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Welcome Back to the new and improved Galactic Fleet Quest! (Notice how I dropped civ from the title. See, OP's CAN learn). Last time, we selected The Tang Shogunate as our Empire, Established contact with the...Contact, delivered justice to a renegade captain and began a forcible pacification of a unruly agricultural world. After taking moderate losses from higher than expected numbers of Rebel soldiers, our ground forces are ready for the final push onto the Rebel command post.

>>2550729
Last thread!

>Civ sheet incoming
>>
Empire
>Tang Shogunate

Leader
>Divine Empress

Heroes
>Takada (Genetically and cybernetic enhanced Swordsman. Combat Hero)
>Red Dream (Android assasin. Espionage Hero)
>Dr.Hyza (Cybernetics and Robotics expert. Tech Hero)

Economy
>Treasury:0
>Income:+50C (2 mining rigs)
>Taxes:+25C

Military
>6 units of Volunteer Militia- Light infantry. 10C
>3 units of Ronin-Heavy Infantry. 25C
>1 Unit Black Lotus-Special forces. 50C
>4 Units of Heavenly Guard- Unique infantry. 75C
>5 Units of Mantis Striders- Light Walker. 40C
>6 units of Viper Strike Tanks-Light Tank. 60C
>4 units of White Arrow Anti-Air Tanks- Anti-Air. 80C
>3 Shogun Battle Walkers- Unique Armor.140C
>5 Squadrons of Red Wasp Fighter craft- Fighter. 60C
>3 Squadrons of Thunderbolt Bombers. Bomber. 80C
>6 Squadrons of Black Eagle Void Fighters. Heavy fighter. 100C
>4 Typhoon Flying Fortress. Unique Air unit.160C
>1 Squadron Golden Sword Frigates- Frigate.150C
>6 Steel Shark Cruisers. Cruiser. 200C
>5 Hornets Hive Carriers- Carrier. (Required to bring fighters on a mission) 240C
>5 Swords of the Empress- Battleship. 400C


Orders/missions
>Constrction of 1 Squadron of Golden Sword Frigates (-150C)
>Investigate the silent Agriculture world (Current mission)
>Explore Derelict Mining Rig (Dr.Hyza+ 1 unit of Ronin)
>Deal with The Leonhart Dynasty Missionary (Red Dream)
>>
>>2573395
>Welcome Back to the new and improved Galactic Fleet Quest! (Notice how I dropped civ from the title. See, OP's CAN learn).
Couldn't the title simply be "Galactic Fleet?"

>>2573400
>>Investigate the silent Agriculture world (Current mission)
>>Explore Derelict Mining Rig (Dr.Hyza+ 1 unit of Ronin)
>We're not even finished with the 1st turn.
>>
Juon Dzhon sits upon an ornate chair in his office, staring out across the smoke and ruin that only a short few weeks ago were the city he loved. He had been fair hadn't he? He had been lenient hadn't he? Taxes and quotas were reasonable, two days off every week, regular holidays and open events on Empress Day. The citizens had *SEEMED* happy. He didnt know where he had gone wrong. If those soldiers hadn't arrived, he would be dead, hung by his entrails off some bridge somewhere..

His thoughts are ininterrupted as one of his bodyguards, a brute of a man named Xiachi knocks respectfully.
"Sir? My lord? I have the commanders of the Imperial force on the Holocom, they wish to speak with you"

Juon sighs, nodding his head, he had never been a military man but as Planetary Governor it was his duty and *his* alone to help orchestrate the defense of his planet. He takes one last sip of his tea, bracing a hand against the large window.
"Perhaps *now* there will be peace. Perhaps now we will be able to return to sanit-ah"
*chink*

A hyperdense alloy slug, needle sharp, barely the width of a grain of rice punches through the glass in front of him, driving into his chest. The advanced nanomaterial breaks apart into thousands of infinitely sharp shards that spread through his bloodstream, spilling his lifeblood faster than any blade.

Juon coughs as a sudden warmth blossoms in his chest. A tiny hole is visible in the pane of reinforced glass as he rubs his chest idly. So strange... He feels so... Heavy.

His hand comes away wet and dripping scarlet.

His eyesight blurs as he sits heavily down into his chair, blood trickling from his lips as he fumbles with the panic button under his desk. His failing eyesight can barely make out the figure, garbed in mottled black striding along a distant rooftop...

>Back at Imperial Command

"Governor Juon is down! I repeat! The Governor is down! We're locking down the palace! The assasin must still be here!"

Your commanders curse, swearing at each other, attempting to cast blame for the death of the only real VIP on this planet. Slamming His fist down onto the table, the commander of your Ronin commands silence.
"He is dead. This cannot be changed. All we can do is avenge his death by returning this world to peace. Let us do so"

>Your forces
>2 Units of PDC Infantry
>1 Unit of Volunteer Militia
>2 Units of Veteran Militia
>2 Veteran Units of Viper Strike Tanks
>1 Unit of Ronin

>What do?

>Advance on Revel command

>Contact Planetary Defense Corp HQ and see what those rebel prisoners know

>Link up with local forces. Your troops have taken a beating.

>Other
>>
>>2573406
>We're not even finished with the 1st turn.
To be fair, these various actions we've been doing are effectively what other quests / civs would do over 2 to 3 sessions. It's an insane amount of content.


>>2573414
>Link up with local forces. Your troops have taken a beating.

Let's see what we've got to work with before we push onto their command base.
>>
>>2573406
Technically your 3/4 done. But yes, I try to give each mission the same level of depth and effort. Not all of them are slogging urban combat, each mission is different.
>>
>>2573427
>slogging urban combat

Honestly compared to combat in some other quests, I feel this is going quick yet not in a bad way: it feels like a large amount of time passes with each turn but at the same time we've made such good progress that it feels like a bit of a blitzkrieg.

Such is the feeling of being the superior military force I suppose.
>>
>>2573414
>>Link up with local forces. Your troops have taken a beating.
The last fight shows how ineffective we are when separated from command.
>"Governor Juon is down! I repeat! The Governor is down! We're locking down the palace! The assasin must still be here!"
fug. I was worried something like this would happen if we delayed the Governor's Palace first. Are there round-sensitive actions?

>>2573430
Indeed.
>>
>>2573460
>Are there round-sensitive actions?
Occassionally. I will only tell you if the issue is time sensitive if it is of extreme importance.
>>
>>2573484
So it wasn't time sensitive this time, it was going to happen anyways if we went for the Governor first?
>>
>>2573495
I think it might be my fault for pulling the PDC from his palace to reinforce the walls. They'd probably have secured the grounds and kept him safe.
>>
>>2573495
If you had chosen the Governor first, you wouldve had a chance to either save him or capture/kill the assasin.
>>
>>2573497
I tried to hint that that was a bad idea without giving it away.
>>
>>2573502
I know, I just didn't expect the rebels to have a god damn sniper equipped with some sort of advanced anti-material rifle.
>>
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>>2573516
Im not sure I ever said that sniper was a rebel ;)
>>
>Link up with Local forces

The defenders of the governors palace are weary, depleted, wounded. They have been fighting fir days now against a foe that seemingly sprung from the shadows to burn all they knew. They aren't trained soldiers, they are glorified peace officers. But, they are bodies that you need to pad the ranks of your strike force. Your commanders know the main strength of the rebels is broken but there is still their Command Post to take.

Decapitate the snake and its body dies.

Gained
>2 units of PDC Infantry (Sustained heavy losses)
>1 Unit of PDC infantry (Full strength
>1 Unit of Mantis Walkers (Light Combat Walkers, sustained moderate losses)

>Advance on Revel Command

>Search area for the assassin (Hardmode)

>Have Rebel prisoners "interrogated"

>Other
>>
>>2573539
Oh I'm certain they weren't but we've no idea of their affiliation to any other group.


>>2573576
>Advance on Revel Command

Finding the assassin wouldn't bring the governor back. Better to focus on re-securing this planet.
>>
>>2573576
>>Search area for the assassin (Hardmode)
>>2573606
>Finding the assassin wouldn't bring the governor back. Better to focus on re-securing this planet.
Yeah, but it'll keep the assassin from doing more assassinations, and find out who incited the rebels.
Is it possible to split up units?
>>
>>2573610
>Can you split up units
you can split your force. You can't break units down and split them in half.
>>
>Search Area for assassin
Or
>Finish this Rebellion

I need a tiebreaker anons
>>
>>2573685
I'll change to finding the assassin so we can move on.
>>
>Find the assassin

>This is looking for one, camouflaged, trained Operative in an entire city. Good luck anons.

>You will have three attempts to locate the assassin, each one will be progressively harder due to them getting farther away.

>Roll me 3d100. Bo3
>>
Rolled 15, 73, 8 = 96 (3d100)

>>2573736
>>
Rolled 51, 42, 66 = 159 (3d100)

>>2573736
>>You will have three attempts to locate the assassin, each one will be progressively harder due to them getting farther away.
Is that 3 rounds of 3 rolls or 1 round of 3 rolls?
>>
>>2573819
Three rounds of 3 rolls
>>
>>2573395
You may want to shill you're running on /qtg/.

>>2573821
Nice. What's the DC?
>>
Rolled 65, 72, 50 = 187 (3d100)

>>2573736
Just found this quest, looks good.
>>
>>2573833

me too

won't be able to follow today but will read on and participate on the next ones, good luck anons
>>
>72 Vs DC70!

>Assassin spotted!

As your men spread out around the Governors Palace, the ruined streets and collapsed buildings funneling tgeir movement, a shadowy figure lurks overhead. Clad in overlapping plates of a darkened polymer that seems to *shed* light, the figure watches your troops through magnifying lenses. At his back,a Hemorrhage Rifle sits, the bulky weapon folded safely into itself. Fingers dance across a wrist mounted com-unit, sending a brief message.
>Omega-3 returning to Shuttle. Primary Target neutralized. Imperial ground elements in area, performing egress.

A pair of curt responses arrive moments later. If a glimpse behind the deaths-head mask could be had, the figure would be smirking darkly.

>Omega-1 acknowledged. Prevent capture at all costs. Self termination authorized. Preparing shuttle.
>Omega-2 Ackowledged. Disposing of potential liabilities. Optional targets 1-26 Neutralized. Returning to Shuttle.

Closing the Com-link the Operative stands, crouching like a predator as he prepare prepares to leap to the next building, the burned out husks providing the clearest route towards his escape from this world.

Just as he leaps, a PDC infantryman chooses that moment to look up, wiping his forehead with a wettened rag. His eyes widen as he spots the black armored figure. His mouth opens in a cry of alarm, raising his weapon to open fire on the shadowy murderer.
"I see him! Hes over here! He's over he-argh!!"
His shout of alarm is cut off by a trio of hypersonic flechettes that carve through his chest, throat and skull.

The operative sighs, slamming a fresh magazine into his shard pistol and shakes his head. It seems he may be a few minutes late.

>Operative is fleeing atop the rooftops toward a abandoned waste treatment plant near the Rebel command outpost.
>What do?
>>
>>2574011
Have our artillery open up ahead of the assassins current position in whatever direction they are travelling. Maintain a constant light barrage to create a explosive barrier to delay their escape.

Meanwhile literally everything we have should form up around this assassin and attempt to capture him.

Preferably our Viper tanks and Mantis walkers should rush ahead of the explosive barrier in case the assassin takes the risk and gets through.
>>
>>2574011
We've got tanks, walkers, and light artillery right? Time for sighted artillery. Have the infantry spot for artillery, surround the area, and occupy buildings rooftops in overlapping overwatch. Have the vehicles go on anti-air to prevent the shuttle from evacing them and block off the streets.
>>Operative is fleeing atop the rooftops toward a abandoned waste treatment plant near the Rebel command outpost.
Neat. The rebels will have to sally to back up the Operative, assuming they're working together. That'll make things easier for us.
>>
>>2574057
>>2574057
Combine these two? Have the PDF sight for the artillery and guide the others, knowing the area the best. Volunteer militia go for the rooftops for overwatch and escort vehicles.
Ronin goes to capture the operatives, being shock troopers. Militia overwatching for them.
Viper tanks and mantis walkers rush for the chemical plant. Viper tanks focusing on blocking streets.
A smaller chunk of all units surround the evac zone.
Sighted artillery barrage and artillery around likely routes.
>>
>>2574125
>>>2574057(You)#
>>>2574057(You)#
>>2574054
Meant to include that as well.
>>
Rolled 44 + 15 (1d100 + 15)

>Have the PDC sight for artillery and guide the others, knowing the area the best.
Volunteer militia go for the rooftops for overwatch and escort vehicles.
>Ronin goes to capture the operatives, being shock troopers. Militia overwatching for them.
>Viper tanks and mantis walkers rush for the chemical plant. Viper tanks focusing on blocking streets.

>A smaller chunk of all units surround the evac zone.
>Sighted artillery barrage and artillery around likely routes.

Roll me 4d100 for this. Bo3! Rolling for the Operative. His roll will set the DC
>>
Rolled 44, 58, 58, 66 = 226 (4d100)

>>2574350
What's his bonus?
>>
>>2574353
His bonuses are

>Elite Operative (+5)
>Advanced Weaponry(+5)
>Cybernetic enhancements (+5)

Omega Operatives are the Highly trained special forces of the ________ faction
>>
>Any other anons want to roll? So far only the Artillery Barrage is going to be successful
>>
Rolled 68, 70, 91, 28 = 257 (4d100)

>>2574350
>>2574431
Rollin'
>>
>>2574581
Sweet, passed all but 1DC
>>
Rolled 22, 71, 6, 2 = 101 (4d100)

>>2574350
>>
>Sorry for the delay, had to go watch my sisters kids for a bit.

>68 vs 59. Volunteer Militia and PDC troops supply overwatch against Omega Operative.
>71 vs 59. Ronin heavy infantry engage Omega Operative.
>91 vs 59. Viper Strike Tanks and Mantis Walkers collapse buildings ahead of Omega Operative.
>66 vs 59. Artillery Barrage pins Omega Operative.

>Writing
>>
Racing to cut off the midnight clad agent, your militia and PDC Infantry scramble up the ruined husks of office buildings and housing blocks, clambering up fire escapes and half shattered stairwells to take firing positions from windows and rooftops. Beam fire and automatic gunfire spear out, burning smoking holes into the stone and metal around the Omega Operative as he ducks and rolls, leaping and dashing like a shadow. He stumbles with a snarl as a blue-hot bolt of energy strikes him between the shoulders, knocking him forward a step. Without even looking, he draws his shard pistol, putting a spinning flechettes through the soldiers eye socket.
"Dont have time for this"
He mutters to himself, taking a running start to leap to the next structure, a haphazardly leaning Housing Block. The cybernetic actuators in his legs, alloy bone and synthetic muscle tense, flinging him forward like a stone from a sling.

His hidden lips curl in a enraged snarl as dozens of spears of burning energy carve into the lower floors of the structure. With a lurching, groaning shriek, the housing block topples like a child's tower, filling the air with a plume of dust and smoke. The Operative curses as he slams into the ground in a jarring tumble, the multi-story fall nothing to his enhanced body, nothing but a nuisance. He turns, alloy claws extending from the tips of his who void-black gauntlets, hooked spikes jut from the tips of his boots. He makes to leap, to climb up the side of a office structure like some great, inky insect. A incoming whistling shriek reverberates off the stone and asphalt around him. Pain, so great and sudden even chemically deadened nerves scream in agony, arrives as a hand sized jagged dagger of steel embeds itself into his thigh.

Keen eyes and a steady comm-link bring down a rain of steel and fire in a ever closing ring around the Omega Operative, sending the faces of buildings crumbling down in a jagged, daunting wall of broken stone and twisted steel. Buffeted by concussions and shrapnel, blinded by a wall of smoke and soot, the Operative curses, rage and annoyance in his voice, but not the smallest trace of fear.
"Seem to have upset them"
He mutters to himself, scanning the area, looking for a way out of the ring of stone. He grips the shard of shrapnel, wrenching it slowly from the flesh of his thigh. Gleaming alloy bone is visible in the weeping gash.

A voice cuts through his rapid calculations, a voice of contempt, hatred, sheer killing fury condensed into one word.
"YOU!"
A figure approaches through the gloom, a figure of ebon and scarlet, clad in archaically styled armor, a gleaming, sparking blade held almost gently in his gauntleted fist.
"Your run ends here coward!"

>Cont
>>
>>2575551
Commander Zhao, leader of the Ronin your empire dispatched to this world, levels his ancestral sword at the Omega Operative, the pitiless assassin sighing as he comes to a conclusion.

The only way out, is through Zhao.

He holsters his shard pistol, knowing the flechettes cannot penetrate the Ronins armor. A pair of hooked, angled knives fold into existence around his fists, the metal hissing softly.
"How Quaint"

>You are commander Zhao. You are armed with Storms Kiss (Sword) and a pulse rifle built into your forearm.
>What do?
>>
>>2575559
>>You are commander Zhao. You are armed with Storms Kiss (Sword) and a pulse rifle built into your forearm.
First, we call for backup to ensure the job is done. Having some extra PDC troops who know how to non-lethally takedown someone will help too. Stay on the defensive until the call is finished.
We can just fire the pulse rifle at his head, forcing him to duck away or charge us. After that we use our sword to shatter his weapons or dismember his hands.
>>2575551
>A voice cuts through his rapid calculations, a voice of contempt, hatred, sheer killing fury condensed into one word.
It sounds like he's fast. Ways to disable his speed should be key.
>>
>>2575593

I agree with this, adding that we should aim for his legs to decrease his speed
>>
>>2576042
+1
>>
Rolled 31 (1d100)

>Call for backup
>Remain on defensive
>Target Legs

>1 on 1 Fight, how they work. To strike the enemy, roll a 1d100. If they are attacking, you must beat their attack roll to land a hit. If you are defending, your roll must exceed theirs. Special actions (using a Seperate weapon or the environment or whatnot) will require you to beat a DC)

>Omega Operative is on the Offensive
>Commander Zhao is on the defensive

>Roll me 1d100, BO3
>>
Rolled 55 (1d100)

>>2576506
>>
Rolled 38 (1d100)

>>2576506
>>
Rolled 75 (1d100)

>>2576506
>>
>75 vs 31. Zhao successfully defends.
>Reinforcements on the way.

As much as Zhao would like to carve the assassins black, cowardly little heart from his chest, he knows the shadowy operative is more valuable alive. Keying his comm-unit, Zhao mutters into the microphone built into the surprisingly high-tech interior of his helm.
"Ive got him. All Ronin and available infantry, converge on my location. Weapons free, shoot to wound."

The Omega Operative crouches low like a predatory animal, a rasping voice echoing over the comm-channel.
"You'll be dead before they arrive"
Cybernetically enhanced legs piston down, driving dust from the shattered roadway as the Operative comes down like a meteor towards Commander Zhao, both hooked blades ready to drive down into the seam of neck and shoulder. The edges gleam evilly, a miniature power field enabling them the cutting and piercing power of far heavier weapons.

Zhao grits his teeth, bracing his feet into the ground as he brings up his pulse rifle, firing a short range blast of pure kinetic energy directly into the Omega Operatives chest. The polymer alloy plates of armor across the assassins chest buckle inwards slightly as he is thrown back so suddenly as if he were yanked by a wire. Landing square on his back, a wheezing exhalation issues from within the deaths-head helm as the Omega catches his breath. Damage reports and alarms blare across the interior of the advanced armor. Three cracked ribs, a bruised liver, cracked shoulder blade, extensive soft tissue damage, bruised spleen mild internal bleeding.

Less than a scratch.

Leaping to his feet, the assassin charges forward so fast he leaves behind a blurred outline, his hooked daggers coming around in a hamstringing slash. Dead eyes narrow in cold fury before widening in the closest thing to shock. The lightning fast parry and answerimg slash came almost too fast for the Omega's enhanced senses to register. A sparking, clean edged line goes diagonally across his chest, scoring deep into the armor, red weeping flesh mixed in with silvery wires visible at its depths.

Zhao flicks a droplet of blood from his blade and turns to face the Omega, smoke oozing from the barrel of his pulse rifle. The vision slits of his helm glow a hellish red in the gloom, his figure like a demon of myth.
"Do not make me kill you. Surrender or I will take you in pieces."

>What do?
>>
>Sorry for the delays today, been busy with the familia
>>
>>2576995
We need to incapacitate before the assassin "self-terminates". Go on the offensive, try to land a pommel strike or somesuch to the head to knock him out.
>>
>>2577093

yeah,distroy his faceplate
>>
Rolled 27 (1d100)

>Go on offensive
>Attempt to incapacitate via blunt blow to head

>Omega Operative is on the offensive
>You are on the offensive
>Roll me 1d100 bo3. Beat this roll
>>
Rolled 60 (1d100)

>>2577554
>>
>>2577554
>>2577584
izi pizi
im off to bed, cya
dont get Zhao killed guys
>>
Rolled 14 (1d100)

>>2577554
>>
>60 vs 27.
>Zhao lands a serious blow!

Omega-3 blinks aside the myriad of damage reports and alarms that scroll across the inside of his helm. Blood trickles thickly from the gash in his armored bodysuit. The material is grafted to his skin in many places, silver filaments driving directly into nerve and tendon. Of the armor, only the helm and backplate can be removed. It comes as a slight surprise for the cold blooded assassin to glimpse his own bleeding flesh. It has been years since he'd seen his own skin, longer still since he'd seen his own blood.

Cybernetic actuators and alloy muscle bundles drive his body with blinding speed. The hooked daggers in his fists whip around in blurring arcs, the edges humming with vicious cutting power. His off-white Skull headed mask is a pale smudge in a midnight blur as he cuts through the air so quickly afterimages flicker in his wake.

Zhao stands, motionless as a pillar of crimson and obsidian. Storms kiss hangs loosely in his hand, the gracefully curving blade hissing with baleful energy. He simply watches the inky blur approach, a faint smile behind his demon faced mask. The hooked blades rise, particles of dust incinerated on the buzzing edges as they come down, down, down towards the vision slits of Zhaos helm.

Sidestepping with blurring speed, Zhao simply isn't there to receive the blow. Both wicked blades drive down to the hilt in the roads surface, sliding through the hardened stone like razors through butter. Omega-3's choked exhalation of shock is cut off by a meteoric punch delivered by the hulking Ronin. Polymer alloy shatters like glass, fragments and shards flickering outwards. Reeling from the mindnumbing strength of the blow, Omega-3 reels backward, only barely keeping hold of his twin daggers. Wheeling drunkenly with the blow, he turns just in time to gasp in pain, real pain, as a full meter of blade punches through his left shoulder. Zhao twists the blade, the crackling energy field sizzling the flesh of Omega-3's shoulder as he draws his monstrous helm back.

*smash*

Cracks skitter across the deaths-head, glowing optics flickering

*Smash*

Polymer crumbles like sand under each hammer blow, the reinforced alloy beneath bending inwards.

*smash*

Ripping his sword free, Zhao wheels as the Omega Operative stumbles back, a single bloodshot eye visible beneath the shattered ruin of his helm. A armored boot positions out, catching the Operative in the chest with the force of a battering ram, sending the agent flying backwards for the second time in as many minutes.

Drunkely, wearily, like a wounded beast, the Omega stumbles to his feet, a single dagger gripped in his fist. Through the ruin of his helm, the agents single visible eye focuses on Zhao with all the cold hate of a black hole

>what do?
>>
>Lonesome Bumban
>Have a Black Lotus
>>
>>2576042
>>2577093
+1
>>2577617
No promises.

>>2577917
>>2578059
Offensive.
>>2575593
>We can just fire the pulse rifle at his head, forcing him to duck away or charge us. After that we use our sword to shatter his weapons or dismember his hands.
Do this, though I worry his speed has weakened too much to dodge in time. If it doesn't then he'll use up all of his focus to avoid the next blow.
>>
Rolled 88 (1d100)

>Fire Pulse Rifle at Omega-3's head.
>Attempt to amputate hands/legs Obi-Wan style.
>Roll me 1d100. Bo3!
>>
Rolled 67 (1d100)

>>2577917
>Drunkely, wearily, like a wounded beast, the Omega stumbles to his feet, a single dagger gripped in his fist. Through the ruin of his helm, the agents single visible eye focuses on Zhao with all the cold hate of a black hole
>>2578275
Truly, the power of hate is something.
>>
Rolled 78 (1d100)

>>2578275
>>
>>2578275
Rolling again in case you are tired of followibg hive goverbor huwhuehuehuehue
>>
Rolled 26 (1d100)

>>2578275
Rolling again in case you are tired of followibg hive goverbor huwhuehuehuehue
>>
>>2578521
>>2578522
Are anons allowed to roll multiple times?
>>
>88 vs 78
>Omega-3 successfully attacks!

Zhao strides forward, Storms kiss striking sparks of lightning in miniature against the ground as he advances. Omega-3 steps back, eying the Ronin carefully, dark blood and synthetic fluids dripping from the cracks and rents in the now battered polymer armor. Hidden injectors dump painkillers and combat drugs into his bloodstream, the slow seep of blood from the piercing wound in his shoulder slowing and stopping as it clots with unnatural speed. His hateful, glassy, bloodshot eye fixes on Zhao, the world narrowing to a pinpoint of focus. Zhao rears his fist back, the jutting knuckles of his armor powerful enough to crumble bone into powder. The blow actually whistles as it comes down toward Omega-3 with the fury of a falling star.

Zhao grunts in shock as the Operative simply turns away from the blow, the devastating punch whiffing by millimeters from his battered helm. Zhaos grunt of shock turns into a hiss of pain as the hooked, infinitely sharp dagger scores through the seam of his shoulder and side, opening a deep slash in his side and back, crimson arcing out from the near bone deep incision. On the heels of the lightning fast slash, the Omega turns and rolls in midair, lashing out with both feet, impacting Zhao's gut with both heels and bone jarring force.

Zhao stumbles backward, his multi-hundred pound armor cushioning the blow. Omega-3 is launched away, turning in midair to flick a hand out. A trio of spinning onyx discs latch magnetically to Zhaos chestplate, beeping quickly as he looks down in exasperated shock.
"Ugh-"

"Cra-KACK!"

The magnetic concussive grenades go off simultaneously, a sphere of pure force expanding from their detonation. Ornately designed power armor warps and distorts under the concussion, flinging Zhao backward in a rolling tumble like the backhand of an angry god. Coming to a rest nearlt twenty meters from where he had been originally standing, Zhao rolls onto his back, shaking his head and coughing, smoke rising from the warped ruin of his chestplate.

Through the dust, smoke and haze, a shadowy form becomes visible, rapidly descending. Wielding a hooked, buzzing dagger in his fist and a single hate filled eye visible through the shattered remains of a deaths-head helm. Zhao grits his teeth, bracing himself for the rending blow but a sudden staccato burst of gunfite and the hissing spear of beam fire throws the Omega back like a hammer blow.

It seems back up has finally arrived.

>What do?
>>
>>2578551
if I only have one anon roll on a BO3, ill allow a second roll just to move things along.
>>
>>2578562
Resume the face punching, using.our backup as supressing fire.
>>
>>2578647
Heh. +1. Do we have any other equipment
>>
>>2578653
Your equipment is
>1 Arc-Katana "Storms Kiss"
>1 Pulse Rifle (Forearm mounted)
>2 Fists and feet
>Murderous Anger (Classified as Heavy Weapon)
>>
Rolled 5 (1d100)

>Attempt to restrain the Omega Operative
>Have nearby infantry supply suppressing fire
>Falcon Punch mode

Roll me 1d100. Bo3!
>>
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>>2579779
>5
Accidental EZ mode
>>
Rolled 69 (1d100)

>>2579779
>>2579795
>Smirks.
How much do our tactics help? It's hard to tell with the competing rolls.

>>2579542
>>Murderous Anger (Classified as Heavy Weapon)
Good, good, let the hate flow through you.
>>
>>2579830
I adjust things off the board for your tactics, more damage can be dealt, specific targets can be eliminated, defense bonuses can be attributed, the better your strategy, the better your bonuses.

Even if you lose the rolls, a sound strategy can reduce the damage you receive from the enemy.
>>
>>2579837
How good were our tactics?
>>
>>2579844
Pretty decent. Your decision to capture the mortar equipment for example increased that veteran militias damage significantly. Your decision to make a defensive barricade at the Governor's Palace increased the defense of your units by enough of a margin to keep those PDC infantry alive even though they shouldve been slaughtered.
>>
Rolled 56 (1d100)

>>2579779
>>
Rolled 91 (1d100)

>69 vs 5
>Zhao successfully attacks!

Zhao swings his feet around, throwing himself to his feet. His chestplate smokes slightly, twisted, tortured metal grinding as he rolls his shoulders. Through the gloom and smoke, shadowy figures take cover, rifles and pistols trained on the crouching figure of the Omega. His plated polymer armor steams slightly, pockmarked by bullets and scorched by beam fire. Blood trickles down one arm, a lucky round punching through the joint at his elbow. A single, crazed orb peers forth from the half-collapsed and shattered ruin on the once pristine death mask of his helm.

It sees.

It *Hates*.

Omega-3 grips his dagger tight in his working fist, a thousand thousand screaming nerve endings blaring in his brain. His battered body, fueled by artificial strength, powered by cocktails of painkillers and combat drugs, darts forward like a stone from a sling. In a blur, his shard pistol is in his hand, spinning flechettes whining cruelly as they cut the air, finding homes in flesh as infantry open fire, bullets and beam fire slashing the air around him.

Zhao steps forward, as unstoppable as a avalanche as Omega-3 leaps, twisting through the air, bullets hissing through the space he occupied only a fraction of a second before. That hooked, buzzing dagger comes around in a looping arc, aimed at the junction of that horned, demon faced helm and throat. Behind the shining ebony facemask, Zhaos face twists in focus as the shining, arcing blade flicks out in blurring slashes.

Omega-3 goes one way, both legs and one arm go another.

Crashing into the rubble and stone, Omega-3 howls like a wolf in a trap, the agonized feedback of his flash cauterized limbs burning his mind. His legs end at mid thigh, his right arm, gone at the elbow. He clutches at the steaming stump with his remaining hand, pain overwhelming him for a moment before he masters himself.

Speaking into the microphone of his helm, he spits out a rapid fire stream of orders.
"Operative Omega-3, Hostile Acquisition imminent, Activate Denial Systems. Authorization Three Five Niner Lima Sierra Del-ah!"

Omega-3's frantic stream of suicide commands cuts out as Zhaos boot crashes down onto his helm, slamming him down into the ground with the force of a sledgehammer blow. His remaining hand clenches before going limp, his battered helm lolling to the side.

Zhao grips the Assassin by the rear of his neck, lifting him up and holding his pruned form up to the cheers of the watching soldiers.
"HES OURS!"

Two and a half miles away, Omega-2 sits atop a ruined antenna, shaking her head in dissapointment. Her focusing optics flicker back to normal magnification as she keys a quick message to Omega-1
>Omega-3 captured. Self termination unsuccesful. Vantage point secured. Terminate at range?

After a brief moment, the response comes, scrolling across the interior of her helm
>Granted. Maximum yield Degradation rounds.

>rolling to see if Omega-2 hits her shot. DC70
>>
>>2580082
fuck you omega-2
>>
>>2580082
>91 vs 70.

Snapping the Hemorrhage Rifle from her back, Omega-2 takes a braced stance against the half collapsed structure. The advanced optics zoom in, pixelating until the comatose form of Omega-3 seems so close she could touch him. The barrel extends to nearly two meters, supporting braces locking in around her arms and chest. A single clawed finger rests on the trigger, as lightly as a snowflake on a eyelash.

A single twitch, the barest pressure sends forth a single, sharp concussion. The miniscule round crosses the distance in under a second, the needle sharp bullet driving directly between Omega-3's shoulder blades. The advanced nanomaterial dissolves, breaking apart into potent, self replicating biological agents. Omega-3 twitches as his nervous system begins dissolving, his flesh melting, his blood concealing into slop. Within seconds he is dead. Within a minute, all organic traces of his body are gone, only stinking, bloody slime and crumbling bone inside a husk of armor. The only thing that survives of the Omega operative is his...

(Loot that can be researched to upgrade your own Black Lotus special forces)

>Hemorrhage Rifle (Long Range rifle)

>Advanced Helm and armor system

>Shard Pistol (Deadly Sidearm)

>Molecular Blades (Armor piercing edged weapons)
>>
>>2580120

heh, good enough, I doubt we would get any info from him, but researching his implants would've been nice.

do we still have the rebel HQ to take right? it's time to demand their surrender I think.
>>
>>2580120
>Advanced Helm and armor system

A damn shame but this seems the most useful.

>>2580147
I get the feeling the Rebel's have had their leadership eliminated by these Omega's when they pulled out.
>>
>>2580147
Several positions just opened up in rebel command but there is still a force there to deal with.
>>
>>2580184
I liked the shard pistol, imagine it mounted on our ronins
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>>2580120
>>Advanced Helm and armor system
>>
wait wait wait, do we have to choose one, didn't we get all the loot? or are we choosing what to research first?
>>
>>2580341
also guys,

remember, we need to at least try to capture some of the leaders alive, it's obvious we had external interference on this rebelion and they can tell us who is their patron
>>
>>2580120
>Advanced Helm and armor system
This was integrated into the operative, right? So would it be considered "cybernetics" for the purpose of being within Dr. Hyza's skill set?

>>2580184
Right, they couldn't leave anyone who knew too much about their involvement.

>>2580349
This is still worth a shot though-they may have wanted to get everyone who could point a finger at them, but who's to say this was a perfect op until we stepped in? They could have missed some loose ends. We'll never know if we don't check.

Granted any who avoided termination despite having sensitive information are likely more paranoid than the average rebels, but nobody said bonus objectives were supposed to be easy.
>>
>>2580341
You get 1.
>>
>>2580381
Hey Contact, did we capture any officers after the PDC HQ fight? Or just grunts?
Also, I think now is a good time to see how our interrogations went.
>>
>>2580380
Yes it would. Surgically grafted to the operatives skin, musclulature and nervous system, The Omega Advanced Armor system is a complex series of Bio-synthetic connections that replace the agents skin with a durable and powerful armor.
>>
>>2580398
You captured a few low ranking officers and several dozen grunts
>>
>Omega Advanced Helm and armor system acquired. (Research Item)

Zhao curses, dropping the steaming husk of cybernetics, crumbling bone, bubbling organic slop and lightless polymer plating. Dropping the evilly hissing pile of remains, he flicks strings of slime from his gauntlet, clicking his teeth as he nudges the remains with his toe.
"Coward somehow took his own life. Couldn't face the consequences of his own actions"
Zhao turns, pointing at a pair of PDC officers
"YOU! Strip all that you can salvage off of his armor and get it in containment. Dr.Hyza could make use of it."
The men hesitate, eying the bubbling good that oozes from the remnants of the helm. Zhao bellows his displeasure
"NOW."

Zhao turns, sheathing his blade with a fluid, practiced motion. If he strains his eyes, he could almost make out what looked like a jet black, teardrop shaped shuttle cutting through the gloom, the dull glow of a Repulsor thruster cutting through the clouds of ash and smoke. A pair of his subordinates approach respectfully, bowing their heads respectfully.
"Commander Zhao, well fought sir"
"Well fought. The men are ready to move on the rebel command at your order. With their last stronghold eliminated, this world will return to peace and prosperity"

>Move on Rebel command with full force

>Interrogate captured rebels

>Get in contact with PDC air power, you may be able to use their help

>Other
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>>2580472
>Move on Rebel command with full force
>>
>>2580472
>Get in contact with PDC air power, you may be able to use their help
>>
>>2580472
>Interrogate captured rebels
while we move up and do a bit of recce.
If we want to get our air force involved, we are going to need a plan to knock out their AA. We dont even know where those are right now.
>>
>Got a 3 way tie. Any anons want to secure the vote?
>>
>>2580608
I'll change to this.
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>>2580608
+1. I didn't realize the PDC had air power.
>>
>>2579837
>>2579860
What about for the Omega Operative?
>>2580082
>>2580120
Was there a way to have prevented this?
>>2580205
Heh.

>>2573395
For naming the veteran units, are there any naming conventions? Named after commanders, recruiting worlds, notable deeds, sub-class of units, or unit numbering/designation? Are they supposed to sound East Asian or Japanese?
>>
>>2581547
>What about for the Omega Operativ

His bonuses were already accounted for. He had a set movestyle of attack/attack/attack.

>Was there a way to have prevented this?

Not really. I didnt expect Omega-2 to actually make the shot.

>For naming the veteran units, are there any naming conventions? Named after commanders, recruiting worlds, notable deeds, sub-class of units, or unit numbering/designation? Are they supposed to sound East Asian or Japanese?

You can name them whatever you want, as long as it isnt a meme, blatantly stupid or pure weeb garbage. My advice, follow the trend of *how* the unit achieved Veterancy. If you don't wish to name them, on the next turn I will have assigned them names and some new stats (your baseline infantry are the only ones that do this).
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>>2581725
>His bonuses were already accounted for. He had a set movestyle of attack/attack/attack.
>He was spamming attack the entire time.
Damn it, I figured we could've gone on the defensive when he started raging.
>>2580082
>>Omega-3 captured. Self termination unsuccesful. Vantage point secured. Terminate at range?
Did the Omega-3 attempt self-termination when it clearly lost the battle and was about to be captured, or would it have attempted it had the fight dragged on for too long or we kept staying on the defensive?

>>2581725
>You can name them whatever you want, as long as it isnt a meme, blatantly stupid or pure weeb garbage. My advice, follow the trend of *how* the unit achieved Veterancy. If you don't wish to name them, on the next turn I will have assigned them names and some new stats (your baseline infantry are the only ones that do this).
Guess I have to look in the archives for which units achieved veterancy.
>(your baseline infantry are the only ones that do this).
The volunteer militia? Do they change into different units? Is veterancy for other units more of a streamlined bonus?
>>
>>2581734
>Did the Omega-3 attempt self-termination when it clearly lost the battle and was about to be captured, or would it have attempted it had the fight dragged on for too long or we kept staying on the defensive?

Yes and also yes. If you had stayed on the defensive, he would be attempted to flee prompting a pursuit.

>Look in the archives

1 unit of veteran Militia achieved their Veterancy in bloody hand to hand combat, charging up to capture a mortar replacement. The other achieved it by holding the line with such ferocity they destroyed an enemy rebel group near single handedly.

>The volunteer militia? Do they change into different units? Is veterancy for other units more of a streamlined bonus?

Basically yes they do. If they achieve Veterancy in, lets say, boarding actions, they will become a specialized marine unit. If they achieve it in close combat, they will become CQC Experts. If on a fire mission, engaging at range? They may become a semi-sniper unit. Your more elite units just get a stat boost unless something interesting happens to them (gaining unique gear or applying new research)
>>
Zhao flicks his hand towards the industrial district, the vague direction of the Rebel command.
"We march on their leaders. With their heads and hearts, we will return to the empress and proclaim victory."

The Ronin, the officers of the militia and the slightly singed commander of the strike tanks, bow their heads to the hulking Ronin.
"At once my lord"
"It will be done"

Taking his position at the head of the column of Ronin, Zhao keys his comm-unit, bringing up a channel with the PDC officers he had left at their headquarters.
"Have they told you anything important?"

The panting, coughing voice of the man on the other end comes after a moment, a wet thump and a strangled gasp of agony coming from somewhere in the background.
"Yes sir, they've been quite forthcoming. Especially since Hao broke out the tools. The ones still capable of speaking... Well, they spoke. Im forwarding you a file on what all they have told us."

Zhao smiles darkly as he closes the link, a file popping up on his comm-unit. Opening it and forwarding it to pertinent subordinates, Zhao skins the data.

>Rebels have fortified a industrial sector into an impromptu base.
>Extensive tunnel network underneath the factories
>the four highest points of the factory sector are home to AA batteries
>Rebel command is holed up in the main office of a auto factory
>remaining Enemy force is estimated to be
>5 Units of Rebel Militia
>2 units of Rebel Heavy Militia
>3 Units of Rebel gun trucks
>4 units of Rebel AA

>What do?
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>>2581860
Lotsa enemy troops. Notice the Heavy Militia, they'll be trouble for our tanks. Their technicals need to be dealt with as well.
Is our artillery accurate enough to destroy the AA positions, if we get some units to spot for them?
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>>2581924
this, let us try to take out those AAs so we can call PDC air support
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>>2581924
>Is our artillery accurate enough to destroy the AA positions, if we get some units to spot for them?

Yes it is.
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>>2581941
also, they don't seem to have artillery too, we can hole up for a killzone and start bombing their AAs, if they send a strike team to take out or mortars we kill them
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>Hey guys, sorry ive been really busy today. Resuming postan
>Advance on Rebel HQ, use spotting teams to bring Artillery fire down on Rebel AA.
>Who all is still here?
>>
>>2582996
here
>>
Through streets littered with the detritus of civil war, hundreds, thousands of feet march. Strike tanks glide on beds of antigravity energy, their hulls laden with infantry seeking to rest their legs. At the front of the armored column, your Ronin march in lockstep, their armor and blades spattered with gore.

Around them, the city burns. The fighting has grown only fiercer, gunfire and explosions echoing throughout the city as rebels pull back to their command post, their advance stymied. Once besieged companies of PDC Infantry surge forward, reclaiming territory lost weeks ago to the rebels. The civil war plays out in reverse, the once seemingly endless ranks of rebels depleted to merely a few thousand, their final bastion sealing shut like a terrified turtle.

Squadrons of PDC gunships circle the city, their heavy autocannons and beam turrets nearly *twitching* with the pilots eagerness to spill the rebels blood. The protective shield of AA emplacements on the highest corners of the massive factories prevent them from swooping down like hawks on a wounded rat.

Your commanders convene as their men approach the industrial sector, the office tower the rebel command was hiding in a smoldering wreck in thw distance. The entire structure neatly collapsed in on itself. Its unlikely anyone survived that. But that still leaves thousands of rebel infantry to deal with, entire companies of their ramshackle fighting trucks and several groups of their heavily armored veteran troops.

>Setting up a forward position and beginning shelling of rebel AA. Your veteran militia and light artillery can attach 1 each turn respectively.
>Roll me 2d100. What will the other members of your strike force do?
>>
>Test
>>
Rolled 49, 34 = 83 (2d100)

>>2583060
let's set up a defensive perimeter around the artillery, they will probably try to bring it down so the AA can defend them from attacks.

we set up an ambush in case they advance on our mortar positions
>>
Rolled 80, 23 = 103 (2d100)

>>2583060
Our infantry should move up and take defensive positions. Ronins and tanks behind our infantry line, ready to pounce on any attackers.
>>
Rolled 99, 38 = 137 (2d100)

>>2583060
one more in case we need it
>>
>99 vs DC 65. AA emplacement 1 destroyed!
>34 vs DC 65. AA Emplacement 2 missed
>Defensive forward position established!

Your militia and PDC Infantry charge forward into the outskirts of the industrial sector. Piles of rubble and wrecked freight loaders become barricades, from the windows of demolished warehouses, rifles jut like the thorns of a bramble bush. The streets become impassable killzones as the Mantis Walkers and Viper Strike Tanks add their heavy weaponry to the barricade.

Small squads of infantry climb up toward the rooftops, ducking low under the reactive fire of rebel snipers, the high velocity rounds carving divots from the rooftops. Bringing their rang finders up, they quickly call in the coordinates of a pair of Rebel AA installations.

The squat, bulky apparatus sit atop the rooftops of a pair of offices, a auto factory and a freight warehouse. The blunt spears of missiles hang from their sides like the claws of feral beasts. They spin in slow circles, watching the skies, daring any of the PDC gunships to approach.

Mortars discharge with chest-rattling thumps. Light Artillery shakes dust from the walls of the PDC as shells arc high into the sky, bound on a first and final flight, burdened with killing purpose. Your strike teams crouch down into cover as the incoming shriek of artillery grows to a ear piercing pitch.

With sharp, concussive blasts, stone and metal shatter under the detonations. Rebels are thrown, screaming, like ragdolls as the first of the Anti-air emplacements goes off in a storm of flame and fractured metal, its deadly payload consumed in a massive fireball.

Cursed by a miscommunication in the coordinates, the second barrage misses by such a huge margin the rebels have no fear of even the shrapnel. Sporadic detonations issue as the artillery shells carve smoking gouged into the surrounding structures.

Your strike teams report movement of rebel troops in answer of their incursion, hordes of rebel infantry moving to wrest control of the industrial sector away from your troops.

>2 Units of rebel militia have engaged your forces.
>1 unit of rebel heavy militia have engaged your forces
>2 units of rebel. Heavy Gun Trucks have engaged your forces
>what do?
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>>2584133
The artillery should continue bombarding the AA but the mortars should start targeting the heavy militia. Mantis Walkers and Viper Tanks focus fire on the Gun Trucks. Infantry should focus on holding the line and engaging other infantry.
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>>2584234
Seems like a wise series of actions, I'll support.
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>>2584234
this
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>>2584234
This, but can we sic our ronins on their heavy militia?
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>>2584436
yeah, let's not leave them with their thumb up their asses, Zhao's sword's still thirsty
>>
>>2584436
>>2584560
Sending our Ronin forth into the crossfire will see them get torn apart. Better to wait a turn and see if our opening barrage hasn't softened them up.


Plus the longer we wait, the closer the enemy gets. Meaning less risk from a charge.
>>
>>2584988

ok anon, they wait
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>>2584988
aight
>>
>Ok im back. Sorry for being AWOL today, had to help the old man move some dead trees and burn them. Took a LOT longer than we thought. Gonna try to hammer out some updates so you guys don't think I'm a total gaylord
>>
>>2586461
It's fine man.
>>
Rolled 21, 16, 33, 81, 25 = 176 (5d100)

>Veteran Militia 1 engages Rebel Militia 1 with PDC Infantry 1&2
>Volunteer Militia 1 engages Rebel Militia 2 with PDC Infantry 3&4
>Ronin and PDC Infantry 5&6 remain in reserve
>Veteran Militia 1 bombards Rebel Heavy Militia 1
>Light Artillery continues bombardment of Rebel AA 2
>Viper Strike tank 1 engage Rebel gun Truck 1
>Viper Strike Tank 2 engage rebel gun truck 2 with support of Mantis Walkers.

>Defensive Barricade
>Reserve Troops
>Spotter Crews
>Friendly Artillery
>Enemy command Decapitated
>Advantage:Your forces

>Roll me 6d100 pls. Bo3
>>
Rolled 9, 30, 99, 40, 58, 87 = 323 (6d100)

>>2586524
Gotchu
>>
Rolled 20, 84, 93, 3, 72, 49 = 321 (6d100)

>>2586524
>>
Rolled 71, 50, 3, 1, 44, 60 = 229 (6d100)

>>2586524
>>
Rolled 22, 66, 54, 93, 37, 44 = 316 (6d100)

>>2586524
>>
>>2586535
Going with this^ instead of
>>2586560
This^
>>2586563
Thanks to this^

Very very close
>>
>>2586524
>22 vs 21. Veteran Militia 1 deals light damage to Rebel Militia 1.
>84 vs 16 volunteer militia 1 deals heavy damage to Rebel Militia 2!
>99 vs 33. Viper Strike tank 1 deals Extreme damage to Rebel Heavy Gun Truck 1!
>93 vs 81. Viper Strike Tank 2 Deals Moderate damage to Rebel Heavy Gun Truck 2!
>72 vs 25. Veteran Militia 2 deals heavy damage to Rebel Heavy Militia 1!
>87 vs DC65. Rebel AA 2 destroyed!

>Writing
>>
Down the ruined streets of the industrial sector, a tide of human flesh approaches. The howling horde of rebels fires as they charge, bullets sheeting out like a horizontal hail of lead. They charge by the hundreds, by the thousands. They die in droves.

Your militia and PDC Infantry open fire from the safety of their barricade, focused, aimed shots putting the rebels down like rabid dogs. Bolts of searing energy strike with the force of high caliber bullets, blasting bodies open and ripping limbs away like matchsticks. Rapid fire automatic weapons now down rebel troops like wheat before a scythe, sending the Rebels toppling into heaps of their own dead.

Hunkering down, their charge stymied, the rebels cheer as their gun trucks and heavy infantry move up. The ramshackle armored trucks rumble and smoke as they roll forward, their armored turrets swiveling to come to bear on the barricade. Large, burly men in layers of stolen ballistic armor, makeshift grenade launchers slung over their shoulders advance cockily, their hateful eyes narrowed behind the visors of their crude helms.

They march into a meat grinder.

Beam cannons and mortar fire rain down on the Rebel armor, lances of blinding energy carving into the scrap metal armor of the trucks. Metal softens and flows like melting wax under the cutting torch of the beams, the crews cooking alive or immolated in hellish fireballs.

Whistling shrieks of incoming mortar fire make the rebel heavy infantry pause in their cocky advance. A moment of hesitation that costs them dearly as a rolling wave of close range mortar fire drops the warheads into their midst. Men simply evaporate under the concussive blasts, their armor shredding into filaments of polymer fibers and chunks of steaming flesh. Grenades cook off under the explosives, further spreading destinations through their formation.

Zhao stands amongst his Ronin. A cruel smile behind his mask as he points with his sword at the second rebel AA. The spotter crews, as if their commander is breathing down their necks, are precise, exact and calculating. The incoming artillery smashes down onto the Anti-air platform, reducing it and the office building it sat upon into a heap of flaming debris.

>Rebel Militia 1&2 have taken losses and are holding their ground in the rubble.
>Rebel heavy Militia are disorganized, reeling and taking cover in a warehouse.
>Rebel Gun Trucks are blocking the street, their wrecks forming a barricade for their rocket crews.
>2/4 AA emplacements down.
>What do?
>>
>>2586805
Have our artillery focus on eliminating those last two AA positions while our mortars focus on eliminating the rebel gun trucks.

All volunteer militia and PDCs should continue to hold their positions and engage the enemy at range.

Strike tanks, another barrage against those heavy gun trucks.

Ronin, advance on their heavy militia and take advantage of the confusion. Rip and tear these fools.
>>
>>2586923
Oh and because I forgot about them, Mantis walkers should cover the advance of the Ronin.
>>
>>2586923
>>2586936

yeah, agreed, they stepped on our killbox, let's wrap it up
>>
>Im back, another unexpected busy day but im back and ready to wrap this mission up!
>Writing!
>>
Rolled 52, 68, 64, 77, 96 - 10 = 347 (5d100 - 10)

>Veteran Militia 1 engages Rebel Militia 1 alongside PDC Infantry 1&2
>Volunteer Militia 1 engages Rebel Militia 2 alongside PDC Infantry 2&3
>Ronin engage rebel Heavy militia 1
>Veteran Militia 2 engages Rebel heavy gun truck 1 with Mortar
>Viper Strike tank 1 engages Rebel Heavy Gun Truck 1 alongside Mantis Walkers 1
>Viper Strike tank 2 engages Rebel Heavy Gun Truck 2
>PDC light artillery engages rebel AA 3

>Rolling for enemy troops
>Roll me 7d100!!
>>
Rolled 69, 3, 52, 34, 29, 52, 17 = 256 (7d100)

>>2588471
>>
Rolled 19, 55, 84, 34, 65, 84, 56 = 397 (7d100)

>>2588491
>>
Rolled 23, 33, 79, 26, 87, 65, 74 = 387 (7d100)

>>2588491
>>
>69 vs 52. Veteran Militia 1 deals moderate damage to Rebel Militia 1!
>58 vs 55. Rebel Militia 2 deals light damage to Volunteer Militia 1!
>84 vs 54. Ronin deals heavy damage to Rebel Heavy Militia 1! Rebel heavy Militia 1 broken!
>67 vs 34. Rebel Heavy Gun Truck 1 deals moderate damage to Viper Strike Tank 1!
>87 vs 86! Viper Strike Tank 2 deals light damage to Rebel Heavy Gun Truck 2!
>84 vs defense rating of 35. Veteran Militia 2 deals heavy damage to Rebel Gun Truck 1! Rebel Heavy gun truck 1 destroyed!
>74 vs DC65. Rebel AA 3 destroyed!

>Writing!
>>
Rolled 27, 4, 46, 5, 63, 38, 76 = 259 (7d100)

>>2588491
>>
>>2588893
The barricade of wrecked vehicles, cargo crates, rubble and scrap bristles with the barrels of automatic weapons and Beam rifles. The men behind the barrier take careful aim at the rebel scum crouching behind theor own cover. The haphazardly armed rebel militia creep forward, their battered rifles and pistols clattering off the randomly distributed hail of covering fire.

Your men respond in kind.

A horizontal sheet of death carves out from the barricade, such a fullisade of beam fire that the stone around the muzzles hisses and pops with heat as your men blast apart the rebel advance. Flesh chars to carbonized ash, blood boils explosively into steam and smoking grease, clothing ignites, turning the corpses into greasy flamed torches. Pushing forward under cover however, a group of rebels manages to gain a vantage point on your men, their storm of bullets and grenades carving a bloody hole in the barricade before they are wiped from the earth.

Zhao leads his Ronin over the top in a wave of hulking, crimson and ebon figures. Blades flash in the light as they carve a bloody path through the rebel ranks, gunfire plinking from their power armor as they storm towards the rebel heavies. Their officers reduced to paste and their heads still reeling from the confusion of the mortar barrage, their shots are poorly aimed, the makeshift contact grenades arcing either too high or too low to harm even a single one of the Ronin. Storms kiss hisses through the air in a blindingly fast slash as Zhao cleaves a man armored in clumsily made scrap armor in half from shoulder to hip. Before either half of the man has hit the ground, Storms kiss has taken three more lives. The Ronin carve into the rebels like a scythe through wheat, soaking the ground in blood like a summer rain. Within minutes, not a single one of the rebel heavies still breathes.

Moving around the flanks, your Strike Tanks hunt down their quarry. The hover tanks glide forward, heedless of terrain as their beam cannons charge up, the capacitor tell-tales blinking from yellow to green. With a eye searing blast of energy, lances of cohered light carve through the impeding structures and directly into the flanks of the rebel gun trucks. Men howl in agony in the moment before they are burned alive, reduced to pillars of scorched bone and charcoal flesh. Ammunition in the stricken vehicles cooks off, sending fireballs roiling through their ranks along with errant rounds, the ricocheting rounds pulling bodies where they strike. A enterprising rebel rocket crew manages to exploit a weakness in your tanks, firing from a lower angle, a cluster of rockets strike directly into the bellies of your hover tanks. Their Repulsor arrays damaged, their power banks overload, sending rampaging arcs of energy through the crew compartment of a full dozen of your tanks.

<Cont
>>
>>2589072
>Cont.

The Rebel gun trucks shift their formation, seeking to capitalize on the momentary advantage afforded by the rocket teams. Your veteran militia crouch by their mortar emplacements, firing the barrels at a high arc with such speed and efficiency the barrels glow like fresh forces iron. A shrieking, whistling death cry is all the warning the Rebels have before a rolling barrage walks its way across their ranks. One vehicle after another pops like overripe fruit, torn asunder by the descending shells. Men dissolve into steaming scraps of fhesl and crumbled bone, buffeted by shockwaves, shrapnel and flame until nothing recognizable as human remains. By the time the barrage has ended, a full compliment of enemy gun trucks are flaming husks, shells surrounded by burning corpses and pools of blazing fuel.

On the roof of a auto factory, a rebel AA emplacements swivels around, bringing its missiles to bear on a PDC gunships venturing too close. Its sensors scream out, mapping the smooth hull of the Gunship and establishing a lock, a single blunt spear of a missile primimg. Before the javelin of explosive death can launch, the howling screech of incoming artillery fills the world. The squat, insectile emplacement erupts like a oversized grenade. The emplacement goes up with such ferocity, the shockwave ripples the roof of the factory, sending massive gaping fissures racing across it. The roof begins collapsing, sending multiton chunks of stone pouring down onto the rebels cowering within.

>Rebel Militia 1&2 holding position in demolished buildings and street cover
>Rebel heavy gun truck 2 has begun pulling back toward rebel command
>Rebel AA 3/4 destroyed
>Allied Air Support available (3 Squadrons PDC Gunships. medium risk)
>Rebel Reserves holding at Rebel command.
>What do?
>>
>>2589085
Okay artillery and mortars focus down that last AA position.

PDC and volunteer militia continue to hold the line and eliminate the rebel militia.

Strike tanks and Mantis walkers continue to eliminate the rest of the rebel gun trucks.

Ronin, advance against the remaining heavy militia unit and finish them.


Gunships should probably hold back just a little longer until the AA is down. Then they can deploy and shred the enemy infantry without much risk.
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>>2589119

yeah, when we destroy that last AA give them the green light
>>
>>2589119
The second Rebel Heavy Militia unit is holding at Rebel Command as part of their reserves. Do you want to send your Ronin alone against that force?
>>
>New thread! This one was a bit delayed, my fault guys. Ill try to be a bit quicker on the draw.
>>2589630




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