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File: evo2k18part2.png (56 KB, 794x784)
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Welcome to part two of the traditional Evolution game. Anyone is free to drop in at any time and drop out at any time. The rules of the game are simple and as are follows:
1. Find a creature that is still alive
2. Make up a nice mutation for them
3. Paste the critter in MSPaint
4. Add the mutation to them
5. Post here, with a description.
OP from last post left us to die and so part 2 will finally be filled with natural disasters and global events, creatures that do not evolve to these or their predators/prey will become extinct.
Now, for do's/don'ts
DO post no matter how shitty your art is! It's not that hard to edit in paint, just do your best!
DO try to use the pencil tool instead of brushes, as it will make it easier to edit linework and recolour
DON'T mutate the same creature twice in a row! There'll be plenty of family lines in need of love.
DON'T overdo mutations. A creature doesn't suddenly grow legs, intellect and fire-breathing.

Again, without further ado, let me introduce the previous evolutionary lines and continuing creatures!
>>
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This is the Backcrab, the Backcrab uses its tongue as a tail to swim backwards away from predators
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This is the Sneezing Backcrab, unlike the previous Backcrab this crab can use its tongue as feet and is able to use it's breathing to augment it's swimming speed due to its gill slits being connected to its throat
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This is the Spikecrab, the Spikecrab is smaller than other crabs and is able to use its spike to defend from predators and its tongue to constrict its food although it is mainly a bottom feeder
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This is the Knightcrab, the Knightcrab unlike most crabs is very mobile and is able to use its sharp claws and spike to both attack and defend, it is also able to use its tongue to feed off the ground and its the most mobile of crabs on uneven surfaces
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The Purp is an aggressive crab that is able to use its spike for both defense and attack although mainly attack, the Purp gets its purple colour from a semi transparent shell and pigment mutation and uses its mouth to anchor itself, the purp mainly eats Cynemorphs
>>
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The BurrowBug is originally a crab which has become highly specialized at submerging under sand to avoid predators such as the Shagohood Bonehead, and has a naturally oily chitinous exoskeleton which provide defense from both parasites and predators
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>>2331690
If you are taking over the thread, post evo tree
>>
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The Rockcrab has become highly specialized at camouflaging as a rock and will often become covered in moss and bacteria buildups. The rockcrab uses the moss to hide its grabber and wait for unsuspecting herbivores to swim too close.
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>>2331712
<going to, they are already made just putting theses up first>
>>
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This is the Filter Phloomp, this variation of Phloomp is very susceptible to Cynemorph spores and feeds by filtering the water around it
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This is the Flumph, the Flumph uses an acid bucket at the top of its body to digest smaller creatures, the Flumph has muscles to contract and can close the "mouth" for the acid bucket when not needed and to stop preys from struggling out.
>>
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This is the TalcFlumph, the Talcflumph are sedimentary Flumphs that get stuck to the anchors of Talcynomorph they feed off, providing them with a seasonal yet always growing supply of Talcynomorph Seeds, they also will eat parasites and spore off infected creatures that bathe in their acids
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>>2331700
some Spikecrabs embrace their bottom feeder lifestyle to such an extent that they use their tongue for propulsion like a snail, filtering everything on the ground through their first stomach, dispelling inedible matter and further digesting edible matter. Their legs retract slightly and are mainly used for stearing

They are now called Slitherspikes
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The Bonebeak eel, is the smallest of all eels and uses its beak as a harpoon to anchor itself in victims and then uses its prehensile sucking mouth to gather blood from the wound. The bone beak is considered a parasite and breeds extremely quickly. The Bonebeack is also able to suck in water and disperse it behind it for sudden jets of speed
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This is the Bonemaw, the Bonemaw has a flexible mouth and is able to use its retractable stinger to paralyze prey and its beak to tear them apart, the Bonemaw is also currently immune to poisons due to its highly evolved immune system
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The Kingscale is an eel which has lost its ability to swim. the Kingscale is entirely covered in a thick layer of scales which it uses to protect itself and for mate attracting purposes. it is also able to fold its primary mating scales over its head and eyes to protect from Slaughtereels. The Kingscale is also able to coat its hook in poison and has a lethal stinger on its tail
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This is the Slaughtereel, the Slaughtereel hunts other eels, primarily the large Kingscales, the Slaughtereel uses its large bone head and extremely powerful body to ram into other eels and knock them out or kill through blunt force trauma, when unable to do this the Slaughtereel will attempt to puncture the back and dislocate the spine. the Slaughtereel is a fearsome predator and is equipped with armoured plates, hearing and smell.
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This is the Shagohood Bonehead, The Shagohood Bonehead specializes in digging into the sand and hunting burrowbugs. the Shagohood Bonehead is the only creature including the Slaughtereel to poses Hearing and Smell
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this is the Talcynomorph, the Talcynomorph naturally develops an anchor and is able to be tall and not get swept away because of this. the Talcynomorph will also often have Talcynomorph spores attach to it growing and joining the anchor, the Talcynomorph spores are harmless and edible and are often spread through defecation of other lifeforms or by being carried by currents
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This is the Cynemorph. the Cynemorph sprouts incredible amounts of seeds which are toxic like itself to defend against being eaten, due to having no natural predators to cull off Cynemorphs, often clouds of spores will form in certain areas which kills off all local lifeforms which are then subsequently eaten by the new Cynemorphs that grow in the area
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this is the Nervorum Cynemorph, the Nervorum Cynemorph sprout spores with nettle-like bodies that stick onto soft tissues (such as tongues, gill slits, and semi-permeable surfaces) aswell as get stuck inside creatures that swallow them.The individual spores at worst are a mild irritant and do not pose much danger to the organism, but each spore carries with it a small, mild dose of the Cynemorph poison dubbed Dancury Nervorum. This poison is able to diffuse into the soft tissues of its carrier, and those organisms with a higher dosage of Dancury Nervorum suffer minor nerve damage as a result. This causes the organisms to spasm in the water temporarily, shaking its incumbent Cynemorph spores across the seabed, or even onto other nearby organisms, thus allowing the spores to travel even farther distances. When ingested however the Nervorum Cynemorph will begin growing in its still alive host. Nervorum Cynemorph are particularly dangerous to creatures that filter water for food
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This is the Bonebeak Eel evolutionary tree from which all Eels descend, a skull indicates that the variation has died off
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>>2331745
The one that >>2331723 evolved from shouldn't be dead since they occupy different ecological niches and as such can't outcompete each other.
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This is the Rockcrab evolutionary tree from which all crabs descend, a skull indicates that the variation has died off
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>>2331749
okay fair enough will fix in next Evo tree rendition, also keep in mind though food supply isn't unlimited and only the best survive
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This is the Phloomp evolutionary tree from which all Phloomps descend, a skull indicates that the variation has died off
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This is the Cynemorph evolutionary tree, from which all Cynemorphs descend, a skull indicates that the variation has died off
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>>2331739
The Nervorum Cynemorph's spores undergo two major changes to their behavior. First off, instead of keeping the poison adhering to themselves, they allow it to evaporate, creating clouds of weak neurotoxin around themselves. The second change is that instead of waiting to be sneezed at a Phloomp when ingested by a non-Phloomp, the spores can now grow in all species bigger than themselves. Due to these enhancements, the Cynemorph greatly increases the rate at which it spreads, as well as the damage done to other species due to it's spread.
It is possible that a cataclysmic event will happen soon due to these creatures, although they too will likely perish if it occurs.
>>
>>2331758
since thread is just starting as OP im going to say that including size, generation and region are not mandatory but highly recommended. also events will begin happening in roughly 12 hours
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>>2331762
Well the original had all that so I kept it. And will the events be influenced by the creatures?
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>>2331764
yes and also things such as ice ages, rising temperatures etc.
Its 12:40am where i am, logging off will be back tomorrow
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>>2331770
godspeed sir, you have done a service.
>>
>>2331696
The Sneezing Backcrab's saliva changes composition, reacting explosively with a new compound produced near a pair of gill tubes. This allows the creature to "fire" out of the gill tubes, although no projectile is launched, with the shot instead creating a wave that stuns the prey in front of the creature. It takes 10 minutes for a tube to recharge, and only two tubes can fire. Due to two of the gill tubes now being used as weapons, the internal gills connected to the other ones enlarge.
Additionally, to better aim this new weapon, the creature evolves a joint between it's body and tongue.
>>
Lost internet for several days, but I'm glad to see it has fallen in hands more capable than mine! Godspeed, my fitter counterpart, and I hope you won't mind me joining as a player in your game.
>>
>>2331839
can we get a discord link in here, we need to assimilate extinctOP for the evo collective.
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>>2331857
https://discord.gg/kk8eJgJ
>>2331839
Since you're the original OP, could you look over the lineage trees(>>2331755 >>2331753 >>2331750 >>2331745) and say if any creatures shouldn't/should be dead? I'm not sure all the dead ones were actually outcompeted.
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>>2331865
Usually, no creature are dead unless they fail the Event check, or when OP says so.
Buuut, since OP clearly declares them gone now, then just say a lot of previous gens are extinct. It helps clears out the work, and helps everything from being too complicated with too many creature and not so many players to care about them.
>>
>>2331865
I usually keep more species alive unless an extinction event has taken place, to promote healthy branching of the tree and thus increase diversity and prevent stagnation.

Still, seeing I have forfeited my position as OP, I don't feel like I should be telling commodore norrington how to run his game.
>>
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>>2331716
Filter Phloomp actually develop further primitive filter to stop them from being the bitch of the ocean.
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>>2331718
Since more creature had become more advanced , atleast some strain of Flumph had become more sturdier to adapt to more robust prey.
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>>2331718
While some others, start to become more aggresive and actively stretch its acid bucket "mouth" wide open towards incoming movements, and close them when it bit something.
>>
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>>2331880
The Filter Phloomp develops more effective filters, covering a greater area.
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Anyone have the link to Moon evo archive?
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>>2331722
After perfecting the slithering lifestyle, a branch of slitherspikes has become incredibly fast and maneuverable, losing the need for their expensive to maintain back carapace and instead depending on their newfound speed for safety and security.
>>
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>>2331733
The Shagohood Bonehead has developed a set of versatile tentacles. Though fragile, they regrow easily and allow the Bonehead to better take hold of its prey.
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>>2331930
But doesn't it hold the prey with it's horns, since it digs it up with them?
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>>2331942
It does, and continues to do so, now only with the help of tentacles so there's a smaller chance for the critter to get away.
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>>2331875 Hey, evOP. I wouldn't say that you've forfeited it. More that you've acquired a co-GM. Like how Nongent was to Indonesian Gentleman.

>>2331925
Ask and you shall receive.
>http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=evolution+moon

Will actually make a couple creatures after work.
>>
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>>2331716
Some Phloomps flip themselves around, allowing them to use their arms to grab prey and substrate and bring it to their mouths, gaining bigger sizes but loosing their mobility
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>>2331708
Some KnightCrabs develop a mutation where two segmentations grow on their shells, these have prehensile membranes coming out of them. Although the now called Cavalrycrab have no use for these membranes, a future evolution could turn them into something magnificent
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>>2331737
A newer breed of Cynemorph developed more spores and has now protracting and retracting tentacles on it's head which it uses to grab and drag unsuspecting victims from afar into the range of it's spores
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>>2331990
Also, the protective skirt now covers the whole stem for more protection
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>>2331835
Sneezing backcrabs slowly but surely adapt jagged 'spurs' to help hold them in place when they fire their waves. This leads to a more ambush-centric lifestyle.
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>>2331989
A species of Knightcrab evolves which uses it's membranes to host a number of >>2331758, who offer it protection against predators, as no predator is suicidal enough to enter a Nervorum cloud.
To protect itself from it's new friends, the Knightcrab develops a large nodule on it's back, which collects the spores and poison from the creature's internal structures through a multitude of channels under the skin all over the body and excretes them bound in sticky gunk, unable to enter the Knightcrab again. Due to the placement of the nodule, the Knightcrab must groom itself occasionally to get rid of the waste.
>>
>>2332010
Not sure how they are actually supposed to look like but here is a version not for ants.
These ones close up when it enters the "swimming mode" for better hydrodynamics.
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>>2332010
What is that, a crab for ants?
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>>2331731
To disable the more well-armored eels and even some crabs, the slaughtereel develops a bulbous ram on top of the beak to better crack shells and bones, these slaughtereels even begin hunting the slaughtereels without rams.
>>
We should get a map of our planet.
>>
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>>2331990
A new breed of Cynemorph develop longer tendril-like roots, allowing them to better recieve nutrients from the sorrounding soil and to better compete with other plants.

In addition, this family loses its tentacles, opting instead for a mouth like orifice that atracts prey by releasing a sweet scent.
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>>2331921
The Filter Phloomp develops even more filters, becoming segmentated and developing two tendril arms.
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>>2331723
The Bonebeak's coloration gradually became duller due to its bloody diet, and it actually helps them being less noticeable for others. Its beak and suckers also became slightly more elastic without sacrificing its original strength, to help them keep latching despite the prey's struggles
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>>2332417
The cynemorphs were said to spread out so quickly, and the species endures some minor dwarfism as the number of prey and resources in soil were quickly dwindled by their numerous population, bringing balance once more.
>>
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>>2331721
Talcflumphs are still originally more complex than the talc it landed on, and thus its only natural that it became more active, rising and hiding its body according to currents to watch out for prey. However, it had slow metabolism, that still deemed the talc it hides on approacable at most times.

< I shadowd the background talc as they had their own evolutionary lines, and to help people focus using this image to advances the flumph creature alone.
>>
Archived the first thread
>http://suptg.thisisnotatrueending.com/qstarchive.html?tags=2k18
>>
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>>2332058
ask and you shall receive
LV-427 is a Class M Subterranean world which orbits a young sun and is covered in water with its deepest depths at 14km and shallowest areas at around 400m, its current above water temperatures are around 60°C 140°F
>>
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With no natural predator and mass amounts of spores per cynemorph, the cynemorphs spread rapidly throughout the oceans of LV-427. Although a victim to their own rapid expansion due to the culling of many species through overhunting, vast amounts of cynemorphs are in existence. This has mainly been aided by the recent tectonic plates forming and moving creating shallow areas only 100m deep and Hydrothermal Vents and fissures with have been spewing heat but also mineral rich gasses and sediments over the ocean floor which are edible for many creatures including cynemorphs . Another turning point has occurred as well as after 60million years of cynemorphs removing carbon from the planet, LV-427 has cooled by 45°C 113°F around the equator and roughly 80°C 176 °F at the magnetic poles resulting in Ice caps, sea levels dropping and waters becoming uninhabitable below 600m or unless within 300m of a Hydrothermal Vent. Paired with the Cynemorph “death clouds” is many areas, life looks bleak for most creatures. Is this the first of many mass extinctions to come?
>>
>>2333009
The pH levels are gonna drop by 0.2 units.
>>
>>2333046
wasn't going to bother going into acids etc until an event planned further on, makes it too complicated, and currently the pH is not about to create a mass extinction
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>>2333009
so does this mean that even more species go extinct?
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>>2333509
if they don't evolve, yes

>>2331839
also great that you can join us again
>>
>>2333584
good luck
>>
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>>2331731
an offshoot of the Slaughtereel, the Depth Dweller, becomes the first creature with warm blood. although this allows the Depth Dweller to survive in all areas of the ocean, the Depth Dweller now requires over 10X its previous calorie intake, due to the Depth Dwellers relatively large size and power, the Depth Dweller spends its time in the deeps roughly 1km beneath the surface. The Depth Dweller uses its smell and hearing to locate any creature that comes near the deeps and then strikes taking them back down to the deep. Due to the Depth Dwellers size and calorie intake, Depth Dwellers are rare and although the undisputed king of the food chain, when surrounded by packs of >>2332030
Slaughtereels they are forced to retreat into the deep
>>
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>>2331727
The Bonemaw utilizing its Poison resistant immune system begins hunting >>2332577 The fields of Cynemorphs found throughout the ocean. Cynemorphs are defenseless to the Bonemaws and as such fields of the creatures begin to become mass graves for the species.
>>
>>2332021
To escape the spores of Cynemorphs, the Sneezing Backcrabs retreat to the newly formed shallows, which both provide heat closer to what they were accustomed to and irradiate any Cynemorphs to death thanks to stronger sunlight.
Due to losing their sense of taste and routinely being exposed to light, Shallows Backcrabs develop primitive photosensitive spots on their backs. They are also not as succesful at hunting as their predcessors were due to weaker tongues, but those same predcessors went extinct in clouds of spores while the Shallows Backcrabs continued to live.
>>
>>2333783
>>2333772
I thought OPs can't evolve creatures. Do these still count?
>>
>>2333791
im a player from the last game plus previous op also played in the game, OPing doesn't take much time, im just drawing scenarios from earths history and applying them here every now and then as-well as updating evo trees. considering theirs no winner i dont think theirs a conflicting interest unless anyone disagrees.
>>
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>>2331711
The Burrow Bug has found lesser amounts of predators plaguing its existence, and in that the animal has had safer generations living with less time buried on the sand floor, and more time filter feeding upon the spores of the abundant Cynemorphs as they pollute the world's waters. This has resulted in their shells adapting more to a stable movement and deviating from the burrowing flatness it once had. Now its shells are better shielded against the few times predators do happen to assault the creature.
>>
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>>2333813
speaking of evo trees
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>>2331727
Some Bonemaws have combined their jaws with their skulls, making them sturdier and more durable. Additionally, their additional heads developed more joints to better grab onto prey.
>>
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>>2333831
Slivers when?
>>
We should roll for what species can/can't be infected by Cynemorph spores(excluding >>2333831,>>2333820,>>2332630,>>2332012 and >>2333783 who are already confirmed as immune and >>2333786 who are confirmed susceptible)
I propose 1d6 rolls:
1-vulnerable to both poison and spores
2,3- vulnerable only to spores
4,5- vulnerable only to poison
6-full immunity
I'm giving the decision whether we should roll or not as well as what values on the dice correspond to what to the OP though.
>>
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>>2331710
Evolutionary favoritism has been shown to the members of the Purps who develop strong legs, due to allowing them to out-compete and fight other males of the species for females when faced with breeding competition.
>>
>>2333839
Excellent idea
>>
For those who don't know, from /tg/ -
How to roll dice: "dice+1d6" without the quotes in the email field rolls 1d6.
>>
Rolled 6, 3, 1 = 10 (3d6)

>>2333772
>>2332453
>>2332030
>>
Rolled 6, 4 = 10 (2d6)

>>2333850
>>2331989
I'll let others roll for the other creatures.
>>
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Rolled 1 (1d6)

>>2331713
Some rockcrabs become so covered in moss and bacteria buildups that they become insulated enough to weather the cold for short periods outside of shallow and fissure areas
>>
>>2333791
ops are fine. hes a neutral custodian to the lore
>>
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Nice to see an evolution game again, and one well organized even more so. Carry on evofags, carry on.
>>
>>2334093
notice most post seem to happen around this time, what time zone are you on out of curiosity?
>>
>>2334107
Russia.
>>
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>>2333820
Branch:
This subspecies lives near the poles where it remain sedentary while spores are captured between the hairs of the feelers, which it then uses its tongue to clean off.
>>
>>2334111
ausfag here
>>2333009
Also going to give about 16 hours before LV-427 reaches stage 3 and under evolved species become extinct
>>
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The Yakunitatanai Bonehead further specialises in digging and burrowing under the sand for warmth. its primary food source is still >>2334168
>>2333820
Burrowbugs
>>
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Rolled 1 (1d6)

>>2332534
Hook becomes more versatile and Bonebeaks colours continues to change from dietary adaptations
>>
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Rolled 2 (1d6)

>>2331722
an offshoot of Slitherspikes, Cochleacrabs become fully dependent on tongue for propulsion, losing their legs and becoming encased in two layers of chitin which protect them from both predators and the cold
>>
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Rolled 3, 6 = 9 (2d6)

>>2331930
>>2334178
The Shagohood, unlike it's cousin the Yakunitatanai, has solved the temperature problem through volatile chemical reactions that now happen in a special cavity in it's body, which produce large amounts of heat. Additionally, it's horns become serrated, and as such have a higher chance of keeping hold of a Sandcrab.
Rolling for both of them.

I propose a slight change to the rules:
If a species rolls low, it doesn't immediately die but is forced to retreat to the shallows, where there is less food and a constant threat of sunlight. How it fares in the shallows depends on the species itself, with species that have more carapace being more resistant to sunlight.
>>
newfag here
do we have any fungi?
if no I'd like to request a basic fungus to work with
>>
>>2334302
The cynemorphs are similar to fungi, but if you want a straight-up fungus I can make one, if OP allows.
>>
>>2334315
huh.
I understood the cynemorphs to be weird plants, then again I just joined on this thread so what do i know
>>
>>2334343
Cynemorphs aren't plants because they are heterotrophes rather than autotrophes.
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>>2334348
well in that case we need a plant proper, don't we?
since these things function similar to fungi, as you say, then having a couple of plants for creatures to feed on would be a logical addition, don't you think?
>>
>>2334357
This is the Sea Leaf. Sometimes it's attached to the seafloor and sometimes it floats freely. It's not affected by Cynemorph poison or spores so it doesn't really care about the world event.
>>
>>2334357
Also, could you roll for some of the creatures? I could do it myself but this kind of thing is supposed to be done by multiple people I think.
Roll table is >>2333839.
>>
>>2334394
thanks

>>2334406
which creature should I roll for?
>>
>>2334419
Any that haven't been rolled for yet.
>>
>Random rolls decides immunity
Stop, this idea is a fucking mess.
>>
>>2334452
What other way is there to decide immunity?
>>
>>2334462
Allow people to choose if its immune or not.
>>
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Rolled 4 (1d6)

>>2334428
alright then
>>2333850
rolling for these guys here

Meanwhile...
floating sea-leaves sometimes find their way to the surface of the ocean, where they receive far more sunlight than they normally would.
with such vast amounts of nutrition freely available, leaves with a sturdier stem managed to grow larger.
These ever-growing leaves, floating in an environment free of other plants competing for nutrients have become relatively thick in the middle and thinner on the leaf itself. A particularly successful mutation with two leaves instead of one, is spreading slowly across the waves.
>>
>>2334474
If people get to choose then everyone will just become immune for no reason
.
>>
>>2334476
they were rolled for already though: >>2333969.
>>
>>2334480
I don't see a problem with that
evolution is full of arms races
if everyone becomes immune to cynemorph toxin, then they have to find a new survival strategy
>>
>>2334481
sorry, I'm shit at catching up on older stuff
>>
>>2334482
What I meant was that everyone would be made immune without any actual evolutions, as the rolls determine whether the creature is immune or not as-is. If a creature evolves immunity then it's fine, but obviously every species evolving the same thing in one generation is improbable.
>>
>>2334491
okay yeah, makes sense
>>
>>2334491
well according to the lore the spores are toxic and fucking everywhere. so a natural immunity would develop along all species.
>>
>>2334501
Well they might have reduced some species to numbers that can't sustain a population anymore before they had time to develop immunity.

It probably would be better for the rolls to not be completely arbitrary though. From this point on, roll table is:
1d6
+2 for filters
+2 for partial carapace
+3 for full carapace
+3 for having a way to dispose of toxins, such as nephrons
1-vulnerable to both poison and spores
2,3- vulnerable only to spores
4,5- vulnerable only to poison
6-full immunity

This would raise >>2334186 to 3, >>2334195 to 5, >>2334020 to 4, >>2333850 to 6, >>2331989 to 6.
>>
Rolled 1 (1d6)

>>2331972
>>
>>2334549
rip horsecock
>>
>>2334551
You can always evolve a better, stronger horsecock. Just not from the lineage of the original horsecock.
>>
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Sea-vines have long vines that help it absorb nutrients from the ocean, as well as helping to distribute seeds further from the mother plant to prevent crowding
>>
>>2334394
Some Sea Leaves become anchored permanently thanks to their new roots.
>>
Someone could try to create a symbiotic relationship between cynemorphs and sea leaves
>>
>>2334512
These rolls are shit.
How can we have one generation be immune, then have the next randomly lose the immunity even though all they did was do something minor like change their head shape.
Stop this toxin meme it's literally taking up more spam posts than the actual evolutions.
>>
>>2334691
how about keeping the scale but not the roll?
>>
>>2334772
>>2334691
how about playing an evo game and restricting rolls to extinction events (which would also be the only way species die, where timing but not result is predictable) ?
>>
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>>2331711
Some Burrow Bugs further adapt to life under the sand, becoming longer and more wriggly. It's eyes also grow, allowing it better to spot the predators above.
>>
>>2334394
this might of been a bit far and as such im adding an intermediary species, if you want new trees to come about then evolve a creature to the point where its is nothing like its predecessors different blood types, birth methods, body compositions, environments. think of dolphins and humans and then it will get its own tree when an event occurs
>>2331734
This is the LeafMorph, the Leafmorph is the result of a defective Talcynomorph spewing its seeds all over the ocean floor. although the Leafmorph does not have any key defensive or offensive methods it has been able to luckily survive in the deep where it began reproducing through fragmentation due to sterile spores. like everything from the Cynemorph Evolutionary tree, the Leafmorph is not affected by spores or their toxins
>>
>>2334501
im going to agree with this but that is why there should be the roll, the roll give the chance for immunity even when no evolutionary trait that would give immunity has been evolved aka natural immunity. HOWEVER >>2334512
if clearly visible evolution's have occurred which make the creature immune special new feature is added that clearly shows this required e.g.>>2332012
there is no need for a roll as for the +2 to rolls for features im just going to say we should scrap this considering above feature and natural immunity does not always occur within one generation. people seem to be forgetting though that in periods of global cooling the cold is usually the biggest killer
>>
>>2332012
A further evolution of the Knightcrab, the Retiarius crab uses its membranes as a makeshift net as extra protection against predators and to further its success during hunting. It has also evolved tiny bristles on its hind back legs to help clean off excess spore-waste
>>
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>>2335743
>>
>>2334172
Also 6 hours before Evos start dieing
here is how im going to go about it. creatures that have made no change to their temperatures and have developed nothing that may even aid even finding large source of food can help >>2333783
in this, will become extinct instantly. creatures that have made slight evolutionary changes but nothing to specifically deal with the cold will be put to a 1d20 roll
1-10 dead
11 - 20 lives
-3 if not immune to spores
-3 if not immune to poison/toxin
+2 if immune to both
some Evo s will also not be rolled for if it makes sense that they would survive regardless e.g. >>2331734
>>2334556
>>2334566
>>
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>>2331733
I rolled 5
Bonehead evolves a filter system on its underbelly to expel spores.
>>
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>>2334020
The branch of shallow-dwelling Rockcrabs evolved their back legs into fins to allow them to follow the sun. This behavior allows them to grow a thick armor of tangling moss that protects them from the sun's radiation and the mouths of predators.
>>
>>2336094
>>2334512
Make that 7 for the partial carapace.
>>
>>2336098
Oh yeah, I rolled a 18, forgot to put that there
>>
>>2335752
Since >>2333786 moved to the shallows where the sunlight kills the cynemorphs and heats the water, they should be fine without a roll.
>>
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>>2331731
Slaughtereel's blood evolves an antifreeze solution, that changes its color and prevents it from freezing.
The new color also helps it to camouflage.
>>
>>2336406
Rolled 𝟒 (d𝟔)
>>
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>>2333822
An offshoot of the Bonebeek eel, Needlenose parasites are smaller and more slender. They begin embedding themselves in hosts for warmth.
Needlenose Parasites choose the >>2333772 Depth Dweller and the >>2331728 Kingscale as their primary hosts.

Rolled 2
>>
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>>2331734
Talcynomorph anchors continue to grow larger and sustain more Talcynomorphs.

>>2335752
also 1-12 now results in death
>>
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Filter Phloomp evolution called Filter Bloomp that evolved to digest spores of Talcynomorphs which leads to its bluish coloration

It uses its new dome shaped eyes to better filter light making it easier for it to see its surroundings. thereby allowing it to find better feeding grounds or avoid predators.
>>
>>2334186 - 6 from lack of immunity
>>2333831 +2 for full immunity
>>2331727 -3 from lack of spore immunity
>>2333783 + 2 for full immunity
>>2331728 -6 from lack of immunity
>>2331731 -6 from lack of immunity
>>2332030 -6 from lack of immunity
>>2331733 -6 from lack of immunity
>>2331930 -3 from lack of poison immunity
>>2334226 -3 from lack of poison immunity
>>2334178 +2 for full immunity
>>2336094 -3 from lack of poison immunity
>>
Rolled 1, 1, 15, 18, 19, 3, 6, 11, 12, 14, 13, 2 = 115 (12d20)

>>2336769
sorry changing back to 1-10 = death
>>
Cynemorph tree does not need to be rolled for as they only die from being outperformed
>>
>>2331972 -3 from lack of spore immunity
>>2332453 +2 from immunity
>>
>>2331887 -3 from spore immunity
>>2331896 - 6 from immunity
>>
Rolled 11, 16, 4, 3 = 34 (4d20)

>>2336810
>>2336821
>>
>>2331693 -6
>>2332021 -6
>>2331722 -6
>>2331926 -6
>>2331989 -3
>>2332012 +2
>>2331710 +2
>>2333850 +2
>>
Rolled 3, 17, 7, 18, 7, 16, 11, 5 = 84 (8d20)

>>2336842
>>
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links to living:
>>2336696
>>2331727
>>2333783
>>2331728
>>2333772
>>2336406
>>2334226
>>2334178
>>
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Links to living:
>>2336741
>>2334566
>>2334476
>>2334556
>>2332577
>>2331990
>>2331758
>>
>>2336873
;_;

It's kinda sad seeing your babies die
>>
>>2336873
let me get this straight

the leaves evolved from cynemorphs now?
so this uh...unspecified category of life-form developed into a full-blown plant?
this strikes me as a bit of a stretch, OP
>>
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Phloomp tree took a serious beating
links to living:
>>2332453
>>2336759
>>2332630
>>
>>2336881
less of a stretch than them suddenly appearing because someone wanted to draw leaves >>2334394
>>
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Links to living:
>>2332021
>>2333786
>>2334195
>>2335748
>>2331710
>>2334168
>>2335177
>>2334020
>>2336098
>>
>>2336886
yeah that's fair, but shouldn't we reverse engineer a bit more in this case?
I'm willing to make the effort to start an entire dead-evolutionary-tree for plants, just to have this be reasonable
>>
>>2336901
look if your genuinely prepared to do that i will re-post the evo tree, otherwise im happy to say that the next evolution of them is different enough that it will start a new tree and we can go from there
>>
>>2336905
I am, just give me the most basic ass, primitive, ancient-plant design
and I will give you AT LEAST 4-6 evolutions that make sense for the leaf to exist
>>
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The events of the >>2333009
Cyneofrigusglomerorum period, 73 million years ago resulted in the culling of many species to only a handful and the extinction of others. LV-427 in the resulting aftermath now has a seafloor that is covered in nutrients from both the extinction that occurred and the previous volcanic activity occurring underwater. LV-427 also has finally had its first Teutonic plates emerge from the water creating a landmass, Terrapetram. LV-427’s ocean is now at its deepest 15km deep and is composed of 10% 10km or deeper, 60% 3km to 10km, 10% 1.5km to 3km and 20% 0m to 1500m (habitable). The ocean now sits at around 17°C with it hottest areas at 23°C and coldest at 0°C. The surface temperature of LV-427 has also increased with temperatures at roughly 30°C around the equator but still -20°C at the poles. Due to safe pH levels in the ocean and the almost complete widespread immunity to Cynemorphs, the oceans have now once again become a safe paradise for lifeforms. Terrapetram is centered around a currently inactive volcano and is mainly sedimentary with nutrients littering the ground.
New Rules –
Creatures that can only swim cannot move onto landmass
Creatures have to undergo multiple adaptations before they are able to permanently live on land
Creatures don’t evolve out of the ocean for no reason, to move onto land they must have a food source
Creatures cannot evolve sentience
>>
>>2336908
give me a min
>>
>>2336881
Just let it go.

We came or at least resulted from algea anyway. Devolution happen once in a while. And I'm a fucking dumm creationist so that's a lot coming from me.
>>
>muh dice decides who lives and who dies
>hurr durr fuck you for putting effort into making these creatures
Screw this I'll evolve any creature I want I don't care if you decided that they are dead or not
>>
>>2336882
Phloomp are punished species.
>>
>>2336908
take it from a plant that started from algae, ill leave all the rest including lore to you, if you still choose to proceed.
>>
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>>2336924
firstly, lol
secondly, extinction events are what push evolution forward and are usually far worse except for here>>2336882 that was bad.
look it up yourself https://www.worldatlas.com/articles/the-timeline-of-the-mass-extinction-events-on-earth.html and unless your looking at the phloomp tree not that much was lost
>>
>>2336923
the more the better my dude
God gave us some of the most unnecessary shit too
see: the entire ecosystem of insects

>>2336930
thanks senpai, I'll do my best
>>
>>2336943
We see insects as pests but they do more to balance our ecosystem. Like a lot more than us humans. They make sure everything returns to Earth
>>
>>2336941

Since the Shagohood >>2334226 didn't actually have to be rolled for, because it was heating itself. Can my evo >>2336094 take its roll and live?
>>
>>2336982
agreed
>>
>>2336982
ill let you roll for it
>>
>>2336982
Roll it faggit (But srsly, I'm just happy Evo's getting traffic and shiet.)
>>
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Here comes the first 2 algae-evolutions on their way to be a plant.

Early algae have had little leaves sprouting since some of the earliest stages of life. The Nelar-algae was no different.
It's leaves however were bigger than those of their competitors which gave them more nutrients to grow. Eventually a mutation in the Nelar with 3 blades instead of 2 appeared, that increased their growth capacity.
>>
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>>2336996
I rolled a 3
>>
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>>2337010
However the 3-bladed Nelar was not as successful. Despite it's increased potential for growth, the leaf itself soon became too heavy for the Nelar, crushing it when reaching full-size.
Some 3-bladed Nelar with a defective stem, however, survived. Their leaves simply broke off their way too thin stem, when they reached full-size. Thus the Nelar leaves floated into the ocean, enabling the Nelar to grow a new leaf.
>>
>>2337013
3 is fucking good you fick
>>
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>>2336098
Rockcrabs develop small holes in their fronts to catch and absorb micronutrients whilst swimming
>>
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>>2337013
>>
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The leaves of the 3-bladed Nelar, floating in the open sea, have become quite common.
Still processing sunlight into nutrients, as if they were part of the parent algae, has revealed a genetic mutation among a few of them.
The leaves start sprouting on themselves.
a mutation found only in leaves, whose 3 densely packed blades, have merged into but a single, thick blade.

The Nelar-leaf sprouts 2 more leaves from it's stem, next to the original.
when these leaves become too heavy for the Nelar-leaf to hold onto, they too split off and float into the ocean, sprouting more Nelar-leaves from themselves.
>>
>>2337046
How does this thing even feed? Does it get its nutrients from the plants growing around it?
>>
>>2337064
probably plankton/detritus floating about in the seas. It literally just evolved that.
Unless you were asking about its previous iterations, which is licking detritus off rocks I guess?
>>
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Some Nelar-leaves evolved to grow thicker around their nutrient-transport lines. The result were little, but visible, veins that made it easier for the Nelar-leaf to grow, reaching maturity faster than it's vein-less counterpart, soon out-competing it and becoming the dominant type of Leaf.
>>
>>2337064
Info here
>>2331713
>>
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With more nutrients, eventually came more transport lines for them.
Which caused the Nelar-leaf to grow more veins.
Now able to grow so much faster, some grew too fast, and sprouted more leaves than they could support, most of them without supportive veins.
Of them, few mutated in a way where the additional leaves grew with veins, and they survived.
Thriving on the concept of floating about and gathering nutrients from the Sun, the Wave-leaf came to dominate it's unique niche of life.
>>
>>2337112
does this lead onto >>2334394
or are there more intermediaries?
>>
>>2337133
1 more and I was just about to post it
>>
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with no competitors and plenty of nutrients, the wave-leaf split into 2 distinctive groups
a heavier leaf, with far more veins
and a thinner leaf, with fewer, thicker veins.
both of which grew to have even more blades and were significantly larger than the wave-leaf.
These heavy one, went extinct, and a mutation in the light one, caused yet another split.

This was the birth of the Light, and Heavy, Sea-leaf.
The light one, floating higher near the sun. (The original)
The Heavy one, floating near the bottom, requiring less sun light
(pic related)
Just in case you're wondering, if you look at the few Sea-leaf evolutions we got, there actually was a split between heavy and light already, so I decided to give the heavy one visuals.
>>
>>2337133
to be perfectly clear, this one
>>2337144
is meant to be co-existing with the original, as the predecessor to the one with roots.
>>
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>>2337149
is this right?
>>
>>2337164
yes.
and thanks for letting me do this
>>
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>updated
Links to living:
>>2336741
>>2332577
>>2331990
>>2331758
>>
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Everyone give a warm welcome to the Nelar-algae Evo tree, provided by RNGesus
Links to living:
>>2337144
>>2334566
>>2334556
>>2334476

>>2337170
no, thank you. it's great to see others going the extra mile when some myself included wont.
>>
I have a question since I still don't quite understand cynemorphs

they're not fungi
they're not animals
and they're no plants either

what exactly are cynemorphs?
>>
>>2337208
Heterotrophic stationary lifeforms that feed on either detritus or the meat of the animal they grow on depending on the species and reproduce through spores. Depending on the species, may or may not have a bodyplan, but always has separate tissue types.
>>
>>2336909
What's that darkened thing in the middle of the continent?
>>
>>2337222
now if you could repeat in layman's terms, I would understand what all of this means.
I'm a historian not a biologist.
>>
>>2337224
I would assume some kind of volcano or mountain
>>
>>2337225
They're either corals or mushrooms(that unlike most real mushrooms have multiple types of cells).
>>
>>2337228
thanks fampai
desu I hope they're corals, now that you mention them. I'd like some confirmation from OP though.
>>
>>2332453
These should be dead by outperformance by >>2336759.
>>
>>2337233
eat different food so no competition between two
>>2337224
Thermal vent that rose during tectonic plates shifting, became inactive volcano
>>2337230
i didn't make these but very first was described as
>"The Cynemorph is an oddity, a colony of semi-animalia growing into beautiful structures reproducing through spores."
>>2337222
i believe this is a much better explanation though, keep in mind these are completely alien lifeforms and don't necessarily or need to for that matter, follow the same structures as life on earth to survive
TL:DR again they are kinds like coral mushrooms but whatever is fine
>>
>>2337238
so I guess it would not be a stretch to have a fungus-proper evolving from them in a way?
>>
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>>2335177
With the appearance of beaches, the Longbug's adaptation to underground environments improves it's chance at survival. By making a small puddle of water on the beach away from the shore, it creates a hiding spot which the Shagohoods cannot reach. To create such puddles, the Longbug develops cheek sacs and the ability to close it's mouth, turning it's throat into a "bucket".
It can spend up to half an hour in it's puddle and up to 47.3 seconds without water.
>>
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With the sheer amount of Sea-leaves floating atop the water, entire stretches of ocean are covered by sea-leaf carpets.
occasionally parts of these carpets break off, due to getting stuck on the beach-cliffs of the continent.
While the sun is their primary food source, their photosynthesis was never strong enough for it alone to support them.
Most leaves that get washed onto land rot and die.
Some have adapted with a thicker stem which stores more nutrients for the leaf to survive once washed ashore.

Meanwhile the sea-leaf carpets grow, casting gargantuan shadows upon the ocean.
>>
so the planet is going to have all its sea life smothered by leaves that float on the surface which nothing has evolved to eat all because some dude wanted to draw leaves?
>>
>>2333786
The Sneezing Backcrabs' eyespots are now mounted on a retractable stem.
>>
>>2337275
Presumably some of our creatures are herbivores.
Presumably they are also the creatures that died from the cold and the poison jizz.
>>
>>2337238
They are both filter feeders and as such can compete. One being able to digest spores doesn't make it eat spores exclusively, unless noted, and it wasn't noted.
>>
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>>2334178
Some of the boneheads swim backwards using their horns. This group abandons their tail fin to favor aerodynamics. Instead growing fins on there appendages for steering.
>>
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The rooted sea-leaf population thrives in the excrement of the critters near the ocean floor, a great many of which are carrying Talcynomorph spores.
This has caused a majority of Sea-leaves to root in infested soil, causing them to get infected.
The Talcynomorph, not meant to spread this way, finds itself unable to grow outside of it's host.
The Sea-leaf restricts the Talcynomorph's growth until it reaches it's own maturity, at which point it cannot detach it's leaf like it normally would.
The majority of infested Sea-leaf have died off because of this, one branch however, grew a symbiotic relationship with them.
The infestation causes them to gather nutrients from the soil much faster, leading to earlier maturity.
>>
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>>2333783
The Bonemaw which has rapidly spread out of control after preying on Cynomorphs soon develops an offshoot, the Finmaw which has evolved to swim at the very surface and feed on >>2337256 Sea-leaves without being effected by the current. the sheer amount of Bonemaws and Finmaws is now almost enough to classify them as a plague
>>2337275
>>
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>>2337290
>>
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>>2337290
Needlenose makes Finmaw its new primary host.
>>
>>2337294
oy veyyy
>>
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>>2337296
Those needlenoses who subsist on Finmaws develop small pheromone glands that make Finmaws less likely to try to get rid of them.
>>
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>>2337305
Is that parasite wearing a Yamaka?
>>
>>2337318
Yeah
>>
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>>2334168
The FuzzyBurrowBug adjusting to the now almost lifeless poles, develops forward vision and an open mouth.
>>
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due to their symbiotic relationship, the rapid growth of infested sea-leaves has caused many mutations, most of which to the detriment of the sea-leaf.
In the richer soils, one mutation has appeared that is neither benign nor malign.
These Sea-leaves have taken their symbiosis further, by allowing the Talcynomorph structure to form, using the Leaf as building material.
This evolution serves no purpose, is low in number and remains relatively isolated.
>>
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>>2333772
The DepthDweller, adjusting to the now >>2337256 darker oceans of LV-427, begins living in all areas that are dark coming out only to steal prey back to the depths. due to its new lifestyle, the DepthDweller has begun adapting to the darkness with better vision and camo
>>
>>2337320
very nice addition, also why don't you give yourself a name so your easier to identify?
>>
>>2337334
Everyone already has unique IDs, you can identify me by that.
>>
What's the consensus on the dots that the original OP drew on creatures? I and some other people treat them as gill holes while others treat them as eyes.
>>
>>2337337
looking through the previous post and this one i have to wonder if i'm not the only person with a changing id. doesn't matter though
>>
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>>2337339
they where eyes, all different creatures started with small black eyes
>>
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Of the Sea-leaves that got washed ashore, some came in a different colors than the rest.
They don an intense yellow, that absorbs far more of the visible light-spectrum than their green counter-part that originated under water.
With this yellow color, their photosynthesis has become much stronger, so much so that they can support themselves on land, sprouting on the beaches they landed on.
The Beachleaf lays claim to the surface.
>>
>>2337341
IDs change if you have a mobile device like a laptop or phone. If you are steadily connected to the same router, they are the same. Its why I'm secretly everyone here, connected to my 20 different routers.
>>
>>2337339
also though eyes are often connected to sinuses, so primitive eyes devolving into gill holes/vents etc inst too far fetched
>>2337344
that explains it
>>
>>2337343
Go go! Plant anon!
>>
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>>2333783
the scoopmaw is a bizarre creature, it folds into a z shape to swim, but when hunting fully unfurls. Frequently it will wrap around larger creatures and take them for everything they have with it's vicious rasp like mouth. As the maw circles around the hide of the creature it removes large strips of flesh. small hook arms enable it to cling on while a poison tail injects a powerful paralytic.
>>
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am I the only one who thought this?
>>
>>2337421
thank you anon. you are the hero this planet deserves, but you didnt add in "hey goyim" thus ruining the meme.
>>
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>>2333783
The Grundlemaw develops skin over it's skull, adding a layer of protection both against physical attacks and any microbes that may be floating around.
>>
>>2337511
cut that maw skin off!
>>
>>2337519
No, our planet will be free of the zionist menace.
>>
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a new creature has appeared, 1/100th the size of sea leaves, and has herbivorous tendencies
heretothereforeby referred to as microdes, they cut tiny holes in the leaves with their succers and breed by laying clutches of eggs inside the sea leaf's vascular system, causing discoloration inside the leaf's veins before the microde hatchlings burst out
>>
>>2337542
What creature did it evolve from? Or did it evolve from nondescript microbes?
>>
>>2337550
microdes evolved from microbes
>>
>>2337542
I should inform you, that the original "sea leaf" is extinct.
you should pick another variant for them to inhabit.
>>
>>2337562
what is the current live version of sea leaf?
>>
>>2337567
These
>>2337325
>>2337286
>>2337256
>>2337144
>>2334566
>>2334556
There's also >>2337343
but that one is on land
>>
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>>2334195
The Cochleacrab now has two types of saliva: adhesive and slick. Adhesive saliva is used to collect food and increase friction, while slick saliva is used to dispose of inedible objects and lower friction.
>>
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reposting microde to represent the creature feeding off a living species of sea leaf, now with a little parasite of its own that feeds off its blood and lays eggs inside its host much the same as the microde does to the sea leaves and vines it inhabits
the microde-eating parasites are known as tic-tucs and are specialized in grabbing onto and slowly draining the fluid of microdes
the extra legs around the sac which the tic-tuc are specialized filters which allow them to consume microscopic particles of detritus to supplement their diet
>>
>>2337598
fixing a small error
>round the sac which the tic-tuc holds fluids taken from the microde
>>
>>2337598
But what creature did tic-tucs evolve from?
>>
>>2337611
both arose from nondescript microbes which already had a parasite-host relationship
>>
Looks like the Carpets have become a massive eco-system.
As they are now hosting 2 species of Plant, and 4-6 Animals
>>
>>2337542
this does not exist unless it evolved from somewhere you can reasonably point at
>>
>>2337619
Your authority is not recognized in Fort Kickass
>>
>>2337623
But science is recognized in Fort Kickass, because science kicks ass.
And science says: "creatures can only evolve from other creatures"
>>
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>>2332453
A Branch of Phloomp start making use of the extra food source and evolve a way to ferment the loose Sea Leaves inside the upper section of their bodies using their slightly prehensile tendrils
>>
>>2337634
Science also says that life originated from Amino acids.
Literally all creatures evolved from Mud.
>>
>>2337634
but all creatures are descended from microbes, and microdes descended from microbes, thus science
>>
>>2337635
ANOTHER ANIMAL JOINS THE CARPET ECO-SYSTEM
ALL HAIL SEA-LEAVES
>>
>>2337648
Microdes appearing in one generation makes sense, but the tic-tucs have no excuse. If you want to make a species that parasitises on microdes, you have to make it step-by-step, with each step being able to support itself and being created after a significant amount of time has passed since the last step, like evolution does it.
>>
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>>2337580
Some Cochleacrabs due to a malfunction in their glands start producing slick saliva that after a while solidifies. This results in them leaving behind small, spherical objects wherever they move. Now this does neither harm nor good, but a future evolution may benefit from this mutation.
>>
>>2337741
are the droppings soft or hard? that may determine whether other organisms and maybe down the line civilizations find any value in them.
>>
>>2337762
Hard, but if you heat them they will liquefy. As liquid they will change back into solid after some time.
>>
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>>2333820
erupting from the crust bursts a strange creature. The dirt eating memebug. Its shell now contains many trace minerals giving it a distinct brown hue.
>>
>>2337980
How does it get energy and materials from the dirt though?
>>
>>2337980
:D
>>
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An evolution in the Sea-Vine has given its tendrils an overall boost. The vines have become thicker, longer, and more numerous.

The crowding of sealeaf mats has given risse to another unique adaptation of the sea vine, when the ends of the tendrils break off they sprout into a whole new plant.
>>
>>2337991
like any other Detritivore/ geophage.
https://en.wikipedia.org/wiki/Detritivore
>>
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A mutation in the cochelacrab causes their saliva to become more acidic, making it capable of digesting almost anything it crawls over except stone, however the acid is potent enough to give the stone a semi-polished appearance.

This allows this strain of cochelacrabs (nicknamed the pathmaker cochelacrab as the polished surfaces it leaves look like roads) to digest the layers of rot and corpses laying on the ocean floor.
>>
>>2337741
The Cochleacrab greatly increases it's speed thanks to beneficial mutations. Not only is the shape of the tongue different, but the creature develops a new behavior: When it is born, it will find a piece of rubble slightly smaller than it and grab onto it permanently. The object will become spherical, and as the animal matures the ball grows along with it thanks to routine addition of more saliva.
Perhaps the only fault in it's new mode of locomotion is that while it can go in any direction, when feeding it must always go backwards.
>>
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>>2337284
The boneheads evolve an advanced respiratory system. It uses a mixture of air and water to propel itself. This can only be used in short bursts.
Bonehead's living near the shores, use these jets to jump onto the beach and collect the plentiful amount of Longbug's, hiding there.>>2337253
The stumpy fins, come in handy when climbing onto the beach and returning to the water.
>>
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>>2338389
Air is stored in the first chamber and water in the second.
>>
As a mobile user could I take a picture of a hand drawn creature and post it here?
Or would that be too difficult to edit?
>>
>>2331728
The Kingscale adapts to the dwindling food sources at the bottom and the growing shadows cast by the sea-leaf carpets adapts by carving out small nests in the leaf layer. They now hunt the creatures that live near the surface, in addition they now need much less energy to maintain their body heat due to proximity to the surface, helped by the small sacs they developed to store eater they can now pop their heads out to sunbathe for short periods of time, their highly reflective scale crowns help with this as well. Alongside water they also store a small amount of venom in their sacs allowing them to violently expel it at any approaching enemy, while not very effective when diluted the venom can still blind via eye contact.
They live in their nests as small packs that hold anywhere between 3-10 Kingscales.
Their new communal life style also helps protect them against their mortal enemy the Slaughtereel and their offshoots via sheer numbers.
Kind of a lazy evolution due to posting from phone, just thought this was a cool line and wanted to keep it alive.
>>
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>>2339038
Of course I forgot the the image
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>>2337542
denied
>>2337598
double denied
stop trying to make random shit magically appear, its not going to happen, evolve a crab or parasite to be tiny instead
>>
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>>2331710
Purp develops new body temperature regulation allowing it to occasionally come onto land
>>
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>>2336406
Slaughtereel becomes luminescent and begins luring smaller creatures such as the >>2337324
Fuzzyburrow out of their depth
>>
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>>2336406
Slaughtereel develops new ramming shaped head to crack the harder armors of current rock-crabs
>>
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>>2331710
due to lack of predators purps begin become less aggressive
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>>2334566
Although not made for land some sea leaves begin growing on the shores. the resulting sea leaves are much thinner due to water limitations however they survive
>>
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>>2334195
Cochleacrabs develop small holes on the top of their head which they can use to inhale oxygen as well as remove water from their lungs
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>>2336696
Needlenose becomes faster at breeding and begins requiring less food.
>>
>>2331727
Bonemaw develops 4 additional claws it uses to shred Cynemorphs and loses its poison stinger from under-use.
>>
>>2339388
this anon ain't fucking around, holy shit
>>
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>>2339418
do you sleep?
>>2339388
>>2338214
>>
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>>2337511
>>
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>>2339451
Sleep is for the weak

Also
The beachleaf gets carried by the wind across the continent. Inland however, despite it's out-standing photosynthetic abilities, the barren wasteland known as the surface does not have enough nutrients to support the beachleaf.
Most died, leaving nutrients in the soil.
Some evolved some small roots, to gather these nutrients.
The Beachleaf now truly, dominates the surface world.
>>
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>>2337405
Had to just size this down and then redraw over the whole thing in paint, not fun.
>>
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>>2339934
for those that don't know this is what an evo tree looks like when you start from scratch and get the size wrong, DO NOT size images to large or they will be excluded from the tree
>>
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>>2334556
In order to compete with the other floating variations of Sea-Leaves, the Gourd Leaf has evolved its vines into small hollow gourds lined with a sweet smelling nectar to attract smaller creatures that deposit dirt and excrement which it gains nutrients from
>>
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>>2335748
After most creatures evolved a immunity to the Cynemorph spores, the Fisherman Crab began using its natural net to trap No.2337253 and
No.2338389 in between them coming to and from the land and sea. They also developed longer limbs to attack tangled and struggling prey from a safe distance
>>
>>2338389
>>2337253
Whoops screwed up the links
>>
since I'm a big fan of having tangible categories
and cynemorphs are their own thing
can we just make "cynoids" a category?
that way we don't have to describe their Kingdom by using others as example, we can just say "there are plants, fungi, animals and cynoids"
>>
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Filter Bloomps have evolved more efficiant feeding methods, using their upper tendrils to grab hold of Cynemorphs and shake loose spores into its top filter which it opens drawing spores and water into it then expelling it through the filters near its base.
using its larger thicker "roots" to drag its main body to its next meal more quickly.
>>
>>2340249
¯\_(ツ)_/¯
>>
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>>2340259
>>2340249
>>
>>2340214
Well my vote is in favor of this, its so much faster
>>
>le memes
Evo game sure attracted the worst kind of people around. No wonder you literally cant get over from a session over 5 years ago and continue to cling into it like flies.

Good thing I quit your discord too. Its literally only filled with le funny memes and shitty anime fanboyism.
>>
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>>2334226
As the Longbugs are no longer available to the Shagohood, it must now feed on >>2337324 Fuzzy Burrowbugs. To survive in the conditions of the arctic, their heating organ becomes bigger, making a noticeable hump on their backs.
They also develop lower jaws, which allows them to close their mouths and prevent cold water from entering them.
>>
>>2340895
I try not to namefag, but people get bored man. they fuck around, or sometimes games and communities just dont go with the flow of what a person wants. I'm not being funny, but if you are going to make a farewell post you might as well throw a name on it so people at least know who left, as it stands now, it wasn't noticeable.

If you want a game man, do the heavy lifting, find some guys who want to play, and enforce it. It can be a bitch keeping a game on rails, but ultimately that's up to the GM, not the community.
>>
>>2341149
Eloquently said my dude
>>
You guys know of a good paint app for Android so I can join?
>>
>>2341430
I just used some shitty app called pixel art editor, kind of annoying to use, but I couldn't find anything better
>>
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>>2341452
Thank

Thanks to a new mutation the boneheads have a pseudopad of excess skin on the tail that gives them better traction on the sands both in and out of the water, making them slightly faster.
This same mutations gives boneheads a slightly larger skull, allowing it to defend itself from slightly larger predators
>>
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>>2339569
The Beachleaf continues to adapt to life on land, with deeper-reaching roots, and multiple leaves maximizing the efficiency of its photosynthesis.

While still limited to areas near the shore where nutrients from the ocean wash up, it is now fully adapted for terrestrial living, becoming the Shoreleaf.

This is my first ever post in an evo quest; am I doing it right?
>>
>>2342237
Yes anon
>>
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>>2339356
In response to the Bonemaw infestation, the Snip eel emerges. Taking advantage of their completely exposed backside the snip eel begins hunting down the following evo.
>>2337511
>>2339388
>>
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>>2337635
Fermenting plant matter within their hollow bodies releases alcohol. Some Mulcher Phloomps gradually evolve to maximise this effect, surrounding themselves with clouds of booze which deters / incapacitates predators.
>>
>>2342329
Oh, I forgot to add: Being full of alcohol helps resist freezing, making the Booze Phloomps better able to resist colder temperatures.
>>
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>>2337741
Some Pearl-making Cochleacrabs exhibit new behaviours; gathering up their 'pearls' & cementing them together with more saliva to form hard, durable, nests which shelter them from predators & the elements quite effectively.
>>
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>>2339359
Losing its spines & becoming much smaller, the Mini Purp can easily hide among the endless tangle of the Sea-vines, and also thrive in the Gourd-leaf's gourds.
>>
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>>2332453
A new branch of the Phloomp replaces it's former body with a tower-like structure of new filters, increasing filter strength while also allowing mimesis with the native Flora, at the cost of decreased mobility and balance issues
>>
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>>2337046
Mossy Rock crabs begin to seek out Seavine sprouts to adhere to their sells, serving as both enhanced camouflage and an additional lure for its herbivorous prey.
>>
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>>2332577
Due to being nearly over-hunted by >>2337511
and>>2339388 , the Jet Cynomorph has developed specialized tubes that propel it in the opposite direction of an attacker while spewing a cloud of thick sticky spores to confuse and blind
>>
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>>2336741
To help with over-crowding, the Talcynomorph grows taller to allow younger plants growing room as well as catch any nutrients that sinks below the Sea-Leaf layer
>>
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>>2332021
The largest of the crabs, thrive, and become a new species. They grow thicker shells, tentacle appendages, longer tails and claws.
They also begin to feed on the other crabs
>>2332021
>>2333786
>>2337277
This new evo is named the Backstab Crab
>>
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Deep inland, far away from the coast, only isolated pockets of Beachleaves manage to survive.
To the south a pocket of malnourished Beachleaf grow into smaller, single, round leaf. These Plateleaf subsist on fewer nutrients than Sealeaves and come to dominate their part of the world.

In the North near the volcano, where nutrients are abundant but light scarce, due to low-hanging ash clouds, covering the ground like mist. Beachleaves that found their way here, don't quite make the cut despite the rich soil.
In the relative darkness of ash-mist, leaves with a genetic defect that makes them absorb all forms of visible light, have flourished.
Normally these black leaves would die from over-exposure to sunlight, but here they leave their competition in the dust.
The Beachleaves of the volcano area cannot compete with the Ashleaf.
>>
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>>2336869
Daily Update
>>
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>>2336873
Daily update
>>
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>>2336882
Daily update
>>
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>>2336899
Daily update
>>
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>>2337189
Daily update
>>
>>2336909
NOTICE:
In about 24 hours LV-427 will move to stage 4
>>
>>2343708
You should slow down with the extinctions a little, the guys in the discord are saying they are too harsh and the mechanics are badly thought out. Additionally, older evogames didn't have the extinctions so close together, it was one extinction per thread at most.
>>
>>2343792
to be fair now
extinction events IRL are relatively frequent and much harsher than OP makes them.
realistically, he's going easy on us.
>>
>>2343792
also this thread has a discord?
gib pls
>>
>>2343797
Here: >>2331865
>>2343795
The harshness may just be the discord people being used to every animal being available to evolve for a long time, but the mechanics really are not very good at simulating extinction.
>>
>>2343800
thanks
and fair enough I guess, but how would we regulate extinctions?
surely you're not going to say "let's roll for it"
>>
>>2343804
Rolling was actually the reason the discord people disliked the mechanics.
>>
>>2343810
well I'm no fan of rolling either
I believe in the ingenuity of people with a goal.
rolling is a cop-out imo
>>
idea - for stage 4, dont have a mass extinction or force a roll, instead, have a 'mass flourishing' in which the planet becomes more hospitable to life, allowing for more extreme evolution without penalty for a day or two?
>>
hey OP I have a nice idea for stage transitions and whether or not they are detrimental.

now I'm no fan of rolling BUT
that is exactly my idea.

Here's my suggestion in detail:
first of all you take a bunch of values for the planet, perhaps add a variable for creature disasters, like when cynemorph toxin caused a mass extinction, and then you go and roll for them at home
combine the results and see what kind of fucked up shit it gives you, then based on that you give us the stage events.
>>
Idea for stage 4:
Because of the huge amount of burnable sea leaves on the surface of the ocean and the even bigger amount of oxygen they produce, a stray lightning bolt causes the entire atmosphere and the surface of the ocean to catch on fire and remain burning for a few hundred years.
>>
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>>2343845
YOU LEAVE MY BABIES OUT OF THIS
>>
Advice from the discord:
>let an ecosystem grow and adapt before you kill it off
>don't just kill stuff because a thread ended
>decide who lives/dies by logic and not by rolls
Unfortunately these also lead to more survivors, so you should modify them a bit.
>>
Meteor impact.
Volcanic explosion.
Tectonic shift.

Pick your armageddon my dude.
>>
>>2343952
Boring and expectable. I say we go with all the plants burning.
>>
>>2339451
What creatures can be added to the circus? We need at least one from every phylum(crabs, eels, phloomps, cynemorphs, leaves)
>>
>>2343959
this. i find a lightning strike having the same effect as a city size meteor to be amusing.
>>
>>2343987
The lightning strike only set the fire in motion. The actual destruction is the plants burning.
>>
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>>2337511
The Grundlemaw develops a large retractable skin covering on it's spike, allowing it to clean the spike, and as such greatly reducing the risk of microbial, viral or cynemorphic infection.
It augments it's new tidier lifestyle with a bigger
lymphatic frill, increasing it's inherent resistance to disease. With these new developments, the Grundlemaw's numbers grow drastically, making up for those lost to >>2342276.
>>
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>>2337277
As it's eyespots become more organized, the Periscope Backcrab enhances it's aim considerably. while the Backcrab's eyesight is still rather poor, it is enough to recognize the shapes of it's prey, and that horn right next to it's eye stem makes for a helpful aiming reticule. This creature is now one of the most dangerous hunters to inhabit the shallows, using it's concussion gun to stun prey with precision.
However, while the new eye structure is undeniably a major advantage, it also comes with a disadvantage as well: the Backcrab now has to turn it's eyestalk if it wants to see at a different angle.
>>
>>2343952
gamma ray burst from nearby supernova that sterilizes half the planet.
>>
>>2344167
I second this as long as 1/3 of landmass is unaffected.
>>
>>2344167
Note that all affected creatures must be from the same half of the planet. We don't want any creatures from the east dying if the burst hits the west.
>>
I actually really like the concept of these events relating to what creatures exist and how they effect their enviroment
>>
What about a global storm picks up a bunch of stuff and makes a lake on the landmass?
>>
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>>2343477
With few nutrients to be found in the soil, evolution favours those Plateleaf plants which extract more energy from photosynthesis. A wildly successful mutation causes multiple 'plates' to grow stacked one on top of the other, and the Stackleaf spreads rapidly in areas of poor soil quality.
>>
>>2343477
Conversely to >>2344583
Darwinian pressures on the Ashleaf favour those plants with extensive root systems. Eventually plants emerge with multiple connected leafs via underground root networks, and volcanic areas become almost overgrown with Ashroot plants.
>>
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>>2344605
Oops, forgot the pic!
>>
>>2331758
having fallen behind in the evolutionary arms race, a new species of Cynemorph emerges with much more virulent spores capable of overwhelming the immune systems of most oceanic life-forms.
>>
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cynomorph spores that root inside gourdleaf gourds grow at a slower rate and are overall smaller but are supplied with a steady stream of nutrients from the gourd flesh making them more resiliant to disease and bringing them away from the seafloor. this branch is called the gourd cynomorph.
>>
Rolled 3 (1d6)

>>2343792
First of all like stage 3, stage 4 isn't necessarily an extinction event.
>>2343795
I'm glad someone is able to see the light, Stage 2 >>2333009 was based off the Ordovician–Silurian Extinction which wiped about 85% of all life out, i thought i was quite merciful
>>2343800
i agree i don't like the mechanics in fact i personally hate everything about rolling dice HOWEVER >>2343951 my original idea as stated here was to decide what lives and what dies based off logic and not rolls. i said originally very simply that any creature that did not evolve to the cold would die. If i had of followed through with this then everything that was rolled for
>>2336842
>>2336810
>>2336821
>>2336769
would of been killed instantly. TL:DR logic = "crashing this plane, with no survivors"
>>2343818
that's exactly what stage 3 is. planets are not usually habitable and even when they are they go on and off, all life is like a virus usually for the most part just clinging on as seen in human history. we may think that survival is easy because of the point in history we are in, but that is far from the truth.
>>2343952
all 3 someone planned as seen in earths history
>>2343985
I don't know maybe make one of the bonemaws a greedy ticket salesmen / manager
>>2344310
trying to steer game events to correlate with real events e.g. the mass amount of sea leaves causes something similar to the Late Devonian Extinction. glad you enjoy the mechanics at-least
>>2340214
yep officially lore, if you want to refer to them as cynoids, makes total sense, this isn't earth after all
>>2340895
honestly this comment turned me off the discord completely if people are wondering why I'm not on, however judging by the comments i feel like a lot of people are new and stumbled on this, for those that don't know if we keep rolling dice and you need to roll dice, when replying type it in the "Options" field below the "Name" field as e.g. dice+1d6 which will roll one 6 six sided die. this will also fix >>2343812 this problem. following off what was said here though >>2340895 and here >>2343800 do people really want the same old shit again? I'm prepared to carry this all the way through to sentience and maybe even have fanboy events such as "whatever sentient creature ruling planet has to relocate to different planet only to be faced by extinction because its filled with the moon evo monsters" or some shit, but that being said I'm a full time dual degree uni student with a lot of commitments and when paired with how massive the evo tree got within 11 days i really dont think we can or should want this game to last more than 2 months max, so yeah >>2343792 i don't think one extinction event per thread is enough since we are only on page 2 as-well.

In conclusion I'm a firm believer in mass extinctions and culling driving forward progress much the same as world wars, where it is essentially survival of the fittest. when life is left to "flourish" its spreads, not evolves.
>>
>>2344798
didn't mean to roll dice
also:
To conclude my longest post on 4chan ever, I’ll let you all decide if you want to go along for the ride and I’ll try and make it interesting, otherwise if you feel your levels of salt rising too high from what I said and you “want to get off Mr. Bones wild ride” then if consensus is high enough ill change methods to be more mundane as suggested.
>>
The Bloomf has evolved a longer body and arms to better grab hold of the now longer Cynomorphs.
In addition the membrane at the top has split to allow the "mouth" to be opened wider which allows it to "eat" the whole cynomorph cap.
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>>2340126
Some Gourdleaves overproduce their sticky adhesive, causing the massive, floating, rafts of oceanic flora to stick together, forming the basis for entire ecosystems and thereby providing the Goo-leaves vastly increased populations of symbiotic inhabitants, and greater access to nutrients from animal waste, etc.
>>
Rolled 15 (1d20)

>>2344798
Rolling is a fine way to determine extinctions.
>>
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>>2339044
A branch of the shallows dwelling King-Scale called the Duke-Scale has developed sacs to hold in water that allow them to spend even more time on the surface, as well as a set of feelers so they don't have to expose their sensitive eyes to the incredibly hot sun further inland
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>>2337324
Some of the fuzzy burrow bugs have adapted to the large Sea-Forests across the planet, turning their brushes into stiff claws to pluck out prey from Gourd-Leaf Gourds and Strong back feet to push through the layers of thick vines
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>>2345811
Oh right, the upper jaws also have split to allow them to hold on to squirming prey better
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a strain of ashleaf that did not develop deeper roots, have grown a new protective membrane, formed by filtering the ash in the air above them, using it to build a new layer of skin.
This fire retardant membrane, protects it from most of the occasional field-fires brought about by the hot ash-mist.
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>>2344683
A separate breed of cynemorph stops secreting spores directly and instead develops high-pressure sacs full of spores which will burst apart once they detect a large disturbance in the water. Upon detonation it will coat anything nearby with spores and can potentially kill small unarmored organisms
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So I'm up way later than I should be thinking about this game, so I made some art
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Despite their protection, the mist still sets the Ashleaf fields ablaze regularly. Many of the surviving plants had much thicker veins and sturdier veins. The most successful were the ones that had veins made of a material as hard as their roots - Wood.
The Wood-veins, from whence the leaf regrows, survive most field fires, making the Ashleaf the survival champion of the volcanic area.
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>>2346210
Top stuff, well done!
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A birth-defect among the Ashleaf has caused a thicker and stumpier root to grow from it.
Those with regular central-stems could not support the mutated root and soon rotted.
The surviving ashleaf all share a large central stem, able to grow these new roots without problem.
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>>2346396
From thicker, chunkier, roots, it's a short, evolutionary, hop to growing root-tubers to hoard gathered nutrients & energy. This facilitates much more rapid re-growth of leaves as and when they burn off.
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Being able regrow easier than before, ash gets filtered at a much higher rate into the skin of the plant, giving the Ashleaf a much more prominent and visible ash membrane to protect prevent catching fire.
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A mutation in the rooted sealeaf has caused it to grow a spore-bulb similar to that of the talcynomorph which inhabits it, however it does not simply open up like it normally would on a talcynomoprh.
The bulb simply detaches like the leaf itself normally would. As recent generations have lost this ability, it has become a new way of reproduction for the infected, rooted sealeaf.

The bulb can get swept away by the currents, and gathers nutrients from the water while doing so.
when it comes in contact with solid ground the bulb roots without a matter of days, from which a new, already infected leaf grows.

Spreading far outside the isolated valley it originated in, the Talcynoleaf grows rapidly in number.
>>
>>2346433
within* a matter of days

christ how did that typo slip in there.
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>>2342713
Due to being unable to grow properly, Seavines attached to Mossy Rock Crabs are unable to mature and spread their genetic material.
As such, a new strain of Seavine has emerged that rather than trying to gather nutrients from around the Crab, it drains them directly from it.
The tendril-ends which contain the genes of the Vine, react fiercely to the shell of the Crab, poisoning the animal as a result and "digesting" it's corpse.
>>
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ok hey guys, just got home from a 6pm to 9pm ethics lecture and did not get any sleep last night so this stage is going to be fairly mundane.

>>2336909
The events of the incrementum terra period 64 million years ago resulted in the spreading of many plant life throughout Terrapetram. recent events however may aid this further as frequent rains washing nutrients down from the mountains and the continually emerging landmass has created a much larger and completely habitable landmass for plants although life in the volcanic regions is still tough the resulting rains have also created a giant relatively shallow fresh water inland lake that runs directly down into the ocean. the volcanic regions of Terrapetram have also begun to show slight activity lately.

>>2346210 very nice
also this >>2345248 is the only reply i got, seriously? anyhow due to unresponsiveness i will now continue with my plans for frequent progression of LV-427's Stages
>>
>>2346455
Imma be real, I didn't much care for your huge post, since I agreed with most of it
I read it, nodded and continued to post plants.
Speaking of which, nice to see my excessive plant-posting paying off.
Can't wait for another disaster.
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Thanks to heavy storms, Bulbs of Talcynoleaves near the surface, often times land on shore, where the Talcynoleaf cannot grow.
It however still attempts to root, and occasionally succeeds.
However now these Bulbs can be found growing independently on the mainland, as a new development in their genetics has enabled them to sap nutrients from the roots of Beachleaves and Shoreleaves.
When it saps a young leaf however that hasn't fully sprouted yet, it instead gets infected and grows out a Bulb before dying.

(This is technically 2 generations, but they don't physically change so I made it in 1 post.)
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>>2346450
These parasite vines evolve the ability to exude pheromones from their sproutlings which attract animals, causing them to become infected with parasitic vines, too.
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>>2342553
The Mini Purps begin drinking the alcohol from the Mulcher Phloomps hollow.>>2342329
>>
>>2346455
Shouldn't the ocean have vast, floating, mats of leaves here and there? I'd imagine they'd easily get several miles across in some cases.
>>
>>2346502
desu what I posted isn't a parasitic vine and more of a poisonous one
also color mismatch between yours and mine here.
Just thought I'd point that out.
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>>2346505
The intoxicating effect of the alcohol neutralise the effects of the pheromones released by the Parasite Vine >>2346502
Enabling the Mini-Purps to safely inhabit Parasite Vine tangles, feasting on the abundant carrion of the Vines' victims.
>>
>>2346507
Oh.
I suppose it still works, though. The vines attract animals which are killed by the poison, providing the plant with more nutrients. I think there's a tomato plant in real life which does something very similar with insects.
>>
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>>2342553
some populations of minipurps find that being closer to the ground even marginally lowers the chance of being attacked.

So a mutation where their arms grow without chitin becomes successful and they go all wiggly
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>>2346518
Bramble plants do this. Animals with long wooly fur get caught in the brambles and die giving the plant a meal for many months
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>>2339569
An offshoot of the Beachleaf has evolved to grow slightly side-ways to catch the wind, the specially modified leaf will carry a packet of seeds incredibly far on windy days, which will then become food for the resulting seedlings
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adapting to the new river environment the Yakunitatanai Bonehead has evolved a more pronounced tail fin and a sleeker profile, it uses the hooks on the end of its horns to cut through seavine tangles
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>>2338214
The Damming Cochelacrab is a inland species offshoot that lives in the large inland river, they use their multiple polished stones to form blocked off, slower ponds they can safely breed and feed in
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>>2346596
Heyy Guess who fugged up and jumped too far forward for a evo! This one is a jump between the Sail Leaf and >>2342237 This Guy


The shore-leaf spores begin to develop a thin membrane over themselves to stay moist as they go further inland away from readily available water
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The pathmaker cochelacrab has evolved the tendrils on its body to spines which deters predators from eating it. Its forward horn moving closer to the front of its head with two minor horns beside it.
Its new name is The Acidic Spinecrab.
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>>2346658
The Sail Leaf gradually develop a tall, woody, stem, helping it to catch the wind & distribute its seeds farther.
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>>2346522
The body of the Wiggly Purp flattens to enable it to better hide between leaves & otherwise wriggle under cover.
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>>2337980
The Shovelbug develops a large flat lower jaw, allowing it to move large quantities of soil at a single time. The shovel has a groove in the middle, which makes all the soil lifted go straight to the mouth.
Because of the mass activities of Shovelbugs near shores and inland, Terrapetram is now covered in a large amount of rivers, ranging from those you can step over to those that are well visible from space.
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>>2342329
The Phloomp becomes more and more reliant on fermenting leaves, evolving small hooks at the end of its tentacles and a basic stomach to break down plant matter. It then takes the used up matter and deposits it out the bottom of its hollow body before uprooting and pulling itself along the sea-floor
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>>2344789
A mutation of the cynomorph tissue causes it to store the oxygen produced by their Sea-gourd hosts in their bells, this causes the whole gourd to rise to the sea surface before the bells pop and release their spores into the air. The spores that are trapped in the gourd then grow new plants, repeating this proccess
>>
>>2348347
Phloomps start to develop multiple tentacles to grab additional plantlife
>>
Ok standards are falling a bit and i just want to quickly point out whats wrong and why
>>2342329
>>2344683
>>2344945
>>2346450
having evo's that get cropped at the edges looks horrible when put into an evo tree
>>2346502
>>2346505
>>2346517
dont post evos if they haven't changed their design and only their habits, again looks shit in an evo tree, try to be more like this >>2346477
>>2346433
>>2346450
>>2346477
>>2346602
>>2346808
dont post evo without linking back to the evo it came from, again super annoying when i am updating the evo tree
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>>2346455
>>2346507
correction
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>>2348451
second link was meant to be >>2346506
mossy skull indicates deaths that occurred due to out performance in the incrementum terra period in the following evo trees
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>>2348442
in my defense, I didn't even see that I cropped it.
and fair enough I guess on the linking part, it was just kinda obvious in my mind what they evolved from.
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>>2348461
here's the poisonous seavine again, this time uncropped, for the next update
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>>2348442
apologies, here is mine to make that tree nicer
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thank you both
>>2348505
>>2348496
also
>>2348402
Mulcher Phloomps further refine as they adapt to the new lifestyle of fermentation
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>>2345957
The Glomerorum Bomb Cynemorphs evolve to have additional spore bombs for better effects
>>
>>2348461
OP I just noticed something, you missed out on a plant evolution.
namely this one >>2346262 which came between >>2345885 and >>2346396
there was physical change, hence the inclusion of the top-view, as to make it more visible.
case in point: you didn't notice, the root's shade of brown which got darker in the side-view.

I know I know, it's partly to blame on me not linking it, but still, missing an entire evolution in the tree strikes me as a grave error.
>>
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>>2332630
Most of the TalcFlumph's predators and food sources have gone extinct, so it starts to feed off of >>2343331 growing two tongue like appendages to catch as many spores, floating plants, and unsuspecting creatures into its maw
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>>2348588
nice job updating the whole host phloomp species
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>>2346935
Some Shovelbugs, the ones that ventured the closest to volcanoes, found large amounts of delicious ash and volcanic soil to feast on, and a few nutritious Ashleaf roots as a dessert.
Due to adapting their digestive systems to volcanic soil, they now eat different materials, and as such the constitution of their shell is different, causing a change in color.
>>
>>2348588
The Cynemorph Impatiens develops into the Cynemorph Very Impatiens: This new creature, after infecting a Phloomp, will drain muscle cells from the Phloomp's tissues and add them onto the thickest of it's vines, allowing it to actively seek out targets to infect. Unfortunately, the Cynemorph lacks a nervous system to guide it's new appendages, and the muscle cells quickly die off, resulting in them only wandering aimlessly for a few hours. Even so, they are still better at finding hosts than before.
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>>2344943
The Bloomp Species evolves their Mouth membrane into small tentacles which it uses to grind up the cynomorph caps more efficiently gaining more nutrients from them has turned their bluish hue into a more purple color.
In addition, their lower tentacles have grown longer.
Their graspers evolve into small fingers which it uses to more easily remove the cap of the cynomorph.
Their eyes have gotten smaller but more bulbous to better distinguish their surroundings.
>>
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>>2337253
An evolution of the longbug has increased the size of its cheek sacs allowing it to spend a great deal more time out of the water, along with its improved claws for digging and movement. This creature has begun moving away from the shore into the pools, ponds, and puddles which dot the landscape.
Say hello to the Amphibug.
>>
>>2340895

I literally created evogames, and there were memes since the beginning.

Kindly fuck off.
>>
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>>2348983
Cynemorph spores form around a penetrator that allows them to use the kinetic energy from the detonation to pierce the skin and chitin armor of nearby organisms, while also giving spore pod detonations a fragmentation effect, heavily damaging or even killing unprotected organisms.
>>
>>2342215
Boneheads have developed a complex digestive system along with their complex Air/water breathing system. This allows them to go longer and travel on land further without needing to eat, getting more nutrients out of their prey.
This causes them to also be extremely nutritious as well however, making them a prized bounty for other predators.
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>>2350393
Curse it all, forgot the pic again
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>>2346477
An adaptation of the talcynoleaf bulb allows it to absorb fluids from nearby water sources turning the bulbs into a pseudo-berry.
This Talcynoberry plant will fill itself with water till it bursts, sending spores in all directions.
>>
>>2339349
The Glowwer Eel start to hunt in packs, using their bio-luminescent spots as both communication and to confuse prey. They prefer hunting at night, when >>2346505 >>2344127 and >>2344141 are at a greater disadvantage
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>>2349107
To allow the Amphibug a more effecient time out of the water, membranes overgrow their eyes to keep them from drying out. Their lesser legs have also further developed to allow for better movement.
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>>2343364
After starting to use their tongue tendrils for grasping, the backstab crab loses the need for its horribly un-aerodynamic claws.
>>
>>2350677
Amphibug begins inhaling oxygen directly through its mouth into its water chambers and contracting its muscles to mix it with the stored water, while flaps on top of the cheeks sacs let out carbon dioxide buildups occurring. this does not mean the Amphibug can live completely on land but greatly increases its available time out of water. the Amphibug front claws also begin to become serrated.
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>>2350689
Evolution Favors the backcrabs whose claw stumps develop into hydro-dynamic shapes and shells that are also more hydro-dynamic
>>
>>2350694
also evolved to have primitive smell
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>>2350677
how you going ExtinctOP, don't see you too much on the thread?
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>>2350539
The Glower Eel evolves to have a large chamber in its head where an oil substance is produced. The Glower Eel is capable of heating the oil, lowering its density and allowing it to float as well as allowing water into a smaller opposing chamber which rapidly cools the oil into a denser solid allowing the Glower Eel to dive to depths of up to 1.6km. When Resurfacing the Glower Eel is also able to transfer residual air into the oil chamber which provides less vascular surface area for nitrogen to enter the blood. As well as this the nitrogen is more soluble in oil than blood, further protecting the Glower Eel from nitrogen bubbles forming.
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>>2342559
Polyploidy has changed the look of the tower Phloomp significantly. Instead of branching filters, now multiple smooth filters dangle and prance through the water like silken sheets. These tetraploids are now known as Sheetwaver Phloomps.

>>2350722
Caught a nasty disease this weekend so staying at home for a while. Just discovered a semi decent editor i can use on mobile devices, which is why I'm active once more.
>>
>>2346808
Spinecrab's saliva becomes further acidic and eyesight improves
>>2350733
I'm so used to using a wacom tablet that i cant even imagine how hard mouse is yet alone mobile editor, keep up the good work though. whats the name of the editor btw?
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>>2346853
To defend itself from predators able to uproot its hiding places, the wiggly purp develops two sharp spikes. When the spikes block the purp from hiding or moving in a space too small, the critter will break them off for extra mobility. They will then regrow them chunk by chunk whenever they cast off their old carapace.
>>
>>2350748
The editor's called Paint 98 on iOS, it's just as shitty and simple as paint which is why I like it for things like these. Takes some getting used to to draw with your fingers though.
>>
>>2350396
Having the brain be in the dome probably impairs their hearing, given that the dome is basically their ears.
>>
>>2350769
I don't think any creature has ears yet.
There isn't an advantage to having ears when almost all creatures are still bound to the water.
>>
>>2350778
I'm the guy who gave them the domes and I did so because in real life dolphins have domes for echolocation, and echolocation is a type of hearing. So, in a way, the domes ARE ears.
>>
>>2350769
>>2350778
Truth be told I really wanted to put proto-ears on the upper part of the dome, but I felt that I already added too much in one gen anyway
>>
>>2346853
Those Wiggly Purp who stay flush along the ground blend in better, and as such they develop more bottom-heavy bodies. In addition, their eyes become round, allowing for a greater range of vision.
>>
Ho boi lads I'm gonna give you a big one, a real big one get ready for it
>>
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>>2346419
on the fringes of the volcano area, some Ashleaves have stopped gathering ash to prevent burning, relying instead on rainfall to extinguish them when catching fire.
These leaves have lost their ash membrane.
>>
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>>2346419
meanwhile in the volcano area proper, many Ashleaf have begun adapting protective measures against the shovelbug.

Most ashleaf have simply grown a far stronger wood that the average shovelbug cannot bite into.
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>>2346419
meanwhile in the volcano area proper, many Ashleaf have begun adapting protective measures against the shovelbug.

A few ashleaf that sit around gaping thermal vents, where toxic fumes rise into the sky, have begun to filter these fumes and gather the toxines in their roots, killing off any shovelbug that takes a bite.
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>>2346419
meanwhile in the volcano area proper, many Ashleaf have begun adapting protective measures against the shovelbug.

Those ashleaf that could not develop hardened wood due to a lack of the necessary minerals in the soil, have instead begun filtering their own waste into their roots, processing it over time into a deterrent chemical, which when consumed, gives the animal a sensation as though they were burning.
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>>2350954
The membrane-less Ashleaf, have begun gathering additional nutrients from the rain, growing 2 additional blades as a result.
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>>2350970
As the membrane-less Ashleaf spread beyond the volcano area, rainfall grows more abundant, while the soil is significantly poorer than the ash-fields.

To compensate for this lack of nutrition, these ashleaf have grown their blades together, giving them an overall wider area, it's ends pointing upward, collecting water in the middle.

Thus the Ashbowl is born.

(consider this like, 1 and a half generation, I was too lazy to make 2 drawings JUST for the leaf to point up)
>>
>>2348461
OP I found another error in that tree.
it seems you killed off the basic Sealeaf due to competition.
I would like to mention, it was pretty much the only one in it's environment, seavines and gourds are only a fringe phenomenon of the big sealeaf carpets, I simply don't see how they would out-compete the sealeaf.
>>
>>2348970
Just like the Ashleaves find multiple ways to defend against Volcanic Shovelbugs, the Shovelbugs find ways to bypass those defenses.

The Volcanic Moustachebug has converted a part of it's shell to fibrous tissue that absorbs the toxins of >>2350963 and prevents their spread into the body. The creature has no way to release the toxin, so to keep up the moustache grows throughout all of the critter's life.
>>
>>2348970 (You)
Just like the Ashleaves find multiple ways to defend against Volcanic Shovelbugs, the Shovelbugs find ways to bypass those defenses.

The Volcanic Crunchbug develops strong muscles in it's jaw and serrated mandibles, allowing it to chew through >>2350958 with ease.
>>
Posted the wrong image, this one is meant for >>2351132 and vice versa.


>>2348970
Just like the Ashleaves find multiple ways to defend against Volcanic Shovelbugs, the Shovelbugs find ways to bypass those defenses.

The Volcanic Taste Tester no longer has any chemical receptors in it's mouth, allowing it to consume >>2350968.
>>
>>2344127
Some Grundlemaws are born with a defect that makes their spike unusually thin. While as a herbivore the Grundlemaw no longer has use for it's spike, the empty space left in it's nose can be filled up with water, which is then slowly drained into the gills, allowing the Grundlemaw to venture on land for short periods of time and feast on as the bountiful forests of shore plants.
It can spend up to 13 minutes on land.
>>
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>>2344945
A mutation occurs amongst gourd-leaves that causes them to produce extremely large and heavy gourds at the end of long vines, these get stuck on rocks and in sand causing some of the Sea-Leaf rafts to get stuck for periods of time. The gourd eventually decays, being too far away from the main plant to sustain itself, thus letting the rafts move again before the process repeats
>>
>>2346811
A branch of Sail-Leaf grows taller, and starts to produce a more sturdy shell on their seeds. the newly shaped leaf causes the plant to sway violently during high wind, causing them to catapult their seeds up to 10 meters
>>
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>>2350970
A strain of membrane-less Ashleaf has migrated to the muddy sides of rivers, creating knobbed bark to stop from sinking. This also deters herbivores, due to its uncomfortable shape.
>>
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>>2351552
ah piss, forgot the pic again
>>
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>>2350733
The SW Phloomps replace their tentacles with a fleshy foundation that roots itself onto the ground to prevent flipping over, some phloomps develop near thermal vents and develop large diameter veins to transport superheated water around the body of the phloomp, giving the benefit of cold resistance and additional food and bacteria particles to filter
>>
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>>2339388
Evolving to better suit the lakes and ponds, the eight-clawed Bonemaw uses its new stronger limbs to slink effortlessly across the lakebed, using its two fore-claws to grab hold of any prey that it happens to come across and shove it down its mouth.
Using its new jaw to crush the carapaces of >>2346632 >>2350396 >>2350691 and >>2350694 upon which it feeds
>>
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>>2346477
Some of the Talcynoleaf bulbs have landed on the surface, others landed on a few members of the Very Impatiens strain of Cynomorphs ( >>2348983 ), eating away at the dead muscle cells of the host Floomph and replacing it with their own, inadvertently resulting in sturdier structures
After the last of the Floomph tissue is decomposed, the "roots" produce more bulbs that float away in strong currents
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>>2350958
To protect itself from the Crunchbug, the Ashleaf with hardened wood, grows shorter roots which are growing increasingly above ground.
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>>2350963
The toxic ashleaf, reacts to the adaptations of the moustachebug and develops glands from whence it "sweats" out it's poison into the ground during wild fires, attacking the bug directly.
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>>2350968
the hot ashleaf, unable to properly combat the tastetester, stores large quantities of the chemical in it's bulbs, leading them to merge into large, squishy pods, filled to the brim with an orange goo.

Thus the Beyul plant is born.
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>>2345803
The Duke-Scale species grow larger due to an abundance of food sources near the surface and easier access to heat allowing them to spend more energy on things other than maintaining body heat, their sacs recede inside their bodies allowing for better protection as well as growing larger allowing them to go on the surface for several hours allowing for long sun-baths.
As >>2351546 start creating bridges joining actual land to the sea rafts, the Dukes start leaving their rafts to go on land to hunt Shovelbugs and boneheads, often using their hook tails to carry game to their nests back on the leaf rafts to feed their young and store food for when the land bridges disconnect.
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>>2337331
The Depthdweller has discovered a new niche of vulnerable prey: unsuspecting creatures leaving and returning to the water. To make best use of these critters, the Depthdwellers have started to inhabit the dark cracks in the rocks at the shorelines. A mutation has given them a muscular bag able to contract and release a burst of water, granting them lightning speed when darting at their unsuspecting prey weakened by being out of the seas. Prey of this new Shorespear Eel includes: >>2351160
>>2350393
>>2350691
>>2345803
As well as other amphibious creatures.
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>>2345803
Another off-shoot of the Duke-Scale is the River Baron, this species developed more sacs along their their body, these sacs can store a noxious gas that allows the River Baron to float as well as deter any would-be predators such as >>2352824.
These River Barons Are often seen lazily drifting along rivers bathing in the sun. When hunting they usually submerge themselves underwater while using their feelers to look for prey, they can lay in wait for hours after bathing in the sun, waiting to ambush unsuspecting prey.
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Image limit has been reached, time for thread three?
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>>2352840
yes getting ready now
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>>2352840
give me 10 mins wasn't expecting it
ALSO note to everyone else please don't post until i end the part 3 rant with an extinction event otherwise there will be evos between trees and descriptions
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>>2352844
But I had an evo ready just before we reached the image limit.
It's an evo to >>2342498 Which will probably die in the next event
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>>2352846
ok thats fine, it wont die in the event immedietly only if it isnt able to survive in the event and doesnt evolve
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>>2352852
you will have like 2 days or so

also new thread at: >>2352850
seriously though i was just coming on here to downlaod the new evos and put them in the tree so im really not ready for this. IT WOULD BE EXTREMELY HELPFUL if people could grab the most recent evolved evos, link to them and then write up their description so i can copy paste, thanks
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Darn I had an evo ready for the tonguefishcrabthing, why'd it die? I'll get some copypastas ready for you rn.
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>>2352827
These are River Barons, sunbathing ambush predators with venomous stings and noxious gasses. They inhabit the shallows and rivers of the planet, preying on the unsuspecting.

>>2352824
These are Shorespear eels, ambush predators that feed on the bountiful number of amphibious creatures, returning to the "safety" of the water. Their water jet allows them for short bursts of incredible propulsion, allowing them to impale their prey.
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ill add it onto the evo tree regardless just post it once im done
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>>2352817
This is the Duke-Scale, a large, venomous predator. It nests in plant rafts and visits the surface to sunbathe for hours on end. It uses its decorative feather mantle as a shield against other Bonebeak predators, closing them tightly when its vulnerable head is under attack.
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>>2352685
This is the Beyul plant, growing on fertile volcanic soils and able to overcome the many fires that burn there. Their roots contain pods filled with an incredibly spicy goo, dangerous for even its natural predator, the Volcanic Taste Tester.

>>2352666
This is the Toxic Ashleaf, growing on the fertile volcanic soils and able to overcome the many fires that burn there. It condenses toxic fumes and lets them seep into the earth, in an attempt to eliminate competition and its natural predator: the moustachebug.

>>2352663
This is the Hardened Ashleaf, growing on the fertile volcanic soils and able to overcome the many fires that burn there. The crunchbug is the only creature able to destroy the roots of the plant, causing the plant to go further and further above the unreachable surface.
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hey extinct op did you want to dual OP the next thread? i cant be up to answer questions etc when the majority of them are being asked due to timezone, also we can work on future events together and such
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>>2352618
These are Parasitic Talcynoleaf bulbs. Together with the V. Impatiens Cynemorph strain, it parasitizes Phloomps, spreading its spores with the currents.

>>2352423
These are eight-clawed bonemaws. Viscous yet dumb predators with an incredible biting force, able to shatter every shell, carapace and bone it manages to fit inside.
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>>2352901
im going to do the crab tree, teling you so we dont overlap
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okay OP fine I'll bite, why do you want to "keep things" here first of all
and more importantly
what did the talcynoleaf get outperformed by?
Far as I can tell, it's the only plant on the ocean floor.
Unless ofc, there was some evolution I missed where they all died out.
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>>2352898
Sure thing! I'm still w/o a pc for the coming days but I reckon I can do anything but tree editing.
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Not sure it's a good idea to post all the surviving species in the new thread considering we have somewhere around 46 if I counted right.
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>>2352923
fuck it your right, plus im having to do really long verification's each time, ill cut it off where it is
>>2352911
ok i wanted to keep discussion here so that all starting creatures could be nicely in a row instead of having discussions between them and pictures of new evos, otherwise its very confusing for new players who join who you may or may not of noticed are coming somewhat regularly if only briefly. secondly the talcynoleaf as far as im concerned is something like 120million years + soon to be about 190million years + old and there are extinct bonemaws that would of killed it in combination with outperformance especially from your whole "make the ocean so dark that there's no light" sea leaves. thirdly i noticed your getting pissed about a few things to do with the leaf tree, however i might remind you thats its also not fun trying to edit images that are 4000 x 4000 pixels in photoshop especially when half the time i cant even tell if there's a difference in the evo and its hasn't been listed properly so cut some slack
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>>2352942
well if I was as invested in other trees as I am with the leaves, I assure I would find every single flaw and point it out as well, it's just what I do.
I have a thing for disliking inconsistency.
and yeah fair enough on the talcynos, guess I'll look for a new plant to send to the ocean floor, gotta evolve fast.

on a side note
4k x 4k is cute
ever dealt with 8k x 22k in mspaint?
that was a fucking nightmare I tell ya.
but hey I already admitted, when pointing out the flaws, that I'm to blame for them as well because not linking the predecessor and shit, so I don't see why you'd ascribe anger to my posts there.
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>>2352956
Apologies, obviously got the wrong impression from your posts, also paint is fine its adobe Photoshop that shits itself but is often necessary to use when moving around branches due to new offshoots running into existing branches.

Also for everyone reading this that have just come on, you can now see this thread as dead, everything has moved to new thread and this has already been archived




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