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File: slimy.png (206 KB, 527x671)
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Oh dear, you've become a slime! You were a nice and happy, proper young lady attending a prestigious magic academy, but after a terrible accident your body has been reduced to a gooey mass of jelly! Your diet now consists of whatever you can dissolve upon contact with the slime that comprises you, and who could look upon you with anything but disgust and disdain? However, there's lots of perks to being made of slime!

Like, uh... well you don't have to worry about getting sick anymore because as far as you can tell, slimes can't catch a cold! And as well, you can control the distribution of slime through your "body" so you don't have to worry about overeating or keeping to a diet. That's right, you won't let this beat you, you won't let your life be ruined just because you turned into jello.
>>
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>>2548294

You are Slimy Sadie! It has been a few days since you returned from an investigative trip to assess rumors about the existence of a rift in time, through which a misplaced traveler even traipsed! As it turned out, indeed there was such an opening through the ages to some time long past, and it was a soldier of an ancient empire's legion who forayed into your present-day world. With care, cleverness, and patience though you more or less patched up the problem and sent the stranger back. Although you weren't able to actually close the time tear, you put up warning barriers around it and hopefully having let the academy know they will send someone who can deal with the problem.

You're back home now though, back at the outcast village in the forest near to the academy. Your (mostly) goblin neighbors delight to your return, and have been keeping your slime duplicate copy Sadia busy as the local slime-healer. For sure the journey was an experience, but it's nice to be home and on a lazy week's end afternoon no less. You haven't dealt with all the various concerns of your trip, like books obtained from elsewhere to bring to your local bookseller here, but at the very least you've settled in again back home so can continue about your life here at your leisure.

>How do you proceed?
>>
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A continuation from the previous threads, everything you need to know? You're a slime lady trying to better understand your new slimy self, and make a place for yourself in a renaissance-esque fantasy world now! And here is a pastebin with all the information relevant to yourself, Slimy Sadie, and your improvements to yourself overtime;

https://pastebin.com/cSCXgXBT
>>
>>2548297
Welcome back, Goopy. Life treating you well?

First off, bring those books we got over to the bookseller (forgot her name, what is it?). She might be interested in a couple of them, and her supply might have been restocked recently. Particularly the Romance section...

After that, head on home and see how Sadia's been holding up with the goblinfolk, and see if there's been any unusual visitors coming over lately. Then after work's done, tell her all about your mission, and how it went, and show her the souvenirs we got!
>>
>>2548368
Oh yeah, we've got to catch up with the other sadie. See if anything cool happened in town, explain that there are totally other witches running around out there. And get the slime outbreak news.

>>2548297
Did we happen to get paid for the time rift job? Or do we still need to collect that later?
>>
>>2548368
That would be Renee, the exiled noblewoman and owner of the book "store". Make a roll then, for how things go in that regard. Maybe she's got something good...

>d100 as usual

>>2548414
You haven't ventured to the academy yet to collect on your job well done. You figured you would save that for your usual weekly visit. Though, that'll be several days from now since it's the last day of the week's ended here and you usually wait till said weekends to visit.
>>
>>2548414
>Did we happen to get paid for the time rift job? Or do we still need to collect that later?

I'm guessing that we're going to need to visit the Academy to get our pay, unless there's such a thing as a magic version of PayPal... could be called MagePal...

Something to look into.
>>
>>2548419
Is that a roll for finding books, or a roll for seeing if the books we brought are worth anything?
>>
Rolled 33 (1d100)

>>2548419
boot store, book swap, whatever.
>>
>>2548433
I think the first one, since we are going through anyway.
>>
Rolled 45 (1d100)

>>2548433
>>2548419
Fuck it, rolling.
>>
>>2548485
well, she might not have any good books today.
Oh well, we probably can work on credit, or maybe she actually has cash.
>>
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>>2548485
>>2548479
>45

Unfortunately as you may have guessed, it's been too soon to tell, for Renee to have gotten anything new of interest. She is glad to see you though, see that you're well and is immensely grateful for your gift brought to her.

"Oh thank you dear, it's wonderful to have a source other than just relying on travelers passing through here."

"No trouble at all!"

You were heading elsewhere anyway so it was easy enough to just pick up some things along the way. As thanks, Renee promises your pick and notifying you, if she gets anything good next time around. Or, if you prefer she can just pay you.
>>
>>2548564
Letting us have first pick when new stock comes around should do, we already have quite a bit saved up. Ask her to keep an eye out for spell tomes, books on slime lore, books on healing and surgery, and any romance and adventure novels she can find.

Now let's see how things are at home.
>>
>>2548564
Let's work in the favor economy, and have her tell us when good books show.
You know, magic, slime, medicine, etcetera.
Did we have any business around town before we go check in with sadie 2? It seems like things are doing okay here. No obvious fires.

Oh shit, we have to go buy some tea. We are always inviting people to have tea, we need to buy some tea, a teapot, and something we can have a fire in.
>>
>>2548581
SHIT, THAT'S A GOOD POINT

WE HAVE A TEA EMERGENCY
>>
>>2548579
>>2548581
Tea, at least in this day and age, is a fairly rare thing around this part of the world. You've heard stories of traders from the more coastal nations around these parts, venturing far and wide across the oceans of the world and among many things, bringing back tea. But again, it's quite rare. Unless you actually have a manner of traveling to distant lands, or seek out a proper port, you're very unlikely to find it in this little village.

But you could always seek other drinks too, or even flavor yourself something good and let people drink that. Ah, but that's for another time. You didn't have much of anything else to take care of at least from your travels, so you can return home just fine if you wish and catch up with Sadia.
>>
>>2548619
huh.
What's something you serve to guests here, then?
Let's pick up some of that, and check in with sadia.

I wish we got her some kind of souvenir. We didn't find anything real good like that on this trip.
>>
>>2548623
Could have brought some souvenir bandits. Booze is normally served to guests though, or something sweet. About all there is safe to drink, unless you've got a town with a magic or holy practitioner who can cleanse water.

You can return home though to find Sadia, busy talking with a young fellow, an actual human compared to all the goblins around here. You'd think it just a customer but she's not busy sliming him or anything and they're... laughing, chatting and looking to enjoy it, having a good time.

Are they even... holding hands?

You don't make yourself known, a little caught off guard as you are, but if you wish you can just head inside (your own home, of course) like normal.

>How do you proceed?
>>
>>2548654
Spend about a minute sneakily spying before you go in. You know, to get a better feel of what kind of relationship they're up to.
Then, once you start feeling awkward, head in, give sadia warm greetings, and catch up. Also ask about the guy.
>>
>>2548654
Spy on them for a little bit, feel happy that Sadia's found someone to have a relationship with, then after the guy leaves, go home and have a nice time with her. Maybe even go out to the tavern to celebrate!
>>
>>2548672
I am pretty excited she's having a go at it on her own.
It's neat seeing the ol' clone differentiate.
>>
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>>2548666
>>2548672
You sneak and spy and watch what you can for a bit, sizing up what you see. You're pretty sure there's... something going on here! How very intriguing, it seems the more time you spend apart the more the two of you diverge as distinct personalities and people. Or rather, just the longer Sadia has had her own identity, the more it's developed.

In any case you wait for a right moment before entering casually as you normally might, announcing yourself and giving them a chance before you just barge in. Less surprise, though Sadia is still caught off guard and not really sure how to respond, clearly a tad embarrassed.

"Ah, Jean this is... ah..."

"Sadie, her sister. Nice to meet you."

"Well now Adriana, you didn't tell me you had a sister! And such a beautiful one at that!"

Without missing a beat, it seems Jean is a charmer as he takes your hand for a kiss and welcomes you home. The more you get to explaining though, the more he doesn't want to intrude if you're getting home from a journey. To Sadia's relief, he thanks her for tools borrowed and bids the two of you ado, he'll see her later of course.

At his departure though, she flies into a blur of conversation, clearly trying to change the topic. Normally, the two of you... well, sort of get along? At least you're not always trying to kill one another. She acts all glad to see you and wants to hear everything about your trip though, and you know her (yourself) well enough that again, this is just a ploy to distract from that other thing.

Interestingly though she does let you know up front that since you were gone those goblin gang members brought by some more bodies and she didn't think it a good idea to let them just wait and rot so she already disposed of them and had to improve her own slime in the meantime. Though of course that's something you can share/transfer.

>Make three rolls!
>>
Rolled 3 (1d100)

>>2548750
>>
Rolled 20, 5, 93 = 118 (3d100)

>>2548750
like, three rolls each, or three total, or what?
Ignore excess rolls if it's total.

And you're adriana now, sadia? Should we keep going by that from here on? What favor do we have to do for you to get you to share the gossip with us?

And finally, neat, we get to get some slime powers.
>>
Rolled 29 (1d100)

>>2548750
"SO, 'Adriana'? When did that happen? Not mad- your first name was less 'I thought it was good' and more I'm horribly uncreative- but I'd like to know."
>>
>>2548765
Three each, my bad.
>>
>>2548789
ah.
The other two better pony up more rolls then.
>>
Rolled 69, 70 = 139 (2d100)

>>2548756
>>2548750
>>2548789
Got it.

Also, because my last couple of rolls were shit, time for dresses.
>>
Rolled 26, 41 = 67 (2d100)

>>2548776
Ah, as you like.
>>
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>>2548804
>>2548756
>>2548765
>>2548776
>>2548811
>3, 69, 70

Yes indeed, three bodies dissolved by Sadia so three abilities. You weren't there to choose so she did, and her choices were;

>Sensory (3) - All senses already chosen, are now as good as they were when you were human.
>Leap (2) - You can now jump just as well as you could while alive, both up and in a direction.
>Opaque (1) - Your slime can now turn cloudy, making things within you harder to discern.

That is, assuming you wish to learn these abilities from her. In the meantime though you get to talking together, and curiously probe the situation with that fellow she was quite taken with.

"SO, 'Adriana'? When did that happen? Not mad- your first name was less 'I thought it was good' and more I'm horribly uncreative- but I'd like to know."

"Well I met Jean but I didn't think it was a good idea to use that name for... various reasons. So without thinking I just went with the first name that came to mind, mother's... or, Sadie's mother. The real Sadie. I kind of like the name though, if it's what Jean will know me by."

Ah that's right, you remember your mom. Or rather, you have the memories of Sadie's life, including her mom. That seems like a fair choice, maybe not better than your own name for her but she's her own person so can go with whatever name she likes. Otherwise the two of you can catch up, but it's your call if you want to do so elsewhere. You could just have a pleasant chat and spend the rest of the day home getting situated again, or you could try for a night out.

>How do you proceed?
>>
>>2548834
"It is a nice name, isn't it? It's certainly better then me just changing a letter in my name and calling you that... Not that it's my fault that I can't think up good names... hmmf." (done in a joking manner)

"So how did you two meet? He seems rather interested in you. A bit like one of those knights from the books we used to read back when we were younger... And human, can't forget about that."

"Anyway, let me tell you what I found..."

(tell story about who we met along the trip, from Jal and Trista, to the mayor and people of Luccah, the Bandits and the Goblin Caravan, the Legionnaire and the Shepard, and finish up with that strange witch we met and the slavers)
>>
>>2548834
Sure, they're good abilities.
Can we turn these things on and off?

And yeah, that's a good name sadia. Er, adriana.

>>2548871
Yes, tell them the story of our travels, and about that village that was nice.

As for a night out, I'd like to try to pull her arm and go to a tavern or something. We can taste now, so it's enjoyable.
>>
>>2548834
Pretty much >>2548871 and >>2548873 have the right of it.
>>
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>>2548873
Because Opaque and Leap are under Traits which you have to level 3, you can turn them on and off. Sensory though you cannot because its parent category is not at level 3.

But sure, you can take Adriana by the arm and go out for the night. And that's the perfect chance to exchange information about the new abilities she learned so you can in turn learn them from her.

>>2548871
>>2548873
>>2548884
Not wanting to wait up then, it's rather impulsive but you drag Adriana to her feet and encourage and plead for her to come out with you. Just getting home, you wouldn't mind at all a chance to appreciate the benefits of living in a settlement rather than just sleeping on the road. She's hesitant at first but finally accepts and after you put on some more casual clothes, but still nice, the slimy pair of you go out for a night on the town!

...which, isn't as great as it sounds. The outcast settlement here is pretty colorful and has plenty of variety, but not much in the way of permanent establishments. As such there's only one "normal" tavern in the village, since I would assume you don't want to have to change your sizes to fit a goblin joint. But even so, the two of you are not nearly the strangest denizens of the tavern here, which is nice you suppose. Not so much attention to yourselves. Well, not no attention, as a pair of pretty girls are bound to draw some looks... even if they are made of slime. As such, after finding some seating and picking over what to drink and eat over a conversation-rife dinner, you get an admirer or two offering to buy you drinks or inviting you to sit with them instead. A hungry part of you considers eating them, but most folks coming through here are just travelers passing through. It's not as though you have to refuse them though...

"So you found a portal through time, and you didn't go through it? I'd at least have made another copy and sent that through. Who knows, maybe by today she'd have amassed a fortune or lands or even power!"

Adriana imagines a better life than just a little hut in a goblin town. A life more like Sadie's back home, but you're not sure such a thing is possible for your slimy selves.

>How do you proceed? Also make a roll.
>>
Rolled 42 (1d100)

>>2548938
Yeah, I totally woulda done that, but I was worried about accidentally making it so I never existed in the first place. Time is scary, man.

It'd be nice to be high rollers again, though, you got that right adriana. I feel like we could make it far on this healer business, if we get good at it. Or maybe make it big on adventuring? That seems like more of a gamble. Does she have any get rich quick schemes? Besides time manipulation?

On how to proceed, well, continue exchanging stories about the week, maybe sing a song if this is the kind of place that has people sing drunken songs, see if ale does anything for us yet, then go home and enjoy having an actual place to stay.

Maybe ask if we should put out a feeler to our parents soon.
>>
Rolled 56 (1d100)

>>2548938
>"I didn't want to risk time becoming altered and having the original Sadie not exist due to major changes. If I made a copy, there might have been a chance she would amassed fortune and power, but there also might have been a chance where she'd wipe out the entire human race in order to get said fortunes and power, thus removing us from existence!"

"Although, yes, we might need to move someday... I would like to head over to one of the major cities, but until many more people know of our exploits, we run the risk of being killed by overzealous guards. Then again, We could try to invest more here, and build this village up into a town through investments. We might not become mayor, but that doesn't mean we'd be begging for scraps, and from what I can tell, we don't age, so..."

I'm headed off to bed after this roll. Hopefully it won't suck. Night, guys.
>>
>>2548961
Night dude.

And yeah, we've got to start thinking about ways to get ahead. Gotta get rich, and QUICK!
>>
>>2548938
This. >>2548961

And yeah, who knows? Really, we've got all the time in the world, theoretically. If we keep smart about it, we could eventually make this village into something grand. Even if we wouldn't be mayor, who knows? We could STILL be the most influential people- well, slimes- in it! We'd make our own riches!

(Now how do we do that? Might take some sort of investment scheme...)
>>
>>2548990
Step one:
Figure out how to make this place actually have currency income.
>>
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>>2548961
>>2548944
>56

Well the fact that you don't age is part of her whole stance on the time rift. She imagines even something as simple as just hiding in a cave for centuries till the present day and meeting again. Rather than relying on that though to become successful, you wonder ways in which you can at the present.

"What about just duplicating hundreds of us and choosing some industry which would benefit from that? That's a labor force right there, father... Sadie's father would be most jealous of such an ability."

Indeed, a weaving house could benefit for sure from a potentially unlimited workforce size. That seems too difficult to keep a secret though, your ways you can still remain under the radar. Well anyway, you share a pretty nice evening together catching up and talking about this that and the other. Interestingly over the course of dinner you find that alcohol doesn't get you "drunk" in the same way but it dilutes you in such a way as you feel rather different and your slime behaves strangely. Much different from water for sure. Eventually though you can carry each other home, for a good night's sleep in preparation for the start of the week tomorrow.

>Anything else to do before turning in for the night?
>>
>>2548996
We'd still need a good industry to pick- we're all sadies, we don't want to do grunt work.

I'm interested in how our slime behaves strangely. Does it make us walk weird? How does our shapeshifting work?

And nah, you don't TRY to do things on the drunken walk home. If things happen, it's because they happen to you on the drunken walk home.
>>
>>2548998
Oh, try to see how a drunken mini slime behaves.
>>
>>2548996
Nothing leaps to mind. How's the elephant?

We didn't give that away, right?
>>
>>2549009
no, we haven't.
That's just hanging around at home, being an elephant.
>>
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>>2549009
No not yes, it's still just tied up around here. Adriana's been taking care of it in your absence.

>>2549004
>>2548998
Your slime is still your slime of course, but it feels like you're almost controlling it indirectly and it's all messed up. Like trying to stretch an appendage out or make a shape, it sort of follows how you want it to go but not fully. Maybe it veers off to the right, or it is too wobbly in consistency, and trying to adjust you end up overcompensating by even just a tiny amount of effort. Interestingly your mini slimes don't seem affected at all and behave just fine and normal. So it seems the problems are limited to having a mind. Oh well.

In any case the two of you make it home and turn in for the night, expecting an early start tomorrow and the beginning of a new week... and potentially new schemes to success!
>>
And that'll probably be my last post of the night then. Thanks all for playing, we'll resume again tomorrow as usual and see how things go from here.
>>
>>2549134
night.

And it's neat that alcohol still effects us like this. Good to know.
>>
>>2549134
Going to be resume in awhile now.
>>
>>2551138
sweet.
Though I don't have many activities on the dang ol' docket.
>>
>>2551209
>>2549132
So, you awaken the next day as usual, to the sound of customers outside seeking aid. That is to say, a small crowd of goblins gathered and waiting till they lose patience and let themselves inside your home and start rummaging around, exploring, and poking and prodding you. Maybe you could wake up before that, but it's hard to remain asleep after that. It seems the work is cut out for you, however it's not as though you both need to remain to do the healing. Together it could go faster, but it's also a chance for one to stay and the other to take care of other business in the day.

>How do you proceed?
>>
>>2551366
I don't really HAVE much other business right now is the problem. We just got back from other business, and can't go on another adventure until after the end of the week visit to the academy.

Otherwise we won't get back in time, ya know?

So I guess just have one sadie do medicine, and the other do elephant care and rides. I mean, we should be trying to economicalize this thing if we're keeping it. And if that doesn't work out, maybe we should give it up.
>>
>>2551377
Maybe it's time to finally bite that bullet and write to the parents.
but how would that go?

"dear mom and dad: hello! I know you have been informed that i have died recently, and this is true. However, I am a duplicate made of slime that has all the memories of the original sadie that was made in the accident. I still love you both very much. I have lost my magical talents in the process, and have gained work in a nearby town. You can visit me there if you think this too good to be true! Or you could never respond to this letter because you do not want to be in contact with your daughter's replicant.

XOXOXO- sade"?

I guess it would sort of have to. Though, actual letter length, not single-paragraph-for-a-taiwanese-basket-court
>>
>>2551474
Oof, that parents thing. Maybe we could put it a bit more cyptically yet polite/formal? Like:

"Dear ____ and _____,

I'm writing this because you've been told your daughter, Sadie, died recently. This is mostly true. But there's a little more to the story than you know. It's not a situation that requires or justifies vengeance, I can promise you...but it's also not something that's good to speak about over letters. If you don't want to worry yourself any more over her; if you've said your goodbyes and made peace as best as you can- then simply don't reply to this letter, and know that she indeed loved you both very much.

If you want the epilogue to her life's tale...then come and visit the goblin village of (wherever we are)...and ask for the local healer."

That sound good?
>>
Aside from the letter thing, though, we could at least talk to some local gobbos, maybe see what possible business opportunities might be around town. Y'know what I mean? See what people are annoyed about or want changed and how to fill that demand.
>>
>>2551497
That works pretty good.
Though, if we're telling them to come here, also mention they should mind their wallet and not get stabbed.
>>
>>2551510
Quite.
>>
>>2551507
And these are fair ideas.
Let's see what is... in demand here.
>>
>>2551515
What do we know about the village so far? That's the first question.
>>
>>2551537
Well, they don't use a proper currency. It's all barter.
And they've got a wide range of people.
And most services are transitory heading elsewhere.

Is this a TRADE town? Is that what caused it to spring up, it's on a trade route? It's got a huge amount of migratory villagers.
>>
>>2551497
>>2551474
Wait wait wait, you want to actually do the letter and get into contact with Sadie's parents? Well, nothing stopping you from doing that I suppose. As for village romaing and seeking problems, make a roll! You never know if any problems might not just be on the nose.
>>
Rolled 9 (1d100)

>>2551562
Well, that's the trick to it. We're giving them a choice, making it clear that regardless, she's dead and there's not any matters of revenge to concern themselves with- and the way the letter would be phrased, we can distance ourselves from actually being the slime, depending on how we can gauge their reactions.

Really, we don't have a ton else to do and it's kinda gonna linger in the back of our heads as 'unfinished business' as players.

Rolling!
>>
Rolled 21 (1d100)

>>2551562
I mean, the only thing really stopping us was the inability to write a letter.
And, you know, extreme worry. But you gotta get over that, you know?

Here's a roll for town interaction.
>>2551576
It's unfinished business in character, too, really.
>>
Rolled 99 (1d100)

>>2551562
>>
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>>2551579
>>2551576
>21

No, you can totally write the letter you just need to wear gloves.

In any case though, while Adriana gets up and about to see to the customers, something she is accustomed to by now, you ask to go for a walk about town to contemplate things. After all it's not so easy to just settle on the idea of getting in contact with the bereaved parents who aren't even actually yours.

Maybe a goblin town isn't the best way to clear your head though with all the hustle and bustle even early in the morning, but it's a breath of fresh air nonetheless. While out for about an hour already though and passing by a cluster of wagons, you get hailed and approached by a figure clad in almost mirror-reflective gleaming armor, with blue colored adornments like a cloak.

"Hold there ma'am, are you Slimy Sadie?"
>>
>>2551602
eyyyy
>>2551605
damn too late.
Uh, yes, we're sadie.
The slimy thing is more an honorific.
>>
>>2551602
>>2551605
AAARGH
>>
>>2551602
>>2551605
>Just too late for 99

FFFFFFFFFF
>>
>>2551611
>>2551613
it happens. Such is life!
At least we got some noble who wants to talk to us. That's good.
>>
>>2551608
>>2551605
also, bat away any goblins currently pickpocketing this man while he is talking to you.
>>
>>2551605
Yes. May I ask who's talking to me?

>>2551617
This.
>>
>>2551605
Yes, how may I be of service, sir?
>>
Nah, never too late!

>>2551602
>99

Oh well then, given his approach and demeanor (also his sound), you can tell this fellow intends business in the harmful sense despite his effort to appear otherwise. Or rather, you can tell he's out for blood by the way he carries himself and is on edge, but specifically towards a one "Slimy Sadie" apparently rather than just to anyone in general. Woe betide her, when he finds her, until then though he keeps his composure.

So knowing this, mayhaps you wish to respond differently?
>>
>>2551633
wuh oh.
We're still slimy sadie though.

Can we ask why he's looking for her?

Also shit, who did we piss off? I'm racking my brain here.
>>
>>2551650
we might have to be prepared to dash here.
>>
>>2551650
I'm trying to think, too.

Suppose we could ask why's he looking for her.
>>
>>2551661
he's probably pissed because a relative of his got killed in that one rampage that happened on the lake city.
Or the ninja actually succeeded in getting a sample of us and framed us for something.
>>
>>2551650
>>2551656
>>2551661
In a sense of self-preservation, you try to be a little cautious at least.

"Why are you looking for her?"

"Just a matter to attend to, nothing serious. Forgive me for noticing, but you seem quite slimy yourself madam. You wouldn't happen to know where she is?"

Although he's not trying to deceive you, you don't think, he too is playing it safe.
>>
>>2551683
ah shit.
Well, should we just face the music and admit to it?
Or maybe just ask him not to make trouble. The last time someone attacked us, we got splattered, and we couldn't get the slime back, and it was horrible.
>>
>>2551691
well, if we're asking this, prepare a few mini slimes under the dress to scatter and defend us if we get attacked.
He's probably going to catch on.
>>
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>>2551691
>>2551703
Well, which'll it be? Gotta choose!
>>
>>2551740
The problem is that really, there's no way he doesn't realize we're who he's looking for. The only real practical and 'Sadie' option is to ask him what matter there is he has with her.

...and yeah, maybe prep a few mini slimes. If he asks to go somewhere private, don't.
>>
>>2551740
let's ask him not to make trouble, then.
He will find out we're sadie either way, best we can do is be like "we don't want no trabble"
>>
>>2551749
this too.
gotta just... polite our way through this until such time as he bisects us.
>>
>>2551750
>>2551751
>>2551749
The best you can hope for is trying to avoid trouble at least, and defuse the situation if you can. An attempt.

"Well what is it that you have to do with her... supposing she doesn't want any trouble?"

At this point really, it's too obvious just to beat around the bush. He already remarked about your appearance anyway.

"Ah well, she's been causing trouble around these parts. Can't have monsters roaming about, killing people, causing harm! Not dangerous ones, for sure."

At this point now he just straight up asks of your identity, as he steadily approaches now, tossing caution to the breeze. Though, he draws no weapon... nor does he even appear to have one. If anything he looks like he's just going to grab and attempt to subdue to physically, personally.
>>
>>2551800
Ah, that's why I'm out here. Trying to find any stray slimes that might be out here, before they get too big and hurt people.

It's actually a rather large problem, you know. Anything that splits off on accident becomes mindless.

Gotta patrol regularly to make sure nothing's fallen off and become gigantic, you know?
>>
>>2551800
Split off an emergency slime to Adriana, warn her about what's about to happen to us, and to get help as soon as possible.
>>
>>2551800
"I'm uncertain where you got that information, but I've been doing my level best to prevent trouble, honestly- finding wayward slimes in particular, sir. The mindless ones CAN be a more than a bit of a nuisance, as I'm sure you know. It's a bit of a chore in-between providing my services to the village, but all things considered, you can probably understand why I'm vigilant, right? I'm really not a fan of mindless violence..."

Time to put that social experience to work.
>>
>>2551826
On the plus side, we ARE surrounded by goblins.
We can do the ol' PERVERT! PERVEEEEERT! yell while running.
>>
>>2551832
>>2551826
>>2551818
You can attempt to reason with him and explain your situation, what you've been trying to do, but he's on a job. And rather unceremoniously he grabs ahold of you by the arms and tries to throw you down. You were expecting this though, so can slip him for this attempt and bolt, but he's going to pursue you. So it's your call how you respond to this threat, if you want to just try and flee altogether, defend yourself, or something else in mind.
>>
>>2551906
Run away, yeah. Bring your mini slimes with you. Try to head away from him and into town, but not towards our own house. He'll be able to figure out we live there eventually, but we want at least a little time when we get back to talk.

You can yell at him to leave you alone or that he's making a big mistake as you go, but it probably won't matter.

I think our speed SHOULD carry us through this one.
>>
>>2551914
>>2551906
and if we can do it quickly, vault over some things to make it harder for him to chase us.
We got adhesion, I'm just not sure if that combines with quickness to make "running up walls" or not.
>>
I mean, this is kind of an impasse. There's literally nothing we can do (or at least nothing I can think of) that doesn't make our situation worse while keeping our freedom. We hurt him, he has justified cause. We run, he has cause to mess with whomever in order to get to us and we're on the fucking run AGAIN. And since he's not being rational enough to hear us out, I dunno how we can get out of this with everything we have intact.

I'll abstain from voting since I'm dry up on good ideas.
>>
>>2551920
I think we gotta run, and recontextualize this fight into jumping on him at some point while he's not paying attention, and then having a talk once he's disarmed.
>>
>>2551924
Meh. Better than what I can come up with. Second. I STILL don't think it's a good idea- but like I said, I don't have any GOOD ideas, so I suppose running and coming back is the least bad one.
>>
>>2551933
I mean, otherwise we could take advantage of him trying to grab us to glorp him, or try to call to the goblins for help, and these might work.
I'm just going with running as the first option here, since I don't know this guy's deal yet.
>>
>>2551940
I mean, it's fair enough.
>>
>>2551918
>>2551920
>>2551924
You take to running then, shouting behind all sorts of accusations as you go. Though that doesn't matter, so much as that he's wearing full plate armor so he's not even nearly as fast as you are on foot. Especially now that your self-image is high enough that you have feet rather than just a puddle on the ground and can physically run. So yeah, it doesn't take you but a minute or two of running through the forested village and hopping some obstacles, before you've lost him.

At least for now, you expect he's not just going to give up... you consider heading home to warn Adriana, but you also have darker thoughts of maybe going on the attack or even ambushing him. Maybe not to kill but to force him to understand the situation?

>How do you proceed?
>>
>>2551963
We go home and warn our doppleganger, first off. We can't have her getting surprised.

After that, we should lie low and hide until night fall, and then when night comes get to the work of hiding slime cams in high up crevices around town and in the trees surrounding it.

We'll have to collect these later, but for now I want coverage of the village we can cycle through to track this guy's movements.

If we know where he is, we can figure out how to take him down clinical and proper, without either of us getting hurt.
>>
>>2551963
I suppose from here, we could make a mini slime or two like we suggested and have them keep an eye out?

Oh, basically >>2551970. This anon has smarts.

Although I am concerned about going home immediately.
>>
>>2551975
yeah, make as sure as you can that he's not following us when we head home.
>>
>>2551963
We definitely need to warn Adriana about what happened, even before we try to ambush him.

Hmm, maybe we could form into puddles and sneak aboard his wagon, then find out who put the hit out on us.
>>
>>2551981
Yeah. If we can find out where he is staying, or what he's travelling on, or who he's talking to, or ANYTHING really, it would be useful.
>>
>>2551981
>>2551978
>>2551975
First and foremost then, you set out to have some surveillance slimes about the village. Make a roll for that attempt.

Aside of that, you can make sure you're not being followed and return home to warn Adriana. Expectedly, she's talking with Jean in between seeing to injured folks, though your news of an attacker is quite alarming. She wants to go on the offensive and hunt this sucker down, but Jean has perhaps a cooler head and seeks to avoid conflict. If anything he wants to leave with her to a safer or at least less obvious location, and you suppose that's one way out of this difficult situation.

You personally though would like to see this through, but maybe both of you don't need to get involved. Whatever the case, you don't suppose you should remain here, any of you. Adriana though wants to see to the remaining customers which could take some time, enough perhaps for you all to be found.

>How do you proceed?
>>
Rolled 58 (1d100)

>>2551995
Here is the roll for slime cam placement.

And we can PROBABLY take this guy if he comes and attacks us in our home, so she's free to keep treating. Just, you know, we'll be on high alert and cycling through slime spies while she's doing that trying to get dirt on him.

We got the tools, we can treat this guy like a goddamn shadowrun heist.
>>
Rolled 75 (1d100)

>>2551995
You can do a few more, but close up shop early. We need to be careful.
>>
>>2551995
Do a few more, but only the most critical ones. After that, lock up the shop, pack up Domra, and head over to the Academy. We need to pick up our pay, anyway, and if the bounty hunter wants to play chicken with his wagon against our elephant, well, good luck to him.
>>
Rolled 18 (1d100)

>>2552016
>>2551995
Oh, yeah, dressroll.
>>
>>2552016
A pretty good plan. But are we not going to spy for a while first?
Is the academy within our slime sense range?
>>
>>2551995
Stupid idea incoming.
We could play is straight. We get into hiding while adriana keeps being adriana.
>>
>>2552028
I mean, I do think him thinking there is only one of us is one of our big advantages here.
We can gang up on 'im when we make our move.
>>
>>2552022
>>2551999
>>2552004
>75

You can successfully set up a number of slime cams and cycle through them for surveilance. And the good news is, only some get stolen or eaten by goblins! Pretty soon though you can locate the guy in town, he's not hard to miss given his appearance. He looks to be asking around, and is slowly closing in on your location by given directions.

Adriana meanwhile can try to patch up the last few patients while you pack everything up, and Jean helps. By the time though that you're ready to go and she's seeing off a goblin mother with a small herd of children, there standing not a hundred feet away is your armored attacker. He was set to ask again for directions, but he sights you pretty quickly and is moving as fast as his suit will allow which is pretty slow it turns out, but he's on his way.

>How do you proceed?
>>
>>2552074
We've got everything packed?
Then get a move on. HYA, elephant, HYA!

While we're leaving, since he'll be following and elephants are fast, we can continue yelling at him.

We totally would have talked with you if you were reasonable, guy!

Can we see our slimecams from the academy? I vaguely remembered we had that much range.

We could run in that direction and spy on where exactly he's staying. Then we jump him later on when he's at a weak moment.
>>
>>2552074
Is Domra nearby? Because we should get to him ASAP. Run towards the Domra and mount him.

Then pull a Far Cry 4 and run him down with an elephant.
>>
>>2552091
oh yeah, I forgot we could do that with an elephant.

I mean, it's certainly A plan. Would probably work. Though, I would like to know who sent him still.
>>
>>2552074

>>2552085
Basically this.
>>
>>2552095
>>2552091
>>2552106
>>2552085
Together then you dash out back and climb aboard your elephant, nudging his ears and stirring him on with haste! It's no stampede, but as the lumbering beast rounds your house, he doesn't hesitate to simply batter the armored fellow aside with immense force resulting in a resounding metallic clang when he hits some other house. Probably dazed if not dead, he won't be following you in the time it takes for the lot of you to escape free of the village, even as conspicuous as you may be riding atop an elephant.

As for your slime cams at the academy, those have long since been disabled. You can guess that staff were aware of them, and didn't like them around so had them done away with. But you know the way regardless, and can be at the academy itself by nightfall.

"Hey Sadie, you think we should... split up, if that guy is looking for us? Make things harder for him than they already are."

Adriana and Jean have been talking now and then after the escape, and during preparations, and it seems they have ideas of a separate plan. In part, actually for what she says. Mostly though it seems that the more Adriana attains her own identity, the less she feels connected to the academy. Enough at least that if you're going there for the goal of this problem and also to cash in on a job you yourself completed, then she doesn't feel the need to tag along. Also not to mention, it's not as though the two of you can't coordinate at a distance. She's not planning on fleeing the country, they'll probably just hole up at an inn somewhere in one of the nearby villages. At least, until or if you need her, since the immediate plan seemed not to be to engage this pursuer and who knows, maybe you can just evade him altogether?

>How do you proceed?
>>
>>2552174
oh, I didn't realize we had any more than a single test slime cam at the academy to hold in the zoo zone.

And you're free to move out if you want, adrianna. You might go out of range of slime comms though, which means we might not actually be able to help each other, so now might not be the BEST time to do it, but I'm not gonna stop ya.

What do you think we should do about him, anyway? I sort of want to knock him out and talk him out of this, but the chances of actually being able to talk him out of it are low.
>>
>>2552179
>What do you think we should do about him, anyway?

Well, probably eat him, although if we could corrupt him so that he's a slime man, that would be a fitting punishment for all this.

Anyway, I'm headed off to bed. Night, boss.
>>
>>2552193
night.
And yeah, I guess eating him is what we'll have to do, probably. Just like that ninja- though the ninja stopped bugging us.
>>
>>2552179
>>2552193
>>2552195
Well you can come to a decision by tomorrow when we resume, and of course you'll be at the academy too.

Anyway, thanks all for playing. We'll see what happens next time.
>>
>>2552204
yeah. I was more asking other sadie what she thought. Voicing things out loud.
Probably we should go get him. I hate to kill a perfectly good monster hunter though, he's right, dangerous monsters do need killin'.
>>
>>2552204
After thinking about it a while,I realize we hit him with a fucking elephant?

Check the slimecams to see if he's even moving.
If he's not, we should go back, drag him into our hutt, remove his gear, tie him up, heal him into talking condition, and have a curt conversation.
>>
>>2553472
>>2552207
It's not so much that she wants to move out or go her separate way (though now that you mention it, she's thinking about it) but rather Jean wants her to be safe and she also doesn't want him getting dragged into trouble.

As for the armored fellow, he wasn't moving at all up until about thirty minutes after and even then he was disoriented and staggered around for awhile. However, you were also able to observe that as expected he was swarmed by goblins trying to take what they could but any who came into physical contact with his armor suffered bodily harm from it. So you may have to reevaluate your strategy.

>How do you proceed?
>>
>>2554158
well, he's alive, which is nnnnice? I think? We really should have tried to swoop in when he was down, but I didn't think of it in the moment, oh well.

For now, let's continue making distance until we're a good ways away as per the original plan, then settle in to watching him until we figure out when and where he sleeps, and how fast his ride can go.

As for the other sadie- we're going to have to take this guy on eventually, but if you want to go to ground it's not a bad idea. Can she find a place to lay low while we're on slime overwatch?

I don't think we can do both at the same time ourselves, and it would be good to have a secondary location to run to other than "academy".
>>
>>2554175
Basically this.
>>
>>2554175
>>2554185
Well that was her plan, just find some place to stay in the meantime. Maybe that burned out house you used to live at when you first escaped the academy?

You meanwhile, can continue to put distance. Are you intent on reaching the academy itself though or are you just leaving for a ways and then waiting?
>>
>>2554201
Just leaving a ways, for now.
We want to be close enough to be able to come back in when we think he's vulnerable.

And yeah, that burned out house might work. I feel bad about uprooting sadie2's boyfriend, but it's a good hideout.

I wish we had some way of signalling each other at range. The slime phones have no ringer function. Once we split up, it's going to hard to be work together again on this.
>>
>>2554210
Also, try to keep an eye out for any weaknesses his armor might have.
If it's got some kind of magic on there, it's worrying.
>>
>>2554210
>>2554218
Very well then, you wait within a relative distance of the academy but don't venture there yet. Adriana can go with Jean to the burned out house, while you wait here and observe.

What you find though is that it seems like the guy is, for a good while at first, just regaining his bearings after being smashed by an elephant. After that though, he's wandering around the village again talking with locals and also checking out your house. By evening he's retiring to the tavern for one of the few rooms likely, so if he's departing the village it won't be tonight. You can probably expect though that come tomorrow he'll be trying to track you down, which with an elephant to your name won't be hard you imagine.

>How do you proceed?
>>
>>2554253
let's head back into town as quietly as possible, and make use of remote slime technology to have a little slime climb up to a window and peep in on his tavern room.

Maybe he takes the plate off at night?
>>
>>2554275
Quietly as possible? With an elephant? Also remote slime doesn't let you control them, only share senses with them.

You can make a roll though for the return/approach, see how much or if at all you're noticed.
>>
Rolled 91 (1d100)

>>2554304
Let's moor the elephant some way away from town before we head in, you're right.

And we can use control slime once we're in town, and remote slime to look through.
>>
>>2554306
>91

A fantastic approach, you manage to leave the elephant at the edge of the forest and go the rest of the way to the village on foot, avoiding a ruckus. You can reach the tavern as well, and with control slime you can find what room the fellow is in and spy on him. As you can see, he takes off his plate armor (now in his room and settling to sleep) but he doesn't take off the chainmail beneath. Though, you can't tell if it was the armor alone which had the magic effect, or both.

In any case, you've managed to get this close, and caught the guy in his room, yet unnoticed. Your call on how you take action, if you want to remain sneaky or burst in, or something else.

>How do you proceed?
>>
>>2554341
let him settle to sleep. Give him an hour even.

Then, goop some of your goop into the window, unlatch it, and open it as quiet as you can.

Here now is where I'm conflicted. We could make a scene and jump on him now, or we could steal the armor and make him come to us in our house.
I'm leaning towards stealing the armor. Let's have a few slime minions positioned to jump on the guy if he wakes up, and try to get the armor out of there as quietly as possible ourselves. I don't think the minions could be trusted to carry shit quietly, but they can be trusted to jump on a guy if we say "oh shit".

If it works, we can then leave a note that says we want to talk, meet us at our house. If it fails, well, we're probably going to have a scuffle.
>>
>>2554341
I'll second this >>2554361, it's a bit more than I was expecting, but I was basically going to suggest a note as well- however, my idea was leave a note asking HIM to leave one in response.
>>
>>2554388
we gotta have a confrontation eventually.

Ideally, I'd like him to be able to keep monster hunting and not hunt after us, because monsters ARE bad, but if he's gonna go after us we gotta do something about him.
I've been considering taking him to the goblin mayor after we subdue him for goblin justice, whatever the hell that is, if he's not reasonable.
>>
>>2554399
Goblin Justice sounds a bit worrisome in this situation.

When we begin building this town up we really need to make the populace a bit less thief ridden- or at least put some order to it.
>>
>>2554410
Well, our choices if he's not reasonable are
A. eat him
B. goblin justice (and maybe eat him depending on what the hell goblin justice is)
and C. Dump him somewhere after taking everything he's got that can hurt us

I don't think we're ever going to really civilize goblins, but orderly thieving might be nice.
>>
>>2554361
>>2554388
Maaaake a roll then, to see how you can sneak this plan. With the armor and all, that is.
>>
Rolled 54 (1d100)

>>2554430
Here's hoping.

>>2554419
Ugh. You DO have a point, I suppose. Letting him go is idealistic, but...at the same time practical. Yeah, it's a long term pipe dream, but something like making thieving a sport or something akin might be nice if we can invent a currency that we can convince them to be important, but non-vital.
>>
Rolled 11 (1d100)

>>2554430
>>
Rolled 20 (1d100)

>>2554430
here we go!
>>
>>2554436
54 aint bad.
Aint great, but aint bad.
Let's hope it's enough.
>>
>>2554436
>>2554442
>>2554447
>54

You formulate a pretty detailed plan, and have all the requirements to carry it out. Basically, you'll detach part of yourself to slime inside the window and open it up, after which you then sneak inside, separate off several other portions to target the guy if need be, and then you yourself go to steal the armor. Hopefully if you manage this, then he'll be at a disadvantage and willing to negotiate? All of this of course, when he's asleep.

However, you didn't account for one possible issue.

"Ah, it hurts!"

"Buhhh... what the?!"

Having gotten as far into the plan as snatching the armor, you find it harmful to the touch, and drop it in pain. This of course wakes the fellow up, and though your slime blobs jump all over him, at his command the chainmail flashes and screeches with an intense brilliance that floods the room with blinding light and deafening noise. This doesn't do much to stay your slime blobs sliming all over him, but you're blinded for... who knows how long. Deaf too, you stumble about in a panic trying to navigate and hope that your slimes can handle him.

>How do you proceed?
>>
>>2554463
swap view to your nearest slime, to see if it is also blinded.
If they aren't, then we can use them as a cam and direct our efforts to knock out this guy from here.
>>
>>2554477
Also, tell him to shut up, we want to talk, while we're muffling him.
If he calms down, we can talk. If he doesn't, then continue on plan "fuckin' KO him"
>>
>>2554477
>>2554485
Very clever, indeed you can see through the other slimes which are unaffected. However in trying to talk, it's weird because you're hearing yourself after the fact and by proxy. So your speech is pretty garbled and unclear. More than enough of a chance for the fellow to rush for you (the actual you) and attempt a tackle as he knocks the both of you to the floor.

Maybe not so wise for him though because now he's on the ground amid a bunch of slime. Though, your body will have to slime out from within/beneath your clothes but the other slime globs could occupy him. In any case it seems like he's trying to get for his armor, but you were in the way so his first aim was to knock you out of the way and then go for it.

>How do you proceed?
>>
>>2554495
glob out of the clothes and get to encasing him.
We gotta keep ourselves between him and that armor until he settles down.
>>
>>2554501
>>2554495
oh- and it would probably pay off to use the dress, now that we're out of it, to wrap a limb and fucking punt the armor out the window.
>>
>>2554517
>>2554501
Hey that's a pretty good idea, and worth a try. Make a roll then, you might be able to multitask with this.
>>
Rolled 25 (1d100)

>>2554554
We've got so many bodies, hopefully we can get enough of us between him and the armor to eject it.
>>
Rolled 33 (1d100)

>>2554554
>>
>>2554563
damn, I just can't ro
>>
well, we can still continue tussling a bit, but if it keeps going poorly, we might have to consider falling out the window and faking our death.
>>
Rolled 62 (1d100)

>>2554554
>>
Rolled 71 (1d100)

>>2554554
Rolling because.
>>
>>2554628
hey, it helps.
Probably.
Assuming you rolled fast enough.
>>
>>2554628
>>2554588
>>2554565
>>2554563
>71

While your globbies tussle with the guy, you focus more on wrapping a shapeshifted, nondescript limb in your clothes and with a mighty wallop send the armor scattering across the room, portions of it including the chest plate flying out the window where you hear some goblins soon shrieking when they try and take what they find below.

As for your own fight here though, without that hope and faced with a presently unwinnable situation, you soon manage to subdue the fellow within your own slimy mass. He continues to struggle and thrash about, but there's really nothing he can do to hurt you now and little he can do to escape or otherwise change his fortunes now. You should be free to act as you please then for as long as you continue to restrain him, be that take hostile action or try something else?
>>
>>2554649
get him bound properly, then see if there's anyone outside.
If no, we can get him back to our house, and have a nice talk.
Start with questions like "who exactly were you told I was hurting?" and "when exactly did this incident occur"?
>>
>>2554681
and if there IS someone outside, we'll have to talk here.
Hang one of his socks on the doorknob, lock it, close the window, and proceed as we would otherwise, only this time we tell him to quiet down so he doesn't disturb people any more than he has.
>>
>>2554649
"Now, I know you were hired by somebody, and I have a very good idea of who it might be, but I'm going to let you say it to me just in case you surprise me. And keep in mind that if you try to do what you did to me today again, my sister is going to find you, and YOU'RE going to discover what happens when you stuff a human stomach full of healing slime to the point of it bursting. So, WHO HIRED YOU?"

I admit it's a bit out of character, but it's the best I can do right now.
>>
>>2554649
Let's go with just asking him some basic questions for now.

"Why are you so convinced I'm hurting people? Who told you this?"
>>
>>2554696
>>2554691
hope it wasn't lake town.
If it was, then we're going to have to give the most awkward "oh yeah, that's totally our bad" discussion to this guy.
>>
>>2554698
Er...remind me what we do'd back then?
>>
>>2554704
well, we got splattered by a ninja.
Instead of fighting the ninja in our tiny size and then recovering the slimes, we ran away. The mindless slimes then devoured like 15 people before we eventually came back to stop them.

We also ate like 2 minor criminals during this time, but we can blame that on the mindless slimes.
>>
>>2554714
Oof. Well, we can kiiiinda explain that but not really.
>>
>>2554704
Orc Girl Ninja tried to kidnap Adriana for the Orc King, she escaped somehow, but bits of her slime broke off, and she was too busy trying to run from the ninja to try to recover them. So then we woke up to the town being besieged by regular slimes that broke off from us, and we had to kill them before we left town. The citizens were pissed, the mission we were on had to be scuttled, and the Academy decided to either keep us there as a test subject or have us leave the college. All because of that Orc Ninja trying to kidnap us.
>>
>>2554727
>>2554717
in conclusion, fuck that ork ninja.
>>
>>2554696
>>2554691
>>2554685
>>2554681
Well it's a village of goblins so of course there's people around. Especially having gathered after that incredibly loud and bright blast from the chainmail. So you may not be able to drag a screaming and struggling man back home. You can for sure though at least secure the room, as your sight and hearing are returning by now, and try to throttle him for information.

"Hired? I wasn't hired by anyone, we're monster hunters, people have been disappearing and other incidents caused by a slime woman. Even if you kill me, wretch, there'll be others after you and worse!"

Ah that makes sense, and most countries in these lands have some sort of dedicated monster hunting force. Not really adventurers (though some make up their ranks) but folks experienced with supernatural or mythical creatures, and monsters obviously, who roam the countryside keeping it safe and responding when some monster attack happens. Similar to lawmen, sheriffs, but instead of going around hunting bandits and wanted men, these lot seek out creatures. Though, unlike lawmen they don't work for the crown, at least not in this country but instead are at the behest of whatever lord or nobility preside over an area. So technically, they don't have any official position or authority.

It seems then with all the mishaps you've had, that it would only be a matter of time until you ran afoul of one such of these persons. Unfortunately, since it's his job to hunt and put you down, you're doubtful that he can just be pleaded with otherwise. Or even if he was, like he said, it won't stop others...

>How do you proceed?
>>
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>>2554740
Um excuse me but this is a family friendly quest so none of that
>>
>>2554741
Look.
Buddy.
I'm gonna level with you.
I am trying my hardest over here to not kill people. I am currently even working as a dang healer to that effect- you can ask any of my customers. The only people I've hurt on my own account are raiders and bandits, and the one time I was involved with hurting people other than that was after someone splattered me into pieces and the pieces, being mindless idiots, started attacking people.

I like monster hunters. I think it's important that dangerous monsters are taken down. However, I'm doing my level best not to be dangerous right now, and I don't appreciate you coming in here and attacking me, risking splattering me and causing the same damn incident over again.

Now, put yourself in my shoes. What should I do with you? I don't want to fight monster hunters, or kill people. Is there any way I can demonstrate to you folks that I'm not out killing innocents like some kind of revenant?
>>
>>2554755
>>2554741
Hell, he can even come with us.
Watch our practice and adventures.
He'll see how things work.
>>
>>2554755
>>2554761
Sure, both of these.

We really really really don't want to kill people, and doing what you're doing isn't actually that conductive to that.
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>>2554755
This, plus

>"Hey, here's an idea. Why don't you go over to the Orc Kingdom and find out why they'd like to kidnap a sentient slime woman? I'm sure there's something going on over there that's not on the up and up. In fact, I'd be willing to go with you to find the Orc Ninja reprobate who tried to kidnap me, she's caused a huge problem for me a while ago when I was on a mission for the academy. How about that? You help me figure out what the orcs want with me, keep me from being kidnapped by them, and I'll keep you and your friends alive and healthy with my healing abilities. It's a better offer then me absorbing you, or worse yet, turning you into a slime person, right?"
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>>2554776
it's a bit of a bluff at this point, but I can agree with the gist of it.
I mean, we'll probably have to take this guy out of here tied up and muffled and inform the crowd we intend to make for the nearest place of law for GOBLIN JUSTICE if this goes awry.
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>>2554776
Don't think it'd fly.
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>>2554789
It's a bit much right now, but they ARE things I'd like to talk about later if we can get this guy to become non-hostile.
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>>2554755
>The only people I've hurt on my own account are raiders and bandits

Why do you think he's here in the first place? You can try and spin a redemption story but at the end of the day it doesn't matter if you became a living saint, you're still a monster and you still did bad things. It's not his or his fellow hunters' lot to question, they're just meant to get rid of monsters, and slimes are definitely monsters on the "Kill on sight" list.

>>2554761
>>2554769
>>2554776
You might be able to convince him to accompany you, but basically as a hostage. Unless you do something like, save the literal King's life, the moment he gets to he'll try to kill you and so will other hunters, and he won't stop them.

He does immensely dread the sound of becoming a slime person though, and at hearing that he hesitates in fear and finally says if you let him go and spare him, he'll drop the matter. Though, he can't make promises for other hunters.
>>
>>2554804
That's actually very reasonable, sir. Dropping the matter would be enough. You'll live through this.

Still- tell me what you can about the monster hunters around here, and how I might convince them I'm not worth the trouble to go after. It would be very polite, and it would save a whole lot of lives and collateral damage.
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>>2554811
>>2554804
other than that, we should probably wait here quietly with him for a decent while- until the crowd disperses and such.
>>
>>2554811
And ask how we might get in contact with them.
You know, in case we wanted a monster hunted.
>>
>>2554811
Seriously, we just want to be left alone.

Yikes. Very explicit what direction this quest is SUPPOSED to be going, huh?
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>>2554828
eh, it's fine. We've got goblin gangsters we can ask to layway any monster hunter types, if working with them falls through.
My plan first though, is to try to hire a monster hunter. We can scare off unreasonable ones until we eventually get a reasonable one, then we can set him on the task of hunting down mindless slimes for us because that's a big problem.
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>>2554811
Fine. Just leave, and keep your mouth shut about me and my life, or it's the slime life when I next see you and your friends.

>>2554828
>>2554834
Yeah, it's getting kind of annoying for me. I wanted fluffy slime-of-life adventures, damnit...
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>>2554849
It's fine, we can have slime mob boss adventures.
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>>2554858
I see your slime mob family, and raise you a slime political dynasty.
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>>2554884
Same thing, really.
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>>2554849
we can always eat all the monster hunters until there is no one left and THEN we can have our comfy adventures.
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>>2554834
>>2554849
>>2554858
>>2554884
The ayes have it, then.
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>>2554897
And then we have to assemble a monster hunter organization to replace them.
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>>2554897
I'd rather turn them into slime people. At least that way we could command them not to be shits.

>>2554899
Mister, I came to Slime Time to get a slime girl to wear frilly dresses and have her loving boyfriend bone her until she couldn't feel her legs or slime like equivalent, and with god as my witness, I'll get Sadie to do it or I'll die trying!
>>
>>2554811
>>2554818
>>2554828
>>2554826
If he can be reasonable, then so can you, as at the promise of dropping the matter you'll let him live. You're still curious as to the matter of others who may come after you though, and how to deal with them. You ask such as, how you could convince other to do like him?

"Unless you can bring back to life all the people you killed, I doubt they'll relent."

"Oh... well then."

You wait for a time then, and even let off of him, till the gathered crowd disperses and you can go about your different ways. In the meantime you get to asking about said monster hunters and how you might hire one even?

"We don't take jobs, at least not most of us. It doesn't work like that, we just travel around following reports or rumors of monsters and usually get rewarded by local nobility for the trouble. You're not nobility are you? If so then maybe you could."

Well you're a queen to yourself at least! In any case you can wait here for as long as you like, but after about twenty minutes the crowd outside have more or less dispersed.

>How do you proceed?
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>>2554941
Hey, we wear frilly dresses. Boyfriend stuff is complicated, though.

And yeah, we may want to grab slimification with our next point that comes in from the goblins.
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>>2554944
actually, we are totally sort of a noble. We even were sending a letter to that effect before you accosted us.

Anyway, it seems like the crowd is gone. I think I'm going to go now. Thanks for being reasonable about all this- we can't be having incidents in town. That is just not acceptable, people live here.

Then, recall all your mini slimes, take the sock off the door, gloop yourself back into your dress properly instead of being a blob around this guy, and get going.

Oh, we're serious about the healing thing by the way. If you're ever bleeding out near here, you should probably come by if you don't want to die.

then dramatically tilt yourself out of the window like you are falling. You are actually just walking down the side, but dangit, we're allowed to make the exit dramatic.
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>>2554959
P much this. Including the dramatic exit.
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>>2554944
>"Unless you can bring back to life all the people you killed, I doubt they'll relent."

>"Even bandits and highwaymen, then? How noble of you..."

>"You're not nobility are you? If so then maybe you could."

Guys, we totally know a noble who'd want to marry us...
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>>2554980
We're totally already at least a COPY of nobility.
Our exact legal status is currently up in the air depending on how well the parents receive our letter.

That's a solid plan B though, if the parents fall through. And we're gonna marry him anyway.
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>>2554984
Pretty sure that Sadie, while rich, isn't herself a noble.
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>>2554988
We're nobility from the kingdom next door. Sadie prime was, at least.
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>>2554991
I had her pegged as a daughter of a rich merchant's guild leader, or something around that.
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>>2554996
Unless I'm remembering completely wrong, noble.
Maybe also a merchant daughter.
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>>2554998
Nope, just rich.

>>2554980
>>2554959
Unfortunately, while he himself has no love of bandits or anything, it's not his job to be moral about things or a judge. Just to kill monsters which are killing people. Don't like it? Go live in a monster kingdom where the customs are reverse.

But anyway, you can take your leave finally, reforming in your dress and then stealing out the window. After which, you busy yourself with collecting slimes for a bit before venturing home, a quick stop before getting the elephant again. You have noble ideas, aspirations, but at the moment you can't really consider yourself noble. Ah well, at least you tried. It seems for now at least though this problem is dealt with, considering that...

"Hey! Slime monster!"

Not halfway back to your house, maybe five minutes walk and you hear a familiar shout. Turning around, there you see the monster hunter, only this time he's fully suited up. Must have taken the chance, the moment you were out of sight, to go and gather everything up and get suited again.

"I don't care if you're made of slime, I'm gonna' kick your fuckin' ass!"

Without much ado, and gleaming bright even in the middle of the night, he comes running at you fists clenched and looking ready to tackle you.

It would seem, given the circumstances, that he may just have been lying when he said he'd leave you alone and that maybe... possibly, he might have gone back on his false promise. The shouting has already attracted a few goblins though to watch in excitement or fear, hooting and hollering, and placing bets.

>How do you proceed?
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>>2555023
well, we tried our best.

He's trying to tackle us? Let him. Find the largest rock wall we can, and position ourselves in front of it.

Then goop the fuck out of your dress when he gets near so he plows into a solid wall. After this happens, he'll either be stunned, or we can yell at him for busting up the town.
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>>2555023
>Get annoyed at this railroading into a specific character archtype.
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>>2555023
>How do you proceed?
Flip him off.
Then prepare for the monster hunter eventual re-arrival. This means war!
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>>2555027
Then do this. Don't aggressively touch him at all.
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>>2555023
Are you fucking kidding me.

Come the fuck on, OP.

Fine, do >>2555027.
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>>2555028
I'll play a little bit of devil's advocate and say its fair and up to some point expected. You can imagine these monsters hunters are the classic murderhobos that kill monsters for XP and loot. It makes sense to think that one noble caught word of our antics, placed a bounty note in ye olde bar and the murderhobos caught wind of it. I could even bet we could call them off with enough money.
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>>2555030
I intend to wail on him with rocks and shit.

Or, failing that, being like "hold on, I'm gonna go get my elephant"
This time, we're less nice. Though I'm curious what goblin justice would be.
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>>2555035
Yeah, this kind of thing was inevitable.
It just sucks to run into it. Most people you like to think you can talk to, you know?
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>>2555038
But you can't really deal with murderhobs, can you? When have you ever spared some npc just because he asked you to? They usually have to pay you to achieve that goal.And then you kill them
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>>2555035
I suppose. Still annoying as shit and doesn't help out case of trying to be nice/nonviolent, though.
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>>2555044
Hey, gotta kill in self defense sometimes if you're a monster. Or a witch. Or a slime witch. Or a slime witch queen.
>>
Hey, are we compressed right now? Because if we are, we could simply decompress just before he hits us, and have him sucked into our slime.
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>>2555056
That would work if he wasn't wearing magic armor.
Which hurts us to touch.

We will have to get him to hurt himself, hit him with the magic axe a LOT, or crush him with a large weight or drop.

We, for instance, could climb a tree and see if he takes the bait.
>>
>>2555028
>>2555034
Should have taken his armor, you just left him and it alone there.

>>2555027
>>2555034
>>2555030
You're more than a little disappointed, considering what work you put into trying to negotiate and talk down any hostilities, and yet here they are again. Alas, threats to him without his armor are not the same as with. You won't raise a hand to him though if you can avoid it, why give him more reason to want you dead. So instead you just position yourself beside a building, and wait for him to get close. Here he comes running at you, and with a crafty dodge or rather just letting him run through you, he indeed just smashes through your slime (which hurts because of his armor) and crashes right into the little house. Which being goblin made and occupied, he just busts right through the wall and falls face first in a daze.

"EEYAH! WOT'S ALL DIS DEN?!"

"MAM! ERE'S A STRANGE BIGGUN WOT DUN PUT AN OLE IN THE WALL!"

Various shrieking, anger, and indignation from the house occupants, and soon enough observers to the confrontation. The actual house dwellers, a pack of goblins descend angrily on the fellow with sharp things and blunt things, and while this is little more than an annoyance to him it's his responds that makes things worse. Battering a nearest one away with an angry word, this evokes crying and an injury in what turned out to be a goblin child. Before long, and along with the spectators and more coming to the sounds of distress, an angry mob is forming.

"I'll get you this time monster, you'll pay for disarming me in my sleep!"

Although he's still intent on fighting, he doesn't seem to notice the gravity of the developing situation. He may be in full magic plate, but caught in plain sight attacking one of the favored town healers and also causing damage and harming fellow goblins? You're concerned and curious, as to how many he could defend himself against...

At the moment though it could take another minute or so before the mob fully musters so you'll need to react still to your attacker.

>How do you proceed?
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>>2555067
Use the multiform technique!

And by that I mean, now that we've been splattered in half, let the mindless slime take the dress and prepare to do that maneuver again, while our real form backs off and uses shapeshifting to be less nude.

If he buys the ruse wholesale, we can even take the time to heal the gobbo kid.
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>>2555067
Hm.

Just roll with this.

"Please, are you sure you can't just leave us be? You're causing a lot of hurt..."
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>>2555078
That's also pretty good.
Shit.
Can we tank another hit, OP? Or, at least, use a mindless slime in a dress to talk through?
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>>2555076
Well the main problem is the size issue. You could take another hit or try to use a decoy, but it's going to obviously not be you because it would be half the size.
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>>2555086
What if we make the decoy talk, and keep a slime-shape ourselves?
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>>2555092
You can make a roll for that. Or this, your preference >>2555078
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Rolled 86 (1d100)

>>2555095
Eh, let's just use ourselves to say that, and be ready to fucking dash for it if he tries to tackle again, then.

Really, at this point, we're trying to get over well with the crowd. This is now pro wrestling.
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Rolled 62 (1d100)

>>2555078
Rolling for this.
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Rolled 12 (1d100)

>>2555078
>>2555103
Basically this, yeah. With what I said, be ready to dodge. If he starts getting ornery enough to actually start injuring goblins...THEN we start getting serious.
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>>2555108
well, he hit a gobbo kid.
We want to get this done quick so we can treat that bugger.
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Rolled 1 (1d100)

>>2555095
>>
Oh for fuck's sake.
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>>2555111
I really hope this aint counted.
86 is real good.
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>>2555116
its time to roll for a 100 then
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>>2555111
>1

Uh oh
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>>2555118
well, can't have multiple rolls, so barf.
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I'm honestly surprised this is just open rolls. Don't get those often.
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>>2555123
Yeah, but it happens.
Anyway, get ready to be fucking rocked.
But at least we got the crowd.
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>>2555111
>>2555104
>>2555108
>1

Well you had a plan, a pretty good one in fact involving a decoy slime to try and bait him, so that you might continue dodging. He however, is a seasoned warrior who has hunted many monsters and unfortunately while you set yourself up, he takes one look at the decoy and doesn't fall for it, instead scanning about quickly and finding you. With a death-defying leap, which in armor is more like falling forward, he rushes to you and starts wailing on your slimy form with his metal-clad arms and hands. Each blow is both powerful and damaging, and causes severe shock and pain. You think this might be the end for you, when he pounds you nearly to nothing and another hit or two would render you to nothing paste.

"Say goodbye, monster!"

Before he can deliver the killing blow though, with his arm raised, he's stopped fast by a mighty clenched fist around his entire arm. He struggles against it but is practically pulled off his knees backwards, and looking back in alarm he sees a minotaur grabbing him, struggling against the pain of touching the armor but grabbing nonetheless! Another pull by the minotaur and this is enough to drag him onto his back, where a large crystal shard is driven right through his hand by a crystalline person thereby pinning him to the ground. Almost immediately then a mob of goblins angrily swarms and attacks him all shouting and screaming and insulting. How dare he attack their beloved town healer? Before long he's held tight to the ground despite his pained yells and cursing at them for interrupting his duty, as it were, being held in place either by said crystal shard, many ropes, and even a small boulder dropped on his leg by a tree person. The mayor is the only one keeping everyone from just lynching him outright, while the mayor's assistant searches about to see if you're alive. In part for concern, in part because the separated portion of you is kind of blobbing around now (that you were battered nearly to death and lost control of it) and trying to eat people.

>How do you proceed?
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>>2555141
How much of us is left?
Are we big enough to order the other slime to stop trying to eat people?

If so, order it to stop eating people.

If not, whisper-talk to the assistant when he finds you that you're too weak to stop that thing, and need to recover your strength. They should fight it with water, and bring you some food.
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>>2555151
Once that's settled though, hearty thanks to the townfolk.
They are goddamn heroes.
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>>2555151
Seconding again.

We can't remerge with it?
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>>2555162
We can... If we can order it around.
And if we can manage to make it split down to smaller than our size.
Otherwise, it'll eat us.
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>>2555164
Oof. Okay, so yeah, we need to let them know we're alive, and we need tell them to get a lot of water and dissolve the thing.
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>>2555166
Yeah, we need to basically organize people right now.
Get the local disaster solved before it becomes worse.
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>>2555151
Well size doesn't matter much here now because you have Slime category abilities, so although the mindless slime normally might try to just eat you, you can just order it to either stand down or spit apart into tiny ones and absorb them one by one yourself till it's all of them.

As for how much though, there's only about a handful of you left, and along with the other half of you, you're about the size of a goblin ironically enough. So it doesn't take you more than a minute or two to reform, during which time the mayor is giving a speech and trying to calm people down. When he notices you're not dead though, he asks you aside with a bit of panic, what to do with this guy?

The hunter himself though is still fighting back and when he sees you he spits insults and swears revenge.

>How do you proceed?
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>>2555173
I tried to talk things out with him, man, he thinks I'm some kind of dangerous monster because my slimes go crazy when I get hurt.

What do you normally do with crazies and criminals around here? He already agreed to leave me alone, and went back on his word, so we can't trust him whatever we do.

At the very least, if we're not killing him, we need to take his magic stuff away. Also, hold that thought a bit mayor, a kid got smacked by a guy in magical wall wrecking armor, I want to make sure he's not dead.
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>>2555173
"It's in troublesome cases that we have to think about the good of the people living here. He's shown and sworn, in front of all of us, that he's willing to harass innocents and cause wanton destruction in the pursue of his own twisted revenge and desire for death. As a healer myself, I wouldn't feel safe with him at large, and I doubt any of you would, either. He's proven to be dishonest and duplicitous, and, though it pains me to suggest such a barbaric course of action, I think it would be best to execute him, if there is no method of securely holding him."

Get our big blob part to stand down for a while, go heal the kid, then order big slime to split apart and absorb yourself back piece by piece.

We'll make lemonade out of this lemon yet.
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>>2555180
What worries me is bringing monster hunter heat down on this village.
Like, if this is a one time thing, it might be cool. If this happens a bunch though, shit might get dicey.
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>>2555186
Could we get the Academy involved somehow?
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>>2555190
I'm not sure. After all, they didn't want the heat from ONE monster, let alone a whole village of them. Though, these people seem mobile. We might be able to pick up and move. This is all planning super ahead, however. For now, we just need to either have this guy executed, imprisoned, or have all his shit stolen and dumped.
You know, depending on goblin precident.
>>
>>2555180
>>2555177
Well you have to imagine what this guy's job is, he's probably gone around killing many tens if not hundreds of monsters, so likely a bunch also plead for mercy or said they were reformed or that they were sorry or that it wasn't their fault. But it's just his job, cant weigh everything on a case by case basis when he's got to travel around to keep people safe. So the idea of why he's so dead set on getting rid of you.

But in any case you suggest execution just to be safe, certainly disarmament. To your surprise though, they definitely have a way of keeping people imprisoned. Normally they only use it for like, the werewolves and other similar folk who may go through bouts of craziness or rage, but they can also use it in a pinch for just mundane imprisoning if you see fit. Though of course meanwhile, the hunter himself is claiming that they're all guilty of murder if they do this and will be interfering with the king's justice and all that... though you at least know this isn't really the case, he has some folks convinced and worried. But not enough that they wouldn't kill him without hesitation. For the reason, for example, that if they could get in trouble for this then why not kill him anyway and just disappear the body?

You can have the chance to think that over, while you find and heal the injured child, much thanks from the rest of his family and particularly his mother whom offers you to live with them should you need to.

>How do you proceed?
>>
>>2555198
Right, forgot. Murderhobo.

>>2555197
I was considering that, too; the picking up and moving locations thing. But, like you said, for far future.

What do you think? At this point, I'm wondering if it's not worth just disappearing him, as loathe as I am to suggest it. Like you said, we don't want to bring down trouble on the village, but either way this might get rumors floating if it goes for a while.
>>
>>2555198
If we got a jail, then use the jail, sure.
I mean, we're not protecting the guy. If the crowd turns on him, it turns on him. And if they think it's better to just kill him, they can just kill him.

If they need to dissapear a body later, they know where we live. In the meantime, take to personally thanking all the dudes who helped you. Minotaur guy, crystal dude, tree man, and goblin mob. The biggest handshakes we can manage while being way too small to actually fit in our dress right.
>>
>>2555207
If it were me, I'd probably kill him. Guy has made himself a problem as hard as he can.
But this is the village, and so we'll let them lynch him if they think it's right, or imprison him if they think that's the way to go.
>>
>>2555210
>>2555214
Hmm. Alright, then, going with that.

I'm legit more worried about the goblins than us at the moment.
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>>2555226
yeah, for real.
This is much more important for the village than us. We can weigh our vote, sure, but we're not mayor.
yet
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>>2555198
oh, and we don't need to live with you, goblin villager. We have our own house.
But man, thank you for coming to help.
>>
>>2555214
>>2555210
>>2555207
Make a roll then to see how they sway for killing him or not, and we'll see how things pan out tomorrow as this will probably be my last post of the night. Thanks all for playing!
>>
Rolled 21 (1d100)

>>2555329
All right. Let's see how the crowd feels.

We have got to go buy all those guys who helped us fucking drinks. Or fruit baskets. Or something.
>>
Rolled 37 (1d100)

>>2555329
What way does the wind blow, then...
>>
as time goes on, I find myself hoping he does wind up going to jail.
He doesn't deserve it, but I hate implicating all these villagers.
>>
Rolled 70 (1d100)

>>2555329
>>
>>2555424
I suppose. I do worry about the possibility of escape, but maybe we can see how their lockup is arranged.
>>
Hey guys just a heads up, I'll try to be able to run tonight but it will be later than usual if so.
>>
>>2557501
wuh oh. But okay.
>>2557454
We'll see. We don't actually know what high or low rolls DO in this case.

Really, I don't know what to do with this guy. He gives us a complex political problem. We should probably start by thoroughly searching his ride and his place of living to see if anybody else is actually coming for him.
>>
I just finished catching up on this series. What if the slime god is just a split sadie going into the past or rumors that one time traveler passed around?
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>>2557580
Was there a slime god? I don't remember anything like that. Refresh me on relevant details.
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>>2557592
I believe it was mentioned really early on that there was but all details have been forgotten with the passage of time.
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>>2557610
well, drat.
I think we can rule out it being sadie, then. At least with this time rift. It was to a recent enough era that there would still be plenty of details and records.

Who knows what made the time rift or if there are more, though. Maybe we need to talk to a time mage about time at some point.
>>
>>2555520
>>2555345
>>2555331
>70

So, in the end (largely in part to folks realizing you're still alive) cooler heads prevail and although folks would very much like to kill they guy, for now instead they'll just throw him in the jail till it can be figured out what to do with him. Small celebrations around then for a small crisis averted, and you can thank people for their help, though really it's more a communal success they take it as; ain't no one can screw with this village!

The real problem now though is figuring out what to do with this guy's belongings? If it weren't for the fact that his armor caused harm to the touch, you'd expect already a swarm of goblins trying to snatch up whatever they could, but even still there are many fighting over the rights on what's what.

>How do you proceed?

>>2557610
Less that it's forgotten with time and more that it's a god specific to slimes really, for the most part, so it's not like it ever has been well-known considering how slimes are already a rare thing. At least on the surface world.
>>
>>2558163
Is it JUST his armor that's caustic to us? I wonder if we can't find a way to pawn it off someone later.
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>>2558163
I propose we either bag it up in cloth and store it, or make some fun out of it and say it should go to whoever can actually carry it with their own hands, and seeing which of the villagers is tough enough to do it.
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>>2558182
we could sell it in the university we were at. Or gift it to chase(or roger....i forgot our BF's name)
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>>2558163
I'd say we should bring it to the Academy and see how it was enchanted, then bring back the knowledge of the enchantment back to whoever can make magical weapons and armor back in Gobboville, and outfit the local guards with magical armor.

If that's not feasible, I'm all for doing a Sword in the Stone-like contest to see who gets the right to wear it. We could even make it a sort of festival!

>>2558230
Its Carter.
>>
>>2558182
>>2558193
>>2558230
>>2558240
Half between keep and half between give it away via contest. At the very least though, you can bag up his stuff for the time being and figure out a final decision later. In the meantime, anything else you want to handle this evening or just call it a night after all that trouble?
>>
>>2558240
I like this thought process, if needs be.
>>
>>2558294
Honestly, just call it a night and make sure we know our 'sister' and her bf are fine.
>>
>>2558294
Bring Domra back to his stable, then call it an evening for now. In the morning, head into town for a large breakfast to get us back to somewhere closer to where we started in size, then head out to the old burnt out farmhouse, greet Adriana and Jean and tell them the news, then head over to the Academy to get our pay and to see Carter, Maribelle and our other friends.
>>
>>2558294
I am running into thunderstorms, and can't post much.
And yeah, we should get ourselves settled, get our elephant, and either tell adriana or rest for the night, depending on how far it is.
>>
>>2558308
>>2558303
You can check with the slime cam, and see the burned out house. It seems she didn't put any slimes inside though, just around the outside. You can see a fire within the burned home, a good sign that they're there but you can't see them directly. You'll have to assume or hope they're alright, without the ability to make sure.

>>2558323
Last thing, your elephant so he doesn't wander off, but then to bed! A strange sleep fraught with strange dreams and at a size you're not used to. The next day though you can awake as normal to find some injured folks outside, the usual. Whether or not you help is your call, though where do you want to seek out food?
>>
>>2558335
Heal as much as you can, then head over to the tavern and get some food over there, although if the gang has brought any dead with them, that would help quite a bit.
>>
>>2558335
Man, it sucks being little.
Let's help out dudes for now, and the first guy we heal, ask him if he can go get us a sandwich or something.
As he can see, we're really not ourselves today.

At around lunch, we'll probably have to tell the goblins we're done for the day, and we need to go fetch our sister from her hiding hole. Sorry about that.
>>
>>2558348
Make a roll, you never know!

Also are you just going to pay for a huge amount of food from the tavern?
>>
Rolled 19 (1d100)

>>2558355
body roll!

And let's pay for like, three meals to at least regain some size.

And ALL the potato peels he has in stock.
>>
>>2558240
It's a pretty good idea to bring it to the academy to get it looked at.
Though, if that doesn't yield anything good, I'm still behind the sword-in-the-stone idea.
>>
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Rolled 96 (1d100)

>>2558355
Yep, as long as it won't cut too much into the profits of the tavern, and request for any leftover food waste they might be throwing out into whatever could count as a dumpster as well.
>>
Rolled 26 (1d100)

>>2558355
Rollllin'.
>>
>>2558394
I don't want ALL the dumpster food.
Just the most palatable dumpster food.
I mean, we still have taste. Bodies are bullshit right now.
>>
>>2558395
>>2558394
>>2558363
>96

My my, you have a plan set aside for later in the day to gorge yourself on food from the tavern. However, while doing the healing duties, you get a visit from those goblin gangsters as usual, making their rounds and bringing you a... gift, shall we say? Four bodies of various races, poor folks whom had unfortunate "accidents" and their families "consented" to you "disposing" of the bodies "peacefully".
>>
>>2558519
Sweet, thanks guys! We actually need to talk to you later about monster hunters, though. And how we might steer the heat away from the village.
Also about using less air quotes when delivering bodies, but I'm not gonna look that gift horse in the mouth.

Double check their pulse to make sure they're dead, and I guess we got some disgusting points to attribute.
Man, I am torn as to whether the next magic point goes to us learning magic or us learning to turn taste off.
>>
>>2558519
The quotes make me suspicious. Take the bodies.

>>2558519
They killed them for not paying and then threatened them into letting us have them.
>>
>>2558543
yeah, they are almost certainly criminal victims. It is sort of inevitable that any corpse disposal business would become frequented by those types.
I can't really think of a workaround besides "eat all the criminals", and that seems a bit harsh.
>>
>>2558555
>>2558543
Effectively, I try to think of us as one of those shadowrun organ grinders.
It's better it goes to a good use, even if criminals use it as convenient body disposal.
>>
>>2558519
"...Right then, thank you sirs! This'll help me heal up the townsfolk right quick! Just give me thirty minutes to digest these ruffians, and we'll be right as rain."

Don't forget, we need at least one point for corruption so we can make slime people. That way, if the Hunter decides to escape, we can turn him into a small slime person and imprison him in a bottle as punishment!
>>
>>2558568
One point corruption for slimesperiments, more remote view and ringleader because both of those are bonkers useful, and anything that's magic is earmarked for magic.
At least, that's my policy.
>>
>>2558555
>>2558565
>>2558568
My concern is that they may try to use it as leverage.
>>
>>2558591
Actually, not 'may', almost certainly WILL.
>>
>>2558591
For what, like claiming they can dissapear people?
Because they could probably claim that regardless.
I like the way you're thinking, but am having trouble getting the angle.
>>
>>2558604
No, I mean leverage against us. A lot of 'we made you and we can ruin your rep you' and whatnot.
>>
>>2558611
oh!
I mean, I guess they can try, but I don't think they'd lean on us like that since we're explicitly helpful to them for several reasons.
Like, both the street doc and the organ grinders are vital to the criminal underground, and we function as both. It'd take a REAL dumb criminal to mess with that.
>>
>>2558568
>>2558577
Well which ones are you settling on? Also, make a roll while you're at it, maybe one of the bodies is magical.
>>
Rolled 14 (1d100)

>>2558651
oh shit, I always forget we have to settle.
Well, let's find out if one is magic first, because that changes our whole build plan.
>>
Rolled 8 (1d100)

>>2558651
Let's see if one of the bodies is magic first, then we'll choose.
>>
>>2558656
>>2558651
and let's see, here is my nonmagical build for guys to agree or disagree with.

1 point corruption
1 point remote view
1 point ringleader
1 point stability

These are all either extremely useful already, show signs of being extremely useful, or are experimental and have huge potential for payoffs.

This build is subject to change if magic is found.
>>
>>2558671
I already have a real good experiment for corruption.

If we corrupt a rat, and then feed that rat other rats, can it gain powers from that?
If so, that's real fucking dangerous. What if one gets more ringleader than us?
But also, extremely useful. Free rat skills!
>>
Rolled 14 (1d100)

>>2558651
Almost forgot to roll.

And yeah, check first.
>>
Looks like no magic.
I wonder if that warlock is still rampaging. We saw an adventure posted about that.
We've got remote slime drones now. That might beviable.
>>
Rolled 61 (1d100)

>>2558651
>>
Rolled 13 (1d100)

>>2558651
Please dice
>>
>>2558713
>>2558709
>>2558693
>>2558667
>>2558656
Unfortunately, no magic bodies it seems. But as you heal up the last of the initial crowd of goblins and usher them out, shutting up the shop before the midday gathering crowd, you have the chance to dissolve these four bodies. It should take you a little over an hour or so, but that's plenty of time to settle on what you want to improve of yourself.

So what'll it be? There sounds to be interest in Slime category abilities, but there's four to spend total
>>
>>2558766
well, I've given my point list.
Let's see what other people want.
>>
>>2558671
One thing to keep in mind, Corrupt is to make something slimy but it's not the same as making a slime duplicate of something. Like you could corrupt a rat and it's a slimy (not literal slime) rat, but it's not the same as eating a rat and then putting that rat's mind into a slime copy.
>>
>>2558786
the hell does that even mean?
Man, we're gonna have to autopsy at least one of these things.
>>
>>2558766
1 in nutrition.
1 in ringleader.
1 in concentration.

>>2558786
So what skill would it be to make someone into a slime duplicate?
>>
>>2558786
Could you illustrate because that doesn't make sense
>>
>>2558799
One is that you corrupt something to have slime-like traits. The other is that you consume something and then make a literal made of slime copy and could shove a copy of the mind into it. Like yourself.

>>2558801
To make someone into a slime duplicate, would be an ability in the Slime category which you don't currently know, you'd need a magic body to improve the category which would allow you the ability to improve.
>>
>>2558806
I think it makes some kind of slime/rat hybrid.
>>2558801
nutrition and concentration, eh?
I can't really argue with these picks, as they're both things we also need to upgrade.

So do we want concentration or stability, and nutrition or remote view?
>>
>>2558801
Sure, seconding these.
>>
>>2558817
I'll add in either remote view or stability, since I didn't choose a fourth one.
>>
>>2558841
the fourth one is corrupt, I thought.
Did I mix up your tag with someone?
I gotta go back and check.
>>
>>2558841
>>2558846
yeah, you totally wanted corrupt for the fourth slot.
I just sort of assumed that you meant to put that there.
>>
>>2558840
thanks.
Though I'm willing to swap out stability for nutrition or compression if
>>2558841
wants, since those are all about as useful as one another.
>>
>>2558846
>>2558857
>>2558867
Hm. Well, I forgot that we're still going to need to invest in the Slime tree to get that "Turn people into slime people" skill, so I'll give up Concentration for Remote View.
>>
>>2558873
oh, do you not want to play around with the current incarnation of curruption for making slimy-things? Might still be real useful.

And sure, if you're giving up concentration, I can give up stability for compression.

>>2558840
You cool with that bro?
1Ringleader
1remote view
1compression
1corruption?
>>
>>2558882
I suppose.
>>
>>2558886
sweet. Compromise achieved.

Now let's try to come up with some practical uses for more compression. I wonder how much force we can put out with it now? Could we drive a piston with compression?
>>
>>2558882
Yeah, that looks good. Although I do need to tell you that the Compression skill is actually called Concentration.
>>
>>2558902
fuck, you're right.
>>
>>2558882
>>2558886
>>2558894
So this is the final say?
>>
>>2558914
I think we all settled on
ringleader 1
remote view 1
CONCENTRATION 1
corruption 1
>>
>>2558914
This sounds good.
>>
>>2558921
>>2558919
Very well then, a little over an hour and four bodies gone later, and you're back to normal size along with four new improved abilities. You feel pretty good about yourself, especially now that you can fit your normal clothes again just fine.

Mayhaps that negates the need to venture to the tavern? Though you never know how things may go at your local tavern! If so, or not, well it's only late morning so plenty of time to do as you please, even before you venture forth from here to find Adriana.

>How do you proceed?
>>
>>2558950
I mean, we can at least get a slice of pie or something to wash that flavor out of our mmmmmouth???

But after that, we should lock up and go pick up adriana. Gotta tell her that things settled over and it's free and clear now.
>>
>>2558950
Well, since we're back at our normal size, we should probably check up on our sister and her boyfriend, then head over to the Academy to visit Maribelle, Dran, Carter, and everyone else, as well as gather our pay.
>>
>>2558952
>>2558957
Basically this.

And see to that letter.
>>
>>2558957
It should probably be about time for our next visit, yeah.
>>
>>2558960
oh yeah, I almost forgot.
Did we get to send that thing before we were distracted? I remember we were going on our way to send it.
Maybe we should just ship it via academy mail systems if we haven't done that yet. They probably have better ones.
>>
>>2558952
>Mentions Pie

Sure, let's get some pies before we go. How about a nice Walnut Pie with Maple Whipped Cream on top?
>>
>>2558969
...Is that a reference to anything or just something you like?
>>
>>2558969
Whatever they have in gobbo town, really.
Just, you know. A treat. For eating gross bodies and also for dealing with a guy trying to kill us. Sadie's earned it.
>>
>>2558965
We should wait and talk to the Professors about this before we send it. Judging by how things go in this quest, our parents might send some more monster hunters after us if they take it badly.
>>
>>2558982
Probably.
>>
>>2558982
oh, it's likely.
But like, still, it's an obligation on our part to tell them eventually I feel.
>>
>>2558973
I just really enjoy reading food blogs about medieval style recipes, okay?

>>2558980
Buy one for Adriana and Jean, as well.
>>
>>2558994
Well, that's why I phrased the letter specifically how I did. It's not actually implying anything as to her fate or the sort, it's just inviting them to show up in person.
>>
>>2559018
it was a good wording, if I recall.
>>2559010
No reason not to. Pies for everyone. they're bound to be hungry by the time we get there.
>>
>>2558957
>>2558952
>>2558960
So you compose yourself, comfortable at your normal size again, get dressed and gather up some essentials, before heading out! You have to disappoint some needy injured folk, but you're sure they'll understand. Especially when you have more important things to do, like pick up some tasty treats at the tavern. You're not sure they'll have anything as fancy as cream and walnut pies, but you can probably get something nice for your kin.

Make a roll though for the travel over to meet them. And also, just to make sure but you're taking your elephant, yes?
>>
>>2559063
gosh dangit, I thought we got the worst of the injured people for now.
This right here is why we need to get adrianna back. Though I refuse to be guilty about picking up pie for the trip, that takes like no time at all.

And yeah, we're probably doing the trip on elephant when we head out there to pick her up.

(If there are any people hurt real bad, then maybe we should delay this trip for night time)
>>
Rolled 5 (1d100)

>>2559063
1: I thought we got all of the major injured people already.

2: I was under the impression no, not until the trip to the Academy.

(Really, another roll?)
>>
Rolled 55 (1d100)

>>2559083
>>2559063
forgot m'roll
>>
>>2559083
>>2559091
You did get all the majorly hurt people, where did I suggest otherwise lol

It's just a constant stream of folks getting injured and showing up at your door. Sure you can take care of the severely injured ones, but there's still plenty others. There always are.

>>2559091
Wassa matter, don't like rolls?
>>
Rolled 11 (1d100)

>>2559063
Yep, although, we might need to hold off on the trip to the Academy for now, seeing as there are more wounded.

Also, how soon is it until the weekend? Is THIS the weekend? Because if it's coming in a day or so, we'll just go there on Friday (or fantasy equivalent) and stay there for the weekend.
>>
>>2559111
okay, so nobody is actively disappointed right NOW. good.
We can be quick and recover us our duplicate sister.
>>2559123
yeah, can we get a timecheck?
>>
Rolled 80 (1d100)

>>2559063
>>
>>2559127
The folks waiting outside are certainly disappointed now, though the worst among them are cuts and scrapes.

As for the day, it's three days into the week so the weekend is another two still.
>>
>>2559140
all right, if it's just cuts and scrapes, we can tell them we've got to go pick up our sister, she's been hiding all day. She's gonna be hungry. Sorry about that.
>>
>>2559148
Basically this.
>>
(Although I'm wondering if there's some way we can take advantage of instituting a form of currency for lesser injuries. I'm thinking some sort of token system for 'priority treatment' or something of the like might work out decently.)
>>
>>2559140
Alright guys, so the plan is we just drive over to the old abandoned farm to pick up our sister and her boyfriend, then head back to Gobboville to finish up healing the residents, right?
>>
>>2559163
yep.
We might pick up some food on the way there for them to eat on the way back, but it should be quick in comparison to the trip itself.
>>
>>2559163
Aye.
>>
>>2559167
>>2559176
Okay, cool.

...

So, you guys think they did while we were dealing with the monster hunter?
>>
>>2559198
I mean, chances are good. Either that or they had tough survival times.
>>
>>2559198
Even odds.
>>
>>2559129
>>2559123
>>2559092
>>2559091
>80

So you mount up Domra and stampede out of there, off in the direction of the academy and the burned out house beyond! Or maybe not stampede but vacate quickly.

Interestingly along the way, across field and over hill, you encounter an odd display of what appear to be some commoner folk taking refuge in a big oak tree from a number of skeletons rattling and chattering and trying to get at them. Some other person, a dour looking lass dressed rather drably and all tattered and ratty, an overall impression looking like she crawled out of a swamp (though as far as you can tell totally human, just unkempt and grimy). The skeletons are ignoring her it looks like, but at the same time she looks to be partially panicking and tearing through a book for something.

You suppose you could help, or just carry on and ignore it all.

>How do you proceed?
>>
>>2559246
stop, dismount, walk on up.

Ask if her minions went out of control, and if she wants us to stop them for her.
>>
>>2559252
or, at least, to help figure out how to rescue these people?
>>
>>2559246
"Pardon me, ma'am, do you require any assistance with your skeletons?"

Hopefully, this isn't going to be another Goat-Witch situation...
>>
>>2559264
hopefully.
>>
>>2559252
>>2559263
>>2559264
>>2559337
You make your approach atop the back of a mighty beast and yourself, made of slime. From a first glance, both very startling and also hostile by assumption.

"S-Stay back! I'm a great and terrible... uh.... necromancer! F-Fear my power!"

"Pardon me, ma'am, do you require any assistance with your skeletons?"

That was hardly expected for sure, and your polite demeanor and actual approach do a lot to disarm her, and set aside at least some concerns. Though she hesitates over your offer.

"Ah, well... they're not doing what I tell them like they were before, but I don't mind if they scare those other girls... they were always awful to me. B-But I don't want them hurt or killed! Unless uh... I could make them my dead servants too..."

She must have had some plan going into this situation, but with the skeletons no longer under her control it all went out the window, and now she's not sure what to do let alone what she wants anymore. You've seen this before, or at least Sadie had in her life and you can remember it; novice magic users just starting to get a grasp of their power and letting it go to their head. She must have gotten a skeleton servant and suddenly considers her a fearsome dark sorceress.

Of course, the commoners up in the tree scream and plead for help as well as throwing insults at the necromancer, about how she wants to kill them all and how she's always been a rotten apple.

>How do you proceed?
>>
>>2559392
You're right, it would be awful if they were killed. Even if you made them your dead servants. Trust me, I know, I'm a slime.
Anyway, how about we clear up like, most of the skeletons, but leave one or two for ya? I'm sure you could control just the one or two, right?


From there, we can get to breaking skeletons. It might take a bit, so consider time savers like just eating their shoulders and jaws so they can't hurt nobody, or splitting slimes.
>>
>>2559392
>"Well, you're kind of near the local Mages Academy, so perhaps you shouldn't do that, lest they start investigating you. Anyway, I'm thinking that they got out of control because you're splitting your control between 8-10 of them. You'll need a lot of practice before you can reach that level if your using human skeletons. You might be able to have that work with animal corpses though, and they're less likely to kill our enemies."

>"Anyway, I used to be a student of the Academy a while ago, before I turned into a slime woman from a magical accident. If you'd like, I could show you around campus this weekend."

>"Oh, yeah, I'm Sadie, by the way. What's your name?"

After that's over and done with, get to skelly smashing.
>>
>>2559410
I can back this, yeah.
No reason not to be polite.

Though, if she can't get into the magic academy for reasons we already know, like it costing an arm and a leg, we can just offer to try to help teach her what we learned, even if we can't demonstrate.
>>
>>2559412
Well, maybe she could see if she could apply for a scholarship to help pay for part of her tuition?
>>
>>2559420
If it's possible, we should help her.
If it's not, well, there are other ways, kid!
>>
>>2559432
I wonder if necromancers can get a degree from a trade school...
>>
>>2559441
I just hope they're not lynched that often.
Or, if they are, that this is just a phase of hers.
>>
>>2559410
>>2559412
>>2559400
Your talk of the academy is met with a glimpse of awe but soon repressed with scorn, as if a dream crushed.

"Ehh... I can't go there, I'm uh... too old, yeah. And I couldn't live in fancy rooms with fancy folk... I'm Narrion after all, I live in the swamp!"

She does appreciate your advice and help though, but she's very reluctant to lose any skeletons, for as easy as it would be for you to just have your elephant smash through them all. Understandably, they were hard to come by for her so losing any would be a big setback. You could try to convince her otherwise, or just start smashing till she can control them, but it might upset her.

>How do you proceed?
>>
>>2559497
look, you're gonna have to cut down on SOME skeletons, otherwise these folk are gonna die.
Or find some way to turn them off. I know it's hard to find bodies, but sometimes you gotta know when a minions gone out of control and you need to dissolve it. Or break it, in your case.

Angle the more experienced minion wrangler card here. Heck, you can even talk about how bad it got when minions got out of your control.
>>
>>2559497
>"Ehh... I can't go there, I'm uh... too old, yeah. And I couldn't live in fancy rooms with fancy folk... I'm Narrion after all, I live in the swamp!"

>"Oh pish posh, dear! Just because you live in a swamp doesn't mean you shouldn't have nice things! And even if the Academy isn't for you, it still wouldn't hurt to get to know your more studious magical practitioners. At the very least come visit it with me this weekend!"

>"Alright, then, try releasing your control from all of them, then regaining control of them individually and telling them to stand down and release the spirit binding them to this plane. We'll do it from Domra here, in case they come after us."
>>
>>2559528
If this fails, and talking her into it fails, maybe we can try just...
getting the skeletons to follow us.
I mean, they can't really hurt us, can they? And we look people-y enough to trick dumb old skeletons, don't we?
>>
>>2559529
>>2559528
>>2559512
That's actually a very clever idea and she's amazed she didn't think of it herself, considering you some fantastic wizard. So pretty simply, she gives up control of them, as the skeletons collapse to a pile of bones. Her plan is to raise them one by one then and just send them marching back home. However, the moment she drops them all, the other people in the tree clamor down hastily. Most to flee home, but a guy rushes over to tackle Narrion with a pained "Oof-" from her, after which two girls catch up to start kicking and hitting her while she struggles and cries in the guy's hold of her.

"Thank you... miss? This freak has caused problems for us for months now, but this little stunt was actually dangerous, this ought to see her dealt with!"

Between kicks and spitting, one of the girls also chimes in.

"My father is a landed owner, he would thank you dearly for this. Surely there must be some reward can suffice?"

She has some money on her, but she's of a mind to offer a more substantial reward for subduing the necromancer.

>How do you proceed?
>>
>>2559550
Just stop kicking her, holy crap, it was just a technical problem. We figured out how to turn the skeletons off!

If they refuse, we may have to physically impose. Or threaten that we'll get the elephant.
>>
>>2559555
>>2559550
I mean, money would be nice, but jeez, she was working to figure out how to stop this the whole dang time.
>>
>>2559550
>"Please move out of the way, you're interfering with my job. I need to bring in Miss Narrion for questioning, and she can't answer questions if she's been beaten to death."
>>
>>2559567
this actually might work. Hm.
Go for it, but if they don't bite, we might have to go through the other options.
If they do bite, we can whisper to her all sneaky like to play along.
>>
>>2559575
>>2559567
>>2559560
You try to intervene to prevent a lynching, but are met with confusion and scorn.

"Are you being serious? She's dangerous! She set a bunch of skeletons on us! Who even knows where she got them from, but she attacked us!"

The lot of them are clearly quite aggravated and fed up with with Narrion so the idea that you're swooping in to save her is alarming. Offers of rewards, turned to threats and the like.

"Wait till my father hears of this!"

But, it's not as though they would... or could stop you. If you want to save Narrion from the pinch she's in, you certainly can.
>>
>>2559589
Thank them for stopping, regardless, and wish them a pleasant day of being alive and not torn up by skeletons, and not to worry, the problem won't happen again.

Then get her onto your elephant, make some distance, and get healing. She might have made some big enemies, does she want a place to lie low a while?
>>
>>2559589
>"Miss, I'm getting paid to bring her in alive. Unless your father cares to talk to the Orc King regarding her bounty, I'm not going to cross him after I took up his offer. But look on the positive side: At least she's not staying near your town anymore."
>>
>>2559600
This actually meshes nicely with mine.
>>
>>2559602
>>2559600
>>2559598
Well, when you put it like THAT...

They aren't too happy with letting her go, but they can't stop you from taking her. You almost need to kick her yourself though when she's still reluctant to leave her skeleton pile behind, but you drag her with you to your elephant and head off on your way. She's sad you can tell, but not getting her head stomped in either.

Being upset then, she doesn't respond much, but she does take you up on your offer if you've got a place to stay. So then, want to head the rest of the way to the burned out house for a "family" reunion? Either way, we can see how it goes when we continue tomorrow as this is likely my last post of the night. Thanks all for playing!
>>
>>2559605
yeah, we're headed to the family re-union.
I think we found ourselves a solid assistant. Fucking finally. We've been needing one of those for a while.
Now we can add "bone repair" to our list of services!

Oh, and don't worry kid, we can get you more skeletons. We go through a couple a week, usually.
>>
...hey, if she sticks around, counting adriana, we're now up to 3 witches.
We've reached coven status. Even if we're all kind of novice.
>>
>>2559605
"Alright then, Narrion. Now that we're out of earshot, I think I can tell you that I'm actually a healer, not a bounty hunter. I generally heal people with my slime, but that takes a portion of my slime to fix. So to mitigate some of the issue, I need lots of food, and lots of meat. DEAD meat. Some of it from people, even. If you'd like to get your hands on more bodies in a place that might be more hospitable to your magical skills, maybe you'd like to work for me for a while?"

>>2559614
Generally, we'd need to know how to use magic before we could have a coven. Maybe with the next one, we'll get a magic body we could eat for magic.
>>
>>2559622
Hey, we know magic!
we just can't DO magic. Totally counts. Kinda.
And if anyone presses hard, we can continuously claim we can do SLIME magic.
>>
>>2559623
>>2559622
Also, I realized it is now of critical importance we give her a makeover.
She's gotta have different hair, different clothes, and maybe something to make her face look different. A hood? Big hat?
>>
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>>2559630
Maybe something like pic related might do?

>>2559622
Oh, yeah, we should offer her some of our pie, once she's healed.
>>
>>2559639
Nice, but a bit too dark, in general. We don't want the mind to think necromancy. Or to recognize her as her at a glance.
I'd want to in fact put her in a ratty peasant robe, to avoid attention, if she were not already in a ratty peasant robe. So we need something a bit more upscale than that.
>>
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>>2559641
why not do a 180 (gandalf jokes notwithstanding)
>>
>>2559641
>>2560020

I think I could agree with that. Seems like a fun idea if we can find the proper clothes somewhere. Might be a touch too gaudy though. Basically a combination of white clothes and simple in design.
>>
Going to resume in a bit now.
>>
>>2561479
sweet.

>>2560543
yeah, something light and plain enough to not grab attention. Man, we've gotta ask her where she even got that many skeletons.
>>
>>2561523
I heard that cemeteries are full of them this time of the year,
>>
>>2561626
yeah, just sort of hope that's where she got 'em.
>>
>>2561645
Lets be honest here. She doesn't look like a competent necromancer...or person for that matter. Otherwise she would have run at the first moment the villagers tried to tackle her, or have some kind of spells to deal with the situation.
>>
>>2561655
That's fair. Though, she IS solid, which is a big advantage in an assistant.
>>
>>2559622
>>2559609
Along the rest of the way, you explain to Narrion some of who you are and what you do. She finds it very interesting since she didn't know what slimes were and certainly no idea that they weren't magical. However, while she's grateful for your saving her life, if a bit bitter about losing her skeletons, she doesn't seem at all interested in helping people and apart from some hesitation isn't afraid to admit it.

"No one has ever been good to me, and now they treat me horribly for messing with dead things... w-well, I'll show them! If they were angry before, they'll be scared now! Ah... once I get more skeletons and figure out how to control them..."

Clearly carrying a chip on her shoulder, she doesn't bear anger towards you but she'd gladly do so towards other people you can tell.

In any case, you reach the burned out house a little while before sunset. You can see a fire burning inside, like a normal fire, but no sign of those you're looking for. Though, it's clear people have been here, the place is marginally more tidied up. No chunks of timber strewn across what remains of the doorway for example.

>How do you proceed?
>>
>>2561669
Man, girl's got anger issues.
Also, cross-examine her, since we're totally being nice to her, an I think we count as people.

anyway, as for what to do:

Attempt to knock, fail because you are slime, yell knock knock into the building and let yourself in. They should be friendly, and announcing ourselves is enough warning for them to tell us not to come in there if there's some kind of problem.
>>
>>2561669
>>How do you proceed?
Sneak in and reabsorb our " sister"

>Attempt to knock, fail because you are slime, yell knock knock into the building and let yourself in.
>>
>>2561669
"Wait, do I not count as a person?! Even after I offer you a place to stay and a job? How mean! (sniffle)"
>>
>>2561669
She seems pretty interesting and in a similar situation to us, being that people attack her because of how she is. I vote we should aid her and possibly keep in contact if possible.
>>
>>2561712
Oh my you want to end this pathetic imitation of yourself? Snuff out her life and return to whole? Make a roll for the attempt!

>>2561728
>>2561696
You're a little hurt by her attitude.

"Wait, do I not count as a person?! Even after I offer you a place to stay and a job? How mean!"

"Sorry lady, but if I wanted a job and a place to stay, I would have done so back when I lived in Euwyre... at least I wouldn't have fled into the swamp! But that's my life now! Ah... if you want help, maybe I can help but if I wanted to tie myself down I'd get married!"

Too arrogant, or unable to trust after what she's been through. Well you're here for one purpose in the meantime and dismount the elephant, seeking to find your kin. Ah, but you consider getting rid of her now that things are getting more complicated. Just look for her, or something worse?
>>
>>2561772
please no killing other sadie.

Let's simply find her and give her a ride on the elephant back home.
>>
>>2561780
Agreed, attacking Adrianna seems like a bad deal and we aren't even guaranteed to win the fight unless we take Jean hostage.
>>
>>2561804
it sort of ruins the entire point of replicate mind, too, if our duplicates can't trust us.
We already talked this out in pretty large detail I thought.
>>
Rolled 98 (1d100)

>>2561772
I'm just rolling to see what would happen.I don't want adriana dead.

>It doesn't have to be your life though. You could always start anew in some other place that doesn't hate you. Like the goblin i live in. They surely would appreciate someone with your skills.
>>
>>2561817
Agreed, no ACTUALLY eating her.
And at this point, she's already agreed to help us out, AND to accepting our offer of a place to live.

As long as we don't CALL it a place to live and a job, and instead call it lying low and helping out, she'll totally do it.
>>
>>2561772
>Snuff out her life and return to whole?
...No. We talked about this before.

Just look for her and Juan.

>>2561817
...Let's just use this to find her without incident, okay?
>>
>>2561817
hahaha holy shit that roll
>>
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Rolled 39 (1d100)

>>2561817
>98 to consume Adriana

OH MY
>>
>>2561837
Pls no
>>
>>2561837
goddamnit goopy even he specifically said don't do it.
>>
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>>2561837
...i also said to not do it. it was a joke roll
>>
>>2561837
Goopy. No. Don't take joke rolls seriously. That just leads to random trolling jackasses coming in and derailing shit.
>>
>>2561848
>>2561844
Just saying, could have done. And Jean too, and Narrion! That's two bodies and one is magic! You want to learn magic, don't you?

>>2561858
Um excuse me when have I ever taken (anything) joke rolls seriously?

>>2561809
>>2561804
>>2561817
>98

So you make your approach to the house, attempting to knock but instead just calling out. Adriana is quick to answer, surprised to see you. She's busy cooking dinner while apparently Jean is out looking for something to hunt. She expects him back before long, while she carries a cookpot and has an apron on and all. Seems like she's taking to the life well, ironically enough.

You can introduce Narrion while you're at it, whom is alarmed to see a slime clone and asks aloud why you don't just make hundreds of clones then if you can? Certainly she would if she could.

>How do you proceed? Do you want to stick around for the night, or depart as soon as Jean returns?
>>
>>2561881
>Um excuse me when have I ever taken (anything) joke rolls seriously?

Exactly.

Also, did you forget how to do spoilers?

> why you don't just make hundreds of clones then if you can?

>"Because it gets rather uncomfortable to think about from a philosophy standpoint. Like, if you decide to absorb them back, are you killing yourself? What happens to your soul if you split yourself in two? Things like that. Also, I had a boyfriend at the time, and since she was still a recent copy of me, we both were jealous of each other trying to get with him."

>"Anyway, Adriana, you look quite lovely in that apron! How did things go over here?"

After that, explain what happened to her, and how we met Narrion. After Jean returns, we should head back. I don't want to run into those villagers again...
>>
>>2561881
We can stick around for the night.

And we don't make tons of slime clones because we kinda like some folks. Also it'd be hard to deal with.
>>
>>2561931
Sorry, but
>I had a boyfriend at the time
Should be
>I had my boyfriend with me
>>
>>2561881
oh, lots of reasons narrion. Philosophy is one, sure, but we're also like... MAD biohazardous. If one of us dies, we immediately release what amounts to a cloud of man eating goo. So having thousands running around would be a huge problem if we don't have systems in place beforehand to deal with rogue slime.

Then excuse yourself for overexplaining, and make small talk while we wait.

>>2561931
yeah, it would suck if we run into them again. Though, we can shapeshift some slime cuffs to put on her and claim we've got her captive if any DO show up.
>>
>>2561881
Making sentient copies of yourself has a lot of moral complications. Like, a TON. It really isn't worth the trouble.

Let's stay the night though. We could all do with a little rest.
>>
>>2561948
>>2561963
>>2561944
>>2561941
>>2561931
Well that's where you differ with Narrion, she'd gladly go for the global domination scheme if she could, and make a slime empire. Instead she'll just have to settle for an undead empire and taking over the world that way.

In the meantime though you can get settled in and catch up with Adriana, see how things are going with her. She and Jean have been getting along and it's pretty safe here as you know, so it's wonderful to hear that the danger problem has passed.

And before long Jean is back with some rabbits for the stew, together with Adriana preparing it for everyone. It's nice watching the two of them together, for your own stability and mental wellbeing you convince yourself that they don't have anything like what you and Carter do, however they've only been into each other for maybe a week or so but already get along well and look happy together. And for that, you're happy for her.

Anything you're keen on going over during dinner or after, or just keep it friendly and casual and turn in for a good night's rest?
>>
>>2562001
Yeah, keeping it casual works for now. Maybe go over with narrion what kind of outfit she wants to swap to for laying low.
>>
>>2562001
Yup, just wrap it up for tonight.
>>
maybe now is not the best place for it, but I do wonder what happens if you try to heal just... a cube of meat. Like, cut from a rabbit or something.
>>
>>2562001
Yeah, we can ask Adriana how things went with Jean later, when we're back in our home and alone for a bit.
>>
>>2562026
well, alone-ish. We got a roommate now.
>>
>>2562032
Well, we could have a bit of girl talk about it over some drinks. Who knows, maybe Narrion has some sort of experience with men. Or women. Or undead monstrosities.

We fantasy monstergirl Sex and the City now, boys
https://www.youtube.com/watch?v=31n0X6evwbM
>>
>>2562055
At some point we should ask if she has any relatives, but I feel like it would be touchy.

And hell yeah, girl talk is real.
>>
>>2562007
>>2562013
>>2562020
>>2562026
>>2562032
A pleasant evening in then, as mostly you, Adriana and Jean chat and have fun while Narrion more just quietly observes but you can tell it's some positive social interaction for her compared to what she's probably used to. You do try to stir up conversation about her, and maybe changing her clothes but she just takes offense to this and doesn't think there's anything wrong with how she's dressed.

"What are you, m-my mom?"

Well you tried, probably she'll sing a different tune if she comes to dwell in the outcast village where there will be tons of people to judge her on appearances and make her feel bad and ashamed into changing clothes.

In any case, eventually you all turn in for an early night. Potentially a long day ahead of you for sure. And, you're awakened the next morning about the same time as Adriana since the two of you don't really need sleep, so can get up early to make a breakfast maybe or at least make preparations for the departure. You notice though that Narrion is missing, while Jean snoozes there just fine. You're pretty sure, if something bad happened you'd have woken up but then where is she?
>>
>>2562086
it's not about the appearance, it's that we literally need you to look different so people don't recognize you. You're lying low!
I mean, at least a hood or something, come on. This is crime 101.

Huh.
Go look around for her a bit. It's unusual for someone to just dissaperate in the night like that.
>>
>>2562086
Climb to the top of the house and look around. We will not lose track of her so easily.
>>
>>2562086
Yeah, we're going to have to find her...
>>
>>2562128
>>2562108
>>2562103
No sign of her from the roof, but you continue your search. Eventually you track her by sound and find Narrion toiling away in the basement in a rather startling display; she's got a bunch of orc skeletons doing her bidding.

"Ah! G-Good morning Sadie! You'll never guess what I found down here!"

She's clearly ecstatic about finding replacements for her skeletons and then some. Thankfully the skeletons themselves don't attack you, but you can assume that when she starts giving commands, if they set upon something she won't be able to stop them again.

>How do you proceed?
>>
>>2562152
Remember last time, narrion. Only a FEW active skeletons at a time until you get good enough to control them in hazardous environments, okay? We're traveling with friends here.
And we should probably disassemble them when we're traveling, just to keep general heat down.
Otherwise, great find. High five!

And then an awkward pause because she probably doesn't do those much.
>>
>>2562152
"Oh, hey, good job on finding replacements! Do you have somewhere to put them so that you can smuggle them into towns? Maybe this chest over here?"

"Anyway, how about you practice your control over them by digging out the rest of the basement and fixing up the house? This place could make for a nice little home for someone who wants to claim it!"

Pat her shoulder while congratulating her.

SlimeGirl Dom/Necromancer Sub lesbian dōjinshi when, Goopy?
>>
>>2562189
Laying low here, huh? Might work. I figured she'd be coming to goblinville, though.
And I'm worried about her ability to not get caught.
>>
>>2562199
She can still stay with us, I'm just saying that when she want's to leave, she has a place to stay away from those villagers that want to kill her. Or a little bolthole where she can hide out from people if shit goes wrong again. Hell, she could even sell it to help her on the way to world domination if she wants. But yeah, we should bring her to Gobboville so she can socialize with people first before she leaves.
>>
>>2562211
Yeah, backup house aint a bad idea, I just worry is all.
>>
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>>2562189
>SlimeGirl Dom/Necromancer Sub lesbian dōjinshi when, Goopy?

what the fuck
>>
>>2562189
>>2562163
This location is actually not far from where she already lives in the swamp, so she'd rather live there but if you're offering help then she'll dwell here for the time being.
>>
>>2562277
yeah, stay at our house for now, then. We dont' want her too close to an area she will get made.
>>
>>2562277
Have her stay at our place for a few weeks, let the heat on her calm down for a month or so before she goes back to necromancing.

>>2562271
>what the fuck
YOU KNEW IT WOULD COME TO THIS GOOPY. YOU KNEW.
>>
>>2562287
>>2562300
Your house, you mean in the outcast village? You know it's hardly big enough for two people let alone three or even four? At least for weeks, for sure.

What are your plans for the day though? Because if I'm not mistaken you were headed to the academy? So maybe best to leave them here for awhile, you take care of your business there, then come back? Adriana doesn't want to go, and Narrion is very reluctant to go and even more to go inside.
>>
>>2562317
I figured we were just heading to gobbo town, actually.
Unless we are right next to the academy or something.

And I feel it's important for narrion's sake that she stay in gobbo town for at least a while to hide. Even if it's only for however long it takes to move all her stuff from her swamp house to a house in the forest around gob town.

Gotta know when to move residences when you get run out of town, you know?
>>
>>2562317
Actually, we were heading back home so we could get back to healing. The Academy was going to wait until the weekend.

As for putting Narrion up at our place, since you mentioned that, maybe until the weekend, make sure she knows where we are so she can come visit us. Then we'll bring her back to the farmhouse where she can establish herself when we visit Carter and Maribelle.
>>
>>2562343
I dunno, the farmhouse is close to her old place, she said.
That's not far enough for the relocation.
>>
>>2562337
>>2562343
Well the academy is on the way, but you don't need to stop. It just sounded like a bunch of people were raring to go last time. If you just want to go home, you can head right there with everyone. Though, Narrion plans to just march her skeletons behind the elephant in plain sight, and isn't afraid of being seen.

Which, is risky to being seen, but really some skeletons are probably not as alarming to people as some giant tusked beast or slime people.
>>
>>2562368
gosh darnit. this is now how we lay low! Especially if we are going back the way we came.
Though, are the skeletons not attacking our elephant or our sis's boyfriend? fascinating.
Why are these ones not attacking?
>>
>>2562368
That whole procession would be more than a little suspicious. If she's going to really present herself as this menace to society and be willing to get so beat up without any kind of contingency plan, then I'm not really sure how much we can help her.

She's not quite worth risking our already shaky reputation on them, in my opinion. She's very clearly hell-bent on being evil, even if she is horribly incompetent at it. Having her along with us can only do bad to our reputation, which is probably the QMs intention.
>>
>>2562405
yeah, we can only do so much here. I had high hopes when she accepted an offer of a place to lay low, but now she doesn't seem to want to lay low at all.
>>
>>2562368
Yeah, I think by this point, we should just let her go, although we should tell her that maybe she should find someplace nice for her to set up, someplace far away from the Academy and the villagers. After all, necromancers use hideouts far away from civilization to hatch their plans, lest heroes cotton on to them!
>>
>>2562434
we at least need her to subtle up long enough to smuggle her out of this region, though.
>>
>>2562395
No they're not attacking. You can ask her why, she just shrugs.

"I didn't tell these ones to attack any of you. I told the ones from before to attack those mean bastards in the tree!"

Well that makes sense.

>>2562434
>>2562414
So you want to shove her off then? I mean not literally but you saved her life, that's enough to call it even for now?
>>
>>2562448
I don't want to shove her off quite yet, but I really do want her to calm it the heck down until we get into a safe testing area.
Learning that they attack but she cannot call them off is really interesting and I want to go into that further, but we've got business right now and can do that safely away from civilization after we get back and find a spot.
>>
>>2562448
Nah, we should keep her around. She's harmless. Just misguided, not evil.
>>
>>2562448
I'd honestly say pretty much. We're not a fan of baseless murder (despite what some people might think) and this wouldn't help us. I honestly say we should pointer in another direction, wish her luck out of politeness, and then leave it to fate.
>>
>>2562465
yeah, attacking people is kind of no-bueno.
She seemed like she didn't want them to die earlier, though. What was that about?
>>
is there a qst general?
>>
>>2562475
It seems like she wants them to suffer or something. I doubt she's necessarily opposed to killing them, but she just wants to drag it out.
>>
>>2562482
She seemed sort of opposed. Hm. Might not have gotten a good read on her.
>>
>>2562480
sometimes, but I don't see one up right now.
>>
>>2562480
There almost always is, yes. I think just right now there isn't one up but you can check back in a few hours and there probably will be.

>>2562475
>>2562465
>>2562461
>>2562457
It seems a slight majority, if not completely cutting her off then at least not just bringing her into town with you. You could leave her at the burned out house or even her own home, and then if later you want to try meeting her again you could. She'll even take a slime cam bottle with her if you want her to. So you'll be able to find where she lives.
>>
>>2562509
I'd love to take her to town if she'd just pack the skeletons away for safe keeping when not in use. It's just how you do things with autonomous killbots that you're using as labor. Otherwise they run off and do stuff you don't want.

If she's staunchly refusing to pack down the skeletons, then, yeah, it might be best if she moved from her swamp to here. Or further. She can't be close to her last location, that's the whole point.

I don't know how to impress upon her that neither of us is capable of withstanding the heat of proper mage or adventurer attention. She thought we were great at magic, right? Can we impress that?
>>
>>2562527
You can make a roll for the attempt, to try and convince her/get the point across.
>>
Rolled 44 (1d100)

>>2562542
well, here's an important roll.

The shounen thing to do would be to prove it to her with our fists in a SLIME VS SKELETON MAGIC BATTLE, but hopefully we don't need to do that.
>>
Rolled 88 (1d100)

>>2562551
Woops
>>
Rolled 43 (1d100)

>>2562542
>>
>>2562558
hey hey! Might be good.
>>
Rolled 100 (1d100)

Rolling for a convincing argument
>>
>>2562572
woah woah
>>
>>2562572
fuckin' ell man.
>>
>>2562572
This amuses me.
>>
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>>2562572
>>
>>2562572
>100

Well suffice to say, whatever you want to (specify) happens, is likely what will happen. And by whatever, I mean whatever.
>>
>>2562271
>>2562590
Can we vote for this
>>
>>2562590
can she realize that taking over the world and such are way beyond either of our abilities at the moment if ever?
Also that maybe some people have her best interests in mind, and it might be a bad idea to go killing folk in general, if not because of being a good person, then at least because society exists and is powerful.

Mostly, I want her to agree to settle down with all that revenge and grand overarching evil stuff for now and settle down for some practical, safe research to actually get better at this stuff without getting killed by some witch hunter. Maybe have more appreciation for the art itself, rather than the uses it has for her like vengeance or whatever.
>>
>>2562590
We need to convince her that there's more than one way to get revenge. We don't need to just Undead everyone. Has she never understood the phrase 'The best revenge is a life well-lived?' Do something to help make yourself awesome, and then you can lord it over everyone!

... and okay maybe there's some particular jerk-offs that you can skeletonize every now and again. But really, there's plenty of ways to get revenge that will hurt them more than just physically.

Thanks to this, she can be a great assistant in building up our town now. And we can probably do something about her Vengeance issues.
>>
>>2562616
A life well lived IS one of the better revenges out there.
>>
>>2562590
Hot slime on Witch action.
>>
>>2562625
But you know what is better? to live well AND have your enemies under your heel.
>>
>>2562609
>>2562616
Adding on to these, maybe after she practices her craft for a while, we could convince her to try out for a scholarship at the Academy.
>>
>>2562596
Well that would fall under the category of whatever.

>>2562616
>>2562609
Sure, just write it out what you say and that can go through.

Or something else. Can be anything really for this one 100. But just one.
>>
>>2562590
oh fuck, I really didn't expect that to go so well

Well, we're out for some revenge of our own, so we know how it feels. Still, a little discretion can go a long way. We need to build power before we can take on the world, and frankly, we've both got a long way to go. That doesn't mean we can't help each other out, we just need to be smart about this. Maybe we could cool it on the evil skeleton army stuff until we have a better grasp on where we are.

also if I can make whatever happen I wish for a significant boost in camaraderie between us, having an evil witch on our side could be useful for fun and profit
>>
>>2562671
that said if everyone ends up agreeing to some other more creative plan of action I will gladly allow it
>>
>>2562668
So just, try for dialogue and you pick whichever works best? I guess. I'll try to write something that meshes the ideas people have.

>>2562671
I think taking over the world is a bit much, but we can certainly become fatcats one day.

anyway, as for dialogue, uh... gimme a tick. It won't be good, I bet.
>>
>>2562671
>>2562677
>>2562694
Well the person to roll it gets final say, but basically if you guys can come to an agreement, pretty much however outlandish or improbable even, then that will happen. In this specific case it seems there's a majority towards trying to convince her of the error of her ways? So yes, just for that extra validity, any player(s) can suggest what is said (to represent that 100) and then that will follow through.

Also she's not a witch, she's a necromancer. Witches are different, like the cookie house one and the goat one.
>>
>>2562705
>witch definitions
Fuck, I would read a book on that.

And yeah, I think we want to convince her of the error of her ways. I'm just working on a dialogue block that is at least readable.
>>
>>2562668
"Look, I get it. You feel as though you're different from everyone else. Like there's some sort of strange wall between you and the outside world. The people that look at you laugh at you for reasons that you can't quite understand, or otherwise think you're freaky or scary and want to get rid of you for no other reason then you are different, therefore you're wrong. And pardon if I'm assuming, but the few times that you did reach out to someone, they were either cold or aggressive to you, right? It can get exhausting. I can make you angry. It can make you want revenge.

But there's more than one way to take revenge. Just trying to kill or enslave everyone is kind of a sucker's game, if only because there's going to be so many people that try to fight back, and so many people that will use your actions as justification for treating you so horribly. It's far harder than it sounds, and really, I would have to imagine that ruling the world would be very tiresome. That's a lot of people and a lot of land, even if you do turn half of them into skeletons.

Which is why I proposed a bit of a different tactic. There's a saying. 'Living well is the best revenge.' And it's something that I'm trying to do right now, really. I've had so many people freak out at me just for being a slime, without trying to learn who I was, even despite being different than most. I want to give them a reason to feel sorry about it, not give them a reason to feel justified in their hate. And I think that if you were to help me out, I could help give them a reason to rue their actions against you, too. It'll be a long road. But it'll be thorough, and it would be long-lasting.

If living well is the best revenge, then one day we can live like Queens...and the best part is that we'd be given the crown."

How's that?
>>
"Look Narrion. I like you. I think we have very similar situations, and believe you me, I've been run out of towns before. But neither of us are strong enough to openly go around declaring we'll take over the world, or that we have an army of mindless slaves ready to fell our enemies. A single properly trained wizard could show up and we'd all be dumped into space. Same goes for any two bit adventurer or witch hunter. I got pasted the other day by one, even. You know how I survived?

I had a bunch of people who liked me, DESPITE my slimyness, because I was a helpful member of their community. The same could go for you, if you're clever and willing to try. So get them skeletons packed up so nobody comes to hunt us down, and let's get back to my place. We can start studying in earnest, and looking for a place for you to stay more comfortably, there."

Does this cover most of it you guys?
>>
>>2562733
A bit long, though I do like trying to get her to cool her heels on revenge.
I spent a long time trying to pare mine down even, and it is STILL too long.

I agree with the general sentiment, though. If they were being mean to you because they thought you'd kill them, and then you kill them, doesn't that mean they were right in the first place? You don't want that, do you?
>>
>>2562754
And I like your idea of putting forth a valid example.
>>
>>2562759
so, example of how a strong community can help you even when your own powers and minions fail, focus on revenge generally not being worth it if nobody died, and even then only barely, and trying to prove those assholes wrong.
And "maybe we'll be fatcats some day!"

Do these sentiments seem right according to everyone's inputs?
>>
>>2562767
Just dont tell her that maybe you be fatcats. ASSURE HER that she will be on the top.
>>
>>2562677
how do you like our various proposals thus far, mr. high roller?
>>
>>2562767
Basically.
>>2562770
And this. We have to sound confident about it.
>>
If all this works out, we should totally get some full body covering outfits and have some skeletons assist us in building a bigger place/another place/whatever.

Slimes are super handy, but we are shit at lifting heavy lourdes or digging.
>>
>>2562742
>>2562733
Well, it seems like you can turn a phrase quite fantastically, as you explain to Narrion about your point of view and what you were trying to get across before but never really had the chance or words to do so.

"Well I never thought about it like that..."

You do an amazing job of convincing her, almost so that one could mistake you for having mind controlled her. But no, a combination of your experience and eloquence, as well as her confusion over what her wants and goals are, has her seeing things your way before long. At least for the time being.

Though, how to transport all these skeletons? You don't have even remotely large enough of a container with you.
>>
>>2562863
Why don't we sacrifice the tub-seats we put on the elephant to store them?
Or are those non-canon?
We could bring a large number of them along by bundling them in a dress or something. We'd have to use shapeshifting to make ourselves a fake dress, but it'd work.

Alternatively, if we're able to hold a thing for a long period and NOT digest it, we might be able to shapeshift into what amounts to a slime box. Not dignified, but practical.
>>
>>2562874
>>2562863
failing that, we might have to settle on just a few skeletons. We can pick up more when we pass by this way again at the end of the week. We'll bring a big box.
>>
>>2562874
I don't think you realize, there's like 10 skeletons here.
>>
>>2562894
That's a lotta skeletons.
Let's take as many as we can carry, and hide the rest in the house. They kept this long in here, they can keep until we pass by again this weekend.

We'll have to bring a plus sized trunk, or a couple blankets or something to carry more than one or two disassembled skeletons.
>>
>>2562902
>>2562891
You can probably hide along 3 skeletons then. And make for home, and reach the village by late afternoon. Narrion is bewildered by how many people are here, and is having second thoughts about if she made the right choice coming with you for what, to her, is like uprooting to the big city!

Interestingly outside your home you find a bunch of gifts and goodwill offerings, seeming to be in support after your trouble with the monster hunter, himself likely still in jail.

>How do you proceed?
>>
>>2562923
Assure narrion that this is probably temporary. The woods outside of the town are ripe for living in, we've seen a few houses out there. We just have to build you a place. And mind your pockets. It's a nice town, it's not a LAWFUL town.

As for the gifts and goodwill offerings, holy shit you guys, I am goddamn touched. Re-open shop for the rest of the day, at the very least. These dudes deserve it.

Between customers, though, we can grill narrion on what kinds of things she'd like to try with her magic, and explain some of the things we've tried and want to try. For instance, I really want to get some rats and see what sliming them up does. And I want to see how intelligent slimes and skeletons are when it comes to abstract orders like "build an arch out of these sticks". And I also want to see if a dead slime can be re-animated like a skeleton and, if so, if they are functionally any different from normal slimes.
>>
>>2562933
This, let's do some MAD SCIENCE
>>
>>2562972
We've got all sorts of trials to do on slimed up animals. What if we can use ringleader on them?
What if they retain intelligence?
>>
>>2562933
>>2562972
>>2562975
Your return to town is a triumphant one, met with fanfare. And of course the gifts, though when you open the store, there's no hesitation about what everyone is after; free healing! In no time at all there's a crowd gathered outside, in one hand to bring you gifts and thanks and in the other to have their injuries healed. You're clearly appreciated, but maybe best not to read into it too much.

You and Adriana can double up for awhile but then take shifts when it gets around evening time and you plan on closing up before long. In the meanwhile you get to talking to Narrion and what she's interested in, and what magic potential there is. Unfortunately pretty much all of her desires and ambitions are villanous in nature, albeit tempered by a good sense to keep things hidden and practiced. Just because she started seeing things your way and a need to be more careful, doesn't mean her wishes and dreams are any different, she's just in agreement about pursuing them differently. But, at least she'll have a more constructive outlet around here rather than just using some skeletons to attack people who were mean to her.

Well, it's evening in any case. You expect to close up soon and Adriana wants to go get something for dinner with Jean when you do close. So you've got awhile just to yourselves once you shut down this slimy healing operation for the night.

>How do you proceed?
>>
>>2563054
well, yeah, her general wishes are villainous, but specifics, lady.
You need to be coming up with testable ideas to find out more about your area of expertise. It's how I know... anything about being a slime.

As for how to proceed, well, we've got a busy night ahead of us. It's too late to pick up a bed for our guest, so we'll have to assemble a pile of soft stuff for her until tomorrow. After that, we've got to go get a buncha rats and assemble some enclosures out of spare wood we got around. Then, we can slimify them and get testing.

First test: what does a slimified rat even look like?
Second: Does it respond to slime commands?
Third: Can it climb vertically with adhesion?
Fourth: How does it interact with slimes?
Fifth: How does it interact with other rats?

There are probably more, but those are some good ones to get a grounding of where to investigate next. And I want to get at least a little sleep.
>>
>>2563059
safety note: Only one slimified rat at a time, for now.
>>
>>2563059
Got to admit, this is all pretty interesting.
>>
>>2563113
I think they're a pretty firm basis for how to proceed with the corruption skill.
>>
>>2563116
Honestly, 'Corruption' sounds so foul for what the skill does. Makes me not want to use it even as useful as it could be.
>>
>>2563211
Are you telling me you don't want to turn the world into slime?
>>
>>2563609
Nah, that's boring.
>>
>>2563609
No thanks. I'd be fine with managing a town full of goblins and other assorted oddities though.
>>
>>2563211
Hey, no reason to frown at a useful ability just because it sounds bad.

though, even if trials do succeed, I'm sticking to only animals being corrupted unless someone volunteers super hard.

>>2563609
I still think it's a bad idea for the whole world to be anything. What if something shows up that eats slimes and nothing but slimes and is immune to our slime tricks? We're gonna wish we had some goblins and skeletons and minotaurs around then.
>>
>>2563059
>>2563061
>>2563113
>>2564845
Hate to put a damper on your idea, but you only have Corruption 1 (unless I missed something) so you can only use it on objects, not organisms.

Also resuming in awhile.
>>
>>2564910
Wait, we can slimify... objects?
But we can't eat objects. Or really do anything slimy TO objects. This implies something but I can't figure out what, yet.

Well, in that case, let's do some other tests.

SEE WHAT SLIMIFYING AN OBJECT DOES! Does a slime knife hold an edge? Is a slime stick as strong as a normal stick? Does a slime stick stick to anything we adhere it to? Does a slime stick need to eat?

And, I notice since we got ringleader up to 3, our order complexity level went up to "average". Let's test that. See how many steps an order for a slime can have before it gets bored and stops following.

You know, standard "go there, then come back", with each test having one more location they need to go to before returning. So we can figure out just how smart these guys are.

Once our new roomie wakes up, after breakfast and other human necessities, we can also test skeleton order capacity with a similar metric.

And then we can get into the real interesting shit, abstract orders. Like "assemble an arch using these blocks".
>>
>>2564930
Ooh, nice!
>>
>>2565174
if they have enough order complexity to them, we can give them recursive orders and have them actually do a function.

You know- if you see a paddle, push it, then return to your original position, shit like that. Could have a meat-powered slime water wheel pretty soon.
>>
>>2565175
You are thinking too small. If that is possible, you could create a slime powered computer!
Its going to be STUPIDLY LARGE and incredibly slow, but its a computer!
>>
>>2565192
I don't know how to make a computer. I know how to make a water wheel, or slime sentries.

I'm not opposed to using some coding with these here slimes, but don't expect anything extremely complex on that front from me.
>>
>>2564930
Not to say you couldn't ever slime animals, just that at only the first level of Corrupt, you can only do objects.

While you consider what objects you want to try sliming (specify), in the meantime you can test out your separated slimes. As you find out after a good while and various efforts to it, your slimes either can now follow three-steps of simple orders, or one mediocre-ly complex order.

By the time you're through with this, and having considered some objects to slime, Adriana returns home to answer to the small crowd of goblins and others outside for healing, which wakes Narrion up in the process. She jolts up and is quite startled at first, before she realizes where she is and calms down a little. Probably expected to be waking up in her normal house. Before long though she's up and awake, ready for the day but not sure what to do first. Probably get food, she's hungry. Though, obviously she can do that on her own.

>How do you proceed?
>>
>>2565358
Well, we've got to get something for her to sleep on today, so we can do that during a lull in the healing.

After that, let's try sliming up some rocks, some sticks, and with narrion's permission, a bone.

And we can grill narrion on exactly how much skeleton she needs to make a skeleton. Can she make half a skeleton that crawls around on its arms?
Can she make just a skeletal arm that is animate?
If we connect an arm bone to a leg bone, can she still animate that?
What if one of the bones was broken?

Those are all things that I'd like to see tested on her front, but they're more suggestions because we can't actually order her around.
>>
>>2565381
Maybe bring her out with us when we go shopping for something for her to sleep on. Or at least, ask her preference.
>>
>>2565381
>>2565394
You alternate with Adriana for healing duties, but on your off chances you try sliming some things, which amounts to you holding something covered in slime and trying to compress it as hard as you can. Which, isn't that hard but it serves the purpose of forcing slime into the object even in the tiniest of ways.

What you find is that objects which have been slimed, seem to permanently exude a layer of slime and to your experimenting can have one ability which you already know imbued into them or at least that slime. For abilities which require a mind, like self-image it's probably worthless, but you can for example corrupt a rock with your slime and imbue it with the toxic ability you have so that it's a slimy, toxic rock. Not say you couldn't imbue a rock with self-image, just that the rock doesn't have a mind to make use of that ability.

As for Narrion, you try getting to figure out what she's capable of. With her book, which she needs, she can animate dead things in general. For bones though, she can animate anything up to a full skeleton but not more, and nothing unnatural. So a skeletal arm she could animate and it would pull itself along, but she couldn't connect an arm to a foot and make some unnatural foot-arm skeleton. Same as trying to mix and match parts from different skeletons, or trying to make some bone cluster giant.

She's fine to demonstrate these things since for her it's like showing off. As for going out though she's not too keen. She wanted instead to look around for any areas she could scrape for dead things. You could maybe convince her if you really wanted, but either way make a roll for finding something for her to sleep on.
>>
Rolled 6 (1d100)

>>2565624
>no mixing and matching skeletons
fuck. Though, animating of only an arm is really useful. We've got to find out if she can animate broken bones now, or carved bones. Or a slimed bone. Or a bone covered in metal.

Also, we've got to try washing the slimification off of slimed objects. Is it permanent, or temporary?

And I don't need her to come with if she doesn't want, let's just go try to find something not-horrible. I was just floating if she had a preference for "really hard" or "really poofy" or anything like that. I know I like my beds to be hard as fuck.
>>
>>2565647
oh, also, try to see if we, say, make a rock with remote view, and if we can see through that. And, further, if this slimed up rock is even ABLE to consume things.
>>
Rolled 60 (1d100)

>>2565624
>>
Rolled 39 (1d100)

>>2565624
>>
Rolled 81 (1d100)

>>2565624
Basically >>2565624
>>
you know, once we do some stress testing on how long things stay slimed, and how much they need to eat (if any), we may have just gained the ability to put ourselves out of a job.

Healing slime sticks might be a gamechanger, unless they can run out or starve or something.
>>
>>2565686
Meant >>2565647.
>>
>>2565693
You mean found money.
>>
We're also getting into the stage of SCIENCE!!! where we need some actual measuring devices.

We should try to source uniform rocks, or a lot of weights, or something. I want to see how much a human can lift, how much WE can lift, how much a SKELETON can lift, how much a mindless slime can lift, and how much just-a-skeleton's-arm can lift.

>>2565701
I mean, selling healing sticks would be fabulously profitable short term, but if they don't run out and just work... forever, we sort of don't have a job any more.
Like, bandaids are great to sell, but if you could re-use bandaids forever, the bandaid company would be either out of business or charging an arm and a leg for one.
>>
>>2565647
>>2565652
Washing the objects seems to be the way to get rid of the slimy process. You can't really tell yet though if it's permanent or not. And yes, remote view works, though consuming does not. However if you imbue the slime of an object to be highly caustic then it will still cause damage anyway.

>>2565686
>>2565677
>>2565659
>>2565647
>81

Alright, you can go looking and find some suitable bedding. A straw-filled mattress and a bunch of quilts. It's no feather bed but it's more comfortable than sleeping on the floor, and perhaps even than a typical mattress on a bedframe.

You can't really move it all on your own though so you'll have to get it delivered, by this evening. When you do return, you find Narrion gone, and Adriana too. Seems she healed through the gathered folks there and called it an early day. Though that must have been a little while ago because there's a few goblins who have since arrived. Only a few though.

>How do you proceed?
>>
>>2565746
Oop. She's on lunch, that means healing is our job now.
Get to healing up the customers. Ask them as they're coming and going if they know where to find a bunch of similar-sized weights, or a bunch of rocks of about the same size and composition.

Or even where we can source proper cement around here. Failing finding good measuring tools, we can simply use a bucket and cement to make a bunch of identical rocks.
>>
>>2565754
oh, also, try the healing stick on a couple of them, to see what happens- does the stick run out of slime after a few uses? I think it should, if I understand how things work right.
>>
>>2565746
Query if anyone's seen your guest, and then maybe go out looking- unless the mattress is going to be delivered soon, in which case you'll have to wait it out.
>>
>>2565759
I think she's out looking for dead stuff. Or food. I think we were told of this, but I'm not entirely sure.
>>
>>2565754
They're not sure what you mean by similar rocks and weights but they offer to bring you some, a few of them know just the thing!

>>2565757
As far as you can tell, there doesn't seem to be a point which the sticks run out. At least, not by which they are needed more. Any of the waiting customers are able to be healed good and healthy as new by any of the sticks and the things themselves are still good to go.

>>2565759
>>2565768
No, the mattress still has till evening so you've got several hours at least. If you want to go looking for Narrion, you can make a roll but you'd have no idea where to start looking. Several folks coming and going saw her, but you can't get any agreement about which way she went or what she was doing.
>>
Rolled 66 (1d100)

>>2565861
let's keep one stick around as long as we can and see how much healing we can get out of it.

I don't think we really NEED to go looking for her, but the other anon seems interested, so here's a roll to that account to see if we bump into her.

If not, no biggie, head back home and keep healin'. She'll be back by tonight. And if she's not, we get a bed regardless, so sweet.
>>
>>2565861
Strange. So the slime doesn't wear out/stick to the recipient? Hm. Can use this.
>>
>>2565878
we can use it all right.
Though, I want more thorough tests before I am going to declare it infinite use. And I want to see if there are any long term problems with slime spawning.
>>
>>2565868
>>2565878
>>2565890
>66

As it turns out, no you don't just run into Narrion randomly while looking for her. She does return eventually but at her own pace and seems content with her outing, whatever she did suiting her goals. Ah well, back in time though for more than awhile still till her mattress gets here.

You're more focused on the healing stick though, and find that eventually it does wear out. However, not until somewhere between 5-10 patients depending on their needs and state of injury. That's still a lot though, more than a healing potion for sure. Good to know, if you need to lend help to friends or folks in need.

>How do you proceed? It's fast approaching sunset so the night lies ahead.
>>
>>2565937
well, our day of experiments is almost over.
Narrion, did you find anything interesting out in your explorations? Or, alternatively, did you do any more research? I've got some goblins finding us weights so we can run strength tests on our minions, and I've got big ideas about carved bone, or bone coated in reinforcing substances.

Other than that, enjoy a good meal with everybody, talk about the various fields you three are specializing in, and put a slimified remote-view rock in a jar with a piece of jerky or some other long-preserving meat. We'll get to see how long a remote view takes to dry out/run out of juice, and if it is able to sustain itself at all. Depending how this turns out, slimed up objects may be our new generation of slime phones. And we might be good to go on the sale of slime sticks, assuming no huge problems occur with the starvation test no the rocks.
>>
>>2565941
oh, and gossip, if any is available. All three of us went out at least once today, surely one of us found something juicy.
>>
>>2565944
>>2565941
Make a roll for gossip, you never know!
>>
Rolled 78 (1d100)

>>2565952
Juicy gossip roll.
Who is sleeping with who? What bands are in town? Good sales at the store?
>>
Rolled 78 (1d100)

>>2565952
Rolling for gossip
>>
Rolled 56 (1d100)

Gossip girls
>>
>>2565954
>>2565959
Neat, also check my digits
>>
>>2565961
double double doubles.
>>2565959
It is neat we have enough girls at last to form a proper gossip.

And we're all specializing in different fields to boot, so it's great for research. Adriana is almost certainly better than us at healing by now, if not by slime, then by practice.
>>
I think we should try to consider ways we can either use, or sell, slime infused objects so we have a decent range once they've been cleared as safe. Here's some of mine.

1. communication might let us make a slime music box. Though, it might be only able to sing as well as we can.

2. Surface adhesion might allow us to invent post-it-notes, or stick-anywhere wall tacks. We'll need to test their actual strength for holding things, though.

3. Tidal movement could either do absolutely nothing, or be real damn useful, depending on whether we can impart some basic motion for the slimed object. We could have slime-wheels that go on carts instead of using horses.

4. leap might be able to make bouncy balls for the kiddos.

5. Numbing has medical uses, so sell those alongside the heal sticks.

6. Putting corruption on a corrupt object might end the world

I'll try to think of more, but our product range is looking up.
We could have a "Healing is free, but buyin' stuff costs money and trade" system, or something.
>>
>>2565973
The only problem is if the slime somehow manages to separate and goes berserk.
>>
>>2565976
mmhm. That's why I wasn't even considering these projects before.
Though, now we've got what appears to be slimes that are strictly unable to eat, unless we specifically give them a power that lets them eat. We haven't done starvation testing on them yet, though, so you could easily be right.
>>
>>2565973
What about getting higher levels of healing, since its the main thing we use outside of combat
>>
>>2566007
oh, of course we need to get more of that. like, for fuckin' real. I'm kicking myself I didn't vote that way last time at this very moment.
And we want as many beneficial traits as we can get now that we might be able to literally sell them. Fingers crossed.
>>
>>2565960
>>2565959
>>2565954
>78, 78

Double 78! For that, you can find out whatever you might want to know about something, for two of the three of you (when Adriana gets home, of course). Seems like some were busier than others today at snooping around and hearing things they maybe shouldn't have...

So it could be either one question about literally anything, or two pertaining to whatever either individual finds interesting or relevant, or just three random (but juicy) things heard by all three.
>>
>>2566011
>you can ask for exactly the information you want, or you could open this MYSTERY BOX! It could contain anything, even exactly the information you want!

Goddamnit.
I have to pick the mistery box. I vote randoms, unless someone has a real good question.
>>
>>2566011
Mystery box since I'm not creative enough to think of a good gossip topic
>>
>>2566044
well, we could be fucks and ask who was behind our assassination, but like, I feel like that is kind of cheating. And not really something you'd hear in gossip.
Gossip should rightfully be a grab bag, in my mind.
>>
>>2566045
Shame, you had such a golden opportunity. But random blabbing it is. Among the three of you through the day, or last few days, you've heard;

>With the help of some of the local tinkerers, farmer Terou was able to get rid of that strange, big round bird made of metal which kept stealing his goats. They shot it down and it must have crashed somewhere deeper in the forest. If only anyone could find it, there's much curiosity about what a metal bird would taste like.
>During a stage show, that strange troupe's stage collapsed into what appeared to be a sub-structure beneath the village square. Probably just a sinkhole, and though no one seemed hurt, there were more than a few displeased feelings around. Ah, but who cares? They're just some strange foreigners!
>How stupid of them! Some lovers seeking a sordid tryst, wanted privacy. But they sought it in the haunted tree, probably without knowing! What became of them, who would ever know? A pair of foolish humans passing through though without any knowledge of the village, wouldn't be the first time.

Chattering among yourselves, you glean more than a few strange rumors, and argue about what's true, what isn't, and why it should be any more interesting that more mundane things like having seen the baker's daughter kissing the blacksmith's son, or watching a robbery take place of the sharpshooter by some forest elves. It's definitely a lively dinner though, and a pleasant one at home, before Narrion's mattress arrives and can be set up.

>How do you proceed?
>>
>>2566055
aw shit, this stuff is pretty good.

All right, time for sleep. We were up late experimenting last night, and we shouldn't do that every night. Set up the remote view rock starvation experiment and get your rest. Shame narrion didn't really seem to make much progress on her research, but gossip is good.

Hope narrion stays in tomorrow so we can work on shit. I want to know if a skeleton needs eyes to see.
>>
>>2566060
Also, we need to try condensation on a slimified object.

Probably won't work, might be real cool.
>>
>>2566055
>>With the help of some of the local tinkerers, farmer Terou was able to get rid of that strange, big round bird made of metal which kept stealing his goats. They shot it down and it must have crashed somewhere deeper in the forest. If only anyone could find it, there's much curiosity about what a metal bird would taste like.
Bird bird BIRD
>>
>>2566055
Find cute birb
>>
Rolled 92 (1d100)

>>2567256
We will raise up a bird colony and have them fight for us
>>
>>2567258
>>2567256
This sounds nice
>>
>>2567258
>92

Oh my, anyone else want to roll?

Also a heads up, thread's in auto sage so we'll continue play but it will be at a lesser rate each day, compared to the first several.
>>
>everyone is all into getting the bird
Sweet. I figured we'd be doing that soon.
>>2567592
I don't think I could top a 92. Let's go investigate some roswell shit.
>>
>>2567676
>92

A fun night in among yourselves, an interesting talk, and a bit later night than usual... but not like you need sleep!

The next day you awaken to the usual gathering of folks outside in need, both of you slimy ladies knowing the drill. You do discuss plans with Adriana about possibly having objects to do the job for you or even selling them, but that'll have to be something you set time aside for and plan around. In the meantime, you make up some excuse about needing to go out and ask that she handle at least the morning routine? Well, not like she had anything better to do.

So you go for a morning trek about town asking what you can of whomever you can. Following rumors, picking up on leads, and eventually tracking your way out of town. It feels like a wild goose chase for the longest time, with some goblin child supposedly having seen what happened acting as a guide through the forest. After maybe half an hour at least though, you catch visible signs of proof; burned and split treetops in a straight-ish line, leading to eventual cleared blackened path and scorched earth, till finally a trench of upturned earth and a small crater at the end. Sufficient job for the child you think, you you consider how to approach with ashen ground all about between you and the crater in question.

>How do you proceed?
>>
>>2568144
let's keep a slime about 10 paces ahead of us, so that it will start boiling or explode or whatever if it runs into any hazards. Make it pretty tall if you can, so it has a better chance of absorbing anything that might come for us.

Once we have that set up, go in there and investigate the crater. I wanna see this fat metal bird up close.

Do we have to pay the goblin kid or anything? He did good work.
>>
>>2568151
A couple coins ought to suit the child.

You don't know what to expect, but just to be careful you take various precautions like creating a slime to move in front of you. Basically a walking shield. As you near though you're much more occupied with observing all around you, from the scorched earth all around to several large piles of ash and cinder here and there. Finally though you near the crater itself to find the cause.

"Well it doesn't look like a bird, but..."

If you had to guess, metal for sure but it's more a shallow dome. At least what you can see from embedded in the ground and dirt. It's quite dirty though, from mud and dirt smeared across the surface, to scorched and charred portions of the metal and even external damage. Maybe it could have looked quite shiny before but definitely not anymore.

Otherwise though the thing itself lies inert, so you can assume that whatever the tinkerer's did to it must have killed the thing.

>How do you proceed?
>>
>>2568327
huh.
Get the slime shield to poke it a few times, make sure it's dead.
Then let's give it a good look over, and see if we can make a few slime minions tough enough to dig it out.
I am not sure if we have the actual muscle power to exhume this thing for a proper examination or not. How big is it?
>>
>>2568342
Also, are there any irregularities?
As I understand it, there should be a big fucking hole in it from whatever the tinkerer did.
>>
>>2568342
Agreed.
>>
If it's dead can we try to corrupt it?
>>
>>2568369
Maybe after we actually get it out and back to our house.
Or at least get a good look at the whole thing.
>>
>>2568342
>>2568350
There may be damage to it but not from what you can see on the outside. If you had to guess, it would be on a portion which is embedded in the ground. The thing is about the size of an SUV if you had to guess but in a rounded manner.

In any case you get the slime shield to try and interact with the thing. Right away upon contact though, the crashed thing whirrs to live. Not itself moving, but you can hear movement from it, maybe from within. Also some lights on the outside.

>Make a roll!
>>
>>2568397
We know what an SUV is?
>>
Rolled 58 (1d100)

>>2568397
Rollin' time!

Also jeez, this thing aint dead at all!
>>
>>2568400
Not you the slime, you the player. Approximate something of that size to medieval times. Wagon?
>>
Rolled 97 (1d100)

>>2568397
Rollin'.
>>2568413
Sounds about right.
>>
Rolled 94 (1d100)

>>2568397
>>
>>2568413
Actually more like renaissance times, but still.

>>2568417
>>2568410
>>2568432
>97

Fortunately your caution paid off! Without much warning, after maybe thirty seconds of noises and movement from within, part of the metal bird opens up, like a raised cover of a window and out clamors... a weird little person? Strange appearance, strange attire, it's a little creepy. They yell some things at you in a language you're not familiar with, before producing some odd looking little tool with lights on it. Without warning and a great flash of light, the slime wall protector is more or less evaporated within an instant! Luckily you are alright (though feel a little singed) but for how much longer?

>How do you proceed?
>>
>>2568437
Question is, how to speak with this thing calmly. Y'know, very 'are you alright'? Kinda stuff. Don't approach, keep back, since it's probably hostile and paranoid. Low voice, nonthreatening, etc.
>>
>>2568437
Seems like we wouldn't be able to win a fight as he destroyed the slime protector wall instantly. I'm gonna vote to show that we're sentient and have no ill intentions by backing away slowly, talking back calmly, while displaying some kind of intelligence, maybe similarly to how we tried to talk to blue slime in the beginning by transforming into various shapes.
>>
>>2568437
Re-the-fuck-treat.
Make another slime shield while you are doing it in case he wants to take some parting shots. That weapon looks incredibly powerful, and it destroys in one hit, but it's got no penetration, so more shields will work as we flee.

>>2568449
>>2568448
we at least need shields, if we're not fucking legging it. And to back away, yeah.
>>
>>2568449
>>2568448
>>2568452
Faced with the possibility of instant annihilation, you try to throw up another slime wall and retreat! However, the first one was already a lot of slime to do so, this is even more, so you're now down to quite a small size, back to goblin average as you were. You don't wait around to see if the slime wall survives, you just get out of there some safe distance away before looking back. As far as you can tell, the strange being with your retreat, eventually returns back inside the metal bird which shuts again and settles back to idling as it was before. Seems your slime contact with the thing stirred it unpleasantly but otherwise it just remains in place as it were.

>How do you proceed?
>>
>>2568465
Shit, this is a live one. At least he's not chasing us.

Set out one of our new-generation slimecams (now with 50% more rock!) hanging somewhere it can get a view of this place, first of all.
Second of all, we're much smaller now, we need to go and find some biomass.

Also, while we're setting the slimecam, peep to see if the second wall survived. It could be more mass.
>>
>>2568486
By the point of setting up the rock slime cam you can see that, no, the second wall didn't survive. However you now are at least able to watch the area as you please.

>How do you proceed?
>>
>>2568496
Let's head back to town and try to mark a path for us to follow as we do, next time we come back here.

I want to try to make contact with this dude, but I'm not quite sure how yet.

Maybe we can come back with a fruit basket and a note. Something to the extent of asking if he can understand our text, and if he would be willing to leave his own note, or even more significant contact.

Either this guy is gonna get his bird flying again, or he won't. And if he won't, that means he's our new neighbor, and we should start getting to know 'im.
>>
>>2568501
Suppose that's as good an idea as any.
>>
>>2568505
I mean, we could jump straight to prime numbers and shit, but it's worth hoping he has an autotranslator, or a translation spell, or SOMEthing.
>>
oh, and we totally have to tell our goop sister about this, shit's wack.
>>
File: aliens.gif (366 KB, 900x2216)
366 KB
366 KB GIF
I knew I saved this picture years ago for a reason.
>>
>>2568547
yeah, we've got to try to make a friendly contact soonish.
Do you think it would know magical basics? I don't know if sadie knows math too well, but she knows magic.
>>
>>2568552
I think it'd be a bit difficult to communicate magic basics even if it did know it since we can't use magic right now. We'd really only be able to vocalize it and we aren't too sure how well it'd be able to interpret that.
>>
>>2568565
that's pretty fair. Communications might be difficult.
>>
>>2568577
Easy, just eat him and use his body to buy communication
>>
>>2568772
he's got a gun!
>>
>>2568501
>>2568505
>>2568525
>>2568547
Well you can return to town without difficulty and between just keeping mind of where you've been and went, and with some rock cams, you can surely mark out the way without trouble. By the time you return home as well, it's about midday. Narrion is nowhere to be found, but Adriana is there of course, dealing with the last of the morning crowd. She bursts out laughing when she sees you though, and asks what happened that you're goblin-sized and clutching onto your ill-fitting clothes?

You could try and explain it all to her, but then you also are pretty keen on gathering up whatever you may need and getting back out there.

>How do you proceed?
>>
>>2568774
Let's explain. We found a guy with a crazy zap gun! Way better than carter's. You guess he lived inside the metal bird? Seems pissed he got shot down.
Also, have a good guffaw with her at being tiny. Is our voice any higher pitched? That could be fun for a bit.

After explanations and laughs though, we do have to go find some food. And something to write a note on, and some kind of "please don't shoot us" gift we could manage. My first idea is still fruit basket.

So, we can do those in whatever order really.
>>
>>2568776
Since your voice doesn't come from vocal cords, no it isn't higher. Adriana is intrigued though by your story, but not really interested in going to check it out.

"I don't want to get killed!"

For a source of food though, well you'll have a hard time just going to the tavern and eating normal food till you get big again, but at the same time just finding a giant slab of meat to digest could also be hard. For potential gifts though, that's entirely up to your discretion but you can easily just go out and buy something, whatever you can find and would want for this.

>How do you proceed?
>>
>>2568782
We could bring a couple of random books, and make a white flag to wave at the ship
>>
>>2568782
This is becoming a problem more and more often recently. Hm.
Can we ask a few patients if they have any rodent problems in their house? We could have the little slimes eat 'em, so we don't have to, then just re-absorb the mass.
Shouldn't take more than a couple hours if we find a good house.

>>2568784
yeah, we're totally going back soon. Gotta make contact, yo.
>>
>>2568786
Want to try some rat catching? Ok, make a roll and give a pitch. Assuming, you want to go around to the few standing buildings, and offer a sliming removal service to the tenants.
>>
Rolled 29 (1d100)

>>2568787
Oh, I wanted to ask our customer base as they come in. There'll be a pitch either way, I suppose.

And for that, we just ask anybody who comes in if they heard about anybody who had rat problems. And if they did, or are curious, we can tell them we had a bit of an accident, and would be quite happy to get them darn rats of their hair for no charge. You know, to get bigger again.
>>
Rolled 41 (1d100)

>>2568787
Rolling. Braindead at the moment and can't spin up any good speeches.
>>
Rolled 30 (1d100)

>>2568787
>>
41 aint bad for some rats.
After all, those are common as hell.
>>
Wait a minute, we never gave our latest upgrade batch to adriana.
We should also do that, at some point.
>>
Rolled 72 (1d100)

>>2568787
>>
>>2568863
Does she still want to sync?
>>
>>2569666
We can still sync powers, she just doesn't want to sync memories. And that's fine.
>>
>>2568863
You can do that if you want, just give her a slime ball of your own.

>>2568988
>>2568794
>>2568791
>>2568789
>72

The problem isn't asking people who come in, the problem is that the village has few standing buildings. Most dwellings are temporary or mobile. So of the customers you get, probably over 90% don't have a permanent dwelling here.

But ask you can, and ask around too. You end up getting accepted to work in pest control regards for most of the buildings around, particularly since you're offering for free. It takes you about half the day in order to do so however, and although you clear these buildings out of conventional pests, the amount of mass isn't that great. You're only up to about the size of a young girl. Better than goblin perhaps, but you feel like a kid again.

Well, it's a start.

>How do you proceed? Back to the crashed vessel?
>>
>>2570458
Let's exchange slime balls, and then gather some things first.

We need: A. A basket. B. some fruit. C. some bread. D. some meat. E. a note that includes our alphabet, some basic numbers, and a request that he leave a note in return if he both understands this and wants to communicate.

After that, sure, we have enough mass to head to the vessel and have a slime delegate present the basket while we hide 40 feet away behind several trees.
>>
>>2570458
This actually might be a bit of a boon for us. Wasn't the thing also small? Could make us seem less assuming, so long as we, again, were very careful and don't try for direct contact.
>>
>>2570463
preferably like, cooked and proper to eat meat.

>>2570464
yeah, all contact 100% should be through slime minions while we ourselves are taking cover. We might want to put a hat on one so it seems intelligent, but that may or may not do anything.
>>
>>2570467
>>2570464
>>2570463
You could negotiate through minions, but to do so, again you'll have to split off a good amount of yourself so you'll be reduced back to goblin size, and smaller still if you want more minions.

In any case though you can gather up the suggested offerings, and travel back through the forest. As it so goes though, by chance you run afoul of a forest elf, probably hunting through the area.

"Hold up there little girl, are you lost? These woods aren't safe for a child."

You even get grabbed, though not maliciously, rather to lead you away with them. It's already quite a struggle however since you're having to carry the basket of offerings with one arm, and hold together your ill-fitting clothes so they don't fall off you with the other hand.

>How do you proceed?
>>
>>2570474
Oh, we're not a child, we're just hungry.
How big we are depends on how full we are.
Thanks for the concern though, mister.

Want a fruit? I'm bringing these to a guy to make friends anyway, and I literally cannot eat them, and I don't think he'd mind one missing.


After pleasantries are done, wish him a happy day and continue on.
>>
>>2570479
This sounds pretty good.
>>
>>2570479
oh, and ask how hunting is today.
We might have to hunt around here soon ourselves. Though we've not got any traditional training in it.

>>2570482
Elves seem nice. At least, assuming this guy isn't trying to pull some white van shit on us.
>>
>>2570474
Backing >>2570479 again. It can be embarrassing, I'm afraid...
>>
Oh: We should also grow another arm while we are this small just to hold up/manage our overlarge dress.
>>
>>2570479
>>2570488
>>2570522
Well it wasn't anything more than a random passing by, so you don't need to act any more than to just politely explain yourself. Really when he gets a better look at you and sees that you're made of slime, is when he accepts to letting you go. So no real trouble, thankfully.

After that it's easy enough to find the cleared and scorched path to the downed craft, and there it sits as before, seemingly harmless. Your approach though, may change this.

>How do you proceed?
>>
>>2570529
Okay. Let's keep behind a tree, and send out a lil' goop to bring the fruit basket to the dome bird ship. Yes, we'll get smaller, but this is specifically what we have mass and minions FOR.

have the goop leave the basket, tap the ship, and back away to a reasonable distance behind the basket.

If the guy STILL blasts the goop, then, well, we might be dealing with a mars attacks here.
>>
>>2570534
Make a roll!
>>
Rolled 80 (1d100)

>>2570538
rolling for mars attacks.
>>
>>2570540
or, I guess, to avert mars attacks?
I'm not sure what a 100 is and what a 1 is in a mars attacks.
>>
Rolled 40 (1d100)

>>2570538
Here goes.
>>
>>2570538
>roll

>>2570542
Rolling a 100 for Mars Attacks involves the director somehow getting away with directing Mars Attacks and being able to continue directing movies.

Rolling a 1, however, means you saw Mars Attacks, and have wasted precious time in your life that you will never have again watching it.
>>
Rolled 69 (1d100)

>>2570560
Goddamnit...
>>
>>2570560
What the fuck Mars Attacks was great
>>
>>2570560
I dunno, I watched mars attacks when I was young and it was OK.
It helped correctly calibrate how I feel about aliens when put next to other things about aliens.
>>
>>2570565
and it helped inform me of the IMPORTANCE of ultraviolent deaths.
That plus anime of the era and star trek really informed me about how you should probably be dying in some horrible and creative way if you are in scifi.
>>
>>2570560
Mars Attacks was funny enough.
>>
>>2570563
>>2570544
>>2570540
>80

So you split yourself in half again, in order to send a minion off carrying the basket to the craft and see what happens. Leaving said offering, tapping the craft itself and retreating behind the basket. Well, it doesn't go all that much better. Not long after contact made with the craft and the strange being emerges again and promptly vaporizes the slime minion without warning. However, the basket is left intact, and when noticed the being promptly approaches and begins rifling through. It shows no reliable sign of caring about any efforts of communication though, rather than just seeing what the contents are. That is, it seems to hold an apple in as much and equal regard as your message notes. Though, in any case, it is certainly occupied with the basket rather than just vaporizing that too.

>How do you proceed?
>>
>>2570644
Keep monitoring until he heads back inside. Via rock cam we set up before, since I don't want him to get a line of sight on our main body.

also, fuck. I don't think we can try any more making contact maneuvers for a while, the guy seems to be on a war footing.
>>
>>2570660
Agreed. He's clearly hostile and not just paranoid. This is a losing gambit for now. Set up surveillance and then head back.
>>
>>2570665
Oh, we should also report to the tinker who shot the damn thing down in the first place.

Tell him we found the crash site, and it actually had a dude in there. Quite hostile. Probably because your gun worked so good. Similarly, we are very impressed with your guns now.
>>
>>2570665
>>2570660
Surveillance and return home it is then. By the time you return to the village it will be evening, what's on your mind then?
>>
>>2570681
Hm. Too late to check in with the tinker, then. Oh well, head home and check your rock cam starvation pen, and see if any goblins showed up with decent rocks yet. Also, check in with the girls. Have their days been productive?
>>
>>2570685
Maybe we could even hunt some tonight, if any of our network has spotted any animals about.

If not though, I don't think we can, since we only have human senses.
>>
>>2570761
>>2570685
You can reach home without difficulty, although by the time you get to town it's already early evening and so you get a few passes by goblin fellows mistaking you for a woman of their kind or even a gnome or halfling at first glance.

Ah but reaching home you can settle in. Adriana is not there, however Narrion is. She bursts out laughing herself at seeing you, and admits you look very cute like that. First and foremost you can check the rock slime cam, still going good though it didn't consume the meat at all. Again, it seems just more like a slimy rock than a rock turned into a slime.

Well, aside of that then it's just you and Narrion in tonight. She's been looking around for any dead repositories but no luck yet for humanoid bodies or skeletons. Apart from the local burial ground that is, which is a last resort since it's vastly more goblins than anything and she doesn't much want those skeletons.

>How do you proceed?
>>
>>2570903
Wonder where Adriana went. Ah well, let's talk to her. Other than looking for dead repositories, has she done any work figuring stuff out?
Any progress on seeing if bones covered in stuff still work, or if partial bones work?
If we could carve down an elbow to look like ivory, and then make it do something like open a door on command, we could totally pass it off as an ordinary magical object.
>>
>>2570920
And we can gossip about that alien bro.
he's got a CRAZY laser gun. I bet it would vaporize even skeletons!
>>
>>2570920
>>2570928
Adriana is probably out for the night you figure but you can content yourself with Narrion, who herself in your absence thought she was going to have the house to herself so tried messing around with some skeletons. So far she's not had any trouble with the tests you suggested before, though having bones covered in a substance usually makes the skeletons much weaker for a variety of reasons, but still possible. You suggest as well carving things down but in her experience the bones themselves, even if the skeletons aren't, need to be whole for her magic to work on them. It's a good idea, but it's not currently something she can do. On the other hand, she's helpful the same to you, and offers if you ever wanted to try slime experiments on a willing person, well it's not like she's doing much else all day besides looking for dead things. If it could help you out, and wasn't going to kill her, she could lend a hand considering how you're accommodating her and saved her life and all.

Elsewise the two of you gossip while having dinner by the front door, having it open so you can watch all the goblin goings on outside. From minor celebrations and singing, to drunken staggering and arguments. It's like its own form of entertainment. In particular you talk about the strange being in the woods, and what it has.

"If it's so powerful, why don't you try to get it? I bet you could come up with a way."

"I'm not sure I'd even know how to use it though even if I did get it."

It's an interesting thought though, contrasting with Carter's own gun which you're familiar with, this seems to be able to vaporize at least slimes, who knows what it could do to an enemy.

>Anything else before turning in for the night?
>>
>>2571073
Slime experiments, eh?

Make a healing stick for her, and tell her to use it out of range of your ability to control slimes on any injuries she comes across. Also tell her to bring some water with her to douse it if anything goes wrong. We haven't gotten to test this stuff doing its function to a person outside of our range yet.

that is, we can give her the stick tonight, and she uses it throughout the next day and however long it takes for her to wear it out.
>>
anyway, now that we figured out we can totally have a mini slime eat disgusting stuff for us, we can probably recoup our mass tomorrow morning at a very low cost anywhere they sell meat. guts're cheap.
>>
Oh, more things to try.
We should see what happens if we stack up many instances of corrupted object, or mix the slime of two instances of corrupted object.
Does it simply mix the effects, or are there strange interactions if you hit a critical mass of slime?
>>
>>2571220
Nah, at the current (first) level you only have it at, you can only do one at a time per object.

>>2571095
>>2571078
You can do the slime stick experiment with her tomorrow and she'll test it out and see how it works. Otherwise, the two of you can turn in for the night to the sounds of the usual goblin racket outside. That is, after she unexpectedly tries picking you up and snuggling you without warning, for wanting to see how it feels now that you're goblin sized.

And I think that's a good point to call it for now. Maybe think about what your plan is for when we next resume, both in regards to the crashed metal craft, and in general. Thanks all for playing!
>>
>>2571228
specifically? Probably regain mass and keep experimenting and manning the store.
Generally? We about to go into SLIME STICK BUSINESS.
Plan for the saucer? Well, we have to go tell the tinker about how well his gun worked, and that it wasn't even a bird in the first place.

Also, get a full report on our snugglibility at this size. It's important for reasons.
>>
Sorry for missing yesterday, had connectivity issues. Will try to resume today though, later on.
>>
>>2574529
oh, sweet. I sorta thought we were done for the thread.
>>
>>2574635
Well we could be if you prefer lol, and maybe consider a new thread. We're only page 6 though.
>>
>>2575002
oh, I'm good. We can keep going, probably.
Just you know, lucky I happened to have this up to tell me there was more.
>>
>>2575011
Well what is the player stance on the quest? We're still going along and can do so, but we've diminished a bit each thread. I don't mind running if people really like it, but if it's just for like 1-3 players at a time it might be better to seek a conclusion and try something new. Usually how /qst/ works for me, run and have fun till things dwindle, then start anew.

But I'll leave it up to you guys, how much you want to keep going if you're enjoying the quest.
>>
>>2575656
I like it, was just waiting until the next story post.
>>
>>2575656
I dunno. I'm enjoying the game, sure, but you are right that posters have dwindled from the start.

I think we've reached a pretty stable point if you want to call it quits, storywise, but as it stands we have enough players to keep going on for another couple threads at least.
>>
>>2575663
yeah, me too, really.
Also I'm trying to not bore people with slimescience, despite it being mad useful.
>>
>>2575673
I like the slime science, personally.
>>
>>2575677
oh, sweet. I want to try to make some rocks and bones with jump and quickness on there, and then see if we can make a skeleton that runs like a crazy person out of them.

Or maybe see if quickness on an object acts as lubricant?
>>
>>2575663
I didn't mean at this particular point, just a decline overall.

>>2575665
Well we can do at least one more thread for sure and then see where things are after that.
>>
>>2575684
Okay, that's good enough for now. We keep going like this and then check in every few threads.
>>
>>2575686
>every few threads

Boi how many threads do you think we can go with ~3 players at a time?

Anyway,

>>2571231
You awaken the next day to Adriana entering the house pretty early and surprised to see you so small. She's ready to get to work though, and together you have the bright idea of tag-teaming for one to handle the customer load outside while the other starts mass-producing slime sticks. You can figure out if selling them for actual funds is a good idea later, but even if you didn't it would at least mean you wouldn't have to spend half of each day healing mostly goblins who get into stupid accidents. If over a week you distributed slime sticks and everyone in town had a few, then you'd be free to pursue your own interests full time.

So along these lines you can work till Adriana thins out the line outside, and by midday head out and take care of other affairs. Particularly, regaining size perhaps so you don't just blend in to a goblin crowd anymore at least. A butchers maybe. Finding a tinkerer who helped down the metal bird though, that might be hard, so you'll need to make a roll for it.

>Anything else, besides what you listed already? After you wake up for the day, that is.
>>
Rolled 61 (1d100)

>>2575768
That's fair, we do have LONG threads.

As for what to do, hm. The butcher is probably priority, though the week is getting late and we'll need a box or something to heft skeletons by the end of it, so we might have to stop by the carpenter we got our other furnishings from.

And here's a tinker roll, if we have enough time after those chores to go looking. If not, we can save the roll for later.
>>
>>2575781
oh, and we need to make sure narrion takes a few of these sticks for testing.
We should also ask adriana how last night went.
>>
>>2575768
I think another issue is the fact that your runtimes are VERY late for me.

>>2575781
>>2575786
We should start that 'currency' thing, don't forget. The sticks can be given only to certain individuals if they pay for them in...well, we need to figure out a currency of some type.
>>
>>2575792
How do we get them to pay up, though? They've got demand, but they don't actually HAVE the coins, do they?

We should perhaps try a currency based system to start- healing at the shop for free, healing by the stick for a coin. This means the regulars would get service as usual, but travelers and traders could stock up with currency.
>>
>>2575800
Yeah, that's pretty much what I meant.
>>
>>2575807
Well, then we're agreed on stick distribution.
And they seem safe with every test we've done on them. While our starvation tests are going to take forever to do, they seem reasonably safe to start selling.
>>
>>2575792
Well I can't help the runtimes unfortunately, could be a timezone issue.

>>2575807
>>2575800
So far you've been healing for free because that's how the village operates, goods and services are exchanged, traded and shared in the community without charge while to outsiders money is used. If you want to charge for anything, then you'll have to start paying for everything in return. Unless of course you're specifically only selling to travelers, but then that bars you from supplying the village.

>61

Well you can't find any tinkerers who personally helped downed the metal bird but you can find some witnesses to it. To your surprise though it doesn't sound like anything particularly special, fancy, or even advanced was used; just a well-placed and oversized ballista shot from the back of a wagon. If that's the case, then either the vessel itself is not as stable or as strong as you may have guessed it was from observation, or it was just a very lucky shot at some critical spot.

You can mull this over though while getting a bunch of discarded meat stuffs from a butcher or three in order to get back to "normal" size.

>How do you proceed?
>>
>>2575846
Huh. Guess the thing isn't that defensible against simple artillery.
Well, we've got our size, we've got some tinker info, though none specifically to thank.

Next we've got to get that crate. We can try this whole good and service exchange stuff by offering a couple healing sticks for the skelecrate.

As for the slime sticks in general, you might be right about the whole local discount thing on them. Though it seems awkward to hand them out for free to some people, and charge to others. How do you properly tell who's a local?

How do other shops around here do it? Maybe we can observe the other shopkeeps, and ask around.
How do they prevent locals from taking their goods for free and then selling them for proper money to travelers before they even get to the store?
>>
>>2575859
You think a bag might be easier, but crate or otherwise is your choice and you can easily find one. As for telling who's a local, honestly at this point it's pretty easy just by appearance not to mention you're starting to get a feel for most non-goblin folk in town. Though you could always just ask.

If you want to try to learn the business secrets of the folks around though, you're going to need to pick a mark and describe how you get that information from them. With a roll too, but you'll need an approach on how you try.
>>
Rolled 15 (1d100)

>>2575868
oh, okay. We've got a head for the locals even, sweet. And a bag would probably be smarter now that you mention it.

I think I know the perfect mark to see how the businesses treat foreigners, though. Remember those out of town performers who fell into a sinkhole?
Let's follow those guys around for a day and see how the shopkeeps treat 'em.
rollin' for circus spyin'.
>>
>>2575871
We're not good spies.
Oh well, we can tell locals apart anyhow, and are good for differentiated prices.

I think we're pretty much ready to get into proper business here, so we should start acting like it. Let's use the first batch of slimesticks to bribe people to help make our house a bit bigger, and then maybe make a second one for our necromancer friend out in the woods.

Maybe we could even have TWO rooms! Or more!
>>
Rolled 59 (1d100)

>>2575868
>>2575871
I'll pitch my efforts in.
>>
Rolled 42 (1d100)

>>2575868
>>
>>2576133
>>2576107
>>2575871
>59

Alright, well you can't mark someone else in town, but you can definitely find that acting troupe. A strange bunch, with flowing silken robes, elaborate ornaments, and the women painting their faces white. Their theater style is even stranger, involving strange masks and very slow and deliberate movements in time with big drums and wood blocks.

Compared to the goblins though whom have been their majority audience while here in the village, despite being made of slime you are a welcome change and so they welcome you and offer you tea which they actually have, and to attempt to brush your "hair". Makes sense you suppose, being from the east, though you do so love their silken clothes (now that you can physically feel). The fact of the matter though is that you're only shadowing and using them to learn local business secrets. As you find though, the shopkeeps act towards them as outsiders you already know, and require use of funds rather than exchange of goods or favors. Only the goblins though, the few non-goblins always work on exchange of funds.

So it would be your call on how you operate with sales. The goblins appreciate you enough to include you into their style of exchange which they don't do with most non-goblin others. Selling things for funds may change this.

>How do you proceed?
>>
>>2577691
Whoops, forgot pic.
>>
>>2577691
All right, so we're in some kind of goblin psychology weird zone.

Oh well. Did we watch one of the troops' performances? We should probably pay them if we did, and if we didn't, watch one then pay them. Least we can do for the market research, and the tea.

As for sales, I don't want to offend the local goblin populace and it sounds like a "locals get it free, but I sell to foreigners" exchange would mess with their goblin economics. So let's give a basic arrangement of healing sticks and numbing sticks to the goblins, shorten our office hours, and try to actually sell these things when we are out of town- We travel a lot, and we visit the academy once a week. There's aplenty of adventurers in there who want to buy potion-equivalents, and many a traveler will want to have healing on-the-go instead of just on an off chance they run into us.
>>
>>2577720
also, I'd like to get around to actually testing carry weights on slimes.
See how big a rock a slime of a certain size can carry, and see how many of those rocks a slime of twice the size can carry. We might be getting to a situation where we don't even need an elephant any more, given our expanding ringleader range and complexity.
>>
>>2577720
No the "locals get it free, sell to foreigners" is how the goblins work so it wouldn't mess things up if you didn't want.

>>2577762
Specify a size! You don't have to worry about rocks, since your asking the goblins to try and bring you standardized rocks and instead you've ended up with a massive pile of stones of varying shapes, sizes and sorts.
>>
>>2577920
Okay, let's start with football sized chunks. See if a dog sized slime can move while holding one, then how many it can move while holding, then how many it can hold on top of itself rather than inside of itself.

Then, re-absorb the dog slime, cut yourself in half, and do the trials again, this time with yourself and a dummy slime. See if a sadie is naturally stronger than a normal slime or not.
>>
>>2577934
And if it'll work, then we're certainly going the free to locals pay for foreigners model, then. Though, the locals will get the slime on just any old object they bring in, wheras the out of towners will get it on a nice bandage or smooth wood rod or something.
>>
>>2577934
>>2577939
For a dog sized amount of slime, and half your own size, that definitely works for the amount of stone you're trying to move. The only difference is that a mindless slime has a harder time carrying rocks with just it's own slimy mass meanwhile you at half size still have your own form to facilitate the process.

As for your sticks plan, do you want to devote yourself to it for a day then? Today that is, maybe Adriana healing customers while you just make sticks?
>>
>>2578040
Yeah, let's spend a day accumulating stock and making it look nice.
This might be our last day before visiting the academy, but it's a good trial to run.
And, we need to see how much mass we lose by doing this.

Also, we can start stress testing these slimes on weight. One football works, do two? five? ten? When do they stop being able to move?
>>
>>2578066
Ok then make a roll, shouldn't be too hard but you never know what can happen in the day.

As for weights testing, as far as you can tell, slimes can move about 1/4th of their weight. More than that, and the slime can't retain consistency to move both itself and something of weight.
>>
Rolled 13 (1d100)

>>2578276
okay, let's see if these things attain sentience or whatever.

And the slimes seem like maybe they'd be better at porting if they had wagons? Hm. They're not quite ready to replace the elephant, but we could easily work up there. I'm trying to wrap things up into slime witch caravan proper.
>>
>>2578293
Yes, a wagon or tools would certainly help.

>13

Nah nothing bad, just nothing good either. Interestingly though awhile after midday, you get a visit from the mayor of all people. He wants to know if you have any preference on what to do with the monster hunter prisoner? They think he's served his time, but you get the final say if you have something in mind for him?
>>
>>2578299
I've certainly simmered down on him. I don't mind if he leaves. After all, nobody actually died.
Is he getting his armor back though? If he is, maybe we can have some extra guys hanging around the shop for a few days? You know, big guys?
>>
>>2578315
also, didn't he get like... stabbed?
Is that okay?
>>
>>2578299
Let him go, but his armor is now property of the town. No way he gets that back after the shit he pulled with us.
>>
>>2578533
now that you mentioned it, the only reason that roman got his armor back is because we dang bought it back for him.
So the legal precident is there.
>>
>>2578315
>>2578363
>>2578533
>>2578564
Sure the guy was maimed upon capture but by now they've dealt with that. If however you think he's done his time and should be free to go then they'll let him off the hook. No promises what he does after that though.

As for his armor, indeed they weren't planning on giving it back if that's what posed the danger. Though, less a communal thing and more the mayor plans to decorate his office with it, you think is his plan. Well in any case, you while away the day at working with some breaks such as this in between. Come evening Adriana is set to close things for the day, and you've made yourself quite a little supply of healing and numbing sticks. All in all it only took maybe a tenth of your mass if that to make a good bundle.

You also have Narrion's findings to consider as well, with the sticks seeming not to display a maximum functional range. And what more they haven't run out yet, though also to be fair she hasn't been getting injured constantly as to be using them so much. Still, a good sign nonetheless that they have a good amount of practicality.

>How do you proceed? Tomorrow is when you'd be heading to the academy for the week's end, but you've still the rest of tonight free.
>>
>>2578943
Thanks for the testing narrion. Did you happen to find any places out in the woods you want to live yet? We're gonna have enough skeletons to do some major work soon.

As for what to do, we've got our bag for the skeletons, we've got our letter for the academy's post, let's pack up some extra heal junk just to show off when we get there. After that, check in on the UFO to make sure he's not doing something horrible. After that, talk with the girls, ask if either of them happen to want to come along to the academy, and if neither of them want to do anything tonight on this friday of nights, settle down for some slime/skeleton intelligence tests and then sleep.

Let's pit some slimes and skeletons against each other in a few games of jenga to see who has the most control and understanding of structural balance. Either that or make them make stuff out of blocks.
>>
>>2578943
Finally, time to actually participate.

>>2578975

I don't think we should be giving a lot of this stuff out at once. We need to make it seem kinda valuable, or at least not sell so much of it in any kind of massive chunks. That and maybe give a reason for it. I was thinking banage to lollipop size. Maybe brick if they can drop massive cash on it.

Other than that, everything sounds good.
>>
>>2579089
Yeah, I'm thinking we should probably be selling bandages for the actual sellable good.

Though how do you feel about flooding the goblin market a bit? They're not buying it, anyways.
>>
Wait this thread is still alive.
>>
>>2579533
For a little while longer, yeah.
>>
>>2579533
haha, yeah, I thought the thread was done too. Turns out it was posting errors.
>>
Did we left mathematical symbols for the alien?

I know that making a 90° angle with ones' arms is considered a way to show knowledge of maths to other species.
>>
>>2580603
so far, the thing seems to be on a "shoot just whatever comes near" spree, but yeah, we haven't really tried math on it yet.
I think the thing is on an emergency footing rather than a discovery footing, though, which would explain shooting all the locals. After all, it got shot down like less than a week ago.
>>
>>2578975
>>2579089
Actually, Narrion wasn't planning on staying in either, she's only there for a short time. In passing though you can discuss the plan for tomorrow, and she's fine to leave the skeletons if you want to try messing around with them, she just won't be there to control them.

For tomorrow then, you want to gather up your new slimy developments, and stop by to check on the crashed craft before heading for the academy? Via elephant travel, I assume.
>>
>>2580852
we can check via slimecam, but sure, I don't mind another attempt at it now that we have some mass.
Just keep the elephant like, a WAYS away. We don't want a panicking elephant next to a mars attacks.

And yeah, we're using elephant travel for this trip. We haven't quite figured out slime carts.

So, how DO the slimes and skeletons wind up being at basic building tasks? I want to build a house with these fucks, and I'd like to know about how abstract I can make orders to them.
>>
>>2580917
as for the actual mars contact attempt, let's just... make some right angles and right triangles and mathematical objects out of sticks and rocks and carvings, leave them outside the ufo, then have as small a servant as possible touch the thing then run.
>>
>>2580852
Yup, that's right.
>>
>>2581031
>>2580933
>>2580917
You can check in on the craft, it doesn't look like things have radically changed. However, the craft itself is no longer just embedded in the dirt and ground. It's actually been moved out and not stands on legs atop the scorched ground. No sign of the inhabitant, but from a distance (and via slime cam) you think you can discern where the damage was done; a smashed and distorted portion of metal on the underside where it's hanging off and the metal innards are hanging free.

Before you turn in for the night you can also mess around with slimes and skeletons. Your own slimes, even with control, are pretty awful at building things, mainly because it's like slime globs akwardly trying to move around and prop up things with their own slimy mass. Without you controlling them, it's even less likely. It seems they could handle something like bricks, basic building blocks, but any higher degree of construction is too difficult. The skeletons on the other hand, from what you saw, with Narrion's guidance could perform finer tasks like that, than your slimes currently can.

>>2581031
Come the next day then, you can gather up everything in order to depart, then make a quick stop by the downed craft to leave some things and try to gain the attention of the inhabitant.

Make a roll!
>>
Rolled 42 (1d100)

>>2581082
Seems like the skeletons are going to be the building crew, then. Glad we're getting more this trip. How have the townspeople reacted to 'em?

Rolling for alien contact again.
>>
Rolled 32 (1d100)

>>2581082
Here goes.
>>
>>2581107
>>2581119
>42

There's a couple of undead in the village so it's not unheard of. Since the skeletons aren't goblins, the goblins don't mind. It frightens the children but otherwise it's not regarded any worse than some uncomfortable leers.

In any case, you leave the markings and information by the craft and use a slime to bang on it before running away. Eventually the being emerges as usual, looking around with weapon drawn. It does finally notice the things you left, and makes note of them, but otherwise doesn't respond and just patrols around the outside of the craft and examines the damage done.

Well, at least you didn't get part of you vaporized. So you can take your leave for the academy via elephant, expecting to reach there by evening. Probably spend the night there, spend the day and see everyone, and then on your leave stop by the burned down house to gather the rest of the bones?
>>
>>2581150
yep. We're gonna pick up the bones on the way back.
While we're there, make sure you pick up your pay, and ask the guy running the place if he minds us selling healing goods to adventurers while we're there.

Mostly, just check in with our friends, see how they are doing, fill them in on our activities, share notes where applicable. I don't have any big romantic dates for carter today, since the last one went POORLY, but if any of our friends got good ideas on things to do, I'm all ears.
>>
>>2581189
I also want to hit the infirmary and see if they're up for having some gooped up bandages around anywhere.
Keep 'em in like, an airtight container though. Gotta keep 'em fresh.
>>
>>2581203
>>2581189
Alright then, yeah. That seems like a good place to end things for now, and to resume for the next thread. I'll probably make it tomorrow or after, or maybe after this thread ends. Either way though, I'll let know on the twitter and discord as usual for when the new thread is up.

In the meantime, thanks all for playing! While the thread is still up, can still discuss things though, ask questions or give input on the quest.
>>
>>2581242
All right, good thread.

Let's see, questions. They removed all our slime cams from the academy, is the one in the menangerie still intact?
Do they sell various magical items at the academy, or is that shit strictly you want a thing you pay a craftsman to make it?
Is it possible to only share SOME traits with a slime, or to make a slime with some traits omitted?
>>
>>2581262
If you make a conscious effort, you can determine what your slimes are like when separating them.

As for the academy, they removed all your slime cams. Too risky, should you get taken advantage of or turn evil, to use it against them. As for buying things, they don't really sell anything officially but if you needed something you could probably make an exchange with either staff or students individually.
>>
>>2581293
Dang. Maybe they'll be cool with keeping one of the new rock ones around.

Hm.
Can we have a slime form a black and white (or pink and clear) image by order alone? It would be dangerous, but if we made a completely encased slime in a glass display, maybe we can have it display anything it reads via remote sense of a specific other slime.
>>
>>2581318
You want to do what now?
>>
>>2581343
make a pair of linked slime etch-a-sketches that each display what the other sees.
>>
>>2581359
or, even, replicate the audio the other hears.
>>
>>2581359
>>2581365
That would be possible in the short term but it doesn't seem like an order which could be maintained over an ongoing time. Like the function could be performed a few times but it would get too convoluted for the slimes to handle it on their own.
>>
>>2581374
Darn. No non-slime access to the slime-net yet, then.




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