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"Oh prince let me tell you of time after the great city of Illian was despoiled and before the rise of the men of Asshur. I will tell thee of a great warrior who appeared from the dark corners of the earth and tred the kingdoms of the earth beneath his feet. Let me tell of a time of HIGH ADVENTURE"

https://www.youtube.com/watch?v=BHfE682mm3c

This is my second quest that I'm running. For those who haven't seen it I do Titanic tournament quest but since summer is here and I'm out of school for a while I thought I'd do a sword and sorcery themed quest. I'm going to run a campaign with my friends come fall and I thought a quest might give me ideas for the future.

okay here are the ground rules for this quest.
>I will post the PCs current status at the beginning of the thread.
>rolls are d100, but I will specify if rolls are needed or if another type of dice is needed
>rolls are are made against a static dc or an oppossing role by an NPC with degrees of success measured by a difference in 10s
>I will post options and specify when write ins are appropriate
>PC base stats are always an unmodified d100 with a maximum 2 degrees of success.
>Successful actions will contribute to leveling up traits determine stats with each successful roll bringing the PC closer to leveling up
>Critical rolls are 1 and 100 but their effect is contextual out of combat and in combat crits result in wounds. Wounds accumulate when critical hits that land and debuff your PC or debuff NPCs with enough wounds resulting in death, they require medical attention to heal.
>You can pretty much wander anywhere in the world and the only plotline will be an ambition that you choose for your character. The plot will then pretty much focus on achieving that goal although new goals can also be picked up.

Those are just the guidelines I can think of right now but they might change. Otherwise have fun posting and lurking.
>>
Before you venture into the world to tread the mantle of civlization beneath your sandled feet we need to build your character.

What is your characters general demeanor?
>Stern and disciplined
>Genial and easy going
>Hotblooded and cantankerous
>Gentle and upright
>Sly and roguish
>>
>>2532532
>>Gentle and upright
>>
>>2532553
>gentle and upright
You're the type of guy who walks into a village and waves at the children and appreciates a hard days work, you are honest, god fearing, and generally have the disposition of a good natured human being.

This is just to give me a good reference point early on for what kind of options to give, obviously rape, pillage, and burn isn't in this guy's MO so that won't really come up as an option.

What are your strong suits? (pick 2)

>You're big and strong (better starting strength)
>You're quick and nimble (Better starting dexterity)
>You're charming and agreeable (Better starting charisma)
>You're knowledgable and somewhat educated (Better starting intelligence)
>>
>>2532786
>>You're big and strong (better starting strength)
>You're quick and nimble (Better starting dexterity)
>>
>>2532790

Starting stats

HP:50
Actions: 2

Traits:

Primary
Strength lvl 2 (3 degrees of success)
Might lvl 2 (+5 to str rolls)
Dexterity lvl 2 (3 degrees of success)
Reflexes lvl 2 (+5 to dex rolls)
Intelligence lvl 1 (2 degrees of success)
Lore lvl 1 (+0)
Charisma lvl 1 (2 degrees of success)
Persuasion lvl 1 (+0)

What types of skills do you know? (pick 6)

>Lock picking/trap disarming (dex)
>Sneaking (Dex)
>Awareness (Dex)
>Athletics (Str)
>Grappling (Str)
>Break Object (Str)
>Medicine (Int)
>Crafting (Int)
>Sorcery! (Int)
>Barter (Cha)
>Deception (Cha)
>Perform (Cha)
>>
>>2532964
>Athletics (Str)
>Grappling (Str)
>Sneaking (Dex)
>Awareness (Dex)
>Medicine (Int)
>Break Object (Str)

I would have prefered to go with a rogue character but with the strong suits that have been chosen, let's go with a Conan-like character.
>>
>>2532964
>>Sneaking (Dex)
>Athletics (Str)
>Awareness (Dex)
>Grappling (Str)
>Medicine (Int)
>Deception (Cha)

Maybe put a link to this quest in your other thread?
>>
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>>2532985
>rogue character
>>
>>2532988
Sure. Doubt anyone would be looking at it right now but it wouldn't hurt.
>>
>>2532964
when you miss the first part of char creation and don't get to make a blacksmith
>Awareness (Dex)
>Athletics (Str)
>Grappling (Str)
>Break Object (Str)
>Crafting (Int)
>Barter (Cha)
>>
>>2533048
You can still be a blacksmith. Once we get through char gen the last thing is your ambition.

>votes for skills
>athletics
>Grappling
>Awareness
These are locked in

>2 votes for break object
>2 votes for medicine
>2 votes for sneaking
>1 vote for crafting
>1 vote for barter
I'll let you try to work it out unless you just want me to roll.
>>
>>2533105
Nah, just would have been nice to have good int for crafting.
>>
>>2532964
>Awareness (Dex)
>Athletics (Str))
>Medicine (Int)
>Crafting (Int)
>Barter (Cha)
>Deception (Cha)
>>
>>2533119
>3 votes for medicine
Locked in

>2 votes for deception (forgot that one)
>2 votes for break object
>2 votes for crafting
>2 votes for barter
>2 votes for sneaking
>>
Rolled 4, 2 = 6 (2d5)

>>2533135
Gonna roll for the remaining 2 skills
2d5
1=deception
2=break object
3=crafting
4=barter
5=sneaking

If the roller rolls the same number twice I'll just roll again
>>
>>2533154
>>2532964

Starting stats

HP:50
Actions: 2

Traits:

Primary
Strength lvl 2 (3 degrees of success)
Might lvl 2 (+5 to str rolls)
Dexterity lvl 2 (3 degrees of success)
Reflexes lvl 2 (+5 to dex rolls)
Intelligence lvl 1 (2 degrees of success)
Lore lvl 1 (+0)
Charisma lvl 1 (2 degrees of success)
Persuasion lvl 1 (+0)

Secondary
Novice Athletics (+5 to rolls)
Novice Grappling (+5 to rolls)
Novice Awareness (+5 to rolls)
Novice Medicine (+5 to rolls)
Novice Break object (+5 to rolls)
Novice Barter (+5 to rolls)

Skill levels in secondary traits will come with benefits such as additional traits that give you new abilities or avenues of development

What is your background? (Decides starting equipment)

>Commoner (very little equipment and money)
>professional (moderate equipment and money)
>Gentry (High equipment and money)
>>
>>2533199
>Gentry (High equipment and money)
>>
>>2533199
>Gentry (High equipment and money)
I'll switch
>>
>>2533199
>>professional (moderate equipment and money)
>>
>>2533199
>>professional (moderate equipment and money)
>>
>>2533199
>>Gentry (High equipment and money)
No negatives to this option?
>>
>>2533199
>professional (moderate equipment and money)
>>
>professional (moderate equipment and money
>>
>>2533362
>>2533268
>>2533242

>weapons
Bronze short sword (d6 str damage per success, duel wield)
Bronze spear (d6 str damage per success, throwable)
Bronze dagger (d6 dex damage per success, duel wield)
Bronze Javelins x10 (d6 str damage per success)
Bronze reinforced bow/30x arrows (d6 dex damage per success)

Armor
Bronze mail armor (+10 to defense rolls, 5 damage reduction)
Bronze rimmed shield (+5 to defense rolls, can be used to attack, d4 damage)

Gear
Surgeon kit (10 uses, heal wounds and restore HP after 12 hours)
Pack and sledge (can carry equipment with you)
Lockpicking kit (20 picks with tools)
Weights and balance
Extra clothes

Funds: 10 gold coins
>>
>>2533421
>Bronze Javelins x10 (d6 str damage per success)
Bronze mail armor (+10 to defense rolls, 5 damage reduction)
Pack and sledge (can carry equipment with you)
>>
>>2533421
>Bronze spear (d6 str damage per success, throwable)
Bronze rimmed shield (+5 to defense rolls, can be used to attack, d4 damage
Surgeon kit (10 uses, heal wounds and restore HP after 12 hours)
>>
>>2533438
This is what you get not what you need to pick from. Sorry I should have cleared that up.

Where do you come from? (starting area)

>Kandor- a country in the middle kingdoms in the foothils that border the realm of Utgard. The people are fierce and make their living mining ang hunting monstrous creatures that live in the mountains.
>Cammlan- A land of chivalry and peasentry, It is a pleasent if dreary land that has been divided since the death of the last high king
>Achea- the violent land of the many fueding petty kingdoms and city states, the men of this land are fiercesome and prideful warriors, who have very strict traditions
>Utgard- A realm in the far north enterable only through mountain passes from the south. The region is filled with ancient ruins and dead cities, and the local kingdoms are exceptionally aggressive and warlike. The region is also filled to the brim with monsters and mega fauna.
>Asshur- a land of flat plains in the center of the world, filled with cities and large ziggurats dedicated to the gods the men of Asshur are cruel and hellbent on conquest
>Gramdin- One of the grand duchies in the middle kingdoms, sovereign if only for the moment, located near the center of the middle kingdoms.
>>
You may ask additional questions about the starting areas if you wish.
>>
>>2533482
>>Kandor- a country in the middle kingdoms in the foothils that border the realm of Utgard. The people are fierce and make their living mining ang hunting monstrous creatures that live in the mountains.
How big are monsters? Is it a solo task or group effort?
>>
>>2533482
>Asshur- a land of flat plains in the center of the world, filled with cities and large ziggurats dedicated to the gods the men of Asshur are cruel and hellbent on conquest
>>
>>2533510
Depends on what you're hunting but ogre's and trolls are common and both have 100+ HP high damage reduction and 30+ strength on top of being large sized creatures with bonuses toward strength checks as a result.

There are dire beasts present, some flame drakes (wolf sized armored fire breathing lizards), wyverns (large flying fire beathing dragon kin) if you go deep into the mountains, Giants both of the fleshy and Ice variety (BAD NEWS), scourge beasts (Rabid 7ft scavvies ridden beastmen with some random mutations, they attack in groups), Undead (they vary but their are some lich warriors and if you go deep enough into the mountains there are tomb fortresses with a lich king inside)

If you work your way up and build up good equipment and skills you can take on these horrors yourself, but it might be a good idea to get some hirelings, or join a merc outfit or a troop of adventurers.
>>
>>2533482
>Cammlan- A land of chivalry and peasentry, It is a pleasent if dreary land that has been divided since the death of the last high king
>>
>>2533544
Wew
>>
>>2533482
Achea- the violent land of the many fueding petty kingdoms and city states, the men of this land are fiercesome and prideful warriors, who have very strict traditions
>>
Rolled 1 (1d4)

>>2533510
>>2533539
>>2533551
>>2533647

1d4
1=Kandor
2=Asshur
3=Cammlan
4=Achea

also to clarify what each land represents, because just like in the iconic hyborian age of conan some these countries are stand in for real ones

kandor is just a fantasy hill country with no real analogue

Gramdin is just a generic middle aged european duchy from central/western europe

Cammlan is arthurian britain aka camelot

Achea is homeric greece or greece from its age of bronze age mythology

Utgard is a stronghold of the giants in norse mythology and is meant to be the norse midgard

Asshur- is neo assyria with parts of ancient mythological sumeria nearby
>>
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>>2533754
>1
I win again
>>
>>2533754
if not too late, I'd like to vote for Achea
>>
>>2533775
I will accept this.
>>2533772
I apologize if its a little unfair but I would like to have much participation among all the anons as possible. And also mythical greece is pretty cool and kandor is directly north anyways so if you want it wouldn't take long to visit.

Okay with your starting region selected it's time to decide what your ambition is. With a goal in mind you can begin your journey and adventure at your leisure across the world.

What is your life's ambition?

>You want to be a powerful king over your own dynasty
>you want to become the greatest warrior of the age
>You want to visit every great nation on the earth and explore the vastness of the planet
>You want to become filthy stinking rich
>You want to become the greatest craftsmen ever to walk the earth
>You want to become the world's greatest sorcerer
>>
>>2533798
>>You want to become the greatest craftsmen ever to walk the earth
>>
>>2533798
It's cool

>you want to help people live more meaningful lives
>>
Rolled 2 (1d2)

>>2533826
>>2533813
1d2
1=craftsman
2=being a saint
>>
>>2534055
:((((
>>
>>2533798
>you want to help people live more meaningful lives
>>
>>2534059
This may be your stated ambition but there's nothing stopping you from adopting others.

This quest will mostly go on until there are no cool goals to reach or until it gets stale and the PC retires.
>>
>O Prince I shall tell you of that man who wandered from end to end of the earth and desired to help his fellow man. For the kindness of the lord of the sun was with him and the mercy of the lady of fresh waters was possessed by him

The green hills gleam with the dew of a spring morning. Winter has passed away and now at last you may begin your wanderings.

The money you had saved clacks inside your pack and the sledge you have tied to your back is rather heavy will all of the supplies and equipment you own.

Of course the armor and weapons are essential, after all criminals on the road, beasts or some abomination may cross your path, the surgeon kit will also be of great help should you become injured.

Looking back from atop the hill's summit, a pang of wistful regret strikes you. Your village remains there, smoke coming from the tiled cottages and gentle folk going about their day walking along the cobble paths to their honest works.

It had been hard enough preparing for departure while also preparing in your father's funeral rites. The old man had taught your hands to heal, and how Sol grants men relief from their struggles, but there is nothing to hold you now.

No kin remains in that place, nor opportunity to hold your attention. The gentle rolling hills and mild winters of this place will be distant in time. You may return here again but now you must go, a greater destiny awaits.

What is your name?
>Androcles (a famous man)
>Alexandros (protector of mankind)
>Alkides (A strong man)
>Agenor (Heroic man)
>Diomedes (God like cunning)
>Jason (Healer)
>Menelaus (Rage of the people)
>Nestor (One who returns)
>Patroclus (Glory of the father)
>Peleus (Dark colored, like clay)
>Phaeton (Shining)
>Zenon (an alien, as in a foreigner)

Lots of greek names that could all have special meanings for this character.
>>
>>2534171
>Patroclus (Glory of the father)
>>
>>2534171
>Jason (Healer)
>>
>Tfw no heroclitus
>>
>>2534171
>>Alexandros (protector of mankind)
>>
Rolled 3 (1d3)

>>2534176
>>2534183
>>2534324

1d3
1=Patroclus
2=Jason
3=Alexandros
>>
Wandering from the hills of your childhood and into the wider world, the morning sun shines from heaven. The clouds have dissapated and marching down the paved highway you occasionally notice a passerby, you even see a man with his driver in a chariot, a big one two with four stallions, each rippling with muscle and nickering as they go by.

It's when you reach a signpost that you stop to see.

You can't read, but luckily the sign post has pictures as well as words.

Where do you go?

>To the north east, the sign shows a city with men marching in formation

>To the south where there are pictures of ships

>To the north west, there is a picture of a vast forest and mountains.
>>
>>2534553
>>To the north west, there is a picture of a vast forest and mountains.
>>
>>2534553
>To the north west, there is a picture of a vast forest and mountains.
>>
>>2534553
>>To the south where there are pictures of ships
>>
>>2534678
>>2534639

You've heard that to the north there is wilderness and various peaks and hills filled with ruins, and wild places. Warriors often plunder them for tresure or to remove criminal elements from them if they are empty. Many beasts also dwell there, so hunting and gathering rare resources is a decent option.

But from the look of the signpost the forest is leagues and leagues away. You may be illiterate but you are familiar with number symbols. It will take at least a week of travel by foot if you don't care to run all the way there.

A man passing on the highway points that a small city is between you and your destination so there will be someplace to rest while on your journey.

Roll for encounter 1d100

(this is it for me tonight I'll come back tommorrow by 2pm EST
>>
Rolled 59 (1d100)

>>2534993
>>
Rolled 71 (1d100)

>>2534993
Thank you for running
>>
Rolled 12 (1d100)

>>2534993
>>
Rolled 78 (1d100)

>>2534171
magnus???
>>
Rolled 88 (1d100)

>>
Rolled 20 (1d100)

>>2534993
Rolling to punch the encounter if it sneaks up on us
>>
>>2536881
Why?
>>
>>2535116
>>2535208
>>2535214
>71 you see and meet someone interesting

Along the road you notice something quite large in the distance. It's roughly human shaped but its hard to tell on the flat plain you're now on.

Once closer you identify the shape as an extremely large humanoid figure. Lugging hammer, anvils, and other smithing tools is a cyclopes.

What's strange though about the one eyed behemoth is that a child sits on his shoulder on a makeshift saddle.

"There's a man with weapons coming up from behind us Mr. Argus."

When the cyclopes looks over his shoulder to see you, you get a good look at the massive eye he sports. It smokey or milky in color with a filmy like reflection. The poor man must be half blind.

In addition to the look of blindess you can see that the edges of the eye are red and pus is built up around it.

"Who goes there? If you mean to take my life or the boy's you will find it harder then you think." The rumble of the cyclopes's voice sounds like rocks grinding. A large grey beard and thin grey hair covers the head of the one eyed giant, gigantic shoulder and equally gigantic hands covered with scars, and burns.

"I mean no harm sir. I'm merely a traveler on the road. I saw you from further back and became curious. I have no desire to harm you or the child."

The cyclopes rumbles before waving you off.

"Then go along then, no need to bother us manling."

>Do you leave and go on ahead or stay and try to talk with the odd pair?
>>
>>2537083
>stay and try to talk with the odd pair?
Well, they're not attacking us, why not talk to learn more?
>>
>>2537083
>stay and try to talk with the odd pair
>>
>>2537083
Stay and talk. Ask if they know anything of the wilderness to the north.
>>
>>2537117
"If it wouldn't be too much trouble I'd like to walk with you. Not everyday you see a cyclopes."

The cyclopes grumbles but doesn't make any move to attack you.

"Don't be discouraged. Mr. Argus is really nice, he's just worried about me. My name is Petros. I'm Mr. Argus's eyes."

The young boy on the giants shoulder points to the sledge filled with smithing tools being dragged behind them.

"Mr. Argus is the best blacksmith in Achea. He was the personal forgemaster for the king of Menos since forever."

The giant raises his hand and lightl pokes the boy with one of his gnarled fingers.

"Oof."

"Be quiet boy, you need not tell every traveler on the way about us." The chastisement is not severe and while Argus keeps his face from you, a ghost of a smile you can tell is on his face.

"Are you going to the wilderness in the north by chance? I'm going there right now as part of my journey."

The cyclopes nods. "I journey to the mountain of my kinsmen. I am growing old and like all of my kind I have begun to lose my sight. I must go to impart my knowledge so that it will not be lost."

You turn to look at the smithing tools again. It's rather strange that he goes all the way back to his people to teach metal working.

"Don't you have any apprentices? If you've been in Menos for so long there must have been at least one student worth teaching."

The laughter that escapes the giant's throat quakes the earth a bit and almost knock Petros off his perch.

"It's not a matter of finding a student manling. My kind knows the riddle of steel. Such a secret should not be given out frivolously. No that riddle must return to my kin. If any man wishes to learn it, it must be done according to tradition. You are released by your master and work the iron until the solve the riddle. No other way is acceptable. To simply give it away would devalue it, besides any smith who can figure it out by themselves has earned the honor."

Wow. You hadn't thought that anyone would be so uptight about a trade secret.

"Hmm. Well that's interesting. Do you know anything about the area beyond the mountains? I was planning on staying there for a while, maybe look for work."

The boy tugs on the old giant's beard.

"Isn't that forest there haunted? You told me we are going around it Mr. Argus." Argus nods his head

"Correct boy, the forest fence guarding the mountains is filled with beasts and those nymphs. Don't be fooled manling that forest is dangerous, there are hidden things that need a strong arm and an even stronger spirit to withstand in that place. Parties of warriors go in, but many do not return at all, not even a crazed survivor to tell a tale."

Well that bodes ill.

"I will keep that in mind. What is this forest called, and who claims it?"

The cyclopes scratches his chin in contemplation.

(1/2)
>>
>>2537367
"When I came down from the mountains the king of Pelas claimed it, but that was over a hundred summers ago, so it might have changed. The forest however is called Morsylvania, the doomed woods. The name is no exaggeration all manner of strange things dwell there. And if you see women at dusk or dawn an they are unclothed or without a camp or supplies. RUN. Many men have never returned because of those woodswomen."

Digesting this new information you point down the road where a city lies between you and your destination.

"Are you going to rest in the city that lies ahead?"

The giant shakes his head.

"In my state it will only invite thieves to stel my tools, and the guards will be bother the whole time. The boy and I will camp beyond the walls before continuing on."

Huh.

what do you do?
>Go into the city and spend some time there
>Stay with the cyclopes and boy and journey with them until you reach the forest.
>>
>>2537506
>Stay with the cyclopes and boy and journey with them until you reach the forest.
Safety in numbers
>>
>>2537506
>Stay with the cyclopes and boy and journey with them until you reach the forest.
>>
>>2537506
>>Stay with the cyclopes and boy and journey with them until you reach the forest.
>>
>>2537555
>>2537553

"If it would not be too much trouble, would you care if I accompany you until I reach morsylvania?"

Argus huffs, but waves you closer.

"I suppose it would be of little consequence, not like that piddly little bronze pig sticker of yours could even tickle me."

You look to your spear. It's a good solid bronze spear, hardly a poor weapon. But how did the giant know it was bronze, you doubt he can see color.

"How did you know-" The cyclopes points to his nose.

"My eye can barely see but I got a nose for metal. Could smell that bronze the moment you weren't down wind. Hehehehe."

The boy joins Argus in laughing. Charming duo these two even if it's a little odd.

>You camp with Argus and Petros outside the city, that you now know is Duros, a trading city that runs between Pylos, Pelas, and Argos the great fortress city.

while you camp do you have any questions for the pair?

>Write-in
>>
>>2537654
>Any tips for me to survive the dangers in the forest?
>Can you improve my spear?
>>
>>2537654
how hard is it to pick up blacksmithing?
thanks for giving us a blacksmithing opportunity this early on
>>
>>2537654
Will you clean the puss out of your eyes?
>>
>>2537654
We have a Novice Medicine (+5 to rolls). Can we look at his eye?
>>
>>2537726
>>2537731
>>2537746
>>2537754

>any tips for me to survive the dangers in the forest?
Aye I do. Don't go in at night alone. You can venture in alone in the daytime and face threats you can mostly handle alone, but once night falls nasty things always appear. If you plan on going deep into the forest I advise being in good company unless you become some great warrior.

There are 3 kinds of threats in that forest.

The first are bands of brigands and murderers who hide from any authority from within the woods, plenty of work clearing them out, and plenty of loot as well.

The second threat is all the beasts and monsters that live within. Packs of wolves, big bears, great eagles that roost in the mountains hunt in those woods. There are deer that hunger for flesh in those woods so don't be fooled if you see one that looks funny. Hmm let's see, there's bg snakes that spit venom, big boars with skin so thick it might as well be metal armor, and elementals. Nasty things, they come down from the mountains, they are man sized and have a core in them that you need to breech in order to kill them. Fire elementals have molten rock for blood, and can light you on fire. The earth elementals are strong and have ore and half formed metal for flesh so they're tough stuff, and the ice elementals are made of rock and ice, but they got some of those lodestones in them so they can fire sparks of lightning as well as cold.

The final threat are the nymphs and saytrs that live deep in the forest and the bing graves and tombs that are also present. The dead gnaw any who enter those places, and the nymphs and saytrs are capricious as can be. They speak with the voices of your loved ones and try to take shapes that will get you to drop your guard. You'll need iron to harm them, so bronze is right out, and some can shapeshift into nasty creatures when they feel like it.

Real nasty place to be, so be prepared and retreat if you encounter anything to much for you to handle, no shame in not wanting to die.

>>2537731
>can you improve my spear?
No I can't. My eye is failing and without my sight I can't properly smelt or temper metal. The eye is important in smithing, you need to hone the instinct to read how hot the forge and the metal you're working is. You need to precisely stike when the metal is at the perfect temperature otherwise you'll not make progress, and you need to queench it when it's at the correct temperature as well. Besides I don't have a forge with me, just my tools, and without a strong heat to work your weapons I can't do much.

>>2537731
>how hard is it to pick up blacksmithing
Hard, but its a discpline that requires intense focus, strength and determination. You need to hone your instinct to identify status of the metal you're working, and experiment with metal in order to make progress, unless you got a master to teach you the basics and proper technique. I could teach you if you ever visit my kin at Mt. Brontes.

(1/2)
>>
>>2537867
>Can I have a look at your eye it looks infected, I have some medical training and a kit with me.
Aye I'd appreciate that, the boy has been try to help me clean it but my hands are too big and he can't drain them properly, at least not without blinding me entirely, Hehehe."

Do you use one of the ten uses of your surgeon's kit to drain and clean Argus's eye?
>Yes
>No

(you'll get a reward if you do.)

(2/2)
>>
I'm going to church so I'll be off for a while, But I'll be back by at least 9PM maybe earlier.

In the meantime you can discuss plans or ask questions for me to answer when I get back.
>>
>>2537888
>Yes
We have ten so I think we can spare one since he has been helpful for us.
>>
>>2537895
Thank you for running. See you later.
God bless
>>
>>2537888
Yes. Let's use the kit. No reason he should be any more blind then he already is.
>>
>>2537888
>>Yes
>>2537895
>I'm going to church
Good lad
>>
>>2537888
>>Yes
>>
>>2538241
>>2537918
>>2537917
>>2537896
>yes

Standing over Argus you gently pull the eyelid open to examine the irritated flesh bordering the eye. Highly swollen and weeping pustules line much of it.

Taking an obsidian tipped scalpel you carefully lance each and use water that's been boiled and put through a bag filter to drain the pus and tainted blood from the wounds. Once the pus is gone you take the glass container of antiseptic and small bit of wool on a tiny metal rod and swab the affected areas, making sure to use as little chemical as possible and avoid direct contact with the eye.

"That should do it. Take care to avoid touching the area around your eyes with your hands and try to wash it out with clean water for the next week or so. There are some local plants that you can buy from an apothecary that when boiled in water makes good antiseptic."

Argus blinks experimentally wiht his singe massive eye and sighs contetedly.

"Good work manling, that feels leagues better then before. Feels like my eye isn't on fire anymore."

Argus turns to loo behind and gropes in the dark until he pulls his sledge closer to the light of the campfire.

"Here for your troubles. I can guess that you're interested in learning some smithing correct?"

The cyclopes produces a large bag of tools. Hammers and whetstones, tongs and a bladder of some sandwiched between two metal plates.

"You are correct. It's really quite an interesting and useful profession. Making my own tools and equipment will be invaluable especially if I journey beyond Achea."

Argus and Petrus both nod silently.

"You going to see the world Mr. Alex?"

Petrus takes one of the hammers laid out and swings it absent mindedly.

"Yes I think I would like to meet new people and help them. There are all kinds of people who have difficult lives due to happenstance or poor fortune. I'd like to go and help make their lives a little easier. Plus visiting far away places has always been something I've wanted to try. I'm not even a few days from my home and I've already seen things entrely new to me. Never would have though I'd just meet a master smith whose also a cyclopes just walking down the highway."

Argus takes a bit out of a large leg of lamb before talking again. Spraying fat and juices while doing so.

"You've got a good heart on you manling. You a priest or something? With talk about helping people you sound like clergy from the sun god."

You shake your head and chuckle.

"No but I get that sometimes, I keep sol but I'm not clergy, but visiting the great temple in Argos would be great. I heard if you bring a good sacrifice to the great alter Sol will give consel."

Petrus reaches into his tunic and produces a miniature iron hammer wrought inside a gold flame cast.

"Mr. Argus brought worship of Nahgroth the fire god to Menos. He even helped build a new temple there too."

The old cyclopes chastises the boy by pulling him back by his tunic.

(1/2)
>>
>>2538795
"Don't be bragging on me boy. It isn't fitting for an old man like me to tell travelers about everything I've done."

"But Mr Argus I'm the one who said all that stuff."

"Being humble is important boy, especially on the road. Last thing we need is some sneak in the shadows thinking we may have idols or worse getting one of Zeres's priests to give us a hard time. Up here in this part of the country there are more worshipers for her."

Petros looks down in resignation

"Yes sir."

You smile silently. It seems that these two have a very familial relationship.

"Is Petros an apprentice? I can't imagine he'd only be your eyes unless you adopted him."

Argus nods.

"Yep. The boy is helpful and he volunteered to an apprenticeship until he's grown. After he's learned from me and my kin on the mount he'll take my place as forge master in Menos."

You whistle. Quite the honor for one so young.

"Eh. I'm going to get some shut eye, you go to sleep too boy after you finish your supper, we need to make sure we wake early, plenty of ground to cover until we reach Mt. Brontes."

Argus reclines and turns on his side to sleep. Seeing the wisdom in is advice you prepare for sleep as well.

"Good night Mr. Alex." Petros says between bites of lamb.

>You fall soundly asleep
>You have gained smithing tools
>9/10 uses for surgeon kit
>You have become friends with Master Smith Argus the Cyclopes and apprentice smith Petros of Menos
>>
Days pass and you reach the Morsylvania without trouble.

"Good luck to you manling, don't be foolish and keep yourself intact. You can come to the mountai if you ever want to learn how smith properly."

Argus continues down the road, Petros waving energetically

"Bye Mr. Alex!"

You wave to the pair as well before turning aong a broad well worn path to a hilltop town overlooking the forest.

>You have reached the town of Xylopolis (wood town)

Upon entering the settlement you learn from the gate guards and some helpful locals near the temple to the war god that this town is rest stop between Pelas to the north and Duros to the south west.

Between either you could go, but this town primary function attracting foolhardy warriors who wish to make a living killing beasts and criminals in the forest, or hinting for rare materials and artifacts that lie deeper in.

Now that you're here what do you do?

>Go to the local agora (interaction with NPCs)

>Go to the market place (Buy and sell gear)

>Go into the woods (look for an encounter)
>>
>>2538974
>Go to the local agora (interaction with NPCs)
Let's see if anyone is going through the forest
>>
>>2538974
>>Go to the local agora (interaction with NPCs)
>>
>>2538974
>Go to the local agora (interaction with NPCs)
>>
>>2539262
>>2539196
>>2539003
It's a nice clear and warm day. At this time of day the agora would be a good place to look for work or to get a grasp for the local community.

Heading toward the town center you look at the various knots of people shifting about the agora.

Merchants and craftsmen arguing, town leadership arguing over policy, and groups of drunks, you also see the unwelcome sight of a a man in a unended cistern masturbating while mumbling something about truth.

The groups of soldiers and random warriors gambling with dice and drinking on the edge of the agora tells you that those must be the assorted adventurers who venture into the forest. Not beause they are drinking and gambling but because they are the only openly armed people aside from the town guards.

On the opposite side of the agora is a group of men in heavy bronze armor and metal covered shields. One of them sits with a ledger of some kind.

Sperate from the normal folk or the soldiers, are men and women praying and ministering to Idols. Strange to see a group of priests of different deities all together in the same place.

who do you approach?

>The gambling and drinkng soldiers (Mercs)
>The heavily armed and armored soldiers (The army of Pelas)
>The assembly of priests
>The common folk
>>
>>2539348
>>The common folk
best people to learn the lay of the land from are the ones who live in it
>>
>>2539348
>The common folk
>>
>>2539353
>>2539370
>You decide to approach the locals.

On the edge of the agora a group of farmers rest in the shade of an oak tree that is planted in an unpaved patch of dirt.

Farmers that live within the town are usually fountains for rumor and gossip. If anyone has their ears open on the issues in the area, it would be them.

You join them in the shade of the tree and sit on the ground hands supporting your upper body from falling.

The farmers look at you with disdain saying nothing. Hmm. You guess that they think you are one of the gormless soldiers who have come to make a profit off of the forest

Fair assessment, with your armor and weapons you look the part of a traveling warrior, and normal settled folk rarely have anything good to say about wandering armed men.

How do you introduce yourself?

>Write in
>>
>>2539462
Hello! Wonderful day we're having aren't we? If you're wondering, I hail from Kandor. You see, I've just recently took to traveling, protecting the weak and smiting the bad!
So what kind of crops you farmers like to grow?
>>
>>2539493
>i'm from Kandor
They're probably not gonna buy it. Alexandros is from Achea and looks like a native.

He's got the light brown curly hair, bronzed skin, and light brown eyes same as the farmers themselves.
>>
>>2539493
Seems a little too direct. I agree with
> Hello! Wonderful day we're having aren't we?
My name is Alexandros and I'm a traveler. I noticed there a lot of warriors here. Why is that?
>>
>>2539503
oh fuck I mixed up the placed. just swap em out.
>>
>>2539493
>>2539508

"Hello! Wonderful day we're having aren't we? You see. My name is Alexandros and I'm a traveler. I wanted to ask you some questions if that's okay."

The farmers look at you blankly, surprise on their faces before they look to each other.

"Uh. Okay. Yes that's fine." One of the farmers tentatively says.

"I've noticed there are a lot of warriors here. Why is that? Also what kind of crops do you farmer like to grow here?"

They farmer briefly whisper to each other while you watch in anticipation. You smile brightly.

"Uh well, we farm plenty here. The soil is good so we grow wheat as well as barley. We got fields for onions, garlic, and cabbage, and orchards full of olive and fig tree. We also grow some seasonings like thyme, sage, and mint. We also raise pigs, sheep, and some cattle."

You continue to smile and nod. "You are lucky, soil good enough to grow a good amount of wheat is hard."

The farmers look surprised that you knew that. They nod appreciatively.

"Ah well. Thanks. And uh the warrior types are here on account of the forest. Full of nasty things. Every night we lock the gates up tight and no on goes in or out. The priests take turns burning incense and waving around rods of iron to ward away the forest nymphs and saytrs. They will take on human shape and try to trick you into geting close and then they run off with you to eat you alive in the woods."

The farmers all nod and spit in unison. It seems they really hate the forest creatures a lot.

"Not that these soldiers or warriors bother to help us. They usually just work to pad their purses, and get the favor of the king when they take down criminals who hide in the forest. No care for what happens to us."

The farmers grumble togethor and spit again. You are sensing a pattern with how these men show contempt.

"It's getting worse though. Children have begun disappearing in the fields. One second they are working with their parents doing just about anything and the next they disappear with hoofs prints or foot prints leading into the woods. We beg and yell for the soldiers from the city to help but they don't care at all."

This time the farmers remain silent. Faces downcast. You can imagine that some of them might have lost family due to this.

What do you do?

>Ask more about these abductions and how you could stop them.

>Ask about the local soldiers and who's who.

>Ask how you can help or what you can do to solve local problems.

(This is it for tonight see you tomorow at 2PM EST)
>>
>>2539777
>Ask more about these abductions and how you could stop them.
Save da babbies
See you later
>>
>>2539777
>>Ask how you can help or what you can do to solve local problems.
>>
>>2539777
>Ask more about these abductions and how you could stop them.
I remember that iron weapons can hurt them. What if you have small iron hammer or daggers to children?
>>
>>2539777
What kind of metal are farming tools made of? If it's iron then that would be fantastic. Maybe we could borrow a pitchfork or a scythe.
>>
>>2539994
>>2539796
>Ask about the abductions

"Tell me more about hese abductions. How long have they been happening?"

The farmers look at you cautiously.

"Do you intend to help?" One of them asks.

You nod. "I'll help anyway I can. No one should live with the fear that one of their children will be abducted by monsters."

The farmers draw closer and sit by you.

"It started happening about half a year ago. At first we started hearing foot steps at night around the walls and gates, but then people in the fields started seeing things in the early morning and later when the sun went down. Figures moving through the tree line and watching them. Eventually they started kidnapping children who were alone, maybe to get water or play. Then even when we made sure every child was watched they would be taken even with an adult around. Now there even taking the adults. Two whole familes have already been carried away. We heard the screaming from a field over, saw them just before they disappeared into the treeline."

A chill runs up your spine. This is madness. The man who tells you this is worn and wrinkled. He weeps openly.

"That was my son's family. My daughter in law and both of my grandchildren. Gone."

He clasps your shoulder weakly.

"Please if you can. Help us in any way you can. We are not wealthy, but we can give you shelter and food."

Looking upon the other farmers, you see the hollowness in their stares. The desperation. The lines beneath their eyes. They have been living in fear for months now and it's getting worse each day.

How do you react to this news?

>write in
>>
>>2541094
>with compassionate determination and vigor
These vile creatures should be stop.
Plus, good monster fighting experience.
>>
>>2541094
I'll try. Say what kind of metal are your pitchforks and wheat harvesting scythes made of? All I have is bronze.
>>
>>2541113
"These vile creatures should be stopped. I will do everything in my power to destroy these beasts and stop the threat they pose to you and your families. You have my solemn oath before the gods." You voice is clear. Each words comes out like a hammerblow. This is what you ventured out into the world for. To help people live better lives, and a life of terror and paranoia is no life to live at all.

"This may sound strange but do you have any iron around? Say what kind of metal are your pitchforks and wheat harvesting scythes made of? Any iron at all even if its a farm tool will be invaluable."

The farmers exchange looks before one answers.

"Well uh yeah I got a scythe with an iron blade but you alreay have weapons."

You shake your head. "A cyclopes I traveled here with warned me that the nymphs and saytr's can only be harmed with iron. I don't know if you need the iron to weaken them or if only iron can touch them, but that's what he told me."

"A cyclopes? You're a strange man to keep such company." The farmers look at you now with a mixture of curiosity and wonder.

"Are there any other sources of iron in town?" A scythe may work as a makeshift weapon but a proper iron weapon will work better.

"Those soldier guys have at least a few iron weapons, you could buy one off of them or look at the mechants, sometimes they bring gear from Pelas up north."

Good now you have both the information you need to begin a proper investigation and some sources of iron to harm the forest creatures.

Now you just need to form a plan. Getting up from the shade of the oak you thank the farmers and take your leave. You'll need to make preperations and maybe gather additional resources, you never know how this kind of venture will tuen out so it's best to be as prepared as possible.

>Quest acquired: The Forest Conspiracy- The Fey kin in the nearby forest is terrorizing the town of Xylopolis by kidnapping peope. You need to find out more and cull the fey before they kidnap more people.

What do you do?

>Go to the market

>Search the fields for clues

>Approach the soldiers in the Agora (city troops or mercs)

>Go into the forest (get some experience and maybe gather resources)
>>
>>2541312
Let's go to the market and see if they have any iron weapons. If They don't then we'll have to check on the soldiers. I'd rather not go into the forest for experience before we look for some clue or obtain an effective weapon.
>>
>>2541351
You can still go in, the only enemies that require an iron weapon are the fey and they won't attack you unless its dark (there is a reason for that).
>>
>>2541360
OK. Changing my vote to investigating the fields before entering the forest.
>>
>>2541312
>Search the fields for clues
>>
>>2541312
>>Go into the forest (get some experience and maybe gather resources)
>>
>>2541372
>>2541367
>search the fields for clues
>then go into the forest
Leaving your sledge and extra equipment in the house of one of the farmers, you don your armor and put on your belt and pack. Covered on bronze mail and a crested helmet, and armed with all of your weapons ou look quite intimidating.

You'll need to be prepared to face the beasts since you'll be searching the fields for clues. Even if they can't be harmed by bronze you can still defend yourself, that and you may need to venture into the forest for more clues and there are other dangers present beyond the Nymphs or saytr.

Leaving one of the gates you walk over to the fields closest to the forest.

The fields are not full of crops yet, it looks like the first planting of the spring is still not developed.

Planting your spear into the ground you kneel and carefully examine the dirt for any tracks.

>roll for investigation
>Awareness check (dex)
>roll 1d100+10
>DC:50
>>
Rolled 16 + 10 (1d100 + 10)

>>2541406
A dex check is Bo3 with a Novice level Awareness of 5. Where did the other +5 come from?
>>
Rolled 93 + 10 (1d100 + 10)

>>2541406
>>
>>2541428
You have a +5 from your lvl 2 reflexes as well as a +5 from novice awareness.
>>
>>2541428
Bo3 is only for non combat actions in combat it's one and done unless you get some really good traits
>>
>>2541458
I thought in combat it would be a best of two until you gain more experience?
>>
>>2541458
Never mind then. I believe I have misread the rules.
>>
Rolled 67 + 10 (1d100 + 10)

>>2541406
if it's bo3
>>
>>2541489
Nah, that's for titanic tournament. This has different rules.

I didn't specify If Bo? was the rule but for non-combat it's Bo3 and combat is a single attemptm unless its modified.
>>
>>2541497
So if using our dex attribute and with sons roll of 103 out of 50, we can only take a max of 3 degrees of success?
>>
>>2541428
>>2541431
>>2541494
>93+10=103
>103 beats the DC by 3 degrees of success
>You find a solid clue

>>2541508
Yes

Carefully combing the grounds around the field, you catch a break. A scuffle with a mess of footprints about a 30 yards from the tree line.

Hoofprints that are too deep to come from a goat, and the spacing of the prints seems more from a biped. That's a sayter.

There are footprints from sandles and prints from small human feet. The adults, and children who were abducted were here.

You were incredibly lucky to have found this before any rain came, otherwise the tracks would be destroyed.

Searching outside the scuffle you find a much better clue. A scicle. Hidden in the grass and away from the foot prints is a hand scicle. Carefully picking it up you see faint golden blood on it. Ichor from a nymph or saytr. One of the farmers must have gotten a hit on one of the beasts.

if there is blood chances are the beast may have led a trail.

Returning to the mess of prints you scan the grass for even the smallest glint of ichor.

You find a faint trail of gold blood that lead to the tree line.

You have a trail.

>You go into the forest and track the trail of blood.

The deeper you go into Morsylvania the more your hackles rise. This place is evil, you can feel its malevolent presence even in broad daylight.

You make sure to have your guard up and keep your shield raised.

One thing you notice that the blood trail turns into a real trail. Someone or something has been treading this path frequently. The ground has been beaten down enough that the grass has died and dry bare dirt is all that's present on the gound.

This must be the path the beasts take to and from their raids on the fields.

If you could come here at night with a party of soldiers, you could ambush them as they come and go during the morning and evening.

But the trail hasn't ended and the blood trail is getting fresher. Do you dare follow into the deep forest?

>Follow the trail into the deep forest

>Return to town
>>
>>2541555
>Follow the trail into the deep forest
>>
>>2541555
>Follow the trail into the deep forest
>>
>>2541555
>>Follow the trail into the deep forest
>>
>>2541576
>>2541568
>>2541564
>Into the deep forest

It's dangerous especially since you have no iron to slay the forest beasts with, but those people may bery well still be alive, and if you can find where the creatures dwell, you can bring a mob or band of troops to kill them in their lair where they can't escape.

You steel your nerves and march into the forest depths, the trees becomeing older and larger, and the path becomes darker due to the shade of the thick canopy.

>roll for combat encounter 1d100
>>
Rolled 43 (1d100)

>>2541586
>>
Rolled 48 (1d100)

>>2541586
>>
Rolled 11 (1d100)

>>2541586
>>
>>2541587
>43 not too dangerous
>you are attacked by a pair of wolves

>wolf 1: 20HP +5 to hit (d4 damage, max 3 successes)
>Wolf 2: 20HP +5 to hit (d4 damage, max 3 successes)

From behind you can hear, very light padding. What could that be.

Your eyes widen in surprise and you turn to face the threat.

A large wolf lunges at you from behind its maw filled with saliva, its eyes crazed with hunger, another beast following behind it.

>roll initiative 1d100+10 (awareness)
>>
Rolled 51 (1d100)

>>2541607
>>
Rolled 50 (1d100)

>>2541645
>wolf initiative
>>
Rolled 73 + 10 (1d100 + 10)

>>2541607
>>
You get the first turn.

>you get 2 actions (weapon attack, use skill like grapple)

You have your trusty spear and shield in hand, and your sword and dagger on your belt. Your javelins and bow are on your back but you are in melee with wolf 1.

what do you do? You have 2 actions

>Attack (d6 spear or d4 shield)

>skill (grapple or athletics)
>>
>>2541669
>Attack (d6 spear)
>>
>>2541669
Didn't we find the sickle? Isn't that made of iron?

Stab it twice with the spear
>>
>>2541678
Just so you know you can use both of your actions you don't need to do them individually.
>>
>>2541684
I'll go with stab twice then
>>
>>2541669
Grapple and spear
>>
Rolled 75 (1d100)

>>2541680
True that will be with you then (d4 iron sickle). Thank you for reminding me.

>>2541693
>>2541680
>stab the wolf twice

>>2541719
Stab and grapple

>roll to stab once
>Roll 1d100+5 for attack
>I will roll for wolf dodge
>>
Rolled 26 + 5 (1d100 + 5)

>>2541728
A 75. That's going to be hard to best.
>>
>>2541736
>>2541736
>>2541736
you miss the spear thrust.
>>
Rolled 3 (1d6)

>>2541744
Like this? So it's roll damage then roll chance to hit?
>>
>>2541762
no it's roll to hit and then the margin by which you hit determines how many attack die you roll.
>>
>>2541769
So we missed. Now what?
>>
>>2541778
use your other action

right now its 2 for spear and 1 for grapple
>>
Rolled 11 + 5 (1d100 + 5)

>>2541788
Sssssstab
>>
Rolled 54 (1d100)

>>2541797
second stab
>>
Rolled 3 (1d6)

>>2541802
This could have gone better
>>
Rolled 8, 40 + 5 = 53 (2d100 + 5)

>>2541797
>>2541802
Miss

The wolf lunges and you raise your shield and juke to the left. The beast grazes past you, grinding off the shield. Just as the beast lands you stab at the beast aiming at its shoulders. The creature sidesteps and you follow up with an underhand srike. Once again the beast dodges, jumping backwards and snarling.

Soon the wolf and its partner circle you. Shield raised you carefully glare at one beast while keeping you shield raised on you blind side, being careful to listen for movement.

>roll to dodge 2 wolf bites you roll 1d100+20 (+5 from dex +15 from shield and armor)
>>
Rolled 88 + 20 (1d100 + 20)

>>2541831
>>
>>2541843
>Again I roll well
Nice
>>
Rolled 100 + 20 (1d100 + 20)

>>2541831
Roll one or roll twice?
>>
>>2541867
.....can I bank this?
>>
>>2541843
>>2541867
You succeed with both dodges

>>2541869
No but you auto wound wolf 2

>wolf 1: 20HP
>wolf 2: 20HP 1 wound: -5 to rolls

You hear the wolf in your blind spot move just as the one you stare down charges.

Time seems to move slowly and you shift your weight and side jump to the avoid the first wolf and using your momentum shield slam the other. You can feel the beast's jaw crack due to the sheer force you exert.

>Your turn again

what do you do?

>attack (spear or shield)

>skill (grapple or athletics)
>>
>>2541889
>>attack (spear or shield)
Spear it
>>
>>2541889
Stabby
>>
Rolled 43 - 5 (1d100 - 5)

>>2541910
>>2541919
>roll two seperate 1d100+5 beat my rolls
>>
Rolled 15 + 5 (1d100 + 5)

>>2541952
>>
Rolled 44 + 5 (1d100 + 5)

>>2541952
>>
>>2541985
Yes finally a true strike.

>>2541952
Is wolf meat edible or is it only their pelts that are any worth?
>>
Rolled 2 - 5 (1d100 - 5)

>>2541991
both, meat is meat.

>forgot to make a second wolf dodge roll
>>
>someone roll 3d6 for damage
>>
Rolled 6, 1, 4 = 11 (3d6)

>>2542007
>>
>>2542007
RIP second doggo.
>>
Rolled 46, 42 + 5 = 93 (2d100 + 5)

>>2542021
>wolf 2: 9HP 1 wound: -5 to rolls
>wolf 1: 20HP

You follow up your shield bash with another set of stabs, and whole the franic wolf is able to avoid your first thrust the second strikes home into the beast's back, sending streams of blood from the wound.

>wolf turn roll 2 seperate 1d100+20 rolls
>wolf 1 has the +5 wolf 2 has no bonus
>>
Rolled 38 + 20 (1d100 + 20)

>>2542112
>>
Rolled 95 + 20 (1d100 + 20)

>>2542112
>>
>>2542112
I feel like I should mention, even if we flee wolf 2 will certainly bleed to death in a few hours.
>>
>>2542128
>>2542136
>you dodge both attacks

>>2542144
But you wouldn't get that sweet sweet XP.

The wolves cricle once more but this time their movements are slugish, especially yhe wolf you stabbed. It's bleeding wound will be fatal but for now it's still dangerous.

The healthy wolf charges and attempts to hamstring you but you side step the charge and then kick the second wolf when it attempts to attack from behind.

>your turn

>same options as before
>>
>>2542169
Spear the weakened one
>>
>>2542169
Kill the cripple with the pointy end of the spear
>>
Rolled 60, 92 - 5 = 147 (2d100 - 5)

>>2542232
>>2542233
> roll twice 1d100+5 beat my rolls
>>
Rolled 23 + 5 (1d100 + 5)

>>2542245
>>
>>2542245
>>
Rolled 69 + 5 (1d100 + 5)

>>2542304
>>
Rolled 94, 28 + 5 = 127 (2d100 + 5)

>>2542271
>>2542311
>no hits these wolves mean business

You lunge at the wounded beast, but the wolf skitters away despite its bloody wound.

Once again the wolves attempt to take you down.

>roll 2 1d100+20 rolls
>>
Rolled 7 + 20 (1d100 + 20)

>>2542339
>>
Rolled 83 + 20 (1d100 + 20)

>>2541312
>>
Rolled 1, 4, 3 = 8 (3d4)

>>2542375
>>2542389
One wolf gets a bite in.

>rolling damage for wolf bite (3d4)
>>
>>2542422
Ow
>>
>>2542422
>8-5=3 damage
>50-3-47HP
>shallow flesh wound on one of your legs.

You easily avoid the wounded wolfs anemic attempt to charge you but the other successfully grab your leg with its mouth. Your armor protects you but you can feel some of the teeth barely pierce your flesh through the gaps in your mail.

You tear your leg from the wolf mouth and hop into neutral range, the wolves circling once more.

>your turn same options as before as before

That being said you can still make suggestions through your posts.
>>
>>2542442
Suggestion? Alright. I want to run the spear through the injured wolf. Charge straight at it and run it through. Get the damn spear stuck in it.
>>
>>2542442
Bait and sheild bash with spear stabings
>>
>>2542451
This
>>
>>2542451
>>2542450
>get the spear stuck
You can throw your spear at one of the wolves, and I'll alow you to use both of your actions to increase your likelihood of hitting

>stun with shield
If you can land the shield bash you get a bonus to hitting the wolf you bash.

Is this okay? If so I'll roll between these 2 options
>>
>>2542451
>>2542465
Baiting and shield bashing sounds like it'll take two actions, three if you include the spear, but I'll chance my vote to this.
>>
Rolled 48 (1d100)

>>2542474
>>2542462
>>2542451
>roll for the shield bash
>1d100+5 beat my roll
>>
Rolled 88 + 5 (1d100 + 5)

>>2542476
>>
Rolled 53 (1d100)

>>2542477
>roll 3d4 damage (you stun the wolf and get a +10 to hit)
>and roll 1d100+15 beat my dodge roll for the wolf
>>
Rolled 2, 1, 2 = 5 (3d4)

>>2542485
>>
Rolled 67 + 15 (1d100 + 15)

>>2542485
>>
>>2542490
>20-5=15
>wolf 1: 15HP
>>
>>2542494
>roll 3d6 damage
>>
Rolled 1, 1, 4 = 6 (3d6)

>>2542497
>>
Rolled 7, 47 = 54 (2d100)

>>2542502
>wolf 1: 15-6=9HP

Slamming your shield into the wolf pushes it back, struggling to maintain its balance. A swift stab opens a bloody wound in its side.

Now both wolves bleed. They circle once more but you imagine they won't survive much longer against you.

roll 2 1d100+20 for defense beat my rolls
>>
>>2542542
>7 auto dode you only need to roll for the second attack.
>>
Rolled 75 + 20 (1d100 + 20)

>>2542542
>>
>>2542555
>successful dodge

>your turn standard options and recomendations are available
>>
>>2542573
I want to Chuck the spear at wolf #1 and forgo grappling wolf #2 in an attempt to snap it's neck. I think it would be easier due to its jaw injury.
>>
Rolled 41 (1d100)

>>2542626
Gottcha.

>roll 2 1d100+5 beat the wolf rolls
>>
Rolled 34 (1d100)

>>2542637
>>
Rolled 73 + 5 (1d100 + 5)

>>2542637
>>
Rolled 13 + 5 (1d100 + 5)

>>2542637
>>
>>2542658
spear throw (3d6x2 damage) roll for it.

>>2542662
The wolf slips from your grasp unfortunately
>>
Rolled 1, 2, 2 = 5 (3d6)

>>2542670
>>
Rolled 48 - 5 (1d100 - 5)

>>2542682
>5x2=10 the wolf is dead

They attack, but this time is different. They are sluggish in their movement. They salivate and jitter as they atempt to lunge at you. Their fur coats are dyed red with their own blood due to their deep wounds.

You backpedal quickly and launch your spear at one of the wolves. The bronze tip pierces throught the beasts open mouth and into its thoart and body. It dies instantly dropping and bleeding from its mouth.

You charge the remaining wolf, sidesteppign and wrapping your arms around its throat. The slick blood however allows it to free itself and it attempts to snap at you.

>roll 1d100+20 to dodge I'll roll
>>
Rolled 14 + 20 (1d100 + 20)

>>2542703
>>
>>2542708
> 43>34 hit but only 1d4 damage (no damage due to damage resistance)

The wolf's bit is ineffective. Its broken jaw prevents it from biting properly.

>Your turn, you no longer have your spear since you threw it

>Attack (sword d6 or shield d4)

>grapple

>write in
>>
>>2542733
Grapple. Does the grapple add onto the +5 to make it a +10?
>>
Rolled 23 - 5 (1d100 - 5)

>>2542792
Yeah. I forgot about that before. I should start keeping a stat sheet next to me while I do this.

>grapple roll 1d100+10 beat the wolf
>>
Rolled 55 + 10 (1d100 + 10)

>>2542797
https://youtu.be/MFoaIFSVlGU
>>
>>2542812
>65>18 you grapple the wolf by putting it in a choke hold

You do 3d4+2 damage (because you are two handing it by usingg both arms)

You also can get strength bonus damage for every level in strength/might above 1 if you two hand a weapon.

>roll 3d4+2
>>
Rolled 4, 4, 3 + 2 = 13 (3d4 + 2)

>>2542823
>>
>>2542835
>9-13 the wolf is dead

The creature snaps in panic and struggles when you successfully wrestle it into a hold. With all your might you squeeze the wolf's throat until it can take no more and it slackens, choked out. To finished you grab the beast's neck at the base of its spine and its top jaw, then snap its neck.

>you kill both wolves and get their bodies as loot
>you get 10 XP for the encounter
>10/100 for next level up
>also you had successful rolls
>you won initiative (awareness) 1/5 to next level
> you used the shield 2 times 2/5 to next level
> you used the spear 3 times 3/5 to next level
>you grappled 1 time 1/5 to next level

Taking your spear back from the wolf cropse you fashion a makeshift sledge and drag the wolf carcasses with you into the deep woods.

>You arrive near a wide clearing surrounding a massive tree.
>You feel a harsh presence and dark force in the air.

As you approach the end of the path you veer off and stalk your way to the edge of a clearing around a massive tree.

In the clearing beneath the high sun there are figures. Goatmen with sharp teeth and cruel mocking laughs and beautiful women who dance with them under the shade of the tree. The grace and fluidity with which they move is unsettling, almost ghostly. The laughter they make chills your blood, and some you clearly see have blood stained hands and faces.

But another figure approaches from the opposite side of the clearing.

A gnarled hunched over man. Leaning on a cane and in robes that look musty. His eyes are crimson flames that betray his true nature. He rasps to the group of nymphs and saytr's with a voice that sounds like the stale air blowing in a open grave.

>roll 1d100+10 (awareness) to hear what is being said. Hidden DC. Bo3.
>>
Rolled 65 + 10 (1d100 + 10)

>>2542884
>>
>>2542949
If no one quickly responds you can samefag.
>>
Rolled 23 + 10 (1d100 + 10)

>>2542884
>>
Rolled 93 + 10 (1d100 + 10)

>>2542959
>>
>>2542949
>>2542991
>>2543020
>DC:80
>103= 2 degrees of success
>You hear what the undead man is saying to the assembled fey kin

You lay prone to ground and concentrate as hard as you can to listen to the undead speak to the assembled beasts.

Luckily the undead man is speaking to all of the assembled party and his voice carries over just enough that you can clearly hear him speak.

"Did you get any new sacrifices from the town today?" The flame eyed abomnination rasps.

One of the nymphs giggles, it has a snake like quality to slithers into your ears and feels malicious in intent, like how a child speaks after they develop a fondness for torturing animals for fun.

"No they were pretty guarded, they walked all together, btu danced on the crops so that will worry them. You must see we made up this new-."

The undead croaks and waves his hand. A wave of miasma leaks out of the decepit rotting flesh and stikes the nymph scourgng her flesh, causing it to suddenly grow grey and then fester and die. Her screams are bestial and inhuman more like a mixture of a large predator and a snake roaring and hissing at the same time.

"I do no care for you stupid games! I need more of those plump little fleshbags for the ritual. More children and more young women! And see if you can drag away some of the fighting men. I need more guards for the tomb."

The undead turns but the assembly turns on him, barring his way with some of the assembled transforming into large beasts. Wolves that stand upright and have hands, and large serpents, one even turns into some twisted lizard man thing, mouth salivating.

"Fool! Stupid corpse thing! You think we care for what you say, we only do this because we please!"

The undead cackles and raises his dry molded hands into the air and 4 heavily armored undead warriors appear from the tree line as the undead man cloaks himself in a miasma of death.

The forest creatures recoil and soon the undead warriors encircle the undead and draw their swords. Iron that glows with a sickly green haze. Cursed iron blades. Seeing the iron and the undead warriors, skin tight around bone, eyes aglow with crimson flame the creatures back off.

"Do not be so arrogant to think I am afraid of you, now go before I turn you into the next sacrifice!"

The sickly rasp reverberates across the clearing and the beasts flee. The undead leaves soon after that.

Once you are sure everything is safe you get up and run with the wolf bodies to escape the forest before sundown. You make it back to town well ahead of the coming night and turn to look at the forest before entering in Xylopolis.

Undead using the nymphs and saytr's to kidnap people for some kind of unholy rite? This must be stopped, and with news like that the town and hopefully the soldiers will be whipped up into a fury to destroy the abominatons.

You only hope that the monsters are not too numerous to overcome in time.

>you have found out where the fey gather and why they are kidnapping people
>>
>>2543071
>you succeeded in an awareness roll 2/5 until next level up.

This is it for this session. This saturday is titanic tournament: Third round with rickert looking to make big money fighting Grimmly o make sure to vote and participate.

I'll archive this thread. Thanks for playing anons.

If you have any questions about this setting or the quest in general feel free to ask. I'll still check this for at least another day.
>>
>>2543087
Will we get the chance to fight a dragon?
>>
>>2543087
Thank you for running.
>>
>>2543116
Yes. There are several forms of dragon.

Wyverns- About 15-20 feet long and the smallest of the dragonkin, but they have sharp claws and teeth, thick fire resistant hide, superheated blood that can hurt you if sprayed, and obviously firebreath.

True dragons- Big four limbed and winged monsters, Huge and capable of killing small armies they have teeth and claws that are sharp like iron blades. They are extremely aggressive and have a tendency to body slam enemies if they are grounded. They also have the superheated blood and have even tougher hides. Their fire breath is lethal.

Great Fire tyrant- A tyrannosaur like dragon with huge arms that have clawed hands. They can't fly but they are very craft and effective melee combatants, they have most of the traits true dragons do, but they are ven more aggressive.

Great fire serpent- A giant snake that breaths fire and can tunnel with incredible speed. They are also really big.
>>
>>2543134
What are some friendly monsters?
>>
>>2543138
Not really monsters because they aren't that monstrous.

The cyclopses are pretty friendly. Humans typically work for them in exchange for metal works or trade. There are some asshole cyclopses but that's just a fact of life that any group of people are going to have their antisocial murder machines.

There are talking eagles, but they are somewhat dim but they can be hired to send messages for food and grooming.

There are guardian wolves. Big honking wolves that guard holy sites. They can talk but aren't really interested in humans the much.

Sea nymphs (Nereids) are not fey (and therefore not terrifying killers) but are the children of the sea god Tethus who is pretty chill. if you save a woman from drowing in the ocean or near the coast it may be a Nereid whom appear as regular human women (albeit very beautiful ones). They say if a Nereid takes a fancy to a man she'll kiss him and grant him the ability to breathe underwater.

There are domesticated monsters like some dinosaurs and mega fauna that have teamed up with humans. One of the kings in Utgard has a sabertooth lion that he adores and frequently plays with in his own court (he is a child).

There are sprites, but they are not fey and in general are rather skiddish and shy. If you can find one and befriend it, the little spirit can tell you secrets and you hide in your pockets and make childish jokes. They think and behave like small innocent children.

There are godspawn that are friendly. One of the daughters of Nahgroth (The god of fire and smithing) lives in a lake in Cammlan making weapons for worthy heroes. She seems mysterious but she is rather shy and reserved for an immortal weaponsmith.

Also be aware of random people who you come across. The gods take on different forms all the time so be careful, the friendly ones can sometimes give you labors to complete that give great blessings.
>>
>>2543175
>There are talking eagles, but they are somewhat dim but they can be hired to send messages for food and grooming.
>be me imagining a cyclone with a giant eagle on his arm

>There are guardian wolves. Big honking wolves that guard holy sites. They can talk but aren't really interested in humans the much.
https://youtu.be/GN9cENdM27I

FYI I'm going to make it my goal to grapple a dragon into submission and fuck it.
>>
>>2543175
>dinosaurs and mega fauna that have teamed up with humans
Ah, hell yeah.
Sprite sidekicks when?
>>
>>2543219
>sprites
Depends on where you go. The magic area you're at is a bit of a rough neighborhood and sprites as a result wouldn't stick around espeically with an undead infestation and fey around.

>>2543216
>magical realm
Please don't
>>
>>2543235
>not laying the dragon
>not showing your dominance to the world by plowing the killing machine
>>
Bump for new future players to see




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