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File: Ready for War.jpg (225 KB, 1024x640)
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+Intro+
In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.

+Briefing+

Chapter Chronicles and starting point for the novice initiates:
http://chapterquest.wikia.com/wiki/Chapter_Quest_Wiki

Datalogs from the previous thread:
>>2084304

Battle voxcaster frequency, all allies are welcome to join:
https://client02.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net

+Broken bones will heal, shattered spirit will not.+
>>
>>2114236
Hi Skargan.
Some questions from last session where we finished up.
>>2090052
>>2086534
>>
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>>2114237
Amelia Engel:
>That is true, Sisterhood has many contacts and obligations within imperial nobility and various organisations. However I have not lied - Sisters Famulous are not spies and their conduct is controlled by a very strict code which limits what exactly and how they can do. Is there anything in particular for what you would like to put them to use? As long as your request is in line with imperial doctrine they will do their best.

>Regarding interference... Order will make sure that the priests do not interfere with the exchange of power, however we will we will do our best not to spill any blood. Despite the name of our order we believe that we should try to avoid imperial bloodshed. We will concentrate our forces on our Covenant worlds. If you wish we can send more forces to Tachion Primaris or do you wish us to act across the sector?
>>
>>2114390
>Is there anything in particular for what you would like to put them to use? As long as your request is in line with imperial doctrine they will do their best.

So I assume the Famulous (or Famulouses) assigned to the Ursus Dynasty have not reported seeing anything suspicious or heretical then?

>We will concentrate our forces on our Covenant worlds. If you wish we can send more forces to Tachion Primaris or do you wish us to act across the sector?

It's likely best they focus the majority of their forces in ensuring the Ecclesiarchy does not try and take over worlds wholesale in the confusion. However it's very important there are at least some SoB on Tachion Primaris - preferably Engel herself. The Nobility, general public, and security forces are FAR more likely to side with the Adepta Sororitas. They are great symbols of Imperial Faith.
>>
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>Another question. Has Hagen appointed any clear successor to the Lord Admiral position should he be killed? Are any of the Admirals a clear and obvious successor? Who decides the new Lord Admiral if there's no clearly stated successor?

There is no clear successor to the position of the Lord Admiral, nor has Hagen appointed anyone officially. Lord Admiral is normally appointed by the Sector Governor. The only exception to this is a battlefield promotion, usually the person who temporarily takes the position of the Lord Admiral is second most senior officer on the flagship or on the field in case flagship is down. Hagen can support somone as his successor, but final decision is Larion's.

Thomas agrees:
>Inquisition would indeed be able to tie up quite a few of the loyalists... It is funny using this word to describe Ursus supporters, isn't it? However please bear in mind that due to the decentralised and autonomous nature of the Inquisition we will only have enough manpower to target a few key individuals. I was planning to have my subordinates to concentrate on the Imperial Guard and Planetary Defence Force officers - this way we would make sure that Ursus has as little actual military power to oppose the coup as possible. If you would prefer as to target other factions or individuals please let me know.
>>
>>2114390
>>That is true, Sisterhood has many contacts and obligations within imperial nobility and various organisations. However I have not lied - Sisters Famulous are not spies and their conduct is controlled by a very strict code which limits what exactly and how they can do. Is there anything in particular for what you would like to put them to use? As long as your request is in line with imperial doctrine they will do their best.
I never implied for them to step out of the bonds of their duty. I want to shed more light on the start of the treachery. When did it start? Is it possible Mrs. Ursus is not who we think she is but "replaced" after the accident? Also how far does the conspiracy go? And without wanting to upset you, it might be possible your famulous are under their spell. A good indication is an unwillingness for them to return to headquarter.
>>
Hagen has been drafting plans for that already. The only question is how to do that without arousing too much suspicion. Would you prefer to:

A) Limited redeployments that will arouse very little suspicion
B) Moderate redeployments that might attract some attention
C) Massive last minute redeployments that are almost guaranteed to bring attention from imperial counter intelligence

>>2114439
After looking into this, it appears that no Sisters Famulous are attached to the Imperial court in any position that would allow them to gather more information than your spies already have. All of them are willing to return, but it appears that two have been missing over the past year or so.

+Visibility Rating+
Factions: +30 (6 x +5 each)
Spy network: -10
Xyptus: -5
Garant: -5
Total: 10% ( annual chance that counter intelligence will find out)

Roll d100
>>
Rolled 70 (1d100)

>>2114509
>C) Massive last minute redeployments that are almost guaranteed to bring attention from imperial counter intelligence
Is probably for the best. I think at the point where this happens we're already committed and it doesn't matter if Imperial counter-intelligence finds out.
What does Hagen/Garant think?

Rolling.
>>
>>2114521
>>2114509
Actually when I consider it, I suppose Ursus could massively beeef up his security and prepare just before we make our move. Probably best to keep it moderate:
>B) Moderate redeployments that might attract some attention
>>
>>2114509
id go with a distraction and B moderate redeploy
>>
>>2114509
Could we tie the naval redeploy in with the upcoming triot campaign? Use it as an excuse for the redeployment?
>>
>>2114521
>>2114533
>>2114590
Noted - moderate redeployments. Visibility +3.

You are safe from the CI for now.

>>2114613
Yes, but the questionable part is redeploying specific loyalist ships/captains, rather than using existing formations.

Arbites:
>Our current plan is to organise numerous roadblocks and announce martial law at the central district of the planet. We plan to possibly stage or false flag attack or spread rumours of a mutant outbreak from the underhive, this could help us keep civilians off the streets and at least for some time control the situation. However we will not be able to keep up the appearances for more than a few hours, maybe a day at most, before information leaks. Do you want us to crack down on one of the uncooperative civilian factions or keep the streets under our control?
>>
>>2114860
>Our current plan is to organise numerous roadblocks and announce martial law at the central district of the planet. We plan to possibly stage or false flag attack or spread rumours of a mutant outbreak from the underhive, this could help us keep civilians off the streets and at least for some time control the situation. However we will not be able to keep up the appearances for more than a few hours, maybe a day at most, before information leaks. Do you want us to crack down on one of the uncooperative civilian factions or keep the streets under our control?

Arbites should work on keeping the areas around the palace under wraps and calm I think.
Can the Merchant League do anything to leverage the Nobility?
>>
Sessions gonna pause for now. Unfortunately GM's busted thumb is giving him trouble and making it hard to type.
Session archived: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Ghosts%20of%20Retribution

Chapter Master Quest now also has a twitter:
twitter.com/ChapterMasterQ
Follow for the latest schedule updates.
>>
>>2114509
>After looking into this, it appears that no Sisters Famulous are attached to the Imperial court in any position that would allow them to gather more information than your spies already have. All of them are willing to return, but it appears that two have been missing over the past year or so.

Have the Sororitas launched an investigation into their disappearance?
Can we help?
>>
>>2114423
>Inquisition would indeed be able to tie up quite a few of the loyalists... It is funny using this word to describe Ursus supporters, isn't it? However please bear in mind that due to the decentralised and autonomous nature of the Inquisition we will only have enough manpower to target a few key individuals. I was planning to have my subordinates to concentrate on the Imperial Guard and Planetary Defence Force officers - this way we would make sure that Ursus has as little actual military power to oppose the coup as possible. If you would prefer as to target other factions or individuals please let me know.

Probably best if the Inquisition focuses on the Imperial Guard & PDF while Arbites keep civilians and private soldiers out of the area.
>>
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>>2114876
Merchant League is at odds with Nobility for the most part as it is. They could try to freeze some assets, investments and delay financial services or resource delivery, but that would have impact only over long term and because of this reason they would prefer not to get involved unless absolutely necessary, as the response from the Nobles would be much more swift and lethal...

>>2119028
Yes, obviously investigation has been launched, but it seems that it was inconclusive. Most likely cause - RAV, random act of violence, a common occurrence in the hyperhives, such as Hive Babelion. If you wish, you could redirect your spies to work on this, but do you really think it's worth it..? It will cancel your other projects/observation.

>>2126264
>Good, we'll do just that.

+++
Session resumed.
+++

You have 2 more substantial actions that you can take this year as a Chapter. What would you like to do?
>>
>>2130876
I think we should do final preparations before springing the coup.

Can we ship in some Mormarkian troops to help surround the palace and keep it secure?

Furthermore can our Astropaths focus on intercepting and blocking any messages sent from the palace when we enact the coup?

Finally can our observers tell us when the Ursus family is all present inside the palace, with their full court of witches?
We need to know the optimum strike points for marines to penetrate the palace and surround the ursus family and their witches as soon as possible. We'll want Librarians, Revenants and Xenya among the strike team along with first company veterans & terminators, in order to neutralise enemy psychic powers.
>>
>>2130903
the astropaths choir can be taken over, just have a foot in the door, then tell them that they are to be detained until they are checked for traitors, and then move them somewhere where they wont be a bother.
Our Psykers should do some pre battle precognition stuff, to see likely defences or trouble up ahead, like the Blood Ravens and Silver Skulls do.
>>
https://www.youtube.com/watch?v=e6c5RZL9Skw

+Coup mechanics+

Coup will happen in 3 stages:
I - Preparation, moving pieces into places, covert actions - sabotage, assassinations, etc.
II - Execution of the plan, open actions. Please list main objectives and locations/individuals to be captured
III - Conclusion, mop up & consolidation

It would be great if you could put down orders as to who should be doing what in each phase, at least in general terms. Where there will be no orders, I will assume that Chapter officers and allies will act to the best of their ability within their area of influence.

Important notes.

Stage I can be sabotaged by taking too many or too obvious actions. Imperial counter intelligence might notice something before you can spring the trap. For example you asked about Mormarkian troops being moved close to the palace. A few squads would draw no suspicion, bringing a couple of companies 'for training' to Capitolis Sectorum would increase the chances of something going awry by 1%, but bringing three mechanised regiments would increase this chance by 60%. Additional conditions will either modify penalties - if they arrive unarmed, suspicion will be lower, but on the other hand if you will insist on housing them across the street from the palace, penalty could double.

Stage II is the one over which you will have least control because many things will be happening at once and most luck will be involved at this stage, so prepare well and know exactly what you are aiming for.

Stage III will show what objectives you achieved and how they played out. This is either the most dangerous or easiest stage. If first two stages where unsuccessful, this is your last chance to fix things. Failure here could turn the coup into a civil war.
>>
>>2130998
Okay then. Here's a plan:

Stage 1:
Have Librarians conduct a group divination to try and help foresee any complications and Ursus counter-intelligence.

Make sure Hagen has a full list of people he has to reassign. Most importantly the Grand Cruiser Spear of Destiny in orbit needs to be taken out of the equation. Can Hagen order them to leave their post so the Aspera Dominus can take position over the palace?

Load Mormarkian troops onto Aspera Dominus so no one knows. At least a few infantry regiments.

Arbites and Inquisition need to position themselves to spring maximum disruption on the Imperial Guard, Tachion PDF and orbital defences surrounding the palace.

SoB need to ensure the Ecclesiarchy isn't going to do anything stupid and rash.

Merchant League I think can do best by keeping an eye on all trades, transactions and rumours flying around as it happens. Their traders and agents can be valuable sources of intel.

Nestus Margon. Can Chief Judge Heliostramus confront him with our knowledge of his smuggling? Use the leverage to get out how they deliver the goods out of him. Maybe there's a secret entrance they use for delivering Deidara's shipments of illegal goods.

Stage 2:
Once our observation teams report that the whole ursus family (larion, deidara, katriona) and their witches are inside the palace, we:

Settle the Aspera Dominus over the planetary palace and make planetfall. Mormarkian troops should create a very strong cordon around the palace, with 4th Company marines stationed with them.

Meanwhile the insertion team should be first company veterans & terminators along with our librarians, revenants and the blank. They should enter by every insertion point possible at once. Followed closely by the 5th and 7th companies, along with Chapter Master & Shadow Guard.
Ideally I'd like them to be accompanied by =][= acolytes who can wave about their authority to make the guards stand down. Brethorius should lead the insertion team.

We need speed. Apprehend all inhabitants of the palace and gather them in the central hall and keep them under guard of librarians, veterans, revenants and blank.
Meanwhile 5th & 7th scour the palace from top to bottom searching every nook and cranny for hidden people, artefacts of technology.

Furthermore the palace's astropathic choir should be apprehended, priority only below the ursuses themselves. Our astropaths on aspera dominus should also work to intercept and block any outgoing messages from the palace.
Stage 3:
If stage 2 is a success then at this point the other factions should come out in full support for us. At this point we ca begin trials of the accused and such. Meanwhile we'll need to install the Belisarians to the throne.
We should bring in Eliam Belisarius at this point, he can talk to his relatives and have much to discuss I'm sure.
>>
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Another important note - if something throws a wrench into your plans, I will execute things judging order of importance to you by the order you wrote things down. Also a piece of advice - be quite specific how lethal or not you want to be in each stage. Murdering your way is the fastest and most efficient way to take control, non-lethal methods will take more time and will be more complicated to execute. Also they could still turn lethal where enemy refuses to cooperate, but outright slaughter could infuriate enemies and make their resistance harder in later stages.

>>2130903

>Can we ship in some Mormarkian troops to help surround the palace and keep it secure?

Yes. The more you send, the higher chance of interception.

>Furthermore can our Astropaths focus on intercepting and blocking any messages sent from the palace when we enact the coup?

Yes, but this could result in psychic duels. Nerial considers this:
>The more ships we will have over the Capitolis, the more brainpower will I have to organise the disruption. But I can't promise long - if we are lucky, a few hours, then our astropaths will start paying for additional time with their blood. There are not enough of us to withstand the numbers they could muster down in the planet. Eventually our brains will be trickling down our nostrils and they'll brute force their way through, so for the love of the Emperor, please take out their choirs as early as possible.

>can our observers tell us when the Ursus family is all present inside the palace, with their full court of witches?
For the most part yes. It is easiest to track the Governor, also witches are almost always quite dispersed throughout the palace and even outside of it, they gather all together mostly just for what you assume to be religious occasions. Deidara is very hard to track, but you can at least be sure to attack when her ship is at the Capitolis.

>>2130920
If you want to do a concerted precognition, it could trigger psychic warnings and defences that any Imperial capital has. If you still wish to do, please state which stage is the most important to foresee and then roll d100.
>>
>>2131051
>The more ships we will have over the Capitolis, the more brainpower will I have to organise the disruption
We'll have Aspera Dominus, Morbid, Gladius Squadron Alpha, Gladius Squadron Gamma, and Hunter Squadron Alpha over the palace.

>If you want to do a concerted precognition, it could trigger psychic warnings and defences that any Imperial capital has. If you still wish to do, please state which stage is the most important to foresee and then roll d100.
Is it possible to do a precognition on ourselves instead then? To see how things Ursus actions could affect us?

>Deidara is very hard to track, but you can at least be sure to attack when her ship is at the Capitolis.
We should make sure Aspera Dominus parks close to her ship then. Tell it that if it attempts to move we will open fire.
>>
>>2131045
Change admiral's duty to a more generic disabling of orbital assets. There's more than just a grand cruiser I'm sure.

Arbites should make the cordon. Populations don't like seeing foreign troops.

Nestorium adept should tag along to find and deal with technology. We have more important tasks and they're probably better at it.

If we trust them enough the merchants can pretend to offer to smuggle the current administration of world, take their money and deliver them to us. A sneaky way to capture fish who escape or nets.
>>
>>2131045
we need to take the Astropaths choir and the Orbital defenses HQ, we can probably stealth and then have the arbites and any mormark take over
>>
>>2131045
>>2131057
A couple of points that I feel that I need to make you aware of (it's up to you to decide whether it's important):

Aspera Dominus is primarily suited to deployment of Space Marines and improvised rapid deployment of Mormarkian regiments (I assume using Thunderhawks and every available shuttle) will take some time. Deploying three full line regiments (30 000 men, with only crucial machines) could still take about 3 - 12 hours. Also as Aspera is not suited to carrying so many passengers, they will arrive to Tachion exhausted and will be quite disorganised when disembarked for a while. However having such numbers would definitely boost your fighting chances in case anything goes wrong. Dermont is happy to lend you his regiments.

Please clarify the rules of engagement when entering inner palace. You suspect that guards will be under orders to meet any attackers with violence, including the Honour Guard. Also, are you willing to use drop pods to deep strike your forces into the palace or just Thunderhawks? Spies warn you, that palace has some AO defences, they will try to neutralise them.

>>2131064
Tripmarine has some interesting suggestions, but I need to know if we are pursuing them instead of Luigi's.
>>
>>2131078
Main Orbital defences HQ is located in Fort Hardrock. Your spies don't have access to it.
http://chapterquest.wikia.com/wiki/Tachion_Primaris#Notable_locations
>>
>>2131085
>improvised rapid deployment of Mormarkian regiments (I assume using Thunderhawks and every available shuttle) will take some time. Deploying three full line regiments (30 000 men, with only crucial machines) could still take about 3 - 12 hours

Tripmarine raises a good point about Tachionians reacting badly to foreign forces. I think he's right. We should leave Mormarkians out of it. Or perhaps leave them on Aspera and only deploy if badly needed.


>Please clarify the rules of engagement when entering inner palace.
Every single drop pod from aspera and morbid should be launched but only 10% of them should contain troops.
Thunderhawks should fly in so they coincide with the drop pod landing. The sheer amount of empty drop pods should confound the enemy ack ack immensely.
Aim the drop pods carefully so they only fall on empty areas like courtyards if possible. The empty ones should have their retrothrusters recalibrated to slow them down much more when they approach the ground, almost to a stop. Otherwise all of them slamming in will collapse half the damn place.

Internal rules of engagement? I would like =][= acolytes to order guards to stand down, citing lawful arrest of ursuses etc. However if guards' hesitate or refuse the =][=, neutralise them by any means necessary.


Thoughts?
>>
>>2131085
I don't see any choice we have to drop pod and deep strike into crucial areas. Obviously try to minimize unnecessary damage but the faster the coup strikes the more likely the success. Do our best to disable or distract any anti air assets the palace has.
>>
>>2131085
>Tripmarine has some interesting suggestions, but I need to know if we are pursuing them instead of Luigi's.
I think
>>2131064
>If we trust them enough the merchants can pretend to offer to smuggle the current administration of world, take their money and deliver them to us. A sneaky way to capture fish who escape or nets.
Is a great idea.
>>
>>2131109
Garants nods:
>That is possible, but I need every man available to detain as many IG and PDF officers as possible at once before the coup. What's your final word, do you want Inquisition to help you with storming of the palace or should we focus on stopping the enemy mobilisation?

>>2131125
Merchants are happy to oblige with this. However this would most likely come into play only in Stage III.
>>
>>2131130
>>That is possible, but I need every man available to detain as many IG and PDF officers as possible at once before the coup. What's your final word, do you want Inquisition to help you with storming of the palace or should we focus on stopping the enemy mobilisation?

He cannot spare five or six acolytes? Or even one? We just need someone to make a legal proclamation who isn't a marine.
Maybe the arbites have more numbers available?

Also do we have any information on who controls the imperial counterintelligence operations?
>>
>>2131088
>>2131085
we use our scouts and revnants to infiltrate the fort and palace so they can turn of defences, in case of the fort have some arbiters distract them at the gate, if we dont know the layout, then we use precog right before the fight or as early as possible to get the layout or use the power
Scrier's Gaze: The Diviner can see the battlefield clearly in his mind, allowing precise deployment of his allies forces to better achieve victory
>>
>>2131138
>we use our scouts and revnants to infiltrate the fort and palace so they can turn of defences, in case of the fort have some arbiters distract them at the gate, if we dont know the layout, then we use precog right before the fight or as early as possible to get the layout or use the power
I don't think that's the best idea. That would be an act of war against the Imperial Guard.

We should just focus on orbital defences around the palace in my opinion.
>>
>>2131138
I'd like to point out we never trained that ability. I think visions is the only ability we have along those lines
>>
>>2131143
as long as they dont shoot at us or our troops and vessels sure, but should we risk it, and then have to bombard them to oblivion if they attack us?
>>
>>2131130
>>2131088
Wait wait wait.

Is it instead possible to use an imperial navy ship to get our troops close and teleport them in? That way they don't get put on alert when we approach.
>>
>>2131144
someone else can lead the ritual, we just add the power
>>
>>2131148
>as long as they dont shoot at us or our troops and vessels sure, but should we risk it, and then have to bombard them to oblivion if they attack us?
The inquisition will be working to detain IG forces and keep them tied up. If the IG strikes against us then we've failed.
>>
>>2131130
Additional idea.
Is Ursus a religious man? Can Engel summon him or a meeting then have our blank sit nearby as they just have an innocuous discussion about Larion's faith and stuff?

So we can see if he acts any differently with blank nearby.
>>
>>2131158
>>2131134
>He cannot spare five or six acolytes? Or even one? We just need someone to make a legal proclamation who isn't a marine.
That's easy, he can spare a dozen of them, BUT remember that you are using numerous entry points and ideally there should be an acolyte with every group of your men to at least try to prevent bloodshed. Also dozen acolytes with you means a dozen IG captains walk free and there are extra 1200 guardsmen that could get funny ideas about how to react to that ruckus in the palace.

>Also do we have any information on who controls the imperial counterintelligence operations?
Someone who should be reporting directly to Ursus. Xyptus tried to look into it out of curiosity, but the real mind behind the official administrators is hidden.

>>2131138
Please clarify at which stage do you intend to do these things. Should they try to infiltrate a couple of days before and do the sabotage? Or an hour before the strikes? Earlier means more chances of being detected, but more time to do more damage.

>>2131152
Even Imperial Navy ships need to answer when challenged when approaching inner orbit, but Hagen believes this could be organised. However few IN ships have teleportariums, we'll need to see how problematic it will be to get them into the position. if you want to, roll 3d100. Chance for ships to have SM-suited teleports - 80%; that ship being loyal to Hagen enough to stay silent - 60%, that ship being easy to deploy to Tachion Primaris - 70%
>>
Rolled 49, 91, 68 = 208 (3d100)

>>2131193
rolling


Can we consider a more subtle approach?
>>2131188

If Ursus is entranced as well maybe we can snap him out of it and use that to get access to the palace?
Or we could create a lookalike of him that could get us access to the palace.
>>
>>2131193
>Please clarify at which stage do you intend to do these things. Should they try to infiltrate a couple of days before and do the sabotage? Or an hour before the strikes? Earlier means more chances of being detected, but more time to do more damage.
Do not infiltrate Fort Hardrock.

Any precog efforts should be done during phase 1
>>
>>2131193
We would do Visions by the CM and any minor divination powers by our other psykers if they can, so we dont cause that alarm, and then maybe right before the battle
>>
>>2131188
>>2131200

Ironically the best placed and most suitable ship for your operation is Spear of Destiny - Vengeance Class Grand Cruiser tasked with the protection of Sector Deus. However there is a problem - the ship is under command of Seyshan Ursus, one of the younger members of the Dynasty. He will for obvious reasons be very hard to convince to join the coup. Hagen could suspend him, but that would raise immediate suspicion...

Larion Ursus unfortunately is a practical man and never heeded priests much, that's why in the past he allied with you against Ecclesiarchy.

>>2131209
Roger.

>>2131225
Insignificant in the large scale of things, but you are welcome to try if you wish.
>>
>>2131248
>Ironically the best placed and most suitable ship for your operation is Spear of Destiny - Vengeance Class Grand Cruiser tasked with the protection of Sector Deus. However there is a problem - the ship is under command of Seyshan Ursus, one of the younger members of the Dynasty. He will for obvious reasons be very hard to convince to join the coup. Hagen could suspend him, but that would raise immediate suspicion...

Have Hagen's Fleet Commissars detain Seyshan Ursus on his own ship for the duration.


>Larion Ursus unfortunately is a practical man and never heeded priests much, that's why in the past he allied with you against Ecclesiarchy.
How about the inquisition? Could Garant summon him for a meeting?


Also we may as well give Larissa Mahian one more round of interrogation. With Xenya present and close.
>>
Proposing we spend some chapter xp to improve Trianon's willpower and brethorius' tactics & intelligence.

Also proposing we spend 10 of Chapter Master's XP on charisma and 5 on intelligence.
Thoughts?
>>
>>2131248
rolling for Visions by the Chapter Master, focus on the palace, +1PR on Divination
>>
Rolled 8, 9, 5, 2, 5, 3 = 32 (6d10)

>>2131280
sorry about that
>>
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Rolled 10 (1d100)

>>2131265
Unfortunately it doesn't work like that - Commissars work outside of the normal chain of command and are supposed to watch officers for signs of treason. As a matter of fact, around 180 will have to be neutralised in order for Hagen to take control of the part of the fleet.

Also, roll d100 please.

Inquisition normally comes to him if there's a reason, they never do one on one meetings, it would be very strange.

Larissa is spent for information, but you can try asking if you wish.

>>2131280
>>2131287
+Counter roll+
>>
>>2131293
>Inquisition normally comes to him if there's a reason, they never do one on one meetings, it would be very strange.
So is there any way to make ursus come to a meeting with anyone outside his palace then?
I'm guessing no?

>+Counter roll+
I thought a single visions was insignificant?
>>
>>2131287
>>2131293
Your visions are muddled, you see yourself walking down the corridors of the palace in the near future, but it feels as if as soon as the vision starts forming around you, it is disrupted by some unfavourable currents. You think you see shapes of men... And space marines, one of them is drawing bolter against someone... You realise that psychic wards protecting the palace must be at work, breaking your vision. You return from trance with nosebleed, but you think you at least weren't noticed.
>>
>>2131301
>So is there any way to make ursus come to a meeting with anyone outside his palace
Unless he chooses to, it should be like a major crisis or something very important.
>>
>>2131315
Probably a dumb question but most politicians have a public appearance schedule. Holidays, speeches, committees etc. as well as vacations.
Can't we just check that?
>>
>>2131327
Yes, there are times throughout the year when he will appear in the Grand Cathedral or meet the nobility, but I assumed that you wanted the coup to happen outside of the public eye and minimise the impact. If you want to grab him outside of the palace, it's possible.
>>
>>2131293
>Unfortunately it doesn't work like that - Commissars work outside of the normal chain of command and are supposed to watch officers for signs of treason. As a matter of fact, around 180 will have to be neutralised in order for Hagen to take control of the part of the fleet.
Have Naval storm troopers detain Seyshan Ursus then. Move some marines onto the ship as well to help once they've detained him.

Well it looks like we can't really do this subtly can we. Since everything is uncooperative and all our attempts to gain intel have led to dead ends and circumstantial nothings.

I can't think of anything except to go through with
>>2131045
then. Minus the Mormarkian troops. And with the Merchant League doing their 'safe passage' offer. And with a few Nestorian adepts.
Also try and infiltrate some scouts to the surface so they can take up positions to neutralise the AA as our drop pods begin to fall.


Does anyone have any more ideas?


>>2131293
>Larissa is spent for information, but you can try asking if you wish.
I meant use xenya and go all out trying to trace the dark spirit and take it's hold from her. If I remember correctly Larissa still had much more information she could give but the dark presence stopped her.
>>
>>2131351
>Also try and infiltrate some scouts to the surface so they can take up positions to neutralise the AA as our drop pods begin to fall.
To clarify, the drop pods which are 90% empty.
>>
>>2131351
>does anyone have any more ideas?
Surprise attacks are generally carried out just before dawn for good reason
>>
>>2131351
i would suggest a big Divination ritual right before the deployment, since it can give us info, and we can inform everyone during the drop, since it take a few minutes to go from orbit to ground
>>
>>2131351
Infiltrate the revenants into the palace just before planetfall as well. They should work on disabling AA and causing confusion until we land and enter.
>>
>>2131400
And placing teleport homers if that's what we're doing.
>>
>>2131400
>>2131351
>I meant use xenya and go all out trying to trace the dark spirit
Ah, that you can definitely do. All out, right? please roll CM's willpower and another d100 for Xenya as well.

>Have Naval storm troopers detain Seyshan Ursus
They will have to arrive from another ship, just so that they would be reliable, but yes, this sounds like early stage II thing to do.

>>2131359
Good idea, noted it already from an earlier post.

>>2131374
>>2131400
Early morning raid?

>>2131384
You can do that, however please in mind that it could drain your psykers if you still intend to do the astropathic disruption.

+++

Do you wish to engage?
>>
Rolled 99 (1d100)

>>2131428
>Ah, that you can definitely do. All out, right? please roll CM's willpower and another d100 for Xenya as well.
Roling Chapter Master's willpower.

>Early morning raid?
Yes.

>You can do that, however please in mind that it could drain your psykers if you still intend to do the astropathic disruption.
I think we should avoid it. It could drain our psykers and risk causing perils which could wreck all our plans.

>Do you wish to engage?
Finalise preparations with the factions.
>>
Rolled 98 (1d100)

>>2131428
Xenya
>>
>>2131460
roll for CM then Xenya
>>
>>2131443
>>2131460
So I'm guessing we should probably fate point this.
>>
very serious problems with internet, trying to reestablish connection
>>
>>2131485
Sending anything takes a lot of trying and I can't access chat. If I go missing, I will post around tomorrow 4pm GMT reply to the main plan here
>>2131045
if you are happy with it.

regarding the interrogation of Larissa... Well, we've done quite a lot today so, let's say the Fate turns your way and you can have a choice:
a) Larissa will be sacrificed, but rolls wil have no negative effect
b) You learn the truth behind the witch coven, but suffer the full consequences
c) You burn a Fate Point and you avoid consequences, learn the truth and get a minor bonus to palace invasion

Your choice! In case I don't appear, thanks for playing, there's a big chance of another session tomorrow night, I am kinda hyped about the coup. I will remain around for another half an hour and try to connect.
>>
>>2131519
>c) You burn a Fate Point and you avoid consequences, learn the truth and get a minor bonus to palace invasion
I vote for this.

Thanks Skargan!
>>
>>2131531
C then is my vote, i guess, we should also have someone check our geneseed, we haven done a Raveny thing since the begining, i think we are actually from Dorns stock
>>
>>2131588
>C then is my vote, i guess, we should also have someone check our geneseed, we haven done a Raveny thing since the begining, i think we are actually from Dorns stock
We made revenants who have sneaky beakied all over the place.
And during the betrayal at varda we fucked up the Frateris in the dark.
>>
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Rolled 47 (1d100)

+Coup: Stage I+

>Preventive divination
Leader: [insert name of Librarian or CM]
Roll:
a) 3d10 if only your Librarians participate
b) 5d10 if Chapter Master joins them (will exhaust you for a couple of days)
c) 9d10 if you also utilise astropaths and auxilliary Chapter psykers (will exhaust them, preventing Astropathic blockade)

Pick your option and roll.

>Taking out Grand Cruiser Spear of Destiny

a) Tyrel Hagen boards the ship personally with a detachment of Stormtroopers, uses personal authority to take command of the ship [85% success, 15% violence, Hagen at risk - roll extra d100]
b) Send the Stormtroopers [80% success, 55% violence]
c) Send official envoy with orders to stand down [40% success, 5% violence]

OPTIONAL: attach Space Marine squad (+15% success, +20% violence)

Please roll 2d100 after picking the option that you want to pursue, first roll will be taken for success(lower is better), second for likelyhood of violence(lower is worse).

Mormarkian troops loaded onto Aspera Dominus, your flagship hovers over Tachion Primaris.

>Neutralisation of the military forces by the Inquisition
a) Aggressive purge, execute commissars and some generals [all forces immobilised, 35% chance of violence breaking out]
b) Moderated approach, mass officer detainments, surround Commissariat [A few Regiments will remain active, 20% chance of violence breaking out]
b) Silk gloves approach [Dozen or more Regiments will remain untouched, 5% chance of violence]

OPTIONAL: Deploy Garant on the ground, roll d100 for personal risk. Reduces chance of violence by 10%, disrupts inter-regimental communication.

Please roll d100. Any active regiments will get their own rolls to determine their attitude and actions.

>Controlling the streets around the palace by Arbites
a) Civilian quarantine [few arbites, strength - 15%, violence chance 10%]
b) Emergency quarantine [significant force, strength 40%, violence 20%]
c) Militarised quarantine [all the Judges, strength 75%, violence 30%]

Strength value is only important if they would have to fight against other factions or organised mobs.

>Intercepting Nestus Margon
Roll 2d100 - Success and Exposure

>Controling Ecclesiarchy
Sisters of Battle are in their positions as a reactive force

+Imperial Counter Intelligence+
Military: 15
Deidara's network: 25
Loyal inquisition: 35

Rolling.
>>
>>2133589
>Preventive divination
>a) 3d10 if only your Librarians participate


>Taking out Grand Cruiser Spear of Destiny
a) Tyrel Hagen boards the ship personally with a detachment of Stormtroopers, uses personal authority to take command of the ship [85% success, 15% violence, Hagen at risk - roll extra d100]
but:
>attach Space Marine squad (+15% success, +20% violence)
Instead of any squad, attach Lieutenant Mercurion and 9 sternguard veterans. Their status as veterans and their skill should help them achieve the goal with less chance of violence.


>Neutralisation of the military forces by the Inquisition
>b) Moderated approach, mass officer detainments, surround Commissariat [A few Regiments will remain active, 20% chance of violence breaking out]
and
>OPTIONAL: Deploy Garant on the ground, roll d100 for personal risk. Reduces chance of violence by 10%, disrupts inter-regimental communication.
Do this. He's a veteran Inquisitor Lord, he should be able to take care of himself.


>Controlling the streets around the palace by Arbites
>c) Militarised quarantine [all the Judges, strength 75%, violence 30%]

Voting for these.
>>
>>2133589
Additional question. Are there any ways we can use HLoT favour to help any of these things along?

Perhaps spend a favour to *ensure* the military remains inactive or something?
>>
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+Interrogation of Larissa+

At the outset it seemed as if this was going to be just another round of interrogation, like many you've been through with the young witch before. But it wasn't meant to be. Xenya approached the witch, Larissa struggled and almost tried to resist as the pariah put her hands down on her shoulders from behind.
>I am at the apex, milord. She's as neutralised as she'll be. Proceed.
You nod and cup Larissa's cheeks in your own hands - direct physical touch is the only way to establish any contact with a blank being so close nearby. You never had any personal opinion of Xenya, but being so close to her, you can't help but feel revulsion to her very presence. There's something about her that makes your skin crawl and your fingers twitch.

The only way you can imagine touching her is to strangle that stick-thin neck of hers. You calm yourself, repeating in your mind that it's just an effect of her anti-psychic field, but it doesn't help much. Then you dive into Larissa. At first it is as problematic as before, her warp signature is a mess, it's like a whore that's been used and abused in so many ways, that it no longer has any real shape. But then you find a thread, thread leading deeper, leading beyond, leading towards whoever plays this puppet.

Suddenly, a thousand tentacles reaches out at you from the dark, trying to grab your very soul and drag it into the abyss. If not for Xenya weakening the warp, this could have very well been your fate. You gather your strength and push through the clouds that obscure your vision and like and avenging angel burn through tentacles, icy darkness and other horrors of the warp that seem to have been left there to guard the way back to the puppet master. And just like this, you find yourself in the clear. You find yourself standing in a well lit, but still somewhat hazy, beautifully decorated room. Imperial eagles, gold, antique paintings and stained glass windows betray this as the house of a noble.

You take a peak through the window, but it's dark. Is it night outside? Or does outside not even exist on this plane. In front of you there is a woman sitting behind a table, scribing something quickly onto a piece of parchment. Unusual - dataslate or a scriber-skull would be a much easier way to do it, but you sense, this is a secret message. She can't perceive you, you realise, so you decide to have a look, but just as you approach her, she hides the parchment in an envelope and lifts her head. You recognise a lovely face that you've seen in many paintings and data briefings with Renard.
>>
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It's her, Deidara Ursus. She is the one that string leads to directly. Not some sorcerer in her employ or a Styrian agent, but her. You suddenly realise that you can almost see dark aura of power surrounding her. Your Sight focuses on her left wrist, where the power seems to be surging from and for a moment you can see through the covering cloth and witness a dark mark imprinted on her very bones. A Daemonic pact, no doubt, a strong one. Then the whole world falls apart. You find yourself falling through endless nets of threads of power. Here's... Nestus? Oh, yes, the judge. Tied by power of love and mindless devotion to Anastasia, just like... Cannot be... Lusmer! It's him, just like the other brothers now slaving under the banner of Ursus household... So many... Men, women, nobles, officers, Inquisitors, administrators, captains, merchants... And here are the witches, all 63 of them... Some mere girls under control, others - willing students under a dark teacher, seduced by power. And who's this fool..? Why is he wearing a wreath of burning laurels that is not of his own making..? Ahhh, Larion, poor old bastard, dancing on one leg on the Daemon's palm, while thinking that he is the one running the whole tragic show... And who are these people? Their robes are not of Imperial design..? Styrians? Could it be? Does she control them? Merely influence them..? Or..?

She sits in front of you on a throne of bones, her eyes burning with unearthly flame.
>Welcome to my humble abode. I hope you enjoyed the decor, but the show is over.
She snaps her fingers and the nets start rapidly fading, being replaced by chains, gates and cages that are about to trap you inside her belly.
>So, who are you, little morsel?
You realise she can't see through your aura yet and doesn't know who you are. What shall you do?
a) Get out as quickly as possible, this could get dangerous (auto-leave, covered by the Fate Point)
b) Confront her - there are secrets to be harvested here yet
c) Fight her - this coup, this whole tragedy, could be finished with just defeating her
>>
>>2133639
Unfortunately not directly, but you could spend 1 Favour to ensure that Departamento Munitorum would recall a lot of weaponry during the coup for maintenance checks. this would halve the chance of violence breaking out.
>>
>>2133724
Correct me if I'm wrong, but even if we do 'defeat' her it'll just end with the sector governor's wide mysteriously dead and we'll still have to depose the government, no?

As for confronting her, will it alert her to our intentions? Are we confronting Deidara herself or just the imprint she left on Larissa?

>>2133729
I'm in favour of spending the point. Personally.
>>
>>2133724
>>2133741
Secondly can Garant see this? Because this is ironclad proof of a big heretic in the sector government.
>>
>>2133747
Garant is miles away, prepping for the coup. This interrogation is a literally last minute 'why not' attempt.

>>2133741
If your goal is to stop the malevolent force behind the Imperial government in sector Deus, then yes. If your goal is to seize power, then most likely no.

Yes, it's Deidara, not an imprint, as far as you know.

Also, +1 Corruption.
>>
>>2133770
>Yes, it's Deidara, not an imprint, as far as you know.
In that case I think we should leave and get out. We're in her domain, she already managed to summon a cage out of nowhere and seems extremely confident in eliminating the intruder in her mind. She's obviously neutralised prying minds before. Plus she doesn't know who we are yet, we don't want to lose the element of surprise.
Also we don't want CM to get brain fried moments before we enact the operation.

That's my vote at least. We should probably wait until next time before deciding conclusively.
>>
>>2133589
An addition to Stage 1.

Spike the drugs Margon is delivering to the palace with strong paralytics and tranquilisers.

Advise Chief Judge Heliostramus to use Margon's fondness for Anastasia Belladon against him. His cooperation 'may ensure her being spared' or something.
>>
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+Resuming thread+

For Alistor the day started like many others. Woken up by hab-wide broadcasted morning litany he woke up, rolled out of his bunk, put on the uniform and within minutes left the apartment together with Gerard and Vold, his fellow work-gang mates, while chewing on half-heated protein bar. He expected a tough day ahead – their sub-guild was contracted by the Constructor Council to remove the head from one of the massive statues of the saints that are pillaring atop the entrance to the Planetary Palace. A big undertaking – almost a hundred craftsmen and nearly five times that in servitors in terms of manpower will be required to remove the head for redecoration. Apparently some damned Imperial historian realised, that the saint usually growing a beard as depicted, so now the statue’s head has to be removed in order for the craftsmen to get rid of the beard. A real hassle, but a good contract, much better than working on the hive supports or repairing utility lines.
>>
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Alistor and his mates reached the underground train station from where they would usually catch the ride to the palace. Alistor noticed, that for some reason there were no Arbiters here today, their watchpost empty and locked.

Some gang of scummer kids from the lower levels was using the opportunity to spray paint the walls of the watch post with nasty graffiti. However even these hooligans took care not to do anything to the Imperial eagle on the wall – if caught that would mean something much worse than a few months in detention.

They boarded the train, but a few stops further were forced to stop and disembark – a stern looking Machine adept explained over the loudcaster that all of train services have been suspended due to the unexpected malfunction in the network and will remain so until further notice.
>>
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>>2147235
Alistor was quite worried about being late – a lash for every five missed minutes is not something he was looking forward to. They almost ran the rest of the distance to the Palace, when they entered the plaza and noticed the Arbiters, more of them than they’ve ever seen in one place – hundreds. Formed up in ranks, with angry-looking armed Rhino transports behind them, they blocked the path of the crowd. Vold gasped:
>I don’t think we are getting to work today. Wait, do you hear that..?
Then the sky above them exploded.
>>
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Like a hundred stars, Astartes landing craft penetrated the skies, burning brigth with fires of atmospheric re-entry. Alistor looked in awe as the crowd around him erupted into shouts of fear, confusion and panic. He didn't know, that somewhere far above the hive, in one of the mighty machines known as Thunderhawks sat a young marine with the same name as the lowly guild craftsman. This Alistor, or rather brother-pilot Alistor looked saw the hive as a battlefield projection in front of him. He wasn't worried, he was determined and silently furious. The words of Chapter Master's speech still rang in his ears. He would have never thought that he would ever descend upon an Imperial world with the guns of his trusty Thunderhawk armed, but this treachery could not be forgiven. Daemons, heresy and consorting with Styrians, who could have believed. Tachion Primaris will fall and Imperial rule, true Imperial rule will be restored. Chapter Master knows what he's doing.
>>
>>2147229
>>2133770

An idea regarding Deidara.
Just before we flee from her subconscious and arrive at Tachion Primaris, can we say in a confused voice:
"You are not of the Ghosts....They are here!"
To give the impression we are an enemy of the Ghosts of Retribution who has accidentally stumbled upon Deidara, but hastily flee as we sense the battle barge arriving?

Also the scouts and revenants should infiltrate a few hours before and cause maximum havoc during the landing.

And the spiked drugs from Nestus should preferable arrive a day or two beforehand.
>>
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Brother Alistor swerved his machine sharply to the right moments after the machine spirit, Sheer, whispered about incoming rounds. Valkyries, two of them, tailing. Nestorian Pattern, but still nothing when compared with his adamantium steed. Sheer calculated targetting solutions and bolter turrets gunned down closer of the two Valkyries, it went down in flames, direct hit on pilot's cabin. Rookie pilot, must have never even seen Thunderhawk in action. Guarding Capitolis Sectorum must have seemed like a cushy job. Falling bird smashed into a minor spire, erupting in an explosion. Alistor suspected that within a few hours structural instability will cause the spire to collapse. Hundreds of casualties, maybe more. For the Emperor, their sacrifices will be remembered. Alistor activates internal vox:
>Hold tight, brothers. We've got company, will kill, drop in 30, guns live. No grave!
His precious cargo, three squads of First Company Veterans, was more important than anything else in the whole hive. Brother pilot thought he heard a muffled cheer from inside the cargo bay. That's why the pilot of the second Valkyrie, who Alistor had no doubt was a good Imperial soldier, had to be introduced to the full name of Alistor's Thunderhawk - Sheer Terror.
>>
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With grace one wouldn't expect from something as massive as a Thunderhawk, Sheer side-jumped the tailing Valkyrie and counter-boosted, ending up with it right in Alistors sights. A flash, roar of autocannons and Imperial Airforce machine was deconstructed in a succession of loud internal explosions as marine's aim hit it's ammo cache. But Alistor's attention was somewhere else already - in front of him were the spires of Imperial palace. Sheer whispered again, guiding young pilot's path towards a secure drop zone. Within seconds they reached their target, but brothers inside were already prepared - when the hatch opened their heavy frames rushed out into the early morning twilight like true Ghosts, full of righteous Retribution. The biggest among them activates his vox:
>Captain Brethorius in position, assuming battlefield command. Let's overthrow some governors.
>>
+Rolls+

Please make rolls outlined here:
>>2133589

>>2133952
This will be added to the general roll for Margon confrontation.

Also I'll need additional 3d100 for the Revenant inflitration mission, one player, one post please.
>>
Rolled 86, 54 = 140 (2d100)

>>2147395
>>2133589
>a) Tyrel Hagen boards the ship personally with a detachment of Stormtroopers, uses personal authority to take command of the ship [85% success, 15% violence, Hagen at risk - roll extra d100]
>OPTIONAL: attach Space Marine squad (+15% success, +20% violence)

Auto-success so rolling for violence (#1) and Hagen (#2)
>>
Rolled 30 (1d100)

>>2133589
Neutralise IG with option b moderate approach and deploy Garant
>>
Rolled 9, 7, 8 = 24 (3d10)

>>2133589
Librarian divination.
>>
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>>2147413
Hagen was sent out about an hour in advance, to give him some time to work his magic. You soon receive a positive confirmation, Spear of Destiny is now under you control, Seyshan Ursus is under house arrest in his cabin and Hagen is alive and well.

+Note+
Despite the fact that you have 100% chance of success, please roll d100 to see how many DoS you get. With 3+ DoS you will be able control the ship within a few hours, with 5+ it will be immediately under your command. Less DoS will mean that it will take about a day to make sure that officers give up all of their passcodes and any potential troublemakers are taken care of.
>>
Rolled 96 (1d100)

>>2147457
>Despite the fact that you have 100% chance of success, please roll d100 to see how many DoS you get. With 3+ DoS you will be able control the ship within a few hours, with 5+ it will be immediately under your command. Less DoS will mean that it will take about a day to make sure that officers give up all of their passcodes and any potential troublemakers are taken care of.
Understood. Rolling.
>>
Rolled 64 (1d100)

>>2133589
Rolling for arbites. Militarized option
>>
Rolled 26, 95 = 121 (2d100)

>>2147395
roll for Margon
>>
Rolled 95, 83, 64 = 242 (3d100)

>>2147395
Revenant and Scout infiltration mission.
>>
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>>2147460
It seems that Captain Ursus was beloved by his crew - you gather later that unlike what you would expect of him, he was fair, down-to-earth and often visited even the lowest work gangs on his ship. His dismissal puts the crew on the verge of rioting, but for now they remain behind the lockdown hatches, hopefully their tempers will cool with time. Nonetheless Spear of Destiny remains out of action for now.

>>2147456
Your Librarians attempt to look into possible dangerous courses of action. The only thing they really managed to divine is that your men should avoid the right wing of the Imperial Palace, some of the visions they've seen associate it with a lot of violence. This is also the area where Deidara's personal tower is located.

>>2147476
Arbites march out into the streets in force and successfully take control of the streets. Neither PDF nor any of the Adeptii dare to oppose their curfew imposed on the boulevards surrounding the Palace.

>>2147439
Imperial Guard operations are paralysed through precise and brutal arrests of numerous officers on various charges. Garant himself takes around a dozen generals into custody. Regiments are told to stand down and hand in their weapons. However there are three Regiments that slipped past the Inquisition's grip. Tachionian 56th Mechanised Brigade and Tachionian 181st PDF Regiment are stationed at Fort Hardrock, which remains beyond Inquisition's reach. There's also been a complication at the starport - apparently Freyan 1st Armoured Regiment of the Imperial Guard was in transit when it got caught up in the coup. They are now very confused and have taken control of starport. Inquisition acolyte sent to tell them to stand down was shot.
>>
>>2147633
>It seems that Captain Ursus was beloved by his crew - you gather later that unlike what you would expect of him, he was fair, down-to-earth and often visited even the lowest work gangs on his ship. His dismissal puts the crew on the verge of rioting, but for now they remain behind the lockdown hatches, hopefully their tempers will cool with time. Nonetheless Spear of Destiny remains out of action for now.
Has Seyshan been told of the reasons for the coup? If he's as kind and reasonable as his crew suggests he may be cooperative.

>Tachionian 56th Mechanised Brigade and Tachionian 181st PDF Regiment are stationed at Fort Hardrock, which remains beyond Inquisition's reach.
Maintain observation in case they move out.

>There's also been a complication at the starport - apparently Freyan 1st Armoured Regiment of the Imperial Guard was in transit when it got caught up in the coup. They are now very confused and have taken control of starport. Inquisition acolyte sent to tell them to stand down was shot.
Leave them there. They're Freyan and acting defensively. Keep distance and maintain a cordon around the starport.
>>
>>2147633
Furthermore have we ID'd Deidara's light cruiser? We need to keep it in range of Aspera's guns.
>>
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>>2147633
>Inquisition acolyte sent to tell them to stand down was shot.
>shooting a member of the Inquisition
nice knowing you
>>
>>2147479
Confrontation with Nestus takes an unexpected turn when the Judge attacks Heliostramus, using a poisoned xeno-blade. Arbites was saved by his carapace, but Nestus had the time to activate combat servitors that started wrecking his place and killing Arbites. However Heliostramus didn't earn his rank just by pushing papers - after a brief and intense firefight Nestus was taken alive and most of his operation was taken intact (good success). However he manged to send out a servo skull with a message to someone that wasn't intercepted(critical failure)... Someone is now aware that the operation was compromised and will be ready for the coup.

>>2147485
Mission is a success, but a bloody one. Ghosts have managed to complete 4 out of 6 potential goals:
1) Eliminate majority of the AA defences, reduce dropship casualties
2) Sabotage Honour Guard armoury - they will not have access to any weaponry heavier than their bolters
3) Eliminate passive Palace defences (turrets + combat servitors)
4) Lock Palace Guards (primarily PDF + some stormtrooper elites) inside their barracks
5) Eliminate majority of the Palace psykers and witches [26% of Xenya dying in the process], making enemy unable to use them as an organised force
6) Capture/Kill (80/20) Larion Ursus before the attack [costs x3 goals]

However brothers Solenos and Kurt ran into a half-squad of the Honour Guard marines, who were accompanied by one of the witches. She sensed them and warned bodyguards of "heretic inflitrator". Witch died moments later with a bolt going through her head, but the hail of fire cut down Kurt and Solenos was heavily wounded as well. His suit failing, he tried to retreat into one of the side rooms, shooting back, but still for some reason hesitating to fire at his brothers. Unfortunately for him, he ran into the field of a still active Palace defence turret, which finished Solenos' tale.

Geron himself suffered a hard fate as well... He was the first one to infiltrate the palace as being the best among the Revenants meant that he could do things other couldn't. However it meant that he used his suit much more during the operation than his brothers. While trying to accomplish one of the objectives, just minutes before the invasion, his Revenant field started giving up and he was exposed and got into a firefight with a squad of Storm troopers. A grenade landed near him and Geron jumped, dodging it, but nonetheless it ripped off his left foot, ankle and half the leg below the knee. He's now stuck in one of the inner chambers, in a gun fight. He thinks he can manage it - he managed to find some cover and killed most of his assailants... On the other hand you think he needs rescue.

>>2147663
Yes, it is hanging in the orbit relatively close to Aspera. I assume that you have your sights on it.
>>
>>2147659
Seyshan wasn't spoken to, no. However you suspect that convincing him will take more time than a day after it all went down like it did. You could return to this option at a later point, but for the coup it is not practical.

Please let me know what kind of communications (if any at all) you sent to Freyans and to Fort Hardrock.
>>
Rolled 65 (1d100)

Rolling an important roll, please roll CM's Charisma
>>
>>2147871
>1) Eliminate majority of the AA defences, reduce dropship casualties
>2) Sabotage Honour Guard armoury - they will not have access to any weaponry heavier than their bolters
>3) Eliminate passive Palace defences (turrets + combat servitors)
>4) Lock Palace Guards (primarily PDF + some stormtrooper elites) inside their barracks
Voting for these

We should direct a squad of landing veterans to help Geron.

>>2147889
I think we should tell Fort Hardrock that there are unknown renegade elements in the planetary palace region and they should steer clear for now as we have no way of knowing who can be trusted.

I think we should tell the Freyans this is a peaceful lockdown and they may maintain their positions if they wish but please stand down their weapons and don't open fire at radom.
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Rolled 67 (1d100)

>>2147920
Charisma
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>>2147871
>Mission is a success, but a bloody one. Ghosts have managed to complete 4 out of 6 potential goals:
>1) Eliminate majority of the AA defences, reduce dropship casualties
>2) Sabotage Honour Guard armoury - they will not have access to any weaponry heavier than their bolters
>3) Eliminate passive Palace defences (turrets + combat servitors)
>5) Eliminate majority of the Palace psykers and witches [26% of Xenya dying in the process], making enemy unable to use them as an organised force

these
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>>2147871
1) Eliminate majority of the AA defences, reduce dropship casualties
2) Sabotage Honour Guard armoury - they will not have access to any weaponry heavier than their bolters
4) Lock Palace Guards (primarily PDF + some stormtrooper elites) inside their barracks
5) Eliminate majority of the Palace psykers and witches [26% of Xenya dying in the process], making enemy unable to use them as an organised force

my choice
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>>2148018
>>2147992
I personally think we'd do better to save Xenya for using against Deidara herself.
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>>2147962
[someone cuts into your voxcaster frequency]
>Hello, Chapter Master. Yes, it's me. Ceiron. I told you I'll be back. So here's the deal. You know the situation. I have a job, you and your men are not part of it. The guy you are protecting did something nasty. He's bad. I know about the coup. Not my job, not my business. But I am willing to make an exchange with you, life for life. Hand me over Hagen and I will hand you over the life of whoever else you wish in the Sector, even Larion. Please, be reasonable. My partner... He's not. As a matter of fact I think he would tear your hearts out rather than chat with you. Do the smart thing. This is the last chance. I think you are lucky that I am so chatty, it's a rare trait among my kind. You have an hour.
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>>2148216
How much HLoT favour would it cost to change the assassins' orders?
Change them from say, assassinating Hagen to capturing Deidara Ursus?
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>>2148247
Not something you can arrange in an hour unfortunately.
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>>2148216
"I implore you Ceiron to see how important Hagen is to maintaining sector stability at this tenuous moment. I gave the Lord Admiral my word I would ensure his safety through the coup in return for his support.
After the coup however, is another matter. I will contact the High Lords of Terra and see if I can get a grasp of the situation and the Lord Admiral's supposed crimes.
If he is indeed what you say he is, I will hand him over as soon a the Sector is stable and a clear successor is chosen. But please Ceiron, give me time."

Thoughts? Y/N?
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>>2148318
It's not his call. He's a tool. He follows orders.
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>>2148361
"If I hand him over, can you swear to the God-Emperor that you will keep him alive for the time being and allow him to keep the Navy together?"




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