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Archives:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lamplighter%20Quest
Twitter: https://twitter.com/OuroQM
Questions: http://ask.fm/OuroQM
Character Sheet: http://pastebin.com/4TrWRPPq
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>>2519231
>Have everyone fan out and search the room. There's no time to waste!
>Continue addressing the Senate.

You motion at Alex to stand down and she does so, still cradling her fist. She had bruised it upon the shell of the behemoth before you, the machine called Epitaph. It is massive thing, an armoured bunker taking up the entirety of the Senate Hall’s floor. Dust coats the machine in thick sheets, the same dust that covers the floor and the seats and the corpses of the First Men. You had not known what to expect when you stormed the Hall but all you found was a tomb and squatting amidst it all, a metal mind rotted from within.
Epitaph claims to be the Senate but if it ever was, those days are long past. Whatever arcane processes that make it think and remember and reason have broken down, if they were ever whole in the first place. It is a mad custodian of hundreds of broken minds.

Beneath the dust of the floor is a thin coating of rotting paper, sheathes of it emerging from the dust like stones broken free from the soil and piling in a heap around the collection box built into the wall. Discarded laws, judged unfit due to penmanship, memory errors or Epitaph’s faulty arms just not putting it back into the box. Epitaph passes the laws but you doubt there is any judgement involved. It is an arbitrary and godless process of trial and error no doubt ruled by those who can afford to submit the same bill over and over until it is accepted. As far as you can tell, the machine has very little to do with the actual function of Dis. But if it did it would be a canker in the city’s heart and a significant contribution to the city’s rotten core. It is a creation born of the same civic obsession that placed Dis above the rest of the world and ultimately, above the Wheel God himself.
And it is also utterly indestructible to mortal means. What scratch would sword or stave or bullet even leave on this thing? It is the size of a small building and armoured even moreso. The holy technology of the Second Men has been applied for a blasphemous purpose here. No, you do not have the time to offer it retribution or to attempt to harm Epitaph, not as its defensive forces close ever further in around you.

“Stay calm everyone. I need you to start fanning out and searching all of this before the guards arrive! Leave no stone unturned!”
You didn’t just come here to confront the legislation, as pointless as that would be. One of the Sinners was a high-ranking Magistrate of the Senate and though she is dead before her proper judgement can arrive, her stolen shard surely outlived her. And considering her position, what better place would they have to have hidden it? The only place in Dis that, before today, nobody ever went. A place that she, as Magistrate, could access! Why would she bother to create her own vault when this was right in front of her?

1/2
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>>2519233
That said, you don’t join the others in their search. Epitaph has recognised as the civil servant that Lamplighters used to be and is allowing you to address the ‘Senate’. You have already learned much, though some of it of dubious value. But for as long as it permits you to hold the floor you will continue to try and take advantage of it.

“Lamplighter.”
The voice is scratchy but perfectly toneless, the same kind of non-voice you heard from the relic Sleeper. It emanates from all around you and in doing so creates the illusion of several voices speaking at once. That was what Epitaph was meant to be, you suppose. The union of many as one. But if it ever held the Senate within itself they have putrefied.
“Disregard the interruption. You may continue to address the Senate.”


>Try to make it understand how badly things have gone wrong in the city outside.

>Ask if there is any way to stop its own guards.

>Ask if it is aware of any previous Magistrate named ‘Agatha’.

>Ask to make an accusation of the Sinners due to their crimes.

>Ask about the Wheel God.

>Attempt to pass a new law or acquire civic power.

>Other (Specify)
>>
>>2519237
>>Ask if it is aware of any previous Magistrate named ‘Agatha’.
>>ask if it knows the fate of the wheel god and it's shards.
>Ask if there is any way to stop its own guards.
>>
>>2519237

>>2519287
Seconding
>>
>Beat Bea and then beat your meat
>>
>>2519237
>Ask if it is aware of any previous Magistrate named ‘Agatha’.
>Attempt to pass a new law or acquire civic power.
turn Lamplighters into authorities of defense and security
>Ask if there is any way to stop its own guards.
>>
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Vote called, writing.
>>
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>Ask if it is aware of any previous Magistrate named ‘Agatha’.
>Ask if it knows the fate of the Wheel God and the shards.
>Ask if there is any way to stop its own guards.

“I have a few more questions to ask you. To ask the Senate that is.”
You give a nod to the rest of your companions, directing them to keep along their work while you distracted the behemoth.

“Does this line of questioning have a purpose in your address?”

“Yes.”
You doubt it’ll require you to provide proof of that. It seems to take everything at face value.

“Permission granted. You have the floor.”

Just how much can you take advantage of this thing? You don’t think it’s stupid, just broken, and used to thinking in routine. As long as you can keep it within that routine you should be able to ask all you’d ever want. However, you are acutely aware of the guardsmen outside closing in on your location. The starfall has split the city of Dis but the native forces of the Senate Hall itself are still going strong. You don’t have much time!
“I would like to inquire about your Magisterial records.”

“Warning. Much of such records are classified and are not transparent for the perusal of civil servants. Do you still wish to ask?”

“There would have been a Magistrate within the last thirty years. One of some importance, I think. Her name was Agatha.”

The machine is silent for twenty unbearable seconds as it combs through its malfunctioning memory.
“I can confirm her existence. She presented multiple successful laws to the Senate. Four years ago, she was logged as no longer a member of the Magisterium.”

“And are you aware that she was paid to present many of those laws?”

{b]”MEMORY ERROR.[/b] It is acceptable for a Magistrate to accept outside payment. Regardless of this practice, all laws must pass the Senate’s judgement. Such payments are immaterial.”

“And are you aware of what she did?”

“She was a Magistrate.”

“Not that!”

“Any pursuits or hobbies a Magistrate possessed outside of presenting laws is irrelevant information.”

“She helped kill the sun!”

MEMORY ERROR.”

“How much does the Senate recall of the past thirty years?”

“All of it. Freed from the confines of the flesh, the memory of metal is flawless.”

“Was any law or bill passed regarding the Wheel God?”

MEMORY ERROR.”

It contributed, it must have. This thing was partially responsible for the death of God and the end of the world. But it doesn’t even know! It’s too broken to even remember what it has enabled! The death of God is a more trivial matter than managing the Magisterial payroll. This anger fades as quickly as it comes however, strangled and squashed down by sheer practicality. You are still on the clock!
“Is there any way to stop your own guards?”

“Requesting explanation why this question is relevant.”

“...In case they begin to abuse their authority?”

1/3
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>>2519497
“The guardsmen of the Senate Hall cannot do such a thing. They are loyal to the Senate and the Senate alone. The same applies to the Magistrates.”

“But you just admitted that your Magistrates take bribes!”

“Irrelevant information.”

You strongly doubt whether the guards will heed anything this thing says but you have to try.
“Can you call them off?”

“Clarification requested. Who?”

“Your guards!”

“Alert. You do not possess the authority to make this request.”

Talking to this thing is becoming near pointless and your ideas of using it for civic power or to harm the Sinners are quickly vanishing. What purpose does it serve, save as an illustration of Dis’ decay? Holding your head in one hand, you are about to give up when a new question presents itself to you, inspired by the previous questions about this ‘Agatha’.
“Is it classified to know what laws have been submitted by what Magistrate?”

“This is permitted.”

“Is it classified to ask how many laws a certain Magistrate has submitted.”

“Alert. Classified information.”

You have no idea why that information is forbidden when the previous is not. The only answer you can find is that Epitaph has forgotten much of its own protocols.
“And...and do Magistrates ever submit anything through the collection box that is not a bill?”

“The Magistrates of the Senate are not so improperly trained.”

“But if they did? Is there a protocol?”

“Of course. Should an improper object arrive through the collection box, it is removed and placed within a Lost Objects closet that is emptied out every week.”

“When was the last time it was emptied out?”
Nobody actually comes in here, it’s impossible. So anything in that damn closet is probably still there and will stay there until it rots.

MEMORY ERROR.”

“Of course. And where is this closet?”

“Alert. Classified information.”

Well it has to be in the Hall itself somewhere! Epitaph is immobile. But where would it be? Is it in the wall? In the ceiling from which the clusters of malfunctioning arms emerge? You raise your makeshift torch and peer into the darkness above for just a moment before you are interrupted by Beatrice’s hoarse voice.

“Hey! I think I’ve found something!”

She’s over on the other side of the machine and so to get to her while still keeping the floor, you have to walk a wide circle around the edge of the amphitheatre’s inner ring. By the time you get there, Abe and Alex and the other redcloaks have all clustered around Beatrice’s discovery. It is a panel set into bulky armour plating of Epitaph itself, one that would have been entirely invisible had the dust not been wiped away.
“I thought I smelled something off,” Beatrice says, her hands caked in dust. “So I wiped the side and look!”

2/3
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>>2519501
Printed on the panel was a series of words, each one a different archaic script and language. It’s not until the last that you find something you can actually read.

LOST AND FOUND

It can’t be...can it?

“Alert.”
Epitaph speaks out once more, its choral voice as bland as ever.
“You do not have permission to touch that. Most of you do not have permission to have the floor. Depart immediately.”
>Do as it says, You want to stay on its good side just in case it can call off the guards.

>You’ve had enough of listening to this thing. If it’s worth a shot, you’ll try it at least once. Open the panel.

>Other (Specify)
>>
>>2519505
>You’ve had enough of listening to this thing. If it’s worth a shot, you’ll try it at least once. Open the panel.
>>
>>2519505

>You’ve had enough of listening to this thing. If it’s worth a shot, you’ll try it at least once. Open the panel.
>>
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Senate Hall Collective Effort

>15

>The Hall's third and final Collective Effort is calling upon the Magisterial Corps themselves to aid the forces of the Lower Guardhouse in retaking the Hall from insurgents.
>Roll 1d6. The first three rolls shall equal the amount they reduce from Orion's total result.
>>
Rolled 6 (1d6)

>>2519533
>>
Rolled 2 (1d6)

>>2519533
I'm good at rolling low!
>>
Rolled 1 (1d6)

>>2519533
>>
>>2519543
>>2519546
>>2519547
Rolls accepted. This will come into play during the next update. Voting will remain open for another 20-30 minutes or so.
>>
>>2519505
>You’ve had enough of listening to this thing. If it’s worth a shot, you’ll try it at least once. Open the panel.
>>
Vote called, writing.
>>
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>You’ve had enough of listening to this thing. If it’s worth a shot, you’ll try it at least once. Open the panel.

You ignore the voices of the dead Senate and step forth past the diminutive witch to wipe off the rest of the dust with your gauntlet. The panel is several feet wide and at the top, has a handle that has been quite clearly bent and scratched under centuries of use by the fumbling and clumsy hands of the machine. It’s not too difficult for you to hook your own fingers underneath it and pull the whole little ‘closet’ open-

“Stop.”

With a screech of tortured metal, one of Epitaph’s arm-clusters descend from the ceiling right above you! Most of them jerk uselessly but one whips out before you can react and jabs you in the chest! You bend double, your breath knocked from your lungs by the sledgehammer blow.
“Orion!”
Abe catches you before the blow can send you toppling and the redcloaks raise their voices in a litany of warcries as they prepare to rush the machine!

You silence them with a wave of your hand as you straighten up once more.
“It’s fine! Stay back!”
The panel is hanging ajar in front of you, just three paces ahead. And between you and it are nothing but the futile gestures of a puppet.

You take a step forward and by the time the arm reaches for you once more, your staff is already in position. There’s no surprise anymore so instead of being unpredictable, the blows of Epitaph are just clumsy and erratic. You hold the scavenged tail out before you and block the first strike. You don’t have the strength to turn it aside completely but instead you just angle your staff to push the attack past you and you use the momentum provided to take another step forward.

The second strike approaches on the same path as the first and it only finds empty air as you throw yourself forward and hug the wall of the machine, sheltering just below the panel itself. You reach up and grab it and just as you do so, you hear a shout. It’s from one of the redcloaks still up near the entrance of the Hall!
“They’re coming! We tried to wedge the doors shut again but they’re still coming up!”
And with that, they slam the internal doors of the Hall shut , trapping you all in here. The guardsmen are coming!

And with that distraction, you barely notice in time the wrench of steel as Epitaph simply decouples the entire arm-cluster from the roof and sends it all collapsing down on top of you!

>Jump back! This is the safest solution but you’ll then have a bunch of wreckage blocking off the panel. Requires an easy dice roll.

>Seek shelter inside the closet! The panel is already open, you can just jump inside, even if it means having to clear your way through wreckage before actually getting out again. Requires a normal dice roll.

>Meet the falling arms head on and try to deflect them away entirely. You don’t have the time to entertain this machine’s folly! Requires a hard dice roll.
>>
Senate Hall Collective Effort

>6

>The guards have been as of yet unable to storm the Hall. They still need to push the ancient doors open wide enough to mount a proper offensive and after that they will need to bust down the internal doors to the Hall that your redcloaks just closed.
>They have no more dice left so instead they will simply reduce your remaining score by 1 every time a vote is made.
>>
>>2519699
>Jump back! This is the safest solution but you’ll then have a bunch of wreckage blocking off the panel. Requires an easy dice roll.
>>
>>2519699
>Meet the falling arms head on and try to deflect them away entirely. You don’t have the time to entertain this machine’s folly! Requires a hard dice roll.
>>
>>2519699
>>Seek shelter inside the closet! The panel is already open, you can just jump inside, even if it means having to clear your way through wreckage before actually getting out again. Requires a normal dice roll.
Perhaps there's a way out through here. Slim chance, but it would be far preferable to going back the way we came.
>>
>>2519699
>Meet the falling arms head on and try to deflect them away entirely. You don’t have the time to entertain this machine’s folly! Requires a hard dice roll.

All in.
>>
>three split
>bad flashbacks

>>2519699
>Seek shelter inside the closet! The panel is already open, you can just jump inside, even if it means having to clear your way through wreckage before actually getting out again. Requires a normal dice roll.
>>
>>2519699
>Meet the falling arms head on and try to deflect them away entirely. You don’t have the time to entertain this machine’s folly! Requires a hard dice roll.
>>
Interlude

The former solarium sitting atop the Paper Bridesmaid was as dimly lit as ever, stranded in the perpetual twilight of the broken sun. The Bridesmaid herself was coiled and curled up in her usual spot in the center of it all, seeing without sight. What she was looking at right now was the occupant of an elevator that was just mere seconds from ascending all the way to the monster’s domain.

The doors slammed open to revealed a tattered figure, elegant and shapely but covered in patches of mottled gray flesh and surrounded by wisps of regenerating shadow. The carpet of discarded snake husks littering the Bridesmaid’s inner sanctum froze solid as the visitor stepped inside. A shapeless creation of mud and stone followed her, a golem newly born and powered by a curse of incoherent wrath.

“Ah,” the dual-part Bridesmaid said. “And to what do I owe the pleasure? Mary, Mother of N-”

The spear was a long and twisted spur of bone wrapped in entrails, created from the repurposed bodies of those who guarded the Bridesmaid but weren’t informed enough to just bow and step aside when her visitor had arrived. And it rocketed forth from the elevator with a speed and force born of a curse and a witch-sign, impaling the veiled woman with enough power that it pushed her and her little hoard of treasure straight through the lounging serpent and into the far wall.

“Well,” the snake said with the Bridesmaid’s voice. “It’s going to be one of those meetings, is it?”
>>
Vote called, writing.
>>
>>2519786
OH BOY
>>
>>2519699
>Meet the falling arms head on and try to deflect them away entirely. You don’t have the time to entertain this machine’s folly! Requires a hard dice roll.
>>
>Meet the falling arms head on and try to deflect them away entirely. You don’t have the time to entertain this machine’s folly! Requires a hard dice roll.

As easy as it would be to take shelter on either side of the divide, the march of the approaching guardsmen only reinforces what you’d already known. You don’t have any damn time! You can’t afford to dig your way out through a bunch of rubble, no matter the direction!

So instead you make the split-second decision to stand your ground and meet the falling arms with a strike of your own, swinging the Iron Duke’s severed tail up to sweep them aside!

This is, very possible, a bad idea.

>Make a 1d6 roll. The first 3 of which will be used to judge Orion’s success. Additionally this is a hard difficulty roll so all results will be at a -1 modifier.
>>
Rolled 1 (1d6)

>>2519807
>>
Rolled 3 (1d6)

>>2519807
>>
Rolled 2 (1d6)

>>2519807
>>
>>2519807
Well so much for being badass about this.
>>
I'm sorry Orion.
>>
>>2519807
Could we brace the tail against the floor when we hit it to make it a bit easier?
>>
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>1, 2, 1

Ah, now I have truly come home. Writing.
>>
>Orion
>fights an unholy golem man made of iron and flame
>wins
>fights a malfunctioning robotic claw
>dies
>>
Imagine. You're following someone who's going to bring light back to your city. You believe in them. You believe in their mission. You'll die for it.

He punches a holy relic.
Roboarms fall, he dies.
Roll epilogue.
>>
>1, 2, 1

You’d known this to be a risky decision from the start but you had still gone through with it. Unfortunately just being aware of that doesn’t always offer you any protection. You swing the tail out to try and deflect the falling cluster but in doing so, you find your staff striking nothing but empty air as you miss entirely.

The cluster crashes down on top of you, driving you to the ground in an undignified heap. Your head smacks up against the floor with a sharp crack and everything goes black for just a moment.

And in that moment, there is no floor beneath you, no crushing weight above you. It is but an instant but it stretches for minutes and though you can see nothing, you know you are being watched.

“My gaze is upon you, Lamplighter.”
The familiar voice echoes through the distorted un-space you have found yourself in.
“And as much as I enjoy watching your heroic adventures, you could have chosen a better time. I am a little busy right now.”

You place the voice.
“Bridesmaid!”

“Yes. Of course! Don’t you remember anything relevant or are you too busy crashing stars into funerals to do that? I told you that after we had sworn our deal. I told you that you would now find my continued gaze not a curse but a blessing.”

“What’s going on? I broke that deal!”

“What, with the star? I’m not upset about that, I’m really not. You killed some of my friends so that’s fantastic. Feel free to stop by anytime for your agreed upon reward. I think you’ll find that I never fold until the final hand. The deal still holds and I will fulfill my end of it. And because of that, now, you will take upon yourself some of my power.”

“I refuse!”

“A novel concept but you don’t have that luxury.”

>WITCHFINDER'S LAST LESSON
>Orion successfully wresting the shard from the Paper Bridesmaid, while not as violent as his other victories, still has both power and an insight to offer. The Paper Bridesmaid's sight is not the curse it seems to be. Instead you can use it to a righteous end if you so choose, harnessing the connection to the foul things of Earth in order to draw power from the knowledge. A Witch-finder does not avert their eyes from the dark. Whenever Orion rolls at least two 1's in a roll, he must immediately choose a Witch Lore from a list and learn it.

1/2
>>
>>2520005
>Midnight Compass: An upgrade of the Black Compass, this rite uses scattered earth and the minute changes in chill to point the way towards the closest source of Dark. Unlike the Black Compass however, this one can narrow its focus to avoid certain targets. This may be useful since Beatrice has been fouling any potential use for the Compass since you first met her.

>Dice Divination: Orion already knows how to use the dice to track the Bridesmaid and Dis but that is now mostly useless. This rite allows him to roll dice and invite the Bridesmaid’s sight, giving him means to understand her answers through the results of the dice.

>Clear as Mud: Orion can throw a handful of witch-chilled dirt into water in order to see the witch’s location in the reflection. You only see what the earth reveals however.

>From Earth, To Earth: Divine the closest source of good proper soil through scent. This can let you smell it within those who have swallowed it as well.
>>
>>2520018
>From Earth, To Earth: Divine the closest source of good proper soil through scent. This can let you smell it within those who have swallowed it as well.
>>
>>2520018
>From Earth, To Earth: Divine the closest source of good proper soil through scent. This can let you smell it within those who have swallowed it as well.
>>
>>2520018
>Midnight Compass: An upgrade of the Black Compass, this rite uses scattered earth and the minute changes in chill to point the way towards the closest source of Dark. Unlike the Black Compass however, this one can narrow its focus to avoid certain targets. This may be useful since Beatrice has been fouling any potential use for the Compass since you first met her.
I'd love to get the chance to do some proper witch finding
>>
>>2520018
>>Midnight Compass: An upgrade of the Black Compass, this rite uses scattered earth and the minute changes in chill to point the way towards the closest source of Dark. Unlike the Black Compass however, this one can narrow its focus to avoid certain targets. This may be useful since Beatrice has been fouling any potential use for the Compass since you first met her.
>>
>>2520018
>Dice Divination: Orion already knows how to use the dice to track the Bridesmaid and Dis but that is now mostly useless. This rite allows him to roll dice and invite the Bridesmaid’s sight, giving him means to understand her answers through the results of the dice.
Seems the most broadly useful
>>
>>2520018
>>Midnight Compass: An upgrade of the Black Compass, this rite uses scattered earth and the minute changes in chill to point the way towards the closest source of Dark. Unlike the Black Compass however, this one can narrow its focus to avoid certain targets. This may be useful since Beatrice has been fouling any potential use for the Compass since you first met her.
>>
Vote called. Writing.
>>
>>2520018
>Midnight Compass: An upgrade of the Black Compass, this rite uses scattered earth and the minute changes in chill to point the way towards the closest source of Dark. Unlike the Black Compass however, this one can narrow its focus to avoid certain targets. This may be useful since Beatrice has been fouling any potential use for the Compass since you first met her.
>>
>Midnight Compass: An upgrade of the Black Compass, this rite uses scattered earth and the minute changes in chill to point the way towards the closest source of Dark. Unlike the Black Compass however, this one can narrow its focus to avoid certain targets. This may be useful since Beatrice has been fouling any potential use for the Compass since you first met her.

And just like that, the moment is over.

You wake with full memory of it, crushed beneath the cluster of metal arms. You can hear your companions crying out and slowly shifting it off of you and you can only wince in pain as you do your best to get up. That’s another cracked rib at least. And from the most undignified of sources, no less!

But the cries of your friends are muted in your ears, your head still buzzing with the revelation that had just been imparted upon you. Your deal with the Paper Bridesmaid, thought null after what you’ve just done, is still going strong. And if that thing can be trusted, which it can’t be, it’ll have the promised reward for you when you next see it.
But do you dare?

You slowly climb to your feet, supported by Alex and Beatrice. Aches and pains spike out all along your body but really, what else is new? You did not choose the path you walk for its ease or comfort.

>The time spent doing this has reduced your Collective Effort score to 5.

You stand tall once again and knowing that you must appear as strong now as you ever were in the eyes of the redcloaks, you speak.
“Is that all, Epitaph? You can knock us over but you can’t keep us down!”

“Stop! You no longer have the floor. Your privilege to address the Senate has been revoked.”

“That’s great. I’m done talking with you.”
You pull the panel open and barely have time to look away as you are met with a shower of soft dirt. The loose soil overflows from the open closet and spills out all over you , getting into your hair and clothes. You shake yourself free in disgust and take a step back.

“There!,” Beatrice exclaims. “I was smelling all that fucking dirt, that’s what it was! But why would someone stuff all that into the collection box…”
She trails off as you sweep the dirt aside, revealing a small collection of nonsense and knicknacks buried within it. Most of it worthless. But in the far corner, where the soil had been deepest, the head of a central-lamp that has been severed from its post and strung along a thick chain. Harsh light streams out of the closet and bisects the empty Hall , throwing all into stark black and white. And as it does, you feel the burden on your back lift. Like calls to like. Shard calls to shard. The Wheel God collects himself.

“You do not have the authority to access the Lost Objects repository. You will return all contents and wait for the appropriate custodian to clear it out.”
1/2
>>
>>2520264
But there can be no more appropriate than you. And in doing so, for both the first and last time in history, the Official Senatorial Lost Objects Closet is cleaned out. It is, perhaps, a little less dramatic than the other means through which you have acquired them but just as well deserved.

Abe shields Beatrice as you unveil the lamp-post upon your back and bring it swinging down onto the Senate floor. The redcloaks look like they don’t know whether to cower or prostrate themselves. You grab hold of the makeshift lantern and, aware of your arms slowly burning up in the sudden terrible heat that floods the tomb, you slam it home.

Wick: 100/100

In the burning blinding heart of the lamp, you hear the crackle of divine flame. It burns even still, here in the darkest of places. But it will only do so for as long as you do.

>Holy power rushes into you!

>Choose one Flame Rite or Benediction to improve.
>Ignite Weapon
>Detonate
>Self-Ignition
>Immolate
>Benediction of Warmth
>Cleansing Benediction
>Purging Benediction
>Benediction of Succour
>Cauterise Wound
>Benediction of Relief
>>
>>2520270
>Benediction of Succour
My hope is that we can give our followers a temporary amount of wick to use with this upgrade. But it might be a long shot.
>>
>>2520270
>Self-Ignition
>>
>>2520270
>Self-Ignition

Can't catch us if we're on fire.
>>
>>2520292
If this is true - then supporting.

Otherwise:
>Detonate
>>
>>2520270

>>2520318
Seconding
>>
>>2520292
>>2520270
I'll support this if true.

If not, self-ignition. Let's us make an escape AND be a distraction from the rest of the Flamecloaks running away.

Because we sure as fuck don`t have a plan for that.
>>
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I think I need to rest for an hour or so. I'll be back after that though! Vote will remain open until then.
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>>2520270
>>2520292
>Benediction of Succour
or
>Self-Ignition
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>>2520357
Can you let us know if Benediction of Succour would let us give the Flamecloaks wicks?
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>>2520476
They would not.
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>>2520270
Ignite weapon

Weve got the absolute necessary pieces. If were pushing for more, we have a lot of troops to cleave through.
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I am back. Vote called, writing.
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>>2520476
Then definitely self-ignition
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>>2520292
Benediction of Succour

>>2520311
>>2520312
>>2520370

Self-ignition, since BoS doesn't share.

>>2520318
>>2520323
Detonate

>>2520491
Ignite weapon

Seems like a lot of people aren't here, usually these votes bring people out of the woodworks.
>>
>Self-Ignition

-Self-Ignition-
Cost: 3 Wick
Orion clothes himself in holy fire as he sets both himself and his armour aflame. Like Ignite Weapon this fire does not harm his possessions or, for as long as Friend to the Flame can last, Orion himself. This fire burns everything Orion comes into contact with and can used both defensively and offensively. The duration of this Rite is like that of Ignite Weapon in that it depends upon the local power of the Dark but Self-Ignition has only a little more than half the duration Ignite Weapon would have due to requiring a bigger flame. This Rite can be renewed periodically at the cost of 3 Wick each time.

>With this upgrade, additional Wick can be spent when activating this Rite to store another Flame Rite or Benediction within Orion’s body. This additional effect will remain until the fire burns out or Orion activates it. The extra Wick cost is equal to the cost of the Benediction or the Rite in question.

>In addition, Self-Ignition is assigned a Power Number. Whenever you roll the dice for any action performed by Orion while he has set himself aflame, every legal d6 that lands on the Power Number restores Orion’s Wick by 1 point.

>1
>2
>3
>4
>5
>6

With this much power not held within your lamp-post, you’ll have to be more careful than ever in protecting it. You can’t afford to waste yourself like you did with the doors outside again. Not when all of Dis is now your enemy. If you let yourself grow slothful or complacent you’ll become nothing more than the shell before you now. You must always be ready to go the extra mile whenever necessary.
And these shards of God have given you the ability to do so.

>In addition to this, you also receive Dead King’s Crown. Whenever a Flame Rite or Benediction has the option to spend additional Wick, you gain 1d3 free points of Wick that can only be spent to fuel the additional effect.
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>>2520529
>2
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>>2520522
>Seems like a lot of people aren't here, usually these votes bring people out of the woodworks.

Well when you consider it's been about a month since last thread and I've spent the last two weeks saying I was gonna run and then flaking out hardcore constantly...I'm not too surprised. Hopefully they'll be back,
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>>2520529
>1
We critfail constantly, let's turn it into an advantage.
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>>2520529
>1

Consolation roll.
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>>2520529
>2
>>
>>2520529
>1
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>>2520529
1
>>
>>2520529
>2
>>
Ah whoops guys, I fell asleep there for a bit. Vote called, writing.
>>
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>1

You quickly hide the broken lamp-post once more, rewrapping it lest it burn any more of your hands than it already has. And though the shards are once more hidden from view, the air is alight with motes of burning light. The redcloaks look up at them, and then you, with awe. You look over all of them before you let your eyes settle upon Alex.
“If you ever doubted that what we are doing is right, now is the time to stop.”

“I can’t believe it was in here of all places,” Abe says. “Wouldn’t it have burned up the machine from within?”

Beatrice answers him before you can.
“I doubt it. If anything, it probably gave it more power.”

And speaking of said machine, it isn’t done speaking either.
“You are not permitted to remove Senate property from the Hall. If you do not desist, we will be forced to call the guard.”

“They’re practically here already anyway!,” one of the redcloaks shouts, hurrying down the steps. And with the sound of the flame gone from your ears, you can hear the sounds outside. The footsteps, the fists banging upon the locked internal doors. You don’t have long before they get in!

Alex rubs her eyes.
“What should we do?”

“Isn’t it obvious?,” Beatrice says, readying her pistol. “There’s nowhere else to go, we have to stand and fight! Maybe we can set an ambush?”

“But there’s so many! And the longer we fight, the more of them are going to come!”

“Well if you see any way out of here, feel free to tell me! We’re fucking trapped! Unless you reckon we can all squeeze into the closet and hide in there or something?”

“That doesn’t actually sound like a bad idea-”, one of the redcloaks begins before Beatrice cuts him off, her voice sounding particularly raspy.

“Of course it’s a bad idea! Fuck! I said it as a joke.”

“What about this?”
Abe is standing by the collection box, sliding out the drawer that leads to the shared space within the wall.
“If we crouch we might be able to fit through this one at a time. It’ll be really slow though.”

Alex stares at it.
“You might be able to jam Beatrice through it. I don’t know about the rest of us.”

>Current Collective Effort Rating: 3


>You need to stand and fight. Anything else is liable to just leave you vulnerable.

>Open the doors now and charge through them back to the outside!

>Come to think of it, all of you can probably fit into the closet…

>Start getting people out through the collection box. It’ll have to be your shortest members but at least they’ll be out.

>Other (Specify)
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>>2520609
Man, that's a tough choice. Fleeing feels counter-intuitive if it's not guaranteed to fit us all. I think we could make a bottleneck at the doors.

>You need to stand and fight. Anything else is liable to just leave you vulnerable.
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>>2520609
>You need to stand and fight. Anything else is liable to just leave you vulnerable.
I'm not seeing many viable options here
>>
How much wick do we have?
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>>2520620
Oh sorry. You have 0/10 Wick and 4/8 Spark.
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>>2520609
>Open the doors now and charge through them back to the outside!
>>
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Since I dozed off before I figure I should probably get some early sleep tonight. This vote will remain open until either later tonight or tomorrow morning, depending.
And I will be running tomorrow and the day after that and whatnot. And once this thread is done, I'll make a new one and we'll keep going. I've let you guys wait long enough as it is and the longer I wait the more likely something shitty happens in real life. Also I told Riz I would finish Lamplighter before they made even a single new Valen thread so I have to keep to that obviously. We'll see how it goes.
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>>2520609
All the things. Short people go out the collection box and scatter, the rest go into the closet, while we open the doors and charge through WHILE ON FIRE and draw every-things attention.
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>>2520609
>>You need to stand and fight. Anything else is liable to just leave you vulnerable.
We have the best goddamn chokepoint were ever going to get, bleeding through their troops sounds like good longterm help. With the number of lowlevel mooks, we might even recharge Wick
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>>2520621
Oh wait.

Huh.

Let's spend two turns getting people out and hidden while we meditate and THEN we burst through.
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>>2520634
It takes hours to meditate
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>>2520644
Honestly I was hoping we would be rekindled by the Shard.

I guess we could try to draw from it.
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>>2520644
Hey it only takes 3 wick to cast self-ignition.

That leaves us with 1 spark left.

Sticking with my plan.
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>>2520647
Seconding this.
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>>2520626
This
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>>2520609
>You need to stand and fight. Anything else is liable to just leave you vulnerable.

Sure why not.
>>
We shouldn't open the doors since we can use those to bottleneck them
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>>2520609
>>You need to stand and fight. Anything else is liable to just leave you vulnerable.
>>
>>2520609
>Come to think of it, all of you can probably fit into the closet…
>>
It's too bad we didn't get a signed copy of the new 'Orion is the best Lamplighter' law.
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>>2520609
>You need to stand and fight. Anything else is liable to just leave you vulnerable.
>Post Bea through the mail slot. She might be able to figure something out.

Could I ask how Self-Ignition helps? How is it better than an upgraded x2 Immolate, or a better Detonate?
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>>2520914
It creates more volume of fire than 2x ignite blade, and lasts longer than 2 immolates or a detonate. Detonate in particular would be terrible right now unless we intended to block off the chokepoint with debris from the explosion. Also, we don't have anything to detonate with, save for our wick which is a little goddamn important.
>>
I am awake, though probably not for long. Vote called and writing.
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>>2520917
Wait, we still haven't restocked on a lamp?

Okay, so if we hold the fort, Self-Ignition would be an efficient move. What sort of Benediction/Flame Art would be worth using with it?
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>>2520609

>You need to stand and fight. Anything else is liable to just leave you vulnerable.
>>
>>2520930
Relief or succor is a great combo with self ignition midfight, almost like a power boost. Purging benediction would also be great, if more situational, if we're poisoned mid fight or even clearing poisonous environments before we're afftected.
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>>2520930
Considering we can probably fill the entire chokepoint with self-ignition on, it may be more efficient to use the rest of the Wick on keeping us in that chokepoint or ignite blade for the cheapest way to gamble on regaining Wick.
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>>2520609
>Open the doors now and charge through them back to the outside!

Set ourselves on fire first.

Can we make other people fireproof? Set everyone on fire if so.
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>You need to stand and fight. Anything else is liable to just leave you vulnerable.

>Current Collective Effort Rating: 2

“I’m afraid Beatrice is right. Even if we can all fit through the box, we just don’t have the time for everyone to escape through it. We’d have to do it one by one and we just can’t. Our only option is to hold our ground here and hold them off until we can make our escape.”

Abe doesn’t look happy.
“But what if they just keep on coming?”

“They won’t. I’m sure everyone is busy with the attack on the funeral. There are no reinforcements coming.”

“Are you sure about that?”

The truth is that your certainty makes no difference whatsoever. It’s still what you must do. But that is an answer you can’t afford to give.
“I am. Just have faith.”

“Or if you don’t got that, a gun will do pretty well too,” Beatrice says. “That’s our advantage here, guns. We got ‘em, they don’t. If we just set up a firing line we should be able to hold the door for as long as we’ve got ammo. What’s the ammo situation?”
You don’t hear the answer but you hear Beatrice’s response to it.
“Well fuck.”

“We had to do a lot of shooting in the initial attack,” Alex says almost apologetically. “We weren’t expecting to be stuck here for so long!”

“Shit. Well we can hold them off for a little while. As..as long as it’s just humans on the other side of that door. If they’ve got a witch or an imp things might get complicated. Neither of those have to pop up their heads to fuck with us.”

“If there any, I’ll handle them,” you say.

“You say that we just need to hold them off until we can escape,” Abe says. “What is our escape route anyway, if you don’t mind me asking?”
He’s holding his side again, a faint grimace on his face.


>”We’ll just outlast them in a siege. Once they can no longer fight, we will leave the way we came.”

>”The moment we can secure a foothold outside, we’ll fight a retreat out through them if we have to.”

>”We might be able to use the collection box to slowly smuggle all of us out of here one by one while the others fight to hold them off. It’ll be hard for the last few left however.”

>”The moment that door opens, I’m going to use the lamp-post to blast a hole right through their formation. That should suffice.”

>Other (Specify)

In addition, do you have anything left to personally do while you prepare for the assault? Each action costs 1 point off your Collected Effort Score. There are 2 points remaining. Once the points hit 0, the guardsmen will breach the Hall!

>Use a Benediction or Flame Rite (This may be chosen multiple times.) (Specify)

>Unveil the lamp-post preemptively.

>Send someone out through the collection box. (Specify)
>>
>>2520972
>The moment that door opens, I’m going to use the lamp-post to blast a hole right through their formation. That should suffice.”
If we're able to
>use self ignition with benediction of succor and rip through the remaining guards in the confusion
Bit of a second wind thing going on.
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>>2520972
>In addition, do you have anything left to personally do while you prepare for the assault? Each action costs 1 point off your Collected Effort Score. There are 2 points remaining. Once the points hit 0, the guardsmen will breach the Hall!
>Request the floor. Epitaph has awful short-term memory.
>Request high-level documentation.
>Accuse the Sinners of vandalism of cultural artifacts with no reimbursement of Dis.
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>>2520972
>”We’ll just outlast them in a siege. Once they can no longer fight, we will leave the way we came.”
>Send Alex and whoever else we can except Beatrice through the collection box, they should be able to search for documents and escape mostly unopposed
We have limited ammo anyway, but we need Beatrice's firepower here.
>Line gunners along the giant stairs, that will let them fire above whoever stands at the chokepoint and onto the enemy.
Are the chairs in the Senate wooden? We could grab them one at a time and throw it into the chokepoint as a giant flaming barricade-ram.
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>>2520972
>We blunt their initial push from a defensible position, then counterattack and fight our way out of here.

>Try to meditate real quick
>>
Well I'm off to sleep now. Vote will remain open til the morning, at which point we shall continue.
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>>2520972
>”We’ll just outlast them in a siege. Once they can no longer fight, we will leave the way we came.”

>Line gunners along the giant stairs, that will let them fire above whoever stands at the chokepoint and onto the enemy.

>Try to meditate real quick
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>>2520972
Nah I'm out.

Just gonna see how this all goes.
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>>2520972
We could start sending people out through the collection box until we’ve gathered enough folks on the outside to attack the guards from behind. I doubt they’d be expecting an attack from behind when they think we’ve been trapped in the Hall. We starting to send out Alex and the Redcloaks through the box to prep an attack from behind while we use anything we can to create a barricade and hold them off. Then slaughter them from behind.
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>>2521069
>>2520972
This seems fun. I'll support it.
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>>2521069
>>2520972
Seconding, since it's basically a better mix of options 2 and 3.
Also because it prevents them from making it a waiting game that we'd inevitably lose (ie, they fortify the outside and just engage in a literal siege tactic of waiting us out while simultaneously reinforcing with better support). Since they know where we are, and likely/logically think that we have no where to go, any sufficiently defensible position will just have them waiting for better reinforcements since they can afford to wait for imps, witches, etc. The actual danger is they have the advantage still even if they don't want to wait; they could just pretend to retreat and wait to trap us on the outside. They have too many good options and this removes at least two of them. Realistically this is also because we can't actually hold them off forever... so attacking from where they're not expecting it is the only really good idea.

We'll need to be pretty extreme in pushing from the inside as soon as the attack from the outside happens, so as to prevent the obvious power balance problem.

One big determining factor for success I see would be if we want to go with a very few amount of people to be the primary combatant shanking them from behind (with the lamp/flame rites) for a nasty surprise, or if we want to rely on waiting for a good number of redcloaks to go through and then being enough of a distracting pincer to allow us to push from the inside.
Thoughts?
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>>2521192
Also probably worth noting is that if they do choose to wait at any point, that hurrying people outside is still a good idea for the same reasons. Being mindful that if the enemy stops attacking it's because something worse is being prepared because that's always how it works with these things.
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>>2521192
I doubt that Orion could fit through the box. If he can then I’d totally be down to sneak him outside and incinerate them from behind.
>>
We can't be sure that wherever the box leads will still give us access to a flanking route
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>>2521255
That is very unfortunately true.
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>>2521255
True but we can send recon to see where it does let out. And then spend our other action point using whatever we can find - desks, chairs, etc - to create a defensible barricade behind the door. Have the bottlenecked but also a safe firing point to blast shoot at then once they breach the doors.
>>
I'm awake once more. Votes are closed and updates will resume in about an hour!
>>
>Set up defenses while trying to use the box as a means to hopefully get around and flank them.

“Our only escape route is winning this fight.”

“But what if they just try to siege us out?”

“That’s where the collection box comes in. We’ll be trying to smuggle people out that way whenever we can and they can come around and flank them.”

Beatrice frowns, her bruised face creasing.
“I’m not sitting in a fucking box.”

“You won’t be, I need you here. Can we set up a barricade?”

“What with? As far as I can tell, all the chairs are stone and they’re built right into the ground. We’ll just have to use them as cover but as barricades go, there’s nothing.”

“So be it. Beatrice...I’m giving you command of the firing line. Set it up.”

The redcloaks hurry into position as best as they are able while the thumping sound increases, something heavy banging up against the internal doors over and over like the beating of an immense heart. Its heartbeat mirrors your own as you look out upon the men and women you are commanding and see fear upon their faces as they ready their rifles.
Holding a siege is implausible, getting a small flanking squad off is your only chance. Hopefully the collection box leads somewhere where that’s actually possible.

And just like that, before you’ve even finished getting into position yourself, the doors at the top of the dark amphitheatre burst open. Beatrice, Abe and the redcloaks immediately fire into the open doorway and you spot, in the flashes of gunfire, shadows of men dropping to the ground or hastily diving out the way.
The doorway is an excellent chokepoint. As long as you can hold it with a firing line, you could take on an army. The guardsmen have to understand that. So logically they’ll just back off now and try to siege you out, inadvertently giving the redcloaks climbing out through the box enough time to come around and flank them. Anything else would be foolish on their part.

Your musings are answered by a sight you didn’t expect, a thick square of metal plating suddenly being jammed into the doorway. A few bullets bounce off with little effect.
“Ah no,” one of the redcloaks say. “It’s one of those things they had on the bridge!”

How did they lug that thing all the way up the stairs? The contraption can barely fit through the doorway, almost jamming itself as it slowly pushes forward on rattling wheels. Their intent is obvious. They’re trying to establish a beach-head into the Hall before you can do anything about it!
But even so, it’s an unbelievably dangerous thing for them to attempt when they can just hold the perimeter. What’s going on?

1/2
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>>2521585
>Get people to retreat back down towards Epitaph. You don’t trust whatever is behind that thing.

>Split off your gunmen to go right up and to the side. They should be able to shoot at anyone behind the shield as it moves forward then, even if it means they won’t be able to hold the doorway as effectively.

>Charge! You’ll knock it free and give control of the doorway back to your rifles once more.

>Other (Specify)
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>>2521585
>Split off your gunmen to go right up and to the side. They should be able to shoot at anyone behind the shield as it moves forward then, even if it means they won’t be able to hold the doorway as effectively.
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>>2521586
>Split off your gunmen to go right up and to the side. They should be able to shoot at anyone behind the shield as it moves forward then, even if it means they won’t be able to hold the doorway as effectively.
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>>2521586
>Split off your gunmen to go right up and to the side. They should be able to shoot at anyone behind the shield as it moves forward then, even if it means they won’t be able to hold the doorway as effectively.
A grenade sounds perfect right about now
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>>2521639
Orion really needs to be able to throw explosive fireballs already.
>>
Vote called, writing.
>>
Apologies for the delay on this one, I got side-tracked. The following updates should be much faster paced however.

>Split off your gunmen to go right up and to the side. They should be able to shoot at anyone behind the shield as it moves forward then, even if it means they won’t be able to hold the doorway as effectively.

“Get around to the sides! Split up!,” you shout, Beatrice repeating you a moment later. For while the wheeled barricade might be effective at jamming up the doorway, the moment it starts to advance into the amphitheatre itself its sides are vulnerable! Anyone huddled up behind it are sitting ducks to any riflemen that get around to the side.
So it doesn’t make any sense that they’d try this in the first place.

You watch as the redcloaks execute your order perfectly. The barricade hasn’t even wheeled down to the first step before the shots ring out and you see blue-cloaked guards toppling out from underneath it. It’s a massacre, easily at least half a dozen dying before they can retreat. They drag their wounded and dead with them but the mobile barricade is left where it is, abandoned halfway down towards the first step.

You spare a glance to look back behind Epitaph. It’s hard to see in the darkness but Abe seems to be busy trying to get his small group of redcloaks out through the collection box. So that’s going according to plan then.
All you need to do is hold out until they can get around. It should be easy. But something about that last little offensive has you uneasy.

“Why would they do that?,” Beatrice asks as she steps down towards you, keeping her handgun trained on the empty doorway. “They’re camped out on the stairwell outside I think and they can hold that position pretty much forever. So why the fuck are they sending out people to die for no reason?”

Whatever their purpose, they no longer seem to be attacking just now. Have they only now switched to siege tactics? Or are they planning something else? Regardless you now have a small reprieve.


>Get up there and topple the mobile barricade while it’s still abandoned. The redcloaks should be able to cover you.

>Get down and help Abe with the collection box.

>If you light the lantern that used to hold the shard in the closet, you might be able to use it for Detonation. You should ready that now.

>Fire an Immolate straight down the doorway.

>Speak with Epitaph.

>Other (Specify)
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>>2521745
>If you light the lantern that used to hold the shard in the closet, you might be able to use it for Detonation. You should ready that now.
Prepare the holy hand grenade
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>>2521758
This. Might as well, just in case.
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>>2521758
Support.
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>>2521745
>If you light the lantern that used to hold the shard in the closet, you might be able to use it for Detonation. You should ready that now.
I wonder if they baited us to aggro epitaph on us.
>>
Vote called, writing.
>>
>If you light the lantern that used to hold the shard in the closet, you might be able to use it for Detonation. You should ready that now.

If your enemies are intent on giving you time to act, you plan to take advantage. Making sure that Beatrice and the redcloaks are holding their positions, you scramble back down the amphitheatre towards Epitaph. You’re just in time to watch Alex, looking extremely uncomfortable, being picked up by Abe while she is curled up into a ball. He deposits her into the open drawer of the collection box and slides it back into the wall as you approach.
“How’s it going up there?”

“Fine,” you say. “They’re up to something but I know not what. I’m just grabbing something from the closet.”

“Alert. You do not have the floor.”

You ignore Epitaph as you step over its severed arms and pick up the empty lamp from where it had fallen atop a pile of mouldering documents. As you had suspected, it’s the head of an old central lamp-post, First Age by design. Someone must have severed it from its post for use as a container and considering who likely did it, they would have been prepared for this before the Sun ever fell. The break is suspiciously clean. The runecarved lamp-posts rarely break easily and you’ve never seen one like this. It’s as if it was lopped free from its post by an impossibly sharp blade.

That’s a mystery for another day however. Maybe one to wait for when there is a day at all. It’s main use to you now is as a weapon. Normally you would have qualms about destroying even a fragment of a lamp-post but this thing has already been desecrated. No, not only that, it’s been desecrated and then used for blasphemy. Destruction is the best fate for this once-relic.

Wick: 0/10
Spark: 3 /8

The waxy fingerprint upon your forehead bursts into flame once more as you summon forth a mote to re-ignite the lamp, filling it not with a shard but with good honest flame. And as you do, strength fills you once more. The desecrated lantern is no match for the capacity of your long-handled wick but with that exhausted, it’ll do in a pinch.

Wick: 3/3
Spark: 3 /3

Of course, if all you wanted was just a perpetual source of Wick you could unstrap the thing on your back and let loose. The lamp-post and the shards held within would have more than enough power to incinerate every guardsmen on the stairwell. But truth be told, now that you are so close to your goal you’ve become a little uncomfortable with actually using it. What if the sun needs every single skerrick of power you can muster? What if the revival falls short because of just a few points of Wick? Not to mention that doing so would further scar your arms. Even you are as fuel for the thing inside the lamp and it burns a little piece of you away every time you call upon its Wick.

1/2
>>
>>2521894
With the burning lantern held aloft, you start your climb back up towards the standoff. If you use the Detonate Rite, this should explode with some force. But you only get one. You’d best use it at the right time.

But while you consider this, someone calls out from beyond the doorway, from the darkness of the stairwell. It’s woman’s voice, high-pitched and indignant.
“Oi! Insurgents! I’m giving you one chance to surrender! I know you can’t afford to fight it out! We are willing to discuss terms!”

“Fuck off!,” Beatrice calls out.


>No, you should hear them out. If only to give more time to Abe and Alex as they try to get around behind them.

>Tell them that if they lay down their arms and let you leave, you won’t hurt any more of them.

>Bluff them with another Starfall.

>Stay silent.

>Prime the lantern and throw it now!

>Other (Specify).
>>
>>2521821
Something terrible is obviously about to happen. Ouro wouldn’t let us get a shard that easily. Hopefully whatever he’s got up his sleeve we can defeat and then our flanking maneuver can at least clear us for an escape. Gut feeling says something bad is about to happen though.
>>
>>2521896
>No, you should hear them out. If only to give more time to Abe and Alex as they try to get around behind them.

>Tell them that if they lay down their arms and let you leave, you won’t hurt any more of them.
>>
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Oh whoops, that second Spark reading should say 3/8, not 3/3 like the lantern Wick was.
>>
This is probably a bit absurd, but it occurs to me that there are preserved corpses throughout the Senate Hall. What if they’re not actually “dead” and Ouro is going to pull a night of the living dead on us?
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>>2521896
Lets agree to a temporary ceasefire and try to get move people out. But some time. Tell them to send an emissary into the no mans land between their barricade and ours. Get whatever information we can from them.
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>>2521923
Sorry. Phoneposting. Pls no bully
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>>2521896
>No, you should hear them out. If only to give more time to Abe and Alex as they try to get around behind them.
>>
>>2521896
>Stay silent
Now isnt the time to give a voice to the fiery symbol of insurgency

A shame we cant buy time for a meditate
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>>2521935
Assaulting the symbolic house of the city’s government might be the best time to make our voice heard, actually. But I highly doubt that our voice would ever reach the outside world.
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>>2521896
>No, you should hear them out. If only to give more time to Abe and Alex as they try to get around behind them.
>>
Vote called, writing
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>>2522002
Arrgh! Can't we do >>2521970 and bluff them with a starfall?
>>
>No, you should hear them out. If only to give more time to Abe and Alex as they try to get around behind them.

“Be quiet!,” you hiss at Beatrice as you peer up at the doorway. She huffs but doesn’t say anything as you raise your voice and address whoever is your opposite number in the stairwell.
“We are prepared to discuss conditions.”

The redcloaks look at you confused but you just shake your head. You’re just doing this as a distraction.

“Oh! Well...Good!”
The speaker evidently wasn’t expecting you to acquiesce to conversation so easily. She recovers after a few seconds.
“Listen up, insurgents! You have trespassed upon sacred ground!”

“To who?”
You weren’t just about to let that one slide.

“Pardon?”

“Sacred to what? What god?”

“...None of them! To Dis! Look, the point is that you’ve got nowhere left to go. You’re trapped! And I also know there aren’t too many of you. But we have reinforcements en-route from all over the city! This is a fight you can’t afford to have.”
It shouldn’t be possible for anyone to be reinforcing anyone right now, considering the situation with the star. Is she bluffing? Or does she just know something you don’t?
“But if you agree to our conditions, you will not be killed.”

“Big words for a bunch of idiots who just got shot up,” Beatrice mutters.

“And what conditions are those?”

“First, your leader shall surrender themselves over to arrest! Secondly and most importantly, you will hand over all stolen property taken from the Senatorial Lost Objects Closet!”
She has the kind of voice where you can hear the exquisitely pronounced capital letters.

“What are you talking about? What closet?”
You’re actually a little interested in how she knows. Does she know your purpose?

“Don’t play dumb with me, rebel scum! I know that my mother once left an extremely important heirloom in the Senate’s keeping. Whatever it is, it is mine by right! Surrender it and your leader and the rest of you will go free!”

“Those are harsh terms.”

“They are the only ones you shall receive.”

As unfortunate as it is, she’s right about one thing. This is a fight you really can’t afford. They probably don’t have reinforcements but neither do you and your followers number few. Every redcloak that could potentially fall here is a huge loss. But neither will you abide by such terms!


>Try to continue the bargaining. You just need to buy some more time for Alex and Abe to get around behind them.

>”No.”

>Pretend to agree to the terms. You will present yourself for arrest and you will carry the ‘heirloom’ from the closet, the burning lantern right into their midst.

>Bluff them with another Starfall.

>Give them terms of your own. What, did they really think they had the upper hand?

>Tell them the truth about the shard.

>Ask how they can stand for everything Epitaph represents.

>Other (Specify)
>>
>>2522056
>Give them terms of your own. What, did they really think they had the upper hand?
>Try to continue the bargaining. You just need to buy some more time for Alex and Abe to get around behind them.
>>
>>2522071
Second
>>
>>2522056
>Pretend to agree to the terms. You will present yourself for arrest and you will carry the ‘heirloom’ from the closet, the burning lantern right into their midst.
Hell yeah.
>>
>>2522071
Yeah sure
Honestly I can't imagine how much the flanking is going to help
>>
>>2522056
>Give them terms of your own. What, did they really think they had the upper hand?
>Try to continue the bargaining. You just need to buy some more time for Alex and Abe to get around behind them.
>Tell them the truth about the shard.
>>
We should delay them and then walk into their midst to explode the lantern when the flanking team is in position.
>>
>>2522071
Supporting this.

How many people do we have left in the chambers?
>>
>>2522056
>funny you should mention sacred ground, daughter of One who Slew God.
Give them terms of your own. What, did they really think they had the upper hand?

Things like the return of various bills, while asking what they offer in return for keeping quiet about this joke of an approval process.

If we do fire a sunlaser, these talks could bunch the important clerks into the center
>>
>>2522056
>Accept the surrender conditions.
>Give the kid the lantern.
>Use Self-Ignition once you're in range.
>Headlock the kid. Take her hostage and run away.
>>
Vote called, writing.
>>
>>2522173
This actually isn't a bad idea...

We just kick the lantern out and then BOOM. We get the flanking forces on them along wish the ones remaining inside the chamber, and then we fight our way out.
>>
>>2522187
My idea isn't lethal, though. Self-Ignition will only burn people we want it to burn, and in a hostage situation, we don't need to burn anyone.
>>
>>2522245
You're assuming that they care about the life of any one individual - I don't, this is Dis after all.

Safer to just kill them.
>>
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>Give them terms of your own. What, did they really think they had the upper hand?
>Try to continue the bargaining. You just need to buy some more time for Alex and Abe to get around behind them.

All you need to do right now is stall for time. Abraham and Alex have half of your redcloaks and by now, they should all be on the other side of the Senate Hall’s far wall. If they can get around and block off the stairwell from the ground floor, you should be able to catch the guards in a pincer between two squads with rifles. From there you could crush them or possibly negotiate for your escape. Provided, that is, that the woman is bluffing about there being more reinforcements inbound.

“If those are the only terms you are going to give us then I have some of my own to give to you.”

A moment’s silence.
“For what purpose? You have no leverage! You can’t demand anything!”

“What, do you really think you have the upper hand?”

“...Yes?”
Her voice is growing a little more erratic with each exchange.
“What do you have? You’re all trapped! The only reason we have not yet mounted a full assault is that we have decided to show you mercy and to retrieve the heirloom!”

“Sure. And if you do that, I will destroy it!”

“What?”
And now comes the true test. Does she actually know what the ‘heirloom’ truly is? Because if she does then your threat holds very little power. But if she only has half the story or doesn’t understand why you want it…
“Wait! Wh-What are your terms? Speak them now!”

“The end of this city’s rule of sin!”

Once again, there is only silence from the doorway for almost a full minute.
“Uh, I can’t do that. Do you have anything more feasible?”

“In lie-”

“Wait! Wait! The truth is...the truth of the matter, the real demands, the thing we want to say is…! Well. Hold on a moment. Okay. So just to make sure, you are not submitting to our demands?”

“No!”
You’re not sure what’s going on but if takes time, you’re glad for it.

“Well fine. I was actually just mostly buying time anyway, Die.”

Buying time for what? Your internal question is answered before you even truly ask it as blue-cloaked guardsmen burst forth through the doorway once more! And straight into a hail of bullets, once more. But this time they don’t fall. The bullets sting at them, makes them rock back, gives rise to a chorus of familiarly inhuman sounds. But then they continue forward.
Where once they were clasping swords, they are instead bare-handed, their hands ending in a jagged cluster of knife-like claws. Their wide mouths split their faces in two, jaws hanging open and distended tongues larger than they can hold writhing in and out. The malformed once-men lurch forward with terrifying speed and without thinking, you step forward in front of one of the redcloaks and use your staff to deflect a strike that would have decapitated him!

1/2
>>
>>2522261
This close you can see the ghoul’s stitching, the patchwork of different corpses that make up the blasphemous whole. You can even recognise the twisted face, matching it to a glimpse of one of the men who had fallen in the initial assault. You kick the ghoul back before it can lash out at you in return!

The other ghouls are being kept at bay with gunfire but it isn’t making them flee as a wild one would. Instead they are enduring the sting of it and are pushing forward, puppeted by a witch.

“Fuck!,” Beatrice shouts, blowing the head off one. “Everyone fall back! Get away from them! They’ll rip you in half as easy as blinking!”

And there are still more crawling up from the stairwell, a mishmash of former guards sewn up and patchworked together. A mere firing line can’t hold these. A bullet may drop them but unless it tears a valuable stitch, never for long. And once a ghoul gets close its claws can part flesh like butter.
Unless you do something right now, there are going to be casualties and ones you can’t afford.


>Try to herd them into the area in front of the doorway and then use the detonating lantern.

>Bar the doorway with your body and use self-ignition to hold them back! Ghoul flesh is as wax to the flame.

>Try to get past them and find the witch that must be nearby. If you kill them, the ghouls will be wild and will flee from bullets.

>Acquiesce to their demands. Let them take you and the lantern. Maybe they’ll call back the ghouls.

>Other (Specify)
>>
>>2522264

>Try to herd them into the area in front of the doorway and then use the detonating lantern.
>>
>>2522264
>>Try to herd them into the area in front of the doorway and then use the detonating lantern.
>>
>>2522264
>Bar the doorway with your body and use self-ignition to hold them back! Ghoul flesh is as wax to the flame.
>>
>>2522264
>Try to herd them into the area in front of the doorway and then use the detonating lantern
>>
>>2522264
>Bar the doorway with your body and use self-ignition to hold them back! Ghoul flesh is as wax to the flame.
>>
>>2522264
>Try to herd them into the area in front of the doorway and then use the detonating lantern
>>
Do we have any dirt? Can we get any from a ghoul's body? We need to locate the witch.
>>
>>2522264
>Try to get past them and find the witch that must be nearby. If you kill them, the ghouls will be wild and will flee from bullets.
>>
>>2522312
There was dirt from the closet
>>
>>2522316
This is correct. Vote called by the way, writing.
>>
>>2522264
>Bar the doorway with your body and use self-ignition to hold them back! Ghoul flesh is as wax to the flame.
>>
>>2522260
She's in charge, she's the noble's daughter. The guards will do what she tells them. Especially in Dis. It's a moneycracy, and she's got the money.>>2522264
>>Bar the doorway with your body and use self-ignition to hold them back! Ghoul flesh is as wax to the flame.
>>
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Well guys, I think I need to get some more sleep. Sorry. I'll be back later tonight to do a few more updates.
>>
>>2522355
No worries, get some rest
>>
>Try to herd them into the area in front of the doorway and then use the detonating lantern.

You push the ghoul in front of you further back, using your stave to knock it back into the floor in front of the doorway. Is this it? Is this meant to be their trump card against you and your companions? That woman had been stalling for time, just as you had been.
“There!,” you scream, pointing at the door. “Herd them back!”

While a witch’s puppetry might stop a ghoul from fleeing, any ghoul outside of the closest proximity of their master will still flinch from a bullet. The heat stings them. So while rifles won’t put a ghoul down save in the most fortunate of circumstances, they make an excellent tool for briefly redirecting them.

The ghouls briefly retreat, bunching up with one another as their advance is momentarily stymied. It won’t work for long, not more than an instant. The witch would send them forth once more and this time would have a sterner hand. But an instant is all you need.

The lantern sputters in your hand as you incite the Wick within, driving it into a barely contained frenzy. With it held above you, you charge forward and leap into the midst of the beasts! They barely have time to turn before you slam the lamp upon the ground and let the cleansing fire wash over you all.
The explosion does nothing to you save obscuring your vision with dancing flame. The fire engulfs you and moves on without so much as a spark. The same could not be said for the ghouls.

Ghoul-flesh, though immortal and proof against most things, is as wax to the flame. They don’t burn as much as melt. And while the explosion isn’t large, the backwash of it flows down the darkened stairwell before you and you hear the shrieks of creatures yet to come.
The redcloaks cheer as you stand there amidst the dying ghouls, blinking furiously to banish the spots of light covering your vision.

It is this that lets you see the glint of firelight on steel at the very last moment and you stagger to the side as a blade thrusts straight through the space that just a moment ago held you throat. Time seems to slow as you stare at the sword passing just inches from your face. It’s a long slim sabre of excellent make with some sort of inscription running down its edge, something too cramped and minute to be runes. And then it retracts and you stagger backwards away from your assailant.

The woman brandishing the thing, tall and wearing a dark blue cloak and feathered cap, abruptly vanishes back down the stairwell as Beatrice opens fire, the explosive shot blowing stone chips out of the wall instead.
You hear something awkwardly rolling down the deep stairs below, followed by a litany of high-pitched curses.

1/2
>>
>>2522547
>Pursue her immediately! She’s probably the witch after all and you’ve just dealt with her supposed trump card. If you don’t follow her straight away before she recovers, you’ll probably regret it.

>Hang back and make sure the defences are still up. There could easily be more creatures out there and the cramped confines of the stairwell are a terrible place to fight them.

>You’ll track down the witch with your own means. There should still be some dirt lying around the Senate floor…

>Other (Specify)
>>
>>2522549
>Pursue her immediately! She’s probably the witch after all and you’ve just dealt with her supposed trump card. If you don’t follow her straight away before she recovers, you’ll probably regret it.
>>
>>2522549
>Pursue her immediately! She’s probably the witch after all and you’ve just dealt with her supposed trump card. If you don’t follow her straight away before she recovers, you’ll probably regret it.
>>
>>2522549
>Pursue her immediately! She’s probably the witch after all and you’ve just dealt with her supposed trump card. If you don’t follow her straight away before she recovers, you’ll probably regret it.
Oh cool, update right as I wake up.
>>
>>2522549
>Pursue her immediately! She’s probably the witch after all and you’ve just dealt with her supposed trump card. If you don’t follow her straight away before she recovers, you’ll probably regret it.
>>
>>2522547
You know what'd be crazy? If time was never actually stopped and this whole breaking of the sun scenario was part of the third age transition into the fourth age. The sinners played the role they were supposed to without knowing it, because using the shards of the sun to remake it into something new is what is supposed to trigger the age, not just time. Maybe all ages needed a trigger event. The first age was the death of the wayward flame and the first men were needed to clear away the rest of the dark gods. The end of that was the desth of the last god and the beginning of human civilization, with the second men being born to secure, study, and prep this world and flame based magic and tech for the dark's eventual counter attack. The third age was triggered by the eventual comeback of the dark, and a need for humans that could properly defend themselves and keep vigil against the dark until the final trigger. When the world is broken and humanity is on its last leg, that's whrn third man resilience really shines and there's at least one human capable of turning things around and reforging what was destroyed into something greater, triggering the fourth age when their duty is finally done and the sun is reborn. That or I'm looking way to deep into this.
>>
>>2522549
>You’ll track down the witch with your own means. There should still be some dirt lying around the Senate floor…

She won't see it coming.
>>
>>2522549
>You’ll track down the witch with your own means. There should still be some dirt lying around the Senate floor…
This should stop any further ambushes
>>
>>2522549
>>Pursue her immediately! She’s probably the witch after all and you’ve just dealt with her supposed trump card. If you don’t follow her straight away before she recovers, you’ll probably regret it.
Also? Shiny sword.
>>
>>2522549
>Pursue her immediately! She’s probably the witch after all and you’ve just dealt with her supposed trump card. If you don’t follow her straight away before she recovers, you’ll probably regret it.
Yell at Bea to stay and protect the red cloaks from any stragglers

Reminder anon's, our wick is quite low...
>>
>>2522625
I wonder what would happen if we carved witch runes into a sword.
>>
>>2522549
>Pursue her immediately! She’s probably the witch after all and you’ve just dealt with her supposed trump card. If you don’t follow her straight away before she recovers, you’ll probably regret it.
>Call up Beatrice for close fire support
>>
>>2522547
I want to note that the witch just tanked our Detonate. We need to be careful.
>>
>>2522638
Agatha was a runecrafter, and I think she taught her daughter how to make a mini-golem that makes even smaller runes.
>>
so how do we know the kid is the witch, and what's the source for her mom being a runecrafter? thought she was a pencilpusher
>>
>>2522860
>and what's the source for her mom being a runecrafter?
There was an empty display in the Duke's treasure room for "Agatha's Runesword". I wouldn't be surprised if that's the sword the kid is using right now.
>>
>>2522956
That implies she has a runesword, not that she's capable of rune craft. Orion has a runesword too but he has no idea how to inscribe runes or mess with them in any way.
>>
>>2522956
Right, and her glove.
>>
Alright, I'm awake. Thread will resume in an hour!
>>
>Pursue her immediately! She’s probably the witch after all and you’ve just dealt with her supposed trump card. If you don’t follow her straight away before she recovers, you’ll likely regret it.

You don’t bother to wait for Beatrice or the rest of the redcloaks, that’d take too much time! She’s likely the witch and if you don’t take advantage of putting her on the backfoot you’ll regret it. If you regrouped with the others then she’ll just have time to do something else! You think back to the ghoul you had just deflected and how close it had come to eviscerating someone who would have only died because of you.
No, you’ll finish this yourself!

You go through the doorway and hit the stairs running, already adjusting to the deep stairs accustomed to the stride of someone almost twice as large as you. You pass shapes in the darkness, injured ghouls twisting and wailing. They aren’t dead but you don’t have the time to deal with them just now. You have to kill the witch controlling them!

The twisting spiral staircase is cramped and dark, the burning star upon your brow the only illumination. Far from the best place to fight a ghoul but hopefully she doesn’t have any that were far enough back to not be incapacitated from the explosion. But just as that thought crosses your mind, a misshapen creature leaps out from around the perpetually-twisting bend of the stairs!

You duck out past a lashing tongue covered in life-extending venom as the ghoul advances. Like the others, it is still wearing the blue coats of the Senate guardsmen. It has none of the signs of being an old ghoul either, no extra or missing body parts, no criss-cross of reapplied stitches, no extra mouths. It’s almost entirely human in shape, fashioned from a single corpse. You bash at it with your stave , holding it out in front of you like a spear in order to have the room to swing it in the stairwell.
It’s just as you suspected then. All of these ghouls are recent and you’d wager that they were mostly living men at the time the siege started. They were thrown into battle to die so that they could become more useful to their master!

You jab with your staff to keep the ghoul back, wary of what would happen if it contorted past the upthrust steel . But in your general experience, fresh ghouls lack the fluidity and flexibility that comes to older ghouls once their bodies have been refashioned enough times. This one is still too bound to the constraints of human form.

“An excellent creature, isn’t it?”
The voice echoes out from somewhere around the bend, the same petulant voice that you had been ‘negotiating’ with now almost painfully loud.
“Stronger in death than it was in life! And now that you’ve rejected my deal, the same fate awaits you too!”

1/2
>>
>>2523289
What is she doing just talking to you? Why isn’t she attacking while you’re distracted? Unless...she already is! Is this just another distraction? You can’t afford to let this ghoul waste any more of your time but the only way you’ll be able to get it out of your way quickly is with use of your already scarce Wick.

Wick: 0/10

Spark: 3/ 8


>Ignite Weapon

>Self-Ignite.

>Immolate

>Cauterise Wound

>Benediction of Relief.

>None. It’ll take a little more time but you’ll batter your way past this thing without using Wick.
>>
>>2523293
>Ignite Weapon
>>
>>2523293
>Ignite Weapon
Gotta conserve wick.
>>
>>2523293
>>Ignite Weapon
It provides some light, yeah? Also, we should get some value from Dead King's Crown and store Benediction of Relief in it. Or maybe Cleansing to impart on the witch as she seems to be tilted easily.
>>
>>2523293
>Ignite Weapon
>>
>Ignite Weapon.

You twist your staff around, battering the ghoul around the head and then, while the severed metal tail is still making contact with the creature’s face, you call upon your Wick. Beads of molten wax dribble down your face as the Spark burns bright.

>Wick: 0/10
>Spark: 2/8

Fire bursts free from your gauntleted hands and races down the length of your staff, engulfing the entire weapon in holy flame. The ghoul screams as the right side of its face melts and you take a step forward, leaning in into the thrust that should end this creature for good!

>Dead King’s Crown has activated. Roll 1d3. The first roll shall be accepted.
>>
Rolled 3 (1d3)

>>2523353
Hmm, does Ducal Firecrafting affect Dead King's Crown?
>>
>>2523371
It does not. The Wick provided by the Crown is a separate pool, much like the Spark.
>>
>3

You feel the power surge within you as your burning staff takes the ghoul in the chest and pushes straight through, feeling little resistance as its body melts against your strike. Compared to what your life has become, an endless series of questions about starfalls and martyrs and everything about Epitaph, this is simple. This is good. It is here, in the dark fighting for your life alone save for the flame in your hand, where you are most at home.
This is where you belong.

>Dead King’s Crown grants you 3 temporary Wick to be spent on using the Ignite Weapon’s upgraded effect. It must be spent now and it can only be spent on storing another Rite or Benediction within your staff.

>Ignite Weapon’s Power Number is activated, restoring 1 Wick to your main pool. This bonus is then doubled by Ducal Firecrafting.

Wick: 2/10
Spark: 2/8
Crown: 3/3


>Choose a Flame Rite or Benediction to store within the staff.
>>
>>2523417
>Self-Ignition

Just blow it all to fuck when the time is right.
Beatrice will get here to shoot her if the witch turns out to be protected from fire somehow from her runes.
>>
>>2523417
>Benediction of Relief.
Let's touch people with our holy healing stick
>>
>>2523417
>Benediction of Relief
Wow we're pretty powerful now.

Also question Ouro, the pastebin says
>When used on creatures of the Dark this slowly dissolves their flesh.
Does this work on witches? If so, would it be useful in combat?
>>
>>2523443
Yes, witches always count as creatures of darkness. It's why you can never use Benediction to cure Beatrice's sickness.
>>
Vote called, writing.
>>
>Benediction of Relief

Your staff burns deeper into the ghoul’s body and with one final swing, you bisect the monster into two sizzling heaps. You stomp on the remains as you resume your advance, the stairwell now lit by the light of your staff.
White light limns your hands for a moment before you send it sinking into the flame itself, old pyromancy techniques that you were only barely instructed in becoming feasible with the divine power that now fuels you. A Benediction now slumbers within your burning stave, one that you can unleash at will for no further cost to yourself.

You round the ever-present bend of the spiral staircase and there, before you, is the woman with her hands clasped tightly behind her back. Her uniform is a good deal more gaudy than the men who had died at her command and the feather in her hat, though entirely impractical for combat, seems to be some sort of badge of office. It’s not difficult to guess what she is.
“Magistrate. You have no more ghouls to hide behind!”

You step forward into a lunge, intent on maximizing your staff’s reach by bringing it down in an arc upon her skull but she steps back with alarming speed. The perpetual curve of the stairwell stops you from following up with a horizontal strike either.
This gives her enough time to whip out her hands from where they had been behind her back, one of them gloved in a thin metal gauntlet. They clasp together in a sign that is familiar to you. It is a curse, an affliction to foul up a foe’s movements. But like all curses it requires a constant repetition of the witch-sign to actually take effect, the time for which she does not have. The closing of a single sign won’t trigger it…

...Unless she had been making the sign behind her back for the entire time you were fighting the ghoul.

You feel a chill run down your spine as the curse settles upon you, as heavy as the earth itself. You’ve been cursed before of course but no matter the effect, it never becomes anymore pleasant. You lash out with your staff again but she just retreats down the stairwell and out of your reach. She suddenly seems faster but you know from experience that it’s just your perception that has slipped a gear.

“I heard about a Lamplighter. That star this morning was you, wasn’t it? Wasn’t it?”
You round the corner to find her standing her ground, her fingers interlocking in another dislocating dance as her hands speak the name of an Old Power of the Earth.
“I knew people at that funeral! My mentor! A fellow student!”

1/2
>>
>>2523537
You have no answer you care to give a creature like her but as you charge, you recognise the sign she’s making. It’s the same witch-sign that Zeno used to propel his train, the one his notes claimed to have been learnt from the golem-witch of Dis that had flung him from its borders. This one is rushed and minor but you can tell it’s the same effect.
You jump to the side, throwing yourself up against the wall as her sword screams out from behind you, flying down the stairs with no wielder save witchcraft. Had you not been aware of the import of her movement-sign, you would have likely been skewered right through the back!

The sword embeds itself in the stone wall behind her and as you bring the flaming staff down upon her head, she pulls it free. The sword meets your staff and is knocked aside, shaving off a long sliver of metal from the Duke’s severed tail as if it was made of paper.

She stumbles back from the narrowly-avoided blow, the feather atop her cap singed and smoking. She raises her sword but you’re already stepping forward with your staff thrusting out like a spear.


>Roll 1d6 for this combat. The first three shall be counted, each one representing three different stages of the action. Since you are using a staff, they are ordered in the most optimal fashion.

>Your energy is also being sapped with a curse! Whenever you are called upon to make a roll, a d6 will also be rolled for the witch. The result of that d6 will be the Power Number of the curse. For every Power Number Orion rolls in that roll, reduce all other dice involved in the roll by 1.
>>
Rolled 6 (1d6)

>>2523540
>>
Rolled 5 (1d6)

>>2523540
>>
Rolled 4 (1d6)

Rolling for her Power Number.
>>
Rolled 3 (1d6)

>>2523540
>>
So a 6, 5 and 3, unaffected by the curse. The three stages incidentally are avoiding her attack, hitting her and avoiding a weird counter-attack. Normally I order the Staff Mastery rolls myself but this time I think I have to ask you guys. Which of those three do you prioritise the most?
>>
>>2523572
sixes give situational bonuses yeah?
So a 6 dodge should allow the 4 to be a telling hit, and we can use the 5 for the counter dodge.
>>
>>2523577
Supporting this
>>
>>2523577
This is correct. 6, 3 and 5 then. Writing.
>>
>>2523577
We didn't roll a 4, we got a 3. Which is a little low for an attack

I prioritize the attack since it should interfere with her weird counter
>>
>>2523591
The 6 adds a +1 to the next result.
>>
>6, 3, 5.

She lashes before you can finish your swing but you’re prepared for it, stepping to the side and letting the blade taste empty air. You’re not sure how yet but the power of that sabre has been amply demonstrated and you need to respect it. If you simply tried to block it, it’d likely slice your staff right through and cut you open in the same swing.

But with the strike completely sidestepped, her thrust carries her too far forward. She’s overextended and has no hope of bringing her sword back to parry effectively. You swing the staff down and she holds out her free hand in a futile attempt to try and catch the blow-

And she actually does. The flaming staff strikes her flexible duelling glove and stops as if it had struck a wall. The chainmail glove, each ring carved with impossibly small runes, slaps the staff aside!

The witch cringes back as she does however, the mere force of your strike throwing her up against the wall even when parried. The shadows flicker in the firelight as you step forward to close the distance and as you do so, the fire roars higher.

>Ignite Weapon’s Power Number of 3 activates. In combination with Ducal Firecrafting, you gain 2 Wick.

The magistrate shrieks in pain as she cradles her gloved hand. But her shadow isn’t just flickering anymore. It surges forward, climbing over her body and gathering in her sword. With the blade now stained completely black with living shadow, she makes a wild swing!

You knock the sword out of her hands with a quick twist of the staff. The black sword falls to the ground at your feet, bounces and then as it strikes the ground again, the Shade that had been using the flat of the blade as its surface spreads out to the floor, the witch’s errant shadow swiping out at your feet with two clawed hands!
If you had actually been struck there, the blade wouldn’t have just bled you, your body would have instantly become a surface for the Shade!

You jump back and the Shade’s attack passes harmlessly across the ground. It flows out across the floor towards you but now that you know it’s coming, you’re more than well-enough equipped to deal with a mere trick like this.

“Why are you doing all this?”
The witch’s voice is as loud as it is high. The two combined make it nearly as sharp as her sword.
“What’s wrong with you?”

She flings her hands together and though the sign is rushed and feeble, the sword slowly lifts into the air and starts jabbing repeatedly towards you! Looks like you’ll have to deal with both of them.

>Wick: 4/10
>Spark: 2/8

1/2
>>
>>2523658
To deal with the Shade you’ll just:

>Self-Ignite. Shades can’t touch flame, it’ll let you just ignore it for the rest of the fight.

>Strike at it with your staff! Since it’s aflame that should vanquish it in short order.

>Launch an Immolate. It should roast the Shade and quite possibly the witch behind it, even if it’ll do nothing to the sword.

>Other (Specify)

And to stop yourself from being slit open by the witched sword at the same time, you’ll just:

>Try to dodge past it. It’ll be fine, it's not particularly fast or elegant.

>Hit the flat of it with your staff to knock it back out of the air. You can’t do this if you’re using your staff to hit the Shade however.

>Catch it by the handle.

>Just rush down the witch.

>Other (Specify)
>>
>>2523665
>>Self-Ignite. Shades can’t touch flame, it’ll let you just ignore it for the rest of the fight.
>Hit the flat of it with your staff to knock it back out of the air. You can’t do this if you’re using your staff to hit the Shade however.
>>
>>2523665
>Self-Ignite. Shades can’t touch flame, it’ll let you just ignore it for the rest of the fight.
>Hit the flat of it with your staff to knock it back out of the air. You can’t do this if you’re using your staff to hit the Shade however.
>>
>>2523665
>Self-Ignite. Shades can’t touch flame, it’ll let you just ignore it for the rest of the fight.
>Hit the flat of it with your staff to knock it back out of the air. You can’t do this if you’re using your staff to hit the Shade however.

As a witch I am sure you do not care, but mankind is dying outside Did and within it. I am doing what I do to save as many as I can.
>>
>>2523665
>Launch an Immolate. It should roast the Shade and quite possibly the witch behind it, even if it’ll do nothing to the sword.
>Hit the flat of it with your staff to knock it back out of the air. You can’t do this if you’re using your staff to hit the Shade however.
>>
>>2523665
>Self-Ignite. Shades can’t touch flame, it’ll let you just ignore it for the rest of the fight.
>Hit the flat of it with your staff to knock it back out of the air. You can’t do this if you’re using your staff to hit the Shade however.
>>
>>2523682
This.
Also
>Your "friends" doomed the world! What's wrong with YOU?
>>
>Self-Ignite. Shades can’t touch flame, it’ll let you just ignore it for the rest of the fight.
>Hit the flat of it with your staff to knock it back out of the air. You can’t do this if you’re using your staff to hit the Shade however.

>Wick: 1/10
>Spark: 3 /8

You reach for your wick and keeping one hand on it, you pull forth flame from deep within yourself and let it settle upon your body like a shroud! Your vision tinges orange as your body bursts into flame and the Shade immediately retreats, retracting itself from its assault and fleeing back to the witch.

The sword moves in clumsily but it fares no better as you knock it from the air with a swing of your staff. You’re careful to strike the flat to prevent possibly slicing the staff and you do so easily, knocking it to the ground and letting it bounce back down the stairs towards your opponent.

She sees and rolls for it immediately, reaching into her pockets as she does so and flinging a spool of black thread at you! You recognise it as witch-stitch immediately. It’s mostly used to create and maintain ghouls but you’ve seen firsthand that it can be far more dangerous than that. In the hands of someone who knows how to use it, it can make flesh come apart as easily as it can tie it together.
But you are covered in holy flame and the stitch simply vaporises on contact, burning to ash before it can so much as touch you.

She grabs the sword and rolls back as you bring the burning staff down upon where her head had been. She scrambles back to her feet and keeps pacing back down the stairs, keeping to the wall to best keep the curving corner of the dusty stairwell between you and her. With the curse weighing heavier and heavier, it’s hard to keep up with her!

This only last a few seconds before she skids to a stop, nearly falling down a step as she does so. Her cloak stains from blue to black as the Shade settles upon her body like a mantle, shadowy arms tracing along her own as she holds the sword before her.
“I’m warning you-”

The gunshot is deafening in the cramped stairwell, the explosive shot tracing right over your shoulder! But what happens next is so quick that it takes you a second to even piece together what happened. The Shadow moves, forcibly shifting the magistrate’s hands with it in a twitch of superhuman speed that ends in the runesword flicking to catch the bullet head on.
It bursts upon the sword in a puff of flame and smoke that pushes the witch back up against the wall.

Beatrice collapses behind you, huffing and puffing like a bellows. She also finds the time to dry-heave as she clasps her stomach. She must have ran down the whole stairwell just to catch up to you and in her condition too!

The magistrate bolts, running down the stairs at full tilt with her Shade still clinging to her body like a parasite.

1/2
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>>2523757
>She’s not yet out of reach. Rush her down!

>Make sure Beatrice is alright first. It’d be better to have her with you than to go off alone again.

>Try to catch the witch with an Immolate as they run.

>Other (Specify)


>In addition, roll 1d3 for Dead King’s Crown upon using Self-Ignition. Only the first result will count. Also vote for which Rite or Benediction you wish to store within Orion’s body.
>>
Rolled 2 (1d3)

>>2523763
>Try to catch the witch with an Immolate as they run.

the one that can break curses.
>>
>>2523766
That'd be a Cleansing Benediction.
>>
>>2523772
That then
>>
>>2523766
This
>>
>>2523763
How does storing a flame rite work in this context?

Why are we chasing her? All of her ghouls are dead and we're leaving our redcloaks behind right now right?
>>
>>2523763
>Try to catch the witch with an Immolate as they run.
>>
>>2523763
>Try to catch the witch with an Immolate as they run.

Cleansing
>>
>>2523763
>Try to catch the witch with an Immolate as they run.
>Other (Specify)
Cleansing Benediction
>>
>>2523785
>Why are we chasing her?
Well, it was voted to do so.

Anyway, vote called and writing.
>>
>>2523785
She's a witch bro, and we're a witch hunter. Also we don't want her getting away and saying what she saw here.
>>
>>2523785
We're a flaming dude chasing an important person.

We are the best distraction.
>>
>>2523766
Supporting
>>
>Try to catch the witch with an Immolate as they run.
>Cleansing Benediction.

You feel the weight of the curse lift before it can become too troublesome, lifted by reflexive Bendiction. White light outlights your whole body for just a moment as you step forward. Flame runs across your staff and streams out from your entire body as you raise your hand and point at the fleeing witch.

Your Flame Internal links to your finger in the simplest and yet deadliest conduit imaginable, the fire sheathing your hand roaring and spraying forth in a cone of incineration.

>Roll 1d6 to hit her. First three rolls will count towards a single goal DC. The curse no longer has any effect on your rolls.
>>
Rolled 1 (1d6)

>>2523881
Flame on!
>>
Rolled 4 (1d6)

>>2523881
>>
Rolled 3 (1d6)

>>2523881


>>2523891
boo
>>
Rolled 6 (1d6)

>>2523881
>>
>>2523862
I feel like our first responsibility is keeping our followers alive instead of going after a single witch that has nothing to do with our current objective
>>
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>1, 4, 3

Unfortunately the ever-curving confines of a spiral staircase isn’t the best place to try and nail someone to the wall with an Immolate. It’s too easy to round the perpetual corner and place yourself out of sight. Before the bolt of fire even leaves your fingers, you become aware that it’s going off-course. At this rate it’ll just splash off the wall behind her!

Once that would have been the end of it. But you aren’t the same person as you were when you first set foot upon this path and neither are your Flame Rites. If you can hastily pump in enough power before the fireball leaves your hands, the bouncing spray of it hitting the wall might still be enough to burn her somewhat.

>The roll of 4 activates Immolate’s Power Number. With Ducal Firecrafting, this restores 2 points of Wick.

>The roll of 1 activates Self-Ignition’s Power Number. With Ducal Firecrafting, this restores 2 points of Wick.

>Wick: 5/10
>Spark: 3 /8

>With the upgrade to Immolate allowing you to choose how much Wick to pump into after the cast instead of just before, you can now select how much Wick is powering this Immolate. It must be at least 2.

>2
>3
>4
>5
>6
>7
>8
>>
>>2523934
>>4
>>
>>2523934
>5
>>
>>2523934
>5
>>
>>2523934
>5
>>
>>2523934
>5
>>
>>2523949
>>2523934
I mean 4
>>
Vote called, writing.
>>
>5

>Wick: 0/10
>Spark: 3 /8

The Immolate grows as it leaves your hand, drawing off the flames already covering your body to empower itself further. As you predicted it misses the fleeing magistrate but strikes with enough power that the splatter of molten flame on the wall behind her sprays her with a rain of molten droplets. She stumbles and falls with an ear-piercing shriek, rolling down out of the stairs and out of view.

You pursue her without thinking, watching her shuck off the dying Shade around her neck. It had absorbed the spray in place of her and in doing so, has been shredded into a dozen wisps of evaporating shadow. The dying remnants of the Shade try to cling to you as you barrel after her but you just incinerate all of them with a touch.

Her Shade is dead, her ghouls are gone, her curse has been cleansed and whatever she was trying to do with the witch-stitch failed completely in face of your self-inflicted immolation. And she no longer has time for even the most meagre and rushed witch-sign. If she stops to try it you’ll just burn both of her hands into uselessness.

She skids to a halt and you nearly collide with her, juking to the side as her runesword passes straight through the back of her coat in an effort to take you by surprise and impale you with your own momentum. She turns as you dodge, pulling her sword back from where she had stabbed it right beneath her own armpit.

With that small bit of distance, she pull her sword back and raises her gloved hand to catch any attack you might try. And keeping in that position, she lunges straight for you.

>Roll 1d6. The first three rolls shall be used. The three stages of the action are: Preventing her from catching your staff, dodging the sword thrust and then your counterattack.
>>
Rolled 3 (1d6)

>>2524003
>>
Rolled 3 (1d6)

>>2524003
>>
Rolled 3 (1d6)

>>2524003
>>
Well at least you're getting a lot of Power Number triggers. Writing.
>>
>>2524023
>>2524016
>>2524009
Huh.

Power number + ducal + crown is seriously pumping us up.
>>
>>2524003
Would it be possible to take her prisoner and brand her? Witch stable!

But seriously if she can care about the people she lost, what about the soldiers whose lives she spent to turn into ghouls? All the people outside Dis?
>>
>>2524044
IIRC brands are no longer effective since the fall of the Sun
>>
>3, 3, 3

You can feel the flame inside burn high as you step forward to meet her charge, the flames wreathing your staff and your body feeding off one another to propel you to ever greater heights!

>Ignite Weapon’s Power Number activates 3 times. With Ducal Firecrafting, you gain 6 Wick.

>Wick: 6/10
>Spark: 3/ 8

She grabs hold of your staff as you raise it, her glove proof against the flame as she tries to push it aside! You’re ready for her however and keep it steady. She doesn’t even budge it an inch. Her sword comes next but you raise your staff to strike the flat of the blade and knock it off-course.

The runesword skitters along the edge of your staff for a moment before she regains her balance, drawing back and using her hold on your staff to freeze it in place as she thrusts once more! The sword stabs right through the Duke’s severed tail and carries on, stabbing you right through the chest!

You grit your teeth and ignore the pain as you push her back. She might have a hold on your stave but that’s fine. Let her keep it! You drop the staff and draw back your gauntlet, clenching it into a fist. She looks up just in time to catch a fiery fist to the side of her face. You smell burning flesh and hair as she crumples backwards, her sword pulling free from your chest as she falls back against the wall.

The flames around you flicker out as you clutch your chest, calling upon the Benediction implanted within your staff for aid. A softer light rises out from the fire as your wound closes. It still hurts but the strike is gone. One downside of such a sharp sword, you suppose. It cut too precisely to leave an umanagable wound.

The witch staggers back and falls down the stairs again for what must be at least the third time today. The right side of her face is burned, though not too deeply. With the sword in your gut, you didn’t connect with as much force as you’d like.

“Wait!,” she cries out, holding out her gloved hand as if to ward another blow. “If you kill me, you’ll regret it! At the base of these stairs are a small squad of my guardsmen. And...and we’ve gone down far enough that…”
She bolts and you chase after her, running the last few turns of the stairwell that lead out into the bottom, that vast dusty chamber with the massive doors only barely open.

And waiting here for her are...half a dozen blue-cloaked corpses. Standing amongst them are Alex, Abe and three redcloaks. They’re all holding rifles and all of them are pointed at the witch.

“We made it!,” Alex says, beaming.

“Sorry for being a little late,” Abe says. “We took a wrong turn trying to find our way back.”

“No, it’s fine,” you say, winded a little from all those stairs. “You made it just in time.”

The witch-magistrate slowly raises her hands in the air, dropping the runesword and letting it clatter onto the floor.
“Uh...I surrender? Yes? No? I’ll tell you anything!"

1/2
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>>2524135
>Kill it.

>Accept the surrender.

>Other (Specify)
>>
>>2524138

She might be useful later, and a proper interrogation could be done later. If we are able to bind the witch's hands such that she is unable to make witchsign, and if we have a room adequate enough to hold her prisoner, then
>Accept the surrender.

Otherwise
>Kill it.
>>
>>2524138
>Accept the surrender.
>Pump the witch for info
>Burn her from existence
>>
>>2524138
>kill
Shes not worth whatever info she might have

Holy shit were ready to take on another horde of guards and ghouls
>>
>>2524138
>Kill it.
Doesn't seem worth the risk to me honestly. I'd be surprised if she had any useful intel that we can't already get from the snek
>>
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Well and with that, I think I'm going to be taking a bit of a rest for a few hours. I'll be back later tonight to do an update or two (probably just one). I hope you all had fun with what was mostly just me regrounding myself in the mechanics!

Vote will remain open until then.
>>
>>2524179
I'm loving the dice mechanics right now, they're working beautifully and you've been really inventive with them. Good shit.
>>
>>2524138
>Accept the surrender.
>>
>>2524178
We can use her Intel to fact-check the snake.

Also maybe we can place the blame for the star on the snake if we seem reasonable about it.
>>
>>2524171
Why don't we just cut off her fingers and cauterize the stumps?
>>
>>2524210
I wonder what epitaph could be convinced to do if we find some way to make her screams sound like consent.
>>
.....was agathas runesword supposed to be our best bet at harming the duke?
>>
>>2524173
This basically. We get any useful information from her and cross reference with the snake. We kill her when we're done. But we got to get out of here now.
>>
>>2524275
Oh yeah! She can make rune weapons for the Flamecloaks!

Also this >>2524257
>>
>>2524138
>Kill it.
>Accept the surrender.
In that order

But seriously pump her for intel then kill.
>>
>>2524179
The dice was hype as this fight. Loved it.
>>
>>2524138
>Accept the surrender.
>>
>>2524317
Agreed. I finally feel we're getting powered up from collecting these shards.
>>
>>2524138
This fight was great. Ouro, you're a titan among men.
>Accept the surrender.
We need info.

>Take her sword for ourselves
>>
>>2524138
>Accept the surrender
>>
>>2524506
Well we rolled some weird but good matches.
>>
>>2524138
Accept the surrender, for now. She's tricky, she'll try to betray us, we'll kill her then.
>>
>>2524662
>>Take her sword for ourselves
And glove :)
>>
>>2524879
Thats actually a good point. How has beatrice not burned her fingers off from firing guns yet?
>>
>>2524173
I'd pump her for info if you know what I mean.
>>
>>2524275
It would have certainly helped a great deal, yes.

>>2524506
I feel like it's because you've finally hit a critical mass of Power Numbers and enablers. Just a few here and there don't do much but the more you have, the more value each one gains.

>>2524884
I don't understand the question.
>>
>>2524982
>I don't understand the question.
just rambling, but would a fireproof glove her any? Reload faster, or more safely handle explosives, things like that.

Her hands are the parts most likely to be touching any sparks she makes.
>>
>>2524985
???
Sparks don't fall on your hand when firing a flintlock, silly, it all goes into a flashpan. If it's not a flint/wheellock there's no sparks at all.
>>
>>2524994
her bullets explode.

But i meant more like lighting candles and stuff like that, since those are things she can do without courting death.
>>
>>2524994
Actually with a revolver there's plenty of hot gasses (and an occasional spark) coming out from between the barrel and the cylinder.
>>
>>2524996
I'm don't think anything coming out of the cylinder gap is anything to be concerned about. Mostly because it'd her blood that's explosive, not every bit of her, even in the rare case of a spark flying in a direction where it misses the frame and also hits the person holding the gun. Not that I even think that's an issue because if a dinky little spark could set off bea through all the clothes she wears then the fucking lamp post should have touched her off so long ago.

>>2524995
I think normal gloves are much simpler solution to the problem and, going by character art, something that has already been solved as such.
>>
Luckily Beatrice both already wears gloves and does not use a flintlock. Her revolver is decades old and as a result, predates the collapse of society and is more advanced than the rougher guns that became commonplace after the apocalypse.
Also her skin isn't explosive, just her blood.
>>
>>2524662
Support.
>>
>>2525004
I felt like I had answered this question on ask.fm long ago so I went back and checked and so I did! Beatrice's pistol is roughly akin to an old Schofield revolver and was very close to the cutting edge of guns before the Third Age collapsed. They can't really be made anymore and those small communities that still fashion guns make simpler and more crude designs. How she got her hands on it in the first place is a different story altogether.
>>
Should we give Alex or Bea the runeglove? It's a woman's glove.
>>
>>2525017
Give it to whoever's hand it fits better, obviously.
>>
>>2525017
Probably Alex, she doesn't have any cool gear yet. Do we know what properties a runeglove would typically have Ouro?
>>
>>2525013
>Schofield
That thing weighs 1.5 kilos and recoil like a beast.
Bea, meanwhile, is the size of a teenage girl and is in exceptionally poor health.
Third Men really must be tougher than us.
>>
>>2525017
Beatrice doesn't really need it as much as someone in the front does. I'm not against giving it to abe or alex but I'd rather Orion takes it since he's fights up close a lot. On that note, agatha's rune sword seems way better than ours so I'm willing to give our old sword to another party member and take the new one for orion.
>>
>>2525025
Typically just armour.

>>2525029
Well yes. Beatrice is in very poor health but was still able to pump the handcar for hours and, to look at a more recent example, her escape from the tree room in the Thorn required her to do several full body pull-ups.
>>
>>2525029
Ouro gave better descriptions of the various races of men a couple threads ago, they're monstrous. Bea is probably strong or stronger than one of us even in her poor condition.
And the golemist is something like eight feet tall.
>>
>>2525032
Not to mention our armor is pretty much junked now, need to build defence back up.
>>
>>2525034
I know.

I keep thinking about how a hypotetical animated adaptation (which is a thing I desperately want to exist) could present Third Men without turning them into full-on orcs.
>>
>>2525043
Toned and grey skinned, that's about it. You wouldn't even realize they look different unless you compared them to regular people. For example , think Simpsons characters, then think of them compared to regular people. Obviously human, but strange when you look at real life.
>>
>>2525057
I just can't imagine a way to make Bea look sickly and toned at the same time.
>>
>>2524135
> Accept her surrender

> Take ALL of her stuff.

> Make her hang out with Bea

Fate worse than death.
>>
>>2525032
I mean. It IS a women's glove. Alex probably is the only one with hands that fit.

>>2525033
Is a full body pull up something hard to do? Like unless you're obese it should be possible. We're straight up monkeys, plains monkeys but still monkeys.
>>
>>2525074
Doing several in quick succession and then running off is still a fair feat for someone like Bea.
>>
>>2525074
You're really overestimating people's fitness anon, I doubt more than a quarter of the 1st-world population could do a single pullup.
>>
>>2525065
Newbie marathon runners in prep phase, and really old bodybuilders is all I can think of. If you've ever seen a fit person run down from a severe two week flu or a fit person past their second chemotherapy, probably something like that.
>>
>>2525065
Muscle Voldemort.

She isn't wasted in my mind, just bruised and looking like she hasn't slept in a century.
>>
>>2525083
Because they're fat. I bet that would change if you made it a rural/urban divide.

>>2525079
I didn't say it was easy.
>>
>>2525083
>1st-world population
true but third men don't seem to live very lazy lives. Not to mention they're likely naturally more fit then regular humans. 1st world humans would probably be more comparable to second men, who were pretty frail.
>>
>>2524138
>Accept the surrender.
>Interrogate for info
>Kill it
>>
I really hope that all the people voting to accept the surrender fully intend on killing her after. Not only is sparing a witch going against everything Orion stands for (Beatrice doesn't count), but she's obviously going to fuck us over as soon as she can.
>>
>>2525142
>but she's obviously going to fuck us over as soon as she can.
How? Is she any more dangerous than the average witch?

>Not only is sparing a witch going against everything Orion stands for
He has just killed a lot of people. I wouldn't be surprised if he was a bit tired of it.

Doesn't really matter either way, she's going to try to trick us anyway.
>>
>>2525142
I think it's pretty evident by the votes that we're killing her no matter what, it's just whether we kill her now or after interrogating her.
>>
>>2525152
>Is she any more dangerous than the average witch?
The average witch is already super dangerous
>He has just killed a lot of people. I wouldn't be surprised if he was a bit tired of it.
>witches
>people
pfft, but no seriously, leaving her alive would be stupid.
>>
>>2525132
>>2524138
Second and because somehow I forgot to vote.
>>
>>2525142
Absolutely. Now that witch brands don't work, the only witch we can trust is Bea, since she proved herself.
>>
We can't kill someone as adorably awkward as this woman! She fell down a flight of stairs! Waifu material!
>>
>>2525399
Oh yes, it's a good thing you caught that because otherwise I wouldn't have realized this.
We must initiate a third man mating call and begin preparations for the ceremonial skipping through lukewarm fields of toxic mud before we mating press this beautiful woman into our thrice buffed rod of god.
>>
>>2525142
Well duh. Can't bind her anymore.

Also we killed her Mom.
>>
>>2525466
Her mom was already dead, we did attempt to kill her mentor though, and we probably succeeded in killing the inspector.
>>
>>2525429
The third man mating ritual involves slapping the shit out of your significant other.

Orion is thusly already taken.
>>
>>2525477
That just means we have a chance to activate the secret late game harem route. We can't miss this chance!

>>2524138
Slap her shit!
>>
So if the shard was hidden inside the lost objects closet, does that mean there was another way into senate hall? Because I can't imagine the people that killed the sun would have relied on a door that required wick to activate. Also the door broke when we opened it, so it probably hasn't been used recently.
>>
>>2525486
A witch could probably send her Shade inside.
>>
>>2525486
I think they intended the Iron Duke to be not killed.
Or just plain magic as anon said above.
>>
>>2525468
That's her witch-mom.
>>
So how do we plan to divy up her shit? That sword and rune glove are nice as fuck. Orion will probable get the most use out of them but Bea could use something to give her an edge if she is forced into melee range.
>>
>>2525549
It has to be orion. In anyone else's hands, it would be more dangerous to the wielder and orion than anyone else.

Even forgetting the sheer lack of experience everyone else has with swords, orion is the only one who could possibly prevent someone from witch-signing the blade to bend and stab the wielder.
>>
RIP AND TEAR
>>
Alright I'm awake. Thread will resume updating in an hour. Just fair warning, I feel pretty lousy today so I might only be here for a few hours. I'll try to make them count.
>>
>>2525486
Agatha just dumped it into the collection box shortly before she died, figuring that it was the most secure place she could put it specifically because nobody enters the Hall.
Epitaph put it into the Lost Objects Closet because that's what it does to all non-laws that come through the box.
>>
>>2525554
That's actually a really good point, the sword is pretty much Orion's, he's the only one experienced with one, gets into melee a lot, and is an upgrade to his old rune sword, which we should still have and can give to someone else. As for the glove, our armor is pretty much busted right? We really need more armor pieces considering how often Orion fights, and a magical gauntlet would be really useful for that.
>>
>>2525864
We've lost both the rune sword and the armor iirc
>>
>>2525886
Really? The armor I know we lost but didn't we retrieve the sword but lose our staff in the Iron Duke boss fight? Well either way, that just makes me think that Orion needs both the sword and gauntlet more.
>>
>>2525864
What does the gauntlet even do?
>>
>Accept the surrender.

You hold out your hand, indicating for them to slightly lower their guns. Despite all the trouble she’s given you, you’re going to accept her surrender. Or at least, you plan on interrogating her for as much as you can and then executing her once she’s no longer useful. A witch deserves nothing better.
“Very well,” you say. “If you want to live, you’ll do everything I tell you to.”
Of course you’re not going to tell her that you’re going to kill her anyway.

She almost clasps her hands together and then quickly yanks them apart when she realises that it looks like she’s making a sign.
“Right! Thank you! I’ll do anything!”
You have no doubt that she’s already planning something foul. If you learned anything in your fight with you, it’s that she’s a tricky one. It had been an unusual battle. Usually witches fold and lose the moment you actually get close to them, it’s a battle to find them while fighting through their minions and their signs. This creature actually sought the close combat out.

“Alex. Gather up all the redcloaks. We’ve got to leave and we’ve got to leave now.”
You pick up the runesword and inspect it. It is undoubtedly runed, even though you initially dismissed that possibility. It’s just that the runes are unbelievably small, far smaller than any human runecrafter could fashion. Is this some sort of Second Age relic?
You grab hold of the witch’s hand and pull her chainmail glove off as well. Both of these are exceptionallly well-crafted and, thanks to your victory, now belong to you.

“So…,” the witch says, looking maniacally from you to your companions as if she was trying to look you all in the eye at least once. Her black hair is draped half over her face but it doesn’t hide the patch of burned and blistered skin.
“My name’s Savina. I’m 28 years old and a Magistrate working for the Senate. I inherited the position from my mother, along with a few other things. I’m a three-times duelling champion. I have two younger brothers and I’m technically married. I became-”
One of the redcoaks punches her in the face and she goes silent, sinking back down to her knees.

“What are you doing?,” you ask.

“Just introduc-”

“She’s trying to familiarise herself to everyone in the hopes that it’ll make you less likely to kill her,” Beatrice interrupts. The tame witch actually looks a little perturbed by all this. Naturally she is far more familiar with Savina’s situation than any of the rest of you could ever be. She knows exactly what it’s like to be roughed up and captured, with the only hope of survival coming from the mercy from those with no reason to have any.
Her hand rises to her chest as you watch, unconsciously tracing out the position of her brand.

Well hopefully this won’t cause any trouble later. Beatrice will remember her devotion to the light when the time is right. She always has before.

1/2
>>
>>2525912
‘We can’t stay here,” you tell the rapidly assembling redcloaks. “We need to get out here before anyone else shows up. The star has granted us a reprieve! Let us use it!”

But where in this city can you go?


>Back to base. You need some time to recuperate and interrogate.

>Continue on towards another Sinner and another shard! No time to waste!

>Take shelter in the ancient clock tower behind the Senate Hall. You’ve always wanted to see the Wheel God’s old workshop and it would do all your hearts good to set foot in such a holy place.

>Head towards the Paper Bridesmaid. You need information and you need it badly.

>Other (Specify)


In addition, how are you restraining the witch? You can’t let her walk around with you with her hands free.


>Tightly tie her hands together behind her back.

>Break her fingers.

>Bind her fingers together.

>Cut off a few fingers from each hand.

>Other (Specify)
>>
>>2525909
It can block really well apparently, though the force of the block can still force you back, from what we've seen when the witch was wearing it. So a really good piece of rune armor blashemied by use from a heretic. As for any other special abilities, it doesn't seem like there's any but maybe there are and the witch just doesn't know how to use them.
>>
>>2525916
>Cut off a few fingers from each hand.
gotta be thorough
Take shelter in the ancient clock tower behind the Senate Hall. You’ve always wanted to see >the Wheel God’s old workshop and it would do all your hearts good to set foot in such a holy place.
As much as I want to continue on to the next shard, and I really do because it's still pretty chaotic in the city, We need a bit to rest up and interrogate the witch. Besides, we might learn something from going through the workshop of God himself, how often do you get a chance to do that?
>>
>>2525916

>Back to base. You need some time to recuperate and interrogate.
>Tightly tie her hands together behind her back.
>>
>>2525916
>Take control of the actual governing bodies. The clerks and paper shufflers.
Organized action will be reduced to the tonic people and imps. There's good odds that printing press ship guy is dead, or at least cut off from spreading anything meaningful on the papers.
>>
>>2525929
>Take shelter in the ancient clock tower behind the Senate Hall. You’ve always wanted to see the Wheel God’s old workshop and it would do all your hearts good to set foot in such a holy place.
fucked that up, my bad
>>
>>2525916
>Take shelter in the ancient clock tower behind the Senate Hall. You’ve always wanted to see the Wheel God’s old workshop and it would do all your hearts good to set foot in such a holy place.
>Cut off all of her fingers, got to be thorough, don't want no one finger signs or something
>>
>>2525916
>Cut off her hands and cauterize them shut
got to be thorougher.
>>
>>2525938
>>2525937
If we're gonna do all that then we might as well just cut off her hands from the wrist, that'd be a lot faster.
>>
>>2525916
>Take shelter in the ancient clock tower behind the Senate Hall. You’ve always wanted to see the Wheel God’s old workshop and it would do all your hearts good to set foot in such a holy place.

>Cut off a few fingers from each hand and then bind them together in front of her body.
>>
>>2525916
>>Take shelter in the ancient clock tower behind the Senate Hall. You’ve always wanted to see the Wheel God’s old workshop and it would do all your hearts good to set foot in such a holy place.

>Break a few fingers, for our safety and hers. Next step would be removing the hands and cauterizing the stumps.
>>
>>2525943
yes, definitely
>>
>>2525916
>>Take shelter in the ancient clock tower behind the Senate Hall. You’ve always wanted to see the Wheel God’s old workshop and it would do all your hearts good to set foot in such a holy place.
There's valuable information to be gained. Also, it would probably be unwise to head back to base right now as we have no idea who knows about our most recent stunt. We don't want to be trailed.

>>Bind her fingers together.
Reminding her of course that if she tries anything we're going to have to take more drastic action.
I think it will make her cooperation more likely.
Also I don't know how Bea would take us just multiating her
>>
>>2525916
>>Take shelter in the ancient clock tower behind the Senate Hall. You’ve always wanted to see the Wheel God’s old workshop and it would do all your hearts good to set foot in such a holy place.
>>Cut off a few fingers from each hand.
>>
>>2525938
>>2525943

I don't think we can cauterize her wounds what with her being anathema to flames, I'm afraid the blood loss from cutting off her hands could knock her unconscious leaving us with a limp witch we can't interrogate.
>>
>>2525916
>Head towards the Paper Bridesmaid. You need information and you need it badly.
>Bind her fingers together
>>
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Sorry guys but I don't think I'll be doing any more updating today. I'll be back tonight when I'm less tired.
>>
>>2526077
May you be visited by the Smug Snek of Good Sleep Oreo-sempai.
>>
>>2526077
Nah it's cool Ouro, thanks for running. Though I gotta ask, did the star fall on the funeral change things in terms of planning or did you take that event possibly happening into account before someone suggested it?
>>
>>2526077
Sleep well, and thanks for running
>>
>>2526093
It changed my plans quite significantly. I had an outline for what to do when the star fell but I was never sure if you were actually going to do it or not and when.
>>
>>2525916
> cut off her index and pinky finger.

The funny part is that she will probably think that means we think she's safe after that and that we'll let her live.


Hahaha.
>>
>>2525916
Thanks Ouro, you a champ. I suppose it makes no sense to be impressed with what a QM is supposed to do, but I can't help but be happy with how willing you are to adapt to player actions.
>>
>>2525916
>Take shelter in the ancient clock tower behind the Senate Hall. You’ve always wanted to see the Wheel God’s old workshop and it would do all your hearts good to set foot in such a holy place.

>Tie her forearms together, hand-to-elbow
In front of her, so we can see them at all times. We already know she can make signs behind her back.
>Bind her fingers together.
Don't cut them off to give her false hope that we have mercy.

>Don't forget to consult with Beatrice before the interrogation.
>>
>>2527189
We should demolish this witch, like get all the info out of her then break her fingers make her swallow her own eyes kneecap her and drop her in the rapiest part of town. Like not just with some imps or some stuff like that, I mean with the ADVANCED rapists, the guys and girls who are into shit so far out there that no moderately healthy mind could even equate it to some kind of fetish, I am talking about the guy that chews on someones toenails and makes them call him mommy while he does it. I am sure the Thorn can fix the physical damage but I want to see this stuck up witch completely broken inside by some WEIRD shit. I want her to freak out when she sees or notices the presence of a potato, why? No body but her knows. Or you know, just tie her up in the town square and blap her with an immolate, maybe use her as a torch for the poor people in our neighborhood.

Before anyone gets grouchy, this is all just the fevered rambling of a very ill person. I totally go with the old clock tower
>Take shelter in the ancient clock tower behind the Senate Hall

It is funny though to see it from this angle, the witch is the equivalent of a teenage girl trying to act tough no knowing just how deep in the shit she really is. No one besides her mother has probably raised a hand to her in her life. It is going to be both funny and sad when she realizes she isn't making it out of this.
>>
>>2527304
Don't think of her as a stupid teen though. She knows psychological manipulation at least.
That technique where she tried to endear herself to us by revealing personal details? It's legit.
>>
>>2527304
Well this is the cringiest shit written by a 14 year old I've seen in a while. Like what kind of lolrandom spork holding penguin duck is this try hard shot

> I want her to freak out when she sees or notices the presence of a potato, why? No body but her knows.

It's ironic that you think the Witch is a naive teen playing a role that she doesn't really understand. Because that's some freaky projecting onto a Witch who literally JUST killed most/all of her soldiers to turn them into ghouls and IMMEDIATELY started to play head games after we spared her, right after Orion noticed she was much tougher than the previous Witches he faced.

Like are you so wrapped up in your snuff fetish torture porn fantasy that you didn't even read the thread?

Your post isn't even really offensive or shocking, it's just really boring and tryhard.
>>
>>2527362
Yes, I know that part was real. But I think we need to release her to some creepy fucker named Mr Potato Fingers so he can psycologically torment her. Get a gang of his friends and slap her with root vegetables while yelling the word "PENIS" over and over again the the pitch black of night. Teach her about her mothers terrible deeds and how they not only have ANGERED the noble potato fingers, they have doomed what could have been a peaceful coexistence between men and witches. All the while he gently massages her shoulders with his potato sheathed fingers. Also, totally unrelated but if you stuff a witches fingers in potatos they are relatively de-powered since they cant move their fingers. Potato fingers could be a terrifying enemy to all witches. Okay, I am not feverish enough anymore for this to be excuseable.
>>
>>2525916
>Continue on towards another Sinner and another shard! No time to waste!
>The Dreadnought. We need to leave Dis ASAP.
>Bind her fingers together.
>>
>>2527390
Are you the guy advocating for leaving for a while and letting the city descend into chaos? Not a criticism mind you, I just want to keep the context of your vote in mind.
>>
>>2527469
I would advocate for this as well.
>>
>>2525916
>Take shelter in the ancient clock tower behind the Senate Hall. You’ve always wanted to see the Wheel God’s old workshop and it would do all your hearts good to set foot in such a holy place.

>Bind her fingers together.
>>
Guys, you know if we just bind her fingers she's bound to get out of those binds, right? Witches have supernatural dexterity with their fingers in order to better perform hand signs.
>>
>>2527638
True, but if we are too brutal she might clam up. We need to make her believe we'll let her go afterwards, or that she has a chance to escape as long as she keeps talking.
>>
>>2527655
Thing is, it doesn't matter if she feels like she has a chance to escape when she actually manages to escape or magics the runesword into our back. Also, as soon as she tries to escape, which she will if we give her that avenue, Bea or one of the redcloaks is probably going to shoot her which will probably prevent us from interrogating her.
Also, I think showing her we mean business by cutting off her fingers will actually provoke her to share information out of fear of more pain and mutilation.
>>
>>2527669
Jut as a note, whacking off her fingers doesn't actually keep her from being able to harm us. She can cackle like any other witch can.
>>
>>2527749
Well we can't cut off her tongue, we need her to be capable of speech. Plus that's going from the "harsh but necessary" that Orion does to "straight up sadistic", fingers are a potential danger because witch signs are no joke, cackles are something we're gonna have to be cautious for because we need her for info.
>>
>>2527749
Can she, actually? Why didn't she use it in combat then?
>>
>>2527759
Because cackling fucks up your throat, so it's a move of desperation. If we were to do something like, say, act all suspicious and break her fingers instead of restraining them, like we were going to slaughter her afterwards so who cares what pain we put her through now, she might get sufficiently desperate.
>>
>>2527638
Taking her prisoner is just an objectively bad idea in the first place.
>>
>>2527767
She's already in a pretty desperate situation, witch signs are incrediably dangerous, and a few broken fingers will be enough to show how far we're willing to go without making her completely lose hope on getting out of it. She can use cackle either way, might as well take one of her two potential weapons away so we're more prepared if she's tries anything.
>>
>>2527749
What does cackle do again? Either way, we can gag her until we need her to talk, and when we do remove the gag, threaten her beforehand with some awful benedictions.
>>
>>2527469
>Are you the guy advocating for leaving for a while and letting the city descend into chaos? Not a criticism mind you, I just want to keep the context of your vote in mind.
That is what I'm thinking, I think it would be smartest to go full supervillain. At the moment, people in the city hate us, later, when they're cold and lightless, they'll desperately need us. Though, of course, as I'm thinking of going full supervillain, I'd like to restart the clock tower. It'd be a pretty powerful message, in conjunction with the star. But then we'd need to skedaddle.

This isn't necessarily what we'll end up doing, but going and taking the Dreadnought now is a good idea either way. It'll give us an escape route, even if we don't intend to use it yet, it's one of the corporations whose boss just died.

>>2527749
>Jut as a note, whacking off her fingers doesn't actually keep her from being able to harm us. She can cackle like any other witch can.
Not every witch can cackle, though, and she's focused on the CQC.
>>
>>2527807
Cackling is vocalizing a witch sign
>>
>>2528130
Ah, gagging should do then. Also, I assume it takes time to complete and is noticeable, so we should be able to interrupt it with a good punch to the mouth.
>>
Alright, I fell asleep again before I could do the late-night update. But the vote is closed now and I'll resume updates in an hour. I'll be here all day today to make up for my recent absence.

Also in regards to cackling, it is vocalising a witch-sign but only one specific one, one that suppresses the Flame Internal of all who hear it. You can't use it to vocalise any old sign.
>>
It's only an hour late! It's still good, it's still good!

>Take shelter in the ancient clock tower behind the Senate Hall. You’ve always wanted to see the Wheel God’s old workshop and it would do all your hearts good to set foot in such a holy place.
>Tightly tie her hands behind her back and bind her fingers.

“We’ll make for the clock tower behind the Hall. We can’t afford the long trip back to base right now and it’ll be safe.”

Alex jumps a little.
“But that’s-”

“Yes. It’ll do us all good to set foot in such a holy place. We might even learn something.”

“But what are we going to do about her?” Abe asks. “We can’t just let walk around with her hands unbound.”

“I can be useful!,” Savina exclaims. “In addition to telling you everything, I can draft and present bills to the Senate! Don’t you want that sort of legislative power?”

You can’t help but notice that such an act would likely take at least a day and would require you to not kill her immediately after interrogating her. You just shake your head.
“Does anyone have any cord? We need to bind her hands.”
You almost suggest cutting her fingers off instead but stop yourself when you see Beatrice’s face. The magistrate’s situation is clearly uncomfortably similar to her own memories already, you’d rather not risk her developing sympathies for your prisoner. The situation is precarious enough and you’re already taking a risk by taking her prisoner, you’d rather not exacerbate it with possible strife.

One of the redcloaks pulls out a spool of cord that, after giving it a few tugs, seems strong enough.
“Put your hands together behind your back.”
You’re not foolish enough to tie her hands in front of her, it’s much too abusable. She pushes her hands together in the correct position, apparently having had some experience in this matter before, though how you know or care not. You lock her hands together in a hitched hobble knot and pull them tight, painfully so judging by her wince.
“Does anyone have some spare loose pockets? Her fingers are still free.”

Another redcloak volunteers two small bags, both of which having been hastily emptied of their contents. You slip one over each hand and use the drawstrings to pull them tight before knotting the drawstrings of each one together with the other to ensure that they’ll only tighten when pulled.
It’s been a long time since you’ve had to bind a witch’s hands but the lessons they drilled into your head back in the old days are all still there. And while this makeshift contraption might be a far cry from the specialised shackles they used to have, it’ll do just fine for now. You grab hold of the loose end of the cord and shove the witch forward.
“Let’s go! The sooner we get out of here, the better. We can rest and think about what to do next once we’re safely in the tower. This creature will be our guide.”

1/2
>>
>>2529671
You all make your way down the stairs and out of the building with a quick jog, Savina showing you off to the side door that leads down into one of the Hall’s support towers. From there the clock tower can be reached by a single bridge, she explains. It’s the only connecting point to it.

The bridge is long and narrow, stretching through the cityscape around it and leaving you all painfully vulnerable as you scurry across it. The clock tower looms before you, dwarfed by the newer towers all around it but still imposing and majestic. The stopped clock can be seen on every side of the square building, massive iron hands stopped not by mechanical malfunction but by undue pride and the end of the world.
“There,” you say, pointing as the redcloaks cluster around you. “When the bells of this tower toll once more, we can rest and know our job is done.”

“...I’ve never heard them in the first place,” Alex says. It’s easy to forget that she and her friends have never even seen the light of God, that they fight for a world they’ve never known. As far as you’re concerned, that only makes it more necessary. Millions of Men have born and died in the absence of God, in the shadow of the end. That itself is an injustice that, if not on the level of the end of everything, is somehow even more galling.

The vast wooden doors are bolted shut but with the runesword you took from the witch, such a thing is but an inconvenience. A quick slice down through the gap between the doors severs every single bolt and locking mechanism. They swing open to reveal...a vast and empty room. It’s long been cleared out of anything it used to contain, a circular antechamber with no roof, revealing the long hollow tower up above and the staircase spiralling up along the walls. Far above you can see a massive array of bells and with them, some sort of closed-off room at the very top of the tower.

“Fucking stairs,” Beatrice groans. “Why is it always stairs?”

“We stand on holy ground,” you tell the redcloaks, ignoring the witch’s whining. “Up above is the workshop of the Wheel God before his ascension. We can take shelter there. And...well done. Another sinner has been vanquished, another shard claimed! We are one step closer towards the rebirth and it could not have been accomplished without each and every one of you!”


>Explore the tower first. You need to gain access to the workshop.

>You should interrogate the witch first. You can use this room to do that.

>Other (Specify)
>>
>>2529674
>You should interrogate the witch first. You can use this room to do that.

If the First Man inside the sun is a QT can we waifu her?
>>
>>2529674
>You should interrogate the witch first. You can use this room to do that.
The longer she lives, the bigger the risk
>>
>>2529674
>You should interrogate the witch first. You can use this room to do that.
>>
>>2529674
>Explore the tower first. You need to gain access to the workshop.
>>
>>2529674
>You should interrogate the witch first. You can use this room to do that.
Kind of really want to torture her already
>>
Idk why everyone is so eager to kill the autism witch.
>>
>>2529674
>Explore the tower first. You need to gain access to the workshop.
>>
>>2529764
Because the starfall was all her fault.
>>
Vote called, writing.
>>
>>2529772
That was her mother, supposedly
>>
>>2529764
It's a fucking witch
>>
>>2529764
I don't even know why we haven't gone full goblin slayer yet
>>
>>2529824
Our bff is a former witch though. I don't things are quiet as black and white as they once were to Orion.
>>
>>2529880
>former witch though
>Implying Abe isn't our bff
>>
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>You should interrogate the witch first. You can use this room to do that.

“And you, sit.”
You push the magistrate and at the prompting, she sinks to her knees in the middle of the empty room.
“The rest of you, spread out and get up those stairs. Search the rest of this tower! I’ll be down here questioning the witch.”

The redcloaks disperse almost immediately, Alex and Abe directing them. Beatrice almost goes with them but then stops, hanging back awkwardly by the archway.
“Did we though?”

“What?”

“We didn’t really vanquish anything just now. The ‘sinner’ was already dead. We just killed a bunch of guards and grabbed something from a machine.”

“I was speaking to the redcloaks, Beatrice. Now unless you want me to help me with this witch, could you help them make sure this tower is safe?”

She throws up her hands.
“Fine, fine. I’m not sticking around for...this. I’d rather be elsewhere when it happens if you catch my drift.”
She knows.

“When what happens?,” Savina asks after Beatrice leaves, wide-eyed and bewildered. “Now hold on a moment! I’m much more useful to you alive!”

“Be quiet.”

“Alright. I won’t tell anyone though. You don’t have to do anything to me either, I’m saying everything freely!”

“And if you, you will be allowed to live. Do you understand?”

“Absolutely. Anything you want.”

What are you going to ask her?


>Ask her about the mentor she mentioned.

>Ask her about her mother and the ‘heirloom’.

>Ask about the other Sinners.

>See what she has to say about what the Bridesmaid told you.

>Ask a different question (Specify)

>Give her a kick to make sure she stays in line.

>Other (Specify)
>>
>>2529937
>Ask about the other Sinners.
And who died at the funeral
>>
>>2529937
>>Ask her about the mentor she mentioned.
The golemist, yes?
>Ask her about her mother and the ‘heirloom’.

>Ask about the other Sinners.

>See what she has to say about what the Bridesmaid told you.
>>
>>2529937
>Ask her about the mentor she mentioned.

>Ask her about her mother and the ‘heirloom’.

>Ask about the other Sinners.

>Ask who was at the funeral.

>See what she has to say about what the Bridesmaid told you.

>Give her a kick to make sure she stays in line.
>>
>>2529937
>Ask her about the mentor she mentioned.

>Ask her about her mother and the ‘heirloom’.

>Ask about the other Sinners.

>See what she has to say about what the Bridesmaid told you.
>>
>>2529937
>Ask her about the mentor she mentioned.
>Ask her about her mother and the ‘heirloom’.
>Ask about the other Sinners.
>See what she has to say about what the Bridesmaid told you
>>
>>2529978
This is good. In addition, ask if she knows what exactly the bridesmaid _is_.
>>
>>2529937

>>Ask her about the mentor she mentioned.
>>Ask her about her mother and the ‘heirloom’.
>>Ask about the other Sinners.
>>See what she has to say about what the Bridesmaid told you.
>>
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Sorry guys, I nodded off while writing. I think I need to take a nap for a few hours but I'll be back later today.
Vote remains open until then.
>>
>>2529937
Cross reference info bridesmaid got us.
>The duke and agatha were flame wielders, and the golemist is pretty obviously a witch. What are the ship guy and bridesmaid?
Ship guy just to see if she gives misinformation.

Where are the documents stored, the ones you actually use, like deeds of land or records of people?

Where is the tonic workshop and where does she think the dreadnought is being built?

Where are your metalworks? Surely there are more besides the consortium.
Speaking of which, we can use the spiffy new runesword to grab a bunch of lanterns off the street for Detonate.
>>
>>2529962
>>2529937
No kicks until she deserves them.
>>
>>2530362
Maybe we can torture her with pleasure instead of pain.
>>
>>2530132
You sleep more than anyone I’ve ever encountered. Stop making up bullshit excuses and just admit that you’re out coaxing women into bed. The Chad Ouro.
>>
>>2530492
Damn, you got me. Vote called and writing.
>>
>>2529880
The same witch that used him for info, slaughtered everyone he knew and cared about, took his not!father as a hostage in exchange for cutting down the lamp(something orion would take incredible offence and horror from doing, being a devout faithful, even a young teenage one), then breaking her promise and killed both daddy figure lamplighter and the rest of the town? I'm pretty sure that's what convinced him there even really was a black and white.
>>
>>2530507
You slut, what would Sun God think if he wasn't a bunch of shard corpse pieces?
>>
I know killing her is the smart move but it really does fill me with distaste for the act. Might just be that Savina thinks she is the good guy.Or that she probably isn't THAT evil so much as a product of the enviroment.
>>
>>2530565
You gotta smite ALL the evil.

If you were okay with the star causing severe collateral, you dont really have business feeling bad for agathas daughter
>>
>>2530565
...she's a witch, they are all evil and would destroy the rest of humanity if it benefited them personally.

What we do isn't just a practical good to forward our own goals, it's a moral and societal good as well.
>>
>>2530593
This.
>>
>>2530258
Supporting as well.
>>
>>2530593
Dropping the star can’t be the new standard for moral decay. It served a purpose in the grand scheme. Butchering a sinner’s autistic daughter is just blood lust.
>>
>>2530680
Killing is very different from butchering. I wouldnt mind killing her and skipping all this info and hand maiming.
>>
>Ask her about the mentor she mentioned.
>Ask her about her mother and the ‘heirloom’.
>Ask about the other Sinners.
>See what she has to say about what the Bridesmaid told you

“During the fight you mentioned something about a mentor,” you say. “Do you mind elaborating on that?”

She looks up at you in confusion.
“Wait, that’s what you want to ask me?”

“Answer the question!”

“Okay, alright, yes. I am and I’m doing it without any trouble. When I said that, I was referring to the woman who taught me witchcraft.”

“She inducted you into the change?”

“No, I’d already become a witch at that point for career advancement purposes.”
You have to still your hands before they can throttle her. Is that really a reason to betray all of humanity?
“Well, that and being immortal. But enough about that,” she says somewhat hurriedly. “This woman, Maria, she’s absolutely the best tutor any new witch could ask for. But you could also say she’s ...exclusive. People travel from all over just to speak with her! She had a small coven of students at the time and well, I’m not going to lie, that she was a close personal friend of my mother definitely helped. There were only two other students at the time too! It was a big honor.”

Maria? That name certainly sounds familiar. You think back to your discussion with the Paper Bridesmaid. What had that monster said about Maria again?
” Maria lives down in some nasty hole within the skeleton of a god with a bunch of golems and can be a little cranky. She’s a witch and the only one of us who is. She also owes me a lot and I think she hates it.”
If the Bridesmaid is to believed, she’s also the only witch out of all the original Sinners. What worries more than the implications of that is what the Bridesmaid had mentioned very offhandedly. Golems, plural.
“Hold on,” you say, interrupting her. “This witch, did she create golems?”

“You could say she had an interest in them. She made them in the same way I-er, another witch might make ghouls. She has at least a dozen active at all times and much more that are sleeping. It’s all a big show of power but I actually think she just likes sculpting them for their own sake. You really must be an outsider if you’ve never heard of her.”

The idea of a witch with an entire collection of golems is a terrifying one, particularly since this all but confirms that they’ll have to go through all of them to get at one of the shards. This witch is fated to be your enemy. But the description also sparks a memory, a passage from the journal of the dead witch Zeno.

1/7
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>>2530873
...And it was there that I met HER. I did not see her face or anything else of her, cloaked as she was. But she was by the Sentinels at the rail and when I saw her I quailed. She was riding an immense golem as if it were a horse, a six-legged beast of clay. And trailing behind her was an entire entourage of golems.
I threw myself upon her mercy and begged for tutelage but she denied me. She was here in search of an errant pupil, she told me and did not require more. One of her ‘daughters’ had stolen something incredibly valuable from her and she had been on the hunt. A trinket? An artifact? A witch-sign? I know not.

Disappointed that I would learn nothing from such an obviously powerful and ancient witch I told her of my ambitions to make my way to Dis. And she laughed in my face! I tried to explain myself but she did not cease in her mockery

“Dis does not lack for gray-skinned dabblers and idiots. Begone and do not let me see you come this way again.”

And she made a sign I knew not and it was as if a great invisible hand had seized me up and was pushing me back away from her at a terrifying speed. By the time I had recovered I was miles away, my back against the concrete and my clothes and belongings scattered across the wasteland. I cried in impotent fury and fled.
Of course I didn’t go back. I know that she could have just as easily disassembled me as she did humiliate me. But the Golemist will rue the day she had chosen to cast me out once power finds its way into my hands.
She has already accidentally taught me one name.
...

Zeno died before he ever avenged himself but in a way his spite did reach her. After all it was his stolen artifact, the Starbreaker, that dealt the blow that may or may not have killed her. And if this Golemist truly was Savina’s tutor than it looks like you were correct in your recognition of her witch-sign earlier. Zeno’s movement of the train and her flying sword were the exact same principle that differed only in dedicated and time. You’d never seen the witch-sign for such a curse of motion before your battle with Zeno, it might have a name signature to this Maria.

“And how did this tutelage go?”
It seems certain that you will have to kill Maria in the future so best to learn all you can about her until then.

“It was pretty intense! She’s not someone who tolerates fools and well, sometimes it felt like absolutely everyone was a fool in her eyes. She thought in weird ways and made huge jumps in logic that were almost always right and it was like she expected everyone to keep up with her without her explaining it. She was inventive in her punishments too. But she taught the good stuff, once you got all past that. Anyone who could make it at least a week in her coven and not get thrown out could ask for any witching job in the city and probably get it. She doesn’t do it anymore though.”

“Really? Why?”

2/7
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>>2530877
“I don’t know the exact why of it but it had something to do with the other girl. There were three of us apprenticed to her at the time, me, a boy and a girl. I don’t know how old any of them were because, you know, witches. But Maria, she and Bridget, that’s the name of the other female student with me at the time, they were close. Bridget was easily the most gifted of us and Maria would give her private lessons all the time. She even took her into her inner sanctum which, well, it’s kind of a giant skull? Me and Kilian never got to go in there. And then one day Bridget ran off and...took something? I’m not sure what, the master was too angry to explain anything to us. She just dissolved the coven instead and left the whole city for almost six months! That’s the last time I ever actually saw her.”

“But you know she was at the funeral?”

“Of course I did, she wouldn’t miss the funeral of the Duke. Which...which was you lot too, wasn’t it? No matter. She might have been weird and angry but I always got the feeling that she was one of those people who was mad all the time because she cared? No? No, you’re not feeling it. That’s fine. I’ll not mention it again. But I know she was there and I knew Kilian was there too because of his job. That’s why I said that during the fight. By the way, might I mention that I was entirely out of hand during that? I don’t want you to think I meant anything by it, I was being very rude and I’m very sorry.”

“Is there anything else notable about Maria? What is her history with Dis?”

“I don’t know much about that! I think she moved here a few decades ago. A bit before my time but apparently she just showed up. It was around when the sun fell, I don’t think she was in the city before then.”

“So she’s quite old then?”

Savina stares into the distance for a moment.
“You could say that. Yeah, she’s fairly old.”

“Anything else particularly special or unique about her?”
Looks like the shard is almost certainly in this inner sanctum of hers, which appears to be in the skull of the giant skeleton you’ve been told she lives in. You can guess the location of that too, you’ve seen that creature’s ribs from a distance. But if there’s anything else about her that might be surprising, you’d like to know beforehand.

“No, that more or less sums it up. I’m not asking why you want to know, you see, because I am very polite and know my place.”

“It’s none of your business. Now, you just mentioned your mother being a close friend of this witch. Can you elaborate on that?”

“No. Not because I’m refusing you, you understand, just because I don’t really know their history. My relationship with my mother got a little tense sometimes, she had a lot of secrets. There was a lot of stuff she never told me.”

“And her name was, and correct me if I’m wrong, Agatha?”

3/7
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>>2530879
“That’s right! It’s very impressive that you know that! She was a magistrate and honestly, that made it pretty hard for me to get the same job! People kept saying ‘your mother misused this’ and ‘Being her daughter doesn’t automatically qualify you that’. Idiots! I could have beat them all in a duel! I had to end up going over their heads and become a witch just to get in.”

“Speak slower and quieter.”
Her voice is pitched at a level that almost causes actual pain when she’s straight in front of you like this, particularly for this length of time.

“Right. I am complying. As I said, I didn’t have the best relationship with her. She disapproved of my duelling, even though I know she did the same thing when she was young! She was so meticulous and fussy with everything and she hated that I wasn’t. She wasn’t a witch either, in case you’re asking. But everyone knows what that’s like with parents, eh?”

“No.”

“Okay. She really opposed me becoming a magistrate. I kind of suspect that half the opposition to me being accepted initially was her doing. I don’t even know why she was doing it, it’s like she hated her own damn job. We had a huge fight and she died not longer after ...so I never found out. And after she was gone all I could think about were the good times we had together. Isn’t that strange? You spend half your life hating her but after they go…”

“Is this relevant?”

“Sorry. But it turns out that she rewrote her script of inheritance after that last little fight and I lost pretty much everything. Her own malice outlived her. I had to do some pretty fancy things to get what I did.”

“But this sword and this glove? Aren’t they hers?”

“Yeah and would you believe that she had promised them to the Iron Duke? I had to tell his lawyers that I’d lost them. These babies were made to be used, not be locked up in some stuffy collection forever.”

You think back to the empty spot in the Duke’s collection, meticulously labelled but vacant. They had eluded him until death.
“And so about this heirloom in the Hall?”

“Well I knew she hid something in there. Dumped it right into the collection box knowing that the Senate would lock it up tight with everything else. I know this because I read it in her journals after she died. I don’t know what it is but she called it her most valuable possession and of course I was livid. I couldn’t believe she’d go so far just to keep it out of my hands! So when I heard a bunch of insurgents had broken into the Hall, I knew what you were all here to find.”

“Wouldn’t you assume that we were here to do something about the law?”

“What? No. Nobody actually cares about the Senate, I think. It’s just about indestructible but aside from that it doesn’t really do anything.”
4/7
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>>2530881
You wonder how Alex would feel about her assertion that ‘nobody cares’ about the city’s legislative body.
“The laws are drafted and passed by the magistrates. We discuss it every week and concerned citizens of Dis come to us with ideas for bills and when they pay us enough, we think about it. And when the Senate throws it in the garbage because it doesn’t like the handwriting or because it uses a word or a concept invented in the last millenium, we tell them that we’re having trouble pushing it through the Senate and that we need more money to redraft it.”

“And you don’t find anything wrong with that?”

“It’s none of my business. If people want to pay that much and that often for a law, it must be pretty important right? And if you turned down a payment, well, people who can throw that much money around for a law can just use that money to make you regret it instead.”

“I can’t fathom why you would tell me this. Do you think it endears you?”

“I’m just demonstrating my willingness to sign in laws for powerful patrons! Now that you know I’m so pliable, consider that one of those patrons could be you! You’re certainly making me an offer I can’t refuse right now.”
When you don’t respond for several seconds, she shoots you a sly look.
“Of course, I can be useful in other ways. When I said that I’d do anything, I meant it. It must be lonely, being a Lamplighter. Isolated off from the rest of the city just because you murder people constantly. If that’s what you want I’m willing to offer any-”

“No! Be silent!”
You yank her cord, pulling off her knees and onto the ground.
“You will refrain from making such an offer ever again.”

“Do you really mean that?”

“Yes.”

“Okay good, thank the gods. I mean, thank god. You really aren’t my type. No interest at all. You have no idea how much I was hoping you were incorruptible on that front.”

“Hrmph.”
You do have a few more questions left to ask, mostly just to cross-reference the information the Bridesmaid gave you and to make sure neither of them are misleading you. You run down a list of the Sinners but she provides you with nothing new there. She doesn’t seem to know a lot that isn’t relevant to her life and most of the Sinners are not.

This seems to be getting to her as well. After telling you that she can’t tell you anything about the Bridesmaid, she has begun to sweat.
“Look, so I don’t know about any of them! I can still be useful in other ways! Do you have any other questions?”

“Where are the Magisterial documents stored?”

“In..the library? They’re all there. Everything is documented and recorded. It’s down in one of the Hall’s support towers.”

“Where does the Tangle Workshop get their tonics from?”

5/7
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>>2530886
“Oh, everyone knows that! It’s the Chemist. Weird man, doesn’t come out of his house very often, never met him. He’s technically not part of the Workshop I believe, he’s an independent contractor who has an exclusivity deal with them. We keep getting legal requests to come down on the Workshop and force the Chemist to take an apprentice since the tonics are so important but the Senate’s rejected them all thus far. He doesn’t live in the Thorn I think he’s lives at the top of a tower nearby. But it’s absurdly well-defended by the Workshop, maybe more than their own actual tower is.”

‘Where is the dreadnought that was built by the Black Iron Docks?”

“That urban legend? I have no idea! Their internal stuff doesn’t go through the Senate at all, that’s the same for most people.”
She goes to move her hands and then freezes.
“Okay wait,” she says. “I still have more things that can be helpful. All these people you’ve been asking me about...I’ve just remembered something that might be relevant. But I can’t get it myself. I need you to reach down into the inside left pocket in my jacket and pull it out. I’m not doing anything.”

After hesitating for a moment, you reach down and pull open her jacket. She flinches as you do so but stays perfectly still as you go through her pockets, halting even her breathing. You pull free a tattered piece of...no, not paper. It’s too glossy for that. But whatever it is it’s old and has been folded several times.

You start unfolding it and as you do, see a glimpse of colour through the underside of the paper.
“Is this a drawing?”

“No. Kind of. My mother had an antique drawing box. Do you know what those are? No? They’re a thing from the Second Age, not many of them left. They’re like a metal canister that you shake and it draws what it sees. It uses light to paint. I don’t really know how it works. The point is, my mother loved it and always used to lug it around with her. She didn’t actually use it very often though and most of the pictures she made with it were lost. That one...I found it hidden away in her study right after she died and I remember that when I saw it I broke down and cried. She looked so young.”

“What’s the point?”

“It has a lot of weird people I don’t know in it! But some of them sound like the people you’re talking about. I always keep it in my pocket because it’s the only one I’ve found that actually has her in it.”

You unfold the little painting and raise an eyebrow when you look at it. It’s not like any painting you’ve ever seen! It’s far too detailed, far too real. It’s like looking through a window into the past. A flat, heavily creased and frayed window but still. It’s almost as if they were there!
6/7
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>>2530890
The first thing you noticed about it is the sky. There’s not much of it visible in the picture but its that shade of light blue that just makes your heart ache to look at it. When was the last time you saw a blue sky? The sun isn’t visible but judging by the light cast over everything it must have been there. So this picture is at least thirty years old.
The subjects of the picture are assembled along some sort of dock, the black iron hull of a ship behind them and the boiling Sea of Mud in the distance. They’re smiling and it’s not hard to get a sense of camaraderie from the image. Hands are behind shook, arms are on shoulders. And yet it instills within you a sense of instinctive loathing stronger than you could have possibly expected.

In the center of the group is a woman with long red hair and the widest smile of them all. She’s wearing the same blue cap and uniform that Savina is and at her belt is a distinctive sheath. You can’t tell if she’s wearing the glove or not because she has both hands held tight behind her back. It’s certainly Agatha however, she has her daughter’s face. She was young when this was taken too, almost certainly no older than her daughter is now.
On either side of her is a man in a black tuxedo, though there could be no other similarities between the two of them. The man on her left has his curly black hair combed back tight and, aside from a clean little moustache, is cleanly shaven. He is slender and stiff-backed and if it wasn’t for the multi-eyed thing that you can just barely make out lurking in his shadow, he would have appeared wholly upright and proper. The man on her right was short, even shorter than Agatha herself and quite rotund. His blonde hair was balding despite his youth and in general disarray and his sweating face framed between two bushy sideburns. With everyone else composed so well, he seems dreadfully out place.

7/8
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>>2530894
Crouching down in the front of the three of them are three more people, evidently squatting down so that everyone can be seen. On the left is a spindly man with a shaved head and the white uniform of the Tangle Workshop. His smile seems somewhat fixed. The two crouching down by his side barely seem to even be noticing the camera, engrossed in conversation with one another instead. The first is a truly ancient man whose skin has wrinkled and shrunk tight around his skeletal frame. He is clutching a walking stick almost as big as he is and is wearing the same loose orange robes you saw on the elder of the Sun Temple. In his other hand is some sort of necklace, a string run through a collection Dis’ holed coins. The woman he is speaking to, and you use ‘woman’ as a guess since their figure is entire obscured, is wrapped wholly up in a black cloak and shrouded in unnatural darkness. She casts no shadow and seems to tower over the little man she is sitting beside. It’s hard to get a sense of scale from the picture though, it could simply be that he was short.

The Paper Bridesmaid is conspicuously missing.

You lower the picture and look down upon the tied-up witch before you.
“Well?” she asks. “Did it help?”

“Maybe.”

“You can keep that. It’s...it’s no big deal to me. Have it. But I’ve been very helpful in general right? And I can continue to be! Any laws you want passed? As long as I get back before people notice I’ve been kidnapped, I can work as hard on them as you want me to!”

You look down at the runesword in your hand. She does too.


>She may still be useful. Perhaps you COULD use her legislative powers for your advantage.

>Kill it.

>Other (Specify)
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>>2530897
>Kill it.
She isnt even important to how the legislature runs. The whole thing is just a bribe-funded gatcha game to get your law passed.

No wonder agatha hated it.
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>>2530897
>Kill
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>>2530897
>Kill it.
>>
>Other (Specify)

Take her to the Bridesmaid and have her tossed in a hole or whatever. She's somebody who might be useful again; and honestly isn't directly related to the actual act the sinners pulled anyways so summary judgment is hardly called for when she's no threat whatsoever at this point.

If the crime is that she's a witch at all, regardless of having given up and cooperated, then we'd be hypocrites not to just turn around and burn Beatrice right after.
>>
Only use for the witch is as 'someone Maria cares about'. We've given her too much true information about what we want.

Uh,I have a dumb idea? Can we have her teach us more witch-sign?
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>>2530915
I see her as a liability we can't afford to have. She knows who we are, tried to kill us, and is overall pretty slimey.

I don't think she's worth the effort lugging to the Bridesmaid.
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>>2530915
We killed the flame artist but not beatrice. Its not about being a witch or not. Its about intent and motivation.
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>>2530931
>>2530950
She wasn't really doing anything more than her job. If we end up deciding to stick our sharp sword through her quivering body I won't be upset, but I don't think mercy would be unwarranted. The worst we've seen her do is practice questionable tactics of zombifying her unit after purposely putting them on suicide attacks, which, and let's be honest, death doesn't mean the same thing in Dis that it does elsewhere, they could have very well known the plan.
>>
Okay, theory time.

Bridesmaid talked about the sun killing as a heroic adventure, and all thia talk about duke and golemist...

I think Agatha was a real hero type. Believed in the good in everyone, and wanted peace for all: man, witch, even imps. She thought we could all get along, and had even charisma that she even got loners like golemist and duke in on it.

She also didn't have give a single shit about the sacredness of artifacts. With those, the obvious first step to peace would be removing the oppressive sun. The second step was a fire that did not burn.

They fucked up all the steps after that, between epitaph and everyone being motivated more by personal gain than being buddybuddy. And she died trying to fix that. Boat and imp couple might be the ones closest to actually fulfilling her dream, but theyre also the easiest sinners to kill.
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>>2530897
>Have Savina, the most powerful witch's student, demonstrate all the witch-signs she knows. The more knowledge in our Witch Vault, the better we'll be at fighting witches. The more capable we'll be at fighting Maria.

If she uses her freedom to attack, that should satisfy the ones who want to spare her when we kill her.

And if it ever comes to witchifying one of our cohort, I'd like them to be as powerful as we can make them, and that requires knowledge of a lot of witch sign.
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>>2530956
I tend to agree, but I'm thinking purely pragmatically. I can't imagine her being much use to us alive, and she could fuck us over if we leave her around.
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>>2530967
Thats a fair point. Itll be the only upgrade we will get as a witchfinder that doesn't come from bridesmaid.

Change >>2530900
To this
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>>2530979
We should really do the same with Bea, have her show us everything she knows, too.
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>>2530987
I think she knows more about guns than witch signs at this point. She's been a fire witch a long time.
>>
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>mfw I wake from my post-update nap and see that I've made a bunch of minor errors in it.

Anyway votes will remain open for a few more hours, I'm still pretty tired.
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>>2530997
>I think she knows more about guns than witch signs at this point. She's been a fire witch a long time.
Sure, but she seems to know at least more signs than Orion does, at least in her own opinion.
>"Oh, I don't know about that. You probably know more signs than some of the witches I've met. Have you considered my offer about a coven?"

Ouro, how many witch-signs do we know, and will we get mechanical benefit from knowing more of them? Other than being able to use that knowledge in a fight, deciding when to dodge, that sort of thing.
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>>2530897
>She may still be useful. Perhaps you COULD use her legislative powers for your advantage.
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>>2530950
Best explanation right here.
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>>2531059
There's no mechanical benefit to knowing them save what you just listed: the ability to recognise the danger, to be forewarned, etc. Just how to best fight against them.

Knowledge of witch-sign carries no inherent benefit unless you're a witch yourself.
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>>2530897
Take up her offer and give her a good ol' fucking. Bring in Beatrice and Alex in it as well. Everybody needs to let off steam after so much hard work.
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>>2531065
>She may still be useful. Perhaps you COULD use her legislative powers for your advantage.
We honestly could. We could sic Epitaph on the Sinners with whatever power it actually has, or try to have the Senate dissolved entirely, get something more democratic. We could try to get documentation, Epitaph probably isn't the only robot around.

If the law really didn't matter, people wouldn't spend so much money trying to change it.

>>2531071
>Knowledge of witch-sign carries no inherent benefit unless you're a witch yourself.
We'll probably recruit a witch sometime anyway.
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>>2530879
>She might have been weird and angry but I always got the feeling that she was one of those people who was mad all the time because she cared?

I actually feel bad for this girl, it's like a child that nobody ever taught to not be selfish.

If you don't *care*, if you don't have a raison de etre, then all you're doing is wasting time until you die.

It's like she never had a chance to understand *why* people care. Other witches at least reject it.

I feel like, if we could get Bea to talk to her, we might be able to convert her. Even if you don't care about people, you can still care about individuals and ideals. If it wasn't really a personal goal that made her become a witch - revenge, spite, desperation, depression etc but simply going with the expectations, then it's possible we can give her a reason to work with us.

Not that I'm saying she isn't dangerous, but if she's predictable then she's controllable.
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>>2531092
She did decide to be a duelist because it would be interesting. Maybe she'd like to help bring the sun back? We do have a witch-shaped hole in our party.
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>>2530897
>Kill it.
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>>2531092
I dont think shes quite like that, when shes attempted the indirect pity tactic multiple times in succession
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>>2530897
>>She may still be useful. Perhaps you COULD use her legislative powers for your advantage.
>>
>>2530881
Like this stuff

> I don’t even know why she was doing it, it’s like she hated her own damn job.

Did she ever think that her mother was just doing what she felt she had too? Much like how she is right now, trying to work with us enough to save herself as too valuable to kill while not giving away everything at once so that she retains her value? Does she understand that her mother could have opposed her out of love and the hope that she wouldn't be forced into the same position of choosing to accept evil when necessary, hoping that the lesser evil was chosen or that redemption was possible, if not for herself than for those saved by the sacrifice of other innocents would be able to change things?

It might be an alien concept, but power doesn't exist in a vacuum.

Past a certain point it's as much of a choice to abstain as it is to actively support one position or another.

It's not the act of becoming a Witch that is despicable, but the rejection of their own potential as a person. A Witch doesn't gain more power, they just borrow it, whereas Humans are capable of just as much as a witch if they put the work in. Look at the second Men, if they hadn't been physically weak, or if they had researched and refined Mans interaction with the flame instead of questioning/rejecting it out of pride, then it could have been a very different world filled with wonders

Even still, the current state of affairs isn't just bad, it isn't just unfair corrupt. It's outright stupid, mindless and destructive at best from good intentions and often excused as a necessity to justify convenience.

TL;DR Witch Chick appears to be naive about not just the cost of her power but also the limitations of it and the potential of alternate solutions to be even MORE powerful

Second tldr we didn't beat her because we were stronger, or because she was weak. We beat her because we were fully committed to our goal and were willing not to risk everything but to not give up so long as there was anything left to try.
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>>2530897
>Kill it with a bunch of benedictions so it suffers for its sins.
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>>2530956
Do you not understand what it means to be a witch? It is literally not a human, it's a creature of the dark. It will fuck us over if it can, it cares about nothing other than itself. It is evil. It has turned away from the flame, dying as it is, and chose of her own volition to become this thing.
Imagine how many innocent people suffered because of it and how many will still suffer. Imagine how much damage to our cause it could cause if released. It cares not for us, it cares not for the sun, and it cares not for any human. It needs to die.
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>>2530897
> She may still be useful. Perhaps you COULD use her legislative powers for your advantage.

Pretend to burn the photo in frontof her.

If she reacts to it then save her.

If she doesn't care then kill her.

Push her about it a little. Tell her it's apointless keepsake of a dead woman, IE her mother. That she won't ever understand her, that her mother by her own admission worked against her becomi.g a witch.

Tell her that she can choose between keeping th photo of her mother and being branded, having her Witchcraft sealed for good. Not being killed right away, but being made mortal without hope of removing the brand (get Beatrice in on this to back us up. After all, it's insane that she would use gunpowder instead of dirt if she could).

Tell her that if she is willing to bind herself to us and surrender everything from her old life by symbolically destroying the photo then we will remove the burden of witchcraft from her.

Or that if she chooses to keep the photo then we will give her quick end to her life as Witch.

The twist is that if she chooses to keep the photo of her mum, the we reconsecrate her and let her life as not a person but the possibility of becoming one. Much like Bea. Being willing to die for something means she's capable of being convinced to live for atonement.

But if she's willing to give up anything to keep living, even her last connection to her mortal life and mother, the she's beyond saving and we just execute her. Minimum suffering and fuss, it's not our job to punish Witches but instead to serve the Sun and protect humanity.
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>>2530897
> Other (Specify)

Leave the decision up to Beatrice about whether to kill or use the Witch.

Bea knows witches best, but sure as fuck doesnt sympathize with them.
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>>2531145
First off, the brand doesn't really work anymore, nor do I think Orion knows how to apply it.
Second, It literally is our job to punish witches. They are literally the enemy of man kind. There is no fucking reason to let this creature live. Just as we would not spare an imp or a goblin, we should not spare this creature. It has literally been told to us that she is using manipulation tactics to endear itself to us so we would not kill it. it is NOT human, is it really that hard to understand? Would you people really be so quick to let it live if it wore the form of a man?
You people need to realize that Beatrice is an aberrant. She has come to her decision after years of being branded and isolated. She is trying to redeem herself but it took her years to get there and even now its a tenuous grasp with which she holds on to the light which she could slip out of and into the dark very easily. Once a witch has turned her back on the flame it has lost it's right for redemption. It is not human. It is an alien mind based off of one and tainted by the dark. This is not a taint that is easy to remove nor one that should be removed or one that they even want to remove. They chose this, they must face the consequences.
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>>2531130
Dude.

Wat.

>>2531145
Wat harder.

Sure. It is maybe unfair she became a Witch without thinking about it. But also she killed a bunch of people so she could make Ghoulsto fight us.

She didn't even try to use good tactics.

She might be thoughtless but deffo not innocent.
>>
I can't imagine she would ever join our side anyway. Why would she ever want the sun to return? She'd backstab us at the earliest opportunity, she has a position of authority in the system we are trying to break.
>>
>>2531154
It's not about whether or not we can brand her.

Because if she "accepts" the brand then we kill her. The Human thing would be to insist on keeping the photo.

Mostly I want to test her to see just how sociopathic she is. Most witches become so out of alienation or desperation, but she seems to be unaware of any expectations other than becoming a witch. Like she doesn't even understand why her human mother wouldn't want her to get involved in this shit.

That's depressing. Spend your life being evil to protect your kid from the taint, only to have them actively pursue and embrace it because they don't know better.

IDK. I don't want to be Cennan the enabler, but I also don't want to discard a potential resource out of hand.

If nobody bothered to ever give her an ideology, maybe we can.

I'm not too upset about killing her either though. We have a lot going on
>>
>>2531159
>Why would she ever want the sun to return?
Because she's a bored kid? You become a duelist for the attention and the glory and the adrenaline. She's a three-time duel champion.
>>
>>2531159
> she has a position of authority in the system we are trying to break.

Does she? She did say herself nobody cares about the Senate. Otherwise she's just one witch among many. Not even Maria's fave.
>>
>>2531145
Its an alright writein.

I just dont think shes worth the effort and risk.
>>
>>2531164
>>2531162
>>2531161
Did you people not fucking read the quest? This is a fucking creature of the dark, any veneer of humanity it is showing is simply a remnant of its past. It is a monster, no better than a goblin or an imp, worse even considering it has turned its back on humanity. It holds no compassion for man kind only for its kin. Read the fucking earlier interludes, they are literally incapable of empathy towards humans.
From Ouros latest Ask:
>As you may or may not recall, a human who is cursed or on cursed ground giving birth often just gives birth to a goblin instead. This also applies to witches. They have lost their humanity so naturally they cannot pass it down through birth. Human-induced pregnancies result in goblins or miscarriages. The body is trying to do something it no longer can do.
Is the fact that they birth monsters no proof enough of their humanity? Of their status as a thing that must be destroyed? Anathema to our very existence and goal?
Orion has spent the last thirty years grieving the fall of the sun and mankind caused by everything this thing represents. Hating and eradicating any witch he has come across. Is there any reason he would stop now? Is there a reason he would be fooled by this act of a creature backed up into a corner pretending to be human so it can live and spread it's vile corruption as soon as it can?
>>
>>2531162
Maybe, but that's a involves believing she won't get bored of us. Dunno if we have great odds.

>>2531164
People still fork over a great deal of money for laws, if she is to be believed. She did also say that witches trained by Maria, favorite or not, are pretty much set for life as far as witching positions are concerned.
>>
>>2530897
>Kill it.
>>
>>2530897
>Kill it.
>>
>>2530897
>She may still be useful. Perhaps you COULD use her legislative powers for your advantage.
Keep our word.
Also
>Asks if she wants to see her mother’s “artifact”
>>
>>2530897
>>She may still be useful. Perhaps you COULD use her legislative powers for your advantage.
>>
>>2530897
>Kill it.
It's honestly not worth the effort to keep her alive. We should just get it over with and move on to something more interesting, like the sun god's workshop.
>>
>>2531220
What worth is our word to this thing? What reason does Orion have to keep his word?
>>
Guys, even if we let her live we have literally no guarantee she will do anything we ask her to once she leaves. She's just going to go back to the Senate hall, reinforce security and if she ever hears us coming she'll run away.
She is not useful in any way. We have no way to guarantee her following our orders.
According to the Ask the only reason Orion would keep her alive is because she could be useful, but she literally cannot be useful.
>>
>>2530519
I was talking about Bea, not our ex-gf we beat to death with the lamp.
This quest sound fucking insane out of context
>>
I just think it's a good idea to get as many witch-signs out of her as possible. If we ever need the last-minute desperation play of witching one of our people, we're going to need the signs. Or we can use them to pay off a witch, it's a currency among them. It's also going to be useful for fighting her teacher.

She's got information we want, like how Maria fights, what she knows about Bridget, we're going to have to find Bridget to find the shard she stole. We're going to want to know if there's any way of getting to Dinu's Bones without Maria knowing, we want to know of any weaknesses to the golems Maria makes.
>>
>>2531250
>What reason does Orion have to keep his word?
He's always kept his word in the past. It means something to him. Besides, The Snake is watching. If we break our word to Savina, the Snake will know that we'll break our word to it, too. And we have a certain interest in having the Snake believe we'll keep our word.
>>
>>2531275
Pretty sure the snake is only watching when we get snake eyes.
Also, not sure about Orion always keeping his word, I can't remember if that's actually the case, but this is a witch, not a human. Keeping his word should mean nothing to him in front of it. The man has learned witch signs in order to better kill these things, do you really think keeping the word he gave to a witch is enough to stop him from killing this thing?
I really feel like you guys are just looking for excuses to keep this thing alive because it looks like a female has some endearing qualities instead of actually considering what Orion would do.

>>2531273
We can just do this and then kill her. I doubt she knows some of the latter questions you raised. I also doubt the usefulness of some of these things, but again, we can just do this and then kill her.
>>
>>2530903
>>2530905
>>2531106
>>2531131
>>2531175
>>2531176
>>2531239
Kill it.

>>2530979
>>2530967
Learn Witch-Signs

>>2530915
Take her to the Bridesmaid

>>2531065
>>2531081 (This one is mine, I'm adding it to my vote.)
>>2531125
>>2531145
>>2531220 (+Show her the artifact)
>>2531232
She may still be useful. Perhaps you COULD use her legislative powers for your advantage.

>>2531153
>Leave the decision up to Beatrice
>>
>>2531273
We're not going to be able to pass them on without swallowing dirt, we lack the unnatural dexterity.

For the other stuff, she doesn't know anything about the sinners other than her mother was one of them. Savina is young so there's no telling if the tutelage was long or not. There's also no guarantee that Maria indulged such weaknesses to her in her period of tutelage.
>>
>>2531283
>Pretty sure the snake is only watching when we get snake eyes.
We did just get snake eyes, and we don't know how long the effect lasts.

>Also, not sure about Orion always keeping his word
He's keeping it with the Snake, and he refused to make a deal and break it with the Iron Duke. We could have just made a false promise then broken it, but we refused to do so.


>We can just do this and then kill her.
Sure. But it's mutually exclusive with the '>Kill it,' vote. If we kill her now, we won't learn more about witch-signs, Bridget, Maria, golems.
>>
Alright I'm back. Close vote but it looks like some splits resulted in >Kill It winning. Writing.
>>
>>2531291
>We could have just made a false promise then broken it, but we refused to do so.
That was honestly painful to read as I was not part of that vote. The man is trying to resurrect god. Why the fuck would he give two shits about keeping his word when it could hinder him in his goal?
Might as well start now.
>Sure. But it's mutually exclusive with the '>Kill it,' vote. If we kill her now, we won't learn more about witch-signs, Bridget, Maria, golems.
How is that mutually exclusive? We ask her a couple of questions and then kill her.
>>
>>2531291
He didnt actually keep it. The starfall was intended to break that promise, but bridesmaid is being weird about it.

I also kinda want to kill her whether or not we get the witchsigns. Stuff like Orion's word sounds like a lot of bull to me.
>>
>>2531290
>We're not going to be able to pass them on without swallowing dirt, we lack the unnatural dexterity.
Beatrice doesn't lack it, and we actually did manage to do pretty well in the retconned update when we bluffed the Blackcloak.

>For the other stuff, she doesn't know anything about the sinners other than her mother was one of them.
Bridget wasn't a sinner, she was Savina's fellow student who stole Maria's shard. There's no way of knowing for sure, correct, but if we kill her now, we won't know. For all we know there's a back door, and if you destroy a golem's left knee it falls apart. Savina was the premier golemist's student. She studied in Dinu's Skull. She'll probably know something.
>>
>>2531296
Can we still ask her some questions before killing her? Specifically >>2531273
Asking for witch signs and extra info on Maria and her students
>>
>>2531301
No reason not to.
>>
>>2530966
Maybe, but I see a few problems. What about they people outside they city, do they not matter? Also, killing the sun is a monumentally stupid idea, as it's the source of light and fire and all of humanity. Without it humanity is doomed.
>>
>>2531290
>We're not going to be able to pass them on without swallowing dirt, we lack the unnatural dexterity.
Fortunately you know more than a few witch-signs of your own, the mental scars of many different battles with witches and their ilk.
...
You raise your hands. You don't have the inhuman dexterity of a witch but you still know the form and shape of the Great Names that the witches revere. They've certainly been brought to bear against you more than enough times.
...
You press your fingers together and make the sign for a basic ghoul-stitching. It is foul to even contemplate but you manage it perfectly. Youve seen it too many times not to.
>>
>>2531331
>>2531299
Well I'm just a bitch and an idiot then. Still don't think Orion could pass the advanced signs on, and if a weakness for golems existed I think she would have presented it by now. We'll just have to see as Orion will ask some questions before her execution anyhow.
>>
>Kill it.

You lift your eyes from the sword. She does not. You’ve made up your mind but still, there’s no reason to not try and salvage a little more information from her first.
“I’d like to talk to you a little longer.”

She keeps staring at the blade in your hands.
“Oh okay, good, great. Let’s talk.”

“Can you demonstrate some further witch-signs?”

“You’d have to unbind my hands for that.”

“Hrmph. Maybe later. I’d like to know how to find Bridget. If she truly has stolen something important from your mentor, it might be something I’m interested in taking.”

“I don’t know where she is. Sorry!”

“Do you know where she might have gone?”

“No. I would have told Maria if I did.”

“Can you describe her to me?”

For the first time, Savina is at a loss for words. She keeps staring at the sword.

“Answer me!”

“I don’t know. I don’t know anything. And before we keep talking, I need to know. Am I going to live?”
Surprised, you let several seconds of silence pass. She looks down at the ground.
“Oh.”

“If you answer these questions, you may-”

“Well you can go just go choke on them! There’s nothing I’ve done that even compares to what you are! You act so damn righteous and I suppose it impresses barbarians and fanatics but I see right through it! I see you! You’re just a common thug dressed up in rhetoric and fancy justifications. And you’re going to lose! ‘Cause the machine’s not broken, Lamplighter! The machine is waiting for you! And it’s going to grind you up and spit you out and you’ll just be one more mere man who thought he was bigger than the city!”
She rises, wavering to her feet with her hands still tied behind her back. You give the rope a pull and send her falling to the floor again with a nasty crunch.
“I hope you’re the last to die,” she snarls, spitting out a broken tooth. “I hope you live to see all your friends rot and then for it all to have been for nothing! And I hope that you will never even get the dignity of joining them! I hope by the end of this you’ll be nothing but mulch! No, you’ll be some second-rate witch’s pet ghoul! There’s nothing fucking impressive or noble about you and in the end the only fate waiting for you is what you deserve! So go choke on y-”

You impale her with her mother’s sword.

You shake the corpse free and clean the blade on its discarded cloak. You kick the crumpled form aside, seemingly smaller in death than it was in life, and walk up towards the stairs.

It’s a long walk to the top.

When you reach the top, you find everyone clustered around a large metal door. It’s been cracked open and redcloaks are trickling in and out but for some reason, Beatrice is still standing outside. Abe is at her side looking helpless. He’s the one who spots you first.
“Orion! Maybe you can settle this!”

“What?”

1/2
>>
>>2531073
>>2531286
What about my vote?:(
>>
>>2531396

“They won’t let me in!,” Beatrice exclaims. “I saved some of your fucking lives and you won-”

“She’s a witch boss,” one of the redcloaks says. “And this is holy ground. Maybe the only holy ground we have left.”

Alex sides back through the door. She looks sheepish when she sees you but also resolute.
“Yes. I’m not as pissed about it as some but it doesn’t seem right to let her in.”


>”You did make that choice, Beatrice. Consider this while you wait outside for now.”

>”She is permitted. There is no holy place that can be defiled by the presence of something as contemptible and pathetic as a witch.”

>”Stay out here for now but long-term practicality may outweigh short-term piety. After I have investigated the workshop I’ll decide whether she can come in or not.”

>Other (Specify)
>>
>>2531398
>”You did make that choice, Beatrice. Consider this while you wait outside for now.”
>>
>>2531398
>”She is permitted. There is no holy place that can be defiled by the presence of something as contemptible and pathetic as a witch.”
>>
>>2531397
...Whoops.

If it makes you feel better, I don't think gangbanging Savina would have won?
>>
>>2531398
>”She is permitted. There is no holy place that can be defiled by the presence of something as contemptible and pathetic as a witch.”
>Other (Specify)
"Beatrice has quiet literally died for our cause. She is our ally. She has sinned, but who among us has not? All that matters is that she now walks the righteous path."
>>
>>2531398

>”She is permitted. There is no holy place that can be defiled by the presence of something as contemptible and pathetic as a witch.”
>>
>>2531398
>Just let her in, no insult necessary.

Should we give Bea the glove?
>>
>>2531408
Don't compare her sins to a humans.
>>
>>2531398
>let her in
Many have sinned to allow this world to be the way it is now. Beatrice is the only witch we've witnessed to be perhaps be truly repentant. And Orion has killed a great many witches.
>>
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I will sleep soon. Vote will remain open until tomorrow morning, at which point I will wake and continue the quest.
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>>2531405
I might have gotten special consideration as both Ouro and me are dragon energy
>>
>>2531422
Maybe outside of Dis that would have been the right thing to do, but considering the amount of blasphemy we encounter just walking down the street I don't think it's right anymore. Remember we just fought a human, a member of of our order no less, that actively took part in the death of the sun.

>>2531431
sleep well snek man
>>
>>2531438
Well yeah, actively taking part in the death of the sun is probably the biggest blasphemy there is. Becoming a witch comes close after. I fail to see your point, why should these sins be forgiven? How are regular small sins in any way comparable to those?
>>
>>2531398
>”She is permitted. There is no holy place that can be defiled by the presence of something as contemptible and pathetic as a witch.”
Maybe add something along of her being repentant, and that seeing what she gave up could further solidify her faith.
>>
>>2531441
Because the scale has been shifted. Before becoming a witch was the worst thing you could do, but now we've met people who casually talk about killing the sun, actively pull imps up from ground, sell humans into the slavery of the powers of the earth, etc. Being a witch (and one that voluntarily gave themselves up at that) seems minor in comparison.
>>
>>2531461
A sin does not become lesser just because there is a greater one, it may seem that way from a subjective perspective, but it is still Orions duty to hold those witches just as responsible to what they have done. A greater sin does not absolve them of their own, it does not change the fact that they have turned their back on humanity. It does not change the fact that they have murdered innocents and spread darkness and corruption.
The fact that it may seem minor in comparison means Orion must reinforce his view and not let himself be corrupted. He can't let his ideals and code be swallowed by this one terrible thing. If he starts forgiving this transgression once because it seems minor in comparison he will start descending into a slippery slope which he has already taken the first few steps towards.
The scale has not been shifted, it has expanded. Becoming a witch is not in any way better than before, there is simply something worse than that now.
>>
>>2531398
>There is no task more holy than restoring the sun, and Beatrice took it up of her own will. She deserves to be let inside.
>*whisper*No blaspheming though, Bea.
>>
>>2531969
This might be the most out of character write-in I've seen in this quest
>>
>>2531991
Considering there was a write-in to rape Savina, your image of Orion must be rather peculiar.
>>
>>2531991
tbf, it's always been a split between
>waifu the witch
>bully the witch
>>
>>2532074
Maybe the votes, but not Orions character.
>>
>>2531398
>”Stay out here for now but long-term practicality may outweigh short-term piety. After I have investigated the workshop I’ll decide whether she can come in or not.”
>>
>>2531398
>Assuming the "leaders" of Dis did not profane it.
>Beatrice keep watch, we'll rotate through, I would hate for us to get ambushed.
>>
>>2531398
Does we still have our runesword or what?
>>
>>2532587
If you're referring to our old one, we lost it during the fight with the Duke. If you're talking about the one we just got then yes, we still have it. We literally just opened the doors to the tower with it.
>>
>>2532594
I looked back in the archives
>You wrench yourself back upright and then stride over to where you dropped your runesword, pulling it free from the fire. The green fire clings to the blade until you shake it free, jamming it home into its scabbard. But what of your staff? That faithful span of wood, both ends bound in iron and your faithful companion before either of the two above upon the bridge?
We still have it?
>>
>>2532613
Huh. You're right I think. Forgot it was the staff that we lost. Guess we have two swords now, might as well give one to Alex or Abe and teach them how to fight.
>>
>>2532618
>Giving a sword away when we can dual wield instead
>>
>>2532631
Dual wielding is garbage and we don't have time to learn how to be effective with it.
>>
>>2532636
You're right. We should be triple wielding instead
>>
>>2531398
>”She is permitted. There is no holy place that can be defiled by the presence of a witch.”

> "If she wishes to present herself to the light, it shall only show her what she lost by becoming a Witch, and what she is now."
>>
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>>2532638
>Triple wielding
>Not quadruple wielding
>>
>>2531398
>>”She is permitted. There is no holy place that can be defiled by the presence of something as contemptible and pathetic as a witch.”
>>
>>2531398
>”She is permitted. There is no holy place that can be defiled by the presence of something as contemptible and pathetic as a witch.”

Inb4 she touches something and triggers some banal anti-witch trap that's ages old and somehow undiscovered that winds up gibbing a couple of our redkids.
>>
>>2531398
Changing >>2531401
to >”She is permitted. There is no holy place that can be defiled by the presence of something as contemptible and pathetic as a witch.”
So it at least wins and she remembers her place instead of those weird suggestions that seem to almost praise her for being a witch.
>>
I'm awake, I'm awake. Vote called.
>>
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>”She is permitted. There is no holy place that can be defiled by the presence of something as contemptible and pathetic as a witch.”

You shake your head and wave the redcloaks away. The creature whom you had just killed is still in your thoughts.
“She is permitted. Do the footsteps of God become any less holy? There is no holy place that can be defiled by the presence of something as contemptible and pathetic as a witch.”

Beatrice scrunches up her fists as you walk past her but Abe doesn’t let you pass without a question.
“What happened with the other one?”

“The witch is dead.”

The redcloaks cheer as you pass through the archway and into the long-abandoned workshop of the man who would be God. You must admit, you were expecting a certain...frisson. A sense of standing in the face of centuries of righteous history. Something that would put your heart to rest and a sense of the cause. All entirely intangible qualities and made even more so by the fact that, after you stepped beyond the threshold, precisely none of them occurred
It’s just a room. An interesting room but nothing more. There is no inherent sense of sacrament here. If you hadn’t known about its origins, you would have felt nothing at all.

The centre of the room is taken up by the bells, five great rows of them hanging from the ceiling within a strange brass mechanism. They vary in size, some as small as your fist to the one in the very middle of it all, overlooking the hole in the floor that goes all the way down, which is at least thrice your size. None of them have clappers but you have no doubt that they would sound when the sun commanded them to.

The rest of the room is taken up a by small clutter of shrouded furnishings, each one covered in a white sheet through which strange and indefinite shapes can be seen. And if this truly was the Wheel God’s workshop, each of these dust-sheets is more sacred than a saint’s burial veil.

“Isn’t it amazing?,” Alex says, hopping after you with uncharacteristic joy. “You can really just feel the godliness of it! We’re walking the same floorboards as he did!”

That stops you in your tracks for a moment. Can Alex and the redcloaks feel the intangible holiness of it all while you cannot? For to you, this still simply feels like just another room. Are you simply wiser than they? Or are you missing something that they still have?
Everyone else files in, Abe escorting Beatrice to a corner away from the redcloaks. She’s actually keeping her opinions to herself for once.

“We shall have sanctuary here,” you tell your assembled followers. “Feel free to rest, pray and be merry. We are one step closer!”
You sigh on the inside after you finish speaking. Addressing crowds has never been your joy. Nothing to do with speaking to people ever really has. But this lot seem to love it no matter what you say.

1/3
>>
>>2533834
You ignore what the others are doing and approach one of the shrouded shapes. Hesitantly laying hands upon the white cloth, you pull it free to reveal something you know not. There is a stone table, one whose surface is a little higher than your head and is adorned with several concentric runic circles. And sitting atop within those circles is a large contraption of some kind. A machine, though it bears no resemblance to the relics of the Second Age. No sweeping lines, no silver, no sparkling sunlight reactor.
The machine is a squat and bulbous thing made from brass, copper and iron. It resembles nothing more than a strange lightning rod, a single upthrust rod that is wrapped in a ceaseless spiral of runes that terminates in a wide flat lens of perfect glass and sprouts from a large pot-bellied furnace of some sort, one made from the same black metal as the central lamp-posts and sheathed in glass. And surrounding the entire contraption is a framework of mechanism, an ornate forest of adjustable levers, gears and pulleys that look as if they can be used to move the thing about and to align it to very specific angles.

Whatever this thing it’s ancient, a genuine relic of the First Age. And it appears entirely untouched, though that is likely because of the runic circles adorning it and splayed around it. Their shape and construction remind you of the ones that keep the central lamp-posts safe but in far greater severity and applied in much greater numbers. It would take a lot more than mere time to put an end to this thing.

But what is it? You’ve no idea, save that it must have been incredibly important. But you doubt you’ll find any clues in here, anything written in here is almost certainly in the script of the First Age and thus beyond all of you.

“Orion! Look at this!”
Abe has pulled back another cloth to reveal a large furnace set into the far wall, one with pipes splayed out from it in all directions like spilled intestines. The pipes knot around each other in clusters before each cluster plugs directly into the roof. And now that your attention has been drawn there, you can see that much of the roof is not stone at all but instead a spiral of interlocking iron plates. It looks as if the entire ceiling was designed to be pushed open by some mighty force.

But you have but moments to contemplate this before a cry of alarm is raised among the redcloaks. There are windows in this workshop, large circular ones fitted into each wall and your followers have clustered around one.
“What is that?”
“Can you hear that?”
“It’s coming this way!”

And now that you’ve mentioned it, you can hear something. A muffled buzzing, a chorus of a hundred different susurrations heard through the thick walls and from fast away. You hurry over to the window and then stop.

2/3
>>
>>2533838
The broken sun is still spreading the occasional column of twilight through the city’s perpetual smog and it is by one of those half-light beams that you see the cloud swooping down upon the towers of Dis. It is no smog or vapor however but rather a cloud of many creatures seen from far away. A buzzing cloud of aberration. It takes you a moment to place them but then recognition clicks and you know them for the misshapen creatures that lurk within the city’s upper smog. The sky predators that had nearly eaten your train when you had first arrived.
But they are venturing far lower than normal, cascading past the towers in a ceaseless swarm that is undoubtedly heading your way.

>Wick: 6/10
>Spark: 3/ 8


>Flee! Abandon the clocktower! They won’t be able to follow you into the undergrowth of Dis!

>You have just reclaimed this place and now it is time to hold it. Fortify as best you can and with as many guns as possible.

>They might not have anything to do with you. Perhaps this is just a result of the falling star disturbing their usual patterns. Batten down the hatches and hide.

>Other (Specify)
>>
>>2533847
>They might not have anything to do with you. Perhaps this is just a result of the falling star disturbing their usual patterns. Batten down the hatches and hide.
They won't attack if they think nobody is here..

Are we aware of how they detect their prey? Is it heat, smell, sight?
>>
>>2533847
>They might not have anything to do with you. Perhaps this is just a result of the falling star disturbing their usual patterns. Batten down the hatches and hide.
>>
>>2533838
Telescope or star-adjustment-laser? Hm. Not second age, so... no idea. If it opens to the sky then the sun is the only answer, but that doesn't quite make chronological sense.
But we are in a clock tower, after all.

>>2533847
>They might not have anything to do with you. Perhaps this is just a result of the falling star disturbing their usual patterns. Batten down the hatches and hide.

If we've got anybody still injured enough to justify a Benediction of Relief this would probably be a good time for us to do that.
>>
>>2533847

>They might not have anything to do with you. Perhaps this is just a result of the falling star disturbing their usual patterns. Batten down the hatches and hide.
>>
>>2533847
>Flee! Abandon the clocktower! They won’t be able to follow you into the undergrowth of Dis!
Fuck this shit, let's not risk facing a swarm of giant man eating monster on the chance that they're not here for us.
>>
>>2533847
>They might not have anything to do with you. Perhaps this is just a result of the falling star disturbing their usual patterns. Batten down the hatches and hide.
>Ready the shard and line it up to take most of them out with a sunlaser if it comes to it.
It's pretty much sitting behind the door while everyone is hiding anyway
>>
>>2533847
>They might not have anything to do with you. Perhaps this is just a result of the falling star disturbing their usual patterns. Batten down the hatches and hide
>>
I get the feeling they're going to start devouring debris or something
>>
>>2533847
>>They might not have anything to do with you. Perhaps this is just a result of the falling star disturbing their usual patterns. Batten down the hatches and hide.
We can't leave, we just got here!
Also what do we think the lens thing does? Could it be some sort of device to communicate with the sun?
>>
>>2533961
Rather than a laser, it might actually be a high powered receiver/transponder. But whether it's a laser or a receiver I wonder if it's keyed to act at specific times, before the sun broke, hence clocktower. If it's a receiver then it's probably the device that takes the sun's position and adjusts the clock accordingly. But the levers, pulleys, and so forth speak to something more manual than that.

I really wanna just shove some flame into the pot-bellied furnace to figure it out, but that'll get us found. I would think that, given that this is the sun god's workshop and we're carrying shards of the stuff those shards should react to something in here, but that's just because it tingles my videogame senses.

If it is a laser it probably requires a good amount of wick in that furnace. Given the clock tower's good position, I do wonder what else we could point it at though.

>>2533976
That's a pretty safe bet I think. Even if these creatures are being sent after us by some force, they'll probably go to the senate hall first, and then sweep out from there. That would give us more time to fortify/run away in case they just go past.
>>
>>2534038
I was talking about our shard, a super immolate pointed out the door, just remove the wrap and fire.
>>
Whoops, sorry for the absence. Vote called and writing.
>>
>>2534049
We need to be really careful about doing that or our arms are going to be burnt off.
>>
>>2534191
depopulating Dis of the biggest non-golem creatures sounds like a good use of Orion's arms.
>>
>>2534049
>>2534216
We should use a shard empowered immolate at some point, I'm not sure if now is the best time. But if they do gather into one space... and we can do it without indirect harming our allies, it's probably worth it in the long term.
>>
>They might not have anything to do with you. Perhaps this is just a result of the falling star disturbing their usual patterns. Batten down the hatches and hide

“What’s going on?”
“What are they doing below the clouds?”
“They’re coming right for us!”

“Silence!,” you shout, quieting the panicking redcloaks. “I don’t know what these things are doing but it might not have anything to do with us. Maybe the falling star disturbed them. But even if they are searching for us, they won’t know where we are!”
That’s right. If some unknown force is indeed compelling these creatures, they’ll likely descend upon the Senate Hall first. Nobody should know where you are now.
“Cover the windows and take cover! Make it look as if nobody is in here and they should pass right over.”

The redcloaks cease their hesitation and leap into action at you command, dragging off dust-sheets and hanging them over windows. You stride over to the entrance to the stairwell and start dragging the large metal doors shut. It’s unfeasible to try and spread out through the entire tower so you’ll all just take cover in the workshop instead. It’s more than big enough.
Beatrice grabs the other door and slams it shut at the same time as you close the other.
“Pathetic and contemptible, huh?”

“You’re not still angry about that, are you?”

“I don’t know Orion,” she hisses, quiet enough so that nobody else can hear it. “Maybe I am. Here I thought I was part of the team. Pretty fucking stupid of me. Shows what I get for saving your ungrateful arse at least half a dozen times.”

“You are lucky to be in here at all!”

“Woah, hold on.”
The two of you are quickly joined by Abe, the large man holding his hands up in a placating fashion. He wedges himself between the two of you as if he was breaking up a fistfight.
“Surely there is a better time for this?”

Beatrice just wipes her bloody nose and stomps off to the other side of the room. Abraham shrugs helplessly before turning to speak with you quietly.
“Far be it from me to criticise but that was a pretty nasty thing to say about her, considering what she’s done of us. She’s been here even longer than I have.”

“I wasn’t even talking about her at the time,” you snarl. Damn that magistrate girl!

“Well...that’s more or less impossible for anyone outside your head to know, boss.”

“Should we really be having this talk now?”
With the workshop fully covered up and secured, you crouch down by the wall. In their spots scattered around the room, everyone else does the same.

1/2
>>
>>2534437
Abe crouches down next to you, still whispering.
“We’re waiting for a storm to pass, seems like talking’s all we’ve got to do. But listen Orion, Beatrice told me something after the Thorn debacle. She might not look it but she's real afraid that a witch is all she'll ever be in everyone else's eyes. She’s put everything on the line for the both of us before and all she ever gets is dragged through the dirt for it.”

“Good, it’s her home.”

“Come on now-”

“No. I respect her goals, Abe. I respect that she has returned to the path of righteousness after having strayed for so long. She places the needs of the soul over the health of her body. But absolutely none of that changes her betrayal. She’s still a witch and she always will be.”

“Right. But wh-”

“Abraham. It would be refreshing to see you show the same amount of concern for yourself for once that you do for other people.”
You look pointedly at his side.

“You noticed?”

“Everyone did. You hardly hid it at all.”

“I don’t know what’s wrong with it,” he admits. “I thought the second Workshop treatment had done the job but it never feels right. But it’s no big concern. Don’t worry about me.”

“I didn’t bring you with me so that you could die.”

“I know. But whatever happens, it’ll be no better than what I deserve.”

As always, Abe is strangely self-observed in that odd way that only the truly self-hateful can be. It’s like he reserves all his judgement for himself. You sigh as you look over the darkened room once more. What a motley crew this all turned out to be. In a better world, none here would have even been close to your first choice of companion. But in a better world none of you would have had to have fought at all.

And then something lands on the roof. All over the workshop, half a dozen whispered conversations grow silent. Something heavy is moving on the clock-tower roof just above you. It’s too quick. Weren’t they supposed to check the Hall first? Do they truly know you’re in here?

If they have somehow tracked you down, the best thing to do would be to break from hiding and fight your way out as quickly and as strongly as possible. The longer you hide, the worse it’ll get. But if it isn’t true, if this is just a coincidence, an errant beast simply resting upon the roof...then to try and escape or fight is the worst decision you could ever hope to make.

It all depends on the odds. The odds and your nerve.


>They know you’re here! It’s time for fight or flight.

>This is just a coincidence. Stay hidden. Stay safe.
>>
>>2534444

>This is just a coincidence. Stay hidden. Stay safe
>>
>>2534444
>>This is just a coincidence. Stay hidden. Stay safe.
>>
>>2534444
>>This is just a coincidence. Stay hidden. Stay safe.
>>
File: lamplighter5.png (2.3 MB, 1461x1317)
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Heads up, I'm going to rest for a few hours.
>>
>>2534599
If you lived somewhere colder you might not be so sleepy.
>>
>>2534444
>This is just a coincidence. Stay hidden. Stay safe.
If its only one, i guess its not time for sunlaser.
>>
Sorry, I'm just very tired today for whatever reason. Vote called, writing.
>>
>>2534437
You'll get Bea to betray us, you fuckers. Stop making Orion into a meme Inquisitor again.
>>
>>2535770
I just didn't want to leave Bea outside to contemplate her distance from humanity alone. Better she does that where we can see her and better that the redcloaks get accustomed to us making meaningful exceptions.
>>
>>2535799
There was another option to let her in. The one that was actually making a meaningful exception.
The option you voted for made no exception for Beatrice, and that's the problem.
>>
>This is just a coincidence. Stay hidden. Stay safe.

You raise your hand and then wave it down, directing everyone to stay where they are. Across the room, Alex holds her fingers to her lips for much the same effect. You’re willing to bet it all that they haven’t tracked down your position just yet. How could they have? Even if there is a force capable of compelling these creatures in such great numbers, there’s no possible way that they could have pinpointed you location so exactly and so quickly!
If you all just stay hidden, they’ll pass you by. It wouldn’t make any sense for them not to.

You all stay crouched together in total silence as the creature shifts around awkwardly upon the roof. How long is it going to be up there? It already feels unbearable.

And then the window to the side of you smashes open and everything goes to hell.

Glass rains everywhere as a hideous scream fills the night. An insectile tail ending in pincer big enough to gut a man flails wildly through the broken window into the workshop! The redcloaks scatter immediately and you can’t blame them, you’re jumping away from it as well.

But there’s nowhere to go.

The opposite window breaks a moment later, tattered dust sheet billowing out of the way as three men covered head-to-toe in segmented wooden armour abseil down from the roof on ropes of living vine looped around their belts. All three of them have swords strapped to their breastplates and they hit the ground drawing them. One of them also bears a thorny whip in their other hand.
And while the other two windows don’t break, they are obscured by the flock of squalling flying things whirling around the clock-tower. Past them you can see several of the giant insects landing down by the bridge, disgorging riders and strange squat beasts you can’t see from a distance. It’s all monstrously inexplicable.

But the armour is all too recogniseable. They’ve certainly obstructed you enough times in the past. The Tangle Workshop! But why? But how?

“Attention!,” the man with the whip bellows. “Get back down on your knees now! Drop your weapons! If you come quietly, no harm will come to you! You are all under arrest!”

What are you even supposed to do in the face of all this? You still can’t understand how it happened, much less how to stop it. And, damn it all, the redcloaks are looking to you. If you fight, they will fight too. If you surrender, so will they.
Can you fight your way out of this? It’s still possible. But can you do it without martyrs? Almost certainly not.


>Tell everyone to stand down. You’re not going to be arrested of course but you might be able to wait for a better time to try and escape. Maybe you can take a hostage?

>Attack! You’re not yet sure what direction you’re going with this but the imperative is to remove these fools from the workshop.You can plan the rest from there.

>Offer yourself up if they let the others go.

>Other (Specify)
>>
>>2535850
>Offer yourself up if they let the others go.
>Then try to take the guy with the whip hostage
>>
>>2535850
> demand to negotiate, stall for time
>unveil the lampost for proof that were the leader.
>dont use the lampost, but sunlight boosted immolate is as good as any method of breaking through.
>>
Maybe they sense heartbeats or heat signals?
>>
>>2535850
>>Attack! You’re not yet sure what direction you’re going with this but the imperative is to remove these fools from the workshop.You can plan the rest from there.
Probably a good time to use the fucking lamppost, considering how we're surrounded and outnumbered.
>>
>>2535897
>>2535850
Second.
>>
>>2535850
>>Attack! You’re not yet sure what direction you’re going with this but the imperative is to remove these fools from the workshop.You can plan the rest from there.
>>
>>2535850
>>Tell everyone to stand down. You’re not going to be arrested of course but you might be able to wait for a better time to try and escape. Maybe you can take a hostage?
>A well-placed Benediction on a beast or a leader might change the right mind at the right time.
>>
>>2535850
>Demand to negotiate with their leader to throw them off balance and stall for time
>Wait for a little bit to give them time to take the bait, then attack! Use the lampost if necessary
>>
Honestly, we're a bit fucked here. I think they're tracking Bea, not us. (People who voted for the 'insult the witch' plan really should have known better.)

I'd be happy with being captured, we do need access to the Thorn, but we'd be losing the Lamppost, since it's a big bulky item that might be a weapon.
>>
Is the bell tower a rocketship?
>>
>>2535850
> >Attack! You’re not yet sure what direction you’re going with this but the imperative is to remove these fools from the workshop.You can plan the rest from there.

Just unveil the lamp-post.
>>
Just unveil the lamppost. Sure it does us damage but it’s gotta he used sometimes. I’d really prefer to not have to try and escape the Tangle Workshop again.
>>
>>2535810
Hey man. I wrote in that she would suffer more than the place would be tainted.

I didn't vote for the other side because well, yeah she still is a witch. She's easily the least shitty Witch we've met, possibly the least shitty Witch ever.

Bit she could literally spend her whole life trying to make amends for her sins, and even dying in the pursuit of it isn't enough.

It's weird that Orion calls out Abe for his self hatred, when he's blind to his own projection onto Bea of the fact that he'll never be able to atone for his own sin when he killed everyone he knew.

Shitty abusive rapists and their enablers though they may have been to his lover, at least they were human.

So, no, I couldn't vote for him to not point out that she's a Witch and that she is contemptible. But I would have focused more on the pitiable part myself.
>>
If we unveil the lamppost, we're going to need to run, and run fast. We've got visible windows overlooking all of dark Dis. We will be seen.
>>
>>2535850
>>Tell everyone to stand down. You’re not going to be arrested of course but you might be able to wait for a better time to try and escape. Maybe you can take a hostage?
>Pull out the lamp if things go badly
We can't get arrested because we'd lose the lamp. Not only is that a complete dereliction of our duty, it would be incredibly dangerous to give these tangle fuckers access to that many shards.
>>
>>2535850
>Attack! You’re not yet sure what direction you’re going with this but the imperative is to remove these fools from the workshop.You can plan the rest from there.
>>
Guys? I think this could be instrumental in getting out of this mess. >>2533838

What is it, and how can we use it? What will happen if we light the furnaces? If the roof is meant to open, what's meant to come or go through?
>>
>>2537515
The laser thing is probably some kind of relay between here and the sun, or possibly a literal solar laser. The big furnace probably opens the roof. We can certainly try lighting them.
>>
>>2537515
Right now, if we open the roof only monsters come in.
>>
>>2537612
If we can get them all in view of the lamp and immolate range that might be better than letting them try to crash the roof down on us. Maybe.
>>
Ouro if we get separated from the lamp do we still keep our improved flame arts?
>>
It seems like a silly amount of speculation to assume it’s some kind of laser or something. Although that did seem to be the case with the holes in the ships. But why would the sinners leave all of this shit in tact and preserved in the workshop? That’s hugely suspect. They could’ve destroyed the entire clock tower.
>>
>>2537692
Political bullshit and bickering, most likely. Most of the sinners are plain jane humans, after all, and they don't have a fear of this sort of technology like witches or imps and other shit do. They probably just have it lying around because maybe it'll be useful at some point, and it's not like they expected a lamplighter hobo and his wife to take a train directly into the city.
>>
>>2537692
>But why would the sinners leave all of this shit intact and preserved in the workshop?
Runes, baby.
>>
>>2537692
They might not have had a choice, we haven't actually tried to harm or interact with anything in here using flame rites or the anti equivalent, so we don't know what will happen if we do. Superstition?
>>
I wonder if these creatures have Wicks. Probably, right? The Tangle was warm.

I wonder if Bridget is the Chemist. The Tangle does seem to have two shards.
>>
>>2537829
I think the first lamplighter, the one who arrived before us, is the chemist. Or at the very least that's where their second shard came from.
>>
Alright I'm awake and I'm going to do a lot more updates today than I did yesterday. Thread resumes in an hour!
>>
>Attack! You’re not yet sure what direction you’re going with this but the imperative is to remove these fools from the workshop.You can plan the rest from there.
>Unveil the lamp-post.

You rise slowly to your feet, motioning at everyone else to stay down. You step slowly towards the armed men, unslinging the burden from your back as you do so.
“I am the leader here. If you have business with any of us, you have it with me!”

They don’t seem to agree.
“Get down on the ground! Drop your weapon!”

If they insist.
“Avert your eyes!,” you shout and your followers all do so. The Workshop men naturally do not and that’s just fine with you. You unfurl the lamp-post, rolling it free and letting the canvas pool on the ground at your feet. And, for what must not be the first time, the room at the top of the tower is filled with blinding holy radiance!

Even you cannot gaze directly at it and as you slowly lift the suddenly heavier post, you feel the sacred pain. The cleansing flame of the lamp-post crawls up your arms and sets your soul aflame. The room is filled with stifling heat, starting small candle-flames along the blackening floorboards and smouldering cloth.

The soldiers stagger back away from you, shielding their eyes in vain. The pincer-tipped tail also withdraws, pulled back through the window with a squawk of pain. There are none that can bear to stand before you.
But you must also be quick because right now, the top of the clock-tower must be blazing like a beacon through the dark city of Dis.


>Accept their surrender.

>Strike them with the lamp while they’re distracted and incinerate them.

>They are unimportant. What’s on the roof matters more!

>Other (Specify)
>>
>>2538154

>They are unimportant. What’s on the roof matters more!
>>
>>2538154
>They are unimportant. What’s on the roof matters more!
>>
>>2538154
>>They are unimportant. What’s on the roof matters more!
>>Spend 5 of our own Wick on an immolate, they'll not be so keen to follow us after that.
a 6-8 immolate is a hell of a flame.
>>
>>2538154
>They are unimportant. What’s on the roof matters more!
>>
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>>2538154
>They are unimportant. What’s on the roof matters more!
Also voting for an Immolate.
>>
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We are surrounded by all matters of beasts and enemies? Is this our game plan?
- Shock enemies with light
- Immolate the thing above
- Travel the way we came
If that's the case, aren't we going to run into a fuckton of baddies?
>>
>>2538154
>They are unimportant. What’s on the roof matters more!

I just wanted to explore God's workshop why are these guys such jerks?

>>2538244
I mean that's all we can really do, unless the tangle dudes flew in on something we hijack.
>>
They have air support and weird beasts. We need a way to take care of these unless we're relying on our lamp posts a lot.
>>
>>2538244
Basically. We just need to make it not worth it to continue following us. I would've suggested lighting lamps wherever we go while having the others split from us, but I'm sorta sure that's not something that would divert their means of tracking. Using them as staging grounds for a fighting retreat? I dunno. The city's going to recover and start diverting more resources to deal with the cause, and we're pretty boned if we're still in a fighting retreat when that happens.

Maybe it would be better to order all our allies to hunker down while we burn everything currently chasing us and ourselves. But direct attacks could just have them staying out of our range. We should probably retreat to the bowels of Dis regardless.
>>
>>2538154
>>They are unimportant. What’s on the roof matters more!
Hive-mind
>>
>>2538154
Also, ignite the furnace. Why? Because.
>>
>>2538319
Supporting. Light that shit.
>>
>>2538154
>They are unimportant. What’s on the roof matters more!
>>
>>2538319
Yep.
>Start the clock.
>>
>>2538154
>Accept their surrender.
Along with my previous vote of lighting the furnace.

Then we go to the Tangle with them. They're now our prisoners, not vice versa. We'll take the Tangle's shards now.
>Have them ferry us to the Chemist.
>>
We have frightened Tangle guards with air transportation. Easy to get to the Tangle, easy to pretend to be imprisoned or to just go through the first layer of protection the Chemist has.
>>
Hey guys, a bit of bad news here. I went to drive to the store and do a little grocery shopping, figuring it'd take 20 minutes and then I'd be able to call the vote and write. That was some time ago.
I got an engine warning light in my car instead and after coming straight back home, popping the bonnet and having a long hard check, I may or may not be leaking coolant.

I might be absent for another hour or so while I get this figured out.
>>
>>2538552
What ancient spirits did you offend to get this cursed Ouro?
>>
>>2538576
It's not actually that special, it's just the moon god. Except that ouro killed the sun in this quest, so the moon god is perpetually salty about it.
>>
>>2538552
>we unveil the lamppost
>ancient machinery begins leaking coolant

Best of luck with that. Remember, just because it's called coolant doesn't mean it's not flammable.
>>
>>2538154
> Accept their surrender

> Light the furnace
>>
>>2538244
I think not running into a fuckton of baddies stopped being an option once we dropped the star.

Our only hope now is to not lose momentum.
>>
>>2538761
>Our only hope now is to not lose momentum.
Or at least not staying where we create chaos.
>>
I wonder if the sun can actually be fixed.
>>
>>2538853
>Orion, Alex, Beatrice, and Abe inside the sun
>We've restored the power source, but now all we can do is try random levers
>They accidentally blow up the moon
Normal end, only Runecrafters have access to golden end.
>>
>>2538876
Forgetting about the other Lamplighters are we.
>>
>>2538876
>Inside the sun
>someone needs to sacrifice themselves to replace the wheel god
>they spend too long arguing
>sun falls out of sky
>>
>>2538893
>>someone needs to sacrifice themselves to replace the wheel god
>they spend too long arguing

orion would do it in a heartbeat.
>>
>>2538901
Yeah but then Abe goes
>No Orion, let me, I have nothing to live for!
and Alex goes
>No Orion, let me, you need to rebuild the lamplighters!
and Bea goes
>I don't think god is an invert, Orion :^)
>>
>>2538922
no I mean Orion would just do it before anyone else can react.
>>
>>2538922
Bea would just be
>I'm never going to stop being a witch anyway, may as well make my life worth something
>>
Alright I'm back. Vote called, writing.
>>
>They are unimportant. What’s on the roof matters more!

What are mere men before the flames of God? You stride before them and they stumbled out of the way. You ignore them and instead, gritting your teeth and enduring the pain, you kick open the furnace in the back of the room and shove the head of the broken lamp-post inside!

An ancient roar can be heard as the ancient machinery begins to move. Just as you suspected then. The First Men didn’t have much in the way of machinery but everything they did have must be like the heat-lock barring the Senate Hall, entirely flame-dependent.
The thing on the roof shrieks as the panels that make up the ceiling begin to spiral in on each other and then unfurling like the petals of a massive metal flower. The roof folds away, leaving the workshop adrift in the midst of Dis. Towers loom upwards all around you and though you cannot see them, you know there must be faces pressed to windows for miles around.

The creature that had been on top of the roof has taken to the air, an ungainly winged worm with a pincer on one end and a tumour-ridden face on the other. Its bulging compound eyes quail away from the light but its rider forces it to remain in place.
Standing atop the creature is a stocky blonde woman in the bright white cloak of a Workshop doctor. In her hands is a long chain upon which a fuming censor is dangling, a trail of orange smog issuing out of it constantly.

Looking out below, you can see the Workshop forces on the bridge below pointing up at you and...taking aim with something. Those strange squat quadrupeds with them also seem to be assembling but they’re still too far away to see what they are, save that their backs seem to be covered in a coat of waving tendrils.

“You’ve proven your point,” the woman says, barely audible over the roar of the fire. “Now put that thing away before you burn yourself alive. We can talk.”


>That seems like a good idea. You’ve never considered the Workshop to be your greatest enemy after all.

>Immolate her.

>Ask her to come down here so you can take her hostage first.

>Other (Specify)
>>
>>2539173
>Ask her to come down here so you can take her hostage first.
>>
>>2539173
>Throw that Incense away first woman, as far as you possibly can
>>
>>2539173
>Ask her to come down here so you can take her hostage first.
>Our forces will be aiming their guns on your forces until then
I'm ready to immolate, i just want the redcloaks ready to shoot incase those black sludge things remove orion's fire. If we're shooting upwards we should still roast her, but I don't think we have good odds on any more flames after that.
>>
>>2539173
>>That seems like a good idea. You’ve never considered the Workshop to be your greatest enemy after all.
>>
>>2539173
>Immolate her.
>>
>>2539173
Y'know, I'm kinda surprised they're still going for a capture after all this. They must be too used to being listened to.
>>
What's a fuming censor?
>>
>>2539309
>censor
i think he meant censer
>>
>>2539309
Ha! That should be 'censer', spellcheck just stuck it to censor and I didn't even notice.
>>
>>2539309
A tool for funeral or religious rites IRL.
It's probably a prelude to a gas attack here, if it's not just ceremonial.
>>
>>2539173
SUPER Immolate the stuff taking aim at us.
>>
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>>2539333
>gas attack
FUUUU
wat do. WAT DO
>>
>>2539333
it's probably what I letting her control the gargoyles.
>>
>>2539333
>>2539349
It could also be what controls the giant beasties.
>>
Vote called, writing.
>>
>Ask her to come down here so you can take her hostage first.

So they’re willing to talk? They’ve brought an awful lot of force for negotiations. Most likely they were planning on scattering you all to the winds before you trained the lamp-post upon their leader. So the only reliable way to ensure their cooperation after you cover the lamp back up will be to keep your grip upon the white-cloaked doctor before you.
“Then get down here!,” you shout. “The rest of your cronies clear off and you get off that thing and come here!”
You wave the lamp-post up at her, leaving an incandescent trail in the air. With the power of the shards you should be able to roast her alive from a distance and everyone here knows it. If you’re to give that power up, you’ll need her to be in sword-range instead.

“As you wish.”

You were expecting the woman to guide the flying worm to the ground and disembark but instead she simply leaps off! She hits the floorboards next to you with a jarring impact but doesn’t lose her footing. Her censer comes with her, filling the workshop with the pungent orange smoke. In an instant you’ve dropped the lamp-post and have your new runesword to her throat.
“What is that?”

“Easy. It’s just for the fumus. These creatures. They’re Workshop run-off, either directly or descended thereof. They’re still slaved to the same chemicals. It doesn’t do anything else.”
She’s a particularly stocky, mannish woman, her blonde hair cut short and her expression impassive.
“My name is Dr Erunt. I mean you no harm. Put the shards away.”


>Get rid of the censer just in case.

>No, best to keep it where it is if it keeps the monsters calm.

>Other (Specify)
>>
>>2539431
>>No, best to keep it where it is if it keeps the monsters calm.
>>
>>2539431
>Get rid of the censer just in case.
she mixed shit into gunpowder. I bet there's chloroform or something in there too that just happens to not affect the beasts.

If the beast goes nuts then we can show just how much heat we're packing.
>>
>>2539431
>Get rid of the censer just in case.
>Have one of her grunts take it to the sky.
We don't need the beasts calm, if they act up we just immolate them.
>>
>>2539431
>>Get rid of the censer just in case
>>
>>2539431
>"Put the shards away.”
Huh, she knows exactly what they are? I knew it.

>>2539431
>Get rid of the censer just in case.
I'm beginning to think she might not believe she has value as a hostage. Hope she is..
>>
>>2539431
>No, best to keep it where it is if it keeps the monsters calm.
>>
>>2539431
>No, best to keep it where it is if it keeps the monsters calm.

> Mention that you've already been personally betrayed by them once. Even though they aren't spawn of the Earth nor Witches, they haven't given us much reason to trust them at all.
>>
>>2539577
>>2539431

This. They had better not be banking on us trusting them, but we don't particularly have any grudge against them other than our personal one. Which can be put aside in exchange for their share.

Otherwise we'll see who burns first, is or this city.
>>
>>2539577
>>2539431
Rescinding my vote for this.
>>
Vote called. Writing.
>>
>No, best to keep it where it is if it keeps the monsters calm.

You consider telling her to throw away the censer but aside from smelling foul, it seems to have any effect on you. And if it’’s what is really keeping the creatures calm, you’d rather it stay. Disposing it would place a strict time limit on any discussion you can have.
Keeping your sword at her neck with one hand, you slowly wrap the lamp-post back up with the other. The light slowly vanishes but the pain doesn’t fade with it. If anything the pain is only greater without the sensation of holy rapture. Fortunately you are still wearing your gauntlets. They and your sleeves hide the damage. You won’t inspect it just yet, you can’t. You’ll just bear the pain.

The doctor just clicks her tongue dismissively. She’s evidently no stranger to seeing people hide pain.
“You’ve burned yourself, haven’t you? You can’t protect yourself from them. Come on then, take it off and show me them.”

“What? No!”
You lift the sword an inch higher.

“Right. Forgot where I was for a moment there. Still, it pains me to see someone untreated.”

“How about you go fuck yourself instead?”
And there’s Beatrice peeking up from around the side of the stone table, shooting a look of concentrated spite at the doctor before you.

“Ah, there you are. I assume your male companion is here somewhere too? Yes, I see him now. Good to see the pseudoflesh treatment is still holding, it was a bit experimental.”

You place yourself between Beatrice and the doctor. You’re not sure you trust Beatrice not to shoot her.
“Why are you here? Or more importantly, how?

Dr Erunt seems entirely unfazed by the sword at her throat.
“Tell me, are you aware of the fumus? Some of these creatures are descended from some of the oldest Workshop experiments, predating the fall of the Sun. We were unable to hold them and they ultimately took roost in the clouds over the city. Not an ideal situation but-”

“You aren’t answering my question!”

“I’m getting there! The point is, we still consider them our responsibility. So we capture one every now and then, inspect it, mark it and then let it go. With it we can track the movement of the greater flocks and get an idea of their general population levels.”

“Wait? Then you mean?”
Beatrice cuts herself off, blanching.

“Yes. Didn’t you think it was a little easy how you got loose? Of course, if you want to apply the same tracking to groups of people you simply can’t let them go, you have to make them think they did it themselves. You escaped a little early but since we inserted it during the surgery, it still had the same effect. You didn’t fool us. We knew all along what group you two belonged to. And as long as you kept this poisoned witch with you, we know where you are.”

1/2
>>
>>2539847
Something about this doesn’t feel right.
“Then why are you telling us all of this now?”

“Because it no longer matters. I made an extremely grave mistake with prolonging this experiment. It is over. Now tell me the truth. Did you set the star in motion?”


>”Yes.”

>”No.”

>”You’re not the one asking the questions here.”

>Other (Specify)
>>
>>2539847
>tracking implant
Oh yikes.

>>2539852
Wanted to say something in the vein of "God set the star in motion. I brought it down," but a simple yes is probably fine.

Do we have anything to gain by answering no? Bluff checking them into turning their resources against someone, maybe?
>>
>>2539852
Kill her now.

We dont really have anything else to gain, and we could jusr use the censer ourselves. Punching through those guards is easier than giant beasts.
>>
>>2539868
What is to stop them from murdering the shit out of us if we say no? Best we say nothing.

>>2539852
>Tie her hands.
>Gag and blindfold her
Lead everyone down the clocktower and order the guards to disperse. After we breakthrough/escape, we tell most of the redcloaks to go incognito and return to our hideout. Bea and Abe stays with us while we find a way to contact the Bridesmaid. Perhaps we can use our Midnight Compass to locate particularly where the tracking is coming from if it is related to Witchery, but otherwise let's not get all of our companions killed if this is true.
>>
>>2539852
>>2539890
Seconding this and going to bed
>>
>>2539852

> You know about the Shards, are you one of the people who killed the Sun and the majority of the world?
>>
>>2539852
>”Yes.”
>>
>>2539910
>>2539852

Sorry, I thought of more context.

> When Dis took down the Sun, they started a war. War requires men to do things that they would rather not, for fear of the alternative being worse.

> If you ally yourselves with the Witch and the dark powers, then you share their fate. We aren't some mindless zealot bent on revenge, though, all we do is to simply return the Sun so that people can live again.

> If you wish to prevent more loss of life, then we can negotiate. If all you want is to hurt and kill and profit from that, then we will continue the war here.
>>
>>2539852
Also mention that if they had wanted to negotiate before, that would have been acceptable if they hadn't taken and abused our people when we first put our trust in them.

If they were truly willing to work with us, they are the ones that damaged that first.
>>
>>2539907
So am I actually. It's been raining all day and is quite cold. I'll leave this vote open for a few more hours until I'm back.
>>
>>2539852
Would anyone be willing to offer ourselves for judgement if we're still alive after returning the Sun, as part of negotiations?
>>
>>2539852
>”You’re not the one asking the questions here.”
>Did you help kill the sun - as you know what shards are.

She doesn't deserve any answers from us, we have all of the leverage here.
>>
>>2539931
How many hours do you sleep in a day? Just curious.
>>
>>2539852
>Blame Bea
Lol

I'm thinking Dr. Thunt has a weapon hidden in her body. A suicide bomb.
>>
>>2539932
If necessary? Yes. If judgment was the price we had to pay to bring back the sun, we'd submit to it.

We could blame the Paper Bridesmaid for the star if we wanted.
I think Thunt also might have a lie detector?

>>2539872
>We dont really have anything else to gain from her
More info on the shards in her possession. Removal of the tracking device.
>>
>>2540221
We dont need to care about the tracking device if we kill the whole Tangle.
>>
>>2539890
>>2539852
Seconding this.
>>
>>2540246
>We don't need to care about the tracking device if we kill the whole Tangle.
That's overkill, and they do care about helping Man.
>>
>>2539852
>”Yes.”
>>
>>2540366
This is a tracking device we understand nothing about, nor can even detect. That puts us at a severe disadvantage in negotiation. We already know that erunt will lie by omission at every opportunity and create even more just to fuck with us, and the correct response for that is to either get smart or deus vult. Just saying "we know you're suspicious" without doing anything different is plain arrogance.

Orion is not an especially smart or cunning man. We can only make do with what we have, which is punish everyone willing to risk the integrity of their word for an advantage.
>>
>>2539852
>“Then why are you telling us all of this now?”
>“Because it no longer matters. I made an extremely grave mistake with prolonging this experiment. It is over. Now tell me the truth. Did you set the star in motion?”
Should we just push her off the tower, without bothering to figure out what her trump card/suicide play is?
>>
>>2540411
How do we know she has something like that in mind?
>>
>>2540442
Because it'd be too good to be true if she didn't. The Tangle is fucked without its first AND second-in-command.
>>
>>2540442
>How do we know she has something like that in mind?
The way she's speaking. The lack of fear. Metaknowledge from her Interlude, showing her rage and pain.
>>
>>2539890
Aren't they more likely to murder the shit out of us if we say yes? We killed Dr. Spinae (sp?) by dropping the star.
>>
>>2540445
There are two of them, right? Twins.
>>
>>2540519
ah, then we'll save an immolate for her, too. Our hideout is already outed, so...
>>
>>2540204
Ouro is actually a cat.
>>
Well righto guys, I wanted to do a lot more updates than I really ended up doing but this recent total lack of energy tells me that this is about as long as I can do the thread. I'm ending the thread here and archiving it now.

I hope you all had fun! Next thread in about a week or so.
>>
>>2542861
It's cool, thanks for running. Take care of yourself. Please.
>>
>>2542861
Thanks Ouro! This was a really good thread, almost 700 replies, and not even from bickering about the star!
>>
>>2542861
See ya next time Boss, thanks for running
>>
>>2542861
Please stop promising us marathon quest threads and then crapping out at pivotal moments. It’s getting old. You do like 5 updates and then you’re done. Most of the posts are wild speculation. You’re too flakey. Get over the GRRM shit.
>>
>>2543181
Keeping up with this quest live is honestly so frustrating
>>
>>2542861
Thanks for running! Don't burn out!
>>
>>2542861
Seeya then.

>>2543181
>>2543315
Would shorter but promising less threads be better from your perspective? Ouro putting up a short thread whenever he felt good enough?
>>
>>2543385
Obviously he has a general idea of where the plot is going. It would be nice not to constantly have stuff cut off in mid conversation, for example. It ruins the continuity and makes it hard to keep up with whatever is going on. Plus it lends itself to ridiculous speculation and debate on our part that’s ultimately moot point because he quest gets cut off.
>>
>>2543181
>>2543315
Dude, I have been watching this quest since it started, it is well written and at first updates went quickly. If you haven't caught on, it looks like Ouro had to take a break from health and other problems, so I just assume his health is not the best in general and he just doesn't state specifically why it is due to the fact everyone enjoys a right to privacy.

Ouro is KNOWN to be a flake-snake and has been known to be that for years upon years. I am not even sure calling him flakey is an insult at this point. It just causes the rest of us to go "Yes, and? What is your complaint dear child?".

Also, I doubt Ouro compares himself to GRRM. Unlike GRRM Ouro can remember character he introduced years ago as well as obscure facts he released years ago without help. Also GRRM take a minimum of 7 years to start writing a new book, I think Ouro only took a year or two on break.
>>
Hold up mate. He has a fairly legitimate complaint. This is a bad practice on my part and I really should pick better points to do this.

So how about this? Starting from now on, I'll stop promising what the content of a thread/day will be beforehand and I'll try to stop ending it at unnatural points.
>>
>>2544920
Eh, just announce a few hours before and try to hold yourself to doing that instead of trying to set a date in advance or announcing how long you're going to run. You can post single updates without actually running as well. I don't actually mind when you flake, just let us know a few hours beforehand so we don't miss it if you run, and if you end up being unable to run, just don't run. It's not like anyone is changing their schedule to read a quest.
Just update when you can and let us know about an hour or two beforehand.
>>
>>2544920
Anon above does have a point though. Anyone who's following along long enough should have figured out your schedule is an untamed amorphous beast lacking any and all humanity whatsoever, striking down expectations wherever it sees fit like an ever-hungry disappointment elemental, leaving only those who are able to withstand its relentless assault to participate in threads. You see, it's all very dramatic.

I think it's fine but I've been off and on snakecatcher and lamplighter enough to get used to it and adjust. Your suggestion is in a good direction, and the one about updating when you can with an announcement is fine too. If what you're able to do and have now is already a compromise of your time, just be careful pushing it.
>>
>>2545475
Lol
>>2544920
Ouro man you do what you can alright, but like everyone said don't push yourself and don't burn yourself out. I am just so happy to see this updating and advancing no matter how slowly, I truly love the story you have written and that we have made together. I also adore the world you have created, I have wanted to run a dnd or some other tabletop system in this world for forever, still casually trying to figure out how to adapt it if possible so I can share it with friends.

I may have jumped down the guys throat a bit, and I can understand the guys frustration, but he seemed like he was being unnecessarily rude. I have noticed since the restart we have a serious crop of Dis-babbies who don't seem to get that Witch=Evil=NOT-Human as in, they literally are NOT Humans anymore. They are pretty zombies with magic fingers and silver tongues. It just seems like a lot of them have not read the old threads, or expect Orion to have had a year or two of char development inbetween the hiatus and now. Either that or they see our rightful softening of our attitude towards Bea as meaning that we are being nicer and more considerate to all witches and things of darkness. The Paper Bridesmaid deal still bugs me but Zealous men have been known to do worse things in the name of their Gods than promise to kill some of their enemies friends who they would have killed anyway. Still a deal with the Earth gods is never good
>>
>>2545758
Sorry, forgot to say at the end there that I think this forgetfullness of the nature of the Servants of Earth is one of the starting points of a lot of the wild speculation other anons complained about. Also I hope that the Paper Bridesmaid doesn't somehow find a way to get Orion to turn into a Witch, I know that the transformation must be informed and consenting to some degree. But I can imagine him laying broken in the dirt out of spark and out of life and hearing the call of the Earth. I doubt though that even with his vast vault of Witch-Sign and Witch-Lore he could compete with the Golemist.
>>
>>2545758
I thought it was nice that Bea was the one calling the Witch out on her bullshit.

Still, gotta remember also that we are supposed to care about the people who are still human, although shitty examples of it.

It's better to relight a wick than to extinguish it, after all, and taking the easy way out at anothers expense isn't something I can see Orion justifying given his history.

The other side of the issue though, is that we see that Witches aren't completely sociopathic. We've had Bea's perspective on the Ghouls and how much they love the Witches and how the Witches feel about them in return be sort of like having a dog. Feelsbadman to kill someone's loyal dog.

And that's the tragic part, because for all that ability to empathize with the creatures of the Earth replaces their ability to empathize with Humans.

It's not that Witch=Evil, but definitely that Witch=Not Human, and intrinsically hostile to Men.

Which is different from Evil. It's like, if the Nazi's were right about the Jewish people.

Remember, Ouro doesn't do Black and White good and evil.
>>
>>2545758
Like, the last thing we need is people going too far in the other direction and making Orion a Meme-quisitor. He's going to need allies or to make some seriously morally questionable sacrifices (of other people) to achieve his goal.

Dropping the star was a mistake.
>>
>>2546452
SUPERVILLAIN
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>>2546455
Proper response to a Witch, pic related.
>>
For the record, I'm a big fan of speculation posts. But I'll be taking the rest of this into account.
>>
File: This is not just bait.jpg (191 KB, 1600x1584)
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>2546497
Continue the quest on SB.




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