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File: Caster_Quest_Title.png (1.23 MB, 1920x2656)
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Last post here: >>2578860

On the last installment of Caster Quest we got a 'few' things done, but by far the most important thing we accomplished was officially rescuing the two Monks: Monk of The Pit and Monk of Rot, reuniting them with Lady Cheval, and putting them onto the path of recovery from the curse put upon them by the Centipede Demon Catherine, so one day soon they might recover their whole soul and be the powerful court Priests they once were.

Your information is here:
Your current inventory & lair information: https://pastebin.com/3xnHBDVs https://pastebin.com/xnLhuuRf
Your current spellbook & undead list: https://pastebin.com/tJNzGa4e https://pastebin.com/3W9U0fbG
Your visuals (inventory & lair) can be viewed here: http://spaghettiart.tumblr.com/image/174249273237 & https://78.media.tumblr.com/209b71cbc416c50a9030614c8cf018b2/tumblr_p8wwwdc8C11v1ceouo1_1280.png
Bonus Content! : I started doing Undead Cards! http://spaghettiart.tumblr.com/post/174239028677/this-weeks-we-have-a-very-spoooooooooooky-ghost

Though, on a personal note: Eloy (your Dungeon Builder) says your Dungeon (Small) is ready to 'start'. It comes a time in every sufficiently powerful Wizard, Necromancer, or Warlocks life where they must build their very first Dungeon- not just a 'lair' like you've had before, but an honest, true, -paranormal- Dungeon.
"We've expanded that Pit you dug out initially into a series of Chasm and large hollowed out enclosures underground. All that's required of you, though, is to attribute a viable source of magical energy by planting that flawless mana crystal you've collected at the bottom of the chasm. Once that's done: the Dungeon will begin to naturally produce a variety of resources.. as well as 'hazards'." Eloy tells you, based on your Domains, that three 'themes' are available:

>Ice Cavern: An ice cold cavern kept frozen by negative miasmatic energy. Ice Caverns are extremely rare on your world and would produce both valuable magical resources, as well as germinating and attracting more 'foreign' or unfamiliar creatures and hazards to habitat within. Basic Encounter Table: Ice Bats, Snow Creeps, Ice Golems, etc..

>Rot Jungle: A hot, humid, subterranean Jungle of both mushrooms and plants, kept kept growing and functioning by Necromatic 'Rot' Magics. Rot Jungles are uncommon, but provide a decent mixture of rare and hard to find reagents and resources as well as attracting and creating a more 'familiar' host of creatures. Basic Encounter Table: Wood Creep, Fungimite, Mudmen, etc..

>Pit: A dark, dark, cool, 'still', chasm enchanted and well entombed in 'actual' darkness by pure miasmatic energy. Pits are unusual and poorly understood, the creatures and resources they produce are often scant or underutilized, but if allowed to grow and deepen could pay off in the long term. Basic Encounter Table: Creeps.

The first choice to get three votes wins.
>>
>>2591885

Whoops, forgot my name.
>>
I vote Ice Cavern.
>>
>>2591885
>Ice Cavern
>>
>>2591885
The temptation to vote Pit is strong but it seems everyone last thread wanted it to be an Ice Cavern

Voting for Pit just because
>>
>>2591890
>>2591904
>>2591950

Whelp, most popular choice seems to be Ice Caverns, so Ice Caves it is!

>+Dungeon Achieved+
You now have a (small) Dungeon below your lair: you have a direct 'Overlord' Entrance to the lowest level of it and where it's Mana Gem Seed was planted. Think of your pit or hole in your lair as kind of a staff entrance- it allows you to move freely and easily through the few levels of your Dungeon without mucking about. The Dungeon also has several natural 'visitor' entrances to air it out and keep it form being a close system... It runs the risk of >adventurers, but it's a necessary sin required for the proper environment and resources to develop.
>Small Ice Cave Dungeon.
>Avg Clear Crawl Time: 1 hour and a half.
>Sample Encounter Table: Ice Bats, Snow Creeps, Ice Golems. +Wisps(your personal influence).

You'll be able to add, expand, even contribute your own creations or monsters to it as you find and learn more, but for the time being it just has what it can naturally 'spawn' from the magic you've provided with it. (I'll pastebin it in just a moment.)

I need a d100 next. You asked Lady Cheval for 'hands' and they'll be arriving momentarily- laborers and more minions to assist you in your work. D100 to determine overall quality.
>>
Rolled 89 (1d100)

>>2591982
damn, got here late
nat 100 means we retcon to rot jungle
>>
Rolled 7 (1d100)

>>2591982

I'm probably not getting it but how does having a dungeon without having anything for it to be used to guard work if our base is just a farm house?
>>
Rolled 34 (1d100)

>>2591982
New friends?
>>
>>2591988
The enchanted nature of the dungeon its self causes it to spawn valuable resources which are worth venturing into it for.
>>
Rolled 17 (1d100)

>>2591982
>>
>>2591988
>I'm probably not getting it but how does having a dungeon without having anything for it to be used to guard work if our base is just a farm house?

If I'm reading this correctly...
The Dungeon isn't currently 'guarding' you, that isn't really why we built it: we built it because of the resources and reagents it would produce over time, more or less.
We 'can' obviously change that over time and build a 'guard' dungeon, but you guys seem more interested in making ice cream and being an asset as opposed to a hazard.

Takin' these rolls in just a moment.
>>
>>2591982
I have a question, can we ask our minions for their opinion about setting up a equipment, souvenir and gift-shop to profit off 'adventurers' and direct their aggression away from our staff?
>>
>>2591987
>>2591988
>>2591989
>>2592009
You've spent a decent day or so pacing back and forth between your lair and your Dungeon, you have to take an umbrella with you though as it's coming down on and off quite heavily and if you're too wet outside you'll freeze right to the bone inside your Dungeon. It's small, but it really is quite fascinating: a sharp, cold, breeze blows in towards it- pulling on entrees, large frozen icicles form up and down and give off a dull blue glow, snow shuffles and brushes itself off animating Ice Golems and pale blue Snow Creeps. It's neat.

>89(High End), 7(Low Lucky), 34(Low Average), 17 (Low Lucky).

The next day, though, the help arrives from Lady Cheval:

>1x Flesh Golem Maid. "Perky and Patchwork, she can cook, clean, read, write, can even garden from being miasmatically self contained (a design quirk of Flesh Golems) and is pretty cook and BRUTALLY STRONG to boot.

>5x HobGoblins. "2 more women, 3 men, mix of green and a couple yellow ones. They don't talk much, but are honest and hard working and well disciplined, skilled at hunting, fighting, guarding, basic butchery and leatherworking and other simple crafting jobs."

>12x Goblins. "You're well familiar with these green boys."

Your modest lair is quite well staffed at this point.

Alright, accepting actions rolls. We've got a lot to do I imagine.
>>
Rolled 1 (1d20)

>>2592070
EXPLORE DUNGEON
>>
>>2592024
>I have a question, can we ask our minions for their opinion about setting up a equipment, souvenir and gift-shop to profit off 'adventurers' and direct their aggression away from our staff?

Yes, of course, you can ask or discuss anything you wish with your minions/staff.
Your minion/staff list is in your 'lair' page: https://pastebin.com/xnLhuuRf

Its' better to think of your minions as your employees while your Dungeon Monsters as.. Assets..Livestock.. Zoo Animals. They won't pick unnecessary fights with you, but there's always the threat of them.... Siegfried and Roy'ing you.
>>
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Rolled 14 (1d20)

>>2592070
damn we didn't get any blacksmiths, that's the thing we needed most

Rolling to counter this glorious roll >>2592078 (or make it compounded worse)
Bring the Snow Nymph, she'd probably find it neat
>>
Rolled 18 (1d20)

>>2592070
>>2592024
Set up clear signs and non-threatening uniforms to dissuade murderhobos from murdurhoboing our workers. Maybe also a shop to profit off wondering murderhobos.
>>
Rolled 9 (1d20)

>>2592070
send a letter to our friends in other communities to let them know about the opening of the dungeon
>>
>>2592093
might want to hold off on that immediately since we've still got the bounty out on our heads from Catherine.

We really need to start discussing how we're going to capture Mimas and return him to Lady Cheval for de-brainwashing
>>
>>2592091
Since we have a chem lab our shop could start as an apothecary.
>>
>>2592091
And one point our signs should be to the affect of "Warning, dangerous area. Management accepts no responsibility for harm to unauthorized trespassers." along with "Please don't assault peaceful, sapient staffers."
>>
>>2592085
also, just so I'm clear, with Chemmy being exposed to the Rotwood Herbs that nearly killed him combined with that spell that saved him, he's now immune to their toxins meaning it's at least non-fatal for him to tend to that garden or should we have our new Flesh Golem tend to it since I doubt she'd get killed by them?
>>
>>2592070
Oh shit, I forgot something, we've got all that Mandrake root we found with Abel, should we try planting some in a sideroom where it can be safely grown?
>>
>>2592127
We've also had that other mandrake from way back that we magically preserved and held onto.
>>
>>2592139
precisely, we should have a surplus now. I mean, even just growing them for their HIGHLY TOXIC leaves could be useful for brewing poisons and such
>>
Rolled 13 (1d20)

>>2592070
Rolling to interact with the snow boys (creep and golems) to see if they'll be as nice to use as the shroom boys were to the rot monk.
>>
>>2592150
spooky lucky number
>>
>>2592070
Are these helpers permanent editions or temporary?

Hey guys can't we use the Resurrect(Dark) spell to raise the gobboes that died? Murder isn't really natural.
>>
>>2592088
>Bring the Snow Nymph, she'd probably find it neat
>Roll 14- High Average

Summoning your Snow Nymph you figure she might find your new Snow Cavern interesting and.. She does! She floats about, sets down, and actually walks around inside and the two of you have a little field trip. "Oh, oh! How pleasant! It's so unbearably hot on this world, Master, but this is quite nice."
She's actually quite useful: you spend the hour it takes 'crawling' through the cave with the Snow Nymph identifying useful herbs, valuable mineral formations, possible developments, etc.. "If you dig that up it has a plump root.. The waxy leaves on this make for a good medicine....Don't eat those berries!!.. I believe this is a Mana Crystal trying to form?"

>>2592078
>EXPLORE DUNGEON
>Roll 1- Complete Failure. Rolling at advantage.

Your trip has to be cut short, though.
Kneeling over to look at a Mana Shard formation reveals a small Ice Golem who thinks you're invading his personal space and enforces his discomfort by punching you in the gut with his firm, but soft, snowman fist. The wind is knocked out of you and your Snow Nymph escorts you out the 'staff' exit.

>>2592091
>>2592093
>18, 9- Advertise Dungeon and Assets.
>Success, but mixed results/intention.

You have to be careful who you tell about your Dungeon: people and animals will find it on their own, especially animal as your Snow Nymph tells you, "The cold air blowing out from the public entrance will be a beacon to cold-loving creatures. We were just in there a few hours and I already want to go back, no offense Master."
Ultimately, you decide you'll "discreetly" let two communities know:
-Commune #9 & Lady Cheval.
-It won't happen over night, but the long and short of it is: Adventurers crawl your Dungeon for raw resources, they're paid a small fee for the resources they collect, that money eventually comes back to you later once those goods are processed and sold at a higher price. Standard Dungeon Economics.

>>2592122
Yes, Chemmy is very resistant due to his trauma and our Flesh Golem Maid is Immune.

Accepting new Actions.
>>
>>2592091
Dude when are we finally going to set up that changeling village / farm near our land?
>>
>>2592159
>Are these helpers permanent editions or temporary?

Yes, they're on the staff list. Permanent tenants.
They live at your little farm estate. You feed them, and in some cases (such as with Eloy your Dungeon Builder) give them a small salary.
>>
Rolled 17 (1d100)

>>2592161
Since we're going into ice territory and we can't have mega wisps, I guess it would be a good idea to pump research into better ice elementals.
>>
Rolled 51 (1d100)

>>2592176
This, but I want giant snowy danger noodles
>>
Rolled 77 (1d100)

>>2592161
Enchanted Ice research. Maybe something from our ice cavern will help with it this time.

>>2592167
When ever we start rolling for it I guess.
>>
Rolled 5 (1d20)

>>2592161
Have our new arrivals set up workshops for whatever they need (tannery, butchery, apothecary, etc.) and get to work.

I'd also like Chemmy and the Flesh Golem to work on planting and cultivating Mandrakes safetly but I'll let someone else roll for that. I rolled the nat 1 that nearly killed Chemmy the first time

>>2592176
We do have our Wisp-fueled Ice Golems, could create one or two more for the dungeon but I think if we focus too much on Cryomancy our Necromancy will start to suffer from focusing on Elemental Magics
>>
>>2592190
Don't those Wisp-fueled Ice Golems benifit the most from warm weather? The heat fuels the ice flame which in turn keeps the golem cool, but if you stick the golem in an already cold aread the flame will either eventually die or reduce in effectiveness. worse case scenario it's just a normal ice golem with a empty pocket in it.
>>
>>2592206
hm not sure, we kinda just made them and didn't do anything with them right away so I dunno
>>
>>2592211
From what I can vaguely remember from the last thread, they were made with the intent of surviving during the day.
>>
>>2592190
>Cryomancy our Necromancy will start to suffer from focusing on Elemental Magics
We don't do pure elemental cryomancy though. Necromancy is a complex school that covers spirit, decay and cold. It's basically the entropy school. So we have a special sort of cryomancy as part of our necromancy.
>>
>>2592168
Do they have any complaints? More insulation to keep the cold in or out? Need to shop for more beds? Board games? Build more homes or hobbit homes? Increase garden size? Anyone feeling down with the cold? Needs a disease to be removed? Is everyone feeling well?

What do we do with all the dirt and misc. we dig out?
>>
Sorry, one moment.

The internet guy is here to fix my internet- He said he'd come between 4-6 (you know how they are).

Gimmie like 30 minutes, I apologize for the inconvenience.
>>
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Hey guys. What if we make a trap? A section of tunnel or an open cavern that's nothing but Wisps hiding in small cracks in the walls?

Something like the pic but cuter and less hands on .
>>
>>2592255
Why? I mean from the description we got it's more profitable if "adventures" successfully come and gather resources and sell them. Our dungeon is more for fun and profit and murder doesn't really contribute to our current set of goals and direction.
>>
>>2592255
We do have our Wisp Jar grenades we can set up as well. Have a pressure plate or tripwire set up that drops them from the ceiling to shatter in the midst of any intruders or shatters them with a spring-loaded hammer in hidden compartments.

>>2592268
Maybe as a deterrent against those unkind adventurers that will try to go after the big prize, our flawless mana crystal
>>
>>2592268
Well. That is a valid point. Maybe it could be set in a deeper level or near the flawless Miasma gem to add additional protection.
>>
>>2592277
Maybe we can teach the snow creeps how to set those up. I still want to interact with our snow creep boys eventually.
>>
>>2592277
>>2592279
Setting it up for protecting the proverbial beating heart of our dungeon is a fair reason. I'm just concerned about adding traps for the sake of adding traps is counter productive, I just wanted to make sure we think through the "where" and "why" before placing dangerous murder machines all over our home and business willy nilly.
>>
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(Cable guy said he'd be in here 10 minutes, but that was 10 minutes ago.)

>>2592176
>>2592184
>Ice Elemental Research and Development
>Roll 17- Low Lucky, Roll 51- Average.

You're interested in developing and expanding the encounter table of both your summons and the Ice Cavern, so with that in mind you sit down with Ras' Treatise and your Snow Nymph as a reference point and tutor to maybe spit out some new creatures.
You discover the following:

>+New Summon+ Ice Bat: "Summon Creature, This little white furred, blue skinned, bat is about as big as a crow and is cold to the touch. Really just a bat that can live in extremely cold temperatures: eats mostly insects, but can deliver a very painful bite if disturbed. Loves to swarm.

>+New Summon+ Ice Salamander (Snowlamander): "Summon Creature, This dog sized, six-legged, reptile possess a light blue and onyx black hide covered in a hard, reflective, crystalline shell of ice that it uses to protect it's soft, plump, body. Ice Salamanders eat vegetation, minerals & small animals, and will bite or breath a terrible frost-bite inducing plume of frozen breath. Surprisingly, lacks the fur of it's lava dwelling cousin.
((Not a long boy, but a chubby "bweh" boy.))

>>2592190
>Have our new arrivals set up workshops for whatever they need (tannery, butchery, apothecary, etc.) and get to work.
>roll 5- Low Five. Bad, but not 'so' bad. Predictable results.

The Hobgoblins, meanwhile, are ordered and sent out to start making themselves comfortable in establishing a work place for skinning, cleaning, butchering, leatherworking, and just treating any meat or bodies they get their green hands on in their trips. Both for profit, resource, and just to eat, naturally.
The Flesh Golem helps them- she knows a thing or two about meat.
>+New Lair Feature+ Butchery
>Butchery: "A small outside space put together by your neighboring farm house; used to process carcasses 'away' from your living space."

Tentatively accepting new actions. Expect a little delay.
>>
Rolled 22 (1d100)

>>2592304
>Ice Salamander
AAAAAAHHHHHH SWEET BABIES!

I want to make more Scarecrows and upgrade then with the more advanced rot spell so they last longer. Can scarecrows survive in daytime?
Also I want to add sickles and scythes to their limps for extra spookiness.

So about my other inquiries.
>>
Rolled 36 (1d100)

>>2592304
Create another Skeleton Mage or two, we should have enough dark mana crystals from when we cleared out the Troll Cave
>>
Rolled 12 (1d20)

>>2592304
have a get together with the new staff to figure out what exactly we can use the surrounding area for, utilize space, figure out a goal
>>
>>2592304
No love for lucky 77? >>2592186
>>
Rolled 7 (1d20)

>>2592304
Harvesting ice cream ingredients with our nymph friend
>>
Rolled 20 (1d20)

>>2592358
supporting getting everyone important (chemmy, Eloy, the leader Hobgob women, etc) together for a meeting and figuring out what we need to focus on next
>>
>>2592394
Is that up to us?
>>
>>2592389
Weird, my ID changed...
>>
>>2592396
We are in charge, but why not ask people working for us for input? We don't know everything and they might add useful insight.
>>
>>2592396
don't know what you mean by that question since we're the ones in charge of everything.

I just hope with that good of a roll we can address some of the topics immediately without issue
>>
>>2592235
>>2592325
>Inquiries
-Your Eloy and your Maid tell you that with the Rotwood the way it is: chances are there's a good number of 'people' Undead who're looking for medical attention. "Without a Necromancer, medical assistance is a dreadful, brutish, and improvised process when you're Undead. We don't 'heal' naturally after all. We can't just eat a root or sleep it off." This could provide a customer basis of sorts.
-At home, though, your staff might enjoy a rec room to wreck in, but are otherwise satisfied with the working conditions.

>>2592186
>Enchanted Ice research. Maybe something from our ice cavern will help with it this time.
>LUCKY DUB 77 (because bad/mediocar rolls)

The Ice Cavern has taught you a lot about Ice Elemental Magic. You've always thought it was funny that Hydromancers and Wizards couldn't 'bend' Ice the same way you could, but you truly, do, understand it's Entropic Nature far better now.
>+New Spell Use: Frostbrand and Frost Armor may now be used to physically enchant items with frosty qualities. Enchantments CONSUME Mana Shards.

>>2592358
>>2592394
>Discuss plot points/hooks
>Roll 20- Complete success.

You have a staff meeting to discuss important plot points and things to do or to still complete- things of interest you could be investigating in Copse.
-The Phylactery device still remains a mystery? You have one part of supposedly 2 other parts burried in the mass graves. Avarice Demon suspects the Phylactery Devices overwhelmingly negative polluting influence is what's causing the undead to animate outside the Rotwood. "It's been weeks, but ever since the Gnolls dug that up there hasn't been any Zombies or Skeletons around.. Just the odd Poe or Wisp, but that's normal.
-Mimas needs to be freed/saved, as does the Undead Community of the Cheval Estate- whether they know it or not. "Mimas might be easier in some ways than others. He's quite powerful, so there's bound to be some inconvenient subtle force restraining him to service that we could take advantage of."
-Lady Catherine, the Centipede Demon, needs to be defeated. "Killed, Banished, Cursed, whatever gets her off the throne and out of the province is fine."

>>2592392
>Harvesting ice cream ingredients with our nymph friend
>Roll 7- LUCKYYYY

The Snow Nymph is put in charge of refreshments: she instructs you on the proper berries, flavorful herbs, temperature, technique, and even what sort of snow you should gather for the perfect ice cream. "Luckily, my brilliant Master; all of these ingredients can be gathered fresh from your marvelous Ice Cavern! Locally grown produce is -very- fashionable back on my world, Master!"
It's HORRENDOUSLY delicious. You are no longer self conscious about that one time she spat out your home made icecream. You understand now.

Accepting new actions. Cable guy is gone and done!
>>
>>2592441
Do we roll for quality when making enchanted items? And if so would that be a d20 or d100?
>>
>>2592447
>Do we roll for quality when making enchanted items? And if so would that be a d20 or d100?

Good question.
We'll sustain the mechanic and say Enchanting uses a d100 for quality, consistency, etc. Remember, Enchanting uses/consumes Mana Shards, but then again we have a Dungeon now, so harvesting them will be significantly easier.
>>
Rolled 47 (1d100)

>>2592455
Ok, rolling for ice armor to improve rothide survivability.
>>
Rolled 15 (1d20)

>>2592455
Interact with our naturally spawning snow creep
>>
>>2592455
Did we get the heavy full plate orkish armor yet? It would pair well with >>2592464
On top of the preservatives in their bodies, the cold enchantments will be a bonus.
>>
Rolled 17 (1d20)

>>2592441
>offer healing to the local undead
>>
Rolled 4 (1d20)

>>2592441
Set up gob skellies and snowball golems to begin automatically making batches of ice cream for future sale and trade.

Also did we ever set up the gobs to produce out pumpkin cider and potions automatically with our BBC (big black cauldron)?
>>
>>2592482
Armor was one of the things we didn't get and why partly why I was hoping to get a blacksmith employee so we could make our own. Hide and leather armor enhanced with ice should prove adequate protection at first
>>
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What do you guys thing about adding a cold influence to the acorn in our possession and planting it deep, deep underground? Possibly past bedrock?
>>
>>2592498
that mining past bedrock is very hard to do
>>
>>2592498
Interesting idea. Though that tree might try to grow huge if the tree it came from is any indication. Maybe we could me a huge climate controlled icy "greenhouse" for it.
>>
>>2592497
Maybe we can employ an ork or undead blacksmith. Or perhaps there is an aspiring hobgoblin or goblin amongst us that want to give smiting a try?

For leathers and junk we'll probably have to buy that. Or we could expand the size of our barn and animal post range so that we can have more animals i.e. a readily available source of leather (bless those animals dumb hearts)
>>
>>2592507
We could set all the Gnolls to start digging with enchanted orkish tools. They'll never break, the cold might make the rock more brittle, and the Gnolls are tireless. It could be worth a shot.

>>2592514
Heck if I know. It's a magic tree so I figured it would eventually break the ceiling of the cavern on its own.

I though the idea of a deep subterranean tree would be fantastically amazing.
>>
>>2592515
well we did get some new Hobgoblin employees that are good at hunting and leatherworking so we should get them set up making stuff before long unless they do that automatically
>>
>>2592464
>Ok, rolling for ice armor to improve rothide survivability.
>Roll 47- Not enough, but not bad enough to be wasteful.

You try your hand at making some frost enchanted armor for your Zombie Gnolls: you take a handfull of your Dark Mana Shards, mortar & pestle them into a fine powder, mix it with a bit of snow, and cast your enchantment while rubbing it into the Gnoll's leather armor. It's not 'perfect', but it works.
You notice a few things.
-Ice Armor is temperature controlled. You stay at a constant and exact 0 degree Celsius.
-The Ice Armor 'quality' won't melt unless it's exposed to supernatural fire. You think. You don't have a Pyromancer or a Dragon on hand.

>>2592477
>Interact with our naturally spawning snow creep
>Roll 15- Above average. High end '5'.

The next thing on your list to do is to just take a break. You want to hang out and socialize with your Dungeon Monsters so they don't turn into aggressive, psycopathic, loot pinatas in your presence.
The Snow Creeps and Ice Golems are fine, they're all rather approachable little lads when given the respect you would to any wild animal: you build some snowmen, you throw some snowballs, build little snow forts, pet some squishy Ice Salamanders, and help the Creeps pick out Icicle clubs. Good clean fun, but remember: they're monsters, assets, not pets.

>>2592489
>offer healing to the local undead
>17- LUCKYYYY

The final item you take care of for the day is to get your Flesh Golem Maid and Eloy (The Dungeon Builder) to maybe subtley spread the word that you'd be willing to administer medical assistance and services to any of the local -people- Undead whom might need it.. You don't want to alert Catherine, but you like to help people: especially if they have money, ESPECIALLY when they come to you and you don't have to go looking for them.

I need two rolls: Actions (d20) and a Loot roll (d100) to see how your medical practice turns out: rewards, tips, wacky customers, etc.
>>
>>2592498
>What do you guys thing about adding a cold influence to the acorn in our possession and planting it deep, deep underground? Possibly past bedrock?

Not to show my hand, but I personally really like that idea. That sounds like a lot of fun and something I'd personally come up with.
>>
Rolled 20 (1d20)

>>2592539
Wacky customers?
>>
>>2592539
>>2592549
Oooh, big money?
>>
>>2592549
>>2592553
Unlikely. Wacky customers looks like it was a d100 roll
>>
Rolled 39 (1d100)

>>2592553
Would be helpful if I remembered to roll wouldn't it?
>>
Rolled 45 (1d100)

>>2592539
>>
Rolled 13 (1d20)

>>2592539
>>
Rolled 73 (1d100)

>>2592539
When you say you need two rolls. Do you mean all the present players roll a 1d20 and 1d100 each like the typical loot rolls?
>>
>>2592542
I have a question: can undead eat cooked pumpkins? Can they taste it?
>>
>>2592577
I guess that was a little confusing. I'll just take what I got, it's fine, it's fine.
>>
>>2592527
Sounds good
>>
Eloy gets the word out and while your lair isn't OVERWHELMED, it does recieve it's fair share of clients in the coming week. Enough so, that your Necromancing resources are a little drained both in terms of gore and herbs, but with your two lovely nurses Chemmy and the Golem Maid- it was a grand ol' time.

>>2592549
>Wacky customers?
>20- HIGH END
Your first client is someone you weren't expecting out in the boonies: a rather rich, rather eccentric, rather BORED Vampire Noble. They wish to have some things attached, some things pulled out, but mostly they desire complete discretion... Not that you have anyone to tell. Once they're satisfied with their exciting and new body, they and their escorts leave you with few dozen pieces of silver.

>>2592559
>>2592564
>39, 45- Low Average
A number of Women (and maybe Men? It's difficult to tell, they're all rather lumpy) wrapped tightly in bandages save for perhaps an eye or a head of hair sticking out come lining up one day- a big group of them all at once. They're 'Creepers' you learn: Changelings don't have enough bones, but they do have organs, organs stuffed and wrapped in bandages and used to make Undead Servants. They're poor, but they're polite and only ask for enough maintenance work to carry on. You give um' the works, but don't make a profit.

>>2592571
>13- Ominous client to your benefit
Another day, another Vampire patient: this time an adventurer, how ironic! He seems to be a hunter of sorts? Bounty? Beast? He won't say, it's just obvious from his injuries: bites, tears, he needs a new arm and a few fingers, nothing fancy, just tedious gore-monkey work. He curtly thanks you and has his Orcish bearers pay you a reasonable fee of Silver and Copper. You make a profit.

>>2592577
>73- High end, odd 3.
The last client you serve is a rather good looking Flesh Golem: he needs to be patched up, but you can't help but notice he's got a lot of oddly matching bones causing wear and tear. "Oh, yes, I was a woman for several years... Well, some parts were. Wanted to know if it made any difference." That's kind of wacky. "Yeah, couldn't get used to the indoor plumbing. Kept the bones though, love the shape." You agree, he found a good pelvis. Weird guy, but nice, he pays you back the resources spent- you're 100% sure this guy is a grave-robber.

Accepting new Actions. You're nearly out of reagents.
>>
Rolled 8 (1d20)

>>2592658
Let's send the Skeleton Mage with the Rothides to explore the mass graves to harvest some "reagents"

The one we found the phylactery device in, the one where the zombies don't rise anymore, the bodies should still be there, if inanimate right?
>>
Rolled 8 (1d20)

>>2592658
Go grave hunting for more parts in the burial sites to replenish our stocks. Since the one near us has died down lets go hunting in the others. We can use paranormal sense to find them while they are sleeping. And of course bring the skellies and gnolls for the actual digging labor.
>>
Rolled 1 (1d20)

>>2592658
Let's finally make good on the deed we got from that old changeling and start making that changeling village or something. I remember there was a well related.
>>
>>2592674
Fuck
>>
>>2592667
>>2592672
Oh yeah, we could have the Skeleton Mage manage that for us... they can even use Paranormal Sense.
>>
I just wanted to do something nice for the Changelings. Was that so much to ask? They only have the one village as far as I know.
>>
Rolled 13 (1d20)

>>2592658
Gather more reagents?
>>
So our character doesn't know about fixing up the guy who took a shot at us but I think it's funny he had to come crawling to us for help. But so help me I'm betting he's who killed those two goblins and there will be a reckoning for that.
>>
>>2592667
>>2592672
>Send the Skeleton Mage and Rothide boys to go fetch some more bodies.
>Roll 8, 8,- low, but DUBS.

You can't be bothered with all this grave robbing, digging, pilfering, especially now that these Zombies and Skeletons are staying dead, so you send your Skeletal Mage and Gnolls to go 'pick' some 'ingrediants'. Armed with Shovels and set up with a few choice spells (like Sense Undead). they'll return later once they figure they're done.

>>2592674
>Let's finally make good on the deed we got from that old changeling and start making that changeling village or something.
>Roll 1- Complete and total unarguable failure.

The Changelings gave you the deed to this place, the Changelings used to live at this place, you're interested in seeing them return to this place if only to return the favor. It doesn't look like it's going to happen though:
-The Well that sat in the center of the ruins is frozen at the bottom. That's.. You know what? That's bad, but that is Very Interesting.
-You ask some of your Minions what the locals think of this location, one of your Hobgoblins tell you over lunch, "They think the hill is infested with monsters, Chief. Goblins, Hobs, Beewomen. Not everyone is so accepting, that's a quality typically only found in Overlords such as yourself, ironic. " You.. Don't really consider yourself an Overlord? "You've got a Dungeon, you know plenty strong magic, you've got a treasure room, and you hire a racially diverse group of people. You're an Overlord." They shrug.
-Maybe Hemlock would be more appropriate? It's got history after all.

>>2592701
>Gather more reagents?
>Roll 13- OMINOUS Supernatural results to your benefit.

You spend some time just chilling out and picking herbs: first in the garden and then in the Ice Caves while you have it.
-The Herb Garden is doing very well, Chemmy can't be poisoned anymore and your Flesh Golem Maid is a great asset. You notice a LITTLE tiny bit of Mandrake Root is trying to grow, but it's too withered and malnourished to get up and start screaming... Maybe the Dungeon's Mana is nourishing the fields? Either way: you refresh your Herb stocks.
-The Ice Caverns have a few reagents as well, but you're not 100% sure what all of them do just yet. A few skinny berry bushes, some plump roots, mint. You're mostly just foraging.


Accepting new Actions. Your skelly will be back after this next action.
>>
Rolled 6 (1d20)

>>2592766
Use Paranormal Sense and/or Astral Projection to scout for natural underground caverns near us that we could expand our dungeon into.
>>
>>2592766
How long do we have until Mimas is expected to go tax collecting?
>>
Rolled 41 (1d100)

>>2592766
Rolling to make another skeleton mage or two
>>
Rolled 96 (1d100)

>>2592766
Develop the Super Scarecrows Mk.2. Try to see if the Construct can be made to use the wisps that fuel them to make ice weapons. That vampire hunter lady is gonna pay some day.
>>
>>2592783
>How long do we have until Mimas is expected to go tax collecting?

In game time maybe 4-5'ish weeks? I said he'd be back in 2 months, right?
I'll keep you up to date on it, but thank you for reminding me- don't let me forget.
>>
Rolled 7 (1d20)

>>2592766
Explore cave
>>
Rolled 1 (1d20)

>>2592766
Have we investigated how to use those demon shackles? Let's do that.
>>
>"They think the hill is infested with monsters, Chief. Goblins, Hobs, Beewomen. Not everyone is so accepting, that's a quality typically only found in Overlords such as yourself, ironic."
I can think of a way to break the barrier.
Food. Most everyone loves food. Ice cream, honeyed mead, pumpkin pies. Selling those to En and another settlement is a start.
>>
Rolled 11 (1d20)

>>2592821
Anon no. Why isn't anyone cautious about these things? You're supposed to slap them on the centipede.
You fucked up and now I'm scared. Rolling to counter. Someone call up the Architect. We fucked up.
>>
>>2592831
No no I'm just over reacting is all.
>>
Rolled 19 (1d20)

>>2592824
After we deal with Lady Cheval we could start selling to the Gnomish Trade Caravans to expand our good name and tales of our "Safe" Dungeon

>>2592821
Fuck, this is BAD, rolling to counter
>>
>1x Set of Elemental Bonds, "These gold and studded bands can be shackled to any supernatural or paranormal creature to enslave and control them."
OK guys. Good new and bad news.
Good news is if we accidentally stick these on ourself we, well some loophole will happen. Or it won't work. Or we get a pissed off demon friend. Or ice friend.
Bad news is I don't think we were given a key to unlock them.
>>
>>2592856
if we can't get them off, best case scenario is we now have new fashion accessories
>>
>>2592864
Hey I have an idea. If we can use the cuffs to force ourself to do things, then what if we force ourself to get swoll?
We'll be the buffet fucking necromancer in history.

Maybe these cuffs weren't such a bad idea at all.
>>
>>2592873
*buffest
>>
>>2592873
lol just literally set ourselves into autopilot?

I could use that for when my ADHD and executive dysfunction kick in when I'm supposed to be working or running my own quest
>>
>>2592881
Wouldn't that be grand?

Hey I found a picture of our necromancer in about a few centuries from now
>>
>>2592787
>Rolling to make another skeleton mage or two
>Roll 41- Low, but enough to make one.

With that new Dungeon in you've got more Miasma Shards than you sometimes know what to do with.. Well, you've got a steady supply at least right by home, so you make another Skeleton Mage.
You take out one of the very last complete skeletons you have, give them a rub down, assemble the bones, have Avarice polish the shards, then place them in the skeletons eyes and bone-apple-tee.
>+1 Skeleton Mage. Undead command capacity increased to 15.

>>2592779
>>2592815
>Explore Cave
>Roll 7- LUCKYYYY.

The well is still fresh on your mind, so once you're done with the lab work you bundle up and head down with some minions to see if you can't scout out a 'pool' expansion to your Dungeon- it'd lower it's real estate value, sure, but you like the idea of cold running water. You follow the flow of ice and with a little help excavate the adequate chasm below the well. The new area nearly doubles the size of the Dungeon: there's a waterfall and the water beneath the ice is quite deep. One of your minions says it might be fun to fish down here.
>+Dungeon Crawl Time is now 2 and a half hours.
>+(cold) Aquatic Encounter Table opportunities.

>>2592821
>Have we investigated how to use those demon shackles? Let's do that.
>Roll 1-20

About a day later though you accidentally put the Demon Shackles on your own wrists.
Two problems.
1- You don't know how to get them off.
2- You can't feel your magic.
So this is a problem.

Accepting new Actions. It's time to rely on all those SOCIAL LINKS you've developed to come in your desperate time of need.
>>
Rolled 13 (1d20)

>>2592894
ROLLING TO COMMAND YOURSELF TO GET SWOLL
>>
Rolled 15 (1d20)

>>2592894
Fuck

I guess our first stop should be
>the Priest at En since he's the closest
>then try the Architect at Commune 9 since he gave them to us
>then if all else fails, we go limping over to Lady Cheval for help

don't fuck up don't fuck up dont fuck up
>>
>>2592898
Eeeeeeeeeeeeeeee!
https://youtu.be/sblR0eIRW-I
>>
Rolled 2 (1d20)

>>2592894
We can still inscribe a spell in a skellie mage right? Have our new skellie mage to give us a nimbus ride to the Architect/Mage for help?
>>
>>2592903
If I may ask, why the priest of En first and not the Architect? The guy is leagues above the priest.
>>
Rolled 1 (1d20)

>>2592894
ask the butcher demon- being a demon she'd probably know something about demonic shackles. That goes for our greed demon too
>>
Rolled 4 (1d20)

>>2592894
Run crying to the Architect
>>
>>2592913
He's increased in strength recently and might be able to "bless" or break the enchantment through divine means.
>>
>>2592911
>>2592923
>>2592932
Omg it's game over
>>
>>2592945
Probably not game over, just an embarrassing series of events. I doubt OP would confirm this by I don't think they'd outright kill us or let a true game over situation happen or stick, atleast not until people lose interesting in this quest. Still it's probably not good for our character but could be funny.
>>
>>2592935
But we're supposed to use these on the demon. Just because he's become more holy doesn't mean hes better than the guy who made them.
>>
>>2592932
This is weird. If your goal was to run crying to the Architect, and you roll low, does that mean you do the opposite of crying?
Do we go to the Architect in a calm matter?
>>
>>2592970
I assume we get waylaid
>>
>>2592970
We could just trip while running and skin our knee.
>>
>>2592972
Yep
>>
The week has been shit, but at least we'll be in shape? Gotta stay positive.
>>
hey op, why don't you post any of the drawings for the quest from tumblr to the thread?
>>
So, you have a bit of a week.

First things first.
>>2592911
>Roll 2- Nope.

You immediately try to command your Undead, but since you can't feel your magic that isn't possible, in fact, they don't recognize you at all: the goblin skeletons dissemble and turn back normal skeletons, your wisps and poes fly off now free, your Skeleton Mage is feral- screaming and slinging spells and the group you sent out to collect resources? The Gnolls and 'other' Skeleton mage? Who knows what they're doing.
You're lucky your LIVING staff at least likes you because you just lost all your Undead.. The Constructs are fine though!

>>2592903
>>2592932
>Run to get help.
>Roll 4, 15- Sort of.

The living minions escort you to En, on foot, like you used to!
The Priest can't help you though- he actually thinks this is for the best since now you can stop being evil and just be good, maybe pick up a new Domain? "Oh, right, you can't feel your magic.. Hmn..Sorryyy...Maybe you could pray? Ohh.. No.. That's right, Gods don't like Necromancy..Hhhhhmmmnn..." He is of no help. He does bless you though, "So your feet don't ache too much on the walk back home. Because you have to walk home now. Because you're NORMAL now."

>>2592923
>ask the butcher demon- being a demon she'd probably know something about demonic shackles. That goes for our greed demon too
>Roll 1- Bad to Worse.
Returning home you find.. Avarice Demon right where you left him! He's a good boy! He didn't betray you! But he's.. He can't help you either. "I'm sorry, Boss, I know it's jewelry, but this is a little outside of my expertise. This is specifically designed to fuck with what I am." This is beginning to get a little scary.
But then it gets very scary.
Butcher Demon shows up. "Where is he?" she damn near barges into your lair, frantic, "Is he dead? He is not allowed to die. I can't feel him. Tell me." She starts shacking and throwing your Goblins. You come to her side and tell her what happened and a morbid grin paints her hooded face. "Oh. Perfect."
She fucking kidnaps you. She literally stuffs you under her armpit and walks out. None of your minions are strong enough to stop her. "You will be my Husband now. Saw an opportunity. Took it." Hmn. "Don't worry: I will apologize to your friends later. I will send meat. Pay dowry."

>>2592898
>ROLLING TO COMMAND YOURSELF
>13 supernatural results.

As Butcher Demon carries you off you hear a dainty, quiet, little voice dimly whispering into the back of your mind as if someone's behind you. "Hey..Hey.. pstt. Can you hear me?"
You acknowledge the familiar voice inside your head, "Command yourself." What is that supp-
>+Master My Master: "You can still use any Psychic Spells or Abilities you possess while silenced. They can't stop you."
Butcher Demon presses you up against the red, firm, flesh of her massive underboob, "I want 7 kids in me. Maybe 12. We will see."

Accepting new Actions. You think Butcher is heading to Pug.
>>
Rolled 6 (1d20)

>>2593020
Seance the Architect and mention we accidentally got locked in the binds our self and are in a bit of a pinch. Ask if there is a way we can get them off.
>>
Rolled 16 (1d20)

>>2593020
I guess we fuck, THEN command ourself to got swoll. Seance Avarice and tell him we'll be back in a while. Please hold down the fort.
>>
Rolled 4 (1d20)

>>2593020
reason with the butcher demon that without our powers we're not strong enough to be her husband
>>
>>2593020
>"I want 7 kids in me. Maybe 12. We will see."
Huh. I didn't know that was possible. This is interesting.
>>
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Rolled 20 (1d20)

>>2593020
I FUCKING KNEW THIS WAS GAME OVER YOU FUCKING SHITS

sorry, i"m jsut so fucking pissed most of our effort and progress IS FUCKING GONE

Rolling to mind blast and dominate the Butcher to take us to Pug immediately

I'm so fucking pissed you guys
>>
>>2593060
You're over reacting. It's not the first time we've been kidnipped by some one who liked us.
>>
>>2593060
>Rolling to mind blast and dominate the Butcher to take us to Pug immediately
Wow. That 20 is fantastic but that was really rude.
>>
>>2593060
well...I suppose that works I suppose but wasn't the butcher headed to pug anyway? Do you want to use that 20 to make her take us to someone in Pug maybe?
>>
>>2593071
yeah I gotta agree that is a pretty rude action. no need to use mindblast at any rate
>>
>>2593068
I don't fucking care we got kidnapped

I'm fucking made we lost all our undead we spent MONTHS building up. Skeleton mages are valuable resources and we have not run into ANY gnolls so we lost our recently ENCHANTED gnolls probably forever or they become the minions of a suddenly freed skeleton mage that's going to wreck havoc until we can find and Dominate them again

>>2593074
Okay, fine, amending it to take us directly to Lady Cheval
>>
>>2593060
I mean come on man. It's sex.

I really hope the- wait actually I think she might be into this kind of shit. She's a demon of conflict or something so she might like the challenge and scrapes here and there.

Oh Scylla save us I think you made her super horny or some shit. We're literally fucked.
>>
>>2593071
>>2593078
I'm beyond caring about rudeness right now, besides, she's a demon of violence, I'm sure she won't be too offended by it. We can make sure to fuck her plenty afterwards
>>
>>2593079
That's what you're angry about? You're angry about losing disposable resources that can easily be replenished in a matter of days or weeks thanks to our sweet bitching dungeon?
Jesus Christ's Anon. I get scared of fantastic rolls sometimes but get yourself together.
>>
>>2593079
>Skeleton mages are valuable resources and we have not run into ANY gnolls so we lost our recently ENCHANTED gnolls probably forever or they become the minions of a suddenly freed skeleton mage that's going to wreck havoc until we can find and Dominate them again
We didn't encounter any Gnolls because we didn't actively seek them out.
We can get more skelly mages from a near by grave and we have gems a plenty.
If the mages are rampaging then it'll make them all the more easier to get.
>>
>>2593079
>I'm fucking made we lost all our undead we spent MONTHS building up.
Well it mostly took us months to build up a couple handfuls of undead because we've been busy mostly doing other things. And with our dungeon we should have a steady source of mana shards to replace that stuff with.
>>
>>2593082
Seriously you're overplaying the severity of the situation.
>>
>>2593086
>>2593090
>>2593092
Chill out dudes, it's a just a quest
lol I wasn't being serious you chucklefucks
>>
>>2593060
Can we not mindblast the waifu?
>>
>>2593101
Nice save
>>
>>2593101
And how exactly was any one supposed to know you weren't being serious?
>>
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>>2593116
>>
>>2593040
>reason with the butcher demon that without our powers we're not strong enough to be her husband
>4- Not good enough.

You try to assure Butcher how physically pathetic and feeble you are, but she's having none of it. "Naw. Good personality & cock. Excellent husband. I can be gentle."
You also tell her she can't get pregnant because she doesn't have the right parts >>2593058 "Hmn. Half the fun will be trying. I am confident in your abilities." She's oddly very sweet.

>>2593031
>Seance the Architect and mention we accidentally got locked in the binds our self and are in a bit of a pinch. Ask if there is a way we can get them off.
>Roll 6- Barely, just BARELY what you need.

Being carried by Butcher is ironically very comfortable; she's making an active effort to make sure she doesn't squish you, so luckily for you telepathy is possible in such conditions.. So you contact tech support, you give that Architect kid a call. Reception is a little spotty in the armpit, but you eventually reach him.
"Oh, wow, what the hell happened to you?" You fill him in on the details "HahA, fuc-" you can still hear him laughing, must have fallen out of his desk, "No, no- fucking Modrons, get away-ah..ahaha.. Man, really? Really? Didn't I give you a key- Oh. Shit, it's right here on my desk... Shit, then where's the key to the Spawning Tank? Caster, I'm gonna have to telepath you back. Uhh..I dunno, start thinking up Baby Names? "
Well he wasn't much help.

>>2593036
>>2593060
>The ol' fuck n' mind taker.
>Roll 16, 20- Good, but a little bit of a delay.

You devise a crude but hopefully effective plan. You tell Butcher that you can't wait and if you're going to survive and if she's going to be broken in you're going to have to start now, start often, and start frequently. Butcher is red and has that skin-hood mask on, but you swear she's blushing underneath there.. Regardless, her blood is goin' somewhere because she's pitching a pretty demonic tent. "You're right." Luckily the two of you are in the Industrial Park by then and she finds a half-dirt filled pipe for you two to seek shelter in for the night.
The moment she sets you down you give her a stiff Mind Blast to the Jaw- an audible 'trumpeting' noise is created and she tilts her head back. You follow it up by trying to cast DOMINATE Undead on her.
https://www.youtube.com/watch?v=t-klQ-kpq98
It's completely ineffective, if anything she's violently erect now.
"W-why did you hit me?" You tell her you're trying to escape to Pug. "But... I'm taking you to Pug?" You tell her you're panicking and can't think straight. "Hmn. Natural reaction to marriage proposal. I understand."

She holds you. "Marriage can be scary. Young people don't like responsibility. I will be the Mom. Do not worry."
Okay well that went into a direction.

Accepting new Actions. You're 16 years old, but maybe talking to her could help. If all else fails: she is unknowingly escorting you to Cheval.
>>
>>2593139
>talking
She's lovely and marriage is very tempting. But I think we're too young for it. We're not old enough to make all the rational decisions and adult would. Maybe give us four something years to mature?
>>
Rolled 18 (1d20)

>>2593139
explain that a marriage takes more than just enjoyable sex - otherwise we'd be married to like seven people at this point

Love can't be forced or coerced, but has to be cultivated over a period of time by building a relationship based on a foundation of mutual respect and collaboration. If she respected us, would she really be taking us against our will in chains? This isn't the foundation of marriage but rather the impulse of someone who hasn't found any mutually reciprocated affection in a long time.

If we want to get married we have to do it right, and work on it together
>>
Rolled 13 (1d20)

>>2593139
Seance Lady Cheval asking her if she could send
some one to pick up the key and sneak it to us.
>>
>>2593143
To be fair to Butcher I think Avarice once told us, or at least some other demon, told us that demons were about being impulsive. Maybe not all the time though.
And we did chain ourself.

>>2593139
Rolling to seance the lady if she knows how to get Elemental cuffs off.
>>
Rolled 3 (1d20)

>>2593139
Forgot to roll
>>
Rolled 4 (1d20)

>>2593139
Damn >>2593143 is sweet, I'll support that.
>>
Rolled 11 (1d20)

>>2593139
Seance the Architect again and explain we need that key delivered to us or Pug post-haste because we've been abducted by a Demon with delusions of unholy matrimony.
>>
>>2593142
>>2593143
>>2593164

>Tell Butcher you can't marry her.
>Roll 18- High End, near perfect success. Rolling at a social advantage.

You sit down with Butcher and tell her it wouldn't be appropriate to marry you, you can't marry her, mostly because you can't just marry people who're chained up, but also because it needs to be a mutual understanding- trust, inheritance, etc..
You make Butcher Demon Cry.
https://www.youtube.com/watch?v=2sfYX397hNQ

Butcher Demon curls up in her hands and knees and cries. You've.. Never actually seen an adult cry before, so this is a new experience. Butcher has an ugly, yell, cry, "Finally be girl. But not girl. Not good enough. Can take whatever I want. Can't make people like me. Have everything. Can't have anything. Get out of Hell. Denied everything." Well now you feel like the bad guy. You.. You hug Butcher, but that only seems to make more sad, frustrated, wailing to come out of her.

>>2593146
>>2593152
>Seance Lady Cheval.
>Roll 3, 13, Ominous supernatural results. DOUBLE threes.

You.. You Seance Butcher.
Her mind's voice is far more.. Collected. "I'm throwing a fit, aren't I?" Yes, you are. "Do., you think I would have been happy if I was an Angel instead of a Demon?" What do you mean by that? "I hear Angels don't possess freewill: they're made as they are, complete and flawless in their design. Orderly and with purpose. Satisfied in their existence of Law and Order. Free will is inherently spiritually chaotic." Hmn.
'I'm sorry, I'm going off on a tangent. I'm sorry for my behavior: in hell you had to take whatever you want, it's an endless struggle for scraps, but here everything is just there- fresh out of the portal it feels STUPID to not just take whatever you want, but I understand. I'm 'trying' to at least. " That last bit came off rather painfully for them.

>>2593167
>Seance the Architect
>Roll 11- Weird, but good.
You give Butcher some space to calm down and seance Architect again.
"Oh, hey, right.. I found the key- Oh. Hmn." You don't tell him everything, but telepathy is shit at hiding emotional content. "I'll send a Girl your way. Good Luck."

You spend the night next to Butcher, camping in the pipe.
A Homunculi Scout shows up around midnight long after Butcher has cried herself to sleep. The Scout gives you the key, you unlock the cuffs, and wave them off. You'll stay this time, it's fine. While Butcher sleeps, you lay against her and look up at the Moon and the stars as they spot light your tumultuous adolescents down below.
You wonder how your Mom is doing. You hope she's ok.

Accepting a couple more actions.
>>
Rolled 13 (1d20)

>>2593195
spend time with the butcher demon and get her to understand that it doesn't mean we can't ever be in love, just that we want to do it right so we have a long lasting relationship and no messy falling out
>>
Rolled 7 (1d20)

>>2593195
comfort Butcher as best we can
>>
>>2593195
don't forget, we should totally go see if we can round up our undead afterwards
>>
Rolled 14 (1d20)

>>2593195
Seance our friends at home letting them know we talked the Butcher down and we're fine and will be back eventually. We need to figure out what happened to our undead.
>>
>>2593195
We just don't want to hurt her, like now.
Fuck she's crying.
>>
Rolled 9 (1d20)

>>2593195
I wish things are going alright for mom.
>>
Still want to use the cuffs later to get swoll now that we have the key
>>
Rolled 15 (1d20)

>>2593195
Tell Butcher that we can marry her now. But we're gonna need freedom to pursue our goals in life and otherwise be happy.
>>
>>2593195
Hearing Butcher Demons frustration and sadness makes we want to think about philosophical junk. Are demons really free if they're still confined to an aspect? Are we under the allusion that were a good person? Are angels perfect if they have no free will? If free will evil? Is it good? Is there such a thing as good and bad?
>>
>>2593198
>>2593206
>Make Butcher Demon's heart feel better.
>13, 7- Fortuitous LUCKY spiritual results.

The next day eventually rolls around and you wake with the Butcher Demon sitting up and thinking about her life. You ask her how she feels. "I will be ok." The two of you sit and just talk about a few things here and there until you both get too hungry for emotional drama and go kill something to eat.
You spend some time scrounging up something to eat in the Industrial Park: a Hog is caught, some roots, you get a decent roast on and talk about your feelings. The two of you think this will be 'ok', but Butcher says she will "try again." You think that might have to do for now.
Butcher tells you, "If something goes wrong. Call me. Don't be afraid. I couldn't feel you anymore. I panicked. "

>>2593216
>We need to figure out what happened to our undead.
>Roll 14/20

Over a bit of roasted pork (it's seriously absolutely delicious, you don't understand, she makes it look so EASY. You've always thought Wild Boar tasted like shit, but she's worked with that kind of bitter gamey flavor and cooked out the toughness.) You idly Seance your Avarice Demon and home staff- you're getting quite good at telepathy. "Boss? How did everything turn out? I'm sorry we couldn't stop her, she's an 8ft tall behem- Oh, hmn." Yeah. Hmn. You ask them what's going on, specifically what happened with all your undead.
"Well the Hill is haunted and I'm no Necromancer, but I'm pretty sure your Skeleton Mages are doing that.." YOU actually kind of find that 'cool' and from a Necromatic perspective would be fascinated to see how that develops, but also fuck. "Yeah, I'm pretty sure it's them: the dead raising the dead, as they say."

>>2593224
>I wish things are going alright for mom.
You'll come back and kill your father someday, don't worry. You haven't forgotten.


Accepting new Actions. Just a few more. Your magic is back on, by the way, so feel free.
>>
Rolled 9 (1d20)

>>2593243
Mention to the Butcher we have a slight situation with our undead we lost control of and we need to go take care of that before things worse. Time to go and try to regain control of them. If that don't work... well... Might have to explain some heads with Exorcism.
>>
>>2593257
>explode some heads*
>>
Rolled 15 (1d20)

>>2593243
offer the butcher demon to move the relationship closer so we don't have to communicate through summonings
>>
Rolled 3 (1d20)

>>2593243
Tell Butcher than even if someone manages to kill us, they won't be able to put us down permanently.
Wow hey we don't even need a phylactery. We're pretty close to being on par with a lich without being butt ugly. Or on the right path. Anyways we need to head back to the hill quickly so the undead don't kill any of our living employees. Rolling for giving our undead a slap on the ass and putting them in timeout.
>>
Rolled 6 (1d20)

>>2593243
Time to go back home and clean up our mess
>>
>>2593257
>not using domination
Seriously. When we find the time I'm going to push for bone molding so we can make Skulls to replace the ones we destroy. Right after we get our gnolls back. God I love gnolls zombies
>>
>>2593243
I was gonna say we should do a Parade of the Dead to take them over but with these rolls...
>>
>>2593268
The "try to regain control of them" bit didn't communicate the intent to try domination? The Exorcism was if the domination failed.
>>
>>2593270
>>2593261
And the worst part is these are the undead with the gems in their eye holes. I hope we can salvage them.

>Resurrect(Dark): "Transmutation, once a week you may revive ONE person provided they have not died of natural causes (eaten, disease, poisoned, old age). This is NOT a divine revival spell, people revived will suffer from resurrection sickness: nausea, dysphoria, and mild suicidal nostalgia from being brought back to the discomfort of living. You can cast this on yourself if you die. You can cast this on 'sapient' Undead and it will return them to Undeath without killing them."
Going off of the worst cast scenario, we'll need a not dead nurse and some anti-depressants from Commune.
>>
>>2593261
>offer the butcher demon to move the relationship closer so we don't have to communicate through summonings
>Freebie

Before you Dark Cumulus your way back home you tell Butcher that she could.. perhaps just live with you or move closer so the two of you could spent more time together at the very least. She declines. "No. I have a few things going on." That's kind of vague, but she has spent the last few weeks in the Rotwood, so maybe she's just vague now.

>>2593257
>>2593265
>>2593264
>Head back.
>9, 3, 6- Avarice was sugar coating it.

You wave your magical boy staff and call down a pesky little cloud to taxi you, you tell Butcher you've got to fix some problems back at the ol' lair and she agrees to come with you. The trip back is a little 'snug' sitting in her wide lap, but the two of you make it back OK- "Your cloud got bigger. Cute." She's at least impressed by the new ride.

That's good though, because you're not impressed with what's going on at home in the few days you've been gone. Avarice Demon welcomes to the two of you back, Butcher says 'hi', "Sorry, Brother." Avarice acknowledges her, "Don't worry about it brother, I understand." You're glad there's no hard feelings, you're so pleased, especially as Avarice tells you Gnolls stole ALL the bones, bodies, raided the garden for herbs, before they could be chased off. "Yeah, sorry Boss, they were fast and vicious. In and out- maybe 10 or 15 of them." The offenses, however, seem to end there.

Avarice Demon hands you a little Dungeon Journal he's been keeping. You've had some tourists! Hah!
We'll have to handle the feral Skeletal Necromancer tomorrow, but tonight's final roll will be a D100: lets see who we had skulking around and what we earned through our devious, pyra-Dungeon scheme. D100 for Dungeon Visitors!!
>>
Rolled 18 (1d100)

>>2593294
>>
Rolled 36 (1d100)

>>2593294
Let's see who we were able to con into doing our dirty work.
>>
Rolled 78 (1d100)

>>2593294
>>
Rolled 95 (1d100)

>>2593294
>>
>>2593294
Let's stay positive. At least no one died. All we have to do is use our supernatural sight to find them. I think the best bet is to check out the Rotwoods next door.
>>
>>2593294
So one positive thing to come from all this is we know our Elemental Bonds will work on Catherine nullifying her magics.

Potentially this could lift the curse on the Monks of Pit and Rot
>>
You sit down, have some tea (Or did the Gnolls steal the TEA LEAVES TOO? Your shouting frightens the Flesh Golem Maid, you apologize, that was mean. She makes you tea) while you have Avarice read back the happenings and earnings.

>>2593296
>18/100- Failure, embarassing.
-A small party of Goblins. No party chemistry. They got beat up by a Snow Golem and ran away. We salvaged the supplies they abandoned, mostly food.

>>2593299
>36/100 Very Low Success.
-Two Orcs. They picked some herbs, but the cold became too much for them. We can expect a few pents.

>>2593300
>78/100- High End, Decent turn out.
-A small party of Orcs. Decent party chemistry- at least one caster. They actually managed to do the whole crawl and harvested a worthwhile amount of mana shards, herbs, and pelts. We can expect a decent return rate.

>>2593302
>95/100 VERY High end, near completely perfect.
-One Homunculi Woman in a black made it through the Dungeon and meticulously harvested whatever she deemed even remotely valuable. "We even received a case of silver from that Homunculi Sorority just this morning. They work FAST. There's a note for you on it from the Architect."
The note reads that he's IMMENSELY pleased there's an Ice Biome within an accessible distance to the commune and even if it's by accident he's still very thankful for your efforts in doing so. He goes on to say if you need any sort of help "under the table" he might be able to pull some strings. Miasmatic Ice probably would be very interesting to an Alchemist like him, wouldn't it? Entropic magical hypocrisy and all that. The Architect's penmanship is, also; fucking awful, how does he get any work done?

There's also a few pieces of candy, some frosty mint, and a little bit of that sweet alcohol you like in the case.
They're from #72, she's the one handling all these numbers, processing these goods, and dealing out your imports.
You miss #72. She's nice.
>>
>>2593330
Hey Spaghets, I've been wondering if this Commune is descended or related to the Homunculi tribe from the Civ?
>>
>>2593330

AaaaaaAaaAaAAand we're done for tonight! I'll see you guys tommorow!

Tumbles is over here: http://spaghettiart.tumblr.com/
Thread is Archived, so go vote: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=caster+quest

I'd like to thank everybody who participated: everybody who was here from the start, here in the middle, to the people who just showed up when we got kidnapped. Team work makes the dream work!
I'd also like to reiterate that the CRYSTAL ICE TREE is a really cool fucking idea. I love MAGIC TREEES.

I'll also be around to idly answer any non-spoilery questions.
>>2593339
>Hey Spaghets, I've been wondering if this Commune is descended or related to the Homunculi tribe from the Civ?

Yes. Not happy with that Civ, but generally speaking: it """""sort of"""" happened and produced lots of 'feral' Homunculi communities.
>>
>>2593345
Would flesh and bone molding fall under the warlock skills?
>>
>>2593345
>'d also like to reiterate that the CRYSTAL ICE TREE is a really cool fucking idea. I love MAGIC TREEES.
I agree, I just want to plant it some where it can really flourish. Hoping to either find a huge cavern underground for it our make a great place for it on the surface. I want to talk to the Goth Botanomancer and the Monk of Rot to make sure we do it right.
Anyway thanks for the great time as always.
>>
>>2593361
>Would flesh and bone molding fall under the warlock skills?

EeeeeeEEeeHhh, it become really tricky to say the least.
Magic is as Magic does, but when it comes down to it 'things' can be pretty resistant to forced change and Necromancy is a very personally imposing school of magic. Alchemists 'change' things on a mundane level without really changing them, most other schools try to change things on the basis of suggestion, Demonology begins to fall into impulsive distortion and mutation.

It's all very confusing.
>>
>>2593345
Sadly I couldn't keep up with the last chapters of Homunculi civ so I wasn't able to try and lead it to a more cheerful ending and was sad how it ended too.

I wonder what Lilith is up to and if the Tower still stands

Also does anyone else think we should offer to resurrection services to adventurers that come through for a high cost if they manage to fuck up enough to die in our Dungeon?
>>
>>2593396
Oh yes definitely
Are we not able to ressurect the dead goblins or is that kind of cruel?
>>
>>2593345
Does growing a dungeon deplete energy from the mana crystal that we planted to make it?

Do we have to plant more of them to expand the dungeon?

Can expansion wings have different biomes? Like, could we put a rot jungle out back, so to speak, have some tunnels leading between the two?

Do we have any undead that have resubmitted to our influence?

Is it possible to have familiars that aren't under our direct control but still would be our entourage? Like, for example, we don't need to necessarily dominate a swarm of frost bats, but could we train them, raise them so that we just have a swarm that lives with us, follows us around, provides some basic protection and such?
>>
>>2593400
Pretty sure the mana shard is self sustaining when connected to a Dungeon so as long as we maintain balance it should keep itself going.

If we can somehow find a Flawless Green Mana stone like the Rot Monk had and corrupt it we could probably pull off the Rot Jungle in an adjacent cavern system. I'm thinking something like the different biomes in a Metroid game.

>familiars
Maybe a nice Ice Salamander or a smarter than average Haunted Skull

I kinda want to see what happens if we try the Skeleton Mage trick of putting miasma shards for eyes into a flying Haunted Skull
>>
>>2593400
>Does growing a dungeon deplete energy from the mana crystal that we planted to make it?
It's the opposite. Once you plant a mana crystal in a dark place it begins growing a biom around it. As the biom grows, so does the shard. At least I think that's how it works.

>Can expansion wings have different biomes? Like, could we put a rot jungle out back, so to speak, have some tunnels leading between the two?
We could probably get away with three biom but we might want to stick with one for now. If we connect the three I bet it'll lead to a three way turf war.

>Do we have any undead that have resubmitted to our influence?
The Feral undead took all our shit. They took all our dead parts. We can redominate them so long as we find them again.

>familiars
We don't really have need of one, but the wisps might barely count. I like that other anons suggestion for getting of the the chub boys as a familiar.
>>
Oh oh, one thing we can't forget tomorrow is replacing all the Wisps we had in utility services like our fridge, lighting, and jack-o-lanterns
>>
>>2593416
oh damn, good call.

>>2593415
do you mean... we could have a goodest boy?
>>
>>2593396
>Spoiler

She's around. Homunculi can't breed by themselves after all.

>>2593398
>Are we not able to ressurect the dead goblins or is that kind of cruel?

It's far less effective on shorter lived creatures.

>>2593400
>Does growing a dungeon deplete energy from the mana crystal that we planted to make it?
Dungeons GROW Mana Crystals. It'll just keep getting bigger and bigger-branching out so long as it has room underground.. And if it doesn't the Creeps will see to it. A Dungeon is it's own self-sustain, replicating, ecosystem- there's a reason you get nerds like Eloy in the setting actually researching them.
They're unUSUAL.

>Can expansion wings have different biomes?
Nope. 1 Dungeon. 1 'Theme'. You try to put anymore in and they'll fight until one dies and consumes the other.

>Is it possible to have familiars that aren't under our direct control but still would be our entourage?
Yes and No.
Under those conditions you'd have to train them the old fashioned way: clicker, treat, etc.. Since then it's just an unaligned elemental creature.
Elemental Creatures, though, are typically more sympathetic/tolerant to other beings with their own magical signature. Your Dungeon's creatures aren't unnaturally invested in ICING you because you 'smell' like the Mana Crystal feeding their way of life. You're like Mr.Sun coming in and giving them two scoops of raisins.
>>
>>2593423
I wonder if she already had her cameo with the "Mana Tree" at the center of the Commune

>Taming a frost salamander
Seems like a good project to work on with the Frost Nymph
>>
>>2593423
Are we limited to one dungeon?
>>
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>>2593422
>do you mean... we could have a goodest boy?

I can confirm Snowlamanders are frosty Dodogamas. They are, at least, just as chubby and squishy: gotta be that way to stay warm.

>>2593427
>Are we limited to one dungeon?

Not at all.
You can build and seed more Dungeons, but more Dungeons means more trouble.
>>
>>2593423
clicker and treats it is then... for snowlamander guard dog. How feasible would it be to make a midboss out of a dungeon monster? I seem to remember we could preemptively cast a resurrect spell on things? Or was that just ourselves? It'd be fun to have a wild beast "pet" that we maintain, feed, grow, and leave to Avarice as an aid for treasure protection.

We should learn from this incident with the handcuffs and have more non-undead minions to help us out.
>>
>>2593430
How accepting of having dungeons for delving near by are changling town such as En on average?
>>
>>2593434
>How feasible would it be to make a midboss out of a dungeon monster?

I think I said it before, but: your 'minions' are your staff, so Avarice is, like, the regional manager.
Your Dungeon would and should have it's own Boss and Mini-Boss. Something that'll happen hopefully naturally.

>Or was that just ourselves?
Just on yourself.

>>2593436
>How accepting of having dungeons for delving near by are changling town such as En on average?
Popular opinion of normal folk pertaining to Dungeons is they're a boom or bust industry: get in, get paid, know when to move 'close' to a Dungeon and know when to move away from a Dungeon when the tourism sinks.
Move too close too soon and they'll be monsters spilling out from it fit to burst, leave to late or too soon and you're out the hole potentially thousands of pieces.
>>
>>2593443
I like the idea of getting a chubby pet to feed carrots too. Or mice.

If we can amass a large enough undead work force, would we make an underground city? I don't have a good reason besides it would be cool for delvers to wander around and find these strangely 'abandoned' homes.
>>
>>2593457
*could we
>>
before i pass out I realized there are two materials from the Elder Scrolls we could try replicating that would bring us great profit

>Stalhrim - eternally frozen ice that is often worked into armor and weapons that carries frost enchantment extremely well
http://elderscrolls.wikia.com/wiki/Stalhrim

>Bonemold - ground up bone reinforced by resin shaped into armor plates and weaponry
http://elderscrolls.wikia.com/wiki/Bonemold_Armor_(Dragonborn)
>>
Last post here:>>2593330

Previously on CASTER QUEST(!) we finally achieved one of the main goals we had established for ourselves having first come to Copse: we built a Dungeon! An icy, snowy, wind-swept, series of frozen caverns thick with Ice Golem, Snow Creeps (Sneeps!), and other flurious fauna and frosty flora. With the Dungeon provided us a constant supply of magical and mundane reagents at our finger tips: we opened up shop to briefly provide medical treatment to some local undead, experimented with MAGICAL CUFFS And then got kidnapped by Butcher Demon!
She wants to marry you, but you're 16 years old! (Which in some circles would be old enough, but magic people only ever get married to their work.)

That little episode costed you nearly 3 days of time, all of your undead, and now has produced a duo of spooky skeletal mages running amok causing paranormal mischief and supernatural shenanigans: Honey Hill is haunted again, your herbs n' bodies were all pilfered, and you shouted and scared your Flesh Golem Maid. The good news is, though: your living employees like you and your Dungeon is turning a respectable profit from the Homunculi Commune and their Architect finding it of great importance in terms of resources, reagents, and research material.

Your information is here:
Your current inventory & lair information: https://pastebin.com/3xnHBDVs https://pastebin.com/xnLhuuRf
Your current spellbook & undead list: https://pastebin.com/tJNzGa4e https://pastebin.com/3W9U0fbG
Your visuals (inventory & lair) can be viewed here: http://spaghettiart.tumblr.com/image/174249273237 & https://78.media.tumblr.com/209b71cbc416c50a9030614c8cf018b2/tumblr_p8wwwdc8C11v1ceouo1_1280.png
Bonus Content! :This weeks undead cards, Zombie & Ghost! http://spaghettiart.tumblr.com/post/174239028677/this-weeks-we-have-a-very-spoooooooooooky-ghost

Accepting new actions. I'm ON TIME FOR ONCE.
>>
Marco.
>>
Rolled 6 (1d20)

>>2594526
Seance the Botanomancer and Monk of Rot about the plan to to infuse the Dark Acorn with icy qualities.
>>
Rolled 15 (1d20)

>>2594526
Before we do ANYTHING else, let's go wrangle up our lost Skeleton Mages.

Time to throw a Parade of the Dead
>>
Rolled 9 (1d20)

>>2594526
Parade of the Dead of the dead on the undead
>>
>>2593416
>Oh oh, one thing we can't forget tomorrow is replacing all the Wisps we had in utility services like our fridge, lighting, and jack-o-lanterns
don't forget we need to do this too but it shouldn't be too hard
>>
>>2594538
They should come check it out. It's gonna be cool looking.
I hope the Botanomancer friend is making friends with the crows. I was kind of afraid of giving the Botanomancer the acorn because the crows gave it to us and I was afraid the crows would be offended if we gave it to someone else.
Their god is scary.
>>
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You're going to have to wait until nightfall to enact the first basic part of your plan to maybe capture some of these Undead, but in the mean time you try to squeak in a quick Seance with the Gardener in the Rotwood or maybe the Rot Monk?
>>2594538
>Roll 6- Good enough for Gardener, but still pretty spotty.

Through the woods and under the shadow of the trees, you try and link up with the Gardener. The reception is spotty, but you do eventually get a hold of him- His in the little Vampire's room though.
"Uh, Hello?" You didn't know Vampires pooped. "If you eat you poop. Some Vampires LOVE it, also, hello Caster." Weird, gross, but either way you say hello and ask the Gardener about the nut- you're interested in maybe growing a super neat ice crystal forest. The Gardener sets his book down, his interest peeked, "You're.. You're going to use it to grow an Ice Forest? You have a Dungeon started? Oh my god, congratulations! You made a little Ice Cave? That's so interesting!"
The conversation gets a little sidetracked, Gardener hasn't seen or really experienced an Ice Cave before outside of what he's read about in books. "Oh, yeah, sure, you could plant a Crystal Tree, but it'd have to have a very powerful amount of thematic immersion.. But I think you already have that- with the ice cave. Maybe clean it off first? Then plant it?"

The Gardener ends the call by asking you to send him some floral samples from your dungeon when you have the time.

>>2594553
>>2594540
>Parade of the Dead, draw them out and see what's what.
>15, 9- Good, but also bad.

So, night time rolls around, you can hear the Undead come groaning, shuffling, screaming out in droves- There's more than maybe you were expecting. Regardless, you prop a few bones up, tell your friends not to judge and begin doing a little Undead Diddy: a regular parade of the dead, for the dead, so you can get ahold of this situation developing outside the sunflowers.
There's too many though. The Skeletal Mages are also nowhere to be seen.
A large horde of (Human) Zombies, Skeletons, and most of your Gnolls show up to squirm and thrill, but no Boney Wizards.

Accepting new Actions. Dominate Undead is a d100 remember. Might be good to at least re-capture your Gnoll servants.
>>
Rolled 12 (1d100)

>>2594597
Let's get our gnolls back at least
>>
>>2594604
....or not
>>
Rolled 34 (1d100)

>>2594597
Thriller!
>>
>>2594597
lower the roll is better right? Runequest rules?
>>
Rolled 56 (1d100)

>>2594597
any advantages I hope?
>>
>>2594612
>++Parade of The Dead: ""Enchantment/Mancy, playing a set of bones as an improvised musical instrument while dancing: this 'spell' gives the caster an advantage roll over dominating up to 6 Undead. Undead -even smart ones- find this dance irresistible and are drawn to join in."
Sowhat does that mean over up to six? Instead of dominating one at a time, the spell lets us dom multiple at once?
>>
>>2594597
Do we know which 3 spells the Mages each had? I know the one sent to salvage the mass grave had "Sense Undead" at least. Not sure if they can switch between spells without a Necromancer to carve them into the interior of their skull (unless they can do it to each other which is... troubling to have self-teaching and learning undead mages roaming around)
>>
>>2594635
Maybe we should've had Chemmy and the Goblins as back-up dancers if that helps boost the spell
>>
>>2594643
https://www.youtube.com/watch?v=u9RKwlF_MXE
>>
>>2594651
Precisely
>>
Dance off. Now. Us and our minions VS the Skeleton mages and their hoard.
>>
>>2594612
>>2594609
>>2594604
>12, 34, 56- Good enough at high advantage (you needed at least a 25).

When you're done a rootin' and a tootin' on your front lawn you've got a decent horde of Undead piling up outside and around the area- snarling, groaning, being rather upset and wanting to maybe nibble you just a bit.
Priority domination is in order here: you bring one hand to your temple, raise your staff, and give the stink eye to the Gnolls you see out in the crowd.

>+Successfully Dominated 3/5 RotHide Gnolls+

You manage to enthrall three of the smelly idiots under your psychic command: the other undead don't seem to take offense to this, but they're not thrilled or moved by your actions. You command the three to come out and through the breach when it's safe to do so.. Which is a very short interval because you're being bothered by something you weren't expecting.

There's a few Skeletons outside throwing shit over into your area. This is not something Skeletons naturally do.
One even has a a bow and a few arrows and is sloppily trying to peg you, but Skeletons do not have eyes and his aim is terrible. You return fire by blasting him with a little Shadow Bolt and it hits the Skeleton Archer like a Water Balloon: breaking up, smothering him, he falls back into a pile of bones and the other Skeletons flee into the night.
Hmn.

Accepting new Actions.

>>2594635
>Sowhat does that mean over up to six?
Yep, 'up to' six.
>>
Rolled 19 (1d20)

>>2594672
Hop on a nimbus and follow them from a good distance to atleast scout out where they are going.
>>
Rolled 7 (1d20)

>>2594672
>You manage to enthrall three of the smelly idiots
Great, they made themselves smell while they were away. We need to correct this, but later.
Have our gnolls go beat the shit out of these stupid undead on our front lawn and continue getting jiggy, dominating (the other 2 rot gnolls. what happened to the sixth one?) and throwing shadow bolts to unanimate the rest.
>>
Rolled 15 (1d20)

>>2594672
Hunt them down and dominate them.
>>
Rolled 56 (1d100)

>>2594672
uh rolling to dominate too I guess.

>>2594685
>>2594697
https://www.youtube.com/watch?v=zOhQ1_my9fE&t=4s
We should get some drums
So we're flying around on our giant cloud that's spewing from frost and hail on everything bellow it. This would be a pretty metal scene if we had the right instruments.
>>
Rolled 6 (1d20)

>>2594672
Track them back to find the skeleton mages
>>
Rolled 15 (1d20)

>>2594672
Invite the beewomen to help make the farm more of a...well farm
>>
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>>2594686
>Cull a bit of the horde.
>Roll 7- Luckyy

While you're still out here and around, you command your Gnolls to start thinning out some of the herd and in the process gathering materials: bones, bodies, you know how it is by now- maybe some Necrophagous Flesh to use as reagents if you're lucky.
Feral Undead don't really acknowledge 'controlled' Undead, so this is like clubbing spooky seals.

>>2594706
>>2594697
>Roll 56- Domination, needed a 25.

Before you head out to investigate these Undead shenanigans further you make the extra effort to command your Gnolls to detain at least two other Gnolls so you can dominate their Undead minds as well and add them back onto the horde encounter table.

>+Successfully Dominated (+2) 5/5 RotHide Gnolls+
>-Limit reached. -

Without your Skeleton Mages you can only command so many Undead, so for the time being you'll have to settle for what you have available to you and just be happy with collecting the bodies. You're more interesting in the bodies running away anyway.

>>2594685
>>2594741
>Roll 19- Complete, near perfect success.

You tell the folks back home to manage the fort while you're gone; you're going to go investigate what exactly is going on and following these skedaddling skeletons back to wherever they came from. You summon a smaller, discreet, little Dark Cumulus and activate your Sense Undead to keep your eyes locked onto them.
The Skeletons as well as a handfull of other Undead seem to be conjoining at the mass grave as Avarice Demon had told you, but what you find there is a little more interesting and far more.. 'morbid' you might say. At the top of Eldin's Grave rests dozens, possibly well over hundreds of shallow holes, graves, and large pits that the Undead have been burying and unburying themselves out of between the nights- there's scattered bones, eaten and torn up bodies, rotting eviscerated tissue and blood stains everywhere. Mostly animal bones, but you make out a few Changeling, Orc, and Goblin Bones- no Bee Women bones though.. Do they have bones? Exoskeletons? They're too soft- shells maybe? Questions for later.

There is a 10ft tall totem pole standing erect in the center of the mass grave. The totem is composed entirely of bones- held together by meticulously hewing, piecing, and jamming them together in such a way to create a criss-crossing construction since ropes and ties would obviously rot away from the pillowing, blinding, excess of Miasma it's producing. The Miasma this totem bellows out is thick and heavy; consuming and blanketing the surrounding area and feeding the graves, soiling the grass. It's so thick in fact you can actually see it a little without your Undead Vision on. Did the Skeleton Mages make this? You were only gone for like 2.5 days, what the fuck.

You don't know how how to do this.
What's going on.
It looks cool, but shit.

Accepting new Actions.
>>
Rolled 20 (1d20)

>>2594778
Steal that shit- during the day when the undead are in their graves
>>
Rolled 16 (1d20)

>>2594778
Figure out where the mages are.
>>
Rolled 87 (1d100)

>>2594778
Study it and learn its secrets.
>>
Rolled 15 (1d20)

>>2594778
Search for the Skeleton Mages, even if we have to do it during the day
>>
Rolled 6 (1d20)

>>2594778
Caste Unholy Frenzy on our Gnolls and have them go to town on some of these undead. And Stack some Frost Armor to make them extra durable.
>>
>>2594790
oh boy, with a twenty i hope that includes enough to steal all the shit- including the bones and stuff. might be able to identify victims and resurrect them at En
>>
>>2594809
>Caste Unholy Frenzy on our Gnolls and have them go to town on some of these undead.
>Roll 6- Bare Minimum.

You want to investigate this place and maybe want to do it earlier than later, so you cast Unholy Frenzy on your Gnolls to help clear out the area a bit and set up a perimeter, so you can set up shop and maybe LEARN a thing or two about this morbid piece of folk art.
The Gnolls are surprisingly savage. They really tear into their undead ex-friends and while they do their job, they leave little intact. You're going to have to Dark Ring a lot of these strewn and gored pieces if you want the resources from them.

>>2594790
>>2594801
>Steal that shit. Learn and study it's shitty secrets.
>Roll 20- Complete and total unarguable success.
>Roll 87- High end lucky roll.

Morning eventually comes -you're lucky it isn't fucking raining- Mr.Sun peeks his bright face over the horizon and the Undead are quick to run back to their holes, pits, burrows, and burries themselves up good. The ones not within your little work radius that is.
You Cumulus a bit of equipment from home and start to study some of this things secrets and learn the following:
-It's entirely composed of Humanoid Bones, mostly Human, but there's also: Orc, Changeling, and one Homunculi which you weren't expecting (You can tell by the cheek bones and the pointed calcaneus).
You could take them and return them to their respective communities. You're sure the Homunculi could be revived- they're pretty tough.
-The totem was made by the controlled skeletons: they spent 2-3 nights straight piecing and jamming bones together non-stop.
-The totem seems to work much the same way as that Phylactery piece you found, only this appears to be intentionally designed to do this: it exhumes an area with an extremely thick layer of miasma to reanimate all the bodies within the effected (affected?) area.
The Skeletal Mages most definitely did this.

You begin disassembling and taking down the totem.
Nobody Necromancies in Copse but you.
>+Quest Item+: Revivable Bones: "Several fresh skeletons of Changeling, Orcish, origin and at least one Homunculi. Could fetch a decent price for ranso- I mean 'compensating mourners."

You're not alone though.
All this attention seems to have attracted a visitor.
There is... You're not sure what they are? They're a person: Black hair, black lips, tunic of black leaves, very dull pale unnatural looking skin, pointed ears, no shoes.... They can't be a vampire, it's the middle of the day? Their face is also a little too round, they have a large white flower decorating the top of their head and the grass isn't disturbed by their foot steps.
They want you to see them, "Uhmn.. Excuse me are.. Are you taking that down or putting it up? Did you do this?"

Accepting new Actions.
>>
Rolled 11 (1d20)

>>2594933
Tell them we are taking it down and are going to deliver the remains to where they belong after disposing on the rogue Skeletal Mages that did this.
>>
Rolled 4 (1d20)

>>2594933
"Taking it down, and no. Why, you interested?"
>>
Rolled 9 (1d20)

>>2594933
This is our chance to use our undead sight to look through all the graves for the skeletons, then use mage hand to dig them up and exspose them to sunlight.
Infact, when we're done we can just mage hand all these graves. It's like taking candy from a baby.

Ah, is she a flower demon?
>>
Rolled 10 (1d20)

>>2594933
return bones for reward- and interview people who are revived about what it's like to be dead
>>
>>2594952
This but lets at least try to act less money lusting.
>>
>>2594952
I'm not sure we should really be rewarded for cleaning up our mess since we are responsible for this.
>>
Rolled 12 (1d20)

>>2594933
Search for the Skeleton Mages and secure them

Tell the new person we're dismantling it and introduce ourselves
>>
>>2594947
>>2594944
>Tell them what you're up to and finish taking down the totem.
>Roll 11, 4, Weird, but good, but also kind of bad.

You're straight forward with the new person.
You tell them you found this totem and that you plan on taking it down, disassembling it, and returning the 'fresher' pieces of it to the neighboring villages so they can be helped or buried peacefully. You also tell them that this was caused by a couple of rogue Skeletal Mages, but unfortunately slip out that YOU created them, so you're 'sort of' responsible.
"Oh, I see. Hmn" Hmn indeed.
You ask them if they're interested in such things, "Ah, well, funny story: The Crow sent me to investigate and maybe do something about it, but I see you've got it under control. A little. It's being solved."
You think that might be bad for your reputation.

>>2594951
>This is our chance to use our undead sight to look through all the graves for the skeletons, then use mage hand to dig them up and exspose them to sunlight.
>Roll 9- Good. But also bad.

You.. You try to make good of the situation and spend the rest of the morning sensing undead, ghost handing, and making sure Eldin's Mass Grave is back to being a mass grave: exposing as many animated bodies as possible to sunlight to turn them back into unanimated deadies.
The person bushes back the hem of their tunic's dress, sits on a rock, crosses their leg, and watches you patiently. They don't help.
You ask them if they're a Flower Demon, pointing to their get up.
"Oh? No, no, no no, no, I have a vagina." There's a bit of a pause.
"Oh, uh, I'm sorry, that was crass." She tugs on the flower on her head, 'This is real. This is a part of me: I'm a Dryad, of the Goth Tree, a Goth Dryad. I think the Promethean word for my subspecies is Lampade?" You understand, nodding and listening to her while you work. "You're doing a great job, by the way. Don't worry, you're not in trouble... I mean, as much as you could be in."

It's well into high noon with a bit of spitting cloud coverage when you're finally finished. You're well exhausted and lay down. The Dryad quietly gets up and brandishing a ring of dried, black, acorns she's made into a string of prayer beads and begins rattling them while circling around the area. The grass grows back. You notice a few crows passing by, circling, then leaving. When she's done she helps you up, "before I go, how about a little lunch?"
She feeds you on nut bread, some fruit, and a surprisingly decadent herb and smoked sausage. You thought Dryads didn't eat meat? "Oh, no, no, that's a myth- we eat tons of meat. We love meat. I actually hate most vegetables, but that's me." Huh.

Your next order of business is returning those bones to their people. I need d100 loot rolls to see how well that goes.
>>
Rolled 99 (1d100)

>>2595019
>>
Rolled 26 (1d100)

>>2595019
At least we demonstrated we're willing and capable of admitting and fixing our mistakes
>>
Rolled 66 (1d100)

>>2595019
Hopefully we didn't accidentally cause too much damage. I'm getting real tired of even the simplest fuck-ups with our undead causing such problems. We should focus more on ice golems, less homicidal.
>>
>>2595040
oh damn, big money
I kinda hope one of the corpses is a blacksmith that decides to come work for us lol
>>
Rolled 97 (1d100)

>>2595019
rolling for homuncs
>>
>>2595045
that and player common sense. There was putting on the cuffs and other stuff that was obviously going to be a bad idea.
>>
>>2595054
No one actually said to put the cuffs on, they just wanted to inspect them and figure them out and happened to roll really poorly. That's all it took to make the undead go haywire, a bad roll relating to a reasonable action.
>>
>>2595054
I voted to inspect the cuffs to make sure we knew how to use them against Cathrine, rather than getting to that fight, pulling them out, and being like "oh shit how do we use these on a centipede?" Just happened to roll a nat 1.
>>
The Dryad satisfied with the clean up does one more thing before she goes: reaching into the opening of her tunic's blouse, she pulls out a small seed and plants it in a little hole dug where the Totem was. She puts a simple cantrip on it and a little itty bitty sprout pops out.
"Alrighty, we're all done here!"

Time you headed out too. Lets see what sort of fantastic rewards you can get out of the locals for your heroic efforts.

(Unspecified rolls were distributed based on social links to maximize use.)

>>2595042
>26- Poor low average.
>En
You drop off the Changeling Skeleton (Rib Cage, spine, skull) at the temple to Scylla and the Priest Boy (looking far more priestly than usual) steps out to acknowledge your existences. "Oh, thank you. Hmn, I see you've got your powers back, that reminds me." He tosses you a very small sum of copper. "I forgot to give you your share of that adventurers resurrection 'finders fee' payment."
It's just a few coppers, but whatever. He has no reward for you beyond that, but takes the bones and says he'll entomb them.

>>2595045
>Roll 66- DUBS.
>Pug
So, Pug is kind of interesting.
You don't speak any Orcish, so you have no idea what the hell is going on, but you show the 'authorities' you've got a sack full of Orc Bones and you're directed to the Temple to Typhus. From there, a Number of old, bumpy, Orcish priests and a few Shamans fiddle through the bones to see who's who. Three piles are made: one for incineration, one for burial, one for resurrection. Most of them are thrown into the incineration pile- judging by the shape and worn appearence they're most likely peons. One is put into burial, and one is put into resurrection.
You're paid a small amount of silver for the burial and resurrection finder's fee.

>>2595047
>>2595040
>99, 97, PERFECT.
>Commune #9
The last place you visit is Commune #9 the Homunculi Sorority; as usual they're all quite ecstatic to see you, but they're slowly becoming used to your presence and you get a few pinches, a few squeezes, they hover beside you, it's nice, but tedious- they're all so tall and you have business. You're escorted by hand directly to the Architect who's surprised to see you, "Oh, Caster, what can I do for you?" You lay out the Homunculi bones you found and let him know whats up.
"Ah, perfect, we can actually revive her right away. These bones are in excellent condition, thank you." He lets you watch as he takes the bones to the back of his Arcanum and into a room with a number of large, glass, containers being fed fluid intravenously by a series of fleshy connections from below the building. "Homunculi are quite tough you know, so we can just place these in the incubation tank and she should be up and at'them in about a week or so."
You're paid a decent sum of silver and the Architect invites you to stay for Dinner. He's a pretty neat guy.

Accepting new actions. You're just sort of chilling out at the Commune, atm.
>>
>>2595161
My apologizes
>>
>>2595091
>>2595161
Except that it was already put in simple terms how to use them, and how they worked.
Even if it wasn't you could've figured out through asking some of our friends or seancing the architect, or asking other anons.
Instead you immediately rolled
and then you assholes didn't even sex butcher demon before rejecting her
>>
Rolled 8 (1d20)

>>2595172
Go see 72 and thank her for the goodies she sent.

>>2595178
No it wasn't.
>>
Rolled 7 (1d20)

>>2595172
ask to interview the recently dead about what death is like
>>
>>2595172
Let's have a nice relaxing night to visit with the Homuns. We haven't had a chance in a while. Discuss our dungeon with the Architect and maybe a trade of materials, reagents, possible joint projects, etc. Definitely spend time with 72, she probably misses us a lot.
>>
>>2595172
Also, did we destroy or salvage the Skeleton Mages bodies? or did they slip past our notice?
>>
Rolled 16 (1d20)

>>2595172
Let's go visit our friends. Thank #72 for the candy and see how #16 is doing. See what's been up.
>>
>>2595172
Wait so does this mean we recovered our wizard skeletons?
>>
>>2595182
>These gold and studded bands can be shackled to any supernatural or paranormal creature to enslave and control them.

That's just the description in the pastebin inventory. Pretty sure the architect summed it up as well when he gave them to us. To be honest though i'm more upset with how we treated butcher demon than with anything else.
We needed more minions anyway and this is a good window into improving our undead or finally reanimating that troll
>>
>>2595209
>>2595192

Naw, they're still out there spookin', tootin' and screaming.

Takin' actions in a moment.
>>
>>2595187
We would have to go back to Pug for that. Changeling Resurrection is a little different from Dark Resurrection.

>>2595221
We finally got our hardy Gnoll worker boys. After we're done hanging out with the Homunculi, can we return to our dungeon and use our gnolls and golems to start digging a little more down and excavate a cavern for the Tree?

Later I want to research some liquid nitrogen, or liquid cold for the tree. Whichever works.
>>
>>2595233
*homunculi
>>
>>2595217
A description of their abilities isn't a "how to use them" guide.
>>
>>2595221
So I have a question, why did we lose control of our undead? Dominate Undead is a psychic spell but you said even with the cuffs disrupting our magic we could still use Psychic based stuffed.
>>
>>2595240
>can be shackled to any ... creature
They're bands, anon. Its kind of self-explanatory. Still could've just asked before rolling, but it's not that big a deal.
>>
>>2595252
From my understanding Dominate Undead is a psychic spell that allows us to focus our mind to overwhelm their will, but afterwards it is our Necromantic magics that establishes the connection between us and them
>>
>>2595275
It's rarely as simple as you're making it out to be. How do you even fit shackles on a centipede?
>>
Also, I wonder if the Goth Dryad would be able to help us out with our Ice Tree experiment since she's probably got experience in Necromancy/Botanomancy. Get the Gardeners help too probably
>>
>>2595292
The shackles are magical and shrink down to fit. So long as its attached to something it'll probably still work.
>>
>>2595182
>>2595188
>>2595199
>Chill the heck out.

After you're fed on good food, good drink, and good conversation- you let the architect know you're gonna waddle off and spend some time with your friends here in the commune. You invite him, but he politely declines, "This'll sound bad, but the amount of time I already spend with the girls- I need all the 'ME' time I can get. You go have fun though... And get back to work on your Dungeon!"

Well, with that in mind you've especially got to give everyone your 110%.
You head over to the Homunculi's living quarters and personally meet up with #72 and #16, seeing what they're up to and if they'd like to spend the evening together to reunite n' so forth. You've got to thank #72 for those treats she sent you after all.
>8, 16- You'll be able to walk tommorow.
Your reputation has been spreading around the Commune: this is both a good thing and a bad thing, but suffice to say you, your pelvis, and your chaffed private parts kind of understand what the Architect meant by hanging around the Girls too much from the small line that qued last night to 'see you'. Your quivering legs try to carry your little teenage body off of a sleeping #72 the next morning, but both her and #16 think they can squeeze just a bit more out of you before you go to breakfast in the mess hall and head out.

>>2595187
>ask to interview the recently dead about what death is like
>Roll 7- LUUuuUUcky roll.

Once you've been fed (potato cakes, eggs, fruit, and a delicious kind of salted patty of that mysterious commune meat they have) and your genitals recover, #72 lets you go and you head out on your cute, evil little cloud. You make a few stops, though, because you want to enhance your >spiritual knowledge. Learning what the revivees have to say about being dead.

-A few of the Homunculi serving in the security caste at the Commune had been revived before. They don't seem to acknowledge any sort of experience beyond death. "It was merely a period of inactivity before we could be regenerated." The Architect, though, tells you "Oh, uh, if any of them actually die I suppose their souls would be sent to Mechanus? The mythical spiritual realm of machines? I actually don't know much about it."

-The Orcs vaguely tell you a number of stories with very little consistency- listing off a number of various places, mythical and or spiritual realms. Some say you just turn into a new animal.

-You see that Changeling Thief just outside of En! Lucky! You ask him what being dead was like, "Oh, uh.. I've only died twice, but I've always been brought back by a Priest. I only think people remember what death is like if you don't resurrect someone properly- otherwise all they want to do is go back to bein' dead cause now they have "context". "
Huh.

Accepting new Actions. You're sort of headin' home...Oh, RIGHT, THOSE SKELETONS ARE STILL OUT THERE.
>>
>>2595323
I don't recall Spaghetti ever stating that. I mean it sounds like a solid assumption but it's not something the person in charge of how things actually work has stated as far as I know.
>>
Rolled 13 (1d20)

>>2595339
Welp I'll roll to track the mages down... again.
>>
Rolled 2 (1d20)

>>2595339
Go home. Set Gnolls, Golems, and Goblin directors to excavate a deep space fore the moon tree. Then get back to Skelly mage hunting.
>>
Rolled 4 (1d20)

>>2595339
Track down those dang Skeleton Mages before they cause anymore trouble

>>2595345
come on double 13s
>>
Rolled 20 (1d20)

>>2595339
Ok, hunt down the mages and dominate
>>
>>2595358
Bravo, I think you found em but we'll need a d100 roll to dominate once we do
>>
>>2595360
I thought d100 is for research, not actions
>>
>>2595252
>So I have a question, why did we lose control of our undead?

It's only one half of the process, this Anon actually gets it right: >>2595281
You dominate and initiate the process through psychic power, but after that you need a constant spiritual magical connection to tether your undead to you- when that was severed they ran off like disobedient, poorly raised, leash children. Without magic you'd only be able to read their minds or maybe diddle with them emotionally- calm them, confuse, etc..

Takin' these actions in a bit.
>>
>>2595362
Certain actions such as Domination and Enchanting are d100s.
>>
>>2595366
https://www.youtube.com/watch?v=O0n-9X1MuMQ
Will we ever get to meet an angel?
>>
>>2595353
>Go home. Excavate a deep space fore the moon tree.
>2- Bad. Sad.

When you finally get back home you hop down from your little black cloud and Avarice and the Flesh Golem Maid are there to greet you and update you on the latest happenings. You've got PLANS, you've got CRYSTAL FORESTRY plans and want to know where your Goblins, Golems, Gnolls, everybody with a G get in here.
It turns into a good news, bad news: Good news is the Ice Golem(s) and Gnolls are happy to waddle and wander off to the Ice Cavern to start expanding a 3rd 'level' in preparation for the fancy Crystal Ice Forest, perfect.
Bad news is the Goblins are needy. Chemmy tried to prevent it, but with the 2 deaths and the Undead fiasco the Goblins are especially needy. "Yeah, uh.. S'kinda little bit of a situation..That could use a certain..Buggering. Lots of it." There's 25 Goblins on the staff pay roll, Chemmy. He nods. "Your nobs big enough, no worries." Ok, that isn't what you-
You lose an entire day to these shenanigans, but the Goblins are happy and you think your genitals themselves have grown in spiritual strength after this fiasco. You don't want to see another fat Goblin ass for at least a week though.

>>2595358
>Roll 13- Spiritually ominous, but fortuitous results.

In your heightened state of refractory your senses almost feel as though they're more sensitive to the world around you. You're probably just really tired from impaling Goblins all day, but with all your physical strength drained a wellspring of paranormal energy remains to be used inside you.
You reach out with your mind to see what you can see, to feel what you can feel, you sense a presence that flickers and grows quietly in the dark. It works, toiling away in the dark, as it hums a familiar tune to itself. "So. You can finally see me, child." Wasn't there two Skeleton Mages? " A momentary inconvenience. We both agreed there needed to be only one in charge. It mattered not which. " You try to use a bit of extra-sensory Undead sensing to pin point it's location.
"How Droll. Begone."
You're pushed out of the mind space and wake up back in your bed where you left yourself. Hmn.

>>2595358
>hunt down the mages
>20- Complete and Total Success.

You get up, have a bit to eat, and fetch a few herbs from your laboratory to pound and mash into a poultice you dry out, brew, and then drink so you can refine your search and pin point that spiritual signature among so many other individual sources across such a wide space. After you've quaffed it you go lay back down and go back to astral searching, to reach out with the eyes in your mind to see where that skelly might be.
-Denmire's and Sholts Mass Grave are the closest matches.
-The Goth Tree also has a very, very, weak trail, but that might be because he was there last and not recently.
He's probably Cumulusesesing around to be putzing about to so many places in only 4 days.

Accepting new actions.
>>
>>2595475
Denmire's and Sholts Mass Grave we go.
>>
Rolled 43 (1d100)

>>2595475
Let's make a few Ice fire fueled Ice Golems using the grown shards to bring with us and begin our search
>>
Rolled 12 (1d20)

>>2595475
Time to fly out there and see if we can spot signs of our accidentally self made rival's presences.
>>
Rolled 14 (1d20)

>>2595475
Great, so now they've grown this strong in less than two weeks.

Go hunt them down I guess.

Let's hope we NEVER lose our magic again because we seem this close to making a BBEG already
>>
Is there a natural way to increase our natural fortitude so we don't have to rely on mages to increase our undead count?
>>
>>2595521
We had a higher limit than 5 before we made our first one so I don't know why it dropped so significantly. We had Gnolls and Goblins aplenty before it
>>
>>2595540
>We had a higher limit than 5 before we made our first one so I don't know why it dropped so significantly. We had Gnolls and Goblins aplenty before it

Shit, you're right. My bad.
>>
>>2595521
I'm not even sure if having a lot of undead we need to command is worth it, so far non-sapient undead have caused more problems for us than they've solved. Golems can serve the same function and don't seem nearly as inherently homicidal.
>>
>>2595599
but we're Necromancers, not Golemancers.

Undead is kind of what we do. Maybe in the next Caster Quest you can vote for Wizard
>>
>>2595607
Eh, just because we're a necromancer doesn't mean we HAVE to have a bunch of undead minions, necromancy is more than that.
>>
>>2595599
Next time to prevent another rampage we can set up failsafes in each of our undead. A little bomb or ruin that will nutrilize all necrotic energies, reducing them to normal corpses. We just need to figure out how.
>>
>>2595503
>Let's make a few Ice fire fueled Ice Golems using the grown shards to bring with us and begin our search
>roll 43- 'OK' low average.

You're gonna fly out and investigate those mass graves immediately, but you don't want to go alone. You head down into the Ice Cave, roll up some snow, sculpt and carve out a medium-sized Ice Golem before feeding it a Wisp to keep it going.
>+1x Ice Golem (Medium)
He'll be your not-so-little body guard while you go and scout out the graves.. He's also pleasantly cool. It's pretty hot n' humid out there (32 Celsius at high noon nothing to sneeze at after all) You tell everybody back at the lair to man and hold down the fort while you go investigate.

>>2595512
>>2595505
>Roll 12- Even, high average.
>Roll 14- Better, above average.

It takes a little over an hour on cloud; you fly past the Termite Mound, across Sholt's River, and finally start hovering around and between the two mass grave; they're like small, man-made mountains peeking out of the relatively flatter territory of southern Copse.
Scouting the scene, you notice a few things:

>Denmire's Mass Grave has been dug up, and it's Bone Totem still resides. It's covered in a thick smog of miasma, but the Undead below are all sleeping and buried waiting for night. You've got plenty of time ti dissemble and ruin whatever's going on here.
>Sholt's Mass Grass has dug up, but it's Bone Totem has been destroyed and you notice that Goth Dryad you met up with earlier is actively trying to dissemble the thing while several Mudmen (that look to be wearing a bit of sprouted foliage) and a few animals follow her beck and call to dig up the whole area to deal with the undead beneath it.
>There's a number of crows, ravens, magpies, and even a couple of small black pterosaurs are all encircling and cawing quite loudly.

One of the Magpies perches on your cloud, "Howdy friend, you here to maybe alleviate this a'situation a bit?" You tell the bird you'll sure as hell try. "Good boy."

You wonder why they're only responding to the situation now so aggressively?
Accepting new Actions.
>>
>>2595618
No I'm pretty sure that's the norm with necromancers.
>>
Rolled 8 (1d20)

>>2595621
Work with the dryad- between the two of us we have a much better chance of tracking down the rogue skellies
>>
Rolled 9 (1d20)

>>2595621
Lets dismantle the Totem at Denmires and root up the undead (while also searching for the phylactery device that might be here) since the Dryad seems to have Sholts all handled
>>
Rolled 5 (1d20)

>>2595621
Let's start using our stand to piling all the undead material then carrying it all away on a massive cloud back home.
Rolling to find skelly mage in here.
>>
>>2595629
>>2595632
>>2595635
Guess the Dice don't want us to succeed today
>>
Rolled 13 (1d20)

>>2595622
I've actually talked to Spaghetti about it before and he said being a necromancer focusing on other magics such as shadow and ice and not bothering too much with undead minions was perfectly valid.

>>2595621
Could we try to use a lot of the miasma to make a bigger, stronger astral projecting to tear down the totem faster?
>>
>>2595644
That makes sense. Maybe there's a way to make golems intelligent and loyal. Maybe like the one from Adventure time.
>>
Rolled 2 (1d20)

>>2595621
Backing taking down the remaining totem. Why is our creation a better necromancer than us?
>>
>>2595687
I suspect foul play is Amish. These things were supposed to be slinging spells willy nilly, not being about to utter full sentences. I think. Not 100% sure on that.
>>
>>2595699
I'm betting there is some lingering spirit of some old necromancer that made or used the phylactery machine.
>>
>>2595712
>>2595621
do we still have the phylactery machine? If we don't then that thing should be easy to find.
>>
>>2595720
We have one third of it. The other two pieces are probably buried in these mounds.
>>
>>2595629
>Work with the dryad- between the two of us we have a much better chance of tracking down the rogue skellies
>Roll 8- 'OK', low average.

You check in with the Dryad and see if she needs any immediate help. Her Animals and Golems are digging up and exposing the Undead, while she herself works on the Totem. "Oh, yeah, uh- Good to see you. I want you to look at the bones when we're done, but until then go deal with the Denmire site, please."

>>2595632
>Lets dismantle the Totem at Denmire's and root up the undead
>Roll 9- 'OK', low average.

That's fine by you, you zip over to Denmire and order your Golem to start tearing the place up and boy howdy does the round man get to it. Your Ice Golem shuffles, jives, he roots and starts digging up all the various graves and burrows around him with his large snowy hands. "Thump, thump, thump" his feet goes as he paces back and forth.

>>2595644
>Could we try to use a lot of the miasma to make a bigger, stronger astral projecting to tear down the totem faster?
>13- Yes, yes you can.

For the totem though you've got an idea. You're going to bend and siphon all the Miasma it's producing to supercharge and power your OWN Necromancer abilities, specifically you're going to bloat and grow massive your own Ghost to tear this sucker down.
https://www.youtube.com/watch?v=bUpRaQHUeZs
Such power. It's INTOXICATING. With such a thick amount of Miasmatic density in the air there's very little that isn't possible for you and the domain you've specialized in. With so much mana your spirit SWELLS, into a massive, muscular, ethereal 15ft titan, your little body forming it's 'heart'- so powerful even if there were witnesses around it's ectoplasm would be strong enough to see. You SMASH That totem and make short work of it, but you're not done. Still on a magical high you stomp around the mass grave and start scooping and tossing the Undead out of their graves. They sizzle, pop, and fall back down dead before they land.
What fun!

There's no sign of the Phylactery Device here, but it doesn't bother you: you're too busy stomping around, you pick up your Ice Golem and start playing with it until you notice you're still just as stretchy as you are when you use Ghost Hand and start going craaazy.

>>2595635
>>2595687
>5, 2- High Ends.

The Dryad comes over to see how you've done.
The top of the hill is gone, there's bones and bodies everywhere, and you're laying semi-conscious in a hole with your Ice Golem patiently awaiting further instruction.
"Are you okay?"
You've got heart burn, you're completely dehydrated, and you think you're having a very mild allergic reaction to something. You tell her you don't know if you're okay.

Accepting new actions.
>>
Rolled 14 (1d20)

>>2595739
ask the dryad if any of her birds have sighted black cumulus as that is the mans of transportation the mage is using. Work together to pin down where the skeleton is making its lair during the day
>>
Rolled 20 (1d20)

>>2595739
>The two remaining phylactery pieces are missing and replaced by Bone Totems to reanimate the dead in their place
Well fuck, looks like we have a wanna-be Lich coming after our Dungeon for that last piece.

Ask the Dryad what she needed our help with and see if our meager skills can tend to it
>>
Rolled 20 (1d20)

>>2595739
Flirt shamelessly
>>
Rolled 16 (1d20)

>>2595739
Mention our symptoms to the dryad. Try to figure out what caused it, perhaps it has something to do with taking in all the miasma.
>>
>>2595744
>>2595745
huh, guess we might get a new friend
>>
Does Neccys dick have duper natural properties?
>>
>>2595795
If not yet, it's certainly getting there.
>>
>>2595747
>Mention our symptoms to the dryad.
>Roll 16- Good, Above average.

You tell the Dryad you feel bad and list off all the things discomforting you or otherwise making you feel yucky. "You most likely have Mana Sickness, you probably have a yeast infection too. I'll treat it, don't worry." A black deer hands her a leather satchel with a bronze clasp and she start mixing herbs and preparing a few spells. "This will take a moment since it's an autoimmune response and I don't want to kill you."

>>2595743
>ask the dryad if any of her birds have sighted black cumulus as that is the mans of transportation the mage is using.
>Roll 14. Good, Above average.

While she feeds you a root, has you drink something, and grinds up a few other things you ask her if she or any of the birds have seen a little black cloud flying about. "Besides your own? Yes, once or twice, but it stopped showing up when it realized we were watching the other day. This was the last place we spotted it." You're fed a sickenly bitter bit of mushroom. "Swallow it. Don't chew it."

>>2595687
>Why is our creation a better necromancer than us?
>Whinge like a teenager.

When you were a large angry ghost you were acting your age, but now you truly are as you bemoan and complain about your stupid skeleton being better than you. The Dryad interrupts you, "Hmn, he probably doesn't know any of the spells you don't know. He's most likely just using them differently or expanding on them in less moral ways.. He's also dead, so unlike you and me he doesn't have to think or worry about food, sleep, or sex." She rubs down her hands, "Which reminds me: drop trow and lift your skirt. I gotta check your genitals."

>>2595745
>Flirt shamelessly
>20- Charisma isn't mind control, but you're still a very charming boy.

You tell a nervous sexually explicit joke before she 'checks' your third hole. Ow. She laughs, "Well everything looks perfect down there." then slips your shorts back on and gives you a gently apology pat.

>>2595744
>Ask the Dryad what she needed our help with and see if our meager skills can tend to it
>20- Complete success, rolling with advantage.

"The last thing we need to take care of" The Dryad goes on as she packs her medicine bag up, "Is sorting the Totems bones since I'd imagine some will want to be brought back to their people and some can be kept here to bury as is.." The two of you look around at the mess you've made. You assure the Dryad you'll take care of it, "Oh, I believe you, don't worry."
It takes you all day.
Save for ONE Skeleton: all of them are far too old. The bones are black and don't look like any Humanoid you're familiar with, but the Dryad recognizes them. "Oh, that's one of the Flower Boys. They'll be happy to see those."

Accepting a few more Actions.
>>
>>2595799
He's had his dick in demons, goblins, possibly Hobgoblins, undead. Am I missing anything?
>>
Rolled 14 (1d20)

>>2595809
try to map out the surrounding area- we know that our creation can't be going far fro mhere. ask ourselves where it might be hiding- where we would hide if were in its position
>>
Rolled 18 (1d20)

>>2595809
let's TRY AGAIN

Hunt down the Skeleton Mages

I'm starting to get the feeling you don't want us to find them Spaghetti lol
>>
Rolled 3 (1d20)

>>2595809
I guess get on returning dem bones
>>
Rolled 5 (1d20)

>>2595809
Go home, absorb a miasma shard, then keep searching
>>
>>2595812
>Am I missing anything?

The list of species we've had unprotected sex with is (as I recall):
Vampire, Vampire Queen, Homunculi, Demon, Flesh Golem, Goblin, and Hobgoblin. Luckily this isn't D&D breeding rules or there'd be weird, deviant art, ORIGINAL CHARACTER, half-breeds gestating and waiting to fulfill cliche'd destinies.
>>
>>2595824
We just found out we can OD on mana on you want to shoot up super condensed mana? Are you crazy?
>>
>>2595831
Ooooooooooh
>>
>>2595829
What does the Monk of the Pit currently count as, though I don't the we were ever able to directly go all the way with them? And how far did we get with the Snow Nymph? Also you forgot when we went "partying" with the Amazons.
>>
Rolled 1 (1d20)

>>2595824
>>2595837
So yeah, let's just not do that thing which would probably be really bad.

>>2595809
Rolling to use Paranormal Sense to try and pick up the trail. I want to take care of this mistake before it gets worse, and so we don't have to waste another session next week dealing with it like we did tonight.
>>
>>2595866
Some one kill me.
>>
>>2595866
Looks like we're tied up dealing with this for the next 3 sessions
>>
>>2595866
aw man, you just had to negate my 18.
Bummer dude
>>
>>2595816
>>2595819
>ask ourselves where it might be hiding- where we would hide if were in its position
>18- Good. Finally asking the right questions.

You and the Dryad are going to head back to the Goth Tree to return those bones, but in the mean time you try and deduce and ask yourself where that skeleton could be instead of just wildly and blindly peering into the ethereal to check every stone and wisp fart. A cloud is summoned, the Dryad is impressed, "Oh, cute cloud. I was just going to nature walk back home, but I guess that wouldn't work for you." She hops on with you and the two of you fly off- she reacts much like how you did when you first flew. "This is amaaaaaazing~!"
You know the following things about your Skelly Mage:
-He probably knows 'vaguely' knows about all the spells you know. If he gets his hands on something to write with or a lab he could start preparing and replicating your work and expanding upon it.
-He most likely STOLE the 2 Phylactery Pieces and either placed those Totems to hide his actions? Cause chaos? Make Undead?
-He doesn't need to eat, sleep, fuck and has no moral compass.
-Maybe he's at Catherine's. That'd be pretty bad.

>>2595821
>I guess get on returning dem bones
>Roll 3- Bad.

Things get pretty bad.
The two of you fly over to the Goth Tree and ducking down into the thick coverage of the Rotwood and it's Miasma you notice quite a bit of commotion over by the Gardener's dainty fancy little cabin.
First off: The place is being raided by the authorities, the boney authorities. There's a number of heavily armed, animated skeletons in quite official and courtly armor directing a few dozen or so more skeletons to bring out texts, supplies, and various other contraband to be destroyed or confiscated.
Second off: The greenhouse is being destroyed and all the Gardener's Mudmen have been destroyed.. You say killed, but they're constructs they're not 'alive'.
Third off: That Bishonen Drag-bone-Queen Grave-Robbing Flesh Golem (that's a bit of a mouthful) you treated a few weeks ago is being arrested and the Gardener is nowhere to be seen.

Your Dryad friend tugs on you. "We should go, we can help them later, but there's too many of them now- " No, no, No. You got this. You got a plan.

>>2595824
>Eat a Mana Shard.
>5.

You figure you'll just grind up and swallow one of those Dark Mana Shards you've got laying in your bag collecting dust and once you're supercharged you'll re-kill all the skeletons, save everybody, and it'll all be cool.
That was 48 hours ago.

You wake up feeling like shit (a common symptom of being alive) on a fine, soft, bed of moss in a dull lit bark-lined room. "Oh thank god, you're awake." The Gardener and Dryad are at your bedside.... You notice Gardener doesn't have his make up on, he looks super plain without it. You tell him this, "You IDIOT, you almost DIED." So defensive.

Accepting new Actions.
>>
Rolled 2 (1d100)

>>2595953
Oh god, it went to Catherine.

We're doomed.

Rolling for research into Exorcism because we're gonna need it.
>>
>>2595953
>-Maybe he's at Catherine's. That'd be pretty bad.
Fuck.
>>
>>2595953
Oh my fucking god is the MC just that dumb? Every little action costs us DAYS of delays.

By this rate we're going to miss Mimas's tax date and our chance to free him for another couple of months.

Ask the Gardener why he was being evicted from his home.

>>2595962
[b]FUCK[/b]
>>
>>2595953
What happened after I ate the shard?
>>
Rolled 12 (1d20)

>>2595953
inquire about the fleshgolem, begin sweeping low hanging fruit with our own band of undead and servants. Reach out to our friends to help us clean up the mess and nail down the skeleton mages, and also to secure their dead. At the moment we want to deny resources to the skeleton mage and that means picking all the low hanging fruit before it can
>>
>>2595953
I'm starting to get depressed at how fucking stupid we've been this last month.

Every little thing we try to fix up stuff, we get knocked out for days or weeks. We have made BARELY any progress this thread because of dumb decisions that we shouldn't be making
>>
>>2595971
>Oh my fucking god is the MC just that dumb? Every little action costs us DAYS of delays.
I even pointed out what a bad idea it was and asked that we not do it. It's starting to get frustrating the Spaghetti seems to be leaning more towards picking the worst suggesting more often than not and punishing us harder for poor choices and bad rolls as the quest goes on.
>>
Rolled 11 (1d20)

>>2595976
to supplement that, we should shore up the defenses of places against undead, especially vulnerable ones like the beewomen hive
>>
Rolled 26 (1d100)

>>2595953
Try meditating? Sometimes there's someone who talks to us and gives us a push, but I'm not sure who.
>>
>>2595983
not to pile on or anything, but we have had two natural twenties to find the skeleton mages and so far haven't turned up dick either. they feel pretty wasted
>>
Dun na na na na na na na na na na na na gonna get me a skella-ton, gonna have some undead fun.
>>
>>2595991
I also had 16 to try and find the mages hours ago when with took down the first totem pole that was completely ignored.
>>
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>>2595991
yeah, I know Spaghetti isn't the type to do this but it's starting to feel intentional now, even past our bad rolls. Nothing is working and everything makes things worse

>>2595991
>>2595995
Do you think he's trying to wrap up the quest already?
>>
>>2595996
I was sort of wondering the same thing.
>>
>>2595996
it does sort of feel like what happened with haemonculi quest...
>>
tbf this is probably the first time we had a real problem. Maybe we just need to buckle down and tough it out?
>>
>>2596013
This. Almost every single crit fail was turned into a new spell or ability before. We have the means, we just need to figure it out
>>
>>2595621
oh hey, btw, did you ever take the action from the end of thread Friday to put wisps back in our wispy jars??? our Fridges and whatnot.
>>
>>2596022
I suggested it but I had already rolled so it got forgotten with the all the other disasters that have occurred since then
>>
>>2596013
We've had a real problem since Cathrine declared us an enemy of the state, we've just been going around trying to gather the power to deal with it. Then suddenly because of one bad roll that problem got way worse because it spawned a rival necromancer that just knows everything we knew at the time it was created and can grow more powerful way faster than us. It's very disheartening and frustrating.
>>
>>2595991
I just noticed that the nat 20 here >>2595358 was counted as a 13 here >>2595475 by mistake
>>
>>2596029
Our whole "gathering power" hasn't been very efficient. There hasn't been a consensus really on what people seem to want to strengthen.
We're not helpless either, we've been flat out told we're capable of defeating Catherine. It might be time to put our big boy pants on and our icecream down.
>>
>>2595962
>Research Rolls can't be done outside of your lair.
>2- With that roll it's good you didn't anyway.

In your state of delirium you request to be brought to your lab so you can get back to work researching and practicing new spells to defeat the undead. This comes off as a lot of angry ranting and firing some really weak psychic puffs and toots.
They feed you and keep you in bed.

>>2595972
>What happened after I ate the shard?
The Dryad speaks up, she was there, "You hopped off the cloud, spat this horrible toxic gas at the skeleton guards, they all turned into black ash, you then grabbed the Flesh Golem somehow and we flew off into the Goth Tree before you became violently ill." Huh, is that all? "Yes, for the most part." Hmn.

>>2595988
>>2595976
>Shore up your defences and make sure everyone is okay.
>Roll 11, 12- Good, but weird. Low above Average.

Speaking of, you ask about that Flesh Golem, is he alright? "Yes, he's fine. He left the other day, said he was heading to the Commune then to Pug where Catherine can't find him." Oh, that's good. You nonchalantly let them know Lady Cheval is in Pug, so that's good he's heading there. "She's WHERE?" Oh, you guess you never told anyone about that until just now. The Dryad and Gardener go off to discuss these turn of events with what looks to be a group of Flower Demons and the Goth-flavored Dryads.
In the meantime you're gonna Seance home, wonder what they're up to.
Avarice is on the other line and responds quite calmly, "Yeah, everything has been fine, why? Where have you been?" You ask him if the Phylactery device is okay "Yep.. Right here where you left it." You update him on everything that's been going on, "That makes sense."
What the hell is that supposed to mean?
"You've been running around spiritually like a chicken with it's head cut off ever since you lost your skeletal mages. I'm not surprised you've been on a bender." He's tone becomes assuring, but rather doting, "You have a tendency to panic and overreact whenever something bad happens. I was kind of expecting you to do something stupid." But.. But the skeletons! The Skeletons, Avarice!
"He's Undead, Boss. You only have to find him and mind control him once for him to lose. While HE needs to keep running from you. How is this that big of a problem?" You get just a bit pouty.

Accepting new actions.
>>
>>2596039
>We're not helpless either, we've been flat out told we're capable of defeating Catherine.
We were told that it was currently possible but stressed in way that made it sound like the odds would be against us if we tried right now. And that was before Catherine got the Necromancer she wanted that seems to be Us+1.
>>
>>2596039
The dungeon was a means to acquire more valuable raw materials which could have various uses. One being miasma shards that could make an army of ice boys.
>>
Rolled 66 (1d100)

>>2596046
is there any way for us to actually track the location of our undead creatures?

Surely we left some sort of spiritual imprint on them when we created them- like calls to like and all that. Could we develop a tracking spell?
>>
Rolled 1 (1d20)

>>2596046
Can we please use the actual results from this Nat 20 >>2595358 that got mistaken for a 13 here >>2595475 ?

Rolling for it I guess if not.

I hate that I'm getting so dismayed about this
>>
>>2596046
Because he's annoying and I don't want him hurting people. Especially the Changelings. They're squishy. How's the cavern going so far?
>>
Rolled 13 (1d20)

>>2596046
>You only have to find him and mind control him once for him to lose.
We have reason to panic since we have a terrible track record with that.

Anyway, I guess I can calm down some. Let's ask the dryad about Shrike. What is he and what does he consider his?
>>
Rolled 3 (1d20)

>>2596061
rolling to assist, probably poke around near where we are. We gotta be near this thing's lair. If it wants to develop any kind of base of operations it needs to be somewhere where it thinks we can't get to it.

And it's stupid enough to go to Catherine for that purpose. Let's go get our minion back. He's been wandering around leveling up for a while too... how convenient for us once we mind**** him back under our control.
>>
>>2596067
OH MY SATAN

I quit, I'm done
>>
>>2596050
I don't mean the cream or the dungeon were bad, i enjoyed both of those things, and the dungeon was necessary.

I'm just saying we did spend a few research points in ice cream research in the past, and now's a good time to look at the giant preserved troll corpse or more powerful undead mages and minions. now we might want to
>>
Rolled 4 (1d20)

>>2596046
Oh god, what if he's learning enchantment spells to find and mind control us?
>>
>>2596073
>>2596074
I feel your pain m'dude.
>>
Rolled 20 (1d20)

>>2596046
Looks at all these rolls. I'm gonna contribute.

Chill out for a bit. Create and eat some snowballs. Play with your stand.

I have a question. Do we need a lab to make a snow golem?
>>
>>2596075
Ice cream* and research rolls*, not points. I should probably grab some coffee
>>
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>>2596078
why... would you... ROLL... AND TYPE THAT....

>>2596085
..................
>>
>>2596085
Hey guys look. We're gonna recover and 'chill' out with friends.
>>
>>2596046
the skeletons are pretty presistent problems that are only going to get worse with time though

how many people have they killed already? 10? 20?

the longer they're running around out there the greater chance there is of them linking up with with the centipede demon too, and they're going to be generating their own minions- a surprisingly large number of minions

do they have the same cap on undead as we do?
>>
>>2596085
why would you waste a twenty....
>>
>>2596089
I think we can take some comfort in that he'd have to pick up a whole new domain to even try and he'd be trying to figure out how to safely directly mentally challenge a Psionic Necromancer as an undead, which sounds... risky.
>>
I don't know about you guys, but the ability to make snow golems on the spot sounds "cool" to me. Like if all your other minions are K.O.ed and you need some extra helpers quick.

So a giant snow golem is out of the question for now, but what if we're were to make a dew dozen ice boys attach them together, then make a special ice boy with extra shards?
....
Istillwanttomakethegiantsnowydangernoodledontjudgeme
>>
>>2596100
It's not a waste. Rolls come and they go. They're unbiased. If it happens then it happens.
>>
>>2596046
Any comment about >>2596038 ?

I'm not wrong am I?
>>
>>2596067
That 20 and 13 were used, I just accidentally quoted the same post twice (meant: >>2595345), my fault on that department. They were also very vague and asking to accomplish something very complicated and difficult with very little to go on. The more vague or disconnected a command is the more I have to improvise for better OR for worse.

>>2596061
>is there any way for us to actually track the location of our undead creatures?
>66- THE DEMON NUMBER. Not your domain, but it'll DO.

Laying in bed, you wonder if there's anyway you can track your previous undead creations. The problem you've faced before is that they're all just far too similar. You know if something is undead or not, but beyond that you can't really scrutinize individual signatures very well: you're not some kind of meter, you're a squishy boy. One of the Flower Demons come in to water you and take the bowl you ate from, you rant and complain to them.
His hand bashfully brushes the bright pink hair from his face, "U-uh.. Well.. I guess certain paranormal animals can probably trace that? You know? Like how Pigs can smell the difference between Acorns or Mushrooms?" Yes, of course.. The pigs.. "No, no, honey, like.. Okay, I'm a Demon, so I can 'smell' vice: greed, lust, pride, you know?" You just sort of give him a stink eye. "I mean sense. I can scrutinize, like, the subtle differences between emotional relationships..And there.. Spiritual.. Maybe there's a creature that could.. Help.." He scoots away. You keep stinkin'.

>>2596085
>Chill out for a bit. Create and eat some snowballs. Play with your stand.
>Roll 20- Complete Success.

You don't need your lab to make another Ice Golem, which is good because you don't recall what happened to the last Ice Golem you left home with, but you're gonna make another one because you need to calm down. You churn out a quick Wisp, start freezing and making Ice and snow out of the water vapor in the air and eventually you're capable of making another Ice Golem.
>1x Ice Golem (small)
He's just a little, round, snowy lad. His presence is cool and calming. You figure you'll get up and have a look around.

>>2596072
>Let's ask the dryad about Shrike.
>roll 13

You can ask him yourself.
You leave the room and notice you're at the bottom of a MASSIVE Tree with visible holes lining a spiraling hollowed out case that runs the length of the tree way up to what you assume is the surface. Below, though, is a large assemble of creatures and beings- there in court, sitting down, his knees and elbows bent awkwardly to fit amongst his kind is the Shrike.
The physical body at least. He's far scrawnier, but is somehow even more terrifying and disturbing to look at. The degenerate deific old crow turns his head up and every of his black eyes look at you, "Ah, good, come down here my boy. Lets, I say, lets have a word."

Accepting new actions. You can ask the Shrike THREE Questions per usual.
>>
Rolled 14 (1d20)

>>2596180
so we could ask one of our demon associates to track down magic with our stink, is what I'm getting from this?
>>
>>2595953
So I'm wondering about a few things.
>You know the following things about your Skelly Mage:
>-He probably knows 'vaguely' knows about all the spells you know. If he gets his hands on something to write with or a lab he could start preparing and replicating your work and expanding upon it.
How could it possibly have knowledge more than at most 6 spells since each Mage could hold a max of 3 spells?
>-Maybe he's at Catherine's. That'd be pretty bad
How would it know about Catherine? Just how much knowledge would the mages have actually imprinted from us?
And how would we know any of this? You kind of just told us it ran off and built some totems and made some undead, that's all we got in looking for clues. We sort of were running around like a chicken with it's head cut off trying to figure it out be we never really go any information.
>>
>>2596189
oh that's not a question for the shrike- just clarification i ngeneral
>>
Rolled 13 (1d20)

>>2596180
Question 1:
"We're looking for a pet of ours that broke loose when we were testing out a tool for dethroning Catherine. I don't suppose you've seen some kind of abomination skeletal mage running around, have you? Sorry to be a bother, so hard to find good help these days... One of the flower demons mentioned it might smell like me, or something, if that helps."
>>
>>2596180
Ok, question for the Shrike "What are you, in clear and informative terms please?"
>>
>>2596180
"Do you know where other pieces of the phylactery are?"
>>
>>2596189
>>2596195

It's possible.
There's also a number of animals/monsters you could coerce or acquire through your Dungeon or Pug's Market and Cheval's own Dungeon Industry currently underway.
You've got some options.

>>2596193
You know I always try to confirm/clear up plotholes n' so forths when I can.
But what you're asking is really meta.
I'll just Misinformation is present. You and (you) obviously don't know everything- it's possible you're jumping to conclusions based on a lack of proper information and your inclination to panic.
>>
>>2596218
>But what you're asking is really meta.
>spoiler
Well I was just wanting to know why you said "You know the following things" which is a pretty clear statement which leaves no ambiguity. You stated it as fact in a meta way your self.
>>
>>2596180
Ask the Shrike if they care if we depose Catherine (with his help) that we reestablish Lady Cheval to her throne
>>
>>2596180
I think the crows can help us
>>
>>2596218
Ask the Shrike if crows have a nose for smelling out undead. If They do can we ask one for help? Is there a crow around here?
>>
>>2596214
>Ok, question for the Shrike "What are you, in clear and informative terms please?"
The Shrike spreads his arms wide and motions to his court of dark and dull coloured beings, "I am a KING, I am one of several leaders of these here Woods, and TRUE HEIR to the Rotwood and the travesty it has beCOME." He caws, loudly, "There will be NO rulers above me save for GOD. For I am the Monster of this once great land."

>>2596211
>"We're looking for a pet of ours that broke loose when we were testing out a tool for dethroning Catherine. I don't suppose you've seen some kind of abomination skeletal mage running around, have you? Sorry to be a bother, so hard to find good help these days... One of the flower demons mentioned it might smell like me, or something, if that helps."

Between the long black nail of his thumb and pointer he flicks a Human skull at you, "That look familiar, boy?" You fumble a bit, but catch the skull; It's the skull of ONE of the Skeletal Mages you made, you recognize your writing, but the Mana Shards in it's eyes are missing. "I am well aware of the current state of affairs. The two of them had a bit of a tussle outside of your nest, then the one that survived headed off to the graves, and now he's making trouble in my woods. I tell ya what, an old Crow like me can only handle so much trouble before he has to start handling things himself."
You.. You wonder what that's supposed to mean, "Now don't start moltin', you've been a good boy. I've just maybe been a little neglectful.. Always been too shy when it came to showing the back of my hand."

>>2596215
>"Do you know where other pieces of the phylactery are?"

Again, he caws loudly, his cries echoing around and out of the seemingly endless tree.
"Well they WERE buried in them graves nice and snug. I should know. I told the youngins' to bury um' there, but Cheval had to cut down my god dang trees lookin' for them. Now anybody can get their mits on them, start polluting, corrupting, messin' up my WOODS. Gives me conniptions I tell ya WOT, CAW, CAW, CAW."


>>2596257
>>2596258

You'd like to ask the Shrike more, but three questions was all you got. The crowd disperses and the massive, monstrous, Corvid rises to his unnaturally long, spindly, legs, hooks his crooked talons and claws into the bark of the tree and climbs up and up and up and eventually out of sight. You heard wind crack and assume he must have flown off to go raise a "ruckus" as he might say.

Accepting just a few more actions. The Shrike is most likely going to help you.. How? You're not sure yet, but he scares you more than Catherine, so you're.. Your worry and calm have consolidated.
>>
Rolled 10 (1d20)

>>2596272
>"I am a KING, I am one of several leaders of these here Woods, and TRUE HEIR to the Rotwood and the travesty it has beCOME." He caws, loudly, "There will be NO rulers above me save for GOD. For I am the Monster of this once great land."
*flat look*
>>
>>2596277
Well he finally answered the question of what he wanted that I previously asked. Maybe next time he'll actually answer the question I asked this time.
>>
Rolled 14 (1d20)

>>2596272
The Shrike seems like an honest to nice guy with too much on his place.
Which spell was it again- Grave Mass? Is that the one that makes people feel better? Or should we use the regeneration one? That one might do more for him if he can handle the pain. Eh, dark mass first.
I hope this will make him hot
>>
>>2596272
Anyway, let's discuss with the Gardener and Dryad about what would be the exact process of elementally aligning our Acorn to be Icy.
>>
Oh I see now.
I think Dark Mass can be used to do minor healing, unless you use all 35 uses on the single spell then it could be powerful.

>>2596272
Can Stolen Word be used to reduce aging? Same with the Regenerate spell.
>>
>>2596311
>reduce aging
We do have the trolls blood potions we developed with the intent to lessen the aging effects on the Goblins
>>
>>2596287
>Which spell was it again- Grave Mass? Is that the one that makes people feel better? Or should we use the regeneration one? That one might do more for him if he can handle the pain. Eh, dark mass first.
>Roll 14- Good, above Average.

Before the Shrike crawls off to who knows where, you figure you'll do him a favor for his troubles and in your weakened state you cast Dark Mass on him. It's enough to heal 6 people, but maybe it'll provide him and his form some small comfort?

He sucks it all in like a black, dark, pit, taking everything you can give to him and giving nothing back. A far softer, more bird-call-like, chortle comes rolling out of his beak. "Now son, it ain't that easy. I appreciate the concern, but my physical demeanor and health are tied to this land, with what you see before you a mere shell. Now, you be on your way, boy." The Shrike crawls off, a busy crow.

>>2596292
>Gardener and Dryad about what would be the exact process of elementally aligning our Acorn to be Icy.

With the assemble over and everyone heading out you figure you'll ask the Gardener and maybe the Dryad about turning and aligning your Dark Nut Acorn into an Icy Nut, so you can get upgrade your Dungeon to the next level. "Ice???" The Dryad doesn't even KNOW what Ice is. You point to your little Snow Golem you made, "Oh my god, look at THAT. WHAT IS THAT. LOOK AT IT. " She is of no help. She is touching, licking, picking up your little snowy lad in shock and amazement.

You ask the Gardener instead. The Man has (had) a fridge, he'll know what to do. "Humnn...The Nut was original darkened from the pure shadow and rot of the wood, but I think- Do you have it on you?"
Looking around, you can't seem to find it in any of your bags or belongings.

>>2596085
>>2596100
>I can use that.

The nut was accidentally rolled and formed into the ice that made up your little Snow Friend. You part and chisel just a bit of it away to get at the nut inside.
>+Quest Item+:Ice Crystal Acorn, "This nut looks more like a precious gem or a diamond than a seed. Frightfully cold to the touch and enchanted by primordial Ice, it gives off visible steam in these hot and humid temperatures, but never melts or lessens."

Neat.
>>
>>2596331

Aaaaaand... I'm gonna call it for this week's session! For both our own goods!

Tumbles is over here: http://spaghettiart.tumblr.com/
Thread is Archived, so go vote: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=caster+quest

I know it might SEEEEEM like everything is going wrong, but if everything is all peaches and cream all the time life'd just be dessert and you need some ruffage. I'm painfully aware of Homunculi Quest, please no bully.
Regardless, I'd like to thank everyone for participating: everybody who popped in and stuck from the start, people who just came in while you were all panicking and stayed, and even the people who even came in at the tail end. It's all appreciated.

I'll be around. I don't know what I want to eat just yet.
Either way: see you guys next week!
>>
Rolled 9 (1d20)

>>2596331
Let's fill up the cavity in our small boy.
I want to make like, 20 more of them. We'll have a small army of rolling boys at our heels.
>>
>>2596340
>I know it might SEEEEEM like everything is going wrong, but if everything is all peaches and cream all the time life'd just be dessert and you need some ruffage.
Exactly
>>
>>2596340
>I know it might SEEEEEM like everything is going wrong, but if everything is all peaches and cream all the time life'd just be dessert and you need some ruffage.
Fair, but you didn't even really give us any solid bread crumbs to follow.
>while you were all panicking
You did seem to be trying to stoke up that panic, which wasn't fun.
>>
>>2596340
I have a question about raising more powerful undead.

Could undead creatures other than skeletons be made more powerful/magical by adding mana shards to them?
Also, this may have been covered already, so forgive my memory if it has, but does the amount of miasma available/used to raise dead affect its strength or power?

I have an idea but i'm not sure if it's reasonable.
>>
>>2596353
Yeah. What if we put like fifty mana shards into a single zombie?
Scratch that. Should probably save that bit of experimentation AFTER we deal with out last skeleton.
>>
>>2596340


I'm enjoying the element of danger, man. It bothers me when everything just kind of turns out fine all the time. Real risk of loss or setbacks are what makes a mature and deep game, which I think you have.

but dear lord have we had a bad run recently.
>>
>>2596354
I was thinking a bit bigger...

>construct bone totem
>ice-enchant flawless, rugby ball-sized mana shard
>bring out preserved troll corpse
>raise an undead frost giant
>>
>>2596358
Need to be careful with powerful undead. We've made undead beyond our ability to control before. And we don't really have any indication of our limits so we have to stumble through that blindly which is risky.
>>
>>2596358
>Frost giant
We going Norse on this?
Gonna disagree in you with this until we strengthen out physic fortitude so we can have more undead minions. We'd also have to unanimate our gnolls workers.
>>
>>2596353
>Could undead creatures other than skeletons be made more powerful/magical by adding mana shards to them?

Yes, potentially.

>but does the amount of miasma available/used to raise dead affect its strength or power?

Miasma availability is more important in summoned, conjured, and spiritual doo-hikery (like your Wisps or keeping your Snow Nymph around), while Undead just need an initial investment and then a trickle of Miasma to keep them going. Think of it like the difference between holding water in your hands vs filling a glass.
>>
>>2596360
Exactly why I was asking.
It'd definitely be worth researching.

I believe we were able to raise the troll previously, but attempted to do so while at max capacity for undead, so nothing really happened, and skeleton mages ended up making us more powerful after raising them.
Maybe if we made a few skeleton mages to help raise it, it'd be safer.
Again, I don't want us to take action now, just wondering if it's possible
>>
>>2596365
>skeleton mages ended up making us more powerful
They didn't really make us more powerful, they were just semi-independent and could command undead them selves so we could delegate some of the command strain to them.
>>
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>>2596365
>>2596361
>>2596358

Funny enough, but:
Once the Dungeon gets big enough it'll naturally attract Trolls (not HUGE ones) who would, in turn, become Frost Trolls. They won't be 100% under your mental command, obviously, but as 'Dungeon Master' they'd tolerate you.
Something to think about.
>>
>>2596375
Frost trolls I can dig it. Can we subtly modify them so their ugliness doesn't peel the paint off walls and possible reduce their regenerative abilities so they require less food?
>>
>>2596378
we've got a dungeon, it very well might just feed them pretty well for a while....

... which reminds me. I have a science project to go check on. Making a self-sustaining fish tank. There are some ghost shrimp in there that think they're lobsters.
>>
>>2596375
So I know I've been quite critical. I don't mean to be insulting I'm just trying to communicate the difficulties I'm having enjoyably interacting in this quest.
>>
>>2596378
>Can we subtly modify them so their ugliness doesn't peel the paint off walls and possible reduce their regenerative abilities so they require less food?

What you want is a Hulder.
Very rare, very pretty, very difficult to find sfw pictures of , subspecies of Troll.
>>
>>2596379
Post a pic?
>>
>>2596388
Those forest creatures? I dare say there might be a small chance of encountering one when we plant that tree.
>>
>>2596398
>Those forest creatures? I dare say there might be a small chance of encountering one when we plant that tree.

The Ice Crystal Forest will dramatically expand your encounter table for sure.
>>
>>2596403
Gonna make this so huge it'll be like an underground Niflheim.
>>
>>2594528
Polo.
>>
>>2596481
>>
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>>2596801
>>2596481

It's Sunday, get outta here!!

>>2596801
Especially you!
>>
>>2598371
No u.

Can the skeleton mage be seduced?
>>
>>2598381
>Can the skeleton mage be seduced?

I think we have two spells that might tamper with his hamper in that department?
Unholy Frenzy can be used to manipulate the emotional state of Undead and... (Dark) Resurrection would either revive him (which would either kill his current Undead identity OR turn him into a different kind of Undead- you made him after all, he didn't just 'be' a skeleton mage naturally, so whoooo knoooows!) or otherwise put some meat on his bones.

Gotta find him though.
Your Dungeon might have a creature that could sniff him out once you get the forest grown.
>>
>>2598381
Fuck that. I'm going to roll to rip the gems out of his skull the moment we find him.
>>
>>2598454
>not reviving him and taking advantage of his depression so he's psychologically dependent on us
>not jumping him bone
Yeah I can see not many anons wanting him alive anymore.
>>
>>2598464
Why would any one want to keep him around? He immediately offed the other skeleton mage, organized a raiding party to hit our lair and went of a murder and pollution spree. And during a brief psychic contact insulted us. We have been given zero reason to want to keep him around and every reason to consider him a problem.
>>
>>2598467

To be fair that's him without meat.
He isn't distracted by hunger, sleep, horny'ness, or really anything to distract him from being eeeeeevvvil.
>>
>>2598493
What if we revive him but curse him with an insane libido?
>>
>>2598493
He's going to have to do a lot of groveling and begging and make a very convincing plea if he doesn't want to be bone meal.
>>
>>2598500
>What if we revive him but curse him with an insane libido?

If he revives as a fake dead guy (undead) instead of a real live guy, then yeah.
You could do that.

It'd be like one of my japanese doujinshi, but you could do it.
>>
>>2598518
We'll stick a cock ring on him that'll be enchanted to sap away all the excess built up miasma or suppress it.

It would...hold on let me thing. An item like that would maybe bluebell and depraved him in several different ways.
>>
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>>2598869
>>2598500

If you guys had picked the 'Warlock' Option, then yeah: we would be doing stuff like that since the mood & theme would be set for such shenanigans and Warlocks and Demons get supernatural might from hentai activities such as those.

But I'm gonna say... No... We're not gonna be doing any of this: >>2598869
Necromancy.
>>
I'm still excited by the chance that we might be able to meet a Cyclops. A cyclops skeleton mage sounds strong

We need to find the skeleton of one of those moon-touched two headed cyclops and make them into a skeleton mage. Think of the power, nearly a demi-lich




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