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File: pink self.png (156 KB, 593x848)
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Oh dear, you've become a slime! You were a nice and happy, proper young lady attending a prestigious magic academy, but after a terrible accident your body has been rendered to a gooey mass of jelly!

But maybe it's not all bad... your diet now consists of whatever you can dissolve upon contact with the slime that comprises you, and who could look upon you with anything but disgust and disdain? However, there's lots of perks to being made of slime!

Like, uh... well you don't have to worry about clothes fitting you anymore! And there's nothing to worry about like feeling gross or grimy, because you can't feel anything at all! That's right, you won't let this beat you, you won't let your life be ruined just because you turned into jello.
>>
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You are Slimy Sadie! It has been a couple of days since last you were, a dreadful endeavor at a prominent lake town of the region, wherein some slime portions of yourself broke free more or less and caused havoc. Well, so much for the job you were supposed to be doing there. But the good news is that along the way back to the magic academy you call home, is a haunted manor in the highlands where another possible job lead awaits.

So with your traveling companions, Carter your human heartthrob, Nyxa your drow former rival, Sophie your half-troll classmate, and Sadie 2 your identical slime clone, you have come to a small collection of outlying houses on the outskirts of the manor. Possibly to get information, but mainly to get any supplies you may want before venturing into the haunted grounds.

>How do you proceed?
>>
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>>2453775
A continuation from the previous threads, everything you need to know? Some people got slimed! And here is a pastebin with all the information relevant to yourself, Slimy Sadie, and your improvements to yourself overtime;

https://pastebin.com/cSCXgXBT
>>
>>2453775
Gather info about rumors and legends of the manor. As for resources, probably wouldnt hurt to get evil repelling items in case of facing hostile ghosts
>>
>>2453816
Make a roll, a d100, to see if you can gather both information and goods which may help against possible evils!

Also, I assume you'll ask one of your companions do this, not your slimy self? Which, has a tendency to frighten people of course.
>>
Rolled 17 (1d100)

>>2453816
>>
Rolled 18 (1d100)

>>2453830
>>
>>2454043
>>2453960
>18

Oh dear. Well, it seems without and effort to make sure otherwise, in your attempts to interact with people, you merely scare them away. Either as they flee from your or lock themselves inside their homes. You can't tell whether it's because you want to talk about the haunted place or if it's because you're made of slime, but maybe it's both.

A similar lack of success as well, comes when you try to gather some goods perhaps as well. Holy in nature, to bring with you? Well, little success. The best you can get is one flask of holy water for an overcharge of gold, mostly given to get you to leave them alone and go away. After that, well, the few homesteads and one little chapel are shuttered to you.

At least you tried though. It seems there's little now to hold the lot of you back, from heading out to the haunted estate grounds, a little further up the highlands (and barely visible through the misty morning)?
>>
>>2454096
Welp lets get to the mansion, and be careful of the dew and mist, don't want to absorb too much water and melt.
>>
File: manor.png (365 KB, 861x427)
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>>2454529
With little else to keep you here when things of interest await further upland, together you travel the rest of the way with your companions towards the estate. Up here in the highlands, at least today things are a lot wetter in terms of climate and occasional rainfall. However it's not nearly at a rate which would be harmful to you, you'd need a torrential downpour for that.

In any case, within an hour you sight the crumbling and overgrown walls marking the outer grounds of the estate. The nearer you get, the more things look withered, the grass and the trees. The manor itself isn't much farther beyond the walls, but through collapsed portions and the barely-hanging on front gate, you can see the place is quite unkempt with dead plants and such tangling the way. You discuss among yourselves how to proceed, with varying ideas like simply rushing for the house itself, to taking a cautious approach and making sure there's a cleared path to and from.

>How do you proceed?
>>
>>2454663
>commit suicide
>>
>>2454663
Look around the house, see if there's any sheds or stables nearby, or perhaps a basement entrance.
>>
>>2454663
Can we get a refresher on what we know about the place? Is it abandoned or just unoccupied? Should we be speaking to its owner before we trespass?
>>
>>2454694
>>2454736
Make a roll! For suicide or searching. You never know what you may find.

>>2454754
You know very little, particularly given the nearby residents refused to see or talk to you much at all. However you at least learned before leaving the academy that the house should be abandoned. After all, few if anyone would want to live in a place which is haunted. Whatever the case, some tragedy marred the estate and last anyone heard it's left well alone. Which is convenient for you whom is here looking for a particular occult book, or so you were told that it is here.
>>
Rolled 22 (1d100)

>>2454760
I feel the grave calling
>>
Rolled 10 (1d100)

>>2454760
Searching...
>>
Rolled 8 (1d100)

>>2454760
Gonna look around.
>>
Rolled 41 (1d100)

>>2454760
Oh shit, slime time is back up. And I was too busy napping to notice.
Catching up now.
>>
>>2454760
Okay, let's make sure the house grounds are safe, then get ready to go in. Check for pitfalls, bear traps, jagged glass from previous breakins, open graves, sub-basements, all the classic ghost things.

We can't be sure on the range of whatever ghosts live here, so we want to see when they start getting pissed off.
>>
Anyway, now that the thread's up, what do you guys think are some important things to deal with coming up?

I would really like to get the final rank of self image, and get some extra levels in sense. Further along that becoming human road.
Also, learning to feel stuff means we can rifle pockets super fast with tidal motion.
>>
well, guess I'm late to the party. Back to monitoring.
>>
>>2454663
Look around to see if this house has a caretaker.
>>
>>2455014
Oh, that's actually quite smart. I mean, the walls are a bit overgrown, but it's not like it's got waist high grass yet.
>>
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>>2454772
>>2454778
>>2454806
>>2454911
>41

The gloomy and distressing nature of this place tempts you to end it all! What's the point of living, if you're made of slime? Things will never be the same, will never be as good as they were! Better now just to kill yourself and spare the misery.

Close you come to snuffing it, but Carter's presence reassures you that there's at least something to live for. Feeling better, you enter through the hanging old gate with your companions and start searching around. Unfortunately despite your best efforts you are unable to locate any secret ways in or points of access. You do find a back door around the rear of the dingy old manor, but that would just bring it down to a choice between which door to enter by. Some of the windows are also smashed and on the upper floors parts of the roof look caved in. But those would require some finesse to get in by, not as easy as just walking up to one of the main doors and letting yourself in.

You also tried to keep an eye out for any other buildings around the grounds like a stable or keeper's house, but it's far too dark and misty to make anything out clearly... even approaching midday as it is. Surely the oppressive gloom of this place is playing on your senses. In any case, Carter finds a tree to reign his horse, while Nyxa is trying to use magic to peer into the house better but no success.

"Something is... blocking me? No, obscuring is a better word. I don't think it's any'one' just this place."

And of course Sophie whom appears on edge, scared even. A little funny to you since she's the biggest and toughest there; if say, a zombie hoard came spewing out of the house to get all of you, she'd have the least to fear you think. Well, apart from you and Sadie 2 who, being made of slime can't really be harmed conventionally.

>How do you proceed?
>>
Go in the back door then. It's hard to hide from ghosts but if there's something else here that'll make it slightly less likely to run into us.
>>
>>2455027
Can we fit under any of the doors to unlock them and scout around?
I say check under, then go in.
Keep the team together, because sophie is 100% right, ghosts are scary.
>>
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>>2455031
>>2455030
You can attempt to use your slime abilities to fit under the door, but find that it's just open anyway. With grasp of the handle and a long creaking groan, the door is opened allowing for the lot of you to enter. Sophie has a hard time getting in and moving about because of her size but otherwise everyone can manage.

"Hmm, the kitchen? Probably by the door so they could get to the cellar or something easily."

Indeed you find yourselves inside what looks to be an old rundown kitchen for the manor. It's so dilapidated though that there isn't even rotting food or anything left. Just old busted furniture, half-collapsed cabinets with barely hanging doors, and a vast array of some dusty substance on... well, everything, that stirs up as you all move and makes the others cough terribly.

It must be some time since anyone's even come into this place let alone lived here. You consider searching through the room, while Carter and Nyxa look through the different doorways in and out of this place. Apart from the door to the outside which you all just entered, of course.

"Some hallway here, can see some other doors down a bit." Carter calls back.

"Oh look here's the dining room!" Nyxa whispers, excited by the sight of what may have been a ruined dinner affair, with a partially broken table visible even past her through the doorway, and what looks like some moldy old table covering hanging and ripped across the floor.

>How do you proceed?
>>
>>2455040
Let's investigate what happened to the dining room, nyxa seems excited and it presents a mystery. Was the table broken in a conflict, or just through time?

I figure finding clues as to what happened here might lead us straight to the book. And, if it doesn't, we'll still get a good tour of the place for books. Right?
>>
>>2455045
+1
>>
>>2455045
This
>>
>>2455048
>>2455071
We might just wind up solving a completely unrelated mystery, though.
Also, keep the gang together. It's not yet time to split up and look for clues.
Well, unless they want to split up in the area of one room at a time.
>>
>>2455045
Yeah Nyxa was a huge help in town, let's indulge her.
>>
>>2455045
>>2455048
>>2455071
At Nyxa's point of interest, you all filter in to the dining room after her to further investigate. Well, it may have been a dinner affair at one time, but the food at least is long gone. Just a scattering of grimy old plates around the table, only broken ones left behind and not looted by now. By the look of how the table itself was smashed in at one side, along with the covering it looks like they all just slid off to the floor. There's some... well they would have been fancy chairs but now they're either broken from whatever happened or rotten with age. Just one of the two host chairs which would have been at either end, has a large tear through the back cushion while the partner chair is missing. It looks like some sort of struggle may have taken place, but it's been so long. This would have been years ago, and apart from being abandoned this place has likely been ransacked and looted several times over.

"Ha, looks like someone got run through while at dinner! Maybe giving a toast!"

Nyxa is enjoying herself immesely and seems to find eerie things entertaining or at least intriguing. The rest of you though are on guard; not that there's anything so far to cause particular alarm, but the rumors of this place and haunted locales in general are best handled with care.

In any case you may have your suspicions but this is all that meets your eyes at a cursory glance. If you have an idea in mind of how to proceed though, or want maybe to try and search more closely or even piece together your own impression of what happened, you can roll and put forward the idea for what you have in mind. Otherwise you can keep on. There's two doors into and out of this place, with one back to the kitchen and the other hanging off the hinges, with some sort of sitting room visible through?

>How do you proceed?
>>
And we'll see what happens and how you make it through next, when we resume later. Thanks all for playing, was a bit of a late start, and a slow one too but will be continuing at an earlier and more normal time later today (depending on where in the world you are).
>>
Rolled 90 (1d100)

>>2455090
Hm. Too early on to come to a comprehensive answer. Though, the table looks like it actually did get smashed during the incident.
Can we try to determine which chairs were broken by the incident, and which were rotten? Learn to tell the difference between rot and break? We can get an idea of how many people might have died here.

>>2455093
Sorry it was slow, I laid down to take a nap, and did not wake up again for way too long.
>>
>>2455093
See if this place has a library/reading room.
>>
>>2455098
oh yeah, that's super important.
A sitting room is an awful lot like a reading room. Maybe start there?
>>
>>2455090
Considering Nyxa seems to really be into occultism, ask her if she can feel some otherworldly presence.
>>
>>2455107
Maybe she should be taking notes.
If this is a scholastic interest of hers, she could get some first hand research done right here and right now.
I mean, we'd be taking notes about slime shit if we could. Fucking goop hands.
>>
>>2454956
>I would really like to get the final rank of self image, and get some extra levels in sense. Further along that becoming human road.
Get 1 rank in Self Image, Color (skintone) and Opacity.

>Looks like a human with pink hair except on close inspection
>Opacity has great synergy with Tidal Motion, letting us conceal what objects we're carrying
>If we later want to gain the ability to transform into other people or objects, we'll need ranks in Color to make it convincing
>We get to wear shoes. SHOOOOES.
>>
>>2455459
Can we change color as we like?
Also, shoes are damn tempting.
>>
Imma try to squeeze in a quick couple hours of sleep. If things start while I'm not here, good luck scooby dooing guys.
>>
>>2456613
Ok going to be resuming in a bit.
>>
>>2457080
sweet, I timed things decently.
>>
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>>2455094
>90

A closer inspection of the place and you can tell for sure the difference between what damage was caused and what damage happened overtime. Mainly from the splintering, and very old bloodstains on what textiles remain. To your guess, it looks like one person was killed or at least run through while sitting in the ripped chair, and then someone else was killed at the end of the table in a manner which ended up breaking it. Some other scenes of damage around but nothing indicating other dead folks.

The next you figure, is to set about looking for that book, yes? Probably in some library, or study? The next room is a sitting room or smoking parlor or something so why not look there. So you shlorp and glorp over, after Carter while the others stay behind.

"Nice fireplace. I bet it would have been really nice in here... when it was still inhabited."

Indeed there is a big fireplace, probably would have been fancily adorned but any decorations have long been stripped. A similar scene as the other rooms so far, broken down furniture, ripped up rugs and drapes, collapsing portions of walls and ceilings. Unlike the dining room though it doesn't look like some struggle or killing occurred in here. Again, you can try to better search this room or continue on, from here you're able to see a door which leads out to that hallway Carter first found.

>>2455107
You call back to ask Nyxa if she can... sense anything? Though as intrigued as she is, it's not like she's some witchy occultist. This is more of personal interest to her rather than academic. She can try though but she's not a diviner so she can only glimpse the present and see past some walls and the like. As before though, she has difficulty.

"I can't see the floor below this one, or some area on the floor above. The one below, probably because the stone foundations? Above though, I have no idea why. At least from... what I can see... of what I can see... a lot of the same as in the dining room here... wait, what's that room called-" she seems to notice something but struggles for the right words, "-what do you humans call the room in the house with big windows and plants?"

At about the same time, Sophie finally enters into the sitting room you're in, struggling to get through the doorway and dragging one of the dining chairs with her.

"Damage to this chair is being done by magic. Or, magic weapon."

The ripped chair, and probably the table then, being broken by the same thing.

>How do you proceed?
>>
>>2457264
Okay, so two people died here during some kind of dining room conflict. The sitting room seems... mostly clear of violence, so I'm not going to consider it of extreme importance right now. No books around here either, it sounds like.

Give this room a last sweep for books or violence and, failing to find that, head out to that hallways that carter found.

Let's check the rooms on the hall and hope we find a stairwell. After all, it seems the ghost bullshit is concentrated above us. Or might be.
>>
>>2457264
That's called a Greenhouse, Nyxa. We'll pass by there later in case the previous occupants might have grown some alchemical components. For right now, though, let's look for the study. There might be some sort of clue as to what happened here... a-as well as where the tome is located, of course!
>>
>>2457295
Oh, did we find an explicit study yet? I thought we found a kitchen, a dining room, and a sitting room.
>>
>>2457292
>>2457295
>>2457307

"That's called a Greenhouse, Nyxa."

"What? This isn't a green house, it's a white house! Or what's left of the outside paint anyway."

You can exit the sitting room to the hallway, which actually opens up into the main hall of the manor, with the front door there and what remains of a grand staircase leading up. Further down the hallway though in the direction of the kitchen are two other doors, one which Carter checking finds to lead down.

"Servant's quarters, I think."

The other door appears to be some sort of storage room under the stairs, though quite big itself.

So you can check the other half of the ground floor here, head up, or down. Or out, just call it quits and head home!
>>
>>2457307
I only just got here and skimmed the updates, so I don't quite know for a fact if we did.
>>
>>2457343
Look around the servants quarters, there might either be loot or journal entries.
>>
>>2457343
We've not been spooked YET. Everyone's still here, right? Headcount?
>>2457352
Sure, let's check the servant quarters, see if any of them died. After that, I'd like to go upstairs and check the unscannable zone. maybe there's a library up there.

Save the basement for later, that shit's going to be horrible.
>>
>>2457347
oh, that's fine.
We're still in the early stages of investigation. Right now, I'm trying to get a bead on exactly how many dead people worth of ghost we're going to be dealing with.
>>
you know, I'm actually kind of surprised ghosts haven't gotten upset at us yet. They're working the long spook here.
>>
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>>2457390
>>2457361
>>2457352
>>2457347
You might as well go ahead and check the servant's quarters, maybe there's some more clues as to what happened. Particularly since it's at least where folks lived so maybe they left things behind.

As you shlorp down the stairs with Carter though, a few steps down and he recoils in disgust.

"Ugh, do you smell that? It's rancid."

Your slimy smell is not as good as a human's, but a little farther down and indeed you can smell something awful. Continuing the rest of the way down the steps, you don't have much a chance to make it further because of the sight to match the smell.

"...we should go. Now."

A number of bodies, different races, different ages. And different states of decay, scattered about the room as though they'd been dragged down here and dumped with abandon. The smell of rot is heavy in the air, and the din of flies and other nasties in unmistakable.
>>
>>2457610
Wait so there's some recent bodies here? How were they killed?

I'm starting to think this occult book was about sacrificing people to summon evil demons or something.

We need to group up right away!
>>
>>2457610
oh, this isn't normal ghost behavior. It's acting like some kind of centralized hunting undead, bringing prey back to its den. Well, this is horrifying. Let's institute a policy of checking all corners of a room when we enter, including the ones above us, in case there's a fucking wendigo on the ceiling right goddamn now.

Assuming there is no ghoul, wendigo, or other horrible thing in the room with us, give a scan around the room for any bookshelves and other entrances to the room. Since there almost certainly aren't any bookshelves in the servants quarters, get everyone out of there immediately after and shut the door.

After that, maybe upstairs. I mean, worst case scenario, we burn this place to the ground and jump out a window. R-right guys?
>>
>>2457640
Oh yeah, this could be some cult shit too.
If we spend any time in this room at all, it would be good to look for runes. Cults love runes.
>>
Also, if it is some sort of cult or serial killer we should consider eating the bodies just to get an advantage in a fight. Even if she doesn't get any new abilities, Sadie's most effective in combat when she's huge.

I'd be happiest if we could opt to leave the bones behind for burial but I don't think Sadie can be that selective. It'd be be less nauseating than trying to haul and bury rotten corpses at least.
>>
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>>2457610
CONSUME
>>
>>2457685
>>2457697
It's a fair thought, but that's gross as hell and also I don't feel safe sitting here eating stuff for hours. Save it for later, if ever, I say.
>>
>>2457610
Well, shit.

See how many bodies there are and how they died, then grab a couple of bodies and level up to about five per Sadie, but make sure to leave those bones. Have your friends hide nearby in case of surprise necromancer. AND SEARCH THOSE BODIES FOR CLUES!
>>
Well, it looks like I'm outvoted about eating things we find in a spookhouse.
Macabre ass shag and scoob play right here.
>>
>>2457640
Yes, recent bodies. You can roll to see how they were killed if you like though.

>>2457641
To your eyes, having come down the stairs to the servants quarters, all you can see is this large communal room which was probably their dining quarters. From this room you can see several other doors, which were probably bedrooms, storage, a bathroom, things like that. At least that's your guess, based on the servant quarters of your own family's estate, back home.

>>2457705
>>2457685
Wait so do you want to try eating them or not? From what you can see there's about... twelve bodies? There could be more but there are some which are so decayed, or skeletons, that you can't tell where they begin or end. But twelve for sure, though only about two could be considered "fresh" as to have been killed within a few days or a week. The others, are gross and rotted to varying degrees.

You can of course try eating all of them though if you like, or keep to certain ones. Your call.
>>
>>2457729
Okay, good. We can use this to help fill in our mental map.
And it tells us that we're looking at at least a 14 person ghost incident, if not worse.

I'd rather bail on the bodies and keep investigating elsewhere for the book, because I am spooked and grossed out, but I am outvoted.
>>
>>2457729
>>2457742
Well, you've made a good point regarding how we could be ambushed if we just sat around eating bodies. Let's search for the book for now, then eat the bodies if something comes at us.
>>
>>2457765
the spook spreads!

Strangely, I'd feel a lot more safe with all this if I actually knew what it was we were dealing with. So far, I've just got guesswork.
>>
Rolled 4 (1d100)

>>2457729
OK forensic slime roll.

Leave the bodies for now. Unless we can uncompress and stash of the fresh ones in our lower slime mass without impeding our movement too much? Picking up Toxic could be a life saver if we run into an enemy that's flesh and blood (and it takes more than 20 minutes to find them).
>>
>>2457814
You could ask Sadie 2 stay to eat the bodies, or take control and make her.
>>
Rolled 88 (1d100)

>>2457814
What are we slime forensicsing?
Are we looking for runes? Or just checking this room out for any further clues other than the horrible, horrible bodies like a proper detective?
Here is my assist roll.
>>2457729
>>
Rolled 52 (1d100)

>>2457825
Sadie 2 as our cavalry? I like it!

Assuming direct control.
>>
Rolled 54 (1d100)

>>2457814
...I guess we can roll for forensics? Maybe ask Nyxa and Sophie if they think magic might have killed these people, and if we're dealing with some sort of necromancer.

>>2457729
Rolling for forensics!
>>
>>2457825
We could, but that would be splitting up in the haunted house.
>>
>>2457830
Cause of death.
>>
Rolled 22 (1d100)

>>2457825
Sadie 2 control roll.
>>
>>2457845
Cause of death is something I'd really like to know, yeah.
>>
>>2457825
But if we do that she'll eat us.
>>
>>2457866
I thought we buried that hatchet already?
We want two sadies to adventure, and if one eats another, they'll never trust each other again. And it'll make carlton sad. And it's weird to kill yourself.
>>
>>2457866
That's always a risk, but then again nothing stopping you from duplicating as many copies of yourself as you want. Could have hundreds if you like, it's all down to if you trust yourself. And if you treat yourself well, shouldn't have any reason to doubt.
>>
>>2457880
and by that I mean carter. Sorry, I was talking to a guy about carlton a minute ago.
>>
>>2457866
We made a promise not to eat each other, lest we make Carter hate himself for not protecting both Sadies.
>>
>>2457834
>>2457851
>52

Looks like JCK gets Sadie 2 control assuming no better rolls.

>>2457840
>>2457830
>>2457814
>88

Without getting to down and dirty among the bodies and grossing yourself and everyone out, you try to see and learn what you can from them. Pretty much only the fresh ones you can discern anything from. Surprisingly though it doesn't look like they were killed magically or done in by some ghostly power. No, looks like they were just sliced up and stabbed to death. It's both a little alarming but at the same time a little sobering, to find that the threat may be more mundane, not like some undead monster stealing people's souls or blasting them with curses.

In any case it's up to you if you want to ask Sadie 2 to handle the rest but you can head upstairs to get away from all that gross mess with Carter and gather the others all to the stairs. Do you want to go up then or try what remains of the ground floor?
>>
>>2458028
Sadie 2, stay here for viscera cleanup duty. Everyone else gather by the stairs to head up! Upstairs was the weird bit so we should probably check it out.
>>
>>2458028
I disapprove of splitting up with sadie 2, but I'm not going to really roll on it or anything.
I still say we should investigate the upstairs, yeah. That's a good place for a library.

Also, was this servant quarters the basement, or is the basement even lower and more fucked up?
>>
>>2458028
Time to look upstairs...

Sadie 2, if you hear screaming, come up to back us up.
>>
>>2458044
How much are you trying to eat then of what's down here?

>>2458083
The servant quarters is basically the basement.
>>
>>2458182
Okay, so at least there's no horrible sub-basement.
>>
>>2458182
Eat one of the fresh ones first, then eat as many as possible. Can Sadie 2 digest multiple in parallel or not?
>>
>>2458182
Freshest first on down, but leave the bones for burial.
>>
>>2458221
Oh and yeah no bone eating if Sadie 2 can be selective about that.
>>
>>2458028
Can we ask what normally stops magical sight? I'm still trying to winnow down the list of possible suspects.

Also, how is sophie holding up? She seems most rattled by this place, and we just saw SOME SHIT.
>>
>>2458221
>>2458203
>>2458190
You can digest as many bodies as there is space in your own slimy mass for. So being person-sized, you can manage one, maybe two. Starting with the fresh ones then.

>>2458144
So while your slime copy is in the servant's quarters eating bodies and whatnot, the rest of you travel up the stairs, having to be careful because of collapsed portions. Another hallway when you reach the top with doors to rooms branching off. The first two appear to be some sort of leisure and lounge room from what barely remains for you to guess, the other one a pair of bedrooms. At the far end are the last three rooms upstairs, with one looking to be a study (or what's left of it), some sort of small gallery room, and the last door is closed but according to Nyxa it's where the indiscernible force is coming from.

>How do you proceed?
>>
>>2458260
You can ask Nyxa about magic seeing, but there's really so many possible things which could block it that she thinks pointless to try and narrow down. Anything from magic defenses to even just strong emotions within an area.

As for Sophie, she's having a hard time but it's a good thing she didn't see what was down in the servant's quarters.
>>
>>2458261
Oh in that case, will turn off Concentration for maximum engulf then.
>>
>>2458261
Study first. We want to secure the book BEFORE we confront whatever the hell evil thing is behind that door, if at all possible
>>2458268
All right, good to know.
>>
>>2458261
I think we'd best quickly check each room so nothing unexpected pops out behind us.
>>
>>2458297
Pretty much anything that reserves opening the spooky door until after we check other shit is good.
Spooky door is usually last.
>>
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>>2458297
>>2458290
>>2458285
Sadie 2 expands herself so she can consume two bodies at once. As usual it will take about twenty minutes to digest the two bodies, with already about ten minutes having passed.

Meanwhile, you decide to start with the study first along with the others. Best to get what you came for first before anything else. Making your way into the room then, it's a mess. Like, a real mess, this place is more than ransacked. It's as if it has been maliciously torn apart in rage. There's all the signs like the other rooms of rage, but there's also obvious cut, slash, and split marks across everything. The few bits of furniture hewn apart, the floors chopped into, the walls carved into and even the ceiling caved in (allowing rain to fall in) from so much damage done.

There are a few bookcases but most of the books are strewn about the room and ripped or cut apart. Most notable of all, some faded old family portrait hanging over the fireplace (likely connected to the same one downstairs) which is clearly worn with age. It's hard to tell whom is within but there vaguely appears to be a couple and three children, though the place of the father is carved out and ripped to shreds.

>How do you proceed? A search for the book will require a roll.
>>
>>2458444
Look for the tome, but also try to see if there's anything about what happened to the old family here, or what might be happening with the bodies in the basement.

Oh, and check the portraits eyes for peepholes.
>>
Rolled 53 (1d100)

>>2458444
search for the book.
And other interesting books, actually, there could be many.
Does the ransacking look like it was from searching the place thoroughly, or from fighting? I'm worried someone might have got here first and found some real shit. Hence the bodies in the basement.
>>2458462
After that, check behind it, then adjust it so it is at the correct angle, all respectful like.
>>
Rolled 43 (1d100)

>>2458444
>>2458462
Fuck, forgot the roll...
>>
>>2458462
More rolls! DICE FOR THE DICE GODS!
>>
Rolled 61 (1d100)

>>2458462
Goddamn it, this has started poorly...
>>
>>2458444
Rolling to help the search. Look in nooks and crannies and under the bed, anywhere that's been less exposed to the elements.

I'd like to take a better look at the kids in the painting. Good odds the murder is one of them.
>>
>>2458489
hey, at least it's not on fire yet.
>>
Rolled 90 (1d100)

>>2458444
Oops actually rolling now.
>>
My money is on the book being in the spooky door, still.
>>
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Back again, sorry for the delay, got called away to something but can still go for awhile more.

>>2458471
>>2458475
>>2458489
>>2458498
>90

Well now, it's no glamorous hunt through a rotten old study, but eventually with Sophia's skills at detecting magic you can find together what seems to be the occult tome supposedly kept here. After all, how many occult tomes can one haunted house have? Oddly though it remains in great condition despite the deterioration of the house.

"Well that was harmless, I thought this place was supposed to be dangerous! What, let me guess, there's a bunch of rotting bodies hidden in the basement?"

Nyxa is happy about finding the book at least and offers to carry it since you'll probably slime it up. Otherwise though there doesn't seem to be much else for you at least in the study. Though, you do figure to check the family portrait. No eye holes or anything, though when you straighten it out all nice and respectful you do think you hear something collapse outside the room. Probably just the state of decay, no?

Well, what now then? Maybe a few more minutes till Sadie 2 is done eating the fresh bodies at least but awhile still for the others. Where to, or what to do?
>>
>>2459255
Check out that noise. As a group! It's either a cat or something spooky.
>>
>>2459255
huh, and here I figured you must have had a power outage or something.
Let's check on sadie 2, and wait for her to get done.
Then, uh...
I want to check the spooky door. I'm really curious.
I 100% expect a peek in then slam the door shut scenario.
>>2459266
actually, I didn't even notice the noise. Let's investigate that first, then get sadie 2, then spookie door.
>>
>>2459272
Even a power outage I would have phone posted! Nah, only emergencies over here.

>>2459272
>>2459266
Well at the very least you won't tarry in the study here, you got what you came for. Exiting though there's only two rooms left, the looted and faded gallery and the closed door. Unless it was for example, a cat running off down the hall, then the noise had to have come from either room. Care to choose?
>>
>>2459281
Well, gallery first, since we're killing time until sadie 2 is done before we open spooky door.
I assume we're opening doors because nobody gives a shit if we get stabbed.
>>
>>2459290
That's fair.
>>
>>2459292
>>2459290
Well depending on how much Sadie 2 consumes, will depend on how long you have to wait. For what it's worth, by now the two "fresh" bodies will have been consumed so that's two "points" to improve by. There's still ten or so other bodies though in varying states, so it could take quite awhile.

You can check the gallery, with a roll, but actually sitting and waiting may be a time and a half.
>>
Rolled 54 (1d100)

>>2459308
hm.
Is it still raining cats and dogs?
Let's check the gallery, then post up in a room directly adjacent to outdoors, with the door propped open, while we wait on sadie a bit longer, while also waiting out the rain.
We might have to run once we open the spooky door, so it best serves us to be here and wait on the bodies. Make sure to check on the other sadie every now and then during this waiting for the weather/girl process.

I'm getting ahead of myself. Gallery roll to start.
>>
>>2459308
Ok, it's a bit risky but for Sadie 2 take:

Toxic: Feels like it'll be a handy combat buff
Type: Changing to a slime specialised in Subsistence. This is to help work through the other bodies faster, get more mass from it and I've been curious about how Type works.

Then pull in as many bodies as possibly to grab more combat skills.
>>
Rolled 18 (1d100)

>>2459308
Sure let's search the gallery. If there is something supernatural about the killer knowing what led to the downstairs murders might give us an edge..
>>
>>2459330
Maybe wait until later to allocate skills?
Is that possible?
I mean, the build I want changes depending on how many points we get at a time, AND everyone might not be here right now to make the decision.

Dunno, just putting that out there.
>>
>>2459337
I have to be afk for like 20 minutes or less though, so, uh, I'll be back
>>
>>2459337
Well Type is probably going to be controversial but there seemed to be a lot of agreement that Toxic is a good ability to grab last time we got a pile of corpses (and then we didn't grab it...).

I think we probably need fresh corpses to get those sweet upgrades but I might be pleasantly surprised.
>>
>>2459342
>>2459333
>>2459320
>54

Well whatever 2's final decision is on improvements, you meanwhile can check the gallery and find... not much more really. A better state than the study at least, not having been maliciously ransacked, but still looted and deteriorated overtime. Though, surprisingly, the least so out of all the rooms you've seen so far. Interestingly there does seem to be the remains of what may have been some hideout or temporary camp of former inhabitants. Some scattered bedding and assorted old rubbish from goods about. Squatters perhaps, or scouts passing by.
>>
>>2459358
Any signs of a struggle? Belongings left behind? If this is a gallery, are there more family portraits?
>>
I'm back, sorry about that.
>>2459358
Huh. I wonder if those guys are dead in the basement now. Let's go check on sadie 2 to make sure she's OK. Sophie doesn't have to see.
Speaking of dead in the basement, sophie said she was a utility mage, didn't she? Could she whip up like, 12 decent sized holes in the ground, big enough for adult skeletons to be buried reasonably well?
Er, for no reason. Don't panic sophie. Everything is fine.
>>
>>2459342
See, I think toxic is a pretty good short term pick, for when you have few points, but it's not a very good long term pick, when you have a lot of points. I want a skill that will appreciate into killy and utility in the long term with those, not just killy in the short term. That's why for bigger investments, I'd be more into dumping on speed, or using tidal manipulation.

I've been thinking on tidal manipulation, and feel it might function as a slime-y strength stat. If it works that way, then I see a progression where near the high levels, we are literally tearing things apart, at mid levels we're sandblasting them, and at low levels we're swishing them around with a pile of knives. Which means it's a good long term choice, but getting 1 extra level in it is going to do jack squat.

And that's before I even begin to think of things like "what should our luxury budget be".
>>
>>2459366
Gallery more in the sense of just a fancy hosting room with some items for show, not a literal portrait gallery. But no, no signs of struggle, just that whomever had stayed here for a time haven't been back in awhile.

>>2459375
Well you can shlorp your way down to the servant's quarters while the others check out the rest of the gallery and even some of the upstairs rooms, though a group agreement not to open the closed door until ready.

Sadie 2 by now has consumed both fresh bodies, and though the others can help sate hunger, she doesn't seem to be gaining anything more from them, something which is usually accompanied by a trickle or return of memories or elucidation about your condition. It seems they're too rotten by now to bring her any improvements. Free food though, and at least two improvements, if there's a final say on what to take.

>How do you proceed?
>>
>>2459382
Okay, that's enough body eating then. She's probably almost too big to even fit in the house now.

Let's get ready to open the spooky door. I have no idea what to get with those two points though, especially since only one sadie is going to have them during the confrontation.


since we're low on points, I'd like toxic to try it out and maybe have an edge in the upcoming fight, but I propose instead of a specialization, we pick up slime mind.
Whatever we're facing might have spooky powers, which means it MIGHT try to possess one of us. I don't want it possesing sadie 2, the largest slime in the room.

So my proposed build is toxic1 slime mind 1.
>>
>>2459389
and by "get ready" I mean "assemble everyone and open it".
>>
>>2459382
>>2459389
Oh that is a good point. Toxic and Slime Mind then.
>>
>>2459416
I'm gonna look silly if it's just a plain ol' ghoul with no ghost powers at all, but thanks.
>>
>>2459389
>>2459408
>>2459416
Very well then, Sadie 2 joins you upstairs after gaining mildly toxic traits and a slime mind. She's not nearly as big as you imagine though, after only four bodies consumed, two of them rotten. She was the size of Sophie maybe when fully normal size, now she's just the approximate size of a horse maybe.

Well, in any case you finally all gather to check the remaining room upstairs, and getting about as prepared as you can be and all taking a deep breath, you slowly but firmly open the door to find...

"Nothing? It's just a master bedroom."

Carter voices the general disappointment. Not like you were hoping to find some terrible monster but you worked yourself up so much about this and for there to be nothing, it's as much a letdown as it is relieving. Well, at least no one died.

To your eyes, it's just a grand fancy bedroom and bathroom off to the side, or at least was before time and abandonment set in. Though, so far this room looks to be the least damaged out of the whole house, no signs of looting or ransacking. Just faded, with otherwise most of the room and contents within in decent enough shape if a bit dusty. There's even still adornments on the nightstands for example. You can of course search the place if you like, in here you're much more likely to find things of worth since everything is still in place.
>>
Rolled 95 (1d100)

>>2459439
man this is incredibly spooky.
This is a bedroom, right?
This is where a journal would be kept, right?
Let's search for one of those then read it somewhere outside of this suspiciously well preserved spooky room.
And keep an eye out for anything else of informative value. Ignore shit like gold and jewels, that is GHOST BAIT.
>>
Rolled 50 (1d100)

>>2459439
Rolling to search.

Check for an open window, this is weird. Riffle through drawers and under the mattress, there's gotta be something hidden away here.
>>
>>2459441
>>2459444
and for crying out loud, wedge the door open and check the ceilings.
>>
>>2459444
>>2459458
>>2459441
>95

Well now, this room seems quite eerie, but you won't let that get the better of you. You're searching it from top to low and everything between! Everyone starts checking around after propping the door open, from the closet to the cabinets, the windows and the bathroom. Still, no signs of anything strange. You're interested in artifacts left behind by the original inhabitants like journals or what have you. Around the bed or even under it seems a good place to look. Nyxa though gives up early, having not found anything particularly good in the cabinets.

"Well at least the bed is nice. I wonder how cushiony it still is- AGH!"

Leisurely she goes to jump on the bed and lay out, and manages to do so without much trouble but in stretching out she screams in alarm and jumps up.

"Something... I felt something solid."

You're half expecting some body, but the bed looks fine to you. Eventual movement is unmistakable though, as ever so slowly the covers begin to tense and draw towards the center of the bed.

>How do you proceed?
>>
>>2459476
Instruct nyxa to slowly and calmly get off of the bed, as it is moving.

Ask carter and sophie to get ready to pull this thing open if it snaps shut on her.

Get ready yourself to toss any long, hard object in there to prevent it from constricting properly if it does snatch her up.

If this is anything like a snake, we can just calmly leave and none of this prep will even be needed.
>>
>>2459476
Death bed! Death bed!

Sadie 2's got Reach and is the bigger of the two so grab Nyxa and yoink her out of there.

Sadie 1, pull off the covers once Nyxa's clear. I ain't afraid of no ghost!
>>
>>2459494
I fully endorse this sadie plan if the bed makes any sudden moves.
>>
>>2459476
Throw holy water on the bed
>>
>>2459500
Man, now that you mention it, we know like 0 divine casters. We're the closest thing our group has to a medic, I think.

Maybe we should talk to that one cleric back home a bit later on. See if he knows about DEVIL BEDS.
>>
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>>2459484
>>2459494
>>2459497
>>2459500
You quickly tell Nyxa to get off the bed, though to do so carefully, half expecting the thing to snare her. She does so surprisingly without issue however, but even off it the covers continue to move.

The holy water seems like a good idea, as you tell Carter to flick some at it. All this does though is make the covers a little wet, and still slowly it moves. The covers seem to be taking some sort of shape, but you can't make it out clearly, as they move over to one side of the bed and begin to hang off. Already the others are backing away, but the sudden sound of a hard and heavy clunk against the floor causes Sophie to jump at least. You're ready for some nasty zombie to come sprawling out, but instead the sight appears to be...

"A table leg?"

A solid and carved piece of broken wood that must have come from some table, followed by a length of stone fixture. The covers continue to follow and draw with the thing so you can't see too much, but it looks like they're joined by nails and metal door fittings to what looks like part of a rolling pin and a broken off hunk of a window frame? Two... legs, finding footing on the floor and leading up to... something. Taking shape, you couldn't say like a person without imagining them to be very deformed, but the sheets and covers are caught and snagged and drawn about some emerging humanoid figure out of the bed. The longer you watch the more a shape gathers, and now you can see what look like sleeves out of the wrapped around bedsheets, and emerging as one "hand" is a bedpost bristling with protruding nails and pieces of broken glass while the other looks like a faintly glowing sword sticking out. As the thing moves slowly to get out of bed fully, you can hear the cluttering and clunking within of whatever else comprises it's "body".

>How do you proceed?
>>
>>2459507
Also I feel like he'd be the best one to talk to on growing a soul.
>>
>>2459521
Everybody out of the room except for, I imagine, the sadies heads sticking in through the doorframe.
We can talk with this thing from waaaay back here.

Get ready to leg it if instead of talking it emits a terrible howl and starts running at you. This will involve slamming the door and barricading it with the nearest furniture, then going outside.
>>
>>2459525
And as for talking, we ask it what happened here, because ghosts love talking about themselves. And we might be able to help.
>>
>>2459521
Sadies as meatshields, Nyxa blow it up!

Most dangerous thing seems to be the sword so we want to not get hit by that hand. I'd say there's a good chance there's some sort of phylactery or golem core animating this thing so we need to find that and break it.

Finding out what it reassembles around is an important first step.
>>
>>2459539
This is a good plan once we actually start fighting the thing, yeah. Hopefully we can get outside before it starts.
Though, we may have to wrangle a bunch of slime splatter after this.
>>
>>2459543
>>2459539
>>2459527
>>2459525
>>2459522
Well everyone can vacate the room without problem, the thing isn't very fast. By the time you're all out though, it's fully formed and out of bed, resembling some cloaked and hooded figure clunking towards you. Only, the cloak and hood made of covers and bedsheets, and what you can see of it made of accumulated junk.

You can try talking to it, but no response. Want to resort to plan "blast it" then?
>>
>>2459547
let's, uh, get out of the house.

If the thing starts chasing us after we leave the grounds, then we blast the fuck out of it.
>>
>>2459547
Tell that thing that his junk is showing. Also find some flammable liquid near the fireplace and set ths bitch on fire.
>>
>>2459553
Does burning the house down stop ghosts?
I'm gonna be real with you, my ghostbusting skills are low.
>>
>>2459547
Well if we can get it outside it'll have less junk to use to rebuild itself so let's try that.
>>
>>2459555
Not sure about ghosts but it will definitely stop it from possessing a pile of junk. My supernatural expertise tell me that ghosts don't like the touch of iron. So if Carter's sword is made of iron he could have the upper hand.
>>
>>2459560
well, either way, I don't want all the doors to slam shut and the roof to start trying to eat us, so initiate the bongo drum running.
>>
>>2459553
>find some flammable liquid

And learn to fly while you're at it lol

>>2459548
>>2459556
Well you can exit the house at least, with the thing clunking after you at a slow pace. Even outside, though it doesn't seem noticeably perturbed by being out of the house.
>>
>>2459568
Okay, well, let's light it up with good old magic and bullets. And walking backwards. A classic play.
Though, it's weird this thing is so slow, given all the bodies. Either this thing is about to pull out some tricks, or this aint the culprit, and is instead just paranormal activity.
>>
>>2459568
Just wait and observe what it does. It does not seem to be hostile so far. We can always outrun it we want.
>>
>>2459580
actually, yeah, this can't hurt. Nix the magic bullets for now. Test the parameters of what this thing can do and is willing to do.

Is it chasing us forever? Is it chasing the one with the book? Does it take a swipe at us if we get close?

Blowing it up can always be plan b.
>>
>>2459572
>>2459580
>>2459581
Well, you can try interacting with it. As may be expected though, it seems to only pursue whom is closest to it and once close enough it just tries to attack. Though not so fast but incredibly strong. You obviously try to avoid the magic sword but even just a swing from the spiked club arm, you can tell a hit like that would kill a man in one swing.
>>
>>2459596
huh.
Is it just following us in general, or the one with the book specifically?
Does it show any signs of slowing or returning?
I don't want to leave this thing to rampage in this village when we leave, and it seems openly hostile, so I think NOW is the time to initiate operation: blow it up.
>>
Rolled 18 (1d100)

>>2459596
I say it's time to attack. Have Sadie slime up the ground while Carter fends him off with the sword.
>>
Rolled 22 (1d100)

>>2459606
oh yeah, I suppose I should roll.
>>2459596
Though, sword fighting and getting in close might interfere with "blowing it up". Does nyxa have careful spell or anything like that?
>>
>>2459608
>>2459606
You want Carter to try and fight this thing melee? Nyxa and Sophie both have spells which can work against it, and careful enough. But Carter's fighting style isn't even in that way. He has a gun for a reason.
>>
>>2459610
Yeah, let's just stay back and blast the damn thing.
Ideally NOBODY gets close. If worst comes to worst, a sadie does.
>>
Rolled 74 (1d100)

>>2459613
Yea that seems like a better idea. I didn't realise we had so many mages capable of casting offensive spells. I'll make a new roll for that then.
>>
Rolled 13 (1d100)

>>2459610
I wanna cast a spell. Let's blow it up.
>>
All these wizards make me miss having magic of our own.
It's a shame you can't eat ghosts.
>>
Got to duck out just for a bit but will resume for awhile more when I return.
>>
>>2459629
like a bit or the night?
Should I be going to sleep or getting snacks?
>>
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Rolled 39 (1d100)

>>2459610
this is very sound idea >>2459548
Also kill it with fire. From afar.
>>
>>2459631
Well it says a bit
>>
>>2459625
Only one way to find out!
>>
>>2459644
Yeah.
I'm gettin' kind of bushed though.
>>2459654
man I don't know how to even begin on that.
>>
yeah, it's probably for the night I think.
And if it's not, I'm passing out anyway.
See you guys tomorrow morning.
>>
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>>2459615
>>2459608
>>2459606
>>2459637
>74

So you slime it up in between and try to keep the shambling junk golem occupied, while everyone else keeps their range. Carter waits for what he thinks would be a good shot, while Nyxa and Sophie take turns slinging damaging spells at the thing.

The effect is obvious and quite successful, as each spell blast knocks away more and more of the creature, either by the force of magical explosions or actually destroying pieces of the junk. Even the bedsheets and covers are set alight and the thing burns up pretty quickly. It's a relief how easy it is to deal with, and it shouldn't take more than a few blasts. You're almost let down again by how simple it was, and you wonder how so many people could have been killed by it? Maybe in their sleep, or caught off guard.

"Ha, this isn't so ba-"

"AAAIIIEEEEEEEEE!!"

Any cause for celebration or calm is severed short when the last remains of the creature are blasted apart by a spell from Nyxa, and without warning, a sudden ghostly burst issues forth accompanied by a baleful shriek. The bits of junk blasted apart are in turn, blasted in every which way by the small spectral explosion signalling the emergence of the possessing ghost. A banshee, with scream to match, which wracks you terribly to your core and causes your slime consistency to shudder. Something you were not expecting for sure, but what better chance could a ghost stand than a junk golem against some folks as trained as you?

"Quick, blast her again! Hello?"

You're met only with some thuds to the grassy ground as you look back in alarm to see the others fall limp from the banshee's wail and drop to the grass unmoving. Only Nyxa shudders after some moments, jolting awake again with a gasp and obviously confused and scared, some faint green energy bubbling about her for just a moment. Some protection spell? No matter, Carter and Sophie are incapacitated, hopefully alive even. Only you and Sadie 2 were unharmed, but the ghost doesn't seem to care, wrathful at any disturbance.

>How do you proceed?

https://www.youtube.com/watch?v=MqpbrlDqvs0
>>
>>2459689
Keep blasting the bitch with spells. Sadie 2 throws her corrosive slime at the banshee.
>>
>>2459689
I don't suppose Carter has a magic sword? Sadie! Grab that! Sadie 2, grab the junk golem's sword. Magic swords work on ghosts, right?
>>
>>2459709
Well maybe Nyxa can still cast spells if she can snap out of the trauma from the scream. Make a roll to see how she does, while you try your best on your own.

>>2459714
Carter might but you'd have to check him. The magic sword from the junk though is indeed just lying nearby. You've no idea if magic weapons work on ghosts though.

Also I think this may now be my last post until later, as to give more people a chance to catch up and roll as well for the fight here. Just a heads up though that because of prior engagements, though I plan to continue tomorrow or later today depending on where you are, it will be pretty later than usual. Thanks all for playing!
>>
>>2459689
Sadie 2 grabs a sword and tackles a ghost. (spend a point in ability if sword does damage but she is useless with it)
Meanwhile Sadie 1 turns on healing slime and hopefully can revive the rest of the party. Or noms them unhappily if they are dead

Switch Sadies in case their mass is more suitable for the other task (I have no idea how big is either one nor if they have same skills or one is somewhat special).
>>
Rolled 86 (1d100)

>>2459717
oh and here is the roll
>>
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>>2459728
This, plus pull out one of those magical weapons that we got from the bandits and toss it to Sadie 2. I'll say that it's some sort of silvered axe with a lightning enchantment.
>>
Rolled 78 (1d100)

>>2459689
sadie 2 is on distracting monster duty, sadie 1 is on helping everybody get up duty.
>>2460020
>>2459728
magic weapons are a good idea. Ghosts hate those, and we have an actual pile of them.

We might be able to actually hold the ghost down if we just goop over it with a whole pile of knives. The goop won't hold, but the knives will.
>>
Rolled 46 (1d100)

>>2459717
Rolling for Nyxa because I forgot to...
>>
>>2462295
I think she's gonna be OK.
Well, at this stage, I don't know what the banshee's next move is.
>>
So, what are some slime experiments we want to do when we get back?
I want to get a bunch of vials, and see how long an individual slime can maintain one of our properties, and if they can change them on demand, or in response to stimuli. Not so useful right now, but if we can get a few more ranks in ringleader and give slimes commands with more than a few steps, we might be able to sell programmable potions.
>>
>>2462444
I would like to test with Sadie 2 how much bodymass we have to exchange to share memories to at least confirm it is possible or only total assimilation works.

I dont remember if we already did, but test for how long slimes can keep obeying orders, so next time we need to shed bodymass, we can drop it as obedient slimes that will wait for Sadie's return
>>
>>2462500
We've been swapping memories for a while now, though. And we've swapped traits the same way, but it takes longer.

I don't think we've had any results on long term slime orders, but we have found they have a one-order long memory. That is a good experiment to do. Stick a slime in a jar with some food, order it not to eat the food, check in on the slime every day or so to see if it ate the food.
That will give us a gauge on how long slime orders last.
>>
>>2462510
Another thing I want to test is how smart slimes can be with orders.
Like, would a slime understand "only eat cubes"? Can you tell it "only eat vegetables"? How about "only eat onions"?
>>
Ok back now, let me catch up and resume.
>>
>>2462555
sweet.
>>
>>2459926
>>2461000
>>2462295
>86

With some quick thinking, coordination and teamwork, you and Sadie 2 work together to try and combat this ghostly menace. She goes for the magic weapon and does her best to combat or at least distract the thing while you rush for Nyxa and the others to help however you can. First is the drow herself, as you try to get her to snap out of the trauma from the scream. She was a bit out of it, but at your tugging she regains her senses and gets to her feet to try and figure out what spells she can use against a ghost while applying magic defenses one after the other.

The other two, it doesn't look good. They're not dead, yet, but they're out of it. Comatose even, you can't evoke any response out of them no matter what you try. The healing slime doesn't work because they don't appear to be physically injured in any way, this is some magic or supernatural effect of the ghost's attack which has rendered them like this.

Well the good news at least is that Sadie 2 is able to hold the banshee's attention so that it doesn't attack Carter and Sophie, and further screams have no effect on Nyxa since she's had a chance to put up defenses, and the screaming never had an effect on you slimes. But at the same time, while the ghost doesn't seem to be able to do much, neither too can you really do anything to it, it seems. Sadie 2's slime, and even the sword don't effect the ghost, and Nyxa's spells go off but they don't hit the ghost or anything, they just go through it. Probably because Nyxa is a conventional mage, not a cleric or anything.

>How do you proceed?
>>
>>2462570
Grab whatever is left of the holy water and pour a bit on the banshee.
>>
>>2462570
uh...
hm.
None of our magic weapons work either?
Shit. We might have to call a specialist. Nyxa, can you shield the other two so they don't get re-bansheed?
We might just have to sort of... leave, if it can't hurt us and we can't hurt it with any of our stuff.

Oh!
Check carter to see if he has any more holy water!
It's our last chance to actually do anything to this thing.
>>
>>2462575
>>2462576
Make a roll for the holy water!
>>
Rolled 25 (1d100)

>>2462579
Let's hope we didn't use it all!
>>
Rolled 50 (1d100)

>>2462570
Just grab everyone with Sadie 1 and gtfo. Then after some time leave with Sadie 2. There is no point in fighting, we got what we came for.

>>2462579
...fine.
>>
>>2462583
yeah, this is almost entirely extra credit to stop people from getting ghost murdered.
If the holy water doesn't work, we're just hoofing it and telling the next priest we can find to deal with it.
>>
Rolled 58 (1d100)

>>2462579
>>
>>2462592
>>2462583
>>2462580
>58

In a panic at seeing nothing working, you search Carter and find the holy water. You can't use it yourself though unless like, you "drink" it and then try to slam into the ghost with your holy slime. But Nyxa certainly can, and you quickly shlorp over to hand her the flask. She does her best to uncap it and chuck the contents at the ghost.

The effect is not as great as you'd have hoped, not a direct hit but some of the water does splash at the ghost which causes obvious harm to its spectral form. The banshee screams once more before retreating back into the house and dwelling within. You also notice all the junk around slowly staggering and moving, as if to try and roll or wiggle back in the direction of the house, and Sadie 2 notices the sword pulling against her holding it in the same way.

But you want to get out of here now, yes? Well, first maybe get Carter's horse to help carry things.
>>
Rolled 26 (1d100)

>>2462579
Hmm, if we ingest the holy water, will we become holy slime?
>>
>>2462603
Yeah, lets bring our people away from the ghost house. We'll have to call this one a draw. But we DID get our spooky book, so our main objective is done.

Can we get those who have been stunned somewhere that they at least aren't getting rained on?
>>
>>2462603
Sadie 2, ditch the sword. We don't want that thing to follow us back to the school.

Let's skedaddle on out of here as soon as the horse is loaded up with Carter and the rest of the stuff. We'll carry Sophie ourselves.
>>
>>2462606
For a time. But the holy water is all gone now.

>>2462610
Getting Carter, although unconscious, onto his horse is one thing. Moving Sophie though is quite another. In the end, both you and Sadie 2 have to try your hardest to slowly drag her along the ground. Fortunately though, she awakens about halfway back to the collection of homesteads, her half-troll physiology serving her well. Poor Carter though is out of it.

And worst of all, you get back to the homesteads, and the folks there are no more helpful than they were before. They aren't interested in seeing you, speaking to you, or helping you.
>>
>>2462624
That's entirely fair.
If there's an unattended shed, barn, or shop overhang we can wait in until carter wakes up, do that. Otherwise, we might just have to go under a tree and hope for the best.

We could try hanging some of the tent scraps we had from earlier, but I don't know if we kept those.
>>
>>2462624
Leave them. Hopefully the banshee'll teach them not to be shits to the differently morphous next time.
>>
>>2462644
Still, I'm all for including "there's a fucking banshee, we couldn't kill it" in our report with the tome, though.

Like, somebody should probably go and kill it, or capture it, or banish it, or whatever it is you do with ghosts.
>>
>>2462646
>>2462644
>>2462631
Well you can all travel till nightfall on your way back home, a somber time after that fearsome encounter with the ghost. Poor Carter though still doesn't wake, even when you're settling down to find a spot to camp for the night, before you'll reach the academy by tomorrow.

>Anything you want to do before turning in?
>>
>>2462649
Ask Nyxa if she knows any solutions to Carter's coma. After hearing what she has to say about it, keep watch in case that golem isn't bound to the mansion, and switch off with Sadie 2 after your shift has ended.
>>
>>2462649
Hm.
Make sure carter's warm in a bedroll, get somebody who can feel temperature to make sure of that, and that he's not pale or ghost infected or anything like that. Then thank everybody for coming out with you. You got the book, and it was real exciting, and you learned a bunch.

After that, make sure the sadies synch up memories and traits, so we both have enough slime mind to resist possession, and have one of us take watch.
>>
>>2462658
oh, and when nobody is looking, try to see if carter will wake up for a kiss like in the stories.
>>
>>2462658
>>2462655
Nyxa unfortunately is at a loss, since this sort of thing is beyond her experience. Sophie seems to have some idea, but she thinks a proper healer at least would be needed, if not a holy person. Though that's just an assumption, it could just be a matter of time or it could be worse.

Otherwise, you do your best to see that Carter is taken care of, before slime connecting to Sadie 2 to learn everything each other did/does and pick up on those new abilities she learned. All this, before taking turns to stay up and watch Carter before turning in. And, a kiss perhaps to wake him, though unfortunately you're not a slime princess, you're a slime queen, and he isn't a prince and that seems to be needed.

---

In any case you get up to Sadie 2 watching the rest of the night, into the morning not long before the others do. Fortunately Carter is still alive, but still comatose. Sophie tries to figure out what to do, but is worried that he may need to be fed and given drink and all that if he can't on his own like this. Lest he starve of course while out of it.

Nyxa meanwhile just wants to hurry, the academy you could reach probably after noon or around that so help could be gotten sooner.

>How do you proceed?
>>
>>2462687
Get your ass to the academy ASAP. There's a priest who might be able to help...
>>
>>2462687
Give him water, and let's get going. We'll eat a big lunch once we get him un-comatose'd.
>>
>>2462691
>>2462689
Very well then, you travel for the rest of an uneventful morning and early afternoon, to reach the academy as best you can. Returning home is simple enough when there's Nyxa and Sophie with you, despite some noticeable concern about there being two of you slimes now. With the emergency of Carter's situation, you're all let in and help is assembled in the courtyard. Not long after, and Maribelle and some other familiar staff and students emerge to see the state you're in and of the little undertaking.

Probably your biggest concern though, Carter, will be hauled off to the infirmary and they'll try to figure out how best to treat him. What do you want to do though, stay and clear things up or go with him to see how he does?
>>
>>2462747
Do Rock, Paper, Sissors with Sadie 2 to see who stays with Carter and who delivers the Tome, then meet up in about an hour in the infirmity to hear the news.
>>
>>2462747
I think we're doing pretty well, other than being soaked and carter being stunned.
We should obviously go with carter. Gotta be caring. But,
>>2462758
raises a point.
The other sadie can explain our adventures to anybody curious or alarmed, and deliver the book.
If anybody asks why two sadies, we can tell them it was an accident.
>>
>>2462768
>>2462758
Well then, you can accompany Carter while Sadie 2 goes to turn in the book. You greet Maribelle and others interested and give a brief explanation of what happened, before following after Carter to the infirmary to wait with him.

And an agonizing wait it is, as the few healing students and staff there, as best they can manage try to figure out how to take care of Carter. Your presence is a great help, in being able to explain what happened, though it's no easy case to deal with. They'll try various efforts with him in the meantime till they can get one of the resident priests involved.

Anything you want to do then while waiting here?
>>
>>2462797
Stay nearby, be there in case he wakes up, or if the students need anything.
If magazines existed, I'd be up for ruining one while we wait in an attempt to read it, but I am not sure they do.
Waiting on your loved ones to get treatment is sort of supposed to be agonizing, so we just have to deal.
>>
>>2462808
this
>>
>>2462797
Watch over Carter like he'd vanish in an instant if you so much as take your eyes off of him. When Sadie 2 comes down, explain the situation to her.

Now I've got to head off to sleep now, so good luck guys, and make sure Carter comes out of this coma alright.
>>
>>2462824
sleep well dude.
And yeah, we're getting this treated as best as we can.
>>
Backup plan: we get the mental simulation ability and enter Carter's dreams to wake him up. Maybe slime can suceed where magic and God have failed!
>>
>>2462854
If he's in a coma for that long? Shit, maybe.
We're in a magic school though, they probably have SOMEthing to fix him, right?
And, if they need some kind of banshee sample, we already found out it can't really do shit to slimes. We can go back and get as much info as they want.
>>
>>2462808
No, no waiting room magazines in this day and age. You decide to wait, though you're not at a lack of things to do, as Carter is not the only one in the infirmary, and your healing slime is noted and appreciated. A great help you provide to those with physical injuries, as gross as it may be, and as reluctant as some are.

Eventually probably an hour or two later, Sadie 2 returns, looking a bit glum. She lets you know that it didn't go so well, and that although your success with the book is fantastic and noted, word has also reached the school of the slime outbreak at the lake town, of the death and destruction caused there. The head archivist didn't much care when she gave him the book, but he let her know that some of the more senior staff have been talking and at the very least he's not allowed to offer you any more work for the archive.

Well, at least the two of you can wait together now, right?
>>
>>2462922
Damn.
We really need some kind of... slime kill field or something. To catch any escapees.
I assume at some point, someone will be by to question us about that, eventually, but until then we can at least keep watch.
And have the sadies swap off if one needs to eat.

Maybe we can talk to the dwarf who captured blue slime and ask his advice for the next time we get splattered. It's not like we can re-acquire the pieces right away either, they might be bigger than us.
>>
>>2462932
Well there's a fix for absorbing big slimes - we just need to always keep our Corrosion level 1 below maximum. Mindless slimes don't seem to be able to use Trigger.
>>
>>2462940
Really?
We need to test this super badly, that would be a big help. Though, it won't help us deal with whatever splattered us.
Man, before carter got all stunned, I wanted to go do some research with garret in the menangerie. Figure out this slime shit.
Ah well, that can wait. Hey goopy, is there any ETA on the priest arriving?
>>
>>2462948
After dinner one of the priests will be by, if not a cleric even. So you've a few more hours to go here, however you care to spend it. There are two of you Sadie's, after all.
>>
>>2462968
Well, we don't BOTH have to wait, I guess. Though it's hard to think of where to go from here, what with having a slime rampage on our heads.
I think a wise move would be going up the menangerie for a safe testing area, and then seeing if split off slimes can adjust their triggers if need be. Start by giving them orders to do so once they're split off, and we can work from what results we get there.
Also, the one who runs the menangerie is technically a senior staff member, so maybe she can tell us how bad the situation is.
>>
>>2462974
oh, and we obviously will decide which sadie does which via rock paper scissors.
Loser has to leave.
>>
Rolled 2 (1d2)

>>2462976
>>2462974
Maribelle is absolutely not a senior staff member. But anyway, you can go to the menagerie and perform some experiments in the meantime. Just list out or describe what you'd like to try out, and you can see how it goes. And by the time you're done, you can return to the infirmary where better help should await for Carter
>>
>>2462988
Okay, well, experiment one, see if a detached slime can chance properties on command if ordered.

Experiment two, establish a slime jar somewhere safe with a bit of food in there and orders not to eat the food. This is a long term project we will check on occasionally.

Experiment 3, plase two slimes in sealed jars with a small opening between them, and order them to eat each other. Are they able to? Vary the sizes of the slimes and containers. Are they still able to? The goal here is to see how much surface area is needed for the process to happen, and establish if it's sheer slime size or slime surface area that determines who eats who. If it's surface area, a small slime should be able to stay intact against a large slime, assuming a small opening.

Experiment 4, worry relentlessly about criminal charges and wish you could taste sweets or take a hot bath.

Experiment 5, see if hot and boiling water have any more effect on a slime than normal water.

I'll give you more experiments as I think of them.
>>
>>2462995
Oh, and IF detached slimes can change properties on command if ordered, see if they are able to when not ordered.

To do this, produce two slimes of equal corrosion, each under your maximum, and order one to eat the other. See if it is able to form enough thought to change its corrosion on its own.

And then we can see how smart base level slimes are with a variety of "eat only (x)" orders, where X is objects of increasing specificity. Start with shapes, then see if they can distinguish between plant and animal substance, then see how well they can distinguish specific plants.
>>
>>2462998
"Return to me if not eating" and "Return to me after one minute" are good orders to test too.

Also see if we can impart orders to slimes as we throw them.

If we give ourselves an order will slimes then detached from ourselves try to fulfill it?
>>
Also, we should look into experiments with things that lure slimes.
Does maribelle have any musical ability? We can try various types of food, motion, songs, vibration, the whole gamut and see what draws them out.
Do they have preferences? Will they go for roast meat over normal? Are they drawn to smells?

Maybe we can figure out some way to draw rogue slimes back to us.
>>
>>2463009
good thinking, it'd be nice to know if slimes understand time.
>>
And I think the last one for me:
How do we see? Do we have complete 360 vision? Do we have blindspots?
If we have a blindspot, ask maribelle to poke us from it, so we can see if we can even tell we're getting poked. Use a stick or something, I dunno.
>>
Damn, I thought of another one.
We can talk, and make noise. Can the slimes? Can we order them to say things? How long of a thing can we order them to say?
>>
This post is going to read out really wacky because it's basically just answering a checklist. So bear with it.

>>2462995
So once Sadie 2 is in the menagerie, Maribelle happy to see her again, she finds her room and starts experimenting. Firstly, splitting off some slime and then giving it an order, it is able to change properties but only one time per single order and it doesn't do so on its own. For the second experiment you already had that idea and went about it after leaving the lake town; in the end the slime got to a very small point where it basically went feral and consumed the food inside, rather than just wither completely and die. For the third, it seems to rely on a few factors in descending importance;

>Amount/concentration of slime
>Surface area contact
>Acidity and other traits
>Strength (to resist, which is related to the first factor somewhat)

Basically, a smaller slime will never be able to consume a larger slime unless it can maintain a greater surface area. For the fifth experiment you worry yourself terribly and try boiling water. It seems to make the aqua-fication process (and eventual degradation if too much) go much faster, but also increases the temperature of your slime you can tell.

>>2462998
This is the one situation where slimes will change traits on their own even mindless, whether you give them orders to or not; in self-preservation. The different commands of what to eat work, however you yourself cannot eat plants for example so the slimes can't. Though they are able to distinguish with orders.

>>2463009
You can impart sort of a mental idea of how long, but it can't be as specific as "a minute" since your own impression of a minute isn't exact. And yes, you can somewhat "give yourself" an order basically by imagining or focusing on a single task or simple order, and then slimes split off will follow it. But this would obviously be impossible to do under stress or when your mind is racing.
>>
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>>2463048

>>2463010
Maribelle doesn't have much musical ability, but there are plenty of singing birds in the menagerie. Really though the slimes are dumb, if they detect something with their limited senses, they just go for it equally, no real preference. The only difference is, that some things they just don't eat, basically what you can't eat. So to them, plants may as well be made of stone, in how easily they ignore and pass over them for something else.

>>2463030
You are able to see basically from any portion of yourself at will, but you can't see out of all of you. It seems to be less an issue with any sort of "eyes" since your slime basically is what you are seeing out of. Rather the problem seems to be your mind, your human brain wasn't used to seeing in such a fashion as 360 degrees or multiple directions at once so you can't really imagine or process doing such a thing. Though it could be something you could learn. As for where you aren't looking from yourself, you ask to be poked and can feel it. Though it's not a "feeling" like you can feel if something is soft or feels nice or hurts, just a sense of "my slime is being displaced by something pushing into me".

>>2463044
The slimes can't do that on their own but you can order them to speak or make noises. Assuming they're big enough to be able to move and modulate their slimy selves to produce sound. The most you seem to be able to order them to say is a single full sentence, or any sort of sound you could normally make.

Whew, curiosity satisfied?
>>
>>2463050
For now. We'll come up with more later.
Can, uh, can we bother maribelle to take notes for us on these? We can't, but it's going to be important to have a lot of this stuff if we want to release a body of work.

Also, it's a shame slimes don't seem to have any preferences, that would have been real useful. Though, giving ourselves orders might be a good path to go down if we want to avoid slime riots. We just need to learn to do it while under stress.

We'll work out how we can do that later. Maybe some kind of meditation? More ranks in ringleader? Pushups? Who knows.

How's carter doing?
>>
>>2463050
Keep our mind off things, help Maribelle in the menagerie.
>>
>>2463071
Sure, we can do that until dinner time is up.
But THEN carter checks.
Depends on how much time experimentin' took.
>>
>>2463052
>>2463071
Maribelle is happy to take notes for you, and is glad you're finally trying to study and learn about yourself. She just hopes things go well for you in regards to the trouble you may be in.

In any case after satisfying your curiosity with experimenting and getting some food from Maribelle for yourself and to take to Sadie 1, you return to the infirmary where thankfully help is there. Sadie 1 looks a little upset though, as you hear from her and the priest there that while it is believed Carter can be helped, they're not sure how long it will take. Really it's incredibly lucky that he's alive, and only Sophie should have survived the attack; Nyxa had no more resistance than Carter did, she just happened to be the one carrying the occult book at the time which protected her. Otherwise she too would be like this. A banshee's scream can easily kill people so it's a blessing that Carter isn't dead already. The priest can keep him stable, keep him from dying now, but it will take a proper cleric to go about reviving him fully to health and consciousness.

It's not bad news, but it's still upsetting because it will take time for one of the staff clerics to exactly figure out what's wrong and how to treat it, and then to actually go about treating it. The priest tries not to upset you further but he imagines a couple of weeks perhaps. Again though, gods be praised he can even be saved at all.
>>
>>2463076
a-WHAT.
Ask the priest how one would go about killing a banshee. Knocking him out is one thing, but putting him in a weeks long coma is an ENTIRELY different one!
>>
>>2463079
We should ask if getting rid of said banshee would even help carter
>>
>>2463083
Also that. That's important too.
>>
Well, upon thinking for a bit, we could read to carter while he's in traction. I'm sure he's got books of tactics he reads, and we can do more entertaining ones outside of classtime.

We need to get someone to make us a stick with some rubber on the end so we can turn pages without ruining a book. So I guess that's step one.
>>
>>2463079
Either exorcising it, or using some holy means to kill it would work. Or, specifically magic which can affect ghosts. Though, he's not sure if that would help Carter at all now.

>>2463098
Obviously the answer is to eat Carter, that's all he's good for now, unfortunately.

Anyway, this will be my last post of the night. Tomorrow should be back to normal again, so will resume then. Thanks all for playing!
>>
>>2463113
I don't mind spending time keeping carter possibly entertained. responsibility!

And on a side note, we'll do more slime work or figure out how to kill that banshee. Science/vengeance!
>>
>>2463076
OK guys what if we try for the long term strat here. We mope around the school until the teachers are all "Won't you please go on an adventure?"

That'll show them who the real monster is.

Although I agree it would be good to finish off that banshee. We should research that.
>>
I'm up again.
>>2463207
Yeah, we should probably lie low for a while. Though, I want to do more than mope around.

Refresh my memory- was the cleric Durant also the slime specialist that captured the blue slime? I think he was. I think we should make an appointment to talk to Durant. About many things. First off, he seems pretty strong, can he do anything to help carter? Second off, he's dealt with slimes. How do you make sure you've gotten rid of them, and that none have slipped out of your grasp? We can't let us getting splattered cause shit like that again.
>>
>>2463954
Also, it might behoove us to have a sadie spy on carter's classes. Help him figure out what he missed, at least.
>>
>>2463962
Actually, it might be a good idea to see if they have classes on how to wield weapons, seeing as we have a magic lightning axe we got off of a bandit.

Also, should we tell them about the Ork ninja from last time? Maybe see if that Ork princess knows something about her?
>>
>>2464236
We might have to. After all, we are in trouble and might have to give an account of the situation.

As for weapon classes, I think that was exactly what carter was learning.
>>
>>2463954
No, Durant is not the person familiar with slimes.

In any case, you don't plan to just sit around spinning your slimy wheels while Carter awaits recovery. You have some ideas on how to while the time, but an hour or so after and you're approached by an assistant archivist whom asks either or both of you to accompany them, you're wanted by some of the staff.
>>
>>2464709
thaaaat's about right.
Okay, one of us head up with them. Time to face the music.
>>
>>2464709
Time to see what they need to tell us...
>>
>>2464739
Well, it probably won't be a slap on the wrist.
I mean, there was a slime rampage. Yeah, it's because we got splattered and had to run away, but still. Slime rampage.
>>
>>2464742
I'm aware. I was there when it happened.
>>
>>2464709
Go with them. It is bound to be important
>>
>>2464709
OK, one goes.
>>
>>2464746
Oh, yeah. I'm just super worrying.
>>
>>2464742
Regarding slime crimes, we probably shouldn't try to argue it wasn't our fault because they'll quite rightly throw back we're a walking biohazard.
>>
>>2464757
Yeah, I think it's fair to say we take responsibility for this, at least partially. I mean, we totally did the thing.
Similarly, this makes me want to do more slime research to prevent this shit in the future.
>>
I just hope they don't call us on taking a break to eat dudes in town. I don't really have an even half satisfactory explanation for that.
>>
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>>2464719
>>2464757
So you accompany the assistant from the infirmary and through a quarter of the academy to get to the archives wing. Fortunately as late as it is, not many folks are up still so no encounters on the way over. A short wait once getting there, before you're brought to a meeting room where the head archivist, Louis is gathered with several senior staff.

"Looking well, Sadie! All the best to your friend, may he make a speedy recovery and may I say-" a nudge to the side quickly changes his tone though, "Ah, you may want to take a seat then."

It's not like some court trial so that's thankful, more just a serious conversation but you'd be sweating slime if you could! As you may have expected, there is a lot of consternation about the slime attack at the lake town, word of which by now had reached the academy. It's only fortunate that Nyxa in their uniform was there to save the day and keep up good appearances. No one seems the wiser that the academy is responsible for you and so the slime, but the point is that you were supposed to uphold the standards of the institute while on away work, probably more than ever. And, well, you made a pretty egregious mistake.

You're free to speak in your defense, but it seems that you're up a creek. They're not booting you out of the academy since, again few if any attributed the slime attack to the academy, and also to be fair you were successful on your retrieval mission with the book. But after that fiasco, they can't rightfully readmit you to the academy as a proper student, nor the same can they condone you to go on further retrievals. Once a member always a member, they won't turn you away and you're always welcome to stay, not to mention for the improvements and gains you're making so you're very valuable to the institute's mission in study of magic. Of course that sounds like, again they just want you around as a lab rat. But it does come off as a benefit; they're not just eliminating you for the trouble caused, and you're at least able to keep your place here and help in other ways if you wish.

Notably the arch mage asks for your take on this and if you have anything to say, though it is a little distracting with Dama Popescu, the goblin foreteller sitting there with her tea set... is that a smug look?

>How do you proceed?
>>
>>2464826
This is pretty fair. Even though we were attacked, it's our responsibility to clean up the slime.
Thank them for not kicking you out, ask them if you can still follow up exactly why you were attacked, and your new research into slime control.
Because that's sort of been on our mind ever since the incident, and we've not found any good solutions yet.
>>
>>2464836
Also, uh, inquire as to whether people died in the slime rampage.
We couldn't confirm from the slimes we stopped whether or not they actually got people.
>>
>>2464826
>"If you insist on keeping me here as a test subject, I must request for a staff salary for performing tests, experiments, and the like, and for a full investigation to take place regarding the death of Sadie, and of the person who decided to attempt my kidnapping. As you yourselves have admitted, I am quite dangerous in the wrong hands. For you not to take my personal safety with the utmost seriousness could lead to someone kidnapping part of me and using me as a weapon of conquest."
>>
>>2464851
I don't know if I want to make funding demands here? Though I do agree that we should ask for assistance in investigating the causes of this, and with research.
I figure we can bring up funding later when we are in less hot water. And when we have a decent sized sheef of slime findings.
>>
>>2464826
Ask what, if anything, they're going to do about that orc and the banshee?
>>
>>2464870
Yeah, actually. That banshee is a loose end.
>>
>>2464842
>>2464836
Indeed, at least twelve people died as a direct result of the various slime attacks.

>>2464851
>>2464862
>>2464870
The various "injustices" which occurred to you are of their utmost concern, obviously for the reasons you brought up. The banshee, well that's just a matter of sending a cleric out to deal with the problem. The orc assassin is a bit more worrisome but they weren't aware of that so it's something they will most certainly focus on now if there's the possibility of her making off with a portion of your slime. On "your" murder though, they've been doing what they can but since you'll be confined to the academy hereafter, you should have plenty of chances to pursue your own ends for it.
>>
>>2464928
Shit. Well, it's good to know how many died. Thank you for telling us. We hope to earn back the right to wander once we get quarantine procedures down and earn back some trust.
Are we done here? Does the staff need any more explanation of the incident? This is all very disconcerting, and we need to think of solutions.
>>
>>2464928
"I would like to request you to look into letting me return into the field at some point in the future, as while I may have made a mistake in not gathering up my leftover parts immediately, the attempted kidnapper bears some responsibility of what happened, and I did attempt to help the townsfolk repel the threat, and did so successfully, as well as offer healing services before word had gotten out."
>>
>>2464946
>>2464953
You led to the death of twelve people, there's no future chance of "wandering" rights or what have you. The best you could hope for is perhaps short trips outside when a staff member is willing to accompany and monitor you.

Any further explanation of the incident, they can rely on scrying for, if there's anything else you want to say you can but they're covered for information.
>>
>>2464967
Darn, that's a shame.
Well, I don't have any further defense. They got a solid case here.
We're going to have to think of alternate ways of doing things.
>>
>>2464973
Honestly I think we should just be patient and bide our time to show we're not going to break rules the moment they're inconvenient for us.

Maybe we'll get lucky and have to dispose of more pest humanoids in the menagerie.
>>
>>2464983
Yeah, laying low is pretty much the plan.
Well, laying low and caring for carter and gathering information. And research.
We need to find some way to eat magic without it being in a person.
Manticore tails gave us points, right? Does that mean we can just sort of make a magical enough animal, and that would work?
What happens when we pump a lab rat with magic water from birth till death?
>>
>>2464987
No the tail didn't provide you with any improvement, just more size.

>>2464987
>>2464983
So then, just accept it and head back to the infirmary?
>>
>>2465008
Well, they've got good points. I don't see how we could not accept it. Though I am chuffed at the whole not being allowed to leave thing, we can only hope that changes one day. Or that we figure out how to get out safely and stealthily.

And yeah, head back to the infirmary and share the bad memories. Then I guess we should start working on things. Talking to the slime specialist, making containment suits, sulking in the bathtub, watching carter's classes, trying to refine a form of magic we can consume, asking ork princesses if they had assassins in their clan.
>>
>>2465018
If it weren't for the bitch field, I'd even be up for another fortune reading now that the predicted slime rampage happened.
>>
>>2465018
Well it's not like you're a literal prisoner. Just as long as you choose to remain a member of the academy, you can't leave. If you resigned though they can't force you to do anything.
>>
>>2465030
Oh. That's significantly lighter a penalty than I thought it was.
Okay. Still, doesn't change our daily routine for now. We're here at least for a few more weeks, at absolute minimum. Longer, probably.
>>
>>2465038
We should consider sticking it out until Carter graduates even. It's been quite clear he's willing to throw everything away for Sadie.
>>
>>2465053
Yeah, that might be the way to go. I mean, it's not like slimes get old. Do they?
I don't know how to test that. We'll have to see if any kind of time wizard exists.
>>
>>2465061
Also, we should get into looking for ways to make money off of our current abilities, since our funds will only last us so long.
I'd like to test some unintelligent healing slimes ordered to never eat live flesh. See if they can clean out rot from a wound and patch it up nice without killing the guy.
>>
>>2465038
>>2465053
If we do that, I'd like to just have a timeskip to that point. I'm not a fan of just being stuck at the academy doing nothing but studying and playing through it all for days on end.
>>
>>2465071
Me neither lol
>>
>>2465071
That's fair, especially seeing we don't really seem to be able to train abilities.
>>
>>2465071
>>2465077
oh yeah, this would only be viable with some timeskipping.
An alternate strategy is to leave and establish a home somewhere NEAR the academy, but I'm worried they might hunt us down one day.
>>
>>2465082
Well you could certainly ask that. They're only imposing limitations under the belief that you're remaining and representing the academy. Would that you weren't a member and didn't represent them, well they'd likely have a completely different response.
>>
>>2465089
Yeah, it would be a fair thing to ask them once we're done caring for carter.
I mean, we could assemble a hut near the magic spring and operate from there, if we can be reasonably certain nobody is going to come for us. Reach bog-witch level magic at least.
>>
>>2465091
Well once you, if you, quit you're not forced to stay anywhere. You could teleport to the other side of the world for all they care. Might even make sense if you're worried. Just saying it's not like you're chained to this place.
>>
>>2465100
Yeah but like, if we're not time skipping to carter's graduation, we would probably like our base of operations to be nearby the academy so we can maintain contact with him and our friends. If we can stay on good terms with the academy itself, despite not being part of it, all the better.

This is all long term planning, though. We're a ways away from it just yet either way.
>>
>>2465091
>>2465100
We could try that goblin town of rejects and misfits. That seems like a neighborhood that won't try to kill us immediately.
>>
>>2465108
Where was that again?
>>
>>2465108
We've got some good buddies in the academy though. I half expect Garret to show up being all "pssst, want some bodies?" since he was all in on slime science. Maybe we should request him as a helper.

Sadie only needs a handful more abilities to be pretty comfortable socially (mainly senses).
>>
>>2465121
Yeah, we should hit up garret and work on some angles. We've got SOME friends still.
>>
>>2465121
>>2465110
Pretty sure that it was nearby, like about a half-day's walk from the Academy. Not too far, from what I remember, and there's always a need for a good healer.

>>2465123
Should we roll to see if we made any new friends during our stay?
>>
>>2465129
I don't know if we roll for friends. We just kind of have them. Like the aformentioned garret, or sophie. And maribelle now, I'd say she's one of our friends.
I don't think we'd have MUCH trouble getting in good with goblins, though. In theory. Again, this is all weeks away, but fun to talk about.
>>
>>2465137
Nyxa seems pretty bro tier too.
>>
>>2465137
Do you think we could add in whoever is working in the infirmity? A healing slimegirl would be a pretty nice person to get to know on a professional basis, as well as personal.
>>
>>2465156
>>2465157
Exactly. We got friends, and can make more.
I do think healing might be our most marketable skill right now, along with ringleader. Right now we might be able to make maggot-style healing slimes, but they're unsafe if they go feral still. We might be able to fix that with more conditionals, or EXTREME warning labels on the jar.
>>
So, what does our theoretical non-academy lifestyle look like?
Live with some magic spring folks or goblins, offer healing services, maintain contact with the academy, try to find some sources of adventuring info? Maybe travelling from town to town to find said adventure info, in addition to healing work?

Still don't know how to solve that ninja. That's gotta come first, I guess.
>>
Little break to get food but back again.

>>2465297
Assuming you want to keep close by, perhaps yes. Your choice what to do since if you were to resign, you'd be completely free to do whatever you want, you're not representing the academy anymore so not like they'd have to worry about you causing trouble. Though, obviously if like, you turned into a mega slime monster that tried eating the whole region they might have to stop you. But short of that...


In any case you return to the infirmary to find Nyxa surprisingly, waiting by Carter's side while Sadie 2 is messing around with trying to give orders to healing slimes.
>>
>>2465424
this is about appropriate.
Hi Nyxa. Do you feel bad about all this too?
>>
>>2465424
Explain what happened in the meeting, and that you're no longer able to leave the premises without escort or giving up the protection of the college.
>>
>>2465438
Indeed Nyxa is quite upset, at least over Carter's condition, and laments how she was the one carrying it rather than Carter, maybe he'd be fine now.

>>2465452
You can explain to both your drow friend and Sadie 2 the situaiton over being in trouble. It's quite a shame, and Sadie 2 is obviously very sorry over what happened since it's partially her fault. Actually, partially Nyxa's fault too, though it's not like she could have done much to help with that problem.

Well, you can try to figure out what your next course of action with Sadie 2 is then, while you wait here for however long you care to. Not like you've got obligations or responsibilities anymore, no chance of becoming a student again.
>>
>>2465488
Yep, it's a very unfortunate sequence of events. Don't feel bad about the book. We didn't even know what it did until after the fact.

As for what to do, well, one sadie should maintain carter watch. Reading, keeping company, helping with coma duties, etc.

The other is free to attend to activities. It's after dinner, I don't know if we can really do anything with the rest of today. Tomorrow, how about we give an attempt at sitting in on carter's classes for him, and then visit the slime specialist?
We can ask him how he would contain a slime outbreak, at the very least.

I dunno, I'm spitballing here.
>>
>>2465508
Yeah get our notes in order and meet the slime guy?

Other experiments: we could make a small moat to test if that'll keep a slime trapped. We do have Leap now after all.
>>
>>2465488
We stay until Carter wakes up, then we talk it over and figure out whether we wait for him to graduate before we leave the academy or if we just leave soon after he wakes up.

>>2465508
Yeah, I think we might need to do that timeskip thing soon. Let's put a list of things we want to do in our time here and roll to see how successful we are in achieving them. Does that sound good?
>>
>>2465522
Yeah, about right.
I mean, I have other side experiments that are kind of useless but might be interesting. Like seeing if we can cross our eyes, but otherwise I'm out of practical experiments like that one for now.
>>2465523
I mean, at least time acceleration, unless the QM has some ideas.

Things I want to do: Coma care, reading and classes included.

Make some kind of containment suit that can conceal a sadie's slimeness and also offer some protection from splattering about.

Ask the resident cleric for his opinion on banshee care.

Slime containment chat with the slime specialist.

General pal-ing around with our remaining friends, though I think that is a given.

Any other things we might want to do while we wait for carter to recover?
>>
>>2465531
That's pretty good, but there's two or three things you should add in.

>Make friends with the school's medical staff and work with them on healing students.

>Look into purchasing a small cottage nearby either the goblin village or the magic spring, for when we leave the Academy.

>See about making some more friends besides Sophie, Nyxa, and Garret. Maybe the student with the spider problem?

>Find out more regarding the assassin who tried to kidnap us, and who she worked for.

>Ignore the goblin seer, she's a right bitch.
>>
>>2465531
Slimesperiments:
We don't need to sleep so that's a lot of time we have. Read all the books! Get fully caught up on our old studies, find out if not sleeping has any side effects.

Finding out if we can improve at anything just by practicing. Measurable things like jump height, speed, reach (via Reach), thrown accuracy or if we can tweak our shape without Shapeshift.

And for general survival:
Quantify how quickly we lose mass (how long does it take us to halve in mass, for example). Compare idle loss rate to vigorous activity. Is it proportional to size? What happens if a Sadie fasts?

Why do we sparkle if we eat magic stuff?
>>
>>2465553
Hey, you know what is probably tasty to eat and good to use for experiments into magical creatures?
Spiders!
>>2465557
I like this line of experimentation, yeah. Does the magic just dissipate when it goes into us, or does it stick around? Can anybody see magic and tell us?
>>
Well, we have a fine list of things to do now.
Whether the QM wants to timeskip through them or play through, who knows.
>>
>>2465566
>Hey, you know what is probably tasty to eat and good to use for experiments into magical creatures? Spiders!
Well, that depends on whether or not the spiders are magical by their nature. I mean, they could likely be, but then again, it might be more of a low key instinctual thing, or some sort of holy magic, which I'm not sure we can digest. But, yeah, we can try it.
>>
>>2465577
Fair.
I'm still thinking about trying to feed animals primarily on magical spring water, but that might not produce any real results.
And we might not be able to even DO that experiment here, since we can't leave.
>>
>>2465557
>>2465553
>>2465531
OH, SHIT, forgot to add in this...

>Learn how to use your new magical battleaxe with Carter, once he's awake.
>>
>>2465605
oh yeah, that might be fun. Though, I don't think we'll be able to do anything fancy with it, as goopy as we are.
>>
>>2465557
>>2465553
>>2465531
>>2465571
ooooOOOOOooooK! Make some rolls then, to see how things progress. Let's say, three rolls. From each player that is, 3 per.
>>
Rolled 19, 3, 39 = 61 (3d100)

>>2465676
>>
Rolled 30, 14, 95 = 139 (3d100)

>>2465676
Sorry for flooding you with so much shit.
It seems the fastest way to deal with this?
>>
>>2465677
Rolled shit, like always...
>>
>>2465683
Slime sadie has been having a bad time recently.
>>
>>2465683
>>2465690
If we're really lucky, E0MRR might come back and roll 3 99s.
But that's unlikely.
>>
Rolled 50, 90, 17 = 157 (3d100)

>>2465676
>>
>>2465698
Ey, there we go.
>>
>>2465698
Well, we're not completely boned, now.

Unless, of course, OP is going to count all of the rolls individually for each thing we wanted done. Then I guess we only succeeded on two different things...
>>
Rolled 23, 35, 85 = 143 (3d100)

>>2465676
>>
>>2465712
Who knows.
It could mean we wildly succeed on a few things, do OK on a bunch, and fail on a bunch.
>>
>>2465715
I know. It's just frustrating sometimes to feel like only pure dumb luck is what determines how well we do.
>>
>>2465732
it's a slime's life.
>>
Rolled 75, 70, 21 = 166 (3d100)

>>2465676
I'm helping!
>>
>>2465678
No it's fine, for something like this I don't mind if you all agree together about taking a step forward. It's just a lot to process at once, which is why I've given it some time for more people to roll.

Anyway, counting up.
>>
>>2465796
sweet.
>>
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>>2465759
>>2465698
Two highest totals, so;

>75, 70, 21, 50, 90, 17

So, about two weeks later and things have changed a fair amount. Eventually Carter recovered consciousness to everyone's relief, though in that period you had a lot of time to do things on your own. A lot of reading for any Sadie staying with Carter, while a lot of busywork for the other. It's not like you were able to clear out the library, but you were able to get up to speed on a lot of things, both in terms of refreshing your memory on general knowledge as well as catching up on what you'd have missed if still in classes. Unfortunately, it was a pan out for a few things as well. Namely, trying to make some slimy-proof containment suit, which in the end amounted to little more than a suit of armor which didn't work too well. As well, you got into contact with the resident teacher with experience on slimes, the dwarf fellow whom captured blue slime in the first place. However, unfortunately it was nothing more than that; he had experience with slimes, but was by no means an expert or even close. Being a dwarf he used to live underground so he encountered slimes occasionally but nothing more than that. He did give you a dwarven book with some better details about slimes at least, but it's written in dwarven and he hadn't the time to translate out entire passages for you.

On the other hand though, you did provide a lot of help at the infirmary and earned a positive reputation for yourself. Enough that two of your former friends got back into contact with you again. Not on the level of Sophie, or your new friend Nyxa, but they at least come to visit from time to time and are happy to speak with you again and consider you as a person rather than a monster. Speaking of Nyxa though she spent a lot of time in the infirmary as well, quite distraught over Carter's condition and you get the feeling that she too has feelings for him even if she won't admit.

As for some of the other problems you'd faced, good news! By now, the banshee has been dealt with. Also for the assassin, you got a chance to speak with the resident orc princess student and by your recount of what happened, she can pin it as an assassin working for her father the local orc chief. Must have been some revenge for all the orcs you killed, though why the assassin stole part of your slime remains in question.
>>
>>2465812
Huh. So the orcs DO have assassins?
I guess it was entirely unrelated to the bandits or whoever killed us originally.
Which honestly, we're no closer to. Do you think we could eat part of blue slime and use retention to get some testimony out of him about who planted him in the dummy?
>>
>>2465822
Supreme paranoia theory: the orc ninja has snuck into the academy and is planning to release the mindless pink slime as a bioweapon to get revenge for the orcs' defeat by slime.

Also incidentally fulfilling that prediction of Sadie losing her mind and killing everything around her!

It's not very likely but hey picking up Remote Sensing soonish would be nice anyway
>>
Nyxa's ghost thread did lose contact in the end, right?
>>
>>2465828
>remote sensing
I had to go check for myself, and how did I not notice this was a thing.
You have earned my vote next point we get, that shit is vital.
>>2465830
I don't know if we followed up on that.
>>
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>>2465812

>>2465553
>>2465531
>>2465557
In the meantime you've also of course managed to spend time in the menagerie doing further experiments and also helping Maribelle; there's only one enclosure left which could need help with though that's your call. It was also a chance to get closer to discovering the sealed off room with the student, but you're not sure if you really want to get to know them? After all if you aren't going to be here anymore and they can't leave, what's the point? As for the experiments, you try some things out and learn that;

>A moat or open container can't adequately contain your slime since you can scale walls.
>Not sleeping doesn't seem to have any adverse health effects, though you notice overtime with no sleep there are some symptoms of fatigue like lack of focus, hard to concentrate, wandering mind and cluttered thoughts. Though not even nearly as much as you'd expect were you still human and staying awake for several days.
>Unfortunately while you can personally get more used to and more skilled with your abilities, actually improving them isn't possible in general for practice and use.
>Mass loss seems dependent both on how much you are active and exert yourself, and also how big you are. The larger you are, and the more active you are, the faster you lose mass. At a normal human size and typical daily activity, you reduce to about half in a few days if not eating at all.
>The sparkling you have no idea. The best guess is because Sadie's body originally was magical, so too is the slime spawned from it. It's like how if a solid, human mage consumes or is affected by high amounts of latent magical energy, they themselves can glow slightly even, basically the tissues and organic mass shedding latent magical energy. Though because you're transparent by contrast the effect is much more visible.

>>2465557
And lastly, once Carter made his recovery, you spoke of your plan to resign from the academy and try living on your own. He was fine with that, and your commitment to remain near the academy itself meant he didn't have to quit as well.

Indeed you were able to locate the little village of misfits and rejects, and quite the place it is; you're not even nearly the strangest being there. But you were able to buy a tiny little house in any case, and have become by now an accepted sight around "town", so long as you don't cause trouble.
>>
>>2465836
so, have we tendered our resignation and gotten out yet, or are we still getting ready?
Would we be allowed back on the property after we resign? A visitor center, or research exchange, or something? I'd like to keep in contact with our friends, and in research contact with the academy.
>>
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>>2465830
By now it will have lost contact.

>>2465822
>>2465841
According to the princess, the orcs don't have assassins. The fact that this ninja was an orc is very unusual, so she thinks it's either a traveling assassin, or perhaps more likely her father put out a request for messengers and travelers and traders to carry among the various orcish, goblin, troll and other tribes. Asking for an assassin maybe, and this one is the one that responded. As exotic as a ninja in these lands may be, it's not strange for a chieftains call to be heard and answered from afar.

In any case, it's your last day here at the academy full time (at least by your current plans, you can of course change your mind), and you were just getting the last of your things to take over to your new little house in the northern forest. You've already said your goodbyes for now to your friends here, and the arrangement is that Carter probably won't be able to visit you every single day anymore like when you were staying here, but he'll try whenever he can and most certainly every weekend if not more frequent than that. Before you leave though, with the rest of your things, Maribelle pulls you aside both for her own goodbye hug but also she seems a little distraught; some grim news it seems. You of course were focusing on the matter of the orc assassin so didn't have a lot of time for that other problem, "your" own death. She though spent her own time looking into it and found out whom it was that challenged you to a duel, some upperclassman student, of Carter and Nyxa's same year. That's not so strange and not what bothers her (though she has no idea how they might have gotten a slime), what does is that your opponent died too during the duel. Not from a slime though, from what everyone believed to be a magic accident during the duel. What she found though, after a lot of digging, was that your opponent actually died from a spell she hadn't cast. At least not in the duel, what happened between you two was regular competition towards dummies, but she was killed by a lethal curse which would have no reason to be used.

>>2465841
Once you quit, you can visit as any visitor would. That's the official stance, though of course staff like Maribelle and Louis, and some of the healing/infirmary staff would turn a blind eye to official rules as far as letting you visit. And Maribelle as far as even keeping your room available for you, since it will become blue slime's new room. Yes, unfortunately, blue slime you weren't able to bring with you since it belongs to the academy now.

Anyway, how do you proceed?
>>
>>2465844
wait, what?
Who the fuck killed us? And our rival?
Thank maribelle for her digging, this is good to know, but fucking mysterious.

And as for leaving, I don't have much more to do here. Visit the library one last time, pet the basilisk.
If other posters are okay with it, leave a sample of healing slime with the menangerie so the infermary can borrow it.
Kind of getting cold feet, so I guess we should get moving?
>>
>>2465847
The slime killed you. By all witnesses, during your casting turn one of your up close spells damaged the dummy enough that the slime hidden within got out to you and attacked you. Between the panic and confusion, Sadie was dead by the time anyone could do anything, and by the time they even got staff in to deal with it and cleanup, the body was already eaten with not but the clothes and skeleton remaining, and a slimy goopy puddle of pink within, separate of the blue slime which continued on like a regular mindless slime looking for more to eat.
>>
>>2465847
I think we might be better off committing to making weekly visits to catch up with people and do some rounds in the infirmary.

They should have supplies for anyone who needs to be immediately stabilised but we'd still help a lot by accelerating recovery.
>>
>>2465853
I know the slime killed us, but like... Mysterious deaths of us AND our rival?
That's some double foul play.

Makes me paranoid. We should probably keep a single sadie on watch at all times until we get slime sense and can make sentries. Don't want to be caught split up again.

>>2465854
Actually, yeah, weekly visits would be really nice.
>>
I hope we picked up enough knowledge from the library and infirmary to start on our own.
I wonder what a good sign for a healer would be. I guess we can burn some words into a plank with the lightning axe. And some more into another plank for an open/close sign.
>>
>>2465869
Our marketable skills are healing goo, waste disposal and being tanky.

Maybe we can have one Sadie try to drum up business in our little town while the other Sadie goes on an ADVENTURE.
>>
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>>2465855
>>2465854
>>2465869
You can be the one to visit instead then, that way you can see everyone rather than just Carter maybe coming to see you.

Well then, you can be off to your new little house, and be there by nightfall. Any side stops you want to make on the way, or just get there and get settled in? Whatever you plan to occupy yourself with once there, be it something to keep you situated like resident healer or if you only want to use the house as a base to return to and roam freely yourself, you can figure out on the way.

As for now, this will probably be my last plot-post for the night, but will continue tomorrow as usual. Thanks all for playing!
>>
>>2465874
I'd be up for that, but I'm at a state of high ninja paranoia. I'm not sure how I want to split us up.

>>2465875
Maybe we can gather some water on the way there. Always enjoy a little magic water. And to tell our river friends we changed our address if they're interested at all.

And I figured the house would be a shop in our downtime, between adventuring hooks. I mean, it's not every day you hear tell of some kind of ancient tomb or roaming bandits, you know?
>>
You know, I just realized that if this is a weird enough town, we could pull a planescape and offer a fair price on dead bodies. We might even rip off the corpse contracts.
I'll consider this more as we get to know what the town is like and whether something like that could fly. And depending on whether or not we are able to make money to cover that.
>>
>>2465895
If we get more magic bodies I think it'd be nice to take a peek at Subsistence 2 eventually.

It's less exciting than the other categories, but unlocking an omnivorous diet would make it much easier to sustain ourselves.
>>
>>2465907
A fair choice, though I am still sort of psyched about getting the magic category. Not as much of a hurry on it any more, but magic is still damned useful.
Though, an omnivorous diet has its upsides. Like the ability to carve wood, or eat our way out of a corked bottle.
>>
>>2465875
Dont we still have some free upgrade point left from those dead bodies in banshee house or are they already used up?
>>
>>2465954
Nah, they're used up.
Toxicity and slime mind respectively, in case it was a cultist or a ghost. Only two of them were fresh.
Still, we're in the wider world, and we might find a body or two.
I really do want that remote senses power now that I know about it. We can then hang up slime jars around the house to know when ninjas are coming. Like a CCTV camera system.
>>
>>2465972
Looks like Slime Mind was a good pick. I suspect we'd have been far more knocked around by the wail if we didn't have it.
>>
>>2465978
It was a gamble, and a short term pick, but it had some good results in the situation, yeah.
We went with short term picks because we only had two points. Though now I want all sorts of things, like more control, and numbing, and remote senses, and more tidal motion and use object.

All sorts of uses are blossoming for our powers over here, and it's nuts.
>>
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>>2465980
I made us a shitty sign to put on the door with my 0 art skill.
Is this about right? We could also have a much more simplistic sign hanging from the eeves of the house, with a simple cross, to draw in the illiterate crowd.
>>
>>2465980
Yeah, there's a lot of clusters of different abilities that'd be nice.

Sensory x2, Consistency x2, Self Image x1 and Viscosity x1 would have Sadie well set for being a real girl.

Except then of course there's Temperature, Opacity and Colour picks to go for a better human disguise... Leveling up to Interpersonal 3 might have some more effective solutions though.

I'd really like to get the ability to order slimes at range and overcome their self preservation. Maybe higher levels of Slime Friend, Monarch and Ringleader would do it?

Similarly maybe higher levels of Mental Duplicate would let us make slimes that are somewhere between Sadie copy and completely mindless.

Investing in Decay would really let us sustain large sizes more easily. Buying ranks in Concentration and Expansion could be fun for fights because Sadie might be able to unexpectedly double or triple in size.

Shapeshift could be fun too. We might be able to combine it with Use Object and wield a lot of weapons at once.

Structural Support could work well with Tidal Motion too - carry around some sort of internal scaffolding and assemble it when needed.

So many, so many.
>>
>>2466001
Man, are there ever.
I'd like to figure out what we actually need to get some oomph and strength behind our slime though. Like, actual push/pull move around ability.
Because I'm not sure we can open jars on our own right now, in case we ever wanted to get at something in a jar.
But that's just one in a long line of problems we have that I'd like to fix a bit.
>>
Man, missed yesterday's session. I see that we made some progress about the ninja deal, but did we find anything about those slime killing stars? Some of the academy might've known if something that can dry out and solidify slime was a magical weapon or a chemical one and find a mean to counter its effect as that thing is easily much more dangerous than any magic outside high level ones.

Maybe im being a bit paranoid, but until we put a complete end to the ninja saga, we should make sure our little house can be completely sealed or if it cannot be, keep a Sadie Guarding at night and swap places every day because while not very noticeable, not sleeping can eventually lead to fatigue
>>
>>2466094
I think as long as we can just keep up with the ninja instead of running away we can eventually overwhelm her, hell she was scared of a couple of tiny baby slimes, if we can upgrade to throw bigger globs of slime then we should be fine.

>>2466001
Decay, Concentration and that final point in Self Image will be helpful, but until we know we can take on most humanoid opponents we should focus on combat skills like throw slime, reach, leap and quickness. I'm only ignoring use object because i feel at the moment that weapons simply aren't better than what our slimy self can do.
>>
>>2466094
>>2466103
I do agree that the ninja is our biggest concern right now.
It's one of the reasons I want remote sense so bad- We can set up jarred slimes to see when she's coming.
That, and the obvious "make sure they don't rampage" benefits.

Though, I think it's worth mentioning that we can move at a running speed now. We -may- be able to run at the ninja until they tire out, or use our extra speed to get a sadie in position for an ambush.
>>
>>2466223
Or for them to not rampage around, we could just make more Sadies and continue following the pact of Sadie collaboration
>>
>>2466251
I mean, we could.
I feel weird about having more sadies, but we could.
Though, making more sadies wouldn't really prevent the rampage scenario we went into last time. It's not like we were consciously making more slimes.
>>
>>2466251
I'd rather try to get our slimes to develop their own personalities then us make more of us. Or maybe we could do what that blue slime did to us and put people's personalized into slimes?
>>
>>2466280
That second one sounds horrific, but the first one sounds like something I'd be interested in.
If we can get a slime about as smart as a dog, that would be sweet.
>>
>>2466301
Upgrading ringleader would let us give other slimes longer commands, but that will never make normal slimes more intelligent.

>>2466280
To see if splitting our mind into more Sadies could lead to just having different personalities, we need to make more Sadies, if we can make an unlimited number of us then further upgrading it would probably let us put in different personalities.
>>
>>2466309
Longer, more detailed commands is pretty good, too.
If we could get a couple if/then loops into a slime, it might start behaving half reasonably.
>>
>>2466318
Don't forget that regardless of whatever commands we give a slime, unless its intelligent like us it will just revert to being feral once it gets hungry, so they aren't as reliable as just having more Sadies. Plus the more we get used to splitting and working together the better we will function in high stress situations when working with other Sadies.
>>
>>2466322
Yeah, but regular feeding is a small price to pay for what are basically robots. I don't have to feel bad if they get re-absorbed or die, or worry about them getting bored, or anything other than running out of fuel.
I see great potential in them, used responsibly.
>>
>>2466325
Aside from your unethical treatment of slimes, absorbing Sadies is probably one of the best case scenarios for split personalities and minds, since the personality is simply taken into the fold and probably left dormant with all her memories which can then simply be split off again, and Sadie should be interesting enough to keep herself entertained.
>>
>>2466332
Oh, no, the sadie that is re-absorbed totally dies. Like, the re-absorb process is literally just us eating them.
I mean, I guess we could make a new sadie that is similar, but they wouldn't want to work with us again after that because they have self preservation.
>>
>>2466335
If we can transfer memories and upgrade points between us, then when we absorb a different Sadie she just joins back into the hivemind, ready to be released with all her memories aswell as ours.
>>
>>2466355
Yes, we can effectively mulch sadies down and produce new ones. This seems a bad idea, for reasons already detailed involving self preservation, morals, escapees, backstabbing, and the like.
It's kind of an important part of the sadie compact that we just transfer memories and don't eat each other.
>>
>>2466359
I'm just trying to point out that there is no loss whatsoever if we absorb a Sadie in, however that should only happen if said Sadie is in danger, and from what we have seen we are pretty resilient even if we can get damaged.
>>
>>2466362
The loss is that now sadies know they can't trust each other, and individual sadies get teleporter murdered.
>>
>>2466366
I don't see why there would be a trust issue when a Sadies life would be in danger, as the alternative would be death. Any logical mind would take temporary stasis over death. It's because of a complicated and subjective way like yours of thinking that could actually lead to trust issues.
>>
>>2466377
The first sadie we made literally didn't want to rejoin because that would mean it would be dead. Hence the entire purpose of making a deal with them.
>>
>>2466382
Yes but we haven't actually experienced rejoining, which would be interesting to do, as I simply expect that from the moment of Sadie 2s conception she became a permanent addition to our hivemind, meaning that once absorbed we could simply split her off again and she would be the same with the added benefit of having Sadie Primes memories from the time of absorption to split, which from our memory transfers, wouldn't be that different from right now.

The pact was mainly so that we would work together instead of letting petty feelings misguide us to making mistakes or fighting one another when we are all the same being.
>>
>>2466393
Yes, it would be an interesting experiment.
However, I don't really follow your "we are a hivemind" hypothesis. We've been pretty easily able to gain memories from non-sadie slimes, and slimes themselves are obviously not a hivemind. There's no real reason to expect this memory taking to work any differently.
>>
>>2466407
When we consumed bodies, we regained some of Sadies memories, and only her memories.If we were to absorb Sadie 2 we would simply regain her memories, our memory as she is a Sadie aswell, but from a disconnected point of view, if Sadie 2 had even an inkling of personality that was somehow different, yet derived from our(Original Sadies) personality then it would live on in the memories we absorb until we simply split off our mind, then we either have a new personality which would work out the same as Sadie 2, only having our memories of collaboration and whatnot after our first split, or she will retain Sadie 2s personality from the memories she brought back to us.
Either way we could probably function as a pseudo hivemind since we would be absorbing memories from different viewpoints over time.
>>
>>2466433
See, "live on in memories" is all very nice and good when you are not the one facing being eaten by another sadie. Especially when "peacefully transfer memories" is an option.
As I've said: Slimes show no real hivemind behavior, and retention allows us to take their memories when we eat them, as we've done before. What we are doing with sadies is making more slimes, but with sadie copies in there. They are going to be as resistant to getting eaten as we are, or any other slime would be. Hence, the only real way we can act as a psuedo hivemind in our current state is by doing the normal memory transfers we already do. At least, without risking some sadies getting fucking scared and legging it.
>>
>>2466440
I've mentioned it before that thus far the only reason to ever absorb a Sadie back in would be if they were in danger of dying, especially with unique upgrades and memories inside them, which would simply make living on in memories a much better choice than dying. While I do want to experiment how absorbing a Sadie would be, we can function just fine as we are now.

However originally this argument was for why we would split into more Sadies, and the answer is simple, because another us would simply make us twice as efficient, so there would be no reason not to have a couple more Sadies around to help with things, settle in certain roles and generally cover for where we can't always be. A simple non-intelligent slime would simply not have nearly as much usage as another Sadie or two, and would require spending points into ringleader instead of using them in different areas including splitting our own mind into more Sadies or different personalities
>>
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>>2466458
We HAVE gotten on a tangent. Maybe if it's an emergency it could be understandable, but it's one of those depends on the situation kind of things. It'd have to be a real contrived one to require a full merger and not just giving a bunch of mass to whichever sadie has the powers we need right now.

Though we've circled back around to our original point, that more sadies weird me out. I may be okay with it, but first I'd at least like to get my grounding in the town around us.

Anyway, I feel bad for taking up so much space with our discussion, so I made this drawing of our maybe house. I don't know how she started the fire in that stovepipe. I tried to make it small and goblin outcast village-y, but I have a child's skill level.
>>
>>2466471
Fuck, half the cross dissapeared.
>>
Hey all, me with different ID. Bit later than expected, I hope to be able to resume today but do have an exam tomorrow. Figured I'd have been able to start sooner but things are dragging on over here.

So yeah, I'll try and resume when I get back but worst case it'll be tomorrow, though after that no further busy-ness. Apologies for the wait and thanks for the patience.
>>
>>2466657
fair enough.
>>
>>2466471
>I don't know how she started the fire in that stovepipe.
like this, but instead of ice, there was slime.
https://www.youtube.com/watch?v=v8I70aZPNcQ
>>
>>2467202
A handy wilderness survival tip for slimes.
Also, a good name for a book we could publish that nobody would buy. "Widlerness survival tips for slimes".
>>
>>2467214
bullshit, 5 people would buy it and only 4 would be out of pity for us.(the other non pity buy would be sadie 2)
>>
>>2467218
Well, at least we have a dedicated customer base.
>>
The best course of action here is to grow a feminine penis and become a full blown slime trap. This way we could suck off dirty goblins in dark alleys and make a mean buck out of it.
>>
>>2467257
...i'll accept that. we could make a lot of money from kinky shit if we need to.
>>
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Guys, do not make more Sadies.
>>
>>2467596
Weirds me right the heck out.
>>
Here, I updated the house a bit because I had time on my hands.
Added house texture, bottles for slime cameras, and sadies trying to keep their shit together.
>>
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And I've come up with another way to get some money. Slime gambling.
This is another thing that I expect absolutely nobody to buy into but us.
>>
Ok, done with my busy schedule. Give me a bit to settle in and catch up, and we'll continue as normal.
>>
>>2468324
that gave me a new idea. Slime roombas. For a few coins, you can buy your own glob that will roam around your house picking up dust and dirtyness.
>>
>>2468805
sweet.
>>2468822
I did sort of want to experiment into that kind of business by offering pest control services. Floor cleaning's good too.
>>
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>>2468324
>>2468300
>>2466471
>>2465992
These are hilarious, that's worth a few rerolls for the effort!

>>2465878
>>2465907
>>2465992
>>2467202
>>2466458
So, last it was, you had said your goodbyes for now from the academy, and traveled the decent distance between to your new home in the little forest village of misfits and travelers. Sadie 2 is already there setting things up, by the time you reach there after dark. It's not much, your new little house, but it didn't cost you an arm and a leg and it's yours, free to do with as you like. And it's not like it's far out into the forest away from everything so you've got neighbors among other things and shouldn't have trouble interacting or even conducting business with people if you so wish.

A lot of goblins though, a whole lot. It's a regular thing now for packs of goblin children following after you to get a look at or poke sticks at the "jam lady".

So then between you and Sadie 2 and your humble abode, how do you wish to conduct yourself now? Tomorrow is the start of your free life, though it's not as though you can't do anything tonight.
>>
>>2468832
>Floor cleaning's good too.

I will support this if it means Sadie has to wear a maid uniform on the job.
>>
>>2468851
I suppose we should introduce ourselves to the Mayor of this fine little town. Then see about getting a meal at the tavern.
>>
>>2468851
Well, first thing's first.
We're a bit worried about ninjas, so try to rotate sleep schedules. Second thing's second, I think it would be good to spend a bit of time settling into town, trying to earn customers, and listening for interesting rumors that might mean adventure.

So greet those neighbors, carve some signs with that thunder axe, and look industrious.
>>2468860
Yeah, mayors count as neighbors, let's do it. Also, get a gauge for how big a town this might be. Are there as many people here as at the academy?
>>
>>2468853
If we're at all able, that sounds great.
Though cleaning might not actually be the best business around here, it IS pretty goblin-y. We'll see.
>>
>>2468867
You know, we had a second magical weapon that never got defined. You want to make up what it is, or should I?
>>
>>2468860
In the middle of the night? Well, make a roll!

>>2468867
Did you settle on what sort of business you plan to offer? It seems like there were several ideas, though are you trying to do them all or just focus?

Either way, for looking industrious and getting work done, surely that means you want to split apart several other Sadies, no?
>>
>>2468877
Even so, let's get a maid uniform for both Sadies. At the very least it'll make a fantastic little surprise for Carter...
>>
>>2468881
>In the middle of the night? Well, make a roll!

I didn't know it was the middle of the night! If that's the case, let's get some sleep in and visit the town tomorrow.
>>
>>2468879
Oh, go ahead. I didn't know we were allowed to do that, so I don't have any good ideas.
I'm still over here trying to think of how we could offer dentistry if we're not strong enough to pull teeth with pliers.

>>2468881
Oh, right, it's still night time. I guess we can't get to know our neighbors quite yet. Duh.

Get some rest, it's been a trying week. If you're particularly bored, you can go out and catch some squirrels or something for some cheap eats.

As for job focus and extra sadies: I don't think we need any more sadies right now, but I'd like to try to focus on healing, with a side of whatever weird shit problems the locals come in with.
>>
>>2468895
wait, we want to separate again? what the fuck. we can't even deal with one extra sadie and now we want another?
(also, should we give sadie 2 another name that isn't sadie 2)
>>
>>2468904
I don't. Like I said: I don't think we need any extra sadies right now.

As for names, well, we could go with the pokemon names that hurt my brain some other guy suggested, like saduo.
On that topic, I was wondering how we're going to present ourselves to the goblins on that front. Are we going to say we're like, twins, or just try to explain that she was us, but we sort of split off, but we're still the same person, kinda?
>>
>>2468910
we are twins until we need to tell them we are not.
>>
>>2468917
Fair enough. Maybe cover your ass and say that we're basically twins, same deal.
>>
>>2468895
>how we could offer dentistry if we're not strong enough to pull teeth with pliers

We could try turning our slime into some sort of knock off Coca-Cola concentrate and dissolve the tooth while it's in the patient's head.

Of course, we'd need to keep the rest of his teeth from dissolving, too...

>Oh, go ahead. I didn't know we were allowed to do that, so I don't have any good ideas.

Well, since OP didn't decide on what the weapon was, and the other we got to choose, I just decided to pick one so we can get it over with.

>>2468904
I don't want any more Sadies around. As I mentioned befroe, I'd like to put some time into having slimes develop their own personalities.

>>2468917
Pretty much.
>>
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>>2468895
>>2468890
Very well then, you turn in for the night. After figuring out who sleeps where in the small house. The next day though you're awakened to some loud knocking at the door, and look out the hole in the wall that counts as a window to see a horde of angry... no, more like sassy goblins. You open the door to a blast of sound, music from trumpets hailing the presence of the mayor noted by his being decently fatter than most goblins and dressed in a tattered suit, reading off some proclamation.

"Attention Jaym Laydie, as the willfully chosen representative of this township, it falls upon me to determine your intentions here and assess your danger. There have been several complaints and as you can see the concerned mob behind me, answers are wanted!"

At least, you think he says that. It's hard to really understand him over what you can only describe as a constant din of goblin noises. Bickering among one another, call outs and ridicule over what the mayor is saying, others arriving and asking what's going on and others leaving saying how they forgot to put out the fire which their house is on. And more than just goblin voices too, banging of pots and pans, jingling and shuffling of bags carried by workmen or traders, and random objects thrown far too often to be accidental; the mayor even has an assistant with some ratty old parasol to keep him from being hit by flying vegetables and shoes.
>>
>>2468931
Ask them if they need anything. Cup of tea? Cuts healed? Either way, come in so we can talk.
>>
>>2468937
oh, and we're not actually named jaym laydie. We're Sadie. Hi.
>>
>>2468931
lets go out in our humanoid form and talk with them
>>
>>2468925
See, we need to test to see if we can SELECTIVELY eat within ourselves.
See if we can carve patterns onto bone with our digestion and shit.

Though, that's still extraordinarily painful, so until we get numbing, they're going to have to have some booze.
>>
>>2468931
"Greetings, esteemed Mayor, and other assorted townsfolk. My name is Sadie and this is my twin sister Sadia. We've come to your town in order to resettle after we were turned into sentient slimes through a magical accident. We couldn't stay at the academy, as the students were against slimes, so we have decided to stay here and offer healing services and such to your town. Would you like some tea?"
>>
>>2468931
Simply say you're there to begin a new life and then present your talents like healing slime and being able to dispose of most organic matter
>>
>>2468937
Pfft what a foolish offer, who would enter into a jam stranger's house?

>>2468963

You can at least exit your house to meet with them. Meet, in the sense that you go outside but you're beset upon by a crowd of curious goblins while the mayor does little to nothing to stop them, much more interested in picking his teeth with a stick.

"Greetings, esteemed Mayor, and other assorted townsfolk. My name is Sadie and this is my twin sister Sadia. We've come to your town in order to resettle after we were turned into sentient slimes through a magical accident. We couldn't stay at the academy, as the students were against slimes, so we have decided to stay here and offer healing services and such to your town. Would you like some tea?"

You'd better hope you have enough because now every goblin and their mom wants tea, if it's being given freely. Though in no discernible order, and several fights break out. Also some start playing accordions and fiddles to celebrate the residence of the charitable Tea Laydie.
>>
>>2468996
oh, okay.
That's how this is going to go.
Well, do we have a witches cauldron somewhere? We could just brew anything we have in there, drag it outside, then declare first come first serve.

I mean, we seem to be in their temporary good graces right now, but I feel like that is extremely fickle with these people. Let's not make similar offers in the future unless we have isolated the goblin in question.
>>
>>2469021
Not only do you not have some appropriately large container, but you also don't have any tea to serve them.
>>
>>2469030
Mmmhm. Mmmhm. That's about right.

Well, plan B.
We either tell them we weren't talking to them, or say "Okay, that'll be (starbucks level pricing) a cup, start lining up".

I am not sure which tactic is the best, but ONE of those should work.
>>
>>2469037
Hm. More ways to dig out of this hole.
I mean, we could just explain that we don't have enough for the whole crowd, and then weather the pitchforking.
>>
>>2469021
>>2469030
>>2469037
>>2469050
I think, in lieu of further input, I've decided on declaring that it's not free, calm down.
>>
>>2468996
Well there's too many people to fit into your house so take them to a local teahouse.
>>
>>2469057
this may work, though lord knows how much that would cost.
I am suddenly worried about money when confronted with this crowd.
>>
>>2469057
Well, might as well do this for a good first impression...
>>
>>2469057
There is no local teahouse, but make a roll!
>>
Rolled 89 (1d100)

We have learned something about goblins, regardless.
I think we're going to have no shortage of wounded here. I just hope we don't get double scammed by whatever place we wind up going to to sate these people.
>>2469076
I figured. This might just result in buying them a round at whatever the local boozery is, or just trying to distract them.
>>
Rolled 99 (1d100)

>>2469076
Well, time to fuck up everything!
>>
Anyway, this has made me realize we might need some furnishings.
What do we even have in our hut right now? It's so weird to live life without having big witches cauldrons around. The academy had them all over the place.
>>
>>2469112
Well, we could see if the goblins and traders decided to throw some of their pots and pans at us. Although, that would just be cookware, unless there was a cauldron or two being chucked. We could use those as our beds!
>>
>>2469121
Beds would be nice.
Any kind of rough tub would work, too.
>>
>>2469076
>>2469078
>>2469083
>99

Well, in their impatience while you try to look around and see what you can do to satisfy the promise made and their now eager appetites, the goblin crowd start ransacking your house and harassing you impatiently. It is quite aggravating, though fortunately the trouble doesn't last long because lo and behold he comes a fantastical resident goblin inventor with his appropriately sized wagon drawn by a mechanical donkey.

"What's all this then! Ah, a perfect chance to try out my new invention in celebration for the new town monster! Come on then, you lot!"

With a crank of a lever and chuffing of mechanism, the walls pop open to reveal some terribly complex sort of tubing and bottling device about the size of a fridge and attached to a wooden keg at the back. The fellow himself operates it as best he can, meaning not too many lethal explosions, while the assembled horde murmur with glee. Less because of whatever promises might be, and more just because it's something exciting.

As it so turns out, the inventor has a machine which can synthesize any liquid one can imagine! So with everyone in the mood, a tea party it is! Well, a goblin tea party, all about the place in a big and noisy mess, including inside your house now. Oh well, at least you avoided having your home burned down and yourself assailed by an angry mob.

>How do you proceed?
>>
>>2469211
Hold a cup of tea and attempt to metabolize it. Fail.
Thank the inventor profusely. Ask him if he's got a shop in town, and then ask if his inventions cause many people to get maimed.
We could have a good working relationship here.
>>
>>2469211
Well, let's get to know some of the local residents, like the mayor, the innskeeper, the blacksmith, the seamstress, the general store manager, and that inventor we just met! Maybe we could collaborate on some projects or inventions using our slimy properties?
>>
>>2469222
I mean, everyone's in our house anyway.
Or near it.
We're sort of the center of the goblin commotion today.
>>
>>2469217
>ask if his inventions cause many people to get maimed.
I can feel the beginning of a long lasting partnership
>>
>>2469241
Here's hoping he lives here and isn't just passing through. Or, at least, he visits town on a regular route.
>>
>>2469211
Imitate the act of drinking tea like a proper Laydie. When in doubt, pinky out!
>>
>>2469211
>As it so turns out, the inventor has a machine which can synthesize any liquid one can imagine!
>How do you proceed?
Synthesize a slime and command it
>>
>>2469298
It always pays to be fancy.
>>2469337
I am intrigued.
>>
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Well, I tried to draw sadies drinking tea while their house is being ruined, but this one came out kind of fucked up in several ways. And goblins are hard to draw. And that left sadie got kind of fucked up. And I can't into hands so there are no pinkies.
>>
>>2469211
Breakfast is served. Start eating the goblins sparing no one.
>>
Wew back, had to go and pick up my exam. Done for realz tho

>>2469222
You want to try and hunt down all these people to meet? It's not like everyone important in town is in your house right now, or are goblins.

>>2469337
Slime is not liquid! But if you have a special request for it (and roll) he can maybe try to reconfigure the machine and see what happens.

>>2469264
He doesn't live in the village here but he's based out of it, basically he does the rounds of the local settlements and always returns here for a time before going out again.

>>2469441
Oh dear! Well, make a roll, see how much a goblin rampage you can go on! Otherwise you'll just keep to drinking tea and such.
>>
>>2469686
No eating the gobbos. That's crazy.
Though it's great that this guy is coming around the village regularly. Regular business for us.

As for hunting down people to meet, well, maybe we don't have to do it all at once for the sake of the thread's collective sanity. We met the mayor and an inventor now, yeah?

So I guess what we should be doing is trying to be a good host to the goblin horde, and then once they're gone picking up the pieces and trying to get actual signage and shit put up.
>>
Rolled 32 (1d100)

>>2469692
>>2469686
oh, and can he make some pretty strong alcohol?
It's on our shopping list, and as is goblin custom, we should soak the guy giving out free shit for more free shit.
>>
Rolled 42 (1d100)

>>2469686
I'd rather not eat our neighbors, thank you. We need them for possible business. Anyway, let's at least get some names of some of these people, like the mayor and this inventor.

As for requesting slime... We're good, thanks.

Anyway, just be a good hostess and show the goblins your home and healing talents.

>>2469699
Also, rolling for booze.
>>
>>2469705
We might wind up having to buy booze later.
Or maybe we can just make our services "bring your own booze" for the shit that's going to hurt.
>>
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>>2469705
>>2469699
>strong alcohol?

Short of magic, if you can imagine it he can make it!

But in any case you try to just keep things civil for now and try to be a hostess for what isn't so much a tour or party but a flash mob of home invaders. Good thing you don't have many belongings, or else they'd all get stolen, broken or altered. In any case, well you don't make the best hostess being made of slime, but you do catch attention with your healing abilities. This has some ups and downs though; on the one hand you garner a lot of favor and recognition for what you can do now and end up with a small crowd with injuries to be healed. On the other hand though, a lot of the goblins not understanding the nature of you and how or why the healing works, end up trying to steal bits of you by slicing, pulling or biting off chunks. Often do you have to make an effort and struggle to get these slime chunks back before they cause any harm.

So overall, a huge hassle but a success more or less. Not yet noon but the crowd is starting to thin out. Partly from folks having to get back to their day, mostly from getting bored and moving on to something else to investigate. By now though, you're starting to see, with less goblins, some of the non-goblin locals coming around to frequent the inventors drink wagon. Some common races, humans, elves, orcs, that sort of thing (though obviously in the vast minority compared to goblins), but also a few stranger ones like yourself. Friendly monsters, awakened objects, magical accidents like yourself and more.

>How do you proceed?
>>
>>2469769
Get cleaning from the goblin stampede. do introductions with the drink stand crowd if they're still next to your shop/hut. Ask if it's always like that around here, while indicating the goblin damage. Maybe make small talk, like asking their professions.

Getting used to a new town is weird sometimes.
>>
>>2469769
Go up and introduce ourselves to the other residents, particularly the magical accidents and friendly monsters.

Also, did we get the names of the Mayor, his assistant, and the Inventor?

Anyway, goodnight, guys. I've got to head in early to work tomorrow. Make a bunch of friends for me, okay?
>>
>>2469783
I'll try man, sleep good.
>>
>>2469769
Make sure we're very clear it's dangerous for bits to get separated from our body and it won't heal unless we actively make it do so.

On the bright side these goblins are so self destructive we might be able to purchase cadavers cheaply once we're settled in and not regarded with suspicion.
>>
>>2469793
This is all very wise.
I'm thinking that if we just do the doctoring thing for like a week in this town, we're going to figure out where dead goblins normally go, and then we can start making deals.
>>
>>2469779
You sure enough can introduce yourself to the non-goblins. Make a roll though to see just how out of the ordinary some of the out of the ordinaries are.

>>2469783
Indeed, the mayor is Grub, his assistant is Shlub, and the inventor is Perry.

>>2469793
It's only natural that you would specify to them that separated portions of yourself are dangerous, though at least one goblin already ate some (but seems fine for now) and others either when they got out of control bashed them to a nothing paste or when they proved not to have the same effects as you, were carelessly discarded.
>>
Rolled 37 (1d100)

>>2469826
I wonder if there are any people-turned-into-monster types in the crowd. We could compare our afflictions.

>one goblin already ate some
jesus christ
>carelessly discarded
Jesus fucking christ.

We really need to get remote sense immediately so we can track down these rogue slimes that are inevitably going to outbreak.
>>
>>2469826
Oh god find that goblin now. He will die and then kill others with his stupidity.
>>
Rolled 6 (1d100)

>>2469826
And rolling for those guys at the wagon. Maybe we can get some help.
>>
>>2469845
I guess the turnout for the cart wasn't actually that great today, at least non-goblin wise.

And yeah, that goblin is totally gonna die. Well, unless he drinks a big thing of water. Then he'll be fine.
>>
>>2469854
The mayor's still here, let's warn the mayor. We need an organised pest extermination immediately. If we can blob around the town any stray slimes that spot us will try to rejoin, right?
>>
>>2469862
Not really. They're kind of dumb, and don't have any specific orders. They're equally likely to stumble upon us as to wander off into the woods as to wander into a warehouse and become godzillas. Makes them tough to wrangle.
But if the mayor is still here, that's a good guy to warn. I kind of got the impression he left with the other goblins.
>>
>>2469835
But how can you find him? Just another greenie among a sea little black-haired heads.

>>2469845
>>2469830
>37

Oh dear, nothing really too outlandish, just a werewolf. But otherwise you can introduce yourself around. Most of the non-goblins here are travelers passing through but a few, and obviously the stranger ones do reside in the village. They're wary of you but certainly a better reaction than pretty much every other settlement you've been to. Well except the lake town.

>>2469869
The mayor is no longer here at this moment but you can go and find him without much problem.
>>
>>2469877
Ask the werewolf if he thinks slime traps are gay.
>>
>>2469877
Man, I feel bad about that lake town.
And yeah, I think tracking down a single goblin is nigh impossible? We should just have a sadie on exterior lookout tonight for any kind of... chaos. Then we'll take a walk around town tomorrow looking for slimesign. I imagine the slime will turn up or die within two or three days.

Presently, though, I suppose we can go find the mayor, tell him about the nature of the problem, and then finally get back to cleaning up our place. He can at least tell people to use lots of water if and when a rogue slime shows up.

Also he never actually asked us any questions, but oh well.
>>
>>2469877
Scour the place! Grab the mayor! Get a warning out to drink a ton of water if you swallowed slime and small slimes can be taken care of by pouring about their weight in water on them.
>>
>>2469881
She doesn't know what a slime trap is.

>>2469883
>Also he never actually asked us any questions

See? You're learning already!

In any case you can locate the mayor without tremendous difficulty and let him know of the potential problem, though he's rather dismissive of it. Well, at least you tried, back to cleaning up such a mess and then home again? It's only about noon-ish so you've still plenty of time and day left to go about your business.
>>
>>2469887
Hm.
I'm going to go with the paranoia of
>>2469886
and suggest a casual walk around town, I guess. We can shop while we panic. be on the lookout for rogue slimes, cauldrons, decent planks for signage, basic furnishings.
>>
>>2469890
Maaaaake a roll!
>>
Rolled 61 (1d100)

>>2469908
Casual afternoon panic stroll roll.
>>
Rolled 16 (1d100)

>>2469908
This is fine.
>>
>>2469915
>>2469909
>61

Under the guise of looking to stop any trouble, you wander around town for an hour or two and manage to collect up some discarded slimes as well as get a feel for the place better and be seen more. You can find a small lumber pen, being that you're all in a forest, and not far from it a simple carpenter and furniture makers. Considering you have real money rather than bartering or favors, well you can get whatever you please really and with surprise at that.
>>
>>2469929
sweet. Get an open/close sign, and some kinda medical symbol, along with a coupla chairs and a table. Something for guests to sit in, and something for people who are not feeling great to lay on. We gotta start home ownership somewhere!

I feel much better having nipped the slime problem in the bud, a little. I think now we're good to go home. And I don't know how much sadies can carry.
>>
>>2469935
oh, and I guess while we're here get a couple extra planks in case we happen to need them for anything around the house.
>>
>>2469935
Sounds like a good choice. We should keep an eye out for a pair of tin washtubs too.
>>
>>2469945
Mmhm. Anything like that, really.
>>
>>2469945
>>2469935
Supplies to furnish your house, at least at a basic level, no problem! It doesn't cost much either, though the quality isn't anything to write home about. At least it takes your mind off your worries, first orcish ninjas and now rogue slimes. You're sure that once you get setup things will proceed just fine and things will fall into place. Not a life you'd imagined for yourself, but it's nothing bad for what could be only temporary. Plus a chance to do some good and better figure out your abilities.

So then, by the time you reach home again, scare out some goblins who got in once more, and start setting things up, it's around late afternoon. You can probably have the place at least ready to be used for your purposes by evening, though either Sadie can probably handle it on her own. Unless you just like working together.
>>
>>2469974
I think we're working together, yeah. I think all in all this was a very productive first day- met one good business contact, a couple not so good ones, did a bit of healing, got the word out, got furnished.
We can leave the sign on "open" until it starts getting late, and then go about our normal sleep/watch schedule. This time, keeping an eye out the window for more than just ninjas- rogue slime rampages too!
>>
>>2469979
We can go without sleep, let's go on some night strolls instead.
>>
Rolled 12 (1d100)

>>2469992
Hmmmmsure, we can do that for one night.
But I don't want two all nighters. It DOES bother us, after all. I'm pre-including a roll because I think we might need one.

So, what do you think, should we stick around the village doing business and watching for slimes for a few days to make sure no outbreaks happen?
After that, I dunno, we'll have to find some place to have an outing to if we want to do something other than shopkeeping. At least until the weekly academy visit.
>>
>>2469974
Is magick pond nearby. It was a bit since our last visit there.
>>
>>2469997
Well, it was near the academy, and the academy was less than a day away, so... probably?
That'd be a good excuse to go travellin'.
>>
>>2469993
One Sadie stays at the house in case of late night injuries / someone needing to find us, one gets familiar with our surroundings. The slimes would wander at random until they find something to eat so hopefully they haven't gotten far.
>>
>>2470000
No it was in the complete opposite direction.

>>2470003
>>2469993
If you want then one of you can go on a slimy stroll. We'll see what happens when we resume tomorrow, this will probably be my last post for the night. Thanks all for playing, and waiting there for the couple days of hiatus.
>>
>>2470003
Think we can take a ninja with one sadie?
We're pretty fast, I guess.
>>
>>2470005
All right, we get to turn in early today.

I look foreward to seeing what stroll-sadie gets into.
Also, what are we wearing now that we don't have our academy uniforms? I've been using dual witch outfits because we used to be magic ladies, but I'm not sure if that holds water.
>>
>>2470006
we are on (average) running speed now, which means we are going to tire pretty much anybody over time but our burst speed is still shit
>>
>>2470009
the question is really "Can we catch them before they reduce our mass"
If yes, then chase.
If no, then duck into the nearest house with our slime-under-the-door powers.

Also, I just had a thought. We should look for somebody who knows dwarven, or a dwarf to not dwarf dictionary. We got a whole book on slimes we want to read over here that we can't get into.
>>
>>2470011
I guess all we need to do is just eat somebody, put point into communication, and presto - new language learned.

As for speed, there is also matter of acceleration. Our top speed doesnt matter if we are equivalent of lazy loaded truck and reaching any meaningful speed takes ages. (And I believe we actually never tested or asked about this particular thing)
>>
>>2470018
no, we did not in fact test or ask about acceleration.
We also did not ask about our last name.
We probably should figure those out at some point.

Also, good idea with that communication junk. I'm trying to think of the least suspicious way for us to go about getting bodies.
>>
Is there any skill that lets us propell with a burst of speed? The leaping skill was rather disappointing, although i wonder if with enough levels on it we could launch ourselves at explosive speed at something, like those videogame lethal slimes and facehuggers that if you're near, they will quicky dive at you with a powerful jump
>>
>>2470537
Well, leap is the closest to what you're asking. It just would need to be upgraded some.

If we want to get creative, we could gymnastics off shit with tidal forces, or object use, but that also will require a higher rank and more setup than just jump.

An alternative is throw slime, which lets us have 10 feet of sudden slime movement, though it's an unintelligent slime.
We could put some ranks into that and get our girly-ass slime toss upgraded a bit, which would give us the ability to slime people from afar.
>>
>>2470568
>>2470537
we could also use structure and tidal action to approximate muscles, but that would require a dual investment deep into both powers.
>>
>>2470568
Lots of Reach and Shapeshifting might do it too maybe? Stretch out a hand, move everything to the tip of your hand.
>>
>>2470694
Actually, yeah. Shapeshifting could let us form some psuedopods to whip with. Might give us more range.
>>
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>>2469993
>12

So! You go for a nightly explorative slimy stroll around the area. Unfortunately, since you're not accustomed to the area and were intentionally going looking... well, you get a little lost. You don't know your way back to the village now, and it doesn't help that it's surrounded by forest and none of the buildings are all that large. Tree after tree, gully and rise after the other, patches of moss and rocky outcroppings, it all looks the same to you in the dark and you may well be going in circles!

Though if there's any good news, if you don't know where you are then neither would anyone with a bone to pick with you!

>How do you proceed?
>>
>>2470793
ah shit.
Well, falling doesn't kill us, so find the tallest tree we can and adhere our way up to the top to look around. Then adhere down.

It should be pretty easy to spot the town if we're above the treeline. Just follow the smoke and light.
If we fuck up, we just have to recombobulate for a bit. We did it before.
>>
>>2470793
what >>2470796 said, but when we get to the top of the tree, extend our "eye" out like a telescope and see if that helps
>>
>>2470844
It will at least be fun to do.
>>
>>2470796
>>2470844
>>2470847
Make a roll for the attempt, see what you can see!
>>
Rolled 92 (1d100)

>>2470862
come on big numbers, mama needs a new set of getting-back-home.
>>
Rolled 4 (1d100)

>>2470862
rolling
>>
Rolled 77 (1d100)

>>2470862
What do our slime eyes see?
>>
>>2470868
>>2470870
>>2470874
>92

Well what do you know, you can see your way right home. A boring nightly stroll then, but at least no malady you suppose! You can return to town then, turn in for the night, and be up ready for the daily grind tomorrow. At least you hope it will be a grind, how else can you make a living for yourself in this place?
>>
>>2470885
Well, sweet. No fires, no rampaging slimes, and sadies are in good status.
Let's see if we get any customers today. I hope we can start making money to make up for all we spend. Or at least see some interesting injuries.

Maybe let whatever sadie was out tonight rest up a bit while the other sadie mans the shop, unless two sadies are needed suddenly.
>>
>>2470885
When you wake up, check your house for vermin. Breakfast is the most important meal of the day after all.
>>
>>2470899
Maybe today we ought to get in touch with the local butcher. See if we can buy offal and offcuts cheaply.
>>
>>2470899
>>2470903
Man, we've been so busy getting set up and hunting escapees we haven't eaten much, have we?
Getting some food's a good idea.
>>
>>2470885
After our breakfast of vermin, let's place an order at the local seamstress for a pair of maid uniforms for our impending cleaning/extermination service, then wait around for customers at our hut.
>>
>>2470905
I -do- wonder what clothes we have left that aren't official mage guild wear.
>>
>>2470916
I presume we've got a closetful of fancy dresses, judging how original Sadie was from a rich family, and was queen bee of the academy before her death.
>>
>>2470933
That'd be sweet, if true.
>>
>>2470905
You want an outfit made in this place?

>>2470916
You still have your full wardrobe, a pretty decent range of clothes from quite fancy and formal to more casual or even a couple working outfits.
>>
>>2470942
oh, sweet.
I'm surprised that we haven't gotten some of it stolen. Good work sadies on watching that shit.
>>
>>2470942
>You want an outfit made in this place?

...maybe we should look at what the locals are wearing before we do that...
>>
>>2470953
Well there's some question about the styles around here but the real concern is that you're asking goblins to make clothes for someone of your size compared to theirs.
>>
I don't mind skipping out on clothes today, if need be. We've got clothes for a while. We can worry about cleaning outfits once we actually start getting cleaning jobs, how about?
>>
>>2470987
That works for me. We need to save some gold, anyways.

Although, it does make me think that we could talk to the seamstress about having her hire us if she wants to start making dresses for larger humanoids eventually...
>>
>>2471010
Once we get a point in shapeshifting or three, we might be able to get favors in exchange for modelling.
Worth thinking about.
>>
>>2470987
>>2471010
>>2471013
If no clothes shopping then, what'll it be after a hearty breakfast of rats and vermin? You do notice a couple of goblins waiting outside, possibly for business but you don't suppose the both of you slimes need to stick around for that.
>>
>>2471021
I'm going back to my original plan of workin' while the night time sadie rests. She had a big night of being lost. And we need to start taking in some money, to see how much we can spend without being idiots.
>>
>>2471021
Let's talk to the goblins outside and explore the local shops if time permits.
>>
>>2471021
Let's check to see if they're here for medical issues. If not, let's head into the town and see what's there.
>>
>>2471059
>>2471056
we can send sleep sadie to do this, I guess. I have no complaints.
>>
>>2471059
Indeed that's what they're here for, that's what they heard at least from the crowd yesterday. It seems some of them can't read the sign anyway.

>>2471056
>>2471030
What sort of shops if any in particular are you after? Make a roll, and maybe you'll get lucky with what is established here. You're not hopeful since there are few if any proper "shops" as opposed to folks whom do some work on their own and make a little business out of it. But you never know...
>>
Rolled 75 (1d100)

>>2471071
Seems like other people are interested in looking for seemstresses. I'll give a roll to help them out. I myself also want a proper cauldron so we can be a proper lady magic user.

>can't read the sign anyway
I figured that would be the case. I wish we had a universal "open/closed" symbol to use.
>>
Rolled 56 (1d100)

>>2471071
Here's hoping for a small bookstore and an alchemy shop.
>>
Rolled 48 (1d100)

>>2471071
I don't have any great ideas but rolling to help out.
>>
Rolled 73 (1d100)

>>2471071
Let's get a good roll pls
>>
>>2471090
I do kind of miss having library and mad science services right next door. I don't know if we're even allowed to use the academy library any more.
>>
>>2471104
>>2471095
>>2471090
>>2471084
>73

So one of you can take care of those in need of medical care while the other goes out. Though, you will find that the goblins don't really pay, mostly they expect you to help them out of the goodness of your slimy heart and if you don't they accuse you of being a monster. If need enough be though they can barter or offer services, but not pay.

As for whom goes walkabout in the village, you are actually able to find a seamstress surprisingly enough, though it is all goblins. It appears they make a decent success at mending clothes and textiles for travelers and wagons and such, and since this is a frequented hub through the area it's a good amount of work for them.

There are some other establishments as well, the largest building in the village being a tavern on the road, which makes sense to you and isn't even run by goblins (though heavily frequented of course). To your particular interest though you find hole in the wall, or tree as it were, of a small book and writing seller. To your exploration, it's apparently some disgraced noble lady whom was driven off and ended up residing here, within a tree carved into as to make a tiny home and store. It's not the academy library, but interestingly it has comparatively a higher turnover rate of new material because anyone passing through with books or writings can find business with her meanwhile the academy only admits or seeks books of magic merit.

You can keep searching about, also if you seek any people in particular, like named professions (for which you can also roll). But that seems to be the general gist to you; a handful of actual buildings, and then the rest just folks offering their wares from their homes. Many of which are mobile, like the inventor you met yesterday, since goblins tend to move around a lot so live out of wagons, carriages, and the like.
>>
>>2471224
This seems about right. Does the book shop happen to have a dwarven to whatever our language is dictionary? That'd save us a body later on if we could get that done without slime powers.

Also, hm. Goblins don't have money. We'll have to work around that. What kind of favors and barter are they offering? What do we want? For now, I guess we can get them to bring us snacks. I'm not at all sure how to bring up a pricing plan on bringing in dead dudes without either
A. raising suspicion
or
B. causing goblins to go out stabbing each other
>>
>>2471239
oh, or C. making goblins think we owe them for the rest of their natural life. That's if we put out a "I'll heal you for free, but you owe me your body when you die" style contract. Probably a bad idea.
>>
>>2471239
>>2471244
Oh, I know what we can do until we have specific demands. We can mine them for information.
Ask who else heals in this town, if anyone. What did they do for healing before we got here?
Have there been any bandits around?
Where should I bring patients who don't make it? Is there like, a cemetary?
>>
>>2471224
>they expect you to help them out of the goodness of your slimy heart
Well, it's a good thing we technically don't have a heart, isn't it? We can't exactly give our valuable services away for nothing you know. Let's go check out the book shop and see if anything catches our interest.

>>2471239
>B. causing goblins to go out stabbing each other
Well I mean, they ARE just goblins.
>>
>>2471239
You can roll to see if the bookshop has something like that. It's a unique enough spot that you can roll for anything you may need, and she might just have it.

As for the goblins, they have money but in their culture they reserve that for dealing with outsiders. Since you're a member of the village now, you're included among them so between themselves they operate on favors, services, and barter but not money. For what they can offer, it's really up to what you have in mind, and how much a healing service you are providing them. No offer is too outlandish if you help them enough.

Like bodies, hell you don't even need to ask for dead ones. There's a gang or two in the village, and if you're willing to heal them up, they'll bring you living people. Whomever they catch outside of town or on the road. Bandits? Criminals? Honest and good travelers or farmers? What do they care, you're only eating them after all.

>>2471258
Gossip like that, will take you time to figure out since you're relying on whom comes through your doors or needs help. At the very least though, finding out what happens to the dead is a common enough thing; usually they end up buried somewhere along the roads with a marker. The belief that they can provide favor or help from the afterlife to other goblins along the way.

As for the non-goblins, well it's entirely up to them what they do with their dead.
>>
Rolled 79, 64 = 143 (2d100)

>>2471274
Rolling for a book of local legends (possible treasure to hunt, nasty monsters with lairs to loot, that kind of thing), as well as a catalog of strange creatures and were they might be found.
>>
Rolled 69 (1d100)

>>2471274
here's the book roll.
Also, that gang is way too enthusiastic.

I think we should just offer our standard healing as a favor and in exchange for foods, then. Maybe tell the goblins that if they bring in the occasional dead guy, you'll owe 'em one.
>>
>>2471290
Man, any way I phrase that request, it makes me think they're going to go out and stab some random guy.
Just don't go stabbing random guys on my account, goblins. That would make me slime sad.
>>
Rolled 58, 85, 13 = 156 (3d100)

>>2471274
Rolling for a book on slimes, a basic tome of spells, and some sort of romance novella.
>>
>>2471302
Offer them free healing if they get in a fight but bring back a body? Still a little risky.
>>
>>2471307
>>2471302
>>2471290
One book at a time lads! Although she may have anything you're looking for it's not like she's got a wagon full of books! She's got like three bookshelves which take up half the size of her home, and she runs her "store" out of one of the two windows of her house which she added a counter outside of.
>>
>>2471316
So, how do we do this then? One book per player, then we roll to see if she has it?
>>
>>2471316
oh, okay.
>>2471307
>>2471289
What specific book do you want boys? I'm up for the dwarf one, but if it will make the vote faster, I am willing to duck into something else.

>>2471315
Yeah, all options seem unpleasant. I guess we just stress when we make the offer that they, you know, don't just go out stabbing people to get favors with us. We don't want that.


Also fuck you captcha stop eating my posts.
>>
>>2471326
The dwarf book can probably be bypassed with a body or two, and there's no guarantee that it will even cover a case like ours. We still can't even do the most basic magic, so I'm not sure the spellbook will be so useful either. Any other previous suggestion would probably be worth it though. Even the romance novella. Especially the romance novella.
>>
>>2471323
Come to an agreement which one you want for now.
>>
Rolled 2 (1d2)

>>2471336
well, if we're okay with using a body later to get dwarf language, then fine.
And you don't like the magic, so that's out.

>>2471337
I think my top two choices are the book on slimes, and the romance novella, then.

I could really go for either, so if nobody votes one way or the other, here is a flip. 1 is the slimes, 2 is the romance.
>>
>>2471336
>>2471346
So, it's a book on slimes, a tome of local legends, a catalog of strange creatures, and a romance novella.

I guess my choice is romance novella. Glad it's popular enough to make people interested.
>>
I'll also vote for the romance novella. After all, you never know when something like that might come in handy.
>>
>>2471352
Don't you already have a book on slimes though?
>>
>>2471358
Pretty sure that was borrowed from the library.
>>
>>2471358
We do. Slime book is mostly to expand our slimology collection, since we are now the leading scholastic source of slime and slime related info.

If we're going to be a fucking slime witch, we might as well be good at it.

Though, this is not a top priority, so I do not mind the romance novella. And fate decided on the novella for me.
It will provide us no statistical benefit, but will be good to have just in general for the sadies own benefit.
>>
>>2471371
I think it was given to us, but it's in dwarven so we can't actually read it.
>>
>>2471372
>we are now the leading scholastic source of slime and slime related info
Which is incredible really, because in the grand scheme of things we still know pretty much jack shit! Ours is truly a bizarre and unfortunate existence.
>>
>>2471357
>>2471352
>>2471346
In any case, you settle on a romance book. After all, being made of slime, it's not as though you get a lot of love or intimacy... or any to be frank. Maybe something stimulating to the imagination and the heart will suffice?

Make a roll then, for the actual quality of the book. Is it just some trashy rag she picked up being discarded by a traveler, or is it some classy sordid work which although may be banned in any town you may enter in these lands, it's considered a lustful work of art nevertheless.
>>
>>2471393
this is quite possibly the most important roll of the whole quest, I really hope we don't botch it
>>
Rolled 71 (1d100)

>>2471393
Man, I don't know what kind of shit we're getting into here. And hey, we've got carter. Just, you know, not around right now.
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Rolled 14 (1d100)

>>2471393
Well, I never thought I'd be rolling for the quality of erotic fiction, but here I am.
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Rolled 31 (1d100)

>>2471397
And I forgot to actually roll.
That sure does bode well!
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>>2471389
Hey, it's not so bad. At least we've got our field cornered. And we've got some friends. And we're on course to being "the slime witch of the north" or some shit.
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Rolled 12 (1d100)

>>2471393
Rolling for prose
>>
How about this for an extra bit of fun? The highest roller gets to write out the basic back cover summery of the book.

Which means so far, iz24KT1b wins.
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>>2471418
Fuck, I don't know if I'm up for a full back of the book summary.
Though, if I was Sadie, I'd probably go for the one with the hard iron pirate lady falling for some swarthy navyman. It's got all the romance of a proper romance novel, while also having ship to ship boarding actions and chapter long descriptions of life at sea.
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>>2471418
That's fair, and worth a reroll!

>>2471417
>>2471403
>>2471400
>>2471399
>71

Well it's not the highest quality, but it certainly is a romantic novel, an actual printed book. The practical use is questionable, but you never know what may come in handy.

>>2471399
>got Carter

For what, hugs and kisses? That's nice, but it's not exactly satisfying, if you will. Doubly so since you can't actually feel anything.
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>>2471438
Yes, for all those things. It's not ideal, but we're making it work.
Practically though, I would like to get sense as our next luxury buy. Either that or final self image.
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>>2471274
Seriously wtf..the QM here is offering bodies on a plate here and people are more interested in buying romance books and looking pretty. Sadie is going to remain a pushover all her life it seems.
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>>2471449
We already told the goblins about the bodies. Just gotta wait for them to come in, and hope the goblins don't get them through retarded means, right? Unless you mean you want to go out looking for bandits or something.

Also, was this
>>2471438
an actionable prompt? Should we be heading home now or something?
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>>2471424
>Fuck, I don't know if I'm up for a full back of the book summary.
Don't worry about it, I was figuring something around 2 or 3 sentences in length would be good.

>I'd probably go for the one with the hard iron pirate lady falling for some swarthy navyman.
That sounds like a pretty good read. I was thinking of one where a mage from a well off noble family gets kidnapped by a dashing highwayman and his band of fellow brigands. She ends up convincing him to go after the corrupt sheriff of a trading village who's been taxing the local farmers to the point of poverty, through her feminine wiles.

>>2471438
>That's fair, and worth a reroll!
How about a +10 modifier to the roll instead?
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>>2471449
I'm actually all for the gang violence deal, but the romance book is clearly the more pressing matter at the moment.
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>>2471453
It was an in lieu sort of thing but if you want to head home you can, it's only about late morning still.

>>2471454
If it's a solid description, sure.
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>>2471455
Maybe we can just offer to dispose of any bodies they would make in their normal operation? No need to go out and get live people and all that. We've got time.

>>2471459
Well, I didn't have anything much in mind for this shopping trip in the first place. I was gonna let the sadie rest and advance time a bit. See what the goblins start bringing in after a day or two. Unless anybody else has something they'd like to do?
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>>2471459
>If it's a solid description, sure.
Gimme a bit, let me see if I can come up with something...
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>>2471459
I think it's time we head back and start piling bodies.
>>
I feel like we should eventually get on with the whole "solving our murder and avenging our death" thing. That's a pretty big end to leave loose and it's probably going to bite us in the ass later on if we don't take care of that.

Actually, come to think of it... Maybe we should have done that before we left the school?
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>>2471486
Maybe, but I have no actual ideas on how to follow that lead.
My only idea is eating like half of blue and hoping it was smart enough to see who planted it on the dummy, and we can still do that any time we want to visit the academy.
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Well, here's what I got for the back blurb. Hope it's good enough for you guys.

>The Frozen Heart of the Corsair Queen

>Lillabeth LaRogue never wished to be known as the She-Devil of the Southern Frostsea. Born into a wealthy noble family and betrothed to a king she never knew, her life was changed forever when the Pirates of the Ice Blade Armada boarded her family's ship and stole her while leaving her father to die. After years of toil and treachery, blood and vengeance against those who wronged her, she would never have thought any man would warm her frozen heart, until the day when she met the dashing Marcus Kestrel, a handsome Commodore of the Kingdom of Istval, home of her betrothed. Torn between the life which she made and the one she wished to live for so long, a romance between a freedom loving pirate queen and a sailor sworn to protect his home is born!
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>>2471524
Huh. Seems good enough to keep on a coffee table.
Depending on cover art.
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>>2471528
Gotta love Harlequin Romance cover art.

So, Goopy, is this good enough to raise the roll to an 81?
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>>2471524
Well that's worth a +10. So it's a very nice copy indeed.

>>2471477
>>2471465
Now then you can return home, to find the other slimy self busy with healing work, though none too easy. She's clearly frustrated because enough of the problems turn out to be misgiven by the goblins. Things like wanting their looks done over to heal them to being attractive, or their brains boosted to heal them to being smart, rather than actual physical injuries. At least though the word is getting out and you're becoming known around these parts.

>How to proceed then, just grind away at the work for a time, or something more immediate?
>>
>>2471545
I've got nothing immediate right now. We gotta stick around at least another day or so for slimewatch, so we should at least grind away that much time. Otherwise, unless someone has an idea on something they want to do, I say just wait until something interesting happens or it's time to go visit the academy.

Also, dang goblins, if we could heal you to being smart, we would never stop.
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>>2471545
Trade places with her after showing her what we got and letting her read it, BUT MAKE HER PROMISE NOT TO SPOIL THE BOOK TO US.
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>>2471545
Goblin shenanigans are all well and good, but we can't live like this forever. After we get our first set of bodies from the Goblin gang, we should be planning our next move. Complacency is death.
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>>2471550
yeah, the healing gig is specifically a thing to do between adventures.
It's just... well, the place that used to give us adventures cut us off. Where do we go now?

>>2471548
Shit, if we memory transfer, it will spoil the book.
Sudden complications arise.
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>>2471553
If there was a way to find out what other items are in need of retrieval and where to find them, we could probably snag them ourselves and sell them for big money.
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>>2471556
Yeah, we're not forbidden from adventuring, just the academy is no longer officially giving us jobs, because they can't be associated with slime rampages.
If we just so happen to get some treasure and bring it to them, I don't think they'll say no to a finder's fee.
Only hurdling block is finding out where the shit is to go get. We need an informant. Or a fixer. Or an adventurer's board.
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>>2471545
Grind. We're trying to settle in and be ready for cleanup if any slimes did escape.
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>>2471569
>>2471553
>>2471550
Alright then, you can pass by a couple days just keeping your head down and working through it, swapping places with Sadie and otherwise getting settled into town better.

Just make a roll to see if anything out of the ordinary occurs.
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Rolled 19 (1d100)

>>2471591
Let's see if we accrue any bodies. Or if someone comes in with a real weird sickness.
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Rolled 93 (1d100)

>>2471591
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Rolled 90 (1d100)

>>2471591
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>>2471604
>>2471600
>>2471597
>93

Surprisingly well! In an incredibly strange turn of events, the chance arises to heal an exotic foreign merchant while passing through. You hear by rumor that he'd been suffering of a chronic war injury for many years which necessitated a rather strange manner of transport to mitigate the pain. You however, with the use of some shoddy surgery (though not like you can't heal that too), are able to cure him of his ill where typical healers were only able to lessen the pain. In thanks, he's willing to part with his manner of transport since he's ecstatic about no longer needing it.

What exactly to do with it though, you're not too sure...

Ah but aside of that strange happening, you also get delivered a few bodies by that gang for healing some of them after a rumble. You're not sure of the circumstances of how they came across these bodies, but you figure not to ask. In any case there are three of them, fresh as can be such that they're still covered in blood! Elves, though? Weird...
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>>2471630
wait, what did we just get? Did we get an elephant? What the hell do we do with an elephant? Eating it seems like a waste.

Also, sweet, three new bodies. Have one sadie set aside some boxes or dig some graves to store their personal effects. We'll close up shop for an hour to process these.
Also, I would like to express a bit of alarm at goblins tangling with elves, and ask the ones who brought them in if they're being paid enough for that.
If they say they are, then who are we to argue?
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>>2471630
Consume the elves, they might be magic after all. I think we should keep the elephant though, we don't want to eat that unless we're REALLY hungry. Being bigger than our house sounds like more trouble than it's worth.
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>>2471637
We could sell it to a farmer as a sort of tractor/log puller thing. If the merchant is still in town, let's ask him about the care and upkeep of this fine animal.

Also, how much did we earn for fixing that old war wound, and what exactly did the merchant have for sale?

Finally, let's see about getting another book at The Studious Stump, this time, one that involves medicine.
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>>2471648
Selling it might be decent if we find somebody who has... money.
Mmmaybe the academy could buy it? Think elephants are rare enough to be a valuable menangerie buy? We'll ask next time we're there.
And medicine books are good. I'm always up for more medicine, slime, and magic books, though the book shop takes time to restock and I don't want to visit every day.
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>>2471647
Yeah, let's hope we get some magic. I'd like to be a magic person again.
Elephants eat a lot, don't they?
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>>2471637
>Did we get an elephant? What the hell do we do with an elephant?

Yes, and whatever you want with it.

The goblin whom you ask has no idea what you're trying to ask of him though. They're just some dead tree folk...

>>2471647
>>2471669
You can eat the dead bodies and bury their effects. Unfortunately none of them are magic, however that's still three more "points" to improve yourself with.

>>2471648
>>2471655
Learning how to take care of the elephant is something the merchant's squire shows you how, simple enough. Feeding it seems to be the biggest challenge because it eats so much, but not some ridiculous amount where it would bankrupt you to do so. Even if you did something like charge people for rides on it that would offset the cost, and I'm sure you could imagine something better than that. Though, it also needs a lot of room to move around and get proper exercise. So just tying it up outside your house won't do. Roaming through the forest is fine but you'd probably want to supervise it or something, lest it just wander off entirely, or someone steals it.

As for the merchant, well if you want to actually buy something from him, you could specify what you might be interested in and roll to see if he has it. The bookshop is the same, since with the merchant's passing, that means it will have bought and sold another set of books and writings.
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Rolled 89 (1d100)

>>2471678
Well, OK, if he's not taking any big risks like stabbing elves, then I guess he's cool.
>none are magic
Blast. Oh well, at least now we can assign points.
>more books, purchases?
ah shit. well, we could use some empty bottles for slime research and slimecams. As for books, another anon wants a medical book, and I can agree with that given my book policies. So, here's a roll for those?

As to the elephant, if it's not so expensive, then yeah, we can have a sadie give rides on it while we're on downtime to feed it, then use it to travel on. I'd like to see a ninja fuck with us on an elephant.
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>>2471685
>>2471678
and as for points, I really, REALLY want at least 1 rank in remote sensing.

Other than that, I dunno, I'm up for anything, so I'll toss out 1 tidal manipulation 1 slime toss. Having remote sense makes me less worried about hucking slimes around. If anyone has better ideas, feel free to shoot.
>>
Rolled 2 (1d100)

>>2471678
Buy Magic ASAP.

Let's check what the merchant brought with him, see if he has any medical texts, along with a pair of washtubs for beds for Sadie and Sadia.

As for the Bookstore... anyone want to try for another romance novella, and to get to know the exiled noble?
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>>2471687
>unfortunately none of them are magic
I don't think we can get magic without a magic one.

And one romance novel is enough for a while, we haven't even finished it yet. Getting to know the noble is fine, though, we can get the med book from them. Is it rude to ask why they're exiled?
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Rolled 89 (1d100)

>>2471678
OK ability-wise I think:

Remote Senses: It'll make it so much easier to track down stray slimes and have some other nice uses.
Sensory: Gotta get that sense of touch.
Shapeshifting: I've been curious about this one for a while.

I like the idea of looking for medical texts.
>>
Rolled 98, 94 = 192 (2d100)

>>2471678
Let's grab another book, knowledge is important. Rolling for book quality in advance because I can't stay awake any longer tonight. Second roll is for some adventuring supplies from the merchant, some potions maybe? We haven't really tried absorbing any potions I don't think.
>>
>>2471691
These are all solid choices. I can back them, instead of my own list.
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>>2471695
Potions is a good idea. And it also gets us empty bottles, too, fulfilling my request. And if they're useless to us, we can use them for patients with internal injuries we can't get to.
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>>2471695
>>2471691
>>2471687
>98, 94

All luck seems to be going your way! From the merchant before he moved on, you were able to obtain some specialty items. A number of quality bottles, sure enough two wash basins, and a handful of potions.

After having consumed the three bodies, you figure to let the improvement process settle over during a trip to the bookshop where you find that the owner, Renee, has obtained some new ones after trading with that same merchant. From her you can get a fantastically high quality physicians book, at least in regards to the common races, and you can also spend some time to get to know her more. She's pleasant enough if a bit bitter about things, though why wouldn't she? She eloped for a marriage of love rather than what her family would have of her, and so she was exiled, now having to squat here. Does she regret it? Well, no, she's with her beloved. But her life before was certainly much better. Much more comfortable for sure.

As for the new abilities, well you can see how those work and come into play when we resume tomorrow, since this will probably be my last plot post of the night. Thanks all for playing!
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>>2471722
Oh boy, mystery potions. Slimes love mystery potions. And aww, that's so sweet.
Her beloved lives around here? That's great. What's he do?

Thanks for running, can't wait to see how remote senses work. Especially now that we have more senses.
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>>2471691
Sense of touch seems useless I'd rather go with improving offensive abilities like toxicity and shit.
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>>2471734
it's half a practicality pick, half a luxury pick.
The practical part is now that we can feel shit, we can feel around on things we have inside of us. And since we have fast, dextrous movement with tidal force, that means we can effectively quick-rob anybody we engulf. The luxury part is woo, more humanity.
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>>2471734
A sense of touch is incredibly useful for anything involving fine manipulation. You ever tried to do something with numb hands?
>>
Did we get the final self image level already? If yes i think we could consider picking one or two levels in animal magnetism. Having a familiar of sorts or at least being on friendly terms with non evil beasts can only be a good thing and if we develop a mental link/senses sharing like it happened in another defunct slime quest, something like a wolf or a dog would massively improve how much sensorial information we can pick, i assume far more than we could do developing a slime's senses. We do have an buyable skill to read minds, right?
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>>2471987
I think we have one point to go on self image.
Reading minds and animal handling I think I'll classify as a luxury utility buy. Not a necessity like remote sense, but very worth considering.
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>>2471992
>>2471987
There is one left to go in self-image for you to appear "perfect" as Sadie/"yourself". That ability can go farther than just that though with points into it.

>>2471726
Yes her beloved lives around here, though not in the tiny tree "house" with her. He's a monster so he's off doing monster things no doubt.

So then, you got your new book, your got your new abilities, what's next for Slimy Sadie for the rest of today?
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>>2472155
I don't understand how we could be more self image than that. Might be worth a try.

And as for what to do, I want to see how remote sense works, now that we have it. Can we see what the other sadie sees? And dumb slimes? What's the range on that? We could figure out the range, and then do a clean sweep of the village to make sure no slimes are about. On top of the elephant even. I'd have a picture of it, but 4chan is not allowing pictures.
>>
>>2472166
You try out your remote sensing then on the way home, to find...

...nothing? You're not able to see anything other than what you already see. You find instead that it does work, when you separate off parts of yourself, more slimes. After that, then you can share their senses. Not sensations, but things like sight, sound, etc. though to note, only senses which you yourself already have.

So it seems though there may be other parts of you out there, it's only hereafter that you can extend senses through them... at least at this basic level of the ability. As far as you're willing to test within reasonable limits, there's no range, however it's not like you've sent any slime off a hundred miles and tried to see if it still works. As is only natural, when you return home you'll want to share a bond with Sadia to transfer abilities, however interestingly you find that neither of you can sense through the other. It seems the duplicated mind interferes with that. Though otherwise, normal slimes you can.
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>>2472169
Fuck. We can't do a clean sweep. We're just going to have to deal with a rogue slime population being a worry around here. Oh well. Use some of the bottles you bought to hang up some slimecams. Order them to stay in the bottle, give 'em some snacks, and hang them up around the house. Now we don't have to constantly guard against the ninja, and can relax. Use your shapeshifting power to stretch yourself up when you hang them, so they're out of reach of goblins. And to get a hang of shapeshifting.

Also, I'm having a very hard time posting. I assume the thread will be irregular, and that everyone is having similar problems.
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>>2472169
Well I guess we might as well quickly check out what Shapeshifting can and can't do. The big three that occur to me are we can add limbs, can we change our appearance and not look like a horror show and how much can we form the slime mass into a shape that isn't a blob or girl shaped?
>>
Hey, I can finally post our unstoppable battle frame. Since we had 4 tubs, 2 from the carpenter and 2 from the merchant, I assembled this diagram with simple household parts.
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>>2472180
I'm interested in seeing how far we can stretch our arms, myself.
Oh, and we should get each sadie a slime in a bottle to carry around, so the sadies can instant-message on slime chat.
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>>2472169
After we're done experimenting with our new powers, let's look for adventures. No point in hanging around here forever.
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Also having posting difficulties myself wtf

>>2472214
That is very creative indeed.

>>2472186
Too funny, I love it!

>>2472173
Well the thing is, while you can set up a slime surveillance system, it's not passive. That is, your remote sensing isn't permanently "on", otherwise you might go insane from witnessing multiple different perspectives at once. You need to willingly view through one slime at a time, and while doing so you're basically "out of body" for your own self. Not like it's a useless surveillance system, it's just not an alarm system. You'll need to keep swapping through different slimes to watch, kind of like a security screen array.

Something you do notice though, overtime while putting up the bottles, is a creeping but definite... feeling. Like, actual feeling. It's kind of like sensation returning to a numb extremity, but it starts as faint prickling and then a tickle, before finally you can feel for sure the grass beneath your slime. The wind against your surface, the softness of your clothes to your body. It's such a gratifying reminder of how you used to live and feel, that it takes some getting used to for sure, and probably for the rest of the afternoon and evening you just appreciate the return of physical sensations and feelings. Also taste, that you come to realize. Though, this ends up being a little weird since unlike a normal tongue, it's more like the entirety of your designated mouth (wherever that may be at the time, same as your "eyes") acts as a taster. Thankfully your slime doesn't taste bad, or good, kind of just neutral like the inside of a mouth should. However just the same you can appreciate eating things again... and not have to worry about getting fat anymore!

>>2472180
>>2472171
Unfortunately, try as you might you aren't able to stretch or elongate yourself, at least not much at all. The shapeshifting you have learned is more like, if you want to change parts of yourself (within your same size dimensions) into whatever you want. That could mean turning your head into a slime pumpkin, or growing an extra "limb" out of yourself, or shifting to be like some sort of slime arch shape and move around like a slinky might.

So as long as you can imagine it, and it doesn't extend beyond your limits of size or mass, you can change to it. Though there are some things, like duplicating the shape of actual objects, animals, or other people, which other abilities handle rather than shapeshifting. Everything else though, this covers it.
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>>2472242
Yeah, that's fine. We can at least have the guard sadie not have to expose herself to get a look around, and instead just check the exterior cameras.
Woo, touch! The wind in our hairs! Kind of woo taste? Might be a bad thing, but it's good for luxuries. We'll have to figure out moving the taste sensor away from actually eating gross shit.
>shapeshifting
Oh, so less the incredible rubber man, more a blob of playdo. Gotcha.

Well, this is all very good. Quality buys. How much time passed when we were passing time, until this merchant arrived? A couple days or something? Depending on the time frame, we might be reaching time to go show our elephant off to our friends at the academy.
>>2472238
If it's not academy time yet, we could try just... riding out in one direction looking for adventure and testing the range on our slimechat.
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>>2472242
Okay, we're gonna have to find this out sooner or later anyway, so let's see how our new sense of feeling handles pain. Best to test it in a controlled environment than get surprised later. Let's rip a small piece off and, also stab something sharp into ourselves.
>>