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On the last episode of Planetary Governor Quest

Previous threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=PersonQM

Last Quest:
>Papa Orranus died, leaving us, Arthur Wu-Peyton, 47th bastard son as his last living heir(all the other siblings before us died horribly as well)
>Dad left you a laundry list of shit to do.
>Also a Tyranid Hive Fleet is coming in about 7 years so gotta get it done before then.
>Bromwell, dad’s aide and overall bro, is caught in a bombing attack on your coronation. His survival is unknown.
>Entire Hive erupts into war following the attack
>Nunk’s all fragged up

Currently you are not Arthur. You are Milnja, Adopted Daughter of Grent, Blood Daughter of Sarmon, suitor to the Lord Governor, and Knight Scion to the Castigator Pattern Knight Leidang. Or maybe you are Leidang, Castigator Knight, arms spewing death, asleep for years and finally roused after all these years to make war. It can be difficult to tell who you are when Leidang awakens. The Spirit of Leidang is tempestuous, angry when not in battle, and blood-crazed when in battle.

The lord Governor calls you on the vox. He tells you to claim the PDF stronghold. The Enemy lays siege to it and it is up to you to lift it. There shall be much killing today. The PDF you rescued from ambush rush to your side as you stride through the streets, ripping the Enemy with bursts of your bolt canon, ripping their flimsy trucks into scrap metal with your Warblade. Glorious. You see the Stronghold.

You stride forward. The target is ahead. Shots ping off your armor. The puny things try to harm you. They cannot hope to-wait. Danger. Dodge. DODGE! The missile screams by. It detonates! Pain. They know they cannot hurt you with the metal flies from their metal sticks. They bring the explosive wasps. The wasps that sting. And it stung. Rage fills you. How dare they try to hurt you! You shall kill them most likely for this crime!

>>Leidang takes 2 damage from glancing hit
>>You now control Leidang (458/500 hp) - Ironstorm missiles 6/6
>>You now control Thunder Company (250/250)
>>You now control Hammer Company(190/250)

The enemy arrays itself against you, fortifying themselves in the ruins of the gatehouse and in the craters.

>The Enemy is 200 traitors! 199. You kill the one that shot the missile. They gather in clusters.

>Cluster 1: Gatehouse (74)
>Cluster 2: Mortar Crater (62)
>Cluster 3: Heavy Bolters (63)

Mortars launch into the air, they hammer the ground around you. Ferrocrete and debris fly up, but nothing hits. They are zoning in on the PDF. Heavy Bolters strafe everything. Their shots bounce off your Ion Shield, but the PDF keep their head down. Such soft things.

>Actions and Orders!
>>
Rolled 14 (1d100)

>>2493591
>Take out the Heavy bolter cluster so that our men could advance forward
>Have Thunder and Hammer to supress the others
>>
>>2493591
Break up Thunder Company into 5, 50 man elements, have them spread out and occupy the buildings and left and right areas. Provide fire support and cover fire.

Break Hammer Company into half, 100 follow us as the spear, the rest come team up with a element of Thunder Company, nearest to the mortars to destroy them!
>>
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Rolled 88, 86 = 174 (2d100)

>>2493630
Remember your dice roll next time.

>>2493616
You fire your cannon, raking the ground, dirt and stone fountain up under the hail. But the crater holds firm. A mere handful were caught in your barrage before the others took cover. The attack was enough for the PDF to move towards the bolter crater before the Gatehouse traitors open up. The mortar team releases another salvo...
>>
Rolled 54 (1d100)

>>2493761
I generally roll when its directly called for.
>>
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>>2493761
Devastation! The Gatehouse troops cut a bloody swath through Thunder Company, the exposed soldiers are mowed down in a hail of autogun fire as they leave your safety, desperately moving to cover as they try to suppress.

The mortar has found you! Direct hit. Leidang's armored hide absorbs much of it, but the searing pain in your back tells you it won't do that a second time! You need to move now!

>The Bolter crater sustains 14 casualties. (49/16)
>Thunder company loses 74 men from the gatehouse counterattack (176/250)
>Leidang suffers 62 damage. Armor negates damage by half.(427/500)

A still target gives no accuracy penalty to the mortar. This shall also serve as a good intro to combat. Keep your troops in cover. Exposed soldiers will be decimated, though they can only deal as much damage as their are soldiers in the unit. The traitors are low on ammo and switched their autoguns to single fire. Unfortunately so has the PDF. On the plus side, a melee attack or flanking attack by either unit still has a chance to wipe out the enemy.
>>
>>2493785
I guess I should make it clear at this point on any combat maneuvers should roll dice to determine success. In this case, attacking.
>>
Rolled 55 (1d100)

>>2493796
>Keep up the pounding from before, Using our strenght to help guard the tiny fucks
>>
Rolled 24 (1d100)

>>2493796
Move south east in a slope towards the crater, suppress the mortar crew. Have thunder company spread out and suppress the gate house. Hammer company will move the same as you but directly south to flank the enemy in the crater.
>>
Rolled 58 (1d100)

>>2493796
We got a goddamn Knight with a power sword the size of a tank.

Move up and slash that gatehouse to bits. Hammer, Thunder, affix bayonets and stab the fuck out of the heavy bolter team before they get back up. That will get them into cover and take out two teams!
>>
>>2493886
I had so much hope.

>weeps in leidang
>>
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Rolled 3, 50 + 30 = 83 (2d100 + 30)

Yes! The Tempest sword thrums in excitement. It can taste the death it's about to deliver. A mighty swing reduces the gatehouse to rubble, the puny defenders cooking in an instant as they come into contact with your blade. Those that survive are crushed under the weight of the collapsing structure. Let the Emperor find his own.

Thunder and Hammer companies charge into the crater, warcries surprising the recovering bolter teams. Up close they can see it now. These are hybrids. More genestealer filth. They don't posses the deadly claws of the purestrains but they are eerily quiet as the PDF rushes in. Stabbing with bayonets, and pulverizing with rifle butts. Officers hack and slash, firing their stubber pistols point blank at anything that looks too ugly to live.

The Bolter team defends itself, trying at the very least to reap a bloody toll before they are overwhelmed. The mortar team fires another, though Leidang has moved since then and the shot is already straying from its intended target...
>>
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>>2493961
The genestealers are decimated, their Heavy Bolters ripe for looting. Of the many mutants the PDF righteously slaughtered, only 3 of the brave men die in the melee, brought down by treachery, and overzealous fury.

The mortar lands where Leidang was moments ago, throwing up shrapnel and debris. The blast stings, but the armor around your legs absorbs much of it. You barely even register the pain.

>>Leidang takes 10 damage(417/500)
>>Thunder company loses 2 men (174/250)
>>Hammer company loses 1 soldier (189/250)
>>Gatehouse and Bolter teams are destroyed. 5 heavy bolters are still operational in the crater

>Actions and Orders!

My mistake with that dice roll. It should be '-30' not '+30'
>>
Rolled 22 (1d100)

>>2493989
>Soldier's take over the former weapons, KNIGHT SMASH
>>
Rolled 10 (1d100)

>>2493989
Leidang will charge at the mortar crew and slice them up with the sword.
Thunder company will pick up the heavy bolters. Both company will use suppressive fire on the mortar crew so leidang can move freely.
>>
>>2494009
Wtf dice gods. I’m about to give up rolling and going back to lurking.
>>
>>2494011
You can try again with a different action, or just give advice
>>
Rolled 72 (1d100)

>>2494009
>>2493989
>>2494011
I'll back this guy and roll for him!
>>
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Rolled 3 (1d50)

>>2494001
>>2494009
>>2494068
OH YEAH! Leidang charges through the rubble and brings down the ferrocrete walls, surprising the mortar team moments before a Tempest sword crashes down onto their heads.

Thunder Company captures the heavy bolters, turning them around against the vile mutant half breeds.
>>
>>2494127
The magazine explodes as the bolts touch off the explosives! The entire nest goes up in a ball of fire. The mortar and its operators are destroyed in purifying flame. The front gates are secure!

>Push forward!
>Dig in and wait for reinforcements (Chance to call in reinforcements if d100 >50; if d100 <20, take casualties from stray fire)
>Other
>>
Rolled 38 (1d100)

>>2494176
Dig in and hope my super streak holds!
>>
Rolled 44 (1d100)

>>2494176
>Dig in and wait for reinforcements (Chance to call in reinforcements if d100 >50; if d100 <20, take casualties from stray fire)

AHHHH
>>
Rolled 96 (1d100)

>>2494176
Call for back up.
>>
>>2494127
Just caught up. Welcome back, QM. Time to govern like a motherfucker.
>>
>>2494189
Woo let's hope we get something tasty!
>>
Rolled 35 (1d100)

>>2494127
>Push forward!
Rally the troops. Gather your weapons, gather your wits. We reclaim the command center in the name of the emperor!
i.e. pick up the bolters so we can fuck up more cultists. am I supposed to roll?
are we rolling high or low for good rolls?
>>
>>2494222
High is good, gonna go with the guy that rolled a 96 for reinforcements.

>>2494207
seconding
>>
Rolled 34 (1d100)

>>2494127
rolling for Leidang spilling spaghetti
>>
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>>2494207
You open your vox for a general broadcast.

"This is Leidang, Knight of House Sarmon. We have retaken the gatehouse of the PDF Fortress. Enemy is confirmed genestealers, requesting reinforcements to retake the fortress."

You set this message to repeat several times. A minutes passes. Then two. Then

"This is Captain Emerson of the Pethan Shield 9th, 3rd company en route."
"Captian Melian of the Pethan Armored 112th en route."
"Lieutenant Olera of the Canton 3rd 4th company, en route."

>>Your army has swelled in numbers
>>Leidang(417/500)
>>Thunder Company(160/250)
>>Hammer Company(189/250)
>>Heavy Bolter Team (14/14)
>>Pethan 9th "Shatter Company"(250/250)
>>112th "Screaming Netties" (1 Leman Russ; 2 Sentinels)
>>Canton 3rd "Bulwark Company"(200/250)

>>Orders?
>Scout ahead
>Shock and Awe
>Infiltrate
>Other
>>
Rolled 29 (1d100)

>>2494390
>Scout ahead
>>
Rolled 21 (1d100)

>>2494390
>Other
Check to see if we can recover any mortars. Then scout ahead.
>>
Rolled 79 (1d100)

>>2494390
Deploy sentinels to scout. Disperse heavy bolter teams through remaining troops as company support. Cover scout teams with tank and knight.
>>
>>2494499
Supporting this.
>>
>>2494499
>>2494523
The Sentinels are sent out to survey the enemy force. By the time they return, your Heavy Bolters have been distributed into each of the companies. The mortars are melted slag however, nothing salvageable from it. You were a little TOO effective in wiping them out.

According to the Sentinels
>The inner gate has been blasted open, but the enemies seem to know you are coming and parked two industrial transports to block entry. Small teams of fighters took potshots at the sentinels, but they were small arms and weren't accurate. The main force seems to be engaged with snipers on the second floor of the main compound with heavy weapons moving to the roof of the barracks to support their advance into the building. The heavy weapons appear to be a mix of autocannons and missile launchers.

>Continue with assault plan
>Revise

Need to head out. Updating will get sporadic for a bit
>>
>>2494822
>Continue with assault plan
>>
>>2494822
Are the heavy weapons those of the enemy, or are those ours?

Are the snipers theirs or ours?

Either way, I suggest we get any AdMech adepts or anyone with tech-use into those transports under cover-fire and see if we can take them and use them as rolling cover for our own counter-assault. If they can carry our infantry as crude mechanized transports, we'll need to use the Knight and possibly the vehicles to draw fire in case they're vulnerable. If they're rigged to blow, we should learn this before we walk the Knight up to them.

We should get on the Vox and coordinate with friendlies inside the perimeter.

Either way, the Knight and the vehicles should do their best to move forward and cover each other, with the sentinels indicating the locations of targets. Use the vantage point of the Knight and vehicle crew to indicate suitable locations for the infantry to take and use as cover, leapfrogging infantry regiments from one firing position to another so they cover each other and using their guns and heavy bolters to suppress the enemy while we move in and link up with friendlies.

The knight weapons and vehicle weaponry can be used to pin down enemy snipers/heavy weapons teams, using heavy bolters wherever it's relevant to do so. The aim should be, first, to preserve our own forces until we have some real strategic relief, and second to incapacitate and capture enemy heavy weapons and turn them to our advantage. If we can avoid too much damage to the facility while sparing as many lives as possible, we'll help the overall effort; a destroyed PDF fortress is gonna be a hindrance later and every man we don't save is one less veteran available for tomorrow's battle.
>>
Rolled 30 (1d100)

>>2494822
The knight can easily move the two transports out of the way.

>but they were small arms and weren't accurate. The main force seems to be engaged with snipers on the second floor of the main compound with heavy weapons moving to the roof of the barracks to support their advance into the building.
Wait so we still have people inside trying to defend themselves against the cultists? Which are our guys again? If There are hostile moving to the roof, and if the standard hive pdf troopers have gas masks, I would suggest radioing those still in the compound to do their masks while we flood the compound withvtear gas canisters- which I'm not sure if we have any.
Only attempt if we have any of the stuff? Fuck if I know.

I pray to the emperor for a not shitty roll
>>
Rolled 24 (1d100)

>>2494974
Forgot to roll
>>
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Sorry I should have posted this before
>>2494974
>Are the heavy weapons those of the enemy, or are those ours?
They belong to the enemy. The genestealers are attempting to suppress the snipers so their soldiers can move into the compound.

>Are the snipers theirs or ours?
They are. At the moment they are keeping most of the genestealer hybrids occupied.

>We should get on the Vox
Unfortunately the genestealers seem to be employing a Vox-jammer to prevent those in the compound from calling reinforcements, and stopping support from coordinating with them.

>>2495155
>The knight can easily move the two transports out of the way.
The knight can move them but doing so will leave it exposed and unable to respond to the heavy weapons teams that get a clear line of sight to Leidang.
>>
Looks like we’ll need to make our own entrance through the side or something.
>>
>>2495188
Can the PDF take the transports and drive them into the enemy?
>>
>>2495188
What if the bolster team and Thunder Company (as reserves) offer suppressive fire against heavy weapons teams while the knight clears a path? And while they provide covering fire, the knight and a company (Bulwark Company & Thunder Company) storm the building.

Are there other building with gene stealers we can send the other reinforcements to? If not then I guess it's only a matter of shooting any cultist dumb enough to poke their heads out.
>>
>>2495342
Possible but they would probably be destroyed by the heavy weapons teams
>>
>>2495357
>>2495357
I was honestly considering positioning a lot of the PDF companies to either side of the gates, suppressing the heavy weapons teams with the knight's ranged weapons, and suppressing the crowd inside the gates with the sentinels, tanks, and heavy bolters, then driving the nearer transport away and the far transport into the courtyard and up to the barracks.

Then the PDF can storm the barracks roof and turn their weapons on the enemy while the knight wades into the crowd and does what it was supposed to do - Contemptors are for murdering the fuck out of infantry - while everything else provides covering fire.
>>
Rolled 88 (1d100)

>>2495390
I will roll for this madness
>>
>>2495390
+1

>>2495188
We should find that jammer.
>>
Rolled 36 (1d100)

>>2495188
Rolling for ass kicking
>>
>>2495506
>rolls high for my bullshit plan
ohboy.jpg

>>2495642
Agreed on finding the jammer.
>>
Rolled 84 (1d100)

>>2495642

>>2495667
We require more rolls.
>>
>>2495390
To clarify,
>PDF can storm the barracks roof

By climbing the transport/taking the barracks from behind the transport as cover.

And if we drive the first transport back around and rush the crowd inside the gates with it ahead of the Knight, so much the better.
>>
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>>2495390
You and the vehicles begin suppressing the heavy weapons team, keeping the PDF companies covered as they climb over the massive trucks like ants crawling up a carcass. Moments later the vehicles roar to life as the massive machines of industry move out of the way, PDF soldiers hanging off the railings taking potshots at the enemies in the courtyard. Suddenly through the Vox interference you hear one of the men shout out something...
>>
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>>2495907
"PURESTRAINS!"
>>
>>2495907
>>2495910
Suggested tactics:

Suppress the rooftop heavy weapons team with the tank and sentinels while the heavy bolter teams with the PDF inside the courtyard get into position to handle their own suppression and the men take the autocannon and missile positions. Should they succeed, they are to use the autocannons on the purestrains.

Have the heavy bolter teams with the PDF team outside the courtyard bait the purestrains and let the knight shoot them in the crossfire. The onboard PDF is to keep shooting the regular genestealer mooks in the courtyard and plink away at the purestrains.

Any free guns are to keep suppressing the enemy in the courtyard.
>>
Rolled 25 (1d100)

>>2495957
aaaaaand I forgot dice
>>
Rolled 88 (1d100)

>>2495907
Backing this >>2495957
>>
Rolled 95 (1d100)

>>2495957
I'm gonna double down on this
+1
>>
>>2495957
>and let the knight shoot them in the crossfire
Clarification:
If the PDF in the transport outside the courtyard manage to bait the Purestrains, the Knight is to shoot them as they charge.

If they don't, the Knight is to shoot them anyway. It just won't get to shoot them from the side and take advantage of flanking...though the PDF might given their position.
>>
Why do I keep rolling 30s today?
>>
>>2495997
>>2495998
Nice work on the dice, guys
>>
Rolled 22 (1d100)

>>2495957
+1
Send some scouts to search for the jammer?
>>
>>2496009
>>2495957
>>2495910
>bait the purestrains

By shooting them. They are not to sally the fuck forth.

If either PDF group can set up heavy bolters on the industrial rig and use them as mobile fire platforms that'd be ideal.
>>
>>2496033
We can have the sentinels do it after the immediate problem is under control. Kinda got our hands full here getting charged by shock troops.
>>
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Rolled 46, 51, 97 = 194 (3d100)

>>2495957
>>2495973
>>2495997
>>2495998
Hammer and Thunder Company lay down covering fire from the outside transport while vehicles lay suppressing fire to the rooftop and courtyards. Leidang fires when possible, though the presence of friendlies prevents anything beyond quick bursts. More than a few hybrids fail to the hail of gunfire, drawing them and the purestrains away from Shatter and Bulwark company as they move to the barracks. The sounds of missiles and autocannons cease as the soldiers get the jump on the heavy weapons teams, wiping them out in a hail of autoguns and lasfire. They capture the heavy weapons, though it will take some time to break them down and reposition them to fire into the courtyard.

The genesetealer purestrains react to this change in the battle. They start moving out, spreading out, and going for every possible target. A wave of chitin breaking and separating. Some go for Leidang, others the Screaming Netties, and some towards the transports. The Hybrids redouble their efforts, ignoring their casualties.

>Purestrains take massive casualties to a direct tank shot. -95 (305/400)

>Hybrids dive for cover as suprressive fire thins their ranks. -183(317/500)
>Hybrids lose some members to opprotunistic sniper fire -22(295/500)
>>
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>>2497660

>>46
The genestealers move towards Leidang with a singular purpose, to destroy the biggest threat. The Sentinel 'St Jarmiahs Fury' moves to support, taking some of the strains away so Leidang can reap a bloody toll. But the purestrains close the distance and rake at Leidang. Claws tear through metal like paper, and systems scream in agony.

>Leidang takes 46 damage (371/500)

>>51
The Hybrids in the courtyard have a mixed variety of weapons, from stubbers and autopistols, to lasguns and grenade launchers. One has a Mechanicus mining laser. How is unknown, but it takes the unwieldy device meant for space mining and fires it directly at the Leman Russ 'Angry Ambull'. It was never meant to be fired in an atmosphere, and the machine explodes, killing he offending genestealers in a bright explosion of backwash energy. The laser still fires however, reducing the Tank's bolter turret to slag, hissing and popping as the bolter rounds detonate, showering the immediate area in shrapnel.

>Angry Ambull takes 51 damage (149/200)


>>97
The pilot of 'St Jarmiahs Fury' was either acting foolhardy, or brave. Either way, they didn't anticipate the speed of the genestealers as they leapt onto the spindly machine, ripping it and the pilot to shreds.

>Sentinel 'St Jarmiahs Fury' is destroyed.

Bulwak and Shatter company fully abandon the transport and move into the Barracks, preparing to set up a firing team to repel the climbing genestealers.

>Actions and Orders!
>>
>>2497714
So we managed to kill about a third of their forces, take their heavy weapon positions, and lost a sentinel and a heavy bolter. Cool.

Suggested tactics:

PDF in the Barracks are to suppress the hybrids in the courtyard and shoot at targets of opportunity as they make themselves apparent. Heavy bolter teams should focus on reinforcing the weak points and taking shots at any Purestrains that look like they can get close. Get as many men with small arms on the roof as possible and make the courtyard a shooting gallery.

Since the purestrains are beyond the gates now, the rooftop heavy weapons may be able to hit them without needing to be moved. In this case, fire autocannons to support the knight and use missiles on concentrations of enemy troops out in the open, preferably with minimal collateral damage.

Knight is to engage the purestrains with its ranged weapon while walking into range of the heavy weapons (southwest), baiting them into a position where the rooftop guns can be turned on them.

Sentinel should probably pull back southwest and harass the purestrains from a distance, the machine's too delicate to do much more.

The tank should shoot the Purestrains while moving back into range of the heavy weapons (south), hopefully helping draw them into the rooftop autocannon's sights while taking pressure off the knight and staying out of the purestrains' way.

The PDF in the industrial transport should turn and drive it southwest of its current position, supporting the Knight as it repositions.
>>
Rolled 19 (1d100)

>>2497913
And if someone sees an evident vox jammer, please blow it up.

I cannot into remembering dice.
>>
Rolled 43 (1d100)

>>2497714
The knight, Hammer and Thunder Company will make a fighting retreat to the gates to draw out more of the genestealers and cultists. A portion of Bulwark Company will stay in the roof will provide assistance via heavy ordinance against the the genestealers in the courtyard along with reinforcing the building and aiding the snipers. Shatter company will take the gear implacements outside to aid us.

Heavy bolder team should find some cover and continue shooting.
>>
Rolled 92 (1d100)

>>2497913
f
>>
>>2497924
The heavy bolter teams are attached to the infantry companies at this point. The guns don't seem to be available to shoot into the courtyard either.

>>2497928
Nice roll
>>
Rolled 6 (1d100)

>>2497714
Leidang has direct line of sight to the Hyrbirds and has a cannon desogned to wipe out entire batallions of infantry.

The tank has direct line of sight to the purestrains attacking Leidang.

Have the tank, surviving sentinel and Hammer and Thunder companies lay down some crossfire on the purestrains as they advance and let Leidang use that anti-infantry cannon to reduce the hybrids to hamburger meat, with Bulwark and Shatter wiping out any surviving hybrids from the roof with those heavy guns.

With luck the purestrains heading for Shatter and Bulwark will be picked off by the snipers.
>>
>>2497976
Fuck. My. Dice
>>
Rolled 90, 83, 68, 64, 70, 40, 99, 16, 71, 73, 10, 90, 22, 34, 51, 88, 87, 62, 66, 14 = 1198 (20d100)

Maybe if I roll enough I'll get good rolls again
>>
>>2498021
>All those good rolls wasted
It's like Transpace Guard all over again!
>>
Rolled 72 (1d100)

>>2497923
Rolling for this
>>
>>2498075
>>
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Rolled 37, 41, 52 = 130 (3d100)

>>2497913
>>2497923
>>2497928

Leidang's guns roar into life as it moves away from the purestrains, the cannons becoming more effective the more distance placed between the genestealers and their quarry. Angry Ambull and Hammer company pull back, small arms fire and cannons blazing away as the surviving Sentinel 'Eagle's Reach' uses its lascannons to make distant shots as it pulls away from the lethal claws of the genestealers. All the while Bulwark and Shatter company have finished setting up the heavy weapons and turns the courtyard into a killzone.
>>
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>>2498338
It's a devastating blow. Missiles, autoguns, bolts and lasfire reduce the purestrains to steaming chunks! Hybrids are cut down like wheat before the scythe, the enemy is nearly routed!

The genestealers break into two groups. One heads for Hammer's transport, being so close means the others cannot fire on them without hitting Hammer company, and the remainder start climbing the crashed transport, using it as a stepping stone onto the roof to reach Bulwark and Shatter company!

>Purestrains take a combined assault that decimates their numbers. -265 (40/400)
>Hybrids lose all cohesion and are scattered. -275(20/500)

Somewhere in the scrum, the cloud of interference starts to fade until only the faintest static remains, and a cacophony of requests for back up, shouting, gunfire, and call signs hit you at once. You switch off general broadcast.

>Actions and Orders

At this point I'm doing mop up but in the future, successful rolls for heavy weapons like rockets and tank shells do double the amount of the roll in damage, and artillery three times that amount. Take that into consideration for future fighting.
>>
>>2498374
I have no idea if we're supposed to roll, or you, or the other mechanics. I forgot.

Something something ground units take care of the truestrains while the knights hit them with the sword. Some other company can deal with the remaining hybrids without the use of explosives. A combination if sniper fire and autoguns aughtah do the trick.

>hear people bitching on the vox comms
>shit list:
>Lift the Mechanicus siege in Upper Hive to get their combat servitors on the streets
>Aid the Arbites and get some transport going
>Support the Shield of Canton before the Genestealers overrun them. Get those vigilantes on our side
>House Barbalon needs our support and we might be able to guide those redemptionists elsewhere
>The Lower Hives fester with rot, time to burn out the sickness
>The Ferals in Ventilation need to be purged so this never happens again.
We should contact Arthur of our victory here and ask him where is he.
>>
>>2498440
> knight using close combat weapon near transport
Belay that

>>2498374
Get on the vox and have the snipers eliminate the genestealers on the transport in the courtyard. We may need it later to improvise mechanized infantry, I don't see any chimeras around so those are our only metal bawxes right now.

If the industrial transports are robust, use the one outside the gates to run over the enemy, then have the PDF aboard fire on the survivors from the rear.

Send the sentinel and tank into the courtyard to secure the area and mop up, use the titan the same way outside. Whatever it can't shoot or slice it can trample, especially with PDF backing it up.

> operational decisions

Aid the wounded. Secure the PDF base. Effect field repairs before the Knight loses an arm. Get the PDF ready to redeploy, get patrols up in the area and start pacifying the region.

> strategic decisions

So by the way call the goddamn Inquisitorial fortress and ask for aid.

Raise the Order of the Blessed Lily too, and any church militia. Call in help from other houses if available.

Get the AdMech and Arbites help, then use the transport and repair logistics capacity that produces to reinforce the other groups. Send them PDF units, preferably in some kind of mechanized transport, to help hold the line. Consider evacuating the governor to the house cruiser if it starts getting bad enough up-spire.

And someone REALLY needs to check on Bromwell.
>>
Rolled 17 (1d100)

>>2498521
>>
Rolled 42 (1d100)

>>2498374
resources:
>Heavy Bolter Team
>Snipers
>Knight
>Lots of heavy ordinance
>Several weathered but still serviceable companies
>Tanks
>Some large industrial vehicles
I forgot who has what but whatever.

I don't think I had my question answered in the last thread. Is House Barbalon a minor trade house?

shit list when we're done
>Snipers and Hammer Company stay at the PDF Compound in case someone tries to raid it and to maintain communications. Hammer will act as reserves. Loot the bodies and burn the corpses.
>See who is in need of assistance and who is free to help.
>The Cut-Smile gang is warring with the Reclamator cult. See if its possible to convince the cult to move away from the hotel to refocus their efforts on the cut smile gang?
>Send Shatter Company to deal with the siege against the Mechanicus
>Send Bulwark Company to reinforce the Shield of Canton. Get those vigilantes on our side.

>>2498521
Good point on the snipers.

>AdMech and Arbites help
>"Can we get support from the Mechanicus, can they muster their forces?"
>"Sadly no lord Arthur. The Magos informs the Mechanicus shirnes are filled to cap[acity with civlians fleeing the fighting and all their military resources are being used to defend their temples. It seems more than one player out there wants to use the disorder to raid the Mechanius technology stores.
Also the Arbites are obviously going to be neck up in shit creek. We can get help from the Atbites and the Mechanicus until we help them.

>transport
you mean use the remaining vehicles we do have to work with the Arbites and possible restore those subway train things?
>>
>>2498563
> ADMech can't help
Every shrine we keep open will help with repairs, churgeons for battlefield medicine, etc. We're already beating up our vehicles real bad. Plus wounded that need augmetics can be converted to skitarii or patched up by genetors into something stronger

>arbites/subways
I have no idea what kind of transport we're talking about. More transport capacity is better right now since everything is going to shit atm
>>
>>2498850
>Transportation
>Public transport by pipe train has had to close 3 routes in the following year. Clogs from suicides and poor maintenance left tunnels Mid-to-Low 23, Inter-Mid 2, and High-to-Low 1 in disrepair. The Hive Deck Elevators experience on average 3 power outages a day because of power fluctuations causing frequent delays in Inter-Deck transit.
>Megabus Transport, privately owned, Wu-Peyton fundes transport operation, reduced its fleet of Megabuses to recoup losses from the destruction/theft of Mid-Deck 23’s entire stock of Megabuses. Judicators suspect Lower Hive gangs are responsible.

>ADmechs
>Can we contact the Admechs on the planet for assistance
>"Can we get support from the Mechanicus, can they muster their forces?"
>"Sadly no lord Arthur. The Magos informs the Mechanicus shirnes are filled to cap[acity with civlians fleeing the fighting and all their military resources are being used to defend their temples. It seems more than one player out there wants to use the disorder to raid the Mechanius technology stores

>>Which section of the city takes priority?
>Lift the Mechanicus siege in Upper Hive to get their combat servitors on the streets
>Aid the Arbites and get some transport going

So do you want to destroy the forces attacking their temples first and hope they can help with the transportation issue?
>>
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>>2498521
You switch frequencies until you find the PDF Command channel, a hoarse voice demanding the Knight outside identifies themselves. You promptly set to broadcast. "This is Leidang, Knight of House Sarmon, and subject of House Bellendrast. Command your snipers to target the purestrains moving to the barracks."

"Wha-what?"

"I act on authority of Governor Arthur. Do as you're told!"

Moments later, the snipers have adjusted their aim, the air filled with the sharp crack of long las and sniper fire as genestealers collapse into a heap atop the transport. The hybrids break and run, more than a handful dying as they flee into the open pipes and holes in the Hive walls.

The PDF compound is secured, their network reopened!

>You are now Lord Arthur
Throne everything hurts. Hastily bandaged, and thrown into something more dignified than a Medicae paper gown, you have commandeered one of the doctor's offices as a command bunker. Your vox officer, Sejek reports comms traffic increasing a hundred fold. The vox network has reopened, and you can hear everyone loud and clear.

>call the goddamn Inquisitorial fortress and ask for aid.
Your first order of business is to call the Inquisition. The vox goes silent and then. “This is Lord Inquisitor Valastron. I am aware of the outbreak in Hive Canton. It seems without our help you managed to restablish vox communications, and for that I congratulate you.”

“I don’t need platitudes Inquisitor” you shout into your own vox piece, ignoring the looks of shock you get from your tone against the Lord Inquisitor. “I need reinforcements. Where is the Inquisition right now?”

Valastron replies just as calmly. “All Inquisitorial forces have been deployed Lord Governor. Every available resource has been deployed to Hive Canton to suppress this insurrection. If you haven’t seen any Patriarchs or rogue psykers, you can thank us for that later” and the line goes dead.

>Raise the Order of the Balancedd Lily too, and any church militia. Call in help from other houses if available.
The Order of the Balanced Lily has the same luck. Cannoness Madova sighs “All available sisters are safeguarding our holy sites Lord Governor, and all forces I could spare were requisitioned by Lord Inquisitor Valastron. Believe me when I say I would wish nothing more than to take to the streets and purge this infestation” she growls dangerously “but my orders are clear and they carry a higher authority than yours I’m afraid. You are in my prayers Lord Governor.”

What in the Warp is going on out there?!
>>
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>>2499056
No time to dwell. You secured the PDF, but the rest of the Hive is still in danger. With this vox network, at least you can deploy PDF to any of the new hotspots, and you can at least command them from here. Question is, what takes priority?

>The Mechanicus in the Upper Hives.
>The Arbites fortress in Mid-Hab A
>Mid-industrial where the Shield of Canton and Arbites are fighting to contain genestealers
>House Barbon in the Spires.
>The Lower Hives. Their war cannot spill into the higher levels
>Ventilation. The ferals need to be purged once and for all.

Anywhere you select, you take control of local PDF. Two units(A unit being a full company or a vehicle) can be sent, but the rest need to stay and defend their assets. What you can send expands based on who you rescue.
>>
>>2499064
2 units? ok.
>The Mechanicus in the Upper Hives.
>Mid-industrial where the Shield of Canton and Arbites are fighting to contain genestealers
>>
>>2499095
I mean you can send 2 units to a location. You can only select 1 location at a time. I mean you can order a bunch of them from most to least important, but whose to say you won't change your mind later
>>
>>2499096
Do we know how everyone is handling? The Mechanicus, Shields, Barbon. How is everyone?
>>
>>2499064
>The Mechanicus in the Upper Hives.
>>
>>2499136
How they fair is a mystery until you reach them. The Vox may be open, but not everyone has access to it.

Things may change if they take too long...
>>
>>2499181
fuck it. I'm know dad said to start from the bottom to the top, but those servitors would be really useful. Voting for the Mechanicus.
>>
>>2499141
>>2499191
You were promised to the Omnissiah once. You can’t simply abandon your brothers simply because of happenstance. You vox any units around the Upper Hives to make for the Magnam Communis, the beating heart of the Mechanicus in Hive Canton. During this call to arms, you decide you should call for reinforcements in case what you can scrounge is inadequate for lifting the Mechanicus siege.

>>> 1 House Guard regiment responds:
>> Canton 29th Hunter-Killers
> “Sword Company” w/ Chimera transport
> “Shield Company” w/ Chimera transport
> “Dagger Company” w/ Hellhound support


>>Select 2 units to reinforce the Upper Hives.
>>Each company can take one choice of heavy weapons
>Leidang (Knight Castigator; undergoing repairs)
>Angry Ambull (Leman Russ; undergoing repairs)
>Eagle’s Reach (Sentinel; fully operational)
>Hammer Company(under strength; reinforcing) 189/250
>Thunder Company(under strength; reinforcing) 160/250
>Shatter Company(Full strength) 250/250
>Bulwark Company(under strength; reinforcing) 200/250
>Lightning Company(under strength; reinforcing) 120/250
>>
>>2499365
>Shatter Company(Full strength) 250/250
>Eagle’s Reach (Sentinel; fully operational)
>>
>>2499365
Suggested deployment:
>Shatter Company(Full strength) 250/250
Provide Shatter the Autocannons we captured at the fortress if possible and get them ammo for their heavy bolter team.

>Leidang (Knight Castigator; undergoing repairs)
If we're good at fire support and can get it through this battle, the AdMech can likely repair the Knight faster than anyone else in the hive.

> “Shield Company” w/ Chimera transport
We'll be able to use the Chimeras to ferry men between strongpoints and shift our lines more effectively.
>>
Rolled 95 (1d100)

>>2499387
>>2499365
>>
Rolled 30 (1d100)

>>2499365
Can we Vox in to see whos attacking the temples? Gangers? Best to reserve the Hellhound support for the gene stealers and hybrid cultists in industrial and the lower hive, and the Shields of Canton.
Do we get the choice to pick from the once that responded for additional support?
Note: what ever we send against the genestealers, equip them with autocannons.

>Eagle’s Reach (Sentinel; fully operational)
I don't know much about weapons in warhammer and what can be mounted onto what. Maybe a Melta? That's a flamethrower right?

>Shatter Company(Full strength) 250/250
Some rocket launchers?

>>2499410
niiiiice
>>
>>2499412
what the fuck is with the 30s.
>>
>>2499412
>Vox
We can't raise anyone under siege until we clear the assault, I think.

>Eagle's Reach
The sentinel is a lightly armed scouting platform. I think ours was mentioned as having lascannons.

>Shatter company
We should let them keep their heavy bolter and give them the autocannon they captured on the roof of that barracks.
>>
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>>2499423
>>2499412
>Vox
You attempt to raise the Magnam Communis, and a faint voice loops a message.

"Templum gate overrun. All units retreat and reform within the manufactotum. All units retreat and reform within the manufactotum.

Enemy numbers indeterminate. Seizure of Mechanicus assets unfortunate. All attempts must be made to disable assets for recovery. Avoid destruction of Mechanicus assets."

That doesn't sound to good.

You regiment of House Guard meet with Shatter company and Eagle's Reach in A street, two blocks from the Magnam Communis. They report seeing a lot more smoke rising from the structure. More than just the usual smoke of industry. And it is eerily quiet.

>Send scouts ahead [select who will scout]
>Move forward. Don't want to spread ourselves out for an ambush to pick off.
>>
>>2501127
>Send scouts ahead [select who will scout]
Shatter Company
>>
>>2501127
>Send scouts
Use the sentinel, it's a scout vehicle.
>>
Rolled 32 (1d100)

>>2501127
Send Eagle's Reach to scout ahead. If there is anything waiting for us its lascannon and speed will lure them back to us.

If there are any enemies have the infantry wait in the buildings and catch the enemies in a crossfire. Then close the trap by rolling the hellhound behind them and set the streets on fire.
>>
Rolled 77 (1d100)

>>2501127
backing this >>2501341
>>
Rolled 11 (1d100)

>>2501127
i should probably roll
fuck you 30s
>>
>>2501369
fucking dammit!
>>
Rolled 92 (1d100)

>>2501343
Rollan
>>
>>2501127
1d100
Salvaging this
>>
>>2501127
dice+1d100
>>
Rolled 31 (1d100)

>>2501127
Sorry
>>
>>2501749
>>2501757
>>2501765
>doing this shit after I roll a 92

You know, you could just vote for my option instead.
>>
>>2501770
I'll vote for your option.
>>
>>2501341
Shatter Company moves forward, one squad at a time, taking cover, and signaling the next one forward. No enemies. No ambush. Nothing.

Then they make it to the Templum Gate. And there are bodies. Lot of bodies. Imperial civilians, some gangers if the tattoos mean anything, poor and wealthy alike. Tech priests mangled, servitors reduced to meat and scrap. All done with surgical precision. Weapons are neatly sliced off their connector ports, every blow against the human defenders and innocents alike were done in only a handful of blows. Small incision like cuts where vital organs should be. Then the soldiers enter the Gatehouse.

It's a charnel pit. Corpses flayed of skin hang from chains in the ceiling, on the floors laid out in rows, or bent and contorted into unspeakable shapes, the corpses' faces transfixed in a scream of agony. The pict recorder of a trailing servo skull shows you everything. You can see some of the soldiers getting violently sick in the corner as they try to block the stench. The Captain of the 29th, Captain Marlas, asks what they should do next.

The obvious answer is to continue to the manufactotum. Based on the layouts, there are three possible routes. One through the Gate-Forge. Hazardous yes, but it's also where you know the Mechanicus produces weapons and parts to refit the standing army that guards...guarded the gate. It leads to the manufactotum through Refinery Delta, bringing your soldiers to the manufactotum roof.

The second is a direct approach, where your soldiers report hearing gunfire, and several tank cannons firing. They could risk going straight into a killing field or possible catch the enemy from behind.

Alternatively they could go along the wall and through to the third floor of the Central Cognitum into the manufactotum. Longer, but well out of the way of the fighting. Might even run into the Mechanicus without risking a confrontation with the enemy before knowing who they are.

>Through the Gate-Forge
>Direct Route
>Rear Route
>>
Rolled 15 (1d100)

>>2501774
>Through the Gate-Forge
>>
>>2501774
Rear route. We need to relieve the interior forces and may well be outclassed by Skitarii tech-guard.

Will the Sentinel fit in the building/on any of the routes?

Where are the Canton 29th Hunter-Killers? I thought they were meeting our two units up here.
>>
Rolled 19 (1d100)

>>2501774
>Gate-Forge = roof
If they can find a roof access then they might be able to sneak attack the offenders. Shatter Company goes through here.

>Direct Route
We'll hammer the fuck out of them with the rest of our forces.. Dammit, why do the dice in this thread hate me? Should I only roll when prompted?
>>
Rolled 27 (1d100)

>>2501777
>>2501791
We got through the last fight and only lost a sentinel because we came up with strategies that worked in addition to making good rolls.

We should do that instead of just going with the first option and throwing the dice.
>>
>>2501799
I guess. fuck the dice in this thread.
>>
Rolled 74 (1d100)

>>2501786
supporting the only anon trying to plan for survival
>>
Rolled 63 (1d100)

>>2501799
Pls take my roll
>>
>>2501786
The Magnam Communis is a very large establishment. The walls were designed to have trolleys and tractors the size of baneblades move along them to ferry supplies along the wall in cases of a siege. The 29th, Shatter Company, and all accompanying vehicles can traverse it easily.

The sounds of fighting increase, and you can see flashes as autocannons roar, and energy weapons discharge. Occasionally the THUMP of a larger cannon breaks the sound and the servo skull serving as your eyes and ears shakes from the shockwave.

It takes a long time. Far too long for your liking, but it is uneventful aside from how empty the walls are. Given how it is a siege, that is explainable, but since the last time you were here, it was bustling with industry and activity, the quiet feels...wrong.

You reach the gates to the Central Cognitum. They slowly wind open with your approach...and a wall of guns points at your small force

>>Reaction?
>Fire! For the Emperor!
>Stand down! We're allies here to lift the siege!
>>
>>2502193
>Stand down! We're allies here to lift the siege!
And get behind the vehicles when you say it, the AdMech don't like shooting those.

Be ready to fire on them if they're the enemy tho.
>>
Rolled 78 (1d100)

>>2502193
And tell them we come in the name of the Treaty of Olympus or that we serve the Omnissiah, they worship the Emperor as an incarnation of that aspect of the Machine God.

I hope I don't need to roll for this. I also hope we brought along a techpriest complement that can speak Techna Linguis (binary) or they can pick up our ID tag off our vox or some shit.
>>
Rolled 87 (1d100)

>>2502193
>Stand down! We're allies here to lift the siege!
>>
>>2502193
>Stand down! We're allies here to lift the siege!
>>
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>>2502213
>>2502218
>>2502201
"This is Lord Governor Arthur Wu-Peyton, and I command you to stand down. I beseech thee as a once initiate of the order, and in the name of the Treaty of Olympus that we serve the Omnissiah as you the Emperor to defend His Holy Work against these invaders"

The guns lower slightly, only slightly. "The What-now of Who?"

The lights of the Central Cognitum illuminate the chamber, and you see these aren't servitors. Or Skitarri, or even Tech priests. They're...well they are dressed as guardsmen, but their gear looks old, and worn. Could these be...?"

One of them, in a scraggly uniform and a captain's hat salutes, dropping his battered looking lasgun. "Captian Tyran, Shield of Canton sir."

>What's the Shield of Canton doing with the Mechanicus?(explain what's going on)
>Good to see a friendly face. (recruit)
>Other
>>
>>2502534
>What's the Shield of Canton doing with the Mechanicus?(explain what's going on)
>>
>>2502534
>What's the Shield of Canton doing with the Mechanicus?(explain what's going on)
>>
>>2502534
>What's the Shield of Canton doing with the Mechanicus?(explain what's going on)
Information is always good.

While we're on that, can we ask about the current situation? Are there any critical zones that need reinforcements for instance? A fast reaction could pay off.
>>
Rolled 54 (1d100)

>>2502534

>What's the Shield of Canton doing with the Mechanicus?(explain what's going on)
>Good to see a friendly face. (recruit)
We should do both of these, the Shield of Canton is exactly the group we need to recruit into the PDF. They're trained in the Hives as it is, they merely need our support in terms of men and materiel to make a great addition to the Guard.

Tell them there's field commands in it for them and then ask them for the tactical situation.
>>
>>2502534
>What's the Shield of Canton doing with the Mechanicus?(explain what's going on)
>Good to see a friendly face. (recruit)
If they are part of the Shield of Canton, do they know how the ones in industrial are holding against the gene stealers?
>>
Rolled 52 (1d100)

>>2502534
Rolling for whatever my post was
>>
Rolled 71 (1d100)

>>2502558
>>2502557
+1, we badly need more help


>>2502544
>>2502547
>>2502550
hope you guys change your votes before the update so we're not sick with just a scout vehicle and a single company against whatever took the outlying fortifications. shit was grizzly
>>
>>2502557
I'm for this too. But we need to make sure the area is secure first.
>>
Rolled 57 (1d100)

>>2502558
Rolling for both options anyway.
>>
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>>2502557
>>2502558

"What's the Shield of Canton doing with the Mechanicus" you ask. "I thought you were in the industrial quarter."

"Captain Tyran shrugs. "Dunno sir. After the attack on you, the whole Hive went to hell in a hurry. Me and my company" he gestures to the other men in the chamber "were suiting up and preparing to muster under Commander Niu Bai, when suddenly...they just showed up."

"They? Who?"

"Dunno sir. Just a blur of color and people started dyin' left and right. Couldn't see them. Twas like somethin was blurrin' them intentionally so I couldn't see them proper. Or maybe t'was the panic. The Arbites told us to head for the Mechanicus temple, closest place on this level built like a fort. I don't think them Arbites folk lasted long. Cause no sooner did the cogbo- tech priests let us in that whatever it was started beatin' at the gates. 'Fore we knew it, the priests told us to suit up and defend this place" he gestures this time to the entire chamber. "Heard nothing form them since then."

"Care to hazard a guess who the enemy is?"

Tyran shakes his head. "Sorry sir. My gran-da had experience fighting Orks, Nids and Traitors. This don't sound like anything he ever faced."

>Are there any critical zones that need reinforcements for instance?

Tyran takes his cap off, scratching his head. "Wouldn't know sir. It's all a load of gears and noise to me. Tech priests just told us to hold this point so it's what we're doing."

>recruit into the PDF
"Seems like your the sort of trooper I need to fix the PDF on this planet. Interested in a job as a Captain of the Canton House Guard?"

Tyran chuckles at that. "Sounds like a fine proposal my lord, but as it stands I may not be alive for much longer so might be best to see if I'm still breathing in the next couple hours before asking."
>>
>>2502651
>>Currently you have 1250 men under your command, alongside 4 Chimeras, 1 Hellhound, and 1 Sentinel.
>>Someone needs to guard the Cognitum while you press ahead. The gates form a chokepoint to stop any enemy advance so it is crucial it stay manned.

>"Tyran, stay here and guard the rear, we'll move to support the Mechanicus."
>Shatter Company, stay here and Vox in if anything comes your way. Tyran, you're with me.
>>
>>2502659
Suggested tactics:

I'm inclined to take the Shield of Canton and leave a Guard company behind for the political benefit of being able to say we fought beside the Shields later in working to recruit them as a whole.

It comes down to armament and training. Take the more powerful force, leave a vox unit with the rearguard. If we leave Shatter Company, take their heavy bolter/autocannon if they brought it.
>>
>blur

It could be Eldar or, worse yet, Dark Eldar. They move so fast most humans just see them as a blur and their torturous practices and precise surgical skill would explain what happened to the bodies.

If we have a fucking webway portal in this hive we're in a fix.

I'd alert the Inquisition we may have Xeno activity and detail blurred movement, cutting precision that suggests familiarity with human physiology, and torture.
>>
Rolled 3 (1d100)

>>2502666
>>Shatter Company, stay here and Vox in if anything comes your way. Tyran, you're with me.
>>
Rolled 75 (1d100)

>>2502666
Rolling for this now since that other anon rolled a 3. Hope the dice treat me better.
>>
>>2502669
Or Lictors?
https://1d4chan.org/wiki/Lictor
I recall they had a camo thing going for them. Might fit since they are vanguard units...
>>
>>2502687
Good point. We already know they're present in-system. If they're not on this world, they're present on the agriworld that one of the other Major Houses runs.
>>
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>>2502671
>>2502673
"Shatter Company, stay here and Vox in if anything comes your way. Tyran, you're with me" you declare from the vox. The captain of Shatter company makes a quick salute and moves to organize his troops to set up positions in the Cognitum. Tyran falls in as your troop moves forward.

>Lost Shatter Company, Gained Tyran's Shields (200/200)

As you move for the manufactotum, you attempt to hail the Mechanicus again, hoping to get more than a mere loop recorder.

"This is Lord Governor Wu-Peyton, I am coming to reinforce the Manufactotum from the Cognitum."

A flat voice responds. "Lord Governor. Your support while appreciated is not required. Turn back to the Cognitum."

What?

"Repeat that? You've been looping a distress message and"

"That message was for Mechanicus primarily and only. Your presence will only be a hindrance. Turn back and let Mechanicus handle Mechanicus affairs."

You have difficulty making out who is speaking to you, but given the degree of stubbornness you have a few ideas who it might be...

"Magos Dolran is that you?"

Silence.

>Response?
>>
Rolled 60 (1d100)

>>2502986
>I am the Lord Governor and I will aid you in this matter either way.
>>
Rolled 6 (1d100)

>>2502986
>but given the degree of stubbornness
>"Magos Dolran is that you?"
>Silence
Thrones dammit Dolran. The carnage outside says otherwise. All the weapons tech and war gear had been stripped from the corpses. heck even to weapon on tech priests have been surgically removed. what the heck is attacking them?

rolling despite knowing the roll is going to be shit as always. I swear I think this thread hates me.
>>
>>2503019
See? You guys see this shit?

>>2503006
good on you for rolling higher.
>>
>>2502986
Remind him we're an initiate of the Cult Mechanicus and our vows to the Omnissiah require us to ensure the installation's integrity, and that the Treaty of Olympus must be upheld.
>>
Rolled 69 (1d100)

>>2503030
rollan
>>
Rolled 63 (1d100)

>>2503030
Backing, rolling.
>>
Rolled 50 (1d100)

>>2503030
+1
>>
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>>2503030
"Magos Dorlan, I am Arthur Wu-Peyton. I was an initiate of the Cult Mechanicus, and I intend to uphold out vows to the Omnissiah that require us all to ensure the installation's integrity."

Still no response.

"The Treaty of Olympus needs to be upheld. Prepare for reinforcements."

You cut the communication with the Magos. "Forward." you command your company.

The sounds of fighting intensify until they reach a crescendo. your vox pick ups can hear only the discharge of weapons. You see Skitarii and combat servitors mobilizing to cover the breach in the gate. You command the servo skull to hover above the crowd of red cowls and mechanical homunculi. And you see...

Grotesque aberrations of what might have once been humans clashing with Rust Stalkers, and-oh throne help us. Eldar Reavers. They storm over two different barricades, piled high with the bodies of the deformed pets of the Eldar. Behind even them is...what on Terra is that?
>>
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>>2503447
Among the Drukari is...a Carnifex. But it is covered in sigils of the Mechanicus, control nodes and weapons platforms protruding from its carapace.

And the Green armored Eldar are goading it towards the gate. Just what in the Warp has Dorlan been doing here?!
>>
>>2503454
Deploy as you see fit. Each turn can bring in a new squad
>>
Rolled 26 (1d100)

>>2503019
>>2503030
I don't know if I can back both of these with one roll, but I'mma try
>>
Rolled 47 (1d100)

>>2503454
>Take up positions with cover and start laying hell down on the enemy, Focus on bringing down the things legs or other weak points or any in charge of it.


What the fuck is this world
>>
Rolled 94 (1d100)

>>2503454
>>
>>2503455
Suggested tactics incoming
>>
>>2503454
So the red is the mechanius and the green are the elder? Can we shoot the elder?
>carnifex
So that's his secrets. This brings up much needed answers and questions after this.
>>
Rolled 65 (1d100)

>>2503454
>>
Rolled 6 (1d100)

>>2503495
Let me try to save this~~~
>>
>>2503725
No the green are allies. Red are enemies
>>
>>2503454
Suggested tactics:

We should deploy in a staggered line of battle behind the AdMech forces, letting the Skitarii's superior speed and muscle do its work on the Eldar (we probably cannot equal their speed). If we position our guard companies well, we'll have intersecting fields of fire that will allow us to shoot between the AdMech forces, hitting the enemy in the flank and pinning them, while also suppressing any advancing groups seeking to charge in.

We should position the flame tank and one chime to the south of the central part of our line, and the other chimera north of the center with the sentinel in reserve at the back to direct its lascannon over the heads of the troops and vehicles.

If the Carnifex is fighting with the AdMech, focus on units we can shoot through the gaps in cover, then advance to cover after we clear the area.

If the Carnifex is fighting with the enemy, shoot the fucker with heavy bolters until it comes into range of the flame tank and start frying it.
>>
Rolled 10 (1d100)

>>2503939
Gonna roll now, hopefully we'll be able to benefit from this one tho >>2503513
>>
Rolled 48 (1d100)

>>2503939
He put thought into this for his roll to be so shitty. Rolling for this.
>>
Rolled 77 (1d100)

>>2503939
Let's see how this goes...
>>
Rolled 9 (1d100)

>>2503939
Yeah, supporting this.
>>
>>2503939
>chime
Meant Chimera
>>2503979
>>2503981
>>2503990
Thanks, anons. Hope we luck out.
>>
What's with the shitty dice?
>>
>>2504053
It's a 40K quest, the dicegods willed us suitably grimdark rolls to match
>>
>>2504053
>>2504107
You know, we have had at least one roll over 70 in just about every action in this thread.
>>
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Paint crashed before I could save, file don't wanna open anymore. rebuilding map layout from scratch, so update is gonna be delayed a bit...

>>2503939
Going with this

>>2503981
And this roll
>>
>>2504394
Thanks, QM! I've dealt with paint for too many years. It a bitch sometimes.
>>
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Rolled 18, 63, 91 = 172 (3d100)

>>2504394
>>2504394
Shatter company deploys behind the mobilizing Skitarii, their rifles raised and firing in perfect unison. The Rust Stalkers trade blow for blow with the wracks with neither side gaining the upper hand. Neither the Skitarii or the combat servitors can support them as the two battlegroups are so intertwined, friendly fire is guaranteed.

Instead, the combined Mechanicus forces fire on the Eldar hiding behind the barricade. The kabalites however are drunk on pain and death and move like shivering wisps around fired shots. By luck of an exploding round, a handful go down, bodies twitching.

Kabalites are invigorated, Rolls need to be 70 or higher to hit. Kabalite rolls to hit are 40 or higher. Wracks and the Carnifex Combat Servitor are normal 50 rolls. You still don't want the Carnifex to hit you though...
>>
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>>2504466
Roll numbers go from fastest to slowest. Kabalites, Wracks, and then the Carnifex. And let me see the numbers.


Oh.

The Kabalites' attempt at countering is thankfully just as poor. Shooting from over cover, the shards patter uselessly off armor and ferrocrete, not even coming near their targets.

The melee dips into the Wracks favor for a moment. 3 of the spindly Mechanicus troops go down, hacked apart in a frenzy of gore. The line holds...for now.

The Carnifex is herded forward by the Dark Eldar, prodding sticks jabbing at control nodes. Electricity thrums as its glands as stimulated. The Carnifex gives a noiseless roar as it lets loose a ball of bioplasma. The Skitarii in front of Shatter company are obliterated in a green haze of plasma and acid.

>>Enemy Forces
>Kabalites (147/150) crowded around the Carnifex for cover
>Wrack Horde 1 (400/400)
>Carnifex Combat Servitor (500/500)
>>Your forces
>Rust Stalkers (72/75)
>Combat Servitors (5/5)
>Skitarii Squadron 12 (9/100)
>Shatter Company (250/250)

>A new squad of Wracks are deployed (400/400)
>>
>>2504492
>>2504466
I don't understand where we lost the tanks, sentinel, and the other thousand troops. Please advise on their availability.

Suggested tactics incoming, pending input regarding troop availability.
>>
>>2504503
Because the gate is rather crowded, you can deploy one unit per turn with whatever unit deployed by the Mechanicus. Everything else is still in reserve right now
>>
>>2504504
Alright, cool.

Did our PDF bring their heavy bolter team and/or those autocannons?
>>
>>2504504
>>2504505
Also, are those black squares cover, impenetrable walls, or what? Not sure about the makeup of the battlefield right now.
>>
>>2504508
>>2504505
>>2504504
Finally - the unit to the southernmost portion of the screen that has the markings of an artillery company - are those combat servitors? If so, are they like artillery? I see they've got 5/5 and can't tell if they're glass cannon murder servitors, big huge servitor-cannons or what.
>>
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>>2504505
>Did our PDF bring their heavy bolter team and/or those autocannons?
They have their heavy bolters yes.

>>2504508
>those black squares cover
yes. They are at this point piles of rubble that serve as either cover or difficult terrain

>>2504520
>the unit to the southernmost portion of the screen that has the markings of an artillery company - are those combat servitors?
Kataphron battle servitors. However they are actually normal combat servitors fitted into a larger chassis to make them more durable. Each is equipped with a heavy bolter and plasma cannon.
>>
>>2504540
Thanks.

Sounds like our battle servitors are total glass cannons. Good to know.

Suggested tactics incoming.
>>
Rolled 4 (1d100)

>>2504492
I'm just rolling for whoevers plan wins, I'm at work.
>>
Rolled 74 (1d100)

>>2504540
Rolling to shoot the bad guys. I don't know. Just popping in for now. Won't post anything substantial until I'm home.
>>
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>>2504492
>>2504466
Suggested tactics:

The two Rust Stalker groups near the top/north of the map need to withdraw (black circles, arrows) or go for ground cover to allow Shatter Company to engage the Wracks with heavy bolter fire from the firing solutions provided by their withdrawal (blue lines). The speed of the Rust Stalkers should allow them to get the fuck out of the way. They're to be ready to re-engage ASAP once the Heavy Bolters find their mark.

The Rust Stalker group to the south should do more or less the same thing - run to the combat servitors and get out of the way of their guns (black); said combat servitors should divide their fire (blue lines) - heavy bolters on the wracks and plasma on the carnifex and anything near the carnifex.

Shatter Company should turn its northernmost heavy bolter team on the northernmost unit of Wracks and its Southernmost heavy bolter team on the central unit of wracks (blue lines) as the Rust Stalkers engaged with them retreat. If they cannot target this selectively, the surviving skitarii are to take over their heavy bolter teams and direct fire to priority targets.

If the surviving skitarii are not required for Heavy Bolter duty, they should move to protect the combat servitors (gold arrow).

The next unit to be brought in from reserves is the vehicle company, prioritizing the Hellhound but preferably the Chimeras should be there with it, along the route marked at the bottom right corner (orange line and circle).

Any PDF with autoguns/lasguns that isn't shooting at Wracks along with the heavy bolter team should return fire at the Carnifex and anything around it (Purple line) over the bodies of the fallen Skitarii it just downed with bioplasma. If they can't see it they are to reposition to where they can get a firing solution.

Let me know if that makes sense.
>>
Rolled 25 (1d100)

>>2504650
Rolling now. Let me know if I need to roll more dice.
>>
Rolled 99, 60, 63, 99, 26 = 347 (5d100)

>>2504650
I count five units including reserves. Rolling for them
>>
Rolled 29 (1d100)

>>2504791
And if I just get one roll, please take the one in this post.

Supporting the plan here btw >>2504650
>>
Rolled 22 (1d100)

>>2504650
And tactition anon comes forth yet again with the battleplan. Rolling for support.
>>
Rolled 91, 13, 9, 46, 77 = 236 (5d100)

>>2504791
Rolling for each unit's a good idea. I'll do it in case the QM wants me to.
>>
>>2504650
And in case the green zone is deployment only, move the guardsmen around the soup of tyranid bioplasma and get them firing at the enemy, then bring in the Hellhound and Chimeras.
>>
>>2504650
>>2504745
>>2504791
This works. I'll count the first three rolls afterwards for the response since it looks like 3 separate combat engagements are happening.
>25, 99, 60
Right as soon as I track what happens with everyone and get that drawn up I'll update
>>
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Rolled 19, 83, 29 = 131 (3d100)

>>2504650
>>2504745
>>2504791
You command Dolran to move his Rust Stalkers back so your troops can have a clear line of fire. At first you think he's ignoring you. You are about to repeat your command when the spindly warriors disengage, kicking the Wracks away as they pull back.

>25
The heavy bolder teams let loose a fullisade of explosive bolts. It is distracting more than damaging however as the Wracks jump away, anticipating an attack as the Rust Stalkers retreat.

>99
The same cannot be said of the Servitors' luck. Their cogitators picking out the easiest targets, they swing their heavy bolters to the wracks, cutting a bloody swath through their ranks. At the same time their plasma cannons score direct hits against the Carnifex, destroying a number of control nodes, and reducing the tank platform on its back to slag.
>>Wrack horde 1 takes 200 in casualties (200/400)
>> 2 control nodes destroyed (3/5); Carnifex takes 200 damage (300/500)

>60
By sheer luck, or weight of firepower, the combined smaller arms fire of Sword Company and the surviving Skitarii manage to stagger the monstrous beast, causing the Eldar using its bulky frame for cover to jump out of the way.

I just realized I named that wrong. Shatter company should be Sword Company. They still have heavy weapons, just a minor mix up
>>
>>2505468
Go away 83. No body likes you.
>>
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>>2505468
>19
The Kabalites' aim is thrown off by the stumbline Carnifex. None are able to pull off a shot in a meaningful direction, and shards of toxin fly overhead. Some whizz by your servo skull and embed themselves in the dead metal of the combat servitors come to bolster the ranks. They take no notice and march forward with single minded determination.

>83
The Wracks move forward, the chemical cocktail pumping into their bodies forcing them forward even as their brain dies. Sword company takes a few unfortunate casualties as the charging wracks manage to cut down the front lines before their bodies finally realize they're dead.
>>Sword company's first line falls as 50 brave souls are cut down by the half dead abominations.

>29
In rage and confusion, the Carnifex spasms where its titanic claws used to me. The Heavy Autocannons that took their place fire wildly, puncing up the ferrocrete around the servitors and nicking one of the Skitarii in the leg. Thankfully the mechanical soldier doesn't appear to notice the gaping hole where its ankle used to be and continues to fire.

>>Enemy Forces
>Kabalites (147/150)
>Wrack Horde 1 (200/400)
>Wrack Horde 2(400/400)
>Carnifex Combat Servitor (300/500)

>>Your forces
>Rust Stalkers (72/75)
>Combat Servitors (5/5)
>Skitarii Squadron 12 (9/100)
>Sword Company (200/250)

>Two new squad of Wracks are deployed (400/400) (400/400)
>>
>>2505478
Oh I forgot to add

>Mechanicus deploys a line of re-purposed servitors. Originally designed for maintenance, these machine men had their service limbs replaced with bolters and chainswords (200/200)

>Dagger Company deploys behind them, slowed by the uniform march of the 'combat' servitors.
>>
>>2505478
Do we get to call up a reserve company per turn? I thought we were calling in our heaviest vehicles? Or do we need to move our troops out of the deployment zone?
>>
>>2505482
You call one company per turn, and that company comes with whatever vehicle they have as support in said company. Dagger company has a Hellhound, so that is the arrow deployed alongside them
>>
Rolled 67 (1d100)

>>2505478
Use the deaths of brave souls of Sword company to rally morale. We will show them the might of Wu-Peyton. The Imperium. The PDF. Of humans! Show these show these knife eared bastards the might of humanity.

Starting with all these blasted wrecks. Any units got any mortars? I want to shoot the guys behind cover so we can rush our forces forward and gain some land.
>>
>>2505490
>Any units got any mortars?
Dagger Company has Mortars to complement the close range support of their Hellhound.
>>
>>2505489
Thanks! Suggested tactics incoming.
>>
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>>2505468
>>2505478

Hellhound tank to move to new firing position (black lines) and use its long-range flamethrower cannon to pour fire on the Wrack Hordes's positions (blue lines). Hopefully it'll leave them no ground to go to when they advance.

Mortar teams (black square?) are to fire on the enemy advancing through cover towards the combat servitors (purple circle).

Rust Stalkers in north of map are to re-engage remaining Wracks harrying front combat line (black circles and arrows); heavy bolter teams on Guard line are to fire through the gaps created in the line by the wracks in an attempt to pin them (blue lines from Green triangle, presumably Sword company (blue lines); the remaining guard should keep engaging at close range, which hopefully will result in the Rust Stalkers charging the Wraiths in the rear while they get shot by Heavy Bolters and lasguns/autoguns.

Rust Stalkers in the southern part of the map should pivot to assault anything that comes through cover and attacks the combat servitors.

Combat servitors should use plasma on last known position of Carnifex and heavy bolters on targets of opportunity throughout cover in hopes of providing suppression.

Next unit brought in from reserve: Shield Company.
>>
Rolled 41, 20, 20, 10, 5, 16 = 112 (6d100)

>>2505543
Dice.
>>
Rolled 44, 65, 43, 5, 47, 40 = 244 (6d100)

>>2505543
Let's see how this goes!
>>
>>2505544
>>2505577
Such sad rolls
>>
Rolled 44, 5, 87, 87, 16, 1 = 240 (6d100)

>>2505543
Rollan
>>
Rolled 8, 30, 71, 24, 41, 44 = 218 (6d100)

>>2505543
Supporting.
>>
>>2505544
>>2505577
>>2505658
>>2505887
Okay these mass rolls are getting a bit silly...Guess I'll use the highest for each combat
>Hellhounds: 44
>Mortar: 65
>Rust Stalkers: 87
>Servitors: 87

Drawing up the update...
>>
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This quest looks awesome! Just catching up.
>>
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Rolled 23, 67, 31, 11 = 132 (4d100)

>>2506325
The Hellhound moves forward, bathing the front lines of wracks in liquid fire. The flames envelop them, scorch them, but they refuse to die. Whatever changed these humans increased their pain threshold a hundred times over.

The mortar teams set up behind Sword Company as they move their survivors forward to establish a firing line. Their mortars tilt slightly off target and land between the Kabalites and the advancing Wracks

Seeing the opening, the Rust Stalkers bound back to their original targets, cutting the weakened Wracks down with their keening blades, splitting bone, flesh, and metal with equal ease.

The Servitors pour their fire towards the Carnifex, and damage another control node. The beast roars as the feedback damages its synapses. At an unspoken command, the Servitors cease fire and switch to the advancing Wracks instead, despite many still being behind cover.
>>
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>>2506390
>23
The Kabalites, lose their cover as the Carnifex goes beserk. In a haste to cover their retreat, they toss a haywire grenade at the Hellhound. It misses and detonates in the throng of Combat servitors, whose systems short out and begin to smoke as cogitation units scramble

>67
The Wrack horde advances onward, their sheer weight of numbers overwhelming the re-engaged Rust Stalkers, ignorant of their casualties as they metal melee fighters are cut to pieces.

>31
The Carnifex charges wildly towards the gate...before promptly changing directions and crashing into the wall.

>11
The horde stumbles over the bodies of the fallen, and the coming Wracks search for a different opening in the lines

>>Enemy Forces
>Kabalites (100/150)
>Wrack Horde 1 (70/400)
>Wrack Horde 2(400/400)
>Carnifex Combat Servitor (300/500) (2/5) nodes remaining.

>>Your forces
>Rust Stalkers (22/75)
>Combat Servitors (5/5) - Temporarily disabled
>Skitarii Squadron 12 (9/100) - Temporarily disabled
>Sword Company (200/250)
>Dagger Company (250/250)

>Shield company deploys (250/250)
>Rust Stalker Unit 2 Deploys (100/100)
>Three new squad of Wracks are deployed (400/400) (400/400) (400/400)
>>
>>2506412
What happens if we destroy the nodes? Would the carnifex attack the hoarded? Can the nodes be hacked?

All that we can really do is fire at will.
>>
>>2506412
Maybe, can the hellhound create a wall of fire to keep the hoard at bay, or at least kill or damage all the ones that pass through?
Heavy bolster team should gun down the carnifex while those with autoguns shoot down the hoards. And throw in mortar fire.

What weapons do we have? Can we call in more units?
>>
Rolled 57, 2, 74, 75, 63, 59, 56 = 386 (7d100)

>>2506412
>>
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>>2506412
>>2506390

Hellhound to move to new location (red diamond) and use flame cannon to immolate an area within arc (red triangle).

Newly arrived support vehicles (Chimeras? More hellhounds?) to move to flanking positions near hellhound (blue diamonds) and use their weapons for area attack/suppression (blue triangles).

Newly arrived Rust Stalker unit to advance with vehicles and move into attack position after vehicle fire and engage enemy (green diamonds). Part of their number (~25, say) is to instead move into defensive position around combat servitors and engage any incoming enemy.

Mortar teams are to divide fire between the two groups of enemies closest to our lines (orange circles).

Guard to form new line of battle along an arc from the wall's end to just ahead of the combat servitors (gold arc) and fire on nearest targets (orange circles).

Guard heavy bolter teams to move to new locations (gold diamonds) and fire on the Carnifex targeting the control nodes (gold lines).

Next reserve element brought in: Sentinel Eagle's Reach, hopefully to act as a spotter for heavy weapons and mortars.
>>
Rolled 68, 90, 20, 42, 19, 100 = 339 (6d100)

Suggested tactics posted. Rolling for Hellhound, other fielded vehicles (chimeras with heavy bolters?), rust stalkers, mortar teams, heavy bolter teams, and massed fire from guard companies. Do we roll for recovery for the Skitarii and Combat servitors? If they recover, they are to fire on the nearest enemy.
>>
>>2506551
>What happens if we destroy the nodes?
It would go inert. Hence why Magos wants his forces targeting the nodes so it can be recovered

>What weapons do we have?
Combat servitors with heavy bolters
3 guard companies deployed. 1 with heavy bolters, 1 with mortars, and 1 with more heavy bolters

Alongside vehicle support from 1 hellhound and 2 chimeras

>Can we call in more units?
Tyran's squad which is a mishmash of mixed units using old equipment kept from their great grandparents that served in the Guard or scrounged in the black markets.

And a Sentinel with anti-vehcile lascannon mounted on it.

>>2506412
I just realized the army list was incomplete, so here it is with all deployed units

>>Enemy Forces
>Kabalites (100/150)
>Wrack Horde 1 (70/400)
>Wrack Horde 2(400/400)
>Wrack Horde 3(400/400)
>Wrack Horde 4(400/400)
>Wrack Horde 5(400/400)
>Wrack Horde 6(400/400)
>Carnifex Combat Servitor (300/500) (2/5) nodes remaining.

>>Your forces
>Rust Stalkers (22/75)
>Combat Servitors (5/5) - Temporarily disabled
>Skitarii Squadron 12 (9/100) - Temporarily disabled
>Rust Stalkers (100/100)
>'Combat' Servitors (100/100)
>Sword Company (200/250)
>Dagger Company (250/250)
>Shield Company (250/250)
>>
>>2506605
>'Combat' Servitors (100/100)
Forgot about them, thanks for the reminder!

Update to suggested tactics >>2506586
Deploy combat servitors behind other Guard heavy bolter teams and have them target the control nodes on the carnifex. If they can't get a clear shot, shoot the Wracks that the Rust Stalkers are engaged with in the back and force them back from our lines.
>>
Rolled 46 (1d100)

>>2506626
Rolling for 'Combat' servitors with heavy bolters
>>
>>2506605
Finally caught up.

We need to bring in Leidang if possible. Things would go allot faster if she destroyed those wracks. I dont approve of leaving the heaviest hitter in reserve.
>>
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>>2506605
Is this the image of what Alfred looks like?

I like the idea that hes a very non-combaty indevidual with no real knowledge of the military, but is vastly capable of understanding and using them because he possesses a keen mind as cool and effective as steel.

I also like that he seems to be half oriental and half anglo.
>>
>>2506886
>bring in Leidang
The Knight got chewed down to around half HP and is being repaired. Besides, it's in a different section of the hive and we'll probably field it during the next battle.

Besides, the first battle was probably training wheels. We're in the real shit against dark eldar now.

Here's hoping we can salvage the Carnifex servitor and use it when the Knight isn't in use, it had enough armament to compete when we first encountered it.

>>2506897
>Alfred
I think you mean Arthur. And any reference pic of him needs his mechanicus implants and more skulls and pauldrons. No telling whether he's a waif. I expect by the 41st millenium surnames have long been severed from appearances, there've been endless generations of interbreeding with other noble houses even if the Wu or Peyton lines looked like you'd expect. Arthur could be black for all we know.
>>
>>2506935
>I think you mean Arthur.

Damnit. Yes. Sorry. Im tired.

Ive read through the entire first and second threads, but now i need to hit the hay.

>>2506935
>No telling whether he's a waif. I expect by the 41st millenium surnames have long been severed from appearances, there've been endless generations of interbreeding with other noble houses even if the Wu or Peyton lines looked like you'd expect.

Im quite aware of that. This aint my first rodeo.

But im also a fan of the idea that Wu-Peyton was a conjunction of two noble houses of differing races, which has already be hinted at. Humans in 40k may have vastly deviated away from the original appearances, but within noble houses there tends to be a family resemblance. And i feel like our oriental bois need a place too, and a noble house is the perfect way to do that. At this point i'd say we're past leaving it to ambiguity.

Just my two thrones.
>>
>>2506591
>Hellhound - 68
>Chimera - 90
>Mortar Teams - 20
>Guard firing on the Kabalites - 42
>Heavy Bolters - 19

Anyone with a new ID wanna roll and see if they can't boost those numbers?
>>
Rolled 42, 92, 15, 83, 57 = 289 (5d100)

>>2507195
Whats the roll?
>>
>>2507200
For this.
>>
Rolled 1, 50, 76, 49, 55, 86, 32 = 349 (7d100)

>>2507195
Rollan
>>
>>2507335
>>2507200
Thanks!

>>2507195
So I guess the Rust Stalkers don't get a roll for attacking the Wracks after the smoke clears?
>>
>>2507359
I'm leaving that roll for the enemy phase to see if there are any Wracks left
>>
>>2507361
Cool.

So looks like the rolls are:

>Hellhound - 68
>Chimera - 92
>Mortar Teams - 76
>Guard firing on the Kabalites - 83
>Heavy Bolters - 57

And we don't get that delicious 100 except maybe as a reserve I guess. Oh welp.
>>
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Rolled 47, 91, 49, 9, 76 = 272 (5d100)

>>2506586
>Chimera - 92
>Mortar Teams - 76
>Guard firing on the Kabalites - 83
>Heavy Bolters - 57

> 68
The Hellhound douses the front rows of the Wrack hordes, scorching flesh from bones as ignited promethium soars over the heads of the PDF and House Guard. The creatures scream and writhe in unnatural sounds as flesh peels away and blackened bones turn to charcoal.

> 92
The Chimeras offer firing support to the Hellhounds, firing at any presentable target through the flames that the crew can see. Scores of bodies explode as the lasers find their mark.

>76
The PDF and House Guard set up a perimeter guarding the scrambled Mechanicus troops as they attempt to restart their systems. The mortar team sets up well away from the line of soldiers as they fire iniscriminatley into the throng of approaching monsters The one headed for the Wracks detonates mid flight, the heat of the flames setting off the warhead, delivering a deadly payload of shrapnel. The one landing by the Kabalites sets off plumes of debris and ferrocrete blossoming into the air. The Drukari stumble from the blast, but seem more shaken than injured.

>83
The line of guns opens fire on anything that isn't in Mechanicus colors. Wracks fall, staggered back, or shredded by combined autogun and lasfire. The Kabalites, fast as they are, aren't fast enough. Several of the wickedly armored troopers go down, writhing in pain. Their comrades in turn seem to move...faster? As if the death of their comrades are making them faster! That's not fair!

>57
Set up once again, the Heavy Bolters fire at the dazed Carnifex. Chitin is stripped off with every shot, and one of the control nodes goes up in a shower of sparks. The feedback breaks that Carnifex's stupor and it turns towards the defenders.

>46
The ad hoc combat servitors move around oddly...as if their command cogitators were going on the fritz. They fire their bolders and stubbers, but nothing really hits.
>>
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>>2507431
>47
>Kabalites feast on the death of their comrades. Now they require 80 or higher to hit. And in turn they need 30 or higher to hit their targets.
The Kabalites renew their fury. Firing wildly into the packed masses of soldiers, a fair number of them fall screaming as the shards embed into flesh and their toxins slowly kill the poor souls slowly, every pain receptor in their mind firing at once.

>Wrack horde 1 is burned to cinders

The second wave of Wracks crashes into the line of Rust Stalkers.
>91
The Rust Stalkers, fresh and primed for combat, reviewing the data of their fallen comrades, are more adapted this time to the twisted creatures, and their blows are swift, elegant, and deadly. The abhuman things fall around them like wheat before a scythe.

>49, 9
The new Wracks do not benefit from the new data of combat the Rust Stalkers have and are cut down before they can lift their wicked blades. Madness and pain meets the cold precision of a machine designed to deal in death. And it is found wanting. The opening tide falls, but the waves are primed to crash...

>76
The Carnifex charges once again, pain and rage giving it focus. The bolter teams don't even have time to get out of the way before the beast, moving much faster than a thing of its size has any right to, flattens the soldiers underneath its weight and plows into the Hellhound, attempting to capsize it.


>>Enemy Forces
>Kabalites (60/150)
>Wrack Horde 2(220/400)
>Wrack Horde 3(310/400)
>Wrack Horde 4(400/400)
>Wrack Horde 5(400/400)
>Wrack Horde 6(400/400)
>Carnifex Combat Servitor (200/500) (1/5) nodes remaining.

>>Your forces
>Combat Servitors (5/5) - Temporarily disabled
>Skitarii Squadron 12 (9/100) - Temporarily disabled
>Rust Stalkers (100/100)
>'Combat' Servitors (100/100)
>Sword Company (180/250)
>Dagger Company (230/250)
>Shield Company (250/250)


>Skitarii Squadron 2 is deployed
>Eagle's Reach is deployed
>Five new squads of Wracks are deployed (400/400) (400/400) (400/400) (400/400) (400/400)
>>
>>2507431
>The feedback breaks that Carnifex's stupor and it turns towards the defenders.
uuhhh, which side is the defenders?
>>
>>2507464
The blues and greens it just bulldozed into.
>>
>>2507466
There's ten squads of wracks on the field.

Is our mission here to try and take the area for the AdMech or are we just trying to extract the servitor?

I'm concerned that we're supposed to have pushed forward and closed a webway portal or something.
>>
>>2507466
>>2507463
Also, can we take actions to try and bring the combat servitors and the skitarii back to full function?
>>
Rolled 40, 72, 41, 59, 51, 34, 20, 82, 92 = 491 (9d100)

>>2507463
Literally fire at will. asspull. can't make a lick of sense for some of the tokens. whatever the case may be, we will hold the line.
>get someone to shoot the last node on the carnifex.
>the Hellhound needs to free itself so it can continue to spew molten death in the majority of the hoards
the mortar teams are good as they are so long as they keep killing the hoards (not sure if going any faster would be dangerous)
>Eagle's Reach will use their las cannons to either shoot the hoards at their thickest or shoot the Kabalites if the DC for the Lascannons to hit is low. like a 10 or something.
>>
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>>2507488
Maybe this will help

Red = enemies
Green = allies
Blue = Your forces
>>
>>2507470
Take and hold. Survive for another couple of turns

>>2507486
Reset will happen next turn.
>>
>>2507500
>>2507495
Thanks. Suggested tactics incoming.
>>
>>2507463
I agree with this mostly.
>>2507488

Here are the priorities:
1 - Destroy the last node on the Carnifex to stop it wrecking the hellhound, so that we can use it next turn on the hoards.
Use two units of lasguns if needed.
2 - The mortar should continue to shatter the Wracks.
3 - Get the working combat servitors to support the rust stalkers in melee with the units to the north fo the Carnifex. (The ones we're already in melee with).
4 - All othre units inside shoot at the advancing units. This includes the chimerae.
5 - Move Skitarii suadron 2 into the same area as the disabled ones to cover that breach in our lines. Get them to shoot advancing units too.
>>
Managed to fall asleep before posting, derp.

Next unit called in from reserve: Shield of Canton. I think they're the last unit in reserve, aren't they?

The Sentinel, having a good vantage point from its height, is to fire its anti-vehicle lascannon on the Carnifex servitor's last control unit. If successful, it is to move to marked position (gold diamond) and spot targets for the mortar and any heavy weapons, hopefully granting a roll bonus.

If the control unit is not destroyed, it's a priority target for the Chimera heavy bolters. Otherwise, they are to move to a new location as marked (blue diamonds) and fire on the marked location (blue triangles).

Hellhound is to relocate to the marked position (red diamond) and use its long-range flame cannon in a sweeping arc starting at the Kabalite position (priority target) and ending on the Wracks nearest the Rust Stalkers. Range is intended to include the units coming through difficult terrain/cover if possible. Gotta hit 'em while they're vulnerable.

Mortar teams are to fire on the Kabalites and on the Wracks outside of the vehicle firing arc (orange circles, primary targets) and if they have any firepower to spare to target the Wracks approaching over open ground in the vehicle line of fire (gold ovals, secondary targets).

The Skitarii are to fire on the Carnifex Servitor's last control unit if it is not destroyed; otherwise, they're to join the Guard on the line (center position if possible) and fire on any incoming enemy in range, prioritizing the Kabalites if they can hit them.

The Guard are to reform their line and advance, taking the carnifex-servitor inside a cordon (gold arc). They are to fire on the nearest target they can clearly see from their respective positions, suppress the advance,

Heavy Bolter 'combat' servitors are to fire on the Kabalites. Those guys need to die before they throw more haywire grenades at us.

Any free heavy bolter teams are to fire on the following targets in order of priority:
-Carnifex Servitor control node if it survives
-surviving Kabalites (orange circle)
-Wracks closing on the Rust Stalker position (orange and gold ovals)
-incoming Wracks on open ground (large gold oval)

If they're available this round, the plasma/heavy bolter combat servitors are to fire plasma at the Kabalites and use their heavy bolters on the incoming Wracks.

Rust Stalkers are to move to engage the Kabalites (group on the south end of the line) and Wracks (group on the north end) at marked positions (green diamonds). If everything at those locations is dead, they are to defend the line from any oncoming wrack hordes.
>>
Rolled 8, 85, 8, 52, 17, 78, 78, 55, 84, 22 = 487 (10d100)

>>2507987
Rolling for:
-Sentinel
-Chimeras
-Hellhound
-Mortars
-Skitarii
-Guard
-'combat' servitors (heavy bolters)
-Heavy Bolter teams (?)
-Combat Servitors (plasma/heavy bolters) if available
-Rust Stalkers

Let me know if that's too many or too few dice.
>>
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>>2507987
>>2507463
>>2507431
Almost forgot to post battle plan.

>>2507488
>>2507964
If you guys wanna look this over, see if you agree, and roll 10d100s to bolster the results the QM will probably take the highest roll per unit.

The general idea is to extend the line around the carnifex servitor after disabling it, kill the Kabalites so they don't throw any more haywire (EMP) grenades at our cyborg artillery, and use heavy weapons and weight of fire to take and hold ground and create a fucking killzone on this side of the difficult terrain.

We might hold out yet.
>>
Rolled 25, 66, 77, 80, 99, 88, 18, 20, 69, 29 = 571 (10d100)

>>2507987
thosr tactics work for me. rolling
>>
Top roll results so far:

-Sentinel - 25
-Chimeras - 85
-Hellhound - 77
-Mortars - 80
-Skitarii - 99
-Guard - 88
-'combat' servitors (heavy bolters) - 78
-Heavy Bolter teams (?) - 55
-Combat Servitors (plasma/heavy bolters) if available - 84
-Rust Stalkers - 29

We could use another couple 10d100 rolls to try and shore that up. Right now the Hellhound isn't hitting the Kabalites, the Sentinel did fuck-all to the last control unit, the heavy bolters are lackluster, and the Rust Stalkers are tripping over their cyborg dicks.
>>
>>2508005
>failstalkers.jpg
>>
Rolled 51, 47, 48, 69, 12, 15, 98, 62, 56, 25 = 483 (10d100)

>>2507993
>>2508005
Why ruin a good thing?
>>
>>2508179
Thanks.
New roll results:

-Sentinel - 51
-Chimeras - 85
-Hellhound - 77
-Mortars - 80
-Skitarii - 99
-Guard - 88
-'combat' servitors (heavy bolters) - 98
-Heavy Bolter teams (?) - 62
-Combat Servitors (plasma/heavy bolters) if available - 84
-Rust Stalkers - 29

Sentinel has rolled over 50, so it's at least hitting the control unit.

Heavy Bolter servitors are kicking ass.

Rust stalkers are still fail.

We could use a few more rolls.
>>
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I hope we can passify this hive soon so we can get back to some civ building.
>>
>>2508343
I'm looking forward to that too.

I did my best tomake sure the suggested battle plan I wrote integrated your points from this post >>2507971

Mind rolling 10d100 for the tactics I posted here? >>2507987 >>2507993

QM has accepted best-of rolls for it after posting even the anon has rolled for something else before, just tag it in your post and we should be good to go
>>
Rolled 61, 96, 79, 47, 37, 26, 36, 50, 84, 1 = 517 (10d100)

>>2508005
>>2508374
For the Emperor! ACTION!
>>
Rolled 44, 85, 1, 84, 79, 59, 23, 85, 20, 41 = 521 (10d100)

>>2508374
>>
>>2508406
>>2508410

Thanks!
Updated rolls:
-Sentinel - 61
-Chimeras - 96
-Hellhound - 79
-Mortars - 84
-Skitarii - 99
-Guard - 88
-'combat' servitors (heavy bolters) - 98
-Heavy Bolter teams (?) - 85
-Combat Servitors (plasma/heavy bolters) if available - 84
-Rust Stalkers - 41

Well, the sentinel is a solid hit now and the Hellhound is inching closer to being able to fuck up those Kabalites. Should fry Wracks pretty good. The Chimeras are kicking a lot of ass. One way or another, the carnifex is out of action. Rust Stalkers still pretty derpy tho.
>>
>>2508422
nice, we less fucked now
>>
Rolled 44, 53, 65, 12, 75, 49, 39, 65, 96, 27 = 525 (10d100)

>>2508422
Are we accepting more rolls?
>>
>>2508782
No idea, up to the QM. I'm just compiling them as we go.

-Sentinel - 61
-Chimeras - 96
-Hellhound - 79
-Mortars - 84
-Skitarii - 99
-Guard - 88
-'combat' servitors (heavy bolters) - 98
-Heavy Bolter teams (?) - 85
-Combat Servitors (plasma/heavy bolters) if available - 96
-Rust Stalkers - 41
>>
>>2507987
>>2507993
>>2508789
Oof been busy while I was gone. Alright, going with this with the next update
>>
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Rolled 30 (1d100)

>>2508792
>>2507993
>>2508789
>>2507987
I need to find a better way to organize this shit because it's getting hard figuring out where everything is and where it needs to go

>61
The Sentinel's pilot makes a quick prayer of guidance to the Sentinel before pushing down on the trigger. The lascannon mounted under the cabin fires a blinding arc of energy that reduces the final node to slag and scorching a hole into its chitin. The Carnifex shudders and collapses into a heap.

>96, 79
The Hellhound and Chimeras pull outside of the soldier line, laying waste to everything in range. Wracks drop as their flesh melts or pops into wet pulpy masses of burned meat. The Kabalites manage to dodge the inferno but a few more go down to Chimera lasfire.

>84
The Mortars reap a bloody toll. On target, Wracks and Kabalites alike disappear in a cloud of red mist.

>99
The Skitarii move forward, rifles raised as they discharge their deadly ammunition into any organic material within range. Bodies drop as the arc weapons overload nervous systems and turning those shot into twitching masses.

>88
The remaining hordes of Wracks fall by the score until the rubble is all but unseen under the mass of bodies and flames coating the ground.

>Due to the sheer number of successes, there are currently no enemies in visual range for the defenders to engage.
>>
>>2509060
Holy shit, we managed to clear incoming. Now we can finally do some maneuvering.

Waiting for enemy phase, then we'll form a proper firing line and set up killzones.
>>
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>>2509060
The next wave peers over the bodies of the fallen. The Combat servitors open up, and again the Wracks spasm as they fall by the score. Yet it is like stopping the ocean with a stick. For every one that falls, a dozen replace it. The tide comes...

>>Enemy Forces
>Kabalites (1/150)
>Wrack Horde 3(200/400)
>Wrack Horde 4(400/400)
>Wrack Horde 5(400/400)
>Wrack Horde 6(400/400)
>Wrack Horde 7(400/400)
>Wrack Horde 8(400/400)
>Wrack Horde 9(400/400)
>Wrack Horde 10(400/400)
>Wrack Horde 11(400/400)
>Carnifex Combat Servitor (300/500) (0/5) nodes remaining-disabled

>>Your forces
>Rust Stalkers (22/75)
>Combat Servitors (5/5)
>Skitarii Squadron(109/109)
>Rust Stalkers (100/100)
>'Combat' Servitors (100/100)
>Sword Company (200/250)
>Dagger Company (250/250)
>Shield Company (250/250)

>Shield of Canton deploys
>Seven new squads of Wracks are deployed (400/400) (400/400) (400/400) (400/400) (400/400) (400/400) (400/400)
>>
Rolled 7 (1d100)

>>2509060
Use whatever floating skull servantors we or the mechanius has to help guide the mortar team
>>
Rolled 82, 15, 61, 97, 82, 79, 3, 96, 31 = 546 (9d100)

>>2509143
Literally. There should be no DC for any of our units to hit. It would be literally impossible to miss. With the carnifex down and unconscious, maybe our mechanius bros can fix it, or at the very least our troops can use them for cover.
All our units are firing at will. The hellhound could be firing an arc from one side of the wall to the other. The chimera is moving down everything. Holy Fuck the hoards better stop if we kill that last Kabalite.

Can the Mechanius turn these Wrack corpses into combat servitors? Might be useful in the future.
>>
>>2509143
What's the row of green triangles arrayed along the right edge of the map? They've been sitting there for a few turns now. Are those the 'combat' servitors?
>>
If these are the last of the wracks, which I doubt, we would have killed 7200 of them.
>>
>>2509191
We just killed the ones visible in front of the nearer row of rubble marked by black squares on the map.

Comparing their numbers to the previous listing, we killed 59 Kabalites, 530 Wracks, and 1 carnifex servitor control node.
>>
>>2509196
Sorry. I meant if we survived this without anymore waves.
>>
>>2509176
That was the last location of the servitors. I forgot to remove them until you pointed it out. That's what I mean by losing track of everything
>>
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Rolled 55, 81, 97, 49, 3, 12, 86, 97, 36, 66 = 582 (10d100)

>>2509143
Suggested tactics:

Sentinel to move to marked location (gold diamond) and shoot at the last Kabalite. The pilot is to assist with mortar targeting if possible.

PDF, Shield of Canton Militia, and Skitarii to form line as marked (gold line) and use massed fire on any enemy forces in marked killzone (orange rounded rectangle). The wracks should be slowed considerably while moving through difficult terrain, that's when the line infantry will be most effective.

Hellhound to pull back to center of Guard line (red diamond) and fan area indicated (red arcs) starting with the position of that last Kabalite.

Chimeras to pull back to positions flanking hellhound (blue diamond) and engage enemy in marked killzone (orange rounded rectangle).

Heavy Bolter 'combat' servitors should move to marked positions (purple diamonds) and fire on targets in marked killzone, focusing on anything moving through heavy terrain.

Combat Servitors should hit the killzone with plasma and heavy bolter fire, starting with the position of the last kabalite if he can be seen.

Guard Heavy Bolter teams should disperse along line away from other heavy support forces and start assaulting the marked killzone.

Rust stalkers to the southern end of line should move to eliminate last kabalite if one is alive. All rust stalkers should disperse along line at marked positions (green diamonds) to eliminate anything that comes through the killzone and attacks the line.

Everyone please add your suggestions, comments, and rolls.
>>
>>2509266
Cool.

How hard is that last Kabalite to hit, 100 or better?
>>
Rolled 18, 40, 40, 68, 81, 63, 52, 15, 26, 45 = 448 (10d100)

>>2509143
Rolling to help somebody the fuck out on the winning option.
>>
Rolled 9, 95, 53, 14, 6, 58, 100, 55, 1, 28 = 419 (10d100)

>>2509267
rollan
>>
>>2509267
>>2509143
Thought I included the mortar team but I didn't.
Mortar team to bombard marked killzone with the difficult terrain as priority target.

>>2509267
>>2509291
>>2509306

Thanks! Highest roll results:

Sentinel - 55
PDF/militia - 95
Skitarii - 97
Hellhound - 68
Chimeras - 81
Heavy Bolter 'combat' servitors - 63
Combat servitors (plasma/heavy bolters) - 100
Guard heavy bolter teams - 97
Mortar teams - 36
Rust Stalkers - 66

We could use more rolls, though right now everything but the mortar team is hitting something.

The enemy consists of 6200 Wracks and a Kabalite. We've definitely torn the shit out of the opposition and preserved our firepower enough to have some hope of survival if the pressure eases, and we're in a decent position to keep breaking them as they approach.

Gonna need a miracle tho.
>>
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>>2509332
And then I noticed my killzone and line didn't quite reach the end of the map. Corrected version is up.
>>
>>2509268
Oh he is behind like a hundred Wracks at this point. good luck even seeing him
>>
>>2509344
Why are there so many enemies anon I don’t understand.
>>
>>2509370
To reward our success with the sweet release of death
>>2509369
So if we kill him, do the waves of Wracks end? Because I'd be ok with this.
>>
Well, I have to say, it's certainly been a good read catching up to this point, count me in for the rest of this quest. It's on point all the way around.
>>
>>2509485
Glad you're with us. Could you please roll 10d100 if you're up for supporting the latest tactical plan? We can take the highest roll for any particular unit so that'll help a lot.

The details are here:
>>2509267
>>2509332
>>2509344

Any additional input would be good.
>>
>>2509370
Also gonna ask you if you wanna roll anon
>>
Rolled 97, 55, 72, 22, 78, 16, 70, 57, 74, 39 = 580 (10d100)

>>2509267
Rolling.
>>
Rolled 27, 78, 50, 36, 72, 78, 93, 15, 32, 42 = 523 (10d100)

>>2509513
Sure, though honestly a little setback never hurt anyone.
>>
>>2509531
>>2509537
Thanks! Updating roll results:

Sentinel - 97
PDF/militia - 95
Skitarii - 97
Hellhound - 68
Chimeras - 81
Heavy Bolter 'combat' servitors - 78
Combat servitors (plasma/heavy bolters) - 100
Guard heavy bolter teams - 97
Mortar teams - 74
Rust Stalkers - 66

I think we can safely say we shot them. Whether we shot enough of them is an open question.
>>
I suppose it's safe to say that we could use a close protection detail in light of recent events, and maybe one of those personal shields.
>>
>>2509661
I'm considering permanently relocating to the House grand cruiser in orbit, primed to get the fuck out of here. Except you never know if a fleet's just gonna warp in and try to fuck you up.
>>
Rolled 57, 59, 54, 68, 16, 77, 74, 59, 19, 61 = 544 (10d100)

>>2509704
Ten fresh dice of purge the xenos
>>
Rolled 59, 67, 80, 8, 76, 43, 25, 66, 75, 15 = 514 (10d100)

>>2509060
>I need to find a better way to organize this shit because it's getting hard figuring out where everything is and where it needs to go
>>2509266
Have you tried numbering the units?

>>2509513

>>2508406
>>2508410
>1
>>2508422
Crit-fails aren't counted?

>>2509704
Call in an orbital bombardment?
>>
>>2510279
>Call in an orbital bombardment?
We're inside a Mechanicus facility in a hive spire which is our capital. Not sure that's a good idea.

>>2510279
>>2510158
>dice

New results:

Sentinel - 97
PDF/militia - 95
Skitarii - 97
Hellhound - 68
Chimeras - 81
Heavy Bolter 'combat' servitors - 78
Combat servitors (plasma/heavy bolters) - 100
Guard heavy bolter teams - 97
Mortar teams - 75
Rust Stalkers - 66
>>
>>2509704
Nah thats just silly
>>
Also, there really should be a cut off on dice rolls, its kind of cheap just rolling rolling and rolling until we get good rolls
>>
>>2510429
The last two rolls changed one result by one point. We've more or less hit saturation. The problem is managing itself.

>>2510427
We have open rebellion in the capital after an attempt on our life was made. Moving the Governor to a secure location is not unreasonable. There may be no secure locations on-planet right now.
>>
>>2510439
The Planetary Governor is too busy ranking up in badass to relocate since he did not do so until now.
>>
>>2510439
Arthur got the cool dude points for participating in a battle. No one can tell us we don't care. Hurray!
>>
>>2510439
It would also be seen as running away, we're the figurehead for others to rally around, presenting an image of being steadfast would be beneficial.
>>
So what kind of frequency are we looking at for updates?
>>
>>2510962
I think he's too busy getting patched back together in hospital, really.

>>2511093
I mean, we probably get sympathy for surviving an attempt on our life. We were only in the battle by pict-caster for command reasons, but then, we couldn't exactly command from the front after getting hurt in the explosion.

>>2511404
Running away is useful. If Arthur dies, the quest ends. Planetary governors have had their palaces in orbital facilities in 40k lore IIRC. It's mostly a question of whether it'd actually help with security. I'm on the fence about that.

>>2511914
Daily has been a decent expectation for the battles. First thread had more personal interactions and was faster for updates.
>>
Sorry it is taking so long. Attending a cousin's graduation and it's going on far longer than I thought. I'll update when I get home.
>>
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While we wait, I thought I would broach the subject of the gangs and black markets.

Personally I'm of the opinion that attempting to eradicate them all, assuming total success which I would say is naive, would be a very costly use of resources and time. The most troublesome elements of course would need to go, but I think we could find use in semi regulation of them. See the Yakuza or "Russian Mafia" perhaps as an example, we could very well make use of those willing to cooperate to help police the lower levels and underhive. There would also be the benefit of having them as on hand auxiliaries.

Now, it would be equally naive to think this would only be beneficial, it will certainly involve some drawbacks legitimizing those whom we support. Consider the time and resources that would be spent destroying them considering the time constraint we are under versus making what use of them we can.
>>
>>2512748
I'm not sure turning this world into Necromunda is necessary yet. However, there are likely other ways we can use the gangs.
>>
>>2513006
Well Necromunda isn't quite where I was going, merely making assets of the gangs where possible rather than expending time and resources combating them. If anything what I would propose would be a measure to prevent anarchy and allow them their markets and such.
>>
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Welp, I come back home, computer crashed. All progress lost again. My head hurts. I'm proper pissed. Wrapping this up.

You form an unbreakable wall of guns and drown the enemy in fire and flame. And they stall. Wracks die by the score as their flesh pulps and cooks, unprotected bodies worn down by weapons designed to tear through lightly armored foes reducing them to a foul smelling mulch.
>>
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>>2514021
Yet even so, they come. The lines are calm for the barest moment, and it is all the time they need. The hoard descends, ready to carve into your lines
>>
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>>2514024
But suddenly, they turn. Faster than they arrived, the countless hundreds of Wracks turn and flee, dissolving into the mist of dust and debris, leaving countless bodies strewn in their wake.
Okay...the soldiers slowly move forward, checking around and behind cover. The hoard has vanished. The only trace of life is a lone Kabalite, leg a ruined wreck, his weapons trampled into dust by the retreating Wracks.

>>You gain Kabalite prisoner of war
>>Seriously though what the nunk?

>Vox Dolran, and tell him the news.
>Turn and speak to Tyran, thank him for his help
>Vox PDF command and tell them to update you on what is happening in the hive.
>>
>>2514034
Wow, I'm glad we got through that battle with minimal losses. Thanks for the writing! Hopefully we get a little break and check on Bromwell before we go unfuck the Arbites.

>>Vox Dolran, and tell him the news.
>>Turn and speak to Tyran, thank him for his help
>>Vox PDF command and tell them to update you on what is happening in the hive.

All of these. And see if any of the wounded are alive/revivable/fit to join the ranks of the Skitarii if they're too broken to be helped by standard medicae.

Somebody secure that prisoner.
>>
>>2514034
All of them, IN order from last to first.
>>
>>2514034
We won this battle men, but I feel the war ha yet to be concluded.
>>
>>2514034
>see if injured can be healed or 'repurposed'
>can the Wrack be used as servantors?
>see if the magos will lend us the aid of some of their Skitarii and combat servitors.
>get an update from head quarters
>we need to reclaim industrial and redirect the thugs attacking the hotel
>>
>>2515099
If we go for the Arbite HQ next we can get transport moving. This will allow us to send troops everywhere they need to go much more easily.

We have the PDF base and the AdMech so manpower and repair should be doable. With the Arbites and transport capacity, we should be able to relieve other forces pretty directly.
>>
>>2515116
But I thought we did secure the HQ. Didn't we?
>>
>>2515318
We got the hive PDF HQ, which gets us troops. The Arbite HQ gets us transportation according to the qm's post last thread
>>
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>>2515116
>>2514034
We won!

We need a status report from Lord Governor Arthur before deciding on the next plan of attack.

"Magus Dolran. We will talk about this little situation with the xenos later... i may have a job for you... For now i need to know what resources you can spare me so that we may continue to retake this hive."

Dolran may have been experimenting with xenos, but he didnt fire on us, so i think his cold mechanical heart was in the right place.

>>2514034
>>>You gain Kabalite prisoner of war
Good, drop him in with the Inquisition so they can have their fun. "I think a good round of sensory deprivation is in order."

First we have to make sure it doesnt die of its injuries.

This may sound pretty simple but who is defending the treasury? Is that place cool? Dont want to lose our budget!
Is that what the rest of the house guard is guarding? It should be...
>>
Mechanicus victory music:
https://www.youtube.com/watch?v=r7kCru3Zugo
>>
>>2515379
I'd like to use the Kabalite to find out the leanings of the Inquisition in the area.

If we tell them we cannot risk offending anyone at a time of crisis and need to check with the AdMech about turning over the Xeno because we captured it on AdMech territory, we can observe the outcome and see if our Genetors put up any resistance and if the Inquisition needs to exert pressure.

If the AdMech hand him right over or the Inquisition doesn't push the matter, we know they're on agreeable terms and therefore there may be radical leanings within the local Inquisition personnel.

If we get a lot of resistance from one side or the other, we learn that the AdMech are not being forthcoming or that the Inquisition's local forces don't want to accept the limitations of their remit (the AdMech's Lords Dragon, Magos Juris, etc. and their counterparts outside Calixis tend to get jurisdiction instead of the Inquisition).

Tells us a lot about faction relations in-system. It's not like they're just gonna tell us, both factions are pretty secretive.
>>
>>2515593
Well, purple, my intrigue-ulative friend.

In a manner of speaking we have enough information to crack-a-case-wide-open. Far more usefull as leverage to elicit the right kind of response. Faction dispositions aside, what we really need is to pull both sides into line for the present. In one hand the scalpel, in other the hammer.

From what we've gathered we know two things. 1.) The Admech under Dolran are experimenting with radical tech*. 2.) The =I= either already know or dont.

* And the DE know about it.

If the Inquistion want to take a more hardline approach, it will be up to us to intervene to save Dolrans life by petitioning. He did afterall not fire on us, proving that he was not a genestealer. Lastly this folds nicely into a plan thats come into my mind.
What would happen if a servitor-tyranid was made to issue a Psychic Scream? I believe im right in saying that genestealers do this to attract the hive splinter fleet to their location. So what if instead of a lush jungle with biomass they found either a desert world or even ice world. This secret project would require a multidisciplinary approach from the Inquisition, Admech under Dolran. It would also require the help from a lead psycher of primaris level.

I would also like to roll in additional strands of this research to serve as the public face. Mainly the training of at the scholastica psychana to be able to block and jam psychic signals the tyranid hive mind uses. This dicipline can be an expansion of the domination ability under telepathy. Again this will require a senior research post of a primaris psycher.

Does it not say in the Art of War to dictate the battlefield? What do you think?
>>
>>2515593
Sorry if that was like, a long explanation.
>>
>>2516001
Sounds like something that could backfire horribly
>>
>>2516430
The problem we face is that 7 worlds are in our system and under our protection. The Tyranids will simply land on the closest one and consume all the biomass and then take the next world in a domino effect until they take our world as the last one.

We need to do something to stop the domino effect.

Granted, that this is a high risk strategy. I dont usually go in for radical solutions.
>>
>>2514059
>>2514102
Alright so this error with 4chan is keeping me from uploading some pics so use your imagination
>Vox Dolran, and tell him the news.
You attempt to hail Magos Dolran. Again he doesn’t answer. This is getting ridiculous. You take impromptu command of the Imperial/Mechanicus forces to clean out the bodies, repair the gates, and find Magos Dolran. As you oversee the servitors welding the gates back into place your servoskull gets a ping from one of the Praedum Genetors.

“Lord Governor” the priest says, a feminine voice betraying her as a lower ranked priest of the Biologis for retaining her original vocal chords. “We have located Magos Dolran. What’s left of him.”

That’s seldom a good thing. Following her sent servitors, you make your way to what you assume was some private chamber Dolran set up in secret. Only someone found it. Drawers pulled out, entire sections of scrolls, books, and dataslates missing from the shelves, vials and jars lay shattered, and priceless cogitators are smashed, the data stacks within removed. Placed on the desk, nearly symmetrical within a jagged Eldar rune, is a hand, grip held tightly on a Canton-Works Ironclad Revolver. Across the desk on the wall is a still smoking hole left by an Ironclad Revolver slug. You should know, you used to practice with those. The adjacent wall has smears of blood and black oil. The tech priest you were speaking to is holding what looks to be an auspex over the hand. It pings and blinks a green light. “It’s him. Or what’s left of him. Looks like whoever took him also took a lot of his research as well.”

You don’t like what this implies…

>Turn and speak to Tyran, thank him for his help
Your skull floats back to Tyran, his team of militia checking their gear, dusting their old weapons, and oiling problem components that had seized up during the fight.

“Captain Tyran” your skull buzzes. The man turns to face you.

“Sir?” he asks.

“I have to thank you Captain, of a number of things. Supporting my soldiers for one.”

“It’s just what the Shield of Canton was made to do sir, defend the Hive.”

“And I must thank you for providing a good representation of what the Shield of Canton is.” you continue.

“What do you mean sir?”

“I think you know, or have you forgotten? I wish to induct the Shield formally into the PDF, and start whipping my existing forces into shape. They’ve been lax far too long and all of Pethus has suffered for it. I would hope a man so dedicated to defending Canton can feel the same for his entire world.”

“Of course sir, but it isn’t my place to say-”

“I know, I need to consult your superior. I very much intend to” you reply, setting the skull to drift up to the roof to give you some privacy.
>>
>>2516527
>Vox PDF command and tell them to update you on what is happening in the hive.
You hail PDF command to get an update on the situation in Hive Canton.

“The Hive is rallying sir” the vox operator on the other end says, a trace of admiration in his voice. “Word of your recovery and your hand in resecuring our command post gave our boys in the thick of it hope. They’re throwing back the enemy sir. Got word that a contingent of PDF joined up with the House Nellon guard led by Lady Ellya and liberated the hotel and freed House Barbalon. From what I heard she’s got the redemptionists fighting for her now, and she’s fighting back the tribals spilling in the Upper Hive.”

“And the lower Hive” you ask.

“Same thing sir. We’re able to coordinate our troops now so they know they aren’t alone out there. Lady Wenka managed to get a division of House Porgron into Mid-Canton Residential and they say she personally sniped one of the Tribal leaders. The ferals are in retreat and the PDF they boxed in are rallying.”

“We got word that commercial was actually also under siege by Genestealers tryin’ to raid the warehouses for supplies, but the House Guard of Mikata-Nore and Nakara moved in to push them out. Lady Mariana wanted us to make it clear her daughter was instrumental in the defense for some reason…”

“Alright then” you sigh, both in relief and annoyance. Even in a crisis the Houses are still trying to one up each other. “What’s left?”

“Well sir…”

>The Arbites are still tied up fighting genestealers around the Low-to-Mid Elevators, word is they conscripted three different gangs to help reinforce them with promises of amnesty for support
>Reports say the vigilante group Shield of Canton are fighting to contain the genestealers in Industrial.
>The Lower Hives are still a warzone, but then again, they always are.
>>
>>2516530
>The Arbites are still tied up fighting genestealers around the Low-to-Mid Elevators, word is they conscripted three different gangs to help reinforce them with promises of amnesty for support

Also

>Reports say the vigilante group Shield of Canton are fighting to contain the genestealers in Industrial.

If we can split forces
>>
>>2516537
I would agree on splitting between the two if we can.

If we cant, though i would rather gain points with the Shield i have more faith in them holding their own over some arbites and gangers and i would say they are who we should support first.
>>
>>2516527
Fucking Dark Eldar taking all our shit. Those assholes. Who is second to Magos Dolran?
>a jagged Eldar rune
I want someone to figure out what the hell this rune was for.


>>2516530
do we have enough units to spare to split our forces?
Emperor have mercy on us, for the new generation shall be responsible of the short comings of their predecessors.
>Lady Wenka managed to get a division of House Porgron into Mid-Canton Residential and they say she personally sniped one of the Tribal leaders.
I didn't know she was still on the planet. I'm glad she's here.
>>
>>2516537
Supporting this. We need to rally these groups. Only afterward can we expect to take on the task of sorting out the lower hive warzones in any lasting way.

Send support to both if possible.
>>
>>2517231
Good point about the jagged Eldar rune, we should find out more about that. After this we should try contacting the Ordo Xenos for the help in identifying exactly which faction of Eldar is targeting our Hive and why.

Although it goes without saying we're going to need to hide the pet Carrnifex when they come around.
>>
>>2514034
>>What the nunk?
I'm confused. Why were we spared. Is there any reason other than QM magic?
Not that I'm ungrateful.
>>
>>2517886
Because the Eldar got what they came for. Presumably the good Magos, in this case.
>>
>>2516530
>>2516537
We need to retake industrial. They may be trying to cripple it before the hive fleet arives. We also need industrial to repair the Low-to-Mid Elevators if we lose them.

I say we devide it up like this:

Shield of Canton go to support their brothers for morale bonus. Leidang comes with aswell. We use the Skitarii as snipers. Lay down suppressing fire with Guard H-Bolters and H-Bolter 'combat' servitors. Mortar teams do their thing. Hellhound attacks melee units, Sentinels defend hellhound from missiles. Use the Chimeras to boost speed. 1-2 PDF companies.

The Arbites and Gangers will be short on heavy weapons and melee fighters. So i say we send the heavy bolter and plasma servitors aswell as the rust stalkers to defend them. We also need to send 1-2 of the PDF companies.
>>
>>2518038
We'll probably how fewer troops b/c the temples will need some reserve of those mechanius and servitors.
>>
>>2516530
>>2516527
If we haven't yet, declare a state of emergency and announce martial law in effect in the Hive.

Send supports to the Arbites and the Shield of Canton. They're both strategic assets in strategic positions.

Announce a general amnesty for hive gangers that will aid in restoring order. The PDF's ranks are gonna swell, but whatever. It's time to work with what we have.

Trace the escape route of the Eldar forces. Get the Kabalite prisoner secured and ask him how the fuck they got there. If there's a webway portal in or near the hive, we should know about it.

Thank the local forces of Houses Nellon, Porgron, Mikata-Nore, and Nakara and coordinate with them. Send aid to House Barbalon and our apologies we couldn't be there sooner. Bring them all into the tactical net and get them working with each other. It's time for cooperation over one-upsmanship, impressive as their accomplishments are.

If the warehouses in commercial are secured, we're going to use emergency requisitioning to supply our forces. Privately owned commodities we requisition will be recorded and paid for after the crisis simmers down.

Offer the Ferals amnesty and if they refuse kill the leaders of resistant elements and try again, offering leadership to the least popular caste to make them dependent on us for support. If the Ferals in the vents cannot be pacified we can kill them with minimal damage to infrastructure. Send light infantry, scout, and sniper support to the House Porgron forces along with plenty of Adeptus Mechanicus help to keep the air filtration systems together. Breathing is critical.

>>2517231
>a jagged Eldar rune

It's probably the identifying rune of the Dark Eldar cabal that took the Magos. Chances are they want his secrets so they can more effectively fight Tyranids themselves. There's hope that he'll prove difficult to torture given his control over his own flesh and likely replacement of significant portions of it with metal, but who knows.

>time to raid Commoragh again

>>2516720
>>2518038
>i would rather gain points with the Shield

The Arbites are a branch of the Priesthood of Terra and enforce law throughout the Imperium. Failing to support them has significant ramifications. The elevators they're fighting near are vital.

Both they and the Shield of Canton are strategic assets, but the Shield is the descendants of resettled Guard regiments, not the Imperium's FBI.

>>2517891
>Because the Eldar got what they came for
Yes, but we don't know why they came. Vengeance? An extraction operation for an ally that had been trading information with their HaemonculI? Punishment for him refusing to betray us? We will have to try and understand this.

Moreover, if we don't see a raider ship near the spire, we're dealing with a webway potal somewhere in or near the Hive.

>>2518093
We've broken the siege on the AdMech, I think. They should be able to give us more support now.
>>
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>>2517231
>do we have enough units to spare to split our forces?
Yes you have enough. However you can only oversee one. The other combat zone will be left in the command of who you choose while you clear out the other, so choose wisely.

Also the current system I have for battles is a nightmare to manage, and I want to cut it short so I can tweak it by next quest

>>2518038
>>2518193
So it is agreed both the Arbites and the Shield will be supported.

Who should go where and who should lead the other company?

>>Each company can take one choice of heavy weapons
>Leidang (Knight Castigator)
>Angry Ambull (Leman Russ; undergoing repairs)
>Eagle’s Reach (Sentinel; fully operational)
>Hammer Company 250/250
>Thunder Company(under strength; reinforcing) 200/250
>Shatter Company(Full strength) 250/250
>Bulwark Company 250/250
>Lightning Company (under strength; reinforcing) 180/250
>Sword Company w/ Chimera transport (under strength; reinforcing) 200/250
>Shield Company w/ Chimera transport 250/250
>Dagger Company w/ Hellhound support 250
>Combat Servitors (Kataphron and improvised) 205/205
>Skitarii Unit Gamma 250/250
>Skitarii Rust Stalker Unit Epsilon 200/200
>Shield of Canton Tyran's unit 200/200
>>
Rolled 76 (1d100)

>>2518577

For the other unit

>Leidang (Knight Castigator)
>Shield Company w/ Chimera transport 250/250
>Dagger Company w/ Hellhound support 250
>Shatter Company(Full strength) 250/250
>Bulwark Company 250/250

>ourselves go to the other area
>Eagle’s Reach (Sentinel; fully operational)
>Hammer Company 250/250
>Skitarii Unit Gamma 250/250
>Skitarii Rust Stalker Unit Epsilon 200/200
>Shield of Canton Tyran's unit 200/200

I think that works?
>>
>>2518193
I would have to agree on most points, though as far as the Deldar go, we need to have a sit down with the Inquisition on that one.

>>2518577

For aiding the Shield, commanded by Leidang
>Leidang
>Hammer Company
>Thunder Company
>Shatter Company
>Bulwark Company
>Rust Stalkers
>Combat Servitors
>Tyrans unit

For aiding the Arbites, under our command.
>Eagles Reach
>Lightning Company
>Sword Company w/ Chimera transport
>Shield Company w/ Chimera transport
>Dagger Company w/ Hellhound support
>Unit Gamma

I think the lack of vehicle support for the infantry in the other group is made up for with a knight and strong AdMech support, the Rust Stalkers should be able to keep it well protected from being overran I think.

Which heavy equipment do we have access to currently?
>>
>>2518577
For the Arbites:
Mortar teams, heavy bolters:
>Thunder Company(under strength; reinforcing) 200/250
>Lightning Company (under strength; reinforcing) 180/250
>Bulwark Company 250/250
Scouting/infantry spotting:
>Eagle’s Reach (Sentinel; fully operational)
Heavy support:
>Angry Ambull (Leman Russ; undergoing repairs)
>Combat Servitors (Kataphron and improvised) 205/205
>Dagger Company w/ Hellhound support 250/250
Heavy infantry:
>Skitarii Unit Gamma 250/250

For the Shield of Canton:
Commander, good at crowd control:
>Leidang (Knight Castigator)
Close combat, to guard the Knight from getting chewed to pieces and turn the tide in close combat:
>Skitarii Rust Stalker Unit Epsilon 200/200
Line infantry:
>Hammer Company 250/250
>Shatter Company(Full strength) 250/250
>Shield of Canton Tyran's unit 200/200
Heavy support:
>Shield Company w/ Chimera transport 250/250
>Sword Company w/ Chimera transport (under strength; reinforcing) 200/250
>>
>>2518646
>>2518595
>>2518577

If the Arbites are conscripting gangers they need bodies and a strong counter to weight of numbers so I thought they'd need the Hellhound and the artillery.

That means the Shield gets the Knight and the close combat specialists so we don't leave them in the lurch. Also gave them a few more men than the other group, since we'll have allied hive gangers helping the arbites.

>>2518646
>as far as the Deldar go, we need to have a sit down with the Inquisition on that one.
Sure, just bear in mind that we don't know the political inclinations of the Inquisitors on planet.

We're already feeding our citizens alien flesh and incredibly tolerant of an AdMech element that is likely engaging in borderline heresy by doing anything with the Tyranids other than killing them, so we have to be careful.

The last thing we need is a puritan monodominant or something sitting quietly in the shadows and waiting for an excuse to call in a kill order on the Imperial House because we did something they don't personally approve of.

Hence the suggestion that we use the turnover of the Kabalite as a litmus test to find out the relationship between our borderline heretical AdMech and the local Inquisition.
>>
>>2518695
>That means the Shield gets the Knight and the close combat specialists so we don't leave them in the lurch. Also gave them a few more men than the other group, since we'll have allied hive gangers helping the arbites.

Pretty well what my set up was aimed at too. I should think the Shield more likely to have some old heavy equipment though, thus my decision to keep all of the infantry with vehicle support together to send to the Arbites and Gangers.

Either the Inquisition knows or they don't. What we do know is that the Inquisitor is aware of a coming hive fleet and isn't keen on sharing that information. iirc the eating of nid meat is known. From what the Inquisition has said before, they were aware of the genestealer cults and may have already had some interactions during and before this current situation.

What we can take from this is that the local Inquisition isn't blind to the goings on in this hive, if they weren't aware of what the AdMech was up to, they won't be remaining ignorant to it with all of the chaos going on, nevermind the ton of eyewitnesses to not only Deldar running amok but our own men seeing the Carnifex.

Most importantly though, how are we in any way prepared to contend with Deldar attentions on our own?
>>
>>2518740
>I should think the Shield more likely to have some old heavy equipment though
It's equally likely the AdMech and Administratum and hive nobility took that off their hands.

They were mentioned as not even having uniform armaments. We should assume they need serious assistance.

>>2518740
>how are we in any way prepared to contend with Deldar attentions
Well, we have the beginnings of a response now involving our rebuilding effort and upcoming reforms. However, I have no problem reaching out to the Inquisition - provided they'll actually meet with us, as opposed to hanging up on us and leaving us in the dark. I just want to take every opportunity to get them to reveal their intentions when possible.

We can start now with this prisoner transfer. It's a Xeno prisoner taken in an AdMech installation, so the conflicting jurisdiction will allow us to observe their interactions. All we have to do is get out of the way. We learned a lot about the competing noble houses that way.
>>
>>2518646
>Deldar

LoL Dildar.
>>
>>2518193
I was absolutely clear. Im not choosing Shield over Arbites. Im choosing the industrial over an elevator.

>>2518656
>>2518646
We need to leave one unit to garrison the Manufactorum.

I suggest the under strength Lightning Company.
>>
>>2518768
>We can start now with this prisoner transfer. It's a Xeno prisoner taken in an AdMech installation, so the conflicting jurisdiction will allow us to observe their interactions. All we have to do is get out of the way. We learned a lot about the competing noble houses that way.
>>2518740
>Most importantly though, how are we in any way prepared to contend with Deldar attentions on our own?

I agree with both of these.
>>
>>2518841
>We need to leave one unit to garrison the Manufactorum.
The manufactorum has its own garrison.
>>
So last call are we in agreement over the army list?
>>
>>2521306
Voting for
>>2518656
>>
>>2521306
Still going with >>2518656

>>2521354
Thanks.
>>
>>2518656
+1
>>
>>2518656
+1
>>
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>>2521354
>>2521384
>>2521387
>>2521396
Well then...you once again hail PDF command, relaying your orders. In an hour, your forces rally and meet in Mid-Canton Residential, deck 12. As you march through Mid-Canton, the few civilians that dare poke their heads out of the smashed buildings let out a ragged cheer as they see the banners of Canton fly over your forces. A few PDF return their waves, morale high.

At the junction of Formal Center, Leidang, and her pilot vox you for a final confirmation, and the Knight heads down Formal West to Industrial and you continue down Formal South to the Elevator. The Elevator creaks as it makes its descent to Lower-Canton. It's far darker down here. You can clearly see dozens of lights. Some the brief fire of energy discharge and chemical ignition as gunfights erupt across the slums. In others, camp fires burn, smoke billowing up and collecting into ventilation tubes. Near the base of the Elevator is a veritable hell. The Arbites have created a cordon from their HQ all the way to the Elevator, and the line is littered with bodies and wreckage. The genestealers are making another push as you see the headlights of their tractors and scav-trucks moving through the maze of buildings towards the Arbites line. Across your forces, soldiers check their weapons one more time before the Elevator comes to a creaking stop...

And I'll end this chapter here. Hopefully I will figure out a better system that isn't as hard to track and update by Saturday. And if not? Eh hopefully it won't be as bad?
>>
>>2521723
It was a fun run boss, got a twitter?
>>
>>2521731
Unfortunately know. Knowing myself, if I had any sort of social media account like that, I'd never get off. I suppose I can set one up if only to track each quest.
>>
>>2521731
>>2521756
Well it's set up.
https://twitter.com/PersonQm

Since this is basically discussion at this point, I was wondering if any of you would be interested in a Warhammer AoS sort of quest? Not anything involving Stormcasts, that stuff is dumb, but the part about tribals trying to survive during the Age of Chaos when literally everything is trying to kill them.
>>
>>2521756
Whelp, Then I'll be awaiting your return. This was a fun quest. If not fucking INSANE.

Gotta ask where the rep system is for ach of us and potional wives.

Also, No thanks fuck age of shit
>>
>>2521782
>Gotta ask where the rep system is for ach of us and potional wives.
I'm sorry?

>Also, No thanks fuck age of shit
Fair enough. It was just something popping around when reading their rulebook and trying to make sense of the lore
>>
>>2521723
Thanks for running!
>>2521779
I'm not familiar enough with WHF to go for it but it's likely enough you'd find an audience. However, there's probably a lot of skub/anti-skub around AoS that would threaten to derail the quest. Bear in mind you'd have to weather that.

>>2521944
I'm happy to pull back the level of detail on combat and treat it sort of like Strategic Turns in rogue trader, granting general orders and seeing what happens. The scale of combat here has been small, which is cool to have available in a quest like this but not all that realistic - even in emergencies like this, having at least a few thousand guardsmen to throw around as the base unit to command in the crisis seems relevant.

Unfortunately, you're something of a victim of your own success in being able to manage granularity of detail so well that the smarter players this attracts will want to get into the details, which is where the devil is.

I'd suggest being able to pivot between different aspects of the quest regularly to allow yourself time to recharge your batteries for its various facets. One battle and then some intrigue and world development might be fun where three battles in a row get iffy. Ten turns of human wave attacks are bound to grind anyone down.
>>
>>2522243
>However, there's probably a lot of skub/anti-skub around AoS that would threaten to derail the quest. Bear in mind you'd have to weather that.

I can see that. The point was to have a quest that would avoid most everything in AoS lore aside from the Chaos Gods and their followers being enemies. I was hoping to use the setting it established as a way of getting some basic tribal civ game started but making it stand out from the dozens of other civ games that pop up.

> you're something of a victim of your own success in being able to manage granularity of detail so well that the smarter players this attracts will want to get into the details, which is where the devil is.
>I'd suggest being able to pivot between different aspects of the quest regularly
This was more of a test of the combat system I was hoping to implement. In theory it seemed fine but execution was a nightmare to manage...
>>
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>>2521779
>AoS
>>
>>2522392
Thanks QM, I like the level of detail of the intrigue of the various factions, and i thnk you got the tone of 40k right, even while introducing your own twist on some things.

I hope this quest continues as ive been planning some projects and reforms for the PDF for 3 days now. I even made a sketch for what i think they look like. But i want this to come out at the right time and be discussed and strategized with the group rather than hog all the customisation to myself.

>>2522243
>One battle and then some intrigue and world development might be fun where three battles in a row get iffy.

Actually, in theory im quite happy with 3 battles in a row. I like the idea that any battle prep and reforms we do should be thoroughly tested. The number of battles represents the attrition we would need to endure. I think that we should get maybe 1-2 rounds of reforms and 1-2 rounds of intrigue before the 3 rounds of combat, to set them up. That way we can really see our plans come into play.
>>
>>2521944
I thought there was a hidden religion systems, based between each house, faction and things like that
>>
>>2522426
I know I know, like I said, it's more a foil to make any civ game I make stand out.

>>2522454
I'm glad you feel that way about the battles, I just need to design it so it doesn't feel like such a chore making each update

>>2522829
Oh there is reputation with the various factions. Religions? Eh...
>>
>>2522854
What day will the next episode be?

I am SO into this.
>>
>>2524969
I'm expecting around Saturday 12pm PST
>>
>>2526712
Sounds like a plan. Will it be a lengthy session?




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