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ASOIAF Reincarnation: A Male Powder Fantasy – Thread 11

Character Sheet: https://pastebin.com/RsQUNkkx
Future Updates and Shitposts: https://discord.gg/DP7kpEf
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=powder+fantasy

11th Month of 283 AC, Oldtown, Your Workshop
Powder Storage – 60 cartridges
Personal Funds – 1450 Gold Dragons
Armament – Mastercrafted Flintlock Rifle, Squire’s Sword
Protection – Acolyte Robes, Squire's shield


On the last thread you finished up your business in Harrenhal. Whilst you were defeated on the last round of the Squire's melee, your knightly master Ser Hector Heronford was pleased enough how you distinguished yourself in the contest, offering you a knighthood, an offer which you accepted.
Wearing his colors through to the end no doubt helped him to make that decision.

The Rest of the Tourney went down with very little of interest happening.
After witnessing Jaime Lannister's induction to the Kingsguard, you kept a low profile for the rest of the contest and the events unfolded more or less as you'd expect them to. Your ruthless exploitation of the future knowledge earned you a bit of fame as possibly one of the luckiest sods in the Seven Kingdoms.

Of course, before the war you knew would start could well and truly begin, you decided to enroll as a student of the Citadel and in there, you made no small amount of ripples. You've lived more than once and you've had an education before even coming to this world. You had accumulated no small degree of skills during that time period. You decided to show your claws and earn prestige by turning that knowledge into links.

You ended up earning more than enough links to actually go around your neck and you were offered to be inducted into the Order of Maesters, an honor which you declined for you had other plans. During your stay at Oldtown, you had purchased yourself your own workshop. Small enough smithy with a set of Alchemy tools from the Citadel upstairs.
These tools would become quite useful for the coming weeks as you had hatched a plan for the Greyjoy Rebellion.

Your goal was to spend your fortunes on a state of the art warship. Faster than anything on the seas at the moment, quick, nimble and naturally it would be armed with cannons. Vessel that could not be caught nor it's firepower matched by anything the Iron Islands could field throw at it.
Vessel that could escape to the open oceans if it ever were threatened and easily navigate it's way back home.

For this you've decided you needed the aid of the Archmaester who specializes in carpentry and shipbuilding and you've begun the construction of a suitable bribe for him.
>>
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>Friends in High Places

You know a thing or two about sailing and navigation, but as to actual carpentry and ship construction? Well, you did some carpentry at grade school and you've redone the guts of some forestry equipment ages ago, but the course you took just covered the basics, so you're hardly an expert in the subject just yet.

However, that's not to say you don't know an expert. Your carpentry teacher, Archmaester Ruger likely knows more about the subject than any other in the realm. Of course, your relationship was merely that of a teacher and a pupil, but you can definitely get his ear if you need to.

Still, getting his ear isn't enough. You need to persuade him as well, but you've already got that part figured out. You've set out on constructing an item that would no doubt make him the envy of his peers and colleagues. A Printing Press with movable letters. State of the art piece of technology for the era, no doubt.

This might end up costing you some money, but the money saved by his expertise and connections in the project will more than make up for it. The First thing you need to do is scribble up your work order, commission the parts you don't intend to make yourself and start scrounging up some specialized tools for the task at your workshop for making uniform lettering. Without such equipment, it will require an artisan to reproduce the quality of blocks you seek and quite honestly, you are way too lazy to put in that much effort for each block.

After drafting up some designs in your workshop, the labor begins. Simple design for sure, few parts that can fail, but you needed to hire a carpenter to handle part of the job. Still, it was little different from wine presses they made occasionally, so they did sort of know their stuff to a sufficient degree. With minor modifications to that design you'd have your printing press.

Of course, things rarely go as simply as they seem in the planning stage.

>Give me 4d6, time to give that alchemy table a spin.
>>
Rolled 4, 3, 6, 4 = 17 (4d6)

>>2342481
>>
Rolled 4, 5, 1, 6 = 16 (4d6)

>>2342481
Rolling.
>>
Rolled 3, 1, 4, 1 = 9 (4d6)

>>2342481
>>
Rolled 3, 5, 3, 1 = 12 (4d6)

>>2342481
>>
Rolled 1, 6, 6, 3 = 16 (4d6)

>>2342481
>>
Speak of ship names how about "The Flying Reachman"?
>>
God yes I love Connecticut Yankee in King Arthurs court style quests.

Speaking of, depending on how fast word of mouth and printed materials travel, dropping the invention of the printing press in a pseudo medieval world like GOT is going to make us moderately famous. If we continue to drop such innovations were going to be very famous. I hope that pans out for the better.

Also so we're not so proficient at carpentry. From what I gather are we going to attempt to build a primitive steam engine for our boat? How good are we at specific knowledges like pneumatics, hydraulics and pipe forging?
>>
>>2343214
This made me chuckle. I like it.
>>
>>2343214
Though people would likely just call it the reachman or some other derogatory.
>>
>>2343214
I agree.
>>
>>2343323
You'd need to design an entire ship around a steam engine and you currently lack the tools to make such large parts.

But as to hydraulics, pneumatics and making custom parts for heavy machinery, you do know a fair bit, it's just that there's a tool for every job in that regard and you don't have any large equipment.
>>
>>2343362
Very good.

That will be tremendously useful. It feels like we have lots of other little miracles to drop in when we need influence or maybe money. I can see us getting a lot of clout simply for showing the tin-canning process.
>>
>>2343350
Not after we shred ironborn ships like wrapping paper on christmas.
>>
>>2343443
I think we should be concerned not about open battle, which we should be able to win, but about the risk of being ambushed at night by their longships which is probably the more likely if hostilities open up. Cannons won't be of much help if they're already roped and trying to board.

The ship we design should be based on the Stormlands/Westerlands War Galley.

It should have a tall hull, as much as feasibly possible while still being seaworthy, to make it difficult for most longships and low hulled ships to board. Then we only have to worry about the big and scary ironborn ships which we hopefully will be able to outpace or outgun.

Depending on how much clout we get, we might even consider one day upgrading to a true ironclad ship. Doesn't even have to be thick iron plating, just thin enough to stop flaming arrows and maybe ballista bolts.
>>
>>2343487
You don't need to waste iron to achieve that effect.
18th century wooden ships could deflect cannonballs depending the size of the gun and the type of ship.
>>
>>2343487
Were currently going for are schooner type. This gives us actual good speed and enough space to stick on a decent amount of cannons.

While the nighttime boarding point is good, I disagree with doing an outdated design of ship. Rather, we solve the issue of boarding with swivel-mounted gun emplacements (small grapeshot cannon) and bunkers on deck (wooden structure to house gunners who have a full fov of the entire deck. Thus, the enemy will have to go through the meatgrinder to get on board in the first place, after which he will have to break down a reinforced door under gunfire (maybe add another blunderbuss emplacement at the door to really hammer home the point).

The thing is that we are rather easily boardable, but the problem is getting there without being kill. And not even the ironborn armor can stop a volley of musketfire.

As to surprise attacks, if we drill our men (which we will rigorously) this should not be a problem. And if it does become a concern, we can always sail out to the open ocean to be safe. Something the ironborn will be hard pressed to do.
>>
>>2343536
Yes, but Ironclad has that ring andthe effect of seeing such a monstrosity coming for you is really demoralizing.

But yes, probably better to make it out of wood and use the iron for more cannons.
>>
>>2343539
Schooner is a very loose definition by the way.
>>
>>2343589
But different from a frigate or a galley.

Btw, next update when? Craving for more content.
>>
>>2343617
A good way to sate your cravings is to do hard drugs. Takes your mind right off it.
>>
>>2343617
I could post now if I liked, but then you wouldn't have any prewritten choices, so I won't.
>>
>>2343589
How good are the various navies of the world at sailing against the wind?
>>
>>2343634
Doesnt that mean you throw away most of the options when we choose something else?
>>
>>2343647
No, it means you don't have to do a write-in if you don't want to.
It's relatively difficult to come up with choices when you're sick.
>>
>>2343636
Pretty good considering most of them use oar powered coastal vessels.
>>
>>2343656
Right, forgot about that. But otherwise? If we are talking about sailing.
>>
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Purify, Measure, Mix, Test, Record, Rinse, Repeat.

Work on figuring out the proper alloy for the letters was tedium, but a man such as you knew well enough the methods of testing the quality of your material he was working with quick and easily. Rather a necessary skill to learn when working on industry that insists on trying to throw cheap chinesium alloys at you every opportunity it gets in an attempt to cut corners.

The Goal was to make a Lead Alloy of sufficient hardness and purity to allow you to cast all the letter blocks you need with relatively little effort, thus saving you time and money in the end. Elsewise, you'd be unable to reach sufficient detail in casting, save resorting to some rather expensive measures.

> 17 + Good tools and alchemy training
> Breddy good

It took weeks to find an alloy that showed promise and weeks from that to figure out the ratios, ending to a finished product.
In the end however, with a lot of effort and methodical search, you managed to reach a lead/tin alloy that was at least for your purposes sufficient. Still, you can't exactly afford years of testing it's hardness, so time will tell how it handles under wear and tear.
You doubt it'll hold as good as the real thing, but it's still more than adequate first step.

Two different types of lead were required asides tin, those who did not practice alchemy and made proper notes on everything they did would no doubt fall short on figuring out the difference between the two metals.

> Antimony discovered!
> Type Metal Alloy discovered!

Whole process took you little over two months to achieve, from making the tools for creating identical molds at your leisure to the specialized casting tools to allow you to produce more letters on demand and at your leisure to ultimately the finished product.
>>
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You Marvel at your works for a while, the immaculate craftsmanship of the carpenters, the leatherwork on the beaters and naturally, the snug fit of the letterwork, the screw all oiled up and ready to go. On the side, there were an engraved Brass Plate polished to a mirror finish.

'The First Movable Type printing press. Designed and manufactured by Ser Arthur Tallon in 283AC as a gift for Archmaester Ruger.'

It's almost a shame you have to give it away, but then again, you were growing tired of this project. It was worth it in the end, but by god, you can understand why it took a while for the press to actually catch on. You KNEW what you were going for and still felt like giving up at times on the alloy.
Still, that's all in the past now.

Now, it's time for the sales pitch.

The Citadel was a marvelous construct, a veritable fortress in and of itself, sort of reminiscent of a monastery, if a tad heavily fortified one with many forms of tools around the grounds in the various workshops. If they weren't used for learning, the Citadel could make a tidy profit providing for the city with them.
Within the bowels of the Citadel, there was the library, which was jealously guarded by the order.

Acolytes like you had limited access, Novices were not allowed in at all and had to make do with what material their teachers deigned to give them to copy. Of course, such material was sufficient to earn one's first links so as long as you put in the effort, it wasn't a huge problem.

You made your way to the carpenter workshop they had set up on the citadel grounds. They even had a sawmill setup there, though there wasn't enough wind to power it right now.

Archmaester Ruger was looming behind the backs of his pupils, carefully watching and examining their work as the novices and acolytes were working on their projects, sawing, measuring, filing, planing and applying coats, each doing their own thing.

You had decided to...
> Invite him to a dinner, hoping to levy his expertise in exchange for a printing press. Such matters ought to be handled discreetly.
> Invite him to a party which you've decided to hold in honor of your invention. This will take time and money, but will certainly increase your fame.
> Something else: Write In
>>
>>2343665
>Invite him to a dinner, hoping to levy his expertise in exchange for a printing press. Such matters ought to be handled discreetly.

Also kek at chinesium.
>>
>>2343665
>money
> Invite him to a party which you've decided to hold in honor of your invention. This will take time and money, but will certainly increase your fame.

might as well be known as a nikola tesla or einstein

this will allow us to use this fame in the future
>>
>>2343669
I would rather we keep low until we have our own island on which to do our stuff securely, instead of every Maester and their mother wanting to take a look at what we are building at the docks.

I can however understand why we would want some fame to persuade the King to give us an island. How about we stay low until we have our shit built and before we set off, do a big expo or something?
>>
>>2343665
>> Invite him to a party which you've decided to hold in honor of your invention. This will take time and money, but will certainly increase your fame.
>>
>>2343672
This and we could invent a few more things to present in that expo
>>
>>2343681
And like the letters, we can keep the crucial secret to make it work/economically viable to ourselves. Lots of interest in our works and many potential buyers too. Give out free samples of "Spirits" and figure out some other entertainment. Mill-powered marry-go-round?
>>
>>2343665
>>2343669
>Invite him to a dinner, hoping to levy his expertise in exchange for a printing press. Such matters ought to be handled discreetly.

Changing vote to this since we can have the party later anyways
>>
>>2343668
>>2343672
>>2343694

I'll start writing I guess
>>
>>2343665
>money
> Invite him to a party which you've decided to hold in honor of your invention. This will take time and money, but will certainly increase your fame.
>>
>>2343743
2 late famalam

>dinner
[1/2]

"Archmaester Ruger, do you have a moment?"
"I am working Arthur, what is it?"
"I'd like to have a chat with you about a certain project I've been working on after work. Perhaps over a nice dinner out in the town? I know this great place which serves lamb on a red wine sauce like you wouldn't believe. I promise you won't regret it."
"Hmmm... very well. We'll meet after work then to discuss this project of yours. Still, you could always take more courses on carpentry if you are so interested in the subject."
"We shall talk more of it over dinner, I'll come pick you up after you finish."

Come evening, the two of you rode on the carriage you had rented. You don't know exactly what the correct etiquette in a scenario like this was, but you reckoned that if the burghers rode around in carriages, an Archmaester deserved at least as much respect, specially considering his age.

He was an old man, but not a shriveled one. All his hair had lost their color long ago, his blue eyes sunken deep into his wrinkly face made him look like a kindly old man when he wasn't wearing his mask.
Funny, you were almost the same age technically.

"So, which restaurant are you taking me?"
"I was thinking of the Emerald Court if you don't mind."
"Must be some project if you're willing to put this much effort to get my opinion on the matter."
"Yes, well, you could say that I'm planning on constructing a ship and I'd like to levy your skills as a shipwright towards that end."
"I see. That does sound like a fair bit of work. I'm afraid I won't really have time for that."
"We'll get to that. You never know, I may have a solution to that problem. Come, let us go eat."

The Restaurant was very fancy and upper class, serving only the best dishes that were available in the town.

"I'll have have the lamb rump on the redwine sauce with stewed vegetables."
"I'll take the duck with the flame grilled vegetables and beans."
"and for drink?"
"Bottle of Arbor Red ought to do."
"Very good. One moment please."
>>
[2/3]

After the waiter left, the discussion swayed back towards your project as you broke bread waiting your meals.
"So, what kind of ship you're planning on building a galley? Maybe even a Carrack?"
"Not quite. What do you know of Swan ships?"
"Ah. I can see now why you'd come to me. Sure enough, I'd be one of the few people in Westeros that'd know of such ship design. Fast things for sure, but helpless when becalmed."
"True enough. That is, unless you frigg with the design a bit."
"It's a tried and tested design. Sure, it has it's weaknesses, such as the difficulty of captaining it and the forementioned, but they are faster than other vessels."
"Well, I'd prefer they were faster still and I've some ideas on how to make that happen. Still, I've never actually built a ship before, so this will be a new one for me."
"And you need me to help with the design?"
"No, I need you to actually help organize the endeavour and provide me with research material from the vaults of the library. I can handle most of the design process, I just need you to tell me whether or not it can be built when I give you the plans."
"The Locked sections of the Library are for members of the order only. I don't see why I'd do that for you."
"How does being envied by your colleagues and peers sound like?"
"Go on."
"I have a gift for you waiting at my home. Item of such value to scholars that it could make a man in your position possibly the wealthiest or the most popular man in the citadel depending how you use it."
"What? An ancient manuscript from Old Valyria or something?"
"An item that can make even the rarest book nearly worthless if it's owner so desires. Trust me, it will be great! But lets finish eating first."
"I look forward to seeing it then."

After finishing the dinner the two of you drove at your place, Archmaester Ruger looked at your works in awe. The Concept itself was far from revolutionary itself, but the main problem was the letter blocks. Nearly all known substances would be either too expensive to produce or they'd simply wear down in use too fast.

Having a Printing press with interchangeable metal letters was a thing that was by no means easy thing to come across, but what you had was a complete and finished product with none of the problems shoddy inventions usually had.
It was rugged old-world craftsmanship that did it's job perfectly.
>>
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[3/3]

"Excellent craftsmanship. Did you make this yourself?"
"Designed and assembled it, yes. Had to comission the wooden parts, but I did end up making the letterblocks and most metal parts for it, but it was a bitch and a half to get her smooching, I'll tell you that."
"And you'd willingly give it away after the work you put into it?"
"Well, I reckoned you lot at the citadel can put it to a better use than me, but nothing in life's free, so you know, you scratch my back, I scratch yours. Sound good?"
He smiles in the light of the lantern and runs his fingers across the brass plate where his name is located.
"I understand. We'll make sure your ship will be the finest vessel to ever touch water. You can count on me for that."
"Faantastic! So, where do you want it delivered?"
"My quarters at the Citadel ought to do. I'll not have an item such as this outside it's walls. I'll need to get a lockbox for the letters however."
"Would you like me to make you one?"
"Oh could you?"
"You scratch my back..."
"I scratch yours."
You pull out the remains of the bottle from the restaurant
"Toast for our partnership then."

> Congratulations you've got a friend on the conclave!
> Archmaester Ruger gains a Printing Press and a Masterwork Lockbox
> You've lost 12 Gold in buttering up an Archmaester! What a steal!
>>
Oh, and give me 5d6
>>
Rolled 2, 1, 1, 5, 2 = 11 (5d6)

>>2343809
>>
Rolled 3, 2, 2, 3, 1 = 11 (5d6)

>>2343809
>>
>>2343813
>>2343811
Are you kidding me
>>
>>2343809
>>
Rolled 2, 4, 1, 6, 1 = 14 (5d6)

>>2343809
>>
Wow, only 13?
Good thing you didn't go at this on your own.
>>
>>2343822
Mebby our ship wont sink like the Vasa? Please?
>>
>>2343824
It just means you just wasted a month in testing models because your design was not feasible for construction.
Ruger, told you not to try and go through with that design because that's not how it'll work in real life.

>Failed Prototype
>+1 Bonus Dice to roll for Research

It's 6d6 now
>>
Rolled 2, 4, 4, 4, 4, 1 = 19 (6d6)

>>2343830
Heres hoping for better.
>>
Rolled 2, 2, 1, 6, 6, 4 = 21 (6d6)

>>2343830
Oh boyo
>>
>>2343830
>>
Rolled 2, 3, 3, 6, 4, 4 = 22 (6d6)

>>2343830
Damn phone
>>
18, that'll do
>>
Archmaester Ruger was a man of his word. The Citadel indeed HAD extensive records of the Summer Islander trading vessels within it's bowels as well as various other vessels. From what you can tell, they apparently used some sort of card to navigate the stars to the ports of Westeros and Essos from the south.

From what you can tell, the only real things that differentiate the Carracks from Swan Ships are minor differences in size and that Swan Ships are built to be tall whilst Carrack rigging is built to be wide as well as the materials used in their construction, which if they're fully laden ought to be a rather minor concern. Still, they apparently cannot outrun Longships, which seems to make them inadequate as they are for an interceptor.

Both ships are fat and built highly defensively, the Swan Ship especially built to have a tall forecastle as well as a sterncastle to force their foes to have to choose either to take the fast climb and be shot at from both castles or the long climb and be shot at from only one castle. Both options being very bad for a boarder, armor or no.

Still, what interests you is not in the way of their defenses, but rather the construction of the hull, the masts, the rigging of the sails, the way way they set up the rudder, the mechanical aspects and the moving parts of the ship. Things you could actually improve upon.

You made some drafts and naturally some models with a testbed for their ability to catch wind. Essentially a pool of water with a weight driven fan that will provide constant amount of wind for a set duration.

As you returned with a design to the Archmaester, he raised his brow at the design. Whilst it most certainly was capable of catching wind and moving at much faster rate than the other models on the test bed, the primary disadvantage of such a design would be that in real life, the ship would be liable to diving straight into the sea and flipping itself over in bad enough waves.
Simple oversight, one that would be costly if they would commence on trying to build that.

Still, it was a valuable learning experience as you kept on proceeding with your experiments, trying to create a vessel that would function for your purposes. As you kept working with your prototypes, keeping the lessons of the Archmaester at heart, there were a few options you'd be able to go with.

>20 gun ship. It may go over the initial crew estimate, but 120 is still good enough and it'll even carry a bit of cargo.
>16 gun ship. More speed and 110 crew, but less firepower. Less guns also means more space for cargo!
>12 gun ship. We'll only need 60 crew for this one. Fastest ship, but with low running costs, but it carries little in regards of cargo.
>>
>>2343852
>>2343852
>20 gun ship. It may go over the initial crew estimate, but 120 is still good enough and it'll even carry a bit of cargo.
We are building a ship for combat, after all. Might as well make it as deadly as possible.
>>
>>2343852
>20 gunner
>>
>>2343855
>>
>>2343852
>>20 gun ship. It may go over the initial crew estimate, but 120 is still good enough and it'll even carry a bit of cargo.
>>
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>Mercury

Form follows function, that's how it goes. It ought to be built for more guns.

"Hmmm...."
"So, what do you think?"
"It could work. I don't think it'll handle itself in a fight with the lack of fortifications and it's a bit heavily manned for a courier ship, but yes, it could definitely work for fast transport work or as a pleasure yacht."
"It's fine for building then?"
"Yes, I think it's fine. We might have to figure some things as we work on it, but that's how it often is within this line of work."
"How much do you think it'll cost?"
"Hmm... I take a project like this will take good 3 years or so to finish. Maybe a year longer."
"And about the budget, how much do I need to pay to get this done?"
"Hmm... Lot of sailwork, unorthodox design and an absurd amount of rope required. I'd expect around 600-700 Gold Dragons."
"Holy shit that's steep."
"You're paying for the quality. I assure you, it will be a vessel fit for a king. From what I can tell, it can fit a fair bit of cargo as well."
Shit, now, I'm glad I didn't try to go for that frigate
"Of course, if you're short on money. I could... scratch your back if you will."
You look at him with a curious look
"Well, nothing much, just two few two favors that I need from you and I'll make sure you don't have to pay more than 500 dragons for your ship and I'll even put you in contact with some of the finest crew you can find in the reach."
"And you want what for this?"
"If you have any more lying around, I'd like another set of those letter blocks for my press. I don't mind if I have to wait for you to make them. That's fine too."
"And the other?"
"I'd very much enjoy that you'd visit an assembly I'm holding at my house. I'd also enjoy that you'd refuse my colleagues if they try to levy anything relating to the press from you, be they notes or blocks or anything."
Hmmm...

You currently have 1438 Gold Dragons

>I'll agree to this, but no cutting corners on the ship. I want it to look good and sail good. (prepare 500 gold budget.)
>Don't worry, I've got the money. (prepare a 700 gold budget)
>>
>>2343907
>38
Since I assume he wants the favour for life, say we can get him another set of letters for the great crew, loyal and secretive. Otherwise fork out the 700. Better have it be the best shit out there. Also have him prepare everything we need to fit the cannons, ropes, supports and all.
>>
>>2343907
>>Don't worry, I've got the money. (prepare a 700 gold budget)
>>
>>2343907
We're going to need all the money we can get to make cannons and powder.

>I'll agree to this, but no cutting corners on the ship. I want it to look good and sail good. (prepare 500 gold budget.)
>>
>>2343913
Yeah, I like this, pay the 700 and do one favour for the best crew.
>>
>>2343907
>I'll agree to this, but no cutting corners on the ship. I want it to look good and sail good. (prepare 500 gold budget.)
>>
>>2343913
In all fairness, for life won't necessarily mean that long for him considering how old of a man he is.
>>
>>2343907
Agree to the 500 and his proposal. Be loyal to our friends.
>>
>>2343913
Actually wait I agree with this. Spare no expense and we'll still help him with his favors.
>>
>>2343907
>I'll agree to this, but no cutting corners on the ship. I want it to look good and sail good. (prepare 500 gold budget.)

Otherwise is 700 plus the cannons
>>
I notice we have a master crafted flintlock. Thats awesome. Is it beyond our scope to attempt primitive breech loaders?
>>
>>2343907
>Don't worry, I've got the money. (prepare a 700 gold budget)
We have the cash.
>>
>>2344028
A Ferguson Breechloading flintlock would be sweet
>>
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>>2344066
or a dreyse needle rifle.

I want to think that breech loaders, at least for us personally, might be attempt-able. I don't know or imagine that we could actually produce them in number for our planned future soldiers, but if we could that would be a major improvement to flintlocks. it would be much easier to train soldiers how to use them than how to load and fire a musket.

A lot of gun advancements were not per say come about from new innovations in material and alloys, just thinking. Take the bayonet. People didn't realize instead of plugging up the whole gun by shoving a knife in it, why not have a small peg below the barrel and a small pointy piece of metal with a ring to fit in it. That didn't need a whole new type of metal , just a different way of thinking.
>>
>>2344099
admittedly with the needle rifle, we would need to figure out primer and spring steel. I can see those being very problematic to figure out without actual chemical and metallurgical knowledge that does not yet exist in this world.

I still wonder if the Alchemists might actually be good at researching new types of powder and pyrotechnics.
>>
>>2344110
Researching new types of explosives is a little bit more difficult than researching new types of alloys.

With alloys, you generally speaking have a base to work with.
With explosives, you're either trying to improve on an existing formula or you're stumbling in the dark.
>>
>>2344128
Well, our next step would be guncotton and its derivatives. Easy to make with nitric acid, which we can make. Question being scale.

As to something like this >>2344099 if we can make the percussion caps we are set. So we need lots of mercury.
>>
>>2344223
In fact, if we can make sulfuric acid and purify glycerol in a meaningful amount we can make nitroglycerin and dynamite.

Tell the king we have a new long-burning flashy candle. Have him try it in the evening in the study.
>>
>>2344223
>>2344252
The question is if we even know this in character. We don't exactly have google.

I'm pretty impressed we feel ourselves capable of developing an entire steam engine. even then we don't have the capability yet due to lack of tools.
>>
>>2344257
The basis of a steam engine is easy. Getting the pressure differentials right and figuring out how to cool the thing efficiently is the million dollar question. Steam engines were shit until Watt built his with a separate condenser. And then it took him over a decade.

Whether we can do it quicker, I dont know. Probably? Quicker than a few years? Unlikely. Then again, making the shitty inefficient ones? Probably do it in a year or two. If we have the means.
>>
>>2344281
This. Making steam do work is easy. Making it so it's economically useful or at least practical? That is hard.
>>
You wouldn't know how to create guncotton or percussion caps.
You can't exactly power through to that. You'll likely discover it as a byproduct of something else you are doing.
>>
>>2344285
So we start experimenting on how to effectively dissolve fabrics in acid? For.... err... Reasons. And we also like mercury and we .... *cough* ACCIDENTALLY *cough* drop some in as well?

But in all seriousness, I gotcha. Any way you see us doing it without meta? specifically the caps. Also, would we know about the inner workings of dynamite or hydraulic/lubricating fluids?
>>
>>2344289
Hypothetically speaking? Attempting to refine impurities from the wrong metal using the wrong acid which results into a catastrophic failure.
>>
Alternatively begin to master enough professions that you know what people are telling you not to do and then doing it for science.
>>
>>2344297
So we do "Metallurgy research" and hope for luck on the random table? Ok. I assume gun cotton is a similar thing in alchemy? And for that matter, can we get random tidbits with experimenting or is that a few-and-far-between type thing?

Also, update when?
>>
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>>2344302
"And you all said I was MAD! Now look at you! My mecha-spider is the envy of every lord! The village I blew up was completely justified! Look at the results!"
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>>2344307
It's unlucky really since it could kill you.
update prob tomorrow.

>>2344319
To be fair in comparison to Targaryens, that's a relatively small price to pay.
>>
>>2344331
And before I forget. For gods sake lets copper plate the gunpowder hold. We do not want any sparks in the thing. Bad no-no.
>>
>>2344504
Smart anon, supporting
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>>2343907
>>I'll agree to this, but no cutting corners on the ship. I want it to look good and sail good. (prepare 500 gold budget.)
>>
>>2343907
Do the favors
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>>2344504
Not like wood produces any sparks you know.
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>>2346012
Unless there are no metal pieces anywhere near the thing, no nails, barrel bands, door hinges or whatever, it can stay wood. Otherwise an asshole with an axe can blow us all to kingdome come because he missed and hit the door instead.

I realize it is unlikely but unless you tell me that this will not happen unless someone does it on purpose I would rather not be at the mercy of the dice for a TPK when shit gets real.
>>
>>2346071
If we're huddled on the hold, chances are we already failed and are about to die since we didn't build the ship to handle boarding at all.
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>>2346119
Two things: shooting holes and swivel guns. Not only are there swivel guns to blast any boarders from afar but with clever shooting hole placement we can have full FOV of the deck and be able to shoot at any boarders. Though I agree that if anyone gets that far down we are probably already fucked. In any case, this was for the dice. Dont want the chance of a critical outcome like that on the board. Whether by equipment malfunction or human error.
>>
I think we should strive to make sure that everyone is trained with a pistol.
They take less room than shields and our fellows can fire them in melee.

1 shot through armor or shield could make a huge difference in combat.
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>>2346194
Yes, but we dont have the money to outfit everyone right now. We can probably outfit 40 of our 120 crew to be fulltime musketmen, but giving everyone a pistol is currently out of our price range.
>>
Let's call our ship "Ruger's Revenge" in honor of the guy helping us build it.

It rolls off the tongue nicely.
>>
Reachland Reaver, Firebird, Total War, Long shot, Riptide, Warhawk and Mirage are other possibilities.
>>
>>2346194
I think we should see how possible it is to attempt some form of breech loader with a simple cartridge first, even if its a paper cartridge. The less steps we put in the actual reloading of a firearm, the better not only for training people unfamiliar with it but also ourselves.
>>
>>2346375
Really need blasting caps to make it fast and weather proof. Dont really know how useful it would be otherwise, since you would have to unplug your powder horn anyway.
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>>2346346
Long Shot and Riptide are cool. Also short and with a punch. Total War and the likes should be kept for big battleships, frigates and the like.
>>
Challenger would be great, if only for the memes.
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>>2346383
Yeah primer might be beyond us for the forseeable future, but that doesn't mean we can't attempt something else like the fergusson or such.

Just the mere act of removing the need to ram stuff down the barrel is plenty useful
>>
>>2346413
Fair point.
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>>2346416
Our ship seems to be closest to a British sixth rate with her 20 gun armaments.
Here is an image to give you a better idea with it might look like.
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>>2346430
Know it. Nice pic though.
>>
You know who we should get in good with?

Whoever the BEST pikemen are in Westeros.

Mastering the tercio is likely as far as we'll go in our lifetime bar some stroke of luck we actually get percussion caps, and even then I'd say we'd might not be making enough guns to put faith in true gun lines.

also it seems the Lannisters are the best pikemen in westeros. I don't imagine we're familiar with GOT lore in character, but just pointing that out.

I feel like in our old age we should become an Arch Maester, and then write a book about "visions of the future" and some technologies we believe will be possible after we pass away.
>>
>>2346465
I disagree, musket lines, if done properly, can whoop the ass of any other formation, just because they have no defence against it. Adding some pikes is great, but our main shtick should be volley-fire muskets that blow up literally anything from mounted knights to peasants with pitchforks. Rule through fear. We will likely never be more than an elite band of forces. Definitely not on the scale of an army.
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>>2346471
This will only be possible if we can actually manage to set up the infrastructure and training for so many musketeers, and even then we'd need to make it work every time for more people to have faith in us. One single decisive defeat is all it takes.

None the least we'd need to get that many people actually proficient in loading and firing, which is all the harder without actual veteran officers who grew up themselves trained by other veteran officers in the usage of firearms.

This was a process that took hundreds of years, even by the age of Napoleon there were still vestiges of halberdiers embedded in musket lines because you never really knew if you needed them against a mass cavalry charge.
>>
>>2346471
>>2346483
Also yes I agree, we'll likely become some sort of elite band working alongside other actual army forces.

Though to be honest, if we want to make that work, we should plan going to essos because that's where all the actual mercenary action is at. Maybe even get in cahoots with the Golden Company.
>>
>>2346483
The thing is that we will never be fielding thousands of muskets. More than likely we will be naval and siege assets. In the field we, as you mentioned, neither have the means or men to do a proactive war. Probably there for the shock and awe and flexybility of a flank that will instantly KO any unit, then fuck off to resupply. Us equipping and fielding 100, 200 even 400 men is entirely likely. Us fielding the 4000 neccessary to take on an actual army is out of our reach, IMO, so those problems dont really come into play.
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>>2346494
To be honest what I'm seeing is powerful factions wanting a piece of us the more word gets around.

Someone is going to want us to teach them the how and what we are doing. We might need to make that choice down the line. Certainly there is a major risk whoever we teach will also end up giving away some of our knowledge and equipment too (if not inevitably, and definitely after our death).

In the long term, I like the idea of getting it good with Braavos above all things, since they are the most industrially capable nation of the age thanks to the Bank. We can still keep good connections with Old Town as well.
>>
>>2346498
Thats why we build a starfort in the Iron Islands and go heavy with the navy. Make it really hard for anybody to direvtly attack us. From there, we can negotiate whatever.
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>>2346500
If we want to establish our own island place, we ought to invest in finding limes in the world somewhere. Maybe do what a few traders do every now and then and sail to Cathay.

Then we grow limes, store them in ice and tin cans, and be the first traders to sail to Cathay from the western sea!
>>
>>2346511
>Cathay
ugh, been playing too much TW:WH2, sorry. I mean, Yi Ti
>>
>Deal

"Can this crew you mentioned keep their lips tight?"
"I'll make sure you've got seasoned professional seamen on your ship. Ones that know that loose lips lead to ambushes by pirates and who know their way around a ship. Of course, they will expect guild approved wages, but in turn you'll get men who are considerably more loyal than your average sailor."
Hmm....
"Alright then, provided that I have your word that you're not going to cut corners on the ship and give it your all to make it as good as it can be. I'll see if I can't scrounge up some more of those blocks."
"You have my hand on it! It's a deal. It shall be nothing short of a masterpiece."
"Good. Now, about this assembly."
"Ah, yes. It is my 68th nameday next month, so I've invited a fair few of my friends and colleagues to my house to celebrate the occasion. Here, an invitation."
He procures from his pocket an invitation clearly printed out with your machine.
"Ah. I see, showing off to your friends at work is it?"
"Oh yes. They'll green with envy. You might not be aware of how politics in Citadel work, but more often than not a Maester's quality is often measured by how many times his works are copied by his colleagues."
"No doubt they'll be disappointed to hear that my workshop is unfortunately not taking up any more orders for an indeterminate period of time due to technical difficulties."
"Hah!"

Prestigious Scholar such as Archmaester Ruger had certainly money to spend. You are unsure whether or not he was actually wealthier than you, but his home certainly was much better than yours. It was a wooden manor with stone fences and a small garden with a swimming pool in it.
You wondered for a moment if Archmaester Ruger took off is chain when he went to take a dip.

You felt a tad out of place with your acolyte robes, surrounded by Maesters and Archmaesters alike. You got a few odd looks from them as they were wondering whether or not you were on the right place or not. The Masks and Scepters the Archmaesters had were a tad creepy for your tastes, still, comparing to the business with the shady solstice auction deal, you think you preferred these masks by far.

The Commission of your ship was well under it's way. Ruger told you that he's still waiting for the materials to arrive and for his friends to finish making the hires for the project as well as organizing the labor. It's going to be a fairly big project employing hundreds of men across different industries for several years, but at least he's convinced me that he's got the best shipyard in the city ready for the construction to begin.
You had long since delivered the extra set of letter blocks for him and he was all smiles when he received them.
>>
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"Friends, colleagues, I welcome you to my home to celebrate my 68th nameday as well as the celebration of the completion of my latest book. 'Thesis on Varieties and Qualities of Lumber'. Pondersome read no doubt, but I know the things written on it by heart and by experience. You can most certainly rely on any carpenter which quotes it."


"Good health and long life to you Ruger."
The Robed men give applause as to their fellow maester, giving recognition to his accomplishments.

"Thank you! Thank you! When one comes to my age, a man begins to think on his legacy and the sort of life he lead. Us Maesters, we take an oath of celibacy so we cannot pass down our wealth to our children. Still, that doesn't mean we are devoid of heritage! We can leave behind our knowledge, and as long as that our memory remains, we shall never die."
"Thanks to a good friend and no doubt one of my finest pupils, Ser Arthur Tallon, I am convinced that though there may not be so many years left in this body, my name at least shall live on forever in the annals of history."

He claps twice and servants appear pushing a cart filled with books into the room in front of the audience where he picks one up.

"My no doubt last book, my masterwork, my last gift to the Citadel before my retirement. In front of you are 50 copies of my book. The Last Goal in my long and succesful career is to let every Maester have a chance to read my last book."

He opens the book and one of the servants give him quill and ink, which he uses to sign the first page and then gives the book to you.
"Copy for each of you my friends. Gift from me, to the Citadel."

You open the book and see what's written on the pages.
'The First book ever printed, from Archmaester Ruger to Ser Arthur Tallon.'
You close it and smile.

"I hope you can all tell from first glance, it's not my handwriting or anyone else's for that matter. No man took up the quill for this book save it's author. It was made with a generous gift from my pupil that some of you may have already heard about already, an item that serves as a mighty boon for scholars such as us whose hands are starting to get a bit shaky and eyes a bit bad."

He claps his hands again and his servants come to the room with a VERY sturdy strongbox of your manufacture. One that you need more than an axe to break through. Archmaester Ruger produces a key opens the crate.
"Behold."
>>
He had lined the interior of the crate with silk and cushioned the blocks carefully as if they were treasures instead of just polished blocks of lead that you scrounged up together.
The Maesters look at the small angular blocks, each possessing a letter on them.

"My word, remarkable craftsmanship. Getting these done must have cost a fortune."
"We at times have used wood stamps for, letters and the like but as most of us know, such things rarely last long and they wear out rather quickly in use and worksmanship on them was quite imprecise."
"He has gifted me with a pressing machine built for these letters, which allows one to create copies at 10 times the speed it takes to write them by hand with lasting metal blocks which can be rearranged by the leisure of the user.
Now if you'll follow me to the other room, I'll show it in action."
As the Maesters followed to have a look at this newfangled contraption, you stayed behind in the living room and helped yourself to some of Ruger's wine whilst browsing through what he'd written in his book.

Will continue tomorrow, out of steam
>>
So by the time our ship is done he will be around 71. Not necessarily dead any time soon, but either way we have some leverage in the conclave. Wonder who he will buy with the second set.
>>
Wonder how difficult it would be for us to make a typewriter?
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>>2346764
Take a guess.
You'd need some precision tools that don't exist.
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>>2346782
I can carve that with a spoon ya big wuss
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>>2346782
We dont necessarily have to go for the best. Oldschool is always an option.
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>>2346833
I think it would still take quite some time, and we have other things we should be spending our time developing.

Pic related.
>>
There are easier innovations we can do more within our reach to boost our influence, at least among the Maesters.

For example:
Tin Canning
Germ Theory (explained in a time sensitive way, by comparing it to how mites damage trees without being seen), with reproducible proof
Curing Scurvy (and explaining Vitamin C)
Recommending the mass production of Ethyl Alcohol in favor of Cauterizing wounds

I also wonder if it is possible to try some very early electrical experiments. Like, finding some magnetic stones, copper, and attaching them to watermills, and attempting some sort of primitive telegraph system or very early lightbulb.
"See, if you click on this, the light shines all the way over there in the other building. These shining lights can be used as a sort of code for transmitting information.

You can have guards send emergency signals all the way across town. "
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>>2346849
Nah man, if we get that far I have a better suggestion.
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>>2346873
I fully support this. Especially if we give them the can opener 50 years later. However, light bulbs are far off for us yet. We lack the gas and metal industry to make them last for more than a few weeks and considering the average tech they will be stupid expensive. Now, building a giant steam engine and hooking up a generator to it, to power smaller pumps in our mines, now that is definitely a great idea. Just have to get there.
>>
I also wonder if the Bessemer Process is within our reach. We seem to have some skills in certain industrial techniques, at least related to steam and hydraulics.
>>
>>2346897
Ive been eyeing that converter for a while now but if we want it we will have to make some big iron industry first. Probably when we get our own island with iron mines. Then we spend a few years making some scale models before we can cast, power and fire up the real deal. But when we do, oh boy!
>>
OH! A big thing!

Improvements in sewage and hygiene. If we can prove a definitive link between consumption of water contaminated with shit (such as rivers being used for sewage) and outbreaks of cholera and dysentery, that would be huge!
>>
>>2346905
Again, we can make our island a techno paradise. Running water, automatic pumps and a good standard of living, assuming we have the coal to power all that. But making a simple sewer in town shouldnt be too big of a problem. Also, we can pump all the waste to sea without worry.
>>
>>2346905
They already know about sewage and hygiene. The Dwarf gets put in charge of Casterly Rocks shit canals for a while.
>>
>>2346912
I'm not saying they don't have sewers or hygiene, I just remember that for a long time nobody saw the link between contaminated water and cholar/dysnetary until someone noticed how an outbreak was linked to a woman washing her babies diapers in a local well as well as that disease was more likely for those living down river.
>>
>>2346912
They knew it in London as well but until the connection was made that the disease can travel independent of the turd it was still largely guesswork. They knew that poop was bad but that groundwater contamination was a thing and how it worked was not well understood?
>>
>>2346916
This

https://www.youtube.com/watch?v=TLpzHHbFrHY
>>
>>2346905
>>2346900
Both great ideas and definitely within reach of MC's skills and potential resources I believe. We need to actually take the isles first though. I feel like we're focusing more on the "if we win" rather than the "how to win". The special cannon carrying ship we're making is great and all, but now we need to start planning the actual invasion itself.
>>
>>2346927
Yes, also drilling the musketeers for ground combat with firing lines.

As to the siege itself, presuming we take a smaller island, the fort itself will not be massive, potentially even wooden. This means we can force surrender by bombarding from the sea and sharpshooting from land. The lords ships would be kill on the sea, meaning few soldiers. If we do shock and awe right, we can get them to surrender before they realize whats up. To that end, specialized shot shoud be made. Whether incendiary, anti-personnel or straight bombs, if we can get them over the walls the enemy moral will fall fast.

We really need to drill our men for siege warfare and naval superiority. Probably will never fight a straight fight with these guys.
>>
>>2346927
True.

Uh, explain our plans with the Islands. Are we literally just planning to walk up to some iron island and colonize it? Can we do that? We're likely to piss off the Iron Born, who are some of the most hostile and savage people in Westeros.
>>
>>2346931
Also aren't the islands themselves notorious for being very poor in terms of farming and fishing? How do we plan to handle our food situation and so on.

Our ship is powerful, but can only be at one place at a time. if we leave to get supplies, our men might be at risk guns or no.
>>
>>2346933
If I am right we have two years once the ship is built until we can attack the iron islands. However in that span of time piracy will grow massively along the sunset sea so we could try to capture pirate ships and force their crews to labor for us.
Then once war breaks out if we take an island we can ask to be made lord of it and they will likely say yes to it.
So we not only need the men to take and hold and island, but need to pick a good one as well.
>>
>>2346885
You.
I like you.
>>
>>2346957
Isn't this operating on meta information though? I wasn't given the impression we were savvy with the GoT timeline, more that we are simply growing up in a medieval world having strong memories of the grand and majestic future.
>>
>>2346963
No we are pretty savvy on meta info. There are(?) limits on it maybe, we will see about those later.
We just pass it off as dreams and magic memories as to not explain that we are all in a book written my some regular joe.
>>
>>2346885
How did I miss this. This is...this is beautiful
>>
>>2346963
No we're totally meta about this, MC read the books and everything
>>
>>2346971
In that case we REALLY need to plan on stocking up either Obsidian or Wyldfire for when winter comes. I'm under the impression that the only way to kill white walkers who are magically resistant to fire is magic and fire, or things associated with magic and fire (like how that warlock in the show wasn't able to put out a bit of dragon fire). Feels like Obsidian has some connection to draconic magic, and I'm given the impression that wildfire is also partly magical at least in the books.

Is it possible to put small shards of obsidian in lead balls? Maybe by dangling it from a string while pouring the mold.
>>
>>2346989
Without Queen Cunt sperging out with her dragons we can prolly take them at the wall.
And wrights are super flammable, along with the fact there are like 20 Others in total we only need an equal number of Valyren blades.
Also to snub them early it would be a good call to kill Craster, and keep Mance out of the frostfangs.
>>
>>2346957
So we don't need to conquer an island per se, just do well enough to earn a good island by way of reward for a great service record? Because if wanted a specific island, or even more than one, we could try taking said island in order to improve our chances of getting that specific one.
>Well he did very well putting down the rebels on the island, took it over, and has a strong hold on it already, makes sense to just give it him I suppose
Or something along those lines
>>
>>2346995
The difficulty would be convincing not only our men but the realm in general about the existence of white walkers, which was only done in the show by people who had actually fought them and managed to capture one alive which would be super dangerous even for us.

If we're lucky, John Snow is at the wall and will eventually fight them and those events continue as planned. Hopefully we can guess when that is.

We should totally try and help save the wildlings from just becoming an army of 100000 wights.
>>
>>2346989
>>2346995
I honestly know next to nothing about obsidian and its properties, so excuse any stupid from my question, but is it possible to make obsidian at all with the current tech level and resources we have. If not, is there enough of it during the medieval era that buying it and carving stone spear heads to send up north out of the question. We know enough about the white walkers and the threat they pose that supporting and arming the watch in our later years when things are less chaotic to prep them against the threat seems pretty damn important.
>>
>>2347008
Yes you could make Obsidian but it is far cheaper just to mine it out of dragonstone. Given the fact its not used for anything its dirt cheap and there are loads of it.
>>2347005
There might be no one willing to believe us for now, but a powerful lord with all manner of new fangled inventions leading an expedition into the lands beyond the wall to subjugate the wildlings once and for all would get the northern lords at least let us pass troops through there lands.
And it shouldn't be that hard to convince the Night Watch given that is super obvious that they are real.
And we could conscript 5-10k wildling and settle the rest in Essos, craving out a nice bit of land in the process.
>>
>>2346891
Well, you could create a vacuum pump using glass and mercury and use that to make them last longer, but that isn't very good solution for mass production.
>>
>>2346919
https://youtu.be/7MdMkh-5Vg0
>>
>>2347008
>>2347025
Theres a whole gigantic wall of it in Essos too, but yes Dragonstone is an island loaded with the stuff.

>>2347025
>settle the rest in Essos
90k wildlings? good lord
>>
Big problem with creating electrical generators is finding powerful enough magnets.
>>
>>2347026
Well, mass production isn't exactly necessary nor viable. I mean, more in terms of a few dozen primitive lightbulbs purely for primitive telegraph purposes. Sending messages faster than any raven, and so on.
>>
>>2347028
What wall?
Also 90k savages has been a pretty good way to found kingdoms. Just look at the fall of Rome.
>>
>>2346905
They already know that if contaminated water causes epidemics, if they didn't, there'd be no point poisoning the wells with corpses.
Nobody will drink shitwater without some serious incentive.
>>
>>2347032
I agree with this sentiment. We can use MC's technical knowledge to make personal, helpful creations over trying to mass produce everything. Using a primitive form of light bulbs for signals within a small area of our own use isn't out of the question, as opposed to trying to make a shit ton of light bulbs and systems to spread around.
>>
>>2347026
The problem is that the filament is shit tier. Even if we can make a vacuum it will burn through in days.

>>2346996
Exactly my idea. We pick what we want and if we can reasonably hold it we will probably get it too. As to food, lots of fish in the sea if you can safely fish. Also seal clubbing.
>>
>>2347035
The Black Wall of Volantis may or may not in fact be one solid block of molten dragonglass molded by the Valyrians. But I doubt we'd have to go that far or they'd even let us chip away at their precious monument.
>>
>>2346963
To be entirely fair with a fair bit of further thought, it'd require a fair bit more political manouvering than that to let you settle on the Iron Islands.

It's entirely within the realms of possibility that neither the King nor the Hand would ever want you to become vassal to Greyjoys after hearing about your pimping ship.

That's not to say there aren't ways around that, but you know. You'll have to figure that scheme out yourselves.
>>
>>2347040
The revolution in medicine came about when people got wise to the idea that water may contaminate. Although very few would drink the shitwater that was the Thames, taking water from a pump not far from the river was okeydokey and it took a medical student years to figure that shit out. When he did, hygiene became a lot better.
>>
>>2347053
I think its made out of Dragonstone, which does sound alot like magic obsidian.
>>
>>2347056
No no, not a vassal of the Ironcuntenders. More a Royal Protector of trade in the region. Shouldnt be too outlandish, considering what they did.

We anwser directly to the King and our mission is to curbstomp piracy. To that end we will build a fort to defend from and a small but nimble fleet to protect the waters. We secretly ofcourse build up infrastructure and start funneling trade and getting rich off the potential trade routes.
>>
>>2347028
>>2347025
Going back to the subject on taking the isles, developing a fleet through the capture of multiple ships leading up to just before the rebellion seems to be the popular choice. In terms of crew and army building, how do we want to go about it. There's also armaments and the style of troops we want, since pure conscription doesn't seem like a great idea. I feel we should start enlisting peasantry, those interested, and people of interest to raise up a fighting force and develop a proper force under our command, over just forcing people that don't even like us to fight. We still have some time so it's not impossible, likely a bit tough though.
>>
>>2347061
I can swing that way, although enlisting ex-pirates is a bad idea. Peasants may not be good enough but they can crew the vessels we keep after irate encounters.
>>
>>2346873
You could just make a telegram instead.
>>
>>2347069
Copper lines are expensive and we probably lack the ability to create enough current for meaningful distances. Besides, ravens are good enough for now. Better use the resources for electromotors and steam engine R&D so we can have a ship without sails.
>>
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>>2347056
I have no idea what the rest of anons have decided on goals, but if there were anyone I would be most satisfied becoming a Vassal (or better still, a stockholder) of Braavos itself, purely because they are the industrial super power of the world and may in fact be most open to any idea that could increase their profits. The amount of money they can throw around could turn us from mere inventor into a god honest revolutionary, if not in our lifetime then beyond our death.

They already have some advanced notions like prefabricated assembly of ships, and the air of being superior to other islands could go a long way to help convincing them of new ideas.

They are well protected, isolated, powerful, just about the the only thing that could actually threaten them besides betrayal from within is for someone to poison the sweet-water aqueduct.

Also https://www.youtube.com/watch?v=GXE_n2q08Yw
>>
>>2347060
Spinning it that way and showing loyalty to the king seems like a good idea, while strengthening our hold on the locals through our strength, fear of fighting us, and riches/increased prosperity under our rule.
>>
>>2347060
That'd make sense if you actually were from a family with an actual fleet or your family was a vassal of the Lannisters.
>>
>>2347082
Considering we will distinguish ourselves in battle and the King is Roberto, who should like strentgh of arms, we should have a chance. Send him a gift of explosives or some gilded McGuffin and he should come to see it our way. Besides, if we can keep the islands calm we all win.

Why Lannister?
>>
>>2347080
Braavos isn't a feudal state and you're a foreigner and you know absolutely nothing about their way of governance save that it's ran by magisters who are selected by some arcane process who in turn have some arbitrary powers and the ability to elect the Sealord of Braavos who technically isn't even their equivalent of a king because they don't have a centralized goverment in the same way like Westeros does, but as far as Westerosi are concerned, Sealord is the highest military authority.

It's also a safe assumption that they won't let just anyone be citizens in their city.
>>
>>2347082
It'd be really difficult but what if we tried to systematically subjugate the whole isles and petition to takensure the greyjoy's place? Maybe through a cycle of island hopping strikes against all the islands until they're weak enough to start building a hold over? We'd need a pretty big fighting force though.
>>
>>2347105
Ah, drat. well, guess we'll ploy ourselves in Westeros then.
>>
>>2347094
Because Lannisters wouldn't mind putting a trigger happy puppet pointing a gun at the Greyjoys after they sunk their fleet.

If the King sees your ship and guns he might just think. "You know what. I think I'll keep you to myself." and stick you on the Stormlands to work with his Brother instead, giving you some lands and resources to start making those things.
>>
>>2347109
Im still holding out for some lands in the stepstones. Its a sure fire money making scheme.
>>
>>2347107
With one ship?
Like hypothetically you could exterminate the lineage, which would create another scenario where everyone wonders what the fuck do we do now?

But you really don't have the equipment to take a stone castle, so that plan is out of the window.
>>
>>2347122
Hmm, fair point. I dont suppose Tywin would want a new vassal? Or would the legal issues be horrendous?

Also, I dont suppose that we could argue the king to let us take an iron island so we can build all the ships without him having to worry about it? Seeing as we can pretty quickly go around the continent and if need be, be an immediate thorn in the side of anyone on the west coast?

Alternatively, is there much iron/coal in the Stormlands?

>>2347124
Wed get raped by both continents. Probably do it at a later date.
>>
>>2347137
Well... Reach and Westerlands have had a history together. Let's just say that the Tyrells have been pretty grabby with vassals and territory over their history.

It's unlikely you'd be trusted or passed over his more loyal men unless you did something truly exceptional for Tywin, such as exterminating the Greyjoy bloodline for sack of Lannisport.
>>
>>2347154
What if we gave them a heads up about the sack, and they avoided it?
>>
>>2347137
Problem with that is that you'd be within striking distance of Ironborn.
Of course, there is a way for you to gain an Island there through conquest and keep it, but it'd require political manouvering that unless you can come up with how to pull off, it's unlikely to happen.
>>
You know who might actually empathize with us, but would probably be a bad idea to ever meet?

Fucking Baelish.

He's is in a situation we are in now, changing from a fucking nobody to someone with huge amounts of influence.

Also Varys. Maybe Varys would be better because he's a cool guy who cares about the greater good.
>>
>>2347167
Then they'd think you have spies in the Iron Islands despite being a landless knight, so they'd be even more convinced it was a scheme.
>>
>>2347176
And when the fleet does burn theyd still accuse us. Goddam pansies.

Is there any place we would be likely to have iron/coal mines and a good chance of getting the land?
>>
>>2347133
>With one ship
Dear God no, this was assuming we built up a fleet through ship capture and possibly purchase to build up a strong fighting force by the time the rebellion starts. You are right about the stone castle though, I didn't think on how to take that. We'll need to plan a land invasion based on it.....is building a catapult on a large enough ship out of the question?
>>
>>2347173
Petyr isn't a master of coin yet is he? He little influence until then.
>>
>>2347182
Why not just wheel a cannon land, or better yet just fire from the boat.
>>
>>2347184
Hrmm. . .despite every part of my being telling me not to, its tempting to become good friends with him right now then. if we ever happen to see him

he might end up genuinely surprised someone actually gives a damn about him
>>
>>2347182
Could always use sharpshooters to gimp any defenders. This would probably work pretty well if we can use darkness.

Also, what >>2347187 said. We can always shoot the wooden parts and we can always arc over the wall with special ammo (explosives or incendiary types).
>>
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>>2347187
>>
>>2347182
Catapults nor trebs generally speaking cannot hit a castle on a hill from ashore.

If they can, then you can bet your ass the castle can return fire.
>>
>>2347193
Last time he had person who cared about him, he threw her off a mountain.
>>
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>>2347207
You just need a bigger cannon...
>>
>>2347194
Just you know, that won't exactly help you take the castle now does it? Not unless you kill someone.
>>
>>2347215
well to be fair, she did date rape him and get his (probably unwanted) child aborted and in general was a less than appealing jealous obsessive skank. but true,
>>
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>>2347217
Oh anon, you think so small.
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>>2347235
Too small by a half.
>>
Hooray time for boats https://youtu.be/h3UX67RjrL0
>>
I've got an idea for a name. 'The Last Hero'
>>
Something to whet your whistle for things to come to the Iron Islanders.

The Black Flag will rise.

https://www.youtube.com/watch?v=xBMVZdE97l0
>>
>>2348528
https://www.youtube.com/watch?v=fkXnLatevJU
>>
3d6 please
>>
Rolled 6, 3, 5 = 14 (3d6)

>>2348701
>>
Rolled 2, 6, 1 = 9 (3d6)

>>2348701
>>
It was a good thing that Archmaesters wore masks as a symbol of their station in formal events such as this, it helped conceal the rather apparent envy that was dripping like honey from the words of his colleagues as they returned to the living room.

You were munching on the little hors d'oeuvres which the servants kept you in steady supply of as you drank his wine and watched the proceedings. After a short while a man who also had a mask similar to Ruger's approached you.

"Pardon, but is this seat taken?"
"By all means, help yourself."
"Thank you, it's always good to see such polite young men amongst the acolytes. I'm Archmaester Hallen, a colleague in the same field as Archmaester Ruger."
"Ser Arthur Tallon, pleased to meet you."
"Yes, the boy genius! Your academic achievements are very impressive for someone so young. I hear you caused quite a stir when you started forging your links."
You raise your cup
"It is always nice to be recognized for one's efforts."
"Truer words were never spoken. Ruger is a lucky man to have wound up with a pupil like you. Tell me, how long have you been studying under him again?"
"It was just a month."
"Hrm... a month you say? That's rather..."
"Extraordinary how quickly we became friends?"
He forces out a laugh
"Hah! Yes, I suppose that is one way to put it."
"What can I say? It was taking up space in my living room. I had to get rid of it."
Once again he forces out a laugh
"Hah! A Jester! If you have any more lying around, I'd certainly be willing to pay to have one as well. I'd even be grateful enough to say that I'd owe you a favor. You wouldn't believe how shoddy the handwriting of certain authors is at times and I'm afraid my eyes are going bad with old age."

>Awareness 14: Pass

You notice Archmaester Ruger glancing at your direction.

>"I'm sorry, but we've recently had technical difficulties with the customer service department so we're not really in a place to process any new orders. It's a total breakdown in communications I tell you, I swear at this rate the company might go bankrupt!"
>"I'm sorry, but the metal required for the letterblocks was something I purchased mistakenly from the market and I'd be hard pressed to find any more as it wasn't a product I ordered. Archmaester Ruger quite generously emptied my stores when he ordered a second set of letter blocks however, so maybe you could ask from him?"
>"I'm sorry, but the waiting list is currently about 12 years long with possibility of delays. I've got a lot of projects lined up and very little time to do them. I'll put you at the end of the line if you don't mind waiting."
>"How much are we talking about?"
>Write-in
>>
>>2348718
>>"I'm sorry, but the waiting list is currently about 12 years long with possibility of delays. I've got a lot of projects lined up and very little time to do them. I'll put you at the end of the line if you don't mind waiting."
>>
>>2348718
"I'm sorry, but the metal required for the letterblocks was something I purchased mistakenly from the market and I'd be hard pressed to find any more as it wasn't a product I ordered. Archmaester Ruger quite generously emptied my stores when he ordered a second set of letter blocks however, so maybe you could ask from him?"
>>
>>2347069
Telegrams would require the mechanism to producing sound from electricity right? Could we even do that forseeably?

>>2347029
Theoretically, could we attempt to make primitive electromagnets?
http://rebuildingcivilization.com/content/creating-electricity-era-cavemen
>the strength of the magnetic field needed to create any practical amount of electricity is far stronger than the field produced by a natural lodestone
>instead of trying to making a permanent magnet, a much more practical approach would be to make a primitive battery and use it power an electromagnet. Then use the electromagnet in place of the permanent magnet in your generator.
>>
>>2348718
>"I'm sorry, but the waiting list is currently about 12 years long with possibility of delays. I've got a lot of projects lined up and very little time to do them. I'll put you at the end of the line if you don't mind waiting."
>>
>>2348718
>"I'm sorry, but the waiting list is currently about 12 years long with possibility of delays. I've got a lot of projects lined up and very little time to do them. I'll put you at the end of the line if you don't mind waiting."
This doesnt stop us from making other influential gifts later on, however.
>>
>>2348762
>>2348754
>>2348727
This
>>
>>2348729
This because if we tell him we're busy for the next 12 years, we won't be able to deal with other potential products we might want to sell or trade for.

Also because it's the least rude option.
>>
>>2348729
Actually yeah I switch my vote to this
>>
>>2348843
Actually, wonder if we can sell them through Ruger for mad favours?
>>
>>2348727
Imma swap from this to
>>2348729
this
>>
>>2348729
Supporting.
>>
>>2348718
>"I'm sorry, but the waiting list is currently about 12 years long with possibility of delays. I've got a lot of projects lined up and very little time to do them. I'll put you at the end of the line if you don't mind waiting."
>>
>>2348718
>>"I'm sorry, but the waiting list is currently about 12 years long with possibility of delays. I've got a lot of projects lined up and very little time to do them. I'll put you at the end of the line if you don't mind waiting."
>>
>>2348729
>"I'm sorry, but the metal required for the letterblocks was something I purchased mistakenly from the market and I'd be hard pressed to find any more as it wasn't a product I ordered. Archmaester Ruger quite generously emptied my stores when he ordered a second set of letter blocks however, so maybe you could ask from him?"
supporting
>>
>>2348729
this
>>
>>2348718
Changing to
>"I'm sorry, but the metal required for the letterblocks was something I purchased mistakenly from the market and I'd be hard pressed to find any more as it wasn't a product I ordered. Archmaester Ruger quite generously emptied my stores when he ordered a second set of letter blocks however, so maybe you could ask from him?"
>>
>>2348718 I'm sorry the metal was something I bought by mistake and I'm not entirely sure what it is
>>
Did everyone die?
>>
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>>2350697 I'm still here
>>
>>2350697
Oh no, Im still waiting. Patiently. For a while now.
>>
>>2350705
Same

>>2350697
I wish sometimes.
>>
>I got shit to do senpai
>>2349178
>>2348967
>>2348762
>>2348754
>>2348727
>Sorry, I got the metal by accident
>>2349938
>>2349779
>>2349240
>>2348940
>>2348860
>>2348843
>>2348729
>>
>>2350739
That seems stupid, considering we can always retrace our steps. If we bought it from someone and cant point fingers that just leaves us with our pants down. Just say it like it is, we dont have the time but we may be able to "gift" him some of our more interesting inventions down the line.

Thinking of simple electromotors or medical knowledge/tecniques, for example.
>>
>>2350744
No mate. It takes the heat off of us. There are very few people who will actually consider digging especially now. We made one machine, its not that spectacular, and he has zero reason to suspect that we are hiding some hidden other metalurgical genius other than the fact that we are a star student. The only knowledge that he likley knows is that we know what metals do what, even if we might not know how to really make them.
>>
>>2350744
Plus you forget that attempting to please everyone even if you are being reasonable makes you seem weak and impressionable. If we continue that trend we will probably be schemed into service by a higher power such as the crown under unfavorable conditions.
>>
>>2350750
Doubly so considering our supposed genius and how we could possibly flaunt it.
>>
>>2350747
They literally know we made the fancy pancy thing and he asks us if we can make another copy.

"Oh no! I lack the metal!"
"NP, I am happy with some shittier letters, heres some random workable metal, see you soon."

"I suddenly forgot how I made it...."

They know we are a genius and they will absolutely start digging if they think they can gain from it. Why else did Ruger have us refuse to make more?

As to seem weak and impressionable? Good, let them underestimate us. How do you think Littlefinger got so far?
>>
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"Sadly, I cannot make more. There is quite an interesting story relating to those blocks."
"Go on?"
"You see, the metal I used for them I got through the lowest bidder from a disreputable merchant that didn't really provide me the goods that I ordered. Instead, I received an old crate in poor condition which had gone moldy on the inside."
You take a sip from your cup and indulge yourself on some of the cheeses that were being served.
"The Merchant had set sail by the time I realized the contents were not what I had ordered. Still, the ingots were good enough for alchemical experiments and I did end up finding out an use for the ingots in the end."
"I see, well, I'd be interested in buying any left over ingots..."
"I'm afraid our honored host made me a very generous offer earlier and emptied my stores. You see, he wanted some spares in case he needed more."
"I see."
He replies very bitterly whilst keeping up a forced smile
"Still, I'm sure he'd let you borrow the press if you asked nicely. After all, what's a few favors between friends?"
He takes a good gulp of wine from his cup
"Please excuse me for a moment, nature calls."
"By all means."

He leaves your company clearly dissatisfied, but at the same time Ruger seems to be smirking at your direction and waves you over. There's something oddly satisfying about helping an old man with his petty mischief.

"He didn't look happy."
"You know, it's the darndest thing. The Moment I told him that if he needed a printing press, he should just ask to borrow yours, he suddenly needed to go relieve himself."
He grins "Hah! Servant! Go and make sure our quest has some prunes. Wouldn't want him to get constipated and miss the party."
"Yes Archmaester."

> You've some time to hang around and socialise, is there anything you'd like to do or anyone to make contact with before I conclude the party?
>>
>>2350768
Look at who attends the party and who is most likely to be friendly/hostile towards our host. Try to get a few words in with the guests so they know who we are if they meet us again. Think about what inventions the Maesters we meet might find valuable, besides the press.
>>
>>2350744
You don't need to explain any of your actions to the Maesters even if you were caught lying pants down.
You're a nobleman and a knight.
Chances are that even if you were on a trial, most lords would take a Knight's word over a Maester's unless they personally know that Maester. Since you're a nobleman, that goes doubly so since there are certain repercussions that lord must deal with if they were to prosecute you for a something.
Furthermore lying isn't a crime and literally everyone and trade secrets are nothing new under the sun. Rather, they're the norm.

>>2350757
>Here's some random workable metal, see you soon
You're not really doing this for a living.
Archmaesters have no other authority over you than potentially being able to kick you out of the Citadel, but all things considered, they'd still need a reason to do that since you're not just some peasant.
You are ultimately a son of a reach lord. Petty Lord maybe, but there's still some weight behind that title. They can't exactly show up at your door and say "Hey, make me some stuff or else."

>How do you think littlefinger got so far?
By seducing Lysa Arryn who was the wife of the hand of the king. Without her he'd be pretty much a nobody. Also he avoided making enemies.
>>
>>2350768
A Maester of ravenery if we could. To learn how other peoples send messages quickly, and if they use animals what kinds.
>>
>>2350771
>>2350781
Either of these are perfectly fine.

>>2350768
Actually is it possible that we might be able to speak with someone with a dragonsteel chain?
>>
>>2350815
You mean Valyrian Steel? There's no Archmaester for that at the moment. They didn't have one for a long time until Marwyn the Mage managed to pass the test.
>>
>>2350781
this
>>
I managed to speed read all of the threads. This is awesome so far.
>>
>>2350768
Can we talk with the alchemy or the blacksmith arch maester? Knowing might be good for us in our future projects of casting steel and improving the gunpowder
>>
>>2352032
Never talk to anyone relating to maesters about gunpowder.
>>
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Ahhhh i need more, I NEED MY DAILY DOSE
>>
>>2352847
Know that feel brah. QM keeps talking about some "real life" and "responsibilities". Whatever that is. Should just post an update.

Yeah, an Update would be pretty good about now.
>>
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>>2352849
Yes, finally someone that share's my emotions. I feel you brother, i feel you

How DARE the QM HAVE A LIFEEE!!!!!!!
ONLY REASON HE LIVES IS TO ENTERTAIN AUTISTS ON A MOLDAVIAN CROP ROTATION FORUM . THIS IS AN OUTRAGE CALL THE MODS!! /s
>>
>>2352854
>>2352849
>>2352847
BROTHERS!
>>
>>2347154
Tyrells barely have a history.

You mean House Gardener.
>>
k
>>
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> Find out about ravenry

[1/2]

You put down your drink and decide to go and talk to an Archmaester who does Ravenry to figure out how people get messages across. Only, he wasn't in the house, but rather on the porch, smoking something on a pipe that didn't smell like tobacco or weed. Instead, it had a bit more fragrant scent.

He notices you watching and offers his pipe.
"You want to try?"
"Depends what you're smoking."
"Just a bit of dried white lily petals. I find that I sleep better when I consume it on the regular."
You look at the pipe
"Sure, I'll give it a try."
You take puffs of smoke into your mouth to get the flavor into your mouth much like you used to do back when you were still working a regular job.
"Bit of a strong taste with this blend."
"An acquired taste I suppose. I like it better this way. Pretty impressive work with that press. It's a rare thing when novelties are actually worth something."
"Thanks, you know, I was a bit interested on hearing about your line of work. You're an Archmaester in the area of Ravenry, correct?"
"Aye, that'd be me. Sit down, I'll explain the gist of it."

You spent most of the evening hanging around with the man, smoking and talking about Ravenry and studies relating to it whilst talking to the occasional Maester that came to talk to you about the press.

"So, every time you send out a Raven, it needs to be fetched by carriage or by ship?"
"Not every time. Some few can be taught to fly between two castles. Highly prized birds such ones. We also keep a special breed of White Ravens in the citadel which we send out only during the changing seasons.
They're a fair bit larger and stronger than their dark cousins and more intelligent. Unlike normal ravens which tend to be limited in flying within the neighboring regions, White Ravens can be taught to fly from Dorne to Winterfell."
He takes another puff from his pipe.
"So basically almost all messages that aren't extremely urgent are transported by regular couriers?"
"Right, and fellows who care for ravens need to know those routes as well and arrange either a courier or a raven as needed when serving a lord. Most all heads of courier companies in the seven Kingdoms are trained by yours truly.
Can't exactly transport a raven between faraway castles if you don't know what to feed her, right?"
"Makes sense. I regret to admit I used to think that you could send out Ravens just anywhere from any castle."
"Aye, many folk that don't know the trade think that. It's just that we've hubs and chains for relaying messages most times."
>>
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[2/2]

You look to the sky and the first stars are starting to appear.
"I should be going soon. Good talking to you- actually come to think of it, I didn't ask your name did I?"
"It's Archmaesters Arvin and yes, it's getting a bit late."
As he stands up, he stops and turns back to yiu
"Oh, by the way. If you manage to run into any particularly smart Ravens, let them know that I'll pay handsomely for good breeding stock."
"I'll be sure to keep that in mind. Good Night."
"Good night 'Arthur the Artisan'."

> Timeskip options!
> Keep going as is, play through the arrangements for getting your ship running
> Skip until arrangements are complete
> Skip until ship sets sail
> Skip until Greyjoy Rebellion draws near
>>
>>2352934
>Skip until ship sets sail
BOTE
O
T
E
>>
>>2352943
Whilst House Gardener was one to do a lot of landgrabbing, Tyrells kept up the tradition.

Basically what they have been doing is marrying off their children to the heirs of neighbouring powers whenever they can in order to create lines of succession which cause vassal drift.

That's why Reach keeps growing slowly despite fighting no wars of conquest. They have a metric fuckton of unpressed claims on various vassals which are waiting on the shelf.
>>
>>2352934
Keep going.

If it gets too much, you can give us a list of options to choose from. Dont really need a lot of RP to pick the flag or building piorities.

Cant wait for mre...
>>
>>2352945
Of course, I am not referring to children of House Tyrell, but the children of their Vassals.
It's an advanced manouver that few pull off in CK2

Lot of marriages to Reach get cockblocked by their lieges thanks to this.
>>
>>2352945
I fucking hate this cunt tactic. Drove me god dam nuts in CK2.
>>
>>2352949
I see you are a man of taste as well.
>>
>>2352934
> Skip until ship sets sail
What's the Westerosi equivalent of smashing a bottle of champagne on the ship to christen it?

https://youtu.be/4NXFCDgyanA
>>
>>2352945
Does Westeros use the 4 crop rotation system?
How about fertilizers like phosphorous and such?
>>
>>2352934
>Skip until ship sets sail
>>
>>2352934
> Keep going as is, play through the arrangements for getting your ship running
Not a big fan of timeskipping all the time.
>>
>>2352964 the answer is no we would be lucky if they knew to spread manure on the field
>>
>>2352934
Skip to set sail
>>
>>2352934
Skip until ship sets sail
>>
>>2352964
Our farming techniques are not developed for an ecosystem of a world where seasons are erratic and can last for a decade.
Not that you ever knew dick about farming in the first place, but it's pretty clear that their ecosystem doesn't function like ours, so trying to implement 4 crop rotation, if it's not even use already, could very well end up in a failure simply because the ecosystem fertilizes the soil through a different route.
>>
>>2353015
Thats actually pretty interesting.

If and when the great Winter does come, I hope we can attempt very primitive greenhouses. That or we move to Dorne for a while.
>>
>>2352934
>> Skip until arrangements are complete
>>
>>2353015
Nah man. The 4-crop rotation works in Westeros as well. What may cause failure is the different needs of the plants, the different rates at which the soil depletes (might need to make it a 5 or 6 crop plan or leave longer times of rest because the soil doesnt stabilize quickly enough). We may also need to incorporate extra fertilization steps to make it viable.

There are many reasons why it might fail but the seasons are not one.
>>
>>2353019
Within the lore of Asoiaf there are mentions of 'hot houses' or something like that. Some large castles have them and they are essentially primitive green houses, but they don't seem very efficient and due to lack of proper insulation or nutrient supplments I doubt they are capable of supplying the castle in a 10 year winter.

More importantly on another subject how in the great icy fuck does westeros survive when a ten year winter rolls around? Agricultural socieites generally have populations that simply are too great for hunter gathering food sources to support them which is why widespread crop failure for a growing season or so leads to a significant famine. How do this civilization fucking survive a 10 year period with minimal if any agricultural production?
>>
>>2353029
>More importantly on another subject how in the great icy fuck does westeros survive when a ten year winter rolls around?
Greater abundance of wildlife and fish?

Trade with Essos?

Greater reliance on Dorne and the southernly territories?

Acceptable losses and rebuilding the population later?
>>
>>2353024
It's entirely irrelevant if the region already replenishes it's nutrients at such a rate that plants don't have the chance to deplete the soil in the first place through some unexpected or unexplained means.
>>
>>2353029
Well, the northeners supposedly migrate south where food still grows when it starts to run out.
This doesn't of course make a whole lot of sense considering how easily KL starved itself and due to how much resources it takes to actually travel that far south.

I think that what really goes on in the North is that they alternate between agrarian and hunter gatherer society between seasons due to the huge stretches of untamed wilderness in there, they can sort of pull this off.

Only large population centers will exist by rivers and seas where fish and algae can still help feed the people.

This could explain why Wildlings don't hate northeners so much.
>>
>>2353037

>Greater abundance of wildlife and fish?

I could see that but even in early agrarian societies the concentration of humans would make getting enough food difficult if you were only eating fish and wildlife and wild pants that could survive in winter.

>Trade with Essos?

I feel iffy on that one. The accepted estimate for Westeros and its population is 40 mil and dispersing that much food to feed the general population as well as purchasing it for a relativelt long time span would be stretching plausability.

>Greater reliance on Dorne and the Southerly Territories?

I could see the reach and the storm lands and the southron states, but everyone seems to make a big deal about winter even in the south which implies that things get cold and icy except maybe in Dorne, but Dorne has shit agriculture because most of the actual land is either arid or rocky with only the soil around the greenblood river having arable land. They can barely support their own population let alone other populations.

Acceptable losses and rebuilding the popultion later?

I could see this and it would also account for how slow and static westeros is both technologically and societally but I also feel a large population die off due to a extremely long winter on a semi regular basis would prevent actual civilization from forming. Te plausability is stretched quite a bit.
>>
>>2352934
> Skip until ship sets sail
The seas await the return of Captain Teach!
>>
>>2353092
Also true.
>>
>>2352934
>>2352947
This

We also need to plan how we are going to make the cannons, if we are going to build more muskets or attempt to produce Fergusson muskets, and figure out how are going to produce more powder
>>
>>2353110
To be honest I wonder why they don't do what Joseph did in Egypt and store up all their summer harvest for the year long winter.
>>
>>2353344
That grain isn't gonna last forever and I don't get the impression that they have the kind of infrastructure to keep a series of grain storage buildings that can protect it from decay or animals. The key cities and castles could probably pull that off but approximately 10 years worth of food is a lot to store. But yeah I could see that but Westeros is real schizo about technology and playing fast and loose with what a medieval society was actually able to do. That and they have development at a snails pace apprently.

One thing that really gets under my skin is that martin just throws around thousands of years like nothing with effectively jack all happening on a continental scale. 2K+ years for the fucking andals to effectively migrate or occupy westeros and on top of that despite having writting already when they landed there is a 2K+ year magin of error for the date of the invasion for fucks sake!
>>
>>2353386
Well to be entirely fair with a fairly small percentage of people actually knowing how to read, books and records either rotting away or being destroyed in flames of war and primary recordholder of such information as relating to Andal Invasion would more likely than not be the Faith who would have a vested interest in portraying them in a way that fits their religious canon.
>>
>>2353419
That being the case, the story of Andal Invasion likely ought to be like legend at this point, surrounded by myths and the like.
>>
>>2353328
For a making a better cannon out of less materials check out this vid:

https://www.youtube.com/watch?v=hYWDuXadosA

By forging the thing, it needs less steel (and is thus lighter and cheaper in terms of materials) and is stronger than cast cannons (on account of bubbles forming during casting, which means the walls are weaker).

As to the Fergusson, a very nice idea, needs fine machining. If we can get tools that fine, we can think about something fancier, like the Springfield Model 1865, especially if we can get blasting caps to take advantage of such great accuracy of machining. Potentially even make breech-loading cannons.

On the topic of cannons, how about something like this?

https://www.youtube.com/watch?v=GPC7KiYDshw
>>
>>2353498
Blasting caps are nice but qm already said how difficult that could be, so doing something more simple but that would still give us an edge would be nice
>>
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>>2353498
The puckle gun requires a massive amount of complex machining, not to mention having relatively few shots. We can just make some more organ guns and refine their design a bit to better protect them from water.It'll require less time, considering we made five in a week, and cause more damage. If we can make one that can fire the barrels individually as well, we'll have the best of both worlds.

Making swivel guns like you posted would be a better use of our time, as we could make them breechloaders with replaceable chambers for faster firing

flamethrowers would be a bad idea, but they'd be aschestic af if we could get wildfire
>>
>>2353525
Thats why I lumped the thing in with the Fergusson/Springfield. If you are asking what is doable right now, breech-loading is pushing it. We may not have enough time to develope a system with a good enough seal in time. I also dont want to use shells just yet. Maybe a paper casing can compensate a bit for imperfect seals? Though the paper most likely instantly combusts as well.

We basically need fine machining for anything more complex than what we have.

And no flamethrowers. No No No. The best Ill give you is incendiary cannonballs (kerosine with dispersal charge cannonballs). And no wildfire. That shit will fuck us up.
>>
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>>2353539
breech loading swivel guns aren't that hard, surprisingly. Obviously it doesn't work for muskets, but for small cannon, exchangeable chambers is fairly simple. Hell, they were used in the 14th century, most skilled smiths in GoT would be able to make the chambers.

So long as the charge doesn't get too large, breech loading is possible
>>
>>2353553
They did it like THAT and it worked?? Colour me surprised. Ok, we can give this a go. The guns would be a little bit more expensive but even with just 2 chambers we can get quite the increase in firing time.
>>
>>2353588
hey man, no reason to overcomplicate things. If a wedge works, use it

they'd typically have three chambers, would probably let us have a near constant barrage. Even if they can't reload them one per turn, three turns of swivel guns would put a hefty dent in any force

given that our men are gonna need armor as well, looking into mass producing munitions plate would be a good idea. Even working by ourself in our downtime, we could probably make 100 sets easily by the time the ship is finished. It would cost a bit, but having our entire ship in halfplate would make them a lot less vulnerable to arrows. Plus, it looks great and displays our wealth to any nobles

Making a full suit for ourself as well would be good, seeing how we never replaced our armor from the tourney
>>
>>2353654
A cuirass is reasonable, halfplate would be too expensive, I feel. Seeing as we cant even field all 20 cannons right now making muskets, swords AND halfplate would rack up to quite the price. Not saying Im opposed, actually quite in favour of the idea. Not like its easy to train disciplined musketmen. But without a way to make at least a few hundred gold this will probably be shelved for now.
>>
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>>2353696
we do have 9 links for metallurgy, we can probably get paid well if we worked with an armorer. The very fact that we can temper steel to produce a solid color would be worth a lot. Combined with our knowledge of chemistry, we could make Greenwich style armor
>>
The only feeling I'm getting from adding that much armor to our troops is needless amount of weight and cost even in the books they talked about how armor on a boat isn't always ideal
>>
>>2353839
most people in the middle ages didn't know how to swim, so adding 20lbs of steel wouldn't be ideal for them.

Now, if we made sure all our marines(at least) or entire crew could swim well, an extra 20lbs wouldn't be that damning. Having swum in a mail hauberk, I can say that it's tiring, but not a death sentence.

plus they'd only be wearing armor during battles, and I don't think we're planning to do boarding actions that often. If we are, hiring some water dancers to teach our soldiers would be a good idea, as they tend not to wear armor. A water dancer PC in this system is nearly invincible, hopefully the same is true for them as a group
>>
>>2353858
>A water dancer PC in this system is nearly invincible, hopefully the same is true for them as a group
Sounds like a fighting style we should endeavour to learn...
>>
>>2353879
Supporting, not sure if we can learn water dancing before the rebellion with all the things we have to do
>>
>>2354064
True but honestly so long as we continue to work on being good at fighting and learning to use every weapon we can, we'll get through the war with ease. I mean, we're gonna have a kick-ass ship that'll outpace anything that has a large enough crew to threaten us and can't get blasted to pieces by trying to catch us.

So long as we aren't insanely outnumbered or tactically incompetent we odd to be fine. Ignoring any night attacks or locations where our mobility doesn't help like a narrow strait or something. Or another encounter with a rainy battle...


I swear, if we die again our next life is going to be insane. We'll have more combat experience than most actual soldiers and more qualifications than almost any of our teachers.
>>
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>>2354075
not to mention one of the most accomplished people at the Citadel

hell, we could become an archmaester and earn an entire chain of metallurgy or alchemy. After we die with that, we'd have the best knowledge base for our future lives

or make an airship somehow
>>
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>>2354100
Oh Im definitely down with airships. Just have to figure out how to lift the thing. Maybe figure out some magic help? If dragons can fly we sure as shit can figure out a way to lift a few cannons.
>>
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Also, if we ever get some fine machining tools, we may think about something like pic related. Cant be rammed, arrows literally dont do shit, neither does fire. Any siege weapons mobile enough to be installed on a ship will be useless and we can shoot and bombard with impunity.
>>
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>Skip till setting sail

Things that happened meanwhile:

Due to the valor and loyalty your family displayed during the battle of Ashford under the service of Lord Randyll Tarly, house Tallon's could finally stop calling themselves petty lords, as they were offered another, more extensive fiefdom. There was of course a catch. They'd have to relinquish their old title for this new one.
This offer was accepted by the family in your absence and Knight's refuge was passed on to Lord Randyll Tarly.

Still, despite the great victory he had achieved, the war was ultimately lost and as a result, there'd be no spoils of war to pay for the considerable military expenses that had won him the victory in Ashford. Afterwards, Knight's Refuge would once again pass into the Tyrell domain as it had been in ages past before it drifted under Horn Hill.
From what you could tell, a considerable sum of money exchanged hands for that little fiefdom and possibly some other favors were agreed upon as well behind closed doors to seal the deal.
Selling land is after all something a lord seldom does and reluctantly at that.

After receiving the message that you wished to extract sizeable portions of your winnings from the treasury over the years, your father had been quite displeased to see you squander your fortunes on a ship and he tried to come and fetch you back home against your will.
However, he abandoned this plan after finding out that you'd managed to enlist the aid of an Archmaester for the project. After that incident, there were little troubles from the homefront regarding your spending.

During the years of construction of your ship, Archmaester Ruger had largely retired from the work in the citadel. Maesters and Archmaesters do serve for life, so whilst he still held rank within the conclave, he no longer took any more pupils.
Whenever he wasn't working on your ship, he was chatting up with his colleagues that wanted to borrow his printing press, as it was the only one they've got at the time.

Second set of letterblocks ended up into another press he made himself for himself. Due to being in such an unique position to exploit the invention, his political clout had increased significantly within the borders of the Citadel. He could levy the aid of nearly any Maester or Archmaester at his leisure. Exploiting this leverage, he ended up growing fat. He lived like a prince among the Maesters thanks to his special position afforded by his monopoly over the printing press.

Of course, this increase in influence and wealth was reflected in the ship construction at your end as well. He was able to levy the aid of great many skilled professionals, not just from his connections with the local guilds, but also from the Citadel itself as well as accessing the Citadel's own supplies of lumber. Sufficient quantity of the Citadel's own were working on the project as well and the Conclave certainly didn't seem to object when he put forth the idea.
>>
The Project took 4 years to complete. It could have been ready in 3, but Archmaester Ruger insisted on the finishing touches and it was well worth it to let him have his way.
The Brig was magnificently decorated all around. He was not kidding when he said it was going to be a vessel fit for a king.
All the Craftsdwarfship was of the highest quality. The Wood was decorated with various engravings to your liking and there was a mighty figurehead carved to the nose of the ship.

Furthermore, your officer's quarters had glass windows on them! Very fancy!
The vessel was definitely worth more than 500 gold. Much more than that. The Very fact that it's the handiwork of several maesters and archmaesters already makes the vessel a very prestigious craft indeed. When you add the cannons to it, it's wealth will skyrocket even further.

Speaking of Cannons, the moment you comissioned your ship, you had begun hoarding materials for blackpowder over the years so as not to inflate the market value of such products. Casting of the actual barrels took it's own effort too. Proof firing of the barrels ended up causing some rumors, but they ended up quieting down as new, fresher gossip rolled in.

You look at your finished vessel with awe and walk on it's decks.
The Project had taken a long time to finish and while it may not be the largest vessel in the realm, everyone who will see this craft will know that you're a very important person but more importantly, it's comfortable enough to actually live in.

Still, it's missing one thing.
A name.

>Give me a name and flavor text for the engravings, paints and the figurehead if you'd like.

We'll talk about the budget for the cannons and powder a bit later.
>>
>>2355056
Dark Green Paint

The figurehead, well, I was thinking something along the lines of Queen Anne
and the name? well, what else could it be
But the Flying Dutchman

Damn the confusion over the name!, we will make the ironborn FEAR the NAME of Captain Teach and The Flying Dutchman!
>>
>>2355056 did you say crafts dwarf ship? Also I vote for the flying reachman
>>
>>2355056
Thunderchild

>paint
haze gray or black

>Figurehead
Genric warrior woman, something like a valkyrie
>>
>>2355064
dank memes
>>
>>2355083
This.
>>
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>>2355056
Green-Gold carvings, depicting our house, rows of trained musketmen and cannons firing. Maybe add a dash of flying machines? Mystery figures and so on. See link for eference:
https://img0.etsystatic.com/201/0/7360686/il_340x270.1418535720_mndd.jpg

As for the figurehead, pic related. A glorious eagle to symbolize our swiftness and speed and the unforseeable destruction such a beautiful thing can bring aka fancy ship with cannons.

Name: The Flying Reachman? Thunderbird? The Long Night? Satisfaction?
>>
>>2355056
>Name
The flying reachman or The Long Night
>Paint
Haze grey
>Figure head
Glorious Eagle
>Engravings
In morte veritas (Victory in death), because we did kill all those savages with that explosion.
>>
>>2355106
And also the things that >>2355105 said about the engravings
>>
>>2355106
If you agree to change the colour to a more interesting green/gold variant Ill back you. I want to wait for iron-hulled ships before we go military.

Also, great motto.
>>
Changing my support from this, >>2355100, to >>2355106
>>
You know this particular project being so baller has in my mind at least ranked up archmaester Ruger to friends status. By my count that brings us up to 2 this life 3 if we ever find our Smith buddy
>>
>Name
Thunderchild

>Paint
Green & gold as in >>2355105

>Engravings
Lots of heroic battle imagery. Also; I like the 'In Morte Veritas' slogan proposed by >>2355106
if anyone asks we can say it's a reference to that famous knight ancestor of ours, who was mortally wounded winning that important tournament.
>>
>>2355203
Oh, also I support the Eagle figurehead.
>>
>>2355121
Sure we can go with a pale green or something. I just don't want any bright colours
>>
>>2355332
Sure. Make it fancy close-up then.

So we have:
>Paint
Green & Gold - vary the colours so we are not a sore thumb in the ocean, change shades and so on.

>Engravings
Lots of heroic battle imagery, depicting our house, rows of trained musketmen and cannons firing. In morte veritas.

>Name
The Flying Reachman seems to have the most in favour.

>Figure head
Glorious Eagle
>>
>>2355346
I’m also supporting this
>>
>>2355346
I can get behind this.
>>
>>2355346
lets do this
>>
We could go with something that is not a adaptation like say, Minerva or Mindmarine or something that refers to the citadel work that went in the ship.
>>
>>2355346
Can I at least ask we not use Latin, since that literally has no meaning in this world.

Valyrian would be more fitting.

"Morghon amāzis ērinnon" roughly translates to Death comes with Victory.
>>
Flying Reachman doesn't roll off the tongue too well.

I say we go with Archangel or something that the crew won't have to come up a disparaging nickname for.
>>
>>2355346
This.
>>2355505
Also this.
>>
Flying Reachman works well. But yeah we should definitely avoid Latin or references to earth mythology or history.
>>
>>2355505
Now that I think about it, considering our background, we probably don't know Latin so I think it would make more sense if we used Valyrian instead.
>>
Urgh. Flying Reachman is such an ugly name.
Not only is it a reference, it's a reference that don't make a whole lot of sense either.

Flying Dutchman man-of-war, it had nothing to do with the legend of blackbeard and worst of all, it doesn't roll off the tongue easily when you try to say it, unlike The Dutchman.
>>
I guess it's really hard to top something like the Long Night.
Man, that was such a good name for a ship.
>>
Wait, I got it how about...
The Long Knight
>>
We could paint it black and name it "Parry" off Matthew Perry's fleet that open trade with Japan.
>>
>>2355955
The long dawn?
>>
>>2355955
Ok Aerys, we can do Long Night 2: Medieval Boogaloo.

It IS a good name though.
>>
Sun maker?
>>
Fuck me, just go with a movie name or something?
Armageddon, Tropic Thunder, Predator, The Godfather or whatever, there's plenty of good names.
>>
let's keep it simple then, something like The Thunderer? We're not exactly stormlanders but reachesque names are gay af
or we can keep The Long Night it's not like anyone besides us knows we're ripping off our past selves
>>
>>2356045
Anchorman
>>
>>2356047
Long Night, fuck it, lets move on now please.
>>
Imma gather up a list of names and we are gonna have another vote. If you still vote for reachman so be it.
>>
Euron's ship is called the silence right? We could name ours something like The Pandemonium, or The Tumult, The Detonation or some other synonym for noise as a direct challenge
>>
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>>2355505
Also, that motto goes really great with the story of Thunder Child, just saying.
>>
>>2356081
How does Stentorian sound then?
>>
Here's some new options.

>The Flying Reachman
>The Long Night
>The Long Knight
>The Knight Rider
>The Ambassador
>The Conquistador
>Thunderchild
>Rolling Thunder
>The Archangel
>The Highlander
>Tropic Thunder
>The Armageddon
>The Last Hero
>The Retribution
>The Retaliator
>The Gladiator
>Stentorian
>Excalibur
>Gawain
>Write-in
>>
Just name it The Long Night
>>
>>2356129
Name of the ship is not that important i prefer if we just keep on moving with the plot instead of spending 60 posts on a name. Just my 2 cents. Host can decide name
>>
>>2356133
>The Long Night
>>
>>2356133
fuck it
>The Long Night
>>
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>>2356133
>>The Long Night
Just get back to the good stuff please
>>
>>2355955
Sounds like our porn name.
>>
>>2356133
Still voting for Thunderchild.
>>
I vote for the long night
>>
>>2355595
>>2355505
This
>>
>>2356138
It's not like I was gonna write another update today.
>>
>>2356133
>Thunderchild
>>
>>2356208
>>2356439
Ok, honestly, this shit sounds gay as fuck. MAYBE if we were Targaryen, MAYBE.

Just go with Long Night and be done with it.
>>
>>2356133
>The Long Night
>>
>>2356133 I'm changing my vote to the long night>>2355064
From this
>>
>>2356133
>>The Long Night
>>
>>2356133
>>The Long Night
>>
>The Short Night
>>
>>2357673
>>2356519
Im going to switch my vote because it makes more sense
>>
>>2358172
>>2356946
shit I linked the wrong post
>>
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Before the ship will be set on water for it's first voyage, there's still a great many preparations to undergo. This vessel is afterall unlike those dinky ironborn tubs that you were used to in your past life and even those vessels received a naming ceremony for good luck when they first set sail.
It was a project of no small amount of prestige associated with it. Festivities will likely end up reflecting that.

Your family will likely end showing up as well along with the people who actually helped work on the the thing. Every ship is a large undertaking to manufacture, so every time one is finished, there's some celebration. Luckily Archmaester Ruger is handling the guest lists and paying for the catering for the most part. With each year passing, his eagerness to seize any chance to show off has grown more and more. This event in particular is an exceptionally great opportunity for literal showboating.
At times you had wondered if someone wouldn't try to poison him for all the showboating he's done, but at the same time you reckon it's not so easy to pull off when every Maester is required by the Conclave to study poison and healing after they don their chain.
Besides, he is an old man. You doubt there's ten years left in him.

What your are looking at now is not the upcoming celebrations however.
It's the plans for the Maiden Voyage of the ship that you're stressing about.
Unlike last time when you did this captaining business, you actually come from a family in good standing and you're a respected member of the community. Knight, Nobleman and a Scholar with no crimes or scandals in his past, sired by a family of local war heroes and in excellent standing with the Citadel no less.

Whilst you have enough money to go independent as a merchant, there's also the problem that cannons and powder take a LOT of money. Thanks to your good name though, there are various jobs that you could take which would earn you money even if you're not willing to invest. Safe jobs. Jobs that aren't suicidal like the ones you took in the Vale.

If you ever get around developing mustard gas and a functioning airship, you know the first place you're going to visit.
>>
For now however, you need to actually figure out what to do with your ship after it launches.

At the moment it is 287 AC. There are two years until the Ironborn invasion



>Lannisport would do well for a Maiden Voyage. It's a great bustling merchant town and the guilds will likely have something that needs shipped there. Especially considering that the Citadel itself will be vouching for the speed of your journey.

>Perhaps a passenger cruise instead? Booking a route to the Capital would likely interest some noblemen and their retinues. Still, it's a tad long way there. Most just prefer to take the Roseroad instead since it's a far more direct route. I'd be stopping at Arbor, Sunspear and Estermont on the way for supplies.

>Perhaps join a Merchant Guild in Oldtown? You wouldn't get to pick your route that way, but it'd be steady and safe work.

>Wait. Couldn't I just go and impress the Master of Ships with what I got already? Set sail to Dragonstone, show Prince Stannis the power of gunpowder weaponry and I'm bound to get some lands in order to produce these things for his fleet.

>Write-in: I've got a better idea
>>
>>2358817
Write-in: I've got a better idea
How about travelling around in the seas between Essos and westeros, raiding slave ships?, that way, we get men, ships, loot and perhaps some notoriety and prestige,

if you mean for the short term or THE first voyage
then this

>Perhaps join a Merchant Guild in Oldtown? You wouldn't get to pick your route that way, but it'd be steady and safe work.
>>
>>2358817
>>Lannisport would do well for a Maiden Voyage. It's a great bustling merchant town and the guilds will likely have something that needs shipped there. Especially considering that the Citadel itself will be vouching for the speed of your journey.
Go show the King what our ship can do, blow up some pirates/nerdowells along the way and be home for supper. Idea being some steady work and being visible to the high lords. Then when the war starts we may be able to negotiate for better rewards down the line.

Thoughts?

>>2358832
While nice on paper, if Essos finds some asshole putting a dent in their profits they will send ships after us. And while I am not worried about a 1:3 they have a lot more ships than 3. So no, wed get killed this way.
>>
>>2358817
>Lannisport would do well for a Maiden Voyage. It's a great bustling merchant town and the guilds will likely have something that needs shipped there. Especially considering that the Citadel itself will be vouching for the speed of your journey.
Comfy cruise
>>
>>2358817
>>Lannisport
>>
>>2358817
>Lannisport would do well for a Maiden Voyage. It's a great bustling merchant town and the guilds will likely have something that needs shipped there. Especially considering that the Citadel itself will be vouching for the speed of your journey.

A nice, safe, milk-run for the maiden voyage. We can do something more exciting once we've taken her out a few times to work out the kinks.
>>
>>2358817
>>Lannisport would do well for a Maiden Voyage. It's a great bustling merchant town and the guilds will likely have something that needs shipped there. Especially considering that the Citadel itself will be vouching for the speed of your journey.
>>
We should look into taking on squires of our own.
>>
>>2358946
That certainly would be smart. I mean we're a near-tournament winning, despite our youth, highly educated genius. Why wouldn't they want their children trained by us?
>>
>>2358946
An apprentice / squire certainly wouldn't be the worst idea in the world, although I'd like to know just what sort of responsibilities would come with it.
>>
>>2358966
we teach them chivalry and knightly things like how to ride a horse use a lance, how to attend court and heraldry, ect. but i bet we can sucker some coastal lords to let us teach their second born how to be competent sailors.
>>
>>2358859
>Lannisport

This is also a good time to cultivate relationship with the Lannisters or at least the port authorities, before the place gets razed. They will be much more willing to pay out Ironborn bounties to people they know, than people they don't.
>>
>>2359004
Also, it would give us great motivation to absolutely wreck them. veryone will think we're avenging friends instead of just making bank.
>>
>>2358817
>>Lannisport would do well for a Maiden Voyage. It's a great bustling merchant town and the guilds will likely have something that needs shipped there. Especially considering that the Citadel itself will be vouching for the speed of your journey.

other anons convinced me
>>
>>Lannisport would do well for a Maiden Voyage. It's a great bustling merchant town and the guilds will likely have something that needs shipped there. Especially considering that the Citadel itself will be vouching for the speed of your journey.

Do we have a compass, or do we still need to make one? If not, can we quickly jury rig one right now?
>>
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Lannisport ought to be good. Despite historical rivalry between Reach and Westerlands, there's still plenty of trade happening between the two and there's probably more than a few passengers that are looking to book a trip there.

Oldtown offers quite the variety of finished goods thanks to the Citadel. It is also a city of religious importance, which means selling of blessings might be a thing as well. Holy oils gotta come from somewhere after all.
Wines, Oils, Cheeses, Medicine, Pottery, Dyes as well as some imported goods from Essos and Summer Isles could be shipped to Lannisport for some profit, there's no doubt about that.

No doubt the merchant guilds in the city who'd more than happy to be acquainted with a noble house such as yours, not to mention considering your ties with the Citadel, an introduction to the right person or arranging an invitation to exclusive parties could grease some palms if need be.

Good. That sounds like a reasonable plan.
Then there was the matter of the cannons and training of the crew.
> Lost 500 Gold Dragons on the ship.
> Current funds: 938 Gold Dragons

You could mount up 10 cannons on each side of your ship, but each of these cannons would cost you 30 Gold Dragons to produce and that's just for the light smoothbore ones.
Heavier naval cannons this ship class originally would likely have been mounted with could easily cost a 100 Dragons or more with these prices.

This meant that you had to sink 600 Gold Dragons just on the cannons alone if you wanted a full complement.
> Did you get full 20 cannons?
> Y/N
> If N how many did you buy?

There was also the issue of shotte that you had to deal with.
You had begun accumulating powder behind closed doors. Nobody well and truly questioned your actions when it came to acquiring plenty of weird things from the market.

> Due to cunningly buying Blackpowder materials without upsetting the markets, you were able to acquire them with a fairly low price of 0,5 silver stags per musket shot.

Each of these guns would chew through approximately 50 musket shots worth of powder when fired. Even with the lowered prices, it'd cost you quite a bit to keep the cannons fed should you keep getting into trouble.

Question is how many broadsides worth of shot did you pack up?
> 200 - This cost me 238 Gold Dragons
> 100 - This cost me 119 Gold Dragons
> 50 - This cost me 59 Gold Dragons

Will handle the actual cost of equipment of your crew on next update
>>
It would be nice if we could save the tyrells from their fates later down the line. Margeary and Olenna are arguably the best characters, especially best grandma
>>
>>2359645
So we can only fire 4 cannons once? Thats not much of a broadside
>>
>>2359645
14 cannons = 420 G
100 shot = 119 G

With a total of 539, it leaves us 399 G to equip the crew. Even if we have to be mindful of our budget right now, we should be able to make enough money to outfit ourselves for the war in the 2 years we have.
>>
>>2359681
10 cannons fully equipped, 7 with my suggestion. More than enough for any ship currently on the seas.
>>
>>2359686
Sounds like the first thing we should do after getting money is to set up a gunpowder operation. We are going to need a steady supply of that given the coming events
>>
>>2359645
14 cannons, but 200 shot
>>
>>2359645
> Did you get full 20 cannons?
Y
Question is how many broadsides worth of shot did you pack up?
> 200 - This cost me 238 Gold Dragons
>>
>>2359645
Supporting this
>>2359695
We need shot for muskets too
>>
>>2359695
>14 cannons
Question is how many broadsides worth of shot did you pack up?
> 200 - This cost me 238 Gold Dragons
>>
>>2359681
Wrong, your ship doesn't have nose or rear cannon placements.
20 cannons, 10 cannon broadsides.
>>
Just FYI the cost of a smoothbore musket is 550 silver stags if you delegate most of the work to independent contractors.

If you make them yourself, it'll cost you about half that for each, but will take close to like a week or two per gun, which means you weren't spending that time doing anything else.
>>
Also, I'm not autistic enough to start making a big deal about the differences in ammo types until you start using sealed cartridges.

You can easily melt the lead shot into cannonballs as needed so I use them interchangeably considering Falconets fire a relatively small projectile, you'd have some leftover lead.

Haven't done the exact match but I think like 14 or something lead balls from 68 caliber musket was needed for a 1 lb projectile.
>>
>>2359645
10 cannons, 5 each side, and 100 shots

If we can make bank somehow in the next the year, we could use that money to upgrade the ship cannons
>>
>>2359839
Yes, also we still need to equip our crew.
>>
>>2359695
This
>>
>>2359695
this
>>
>>2359839
This; we can get more cannons as & when we start making money, and we still have to hire & equip the crew.
>>
Any ideas what we could trade and where? Keep in mind we can take pretty large amounts of cargo.
>>
I will settle on 14 cannon with 200 shot if it moves us on to other armaments.
>>
>>2359645
14 cannons with 200 shot sounds like not enough to me but if we finish outfitting our boyos with enough stuff then I wouldnt mind getting a couple more cannons.
>>
>>2360316 14 Cannon's is plenty for now that's 14 more cannons than anyone else has
>>
>>2359839
>>2359839
I have to agree with is. We still got a crew to gear and we'll need money to buy trade goods/supplies.
>>
>>2361083 you know what I'm switching to the same thing as this post frugality is a virtue it also lets us keep our head down before the war
>>2361194
>>
0 Cannons, 600 broadsides worth of shot.
No one can attack us due to fear for exploding and muskets good enough for winning anyway.
>>
>>2359674
Blowing up the Great Sept of Baelor didn't happen in the books just so you know.
>>
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>14 Cannons: 420 Gold Dragons
>100 000 Musket Shots worth of powder: 238 Gold Dragons (Roughly 29 kegs of the stuff!)
>Total sum: 658 Gold Dragons
>Remaining Wealth: 280 Gold Dragons

You decided to focus mostly on acquiring ammunition, deciding on thinking of putting more money on cannons when you got the additional funds. Impressive as they are, cannons aren't much good if you got nothing to fire them with after all.
You're fairly confident you could last through a war with the amount of powder you've amassed at this point however.

Hell, if you didn't have to worry about feeding the cannons, you might even have enough lead and powder to field a 1000 musketmen for several battles before they run out of powder and shot. If only you had that many guns and men. You might be able to take a castle or two with that sort of force.

Speaking of Muskets, you did have some problems regarding that issue. Problems were twofold.
First problem was the actual manufacture of the firearms, you could make them relatively cheap, but that would consume a lot of time.
Time you could spend learning new skills. Observing the construction of your vessel and the organization of labor would after all be a valuable experience if you ever needed to construct another one.

Of course, you always had the option of delegating much of the work to other people, having other people make the stocks and barrels whilst you focused on making the locks and trigger mechanisms for the things and did the finishing touches.

>Delegate. Make the locks yourself
>Musket price: 350ss
>Pistol price: 250ss
>Lock Price: 175ss

>Do it yourself
>Musket price: 175ss
>Pistol price: 125ss
>Lock price: 175ss

The Number of Crew needed to sail the ship is 30 + officers, but they operate in shifts of three as a ship needs to be manned 24/7 when at seas. During battle, the men not working the sails will take to arm the cannons regardless of the shift.
Remaining 30-50 men are the marines that are there to enforce the Captain's orders on the ship and to work as security for both the crew, officers and the Captain as needed.

>How many Marines did you include in your ship and how many guns?
>>
If you're confused to how much silver you've got, 1 Gold Dragon = 210 Silver Stags

You currently have 58800 Silver Stags worth of gold.
>>
>>2362076
>Delegate. Make the locks yourself
>Musket price: 350ss

>Do it yourself
>Pistol price: 125ss
>Lock price: 175ss
>Pistols only for officers

>How many Marines did you include in your ship and how many guns?
>30 marines
>30 muskets

15750ss (Not counting the pistols because I don't know the exact number of officers).
Sorry if I fucked up anywhere.
>>
>>2362076
40 Marines with 40 Muskets = 100 G
10 Pistols for Officers + 10 Pistols for us = 40 G

Total = 140 G with enough left over for food and some trade goods.
>>
>>2362097
I'll back this
>>
>>2362097
Support
>>
>>2362097
supporting
>>
>>2362097
I'll support this
>>
>>2362097
Supporting
>>
>>2362097
This
If we fail in the trading run we are pretty much broke tho
>>
>>2362636
Can always ferry the cargo of other for a fee.
>>
>>2362637
Not if you sink your ship
>>
>>2362686
We will do our best to avoid sinking the boat we just spent over a thousand gold and four years designing and manufacturing.
>>
>>2362686
Do we have a compass? Or do we still need to make one?
>>
>>2363519 technically we can make a compass using a cork and an iron nail that we are rubbed with a piece of Steel until it became magnified properly it's literally something we can leave to the last minute
>>
>>2363519
We had one last time. Don't see why we wouldn't have one this time.
>>
QM, mind giving an invite to the discord? Old one is dead.
>>
>>2363969
https://discord.gg/H4z8wcy
>>
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>40 men
>20 Pistols, 40 Muskets, 140 Gold
>Remaining funds: 140 Gold Dragons

Regarding the firearms, you decided that the only ones that well and truly needed to be provided muskets were the ones whose job was to fight and keep the peace aboard the ship.

You had much of the work delegated to the blacksmiths and carpenter guilds of the town, whom had grown to be VERY happy to see you ever since the start of your project. Such projects meant very good business for them and there was no doubt in their eyes that you're a big spender. Eccentric and particular of the quality yes, but one whose projects employ the workshops for months at a time if his demands were met.

However, there was still much work to do for you as well in creation of the firearms. It's not as if there were any clockmakers that could supply you with decent quality spring steel, so you ended up having to make the locks yourself. Maybe a locksmith could be trained for this sort of work, but you preferred to leave at least one part a mystery if someone ever bothered to try and trace the steps you took to make these things.

Once the rest of the parts arrived and you had finally managed to assemble the stockpile of firearms into the firewood cellar which had a rather dangerous amount of blackpowder materials hidden underneath it, there was also to matter of actually training the crew in their use.
It was entirely possible to assemble them before the ship was even complete, but you'd have to pay for their salaries, which was a big problem as you had been spending quite a lot of money on armaments.

Whilst Ruger assured you that the men had a good record among varied crews as well as their guild as fighters and peacekeepers, they still wouldn't know how to use muskets.
The Marines take on average approximately 5 gold dragons a year to hire each with their officer taking his own cut from the overall salaries. Steep price, but Ruger assured that these men were no common cutthroats roaming the landscape willing to slit throats for a drink.
They were family men. Men of good standing with families living decent lives in the city. Unlikely as they are to betray you, having a family still costs money, which if your ship does what it's supposed to, you shouldn't have a problem paying them.

Hiring them a year beforehand and drilling them for that duration in the use of gunpowder weapons, would unfortunately be so costly in fact that you couldn't afford to do it without some form of income to cover the expenses, so you don't unfortunately have the time to drill them into professional soldiers.
Hopefully, they'd already had enough experience in fighting that you didn't have to.
>>
Question is, exactly how did you train these men to use these newfangled weapons?

>You didn't. They'll pick up how to use them as you sail the seas. No point in wasting money beforehand on this.
>You had them assembled a month beforehand and had them train how to hit a target with the muskets. (Cost: 16 Gold, 4000 units of black powder )
>You had them assembled two months beforehand and had them drilled in basic massed fire formations, such as volley and ripple fire. (Cost: 33 Gold, 6000 units of black powder )
>Write-in: Something else
>>
>>2364065
>You had them assembled two months beforehand and had them drilled in basic massed fire formations, such as volley and ripple fire. (Cost: 33 Gold, 6000 units of black powder )
>>
>>2364065
>You had them assembled two months beforehand and had them drilled in basic massed fire formations, such as volley and ripple fire. (Cost: 33 Gold, 6000 units of black powder )
If we are getting muskets might as well get the best tactics for them too. Although expensive, this means our men can confidently take out any trouble that befalls us, not to mention being comfortable using and maintaining the guns so we dont have to waste time on it while we have a ship to run.
>>
>>2364065
>You had them assembled two months beforehand and had them drilled in basic massed fire formations, such as volley and ripple fire. (Cost: 33 Gold, 6000 units of black powder )
>>
>>2364065
>>You had them assembled two months beforehand and had them drilled in basic massed fire formations, such as volley and ripple fire. (Cost: 33 Gold, 6000 units of black powder )
>>
>>2364065
>You had them assembled two months beforehand and had them drilled in basic massed fire formations, such as volley and ripple fire. (Cost: 33 Gold, 6000 units of black powder )
We already spent a ton, a little more at this point to make them battle ready is needed, especially since the whole point of all this was to prep for a rebellion
>>
>>2364065
>You had them assembled two months beforehand and had them drilled in basic massed fire formations, such as volley and ripple fire. (Cost: 33 Gold, 6000 units of black powder )
I would prefer If we stuck to marksmanship and basic drill conditioning.
>>
>>2364065
>You had them assembled two months beforehand and had them drilled in basic massed fire formations, such as volley and ripple fire. (Cost: 33 Gold, 6000 units of black powder )
>>
>You had them assembled two months beforehand and had them drilled in basic massed fire formations, such as volley and ripple fire. (Cost: 33 Gold, 6000 units of black powder )
>>
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> Congrats! You've got a retinue of 40 Marineborne Line Infantry
> Current Funds 107 Gold!

You rather preferred they'd know how to fight as a unit, rather than as individuals armed with guns, so you comissioned them a few months early to make sure they know how to handle business.

First reactions to these weapons were reluctant to say the least. Despite being burly men blessed with magnificently groomed moustaches, the gruff men had a very different approach to guns in contrast to your previous crew and started out visibly distrustful of these newfangled contraptions and tried to convince you that they were good enough as is.

Demonstration for the necessity of guns was required before they'd even agree to pick them up. Shooting a wax candle through a shield and telling them that if they can figure out a way to do that without a Musket, you'd consider their appeals.

You did also manage to impress them quite magnificently with displays of marksmanship, though it was bit of cheating all things considered. Being able to hit a target at 400 yards was something that normally was done with siege weapons if at all.

Whilst you were by no means an expert in Napoleonic tactics, you did manage to confer to Lieutenant Bodrin what you wanted to accomplish, showing him essentially the same sort of training and formations you did back when you used to be a member of the 63rd French Light Infantry Regiment.
That is, in Mount and Blade Warband, not in real life.

Whilst greater discipline might come with further drills and experience over time, right now they can definitely follow orders a lot better than your previous gang. With them it was primarily "hold" and "fire at will", Lieutnant Bodrin seems to be able to make your follow more complex commands from the front.

> Additional Warfare formations unlocked!

By the way, Lieutnant wasn't a real rank that existed in Westeros. Indeed, from your studies of Westerosi Military, you could tell that military ranks were pretty much either informal, non-existent or based on status, but you decided to invent the rank since it was useful, granting a pistol as a symbol of his station.

Unlike in your world where much of tradition in military organization stemmed from the Roman Empire, this world's fallen empire that everyone looks up to conquered and ruled with Dragons and sorcery, not through highly organized Legions and bureaucracy.

Military hierarchy in Westeros is actually quite the clusterfuck. Squire would more often than not count as a Sergeant if he were of age to actually fight. Lords would fancy themselves generals. Knights would end up filling literally everything in between, but these were mostly just guidelines. Figuring out the actual chain of command is often a fool's errand.

Perhaps this will be the first step towards remedying that.
Of course, the organizational inefficiencies of feudal militaries aside, there's another more important thing to consider.
>>
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Your outfit!
>This one is a freebie. How does Ser Arthur Tallon dress himself in order to distinguish himself from less important people? Pictures and Suggestions most welcome.
>>
>>2366135
How about something authoritative and practical? No offense to the starter kit but that hat will fall off and the onsie is impractical. Besides, doesnt look as fly as pic related.
>>
>>2366135
Well we need a big hat, with a big feather in it, besides that a tabard with our coat of arms should suffice when we are not armored for war.
>>
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>>2366135
You knew this was coming, coat beats cape any day of the week
>>
>>2366138
>>2366154
Supporting these.
>>
>>2366138
>>2366154
Supported, although I fucking love Tricorns, and Officers Visor cap is still dapper as fuck
>>
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>>2366154
I don't know, some capes can be pretty balling
>>
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>>2366128
Step aside mongrels
>>
>>2366135
Im much more partial to an 18th century peice like pic related or >>2366194 because it sets us slightly apart from the usual bravosi or easterling without being too foreign in appearance.
>>2366138
>>2366154
19th century stuff is also fine by me.
>>
>>2366154
>>2366138
Supporting commisar outfit.
>>
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>>2366202
Shit forgot to link pic
>>
>>2366138
>>2366154
Second
Are we keeping the skull motif?
>>
>>2366338
Why not? We already have the pirate flag.
>>
>>2366338
Eh, sure but maybe just the hat or a belt
Don't want to go overboard with it.
>>
>>2366138
Supporting this Commissar in particular
>>
>>2366138
Suporting
>>
Considering you guys are going with the Commissar outfit, do you guys want me to slap a shitton of latin into your ship's engravings to make it Extra Imperial?
>>
>>2368079
Yes!
>>
>>2368079
But literally nobody will know what it means
>>
>>2368079
Sure

>>2368084
That just makes it better
>>
>>2368079
No
>>
>>2368079
yes
>>
>>2368079
Jesus Christ no. Use Valyrian. It's literally the same amount of snobbery.
>>
>>2368079
Valyrian so that people can actually understand our posh bullshit please.
>>
Latin. As Hamfisted as possible.
Latin is language of god.
Valyrian is language of incestuous infernalists that practiced human sacrifice.

Also, Bob Baratheon hates Valyrians
>>
>>2368079
Latin
>>
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Ave Nex Alea
Saluto Nex Alea
>>
>Ave Imperator!
https://www.youtube.com/watch?v=nb6cSEI1FLk

>Gained an Imperial Commissar Uniform (comes with a Proofed Breastplate which can be taken on and off at will.)
>Gained a Service Saber

[1/2]

"Haven't ever made clothes like this I tell you. Looks fancy and imposing, I can tell you that much."
You draw your saber as you look yourself in the mirror of the tailor. Custom made by yourself to fit the aesthetics of the uniform you had ordered. The Cloak, the Trench Coat, the Breastplate and most importantly, the hat, all giving off an air of dread an authority.

It felt a bit embaressing to cosplay as an Imperial Commissar, but this too is part of your plan to frighten the Ironborn. Unusual and foreign looking ship, alien weaponry, Imposing clothing and of course, the latin engravings upon your ship, which served to to further create this unusual air to the vessel. The Skulls at least should give a clear message that you mean business.

The Ironborn fancied themselves as rulers of the waves and kings of the sea. Wherever there were places to raid, they had traveled. Wherever piracy exists, you can expect to find at least some ironborn sailors living there. Despite their disdain for books and learning, the Ironborn pirate ports are remarkably knowledgeable in capabilities of each ship they've come across.

What then will happen when they see your vessel?
The Design is completely unheard of, completely uncatchable. From the language written on the ship, none will be able recognize it despite the efforts of the sailors in their fleet who have sailed all over Essos and some even to Sothyoros.
Taking into account the fact that your ship can quite easily escape to the open seas if it ever saw trouble, you know exactly what sort of rumors it will spawn. Demon ship spawned by the Sunset Sea, wielding weapons forged by the Storm God himself to bring devastation to their shores.
Or at least that's what you're going for.

Religious factions do like to demonize their foes after all.
Still, whatever they say about you, it's irrelevant. Guns ought to send a clear enough message considering their predisposition towards relying on armor whilst boarding.

"So, how's the fit? Everything to your liking?"
"It is perfect. The Coat and scarf will definitely come in handy in windy conditions of the seas."

Eventually you might look into getting your crew some uniforms of their own, but for now, their guild uniforms ought to do just fine for now. You've spent quite a lot of money on this project as is.

Looking at the mirror, you practice doing some scowls whilst doing imposing poses best you can.
"Drive me Closer, I want to hit them with my Sword."
"Pardon?"
"Sorry, I was just- Nevermind."
"Very good Master Arthur."
>>
>>2368144
>"Drive me Closer, I want to hit them with my Sword."
"Pardon?"
"Sorry, I was just- Nevermind."
"Very good Master Arthur."
>>
>>2368146
Kek what a meme.
>>
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[2/2]

With your clothing in order, there was still the matter of the naming ceremony for the ship.

No doubt some of your family would partake in the Maiden Voyage as well, likely your mother and father, but it's likely that your brother will be too busy with being groomed to take over for your Lord Father that he'd only show up for the naming of the ship.

Not to mention that travel by sea is considered at times to be a perilous proposition, so risking him before he has sons of his own could potentially be a rather dangerous thing for the dynasty.

Archmaester Ruger has arranged quite the assembly for the launching of the vessel looking from the invitations.
Most the entirety of Citadel would be invited to watch this vessel launch as well as the families of the men who helped to build it along with the crew he hired as well as several guildmasters.
Indeed, it's very much possible that even the Hightowers themselves might show up in this event, but it remains to be seen.

Considering all the strange rumors surrounding this project, it's no wonder it could invite much interest from various people. The Alchemical experiments, loud cracking noises from the area whenever you went to drill your marines.
Rumors of unorthodox weaponry and ship designed to sail faster than any other in Seven Kingdoms.

You'd have the perfect opportunity to drop some jaws if you liked. To inscribe yourself into the hearts of men like no other thus far.

>Break out the powder kegs. It's time to put on a show. I want a broadside demonstration and a 40 gun salute. Let all in attendance see exactly what sort of man Arthur Tallon is.
>Ruger's arrangements are enough.
>Write-in
>>
>>2368148
>Write-in
How about a parade? A gun salute might be a bit much. But certainly some extra flair might be in order.
>>
>>2368148
>Break out the powder kegs. It's time to put on a show. I want a broadside demonstration and a 40 gun salute. Let all in attendance see exactly what sort of man Arthur Tallon is.
I just want to show off
>>
>>2368148
>>Break out the powder kegs. It's time to put on a show. I want a broadside demonstration and a 40 gun salute. Let all in attendance see exactly what sort of man Arthur Tallon is.

WE ARE........THE IMPERIAL NAVY!
>>
>>2368150
Supporting a parade of some kind.

We need to save our powder and shot for the enemy, but that doesn't mean we can't show off a little.
>>
>>2368152
Oh YES Baby!
>>
>>2368148

>Break out the powder kegs. It's time to put on a show. I want a broadside demonstration and a 40 gun salute. Let all in attendance see exactly what sort of man Arthur Tallon is.
>>
You guys want fireworks too?
>>
>>2368153
Just realised I completely misinterpreted and thought the 40 gun salute would be fired from the cannons rather than the muskets. Changing to

>Break out the powder kegs. It's time to put on a show. I want a broadside demonstration and a 40 gun salute. Let all in attendance see exactly what sort of man Arthur Tallon is.
>>
>>2368169
Nah, its a military thing. We fireworks when we have the island.
>>
>>2368169
Nah I'm fine without them
>>
>>2368148
>>2368148
Do it
>>
>>2368148
>Break out the powder kegs. It's time to put on a show. I want a broadside demonstration and a 40 gun salute. Let all in attendance see exactly what sort of man Arthur Tallon is.
Lets not do a broadside.
>>
>>2368148
>Break out the powder kegs. It's time to put on a show. I want a broadside demonstration and a 40 gun salute. Let all in attendance see exactly what sort of man Arthur Tallon is.
>>
>Break out the powder kegs. It's time to put on a show. I want a broadside demonstration and a 40 gun salute. Let all in attendance see exactly what sort of man Arthur Tallon is.
*Musket salute
>>
Let's sink a random ship while we're at it
>>
>>2369646 that sounds needlessly wasteful it also sounds like it might show off just a little bit too much of our power
>>
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> Display your worth as a man to all in attendance

[1/2]

"Lieutenant Bodrin. I've a task for you. I'd like to have a forty gun salute to celebrate the occasion of my ship setting sail. Demonstration of your training and the might of my guns."
"Very good Ser."
"Oh, and we're bringing out the big guns for this one. I want a broadside demonstration as the crowning moment of the event, cannons firing on ripple fire. Maybe anchor up some sort of raft on water with wooden walls on it as a target. Can you handle that?"
"I'll see it done Ser."
"Good. I'm off to secure some shipments for the vessel."
"Would you like an escort?"
"Sure, why not? Might as well show the Merchant guilds I mean business."

Though the streets of Oldtown are safe, it's still a matter of prestige to have bodyguards and shit always hits the fan you least expect it. As an added bonus, you don't need to worry about pickpockets and the like.

"Boxer, Sideburns, let's go."

There's a lot of men involved on your operation. So many that you're having trouble keeping track of the faces and names, so you ended up picking two of the easiest to remember individuals amongst your Marines.

Sideburns was a man with a very irish look and a happy-go-lucky attitude. Bit of a superstitious man. Fond on his lucky charms and alcohol. Married a childhood sweetheart who started putting on the weight after his triplets were born. Still, you had no complaints on how he did his job. He apparently has been bouncing for various drinking holes around the city before getting put to work here.

Boxer on the other hand was a man burly, albeit quiet man with a receding hairline who put a fair bit of effort into grooming his moustache who seems to be the best fistfighter amongst the crew. Very no-nonsense approach to most things. Apparently his wife died in Labor and he used to be a dockworker before he needed a better paying work to pay for his son's apperenticeship and he was deemed solid enough sort to be offered the job.

Boxer and Sideburns aren't of course their real names, just nicknames you came up with which sort of stuck.

They looked at your fresh new appearance a bit strangely as you exited the tailorshop that was recommended to you by Archmaester Ruger
"Where to Ser?"
"The Merchant's Square. We're going to go visit the guilds."
"Very Good Ser."
>>
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[2/2]

They shouldered their muskets and walked in your wake as you trod through the cobbled streets of Oldtown in your new clothes, gathering curious looks from the workers, pedestrians and peddlers alike.

Even some of the local nobility that were shopping turned their heads to watch you pass by and began to whisper amongst themselves.
Let them gossip all they will. You've business to attend to.

As you entered the Guild Hall of the Merchant Guild, at the first sight of you, they sent out a Clerk to greet you.
"Welcome to The Old Brotherhood of Charitable Traders. How might we help you this day?"
"Tell the Guildmaster that Ser Arthur Tallon has arrived on business."
"Of course Ser, if it pleases you to wait, I shall escort you to the meeting room."

Following the clerk to a large, well furnished room with some books on the shelves to read as well as some fruits on the dark red wooden table and sit out to wait on the couch as the menial went off to fetch his master.

"There's some cups in the cabinet. Feel free to refresh yourselves with the cider if you're feeling thirsty."

Your men both poured a cup for themselves from the tap as you browsed through the catalog of various goods they offer to import on demand.
Exotic woods, Precious Metals, Jewels, Medicines, Dyes, Spices, Horse Breeds, Variety of Alcoholic beverages and naturally foodstuff and livestock for breeding.
Weapons seemed to be one thing they didn't trade on however.

After some 20 minutes of waiting, a rotund old man showed up through the door.
"My apologies for the wait. It's been very busy here lately. I am Orland, the Guildmaster of the Charitable Traders. You had business with me Ser Arthur?"

"The ship construction involving myself and the Citadel has finished it's conclusion. And I am planning a Maiden voyage to Lannisport."
The Happy Merchant rubbed his hands with glee.
"Most Excellent news! There can never be too many ships on the sea. No doubt you're here for cargo or perhaps... to even join our humble brotherhood?"
"Sell yourself to me then. What'd be the benefits of me joining?"
"You'd have access to buying with credit when dealing with us and our affiliates. You'd also be a beneficiary for the facilities of our guild, such as they are, namely having guild provided dockworkers, lodgings and warehouses for your stay."
"And the Guild dues?"
"We deduct our cut directly from the goods we sell to you or to our clients in the city. Of course, we do reserve the right to terminate your membership if you aren't moving any goods."

> I'm interested in joining I suppose. For a year or two at least.
> I'm afraid it wouldn't make much difference. I don't think I'll be returning to Oldtown too often.
>>
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and also vote for this as well

> I'd like to invest some money into trade goods which to sell at Lannisport for profit. Perhaps you could assist me in this? (how much?)
> I am looking for investors for my enterprise and I was wondering whether or not you'd be interested in partnering with me for this trip?
> Both
> Write-in:
>>
>>2369723
>> I'm afraid it wouldn't make much difference. I don't think I'll be returning to Oldtown too often.
>>
>>2369733
Two votes please
One to join the guild or not
One to determine whether or not you're self-funding your campaign
>>
>>2369723
> I'm interested in joining I suppose. For a year or two at least.
>>
>>2369726
Join, we will be mainly trading, after all. This is assuming their fees and offers are reasonable.

Fund it ourselves for 60G, get investors for the rest.
>>
>>2369723
>I'm interested in joining I suppose. For a year or two at least.
>>
> I'm interested in joining I suppose. For a year or two at least.
> I am looking for investors for my enterprise and I was wondering whether or not you'd be interested in partnering with me for this trip?
>>
>>2369723
>>2369726
> I'm interested in joining I suppose. For a year or two at least.
We've got a couple of years 'till the Greyjoy rebellion, right?

> Both
Invest all of our remaining funds (minus however much we need to pay the crew) and see how much we can get others to invest, as well.
>>
>>2369784
This, basically.
>>
>>2369784
Don't forget we need to feed and potentially lodge our crew, I suggest keeping 10-20 gold dragons for unexpected expenditures.
>>
>>2369723
>>2369726
> I'm interested in joining I suppose. For a year or two at least.
It’s a good oportunity to make acquaintances with merchants
> I'd like to invest some money into trade goods which to sell at Lannisport for profit. Perhaps you could assist me in this? (how much?)
I think 60 golden dragons might be enough to make a decent profit
>>
you could always sell your workshop if you're short on cash
>>
>>2369853
Or use it for collateral for a loan maybe?
>>
>>2369853
We could take a loan, use the workshop as collateral, then through the guild rent the workshop out to a gold/black smith.
>>
>>2369909
Fair point
>>
>>2369735
> I'm interested in joining I suppose. For a year or two at least.
>>
>>2369723
>> I'm afraid it wouldn't make much difference. I don't think I'll be returning to Oldtown too often.
> I'd like to invest some money into trade goods which to sell at Lannisport for profit. Perhaps you could assist me in this? (how much?)

every penny we got
>>
>>2369723
> I'm interested in joining I suppose. For a year or two at least.


> I'd like to invest some money into trade goods which to sell at Lannisport for profit. Perhaps you could assist me in this? (60 gold dragons) + whatever we can wrangle from the deal >>2369909 proposed.
>>
7 FOR joining
2 AGAINST joining

6 FOR funding & investors

So basically we will join them and fund part of the trade, searching for investors for the other part. Probably take a loan on the workshop and rent it out as well.
>>
>>2369828
Good idea.
I support this.
>>
>>2369971
Has the Rad King abandoned us? ;_;
>>
>>2370021
He ain't King no more I'm afraid.
>>
>>2370044
When can we expect the next series? I'm afraid the Discord link is expired.
>>
>>2369723
>The Happy Merchant rubbed his hands with glee.
kek
>>
>>2369947
backing.
>>
>>2369971
9 FOR joining
8 FOR investing, loaning and so on

Pretty cut and dry.

>>2370021
Its pretty much once per day. If he comes back he will probably post a new link.
>>
>>2370573
https://discord.gg/MX9wve
>>
>>2372720




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