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File: slimy self.png (540 KB, 842x836)
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Oh dear, you've become a slime! You were a nice and happy, proper young lady attending a prestigious magic academy, but after a terrible accident your body has been rendered to a gooey mass of jelly!

But maybe it's not all bad... your diet now consists of whatever you can dissolve upon contact with the slime that comprises you, and who could look upon you with anything but disgust and disdain? However, there's lots of perks to being made of slime!

Like, uh... well you don't have to worry about clothes fitting you anymore! And there's nothing to worry about like feeling gross or grimy, because you can't feel anything at all! That's right, you won't let this beat you, you won't let your life be ruined just because you turned into jello.
>>
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>>2404257
A continuation from the previous thread, all you need to know? Some people got slimed!

http://suptg.thisisnotatrueending.com/qstarchive/2369023/

And here is a pastebin with all the information relevant to yourself, Slimy Sadie, and your improvements to yourself overtime;

https://pastebin.com/cSCXgXBT
>>
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So then, it has been a few days since your last run in with some orcish troublemakers and the situation where you (and the truth of what happened to you) became known to the academy you had been attending. After becoming a slime you thought it best to retreat for several days and go into hiding, but eventually with help you were able to reintegrate back into school without becoming some magical lab rat to be studied and blasted with spells.

Although... the accommodations leave plenty to be desired. Since you are made of slime and an anomaly for sure, they've decided to put you up for the time being in the menagerie with the other magical beasts. Professor Martelle was so keen on studying you, that she was only too happy to offer the place to house you. Fine as far as the other staff was concerned, so that you wouldn't be roaming the dorms and bedrooms sliming the place up. At least until they can be sure you're not dangerous.

"Wakey wakey Sadie, time for- oh right, you don't sleep anymore. Well, it's breakfast time anyway!"

It's not very dignified, basically being fed slop but it's all she has to spare at the moment, until they determine how best to accommodate you. At least it's an actual room and has a view though, and you're free to roam about anyway as long as it's within the menagerie. And the professor keeps you company (given how interested she is in you) not to mention people being allowed to come and visit you.

You ponder the day ahead then while dissolving the slop, and listening to the professor go on about some exotic magic frog while dancing about the place to feed the other magical beasts.

>How do you proceed?
>>
>>2404257
where were we? returning to the academy ye?
>>
Rolled 62 (1d100)

>>2404290
ask if there is any possibility of unused corpses being delivered to you. The mages should have some lying around given the undead we met earlier.
>>
Rolled 77 (1d100)

>>2404296
Add that we could use the corpse to upgrade and make less of a mess while moving, or for eating less
>>
Rolled 48 (1d100)

>>2404290
>>2404296
Only speak with Martelle about the corpse thing. She's the only one who would even entertain our request.
>>
>>2404290
So are we actually properly joining the academy classes yet or are they giving us a few days to settle in? Get uniform on as well as we can, ask Martelle if she needs a hand with anything today and wait for Carter to show up because of course he's going to.
>>
Rolled 30 (1d100)

Exain to her that on hour time as a slime we have discovered certain anomalies with our nature, besides its uniqueness. Namely, we can evolve to an extent with the ingestion of sapient beings, as we have discovered from bandits and aggressive orcs. We don't know if it is limited to the brain or the whole body has to be involved, we know that animals, namely rats, don't trigger the same 'evolution' process. We know that the sapient being don't need to be alive when we eat them. We know that our mental disposition can affect the improvement, as how we could help our boyfriend thanks to our worry for his wellbeing.

Everybody alright with this explanation?

Also, do you thing we should ask for our corpse/bones?
>>
>>2404290
Oh and have we checked how much academic knowledge we retain? Can we even read?
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>>2404296
>>2404298
>>2404302
>77

Slop is nice, but bodies are better. You wouldn't expect them to feed you living people, but maybe they could get dead ones?

"Professor... Maribelle, how about what I asked for? Some... people, to eat?"

"Oh dear no, hadn't we talked about this? There's simply no way I could ever fetch you dead bodies or anything of that sort! The arch mage would never approve, not even perhaps if it was for research purposes!"

Well at least you tried. She means well, but Martelle has never been well-respected by... well, anyone really for as long as you've been attending this institute. It seems there's just not a lot of interest in the study or care of magical creatures, which is what she is in charge of. Probably the reason why, even though she spoke in your favor, her word counted for very little in the final decision on the matter. You know that if it were in her power, she'd probably stuff you full of bodies and wicked people to eat, but she has little power at all.

>>2404330
You haven't really been given the full say or picture on the matter, but from what you understand they are first giving it awhile to monitor you and make sure you aren't dangerous, or just a monster parading as Sadie. Then, if things check out and you're not a risk or distraction to anyone, assuming you can pass a test of how well you can take to typical student life, then they will let you back to things fully and normal again.

On the matter of help though, Maribelle could use help if you wanted to tend to the basilisk and clean out it's den. She always has to take such care as to not die, but as a slime maybe you'd fare better?
>>
>>2404346
Slime throw to the rescue!
If the small glob of us gets petrified we nope the fuck outta that task.
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>>2404346
Ask if Martelle could investigate any alternatives that trigger the same effect. Eating cadavers obviously isn't ideal! But as it stands right now, our memory's in pieces, we don't even have a proper sense of touch and that's currently the only way we know how to do anything about it.

And yeah, let's muck out the basilisk pen but test if that will murder us first. Finally a chance to test Slime Friend.
>>
Rolled 61 (1d100)

>>2404346
I guess we can try...
Could we... eat the waste?
Eww.... no.
Or... maybe?
...
But lets try talk with blue!
And then we help!
>>
>>2404346
If magic people gives us upgrades, maybe magic herbs will as well. We should see if she can feed us some spare magical beasts and herbs just in case.
>>
Rolled 46 (1d100)

Roll for clearance the pen, if it is needed.
>>
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>>2404396
Blue slime has its own room and Maribelle enjoys taking care of it as much as any of her animals. Using your new ability you can try to communicate with it, needing to make contact, but it's pretty disappointing. It doesn't have any more complex thoughts or things to say other than basic instincts like feed, attack, move, mate, defend, explore, etc... and you're hardly able to have a conversation with it.

>>2404389
>>2404375
You can toss a baseball-sized chunk of yourself in the den but the ability was not meant for what you have in mind so nothing happens. You also don't have the ability to split at will, so you're going to just have to risk it on this...

...and thankfully you don't die. Even though you're made of slime, you're still scared by the emergence and rapid approach of the basilisk, as it examines something new to its environment. However a few times you catch its gaze and don't just drop dead. Either this is because you're made of slime, or because you no longer have "eyes" anymore to see it by. In any case, it tries getting a taste of you before losing interest and slinking back elsewhere to the enclosure. Letting Maribelle know however, she's delighted and gives you the feed as well as letting you have free reign to clean up the place or what have you. However you care to help really.

>>2404389
>>2404426
While feeding and doing some cleaning of the enclosure, you think of some things to ask. By the time you're done and carry the food bucket back out, Maribelle is checking the wings of a phoenix but is happy and willing as ever to talk. You seek other possible alternatives to bodies then, if you can't get them, but you haven't much luck with her.

She will certainly not feed you any of her beloved creatures, and she hasn't much magical experience besides that, to the extent that would benefit you. She suggests checking with another professor, perhaps an alchemist or herbalist. Though, she can offer up any number of magical creature products or goods, just not any actual animals or otherwise to eat.
>>
Rolled 88 (1d100)

>>2404449
> mate
Mate?
... hoq does a slime mate? Son't they just... split up into smaller ones?
...
Well I got some questions prepared now.

...
I'd also like to adress that we should DEFINITLY get alcoholic flavour, so that we may acctually gain ethanol properties, like sterilization and the like of which to heal.


Ah. Right. Bored.
Teach, wat do.
Can ya tell us interesting stuff?
>>
>>2404449
Could we see if we can "dispose" of magical wastes?
>>
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>>2404460
That's what you thought, they just grow and then split. But whatever it is thinking, isn't the same as that. And only in contact with you. Not that you'd have any idea, what do you know about slimes other than what you know of yourself?

Ah well, not that it matters. As for alcoholic flavor, that's not the same as actually having alcoholic properties.

In any case you ask Maribelle what she can tell you, anything interesting? You almost immediately regret it though when she happily launches into a long and complicated treatise on the differences between dire rats and giant rats. Thankfully, before she gets too deeply into the topic you hear the arrival of some others. As you may have guessed, Carter come to visit, along with two girls.

"Sadie? Are you doing better today?" one of them asks.

"Ariane, I already told you. She's not dying or anything." Carter responds.

Ah right, Ariane and Felice, two of your friends when you were human. You had a hard time remembering them, and didn't recognize them at all to begin with, but a few visits now and you're starting to get used to and recall who they are. All come to visit, several people have in fact though right now just these two along with Carter. They want to know how you are of course and just seek to spend some time with you, hoping to help, during their free time.

>>2404484
That had been under cleaning up the den. You can consume it as you would food, but it doesn't net you anything which would cause you to improve your capabilities. It does make you glow for awhile however, after breaking it down.
>>
>>2404484
this
>>
>>2404449
Well if she doesn't have anything she wants to do with us, maybe we should find another teacher. Can we borrow a pair of gloves in case we need to handle something and now slime it up.

Carter has previously made a habit of visting us so maybe we should wait for him to show up before we leave?
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>>2404491
>I feel like a blob
>>
>>2404491
>It does make you glow for awhile however, after breaking it down.
Would it be possible to learn how to store this glow? And could we also learn how to use it as magical fuel for spells or some such things?
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>>2404491
if only they knew that their "Sadie" is really a monstrous hivemind consisting of a bunch of badly ajusted megalomaniacs that only refrain from eating them all for upgrades because of some vestige of sentimentality tempered with the concern of the staff turning us into mush
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>>2404532
This is canon as far as I'm concerned
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>>2404491
Ask Carter how he has been doing, did he heal well?

Also, how are the others, the school in general, taking the news about us? And those we saved, are they doing fine?

To our friends, how have they been doing? What about the classes? Is there somebody else of importance that we might not remember?
>>
>>2404532
Come to think of it, the words "trial period" have been said a few times. We might have to cool it on asking for bodies for a few days to prove we're not going to go crazy and eat half the student body.

Kinda sucks for getting upgrades, but at least it gives us a chance to figure out the ins and outs of what we already have.
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>>2404544
I'd be alright with slumming it for a couple of days
>>
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>>2404532
>>2404536
Who knows how many unfortunate saps you consumed before regaining sapience? Who's to say those poor minds aren't trapped bouncing around within your slimy mass?

>>2404502
That seems like it would be possible if you were to improve yourself in that way, yes.

>>2404501
>>2404537
You feel like a blob.

Carter though is doing just fine, the healing done to him set him right as rain again, for which he thanks and shows you, to the embarrassment of the other ladies present.

You greet your two friends though, how nice of them to come and visit. They are doing much better now that you're apparently alive again. Only people who didn't like you took your death well, so it makes sense that they would be quite relieved and happy to see you again, even like this. Classes halted for awhile because of the attack, but a friend to each class is taking notes for you now that there's a reason to. For those you may not remember, well there's probably tons of things you don't remember but then you can't remember to ask them either.

You are certainly the talk of the school though, the rumor mill churning night and day. It seems the news between you and the orc princess are in competition for everyone's attention and imaginings, and though the orc situation impacted the school more, magically your situation is more mysterious and suspicious. Some people are spreading nasty rumors too, of course, but Ariane and Felice tell you not to worry about that. They hope you'll do the same for Carter because he's half a mind to go bust heads, and he'd only listen to you.
>>
>>2404536
>>2404567
>>2404544

i was talking about us...
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>>2404578
You don't say?
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>>2404587
meant to (you) the other two
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>>2404567
We'll be fine Carter. We're honestly more worried about how much we'll remember and not leaving slime everywhere on the school grounds than nasty rumours.
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>>2404578
>>2404592

You don't say?
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>>2404563
Hmm... I do wonder...
Here an idea on efective storage of our goop. In the form of very, VERY long hair. And possibly voluminous too, reaching down to the bottom and being dragged across the floor if need be.
That will look faboulous once we get there...

But do tell... what rumours? Mind to spare some details? We are slime, I think we can worry about what people are rumoring about, like us eating people or something.
Hah! As if we'd ever do that.
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>>2404594
Well if you don't want him to get to the bottom of it, he won't, but if he hears any of it directly he can't promise he won't defend your honor.

>>2404659
Your friends would rather not repeat the rumors but there's various ones around, some sentiment that you got what you deserved, that you're not even Sadie to begin with, that Carter has got some secret deal with the staff, and the worst of all that indeed, you've eaten people. The problem is there's some credibility to that since they found skeletal remains within the school after the attack was repelled of both orcs and a student. You get the feeling that if people were more aware of how you eat things, they'd hold you responsible without a doubt.

Most of the rumors are coming from people who don't like you to begin with though, particularly one circle of friends whom yours are something at odds with.
>>
>>2404705
Really? Would be a shame of they just... Disapeared one day.
Totally unrelated question, can we dissolve human skeletons now?
>>
>>2404659
>Here an idea on efective storage of our goop. In the form of very, VERY long hair.
>Not going for goo boobs.

>>2404705
Sulk a bit in anger. Maybe we can raise our temperature to a simmer and use it as a form of self defense.

Also, request an increase in rations to work on our goo storage options.
>>
>>2404733
Nope, you can't yet dissolve skeletons. It would be nice if they disappeared though, for sure.

>>2404737
Rations like normal food to consume?
>>
>>2404795
More like an easy to digest purée of meat/vegetable proteins and carbs formulated to promote growth, depending if they're okay with us increasing our mass. Although, a nice bowl of beef-and bacon stew with a fresh loaf of bread would be nice...

OOH, and an apple tart for dessert, piping hot from the oven, please!
>>
Rolled 77 (1d100)

>>2404737
Because of course we should go for huge boobs instead of hair to create rumours of overcompensation ontop of all accusations.

We should REALLY pay our respects to the dead soon.
Increase our social abilities. Like less goopy texture. More looks. Holding a fork or objects. Clothes!

>>2404795
Well, we should get something done today. So at the very least slime distribution, so we are not a girl on a blob, but a girl... with blob... or other parts. In short, get on their level. Of heights. See what works best for storage. If we could sit on a chair that'd be great.

No idea what else to talk about.
>>
>>2404834
You can't consume plants or plant products though, but if you want more meaty stuffs that's totally fine. Maribelle can't get you bodies, but she can get you as much food as you want or care to eat. Though it'll take a few days to get that approved and set up, but that's such a low request that she's not at all doubtful about it.
>>
>>2404869
What size are we currently? Did we diminish a lot since we ate those orcs?
>>
Got to duck out for a bit, just a heads up but will continue when I return.

>>2404934
Thanks to Maribelle, you at least haven't lost size, and are about the size of an SUV. That is, collected mass, if you draw all together, you are of course able to spread out or take on different shapes.
>>
Did they place any limit on how big we can grow? Because that seems like a good thing to know to avoid being killed by mages.
>>
>>2404964
Would it be possible to reduce our size by, say, compressing our slime? It would make it easier to travel and make us more durable.
>>
>>2405152
They didn't give you any limit, but you can imagine if you start to grow too big they will let you know and/or warn you.

>>2404868
Well you have some of the skills and ability to be able to increase social skills, but not being able to leave the menagerie is a major hindrance there. At the very least it will make your case better, for you to be dressing in uniform and such again rather than being one step removed from naked merely because being made of slime.

>77

The best you can manage is basically to form your humanoid self out of slime at the appropriate size you would have been, and then kind of shove the rest of your mass away from you. However, considering you can only emerge up to your knees, and don't have the level of control which would specifically help for this, it isn't the best. It's kind of like you sitting on a chair, and then right behind the chair is visible a huge slimy mass.

Still better than just appearing as a giant formless blob, or a giant woman made of slime though. In your practicing you can thank your friends for coming by and wish them well, hoping to see them again soon. But did you want Carter to remain for anything?
>>
>>2405206
>But did you want Carter to remain for anything?
Naw, we should be good. Just tell him not to get too sidetracked by our condition, and that we'll see him again soon.

After that, we should ask about that nutrient growth formula, then help out in the lab for a bit. Maybe clean out all of the pens of waste with our goo powers?

As for getting larger, let's aim for something the size of a dump truck, then practice making mini versions of us by dividing and see how long they last from our main body before they either become sapient or they just run down.

Also, goo tea party out of boredom
>>
>>2405266
That's ridiculously big. There's absolutely no way we can compress ourselves back down into something normal human sized?
>>
>>2405206
We're big enough to have trouble navigating building interiors, maybe we should consider fasting a little to find out if going hungry messes with our head.

Ask Carter to help with a dry run of school stuff? Identify where we'll have problems. Doors? What do we leave slime residue on? Are we going to need gloves to handle books? Can we still read?
>>
>>2405266
>help out in the lab for a bit.

Think you may be misunderstanding, they are not allowing you outside of the menagerie, you're being kept in along with all the other magical creatures and monsters.

Maribelle would certainly appreciate you helping around the different enclosures though, some have chronic problems to them since they are magically different inside than it would appear. All of them are recreations of the appropriate climate (as you saw for the basilisk) and many of them are actually quite huge within. You can make a roll, a d100 for the success in your attempts.

>>2405291
How do you mean dry run of school stuff? That would be a yes though to all those problems you mentioned, particularly reading and needing gloves. You can understand language now and speak it, but not written form. And anything you apply any notable amount of pressure to gets slime residue left on it.
>>
Rolled 3 (1d100)

>>2405306
Rolling for menagerie help. Is illiteracy going to cause problems? By dry run, I meant just brainstorm what a return to school is going to be like.
>>
roll to have sex with literally everything
>>
Rolled 55 (1d100)

>>2405306
>>
Rolled 35 (1d100)

>>2405306
>>
Rolled 58 (1d100)

>>2405306
Rolling for slimegirl
>>
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>>2405318
>>
Rolled 30 (1d100)

>>2405306
*channelling from Mother of Slimes in Audit Quest*
>>
Rolled 50 (1d100)

>>2405318
>>2405332
I'll roll for him...
>>
Rolled 83 (1d100)

>>2405306
We're a goo(d) gal.
>>
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>>2405315
>brainstorm what a return to school is going to be like.

It's going to be tough as hell if you remain at this size, without being able to read or write, and without some more improvements to at least your sliminess if not personability.

>>2405315
>>2405322
>>2405325
>>240532
>>2405356
>83

About half the enclosures you manage to clean out and shape up pretty well. There are a few though that are recurring problems for Maribelle and she would greatly appreciate your help with if you are willing. Of the number of enclosures, five have some issue with them which have rendered them troublesome. They are;

>Her dragon's enclosure was overrun with kobolds trying to serve and worship it.
>The magic barrier of the yeti enclosure broke so that it became an actual portal to the high mountains.
>A hole formed somewhere in the enclosure of the megalodon so seawater is leaking out slowly but surely.
>A demoness moved into the lava elemental's enclosure and has become a very bad influence on it.
>Some sort of hunting god came to occupy the enclosure of the white stag.

Are there any you have a preference to? Assuming you're in a helping mood, Maribelle would do her best to assist on any of them, her dragon too.

>>2405349
>50
>>
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>>2405364
>Her dragon's enclosure was overrun with kobolds trying to serve and worship it.
>A demoness moved into the lava elemental's enclosure and has become a very bad influence on it.
>Some sort of hunting god came to occupy the enclosure of the white stag.

All these problems can be solved with proper application of a broom and stern warnings of "Shoo!"
>>
>>2405364
>>A hole formed somewhere in the enclosure of the megalodon so seawater is leaking out slowly but surely.
Can't do anything about that.

>>Her dragon's enclosure was overrun with kobolds trying to serve and worship it.
We can eat the kobolds if they won't willingly leave.
>>
>>2405364
>>A demoness moved into the lava elemental's enclosure and has become a very bad influence on it.
Smother that tramp back to Shendilavri posthaste and steal her clothes so you can give Carter a very special surprise.
>>
>>2405405
Makes me wonder what kind of effect infernal flesh would have on Sadie.
>>
>>2405411
>>2405405
>>2405380
>>2405376
So which is it then, or at least which one first?
>>
>>2405376
1. Kobolds
2. Demoness
3. God of the Hunt
>>
>>2405414
>A demoness moved into the lava elemental's enclosure and has become a very bad influence on it.
>>
Kobolds
>>
Rolled 1 (1d2)

>>2405423
>>2405481
Seems a dead tie, so will roll to see which of the two gets it, dragon mountain enclosure or volcano enclosure.
>>
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>>2405509
You decide to offer and help with the kobolds, since you're not sure what sort of effect a demonic entity may have on you, not to mention a place as hot as a volcano. The only downside is, this is the one enclosure her dragon won't venture so it's just you and Maribelle together.

She's ecstatic for the chance at help and finally resolving this problem, so takes awhile to get ready, leaving you to make your own minimal preparations. She returns looking like you're going on some long expedition voyage to faraway lands, laden with far too many bags and equipment. But to have become a professor here, she's no fool. So the two of you head through the menagerie to the mountain enclosure and she adjusts the door for the dragon. A magical whirling and blur of colors from within, and with an open you see some stony entrance of a cave large enough for a dragon ahead. Both passing through the door and Maribelle shutting it behind, you look around to find yourselves on a promontory jutting out of a mountainside and the cave within. Clouds and a setting sun visible across the sky, along with other mountain peaks in the distance, though from what little you understand there's only so far out one can travel before hitting the edge of this little "world".

"I'm not totally sure how they got in here, I think it was kind of like a reverse prison break! Whatever the case though, they bothered Dran too much trying to worship him that he just stopped living here. I love him to death but it would be nice if he had his own room again."

Kneeling to the rocky floor against the harsh winds, she rummages around a bag for something and pulls out a jar of bugs. Smearing the end of her staff with some grease, she lets the bugs off onto it as they skirr around and start to glow bright.

"Do you remember what I taught you? We did a few classes on them..."

Now is a good chance as well, to work out a plan if you have one before entering the large cave.
>>
>>2405556
Simple plan.
Tell them to leave, they're bothering the great dragon.
And if they don't, eat them.
>>
>>2405556
Ask to talk to the tribal chieftain after enevitably being attacked by a bunch of their warriors, then convince him to only come up to the mountain on certain days of the calendar, like the summer equinox, or on Kolboldmas, which is Christmas for Kolbolds, and isn't totally made up, why do you ask?
>>
>>2405584
>>2405563
Well in that case, make a roll. Who knows how the attempt may go.
>>
Rolled 75 (1d100)

>>2405586
>>
Rolled 50 (1d100)

>>2405586
Bold roll
>>
Rolled 60 (1d100)

>>2405586
>>
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>>2405589
>>2405608
>>2405633
>75

Plans? Who needs plans! Maribelle wants to take a chance to go carefully and explore, watch out for ambushes or tra- pfft, who cares about any of that you're made of slime! So you rush in the cave, looking to settle this matter as direct and quickly as possible. Not very far in and you start seeing light sources, torches and the like, and quickly following that traps triggered. You get hit by darts, chopped by swinging blades, squashed by clamping spikes. Through it all though you just reform.

Eventually you make it into a den if you had to guess, clearly a place made for the dragon to be able to sleep. A great big open chamber of a cave, ceiling higher that you can see. You can hear some activity, but it's when a big boulder rolls into place to block off the way you came in that the chamber lights up like the passage before it. Pretty soon you're surrounded by angry, scared and shrieking kobolds all armed but cautious towards you. Past them all and up on the raised spot where you'd expect the dragon to sleep, is a makeshift wooden scrap building. Very small that even as a a human you'd have trouble fitting into and only two stories but there on a balcony emerges a kobold king if ever there was one.

Many of them look to him cautiously, awaiting some kobold-speak call from him as some of them attempt to attack you but similarly no luck on their part. Maybe they think you're just a monster, but after you scare off some of the attackers by showing no ill effect, they hesitate and lean more towards trying to capture or understand you. They probably want a big pet slime, especially if attacking you doesn't seem to work. The kind chatters at them, but like the rest doesn't yet deem you sapient apparently. Hopefully they even know the same language as you?

>How do you proceed?
>>
>>2405670
Try to pantomime the situation to the Kolbold king. If he decides to try to capture you, get to snacking.
>>
>>2405670
...What plan had the teacher in regards to the kobolds?

As in, does she cares about their lives, think of them as a plague, or couldn't care less?
>>
>>2405670
If they understand just go "You are bothering the great dragon, leave this place."
>>
>>2405695
You know Professor Martelle tends to be quite the lover of animals and even monsters, though in this case the inhabitants here are squatting in a magic space and also make her look bad. That much you know, of the latter, since she's complained several times since you came to live in the menagerie about having it bad enough as it is without several of her workspaces unusable.

Chances are she would want to oust the kobolds peacefully, but she probably would't be heartbroken if you were to take action against them, violently.

>>2405680
>>2405706
You try signalling in case they understand it and even speak aloud to them. Your actions cause quite a stir as they come to realize you're not just a monster. They become a little less hostile, though what you're saying doesn't make it far.

The king responds to a kobold down on the ground in their speak, whom responds to you in quite broken language, that this is their "dragon home" now and only it can remove them. If anyone should leave, it should be you!
>>
>>2405715
tell them to either leave or we will begin to eat them post haste.
>>
>>2405715
(Slurp)
>>
>>2405729
>>2405722
Want to try to roll for the situation? Or just make your demands?
>>
Rolled 7 (1d100)

>>2405734
rolling for yum yum
>>
Rolled 58 (1d100)

>>2405734
eeh. lets roll. Worst case is that we eat them either way.
>>
Rolled 33 (1d100)

>>2405734
(rolls for din-din)
>>
Rolled 31 (1d100)

>>2405734
>>
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>>2405781
>>2405767
>>2405763
>>2405760
>58

Oh dear, you try to state your case and make a threat otherwise, but they only take the threat as it is. Or rather, the king doesn't like you making threats and causes a panic among the kobolds. Thus they go back to attacking you, this time in fear of self-preservation. They don't have any magic weapons, but without the initial hesitation they return in high numbers to harass you. At the outset you're not particularly worried, but it does occur to you that if this went on long enough, they could keep slicing at you enough to where they whittle you down to so many small pieces that they could just smash you into a dirty splatter.

Not like your life is in danger, but you also don't want to just sit around bored while they do their thing. How then do you want to launch your attack? How far are you willing to go?
>>
>>2405794
we are more or less the size of an SUV, right?
Just roll over them and begin digesting them as we pass trough. We should be heavy enough to outright crush them without any trouble.
>>
Rolled 21 (1d100)

>>
>>2405794
Might as well clear it out. Just wait for them to get close and go full "The Blob" on them.
>>
Rolled 52 (1d100)

>>2405794
Reiterate that you are here for the well being of the dragon, and that they should leave so he can rest once more.
>>
Rolled 63 (1d100)

>>2405794
Call out to Martelle that they're unhappy. Grab one or two if they get too close but don't go ham.
>>
>>2405804
Unless support comes your way, majority seems into attacking.
>>
Rolled 19 (1d100)

>>2405806
>>2405804
>63

Well now, maybe you can avoid conflict after all. You can lower your acidity so as not to harm them, and if any of the kobolds get too close you surge out to grab them. The little lizardfolk shriek and struggle, but you just throw them back. All the while you call out for Maribelle, although you did rush on ahead and are physically separated from her by the big blocking boulder... maybe she was close by anyway though, and will hear you.

If nothing else, you notice the king perks up to your mention of the dragon. After being told by his translator, of course.
>>
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>>2405809
>19

Oh dear. Well you call out for Maribelle for quite some time, but either she isn't near, went a different direction when you got separated, or she can't hear or reach you past the sealed tunnel. It seems for the time being, you're on your own.

>How do you proceed?
>>
>>2405810
Crush and eat!
>>
>>2405810
Get to eating.
>>
>>2405810
Look for another exit. Eat (slow moving) things between you and the exit. Repeat the dragon wants them to leave.
>>
>>2405818
Exit? If there's an exit you're not aware of it. You can roll to try to find it, but you have no idea of your way around this place. Also, it should go without saying but the moment you start killing and eating, attempts to defuse the situation or still try diplomacy aren't going to go smoothly.
>>
>>2405810
Let's just go full Slime on this one and eat them. Diplomacy can be tried with the Succubus and the Huntsman later.
>>
>>2405828
OK so we can eat none of the kobolds, some of the kobolds or all of the kobolds.

There's a possibility this is some sort of test. Even if it's not, we might screw ourselves over with the academy if we suddenly double in size again so I think we might have to restrain our murderous impulses again. Kobolds are also very good at running away.

I think we might have to keep trying diplomacy, so if we screw up and have to eat some it's only mostly our fault. It's not likely they're going to leave the mountain enclosure entirely so we can always come back for more.

The goofiest case is they start worshiping and offering sacrifices to us instead of the dragon.

So get angrier with the kobolds: why have they trapped us in here and the dragon is angry at them.
>>
>>2405865
>>2405863
Oh dear, conflicting goals.
>>
>>2405865
Too be fair the kobolds have been attacking us for quite a while now. If the academy mages wonder we'll just say we were scared because a small army of kobolds was chopping us up into small pieces
>>
>>2405867
ill break the tie. We retaliate as much as we have to.
>>
>>2405865
>>2405878
>>2405880
Well if you want to try and get into a shouting match with the kobold king you can try with a roll. Maybe you can make a better case than he can for the conflict... or at least you can use their fear against them. If they end up being more afraid of fighting you than disobeying the king.

Though, it will be quite hard because as said, it doesn't seem many of them speak any of the languages you do.
>>
Rolled 20 (1d100)

>>2405886
In hindsight, we've been trying the nicer option for about half a dozen updates now and it's not getting us anywhere.

So yeah shout at the king, then if that doesn't work, eat some and chase the rest out.
>>
>>2405899
To be fair it's not as though a diplomatic option is a wrong choice. It's just in this case, you barged in triggering all their defenses and traps, look like a monster, don't speak their language, and kobolds are often pretty skittish and fearful to begin with.

There are certainly better situations for diplomacy.
>>
Rolled 1 (1d100)

>>2405908
Weeeeell, I guess I'll roll for step 2 then.
>>
what have i done
>>
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>>2405925
>1

You flew too close to the sun.
>>
Rolled 60 (1d100)

>>2405925
ill save us
>>
Rolled 100 (1d100)

>>2405908
>>
>>2405946
WITNESS ME!
>>
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>>2405946
>>2405925

what the fuck
>>
>>2405946

N O I C E
>>
>>2405948
does it mean our diplomacy failed spectacularly and then we succesfully ate everybody?
>>
>>2405958
For that, we'll have to see for tomorrow! This will probably be my last post of the night, but we'll pick right up here when we resume again. Till then, oh dear oh dear, whatever could happen?

Thanks all for playing!
>>
>>2405970
http://www.nooooooooooooooo.com/
>>
>>2405958
Maybe we somehow triggered a pitfall and all the kobolds fell in after us.

We didn't ask for this.
>>
>>2405978
We need a funny yet awesome scene about this
>>
>>2405970
Turn into a shape that resembles a dragon and get them to obey you.
>>
>>2406037
> not making them worship the mighty slime
Boo

In other regards, can't we go the middle path?
Suffocate them a little? Diplomate juuust a little?
>>
I want to go for the worship diplomacy approach.
>>
>>2406196
why are we trying to make a diplomatic attempt with them when they obviously won´t leave? won´t their corpses also allow us to get better?
>>
Just had an idea, say if carter dies or something unfortunate happens, we can make into an intelligent slime like us.
>>
*make him into
>>
>>2405925
>>2405946
>1, 100

Once more, despite the frequent attacks of the kobolds, you attempt diplomacy but with little success. Again, the language barrier is mostly the issue here, so you're just jabbering on to them. You figure then, to try maybe to endanger their lives a little and hopefully that will scare them off; you're withholding your acidity and intent to kill anyone, so glorping some and either smacking them against the ground or holding them to near suffocation will cause enough distress that they don't linger.

Unfortunately before you get much a chance, you hear the rise of some faint calling from behind the boulder. Professor Martelle? Suddenly and sharply, in a magic blast, the boulder is sent careening back the way it came in a deathly roll... right in your way. You haven't the time to dodge really, as it collides and splats into you like a bug on a windscreen and carries you off with it. Including, along its path, right smashing through the little wooden "palace" house the kobolds built, the king audibly shrieking when the whole thing is smashed apart by the rolling boulder.

And so on you go, feeling terribly dizzy as you roll along, bumping, banging and tumbling through the cavern till finally coming to a stop... right at the edge of a drop off into a great gaping cavern to the mountain interior below. Caught on erosion where some underground stream seems to have been running for who knows how long (enough to etch away something of a little divet in the stone along the water path), the boulder teeters right at the small waterfall edge into the black below.

With the rolling stone at rest now, the inertia of Maribelle's magic force spell having rolled off, you're able to shlorp and reform yourself by unsticking from the boulder and dripping to the wet ground below. Already fallen off are a number of battered or dead kobolds, as well as a few also shaken or dead stuck in your body from the path of the boulder. It would seem that only because of your slimy mass splattering and covering the boulder, were any of the kobolds able to survive the impact at all to begin with, as they got hit and stuck to you and carried along. Though none of the ones whom ended up getting directly rolled over of course.

Most notably, the king, who peels off the great rounded stone and staggers around dazed and confused, within grabbing distance if you like. The rest, well it will be a couple of minutes at least before they can pick themselves back up and figure out what to do. No sight of Maribelle though or even the wide open chamber where you had been before, the boulder must have carried you all off together to some other inner, lower cavern of the mountain. Halting before tumbling over intot he abyss though, of course.

>How do you proceed?
>>
>>2407467
Eat the king and any other nearby kobolds
>>
>>2407467
Get a nice kolbold lunch.
>>
>>2407467
Is the interpreter still alive? We might need directions to get out of here. Otherwise eat them all.
>>
>>2407629
>>2407537
>>2407496
You've no idea if the interpreter is alive, but he obviously isn't here among the kobolds that came along for the ride. In any case though, you forgo any further interaction or ploys at domination over them, and just go ahead to kill and eat them all. Sure you could maybe try to get rid of the king so the others fall in line, or try to appear as a dragon or some other mighty force to inspire devotion.

But honestly? You're hungry, you always are. And after getting hit by a runaway boulder, you just want something to eat. So in their dizzy haze, you have little trouble just surging over the few living kobolds and merely drowning them in slime, no need for acidity as they eventually stop squirming and you begin to break them down. The dead ones too. At your size you can envelop to consume all of the ones here, but it will still take you the usual amount of time to break them down.

At least the view is nice, as you peer over the edge into the gaping black below, and listen to the trickle of water along the worn stone path. Whoever finds the boulder like this is sure for a hell of a time imagining what happened, too.

>Seven bodies consumed, one magical!

As it turns out, one of the kobolds at least was magical, perhaps some sorcerer living in the little ramshackle palace who got crushed when the stone rolled through? The rest though weren't, but you can still improve your capabilities. What might you be interested in? Available from the list seen here; >>2404264

Also for what it's worth, none of them really had anything. Or more likely, most of their belongings got scattered while rolling along, but the king had a fancy magic crown he'd been wearing if you cared to keep it.
>>
>>2407713
Ok definitely want to see what's in the Slime category but I think we need some social investment.

So for a starting point how about 2 in Senses (touch and other stuff), 1 in Communication to hopefully rediscover literacy, 1 in Consistency (water balloon for less leaving slime on everything) and 1 in Shapeshifting (so we can move mass around better).
>>
>>2407713
Take the crown with us, it would make a nice little memento of our adventure.

As for leveling up, put 1 in Communication, 1 in Clothing Adhesion, 2 in Glutton, and 1 in Schism.
>>
>>2407713
Magical Body: Interpersonal lvl 3
1 for Interpersonal Trigger, 1 in Consistency, 1 in Communication, 1 in Viscosity, 1 Clothing Adhesion
>>
>>2407713
SLIME. QUEEN!
NAOW!
... can we wait for those ones before we spend em?
Just in case.
>>
>>2408049
>>2407767
>>2407896
>>2407743
Slight majority for learning the slime category then?
>>
>>2408198
Sure, that works.
>>
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>>2408210
Off of the magical kobold consumed then, you come to understand your nature better and a strange sense of self washes over you, of slimyness;

Slime
>Ringleader - By exerting your sapience, you can give orders to slimes you make.
>Type - In becoming more familiar with the entities known as slimes, you can change to become different types. Other such sorts include oozes, jellies, puddings, and more.
>Remote Sensing - The slimy connection is a strange one, but you are able to share senses with other particular slimes belonging to you.
>Monarch - Other slimes are sure to recognize your regal nature, and respond to you with deserved devotion.
>Corrupt - By intermingling slime with some substance, you can "infect" it to have slime within.

These are what you learn, under the new Slime category, with the next category you can imagine would be Mental. In terms of upgrades, again you have seven to spend.
>>
>>2408628
>>Ringleader - By exerting your sapience, you can give orders to slimes you make.
>>
>>2408628
Cool, now we're a royal slime!

2 in Monarch, 1 in Ringleader, 1 in Clothing Adhesion, 1 in Glutton, and 2 in Schism.
>>
>>2408636
Yes indeed, that is one of the abilities that is available.

But you have seven to spend.
>>
>>2408648
Wait, is it just select an ability and we learn it, or are there different levels of ability?
>>
>>2408647
If these choices mean we can be our own army, then I'm for it.
>>
>>2408647
Litteraly, we have the crown for it.
Monarch we can take later on, possibly.

But maybe we could work on that self image also, at least one point. Or so we don't constantly slime everything
>>
>>2408628
Going to modify this:
>>2407743
Drop Communication, add Ringleader 1, Schism 1, Slime Friend +1.

We need to be able to produce and communicate with slimes to rule over them.
>>
I'd recommend taking type, so we know what types there are. Type is going to be the most interesting ones to advance as I see it.
A communication level would be interesting, but taking sensory would be certainly more helpful on... well...

And of course self image. Self image, at least once. We should be abled to have legs.
>>
>>2408654
There's always different levels of any ability, and different levels do more, and more advanced or powerful things.

>>2408672
Self-Image isn't what controls if you slime things or not, that's both Cohesion and Viscosity. Though the more you change those, the less like a slimy girl you are.
>>
>>2408714
> less like a slimy girl
And... what instead?
>>
>>2408712
Just a fair heads up in relation to Type, the basic idea for how it would work is, each of the Categories of your slimy toolkit, there is a Type which is characteristic of each Category and if you were to choose that and take on that type then all the abilities you have taken for that Category would be improved (while you are of that type) as well as the more special abilities of that Type. However, abilities of other Categories would take a penalty or be unavailable.

It's basically sort of a "Here's a situation or challenge that I need to take on a different Type, but if I do, that situation/challenge will be a lot easier while I do it!"

Though, to be fair, if you don't mind the penalties and spending more, there's nothing to say that you can't come to prefer a different Type and just stay as it and improve from there.
>>
>>2408720
More and more solid. That's basically what those abilities are; less liquidy slime and more towards solid.
>>
So, tally time;

>Monarch 3
>Schism 3
>Ringleader 3
>Clothing Adhesion 2
>Glutton 2
>Communication 2

So it looks like these, in order of choice. Of these remaining then of next most choice, pick one to count as the final seventh;

>Sensory 1
>Self-Image 1
>Slime Friend 1
>>
>>2408863
>>Slime Friend 1
>>
>>2408863
>>Slime Friend 1
>>
>>2408863
Can I anti-vote clothing adhesion? It's nice to have but we're too huge for most clothes and I'd rather grab Sensory for a sense of touch and Slime Friend for better mook management.
>>
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>>2408894
>>2408881
Slime friend it is.

So about half an hour later, and feeling much more knowledgeable about your slimy condition, you've no need to spit free a number of kobold skeletons since you are now as much a Glutton that you can break down even bones. Just a few teeth, claws and such elude you, leaving them in a little pile by the boulder.

Without any kobolds to keep you here, you figure to get back. Maribelle is probably searching for you already if not tangling with any remaining kobolds, so you'd want to meet up again and wrap up the unpleasant business in this place.

Only... where to go, you think while setting the magic crown atop your head.

>>2408957
If you're too huge for clothes, you could always reduce size? Or get bigger clothes!

Also if it wasn't clear, in the tally post, the number after each ability is not the number of times it is being taken/leveled up, just the number of players that wanted it.
>>
>>2408863
>Sensory
>>
>>2408972
Trace the path of the boulder back to Maribelle
>>
>>2408972
Hurry back to Maribelle, she might be in trouble! Or she might not, and there could be a bunch more kolbold corpses for us to eat.

Also, do we have enough time to work on evicting that demoness who's harassing the fire elemental?
>>
>>2408972
Yeah follow the path of the boulder, the slime, smashed rock and kobold detritus it left in its path should hopefully be pretty easy to follow. We can climb after all.
>>
>>2408982
I say we go after the hunting god. I wonder what effects it will have on us after we consume a god.
>>
>>2408972
can we follow our slimy path back? or it has evaporated by now?
>>
>>2408980
>>2408988
>>2409000
The boulder didn't travel in a straight path, it was only when it rolled along the eroded portion of the stone did it reach a predictable path. And stuck like you were rolling all around the place on it, you are very disoriented so just finding your way back or retracing the path of the boulder isn't really possible...

...unless you track your residue of slime left behind! That's actually a very good idea, just make a roll for it to follow the moist trail.

>>2408982
You have as much time to do whatever you please. Though how much time is left in the day when you return, and if Maribelle is still up to the task after one outing already, remains to be seen.
>>
Rolled 26 (1d100)

>>2409028
>>
Rolled 71 (1d100)

>>2409028
>>
Rolled 16 (1d100)

>>2409028
>>
Rolled 83 (1d100)

>>2409028
Pray for spare kobold carcasses on the boulder trail too.
>>
>>2409037
>>2409034
>>2409033
>>2409032
>83

Sure enough, you are able to follow the residue left behind by your slimy self and track it all the way back to the main chamber, the closer you get the more you find debris from the smashed palace. And thankfully you can find Maribelle, cleaning up some of the mess she made by dealing with the remaining kobolds. With some sort of comprehension spell you would guess, she's able to converse with the lizardfolk and probably work something out now that their king is gone, dead. There's about ten left, with three dead either from the initial destruction of the boulder (before you were hit and made it all sticky) or from her defending herself.

"Oh thank the Gods, there you are! I was worried sick, I hadn't a clue where you'd gone off to. I thought maybe these kobolds had found a way to capture you!"

In any case, between her relief and the sight of the kobolds visibly distressed at your approach, you take that as a good sign. Indeed, Maribelle says that they're basically scared enough now not to want to dwell here longer. After this, she'll wait a bit while they make their rounds to find any others of their kind (whom fled during the attack or are simply not present at the moment) and then together you can escort them all out. She mentions offhandedly to you that she merely convinced them that the dragon they were worshiping had died so best to find a new one.

In any case she expects it shouldn't be more than an hour or so for them to gather their things, find anyone remaining, and then you can get back to the menagerie. You're not exactly paying the best attention though, eyeing the bodies hungrily, though you can't just start eating them in front of the professor and other kobolds, right?

>How do you proceed?
>>
>>2409043
Offer to carry the dead bodies out of here and bury them while they search for any survivors and eat the bodies.
>>
>>2409043
...We'll have to leave the leftovers to the rest of the kolbolds. Much as we'd like to gain more mass, we don't want to make Maribelle too nervous with our eating habits.

Although, we should request some lunch when we get back. She should have finished with our dietary request by now.
>>
>>2409053
more skills get, bu if they refuse so be it
>>
>>2409058
We can always lose mass if she starts to get suspicious. Also we have the higher ground here as she almost got us killed.
>>
>>2409070
>>2409058
Slight favor of not messing with the bodies? You could eat them but passing that off in front of Maribelle is going to be hard. So in the end you leave it alone, waiting with her in the main chamber for a time to talk and whatnot, before the kobolds return overtime with their belongings or more of them. They also gather up the bodies, and together you march them out of there. Back out through the tunnel, past all the traps you activated, and out of the cave to the mountainside promontory. Ah, that view...

In any case you exit the magical space all together, where back in the menagerie Maribelle figure out how to get the kobolds out of here, basically setting them free to the countryside around here.

"Thank you dear, now Dran will be able to use his enclosure again. If there's anything I can do as a personal thanks, just let me know. This means a lot to me and no one else would have helped."

She's obviously grateful, and something to eat just as a courtesy goes without saying. You passing through the courtyard, you can see it's late afternoon after that little trip of yours into the mountain enclosure together.

>How do you proceed?
>>
>>2409107
Let's go hunt the hunter god if Maribelle is not tired. Else we could ask her to teach us comprehension magic? Can we even do magic at this point?
>>
>>2409107
ask her if there is some way for her to make us smaller or denser. We are already the size of a van, sooner or later we will run into troubles because of our size.
>>
>>2409107
We should probably get started on that Demoness job, unless Mirabelle's too tired for today. If she is, we should practice our new goo powers, see if we learned how to read again, find out ways to store most of our mass in a portable, easy to carry manner, and think of ways to seduce Carter. Maybe we can convince him to take a a day off from his work so we can have some alone time together so those viper-tongued tramps won't be able to steal him from us, that sort of thing.
>>
>>2409127
>>2409111
Maribelle isn't too tired to do something else, the kobold job wasn't that much an effort in the end, and she'd be bringing along her dragon even too. However, first she has to figure out what to do with these kobolds, so you might be waiting awhile. She figures if she can get them out in good time, either you could try another enclosure together before or after dinnertime.

But... which enclosure would you want to deal with next?

>>2409120
You can ask her but it's not like she would have a good idea how your slime physiology works. At least not a better idea than you, but if you give her more time to study blue slime she can try and figure something out.
>>
>>2409127
>Hunter god>demoness
Fight me
>>
>>2409154
Lets hunt the god
>>
>>2409153
Demoness, chances are high she'll have some loot on her, or maybe something slinky to wear for date night with our fiancee.

>>2409154
You misspelled "Fite", at least, how it's supposed to be spelled on the internet.
>>
>>2409154
>>2409160
>>2409162
Seems like a slight preference towards the enchanted forest enclosure? And you want to try and clear that out with Maribelle?
>>
>>2409171
Maybe our diplomacy will work better this time...
>>
>>2409153
Well if she's busy we could probably find the megalodon tank leak without too much trouble - we just need to run our slime over it until we feel a point of water egress.
>>
>>2409177
>>2409176
Well it's less a matter of convincing her and more, whether you want her around to witness anything you may do. Also of course she'd be even more grateful if you took care of these things yourself to let her handle other matters.

Though on the other hand, she's a mage skilled enough to reach professor in the academy here, and she'd be bringing a dragon.

Choices choices...
>>
>>2409183
lets take our chances and be very cautious about everything
>>
>>2409183
Alright, let's try the hunter god.
>>
>>2409183
Ask her if we can take the dragon with us and leave her behind.
>>
>>2409191
That will definitely not happen... unless you want to try and ask the dragon himself directly, but it probably will all have to happen in secret.
>>
>>2409203
Well then let's solo it I guess. Enchanted forests will be full of magical creatures to eat and having Maribelle with us will only prevent us from doing that.
>>
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>>2409221
>>2409189
Alright then, while Maribelle tries to figure out what to do with the kobolds now and the dragon is hiding from them, you figure to try and clear out the enchanted forest enclosure. Why not? You're feeling pretty good, pretty confident after dealing with the kobolds, at this rate it should be easy peasy to help Maribelle with all the other enclosures too. Enough that you could even do it on your own.

So sneakily you shlorp off in the direction of the specific enclosure, to your delight finding that you can locate it thanks to your newfound ability to read. Now is just getting inside, as you mimic what you saw the professor do earlier to attune the door, and in you glorp.

"Oh wow, if I knew there were places like this in here, I'd have come to the menagerie before I got slimed..."

Quite the contrast to the mountain enclosure, a verdant display of colors in the lush forest. From the moss and flowers of the ground to the strange and wonderful trees of various shapes and sizes, everything is abuzz with life and magic. Many such enchanted insects and small creatures about too you can see, and just being here you feel enlivened. Ah, but you're after one thing; you know this to be the enclosure for a white stag, but somewhere in here is a god of the hunt hiding and causing trouble.

>How do you proceed?
>>
>>2409247
Hide and make stag mating calls in hopes of attracting the stag or the god.
>>
>>2409257
Could work, make a roll for the attempt.
>>
Rolled 25 (1d100)

>>2409257
>>
>>2409247
Gods of the hunt often like riding and archery so look for a place with thin enough undergrowth and enough space between trees to do that.
>>
Rolled 31 (1d100)

>>2409262
Staglike slime noises
>>
>>2409266
Darn it guess we end up groaning like an idiot in the middle of the forest.
>>
>>2409273
It's what everyone was secretly hoping for.
>>
>>2409270
>>2409266
>31

Dear oh dear, you do little more than make a fool of yourself as you shlorp along through the trees and attempt to mimic calls of a stag. In fact you actually draw the attention of a few fairies whom laugh and jeer at you for the humerous display.

At least though you get to glorp through this enchanted wood of wonder. You'll need a better plan though, or chance if you want to find what you're after.
>>
>>2409290
Well if we entertain the fairies maybe they'll know.

Split off a slime and jiggle at it in a regal manner. Figure out how our slime talking has improved. I'm sure something about figuring out slime queening is going to look very silly to outsiders.
>>
>>2409292
Lets be all royal jester!
>>
>>2409292
>>2409305
This may well work, but we'll have to see how it goes... next time!

As this will probably be my last post of the night, but will continue from here when we resume. Thanks all for playing!
>>
Rolled 19 (1d100)

>>2409290
No idea, try to talk to them.
By means of voice or gesturing.
Where. Is. The hunter?

Of course, we could look for footprints or something.
>>
Rolled 1 (1d100)

>>
>>2409877
what a good thing that OP didnt call for rolls yet
>>
Rolled 87 (1d100)

>>2409290
"Pardon me, but can you help me find out where I can find this, 'God of the Hunt' fellow? I need to discuss how he is currently squatting inside of an enclosure meant to take care of our white stag."

>>2409877
...I'm hoping unlinked posts don't count.
>>
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>>2409909
Rolls for the fairies of course.

>>2409767
>>2409910
>>2409877
>1

You consider trying to entertain these woodland sprites, but surely you wouldn't deject yourself to such humiliation! No, much more becoming to deal with them politely and professionally.

"Pardon me, but can you help me find out where I can find this, 'God of the Hunt' fellow? I need to discuss how he is currently squatting inside of an enclosure meant to take care of our white stag."

The little winged ones go quite silent at the mention of your purpose here, at least for a few moments before bursting out laughing again, along the branches of the trees and on the flowers.

"You hear that?! She's looking for the King!"

"What you reckon she wants him for? A big slimy kiss?!"

All their chattering and frivolity makes quite the noise, enough to draw the attention of some forest animals as well. Eventually there even sounds a tiny trumpet or something like that, as a few uniformed fairies descend from a tree nearby carting a rather regal-looking one atop a litter, an unmistakable tiny crown atop her tiny head. Flittering together they struggle to bring the little monarch closer for a better look, though still in flight above you.

"Hear hear, I say! What's all this calamity then?"

The fairy queen acts about as properly as you may expect though very pompous to boot, but hearing of just what her subjects have to say, any polite airs quickly replace with rage.

"Look at her crown! The slime queen said she wants the King!"

"Watch out your highness, she's going steal your man!"

What follows is the most displeased harrumph you may ever have heard, as the fairy queen tries not to throw a fit before her subjects. A little fairy minister is quick to approach and ask what she would have done, what would appease her? The answer though, comes with a fiendish grin and raucous cheers from the small crowd.

"Who am I to deny a challenge from a fellow queen? If she wants to contest for my husband however, it should be on fair terms!"

Before you have very much a chance to act and certainly faster than you could evade or flee, the fairy queen from atop the litter, upends an appropriately large jar over the side. A small shower of sparkling dust rains over you, sinking into your slime and causing you to glow and shimmer again. You fear for the worst, and the effects are soon to come as the onlookers get even more wild with their jeering.

"What, you think size is going to help you? Even if you all get bigger... and the trees get bigger... and everything else... oh wait, I'm getting smaller."

Rapidly, more and more you diminish in size, though you aren't losing mass. It seems instead she scattered some magic shrinking dust upon you. Funny, you'd heard bedtime stories about such things happening to bad children who strayed into the woods, but you didn't think you'd be at risk now that you're slime.
>>
>>2409991
In any case, eventually you settle to a stable size as the effect wears off. That size though unfortunately, is about as big as a squirrel, quite the reduction for sure.

>How do you proceed?
>>
Rolled 33 (1d100)

>>2409993
The fairies are being assholes, this area is specifically for the white stag, and since they are magical sentient creatures, we should want to eat them to get the most points. We should attack the queen, get back to normal then kill the rest.
>>
>>2410044
This whole event is too funny to me to want to react with bad grace to the queen shrinking us.
>>
Rolled 99 (1d100)

>>2409993
Go for the bitch's wings.
>>
>>2409993
Complain it's still not fair. We don't have wings or a nice dress like her.
>>
>>2410044
>>2410063
>>2410076
Well do you want to try attacking her or negotiating with her?
>>
>>2410063
Addendum: if she surrenders and helps lead us to her husband, we'll heal them back.
>>
>>2410079
LET'S EAT HER FUCKING FACE!
>>
>>2410079
Well, if you're offering, let's negotiate with her.
>>
>>2410089
Well either option you'd roll for.
>>
>>2410102
It's 2-1 in favour of attacking her, and he rolled a 99
>>2410063
So, let's EAT HER FACE
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>>2409991
Going to be a spoilsport he say let's just try and talk this out. I would rather have fairies as willing allies and not enemies or forced servants.
>>
>>2410114
I can change my mind, thank you.

>>2410102
Since there's the option now, I'd like to negotiate
>>
>>2410147
>>2410135
>>2410114
Looks like a reversal in fortunes. Well then, if you want to negotiate, then how do you want to go about it? I assume you're swapping the roll, so what are you going to say or do to try and work things out with the fairies?
>>
>>2410147
Didn't mean anything by it, just liked the idea of overreacting violently to fairies
>>
Rolled 87 (1d100)

>>2409993
Try to negotiate, but be prepared to attack at a moment's notice.
>>
>>2410160
Since we have that 99 and no idiot rolled another 1 so far, just be noble about it and accept defeat as a proper queen we are. Applaud the cunning use of magic and then politely ask for reversal so we can be back in our previous size.
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>>2410234
I don't think surrendering is necessarily. I mean, just explaining the situation should do the trick.

Can't we just tell her that we want to see her husband in name of the academy?
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>>2410160
"I have no interest in your husband, madame. I myself am courting a suitor more befitting my, err, previous physical stature. I only wish to inform you that you and your court are trespassing in my college's nature preserve, one that holds the last white stag in (place nation we're in). We need him to mate with a doe so that he can pass on his offspring."
>>
Hey, just realized...

If we can get our tendrils on how to make that magic shrinking powder, we can get small enough to fit inside of the school's hallways without giving up most of what we gotten from eating things and people.
>>
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>>2410063
>>2410226
>>2410234
>>2410277
>99

Feeling very small, in all senses of the word, you decide to try perhaps a more diplomatic approach rather than resorting to violence. Maybe in the manner of one queen to another, like she said it. If you could resolve all of this peacefully, then you're sure professor Martelle would appreciate it.

"I have no interest in your husband, madame. I myself am courting a suitor more befitting my, err, previous physical stature. I only wish to inform you that you and your court are trespassing in my college's nature preserve, one that holds the last white stag Inafur. We need him to mate with a doe so that he can pass on his offspring."

It's rather comedic because being made magically smaller your voice is much higher. The other fairies laugh terribly, but recognizing your manners the fairy queen at least takes you more seriously. She doesn't seem interested in relinquishing ground however, and responds quite like an official.

"You will excuse my subjects, but this is our home! We were assured of our right to dwell here by one of your teachers, Tiggins. Only my husband you may say, is an interloper, but you can't expect us... expect me to just send him on his way. We've only just married recently!"

You'd no idea of any sort of arrangement like this, however it makes sense that in the various magic enclosures there could be more than just one inhabitant. Sure enough the white stag is the prize specimen in here, but it's not as though fairies or those other woodland creatures are barred from living here. Professor Tiggins though... the agreement must have been made some time ago. You have to think long and hard with your fractured mind, but you can recall the previous staff member in charge of the menagerie and magical creatures/monsters studies, a halfling by the name of Tiggins. Though, didn't he die in some accident? Why Martelle took over in the first place, despite her young age and lesser experience or magic skills compared to usual staff.

"Turn her into a frog! She's slimy enough, Queen of the Frogs!"

"Let's throw her in the river! Maybe she'll block it up!"

"Nay, she's proven she at least is not a competing suitor, and she has displayed civility and grace! On condition that she continue to observe propriety, I shall restore her with royal blessing!"

Quite mercurial, this lot. Jeering one minute and cheering the next, at the queen's change of opinion. But with a wave of a magic flower and some dewdrops from it, your slime starts to shimmer and glow again before exploding massively in size. Back to normal, but it's a good thing no one was near you. If such a thing were to happen in a building, like the academy for example, you could imagine quite the fiasco.

>How do you proceed?
>>
>>2410419
"We were unaware of any previous situation. As for Tiggins, I...believe he is deceased. I'll need to discuss the situation with his successor and perhaps colleagues to figure out an acceptable solution to this unfortunate debacle. I only ask that, should you be able to reach him, to convince your husband to restrain himself should he come into the presence of the white stag."

Sound good?
>>
>>2410419
Let's butter her up a bit.

"My congratulations on your marriage vows, Madame. May your children carry on your legacy, and never know strife or suffering."

>>2410458
That's pretty good. I'd start with that.

Should we consider bringing her back a wedding gift as a way to keep KotH in line?

Also, keep that shrinking powder in mind for later...
>>
>>2410458
>>2410480
This Brown slime approves of Pink slimes and Violet slimes joint ideas.
>>
>>2410480
>>2410505

Being courteous has gotten you this far so you decide to keep to it. Not like it's particularly hard anyway.

"My congratulations on your marriage vows, Madame. May your children carry on your legacy, and never know strife or suffering."

Your flattery may seem quite obvious, but it does win you quite a bit of favor among the lot of fairies. Both from the queen herself and from her gathered citizenry, at least enough that they're not calling for you to be turned into a frog. Though you could sit here all day singing their praises and get... not that far, you're here for a reason.

"We were unaware of any previous situation. As for Tiggins, I...believe he is deceased. I'll need to discuss the situation with his successor and perhaps colleagues to figure out an acceptable solution to this unfortunate debacle. I only ask that, should you be able to reach him, to convince your husband to restrain himself should he come into the presence of the white stag."

"Oh dear... that is upsetting to hear, I extend condolences on behalf of my people for your late teacher. However it seems you may be mistaken. My husband doesn't hunt anything within this realm, only those who trespass. I suppose before long he'll be around after you, like he was for those other interlopers from your school... not that I can talk any sense into him though, it's one of those things he simply won't budge on!"

This is something new to hear, but you have some confusion what she means. The truth is shown by the minister of hers nearby, gesturing up to one of the trees nearby. To your alarm you notice a number of orc and other skulls hanging from the branches. Seems some might have gotten in here during the raid, though where the other skulls came from, you dread to ask...

Are you going to depart then for now, go and talk to Maribelle about what you found?
>>
>>2410612
"Thank you for the warning. I hope to return with good news."

We out.
>>
>>2410612
Pretty much.

Curtsy to the Queen, then head back to inform Maribelle about the new resident problem. Also, make a request for a few barrels of fruit juice to be brought down for a couple of weeks, to "Experiment with flavors".

It'd make a nice treat for Carter...

After that, we should head over to the magic spring and ask for advice from the fey that play there. They might have some sort of insight on dealing with the KotH and his queen.
>>
>>2410638
>It'd make a nice treat for Carter...
Hmm
>>
>>2410642
(slime blush)
>>
>>2410627

"Thank you for the warning. I hope to return with good news."

And so you take your leave, content with a good amount of new information you've found. Although you're not sure if you can solve the matter on your own, or so soon, at least you have something to take to Maribelle... assuming you want her to know what you've been doing.

In any case you return to the menagerie, finding two other students just waiting around with a few remaining kobolds. Apparently, Maribelle found a way to get them out using cloth bags. Seeing you though the students are glad, that means they don't have to wait around and mind the kobolds, and can head off to dinner which is to start shortly.

>>2410638
How are you getting to the magic spring? You're not allowed to leave the menagerie.
>>
>>2410658
We must galorp like the slime we are.
We can separate into smaller slimes, and move about unnoticed in smaller areas rather than a car sized blob.
>>
>>2410658
We could put in a request to leave on a temporary assignment to help out our teacher. Explain the situation with Maribelle and the other staff regarding the K+QotH and the White Stag. Hopefully, they will let us visit the spring on a supervised visit. If not, then we'll try some good old fashioned book learning.
>>
>>2410673
Agreed with this.
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>>2410658
Suggest to Martelle she arranges some sort of identifying token with the fairy queen and anyone entering the enclosure wears one.
>>
>>2410687
>>2410675
>>2410673
>>2410665
This could work, you can make a roll for the attempt. When she gets back from dinner that is.

Unless you want to try sneaking out.
>>
Rolled 10 (1d100)

>>2410748
Here goes...

And did she ever put in the request for the fruit juice?
>>
Rolled 86 (1d100)

>>2410748
>>
Rolled 47 (1d100)

>>2410748
shlorping at the speed of snail
>>
>>2410753
Yes that request can be included in your asking for more food. Though, if you want a different flavor you can just improve yourself to be like that.

>>2410767
>>2410758
>86

So you linger around, no point in forcing those other students to stay when you have to. The kobolds aren't happy with the arrangement but they'll be out of there soon enough. Fortunately Maribelle returns from another trip of carrying kobolds out in a bag, and has enough time to talk with you before making as last trip and then heading to dinner herself.

In particular, your talk of the magic spring is appealing to her. She'd heard of it during her time at the academy, but has never been there so would love nothing more than to be able to accompany you there, and over dinner she'll try her hardest to speak with some of the other staff to see if you can be allowed to do so. The arch mage even, if she has to!

In any case though, it'll be the waiting game again for her to return at least. So in the meantime what would you like to do?
>>
>>2410811
See some old friends, ask for some books from the library about Slimes and Fey, try on your old clothes to see if you still look good in them, see if you left a diary in your pre-slimegirl stuff.

Also, what do we currently have in our possession?
>>
>>2410811
Sneak into the library and look for information on fairies and hunter god.
>>
>>2410824
>>2410838
The only way you can get out is by sneaking so you'll need to roll.

As for what you currently own, besides some of your old clothes (which you can wear without getting slimy now), are the few magic items you've gotten. They include;

>Your crown
>Two rings
>A necklace
>A pair of bracelets
>A pair of earrings
>A magic belt

Though you don't know what any of them do, and you can't make use of magic items... at least not currently.
>>
>>2410864
>>2410838
Wait, couldn't we just ask Carter or Garret to just check the books out for us? Why risk pissing off the teachers just before we request a chance to visit the outside?
>>
>>2410869
You could do that for sure but neither of those two specifically are there right now. Probably off to dinner as well, it's a big communal affair in the academy. However you might get lucky if you wait by the door and see if any underclassmen happen by that you could lure to do your bidding.
>>
>>2410873
In that case, I'd rather just wait for someone to come back to the menagerie so we can make our requests. It's a bad idea to risk being caught sneaking out of our assigned area just before our request to leave gets voted on.
>>
>>2410881
Let's chat with the dragon then while we wait.
>>
>>2410881
>>2410886
Sure you can have a chat with Dran then while trying out your old clothes. Any particular topics of interest? Or schemes to make?
>>
>>2410903
What's it like working with Martelle? Anything in particular we should or shouldn't try to do?
>>
>>2410903
Ask him whether he knows anything about the magical items you carry. Also ask if he knows anything about fairies/hunter gods, how to defeat them etc.
>>
>>2410903
>"Good evening, Dran. Are you feeling better, now that your lair is no longer occupied by kolbolds?"
>"How long have you been working with Professor Maribelle?"
>"Have you any theories about why I've been turned into a girl-shaped slime?"
>"Do you have any advice for dealing with a fairy queen and her husband? Like what would make a nice wedding present?"
>"Do you think Carter would like this?" (frilly looking dress)
>>
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>>2410914
He finds working with Maribelle aggravating given how careless she is and he always has to keep her out of trouble, but she raised him so he'd never complain. Things to avoid, well writing off creatures and monsters together and treating them all badly or killing them, is sure to earn her ire. She's always had a soft spot even for monsters, those she believes can be safely handled in the right circumstances.

>>2410927
The crown he recognizes since it belonged to him, but he doesn't mind if you have it. It's a brilliant crown so if used, it can blind those with ill intent and grants the wearer vision even without light.

As for fairies and hunter gods, well not much. He met a minor goddess once, but one dwelling in a magic realm? He can't imagine it would be all that dangerous, most gods rely on faithful followers. Fairies, too tricksy for his tastes, but like all fey sorts they have a terrible weakness for games and challenges. Things with rules to play by. You think to ask as well what to do with the problem? He can keep a secret you hope, won't just go telling Maribelle. As far as he knows the hunter god showed up recently, so if you could find a better husband for the fairy queen, or if you could beat him at his own game, either one would probably cause the fairies to reject him. Or maybe just go after the white stag yourself?

Wedding present? How about some slime?

>>2410933
You while away the time with Dran then, checking over your belongings while he alternates in and out of his enclosure to put things back or take things out now that the kobolds are gone. He's thankful for this though not as much as Maribelle, for him it was more just an awkward problem that he was too embarrassed to deal with himself... though he would never admit that much.

Of course you always knew Maribelle had a dragon companion, everyone did but you never knew how. Never a chance to ask really, but according to him she got him while still an egg from poachers. Unfortunately his real mother must not have cared enough to come looking, so Maribelle just raised him instead. Thus, his whole life so far with her. Not as high and mighty as a dragon could be for one like him, but he's not ashamed of his life here.

He's clever enough then you figure, to ask about your own condition. Having lived his life on the surface though he hasn't much knowledge about slimes. His best guess though and rumors he heard, you must have used some sort of magic ward or defense spell when the slime attacked you, and it preserved you. Enough that rather than your body just being devoured outright, the slime merged with it instead. Magic body, magic spell, and slime combined... and here you are.

"Do you think Carter would like this?"

"Who is Carter? And where did you get that dress?"
>>
>>2410980
>My, er, boyfriend... we knew each other before what happened to me... happened.

>As for this, judging by how it seems rather new, I would guess I had bought it somewhat recently...
>>
Rolled 80 (1d100)

>>2410980
Ask him if he has got any spare scales that we could use to make a fire resistant armor. Might come handy if we decide to go in the volcanoes.
>>
>>2411000
No idea why i rolled
>>
>>2411000
...i think a fire resistance spell might me more useful, considering our size and all.
>>
>>2410980
Thank him for the crown, that's very kind of him.
>>
>>2410999
Well that makes sense. Getting back the rest of your belongings would be nice though, more than just a pair of robes and a dress or two. They haven't let you get anything or return to your room though, only what you asked your friends to bring.

>>2411000
>80

As a matter of fact he does. Or well, Maribelle does. She collects what he sheds or outgrows, and sells (usually to others in the academy) for income to benefit them both. But if you ask her he's sure she wouldn't mind, they're just kept in a big bucket somewhere she's got.

In any case you actually have a pretty decent time with Dran and he even maybe somewhat sort of doesn't mind your presence. From one "monster" to another, you and that one other student stuck in here, you're all kind of in the same boat with these wizards and sorcerers and all their rules.

You maybe even share a laugh or two, before you hear the return of Maribelle... looking rather glum and accompanied by both the arch mage and three other staff members. She hurries to you ahead of them and apologizes, saying she tried her best, but...

"Excuse us Sadie, but Professor Martelle has informed me of your desire to... well, how should I put this... would you prefer we discuss the matter in private? Your room here perhaps?"

The arch mage, decked out in his layers of magic robes, hoods and all from faraway lands and his heavy accent to match. You were expecting Maribelle to return with the all-clear, but certainly not this. If you didn't know better, you'd actually be worried, fearful for your life.

"Bad news? Maybe she doesn't want to be alone for it."

Dran, as if reading the situation implies some degree of support for you... or protection over you. A comforting though, nice to know you may have made a new friend. But maybe you'd rather have any sort of discussion in private?
>>
>>2411009
No need for privacy. This matter is of concern to all of us.
>>
>>2411009
Agree to speak in private, but before we do, mention to Martelle that we think we figured a way to sort out the forest enclosure and Dran can tell her the details. The idea is to look helpful and obedient.
>>
>>2411009
Also, wait, what one other student?
>>
>>2411009
Pat Dran on the claw to tell him it's okay, then follow the dean.
>>
Oh, I think this is about our desire to eat corpses... Yeah, we kind of fucked up, shouldn't have asked for that.

Talk about it in private.
>>
>>2411033
Yes, perhaps it really was a mistake to make our first questions to any authority figures be "Got any corpses? Where can I find corpses? I'll make bad people into corpses if you like?"
>>
>>2411036
I mean, we could simply explain our nature and precent our motives on a positive light.

Since I am going off to sleep soon, I will leave a small explanation that I hope helps, should the matter come up.

'As it is, during the time after I, for lack of a better term, 'woke up', my mind was more fractured. While I managed to restrain myself from harming any student, events led to me discovering that the 'absorption' of sentient beings have a direct impact in my nature. Namely, they allow me to 'evolve' or 'improve' at my will, however you feel like calling it. It was during said process that I managed to become less harmful and gain healing proprieties, out of my concern from Carter's wellbeing, as well as make my interaction with other humans easier, though all I have to call me such is my mind. While I know that the morality of such petition could be considered questionable at best, worthy of extermination at worst, it was my belief that should you be interested in the potential of further improvement then you should be aware, but it wasn't a demand of any sort, and I fully understand and agree to comply if conserns or basic values make such petition impossible. That being said, the only reason I am suggesting this is because I would be under your control, since I understand the need to prove that I have no ill intent.'
>>
>>2411049
>sentient
*sapient
>>
>>2411036
We should mention that we don’t need bodies for survival, but this is the only thing that allows us to progress with remembering more about before becoming a slime and improving control over the body. We need to make it really clear that we don’t NEED corpses and we don’t really like the whole idea of corpses and killing.
>>
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>>2411019
>>2411021
>>2411022
>>2411033
>>2411024
You consider having the discussion out in the open so that you're not alone, just in case your worst fears come true and they try anything. But in the end you decide to trust the arch mage and agree to some privacy, in case what is said turns out to be... well, something best kept secret? It's probably the body eating, right? You worried that would cause trouble, and quickly you try to think of some reasonable excuse. You even come up with one, which is quite good actually, you think.

So you end up moving to the enclosure allotted to you, just a room for the time being, and are joined by the arch mage and two other staff members you can remember once (re)introductions are made; Savatier, the professor of alchemy, and Durant the resident cleric. You offer seating but are suggested to sit down or whatever is most comfortable to you. Apparently it's a difficult subject to approach, enough that the arch mage hands it over to Savatier.

"Sadie, you have to understand, there's a reason we've been keeping you here."

"I know already, you want to see if I can improve before I can return to the way things were, before."

Judging by her strained expression your answer wasn't ideal and she offers some support with a hand gloved normally for dealing with harsh chemicals.

"Since your return, several staff members including myself have examined your... the remains, the slime, even yourself if you remember. Well, it's not... I'm not sure how else to say this, but... you aren't Sadie. Not really."

"Well anyone can see that! You can figure out something to get me back to normal though, right? The old me, human. Not slime."

It seems such a silly thing to have to talk in private about, but to your concern you're the only one taking this lightly. All three of them remain deathly serious, till Durant just out and tells her to give it to you straight.

"Listen, the accident happened and Sadie died. What you are is... as best we can tell, the slime leftover after..." she shudders, before being able to speak again with difficulty, "...after her body, her brain was broken down by the slime. It... you seem to have picked up on her thoughts and memories, her personality just like her physical body. Slimes are normally mindless from what we know of them, so this is all you... it knows. By now we have reached an agreement, to accept that you think that you are... well, you. But the truth is you're... really only a slime copy of the real Sadie."

>...
>>
>>2411074
A trick, right? Some nasty prank or a joke on their part. Just because they're established and respected staff members of an institute like this, doesn't mean they don't have a sense of humor... a sick, sadistic sense of humor. If you still had a stomach you might feel sick for a moment, before getting rather angry at such a mean prank. That's right, they're just looking for something to keep you in here for longer, they don't want you sliming up the hallways and making a mess of the place!

"It's... I know it's not the same, I know you're not the same, but I'm sorry... I'm so sorry."

She even tries to hug you, but Durant physically stops her. That's right, there's others in the room beside Savatier, and you're starting to notice their stances; staff subtly at the ready for the arch mage to potentially obliterate you, and blessed mace and holy tome at the ready by Durant for any need to banish an abomination. Whether they actually do or don't, you imagine depends on you, but they clearly see and are expecting a monster.

>How do you proceed?
>>
Rolled 37 (1d100)

>>2411076
Cry. It's the best way to humanize us, and in all fairness, our character would probably cry in this situation
>>
>>2411076
Be confused "I don't understand. How can you know that for sure? Carter knew me and I knew him even when I could barely hold together and barely remember anything. I killed me? It can't be true! I've eaten things but I didn't become them. I'm me. I'm Sadie."

Try not to cry. Cry a lot.
>>
>>2411092
Well fuck.
>>
>>2411076
cry them a river of slime
>>
>>2411076
"I have not suffered ego death. My old body may be gone, but my mind remains, even if it is in another form. What makes a person who they are if not their thoughts, actions and experiences?"
"It's true, i have lost a part of myself. My body, many of my memories... but a significant part of me remains, enough that i can recognize who i am. Enough to understand that i am still myself."
"I understand if you still wish to recognize me as little more than a slime, but surely the fact that i am standing here and talking to you is proof enough that such is not the case."
"Ask yourself, if your closest friend suffered the same fate... your wife, your child, could you honestly treat them like an animal? Would you not say that some part of them, no matter how small, lived on?"
"I only ask that you treat me reasonably, whether as Sadie, an unfortunate mage, or as a rather intelligent slime with thoughts and emotions of it's own. I trust that you can do that."
>>
>>2411099
Too cold-bloded and calculating (but not bad, mind you). We should cry and act like a human girl who was just diagnosed with cancer, we can be all rational about it later.
See those mages? They are looking for monster. So lets act exact opposite until they feel really bad and sad about all of this.
>>
>>2411100
And here i was thinking a fair bit of that was an appeal to emotion.
I guess that says something about me.
>>
>>2411101
The way I read it, it is mostly clever appeal on reason with touch of emotional play in the end. To put it simly, it is "too good" for current situtation - I imagine Spock talking like this after finding out he basically ate himself and is just nothing but a slimy copy. Us, tho? Not so much. But thay may be just me.
>>
>>2411104
Fair enough, i just jumped in without reading the first thread.
>>
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>>2411099
>>2411092
>>2411093
>37

You try to offer a coherent response, questioning their logic and methods. But instead you break down and start weeping big slimy tears into Savatier's gloved hands, since that's all they'll let her make contact with you by. However at the very least, your display does well to disarm them, and neither of the other two are at the ready to blast you. Or at least Durant isn't anymore, as he tries to respond to your frantic questioning between slimy sobs.

"Listen sli-" Savatier elbows him, "...young lady, believe me when I tell you it was no easy process and has taken several days to confirm. The surest sign though was performing funerary rites for the remains, and confirmation that the soul had moved on. If the Gods willed it and Sadie were restored to life, she would return her living, human self, but you would still exist. You're something completely separate."

You were never a very devout follower of the gods but you knew them well enough (and said your prayers to the one you grew up with) to understand the idea behind this at least, and why they are taking it as evidence. If a living, breathing Sadie were to return to life without you and the two of you could exist at the same time, then that would be about as much proof as possible. Divine proof at least. Finally at least the arch mage speaks up though.

"The only reason you are being told, is because problems are arising from spreading belief that you are the same person. The late Sadie's... friend, Carter, as just one example. He's quite taken with you, and the idea that she hasn't passed on, enough that he's already broken another student's wrist for calling his feelings into question. And I'm sure if he had his way, he may even wed you as you are. A true heart, and a true love... but you can understand why this is impossible. The headmistress deemed it appropriate that you should know the truth, that you may decide on what to do with it."

>...
>>
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>>2411115

This does little better to try and make you feel better, but at least you know the reason why you've been kept locked up in here and why they won't let you have any of your old possessions. Really everything just feels worse and worse, particularly that, if they are correct in all of this then how would everyone respond? Your family, your friends... Carter? It all feels real to you. No, it is real, but if the staff are right then it's not the same. Savatier at least can sense your pain and tries to ease things for you with some good news, however small.

"Don't be so quick to despair though! By now, observing you since returning, we've come to the belief that you can be trusted and aren't an intolerable danger. However the process happened to create... you, well by all measure it appears to have made you more than just a slime. At least enough that you could remain here as you would have, and even returned freedoms, or else we couldn't rightly call ourself an institute of magical study... to turn away one such as yourself. Certainly, you aren't nearly the... most unique being we have here."

At least they trust you, but you still feel your form weaken and droop from the anguish and stress. The truth hurts, whether you choose to believe it as the real truth or not. Compared with the weight and pain of all this knowledge, it is hardly worth notice, what little comfort is brought by knowing they won't just destroy you or cast you out. Go on living like normal? Like this, pretending? If they're not wrong, how are you any different from... a ghost?

>How do you proceed?
>>
>>2411076
Does this world have distinct souls empirically proven to exist? If not we can make a ship of Theseus argument and say that we are we because we are the only person with the best claim to be us. What happened here is basically a type of mind uploading
>>
>>2411099
These are certainly good arguments, and now that you aren't getting obliterated, you may well save them for when you're more composed or if you later want to make a strong case for your favor.

>>2411117
You're not a cleric or a priest or anything, but by the standards of most gods, yes there are souls. It's difficult to remember specifics of course with your fractured mind, but you can recall sermons at temples and tales from your studies about this particular factor being a problem for those who dabble in necromancy, for example.
>>
>>2411116
"Sadie is sadie, even now! I have nothing else, so all i can do keep living as i am."
>>
>>2411116

>I'd like to attend the funeral.

>And to see the school counselor, I suppose.
>>
>>2411123
I just want to say I really appreciate this suggestion.
>>
>>2411125
>>2411123
This, supporting.
>>
>>2411123
>>2411125
>>2411127
Ahh well, according to Durant he only performed funerary rights, basically one of many cleric or priestly duties. But it wasn't an actual funeral, just his method to check if the soul had gone to you or on to the afterlife.

They weren't going to have an actual funeral unless you wanted, since obviously that would reveal the truth to everyone. Unless of course you want to reveal the truth, they don't much care if you continue on "being" Sadie and just keep all of this under wraps. But if you want to be truthful they won't stop you.
>>
>>2411122
"Are we more than just a sum of our thoughts?"
We are Sadie. MAybe not the true one, but exact copy non the less. So we continue being her, save this >>2411099 for argument time and then go see somebody who can help us with our obvious psychological trauma.

We are already carving our own way in life anyway, no need to make it even harder for us.

Question here is - who are we going to tell the truth? It may (and probably will) spread out eventually.
>>
>>2411130
Well, I feel like Flesh-Sadie's family (and to a lesser but still very significant extent her friends) deserves the closure, and Slime-Sadie deserves the opportunity to define herself as she chooses rather than try to "imitate" or otherwise look like Flesh-Sadie to everyone else.
>>
>>2411130
Perhaps a small, private funeral would be best, then.
Just our friends.

They may abandon us when they learn the truth, but they should know.
We can't lie to them, even if they feel differently than we do about the situation.
>>
Yeah, the truth has to come out.
>>
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>>2411134
>>2411133
>>2411132
Well it will have to be a decision you come to... by tomorrow! This may be my last post for the night, or at least no more proper/plot posts till next time. But when we resume tomorrow we'll continue from here. I wonder how you will decide what to do with the truth, and who you are...
>>
>>2411136
Cool, I'm going to go back and read thread #1.
I'm glad y'all seem to like my suggestions so far!
>>
>>2411133
I think this is the most reasonable thing to do (maybe not smart, perhaps even borderline lawful stupid, but hey). Just be prepared they reject us or try to harm us. And what will Carter do? Oh boy, this will be interesting...
>>
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>>2411133
Also, we should break the truth to them slowly and carefully.
It would be best, i think, if we explained >>2411099 (perhaps in not so many words) to them beforehand.
It should be made clear that, as far as we're concerned, we really are sadie, at least in part. That we bear no malice, nor are we trying to trick anyone.

Whether they decide to accept us as a part of the sadie they knew, or just as a foul beast who slew their friend and pretended to be her, is up to them.
"Even if you hate me for what i am, i'll always be your friend."
>>
>>2411136
Suggest to conduct a seance to try and summon the soul of sadie.
>>
>>2411136
Hmm... hey, there's a thought!
I've never played a character that was a slime before, but goddamn do they have a lot of potential utility.

What if we mixed in lots and lots of air bubbles with our body to puff ourselves up, increasing volume without significantly increasing weight?
If we had a good amount of control over the viscosity and various other properties of our slime, we could make for a good cushion, or even make ourselves fairly stretchy!

Also consider: slime whips and water(slime) cutting jets
>>
>>2411145
Could make for good defence, too.

>wrap ourselves around a friend as a suit of armor
>harden our body as much as possible except around the joints
>can engulf their head as well and leave an air bubble inside so they can go diving safely
>potential defense against fire attacks? heating up such a large mass of water significantly will take several minutes, even if you engulf it in flames

Also, here's an idea.
What if they gave us a skeleton, to help us train at keeping our human form more easily?
Not of bone, but of glass or plastic (naturally resistant to acids)
https://www.youtube.com/watch?v=pNWCB_GoQA4

When a clear solid object is dipped into a fluid with a similar refractive index, it can seem to disappear.
It should be possible, perhaps with a little magic, to make a "training skeleton" of sorts that wouldn't even be visible within sadie's body.
You could also make other skeletal shapes, perhaps more suited to combat...
>>
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>>2411145
That's actually one of the possible abilities that you know of, Expansion where you basically suck in air and puff yourself up. Though you don't have it yet.

>>2411137
Well I at least like your suggestions! But I like everyone's suggestions!

>>2411141
It's not so much that "you" killed Sadie and pretended to be her. It's more like, a slime killed her and in dissolving the brain it found a mind within, or at least memories and such. Being mindless, it inadvertently took on that mind, and so basically picked back up where it left off as if it hadn't died.

At least that seems to be the rough idea that you've been given, if you choose to believe the staff and their fancy shmancy "magic" and "tests".

>>2411144
>>2411138
>pic
>>
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>>2411147
Nah way man just take the skeleton, it's yours!
>>
>>2411147
there is pastebin in first or second post, it contains our abalities we know (and learned) so far
>>
>>2411148
Well, the way you put it i'm picturing a big bubble of air, easily burst.
I'm talking about thoroughly mixing small bubbles into our slime to create a sort of emulsion, something that won't burst even if you cut into it with a sword.

Also, consider it from the perspective of sadie's friends.
It'd be all too easy to just see her as the very slime that took their friend's life, and is now masquerading a pale shadow of her former self.

Right now, they think that slime is actually the original sadie, right?
That it's really sadie herself in there, just the same as she ever was.
But the original is dead and gone, and that's going to be hard to take.
They might want someone, something to blame.
>>
Also, honestly, quit asking for "bodies," it doesn't sound good.
Just ask for meat in our diet. Unruly kobolds, sausage, whatever. Some protein would make us feel better.
inb4 cum
>>
>>2411116

Well... in the end? We are a person.
We have taken up the mind of Sadie.
But we are a person now non the less.
If we wish to, we can take on a new name... make our own destiny.
Hold her memory dear, and be who we want to be.
Who Sadie was... all her memories... it's to hold them dear.
...
Maybe... Maybe we could enroll as a new student entirely... once the next semester begins. If they were to allow that.
In the meantime, we could journy to find not who we are... but who we want to be.

After all... we are no direct danger, are we? We had unimaginable power... but chose to not attack the weak. We chose not to destroy for the sake of ourselves... so letting us venture away will be just fair, no?

... let us close off our chapter as the human Sadie, the Slime Sadie, the sorry excuse of a being pretending to be Sadie...
And let us begin a new chapter. OUR. Chapter.
... attending the funeral seems only fitting...
>>
>>2411176
I have to agree.
People change and grow.

You're not the same person you were ten years ago. Is that person dead, or have they just taken new form?
Sadie isn't quite who she used to be, but she's someone, and that person can only move forward.
>>
>>2411186
...no point in doing it as somebody else tho. We are (and were) Sadie, that is all we know. So lets just continue what we are doing, tell our closest people what actually happened and then perhaps move on and get our life together. Our next few steps really depends on their reaction (but I think our family will not acknowledge us - they are nobily or something - and Carter is probably lost cause too). The most likely scenario is we stay at academy and try to re-learn magic, then perhaps leave and explore the world, open an apothecary or something. Sad truth is, we probably need (human) brains for any and all development.
>>
I'm curious, do we have a soul? "Sadie's" has apparently passed on, so what do we have? Or is it possible that they're either lying or wrong?
>>
>>2411193
Maybe synthetic brains would work? I personally don’t like us staying a sapientovore for ethical reasons. If you can regenerate a head through magic but not put a soul in it or something we could possibly find a(pretty costly) alternative. Or maybe we would be able to progress through training and studying without new brains at some point when we reach enough intelligence.
>>
>>2411206
Why try to avoid eating brains now that we know we aren't Sadie?
Sure we should be stealthy in how we consume bodies from now on, and do our best to protect ourselves, but why try to be peaceful or find much more difficult alternatives to what we already know works.
>>
>>2411218
A few reasons
A) people react negatively to consumption of self- aware beings
B) we still have all of her memories and thus her moral compas too. Even if we aren’t her it is a core of our personality
>>
So, did the orcs we captured get traded for the captives from the academy or what?
>>
>>2411227
Pretty much this. We are exact copy, therefore we ARE Sadie in everything. But we are also suffering from amnesia, so we have a teeeny tiny bit of a leeway here and there.
>>
>>2411227
>>2411231
And because of that we need to build ourselves up into a more efficient predator so we won't get caught when we consume bodies.
While we have her memories we don't actually need that moral compass when it will simply lead us to stagnation, and from what we've seen thus far the academy doesn't seem too interested in feeding us bodies, so our only real choice is probably going into the wild to find some for our own.
At the very least it seems most humanoid beings capable of sapient thought are viable upgrade materials, so we can probably prey on most of the monstrous races humans consider as pesky vermin, like kobolds or goblins.
>>
>>2411234
I like NOT being an evil monster. But at the same time I'm not so sure if we should be calling ourselves Sadie. I figure this might be a chance to be our own unique individual. I think we should stay here and try to do something with our lives, but I think that we can do it without having to call ourselves Sadie.

I like the idea of a slime apothecary.
>>
>>2411253
Keep in mind that any positive properties we might have are horribly inefficient when it comes to putting it in practice, especially compared to magic that, atleast in the academy is widely available. And neither will we become any better at it since I doubt we will get any upgrades with how apprehensive the staff is to our nature.
>>
>>2411234
+1 to the idea of going into a sneaky killing spree and get upgraded as quick as possible.
>>
>>2411255
You never know. Me personally, I at the very least want to see what we can do in the academy just to at least try. I also still prefer not being an evil monster.
>>
>>2411260
We don't per se have to be an evil monster, which is why i suggested feeding on some of the vermin races, but we should most definitely not be passive when it comes to upgrading ourselves, especially since all the good things that we could potentially do only come from upgrading ourselves. Consider it a necessary evil.
>>
>>2411260
>>2411272
We can always do both, or rather if academy way fails and we will not be able to have a decent life there (or with current inhabitants), we can always go out and start hunting Evil Guys for protein and Evolution. Ad Science! of course.
>>
Rolled 88 (1d100)

>>2411301
Rolling to eat the arch mage
>>
>>2411304
>Stop rattling your jar over there, you sludgy little reprobate! (smacks jar with a rolled up newspaper)

>You're not even really blue colored... more like a forest green slime.
>>
Rolled 6 (1d100)

>>2411304

Counter roll
>>
>>2411372
Whelp no counter here ...
>>
>>2411304
Blue is commiting sudoku? This will be fun to watch. After dust settles, just point finger at whatever remains from it and say: "You deserved that!"
>>
So we are pretty much Alex Mercer? Neat.

>>2411304
>Success.
>Instant game over.

Let's not.
>>
>>2411148
I have an argument, actually.

'If the parts of a boat are changed at the pase of one per week until it has none of the originals, is it still the same boat? And if I make a new boat with the old parts, it is also the same boat, or a new one?'

'I know that Sadie's soul and body are not here any longer, but when my thoughts and feelings are hers, can I still be called somebody else? Carter... I love him, and I can recall some of our times together. Telling him that the one he loves is dead while still felling those feelings and moments is- I- ...This is hurting me way to much for me to not be real.'
>>
>>2411397
Hmm.. yes, that silly thing called love. We are forgetting that as much as Carter is in love with us, we are in love with him. So telling him that Sadie isnt completely Sadie, his subsequent rejection will probably turn us into sobbing wreck of a slime. But at the same time, we are keeping secrets from him.
Damned if we do, damned if we dont.
Wat do?
>>
>>2411422
Tell the truth, afterwards when the time eventually comes to turn into a cold blooded predator, it will be less painful when we potentially eat him.
>>
>>2411422
We should tell the truth. If we don’t when information spills he would absolutely despise us. If we tell him though, he would at least respect the fact that we were honest enough to tell him.
>>
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Until our control is good enough not to leave any residue we could use a grabber for reading books.
>>
>>2411422
Tell him the truth, put in our two cents, then ask what he feels about it. If he thinks we're still Sadie deep down, we're still Sadie.

After all, these academic types don't always know what they're really talking about. What do they *really* know about souls and the like?
>>
>>2411506
What do magic NEEERDS know about love anyhow?
>>
>>2411422
yeah, we should tell him the truth. even if we got Morgan yu´d by our teacher, keeping the facade to him will only make things worse when he eventually discovers that the real sadie is gone.
>>
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Anyway, we still need to eat a lot of people to become proper queen it seems.
>>
>>2411657
It seems to be difficult to find non-lewd pink slime queen arts.
>>
Wait a second.

I just decided to re-read and found something I didn't notice at first.

The evidence they have consist in there the soul HAD moved on from the bones, not that they released it during the funerary rites.

Meaning that for all we know, Sally's soul could pretty well be withing us... along with everybody else we ate.

Yeah, there could be problems if we asked the cleric to check and it turned out to be true.
>>
>>2411710

That's genius anon, and this is coming from a lurker too.
>>
>>2411710
I think “had moved on.” indicates a “to the afterlife.” but we might as well check during the bargaining stage of grief.
>>
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>>2411710
>>
>>2411710
read again, they also said the soul never moved into us. >>2411130
>>
>>2411768
To clarify, the wording was supposed to mean "his belief" of whether that happened as he is a cleric. He was able to test and know for sure that the soul moved on, but exactly where it went is up in the air depending on one's belief, not to mention the faith of the person whom died.
>>
>>2411781
And what about us? Do we have our own different slimy soul or are we completely soulless which means we dissolve into nothing after our death?
>>
>>2411768
It says that the gods would have never resurrected us as slime, which is an understandable perspective from a cleric, but my theory doesn't include the interference of gods. So unless they can confirm that not only the soul 'moved on' from Salie's rest, but that it 'moved on TO THE AFTERLIFE', or at least directly prove that it isn't within us, I don't see why my theory couldn't be true.
>>
>>2411793
You have no way of knowing! Though if the staff are to be believed, no soul just a slime that picked up a copy of a mind.

>>2411796
This wasn't resurrection though, of course. For example, in the hypothetical situation that you, Slimy Sadie, got your soul from your body into a slime, then if you became devoted enough to a god(s) and your prayers were heeded, then a divine reincarnation would return you to your living human self instead of slime. If you don't have the soul and really are just a slime, well the gods can do whatever they want, but praying to be resurrected under the belief that you are Sadie with her soul, isn't going to work. If anything, like Durant said, actual Sadie would get resurrected and there would be two of "you" at the same time since you're just a slime copy.

At least, hypothetically. Whether you believe all this or not.
>>
Anyway, so it seems the trend is towards being truthful about what happened, as well as requesting some sort of small funeral (before they send home the remains) which you could attend?
>>
>>2411856
Seems that way.

Would it be appropriate to come up with a different name? Did we have a middle name?
>>
>>2411886
>Would it be appropriate to come up with a different name?
From now on we are Sladie.
>>
>>2411914
...Nah.

I was thinking Sophie, if we'd have to change it at all.
>>
>>2411802
Will the real Slime Sadie, please stand up.
>>
>>2411856
If we are just a slime with Sadie's memories, do we potentially also have the memories of everyone else weve slimed?
>>
>>2411952
dunno. seems like we had a spell on us beforehand, thats why the slime copied sadies memories instead of just consuming her body.

>>2411924
This begins the beautiful start of our successful rap career
>>
>>2411952
Who knows? Maybe!

>>2411886
>>2411918
Not like the real Sadie needs her name or identity anymore. It's what made you "you" after all. But if you're set on it, well nothing is forcing you to do anything.

In any case you make your request to the staff then, whom are accepting of your wishes. Durant will try to set up a small funeral or something like that either tomorrow or the day after. In the meantime however, they would like to clear up what you wish to do in relation to your staying here, or not. If you plan to... more or less pick up Sadie's life (at least school and studies progress) where she left off, then they would have to consider how to reintegrate you. It will probably take some time, and the truth about you being known (when you choose to let it be known) will complicate things, but based on their observing you and your progress they think it should be possible. Again, there's much stranger cases and residents of the academy, only one student at present hasn't been able to assume a normal life.
>>
>>2412004
Let’s wait for a bit and see how we feel and how our... Sophie’s... how people react.
>>
>>2412004
If we don't have to change it, then I guess we're Sadie now. It's one of the few things we have left of what we, or she, or whatever, know as our past.

Also, could we take a week off of classes before returning? I'd think learning about our current status as a copy of a dead girl embedded in a slime would warrent one. And could we meet some of the other 'stranger cases and residents'?

Finally, we'd like to reopen the investigation as to how the blue slime got into the college. Besides us, Sadie's parents need closure regarding who did this to her and us.
>>
>>2412004
aww shit, this is a hard choice. on one hand we can go outside and eat whoever we want (with limits) but on the other hand we can stay and learn more spells.
>>
>>2412034
learning magic would make adventuring easier
>>
>>2412031
Going to have to agree with this.

Only suggested changing it since it could lead to complications.
>>
>>2412034
Learning spells would be useful if we could actually learn them which at the moment we cannot.
If anything we are gonna have to go out to get our upgrades.
>>
>>2412031
support
>>
>>2412031
Well you don't have to do anything, it's just a personal choice if you feel like being who you feel/think you are, or if you actually want to go through the effort to reinvent who you are or become someone completely different.

As for a week off though, certainly. They weren't even going to let you keep taking classes again until at least you got a better hang of yourself and were a more appropriate size. However the good news is, say after the funeral, they'll probably return your right to leave the menagerie at least. In the meantime if you want to meet the other strange beings around, that can certainly be arranged, you can just ask someone about that.

Lastly for an investigation, well how do you want to go about that?

>>2412034
Just to clarify, given how much you've improved, progressed, and remembered about who "you" are, it stands to reason that eventually in recalling everything Sadie did that would include her magic skills. If you wanted to improve upon that, further study would be needed. But if you were fine with the level of magic she was at, then you could reach that on your own.

In any case, Savatier gives great praise for your ability to cope with all these hardships and says how she would greatly support any rights you may seek. Durant will handle the funeral matters, while the arch mage just talks things over with you, finalizes staff decision on the matter. Based on what you've told them and what you want, he's sure he can get the headmistress to agree. Beyond that then, you're free to seek any of them if you need anything, any help, but otherwise they bid you well and have to leave to take care of all the new complications to your situation. You can at least thank them for everything, but Maribelle upon your leaving the room with them, rushes to you crying and throws her arms around you saying how sorry she is and not minding about sinking into your slime.

>How do you proceed?
>>
>>2412151
Have a good long cry with Professor Maribelle and Dran while you make sure you don't accidentally hurt or drown her, then after we're all cried out, go off to our sleeping bowl and try to get some sleep. It's been a really shitty end to today, and we're exhausted.

Tomorrow, try to cheer ourselves up by making plans to the magic spring, and request some books on slimes and fey creatures from Maribelle.
>>
>>2412151
>How do you proceed?
Well first by doubly making sure corrosion is set to off.

Then that >>2412176
>>
>>2412151
Attend to the funeral.
Close of the Human Sadie chapter.
Or any Sadie... whateverlastname chapter.
From now on... Sadie Whateverwechoosenow.
Because apparently choosing new first name is nogo.
>>
Once we get to the point where we can split off a portion of us and just have it constantly study and send us that information we’ll be doing excellent.
>>
>>2412151
Basically with, with a touch of this>>2411751. We should check if part of the original sadie is with us.

And begin our rapping career as Slim Sladie
>>
>>2412031
I would also like to explain the situation to Carter.

I suppose that the best approach would be 'I am not her in the same way that I am. I share her thoughts and feelings, but Sadie, the real Sadie, is probably no longer here, if the staff is right. Still, my thought are real, so understand that for me I am not usurping her place, I AM her. So I suppose that you could think of me as her last statement of the world? What little remains alive of her? Or not, if you think that I don't deserve to carry on her name, then I understand and won't blame you. But know this first, I love you the same way that she would, because in a way, I am still Sadie, just another Sadie.'

Do you think this is a good enough speech to tell the boyfriend the news?
>>
>>2412190
That would make for a better letter to him then speech. Particularly if we have a scene of us writing it out to him under candlelight before heading off to sleep.
>>
>>2412181
>Once we get to the point where we can split off a portion of us and just have it constantly study and send us that information we’ll be doing excellent.
So our own way of cheating the system like Parallel Thought used by spider?
>>
Question:
I probably may have missed it during my read through but did we recover all of Sadie's memories? do we have the ability to recover all of sadie's memories at all?
>>
>>2412211
So we're a slime, so what?
>>
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>>2412190
Any speech can be good with the right roll!

>>2412213
Not all of them no. Each time you improve, and the more you see/experience things from your life before, the more you recall and "become" more yourself.

>>2412178
>>2412176
You share a pretty emotional time with Maribelle, and come to explain the truth to her. She hadn't known the full details but had some idea from what little the other staff members inferred.

"...and I think the hardest part is that I still feel the same way towards everyone, but of course they won't towards me."

"Listen, we've only known each other for a few days and I can tell you're a wonderful person... well, better than before at least." Maribelle says, taking a slimy hand while you sit together, "They may not like what happened, and I would probably be upset as well. But if they can't come to like you for who you are, then it's their loss. Anyone would be lucky to have a friend like you, I know I am! Isn't that right, Dran?"

"I know I wouldn't want to be made of slime. Unless it tasted good."

Maribelle is quite annoyed with his response, but you appreciate the sentiment anyway. And she does a wonder at making you feel a bit better. As her way of saying sorry, if there's anything you want from her she'll do her best to get it. Already you mentioned books and the like, and of course she'd love to accompany you to the magic spring. But if there's anything else you may want or need.

Otherwise you can call it for the night. Or at least the others will need to sleep, you of course can do whatever you want.
>>
>>2412227
Let's just take a snooze, try to emotionally Center ourselves, and mentally for tomorrow. It's going to be a rough one.
>>
>>2412227
>Let's just emotionally center ourselves, and mentally prepare for tomorrow. It's going to be a rough one.
>>
Also, I do sincerely think that it would be better for our emotional health if we distance ourselves from Sadie. It's going to be hard, and there will be some rough road. But I don't think we should try to continue in this way, especially when other people probably won't see us as Sadie.

For some reason the name Sophiel sticks out to me.
>>
>>2412227
"Professor Mirabelle, I've got to find out how that blue slime got in the college, who might have put it there, and why they did that in the first place. If I have someone who'd be willing to kill me like that, then hearing that a Slime copy of Sadie exists that might relearn what she knew might make me a target. If it's some sort of attempt at sabotaging the college, then they might try again after this settles down. And if it's even just pure bad luck, I've got to find out, just to get some closure for me and my... Sadie's parents. Could you please help me?"

Look up where the training dummy blue slime hid in was made and who made. Also look into where blue slimes could be found at, and what one would cost on the smuggling market.

After that, let's try to sleep. It's been rough...
>>
>>2412253
then fuck the other people. They are our memories and for most intents and purposes we are Sadie even if we are not ¨that¨ person.
>>
>>2412277
That's pretty cognizant.
>>
>>2412253
At the point where you care to shed that identity entirely though, then why even bother with propriety? At that point you may as well just full on become some slime queen monster. Or not! Whatever you players thinks is for the best.

Anyway just a heads up, I have to get dinner so will be out for a little bit but will continue when I get back. Will see how things go with revealing the truth and all!
>>
>>2412277

Normally you wouldn't think to ask her for anything given how kind and supportive she's been towards you. There is something however which has been bothering you, that you want to get to the bottom of but don't know how to. At least not on your own.

"Professor Mirabelle, I've got to find out how that blue slime got in the college, who might have put it there, and why they did that in the first place. If I have someone who'd be willing to kill me like that, then hearing that a Slime copy of Sadie exists that might relearn what she knew might make me a target. If it's some sort of attempt at sabotaging the college, then they might try again after this settles down. And if it's even just pure bad luck, I've got to find out, just to get some closure for me and my... Sadie's parents. Could you please help me?"

"O-Oh... well of course! I hadn't thought much on it, such a grim topic. But now that you mention it, I suppose it is rather strange, the uh... circumstances. I'm no investigator but if you have any ideas, I'll help however I can."

Not the most pleasant note to end the night on, but it's a start towards having some fears put to rest. Otherwise, you can try to get some sleep, what little you can after such a harrowing evening. Plagued by strange and fearsome dreams, you awaken fairly early the next day, about the time when Dran does to feed some of the enclosure creatures in order to give Maribelle a morning to sleep in.

>How do you proceed?
>>
Help Dran and make some small talk I think, at least until Maribelle wakes up
>>
>>2412604
eat our food and then help dran.
>>
Rolled 45 (1d100)

>>2412604
Help Dran out with breakfast, then have our own breakfast (Hopefully actual food, and not slop. Maybe we can get a few memories out of it if we eat one of Sadie's favorites?).

After that, read up on slimes, particularly blue ones, then try out our slime command powers on Blue.

Also, rolling for memories of breakfast.
>>
Unrelated question. What do we have in our inventory right now (as in what are we carrying within ourselves?
>>
>>2412641
Support roll.

Also, what were our options to deal with the hunting god? Find the queen a better suitor or defeat him (in a challenge)?
>>
Rolled 37 (1d100)

>>2412641
>>
Rolled 77 (1d100)

>>2412770
Aaand forgot the roll. Here it is.
>>
>>2412770
I really don't get it. The hunting god wont hunt down the white stag because he was there when they arrive. So what is the problem now? that they are squatting there?
>>
>>2412779
Good roll.
>>
>>2412784
He kills intruders. The simplest fix seems to be arrange some sort of token with the fairy queen to identify visitors.
>>
>>2412770
Well, the entire trip to the magic spring was to ask some of the naiads, dryads, or anyone else of fey origin who was there if they had any advice on dealing with KotH. Since they seem to be fey and all. We should try to bring over something nice for them...
>>
>>2412800
that really seems like the best and probably easiest answer.
>>
>>2412641
>>2412632
>>2412779
>77

You help Dran out then for awhile, which is greatly appreciated. He has trouble operating and opening the doors, and you can't really hand out the food so together you manage, while talking about this and that. A little morbidly, you notice he steers you from one enclosure in particular, and at your asking says it's that other student resident in this place. More difficult for him, but he handles the feeding on his own.

By the time you return from the rounds, you figure to wait for Maribelle any longer but Dran just punches at her door. Before long she's up and about, having let out the more agreeable creatures to traipse and fly about the place while you all have breakfast together. A real breakfast. You feel a little bad not being able to use any utensils though, for as nice a meal as she makes; and a nice meal for sure, strangely it even brings up memories of... home. From when "you" were younger and living with family.

"You like it? It's a recipe from your country, I figured to make something special for you."

What a lovely thought, and a nice time had. But there's no time to waste, you're waiting for a funeral to happen after which you're free to leave this place again. In the meantime you can ask for those books and whatnot. Maribelle has two classes to teach today, but in her spare time she'll see what she can do for you. However, what do you plan to do when Carter or friends inevitably show up?

>>2412711
On/in you? Nothing, unless you choose to specify otherwise. I imagine although the crown is a prized thing, like your other magic items you don't just go around like a slime bedecked in jewelry. Same with clothes, at least while you're here in the menagerie, no real need for clothes to slow you down while dealing with basilisks and the like.
>>
>>2412847
>However, what do you plan to do when Carter or friends inevitably show up?

Try to hide from them until the funeral ends by being far enough away for them not to notice us. While telling them about how we're not the original Sadie in a slime body was the right thing to do, we're still afraid of them hating us. If they find us, we'll slurmp away as fast as we can slurmp.
>>
>>2412890
How do you expect the funeral to go over if you avoid them though? Are you planning on Durant just randomly delivering the news that Sadie died and is getting a funeral?

Or are you keeping the whole thing hidden from him/them?
>>
>>2412847
Tell them the truth and attend the funeral.
>>
>>2412940
>Tell them the truth and attend the funeral.
This, let's get this over with. No more hiding.

We still care about everybody but we'll understand if the same isn't true for them of us.
>>
>>2412950
>>2412940
>>2412890
Very well then, make a roll for the attempt, and maybe describe how you want to break the news/what you say. I know some earlier posts already adressed it, so just clarify what you're going with. And the roll of course.
>>
Rolled 99 (1d100)

>>2412956
I'm not sure, but it should involve us crying.
>>
>>2412959
Slimy tears of sadness.
>>
Rolled 64 (1d100)

>>2412925
I was under the impression that Durant had told them last night. My mistake.

>>2412956
Anyway, here's the roll...
>>
>>2412962
No, they said they were going to leave it up to you whether you told the truth or not, and up to you how you did it.
>>
>>2412966
>>2412956
We begin telling them the truth and break down in tears halfway trough because we are still processing the fact that we are not who are we supposed to be and in reality we are a gestalt that probably shouldn't exist.
>>
>>2412956
Honesty, a lot of cry, and sincerity about we'll deal with things however they are.

This is STILL kinda heavy.
>>
>>2412956
And for the hell of it a roll.
>>
>>2412992
>Purposely breaking down into tears
Sounds a little manipulative. But I guess we have done far worse things.
>>
Rolled 90 (1d100)

>>2413007
dice+1d100 in the options field, go!
>>
>>2413011
I don't think we're doing it on purpose- at least, that's not what I intended with my vote. That's more a meta description for ease of understanding.
>>
>>2412959
>>2413012
All these great rolls.. I don't think it's going to matter what we say they will sympathise with us. We could be making stag mating noises and they would break into tears.
>>
>>2412956
Let me try my hand for what to say...

"I'm sorry to tell you this, and I know it'll be hard for you all to understand, but I am not the Sadie you once knew. Last night, some of the professors and Father Durant came to the conclusion that Sadie, your friend, her soul had moved on from here. What I am is, apparently, nothing more then a slime that somehow retains her memories, like a diary of who she once was. I... I'm sorry... it's hard for me to take, too..."

>(starts crying)
>>
>>2413011
i mean it(regardless of that 99). I doubt anybody could overcome such announcement in one day. Basically you were told that one of your parents died, but instead of them it was you. And you aren't you anymore.

>>2413021
Those should be the noises we make while crying
>>
>>2413024
Something like this, but I couldn't see her even getting to the 'I'm sorry'.
>>
>>2413024
Oo I like the diary analogy. We are some kind of goopy Tom riddle. That's awesome
>>
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>>2412959
>>2413012
>99

The more time goes by, the more you realize and dread that before the funeral, people you know are going to stop by. Before that and after her first class though, just something of interest but Maribelle returns from an outing, bringing back both the books you requested and surprisingly the training dummy. Even now you can see the awful, damaged condition it is in, but it turns out to be nothing special. According to Maribelle, it's just one of the many training dummies they have here and was made within the academy as simple as tying some wood together and fastening on some cushioned sacks. How a slime got inside, she honestly has no idea, but it had to have been done... probably long after it was made and probably shortly before you came at odds with it. For that contest you were challenged to.

But anyway, later on during her second class, finally the dreaded moment; Carter and another friend of yours, Josae arrives to visit. Things are pleasant enough at first as you may expect, they're happy to see you and all, but it's not hard for them to tell something is wrong. You ask for somewhere more private, and after much deliberation finally break the news.

"I'm sorry to tell you this, and I know it'll be hard for you all to understand, but I am not the Sadie you once knew. Last night, some of the professors and Father Durant came to the conclusion that Sadie, your friend, her soul had moved on from here. What I am is, apparently, nothing more then a slime that somehow retains her memories, like a diary of who she once was. I... I'm sorry... it's hard for me to take, too..."

You can hardly make it through without sobbing big slimy tears. Josae tries to make you feel better at first, while Carter just remains silent. As you make it through the story though and she has time to process and let it sink in, Josae becomes understandably upset. She firmly asks some basic questions along the lines of some of the rumors you know have spread around, and as truthfully as you care to be with her, she becomes quite angry and is short with you before storming out. Even more upsetting, what horrible things she says about you.

But in the end it's just you and Carter, as silent as he had been the whole time. You try to evoke some kind of reaction from him, but eventually he just asks one thing, plainly and simply.

"Do you remember how we met? How we first... how we ended up together?"

You struggle to remember, all the stress and anguish in the moment clouding and straining your fractured mind. Surely, you could remember something as obviously important as these things? With a roll, of course...
>>
>>2413024
Come to think of it, aren't we pretty much Alex Mercer from prototype? Only that instead or a virus we are slime.
>>
Rolled 71 (1d100)

>>2413067
QMing tip, don't be afraid to elaborate on some scenes for dramatic effect, like Josae being pissed. I think that'd give this scene a lot more punch.

Rolling for memories. Kinda sorta hope we don't get much.
>>
Rolled 85 (1d100)

>>2413067
Time to fuck up this roll
>>
Rolled 65 (1d100)

>>2413067
Oh, jeez...
>>
>>2413075
>>2413078
Looks like love wins this round. Praise be the dice gods.
>>
Rolled 20 (1d100)

>>2413067

But of course we know how you and the real Sophie met.
>>
Rolled 25 (1d100)

>>2413067
Rolling.

>She firmly asks some basic questions along the lines of some of the rumors you know have spread around, and as truthfully as you care to be with her, she becomes quite angry and is short with you before storming out.

Not sure what this means? Did she accuse us based on the rumors without caring about our explanation, she didn't like our answers, or what?
>>
>>2413078
>tries to roll low on purpose
>gets the best roll yet
>>
Rolled 4 (1d100)

>>2413067
rolling!
>>
>>2413093
Such is the will of the dice
>>
>>2413090
Guess the only option left here is to put her on our eat list
>>
>>2413067
I don't mean to spoil the moment but given that the rolls have been made I have an unrelated question.
As a slime our range of sensation is pretty limited especially regarding touch and taste. Is there any way we could improve those? You know be able to appreciate foreign delicacies, soft fabrics and other such pleasures?
>>
>>2413109
Sensation?
HMMMM
>>
>>2413075
WHO CARES ABOUT JOSAE

Also mostly because of post size (text) limit.

>>2413109
Of course, it's just something you would improve.

>>2413095
>>2413090
>>2413086
>>2413080
>>2413078
>>2413075
>85

That's enough to remember, hastily and shakily but you can recall those memories. And what fond memories they are.

>So, how did you and Carter meet? And how did you end up together? Any player can put forth a version(s) and whichever you like the best, may be the one.
>>
>>2413108
Let's not eat people who are not or have not tried to kill us. Not just on moral grounds either. Do ya want a whole gang of highly motivated and powerful murderhobos hunting us down?

>>2413119
So are we getting to choose what the "correct" memories are?
>>
>>2413147
Something like that, you rolled the 99 so I think it's fair if you want to put forth what the memory(s) was that you recalled.
>>
>>2413119
I don't think this was as good as it could have been, but what do you guys think?

"It was at a wedding of a mutual friend of our families. I was 16 years old and was told that I would be meeting my father's friend from the war and his son, and I had dreamed of meeting you. I thought you'd be like a knight errant from one of my romance novellas. You had snuck some firewater liquor from the bar behind your mother's back and you tried to get a little too... close to me. I slapped you hard enough to leave a mark for the rest of the festival. Then a few hours into the feast, our parents introduced us to each other."
>>
>>2413119
It was in the school at dusk. We were training some spells for our next test and you were there training with your sword. Then you said that spells were easier because we only had to throw "magic dusts and say hokus-pokus" while people like you had to do the real fighting. Then we retaliated by making a very poor impression of a dumb swordsman with a broom that was lying there. And after making fools out of each other for some minutes we knew there was something that clicked between us, and the rest is history.
>>
>>2413119
"My memories are still fractured, though they're coming back slowly. Even so, of course i remember. We've been best friends since we were children, after all! Well, "we"..."

"We were neighbors, and our parents often babysat us for eachother, so naturally we grew to be close friends, given there weren't many children out in the countryside. The first time we met was just outside of town. I was gathering mushrooms for mother at the edge of the woods when a dire rat attacked me, and you, the new boy, came to my rescue with nothing but a big wooden stick. Someone you didn't even know. You were so cute, trying to act tough and not cry in front of a girl after getting bitten on the arm. We both got scolded, but i'll never forget what you did for me, even now."
>>
>>2413160
>>2413177
Hmmm... perhaps a fusion of these two. We met at the wedding and became fast friends, but the episode at school is where we both realized that we had romantic feelings for each other and started dating.
>>
>>2413205
Ok partially scratch that, we first met due to >>2413203 instead of the wedding. Much better.
>>
>>2413119
QMs are allowed to make multiple posts when the scene requires it. Duh.

Questdrone and Graves do it all the time.
>>
>>2413160
ok, i got it. The perfect love story and we only need to fuse our tales (unless more appear, which honestly would only make the tale better). Basically this >>2413208

We were childhood friends, but then we got separated after the rat incident. My parents thought it was to risky to to raise me in the countryside, so we moved into the city and i lost track of you until a decade later when we met on the wedding of a mutual friend. I didn't recognized you that day, specially after your ...indecent act, and that made my surprise much sweeter when i discovered that the dumb, rude swordsman i was making fun of, was in reality my childhood friend.

BOOM! Perfect love story
>>
>>2413218
I'm cool with this.
>>
>>2413218
do it!
>>
>>2413149
Hello? Did you died?
>>
>>2413298
I wanted to give everyone a chance to put forward an idea for memories to use, but it looks like something of an agreement has been reached so I'll compile it to one response now.

>>2413212
Well I didn't think a second post was needed for specifically that part, but oh well.
>>
I want something!
Can we get someone to enchant some crystal dust with a light enchantment, like that crystal we first absorbed to see by?

Add a toggle word to the enchantment so we can turn the light on and off, and we could absorb that dust into our slime, so we could glow and act as a light source whenever we want to, but also be able to keep it with us even if we need to squeeze under a door or something, and it won't be particularly visible when not in use like a big solid crystal would.
>>
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>>2413218
>>2413203
>>2413177
>>2413205
>>2413160
Ah, right... that's it. You've known each other a long time. Only a small append, since you two are from different countries, but as (low) nobility who's to say he couldn't visit places, places where you lived even. Yes, although you haven't spent your whole lives together, you've been in and out frequently enough have a bond closer than friendship and stronger than most. You relate all this to him as best you can, between slimy sobs and struggling with your fractured mind, but you think you get the point across. At least you hope you do. Hope beyond hope, pray even, that he can view the situation in a better light than Josae.

"Hmph... well I can't say I understand any of this, but I don't care much either... I don't think. You remember that, you know that... you're Sadie to me."

His answer is a long time coming, painful through his silence and look of deep contemplation and inner conflict. But in the end, it seems maybe he just confuses himself or reaches his own conclusion. Either way though, he appears to accept the situation. Or at least you, for who you are. Maybe you really are staying as "Sadie" then...

"Oh Carte-"

"He-Hey, careful hon! I know what I said, but don't drown me now. You'll always be mine, but this is still a lot to take in... like, you've got a funeral tomorrow? Give me a chance to try and make sense of things, at least catch my head up to my heart."

Immensely relieved, you practically absorb him entirely in a hug, though understandably this is all a huge amount for him to comprehend, almost as much as it was and is for you. At least he doesn't just abandon you like one friend already, and in trying to work through this, he wants to do it with you, wants to help all he can. In particular though he wants to know what you have in mind, if anything, planned for what comes next? Not just the funeral, and your other friends, family even, but how you're going to go about living here and all?

>>2413352
Or you could take it as an improvement!
>>
>>2413368
I think the next improvement we should make should be our viscosity, getting that balloon-like outer skin.
If we do that, we should be able to much, much more easily hold a human shape, and it'll make physically interacting with us (hugs, kisses, even holding objects) infinitely easier.

That, i think, is the biggest step we can make towards becoming more human again, at least right now.
>>
>>2413368
>mention to carter that, while they said the soul had definitely "moved on" from my body, they didn't quite mention where it had moved on to. it's possible that my soul resides within this body now, although that's still not certain.
>>
>>2413372
Another small append, because I believe it was a better idea of how the progression should go, but the next level of cohesion would be more like jello rather than a water balloon. The level above next, would be the balloon-like consistency.
>>
>>2413368
>"I want to work towards regaining my humanity, if only a bit. I've already worked to that end, but it's difficult. I want to be able to walk again, to be able to hold things again, to be able to... w-well, to be with you. I want to find some other way to improve myself than just eating bandits and kobolds. Anything else, really."

>>2413379
Then we should put two points into it.
>>
>>2413381
I'd actually like to seek help from the school towards this end.
If we couldn't get support from a magical academy in this situation, that'd be ridiculous.

I want to talk with professor Mirabelle about getting an audience with the headmaster and asking for special considerations given the circumstances, perhaps in exchange for some... non-dangerous studies on the college's behalf.

After we talk with the school councilor, and get our feelings sorted.
>>
>>2413393
>>2413381
Very well that's fair enough. We'll see how things continue with this, not to mention other folks, when we continue tomorrow.

Thanks all for playing, sorry for some delays today, but obviously there were some pretty heavy/intense plot moments so I wanted to give people a chance to read and respond with their take/what they wanted more. Not so easy as just deciding to eat kobolds, this stuff was!
>>
>>2413396
Before you go, could you set a specific estimated time for when you're going to start?
I'm not just watching this thread all day.

Most QMs start a twitter we can follow and tweet that they're going to start in an hour or so before they pick up again.
>>
>>2413399
Usually I've been starting kind of late afternoon, like around 3-5 EST, and run till whenever. As for notifications, I figured to set up a discord for that.

If people really wanted though I could try a twitter maybe.
>>
>>2413400
Plenty of people avoid discord like the plague, me included, so that'd be nice.
>>
>>2413372
Sadie's still got no sense of touch so yeah some mix of Consistency, Self Image and Sensory should get her most of the way there.
>>
>>2413368
Living?
Weeell, for starters, reapplying next semester. We clearly don't have the knowledge we'd need to do our exams.
So... venturing out.
We should keep in contact with the academy all the while.
Yeti enclosure a real portal. Could we use that?
Of course keep up with menagerie. Could always help out there.
But we need to eat people to become more us again. Whoever us is.
>>
>>2413416
We may be better off working for the school rather than studying at it, though i suppose we could do both.
I think it's best if we just live at the school from now on, since i doubt most societies would be terribly accepting.

It'd be nice to end up a teacher here one day, wouldn't it?
Maybe as a beast tamer.

I doubt a slime really has a lifespan, so as long as we don't get killed, we could be quite the permanent fixture at this school.
>>
Imo we need to level up most of our Interpersonal skills to lvl5 to finally be mostly human (and lvl10 if we want to be fully human minus the whole "still made of slime" thing). So we need bodies, and lot of them.

I support staying as student but we need to help people around with stuff and come with our own things we can do - like a healing slime, because I doubt we are getting any corpses from academy in foreseeable future. But if somebody complaons that i.e. our healing is not good enough, just offer we can make it better for few corpses (in a more diplomatic way ofc). Anf if they agree, nom and be happy.

Or just say outright we may be able to deal with most troublemakers for good. With proper planning and perfect preparation we are quite deadly because nobody expects our abilities. (Sidenote - if we can develop some of our death dealing abilities in secret, like corrosion or toxicity close to touch-and-die level, we have quite a secret weapon at our disposal. With speed upgrades and some basic camouflage, we may even go out and do some serious hunting on our own)

Also I was thinking we may try and turn our slimy blob into snake tail and become magical slimy snake girl now and then. It would certainly look better than slime girl and her puddle that follows her around, and it may help with our locomotion a bit too. And we would acquire them sneak moves.
>>
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>>2413460
Not a bad idea, but I bet we would need to spend a point into shape shifting,self image or mimic.

Also
>Snek
>>
Okay, so I binge ate the two threads and it is likely i skipped some things as I went straight to OP's posts. Wouldn't it be enough to improve her state to assimilate elements with high levels of magic? I mean, eating brains doesn't make Sadie any smarter or trigger growth stages but eating magic users somehows causes her to regain more aspects of the past and evolve other traits.
>>
>>2413514
Even if it would potentially work, as dangerous as it is, leveling up categories doesn't do anything if we can't actually buy the upgrades in them, which is via sapient corpses.
This is why I keep stressing that while being more human is all fine and dandy it wouldn't do anything for actually getting ourselves more bodies, since the likeliest source is us actually hunting them.
I'd say we ought to postpone any long term peaceful plans in order to actually hunt whatever people won't miss and get some actual upgrades going for our combat abilities.
>>
>>2413519
I dunno man, that kinda sounds like the law VS chaos and variations gauges of morality, but this time being about if she is more Sadie or more the slime monster she is now.

I assume that for pro-humanity side people OP might cook up a less extreme method to level up but that ultimately the best way to level up is still eating corpses, which is the easiest way but also defines Sadie as being just a slime with intelligence that tries to justify murder under the pretext that nobody will miss those people to cater to her slime monster cravings.

I mean, sure, more power and traits better, but that kinda goes against the whole trying to become more human-like as that would make her embrace her slime monster nature and grow distant from the humanity that she might or might not have depending if she's just a memory copy or was the real Sadie all along. Ultimately it's pretty much humanity VS monster power, which I bet would take the story to rather different paths depending how she balances those things
>>
>>2413526
Whether we come to terms with trying to be more human or monster, at the end of the day only eating corpses actually advances us, be it looking more human or killing better.

While being peaceful can end up giving us some upgrades it would most certainly be slower than us being proactive about it, once again whether we just go raid graveyards or actually hunt things.

Ultimately what I want most about us is to get some actual survival skills, to be capable of defending ourselves not only against those that can't harm us, but also against those who can, as well as actually be self-reliant in case our death was actually planned or we somehow get kicked out of the academy.
>>
>>2413549
what if we find some religion that lets the corpses decay in the wild, and we offer them to pick clean the bodies in hours instead of them waiting for days?

We also seem to have healing goo, which basically is the reverse of us consuming people. Maybe there is a way of achieving new levels using that technique?
>>
>>2413606
The healing goo was an upgrade we gained via unlocking slime traits and bought with an upgrade point, and from the description of it, at the moment atleast, is massively inefficient in terms of mass usage, so if anything its only for emergencies like Carter dying.
As for whether we can raid graveyards legally or not, thats probably our best bet for peaceful upgrades for now, especially if we find the dead people from the raid.
>>
>>2413638
It is all about how we put it and then sell it to the audience. Healing slime has massive potential, so lets show it to people who may be interested in it and let them connect the dots themselves. We are either developing new abilities every time we eat a body or make them better, and we are doing it mostly consciously. Which means: slime girl + corpses = endless amount of powerfull healing stuff, and she is charging basically nothing for it. Or something more sinister, it is not like we will not attract shady characters if we offer higly toxic slime for example)

Just raiding the graveyard will hurt us when somebody sees us. Also we lack digging skills and there wont be plenty of bodies in mortuary I think. Just roaming around in woods and preying on bandits and other lowly ready to eat mortals is probably better, because while everybody cares about their late aunt beeing devoured by slimy monstrosity just after her funeral, nobody really cares about bunch of kobolds for example. Or at least nobody important.

We can also try to talk with Carter and that other guy who originally saved us in bucket, if there are any possibilities in body disposal market or if we can sell our abilities in any way.
>>
>>2413694
I agree that healing slime is important, though i probably have different prospects for it.
If our slime had a strong healing effect on others, we could double as a school nurse.

It'd also be nice if we made our slime taste good. My flavour vote would be strawberry nectar, both fitting and delicious.
We can control the viscosity of our slime, right? So even if we're up to the point of having a rubbery outer skin, we should still be able to hold out a finger and drizzle some syrup-consistency slime into someone's mouth or onto their wounds before bandaging them up.

If we want to move forward with our life, we need to make ourselves useful to the college, we need to have some sort of value as an employee. Taking care of the animals and students alike would be a great way to do that, and i have no doubt that we'll be popular with the boys at least.
>>
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>>2413986
is this some kind of magical real thing?

We only need to rub the wounds with our slime. There is no need for them to ingest it, unless the wound is internal

>slime into someone's mouth or onto their wounds before bandaging them up.
We could also bag part of us up, since we can separate ourselves and give commands to the separated blobs, that way we can heal multiple people at once(because they will be healing themselves), and we can focus on some other thing.

>Taking care of the animals and students alike would be a great way to do that, and i have no doubt that we'll be popular with the boys at least.
I'm pretty sure it will be fucking weird(at least for the first months), considering what we have become.
>>
>>2414014
>magical real
Fuck no, magical realms ruin quests. Slime can be eaten as food, anon. If it has potent healing properties, it can essentially act as a healing potion.

>spawn miniature slimes and command them to stick to wound to heal them
Damn fine idea

>>2414014
>it will be fucking weird considering what we've become
They might not admit it in public, but no college boy is going to dislike going to visit this nurse.
The more defined we can hold our humanoid form, the more attractive we're going to become to nerdy-ass mages.
>>
>>2414060
>Fuck no, magical realms ruin quests
that's why i'm asking. Because the way how you wrote your text rose several red flags in my brain.

>The more defined we can hold our humanoid form, the more attractive we're going to become to nerdy-ass mages.
But first we need to find a way to shrink down or divide our consciousness into several bodies because it will be kind of unsettling to have a humanoid body that is attached to a car sized mass of slime
>>
>>2414091
I think the answer to that is simple.
Split off our excess slime into a separate slime, which we then command to follow us around like a pet.
Maybe even make it take the shape of a dog or something.
>>
>>2413694
Point out that we're not just eating that stuff for its own sake, we're doing it because it makes us more stable both physically and mentally, which helps us live more like a human.

If you have a better idea on how to do that (like infusing us directly with mana) then we'd be more than willing to try it out.
>>
>>2414107
i personally think that the act of consuming the memories and experiences of the people we consume is what makes us better. The reason we can upgrade when we consume a magical person is because their innate magic works as a catalyst and allows us to evolve.

The idea that i have right now is that we might be able to modify our healing goo to be able to read minds. At best we will be capable of gaining experience without consuming the body. At worst,..well, nothing would happen. And as for our need to consume magic people to advance...well, i have no idea.
>>
>>2414107
Yeah, it's probably worth mentioning all of this to miss mirabelle, but not to anyone else.
"eats people to become more human" isn't a very good tagline.

Being infused with magic though, seems to do some interesting stuff. Makes us sparkly, improves our powers significantly if it was a magic user we ate.
I'd personally be open to limited experimentation, something that didn't harm us. However, i might use that as leverage to get better treatment from the college, since they're probably interested in poking and prodding us as well.

Nothing explicitly dangerous or extremely painful, that's my only caveat.
>>
I doubt we can find that easily magic user corpses for the actually important evolution and perks outside the standard slime evolution acquired just from eating, so could magical trinkets, stones and miscellaneous essence of mana imbued objects also help if dissolved into her body? Sadie could ask the mages to give her small magic imbued stuff to test waters plus biomass to fuel the neccesary changes.
>>
>>2414155
if eating people really is the only way we can get better, there are still options, like the bandits and orc raiders.
Also, now that we can even dissolve bones, we'd make a good replacement for a crematorium.
The college no doubt goes through some test subjects like that zombie we ate, which we can happily dispose of to improve ourselves.
>>
>>2414171
>>2414159
Got a morbid idea.
what about asking a wizard to clone himself and we eat the clone? It might cost us a lot of cash, but i'm pretty sure that someone would be interested in an experiment like that.
>>
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>>2414191
that's...
that's some shit a wizard would do, yes.

And i bet it'd fucking work.
>>
>>2414191
If real cloning was possible, I bet they would've already tried cloning Sadie's original body and move her consciousness to it. Otherwise, temporal magic fueled clones tends to poof as soon they receive fatal damage. We don't even know if they can create homunculus bodies in first place, so I dunno if they can make physical clones
>>
>>2414091
>>2414099
We can get a little extra storage space by making our hair longer and learning how to emulate clothes. To pull that off convincingly I think we need
>Color x2
>Opaque
>Shapeshifting

Once we have that, though, we should be able to learn how to impersonate other people.
>>
>>2414207
>>2414197
either way we should try to at least discuss the idea with a wizard. If not from the facility, from somewhere else.
>>
>>2414297
there are so many more productive and likely things we could do. Volunteering for more kobold exterminations or that of other pest tier humanoids for example.
>>
>>2414315
well yeah, but searching for alternatives never hut. It could even open more paths to us.
>>
We'd probably be best served by going adventuring at some point. It doesn't have to be right away.
We should still see if its possible while here at the school to advance without consuming people. Via magic or whatever.

Supporting those who want to be able to increase our density and thereby reduce our overall volume. Being the size of a van is a bit awkward, especially when inside a building.
>>
I just want to say that school nurse would be cool. And nanoslimes.
But lack of bodies is rather big no-no here (and we are not going to eat our patinents, obviously).
>>
>>2414315
I'm not sure that there's many magic-able lesser humanoids over there. Even between orcs who are intelligent high tier humanoids they weren't exactly swimming in magic users, so I dunno if pest-level humanoids like kobolds and goblins would have many magicians if at all and for increasing our mass pretty much anything would do the trick as we can digest a lot of things and not neccesary need fresh full bodies for it.

Or if we abandon any pretext of having any trace of humanity, there's always slaughtering the faeries and other faes and magical beings.
>>
>>2414614
>there's always slaughtering the faeries and other faes and magical beings.
attacking the fucking faes or any other magical being is a terrible idea. They can fight with magic and from a farther range than us. Its a terrible matchup.
>>
>>2414635
Not when you launch a surprise attack. Hell, that's pretty much how Sadie won most of her battles that she had no business winning at all under normal circumstances, through the element of surprise. Get the drop on the magical beings and all they can do is helplessly watch as they die.
>>
>>2414658
Surprise attack doesnt work to well agains multiple enemies, some of them always gwt away. And we learned the hard way that faeries can - and will - shrink us. Right now we are all about mass, speed (well, not really, we are still jogging), and surprise, but to be proper hunter we need also stealth, range and quick kill abilities (slimethrower and maxed toxicity comes to mind for example).
>>
>>2414704
Sadie has a killer streak of picking mutiple targets one by one as seen with pretty much all her major battles, and with how small faeries are and our newfound ability to eat bones, it would take mere minutes to digest each of them completely leaving no trace besides the easily disposable clothes.

That's it, assuming we give the middle finger to morality and embrace our slime antics over trying to become more human like our past self, which I bet wasn't as murderous as slime Sadie is.
>>
>>2414727
This, people seem to be looking for a way to get at bodies without considering the fact that eating bodies is morally wrong, and doesn't help our image.
If it was just kobolds then probably nobody would care, but you can't go after real people just because.

fair game if they attack you
>>
>>2414820
Pretty much. If all we care about is about feeding and evolving, we are no better than monsters. An intelligent monster but a monster at the end.

Besides, while Carter is OK with it out of love for her and some guys like Garret were fine with it because Sadie is like a pet project for people like him, I'm pretty sure all the other people would be a lot less sympatetic if they found out that she took a liking for killing and eating fresh corpses and would consider her a monster rather than a friend/copy of a friend who just happened to be a monster now. And even then they have a limit for it, as seen with how Carter wanted to be real sure than the orcs she was eating were the ones who wronged her and not random orcs she was eating because she's a hungry slime
>>
>>2414820
Where was it... Ah, there it is! >>2404532
>>
Ok, going to resume here in a bit. Got a lot to catch up on!
>>
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>>2413393
>>2413381
So you discuss some ideas and plans you have with Carter, whom for the most part is in support. He worries though about your staying here and how others may take it, but of course there isn't a better place easily available where you could reach an understanding of what happened to you than here.

He also dreads the funeral tomorrow and says he's not sure how he'll take it if anyone becomes hostile to you. Because he'd be willing to bet, friends like Josae will take offense to you being there. Suppose you'll just have to wait and see...

In any case Carter again affirms his devotion, and that he's sure you can make it through this together. In support, he'll try and get the rest of your belongings from your room for you here, no point in them being left up there to collect dust.

For awhile then you're left in the menagerie again to busy yourself, though Maribelle is off teaching classes for the day before long, bringing more for you to eat as well as asking if you have any further ideas about your accident, or any info learned about the books she brought?
>>
>>2415241
You know, that's a thought...
If we're going to be staying down here in the menagerie, it'd be nice if we could spruce it up a bit, make it a bit more like home...

It'd be cute if we could sleep inside a giant egg or something.
Could also be nice to get our clothes waterproofed, even if we don't slime them up as much anymore...
>>
>>2415241
Well, let's ask Carter about the challenge we we're doing when the slime attacked us, and who challenged us to it. There might have been some form of animosity between Original Sadie and the challenger.

Also, start reading into slimes, particularly blue ones. Where are they located, what is their life cycle like, what uses do they have or products can you make from one, and can they produce different colors of slime?
>>
>>2415241
As for the accident... well, it's clear from our time outside that slimes are rare in these parts.
It's not likely that it was just a wild slime that for some reason decided to hang out in that bag, which contained no food whatsoever.

We know from being a slime that most of what a wild slime would do is directly related to finding food, and that dummy wouldn't be attractive, meaning that likely it was placed there intentionally.
Whether is was with the intent of attacking someone or not i can't say.
It's entirely possible that someone was simply hiding it, like our friend hid us in the basement, and we were simply unfortunate.
>>
>>2415241
Read about slime evolution through assimiation of magical reagents, it is weird how you grow smarter, regain memories of old and obtain extra powers from eating magical stuff
>>
>>2415266
>>2415284
You're not forced to stay down here forever. The staff just want to give it a little while for things to settle after the truth gets out. Also if you can prove yourself to be more personable and normal-sized. If those things are met then they'd be fine letting you back to your old room and go about as normal. This is just for the time being.

As for clothes, well you took the appropriate ability, so you don't slime up textiles at all anymore.

>>2415273
>>2415295
Carter wasn't present for the challenge or know much information about it, but he can try to find out. As for reading up on slimes, make a roll!
>>
>>2415313
Hmmm... well, that's nice and all, but i do like hanging out down here and being mirabelle's assistant.
We could try going back to being a normal student, but we wouldn't fit in terribly well anymore even if we did.
Probably be a lot of teasing and bullying, and we weren't a social butterfly to begin with anyways, so i think we're better off in the basement like the nerd we are.

Besides, again, i want to be the school's beastmaster/nurse anyways, so it's not a bad place to live.
>>
Rolled 73 (1d100)

>>2415313
ROLL YOU SAY, YES?

Anyhow, How is blue hanging up? Maybe our investigation might clear some things up. Or... something.

I just wanna check on blue.
>>
Rolled 84 (1d100)

>>2415313
>>
Rolled 20 (1d100)

>>2415333
rollan
>>
Rolled 4 (1d100)

>>2415313
Rolls
>>
Rolled 57 (1d100)

>>2415313
Read books, be as gods.

For getting normal sized we really ought to start experimenting with Schism/Slime Friend/Ringleader/Monarch today. If we can dump most of our slime in a spare body that'll just obediently sit and wait in the menagerie and we can reabsorb it, that's most issues solved.
>>
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>>2415333
>we weren't a social butterfly to begin with
>>
>>2415379
Didn't you say in the first thread that we weren't terribly popular?
Kind of a weirdo?
>>
Rolled 78 (1d100)

>>2415313
>>
>>2415388
Na. We had some people who dislike us, and aside from that we came from a well off family, so...
We have good social competence. Or rather... Sadie had. Has? Had? I don't know.
>>
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>>2415336
Blue slime is just being a slime and doing slime things. It doesn't have a mind so would seem content to just slime around all day sliming it up and being slimy. Maribelle feeds it enough to not diminish, but otherwise that's about it, it just became another resident of the menagerie.

>>2415388
Not popular with everyone, a queen bee always has enemies.

>>2415336
>>2415337
>>2415362
>84

In your free time you can have perused through some of the books brought, obviously with a preference to slime information. Unfortunately it seems most you've asked are right in their limited knowledge about slimes, and how they're rare on the surface. There isn't a whole lot written about them, and things from the Underdark in general, and a lot of speculation.

What you do find is that some slimes seem to take on properties of the environment around them, or whatever they absorb too much. Though only sometimes and only some slime types, you think your case is special because Blue slime didn't change after what happened with you, just the slimed portion of yourself changed. Supposedly some slimes can gain intelligence either through magic or eating things enough, or even (through speculation) from favor of some ancient and esoteric slime god. Though it also notes that on the very rare situation this happens, it's an emergent intelligence, basically the slime becoming sapient on its own. Not (and apparently never recorded) a case of taking on something else's intelligence or personality. Excluding the off case where some mad wizard or something, supplanted their mind into a slime for example in hopes of achieving immortality or something in a similar manner as a lich does with a phylactery.

For just basics on blue slime physiology at least, you have to resort to an old bestiary. The general gist seems to be, they come from underground like all slimes but can dwell above ground in places like swamps. The life cycle is usually, they just eat and get big enough to split into two, and so on and so forth. They usually eat everything they come into contact with but if they meet other slime types they are at odds with (either can't dissolve the other) then they sometimes "mate" or mix traits, occasionally leading to new slime times and supposedly where all variations stem from. Some Underdark races use them for various purposes, but most find them unable to control or work with. Products that can come from them depend on the slime type, like an electric slime can make an electric gel for various use, or a mercury slime can be used to power an alchemic mechanism for example.
>>
>>2415477
Which means if we want to get healing slime, we should eat medicinal herbs regularly?
I suppose that makes sense, it's kind of like mixing a potion with our body as the medium rather than a bottle of water.
>>
Rolled 43 (1d100)

>>2415477
Weeeell... interrestig. So uderground or swamps... that's where the assailant would have optained them.
... well now we could go and help out further.
Demon? Demon. Let's take care of that situation.
>>
>>2415498
BRING US!
ALL!
OF THE ALCOHOL!
Ethanol is pretty helpful in sterilizing wounds.
Our healing ability would be way better than eating herbs.
Also, we'd have a neat party trick.
>>
>>2415525
Alcohol might sterilize wounds, but all it does is kill any exposed cells it comes into contact with, technically doing a tiny bit of damage to clean the wound.
Why go for alcohol when you could go for straight up magical healing potion?
>>
Rolled 70, 7 = 77 (2d100)

>>2415477
>some slimes can gain intelligence

Write some notes down. If slimes can gain intelligence, does that mean they can gain sentience as well? Are there any sentient slimes out there that exist, ones with a personality and goals? See it there are any records of sentient slime people who might still be around.

Also, read up on this mad wizard who tried to put himself into a slime. Did he succeed, and what did he do to try to get his personality to express itself after he was eaten?

Rolling 2d100, first for list of sentient slime people, second for researching that mad wizard.
>>
Rolled 91 (1d100)

>>2415477
>>
>>2415538
Because Booze, to be frank.
Alot of shit you can do.
It's a toxin, it's recreational, it's anti-septic...
And we already have healing properties.
NOw... Tell me... Tell me in my face... that alcoholic slime isn't fun.
Also, ethanol smell.
It's... it just smells nice.
>>
>>2415580
Well, disinfectant alcohol isn't the same as drinking alcohol.
If you want something that isn't full of methanol, it's going to be expensive.

Also, this is a school, and i don't think the teachers are going to approve of an eternally drunken slime that goes around getting everyone else drunk, too.
>>
>>2415588
Party Pooper!
And it's not like in medieval times they had disinfectant alcohol. Just using high percentage will (have) suffice.
And it has yet to be proven alcohol affects us!
>>
>>2415588
Would they be adding methanol to it in this setting though? I was getting a bit of a medieval fantasy vibe.
>>
>>2415477
>from favor of some ancient and esoteric slime god
We should investigate this god a little bit more. I feel we might gain something from him
>>
>>2415629
You're right, they could be adding far worse poisons to it.
>>
>>2415588
>Also, this is a school, and i don't think the teachers are going to approve of an eternally drunken slime that goes around getting everyone else drunk, too.
implying the teachers wouldn't be the first to get drunk.
>>
>>2415642
Wizards don't get drunk!
they get high as fuck on magic mushrooms
>>
>>2415588
>>2415628
We should probably save living alcohol slime antics for our college's version of spring break.

And for when we can make our slime not eat someone from the inside out.
>>
>>2415650
We can already make our slime ph neutral, no worries.
>>
>>2415635
Were they poisoning alcohol in medieval times though? Its only really done today to avoid taxes anyway.
>>
>>2415669
probably yeah, though not intentionally.
>>
>>2415669
Probably not honestly, but it's a magical setting rather than our own history, so who knows.
>>
>>2415661
>We can already make our slime ph neutral, no worries.

My concern is that we're consciously keeping our ph levels low. If we separate ourselves into a smaller bit, that bit reverts into a normal feral slime and might go back to it's previous corrosion level.

We might have to do a test on feeding a feeder animal a bit of us to see if we're safe to eat.
>>
>>2415692
No worries, we can control other slimes now as well, especially our own.
Just command our slimes to stay ph neutral and they'll do so.
>>
>>2415692
If i recall correctly, we can order them things. so that is not an issue.
>>
>>2415498
>>2415525
You're leaping a little too far to conclusions. The concept of slimes becoming like their environment or what they eat, is like a long term side effect. Like, if a red slime is living at a volcano, then maybe after many decades and tons of divisions, it might become a lava slime. Or if a blue slime is living in an icy place then the same, after many decades and tons of divisions, it might become an ice slime. You can't just binge drink fifty million gallons of alcohol and suddenly turn into an alcoholic slime.

And even if you wanted to, you could just do the same, immediately, with an upgrade to yourself.

>>2415634
It's mostly just speculation, sort of a creation legend for how slimes came into existence.

>>2415692
When you separate slimes, they will have whatever properties you currently had at the time of separation. So if you were neutral and separated, then turned acidic and separated, the first slime would be neutral and the second acidic.
>>
Oh, right, that reminds me.
We should ask mirabelle about the magic jewellery we lifted off those orcs.

Since they were raiding the college, the items might have been stolen from some of the people here, and if so we should return them.
>>
>>2415700
>When you separate slimes, they will have whatever properties you currently had at the time of separation. So if you were neutral and separated, then turned acidic and separated, the first slime would be neutral and the second acidic.

Ah, that's good. Although I'm kind of curious, if we became an alcohol slime, does that mean we're permanently alcoholic, or is it more like we can become temporarily alcoholic?
>>
>>2415539
>>2415543
As for rolling for more information, that was kind of what the first roll was for, you can't really glean much more information from these books at least. The ones Maribelle brought you, from the portion of the academy library which isn't restricted.

A closer reading though of the information you have, intelligence here means the same thing as sentience. It's like when an object becomes intelligent, like a broom or a chair. Maybe it lacks a soul but in all other ways it's on the same level of intelligence (or could be, at least) as a person. There is mention of people who devolved into slimes but no mention if they are still around, though it stands to reason that if slimes can live forever more or less, then there could still be intelligent actual slimes around. Probably underground or hiding.

For that wizard, it's most just a legendary example. From what the account says, he transplanted his mind to a slime, but gave into his new slime instincts and though he perhaps could have lived forever, he wasn't himself anymore.

>>2415718
It would be permanent unless you took the Trigger ability for that category. Same with like, taking on a flavor or color. If you have Trigger than you can switch back and forth.
>>
>>2415700
So do we help out with the demon now?
>>
>>2415730
If you'd like to, sure. Or whatever else help you'd care to do otherwise. It's just afternoon, Maribelle is getting back from lunch.

>>2415714
If you like you can hand over the trinkets, and she can both have them identified and possibly returned.
>>
>>2415700
>You can't just binge drink fifty million gallons of alcohol and suddenly turn into an alcoholic slime.
What, you just decide that I'm drunk? You can't just decide I'm drunk. hik!
>>
>>2415753
I think handing over the trinkets would be best.
Though of course, if it turns out they don't belong to anyone at the college, i'd like them back.

As for what we should do now, i think this is as good a time as any to head over to the school councilor and get ourselves sorted out, so we should ask mirabelle if she needs to escort us, which she probably does.
>>
>>2415763
Seconded.
>>
>>2415763
>>2415770
Either demon or a councilor then, your choice.

Also for the trinkets, you can roll to see what if any of your trinkets actually belong to other people.
>>
Rolled 38 (1d100)

>>2415817
HMM.
DO TELL.
>>
Rolled 32 (1d100)

>>2415817
What if we stole them from ourselves???
>>
Rolled 11 (1d100)

>>2415817
Councilor first, demoness second.
>>
Rolled 48 (1d100)

>>2415817
>>
Rolled 18 (1d100)

>>2415817
>>
Rolled 66 (1d100)

>>2415817
>>2415835
>Councilor first, demoness second.
Agreed with this.
>>
Rolled 4 (1d100)

>>2415817

Let's go see the councilor first.

>inb4 the Demoness has a degree in psychology
>>
>>2415817
let's see a councilor.
>>
>>2415848
>We go out to stop the Demoness from corrupting poor fire elemental, fully prepared to consume her
>We end up negotiating with the Demoness
>Demoness ends up becoming the school's sex ed teacher
>>
>>2415848
>>2415844
>>2415843
>>2415838
>>2415835
>>2415822
>>2415818
>66

Maribelle will take the trinkets then to one of the enchanting professors to see what's what, put up a lost and found and all that. She'll also, while out, request for someone to come and talk to you. Being that in these "modern" times, sciences such as psychology aren't even known yet, there aren't really concilors but there is both a resident priest and priestess (of different gods) and a foretelling, empath professor. Whichever of these you prefer to talk to, you can specify.
>>
>>2415872
Empath professor. I have the feeling that the religious types would treat Sadie's existence as some sort of heresy against the gods
>>
>>2415872
Empath teacher. I don't feel like talking to the guy who helped discover that we're a soulless goo abomination against their god would help.

We'll meet up with the priestess later for our "Do you think slimes could have souls" questions later.
>>
>>2415872
empath for sure.
>>
>>2415872
Which gods?
>>
>>2415872
Give the Empath a shot first.

Might want to know a bit more about what gods the priest and priestess serve before doing anything with them.
>>
>>2415872
empath. We could also ask her about our mind and see if she can help us reconnect our lost pieces(or to see if the consciousness of the people we have devoured are somewhere inside us)
>>
>>2415902
You guys care to suggest? If they are neat enough, they could become deities.
>>
>>2415945
Frankly, I'm most interested in the slime god.
>>
>>2415945
the god of the things that get lost in odd places.
or the god of alcohol. or the god of only finding one sock after doing your laundry (because the other sock went downstream without you noticing).
>>
>>2415945
Well, since you seem to mention the Underdark a lot, and that's a Dungeons and Dragons thing, how about looking at their pantheon of gods?
>>
>>2415950
Same.

>>2415945
Well, given that it's a wizard school, a god of magic seems reasonable.
>>
>>2415950
Needless to say, out of all possible gods that they could possibly be devotees to, the slime god isn't one.

>>2415957
If you don't like creativity, sure! I'd rather put forward gods than jump to print.
>>
>>2415965
maybe you could give us some guidelines to what a god could represent, you know, to get the gears turning and know what to think about.
>>
>>2415965
So is there a slime god? Can we pray to it?
>>
>>2415965
Ooze god? Cube god? Pudding god?

Actually, a god of all cubes, from architectural motifs to salt crystals to gelatinous cubes would be pretty cool.
>>
>>2415945

Maybe conflicting gods of magic?

>Having something a goddess of magic like Wee Jas would be cool. Anything's allowed as long as there is consent. Break that rule and you're fucked 6 ways to Sunday

>Then the goody-goody magic god who only approves of certain types of magic. But typically forgives trespassers of their tennants if they're sincere.

Dusty, the god of old, forgotten knowledge

I'm not very good at coming up with deities.
>>
>>2415971
A god could be of anything, it's just whether they would be a higher or lower god. So a god of like, salt shakers, would probably not have many followers and be a lower god, but a god nonetheless. A god of the harvest, would probably have many followers so be a higher god.

Again, no one has to put forward an idea if you don't want. I'm just giving the chance if any players want, for some extra fun. If no one wants, then I can just put forward two.

>>2415972
Supposedly there is a slime god but you wouldn't know how to go about showing devotion to it.

>>2415975
All possible, sure.

>>2415977
Very nice!
>>
>>2415981
CUBE GOD CUBE GOD CUBE GOD
>>
>>2415981
All right, let me try one...

Rhomal the Runecrafter, god of wizardry and rune magic, and craftmanship. Domains are Magic, Runes, Wisdom, and Study.
>>
>>2415981
Do we know any place to research gods? We should at least know about the Slime God and how to please it.
>>
>>2415981
ooh!
God of lost objects!
God of blaming other gods like when you say God dammit after hitting your pinkie against the table
God of cleanliness!
God of dirtiness!
God of Bullshitting!
God of arriving in time!
>>
>>2415981
>>2415998
Ahquena, goddess of sorcery, illusion, and luck. Domains are Magic, Luck, Sorcerers*, and Illusory.

*spellcasters who learn spells through instinct, not booklearning
>>
>>2416003
The library, or speaking with a theologist. However this supposed slime god is only rumored at best. Finding someone who knows about it, or some common source, would be quite difficult for sure.
>>
>>2415728
>For that wizard, it's most just a legendary example. From what the account says, he transplanted his mind to a slime,
I wonder if the blue slime was brought in by someone who wanted to try succeeding where he failed. This is a magic academy after all.
>>
>>2416043
...Wait. What if the twist is that the real Sadie was doing that?

Or she was trying to make her way into Lichdom.
>>
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>>2415988
Kube god!?
Ave nex alea
>>
>>2416051
that makes no sense. we would have done it in private, and not in the way we died.
>>
>>2416051
That would imply we actually sort of succeed.
>>
>>2415981
Asteria, goddess of bonds and oaths/pacts/contracts. Literally power of friendship in godly form that also dabbles into making serious business of promises and similar things that blesses those who honors their word and curses those who breaks them.
>>
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In the meantime while various gods come into being in the ether and are refined, you're eventually visited by Dama Popescu, the teacher for foretelling. A goblin woman, quite gifted in the art so afforded a lot of respect by the staff for her benefit to the academy.

"Fates be, you're bigger in person. You really packed on the pounds with those tuskers. Well, what can I do for you my Dear?"

The jingle of trinkets and jewelry customary to the roaming goblins peoples, well signals whenever she moves, but taking a seat she devotes her attention to you. Some magic you don't notice until after a bit, but already a tea set adorns the table and is preparing.

>How do you proceed?
>>
>>2416125
"I know, it's a bit of an issue, but i'll shrink over time. I wanted your help with some... mental issues."
"Obviously, slimes aren't supposed to be much more intelligent than insects, so being stuck in this body has left my mind a little scattered..."
"That, combined with learning of my true fate has left me... [tearing up intensifies] I-I just need a little emotional support right now, it's a lot to take in, and you seemed like the best person to turn to, that maybe you could help somehow."
>>
>>2416125
If our slimy hands can handle delicate things like teacups, share a nice cup of tea with her. Otherwise let's get into business, namely using her empath and foretelling powers to gaze into what we are and what could be our possible paths in life. I dunno about the other anons guiding her actions, but I for one would like to believe Sadie is the real deal and not a memory copy, so some guidance about it would be helpful
>>
>>2416147
For me, whether she's the real sadie or not depends on whether sadie's soul chose to inhabit the slime's body after her death.
If not, she's a copy, but a significant one. Not enough to call her the original, but a version of sadie nonetheless.
>>
>>2416125
Sulk a bit.

>"It's not my fault that slime biology makes me have to store a lot of mass just to remain sentient..."

>"Professor Popescu, do you think that a slime could have a soul? I mean, I know I'm just a copy of the real Sadie imposed on a slime, but do you think that I could have a copy of her soul, or just sort of grow on through experience?"

>"It's been difficult, telling my... Sadie's friends that the person who they knew as Sadie is gone. I still have her memories, but it's so hard trying to separate me from her. The anger from them doesn't help, either...
>>
>>2416147
>If our slimy hands can handle delicate things like teacups, share a nice cup of tea with her.
we have two options, either use one slim tentacle to drink up the tea, or use one huge block to pick up the cup and move it towards ourselves.
>>
>>2416161
we should be able to manage holding a teacup, at least like a regular glass.
maybe not daintily, but we can at least place it atop our cupped hand and steady it with the other without worrying about dropping it.
>>
>>2416161
>Move to go pick up the teacup.
>Accidentally just completely envelop it.
>>
>>2416153
>>2416125
Speaking about it, we should ask next time exactly what means having a soul. I assume that slimes due their nature as things that simply exist without purpose or goal are souless, so in the possible scenario or being just a mental copy of Sadie, what kind of repercussions would have not having a soul, namely the fact that in some beliefs, the souls are what enables emotions and feelings, yet slime Sadie is perfectly capable of feelings and emotions, which is several steps above merely being an intelligent version of a souless and unintelligent creature
>>
>>2416178
Hell, slimes don't really even have brains.
That alone may be the best evidence yet that sadie's soul is actually in the slime's body, since she's capable of complex thought and emotion.

Where could that come from if not the soul, in a body without a proper brain?
It could explain why we still have our memories, which are slowly coming back, perhaps as we adjust and bind to this new body.

We should mention these theories to miss popescu, i think.
She may be able to help sort this out a bit.

Seeing a priest later may also help, they may be able to determine whether a soul inhabits this body or not, even if they can't tell whether it's sadie's or the slime's.
>>
Are we still making gods and goddesses?
>>
>>2416188
i don't see why we should stop....i just ran out of ideas.
>>
>>2416185
>>2416178
>>2416177
>>2416166
>>2416161
>>2416157
>>2416147
>>2416140
You spend some time conversing with Popescu, whom insists on not being called professor, about things that have been bothering you. You're hoping of course for someone to lean on, at least emotionally. The conversation is rather disappointing though and even a little distressing.

"Of course it's hard for you, trying to convince yourself you're not a monster. But eating people, bodies or no? Come now dear, you can lie to everyone else but don't lie to yourself. I know your fate, and I think you do too. Honesty unburdens the heart you know, nothing wrong with accepting what you are dear, a monster. Why do you think others don't want to associate with you? Would you want to associate with you?"

"H-Hey, I'm not a monster! I don't believe in fate anyway, I can change and be whatever I want."

"Of course dear... of course you aren't going to worsen, to attack, kill and consume people and become a mindless beast. A monster. Of course you aren't a threat to this academy and everyone in it... and more than that still"

She seems pretty self-assured, and merely takes a long sip of tea. She would have recommended you do the same, but by absorbing it, well she can't read the leaves after your sliming the thing. Just another way she's not really helpful, as it turns out.

Of course you can reject what she says, but she does have you there, about eating people. But you're a good person, right?

>>2416188
Sure if you like! I like all player creativity.
>>
>>2416271
Yeah, I just kinda stopped when everyone else did...

I'll put out one or two more.

Maletrici, The Eyes beyond the Veil, Goddess of Fate, Seers, and Arcane Summoning.

Domains are Magic, Summoning, Arcane Sight, and Banishing.

Luhor, The Flamehand, God of Forging, Metalcrafting, and Flame.

Domains are Forging, Metal, Crafting, and Fire.
>>
>>2416323
"Maybe i was jumping to some conclusions about "empathy" when i heard you were an empath. I don't think this is particularly helping me feel better about my situation, and i don't think i like you very much. Thanks for coming anyways."
>turn and leave
"You can hate me if you want, but i want to regain my humanity, and i'll keep working to that end, no matter what you think, [b]professor.[/b]"
>>
>>2416323
Try another tea reading, but this time request a straw, so we can fit our slime in it and sort of drink it up without just glomming over it.

"I must admit, Madame Popescu, I was hoping for something a bit more reassuring... Is there no hope that I might be something more then what I've become?"
>>
>>2416323
>thank you, but we don't need such indirect insults.
Show her the way out. See if there is a dryad or some neutral priest we can talk to.

She is also the first in our "we are gonna eat you"list
>>
Rolled 45 (1d100)

>>2416323
You've eaten bandits that tried to kill you, orcs that tried to kill you and kidnapped students (both groups of which you healed once combat was over), and kobalds that maribelle killed. What the fuck is she insulting you for? Everything you've done has been in self defence, or the defence of others. Plus she's a fucking goblin, who's she to talk about what is and isn't a monster

Rolling to EAT HER FUCKING FACE. maybe.
>>
>>2416323
Wow, a goblin calling us a monster. Its ironic how little compassion the so called empath has..

Let's go talk to one to the priestess. At least one of these religions teaches sympathy.
>>
Wait, wait. I think I get it.

Is she maybe intentionally pushing our buttons to see how much of a monster we really are?
>>
We should leave a bunch of extra sticky slime on her somehow.
During a handshake, anything. no acid, of course. just a nuisance.
>>
>>2416346
This sounds like a good a plan as any.
>>
>>2416323
Excuse ourselves and maybe see what the priest and priestess are doing
>>
>>2416367

Maybe something like this?

>"I'm sorry. I came expecting help with these feelings, but I understand now that you aren't going to provide that. I'm sorry for taking up your time, professor."
>>
>>2416323
>"Well, thank you for repeating to me my fears regarding what my status in this world has become, but I was hoping for something much more comforting, or, failing that, helpful. I see that I might have made a mistake. Good day, Madame Popescu. I'm very sorry for wasting your time."

>>2416358
>Leaves office
>Comes back 15 minutes later
>Sits back down

"I presume that this was some sort of test of self-reflection, Madame Popescu?"
>>
>>2416323
Get angry and emotional about it. You aren't even sure if you are a fake Sadie or the real one, but even if you were merely just using Sadie's memories and intelligence, you can't be faking those painful and weird feelings you go through and those feelings of peace and joy when you are with Carter. You are more than just a monster, maybe not human but close enough
>>
>>2416376
just leave it on
>Thank you for your time professor.
Maybe have our touch be slightly acidic, but i'm a vindictive asshole, so take that suggestion with a grain of salt. although it might make some sense considering what we have gone trough.
>>
>>2416396
>assaulting your professor, even a little bit
Yeah, brilliant idea, definitely not proving her right or anything.
>>
>>2416323
"Are you saying I don't have a choice? Well I'm destined to not be a very good monster if I stay like this. I'm stuck in between being a person and being a monster!"
>>
>>2416323
>>2416358
"I get it. You're trying to see if I'll snap and lose my temper or control myself like a responsible... being, adult, whatever. It's working I'm a little angry.

One of the first things I did was eat a dead body, not fun by the way, and suddenly more of my memories came back. That's the only thing I've found that brings back more memory and helps me better control myself.
So yes, I've killed bandits, raiders and kobolds, all in the hopes of getting my humanity back. I suppose all it's really doing is proving the opposite."
>>
>>2416420
like i said; i'm a vindictive asshole, take my advice with a grain of salt.
>>
Just to clarify, you are not in her office (you're not allowed to leave the menagerie yet) or anything, she came here to see you at Maribelle's asking. Though yeah if you want her to shove off she will.
>>
>>2416471
Politely ask her to leave, then once she leaves talk to maribelle to see if she's normally that irritating
>>
>>2416471
Nah, it's fine, just get angry, sad and a mess of slime and tears, because being blatantly called a monster who is nothing but a mockery of humanity really hits you badly.
>>
>>2416471
Seeing how invariably hostile in her words, I think asking her to go would be best. We asked for her because we thought she could help, not makes us feel worse.

Also this >>2416494
>>
>>2416494
This. We must make the goblin feel bad for making us feel bad.
>>
>>2416494
Agreed.
>>
>>2416494
>>2416580
>>2416588
Yup, guilt trip to the max
>>
>>2416494
ditto
>>
>>2416592
Alright, picking up again. Just needed to do a little bookkeeping. Sorry for the delay.
>>
Rolled 6 (1d100)

>>2416323
This is all very upsetting. Eat something to calm our nerves.
>>
>>2416745
>6
we accientally the whole tea set while crying.
>>
>>2416751
With a roll like that possibly a couple pieces of the professor's jewelery too.
>>
>>2416592
>>2416607
>>2416494
>>2416428
You may not believe her words, but they still cut to the bone... er, slime. You try to be indignant about it, of course you won't become just a monster! But, it is still something you fear, and greatly so. As part of the point of her coming here in the first place, you ask for another try at the tea reading at least.

"What's the point? Your fate is as clear as the paint on the door there, you're a monster through and through and there's nothing you can do to change it. You'll toss your proper facade to the wind the moment it gets hard, or someone dangles more bodies in front of you. Don't worry though dear, I don't blame you. You're weak. At least now you have an excuse."

Her bitter words sink into your slime like anything else would, but they don't dissolve. They linger, they hurt, they feel real as the ground or the teacup wobbling in your slimy hand. Really, you can't help losing your composure and breaking down into slimy tears, and you almost hate yourself for it. Doing so in front of someone like her, but after that how couldn't you.

All the while she just sits there, again, not even smug. Just self-assured and nonchalant about it all while sipping tea.

"I'm never wrong dear. You think you can prove me otherwise? Don't make me laugh."

Upset as you are, you lose it and tell her to get out, you don't want to suffer any more like this. She takes as plainly as you give it, raising her hands in a nonthreatening manner, only reaching to take the teacup from you and set it back with the set. After that she clamors down off the human-sized chair, and heeds your request for her to leave.

"Could be worse, could remember who you were."

She shuts the door behind her before you can throw something at her, now angry as well as sad. You want to smash her stupid tea set over her head, but unsurprisingly it seems to have vanished just as easily as it appeared. You feel rather glum them, content to wallow in sadness till Dran lands atop the roof to the courtyard after a trip out. He can tell you're upset, and like his stoic nature he doesn't much care to talk about it but he is there for you. Along with some of the other roaming creatures, ones which can sense your emotional state and approach in a conciliatory fashion. Enough till Maribelle returns, and finding you like this drops everything else to rush to you and try to hug your slimy mass, asking what's wrong?
>>
>>2416781
>"remember who you were."

Oh shit, was Sadie a shit?

Regardless, her words were not only uncalled for, but completely unprofessional.

>Tell her everything that awful woman said to you.
>>
>>2416781
The usual: I've just been told I'm a horrible monster who'd eat people given half a chance, and that no matter how hard I'll try, I won't be able to overcome my slime nature, and I'll eventually go on a rampage and eat the ones I love.

The usual...
>>
>>2416781
>get angry

"That dirty goblin is a bitch! I can't believe they allow someone like that to work here! I can't believe the horrible things she said to me... should i file a complaint with the headmaster? would he even care what happened to me?"
"I feel like the only ones in the world who give a damn about me right now are you and my boyfriend. The students hating me i would understand, but for even the teachers to openly call me a monster, to tell me that i'm going to revert into a mindless beast and there's nothing i can do about it? That i shouldn't even try?"

"I'm so angry, so frustrated... and i feel helpless. What am i supposed to do, hit her? Just prove her right and have them come kill me? I didn't choose to become this, none of this was my fault!"

>break down crying

"Maybe i should just kill myself... maybe it'd be better that way. Carter could live a normal life if i were just gone, he'd get over me eventually..."
>>
>>2416829
I got the impression that referred to our previous state as a mindless slime.
>>2416781
Screw what the professor thinks. Having a monster's body has it's benefits. Whether she's right or wrong is of no consequence. Now go eat something to calm our nerves already.
>>
>>2416781

>Tell her everything that awful woman said to you.
>Check if we could talk to a neutral priest or someone similar. Maybe with the cube god priest.

on the other hand:
>"Could be worse, could remember who you were."
wat.
either we were an alpha bitch or she was referring that we will return to our smile nature.
>>
>>2416781
Dear LORD... what a fucking cunt. Seriously that level of cuntery ought to have gotten her slashed at by some member of the faculty in the past.
>>
>>2416893
Now now, it's important to embrace all cultures and allow the Academy to be enriched! Check your privilege!
>>
>>2416829
>>2416835
>>2416853
>>2416893
>>2416904
>>2416880
>>2416869
You have a hearty, slimy sob, Maribelle more than glad to offer her shoulder to cry on. She sympathizes with what you have to say, and gets just as angry and upset, a lot of it at herself.

"I-I'm sorry Sadie, I know she can be difficult but I didn't think she'd be cruel like that to you. She's weird like that, just kind of the way she is. She's not even a real professor, she was just made staff member because... well, she's really good at what she does, she's helped... saved the academy a few times already."

"I-Is it t-true? She's n-never wrong?"

"I can't say for sure, I don't know what goes on at that high level among the more senior staff. Oh, but I do know that she doesn't always tell the truth. I guess she can tell fortunes, but she keeps secrets too."

You're not sure whether to feel better or worse, but it's reassuring to know that you do have some people that care for you, Maribelle for example. Enough that when some other supposed friends of yours come by to sling insults and harass you over the truth, she screams at them and sends them packing. Well, almost all of them. Sofia, you remember her, wants to see you and wants to know the truth. The truth from you though, not what folks are spreading around. Like Carter, it's hard for her to take, but she accepts it and accepts you. If you don't mind, unrelated to all that fuss, but she sees you as you are and would like to stay awhile and try to make you feel better if she can, maybe do something together with Maribelle? That could cheer you up perhaps, if you had something in mind.
>>
>>2416938
"It might be nice if i could get back to working with magic a bit... take my mind off of things. I haven't tried it much since the incident, so i don't know how it'll go."
>>
>>2416938
Maybe we can take that trip to the magic spring today with Maribelle and Sofia?
>>
>>2416969
>>2416963
If you want to forgo dealing with the demon, you could do this, sure.
>>
>>2416973
Well, if we simply miss out on dealing with the demon by not doing it first, then i guess we have no choice.
Girl's day will have to wait.
>>
>>2416973
Can we deal with it later or is that event on a strict time limit?
>>
>>2416969
Off to the magic springs
>>
>>2416986
No, no time limit just that some people seemed eager to look into that.
>>
>>2416938
>>2416980
>>2416986
A demon is likely to have magic that can hurt us. We need to get bigger first. As prior fights indicate size matters when you're a slime.
>>
Oh, right, the fairy squatter issue.
>>
>>2417007
Then let the over eager do what they will. We need to recover SAN points now!
>>
>>2417007
If we can deal with the demon later, we'd be better off hanging out with the girls, whether at the pond or by studying some magic.
>>
>>2417037
also, we should thank mirabelle for taking so much of her free time to support us, it means a lot.
>>
>>2417040
We should do something nice for her as thanks. Maybe get her a gift.
>>
>>2417044
What if we turned some of our slime into a crystal and made a necklace out of it for her?
>>
>>2417049
That'd be a pretty good gift. Maybe have it enchanted so that slimes won't attack or run away from anyone wearing it?
>>
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>>2417044
Turn her into slime!

>>2417026
>>2417037
In spending time with Maribelle and Sofia then, you get something to eat and then fell better and bold enough to ask for that trip to the spring. After all, you are awfully down right now, yes?

"Well, I really shouldn't, but..."

You're not supposed to go out until at least after the funeral tomorrow. However, a little thinking and she has an idea. You can't just sneak out through the school, not at your size. But Dran is right there, and only just came back from a flight out, he won't mind? So Maribelle already used to riding his back, finds an actual harness for Sofia's size and then whisks up... basically a large bucket shape formed of wrapped silken sheets from that off limits enclosure of the other student. Since you don't ruin textiles anymore, Dran can just hoist the thing up and carry you afar.

So with a little care and watching for the best time, you're hoisted skyward, up and out of the courtyard and away from the academy. You gave the idea beforehand of where to go so that there's not just flying blind, eventually coming to set down in your old burned out house. A little field trip of sorts!

From there, it's not long a trip to reach the spring, with you leading the way. Dran would probably just cause trouble and honestly would rather go do his own thing, but will meet you back here later to take you all home again. So the three of you make your way through the woods to reach the magic spring. The familiar sounds of singing and splashing are heard, and soon the grove surrounding the magic waters comes into view along with the plethora of insects and small animals touched by the natural magic, as well as creatures gathering.

Maribelle is tremendously excited, having never been here but always wanting to. If you don't stop her she'll just run right on in. Sofia is more hesitant, in part because of her own semi-monstrous nature, and so she waits to see how you approach. Do you have a way?
>>
>>2417090
>ask mirabelle to cast a light spell on us so we glow and sparkle, then wave to the girls in the pond and say hello.
>also tell mirabelle not to just jump right in, it's not polite, and that she should ask first. the pond is sacred to them, after all.
>>
>>2417090
Magic rock, GO! Maybe also inform them we have some friends with us.
>>
>>2417090
We still have the magical stone, right? We should head in and say hello with it out. Then let's ask if our friends could join the naiads and dryads in their bathing, while we sort of imitate bathing nearby, to feel like part of the group.
>>
>>2417090
>Sofia is more hesitant, in part because of her own semi-monstrous nature
Wait, semi-monstrous? What exactly is Sofia like?
>>
>>2417105
>>2417109
>>2417134
Indeed you recall the magic rock, which works so much better when you can give it to someone to throw. After that, a lot of warm welcomes and long time no see's, since it's been several days, approaching a week since you were here last.

Though this time, there's folks who can actually get in the water! As soon as you're given permission, Mirabelle doesn't care at all about stripping down to her skivvies and diving headfirst into the spring and splashing around joyously. The naiads seem a mix of amused and offended, but some of the gathered creatures find it tremendously entertaining so it's let slide. Though you'd best keep an eye, it's not like they only prey upon men; everyone is equal fodder for being allured and drowned.

"Gods this is amazing! The water feels so nice and lo- WOW! Is that a centaur?! I never want to leave this place!"

>>2417143
Sofia is half-troll. Upon meeting her for the "first" time when she showed up to learn of the truth about you, you were able to remember her more or less vaguely like your other friends. If you like you can make a roll to try and remember more about her though.

In the meantime, even with permission she doesn't undress, for some reason or get in. She just sits by the water's edge and runs her hands along it while trying not to laugh at Maribelle.
>>
>>2417171
"Try not to get too overexcited, mirabelle! You're still in public, after all!"
>have a chat with sofia, ask if she can help you regain some of your memories
>also ask her to cup some water and pour it into our hands for us, we don't want to slime up their water
>>
Rolled 80 (1d100)

>>2417171
Might as well roll to remember how we first met.

>"Sofia, thanks for understanding my... situation. The past few days have been tough. Learning that I'm not actually who I thought I was just really hurt..."

"I guess I should stop talking about my troubles. You've been hearing about them since my coming out. How have classes been going for you?"
>>
>>2417171
She possibly can't swim or suffers some awful reaction if she gets wet. Trying to remember these details is mentally straining and a coin toss whether it even works. Science on the other hand is far more reliable and efficient.
>Yell surprise loudly and shove her into the water. Observe results.
That or just ask her why she's not enjoying the water. Either works for me.
>>
>>2417202
>tell sophia "My memories are all there, i just can't remember them. It's like amnesia, they come back over time and with certain triggers, or sometimes if i just struggle hard enough... Have you ever had a word on the tip of your tongue? You know what the word is, and it might even be a super common word like "kitchen" but for some reason you just can't get it out, and then sometimes you'll suddenly remember it, or later you'll remember it no problem."
>>
>>2417204
I'll support asking her, unless the roll tells us why she isn't joining in the spring.
>>
>>2417184
>80

You don't mind her having a nice time, but for one thing you don't want her embarassing herself... or you, and also it's weird to see your professor like this.

"Try not to get too overexcited, Maribelle! You're still in public, after all!"

"Overexcited? I'll show you overexcited!"

After which she proceeds to make an utter fool out of herself, prompting you to focus on Sofia, whom you talk with while asking for help at a drink.

"My memories are all there, I just can't remember them. It's like amnesia, they come back over time and with certain triggers, or sometimes if I just struggle hard enough... Have you ever had a word on the tip of your tongue? You know what the word is, and it might even be a super common word like "kitchen" but for some reason you just can't get it out, and then sometimes you'll suddenly remember it, or later you'll remember it no problem."

She's hesitant at first, almost as if surprised you're speaking to her. Her answer as such, comes slowly and a little broken. Her thick accent heavy on the words.

"I am having this problem myself... for not knowing your language full."

As with others before, the more you talk and interact with her, the more the memories come back to you and you can recall. They are, well, a little less than pleasant. Many memories of her and pleasant enough, but always double-sided with some cruelty. It seems of your social circle, Sofia was the whipping girl and kept around only to make fun of and carry or move things because of her size and strength. Jokes at her expense about her being too stupid to realize nobody actually liked her, or passive aggressive remarks, basically calling her ugly to her face.

Now you have an idea of why she isn't getting in, to embarrassed... no, ashamed about her appearance, her nature, to strip down. You can recall times for bathing at the academy, and basically her being driven off overtime to avoid ridicule. Of course the "you" before, at least in memories, seemed not to care or think she could take it so no harm. Belief maybe that she actually was too stupid to recognize the harsh treatment. Clearly though, it stuck with her... but then again, she always came back after feigning some friendliness toward her and a false apology. But here she is now.

"Sofia, thanks for understanding my... situation. The past few days have been tough. Learning that I'm not actually who I thought I was just really hurt... I guess I should stop talking about my troubles. You've been hearing about them since my coming out. How have classes been going for you?"

"Class? Good. If you are having trouble though, I am to help. That is what friend does, yes?"

A genuine, tusky smile as she goes to take your hand but hurriedly apologizes, thinking to have overstepped herself.

"Ach, forgive! I am forgetting you not like me to touch you."

Now that her guard is down, push her in, right?
>>
>>2417254
Do NOT push her in.

"Sophia... i'm sorry. I'm sorry that i acted like i did towards you when i was human. Having lost many of my memories, i don't quite have the same personality that i used to. I have a fresh start, as a new person. But now that those memories are coming back, now that i'm remember how i used to treat you... i feel terrible. I understand now what Popescu meant, when she said that i could have it worse, that i could remember who i used to be. I was a terrible person, and i don't want to be like that anymore."

>give sophia a big, ph neutral hug

"I'm so sorry."
>>
>>2417254
"No, it's okay. I don't burn people when I touch them anymore. Here." (hold hands)

Don't shove her in. Clearly, there might be some truth to what that goblin woman said...
>>
>>2417278
You misunderstand.
When we were human, we were a shitty, snobbish prick, and we didn't like it when the half-troll touched us, because we were a fucking asshole.

She probably doesn't even know we used to be acidic all the time.
>>
>>2417275
Pretty heavy, you want to layer that on her while you're all having a decent time here?
>>
>>2417284
Also, it makes sense now that not just a few, but almost all of our friends abandoned us.
They were all shitty, snobbish assholes, too.

And like that, suddenly i don't feel so bad anymore.
Not about losing all of them, and not about losing who we were.
I'm glad we can start fresh like this.

>>2417292
Yes, it's important that we do our best to make amends with the only girl who stuck around.
Even if she gets upset now, i'm sure she'll be okay with us in the end.
I think this little trip cleared up and lot of stress and confusion.
>>
>>2417254
Slimy hug first then some kinetic psychotherapy to treat this reluctance in enjoying magic water. Request Maribelle's assistance for good measure.
>>
Wait. If we were a bitch as Sadie...

And Carter liked us, then what does that make him? An asshole jock?
>>
>>2417301
chances are we were spineless bitch only when he was not around. but we can always ask him if we were bully
>>
>>2417301
Probably.
But not every dudebro is terrible. He's a nice guy, he was there for us when we had nowhere to turn, and he truly loves us.

Or maybe he's just a guy who didn't care how bitchy we were, and loved us anyways.
>>
>>2417301
Considering he broke someone's wrist for insulting his slimegirl yeah. Does this mean we should eat him later or something?
>>
File: 1510510595462.gif (3.83 MB, 720x404)
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>>2417301
HMMM...
>>
>>2417316
It's fine, as a woman it's practically in our blood to whip him into shape.
>>
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>>2417297
>>2417300

The more you remember and try to recall, the more you regret the attempt. And the worse you feel, already when you're pretty low. Not as much bad about yourself though, but more that perhaps Popescu was right. Eventually it gets a little too much for you, a little heavy, that you end up breaking down into a long apology to Sophia. It becomes a massive burden lifted from your shoulders, though still a significant pain when you notice that she's clearly hesitant to accept your apology. Like it's something you've done before and didn't mean it then.

Though when you hug her she's caught off guard, and you can tell she feels a lot better, actually happy as to return it. You're sure if you were still human she'd crush you, but instead like this she just squishes you.

NOW push her in?

>>2417300
So, just spend a nice time, for the rest of the time you're here, with Maribelle and Sophia by the waterside? The former, to get her to stop making a scene if you can drag her back to help you.
>>
>>2417353
DO NOT PUSH HER IN GODDAMNIT
>sit by the waterside with sophia and maribelle, enjoy watching the feyfolk dance and frolic
>>
>>2417356
This. Emotionally decompress.
>>
>>2417362
Also I think we should reconsider changing our name or something. Sadie was a bitch. WE are not.
>>
>>2417365
I don't think we need to go so far as changing our name, but yes, i reject who we used to be wholeheartedly.

I don't even think we need to go to the funeral.
>>
>>2417353
Oh I meant assistance with convincing Sophia to enjoy herself. After all a slime jumping into the water isn't going to end well and Maribelle certainly seems ideal for the job.
Let's outvote these uptight stuffy types. NOW push her in!
>>
>>2417370
She didn't want to jump in, and pushing her in now might seem to her like bullying, which would be especially bad right after we just made up with her.

It would be much better to simply tell her she should join maribelle and enjoy herself.
>>
>>2417365
(Pic)

>>2417353
No pushing, ease into that sort of thing.
>>
>>2417370
>>2417373
Well with enough convincing, particularly from Maribelle, eventually Sophia can be convinced to hike up her robes a bit and dip her legs in the water while sitting on the bank. A nice chance to just kick back and relax.

All in all, a real and welcome chance to unwind after all the stress and sadness as of late.

>Anything in particular you want to do then while you're here, or just take it easy?
>>
>>2417385
>start humming that song mom always used to sing us before bed
>make sure we remember it clearly, then start singing it
>>
>>2417385
Drink a little, and try to unwind.
>>
>>2417390
>>2417389
Very well then, and you can also ponder on what to do when you get back. Both in relation to anyone else you may have to deal with, as well as the funeral because of it.

Which, will come around when we resume tomorrow. This will probably be my last post for the night, so thanks all for playing!
>>
>>2417414
just dont forget to ask about that hunter god, it is the reason why we are here in the first place.
>>
>>2417385
Pee in the magic springs
>>
>>2417414
well, now that we know we were the alpha bitch, we have to retake that position, even if we don't plan to be an asshole anymore. That will make our social life much more simple in the future.
>>
>>2417673
I wonder just how much of a bitch Sadie was. I mean, apparently she was so bad that somebody was willing to get her killed, and so did successfully going out of her way to get one of those rare slimes, getting it inside a practice doll and all while risking getting expelled and all.
>>
>>2417690
>I wonder just how much of a bitch Sadie was.
I'm guessing around mean girls level, in order to justify an assassination attempt via slime.
>>
>>2417690
Well, yeah, it could have been from someone who we bullied relentlessly until the point where they fell off the deep end. But it could also be a plot by another alpha bitch meant to injure or embarrass us that went too far.
>>
>>2417710
Crap. It's one thing to play a school sliming survivor. It's another to play one who pushed someone till they did the sliming.
>>
>>2417353
No pushing, just hugging. Slimy, goopy, affectionate hugging.
>>
>>2417770
Sadie really needs to talk with her friends about the past, just to make sure that she wasn't one colossal asshole that deserved that lethal retaliation.

Current Sadie seems to be a nice person besides her eagerness to murder and devour, so she couldn't have been that much of a bitch queen, maybe.
>>
>>2417417
Spending a nice, rest of the time there, before you go you do remember to ask about that hunting god to any whom may be able to help. Unfortunately it doesn't help all that much. For one thing, the occupants of this magic spring aren't fey creatures so they've little advice or interest about the fairies. For the other thing, they suspect it must only be a minor god if it's content to dwell in some concealed magic space with only fairies to follow it. By contrast, they follow at least middling if not relatively major gods.

Well, if nothing else it was a very nice evening out. But eventually you have to get back, dinnertime and all for the others at least. Unfortunately it seems that Maribelle has been charmed by some naiads and isn't in her right mind, not wanting to leave and just stay awhile (forever) longer.

>How do you proceed?
>>
>>2418091
we changed our bitchyness for a constar hunger for corpses.
>>
>>2418133
Thank everyone for their time and just gloop Maribelle up and drag her away from there. We also need to talk with her to see how to deal with that god. Maybe renew the contract we already had or something similar.
>>
>>2418133
We should ask politely for our teacher back. We don't want to lose her as one of the few people who're nice to us. We'll promise to bring her back in about a week's time, and with gifts as thanks for not charming her forever.
>>
>>2418144
>>2418152
Make a roll to try and plead for her to be returned!
>>
Rolled 89 (1d100)

>>2418155
Aw, man...
>>
Rolled 93 (1d100)

>>2418155
>>
>>2418160
>>2418157
yay, it was just a harmless prank!
>>
>>2418157
>>2418160
>93

Well, you quite convincingly request for the naiads to give you back your professor. Maribelle is quite upset though about it, and you have to forcibly drag her away, but that will wear off in time. Interestingly, in the process one of the naiads even becomes interested in having an enclosure herself as well at the academy, it sounds nice.

Well not much you can do right now but maybe returning later, someone can help move her there. For now though you take your leave together, and after finding your way back to the old burned out house you wait for a time (while Maribelle weeps and whines about being taken away against her will) before Dran returns to carry you all back home. By the time reaching it, Maribelle is back to normal though is still eager to return, but for the time being they have to get to dinner! They both thank you for showing the spring to them, and in their own ways try to make you feel better again before leaving.

>How do you want to spend the rest of the evening then? Here in the menagerie, of course.
>>
>>2418179
talk to maribelle to see if someone can make a new deal with that hunt god. Then read some books? I'm not sure what stuff we have in our enclosure.
>>
>>2418179
Eat some dinner, then talk to Maribelle about the memories you got back about being a bully, and if the whole "Turned into a slimegirl" situation was some sort of punishment from a higher power for what we might have done to others. After that, plan a new enclosure for the Naiad who was interested in coming, and then go to sleep and have a nightmare about you as Original Sadie bullying Slime Sadie until you look at your hands and realize that you're now Slime Sadie and she's Original Sadie as she starts bullying you.
>>
>>2418179
>try forming a slime crystal by creating a slime from our body and then sucking all the water out of it
Be nice if we could make that necklace for mirabelle.
>>
>>2418223
We could try shoving that in between the enclosure planning and going to bed.
>>
>>2418189
>>2418206
You have food here to occupy yourself with till Maribelle returns from the dining hall. When she does return, you can ask about the situation with the hunting god. She wasn't even aware though that you'd looked into it (since you did it sneakily when she wasn't around) but she supposes she could figure something out. All she knows is that already two volunteers have died in there so the higher staff are pretty tense about the matter, so she's not sure if she could get the chance to just wander in and handle negotiations. Particularly when they'd rather the deity was gone altogether.

You also, with a lot of difficulty, talk with her about memories returning in relation to who "you" were and your... possibly less than kind personality. Maribelle admits that you were always kind of rude with her, and she'd heard rumors about how people were treated badly because of you. But she also says as the popular girl around, she can't blame you. For a chance to be like that, she can't say she wouldn't do the same. Sure some people got trampled on, but you were also like a perfect role model to many others too; the oh-so-perfect, top of her class rich girl, with a handsome and bold noble boyfriend. Perfect power couple!

"Oh what I wouldn't give for a life like that, when I was still a student! Who wouldn't?"

It's only natural that you may feel bad about things, but at the same time there's a whole lot worse you could have done than just be a cruel bully. You could actually murder someone with a slime, for example. At least, that's her stance, as bad as you may have been there was also plenty good to you. And as bad as you may have been, didn't warrant your death.

You're not too sure if you agree though, or that Maribelle is all that helpful in handling your guilt over the matter. But at least she's supportive, and makes you feel better about things, about yourself. Hmm, yes that's right, no need to feel bad about being a possibly horrible person! Just forgive yourself, that's all that matters.

>>2418223
>>2418232
You can try this, but all it does is end up just diminishing the slime till "death". A good idea, but not something you're able to do, yet. Well to take your mind off it anyway, you try to figure out along with Maribelle how best to make an enclosure for the naiad, which the professor herself is immensely excited about. You also take to setting up your own room better, with all your possessions that Carter brought for you. Lots of new clothes, books and "your" journals, and even a bunch of personal belongings, items and trinkets. You can recall better now memories of your room, and can feel more comfortable setting the place up.

Comfortable enough for sleep, even if it is fraught with strange nightmares about yourself and "yourself". You stir early the next morning to the sound of the cockatrice from its enclosure making quite the racket.
>>
>>2418271
Up and at it for a new day you suppose, however you also have a looming dread; later today is the funeral.

>How do you proceed?
>>
>>2418271
>read through our journals, see what memories come back to us
>>
>>2418271
Put on something that you'd be okay with getting dirty, then run out and see what the trouble is there.

After that's done, change into a nice dress and have some breakfast, then do some more research into the KotH.
>>
>>2418271
>>2418273
Like the other anon said, read the journals and then examine your belonging, trying to evoke the memories attached to them.
>>
>>2418310
yes, lets find out our deepest darkest secrets and lewd fantasies
>>
>>2418283
You can hurry out to see what is going on, trying on some clothes of yours. As it turns out though it's just the creature making noise over being fed, nothing untoward occurring. Maribelle greets you with a good morning, and asks if you're ready for today? You don't have to go if you don't want, things like that.

>>2418462
>>2418310
>>2418282
Make a roll to see what you can learn from your belongings, after breakfast.
>>
Rolled 95 (1d100)

>>2418571
>>
Rolled 33 (1d100)

>>2418571
>>
Rolled 50 (1d100)

>>2418571
We'll go, but try to hide just outside the chapel and wait for a chance to pay respects by ourselves.

Also rolls.
>>
Rolled 65 (1d100)

>>2418571
>>
>>2418588
Hide in the chapel when you're the size of an SUV?

>>2418588
>>2418584
>>2418575
>95

Well now, you learn almost everything there is to learn from your gathered books and journals! And you remember quite a lot too. A lot better glimpse into who you were personally, on your own. Not who you were to or in the presence of other people. It's weird though because the more you do the more you remember and recall, the more it makes you feel like "you", Sadie even though you're terribly conflicted about that.

Well that does take a long while, up until noon to skim through all the gathered writings. Maribelle knows what you're up to and so leaves you alone, so it's only when Carter shows up that you're drawn out of the world of Sadie's writings. He's there as usual to see how you're doing, but also ready to support you in relation to the funeral this evening, if you need it.
>>
>>2418656
We could wait out the funeral for the students, then have a private viewing of the remains with just us, Carter and Mirabelle.
>>
>>2418656
We are sneaky SUV.

How exactly will that funeral proceed? I forgot what we decided to do, if it is for everybody to attend or just us and few selected people (and nobody else knows about it).
>>
>>2418717
>>2418704
It is supposed to be just a chosen few, whom knew you personally. The truth isn't supposed to be broadcast, but obviously it's going to get out and be spread by people who know, either maliciously or not.
>>
>>2418747
Then let's do what >>2418704 said. As the official version those guys received was that Sadie passed away for reals and current Sadie is just a monster with her memories, all she would do is cause needless drama if she appears there while they are in the funeral
>>
>>2418832
Very well then, you spend the rest of the afternoon in with Carter and Maribelle, finding ways to while away the time but always dreading the inevitable. Eventually though come evening, the arrival of Durant signals your chance to visit the chapel after the small service has concluded. He can't promise that anyone won't just walk in, but it's not like there's a crowd of Sadie's friends there anymore.

So with him to escort you (and thankfully having told folks to vacate the hallways en route, beforehand) and Carter to accompany you, you put on something decent and try to come off as human as you can while you slorp along through the corridors and courtyards to reach the chapel. A decently sized hall given how this place used to be a monastery, one portion of it is dedicated to Sadie's funeral. You have a lot of hesitation and worry, but Carter is there to support and encourage you along.

There present, you see the priestess having handled the ceremony along with the priest (though himself now absent) to welcome you and offer some consolation, as well as a few other students and staff. Not friends, that you can remember, just showing up to pay respects to a fellow academy member.

And there at the head of the place, in front of the altar is casket for the bones (since only a skeleton was left) along with a pressed school uniform atop, and some various honorifics from the academy strewn about. Also of course a number of flowers and such left by former attendees. Seeing it now, it's quite depressing but maybe not as distressing as you'd though it would be. By contrast, it was Carter putting on a strong face coming in, but now seeing it for himself he's clearly hit hard. He wouldn't ever cry about anything, but you can see it's not something he can easily bear.

>How do you proceed?
>>
>>2418885
Let Carter go up first to the casket and say what he needs to say. When it's our turn, go up and say something to the person who made us us. Promise that you'll find out who put the Slime in the training dummy, and that you'll let her family know, and shed a few Slime tears for the life you thought you lived.
>>
>>2418885
Shoot we should have gotten flowers. I would have suggested a bouquet with Purple Hyacith (meaning regret) as the centerpiece.


But I agree with >>2418911
>>
>>2418885
Give him a hug and let him do what he needs to do. And then think with sadness what to do now, as far as people knows, you are a slime that inherited her memories and accepting to perform a funeral is like admitting you are exactly that, just a intelligent slime. Struggle to cope with that and keep some small hope of being the person you supposedly are, because you can't be just a fake, there must be more within the truth behind the incident that killed the former you
>>
>>2418939
>>2418922
>>2418911
You try to support, and suggest Carter to make his peace, but he actually wants to remain after, alone. So it's your chance to go up yourself instead. You have a hard time of it, in many ways of course. Seeing "yourself" dead, the possiblity of completely being dead, problems of identity, one life versus another, the list goes on. For your sake... for her sake though, you try to keep as strong as you can, only shedding some slimy tears and making promises to yourself and "yourself" over what happened and what will happen. A farewell, but maybe not a goodbye.

You wouldn't think yourself to carry on the torch for her, but you exist because of her. In many ways, you are her. And for that, it's as hard as you are grateful. The least you could do then, is justice for her, and to preserve her memory and dignity. To do right by her, and do right by the both of you.

Tearfully and after a good while, you return to Carter. You can linger for as long as you like, but he wants to wait till you're gone, till everyone else is gone before he says his bit.

>How do you proceed?
>>
>>2418990
>>How do you proceed?
lets leave and let him do whatever he wants to do.
>>
>>2418990
Leave and then brainstorm about ways to find who was your killer. If only blue could talk, or had the intelligence to do that, maybe experiment ways to make blue smarter so it can communicate and tell its version of what happened?
>>
>>2419004
>>2419034
He just wants to be able to make peace and grieve on his own, so you can head back to the menagerie, Durant will take you back. And thankfully so, since outside the chapel are a few folks whom waited around and have unkind words for you, things about being a thief and imposter.

But back to your room now, you feel a lot better. Not about Sadie's death, but there is something liberating about being truthful to people and not having to keep up or live some lie. Plus now you can focus on other things fully... like "your" death. But how to do that? You consider maybe just relying on Blue slime, but how would you be able to make any use of it?
>>
>>2419166
Maybe ask Maribelle if she has some magical plants or etc to feed to blue? It works with you to get smarter when you eat magic stuff, so it could work.
>>
>>2419179
It'd probably be better to just eat brains and upgrade our ability to command/communicate with slimes.
>>
>>2419166
Not sure how, but we should look up witnesses to the incident, and see if there are any spells we could learn that involve communicating with slimes.
>>
>>2419185
Considering that slimes are purely driven by their instinct to devour and have a total lack of literally everything else, I doubt blue would answer if she used slimespeak to communicate with it. Hence why her best bet would be to enhance its intelligence so it can actually answer back instead of being a slave to its instincts or to the commands of a rising queen slime. Or maybe Sadie can develop a way to somehow mind read slimes?
>>
>>2419179
But you're a special slime of course!

>>2419192
>>2419185
That could be possible as well, but naturally you'd need bodies.
>>
>>2419200
Hey, boss? You still there?
>>
>>2419371
I am yep, was just seeing if anyone else had any ideas for what to do towards Blue slime or the investigation. Otherwise you can shelve the ideas for now and move on.
>>
Anyway, so you've returned to the menagerie by now, with Maribelle to greet you and ask how things went, if you want to talk about it at all.

A prominent thing on your mind though, is how you're now allowed to leave the menagerie when you please. As long as there's a staff member to accompany you, you're no longer a "prisoner". Though maybe not right now, since it's nightfall, and Maribelle is leaving soon to go to dinner.

Unless you had a place to go in mind?
>>
>>2419489
"Well, it wasn't exactly a walk in the park, but I do feel a little better. I am a little afraid about how Carter is doing... I mean, I don't think what happened really hit him until we got in there... I hope he's alright..."

"As for dinner, I'll just eat here tonight and write out what happened when I became this way in my diary. It could help me with remembering more, and even if I don't, it's worth putting it down for future research into slimes."

"By the way, do you know of any spells that could help me look through a slime's senses?"

After that's all done, let's research if slimes can produce stones, and what people do to create them artificially.
>>
>>2419489
Acquire an escort to the main gate to take a stroll through the woods alone for some unwinding after funeral day. Once alone in the wilds hunt for some more upgrades.
>>
>>2419533
You relate some of your problems to Maribelle whom is always happy to listen, though she things if you've made it through well enough this far, you can make it the rest of the way. You endured what she imagines would be the hardest, and after this, she knows you can handle anything else. She believes in you!

Before she leaves you do ask one last, about reading slimes or something like that? Unfortunately as far as she can tell, if slimes are mindless then how would you be able to do something like that? If anyone had an idea though it would be one of the mentalist teachers if you cared to meet with them.

>>2419704
After Mirabelle leaves, you have the most devious idea now that you can't get in trouble by wandering around with an escort. Surely, no one would mind you going for a walk in the woods, no?

So, by hanging by the door to the menagerie, you wait around for folks to pass until you can snag the attention of a staff member; one of the cleaners. They're more interested in getting to dinner, but when you work out a deal to handle some of their cleaning for a few days with their supervision, well they'll escort you to the front entrance and let you loose as well as wait for your return (after their dinner) so you won't get in trouble trying to get back inside.

So again, being led through the corridors of the place, eventually you reach the main entrance and the cleaner turns a blind eye to your departure. As long as you take more than an hour or two, then they should have plenty of time to eat and then return to wait for you.

Looking ahead, out of the gate, you see the rolling hills and spread forest in the light of the moon, a cloudless sky.

>How do you proceed?
>>
>>2419781
Look for some sort of monster lair or bandit encampment. If we're going to do this, let's go for people who would deserve it.
>>
>>2419781
Relax at top of the hill, try to digest what has happened lately. Maybe remember some of the past? This cant be the first time you gazed at the starry night deep in thoughts
>>
>>2419795
Deserve it, don't deserve it, whatever, you're not focusing on the important issues here. It needs to be bodies no one at the academy or anyone important in general will miss and we need to not get into any thing too big and bad to handle.
How about heading to the nearest well traveled intersection of paths? That's likely to be a hunting grounds for whatever minor undesirables lurk the area.
>>
>>2419808
>>2419795
As long as you don't go to literally the same patch of forest you've been spending all your time at, you have a chance of finding some potential nasties. Make a roll for the attempt.

>>2419804
Oh dear, unless you want to just spend a pleasant night out under the stars, thinking about life, the universe, and everything.
>>
Rolled 13 (1d20)

>>2419825
Here's the roll. I'm good with searching for an encampment instead but forget wandering into some cave blindly. That's asking for trouble.

>>2419804
While waiting for the bodies to digest we should have time to take a gooey gaze upward to the heavens.
>>
>>2419825
You know what, that whole "You're a monster, just admit it" shit Popescu would still be hanging in our mind, especially after some of our former friends called us a freak this evening. I'm going to go with stargazing for tonight, it makes more sense then going back to the hunt. Especially if we just decide to eat that demoness tomorrow.
>>
>>2419825
Gonna go with stargazing tonight. Tomorrow we can deal with the demoness or find another set of malcontents in another enclosure. Hell, maybe there's someplace we can find bounties for bandits and highwaymen that we can eat.
>>
>>2419841
>>2419825
I agree we should just chill out, after all this nonsense it would be good for us.
>>
>>2419841
That's no way to live. Let's reject the haters and make the most of our slimy super powers instead.
>>
>>2419865
Dude, we'll just go for the demon tomorrow. Actual guilt free lunch filled with magic and power without it being a sentient material plane creature.
>>
>>2419876
That self loathing nonsense, there's no reason for it. We can have both with no guilt.
>>
>>2419861
>>2419857
>>2419841
Well it seems a majority in favor of just taking it easy for the night, your first allowed night out as well. A lot of hurtful things have been said about you and what you're expected to do, but if anyone could see you now, how could they doubt you; not just a mindless killing monster but capable of reflection and introspection.

You lose track of time perhaps a little, but all in all it's nice and peaceful, and immesely helpful to have the chance for some time alone and to get your mind in order. Eventually when you do return you get an annoyed response from the caretaker but not like they can do a whole lot when you're offering to help with their work.

By the time you do make it back, Maribelle is worried sick about you, having been unable to find you anywhere though her relief at your return does away with any anger. If anything she's glad at least that you're able to take time for yourself rather than always staying cooped up inside. Otherwise though, you turn in for the night, to stay up awhile and go over your books and journals more before actually triyng to sleep.

>What's on your mind for tomorrow then?
>>
>>2419951
We should prepare for our fight with the demon in the fire elemental's enclosure. We should go in with Maribelle, she has experience with things like this. First, though, let's read up on demonesses and their weaknesses.
>>
>>2419951
Sleep and fast forward to tomorrow.
>>
>>2419963
>>2419957
Make a roll to see what you can find out then about this next target, either from books or from Maribelle herself.
>>
Rolled 47 (1d100)

>>2419966
>>
Rolled 80 (1d100)

>>2419966
rollin
>>
Rolled 31 (1d100)

>>2419966
Diceroll
>>
>>2419969
>>2419971
>>2419973
>80

Neither one are a particular help, since this is more in the realm of religious issues. However between Maribelle and some books, you can figure out that usually demons tend to be summoned for some purpose, though will try to skirt around that purpose until absolutely necessary. So Maribelle things someone in the academy summoned the demoness for something, though before the time which she is expected to complete that task, she must have come here to the menagerie and discovered the volcano enclosure. Probably that's a more pleasant place for her to dwell than elsewhere around the building or grounds.

As for how to deal with them, well usually religious matters are what this is covered by. However if either the summoner can be found, the demon bargained with otherwise, or bested in a challenge, then it may be banished prematurely. Rather than any of that though, Maribelle just wants it ousted from the enclosure, she doesn't care if it's banished or whatever, just so long as it doesn't stay here.

She's not sure what to expect though and worries about your state in regards to the enclosure.
>>
>>2419977
> volcano enclosure
> volcano
How about no? Sure, it is not as bas as water, but I doubt we are fireproof. We are gonna get ourselves cooked.
>>
>>2419977
If we find a body to eat, could we become a lava slime?
>>
>>2420000
>>2419993
Not necessarily one body, but becoming a lava slime you imagine could be possible.

If not the volcano, then what?
>>
>>2420001
Before we drop it completely, ask about it fisrt. How bad is its? It is actual active volcano, with lava and fire and high temperature everywhere or it is more of a blasted wasteland (which is generally much safer)?
>>
>>2420005
No it's an actual volcano, the slopes up it and the burning mountain itself. According to Maribelle at least, though she can find a way to avoid the heat herself but probably not for you. It's why it was a possible option, but not one she was going to pressure you into or anything, at least not as you are.
>>
We could have hunted some easy prey but nope. Now it looks like we don't get our demon either. Good job.
>>
>>2420008
I think we should go back to sorting the Hunter God situation, and if we get some points, put them into becoming a lava slime. How would that work by the way, do we need to become a red slime, and then a lava slime?
>>
>>2420021
Honestly I dont think it is worth the effort atm, there are better skill to invest into.
Also eating demoness - if she is made of same stuff "our" demoness in Stray Demon Quest was, she is pretty much indestructible by conventional means and all we can do with her is talking.
It is probably better idea to find out if we can help with something else. Maybe finally follow through with the healing slime idea?
>>
>>2420021
Either you could go that route, go the route of traits like temperature change, or change your type to a slime sort which can deal with high temperatures.

>>2420033
>>2420033
Hmm well you can decide on whatever you want now that you're much more free, enough to leave the menagerie at least. It's not as though you have to help Maribelle with the problematic enclosures of the place.

In any case you can set about that when we continue tomorrow, as this will likely be my last post of the night. Thanks all for playing!
>>
>>2420052
Finish the hunter god business
>>
Just got up to date with our progress in this thread.
I said this on the discord already, but..
Realizing Sadie might have been kind of a bitch is as good an excuse as any to start distancing our identity from her, and start being ourselves instead of pretending to be her. Sure was can build on the residual feelings we have because of her, but I think it's time to start becoming us instead.
>>
>>2420123
Yes. And we are pretty much doing it already, trying to be less bitchy for starters, and so on.


As for wat do, I dont think hunter god is good for our healt too. He may be a weak one, but all he needs is one spell or just be faster than us, and we are dead. Most creatures here in menagerie are probably way beyond our paygrade (there is a reason why they are locked here in the first place)
>>
Do we know exactly what are the strenghts and weaknesses of a slime, namely our own? If i remember well, for all the talk about magic being a weakness, the few magic attacks that landed in Sadie didnt really do much to her.

Wouldnt it be more about not dealing with people way above her level in general? At least magic academy student and orc grade magic proved to be only a bit more dangerous than being hacked and squashed by a standard warrior and only because ranged attacks in general cannot be counterattacked with slimy absorbption death
>>
>>2420178
We are slow, have no ranged attack, have no quick kill attack, have no magic. Magic in general can hurt us and so can do magic weapons. From elements we already know water is big no-no and fire (ice, etc.) is most likely tha same. As long as our enemy is supernatural or heavily magical in nature, we have no idea what is his weakness or strenght.
This is probably the biggest issue here - we are winning our fights exclusively because of surprise and traps, but face-to-face with enemy we are mostly terrible and rely on luck that said enemy is idiot and will summon skellingtons to stop us instead just blasting us with ton of water. Also without knowledge about our enemy we cant lay a good trap to get rid of him.
>>
>>2420187
We are also relatively slow, walkspeed isn't much
>>
>>2420187
Probably i dont remember well, but does magic really hurt her? As far as all the encounters went that i remember, Sadie pretty much cant feel anything at all besides the odd feeling of having her biomass splattered and forcefully separated from her main body due physical and magical explosive trauma.
>>
Yes magic can kill her. Regardless of pain, it damages her
>>
>>2420277
Wouldn't that be the case with pretty much any display of lethal force? Hit a slime enough times with a hammer and it will lose consistence and die, ditto with throwing a bomb that would have the same effect that would have blasting her with burst magic.
>>
>>2420476
(same guy, just posted from phone before)
I'm not sure, it could seem that way. If it followed a system like d&d, slimes could have either a damage reduction to certain damage types that would make it practically impervious to nonmagical weapons, or make it all out immune to certain damage types, like blunt damage (we didn't seem too affected getting run over by a ton of rocky death after all)
>>
>>2420494
Fair enough, I was looking at the entire thing from a "realistic" point of view, which pretty much is treating it without game rules. I mean, considering that she is a blob of a sticky semi-liquid substaince, stabbing would have no effect, slashing her would be inneficient but could eventually cut her into small enough parts that cannot join and reform anymore and smashing her with a heavy blunt object would disperse her body mass everywhere.

So I don't really see how enchanting the weapons with magic would make them any more efficient unless the slime is pretty much animated by magic like in the case of necromancy powered skellies and zombies and miscellaneous constructs like golems and shaving off its mana with magic fueled attacks would destroy what animates and effectively gives her "life"

There's also the fact that so far OP didn't make any mention about slimes having cores like in some settings, so that's one weak point less to worry about and effectively would make her immortal until something either burns or dissipates her slime substance so hard that there's not enough slime to sustain her ego and personality. That's it, assuming that she needs a certain amount of mass to exist, otherwise she might live on so long there's a single drop of her slime left.
>>
So so so, are you going with the volcano enclosure or do you have another plan in mind?
>>
>>2420895
I guess we should skip it for now. Maybe we can try to relearn all of our spells that we forgot, try to practice them?
>>
>>2420895
Can we go outside the academy and maybe try to hunt some miscreants or vermin humanoids?
>>
>>2420936
If we do this, I'd at least would like to tell Maribelle our plans, and maybe find a group of brigands nearby.
>>
>>2420944
That's the worst idea possible since she's already shown compassion for magical creatures and other such denizen, remember how she wanted the kobolds alive and we only ate them because she wasn't around.
Lets just be vague that we want to take a walk and clear our mind, alone if possible.
>>
>>2420948

Try rereading this from earlier >>2404346.
>Probably the reason why, even though she spoke in your favor, her word counted for very little in the final decision on the matter. You know that if it were in her power, she'd probably stuff you full of bodies and wicked people to eat, but she has little power at all.
>>
>>2420960
Also, please note that I mentioned brigands here >>2420944, and can also make a case for bandits and highwaymen.
>>
>>2420962
You can make a case for whatever foe you want, the bottom line is i doubt she will just let us waltz out and go on a killing spree. Ideally we keep this a secret.Even if we trust Maribelle, its best we don't make it public whenever we go out to kill since not even Carter who was enamoured with us didn't have the stomach for murder beyond paying the orcs back for their attack on us.
>>
>>2420895
Volcano sounds suicidal until we develop heat resistant traits so no.

Maybe we could request a job with any possible monster extermination unit the school has? I find funny that for a world of magic and monsters, the only threat near the magic academy are random bandits that by now we probably wiped out. So there must be some unit in charge of keeping the monster population low
>>
>>2420948
>>2420944
>>2420936
Alright you can go on an outing, if you're quick about it she'll get you outside between her classes. She's even lenient about letting you off. on your own, just tells you not to get into too much trouble.

It's a bit of a rainy day today, but if you're looking for victims to devour, just figure out an area you'd like to go looking and make a roll.
>>
>>2420975
That's more the job of the kingdom itself, do-gooders, and monster hunters. Of course you could try to seek some of those and share work instead.
>>
>>2420986
Let's try that area with the spider, that might be some sort of infiltration point for Drow raiders or Quaggoths.

>>2420975
I'd be good with that, just as long as it's all above board. I really don't want us to get kicked out just yet, much less have to deal with that goblin seer's smug face.

>>2420991
It couldn't hurt looking at a job board for part time adventuring.
>>
>>2420991
Sounds like a tricky deal. Maybe joining some monster hunters or 'do-gooders' is an option. Otherwise I'd sat to sit tight for the moment and see what we can make of our situation
>>
Rolled 69 (1d100)

>>2420986
Are the any hills or mountains where we could potentially find some caves?
If its starting to rain we could potentially find some prey there.
>>
Rolled 59 (1d100)

>>2420986
>>
Rolled 53 (1d100)

>>2420991
Rolling for encounter with a monster, hopefully one bearing magical power and that probably only goes out in rainy days.
>>
Rolled 71 (1d100)

>>2420986
>>2420997
Forgot to roll...
>>
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>>2421003
We found a bunch of drow warriors being lead by a spider priestess.
>>
>>2421013
Hopefully they suck at magic, or anything that would be dangerous to us.
>>
>>2420997
Hoping for drow when we are killable with magic seems like a bad idea
>>
>>2421024
True, but I bet you that we'll look great in that corset after we eat her!
>>
>>2421040
Fair point
>>
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>>2421013
Hello I am a messenger of your god and she will be angry unless you do what I say. Er, our god. Messenger of our god.
>>
>>2421003
Not any mountains nearby, though the region is varyingly hilly. Trying to just find a cave though is a pretty random chance, like trying to find where this supposed spider is without knowing beforehand.

>>2421009
>>2421008
>>2421007
>>2421003
>71

You decide to go wandering then, a chance to explore at least the immediate area around the academy as well as venture forth to areas unknown. Basically just steering clear of the one region of woods you spent most of your time in.

Unfortunately, unless you're planning on wandering into towns or through people's farmland, it's not as easy as seeking out landmarks or anything. There's villages around and places of habitation but avoiding those means just approaching open fields or stretches of forest randomly and hoping to find something. And there's more mundane in the world than not.

At least something of note though, after a few hours of wandering, while traveling near a road you see some wrecked wagon and some distressed folks. A couple are injured and it looks like the scene of a robbery. In particular the lack of horses for the wagon. Sign of miscreants but an indirect sign.
>>
>>2420991
I wouldn't mind seeing what we could do in that area.
>>
>>2421091
Approach them! But in humanoid form, and try to establish communication, that's always an initial hurdle for us.
>>
>>2421091
"Pardon me, I am a summoned representative of the local mage's college. Do you require assistance and healing?"
>>
>>2421091
Approach slowly, occasionally stopping and starting, and don't beeline for them. Just kind of walk on a parallel path as though you're passing by and just noticed them. Although it may not sound smart, don't immediately start talkin. They may think you some sort of mimic. Wait for their reaction, and then speak from there. In short, let them engage us directly, but we don't engage them until that.

If they let us get close enough, then we can look at healing the injured people.
>>
>>2421091
So we have a robe or something to hide our blatant inhumanity? If yes get closer pretending to be a healer with a slimy healing touch. If not, well, probably it would be for the better if there's less people that knows a horrible freak of nature such as an intelligent slime exist so wander away
>>
>>2421109
Did you bring it? Even if you did though, you're about the size of an SUV, your normal robes can't cover all that.

>>2421106
>>2421103
>>2421097
>>2421094
Make a roll for the approach, see how they take it!
>>
Rolled 100 (1d100)

>>2421121
>>
>>2421121
>>2421127
Is there even a need to roll any more?
>>
>>2421127
Bring it in boys, we got this.
>>
>>2421121
We already rolled the 100 but after we get some info on the miscreants maybe we can eat the victims too, it'll just look like a robbery and kidnapping on top since we can dissolve bones too.
>>
>>2421135
I think we need the PR more than bodies. We haven't even tried out half the abilities we got off the kobolds yet.
>>
>>2421135
Again, I'd rather not have to deal with the Goblin Seer's smug know it all face.
>>
>>2421140
And i counter that people constantly want to do something new or special and forget that all our new abilities are brought by bodies, plus if we intend on getting better at the hunting business, or anything for that matter we need what we can easily get.
Plus random people that can be easily robbed won't really help us in the long run, if even helping the staff around the academy led only to us being a glorified animal in their magical pen.
>>
>>2421127
>100

Well well well, what is the best possible benefit you could gain from this situation? Because I have something in mind but I'm curious to see what the players could imagine. Maybe if there's some crossover we could go with that.

Also, because of a 100 and not opposed to, say, a 1, you get a small permanent boost relevant to the situation.
>>
>>2421154
Some friendly ties along with information that could lead to becoming more powerful, whether it be through corpses or magics.

Are we gonna get told what kind of boost it will be?
>>
>>2421154
Does our form have a clearly defined face? If it doesn't, I guess our face looks like how Original Sadie looked like without us having to do anything.
>>
>>2421162
Yes the benefit will be known, also something you could suggest. I was going to see how the situation plays out and then determine the boost from that.

>>2421163
The more humanoid you care to appear, the more like Sadie you appear, since that's just what feels "normal" to you and what you're comfortable as. As humanoid as you can possibly appear, yes you look quite like her, however made out of pink slime so there's still that barrier.
>>
>>2421154
>>2421103
>>2421106
>Approach slowly

"Greetings! Do not be alarmed!" Would be a good opener.

Perhaps mentioning that we work as a part time bandit removal service would be in order.
>>
>>2421179
Sounds good
>>
>>2421127
Sadie a most charismatic slime ever.

>>2421154
Gain a talent with the words or charisma from expertly handling a social situation with people who don't even know you aren't a regular monster. Sadie was an alpha female and a leader after all.
>>
>>2421189
>Gain a talent with the words or charisma from expertly handling a social situation with people who don't even know you aren't a regular monster. Sadie was an alpha female and a leader after all.

I'd be good with that.
>>
>>2421189
>>2421185
>>2421184
>>2421162
>100

You ponder how to approach this situation, when you know it could be handled without turning into a mess. As a slime, well, good luck. But you wonder... how would Sadie have done it? You try to think and remember to what you "know", and can recall times of feeling happy, content, or even smug at accomplishing something through the means of charisma. You wonder if you could try to evoke something like that?

Your size isn't going to help, but you at least try to make a portion of yourself as human as possible, and properly don the school uniform you brought. Then, instinctually (but without purpose) taking a deep breath, you slime out of the trees and along the road, putting your best... glorp forward.

"Greetings! Do not be alarmed!"

"Gyah! What in the name of the Gods is that?"

Your first impression is understandably poor, when you basically look like a snail, with a small front part of you looking... at least somewhat vaguely human-ish, and then a huge slimy mass following behind you. Your ability to speak though, the fact that you're wearing clothes, not attacking them immediately, and being friendly and charismatic... eventually it does disarm the commoners. At least enough that they're not screaming and running away, and they come to believe you're just some strange magic being from the academy. It especially helps that they doesn't seem to know what slimes are anyway, and by the time you offer to see to their injuries and actually stabilize them with some healing slime, they are quite grateful to you and although visibly offput by your appearance they try to feign friendliness in return and certainly don't have a problem with you if you're trying to help them.

So, mission accomplished there, you convinced them you're not a monster. You imagine this is something you could do from here onwards without difficulty, as long as the subject doesn't know slimes well, and you try to be personable. In any case, you get to taking with them, and learn how some highwaymen hit their wagon while traveling between villages. Their horses were stolen along with goods, they themselves were attacked or even handled indecently for the ladies, and two of their number were dragged off. This happened not an hour ago, and they can indicate the direction from to and whence their attackers came. They were hoping for a sheriff maybe though, or at least some help. The idea of you actually following after the miscreants, they appreciate your help again but they don't want you getting hurt or anything for their sake.

>How do you proceed?
>>
>>2421236
Well, with them being violent and "indecently", and two of them being in fatal danger, I say we go to the rescue! Ask them for the names of the apprehended, to make contact easier.
>>
>>2421236
Offer some healing, enough to get them to the college, then head off into the woods to find those highwaymen.
>>
>>2421236
Oh how lovely, the bandits are kidnappers, if there's few enough survivors we should eat them, if not then lets go after the bandits.
>>
>>2421236
Ask for their numbers, equipment and if they had any magic user in their group. I really doubt we can take them by surprise unless they camped in the open field, in the middle of a rain somehow, but so long they don't have things like burning oil/arrows, bombs or magic, we could win in a straight fight, or at least make them run for their lives as bandits probably would value more their lives than keeping their hostages
>>
>>2421262
this.
be smart about it, perfect planning prevents piss poor performance
informations win wars
>>
>>2421267
>>2421262
True, guess I kinda just assumed they were a simple bunch with no magic and very basic gear
>>
>>2421253
>>2421262
>>2421252
From what they saw, it was about six of them armed. They didn't think there were magic users but they did have a magic weapon or two seemingly.

As for the commoners here, well you already healed and stabilized them pretty well. You'd send them on their way, but your charisma and selfless offer to help has inspired them. Their wish is to accompany and support you, as they feel both concerned for their taken comrades and also a devotion to you for helping them.

You can if you want though, strongly insist that they don't, but at the very least they would want to remain here in case you do return so that they'd be able to collect and help those kidnapped.
>>
>>2421281
Are they in any way armed or the like? Wouldn't want them to croak on us by following
>>
>>2421295
They have some bladed farming equipment and clubs, but not really armed no. It's just that you were so convincing and charismatic with that 100 that they're practically willing to throw their life down for you!
>>
>>2421309
Ah, tell them it is appreciated, but that we should fare well anough against simple bandits, as our "race" makes us deliciously resilient to most mundane means of attack
>>
>>2421281
Magic weapons sounds like troubles, so here's the plan: Search for the bandits, if finding them, make sure the hostages are not in a position where they could be used as human shields against your unstoppable slime mass, and then assuming you did regain a good portion of your magical knowledge, detect which one of the guys have magic weapons and slime them first, the rest will probably run away once their magic weapon users kicked the bucket. The commoners with us would stay hidden and ready to rescue the hostages once the bandits are dealt it, assuming they are tied and slimy hands aren't exactly good at untying or cutting rope.
>>
>>2421281
Having them along to evacuate the hostages would be pretty helpful, actually.
>>
>>2421281
"You can come if you like, but I must warn you, I fight differently then you, smothering foes with my mass. Let me know if you see your friends, so that I won't hurt them by accident."
>>
>>2421322
>>2421318
>>2421316
Alright then, you'll bring these folks along but they are only there to help and have to stay back and hidden. Together you can track your way through the woods, after these no good assailants.

>Make two rolls, one for the approach and one for the attack!
>>
>>2421329
So 2d100's then?
>>
Rolled 17, 51 = 68 (2d100)

>>2421329
>>
Rolled 14, 17 = 31 (2d100)

>>2421329
>>
Rolled 37, 24 = 61 (2d100)

>>2421329
>>
File: ....gif (1.44 MB, 210x200)
1.44 MB
1.44 MB GIF
...
>>
Rolled 98, 76 = 174 (2d100)

>>2421329
>>
Rolled 28, 68 = 96 (2d100)

>>2421329
>>
>>2421342
There she is!
>>
Rolled 48, 44 = 92 (2d100)

>>2421329
>>
>>2421342
>98, 76

A phenomenally stealthy approach through the woods! So much so, that the posted and hiding guard doesn't even notice you but you notice him. Slamming a tree, he falls out and the commoners with you beat her into telling where the others are.

After that, it's a simple matter to find the place, but it doesn't look like a camp... or anything really. Just a small fire, where the robbers are ransacking the goods taken, and the kidnapped folks are tied up aside. Whatever they are doing here, they aren't and can't stay here for long.

Not that you wait to find out though and rush in after being pointed out which two had and used magic weapons. Your suddenness and the general horrifc sight of you catches them off guard, that you can overwhelm those two without much trouble and as you expected most of the others flee. Only two try to defend while their comrades struggle against you, but without magic weapons they can't really do anything.

>How do you proceed?
>>
>>2421363
Guess we should maybe just subdue them? What is the norm with bandits in this land, would it be weird for us to murder them?

Also, by the by, is the pastebin updated? kinda curious what our skillset is
>>
>>2421363
kill all of them, free the others, and tell them we will "bury" them ourselves, they can leave.
>>
>>2421363
tell our friendos to play bait, and while bandits are surprised and focused on sudden commotion, we glomp them from behind.

Our friendos should then go after their friends, set them free and run while we fight the bandits. I think the surprise attack would be best here.

We can divide ourselves in case these assholes are not close enough to each other, we are size of SUV, we can spit potent corroding sticking slime and we can order it around.

So lets test our slimy queen abilities and combine them with our fighty style here.
>>
>>2421363
Pass the weapons off to the peasants, have them hide behind trees, then lure the bandits with the sounds of their comrades. Muffle them with your body after a couple seconds of screaming, and have the peasants beat the bandits up while the bandits try to kill you.
>>
>>2421363
Just knock some heads together, eating people is for when they're credible threats to us.
>>
>>2421387
Idea here is hit them hard, hit them fast and spit slime in their face so they are busy screaming and choking to do anything else. The we just collect and kill them.
>>
>>2421363
Immobilize them with the slime. Probably it would be better for our reputation to deliver them to the commoners so the legend about the magic being that totally is not a slime is a good one rather than being the one of a man eating jelly. Also, if the academy finds out about our exploits, would give more credit to the whole being a nice person which might translate to more freedom and university perks and maybe even access to magic corpses
>>
>>2421370
I am pretty sure the pastebin is updated.

As for bandits, it's kind of like a, wanted dear or alive kind of things. You'd probably get approval not killing them but if you do kill them, who's really going to care? Doubly so if no one ever even knows, since you aren't leaving bodies. Certainly the commoners with you don't care since they were attacked. Though at the same time, might be a bit much if you like, murder and then devour them in front of people.

Though worth noting, no one was killed in any of the attacks. So it's not like these are harcore brigands who pillage and murder across the countryside. It seems they just ran out of the woods, beat these commoners up and stole their stuff. Kind of like petty thieves more than dangerous criminals.

>>2421388
>>2421387
>>2421376
Between careful moving about yourself, and using the help of your devoted commoners, you're able to sort of box in the other two robbers and then glomp them. After that, not much difficulty to shove them out and let the commoners rough them up. In the end you've got five subdued robbers, while your new "friends" are able to help those whom were kidnapped as well as gather up most of their stolen belongings and both horses thankfully. They are dearly thankful to you and would love some way to repay you, but you just want them out of here right? Just tell them it was a service, and wish them well, so you can focus on these miscreants?
>>
>>2421419
Tell them to go on ahead while we finish off the criminals.

On one hand I'm kinda thinking if we could help the brigands, but I dont see how, so into the meat grinder it is, I think.

Have the peasants leave first, eat bandits, catch up with peasants to travel as a group back to their wagon.
>>
>>2421419
Wait for them to leave and eat them then.
>>
>>2421419
Get the commoners to deliver the bandits to the autorities and maybe get a reward for their capture, and we keep the magic weapons for the purpose of seeing if we can assimilate their magic energy
>>
>>2421419
Well, that was... fast? Not that I mind.

>>2421430
Perhaps let the commoners elaborate on that "being grateful" thing first? Maybe there is something interesting hidden.

But then it is nomming time I guess.
>>
>>2421430
It takes you at least half an hour to get rid of a body. If the peasants leave now, they're likely going to be gone by the time you try to catch up.
>>
>>2421439
>Well, that was... fast? Not that I mind.

I wonder why hmmm...
>>
>>2421443
Ah yeah, thought of just absorbing them, but now that I think about it, they would probably be able to see the slowly dissolving brigands inside is, which would'n't be desirable. Encourage them to go on, nom the thugs.
>>
>>2421430
>>2421419
Send them off in the direction of some form of civilization, possibly to the college, then eat the brigands and take the magic weapons as payment of a good deed done.
>>
>>2421453
>>2421451
Also brb, got to grab something to eat for a bit but shouldn't be too long. Figure out what to do with the robbers.

Just to throw a spanner in the mix and towards this >>2421446 you can observe and notice, they both are not really trained or good at fighting, and they certainly aren't dressed at all like robbers. Really they don't look much different from the commoners, like they walked off of working a wheat field...
>>
>>2421474
Huh. You know what? Interrogate those assholes!
We can eat them any time, really.
And if we start feeling sorry for them, we may always return them to authorities and prove we are not monster.
>>
>>2421474
>>2421481
Agreed lets see why this people need to steal in the first place
>>
>>2421474
>Really they don't look much different from the commoners, like they walked off of working a wheat field...

Ugh... Having a sense of morals sucks sometimes...

Fine. Interrogate them, them bring them to the nearest town with a militia and spit them into the jail. We've gotten some magic weapons off of them, we can learn how to swing a sword from Carter.
>>
>>2421491
Roll to interrogate! If you care that is.

>Phoneposting
>>
>>2421474
Interrogate them like the others said, also, from where did they get magic weapons, the average commoner or bandit usually don't get good stuff like that unless they have contacts or are strong armed by a magic user to act on their behalf
>>
Rolled 67 (1d100)

>>2421499
>>
Rolled 36 (1d100)

>>2421499
>>
Rolled 82 (1d100)

>>2421499
Oh do I
>>
>>2421500
...or they are not commoners at all. Makes you wonder, no?
>>
Rolled 44 (1d100)

>>2421499
Rolling and hoping charisma gives a buff to social rolls
>>
Rolled 83 (1d100)

>>2421499
>>
Rolled 91 (1d100)

>>2421499
I love caring.
>>
File: SecretBear.png (147 KB, 349x426)
147 KB
147 KB PNG
>>2421590
Why, yes you do...
>>
BACK NOW
>>
>>2421590
>>2421556
>>2421524
>>2421518
>>2421510
>>2421508
>91

You send your new friends on their way, wishing they could repay you somehow and expressing their eternal gratitude. Then as soon as they are gone, you round on this lot of robbers with fearsome interrogating intent!

Well right off the bat, they single out one among them, the young woman whom had been keeping guard, and is dressed a little differently. According to them, she's the real criminal and is only there to make sure her boss gets his cut. She loses her cool and tries to attack them but you can pull her away and continue on talking.

Apparently, the lord in charge of the land these folks dwell on, found a cheaper and better way to get the staple crop from the next village over. The commoners whom you saved, these folks here faced with desperate measures didn't know what to do or where to turn. Well eventually they encountered a criminal sort of fellow whom offered a solution of robbing the transport between the villages as to get rid of that competition and thereby return them to favor of their lord, whom of course allows them to live and work the land. The criminal fellow's price was the goods looted and in return he'd lend one of his own to help and keep an eye out as well as supply some equipment like those magic weapons.

These other commoners, farmer peasants, they didn't think it would be so bad and certainly weren't going to kill anyone. Just mess with the opposition so that they stopped traveling over and putting people's livlihoods at risk. The of course plead for mercy from you, and think they messed with the wrong people, that you're like some hired guard or magic pet monster.

>How do you proceed?
>>
>>2421691
To nom or no to nom?
>>
>>2421691
Ask them how much they've been paying their lord. If it comes off as rather extortionate, then perhaps we need to talk with him eventually. Meanwhile, keep the bandit alive (and neck deep in our body) so she can lead us to her criminal friends. As for the commoners, let them go, but warn them that if they're still bandits by the time you see them again, then they'll suffer the consequences.
>>
>>2421724
>>2421691
while i like this anons idea, i think we should see if we can get her to spill on how many dudes we would be dealing with if we roll up on her boss and start shit.
>>
>>2421732
>>2421724
If you promise not to kill her, she'll flip them. No honor among bandits!

As for the lord, he's not terribly exploitative, but if he's basically just cutting them off cold turkey so he can get the same crop better elsewhere, then they're basically screwed. By harvest end they'll probably have to leave or get evicted and for many this is their whole life.
>>
>>2421735
Well logically if we don't kill her we can find multiple assholes who deserve to be eaten or at least roughed up if its still just poor peasants.
>>
>>2421732
this should be automatic for us at this point - gather us much info as we can to outcreed our enemies.

>>2421735
I am tempted to eat her after she tells us everything. No mercy for bandits.
>>
>>2421750
We don't need to eat her, we could turn her in to the authorities, assuming she doesn't convince us otherwise somehow
>>
>>2421735
>If you promise not to kill her, she'll flip them. No honor among bandits!

"Fine, but you're staying with me until I destroy your bandit friends, and no funny business. You wouldn't be the first bandit I've drowned in myself..."

As for the farmers...

"I recommend you gather what's left of your gear and your farm and leave for kinder lands. Your Lord would evict you anyways, so it may be time to see what other careers might have in store for you."
>>
>>2421765
That's not very reassuring to the farmers since this life is all they've ever known. If you're just cutting them loose rather than killing them, well they'll take what you say and accept it for now. But you get the feeling they'll just resort to criminality some other way probably.

In any case though with the bandit, sure if you don't kill her and let her go after, she'll do whatever you want. Shine your slime and call you highness even if that's what you want. You'll have to travel to a tavern just outisde of the next village over though if you want to find out where her comrades are. You can reach the place by nightfall, however approaching it and getting inside is going to be difficult for you. Let alone if you plan on fighting these criminals.
>>
>>2421796
I was afraid of that. Tavern means lot of people who will see us and we have no idea how many are going to be present.
We may do some scouting, perhaps try to lure some of them out to eat or capture them, but it is probably bad idea.
>>
>>2421801
Oh well at least you tried.
>>
>>2421796
Hmmm. We're going to have to head back to the college...

Head to a nearby town in the direction where the peasants went and bring her to the closest thing there is to law enforcement. Hopefully the town guards had gotten word about us.
>>
>>2421834
Still going to turn her in? How terrible. Well, you'll have to go into town in order to deliver her to a bailiff. Make a roll I suppose, to see if people panic.
>>
Rolled 61 (1d100)

>>2421869
Time to go turn her in and then start concocting a strongly worded speech about the economy and responsibility to the local lord!
>>
>>2421869
Hold up. Any chance we can catch up to the others that had been attacked?

Or are there alternatives to us waltzing into town by ourselves? Even heading back to the school and finding Carter or someone to go with us. If we go into town by ourselves it runs the risk of it quickly becoming our word against a bandit.
>>
Rolled 75 (1d100)

>>2421869
>>
Rolled 74 (1d100)

>>2421869
"Should have thought about not being a bandit in the first place. What goes around comes back around... I should know..."

If she gets snarky with us, dissolve her clothes.
>>
>>2421893
oh yeah, this seems like a good idea
>>
>>2421893
Good point. Maybe we can put her in the old dungeons for safekeeping until we're ready to take out the tavern? Have her rethink her life before we make a decision on her?
>>
>>2421908
Wait. Even better idea.

How long does it take for an enclosure to be set up?

She can be our practice naiad...
>>
>>2421897
You can snag them off but can't dissolve them.

>>2421908
>>2421926
What, so take her back? An enclosure without any setup is just a spare room. The more detailed and large it is the longer it takes but depending on what you have in mind, it could be just a short time or a long one.
>>
>>2421933

Nah, turn her in.
>>
>>2421949
On your own? Again, you'll have to wander into town for all to see. At the very least you imagine, taking her back to give to someone like Carter to turn in for you?
>>
>>2421954
Yeah, if we can't find those people we just helped that'll have to do.
>>
>>2421961
You can maybe try to roll to catch up to them but they had a decent headstart and you'll be dragging along weight of the bandit girl.
>>
Rolled 5 (1d100)

>>2421962
Roll?
>>
>>2421962
Wait, can't we just use the 75 we just rolled?
>>
>>2421974
You can, do you want to?
>>
>>2421985
yes?
>>
>>2421985
I'd like to, yes.
>>
>>2421988
>>2421974
>>2421973
Alright then.

>75

You decide in the end to just turn this miscreant in, or better yet turn her over to someone to do it for you. Unfortunately delayed for time to begin with and then being slowed down by having to drag her along so she doesn't run away, you aren't able to catch up to the commoners from before. A good effort, but it just wasn't enough. You could continue on and try to turn her in yourself if you want still, but again that will mean going into town. For what it's worth though, it's closer to the next village than it is to the academy.
>>
>>2421999
Might as well give it a shot, I think? I'm no good with decisions!
>>
Rolled 39 (1d100)

>>2421999
"Pardon me, I'm from the Academy. I have a bandit that needs to be taught the error of her ways. Have a group of commoners come through here talking about being attacked?"

Man, this day...
>>
Rolled 59 (1d100)

>>2421999
>>
Rolled 69 (1d100)

>>2421999
>>
Rolled 24 (1d100)

>>2421999
>>
>>2422039
>>2422025
>>2422016
>>2422009
>69

Panic! Man the battlestations! Some slimy monster approaching the village in the dark and rainy night! You attempt to handle things peacefully, but it's understandable that people would panic at the sight of you basically half-drowning some poor woman, long before you get a chance to talk some sense into them.

You could try to venture onwards, but already folks are screaming and fleeing at the sight of you on the outskirts and one or two armed peasants show up with torches and pitchforks as the precursor to an angry mob. You suppose you could just spit out the bandit to them and try to explain, then cut your losses and leave. Making it all the way into the village though, probably won't go well. If not for your wellbeing, then at least for your reputaiton.
>>
>>2422065
Welp, at least we can say that we tried. Lets go home and nom the tasty bandit while we are at it.
>>
>>2422065
Eh this is too hard. Spit her out, tell her to not do bad things any more and walk away.
>>
>>2422065
(Exhausted look at the villagers)

"...You know what? I'm just going to head back home and go to bed. If you shut up and not be a horrible person for the rest of your life, you can leave in the morning."

"AND NEVER MENTION TODAY TO ANYONE, EVER."
>>
>>2422091
>>2422085
>>2422079
Oh dear, conflict. Leave her here, eat her on the way home, or just call it quits and flee?
>>
>>2422091
This, but don't let her into the Academy. Spit her out somewhere halfway on the way home.
>>
>>2422096
Just leave her here. Time to go home and try to take some solace that SOME people know how to be appreciative!
>>
>>2422103
>>2422101
Very well then, you retreat for now so you are at least not scaring commoners. Then a short distance the way out of the village, you just leave the bandit by the side of the road and tell her to get lost. Once she gets a safe distance away, she screams insults at you and says she's going to tell everyone about the slime monster causing problems, before running away.

Oh well, back to the academy then. By the time you reach it, it's quite late and you doubt anyone will be up to let you in. Plus you'd expect getting in trouble for both being out alone and for so long. Mabye better to just find a place to sleep outside for the night, and then try and get in tomorrow morning?
>>
>>2422149
Told ya we should have ate her... Next time dont be idiots and go for the kill.
>>
>>2422154
Or imprison and perform slime experiments!
>>
>>2422149
Nah, they'll worry if we're out too late...
>>
>>2422159
Wait, so hammer on the door right now to get in?
>>
>>2422167
Can't we just... climb up the walls? I thought we had that upgrade, but I might have been thinking of a different game. Can we just squeeze through the gate?
>>
>>2422167
Well whatever the case, at least you got some magic weapons today, if not any people eaten. Some progress is better than nothing! You can figure out your plan of action for tomorrow then, till when we resume tomorrow. This will probably be my last post, since I have an early start tomorrow but thanks all for playing! Also I can see the thread is in autosage, so depending my schedule will determine how soon a new thread will be up.

>>2422176
You can do those things, but even with your recovering mind, you know the academy has magic defenses. Especially after the orc raid. If you try to squeeze your way through the gate, alarms will probably sound as well as magical traps triggered, same as with scaling the walls.
>>
>>2422181
Might as well just walk the perimeter and reminisce then.
>>
>>2422181
Let's just knock on the gate and hope the caretaker's making the rounds. It's been a supremely dumb day that jumped back and forth between making and losing progress, and I think getting to bed would be a priority, just to have a few hours to think to ourselves.

>Popescu's been watching our whole day through her crystal ball with some of the other teachers, the Headmisstress, and the Master Wizard
>"...So Dama, what exactly was that about Sadie consuming the flesh of the wicked in order to become large enough to block out the sun? Because that looked like a whole bunch of wandering around the countryside bumbling into trouble."
>"Even spat out the actual bandit. The one actual bad person that could be a justified killing. What in the Abyss..."
>"I don't know what to tell you, okay?! Jeez, Seeing into the beyond sometimes isn't an exact school, so get off my back!"
>"Ugh, this whole night was a waste. Someone go down there and open the gate. Put her on latrine duty as punishment. At least we'll know that she won't be able to screw up that..."
>>
>>2422154
I'm OK with how things worked out because it was funny to me.

How do we handle rain anyway?
>>
>>2422263
I'm okay with it too. I'm imagining Madame Popescu completely flummoxed and annoyed that we didn't eat anyone on a visit SPECIFICALLY MEANT for us to eat people.
>>
>>2422149
>>2422181
God dammit guys.
>>
Welp glad to see that because people assumed whatever random reason they could find, they literally made negative progress without a single thing of use out of our alone day out we managed to get. Not even eating a single bandit, if nothing else, just let her go so she could rob and kill some random people, and by god I hope this ruins us somehow.
From now on I just want to get rid of our morality, which from what we have seen from the wizards who are perfectly fine blasting anything that bothers them, because it will only lead us to death.
>>
>>2422167
Venture back into the woods and hunt some creatures of the night. We have gotten too soft.
>>
>>2422441
Correction: morality is good thing, stupidity is not. Letting go those poor schmucks was probably not that bad, but not eating bandit in the end was fooking stupid.

Lets not be stupid next time.
>>
>>2422536
I disagree about the peasant bandits because they will only continue being criminals, since the reason why they became as such wasn't removed, nor will they have an easier time about it now.

Hopefully the bandit lady and whatever gang she is with will spread horrible rumors about a slime monster so we can get ourselves hunted by the kingdom, atleast that way people will understand we can't leave witnesses who will bear a grudge about us.
>>
>>2422514
I think we should venture back and wait for that bandit and her friends to go on raid. Then we eat them all.
>>
Oh man, we were doing very well until the whole thing with the bandit boss. At least we have magic weapons to absorb their magic.

Said that, i think we might be able to help the farmer people. As this is magic land, it wouldnt be weird if some of the magicians were experimenting with magic enhaced seeds to produce cheaper, faster growing or better crops. If such a thing exists and the academy people agrees, we could probably make a deal with the poor farms to give them special seeds, probably for a cut of their earnings as the academy seems to be a private business, and then see how things develop
>>
Seems like we took that goblins words too close to the heart. I hope GM works off what was done that night even if we fucked up by not killing that bandit.
>>
>>2422555
Better option is to head to the tavern where the bandit lord is located and use the dark of the night to ambush them.
>>
>>2422716
The trick is finding out who they are so we know who to do this to.

Also, we've been gone from the school for quite a long time by now I would think. Shouldn't we head back? People will start to worry.
>>
>>2422716
We are not good nor big enough to pull this off yet.
>>
>>2422716
>>2422726
We should try our best at night hunting in the area to get ourselves some upgrades, maybe actually focus some points on numbing so we can become a paralysis slime.
>>
>>2422723
Well the gates are closed so there is no point in staying put as we can't get in.
>>2422726
A bunch of drunk ruffians can't be that difficult and taking into consideration our sheer size we could flood the tavern with our mass but we probably would need a strategy.
>>2422730
Agreed we desperately need updates as we seem to be too weak to just about venture any option available to us.
>>
>>2423286
We should find and eat a metal slime, those guys are the fastest slimes in the universe
>>
>>2423363
Painkiller slime when?
>>
Ayymlao

So, stuck outside for the night, any decisions on what to do?
>>
>>2423455
Only when we eat people, atleast it'll be gentle.
>>
>>2423477
Go hunting around the area, hopefully we find something tasty and upgrade inspiring.
>>
>>2423477
Exploring, stargaxing
>>
>>2423484
>>2423489
Make a roll, never know what you'll find!
>>
Rolled 16 (1d100)

>>2423514
>>
Rolled 46 (1d100)

>>2423514
Hopefully tasty upgrades.
>>
Rolled 87 (1d100)

>>2423514
Maybe an interesting character, a magic item, a supernatural creature to ally with?! The possibilities are endless!
>>
Rolled 67 (1d100)

>>2423514
>>
Rolled 24 (1d100)

>>2423523
>>2423529
>>2423518
>>2423517
>87

Oh my. Well, you're stuck out at night, so you go searching around because why not? At least it's something to do. You don't want to venture too far though, but on the roadward side of the academy between two hills you notice a small little camp. Nothing much, just three small tents around a fire but no animals in sight, only some strange looking... contraption? Two wheels connected by metal, kind of just left standing beside. From a distance it looks like one person is awake, though you thought it a child at first. A little hard to see at night, against the fire and from a distance but if you had to guess, a gnome?
>>
>>2423551
Oh god no, not gnome tinkeres... Well, each to his own.
Let's approach and make (friendly) contact!
>>
>>2423551
We never ate a gnome before, lets go have a taste.
>>
>>2423555
Have a manner of approach or greeting in mind? And can roll if you like, or if you'd rather not just describe your approach.
>>
>>2423551
"Oh, that looks neat. Whatcha doin'?
>>
>>2423560
Call out from a distance, ask if we may join them near their fire, it seems nice
>>
>>2423551
Gnomes are cool stuff, ask from distance if he/she wouldn't mind company for the night AND put emphasis in that people usually get scared of your inhuman looks. If the possible gnome doesn't mind, get closer, if the gnome feels a lack of trust for a strange voice of unknown owner, politely leave.
>>
Rolled 99 (1d100)

>>2423560
>>
>>2423567
>99

"Is that a talking slime I see?! What a sensational thing! Please, come join us! Bring yourself in out of the rain!"

That's about the friendliest introduction you've ever had. So you shlorp over and cautiously try to find a spot by the fire without messing up the other tents. In response to your arrival, the gnome sitting there had an umbrella but with you here now he sets it down and turns the handle a bit so that it extends in size to that of a beach umbrella and affords you cover as well.

"What finds you out on a dreary night like this? Surely a... pretty, young... lady? Has places to be, I see you have a uniform?"

You're offered something to eat, but have to decline until some meat is given since you can't eat the rest, nuts and mushrooms and all that.

>How do you proceed?
>>
>>2423578
>beach umbrella
I believe the word is parasol

"Thanks a bunch! I'm a local, and was out for a midnight walk, taking in the star and nice rain, when I stumbled upon your encampment. Who are you, and what are you doing here?"
Also, look to see if there's sign of other people from the other tents, if not, ask him why there are three tents, if perhaps he is travelling with friends
>>
>>2423578
"Why yes, i'm a student of the nearby magic academy, sorta, and that is my academy uniform. My kind doesn't exactly sleep so i'm killing time until the academy door opens."
>>
>>2423590
This is a parasol.

>>2423605
>>2423590
You appreciate the hospitality and have a fireside chat with the gnome, talking a little about yourself. Sure enough two of the other three tents are occupied so a total of two traveling gnomes and apparently their human maid slash apprentice. They are honestly only passing through the area, and would have kept on if not for the rain mucking up the roads and making their vehicle difficult to operate. They're only going to be here till it stops and the roads dry a little, or else they come up with some way to get on despite it.

Though you're welcome of course to stay till morning or whenever your school opens if you like. He is a little curious though exactly what you are. Not like he needs a life story, just if you're a slime person or a person slime.
>>
>>2423621
Tell him a thing or two, why not. Nothing really bad or indiscriminating, but we had an accident, and.. Well, we slime now.
>>
>>2423621
What say others, chat or nom? I'm up for both.

In case of chat, eh, tell him a bit, and maybe tell about our problem with needing to eat sentient creatures, and ask if maybe he got a solution to that. Try not to seem like a monster though, even though we may well be.
>>
>>2423621
"My situation is complex. Would you believe it if I told you that the liquified remains of a human being can become an intelligent slime?"
>>
>>2423630
Basically this.
>>
>>2423631
>>2423630
>>2423627
>>2423632
Well with that 99 he'll believe anything you tell him!

Unfortunately he doesn't much have a solution to your body problem, since he's not so far involved into the magic side of things. If he had to guess off the top of his head though, he wonders if you could eat artificial people? Like homunculi, constructs, all of those strange types of created beings? He saw an alchemist once that had one, seemed like a person enough to him. He imagines if you could get a way of having those constantly made, well you could eat them all! Not like they're real people.
>>
>>2423645
That's a good idea! We should look up how those things get made...
>>
>>2423645
Ah well, seems we wont get much use out of this bunch.
Nom them for evolution points?
Tell him to take a look at something, bring out one of our items, get close, swallow up, then proceed into one of the tents, eat while target is asleep, repeat for next tent.

Unless people oppose to eating them? It's not like I'm hellbent on it, just don't see another use for them atm.

Also, if succesful, should we maybe burrow their gear afterwards? So as to not leave mysterious remains of disappearing people.
>>
>>2423655
Nah, let them be and just enjoy the company. We are eating bandits and people who are not nice towards us.
These gnomes are fine.
>>
>>2423645
>>2423655
Yep time to nom them, its been so long since we ate someone.
>>
>>2423663
Eh, I'm fine with indulging our hunger, and getting more powerful in the process. Especially now that we know that we aren't neccesarily just good girl Sadie, but can become proper Slime Queen of whatever personality and alignment she damn well pleases.
But if more people don't think we should eat them, I'm also cool with that.
>>
>>2423664
No! He's nice!
>>
Oh dear! To eat or not to eat?
>>
>>2423663
>>2423669

>>2423664
>>2423655

Seems split so far. Hmm...
>>
>>2423671
We're a good person!
>>
How many gnomes are there anyway? I am still against eating them but if I am outvoted, at least try to learn as much about them as we can. What are they? Are they armed? Magical? Some nasty mechanical surprises?
Ar least dont be stupid...
>>
>>2423674
Im fine with talking to them first. They seem like simple travellers, maybe gadgeteers. Perhaps ask them about that.

>>2423673
We are whatever we want to be, and I want to be free from the shackles that is staying who I thought I was!
>>
>>2423672
Don't eat.
>>
>>2423676
And I want to take advantage of our opportunity to be free from our base monster instincts.
>>
>>2423664
>>2423655

vs

>>2423669
>>2423663
>>2423678
>>
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Seems like a slight favor to not feast tonight.. Ah well.
>>
>>2423674
From what you already know it's just two gnomes, this fellow and his wife, and their human maid. You can't tell if they are magic, but you have to imagine they are armed. For surprises, no way of knowing that, how could you?
>>
>>2423698
No eating people that haven't profoundly wronged us!
>>
>>2423703
Why not though? Don't you want evolution points? I certainly do. And these people have nothing to offer us of usefulness..
But I guess there's a certain charm to letting people live, just for the sake of it.
>>
Rolled 14 (1d100)

>>2423703
Oh well then, you can spend the rest of the night in peace, and in the morning leave before causing any undue panic in the two still sleeping.
>>
>>2423671
Don't eat them. Moral issues aside, people might get suspicious if every time we go out local travelers disappear and Sadie gains weight.
>>
>>2423698
Ask them if they've seen any bandits or other ne'er-do-wells around. If they haven't, stick with them for tonight as a sort of guard if they're okay with it. Hopefully, we can get a nice bandit snack, with the gnomes as bait.
>>
>>2423698
Dont eat the gnomes, it would be the start of darkness. Not that it would be a bad thing, but the truth always comes to light, people will start noticing missing people and more importantly, the magic academy staff will easily wipe out Sadie if they find out she has gone mad with power.

If you guys decide to stop playing to be nice, it would be in the best of our interest to outright abandon this region to escape the radar of the academy
>>
>>2423707
Of course I want upgrade points! That's what vanquishing the wicked is for! Or homunculi, manticore tails, etc. We ate some bandits at the start, but the more powerful we become the higher moral standards we need to be held to, especially by ourself.
>>
>>2423717
Dont think manticore tail would give anything though? Did it?

As for bandits, I'm pretty sure this area isn't exactly thick with them... In fact, it seems there may not but much "legit" for us to eat here at all, only when we get lucky.
>>
>>2423708
On your way back to the academy then with the rise of morning light (no sign of the sun behind the overcast sky), you pass by some trees and are struck by a flying weapon! You wouldn't even have noticed it since you can't feel, however this causes some actual damage to you which you are always aware of.

Hurriedly looking around, you're struck by another weapon, hurled from a tree by a figure all dressed in black, tied tight clothes. Looking yourself over you can see where the weapons hit, portions of your slime are hardening and beginning to crack and wither. The things themselves, strange and thin little shapes of sharp metal, almost like a flower shape.

>How do you proceed?
>>
>>2423736
Pick them out, look around for possible attacker, maybe from direction they are stuck... Also, call out.

"Who's there?! I don't wan't to fight whoever you are!" Sound distressed about it
>>
>>2423736
Run away! Something that can actually kill slime from distance is horrible news. Avoid the trees as we are dealing with some sort of weeaboo tree hiding ranger
>>
>>2423743
You can see them, they're right there in the tree. You wouldn't have noticed before but now that they're actively throwing things at you, you can see.

They remain indifferent to your reponse though, and look content to keep chucking bladed bits of metal at you.

>Have to duck out for a bit, figure out what to do for when I return!
>>
>>2423736
Unless those magic shuriken are killing very large sections of our slime and that guy has a billion of them, we're in no real danger of dying, let's start by finding out what this guy's deal is - call out to them.
>>
>>2423736
Ninjas? Srsly?
Call out to that person to stop this nonsense at once. Or else.
That person is probably not going to stop tho, so start avoiding projectiles (we are slime, we can bend and split or just make hole through which these throwing things will pass harmlesly).
If that person REALLY doesnt stop, attack. Acid on, sticky slime on, meander and dodge closer and then start throwing slimes (not neccesarily straight at target tho, our slimes are sentient and we cans teer us, so lets make it look like they just stick at surface harmlessly and then order them to glomp and MURDER)
>>
>>2423761
>they
ffs.. how many of them are out there? from first post it seemed like just one person
>>
Schism + corrosion + maybe Throw Slime
That's my best offer.
Maybe do this as we try to flee?
>>
I still think we should run away. Those are clearly asshole hostiles with the tactical advantage
>>
>>2423789
If we only run though, they might chip us to death
>>
>>2423793
They will do that either way. Remember, swift ninjas jumping from tree to tree, pretty much futile to try to fight against unless you get to slime toss all of them so they never have the chance to learn we can throw slime
>>
>>2423767
You massively overestimate what you are capable of, more than half the things you said, you can't do lol

>>2423806
It's not like you're in the middle of a forest, it's just like a couple of trees on a hill you passed by and you can see someone in one.

>>2423772
One person wtf lol

In any case you can retreat away from the tree at least, notcing the struck portions of you unable to move and kind of just crack and break off. The person just jumps down eventually when they can't throw far enough, and then proceed after you to keep doing it. Talking doesn't seem something they are interested in, just... well, killing you if you had to guess.
>>
>>2423945
your continuous usage of "(one) person" and "they" in same sentence displeases me greatly
>>
>>2423975
Because you don't know anything about them. It's a "person" in concealing black clothes. For all you know it could be a robot.
>>
>>2423979
could also go with "It" or "The assailant", just a little confusing but is whatever.
>>
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>>2423979
pic related

>>2423983
yes. I couldnt care less about gender but calling one person "they" is confusing as fuck.
>>
>>2423983
But they aren't It

>>2423987
Maybe you should done learn yourself some good English
>>
>>2423945
Keep moving away. They will eventually have to give up
>>
>>2424019
Your retreat and the pursuit continues till you near the walls and indeed it seems like your assailant won't continue that far. However by now they've massively reduced your mass, you're only at about the approximate mass of a horse now.

But, good news is if you want to hammer on the gate you can expect to be let in now.
>>
>>2424024
Start knocking desperately.
Or at least the best we can with what we have for limbs.
>>
>>2424024
Good, enter and tell our friendly professor about this batshit insane ninja with weapons that can effortlessly kill slime
>>
>>2424085
>>2424079
You hammer on the big entrance doors, and before long are let inside by an annoyed caretaker whom is displeased about you shirking your deal in helping them to clean for near two days now.

Ah, but getting attacked is a worse matter. You try to let anyone know but they just tell you not to go outside then.
>>
>>2424097
...shoot, we should do that sometime soon...

But first, we should check in with Maribelle and tell her what happened.

"...last night was awful. I couldn't even consume one actual bandit without feeling guilty, and then I was attacked by some sort of ranger with these (spits out throwing stars)."

"Well, okay, it wasn't so bad... I did help those people with the highwaymen in the first place, met a couple of nice Gnomes on a strange carrage, and got these nice magic weapons. But I couldn't grow enough to make you something nice..."
>>
>>2424097
First get some answers about those slime slaying weapons and then help the caretakers as promised. Sadie might be a man eating monster, but she is no oathbreaker!
>>
Boss? Are you dead again?
>>
>>2424367
Boss is dead, long live Boss
>>
>>2424187
>>2424128
You promise to help them clean up right away as an apology... right after you take care of other things first! They're starting to figure out what your promises are worth, but you rush through to get to the menagerie, easier now with your smaller size.

Maribelle is of course worried sick and eager to see you, but when you spill the beans and barrage her with everything that happened, she can't help but feel awful because you make it sound like it was all for her sake so she blames herself. Her fault, that you had an awful couple of days and shrunk down in size. Also not to mention, you can only talk about your attacker but can't show her because you don't have any of the throwing stars with you; the ones which hit, stuck with the portions of you which were killed.

It's still alarming news though and she recommends not telling Carter for example, and probably not even going out anymore. It seems to her that you've lost your edge and in a sense, the outside world has become too dangerous for you. Certainly, every time you've gone out now since coming to live here, it's just been nothing but trouble or a waste of time. Almost like you've become domesticated like a house cat, and now shouldn't be let outside because you'll just fare badly and hurt yourself.

That is, she doesn't literally say this or to you directly, but you get the sense of what she's saying.

>How do you proceed?
>>
>>2424428
Well, it certainly wouldn't hurt to bring someone along when we go out until we can pass as human (which is going to be a long time).

Let's take some time to follow up on our promise to help clean, and we'll ask Maribelle to check us out some literature on homonculi and golems for us to start reading.
>>
>>2424439
You can make good on your promise then and devote yourself to cleaning for the rest of the morning, finishing up with the help by the usual lunch time. You do freak some people out to see you wandering the hallways and rooms helping some caretakers, and you get a few bad encounters of people taking offense to you or saying horrible things. But a few more days of help like this and you should have made good on your promise.

Maribelle is out by the time you get back though, but Carter is there waiting, eager to see you after hearing rumors about your return. He's quite relieved now that you're here, having missed seeing you for days now and also hearing secondhand about your fiasco of going out. He wants to know how thigns went and how you are now.
>>
>>2424455
I guess we just thought that if we talked people would see us for who we are, and sometimes that worked, but it's harder than we expected. I guess it makes sense what with sirens and other monsters that lure people in. We'll just have to have an escort until we can pass as human and better defend ourself. But we won't be able to do those things unless we upgrade, and we can't upgrade without eating brains. That's why we're going to look into ethically sourced cadavers. We may be a slime, but we're not going to be a monster.

Also, might as well ask him how he's doing, after the funeral and all.
>>
>>2424549
He's quite blunt about the funeral and how he's doing, obviously not wanting to seem emotional, and is glad to be able to have a different subject to focus on with your own situation. In any case he's proud that you're trying to keep yourself in check and take the high road rather than just eating everything. He'd help you whatever the case, but it's reassuring to know where you stand.

He also says of course to let him know if anyone gives you any trouble over the identity matter now that the funeral is over.
>>
>>2424561
That's awfully kind of him, but whether people believe that identity lies in memories and actions or in the soul is up to them. Whether they think of us as Sadie or a slime, you just want them to be nice about it. Hopefully that'll come with time.

Let's ask him about what classes he's in and what classes we might want to take once we start attending again. What classes does he think we'll enjoy the most?
>>
>>2424568
shouldn't we know the clases we will enjoy the most?
>>
>>2424584
How much do we remember about our studies at all?
>>
>>2424584
good point.
>>
>>2424584
>>2424590
>>2424597
Make a roll to see what you can recall!

As for Carter, he doesn't take any magic classes so you two wouldn't overlap there, or really have much interest in his.
>>
>>2424621
>>
Rolled 76 (1d100)

>>2424621
rollin'
>>
Rolled 81 (1d100)

>>2424621
>>
Rolled 72 (1d100)

>>2424621
>>
>>2424644
>>2424649
>81

Having completed second year, you can recall if you try, various scattered memories of different classes for introductory and standard grade magic. First year is all study and concepts, second year is the start of application and use. Third year, which you would have been in by now if not for the accident, is expanding to different branches which individuals don't already know (since people usually tend to have a knack for certain branches on the offset).

Though, it's nice to vaguely be able to remember but you're not sure what good it is considering that you can't seem to actually perform magic anymore now that you're made of slime.
>>
>>2424657
Well, since we're in our research year, we might as well officially start researching our own physiology and slimes in general. If we do manage to figure out how to cast magic again, it'll be kind of a breakthrough. (Plus, we can put in for cadavers and magical corpses in our grant requests! Assuming that's how it works.)
>>
>>2424671
Well you kind of already got all the books that are available with information on slimes. Or rather Maribelle got you them. As far as she could find there wasn't anything else, which wasn't in the restricted section.

You can go over what you already have though, while at the same time documenting what you yourself find to be possible. That's kind of what Garret was hoping to do with the slime that you were, perform slime research. Now he has to content himself with blue slime at the most, but you can do to yourself whatever you please in the pursuit of knowledge!
>>
>>2424677
Well, splitting is a good course of knowledge, as well as starving ourself (in the presence of acceptable food) and documenting the psychological changes. We should definitely try and look into golems and homonculi and see if we can't find a better source of upgrades, that'd be pretty relevant and a very useful breakthrough potentially. Garret's just gonna have to deal!
>>
>>2424693
Well you can ask Maribelle after you've spent the afternoon with Carter catching up. According to her there are at least three staff members whom are versed in that sort of thing, artificial people. If you recall, you even consumed one in the lab early after you regained sapience. She could ask after them if you want, though it would be up to them if they want to meet with you over what you have in mind.

On another note, Maribelle also has back, your magic items which you had turned in to be claimed if they belonged to anyone, and identified. In the end, the bracelets and the earrings actually did belong to some people. The rest though, the rings, the necklace and the belt are all yours to keep. If you like to roll, you can for what they were identified as.
>>
>>2424705
>>2424693
Oh and as for those personal experiments you mentioned, whenever you want to do them you can. Just describe what experiment you have in mind, how you want it carried out, and what you're hoping to learn.

Then when you get the chance you can follow through with them and see how they turn out.
>>
Rolled 98 (1d100)

>>2424705
Alright, let's roll to identify!
>>
Rolled 71 (1d100)

>>2424705
We should see who is in charge of enchantment to figure out what sort of weapons we got.

Probably should also get a large meal (of actual food, mind) or two in us so we can regrow some of the mass we loss. I'd prefer to go back up to car size at least.

As for experiments, let's continue trying to make slime gems, to start.
>>
>>2424722
>71

Your slime gem experiment is a failure! Also do you want to regain mass, when one of the experiments seemed to be about losing mass and getting hungrier to see what happens?

For the weapons, Maribelle can take them for you again.

>>2424713
>98

Well now, you can come up yourself with whatever one of the items is/does, from the ones you have. Maybe some combination if different player ideas can work together.
>>
>>2424727
Well, I can't say I know really what would be too powerful, so I'll just try and sling a bunch of ideas:

An arcane energy generator.
Stat-boosting items along the lines of a belt of giant's strength or a ring of dexterity or a necklace of intelligence.
Some sort of inner-peace instilling item that would block our hunger.
Something that allows us to use a glamour.
Something that fires bolts of energy.
>>
>>2424727
How about an amulet of magical protection since we keep getting blasted by magic.
>>
>>2424738
>>2424736
Just to clarify, whatever these items may be, you can't actually use any of them, same as with the crown. Just like you can't cast magic, you also can't use magic items. Not yet at least.
>>
>>2424739
Its okay because its mostly just for show, because we will never get the necessary upgrade points to do so regardless, since people don't have the spine to kill random people and artificial beings are more expensive than a literal breeding farm of random humanoids.
>>
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>>2424753
Yes basically, just making sure people know!
>>
>>2424767
Anyway we'll pick up tomorrow, and see where things go from there. Maybe some more people will have ideas about magic items or experiments.

Anyway, thanks all for playing!
>>
>>2424753
To be fair, like an anon said before, people will start noticing how travellers are disappearing exactly the times Sadie is out as she has a defined zone of activities in the area near the academy. If we seriously wanted to embrace the monster life, we would have to abandon the relative safety of the magic academy and then once word about a man eating intelligent slime is out, monster hunters clad in those slime killing weapons would hunt us down.

The best bet of a Sadie obsessed with evolving would be to abandon the region and travel at night from place to place so nobody gets a clue about where is her lair, although things would be much easier to hide if she somehow acquires perfect human body mimicry. That or find a morally brankrupt sorceror who helps her in her evolution and somehow isnt trying to turn her into a slave or a pet
>>
>>2424878
If you hadn't noticed, we have already failed multiple times in making a good outer image of ourselves to the outside, including letting the bandit lady go who probably ended up sending the ninja after us.
However the thing about travelers going missing and somehow specifically pointing to the slime that can now dissolve bones aswell instead of the million other magical creatures and miscreants that exist is a bit ridiculous, seeing as slimes are a rarity here to begin with.
All we had to do was not leave witnesses and not hunt in the same place at all times, but somehow doing exactly the opposite was what people actually wanted, so now we must suffer being a pet to the academy anyways.
>>
OK we do need to keep the cleaners happy but experiments:

Schism: Seriously, we have it and we still haven't used it. What is a slime we bud off like, how smart is it and how obedient is it? Can we reabsorb it?

Water: Find the cutoff point between us getting a stat boost from soaking up a little water and us dying from too much water. Also find out how quickly we loose water - can we speed that up or slow it down if we need to?

Food: We're basically carnivorous. Can we eat animal products like milk or honey or leather if we need to?

Hunger: What happens if we fast? How quickly do we lose mass and does it have side effects like mental regression?

Advanced Clothing Adhesion: Can we try nonhuman shapes? A bunch of ropes and tarps to form a snakelike lower body for example.

Cleaning: What can we currently dissolves and what will we currently leave slime residue on. Does it evaporate on its own or leave behind something permanent?

Magic: We glow when we eat magic stuff. What's with that? Can we tap into that to use magic again?

Maybe one of the magic rings can cast stone to flesh. What an amazingly helpful coincidence that'd be.
>>
>>2424882
Did you forget that she cannot dissolve clothes, armor or hair yet? People would do 2+2 when there's so many belongings all over the place, which would remove bandits and beasts from the lists of potential culprits and Sadie has no hideout where to hide the leftovers of victims and we have yet to find a rocky or mountainesque place with caves where to toss those un-edible materials and i bet the law would search into nearby pools of water if she disposed of their belongings that way. And more importantly, the thing is that while the common population barely knows at all about Sadie, the academy staff knows well and the moment they realize shit is happening outside everytime Sadie is left out, they wont be anymore nice with her.
>>
>>2424904
>Magic: We glow when we eat magic stuff. What's with that? Can we tap into that to use magic again?
Our hivemind suck, so lets become nerdy magical slime girl and stay at the academy for few years. We can probably learn anything we want about magic the slow way, because we obviously suck at eating people (letting that bandit woman go? what a joke... we brain damaged slime)
>>
>>2424909
Im truly baffled that you think law enforcement is really that advanced, or for that matter that they care about lowly serfs or travelers from very far away. If anything we have actually given ourselves away when we tried to turn in that bandit chick, so even being peaceful now is pointless and we will be punished for what panicked lowly peasant minds will say was an attack.
But more importantly the fact is that we could simply carry around and hide the evidence in various different spots which would simply hint that either wild animals getting to the bodies and ignoring the equipment or bandits simply stashing it. Its ridiculous that in this fantasy world they would be even remotely know it was us specifically and not all other creatures, without use of high grade magic which once again they wouldn't bother on serfs, seeing how the academy is already a den of rich kids.
>>
ITT
>Y'all stupid mofos, let me tell you why all your opinions and votes suck, even though I wasn't there to vote/didnt push my argument, and let me now go on to explain why my opinion is vastly superior
>>
>>2424962
Look I'll admit that i'm getting salty because its been multiple days now and we have only regressed progress wise, but you should understand that too since at least you did try to get us to feed.
All that I'm hoping for here is that all these arguments will somehow entice people to feed on things since multiple times it has been stipulated that only through feeding do we actually get new abilities and powers.
>>
>>2425023
Agreed to wanting to feast more, that is how we get stronger after all.

Also agree to your point that security and intel may not be as omniscient as people fear. Of course we should still be careful though.

A point I wanna raise though, is that even though I'm all for eating and getting points, I don't wanna mindlessly kill every being we meet, as interesting npcs can be half the fun of an rpg, and as a gm myself I know that if my players just murder people for no reason, I'm less likely to throw in interesting npcs, since I don't wanna invest too much in them if they just get murdered.
Some kind of middleground I guess. Didn't think the gnomes to be that interesting, but apparently some people did.
>>
>>2424942
Hence why i made a point about mentioning the academy. The common man might not know, but surely people will be knocking on the doors of a prestigious academy of magic to warn about the disappeareance of people in the nearby area. And while im indeed overestimating the competence of the law, you are underestimating it as we are in a world where magic can handwave many things and it would be pretty weird if the local law enforcers dont even have a single magic user or an experienced monster hunter who can tell when something's not right considering that monster and magical creature attacks are a thing and the assassinations Sadie performs are clean and bloodless, which would drastically reduce the potential culprits as beasts arent that clean and bandit caches of stolen goods would be buried or protected by traps.

Unless magic is a privilege for the rich thats it, but considering random tribals can use magic, probably only high level magic education is noble only and the common man has access to more mundane but useful in the daily life magic.
>>
So I figured out my schedule, I have an exam next Thursday, therefore I don't think I'll make a new thread before then. However like the last one, I'll keep going with this one till it 404s, and Thursday after I'll make the next thread.

>>2424904
Pick one and you can set about doing it! Anyone you want to involve at all, or just go it your own?
>>
>>2425706
Schism is my vote, need to know what it can do if we wanna utilize it
>>
>>2424904
Hunger: Pretty sure we already established that if we get too small, we become more primal, simple may be a better word.
>>
>>2425706
Schism should do. See if we can keep some personality and memories in our split off slimes.

>cleaning staff find Sadie sweeping floors singing "Whistle while you Work" with a horde of Mini Sadies singing and helping alongside her.
>>
>>2425706
Do adventurers exist in your setting?
>>
>>2425858
Adventurers exist in real life, so of course!

>>2425755
>>2425721
So within your own enclosure you try splitting off different slimes. Thankfully now that you improved yourself as such, it's pretty easy to do after some practice. A very strange experience though, like watching parts of your own body take on a mind of their own. Except in this case, not really a mind since they're just like normal slimes. They glorp around the room looking for food, sliming over everything, and little else. Reabsorbing them back into yourself is as easy as glopping them up again. The most interesting thing you find though is that whatever properties your own slime has when you split, is what the split slimes have. So if you're acidic when you split, so are they. You even notice a few slimes which are neutral upon splitting, get basically melted and eaten by acidic slimes.

Overall an interesting experience, but nothing to be learned from the mini slimes themselves. Like blue, they're basically mindless and just follow impulses. You imagine perhaps you could change that about them, but not currently.
>>
>>2425899
would it be social unacceptable for us to become a slimegirl adventurer? Go on kill quests, and feed on our targets?
>>
>>2425899
...Well, lunchtime, I suppose. Can we get enough food to go back to our SUV size? I'm not saying that we should, but after getting hit by those ninja stars, I'm thinking we should bulk up when we're about to fight those bandits. As for now, let's get up to the size of a large bull.

When we're done eating, we've got to head back to cleaning. After that, let's ask Carter if he knows anything about adventuring groups or monster hunters, since he's the closest thing to an adventurer we know.
>>
>>2425917
This. I think we need to get out of our cage. Maybe not immediately, but this existence isn't adding much for us.

Also
>>2425899
Pretty neat. Now we just need to get an ability that makes them intelligent and loyal
>>
>>2425917
There's stranger adventurers than a slime person, and if you're doing good then there shouldn't be any reason for people to worry or complain.

>>2425932
As before you can get as much food as you want, it's really your choice how much you eat.

As for Carter, you'll have to ask him tomorrow when he comes to visit again, unless you want to ask Maribelle to get him or some other arrangement.
>>
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>>2425966
Who said anything about doing good
>>
>>2425966
>your choice how much you eat.

So, let's fill up to about the size of a large bull, and try to work together with Maribelle on finding a group of like minded adventurers. Does she know anyone on the staff who used to go out adventuring in their youth?
>>
>>2425998
You can make a roll but even without trying to remember, you feel you can safely bet that no one here or almost no one here, is going to give up on an prestigious academic life to go galavanting around on adventures. Certainly Maribelle doesn't know anyone, at least not anyone normal.

>>2425977
They said what would be socially acceptable though.
>>
>>2425998
Last I checked we were the size of a horse, after being ganked by the ninja, so aren't we already the size of a large bull? ish anyway

I'm also up for starting an adventuring life, if possible. Maybe some noobs who can't get a proper team wouldn't be too picky about a monstrous race as teammate?
>>
>>2426011
>is going to give up on an prestigious academic life to go galavanting around on adventures.

I was trying to say people on the staff who USED to go out adventuring in their youth. We're not trying to convince them, we're just asking them for advice on becoming one and finding partners.
>>
>>2426027
>>2426014
OH SURE a couple of them might have traipsed around adventuring. Long since past but you can ask and learn from them if you wish. Of course, automatically Maribelle strongly advises against it, since you'd be forfeiting your position here. Also what about Carter? He's going to have to quit and go with you? Because he will, and you won't be albe to tell him otherwise.
>>
>>2426054
Let's get to talking with teachers and stuff about the adventuring life then!

If we get travelling, I propose we at some point have a talk with Carter, trying to get him to not punch every person he hears slight us. However nice a thought it is, it will surely cause unwante trouble.
>>
>>2426054
Time to go talk to teachers about their old adventuring careers!

Also, if we do decide to go out adventuring, we should talk to the headmistress to see if we could return here once we've gotten a better hold on our slime abilities and magical powers.
>>
>>2426079
>>2426063
>could return

Ha, even Maribelle can tell you, almost certainly not.

But if you're still in the mood, for former adventurers there's the arch mage, a professor of archaeology and dungeoneering, and the athletics instructor. Anyone else, well they might have done some interesting things, but these three could (and are) soundly referred to as former adventurers and to an extent even fancy themselves as such.

Though, the arch mage you'll have to roll in order to warrant his attention.
>>
>>2426144
>almost certainly not.
Hmm. That's not good. I was kind of hoping we'd be able to return in order to figure out who was our killer with our slime powers, and eventually become top of the class...

Let's discuss this with the Professor first, Coach second, and then roll to see if the Arch Mage is interested in talking to us.

Also, let's have Carter check around the nearby villages to see if there's a bounty on that bandit leader's head, and see if there's anyone looking for people to join their adventuring group.
>>
>>2426144
Well, no harm in talking about it though, seeing how options look.

>>2426166
>Let's discuss this with the Professor first, Coach second, and then roll to see if the Arch Mage is interested in talking to us.
This sounds fine
>>
>>2426166
Let Carter ask about pink killer slime too. You never know what kind of rumors or bounties circulate around.
>>
>>2426173
Maybe be more subtle about it, like ask him if he has heard any bad rumors of us? Make it seem like more of an image thing
>>
>>2426177
>>2426173
Make a roll for Carter then while you meet with the various staff.

Also are you letting him know about your possible adventuring plan? Because again, he'll try to go with you whatever you do even if that means dropping out.
>>
Rolled 62 (1d100)

>>2426196
Let him know we are THINKING about it. Emphasize that part to not have him do something rash.
>>
Rolled 79 (1d100)

>>2426196
Pretty much what >>2426202 said.

>"Carter, baby, please keep your cool. I don't want you getting hurt for my sake. Please?" (bites lip in seductive manner)
>>
Rolled 54 (1d100)

>>2426196
>>
>>2426208
>>2426202
>>2426226
>79

Oh well so much for not doing anything rash.

Anyway so you request to see the various staff members whom interest you, and Maribelle will seek them out. If at all though, you can only expect them after clases for the day, probably after dinner. So what do you want to do for the rest of the day?
>>
>>2426297
No idea desu.. Maybe just lounge about? Im up for more experiments of our powers if that anon still wants to do that.
Maybe we could read up on some magic basics, see if we can regain our casting abilities? Didn't sound like much of a possibility, but would be weird to not at least try
>>
>>2426305
>No idea desu
>desu
does 4chin have some kind of auto-translate on certain words? I wrote the abbrevations of "to be honest"
>>
>>2426297
Get chills down our "spine" in time with Carter punching a tavern patron in the face, before thinking it's nothing.

Should we bulk up a bit in preparation to raid the bandit camp? If so, how big should we go?

>>2426305
Good idea. For experimentation, let's try >>2424904's food suggestion, then follow that up with trying to cast magic. A simple illumination spell should do to start with.

>>2426309
Yes, it does. Something that was put in place in the era of moot, I think? Pretty sure it was for fun.
>>
Magic testing sounds good. We did eat mana from other beings after all and Sadie is pretty much made of the liquified remnants of original magical girl Sadie even
>>
>>2426355
>>2426321
>>2426305
Try as you might, unfortunately, magic just doesn't work for you. You can read and remember all you want, but if your slime can't allow it then you can't do it.

You do try to experiment though with what else you can eat, and indeed you can consume animal products. Milk, leather, really as long as it was organic you can eat it.

In any case though, while Carter is out getting names, after dinner you are visited in the menagerie by the dungeoneering professor, accompanying Maribelle back from eating after assumedly having discussed your situation.

"Gah! Err, sorry, you'll have to forgive me. I'm not used to seeing ooze which isn't trying to kill me! I'm Professor Coulere, you're a few years too young for me to have taught but we've met before at least, I'm certain. Mari here tells me then, you have an interest in adventuring?"

A dwarven woman, more professionally academic and intellectual than your usual staff member here. She's happy to answer your request for a time, and offer any help or advice that she can on these matters. Whatever you may ask her, well she'll do her best to answer!
>>
>>2426390
Thank her for her time
"Yeah seeing as how I seem to be unable to use magic anymore, I thought magic I could put my new 'nature' to good use, and I've tales of various types of 'adventurers'... Do you think I could have a future in such a vocation?"
Also probe her for info on where to get teammtes, and how to earn a living
>>
>>2426421
>I thought magic I could
Should have been "I thought maybe I could"

>and I've tales of various types
Should have been "and I've heart tales of various types"
>>
>>2426390
>"Hello, Professor Coulere. As you may have guessed, I'm Sadie. It's a pleasure meeting you! (curtsy)

>"I heard that you were an adventurer before you came to the Academy. Mind if I ask how you started off in that career?"

>"As you know, I'm currently a copy of the original Sadie imprinted on a slime. Now, most slimes aren't quite intelligent enough to keep the memories of the people they eat. That's not quite true in my case. The more... people... I consume, the more I can remember, and the more I can do, from a slime's abilities to hopefully, my own magical skills. However, I am trying my best to not eat anyone who hasn't deserved anything like that, so that limits my diet quite a bit. I figured that adventuring would help me advance enough to start remember my magical talents again, by eating brigands and highwaymen, but the last time I went out to do so, I couldn't do it because two of the brigands were displaced farmers, and the other one convinced me not to eat her in exchange for information regarding the main bandit camp. Now, I would like to get rid of them, but even though I am somewhat capable enough against a few bandits and orcs, I fear I might be outnumbered. So, I need to know how to gather temporary companions to help me take down this encampment, in order for me to remember more about myself and be able to use magic again."

Jesus, sorry about the wall of text.

>>2426421
Also this.
>>
>>2426390
Ask the pros and cons of being an adventurer, and considering she has experience with slimes, ask what kind of slimes she knows, could shed some light on the potential evolution paths of Sadie.
>>
>>2426457
Oh, yeah, forgot to add. Ask her if she knows any up and coming adventurers nearby who'd be willing to help remove the bandits with help from a sentient slimegirl. She previously worked in that business, it's only logical to assume she might have some associates who are willing to give it a shot. If it helps, tell her we'll offer up most of our share of the loot.
>>
>>2426390
I support this adventurer job thingy. We could start an Adventurer's club in the academy. Interested people will turn up on their own. This way we won't have to quit academy either.
>>
File: forgotten place.jpg (221 KB, 1401x569)
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Apologies for dropping out there, got called away to something unexpectedly and only just now got back. But will continue tomorrow as normal. Also post now, of course.

>>2426421
>>2426457
You make your introductions as polite as can be, which is well noted and appreciated. Discussing your situation in summation with the professor then while Maribelle tries to make herself look busy but is clearly listening in, you go over your options for this idea of yours.

"My word... well I can't say I approve of your methods, but I can respect your honesty. I imagine if I were in your situation, I would consider the same."

You're pretty blunt about your need for bodies at the very least to expand your potential. She supposes, at least it's just criminals? Well as for how she became an adventurer, originally she was part of a prospecting team and came to understand archaeology and the dungeoneering art quite well. In time through success and mostly surviving, she was able to gain a lot of success to where she no longer needed to undertake the effort herself and considered making a educational field out of it. With her dwarven kin though it wasn't much respected, but here they consider most any intellectual pursuits valid and doubly so when it pertains to magical research. Things like esoteric sorcerers burying their life's work away, or ancient kings using magic to preserve their memory.

As for yourself, well she would prefer to know what you are able to do but based on what she's heard, she thinks you could certainly make a good effort of it on your own even. Going off what she knows of slimes, it would be quite hard to kill or even harm you, so while you may not be adept at acrobatic feats or variable situations, you'd have very little to fear from traps and such. In fact she imagines you could make a killing for teams who want traps and the like dealt with; a thief may know how to locate and deal with traps but they can always fail, as opposed to you whom could just trigger them all without worry. The only thing she would caution of course, is that adventuring work can sometimes put you in magical harm's way so you'd want to choose quite carefully what you undertake if that is a weakness for you.

Lastly for seeking people out, well she's been out of the game for many years. But she supposes you could put up a job yourself at a frequented spot and see who answers. Or find out what problems the local kingdom authorities offer up for do gooders and vigilantes to handle.
>>
>>2427308
A club, maybe not since the sort of activity that seems likely to such a group wouldn't be allowed. However in the same vein, what you seek may well be possible, if you're at all interested in assisting academy needs for the archives and acquisitions department. There's always a want for ancient texts and strange occult artifacts, and while most are brought to the academy by those looking to sell for some quick coin, the institution here does send out seekers or even teams to follow up on leads. This would both allow you to maintain a place here but also venture out and help on academy business.

However worth noting, that you'd still be a part of the academy and representing it, not to mention potentially or even often paired with fellow students or staff. So while this sort of work may appeal to your wish at least to venture out and undertake adventures but in a more measured capacity, and for the academy, you wouldn't have the total freedom that you may by striking out on your own. For example, if you did up and leave to become an adventurer, well you wouldn't have anyone complaining if you drown and eat a bunch of enemies, only your own reputation may suffer. But working for the academy, well your peers may object to things you do and you would have to abide by certain standards.
>>
>>2427320
>try to join a relic hunting team
>>
>>2427320
Oh, hey, you're back!

"I might be interested in joining a relic hunting team, so long as I am able to advance my abilities. I can acquiesce to not consuming anyone who wasn't planning me or any of my possible team harm, as well as refuse to eat the remains of anyone on said team who died."

Ask about her experiences in dealing with bandits. We still need to deal with the ones based off in the tavern. Grab some things that you can't consume and place them on the table in a rough approximation of the terrain and locations of guards. Ask her what we could do to defeat the bandits with the powers we have.
>>
>>2427320
That sounds neat. Sadie is a bored slime constantly looking to give her life a meaning so due our lack of ability to use magic for now, participating in academy supported expeditions sounds like a good idea. Might even stumble upon the corpses of previous relic and treasure hunters or into the magical creatures that sometimes lurks in suck places with mystic artifacts.
>>
I see potential in both striking out on our own, and in assisting the academy in aquisition and such... I'm up for whatever people chose of the two
>>
>>2427320
>>2427316
> I imagine if I were in your situation, I would consider the same."

"Believe me when I say that I'd prefer to improve myself in a less disturbing way, but this is the only option that I currently have open to me at this moment. Hopefully I might find a workaround given time."
>>
>>2427645
That gnome we met said something about eating constructs - maybe bring that up and do some science if such a thing is even possible?
>>
>>2427348
Well that's just something you can offer to do, you'd seek out one of those department heads and go about it.

>>2427361
She's glad you're so enthusiastic but don't try and sell yourself to her, save that for the right staff members! She's just in charge of archaeology. As for this idea of yours for a tavern and bandits to deal with, you can't accurately plan anything with her because you don't know what the place even looks like let alone how many guards or what have you there are.
>>
>>2427348
Agreed. Aquisition may also be a way for us to experience what adventuring life can be like, kind of.

>>2427735
Who would we need to talk to about that, who is the department heads regarding relic hunting?
>>
>>2427735
>>2427952
Maybe the "professor of archaeology and dungeoneering" ?
>>
>>2427960
>>2427952
You're literally talking to the professor you just mentioned, but she doesn't handle these things. You'd want to go to the archive probably.
>>
>>2428028
I see. Is the archive just a lot of books, or is the name of a group of people?
Does acquisition mean we have to find intel ourselves, and look up on possible leads? Or do they have specific artifacts or location they would be willing to hire people to get into?
Or how does this work?
>>
>>2428028
Im starting to think that having to do this kinda stuff for the academy will still be tedious and rather limited, so maybe we should just prepare to start adventuring by ourselves.
Not as if there's that much keeping us here aside from the fleeting memories of Sadie which is turning out to not have been a great person to begin with.
>>
>>2428074
True. Relic hunting could be a gateway to adventuring though, it will give us the experience of what to expect of the world. But I'm also okay with going straight for it, if you'd rather do that. After all, like you said, nothing holding us back from becoming our own master now.
>>
>>2428028
Might as well check over with the archivist and see if there's any upcoming expeditions. Thank the Professor for her time, ask her who we need to see for us to be placed on a list, and head over to the archives.
>>
>>2428092
Im honestly just thinking that adventuring for starters will be our way to evolving a bit faster, since somewhere down the line im thinking with enough upgrades we could make a party of our own slimes with different personalities and skills.
>>
>>2428092
Personally, I'd still would like to find our killer, and getting locked out of the Academy would be a huge step back in figuring that out.
>>
>>2428100
They did say that it would make it unlikely to be allowed back in, but at the same time there's alot of different and magical things here, if we adventure and eventually earn enough upgrades to regain our magical abilities they would probably let us back in if we're sufficiently skilled.
>>
>>2428098
That's a very cool thought! I'd like to upgrade our corrosiveness to be more immediate facemelting though

>>2428100
While I can kinda see that, I'm not all that interested since we aren't Sadie. But I will admit that killing them will be somewhat satisfactory , probably. But it *does* sound like it wont be easy to find out who it was, and I never had much patience for detective work... If more people are for it though, Im' fine with tagging along on it.
>>
>>2428105
If we were to upgrade our combat skill what do you think would work out better, just being overall more corrosive or potentially getting numbing and eventually just be able to paralyze foes?
>>
>>2428116
Tough one, both are very good in their own way. Numbing would do nothing to undead and constructs probably, but would be superior to corrosion in an aspect of being nonlethal effective... I like both, but my personal preference would be corrosion for more all-out kill potential
>>
>>2428102
>>2428105
The main reason why I'm kind of interested in staying there is that the Academy is relatively welcoming to our slimy nature. If we're our own boss, yes, that'll come with a lot of freedom, but that freedom means we might be sleeping in a damp cave or ruined mausoleum if we get shit on our first impressions roll on each new town. Yes, we're a slime with a rich girl's memories, but that means we'd prefer living with an actual roof over our head.

>>2428116
I'd go with numbing. It can be used non-lethally, and as a way to help heal others.
>>
How about a paralyzing neurotoxin slime? It would work on more things than numbing slime as even zombies needs their nerves to move.

Also, i think we should stick with the academy for now, maybe request a paid job like the mentioned relic hunting. With enough capital, she could hire/buy what cannot be convinced with words and if we go independant, we can afford inn rooms and buying cattle to devour in a pinch with the money accumulated previously. Even if slime, money makes the world go round
>>
>>2428351
Neurotoxin working on undead is entirely dependant on gm though, personally I wouldnt make it work on zombies as I figure they run on necromantic energy and dont use their brain anymore...

I second the notion of trying to get a paid relic hunting job, if that kind of thing is at all possible at the academy.
>>
>>2428100
Some clarification; it's not like you'd be barred from the academy altogether, it's just that you'd be relinquishing your position as a student.

As strange a magic being as you are, they don't mind having you aroun to study or have to their name. It's just a situation of, you'd be out of education for too long so a liability as a student.

>>2428391
>>2428351
You can at least follow up with the archive matter then, it's just a different wing of the school. It's late now though, Maribelle can take you first thing tomorrow but for now you're probably settling in for the night.

Anything you want to do while here then?
>>
>>2428463
Dunno, can't really think of anything. Not much to do at the academy at night. Maybe night shenanigans, but I don't think the teachers nor the students would approve.
>>
>>2428463
Check to see if Carter came back safe. The town is within a day's glorp, right? If he has, let's get some dinner and hang out with Sophie for a change, have some girl talk about boys, stuff like that.
>>
>>2428486
That was the one female student who was actually friendly with us right?
>>
>>2428486
>>2428470
Late like, pretty late. You can ask one more favor of Maribelle to check on Carter, but otherwise it's more what you wanted to do for the night if not sleep.

Indeed though Carter eventually arrives safe and sound when Maribelle goes asking. He'd only been back for an hour and was getting something to eat, but he has good news for you, he found out the place and what he believes to be the people you were after. Even interacted with them personally, under the assumption that they might be scouted for a job. He suspects though that if you're got it out for them you'll have a hard time since as you believed, they live out of a tavern so up and attacking it would mean not only lots of witnesses but also you'd have to be careful not to hurt anyone unassociated. But at least you found them, right?
>>
>>2428509
Its something to make note of for our shitlist, but for now i doubt we can handle that kind of job. Lets just turn in for the night.
>>
>>2428531
>>
>>2428531
Pretty much this. We should look further into it in case that bandit lady was trying to trick us by having us attack an adventurer's tavern.
>>
>>2428531
>>2428535
Alright then, you can get a normal night, but wake up early because of a lot of commotion going on. Outisde your enclosure in the courtyard, several staff are arguing and Maribelle isn't present, nor is Dran whom usually doesn't live out of his enclosure.

They greet you pleasantly enough at your emerging from your room but otherwise continue on with their heated discussion.
>>
>>2428553
Weird... What're they discussing? And where is Dran?
>>
>>2428553
Wait, what's happening? Where's Dran and Maribelle?
>>
>>2428566
Out of curiosity you try to find what is going on, though they hesitate to tell you even. Eventually you learn that there was another spider attack early this morning, Dran being among help to the staff in repelling it while Maribelle is currently seeing about the enclosure which keeps attracting them. You try not to act nosy then and just go about doing as you've done before and feed the various enclosures, but by listening in it sounds like they're considering throwing the student from the enclosure out, it's causing too much danger and trouble.
>>
>>2428594
I think I might have missed something, is there a student attracting giant spiders somehow? Sounds like our friend who's a half-troll (IIRC), living in an enclosure?

Also, get done with our chores as quickly as possible to set and find either Maribelle, Dran or Sophie
>>
>>2428594
Once we finally finish our chores, we should ask Maribelle about the student in question (who it was, what happened to her, what's the connection to spiders). After that, see if you might be able to help with the student. Who knows, they might be acting out because they're lonely.

Oh, and request to see the remains of the spiders. Who knows, they might be magic spiders that we can eat for improvement!
>>
>>2428634
>>2428614
By the time you're doing doing menial chores, things have quieted down a little, and Dran is back, seeing about that last enclosure. When Maribelle does emerge from there she greets you a good morning trying to be happy as usual, but is clearly worried by something. When you get to asking, she'd rather not talk about it, though you can try to convince her perhaps with a roll.

As for the aftermath of the attack, there's no remains for you to eat; it was a giant spider which attacked and was only repelled, not killed.
>>
Rolled 14 (1d100)

>>2428647
Try to press her for info, argue that if the spider is still a danger to the place we could help kill it! Bugger probably wont be able to touch us, and we get food, albeit no points..

Also get her two cents about how this spider may be connected to the student, and ask if it is Sophie?
>>
Rolled 25 (1d100)

>>
Rolled 49 (1d100)

>>2428647
>>
Rolled 6 (1d100)

>>2428647
>>
>>2428658
>>2428683
>>2428687
>>2428692
>49

No it's not Sophie, she's just a normal student. Unfortunately you can't convince Maribelle to spill the beans really. All she'll say is that the student is being kept here for safety, but obviously spiders are still being drawn here.

Oh well, at least you tried.
>>
>>2428704
Odd. So there are more weird students. Well then. Cant very well speak to the person if we dont know who it is. Maybe we can ask Dran if he will tell us which enclosure lured a spider? He may not know that Maribelle wouldn't tell us.
>>
>>2428723
You already know which one it is, you've seen it before. It's the highest security one with a reinforced door, doubled walls, etc.

But surely you don't want to go there! So, to the archives then? Or are you asking to go out so you can hunt down some criminals?
>>
>>2428704
Let's see if Dran's more willing to spill the beans.
>>
>>2428738
Yeah we can still see if he would tell us some details about it.
If not, then the archive yeah sure
>>
>>2428743
That works for me.

Should we continue to meet with the other former adventurers? Or is that enough for us?
>>
>>2428753
For my part I think starting out with some relic hunting might be a good experience, we could always propel off to be an adventurer after that.

Which reminds me, is Sophie able to practice magic? Being a half-troll
>>
>>2428731
Archives then. Might find something useful there.
>>
>>2428765
Half-troll has nothing to do with it, but yes she can perform magic.

>>2428753
>>2428743
>>2428738
You approach Dran in an indirect manner to maybe possibly weasel out some information pertaining to the secure room. Maybe some slip of the tongue, some accidental revealing of the truth, anything really. Whatever little tidbits you can get, that may possibly give some hints about what's what?

"In the secure enclosure? A demigod, spider one. She came here looking for help but they ended up finding out the truth about her and awakening something inside her. Used to be infrequent but now every other day it seems, some spider troubles happen."

Well that was helpful.

>>2428833
After Maribelle is done with morning classes later then, you ask to be taken to the archives to follow up on your possible idea. A wing separate of the library, it's more like a magical museum with all sorts of strange and interesting things around. There's a couple volunteers and lesser archivists around but Maribelle takes to to the head of the department. Not a professor though, she notes before introductions.

"Ah, our resident ooze! I've been hoping to meet you, I was talking with Louis just the other day about- ah, forgive me! Jean Crepin, at your service!"

An elf fellow so impossible to guess his age, but he's bedecked in all sorts of trinkets and adornments besides his uniform robes. He gladly shakes your hand, and wonders what he can do for you? Have an interest in the occult or the arcane?
>>
>>2428872
>"Hello, Mr. Crepin, it's a pleasure to meet you. (curtsy)"

>"I actually would like to ask you about the possiblity of helping our your relic collection by going out with one of your relic acquisition groups. I've been asking around about adventuring for a bit, particularly with Professor Coulere, and she recommended that I talk to you about the possibility."

>"My reasons for asking you involves my... The original Sadie's memories and magical abilities. Since my transformation, I have had problems trying to remember Sadie's original memories. The only surefire way for me to regain them seems to be... eating sentient beings... A rather distressful situation, to be sure. I mostly abstain from doing so unless I have been attacked, and then preferably with criminals and bandits. Even then, my human mind has some issue with this."

>"I was figuring that since the college sponsors expeditions to find magical artifacts, there might be a need for a being who has the unique ability to not be effected by most mundane traps, and who can absorb dangerous foes and use the resultant mass to heal others."

>"Now, I know that there are issues regarding my diet. Rest assured, I prefer to consume people who are clearly a threat to me or my companions, and hopefully, future experiments might help me find an alternate source of improvement."
>>
>>2428923
Shit, forgot to stress that we can still eat other food, but only humanoids and other sentient beings help us remember.
>>
>>2428872
>>2428923

this
just tell him he can call us sadie, since we dont really have a family name and thats who we feel we are
>>
>>2428923

You make a very polite greeting and state your purpose.

"Haha you eat people? Funny joke! Anyway, so if you want to help out, well we're always looking for help! Ah, but before I can approve sending you with any teams or really important work, we'll need to see if you are capable of at least basic aquisition work. So let's see... what we've got... available..."

He leads you over to the reception area where to one side is a ton of paperwork stacked, some big ledgers and a board of notices. Shoving an assistant out of the way, he looks over a number of them in search of something you could do as a test. In the end he settles on a few possibilities that you could choose from;

>An occult book that may exist in an old haunted manor not too far from here up in the highlands.
>An animated painting which came to light but was stolen, and supposedly is imparting knowledge to the new owners in a town downriver.
>A sunken wreck at the nearest coastal town, supposedly frequented by mermaids for some reason, believed to be something magical.
>A magic gem intended as a goodwill gift between kingdoms which went missing underground, for which a known access point isn't terribly far from here.

If you can accomplish any of these, then Jean imagines you'd be fit for normal and regular work. It's worth noting that accomplish as well, doesn't have to mean success. Most of these things are just rumors or may be unfeasible to obtain, so while actually getting them would be wonderful, even just finding out about them for sure would be sufficient.
>>
>>2429028

since we dont have anything to do really, we could check out all of them?

>ghosts or similar stuff would be a big problem
>we could maybe scare the owners away/trade with them
>no clue, water is bad, maybe persuading merfolk?
>that is the most logical choice tho
>>
>>2429028
We should probably start out with the last one, although we could try quaffing a bunch of holy water for the ghost house one.
>>
>>2429076
>>2429058
You want to do all of them?! Well, not like anyone would disapprove.

But sure, if you're set on it then he's fine to approve that. You can set about it whenever you want, and you can take as long as you need for the job(s).
>>
>>2429118
Let's see if we can request any holy water from the priest or priestess for the haunted house job, then let's research the magic gem and the two kingdoms it was involved with.
>>
>>2429118

i would assume that this buisness would make it easier for us to leave the academy, so we can also try to get a little `hunting` in, if we dont get enough from the jobs
>>
>>2429130
That should be obvious, yes. The gist is that you're leaving the building and not coming back until you've accomplished something worthwhile. It could take a couple days, it could take a year but that's the idea.

>>2429125
Make a roll! For the research that is, getting holy water is easy as asking.

As for this plan then, when would you be leaving, are you making any preparations or bringing anything with you, and are you just saying goodbyes to everyone? Carter for example, if he knows he's going to up and quit school to come with you.
>>
Rolled 54 (1d100)

>>2429142

a roll at least
>>
Rolled 49 (1d100)

>>2429142
Let's roll first.

Also, which of these choices are the closest to us?
>>
>>2429163
The order they were listed in was the order of how close they are.

>>2429156
>>2429163
>54

Not a ton of luck, you have to ask Maribelle to fetch you books from the library. Both the kingdoms no longer exist anymore, and what the goodwill gesture was for is uncertain, the closest you can guess is something like a royal wedding gift. But this was a long time ago and they weren't even prominent kingdoms which lasted that long before collapsing or being absorbed into the more modern countries of the continent today.
>>
>>2429142
We should take some money/wallet/purse if we had any among the stuff we received, if not politely request a small sum of funds for the journey. You know, for things like using money to buy information or to get people to not attack us in first place plus for things like maybe hiring a guide or a scout. There's so much a slimegirl can do by herself, and things like opening locks or manipulating delicate/heavy equipment is a bit beyond our capabilities
>>
>>2429200
Actually conveniently enough, being that you came from a wealthy family, you actually had a decent amount of funds in your room in a box which you were able to open after reading a journal. You've got two and a half thousand gold as an "emergency" fund, as well as another five hundred just for common use and spending. Which, overall is a huge amount, and just transporting it may be difficult if you go the normal route of say, storing it within you and trying to move around. At least if you want to appear as a less massive size.
>>
>>2429215
How much would a normal coinpurse carry? I'm thinking about a grand of it, if we can take it.

Actually, can we can get some idea of pricing for certain goods and services? Like, how much for a room at an inn, carriage services, various meals, hiring people to help you, stuff like that.
>>
>>2429237
A normal purse? Like what people carry on them in a pocket, say? At most fifty gold coins, usually more like twenty but that's how much can be carried. The vast, vast majority of people wouldn't have even remotely that much.

An example of some pricing;

>An average inn stay - 5 silvers a night
>The cost to own an average carriage - 100 gold
>An average meal - 3 silvers
>A hired help with general skills and experience - 3 silvers a day, plus food and board

The denomination rates for the countries of this region are, 10 coppers to a silver and 10 silvers to a gold, on average. There are some intermediate currencies here and there where you go, and some which don't use physical coinage at all. But that depends on your needs and where you are.
>>
>>2429237
Seconding this. We should carry only what we could estimate we would need for basic adventurer stuffs plus miscellaneous expenses. Also, ask the ex-adventurer staff of the school if they know of mercenary/hired help groups of good reputation from which to procure help for the jouney and dont mind working for a slime
>>
>>2429273
They've all been out of the game for years, like the one you already spoke to. The liklihood of them still knowing anyone on that level of mercenaries or hired groups, is quite low. If you really are interested in getting help rather than solo, you'd have a better time of seeking it on your own. Whether that be as suggested, putting up your own ad, or responding to requested help, and hopefully people won't mind if you're a slime. Recall that there are various ways which will help your case, for people not freaking out or being hostile to you upon sight.
>>
>>2429283
Probably we could use the carriage, Sadie is kinda slow moving. That would be 100 golds, then i guess we could bring extra 30 for expenses inside a waterproof purse. As for help, we will see once we arrive to our destination. The lost gem sounds like something we might need a guide that knows the region to have any chance of finding.
>>
>>2429294
Well the horses to buy as well, and a carriage driver. That's if you want to travel on your own though, again if you care to, or want to save money, you could do a better job with your appearance and then you could just travel with people or even pay for transit via wagons or what have you.
>>
>>2429304
I will wait for the opinion of the other anons then. Money is indeed an issue when you are a jobless slime so we need to think about what would be cheaper and safer in the short and long term. I personally like the idea of owning a mean of transport for future expeditions outside the academy, but lets see what the others think
>>
>>2429355
I'm okay with getting a carriage and horse, as long as it can be covered. However, we should look into hiring adventurers at a nearby town. See if there's any taverns nearby that are known to be adventurer hangouts. Hopefully, we'll be able to get a couple of people interested given enough gold.

Although, we should check what's a good enough amount is to hire a five team group of explorers beforehand... maybe discuss this with Coulere after this?
>>
>>2429397
>>2429355
Well those things are all under preprations to seek out after you leave. What are you preparing, if anything before leaving? And of course, when you're actually leaving.
>>
>>2429495
Well, we need a chest with a big sturdy lock for our gold that seals tightly shut and has enough room for an acidic slime in case someone decided to steal it, some horses, a tent big enough for us and one other person, a lantern and two bottles of oil, some torches, some traveling clothes (and a pretty dress just in case), rope, chalk to mark where the exit is in a cave, a bedroll sized for an SUV sized creature, enough rations for about 2 to 3 months, a few empty journals to record our trip, and our magic crown and weapons*.

We'll leave in five days, and we'll talk to Carter, Garret, and Sophie to see if any of them would like to come along.

*By the way, what kinds of magic weapons are they?
>>
>>2429569
I forgot about a frickin map and compass...
>>
>>2429569
You want to impose upon them to quit school basically? Becuase that's what this basically is.
>>
>>2429608
Carter seems like he would be most useful, and if we're lucky, hes family will be sending him money over time. Maybe Sophie is sick of being bullied of considered slow, and a half-troll could always come handy. But its all up to them.
>>
>>2429608
Doesn't mean we shouldn't ask them. But you said yourself that Carter would come with us even if we told him not to. If he or the others decide to join us, we'll tell them to inform Mr. Crepin about their decision.

Also, let's figure out how far away this cave is and put it on our map.
>>
>>2429638
>>2429625
I didn't mean as much, would they help you. But rather, are you ok with handicapping or cutting short their academic careers for this? Because you can ask them and they may accept, but it will drastically change their future.
>>
>>2429649
Can't we just do the relic hunting first before we try and make any major life decisions for ourselves and others? Get a taste of the adventuring life before we (and/or others) commit to it?
>>
>>2429649
I don't think Carter really cares about hes own future that much anyways, and Sophie becoming an adventurer seems like a plausible future for her, so sure why not?
Not as if they don't have free will to refuse if they cared about their own futures.
>>
>>2429670
>>2429666
Well if you want to ask them you can make a roll for it to see how they take it. Or you can venture out on your own for a test run at it before asking them, your choice.
>>
Rolled 74 (1d100)

>>2429710
>>
>>2404491
>only thinks about mating in contact with you
So, blue has the hots for us?
I see.
I really hope carrying it (him?) around earlier doesn't count as cheating on our boyfriend. I like our boyfriend.
>>
Rolled 49 (1d100)

>>2429710
>>
Rolled 50 (1d100)

>>2429720
It's more like just a very basic instinct thought process,

>Explore
>Seek food
>Encounter food
>Can't eat food? Because other slime.
>Can't eat other slime? Because same acidity.
>Interact with other slime?
>Communicate with other slime?
>Share information with other slime?
>Share traits with other slime?
>Reproduce with other slime?
>None of these things happen?
>Go back to exploring

Like a program almost. Being slime yourself, you got some sense of what it was doing but never reciprocated so it just went through all possible interactions before returning to exploring for food.

>>2429725
>>2429713
>>
>>2429745
well, okay.
I'm going to classify this as "not cheating" for the purposes of feeling bad about our relationships.
At least, assuming it doesn't turn out we somehow are slime pregnant. If we are, I will go back to worrying.
>>
>>2429758
Well considering we can basically perform mitosis at will, we are technically are slime pregnant at all times.
>>
>>2429758
Considering we had him in us for at least a few days, we might actually have impregnated him, what with us feeding him food while he was in us.
>>
>>2429769
I worry that it might work in multiple ways.
Lots of creatures that can aesexually reproduce ALSO sexually reproduce.
>>2429776
I feel this is slightly less awkward.
>>
>>2429758
As far as you can tell, nothing happens without your reciprocating it.

>>2429745
>>2429713
>>2429725
So in making all the preparations for your trip, out of what can actually be gotten here at the academy, you also get around to asking if people you know want to come with you.

Carter of course will, without question or second thought. You feel great about stifling, just really cutting short and stamping into the dust, his entire future. Sophie on the other hand, she's not so blindly loyal but if you want her to she'll come with, again just completely destroying her future. Garret though and some others whom are friendly, they're not really interested.

Well, it's up to you when you choose to depart then, and what you're seeking after in what order. Going to have an interesting time for sure, at least, given your disregard for sensibility outside these walls.

>How do you proceed?
>>
You guys handle this one, I am still like 1/4 through the thread.
>>
>>2429796
How much time left does Carter have with the school for his education to finish? Same for Sophie?
>>
Though I don't like the sound of all this "destroying their future" stuff, for what it's worth, even though I don't know who it pertains to yet.
>>
>>2429796
Could we digest summoned beings?
Summon demons and then eat them?
>>
>>2429835
Maybe? Can't know till you try!

>>2429828
Carter is on a different education track than you since he's not a mage, but he's also an upperclassman, so probably two years about left for him. Sophie is a mage however and the same class year as you so at least four years for a standard magical education, and then further if she wants to specialize.
>>
>>2429796
Do we have to depart now? We could have just asked because we were curious. Can't we wait until we all graduate before going on a grand adventure?

I mean, we don't wanna destroy any futures here. At least I don't. As a side suggestion, can we get them to come with us in our relic hunting? Maybe net them (and us) some extra credit points in their classes if we come back with the goods?
>>
>>2429856
and what about our future?
Aren't we supposed to be graduating magic school? Dropping out might mess that up.
>>
>>2429796
About three days from now, to give Carter some time to get what he needs for this trip. And to find a driver for the cart.

As for Sophie, I'd say she should stay at the academy for now. We need someone to keep an eye on Maribelle, she was the closest thing we have to a parent.

And don't forget to say goodbye to Maribelle and Dran. They've helped us out as best they could. Promise them that we'll be back to help them with the Menagerie as soon as we find that gem.

Also, what's our equipment list look like?
>>
>>2429852
If we have both Carter and Sophie then a guide would be all we need for a full party, and its not as if Sophie can't get an education outside of the Academy, it'll just be more practical.

>>2429856
>>2429860
We don't have 4 years to spend here as a pet with no magical ability.
>>
>>2429860
That's also a concern, but I believe that was implied.

>>2429870
We may be able to get magical ability if we studied. I just think suddenly deciding to leave because we found out we have a ton of cash is a bit sudden and rash. Can't we just do the relic thing first before making a choice this major and dramatic?
>>
>>2429881
Right now we are preparing for the relic hunt, however going on it will auto-drop us from school since it might take longer than they would find acceptable to allow students to leave.
However this isn't really that big of a deal right now because we simply don't have any magical ability whatsoever, with plentiful ammounts of upgrades we could probably get something, however we haven't been able to get any for quite a while, so its unlikely we could do that here.
>>
>>2429881
1: We ARE doing the relic thing for the Academy. That's the entire point of this.

2: We tried to cast our magic before. We failed because apparently that's something that is locked behind us feeding on people.
>>
>>2429893
>>2429890
wait, is hunting for relics locking us out of schooling or not?
I'm confident we'll get our magical powers back one day, but I want to be good at them when they return. What with the booklearning.
>>
>>2429896
Basically doing relic hunts removes us as a student since we will be on leave for longer than it would be acceptable, but will still keep us associated with the academy like an employee.
>>
>>2429856
You don't have to do anything, but it seems a lot of people wanted to leave.

For relic hunting, you are able to leave because you're not currently a student again yet. Carter though wouldn't be able to defer classes because his aren't magic, if he leaves he may as well be quitting school. Sophie could though, but it would add on to the time it takes for her to finish. However, it would look good for her academic record.

>>2429861
You don't have a cart. You can only get here at the academy, what is available, the rest you'll need to get elsewhere.

Your current equipment looks like,

>Your assorted magic items and weapons
>Two trunks, one with clothes and some essential personal belongings, one with gold
>A booklet with the relevant information about the jobs you are undertaking, maps and the like
>Most, but not all the adventuring supplies you specified to buy, like as said you can't just buy a wagon or carriage from the academy here they don't make or sell them, same with horses

>>2429896
It's not locking you out, it's just postponing you rejoining as a student full time. "You" died, un-became a student, now they cleared you for becoming a student again but you haven't actually committed to that. You can rejoin properly when you wish, though it seems like you're putting that off till you've done some adventuring. Carter and Sophie for example though, are currently both students so them putting things off means literally putting their education off, unlike you.
>>
>>2429903
>>2429904
This too, like if you're only gone a couple weeks that's in an acceptable window for not being a student. If you're gone for like several years though, then that courtesy of you being allowed a student again would be rescinded.

Not as though you couldn't later try to reapply for studentship, but you'd basically be starting back over again.
>>
>>2429904
>>2429906
I wouldn't want to leave for any great amount of time. Thus far, I like our friends.
Though I am only just past finding out we're a slime teleporter clone. Which isn't so bad. Lots of great people were soulless teleporter clones. I assume they stay decent friends.
>>
>>2429904
>Your assorted magic items and weapons

Any clue as to what those magic weapons are? The enchanters have probably figured out what they are by now.

Unless you'd prefer us to describe them...
>>
>>2429911
On that front, a dancing sword would be great for us. Animate it and leave it to attack on its own. I didn't realise we had a weapon though? I thought it was just the crown, some rings and a bracelet.
>>
>>2429911
You can roll, if you get super duper good you get the chance to describe them. Otherwise I have something in mind.
>>
Is there a nearby town?
I feel like if we got a job as a gravedigger, we could get smart enough to go back to school in a month or two.

Or if we found a SINGLE battlefield.
>>
>>2429920
Didn't that already happen?
>>
Rolled 83, 5 = 88 (2d100)

>>2429920
I'll roll twice, one for each weapon.
>>
>>2429904
Then Carter sits this one out but Sophie should come along. This would apparently help her future so that's a good thing for her. I don't wanna screw our boyfriend's future over.
>>
>>2429930
We don't really have control of Carter since he wants to come along regardless of what we want, aside from keeping it a secret from him and breaking hes heart.
>>
>>2429928
Could have sworn that was for the other magic items?

>>2429930
Thing is you already told him. Unless you sneak off now and make sure he can't find you, he's still going to ride out and seek you the moment he realizes.

>>2429927
There are a couple of nearby villages, actual towns you'll have to go a little farther. Either to the coast, downriver, or overland.
>>
>>2429937
I haven't gotten to the part with the relics yet, so I don't know how important they are, but I do want to earmark the ideas of gravedigging and finding a fresh battlefield.
One seems like a dependable and easy to pull off con, as bodies in coffins should become skeletons pretty quickly anyways, and the other seems like a massive score, but depends entirely on local politics.
>>
>>2429937
Really? No way to convince him that we'll be fine and that we'll bring him back a souvenir/present, that we'd like him to not screw himself over on our account, or anything else like that that'd keep him from dropping out to come with us?

If it cannot be avoided then how far was he into this semester anyway and could he just resume where he left off next term?
>>
>>2429987
You can try but of course he's so smitten with you that he couldn't rightly let his girl to go off into the dangerous world on her own.

As for classes it's a little after the start of the new academic year.
>>
>>2429994
So can he miss a semester/term and just pick up where he left off? If so then it won't affect him too much. He'll just graduate half a year later than he otherwise would have so that's not *too* life changing/altering.
>>
>>2430001
Dude. >>2429904
>Carter though wouldn't be able to defer classes because his aren't magic, if he leaves he may as well be quitting school.
>>
>>2429994
Man, why couldn't this have happened on like, winter break.
This is the worst timing.
>>2430005
Fuck. I don't want that.
Carter, you're too loyal and gallant. It's incredibly inconvenient and attractive.
>>
>>2430008
>>2430001
Everybody wants Carter to not drop school, but think about hes feeling, its like we're stomping on hes knighthood. All he wants is to be our knight in shining armor and you guys want to ruin that for him for a measly non-magical education.
>>
>>2430022
like I said, it's inconvenient and incredibly attractive.
Perhaps we can just start taking longer and longer trips out into the wilderness, giving him expected times on when we'll come back?
You know, one day, two days, four days, a week.
He'll feel less need to protect us if it seems like we're going out to do our various chores and wanderings than going into big danger.
>>
>>2430022
We can think of better things to do with his knighthood then stomping on it...
>>
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>>2430035
>>
Okay, so.
Goopy.
What's carter's schedule like? And what do the distances from here to the painting and the gem look like?
I mean, if it's not too far away, we could crack off to the painting village, have carter knock door to door asking to survey an interesting painting for the magical school, and be back before the weekend is up.
I mean, we don't need to actually recover the thing, they said that finding them alone would be a great help. We can leave it to the school to negotiate with the peasants on how to procure it, if they want to. I mean, they have budgets for this kind of thing.
>>
>>2430071
I wish I could think of some way of splitting off a small portion of ourselves and remoting it to check through the houses in case carter's survey doesn't turn anything up. Scan the places for suspicious paintings without anybody noticing.
>>
>>2430071
>What's carter's schedule like?
Busy busy!

>And what do the distances from here to the painting and the gem look like?
Depends how you travel, but assuming like a wagon's pace, a few days to the town with the painting, about a week to where the underground access is and then days more underground to where the gem might be.

>>2430079
You imagine something like that would be possible if you wanted to improve like that.
>>
>>2430081
Well, I meant thinking of a way to do it with clever usage of our current abilities.
While remote slimes are a great power, there's probably a bunch more we'd want first if we were upgrading.

And shit, carter doesn't get weekends? And the clod's been taking time to visit us on the daily, even when we were out in the woods? Crap, he just keeps getting husbando points. I think right now the main choices I can back are either staying here to try to figure out how we can continue studying, or trying to go on errands outside the school that take longer and longer in order to not kindle his chivalry.
Also, depending on the ninja forecast, we might just not want to go out at all for a while until we figure out a way to kill ninjas.
>>
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>>2430035
Maybe he likes that, who knows?

i'm not sorry for pic related.
>>
>>2430092
Everyone gets weekends but you imagine only the book could be maybe handled in a weekend.

Again though, sneaking off can get away without him seeking you out... much.
>>
>>2430101
oh, not sneaking off, I just mean like "okay honey, I'm going for a walk today". Then you go for a walk. Then you repeat a few days. Then you say you're going camping. Maybe take him out camping with you one of the weekends.
Then mention you're going to try to pop off to one of the towns and see if you can get them to talk to you. Bring him along for that half the time why not, you might have fun with it.

By the time we get to the level of regularly visiting nearby towns on our own with or without his supervision, we've pretty much got reign to go on whatever other errand we please.

Though it really sucks we can't get to the painting one during the weekend, it has the chance of being the simplest out of all of them if we had someone to ask around.
>>
>>2430081
It sounds like the painting might be the best choice for us to deal with an artifact AND keep Carter in school. Assuming we've got about a three day journey either way, and we take about two or three days of negotiating or outright arguing with the noble who owns it, the Academy MIGHT be able to let him stay in class. After all, that's abut the time needed for a family tragedy, and considering his girlfriend is now a slimegirl, that might work as an excuse.
>>
Also, I quite appreciate that I get here and the problem we have on hand to solve is how to go on minor adventuring without interfering with the schedules of our friends.
I like where this is going.
>>
>>2430112
>>2430122
>>2430124
Could work.

So down to brass tacks, I believe someone said in three days you are departing? And have you settled on the task you want to see to?

I'm guessing at this point, you're just giving up on the bandits by the way.
>>
>>2430134
I feel like we're going to have to deal with more than enough bandits going from point A to point B. Especially if ninjas count as bandits.

As for the timing and task: I think painting is the best idea, but first we have to make sure it's OK with our boyfriend's schedule, or that he's cool with us visiting another village to ask people about a painting. So that may add some time onto the three days. Especially if we have to go with my very long to execute "get him used to it gradually" plan.
>>
>>2430134
>>2430144
Maybe five, if we want to convince a few adventurers to join us for some pay. Hiring some now would be good for us if we decide relic hunting or adventuring is what we should do.

Also, check in with Carter's teachers to see if we can get that time off for this.
>>
>>2430156
I don't know if adventurers are the best for the painting job, other than defending against ninjas.
Unless we manage to get like, a detective-type. And yeah, we should totally confirm if our plan is going to work before actually enacting it. If anybody is curious about why we're asking, then we have free reign to bore them with talk about our relationship schedule problems until they either shoo us out or give us what we want.
>>
>>2430144
Speaking of ninjas, wouldn't it be better to have Carter and his rifle with us, we suck at ranged combat but he sure as hell doesn't.
>>
>>2430165
Oh, of course it would help.
But if we want to keep this relationship going, AND adventure, AND not fuck over his career, AND not impugn his honor, we're going to have to ween ourselves off of his gunmanship during this trip, or in the downtime after this trip.
We'll have to be careful with whatever upgrade we get from the ninja, assuming we can even take it down together. Something that will give us a way to deal with this problem in the future on our own.
>>
Also, since I came in sort of after that decision was made and sort of rushed the reading to get here in time- Why do we want to hunt for relics in the first place? Is it to just find a way to be useful to the school while also probably acquiring free bodies from travel, because we can't magic right now?
>>
>>2430179
And, in a cap off to my flurry of annoying questions- Doesn't magic itself empower us whenever we manage to consume it? At least a little? I don't recall getting the ability to mutate from the magic water, but it DID make us feel really good. Maybe if we ate bigger magic, it would function like eating a spellcaster.
>>
>>2430156
If you want to seek some adventurers then already you'll have to leave the academy for an inhabited place. Also, you're trying to slime your way to the instructors of Carter's classes in order to ask for him if he can have time off to go adventuring? Even in your fractured mental state, you can already guess that will go poorly.

>>2430179
I believe some people became dead set on the idea of adventuring but got cold feet at the idea of just striking out on your own to be completely free. So they went with the middle road of diet-adventuring for the academy.

>>2430189
You have no idea! You recall drinking from the spring, and usually magical in general makes you glow for a bit, but apart form that first time it's never really empowered you. But who knows, maybe coming into contact with something massively magical may have an effect. In situations like that, even things like inanimate objects becoming sentient is possible, for as much magic backlash there is.
>>
>>2430179
The relic hunting is simply for us to have an excuse to adventure while being associated with the academy, as for the adventuring itself, its so we can kill things and eat them without being judged for it since adventurers tend to end up in alot of combat and we need the bodies.
>>2430189
Mechanically speaking the only way we have to upgrade is via consuming bodies, otherwise everything is more or less temporary, the water itself made us feel good I assume because slimes have an affinity for water, so maybe it was more instinctual than anything.
>>
>>2430207
Well, like goopy says, I think we DID get empowered by straight magic once before.
I think it might happened a lot more if we could figure out how to eat all the magic crowns and shit we have. I think there's hay to be made in figuring that shit out, bodies or no.
>>2430206
Yeah, I don't think I want a complete break from all our academy responsibilities. Heck, I'd like to get back into them once we develop enough to remember how to magic.
Also to hold a writing utensil properly without moistening the page.

>>2430206
Hm. You're right, that would go poorly.
We could ask carter to figure out his classes time off policies, and explain to him why, so long as we don't think he's the type to lie to us to make us feel better.
Hell, he might even give us an alternative idea to all our schedule bullshit. He might be A-OK with us taking a nice safe solo trip to a nearby village with a neat painting to look at.
He might even be B-OK with us taking that safe trip after we go out to kill the ninja one day, then go on our trip the next. That ninja is a real fucking fly in the ointment, and I think it might be the one who killed us.
>>
>>2430206
Im perfectly fine with going on our own. We should write carter a letter telling him to stay in school, dont do drugs, and come and find us when hes done. Tell him we need time to find ourself and get to know who we are as a slime person, and that we cant do that with him reminding us of who we used to be. yadd yadda
>>
>>2430251
I kind of want to stick around for a while, myself. I like these guys, and I enjoy having the magic school as a base of operations.
Also, I still want to get to the bottom of the murder and its connection to the ninjas.
>>
>>2430251
>We should write carter a letter telling him to stay in school, dont do drugs, and come and find us when hes done.

Yeah, he's just going to ignore that and try to find us on some mad quest to get us to return. The guy didn't give up on us when we had him feed us a group of orcs, or when we told him that we're a slime monster copy of his dead girlfriend, not vice versa. Let's face it, it's safer for both him and us if he's nearby, especially as he's the one with any knowledge of fighting.
>>
>>2430259
Honestly I could have gone either way if we were getting a good amount of upgrade points, but seeing how we've gone all domesticated in the academy, it would be best to just leave for a while, bulk up and not have to worry that magically somehow we will be caught when eating a body.
>>
>>2430268
I think perhaps we are making life decisions to flee a place rashly after a single bad trip.
Which involved assassins, most likely the ones that killed us in the first place.
Hell, it wasn't even a bad trip, we healed some guys and told off some bandits. I mean, we didn't get anything for it, but by trip standards I'd call that pretty good.
>>
>>2430277
Oh its not the first failed trip, and I'm fairly sure the ninja was sent by the bandit lady we let go.
But most importantly because people don't want to kill innocents, and this area doesn't have alot of miscreants around, its best we just relocate somewhere else.
>>
>>2430277
>we didn't get anything for it
The magic weapons we got from the bandits say otherwise. True, we need to relearn how to use magic items, but it's still something.

Also, boss, did you figure out what these weapons are yet, or should I just make something up?
>>
>>2430297
You guys can suggest one and I'll do the other.

Also this will probably be my last post of the night or so, but we'll continue tomorrow as usual. Thanks all for playing! Maybe by then you can come to a final agreement about what you want to do, stay or go.
>>
>>2430292
I don't think the ninja is with the bandits, myself. Like I said, I think it might be a part of the plot on our life. That was an AWFUL fast turnaround on ninjas if it was the bandit, but an appropriate one if it was an assassin.
And in the short time we've been here, we've been in an orc raid and ate some bandits and ate the rest of the orc raid.
And ate a bunch of kobolds, and other miscellaneous creatures.
I think we're developing at a pretty good pace here, and I don't mind not getting a body EVERY time we go out. After all, one good trip out and we get a pile of bodies, like with the first bandits. We're getting a rather large amount of feast to go with the famine.
>>
>>2430308
Oh thank goodness, I am very tired.
Anyway, I say we try to get the painting thing to work so we can go on an adventure with our boyfriend, and failing that, we at least deal with the ninja. Find out where it came from. Eat it to learn some kind of anti-ninja technique. Or maybe to get closer to figuring out how to do magic, if it was a magic ninja.
>>
>>2430310
Think about it, this group of bandits easily supplied literal nobody conscripted farmers with magical weapons, and the ninja had plenty of time to catch up over the course of the night since we let the bandit go late afternoon and had flesh to stone enchanted throwing stars, which makes it suspicious since very few people even knew we were out that day. Honestly if we are to suspect anyone about our death, it should be someone from the staff, since there's no way they got a slime in there without anyone noticing so they might have had inside help.
>>
>>2430328
I dunno, I think a NINJA could have gotten a slime in there without them noticing.
That is like, 100% of their deal.
My gut says it's part of the assassination plot. If it's just the bandits, then, well, that's actually kind of a huge relief.
>>
>>2430099
We might know, actually.
Just sayin'.
>>
Guys, I'm an idiot, I figured it out as I was lying in bed.
If we can figure out remote control slimes, or remote slime clones, we can send a remote slime out to go do adventuring around the world, while we get to remain here studying with our boyfriend.
So if we just stay around here until we eat another magic caster or two, we can have our cake and eat it too.
Maybe we can eat the guy making enchantments for the bandits if nothing falls into our laps, I dunno.
Okay, back to sleep.
>>
>>2430365
Why the fuck are you so bent on staying with Carter? Thus is not a romance novel or something.
>>
>>2430413
To be fair, while i do want to go out like most anons, wanting to stay with carter is in-character for Sadie as well. Pretty much Maribelle and him were the only people who constantly showed care and sympaty for Sadie and then theres the lingering sentiments of original Sadie as well.

Anyways, probably we should do this thing in short steps to not hinder his education. After all humans have short lives while i assume this breed of slimes can live so long they are moist and with enough body mass. Also need a humanoid assistant to make the presentations in case we end up in a town or a village. People would be less likely to freak out with a small truck sized slime if they know she goes with lets say the token human. And for our next upgrade, i hope there is a way to compress our body mass, being huge makes us powerful in battle, but also makes us an easy target and it makes a bit harder to spcialize with intelligent species. A compact form would also potentially make our body more resilient
>>
>>2430439
Although on the other hand, we did learn that we are in fact not Sadie? I think that would cause me to view my relationship in a new light..

I agree to compression being very useful! Although I still wanna level up combat-abilities first. Could be kinda cool too, compression, being a regular humanoid size, but being so massive we'd weigh about the same as a horse
Also to the token humanoid teammate part.
>>
>>2430458
I would say that left things open to interpretation, all they said was that they confirmed Sadie's soul was long gone, which is obvious considering that earthbound spirits aside, there's no reason for a soul to linger in the bones of its original form or haunt the place of their death.

Anyways, compression would have both practical uses in daily life and in battle, would reduce our hitbox and in theory would make Sadie's slime more consistent and solid, so strikes at us would be bounced back or get stuck inside instead of splattering slime all over the place. Probably would also make us solid enough to pack a mean punch if lets say make a slime hammer and smash somebody or in the case of immobilizing somebody being too dense to even try to struggle once covered in slime
>>
>>2430439
>>2430413
Surely if you care about him though, you'd want the best for him. Which would mean, a future with a normal girl. If he sticks with you, like he never eve gets to have kids!

Anyway so settled on what your decision is for going on an adventure of sorts?
>>
>>2430744
Yeah after prep is done we should head out for either the book or the painting since both of those are closer, so we can also take Carter and Sophie.

Also what would be best for him is if we found out a way to also turn him into a slime person like us.
>>
>>2430782
The corruption ability seems like it would be able to slime living beings. Now, the thing would be to find a way to make them keep their personalities and memories and the moral implications of doing it to people unless they are in terminal state and living as slime is a better option than death.

As for what OP said, i guess we will have to work out letting Carter go and stay as friends, but only once Sadie matures enough, as of now she needs him as one of the few ties left with the life of original Sadie
>>
>>2430806
Whatever we end up trying we need to spend a bunch of upgrade points into each specific skill, since i doubt any low level versions would work out. Here's to hoping we have a productive adventure.
>>
>>2430808
>>2430806
Seeing as you've already made the preparations for departure then, anything you want to do specifically in the couple days till you leave? Or just take it easy.
>>
>>2430814
Fatten up to SUV size or more if possible, since it might get dangerous and we'll need the extra slime.
>>
>>2430829
We could just store the extra Slime in jars for growth rations or as nasty little surprisesbfor bandits.
>>
>>2430829
You're going out in public again, and you want to grow in size?
>>
>>2430880
Its not like overnight we'll just stop being a slime, they have to eventually get used to us, that's why we're taking Carter and Sophie.
>>
>>2430880
I'm okay with SUV size, but again, four or five jars filled with slime should do enough to bolster our size in a pinch.

>>2430883
True, but we're probably going to have to deal with an increased DC for rolls to prevent people from attacking us if we're about the size of a bus. That'll effect how we're able to convince people that we're not a threat on a diplomacy based mission.
>>
>>2430898
Once again why we need Carter or Sophie with us, ideally Carter because Sophie is a half-troll so who knows how she might get treated, but having a human with us should help with our diplomacy.
>>
>>2430883
Figure it might be easier to get used to if you aren't a giant slime monster but oh well. So you can spend the next couple of days bulking up then.

Before you leave you also get visted in your last day by another student, looking to meet you. A drow by the name of Nyxa, she heard from one of the assistant archivists that you're going on a job so she would like to go with you if possible. You can try to remember who she is, but even before she is honest in letting you know that the two of you weren't best friends or anything in the past but given the circumstances she would like to make amends and thinks you could use friends now. That makes sense to you, you suppose given how you treated Sophie badly before so probably the same for this girl. A fresh start then maybe, something like that? She says how she had trouble as well when she first came here because of her race, so she kind of knows what that's like. She is herself a pretty competent mage so at the very least she may be good help for what challenges may come.
>>
>>2430907
It's one thing to be told that something isn't dangerous, it's another thing entirely to see it up front. Besides, Carter beats the shit out of people who insult us almost immediately. Relying on him to be diplomatic is a bad idea.
>>
Rolled 34 (1d100)

>>2430911
Might as well invite her along. The more people there are, the more likely we are to succeed.

Rolling to see if we can remember her.
>>
Rolled 40 (1d100)

>>2430911
Hopefully we don't remember some grudge which would point to her as being the culprit behind our slimey death.
>>
>>2430927
>>2430920
>40

You can vaguely recall her, sort of unpleasant relations between the two of you with her own opposing circles of friends. But it seems a lot of people if you rememeber them, you can recall unpleasant interactions with them. She's also an upperclassman, in Carter's year.

In any case she appreciates you allowing her along and thanks you for the chance to make things better between you. Again, maybe you weren't best friends but it's not like she wanted you dead or anything she lets you know, and unlike other people she's of a similar mind to Carter; maybe you're not the same Sadie but you're still her in your own way.

In any case, after those days of bulking you're huge now. Like the size of a big pickup truck, and you're starting to cause worry and concern among students and staff, but it's ok because you're leaving. Along with Carter and his horse, Sophie and all the goods she's carrying, Nyxa with her own supplies, and you, a giant amorphous mass of nightmarish slime too big to wear clothes or take on any appreciably "normal" shape which wouldn't cause panic and fear.

>How do you proceed?
>>
>>2430935
Again, grab a bunch of jars so we can put excess slime away when we meet with the owners of the painting. We'll need our semi-human from for when we have to talk with them.
>>
>>2430935
Can we attempt to just form ourselves into giantess Sadie again, otherwise just head over to where the painting location is while making small tack/planning with our party.
>>
>>2430946
Are you ignoring the criminals from before?

And sure you can turn relatively giant from your mass as you travel along, That's sure to make people worry less when they see you.

>>2430942
How is that going to help? Unless these jars are the size of like, barrels, it isn't going to diminish your size worthwhile at all. Also they will be tremendously hard to transport.
>>
>>2430955
>Are you ignoring the criminals from before?
Unless they're coming after us, or if we spy a small encampment, yep. We're currently on a mission for the Academy, let's not get distracted from the mission just yet.

As for giantess sized, I'm going to need a description. The one we got now can go from 9 foot tall amazonian woman to the size of a three story building.

Also, rolling to find a bandit encampment.
>>
Rolled 29 (1d100)

>>2430973
It would help if I rolled dice...
>>
>>2430973
Well you're the approximate collected mass profile of a XL size pickup. So probably just turn one upright and that's your size dimensions and height. And not wearing clothes, so quite scandalous to behold for good and proper folk. Sophie certainly finds it embarrassing, at least.

>>2430980
Bandit camp searching...
>>
Rolled 55 (1d100)

>>2430991
>>
Oh boy, why would you guys decide to bulk her up? This is a research and find mission, not a long term war against an army that would require loads of slime.
>>
>>2430991
Can we do the trick where we resize our torso to be around normal human size and have our lower body just be amorphous? We might not be our old size, but at the very least we can still wear our tops.

>Sophie certainly finds it embarrassing, at least.
"I don't like it too, Sophie, but the last time I went outside, someone tried to kill me with magic throwing stars that solidified my ooze. It's insurance in case he returns."

Also attempt to make your privates a bit like how Barbie Doll genitals are. Nonexistent.
>>
>>2431006
I didn't want to, I was fine the size we were!
>>
>>2430999
>55

Since you're going in a completely different direction this time, indeed after scouting ahead and periodically returning, Carter was attempted to be attacked on the road by robbers and just rode off. But they are ahead.

>>2431021
You can do that sure, but that doesn't make the sight any less horrifying. Possibly worse even, when it's like a giant nightmarish blob mass with just a little Sadie slime finger puppet sticking off.

As for how detailed your body is, it's like the OP pic. Not like you have any slime ladyparts to show off yet. But even then, your figure is still obviously female and at your size there's still an amply sized slimy bust shape for all to see.
>>
>>2431033
How many bandits did you see, Carter? Any obvious mages? How about ranged capabilities? Any cover from a woodline, or a hill or ruins, or is it clear roads all the way?
>>
>>2431045
He saw four though only two tried to attack him, but there could be more. They ran down from a wooded hillock which the main road passes by. He thinks one might be an alchemist because a smoke bomb was thrown.
>>
I'm up.
>>2430413
Oh, because he's done literally everything he could to get in our good books. It'd be a real cunt move to not try to make this shit work.
>>
>>2431059
I guess classic Sadie brand surprise attack is out of the window considering we are massive. From how far can people see Sadie's imperial figure?
>>
>>2430458
We're a sadie brain copy, which is pretty good.

>>2430744
>>2430782
I think carter's doing pretty OK right now, given the shit he's been through.
>>
>>2431081
Buuut if you truly loved and cared about him, you'd want what's best for him! And surely that's not a slimy fate...

>>2431086
I don't know lol, probably a few hundred meters? How far away can you see something which is like 20 feet tall?
>>
>>2431092
He seems pretty OK with the current relationship, I think. If he has problems with the sliminess and lack of kids in the future, well, he can find another girl when it becomes a problem.
>>
I've got it! Let's split off some of the mass we've accumulated into five or six slimes (while our friends are riding on us to prevent the slimes from just attacking them), then have them attack the camp from the forested side. Then, while they're distracted, the rest of us will come from the road and catch them in a classic pincer attack!
>>
Rolled 48 (1d100)

>>2431104
What if the poor fool never comes around because he's blinded by love?

>>2431109
Whatever plan you choose to go with, roll for the success!
>>
Rolled 26 (1d100)

>>2431033
I knew we'd run into bandits regardless.
>>2431109
We could also move our main mass towards them while as maximally puddley as we can be.
Make it so they're less likely to notice the pincer attack.
>>2431114
here's some dice. Also, if he's that in love, then I think he would prefer sticking around, kids or no.
>>
Rolled 62 (1d100)

>>2431114
>>
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19 KB PNG
Rolled 27 (1d100)

>>2431114
Oh god...
>>
>>2431123
>>2431121
>>2431120
I think we're not great at dice today.
>>
>>2431114
>>
Rolled 3 (1d100)

>>2431129
Apparently so.

>>2431114
>>
Rolled 70 (1d100)

>>2431114
Look the fact that these bandits are willing to fuck about with a giantess slime clearly indicates they aren't smart.
>>
>>2431141
well, we might at least catch one or two bandits.
>>
>>2431145
If we catch any bandits we are 100% eating them.
>>
>>2431155
probably, though I wouldn't say 100% on general shadowrun principles of "they might make a REAL good counteroffer"
>>
>>2431144
>>2431121
>>2431120
>>2431114
>70

So your plan seems to be, have your traveling companions do something like climb a tree while you make a little distance, and then start splitting off big chunks of slime of yourself and try to just shove them in the direction of the robbers?

After which, you will move to a portion between the road and supposedly where their camp is, and try to trap any who flee. Well you manage the first part just fine, then get into position with your comrades for a trap. It takes about an hour though before you finally hear some shouting and running, by which point two robbers come running in your direction. Between the magic of Sophie and Nyxa, and Carter able to ride them down, both are subdued and naturally pleading for their lives. They are in a great fear of you particularly, and after being pressed for info, they relate that their camp was attacked by some slime monsters at varying intervals. A couple slimes were, they think, killed however eventually they were overwhelmed simply because they found too late that their weapons were ineffective and their alchemist used up his prepared magic supplies.

These two just fled, but they can only assume a terrible slimy fate was met by those back at the camp.

>How do you proceed?
>>
>>2431213
I am quite frankly startled we managed to capture them without killing them.
Anyway, we should probably eat them, but first we should check to make sure our broken off slimes don't get away. I mean, they're not too smart, they could just leave. And I want to see how well they did at the campsite.
>>
>>2431213
Go back into the camp to reabsorb your slimes before they escape to gain the experience points, then eat the two bandits, preferably away from your friends. In fact, after clearing the camp, go off into the woods to consume the criminals.
>>
>>2431213
Yeah get back our slimes then eat the fools, in privacy unless our party members for whatever reason want to watch.
>>
Though, it is kind of distasteful to eat the prisoners. That always really sucks when you gotta do that. Ah well.

Gotta meet somebody who has an in on all the bodies the world makes on its own without our help. Bandits are finite, as long as there's some authority around, but people dying naturally will never stop.
>>
>>2431239
These folks don't even have magic weapons. So Nyxa just hit them with force bolts and knocked them off their feet, Carter to follow up by just getting them to stand down.

>>2431267
>>2431243
Together then dragging the two captives along, you travel to where they tell you the camp site is, to find quite a scene. A bunch of large slimes blobbing around with half-digested people, a terrible mess about the place from all the moving around and fighting, and some poor schmuck that climbed up a tree and is panicking. Further out you notice one or two slimes moving on so you'll have to go and catch them but the others, you can just corral and reabsorb before they sense your comrades and seek to attack them next.

In total there were seven robbers it seems, with three still alive. In absorbing your other slimes again you can shove out the half-dissolved bodies in order to come back to when your companions leave to give you some privacy. What do you want to do about the still living captives though? The two robbers who are now tied up, and the other up in the tree now even more panicked at the sight of you?

Also what order do you want to consume the bodies in? Because depending on if they are magic, determines if you get to learn a new category before or after improving others.
>>
>>2431283
Alternatively, we could start hunting down necromancers. Magically animated prey, magic ringleaders, probably a bunch of artifacts and enchanted weapons and armor left laying around...
>>
>>2431294
See if you can find the alchemist first, then start on the living ones, then the corpses.

After that, see if we can tear down the tents and make some sort of crude clothing for us, then find what sort of treasures they had.
>>
>>2431294
I am not too good with the level up mechanics, I haven't done it before.
When would eating the magic first not be the best choice? Does learning new categories after improving skills unlock better, or different categories? Because magic first seems the obvious choice.

Also there's a lot more bandits here than I anticipated. I don't even give a shit about eating the prisoners any more, we've got like four bodies. Our friends are here, we should ask one of them what should be done about the prisoners. Let them have input and shit.

>>2431299
I mean, fair point. Though I have to wonder- we've only eaten an inanimate zombie (?) thus far. Do you think an animate one will still work for us?
Exactly how fucked up can a human body be before it no longer counts?
>>
>>2431294
Just kill the prisoners and start eating from the half digested ones to the fresher ones, we're not here to take prisoners and these scum would just continue being bandits if we let them live.
>>
Probably we should try to agree to a solid set of morals so Sadie doesnt look like she is bipolar and eats and doesnt eat on a whim or when it is convenient. Maybe make a set of rules like common robbers: spared but made sure they get punished by the laws of man, but murderers, slavers and rapists between others becomes food. And then add extra rules like taking into consideration their situation, like how bandits who are impoverished farmers arent the same as knife licking bandits who loves them some easy money even if that ruins lives. Anyone who ends up dying in a fight, well, they arent in a position to talk.
>>
>>2431334
I'd be fine with a decent set of rules. We should try basing it on whatever law works around here.
We should add "lawbooks" to our reading once we get back.

Also: We might have to consider dieting when we get back. We're packing on the pounds.
>>
>>2431334
I can halfheartedly agree to a set of morals but no evildoers should be allowed to live, they chose this life and will continue being scum, and we are in dire need of bodies so if they refuse to follow the law they shouldn't be shown mercy. These guys especially just attacked us for no reason other than to kill us.
>>
>>2431345
Either that or learn how to condense our body mass into a smaller size.
>>
>>2431347
I don't think it's ever going to not be sucky to kill prisoners, though, regardless of how bad they were. It's always a shit scenario.
I really do advocate we look up a bit of law and figure out what the expected way to deal with these guys is. We might find out that executioners already exist, and are willing to just GIVE us the pile of heads they make.

>>2431353
Good point. Just don't go nuts with the density: We might break the floors.
>>
>>2431328
Make a roll to see if you can figure out which half-digested body is the alchemist.
>>
>>2431353
Yeah, compression/density control would be good to have to control our size and as a plus have higher quality slime
>>
Rolled 94 (1d100)

>>2431367
fuck, good point.
>>
Rolled 59 (1d100)

>>2431367
>>
Rolled 93 (1d100)

>>2431367
>>
What does everybody think are some of the like, key things for us to get?

Right now, I'm thinking short term, we want density control, telepresense, and some method of dealing with ninjas. Long term, we want to keep investing in learning how to magic and displaying as more human-ish.

That about right?
>>
>>2431330
>When would eating the magic first not be the best choice?

It pretty much always is, however you may not always know which body is magic before eating.

>>2431334
>Sadie doesnt look like she is bipolar and eats and doesnt eat on a whim or when it is convenient.

But that's how it's always been. Arguably the biggest factor in any motivation for her is sating hunger.

>>2431374
>>2431382
>>2431376
>94

Yeah you can figure out which is the dead alchemist. Also while searching, you find one last person hiding in collapsed tent though to her screams and panic, she pleads that she isn't a robber and was being held hostage to cook and clean for them.

But yeah, your friends have been polite enough to take their leave and provide some privacy, allowing you at least 4 bodies, with the possibility of 8 if you consider the living.
>>
>>2431385
Slime control is also good.
>>
>>2431385
Id say 1 point in appetite right away to eat faster, then quickness to be able to run as a slime, afterwards depends on what we want to do, more schism and ringleader for slime army or if not maybe some interpersonal stuff
>>
>>2431385
Pretty much, although I was thinking about something that would let us eat magical items and enchantments to help upgrade ourselves. Call it Manavore. Basically it'll let us eat magical items for a fraction of what we would gain for eating a mage. On low levels, it would be about 1/20th the amount of eating a mage, with each level in it increasing the experience gained.
>>
>>2431387
We need the 8 bodies, it would be a massive boon. Still if people want to spare the innocent one its fine, but we are still killing all the bandits, especially since now there's a kidnapping victim to their name
>>
>>2431387
Well, don't eat the hostage, obviously.
And I thought the biggest motivation for eating people was regaining the abilities old sadie had, and curbing the difficulty of living as a slime. You know, in an effort to be able to sort of exist again in society.

>>2431389
>>2431395
Now that I think about it, I sort of want to add more "lose mass slower" upgrades as a mid-term goal. It should help the constant hunger from weighing on us as much, which is a good quality of life thing.
>>
>>2431387
Spare the cook, we've still got seven bodies. Ask her if she'd like us to take her home.
>>
>>2431387
Tell her to calm down. If she is telling the truth then she has nothing to fear. Ask her to tell her story and see if she is lying. If not, tell her to go to our friends and eat the rest.
>>
>>2431410
>see if she is lying

How even?
>>
>>2431387
Talk with the team about what are the local rules about captured bandits. It would make me feel better if we nom them knowing that by human law, they are executed. If not, we can let them live and give back to the society what they stole as i assume non executed criminals are made to do slave work until their debts to society are paid
>>
>>2431412
Well, if you let us upgrade and we get Use Item, we could use the Kolbold King's Crown to see if she's lying or not.
>>
>>2431402
Manavore might be a super good idea. I mean, mana HAS helped us improve before.
And it's not like we're going to be able to use magical stuff until we figure out magic anyway.

>>2431412
>>2431410
I don't know if we have any real way of grilling her to make sure she's not lying. And it wouldn't be appropriate if she were telling the truth, since shit's already hard enough for her. Let's just assume she's telling the truth. I mean, we got a bunch of bodies already.

>>2431415
Yeah, I really do think that more law knowledge would be a boon for us.
>>
So, what do you guys think our premiere ninja-dealing method might be, since we all seem to agree that is something that needs solving?
Better ability to throw shit? I don't know if we can get enough quickness to match a ninja.
What kept us from beating them last time?
>>
>>2431420
That's why you need to figure out what you're getting with these improvements lol

Though at least it looks like the agreement is all seven, so I guess you're killing the captives and knocking the guy out of the tree? Only the "cook" to spare?
>>
>>2431433
I guess for now it's the 7, unless you're up for asking the NPCs their opinions. At least, until we get home and into the lawbooks.

And wait, we could just GET use item? Right now? Shit, that might go way up on my priorities.
>>
>>2431433
Yeah pretty much
For upgrades we should do
Appetite 1
Quickness 2
Self-Image 1
Stability 1
Decay 1 (For longer periods without food since we're adventuring)
Numbing 1(To eventually paralyze people)
>>
>>2431433
Yep. Does that mean we can choose our upgrades now?
>>
>>2431439
I'm sort of waiting until I figure out if we can just... GET magic back before trying to figure out my upgrade path. Even getting the ability to use wands and shit back would be aces, and give us an effective anti-ninja.

I do generally agree with your desires, though appetite and numbing seem a bit useless to me.
>>
>>2431444
It takes us 30 minutes to digest a body, and numbing would eventually make our throw slime really dangerous, while magic itself seems less useful unless we focus alot of points on it.
>>
>>2431440
Yes.

Well, if you're eating the dead alchemist first, then specify if you want to learn a new category, or improve an existing one.
>>
>>2431448
I mean, if we could get the usage of items and wands and shit right now, then magic is immediately damn useful.
As for the 30 minute eat time, eh, we usually have a while after battles. I'm not so worried about that.
I hadn't thought about numbing being combined with throwing though. That's good thinkin' right there.
>>
>>2431452
Would improving the slime traits eventually let us split into more slimes that also have personalities?
>>
I still think we should get density control first so we have more in less space. We seriously dont need to be huge all the time and it is a waste to have to degrade our slime everytime we no longer need to be massive
>>
>>2431456
You can't know that beforehand!
>>
>>2431459
:( Then improve the slime traits.
>>
>>2431452
I am having trouble telling from the pastebin which of our categories are the magical reliant ones. I really want magic items, I think they could be the biggest money of all choices here, if it's a thing we could just... get. Right now.

>>2431459
>>2431457
Would density control be a new category? OR is it something we can improve with non magical bodies?

Because it's a super useful one.
>>
>>2431448
But then we wouldn't be able to use any magic whatsoever, while we're in a school of higher education where the main focus is the study of magic.

>>2431452
>>2431433
Condense Mass 2, Self-Image 1, Numbing 1 Use Item 2, Magic 1.
>>
>>2431462
>>2431439
You've both got real strong lineups.
Imma give a tenative
condense mass 1, quickness 1, self image 1, decay 1, numbing 1, magic 1, and then (if possible) use item 1.

If that would take another magic man, then swap it out for I guess quickness 2.

I like an even spread of slowly growing powers.
>>
>>2431462
>Condense Mass

Just making stuff up now I see =-)

>>2431461
It definitely wouldn't be a new category but it's also not an ability you currently can learn.
>>
>>2431490
Shit, if condense mass isn't a thing, would that be a new category, or not possible, or what?
And I guess you're telling me using items is also off the list. Is using the magic man to learn the basics of getting magic off the list?

I have so many rules questions immediately, and I guess I'll start work on a different list.
>>
>>2431490
I was under the assumption that we could put out ideas for abilities and vote on them at any time. Is that not the case? If so, what's the prerequisite to learning something like Condense Mass?
>>
>>2431506
>>2431502
You can put out ideas for abilities but you can't just say "I want Thing!", you have to specify which existing Category you think it would fit under, and how you think it would work. Like just some idea better than "because magic".
>>
>>2431513
Just a quick question but wouldn't raising our density technically go under viscosity?
>>
>>2431513
Oh, okay. In that case, condense mass would almost certainly fit under either "slime" or "traits". Probably "slime"?

And as for how magic works, I figured once our body reached a natural level of magical juice charge, we'd be able to cast spells just like wizards do. Am I just completely wrong about how magic works? Or maybe our body is just eating magic it comes across to improve. Maybe to learn magic, we just need to learn NOT to eat the entirety of a wizard's juice when we eat them, and instead to save it in some kind of magic pocket.

I dunno, this is all just throwing shit out there on a system I don't know.
>>
>>2431525
Maybe logically but in this case it would be a separate ability.

>>2431533
Traits makes sense, then yes you can make an ability like condense under Traits if you want to take it. I'll call it,

>Concentration

You didn't have to explain how magic works though, I was just hoping for how you could explain condense mass without using magic. But it's fine anyway.

So assuming now that Concentration is an ability under Traits, how do you want to spend your eaten bodies on improving? Of course, first specifying what Category you want to either learn or improve, since the first body is magical.
>>
>>2431513
Ah. Well, then for Condense Mass, I'd make the claim that it can go under either Traits or Combat. Traits because it's a fundamental alteration of how much our slime weighs, or Combat because it would really hurt to get hit by about 50 pounds of off-brand strawberry jell-o shaped like a rich woman's dainty hand.
>>
>>2431513
Slime traits category. Works by compressing the slimy mass because free water/liquid atoms are loosely connected compared with how tight connections of solid substances are. Logically makes our slimy composition more solid, rigid and dense
>>
>>2431544
Magic for the Category

For the traits, Concentration 2, Self-Image 1, Numbing 1, Use Item 2, Quickness 1.
>>
>>2431544
>>2431439
>>2431460
I'll stick with my choices, but we can replace numbing with concentration if people want to.
>>
>>2431551
No, Magic is not an available category. The next available one is Mental. However it looks like there's a slight majority for improving Slime.
>>
>>2431559
If mental is a category, then that might be cool to get. Maybe we will unlock the ability to invest in use item once we unlock mental.

I'm a gambling man, so I'll go
category: mental
concentration 1, quickness 2, self image 1, decay 1, and numbing 1.


Hopefully the quickness and numbing are enough for ninjas. I cannot decide what to use the last point on.
>>
>>2431559
Well, I'll go for Mental, then.
>>
>>2431589
I actually just looked, Use Object is under combat.
>>
>>2431594
Oh.
Then my last point is in use object?
>>
>>2431590
>>2431589
lol wtf I can't tell if the choice now is Mental or Slime upgrade.
>>
>>2431605
Will it be faster if I also change to mental?
>>
>>2431605
Throw a coin?
I honestly think both are things we should be investing into.
>>
Rolled 1 (1d2)

>>2431612
>>2431611
Ok coin toss, 1 for Mental 2 for Slime
>>
>>2431621
Why is it that all the quests I'm following are dead and the one quest that still lives strong is one about a slime? Keep up the good work Goop and if it's any indication I think we should have left the Academy a long time ago.
>>
>>2431559
SO after letting the cook lady go to wait with your comrades, you turn your attention to the captive robbers who hope for the same mercy. Instead though you glomp and drown them within your slimy mass.

After that, first thing's first, you consume what's left of the dead alchemist, finding his body to be magical and therefore gaining a deeper understanding of yourself and your slimy nature;

Mental
>Slime Mind - Mental effects like confusion or illusions don't work on you.
>Mental Block - Your mind can't be delved into.
>Influence - Your slime can influence others with the proper contact.
>Read - With the proper contact, you can get a basic impression of what is going through a person's head.
>Mind Duplicate - You can duplicate your own mind to place into another slime of yours.
>Retention - You can recall any memories or experiences a slime of yours will have had (assumedly when apart).
>Simulation - With enough contact, you can create a situation or scenario which a target may believe. As if being immersed in your slime was like being put into a virtual reality chamber or holodeck.

You ponder what choices to make, now that you have seven improvement "points" to allot, as well as imagining that the next category to be unlocked would be Magic.
>>
>>2431649
We've not had a fast paced not-horribly-evil monstergirl quest for a while. It's a big market.

And I like the academy.
>>
>>2431658
Fuck all of these are useful i'm spoiled for choice someone else choose
>>
>>2431658
Mind duplicate is something that could be extremely good or worthless.
Based entirely on whether or not the duplicates are willing to re-merge, and whether or not we get retention. Should I give yet another level array?

In which case, concentration 1, quickness 2, self image 1, decay 1, retention 1, mind duplicate 1.

retention and mind duplicate are entirely a gamble, they might pay off big or turn out bad so we never use it again.
>>
>>2431667
I think mind duplicate would be good if we had a way to control the slimes instead of hoping their instincts kick in to our favor. I'll support this anon.
>>
>>2431658
I'm gonna go...

Concentration 2, Self-Image 1, Use Item 1, Mind Duplicate 1, Quickness 2.
>>
>>2431673
A remote link between the duplicates would be good, but at base level, if the copy is willing to remerge, it is already super useful tactically.

If they're not willing then it's pretty much useless, though.
>>
>>2431667
>>2431673
>>2431682
Need some agreements chilluns!
>>
Im just going to say that it would be fun to go full healing so we become a healslut that can turn a meatshield into an immortal as our slime heals him faster than he's injured
>>
>>2431718
Oh, I thought we operated on a like, combined ballot system. If we need agreement, then, hm.
>>2431682
if you're willing to lose a concentration, then I'm willing to lose a decay, and we can use that point to be retention.

Otherwise we seem identical. Fair deal, yeah?
>>
>>2431744
It's tempting. After all, the school nurse slime idea was a strong one.
Not this time, but I'll file it under "long term investment ideas".

After all, we can only put like one or two points in long term things per level right now, since we are having trouble with basic life problems.
>>
>>2431744
Imagine having slime that can regrow limbs and bring people from the brink of dying back to fight.
>>2431754
If anything let's go with what this anon said.
>>
>>2431754
I'm alright with that.
>>
>>2431763
I imagine it maxed out healing would be like regeneration fluid of sci fi settings, that stimulates cell growth/regeneration so hard that it regrows limbs and damaged organs
>>
>>2431754
Normally yes but I wanted to see if you guys could come to an agreement, and you did!

>>2431754
>>2431776
>>2431763
So about an hour or so later, you emerge from the camp having recuperated the loss of any slimes killed in the attack and now with an array of interesting new abilities!

The cook lady is still there, kind of just waiting and hoping she'll be taken somewhere safe rather than eaten. Though no promises!

>How do you proceed?
>>
>>2431818
We'll take the cooking lady somewhere. We can drop her off next town we visit.
While travelling, we can try making a small version of ourselves and remerging it. See what that's like, and if our bet seems like it'll pay off.

Also, thank your pals again for taking the time to figure out how to come with you without fucking everything up. How have their classes and stuff been going?
>>
>>2431818
Might as well ask her what her name is and where her village is located on our map.

Also, ask her if she knows where we can find the painting that we've been sent out to get.

After that, let's try out our new Concentrate power so we can fit in our old clothes.
>>
>>2431826
Wait so you want to try separating a slime and duplicating your mind into it and having a conversation?
>>
>>2431840
2 heads are better than one.
>>
>>2431840
these are separate attempts.
We don't want to try having the duplicate having conversations yet, just see how the whole duplication and re-integration process works. The conversation is mostly to pass the time as we travel.

>>2431838
This is a good idea. Wearing clothes would be neat.
>>
>>2431849
>>2431846
So you try separating and duplicating your mind, into another slime just to see how it goes while en route to your next destination.

"Whoah! Oh hey, so that's how it works. Oh Gods is that what I look like?!" says duplicate Sadie.

"We both look like that now! Well, ok then, time to rejoin."

"What? No way, I don't want to... what, just go away? Stop existing?"

She refuses to re-merge and when you try to grab or force her, she panics and quickly moves away.

"L-Like you said, two heads are better than one!"

Oh dear, it seems this mental duplicate is a copy of one of the players! Perhaps this was inevitable, when your own mind is of course "yours", Sadie's, but there's a lot of different voices bouncing around as well! Make a roll!
>>
>>2431840
>>2431846
>>2431849
Hopefully we can work up to this, but with slimegirls.

https://www.youtube.com/watch?v=mIwa9sPFT5I
>>
Rolled 6 (1d100)

>>2431876
Well, that's a wash.
>>
Rolled 92 (1d100)

>>2431876
>>
>>2431876
Ah, well, it's as I feared. The power isn't that useful for what I wanted to do with it.
Well, if she won't re-integrate, then this is now extremely awkward. I guess carry her on our shoulder, and decide not to do that again unless we really need to.

I'd rather not roll to re-integrate here, if she's not up for it. Instead, change our previous conversation topic to a new akward one about how we accidentally made another us, and don't know how to un-do that.
>>
>>2431886
I know I roled hugh, but can we not assimilate her? Remknds me of that Clayface episode in Batman the Animated series.
>>
Note if we gain enough mass we could spawn an entire race of slime girls if we want to now.
>>
>>2431886
>92

Yes indeed, BUUnFXJa is in control!

>>2431892
If you want to, she's yours now.
>>
>>2431896
>>2431892
well, that's a mechanic that can get fucking nuts real fast.
Let's try not to make any more.
I was kind of hoping it would be GM controlled for entirely meta reasons. Now the pressure is on BUU to show up whenever we need someone to play mini-me.
>>
>>2431887
>>2431892
How big is she, first of all? If she's going to grow larger than us, then we've got a problem. If she decides to take our boyfriend away from us, that's a huge, HUGE problem. But if she just stays around the size of a cat and not try to assimilate other people without permission, I'll be fine with it.
>>
>>2431910
well, she's us. Basically. So it's ALSO her boyfriend. This is one of the rare few situations I don't mind sharing a boyfriend.

As for size and assimilating people, I would suggest about humanish size, and we regularly get together to swap any traits either of us get from assimilation.
>>
>>2431896
Just end her now, this has turned to be too much of a hassle.
>inb4
this quest turns from an individual slime to a whole Civ
>>
>>2431906
>Now the pressure is on BUU to show up whenever we need someone to play mini-me.

Only for this particular Sadie duplicate. Every time you do it could be another person.
>>
>>2431926
I'm OK with having one extra of us around. It's really useful for things like "shit, I need to be small to sneak in and look at that painting, but I'm too big and I can't condense enough. What do I do?"
We have other sadie give us most of her mass, she investigates, comes back and reports, we return the mass, and keep goin'.

Though, no more, both for reasons of it being a nightmare to deal with in universe, and for meta reasons of not wanting to stick any one dude with a character for too long.

>>2431927
I've got a lot of entirely meta game logistics based worries around this mechanic, but we can let those go until it becomes a problem.
>>
>>2431927
Okay, that's sort of why I'm uncomfortable about doing this. If we have a bunch of copies running around being controlled by different players, then I can see how this'll just end with a bunch of warring factions trying to get their goals done, some of which will be diametrically opposed to one another.
>>
>>2431951
I didn't expect the meta problems, but yeah, that's why I said this upgrade choice was a gamble.
Possibly HUGE benefits, but it could backfire in exactly this way.

I mean, if the duplicates mind remerging, then basically no duplicate is going to follow our plans if they know we're going to remerge afterwards. So we have to work with the one we got and no remerging.
>>
Btw Im phoneposting, so i might not even be BUU next time. Maybe we can just call her that? DBZ Buu was also kind of a pink slime.
>>
>>2431962
I'd just go with calling her sadie 2.
And shit, phoneposting adds another layer of horrible logistics problems.
>>
I wonder if more than mental imprinting, this is splitting our soul. Memories are nice and all but they mean nothing without a will behind them, controlling them and giving them a meaning. Unlike a robot that can only fear if it was programmed for it, this Sadie had a very strong self-preservation instinct.

Said that, probably getting the Sadies to cooperate would involve evolving her soul to the point the many aspects/voices of Sadie work in harmony.
>>
>>2431976
I figured the ability to have their memories when they remerge would be enough along those lines, but it appears that isn't the case.
We'll have to work on remote control and hiveminding, to effectively make the two sadies one without any one sadie eating another sadie.
>>
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>>2431943
um HELLO I should like to hope that if it became a problem, it's something that could be changed. What kind of dingus do you take me for?
>>
>>2432007
That's entirely fair.
>>
>>2431959
Just because a duplicate may not want to remerge doesn't mean you can't force it. As long as you are the bigger slime, it's not like they have a choice. You just have to be able to catch them.
>>
>>2432012
Since they'd effectively be a smaller, stealthier version of us who already know that we want to remerge, I'd consider that gameplan risky at best.
2sadie is the most stable configuration for now that retains the ability to safely have at least one alternate sadie to help us with shit. At least, from my analysis.
>>
>>2432019
Yeah more then two at this point is likely to get really tedious
>>
Okay, so we have got to work on a way to keep our separate forms in constant connection with each other, and we need to do it ASAP. Which means we're going to have to find another group of bandits.

>>2432007
I just worry about these kinds of things, okay?

Although we could put one back in school as the School Sadie, and the other as Adventure Sadie, and just switch off between the two when we want to either have slice of life stories or adventure stories, without us having to choose school over gaining power! All we have to do is mate with each other to remember what happened to each other!
>>
>>2432026
I don't think it's mating, it's just merging traits.
If it were mating, there'd be a third slime coming out of the deal. We're aiming to keep slime numbers constant.
Still, yeah, that's a decent baseline. Ideally, we'd have some way to keep school and adventuring sadie mentally synced up.
>>
>>2432026
>Which means we're going to have to find another group of bandits.

Or the cook!
>>
>>2432039
No. Being a good, moral slimegirl means not eating innocents. Find more bandits.
>>
>>2432048
Well there's only so many bandits in the world.

So, just keep on trucking till you reach the next village?
>>
>>2432070
yeah, pretty much. Keep on trucking, enjoy company of friends, awkwardly deal with extra us.

I don't expect infinite bandits. They're just a starter for until we can figure out how to get access to a regular supply.
>>
>>2432083
oh, and play with compression.
>>
>>2432070
Pretty much, although I would like to at least practice condensing down enough for us to wear clothes, and asking where the cook came from. After that, we should try to find an inn and try to rent some rooms for all of us. Bribe the guards to let us in if we have to. The innkeeper too.

Also, time to see what two Sadies can do with one Carter to share between them...
>>
>>2432095
Just be sure to avoid drowning
>>
>>2432092
>>2432083
>>2432095
Well you took the ability once. You can compress your current mass down to about three fourths the size. So from an SUV approximately, back to a sedan. However you also find in so doing that everything becomes a lot harder and slower for you. Almost like the reverse of drinking water, you're very much more sluggish and delayed. The ability does work as far as compressing yourself but it has drawbacks.

In any case you continue as best as you can and by late afternoon come within sight of the nearest village on the water. Probably best to seek out an inn if there is one, farther from the settlement itself. But still you'll need to approach, so make a roll!
>>
>>2432070
Continue. Practice new skills.

Also, expect random monsters attacks unless the monster hunters are ridiculously efficient and exterminated the entire region's monster population
>>
Rolled 82 (1d100)

>>2432127
Our friends should help on the DO NOT BE ALARMED roll.
>>
Rolled 12 (1d100)

>>2432127
Can we add a bonus to the roll if we bribe them?
>>
>>2432138
>>2432136
The bribe will go successfully since this isn't really an officiated settlement. This roll is more just, how many people around, who see you, freak out. After all, it's a huge slime monster, a slime person, a half-troll and a drow, walking into a bar.
>>
Unfortunately, a sedan can't fit into an inn.
this causes problems to some plans.
>>2432153
Hey, there's also a cavalier!
The one normal member of our group!
>>
>>2432160
That's easy, just separate till you're the right size!

>>2432138
>>2432136
>82

Well, not everyone panics when they see you, but those who do panic quite a lot. Thankfully, mostly with Carter's help and enough gold, you're able to purchase entry and board at the inn for the night. Furthermore you'll want to charter travel downriver if you want to reach the actual town where the painting is at.

Unless of course you'd rather walk there and back, same as you have been thus far.
>>
>>2432153
Wait, are we the slime monster or the slime person? We condensed ourselves down, so I'm not sure which Sadie's which.

>>2432160
We're a slime in the shape of a woman. We can be pretty flexible when we need to...
>>
>>2432173
If it's faster, then sure.
Though, make sure to be terrified on the boat. We can't swim SO HARD.

I guess the majority of our body is staying outside the inn while sadie 2 is in there with carter. I guess we could put one of our hands in through the window and make that have our normal slime person shape.
>>
>>2432192
I think we're the slime monster because we are embarrassed to be a giant naked slime lady.
Though, if we got some clothes made out of tents, we could totally be giant slime lady. We DID take down those tents.
>>
>>2432200
You're an approximately car-sized slime woman draped in various lengths of tent and other sheets. Meanwhile Sadie 2 is appropriate to her human size and wearing normal clothes.

In any case then, how would you like to spend the evening? Carter is going out just to charter transport, and Sophie is going into the village to see if there's any other supplies you weren't able to get at the academy before leaving. But Nyxa and Sadie 2 are planning on staying in, and when Carter returns probably him too.

You note that you can't help but feel a little jellyous since Sadie 2 being normal sized gets to both go inside and have fun, but also interact with the others in a normal way. Also you noticed her making passes at Carter along the way.
>>
>>2432214
We should go with charter to charter transport, and make passes at him.
Then when we get back, we can continue making passes at him via a window.
>>
>>2432219
go with carter to charter, rather.
>>
>>2432219
Go with him into town proper? Where the rest of all the people are? You'll have to roll again if you want to.
>>
>>2432222
Huh, I figured the town already sort of got their panic out of the way.
Well, we can try, and if it turns out bad we can just leave and allow him to do it on our own while we hang out with nyxa and sadie 2.

Unless someone has a third idea.
>>
>>2432214
Holy shit, we left our flirty side in our clone and left our jealous side in our base body.

Proceed to pout and make a mental note of next time not being dumb enough to pointlessly increase your body mass
>>
Rolled 68 (1d100)

>>2432228
forgot my roll. If this is the plan we're going on.
>>
>>2432239
It wasn't pointless, it was because of worry over ninjas. And because of a bit of self confidence problems after someone called us domesticated.
Though, yeah, we may have to start dieting a bit to get the current weight off.
>>
>>2432248
In that case, head down to the river to shed some of our mass with water until we're slightly bigger then Sadie 2. Then >>2432219, followed by exactly what you think would happen.
>>
>>2432262
>exactly what you think would happen

What, reabsorb Sadie 2 when she's not expecting it?
>>
>>2432269
Nah, probably some kissing and hugging like normal, except with a side of competitiveness since each sadie feels alternatingly jealous.
The hugs might work a bit better now that we can be a bit more dense.
>>
>>2432279
This >>2432279 to start. Who knows what else the night may bring...
>>
I just got up to date on the quest. why are we against fusing up? both sadies will become one again and we will only merge our memories and stuff.
>>
>>2432311
Oh, 'cause sadie 2 wasn't into it and we're not going to force it.
>>
>>2432315
you all understand that this will be a huge headache in the future, right? If (probably when) sadie 2 goes AWOL, shit will get weird. we should just absorb her and never use the ability again.
>>
>>2432327
I am well aware. It's already giving the start of one to me now...
>>
>>2432327
Hey, it could work out OK. There's a bunch of uses for sadie 2. Though I know what you mean, this is exactly the contingency I was talking about when I said this shit was a gamble.

And, since the sociopathic pros and cons seem to balance each other out, I gotta stick with my gut, which says "I'd rather not kill (?) myself, even if it's a different me."
>>
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>>2432346
but we are not killing ourselves, we are merging. Something like pic related. Maybe if we explained this to sadie 2, she would understand better. In some kind of weird way we are also destroying ourselves to recreate the whole sadie.
>>
>>2432311
The overall "Sadie cause" is benefitted, but whichever Sadie is the biggest is the one which remains so to speak. So it's like asking which of the two wants to make the sacrifice?
>>
>>2432356
Sadie 2 effectively has our entire memory, so she knows how this works. Also, now that we did the split, we learned that this happens
>>2432364
I think we're not allowed to know the specifics of these things until AFTER we take the upgrade and fiddle with it a bit.
>>
>>2432371
>>2432364
Bah. This will get so fucking weird, but so interesting at the same time.
>>
>>2432376
I think I'm OK with dealing with weird.
Shit's been pretty weird thus far.
>>
>>2432356
If a player has control of Sadie X they can totally just be like "Yeah I'm completely fine with re-merging!" but unless someone has control, then in "auto-pilot" mode (me controlling) Sadie copies won't want to re-merge.

>>2432371
Normally yes but in this case, because you took the first level as such, you get to know since further levels will have a different effect.
>>
>>2432401
how do we take control of her? random roll?
>>
>>2432415
random roll when a new one is made.
>>
>>2432415
Since the person who took control before is gone, yes you can roll and highest gets it.
>>
>>2432428
maybe on the next chance.
>>
Rolled 42 (1d100)

>>2432428
I'll roll.
>>
>>2432441
If they're gone it's a "whenever" chance".

Anyway while you contemplate that, you go down to the river to find a secluded spot where you can shed some mass, basically have it wash away and dissolve to nothing. It's also a nice chance for a drink. You get to a point where, if you condense yourself you're just the right size for your normal human self (which can now appear almost exactly like your human self and can emerge up to your feet), but since it's condensed it's technically more slime than Sadie 2 so you're not at risk of being absorbed and can absorb her at any point. Otherwise though, the two of you are identical at this point, slime twins. Normally the more condensed you are the darker your coloration would be, but because you ingested water it balanced out so the usual light pink (despite being condensed).

Unfortunately that trial and error with the riverside took too long for you to accompany Carter, but by the time you return to the inn so too will he be.

>How do you proceed?

>>2432451
If no one rolls higher, you get it.
>>
>>2432462
I don't really mind him getting it. At least we can safely lose and gain mass.
>how do you proceed
Well, we can fit in the inn now, so enjoy a night at the inn with our friends, and second us.

What second us does is up to another guy.
>>
Rolled 60 (1d100)

>>2432462
well, here goes nothing.

>How do you proceed?
get in, and stop sadie2 from getting all the action. HE IS OUR MAN, DAMMIT.
>>
>>2432462
>Normally the more condensed you are the darker your coloration would be, but because you ingested water it balanced out so the usual light pink (despite being condensed).
So if Sadie 2 ate anything in the meantime, she'll think she's capable of absorbing us?
>>
>>2432483
yes, he is our man.
Our is just a bit wider right now.
>>
>>2432486
She may think that yes, it would certainly look that way. Of course the moment (if) she tries to grab onto and absorb you, then she'll realize her blunder.
>>
Well in any case you return to the inn and can get inside, by now they understand that some slime people will be staying here. However it's pretty embarrassing at first because you only have the tent sheets and whatnot for ill-fitting clothes. Sadie two, sitting by a window and talking with Nyxa, even makes fun of you since she already is wearing normal clothes.

"Ha ha! Nice tent you're wearing!"

To be fair you'd do the same in her position, but it's still a hurry to find the correct room in order to get at the luggage and put on some normal clothes again. After that though and when you return to the big main room of the inn, Carter has returned. You figure to happily greet him of course, but Sadie 2 is closer to the door and eagerly jumps up to rush over and hug him. Nothing to say you couldn't also do the same, just that she got there first.

You do notice in the process though, of the few people there, other customers and serving staff, they regard you lot vary warily and it's only because of Carter's efforts and your coinage, that they're tolerating you all.

>How do you proceed?
>>
>>2432617
That's about how I'd expect it to go. It's good we have carter here.
Anyway, join sadie 2 in the rushing and hugging.
>>
>>2432617
Go into where he's staying, put on your laciest sleepwear, and wait for him in his room.
>>
>>2432617
Oh shit, sadie 2 is a bitch.
Also do this >>2432629
>>
>>2432641
Hey, we can make fun of her clothes too next time it comes up.
>>
>>2432641
You do realize that since you won the roll, you get to state what actions she does?
>>
>>2432650
well, i didn't expect to win, and since Gooopy said nothing, oh well.

errr...

Stay as close to carter as possible, and pamper him with attention because i'm pretty sure sadie 1 wants to kill me in any given moment.
>>
>>2432659
>Not immediately re-merging

I love it.

>>2432629
>>2432630
The first thought on your mind is to follow 2's lead and rush to hug Carter, whom of course warmly reciprocates your affection, though there is some issue of sharing between the two of you Sadies. Not to mention the looks you're getting as there's basically a human guy getting fangirl swarmed by slime women.

You consider maybe the sneaky approach, of just going to his room and waiting. But are you fine to leave him alone with Sadie 2 all that time and hope nothing happens?
>>
>>2432686
i might be against keeping the sadies separated, but i also know how to roleplay more or less and not be a dick kind of.
>>
>>2432686
Okay, let's not get carter too many looks. Guy must be near as embarrassed as we are. Let's stop swamping him.

As for subterfuge romance, I have no idea, so I'll say stick around with him.

The sleepwear thing might work, but I am not sure if we are that far in our relationship, or were before we were slimed.
>>
>>2432686
>Sadie 2

Try to subtly get carter away from Sadie 1. Lets find a table where we can talk. maybe massage his shoulders or something like that.
>>
>>2432718
>>2432741
Well well well, between your trying not to occupy him too much and 2 putting on the moves, it doesn't go too well. Carter ends up getting dragged aside subtly under the excuse of going somewhere quieter to talk, which invariably leads to closeness and physical contact, making you just feel like a useless third wheel. It seems your propriety and not wanting to cause a scene, lost to 2's manipulations and lack of care.

By the time a group dinner comes around then, with Sophie's return from town, you feel quite dejected as 2 basically gets to sit on Carter's lap to make room for the overly large Sophie and you're just stuck adjacent. This continues through the night even after eating, as the place takes on a sleepier atmosphere after all the patrons have eaten and there's drinks, a warm fire and soft music to look forward to. You even catch sight of a kiss or two here and there, and feel envy of Carter's grip of her slimy form when it could be yours instead.

Oh well, can't say you didn't try and at least you came of the more proper. Nyxa is a shoulder to cry on at least, and says it's not like it'll be this way forever... unless you don't do anything or even spawn more Sadies. In any case it's getting pretty late, maybe just turn in for the night? Or something else?
>>
>>2432760
Hang out in carter's room with him as everyone gets ready for sleep. Leave when the other sadie does.
Maybe talk to him about how the new arrangement is kind of weird. Well, weirder. Makes us feel a bit jealous. How's it for him?

Oh, and jealousy smooches.
>>
>>2432760
>Sadie 2
Stay with carter until the other sadie leaves, or until carter tells us to let him sleep.
>>
Well, my prediction of mutually jealous make out session seems to be coming true.
>>
>>2432786
>>2432768
Well, by the time Carter is tired and wants to turn in for the night, he's got two Sadies in his room that he's having to engage. It all comes down to who wants what more then because he's not about to just kick you out, though so far 2 has been hanging onto him more so has her foot in the door for anything.
>>
>>2432760
Pretty much this >>2432768.

"Listen. It's been strange having another me with you. I know that I kind of split her off of myself, and that it's kind of silly feeling jealous of myself, but... I'm still essentially a girl, Carter. A girl made of slime envious of a copy of myself that I made myself. So, can you hold me for a little while? I need to be near you, feel you close to me..."
>>
>>2432792
to be fair, i'm doing this out of self preservation, because sadie 1 can overpower me at any point.
>>
>>2432801
oh, understandable. Just try not to do it too hard or people will get all mad.
>>
>>2432808
You brought this curse upon yourselves!
i'll try to see what else i can do with her.

>Sadie 2
Give carter a big good night mooch and get out of the room.
>>
>>2432795
>>2432814
>>
>>2432795
I vote we just absorb Sadie 2. Just when she's not looking rush up to her and slam her into us. Should work.
>>
>>2432814
Eh, currently it's not so bad. It's still within my "things as previous, but now with a weird jealous love triangle" expected results.
>>
>>2432826
You can try to sneak attack her yes, make a roll if you want to.
>>
Rolled 26 (1d100)

>>2432835
DEUS VULT!
>>
>>2432835
>>2432826
I'd really rather not?
>>
>>2432835
can i roll to dodge it?
>>
>>2432835
Let's not. Take her aside and work out the rules of engagement concerning Carter.
>>
>>2432848
>>2432845
>>2432839
>26

Well it seems like an attack didn't go well, but turned out to be unnecessary anyway. You've now got the room with Carter, while 2 graciously bowed out, to do whatever she will.

Just get a night's sleep then?
>>
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>>2432840
>>2432848
What's all this pussy shit? Assert dominance as the bigger slime and her creator.
>>
>>2432835
No attacking, eventually the Sadies will do like necromorphs and become whole again on their own
>>
>>2432835
Yeah, no. I would like to try to try to convince her to merge with us again if i2y's okay with some roleplay, but out and out force merging? Nah.
>>
>>2432852
Yeah, a nights sleep and whatever we normally do with carter.

>>2432854
I'm more of the "work with your clone" than the "kill your clone" camp.

I know people divide themselves PRETTY hard along those lines, so I understand.
>>
>>2432852
so i didn't see sadie 1 trying to eat me?
>>
>>2432864
Fine... I wonder if you can be a cuckold to yourself?
>>
>>2432868
Only if you're not cool with working together.
>>
>>2432867
Guess not lol
>>
>>2432867
It was just a hug man. Don't worry about it.
>>
>>2432887
...I don't believe you. Mostly because i was you before this happened.

>>2432877
can i go out and begin looking for animals to eat?
>>
>>2432893
I dunno, sadie1's been pretty good at keeping the slime urges like that under wraps.
>>
>>2432897
but i'm not sadie 1. i also don't want to die.
>>
>>2432897
At the chance though, has been hunting.

>>2432893
Just specify something to do for the night, before you return. And make a roll for it. You only though.

While main Sadie just has a comfy cozy night's sleep with Carter.
>>
>>2432904
yeah, hunting's fine. I think the two sadies can get along, and if one eats the other, then it's just back to one sadie.
Only, with the added negative of our boyfriend feeling bad because one of us died. especially if the survivor killed her.
>>
>>2432893
Don't forget any animal products work and we can eat bones now, my clone friend. Might be easiest to ask for offal from the butcher.

We really should pick up shapeshift at some point to do things like slime clothes.
>>
Rolled 20 (1d100)

>>2432913
i like your idea.
Check with the butcher if he has leftover meat or anything we can consume, a rodent problem, or basically any pest to get rid off.
And then pass the rest of night hunting small prey.
>>
>>2432904
>>2432923
>>
>>2432911
The important thing is, the duplicate doesn't then make more duplicates! Now that would be insanity!

>>2432923
>>2432913
>20

You don't really have much success with any butcher, it's far too late and people don't take kindly to you sliming around town in the dark.

Hunting, not much better either, but at least enough that you're not losing mass.

---

In any case you awaken the next morning before Carter does, needing less sleep, and are free to act before everyone gets ready to leave and departs after a hearty breakfast. Sadie 2, not that you'd know, but she went out last night and was busy but didn't do anything drastic and likely just slept in the common room of the inn.
>>
>>2432934
I don't know if we've had a morning routine. Do we keep that journal any more? We could write the latest fucked up happenings.

Either way, enjoy a hearty meal and get ready for the terrorboat. You'll have to hold one of carter's hands the whole way for fear. The other may generously be offered to the other sadie, who I assume is equally terrified of boats.
>>
>>2432934
Hey Sadie 2 let's test something quickly. Try using Throw Slime on her - see if she can just absorb a slime ball we throw to her.

We agar.io now.
>>
>>2432943
oh yeah.
Let's exchange slime balls so she gets the night with carter memory and she gets the evening with carter memory.
>>
Uh I mean test that out somewhere private.
>>
>>2432934
>The important thing is, the duplicate doesn't then make more duplicates! Now that would be insanity!
1 sadie per anon!

>Sadie 2
Return to the inn and "inadvertently" keep my distance from Sadie 1.

>>2432943
I think she can. And i was thinking exactly this >>2432944 when i read your post. But later, after everyone wakes up.
>>
>>2432945
I'm not embarrassed about passing hand sized balls of slime.
>>
>>2432947
Let's eat breakfast until people show up then, then do the slime exchange.
Followed by terrorboat.
I am really not looking foreward to terrorboat.
>>
>>2432943
>>2432944
As long as it is the same acidity, indeed either one of you can absorb the other's slime. You can exchange slime balls but that's not the same as making a connection to exchange information or traits. Though, not like you have a lot to share with her. You just went to sleep with carter and kept warm by him through the night.

>>2432942
Yes you have that journal, though writing is basically impossible for you. Your Self-Image is almost perfectly human, but holding the pages you still can get them damp.

In any case you can be up and ready for the day before everyone else, ready to eat by the time they're just emerging from their rooms. You all try to make it quick though, partly to catch the boat early, mostly to get out of the inn owner's and customer's hair since they're clearly put on edge by all of you. After that it's just a quick trip down to the mill where a river barge arrives within the hour of Carter letting folks know you're all ready. You're also not the only ones to hitch a ride on the boat.

But you try not to panic as you board... make a roll for the trip downriver!
>>
Rolled 32 (1d100)

>>2432954
So, we exchanged? We've got carter paying attention to her in the evening, and him paying attention to us at night? Sweet.

Terror roll.
>>
Rolled 10 (1d100)

>>2432954
Talk to Sadie 2 on the boat trip.

"Listen, Sadie. We need to talk about this situation we're in. I know you don't trust me because I might eat you, and I have to admit that I'm kind of worried about the same thing happening to me. But I'm going to be honest with you, I'm jealous. Carter has stuck with both of us, even after we've became slime, when it would have been so much easier to call us a monster and leave us, and if either of us decide to overlap the other, he's going to blame himself for not stopping it, and it'll just break him all over again. So I'm going to promise, for the sake of Carter, that I'm not going to consume you. Period. And that you'll try to show me the same courtesy, okay?"
>>
Rolled 90 (1d100)

>>2432954
rollin'
>>
>>2432947
It's got a lot of potential if we can make tiny mouser slimes that wipe out vermin and pass the mass back to a main Sadie.

We need to find out how to make slimes somewhere between "mindless" and "identical Sadie copy".
>>
Rolled 88 (1d100)

>>2432954
Rolling to fail vs panic.
>>
>>2432963
That's what further refinements on cloning and shit are for.
We just have to be VERY careful about our tests. Make sure we don't make a real sadie 3, none of the mousers escape or are ever disloyal enough to wander off.
>>
>>2432963
There was always that slime queen trait, the one that makes us seem like royalty to other slime, and maybe a way to communicate better with other slime.
>>
>>2432959
>>2432963

>"...Fine. For Carter"


Taking everything in consideration, we might be able to specialize both sadies or take them along different paths(supposing one doesn't eat the other). Might bring some big opportunities if we manage to make them fuse instead of one consuming the other.
>>
>>2432973
>specialize
No real reason to, we can literally give each other our level ups with no downside.
Though, we may have one of us get big and one of us get small for short periods of time, given that sometimes we need a small one to sneak around and making an unintelligent slime with MOST of our mass is a really bad idea.
>>
>>2432973
Wait the blue slime could reproduce with Sadie, can the Sadies do it with each other?

Better save that slime science for later though.
>>
>>2432978
so one sadie consumes one magical body, upgrades herself and them passes said upgrade to the other sadie via a slime blob?

>>2432983
isn't -technically speaking- sadie 2 the child of sadie 1? after all, that's how slimes reproduce, by splitting themselves.
>>
>>2432973
"Thank you."

>(awkward silence)

"...I suppose your feeling as nervous as I am right now? Could you remind me why I thought taking the boat was a good idea?"
>>
>>2432994
Yeah, sharing is something slimes seem to be able to do if they both are OK with it. at least, that's what it seemed like to me from the slime programming stuff goopy gave us earlier.

And let's not think about how slimes reproduce, whether it be asexual or with another slime.
>>
>>2433007
If only time wasn't of the essence.
>>
>>2433007
>"i don't know. I didn't think of the implications at the time"
>>
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>>2432959
>>2432973
>>2432966
>>2432960
>90, 88

Although you were quite worried about getting on board and what the journey would entail, as it turns out, it isn't so bad. The barge itself is quite big and moves slowly with little turbulence not to mention the river is not that rough.

Furthermore, both Sadies have the chance to hold Carter's hand for support for a time till you get used to the travel. Eventually between occupying yourself there and taking a moment aside to speak with one another and figure things out, the trip isn't so bad. Certainly you're not dwelling on it and fearing for your lives.

So about half a day goes by and a couple hours after noon you start to see signs of the town coming into sight, more frequent buildings along the river and bigger buildings as you go along. Eventually the river massively widens though to a delta, and you see the town itself; a bustling lake settlement with buildings either built up out of the sediment, on supports, or actually floating. You can't even see all of it as you approach, and it's certainly the largest settlement you've seen since you became a slime. The sights and sounds grow more, and louder as you near and finally dock. You worry of course about people panicking to your group's composition, but surprisingly and thankfully no one seems to much care beyond curious glances or occasional stares. Really they seem more perturbed by the tremendous size of Sophie, not often that half-trolls come lumbering around.

You have to keep together though, at least if you want to use the main streets; as construction here is difficult and probably costly, there are few actual "streets" which are little more than (mostly) wooden boardwalks along and between bigger and more stable buildings. Thus, with as many people live and frequent here, it's very busy along these walks, often shoulder to shoulder. The chances of getting separated, lost, bumped into or even jostled off into the water not far below, are high. There are a few back "streets" but they are less stable and sometimes even pass through or under portions of buildings, or even requite jumps to get between gaps, rope walks, stepping-stone barrels floating in the water, or short boat trips.

But! Somewhere here, in this town, is rumored to be the animated painting!

>How do you proceed?
>>
>>2433029
holy jesus it's a nightmare.
Let's get ourselves a couple solid planks, goddamn job one.
Like four planks and some leather to cover them.
We need to CARRY a bridge/flotation device with us if we want to be even moderately safe in this hell venice jungle gym.

After that, we can start asking around and knocking on doors.
>>
>>2433044
I guess double that, one for each of us. Now that i think about it.
>>
>>2433029
Find an inn, then put our detective hats on. The painting probably was brought in by boat so it may be worth checking the docks - maybe it talked while it was being moved, people would remember that. Also just generally check for rumours of strange things happening around town, it's supposedly teaching its new owner stuff, right?
>>
>>2433029
Will people freak out if sadie 2 changes into her blob form? that's going to be more stable than being a biped.
>>
>>2433055
We've got surface adhesion don't forget. Just go barefoot?

We took Self Image again, we do have feet now, right?
>>
>>2433029
We should ask around the taverns, see what rumors we pick up about the painting.

"Wow, this place seems much more cosmopolitan then I would have expected! If only the streets weren't right next to water... makes walking around a rather nerve wracking experience..."

>>2433055
I thought we were already in our "girl's torso in a blob" form anyway...
>>
>>2433065
well, that also works.

>>2433071
In this moment i;m not sure. Actually, i'm not sure of a lot of things.
>>
>>2433071
>>2433065
>>2433055
I guess nobody shares my desire for an emergency bridging/flotation device in hell jungle gym venice.
I will now increase my worry 20%.
>>
>>2433077
well, if we fall in the water we are screwed, flotation device or not. The safest thing to do is to expand ourselves so our mass covers more space and it taxes the floor less.
>>
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>>2433055
As long as you don't start attacking people, or doing really untoward things like spraying slime everywhere, your form shouldn't matter much. Though you'll want at least some indicator that you're not literally just a slime monster, even if that means having your clothes kind of just draped on your slimy mass while you move around.

>>2433077
It's a good idea, but what are the odds that you'll need it!

>>2433065
You can emerge up to your feet out of the usual "puddle of slime" beneath you, but you'd still need at least one more level to it where you no longer slime along the ground and actually can walk like a normal person.

Sort of like pic related but pink. You can stand and "walk" but it's atop a puddle which is how you are moving across the ground. Though the good news is because you took viscosity improvements and the like, you don't have to worry about dripping and leaking through the floor boards and between planks.

>>2433071
>>2433053
You want to seek an inn first, to at least get a base of operations to begin with? What quality of inn are you looking for? And make a roll to seek it!
>>
Rolled 47 (1d100)

>>2433088
okay, so, make sure to keep a wide puddle form under our human form when moving.

Let's see what kind of inn we get. rolling now.
So, who should we start talking to first? I think asking about the painting, any new inventors, or any nobility that enjoy artifacts around here is a good initial questioning line.
>>
Rolled 22 (1d100)

>>2433088
I'd rather have sadie 2 be a blob up to the legs and the rest have it be humanoid.

> What quality of inn are you looking for?
normal inn, not falling apart, but not so opulent either.
>>
Rolled 89 (1d100)

>>2433088
We could ask educated people around the place, librarians or teachers of some sort since the painting is doing sort of the same thing, they might know about it.
>>
Rolled 89 (1d100)

>>2433088
I'd say treat everyone to a fancy inn. Adventure!
>>
>>2433098
Educated folks, people with new ideas(look for words like inventor, madman, or visionary), nobility, paintings in general. Decent questioning list so far, might get us some results.
>>
Rolled 4 (1d100)

>>2433088
Good quality inn, one that's popular with merchants and traders, people who would be known in our world as New Money. They'll have a bit of a grudge against the noble classes for technically being more important, which would express itself as gossip and rumor about them.

Anyway, it's a place called the Giggling Dolphin. It's nearby the trade guild halls.
>>
>>2433098
>>2433101
Double 89!

You can find whatever sort of inn you could desire, and will even get a special bonus for it (that you care to describe, if that's a discount or whatever else).
>>
>>2433108

high-ish quality but cheap merchant inn?

I mean, I was going to let the dice decide how nice the place we got was, and that sounds like about an 89.
>>
>>2433108
Can it be a fancy enough place to be visited by intellectual elite of this town, since they might give us a lead to follow?
>>
>>2433112
>>2433117
Pick between one of these two then.
>>
>>2433141
I'll concede mine, if nobody else cares.
I mean, either works.
>>
>>2433141
Oh I'm late to the party, I was going to suggest one that's used to clients with, ahem, special needs.

If not, sure cheap merchant inn.
>>
>>2433117
Seconding this.
>>
Might be my last post of the night, just a heads up. Thanks all for playing, we'll see how things continue tomorrow. In the meantime figure out your plan of action here in town now!
>>
>>2433278
well, I've already got my baseline. Questioning folks in the inn, with a lookout for paintings, people with weird new info, nobles, collectors, and the like.
From there we can start knocking on doors and asking around town in places that might be more specialized in these fields, like antique shops.
>>
>>2433283
This sounds good. Just check the docks as well in case someone saw it being moved.
>>
>>2433292
Fucking docks.
That goes on the list, but maybe save it for last.
>>
>>2433278
Well, first off, we need to buy some fancy new dresses for all of the girls. Why? Because we'll need to look good in order to impress some of these intellectuals to talk to us and to bond with Sophie, Nyxa, and Sadie 2. After that, head over to the inn we've decided to stay at and rent a room, then trawl the taproom for rumors and scuttlebutt.
>>
>>2433283
Also things to consider now that you can mind duplicate...
>>
>>2433301
I wonder what goes with pink. I know white's the classic.
I guess black also works? And red.

>>2433358
yeah, we can split up a bit to ask people stuff. Not any more than we are currently split, but yeah.
Also, if a suspicious house won't let us in, we can do the ol' hold my slime and send the tiny one to investigate.
>>
>>2433361
I feel we should split up 2 more slim Sadies and just make a proper Sadie pact, that way we can accomplish alot more, including having a Sadie for each party member and solo big Sadie
>>
>>2433388
It worries me to get more. Sharing is already a little bit of a problem.
>>
>>2433397
Not every aspect of our personality is bitchy or thirsty you know. If we set up some ground rules we can become a very efficient slime party.
>>
>>2433401
Also, it would be even more awkward at the academy.

If we do make more, a pact of sharing is the way to go though.
>>
>>2433403
I honestly think it would go better at the academy with a bunch of small Sadies than big truck Sadie
>>
>>2433407
Eh, I'm feeling a lot ninja safer right now, so I'm good to be small for a while either way.
Consult me again next ninja fright for possible extra sadie agreement.
>>
>>2433358
Actually Ringleader's supposed to let us give orders to slimes that have split off from us soooo purely to test it out... Sadie 2, rub your stomach while patting your head.
>>
>>2433432
isn't sadie 2 ALSO a ringleader?
>>
>>2433432
Yeah that only really works for non sentient slimes that we split off of us.
>>
>>2433441
>>2433432
That's right, Sadie 2 has every ability Sadie Prime did when she split off.
>>
>>2433441
Yeah but we're the original. Maybe it works like vampires.
>>
>>2433474
If it does, that raises all sorts of slime questions.

Huh.

We could write fucking RESEARCH PAPERS now. We're the forefront of slime research at the moment. I just realized.
>>
>>2433501
And it only took 7 bodies, imagine what 100 would do.
>>
>>2433552
well, we could have technically been writing research papers for a while, I only now just realized it.
And if we're getting REALLY finnicky, we can't actually write them right now, we can dictate them.
>>
can somebody give recap what abilities we learned from those last bandits? some are obvious but it seems to me pastebin is not fully updated yet (or maybe i am just blind)
>>
>>2433654
Its all there, 1 in self image, 2 in quickness, 1 in concentration, use object, mind duplicate and retention
>>
Does the concept of auctions and auction houses exist in this world? Because we could also investigate in auction places if anyone sold and bought a mysterious painting because i assume rich people likes to buy rare pieces of art
>>
going to a church or a religious center would work too. The people there LOVE to gossip.
>>
>>2433761
You actually have a pretty good idea, but we must go one step more shady and possibly look into black market stuff since the painting is stolen.
>>
I hope OP gets a twitter for thread updates before the end of this session-string.

>>2433761
>>2433968
Wait, the painting was stolen? I hadn't realized. We might have to track down some criminals, which'll be neat.
>>
So, when is the next thread coming up?
>>
>>2435792
Who knows.
Heck, it might even be in this thread.
>>
>>2435795
i wouldn't like that. we are already on the 8th page.
>>
>>2435799
I dunno, 8th page can last a long while.
Though, it is about time to start thinking about archiving.
>>
Aaand sup/tg/ seems to be having troubles archiving.
I'm going to give it a minute, I think it doesn't like these mega long threads.
>>
There we are. All archived, same tags as last time.
You guys help update it if more content hits the thread.
>>
Hey guys, sorry I died. I'll try to get things going today but may not be able to.

Also as said earlier in the thread, I've an exam coming up this Thurs so I won't be making the next thread until at least after that. If however this thread 404s before then, I'll try to have a twitter to show for the next thread as well as the discord for anyone in that.
>>
>>2436067
Okeydokey. Thanks man.
>>
Ok ok, ready to go just let me catch up and work out a good starting point again.
>>
>>2433112
>>2433117
>89, 89

So while searching about the waterbound town and trying not to get splattered apart by busy crowds, eventually you are able locate a decently large anchored boat with a hotel built on it. Quite fancy in design and also doubling with the purpose of having space for events to be hosted on board not to mention a well-known open air gourmand restaurant, it's a frequented spot among fancier types in town as much as it is a place with rooms for let.

Now, while of course you have the money to stay, you don't want to just blow all your money either so you'd never imagine to stay there. Particularly since they don't seem like they'd let Sophie aboard. However, they are willing to overlook this on condition and upon hearing, that your slime has healing properties and so if you would be able to more or less just split off amounts of yourself then they'd let you stay economy class lodgings for free. Basically just some set amount each day for them to use for healing potion-like purposes. Also if you want to actually pay you can of course upgrade the accommodations but that may defeat the point of free lodging.

In any case, you've found a decent spot to stay and a decent spot itself for information. It's about late afternoon now so there won't be too many more hours of daylight, however this doesn't seem like a town which sleeps at night.

>How do you proceed?
>>
>>2439063
>>2438976
Also for some reason it's not displaying my name? But you can tell by the ID.
>>
>>2439069
it's because of april fools my man.
>>
>>2439063
I guess we should try to gather whatever relevant information from the people around the hotel, and also maybe see if we can inquire about a black market.
>>
>>2439095
Maaake a roll!
>>
Rolled 17 (1d100)

>>2439130
Also what are the chances we could split 2 more sentient Sadies and discuss a pact of collaboration towards a common goal together?
>>
>>2439138
At your will, it's the ability you took so you can do it as easily as you would, say, change your shape or acidity.

Though, how those split others behave remains to be seen, not to mention that currently there's sort of an uneven balance in size between 1&2. Despite any agreements, further splits may throw that off.

But again, it's just something you can do whenever you want.
>>
>>2439165
We should atleast split off 1 more Sadie so each non-slime party member has a slime partner, and just talk it out between the Sadies to make it clear that being absorbed into each other doesn't mean death since the memories remain the same and can be split off in a similar fashion later on.Only getting killed by outside means would lead to loss of something.
>>
>>2439184
If that's what you want to believe, then sure you can try and pitch that. Though if anyone wishes to control the extra Sadies then it will be up to them if they believe that, or how they act.
>>
>>2439130
Rolls.
>>
Rolled 30 (1d100)

>>2439214
>>2439130
Goddamn it...
>>
>>2439197
Makes sense, I'm just thinking it would be alot more efficient to be split apart and doing different things at the same time.
>>
>>2439226
Of course, there's nothing stopping you from like, splitting into 100 Sadies and doing all manner of tasks. Just noting beforehand though that they're not like normal slimes so you can't just order them around, and just as well they can absorb one another or even you for whatever reason they see fit, even if it's just petty jealousy or eliminating competition.
>>
>>2439225
>>2439138
>30

Well unfortunately you can't get much out of anyone there, though you have only just showed up and checked in. Also you're kind of just wandering around deck and asking whoever you can, and are usually met more with curiosity about what you are rather than interest in your questions. At least not much info about any painting, however you can figure out that there certainly seems to exist a black market type establishment in town. Just where, you don't know yet.
>>
>>2439330
I don't want to racially profile or anything, but maybe the Drow might have better luck in getting information of the shady variety, certainly better chances that our sorry slime.
>>
>>2439358
Well probably not in this fancy place. Want to send her off to a rougher part of town? Perhaps accompany her even?
>>
>>2439376
Yeah probably should send her into the town to gather info, maybe take Sadie 2 with her while Sadie considers setting aside some healing slime and potentially gaining the lost slime with a dinner with Carter.
>>
>>2439392
Very well then, this evening you can have Nyxa and 2 try to go to a shadier part of town (if they can find one) while you stay here to see if anything can be learned around the immediate area. Though, perhaps a little greedily, mostly you're just looking forward to spending time with Carter. The locale is quite nice and apparently they do music and dance in the evenings on deck.

If someone cares to take control of 2, that could play out in more detail. Otherwise you'll just while away the evening at the hotel with Carter.
>>
Rolled 69 (1d100)

>>2439431
>>
>>2439529
...that's a little on the nose...
>>
Rolled 98 (1d100)

>>2439431
eat all the guests, develop flawless slime body, seduce carter
>>
>>2439547
oh looky, dice likes my spoiler
>>
>>2439529
Is that a roll for Sadie 2 or something else?

>>2439547
>98

Or.... this?!
>>
>>2439653
Dunno. Should be? But I think the rolls are apropriate - Sadie 1 gets some 69 fun (dice wills it) with Carter while Sadie 2 goes on ADVENTURE (and is super effective)
>>
>>2439674
Are you switching rolls for that?
>>
What do you anons say? Adventure time or slimy romance?
>>
>>2439674
I can go with that.

Unless you'd like to... join us?
>>
>>2439701
Honestly it's funnier to have one happen offscreen for the potential of walking in on the aftermath and going "What the hell?!"

So I guess we stick with the dinner and Sadie 2's controller just gives some starting instructions?
>>
>>2439868
That could happen, I just thought someone was trying to go on a rampage through the hotel.
>>
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>>2439868
Everybody is dead, so lets go on the adventure then. and lets hope Sadie 1 and Carter both survive the night
>>
>>2439868
Sorry, family bullshit happened before I could vote.

I'm going with date night with Sadie Prime.
>>
>>2440343
Also, goddamn this fucking Easter Team bullshit makes voting harder.
>>
>>2440315
You want to control 2 then?

>>2440343
>>2440360
You share a pleasant evening then with Carter, actually a very nice chance and welcome change to be able to normally and properly behave. That is, the ability to wear your normal clothes, sit at a table like a normal person, and eat food like normal, all thanks to your reduction in size. Being huge can be nice, but being a size you just "feel" right as, is also quite comfortable and has its merits. Such as, being able to sit down to dinner together with Carter, across the table from him and see eye to eye, have a nice conversation and time together, and recall things from when you were alive and shared times like this often.

Also not to have people freaking out or staring (too much). Though as to be believed, they do indeed have a few musicians to draw out a tune for folks to dance to. Watching some of the solid folks take to their formal and organized affair on the deck to the music, you dearly would like to. However, you're not confident in your slimy form, not to mention you don't know how to dance like they do, even if Carter does. Would that you were brave enough, though, you could roll for the attempt perhaps...
>>
Rolled 18 (1d100)

I'm awake now.
I thought this thread was over.
What did I miss? I'm catching up now.
>>2440413
Roll for dance? I am fine with that. It doesn't have to be good.
>>
>>2440315
I don't think that's an option, it's normally tracking Sadie 1 with the option of one guy ordering Sadie 2.

By the way there is one way to make Sadie specialisation work out - split and then take Type on one Sadie. That gives us a new Sadie specialised into a specific category. Between unspecialised, Interpersonal, Subsistence, Traits, Slime, Mental and (eventually) Magic, that gives us a whole Sadie team.

Maybe we can colour code them...
>>
Rolled 53 (1d100)

>>2440413
Save vs dance.

And I forgot Combat in the post above.
>>
>>2440413
>assuming direct control
Sure. Lets make that 98 count.
>>
Oh, and I have some advice on using objects.
Now that we have use object, we should get us and sadie 2 each a pile of metal plates. Preferably strong and stackable.

Then when we're under attack by shit with unusual properties like stone to flesh ninja starts, we can migrate the plates to our skin and have them deflect stuff.
>>
>>2440447
I think we need tidal motion to make that work smoothly but good plan.
>>
Rolled 55 (1d100)

>>2440413
Rolls for dance.
>>
>>2440431
I still don't think there's any benefit to specialization here.
Anything one specialist gets good at, they can hand a slime ball to others and they'll be good at it too.
>>2440455
Oh, you think so? Darn. Still, we should try it some time soon.

Afk a bit, I didn't expect this thread to revive and I have to do a thing.
>>
...or we can just become resilient or right down resistant to anything. No need for silly armor then.
>>
>>2440464
Slimes can only be one type at a time and we can't change type at will unless we grab Trigger in the Slime category. So it's currently a way to specialise (Type makes Sadie better at one category at the cost of penalising the others).
>>
>>2440456
>>2440443
>>2440420
>55

Passable. Carter can see your eagerness to dance, and despite your hesitation he basically pulls you out of your seat. He's gracious enough to take things simple and lead the way so all you have to do is just follow suit and mind your consistency. It's not amazing, and you're not the star of the ball so to speak but you manage to get along just fine and not cause a scene, or a mess.

Whew, well that was quite enjoyable, as you hug Carter after and sneak a kiss. By now it's soundly night, people around town setting about different activities or their nightly work. How do you want to spend the rest of the night though, if at all?
>>
>>2440528
Get some drinks, maybe see a play if there's any on?
>>
>>2440528
Well, we can hang with carter until he goes to sleep, and then we can go help sadie 2 try to find the criminal underground. I think her adventuring partner will need sleep anyway. Drow sleep, right?
>>2440546
I'd normally be with you, but we're on a bit of a time crunch.
>>
>>2440546
Yeah, that sounds good. Maybe go out and listen to a couple of bards regale us with a tale of heroes, adventure, and romance. Who knows, maybe one of them might ask you to tell him our tale so he can tell it all over the land. The Tragedy of Lady Sadie, Princess of Slimes!
>>
>>2440556
>>2440528
Oh, and test out to see if we can manipulate dinner plates inside of us, and how quickly they can coat us from inside.

I wanna see how well this would play out BEFORE we buy a bunch of armor plates or try it in combat. Assuming the dinner plates here aren't like heirlooms.
>>
>>2440569
Currently I'm pretty sure we have to physically reach into ourself to move or rearrange things. I think it got mentioned during an explaination of tidal movement?
>>
>>2440592
I don't actually recall, hence the desire to test.
>>
>>2440569
You want to try fucking around with the establishment's plates?

>>2440592
Yes this.

>>2440556
>>2440567
Assuming that 2 was controlled or otherwise, you wouldn't need to meet up with her and she could probably handle things on her own, rolls permitting.

In any case though you don't really know your way around town that well anyway. Tomorrow you can try exploring, for now though you can try to get some drinks, having a strange effect on you while listening to a pair of opposing bards. A pleasant night before Carter turns in and you can go to sleep as well. Or not?
>>
>>2440609
Definitely not. I'm using that 69 roll for this. Put on something Original Sadie had bought for this kind of occasion and put it to good use...
>>
>>2440609
Sure let's turn in. Don't want to get lost in an unfamiliar town and Sadie 2's on the case.
>>
>>2440609
Well, if we already know the answer to the test, let's not fuck around with the plates.
I guess we can meet sadie 2 in the morning. How much time do we have left here? If we're committed to staying here and not getting lost at night, then I guess enjoy drinks, have fun with carter, and eventually hit the hay yourself.
>>
>>2440625
I don't necessarily mind, but eventually carter will want sleep regardless
>>
Rolled 21 (1d100)

>>2440640
>>2440629
>>2440625
Just simple plain innocent sleep and nothing else of course!
>>
>>2440672
Here comes the ninjas.
>>
Rolled 79 (1d100)

>>2440672
So I've been rolling like shit for a while... Let's see if my luck changes.
>>
Rolled 60 (1d100)

a-are we supposed to roll here? Here?
>>
>>2440694
>>2440693
No? Unless there was something you're rolling for?
>>
>>2440704
Sorry, seeing a roll worried me. nevermind.

>>2440693
might be rolling for "innocent" things though.
>>
>>2440704
Shh They want to accidentally Carter
>>
>>2440708
Accidentally what? Dissolve him?
>>
>>2440708
I was just worried I missed a roll prompt.
>>2440711
Nah, no carter dissolving.
>>
>>2440711
Melt him with their passionate love.
But kids these days may call it dissolving too.
>>
>>2440711
I rolled to accidentally make hot, hot slime love with Carter without dissolving him.
>>
>>2440731
>>2440722
Well it's a good thing there's no majority support!
>>
>>2440731
>>2440739
I myself like to imagine that there is exactly as much of that kind of thing as before we became a slime. However much that may be. Until, I guess, someone starts making more moves.
>>
>>2440758
We REALLY need to spend more in Senses.

Maaaaaybe Consistency and Temperature.
>>
>>2440780
Yeah, that's on my list of things I'd really like. Though, getting that magic category kind of tops it.

I am worried about taste though.
>>
>>2440785
We're a slime. Everything tastes good!
>>
>>2440785
>>2440780
So then, a perfectly innocent good night's sleep and nothing more!

Sadie 2 however, unfortunately and as predicted, while out in a more sunken side of town, gets attacked by a ninja! Roll either for success, or to take control!
>>
Rolled 1 (1d100)

>>2440791
Save vs ninja.
>>
Rolled 29 (1d100)

>>2440791
Shit.
At least we have way more cover here. She could easily get the ninja in a blind alley, what with her quickness... 5 now was it? and the adhesion.
>>
Rolled 20 (1d100)

>>2440791
Here's to control...
>>
>>2440803
>>2440800
>>2440805
Shit, that's no good at all.
Still, a 29 should be enough for get to get back alive, I think. She's stronger and in a better place for a fight than we were last time.
>>
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>>2440800
Well.

Shit.
>>
>>2440813
Imma try not to panic.
>>
>>2440813
I never liked Sadie 2 anyway.
>>
>>2440827
She'll totally be okay!
>>
>>2440800
>>2440803
>>2440805
>1

Poor poor Sadie 2,
Made up of pink goo!
Went out for a night on the town,
Till a ninja with stars took her down!

>>2440805
>20

You take control of Sadie 2, assuming no other control rolls. While out with Nyxa looking for leads and clues to follow, you got attacked by an assassin in black, the same as before. With many stars thrown, despite your best attempts and pleas for help even, you were unable to escape!

Though, unexpectedly, when finally you were reduced to not but the size of perhaps a cat, no killing blow was delivered. Instead, the assassin jarred you up and captured you, tying off the lid with some waxed gauze in case you need to breathe. You can see through it but not well, and all you can tell is that you're being carried by the attacker, quickly and away form Nyxa whom is the real threat. Up stacked crates, over barrels, across rooftops and to who knows where in the dead of night? Though, the town itself is illuminated and bustling enough at night that you don't have a trouble telling where you are roughly...

>How do you proceed?
>>
>>2440835
can we still offer advice to the guy who rolled the thing?
Leave some kind of trail? Can you drip slimes ordered to be stationary?
Worry.
>>
>>2440835
Attempt to put enough pressure on the lid of the jar to pop it off, like an octopus. Then try to escape from him as fast as you can.
>>
>>2440847
Yes you can always talk to one another.

>>2440855
You can try but it seems as though the seal has been tied on. Worse still, it seems your Clothing Adhesion ability, while normally very useful, in this case prevents you from permeating the cloth seal.

Plus not to mention, there's simply not enough of you to muster the strength. At least not with the abilities you currently have. You can certainly try, and cause the seal to bulge and shake the jar around, but unable to actually escape.
>>
>>2440866
There's enough room for a little air to get to the gauze, right?
And we can control our acidity at rank 2.
Maybe we can get it high enough to burn a little hole in the gauze, and squeeze some through?

Or, failing that, use concentration into tricking the ninja into thinking you escaped?
Or using concentration to pull air into the jar, then rapidly uncondensing to pump more and more air in and pop the lid?
>>
>>2440866
Alright...

Let's try to rattle the jar hard enough to shake it loose from the thief's hands.
>>
>>2440875
That's actually a better idea then what I had. Let's try it.
>>
>>2440875
You can acidify yourself, but the wax negates the acid effect, though if it weren't for that it certainly would work.

The air compression idea as well, not enough of an effect. If you want to rely on concentration though to trick the assassin into thinking you're gone, you can try to roll for it.
>>
Rolled 42 (1d100)

>>2440900
Here goes.
>>
>>2440835
...and where my 98 went, pray tell? the one I rolled, like, hours ago and then nothing happened?
>>
Rolled 60 (1d100)

>>2440900
>>
>>2440900
Sure I'll roll for it.
>>
Rolled 24 (1d100)

>>2440900
Oops
>>
Hm.
Other plans.
Well, a refinement on the air pump, we could pump in air, then use adhesion to prevent it from escaping around the edges for a more advanced pump?
hm.
We could use the air to make as much noise as possible and scream our improvised made of a bottle lungs out to get help?
>>
>>2440909
That was to find a run down part of town and clues. Not for dealing with ninjas.

Jeez I gotta keep track of everything for you guys...

>>2440907
>>2440934
>>2440941
>60

Well you do your best to withdraw your size, and remain still after resisting quite a bit, in the hopes that the assassin would believe you are gone. And to an extent it does work, in that after awhile they seem to notice you not moving and slow to a stop. Shaking the jar even to check, they sound confused and try to check it out more closely. To do so though, they seek out and rely on a light source, holding the jar before a flickering torch which sheds enough light to see into the jar. Sure enough, they can see you at the bottom, though they did have to get down off some rooftops and find a light source to double check.
>>
>>2440963
do they notice that like half of us escaped, on account of not taking up as much of the bottle?
>>
>>2440953
That gives me a fun idea for later - if we take Expansion as well as Compression we could suddenly hulk out and just engulf anyone too close to our personal space if we get in fights.
>>
>>2440963
See if we can condense more. If he thinks we're evaporating, he might just open the bottle, and we could use that to escape. We could also stick to the top of the jar as he's looking in it for us.
>>
>>2440963
>>2440967
>>2440977
Or, if that fails, could we rock from one side to the other quickly to get them to maybe drop us?
I dunno, I'm rapid firing ideas here to see what will stick.
>>
>>2440963
We get darker when we compress. Let's pretend to be dead. Yup we're totally just some dried up gunk in the bottom of this jar.
>>
So this is how the story of Punished Sadie begins?
>>
>>2440987
>>2440977
or top of the jar. Some types of junk stick to the top.
>>
>>2440977
You're as condensed as can be, down to 3/4 the size when you were jarred up.

>>2440967
They do notice it and sound confused but after looking and watching for long enough they become convinced. Probably as long as they have any amount of you, that's enough.

>>2440984
This might actually work how they're holding you now. Make a roll if you like.
>>
>>2440993
Rolling to be dropped on the ground, then to hamster wheel the jar away as fast as possible.
>>
Rolled 59 (1d100)

>>2440993
Here goes...
>>
Rolled 48 (1d100)

>>2440993
Rolling to jiggle vigorously.
>>
Rolled 18 (1d100)

>>2440995
Missed my die.
Also, keep some air in the bottom of the jar if possible, to allow us some chance to float if we hit the water.
We either want the top of the jar to float over the water, or to reverse it 100% to form an air bubble that we are riding on to seperate us from the water.
>>
Rolled 87 (1d100)

>>2440993
COME ON
>>
Rolled 8 (1d100)

>>2440993
>>
>>2441009
FUCK YES
>>
>>2441013
I am not sure which die rolls count.
>>
>>2441009
>>2441006
>>2440999
>87

Sure enough because of how the assassin is holding you up to the light rather than gripping you in their arms, your sudden lurch within the jar is enough to topple it free from their hands and cause it to fall to the ground with a smashing clatter. You're stunned by the impact, however can recover quickly enough and are freely able to move again. Though, you can tell the assassin is quick to chase after you in hoping to catch you somehow again.

>How do you proceed?
>>
>>2441025
Is the jar smashed?
If so, use adhesion to slurp our way to the underside of the walkway we are on and rush to the nearest building or junction to lose them.

If it's not, roll away like a hamster ball.
>>
>>2441025
Slip through the walkway planks and ooze our way to the nearest building. If we're really lucky, we'll get some sort of warehouse full of fish, or something like that.
>>
>>2441047
Sorry, forgot to point out one crucial part...

>Slip through the walkway planks, hang on to the underside of it and ooze our way to the nearest building. If we're really lucky, we'll get some sort of warehouse full of fish, or something like that.
>>
>>2441047
Being upside-down is a good trick. Let's do this.
>>
>>2441058
>>2441047
>>2441049
You can't slime upside down, only on walls.
>>
>>2441066
FfffUCK.


Start running away, then when the assassin gets close, suddenly juke and jump on the assassin's leg?
We can then just start eating.
>>
>>2441066
...And I'm guessing there's water beneath us, right?
>>
>>2441070
and by "Then start eating" I mean "move ourselves up them to their back or head while eating"
>>
>>2441070
Hold on, we might be on a part where we're above sand like on the boardwalk. If that's the case, we'll just drop down as he's charging towards us.

If not, well, >>2441070 sounds good.

>>2441088
An easier access point might be going up his pants legs and going in through his rear...
>>
>>2441092
So disgusting I had not even considered it.
>>
>>2441096
We're in some truly desperate straights now, friend... Anything to avoid capture.
>>
>>2441073
Under most walkways and such, yes.

>>2441092
>a part where we're above sand like on the boardwalk.

Boardwalk here doesn't mean above sand, just a well-maintained walkway of boards. Like a dock.

>>2441096
>>2441088
So you want to try ambushing and attacking? Make a roll!
>>
>>2441066
If we don't have line of sight to the ninja, decompress, schism, order the slime to "hide" badly in some clutter while we climb a wall so we can drop on the ninja's head.
>>
Rolled 20 (1d100)

I wonder how we'd move in sand.
If we don't get to try it today, we should do it later.
>>2441106
>>2441104
Looks like a retreating ambush is our main option here. I hope I am lucky.
>>
Rolled 13 (1d100)

>>2441104
>>
Rolled 80 (1d100)

>>2441104
Asassineation
>>
>>2441107
Fuck.
I hope he takes more than one roll.
>>
>>2441111
You've saved us, you glorious quad-numbered hero.
>>
It sorta sucks that we are in absolutely no position to find out what the hell this ninja is about.
>>
>>2441111
>>2441108
>>2441107
>80

Well, upon breaking free you try your hardest to shlorp and glorp away from your pursuer. Considering the size difference and your speed limit however, you're pretty sure you won't be able to elude them. So instead, you think to lay a trap!

Waiting in ambush then, after sliming your way through some barrels to elude notice, once the assassin clad in black happens by you spring from the shadows and slime around their leg. They struggle against you but for the time being you've got a grip of them.

>How do you proceed?
>>
>>2441152
Ninja climb. Throw slime globs at hands and face! If we get stabbed it's all over!
>>
>>2441152
I'll ask this to everyone else. Would you mind if we go in through the backdoor, then eat him from the inside out?
>>
>>2441152
Climb up and start eating?
I'm really curious, but we're not in a position to question this dude/lady about who they are and why they are here.
>>
>>2441162
Of course I mind, but it's a survival situation, so doing things you don't want to do might be part of it, so I'll understand if you do.
And I don't control sadie 2 anyhow.

Basically, when we're sharing slime about this later, we'll have to agree never to speak of this aloud.
>>
>>2441163
>>2441170
>>2441162
>>2441161
Well the more you throw slime all around, attack and try to climb your way up, the less they thoughtfully struggle and more start flailing to get you off. Eventually the breaking point is reached when after a glob of slime thrown on their face, the assassin in a slight panic just jumps and willingly tumbles off the walkway into a stack of boxes, crashing through all of them to try and land directly on the biggest portion of you.

The impact leaves the both of you dizzy but since you're not sticky, they're able to fling the parts of you off for the most part. Except the head since you're caught in their concealing headwear, which they quickly shed to toss aside, revealing... an orc lady.

Well in any case she struggles to get up and get away now, but is obviously contemplating how to recapture you. Although she may have more throwing stars, using any more at your size would probably kill you and she knows that. So she keeps her distance trying to come up with a plan, but also doesn't run away yet.

Worth noting though that in flinging you off, she scattered small chunks of you all over the immediate area. Some big enough to have a drive of their own and start behaving like typical slimes.

>How do you proceed?
>>
>>2441170
...I'll settle for climbing up his clothes and eating him through his torso starting through his back. That'll be close enough to chestbursting without getting gross(er).
>>
>>2441187
Command the slimes to kamakaze the orc lady, then run away while she's distracted. Hopefully she'll have to be satisfied with a dumb slime, or who knows, she could die to them.
>>
>>2441187
Have the slimes all split up.
She can only capture so many of us.

Then feel EXTREME GUILT for sending slimes out into a human city.
>>
>>2441208
>>2441213
You can't command slimes without making contact. But do you want to just abandon them all and flee for your own life?
>>
>>2441260
Might be the best chance.
I don't THINK they have minds, unless we actually try to make them have minds, so it should be good.
>>
>>2441260
It's the best chance we've got. Take it.
>>
>>2441265
Alright then, make... 10 rolls!

Or, there needs to be just 10 rolls total so if 10 people roll or a few roll more, that's fine. Whenever 10 is first reached.
>>
Rolled 52 (1d100)

>>2441268
One at a time...
>>
Rolled 54 (1d100)

>>2441268
Well, shit. There's no dice function for this.
>>
Rolled 15, 78 = 93 (2d100)

I wonder if this will work.
>>
Rolled 48, 80 = 128 (2d100)

>>2441268
Here have 2 rolls
>>
Rolled 10, 58 = 68 (2d100)

>>2441268

>>2441271
Just replace * in dice+*d100 with the number of dice you want to roll.
>>
Rolled 51, 56, 13, 20 = 140 (4d100)

>>2441273
totally did. Should I just roll a pile more dice?
Ignore these if they're not valid.
>>
>>2441270
>>2441271
>>2441273
>>2441274
>>2441277
>>2441279
>52, 54, 15, 78, 48, 80, 10, 58, 51, 56

Alright then. You get away without trouble, though you are now only about the size of a kitten. You leave all the scattered slimes to contend with the orc assassin, and hope for the best while trying to put as much distance between you and her without getting lost or noticed and possibly attacked by just someone else at random for being thought as a pest or something.

So, having escaped, where to then? Just try and find Nyxa and return to the hotel?
>>
>>2441299
Pretty much, but let's grab a rat or two to eat and bulk up with, maybe some garbage.

After that, let's head on back.
>>
>>2441299
Yep. If you see any unattended eats on the way, steal enough to get you moving faster.

Highest priority is not getting seen, so be careful.
>>
>>2441299
Well atleast now we know that orcs have been moved to a permanent shitlist, hopefully we find something to eat on the way back.
>>
>>2441299
Also, are we about kitten sized compressed or not compressed?
>>
>>2441309
I dunno, it could be the orcs that attacked us, OR the bandits, OR the assassins that killed us originally at this point.

I mean, there could be an orc bandit.

This is why being sherlock is hard.
>>
>>2441311
Not compressed.

>>2441304
>>2441305
Make a roll, covering both the return and also any possible eating on the way.
>>
Rolled 45 (1d100)

>>2441320
>>
Rolled 75 (1d100)

>>2441320
awwright.
>>
Rolled 35 (1d100)

>>2441320

>>2441317
Or it could very well just be the tribe that we kept eating that sent assassins.
>>
>>2441326
Yeah, actually.

It could be A. a vengeful member of the ork tribe B. an assassin HIRED by the ork dribe C. a bandit D. a bandit hired assassin, E. an assassin that was after us originally, and F. a slime fetishist.
>>
>>2441327
Too bad you ran away to not find out!
>>
>>2441330
yep.
Well, maybe we'll be able to investigate again later, when we are less at rick of having a horrible fate.
>>
>>2441327
Add in Cultists of the Lost Slime God. Perhaps they are trying to bring back their long lost god through an avatar?

Oh, also add in Wizards. Because wizards'll do whatever wizardy things they'll want to do.
>>
>>2441336
To be honest next time we just need to be more aggressive since running away only gets us killed.
>>
>>2441337
The suspect list is long.
>>2441338
Currently, we're sort of stuck on ambushes, since the ninja is a ninja, and can thus kite us indefinitely.

If we had BOTH sadies here then we could pincer, but as it stands, we need to do some kind of trick to actually get into a conflict we can win.
>>
>>2441342
Yeah our trick this time was supposedly having a competent mage yet here we are, so thanks alot Nyxa
>>
>>2441349
Eh, I'm just glad she didn't get horribly backstabbed.
>>
>>2441342
We just need to eat ten more people and level up speed and corrosion. Ninjas cannot catch you while you are violently burning through them and their belongings at the same time.
>>
>>2441324
>>2441326
>75

Along the way you can find a couple of rats or so that you can consume for a little extra mass. Unfortunately it means you're only about as much as puppy now.

However, you are quite lost after being carried so far. You can't find your way home, but can find Nyxa, whom strangely didn't seem to be looking for you. Only by chance did you cross paths, and when getting her attention and meeting up again, she says she was tracking the assassin because she thought you were dead so was seeking revenge. How you wonder, but she hurled a ghost spider at the assassin before she lost track of the two of you in the chase and fight. She's been tracking the ghost silk left behind by the spider, probably still clinging to the assassin.

Now that you're here though, the two of you can actually return to the hotel safely. Unless maybe you wanted to stop for, or seek out some decent amount of food?
>>
>>2441354
I dunno, I think it'd be much better to just like, get another rank of use object or two so we can just shoot the ninja with one of our BF's guns.

Or we get the magic category and hit him with firaga.
>>
>>2441358
We're currently in (danger of being stabbed by ninja) mode.
So either get home IMMEDIATELY, or duck out in the nearest open and active tavern to get enough food to make sadie 2back to fighting size, and then get home immediately.
>>
>>2441362
basically, it depends on if nyxa has cash on her, and if there's any populated places on the way.
If the answer to either of those is no, it's the hotel for us.
>>
>>2441358
Yeah food should be a priority, hell maybe Nyxa wouldn't mind killing a person for us to eat since she clearly gave up on us immediately.

>>2441359
Don't want to ruin your hopes but if water makes a gun useless than slime will be doubly so, and magic is a long way away, so best focus on slime abilities like reach and leap along with quickness.
>>
>>2441359
Well, yes. Doing it in Indiana Jones way may work too.
>>
>>2441366
Hey, we could use a bow or throw our own shurikens too. I just figure more use object would let us do this
>>2441367
>>
>>2441366
oh, and let's probably not kill random dudes.
>>
>>2441358
We should get home first, then see if we can get a pile of food from the kitchen, enough to get to the size of a ten year old child. After that, climb into Carter's bed and sleep with him and Sadie Prime.

>"Thanks for coming to look for me, Nyxa. Would you mind carrying me back to the room?"
>>
>>2441371
yeah, having nyxa sprint us will help, whatever we do.
>>
>>2441371
If only we wouldn't have washed down the extra slime mass we used to have, it would have come in handy now.
>>
>>2441387
Eh, I didn't argue it because we were getting on a boat soon.
>>
>>2441366
>since she clearly gave up on us immediately.

Or maybe if you hadn't rolled a 1.

>>2441371
>>2441374
She has some money on her but probably not enough where she could just buy you a bunch of food and you get big off it. Unless like, you literally want to go to one of the docks and pay a wharfmaster for the chance to eat like a ton of dead fish.

She's actually willing though to help you eat people if you want, not like this town has a shortage either of drunk fools or common criminals. But that's your choice, whatever will help. Otherwise she can just carry you home, however you can't expect enough food so soon from the hotel to grow big again. Not like they'll just let you into the kitchen there and you can't very well demand such a high amount of food on the fly when they've got to prepare for other guests and even for breakfast for everyone tomorrow.

>How do you proceed?
>>
>>2441390
Yes please, nom all criminals, nobody will miss them as much as they miss the stuff they steal or destroy
>>
>>2441390
Nah, we're in no condition to go gallivanting around looking for criminals, that could take literal hours.
Just go home as quick as possible.
>>
>>2441393
>>2441396
Uh-oh!
>>
A thing to keep an eye out for tomorrow is rogue slimes. We could get lots of mass that way if we're lucky/unlucky.

>>2441399
Hope we have a tiebreaker.
>>
>>2441399
We need the bodies later on anyways, and Nyxa is willing to help us, she can probably handle some random cutpurse or thug no problem, and they should be plentiful in a busy town like this.
>>
>>2441404
If some thug accosts us on the way home, sure, otherwise I think it's a real bad idea. Just opens us up for getting ninja'd.
>>
>>2441399
go eat some criminals/drunkards/homeless people
>>
>>2441406
The Ninja if she didn't get slimed has now captured a little bit of our slime and is fucking off, surely we can hide on Nyxa as she goes and kills some criminals for us to then eat up.
>>
>>2441399
Sure let's commit crimes on criminals. The rest of our party worries me sometimes.
>>
>>2441409
>>2441408
>>2441407
well, I guess I'm outnumbered when it comes to ninjaworry.

And yeah, Qp, it's a bit worrying at times. I mean, we all come from a wizard academy.
>>
>>2441410
Our past can only affect us so much until we actually need to bank some upgrade points, if there were easier ways to do it i wouldn't mind, but right now we have a chance to get some kills which might not happen all that often, seeing how domesticated we've become.
>>
>>2441407
>>2441409
Well then make a roll. Are you trying to seek just drunks and homeless, people no one will notice missing, or actual criminals? With that earlier 98, you and Nyxa did find a rough area of town where gangs frequent and such.

Whatever your choice, and the roll, just give an idea of how you go about it. Are you just sneaking around the streets looking for people passed out? Are you picking a bar and seeing if Nyxa can lure some guys down some dark alley? Whatever you do, the better idea you give of it, the less good the roll has to be.

Oh, and of course, how long you intend to try to do this for and/or how many people are you hoping to eat? Before you call it a night, and finally return to the hotel.
>>
Rolled 59 (1d100)

>>2441413
we just ate like seven guys yesterday. Whoever called us domesticated was incorrect.

>>2441415
Just criminals. Especially because we know where they are.

As for how to go about it, nyxa just needs to go look helpless in a dark alley next to some gangers, and then it's slime/magic time.

And just enough people to regain human size mass/however many people we get in the first con. No need to make waves in the criminal underworld yet when we might need them to find the painting.
>>
Rolled 77 (1d100)

>>2441415
I'd say just wander down some dark alleys and look muggable. So 1-4 muggers, since they like to hang out together.
>>
Rolled 33 (1d100)

>>2441415
Ideally if we can find easy targets, like someone alone in a dark alley, or some passed out homeless person, otherwise if we can find thuggish types and lure them into secluded places that works too.Hopefully we can get 4 people atleast if not more.
>>
Oh, and I gotta ask.

Did sadie 2 make ANY painting progress before getting ninjad?
>>
>>2441415
Also while I think of it what did Slime Friend 2 give us compared to Slime Friend 1? I'd kind of assumed it'd let us talk to slimes at ranges greater then "physical contact".
>>
Rolled 51 (1d100)

>>2441415
>eat who
easier prey is better prey - only difference so far is, if our lunch is magical. So some drunkards or junkies who passed out in the alley are juuust fine. Petty thieves, thugs, or something else is good to, but looking for easy kill is more important here. (if our friendo can do some aoe paralysis or kill, well, that would be grand). Use Nyxa carefully as bait perhaps, but dont overdo it.

>eat how many
as much as we can. dont be stupid about it but if we find out more helpless people to devour, nom them all.
>>
Man, got a couple bloodthirsty guys in here today.
I hope we stick to just the criminals, at least.
>>
>>2441434
Not being bloodthirsty is what made us weak to people like the ninja, if we had more combat abilities we would be doing better, since every single ability is fairly garbage at 1st level, and can become very useful as we upgrade it.This quite literally means volume is key to us being functional, and since some people want to be pacifists they end up getting screwd by any opposition that can harm us.
>>
>>2441435
actually, we'd have been fine if we went out with sadie 2 like I'd suggested.
It's got much less to do with bigger numbers and more to do with smart play.
>>
>>2441436
>>2441435
Oh, you know what could have prevented getting hit by a series of ninja stars with flesh to stone on them?
Carrying some planks around as a bridge/flotation device.
Weird how something like that can be as effective as eating like 10 dudes.
>>
>>2441435
I'm pretty glad we've got Concentration and Schism now to give us the ability to switch between social and murderblob. What do you see as being important combat abilities to grab?
>>
>>2441436
Smart play won't stop the world acting against us, the only real choice is being able to actually survive and even thrive through these situations, and stagnation won't lead there.

>>2441437
Yes truly weird especially in a game based on rolls, and with us missing most relevant abilities.
>>
>>2441444
We're not stagnating, we literally ate 7 dudes a day or two ago.
We've got a lot of pretty good abilities, and we're already growing REAL damn fast. If we're actually smart with them, we can be good.

Hell, being smart got us away from the ninja.
>>
>>2441427
It does but most slimes are mindless.

>>2441424
WHO KNOWS? Need to meet up again to figure things out.

>>2441419
>>2441421
>>2441423
>>2441431
>77

So you'd prefer ruffians and that sort, rather than just drunk people. Thus, circling back around to the rougher side of town, you find a run down tavern where Nyxa can find a bar wench of similar sizes and buy the clothes from her. Then changing after stashing her uniform elsewhere, you prowl some back alleys together till she starts to draw attention. Whether they're just perverts or proper muggers, or maybe both, you don't much care to find out. In any case she gets accosted by a small group who've been stalking her, and when things look to become tense, the drow surprises you with some fighting skill as well as magic. Not like she's some amazing martial artist who beats up human men with ease, but she's got some nasty poisons and some nasty little finger blades to match, that you don't even notice till after it's all said and done and you ask her how she did all of that. A poke here, a scratch there when they start to manhandle her, and soon enough they're left convulsing and choking up blood. Enough for her to then incapacitate with magic, leaving the leftovers to you. It takes some setting up but in the end the way she does it is cleaning them up a little and then setting them around with her at the end of the alley, looking like they're a scene of drunkards together. Meanwhile one at a time, she'll just shove another body in a barrel with you to dissolve.

So in the end and after a couple of hours, you end up eating four bodies. None of them magical but that's still four "points" to allot to improvements. As well, between them and the food you've gotten here and there along the way, you're actually a good bit above your "normal" size. If you use your current level of Concentration (that is, if you don't level it up) then you can compact to your "normal" size.
>>
>>2441443
Quickness, leap and reach for melee, or numbing and more throw slime for longer range paralysis, but they will both require points, and along with these we should get a point of 2 in concentration and 1 point in self image for full human look
>>
>>2441443
Quickness, use object, and magic off the top of my head, I had more earlier. And honestly, just more inventory. We can use items now.

>>2441449
Oh, sweet, we caught some criminals. We can head back and slime exchange now to see how much painting info we got.
>>
>>2441449
Can we do 1 Self Image, 1 Quickness, 1 Concentration and 1 Leap
>>
>>2441452
>>2441443
Oh; and we should start thinking about ways to play with viscosity, quickness, density, and the like to open holes in ourself to let projectiles through.
That's a slime -classic-
>>
>>2441449
Also this will probably be my last post of the night, so till next time figure out how you'd like to use your points, and if you want to keep going with the current gig. It's late, but morning is still a long ways away, and there's plenty of nasty folks in this town...
>>
>>2441456
Those are all pretty good, but self image isn't the long term investment we need right now. We're already real damn human looking.
We should use it to regain some other human sensibility, like touch or taste, or to regain some human power, like writing without making books wet, or basic magic.
>>
>>2441459
It really depends on how much painting info she got. That's the actual job we're on. Eating people is just a happy accident.
>>
>>2441449
>quickness
>quickness
>corrosion
>corrosion
fast and deadly to anything we touch. Lets be good at least in ONE killy thing, then we can branch out.

>>2441458
we need trigger for that
>>
>>2441460
The thing is with this last self image we will be full human, might aswell finish it off

>>2441459
If we can continue with our hunt then we should do so, we need as many upgrades as we can get, and now that we bulked up a bit we can also help Nyxa is needed.
>>
>>2441463
This is also a pretty good loadout, though I'm not sure it would make us proof against ninjas as is. We'd still need to be clever and use tools. Same goes for the other one really.

I'm thinking of taking uhy's loadout, and making room for 1 rank of leap to help with the quickness we already have. I'm just currently stuck between losing a rank of corrosion or quickness.
>>
>>2441449
I'm mainly going to bring up what seem like less examined but still combat useful options since we can currently still shrink to human size:

Leap: I can just tell we're going to need the ability to make a dramatic jump onto or off a boat sometime soon.
Tidal Movement: So we can pull off the internal armour plates -> protective shell idea.
Shapeshift: Pseudopods! Slime clothes! Fudging mass via changing build, hair length, etc. Visual differentiation of Sadies! Possible armoured slime enabler (pseudopod stubs grip shields/armour plates).
Expansion: To boost the surprise value of turning off Concentration and to allow low mass slimes to fight better.
>>
>>2441469
Actually, yeah. Would one point in tidal movement let us do the protective shell thing? That could get rid of our ninja problems in a single investment.
>>
>>2441469
>>2441463
>>2441456
okay, in light of the good idea of having jump, the good idea of having quickness, the good idea of burning fucks even harder, and the good idea of negating ninjas with tools, I want 1 quickness, 1 jump, and 1 tidal movement, 1 corrosion. It helps shore up our speed weaknesses and gives us a surprise jump when needed, fixes our weakness to type-damage kiting by carrying around a type invulnerable object, and increases our general lethality.
>>
>>2441463
Or as an alternative all 4 points into Toxic. Not sure how deadly that would be tho. Some really nice and fast effects will be probably around lvl10 or so.

>>2441468
I agree, but we need to be able to work with just our slime in the first place. Ability to use guns for example is great, but kinda meh if you dont have a gun to begin with.

Best thing we can do now is dump points into 1-2 abilities and level them up as fast and high as we can. Start with simple but effective combo so we have some sort of rudimentary attack and defense, and then we can go all out with fancy stuff.

>>2441469
this would be nice at higher levels, but right now more or less shit.

Dont go fancy but useless.
>>
>>2441473
How do you feel about my lineup?
Quickness and jump to get us to the ninja faster and by surprise (should work similarly to quickness/quickness for the purposes of combat?), a corrosion to corrode, and then taking a risk with tidal movement because it could be real damn good.
>>
>>2441476
Now that I think about it, if they're using flesh to stone, and we have tidal movement, we can just hold the flesh that got turned into stone in place where we got hit to form imprompdu armor in emergencies.
>>
>>2441473
Oh no I agree it's good to improve something we're good at, I just want to make sure we've got options for different situations which is why three of those abilities I suggested double as a defensive offset to those shuriken.

I doubt all four will get Into the final selection.
>>
>>2441476
Considering how good were other abilities at first level and that progress is measured mostly in baby steps (just look at Quickness and cry), Tidal movement would be too slow for actual combat use.

Quickness and Leap may work, but I am unsure if the jump actually gives more speed, or is just the basic ability to jump (where level equals height).

Also quicness should (not sure if it does tho) mean dodging.
>>
>>2441479
I figure if leap is like, an actual leap, then we can use it to get a sudden burst of temporary speed.
That's how leaps work in my mind.

I mean, I could see putting down the tidal for a two quickness, 1 leap, one corrosion build, but I really do think that even basic investment into tidal will allow us to do a lot of shit. Like I said, even holding the stones that our flesh got made into would be useful.
>>
>>2441484
I missed and meant to hit
>>2441481

Oh, and for future thought: What powers would work real good working in combination with two sadies?
>>
Im getting the feeling that tidal movement won't really do what you guys want it to simply because having an armored shell sounds like an ability the combat tree might get later, and even with carrying around plates of armor it would still be very slow at 1st level. However a Leap build might work, so I'll change my vote to 1 Self Image(because functioning legs would do wonders for our mobility) 1 Quickness and 2 Leap.
>>
>>2441486
Maybe, maybe... But it still sounds like a jack of all trades who looks good on paper but in reality is just jack shit.

Also after some consideration, if we want to be killy, I think Toxic is a way to go. Corrosion means we are acid, but even most powerfull acids are deadly mostly because of fumes and overall toxicity - not because they will heavily damage human body via melting or burns (and our digestion is probably far more effective here - we can completely dissolve human body in less then one hour).

So i propose dump everything into toxic and see what happens. If we can catch more people, we can level it up even more. Ninja will not expect that and remember, we can throw our slime and all we need for toxins to take effect is skin contact. Also this path smells of neurotoxins - touch and die.

It is rather focused but as long as we hunt just scum and other disposable people, we can get ablitiy points very fast.

>>2441507
legs wont help us in any way, it is only pure visual of having a puddle of slime under us or not.
>>
>>2441481
I'd argue that Quickness is something a slime isn't very good at.

Actually, now I think about it, do we get a boost in speed if we get Self Image to the level where we can walk normally? Or try to make some sort of slime-centaur with Shapeshift or Structural Support? Or just wear boots?
>>
>>2441511
I don't wanna go for a pure toxic build. I'm looking for something that can actually catch up to a ninja, so we have options other than ambush.

I mean, poisons are good and all, but we'd still be reliant on ambush or hoping one of our girl-throw slimes hit them.

Because our slime throw is pretty weak right now.
>>
>>2441518
well, either catch up to or negate.
>>2441517
This probably has a lot of truth to it, though. We're not getting great returns on quickness. I am hoping we can just get enough that, if we chase the ninja, and the ninja runs, they will have to run so fast that they will get tired quickly.
>>
>>2441517
We could find out now since 1 single point in self image finally allows us to use our legs, otherwise anything more fancy will probably cost alot more.
>>
>>2441517
>>2441519

afaik our shape or form has no impact on our speed, hence need for quickness (OP said it somewhere in the thread earlier)

also every single one of our skills is progressing slowly. even our self-image is not that great. Think of it like this:

>lvl1
well, you learned a new skill. shame it sucks
>lvl5
you are actually beginning to get something out of it
>lvl10
finally usable in most situations
>lvl ???
profit

tldr: we need to eat a lot of people, progress is slow, if you want good ability, you must focus on it. So lets hunt the hobos and do that focusing while we can. We may even split between speed and toxicity evenly, but no matter what, we lack direct killing power. Defense is useless if we have no means to kill our oponent (in other words, we are not tank and probably never will be ).
>>
>>2441529
A lot of skills are real good out of the box.
Condense gave us 25% first level. That's huge.

And defense and survivability are probably our two strongest natural traits. It's how we're even still alive, we've gotten wailed on by lots of folk. So much so that now getting wailed on in fact actually creates more slimes to fight back.

And no killin' randos, dude, please. we're already bringing down criminal heat, the last thing we need is a team of heroes after us because we offed ol' drunk bill.
And if not for the practicality of that, just to not be horribly monstrous? I mean we got 11 people thus far this trip. we're progressing real fast, as usual.
>>
>>2441529
We should also at some point spend points in appetite so we dissolve bodies faster, that would be invaluable for any stealthy exploits in high population areas like this town.
>>
>>2441533
And now that I'm looking at it, some skills just straight out do the thing, like level 1 clothing adhesion gives us clothes powers. Period.

We can never really tell how good a skill will be before we get it.
>>
>>2441533
These "huge boost at lvl1" skills are actually tricky beasts - they have diminishing returns, so they are not that great in the end. Or rather, for initial bonus they are good, but thats about it. (apetite is great example here - half of time, then half of half, etc...)

And criminals... i am talking bums and homeless, the worst expandable trash nobody wants or cares about. Body is body afterall.

Our survivability is good enough - we have few weak points but against standart clueless human we are superior (and these are our lunch). Agains more knowlegable enemies we need to be quick thinking and escape from their traps asap.

Our biggest disadvantage so far is that we are not specialized. We have a lot of skills but they are not in synergy because we dont develop them for the most part. We are just acquiring more and more mostly useless stuff and then we are useless when it comes to difficult situation.

My personal picks for skills are speed (for, well, speed - because we must be faster than our prey or attackers), ability to change shape and form (for dodging and overall versatility), toxicity or anything else that can be easily and effectively weaponized (for quick killing), at will cloaking (purely physical invisibilty - we become translucent and our refraction index is same as airs, then we can add temperature change etc.) and sensory to see and hear everything.
>>
I think that no matter how many battle focused traits we get, ninjas will always be the bane of our existence. Unless dragon quest style metal slimes are a thing here and can evolve into something like that, slimes are way too slow to outspeed a freaking ninja, and there's this horrible slime to stone ninja stars that simply cannot be countered unless we are full time carrying full body armor because otherwise i doubt we have the fine control and speed neccesary to move random things like a metal plate or a wooden plank to the specific parts a ninja is pinpointing with those small ninja stars and we would need to massively upgrade senses anyway to be able to predict projectile trajectory and block them. After all all Sadie was a wizard, not a nimble fighter as human and all our small victories were due cunning and surprise attacks as slimes are easy to deal with once you know they are there

Ultimately, currently our only good bet would be to never be alone, we are easy pickings for ninja with broken slime slaying stars that gets the ambush on us. Now, if we could get at least one of those stars to find out what they are made of, we might work into a more definitive way to stop being completely defeated everytime we are attacked with them. After all the ninja wants us alive for now, but once they dont need us anymore like lets say capturing our mindless slimes and they serve to their purposes, the ninja wont be as gentle with us

Or maybe concealment would work? We could give them the slip if we got a perfect human mimicry skill that lets us look like a normal human and then get mixed with the other people, but probably we can't.
>>
>>2441449
>>2441469
After thinking it over, Toxic combos really well with Throw Slime so I'll change this to 2x Toxic, Tidal Movement and Leap.

Pause on the people eating for now, we do have a job to do.
>>
>>2441583
>We could give them the slip if we got a perfect human mimicry skill that lets us look like a normal human and then get mixed with the other people, but probably we can't.

Well there is a shapeshift ability that we can get, self image lets us look like 'us', shapeshifting could alter the features, and after that all we need is a skin tone upgrade in slime 'color' and possibly an upgrade to make our slime look more like flesh and not like slime.


.....We'll be a natural predator in no time, able to look like anyone, anytime, and able to ambush and kill most things in mere seconds soon enough.

Would trigger let us toggle between toxic and healing effects at will? It'd be useful to be able to down enemies susceptible to poison with just a touch since most are, but I'd like to be a walking health potion too.

>>2441449
>Appetite
>Quickness
>Leap
>Shapeshift

We really need to chunk more levels in appetite, we need to get our body consumption time down to seconds, so that we never have to worry about getting caught and interrupted during our meal, missing out on our upgrades and getting attacked. It also makes it so we can eat more daringly, and upgrade DURING COMBAT if need be.
>>
>>2441668
It would be fantastic to max out shapeshifting and human shape. Catching criminals would be easier if when they see Sadie they see an innocent girl instead of seeing a humanoid mass of flesh eating slime
>>
I'm back awake.
>>2441575
I don't really think we're useless in a tricky situation. It is entirely by virtue of buying skills to level 1 that we even got out of that last one. Schism 1 and condense 1 were vital.

So far, I've seen us be served very, very well by having a wider toolbox.
>>2441583
I dunno man, I wouldn't shit on the idea of "cover" and "having a shield made of literally anything". They seem to be the natural counters to flurries of ninja stars, and can allow us to force the ninja to relocate. Hell, if we want, we could just go into a corner and plank up, forcing the ninja to get in close.
>>
>>2441584
Yeah, we need to report whatever info we have back so we know if we have a painting location yet.
>>
Okay, so I did some calculations (which are most likely completely off) and Apetite seems like and interesting option if we bring it up to lvl 10.
Assuming that every new level always cuts time to digest to half, the progression goes like this:
> lvl0 - 1h
> lvl1 - 30min
> lvl2 - 15min
> ...
> lvl6 - ~1min
> ...
> lvl10 - <4sec

So we have another rather interesting aproach here - dump everything into Apetite now, this bring us into lvl5 / 2min consumption area. Hunt few more people, rise Apetite to lvl 8-9 (that brings us into 15-8sec territory). Put rest into speed and whatever else we need.

This will bring us tremendous murder power, because as soon as we glomp somebody, before they realize what is going on, half of their body is already gone. Or leg. Or neck (remember, all it takes to kill a man is open his artery and let him bleed out. Conclusion? Throw slime at out enemied and give them order to CONSUME. It will be horrible but glorious.)

Best defense is ruthless and brutal offense.
>>
>>2441929
if we're investing 10 points, we could dump that in so many more useful things.

I mean, this vaunted instant death effect can be mimicked by just stabbing them in the leg or neck.
>>
>>2441939
That is true, but stabbing leaves body, doesnt give us instant ability point and doesnt replenish our mass.
Also unless we are talking about evolving our own slime, we will rely on weaponry. With high Apetite WE are the weapon. And even in reduced state we are still quite deadly to any and all living matter made of flesh.

I am still trying to point out that we lack direct killing power and while other ideas here are sound, they just dont pack the initial punch we need when being ambushed (that orc ninja? we managed to slime her. if we had some sort of killy sbility, she is not a problem anymore).

Or to put it in another terms: they need far more points to be decent, while speed+eat makes us really fast murder blob very quickly. Just two more points in Quickness bring us into fast run territory I think, and that is quite interresting too. So in total we are at 10 points, while going all fancy with new stuff will take probably 20 to 40 (depends how many abilities we need to combine)
>>
>>2441960
I'm just saying, 2 points into toxic, or numbness, or quickness, or even something like use object could do things that are similarly lethal, while leaving more points for other shit.
>>
>>2441970
and, if we're lucky and one of the dudes in the theoretical 10 is magic, we can dump all 10 points into a magic school and then hit them with luminaire or fire XVIII or cone of cold or some shit.
>>
>>2404257

this thread is fucking huge who would've thought slimes would be so popular
>>
>>2441970
We have two point in corrosion and all we can do is make burns after prolonged time period. We had two poins in Quickness and our speed was slow walk.
Toxic would be the same (not really strong and fast acting). Hell, almost every other ability is same. We have Control and we are slime and yet when we want to dodge and change shape to avoid projectiles, OP just laughs in our face and goes "nope".

Taking bunch of lvl1 abilities every time we get points is waste, because they are initially useless and unless we level them up few more times, they stay useless.

As for magic, that would be nice, truly, but we actually dont know what kind of abilities will be available to us. I strogly prefer to squeeze as much from things we already know than rely on some sort of hyphotetical chance to get something in the future (or just take few low level skills and believe they are good when they mostly arent). That is just bad strategy that will get us killed.
>>
>>2441981
hey, a decent not-evil monster(girl) quest is something we don't get often.
>>
>>2441992
actually, our speed goes from light run to maybe a heavy run. We're already pretty developed in quickness.
Going a full appetite build like you suggest would only be viable IF it worked geometrically forever, and IF we got a load of points all at once to invest in it in the first place. We have to acknowledge the gambles of these powers, and these IFs are one of them. and as far as a small, incrimental increase goes, even if it's geometric, it won't be useful for many levels, a better choice being any of the more combatative powers. And as far as long term investment goes, it also pales compared to the options on the table.

So really, that leaves appetite at "mid card utility power".
Which means that i want to put a couple points in it, maybe, later on, but it's not something I'm going to be dumping in for combat capability.

I mean, I don't want to shit on your idea, looking to exploit potential geometric increases is a good idea, I just don't think this investment would be as good as others we could take.
>>
>>2442006
We already have four points to place and we are about to hunt down more people, so it is not like will have shortage of skillpoints at this moment. Also we can repeat our people eating trip one more time tomorrow night for extra oomph. It seems our drow friend likes to kill people and is good bait.

So we can do at least one thing properly and have it always handy in case things go south and we are again directly confonted with our enemies without element of surprise.

My idea is not meant as final solution to all of our problems (far from it, actually) but it is a quick and efficient way of finally becoming deadly right now and not in some distant future. And if we finally dont start to press at least something into its full potential, we will never do it.

And we are being actively hunted by god knows who, which means we need something relatively good and we need it now. It is crude, but it is a solution that will work (and as stated before, there are nice side effects and it is always on, no matter our size, shape or tools that are available to us at given moment).

I agree there is a rather big IF considering the progress may be paced differently at higher levels, but this argument can be used against you too - you have no idea how will new skill behave on lvl1 and how can we improve them (and how fast). It is also worth pointing out that at lower levels skills do exactly what they are supposed to do but not much else (clothes adhesion) or they are greatly limited by speed, complexity, detail, etc.

And last but not least, whenever we killed, we did so by suffocating our target. That is all we can do, it is rather sad if you think about it, and this is also one of the main reasons why I want us to have one proper simple and straightforward murder ability that doesnt take minutes to complete and doesnt rely on anything external. And if it means frenzied eating, so be it.
>>
>>2442101
I'm hoping we go back to painting looking, actually.

And yes, I said that ifs are involved with all of these. I specify that so dang often.

And I don't see why you're so opposed to external solutions or suffocating, man. They're both real good solutions to a lot of problems.

I do agree that we should have some focuses, which is why we dump into quickness and are now thinking of some leap. What you are arguing for is to divert from our focus and swap to another one.
>>
I tried setting up a new twitter, but it got too complicated so I'll just use a former one. Feel free to follow, or use the discord, I'll try to use both to keep updated on the quest;

https://twitter.com/Gem_QM

Anyway, so are you all settled on 4 abilities to choose? And correct me if I'm wrong but it seemed like there was a slight majority towards continuing to hunt after people for awhile longer still?
>>
>>2442172
Thanks for the twitter. I am not sure we have come to any actual conclusion on point distribution. We have gotten into the region of "overthinking it" I'm afraid.

as for who's in the majority when it comes to going back with painting info or going to hunt more, I dunno brah. I'd like to go back with the info, but I'm not keeping track.
>>
>>2442122
Main argument agains relying on suffocation is that it takes ages (usually few minutes before victim loses consiousness to be precise) and your target is trashing around all the time, trying to escape, people may see you, yadda yadda yadda. Also you need to engulf tagets head in slime or force it down his throat. If you cant do that, no suffocation for you.

Main argument against relying on external solutions (weaponry) is that said solutions are not around when you need them most.

Body eating? With 30sec variant target is already dead at 15 and completely gone at 30. So it is quick. There is also no body left, it is clean. If used in form of small slime, we can still do horrible damage to our target by eating through its skin, making cavity, and then proceed with eating from inside (or just go for the head and then through ears directly to brain. Or just eat the eyes out, instant crippling blow).

Best case scenario is having available all of the above of course.

Now, for the speed issue - speed is paramount to us because we need to reach our target or get the hell out of dodge quickly. And we are still rather slow, so putting points here is something I can agree with.
But at the same time I also see that for all the speed there is nothing else. We will be fast slime and.. thats pretty much it. Movement speed itself with no ability to kill quickly and move to next target is just as useless (unless we are going to ran away every time shit hits the fan)

>>2442172
before I make final decision on skills, could you clarifiy progression of apetite? does it alway cut the time needed to digest something in half like stated here? >>2441529
>>
>>2442172
>>2442191
If we're asking questions, What would level 1 of tidal motion be like?
And wouldn't corrosion be better if we wanted to kill people with slime exposure rather than more appetite?
>>
>>2442191
Oh, and we can just stick a slime in someone's mouth, give it the order to eat, and move on.
That will kill them real fast like, even at our current ability level, and allow us to face multiple combatants at once.

Rank 1 schism is a beast.
>>
>>2442191
>>2442193
>could you clarifiy progression of apetite?
>What would level 1 of tidal motion be like?

You can't know that before you take it.
>>
>>2442200
That is pretty much what I had in mind while saying apetite and slime thrower is nice combo too. Throwing around murder slimes that will eat your face in few seconds is great morale reducer (among other things, namely killing).
>>
>>2442209
lets take one apetite and see what happens then
>>
>>2442214
On the first body I assume, so you can see how it affects the next?
>>
>>2442209
See? No questions allowed.
>>2442211
Right now, we're looking at about a minute or two kill time.
It'd take how many upgrade points in appetite to get it to that, given geometric increase?

Right now I'm going for a 2 quickness, one jump, one tidal motion. Because I want to keep investing on fast, and I want to see what tidal motion does.
>>
>>2442216
I guess I'd be willing to get one rank of appetite instead of tidal motion as a utility curiosity pick, but I don't want to double down on that.
>>
>>2442218
lets make a deal here - i support your tides and you support my apetite and we will both see what happens after that. that will leave 2 points to choose (as for 2min eating, that should be lvl 5 which means 4 points - but target would be dead way sooner becuase it is being eaten)
>>
>>2442224
so what, we're looking at a quickness, leap, tidal, appetite?
>>
>>2442224
>>2442220
Ok then you take another level of appetite. It's not as though you have a stopwatch or anything, but according to Nyxa it took you about twenty minutes to eat the second body, compared to the half hour for the first.
>>
>>2442229
and there goes the plan, right down the drain
>>2442225
ok, lets do this
>>
>>2442229
I don't know enough math to do this.
an hour to half an hour, then to 20 minutes. 1 to 1/2 of 1 to 2/3 of 1/2 of 1.

>>2442235
Don't worry, plans don't always work.
I mean, tidal motion could suck at first level or just do it right away. Leap could give us a speed boost for a little, or only give us vertical height.
>>
>>2442235
>>2442241
The next body, in twenty minutes, you use to take Tidal Motion. You find it allows you to manipulate solid objects within your own body. Only to a basic extent though, like if you were physically pushing them around yourself. But you no longer need to actually take the movement or effort to do that, it's just a passive ability you can exercise.
>>
>>2442250
Sweet. We'll have to figure out how quickly we can do something complex, like the shell plan. Or covering ourselves with knives. Or actually being able to open screw lids without having someone loosen them up for us again.
>>
>>2442241
x-x/2-x/2/3-x/2/3/4-... it equals 6min at lvl10 btw, but OP is probably just pulling numbers out of his ass anyway (nothing wrong with it tho, just saying)

now lets go out and eat more bums
>>
>>2442258
Bah, greedy non-job focused so-and sos.
And you mean criminals. Like, actual ones. No bums.
>>
>>2442262
Before that you still have to do the remaining two points.
>>
>>2442262
I dont care how you want to call them, I know who we are having as our next late dinner.

>wat do
We had a relative success using Nyxa as bait, so lets look around and repeat that in another alley. Also she is qite deadly, perhaps she can tell us more about all them poison blades and tech us a move or two when we are done here.
>>
>>2442272
oh, we're doing quickness and leap, I thought.
>>
>>2442272
we already decided on >>2442225
(you probably just missed it)
>>
>>2442275
Ok ok just double checking.

If you want to go hunting again then, make a roll! Also if you do the same routine it will be harder to pull off unless you change areas. There's only so many perverts around a few alleys. Not that it couldn't work again though, just harder.
>>
>>2442278
Nah, that's good enough for tonight. We need to give the place some time to restock on thugs, thieves, and perverts before we come back.
>>
Rolled 38 (1d100)

>>2442278
Look around alleys then, bums are beneath us anyway and nobody cares when few just disappears. Or some petty thief or drunkard. Just grab somebody who is obviously poor and in bad shape.
>>
>>2442278
I'd still much rather head back and slime swap for the levels and info.
>>
>>2442282
typo...
"beneath everybody else" not us
>>
>>2442282
>38

Oh dear oh dear... so beggars and drunkards?
>>
>>2442323
At least stick to actual criminals if you're going to waste time with huntin'.
>>
>>2442323
With a roll like that, no thank you.
>>
>>2442323
I dunno, these two obviously disagree
>>2442283
>>2442280
>>
>>2442339
then make your own, geeze, people these days...
>>
>>2442339
The dice have already been thrown. You can try to divert to something else, but the next action you're taking is based on a roll.
>>
>>2442348
That's fine, I think?
I'm still up for either criminals or heading back and using the roll later. Probably for ninjas.
>>
sidenote: you guys better roll, bad things tend to happen on low rolls
>>
Rolled 79 (1d100)

>>2442386
I thought we were locked in at 38 now?

Well, here, a roll for whatever we're damn doing if it's still accepted.
>>
Rolled 18 (1d100)

>>2442386
...fiiiiine.
>>
>>2442400
Well considering you rolled higher, do you want to change from going after more people?
>>
>>2442625
Oh, well, if I get to choose, I'd rather head back and figure out if we got any painting info so I can make a rational judgement on whether we even have time to hunt people in this hell water town.
With a side of being very wary on the way back. Watch rooftops. Check behind you, watch the back of your drow friend. Worry about ninjas.
>>
>>2442640
>>2442625
>79

Alright then, Nyxa switches back to her normal clothes and together you head back as best you can to the hotel. It's quite late now so there's no hesitation between either of you to try and get what sleep you can.

---

Sadie Prime, snuggled up in bed with Carter as you are, find yourself quite rudely awakened by various sounds of panic and alarm outside. Not on the boat itself as you soon find but looking out your window you can see some signs of fire in the town, and people rushing around on the boardwalks between buildings.

>How do you proceed?
>>
>>2442658
Try not to panic. Panic a lot.

And with that I wish you good night.
>>
>>2442658
Fire?
We can help with that I think. We can at least heal, and maybe put them out.

Try to help with the fire. It's good to help out, and it might help us find the painting. And we can help people. And we can see where they put the burnt bodies, or if any are drifting downriver. The sheer number of benefits from helping here is staggering.

Also, do a slime swap with sadies if both sadies are together now.
>>
>>2442671
Night man.
Day crew should be in shortly if I understand posting patterns any.
>>
>>2442676
I'd go with this.

>>2442671
G'night, boss.
>>
>>2442691
Hey, you wanna take bets on if one of the slimes sadie made is responsible?
>>
>>2442676
Well they aren't together but you can just find the other. Exchanging memories though isn't the same as exchanging abilities. To do that you have to connect via slime and it takes as long as it would originally to dissolve a body. So about an hour at least.
>>
>>2442703
Okay, we'll do that after helping with the fire, then.
General rules: Help wounded if they let us, stay away from the actual burn zone if it has started burning the walkways, avoid splash zones for bucket brigades, try to keep people in at least the buddy system for disaster safety, if not larger groups.

Am I missing anything?
>>
>>2442703
Connect as in physically touch each other, or can we learn it by giving each other a large enough glob of slime and just digest it for an hour?
>>
>>2442703
We can just spit out a slime and have the other absorb it to sync abilities though right? Let's do that - the cliff notes explaination can happen while we run towards the fire!
>>
>>2442727
>>2442720
It still requires making contact though.

>>2442718
Make a roll then!
>>
Rolled 58 (1d100)

>>2442746
Here I go bumblin' again!
>>
Rolled 97 (1d100)

>>2442746
>>
>>2442759
That'll do, slime.
>>
>>2442759
>>2442751
>97

So you quickly rush out to see if you can't help anyone, and get pretty far along despite some shouts and protests you hear along the way. You can only get so far though before you start to cluster with people, and pretty quickly gain hostile attention. You're not sure why for the life of you, but it starts with people noticing, then angry remarks, giving you space and finally attacks. These aren't assassins or anything either, just random commoners about town. Blames and accusations about this trouble in regards to you, something you can pick up more or less.

Pretty quickly you try to flee then, and lucky you, you were so fortunate as to be able to escape unscathed up a wall and onto a rooftop and then onwards back to the hotel. You still get some people trying to chase after you though and notice where you are. Barely are you able to return to the hotel without being caught and take shelter in your room, confused and scared about what's going on. Carter, since you left him, is not up and about, getting properly dressed for the day and wants to know what the problem is?

>How do you proceed?
>>
>>2442802
Yep. It was the slimes. Great. Magnificent. Super. Well, it was a dire scenario.

Okay, plan B. Get ourselves and the other sadie the most obscuring clothes possible. We'll have to try to collect the slimes rampaging about. Both for the sake of you know, saving people, and to get all those free points.

Wake the group and explain the situation, since you have to move before they start lynching up.

We may have to switch tacks to just bailing if it looks like people don't fall for heavy cloaks and shit, though. We still have those oversized tent rags, right?
>>
>>2442832
Good plan. We wrap up well and then we travel along the rooftops like slime ninja.
>>
>>2442853
I am unsure if anybody in our group is able to actually travel on the roof, but if it's possible, sure.
>>
>>2442853
The the bright and clear morning?

>>2442832
So you want to seek out the source of danger and try to deal with it before the collective townsfolk do?

Make a roll this time! And maybe describe your plan a little.
>>
Rolled 21 (1d100)

>>2442900
We will wear sky blue to be invisible against the morning sky!

Though seriously: concealing clothes (and boots!) and we need to move through uncrowded areas. Big cloaks on everyone - some people might have remembered who was with the slime. If necessary we go to the roof tops if the ground level is too crowded.
>>
Rolled 94 (1d100)

>>2442900
I'll roll, but I've got no plan.
>>
>>2442900
Follow the places the yelling seems loudest and most like somebody's getting attacked. Keep together with your friends, and shrouded up, so someone has to see past them and your cloak to figure us out. When we find a slime, surround it and make sure it doesn't get away. If we have to go through people to get to a slime, consider going up and around with adhesion on a nearby building. If the slime is already in combat, help the combatants as best as you can to show that some of the slimes are on their side. (If this one fails, we can retreat and let them deal with the wild one)

I don't really have any fancy plans about gridlike searches or whatever, I'm afraid.
>>
>>2442926
>>2442925
>>2442932
>94

So with careful planning and concealment, you are able to venture out through town without much problem of getting caught or seen. Unfortunately Sophie has to stay behind, she's simply far too noticeable no matter what she wears.

However, you and Sadie 2, Nyxa and Carter are able to locate the general source of the troubles; in total it seems to be four slimes. Two are about person sized (and one already caught), while two are significantly bigger. One is about sedan sized and the other as big as an elephant. The latter two are causing serious problems and destruction, the source of the fires. Also quite horrific, as they've killed more than a few people. Assumedly, the rest of the slimes have either been destroyed or died by accident to water, as there's no other sources of trouble.

Every one of the problematic slimes though are more or less surrounded by people. So unless you're willing to turn to violence against them as well, there's no way you're going to be able to like, get to the slimes and try to interact with them without getting attacked in fear that you're contributing to the problem.

Unless of course you're just trying to destroy them and not recollect or reveal who you are. But then, Nyxa could help the locals do that on her own. Also, against any ideas of recollecting, but the bigger slimes can and likely will try to eat you as well.
>>
>>2443010
yeah, we should focus on smashing them up until they get much smaller. Keep the sadies out of the way while the mage blows them the fuck up, or whatever it is she does.

We can come in at the end to help dispose of the scraps which should theoretically still have upgrade points in them.

Actually, even if someone gets some in a JAR it should have the upgrade points in them, shouldn't it?

Either way, maximum firepower, go.
>>
>>2443024
Pretty much this.
>>
>>2443010
Both Sadies out-mass the person sized ones. We can have Sadie 2 donate most of her mass to Sadie 1 so she can take out those two. With a little luck that'll make her big enough to then absorb the sedan sized one.

Alternatively we do have Ringleader and Mental Duplicate? We could just touch the big slimes and load Sadie copies into them or order them to stop attacking and schism for easy absorption?
>>
>>2443047
>>2443024
Make a roll for Nyxa, see how well she does against the slimes. I'm assuming biggest ones first?
>>
Rolled 66 (1d100)

>>2443064
Oh god...
>>
Rolled 77 (1d100)

>>2443064
Elf pride worldwide.
>>
Rolled 58 (1d100)

>>2443064
yep, biggest ones first.
Nyxa's safety is a priority though, so do your best to make sure she stays safe.
>>2443059
I dunno man, I don't want more sadies right now. Ringleader MIGHT work, but I'm afraid they'll eat us before it does.
>>
>>2443059
You could give orders to them sure but you run the risk of being eaten if you aren't quick enough about it.
>>
>>2443074
We can just shout orders at them can't we? It doens't hurt to try on one of the small ones first. Maybe we can claim to be a slime-whisperer.

>>2441427
>>2441449
Here, Slime Friend 2 does let it work at range?
>>
>>2443092
Not only does it not work at range but it doesn't make you able to give orders in that way. These slimes don't have a mind.
>>
>>2443068
>>2443073
>>2443067
>77

In any case, Nyxa does a pretty good job of attacking the giant slime. She puts her own safety first though, so her attacks aren't as destructive as they could be. In any case though she whittles down the size of the biggest, down to about that of a horse. Beyond that, the locals are emboldened enough to move in to attack more, such that Nyxa can't blast anymore without risking to hurt people.
>>
>>2443141
"Drive it into the waters! It'll dissolve into nothing if we can get it into the water!"
>>
>>2443141
All right. Given what I know of people attacking with normal weapons, they should be flinging smaller bits of possibly-viable slime around like that.

Can we get some of it as it flies out? Or is this a complete no go?

>>2443148
This too, sample or no.
>>
Rolled 20 (1d100)

>>2443154
Let's see!
>>
>>2443158
You can get a little, tiny little blobbin sure. To your surprise though, it confers you no benefits or new abilities. Maybe a mind is needed to benefit from new improvements?

>>2443154
>>2443148
Between your suggestion to Nyxa whom relays it to the crowd, and their determination, eventually the slime is forced into the water (in part due to people smashing the walkways beneath it) till the thing writhes and flails about and even pulls some people in but dissolves among the waters before killing any more or causing further damage.

Well, that's the biggest problem dealt with, what now?
>>
>>2443158
I hope that's good enough!
>>2443167
We have learned science today. Good to know. These slimes are worthless to us now. Go seek down the other huge one and blast it, too.

Then go lie low somewhere and consolidate. We may have to scuttle this whole operation and head home if we've not gotten any info thus far. I dunno, I don't want to make the call yet. For now focus on getting rid of the other slime.
>>
>>2443167
"There's still a few more out there! Follow me and do what we did before!"
>>
>>2443179
>>2443180
Maaaaaaaaaaaaaaaaaaake a roll! For the next big slime of course.
>>
Rolled 36 (1d100)

>>2443191
Rolling to commit crimes against slimes.
>>
Rolled 9 (1d100)

>>2443191
Yeps.

Hoo boy, I'm glad we at least found them before they were godzillas.
>>
Rolled 98 (1d100)

>>2443191
>>
>>2443201
What did they even find to eat? A butcher's storehouse?
>>
>>2443213
A fishery, perhaps?
>>
>>2443194
>>2443201
>>2443202
>98

Once again Nyxa is the star of the show, ripping slimes apart with magic energies. So well in fact that she even deals with the two normal sized ones as well, and with townsfolk help drive all the remains into the water.

Well, crisis mostly averted, but you doubt anyone around will be too kindly towards slimes in the future. Also there's the fires, destruction, and injured people to deal with, but the town can deal with problems like that on its own.

>How do you proceed? Both immediately, and in relation to what your longer term plan for being in town or not is.
>>
>>2443225
Offer to heal those wounded, then attempt to figure out what the hell happened last night with Sadie 2. After that, let's track down that goddamn orc ninja with the ghost spider and eat her.
>>
>>2443252
>Offer to heal those wounded

Yourself. As a slime. You sure?
>>
>>2443225
Maybe we should offer to heal people. Find an empty room, set Carter and Nyxa up as door keepers and warn people the healer's a bit weird. Maybe one goes in with the person to be healed just to make sure they don't panic.
>>
>>2443252
Mind you, I'm alright with bringing her in, if the townspeople don't attempt to kill us all over again.
>>
>>2443225
>>2443252
>>2443257
I'm conflicted here.
Maybe we can stay encloaked, and have someone offer our services for us. Then we only have to have the cloak move over the wounded person to heal them.

That would work well.

After that, we should bail the fuck out to the outskirts where there is solid ground and exchange info with sadie 2.
>>
>>2443266
An empty room also works OK.
Long as nobody sees, you know, us, except for maybe one patient at a time. Even then, maybe stay cloaked to obscure the process more.
>>
>>2443281
>>2443272
>>2443266
>>2443268
Holy shit...

Ok, make a roll for the attempt!
>>
Rolled 47 (1d100)

>>2443284
No-one here but us healers.
>>
Rolled 17 (1d100)

>>2443284
I know, it's not the smartest move.
Let's hope our good dice don't abandon us.
>>
Rolled 63 (1d100)

>>2443284
Oh Christ, I'm going to regret this...
>>
Rolled 42 (1d100)

>>2443284
>>
>>2443299
Dumb moves are how we tell ourselves we're not a monster, just kind of bumbling.
>>
>>2443312
I voted for this dumb move, anon.
I just am fessing up that it's not the SMART thing.
>>
>>2443284
Hey, sorry to ask this after going so far without it, but can we get an idea of what the DC's are? It seems we only succeed when we hit the seventies and above.
>>
>>2443316
I think it depends on how, you know, likely the situation is.
So some would have high, some would have low.

Source: Careful observation and my ass.
>>
>>2443315
Hey I voted for it too. The main risk is the first few people. Once we have a queue going, someone bursting out going "A slime! My god, a slime!" is much less damaging after half a dozen people have already walked out fully healed.
>>
Rolled 61 (1d100)

>>2443284
Ah, fuck...
>>
>>2443316
Depends on the situation.

>>2443367
>>2443307
>>2443302
>>2443299
>>2443297
>61

Well you have this idea of acting as a healer, however you don't make it more than like three people before the truth is noticed and a new panic stirs. You're able to avoid conflict and escape, but now people are on the lookout for more slime monsters, this time masquerading as people!
>>
>>2443376
Let's... uh... let's look for that orc and get out of town.
>>
>>2443376
We did what we could...

It's time to leave. But first...

We're going to find that goddamn fucking orc and we're going to peel her skin off and dump her into the ocean.
>>
>>2443376
Well, this would have happened whenever the next time we showed our face was anyway.

Get out of town for now, confer with sadie 2, and plot where to go from there

Also apologize to all our teammates, we didn't mean to have our slime get out, but it was a dangerous situation.

>>2443383
>>2443387
Man fuck that until we get OUT of town.
>>
>>2443389
...Fine. But we're going to track where she went after we leave town. That good with you.
>>
>>2443389
OK let me rephrase that to "Get out of town and hope the orc is also out of town."
>>
>>2443396
I mean, sorta?
Our most pressing issue as I see them are things like "how the fuck do we get back to magic academy now", "how does smuggling work", "can we get the goods on the way out", and THEN "get that danged ninja"

Because we might have to smuggle ourselves back.
>>
>>2443407
Oh that's easy, we give Carter a pocket Sadie and the other hikes home.

Having an academy Sadie (for school and research) and an ADVENTURE! Sadie who regularly comes home to synchronize memories seems like a good permanent arrangement.
>>
>>2443407
>>2443400
>>2443396
>>2443389
>>2443387
>>2443383
Well at the very least you can vacate town, basically getting Sophie to carry the two of you out in barrels. During and after that, Carter and Nyxa can get everyone's belongings out from the hotel.

It's an uncomfortable and scary boat trip from town to the shores of the lake, but finally after a lot more hefting, hoisting, lifting and rolling, Sophie lets you know it's safe to come out. With the barrels cracked open, you can see that you're at a roadside stop just down a little ways from the lake itself, the waterbound town visible in the noonday sun.

You have a lot of concerns and worries, though one particular is the assassin. Interestingly, Nyxa says she can still track the silk, and sees that while it may not have come from this same route to leave the town, this road was used by the assassin. A road, leading back east towards the villages and region around the academy.

Though, it's doubtful that you could catch up to her. Both because she probably got a head start for sure, and also because you're not that fast let alone having to travel as a group.
>>
>>2443449
How far away is that Haunted House Tome job?
>>
>>2443437
Iiii am sort of worried about adventure sadie, but that's actually a clever idea.
I'll think on it some time.
>>2443449
And the ninja is heading towards the path adventure sadie would be going. Which worries me even more.

Can we go up river a bit towards the academy, then catch another barge? Do these things operate like busses and stop occasionally, or are they trains that are direct from town to town? Because either we get on a barge and head back, which MAY cut off the ninja, or we try to chase the ninja, which I don't think would work out well.

Also, thanks comrades. This help has been damn well invaluable.
>>
>>2443463
Don't forget the time limit.
We only have an extra like, two days (one? one and a half?) by my reckoning before we need to start traveling back.
>>
>>2443463
It's technically on the way. But you want to tackle that now, after all that happened?

>>2443468
You can just charter a barge or boat whenever. Though going upriver, you'll probably be too slow to catch or cut off anyone going at... well, even a normal pace.
>>
>>2443481
So, effectively, that ninja is gooone. Until it comes back.
But yeah, if the tome is on the way back, we can visit it. I mean, we had two days we were supposed to spend in this town, and I don't see that working out well.
So we spend it in that one instead.
>>
>>2443449
Actually we're pretty fast. We can move at whatever's above 'slight run' since we grabbed Quickness again and we don't get tired so we can just run forever (maybe).

Transporting the others is a problem though. Is Concentration's 75% reduction the change in height? That'd make each Sadie almost 8 feet tall if they decompressed. Still not quite big enough to play horse though.

Three Sadies piggybacking the others maybe?
>>
>>2443486
Only if you give up tracking her. Although, wherever she is headed, chances are eventually, when she encounters a magic person they'll notice the spider and get rid of it. Till then though she may be fair game.

>>2443487
You're assuming that the assassin is on foot. Also, it's not like you can run forever. You're always losing mass, exerting yourself is even more.

Maybe you could run for like 20 hours straight (because you don't get exhausted and don't need sleep) but by the time you moved that long/far you'd be diminished to a tiny size.
>>
>>2443502
I mean the assassin is gone out of our hunt range.
I appreciate keeping a track on her. That's important. But unless they come back, they can get SUPER away at faster than our maximum speed. You can still see the sandwich you lost in the river, but it's gone, gone, goooone.
>>
>>2443502
Yeah, she's gone. Have Nyxa let us know when the connection breaks, and see if she can find a way to locate where it stops.

As for right now, let's try the Haunted House.
>>
>>2443502
Alright, good to know. Definitely makes Decay look like a good long term investment to cut down on passive mass loss over time.

Maybe we should let the others chase what other leads they can find in town while we muck about in the woods for a day. Maybe we can practice our fishing.

I dunno, we might have to just cut our losses.
>>
>>2443553
I mean, cutting our losses is a strong possibility.
We never did find out if sadie 2 learned anything about the painting.
Probably not, given that big 1.
>>
>>2443513
>>2443547
>>2443553
>>2443565
Well seeking out the haunted manor is something probably best saved for next time, not at page 10. Anything you want to do perhaps en route though, or while you're here? For some last efforts or things to focus on till reaching an end for the thread.
>>
>>2443583
Okay, sure, let's do some experimentation.
Let's try to see how quickly we can move a pile of rocks from the inside of us to the outside of us.
Let's see if we at least found out where the painting was, because even that much counts as a technical success according to the guy in charge.
Let's play around to see how far we can jump.

Let's make a slime, and order it to stay in place. Then make another slime, and order it to order the first slime to return home, then return itself. See what happens. Then get rid of both.
>>
>>2443583
>>2443606
Don't forget to do that hour long slime connection thing so Sadie Prime can get those skills that 2 learned.
>>
>>2443629
yep, we gotta get that done.
I can't decide if it's embarrassing.
Maybe we can just hold hands.
>>
>>2443639
>>2443629
Any sort of connection is fine, it just has to be maintained.

>>2443606
You can move rocks in you pretty quickly, a matter of seconds if that.

You're able to jump only just little bunny hops, or a short distance in a direction.

As for what 2 found out while in town, as far as she and Nyxa could tell, the painting was smuggled in so people wouldn't notice. But it wasn't done by say, some fancy wizard or rich noble. It was determined that the knowledge the painting was giving, was being used to earn profit and money for someone or some group.

Lastly, you try some ordering around. The first slime will stay in place since you gave it a direct order with contact. The second slime you try to get it to relay orders but it doesn't seem to work, at least not just a mindless slime. It also doesn't seem to be able to handle more than a one step order, so it tries to interact to order the first slime and upon fail just starts glorping around like a normal slime. After that you re-merge them.
>>
>>2443723
>within seconds
Oh shit, tidal motion is actually really good. We've got to get some armor plates now. Next town. Assuming we're not run out of it.
Oh my god our jumps are adorable. I had not anticipated this.
Also, at least that painting information is something. We can give that to the guy to help the next adventurer, or keep it entirely secret because this story is embarrassing and just go after it again another day.
And finally, this is good information to have on slime mechanics.

Well, adventure's not a total wash. We learned lots, we got 11 points, we got a little info, an assassin stole some of our essence for a wizard to do horrible things to, an undetermined number of people died, we might not be able to go back to that town for a few months. I'll try to think up experiments we could do along the way for a while, I'll chime up if I think of anything.

I feel like apologizing repeatedly to our classmates. I hope they're not having a terrible time.
>>
>>2443723
More slimesperiments: Tell a small glob to not eat anything and stick a piece of jerky in it.

Tell one to change shape, see if it can remember our self image.

Try an If/then order like going straight until it hits something and then reversing.

See how many orders a slime can remember at once.

Find out the distinction between what Slime Friend 1 gave us and Slime Friend 2 because I'm sorry I'm still confused about that.
>>
>>2443723
Well, let's do that Connection thing, then call it an evening. Check in with Nyxa to see if she can locate where the spider went, then spend some time with Sadie 2 and Carter, because we're (Sadie Prime and Sadie 2) gonna cuddle the shit out of him.
>>
>>2443769
Voting we rename Sadie 2 Saduo.
>>
>>2443776
it hurts, a little.
>>2443769
I mean, I figure cuddling is a given at this point.
>>2443723
Hey, both of our non-boy friends know magic, right? I sort of am interested in what sophie's specialty is. I'm getting a classic mage with a spidery flair off of nyx, but that's not much information either now that I think about it.
>>
>>2443792
The next four can be Sadree, Squadie, Sadive, and Sixie.
>>
>>2443794
It's like we're a pokemon.
>>
>>2443768
The small slime doesn't consume the meat.

You can make another one shape change, even to your own form but only by commands not on it's own.

Another one will go straight, but once it hits something it just starts sliming around.

As far as you can tell they can only be given one, direct order before breaking contact. At least at your current level of the appropriate abilities.

Slime Friend 1 let you get sort of a "mental" impression off slimes, basically what their current "mood" is, if that's hungry or thirsty or exploring or whatever. Slime Friend 2 lets you actually communicate with slimes in their own manner, but as you know, most are mindless. Though it definitely proves what their "mood" is when you talk to them, rather than just "feeling" that they're hungry, in communication even with mindless ones you instead get "I am hungry and looking for food". So a clear picture rather than an impression.

>>2443792
Nyxa is more an offensive/battle mage, though with a natural knack for magical alteration of things. Sophie on the other hand, is more a utility focused mage, on general spells to help with things and improve quality of life.
>>
>>2443901
I see. So basically, skinlink telepathy with slimes. Good for us, maybe not good for random slimes. AND slimes can be somewhat trusted with tasks.

Let's take this a step further. Do we have a jar? Put the slime in the jar, order it not to eat anything, and put the meat in there. See if it will ever go against your order. Check on it every few hours/days/weeks.

This is a lot of good information we're getting here. If it weren't for the slime rampage, I'd be super happy with this trip.
>>
I'm still stoked about tidal manipulation being pretty quick, but I'm tapped out on experiments that are actually good, and have moved onto ideas "I wonder what card tricks we can do with this".
>>
>>2443951
To clarify though, it may be quick but it's not strong. You can move a rock from inside to your surface in seconds, but say Carter, can push it back inside barely any resistance.
>>
>>2443971
Fair.
Still, I think that would be a goddamn wonder against light projectiles.
And just for general inventory management.
>>
>>2443973
>>2443971
I realize that since it upgrades strength instead of speed, we could theoretically use this to wrench things apart inside of us if we get it a higher level.
We should put that away for later.
>>
Also someone make sure to update the archive by the time the thread ends!
>>
>>2444156
archiver seems on top of it, but we'll try.
>>
That's a lot of fucking posts.
>>
Damn. Other than eating some people, this was a terrible failure. At least i assume that whoever is the evil mastermind trying to slimenapping Sadie, all it got were pink regular slimes instead of getting the incredible brand new lifeform with amazing potential that Sadie is.

Said that, im surprised the academy didnt try harder to experiment with Sadie before giving her that much freedom of choice, and that makes me believe this might've been an inside job, that somebody from the academy that disagreed with not weaponizing Sadie's unique nature or even from our own group of acquiantanced worked along the ninja and knew where Sadie was going to plan an ambush. I mean, if this were the doings of just a butthurt thief we let go away, they wouldn't have gone this far and out of their way to capture her alive and even the magic weapons provider boss of the thief wouldnt know where Sadie came from. Or maybe he/she would? Magic users can be pretty bullshitty sometimes in what they can do




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