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What you now hold in your hands is a piece of history, even if it IS history from a murky and unrecorded past. When you look down at this odd golden crown, you can't help but wonder who wore it, and what kind of decisions were made while it rested upon some noble brow. Were they a good ruler, a just ruler, or did they wield their power as a weapon? This island, you are sure, was their kingdom once, in a time before airships and visitors from a land above.

And perhaps, you must also consider as you recall the carvings you saw here, there was a time when there was no land above – a time when Nadir, Azimuth and Zenith were all one land. What kind of cataclysm could have changed that, hurling an entire mountain up into the skies?

More questions from a time that scorned the written word, questions that you might never learn the answers to.

It's strange – this crown isn't even the prize that you came here to find. That prize now rests within your coat pocket, an innocuous looking piece of dense iron. Compared with the golden crown, it might as well be a piece of scrap, and yet it is the first part to a key that unlocks the door to wealth beyond your wildest dreams.

One down, five to go.
>>
>>2314952

>Twitter: https://twitter.com/MolochQM
>Previous: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Into%20the%20Skies

Upon returning to the Spirit of Helena, you had guided her westwards to her original landing site before setting her down for a brief pause. Your original intention had only been to change into clean clothes and lock away your two newest prizes, but then you had ended up studying the crown and the time had started to slip away from you. Eventually, you had managed to tear your gaze away from it and return to the bridge.

There, Freddy had been listening intently to the radio, her face grim as she processed the news coming out of Iraklis. An anarchist group had taken advantage of the chaos – the chaos caused by the Palanquin's unexpected appearance – to plant and detonate a bomb. Twelve men were dead, and the news seemed to imply that that number would likely increase. Snapping the radio off with a harsh twist of her hand, the pilot had skulked away to her quarters.

You can't ever recall seeing her in such a foul mood.

-

Freddy's mood isn't the only dark cloud that hangs over you – inky black clouds have started to gather, threatening storms. “Doesn't look good, brother,” Gunny muses, sharing your own suspicions, “We'd better get out of here before we lose our window. I don't fancy flying in that weather – the shields should hold, but...”

Before he can finish that thought, the bridge door bangs open. “Boss, I need a word,” Keziah blurts out, gesturing you over. Sighing faintly, you rise and hasten over to her. “We need to go back,” she begins, “To Madama Lamia, I mean. I need to ask her about... some things. Research, like, for me ma.”

“You should have said something before,” you point out.

“Aye, I ken that, but I didnae want to push our luck. You dinnae want to ask her too many favours at once, after all,” wringing her hands for a moment, she looks away from you before continuing, “I figure she might be in a better mood now, especially since we've opened up that cave and all. So maybe...”

“This research,” you ask, “Masque?”

“Aye. Shortcuts, like, so she doesnae need to wait for the stars to enter the proper alignment, and...” Keziah gestures vaguely, “And that sort of thing. Might be, she could get by without Madame Lamia's help, but... well, quicker this way, aye?”

Shortcuts. You think again of the dark, dense clouds gathering overhead, and then you think about dealing with Madame Lamia again. Not exactly an ideal situation, by all accounts.

>Fine, we'll go back. Maybe we can be finished before that storm hits
>No way. I want to leave this place as soon as possible
>There's something else that I have to do... (Write in)
>Other
>>
>>2314953
>Fine, we'll go back. Maybe we can be finished before that storm hits
"Guess I owe for the tip about this place. And the introduction to Lamia."
>>
>>2314953
>Fine, we'll go back.

We rely on the witches too heavily to get on their bad sides.
>>
“Fine, we'll go back,” you decide, “I guess I owe your mother for this – both her tip about this place, and her introduction for Lamia. At least, I think I should thank her for that last part...” Shaking your head in resignation, you wave Keziah off before she can say anything more to you. “Go on, you grab whatever you need and meet me down in the cargo bay. I'll tell Gunny the situation,” you add, “Maybe we can be finished here before that story hits, although... I don't know about that.”

“Got it, boss,” Keziah nods briskly, smiling with relief at your decision, “I'll see you down there.”

Matching her nod, you march back onto the bridge and set about powering down the Helena's engines. “We're staying here for a while longer,” you tell Gunny, “Something more we need from your favourite old lady. I know, I know – but do you think you can hold the fort here for a while longer?”

Gunny sighs heavily at your orders, but he doesn't look all that surprised. “I had a feeling that we weren't getting away that easily,” he grumbles, “What if that storm hits?”

“Then we lie low and wait until it's blown over,” you tell him, “We've got no deadlines to hit, no urgent business elsewhere. A little downtime won't hurt us.”

“Right you are, brother, right you are,” Gunny nods slowly, “It's getting dark, though, and I don't just mean the storm. Night falls quick out here, and it falls hard.” Looking out the ship's main window for a moment, Gunny lapses into an uncommon silence as he thinks of something – what, you could not guess. “Keep yourself safe,” he concludes, “We'll make sure the ship is still here when you get back.”

“Good man,” you tell him, slapping him on the shoulder, “Glad to have someone I can rely on.”

-

Down in the cargo hold, Keziah isn't alone. Grace is with her, looking more enthusiastic than either in you, albeit in her own strange way. Hardly any overt displays of excitement or eagerness, but a pointed air of determination about her. Hard to describe, but that seems all too common where she's concerned. “I was told that you were heading out to visit, ah... her,” the young scholar begins, “Would you mind if I accompanied you? I feel as though there's still a lot that I could learn from her.”

“Cannae believe that I'm sayin' this,” Keziah remarks with a smirk, “But I reckon our wee friend here likes the old crone. That'll be a first!”

“I wouldn't say that I like her, exactly...” Grace protests, “But it's a matter of perspective. After some of the tutors I've dealt with, she's really not all that bad.”

“Good lord...” you mutter, “That's just one more reason to avoid that academy of yours.” Thinking for a moment more, you can't come up with any reason to reject the young girl. Shrugging, you gesture for her to follow behind you as you set off for the witch's lair.

[1/2]
>>
>>2315002

Gunny was right – the night is closing in quickly. Grace carries a lantern to keep the worst of the darkness back, but it still lurks around you like a prowling beast. The sound of the wind has dropped a little, leaving you with just the unlovely sound of water sloshing against rocks. After your time in the ancient library, the sound of the waves has started to feel somewhat threatening. To take your mind off it, you ask the first question that comes to mind. “So, Grace,” you begin, “What did you make of the murals down there?”

“I'm not entirely sure. I'd need to consult the pictures, but those need developing first. That'll take some time, and I'll need to pick up some special tools...” she replies, immediately straying off topic before correcting herself, “Well. What I mean is, it's too early to form a solid theory.”

“What about a vague theory, then?” Keziah prods, “Go on then, put that schoolin' of yours to good use!”

“I'm curious about that last panel, the prediction of the future,” you muse, “Winged figures descending from above?”

“A metaphor, perhaps, for men descending from Azimuth. They didn't take airships into account, obviously, but the idea remains the same,” Grace pauses, looking up at the darkening sky for a moment. As she thinks, you butt in with a question of your own.

“Do you believe in predictions?” you ask, “Prophecies, and all that?”

“I don't disbelieve in them,” the young girl counters cautiously, “And the locals certainly believed in them, judging by what I've read. Whether they were true or not is irrelevant – a prophecy can be an effective means of controlling people. For example... uniting a tribe against the threat of an invasion from above. The fact that men DID eventually descend from the sky is not necessarily relevant. For one thing, it's too vague – but then, that seems to be a common, and convenient, theme for predictions.”

After that, conversation lapses back into silence for a while. After an unknown span of time spent trudging through the loose dust, Keziah speaks up. “It still bothers me,” she complains, “That statue. Never seen stone movin' like that. Never heard about it movin' like that, either.”

“I wonder. Something to do with the stone itself?” you think aloud, “That Zenith stone – it was the only piece of it down there, the rest was local stuff. Basalt or granite, whatever. Grace, do you know anything about that kind of stone?”

“I don't believe that I do,” she answers after a moment, “But then, it's not really my area. I'm not even sure what it's called!”

[2/3]
>>
>>2315033

By the time that you've arrived at Madame Lamia's lair, the storm has announced it's arrival with a deep boom of thunder and a flare of brilliant white light. Scowling up at the churning morass of clouds for a moment more, you tear your eyes away from the sky and approach the tent. “Should we knock?” you joke, gesturing towards the canvas flap that passes for a door. Keziah actually looks like she's considering it, but then you simply march inside and leave her to follow behind you. Grace turns the lantern's flame down before entering the gloomy tent, as if to avoid offending the darkness.

“We're back,” you announce to the inside of the tent, “No churchmen this time, as well.”

“I know. I can smell that much,” Madame Lamia replies, hobbling out from behind the looming serpent and waving her stick at Grace, “Light that, if you want. You might as well make yourselves comfortable, since I'm still playing host.”

As Grace cautiously brightens the lantern, you force yourself to meet Madame Lamia's cloudy, unclean eyes. “I thought you might like to know about that cave,” you tell her, “We... figured out a way of opening it.”

“Oh, you did?” the ancient witch lets out a thick, gurgling laugh, “I hope you didn't close it back up again.”

Trading a glance with Keziah, you notice her trying not to laugh aloud. “The way is still open,” you reply in a carefully neutral tone, “You don't need to worry about that.”

“Hrm,” Madame Lamia raps her cane against the dirt floor, “And you took a look inside, did you? What did you find?”

>Nothing. Just a mummified body
>There were some stone slabs there. Engraved, I think
>Some engraved stone slabs... and a golden crown
>Other
>>
>>2315053
>Some engraved stone slabs... and a golden crown
>>
>>2315053
>A mummified body and some stone slabs. Body was wearing a crown, but I nabbed that.
>>
>>2315053
A mummy
A crown
Some stone slabs
>>
“Some engraved stone slabs,” you tell Madame Lamia, hesitating for a second before pressing on, “And a golden crown. There was a mummified body wearing the crown, but-”

“But you took the crown for yourself,” Madame Lamia guesses, her eyes narrowing slightly, “Did it bother you, robbing a grave? A sacred grave, at that?” Before you can answer that, she turns abruptly away from you and lurches back into the depths of her tent. You notice Mute sitting a few feet away, watching you with eyes that catch the lantern's flame and reflect it back to you with a glint. “Bah, no matter. A crown, you say? You can keep it – it's no use to me. Consider it a reward for your honesty,” the witch grunts, “Besides, I dare say that it's original owner won't miss it. A man like you might not care, but it was a very important person that you met – King Grundvald.”

“You knew what was inside there,” Keziah points out, stopping just short of making it an accusation.

“I suspected,” the older woman corrects her, “And now I know for sure. I'll send Mute to take a look in the morning – he won't mind if I borrow his eyes.” Letting out that ghoulish laugh again, Madame Lamia starts to examine another stack of stone slabs, touching them with a palsied hand. “But that wasn't all that you came here to tell me, was it? There's something that you want in return,” she muses, “Go on, speak. A favour ought to be repaid.”

Keziah glances at you again, and you give her a tiny nod. “Aye, there was somethin' I wanted to discuss with you,” she declares, approaching the older witch and lowering her voice, “It's a sensitive matter, you might say, so...” She says something more, but you can't catch the words. Neither can you catch Madame Lamia's response, but they seem to reach some kind of agreement. When Keziah returns to you, she carries a small stone slab and offers it out to you and Grace.

“This might take a wee while longer, but I thought you might be interested in this. Sort of... somethin' to read while we work,” she explains, “It's a wee bit of local history, I think, about that King Grundvald. Needs translatin', but that's what we've got you for.” She nods to Grace as she says that last part, then shoves the stone into your arms and scurries back to Madame Lamia. Shrugging, you set the slab down and sit by it, with the young scholar taking a close look.

“I can read this. It's quite simple, actually,” she decides after skimming the crudely engraved markings, “King Grundvald of the Tower, whose reign lasted two hundred years...”

“Two hundred years?” you repeat, hissing the words to yourself.

“Probably a hereditary title,” Grace suggests, “Passed down to give the impression of an unbroken reign. Probably.”

Probably.

[1/2]
>>
>>2315115

“Grunvald was one of the three major kings Nadir has seen, along with King Sanquir of the Pit and King Monot of the Plains,” Grace continues, following the words with a finger, “Grunvald was said to venerate the gods of the winds and the waves, while Sanquir favoured the gods of the soil and the flames. Sanquir built his city in the centre of what is now the Deep Forest. Monot scorned the gods, and his city...”

“Monotia!” you guess, “He was the city's original founder?”

“I assume so,” the young scholar nods, “At least, it was named after him. The other two kings aren't detailed here, though, beyond a simple mention. Grundvald, though... it's said that he was a faithful king, offering sacrifice to the gods every single day. Soon, the offerings began to pile up atop his grand tower and bones were said to rain down like hailstones. I suppose birds can only eat so many carcasses...” Grace lets out a small, skittering laugh as she says that last part, and the sound of it sends a faint shiver running down your spine.

“That's all, though,” Grace concludes, “No mention of how his reign ended. This is just a fragment, and-”

“We're done here,” Keziah interrupts, hurrying over and lowering her voice, “Apparently we should try the Yb Allul chant with an offering of ichor.”

“Okay,” you pause, “I have no idea what any of that means.”

“You dinnae need to worry about it. Me mam should be able to take care of the wee details,” Keziah waves off your concern, “We've got what we came here for, so I reckon that we can head back to the-”

“Wait,” Madame Lamia calls out, lurching to join you, “You're thinking of leaving?”

“We were,” you tell her, “I assumed that you'd want us out of your way as soon as possible. Was I wrong?”

The crone studies you for a moment, her eyes hard and piercing. “Don't,” she warns, avoiding your question, “This island is not a good place to roam after dark, especially during a storm like this. That lantern will not protect you, nor will that trinket you wear or those weapons you carry. Dawn will come soon – stay here until then. Maeve would not wish me to send you to your deaths.” Without looking away from you, the older witch raises her voice. “Mute, build a fire!” she orders, “Prepare a meal, as well.”

“Hold on, you dinnae need to...” Keziah begins, only to falter as the witch shoots her a withering glare.

>We'll stay the night then, but we need to leave at first light
>I'm sorry, but we need to leave as soon as possible. We'll take our chances
>Other
>>
>>2315163
>We'll stay the night then.

Can't use the airship in this storm anyway. Maybe we should set a watch overnight though?
>>
>>2315163
>>We'll stay the night then, but we need to leave at first light
>Radio Gunny and tell him the situation that we are hunkering down here for the night.
>>
>>2315163
>>We'll stay the night then, but we need to leave at first light
>Radio Gunny and tell him the situation that we are hunkering down here for the night.
>Also no wandering men at night.
>>
“We'll stay the night, then,” you decide, “There's no use flying in a storm like this, anyway. If things are that dangerous, though, should we set a watch?”

“If it makes you feel better,” Madame Lamia replies, her humped shoulders rising ever so slightly in an attempt at a shrug, “But it may not be necessary. This is a protected space, and I've never known them to...” She pauses here, unwilling to say anything more than that. “I have never feared for my safety, so long as I remain here,” the crone finishes, “The woods are a different matter. So, set your watch if you wish... but do not ask me to take part in it.”

Which is about as much as you expected from her. Her willingness to keep you safe extended this far, but only because she didn't actually need to do anything. So be it. “This might be a long shot,” you add, “But do you have a radio? I'd like to get in contact with my ship, if possible.”

Madame Lamia stares at you for a moment, and you get the impression that she's smiling coldly underneath that snakeskin veil of hers. She says nothing.

“So, no radio then?” you deduce, “Ah well...”

-

The meal that Mute prepares for you is not much to write home about, just a thin gruel of snake meat and mushrooms. It feels vaguely uncomfortable to be eating snake meat while Madame Lamia's familiar is looming nearby, but the creature makes no sign of noticing. Maybe, as a daemon, it doesn't see anything wrong about eating meat from its own kind. That makes you wonder about Masque – would he have any moral issue against eating human meat?

He might have a physical issue with it – you remember the ruin of his uncovered face. Eating anything might not be easy for him.

After you're finished eating, Mute tugs off his ragged tunic and flops down on a fur, turning away from you and quickly falling into a deep sleep. His back is covered with a rough scar, you notice, dark as if dirt had been rubbed into the intricate design. A bond, you assume, much like the one that links you and Keziah but more complicated, more complete – Madame Lamia did mention borrowing his eyes, after all.

You can smell the faint, perfumed smell of something burning, and your eyes are drawn to Grace. She delicately smokes her slender pipe as she rereads the stone fragment, her lips slowly moving as she translates the ancient words to herself. King Monot, you muse, who scorned the gods – that would make Roegar more of an heir to his legacy than Eishin, with the latter chasing after a more savage heritage. The pipe makes Grace look older, you decide, older and perhaps wiser.

Keziah decided to take first watch, sitting outside at the mouth of the tent, while Madame Lamia is... somewhere. When the lantern light dimmed, she seemed to melt away into the shadows.

Outside, the storm rumbles on.

[1/2]
>>
>>2315209

You don't sleep, despite how tired you feel. The occasional boom of thunder sees to that, along with a tension that you can't narrow down to any one source. It's almost anticipation, although you don't know what you're supposed to be expecting. Trouble, maybe. A few drinks would sort you right out, but you don't have any wine on you. Thinking about a drink, you realise grimly, was a big mistake – it seems to rouse something new within you, ridding you of what little chance of getting any rest you had left.

Rising up from your fur, you look across at Grace. She's fast asleep, her face unlined and as calm as always. It's almost time for you to take Keziah's place, you console yourself, so going to sleep would have been pointless anyway. Slipping out of the tent, you see Keziah sitting and gazing up at the sky, watching as lightning crackles through the inky clouds. Sitting down beside her, you watch as a flash of brilliant white light sears through the air. With an easy familiarity, the witch lets her head rest against your shoulder.

“I know that it's awfully wicked of me, being part of an airship crew and all that, but I like storms,” Keziah whispers, her voice softer than normal, “Can you tell what I think when I see a storm like this, Milos? Go on, take a guess.”

“Hmm. You're thinking...” you pause, smiling faintly to yourself, “You're thinking something uncomplimentary about Freddy's piloting?”

“No!” she laughs, “Well... maybe a little bit. I'll tell you, but you have to close your eyes, okay?” She waits a moment until your eyes are closed before continuing. “When a storm like this is raging, I always picture an island – one of the tiny ones up in the Drift,” she whispers, her voice barely any distance away from your ear, “It's so small that there's only enough room for two people on it, and the storm is completely surrounding it. It's totally isolated from the rest of the land, and nobody can come to it or leave it. Can you picture it?”

You can, in fact. With your eyes closed, the packed dirt underneath you seems to transform into rough stone. The clouds descend to surround you, reducing the world to nothing more than an arm's length. Against your shoulder, Keziah's body feels warm but strangely insubstantial – as if she was speaking to you from some great distance away. Lightning stabs at your closed eyes, and thunder rumbles from what sounds like directly above you.

“What do you think?” Keziah asks after a moment, “How does it sound?”

>It sounds nice – just the two of us, sealed off from the rest of the world
>I couldn't live like that. I need to spread my wings and fly, and you can't fly in a storm
>I never realised you had such a vivid imagination
>It sounds... (Write in)
>Other
>>
>>2315241
>It sounds nice. Though I don't know how long I could live like that.
>Maybe make that a small airship instead?
>>
>>2315241
>It sounds nice - just the two of us, sealed off from the rest of the world.

Option 2 is tempting, but I doubt this is a permanent fantasy. Would raise all kinds of troubles about food and living space.
>>
>>2315241
It does sound nice, but you know me. Given enough time I'll want to stretch my wings and fly. We'll just have to attach an engine and sails to the island once that happens.
>>
Opening your eyes, you turn your head and look at Keziah, studying her face in the gloom. Her inhuman eye is what draws your gaze, the strangely doubled pupil shrinking to a pair of thin slits as another bolt of lightning cracks above you. When darkness returns, they fill back out again although they stop short of becoming truly circular once more. Like a moon that has been split in two, you think distantly to yourself.

“It sounds nice,” you hear yourself tell her, “But I don't know how long I could live like that. You know me, I need to spread my wings and fly. A small island like that... I think I'd prefer a small airship. A small airship, just the two of us and the skies. How does THAT sound?”

“Hmm,” Keziah ponders, smiling to herself as you pass the question back to her, “But you can't fly an airship in a storm like this.”

“We're just imagining things, aren't we? We can do what we like,” you point out, “Besides, if we're being realistic here then your little island wouldn't have much in the way of food or water, would it?”

“Details!” the witch scoffs, waving a dismissive hand through the air before relaxing against your arm. You sit like that for a while longer, a companionable silence filling the air between you. Even the storm seems to retreat, as if giving you the chance to savour the moment. “It does sound nice, though,” she muses, “Going wherever we liked, doing whatever we wanted. I could live like that, so long as... as...” A massive yawn cuts off the last of her sentence, and you laugh softly as she scowls.

“Too much time watching the skies,” you scold, “Especially when you were supposed to be watching out for... whatever has Madame Lamia so cautious about. Whatever it is, it must be pretty bad if she doesn't want to talk about it.”

“Huh, I wonder about that,” Keziah remarks, “I've never heard anything about the nights here being unsafe. If I didn't know any better, I might think that she wanted to keep us here for a while longer.”

“You think so?” you ask with a frown, “The question is, why would she do something like that.”

Meeting your eyes, Keziah offers you a deliberately vague smile and shrugs. “I wonder,” she repeats, “But I'm glad she did. Watching a storm like this... it's not an opportunity that comes around every day. Seems like it's dying down a little now, though.” Glancing up at the sky, she yawns again.

“Go on, get some rest,” you tell her, “That's an order.” As Keziah is rising to her feet, you quietly call out her name and stop her from leaving. “Why don't we compromise?” you suggest to her, “We'll keep that island of yours, but only if we can attach a few engines to it. The best of both worlds, that way.”

Keziah considers your suggestion for a while, then snorts out an honest, genuine laugh. “Boss,” you tells you, “You've got yourself a deal.”

[1/2]
>>
>>2315308
I don't suppose her familiar could fly a note to the Airship?
>>
>>2315308
Now hold haaaands!
>>
>>2315308

“Hey,” you call out again, “Could you send Herod back to the ship with a note? Just something to explain the situation, say.”

Keziah freezes in place, then lets out a loud groan. “I cannae believe it!” she laments, “I'm so used to havin' him as a familiar, I forgot that he's a bloody bird! You got it boss, I'll get right to it. Cannae believe that I didnae think about it sooner...” Grumbling to herself, her usual self returned, she returns to the tent.

-

After Keziah retreats back inside, you shift around and make yourself more comfortable, settling in to watch out for anything hostile. You had meant to ask, you recall suddenly, if Keziah had seen anything. With all the talk of storms and islands, you had forgotten all about it. No matter, you decide after a moment, she wouldn't have been so casual if there had been any trouble.

Ahead of you, the emaciated trees rustle as a light breeze moves through the barren forest. You hardly feel the wind at all from your place at the tent, but the whisper of branches rubbing against each other seems to surround you. As the sound fades, you yawn and rub your aching eyes. Your fatigue seems to seep back into your body as you slouch down a little, but the actual urge to sleep remains a distant hope. Once you're back in your own bed, you'll probably sleep for a week.

Letting out a slow breath, you force back the tiredness and stretch some of the fatigue out of your shoulders. As you're looking this way and that, though, a white light catches your eye. Standing at the edge of the forest is a faintly glowing figure, an elegant woman made entirely out of light. Her clothes are not like those you'd expect a Nadir woman to wear, rather they are the fine dress and veil of a noble Pastonne woman. The longer you stare at her, the more details you can make out – long hair, delicate limbs, the impression of a beautiful face beneath her veil...

Swallowing heavily, you find yourself rising to your feet. As you rise, the glowing woman turns and silently withdraws into the forest. Watching her leave, you feel a sudden ache – desperate and piercing – close around your chest. You've already taken one step after her before you stop yourself from going any further. You were warned about the forest, but that warning... had it really meant anything?

Touching the revolver in your belt for reassurance, you glance back out towards the forest. You can still see the faint glow, growing fainter with each passing moment. Your chest only tightens as it dims.

>Chase after her. Danger or no, you need to see her again
>Stay put. Genuine or not, you were warned about the forest
>Other
>>
>>2315364
>Stay put. Genuine or not, you were warned about the forest
>>
>>2315364
>Stay put.

wisp trying to lead us into a swamp so it can eat our kidneys, calling it now
>>
>>2315364
>Stay put. Genuine or not, you were warned about the forest
>>
>>2315364
>Stay put. Genuine or not, you were warned about the forest
>>
Clenching your fists so tightly that the nails bite into your flesh and draw blood, you force yourself to sit back down. Whether the warning was genuine or just one of Madame Lamia's capricious games is irrelevant, it was still a warning. You're not about to go chasing some mysterious light into the forest... no matter how much you might want to right now. Keeping your eyes locked to the forest – unable to tear them away, even if you wanted to – you wait until the light dims completely.

Only then can you relax, with the hollow ache sinking deep into your body. Thunder rumbles above, and that seems to drag you back into reality. The yearning feeling seeps from your body, leaving you just as you hear the tent flap rustling. Mute, wearing his ragged tunic once more, emerges with a crude wooden cup in his hands. He offers it out to you, and you take the warm cup – only to recoil at the stinging smell of alcohol. Some kind of rough spirit, you assume, served warm.

“You must have read my mind,” you tell the boy, drinking down a large gulp of the awful – but fortifying – drink. Mute nods and retreats, leaving you to your thoughts. Dimly, you consider the possibility of poison or some other trick, but you find yourself not caring. Sipping the hot spirit, you feel a comforting heat spreading out through your entire body, replacing the vague sense of absence within you.

That warmth lasts until you see the morning sun rising above the horizon.

-

“I slept well,” Grace remarks when you return inside, glancing between you and Keziah, “I thought that I might not. Sleeping outside like this, I mean. I thought that the storm might keep me awake. Did either of you have any trouble last night?”

“No trouble,” Keziah assures her, a smile in her voice, “I had a good night as well, I reckon. What about you, boss?”

“What?” you grunt, looking up and shaking the fog out of your head, “I... no trouble, no. I could do with a nap, but that's all.” Rubbing a hand across your brow, you glance around as the sound of Madame Lamia's cane draws your attention. The crone, stooped and bowed, hobbles closer. “Looks like we survived the night,” you tell her, “We must have your magic to thank for that. The sun is up and the storm has passed – now, we'll be out of your way.”

“Wait,” Madame Lamia snaps, lurching closer, “I have something to say, to each of you.” Limping across to Grace, she studies the girl for a moment. “You're not complete yet, but you'll get there. Eventually,” she tells the girl, before looking to you, “You – you've got great things ahead of you. Work hard.” Then, she moves to Keziah and falls silent for a moment. “And you,” the ancient witch says at last, “Even now, you remain bound within a prophecy.”

Having said her piece, Madame Lamia turns her back on you and slouches away.

>Head back to the Spirit of Helena
>Ask something else before you leave... (Write in)
>Other
>>
>>2315482
>Ask about woman-shaped lights.
>>
>>2315482

>>2315486
This

Then
>Head back to the Spirit of Helena
>>
>>2315482
>Head back to the Spirit of Helena
>>
>>2315482
>Ask something else before you leave... (Write in)

Ask about the woman shaped lights.

Ask about what it means to hold the crown we took, if anyone might recognize it and how they might react, and if it puts any obligations or privileges on the one who carries it.

Is it haunted is what I'm getting at.
>>
>>2315482
Also
> Give her our contact info and address

"Mayhap one day I'll be able to repay your hospitality if you ever find yourself possessed of the urge to come to the City. We can go on a Church tour and argue with the clergy then hit up a bar or ten. See which is better for the soul."
>>
“Wait,” you call out to the crone, “Just what's out there in that forest? I saw...”

“Yes?” she asks, slowly turning back around to study you, “What did you see, boy?”

“...A light,” you reply, inwardly wincing at how weak that must sound. “A light, shaped like a woman,” you correct yourself, “It seemed like it was trying to lead me into the forest. It wasn't just a shape, either, it had details, definition. I saw clothes and hair, a veil with a face behind it. All of it was made of light.” Having said this much, you give Madame Lamia a defiant look as if daring her to tell you that you were dreaming.

“There are things out there. I cannot claim to know exactly what they are,” the witch begins slowly, “Perhaps they are the spirits of those who were not burned. It was good that you were not here on the Festival of Walking Ghosts – even those who were rightfully burned have a way of forcing their way back into this world. The forests are... not quiet on that night.” Studying you in silence for a moment more, Madame Lamia nods bluntly. “That, I think, is what you saw,” she decides, “You brought it here, after all.”

“I did what?” you blurt out, scowling again before correcting yourself, “What are you saying that I did, exactly?”

“You brought it here. Whoever that spirit was, they had some connection to you,” Madame Lamia lets out a hoarse laugh, then, “Or, at least, they wished it to appear that way. Perhaps it was an unbound daemon seeking to lead you into madness and ruin. I wouldn't know – I've never tried following any of those lights. You were wise to do the same.”

“The crown that I took...” you ask next, “Could that have anything to do with this?” When the witch doesn't answer this, you press ahead with a flurry of other questions. “What does it mean to hold the crown? Are there any out there who might recognise is, or react poorly to it? Does it bestow any privileges or obligations upon whoever holds it?” you insist, “What I mean is... is it haunted?”

“My, so many questions!” the witch rasps laughter again, “You read too much into this, boy. The crown means nothing – costume jewellery, nothing more. It would mean nothing to all but those who study our history or collect such baubles. Even my own people have forgotten much of their history these days. Do what you wish with the crown – wear it yourself, melt it down, or sell it for drinking money... it matters not.”

“That's a relief,” you mutter, “So...”

“So no, it is not haunted,” Madame Lamia assures you, “Sleep soundly at night knowing that, at least.”

Sighing to yourself, you dig out a scrap of paper and scrawl down a number. “If you ever find yourself with access to a radio, this is my frequency,” you tell her, “You can call us if you need... help.”

“Help,” the crone repeats, looking at the paper as if it was a dead animal. Then, slowly, she takes it.

[1/2]
>>
>>2315560
First the drink last night, now that jibe about drinking money - she knows about our alcoholism somehow. Maybe she can smell it on us.
>>
>>2315482
>Ask about woman-shaped lights.
>>
>>2315560

“You know, I think her chances of ever getting a radio are close to zero,” you remark as you walk back to the Spirit of Helena, “But what the hell, it's there's no harm in it. It was worth it, just to see the look on her face. In her eyes. Whatever.” Grace laughs a little at that, but Keziah just grunts. “This is about what she said to you, isn't it?” you guess, “About that prophecy.”

“Aye,” the young witch says bluntly, “You know what, boss? I dinnae think that I'm allowed good things. She knew that I was feelin' good, and then she just hit me with that old shite. Dredged up all sorts of... bah!” Kicking at a clump of dry, dead grass, Keziah scowls darkly at her feet before forcing herself to look back up to you. A moment passes, and then her dark mood vanishes. “What was all that about, before?” she presses, “You saw a woman made all out of light?”

“You heard what I said,” you point out, “There's nothing more to add.”

Your curt reply puts an end to conversation for a while, leaving your group to stomp through the dust in silence. Eventually, Grace speaks up. “I think I'm complete,” she says to herself, to nobody in particular.

-

The subdued mood doesn't change when you return to the Spirit of Helena, and the welcome you get is far from warm. The desolate landscape seems to be bad for morale, you note, and you can well understand why. Caliban sits out by the ship's entrance with a rifle resting across his lap, a thick cigarette held tightly in one corner of his mouth. “Captain,” he says as you approach, “Some storm last night, wasn't it?”

“It certainly was a storm,” you agree with a neutral tone, “Any problems on this end?”

“Not one. Your Iraklin pilot has been checking the radio every few hours and frowning a lot, and Blessings burned the breakfast this morning. Come to think of it, that last part was a pretty big problem...” taking a drag on his cigarette, Caliban blows smoke away from you, “I don't think this place agrees with the boy. Not enough chapels, probably.”

“We'll be heading back to civilisation soon,” you promise, “A short stop in Sybile, then we can head... wherever we want. Cross that bridge when we come to it.”

Nodding his approval, Caliban picks up his rifle and follow you inside.

-

With as little delay as possible, you send Keziah to get the Helena's engines warmed up and head for the bridge. Blessings is sitting slumped in one of the chairs, listening to a religious sermon crackling over the radio. The quality this far out is bad, but he doesn't seem to notice. When you collapse into the seat next to him, he jolts out of his trance. “Captain!” he blurts out, “Are we-”

“Leaving?” you finish for him, “Absolutely.”

[2/3]
>>
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>>2315665

Your attention wanders as you guide the Spirit of Helena towards Sybile, the memory of that luminous figure nagging at you, but the crackle of the radio snaps you back to reality. “The scanner is picking up a contact,” Gunny reports, “Approaching real fast, brother, coming up behind us. We'll have a reading in...” He pauses for a moment, then blurts out a curse. “What in the blazes?” he snaps, “These readings aren't right, they can't be. I've got no hint about an identity, and the engine signature... Hell, Keziah, check your damn monitor!”

“I'm readin' this,” Keziah cuts in, her voice stark and disbelieving, “Her engines are runnin' real hot, boss, like they're just barely stable. That's dangerous, and-”

“That's not Guild regulation!” Stafford butts in, “That's not regulation at all!”

The babble of voices fades into the background as something races past you, trailing blue light behind it. The airship is small and crude, angular where a real airship should be sleek and smooth, and the pilot doesn't seem to have total control over it – the ship wobbles in the air, struggling to maintain a stable path. Passing you, it shudders around in a tight angle and slows, only to speed towards you.

“Shite!” Keziah wails, “I'm readin' no passive shields at all, magnitude bloody zero! Got a hull integrity estimate of about... only about fifteen, boss. Got a good cannon on her, boss, and she's chargin' it! She wants to fight!”

“Fight?” Blessings squeals, “But...”

>All hands to battle stations, we're taking her down!
>Hang on to something, we're running!
>Other
>>
>>2315710
>All hands to battle stations, we're taking her down!
Gunny can finally test out his new toy.
>>
>>2315710
>All hands to battle stations, we're taking her down!
We're not going to be able to run judging by its speed.
>>
>>2315710
>>All hands to battle stations, we're taking her down!
>>
>>2315710
>All hands to battle stations, we're taking her down!

Careful, they seem almost suicidal.
>>
>>2315710
>All hands to battle stations, we're taking her down!
>>
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“All hands to battle stations,” you order, “We're taking her down!” Blessings looks as if he's about to protest again, and you jab a finger at him. “Sit down, strap yourself in, and don't make a sound,” you warn, already turning your eyes back to the main window as the anonymous craft seemingly hangs in the air. The same ship that you saw from the ground, you realise, only it looks far uglier up close.

“I don't like this, brother,” Gunny warns, “She's not acting like any ship I've seen before. Her pilot...”

“Mad!” Keziah interrupts, “Suicidal!”

“Cut that chatter!” you snap, “What do you think “battle stations” even means? Now listen up...”

Licking your lips, you prepare your first order.

>Current Hull: 25/25
>Current Power: 10/10
>Recharge Rate: 5
>Missiles Remaining: 3

>Advance (Target becomes one range band closer)
>Fire Pleonite Cannon (1D8 damage, +2 damage for every 3 Power spent)
>Fire Missile (1-3, 1D4 damage each)
>Other

Going to keep voting windows short here. 10 minutes or so
>>
>>2315762
>Fire Pleonite Cannon, +6 Power
>>
>>2315762
Can we fire a warning shot or a non lethal shot that will incapacitate the aircraft?
>>
>>2315774

>A warning shot would be possible, yes, but a non-lethal shot could be unreliable considering how unstable the hostile ship seems
>>
>>2315779
Then ill put my vote towards a warning shot.
>>
>>2315762
Backing >>2315770

>>2315774
They're rushing us with a charging cannon, I'd say we're justified in whatever self defense we take.
>>
>>2315762
>>Fire Missile (1-3, 1D4 damage each)
3
>>
>Okay, going to close the vote here. Pleonite Cannon, with 6 power sunk into it. With range penalties taken into account, that's a +1 bonus.
>So, calling for a 1D8+1 roll, and I'll take the best of the first three
>>
>>2315806
>>
Rolled 3 + 1 (1d8 + 1)

>>2315806
>>
Rolled 1 + 1 (1d8 + 1)

>>2315806
>>
>>2315806
boom
>>
>>2315806
>>
Rolled 8 + 1 (1d8 + 1)

>>2315806
>>
Rolled 6 + 1 (1d8 + 1)

>>2315806
I know I put in dice. 4chan issues?
>>
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Rolled 8 (1d8)

The time for warnings, you decide, has passed – and this lunatic of a pilot doesn't seem like the sort to listen to a warning of any sort. Taking a rough guess at the range involved, you pull up the radio and call down to the gunnery deck. “Gunny, take a shot at her,” you order, “Magnitude six, let's take her out before she gets too close.”

“Magnitude six, aye!” he calls back, “Let's see what these new toys can do...”

Hairs stand up on the back of your neck as the Helena's cannons charge up, blue lightning ripping its way out of the ship as they fire. Clapping his hands over his ears – although it's not really a sound that washes over you – Blessings grunts into his tightly clenched lips. You told him to keep quiet, and he's trying damn hard to obey that order – any Iraklin officer would be proud of how hard he's trying, how literal he's being.

The shot slams almost directly into the approaching ship, causing it to buckle and jolt mid-air. Even with the distance sapping away some of your hitting power, the shot is a brutal hit. They'll be cheering down on the gunnery deck, you're sure of that.

“That'll send them a message,” Gunny gloats, “Trying to get them on radio now -they'll be looking to surrender, after a-”

A horrific squeal of static rips from the radio and punches at you, causing Blessings to scream out in pain and shock. Even you feel tears blurring your vision as the distortion corkscrews into your thoughts. Blinking away the tears, you realise that the ship is still coming – with its powerful engines, it can advance and fire on you at the same time, while the Helena is too sluggish to match. As if the damage meant nothing to it, the hostile ship charges towards its own destruction.

But it wants to take you down with it.

“Incoming!” Keziah yells, “Captain, shields?”

>Current Hull: 25/25
>Current Power: 4/10
>Recharge Rate: 5
>Missiles Remaining: 3

>Devote how many power points to shields? (1 power per 1 damage reduced)
>>
>>2315884
>4
Everyone gets high rolls.
>>
>>2315884
4
>>
>>2315884
>4
>>
>>2315884
4

Good thing we picked up that 5 a turn upgrade. Let's save power for shields from now on.
>>
“Full power, give her every last drop of charge that we have so long as we can stay in the air!” you order, “As soon as we're recharged, we can-”

That's when the bolt of lightning slams into the Spirit of Helena like the fist from some angry god, so bright as to leave dirty specks on your vision. Shields flare as Keziah extends the Helena's shields, opposing and countering the oncoming shot with everything you have left. It's not enough, and you feel your precious ship cry out as the damage is done.

No, wait, that's just Blessings crying out.

“We're heating up,” Keziah grunts, “Got some power back in the system now. Minor damage, boss, but we're still smiling compared with them. Passing you over to-”

“Those bastards!” Gunny bellows, taking over the radio link. Glancing aside, you watch as fresh data scrolls across one of the Helena's monitors.

>Current Hull: 21/25
>Current Power: 5/10
>Recharge Rate: 5
>Missiles Remaining: 3

“Focus, Gunny, focus,” you snap, “We're not dead yet, so listen up. Scanners suggest that we've got her on the ropes, so here are your orders...”

“Shouldn't we give them a chance to run?” Blessings pleads, “I mean-”

“Look at them!” you snap, “They're not running! Gunny-”

“Ready!” the artilleryman replies, anger still lurking deep in his voice.

>Advance (Target becomes one range band closer)
>Fire Pleonite Cannon (1D8 damage, +2 damage for every 3 Power spent)
>Fire Missile (1-3, 1D4 damage each)
>Other
>>
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>>2315909
>>
>>2315909
>Fire Pleonite Cannon +0
>>
>>2315909
>>Fire Pleonite Cannon +0

>>2315914
>25/25 hull
what
>>
>>2315909
>>Fire Pleonite Cannon (1D8 damage, +2 damage for every 3 Power spent)
4
>>
>>2315909
>Fire Missile (1-3, 1D4 damage each)
2
Lets see if we can clean them up with missiles. Doesn't spend power.
>>
>>2315909
>Fire Pleonite cannon +0

Bout a 75% chance this finishes them off, no additonal power.
>>
>Going ahead to close this, Pleonite Cannon with magnitude 0. So, 1D8-2 once range penalties are included, and I'll take the best of the first three.
>I don't know if the dice support minuses, so just roll 1D8 and I'll include the penalty.

>>2315919

>Minor oversight, we're still at 21/25. I'll keep a closer eye on my figures from now on. As a rule, the text will take priority over images if there's a discrepancy there.
>>
Rolled 3 (1d8)

>>2315954
>>
Rolled 1 - 2 (1d8 - 2)

>>2315954
For negatives, I think you have to do +-
>>
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>>2315960
>>
Rolled 2 - 2 (1d8 - 2)

>>2315954
>>
>>2315966
Oh my god
>>
Ok those rolls are definitely on the other side of that 75% I mentioned.
>>
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Rolled 7 + 1 (1d8 + 1)

“Hit them again,” you order, glancing across at the monitor again as the power levels scroll across, “Magnitude zero, we need to save our power for a counter attack.”

“Magnitude zero, aye,” Gunny repeats, his voice glum. You get the impression that he'd rather blow them to ashes, even it meant pouring every last drop of power into the cannons. No chance of a counter attack that way, he would reason it, and it would be so much more... fun. He's enthusiastic that way, Gunny.

Once again, you feel the airship humming with power as the guns are readied, although it's far less potent than before. The blue lance of lightning cracks out again and strikes the smoking, wounded ship as it moves closer in. This has to finish the job, you think desperately to yourself, it has to!

Yet, the shot is a poor one, glancing across the underside of the ship as it lurches up in a short, ungainly hop. You're almost entirely certain that it didn't mean to do that, but the end result is the same – what could have been a killing shot is reduced to a glancing hit. Something falls away from the airship and explodes, but still it charges forwards. “I cannae believe this!” Keziah wails, “Is she tryin' to ram us? I... she's chargin' her cannon again, boss!”

“Get the shields ready!” you bark, bracing against the worst of the incoming damage.

>Current Hull: 21/25
>Current Power: 5/10
>Recharge Rate: 5
>Missiles Remaining: 3

>Devote how many power points to shield? (1 power per 1 damage reduced)
>>
>>2315985
>5
>>
>>2315985
5

also FIRE OUR GOD DAMN MISSILES THEY ARE EXPLICTLY FOR LONG RANGE FIGHTS
>>
>>2315985
5
>>
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“Shields! Magnitude five!” you order, knowing all too well that the shields can only do so much. Before you can hear Keziah's reply, though, a voice rasps out of the radio.

“Won't! Save! You!” the voice – more of a howl of sheer malice, distorted by the hideous signal quality – jeers. Blessings cries out again at the sound of it, clutching his head and covering his ears, bent double by the force of it. It hits you just as hard, sending dull lances of pain through your skull. The actual blow comes a moment later, with the cannon fire gouging across the Helena's outer hull. Warning lights flicker across your monitor as a terrible roar of laughter boils out of the radio.

Then, abruptly, the signal is cut. Static whispers for a moment, and then you hear a voice. “The Light will protect us, The Light will protect us, The Light will protect us...” Gunny chants, seemingly unaware that the radio is back, “The Light will protect us-”

“Gunny!” you snap, “I need YOU to protect us. Can we still fight?”

“Yes captain!” he barks, more out of instinct than conscious thought. Beside you, the warning lights are replaced by a power reading – you've got some charge back, and you're still reading as far stronger than the hostile. “We can hit her again,” the artilleryman repeats, “We can... we can hit her again, captain!”

>Current Hull: 18/25
>Current Power: 5/10
>Recharge Rate: 5
>Missiles Remaining: 3

“Good...” you hiss, gripping the Helena's controls tightly.

>Advance (Target becomes one range band closer)
>Fire Pleonite Cannon (1D8 damage, +2 damage for every 3 Power spent)
>Fire Missile (1-3, 1D4 damage each)
>Other
>>
>>2316022
>>Fire Pleonite Cannon (1D8 damage, +2 damage for every 3 Power spent)
+5 LETS GO
>>
>>2316022
>Cannon+3
Ok, 87.5% this time. No way we get that unlucky twice.
>>
>>2316027
Oh wait, make it +3 since the extra 2 wont do anything.
>>
>>2316022
>>Fire Pleonite Cannon (1D8 damage, +2 damage for every 3 Power spent)
+3
>>Fire Missile (1-3, 1D4 damage each)
1 Missile

Let's make sure.
>>
>>2316022
>Fire Pleonite Cannon +3
>>
>Alright, just going to close this vote here and go with a +3 Cannon hit. Range modifiers give us a +1, so this will be 1D8+1, and I'll take the highest of the first three results
>>
Rolled 3 + 1 (1d8 + 1)

>>2316057
>>
Rolled 1 + 1 (1d8 + 1)

>>2316057
>>
Rolled 8 + 1 (1d8 + 1)

>>2316057
>>
>>2316065
I love you anon.
>>
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“Gunny,” you order, before the man can lapse back into his maddened prayers, “Hit her. Cannons, as hard as we can. Magnitude three. We'll put her down for good this time.”

“Magnitude three,” Gunny repeats, with all the reverence of a man whispering his favourite prayer of all. “You heard me!” he then bellows to his assistants, “The captain wants that bird dead, magnitude three!”

“And if she's still kicking after that, hit her with some missiles as soon as we can,” you add, “I want to be sure about this.” Blessings moans from nearby, but you don't pay him any attention. By now, it's just one more piece of background noise. Gunny starts to say something else over the radio link, but it's cut off by another wail of static. This time, it doesn't even pretend to be words – it's just a garbled stream of noise, closer to the barking of hounds than to anything human.

It takes that one last bolt of lightning, of cannon fire, to make the laughter stop. Your last shot rips through the air and slams into the hostile craft. An explosion rips through it, followed by a second explosion as the reaction destabilises completely and erupts in a plume of blue fire. Dropping out of the sky like a stone, the remains of the ship plummet down below and crash into the northernmost shore of Nadir's largest landmass. Tilting the Helena's nose down towards the ground, you watch the pieces fall.

“Scanners indicate that the hostile is down,” Keziah reports unnecessarily, her voice thin and weary. The radio crackles silence for a moment more before she continues. “Man,” she sighs, “Fuck that guy.”

The feeling, you wager, is mutual.

>I think I'm going to close things here for today. I'll continue this tomorrow, and if anyone has any questions I'll answer them if I can
>I'm still tweaking and testing the combat system, so I'd like to especially thank you for your patience today!
>>
>>2316111
Thanks for running!
I feel like some kind of an ablilty to manuever to make us harder to hit would be nice.
>>
>>2316125
Or we can use missiles for long range like we are supposed too.

>>2316111
Thanks for running!
>>
>>2316111
Thanks for running!
>>
>>2316111
Thanks for running.

>>2316136
>Or we can use missiles for long range like we are supposed too.

Yeah. I know we only have 3 right now, but I don't want them to be this quest's elixirs where we never use them. At long distances where we have cannon penalties they should be our first shots.
>>
>>2316111
Thanks for running!

Looks like we finally ran into one of these after hearing about them a couple threads ago. Wonder if the crew on these ships is getting possessed or replaced or driven mad or what.

Also I should pay more attention to those ranges. Missles don't suffer a penalty at range, do they? Probably should have started off with them.
>>
What would've happened if we followed that woman into the woods?
>>
>>2316125

That's something I wrestled with. Part of the issue is, I wanted to avoid too many rolls bloating things up and removing the "to hit" side of things was my brute force solution. I'm still not certain about it, though, and I may introduce future shop options to compensate.

>>2316158
>>2316151
Missiles do not suffer range penalties, no, and they pass through shields. Lower damage and limited use are the downsides. In terms of limited use, though, missiles are restored when we land at an aerodrome - so, they're only really "limited" in a single fight. I totally forgot to mention that at the start of the battle. I apologise for that
>>
>>2316191
Spooky things!
Without wishing to reveal too much, it would have hinted at a few things that we're already starting to suspect, in-character. Minor danger may also have applied - wildlife can be dangerous!
>>
>>2316210
>missiles are restored when we land at an aerodrome
I did not know this at all.
>>
>>2316111
Thanks for running!
>>
So how common would a missile boat type be, you know, something that carries like ten tubes to waste some fucker in one volley.
>>
>>2316928
Remember the Dreadnought that Captain Douchebag has? It probably doesn't bother, instead of relying on its tanky structure and armor to deal with missiles while loading up on bigger guns and bigger engines so it can quickly close and tear opponents apart.

A bigger ship is less maneuverable, but bigger engines means it can actually go faster once it gets cruising.

A missile boat would be reliant on maintaining its range advantage, but at the same time remember they aren't guided so they would have to correct for both the movement of an enemy as well as their own in that case.

Although really it seems like the Airships maneuver more like a wet navy, which brings up another issue. Missiles aren't massless, and firing a bunch at once would throw the ship off its heading. So now you have to have some sort of stabilization system to keep the missiles aimed at a moving target while maneuvering your own ship to stay out of the range of their guns.

As for ships that aren't heavily armored, like those of merchant captains and other civilians, you gotta ask yourself "Why". If you're attacking them, it's probably with the goal of looting them and explosions are hard to loot. Meanwhile they take up valuable cargo space if you're on the Merchant side of things.

If someone was going to have a bunch of missiles for an Alpha Strike, they would most likely want to have them set up to face backwards and be evenly spaced lying parallel to the midline of the ship. That way you could start out by running away and then firing the missiles in sets of at least two and in pairs for every extra you decide to fire while heading straight so the recoil travels along the same axis as the ships movement and the spillover balances out. Likely the other ship will be making a straight line towards you in order to chase you, and I assume that they would be travelling too fast to easily divert their heading since if they aren't going that fast just running away is already working.

Missiles seem to be more useful to use either prior to closing in on an enemy to do some extra damage and tip the scales or to recent them from closing in on you while you make your escape.

>>2316111

Of course I could speak more confidently on this if there was a pastebin at the start with the mechanics explained for easy reference. So I could be totally wrong.
>>
>>2316111
Also we should talk to Blessings and Grace about what happened. Everyone else has had to face the cruelty of necessity before except for them, and Blessings particularly seems vulnerable from his exposure to Nadir.

Maybe explain that man, beast, or demon can all be equally dangerous and equally mad. That in fact the obvious ones are usually less dangerous than the subtle ones who save their madness and viciousness for when you aren't expecting it.

We did steal his rightful inheritance after all.

It doesn't mean that fighting or killing your enemies is excusable if they attack first. Maybe we could have run away and escaped, but the risk was simply too much.

Maybe if we were alone, we would have attempted it regardless. But as Captain we're responsible for all the lives on this ship. It's one thing to risk your own life to keep your hands clean, but risking the lives of others just doesn't sit right.

Regardless of the other Airships actions, we chose to fight and kill to make sure everyone got through alright. We're directly responsible for choosing a course that protected the crew, but also for choosing to kill whoever was on that Airship to do so.

There's always a choice. There might not necessarily be a good choice available, but it's always there. Deciding if you made the best possible choice is impossible until it plays out so it's best to do what you feel is right.

Maybe things could have gone differently, but in the end we came out safe and sound and even used the minimum of force that was able to stop the Airship. Sadly THEY chose make getting shot down the point that they would stop.

We can probably check out the crash site so that if there are survivors we can notify the authorities and let them handle it. It is their job. But we aren't landing to help since it would be a shame to have to kill them if they attacked us again.

We might as well take a look so we can ask around about them later. The whole thing wad
>>
>>2318246
The whole thing was super sketchy. Is it something personal against us? Or did Mirriam have enemies that weren't satisfied with her death and attacked us because we have her ship? Were they possibly working for someone who wants someone on this ship dead? Or were they just crazed for some reason and we happened to run into them? The last possibility is another reason to not land, if they have an illness . . . Or a taint.

We're mind bonded with a Witch, there was a spooky ghost in the forest and that's not even the worst we've seen since getting Mirriams ship and inheriting her quest with it. Pretty sure we didn't run into this many demons and such before, and while it makes some sense in view of where we've been going - I don't want to say it's understandable or reasonable because nothing about magic or the supernatural stuff we've dealt has been those things even when it helped us out - Kenzie lived with us on the ship in close quarters for a significant amount of time before all this, and her increased training and power didn't start until after we began needing it to deal with life getting weird in deadly ways.

I don't think it's superstitious to be worried about contagious craziness when there's Ghosts in the spooky forest.

> “You brought it here. Whoever that spirit was, they had some connection to you,”

It's actually more disturbing to me that this happened right after the Ghost appeared. Especially since the Crown wasn't haunted. Because because that could mean we might be haunted ourselves now, with something having taken an interest in us and maybe either trying to keep us from leaving.

Or the dude was just nutters. I'm not saying we know we're haunted because of the weirdness of our life now, just that the amount of being stituous that would be considered reasonable for people is no longer sufficient for dealing with the amount of fuckery that's been happening. Being cautious about getting too close to weird stuff is a sensible precaution now that we know that while there might be a mundane explanation, it's perfectly possible that there isn't one either.
>>
tl;dr
>>
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Circumstances, you decided, warranted an emergency meeting on the bridge. While Blessings had slunk away to his quarters, surreptitiously touching himself as if he couldn't quite believe that he was still alive, the other members of your main crew filed in and sat down. You keep the Helena circling the area, the smouldering ruins still visible below. Monitors still read off dire warnings and messages about power supplies, but nobody pays them any attention.

“So what I want to know is,” you begin, “What the hell did we just kill?”

“An airship, that-” Freddy begins, pausing a moment as Keziah snorts out mocking laughter before continuing. “An airship that did not fit into any patterns that I am currently aware of,” she explains, “It seems like all priority was given over to speed and firepower – no shields, no safety measures, nothing that isn't directly related to flying or shooting. The pilot, in addition, showed absolutely no concern for their own safety. Even Iraklins would have pulled out when they realised the odds were stacked against them. Dying pointlessly is of no use to the nation.”

“So this is something new,” you muse, “And the radio – can anyone explain just what was going on with the radio?”

“Bad things,” Gunny mutters, shuddering to himself, “Brother, I don't ever want to hear that again.” Taking a heavy draw on a cigarette, he exhales the thick plume of smoke and gathers his wits about him. “We outclass a ship like that two times over, easy,” he continues, “But the way they fight... it helps even the odds. They don't care about being hurt or killed, they don't care about the damage we do to them. They don't care, brother, and that scares me.”

Leaning back in your chair, you fight off the urge to send for a bottle of wine. “Speaking of that,” you ask next, “Damage report, anyone?”

“Cannae be certain until we land and I can take a closer look, but we took a few good hits,” Keziah offers, wincing a little, “It'll likely cost us a wee bit to patch the holes. No much, it willnae empty our coffers, but we ought to get it cleared up at an aerodrome sooner rather than later. Seems mostly external damage, mind you.”

“Damn it...” you mutter, rubbing your brow. Already, this is going to start eating into whatever profit you might make from selling that crown. If you're even going to sell it – that remains undecided. Looking up from the controls, you notice Caliban peering out of the main observation window. “Seen something?” you ask him.

“Bits and pieces,” he replies, his voice calm and unflappable, “Just some bits and pieces.”

[1/2]
>>
>>2318478

“So... what?” Keziah prompts, gesturing around her with empty hands. She's still rattled from Madame Lamia, you suspect, and this whole mess has only pushed her further into stress and unease. She probably needs a drink just as much as you do.

“So, we might be able to go down and investigate,” the hunter explains, allowing himself a weary sigh, “You know, we might be able to learn something that way. Since we're all trying to figure out what just happened, why not go directly to the source? Think of it like hunting – if you shoot a deer and it runs off into the wilderness, you have to follow its trail and find the body. You don't just shrug your shoulders and leave.” Caliban looks around you all, an expectant look in his eyes. When you don't all stand up and salute his idea, he grimaces. “Or we can just blow it up from here,” he grunts, “That also works.”

“I like that idea,” Gunny agrees, “Brother, you've got some good ideas in that head of yours.”

“That wasn't supposed to be...” Caliban begins, before groaning and shaking his head.

“We could bring the ship down close and set her to hover, dropping down by wire,” Freddy suggests, “I wouldn't like to set down on that terrain. It looks... marshy, perhaps. Even the Eliza might be too heavy. This isn't all that far from where...”

“From where you dunked your last skiff?” Keziah suggests.

“Exactly,” the Iraklin agrees, nodding solemnly. You're never quite sure if she chooses not to rise to Keziah's bait, or if she just doesn't notice it. “Captain,” she asks, turning to you, “What are your orders?”

>Let's head down and investigate the crash site
>To hell with it, let's blow it up from here
>Let's just get out of here, as soon as possible
>Other
>>
>>2318480
>>Let's head down and investigate the crash site
"Gunny, was this craft similar to the one that passed by earlier yesterday?"
>>
>>2318480
>Let's head down and investigate the crash site
>>
“Let's head down and investigate the crash site,” you decide, “Gunny – that ship down there, do you think it was the same one that you saw yesterday?”

Reluctantly crossing over to the window, Gunny gazes down at the crash site - you're not really sure why, though, since the charred remains hardly look like anything at all. Still, he seems to decide something as he looks down there. “Yes,” he concludes bluntly, “I'm sure of it. Maybe not that exact same ship, but the same kind. I don't want to imagine more than one of those things flying around out here, brother, but I can't rule it out either.”

Nodding slowly to yourself, you consider both his warning and his assessment of the situation. You'd have to agree with both of his points – the ship you fought was the same kind of ship you saw flying overhead, but perhaps not the very same ship. Focusing on the controls next, you guide the Spirit of Helena down towards the crash site and set her to hover nearby. Nothing moves down there, and you see nothing to indicate that there were any survivors – which is, honestly, how you prefer things.

“Keziah, Gunny. You two grab some tools and join me in the cargo hold. Freddy, get a gun – you're our escort,” you order, checking the controls one last time before rising from your seat, “Let's see what we can find out down there.”

The others file out, leaving Caliban to call your name quietly. “I saw the boy,” the Nadir hunter remarks softly, “He seemed... upset.”

“No kidding,” you grunt, “I'll have a word with him later, just to make sure he's okay. I'm surprised, though – I didn't think you'd be concerned about him.”

“Well,” Caliban points out, “When he gets upset, his cooking suffers for it. My motives are entirely selfish.”

You doubt that, somehow, but you don't press the point. Smiling wearily to yourself, you follow the others out and head down to the cargo bay.

-

Wind whips at you as the cargo bay door lowers, causing your coat to flap around like a pair of tattered wings. Clipping a cable around your belt you step out and allow yourself to drop, trusting the sturdy cord to slow your descent. As before, the rappel works its magic and soon your feet are sinking down into the boggy terrain below. Landing the Eliza would have been a mistake, you decide, the ground is definitely too unreliable for a landing site. The remains of the hostile airship seem to have come to rest on solid ground, but that seems to be more through luck than design.

Above you, Caliban leans out of the cargo bay with a scoped rifle against his shoulder. The first sign of trouble, and he'll put a bullet through it.

“Okay team,” you announce as the others join you, “Let's get to work.”

[1/2]
>>
>>2318549

There isn't much to investigate, really, with just one piece of the airship remaining intact enough to warrant a closer look. Most of the other pieces are just charred, dented scraps of metal from the shattered hull, too damaged to offer any answers. At least, not to your inexpert eye. Slinging her rifle, Freddy bends down and digs a piece of the metal out of the swamp, studying it closely.

“Poor quality, cheap,” she deduces, “Mass produced, probably.” Dropping the useless fragment, she gestures towards the sole intact section. “That almost looks like the cockpit from a skiff,” the pilot adds, “Scaled up a little, though. Looks like the only piece of the ship with any decent armour.” Readying her rifle again, she aims it at the cockpit section as you approach. There isn't much in the way of windows, you realise, giving the ship an air of blindness. The single, narrow slit of toughened glass is blackened with soot, so charred that you can't peer through it.

“Boss,” Keziah announces, her voice sick with dismay, “This door, it's...”

“It's not a door,” Gunny corrects her grimly, “Doors are supposed to open.”

Silently repeating his words to yourself, you try and figure out just what he meant as you circle back around to the cockpit entrance. Then, you see what they see and all becomes clear. The door has no handle, no hinges – it's simply a plate of metal welded over the doorway, welded from the outside as if to seal something inside. Part of the plate has been buckled by the crash, jarred free from the door frame. A harsh smell seeps out from inside, like the burned and melted insides of a broken radio set.

Gunny produces a crowbar from his pack of tools and gestures towards the sealed door. “We should be able to pry it open...” he suggests slowly, his voice unusually hesitant.

>Do it. We need to see it all
>Forget it, we've seen enough here
>Other
>>
>>2318574
>Do it. We need to see it all
>>
>>2318574
>>Do it. We need to see it all
>>
>>2318574
>Do it

Channel sheev and shia for this line.
>>
“Do it,” you order, pronouncing the words through a dry mouth, “We need to see it all.”

Gunny nods curtly, wedging the crowbar into the gash and heaving on it, throwing all his strength into the attempt at prying the metal plate free. Freddy starts to sling her rifle again, but you quickly shake your head and gesture to Keziah instead. Maybe you're just being overcautious, but you want a weapon pointed at that cockpit when you unseal it. Reluctantly, Keziah moves over to Gunny and lends her strength to his efforts. Metal squeals as they struggle with it, and then-

With a terrible groan, the metal plate tears free from the doorway and thumps softly to the boggy ground underfoot. Keziah and Gunny fall with it, while Freddy tightens her grip on her rifle. Decay, sickly and sweet, rushes out from the cockpit in an overpowering wave. Keziah lets out a choked cry as it rolls over her, forcing her to twist around and retch. Gunny manages to keep himself from throwing up, but he has to clap a hand over his nose and mouth as he reels back.

Nothing emerges from the cockpit, save for that awful stench. Taking shallow breathes to fight back the sickly smell, you hold a scarf over your mouth and wait for the worst to pass. As your group falls silent, you realise that there is some other, tiny sound – a faint mechanical clunk, dry and repetitive. Drawing your revolver, you approach the cockpit and cautiously enter, following the source of that sound. It's... the pilot.

The pilot, or what passes for it, is still tugging weakly on the ship's controls as if expecting it to respond. With jerky, autonomous motions he turns the wheel left and then right, left and then right, repeating the motion over and over again. Their hands - which are the first things that you really notice - are pallid and splotchy, marked with the purple of bruised flesh. His arms aren't much better, with open welts and patches of decaying flesh. Holding your breath, you twist around and force yourself to look at the pilot.

Masque's bare face had been bad, but this thing is worse. Decay has eaten away at his lips and eyelids, his nose too, leaving him with a madly staring skull for a face. His body is in an equally poor condition, showing several wounds that had been crudely, carelessly closed up with dark cord. He had been gutted at one point, you realise as you stare down at the wound across his bare stomach, and his legs had been brutally cut away.

“Of course they were,” you rasp, “You don't need legs to fly a...”

Then it becomes too much for you, and you feel yourself desperately scrabbling for fresh air as acrid vomit surges up into your mouth. Dimly, you can still hear that repetitive clunk as the corpse wrestles with the airship's controls.

[1/2]
>>
>>2318574
>Other

Let's get some long jabby things to hold off what might come out.

Even it's it's just a person too crazed to be stopped by a bullet
>>
>>2318647
Never mind
>>
>>2318642
Suicide daemon/familiar fighters. Great.
>>
>>2318642

“How is it still alive?” Gunny protests, “Someone tell me, someone please tell me how that thing can still be alive!”

Sitting nearby, Keziah reluctantly looks around to him and swallows nervously. “It's not alive, not really,” she answers slowly, mopping vomit stains away from her mouth with an oily rag, “Whoever did this took a corpse, and they... they forced a daemon into it. Bound it, commanded it to do... this. To fly, and to fight. It's witchcraft, the worst kind of it...” Shuddering, she pulls her knees up to her chin and hugs herself. As she lapses into silence, Freddy emerges from the cockpit.

“The radio was wired into the... the body's throat. Their hands were bound to the controls, and their body was strapped into the seat. It would have been able to handle flying and operating the ship's cannon, but nothing else,” she hesitates for a moment, one hand clenching and unclenching by her side, “I found an Iraklin unit marking on the arm – Camp Prosperity, he must have been part of the garrison there.”

“They kidnapped some of the soldiers...” you murmur to yourself, recalling the gossip you had heard in Camp Prosperity, “Snatched them right out of their beds...”

Setting down the Imago device beside you, Freddy gestures back towards the ship. “I took pictures. Evidence,” she explains, “I thought it best to get some proof. Also, I tried...” Trailing off here, the Iraklin looks back to the crashed airship again and squares her shoulders. “I tried talking to it,” she adds, “But I couldn't get anything out of it. I don't think it even noticed that I was there. Sir... Captain, I mean, I think we should leave. There's nothing else for us here.”

It's quiet, but her voice carries a note of insistence in it. Please, she might as well be saying, can we leave?

Judging by the bleak looks that Gunny and Keziah share, she isn't the only one who wants to be done here.

>Right. We're finished here
>I want to try talking with it. I might be able to get something out of it
>There's something else... (Write in)
>Other
>>
>>2318704
>There's something else... (Write in)
Keziah time to do some witching at lest try to find out who did this ir even let the deamon out
>>
>>2318704
>There's something else
We need to try and find any serial numbers or other markings on the ship parts. Enlist Keziah to tell us where to look.
We need to know who built this ship.
>>
>>2318704
Backing >>2318715
Airships aren't cheap. We need to find out where this one came from.
>>
>>2318732
This one looks specifically designed to be cheap. More like a rocket than anything. Still I imagine the cannon and engine still cost something.
>>
>>2318738
Not only do they cost something, they're technologically advanced. Not something you can make in a cave from a box of scraps.
>>
“Keziah, I need you to help me search this ship for any... any identification, any way of tracing who built it,” you begin, “You'd know where to find that sort of thing, wouldn't you?”

“Most of the details would be on the engine components...” the witch tentatively replies, gesturing around at the ruins before her eyes widen a little, “Oh, but there might be some on the...” Her face falls again as she realises what she's about to say. “On the controls,” she concludes with an unhappy frown, “Back in there, with the... the pilot.”

“And I want to know,” you think to her, trusting the mental link more than you trust spoken words, “Is there anything you can do to tell me about the daemon itself? Any... witch tricks?”

“Maybe,” she thinks back to you, groaning softly to herself and glancing across at Gunny. “Here, Gunny, I need you to run back to the ship and fetch me some things,” she asks, “A set of lenses, like, these serials can be tiny. Should be a set in the cargo hold, or maybe the engine room. Definitely one of the two, so make sure you find them. Double check if you have to.”

“Got it, little sister,” Gunny quickly agrees, glad to be away from the crash site. Crossing back to the rappel lines, he fixes one to his belt and tugs it, signalling Caliban to activate the winch. As he ascends, Keziah lets out a sigh of relief and nods towards the cockpit.

-

With Freddy standing guard outside – there's barely enough room for you and Keziah in the cockpit, in either case – the witch starts to reluctantly daub a strange symbol on the corpse's forehead with dark engine oil. “A wee trick me mam taught me,” she murmurs, trying to ignore the corpse as its crossed eyes follow her finger, “So long as the daemon hasn't been sealed up – you know, like Masque – I might be able to talk to it. I dinnae really want to, but you got a point. We need to know.”

She wouldn't be doing this, you realise with a flush of guilt, if you weren't the one asking her. Murmuring a vague acknowledgement, you watch as Keziah daubs the same hooked marking on her own forehead and closes her eyes. A shudder runs through her as some kind of connection is made, and her lips begin to tremble. Mouthing a word that you do not catch, she sinks deeper into some kind of trance.

It's like watching someone sleeping, someone in the grips of a wild dream – or perhaps a nightmare would be more appropriate. Shivering and twitching, Keziah holds her trance for a moment more before recoiling, her eyes snapping open and a scream gathering in her throat. Before she can cry out, you grab her and clap a hand over her mouth. Struggling against you, Keziah's hands flap against her forehead until she manages to smudge the glyph into meaninglessness.

Only then does she allow herself to go limp and wilt into your arms.

[1/2]
>>
>>2318773

You wait a moment more, then Keziah gives you a weary nod. When you take your hand away from her mouth, she swallows heavily and begins to whisper to you. “Eishin,” she murmurs, “He did this. No... he ordered this. The daemon was mad, maddened by what they did to it. That's the point, I think, he wants to release them like... like rabid dogs.”

“Flying rabid dogs,” you correct her, causing Keziah to smile with faint relief. It's not much of a joke, but it serves to take some of the tension out of the air. “But how could Eishin build an airship?” you ask yourself, “Even a piece of shit like this...”

“Captain!” Freddy calls, “Your lenses are here.”

“Later,” Keziah murmurs, heading outside to speak with Gunny.

-

Due to the lack of space in the cockpit, the task of examining the controls fell squarely to you. Trying not to notice the corpse watching you – although you have no way of knowing how much intelligence is in those eyes – you twist around and peer at the controls from several angles. Keziah listed off several locations where there should have been markings – factory proofs, serial numbers, other pieces of information that Guild regulations demand – but not one of them is present. Cursing to yourself, you check the controls over one last time before emerging.

“Nothing,” you announce grimly, “We've got nothing.”

“Captain, permission to speak freely?” Freddy asks, waiting for your nod before continuing, “This might help us, actually. Components with no serial numbers will be rare, and it might give us something to track down. There's only a limited number of places that could make components like these – you wouldn't just be able to piece these together anywhere. I may be able to think of a way to narrow down our search, as well. Just give me a little time to think.”

“Anything you can come up with will help,” you tell her, “Now, we're done here. Let's get out of here.”

One by one, with Keziah leading the way, you rappel back up to the Spirit of Helena. As you're clipping the cord to your belt, you watch as Freddy slowly draws her pistol and slips back into the cockpit. Tugging on the cord, you start to ascend as a single gunshot rings out across the swamp.

-

Back in the Spirit of Helena, the mood is understandable solemn. Even when you order the cannons to fire and blast apart the remains of the ship – destroying them so that nothing remains – your mood struggles to clear. Daemon controlled suicide ships... it still feels unreal to you, as if it was all part of an especially vivid nightmare. Keziah's warning – that Eishin was indiscriminately releasing these monsters – only makes the whole matter that much worse.

And you're tired. You're so damn tired.

[2/3]
>>
>>2318830

The flight back to Sybile is mercifully uneventful, and you find yourself letting out a sigh of relief as you set the Spirit of Helena down on the outskirts of town. Shutting off the engines, you turn as Keziah enters the bridge. “Looks like we made it,” she begins, collapsing down into the chair beside you, “I need to visit me mam, tell her what Madame Lamia suggested.”

“You remember what it was?” you ask her, “Considering everything else that has happened...”

“My memory isn't that bad! The Yb Allul chant with an offering of ichor,” Keziah confirms, only to clap her hands over her mouth, “Ah, damn, I keep forgettin' that I'm no supposed to talk about this stuff with outsiders! Me mam would get so mad if she knew I was talkin' about this stuff with you...”

“Isn't that why you do it?” you point out with a soft laugh, “I know a slip of the tongue when I hear one, and that wasn't a slip of the tongue.”

“Hm, maybe,” Keziah tilts her head to the side, “Anyway, I have to go pass the news along. I dinnae ken if you wanted to dock here for a while and get some rest, but just dinnae leave without me, okay?”

>Got it. We'll be here when you get back
>I'll come with you. I'd like to speak to Maeve as well
>Other
>>
>>2318854
>Got it. We'll be here when you get back
We should probably talk to Blessings.
>>
>>2318854
>Got it. We'll be here when you get back
>>
>>2318854
>Got it. We'll be here when you get back
>>
>>2318854
>>Got it. We'll be here when you get back
>>
“Got it,” you tell her, “We'll be here when you get back. I might be asleep, mind you.”

“Cannae say that you've no earned it,” Keziah replies, slapping you on the arm, “I'll let you know if she has anythin' useful to say. Miracles do happen, after all!”

Chuckling softly to herself, she then retreats from the bridge and leaves you to it – whatever “it” is. You sit slumped in your chair for a while longer before groaning and heaving yourself upright. You ought to check on Blessings, you decide, for the sake of dinner if nothing else. Fighting back a yawn, you head down to the crew quarters and find the boy's door. Knocking firmly, you listen for his voice before entering. To your surprise, he isn't alone.

Blessings sits on his bed, looking vaguely confused as Grace skims through his collection of books. “You need less religious texts,” she points out as you arrive, “Having an interest is all well and good, but you're getting too focused on one thing. Try reading some fiction, or... oh, captain!”

“Just here checking on Blessings,” you tell her, raising an eyebrow, “Although it looks like you've beaten me to it.”

“Well, we never got properly acquainted,” Grace explains, “And I thought that now was a good a time as any.” She says nothing more to that, as if nothing else needed to be said. Blessings turns to you, giving you a helpless shrug in response to your curious look.

“I, um, I heard that we took some... ah, some damage,” he says at last, forcing each word out with a futile attempt at sounding casual, “I hope it wasn't... bad.”

“It could have been worse,” you tell him with a dismissive wave, “That was your first real taste of combat, wasn't it? For both of you, I mean, although Grace wasn't so involved. You were on the front lines, so to speak.” Waiting a moment to see how Blessings reacts – to see if he's about to faint or cringe away – you continue on. “It isn't always so harsh,” you explain, “A lot of the time, a warning shot or a wounding hit will be enough to end a fight before it's really begun. Most people, even pirates or criminals, don't want to die.”

“But this time was different,” Blessings points out, “That radio...”

“Yes,” you agree, faltering as you try to find the right words, “This time was different.”

As you fall silent again, Grace seems to get the entirely wrong impression. “I understand,” she tells you, “This is a man's discussion. I'll leave you two to it.” Bowing ever so slightly, she retreats from the room and closes the door behind her. Her absence makes the room feel different – larger, perhaps.

“She just barged in here and started asking about my books,” the faithful boy laments, “I wasn't sure what to, ah, what to say to her.”

“I don't think anyone knows that,” you admit.

[1/2]
>>
Eshin sketch with Iraklin contacts?

Methinks that our terrorist acquaintance is expanding his operations.
>>
>>2318947
Eishin's men stole Iraklin soldiers from Camp Prosperity awhile back. This is probably what happened to them. We can't say for certain Sinclair was involved yet, but it's possible.
>>
>>2318931

“I always thought that a student of the academy would be more... solemn,” he continues, staring off into space, “I often regretted that I never had the chance to study there. I don't think my mother would have wanted me to leave home, though, not while I was younger. As I got older, the urge somewhat left me. I had other duties, and...” Blinking suddenly, Blessings looks back around to you. “Why are we talking about the academy?” he asks, “I thought we were talking about...”

“Airship combat,” you finish for him, “The thing is... some people aren't rational. Warning shots don't scare them, and they don't back down when you hurt them. In a situation like that, it's kill or be killed.”

“Oh, well, I know that. Logically,” Blessings acknowledges, “But seeing it up close – on the front lines, like you said – is... different. From now on, I think it might be best if I leave the bridge whenever we have to fight. I... can't exactly help much, can I?”

“Well, not really,” you admit, “But neither can Doctor Barnum, and he's still an important part of the crew. There's more to life than fighting, after all.”

“Ah, yes. Absolutely,” he nods eagerly, and he seems content to let the matter lie there. As you're starting to leave, though, something seems to occur to him. “The... radio,” he asks slowly, “What was that? I heard something, but... it didn't sound human. It sounded wrong. What was it?”

He looks up to you with pleading eyes, seeking some kind of answer – but what kind? The truth, or some reassuring lie?

>It was a daemon – a piece of dark Nadir magic
>It was just distortion – our radio might have been damaged during combat
>It was... (Write in)
>Other
>>
>>2318982
>It was just distortion – our radio might have been damaged during combat
>>
>>2318982
>Other
"It wasn't human. The full truth is disturbing so if you want me to leave it at that I can, but if you want to know more I can do that as well."
>>
>>2318982

>It was a daemon – a piece of dark Nadir magic
>>
>>2318982
>The pilot of that ship was batshit crazy. That does things to your voice.
>>
“I said that the pilot wasn't rational,” you begin, “That's because they weren't entirely... human.” You pause here as Blessings' eyes widen, but the boy doesn't blurt anything out. No cries of disbelief or protests. “The truth isn't a pleasant thing,” you continue, “But I'll tell you if you really want to know. If not, we can just leave it at that. You might be happier if you don't know the truth.”

Silent for a moment more, Blessings looks briefly away from you and nervously licks his lips. Hair flops down over his face as he stares down at the floor, but his voice still reaches you – quiet, and clear. “I want to know the truth,” he decides, “If I just ignore anything that I might not like... what's the point in being here?”

You'll admit, that wasn't the answer you were expecting. Without wasting further words, you launch into your explanation. “It was a daemon, bound to the corpse of a dead man,” you tell him, “A piece of dark Nadir magic. I don't know how it works, exactly, but daemons are just... part of life down here. Neither good nor evil, really, although this one was bad – it was made bad by the people who created it. Hell, it was worse than bad, it was totally crazy!”

“How do you... know?” Blessings whispers.

“Hey, I travel a lot. I hear things, and sometimes those things actually come in handy,” you deflect, keeping Keziah's name out of the discussion, “The point is, what was piloting that airship... it was bad. By destroying it, we've made this world a slightly better place. It would have attacked other people, anyone it came near. I'm sure that someone would have taken it down eventually, but...”

“I think I understand,” the boy nods slowly, looking up and meeting your eyes once more, “But, whoever created that thing... why would they do something like that?”

Thinking for a moment, you recall Madame Lamia and give Blessings a shrug. “Simple spite,” you suggest, “Sometimes, that's all the reason that someone needs.”

-

There isn't much else to add after that, with Blessings lapsing into a thoughtful silence as he considers your words. He seems to have shaken off the worst of his shock, although you can't claim the full responsibility for that. Did Grace deliberately shake the boy out of his shock, you wonder as you return to your cabin, or was that just a convenient accident?

“Captain,” Freddy calls out as you arrive at your quarters, “Could I have a word? It's about what we discussed earlier.”

“Of course,” you tell her with a nod, holding the door open, “Sit. I'm eager to hear any good news you can give me.”

“I can't promise any good news,” she apologises, “But I'll... I'll do what I can.”

[1/2]

>Minor correction, sorry.
>>
>>2319043

Freddy watches as you pour out two cups of strong wine, pushing one across to her and taking a deep swallow from your own. She toys with her cup, taking an unusually nervous drink from it before setting the cup back down and clearing her throat. When she says nothing, you go ahead and start things moving. “Bad business, this,” you tell her, “Especially for you. Since he was one of yours, I mean.”

“Yes. I'm sorry, captain, I'm still a little... off. This came at the worst possible time,” pausing, Freddy takes another drink of wine, “I DID have something for you, but do you think we can... talk a little first? I've had a lot on my mind lately, and I haven't had the chance to speak with anyone else.”

Rather, she doesn't have anyone else she really trusts to speak with. Shrugging, you gesture for her to continue. “This is about the bombing,” you guess, “Isn't it?”

“More than twelve men dead now,” Freddy states with an abrupt nod, her brow creasing with a deep frown, “Soldiers, engaged in military manoeuvrers intended to keep the nation safe. They were working to defend their countrymen, but one of those... anarchists used the confusion as an excuse to murder them. I hate it – no decent man does a thing like that.”

“Maybe so,” you muse, swirling the wine in you cup, “But some might say that decent men don't invade other countries, either.”

As soon as you've said that, you realise that it was the wrong thing to suggest. “Are you saying that there's a connection here?” the pilot asks sharply, “That a Pastonne did this?”

“All I'm saying,” you counter carefully, “Is that a thing like that, annexing a country, creates a lot of ill will. Enough ill will, and you start seeing very angry men doing very foolish things. Maybe this has nothing to do with the Annexation War – I don't know. Then again, I wouldn't rule it out, either.”

Uncertainty creeps into Freddy's eyes as she considers your words. The Annexation War was supposed to keep the nation safe, you imagine her thinking to herself, but perhaps it had the opposite effect. The safety and the prosperity of the nation is paramount, so perhaps the Annexation War was a bad idea. Uncertainty starts to turn into doubt, but then a lifetime of discipline and training comes slamming down like a visor. “These anarchist groups...” she mutters to herself, “Who knows what they're thinking? It's futile to try and understand them.”

Grunting with frustration, you refill your cup of wine and take a sip as Freddy shakes her head. “Feeling any better?” you ask.

“A little,” she concedes, her voice crisp and clear once again, “Thank you for listening, captain, I can focus fully on my work now. Business, then.”

“Business,” you agree.

[2/3]
>>
>>2319112

“I had two thoughts,” Freddy begins, her earlier frustration already seeming like a distant memory, “First of all. It would take specialist machinery to produce these airships – not a huge factory, perhaps, but not a simple workshop either. All factories in Iraklis have to be registered and monitored, to ensure that there is no misuse of resources. If there WAS an unlicensed factory producing these airships, it would be a serious crime.”

“So you're suggesting that we... what?” you reply, “We just tell the authorities and let them deal with it?”

“Yes, exactly,” the pilot confirms, “Of course, we might not get anywhere if the factory is in Carthul or even Nadir, but this is a start. The Iraklin authorities can devote far more resources to a search than us alone. Consider it a suggestion, at least.” Taking another drink, Freddy considers her next words. “Which brings me to my next point,” she continues, “The information about these airships – the Iraklin military would pay a reward if you bring it to them first.”

“Really?” you ask, perking up at the mention of a reward, “Ah, but the Carths might do the same.”

“Maybe so,” she concedes, “But as far as I'm aware, the Carths have no official policy of rewarding this sort of information. They might just thank you and sent you away again.”

That is, you decide, a perfectly possible outcome. “It bothers me, though,” you admit, “Your people wouldn't try to replicate these suicide ships, would they? The last thing we need are MORE of them flying around.”

“No, no!” Freddy blurts out, wincing and glaring down at her cup of wine, “No, they... this is not something that we would consider. Believe me, captain, the Iraklin military does not meddle in these sorts of affairs. There are lines that we do not cross.”

“Hmm...” you murmur, looking back down into your wine.

“That's everything that I have to tell you, captain,” Freddy concludes, rising to her feet and nodding across to the door, “Whatever you decide to do next, I'll follow your orders.” She lingers for a moment, almost saluting you before stopping herself and hurrying out. As she leaves, you empty your cup and consider your next move.

This is potentially valuable information that you have. What should you do with it?

>Take it to the Iraklins
>Take it to the Carths
>Keep the information to yourself for now
>Other
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>>2319177
>Take it to the Iraklins
It was their man in the cockpit being used as a puppet.
>>
>>2319177
>Take it to the Iraklins
Maybe we can even "hint" "hint" "nudge" "nudge" them that Eishin is doing this and have them bomb the deep forest for a lovely win-win.
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>>2319177
>>Keep the information to yourself for now
they might not use deamons but they might start making this shipsand useing disgraced man to man them
>>
>>2319177

>Take it to the Iraklins

Most likely to reward us.
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>>2319177
>Keep the information to yourself for now
>>
>>2319177
>Take it to the Iraklins
For the reward, and the possibility that dealing with these ships will distract them from those anarchists.
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>>2319238
Why would want to distract them from the anarchists?

Le Iraklin scum?
>>
Whatever else you can say about this whole mess, it was the remains of an Iraklin soldier you found in that cockpit. That alone tips the scales in their favour, to say nothing of their “official policy” of rewarding information. Draining your cup of wine dry, you reach your decision and nod firmly to yourself. Iraklis – you'll take the information to Iraklis.

Tomorrow, though. After you've had a good long sleep.

-

You end up sleeping for a lot longer than you intended, and your dreams were wild things, all storms and luminous figures beckoning to you from skeletal trees. Waking up was a bittersweet experience, as if you had just barely missed out on some unpleasant but necessary truth. Rubbing the sleep from your eyes, you throw on yesterday's crumpled clothes and head down to get a quick bite to eat. As soon as your hunger has been taken care of, you head for the bridge and order the crew to their stations.

When the Spirit of Helena is in the air, Keziah wanders onto the bridge and flops down into the seat beside you. “Mornin' boss,” she greets you, “What's our next destination?”

“Iraklis,” you reply, “Reichstag, to be precise.”

“No kiddin'?” Keziah remarks, “Business, or...”

“Freddy suggested that their military might pay for the information about these daemon ships. The Carths might pay as well, sure, but it wouldn't be official. I'd rather take the guaranteed pay, even if it means dealing with them,” you explain, “Besides, it was their man in that thing. They have a right to know.” When Keziah remains unconvinced, you sigh and change the subject. “You know, I got Freddy this close to admitting that the war was a mistake,” you tell her, holding your thumb and forefinger a few millimetres apart, “This close!”

Keziah lets out a disbelieving laugh. “You sure about that, boss?” she asks with a smile, “She was gonna admit it?”

“Well, she was considering it,” you correct yourself, “The point is, she's not as bad as you seem to think she is.”

“...Aye, I guess so,” the witch admits with a grumpy frown, “Well, so be it. I cannae really complain about a reward, seein' as we've got repairs to see to. You'll excuse me if I dinnae stray too far from the ship, though, Reichstag isnae really my kind of city. Too blocky, too drab. Even Salim is better than that – at least those churches look pretty!”

Shrugging, you look up at the approaching clouds that mark out the border between Nadir and Azimuth. “Your choice,” you tell Keziah, “You can watch over the repairs, make sure nothing goes wrong.”

“You got it, boss!” she agrees, all smiles again, “Dinnae worry about a thing, I'll take care of it!”

[1/2]
>>
>>2319243
Because those anarchists are quite likely to acually be a Pastonian resistance.
>>
>>2319250

When Freddy learns that you actually intent to share your information with her people, she looks genuinely surprised. Pleased, certainly, but surprised. Hastily pulling on her padded leather pilot's jacket, she thrusts her automatic pistol into its holster and hurries to join you. “We'll be headed for the Bureau of Military Intelligence,” she explains, straightening her tie as she walks, “I'll show you the way – it's not far, but you'll need to pass through a checkpoint along the way. I know how these things work, so it'll be quicker if I'm with you.”

“It's not what you know, it's who you know,” you remark, “Is that it?”

“Hardly. It's not as if I know “people” either,” Freddy corrects you, “I'm just one more ex-soldier now, no special privileges or responsibilities.”

“I was joking,” you tell her with a faint sigh, shaking your head as you spot Grace waiting in the cargo hold. “Going out?” you ask her, “Not alone, I hope. Your father would never forgive if he thought I was-”

“Oh no, I'm going with an escort,” the young scholar assures you, nodding towards Caliban as he arrives, “I needed to pick up some supplies here – papers and solutions, to develop those pictures we took. I noticed an empty storeroom that would be perfect for developing them, and I'd rather not take them to a public shop. More private this way, wouldn't you agree?”

“That reminds me,” Freddy puts in, “We need some of those slides. The most recent ones, taken at the crash site. Would you mind-”

Nodding briskly, Grace hurries off back to her quarters. Watching her leave, Caliban lets out a weary sigh. “I ought to change my career,” he mutters to himself, “These days, I feel more like a babysitter than a bodyguard.”

-

Compared with the last time you came here, there are more soldiers walking the streets of Reichstag. Armoured soldiers, with their rifles held ready for use. You're vaguely interested to note that the civilians you see don't seem to have any complaint with the increased levels of security – indeed, they hardly seem to notice the additional guards and checkpoints. Freddy doesn't seem nearly as relaxed as the rest of her people.

“Strange, isn't it?” she murmurs, noticing your look, “How quickly we become strangers. How long as it been since you were last home?”

“A very long time,” you answer, realising with faint dismay that you couldn't name a precise figure. “About five years since I was last in the Pastona Union,” you add, “I think you know why that is.”

Accepting your point with a nod, Freddy points the way ahead. “We need to meet with Administrator Gehrard. He's in charge of accepting information,” she says, “Unless that's changed as well, since I last heard.”

[2/3]

>Next post might be delayed. Unexpected issues on my end, I'm afraid.
>>
>>2318660
Hey! That was my idea!
>>
>>2319389
Moloch was taking notes.
>>
>>2319360

When Freddy had mentioned an administrator, you had imagined some bloated bureaucrat or a doddering old man. By contrast, Administrator Gehrard is an ageing but powerful man with hard eyes and strong features. And a scar, you notice, as if someone took a knife and tried to carve a smile all the way up to one of his ears. All the while that he introduces himself, your eyes keep straying to that old and ragged wound.

“Many areas of Monotia remain lawless, despite our best efforts,” he explains in a cold voice, “I attempted to change that, and this was my reward.”

“Tough break,” you offer, not quite sure what else to say.

“I survived,” Gehrard states flatly, “I understand that you have information that may prove valuable to us, is that correct? Sit, and tell me. Answer whatever questions I ask you, and... yes, I am authorised to give out payment.”

-

Despite what he said, Gehrard asks few questions and even those are simple things to clarify what you would have written off as unimportant details. The colour of the hostile airship, say, or the precise layout of the controls. You were glad to have Freddy with you, as her memory of the crash site was far more precise than yours. Even when you talk of daemons and familiars, Gehrard shows no surprise. He simply nods and continues scratching notes in his folder. The shelves behind him are full of countless identical folders.

“Your ship was damaged in this encounter,” he says, “Correct?”

“Yes, that's right,” you reply with a nod, “Minor damage. We're getting it repaired now.”

“We'll take care of any fees,” the administrator notes, scratching an annotation to his paper, “And this theory you have, about an unlicensed factory or production line – this warrants an investigation. We take matters such as this very seriously.” Setting aside his fountain pen, the hard-eyed man gives his notes a slow, methodical inspection before making a tiny correction. The matter seems to be over, but then-

“Tell me,” Gehrard asks simply, without looking up from those pages, “Do you believe that Eishin, the self-proclaimed king in exile, is responsible for this?”

This gives you pause. You had been careful about your story, omitting any specific mention of Keziah or her craft. You recognised a daemon, true, but that was no unusual feat for a seasoned traveller. This question, though, seems to cut right through your carefully crafted story.

>I do, yes
>I don't think so
>I don't know. There was no proof either way
>I think... (Write in)
>Other
>>
>>2319476
>>I do, yes
or atlest someone workign for him
>>
>>2319476
>>Other
"It's my best guess. The corpse was one of the men lost a Camp Prosperity who was more than likely taken by Deep Wood natives. But most natives wouldn't be able the airship part of this incident off. Eishin is the only one I know of with the power and reach in the Deep Woods to make this possible, either with his own resources or partnering with someone."
>>
>>2319476
>>2319526
>Seconding this
>>
>>2319476
>I do, yes

Not sure who else would have the resources.
>>
>>2319476
> If you mean that he was involved in the creation, no, warping of that abomination I can't see anyone else being powerful enough to do this without his knowing and therefore his consent which is as good as if he had done it himself.

> If you're asking me if he's the one behind this, I don't understand the motive. What we encountered was an uncontrolled weapon of terror let loose. He might have had a hand in building it, but that doesn't mean he was the one who wanted it.
>>
“I do, yes,” you offer, “At least, I can't think of anyone else who could be responsible. The... the pilot was an Iraklin soldier, a man abducted from Camp Prosperity – presumably by natives loyal to Eishin. He's the only one with the power and authority to do something like this, but he couldn't pull off the airship side of this. He would have needed help with that.”

“Help from your unlicensed factory,” Gehrard agrees.

“Exactly,” you confirm, “But I can't figure out his motive. These things are not precise weapons – I don't even know if they can be controlled. They seem more like terror weapons than fighting machines.”

“I see,” the Administrator muses, “In truth I share your suspicions, although I have my own thoughts as to his motive. Eishin despises what he perceives as an invasion from Azimuth. These crude weapons of his would be a powerful tool in his attempts at driving away all those who come from above. As you say, there is no-one else to command power of this scale.” This, however, he does not note down. Your eyes fall to the folder, and Gehrard seems to read your mind.

“For now, this will remain unofficial. Proof is required,” he nods to the Imago slides sitting on his desk, “However, your logic is sound and it fits in with what we already know. Rest assured, though, we have our own plans to deal with Eishin. Do not concern yourself with them, Captain Vaandemere, we shall take care of our own affairs.” A warning edge enters his voice as he says this, warning against any attempts at prying further.

“I see,” you agree, “You would be wise to take him seriously.”

“We take all matters with the utmost seriousness,” Gehrard assures you coldly. Taking a letter of credit from his desk, he fills in a few short details and passes it across to you, along with a second note. “This is your fee,” he explains, “And give this to the Guild staff at whichever aerodrome you are currently docked at. As I said, we shall cover the cost of your repairs.”

Skimming over the letter of credit, you feel the urge to smile. Not a bad little reward for defending yourself. Money for nothing, really.

Funds increased by 2
Current Funds: 4

“I believe our business here is over,” he concludes, taking his slim folder – you can just about make out your name written on the front – and sliding it into the shelves behind him. You feel a faint chill as you watch it disappear.

That folder, YOUR folder, was not new – you were in his books long before you stepped into his office.

[1/2]
>>
>>2319663

“So what is he?” you ask Freddy as you're leaving the stuffy, formal building, “Administrator Gehrard... what is he really?”

“I don't understand,” Freddy replies, “He's the head of the Bureau of Military Intelligence. Didn't I mention this-”

“Officially, sure,” you point out, “But I'm talking about unofficially. What else is he?”

“Oh,” the pilot hesitates, “I've heard... rumours. Internal police mainly, monitoring the military for any corruption or disloyal elements. Making sure that the gears of the nation run smoothly, in other words. To be honest, I don't like to dwell on such matters - especially when they're based on nothing but whispers and hearsay.”

“Secret police, then,” you murmur, watching as an armoured car rumbles past.

“I didn't say that,” Freddy protests, although she doesn't exactly deny it. Before you can press the subject, she points out a large building and starts to talk about the radio plays produced there. It's a fairly blatant attempt at changing the subject, but you go along with it for now.

But still... your name, in one of his files.

>I'm going to pause things here for today. I'll continue this tomorrow, and if anyone has any questions I'll answer them if I'm able
>Thanks to everyone who contributed today!
>>
>>2319689
thanksfor raning
>>
>>2319526
Or someone paid him to do it and he wasn't concerned about when it would inevitably be traced back to him.

Which makes me worried that there is another plot afoot. I figure we don't like the Iraklins much but if the people claiming to be fighting for Pastonne are capable of accepting that thing then they're not worthy of defending it.

Alternatively, the Iraklin society seems very martial. Those parts couldn't have been easy to get, and the whole thing stinks of a false flag to start conflict. Too much was invested in making that demon ship by Eshin and whoever supplied the Iraklin parts. The Anarchists don't have the capability I believe to seriously field enough of those ships to be effective, let alone the money to pay for it.

Follow the money, I say.

The only other possibility I can think of is that Eshin wants a war and the ship was a prototype that escaped. Except I don't see it running away from anything, and letting it loose would only put everyone on their guard and prepare them for the possibility of facing them again. Otherwise if he was planning on making more he could have released a bunch of them at once to overwhelm the other side and not give them time to process what was happening and come up with a counter measure.

I dunno. Maybe he's just batshit insane. Kings that are crazy in a way that squander their potential effectiveness tend to not last long in the position.

So I personally think that someone paid him to make it. The question who paid him, and with what. Money? Equipment or weapons he couldn't normally get? Maybe even in sacrifices, like what that old king we looted was all about. Or possibly why he gets is an opportunity to improve his position when the potential partner/client makes their move.

Or maybe our quest has brought us to the attention of his gods and they hate us specifically for trying and it was a personal attack on us once we made concrete progress by acquiring the crown.

Still not convinced we aren't haunted
>>
>>2319689
Thanks for running!
So, we're on the books as a person of interest. This isn't good.
>>
>>2319689
It's not too unsurprising. Milos was a captain in the war. They probably have files on all the pilots still alive. Right?

Thanks for running
>>
>>2319689
Thanks for running! Hopefully my shadowrunning isn't annoying. You already stole my demon guided missile idea and scaled it up though so I'm going with the possibility there's something useful in wild speculation.
>>
>>2319689
Thanks for running!

There are a lot of characters! It's a big world.
>>
>>2319740
Probably an assessment of our relationship with Pastonne during our time as a Captain to make sure we weren't smuggling weapons and such.

Don't forget either that Freddy comes from an important family either, so they probably updated our file once we got our current ship as us being active again. Manpower is always limited though so it would probably just be flagged for possible further investigation if we started turning up in suspicious places or got in contact with people they were already suspicious of and had under observation.

And then when we rescued and hired Freddy they probably tool another look at us to check that we weren't going to try to use her as a connection or kidnap her or try to turn her against Iraklin.

One of the things investigators will do is also pit extra paper in people's files so it looks like they have a lot more information about them than they really do.
>>
>>2319740
>>2319738
Oh, the Iraklins start a file on anyone who stands still long enough. Still, some files are more important than others!

>>2319746
I'm of the opinion that most QMs dip into theories and speculation from time to time. I see it as a pretty fundamental part of the experience. Plus, the idea of a daemon pilot was just too neat/gross to pass up!
>>
Why do we hate Eishin again?
>Wants to get rid of degeneracy
>Wants to get rid of Iraklin occupation of Nadir land
>Wants to bring back the Nadir way of the rule of law instead of the anarchic mafia way it is nowadays
desu the dislike his way is unwarranted.
>>
>>2319793
Because his version of "degeneracy" concerns people who aren't goat girls or fish people.
>>
>>2319689
Thanks for running!
>>
>>2319787
How do they keep track of all their files? Especially in a world without digital copies.

>>2319793
He also wants to kill scholars and burn books.
Plus >>2319798
>>
>>2319787
Thanks for running.

Here's a song for our brave daemon pilot
https://www.youtube.com/watch?v=-LX7WrHCaUA
>>
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>>2319798
No where was t stated that non-corrupted or non-nadir folk are targeted by him.
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>>2319793
Gruesome slaughterer, kidnapper and black magic man full of spite for the
>lands above
>>
>>2319803
Its more likely that hes recruiting them for his college.
The book burning is a culture thing its stupid but he doesnt seem to be a fool he might be confined to let books be if he sees their benefit to him as monarch.
>>
>>2319832
>Lands above invades you
self-defense and a resistance fight from the way i see it.
>Black magic
Again why is ''Black'' Magic bad? Its already established that daemons arent inherently good or bad but more likely represent those that brought them here morality wise.
>>
>>2319803

In a lot of ways, they don't. Older or less important files often fall through the cracks or get lost in the system. The really important stuff is carefully managed to avoid anything being lost - and even then, mistakes happen - but it's a fairly inefficient process. Like an old library, but worse.

>>2319793

Honestly, Eishin does have kind of a point
>>
>>2319880
If he didn't have a point, he wouldn't have any followers. He also uses nasty tactics though, and other people have better points.
>>
>>2319880
How oppressed are the Pastonian people anyways? Labor force, 2nd class citizens, etc?
>>
>>2320002

Not really oppressed at all. In fact, they were very deliberately treated well after the Annexation War - as a result, a lot of them came to regard people who fought against the Iraklins as something of an embarrassment, or potentially dangerous. That ambivalence is a large part of how Milos ended up sulking in Nadir.
Right now, life in the Pastona Union largely goes on as it did before the Annexation War, just with a different flag flying overhead and a few more soldiers in the streets.
>>
>>2320025
Huh. Better than I thought. Sinclair, if he gets his way, is probably going to fuck that up though.
>>
>>2320025
Sheep, all of them. Ready to sell their hides to whoever feeds them better.
>>
>>2319793
Burning books and mutilating legs is not cool, in my opinion.

But in general, I'm not a fan of negative PR tactics like daemon ships. Those just get EVERYONE pissed at you, worse than Iraklin occupation. I don't want to be around when the daemons get their revenge on Eishin for being a dick.
>>
>>2319787
To be fair, I planned on using a sort of stripped down sub-sapient demon. In like whatever the monkey analogues here are, maybe just a stripped down resurrected framework of muscle and nerve carefully sealed in an unassuming frame that would guide the missile without being creepy as fuck at first sight.

Not sure how to handle the indoctrination. Maybe make it just sapient even to understand that death will be its only release from the hell box that it now exists in cut off from any direct contact from reality but the optical lense its preserved eyed are hidden behind staring fixedly at the wall which the missile is stacked against until the eventual promised death.

Good missiles that give the proper replies to the Duty and Purpose ideological checklist get to pick from a selection of posters of enemy ships that they can hate for being the reason they're trapped here. Their preferences will be noted.

Bothering to build an entire cockpit and leaving the demon possessed corpse a mouth to speak with seems excessive. Probably much more cost effective to load them into a stripped down she'll and have them kamikaze, especially since that seems to be their inclination anyways.
>>
>>2319798
Maeve is best girl. You cucks just don't have the nerve to go for it so you settle for a weird pseudo-incestual thing with Keziah who acts more like a younger sister or daughter or a dog around us than she does an equal.

I mean it's too late to switch now. But you all chose wrong.
>>
>>2320073
That seems like a reasonable thing to do instead of insisting on making other people have to kill you to stop your murdering for your beliefs, rather than have to compromise your pride and ego by surrendering.
>>
>>2321576
Oh yeah.
"It's your fault that we're killing you".
"We didn't want to invade you but we had no choice".
"We're only warring with your government who is too prideful to surrender and make you build more rifles for our next conquest that we'll totally be forced to undertake".
>>
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>>2321585
Yeah that sucks for the guys in charge losing their sweet gig. Maybe if they had been better at fulfilling their responsibilities regarding the protection of the nation they wouldn't have lost.

But for the average person

> Right now, life in the Pastona Union largely goes on as it did before the Annexation War, just with a different flag flying overhead and a few more soldiers in the streets.

Nothing really changed. And hey, at least the Iraklins won't let some other invader oust th then get all pouty when people choose NOT to die for some dude who wants to keep being in charge, but not actually improving their lives at all.

Fuck those guys.
>>
>>2321656
Is the irony of using that pic with that post lost on you completely?
>Nothing really changed
Some family members are dead, some homes bombed, you culture will be eradicated, your children brainwashed into mindless soldiers and your natural resources turned into weaponry for a war you have no interest in, but you can go to the same bakery on the corner so it's all good!

Anon, do you really think someone would conquer other countries to improve their citizens' lives? Pastonians will become meat for the meatgrinder in five more years, when Iraklis attacks someone else.
>>
>>2321678
Problem is any actual rebellion that wants to be successful would have to shack up with Carth and basically have a world war for Pastonia's Independence. Pastonia would be the common front line in that conflict and would probably be devastated. If we won we would still have to have Carth as a protectorate lest we just get invaded again which is basically trading one master for another though with a potentially better deal. Also Pastonia would also probably be used as a staging area to invade Iralkin if Carth wishes.

Little fish in a pond with two big sharks. Our best bet is to find ancient super weapons when we steal from the gods and start making demands.
>>
>>2321763
Unfortunately, that seems to be true.
>>
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If you were called upon to name your favourite cities, Reichstag would never really make the list. Even setting aside your dislike for the Iraklins – and that dislike is waning with time, you've noticed – it's just never been a good city for you. The buildings are utilitarian at best and outright ugly at worst, while there's always an armoured car or a foot patrol to remind you of the military rule. Perhaps you've only seen the worst of it, but you just don't have many good memories of Reichstag.

Now, though, strolling through the streets with Freddy is almost enough to make you change your mind. It's not as though her company transforms the drab buildings into palaces or muffles the sound of diesel engines as they rumble past, but ignoring those things seems that much easier. You don't talk much as you roam, but the silence is a companionable one. Every so often she points out a specific landmark or mentions some unremarkable anecdote about the area. All of her anecdotes seem to be of the unremarkable kind, you note, as if she led a deliberately boring life before joining your crew.

“Do you see that shop there? The man who ran it owned seven dogs. Seven!” Freddy remarks, pointing out a small bookshop, “He barely had any time to look after them, so he paid a local boy to walk them every day. I saw the poor kid a lot, getting dragged along by these seven large dogs.” Smiling a little to herself, she nods towards a quiet little cafe and you head over to take a seat.

As you drink tea, brewed in an unfamiliar way, the radio plays some bold orchestral music. A little too much for your tastes, especially for a cafe, but that's just the Iraklin way. If you were in Carthul, the radio would be playing hymns or choir music. The bombastic tune comes to an end, and a short news broadcast fills in the void. Among other things, it gives a short update on the bombing – no further lead on the anarchists responsible.

“How do they know anarchists were behind it?” you ask, “I mean, it seems presumptuous of them to name a suspect group already.”

“It was an attack on society and the nation. That makes them anarchists in my book,” leaning forwards across the table, Freddy lowers her voice a little, “But really, they use the same term for any hostile element that can't be traced back to Carthul or Nadir. It's... just the term they chose.”

“Get people nice and scared, so they don't question their leaders” you chuckle, “Sorry, do I sound cynical?”

“Maybe a little,” Freddy agrees, allowing herself a tiny hint of a smile.

[1/2]
>>
>>2321778

“That crown,” the pilot asks as you're leaving the cafe, “What do you plan on doing with it?”

“I'm still not sure about that,” you admit, “There's not much else to with it other than sell it. I mean, I don't have much use for a crown. It doesn't really match my eyes, does it?” Laughing to yourself, you shake your head and continue. “It's difficult, though, to know what to do with it,” you add, “We can't exactly stroll into any old shop and see what they'd give us for it. What we need is an expert evaluation, someone who can tell us what it's really worth.”

“Take it to a museum,” Freddy suggests after a moment's thought, “I think there's one in Reichstag – not exactly a large one, mind you. Let me think... the Wellager University collection has some Nadir artefacts. One of the scholars there might be able to tell you about it.”

“There was a museum in Pastona...” you begin, your eyes widening as you remember Miriam's notes. The Pastona Grand Museum where one of the key fragments had been located, at least before the Annexation War. The museum was seriously damaged in the fighting, and while you've heard that it's been rebuilt now, you have no idea if the fragment is still there. Realising that Freddy is looking at you, waiting for you to finish your remark, you shrug and take Gehrard's note from your pocket.

“Here, take this and head back to the Spirit of Helena,” you tell her, “This should keep the Guild off our backs. I'll join you later – I need to take a walk, think a little.”

“Yes, captain!” she snaps, nodding briskly and striding off back towards the aerodrome with your note in hand.

-

After Freddy hurries off, you find yourself wandering for a while more and thinking, just as you said you would. Rather than thinking about the crown, and what to do with it, you end up thinking about Sinclair. If he really was behind this latest bombing, he's putting Pastonne lives at risk. He's never going to bring down the Iraklin regime, he's just going to make things worse for your homeland.

Leaning against a wall and closing your eyes, you think back to the tailor's shop and its gloomy basement, with boxes of rifles piled up and targets pinned to the walls. The more you think about it, the more certain you feel – you could find that shop again, and perhaps Sinclair with it. The question, then, is whether you should or not. Perhaps it would be best to stay well away from him, leaving the man to self-destruct on his own.

>Track down Sinclair and confront him about the bombing
>Stay away from Sinclair and leave him to his own devices
>Other
>>
>>2321782
I think it's a really, really dumb idea to face Sinclair alone and on foot. I also think he's not honorable to give us where he's going to strike next for an airship battle.

>Either we confront Sinclair with our crew, or we face him if we ever catch it happening on our airship
>>
>>2321782
>Stay away from Sinclair and leave him to his own devices
Leave him be he sees us as a neutral significant player if we confront him he might think were in league with the Iraklin.
Best to keep our nose out of this.
>>
>>2321782
>Stay away from Sinclair and leave him to his own devices

On second thought >>2321794 is right. Also the secret police might be watching us.
>>
>>2321794
insignificant *
>>
>>2321793
yes, but the only thing we're going to say is "no, this is a terrible idea, please reconsider" which will just get us shot.

and if we try to get info on where the next attack is by lying, either he'll catch on or we'll be betraying him, and both kinda suck.
>>
Wanted to add that IF Sinclairs Militia starts gaining traction's it would be best for us to not be seen as an enemy.
Also in the real world most terrorist groups gain huge amount of followers AFTER terror attacks or gaining land.
>>
>>2321782
>Stay away from Sinclair and leave him to his own devices
This man is doing what we are too tired and jaded to do. We have no right to criticise him.
>>
You've already made the decision to pull back from Sinclair's mad schemes once before, and you see no reason to change that now. He can have his crusade, but you want no part of it – you have no intention of being drawn back into his orbit. You picture that file in Gehrard's office, the file with your name on it, and then you picture some clever informant following you to Sinclair's den. Associating with a member of an “anarchist group”... that could make your life very difficult indeed.

Let Sinclair follow his own path, you decide, wherever that may take him. You've warned him once already, and your words seem to have had no effect on him. Would a second warning really make him change his mind?

You doubt it. Let the man self-destruct, then. You'll mourn him, but you refuse to be dragged down with him.

-

Walking purposefully now, rather than wandering at random, you head back to the aerodrome to see how the repairs are getting on. Glancing over your shoulder every now and then does not reveal any obvious evidence of surveillance or pursuit, but then... it wouldn't be obvious. If Gehrard has secret police monitoring you, his people won't be amateurs. They won't make mistakes. So long as you're doing nothing illegal, though, there's nothing they can do to you. At least, you hope.

At the aerodrome, Guild workers are crowding around the Spirit of Helena and working on repairing the damage. Watching them work and occasionally shouting out some instructions, Stafford bustles back and forth. He's in his element here, you consider, making sure that Guild regulations are followed to the letter. Still, you're a little surprised to see him supervising the repairs instead of Keziah – she normally handles these matters personally. Frowning, you approach the engineer and call out his name.

Reminding you of a beetle, as he usually does, Stafford twitches around at the sound of your voice and gives you a stiff nod. “No complaints here, captain,” he reports, “These are good men. Hard workers. We'll be ready to fly sooner than expected. I'm told that the bill has been taken care of already?”

“Correct. Call it a perk of the job,” you confirm, “Where's the chief engineer? I thought she'd be here?”

“Oh, yes. She was, but she asked me to take over,” Stafford fiddles with his spectacles for a moment, “She had a migraine, said she needed to take a lie down. We were specifically instructed not to interrupt her. Is she authorised to give orders like that?”

“Stafford, when a woman tells you that she has a headache, you don't argue with her,” you tell the man in a grave voice, “It's just not worth it.”

Leaving the engineer to ponder on that, you hurry on inside the airship.

[1/2]
>>
>Migraine

Oh boy I can't wait for three eyes to turn into four eyes.
>>
Keziah going from Sharingan to Mangekyo Sharingan
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>>2321833
that's not it. The double iris will split into a quadruple iris, making her FIVE eyes.

....and then we get her GLASSES!
>>
>>2321833
>>2321836
>>2321838
Oh you guys.

Maybe she's just growing a tail and hooves.
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>>2321828

The smell of chemicals, sharp and pungent, jabs at you as you pass one of the vacant store rooms. Nudging open the ajar door, you look around at the trays of unknown liquids and sheets of thick paper soaking within them before turning away. Grace must have found the chemicals she needed for her pictures, you assume, and she's already started work on developing them. Trusting her to know what she's doing, you close the door behind you and head on up to the crew quarters.

This migraine, you suspect, is no normal headache. When you reach Keziah's quarters, you knock lightly on the door and wait for her-

“Piss off!” she yells, her voice muffled by the thick door, “I told you to piss off!”

“You didn't tell me that,” you reply, waiting and listening as you hear a quick scuffling sound. A moment passes, then the door cracks open. With her hand held tightly over her eye – her normal, human eye – Keziah looks out at you.

“I didn't know it was you,” Keziah admits in a sullen voice, too tired to bother with her normal manner of speech. “I've had the doctor knocking on my door enough times already, offering me all kinds of potions. They won't work – I know they won't,” she adds, already starting to close the door in your face, “Still, you can leave me alone and all. I don't feel like company right now.”

You're not so sure about that, and you've always been able to tell when she's lying. “Are you sure?” you question, bracing the door before she can shut it completely. Keziah's brow creases with a frown, but your question makes her hesitate.

“...They were looking for you,” she answers eventually, dodging the question, “Grace, and Fredrika as well. Had something they wanted to discuss with you.”

With that, she falls silent and gives the door another half-hearted shove, barely trying to close it. You could, you judge, force your way inside without any effort at all.

>Invite yourself inside
>Leave her be, see what Grace and Freddy wanted to discuss
>Other
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>>2321877
>Invite yourself inside
"Can I see it?"
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>>2321877
>Invite yourself inside
>>
>>2321877
>Invite yourself inside
>>
>>2321877

>Invite yourself inside
>>
>>2321877
>>Invite yourself inside
honestly, I think Keziah should stop diving deeper into the witchery. She might not be able to be a certified engineer with the eye thing, but we've basically been forcing her to do work she spent her whole life avoiding and the only benefit is very slightly better relations with her mom.
>>
Sighing inwardly, you give the door a light shove and push it open, causing Keziah to abandon her token effort and scurry back. Her room is dark, barely lit, and you feel something skitter away as your foot clips it. How she could see anything at all is a mystery to you, but then you recall how dark Madame Lamia kept her tent. Perhaps, you wonder with a faint chill, she doesn't need light to see.

“Hey!” Keziah protests weakly, remembering that she was supposed to be keeping you out, “Who said you could-”

“I'm the captain, and this is my ship,” you point out, allowing the door to close behind you, “I can invite myself in if I want to.”

Groaning instead of arguing the point, Keziah shuffles around you in the gloom and rummages around in her desk drawers. The dry scratch of a match sounds as she light a candle, and soon a meagre glow is warming the room. With her back still facing you, Keziah blows out the match and covers her face once more. “I'm warning you now,” she mutters, “I'm no a pretty sight right now.”

“Even so,” you reply, “Can I see?”

Slowly, reluctantly, Keziah turns around and takes her hand away so that you can see her eyes. What had previously been a human eye is now filmed with blood – so much that you can barely make out anything else. Her iris has started to change colour, changing into the same acid green as her other eye, and the pupil has started to split. Digging a cloth out of her pocket, Keziah dabs at her eye as it waters, murky fluid leaking out of it. “Won't last,” she explains, “At least, I hope it won't. By tomorrow morning...”

“You'll have a matching pair,” you tell her with a smile, hoping to lighten the mood a little. Suffice to say, your efforts go unrewarded. “Stress, do you think?” you ask instead, “Or... that little trick you tried with the daemon?”

“Who knows?” she replies with an angry shrug, “Maybe both. Maybe neither – maybe this was always going to happen, sooner or later. This was inside me all along, just waiting for the chance to... force its way to the surface.” Grimacing, Keziah reaches out and picks up some random piece of metal, some machine component that you could never hope to name. Toying with it, just for something to do with her hands, the witch stares off into space. “I'm scared,” she admits after a moment, “I don't know what it'll be next time. I don't know if there WILL be a next time.”

“Is there any way of knowing for sure?” you ask, bending down and picking up whatever it was that you kicked. Another meaningless piece of machinery, the iron heavy in your hand. Setting it aside. “I mean,” you add, “Is there anyone you can... ask?”

Slowly, Keziah shakes her head.

[1/2]
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>>2321941
I think she at least needs a hug.
>>
>>2321941

“You know what that is?” Keziah asks suddenly, pointing to the piece of metal that you just set aside. When you shake your head, she continues. “It's part of a pressure regulator, heavy duty,” she explains, “I spent... gods, I don't even know how long. I spent years learning how crap like that works, coming to appreciate how everything fitted together. It was logical, it made sense – it was like the opposite of everything that I'd been raised with.”

Everything that she had been running from, you think to yourself. When Keziah nods bluntly, you realise that she must have skimmed that thought off the top of your mind.

“My mother... she said that this would happen. The land has a way of calling to its own, she told me, calling to them and dragging them back. Now, I don't know if I ever had a choice in the matter,” tentatively dabbing at her eye again, the witch looks around at you, “Maybe she tried the same thing when she was young, running away only to find herself being pulled right back. I feel like... hey, Milos, do you ever feel like you're turning into your father?”

Your father, always chasing after the big prize. Always digging himself into deeper and deeper holes in a doomed attempt at convincing himself that everything was okay. “Sometimes,” you admit, “It's not exactly... comforting.”

“No,” Keziah agrees, “It's not.” Rising, she searches around the dimly lit room for a moment until she finally finds a bottle and two cups. Carelessly sloshing some of the strong wine – strong enough for the smell to hit you like a closed fist – into each cup, she takes one and nods to the other. “Let's drink,” she suggests as you take the cup she offers, “To being our own men! Or women, I guess. To being our own people!”

“Cheers,” you reply joylessly, trying not to think of how much your father drank as you tap your cup against hers. The wine tastes as bad as it smells, but the act of drinking feels like a relief. “Maybe you should stop with the whole “witchcraft” thing,” you suggest, “I mean stop completely. Cut off all contact with your mother, if you have to. Just pretend that you never learned any of it and go back to being my chief engineer.”

Pausing with her cup halfway to her lips, Keziah stares at you for a while. “Inconvenient for you,” she says eventually, “You might need a witch, doing what you're doing. Better to have one that you trust, right?”

>Maybe you're right about that
>Even more inconvenient for you, being that witch
>You sound like you WANT to keep doing this to yourself
>Listen to me... (Write in)
>Other
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>>2322019
>>Even more inconvenient for you, being that witch
>Listen I'm just trying to look out for you Kez.
>>
>>2322019
>You sound like you WANT to keep doing this to yourself

>"No complaints if you do, just saying. You shouldn't put my needs over your own."
>>
>>2322019
>Even more inconvenient for you, being that witch
"Look if you want to keep doing it that's fine. But make sure it's what YOU want to do, not whether or not it's convenient for me. You didn't want to delve into that daemon pilot's head but you did it anyways cause I asked. You don't have to do that and I won't think less of you if you say no ever. You know more about the risks of witchcraft than I ever will."
>>
>>2322019
>Even more inconvenient for you, being that witch
>>
>>2322019
>Even more inconvenient for you, being that witch
>>
Everything about Keziah is so boring to me
>>
“Better to have one that I trust...” you repeat, trying to figure out just what is going on inside Keziah's head. Normally so easily read, her face becomes a closed book as she gulps down some wine and sets the empty cup aside.

“You must know what witches are like by now,” Keziah explains, hints of a humourless smile tugging at one corner of her mouth, “Nothing is free, and they ask the worst kind of price. They'd ask all kind of awful things of you, and you might not have a choice in the matter. Get on their bad side, and things could be even worse for you. Inconvenient, see?”

“Inconvenient for YOU, being that witch!” you counter, anger creeping into your words, “I don't want you acting like some mindless servant, obeying every order I give you without question. That's not... right. That's no way for you to live, it's no way for either of us to live!” Setting down your cup with a hard clatter, you give Keziah a furious, frustrated gesture. Her eyes widen a little – which only seems to make their inhuman nature clearer – but still she says nothing. “Why are you doing this?” you ask her simply, “All of this. Any of this.”

Keziah opens her mouth, searches for an answer to that, then closes her mouth again and shrugs helplessly.

“Because to me, you almost sound like you WANT to keep doing this to yourself,” you point out, “And if you do... Fine, that's your call. It's your choice to make – but I want it to be your choice. You didn't want to talk with that daemon, but you did it anyway... because of me. You did it because of me, and now this is happening to you.” Reaching across, you touch Keziah's face as you say this, your fingers brushing across her temple. “I don't want that,” you add, “I don't want you putting my needs ahead of your own.”

Reaching up, Keziah briefly touches your hand for a moment before pulling away as if scalded. “My choice. My needs...” she murmurs, as if those were alien concepts to her, “I've never thought about about it like that, really thought about it I mean.” Then, something clatters outside and she rises to her feet in a sudden burst of movement, moving like a startled animal. Too quick – she wilts as her eyes roll up in her head, and you have to hasten to grab her. Clutching onto you, Keziah's body shakes as she lets out a soft, silent laugh.

“Jumpy. Just the repairs,” she whispers, falling silent for a few seconds more before adding, “Maybe I do.”

“Maybe you do what?” you repeat, torn between holding her for longer and helping her to her seat.

“Maybe I want to keep doing this to myself,” she tells you, thinking the words into your mind rather than speaking them aloud.

[1/2]
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>>2322060
Sounds like you have a terminal case of shit taste. I recommend seeing a doctor, maybe there's still a chance to fix you.
>>
>>2322108
Now now, let's play nice. It's ok to find a character boring or not to your taste, and isn't a medical condition. However, I agree that Keziah is probably the most well developed female in our roster, and I'm happy to accept her with her mother issues and tech-witch skill set.
>>
>>2322102

Pulling back, you look down at her as an unpleasant light creeps into her eyes. “I've tried running and that didn't work,” Keziah explains, “Maybe it's time to embrace it, to grab the bull by the horns and be what I was supposed to be. I'm still bound within a prophecy, after all.” Reaching up, she rubs her seeping eye and blinks hard, the film of blood clearing to reveal what lay beneath. As you watch, her pupil peels apart like wet paper and splits into two ragged crescents.

“You don't mean that,” you murmur, thinking back. Mother will devour daughter or daughter will devour mother...

“Maybe I do,” she replies with a low giggle. Her eyes squirm, pupils shifting like oil on water.

Then her eyes roll back in her head again, and she collapses in a dead faint.

-

What began as a faint soon turns into a deep, deep sleep. She shifts about and mumbles to herself, but Keziah shows no sign of waking up. You carry her into bed and leave her there, shuddering a little as you slip out of her quarters. The last time this happened to her, you recall, she spoke of being delirious. Perhaps the same applies here – at least, you hope so. Her last words still linger, leaving you with an uneasy feeling.

Still thinking to yourself, you don't catch Caliban's first greeting. It's only when he touches your arm that you snap back to reality and look around at his sardonic smirk. “Sorry,” you tell him, “I was... thinking.”

“I know,” Caliban agrees, nodding back towards Keziah's quarters, “Too much time around women, captain, that's your problem.”

Right now, you're not sure if you can really disagree with him.

>I'm going to have to take a pause here. Next post should be up in an hour or so, I hope, and I apologise about this delay. Family matters, so blame them
>>
>>2322192
Look at you being all mature. I personally prefer Freddy and Trice, but Kez is fine and were already pretty damn far down this path already.
>>
You're not quite sure how it happens, but you end up in Caliban's quarters. The gold ingot he earned sits on his shelf like a trophy, gleaming faintly in the corner of your eye. The room smells of smoke, various different fragrances warring for your attention, and there's hardly anything to see here. You're struck, looking at the room, by how little Caliban owns. Some clothes, some weapons – knives, mostly – and that's about all. No books, no mementoes from home. Looking around, you feel a strange sense of impermanence – as if he was just a guest here, soon to be on his way.

“People keep pouring me drinks,” you remark as Caliban pushes a cup into your hands, “Not that I'm complaining, mind you.”

“You look like you need it,” the hunter replies simply, taking a drink from his own cup and looking down at his arm, “It healed up nicely, didn't it? I told you that it wouldn't leave much of a scar – and besides, Nadir folk heal up quickly.”

“I told Mara that you'd been scarred for life,” you tell him with a laugh, “You've gone and made a liar out of me.”

At the mention of Mara's name, Caliban grunts with forced ill-will, a bad temper that he doesn't really feel. “Speaking of spending too much time around women...” he mutters, shaking his head before giving you a very deliberate look. “Nothing happened, you know,” he adds, “Nothing at all – much to her disappointment.”

Surprised that he was the one to bring up the subject, you give him a shrug. “Okay?” you tell him, “I'm very happy for you. I think.”

“We're just too different, her and I,” Caliban begins to explain, scratching at one unshaven cheek, “And yet, we have too much in common. Corruption, essentially. We both have it, but we carry it in different ways. I resent it, and if I could purge every last trace of Nadir blood from my veins...” Trailing off, he covers up a grimace with a sip of his drink. “Mara, on the other hand, she wears her corruption like a crown – she takes pride in it, revelling in it. Disgusting,” he muses, “So, it would never work between us. That's all there is to it.”

Finishing your drink, you set the cup aside and give Caliban a bemused look. “Thanks for sharing,” you offer after a long pause, “But I'm still not sure why you're telling me this. Did you feel a burning need to unburden yourself?”

“Quite the contrary,” he explains, “You looked like you needed to take your mind off something. Am I wrong?”

“Not exactly,” you admit, “Well... thanks for the drink.”

“Any time. I took it from your own kitchen, after all,” the hunter points out, allowing himself a short-lived smirk. “Oh, and Grace was looking for you. Her quarters, last time I heard,” he adds, the smile falling from his face, “Better you than me.”

Again, that forced surliness.

[1/2]
>>
>>2322404

Standing at the entrance to Grace's quarters, you hear an unexpected sound – innocent, girlish laughter. With no idea of what you might be walking into, you open the door and step inside. The first thing you notice is that Grace is wearing the crown you took from the north, King Grundvald's crown. It's too big for her, slipping down until it lies askew on her head. She had been laughing as you entered, but now she stands frozen in place.

Freddy, holding the Imago device and smiling – actually smiling – freezes as well, slowly looking around at you and wincing.

“Well,” you remark, breaking the silence, “You two look like you're having fun.”

“Yes, ah... yes,” Freddy concedes, as if this was some mortal sin that she was confessing to. Clearing her throat, she reaches across and delicately plucks the crown from Grace's brow. “You see, captain, we were taking some pictures of this,” the Iraklin explains, gesturing to the crown, “So you could show them to people, evaluators. It's not always safe, carrying a golden crown around with you. Far safer to carry an Imago.”

“Then we got bored,” Grace adds honestly, causing Freddy to wince again, “So we took turns trying it on.”

“You were wearing it?” you ask Freddy, desperately trying and failing to fight back a smile.

“That's not the issue here-” she begins, only for Grace to speak up again.

“It fits her better than it fits me,” the young scholar tells you, flicking through the stack of Imago slides, “We took an Imago, it must be here somewhere...” As she searches, and as Freddy looks as though she could be anywhere else but here, Grace continues to talk. “I had an idea about this crown. That was what we wanted to discuss,” she thinks aloud, “Is this it? No, maybe... Anyway. Father knows people, he might know who collects this sort of thing. Collectors DO tend to be wealthy...”

“Yes,” Freddy agrees bluntly, two streaks of colour lingering in her cheeks, “It might be worth a try. The Wellager University doesn't have especially deep pockets – most of their collection is provided by the state, artefacts recovered from the military forces in Nadir. What do you think, captain?”

“Ah!” Grace announces, holding up an Imago slide, “Found it!”

>We should take the crown to the Wellager University, since we're already here
>I'd rather see what the Pastona Grand Museum says about it
>Okay, let's see what Salazar can find out
>I think I'd rather hold onto the crown for now
>Other
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>>2322418
>>Okay, let's see what Salazar can find out
>>
>>2322418
>Other
ask Freddy try it on, see how it looks on her
>I think I'd rather hold onto the crown for now
>>
>>2322418
>We might as well take the pictures to the Wellager University, since we're already here.

>More importantly, let me see that Imago.
>>
>>2322418
>I'd rather see what the Pastona Grand Museum says about it
We have to go there anyways for another clue so two birds with one stone.
>>
>>2322418
>I'd rather see what the Pastona Grand Museum says about it
>>
>>2321678
The hypocrisy was intentional.

That's the joke.

But still. Can't argue with someone not wanting to die to make some randos life better.

I mean even your solution to them being possibly sent "into the meatgrinder" for the Iraklin war that *might* happen, is to send them into a DEFINITE meatgrinder now?

Besides it's not like the Iraklin won't be marching into any meatgrinder with then.
>>
>>2322468
You seem to base your arguments on the assumption that Pastona had a radical divide between a small ruling elite and basically everyone else, and that no one but that small elite was harmed by the war. I don't see any justification for such a view.
>>
>>2322455
>>2322418
This. Otherwise tell her we could order her to wear the crown for us. It's vital for the morale of the Captain.
>>
>>2322518
The fact that most people are content under Iraklin rule. You can't claim it's for them if it isn't what they want.

And deciding that you know so much better that they should die for you is the definition of elitist.
>>
>>2322527
They should have fought for themselves, not for someone.
Deciding that a bowl of food is worth a chain and a collar is understandable, but unbecoming of a human being.
They also don't think about what they'll do if their master stops filling the bowl.
>>
As you think, Freddy hands the crown back to you. Holding its cool weight in your hands, you consider the possibilities. “I'd rather see what the Pastona Grand Museum says about the crown. I've been meaning to go there for a while now, and this is as good a chance as any,” you decide after a moment's thought, “We'll just take the pictures, though, to see what they can tell us about it. I think I'd rather hold onto the crown itself for a while longer – at least until we know more about what it's worth.”

“That makes sense,” Grace agrees with a small nod, “Correct me if I'm wrong, captain, but I don't believe we're in desperate need of funds right now, are we?”

It feel strange, having a girl asking you about financial matters. “No, no need to sell it to the first buyer we can find,” you tell her with a nod, “In fact, there's no reason that we can't see what they say at the Wellager University, either. We're already here, after all, and the ship might need some more time to finish off the repairs...”

“Oh, I'd love to see how the university here compares with the academy!” Grace cries with a small, unusually excited burst of applause, “Do you think that I'd be able to accompany you?”

“I don't see why not,” you decide with a shrug, “Although we have more important matters to consider right now.” With this, you pass the crown back to Freddy. “Go on, try it on,” you urge her with a smile, “I'm curious to see if it fits you as well as Grace says.”

Accepting the crown with an embarrassed smile, Freddy carefully sets it on her head. True enough, it fits her well – better than you had been expecting, even. Whether or not it suits her... you couldn't really say. The crown itself has a kind of primal power to it that clashes with her crisp shirt and leather jacket. “Not bad, but...” you muse, “I can't recall, did Caliban keep those barbarian furs?”

“Captain!” Freddy protest, “I don't think this is appropriate!”

“Fine, fine,” you sigh, gesturing for her to take it off, “But you know, morale purposes...”

Trying very hard to scowl at you, Freddy takes the crown off and sets it aside. Even wearing it for a few short moments, you notice, was enough to leave a curl of her hair sticking up at an angle. Looking at it, you feel the vague urge to smooth it back down.

-

“I'm sorry, captain,” the pilot apologises as you're waiting for Grace to gather a notebook and pen, “That was unprofessional of me, and...”

“Seems like you're getting along well,” you tell her, “It's good to see you making a friend.”

“Well,” Freddy pauses, allowing herself a faint smile, “I always wanted a little sister when I was growing up.”

[1/2]
>>
>>2322553
They always had a master giving them food, with a chain and collar around their neck though. That didn't suddenly appear with the Iraklin conquest.
>>
>>2322669
That's where your assumptions come into play. Some governments are closer and more controllable than others.
>>
>>2322576

Leaving the ship, you take a moment to check with Stafford as to how the repairs are progressing. No problems, but you'll be need to be docked for a while longer. Even knowing that the damage wasn't severe, you can't help but wince as you study the blackened, scarred metal. “Poor Helena!” Grace murmurs to herself, reaching up to pat the airship's hull as if it was a beloved pony.

As you're leaving, Stafford asks after Keziah's health. “She'll be fine,” you assure him, with a confidence that you do not feel, “She just needed a lie down.”

-

On the way, Freddy warned you not to expect too much from the Wellager University, but you still manage to be disappointed. It's not especially small, but it somehow gives you the impression of being far smaller than it actually is. Old and faded, with dire need of thorough renovations. Too much money spent on fleets and soldiers, you decide, and not enough money spent on preserving their own cities. That's Iraklis in a nutshell.

The grounds, at least, are nice enough. The university building is surrounded by a well-kept garden filled with different varieties of flowers and trees, all arranged in orderly rows. They even have plaques giving their names and a few dry facts about them, a typically Iraklin touch. They even have some plants of Nadir origin, looking dark and out of place amidst the carefully groomed Azimuth greenery. One tree in particular strikes you as obscurely menacing, as if its vines might come to life and strangle anyone walking past.

A typically Nadir touch, in other words.

-

It takes a long time for someone to emerge from the depths of the university in answer to your request for assistance, and you despair at the sight of him. He's an ancient man, just as faded and decaying as the university itself. As he holds each Imago slide up to a lantern and studies them, Grace prowls around and examines various other items on display – mostly military paraphernalia, flags and rank badges. Even here, you can't escape the might of the Iraklin army.

“Fascinating,” the old man muses, setting down the last slide and checking the first one again as if to refresh my memory. “Ah, but I forgot to introduce myself. Professor Graves,” the old man says, extending a palsied hand to you, “This is a fascinating piece. May I ask why you brought it here?”

>I'm curious about it, that's all
>I'm trying to sell it. Do you know what it's worth?
>There's another piece that I'm interested in. An iron ring, probably broken up into segments
>I had some questions... (Write in)
>Other
>>
>>2322682
>I'm curious about it, that's all
>>
>>2322682
>There's another piece that I'm interested in. An iron ring, probably broken up into segments
>>
>>2322553
> People should fight for themselves, except for when they disagree with me.

> Thinking food security and personal freedom isn't important

That's how I know you grew up privileged. Stop telling other people to die for your cause.
>>
>>2322682
> It was nearby. Also I'm less interested in money than I am adventure otherwise I'd be a merchant not a Captain, and there's another piece I'm interested in.

> An iron ring, probably broken up into segments. If you have enough information on it or would be willing to help me look into it, I would be accept that as partial payment instead of money.

I feel like this would resonate with him.
>>
>>2322704
Stop telling people to have no cause except filling their belly, anon.

>That's how I know you grew up privileged
You're really wrong on this account.
>>
>>2322682
>I'm curious about it, that's all
>There's another piece that I'm interested in. An iron ring, probably broken up into segments
>>
>>2322736
Then if you're someone who grew up watching whole communities starve to death or die fighting each other, congrats on getting out of that.

Not sure why you would want to put people back into that situation though.

Iraklin Stasi aren't breaking down doors to arrest people for dissent here. I mean. Unless they're dissenting by bombing civilians.

If Pastonne citizens are given equal representation in the Iraklin nation then it's fine.
>>
>>2322736
You can have a cause without violence by the way. Thy doesn't seem to bother the Iraklin.
>>
>>2322802
>Iraklin Stasi aren't breaking down doors to arrest people for dissent here.
Its been mentioned that Iraklin has a secret police so that might very well e true
>>
“Mainly, I'm curious about it,” you tell him, “Is there anything you can tell us about it?”

“Nadir origin, very early – possibly dating before the current era. I've never seen an artefact of this sort in such good condition. For whatever reason – we believe some quirk of metallurgy is responsible, but that remains a theory – these items tend to age very well, but even so. This must have been preserved with great care,” Graves breathes, excitement stealing into his voice and taking years off him, “As for what it is... a crown, obviously, but no ordinary one. Nadir had a great many monarchs and warlords for much of its past. There were, however, three major kings...”

“Grundvald, Sanquir and Monot,” you list, smiling a little as the scholar raises an eyebrow. “I travel a lot,” you explain, “People talk.”

“They do indeed, but I dare say that few today – even in Nadir – could name all three of those men,” Graves peers at another Imago slide and thinks for a moment, “Let me think... Grundvald's crown is likely in the north somewhere – the precise location of his city remains disputed. Monot's crown was lost, perhaps destroyed, while Sanquir's crown... to the best of my knowledge it remains in the Deep Forest, in the remains of Sanquir's city. Perhaps Eishin has dug it up – a “king” needs a crown, after all!” The ancient man lets out a dry, rasping laugh at that.

Glancing behind you, you watch as Grace alternates between studying a large flag and scribbling something into her notebook. She seems happy enough, perfectly focused on whatever it is that she's doing, so you leave her to it. Freddy prowls nearby, occasionally admiring an antique weapon trapped behind thick glass. “You don't think much of Eishin,” you point out, looking back to Graves.

“Who does?” the professor replies with a dismissive shrug, “Now then, traveller, perhaps you can tell me some more about why you're here. Looking for business, are you? I know a Free Captain when I see one, and you're not the first man in here looking to make a profit. I'll tell you what I tell everyone else – the university has little in the way of petty cash.”

“I'm more of an explorer than a merchant. I prefer adventure over easy money any day of the week,” you explain, “I'm looking for information, actually, about a different piece. It's sort of an iron ring, very old and probably divided up into fragments. Do you know anything about an artefact like that?”

Graves pauses, and very slowly looks down at the Imago slide in his hand. “These are good pictures,” he muses, “You know, we have quite a collection of slides here...”

“Keep them,” you tell the professor, pushing the slides across to him, “Call them a donation, free of charge.”

Graves gives you a smile – a sly, knowing smile.

[1/2]
>>
>>2322802
>Iraklin Stasi aren't breaking down doors
Anon, it's a state where despite brainwashing from young age (evident in Freddy) and omnipresent propaganda the streets are still patroleld by armed soldiers.
Something tells me doors are being broken down regularly.
>>
>>2322804
I'm not exactly advocating violence. I would understand people escaping from the occupiers. What I despise is willing submittance.
>>
>>2322877
Yet we're moving about easily and the people of Pastonne aren't afraid of the Iraklin so I don't lend much weight to your suspicions.
>>
>>2322881
And I despise mindless reactionism.

Oh no things aren't as terrible as we feared! Why not just accept the current context and stick around to try and make things better. Do what Chinese culture always did and turn your invaders into just another type of Chinese government.
>>
>>2322894
>Oh no things aren't as terrible as we feared! Why not just accept the current context and stick around to try and make things better. Do what Chinese culture always did and turn your invaders into just another type of Chinese government.
That is a gross lie about Chinese culture honestly at best that sentence is very inaccurate at worst your straight up lying.
>>
>>2322894
The same Chinese culture that upheld as deeply traditional and Chinese the cultural elements introduced by the Manchu a few centuries prior?

>>2322887
>Yet we're moving about easily
Yet we have a file on us in the secret police

>people of Pastonne aren't afraid of the Iraklin
We'll see about that when we return to Pastonne. We haven't been there for 5 years after all.
>>
>>2322814

“You're not the first man to come in here, asking about an iron ring,” the old man murmurs as he carefully slips the slides into his pocket, “I had a colleague in her not so long ago, asking me if I had ever examined an object like it. He wasn't certain that it WAS iron – he said that it was too heavy, too dense for regular iron. He couldn't age it, either. Quite a mystery, by all accounts...”

Heavier than regular iron – just like the fragment that you've encountered. “Very mysterious indeed,” you reply slowly, keeping your voice pleasantly neutral, “Were you able to satisfy his curiosity at all?”

“Not at all. In fact, the opposite was true – I couldn't think why he was so interested in it,” Graves taps a bony finger against one wrinkled cheek, “Not a scholar by nature, this colleague of mine. A military man, based out of Odyssey Point. Quite why they were studying it so intensely down there is just one more mystery to me. Normally, they snatch up anything that has military relevance and leave the history to us. They snatch up most of the funding as well...”

Some bad blood there, you sense, which might explain why you're talking about a colleague and not a friend. “And do you suppose it's still there?” you ask casually, “Still in Odyssey Point?”

“Oh, I imagine so. Stuck down in some vault or bunker,” Graves waves an indifferent hand, “I never even had the chance to personally examine it. He just asked his questions and made a lot of curious noises. I'm afraid that I can't tell you much else – I've already said more than I really should have, but...” He shrugs at this, showing you a surprisingly youthful smile.

Confirmation that one of the key fragments is being held at Odyssey Point – not a bad piece of information, not bad at all. “You've told me enough,” you assure the professor, “Thank you for your help.”

“Thank YOU for your donation,” he replies, patting his pocket and rasping out a dry chuckle.

-

In a vague nod towards modern convenience the university has a radio that you can use, and you call back to the Spirit of Helena. Dimly aware that the line might not be as secure as you'd otherwise like, you keep the conversation short. As soon as you've learned that the repairs are finished, you end the call. Emerging from the office, you hurry over to Freddy and Grace as they are studying a vintage recruitment poster – all bold text and heroic silhouettes.

“We're ready to head out,” you tell them, “Repairs are done, so we can head out to the Pastona Grand. Come on.”

“Ah...” Grace sighs sadly, “I wanted to take a look around at the rest of the collection. Well, maybe another time.”

>That's right. The university isn't going anywhere
>You and Freddy can stay a while longer. I don't mind going back alone
>Let's all stay a little longer. I'm in no hurry
>Other
>>
>>2322954
>>You and Freddy can stay a while longer. I don't mind going back alone
>>
>>2322954
>Let's all stay a little longer. I'm in no hurry
Cause if I feel like if we say 'The university isn't going anywhere' it's going to get bombed in a few days.
>>
>>2322954
>Let's all stay a little longer. I'm in no hurry
>>
>>2322954
>>You and Freddy can stay a while longer. I don't mind going back alone
>>
>>2322954
>Let's all stay a little longer. I'm in no hurry
>>
>>2322954
>>You and Freddy can stay a while longer. I don't mind going back alone
Lets go chill with our boys Caliban, Gunny and Blessings
>>
>>2322954
>You and Freddy can stay a while longer. I don't mind going back alone

NERDS
>>
“You two can stay here for a while longer if you want,” you tell the pair, “I don't mind going back alone. Besides, I'm starting to miss my ship.”

Upon realising that you're not about to drag her from the building, Grace breaks out into a warm smile. “Understood captain,” she tells you, before giving you a theatrical wink, “And don't worry, we'll let you know if we hear anything... profitable.”

Freddy bites her tongue to keep from smiling as well. “I think you're a bad influence on her,” she scolds you, “But I'll keep her out of trouble. Don't worry, captain, we'll be along shortly. There really isn't much else to see here.”

Giving the pair a wave, you leave the university and head back towards the aerodrome.

-

To their credit, the Guild engineers even touched up the Spirit of Helena's paintwork, covering up the blackened smears with a smokey grey hue. Taking a moment to admire it, you realise that you feel... good. Calm, and optimistic about the future. Considering how uneasy you felt not so long ago, it comes as quite a surprise. Not having to worry about witchcraft and daemons, you decide, is good for you.

Upon entering the ship, you head for the gunnery deck in search of your artilleryman. Judging by the smell of smoke hanging in the air, he's not alone down there – true enough, you see Caliban pacing around the gloomy chamber. Every so often, the Nadir tracker pauses to examine one of the cannons, respect and bemusement both showing on his face. It takes you a while longer to spot Gunny, who sits slumped against another one of those massive guns.

“I thought something had caught fire down here,” you announce, “The amount of smoke that you two are making.”

“Sorry brother,” Gunny laughs, stubbing his cigarette out in a tin dish, “Your man here brought down a pack of his best, and we've been murdering them. They make a good smoke down in Nadir, let me tell you!”

“We got talking about faith,” Caliban adds, striking a match and lighting a fat, hand-rolled cigarette, “I'm not one for churches, but this is one great burning that I can get behind!” The pair laugh like schoolboys, and you find yourself joining in. Whatever is in those cigarettes, it seems to have put them in a good mood. Not something that you recognise, to smell, but that's no surprise. Nadir has no shortage of herbs and strange plants – plants that you won't find growing in an Iraklin university.

“You spoke to the girls, then?” Gunny asks, “Cal here was telling me all about them. I reckon the little... the littler sister might be sweet on him, the way she drags him everywhere!”

“Hardly,” Caliban protest dryly, having the good graces to look faintly embarrassed.

[1/2]
>>
>>2323070
How old is Grace again?
>>
>>2322952
What, China wasn't allowed to grow and evolve along with the conquering forces?
>>
>>2323154
If by "grow and evolve" you mean "be ordered to adopt these customs to eradicate their native culture", then yes, it was.
>>
>>2323070

“The thing about our little scholar,” Caliban explains, “She seems like the type to understand hierarchies. She knows a servant when she sees one, and apparently I qualify. There's no shame in it – I've always been a stray hound, serving whichever master takes me in. That's just how I am.” Exhaling smoke, he studies the smouldering tip of his cigarette with an expression of intense concentration. “Enough about girls,” he decides, “Captain, what's our next job?”

“We're heading... home. The Pastona Union,” you tell him, “It'll be strange as hell going back there, but I've got shit to do. What the hell is in those cigarettes, anyway?”

“I have no idea,” the hunter admits, causing Gunny to chuckle, “I got them when we were docked in Sybile. Cheap as hell. Not, as Mister Hotchkiss says, my best.”

“No, brother, I think these are pretty good,” Gunny corrects him, “If I wake up tomorrow and puke myself inside-out, I'll reconsider. Until then, these are just what I needed.” Shaking his head with dismay, he pats the floor beside him. You sit, shaking your head when he offers you the dubious cigarette. “But man, how did it come to this?” he laments, “We've got corpses flying airships and old women shacked up with giant snakes. Was the world always this... insane? Seems like before the war, all we had to worry about were pirates!”

“Trust me, it was always like this,” Caliban assures him, “You just had your head in the clouds, and you didn't notice. I remember when I was young...” He pauses here, taking a drag on his cigarette before continuing. “I've never told this to anyone outside my old village,” he warns you, “And I don't want you laughing. This is serious – very serious. Sometimes, I feel like this was the moment when my life truly went wrong.”

Falling silent, you and Gunny gesture for him to continue. “My village had a... a totem beast. A guardian spirit, I suppose. An unbound daemon that would sometimes be seen in the area. Always an omen, when it was seen,” he pauses, licking his lips with a thin and bloodless tongue before resuming his tale, “I was maybe... six years old, and I was roaming the woods. I-”

“They let you roam the woods at six years old?” Gunny interrupts.

“Yes, and don't interrupt me,” Caliban scolds, “I was wandering about, and eventually I stumbled into a clearing that I had never seen before. There it was, standing right there in the clearing. Our totem beast... a strange thing, like a stag but only one single antler, right in the middle of its brow. There was no mistaking it, it was right there. Even then, even at six years old, I knew that this moment was going to be important – maybe the most important moment in my entire life.”

[1/2]

>>2323146
>About nineteen or so
>>
>>2323192

Caliban pauses here. “Maybe we should douse these and get Blessings back down,” he suggests, looking suspiciously at his cigarette, “He might be interested in this as well. This is a coming of age story, and he needs to hurry up and become a man.”

“You can't just stop here!” Gunny protests, “You can tell him later, I want to hear this!”

“Where IS Blessings, anyway?” you ask, “Was he down here?”

“Briefly, but then we sent him away so that we could talk about women,” the artilleryman explains, taking a short pull on his smoke, “Not the kind of conversation that I wanted him overhearing, brother, it would sully his innocent ears. I think he's in his quarters now – he said he needed to write a letter.” Shrugging, he then points an accusing finger at Caliban. “You, story, now,” he orders, “Unless you're stalling for time, trying to make up the ending.”

“I resent that accusation,” Caliban growls, “Now where was I? Oh yes, there it was – the totem beast of our people, in the flesh. Seeing it there, I didn't know what to do at first. I must have watched it for... minutes? Hours? I couldn't say. Eventually, I managed to take one step towards it, and then another. I approached it, getting closer and closer until I could smell its body, see the fur on its muzzle...”

Dimly, you realise that you're holding your breath in anticipation.

“When I was close enough to touch it, I raised my hand and brushed that muzzle. It was warm, the fur was soft. Beneath that fur, I could feel muscle – raw power, the kind that sends a charge running through your entire body,” Caliban swallows heavily, “I stroked its muzzle for a while more, and it let me do it. Our people had seen this beast, but they had never touched it before - I was the first. That's when...”

Again, he pauses. “And?” Gunny prompt, “And then what?”

Solemnly holding up his hand, Caliban shows you a faded crescent scar running across the pale flesh. “And then it bit me,” he concludes in a tone of utter misery, “It seems like I've been cursed ever since.”

>I think I'm going to pause things here for this week. I'll continue this next Friday, and if anyone has any questions I'll answer them if I can
>Thanks to everyone who contributed today!
>>
>>2323257
Thanks for running!
"Touch fluffy totem" was a bad idea.
>>
>>2323257
Thanks for running!

I really like how you handle write-ins. You combine them and adapt them to the character instead of just putting them in word for word.

Also I didn't know demons could curse people. We'll have to ask our witch buddies about that, unless Caliban is falsely linking that to unfortunate events.
>>
>>2323257
Thanks for running
>>
>>2323257
Thanks for running!
>>
>>2323278

Well, the curse may or may not be real, but Cal's people certainly interpreted it as a bad omen. When you've got a tribe of people treating you like a pariah, that would certainly seem real enough!
>>
>>2323337
nobody was like: "you've been blessed by the magic saliva of the demon unicorn, good for you"?
>>
>>2323358
Maybe they took it's bite as a warning that Caliban would eventually be a threat to the village? Being their guardian daemon, it could go either way as a vague omen or blessing. I personally think its pretty cool, and it did let him pet it for a while.
>>
>>2323358
Considering biting is oft a sign of disapproval...

I doubt it.

All he needs is the blessing of a Nadir goddess. Like Mara.
>>
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>>2323450
What if that bite cleansed his Nadir blood and that's why he doesn't have any mutations, which also pissed off his tribe.
>>
>>2323450
Grace is a better goddess.
>>
>>2324916
She isn't Nadir.
>>
>>2324948
She has much better teeth for one.
>>
>>2323925
We should get Mara to hang with Kazzie if she wants to revel in her blood.
>>
File: Elias Caldwell.jpg (114 KB, 800x1098)
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Caldwell was waiting.

He was good at waiting. In fact, there were only two times in his life when he felt truly at ease – when he was waiting, and those first few moments after settling into a hot bath. It was the perfect mix of readiness, relaxation and awareness, all three elements held in a precise balance. His duties often required him to wait, sometimes for hours at a time, without allowing even the slightest lapse in concentration.

Caldwell was an assassin. He had no trouble admitting that to himself, never feeling the need to cloak his trade in euphemisms or delusions. Like a surgeon excising tumours or dead tissue, he killed with care and precision – all for a greater cause. In service to that greater cause, he had killed pirate captains, military officers, and even a priest once. That last man had troubled Caldwell, the way he had quietly accepted his death. The others had all fought, on the few times that they had been given the chance.

A uniformed clerk hurried by in a state of carefully controlled panic, his arms filled with paperwork, and Caldwell watched him pass. Such things were common sights in the Bureau of Military Intelligence, where the machines of government never stopped. Officially, Caldwell served as a clerk here as well, although he had never been tasked with the mundane business of organising files or folders. His position simply gave him an excuse to be seen here, regularly, as an accepted piece of the background.

Another clerk, this one a young woman, arrived and gave Caldwell a brisk nod. “The Administrator is ready for you, sir,” she announced, gesturing towards the door with a wave of her gloved hand, “Good day.”

-

Administrator Gehrard was not alone in his office, which Caldwell immediately noted as an abnormality. His eyes were immediately drawn to these two newcomers, one man and one woman, and he could see that they were studying him with matching curiosity. Tall and heavyset, the man had a thick beard covering much of his grim face while his eye were as thin as knife wounds. By far the shorter of the pair, the woman was gaunt and colourless with a ragged hole instead of a nose. Both of them were unlovely to look at, but what might they see when they looked at Caldwell?

A slender man, perhaps more beautiful than handsome, with particularly strange colouration – hair so pale as to appear almost lilac and golden eyes. This strangeness hinted at an uncertain heritage, tainted blood that Caldwell shared with these two newcomers. They were born of Nadir, and in some distant way, so was he.

Clearing his throat, Gehrard drew a thin folder out of a drawer and let it fall down to the desk. From where he stood, Caldwell could just about make out the name on the cover.

Eishin.

[1/3]
>>
>>2330025

“Elias Caldwell. Thirty-eight years old, esteemed graduate of Odyssey Point military academy,” Gehrard began, evidently for the benefit of the two strangers, “Ten years with the elite troops, and then... your current position.” Tapping his fountain pen against the folder, Gehrard nodded towards the two savages. “Hackett, and Gorgon,” he said, first gesturing to the large man and then to the woman, “You will be working together on this assignment.”

This was an anomaly – Caldwell usually worked alone, or with other elite Iraklin agents on the rare occasion that teamwork was deemed necessary. Then again, if Eishin really was his next target, he would need local knowledge – the Deep Forest was an unforgiving place, more so than anywhere else in Inounsys. Men disappeared there, and the worst kinds of filth multiplied within it. So perhaps it was an anomaly, but very little about this assignment seemed “normal” by Caldwell's standards.

“I understand, sir,” the assassin replied, his voice low and soft – gentle, almost. Hackett said nothing, gave no indication that anyone had spoken at all, but Gorgon let out a low, sinuous giggle.

“I won't waste any more time. Your assignment is to assassinate Eishin, the self-proclaimed king in exile,” Gehrard announced, with little in the way of ceremony, “Due to a lack of reliable information, the specifics of this assignment will be left to your discretion. Do whatever it takes, whatever you have to do, to complete your mission. You will-”

“Funny, though,” Hackett interrupted, in a voice that rumbled like boulders grinding together, “I always thought you Iraklins were strong. Why don't you take those armies that you're so proud of and burn Eishin's little kingdom to the ground?”

Gehrard shot the barbarian a withering glare. “The Deep Forest is protected by forces that we do not fully understand,” he explained slowly, “Perhaps a full military invasion would be successful, but it would be a costly, grinding campaign. We believe that a small team will be able to achieve far greater results at a far lower cost. However, if you truly doubt the purpose of this assignment, you may yet withdraw. You are not so valuable, Hackett, that you cannot be replaced.”

“I won't back down. Not a chance,” the broad-shouldered man scoffed. Gorgon nodded, or perhaps convulsed, but otherwise left her agreement unspoken. Caldwell was starting to wonder if whatever had taken her nose – be it a quirk of her birth or a later injury – had also taken her tongue. Studying the pair for a moment more, Gehrard pushed the folder across his desk towards Caldwell.

“This contains all the information we have been able to gather,” the administrator stated, “Collect whatever equipment you require from the armouries, then proceed to the landing pad. A skiff is waiting for you. Caldwell – a word.”

[2/3]
>>
>>2330027

Waiting until Hackett and Gorgon had filed out, Caldwell folded his arms and cleared his throat. “Are they reliable?” he asked without prompting, knowing that it was exactly the question that Gehrard expected him to ask.

“That, unfortunately, is not a question that I can easily answer. They have both proven themselves to be useful so far, but reliable? I think you know my opinion on outside specialists,” carefully weighing his fountain pen in one hand, Gehrard pondered on the issue for a moment more. No matter how skilled they might be, he had told Caldwell once, outside specialists were ideologically tainted and thus not to be given full and complete trust. It was just a matter of pragmatic fact.

“Regardless, their assistance may prove necessary. They know Eishin's court, and the Deep Forest at large, in a way none of our people do,” the administrator added, “To that end, I ask that you afford them the same courtesy that you would any specialist.”

Meaning, treat them politely and respectfully without ever letting down your guard – the precarious balancing act between trust and paranoia. “Yes sir, I understand perfectly,” Caldwell assured him, reaching forwards to take the file. As he touched it, Gehrard placed his hand atop the flimsy paper and pinned it down.

“Even if things go well, this may still prove to be your final assignment,” he warned, “Do you understand me?”

“You mean, even if I'm successful, I may not come back alive,” Caldwell replied, a cool smile tugging at his lips, “Yes sir, I understand that all too well. I accept this, for the good of the nation.”

“For the good of the nation, then,” Gehrard repeated, lifting his hand and allowing the assassin to take the folder. Slipping it under his arm, Caldwell offered the administrator a salute and then slipped quietly from the office.

Alone once more, Administrator Gehrard uncapped his fountain pen and opened a new folder, methodically scratching down the first few notes.

>That concludes this little interlude. I aim to have the next part ready for the next thread, and our usual questing will resume on Friday
>Thanks for reading!
>>
>>2330030
Awwww shit

Wonder if we're gonna run into these guys

The killers three?

Wonder how Caldwell got Nadir blood as an Iraklin.
>>
Now that is a suicide mission. Do not envy those three.
>>
>>2330049
Well you see, sometimes, otherwise clean blooded folk get into affairs with groundling engineers, and they don't realize til after they've stuck it in that their eyes are splitting apart, and suddenly there goes your genetic purity.

Simple really.
>>
>>2330098
Also some of them are pretty
And or by rapeings from ether side
>>
>>2330049
some people like fluffy tail
>>
>>2330030
Hey Moloch. Assassinating Eishin is all well in good but wouldn't finding information on potential partners have a same or maybe higher priority? You ice Eishin and these three bite it in the attempt the trail might go cold.
>>
>>2330835
Eishin is pretty clearly the ringleader, I'd say he's highest priority.
>>
>>2330853
Dunno. There's a good chance that he isn't behind the off the books airship factories. Nadir probably stand out too much.
>>
>>2330865
The off books airships are a lower priority than everything else Eishin is doing.
>>
>>2330876
Not if the off books airship leader is the one taking the daemons he gets from Eishin, shoving them into airships and launching them. That's speculation though.

Too much we don't know.
>>
>>2330883
I really doubt that's what's happening. All signs point to Eishin being in charge of everything. Gehrards decision makes sense considering the information that is available.
>>
>>2330883
If they can take down Eishin and control whatever economy he has, finding the off books stuff is a lot easier.

Besides, if Eishin is the one supplying daemons, or rather the one to convince witches to do so, then taking him down solves that problem as well. The airships themselves are nothing special.
>>
>>2330835
>>2330853
>>2330916

You guys aren't thinking practically about it. First of all, if Eshin has enough mojo to be the one doing the actual magic behind the abomination then sending assassins after him in his own territory is just desperate.

If he isn't, then killing him doesn't solve the problem behind the abomination ships. Whoever IS behind can carry on with building them under a different patronage.

Regardless, the point is that killing Eishin is less important than ensuring the Nadir empire he rules doesn`t start acting outside of their homeland.

It would make far more sense to kill off persons of interest in a sudden murder spree, ideally choosing people that were politically a threat to him but at the same time too useful for their skills to be acted against.

Destabilize his empire politically while depriving it of the very same people that would be most likely to either negotiate a resolution between different factions, or whose allegiance to a faction was a significant part of their standing and influence.

The idea is that Eishin is too busy trying to stamp out fires that are inconvenient, but don`t give him the opportunity to consolidate his power over his rivals if they are too weakened.
>>
>>2330835

In many ways, gathering information would be the smarter choice, but the Iraklin mindset can be somewhat narrow. Officially, their main response is to investigate the possibility of an unregistered factory, while removing Eishin has been something that elements of their government have been recommending for some time. The issue of the daemons themselves is not considered a priority - it's not really something that the Iraklins try to understand, as compared with more mundane issues.

The tl/dr version is, political pressure has a large part to play in their decision.
>>
>>2331646
>sending assassins after him in his own territory is just desperate.
That's one point of view, but I don't think we've seen much of Iraklis' ultimate interests in Nadir yet. Gehrard claims a military campaign would be costly; so it has been considered for one reason or another. If Iraklis plans to take on Eishin either way, trying the cheap way with a few assassins is no loss.

>continued abomination ship production
That it can happen does not mean it will. We have entirely too little information about Eishin's mode of rule and his supporters. Might be all falls apart with his death. We don't know, and need to find out.

>containment
That gets kinda hard with three dimensions, and Eishin has just demonstrated he has assets for that. Unless you put a glass dome over the Deep Forest, there's a real possibility that he smuggles out some bound demons or witches.

As for the rest, you're absolutely not wrong, but our knowledge about his suppoters and factions is cripplingly pitiful. And there's not many things we can do about it.
>>
>>2331646
>under a different patronage.
that's actually kind of hard. You literally need the authority of a king to get any plural number of witches working for you long term.

As for replacing daemons with really, really indoctrinated soldiers....the Iraklins are already the leaders in THAT sort of warfare.
>>
>>2331646
You're making a lot of assumptions that I don't think are very accurate anon.

Eishin is the person driving the empire. Kill him and you ensure his empire doesn't act outside of their bounds.

Finally, it takes a lot fewer people to kill one guy than a dozen or more. Iraklins don't have infinite assassins. They gotta work within their means. If they can only go after a couple guys at a time, and infiltration takes days/weeks, might as well group them on the confirmed head honcho.
>>
>>2331763
>Kill him and you ensure his empire doesn't act outside of their bounds.

The issue is that killing a King is hard enough already, much less one who has the position because of his personal power.

Whereas while it means more targets, the increased likelihood of surviving multiple attempts means it's actually more bang for your buck.

Like you said, Iraklins don't have infinite assasssins, so you gotta manage the risk.

Besides, I don't feel that this is particularly a time critical issue at the moment. It's not like the Iraklins are concerned about a defensive war, it's that an offensive in Eishin's territory would be too costly.

Force projection is an important consideration.

And it's less of an assumption than >>2331703
makes that the witches wouldn't be able to organize or work together without his authority. If anything, you need a King to keep a large number of Witches working together and not taking the whole place over.

Assuming that it does require a lot of witches.

> We have entirely too little information about Eishin's mode of rule and his supporters.

This is the crux of the issue here.

As Moloch himself pointed out here >>2331656
is that the assassination attempt is being done for political, not practical reasons due to pressure from a power bloc that has had it as a goal for a while.
>>
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The smell of smoke still clings to your clothes, even hours after you had drifted away from the gunnery deck. In the end, you had managed not to laugh at the end of Caliban's story, although it had been difficult. It wasn't really that funny of a story, but the utter seriousness with which he had told it – combined with whatever him and Gunny had been smoking – had almost pushed you over the edge. Gunny hadn't been nearly so lucky, although he had managed to conceal his snort of laughter with a well-timed coughing fit.

“Captain, sir, Miss Lhaus and Miss Sierzac have returned,” Blessings reports, his voice crackling over the radio. “Oh, and I'm making a meal. I think you should join us,” he adds, a faint note of reproach in his voice, “It's been too long since you had a decent meal.”

As if on cue, your stomach rumbles.

-

“The Pastona Union... I'm looking forwards to seeing it for myself,” Grace, sitting across the table from you, muses, “I've heard so much about it. Originally a group of eleven – was it eleven? - smaller nations, it was the Treaty of Pastona, named after the largest of those nations, that brought them into a formal union. Even before the treaty, though, those eleven nations had a long history of cooperation. If they ever fought a war, history has forgotten it!”

She sounds, you muse, as if she was quoting word for word from a history textbook. “Thank you, Grace,” you reply, “But I DO know my own history.”

“I didn't know that,” Caliban remarks.

“Ah, I'm sorry,” Grace bows her head a little, “It just fascinates me. One of my tutors told me all about the Pastona Union. They said that it was paradise... and an anomaly. It only works because of how sparse the population is.”

“I can understand that,” Freddy agrees, “Iraklis started off in much the same way – a collection of smaller territories. They were constantly fighting, though, fighting over land, resources or just to settle old grudges. Even when the nation was united, it took a generation or two to get people to let go of their old loyalties. Some of the older noble families still grumble about ancient rivalries, but nobody really pays them any attention.”

Freddy and Grace, you consider as you chew a mouthful of braised beef, bring out the best in each other. It's not a partnership that you had anticipated, but you're not about to complain. All too often, good morale depends on these unlikely friendships.

“We'll be taking off shortly,” you tell the table, “I have a few things to check over first, and then we can be away.”

[1/3]
>>
>>2334092

In fact, you only had one thing that you wanted to check – Miriam's journal. It feels like a long time since you checked your notes, and you've managed to scrape together a few new facts since then. First making sure that your door is tightly locked, you take out your notes and frown, reminded of Gehrard and his rows of folders. It's useful to keep records, of course, but past a certain point the habit transforms into something more sinister. Hard to say what that specific point is, but you know it when you see it.

Miriam's journal, then, still bulked out with untranslated script. A job for Grace, for later. Flipping through the book, you find and reread your own addition to it, the information you gained from Ohrmazd, Maeve's daemon. Six fragments - two in each layer, one currently in your possession. Starting in Nadir, the one remaining fragment was said to be in “the shadowed tomb of an ancient king”. King Sanquir, perhaps? That would put likely place it in the heart of the Deep Forest. Barrow Jackson, now held in Cloudtop Prison, may know more about it.

Azimuth next. One fragment was located in the Pastona Grand Museum, your next destination, although that may have changed since the war. According to Ohrmazd, you need to find “a man of great and grasping avarice”. A private collector, perhaps? The second Azimuth fragment is being held in Odyssey Point, according to Professor Graves, which poses something of a problem. Ancient tombs are one thing, but an Iraklin military base? Tricky, very tricky.

Finally, Zenith. The first fragment was said to be in the Vault of the Sun, a sealed religious site. The second fragment is in the possession of “lawless and adrift” men – pirates, probably, hidden away in some secret enclave. Masque very likely has those secrets locked away within his mind, with Maeve working to unshackle him. Working at her own pace, you suspect, as fast as she deems convenient.

You've still got a long way to go, but the reward – you hope – will make it all worthwhile. Closing your eyes, you cautiously reach out and search for Keziah's thoughts. She's sleeping, although you couldn't be sure how you know that. Dreaming of racing through a pitch-black forest, you learn as you sink a little deeper into her mind, while thunderous wingbeats ring out from above. Hurriedly pulling back, you feel your eyes snap open again and let out a sigh of relief as you look around your familiar quarters. For a brief moment, you almost expected to see that same pitch-black forest surrounding you.

Stranger things have happened.

[2/3]
>>
>>2334097

The flight from Reichstag to the Pastona Union is a short one, just a hop really, but you find yourself wishing it was longer. It's going to be strange, seeing your homeland again after so many years, and some small part of you really wonders if you're ready for it. On the other hand, you're not sure what the worst case scenario might be. An apocalyptic drinking binge, perhaps – it wouldn't be the first time.

As the Pastona aerodrome approaches beneath you, Gunny and Grace enter the bridge. “We're all done taking fresh pictures of that crown, brother,” Gunny reports, “I think I'm finally getting the hang of that box. Seems like everyone else has had the chance to play with it, but it was finally my turn.”

“He's a natural,” Grace adds, “Oh, is that Pastona? It looks so pretty from here...”

“You wouldn't think that we fought a war here, five years ago,” Gunny says with a bitter chuckle, “Then again, sister, it wasn't much of a war. One battle, and that was that. Looks like the Iraklins cleaned up after themselves, at least.”

“Hmm,” the young scholar flops down in the seat next to you and gazes out the window for a while, “Tell me about Pastona.”

“You curious about anything in particular?” you ask in response.

“Not really,” she tells you, shaking her head, “Just the first thing that comes to mind.”

Gunny, when you glance across at him, just gives you a shrug and strolls away. Thinking for a moment more, you settle on a good subject. “The Wild Duck,” you begin, saying the name aloud for the first time in several years, “It's a... a beer hall, I guess, but most people go there for the food. Wild duck, just like the name, damn good stuff. I couldn't say how it started, but the hall got a reputation for being a gathering place for Free Captains. They would come from all over to meet up and discuss business.”

And the last time you were there, you think silently to yourself, you had been discussing the coming battle. Damn near every airship captain in the union had been there, arguing about what to do. DuPont had been there, his sardonic smirk hinting at the futility of your fight. Sinclair had been there as well, passionately arguing in favour of resistance. If not for him, you recall, the whole militia might never have happened. Perhaps that was the first warning, a warning that you all missed.

“It sounds lovely,” Grace muses, heedless to your darker thoughts, “Are we going to be visiting it?”

>No way, I've got too many bad memories of the place. I'm heading straight to the museum
>I think so, yes. Maybe it'll be good to see it again
>Other
>>
>>2334101
>I think so, yes. Maybe it'll be good to see it again

Not like DuPont or Sinclair will be there.

I hope.
>>
>>2334101
>I think so, yes. Maybe it'll be good to see it again
>>
You have some pleasant memories of the Wild Duck, good times that you shared there, but now it seems as though your bad memories outweigh them. After the Annexation War, the beer hall had become the site for a great many bitter arguments, with accusations and curses flying thick and fast. There were times when it seemed like the surviving members of the volunteer militia would turn on each other. Ugly scenes, all in all.

But that was then, and this is now. Time has taken much of the bite out of those memories, leaving a vague optimism in their place. “I think so, yes,” you decide, “Maybe it'll be good to see it again. You never know who might turn up in a place like the Wild Duck.”

Hopefully not DuPont, though, or those bitter arguments of old might see a sudden recurrence.

-

Pastona hasn't changed much since you were last here, but one thing does stand out to you – the roads are different. Five years ago, Pastona's roads had been archaic cobbled things, but now they are as smooth and modern as any Reichstag street. Better for the armoured cars, you think with a cynical smile, although you're yet to see any of those yet. The Wild Duck is located in a wide, scenic square that you remember well, a fountain still cheerfully gushing in the centre of it. The people you see are going about their daily business, apparently without complaint, and you don't get a second glance.

You appreciate that. Arrogant, perhaps, but you had been worried about people recognising you – for good or for bad.

“Aunt Miriam told me about the Wild Duck,” Blessings announces suddenly, “She thought it was a little silly, like boys playing around in a clubhouse, but I always thought that it sounded... exciting.” Allowing himself a wistful smile, he looks up at the tall wooden doors and reaches out to touch the brass handles, only to stop himself at the last moment. When you give him an encouraging nod, he laughs at his own foolish reluctance and hauls the door open. As a group, you follow him inside.

The lighting is low, as you remember it, and the smell wafting through from the kitchen is just as pleasant as it was in the olden days. Some things, you're glad, never change. The smell is almost enough to make you regret the meal you had earlier – had you known that you were coming here, you might have waited. As Blessings and Grace wander off, talking to each other in low, scholarly voices – comparing notes, perhaps – you scan the tables for any familiar faces.

“Captain Vaandemere!” a voice calls out, and you turn to see Tobias Mahdi sitting in a corner booth. He waves you over with a smile, and you notice a slender cane resting against his table as you approach. That injury of his must still be giving him a little trouble – that, or he just likes how it looks. He wouldn't be the first airship captain to adopt some little eccentricity for the sake of appearances.

[1/2]
>>
>>2334151

“I wasn't expecting to see you here. I didn't see the Steppenwolf at the aerodrome,” you begin as you sit next to the young captain, “So, are you here for business or pleasure?”

“A little bit of both, actually. I have a cousin getting married here, and he knows a man who might have some leads. You know the sort – they scout the Drift and sell information about anything that might be interesting,” Tobias leans back in his seat, antique leather creaking softly, “Can't say if it'll be anything serious, but it won't cost me anything. Friend of a friend, and all that.” He pauses as Cammy approaches, setting two glasses down and giving you a nod. “Thank you. But no, we didn't land here,” he continues, “We landed down in... uh...”

“Rasnic,” Cammy tells him, a small sigh escaping her. Not the first time she's had to remind him, you're guessing.

“Rasnic. I never could remember all the names here,” the young captain laughs, “You should see what the Iraklins are building up there – all manner of defensive structures. You'd think that the Carthul fleet was going to attack any day now, to look at them!”

“Well, little brother, if it keeps them busy there, I won't complain,” Gunny butts in, shoving himself onto the seat next to you, “I'd hate to see them making a mess of Niswander. I grew up there, you know. Gunny Hotchkiss. I'm the one keeping this guy safe.”

“Tobias Mahdi, at your service,” Tobias answers, taking the interruption in his stride, “I was in Niswander for a little bit. Those autocycles they have there, like someone thought to strap an engine to a bicycle... how safe are those, exactly? I saw them racing, and they looked awfully fragile.”

“Not safe at all, brother. When they get up to speed, the slightest knock is enough to shatter them. Like skiffs that way, I reckon. I watched a lot of them crash when I was young, and it really taught me how fragile machines can be,” Gunny chuckles, “And now look at me, destroying bigger machines for a living!”

“If you love what you do, you never have to work a day in your entire life,” Cammy quotes, “Or something like that, at least. I never saw the attraction, personally – I don't like anything that threatens me with near-instant death.”

Considering that she hid away from the Annexation War, that doesn't really come as a surprise to you. “Well, you won't be the first person to get some of the islands mixed up here. Most people do,” you tell Tobias, “Just get a map or, better yet, a local guide. Seems like you've got that part taken care of, though.”

“So it would seem,” he agrees, “So, Captain Vaandemere, why are you in Pastona?”

>I'm visiting the museum. Actually, I should be heading off now
>I'm looking for work, mainly. Heard anything?
>I wanted to see the place. It's been a while
>While I'm here, I had a question for you... (Write in)
>Other
>>
>>2334201
>>I'm visiting the museum. Actually, I should be heading off now
>>
>>2334201
>I'm visiting the museum and truth be told I wanted to see the place again. It's been a while.
>Also looking for work. Heard anything?
>>
>>2334201
>I'm visiting the museum, but I always have my ear open for odd jobs, if you've heard of any.
>>
“I'm here to visit the museum,” you tell Tobias, “But truth be told, I also wanted to see the place. I grew up here as well, but I've not been around here in a long time.”

“So where were you born?” Tobias asks, with what seems like genuine curiosity.

“Demere, up in the west,” you answer, noting his eyes widen a little at the name. “I know, I know. Demere, Vaandemere... but it's not what you think. My family does come from the region, but we're descended from THAT Vaandemere family. My father changed his name to match it,” a wan smile touches your face as you recall what the old man had drunkenly told you once, “He really wanted to be seen as nobility, and... well, that's ancient history now.”

“But history can be interesting,” the young captain replies, a faintly dreamy look crossing his face as he considers the possibilities, “Imagine working with a member of the nobility!”

Glancing across at Freddy, you make sure to keep a neutral expression as you change the subject. “Still, I'm keeping my ear to the ground while I'm here, keeping an ear out for any work,” you remark, “Heard of anything?”

“That would depend. For a captain like yourself? I don't know, although I've not checked the Guild office in the area. Er, is there a Guild outpost here?” he glances across to Cammy, who nods. “There is, good. Well, you might want to check there,” Tobias takes a drink and snaps his fingers, “Oh, but you might have a hard job hiring a private skiff – there's a lot of demand for them at the moment. Something happening down in Iraklis, I hear, they're sending out soldiers to inspect every factory in the area. So, there's good work going for a freelance skiff pilot.”

“But not for anyone with a REAL airship,” you sigh, “Well, damn. No harm in checking, I suppose. Actually, though, I should be heading off now. Gunny, you and the rest of the crew can stay here if you like – stay and enjoy yourselves. I can handle the museum on my own.”

“If you say so, brother, I won't complain about it,” Gunny chuckles a little, “The smell of that cooking is giving me a powerful urge to stay here a while longer.”

“You only just ate...” you scold him with a sigh, shaking your head a little, “Well, I can't say that I blame you for that. Oh, but I'll need to borrow Grace for a bit, I forgot to...” You forgot to grab the slides of Grundvald's crown, you almost say aloud before stopping yourself. “I need to pick up some things from her quarters,” you finish instead, “And what kind of gentleman would search a girl's room without her there?”

“I would,” Gunny says with a shrug.

“So would I,” Tobias admits with a hint of reluctance. Cammy just sighs enormously.

[1/2]
>>
>>2334261

When you asked her to accompany you back to the ship, Grace had originally been distressed but she cheered right up when you pointed out that it was just for a moment. Apparently, Gunny wasn't the only one seduced by the prospect of a second dinner.

“I just hope they leave me some wings...” she murmurs to herself as she sifts through various slides, “Ah, here we are!” Nodding triumphantly, she sets aside a number of slides and then pauses, reaching for a developed Imago. “This was... of course, I meant to show you this before!” she continues, passing the stiff sheet of paper across to you, “I was examining the pictures taken from that large mural, and I found this in the “future” section. All of the winged figures were like this, I think.”

The Imago she shows you is a close-up one of the winged figures, a strange symbol carved into its blank head. “I recognise this symbol,” you murmur, “Or... something like it.”

“Alchemists use a derivative of it to represent a material of the highest purity. That's what it means, more or less – purity,” Grace explains, “There's no easy translation, though. “Immaculate” is my favourite way of translating it. Basically, it means something that has been stripped of all impurities. Not just as much as possible – which is what the modern version means – but ALL impurity. As for what this means, given the context...” She ends this sentence with a helpless shrug, offering you nothing – not even a theory - to go on.

Impurity, though – that's an interesting word to use, considering what you know about the hidden fifth god of Nadir. Corruption, impurity, the beast blood itself...

“Was there anything else?” Grace asks suddenly, snapping you out of your thoughts, “Anything else that you'd like me to translate for you? I don't mind – I enjoy it, actually, so it's no trouble.”

Miriam's journal comes to mind, but... can you really rely on Grace to keep its contents a secret? Even discounting the idea of active malice, she isn't exactly... predictable in how she'll behave. She's changed a lot since joining your crew, almost to an unsettling degree.

>Give her Miriam's journal to translate
>Do not give her Miriam's journal
>Other
>>
>>2334288
>>Give her Miriam's journal to translate
>>
>>2334288
>Give her Miriam's journal to translate

Can we give her one section at a time?
>>
>>2334288
>Give her Miriam's journal to translate
Can we rip out the the pages she needs to translate for us and give it to her?
Better if she knows as little as possible.
>>
>>2334288
>Rip the relevant pages from the journal and give them to her.
>>
>>2334288
>Give her Miriam's journal to translate
Here's the thing. I really don't think Miriam's journal needs to be a secret between our little inner circle of characters. The average crewmember? Sure. And definitely a secret to those outside the airship, specially with DuPont lurking around. But Kez, Freddie, and the others? I can't find a reason.

>>2334296
>>2334297
Can you guys tell me why this needs to be low key? I understand that the more people know, even if it's only a few, the bigger chance it can be leaked, but other than that I feel like it's being kept secret just for the sake of having a secret.
>>
>>2334304
Cause honestly it sounds kinda stupid for anyone not in the know.
They probably think were on a wild goose chase for something fictional.
Probably only Caliban would think its real.
>>
>>2334311
Well we already have one physical key from these clues. That along with shit people have been seeing (like password locked statues) might make everyone less sceptical.
>>
>>2334318
Yeah well need to eventually tell the crew about it, just need to find the right timing
>>
>>2334323
I'd say at 2 keys we have enough proof the Miriam was onto something.
>>
“I do have something for you,” you tell her, “Just wait here. I'll fetch it.” Leaving Grace to shuffle idly through her rapidly growing collection of Imago slides, you hurry back to your own quarters and take out Miriam's journal. As you start back to the young scholar, though, you hesitate. Flipping through the book, you find the untranslated sections and carefully glance them over. There are a few readable notes here and there, but nothing that really contains any useful information. Most of them, you decide, seem to be Miriam's own speculation – so vague that you yourself can't guess much from them.

The rest of the journal, on the other hand, is far more explicit. The information there could be quite inconvenient for you if it became public knowledge – suddenly, you'd have countless other Free Captains chasing after the same prize as you. As you flip back and forth, you notice a loose page and an idea comes to you.

It's so simple that you can't believe that you didn't think of it sooner. It's simple, but it's the perfect solution to your problem. Carefully tearing the relevant pages out of the journal, you gather them together and take those back to Grace. When you present her with the ragged pages, though, a look of faint dismay crosses her face.

“What poor book did you get these from?” she asks in what is almost an accusing tone, “I hope it didn't belong to somebody else!”

“No, it was my book. Technically my book. I inherited it, you see. Don't worry, this wasn't some priceless tome or anything,” you assure her, “So, do you think you can translate this?”

Narrowing her eyes slightly, Grace nods. “It won't be a quick job,” she warns you, “Some of these symbols are awfully... shoddy. If I had to guess, I'd say this was copied down in a hurry – there may be errors or omissions. Not only that, but it's a High Zenith script. That's always tricky.” Checking the pages in turn, a faint smile begins to form at the side of her mouth. “But I can do it,” she promises, “I'll need to consult those dreary old books, and double-check every character... but I CAN do it. Ah... later though. I don't want to-”

“Don't want to miss those wings,” you finish for her, “Right. Let me know when you've got something.”

“Actually...” Grace hesitates, “Is this supposed to be... secret?”

“I don't want the whole world to know,” you tell her, “And honestly, I've been cautious about saying too much. Part of being a captain is knowing how much to tell your crew. Too much information and it starts to leak out, too little and you lose their trust. I think it's about time that I share a little more, though.”

“Later though,” the scholar suggests with an unusually wise tone, “You need to find the right moment.”

Not while there's feasting to do, her eyes seem to say.

[1/2]
>>
>>2334004
They also don't have infinite time to do all this. There's a risk of getting caught even while investigating, and Eishin may complete his plans while they take their time mapping out all his associates.
>>
>>2334360

After Grace hurries back to the Wild Duck, you take the collection of Imago slides and drop them into your pocket. Now that you're about to head for the Pastona Grand Museum, you feel a vague apprehension forming at the back of your mind. Considering how badly the museum was damaged during the war, you can't guess how a veteran like you might be received. Then again, perhaps you won't be recognised at all. After all, you've been able to pass unnoticed so far.

-

On the way to the museum, you stop off at a small shop and buy a map of the Pastona Union, one that names all the various territories. You'll force the others to study it later, just to make sure that they know what you're talking about. Arriving at the museum, you head for the front desk and ask to speak with one of their experts. Here, your hopes begin to sink – you have to give your name, and you see a flicker of recognition in the clerk's eyes. Apparently satisfied, the clerk urges you to wait and hurries away.

As you wait, you sit down with your new map and make a few notes of your own, marking down the important locations that you know. It gives you something to do, at least, and soon you hear a stiff voice calling your name.

“Captain... Vaandemere, was it?” the old man asks, looking you up and down, “My name is Professor Castaign, I'm the curator here. I'm told that you wanted to see an expert in... Nadir matters?”

“That's right,” you agree, “Do you have an office? Perhaps it would be better if we talked there.” Frowning a little, Castaign nods for you to follow him. Castaign is a tall man, as thin as a stick and crowned with a thinning crown of hair. A tiny moustache covers his upper lip, and he has a habit of stroking it as he thinks. As you walk through the museum, you glance up at the gilded script flowing across a tall archway. “The Hess Gallery,” you read, “Ludwig Hess? Consul Ludwig Hess?”

“Yes,” Castaign answers bluntly, “The consul donated a significant sum to the reconstruction efforts – his own money, I should add, taken from his family treasury. We felt that naming the new wing after him was the least that we could do.” Pausing, Castaign turns and gives you a frank look. “If not for his donations, the museum might not have been able to reopen so quickly – if at all,” he states, “The war was an ugly, ugly thing.”

As childish as it is, you feel the urge to shout out that you weren't the one to start it. You weren't the one to blame for the war and all the damage that it caused. Swallowing back a wave of anger, you give Castaign a bland smile. “The war was hard on us all,” you tell him, “We ALL lost something.”

Just barely mollified, Castaign turns and continues on towards his office.

[2/3]
>>
>>2334431

“Nadir origin, very old, probably of unique style...” the professor muses as he looks at your slides, “Associated with royalty, of course, and not the petty kind. One of the three great kings, if I'm not mistaken, but...” He pauses, looking up and scowling at you. “But I'm not telling you anything that you don't already know,” he guesses, “Am I?”

“You're not the first expert that I've consulted,” you admit. His eyes are hard, and you get the feeling that he could spot a lie a mile off. He probably sees lies even when people are telling the absolute truth.

Castaign lets out a curt laugh and passes the slides back to you. “Shopping around, were you?” he asks, “Trying to find out who'll pay you the most for this?” This, you answer with a carefully neutral gesture, tilting your head in something that is neither a nod or a shake. Touching his thin moustache, the professor studies you for a moment more. “Go on then, out with it,” he sighs eventually, “If you're here to bargain with me, let's get it over with. I'm sure that we both have other things to be doing with our time.”

>I'm not here to sell anything. I just wanted to hear your opinion
>How much would you be willing to buy it for?
>I'm here about another item you had – a fragment of an iron ring
>I had some questions for you... (Write in)
>Other
>>
>>2334449
>>How much would you be willing to buy it for?
>>I'm here about another item you had – a fragment of an iron ring
>>
>>2334449
>>How much would you be willing to buy it for?
>>I'm here about another item you had – a fragment of an iron ring
>>
>>2334449
>How much would you be willing to buy it for?
>I'm here about another item you had – a fragment of an iron ring
>>
“You don't like this sort of thing,” you guess, “Do you?”

“Buying and selling pieces of history feels... grubby. Some days, I feel as though it should be illegal,” Castaign's upper lip curls, “But then, how would we fill out our collections? Of all the items we have, only a tiny minority were freely donated. As such, we must keep funds on hand to buy items from men like yourself.” He doesn't explain what “men like yourself” is supposed to mean, but it probably isn't anything good.

“So, if a man like myself was offering to sell an item like this...” you muse, trying not to sound too cynical, “An item like this – probably of unique style, wasn't it? How much would you be willing to pay for it?”

“I couldn't give you a precise answer to that. I'd need to consult with some of my colleagues. My... superiors,” this last word, Castaign pronounces with a mixture of resignation and unease, “I can make recommendations, but the final decision lies with them. However, I could offer you a rough estimate of what they would likely offer you.” Prudishly unwilling to name the figure aloud, Castaign takes a small business card from his desk and writes a figure on the back of it, sliding it across the table to you.

Castaign's Offer: 4 Funds
Current Funds: 4 Funds

“I see,” you murmur, “Don't you think that's a little... low?”

“Please, find a better offer elsewhere,” Castaign replies sharply, “You won't be able to. Nadir artefacts, even ones as rare as this, never fetch especially high sums. Come back when you have the bones of a saint.” For a moment, it looks as though the professor is about to launch into a full rant, but then he composes himself. “I'll show these slides to my superiors and make my recommendation. Personally, I would be very glad to obtain this item – our collection would be all the richer for it,” he states, “We should have a decision for you tomorrow. Consider it, and return then. For now, is there anything else you'd like to ask about?”

“There was, actually. I was wondering about another piece you had in your collection,” you pause for a moment, watching Castaign's face, “A fragment of an iron ring, probably also from Nadir.”

He's good, Castaign, but he's not good enough to keep his surprise from showing. His eyes widen a little before narrowing sharply, and his hand leaps to his mouth. Quickly feigning a cough, he stalls for a moment. “Let me think...” he lies, “I DO recall an item like that. Not one of our most notable items, largely because of its unknown purpose. Maybe a ritual item, or even an early attempt at a mechanism, but...”

“But?” you prompt.

“But we never did learn for certain,” Castaign concludes uneasily.

[1/2]
>>
>>2334519

The first question you ask is the obvious one. “Do you still have it?” you ask, “I understand that some items were lost or damaged during the war, and-”

“It was lost,” the professor answers quickly – too quickly, for an item that he barely remembered a moment ago. “As I recall, we had the item held in storage. Nobody really cared about it and we had recently obtained a collection of antique swords from Saberhagen, so we needed the space,” he elaborates, “The storage rooms were damaged the worst during the war, and many of the items were never recovered – in some cases, we couldn't even find enough remains to identify what was lost.”

Frowning at the news, you wonder if someone might have looted the fragment. Why, though, would they steal a thing like that? Perhaps, you answer yourself, because they knew exactly what they were taking. Keeping your suspicions to yourself for now, you give Castaign a slow nod. “What else do you remember about that item?” you ask, a thought occurring to you, “Did anyone ever... touch it with their bare hands?”

“I can't say for certain, but I never saw anyone touching it. We wear gloves as a rule, to preserve fragile items,” Castaign leans forwards, tenting his hands and glaring at his desk as he thinks. “The item was in our inventory before I arrived here, so I can't tell precisely who who brought it to us. We did keep some notes, though. As I recall... he was a man like yourself, a traveller,” a tiny and humourless smile tugs at his lips, “He was willing to sell it for a pittance. He had no more idea what it was than we did, but he knew that the marking on it was old. Other than its unusual properties – too heavy for regular iron, and strangely resistant to corrosion or age – I can't tell you much else.”

This, at least, he's being honest about. They really didn't know what the fragment was – if they had, they might have been a lot more interested in it.

“But I'll check our archives for any notes I might have missed. These things often slip through the gaps,” Castaign sighs, “If I find anything, I'll tell you tomorrow.”

“Well... thank you,” you remark, surprised at the offer. Given his earlier attitude, you wouldn't have expected even this small courtesy.

“Now go on, I have a group of students due soon,” Castaign snaps, flapping a hand at you, “Apprentice physicians, here to examine some antique surgical tools. Quite fascinating, I assure you.”

“I'm sure-” you begin, only for Castaign to gesture towards the door with a reedy finger.

>Fine then, I'm leaving
>I just need a moment more of your time... (Write in)
>Other
>>
>>2334584

>Fine then, I'm leaving
Name drop which king the crown belonged to as we walk away, might make him put some extra effort to find the whereabouts of the ring for us.
>>
>>2334584
>Fine then, I'm leaving
>>
>>2334584

>Fine then, I'm leaving

I'll back >>2334590 too
>>
“Fine, fine, I'm leaving,” you reply with a sigh, rising and hastening for the door, “Enjoy your... antique surgical tools, I guess.”

“Thank you,” Castaign say bluntly, “I will.”

“By the way, that crown belonged to King Grundvald of the Tower, whose kingdom was devoted to the gods of the winds and the waves. His reign was said to last two hundred years, which may suggest a hereditary title although I'm not so sure about that,” you add quickly, watching as Castaign's eyes widen enormously, “So, you know, you're not dealing with costume jewellery here. I'd appreciate it if you take this seriously, Professor Castaign. I know what I'm talking about.”

And if you know that much about the crown, he seems to think to himself, how much must you know about the iron ring? His lips draw tightly together, but he gives you a curt nod. You've definitely got his attention now.

-

On the way back from the museum, you let out a sigh of relief. It's not the best news you could have received, but it's far from the worst. After dropping Grundvald's name into the mix, you feel fairly certain that they'll be willing to buy the crown off you – and maybe for a little more than his estimate. A shame that you weren't able to find the next fragment, though, although perhaps this is a blessing in disguise. The idea of stealing it from a museum felt... bad. Grubby, as Castaign himself might have said.

As you're walking through the streets of Pastona, you end up passing the Guild Outpost. Recalling Tobias' suggestion of work, you amble over to see if there's anything interesting on offer. Most of the current postings are just news, already out of date, but there is one job available. Not... exactly an exciting job, though.

An alchemist in Kiernan is looking for flowers, apparently, a very specific and uncommon kind of flowers. “Toguro Roses,” you say aloud, “Never heard of them...”

“They're quite rare, especially up here. More common down in Nadir, but it's still quite unusual to see them,” Caliban announces, appearing behind you and peering at the job posting. He looks at it for a long time, as if he has some trouble reading it, then nods. “They have medical properties, I hear, and their petals make a very potent red dye. Down in Nadir, they're said to be protective – painting the right symbols in their dye is said to repel bad luck,” he continues, “Even the flowers themselves are supposed to be a good omen. If they grow at a sacred site, so the tradition goes, that site has been specially chosen by the gods.”

You've got to hand it to him – he knows his flowers.

[1/2]
>>
>>2334674

“Knowing about this sort of thing is important to a woodsman,” Caliban points out, with what seems like an unnecessarily defensive tone, “Knowing what plants are poisonous and what plants are helpful, recognising safe places by the plants that grow in them... you'd have to be a fool to go roaming in the Deep Forest without knowing what grows there.”

“Okay, okay, point taken!” you laugh, “I bow to your superior experience. What do these Toguro Roses look like, then?”

“Quite distinctive to look at. Bright red. Sort of a cone shape, with their petals arranged in a spiral pattern,” the hunter explains, his words causing something to stir within you, “They... captain?”

“I've seen some of those before,” you murmur, “When I was a child, I saw some flowers just like that. There was a small forest near my home, and I'd sometimes go walking there. My father and... my guardian knew about it, but they warned me never to go too far in. There were some flowers just like you're describing, and I wasn't supposed to follow the trail past them. I saw them pretty often, so it stuck in my mind. I guess they'll have died off by now, though.”

“Don't be so sure. They're hardy things. So long as you don't rip them up or burn them down, Toguro Roses will outlive you. If you saw them as a child, they're probably still there,” shrugging, Caliban gives the job posting another glance. You read it again as well, partly to dull down the unpleasant churn of feelings rising up within you. Going back to your old estate...

Mission: Recover a sample of Toguro Roses
Reward: 1 Funds

“Not much of a reward, though,” Caliban grumbles, “Decent pay for taking a stroll in the woods, I suppose. Still, I don't know if it's worth sticking around for.”

“We're going to be docked here for at least a day more,” you tell him, going on to explain the situation at the museum. Considering this, Caliban nods slowly.

“It's your call, captain,” he decides at last, “Finding the damn things would be the hardest part, and you've already got a lead we can follow. It might be dull, but I don't expect much in the way of danger. Just keep your eyes open and don't walk into a tree. Easy as that.”

“Easy as that...” you mutter to yourself.

>Accept the mission
>Decline the mission
>>
>>2334721
>Accept the mission

Good opportunity to visit home.

Also what a Bold post Moloch :^)
>>
>>2334721
>Accept the mission
Lets go explore Milos childhood home!
>>
>>2334721
>>Accept the mission
>>
>>2334721
>Accept the mission
>>
File: Pastona Union.png (652 KB, 1014x744)
652 KB
652 KB PNG
“Let's do it!” you decide boldly. Caliban looks around at you with a faint expression of surprise, then he smirks.

“If you're sure – and you certainly sound sure,” he replies, “The others are still having their second dinner, but I'm sure that we can round them up easily enough. I'm not so sure about this place, though. Where exactly is Kiernan?”

“South of Demere, taking up about half of an island in the north. I've got a map here, look,” pulling the map out of your pocket, you unfold it and show Caliban. He studies it for a moment, then shrugs and passes it back. “I know the way easily enough. The only problem is, Demere doesn't have a public aerodrome – we'll need to land in Kiernan itself and travel north. Maybe rent a motorcar or something,” you add, “I'm sure someone in the crew knows how to drive one of them.”

“Maybe your Iraklin,” Caliban suggests, watching as an armoured car trundles past, “They certainly seem fond of the things.”

-

After dragging the others from the Wild Duck – Tobias, you notice, was deep in conversation with a suspicious looking gentleman – you take them back to the Spirit of Helena and announce your plans. There are a few jokes about picking flowers, but nobody objects and soon you're taking to the air. Grace heads straight to her quarters to make a start on the translation, while Freddy joins you on the bridge.

To see the Pastona Union from above, she claimed, in a way that allowed her to really appreciate it.

And so you end up playing tour guide, pointing out the various islands as you fly over them. “That's Karstaag down there, most famous for Castle Karstaag. Used to be a dungeon, a bit like Cloudtop Prison,” you begin, gesturing down to a tiny scrap of land, “For all I know, it still IS a dungeon. I heard rumours growing up, but I never asked too closely. It felt like a bad thing to talk about. Beyond that is Rubal – good farming land, but utterly empty. I'm not kidding, it doesn't even have a proper city there.”

“It must be quiet, living there,” she remarks, “I can't imagine it.”

“It's all quiet here. At least, when there isn't a war going on,” you mutter, before pointing ahead of you, “Do you see that blot over there? Pugmire. Not a pretty sight, is it? We have an old joke here, about that place. Every man in Pugmire lives with his sister and his wife – it's cosy, just the two of them.”

Freddy thinks about the joke for a moment, then laughs aloud. “That must be Kiernan down there, then,” the pilot says after a moment, “And Demere beyond that. It looks... beautiful.” This last part, she seems to admit as if confessing something dire and unforgivable.

“Just like a noble house from some romance novel,” you joke, glancing around at her, “Right?”

With a smile that she tries very hard to hide, Freddy nods.

[1/2]
>>
>>2334836

When you land in Kiernan's tiny aerodrome, you check to see if any of your crew can drive a motorcar. While Freddy doesn't know – her vehicle training had been limited to skiffs – you do find a volunteer in Brookmeyer. The cheerful engineer meets you down in the cargo bay, waving at you with one amazingly broad hand. He agreed to help without hesitation, even when the rest of the crew were preparing to take some time off.

“You had to know how to drive, growing up in Rubal,” he tells you as you head towards a rental garage with Caliban in tow. “The place is so big and empty, you can't walk to your neighbour if you need anything. Some folk use horses, and I guess that's a fine enough idea, but my old man was a forward thinker. He was the first man in Rubal to own a motorcar!” Beaming with pride at that, Brookmeyer starts to examine the selection of cars on display. “My first time looking at the inside of an engine was with one of these guys,” the smiling man adds, patting the battered shell of a dull green motorcar, “Taught myself how they worked, never needed any proper teaching.”

“Don't let anyone from the Guild hear that,” you warn him, “They'll break your legs or worse, they'll force you to pay Guild fees.”

“Gosh...” Brookmeyer murmurs, “I wouldn't want that.”

-

The motorcar is cheap enough to rent, and soon you're racing northwards with Brookmeyer behind the wheel. The vehicle you chose is an open-topped machine, and the wind whips against you with enough force to bring tears to your eyes. Searching through a shallow case fixed to the motorcar's floor, you find a pair of goggles and pull them on. Caliban does the same, but only after examining them for a while.

“Black out the lenses in a pair of these, and it might make a present for your little witch,” he remarks, “Hide that eye of hers from sight.”

Eyes now, you almost add. “She's not MY witch,” you retort instead, with Caliban laughing aloud at your reaction. He doesn't seem to agree, but he lets the conversation end there. A good thing too – even with the roar of the engine and the empty road around you, you'd rather not shout about witchcraft like this. Instead, you focus on calling out directions to Brookmeyer, who follows them without question.

Passing from Kiernan to Demere is something that could be missed in the blink of an eye – there's a pitted metal sign by the side of the road, but that's all. No border checkpoints, no armed guards. At least that hasn't changed with the Iraklin occupation. Ahead of you, on the horizon, you stop a small town approaching. Beyond that, the Vaandemere Estate – the former Vaandemere Estate – awaits. Coming home to the Pastona Union was strange, but this?

You almost feel as though you're dreaming.

[2/3]
>>
>>2334907

Stopping at the small, apparently nameless town so that the motorcar's engine can cool down, you end up restlessly pacing back and forth. Caliban watches you with wry amusement, while Brookmeyer concentrates on the meat bun that he bought from a nearby stall. Eventually, once his meal has vanished, he finally notices your unease.

“What's wrong, captain?” he asks, “You don't like it out here?”

“What's the opposite of being homesick?” Caliban wonders aloud, “Whatever it is, I think the captain has it. We're back on familiar territory, don't you know?”

“Gosh,” Brookmeyer replies, “That explains why you knew exactly where you were going, I suppose.” You shoot Caliban a hard glare, then explain the full situation to Brookmeyer. The confusion starts to fade from his eyes, but not for long. “Oh, so this was your old home,” he says slowly, “Who owns it now?”

“No idea. Whichever vulture claimed it while they were stripping my old man's bones,” you answer bluntly, only to shake your head and sigh. “Sorry, I'm tense. I really don't know who owns it – I was pretty young at the time, and there was so much going on. It's a wonder that I noticed anything at all,” you give the engineer a vague gesture, “It doesn't matter. We're just passing through – the forest is on the estate grounds, that's all that matters.”

“But we'll be on their land, whoever they are,” Brookmeyer points out, scratching his head, “We should tell them – it's traditional. Besides, it's only good manners.”

He's not wrong there. Traditionally, it IS important for visitors to announce their presence on the estate. It's nothing formal really, just making your presence known and assuring the landowner that you have to intention to murder them, but still... it's more than you'd originally planned for.

>I don't care about good manners. We're not stopping to visit
>I suppose we should honour tradition. Fine, we'll visit and make ourselves known
>Other
>>
>>2334931
>>I suppose we should honour tradition. Fine, we'll visit and make ourselves known
>>
>>2334931
>>I suppose we should honour tradition. Fine, we'll visit and make ourselves known
>>
>>2334931
>>I suppose we should honour tradition. Fine, we'll visit and make ourselves known
>>
>>2334931
>I suppose we should honour tradition. Fine, we'll visit and make ourselves known

Will prevent us from getting murdered in self defense.
>>
For a moment, a brief moment, you consider throwing aside the old traditions and just marching on ahead, but then you catch Brookmeyer's wide, well-meaning eyes and you sigh. He's too damn earnest for this line of work, you think to yourself, he almost makes Blessings look like a cynic. “I suppose we should honour tradition,” you sigh, “Fine, fine. We'll visit them and make ourselves known. We're not bring a gift or anything, though. There are limits to how courteous I'm willing to be.”

“Right, captain!” the engineer agrees, grinning broadly and slapping you on the arm. Sighing again, louder this time, you look up at the sky in mock despair. There, circling slowly high above you, you see the dark speck of a bird.

Herod?

-

Once the engine has cooled, you drive on for a while until you reach the former Vaandemere Estate. Seeing your old home again for the first time in... far too many years is both worse than you expected and not as bad as you feared. You can't seem to make up your mind. Some part of you had hoped to see it broken down and overgrowth, just so you could get angry at the as-yet unknown owners, but there's nothing in sight that you can really complain about. The grass could do with being cut, and some of the trees are looking a little overgrown, but the grounds are basically acceptable.

The manor itself is no worse off, although it does have a strangely still air to it. It always did, as you recall – a big house with very few people living there will always feel like that – but never this badly. Before you knock, you take another glance up at the sky and see several birds. None of them seem especially unnatural, though. Nothing to suggest that they're a piece of mediocre taxidermy with a daemon riding inside of it. Keziah, you think with a small smile, wouldn't think kindly of you calling her taxidermy “mediocre”.

Shrugging a little, you knock firmly on the door and wait. Then you wait some more, glancing across at Brookmeyer and Caliban. The hunter gives you a perfectly ambiguous look – a kind of “what do you expect ME to do?” look – while Brookmeyer seems nervous. Perhaps he's worried that you'll break in. Eventually, though, the door creaks open on hinges that could use a spot of oil. Behind it, you see a very old man.

“You'll have to excuse me,” he rasps, “These old bones of mine don't move so quickly these days. It's been a while since we had visitors here. Please, come in.” As you enter, the old man introduces himself as Reagan – a caretaker, apparently, hired to keep the manor from sliding too far into decay. The only one they hired, you realise after a moment.

Little wonder that the place felt so deserted.

[1/2]
>>
>>2334993

Displaying more stubbornness than you ever expected from him, Brookmeyer insisted on making tea for you all. It wasn't fair for Reagan to do it, he explained, since you hadn't brought any gifts or treats. The old man made a token attempt at arguing, then eased himself down into an overstuffed armchair with obvious relief. The fact that he can work at all seems like a minor miracle to you. You had thought that Professor Graves was old, but Reagan makes him seem like a young man. Perfectly bald, the caretaker has a long beard that he somehow manages to keep neat. Smart eyes, not yet dulled by age.

Now, sitting in what was once your father's study – you still recognise it, even with everything of value stripped out of it – you feel a vague anger towards whoever owns the estate. Leaving an old man here to take care of it on his own... it just doesn't feel right. Reagan himself doesn't seem to notice your dark mood, instead lapsing into a thoughtful silence.

“Very kind of you to make yourselves known,” he muses after a moment, “Most people these days just ignore the old traditions. Of course, most folks around here don't know that I'm here. I suppose I shouldn't blame them from knocking on the door to an empty house, should I?”

“Oh, that's no excuse,” Caliban replies, glancing across at you with a smile in his eyes, “What kind of rogue would consider ignoring an important tradition like this?” He pauses as Brookmeyer bustles in, setting down a tray of cups and a pot of tea. Sticking around for tea hadn't been in your original plan, but that hadn't stopped him either.

“Yes, you're the first visitors I've had to properly speak to in... oh, several months. There's the delivery man, at least, he brings supplies every now and then. The man I had here before...” Reagan pauses, “He was looking to buy the place, but the price scared him away. He must have talked, because I've not seen anyone looking to buy since!”

You murmur agreement, looking down into your muddy looking tea. As you set it aside without drinking it, Caliban continues. “But it IS a nice house you have here,” the hunter says, “Nice grounds. I thought that the forest out back looked especially charming.”

“Well... I don't know about that,” Reagan frowns, uneasy wrinkles deepening at the corners of his eyes, “Is that why you're here, the forest?”

>That's right. We're looking for some local flowers
>I was wondering about the estate itself. Why doesn't anyone live here?
>How much does the estate cost?
>I'd like to ask you something... (Write in)
>Other
>>
>>2335037
>>That's right. We're looking for some local flowers
>>I was wondering about the estate itself. Why doesn't anyone live here?
>>How much does the estate cost?
Everything
>>
>>2335037
>That's right. We're looking for some local flowers
>I was wondering about the estate itself. Why doesn't anyone live here?
>How much does the estate cost?
>>
>>2335042
this
>>
>>2335037
>That's right. We're looking for some local flowers
>I was wondering about the estate itself. Why doesn't anyone live here?
>How much does the estate cost?
>>
>>2335037
>That's right. We're looking for some local flowers
>I was wondering about the estate itself. Why doesn't anyone live here?
No point in enquiring about the cost.
Even if we could afford it, we're not a man to live at one place for long. We'd leave it on Reagan's shoulders anyway.
And if we didn't, would we want to live in an occupied country, under constant monitoring of the secret police?
>>
>>2335106
where going on that damn ship so no reason to buy a house
>>
>>2335037
>That's right. We're looking for some local flowers
>>
>>2335147
We're going to buy a fucking house and turn it into a ship like that one movie.
>>
“That's right, the forest,” you tell him, “We're looking for some local flowers.”

“Toguro Roses, bright red,” Caliban adds with a sarcastic smile, “I don't suppose you've seen any recently?” Brookmeyer shoots him a dirty look – the old man isn't exactly in a fit state to go hiking in the woods – but Reagan doesn't seem to take any offence. Quite the opposite, in fact.

“Oh, is that so? I remember seeing some of those a while back,” a faint smile twitches at the corner of Reagan's mouth, “Quite special, aren't they? I tried telling that to the young man who came here before, I thought they might tempt him to buy the place, but he wasn't interested. I can't claim to have seen them recently, but there was a fine batch of them... oh, last year? They must be in season right about now.”

“That's what I hear,” you agree. You're glad to hear that the flowers are probably still around, but... last year? You can't imagine the old man being fit enough for hiking ten years ago, let alone one. “Is that okay?” you ask next, before adding, “I mean, are we allowed to go into the forest?”

“I won't stop you, friend, but I ought to warn you. I was out there a few months back, must have been six or so, and I had my dog with me – only, something attacked him. Bit him pretty badly too. Now, I'm no doctor, but I know how to treat a wound. I did the best I could and called into town for someone to come visit,” Reagan reaches for his cup of tea, a faint tremor running through his hand, “By the evening, the wound had gone bad. By the morning, poor Husq was dead – rotted away to bones.”

“Rotted?” you repeat, “You mean... he decayed overnight?”

“Aye. Doctor said he had never seen anything like it. A thing like that, it takes something out of a man. Round about then was when I really started feeling my age, and...” Reagan stops, blinking once and looking up to you, “So, I won't stop you going into those woods, but you'd best take care. I see you're armed, as men ought to be, so I'll leave it at that. Never heard of anyone else getting bit or sick, so... but you be careful, now, you hear!”

“Of course,” you murmur, thinking hard for a moment before looking up and changing the subject. “Say, I was wondering about the estate itself,” you ask, “Why doesn't anyone live here? It's still a fine house.”

“Oh aye, it's magnificent. I'd say getting to live here is a reward all in itself,” Reagan says, brightening up quickly, “But, I suppose not everyone wants to live so far out here. The proper owners, you see, they live down in... ah, I'm not so sure. Pastona, I think. Can't say I think too much of them, but a man shouldn't talk about his employers that way, should he?”

“Go ahead, please,” you urge him, “I won't tell them if you don't.”

[1/3]
>>
>>2335173

“Well, I don't quite understand how they make their living. Lending out money and getting extra back in return... it's no honest way of making a living, that. A man ought to work hard and earn his crust that way. The way I hear it, they lend out a big sum to an old fool years ago, and he never quite got around to paying them back. When he passed, they snatched up this house as soon as they could. Probably thought they could turn a profit on it,” Reagan sighs heavily, “But no luck there. They don't want to waste money on a full staff to take care of the place, so they just pay me a pittance to stay here.”

“Sounds like a mess,” you reply. You decide to ignore the fact that he just called your father an old fool – he is, after all, entirely correct. “How much are they asking for it?” you ask after a moment, “I'm not in the market for an estate, but I'm curious.”

“Oh, I don't recall the figure. It's written down somewhere,” Reagan starts to rise, only for Brookmeyer to step in and urge him back down. Following the old man's directions, Brookmeyer searches the nearby desk and produces a sheaf of papers. His eyes widen as he skims then, and when he sets the paper in front of you his face is ashen.

Vaandemere Estate: 50 Funds

“Fuck me...” Caliban breathes, looking at the figure listed. You can only agree.

-

“You're not actually thinking of buying the place, are you?” Caliban asks as you're leaving the manor, “I mean...”

“No, not really. The Spirit of Helena is enough of a home for me, and this place... I don't even have that many good memories of it. Besides, this doesn't really feel like my homeland any more. If I was to settle down, it wouldn't be here,” you sigh a little, “I don't know where it would be, but it wouldn't be here.” Shrugging, you glance back towards the manor. “I feel bad, leaving Brookmeyer there,” you decide, “Do you really think he's afraid of forests?”

“I don't know. He must be, if he prefers tea with old men to a bit of honest exercise,” Caliban laughs curtly, “Maybe he doesn't want to get bit and rot right away.”

“Did you believe that story?” you ask, “It seemed... I don't know. It seemed like something you'd think up after being alone for months on end.”

“I wonder,” the hunter muses, “I don't specifically disbelieve it. I've heard of stranger things in my time, but that was down in Nadir. Things are supposed to be civilised up here, aren't they?”

“Supposedly,” you agree, patting the revolver in your belt, “Well, it doesn't matter. We're armed, and we're not going in alone. Besides, you heard him – nobody else has reported any problems.”

“Maybe they never lived long enough to tell their stories,” he counters with a ghoulish smile.

[2/3]
>>
>>2335221

The woods of your youth seem strange, to look at them now. They seem to have shrunk in size, with vast and mighty trees looking distinctly unimpressive now. Compared with the wild, untamed things they have down in Nadir, these trees seem meek and pretty. The sort of trees that you might find surrounding a doll's house, perhaps. The fact that there's a distinct path also makes the forest seem less intimidating. So long as you follow it, you need never fear losing your way.

“These woods used to scare me when I was a kid,” you murmur, “They felt like some other world. I was told not to leave the trail, and I did NOT leave the trail.”

Caliban grunts a little as he looks at the woods, even less impressed than you are. “They scared you?” he repeats.

“Hey, I was a kid!” you protest, “We didn't all grow up in the Deep Forest, you know!”

“Yes, yes...” Caliban murmurs, still smirking a little to himself.

-

Neither of you talks very much as you follow the trail though the forest, and you keep your hand close to your revolver. Occasionally, Caliban makes some minor comparison with the Deep Forest – usually disparaging – but other than that you keep mainly silent. It IS silent, with the trees and greenery around you serving to muffle any noise of the outside. The sun pierces through the canopy above, giving you a nice warm day to enjoy. As a child, this is the sort of day that you'd savour.

“We must be getting close now,” you murmur after walking for perhaps half an hour, “These woods aren't THAT big, and I never made it that far inside. The flowers were kind of growing on a tree, so they should be easy to see.”

“Like those ones, you mean?” Caliban asks, nodding ahead to a taller than average tree. True enough, you can see spots of vivid red dotting the bark. Memories swirl up from within you as you approach, studying the oddly twisted shape of the flower. Toguro Roses, without a doubt. Plucking one from the tree, Caliban offers it out to you. “Here,” he says with a smirk, “A beautiful flower, for the important young woman in your life.”

“Great,” you grumble as you take it, “Which one?”

>I think I'm going to pause things here for today. I'll continue this tomorrow, and if anyone has any questions or comments, I will answer them if I can
>Thanks to everyone who contributed today!
>>
>>2335252
Thanks for running!

>“Which one?”
I will punch you, Milos.
>>
>>2335252
Thanks for running.

>>2335271
Obviously he was talking about Helena and Eliza :^)
>>
>>2335275
They're not young anymore though.
>>
>>2335252
Thanks for running!

Boy, I sure do hope we aren't ambushed by rot monsters on the way back to the estate!
>>
>>2335252
Thanks for runing
>>
Also, as an addendum, I've finally typed up a rough rules pastebin. There will likely be additions as we acquire new abilities and such, but the basic rules should be more or less set from now on.
Rules located here: https://pastebin.com/DTLDheZ6

>>2335318
Don't worry, the hideous slime monsters only attack dogs. So, at least Milos has nothing to worry about!
>>
>>2335448
>Information currently unavailable, by mutual order of the Church of the Rising Light and the Bureau of Military Intelligence
oh boy! Time for SUPERWEAPONS!
>>
>>2335448
...did you just call Caliban a dog?
>>
>>2335318
>not checking out whats deeper in the forest while were here
>>
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The job posting was, in retrospect, pretty vague on what exactly you had to do. A sample of Toguro Rose could have been anything – a single bit of one flower, say, or a good collection of everything from roots to petals. You end up opting for the latter, just to be sure. The patch of flowers is pretty dense, and you can strip off a lot without doing any permanent damage. At least, that's what your local expert says.

Having found your objective, you decide to take a well-earned break. Sitting at the base of that large tree, you look around you and soak up as many details as you can. Past this point, the trail fades away to nothing. As a child, it never occurred to you to question that. Was it that nobody ever passed beyond this point?

When you point that out to Caliban, he just shrugs. “Don't ask me, captain. Paths aren't really my area of expertise,” he remarks, “They just don't last long in the Deep Forest. They get overgrown, or they end up leading people somewhere other than where they want to go. Those woods, they don't like people to get too comfortable.”

“You make it sound as though they're alive,” you reply, “I mean, as though they can think.”

“Maybe they can, just not in a way that we understand,” the hunter suggests, “The unbound daemons that sometimes reveal themselves – the totem beast of my people – maybe they're the will of the forest. However obscurely, they manifest to do the Deep Forest's will.” A sudden laugh escapes Caliban, and he shakes his head. “Then maybe it was the forest's will that I ended up here, with you,” he adds, “Maybe it was the forest's will that I was cursed.”

“I'm detecting a lot of “maybe” and “perhaps” here,” you reply with a weary smile, “You know, the way you described it, you must have been pretty special for the totem beast to show itself to you. Even if it did bite you, that's pretty significant. Ever think about it that way?”

“The thought has occurred to me, but I'm not convinced,” Caliban falls silent for a moment, thinking to himself. “What I think is, I think I was being judged,” he continues, “I was judged, and I was found unworthy – by whatever standards a creature like that judges worth. To be singled out and found wanting... is that better or worse than indifference?”

You consider that for a moment. “It's different,” you decide eventually, “That's all I can say for sure.”

“I'll tell you this, though,” the hunter complains, idly rubbing his scarred hand, “It bloody hurt. If I ever see another sacred beast like that, I'm not sticking my hands anywhere near it.”

“That's probably wise,” you agree, with a grave and solemn nod.

[1/2]
>>
>>2337397

You sit together in a companionable silence for a moment more, the sun shining down from above and the faint smell of flowers – sweet, but with the faintest hint of something sharp and medicinal – hanging around you. Reagan's warning seems very distant now, as if it really had been an old man's delusion. This whole place just feels... safe.

“You and Keziah,” Caliban says eventually, “I don't understand what's going on between the two of you. At first I thought she was your woman, but now I'm not so sure.”

Inwardly, you groan. “It's hard to explain,” you reply, “We've known each other for a long time, and we probably know each other better than anyone else. I care for her a lot, and the feeling is mutual.”

“You've known Gunny for a long time as well, I hear,” the hunter counters, “Do you care for him a lot, as well?”

“I do actually, although that's very different... and I think you know that,” you shoot Caliban a vaguely accusing glare as you say this, and he holds his hands up in a defensive gesture, smirking to himself. “Anyway, there's a problem. I've spent so long seeing her as a friend and a colleague that I don't know if I can think of her as anything else,” you add, “And hey, wait a minute. Do you really think you're the right person to be giving anyone relationship advice?”

Caliban is silent for a long moment, then he shrugs. “I'm curious about that path. The lack of one,” he says at last, mercifully changing the subject, “You did have a point – strange for everybody to turn back at this same point. It makes me wonder what's beyond there. The secret Vaandemere treasure, perhaps?”

A short pause. “I don't think that's a thing,” you point out eventually.

“Maybe. Maybe not,” Caliban shrugs, “Feel like finding out, captain?”

>I don't think that's wise. Let's just head back with these flowers
>Fine, you've convinced me. Let's go exploring a little
>Other
>>
>>2337398
>Fine, you've convinced me. Let's go exploring a little
deadly beasts ahoy!
>>
>>2337398
>Fine, you've convinced me. Let's go exploring a little
What could go wrong?
>>
Secret Vaandemere treasure... you're certain that there's no such thing. Your father would never have been able to keep a treasure hidden away, not without digging it up and selling it to pay for something stupid – a lavish party, probably. Some men are capable of saving money for an emergency, but Ragnar Vaandemere was not one of them. In all likelihood, neither are you. So, you don't have high hopes of finding some amazingly valuable jewel tucked away in the heart of these woods.

But that doesn't mean that you're not curious. Rising to your feet, you brush a few loose blades of grass off your breeches and glance down at the path's dead end. “Fine, you've convinced me,” you sigh, “Let's go and do a little exploring. I trust that you'll be able to lead us back out when we're finished here?”

“A forest like this?” Caliban asks, looking around before giving you a confident nod, “Child's play.”

-

And so you forge a path deeper into the forest, your eyes and ears primed for any hint of danger. It seems like the forest grows that much thicker within the first few moments of leaving the path, with previously tame branches now reaching down to snag at you. Caliban draws his hunting knife and swats at the undergrowth as you walk, occasionally carving an arrow into some random tree. Marking the way back to the path, you assume. Despite his earlier boasting, he's taking this seriously – just as seriously as he would have done in the Deep Forest of Nadir.

“Captain,” he murmurs after an unknowable stretch of time, “Do you feel that?”

“I feel... something,” you reply quietly, struggling to name the feeling that descends over you. Not quite the feeling of being watched, you nevertheless feel some other presence lurking at the very edge of your perception. It could very well be the delusion of an overactive imagination – you're expecting strangeness, and that's exactly what you end up finding – but... perhaps not. If it is a delusion, though, it's one that you both share. Drawing your revolver and checking the fat, brass cartridges in its cylinder, you nod for Caliban to continue forwards.

The next time he stops, you don't need to wonder why. At the base of a small tree, you find a waist-high stump of rock, a thick skin of lichen covering much of it. Brushing the clinging greenery free, you see a ragged symbol carved into the ancient stone. Both you and Caliban stare at it for a moment.

“Nadir?” you ask at last.

“Nadir,” Caliban confirms, “I think it means... gathering place, perhaps? Your little scholar might be able to confirm that, but I recognise this symbol. It's old, though. We're probably the first people to find this thing in years – decades, even.”

As you trace the carved marking, you hear Caliban's voice again. “There's a clearing up ahead,” he announces, “No sign of anyone. Anything.”

[1/2]
>>
>>2337454

Anything hostile, at least. The clearing does have a few more of those mossy stones, although these ones are almost the height of a man. Fallen as they are, you recognise them as what was once a stone circle – a ritual site to the old gods of Nadir. Except... this isn't Nadir. Things like this shouldn't be here in Azimuth. As if seeking to confirm something to yourself, you tear a strip of the lichen off the closest standing stone and allow your eyes to wander over it.

No doubt about it, there are carvings here. You even recognise a few – a symbol representing the god of the soil, and a few others that you can't translate. Caliban, however, is drawn to something else.

“This is interesting,” he murmurs, kneeling by a fallen stone and brushing aside some of the undergrowth, “This is very interesting.”

As you're turning to see just what he's so interested about, you hear something rustle from the edge of the clearing. Spinning around, you raise your revolver just as something darts out from the tree line. A dog, you think at first, but your next glimpse of the thing proves that wrong. It looks LIKE a dog, but the creature's eyes are wrong. Bulbous and set atop its skull, they look more like a toad's eyes. Greasy warts push up through balding patches of its hide, while a scabrous tongue lolls out from its open jaws. Moving with an uncanny silence, it charges towards you and prepares to pounce.

With a cry of alarm forming on your lips, you bring your revolver up and tighten your finger on the trigger.

>Calling for a dice roll. 2D6+1, and this is aiming to beat 9-10 for a partial success and 11 for a full success. I'll take the best of the first three results!
>>
Rolled 1, 4 + 1 = 6 (2d6 + 1)

>>2337481
Welp
>>
Rolled 6, 4 + 1 = 11 (2d6 + 1)

>>2337481
>>
>>2337516
Nice
>>
Rolled 10, 9 + 1 = 20 (2d10 + 1)

>>2337481
>>
Rolled 6, 3 + 1 = 10 (2d6 + 1)

>>2337520
Wrong dice lol
>>
>Full success!

Crashing through the undergrowth, you take a hurried step backwards as you try and follow the creature's path with your revolver. It's damn quick, jinking left or right as soon as you manage to settle the sights over it. It's only when the creature lunges that you can get a solid fix on it. Jerking back and twisting your body to the side, you pull the trigger the last of the way and fire into the creature's fatty gut. The bullet catches it as its leaping, turning its lunge into a clumsy tumble.

As it lands in a heap, Caliban lunges forwards and stabs down with his hunting knife, piercing the creature's flank and staking it to the ground. Still silent, the dog-like monster writhes for a moment before hauling itself forwards. Your revolver momentarily forgotten, you watch in horror as the canine tears itself almost in half with one last burst of effort and frees itself. Most of itself, at least – like a lizard shedding its tail, the monster allows its trapped leg to slough off with a revolting sound of tearing meat. It's only when it starts to flee, half dragging itself and half hopping, that you snap off a second shot at it. This one thuds into the soil behind it as it flees into the undergrowth, vanishing from sight.

“What the hell was that thing?” you snap, looking down at the severed limb, “Some kind of Nadir beast? A daemon? It looked like-” Before you can finish that sentence, the limb starts to bubble with sudden decay and a choked cry of revulsion escapes you. The flesh seems to reshape itself into a madly churning mass of worms, worms that burrow into the soil beneath them. Just before the limb is completely lost, you catch a fleeting glimpse of the hand – almost human, with three fingers and a thumb.

Then it's gone, leaving Caliban's knife staked into the ground as the only evidence of what just happened.

“A daemon,” the hunter decides, “Maybe even...” Biting back the rest of his sentence, he just shakes his head bluntly. “I think we found what attacked Reagan's dog,” he says instead, “But that shot won't kill it. Any other beast, a gut shot like that would bleed it out eventually – if this IS a daemon, though, it won't die. We've scared it off at least. I don't think we'll be seeing it again.”

As he says this, you look down at the undergrowth and spot greenish slime glistening on the grass. A trail, leading off into the trees.

>There's a trail. Let's follow that thing and kill it
>Let's get out of here before it comes back and takes another shot at us
>Other
>>
>>2337535
>There's a trail. Let's follow that thing and kill it
>>
>>2337535
>>There's a trail. Let's follow that thing and kill it
>>
>>2337535
>>There's a trail. Let's follow that thing and kill it
>>
>>2337535
>There's a trail. Let's follow that thing and kill it
>For the cute doggies of the world.
>>
>>2337535
>>There's a trail. Let's follow that thing and claim to be the son of its master's guest.
>>
“There's a trail,” you tell Caliban, pointing towards the glistening spots of... what might be blood, “Let's track that thing down and kill it.”

“Are you sure about that, captain?” he asks quietly, “I can't imagine that we'll be rewarded for this.” Plucking his knife up out of the ground, he wipes the blade on a broad, fan-shaped leaf and approaches the trail. Studying it for a moment, he nods to himself. “But I suppose it has to be done,” he adds, speaking more to himself than to you, “Let's go, captain. This shouldn't be too difficult to follow. Woods ahead look pretty thick, though.”

Dumping the two spent rounds from your revolver, you replace them with live rounds and nod. “Be on the lookout for an ambush,” you agree, “You're sure that this is a daemon, then?”

“Yes,” Caliban confirms as you start to follow the trail. He hesitates for a moment more before continuing. “I think it might even be a totem beast, or it might have started out as one. I'm not what you'd call an expert in daemon lore, but I know a few things – bits and pieces of superstition, which is about as far as scholarly research in Nadir goes,” he murmurs, “But unbound daemons, totem beasts like this... they reflect their territory. A rotted thing like that, it makes me think that something very bad happened here.”

“Something like... whatever it was that had you so interested back there?” you ask, peering down at an especially large stain on the ground. It looks like something – maybe a lump of gut – fell out of the daemon here. Wincing, you glance back at Caliban as he nods. Pressing his finger to his lips, he tilts his head to the side and listens to the air. You listen as well, catching a vague scrabbling sound.

When the noise fades, Caliban nods again and moves ahead of you, following the trail for a few paces. “It's getting thinner,” he murmurs, “The wound must be closing up. We might lose the trail soon.” Frowning, he gestures for you to stick close as you advance through the undergrowth. True enough, that large pool of slime seemed to suggest some kind of regeneration as the bleeding is starting to slow. Without trading any more words, you concentrate on following what is left.

At least, you concentrate on it. Caliban seems distracted, lost in thought. When the trail vanishes completely, he lets out an uncharacteristic growl of frustration and marches ahead. As he searches for a new sign, you glance around you. That feeling of being watched is back.

Then you notice the tree, with its bark freshly marked by three claws.

Crashing through the canopy above, the daemon plunges down towards you from its hiding place.

>Calling for another dice roll. 2D6+1, still aiming to beat 9-10 for a partial success and 11 for a full success. I'll take the best of the first three results!
>>
Rolled 3, 4 + 1 = 8 (2d6 + 1)

>>2337608
>>
Rolled 1, 2 + 1 = 4 (2d6 + 1)

>>2337608
We're gonna rot and die
>>
Rolled 2, 2 + 1 = 5 (2d6 + 1)

>>2337608
getting a lot of use out of this gun
>>
Rolled 6, 6 + 1 = 13 (2d6 + 1)

>>2337608
>>
>>2337609
looks like a narrow fail hopefully nothing to bad
>>
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This might be really bad.
>>
>>2337629
NOOOOOOOOOO
>>
>>2337629
Ah yes the 'Best outcome right outside the valid rolls by less than a minute'. We meet again.
>>
>>2337636
>>2337637
Blame my broken arm for the slow roll
>>
>>2337640
I guess it's time for Caliban to lose an arm.
>>
>Failure!

Jerking around, you bring up your revolver and aim up into the sky, wincing as the bright sunlight stabs at you. Aiming is impossible, and the best you can do is fire off a quick shot as you throw a hand in front of your eyes to cut out the glare. Your shot misses - or otherwise strikes the daemon in some futile, harmless spot – and you don't get a chance to fire again before it hands on you. Strangely light compared with its size, it nevertheless knocks you down through sheer momentum.

But ironically, it's the glare of the sun that keeps you safe. If you hadn't been forced to shield your eyes, the daemon's jaws might have found your throat. As it is, the close around your wrist instead – closing like a vice, shearing through your coat and digging deep into your flesh. You scream with pain as the daemon gnaws at you, its crooked teeth ripping at your arm, but Caliban reaches you before its teeth can hit bone. Grabbing the daemon by the scruff of its neck, the hunter plunges his knife into the base of the daemon's skull. Its jaws fly open, and he throws it away from you.

Rolling over, trying to ignore the feeling of hot blood pumping out of you, you thrust the revolver's muzzle against the fallen daemon's skull and fire. Again and again, you fire until the thing's head has been reduced to an unrecognisable mess of blood and decay. When the hammer falls on a spent cartridge, you allow the revolver to slip from your hand and fall to the ground. Caliban yells something, but his voice seems to be coming from a thousand miles away. Blood gushes from your wrist, and the world seems to turn grey around the edges.

You-

-

You wake up a moment later – maybe a minute, maybe an hour – to find yourself leaning against Caliban's shoulder, your feet dragging on the ground as he marches along the familiar path. Looking around with bleary eyes, you spot a filthy strip of cloth wound around your arm. The sleeve of your coat, you slowly realise, now re-purposed as a bandage. You liked that coat, but not enough to complain. Bleeding to death would be far worse.

There IS pain, but not much – it seems distant and unimportant, and you wonder if Caliban gave you something. Some kind of medicine, something to dull the pain. You try and ask him, but a shapeless grunt is all you can force out.

“Don't talk, Milos,” Caliban warns you, “You're going to want to save your strength. Tough times ahead, I think.”

You grunt again. In a situation like this, you wonder to yourself, isn't he supposed to tell you something comforting? A few more moments pass before the feeling returns to your legs and you start to shamble along with him. Progress hastens from there, and soon your old family home is approaching.

By then, your arm has gone completely numb.

[1/2]
>>
>>2337669
I guess arm is the new eye.
>>
>>2337669
>>2337695
At this rate we'll die before they can help us. Medicine is not instant and we've already lost the arm. next is the chest area and once it reaches there we're fucked.
>>
>>2337695
The arm and eye combo is the OG Moloch maim.

>>2337669
So I don't know what's the best move here. Should we call the Helena over and hook Milos up to get to better medical facilities + Witch support? Or is the motorcar faster.

Hell maybe those flowers will help.
>>
>>2337706
Arm is already gone, barring magic we're dead already.
>>
>>2337715
Don't know that for a fact. Dog is different than humans. We'll find out next updates.
>>
>>2337719
We've lost feeling in it entirely. The venom rots the body. Necrosis is fatal and if it took the entire arm we're already dead. This is medical fact. Our blood is already toxic to the point saving us without a great deal of modern medicine(or magic) is utterly impossible.
>>
>>2337669

You don't waste time with pleasantries. Caliban leaves you sprawled out in the back seat of your borrowed motorcar as he practically drags Brookmeyer out of the manor and shoves him into the driver's seat. The engine comes to life on the first attempt – a stroke of luck, apparently – and soon the motorcar is speeding away from your old estate. Staring up at the sky, you watch a bird fly overhead and wonder again about it. Herod, watching over you, or a scavenger waiting for a meal?

Time seems to stutter and jump as Brookmeyer drives you back to the Spirit of Helena, your consciousness wavering in and out. This is worse than regular blood loss, you have no doubt about that, but you can't bring yourself to consider what it might be. How long did Reagan's dog last for, you ask yourself, less than a day?

“This doesn't look good, boss,” Keziah announces suddenly, from the seat next to you, “In fact, I'd say that this looks downright bad.” Blinking, you try to focus on the figure sitting a short distance away. Her eyes are wrong, you think to yourself, they're back to their old human colour. “That's because you're hallucinating this. You're not actually seeing me,” the figure continues, “But we ARE talking. Thinking. Whatever.”

“You woke up,” you slur, trying to think straight. The wound in your arm is starting to feel hot, itchy, and you reach around to scratch at it.

“Don't do that. You don't want to make it any worse,” Keziah scolds, “Anyway, never mind me now. Listen carefully, do you remember Madame Lamia and Mute?”

“Mute,” you repeat. Her words don't seem to be making any sense – why would she be asking you about those two now, of all times? Then, with a flash of inspiration, you connect the dots. Mute had been dying, and Madame Lamia had saved him. “Poison,” you murmur, “You can... do something about the poison?”

“Well, it's not quite that simple,” the witch says carefully, “But the idea is the same. I... think I can do something to help, but the sooner you get back here the better. What do you say, boss?”

“Help...” you breathe, forcing the word out.

“We're getting you help, captain!” Brookmeyer calls out, “There's a doctor in the next town over, it's a bit of a detour but...”

>Hurry up and drive, then!
>No doctor. Get us back to the ship as soon as possible!
>Other
>>
>>2337731
>>No doctor. Get us back to the ship as soon as possible!
>>
>>2337731
>>No doctor. Get us back to the ship as soon as possible!
>>
>>2337731
>No doctor. Get us back to the ship as soon as possible!
The Helena can meet us on the way and winch us up.
>>
>>2337731
>No doctor. Get us back to the ship as soon as possible!
>>
>>2337731
>No doctor. Get us back to the ship as soon as possible!
>>
Words rattle around your skull like dice in a cup, the two voices warring against one another. A map swirls in front of your eyes, a branching road ahead of you. One branch leads to that nameless, nothing town while the other leads back to the Spirit of Helena – to whatever “help” Keziah might be able to offer you. Whatever help she thinks she can offer you. Blinking repeatedly, you wipe the vision from your eyes.

“No...” you slur, “No doctor!” Swallowing hard, you force out each word one after the other. “Ship. Get us... back,” you rasp, “Ship, as soon as possible!”

“Captain...” Brookmeyer asks, looking around in order to give you a doubting look.

“Keep your eyes on the road, idiot!” Caliban snaps, punching Brookmeyer on the arm, “We've got our own doctor, remember? Better him than some country bumpkin! You have you orders, man, now take us to the Helena!”

-

The Spirit of Helena isn't as far away as you had been expecting. In fact, it comes to find you. As you drive towards the border, it flies slowly overhead and pauses, lurching to the side and starting a shuddering descent. Brookmeyer yanks the motorcar's wheel around as the Helena lands – a rough landing – in some poor bastard's field. With vague horror, you realise that it must be Blessings behind the controls. Gunny never did get the hang of landing the thing, and he swore that he wouldn't ever try.

As Caliban heaves you up and starts to drag you into the ship, you silently thank that mad decision to give the boy some lessons.

“Get him in here!” Keziah shrieks from the infirmary, her physical voice a far cry from the cool, calm mental voice you had heard. Caliban grunts a little as he obeys, kicking the door open and dropping you down on the first bed he sees. Doctor Barnum is conspicuous by his absence, while the infirmary itself is lit only with candles. “Sit him up,” the witch orders, hastening over to you with a glass of something in her hands, “Boss, you need to drink this. Don't ask, just drink as much of it as you can.”

She presses the glass to your lips, forcing the first sloshes of the bitter liquid into your mouth as Caliban keeps you upright. The urge to cough, to choke, is never far away, but you drink as much of the awful potion as you can. When Keziah takes the beaker away from you, you have to take a deep, shuddering breath. “What's the plan?” you gasp, looking down at your arm. Red streaks are starting to creep up it, and the flesh is starting to darken. Frowning down at your injury, Keziah doesn't immediately answer.

“You CAN fix this, can't you?” Caliban demands, his voice starting to grow distant, “Can't you?”

Growing limp, you flop back down and struggle to hold your eyes open. “I can try,” you hear Keziah murmur, before your eyes flutter shut.

[1/2]
>>
>>2337795

The storm is what wakes you, thunder rumbling above you as flashes of lightning stab at your closed eyelids. Something doesn't seem quite right about that, but you can't quite put your finger on what. It's hard to think like this, with your head aching so badly. Reaching up to massage your brow, you touch a hard, dry lump. That doesn't seem right either, now that you think about it.

Slowly, you open your eyes and look up at the sky. Clouds churn like ink, while brilliant white lights slash pathways through the gloom. There hadn't been a storm brewing when you passed out, you recall suddenly, and you had been in the Spirit of Helena's infirmary. You definitely hadn't been outside like this, surrounded by crooked Nadir trees. The question, then – how the hell did you get here, wherever here even is?

The obvious answer – you're dreaming, or hallucinating. Possibly both.

Looking down at yourself, you realise that you've also lost most of your clothes. Stripped to the waist, you can see the blood-red makings scrawled up and down your torso. Hopefully not actual blood, but you can't take anything for granted right now. Your left arm throbs with a faint, distant... not quite pain, but something like it. When you examine it, though, you don't see any obvious wounds or injuries. Like so many other things, that doesn't seem quite right.

It takes you a moment to stand – your body feels heavy, sluggish – but eventually you manage to take a few tentative steps forwards before leaning against a tree to rest. When a flash of lightning illuminates the scene, you notice it reflecting off a nearby pool of utterly still water. Setting that as your next target, you lurch over to the small pool and collapse down in front of it. Crawling the rest of the way, you reach out to the mirror-still water in order to take a drink.

Then you see yourself reflected in the pool's surface – you see your face, gaunt and harrowed, and you see the majestic pair of antlers growing from your brow. Breathing a curse, you touch your brow again as if seeking confirmation. The figure reflected in the pool does not mimic your motions, and the horns that you feel with your own hands aren't as developed as the ones your reflection displays, but...

In the distant, midnight forest, something crackles. A fire. Tearing your eyes away from the reflecting pool, you feel your eyes drawn towards a pillar of smoke. Black smoke against a black night sky, but still you see it. Forcing yourself back to your feet, you start to follow that smoke signal. It's not a matter of choosing to follow it – your body moves without any decision on your part. With one step after another, you steal through the trees and approach your unknowable destination.

[2/3]
>>
>>2337904

Creeping around one final layer of trees, you see a campfire blazing merrily ahead of you. It burns in the heart of a clearing, with nobody to attend to it. As if invited in, you slip towards it and sit down, holding out your hands to the strangely cold flames. No heat, just light. You look into the heart of the campfire for a moment, then look back up. Sitting opposite you is a masked creature, its skin as grey as ash. Feathers jut from its skin, while it wears scraps of fur here and there.

“I have you within my jaws,” the creature growls, “All I need to do is bite down.”

“So bite down already,” you whisper, “Except you can't, can you?” The creature growls at this, unwilling to answer and yet still confirming your guess. “What are you?” you ask instead, “Are you... real?”

“Here, “real” is irrelevant,” it spits, “I am death – your death, the death growing within you at this very moment. By all rights, you should be mine already, but it seems as though... something has intervened on your behalf.” It looks up at the thundering sky, mask robbing its face of all expression. “And so we stand at a deadlock,” the creature rasps, “You ought to die, but you want to live, correct?”

“I DO want to live,” you agree, “I can't die here. I can't die now.”

“So certain...” it purrs, reaching into the fire and plucking out a piece of antler, “Why? Why can't you die here, why can't you die now? You want to live, but have you earned it?”

“You're asking me to... what?” you murmur, “Justify my own existence? Prove to you that I deserve to live?”

“Surely, you can do that,” the creature taunts, pointing the antler at you, “If not, I might as well swallow you up right now. Now then, make your case!”

Touching the nub of antler growing from your brow, you try and think. You've never been asked to justify your own existence before, and it's harder than you ever expected it might be. Swallowing heavily, you prepare to give your answer.

>I'm strong. I'm too strong to die here
>I can't die here. I have too many friends relying on me
>Dying here would be pointless. I have more important work to do
>I should live because... (Write in)
>Other
>>
>>2337960
>I should live because I've inherited Miriam's will and I'm carrying out her mission. That much treasure can't go unclaimed.
>>
>>2337960
>Dying here would be pointless. I have more important work to do
"I'm going to steal from the gods Death. I want to learn the secrets of this world and I feel like I'm one of the few people with some damn good leads to do that. I can't die here, now."
>>
>>2337960
If I die here who else will be dumb enough to go and get that treasure, you can join my crew if you want to see it
>>
>>2337960
>I should live because... (Write in)
... I have things yet to learn. What is the place we met in? Who was my mother? What is in the vault?
>>
>>2337960
>I should live because fuck you, that's why.
>>
>>2337960
> Other

We all die eventually. Right now, though, I'm just having too much fun.

Dying would be awfully dull right now.
>>
>>2337960
Like damn dude, you only earn life by living it and we just got the chance to finally do it. Gonna do ALL the things.
>>
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“Dying here would be pointless. Just a stupid, pointless death for no reason other than I got the sun in my eyes. That's not right – that's not how it should go,” you argue, “I've got more important work to do. As the inheritor of Miriam Hawthorn's legacy, I still have a lot of work ahead of me. I'm going to complete her mission, and take back that treasure. The gods took it from us, or so they say, and I'm going to take it back. I have to take it back!”

The creature – your death – stares at you for a moment. Two glints of light, like burning coals, peek out from its blackness. For all you know, it might have no face at all behind that mask, just a swirling blackness with those two staring eyes. It hasn't blinked once since it appeared, you're certain of that.

“It's not just treasure, either,” you continue, “This world has far too many secrets, and I'm on the verge of uncovering some of them. Secrets so big that they might influence the whole world, like what else is hidden away in this great treasure trove, and secrets so small that they matter to me and me alone... like who my mother really was. If I die here, I won't ever find out the answer to those. So I should live, in order to uncover these truths.”

Your death shudders a little, its shoulders rising and falling slowly. It's... laughing. “Oh, very good, very good!” it titters, idly tossing the scrap of antler from one hand to the other, “Yes, yes, I can see the determination in your eyes. That's the determination that won you your freedom all those years ago – to see it now, in the eyes of a new human... I love it!” Abruptly snapping the antler in two, the creature leaps to its feet and starts to strut around you like a rooster.

“And I only just got my life back, damn it!” you add, getting swept up in the being's madness, “I have to squeeze every last bit of pleasure out it! I can't die now, not while I'm still having so much fun!”

“The arrogance! The stubbornness! The sheer gall of it!” your death laughs as it dances, cavorting around you, “Mankind's ever-present desire to defy the gods above - I love it all! That seed that HE planted within you... I see that it has not yet withered away and died! You shall live, human, and you shall be strong. May you continue to be a flaw in this perfect, cursed system for years to come!”

It grabs you, then, grabbing you from behind and covering your eyes with two cold hands. “Don't disappoint me,” it hisses, stagnant breath gusting against your ear. Still with its hands over your eyes, the creature pulls you backwards and...

And you find yourself falling, falling back through what was just solid ground.

[1/2]
>>
So uh, I think something happened to us when Milos was younger.
>>
>>2338088

The transition from falling to sitting upright is so sudden that you feel as though you're about to throw up. In fact, you DO throw up – leaning to the side and vomiting into a bowl that is hastily thrust towards you. What you vomit out is black and thick, a reeking mess of corruption and decay, and the act of throwing up feels as though it's going to rip your insides apart. It's so intense that you feel as though you're about to pass out all over again, but thankfully the moment passes.

“Milos, brother, that's just about the most disgusting thing I've ever seen,” Gunny announces cheerfully, setting the near-overflowing bowl aside with great care, “But it's one hell of an improvement over watching you die. I thought you were a goner there, for sure.”

Nodding slowly, you look down at your left arm. The flesh is deathly pale, and the wounds are hideously ugly, but when you flex your fingers you can actually feel them move. It's weak, but it's definitely sensation. Gunny seems to notice your amazement, as he lets out a low laugh – not a particularly amused one, though.

“Doc Barnum can't explain it. He was getting ready to amputate – said that the tissue was dead, and you were close to follow. Taking the arm had a chance of saving your life, he said, but... uh...” he pauses, clearing his throat awkwardly, “But then Keziah made him wait. I damn near thought they were going to draw guns on each other for a moment. She... she told me what she did. What she is.” Gunny's lips tighten with unease, but then he shakes his head. “I got no place to complain, seeing as how her plan worked,” he continues, “But it worries me. I think it worried her as well, although she was trying damn hard not to show it.”

“Slow down, I'm still groggy,” you groan, rubbing your brow. You almost expected to feel antlers growing there, but the skin is as smooth as ever. “What's the situation?” you ask next, “Give me the full story.”

“All business, huh brother?” Gunny laughs, “We're still parked out in the ass end of nowhere, but Cal and Brookmeyer took the car back to Kiernan. Cal said there was nothing he could do here, but I reckon he just wanted something to do. He was pacing like a madman, hating that he couldn't do anything to help. Anyway, he said that he needed to deliver some flowers.”

“He's not wrong,” you agree with a weary attempt at a smile, “We're still on the job, after all.”

“Milos, brother, I can't believe you sometimes,” the faithful man sighs, “I'll... anything I can do for you?”

>Just leave me to rest for now. I need to sleep
>Could you send Keziah down? I need to talk to her
>There is something... (Write in)
>Other
>>
>>2338176
>>Could you send Keziah down? I need to talk to her
>>
>>2338176
>>Could you send Keziah down? I need to talk to her
>I don't have horns now do I?
>>
>>2338176
>Got any water?
>>
>>2338176
>Could you send Keziah down? I need to talk to her
>>
>>2338176
>>Could you send Keziah down? I need to talk to her
>>There is something... (Write in)
Do you still have one of those Nadir cigarettes? I could sure need one right now.
>>
“Could you send Kezah down?” you ask, “I need to talk to her, about... about a lot of things.” Gunny nods and starts to leave, but then you call his name. “Wait, I... this is going to sound stupid, I know, but humour me. I don't have any... horns, do I?” you ask, “Be honest.” You touch your brow as you ask this, searching for any hint of a deformity. You still can't feel anything, but the idea won't go away.

“No horns, brother,” Gunny assures you in a serious, solemn voice, “If you want someone to check for a tail, though, you'll need to ask someone else.”

“I'll ask Keziah. I bet she'll enjoy checking,” you groan, “Could you pour me some water before you go? I think I can still taste... whatever that gunk was.” Gunny lets out a groan of disgust – and a faint trace of amusement – as he pours a glass of water and sets it down by your bed. “Oh yeah, did Caliban leave any of those funny cigarettes?” you add, “I could sure use one of those right about now...”

“If he's got any, brother, then he's hidden them pretty well,” Gunny laments, “Trust me, I've looked.” With that, he hurries off to fetch Keziah. Hopefully, she'll be able to explain what the hell just happened to you.

-

The first thing you notice about Keziah is how exhausted she looks. Whatever she did, it must have taken a lot out of her. Still, she doesn't have goat legs or snake scales just yet, so that's a good sign. She pauses to examine the bowl of slop as she enters, wrinkling her nose with disgust before approaching you and sitting down by your bed. Still saying nothing, she jabs your left hand with a small pin.

“Ow!” you snap, jerking your hand away, “What is this, a really pathetic mutiny attempt?”

“The doc asked me to check if you could feel anythin',” Keziah tells you cheerfully, “Looks like you can. Didnae have much fun out in those woods, did you? Might be, Nadir isnae the worst that this world has to offer after all!” Touching your arm here and there, she leans closer to examine the discoloured flesh. “You saw something, didn't you?” she murmurs, her voice growing serious, “I've heard stories about this.”

“I met my death,” you explain slowly, “It said... well, it said a whole bunch of things. Mainly, that I needed to justify my own survival. I guess it worked, because here I am. Was that... real?”

Thinking for a moment, Keziah shakes her head. “The way I hear it, it's like... talking to yourself. Scraping together the willpower required to pull yourself back from the brink and force life back into dying flesh. By convincing an imagined daemon that you deserve to live, you... do. You live.” Shrugging, Keziah leans back and forces a smile. “But I willnae lie to you, boss, that's just what I'm told. Might be that we ALL have a death waitin' inside of us, and you really did talk to yours,” she adds, “Mind if I asked what else it said to you?”

[1/2]
>>
>>2338278

“A lot of things about... defying the gods. The determination that someone gave mankind years and years ago, along with a perfect system that we exist within as flaws,” you wince as you think back, “Maybe it really was a hallucination, and I was just delirious. It didn't make much sense at the time – it spoke like I was responsible for all manner of things. Also, I had horns. Antlers. That was... weird.”

“Aye, I bet it would be,” Keziah nods to herself, “Madame Lamia taught me how to do this. She said... I would be better off knowin' how to do it. A useful wee trick to have, she said, it would come in handy sooner or later.”

“Her and her predictions,” you grumble, “Was that why you gave Grace and me that stone tablet? So we could leave you in peace while you learned her tricks?” As soon as they leave your mouth, you realise how harsh your words sound – how accusatory they are. Keziah doesn't seem to notice, though, simply shrugging again.

“Well, I dinnae recognise anythin' you mentioned – not the part about determination, and not the part about a... what was it?” she pauses, “A perfect system? I dinnae ken, but that all sounds pretty vague to me – just like a prophecy, like.” Suddenly, Keziah sits up straight as she remembers something. “Caliban wanted me to tell you somethin'!” the witch cries out, “He found somethin' interestin' out there, but he didnae have the chance to say what it was. Just before he hopped in the car with Brookmeyer, he told me that it was, uh... Weeping Weeds.”

“Weeping Weeds,” you repeat, “Not a plant that I'm familiar with.”

“Aye, well, it's a Nadir thing,” Keziah scratches at her tangled hair, “A nasty wee weed that grows close to the ground. The story goes that it grows on the stop where someone dies badly, only... if that was true, Nadir would be covered in the bloody stuff!”

A plant that grows on the spot of a bad death, and Caliban's suggestion that something very bad happened to the sacred site. Not, you suspect, a coincidence. Sighing heavily, you take another sip of water and try to put your thoughts in order. “I feel like I've not slept in days,” you mutter, “Wait... how long was I out? I was supposed to be meeting someone...”

“Aye, that,” Keziah clears her throat, “We've been landed for almost a full day. Maybe a bit more, actually, maybe more like a day and a half. Time really... uh, flies, huh?”

You sit up abruptly. “We need to get back to Pastona! I need to keep my appointment!” you declare, only to wince as dizziness sweeps over you, “I just... need a moment. To think.”

“Aye. I'll leave you to it,” Keziah nods, before patting you on the arm, “Glad you pulled through, boss. Wouldnae be the same around here without you.”

>Thanks. I'll be ready soon
>How are you feeling?
>Did Caliban pick up my pistol? I think I dropped it
>I need to ask you something... (Write in)
>Other
>>
>>2338371
>>Did Caliban pick up my pistol? I think I dropped it
>How are you feeling?
>>
>>2338371
>How are you feeling?
>Did Caliban pick up my pistol? I think I dropped it
>Thanks Kez.
>>
>>2338371
>How are you feeling?
>Did Caliban pick up my pistol? I think I dropped it
>Thanks Kez.
>>
>>2338371
>Thanks. I'll be ready soon
>>
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mfw I thought we were about to lose an arm
>>
>>2338371
>How are you feeling?
>Did Caliban pick up my pistol? I think I dropped it
>Thanks Kez.
>>
“Well, I AM the captain,” you point out with a faint smile, “But thank you. I'll be ready soon, I just need a moment more.” Pausing here, you give Keziah a careful look. Her eyes match once again, both twisted into those inhuman things, but her smile is clear and open. The dark mood that you saw not so long ago has evaporated like morning mist. “How are you feeling?” you ask her carefully, “You look... better.”

“I feel better,” Keziah assures you, “I wasn't in my right mind before. You know, when my eye was... Anyway, I remember that you came to keep me company – I was glad that you did. You told me a lot of important things, I remember that much. I just hope I didn't say anything too stupid to you!” She laughs in such an innocent way that you have to wonder – does she really not remember what she told you?

“But you know, this feels like a sign,” she adds as an afterthought, “It feels like... confirmation. This has taught me that I can't run from what I am, or the consequences of it. I know that now, and I accept it. I'm a witch, Milos, and I'm your witch – I'll serve you as long as I'm able.” Pausing for a moment, she lets out a laugh. “But that doesnae mean I'll no be takin' care of the engines as well!” she promises you, “I've come to love this wee ship, I wouldnae want to lose her now.”

Her mention of losing things causes you to sit up again. “That reminds me,” you begin, “Did Caliban pick up my revolver? I think I dropped it back there, in the forest. I'd hate to lose that thing...”

“Ah,” Keziah's face falls, “About that...”

-

The good news is, Caliban did recover your revolver. The bad news is... it takes you a moment to be certain that it IS the revolver you bought in Master Albrecht's shop. The metal has grown discoloured and sickly, a greenish patina swirling across the dull steel. It seems to have aged a great many years in only a very short time, and you feel your mood sour just by looking at it. Tentatively taking it from Keziah, you unlatch the cylinder and check the inner workings. Nothing looks corroded, as such, but that ill sheen persists throughout.

“Stafford took a wee look at it, and he cannae explain it,” Keziah offers, “But he didnae think it was... ruined. The metal isnae weakened at all, and it fires okay. He, ah, he took it out for a few test shots. It didnae blow his hand off, at least. He couldnae offer any explanation for the discolouration though.”

“It sure is ugly,” you mutter, “But so long as it's not going to take my hand off...”

“Caliban told me how it happened,” Keziah hesitates for a moment, “I'll ask me ma next time we're in Cybile. Call it a hunch, but I reckon she might know somethin'.”

[1/2]
>>
>>2338500

Taking the Spirit of Helena to the Kiernan aerodrome, you land just long enough for Caliban and Brookmeyer to rejoin you, then you take to the air once again. As you guide the airship back towards Pastona, Caliban joins you on the bridge. “I took some of the flowers to our client,” he tells you, “Damn fool – I had to remind him that there was a job posting at all. At least he paid up without a complaint, so I didn't need to insist. We get our money, he can go back to drinking quicksilver or... whatever it is that these alchemists do.”

As he passes across the letter of credit, you give him an appreciative nod.

Mission Accomplished!
Funds Gained: 1
Current Funds: 5

“Strange day,” you murmur, “One hell of a job.”

-

By the time you arrive back in Pastona, the evening is fast approaching. You seriously doubt that you'll be able to meet with Professor Castaign at this late hour, but you feel the need to try regardless. Carefully packaging up Grundvald's crown and grabbing Freddy to serve as a bodyguard, you hurry out into Pastona's streets and head for the museum. It feels odd, being out and about so soon after your injury, but you don't feel any need to rest or gather your strength. You're tired, true, but you feel physically fit.

Your luck holds, and you arrive at the museum just before it's about to start closing up. Hurrying inside, you spot Professor Castaign at the front desk and approach him, tucking Grundvald's crown – hidden in a nondescript box – under your arm as you offer him a hand to shake. When he sees you, the old man flinches. It's more than just a flinch – with the way he looks at you, it's almost enough to make you think that you really have grown horns.

“Captain Vaandemere,” he mutters when he realises that escape is impossible.

“Professor Castaign. Sorry I'm late – I was unavoidably detained. You know how work can be,” you tell him with a bland smile, “But I'm here now, and I have the item we discussed earlier. I know that you're about to close up, but it might be best if we-”

“Stop!” Castaign snaps, causing more than a few heads to turn your way. “I think you should leave,” the professor continued, “The deal is off. The committee reached a unanimous agreement – we will NOT be making an offer for that item. I apologise, but you have no business here.” A cold silence descends as you stare at each other for a moment more. You're trying to process this blunt, sudden rejection, and Castaign... he just looks scared. Scared of you?

“Please leave,” he states, “There is nothing here for you. I've said all that I'm willing to say on the matter.”

>Fine. I'll leave
>Now hold on a minute... (Write in)
>Other
>>
>>2338606
>Now hold on a minute...
>At least tell me why

I guess we're robbing a museum?
>>
>>2338606
>Now hold on a minute... (Write in)
"What are you afraid of Professor? What did the committee say?"
>>
>>2338606
>Now hold on a minute...
>If you're going to go back on a deal you WILL at least tell me why. Otherwise This entire Museum will blacklisted by every other free captain in the skies. We get kinda pissy when people renege and don't give a reason.
>>
>>2338631
He didn't go back on the deal. He gave an estimate but said he needed a confirmation from the committee.
>>
>>2338606
>Now hold on a minute... (Write in)
"What the hell? We had a deal, and now you won't even talk to me? Explain yourself."

>>2338616
Not at the museum.
>>
>>2338606
>Now hold on a minute... (Write in)
>Ask him why
>If he doesn't say, go find someone else to ask

We've had a long day. The subtleties of this situation seem like a pain to deal with. Just ask him directly why they're afraid of us.

If he doesn't talk then we shouldn't threaten him with vague mentions of knowledge or connections. Those are likely why he isn't willing to talk in the first place. We should just ask someone else what the issue is. We haven't actually done anything wrong as far as I can tell.
>>
>>2338650
Agreed
>>
>>2338644
Well if he's actually telling the truth and it's not in storage, I can't think of any other trail to go on.
>>
>>2338659
I don't think he had a reason to lie last time we talked. I could be wrong.
>>
>>2338668
I don't know what his reason to lie was, but he definitely wasn't telling the truth about not remembering the thing.They don't seem to know what it is, but I think they know it's important. I'm pretty sure they want us to leave because of the implication that we know something about it.
>>
You're still a little confused by the specifics here, but there is one thing that is perfectly clear – you won't be getting any money here. Not half of what Castaign hinted at, nothing at all. Even with the dull, reduced feeling in your left hand, you can feel it clenching into a tight fist at your side. A thrill of anger starts to boil up within you. Even more nervous now, Professor Castaign reaches up to touch his moustache and you almost snatch his hand away.

“Captain,” Freddy murmurs, touching your shoulder, “Best that we don't make a scene. This is a public place.”

“Your bodyguard is quite correct,” Castaign agrees, “I don't want to call the guards, Captain Vaandemere, but I will if you force me to.”

Drawing in a deep breath, you force the anger back down and feign a calmer expression. “Things were looking good, professor, and now you won't even talk to me. What the hell is this?” you reply slowly, “If you're backing out now, can you at least tell me why?”

“The committee did not say,” Castaign lies, and lies badly, “I wasn't privy to their discussions.”

“That's a lie, professor. Are you afraid of something?” you press, “Afraid of something that the committee said, perhaps?”

“All I can tell you is that the committee declined to purchase the item in question. Veto powers were involved,” Castaign offers slowly, his eyes narrowing to thin slits. He's afraid, and he's unhappy. He wanted this crown, you realise, just as much as you wanted the money. “The same committee member with the veto also has a hand in staffing. He has a lot of influence around here,” the professor adds, “That is all.”

Listening to the professor, to the quite disgust in his voice, you feel your anger turning to pity. He doesn't like this situation any more than you do, but someone has him in a tight grip. Immediately regretting your temper, you let out a low sigh. “I don't exactly understand the situation, professor, but I understand enough,” you concede, “I'll leave now. Looks like the museum is about to close up, anyway.”

“This is an ugly situation for everyone involved,” Castaign mutters, “Be careful.”

-

“I don't like this, captain,” Freddy says quietly as you're leaving the museum, “This seems... I don't know. Bad. We could try looking around for another buyer, but-”

“I'm not letting this go. I'm going to find someone who's willing to tell me exactly what's going on here. That means finding someone with a loose tongue,” you pause, smiling a little, “And that means finding the right bar. Come on, bodyguard.”

“Yes, captain,” the Iraklin agrees, nodding firmly.

>I'm going to pause things here for today. I'll continue this tomorrow, and if anyone has any questions I will answer them if I can
>Thanks to everyone who contributed today!
>>
>>2338683
Thanks for running Moloch
>>
>>2338683
Thanks for running! I'm glad that we prevented future dog fatalities. It didn't even cost us an arm and we got a side-quest to learn about our poisoned gun out of the deal.
>>
>>2338683
Does Milos have a bar in mind or are we going to multiple to get info?
>>
>>2338683
Thanks for running! Maybe it's nothing suspicious, but DuPont is on the committee and just being an asshole. Chances of that?
>>
>>2338764
There is a specific bar in place, yes. Local knowledge has its advantages!

>>2338768
Well, DuPont is native to the area, and he's a pretty petty guy. I wonder what he's been up to lately, anyway?
>>
>>2338786
We should ask our reverse spy.
>>
>>2338786
>There is a specific bar in place, yes. Local knowledge has its advantages!

Damn. I mean good! I totally wasn't looking for an excuse to go barhopping with Freddy.

>>2338816
Oh yeah that guy exists.
>>
>>2338816
Noted. I'll remember him for next session.

>>2338817
Who says you can't mix business with pleasure?
>>
>>2338817
>I totally wasn't looking for an excuse to go barhopping with Freddy.

Building on this, I'd like to bring up that Frederika is Iraklin nobility. Bachelorette nobility. Who is friendly enough to have even her nationalistic views shifted some. Possibly more.

With an in-route to the noble classes, one could potentially do more damage to the militaristic side, and do so in a less violent way than Sinclair does.

Plow that fertile skyborne soil instead of the sea soaked cursed mudThrough dick, unity.
>>
>>2338727
Talking of dogs, we should radio for gunny or caliban to come. Cant be too secure
>>
>>2340288
>Keziah does the thing she hated and feared the most, literally losing her humanity bit by bit, for us.
>Anon wants Iraklin ass instead.
You're a bad person.
>>
>>2340613
That's not really a fair comparison. Most Iraklin aren't human in the first place.
>>
>>2340619
you're right. The most human one is Grace, so we should gun for her.
>>
>>2340630
I'm surrounded by raging waifufags.
>>
>>2340630
Grace is the perfect girl, but she's too young for Milos.
>>
>>2340613
Bro I would totally fucking ditch her for literal washboard abs musclegirl what do you want me to say.

>>2340636
Damn fucking straight.
>>
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After carefully stowing the crown back at the Spirit of Helena – you're sure as hell not going to crawl the bars with that under your arm – you go off in search of the right watering hole. A conversation, overheard as you were leaving the museum, suggests that the staff tend to favour a place called the Alexandria, so that's where you start your search. To be precise, you start your search by finding the damn place – it's located in a tiny side street not all that far from the museum itself. A strange place, with tall bookshelves lining the walls. Exactly the kind of place that a bunch of scholars might drink at.

You take your time, striking up fleeting conversations at the bar and gently testing for information. Drinking wine cut with water – you skip the water part – you pace yourself to avoid drunkenness. Even so, there isn't much information to be found. Most of the people you speak with don't even know that the museum HAS a committee running it, much less why the committee might have vetoed your sale. After a while, you take a break in order to rethink your approach.

“I hear that you had a near death experience,” Freddy begins as you sit down with fresh drinks, “Was it... frightening?”

“I don't know, it's hard to say now. Probably, but it seems very distant now. It feels like it happened years ago,” you muse, looking down into your cup of mediocre wine, “It's hard to describe. Have you ever had one? You might understand it more if you do.”

“I don't know about near death, but I did get shot during training. Almost shot, at least – an accident, negligence on the behalf of another trainee,” leaning forwards, Freddy brushes aside a lock of her hair and shows you the very tip of her ear. It has a slight notch gouged out of it, from a bullet passing perilously close to her skull. “I didn't even notice it at the time. It was only when the exercise ended, and I felt something warm on my ear, that I noticed,” she continues, “When I grasped how close I came to death, I just... shut down. Spent the whole night staring into space. I must have passed out eventually, because I was fine in the morning. I still think about it every now and then, but it never has that same intensity.”

Taking a drink of wine, you think for a moment and gesture for her to continue.

“We're not supposed to fear death. We're soldiers, we have to accept the risks. That means not shying away from the fact that death could come to us at any time, in any number of ways,” Freddy hesitates, “But now... I don't know. It's strange to spend time around people who don't think that way. Even men like Caliban, men who've seen more than their share of death, they don't feel quite the same way. It's very troubling – I don't really know what to make of it all.”

[1/3]
>>
>>2341150

“Death lurks around every corner,” you suggest, “So live life to the full while you can.”

“You see, we were taught “so serve the nation as best you can” instead,” Freddy counters, “And I'm sure that over in Carthul, they were taught... oh, “follow the church's teachings as closely as possible”, or something like that. It seems like wherever you're born, there's some perfect system in place to swallow you up.”

A perfect system... hearing those words, you think back to your surreal encounter with your death. If you don't follow any nation's dogma, is that why you're a flaw in the system? Before you can think on the matter, Keziah's voice touches your mind.

“Boss, you might want to hurry back,” she warns, “There's someone here asking for you. He looks... official.”

“Asking for me in what way?” you ask back, “Does he seem like he wants to arrest me?”

“I don't think so. He's polite enough. Didn't even try to barge aboard – even so, I don't like this,” Keziah thinks to you, “He's lurking outside now. Like I said, best that you hurry back.”

Draining your cup of wine, you rise to your feet. “I think we'd better call it a day here and head back to the ship,” you tell Freddy, “Call it a hunch.”

-

As soon as you draw close to the Spirit of Helena, you see the man that Keziah warned you about. A familiar man, in fact, but not anyone that you ever expected to see here. Tall, broad-shouldered and wrapped in the uniform of an Iraklin officer, the man looks like a particularly menacing shadow as he paces back and forth in the aerodrome. Freddy hesitates a little at the sight of him, mercifully resisting the urge to stand at attention. When he notices you, the man turns on his heel and swiftly marches over to you.

“Captain Vaandemere,” the officer announces, offering you one gloved hand to shake, “It's been quite some time.”

“Carter, wasn't it?” you reply as you accept his firm grip. You remember him from Miriam's will reading, although he never quite explained why he was there. Why he's here now is an even greater mystery. Rudolph Carter, special assistant to Consul Ludwig Hess – the Iraklin representative here in Pastona, and a generous patron of the museum. As those thoughts form in your mind, things suddenly start to make a lot more sense.

“You know why I'm here, then,” Carter guesses, watching as your face lights up.

“Maybe I can guess,” you reply carefully, “But why don't you go ahead and confirm this for me - why ARE you here?”

“Consul Hess has learned of a very specific item in your possession. It's not widely known, but he's a fond collector of such things,” Carter explains, glancing casually aside at Freddy before looking back to you, “He would like to buy it from you, and he's prepared to make you a generous offer.”

[2/3]
>>
>>2341153

You say nothing as Carter slowly strips off one glove and reaches into his pocket, producing a thin metal wallet. Taking out a dignified card, he offers it out to you. The card has all the details of the consul's office in Pastona and an Iraklin seal, but little else. Turning it over, you read the handwritten figure.

Consul's Offer: 5 Funds

A full quarter more than the Pastona Grand Museum originally offered you. “A very generous offer,” you agree, “But if you don't mind me asking, just why is the consul willing to offer this much?”

“As I say, he is a collector. I don't collect anything myself, but I understand that it can be quite compulsive. His family has deep pockets, and his position as consul affords him the opportunity to track down items of this sort,” with a shrug like mountains heaving, Carter begins to pull his glove back on, “I assure you, you won't be able to find a better price anywhere else. I mean that – no museum you visit will be willing to offer a higher price, if they offer to buy it at all. As I mentioned before – quite compulsive.”

Consul Ludwig Hess... it would not, you realise, be much of a leap to consider him a man of great and grasping avarice. A collector of strange things, as well, strange things like a fragment of an old iron ring.

“The hour grows late. I'm afraid the consul will not be able to see you today,” Carter apologises, “But if you have a reply for him now, we can make an appointment for you to meet him tomorrow. You won't be committing to anything, so what do you say?”

>Very well, I'll meet with the consul tomorrow
>I have no intention of meeting with the consul
>I'll have to think about it. I'm a busy man
>Other
>>
>>2341157
>Very well, I'll meet with the consul tomorrow
Best lead we got considering:


>One fragment was located in the Pastona Grand Museum, your next destination, although that may have changed since the war. According to Ohrmazd, you need to find “a man of great and grasping avarice”. A private collector, perhaps?
>>
>>2341157
>Very well, I'll meet with the consul tomorrow
>>
>>2341157
>Very well, I'll meet with the consul tomorrow
>>
“Very well,” you decide, “I'll meet with the consul tomorrow. We can discuss his offer in person.” And, you think to yourself, you might end up discussing certain other matters as well.

Carter nods, apparently satisfied with your decision. “I shall pass the word along. Noon, I think, would be most convenient. In that case, farewell for now. Captain Vaandemere,” the officer bows his head slightly, before glancing again at Freddy, “Miss Lhaus.” With that, he turns and marches promptly away. Watching him walk is like watching some massively efficient piece of machinery – not a single trace of wasted motion.

“Well,” you think aloud, “I didn't realise you knew each other.”

“I'm surprised that he remembers me. I delivered a letter to the consul's office several months ago, and we briefly met. He... knew my brother, apparently, so perhaps that's why he remembers me,” Freddy grimaces a little, “I'm told that there's a family resemblance.”

Shrugging, you pocket the business card and start to head back to the Spirit of Helena. You're not entirely sure what the consul actually does. The Pastona Union has always been ruled by the Chamber, a group of eleven representing each region. The specific means of electing a representative varies – in Rubal, the landowners elect a representative from among their number, while in Pugmire the role is an ancestral one – but the end result is the same. Each region is represented equally. The consul, though? You don't know how he fits into the system.

“Primarily, he oversees procedures and represents the Iraklin government,” Freddy explains when you mention your confusion, “He has a vote like any other representative, but he rarely uses it. He claims that he's not here to change the system, just to ensure that it runs smoothly. The Chamber knows Pastona better than he could, so interfering would just be inefficient – at least, that's how he describes it.”

“Sounds like he just sits in his office all day, doing nothing and getting paid for it,” you grunt.

“You could certainly see it that way,” the pilot agrees with a sigh.

-

Back in the Spirit of Helena, you make a quick stop off at the kitchen before heading to your quarters – you were out of wine, last time you checked, and so you planned to “borrow” a bottle. When you arrive, though, Blessings is still hard at work cleaning up. He's not alone, either, with Ivar Lem – your spy, turned from DuPont's service – sweeping the floor. Seeing Lem here, you make a note to talk with him later. Looking up from the table he was wiping, Blessings gives you a nervous smile.

“Captain!” he cries out, “Are you sure that you should be up and about? I thought you were, ah... unwell.”

Unwell, he calls it. “Dying” would be more accurate.

[1/2]
>>
>>2341234

“Don't worry, I'm not about to pass out or anything like that,” you assure the boy, “Say, were you the one who brought the Helena out to meet us?”

“Ah...” Blessings' face falls, and he swallows nervously. “Yes, I was,” he confesses, “I'm sorry, captain, but the chief engineer ordered me to. She said that you would allow it, under the circumstances, but I still feel bad about taking command without you being here. Mister Hotchkiss helped, but-”

“Easy now, you've got nothing to apologise for. I'm glad that you were there,” you tell him quickly, stopping him before he can have a meltdown, “Your landing could have used a bit of work, but you did a damn fine job under the circumstances. I'm proud of you, kid.” Blessings beams as your words sink in, and you hasten on before he can squeal with joy. “Now go on and get some rest, you look dead on your feet,” you order, “I'll finish up here. I might be the captain, but I'm not above doing a spot of hard work now and then.”

Although he looks uncertain, Blessings eventually nods and leaves wiping the rest of the tables to you. There's hardly any work left, but cleaning tables wasn't your real reason for sending him away. “Lem,” you say as you scrub at a dark stain, “Have you spoken to DuPont lately?”

“No,” the spy answers slowly, “It seems to me that things have been... irregular lately. I didn't want to say anything without making sure. I meant to ask before, but then...”

“But then I went and got myself injured,” you finish for him, “Well, no matter. Do you think that you'd be able to learn a little more about what DuPont himself is getting up to? He's been awfully quiet lately, and I don't like it.”

Lem scowls to himself. “Might be tricky,” he admits, “His people don't give much away. I could try, but you might need to give me something – if I tell them something, they ask questions. What questions they ask tell me what they really want to know about, see? A lot of right specific questions means they're proper interested in the thing. Once they get talking, I might be able to get them to let a few things slip. Don't mean to boast, sir, but I'm good at that.”

In other words, give a little and get a little in return. It seems perverse, considering that you're trying to hide your plans from DuPont, but maybe it's a fair trade – especially if you get more than a little in return.

>Don't tell DuPont anything. It's not worth letting anything slip
>Tell DuPont that we fought an unidentified airship, and destroyed it
>Tell DuPont that we've been digging in some old Nadir ruins
>Just tell DuPont that we'll be here in Pastona for a while
>Other
>>
>>2341258
>Tell DuPont that we fought an unidentified airship, and destroyed it
The other two give too much away. For all intents and purposes we've pretty much washed our hands of the daemon airship event (as far as we know). Hell maybe he'll shoot more down for us, make the skies safer.
>>
>>2341258
>Tell DuPont that we fought an unidentified airship, and destroyed it
>>
>>2341258
>>Tell DuPont that we fought an unidentified airship, and destroyed it
>Tell him I got heavily injured in a different fight, and you're not sure if I'm well or just faking it.
>>
As you scrub at the notched wooden table, you consider exactly what Lem should – or shouldn't – tell DuPont. There's a balancing act at play here, a comfortable medium between revealing too much and keeping too much to yourself. If you don't allow any information to slip out, DuPont might start to wonder if his spy has been caught. Likewise, if you allow too much to reach his ears... well, that defeats the point of working quietly, doesn't it?

“Tell DuPont that we fought an unidentified airship, and we destroyed it,” you decide after a moment, “That's all he needs to know – don't mention anything about the pilot.”

“That won't be hard,” Lem grumbles, “I don't know anything about that. Seems like nobody around here wants to talk about it. Gives me a bad feeling, that, so I never tried prying. Might be, I'm safer not knowing.”

“That's the spirit,” you tell him with a nod, “Report that to DuPont, then get back to me with whatever information you can get out of them.”

“I'll do that,” the spy agrees, “What are you hoping to find out?”

“Maybe nothing. If DuPont hears that I'm out there, making the skies safer, it might encourage him to do the same. Can't have a proud captain like him being outshone by a brat like me, can we?” you laugh, “Whatever. Just remember not to give too much away, even if they push you hard. If they really push you for more, you can tell them that I got hurt pretty bad – only, you're not sure if it's real or if I'm faking it.”

“Right you are, then. I've not heard much more than that,” Lem convinces himself with a firm nod, “I'm just a cleaner here, there's a limit to how much I can overhear.”

The best lies, after all, are based in the truth.

-

After finishing your cleaning and taking a bottle of wine from the kitchen, you return to your quarters. Over one last cup of wine, you make a few notes about recent events – everything that you were told in that strange, stormy land. The more you think about it, the less certain you become. If you were really just talking to yourself, you wonder, where did all that business about planting seeds come from? You certainly didn't understand what the creature was talking about. At least, you don't consciously understand. Could you have heard something, somewhere, only to forget about it over time?

More riddles and mysteries, but it's just like you told your death – you're going to drag some of these secrets out into the light of day, no matter what. Until then, all you can do is work hard and keep moving forwards.

Draining the cup of wine, you flop back in bed and stare up at the ceiling. Your arm, your wounded arm, aches like a rotten tooth. If the pain gets too bad, you tell yourself, you'll see if the doctor can give you anything.

But before it can really bother you, you fall asleep.

[1/2]
>>
>>2341304

When morning comes, you amble down to the kitchen for some breakfast. There, you spot Keziah and Caliban sitting together at a table, talking in low and conspiratorial voices. A hearty greeting gathers on your lips, and then you spot a vial of uncomfortably familiar black slime standing between them. “Please tell me that that isn't what I think it is,” you plead as you sit with them, “Please!”

“We didn't throw away a drop,” Caliban assures you, patting you on the shoulder as he rises to leave, “I'll let Keziah explain the details. Have fun, you kids.”

“This isnae what it looks like!” Keziah insists, her eyes widening a little.

“I have no idea WHAT it looks like,” you counter, “Why do you have... that?”

“Aye, well, just let me explain,” nodding to herself, Keziah takes a moment to choose her next words. “That stuff, we call “kegare”. It isnae exactly natural, and that means it's hard to get a hold of. You remember what Madame Lamia told me, about Masque? The offering of ichor?” she pauses, but you gesture for her to continue, “Well, this is the same thing. Some rites and rituals demand offerings, stuff life this kegare. So I figured why let it go to waste?”

Perhaps it's a sign of the times that you can just accept this as normal now, just one more part of completing Miriam's work. Certainly, it seems as though your life has been getting more and more out of control ever since you started down this path. “Fine, fine,” you concede with a heavy sigh, “Just don't bring it in here – people are eating, it's unhygienic.”

As Keziah starts to reply, Grace shambles over and collapses down at the table. Her eyes are bloodshot and her hair is tangled – actually, it looks like she was out drinking last night instead of you. “Captain, I messed up...” she whines, “I spent half the night translating, but I got it all wrong. I used the Whateley lexicon instead of the Wilmarth version, and now I need to start all over again...” Groaning, she slumps forwards across the table and mumbles something else to herself.

Meeting each other's eyes, you and Keziah share a shrug. You understood just enough of what Grace just told you to know that the translation isn't going well. “I see. That's a... shame,” you offer weakly, “Is there anything I can do to help?”

“No, not really,” she sighs, “I don't even know why I got the two mixed up, it's such a rookie mistake! We're only ever taught Whateley for context, nobody ever uses it for actual translation these days...”

Letting her mumble and grumble to herself, you glance up at the clock. You slept late today, but there's still plenty of time before noon and your appointment with the consul.

>Head to the consul's office early
>Take care of something else before leaving... (Write in)
>Other
>>
>>2341353
>>Head to the consul's office early
>>
>>2341353
>wear a spare, not-green pistol, just in case
>Head to the consul's office early
>>
>>2341353
>Head to the consul's office early
"Grace, take some of the day off before you go back at it. Breaks are important."
>>
>>2341353

“Grace, take the day off and get some rest. You won't make any progress if you're about to pass out,” you order, “Work is important, but it can wait. You've got to look after your health as well.”

“Yes captain...” she mumbles without looking up. Looking across, you give Keziah a shrug and an uncertain look. The witch nods lightly, as if assuring you that she'll look after the scholar while you're gone. Trusting her with the matter, you rise from the table and head off, breakfast already forgotten.

Deciding to get an early start on the day, you prepare to visit the consul's office early. Before you go, though, you leave your usual revolver in your quarters. That ugly patina seems like the sort of thing to attract the wrong kind of attention, and so you decide to bring along a more normal gun. It's not as flashy, perhaps, but it doesn't look diseased either. Having woken hours before you, Freddy is hard at work in the armoury when you arrive, cleaning out some of the guns.

“You're heading to the consul's office?” she asks, glancing up from a disassembled rifle, “You... shouldn't bring the crown with you. Not right away, at least.”

Her warning gives you pause. “You think this is a trap?” you ask.

“No, not especially. I certainly hope it isn't a trap,” Freddy explains, “But it seems presumptuous to bring it along before confirming any deals. If you agree to anything, then you can bring them the crown. I don't know Consul Hess, but he seems very eager to get his hands on this crown.”

“A little too eager, perhaps,” you muse, nodding slowly to yourself, “Well, either way. Thanks for the advice.”

-

Following Freddy's suggestion, you don't take the crown itself with you. Consul Hess will have to make do with the Imago slides for now, until the money is in your hands. Hell, you're not even sure that you WILL sell him the crown – maybe you'll refuse his offer, just out of spite. Still considering the possibilities, you exit the Spirit of Helena and start for the consul's office. As you're leaving the aerodrome, you notice a new skiff on one of the landing pads. A Carthul crest is painted on the side of it, seeming very out of place here.

Whoever it was that flew that skiff here, they're very from home.

Putting the incongruous skiff out of your mind, you walk through the streets in the vague direction of the consul's office. There's no need to worry about getting lost, as the office is practically next door to the Chamber itself. Even after five years, you could find your way there with your eyes closed. Making good time, you stop off at a small cafe for a light breakfast.

As you eat, you keep having to set your cutlery aside and scratch at your wounded arm. It's natural for a healing wound to itch, but...

[1/2]
>>
>>2341417

Noon approaches as you arrive at the consul's office, a handsome building in one of the oldest districts of Pastona. Other than the Iraklin banners hanging either side of the front door, it doesn't stand out from the ancient manors around it. A single soldiers stands at attention by the door, but he greets you with a calm smile rather than a drawn gun. His accent, as he shows you inside, is a local one.

Most people would have an attractive and charming secretary at the front desk, but you find Carter waiting for you instead. He might be charming enough, you suppose, although not exactly to your taste.

“Right on time,” Carter says with an approving nod, “Follow me.”

-

Consul Ludwig Hess does not match your expectations. You had imagined the average Iraklin officer, thin and cold, but that could not have been further from the truth. A well-muscled man of uncertain age in a loose, comfortable suit, Hess has a prominent nose – like the beak of some bird of prey – and a tremendous mane of wavy, auburn hair. Dark eyes study you for a long moment, and then one corner of his mouth twitches up in a smile. “I could send for some tea, but...” he begins, gesturing across to a well-stocked liquor cabinet, “Brandy?”

“My one weakness,” you reply, nodding your approval.

“I've always been able to guess a man's drink just by looking at him. Call it a gift,” Hess continues, pouring two glasses of brandy and offering one to you, “Ludwig Hess, a pleasure to meet you.”

Taking your glass, you wait for Hess to take a sip before sampling your own drink. It's excellent stuff, like velvet on your tongue. “Milos Vaandemere,” you tell him.

“Of the Pastonne volunteer militia. Yes, I know of you,” the consul savours another tiny sip of brandy before continuing, “Any man willing to risk his life for his nation is a good man in my books. A man who I would be happy to deal with – and that brings us to why you're here today, doesn't it? You didn't bring the crown with you today, did you?”

“It seemed presumptuous,” you reply vaguely, thinking back to Freddy's words, “My ship is near here. If we make a deal, and I'm not saying that we will, I can have it here within an hour.”

Hess paces his office for a moment, taking steady sips of his drink. The office is lined with paintings, mostly landscapes but also the usual portrait of Chancellor Wellager glaring out at the room. As he studies one landscape in particular, Hess begins to speak. “You're curious about me,” he suggests, “About why I want this crown so badly.”

“You had to pull a few strings to get me here,” you point out.

“Yes, I did,” Hess admits, “Some might call it a gross abuse of my position here. Would you say the same?”

>I would. The museum here deserves better
>What you do doesn't matter to me
>It depends. Is this the first time you've abused your position?
>Other
>>
>>2341516
>>What you do doesn't matter to me
>>
>>2341516
>It depends, are you going to give me a better deal then the museum would have? I'm not solely interested in money.
>>
>>2341516
>I'm grateful you helped rebuild the museum so your business with them isn't my concern. Still, if you use your clout to take artifacts from them often it doesn't look too good. Is this the first time?
>>
Some questions are innocent things, while others have rather more significance attached to them. This is definitely the latter – more of a test of character than a question, really. Hess sips his brandy as he waits for your answer, his eyes giving nothing away. “Some might also say that you were very generous to help rebuild the museum here,” you counter, “I can certainly understand that. I've heard that if not for you, the museum might still be in ruins. Still, it doesn't look good if you use your influence to snap up too many artefacts. Was this the first time?”

“Does that matter? I would think that one abuse is just as bad as a lifetime of them,” Hess muses, “But, no, this is not the first time. I try to be sparing, but sometimes I see an item that simply calls to me – something I absolutely must have. Grundvald's crown will be the third such piece.”

“Would I be correct in saying that the other two were equally valuable?” you reply, “Both magnificent treasures?”

“Not exactly,” the consul says with a coy smile, “So now you know that I am a serial offender. Does that change your mind? I can't help but notice that you're not fleeing from my office.”

“What you do doesn't really matter to me,” you concede with a vague gesture, “What I am interested in is the deal that you're offering me. I'm not solely interested in money, you know.”

“No?” raising an eyebrow, Hess regards you with fresh eyes, “An amateur scholar, perhaps. You find these things for the historical value, or perhaps just to see them with your own eyes. Keeping them is irrelevant to you, and so you sell them to fund further research. Am I correct?”

Drinking slowly, you hold the brandy on your tongue and savour the heat before swallowing. “You're not incorrect,” you tell the consul vaguely, leaving him to draw whatever conclusions he wishes.

Laughing, Hess drains his glass in a single, triumphant gulp before opening a desk drawer and reaching inside. “I knew it,” he gloats, “I knew what kind of man you were from the moment I first laid eyes on you.” Your entire body tenses up as he reaches into his desk, but what Hess draws out is not a weapon, as you had partially expected, but a stiff piece of card. Taking a fountain pen from its inkwell, he begins to write your name on the card. “In one week's time, I'm going to be having a little gathering at my estate,” the consul says, “I have them every so often, for various reasons. I enjoy playing host, to be quite honest with you, but what I really enjoy is the chance to show off my collection. A fellow enthusiast... well, I should think that you'd enjoy it.”

With that, he slides the card – an invitation – across the desk towards you. Your name is written across it, the ink still wet and glistening.

[1/2]
>>
>>2341609

“A charitable event for the benefit of the fallen,” you read, squinting as you parse the flowery script, “Charity?”

“Raising money to support Iraklin families. That recent bombing, a terrible thing, left several widows behind. I'm selling invitations in order to raise a little money for them,” Hess explains, “But I wouldn't ask a fellow enthusiast to open his purse. You should come, I'd happily show you my collection. Some might call this a shameful confession, but Nadir fascinates me. Do you know why?”

Silently, you shake your head. Nadir holds a terrible fascination for so many people, perhaps because of something that lies sleeping within their veins. Carnamagos is one such obsessive, and perhaps you're not so different.

“It seems to me that Iraklis, that all of Azimuth really, is a land defined by rules and regulations. We exist within these boundaries, negotiating them as we go about our daily lives. All perfectly necessary, of course, civilisation wouldn't exist without them, but these rules can be... tiresome,” toying with his empty glass, Hess gazes off into space, “But Nadir... things are different there. Down there, a man can forge his own path with only a broadsword and the strength of his arm. That brute simplicity is what fascinates me.”

“Nadir isn't really like that,” you point out, “Maybe that's what life is like in the Deep Forest, but outside of it... things aren't all that different from life up here. Parts of Monotia almost seem like a modern city these days.”

“A shame, perhaps,” Hess sighs, “I ought not to say this, but I'd love to meet Eishin just once. Perhaps I should send him an invitation as well!”

“That...” you begin, only for Hess to wave a hand through the air.

“That was a joke, of course,” he assures you, “I have no prejudices against Nadir folk, but I DO expect a reasonable standard of etiquette from my guests.” Smiling a little to himself, Hess looks up as something occurs to him. “You have a Nadir woman in your crew, don't you?” he asks, “Rudolph spoke briefly with her. He seemed rather taken with her – he said that she had the most enchanting eyes.”

Somehow, you get the impression that those weren't Carter's exact words.

“No matter – we have other business to attend to. I'll be blunt, then,” Hess locks eyes with you, “Will you sell me that crown?”

Consul's Offer: 5 Funds
Current Funds: 5 Funds

>Sell the crown to Consul Hess
>Do not sell the crown to Consul Hess
>Other
>>
>>2341670
>Other
"A question before I answer that. I'm looking for a particular item, an item you might have in your collection. A fragment of an old ring. Would you happen to have that piece?"
>>
>>2341670
That's a fair chunk of funds.

>>2341690
I'll back this, but don't ask if he has it, ask if he's heard of it.
>>
>>2341690
This
>>
>>2341670
>>2341692
This.
Also maybe let's buy some stylish sunglasses for Kez.
>>
“I'm in no hurry to get down to business. Actually, I had a question to ask before that,” you reply, watching as a curious light enters the consul's eyes. “You mentioned your collection before, and it made me wonder if you've heard of a certain item,” you continue, “A piece of an old iron ring, most likely of Nadir origin. Nothing flashy to look at, but carved with certain symbols.”

“You've been speaking to Professor Castaign,” Hess muses, and you give him a carefully neutral smile in response. “Yes, I know the item that you're talking. I own it, in fact,” he happily admits, “I saw it when I first examined the museum's collections, just after the Annexation War, and I felt myself... drawn to it. I knew then that I had to have it, although to this day I cannot explain why. Considering that I was offering to fund the museum's repairs, Castaign was all too happy to give it to me.”

Hess pauses here, then corrects himself. “Well, no. He hated doing it, and I still feel bad for him. I believe that it still gnaws at him to this day. Little wonder that he doctored the records – losing an item in the war must seem preferable to selling it,” he continues, “Tell me, does he still get so uncomfortable whenever anyone mentions it?”

“He does, rather,” you agree, “Should you really be talking about this so openly?”

“Oh, why bother with secrecy at this point?” Hess asks with a shrug, “You've come far enough that you could guess the truth easily enough. Consider this a gesture of my respect – I won't insult you by lying or dodging the issue. Tell me, though, do you know what this iron ring really is?”

“A ritual item, I believe,” you answer vaguely, “Ceremonial. You know the sort of thing.”

“How fascinating. Perhaps that explains why I was so drawn to it – ancient witchcraft!” Hess says with a laugh – the laugh of a sceptic. “This just confirms my suspicions, though,” he adds with a further chuckle, “You must be quite the enthusiast to know more than I do!”

“Well, you know,” a thin smile forms on your lips, “I have my sources.” Before you have a chance to say anything else, though, there is a light knock at the door and Carter peers into the office.

“Sir, you have visitors,” he says quietly, “A representative from the Guild, I believe. Official business.”

“Ah, how regretful,. We were just having the most interesting conversation...” Hess sighs, “Captain Vaandemere, I do so hate to rush you but I would like an answer to my question. Grundvald's crown – are you willing to sell it to me?”

>I'm willing to sell it, yes
>I'm not willing to sell it, no
>How about a trade instead? My crown for your iron fragment
>I'll have to think about it. Another time, perhaps
>Other
>>
>>2341773
>How about a trade instead? My crown for your iron fragment.

This will make us look suspicious if he refuses and we have to steal it, but we already crossed that bridge when we brought up the fragment.
>>
>>2341773
>>How about a trade instead? My crown for your iron fragment
>>
>>2341773
>How about a trade instead? My crown for your iron fragment
"I have all about gleaned all I can from the crown, but I am incredibly interested to see what makes the fragment tick and we can't really do that with it staying put here. Besides what is going to look more impressive at your charity event? The fragment or the Crown of King Grundvald of the Tower?"
>>
The price that Hess is offering you is a good one, and Carter made it quite clear that the consul would spare no effort to acquire this crown. He's already snatched it away from the Pastona Grand Museum, and he would likely do the same wherever else you tried to sell it. Even if you managed to find a private buyer, he would simply approach them with a higher price. He wants this, with an intensity of desire unlike any you've seen before.

But at the end of the day, money is only money. What he's offering you, you could get elsewhere with a little hard work. There are some things that are harder to find.

“How about a trade instead?” you ask casually, “My crown, for this iron fragment of yours?”

Hess falters, growing perfectly still as he considers your offer. “This iron fragment...” he murmurs, “It's not just an item of ritual significance, is it?” You keep silent as he thinks, trying your best to keep any emotion from showing on your face. The silence stretches out for a moment more, and then the consul lets out a hard laugh. “Now I'm definitely curious about you!” he declares, “No common airship captain, and definitely no amateur historian!”

“It seems like a pretty fair trade to me,” you remark, “Quite something for your charity event. A gold crown belonging to King Grundvald of the Tower...”

“Whose reign was said to last two hundred years,” Hess finishes for you, “You know, I don't have this fragment to hand right now. I'd need to send someone to my estate to fetch it. This offer of yours wasn't exactly one that I anticipated.” Another pause as he debates with himself, and then the consul sighs. “Very well, Captain Vaandemere, you have a deal,” he decides at last, “It's curious – this is a grossly unfair trade, and yet I feel as though I'm the one losing out. No matter, though. My mind is made up.”

“Unfair as it may be, I'm happy to make this trade with you,” you tell him, “How do you want to work this?”

“Oh, I'll send Carter to my estate. He'll bring the item to your ship, and you can give him the crown,” Hess suggests with an indifferent wave of the hand, “Take whatever security precautions you feel are necessary, but I have no intention of betraying you. I trust that you can say the same.”

Nodding, you allow a hint of a smile to show itself. “Absolutely,” you tell the consul, “It's a pleasure doing business with you. For now, though...”

“I really must get back to my duties. The Guild cannot wait forever,” Hess agrees with a nod, rising to his feet and tapping the invitation on his desk. “That still stands,” he adds, “You're more than welcome to attend, and I'm be more than happy to welcome you into my home.”

With a small shrug, you take the stiff piece of card. It's an elegant thing, but the edges seem sharp enough to cut someone's throat.

[1/2]
>>
>>2341858

Once the invitation is in your pocket, the atmosphere in the entire room seems to change like a soap bubble bursting. The room becomes cold, formal and indifferent. Hess turns away from you and starts to put away the used glasses, while Carter opens the door again and nods to you. He was, you realise, listening in on your conversation. Unsure whether or not to feel worried by that, you allow the looming officer to lead you out.

“The estate is a short drive away. I expect to have your item within an hour,” he tells you as he leads you back downstairs to the front desk. There, you see a Guild representative – a curiously anonymous man in formal robes – waiting with a pretty young thing, the very image of a secretary. “Aya, I'm leaving the front desk in your care,” Carter says as you pass her by, “I should be back soon.”

“Yes, sir!” the young woman snaps, saluting sharply to you both. Not so long ago, you muse, Freddy would do just the same. Now, though?

You're not so sure.

-

Back at the Spirit of Helena, all is well. The ship seems very quiet, and everyone seems to be taking a moment to get some rest. As you wait for Carter to return with the next fragment, you wander the corridors and check in on a few people. Grace is napping at her desk, sprawled out over sheets of paper and weighty tomes, while Caliban dozes atop a pile of crates in the cargo hold. Freddy is busy with her relentless exercise routine, while Gunny and Keziah are locked in an intense conversation about precisely nothing. Blessings is writing a letter to his mother, and the radio is thankfully free from emergency signals.

In short, everything is as it should be. At a time like this, you should feel entirely at ease, at peace, but you can't quite relax. For one thing, the upcoming trade is still on your mind, and your thoughts keeps straying to the worst possible outcome. What if, you wonder, Hess decides to play nasty? What if it isn't Carter who arrives but a unit of elite Iraklin soldiers?

Paranoia, of course, but it's hard not to indulge in a few paranoid fantasies now and then. Time seems to creep sluggishly by, but eventually a full hour passes. Sending Freddy to get her rifle, you head to your quarters and pick up the crown. Tucking it under one arm, you march down to the cargo bay to wait for Carter.

A few moments after your pilot arrives, the Iraklin officer emerges from the aerodrome crowd. Even at a distance, you can see the wooden case he carries under one arm.

>I'm sorry about this, but I'm going to need to pause things here for a little. Next post should be up within an hour.
>>
>>2341943
Why do we keep using Freddy as a bodyguard when we have a professional one in Caliban?
>>
>>2341953
Because Freddy is cute.
>>
>>2341953
They are interchangeable in most regards. Caliban is definitely better at the outdoors stuff. You can also make the argument that Iralkin discipline by your side looks better with meetings like this.
>>
As he approaches, Carter pauses and takes a long, deliberate glance at the Carth skiff before continuing on towards you. In the space of that glance, he seems to assess the Carth skiff, register it as an anomaly, and then dismiss it. With that same unhurried stride, he draws close to the ship and gives Freddy that same analytic glance.

“Lhaus,” he says gravely, nodding to her.

“Sir,” Freddy replies, matching his nod. Her rifle seems to hang loosely from her hands, but you know that she could have it up and firing within a second if the situation demanded it. If the quiet show of force offends Carter, then he gives no sign of it. Quite the opposite – he looks as though everything is as he expected it. Awake now, Caliban watches the transaction with curious eyes from atop the crate.

Grundvald's crown sits in your lap, and you see Carter examining it carefully. Nobody speaks for a moment more, and then he takes the case out from under his arm. Freddy tenses a little as he snaps the locks open, but when Carter turns the case around you see that it contains exactly what you were promised. Sitting upon a small cushion of velvet, you see the iron fragment. Just looking at it is enough to send a faint thrill running through your entire body, and you know that it is the genuine article.

“Well?” Carter asks, closing the case up again.

“We have a deal,” you reply, taking the crown from your lap and holding it out to him. Smoothly, calmly, you make the exchange. Caliban follows every motion carefully, one hand touching the knife at his belt.

Nodding briskly, Carter turns the crown over in his hands and studies it with an expert eye. This isn't the first time that he's evaluated something like this on Hess' behalf, you realise, and he knows exactly what he's looking at. “Excellent,” he decides at last, “You can keep the case. Call it a gift. Now then, if you'll excuse me, I need to get back to the consul. I hope that you'll find the time to attend his little gathering.”

“We'll see,” you murmur, stroking the wooden case slowly. What you really want to do right now is open it back up and take another look at the fragment, but... that can wait. It should wait. “Send Consul Hess my regards,” you add, “And my thanks.”

“I shall do just that,” the officer assures you, glancing across at Freddy before taking a step backwards. “Lhaus,” he says, “Your brother also sends his regards.” Freddy doesn't respond to that, other than to press her lips together in a tight, hard line, and Carter doesn't press the point. Turning away, he tucks the crown under his arm and strolls away, melting into the aerodrome crowd.

“I hope he's going to be okay,” Caliban murmurs, “Walking around with a thing like that tucked under his arm.”

[1/2]
>>
>>2342072

Once the deal is done Freddy and Caliban drift away to their respective quarters, and you head back to yours with the fragment held in a tight grip. Closing the door behind you, locking it, you set the case down on your desk and lift the lid open. The ancient iron stares up at you, daring you to do what you came here to do. It certainly looks like the first fragment you found, and it gives you the same uncanny feeling, but there's only one way of being absolutely sure.

Taking a deep breath, you reach out with a not-quite steady hand and touch the iron fragment. You see-

-

You see waves crashing against rocks, and you see stars winking against an inky black sky above you. Wind whips at you, heavy with the scent of salt and decay. Looking down, you see sand stretching out to either side of you. There, a dark lump rising up where the waves had left it, and unclear figures circling around it. A great bonfire crackles behind you, warming your bare back.

“The ocean has given up a rare bounty. A good omen,” the ancient man, your unknown mentor, declares, “The witches tell me that their rituals will be favourable indeed.” You turn, finding yourself staring into his cloudy, blind eyes. Behind him stands a younger woman, naked but for wild streaks of mud and paint slashing across her body. Something about her form is awful to look upon, but you can't identify precisely what. She bares her teeth as you study her, but the gesture has no menace in it. In fact, it seems almost playful.

“They await you down below. The knife has been drawn,” the mentor continues, pointing down towards the carcass, “Will you join them in their rites?”

>I will, yes
>No, I want no part of this
>Other
>>
>>2342090
>>I will, yes
>>
>>2342090
Oh fucking hell, he never finished his sentence last time.
>>
>>2342090
>>I will, yes
>>
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>>2342090
>I will, yes
>>
>>2342090
>No, I want no part of this

GODDAMN HEATHENS
>>
>>2342090
>Other
"What do their rites entail? For curiosity's sake."
>>
The words don't seem to have any meaning, any weight to them. Rites? The Knife? Yet, the old man stares into your eyes with his own, blind eyes, and you feel the answer welling up within you.

“I will, yes,” you agree, looking down towards the beach. The distant figures carry lit torches now, and the beach is alive with wild shadows. The carcass looks like nothing you've ever seen before, no form of life that recognise. Not something from a distant land, but something from the ocean's deepest abysses. The mentor starts to shuffle away, and you force yourself to follow him. Unable to resist, you call out to him. “What is this place?” you cry out, “Where are we?”

“We call this the Nightlands,” the filthy woman answers, somehow appearing ahead of you, “Neither dream nor memory, and a rare place for the living to visit. Here, we meet our deaths and we peer into your future. Here, everything is a cycle. What has been, will be, and what will be, will be again.”

“He asked fewer questions than you, though,” the mentor adds.

“You think I'm HIM,” you blurt out, “The thief from the old stories!”

“Perhaps you are not him, but you walk in his footsteps. The difference is irrelevant,” the witch tells you with an indifferent shrug. Disdaining further words, she turns away and skulks down towards the beach. Her stride is a terrible thing, suggestive of joints that no human being ought to possess. Somewhere distant, drums have begun to pound out an insane rhythm, and the figures down on the beach dance madly around the pallid carcass. The closer you approach, the more you see that they wear nothing but filth and paint, scars and brands.

Something is lowered over your head, the witch behind you once more as she settles it over your brow. Reaching up to touch it, you feel a magnificent crow of bone – and two nubs growing from your very own skull. “These rites,” you manage to ask, “What do they entail?”

“Yes, he definitely asked fewer questions,” the old man murmurs. “The rite will grant you what it is that you seek,” he continues after a moment, “The price that you pay will come later, but it is a price that you have already accepted. Those who defy the gods must live with the consequences of their actions.”

This could all be a dream, you think to yourself, a mad fever dream.

Your witch lets out a thin, keening cry as you approach the bloated carcass. Its white belly faces the midnight sky, while long and boneless limbs reach blindly out across the beach. A naked man with a flapping shawl draped over his head approaches you. A ragged wound between his legs defies the obvious masculinity of his physique, but he seems oblivious to the thick blood creeping down his thighs. In his hand, he cradles a large sword – little more than a piece of iron that has been given an edge.

The drums beat on.

[1/2]
>>
>>2342152

Bringing his crude sword down in a terrible arc, the masked figure hacks deep into the pallid carcass. Black blood bubbles out of the white, waxy flesh, and crawling figures creep closer to sup from the wound, lapping at the oily blood with long tongues. They scatter as the executioner hacks down again, cleaving a wider wound in the seabeast's belly. His work done, he steps back and bows his head low.

Sitting atop the carcass, the witch beckons you forth with an emaciated hands – how many fingers you see there, you could not say for certain. The rite demands that you continue, and so you continue. You step closer to the carcass and push your hands into the ragged wound. Warm blood seeps out as you reach deeper in, shoving aside fatty organs and unspeakable lumps of gristle until your fingers brush against something hard and cold. Seizing it, you pull back and tear the inorganic mass from within the creature. It seems to fight against you, but you rip it out with a savage, primal cry.

Clutching the metal ring in your hands, you stumble away from the carcass. The other witches crowd in as you stagger back, delving deep into the beast in search of treasures of their own, but you pay them little heed. Even when they scatter and run away into the night – some clutching bloody hunks of meat, other clutching carved stone tablets – you barely glance up at them.

Your attention is focused on the iron ring you hold, your hands lovingly caressing its cold surface.

“The key,” your mentor intones, “Now, you must take it to Gach Beairteas itself, to the domain of the gods themselves. Only then can you take back what has been stolen from you!”

Clinging tighter to the iron key, you hear yourself laughing triumphantly. You laugh, even as you feel hot blood trickling down from your brow. It hurts, it hurts so badly that you feel as though you're about to split open, and yet-

-

And yet when you jerk your hand away and claw wildly at your head, your fingers come away clean – no blood, no horns, nothing except for you and the iron fragment. The second of six fragments. You're a full third of the way there. Drawing in a few rasping breaths to steady yourself, you pull out Miriam's journal and flip through the pages with a trembling hand. There, you find what you were looking for – the locations of all six fragments, including the one possessed by a man of great and grasping avarice.

Slowly, ever so slowly, you mark that part as being completed.

>I think I'm going to close things here for this week, I'm getting pretty tired. I will continue this next Friday, and if anyone has any questions I will answer them if I can
>Thank you for your patience today!
>>
>>2342278
Thanks for running.

Now that we have two fragments as proof we should probably let our inner circle in on the plan. I'd imagine they are a little confused why we gave away the crown for some iron.
>>
>>2342278
Thanks for running! Hopefully we won't have that guy on our back trying to reclaim that fragment.
>>
>>2341953
Only if Caliban has a better ass.

And since Freddy is a gym bunny Caliban would need gachi tier glutes to contest that particular front.
>>
>>2342288
That's definitely on the agenda, yes.

>>2342297
Oh, I feel like Hess is going to be too busy playing with his new crown to worry about us. It'll probably keep him occupied for at least a week!

>>2341953
And yes, the serious answer to this would be that Freddy presents a more professional appearance when Iraklins are involved. The semi-serious answer is that she stands up front while Caliban practices his *teleports behind you* trick. He's getting real good at it
>>
>>2342340
So have we already made more progress than Miriam? I mean she gathered the clues for us which is a lot of the legwork taken care of but she never got around to collecting the fragments before she died?
>>
>>2342378

No, Miriam never did get any of the fragments. She located our newest prize, but she didn't get the chance to "acquire" it for herself. Her main focus on on gathering information and preparing an airship capable of reaching the goal itself.
>>
>>2342417
Just how high is the height where airships can't get any higher? Is the air too thin for a hot air balloon to work?
>>
>>2342446

A hot air balloon may work, yes, and it would certainly avoid the engine issue that plagues airships. Modern airship engines cut out about halfway up the Mountain of Faith, although there are people hard at work trying to reach even higher.
>>
>>2342476
Something that crossed my mind: if it's possible to get halfway up the mountain by airship, is it possible to rock-climb the rest of the way? Has it been attempted or even done?
>>
>>2343770

That would be possible, yes, but it certainly wouldn't be without risk. The Mountain of Faith has a number of paths and trails around its lower levels, although they get more and more hostile the further up you go. It's not unheard of for people to attempt to climb the Mountain, and indeed a very small number of people live there - hermits, essentially, seeking to live in the harshest conditions they can find. Pilgrims have yet to reach the peak of the Mountain and return, but those who DO return tend to have some very interesting stories about what they saw. Not just stories, either, as they occasionally return with curious items. Often, these pilgrims will remain in Zenith - in the Palace of Silence - after they return, devoting their lives to quiet contemplation.

So, in terms of pure exploration, it may well be possible to climb up to the Mountain's summit. Returning with great armloads of treasure, though? That might be a little more difficult!
>>
>>2344125
Just gotta keep building stairs on the side of the mountain til it reaches the top. I'm sure it would be structurally sound!

Serious question though, when a airship passes the point where their engine cuts out is the engine permanently damaged or can it be restarted once the ship freefalls back pass the level where engines can work again? Can an airship come out of a freefall okay if the engine can be restarted?
>>
>>2344178

Generally speaking, there is no permanent damage to the engine - some minor damage at worst, but nothing that can't be repaired. The engines can be restarted again after falling past the upper limit, although it takes a little time for them to warm up again. For most airships, this can be done quickly enough that they don't crash back against the Mountain's lower levels - still, most captains are unwilling to take the risk.
>>
>>2344125
>Returning with great armloads of treasure, though? That might be a little more difficult!
It's a mountain, we'll just let gravity do the work of getting the treasure down.
>>
>>2344426
The hot air balloon idea might work for that. Treasure in place of sandbags as weight to bring it down to the Helena.

At least until the natives we stole it from try to pop the balloon of course.




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