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File: WotR Title Final1.png (4.03 MB, 1876x2438)
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Just a few miles outside of Bridgwater, the once pristine English countryside has been marred by the construction of hasty earthworks, now being quickly reinforced with improvised obstacles and fallen trees. Stone walls from farmer's fields were dismantled and carted to fortify machine gun nests and rifle pits. Occasionally a Yorkist soldier or peasant would stop their work, leaning on their spade and looking up to the west where they knew a massive Cornish army had assembled and waited to fall on them with fire and fury.

They were outnumbered, substantially. They only hoped these fortifications would be enough.

In Seymour Estate, similar preparations were underway, servants and armsmen piled sandbags against the façade of the castle and began the process of evacuating the treasury and other valuables to Bath, further east.

Amidst this bustle, the Colonel of the 1st Somerset Retinue, Sir Delamere has arrived to confer with Duke Seymour about the defense of Bridgwater.

***

Important Links:

>What's the deal with War of the Roses: 1932?
https://pastebin.com/ectbmcZq

>Europe Political Map 1932
https://imgur.com/xuayKEe

>Family Tree
https://i.imgur.com/iPZZuiZ.jpg

>Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=War%20of%20the%20Roses

I normally allow between ten and twenty minutes for voting depending on the importance of the issue and how divided the vote is. If the vote is tied up, I usually allow an extra five minutes for a tie breaker, and if no one votes, I may roll for the tie breaker.

I always try to incorporate (and encourage!) write ins if they don't violate the spirit of voted decisions, though I may edit or tweak them to fit better.
>>
"Sir Delamere for you, sire," Morris brings Sir Delamere into your office study which has become a makeshift war room, maps of the surrounding countryside dot your walls, the tangled cables of telephones run the floor and a pair of your servants function as telepgraph operators, communicating with the forces arrayed around Bridgwater.

Delamere enters, limping visibly. The knight had taken some Scottish shrapnel in the leg during a skirmish in Northumberland during the Ten Years war and had never fully recovered, though his fighting spirit was undamaged.

Delamere removes his cap, revealing a balding head, and gives you a low bow before straightening up, cap tucked under his arm. "Duke Seymour, I wish we could meet under better circumstances." Delamere's exuberant attitude concealed his true age, he was nearly twenty years your senior, serving under your father first in a roll similar to Morris before being knighted by the king and assuming command of your personal bodyguard, the Somerset Retinue.

"Quite alright, Sir Delamere," you reply, moving to open a bottle of brandy and poor two glasses. "You've just toured our lines I hear."

Delamere strokes his long beard as he watches you ready the drink, "I did indeed. It's as impressive as anything I've seen put up under similar circumstances. I'd prefer more time to prepare in depth, but I think we can't do better."

You sense more to what Delamere is telling you, but don't push the issue.

"I've also been to Bridgwater to see the docks. The first groups of Welshmen have arrived, mean looking fellows."

You had the knight a drink and take your own, a welcome respite from the stress of worrying about the combat in Wiltshire, which was now in the finishing stages. "Well, I'm not paying them for their dinner conversation," you say.

Delamere chuckles.

A light rap comes from your door before Morris cracks it open, "Colonel Ap Gwynedd of the Welsh contingent to see you, your Grace."

Delamere raises an eyebrow, "Speak of the devil."

"Send him in, please," you reply.

The man who enters doesn't wear an English uniform, but something more akin to what a country hunter might wear. Practical, unadorned clothes.
>>
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"Duke Seymour, Colonel Ap Gwynedd," Morris introduces.

Ap Gwynedd extends his hand which you seize and shake. "A pleasure."

"The same," Ap Gwynedd replies. "I don't mean to intrude, I merely wanted to inform you in person that the first of my men have assembled in Bridgwater, I have a second brigade on the way. Llwelyn's Brigade will be ready for action in the morning."

"Wonderful news," you reply. "And if I may ask, Colonel, I haven't had the luxury of choice, but do you have any prior combat experience?"

"I fought in France under the English banner," he replies. "Afterward I founded a free company and operated out of Ireland and Germany in both of their wars. I've got experience to spare."

Ap Gwynedd speaks calmly but with self-assuredness.

"Perhaps you'd like to sit in on our strategy meeting," you say.

"Happily." Ap Gwynedd finds a seat on a nearby sofa.

"Sir Delamere, I'm curious of your opinion of our situation."

The knight looks grim, "It's not a good situation. The Cornish have us where they want us, I suspect. We have five regiments, including the Welsh, and a strong defensive position here at Bridgwater, but the Cornish are bringing between ten and fifteen regiments, plus cavalry support. Even if our defenses can hold, my fear is they will fix us in place with some frontal attacks and circle around behind us." he sighs, "If we're lucky, we'll be surrounded and invested, hopefully holding out long enough for the Army of Somerset to counter march and liberate us."

"If we're unlucky?" you ask, knowing the answer.

"Your defenses won't hold and we'll be wiped out," Ap Gwynedd says.

"You propose?" you ask Sir Delamere.

"Withdrawal," the knight says. "To stay here invites doom, better to abandon Bridgwater for now and reclaim it later than to stay and die here."

It's a shockingly bleak prospect from the head of your Retinue, but one couched in reason. You know that you've recently overrun Wiltshire's own defenses with relative ease. Granted, they had much less time to prepare, but they also were less terribly outnumbered.

"Colonel Ap Gwynedd, do you have a differing opinion?"

"I've never been one for trenches. If I were calling the shots, I would order a swift attack on the Cornish, try to disrupt any attack they may be planning."

Both plans have their risks. Attacking of course sacrifices any advantage you may have as a defender in order to try to take the initiative. Withdrawing of course will abandon your capital to the enemy which might serve as a morale blow to your forces and the Yorkist cause, not to mention the problems you could encounter if you're unable to reclaim it quickly.

Holding in place lets you utilize your defenses, but you run the risk of becoming surrounded or overrun.


>Withdraw
>Attack
>Prepare for a siege and hope to hold
>Write in
>>
>>2140776
>Prepare for a siege and hope to hold
Our army will be victorious soon and then we can recall them
>>
>>2140776
> Attack
Who dares wins, the last thing the Cornish will be expecting is a counter attack, and the sudden increase in our forces thanks to the addition of the Welsh might convince them we're a far larger force than their recce reported, inspiring caution even if the attack is only partially successful and giving us some breathing room. We should attack at night as well, when their numbers advantage is less telling.
>>
>>2140776
>Attack

If we can bloody their nose we can delay them at least, and im sure they are preparing for a siege what with all of our digging in. I do not think they will expect a surprise attack.

Is there anything we could make use of to give us an advantage?
>>
>>2140776
>Attack
We saw what happened when Wiltshire tried to dig in for a siege, and from what I remember of the map, we don't have another good fortified point for a while. Also, we want to avoid having our loyal supporters loosing land as much as possible.
>>
>Attack

>Writing
>>
You purse your lips in thought, idly stroking your chin. "We'll attack. Colonel Ap Gwynedd is right."

Sir Delamere looks perturbed. "Attack, Your Grace?"

You nod, turning to study the local map. "'He who dares', Sir Delamere. The last thing the Cornish will be expecting is a counter attack, besides, with the addition of So Gwynedd's Welshmen, we might just convince them our army is not where they think. Besides perhaps we can bloody their nose at least. It might by us some more time. I'm sure they are preparing for a siege what with all of our digging in, they won't expect this."

Delamere looks ill-convinced. "Do you really beleive we should attack a superior force? Wouldn't it be safer to let our defenses do our bloody work for us?"

"We saw what happened when Wiltshire tried to dig in for a siege," you reply "Beside which, we don't have another good fortified point to make a stand from if we withdraw. Besides, we want to avoid having our loyal supporters loosing land as much as possible."

Delamere concedes the point after a sip of brandy.

"I propose a night attack," you continue. "Will all your men be ready then?" You ask So Gwynedd.

The Welshman nods. "Yes. Should be."

"Then I will no longer hesitate. Sir Delamere, send word to the army."

"Yes, your Grace."

With a plan in place, a leader for this Army of Bridgwater should be selected. It's a rather grandiose title for what amounts to a reserve force, but a central leader is nonetheless needed. Sir Delamere is an obvious choice, loyal, capable, he tends to lean more cautious than most.

Colonel Ap Gwynedd could be tapped for the job, rather controversial given his status as a mercenary, but he is aggressive and experienced.

Lastly, you yourself can lead this army in the field.


>Yourself
>Sir Delamere
>Ap Gwyyned
>>
>>2140845
>>Yourself
>>
>>2140845
>Yourself
We are taking responsibility for the plan, we can't put Delamere in charge after his concerns (it would seem like we ere testing him). And if we rely on Ap Gwyyned too much, he might push for more money. Also, the non-welsh troops we have here might not like it.
>>
>>2140845
>Yourself
>>
>>2140845
> Yourself
>>
>>2140845
>Yourself

Lets inspire the men by sharing the same mud and blood as them for a night.
>>
>Yourself

>writing
>>
File: Night Attack.png (334 KB, 1262x790)
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"I'd better handle this myself," you say, almost wistfully. You weren't looking forward to being cold and dirty and scared, but such was a leader's lot sometimes. "There," you tap a decisive finger on the map. "Between Taunton and Minehead,. We strike out of the hills and try to split their army there."

"I believe there's a small village there, Eastcombe," Delamere says. "

"If we control that point by morning," you continue, "We can threaten to turn on either half of their army." You stop to remind yourself that you're talking about a small handful of regiments, not an entire Army wing.

"Very good, your Grace. I'll see to preparations." Delamere looks briefly at Ap Gwynedd before bowing and excusing himself.

"I will see you on the field of battle, Duke Somerset," Ap Gwynedd says, following the Knight's hasty escape.

You let the two men leave and then call for Morris to fetch your field uniform and Webley.

(1/2)
>>
File: Attack on Eastcombe.png (2.87 MB, 1437x888)
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The staging area for the attack is a short drive from your estate, Morris handles the motorcar expertly, even in the dark and even with the headlights dimmed to reduce their visibility at a distance. The road is lined with logistics teams, horses, carts, engineers, medical stations, ammo depots. It's a sophisticated operation for such a small team.

Having studied maps and deployment tables, it quickly is made apparent that this attack can never be anything more than a local counter attack. You simply don't have the forces to exploit anything more than a a small, tactical victory, though you hope it will be enough.

Arrayed for the attack are the two Welsh brigades brought along by Ap Gwynedd, your own levies are left holding the lines to the left and right flanks. The attack is planned for 11 PM sharp, and right on time, field guns begin banging away along the line, more or less firing blind in the dark, but hopefully with enough weight to deal real damage to the Cornish lines.

The Welsh brigades go forward in the night with a ferocious cry, audible even over the distant booming of the guns, it puts you in the mind of the middle stages of the Ten Years War, though there isn't as much murderous machine gun fire in return.

You have Morris drive your car to the edge of the wooded hill so you can look down on the farmlands around Eastcombe, now painted with tracer rounds and parachute flares, painting the land with the dancing black figures of soldiers dashing forward from cover to cover. With the Royalist machine gunners unable to adequately target their prey, the Welsh make it across the open ground to Eastcombe and engage in fearsome hand-to-hand fighting. Within a few hours, the town is secured, the Welsh having only taken light casualties and your forces now sit on a vital crossroads. Llewelyn's Brigade in reserve is still fairly fresh and could be committed to further attack to try to roll the Royalist line a bit further perhaps, either north toward Minehead and the coast, or south, toward Taunton.


>Commit north
>Commit south
>We've met our goal, we won't risk further attack
>Write in
>>
>>2140979
>>Commit south

I should assume their communications and supply situation is in chaos, we should exploit it if we can. Safe to assume their cavalry is in the south as well, I'd rather not allow them to take the initiative.
>>
>>2140979
>>Commit north
Trap them against the sea
>>
>>2140979
>>Commit south
I assume the majority of their forces are in the south and it would be better to have a better position against them.
>>
>>2140979
South is fine
>>
>>2140979
> Commit North
Taunton is too heavily defended for us to have much luck against, better to try to hurt their Northern forces then pull back by morning.
>>
>>2140979
>>Commit north
>>
>Commit south
>>2140997
>>2141008
>>2141014
>>2141028

> Commit North
>>2141025
>>2140999


>Commit south

>writing
>>
>>2141052
It's a tie bossman
>>
>>2141059
Wait wtf, you're right. Someone changed their mind I guess. Okay then. Gonna hold quickly for a tie breaker
>>
>>2141052
I vote South if it really is a tie then.
>>
>>2141060
I will switch to north
>>
Rolled 1 (1d2)

>>2141061
>>2141065
Thanks guys lol

>1 North
>2 South

Results of this roll binding
>>
>North

>Writing
>>
File: 1479796387320.jpg (49 KB, 547x600)
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>The Cornish have night vision
>>
File: Night2.png (394 KB, 1213x840)
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Passing orders along to runners and wireless operators, the attack is pressed north, toward Minehead and the cost with the goal of smashing, or more likely driving back, that half of the Cornish army, maybe pushing them to the sea. Ap Gwynedd's winded brigade is deployed in Eastcombe and the surrounding area to stave off any counter attack while Llewelyn's Brigade pressed north, backed by elements of your levies.

You coax Morris into driving you along with the advancing Welshmen. Everywhere you see evidence of disorder in the Royalist ranks, dead draft animals on the roadside, dazed Cornish prisoners in small, and larger clusters being marched back by beaming Welshmen.

This triumphant advance is cut short in scattered bursts of machine gun fire. The Cornish line ahead has solidified. Cornish skirmish lines are encountered at Elworthy and Higher Vexford, with evidence of more concentrations of troops assembling just beyond. A few spirited advances are made, but the Welsh are as aggressive as they are uncoordinated and they find themselves picked apart by heavy machine gun fire.

"Sire, message!" a courier calls breathlessly upon reaching your car, scaring you awake, you hadn't heard the young man approach. He's panting, his uniform, which you recognize as belonging to your Retinue guard, is rumpled and dirty and torn at the sleeve.

"Go on," you say, adjusting your gun belt.

"Sir Delemere reports gathering Cornish to the south, near Pitsford Hill. He believes they may be cavalry, and he fears they are the vanguard of a larger force. He is requesting we withdraw Llweelyn's brigade south to close the gap we've formed, just in case."

"Why wasn't this sent on the wireless?" you ask.

"The Colonel's wireless unit was hit with a rifle round, sir. The spare isn't working either. We think Cornish stragglers cut the telegraph line. We're using runners until we can get a spare set."

"You can return with a message?" you ask, unsure how far this man had to run.

The runner nods, mentally preparing himself for the message.
>We'll fall back and close our lines
>We will continue to press the enemy, the forces at Pitsford Hill are likely inconsequential
>Actually, I'll take my message to Sir Delamere myself.
>Write in
>>
>>2141115
>>We'll fall back and close our lines
>verify the lines are down first and this is not a trick
>>
>>2141115
>We'll fall back and close our lines
But before that, verify it >>2141121
>>
>>2141121
This. Not checking if this guy is legit or not is asking for trouble.
>>
>>2141115
>>We'll fall back and close our lines

Sabotage or trap anything we can on our withdrawal if possible.
>>
>>2141115
> We'll fall back and close our lines
>Write in
Pull back to our original defensive positions, leaving only platoons or even individual sections of Welsh troops at key positions with orders to harass any Cornish attempts to move back in, but to pull back to the start positiosn with sunrise.

This offensive has done what it needs to, it will likely be days before the Cornish can fully recover themselves and they'll be wary for another move like this from here on out, which should keep them cautious and not spread themselves too thin (which will also mean they will be not particularly concentrated anywhere either).
>>
>>2141121
I like the way this guy thinks
>>
>>2141115
>>We'll fall back and close our lines
>>
>We'll fall back and close our lines

+

>verify the lines are down first and this is not a trick

+

>Write ins
>>
File: Day 8.png (140 KB, 981x640)
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Afterward, the withdrawal begins in earnest, harassment against your rear areas comes from Cornish cavalry, probing for weakness, though darkness keeps them from moving decisively. It also results in mass confusion as Welsh liens get tangled during the pull back. Once the a position close to the start points is settled upon, you receive reports that both Welsh brigades are still combat effective and you end the night in control of the crossroads near Eastcombe.

Ap Gwynedd took liberty to leave pickets scattered around in the form of platoons and sometimes rifle sections at key positions, towers and steeples, crossroads, and hamlets. This light defense frustrates the Cornish advance to reclaim lost territory, and only seems to exacerbate their confusion at your rapid advance. Once stock is taken, it seems several Cornish supply points were overrun and your men dine well that following morning.

Further good news is a short telegraph from John.


SALISBURY IS OURS. ARMY MARCHES TO JOIN YOU.


Knowing those soldiers must be exhausted from fighting, you expect it will take a day or two to reach you and join the fight. Perhaps they could strike the Cornish flank in only a day's time if they hurry.

You know the Royalists will likely try to counter attack before then. Their army has been bloodied, but the regiments stationed in and around Taunton are fresh. This means the attack is likely to fall on the southern stretch of the Army of Bridgwater, on your left flank, perhaps within mere hours. Not enough time to maneuver on any scale without risking being caught off guard. You'll have to rely on the forces there to hold their own, the regiments from Bath.

The Army of Somerset can't arrive in time to prevent this attack, but you can dictate the speed of their march.


>Make all haste (Arrive in 24 hours)
>Don't push them (48 hours)
>Make sure your forces arrive fresh and ready for a battle (36 hours)
>>
>>2141229
>>Make sure your forces arrive fresh and ready for a battle (36 hours)
>>
>>2141229
>>Make sure your forces arrive fresh and ready for a battle
>>
>>2141229
>Don't push them (48 hours)
>>
>>2141229
>Make all haste (Arrive in 24 hours)
If the situation isn't critical they can wait and recover, if it is, we'll be glad to have them, tired or otherwise and they'll be fighting to defend their homes at that.
>>
>>2141229
>>Make sure your forces arrive fresh and ready for a battle (36 hours)
>>
>>2141229
>>Make all haste (Arrive in 24 hours)


>>2141253
Makes a good point
>>
>Make sure your forces arrive fresh and ready for a battle (36 hours)
>>2141234
>>2141238
>>2141243
>>2141263

>Don't push them (48 hours)
>>2141252


>Make all haste (Arrive in 24 hours)
>>2141253
>>2141265

>Make sure your forces arrive fresh and ready for a battle (36 hours)

>writing
>>
File: Breakthrough.png (3.16 MB, 1565x850)
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You make it clear to John that rather than rush over, he should hold a little back for the fight ahead. John informs you in further communications that Duke Gloucester and his army will finish mopping up Wiltshire and securing the area. They have accepted the surrender of a large section of the Wiltshire army, including the Earl himself, a windfall for the Yorkist cause, though whether or not that victory becomes a propaganda coup or not likely depends on the situation here at Bridgwater. It wouldn't do to capture the enemy only to be captured yourself. Your forces dig in the early morning hours and prepare to weather the storm the Cornish have prepared.

The attack that comes is more determined than you could have expected, with the Cornish advancing not just in the south, but on all fronts, including the battered north. The Welsh detachments left behind do their job in frustrating any attempt to advance cleanly toward your lines. In the south, the Cornish army has a clear shot at your flank.

Shortly after daybreak, they advance into withering rifle fire put up by Bath's regiments. Firing from their shallow trenches. The center of their focus is the town of Kingston St. Mary. It's been made a formidable bastion of defense though after a first attempt leaves dead and wounded scattered across the fallow fields, the Cornish shift right, pressing further and further out, feeling the extreme edge of your line until in the vicinity of Clavelshay they find and exploit a section of your fortifications there, punching a hole in your line which they quickly exploit with cavalry, probing behind your lines and disrupting your rear areas.

This breakthrough threatens to roll up your whole line if you hold the rest of your army in place, provided the Cornish have the steam to keep going.

To safeguard your small army, it may be necessary to "refuse your flank" or wheel your army away, in effect, recoiling from this attack, It will potentially protect your army from total destruction, but it will also separate your from Bridgwater and leave the town open to attack, should the Cornish decide to take it. Vivienne and your house staff are present in town.

There is, of course, the dramatic option. In France, at a dire moment, your father had once visited the front lines in person, waving a saber and rallied a faltering position enough to save the line, of course, it had cost your father his life, but it had saved the battle. Perhaps you could take a gamble with your own life and repeat such a miracle.


>Refuse the flank and wheel the army, exposing Bridgwater
>Hold in position and hope for the best
>I will travel to the front and rally a counter attack personally
>Write in
>>
>>2141351
>>I will travel to the front and rally a counter attack personally
>>
>>2141351
> I will travel to the front and rally a counter attack personally
Risky as it is, you don't win these kind of battles by playing it safe, we have to put our life on the line.
>>
>>2141351
>>I will travel to the front and rally a counter attack personally
>>
>I will travel to the front and rally a counter attack personally

>writing
>>
>>2141392
Oh well, at least we'll be getting back to Dark Empire sooner.
>>
>>2141351
>>I will travel to the front and rally a counter attack personally
>>
>>2141393
>at least we'll be getting back to Dark Empire sooner.

Fucking savage
>>
Morris is visibly uncomfortable when you tell him your plan and demand to be taken to the front, post haste. Within fifteen minutes, your staff car is loaded up with half a dozen of your personal armsmen, Morris at the wheel, his disregard for the rules of the road allowing you to quickly reach the forward command post of a battalion on the front, the center of a scene of chaos.

The hapless captain on scene does a double take when he sees his duke exit the car and cross the grassy lawn to the command tent.

"Uh, uhm, er, sire, I-"

You hold up a hand to silence him "I'm heading for the front, I want you to point me toward the fighting.

"Your Grace you can't-"

You snap your fingers, "I'm not here to argue with you, captain. The front. Now."

The captain points vaguely south where you can hear the pop and rattle of small arms fire punctuated with the occasional boom of a field gun.

"Right then. Come along, Morris."

"Sir, Your Grace, perhaps I'd better come along-"

"You're needed here captain, radio the other Battalions and tell them to hold at all costs, a direct order of the duke. Is that clear?"

"Clear, sire." He stops as if stunned and lets you and your small band march out. You're nearly out of earshot when you hear him order the command post guards to hurry after you.
>>
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You're by the cemetery of a small country church when you finally hit your first concentration of soldiers, a few platoons of Yorkists hustling up a narrow road, weapons slung, some limping along or being helped.

"Halt!" you call out, stepping in front of them, Morris beside you. "Where are you lads off to?"

"Oi! Mate I don't-" A sergeant starts before a lieutenant beside im shoves him back, hard.

"Your Grace!" he fumbles to take off his field cap before looking back to the other soldiers in the unit. "Duke Somerset!" he explains.

You nod, giving them a moment to collect themselves. "This looks like good ground to me, Lieutenant, why don't we make a stand here?"

"Uh, yes, sire!" the Lieutenant's face tells you he wants to argue, to tell you what's coming, but does not. "Right lads! Lets get some rifles in the church up there! Givens, put your Lewis on this wall here!"

You watch with satisfaction as the church yard is turned into a defensive bastion. Just a few dozen yards away, a Somerset squad crashes through the under growth, fleeing the enemy.

"Oi! Mates! Duke Somerset here's watchin you!" the sergeant calls, pointing to you and your body guards. "Better get back on the line, eh?"

The squaddies trade looks and, for fear of their duke, join the defense. This scene is repeated a few more times until you've rallied nearly a whole company which did require some creative use of your time, roaming up and down the length of the line here and sending your armsmen further afield.

(1/2)
>>
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Minutes later, battle is joined.

Rifle rounds snap past your head and you see the lead elements of the Cornish army pushing through the undergrowth on the edge of town, skirting hedgerows and coming up narrow country lanes.

"Pour it on em, lads!" a Yorkist cries and the staccato roar of a Lewis gun drops a pair of Royalists, one silent, one screaming.

You make it your job to be everywhere at one as the conflict spreads along your front, the Cornish coming fast and hot, running headlong into the stiff resistance you've assembled.

The lieutenant you found here makes an admirable second in command, following you, relaying orders and passing commands until a stray bullet catches him in the throat.

You leave him in the care of one of your armsmen and continue your job, ordering local counter attacks when the Cornish start driving you from the village. Morris is at your side, occasionally adding a burst of fire from his Tommy gun whenever things look particularly dicey.

This gun battle lasts nearly half an hour before the Cornish forces here start pulling off, the streets littered with their dead.

"Message from Sir Delamere, Sire!" a runner skids to a halt beside you, half-crouched by a headstone in the churchyard.

You take the telegram and read it.


CORNISH ATTACK BEING REPULSED ALONG THE LINE, REPORTS OC CORNISH CAVALRY ON THE OUTSKIRTS OF BRIDGWATER.


You hear a crack that stands out from the battle and you lose your balance, first grabbing at the headstone and then going down to the grass. You open your mouth to ask Morris what's happened and a scream comes out, boiling pain racing up your left leg.

"The Duke's hit!" Morris shouts, firing a long burst with his gun in the direction of the shot, your armsmen racing to your aid.

You look down and see spurting red blood coming from a gash in your pant leg. You try to tell your men to get you to safety but only manage to cry out again before clamping your mouth shut.

"Stretcher bearer!" an armsman calls while the others work to triage your leg.

You lay your head back on the grass and take hissing breaths through your teeth, anything to stop screaming, counting
the seconds until someone with morphine can arrive.

(Cont.)
>>
Oh no, what a shame.

Can we maybe mind wipe some Darksiders to replace our clones as Palpatine?
>>
We should obtain ourselves an armoured scout car like a Humber Scout Car or Daimler Dingo style thing for doing this work in the future, that way only our top half will be exposed and we'll be able to move around back and forth more quickly.
>>
You're home in Seymour Castle, in bed of course. Your leg bandaged and set. Morphine is such a wonderful drug that it makes the whole experience little more than an inconvenience. That is, after the bleeding is stopped. While you take your lion's share of the credit for stopping the Cornish at the church of St Mary and All Saints, you aren't in any shape to dictate the combat that occurs in the following days.

The Cornish were stopped at the line, though they continued to probe further east, toward Bridgwater, their cavalry even taking potshots at the town militia. This all changed with John and the Army of Somerset fell on the Cornish flank, smashing them in a series of engagements that resulted in the Cornish army withdrawing in disarray back into Devon.

The Army of Somerset, now unified with the Army of Bridgwater, is in rough state. Victorious, but thoroughly battered, having born the brunt of two rapid campaigns. Wiltshire is pacified, Somerset safe, though the Army of Cornwall survives on somewhere west of you.

John has decided to call a stop to offensive operations and build a formidable series of positions to defy the Cornish to try for Bridgwater again.

Once you've regained your senses a few days later, you are impatient for news and review casualty reports. The Welsh suffered terribly, which is good news for your bank accounts with fewer guns to pay for. Likewise, one of your brigades was severely mauled at Salisbury and another bloodied. You have to determine how best to distribute these losses now that the campaign is concluded.

You can replace these losses in a traditional manner by hiring and training fresh soldiers for your levy, this is an expensive prospect and can take time of course, though it preserves the peak size of your army.

You can otherwise break up under-strength regiments to replenish other units. It reduces your peak military size, but is free, and quick.


>replenish the weakened regiments with fresh recruits
>Break up the regiments to replenish your other units
>Write in
>>
>>2141497
Forgot pic
>>
>>2141497
>replenish the weakened regiments with fresh recruits
>>
>>2141497
>replenish the weakened regiments with fresh recruits
Did we happen to capture the treasury of Wiltshire?
>>
>>2141497
>>replenish the weakened regiments with fresh recruits
>>
>>2141508
>id we happen to capture the treasury of Wiltshire?
Yes!

I was hoping to get to that today, but the Fate of Wiltshire and modernization of your army and stuff will have to be handled next session.

You know, tanks, planes, armored cars, etc
>>
>>2141497
>>replenish the weakened regiments with fresh recruits
>>
>>2141514
Can we build the Galaxy G- I mean the Schwere Gustav?
>>
>>2141497
>replenish the weakened regiments with fresh recruits
>Write in
Reorganise our forces, abolish the Regiment system as a logistical formation, in favour of individual Battalions and Brigades, instead Regiment should become a purely administrative term, with the focus on the Battalion being the smallest independent force and the support assets previously attached at the Regimental level either shifted down to the Battalions for greater availability or shifted up the Brigade to be attached and detached more flexibly.
>>
>>2141497
>>replenish the weakened regiments with fresh recruits
>>
>>2141526
Seconding Danon's write in
>>
>>2141518
>Superweapons
Biggest problem is industrial capacity. Somerset doesn't have a lot. Neighboring Bristol does, but it's a separate fiefdom from Gloucester or Somerset.

This will be a coming point of discussion

Unfortunately, given the nature of quests, you can really only deal with one situation at a time, and tehre is a LOT that can be done. Trying to sort of hit them in bunches. With the November campaign over, I plan to have a "slower" session of planning and procurement next.
>>
>>2141514
Ah sweet sweet armour, could we also recruit from Wiltshire? Or the area?
>>
>>2141535
Nah we are going to rush Cornwall.
>>
>>2141526
>abolish the Regiment system
nah
>>
>>2141533
Shhhh, you'll blow my cover.

>>2141544
I mean you'd still have like "1st Battalion, Somerset Light Infantry Regiment." You just wouldn't have the regiment go into the field, and instead raise new Battalions for it so you've got like the 1st through 5th Bats of the Somerset Light Infantry. What this will mean is one, more flexible deployments are possible and two, we'll have a higher ratio of support assets to fighting men, which is actually really good in interwar/WW2 combat.
>>
>replenish the weakened regiments with fresh recruits

>Writing

>abolish the Regiment system
So, about this. I sort of wanted to keep it deliberately anachronistic, but I see it's got some support, so I'll compromise: I'll adda decision for such a thing later on.
>>
>>2141553
A you're being meta

B you're talking about a pretty big reorganization of the way our forces work in wartime, which could hurt our organization and cohesion.
>>
>>2141573
>I sort of wanted to keep it deliberately anachronistic,

you've got my vote
>>
>>2141573
not in a middle of a war.
>>
You're not ready to start cannibalizing your military yet. You have pools of manpower to draw upon yet. You simply have to open your doors to fresh recruits, even if not for patriotic reasons, you were never short of willing volunteers if the pay is good. Your financial report is less promising. You're maintaining your income/expenses at net 0 essentially, but you've burnt through a quarter of your savings account.

When you need to finance things like heavy artillery, tanks, planes, or even new regiments, it will further drain your coffers. You'll need to investigate ways to expand your income, namely, you might see about inheriting properties in Wiltshire to bolster your income, though you'll need to work with Duke Gloucester on that.

You sit back in bed with a sigh, laying your ledgers aside, feeling pain creeping in through the pleasant haze of morphine. While you ring the bell signaling the nurse to bring more, you are already planning your next steps, wondering if Harold was doing as well as you.


***


That's all the time I have.

Thanks for playing guys!

As always I had a blast and I'm looking forward to next session. That said, next week is an "off" week for me. I've got lots of IRL commitments that I can't shirk. This means our next session won't be until the 21st probably. I'll keep you posted on the twitter.

https://twitter.com/timekillerqm

I'll leave you guys with a question.

Do you want a Discord chat? Is that a good thing or a bad thing?


Discord?

>Yay
>Nay
>>
>>2141616
>>Nay

Thanks for running.
>>
>>2141616
>>Nay
It quickly become backroom dealings and politicking dictating a quest's life and motion.
>>
>>2141616
>Nay
>>
>>2141616
>Nay
It's poison senpai
>>
>>2141616
Thanks for running mate, really enjoying this quest so far. That said:

>Nay
As other anons have said, if it's officially attached to the quest there's a big risk it'll become near mandatory for players to be on it if they want to keep up and be able to influence choices.
>>
>>2141616
>Thanks for playing guys!
Thanks for running, absolutely nay on discord. There's no need on qst.
>>
>>2141620
>>2141621
>>2141625
>>2141627
>>2141628
>>2141636
>Nay

Okay, no sweat! I've heard that before, but I figured I'd ask the players direct.

>>2141628
>>2141636
>Thanks!

Yeah, my pleasure!
>>
>>2141648
a question, do you do the rolling behind the scenes?
>>
>>2141652
Yup. It's faster with real dice than fiddling with dice rollers here, plus gives me more room to abstract things and wild ideas on the fly etc.




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