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You are Viserys of the House Targaryen, the Third of His Name, King of the Andals, the Rhoynar, and the First Men, Lord of the Seven Kingdoms and Protector of the Realm

Unfortunately, you do not actually have a kingdom, let alone seven of them. You have nothing other than a silken tunic, a younger a sister to take care of, and a borrowed sword. A few hours ago, you even had your mother’s crown, the last memento of a beloved woman that died ten years ago giving birth to your sister. Now, instead, you also have a pouch of golden coins, less, you know, than the crown was worth, but the most you managed to haggle for it.

You are looking at the full leather pouch on the table in front of you, it makes you gag in disgust. The last connection to your true position in life pawned away to have enough gold to simply survive and keep a step ahead of the assassin blades that you see hiding in every corner.

The disgrace of it all starts to fill you with anger. You remember the chaos and fear of having to escape your princely home ten years ago when the usurper, who now calls himself king, killed your older brother and lead an army on the capital. You remember the sadness and despair when, on the sail away from home, you mother died. You remember your own wailing at her dead body shush out the birth-cries of your infant sister. You remember the five years spent in Braavos, in a house with red door, under the care of a loyal old Knight. You remember the shame of being kicked out into the street by the servants and having all your money stolen when he died. You remember spending five years traveling the land, being hosted, and toasted by prominent citizens of the free cities. You remember their thinly veiled jabs and mockery, you remember them eventually growing tired of the amusement the pleas of the “beggar king” offered them and you remember them too, eventually, barring their door to you.

It is all too much, too disgraceful, too insulting, too painful. The impotent rage rises to the surface and fills you to brim with bitterness and hate, the emotions so strong that they threaten to turn you mad, as is said to be common for members of your blood. They threaten to turn you into a weak and bitter man, a man filled with anger, but no power to lash out with. They threaten to, eventually, even make you into a pitiful fool who will bring upon his own death.
>>
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Fortunately, they don’t do this. Instead, they turn you truly mad as nobody else ever was. For as the ball of anger and hate is about to consume your entire being, it pops, and with it your whole mind shatters.

At first, there is silence, then a thousand voices scream at once. All of them Viserys Targaryen. All of them different. All of them alike. All of them You. Their screams each a thousand different tunes and melodies united however, by a single theme, a single purpose.

That Viserys Targaryen. That they. That You. Will sit again upon the Iron Throne. That Viserys Targaryen will no longer be the Beggar King. That Viserys Targaryen will take that pouch of gold, that borrowed sword, that ancient claim, that beloved sister, that silken tunic, and turn it all into the Seven Kingdoms of Westeros!

Your mind clears. You rethink your position.

You are 17, Dany is 10. (It is some five years before the start of the first book, if the ages don’t entirely work out like this lore-wise please ignore it)

You are in Pentos, in a tavern room, a certain Magistrate, Illyrio Mopatis, has invited you to stay at his manse, you will not. Mere minutes ago, you were ready to accept the invitation, but now it promises a fate no different from the mockery you endured at the hands of others of his ilk. Besides, no man, no matter the purity of his claim, ever became King by the grace of others. The time has come to rely on yourself.
>>
What are your options then?

>Take a ship down the river Rhoyne to the First Daughter of Valyria, the ancient city of Volantis. It is a slaver’s metropolis, the nobility composed entirely of families that can trace their blood back to the old Valyrian freehold. Your own blood too can be traced there, and not just to some colonial gentry either, but to one of the Dragonlord families. It is a place where your name, or rather, your blood, should open enough social doors for you to look for genuine opportunities. It is also a place of great trade which connects the East and West of Essos, the Slaver’s Bay with the Free Cities. Here, a cleverly invested pouch of gold can yield true dividends.

>Sail through the narrow sea towards Myr. It and Tyrosh are engaged in yet another war over the Disputed Lands and Tyrosh has hired, you heard, the Golden Company, a mercenary band composed of Westerosi exiles, originally bound to the Blackfyre pretenders branch of your family. However, there are no Blackfyres left, and so perhaps they could be convinced to raise the Targaryan banner once again if it meant being promised their ancestral lands back. If not, there are many other mercenaries involved in the starting war, perhaps it is a place where the pouch of gold would allow you to involve yourself in the conflict and gather some force of arms to call your own.

It is a few weeks of travel in either case, and the cost is largely the same. The danger of pirates is larger in the narrow sea, however the rhoyne is full of snappers and to reach Volantis you would have to sail through the place known as the Sorrows, where men dying of Greyscale are driven to live out their final years in pure madness.
>>
This quest will be using the Green Ronin asoiaf system. It is not necessary to know anything about it as I will explain things as we go along.

Here is our character sheet. https://pastebin.com/rP45DGjk
It is currently very bare-bones, however that will change quite rapidly, in the abilities section at least, as we run through the prologue part of the quest.

If the first thread is a success and there is interest in this premise I will make a twitter etc. for future sessions.
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>>2167619
>>Sail through the narrow sea towards Myr. It and Tyrosh are engaged in yet another war over the Disputed Lands and Tyrosh has hired, you heard, the Golden Company, a mercenary band composed of Westerosi exiles, originally bound to the Blackfyre pretenders branch of your family. However, there are no Blackfyres left, and so perhaps they could be convinced to raise the Targaryan banner once again if it meant being promised their ancestral lands back. If not, there are many other mercenaries involved in the starting war, perhaps it is a place where the pouch of gold would allow you to involve yourself in the conflict and gather some force of arms to call your own.
>>
>>2167619
Apologies for a typo.
I meant to say that Myr has hired the Golden Company, not Tyrosh.
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>>2167619
Sail towards myr
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>>2167631
Interesting premise op
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>>2167619
>>Sail through the narrow sea towards Myr. It and Tyrosh are engaged in yet another war over the Disputed Lands and Tyrosh has hired, you heard, the Golden Company, a mercenary band composed of Westerosi exiles, originally bound to the Blackfyre pretenders branch of your family. However, there are no Blackfyres left, and so perhaps they could be convinced to raise the Targaryan banner once again if it meant being promised their ancestral lands back. If not, there are many other mercenaries involved in the starting war, perhaps it is a place where the pouch of gold would allow you to involve yourself in the conflict and gather some force of arms to call your own.
>>
Going with Myr in that case, writing a response
>>
>>2167619
Fuck your sister. If it bleeds, it breeds. Gotta get those heirs out ASAP
>>
War. Always War, that is how Kings are made. It makes sense, Aegon the Conqueror, it’s even in the name of the most important Targaryen. Perhaps another three centuries from now you will be known as Viserys the Reconqueror. Myr, it’s the only way. The Golden Company is the finest of all the sellswords, with them alone on your side you would have military might comparable to entire regions of Westeros given their skill and experience. Without further thinking you grab Dany and the Gold and make your way towards the seafront.

You peruse the docks and are in luck, as a ship, The Wooden Maiden, is leaving for Myr in just a few hours, and the captain is accepting passengers. He only has one last, single bed cabin left, but you take it.

“Where are we going” Dany perks up as you finish your dealings with the captain on the pier and hand over a few golden coins.
“Home, always home” You pat her head and ruffle her hair to which she smiles “but to go there we will be staying at Myr for a while. We don’t have any dragons anymore, so we need swords if we want to be King and Princess again. We are leaving in the evening.” The girl doesn't question you further just grabs your hand and follows as you lead her through the busy and loud bazaars into an Inn where you share a roast duck, a one last properly cooked and spiced meal before departure.

Evening comes quickly as you are busy with food and conversion, teaching the girl about the history of your house and other issue of common knowledge. At this point, she is probably even better at memorizing Westerosi heraldry than you are. You never saw much point in that discipline, who cares what the motto and the banner of this and that minor house is, they are all the same, all below yours. Still, you remember how your mother insisted you study it when you were a child, so you kept up with the habit and passed it onto Dany as well.
Once on the ship you make you way towards your Cabin, a small room in which you can just barely stand up. At least the bed is comfortable. You hide the pouch of gold behind the bed and put your yawning sister to sleep. Then, not yet tired in the slightest, you make your way towards the deck.

Most of the men on board are crewmen, busy with rigging and hoisting the sails, and doing whatever their Captain yells at them for. However, there are a few peculiar figures that also have to be passengers. You will be spending the next few weeks in the company of these people, might as well begin socializing now.
>>
Which of the passengers do you approach today?

>The silver haired woman. She is engaged in a game of Cyvasse, a popular eastern board game that aims to emulate the struggles of war through a turn based battle of ten pieces, seemingly against herself. A bizarre image given that the first step of the game is to arrange your "terrain" without your opponent seeing it, which is, naturally, quite impossible against oneself. She is dressed in a finely decorated silken dress and sitting on the floor with the board laid out in front of her. Two tall, well-built men flank her, each with a tiger tattooed at his cheek, a mark of slave soldiers from Volantis.

>The man with an Arakh. The semi-curved Arakh is a signature weapon of the Dothraki horselords, and the man’s complexion too betrays him as one of the savages, however his hair is cut short while the image of the stereotypical Dothraki involves long braided hair. He is casually drinking from a ceramic bottle and watching the sunset.

>The Red Priest. The devotee of the fire god R’hllor is easy to recognize from his crimson red robes and from the fact that he is leading several of idle crewmen in an evening prayer around a brazier. The Red faith is the most widespread throughout Essos.
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>>2167655
>The Red Priest. The devotee of the fire god R’hllor is easy to recognize from his crimson red robes and from the fact that he is leading several of idle crewmen in an evening prayer around a brazier. The Red faith is the most widespread throughout Essos.
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>>2167653
Silver haired woman
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>>2167655
>>The man with an Arakh. The semi-curved Arakh is a signature weapon of the Dothraki horselords, and the man’s complexion too betrays him as one of the savages, however his hair is cut short while the image of the stereotypical Dothraki involves long braided hair. He is casually drinking from a ceramic bottle and watching the sunset.
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>>2167655
>The Red Priest. The devotee of the fire god R’hllor is easy to recognize from his crimson red robes and from the fact that he is leading several of idle crewmen in an evening prayer around a brazier. The Red faith is the most widespread throughout Essos.
>>
Writing Red Priest Response
>>
You approach the praying bunch and observe them for a while, not wanting to either join their prayer or interrupt it.
“… For the Night is dark and full of terrors” They conclude and slowly disperse, noticing your glance the priest addresses you. “An evening prayer, to thank the Lord for ending the day and asking him to once again bring Dawn"
You nod in response and the priest continues without pause. “You did not join us, what religion do you keep?”
“The Faith of the Seven.”
“Strange.”
“How so?”
“Well, you do not look Westerosi, not Andal, but I mean the Faith itself more. It is strange to me. For they call the Father, the Warrior, the Smith, the Maiden, and so on Gods, however they are all concepts of human ideals. The Father is the stern, but just Patriarch, the Warrior is the brave Young Man, the Crone is the dignified Widow, the Stranger all those that don’t fit, and so on and so forth. This seems to me like not primordial divinity and power, but rather ideas made by men to inspire themselves to be more than they are.”

How do you respond?
>You shrug, not caring much for the talk of Gods. ” Their divinity might be strange, but they are the Gods under which my family has been crowned for three hundred years, and so I keep them regardless.” [+1 Cunning +1 Deception]

>You shake your head, not too content with hearing the foreign preaching. ” It is not strange, it makes perfect sense. Do men not have to come from the divine because of our genius and intellect that knows no peer in this world? If so, and we carry in us pieces of the Gods the Gods themselves must too be able to be identified from selves.” [+ 1 Will + 1 Persuasion]

>You raise your eyebrow. “What I find strange is that you would merely consider them to be human ideals, does the faith of R’hllor not teach that all other “Gods” are merely Demons and servants of The Great Other?” [+ 1 Knowledge + 1 Cunning]

Persuasion is your main “offensive” intrigue stat. It is how you convince people to do stuff when your intentions are honest, or at the very least you speak the truth. Representative uses are: Bargain, Charm, Convince, Incite, Intimidate, Seduce, Taunt

Deception is used the same as Persuasion however only when you are lying and trying to deceive your opponents. Other uses include: Act, Bluff, Cheat, Disguise

Knowledge is your assorted academic learning and general education.

Will is your sole of determinant of “Composure” which serves as your “HP” during intrigue struggles. It is checked for the sake of your Courage and Dedication.

Cunning is your Int stat. Use it to figure things out logically or to remember things you already should know. It is also used with other stats to determine your Intrigue
Defense, which is essentially the difficulty against which an enemy rolls when they try to influence you in “Social Combat”


Also note that these choices impact both mechanics and how I will try to write Viserys in the future.
>>
Bit more on the rules.

It is a d6 dicepool system where your dicepool is determined primarily by your rating in the attributes
2 is the starting stat value and no stat will go above 5 during the Prologue and for a while after as well. Every point makes a noticeable difference in how good you are in that field.
There are additional "specialties" in the abilities which offer "Bonus Dice" that allow you to roll more dice but don't increase your usable dicepool and rather merely allow you to take your best dice up to the value of your main dicepool. For example if your Athletics is 3 and you have a Strength specialty of 2 then you roll 5 dice when using your bodily strength and use the best 3 dice from the roll.

Combat is pretty standard with initiative and passive defense being used as the difficulty check for the attacker.
Intrigue, which refers to the "social combat" system of the game, works in a similar way to combat with initiative, passive defense and "HP". It is modified by intrigue goal and approaches as well as character dispositions to each other.

More on both of those systems as they come up.
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>>2167724
>>You shrug, not caring much for the talk of Gods. ” Their divinity might be strange, but they are the Gods under which my family has been crowned for three hundred years, and so I keep them regardless.” [+1 Cunning +1 Deception]
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>>2167724
>You shrug, not caring much for the talk of Gods. ” Their divinity might be strange, but they are the Gods under which my family has been crowned for three hundred years, and so I keep them regardless.” [+1 Cunning +1 Deception]
>>
>>2167724
>You shake your head, not too content with hearing the foreign preaching. ” It is not strange, it makes perfect sense. Do men not have to come from the divine because of our genius and intellect that knows no peer in this world? If so, and we carry in us pieces of the Gods the Gods themselves must too be able to be identified from selves.” [+ 1 Will + 1 Persuasion]
Basically increasing our offense and our health.
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>>2167734
>>2167741
>>2167744
Going with the best of 3.
Writing response now.
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>>2167724
>You shake your head, not too content with hearing the foreign preaching. ” It is not strange, it makes perfect sense. Do men not have to come from the divine because of our genius and intellect that knows no peer in this world? If so, and we carry in us pieces of the Gods the Gods themselves must too be able to be identified from selves.” [+ 1 Will + 1 Persuasion]
>>
He doesn't say anything to your admission of Godlessness, probably out of a desire to avoid a conflict, however his face lights up at the mention of your family background.
“Targaryen, eh? A mighty bloodline” He says in what seems to be genuine fascination. “I have read that the last Dragonlords are Seers as well, and that it was this that bade your ancestors to leave the Freehold before the Doom. Have you ever had a prophetic dream?” He asks on his face clueless innocence.
You give him a perplexed look. “I…”
“I apologize for intruding.” He smiles. “I get too carried away, it is passion of mine, but come, follow me, I have some good wine in my cabin, it should make up for the transgression.”
“It is no problem, it’s just an unexpected question. I do have some strange dreams, but are not all dreams strange? I do not remember any that would foretell the future.” You say as you follow the man below deck. His Cabin is larger than yours, it is well lit by aromatic candles of spicy scent and his table and bed and wardrobe are all covered in books and scrolls. There has to be more than half of your own Gold’s worth here in books.
“Are you a man of learning … Viserys is it, Right? Please call me Montago. I mean besides matters of the Gods, of course?” With that he begins rummaging through his less academic possessions in search of the wine.

>”No, not truly. My older brother” You give a sad smile at the mention of Rhaegar “always tried to get me to read more, but as a child I would rather spent time running along the halls of the Red Keep.” [+1 Agility, + 1 Athletics]
>”Yes, in some ways,” You browse through his collection of books and scrolls with care until you come across a piece you are deeply familiar with “This one, “The Art of Rhetoric” by the Archmaester Galwold, it is a brilliant book, I read half of it in Lys and the other in Tyrosh, men who host you in order to parade you around their feast hall rarely give you ample time to read the entirety of their possessions …” [1+ Knowledge, +1 Persuasion]
>”Yes, in some ways,” You browse through his collection of books and scrolls with care until you come across a piece you are deeply familiar with “This one, “Logistics and Organization of the Andal Invasion” by the Archmaester Duncan, it is a brilliant book, I read half of it in Lys and the other in Tyrosh, men who host you in order to parade you around their feast hall rarely give you ample time to read the entirety of their possessions …” [+2 Warfare]
>>
Agility is your manual dexterity and speed stat. Specialities: Acrobatics, Balance, Dodge,* Quickness, Contortions, It is also used to determine Combat Defense and dmg with some weapon types.

Athletics is your general physique rating. How fast you can run, how high you can jump, how much muscle do you have, etc. Specialities: Specialties: Climb, Jump, Run, Strength, Swim, Throw. You also use it to modify dmg with most weapons and to determine Combat Defense.

Warfare is your understanding of war, from command and inspiration to logistics and plan drawing. Specialities: Command, Strategy, Tactics

*full combat action
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>>2167770
>”Yes, in some ways,” You browse through his collection of books and scrolls with care until you come across a piece you are deeply familiar with “This one, “The Art of Rhetoric” by the Archmaester Galwold, it is a brilliant book, I read half of it in Lys and the other in Tyrosh, men who host you in order to parade you around their feast hall rarely give you ample time to read the entirety of their possessions …” [1+ Knowledge, +1 Persuasion]

I think we are going to have to suck it up and become a mercenary. Thats the bright side of the sons and other groups like them, literally anyone can make coin with them.
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>>2167773
Agility is also your combat initiative dicepool
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>>2167724
>You shake your head, not too content with hearing the foreign preaching. ” It is not strange, it makes perfect sense. Do men not have to come from the divine because of our genius and intellect that knows no peer in this world? If so, and we carry in us pieces of the Gods the Gods themselves must too be able to be identified from selves.” [+ 1 Will + 1 Persuasion]
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>>2167770
>”Yes, in some ways,” You browse through his collection of books and scrolls with care until you come across a piece you are deeply familiar with “This one, “Logistics and Organization of the Andal Invasion” by the Archmaester Duncan, it is a brilliant book, I read half of it in Lys and the other in Tyrosh, men who host you in order to parade you around their feast hall rarely give you ample time to read the entirety of their possessions …” [+2 Warfare]
>>
>”Yes, in some ways,” You browse through his collection of books and scrolls with care until you come across a piece you are deeply familiar with “This one, “Logistics and Organization of the Andal Invasion” by the Archmaester Duncan, it is a brilliant book, I read half of it in Lys and the other in Tyrosh, men who host you in order to parade you around their feast hall rarely give you ample time to read the entirety of their possessions …” [+2 Warfare]
>>
>>2167770
>>”Yes, in some ways,” You browse through his collection of books and scrolls with care until you come across a piece you are deeply familiar with “This one, “Logistics and Organization of the Andal Invasion” by the Archmaester Duncan, it is a brilliant book, I read half of it in Lys and the other in Tyrosh, men who host you in order to parade you around their feast hall rarely give you ample time to read the entirety of their possessions …” [+2 Warfare]
>>
>>2167791
>>2167789
>>2167779
>>2167774
Going with the "Logistics and Organization of the Andal Invasion"
writing response now
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“It is a good book”. He nods
The rest of the evening happens in equally casual tone. The wine goes well with the ever-present scent of his candles and you have a pleasant, relaxing evening. You make small talk until the wine runs out and then you make your way back to your cabin where you fall in bed next to Dany and quickly fall asleep.
You learn that Montago is from Lys and is currently returning there after traveling through the northern Free Cities where he was buying up books for the library in his temple. He is the third highest ranked member of the Lysene Temple, which, by the man’s own admission, can’t match the Volantene one in terms of size and glory, however their library knows no match, but Old Town and possibly the distant Qarth. “Lys is not all whores you know” Is something that he insisted very strongly upon.

You are woken up the next morning by Dany who brings you a bowl of stew, with some beef jerky thrown in, from the ship chef. It is not too bad, at least they use the spices they ship. Dany leaves you to your breakfast and you too make your way upstairs soon after you are finished eating. You quickly make sure that the gold is still in place, throw some more blankets over the bed, straighten your tunic, pin in your blade, and go out on deck once again.
Judging by the sun it is past noon. You see Montago and you greet each other with a nod, he is engaged in a conversation with the Captain and doesn't pay you much heed beyond the acknowledgment.


>You see the silver haired woman, again in the same spot, flanked by her spear armed guards, playing Cyvasse again. However, this time it is against Dany. Based on their laughter and body language, both the girl and the woman seem to be having fun as much with the game as with each other.

>A clearing on the stern has been made for the man with the Arakh who is practicing against air, the instability of the ship not seeming to concern him much as his curved blade swishes through the air and he jumps and leaps around. This time he is shirtless, his physique muscular and sinewy and the entirety of his back and torso covered with a variety of scars.

Which of the two do you approach today?
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>>2167815
>>You see the silver haired woman, again in the same spot, flanked by her spear armed guards, playing Cyvasse again. However, this time it is against Dany. Based on their laughter and body language, both the girl and the woman seem to be having fun as much with the game as with each other.

Gotta look out for possible allies and besides if she likes our sister she might like us too.
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>>2167815

>You see the silver haired woman, again in the same spot, flanked by her spear armed guards, playing Cyvasse again. However, this time it is against Dany. Based on their laughter and body language, both the girl and the woman seem to be having fun as much with the game as with each other.
Strategy wise, i say we go full on get our throne back
No giving our sister to literal horse rapist, that will only make us look like a savage
We should start a mercentile company to gather wealth, the hire any westerosi mercenary we can and retake our throne
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>>2167815
>You see the silver haired woman, again in the same spot, flanked by her spear armed guards, playing Cyvasse again. However, this time it is against Dany. Based on their laughter and body language, both the girl and the woman seem to be having fun as much with the game as with each other.
The uh, the dragon dreams told me that messing with the Dothraki is a bad idea.

Also anyone who thinks they could invade Westros is retarded.
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>>2167838
It would be really fucking easy actually. Dorne would declare for us 100% (Though Viserys probably has no way of knowing this) and if we can get the coin and fire up the Golden Company with promises of land and riches that gives us a competent if small army of about 20,000 people. From there it's just a matter of reaching out to other people dissatisfied with Robert's Reign (perhaps the Tyrells, as they were also royalists and didn't exactly get showered with gifts by Robert) And we could easily have a good chunk of dudes on our side.
>>
It's pretty unanimous so far so I'm gonna go with the Silver Haired woman.
Writing response now, but also eating so it might take a bit longer.
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>>2167847
>perhaps the Tyrells
Even now they're way too close with Robert, and the only place the Dothraki would be effective in combat are the Reach, Crownlands, and Riverlands. The North is too cold and the Neck is too marshy, the Stormlands are too hilly and densely forested, the Westerlands and Vale are too mountainous, and they wouldn't set foot on the Iron Isles.

Even with the Golden Company and Dorne at our backs, Westeros right now, and even early in the War of the Five Kings is too much for that force to take, the Purple Wedding is the earliest I would consider striking. We could marry Dany to Loras or ourself/Aegon to Margaery if we could move fast enough.
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>>2167847
A nice plan, but we should probably aim to gather a larger army before we go over anyway. Copy our sister from canon in taking over cities. Free the slaves into our armies and march on. So long as we dont try to destroy the slave trade the cities wont be as against us as dany, only wishing to avoid falling in the war path.
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>>2167855
Marrying Margaery would be our best bet. We could also talk with the eventual new head of religion when he comes about, since he hates cersei.
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>>2167857
>Copy our sister from canon in taking over cities
That didn't work well for her, it would be better if we marched on a slave city, demanded all their slaves on the condition we would besiege/take the city if they didn't, then used the slaves as a slave army, with the promise of freedom for those who fought for us.
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>>2167864
Thats my thought, except it was more ransack/loot n pillage the places.
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>>2167855
The dothraki plan would have never worked
Why would the horse lords who never been to sea before jump on a boat because one of their guys is fucking our sister?
Especially when westerosi tactics hard counter dothraki and controling the horde is near impossible?
It was a dumb plan
We need help from within westeros
We need to rely on varys and we need to BTFO young griff before he springs that shit on us
>>
“Your Grace” The woman smiles sweetly at you and bows her head when you approach.
“I see my sister is not shy to speak to strangers” You give a Dany a look.
“And why should she be?” Her purple eyes seek out yours and lock in with them “No matter the circumstances that you find yourself in, you are still the heirs of the finest race that has ever walked this world." Her tone sharp like Valyrian steel.

Volantis. Definitely Volantis. Even if you did not recognize the tattoos of her guards this sentiment alone would paint her as one of the Old Blood of that city.

“Lady Jaenara is teaching me Cyvasse” Dany interrupts.
You briefly glance at the game-state and ruffle Dany’s hair to which she responds with an embarrassed huff. “It seems like you still have much to learn”
“She relies too much on her Dragons, common beginner mistake, but there is potential.” She smiles at the girl kindly. “Do you play, Lord Viserys?” The woman seems only a couple of years older than you, her elegant beauty matching yours.
“Yes, I learned it in Pentos some years ago, but it is hard to find regular practice.”
“Honor me with a game?”
“The honor would be mine, Lady Jaenara.” You smile back at her and usher Dany aside. The girl stays for a while observing the two of you play but soon grows bored and runs along to ask the ship Captain why is moustache a different colour every day.
“Of Volantis, daughter of the Tiger Triarch “ Yes, the elective system of Volantis. There are always three rulers, elected from and by the landed nobility. The Candidates are historically split into two factions, the Elephants who favour trade, and the Tigers who favour conquest. Tigers haven’t had a majority for over three hundred years.

How does the first game go?

>You win, utterly and completely. At first the game is seemingly even, however in the 27th turn she falls into your trap that you have been setting up from the second turn. Your Dragons gobble up her Elephants and your own Elephants capture the King. [+1 Warfare, +1 Cunning]

>It’s a tie. A situation where neither side can kill the enemy King. It’s very rare that something like this happens. It came about because even though you were able to read her plays, you were unable to formulate any clever strategies of your own given the terrain and openers. [1+ Warfare, + 1 Awareness]

>You lose, with grace. It’s not even a contest, but you keep your calm and take the loss on the chin. [+2 Will]
>>
Awareness is your regular perception stat. Used both to notice stuff happening and read the emotions of a person.
Specialties: Empathy, Notice

It also applies to both your Combat and Intrigue Defense
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>>2167927
>It’s a tie. A situation where neither side can kill the enemy King. It’s very rare that something like this happens. It came about because even though you were able to read her plays, you were unable to formulate any clever strategies of your own given the terrain and openers. [1+ Warfare, + 1 Awareness]
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>>2167927
>It’s a tie. A situation where neither side can kill the enemy King. It’s very rare that something like this happens. It came about because even though you were able to read her plays, you were unable to formulate any clever strategies of your own given the terrain and openers. [1+ Warfare, + 1 Awareness]
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>>2167927
Tie
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>>2167927
>It’s a tie. A situation where neither side can kill the enemy King. It’s very rare that something like this happens. It came about because even though you were able to read her plays, you were unable to formulate any clever strategies of your own given the terrain and openers. [1+ Warfare, + 1 Awareness]
>>
“A tie?” She states bluntly when her King kills your last Elephant making it so that only the two Kings remain on board.
“Well played, my lady.”
“Well played to you, I must admit I expected you to lose, tying me is very impressive. I very rarely lose, this game is like a second life to me.”
“How so?”
She chuckles, with a sad expression on her face. “It’s the closest a woman can get to war. I’m glad enough that my father allows me these trips of mine half across the world, if I ever said aloud that I dream day and night of capturing kings with Elephants and crushing Rabble with Cavalry he would lock me in my chambers and not let me out before he found a suitable husband. But forgive me, I should not bother a King with a foolish girl’s longings. Play another?”
“Certainly, I hardly can imagine an afternoon better spent than to play a beautiful game in the presence of a beautiful woman.”
You expected her to blush, she bit her lip instead, and started rearranging the board.

What happens over the following few games?

>You don’t pay the board much heed. You lose most, you lose every single one actually, but it doesn't matter for your your attention is largely on the conversation between turns and between games. You try to play your charms on her and she plays her own on you. A few times you even notice one of her guards rolling his eyes at one of your compliments, though she seems to respond positively. [+2 Persuasion]

>You focus on the game. She is much better than in the first one. You keep losing and losing, but you power through, unwilling to give up, it lasts a long while, you are battered game after game. However, you keep at it, even refusing a break once she offers you one to help clear your mind, until eventually she slips up and you exploit the misplay with your Dragon, earning you at least one win for the day. [+2 Will]

>You focus on the game. She is much better than in the first one. You keep losing and losing, but you power through, unwilling to give up, until you eventually notice a weakness, if such a minor thing can even be called a weakness, in her terrain arrangement and manage to score at lest one win by an opener entirely designed to exploit her terrain. [+1 Will, +1 Awareness]

Just a reminder about your Character sheet. https://pastebin.com/rP45DGjk

All the Abilities in this choice have been covered above.
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>>2168007
>>You focus on the game. She is much better than in the first one. You keep losing and losing, but you power through, unwilling to give up, until you eventually notice a weakness, if such a minor thing can even be called a weakness, in her terrain arrangement and manage to score at lest one win by an opener entirely designed to exploit her terrain. [+1 Will, +1 Awareness]
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>>2168007
>You focus on the game. She is much better than in the first one. You keep losing and losing, but you power through, unwilling to give up, until you eventually notice a weakness, if such a minor thing can even be called a weakness, in her terrain arrangement and manage to score at lest one win by an opener entirely designed to exploit her terrain. [+1 Will, +1 Awareness]
>>
>>2168007

>You focus on the game. She is much better than in the first one. You keep losing and losing, but you power through, unwilling to give up, until you eventually notice a weakness, if such a minor thing can even be called a weakness, in her terrain arrangement and manage to score at lest one win by an opener entirely designed to exploit her terrain. [+1 Will, +1 Awareness]
Huh
I wonder who she's the daughter of?
Might be a good waifu canidate
>>
>>2168007
>You focus on the game. She is much better than in the first one. You keep losing and losing, but you power through, unwilling to give up, until you eventually notice a weakness, if such a minor thing can even be called a weakness, in her terrain arrangement and manage to score at lest one win by an opener entirely designed to exploit her terrain. [+1 Will, +1 Awareness]

Though i am tempted by persuasion. After all, we will need to convince allot of people in the future.
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>>2168007
>>2168007
>You don’t pay the board much heed. You lose most, you lose every single one actually, but it doesn't matter for your your attention is largely on the conversation between turns and between games. You try to play your charms on her and she plays her own on you. A few times you even notice one of her guards rolling his eyes at one of your compliments, though she seems to respond positively. [+2 Persuasion]
>>
>>2168007
>You focus on the game. She is much better than in the first one. You keep losing and losing, but you power through, unwilling to give up, until you eventually notice a weakness, if such a minor thing can even be called a weakness, in her terrain arrangement and manage to score at lest one win by an opener entirely designed to exploit her terrain. [+1 Will, +1 Awareness]
>>
>>2168023
That's my reasoning. We're gonna have to persuade alot of people to fight for us.
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>>2168029
Thing is, i think before we can we will be tested, so awareness and will might be more worthwhile in the beginning.
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>>2168007
>>You don’t pay the board much heed. You lose most, you lose every single one actually, but it doesn't matter for your your attention is largely on the conversation between turns and between games. You try to play your charms on her and she plays her own on you. A few times you even notice one of her guards rolling his eyes at one of your compliments, though she seems to respond positively. [+2 Persuasion]
>>
>>2168014
>>2168018
>>2168022
>>2168023
>>2168025


>>2168024
>>2168039

Going with Will and Awareness.

Writing response now.
>>
“That will not work twice, Your Grace” She half pouts. “Still, you are not bad, most men would have given up after the fourth loss, your dedication is impressive.”
“My lady, if I give up even for a moment in an afternoon of Cyvasse, how can I hope to reclaim my rightful lands?” She nods, acknowledging the hardship in front of you.

Soon after your hard-won victory it turns too dark to play as neither of you enjoy the game by torchlight, so you retreat below deck into the common room where you both eat another spiced stew with some hard bread and converse about the world while the crewmen and other passangers do the same.

She is quite a well-traveled woman, beating even your exiled self in the number of locations visited. She has been to Norvos and Qohor to which you have never been, however she has never seen Bravos, as her father doesn’t permit her to visit the city in which slavery is banned. You tell her about the colossal “Titan” statue that stands across the entry to the Bay, you tell her about the thousand Islands with temples to a thousand different Gods. You tell her about the canal streets and the flamboyant Bravos killing each other in the streets. The talk fills her face with the expression of deep desire and longing.

Somewhere in your evening she even invites you to Volantis, to visit her palace inside the black walls.You, of course, accept. Montago joins you for a while later on, and the three of you converse on the topic of the Old Gods of Valyria still worshiped by some of the Volantene nobility and the Doom of Valyria. The contribution from you is dilettantish at most, but they both seem to appreciate your honest thoughts.
As Montago departs and the evening draws to a close you attempt to follow her to her cabin, however she stops you. “Volantis, Your Grace. Only in Volantis.” She smiles at you earnestly before shutting the door in your face. As you leave one of her slaves stands in front of her door and takes guard.

When you make it back to your own Cabin, Dany is still awake, reading a scroll. “Montago said I could borrow this, it is one chapter from “The Dance of Dragons, a True Telling” will you read to me?”
You are tired, but it is hard to refuse such an innocent thing to your sister’s bulging eyes. So you read her stories from a retelling of the most brutal civil war your family ever endured, you skim over the gruesome details and instead focus on the fantastical feats of the Dragons and the Targaryens who rode them in days long past.
The girl is soon fast asleep and so you too put the scroll aside and fall into the realm of dreams.
>>
A dragon. A great red Dragon. Soaring across the skies and breathing forth great waves of fires that burn men hiding in stone castles and steel armour as if they were wax. It is you. You are the great Dragon.
Then you get gored a huge, black, blue-eyed, stag. It’s horrifying. You can feel your wings becoming too heavy to use. You can feel the wound pulsing in your neck, the hot lifeblood escaping your body. You feel yourself falling a thousand feet into a cold, endless, hole while choking on your own.
Then you wake up. Sweaty and breathing heavily. Strange dreams, yes. But you hope that most certainly not prophetic. You get out of bed, luckily without waking up your sister. You put on the tunic and sword as a matter of habit and make for the fresh air of the deck.
It’s just before sunrise, the sun gathering up her rays in the east. Few of the crewmen are around, half asleep. You see the Dotharki sitting at the bow, once again drinking from his ceramic bottle and watching the sunrise the same way he was watching the sunset a few days ago.
Unable to sleep and with nobody else around you approach the man.
“It’s beautiful, isn’t it? The sun.”
He doesn’t even turn his head towards you as you sit down next to him. “Yes, it is the water that makes it so. The sun is pretty on land, but on water she is a beauty.”
He takes another sip of his bottle and hands it to you. “Drink?”
Why the hell not, if it’s alcohol, which it smells like, you could certainly use it after that dream. “Thanks” You take the bottle and raise it to your lips. It burns your throat, and you nearly start coughing.
“Strong drink.” He smiles. “I am Roggo, you?”
“Viserys.”
“Valyrian?”
“Not quite. Valyrian, but from Westeros.”
He chuckles at that. “Like me then, I am Dothraki, but from Meereen. They capture me as a boy, raise me in the pits. Dothraki without horse, they laugh. They stop laughing when I kill.” He pauses for a moment running his finger through a scar on his neck. “You? The Westerosi take you from Valyria?” His Valyrian is accented, a unique blend, blending the throat sounds of the Dothraki tongue and the growls native to Slaver’s Bay.
“No. My ancestors, from Valyria, conquered Westeros.
“Oh, yes! The dragons? Lost war few years ago, yes?”
You nod. To which he offers you more of the alcohol. You take a deep drink. The small talk conversation goes on for a while as you both observe the sunrise. Eventually he gets more talkative, telling you about his childhood in the plains, and then in the pits, how he learned how to fight, how he learned how to kill. He notices your sword and asks if you are a warrior as well. You admit that you are not terribly battle hardened. However, you do have some training, you tell him about. What kind of training was it?
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>>2168259
>You practiced with Ser Athur Dayne, the Sword of The Morning, and the finest swordsman in all of Westeros when you were a boy. Your father was overly protective of you, but you would manage, thanks to your older brother, to sneak out every here and now and have the renowned knight teach you things. It only lasted for a while before the war started, however the important basics and concepts he thought you remain still. How to use your momentum. How to breathe properly. The importance of “Tempo”. How to field a sword the right way. All these refined concepts and techniques put you a step above the common thug who merely swings his weapon around. [+2 Fighting]

>You practiced with the old Knight in Braavos. He was not a great swordsman, but he thought how to wield the blade without cutting yourself and his harsh regiment strengthened your body as well. [+1 Fighting + 1 Athletics]

>You “practiced” with the street urchins of bravos, running and jumping along the canal streets while pretend stabbing at each other with pointed sticks and narrow scabbards. It wasn’t too technical, but you learned how to move, and you got even some technical know-how by observing the grown-up bravos murder each other. [1+ fighting, +1 Agility]

Fighting is the basic combat stat. You use the dicepool to hit with close combat weapons and greater degrees of success affect the damage that you deal.
Agility and Athletics are covered above
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>>2168262
>You practiced with Ser Athur Dayne, the Sword of The Morning, and the finest swordsman in all of Westeros when you were a boy. Your father was overly protective of you, but you would manage, thanks to your older brother, to sneak out every here and now and have the renowned knight teach you things. It only lasted for a while before the war started, however the important basics and concepts he thought you remain still. How to use your momentum. How to breathe properly. The importance of “Tempo”. How to field a sword the right way. All these refined concepts and techniques put you a step above the common thug who merely swings his weapon around. [+2 Fighting]
>>
>>2168262
>>You practiced with Ser Athur Dayne, the Sword of The Morning, and the finest swordsman in all of Westeros when you were a boy. Your father was overly protective of you, but you would manage, thanks to your older brother, to sneak out every here and now and have the renowned knight teach you things. It only lasted for a while before the war started, however the important basics and concepts he thought you remain still. How to use your momentum. How to breathe properly. The importance of “Tempo”. How to field a sword the right way. All these refined concepts and techniques put you a step above the common thug who merely swings his weapon around. [+2 Fighting]
how could we not?
>>
So lets see, after we get our army,the hardest part will be storming kingslanding
We have to wait for a war first, maybe assassinate the mastermind jon arryn to weaken the usurpers army?
After that we trust varys to do his job and cause chaos
But we still have to worry about him backstabbing us and getting a foothold for young griff
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>>2168368
I don't want to spoil anything. However, I will just note that this is a from-the-bottom style of quest, so while storming the capital of Westeros is certainly the goal, it is a very distant goal that will only be possible after this quest runs for a while and several "archs" are completed. The main focus of the quest in this period will be to establish yourselves in the Free Cities of Essos as a relevant force that the power players of Westeros actually see as a somewhat equal entity to deal with.

In the books Viserys had absolutely no chance of ever becoming King because every single thing was stacked against him. You guys are in a similar situation. Currently even getting anyone that's not a Priest with a mild Targ fetish or a Valyrian supremacist to take you seriously is going to be difficult.
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>>2168396
I know its a distant goal and we're gonna have to build shit up, but we really need varys to be our ear thats my point
Without him we have literally no chance
>>
Gonna go write a response to the Sword of The Morning choice now.
>>
The man chuckles at your great praise of Dayne as a paramount, but nods at your mention of all the things you learned from him. Some things, it seems, are held fundamental by knights of Westeros and Pit Fighter of Ghis alike.

As your dawn conversation advances over all matters bloody the alcohol keeps bouncing between the two of you, burning your throats and loosening your lips. Soon the drunken conversation, as all drunken conversations between men eventually do, turns to women. He tells you stories of how the Masters showered him with women when he won them money in Pits. One time, when he killed the Champion of Yunkai he was permitted a break for fighting for two months during which he had 16 different slave-girls available to him day and night. He went into graphic detail about the things he did with them, some seemed silly, some sick, and others, quite … quite …. quite something.

You feel a drunken desire to not have your own virility go unpraised, so you also tell him a story regarding yourself and women, the best story you have, in fact. Which one is it?
>You tell him of the time when a Merchant Prince of Lys, learning that the young exiled King, had never yet attempted to sire an heir took you to the most expensive whore-house in town and offered you as many whores as you can handle. He did not expect for you to spend 12 hours in there and cost him the equivalent of a large Ship in whore fees. [+2 Endurance]

>You tell of the time when you pretended to be a wounded, dying bravo, in order to seduce a Braavosi street performer of great beauty, amazing talent, and a very peculiar taste. You leave out her later attempts to actually mortally wound you when she learned of your deception. [+1 Deception, + 1 Persuasion]

>You tell him of the time you spent the night with the wife of a Pentoshi magistrate that mocked you for your attempts of securing a fleet for your proposed invasion the day before. You didn’t have to do much, the woman was simply tired of her old husband and the youthful virality of your body appealed to her. [+1 Athletics + 1 Agility]

Endurance is the sole determinant of your health. It also decides how fast can you recover from injuries and as well how many you can take in the first place. Resistance to stuff like poisons and environment also falls under Endurance. Specialties: Resilience, Stamina
Rest of abilities covered above.
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>>2168501
>You tell him of the time you spent the night with the wife of a Pentoshi magistrate that mocked you for your attempts of securing a fleet for your proposed invasion the day before. You didn’t have to do much, the woman was simply tired of her old husband and the youthful virality of your body appealed to her. [+1 Athletics + 1 Agility]
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>>2168501
>>You tell him of the time when a Merchant Prince of Lys, learning that the young exiled King, had never yet attempted to sire an heir took you to the most expensive whore-house in town and offered you as many whores as you can handle. He did not expect for you to spend 12 hours in there and cost him the equivalent of a large Ship in whore fees. [+2 Endurance]
i want the athletics and agi but i want this to be our story instead.. Also Endurance is never really a bad thing. Just means we have to work on others things later on.
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>>2168501
>You tell of the time when you pretended to be a wounded, dying bravo, in order to seduce a Braavosi street performer of great beauty, amazing talent, and a very peculiar taste. You leave out her later attempts to actually mortally wound you when she learned of your deception. [+1 Deception, + 1 Persuasion]
Persuasion is important
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>>2168501
>You tell him of the time you spent the night with the wife of a Pentoshi magistrate that mocked you for your attempts of securing a fleet for your proposed invasion the day before. You didn’t have to do much, the woman was simply tired of her old husband and the youthful virality of your body appealed to her. [+1 Athletics + 1 Agility]
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>>2168501
>You tell of the time when you pretended to be a wounded, dying bravo, in order to seduce a Braavosi street performer of great beauty, amazing talent, and a very peculiar taste. You leave out her later attempts to actually mortally wound you when she learned of your deception. [+1 Deception, + 1 Persuasion

I feel like we will use persuasion a lot more than any fight related skills. I think it's at least important enough to warrant dome investment. We already have some fighting skills.
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As it is even atm and I'm going to bed now I'm gonna post the next bit and the final choice in the "chargen" part and will make a decision in the morning once, hopefully, we have more votes on both the current lewd story vote and the final choice. I hope that in the last bit I made each of the choices strong and attractive and therefore a hard choice.

As this is a preliminary end of the first session I welcome any feedback/advice/questions/etc. along with votes


I will continue running this tomorrow and plan to finish the Prologue and have you guys reach Myr and then start running the Myr plot later on.
>>
Your drunken bonding goes on for a few more hours, but your mind goes blank at roughly the time you finish the first bottle and he goes to fetch a refill.

You wake up the next morning, to a head-splitting headache and Dany telling you that you smell. At the very least she brings you some meat and bread. Feeling guilty for your drunken escapade you spend the next day hanging out with your sister, going over the rest of the scroll she borrowed from the priest. You even convince Jaenera to lend you her Cyvasse board for the day and you spend a few hours teaching Dany the more advanced concepts of the game.

So goes your life on the Wooden Maiden, at first you divide your time evenly between your sister and the other passengers. However, soon you find yourself gravitating more to one of them at the expense of the others, other than your sister, of course.

Which one is it?
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>>2168641
The pentosi heiress
She can get us something
Red preist are dicks
Dothraki seems like a bro but can't really offer us much
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>>2168641
Priest of R'hollor
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>>2168641
>You spend the most time with Roggo. You join him in his daily Arakh practice and he takes a liking to both your enthusiasm and the opportunity to do more than swing at air. Your daily training soon becomes the centre of your day as he works you harder than you ever remember anyone doing. He teaches you not only matters of swordwork and footwork(only made harder by the rocking of the ship), but also makes you do a strenuous routine focused on strengthening your body. The trip is only a few weeks in length, but you still feel a noticeable difference by the end of it. You also speak to him a lot more and notice that he feels without anything to do, he can’t return to the pits that have been his whole life and the life of traveling busywork tires him spiritually, there is no purpose to his life now. Perhaps there is opportunity for employment here? [Agility + 1, Athletics + 1, Speciality: Fighting - Long Blades 2, Quality: Long Blades Fighter I – able to sacrifice your bonus dice for automatic degrees of success if you hit. Must be declared in post while rolling and will only be taken if most of the rolls declare it. Additionally, enemies using non-shield parrying defense lose 1 from their combat defense]

>You spend most of your time with Jaenara, your days filled with Cyvasse, genuine conversations, and mutually self-indulgent flirting. She even extends your invitation to Volantis to include a feast in your honour and a good word about you to her father. She also writes you a promise note* of 200 Myr Gold Coins (roughly a fifth of your current wealth) in her name as a parting gift. You still don’t manage to make it into her cabin, though you do kiss, before Dany interrupts you. [+ 2 Persuasion, Speciality: Persuasion: Charm 2, Quality: Charismatic – Gain + 2 to your Persuasion test results]

>You spend most of your time with Montago. The Red Priest grants you access to all the books he has with him and most of your days are spent either reading them or conversing with him about their meaning. You grow closer and he invites you to visit his library If you ever find yourself in Lys. “Some books there, my godless friend, are like nothing you have ever seen.” Frankly, even some of the books in his cabin were unlike anything you have ever seen, senseless ramblings in deformed languages. It was bizarre, the priest’s explanation of them didn't add much clarity either. Most strangely, near the end of the journey you started to have horrific dreams, involving dragons and full of metaphoric symbolism. Truly the Blood of the Dragon is destined either for greatness or madness. [+2 Will, Quality: Dragon Dreams – refluffed Greensight, basically gain minor and major premonition abilities, game wise this will mostly be used by me in writing to give you guys hints or to make so that you avoid certain situations or get bonus dice in them, it will also spook Viserys the fuck out]

*you can easily cash it out in Myr
>>
>>2168659
You also gain a single Destiny Point. The use is limited to solely preventing you from dying when otherwise you should have. You will never gain more than this one, so don't do stupid things

the 3K word limit is bullying me

>>2168657
>>2168658
sorry for being late with the choices
please reconfirm your choice in light of the stated benefits so I don't have to like be confused in the morning
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>>2168659
>You spend most of your time with Jaenara, your days filled with Cyvasse, genuine conversations, and mutually self-indulgent flirting. She even extends your invitation to Volantis to include a feast in your honour and a good word about you to her father. She also writes you a promise note* of 200 Myr Gold Coins (roughly a fifth of your current wealth) in her name as a parting gift. You still don’t manage to make it into her cabin, though you do kiss, before Dany interrupts you. [+ 2 Persuasion, Speciality: Persuasion: Charm 2, Quality: Charismatic – Gain + 2 to your Persuasion test results]
>>
>>2168659
>You spend most of your time with Montago. The Red Priest grants you access to all the books he has with him and most of your days are spent either reading them or conversing with him about their meaning. You grow closer and he invites you to visit his library If you ever find yourself in Lys. “Some books there, my godless friend, are like nothing you have ever seen.” Frankly, even some of the books in his cabin were unlike anything you have ever seen, senseless ramblings in deformed languages. It was bizarre, the priest’s explanation of them didn't add much clarity either. Most strangely, near the end of the journey you started to have horrific dreams, involving dragons and full of metaphoric symbolism. Truly the Blood of the Dragon is destined either for greatness or madness. [+2 Will, Quality: Dragon Dreams – refluffed Greensight, basically gain minor and major premonition abilities, game wise this will mostly be used by me in writing to give you guys hints or to make so that you avoid certain situations or get bonus dice in them, it will also spook Viserys the fuck out]
>>
>>2168659
>>You spend the most time with Roggo. You join him in his daily Arakh practice and he takes a liking to both your enthusiasm and the opportunity to do more than swing at air. Your daily training soon becomes the centre of your day as he works you harder than you ever remember anyone doing. He teaches you not only matters of swordwork and footwork(only made harder by the rocking of the ship), but also makes you do a strenuous routine focused on strengthening your body. The trip is only a few weeks in length, but you still feel a noticeable difference by the end of it. You also speak to him a lot more and notice that he feels without anything to do, he can’t return to the pits that have been his whole life and the life of traveling busywork tires him spiritually, there is no purpose to his life now. Perhaps there is opportunity for employment here? [Agility + 1, Athletics + 1, Speciality: Fighting - Long Blades 2, Quality: Long Blades Fighter I – able to sacrifice your bonus dice for automatic degrees of success if you hit. Must be declared in post while rolling and will only be taken if most of the rolls declare it. Additionally, enemies using non-shield parrying defense lose 1 from their combat defense]
>>
>>2168659
>You spend most of your time with Jaenara, your days filled with Cyvasse, genuine conversations, and mutually self-indulgent flirting. She even extends your invitation to Volantis to include a feast in your honour and a good word about you to her father. She also writes you a promise note* of 200 Myr Gold Coins (roughly a fifth of your current wealth) in her name as a parting gift. You still don’t manage to make it into her cabin, though you do kiss, before Dany interrupts you. [+ 2 Persuasion, Speciality: Persuasion: Charm 2, Quality: Charismatic – Gain + 2 to your Persuasion test results]

While the others are nice, we need money or our stay with the mercs is going to be as a begger off the streets.
>>
We should probably work on gathering wealth initially, maybe even make our own merc company eventually to speed it up while hiring loyal hands.
>>
>Jaenera

Persuasian, the possible backing of a nation, what's not to like?
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>>2168659
>You spend the most time with Roggo. You join him in his daily Arakh practice and he takes a liking to both your enthusiasm and the opportunity to do more than swing at air. Your daily training soon becomes the centre of your day as he works you harder than you ever remember anyone doing. He teaches you not only matters of swordwork and footwork(only made harder by the rocking of the ship), but also makes you do a strenuous routine focused on strengthening your body. The trip is only a few weeks in length, but you still feel a noticeable difference by the end of it. You also speak to him a lot more and notice that he feels without anything to do, he can’t return to the pits that have been his whole life and the life of traveling busywork tires him spiritually, there is no purpose to his life now. Perhaps there is opportunity for employment here? [Agility + 1, Athletics + 1, Speciality: Fighting - Long Blades 2, Quality: Long Blades Fighter I – able to sacrifice your bonus dice for automatic degrees of success if you hit. Must be declared in post while rolling and will only be taken if most of the rolls declare it. Additionally, enemies using non-shield parrying defense lose 1 from their combat defense]
>>
>>2168659
>>You spend the most time with Roggo. You join him in his daily Arakh practice and he takes a liking to both your enthusiasm and the opportunity to do more than swing at air. Your daily training soon becomes the centre of your day as he works you harder than you ever remember anyone doing. He teaches you not only matters of swordwork and footwork(only made harder by the rocking of the ship), but also makes you do a strenuous routine focused on strengthening your body. The trip is only a few weeks in length, but you still feel a noticeable difference by the end of it. You also speak to him a lot more and notice that he feels without anything to do, he can’t return to the pits that have been his whole life and the life of traveling busywork tires him spiritually, there is no purpose to his life now. Perhaps there is opportunity for employment here? [Agility + 1, Athletics + 1, Speciality: Fighting - Long Blades 2, Quality: Long Blades Fighter I – able to sacrifice your bonus dice for automatic degrees of success if you hit. Must be declared in post while rolling and will only be taken if most of the rolls declare it. Additionally, enemies using non-shield parrying defense lose 1 from their combat defense]
>>
>>2168659
>You spend the most time with Roggo. You join him in his daily Arakh practice and he takes a liking to both your enthusiasm and the opportunity to do more than swing at air. Your daily training soon becomes the centre of your day as he works you harder than you ever remember anyone doing. He teaches you not only matters of swordwork and footwork(only made harder by the rocking of the ship), but also makes you do a strenuous routine focused on strengthening your body. The trip is only a few weeks in length, but you still feel a noticeable difference by the end of it. You also speak to him a lot more and notice that he feels without anything to do, he can’t return to the pits that have been his whole life and the life of traveling busywork tires him spiritually, there is no purpose to his life now. Perhaps there is opportunity for employment here? [Agility + 1, Athletics + 1, Speciality: Fighting - Long Blades 2, Quality: Long Blades Fighter I – able to sacrifice your bonus dice for automatic degrees of success if you hit. Must be declared in post while rolling and will only be taken if most of the rolls declare it. Additionally, enemies using non-shield parrying defense lose 1 from their combat defense]

We will be a better rheagar. What inspires soldiers is a fighter and not a politician..
>>
>>2168659
>You spend most of your time with Jaenara, your days filled with Cyvasse, genuine conversations, and mutually self-indulgent flirting. She even extends your invitation to Volantis to include a feast in your honour and a good word about you to her father. She also writes you a promise note* of 200 Myr Gold Coins (roughly a fifth of your current wealth) in her name as a parting gift. You still don’t manage to make it into her cabin, though you do kiss, before Dany interrupts you. [+ 2 Persuasion, Speciality: Persuasion: Charm 2, Quality: Charismatic – Gain + 2 to your Persuasion test results]

We don't need to be a fighter, we need to be an inspiration leader.
>>
>>2168659
>You spend the most time with Roggo. You join him in his daily Arakh practice and he takes a liking to both your enthusiasm and the opportunity to do more than swing at air. Your daily training soon becomes the centre of your day as he works you harder than you ever remember anyone doing. He teaches you not only matters of swordwork and footwork(only made harder by the rocking of the ship), but also makes you do a strenuous routine focused on strengthening your body. The trip is only a few weeks in length, but you still feel a noticeable difference by the end of it. You also speak to him a lot more and notice that he feels without anything to do, he can’t return to the pits that have been his whole life and the life of traveling busywork tires him spiritually, there is no purpose to his life now. Perhaps there is opportunity for employment here? [Agility + 1, Athletics + 1, Speciality: Fighting - Long Blades 2, Quality: Long Blades Fighter I – able to sacrifice your bonus dice for automatic degrees of success if you hit. Must be declared in post while rolling and will only be taken if most of the rolls declare it. Additionally, enemies using non-shield parrying defense lose 1 from their combat defense]

Between all three, this is the only one that gets us a companion now alongside the already good benefits. I think our martial skills are gonna be important in the Golden Company and coming with a loyal sword at our back is even better.
>>
>>2168659
>You spend most of your time with Jaenara, your days filled with Cyvasse, genuine conversations, and mutually self-indulgent flirting. She even extends your invitation to Volantis to include a feast in your honour and a good word about you to her father. She also writes you a promise note* of 200 Myr Gold Coins (roughly a fifth of your current wealth) in her name as a parting gift. You still don’t manage to make it into her cabin, though you do kiss, before Dany interrupts you. [+ 2 Persuasion, Speciality: Persuasion: Charm 2, Quality: Charismatic – Gain + 2 to your Persuasion test results]
>>
>>2168659
>>You spend the most time with Roggo. You join him in his daily Arakh practice and he takes a liking to both your enthusiasm and the opportunity to do more than swing at air. Your daily training soon becomes the centre of your day as he works you harder than you ever remember anyone doing. He teaches you not only matters of swordwork and footwork(only made harder by the rocking of the ship), but also makes you do a strenuous routine focused on strengthening your body. The trip is only a few weeks in length, but you still feel a noticeable difference by the end of it. You also speak to him a lot more and notice that he feels without anything to do, he can’t return to the pits that have been his whole life and the life of traveling busywork tires him spiritually, there is no purpose to his life now. Perhaps there is opportunity for employment here? [Agility + 1, Athletics + 1, Speciality: Fighting - Long Blades 2, Quality: Long Blades Fighter I – able to sacrifice your bonus dice for automatic degrees of success if you hit. Must be declared in post while rolling and will only be taken if most of the rolls declare it. Additionally, enemies using non-shield parrying defense lose 1 from their combat defense]
>>
>>2168659
>You spend most of your time with Jaenara, your days filled with Cyvasse, genuine conversations, and mutually self-indulgent flirting. She even extends your invitation to Volantis to include a feast in your honour and a good word about you to her father. She also writes you a promise note* of 200 Myr Gold Coins (roughly a fifth of your current wealth) in her name as a parting gift. You still don’t manage to make it into her cabin, though you do kiss, before Dany interrupts you. [+ 2 Persuasion, Speciality: Persuasion: Charm 2, Quality: Charismatic – Gain + 2 to your Persuasion test results]
>>
>>2168659
>>You spend the most time with Roggo. You join him in his daily Arakh practice and he takes a liking to both your enthusiasm and the opportunity to do more than swing at air. Your daily training soon becomes the centre of your day as he works you harder than you ever remember anyone doing. He teaches you not only matters of swordwork and footwork(only made harder by the rocking of the ship), but also makes you do a strenuous routine focused on strengthening your body. The trip is only a few weeks in length, but you still feel a noticeable difference by the end of it. You also speak to him a lot more and notice that he feels without anything to do, he can’t return to the pits that have been his whole life and the life of traveling busywork tires him spiritually, there is no purpose to his life now. Perhaps there is opportunity for employment here? [Agility + 1, Athletics + 1, Speciality: Fighting - Long Blades 2, Quality: Long Blades Fighter I – able to sacrifice your bonus dice for automatic degrees of success if you hit. Must be declared in post while rolling and will only be taken if most of the rolls declare it. Additionally, enemies using non-shield parrying defense lose 1 from their combat defense]
>>
>>2168659
>You spend most of your time with Jaenara, your days filled with Cyvasse, genuine conversations, and mutually self-indulgent flirting. She even extends your invitation to Volantis to include a feast in your honour and a good word about you to her father. She also writes you a promise note* of 200 Myr Gold Coins (roughly a fifth of your current wealth) in her name as a parting gift. You still don’t manage to make it into her cabin, though you do kiss, before Dany interrupts you. [+ 2 Persuasion, Speciality: Persuasion: Charm 2, Quality: Charismatic – Gain + 2 to your Persuasion test results]


Personally; I'd like to get the prophetic dreams from the priest, but that's obviously not happening, so extra diplomancy skills, money, and connections from the flirty prick-tease are the next best thing.
>>
>>2168659

>You spend the most time with Roggo. You join him in his daily Arakh practice and he takes a liking to both your enthusiasm and the opportunity to do more than swing at air. Your daily training soon becomes the centre of your day as he works you harder than you ever remember anyone doing. He teaches you not only matters of swordwork and footwork(only made harder by the rocking of the ship), but also makes you do a strenuous routine focused on strengthening your body. The trip is only a few weeks in length, but you still feel a noticeable difference by the end of it. You also speak to him a lot more and notice that he feels without anything to do, he can’t return to the pits that have been his whole life and the life of traveling busywork tires him spiritually, there is no purpose to his life now. Perhaps there is opportunity for employment here? [Agility + 1, Athletics + 1, Speciality: Fighting - Long Blades 2, Quality: Long Blades Fighter I – able to sacrifice your bonus dice for automatic degrees of success if you hit. Must be declared in post while rolling and will only be taken if most of the rolls declare it. Additionally, enemies using non-shield parrying defense lose 1 from their combat defense]
>>
>>2168659
>You spend most of your time with Jaenara, your days filled with Cyvasse, genuine conversations, and mutually self-indulgent flirting. She even extends your invitation to Volantis to include a feast in your honour and a good word about you to her father. She also writes you a promise note* of 200 Myr Gold Coins (roughly a fifth of your current wealth) in her name as a parting gift. You still don’t manage to make it into her cabin, though you do kiss, before Dany interrupts you. [+ 2 Persuasion, Speciality: Persuasion: Charm 2, Quality: Charismatic – Gain + 2 to your Persuasion test results]
>>
>>2168641

>You tell of the time when you pretended to be a wounded, dying bravo, in order to seduce a Braavosi street performer of great beauty, amazing talent, and a very peculiar taste. You leave out her later attempts to actually mortally wound you when she learned of your deception. [+1 Deception, + 1 Persuasion]

You spend the most time with Roggo. You join him in his daily Arakh practice and he takes a liking to both your enthusiasm and the opportunity to do more than swing at air. Your daily training soon becomes the centre of your day as he works you harder than you ever remember anyone doing. He teaches you not only matters of swordwork and footwork(only made harder by the rocking of the ship), but also makes you do a strenuous routine focused on strengthening your body. The trip is only a few weeks in length, but you still feel a noticeable difference by the end of it. You also speak to him a lot more and notice that he feels without anything to do, he can’t return to the pits that have been his whole life and the life of traveling busywork tires him spiritually, there is no purpose to his life now. Perhaps there is opportunity for employment here? [Agility + 1, Athletics + 1, Speciality: Fighting - Long Blades 2, Quality: Long Blades Fighter I – able to sacrifice your bonus dice for automatic degrees of success if you hit. Must be declared in post while rolling and will only be taken if most of the rolls declare it. Additionally, enemies using non-shield parrying defense lose 1 from their combat defense]

interesting concept, OP. I like it.
>>
>>2168659
>>You spend most of your time with Jaenara, your days filled with Cyvasse, genuine conversations, and mutually self-indulgent flirting. She even extends your invitation to Volantis to include a feast in your honour and a good word about you to her father. She also writes you a promise note* of 200 Myr Gold Coins (roughly a fifth of your current wealth) in her name as a parting gift. You still don’t manage to make it into her cabin, though you do kiss, before Dany interrupts you. [+ 2 Persuasion, Speciality: Persuasion: Charm 2, Quality: Charismatic – Gain + 2 to your Persuasion test results]
>>
>>2168659
>You spend the most time with Roggo. You join him in his daily Arakh practice and he takes a liking to both your enthusiasm and the opportunity to do more than swing at air. Your daily training soon becomes the centre of your day as he works you harder than you ever remember anyone doing. He teaches you not only matters of swordwork and footwork(only made harder by the rocking of the ship), but also makes you do a strenuous routine focused on strengthening your body. The trip is only a few weeks in length, but you still feel a noticeable difference by the end of it. You also speak to him a lot more and notice that he feels without anything to do, he can’t return to the pits that have been his whole life and the life of traveling busywork tires him spiritually, there is no purpose to his life now. Perhaps there is opportunity for employment here? [Agility + 1, Athletics + 1, Speciality: Fighting - Long Blades 2, Quality: Long Blades Fighter I – able to sacrifice your bonus dice for automatic degrees of success if you hit. Must be declared in post while rolling and will only be taken if most of the rolls declare it. Additionally, enemies using non-shield parrying defense lose 1 from their combat defense]
>>
>You spend most of your time with Montago. The Red Priest grants you access to all the books he has with him and most of your days are spent either reading them or conversing with him about their meaning. You grow closer and he invites you to visit his library If you ever find yourself in Lys. “Some books there, my godless friend, are like nothing you have ever seen.” Frankly, even some of the books in his cabin were unlike anything you have ever seen, senseless ramblings in deformed languages. It was bizarre, the priest’s explanation of them didn't add much clarity either. Most strangely, near the end of the journey you started to have horrific dreams, involving dragons and full of metaphoric symbolism. Truly the Blood of the Dragon is destined either for greatness or madness. [+2 Will, Quality: Dragon Dreams – refluffed Greensight, basically gain minor and major premonition abilities, game wise this will mostly be used by me in writing to give you guys hints or to make so that you avoid certain situations or get bonus dice in them, it will also spook Viserys the fuck out]

Magic is unknown or a myth. Getting some of it without being a Northern seer is really valuable, and allows for some cool descriptors etc. And will is very important in the system, it makes us far harder to deceive/persuade. And intrigue defenses is of paramount importance. Otherwise everyone will pull the wool over our eyes.
>>
I'm awake.

As people are still voting I'm gonna let it run for another hour or two while I cook and then write up some stuff.
>>
Regardless of the vote, we should use the pretty girl as a contact some time down the line
As everybody knows
First girl is best girl
>>
Jaenara
>>2168667
>>2168832
>>2169779
>>2169914
>>2170121
>>2170205
>>2170497
>>2170600
8

Roggo
>>2168739
>>2169204
>>2169279
>>2169435
>>2169851
>>2169919
>>2170154
>>2170337
>>2170582
>>2170606
10


Montago
>>2168681
>>2170611
2 :(


Roggo it is then.

Also, thanks to>>2170582
The Persuasion and Deception choice won in the previous vote.


This concludes the chargen. I will note that for future advancement we will not be using an exp system, and instead you will get similar choices as before for direct ability increases/quality choices. However, this will be much rarer from now on, happening usually at the conclusion of major events or during "downtimes" like travel and waiting. The higher a stat is the more difficult it will be to increase it further.

Here's the char sheet once again https://pastebin.com/rP45DGjk

Gonna start writing in a while so expect stuff to pop up here throughout the day. We are nearing Myr.
>>
“Faster, Faster!”
“Rest?! What is this?! Fifty more!”
“Read my eyes, you will know where I strike.”
Days turn into weeks as you practice with Roggo by day and fall, exhausted, into your bed at night. You occasionally manage a conversation with Montago or a game of Cyvasse with Jaenara, but that is usually only when you exhaust yourself so much that you are unable to keep standing. Though the latter does not mourn for a lack of your attention as it seems, judging from her near constant smile, that watching you fence shirtless and sweaty brings her almost as much joy as conversing with you does, you are unsure whether this is a compliment of your beauty or an insult of your tongue
.
Nevertheless, you keep on training and fraternising with Roggo. The man was freed after his Master died because of the amount of wealth and glory he won him in the Pits and he has since (some five years or so) been travelling through the Free Cities of Essos doing whatever work a man skilled with a sword could find for himself. Such life bores him. At first it was thrilling, seeing the different places of the world, but now the novelty is gone. He expresses a desire to return to the Pits, but, unfortunately, no free man may fight in the pits. At your suggestion of selling himself back to slavery he just shrugs, and your conversation returns to your footwork.
One day, as you are resting and observing Dany lose to Jaenara in Cyvasse while eating a double portion of smoked beef(a courtesy of the ship chef after Roggo had a stern talk with him) the whole ship turns to chaos as you hear the lookout call.

“Corsairs! Corsairs! Starboard! Starboard!”

You look around and see the, somewhat smaller, ship approaching you with rapid, or what counts as rapid at the sea, speed. The crewmen start half panicking and half readying themselves for battle once the Captain decrees that an escape is not possible thanks to the wind. Montago retreats to his cabin without a moment’s consideration, Jaenara’s guards look unfazed even as the woman grows a worried frown. She grabs Dany, who took looks somewhat scared, by the hand and starts leading her downstairs.
“Are you coming with us?” The Volantene asks.
“No. He is not.” Roggo responds for you before you can orientate yourself in the chaos. “Why train if not to use it?” He puts a hand on your shoulder.
It was sound logic, and you didn’t want to disappoint the man when you were growing closer. Besides, you are the rightful King of Westeros, how could a few seaborn thugs ever scare you?
“Yes, let’s see if Dragons can devour Rabble outside of the game as well.”
“Good luck, Your Grace.” She smiles at you and then gestures towards one of her men. “You. Stay.” Then she turns towards the second one. “Bring him the shield and then come back to the cabin.” They both nod and she departs.
>>
>>2170696
It only takes a few minutes before they are onto you. Two dozen armed and flamboyantly dressed men leap over to your ship and charge at whoever is nearest. None seem to approach you at first, a calm eye within the storm. It’s our first real battle, you start shaking a bit, but you calm down as the excitement surges into you.

You see the Captain shooting two of the pirates with a pair of tiny crossbows. Yelling angrily at them while doing so, and then brandishing his cutlass and cutting down more.

You also notice Roggo pressed upon by two men. You make your way over and stab one through the back of his neck. The slight distraction it causes in the other is all the window Roggo needs to slash him through with his Arakh.
Without a word the Dothraki points behind you where a man is preparing to approach you. You turn around and focus on your foe.

>Roll 3d6(agility) for Initiative I will take the average of the first 3 posts.
>>
Rolled 1, 6, 6 = 13 (3d6)

>>2170698
>>
Rolled 2, 2, 5 = 9 (3d6)

>>2170698
>>
Rolled 2, 6, 5 = 13 (3d6)

>>2170698
Last post from me, off to bed
>>
>>2170699
>>2170702
>>2170703
11.6 average, so 12 if you round.
>>
Rolled 5, 2, 5 = 12 (3d6)

>>2170699
>>2170702
>>2170703
11.67 rounding up to 12.

Rolling 2d6 + 1 quickness bonus dice. For corsair initiative.
>>
>>2170705
Viserys Initiative 12
Corsair Initiative 10

You strike first.

Please roll your fighting against enemy Combat Defense of 7.

You have 4 Fighting dice and 2 bonus Dice as you are using a Long Blade that you have Specialty dice in.

You also the Long Blade Fighter I quality, so please state in your post whether you want me to count your bonus dice or you forgo them in order to get a free degree of success(degrees of success multiply damage), please roll all 6 dice regardless of if you want to forgo the bonus ones as I will only forgo them if 2/3 of the votes proclaim so.

I count the rightmost dice as bonus ones.
>>
Rolled 1, 2, 4, 1, 5, 3, 6, 6, 6, 2, 2, 6, 1, 1, 1, 5, 2, 5, 5, 3, 2, 2, 2, 2, 2 = 77 (25d6)

>>2170706
>>
Rolled 5, 4, 6, 1, 5, 1 = 22 (6d6)

>>2170709
My bad
>>
Rolled 4, 4, 3, 2, 3, 4 = 20 (6d6)

>>2170706
Keep the dice
>>
Rolled 6, 4, 1, 5, 1, 5 = 22 (6d6)

>>2170706
>>
>>2170709
>>2170712
>>2170713
Bonus Dice kept so:
22 - 2 = 20
20 - 5 = 15
22 - 2 = 20

Averaging out at 18.3 so 18. You beat the difficulty by 11 points which is three degrees and thus an incredible success. The damage of your longsword is Athletics(3) + 1 which is 4 multiplied by 3 makes it 12. Given that the Corsair has 6 HP and no armor, you bring him below zero and kill him in single strike.

As can be seen the combat is quite lethal and can get real nasty real quick. Remember that you guys also have just 6HP and currently own just a tunic. Keep the nature of the combat in mind for the future.
It happens fast, your training paying clear dividends, before the poor fool can realize it you lunge at him, his reaction too slow to parry your sword and you make a clear cut through the middle of his face, cutting off his nose and nearly his jaw as well. He drops to the ground and died in a moment.

it seems that the rest of the ship had a similarly fast experience, Roggo is surrounded by the corpses of several pirates and a few of the Crewmen pack around the last remaining pirate and cut him to pieces. Few of them managed to leap over back to their ship and frantically started to distance themselves from the Wooden Maiden, the captain makes no effort to order a chase, he just spits overboard and goes back to yelling at his crew the clean the deck up.

You start wiping your sword with a nearby sheet and look at the dead man, no, dead boy, in front of you. "Your first?" Roggo asks as he is also cleaning his Arakh of blood. You nod.

"First of many, I think." He grins widely and kicks the dead body.

You think to Myr, to the reason why you are there. You think to the Iron Throne, to the untold thousands of the Usuper's men that are sure to defend it with their lives. "Yes, first of many ..."
>>
the next few bits will take a longer while to write out as we finish up the prologue and set the stage in Myr
>>
>>2170722
Cool quest so far, you're a great writer and this is a new take on the asoiaf quests.
>>
>>2170719
Hey QM, is it possible you could put the quest notes in parenthesis to separate it from the narrative?
>>
>>2170734
thanks man

>>2170742
ye, will do
I wanted to separate it in the last post just by paragraph breaks but I fucked that up anyhow and it looks sloppy as fuck
I apologize
>>
After the corsair attack it’s only a few more days before you sight the great port of Myr, your departure from the ship drawing near.
The day before you dock you find yourself leaning against the rails with Roggo and watching the sunset. This time without too much drink. “Where are you going from Myr?” You ask the man, he just shrugs.
“The same. Everywhere, nowhere”
“Why,” You gather up your courage to ask the question that has been running through your brain for the last few days. “Why don’t you come with me?”
“Come where?”
“Westeros, the Red Keep, the Iron Throne.”
He chuckles. “In Meereen the masters have ten thousand soldiers at their call, in Westeros does the King have as many?”
“For the King of Westeros ten thousand is nothing, he has many, many more.”
“Yes, I thought so. So, before Westeros, before Red Keep, to Myr then maybe to Lys or Volantis, or Braavos or Norvos, everywhere …”
“Perhaps, perhaps everywhere, but is everywhere and Westeros not better than everywhere and nowhere? Is it not better to travel with a goal, a purpose in mind, rather than to be a walking corpse, drying up inside while drinking and watching the sun day after day?”
He doesn’t answer at first, he doesn’t answer for a while, for a good while. You start to worry whether you have insulted him, but then he speaks.
“Blood of my blood … so the Dothraki say. In Meereen they say nothing, just sound of clinking coins.” The man thinks for a moment eying you up and considering you. “What does the warrior say in Westeros to his Master?”
“A vow of loyalty, to which the lord responds with a vow of his own.” You think for a moment, trying to recall the wording of the feudal vow of between a sworn sword and his lord. “I vow that I will serve you, sword in arm, shield your back and keep your counsel and give my life for yours, if need be. I swear it by the old gods and the new.
And the lord responds: I vow that you shall always have a place by my hearth and meat and mead at my table … and pledge to ask no service of you that might bring you into dishonor. I swear it by the old gods and the new. It is also customary to kneel.”
>>
He does not kneel. Instead he throws his Arakh at your feet, a gesture universal enough. “I vow that I will serve you, sword in arm, shield your back and keep your counsel and give my life for yours, if need be. I swear it by all the conquered Gods taken to Vaes Dothrak and by the Harpies of Ghis.”
For a moment you wonder whether there are any dragons in Vaes Dothrak. ”I vow that you shall always have a place by my hearth and meat and mead at my table and pledge to ask no service of you that might bring you into dishonour. I swear it by the blood of the dragon in my veins.”
From that moment on Roggo becomes your sworn sword, his demeanor doesn’t change too much when it’s the two of you, he drills you hard and mercilessly and engages in free banter. However, he does what you tell him to, and keeps a careful eye out on all those that you engage with.


“They are not real wars you know, these games of sellswords in the disputed lands.”
“Men die in them as in any other, why would they not be real?” You defend your decision to gather arms here.
The Valyrian woman shakes her head. “Yes, cheap lives of sellswords are thrown away in the field so that the Merchant Lords can boast to their wives and children of how great their might is, but it is not real. The ships go as they please, I myself travel to Tyrosh now, it’s all skirmishes and petty maneuverer. No enemy will ever reach a hundred miles the gates of either Myr or Tyrosh and no citizen too, not even the soldiery, will risk a single cut.
Still, I suppose it is as good place as any to start, Your Grace. I have a friend in the city, the magistrate responsible for some aspects of the war, we played Cyvasse together, he is good, I will send a message to him, that I have a friend in the city, if you do decide to involve yourself in the game seek him out and he will give you opportunity to do so.”
That is your goodbye to Jaenera as you reach Myr and you, Dany, and Roggo prepare to depart. It’s much less wordy with Montago, but you wish each other a pleasant journey.

You look around the busy docks of Myr, breathe in the salty air, and prepare yourself on what awaits you in the city.

End of Prologue
>>
>>2170768
WOO we got a dothraki as our sword!

So will this be the end of the session for today?
>>
>>2170780
Nope. I'm writing Chapter 1 intro up to the first choice atm.

I plan to run it throughout the weekend(though I don't expect much traffic on Christmas) and then probably call it, and run next session maybe on next Friday.
>>
>>2170662
Best girl is our sister dude
>>
>>2170811
Dany is alright, but not when she grows up.

I mean, unless we can pull off that two wife thing like Aegon did.
>>
>>2170811
>comitting the mistakes of the old line and our ancestors
No
This will be a reborn targ dynasty
No incest unless its like third cousion four times removed shit
>>
Chapter I: Beneath the Gold, the Bitter Steel

Myr. The great city of craftsmanship and learning. It is smaller than Pentos, but much busier currently. The streets, taverns, and, most importantly whore-houses, are full of mercenaries eager to spend their hard-bled-for coin. Roggo’s stern gaze ensure that not even the most drunk sellswords bother the three of you as you lead Dany by the hand into an Inn in the nicer part of town. You rent two rooms and ask Roggo to guard Dany and the gold for a while. Neither of them object and order some landmade food.

You waste no time and make your way through the full streets towards the battlements to observe the sellsword encampments outside of the city walls. Thousands of tents flank the Valyrian Road that enters the city. Various companies, some less, some more known. Fifteen thousand men in total you would guess.
Of which at least ten thousand belong to your desired prize, the Golden Company. Composed of Westerosi Exiles and their sons it is the finest sellsword organization in the free cities. They are famed for their discipline, and their camp represents this, it is neatly ordered and separated by a ditch of pikes.
The rest of the tents belong to smaller, unknown bands, other than perhaps the Seconds Sons, they are an ancient company, far older than the Golden Company, however while they have taken part in some famous battles and are a step above the bottom rabble, they are still not even on the same page of competition as the Golden Company. Even their camp is merely a haphazard circle of ragged tents.

You return to the Inn and haggle with the owner for a while before you manage to rent out his entire feast hall and kitchen for a day a week from now, you even get him to hire the finest cooks in the city. You will host and feast the Captains of the Golden Company and make them hear you offer.
You don’t spend much time with Dany during your organization of the feast, and Roggo too isn’t much help in such affairs. Still ,you buy some ink and have her practice her writing, even making Roggo try and learn some of it, a signature at the very least.

The days pass fast as your messenger boys that deliver your “Invitation to a great feast by Viserys of the House Targaryen, the Third of His Name, King of the Andals, the Rhoynar, and the First Men, Lord of the Seven Kingdoms and Protector of the Realm to the renowned commanders of the Golden Company” return with positive response and you grow in excitement as the prospect of having such a force at your disposal.
>>
As the fateful day arrives you are a bundle of nerves, but you manage to keep it down. When the high officers of the Company arrive, they are very polite and courteous, a good omen, they enjoy the meals you have served before them and your initial small talk and banter is amusing and friendly.

Then you make you plea. You proclaim the undisputed legitimacy of your claim, your empathy with them as heirs of exiles, and offer that if they raise your banner and aid your cause in the retaking of Westeros you will grant them, legally, all their old lands.
“Big promise for a beggar to make!” One of them shouts.
“I…” it takes you by utter surprise. It takes some of the man’s fellow soldiers by surprise as well as they can’t back their laughter in response to it.
You frown, rage rising within you. “And what are you then? Being feasted by a beggar?!” Your response is more laughter
“We have lost our lands because of the Targaryens! Why should we not rejoice in them losing theirs!” Some man shouts
You feel like the world is turning to water in your hands, slipping away without anything you can do. “The Blackfyres were subbranch of my house, what difference is there really?!”
“They are legitimate!” Some captain shouts. “Aye! They bear the sword!” Another couple of them add.
“Take your sister and sell her to a whorehouse, beggar!” A different man laughs.
The humiliation, the insult is too much, you stand up and grasp the scabbard of your blade. They do the same in response, outnumbering you some two dozen to one. It does not seem to bother Roggo as he steps forward from the back of the room his arm ready to raise the Arakh.

Their captain-general, seated in the middle of the long table directly opposite of you, raises his hand. “Enough.” and his men release their hold on their blades. You bade Roggo to do the same and you sit down as well, you are still angry, but you do not believe that an exchange of blows would favour you in any way. “Our word is as good as gold.” The jug-eared man says. “And our word is given to Myr now, and to the Blackfyres always.”
“THERE ARE NONE OF THE BLOODY BASTARDS LEFT ANYMORE” You lash out, a display to which the general remains silent and some of the officers chuckle. Their commander stands up, and makes his way out of the room, all the rest following him. You can hear, all of them, even the man in charge, start to laugh loudly as they leave the room. This whole apparently being an elaborate jest.

You toss a chug of wine across the room and it shatters against a wall.
>>
You spent the next few hours sitting alone in the empty hall, your arms clutching your hair and your eyes wide open, tears dropping down from them. Eventually, Roggo comes over and places a full jug in front of you and places a hand on your shoulder.
“One day, I fight the Champion of Meereen. He beat me. Very easy. I am weak, slow, stupid. But he does not kill me. Instead he pisses on my face as I was in the sand, wounded and bleeding. It was the Great Games, the whole city saw, the whole city laughed.”
He sits down in front of you and grabs some leftover duck as you take a drink from the offered jug.
“For such a shame, my Master took away women from me for 3 months. For the next year I train. I grow strong, I grow fast, I learn to read the eyes. The next Great Games I fight him again, I beat him. I do not piss on him. I slit his throat. I rip out his heart.” He makes a clutching gesture with one hand towards your own chest.
“That day, all those who laugh a year ago, cheer.”
He bites into the duck and chews for a while, once he finishes eating he continues.
“They piss on you because you are weak. Remember it. Become strong. Rip out their heart.”
>>
Over the following week you gather your composure and try to think of a different way forward.

You learn that the Captain of the Second Sons has stolen the payment the company was given in advance by Myr and has escaped with it to Braavos, the company is in mad disarray as there is no way that Myr is going to pay the mercenaries again, and the soldiers can’t really do anything about it as the Golden Company, on good terms with their employer, has some twenty times their number and better equipment and discipline to boot. There is frustration in the camp as they both need to choose a new Captain and find a way to earn some money, as Myr already payed them and expects to do what they were hired for. You compare the exchange rate with the street money lenders, talk about sellsword rates with the city officials, and eventually conclude that you could pay out the entirety of the Second Sons, for a month, and it would cost you all that you have.
You are not sure of it, but this would perhaps be enough for them to elect you as their Captain.(you would still have to convince them to take the deal) You would then have a month to get another contract with Myr, perhaps using the magistrate that Jaenara told you about, to earn some of your money back and have enough to pay off the men for another month.


Alternatively, you could start your own company. The city is filled to brim not only with enlisted sellswords, but also with those that wish to do so. Either because they are new to the mercenary life or because their old company either shattered or they left it for some personal reason. Since the Seconds Sons have no money to recruit with, and the Golden Company is very, very picky there is a fair amount of men to choose from. Starting a new company would be cheaper, in absolute terms, but you would lack the experience and cohesion of the Second Sons, on the other hand the company could be legally framed as your very own possession and everything it owns would be yours, rather than the communal property of the entity, as it is with most other Free Companies.
>>
Which one will it be?
>Try to score the leadership of the second sons
>Start your own Company.
(This is all incharacter info but noted down here for better clarity, also note that the main unit of “warfare” in the system is a unit of 100 men)

(The Second Sons have some 500 men, the very minimum you would have to promise the company to make you captain is your entire 1000 gold, this would only cover it for a month’s wages for all the men and make you an equal member of the organization, the men in the second sons would be more experienced than the alternative, the company has an established command and officer structure within which you have to work with – an important note – since the circumstances of you potentially becoming Captain you would have to manage to win the respect of the more war hardened officers in some way or they would make your life troublesome, despite the current embarrassment the Second Sons are an old name that commands some respect, the Second Company doesn’t have the best discipline and order in the world – this will be hard to change given how established it is, basically you will start stronger but will be bound by the company culture and tradition )


(If you start your own company you can manage to recruit at most 200 men, the cost range of starting the company would go from 500-1000 depending on your choice, this would include the necessary logistical purchases such as tents, ratios, maybe animals etc. as well as the wages of your 200 men for two months, all the things purchased, other than, naturally, the men and their private possession, would be legally owned by you, the men in a new company would be less experienced than those in the second sons, there would be no established command structure and the organizational future would be up to you – as it is a new company brought together by you, nobody will oppose you in such matters, new free companies raise by the day, you would have to prove yourself as a relevant force before people take you too seriously, men come with their own basic(but not uniform) equipment – if you decide to mass purchase any gear for them during company creation this will technically be owned by you like the tents, etc., everything about how the company functions will be up to you from the start, basically you will start weaker but have more molding choice.)
>>
>>2170866
>start your own company
Use the connection to help start ourselves up
>>
>>2170866
>Start your own company
It'll be more work, but then again taking back all of our own lands was never going to be easy anyway.
>>
>>2170866
>Start your own Company.
>>
>>2170866
>>Start your own Company.
>>
>>2170866
>Try to score the leadership of the second sons
WE'RE a Second Son! We'll fit right in!
>>
>>2170866
>>Start your own Company.
>>
>>2170866
>Start your own Company.
>>
>>2170886
>>2170890
>>2170901
>>2170922
>>2170987
>>2171005
>>2171015
Going with Start your own Company.
I am going to write up the narrative and then also the system stuff to slightly expand on the stuff in the rulebook so it feels a bit more flavorful and still remains functional within the main system. I will most likely post up the narrative of the gathering and then several choice posts about the recruitment and initial organization of the company all at once where you guys will be able to choose from different categories over night and probably up to tomorrow afternoon.
>>
>>2171084
Time to bring roman discipline/command structures.

Into westeros.
>>
>>2171089
To expand upon that.

https://en.wikipedia.org/wiki/Pilum

There's a lack of pilums being used in westerosi combat. But they still use a lot of shield maneuvres. Thus making the pilums highly effective.
>>
We need mythos for our company, something to inspire awe in potential recruits and maybe fear in enemies.
>>
How about West Wind Riders, a cavalry based company? It can have the pilums, as well as charging and scouting capabilities.
>>
>>2171178
Nevermind about the name, the West Wind blows from West to East.

How about Sunset Riders?
>>
>>2171189
That's not too bad, since we're riding toward the Sunset with the aim of conquering it.
>>
>>2171189
I like that idea. I think our company should be on the smaller end but more picky. We can pull from veteran sellswords and promising new recruits. The goal would be to eventually have something akin to the quality of the Golden Company, just on a smaller, close-knit scale. Some of the sellswords in our company could even eventually become our first Kingsguard.
>>
I kind of like taking the name beggar king in stride
Maybe use it as our actual title?
Viserys the beggar, known from westeros to essos for his great wealth
Founder of the sunset riders and resteror of the targaryen dyansty
>>
>>2171220
Knockoff Kingsguard/Bootleg Bloodriders!
>>
>>2171235
>Sunset Striders
you're a poet and you don't even know it

Wait a sec, that name reminds me of an other prince from a fantasy universe who sells out and gets the short end of life...
>>
Do we exclusively want horses in the company or can other things (elephants, camels, dragons) go in it too?
>>
>>2171256
A calv company would be a dumb idea because of the in universe OPness of the dothraki
>>
>>2171267
No sellsword company with heads on their shoulders go against Dothraki.
>>
Small change of plans.

I will mostly post up the choice posts today with minor like flavour narrative to them and leave the full narrative of the recruitment and formation for tomorrow based on what you guys pick.

It's actually taking more time than I thought and I was hijacked from my word-doc by real life for a while so I don't think I would manage to write out both to a reasonable level of quality.
>>
Hey, what if in addition to pilums and spears, we also used torches in combat? Like, lighting houses on fire and junk.
>>
>>2171297
That's fine senpai.
>>
>>2171286
Yeah
So why wouldn't the cities hire dothraki if they want horses so bad
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>>2171343
They rape the city and burn the women
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>>2171235
"Never forget what you are. The rest of the world will not. Wear it like armor, and it can never be used to hurt you."

I am a big fan of this idea, but it ought to extend to our plucky new mercenary company. We ought to appeal to outsiders, exiles, and those who fell through the cracks of society. Perhaps they did not fall so far as us, but their falls mirror ours. Simply call ourselves what we are... the Beggar King's Company.
>>
>mfw all these people want us/Danny to marry someone to secure an alliance.
It's like you cucks don't even Targaryen.
>>
>>2171493
I'm not really into that. I just want us to create our power from nothing and then take our lands. Marriage for alliances are too shady, and we'll probably either get poisoned or kill them off anyway.
>>
We gotta get a Hot Dornish Wife
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>>2171578
A Dayne?
>>
>>2171493
and how did that turn out for them?
>>
>>2170675
>Here's the char sheet once again
We aren't fluent in High Valyrian? Wouldn't we have learnt it as a child?
>>
>>2171635
High Valyrian is the extinct language of the Valyrian Freehlold spoken only by a very small subset of people.
Something like Latin today.

Our native language is Westerosi and we learned Bastard Valyrian and her dialects as we were traveling through the free cities

update soontm
>>
It's looks certain that our company will be a cavalry one, but can we afford 200 horses at the moment? Even then? What will our gimmick be?
The Sunset Striders ride on the hot desert sun, with crystals reflecting the fire that burns in the skies and the fire that burns in our hearts (would go well if we went R'hlloraboos)?
The horse types?
Horse archers?
Horse skirmishers?
Knights?
Light cavalry?
What's our start and our endgame as a mercenary company
>>
>>2171189
>Sunset Riders
House Malroy anybody?
>>
>>2171705
Why horses.

Fellas, horses are so 210%

Archers and infantry
>>
So we mount and blade now ?
>>
Being a cavalry company would be really fucking hard
I say we go full package deal
Calvary, navy, seige equipment,foot soldiers, westerosi style knights, maybe some essosi special troops
Excipt for dothraki
Fucking savages
>>
>>2171770
With a bit more overall focus on political intrigue and mystery, but yes. We will see where this goes, I'm not entirely sure myself tbqh.
>>
>>2171752
Well horses are really effective most of the time and if our early sellswords became really good, we'd have a nice backbone for our future army

>>2171774
I don't think we can atm
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>>2171788
So we go with normal mercenary shit for now
A fucking horse for every man will go real bad real quick
>>
>>2171825
>A fucking horse for every man will go real bad real quick
In what way?
We're not dealing with castles or mountains yet
What I propose is pretty basic infantry (with some skirmishing capabilities) that will eventually evolve into a light cavalry force by the time we make some cash and add more troops, that will eventually evolve into a kind of a cataphract force capable of short range skirmishes and quick charging maneuvres
>>
Cav is expensive to maintain, and also much easier to lose, due to cav units being 20 guys instead of 100. Infantry is more reliable and cheap, maybe augmented with some guerrilla, scout types.
>>
>>2171888
>cav units being 20 guys instead of 100.
I reworked this because a 20 men unit/company triggered me. Cav is now also 100 men.

Posts coming up soon, just writing up some flavor now.
>>
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Well, here we go.
It's gonna be several posts.

Units work much like characters in that they have the main abilities from which they derive their secondary stats that are used in combat the same way it is for characters. All units start at a default of two in each attribute. Your units(all of them) do as well. This increases as they gain experience. The unit type(The homebrewed bit) then adds additional flat bonuses to the derived statistics, either at all times or in certain situations. These do not have exact value set in stone just yet because I need to reconsider the balance and stuff, however choose with the premise that each unit types serves roughly the premise that they are intended for and the bonus values is balanced and represents this. More unit types exist in the world as a whole and you might be able to encounter, or develop, other types in future, but for the starts these are your options.


You start with a single unit of spearmen included in your initial cost of 400 Gold(600 left) and then are able to choose one of these options for your additional unit purchase. The initial cost also includes a suit of padding and mail armor for Viserys as well as a personal horse for every named character. Once again, you only get one additional choice from these right now. Expect similar prices in the future.

>Spearmen. The most common type of a unit. The shielded spearman has been the standard of warfare for centuries. Armored in padded clothing(free)

>Axemen. Wearing mail with padding underneath these men use their shields and the momentum of their axes to wreak havoc in close quarters. [150]

>Swordmen. Though every sellsword has his sword ready as a sidearm these men are skilled and brave enough to use the weapon to it’s full potential in a unified formation. They wear heavy plated mail and carry large shields. [200]

>Polearms. These brave, or foolish, men clad in padding and mail abandon the shield in favour of greater reach and the ability to better endure the wrath of cavalry. They are armed with an assortment of halberds and other polearms* [150]
>Archers. Light Padding. Arrows. [100]

>Crossbow. Light Padding, and armour piercing bolts. [150]

>Light Cavalry. Armed with spears and an assortment of sidearms these lightly armored men ride fast warhorses and make way along the battlefield as they please. [200]

>Heavy Cavalry. Wearing plated mail and bearing sturdy spears and individually every sidearm from a sword to a mace, these men on their heavy warhorses are only a step below the unstoppable Westerosi knights clad in full plate. [450]

>Light Cavalry + Purchase Mounts for your initial spear unit to turn them into Light Cavalry 400

*(they are not really pikemen proper)
>>
>>2172083
Notable members.
Most of your company are ordinary sellswords whose main defining characteristic is the way they like their meat and their women. However, there are a few amongst those that signed up which stand up the crowd.

(Choose four, unchosen might appear elsewhere, or they might not.)

>The Maester. On the run for plagiarizing and murder(to hide the former) the Reachman has only recently arrived in the free cities and lack desperation has driven him to seek out the life of a mercenary. He is not much use in battle, but he knows no match in medicine, stewardship, and engineering. He even swears fealty in proper Westerosi fashion and all.

>The whore who never gets sick. Not entirely a member of your company, this woman is the most popular of all the camp followers. She never gets sick, nor pregnant, and she is even able to use her ointments and herbs to help others that do. Some of the men whisper that she is a witch, but they don’t complain when they never get the shits anymore.

>The escaped slave. From Norvos, the man was trained by the bearded priests to become a simple-minded, axe-wedded bodyguard. He didn’t fancy that life so he broke his vow, killed his master, and ran south. When not in formation he wields a great longaxe. He also has a large, bushy, red dyed beard and is fervent follower of R’hllor. Just hide him if you are ever in Norvos.

>The Bravo. A Myr native, he killed the wrong person during a street peacocking, and so he would rather get a move on. Not technically a criminal, but he is not welcome home. He is not too capable of a soldier when fighting in formation, but his duelling skills are quite something to behold. A good Cyvasse companion as well.

>The Sergeant. A middle-aged man with years of experience as a soldier and a sellsword. He knows how to lead men to follow his commander’s order both in battle and in camp, just don’t expect to come with grand plans or to slaughter a dozen men by himself.

>The refined savage. A dothraki. He has all the stereotypical basics, best on a horse, good with an arakh, whip or a bow, long hair, throaty accent. He, however, enjoys art and high culture. He once rode all the way to Braavos just to see a famous play and riped out a man’s tongue because he accused him of not being able to comprehend the dactyls of old Valyrian poems.
>>
>>2172086
>The savage. He doesn’t speak any Valyrian, instead he barks in a rough version of Westerosi. He claims to come from North of the Wall, and his unrefined behavior and amazement with near anything seems to confirm the claim. He is a burly and strong man, not, yet hopefully, quite disciplined to properly fight in formation, but Gods protect the man that he finds himself faced with his mighty blows.

>The man with the blue lips. Qarth he smiles softly. He is slightly unnerving, but follows orders well, can fall into any rank and is not bad with a sword either. He speaks high Valyrian and beats you in Cyvasse almost half the time. Just don’t drink the purple thing he brews in his tent.

>The boy. No older than fourteen, and already a somewhat bloodied sellsword, this orphan preferred to risk his life on the fields of the disputed lands rather than risk his hands being a cutpurse in Pentos. He has grit and even though his small size makes fighting in rank with men twice his age somewhat awkward he tries his hardest to be help and not hindrance. The most surprising thing is that he is usually successful.

>The Tiger. A Valyrian man with wild, red, white and black tattoos all over his arms and torso. An experienced mercenary who just left the Second Sons because of a “filthy, Braavosi dog” being elected Captain. He is a capable fighter both in formation and on his own, and has a fair understanding of military strategy and organization as well.

>The Skald. Inspiration is the rarest commodity in the world, so this, poor, Braavosi man is forced to travel the world and risk his own life in the heat of battle to find ample material for his songs. He is functional as a soldier and his tunes cheer up the men for the most part. He is impressed with your tale and wants to immortalize your struggle in an epic poem. Sometimes it gets a bit annoying.

>The exiled claimant. Like you, but from Qohor. Well, claimant is perhaps the wrong word. He escaped being a blood sacrifice to the Black Goat and insists that the drawn lot was rigged, and it was another noble-boy that was meant to sacrificed. He dreams of one day returning to the city. He wears thin, but solid plate infused with a rich hue of forest green. He also has a long dagger made of Valyrian steel with a handle from Dragonbone. He will not part with either. Attempting to rob him of them is also not a good idea. Killing him for them is even worse.
>>
>>2172092
A mercenary company is not all soldiers, it is also a complex system of logistic and organization. The men of the free companies live either on the field, in a tavern, or in the camp. The features of the camp are thus an important consideration

Baggage animals – the beasts responsible for ensuring that your wagons and supply train are in good and timely order.

>Camels – A rare, and thus prestigious, foreign beast, they are capable of travelling great distances and have unparalleled endurance that no environment can best. Unfortunately, they are also quite expensive [ Cost 75 Gold]
>Horses – The standard beast of burden, it costs a fair amount, but does what needs be done. [50 gold]
>Mules – Functional beasts, cheap as well. [30 Gold]

Tents – The mobiles homes of your men.
>Cheap functional tents. Your men won’t cherish staying in these, but they will do the job, and so they won’t mind either. [30 Gold]
>Comfortable military tents. Crafted by artisans for use by soldiers and mercenaries on long and arduous campaigns these tents offer greater comfort and protection from the elements as well as some minor furniture [ 50 Gold]
>Comfortable military tents for you men, and a grand adorned commander’s tent for yourself, comes with fine furniture, a tapestry, a war table, a rug, and a wooden Cyvasse board – the pieces, at least, are from Ivory. [75 Gold]

Camp followers - The camp includes more than just the soldiers themselves.

>Entrepreneurial whores. The world’s oldest and most widespread profession, some whores prefer the excitement of travelling life to the boring comfort of the brother and the embrace and coin of soldiers more than those of pampered merchants. Their company is free, but impossible to truly get rid of. [Free, is present with all other choices as well, they are everywhere, even the Golden Company has some]
>Personal servants. You are a king after all, you need this. You really do! An assortment of trained servants who, in a world of active slavery, are cherished for the skill and expertise in their field, as well as their own free desire to pursue the servile professions. Includes a somewhat skilled chef, steward, a Valet, two burly manservants, and a man skilled with animal care. They cost wages(included in the steep initial cost for abstraction purposes) [75 gold]
>Personal slaves. You are in Essos after all. Much like the above, except they are all much less skilled in what they do, and don’t want to be there in the first place. Includes two personal pleasure slaves on top of it as well if you do not wish to share the whores with your men. Not looked upon favourably by some ex-slaves and the entirety of Westeros. Also, avoid going to Braavos. [50 gold]
Generally, the more people you have in your camp the less likely you want to give your enemies a chance to raid it.
>>
>>2172098
At long last, the name.

>The Sunset Striders
>The Kingsguard
>The Dragon's Wings
>The Beggar's Sword
>Other


(Hopefully this is not too overwhelming, banal pseudo-chargen lol. I promise we go straight to stuff happening after we finish up the details of the company

An intuitive note: ranged units are quite defenseless in close quarters while other units are unable to cause harm at range, I might expand upon skirmishers and mixed sidearms units in the future i just didn't want to bog it down further at the start

A note on recruitment: men sign up with the free companies on a regular basis, for abstraction purposes this steady flow is enough to cover all but the most unusual combat losses, and larger recruitment is only possible if you station at large city for a longer while or if a nearby mercenary company is shattered – even if it was by you – or if you are passing through a place like Myr where men are massing for war)
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>>2172083
I'm thinking crossbowmen.
That way if we face off against any scary infantry, like swordsmen or axemen, that the spears can't handle, the crossbows will be perfect to even those odds.
>>
>>2172086
>>2172092

The Maester, The Whore, the Escaped Slave, The Exiled Claimant
>>
>>2172098
Horses
Comfy Military Tents (nothing special for us... yet)
Personal Servants
>>
>>2172121
The Beggar's Swords
>>
>>2172083
Units:
>Swordmen. Though every sellsword has his sword ready as a sidearm these men are skilled and brave enough to use the weapon to it’s full potential in a unified formation. They wear heavy plated mail and carry large shields. [200]

Light cav is for scouting and skirmishing only, not much glory there - and the heavy cav wouldn't work in concert with a unit of spearmen. So a heavy core of swordsmen backed up by a few units of spearmen and crossbowmen should be our goal.

Notable members:
>The Maester
>The Sergeant
>The Tiger
>The Skald
The healer / tutor, the military vet, the wild card and the propogandist.

An excellent core group of advisors

Company:
>Horses [50]
>Comfortable military tents [50]
>Camp whores [Free]
>Personal servants [75]

While probably not the smartest / most pragmatic decision, I think it's quite in character.

Company name:
>The Dragon's Wings

Remaining gold = 225
>>
>>2172083
damn shame we don't have any proper hoplites or infantry formations. Then again we can't afford heavy infantry atm either.

So I am going to assume we use barbaric strategies to start. So skirmishers, light infantry, and light horsemen(flankers).

It's cheap and they won't be that disciplined but it should get the job done, but given time I am confident we can beat some discipline into the men create some hoplites. They are the cheapest option but require lots of training.

>Crossbow. Light Padding, and armour piercing bolts. [150]

given current restraints, we need cover fire and the ability to deal with heavier troops. The only problem is we don't have any flankers and if we get flanked we are dead meat. Expect heavy casualties even in 'optimum' fighting conditions of parking our troops on a hill.

>The Maester. On the run for plagiarizing and murder(to hide the former) the Reachman has only recently arrived in the free cities and lack desperation has driven him to seek out the life of a mercenary. He is not much use in battle, but he knows no match in medicine, stewardship, and engineering. He even swears fealty in proper Westerosi fashion and all.
Best adviser and Chief Doctor option.

>The Sergeant. A middle-aged man with years of experience as a soldier and a sellsword. He knows how to lead men to follow his commander’s order both in battle and in camp, just don’t expect to come with grand plans or to slaughter a dozen men by himself.

Hello, experienced veteran who knows how to run things for our inexperienced character.

>The refined savage. A dothraki. He has all the stereotypical basics, best on a horse, good with an arakh, whip or a bow, long hair, throaty accent. He, however, enjoys art and high culture. He once rode all the way to Braavos just to see a famous play and riped out a man’s tongue because he accused him of not being able to comprehend the dactyls of old Valyrian poems.

Hello ability to train horse archers. Combine that with heavy calvary Knights and we get to unlock Cataphracts.

>The exiled claimant. Like you, but from Qohor. Well, claimant is perhaps the wrong word. He escaped being a blood sacrifice to the Black Goat and insists that the drawn lot was rigged, and it was another noble-boy that was meant to sacrificed. He dreams of one day returning to the city. He wears thin, but solid plate infused with a rich hue of forest green. He also has a long dagger made of Valyrian steel with a handle from Dragonbone. He will not part with either. Attempting to rob him of them is also not a good idea. Killing him for them is even worse.

Someone in an oddly similar situation to us who will one day prove a vital ally if we support each other's claims.
>>
>>2172086
The skald
The maester
The tiger
Either the whore, the sergeant or the boy
The most important aspect of our lieutenants is how much the impre the rest of the troops, individual combat prowess is good but secondary to that (especially when we've got our bloodrider by our side)
Tiger seems great, especially if we need someone who can lead forces away from the main force
>>
>>2172137
You want a slave bodyguard who killed his former master...?
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>>2172168
>Mules – Functional beasts, cheap as well. [30 Gold]

>Comfortable military tents. Crafted by artisans for use by soldiers and mercenaries on long and arduous campaigns these tents offer greater comfort and protection from the elements as well as some minor furniture [ 50 Gold]

>Personal servants. You are a king after all, you need this. You really do! An assortment of trained servants who, in a world of active slavery, are cherished for the skill and expertise in their field, as well as their own free desire to pursue the servile professions. Includes a somewhat skilled chef, steward, a Valet, two burly manservants, and a man skilled with animal care. They cost wages(included in the steep initial cost for abstraction purposes) [75 gold]

the total cost of purchases 355 gold.
>>
>>2172083
>Swordsmen (For full on shield roman tactics in the future)
>The Whore (Seems like a really useful person)
>The Sergeant (Someone needs to whip these people in to shape)
>The boy (I want a protégée)
>The refined savage (We need muscle in addition to our former slave friend)
>Horses
>Comfortable military tents
>Personal Servants (Only if we are required to vote for this option. I just want to avoid the slaves and whores. They sound like more trouble than they are worth)

>Name: The Beggars Sword (Or any similar variant. Owning the name we have been given sounds like an awesome idea.)
>>
>>2172174
Yup. His last master was probably shit. Hopefully we won't be shit, and if we have a good relationship with him, maybe he'll let us know if we start getting shit (like by going too targ mad).
>>
Just to make sure, I will select the choices from each sections that get the most individual votes total.

>>2172195
Whores are a given regardless. You can just vote for them to not waste any gold on the other choices if you don't want the servant.
>>
>>2172223
Thanks. Changing from servants to just whores then.>>2172195
>>
>>2172121
>swordsmen
>maester, Whore,tiger,sergant
>mules
>comfortable military camps for men
>personal servant
>Sunset strider or beggars sword
If we chose strider than comman chain can be called the beggars court
>>
>>2172083
Units:
>Polearms
Nothing like them for countering cavalry, & they're nice and cheap.

Named minions:
>The master
A good medic is essential, even if he is a sociopathic plagiarist.
>The whore
Keeps others from getting sick? Sold! (Remember; throughout most of history more soldiers died of illness than combat) also; saves on having to take normal whores.
>The sergeant
Good N.C.O.s are the backbone of any army; if I could vote for one minion twice it would be him.
>The exiled claimant
Birds of a feather and all that.

Baggage animals:
>Camels
Good logistics can make all the difference; splashing the cash in this area now could save us a world of bother later on.
Tents:
>Comfortable tents [50 gold]
No need to go overboard, but let's not skimp on them, either.

Camp followers:
>Servants
We're a king, let's start acting like it.

Name:
>Sunset Striders
I thought we'd kind of already decided on this? Regardless; I like the symbolism.
>>
>>2172083
>>Crossbow. Light Padding, and armour piercing bolts. [150]

>>The Maester. On the run for plagiarizing and murder(to hide the former) the Reachman has only recently arrived in the free cities and lack desperation has driven him to seek out the life of a mercenary. He is not much use in battle, but he knows no match in medicine, stewardship, and engineering. He even swears fealty in proper Westerosi fashion and all.

>>The Sergeant. A middle-aged man with years of experience as a soldier and a sellsword. He knows how to lead men to follow his commander’s order both in battle and in camp, just don’t expect to come with grand plans or to slaughter a dozen men by himself.

>>The savage. He doesn’t speak any Valyrian, instead he barks in a rough version of Westerosi. He claims to come from North of the Wall, and his unrefined behavior and amazement with near anything seems to confirm the claim. He is a burly and strong man, not, yet hopefully, quite disciplined to properly fight in formation, but Gods protect the man that he finds himself faced with his mighty blows.

>>The exiled claimant. Like you, but from Qohor. Well, claimant is perhaps the wrong word. He escaped being a blood sacrifice to the Black Goat and insists that the drawn lot was rigged, and it was another noble-boy that was meant to sacrificed. He dreams of one day returning to the city. He wears thin, but solid plate infused with a rich hue of forest green. He also has a long dagger made of Valyrian steel with a handle from Dragonbone. He will not part with either. Attempting to rob him of them is also not a good idea. Killing him for them is even worse.

>>Horses – The standard beast of burden, it costs a fair amount, but does what needs be done. [50 gold]

>>Comfortable military tents for you men, and a grand adorned commander’s tent for yourself, comes with fine furniture, a tapestry, a war table, a rug, and a wooden Cyvasse board – the pieces, at least, are from Ivory. [75 Gold]

>>Entrepreneurial whores. The world’s oldest and most widespread profession, some whores prefer the excitement of travelling life to the boring comfort of the brother and the embrace and coin of soldiers more than those of pampered merchants. Their company is free, but impossible to truly get rid of. [Free, is present with all other choices as well, they are everywhere, even the Golden Company has some]
>>Personal servants. You are a king after all, you need this. You really do! An assortment of trained servants who, in a world of active slavery, are cherished for the skill and expertise in their field, as well as their own free desire to pursue the servile professions. Includes a somewhat skilled chef, steward, a Valet, two burly manservants, and a man skilled with animal care. They cost wages(included in the steep initial cost for abstraction purposes) [75 gold]

>>The Beggar's Swords
>>
Don't really care about the rest.

I want the master, the seargent, the tiger and whoever else
>>
I'm ok with most options, but Sunset Striders is our name
>>
Still don’t know what unit type would be best but
>Maester, Sergeant, Refined Savage, Tiger
Equipment also still up in the air
>Sunset Striders
>>
>>2172534
Upon further review, I’m thinking
>Mules
The best pack animal and the cheapest too
>Comfortable tents
Don’t care if we get the command tent option or not. The second one is more befitting of a king but if we decide to get a more expensive unit, we might have to go with the second one.
>Servants
Any king needs them, and they will be useful for many, many things
>>
I'm not entirely sure about the precise troop mix but I defs think a unit of Xbows would be worth it. As the anon said, we need something to handle armoured forces at range since I don't think pur infantry will be enough.
Ranged troops also make us a viable defender of castles or high ground.

Other choices
>Mules
>Comfy tents, no commanders suite
>Personal servants

>Maester
>Tiger
>Skald
>Whore
>>
>>2172571

I think maybe we should work towards pole arms and crossbows in the future, seems that they would work together pretty well.
>>
>>2172121
>>2171239 here,
Sunset Striders pls!
>>
>>2172183
Just realized I forgot to vote for a name...

>The Sunset Striders

Our Retinue shall be nicknamed the Beggared King's Court. Not sure if we should also call our Command Chain that or something else.

>>2172586
Normally I would agree but the QM said halberdiers isn't an option. Meaning we can't pull a Swiss-styled Halberdiers and Crossbowmen approach.

But I figure if we beat enough discipline into our spearmen we can maybe squeeze out some proper hoplites on the cheap.

>>2172534
It's honestly a tough choice because we only get 1 and no matter what we choose the mercenary company will be forced to have a very glaring weakness because of it.
>>
>>2172083
Lets go for crossbows for now, and then we can get pikemen later and go full Rhodok.
>>2172086
>The Maester
>The Segeant
>The whore
>The Skald
>>2172098
>Mules
>Comfortable Military tents
>Personal servants
>>
>>2172604
I feel like the best general composition would be swordsmen and archers/xbowmen, but we have to start with spearmen so spears+xbows is probably the next best option.
>>
>>2172604
>Normally I would agree but the QM said halberdiers isn't an option.

>>2172083
>They are armed with an assortment of halberds and other polearms

?
>>
I think the Tiger and the Skald are really underrated options
Tiger
Can command troops independent from us if we want try a flanking maneuver
Sounds like a decent individual combatant to back up Roggo in a '20 good men' scenario
Likely has some experience re organisation, logistics and training

For the Skald
Can inspire our troops in battle a la Men of Harlech
Marching songs on the move
Inspirational propaganda to attract more recruits and better jobs
Diplomatic advatage from having him play to our 'court' should we be negotiating with potential allies, foes or employers

Those plys the naester and whore for the medical benefits would be great.

Thinking generally about unit types, we dont just want a good army, we a good merc force, we need to think about business and hiring advantages. Now where this takes us I'm not sure. Do we want generalists who will be hired often or experts in a particular niche most merc cohorts might be lacking in?

At the moment I think spearment and crossbowmen would be a good starting force with the eventual goal of moving to large armoured pike+crossbow units. Maybe get a unit of engineers+scorpions and position our forces as THE choice to hold a line.
And while I dont want to copy Danys rise to mediocrity - her tactic of buying all the Unsullied in the city then turning on the masters was a great move. We'd need bait to buy them all with either dragons if we can get them or offering up Dany otherwise
>>
>>2172623
Shit meant pikemen, not Halberdiers. Got the words mixed up.

Basically, what I said still stands we can't do the pike and crossbow approach of the Swiss sadly.

>>2172607
spearmen are simple and cheap but they suck if we can't instill Discipline. With enough discipline they won't break rank or create an opening to exploit. Skill isn't a necessity with spears but discipline is.

But we are talking mercs here of all things. So no fucking wonder we got them for free. Little better than peasant rabble.

>>2172770
The greatest weakness of Essosi forces is their lack of discipline. Westeros can into Shields and Knights.

There USED to be a force that actually had good infantry until they got fucked by dragons.

So all we have to do is introduce disciplined troop strategies.

Beat discipline into our spearmen and turn them into Hoplites.

Beat discipline into our Polearms and turn them into meatgrinders.

Beat discipline into our axemen and turn them into shock infantry to break defensive formations hiding behind their shields with their axes.

Beat discipline into our swordsman and turn them into reliable Romanesque infantry blocks.

Beat discipline into our heavy cavalry to turn them into psuedo Knights.

Beat discipline into our Light Cavalry turning them into horse archers and outriders who specialize in speed over power.

Beat discipline into our crossbowmen. They should be our snipers. Sniping enemy officers and their most elite(heavily armored) troops.

Beat discipline into our archers and create arrow rains on command. Show the Dothraki what happens when you don't wear armor when facing arrow rain. Even irl nomadic horse archers knew the importance of armor. Doesn't matter how great your aim is when your enemy is using longbows with much greater range and you can't survive long enough to close in on them.

Sadly this all literally hinges on beating the mercs we get into something serviceable and most importantly disciplined. By the time we return to Westeros Robert will be long shitting himself out of sheer terror. Show them we don't need dragons to conquer Westeros just like the Andals.
>>
>>2172801
Polearms are objectively superior to swords or spears though. Hoplites are terrible really.

Trying to be super special elite at everything isn't such a great idea I'd say. We need to focus on a foundation.

>>2172770
spear<polearm<pike/polearm and crossbow focus would be pretty choice I think. You don't want to entirely throw away halberds and such as they're great at working as support for pikes.

Having some sort of engineering/siege element is something to be looked into as well I agree. I should imagine it would be very expensive to put together and maintain though. I could dig getting elephants as well, because elephants.

I'd rather avoid the Dany route entirely myself.
>>
>>2172912
I agree. We need a foundation for a profitable free company, not lofty ambitions of army. you gotta crawl before you walk, and
>>2172801
is talking about running.
>>
>>2172912
>Having some sort of engineering/siege element is something to be looked into as well I agree. I should imagine it would be very expensive to put together and maintain though. I could dig getting elephants as well, because elephants.
IIRC, thinking back to the other ASOIAF quests, 1 scorpion is 1 wealth of 200 gold (if QM is using the same exchange rate) and that's the cheapest warmachine available. I forgot how poor we are in this quest.
The unit itself shouldn't be too expensive, certainly cheaper than cav - On their own engineers provide bonuses for digging-in with Roman camp-style field fortifications which I love, and should be good sappers on the offense. But you need warmachines for them to really be worthwhile and I don't think that's affordable atm. Maybe in the distant future.
>>
First Step: Profit
Second Step: Win
Third Step: Profit!
Fourth Step: WIN!
>>
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>>2173002
>>
Seriously though. Take the Tiger
>>
>>2172083

>Axemen. Wearing mail with padding underneath these men use their shields and the momentum of their axes to wreak havoc in close quarters. [150]

>The Maester. On the run for plagiarizing and murder(to hide the former) the Reachman has only recently arrived in the free cities and lack desperation has driven him to seek out the life of a mercenary. He is not much use in battle, but he knows no match in medicine, stewardship, and engineering. He even swears fealty in proper Westerosi fashion and all.

>The Skald. Inspiration is the rarest commodity in the world, so this, poor, Braavosi man is forced to travel the world and risk his own life in the heat of battle to find ample material for his songs. He is functional as a soldier and his tunes cheer up the men for the most part. He is impressed with your tale and wants to immortalize your struggle in an epic poem. Sometimes it gets a bit annoying.

>The Sergeant. A middle-aged man with years of experience as a soldier and a sellsword. He knows how to lead men to follow his commander’s order both in battle and in camp, just don’t expect to come with grand plans or to slaughter a dozen men by himself.

>The exiled claimant. Like you, but from Qohor. Well, claimant is perhaps the wrong word. He escaped being a blood sacrifice to the Black Goat and insists that the drawn lot was rigged, and it was another noble-boy that was meant to sacrificed. He dreams of one day returning to the city. He wears thin, but solid plate infused with a rich hue of forest green. He also has a long dagger made of Valyrian steel with a handle from Dragonbone. He will not part with either. Attempting to rob him of them is also not a good idea. Killing him for them is even worse.


>Entrepreneurial whores. The world’s oldest and most widespread profession, some whores prefer the excitement of travelling life to the boring comfort of the brother and the embrace and coin of soldiers more than those of pampered merchants. Their company is free, but impossible to truly get rid of. [Free, is present with all other choices as well, they are everywhere, even the Golden Company has some]

>Personal servants. You are a king after all, you need this. You really do! An assortment of trained servants who, in a world of active slavery, are cherished for the skill and expertise in their field, as well as their own free desire to pursue the servile professions. Includes a somewhat skilled chef, steward, a Valet, two burly manservants, and a man skilled with animal care. They cost wages(included in the steep initial cost for abstraction purposes) [75 gold]

>Horses – The standard beast of burden, it costs a fair amount, but does what needs be done. [50 gold]

>Comfortable military tents. Crafted by artisans for use by soldiers and mercenaries on long and arduous campaigns these tents offer greater comfort and protection from the elements as well as some minor furniture [ 50 Gold]

Gold left: 275
>>
Awake.

Will let this run a few hours into the afternoon to see if anyone else wants to chip in and then write it up.
>>
>>2173783
Merry Christmas from New Zealand
>>
>>2173812
Our eastern state needs to learn patience
>>
Units:

>Xbows
>>2172125
>>2172168
>>2172388
>>2172571 - ?
>>2172606

>Swords
>>2172163
>>2172195
>>2172275

>Poles
>>2172364

Axes:
>>2173576

I guess crossbows it is.

Also to like make it clear for future stuff, Polearm units are indented to just be a cav "counter" because like randomly inventing full on pike/polearm infantry units of the Renaissance and pseudo-tercios with crossbows breaks my verisimilitude with the setting.

Asoiaf on its own is kinda weird military wise, it's like a bizarre mixture of things from late antiquity to late medieval with just random anachronistic changes splattered around. Because of this I think it's best if, when thinking about unit recruitment and use, refer to my unit table above(which I will probs like expand later on and play with to make it more fun) rather than like your own ideas on how military units and tactics should work and develop. It's also better to think about them with this mutual point of reference because genuine understanding of historical warfare fluctuates wildly between different anons(and myself) and the semi-historicity of asoiaf just makes it a clusterfuck to try and rigorously think about, and I really don't want to deal with that.

The unit-types table is somewhat of a vaguely functional video-game logic thing, but it imo beats the book where you are offered nondescript "Infantry", "Cavalry", "Archers" "Mercenaries(?)", "Criminals(??)". It offers more choice, flavour, and personality without being entirely just hand-waved refluffling with 0 mechanical impact.

So like when you see a unit in the table have a - against everyone and a ++ against cav the general idea should be to think about placing them at your flanks if you are worried about being flanked or have them be behind archers so they can hide behind them if they get charged, and not to think about 15th century Billhook infantry.

I hope this is not too harsh, I just think that if this is kept in mind by all it will make the quest both more fun for everyone, and easier to manage for me.


Stuff: I think comfy tents and servants win clearly and if I count right mules and horses go even, so I might just get the average cost and give you some of both
>>
>>2173812
also, thanks.
Merry Christmas to you and also everyone else in the thread.
>>
>>2173841
It seems like we've decided on the unit forces for the most part, which is good because I'm not really that good at planning out military strength and stuff like that. I guess I'll vote on the special units:

>The Sergeant. A middle-aged man with years of experience as a soldier and a sellsword. He knows how to lead men to follow his commander’s order both in battle and in camp, just don’t expect to come with grand plans or to slaughter a dozen men by himself.

Having a unit with strong leadership like us is crucial in our coming battles, especially since we have alot to prove.

>The Maester. On the run for plagiarizing and murder(to hide the former) the Reachman has only recently arrived in the free cities and lack desperation has driven him to seek out the life of a mercenary. He is not much use in battle, but he knows no match in medicine, stewardship, and engineering. He even swears fealty in proper Westerosi fashion and all.

Once we start taking over lands and shit we're gonna have to start managing them too, this guy helping us would be great.

>The savage. He doesn’t speak any Valyrian, instead he barks in a rough version of Westerosi. He claims to come from North of the Wall, and his unrefined behavior and amazement with near anything seems to confirm the claim. He is a burly and strong man, not, yet hopefully, quite disciplined to properly fight in formation, but Gods protect the man that he finds himself faced with his mighty blows.

We need another power unit besides our Roggo, and we can always train him into fighting in formation.

>The exiled claimant. Like you, but from Qohor. Well, claimant is perhaps the wrong word. He escaped being a blood sacrifice to the Black Goat and insists that the drawn lot was rigged, and it was another noble-boy that was meant to sacrificed. He dreams of one day returning to the city. He wears thin, but solid plate infused with a rich hue of forest green. He also has a long dagger made of Valyrian steel with a handle from Dragonbone. He will not part with either. Attempting to rob him of them is also not a good idea. Killing him for them is even worse.

I only want this guy because he's pretty much in a similar situation like us. Plus, plot! If we eventually take him back to his city and help him take that shit back we get a powerful ally.
>>
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>>2173841
>Also to like make it clear for future stuff, Polearm units are indented to just be a cav "counter

>>2172083
>you might be able to encounter, or develop, other types in future

js you started it
>>
>>2173897
My bad. I think I had less drastic changes in my mind when I wrote that, but that was not clearly communicated, so I apologize for the initial misleading.
>>
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So, unless I missed someone(please let me know), The Maester and the Sergeant are clear winners.

The claimant, whore, and tiger are then tied at 6. The whore has that non committal vote extra, but I'm just gonna go with a tie and give you all 3 since even if I counted her as 7 the other two are still tied.
>>
I vote whore and tiger.
>>
>>2173914
I'd go with Tiger and Claimant. I mean.. the whore is only there really for morale, and we can just hire more whores for that. Cant really find anyone like the claimant just out there.
>>
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And it seems that our name is the Sunset Strides.


>>2173933
>>2173937
sorry anons it is too late, you get them all
I will proceed to force the qohor plothook and the witch-whore NPC upon you all
>>
>>2173943
Striders even

Later on I'm gonna write out a narrative summary of the recruitment, edit the sheet, and then call it for the thread.

Expect another one(of less chargeny nature) either next weekend or after the new year. Hope people had fun with this one!

I also made an archive of this thread and a twitter as I understand those are the custom.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Viserys
https://twitter.com/ViserysQM
>>
>>2173937
The whore also helps stop people getting sick (presumably with her ointments & unguents).
>>
>>2173943
>I will proceed to force the qohor plothook and the witch-whore NPC upon you all

Kek.I expect nothing less.
Just hope that our companions dont pick fights witch each other like good old M&B
>>
>>2173937
She isn't just a whore though... she's also a WITCH. what could go wrong?
>>
>>2173841
A similar (but exaggerated) request to wanting to invent Ren-era tercio tactics would be like people asking "can Viserys invent the tank?"
>>
>>2174259
Buts its not that farfetched of an idea
The main question is can it still work with out fire arms?
>>
>>2174338
I know this is a reductive way of thinking about it, but I would guess that it doesn't work nearly as well simply due to the fact that it wasn't done.
>>
>>2174377
A lot of shit could have been done way earlier but didn't for reasons
Look at the romans
There was a guy who made a fucking steam engine but didn't think it would out sell slaves
>>
>>2174259
I dunno; there's quite a gulf of difference between someone who thinks about warfare & tactics more-or-less for a living wondering "What if I do this radical / strange / unprecedented thing with my troops?" and someone with no knowledge of physics, chemistry, or engineering (or even advanced mathematics with which to work out those things) just whacking out the blue-prints for a complex machine with a bazillion moving parts based on scientific principles the Westeros-ians don't even have names for yet.

Plus Elastoplast can always just say "No" if he feels we're taking the wee-wee.
>>
>>2174414
Its true, he mostly thought of it as a novelty toy. If only the Christians hadn't wrecked the Library of Alexandria we'd be so so so much farther on the tech tree.
>>
>>2174590
that is true. It wasn't really a fair comparison. In my gaming group people actually want to invent tanks all the time, and its kind of a weird pet peeve of mine.
>>
“Always Blackfyre” The words echo through your mind during the days you spend recomposing from the yourself from the feast debacle.
A hundred years ago, the Great Bastard Aegor Rivers, called Bittersteel, started the Golden Company to put the Blackfyres back on the throne of Westeros, and still today it remains faithful to this goal, even though the male line of the Blackfyres is extinct.

You will never have the Golden Company on your side, you know that now, but if the Blackfyres could have a Golden Company at their beckon, why couldn’t the Targaryens? Yes, that’s it! Your own band!

The next week after this epiphany you spend recounting your gold, chasing the most favourable exchange rates, and figuring out the standard rates of employment and prices of equipment. Then, once all the details are figured out, you move to an Inn in a less fancy part of town and rent out three tables in the common room to serve as your recruitment office for the next two weeks that it takes for you to finally everything.

You pay half the town criers to spread news about the formation of a new Free Company that offers two months wages in advance for start and a Knighthood in Westeros in the long term. Unsurprisingly, it’s the latter that drives most of your candidates, however there are a few romantic folk for whom the prospect of fighting alongside an exiled king is enough of a novelty to tip their employment interest in your favour.

Once it’s all done you take one final look at all the papers before looking them in your chest and taking a walk through the, no, through your camp. It’s made of neatly ordered rows of fine tents with a clearing in the middle and area to the side protected with a small wooden wall where all the mules, horses and wagons are stored.

Most of the tents are residential. Officers get a tent of their and soldiers share in groups of five. You and Dany have a tent of your own as well, though it is of no better quality than what the others have.

There are also three “whorehouses”, which seemed a bit excessive to you, especially since it was because a single whore, a short woman named Alys, claimed one of the tents for herself. You were ready to have her flogged and driven away for the sheer insolence of it, but then you saw her cure a man’s blister with one of her ointments in a matter of minutes. Roggo also insisted that though she is strange she is valuable. The exact wording being “Witches bring bad luck, it is known. But I’d rather have bad luck than go back to having my cock burn when I piss.”

The rest of the tents include a Quartermaster’s Tent where all the common records, and more valuable cargo are kept, the Hospital with a surgery table and several sick beds, and the Kitchen with a large cast iron pot in front of it.
>>
>>2175159
The Hospital, and Quartermaster duties are held by a single man. A Westerosi Maester from the Reach. The man admitted to running away for murder, and after further probing to plagiarizing. The chains around his neck are mostly Yellow Gold, Silver, and Brass. This indicates that he has successfully studied the concepts of numbers and economics, medicine, and engineering. Upon realizing who you are when he was signing up he swore a fealty to you as his rightful King. You pay him the same as an officer, but don’t bother putting him on the field.

The Kitchen is served by three of your hired servants, you are a King after all, if you are to spend the near future living in a military camp you need some servants of your own. In total you have a steward that aids the Quartermaster or deals with matters of your own estate(or aids in Dany’s education), a Valet for the constant menial tasks regarding your person, a cook for the kitchen, two burly manservants that also mostly serve in the kitchen, and a “stablemaster” that takes care of your baggage train. The servants all share a tent. They are all quite skilled at what they do.

All in all, it’s a bit over two hundred men altogether. The fighting one’s of them organized into two companies.

A Company of spears, the men in there are lightly armoured for the most part, wearing nothing but shields and padded cloth, though some of the more experienced of the lot are dressed in some manner of chain.

Their chief field officer, an experienced mercenary from Volantis, is tattooed toe to neck in flamboyant displays of wild colours, and wears his own plated mail and a plate helmet with a bright red plume. He asked for(demanded) an officer position from the first time you spoke, and you gladly gave it to him when you heard that he has been fighting in the Disputed Lands for the last 8 years. He is somewhat annoyed at fighting in a spear wall again, much preferring the prestige of heavy Cavalry, but he does his job very well. He has recently left the Second Sons because of a personal dispute with the newly elected Captain that he refers to as either the “Titan’s Bastard” or “Filthy Dog”.

When you asked him about your previous ship companion Jaenara, the “Tiger Triarch’s” daughter, he responded thus: “Maegyr? Malaquo’s daughter? Very rich! The man owns half the Warships of Volantis, and can command up to twenty thousand men, and a hundred war elephants if need be! He is a genius of elections as well, he has been elected again, and again since I was a boy, only thanks to him the Tigers still maintain some semblance of power.” He says the last bit with a bit of sad longing.
>>
>>2175168
Another peculiar and well armored member of the spear company is a man from Qohor, who claims that he, like you, is an unfairly driven out and exiled noble. Apparently, while you lost your position because of a war, he lost his because he was unjustly chosen to be sacrificed to the God of the city. While telling the tale to you over the recruitment table he most fervently insisted that: “The lot was rigged! The Goat would never ask for my sacrifice, for I listen to her whispers and my blood is as black Her own! What mother would wish to smother the babe that drinks of her teat?!” You have no idea what he is talking about, and it’s slightly unnerving, however you sense a potential political opportunity here, and so sign the man up.

He wears a chain coat in which every link is a different colour of the rainbow, and thin, but strong, plates over his torso and shins that are imbued with the greenest hue of green you have ever seen. For personal use, he also bears a long knife of Valyrian steel with a handle of dragonbone engraved with strange glyphs. Additionally, he also claims to have once owned a great plate helmet in the shape of a Ram and refuses to wear any other until it returns to him. He is happy, and capable in the shieldwall.

The appearance of your crossbow company is of similar flamboyance as most of the men just wear colourful cloths, sometimes not even padded, even if they own armour. In the words of one of them in true mercenary fashion “If ever the horse is upon us, the chain will simply delay the inevitable. Let us live and die in splendor!”

The field command of the crossbows is held by your camp Sergeant (a position the man held for the last 15 years in half a dozen different companies), a middle-aged Lorathi who spent most of his adult life fighting in the disputed lands. He is as capable of making sure his men follow orders in battle, as he is of making them walk in rank and dig the bloody latrines right fucking now. His main reason for joining up with your relatively fresh company was the promised two months in advance payment that he immediately sent to his son in Braavos for unknown purposes. During the recruitment process he also managed to haggle you into signing a life insurance in his family’s favour if he happened to die in your service, an entirely unique agreement in your whole company. He wears chain over heavy padding and an ugly, but functional, helmet. Around the camp he carries a long halberd to signify his authority and his tent is adorned with the insignia of the Halberd.
>>
>>2175183
Walking through the camp you eventually come across Roggo, again staring at the sunset.
“Not as beautiful as on sea” He says when he hears you approach.
“And yet you still come look every time”.
He doesn’t respond. You don’t say anything either, just enjoy the sight with him.
Then it hits you. Sunset. West. Of course!
You smile. “Sunset Striders!”
“hm?” Roggo asks without taking his eyes from the horizon.
“Our name, our purpose.” With that you pat your sworn sword on the shoulder and go speak to your Quartermaster about making it official.


(And that's all for this week, folks. I might run the next session in this thread also since lmao 750 bump limit if it survives until then, I'll try to post in the quest general a day before)
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>>2175192
Super stuff!
Thanks for running this quest, Elastoplast; I've enjoyed it very much so far.

Merry Christmas!
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>>2175183
Tell the Qohori and crossbow company we don’t care about their sense of fashion, they can die buried in all the finery they want from a very long and successful mercenary career with us. Wear armor and don’t be stupid.
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>>2175880
Nah. We wear our hair long, can be grabbed; they can die fabulous.
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>>2175880
I think that's an in-game justification for a gamist meta consideration.

I'm sure if we spend the wealth to buy them armour then they'll wear it. But desu I'd rather buy more armour for the closecombat troops first.
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>>2176013
Agreed. Actually, I'd rather get horses before armor.
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>>2176013
>>2175880
Ranged units should at the very least wear leathers and padding which is most effective at blocking ranged attacks. They would preferably not get into melee combat so we needn't bother with better armor.

Luckily that kind of armor isn't that expensive so they don't have an excuse.

For melee armor. Scale, splinted plates, brigandine, lamellar and coat of plates. Would be the most cost-effective that isn't expensive. Mail is super annoying to make. Proper large plates are also costly. But smaller narrower plates suspended in leather or cloth stacked together and scales is easier. Just throw some padding underneath and there you go.

>>2176094
I personally want either horses or troops to protect our flanks/archers.

If we get flanked right now, with our current forces we are properly fucked. We got spears and ranged both die right quick when flanked.
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>>2176013
Makes sense. We should all get all the new armors uniform. And more importantly we need to find work.
We also need to drill our men. I say we need to drill our men just as hard if not harder than the golden company as best we can.
Once we finish a job or two and get uniform armor for both units, we raise our requirements a little higher.
>>
Once we get big enough to branch out into more troop types, I'm thinking we should make our own varingian guard of payed temp Mercs that only sign on for 10 years and wield large axes
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>>2176104
Sorry, I'm not a tactician, this isn't meant to be condescending, but could you please explain to me why we would not want a horse for each man in our company?
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>>2176170
From a realism standpoint you could generally say that 100 cav are better than 100 infantry but horses are expensive and so is finding troops to ride them, you can't just throw the spearwielding plebs a saddle.

Looking up at Elastoplast's stats >>2172083 cavalry have some advantages but they're not just plain better. For example, light cavalry cost the same as swordsmen but swordsmen have better defense, attack and armour so if you want a strong core to your force then the choice is clear.
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>>2176197
Would we not want uniformity for a mercenary company though? Like, we could be a specialized force that prospective buyers would want in their armies, like, "Oh shit, I need some crossbowmen, stat!" and we could be like, "We have crossbowmen."
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Good stuff
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>>2176170
Greater expenses to maintain. Greater demand on training, Greater expenses to replace troops.

That is at least the historical reasoning.
I personally am a HUGE fan of using what horses you got on war wagons.
They carry your shit and give you a mobile castle of sorts.

One important thing, perhaps the most important for a sellsword company though? Scouts.
You gotta always know where you stand. Plenty of employers willing to throw you to a meat grinder.

You gotta know when that's happening and say "Fuck that noise."
Your clients won't love you, but your men will and your company will live longer.
>>
So I had a minor fit of autism and composed an album of Osprey pictures to serve as general unit style reference based on the aesthetic I enjoy for the setting.

It's kind of self contradictory because the stuff displayed doesn't entirely line up with my abstracted unit types, but if I ever do elaborate on those more it will be in line with like the kind of displayed in the album.

I always imagined the near Essos that doesn't go into extreme detail(like the Dothraki/Ghis/etc.) as a kind of a mix of Italy, the Levant, Mesopotamia and a bit of Spain and some Byzantine and Turkish stuff.. The pictures range from like the 10th to the 13th centuries. I don't want to go too into the Renaissance despite the Full Plate Knights of Westeros and GRRMs like elaborate descriptions of various ornamental Plate suits because I will then get tilted by noguns. I maybe crossed that line with the flamboyant Crossbow Company description, but whatever.

Region wise I don't want to sperg over it too much to not kill like the sense of exoticism and wonder so I just like think of all these sort of men mixed together in the battlefields and taverns of Essos as like a testament of the history of Valyrian colonialism, Andal and Rhoynar presences, and the cultural developments and divisions of the last 300 years since the Century of Blood.

Naturally, it's not meant to be one for one as to keep fun fantastical elements, like for example the colored chains of the Qohorik or the random plate and plume helmet of the Volantine officer, but generally I'll aim for the theme to remain functional first and within range of the album stuff, with perhaps a bit more plate stuff thrown in here and there for style and OPness(given that plot armor is not allowed in asoiaf it must be replaced with plate armor for the GMPCs).

At the very least it's a collection of neat Osprey artwork which I think everyone can enjoy. https://imgur.com/a/uJVCO

also, Dothraki and Unsullied remain randomly unarmored and some weird phalanx thing respectively, and it works because touching the canon feels naughty
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>>2176809
I would kill to get a few warwagons properly built and running. Solves our flanking issue, makes our Crossbowmen not need armour as much, and allows us a safe point to command from.
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>>2175880
Go be efficient somewhere else, we're trying to role play here
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>>2176809
If we can't use pike/halberd and crossbows as a unit I doubt we'll be allowed war wagons.
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im loving this quest
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>>2175880

do you even landsknecht brah
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>>2179495
I’m not against looking fly as hell going into battle, but even the Landsknecht had roughly 1/4th of their numbers decked out in heavy armor, a zweihänder, AND an arquebus (doppelsöldner). Vanity before protection seems like a poor choice in light of Viserys tenuous position.
>>
I say we enact a slightly strict dress code(cut the commanders some slack though)
We offered knighthood with this company, we might as well train an army of knights
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>>2179600
the knights in westeros dress in outrageous colors and symbols all the time for tournaments battles and casual goings. it's a shock tactic, you want to be noticed when you charge in.
>>
Intermin, meta, vote.

Should voting be

all people vote the full dicepool and I take the average of first 3 votes

or

1 d6 per vote(per person)?

dicepools range from 2-6 currently
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>>2179793
Use best of three and let the enemy get the same best of three as well. That works in warrior's/father's quests.
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>>2179865
I dislike best of three desu
many of the contested stuff is simply a passive DC derived from attributes so enemy getting same roll is irrelevant and I feel that best of three is simply too forgiving and makes like 2/3 posts be irrelevant reducing the impact of individual players on the game
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>>2179875
At the same time, it gives them a better chance to be relevant. Averaging votes tends to skew the votes towards, well, an average and taking 1d6 per person will end up being quite slow and laborious, although it's the best choice if you want both player input to matter and for a less skewed experience.
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>>2179793
Roll behind the scenes yourself. Tends to speed things along somewhat
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>>2179875
how about 3 rolls roll of 1d20 for both side, and you pit the best 3 of the enemy dice against the best 3 of our own.
Or
Maybe use the dice in accordance of our choices, bad choices means we get to use worse dice rolled, better choices beforehand lets us use best dice rolled etc?
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>>2179793
Dont do average. 1 person 1 vote is yhe easiest way to see the pribabikity of success and failure. You dont need literally everyone to roll. Do it like Chapter Quest does it. No best of x
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>>2180046
i support this
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>>2179793
Well I hate Bo3 and Average of 3 so anything other than those has my vote.
Either 1 d6 per vote/person or just having you roll a d3 then pick that dice person's roll.
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>>2180480
>Either 1 d6 per vote/person

That just too tedious
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>>2179598
The reason mercs like to wear vain outfits is because they don't expect to live for verry long, and you don't normally outfit archers with armor unless they are expected to hold fortifications, but even then they should have dedicated close combat troops to take over from there
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>>2180483
It would work fine for small dice pools and big audiences but otherwise waiting around for people to roll might get tedious.

I'd say have the first three people roll the whole dice pool each and then QM just picks one based on his d3.
But he should roll the d3 in the same post he calls for us to roll - just to speed things up. Sure that'd mean we might know in advance that our roll won't count if we roll too soon (if qm rollled a 3) or our roll won't count if someone else has already rolled (if qm rolled a 1), but I don't think that makes a real difference in a fastpaced quest, no one's going to intentionally delay their roll just 'cause they don't want to be first or whatever.

First come, first served would also work I suppose.
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I really like this quest to die. having everyone roll one die would be tedious as unless you constantly update or have short sessions like /tg/ had you won't get as many constant followers and will be slower than balls.
Really, averaging rolls all together pisses off enough people to cause a rage quit.
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>>2183140
What is grammar
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>>2183534
That lady what married yer grampar
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>>2180686
Gambeson is armor and every soldier wears a helmet even if they have to pay for it themselves.
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>>2183140
I'm enjoying this quest. Honestly I'm more concerned with making it an interesting story than the crunch of how the mechanics work.
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Next session starting most likely Tuesday afternoon Euro time.
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>>2186732
See you then!
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New Thread up
>>2194236
>>2194236
>>2194236




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