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You are Marcus Fowler. Demonologist, merchant, heretic. The day is winding down in the town of San Laurent. Sales were good today, though not as good as yesterday, and you've now offloaded about half of the textiles you brought with you from Easterbrook. You gain 10 silver, bringing your total to 22. Hannah, the young woman you recruited in Easterbrook, is back at the Giant's Thumb, having turned in for the night. Ibrahim, your assistant and fellow heretic, is walking with you toward David's home.

Last night a woman named Aisha contacted you and the two of you struck a deal. She has a secret cult here in San Laurent that is at risk of being discovered. A man named James Selkirk is causing trouble for them, but his death here would also bring unwanted attention. She needs you to summon a demon that can compel Selkirk to leave San Laurent. In exchange, she offered payment in the form of both coin as well as two new demons, the first of which you are about to summon.

You arrive at David's home after sundown and the old miner lets you in when you knock. He then steps out, leaving you and Ibrahim alone to prepare. Aisha has already prepared the symbols needed to call the necessary demon, a fourth circle demon called Telemok, and David told you earlier that you're free to use the rabbits he's been farming as sacrifices to pay for its services. You set to work marking out a summoning circle on the floor while Ibrahim prepares the initial sacrifice.

You drop the wooden coins into a bowl filled with the blood of one of David's rabbits, the appetizer for this particular summoning. Placing the bowl at the center of the circle, you take a step back and double check the circle. Summoning a demon is never exactly safe, but summoning a new demon is far more dangerous than your normal work. Though this one came with a referral by Aisha, you don't exactly trust the dragon's servant.

There's a pause after you speak the words to summon Telemok, as if the demon were considering not answering at all. But after a moment's hesitation the rabbit's blood boils away in a cloud of smoke, taking the shape of...

Well then. It appears that Aisha's statement that Telemok could not pass for human was a severe understatement. The demon that forms from the smoke has a wide body like a cobra's hood, six spindly arms, and legs like a dog. Its skin is pale white and brilliant red crystals swirl above its non-existent head. That could complicate the matter of sneaking it up to the lodge where Selkirk is staying, and that's before you even get to the issue of dealing with his guards.
>>
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Though the demon has no eyes, you can feel it looking you over, evaluating every minute detail. "Speak," it says in a voice that sounds like a knife being sharpened.

"Greetings Telemok," you say with a bow and practiced politeness. "I am Marcus. I have called you here to ask for your assistance in a delicate matter."

"Specify," Telemok replies. It seems that this particular demon is unusually laconic.

"There is a man, James Selkirk. I need you to compel him to accept a deal offered by one Gabriel Bauer, then leave the town of San Laurent and travel to Eronsreach with haste," you say, outlining what Aisha requested of you. "I am prepared to offer payment in both blood and art." You hold up the amethyst cameo that Aisha gave you, a tempting morsel for any demon.

"Show me," he says holding out one of his larger arms to the edge of the circle, hand open expectantly.

You very pointedly do not place the cameo in the demon's outstretched hand, as that would allow it to take the sacrifice without providing anything in return. "In addition to this," you say instead, "I can provide you with more rabbit's blood. Last blood."

Telemok withdraws its arm and ponders that for a moment. "Ten rabbits," it says finally. "Drained completely. And the cameo. In advance."

Experienced as you are, you manage to avoid visibly balking at the last point. The total amount is not an issue, but the demand that it be all in advance is patently absurd. Your eyes narrow slightly as you realize his game. He's testing you.

Pick one:
> Bargain weakly. You're not the one footing the bill for this, Aisha and David are.
> Bargain aggressively. This is more than just a single job, this is your audition and you need to make a good first impression on this demon. His skills could be very useful in the future.

Also pick one:
> Summon Remeer for more assistance. His illusions will let you easily sneak in with Telemok. However, he is a fourth circle demon so his price will be high.
> Summon Setra. Her ability to put people to sleep will help you get close to Selkirk. She is a second circle demon so her price will be lower.
> Summon one of your other demons. (Specify)
> Do not summon another demon.
>>
>>2600947
>> Bargain aggressively. This is more than just a single job, this is your audition and you need to make a good first impression on this demon. His skills could be very useful in the future.

>> Summon Setra. Her ability to put people to sleep will help you get close to Selkirk. She is a second circle demon so her price will be lower.
>>
The previous thread can be found here:
http://suptg.thisisnotatrueending.com/qstarchive/2570027/
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Demonologist%20Quest

I also have a twitter that can be found here:
https://twitter.com/DemonologistQM
>>
>>2600947
>> Bargain aggressively. This is more than just a single job, this is your audition and you need to make a good first impression on this demon. His skills could be very useful in the future.

>> Summon Setra. Her ability to put people to sleep will help you get close to Selkirk. She is a second circle demon so her price will be lower.
>>
>>2600947
> Bargain aggressively. This is more than just a single job, this is your audition and you need to make a good first impression on this demon. His skills could be very useful in the future.

Yeah, no. He is ripping us off and he knows it.

> Summon Setra. Her ability to put people to sleep will help you get close to Selkirk. She is a second circle demon so her price will be lower.

Putting people to sleep won´t require any extra work for any of us, like a disguise or making excuses about why we want to meet the young master. Better make them all sleep, even if it is kind of weird.
>>
>>2600932
> Bargain aggressively. This is more than just a single job, this is your audition and you need to make a good first impression on this demon. His skills could be very useful in the future.
>> Summon Setra. Her ability to put people to sleep will help you get close to Selkirk. She is a second circle demon so her price will be lower.
>>
Looks like the winners are aggressively and Setra. Now writing.
>>
>>2600947
>Bargain aggressively
>Summon Setra
>>
>>2601055
Bargain Setra.
Summon aggressively.
>>
>>2601194
>>2601055
Bargain Summon.
Aggressively Setra.
>>
Aww yiss
>>
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You hand the cameo to Ibrahim. "Head up to the lodge, I'll meet you there."

He nods and departs.

You turn back to Telemok. "Six rabbits now," you say. "Then, once we have successfully infiltrated the lodge where Selkirk is staying, I will provide you with half a pint of my own ensouled blood. Finally, once the task is complete, my assistant will provide you with the cameo."

The demon remains silent for a few seconds, and the hairs on the back of your neck stand up as you feel it evaluating you again. "Torien," it finally says. "Yet not a novice. Interesting. Agreed."

You step up to the circle, then pause for a moment. Breaking the protective wards with the demon standing over you would let it easily crush your skull in a single motion. You're fairly certain that it won't, but the primal fear lingers despite your rational calculations. Still, you haven't come this far as a demonologist by being skittish, a certain amount of risk comes with the territory. You smear a portion of the circle.

Telemok does not move, and the two of you stand there in tense silence, until finally you say "I will need to summon another demon in order to reach Selkirk."

The demon steps to the side, almost prowling around you before finally settling in the far corner of the room. One by one you bring him the six rabbits that you promised, they each squirm in your grip when you present them to the demon, then suddenly go still. Blood seeps from their eyes and nostrils and mouths, snaking through the air as Telemok draws it out of them.

With that matter resolved, you set about summoning additional help. You restore the circle, then retrieve another batch of wooden coins and carve out the symbols to call Setra. You place the coins into a bowl and pour a little bit of leftover rabbit's blood on top of them, then set the bowl in the circle. Unlike Telemok, Setra responds promptly to your summons.

The smoke takes the form of a beautiful woman with large feathered wings emerging from her back and a pair of talons in place of her lower legs. You politely avert your eyes slightly. As usual, Setra doesn't seem to be wearing much in the way of clothing. The soft curves of her body are on full display, with only a few artfully draped scraps of feathers and fur for modesty.

She also doesn't seem to care about the effect that has. Instead, she smiles broadly and greets you in her familiar musical voice. "Daniel!"

"I go by Marcus now, Setra," you say with a shy smile.

Setra's smile turns into a teasing grin. "Ah, got into bit of trouble did we Marcus? Let a few things slip to the wrong person?" She leans as close as the summoning circle allows, and whispers "It was a pretty girl, wasn't it?"

You say nothing. If Setra knew the exact circumstances under which you abandoned your Daniel persona, you'd never hear the end of it. Unfortunately, you start to blush slightly at the memory, and Setra takes that as confirmation.
>>
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"It was!" She laughs, a sound like an expert choir. "You always did have a weakness for a pretty girl's smile."

She would know, wouldn't she? "Yes. Well." You clear your throat, trying to retake control of the conversation. "I've called you here because I need to bring another associate of mine to meet with a merchant prince, and his guards might object." You motion toward Telemok. Setra's face becomes as serious as it can as the two demons nod to each other, but she giggles slightly as she turns back to you. "I'd prefer to handle this without bloodshed," you continue, "and I thought that you would be perfect for the job."

"Flatterer." Then Setra pauses, her eyes widening slightly at something. She raises her head, turning it from side to side as if trying to hear something better. Then she peers over your shoulder, and spies another of David's rabbits.

"Oh," she says. "Oh my. What do we have here."

You turn and walk over to the rabbit, picking it up and bringing it closer to Setra.

"Oh Marcus," the demoness coos, "you shouldn't have." Her arms greedily reach out for the rabbit as you draw close to the circle, but you stop just slightly out of her reach. Realizing you're not about to hand the morsel over, she pouts as best she can. Which is very well, all things considered. A weaker man would probably fold instantly at the sight. But while seeing her beautiful face turn downward in disappointment is certainly heartbreaking, you steel yourself and hold firm.

"You can have one upfront, and another upon completion."

She licks her lips at the sight of the rabbit, then looks up into your eyes and gives you a sly look. "Throw in a little bit of your own blood at the end, and we have a deal."

You roll your eyes and sigh. "Very well." You smear the circle, letting Setra step forward and take the rabbit in her arms. The tiny creature doesn't seem to realize what's about to happen to it, and it remains quite relaxed as the demoness holds it.

"Oh, aren't you the tastiest little thing," she says, holding it close to her breasts and stroking its head gently. "Don't worry, little morsel, just sleep." Her musical voice takes on a hollow sound, like a song echoing in a vast, vaulted chamber. "Go to sleep." The rabbit's eyes close and it nuzzles against Setra's breasts. After a moment the only movement from the animal is the slow rise and fall of its breathing.

Setra suddenly bites down hard on the rabbit's neck. Though it remains asleep, its body twitches slightly in response as the demoness hungrily sucks the blood from it.

When she is finished with her meal, she smiles contentedly at you. "Alright, shall we be off?"
>>
Night has descended on San Laurent in earnest. The town is dark, but there are still a few people about. The lodge is across the river, on the other side of town. How do you want to go about trying to get there with your demons?

> Go directly to the lodge on foot, together, rely on Setra's powers to make any between you and there too sleepy to notice.
> Try to sneak around the edge of town. Better to avoid any potential confrontations for as long as possible.
> Have Setra fly Telemok there while you travel on foot. This might delay you, and the two demons will be at the lodge unsupervised for a time.
> Write in.
>>
>>2601373
> Try to sneak around the edge of town. Better to avoid any potential confrontations for as long as possible.
>>
>>2601373
> Try to sneak around the edge of town. Better to avoid any potential confrontations for as long as possible.
>>
>>2601373
>> Try to sneak around the edge of town. Better to avoid any potential confrontations for as long as possible.
>>
this the start of a new quest?
>>
>>2601420
It's the second thread
>>
>>2601373
>Try to sneak around the edge of town. Better to avoid any potential confrontations for as long as possible.
>>
Sneaking wins, roll 7d10.

>>2601420
Sorry, I forgot to include the number in the subject line. This is thread number 2. The first thread is still up, it's here >>2570027
>>
>>2601373
>Try to sneak around the edge of town. Better to avoid any potential confrontations for as long as possible.
>>
Rolled 5, 10, 3, 4, 2, 10, 7 = 41 (7d10)

>>2601442
>>
Rolled 1, 9, 1, 6, 1, 1, 8 = 27 (7d10)

>>2601442
>>
>>2601454
> 3 successes = Minor Success
Writing.
>>
>>2601442
>>
>>2601351
>Hey you should make a pastebin whenever you have the time!
>>
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You stow a bowl and your ritual knife into your kit and close it. You can come back to retrieve the rest and clean up the summoning circle later. Right now, it's time to head up to the lodge.

"We'll take the long way around. Better to avoid the notice of any bystanders."

"Acknowledged."

"What, you're not ashamed of us, are you?" Setra asks, looking hurt. When you give her a disappointed look she just laughs and says "I'm only teasing Marcus, there's no need to pout."

The three of you skirt the edge of town, heading upstream and circling around to approach the lodge from the west. Between the night and the forest that crowds around San Laurent, you're able to make it there largely undetected. A few townsfolk spot a collection of shapes moving in the night, but beyond that they see nothing. The lodge itself is a fairly impressive affair, probably the reason why Selkirk chose to stay there. Telemok waits hidden among the trees near the lodge while you and Setra approach the building.

With Setra's help, flying you up to some of the windows, you get a general feel for the layout. You spot two burly men, both armed and armored, loitering in the hallway outside one of the upstairs rooms. You can hear snoring from the room across the hall from the guarded room. Unfortunately, the rooms are all dark at this point, too dark for you to see much of what's inside them.

When the two of you return to the ground, Setra informs you of what she saw when peering in. "There's one person in the room with the guards outside, two in the room next to it, and one big man in the room across the hall." It seems that her senses are significantly sharper than your own.

"Put all the people in the rooms to sleep if they aren't already."

Setra flits up to each of the windows, pausing for a moment to do her work, then returns to you. "Done."

"Selkirk is probably in that room," you say, pointing to the window of the guarded room. You think for a moment, look over at Telemok, and then look back to the window. It's a small thing, far too small. "Telemok is probably not going to be able to fit through that."

"Nope."

"Damn. We might be able to get him in through the window at the end of the hall, but we'll need to put the guards to sleep. Can you handle that Setra?" When she doesn't respond, you turn toward her. "Setra?" Or rather you turn toward where she was a moment ago, as she is no longer there. You start looking around frantically when Setra lands next to you again.

"Guards are asleep," she says proudly.

You pause and stare at her. "In the hallway?"

She blinks at you and starts to look nervous, picking up on the fact that she might have done something she wasn't supposed to. "Yes?" Setra replies hesitantly.

You press your face against your open palm. "Just get me up to the room they were guarding."
>>
Setra takes you in hand and flies you up to the guarded room's window. It's a tight fit, but you're able to squeeze inside. Sprawling out onto the floor of the room, you quickly get to your feet. It's dark, but your eyes have adjusted enough that you don't knock anything over. One of the few things you do see is a bed, and in it a single man. Creeping over to him, you're able to just barely make out his face in the darkness. You recognize him as the well-dressed man you saw arguing with the mayor on your first day in San Laurent. James Selkirk.

You unlock the room's door, open it, and peer out into the hallway. Sure enough, both the guards are lying on the floor, sound asleep. Sighing, you drag the sleeping men into the room, step out into the hall, and shut the door behind you. You head over to the window at the end of the hall, which is thankfully much larger. Setra's head is poking up ever so slightly from below the sill, just enough for you to see the apologetic look in her eyes.

"Sorry Marcus, I was just a little too eager there."

You sigh again. "It's alright Setra, just go get Telemok."

She darts back down into the night. A minute later Telemok climbs up through the window. You make sure that there is no one about to come through, then motion for Telemok to go into the room. Following him in, you close the door behind you. Setra has also flitted over to that window, and is now peering inside from above.

"Blood first," says Telemok after a moment.

You did promise Telemok half a pint of you blood at this point. You take out the knife and bowl out of your ritual kit and make a cut upon your arm, letting the blood drain down into the bowl. Once that is done, you hand the bowl to Telemok, who quickly sucks up its contents into his fingers.

"Half a pint, as was agreed," you say as you start bandaging up your arm. "Now, the compulsion."

Telemok reaches up and plucks a red crystal from the collection circling around his head. Holding it in two of his hands, his other four hands begin jabbing at it, prodding it sharply and suddenly, causing it to warp and deform until it settles into the shape of a dandelion. He holds it up, its many facets reflecting the sliver of moonlight streaming in through the window.
>>
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"This will compel Selkirk to accept the deal offered by the man named Gabriel Bauer, then leave San Laurent and travel to Eronsreach."

You nod. "Excellent."

"Then," Telemok continues, "after six days, the compulsion will fade and Selkirk will realize what has happened."

You freeze. Wait? This will only last six days? Your mind begins to race as you process the revelation. Is he trying to cheat you again? No, if he was, then he wouldn't have told you. Is that simply a limit of his abilities? Does Aisha know about that?

> Question Telemok. He might be trying to cheat you.
> Say nothing on the subject, continue as planned.
> Tell them to stay here while you go downstairs and speak with Ibrahim. If he can go get David, then David might be able to contact Aisha. Maybe, just maybe, you might be able to sort this all out.
> Sabotage the plan somehow. (Specify)
> ABORT.
> Write in.
>>
>>2601887
Damn this deal sounds bad as fuck. We need to somehow either alter the plan or make this guy accidentally die.
>>
>>2601887
>Question Telemok. He might be trying to cheat you
Try to not insult his abilities
>>
>>2601767
I'll try to do that sometime Tuesday. I'll be too busy for a full session then, but I should have some time to make a pastebin for inventory, characters, demons, and stuff like that.
>>
>>2601887
>> Question Telemok. He might be trying to cheat you.
>>
>>2601887
>>> Question Telemok. He might be trying to cheat you.
We need this to succeed,
>>
>>2601887
> Question Telemok. He might be trying to cheat you.
>>
>>2601887
I think his compulsion might have a limit, and this is a fairly believable limitation. Problem being, we need him gone longer than that, and he might be trying to test us again.
>Question Telemok. He might be trying to cheat you.
Unfortunately, it would be on us for not first confirming the limitations of his abilities or this compulsion. In the future, we should probably remember to ask those first, before we get started.
>>
Now writing for questioning Telemok.
>>
Guys, we need to question him and all, but even if he realizes it after a few days, we will have already gotten our reward and be long gone from here, Aisha and the shit lizard can fuck themselves dealing with what happens
>>
You try your best to hide your surprise. Adopting your best neutral tone, you ask the demon. "It only lasts six days?"

"Correct." Telemok's complete lack of a face or really any human features makes it difficult to tell if he's lying. His metallic voice also does not help matters.

"Can you make it last any longer?" you inquire as politely as you can.

"No."

Well that's not getting you anywhere. Still, on the off chance that he is trying to cheat you, then perhaps he might be motivated by a greater incentive.

"What if I were to offer you a second one of those cameos? To be delivered eight days from now if the compulsion still holds then?"

"Nothing would change," Telemok replies. "To extend length, another compulsion must be implanted sometime prior to the end of the first. I would require access to him again. That compulsion would also fade six days after its implantation."

You rub your mouth with one of your hands. "How much will he know when it wears off?"

"That he did not want to take any of the compelled actions, and only did so due to an external force."

"Why tell me now?"

"I was reviewing the results of the implantation. That was one. I find it best to confirm before implantation."

Though it's difficult to say for certain, you're pretty sure that he's not trying to deceive you. That really is the limit of his ability. But if that is the case, then why would Aisha put you in contact with him? If she needs Selkirk gone permanently, then why give you a demon that only provides a temporary compulsion? She said she needed him gone, and that killing him in San Laurent would draw unwanted attention to the town. But wouldn't she need a more permanent solution than this to keep him gone? And if the compulsion wore off, surely Selkirk would realize that something was rotten in San Laurent.

Unless...

Roll 5d10
Unless you piece this together yourselves, in which case we'll just continue.
>>
Rolled 5, 5, 2, 7, 3 = 22 (5d10)

>>2602144
>>
Rolled 8, 8, 2, 7, 3 = 28 (5d10)

>>2602144
>>
Rolled 3, 9, 2, 9, 6 = 29 (5d10)

>>2602144


Don't this just make him go after us and she can pin the blame of us being a demon summoner and shit on us?
>>
Rolled 7, 4, 7, 6, 6 = 30 (5d10)

>>2602144
>>
>>2602144
Dirt drake already has a plan to kill Selkirk, just not here, but through natural means.

Landslide on his path is my bet. Funny, if this quest was from the dragon's perspective that's literally the best option to cover one's trail in this.
>>
>>2602164
Bingo.
>>
>>2602164
She said that killing him in San Laurent would bring unwanted atttention. Chances are she wants to off him in another city that way San Laurent is free.
>>
Rolled 10, 7, 8, 8, 7 = 40 (5d10)

>>2602144

she is going to kill him somewhere else, but then again, not our problem
>>
>>2602168
>>2602180
We have a winner. Writing.
>>
>>2602164

nah, he wouldn`t know it was us, he would only kow he didn`t want to do it, if anything he will blame the guy he made the deal with
>>
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Unless Selkirk is dead before those six days are up.

You think for another minute. Aisha said that killing him in San Laurent would bring too much attention to the town. Eronsreach. That's why she wants to compel him to go to Eronsreach. They're going to kill him there. That way any attention will be on Eronsreach, not San Laurent. And if they did it right, there might not even be much of that. Clever.

And ruthless. That's how Ibrahim described them. And if they're really devoted to tying up loose ends, who's to say they won't try to do the same thing to you?

"Marcus?" Setra asks, jarring you from your thoughts.

"Hmm?"

From her perch above the window, hanging upside down and poking her head in, Setra looks at you quizically. "Something up?"

"Shall I implant the compulsion?" Telemok asks, still holding the red crystal in his hand.

> Go through with the plan.
> Sabotage the plan somehow. (Specify)
> Write in.
>>
>>2602189
That roll though.
>>
>>2602257
>> Go through with the plan.
>>
>>2602257
> Go through with the plan.
>>
>>2602257
he is going to accept the deal, but he ain`t going to Eronsreach, he is going back to his lands, away from here and to a safe place. if anything, just to fuck with this guys, they are surely going to want to kill us, we are the only ones that know they are here and that they deal with demons, if they are willing to kill a guy as powerful as selkirk they will be more then willing to end us.

also, offer another sacrifice to Setra, we are going after Aisha and putting her to sleep, I want my other demon and I want her restrained while she gives us it
>>
>>2602286
also, my vote is to sabotage
>>
>>2602257
>Go through with the plan.
I'm not gonna go ahead and assume that they aren't planning something for us. But I'd like to go through with this in the spirit of the deal, and get paid.

What we know is they won't try to kill us while we're here because it will draw attention. We should probably pressure Aisha for answers when we receive the remainder of the payment.
>>
>>2602257
>> Go through with the plan.
>>
>>2602257
>Go through with the plan.
>>
Winner is going through with the plan. Now writing.
>>
>>2602286
I'm all for sabotaging this lizard, but let's not give ourselves away too early. If we ruin their plans with selkirk now, we'll show our hand and possibly accelerate whatever they have in store for us. We should probably get strength from vedek just in case, or at the very least ask Keboro about our safety, like we did at the last village.
>>
>>2602430
>ask Keboro about our safety
I wonder if that would get them found out though. I recall them saying they didn't want any demons to know they're here, as then Hell would find out too.

But if we're just asking about our safety and it just happens to let Hell know they're here through some weird prophetical feedback it's not really our problem anymore, right?
>>
>>2601213
Setra Aggressiely.
Summon Bargain.
>>
>>2602542
woah
>>
>>2602542
Howdy internet explorer
>>
>>2602447
Exactly.
But no matter what we do, it'd probably be best to leave this place asap
>>
>>2602542
That's the stuff
>>
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>>2602543
>>2602548
>>2602576

You're all good friends of mine now.

Blessed be thee, friends of underwatch.
>>
I'm making a video reading this story keep it going
>>
You take a deep breath and try to think things through rationally. While you might not like Aisha or her god, and giving them a bloody nose would be enjoyable, you dislike dying a lot more. If Aisha and her god are planning to kill you, sabotaging this won't actually help you much on that front. It might make you feel better to foul up their plans, but it won't resolve the issue of them trying to kill you. And if they aren't trying to kill you, then you probably shouldn't give them a reason to want to.

"Yes," you say to Telemok. "Do it."

Telemok turns to the sleeping form of James Selkirk and presses the red crystal against his head. The spines sink slowly into his flesh, sliding into his skull with only a little resistance. Selkirk doesn't stir and continues sleeping, oblivious to what is happening.

You walk to the door, unlock it again, and poke your head out into the hallway. Seeing that it's clear, you quickly drag the two sleeping guards back out into the hallway. "Go out through the hallway window and wait at the tree line, please," you say to Telemok. "I'll be back with Ibrahim and the cameo." The demon does as you ask, clamoring out through the window and down the outside of the lodge. You go back into Selkirk's room and lock the door behind you.

With a little bit of help from Setra you're able to wriggle your way out through the window of Selkirk's room and descend to the ground without incident. You head around the building to the front door and find Ibrahim still waiting there for you.

"It's done," you tell him. "Let's go."

Ibrahim nods and follows you to the tree line where Telemok is waiting in the shadows. At your direction, Ibrahim hands the amethyst cameo to the pale demon. It crumbles immediately upon touching the demon's palm, the pieces absorbed into his skin.

"You are one to watch," Telemok says to you after a moment. "I am interested in what other opportunities you might offer, if you survive. This is Torien," he adds, as if you needed a reminder.

"Indeed," you say wryly. Then you smile more genuinely and bow. "Farewell Telemok."

"Farewell Marcus." With that, Telemok evaporates into a plume of smoke and blows away into the night air.

You turn to Ibrahim. "I'm going to head to David's to pack up and finish paying Setra. You should head back to the Giant's Thumb and get some sleep." He nods, and starts off into the night.

You look off along the route you took to get here and sigh. Tired as you are, you are not looking forward to the long walk around the outskirts of town. "Come on," you say to Setra. "It's a long way back to David's."

"I have a better idea," she replies.

You're about to ask what when the demoness grabs you around your back and behind your knees, scooping you up into a bridal carry. With a swift beat of her wings, she takes flight. The ground plummets away beneath you and the cold night air whips around you, briefly stealing away your ability to think, let alone protest.
>>
"Oh come now Marcus, there's no need to be scared." She smiles at you with a distinctly predatory grin. "I won't bite."

"That is patently untrue."

Thankfully, it doesn't take long to reach David's home by air. Setra sets down in the yard behind the house and you scramble free of her grip. While you're clutching the dirt, wishing to never be separated from it ever again in your entire life, you can hear Setra cooing over one of David's rabbits. You look over and see her literally playing with her food.

"Oh, look at the little feet on this one," she says picking one up and fussing over its legs. "Aren't you the cutest, most helpless thing in the world." She nuzzles her nose up against its own, her voice sinking low into a soothing echo. "Don't be afraid, just go to sleep." The rabbit's eyes drift shut, and soon after Setra has her teeth clamped around its neck. Once she's done, she sets the rabbit's body aside and wipes her mouth with the back of her hand. Then she looks over at you, a hungry gleam in her eyes. "Now then," she says, advancing on you. "For the rest of my reward."

"Ahem," you cough, backing away. "Yes. Some of my blood." You stumble back inside David's home and start fumbling for your ritual kit. "Let me just get the bowl and-"

Setra interrupts you, pushing you down into a chair. "Oh Marcus, don't be such a spoilsport." She slowly sits down on top of you, her legs straddling your lap. She presses her chest up against your own, her breasts, clad only in a decorative collection of feathers, gently rubbing up against you. She smiles at you, in a way disturbingly similar to the way she smiled at those rabbits. "This way is much more fun," she says in a soft, melodic purr.

You try to say something in protest, but the feeling of her body pressed against you strangles the words in your throat. Slowly she takes your arm in hand, the one that you cut to pay Telemok, and unwinds the bandage to reveal the wound. It is still seeping blood, and Setra leisurely licks away much of it. Then she seals her lips over the cut and begins eagerly sucking from it, slowly rolling her hips as she does.

You're not sure how long the two of you sat there, but eventually Setra releases your arm. She sits up in your lap, licks her lips, looks into your eyes, and gives you a teasing smile. "See, that wasn't so bad, was it?"

There's not much you can say to that. Indeed, there's not much you can say at all. Your hands slide up along her bare thighs, shyly wandering closer and closer to her rear. You lean forward her, bring your lips up toward hers.

Setra breaks away just before you reach them, standing up and stepping back. That smile is still on her face as she stifles a giggle, raising one hand and wagging a finger scoldingly.

"Goodnight Marcus," she says with a wink. "I'm looking forward to seeing you again." Setra purses her lips and blows you a kiss, then gives you a fluttering wave goodbye as she melts into smoke and blows away.
>>
It takes a moment for reality to catch up to you. You feel dizzy. Probably from blood loss. Yes, blood loss. That's it.

You groan and stand up, you've still got a little bit of work to do before you can finally sleep. You clean up the summoning circle from earlier, stack the dead carcases of all the rabbits who have died tonight, pack your things, and step out the door into the night.

David is there, waiting for you. "It done?"

"Yes," you say with a tired sigh.

"Alright then," the old man says, removing a small bag from his belt and handing it to you. "Aisha asked me to give you this when you were finished."

You open it and look through the contents as best you can with only the light coming from inside the house. Sure enough, you find 5 gold Karens, a collection of wooden coins with more symbols carved into them, and a scrap of paper with those symbols written on it along with 'Preferred name: Thalia.'

"Everything in order?"

"Yes," you say, closing the bag and hooking it to your own belt. "It looks like that's it for tonight."

"Well, in that case I'm going to turn in." He walks past you and into his home. "Goodnight Marcus."

"Goodnight David."

Your walk back to the Giant's Thumb is uneventful, and you collapse onto your bed, exhausted both physically and mentally. In your dreams you are greeted by someone you are honestly quite tired of seeing.

"From the fact that you're going to bed late tonight," Aisha says "I take it you handled the issue with Selkirk?"

"Yes," you reply. "And about that..."

> Say nothing about what you have learned and realized.
> Bring up the six day limit casually.
> Confront Aisha about the fact that you know they're going to kill Selkirk in or en route to Eronsreach.
> Call her a whore. (Free)
> Write in.
>>
>>2602664
>Say nothing about what you have learned and realized.
Nobody likes a loose end
>>
>>2602664
>> Say nothing about what you have learned and realized.

As far as they should be concerned, everything went off without a hitch.
>>
>>2602659
Setra Aggressively Marcus.

>>2602664
"Shame about Selkirk."
>>
>>2602668
>>2602670

>>2602664
Actually this, instead of my vote.
>>
>>2602670
>>2602668
Supporting
>>
>>2602664
>> Say nothing about what you have learned and realized.
>>
>>2602664
>Politely imply she is a whore.
>Say nothing.
>>
>>2602664
>Bring up the six day limit casually
They know but do they know that we know that they know? Best to let them know in order to foster goodwill.
>>
Say nothing wins. Now writing.
>>
You're once again sitting in a deserted version of the Giant's Thumb. Aisha sits across from you, though this time you are conspicuously lacking something to drink.

"It was a simple affair," you say with a tired wave of your hand. "In, done, and out. Much like what you're used to, no doubt."

Aisha once again amazes you with her ability to frown even more than her face naturally does. "Charming."

"Now, is there something else that you or your patron wanted from me? Because if not, I'd like to have my dreams to myself again."

"Just the request that you remain discreet about what transpired here."

"You don't need to remind me," you grumble.

"In that case, our business is concluded. Farewell Marcus."

The next day greets you like a kick in the head. You would resolve to never again stay up late doing the bidding of the small gods, but then again you didn't really want to be involved in their affairs in the first place and yet somehow it happened anyway. You groan as you try to crawl out of bed and only partially succeed.

Thankfully, something much more pleasant occurs soon afterward. A knocking sound comes from your door, along with Hannah's voice. "Marcus?" she asks. "Are you awake?"

"Yes, Hannah," you say, rising shakily to your feet. "I'll be right there."

You take a minute to straighten yourself up. After the times she's made you wait after saying she would be right there, you figure it is only fair. Eventually you open the door, and are greeted by Hannah's smiling face. That alone does wonders to improve your mood.

"Good morning Marcus," she says cheerfully.

"Good morning Hannah." You chuckle softly. "It seems the shoe is on the other foot today."

"We all have our good days and ill," she replies. Then she gives you a sly smile and whispers behind one hand. "Though I don't know if Ibrahim will be as forgiving. The town's children have already descended on him. You might want to hurry and save him."

The two of you head down to the wagon, where sure enough Ibrahim is once again beset by San Laurent's children.

Roll 7d10 for today's COMMERCE.
>>
Rolled 2, 9, 1, 4, 2, 8, 1 = 27 (7d10)

>>2602784
>>
Rolled 8, 5, 1, 7, 1, 3, 7 = 32 (7d10)

>>2602784
>>
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>>2602797
At least it wasn't pic related.
>>
>>2602797
> 2 successes = minor failure.
Care to bargain? A +2 will get you up to a minor success, while a +4 will get you a major success.
>>
Rolled 6, 6, 3, 4, 6, 1, 3 = 29 (7d10)

>>2602784
I legit don't remember if you take best of (insert numeral amount of posts) or just the first post with the rolls.
>>
>>2602808
That's okay, you just gave me an excuse to repost the dice rules which I totally didn't forget to include.

Here's an overview of how rolling works in this quest (for now, anyway, subject to change as I figure stuff out).

Players roll 5 d10s and the number of rolls that meet or exceed the DC determines the outcome.

0: Critical failure
1: Major failure
2: Minor failure
3: Minor success
4: Major success
5: Critical success

Players can have allied assistance with a roll, in which case they roll a number of additional d10s determined by the skill of the ally.

If the result is a minor or major failure, players can choose to add a bonus to a roll through bargaining. This comes at a price in the form of negative consequences unrelated to the success or failure of that particular task. The amount you need to boost the dice roll by determines the probability and severity of the negative consequence.
>>
>>2602808
Also, only the first roll counts. Bargaining and ally dice are your shield against the RNG for now, not taking the best of X rolls.
>>
>>2602829
Thanks QM, that actually clears up a lot.
>>
Since no one has expressed a desire to bargain (and to finish up for the night so I can sleep) I'm going to go ahead and start writing for minor failure, no bargaining. Next story post will probably be the last one for today.
>>
Also in future threads I'll be putting the dice rules right after the OP in order to avoid this kind of confusion.
>>
>>2602856
btw DQM, this quest is awesome. Love the characters and attention to detail. Will be sticking around.
>>
Business is a bit spotty today, though the man that Tobias said would come by yesterday morning to talk about purchasing the equipment you 'salvaged' finally does come by today. He's a bit portly, but has hints of muscle under his fat. "You Marcus?" he asks.

"Yes," you reply. "Can I help you?"

"Name's Garrick," he says. "The mayor sends his apologies about the delay, he was swamped yesterday and wasn't able to send someone over until today. I'm here about the equipment for the militia."

After Garrick spends some time looking over the arms and armor, the two of you hammer out a deal. You decide to keep the sword and one of the bucklers, selling the rest for a total of 15 silver. Not as much as you had hoped, but considering you picked them up for free off of four dead men, you decide to call it a win. You also manage to sell another sixth of your textiles for 8 silver, leaving you with a third of the original amount remaining and a total of 45 silver by the time noon rolls around.

Unfortunately that's when you get another visitor.

He wears the red-brown robes of a priest of the Ephesian church. You're pretty sure you saw him before at some point, talking to some of the town children if you recall correctly. One of the children mentioned a 'Father Hammond,' so this might be him. In all honesty you're not surprised by his arrival, as this is usually how it goes in a town that has its own priest. The first day is purely business. The second day the children start asking question. Then by the third day the children have had time to talk about what you've said. And since children keep secrets about as well as a strainer holds water, it was only a matter of time before you got a visit from the local priest.

"Excuse me," he says in a gentle and measured voice. "Marcus, is it?"

"Yes, that would be me," you say.

"I am Father Hammond. I wanted to ask you about some of the things that I've been hearing from the town children since you arrived."

"Such as?"

"These tales you've spun about the elves and the 'other world' they supposedly come from." His brow furrows in a concerned expression, though his tone remains friendly. "You seem like a good man. Aren't you the least bit worried about lying to children?"

"I'm not lying, nor am I spinning tales. Those things are simply what the elves themselves teach about their history."

"And they are wrong," Father Hammond says without missing a beat. "Moreover it is widely known that they are wrong and a man as knowledgable as yourself must surely be aware of that. So to present these fanciful myths as if they they were true, and to children no less." He shakes his head disapprovingly. "It is a most troubling thing."

> Apologize and tell him that you will endeavor to be more truthful in the future.
> Tell him that they are not in fact widely known to be wrong. Only people in Torien reject elven history as myth.
> Brush him off. They're stories, what harm can telling children stories possibly do?
> Write in.
>>
>>2602968
> Tell him that they are not in fact widely known to be wrong. Only people in Torien reject elven history as myth.
>>
Okay, I'm going to do something that I'm probably going to regret and call it a night here with an open vote. I'll be back Wednesday at 5pm EST, 2pm PST, at which point we'll see if this was a good idea or not. In the mean time, I'll be working on setting up a pastebin with some quest info.

I'll also be around to answer questions, and I'd love to hear any comments you might have.
>>
>>2602968
laugh it off. You're telling them scary stories. Elves are just another bogeyman that the youngsters love to hear about. Of course they're not ACTUALLY from the moon, but you know, ghosts and whatnot.

Just a bit of harmless fun!

also dear god are these dudes actually everywhere???
>>
>>2602974
I don't see why you'd regret it. contrary to popular belief, you are allowed to sleep.

Q: What, if anything, do we know about "Thalia"?
>>
>>2602977
Supporting
>>
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>>2602977
Seconding this. We don't want to be broken on the wheel, martyring ourselves won't help us spread demonology, so we need to laugh it off.
>>
>>2602977
I'll support this, but if he keeps pressing the issue. Then we should apologize, we got to keep up some appearance of looking like we were doing things on accident instead of purpose. That usually keeps them sated for the time being.
>>
>>2602979
Just last thread you said QMs weren't allowed to sleep! You're still using the same name!

A: Just the symbols to summon Thalia and the fact that Thalia is a minor flesh sculptor capable of changing a person's appearance.
>>
>>2602993
it could be anyone using the name orca! It's only 4 letters, quite easy to type. Frankly the odds are that I'm not me!

Which circle? Is there anything that we can glean from the summoning info?
>>
>>2602977
Regarding these guys being everywhere, not exactly. In Torien they are kind of supposed to be everywhere because you're technically not supposed to be doing things like naming kids, getting married, or inheriting property without the blessings of an Ephesian priest. In practice, however, the enormous challenge of having enough trained clergy to serve an entire population (a lot of it rural) makes that impossible. So instead you have tons of priests in major cities, a single priest in the sort of middle-weight towns, and a more sparsely populated rural area will have a single priest that travels from village to village along a circuit.

That circuit priest basically arrives in a village or town, sees all the things that have happened in his absence that technically weren't supposed to happen without a priest there, and blesses them as if he were there at the time. It's kind of an under the table acknowledgement that really people are going to name their kids, get married, and inherit property whether there's a priest there or not, while still trying to preserve the idea that the church is supposed to be the one managing those things.

There isn't a priest everywhere because the Ephesian church tries to maintain a relatively high standard for priesthood. Rather than delegating authority out to relatively poorly trained locals so that there really is a priest in every village and town, they try to ensure that every single person who has the social authority of an Ephesian priest has all the training in all of the theological questions that your average villager or townsfolk might have. You know, things like "where did we come from," or "what happens when we die," or "good God how is that man shooting lightning from his fingertips?" It's basically a tradeoff. Do you want to always have someone in place regardless of quality, or do you want the people you have to always be good enough to deal with something? The Ephesian church went with the latter.

Easterbrook, being a podunk village between nowhere and who cares, had a circuit priest who only came through ever once in a while. It's just that him coming through was the thing that forced you to get out of town before things turned ugly. For the vast majority of the time Marcus was in town, there wasn't a priest there at all.

San Laurent is a bit more important (though still a bit remote), and also has been on the up and up lately. So to reflect their rising statues, they just recently got assigned a shiny new Ephesian priest all for themselves, hence Hammond being a lot younger than the old and prickly circuit priest you ran into in Easterbrook.
>>
>>2602997
Marcus can't tell what circle just from the summoning info, though a demon might be able to tell you that pretty easily. Just show a demon the symbols, and if they don't recognize them right then and there, they can always pop back to Hell, ask around the water cooler, and come back with an answer that might not be complete lies.

It's also highly unlikely that anyone would just give out the summoning info for something higher than a 5th or 6th circle demon, because that would be like just giving away big crates of explosives. Not a good idea if you want to avoid getting blown up.

On the flip side, a 1st or 2nd circle demon would be unlikely to be able to do the things that Thalia is described as being able to do. A 1st circle demon's magical power beyond its own physical form is generally quite limited, and being able to mold flesh in a way that isn't hilariously lethal is not an easy thing.

So even without knowing Thalia's circle rank for certain, Marcus is pretty confident that Thalia is a 3rd circle demon. Maybe 4th, but probably 3rd. Call it 60% chance of 3rd, 20% chance of 4th, 5% chance of 2nd, and 5% chance of 5th.
>>
>>2603048
What happens when demons "level up" and ascend to the next circle? Do they get a thematically similar power, a better version of their own, or something totally different?
>>
>>2603050
Usually a mix of thematically similar or direct improvement, it's a bit of a toss up. They have their general domain from the day they're spawned as a 1st circle demon, and that mostly stays with them. They don't really start developing serious magical powers until 2nd circle though. From there on, sometimes they gain new powers related to their domain, while at other times ascending in rank merely improves their existing powers (though never in a small way).

Take Setra for example. Back when she was still a 1st circle demon, she was a demon of sleep even then. But in terms of abilities she was just an unusually strong/fast/tough person (like basically all 1st circle demons) with wings, talons, and a mildly hypnotic voice that could slowly lull a person to sleep. Upon becoming 2nd circle, she gained the ability to outright knock people out at range and keep them knocked out. If she rises to 3rd circle, her magical powers will improve further. That could take the form of a new ability, though it will almost certainly be one related to sleep, or it might take the form of an improvement to an existing one.

Demons are chaotic in nature, and it's somewhat hard to predict exactly how they will grow. Some of the powers they develop can surprise even themselves. Sometimes a demon can luck into something extremely useful. Sometimes less so, though it's pretty much always substantial, the question is whether it's merely a large jump in power or an enormous one that could act like rocket fuel for their ascent through the ranks. Which, depending on how you look at it, might not necessarily be a good thing.

Speaking of sleep oh god why can't I this is awful.
>>
>>2603060
it's the compulsion of the 10th circle of Hell: QM'ing
>>
>>2602977

I can go with this
>>
>>2602977
this
Telling kids these stories are stretched is like saying the sky is blue. No different than tales told in stage dramas! Surely he understands the children seek mere entertainment?
>>
>>2603060
If you drop your core temperature by turning the AC on or taking a warm shower then getting out, you'll go to sleep easier.
>>
>>2603060
Are we able to deliberately invest in upgrading a demon to the next circle, or would that be far too costly?
>>
>>2602972
> Tell him that they are not in fact widely known to be wrong. Only people in Torien reject elven history as myth.
everything but this! This will get us killed asap.
Better this:
> Brush him off. They're stories, what harm can telling children stories possibly do?
in a way that makes it seem like we were trying to use their own stories to make them seem even stranger.
>>
>>2603106
>>2602977
Seconding along these.

>>2602968
If he feels the need to continue pressing, just don't frame it as an argument. We're not arguing after all, nor are we exactly lying to children, we're entertaining them about the world.

The difference to spinning tales and lying is that however rare it might be, should they meet Elves they will be equipped with what Elves think of themselves, as wrong as it is. We did point this out to the children when they asked us. They are travel tales to us, stories for children, and history to elves. And knowing what elves think of themselves makes them more equipped in understanding the importance of knowing their own, true Torien/Ephesian history. Because an Elf may be unwise enough to challenge it.

Admit though we aren't being entirely educational since that's not our place, we are certainly entertaining children because it would be just cruel to turn them away, right? As cruel as outright lying would be.

Since they like knowing their authority in these matters is being acknowledged, we could offer he sit in on the next story session and even help if he has the time. In fact, why not? We probably have a true enough story that he could bounce off with his Ephesian doctrine and depending on how well we frame it he may wind up accidentally validating our entertainment. Ofc it's also a risk.
>>
>>2603166
I'm also very curious about this. Tethis would be interesting as a second ring.
>>
>>2603166
>>2603552
In theory you can, but it takes a long time. Moving up through the circles can take centuries. Given a few decades time, you might be able to boost a demon up a circle rank. For the purposes of this quest though, it's not really practical for Marcus.
>>
>>2603552
>>2603166

QM said that even a demon that goes full speed for ninth rank takes hundreds of years to get it, with each level being significantly more difficult than the last.

Perhaps, if we invest HARD on Tethis, we might be able to allow him to rank up. But I don´t think it is really worth it, even more so when talking about higher ranks.
>>
>>2602968
Could say just because the church did t preach something doesn’t make it untrue or doesn’t exist, though if he wants we can stop talking to the kids and we will be own our way in few short days
>>
>>2603678
Would be funny to see the demons with an exp bar or at lest a friendship meatter
>>
>>2603691
I'm assuming the demons we know we have a solid rapport with. Chances are they like us well enough, to want to not only willingly work with us but, do their job well.
>>
>>2603691
can't wait to max out the Setra social link
>>
>>2603962
Maybe she then we’ll hold our hand
>>
>>2604403
then we can evolve her Persona
>>
You decide not to tackle this head on. Instead, you adopt a more casual and conciliatory tone. "Come now, Father," you say with a smile. "What harm is there in telling a few stories?"

"The harm is that they might actually believe it," Father Hammond says, clearly still worried. "And once they believe something that contradicts their lessons, they might look at their other lessons and start doubting those too. And if they do that, who knows what might happen."

You don't tell him that that's exactly what you're hoping might happen. Instead, you give the priest another warm smile. "Father, while it's good that you're so concerned about their education, I think you're forgetting that these are children we're talking about. They're not just looking for lessons, they're looking for entertainment." You walk around to stand alongside Hammond, place an arm around his shoulder, and start walking with him down the path away from your wagon.

"So maybe the elves are wrong," you say with a casual shrug as the two of you walk together. "I'm not in a position to say really." You place one of your hands on your chest. "I'm a simple merchant, cosmology is not my expertise. But in the end that's not the point." Father Hammond is about to protest when you quickly continue. "The point is that these stories are fun. Children love hearing about strange and wonderful things that are exciting and exotic. Feathered and scaled elves from an alien realm beyond the world's end," you say, leaning closer to Hammond but looking off into the distance, one of your arms gesturing out toward the horizon. "Living in cities of silver and rainbow-colored glass. What child wouldn't enjoy hearing about that?"

"And that's precisely the problem," Hammond replies quickly, still clearly distressed. "It is both appealing to them and it goes against what we are supposed to be teaching them. They hear tempting talk from you about other worlds, when in truth there is only one creation, and they might start believing in your stories instead of their lessons. And then there's this talk of God changing His creation to make room for the elves, when in truth God's creation was perfectly complete at its inception. If they start to believe that, then they might end up with a completely wrong idea of God and that would put their very souls in danger."

He speaks hurriedly, reciting church doctrine as if to comfort himself as much as try to convince you. If you had to guess you'd say he was newly ordained and unused to people not simply accepting that these are the way things are. It strikes you as sad in a way. He seems to be honestly concerned for his charges, yet the doctrine he's trying to teach disgusts you. The idea that a being as compassionate as Solace would punish a soul simply for thinking the wrong thing about Him disgusts you. The idea of slandering Solace by telling others that He is that petty disgusts you.
>>
But you say none of that, instead you continue in your cheerful, casual tone. "Children hear plenty of things that go against each other, happens all the time." You chuckle. "Why, I remember when I was growing up, my mother and father were always telling me to do completely different things. One would say to go clean up the old shed, and the other would say not to go anywhere near it or else one of the thousand poisonous spiders living there might kill me. One would say to stay away from the lake or else a bog demon might snip off my feet with a pair of giant silver sheers, while the other would tell me to go swimming in the lake if it was too hot out."

Father Hammond looks a little confused by your words. "That sounds like it would be distressing," he says with a raised eyebrow.

"Maybe, maybe not," you say with an unconcerned wave of your hand. "But after a while, children learn to sort through these things. I'm sure you're doing your best to give them the good, quality education that the church always provides," you say, patting him on his shoulder. "Just keep hammering at that, and it'll all turn out well in the end. They'll get to have their fun with some silly stories about elves when they're young enough to be entertained by such things, but by the time they're grown up they'll know they're just silly stories."

Hammond spends a moment mulling that over. "Perhaps," he says, somewhat conflicted. "But I'd still prefer it if you would refrain from telling them anything too outlandish. My job as their teacher is difficult enough already."

You smile and chuckle again. "Of course, Father. I'll try not to step on your toes any longer."

He lets out a sigh of relief. "Thank you, Marcus," he says with a grateful smile. "That's all I'm asking for."

You smile back and release Hammond from your grip. "Always happy to help the church." You then start walking back toward your wagon, waving goodbye to the priest. "Farewell, Father Hammond."

"Farewell, Marcus."

With that handled, you have most of the afternoon left ahead of you. There are a few things that you could do with it.

> Start preparing to leave. Between Father Hammond and Aisha's cult, you think it's best to move on.
> Head down to the market to buy more trade goods. You have a large amount of money and you should use it to acquire more items to sell elsewhere.
> Continue selling your current stock. You still have a third of the textiles left, best to unload them as quickly as possible.
> Write in.
>>
Sorry for the delay. As an apology, here are some pastebin resources. So far I've made a character list and a short inventory.

Characters: https://pastebin.com/SN1j50bJ
Inventory: https://pastebin.com/4azYmrHh

Future additions include locations, both inside Torien and beyond, and a brief primer on Ephesian church doctrine.
>>
>>2606066
>continue selling and buying. Mabey hang out a bit more with the priest I like him.

Lets do >>2603417 Idea and do a lession with him it would be fun. And if we get someone in thr church to like us it would get out name spread around and we can be slightly less likely to be hanged on a molments notice.
>>
>>2606071
>> Continue selling your current stock. You still have a third of the textiles left, best to unload them as quickly as possible.
>>
>>2606071
>> Continue selling your current stock. You still have a third of the textiles left, best to unload them as quickly as possible.
>>
>>2606071
>Head to the market.
Textiles have a pretty long shelf life, maybe some tools and local art or hard to come by foods would be good.
But the problem with food is the spoilage time.
>>
Continue selling stock wins.

Roll 7d10.
>>
>>2606071
>Continue selling your current stock. You still have a third of the textiles left, best to unload them as quickly as possible.
>>
Rolled 6, 8, 10, 2, 7, 10, 4 = 47 (7d10)

>>2606144
We really should bring Hannah on these little trips so she can learn to fend for herself and a pretty face does wonders for marketing.
>>
>>2606152
Seconding.

Also Hammond's an alright dude. He just wants what's best for the chilluns.
>>
>>2606152
Hannah is helping you sell your stock. That's why you have more than 5 dice. She's been watching and learning, and steps in to take over when you're busy entertaining children.

Also,
> 5 successes = Critical Success
Writing.
>>
Rolled 3, 2, 8, 4, 8, 8, 5 = 38 (7d10)

>>2606144
>>
>>2606163
Oy vey our shekels.
>>
>>2606155
>Also Hammond's an alright dude. He just wants what's best for the chilluns.
true.

Did we stock up on minerals to sell to the next town yet? We'll want to do that at some point if we haven't.
>>
>>2606180
You have some raw gemstones and some gemstone jewelry that you picked up at the market two days ago, but you had somewhat less money at the time. You've got a fair bit more now, so another trip down to the market to buy up more goods could be a thing.
>>
Guys after selling and buying we should move.
Probably before midday tomorrow.
After the cultists finish the deal with Selkirk they Will come tô kill us
>>
>>2606208
maybe. We're likely one of very few or the only demonologist that has been willing to play ball. We should go, but maybe not assume we're next on the block. We should still play it safe for a while.
>>
>>2606208
Agreed. I don't see more reasons to stay and plenty to leave after buying stuff to sell.
>>
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Sales pick up in the afternoon, and you're surprised by how quickly you're able to sell the last third of your textiles, given that the previous day was mostly quite. You're able to offload them for 26 silver, bringing your current total to 71 silver Trents along with the 5 gold Karens that Aisha paid you for handling the issue with Selkirk. With so much money just sitting around you're starting to feel uncomfortable. As you're counting through it, Hannah's eyes bulge slightly. You honestly doubt that she's seen this money in one place in her life.

Thankfully, you're able to spend at least some of it on more goods. The afternoon is winding to a close when a burly man stops by with a selection of furs. They're mostly small, but of fairly good quality, and you're certain that people further north will pay handsomely for them. After a little bit of haggling, and Hannah cooing at the feel of the furs, you're able to acquire them for 18 silver, leaving you with 53 silver at day's end.

You're buttoning up for the night when an older boy, around fifteen if you had to guess, approaches you. He has short red hair and looks uncertain, like he feels like he's going to regret what he's doing. "Excuse me," he says. "Mister Marcus?"

"Please, just call me Marcus," you say with a reassuring smile. "There's no need to be so formal."

"Marcus." He gives a clearly fake cough, probably buying time while he summons up more courage. "I heard some of what the younger kids were saying about you. They were saying you knew some things about magic."

"Well," you say, putting on an air of just as clearly false modesty. "I've seen some of it in my time, if that's what you mean."

"Yeah, I was thinking about that. It's just-" He flounders vaguely as he searches for the words. "I mean-" Then he stops, and after a second asks, "where is it?"

"Where is what?"

"The magic. The other kids, they said you were talking about color-changing cities and magical stones that keep you warm and islands rising from the ocean. But if there's really magic that can do all that, where is it?" He looks and sounds a little bit frustrated now, gesturing at the town around him. "Why isn't there any of that here?"

It appears that he doesn't know that there actually is magic at work in San Laurent. Hannah has slowed in packing up the wares for the night, clearly waiting to hear what you have to say on the matter.

> Tell him that magic is here, it's just subtle sometimes. He just needs to look around for it.
> Explain that there are restrictions on magic here in Torien, be positive regarding the church's role in that.
> Explain that there are restrictions on magic here in Torien, be subtly negative regarding the church's role in that.
> Discourage his desire to see magic.
> Offer to show him some magic.
> Write in.
>>
>>2606285

> Tell him that magic is here, it's just subtle sometimes. He just needs to look around for it.
>>
>>2606285
>> Tell him that magic is here, it's just subtle sometimes. He just needs to look around for it.
>>
>>2606285
>The magic is all around you friendo
>>
>>2606304
Hello internet explorer
>>
>>2606214

we are next man, they are ruthless, and we are the only ones that know their secret, hell, I would kill us if I was them
>>
>>2606285
>the magic is in you.
>>
>>2606285
>> Tell him that magic is here, it's just subtle sometimes. He just needs to look around for it.
"That's the beauty of magic Marcus. It doesn't need to be flashy or big. It just has to make an impact in a meaningful way."

>>2606309
Nah it's me being retarded and forgetting to hit the Auto update checkmark
>>
>>2606285
> Discourage his desire to see magic.
>>
>>2606313
You're Marcus. The boy hasn't given his name.
>>
>>2606326
kek
>>
For real though magic is dangerous as hell and practicing it in Torien doubly so. Encouraging this boy is likely to get him killed.
>>
Anyway, cheesy option appears to be the winner. Now writing.
>>
>>2606285
> Tell him that magic is here, it's just subtle sometimes. He just needs to look around for it.
> Explain that there are restrictions on magic here in Torien, be positive regarding the church's role in that

we can put the two together, for being restricted, you have to pay very close attention to find it around here
>>
>>2606326
Forgive me, I seem to be going beyond full retarded today. Perhaps this will remind me to actually take my time in reading.
>>
>>2606338
Cheesy options best options.
>>
>>2606285
> Tell him that magic is here, it's just subtle sometimes. He just needs to look around for it.
> Explain that there are restrictions on magic here in Torien, be positive regarding the church's role in that
>>
>>2606285
>Tell him that magic is here, it's just subtle sometimes. He just needs to look around for it.
>>
>>2606336
Well the difference is, with Hannah we had some context to be able to see who she was and where her talents were.
This kid not so much. Maybe we should talk to him and learn a bit about him.
>>
"What's your name?"

"Nicholas," the boy replies.

"Well Nicholas, there is magic all around us." You avoid gagging at saying something so sickeningly sweet, but only just barely. "It isn't always grand and obvious. You've heard of the old manor upstream from town?"

"Yes," Nicholas says, then adds, "People who go there don't come back."

"That's a little bit of magic, leftover from long ago. The Fallen Age and the Scouring littered this land with slivers of magic," you say, gesturing to the landscape around you now bathed in the orange light of the setting sun. "Remnants of an era long past."

He waits in silence for a few seconds, as if waiting for you to continue. "That's it?" he finally asks. "Just some dead scraps that kill you if you get close?"

"Some of it is dead, yes. And some of it is dangerous to be sure. But some of it is just hidden. Many of the larger cities are built on top of older ones that were destroyed in the Scouring," again making sure to use the proper Ephesian term for the Great War. "They still unearth new tunnels and catacombs sometimes, and brave adventurers still seek their fortune delving into them to search for relics of ages past."

"But in some places it isn't hidden, is it? A city that can turn all the colors of the rainbow doesn't sound hidden to me." Then he comes back around to his original question. "So why isn't it like that here?"

"There is some magic here. The church has its saints, who wield magic given to them by God. And there are sorcerers who can draw power from the aether."

Nicholas sighs at that and seems to deflate. "And both of those wouldn't be caught dead out here. The only thing I ever hear about the saints now is that they're fighting in some army or other. And the sorcerers stay in the big cities where there are rich folk to pay them." His head drops slightly, his eyes looking at the ground in front of his feet. "Doesn't leave a whole lot for the rest of us. Just little scraps that don't even help."

"I'm sorry to disappoint you, Nicholas."

"It's alright," he says slowly. He turns and walks away, his head still hanging low. "I'm used to it."

You join the others packing up for the night. Ibrahim says nothing, as usual, but Hannah is also uncharacteristically silent. Once you're finished, some unspoken message seems to pass back and forth between the two of them. When you start walking toward the Giant's Thumb, Ibrahim does so briskly enough that you and Hannah are quickly left alone together. For a minute the two of you walk in silence.

It's Hannah who speaks first. "You didn't tell him."

"No," you reply. "I can't just tell anyone."

"You told me," she says gently.

> Tell Hannah that's because you trust her.
> Tell Hannah that she's in the same boat as you now.
> Tell Hannah you made a mistake and you regret that.
> Tell Hannah that there's a lot you're still not telling her.
> Tell Hannah that you have a weakness for pretty girls.
> Say nothing, proceed to the next day.
> Write in.
>>
>>2606658
> Tell Hannah that's because you trust her.
Remind her of the danger and need for secrecy in all of this
>>
>>2606658
>> Tell Hannah that there's a lot you're still not telling her.

>I told you because there was something in your eyes that wasn't in his. I get the feeling that he didn't want discovery for the sake of such. There was a reason he wanted to know. Something that I'm not entirely comfortable with condoning. This knowledge is...it has its detractors. Powerful ones. And people who would use this magic for ill deeds just strengthens those detractors. It's for this reason that I frame what I tell as fables, stories, legends, most of the time. Many ears would want me silenced for saying such things, regardless of the truth or fiction of them. It is...distressing.

>But from you, I felt a kindred spirit. Someone who wants to know for no purpose other than knowledge of the truth of the world itself. It is like...the feeling you get when you see a a bird caged and merely wishing to fly away. I got that feeling from you. I did not from that boy. I do not think I was wrong in sharing a bit with you- but I did not feel such comfort with him.
>>
>>2606658
>> Tell Hannah that's because you trust her.
Taking everyone that is interested would make us a much easier target if we get found. There's safety in remaining small. If he is persistent, he will find the truth on his own, like many others.
>>
>>2606698
For the record, you don't necessarily need to take him with you. Marcus has in the past just left people with enough information to get started on their own. Just leaving someone with enough to get in touch with a demon like Vedek can be a much stronger (and safer) start than what most new demonologists in Torien get.
>>
>>2606658
> Tell Hannah that's because you trust her.
We took a chance, it's not wise to take many of those
>>
>>2606658
>>Tell Hannah that's because you trust her.
People have been executed for less Hannah.
>>
>>2606713
Then I would also like to ask Hannah if it would satisfy her if we left him some more tonight.
We can get Setra to leave a crumb trail dream to a note and some drawings to get him started.
>>
no matter the winning choice I vote to make a polite remark about her good looks too, I mean, Marcus doesn't miss a chance
>>
>>2606658
>>2606658
>Tell Hannah that's because you trust her.
"Also, I had an idea of who you were when I did."
>>
>>2606658
>> Tell Hannah that there's a lot you're still not telling her
>>
Looks like trust is the winner, though I'll make sure to add a dash of "this is dangerous" and "I got to know you a bit." Now writing.
>>
>>2606713
Yea I personally don't want to bring some stranger's kid with us just because he's curious about magic
>>
>>2606789
We don't have to bring him with.
I'm sure we could leave him in Setra's capable claws.
>>
>>2606817
if you're serious then that would be bizarrely out of character
>>
>>2606817
We don't even know if he's even going to have the willpower to not crack and turn us in.
>>
>>2606829
>>2606827
>be me
>depressed teenager looking for magic because my dog just died and he's my only friend
>heard this traveling merchant knows magic and shit
>maybe he can revive my dog.scroll
>necromancy is legal, right?
>i didn't go to school, dammit.
>this merchant is going on some speech about how there's magic everywhere and shit
>useless dude doesn't know shit. He's just a con artist.
>better go to sleep
>sexy lady in dreams
>oh yeah.acrylic
>says I should talk to her again sometime
>wish I could
>wake up with instructions on how to summon her
>wtf... lets try it

This horny teenager will be none the wiser.
>>
>>2606873
>summon sexy dream lady
>she tells me she can only put people to sleep
>let her out of her magic cage
>demands random ass worthless coins and shit
>wants me to bring her all my dad's chickens we need for eggs
>pissed when I say no
>wake up a day later pale, tired, and dizzywith a cut in my arm
>panic.exe
>go to priest
>I summoned a demon
>massive investigation
>whole family broken on a wheel
>Ijustwantedcujoback.jpg
>>
>>2606873
>What you just wrote
>mfw
M8 he's a fuckin kid. A kid who from what we gather, is way too easily persuaded with the half-assed answer we gave.
A fucking demon would turn him into a damn doll just because of how naive he is even in comparison to Hannah.
>>
>>2606873
I probably shouldn't say this but...
Horny teenagers may have played a large roll in Setra's ascendence to 2nd circle status.
>>
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>>2606976
>>
>>2606976
USED GOODS
S
E
D

G
O
O
D
S
>>
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"Well, you're not just anyone."

Hannah scoffs at that. "I'm a weaving girl from Easterbrook," she says with a wry smile. "That's practically the definition of anyone."

"That's hardly all you are." You give her a playful nudge with your shoulder. "I've had a chance to get to know you, both in Easterbrook and now traveling together."

She rolls her eyes but her smile remains. "Even put together that has only been two weeks."

"But that was enough time to see what I needed to know, to know that I could trust you." Hearing that, her smile turns to a look of confusion. "We all have a place where we are comfortable, and most people never wish to venture outside of it. And if they see something that isn't a part of it, that strays in from the outside, they scream and shout and demand that it be destroyed. If those people knew what you know about me, they would kill me. Painfully. That's why I need to be careful, sometimes even secretive."

"Then why tell me?"

"As I said, you're not one of those people. You don't shrink back in fear of something new or strange. You look at new sights with wonder, not fear or hatred. And even when you do feel fear, you have overcome it. I told you because I trust you, and I know that you won't simply recoil at the sight of what lies beyond what you find comfortable."

Hannah rubs her arms as you finish, looking away to try to hide her reddened cheeks. "You really think that highly of me?"

"I do," you reply. A few long seconds pass in silence, then you add, "I also have something of a weakness for beautiful women."

At that Hannah laughs and gives you a playful nudge back with her own shoulder. "Good job working that in there."

"I try," you say with a slight bow.

Entering the Giant's Thumb, the two of you head back to your rooms for the night. This time your dreams are mercifully bereft of any small gods or exalted. Instead you dream of golden hair, and a dress sliding off a slender body.

You wake just before dawn. Another day, another chance to make money. Or spread heresy. Or make money while spreading heresy. Of course, it's entirely possible that you might have a cult of a small god looking to kill you. Thankfully, you do know a demon who might be able to help confirm that.

> Head to the market to buy some goods with your newfound wealth.
> Go looking for Nicholas. Maybe David will know where he is?
> Leave San Laurent. (Skip to vote on next destination)
> Summon Keboro, he might be able to tell you if your life is in imminent danger. Have Hannah present.
> Summon Keboro, but without Hannah present.
> Write in.
>>
>>2607070
>Head to the market to buy some goods with your newfound wealth.
>>
>>2607070
>Summon Keboro, but without Hannah present.
No need to wake her.
>>
>>2607070
> Summon Keboro, but without Hannah present.
>>
>>2607070
>> Head to the market to buy some goods with your newfound wealth.
Gotta buy to sell more
>>
>>2607070
>>Summon Keboro, but without Hannah present.
Safety first. We need to find out if it is safe to buy goods with our wealth before we risk it.
>>
Now writing for summoning Keboro without Hannah.
>>
We should look to exchange our silver for copper before we leave.
20% return right away
>>
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First things first, you need to determine if it's safe to remain in San Laurent today. The small gods that Aisha serves are quite ruthless according to Ibrahim, and you've become a lose end that they might want to tie up.

You mark out a summoning circle, carve wooden coins with the symbols for Keboro, and place them along with a wooden figurine in a bowl at the center of the circle. After a minute reviewing the arrangement, you speak the words to summon the silver demon. When he emerges from the plume of smoke that follows, you welcome him with a bow.

"Greetings, Keboro."

"Ah, hello again Marcus." Keboro briefly glances around your room at the Giant's Thumb. "I see you successfully relocated since our last conversation."

"Your assistance was most helpful in that regard, and once more I find myself in need of your counsel. I believe that there may be people in this town plotting to kill me. I wish to ask if you would concur."

Keboro pauses and lifts his head, testing the air. He turns his head from side to side, as if straining to hear. "I do not sense a violent end here, and the realm of possibilities does not hint that your actions will likely cause one soon. The fog of ambient death makes it difficult to predict very far into the future, but you appear to be safe for the next three days. Perhaps four. More than that, I cannot say."

You nod, and open your mouth to say your thanks, when Keboro interrupts. "Although," he says, "since I would hate to see a beneficial relationship such as ours end, I feel I should offer you a word of warning."

"What?" Did he not just say that he couldn't see much else?

"There is something that might become relevant to you in the future. Word is spreading through Hell that something strange is happening in Torien. There is someone there, an Inquisitor, who has been behaving in a most unusual way."

You raise an eyebrow at that. "How would demons know what qualifies as unusual behavior for an Inquisitor? Inquisitors don't summon demons."

"This one does."
>>
You stand there, frozen in shock as your mind reels at Keboro's claim. "What?!" If there is an Inquisitor out there willing to summon demons, then your life has become much more dangerous than it already was.

"He does," Keboro confirms. "But he's not very polite about it. It seems he doesn't know the rules very well. His selection of demons is also meager and he instead relies on hunting demonologists to claim any summoning symbols they might possess. Aside from interrogating the demons he summons to discover the locations of other demonologists, he has also been asking a bizarrely specific line of questions regarding the forging and removal of memories."

You register what Keboro has said, but your focus still remains on your own immediate safety. "Do you know where he was last seen?"

"The most recent recounting of such a summoning placed him in Soufen, near the mouth of the Ultor river." That puts him well to the south of you. It lessens the tension, but only slightly. "Beyond that, I have not heard much else. I only learned of this a few hours ago."

You take a moment to try to collect yourself before speaking. You find it pays to only talk in a demon's presence if you have a level head. You take a deep breath, then exhale for as long as you can. Finally, you bow again. "I thank you, Keboro, your assistance it greatly appreciated." Taking your ritual knife, you cut your arm and let some of your blood drain into a bowl in silence. After a quarter-pint has drained into the bowl, you bandage your wound and offer the bowl to Keboro. "Please, take this offering as payment with my gratitude."

The demon holds out one of his masks and the blood flows up out of the bowl and into the mask's mouth, disappearing from sight. When the last of the blood is gone, he bows slightly to you. "Farewell, Marcus. Try not to die." With that Keboro evaporates into smoke, leaving you alone in the room. You sit down on your bed.

You don't need to panic. He was just at the southern coast. He's hundreds of miles away. You don't need to panic. He probably doesn't know about you. He doesn't have a reason to come after you. He'll probably just stay in the south and keep killing people there. You don't need to panic.

> PANIC (Free)
> Go to the market to buy trade goods.
> Leave San Laurent. (Skip to destination choice)
> Write in.
>>
>>2607469
>Try not to panic
>PANIC
>Go shopping, Its safe right in public
>>
>>2607469
>PANIC
>buy more gems and jewelry to resell for profit
>>
>>2607458
> PANIC (Free)
> Go to the market to buy trade goods.
>>
>>2607469
>> PANIC (Free)
>> Go to the market to buy trade goods.
>>
>>2607469
>Leave San Laurent
To the NORTH!
>>
>>2607469
>PANIC INTERNALLY
>Go to the market to buy trade goods.
>Go tell Ibrahim about the Inquistor
>>
>>2607469
>> Go to the market to buy trade goods.
buy buy buy! once the cart is filled it's time to GTFO of here!
>>
Market PANIC.
Writing.
>>
Oh, I almost forgot.

Roll 7d10 for market shopping.
>>
Rolled 2, 3, 2, 7, 7, 8, 3 = 32 (7d10)

>>2607537
>>
Rolled 4, 5, 2, 10, 5, 2, 10 = 38 (7d10)

>>2607537
>>
>>2607547
> 3 successes = Minor Success.
Now writing.
>>
>>2607569
How strong is an inquisitor? On par with a 5th or 6th tier?
>>
Suggestions for later

-Learn the name of the Inquisitor, or at least a physical description

-Ask our demons to try to ask the inquisitor sacrifices in his ensouled blood. We will pay them a bit for every time they do this.

-Then, we anonymously denounce the Inquisitor, try to ask Aisha to see if she knows anything about the Church hierarchy and send a letter to someone who might have bad blood with the Inquisition in general or that Inquisitor in particular, noting how he his arms are heavily scarred because of his dealings with demons.

Possible strategy QM?
>>
>>2607648
It is a good idea but considering that Demons are gossipy as fuck, they might let the cat out of the bag and end up letting him know who we are. Which is the last thing we need in the realm of Inquisitors.
>>
>>2607630
I thought that's what a chosen or whatever was on par with.
>>
You don't need to panic, but you do anyway.

You start frantically cleaning away the summoning circle, as if hiding that bit of evidence would somehow help you avoid being discovered by someone on the other side of Torien. Once the room is spotless, you bundle up your ritual kit and dash out the door. You're pretty sure Galen says something to you on the way out, but you don't hear it. You run toward the wagon. You can see Hannah and Ibrahim are already there. Good. You can all get out of here and get far away from this place. You don't have to lose them. You don't have to go through that again.

Your mad dash is cut short when you stumble over a root and slam face first into the ground.

You're lying there for a moment, out of breath, with your face in the dirt and a sharp pain right at the bridge of your nose, when you hear a voice. "Marcus!" That voice. You recognize it. But that can't be right. You clutch your face with one hand while the other fumbles around until it finally pushes against the ground and you roll over onto your back.

"Marcus, are you alright?" There it is again, clear as day. But it can't be her, she's gone. She's gone and she's never coming back.

You slowly move your hand away from your face and open your eyes, fearing what you might see. You see red hair in a long ponytail hanging down over you. You see a pair of bright blue eyes, full of concern, framed by two locks of loose red hair hanging down from either side of them. There she is, looking down at you like nothing happened. Like she never had any reason to hate you.

The words you wanted to say to her come spilling out immediately. "I'm sorry, Sarah! Oh Solace, I'm sorry!" You have no idea how you got this chance, but you're not going to waste it.

Then you blink, and she's gone.

Hannah looks at you, confused. "Marcus?"

"I-" You stutter for a moment, trying to make sense of what just happened. She was right there just a moment ago.

Hannah helps you sit up. "Marcus, take it easy," she says. "Just breathe. We're right here, Marcus. Take as long as you need." Ibrahim kneels next to you as well, clearly puzzled.

Your mind finally catches up to you. No, she wasn't here. She can't have been here. She's gone. You were just seeing thing, that's all. That is all.
>>
You brush away Hannah's hands and stand up, dusting yourself off and collecting yourself as best you can. "We need to leave today," you say. "Preferably heading north."

Hannah and Ibrahim exchange a look, then return their gaze to you. She speaks first. "What? Marcus, what's going on?"

"I'll explain once we're underway, but right now we should start packing up the wagon."

"Are we in a hurry to leave?" Ibrahim asks.

"Not yet, no." You pause, then clarify. "I mean, we should still leave today. But I think we can load up at the market as we head out."

"Are you certain?" asks Hannah.

"Yes," you reply. "Yes I am certain." You look back and forth between Hannah and Ibrahim. They're both looking at you like you're telling them to dance on their heads. "Why wouldn't I be certain?"

"If you say so," Hannah says as she goes to start preparing the wagon. Ibrahim says nothing. He doesn't need to.

After loading the wagon you bring it around to the front of the Giant's Thumb. Hannah and Ibrahim head upstairs to retrieve their things from the rooms. You apologize to Galen for brushing by him, blaming nightmares. He just laughs it off and wishes you well.

The three of you are quiet as you bring the cart around to San Laurent's main market. You manage to find a good deal on some copper ore and some wrought iron tools and cooking ware, purchasing them for 30 silver. You're also able to find enough people willing to change some of your silver Trents for copper Darrens, bringing your total to 200 copper Darrens, 3 silver Trents, and 5 gold Karens.
>>
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Hannah is silent as you and Ibrahim load the cart. It's just as well, you're not entirely sure how to explain what just happened. As you're preparing to leave, you're sure you catch a glimpse of long red hair, somewhere off in the crowd. Shaking your head to try to clear the thought from your mind, you climb up onto the wagon and get underway.
>>
That's it for tonight. I'm sorry about that last story post taking forever. We'll resume Friday at 5pm EST, 2pm PST (hopefully on schedule this time). In the meantime, I'll try to answer any questions between now and then.
>>
>>2607688
>>2607687
>>2607681
>>2607679
FUCKING DAMN GHOSTS OF THE PAST! TRYING TO HAUNT OUR ASS! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
>>
>>2607688
Now that I got that out of my system.
Is it possible for Ghosts to haunt the living?
And what other monsters haunt this world that we live in?
>>
>>2607630
> How strong is an inquisitor? On par with a 5th or 6th tier?
Most inquisitors are mundane humans with no magic. Their combat skills put them roughly on par with a 1st circle demon. Their power is largely political.

The highest ranking of them, however, are sometimes also Ephesian saints. They do have magic and are generally considered slightly superior to one of the exalted, though that is mainly due to the fact that exalted are still squishy humans (or elves, shar, merfolk, etc.) and aren't any tougher than they were before. Saints, on the other hand, are physically superior to a normal human. Magically, they're around the level of a 4th or 5th circle demon, though while demons tend to be very tightly focused on their domain, saints have a much broader array of abilities. They also possess even more political clout than the standard inquisitor.

>>2607692
> Is it possible for Ghosts to haunt the living?
Yes.
> And what other monsters haunt this world that we live in?
Haunt as in are incorporeal creatures that stick around somewhere? Other than ghosts, basically nothing. There are some spooky creatures from the aether that sort of fit that description sometimes, but then again there's stuff from the aether that can fit basically any description. If you can think of it, there's probably something like that in the aether somewhere.

Outer space is scary.
>>
>>2607681
Where do you get these cool character art? Do you build your stories around these art or do you look for things that fit the storyline you have in mind?
>>
>>2607687
Guys, before we go we should bring Thetis and investigate the Old ruins, we may find magic shit or even demon ritual markings
>>
>>2607724
I don't think we will have time for that if we are planning to leave by today. It might also bring unwanted attention from the exalted. Also we should probably spread a rumor that we are heading east just to throw the Inquistor off our trail in case he is onto us.
>>
>>2607719
Pinterest mostly. I have a vague image of what something might look like initially, with certain traits more firmly set in stone than others, then I go looking for art that fits it, and that sort of finalizes the parts of the description that weren't those starting traits.

Take Telemok for example. I knew I wanted something distinctly inhuman (preferably without a human face or even a face at all) with many spindly arms. I had this image in my head of basically a horrible watchmaker thing, constantly fiddling with the glowing crystal shards that were the compulsions. I then went searching through pinterest until I found something suitable, which is the OP image, and that was what cemented Telemok's body as looking kind of like a cobra's hood. That particular trait wasn't set in my mind at the start, but it fit, and I liked the art, so I ran with it.

Keboro's appearance had a similar thought process behind it. I started with the idea of a silver man with no face and a flair for the dramatic. I looked around and found a cool image of a silver man with no face and six arms each holding a mask. At that point, Keboro having six arms each with a mask became a thing.

With human portraits, it's similar and actually kind of easier. Take Aisha for example. The starting point in my mind was "dignified dark haired caster lady with a severe case of resting bitch face." And then I just searched around, found a bunch of portraits that matched that, and used them.
>>
Would changing our appearance with the fleshcrafter demon be enough to throw the inquisitor off our tail?

Because I guess he just blindly asks his summoned demons 'who also summoned demons in the last month, where, when and how do they look like?' And I feel like changing names won't be enough this time.
>>
>>2607737
This process is working out pretty well as these images really help in creating the imagery.
Another question I had was how long does it take to perform a summoning ritual? Is there any way by which we could perform a quick summoning in case of an unpredictable situation where we might need urgent assistance?
>>
>>2607749
I don't think it would work as atleast one demon would know of our true identity and we are not in the best terms with that demon as we haven't summoned it before.

Also the transition would be temporary I think and he is probably not relying on appearances to locate us, if he is trying to locate.
>>
Calm the fuck down you pansies.

What we need to do is to sic the church on him. It is very unlikely that they approve of what he's doing. Just paint the Inquisitor as a heretic and let them sort it out.
>>
>>2607687
I’m going out on a limp here and gona day that the inquestor is the red head girl and she looking for us which is y she’s talking with demons
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>>2608231
I'm gunna say if we try something like that they might torture us to death just to make sure our story holds up. And even if they don't odds are they will take his word over ours.

>>2608234
I think she was one of our followers who we failed, and she got broken on the wheel or some other horrible fate.
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>>2608270
Don´t really have to confess to them. Just send an anonymous letter to a high ranking member, ask other demons to ask for payment in ensouled blood (so he has scars from bleeding) and we got a solid case there.
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>>2608270
No one said that we should go to the nearest church and start throwing accusations.

We have access to demons. We can orchestrate events that will make the church stumble upon his heresy.
>>
I just realized how stupidly easy it would be for someone to confirm we're into demonology. All they'd have to do is look under our perpetually bandaged arm. Good thing we've always had a coat on of some sort.
>>
>>2608907
>hey merchant, why you have these cuts all up and down your arm?
>i practice bloodletting because i can't afford decent healthcare besides my tithe for prayer
>oh okay carry on sir have a nice day
We need to think of more situations like this ahead of time so we have answers prepared.
>>
>>2608940
I like this. The disappearing chicken explanation in Thread 1 was also quite good.
>>
>>2608907
Bloodletting is a very popular medical practice in Torien.
>>2608940
In fact, in Torien it would be considered a standard part of "decent healthcare."

>>2608646
Inquisitors generally have access to a very large amount of ensouled blood (and ensouled last blood) as a result of their position without ever needing to use their own blood.

>>2608234
The Ephesian church only allows monks to become inquisitors, so there are no women among them. Also Keboro said "he" when referring to the inquisitor.

>>2607759
The prep work is the longest part of the summoning process, and marking out the summoning circle is definitely the most time consuming part (assuming you already have a sacrifice ready, otherwise that can be the longest part depending on what it is). Depending on how careful you're being, that could take anywhere from ten to thirty minutes. If you really trust a particular demon, you might be able to get away with cutting some corners, but that's usually a bad idea. Even if the demon isn't interested in hurting you, there are probably a bunch of juicy morsels nearby that it has fewer qualms about consuming. Like the portrait hanging on the wall or if it's Setra, your clothing. Marcus however is generally pretty strict about following proper safety procedures when making summoning circles.

In places where demonology is permitted and openly practice, some demonologists set up semi-permanent summoning circles so they don't have to constantly make a new one. A stationary one can be carved into stone and will feature a small separate piece with the last bit of the circle that locks firmly into place, usually with something like a set of metal latches or some other mechanism to hold it in just the right spot. That way, to break a circle and let the demon out, it's simply a matter of undoing a few latches, unlocking that little block, and removing it.

There are more mobile ones that can be carved into wood, with a similar locked block setup to break it, but these are considered less safe due to the fact that wood more easily swells and warps, potentially distorting the circle. People with wooden summoning circles usually try to avoid problems by keeping them in good condition, for example by storing it in a waterproof container of some kind. Of course, stone ones aren't entirely immune to being distorted, so it's still a good idea to double-check even a stone circle before you summon, it's just not quite as bad as it is with wood.

Marcus doesn't have one because that would be a little bit hard to explain to someone, whereas most of the items Marcus uses have at least some innocent purpose on their own.
>>
>>2609579
Regarding summoning circles: would inking a circle onto high quality cloth/silk be a terrible idea? And if it is a workable idea could the circle be hidden inside a larger design. I. E. Could we have a portable cloth circle disguised as a decorative rug?
>>
>>2609628
Cloth summoning circles aren't common because they tend to be a bit too flexible to be reliable. The geometry of the circle needs to be at least consistent if not exact. Certain parts of the circle need to stay specific distances from other parts of the circle to maintain a hold on the demon. With a cloth circle, the demon could potentially shift the cloth underneath it around with its feat, disrupting the circle. Similarly, the cloth might get stretched out in odd places, or even shrink, changing the circle in the same way a wooden circle might become warped. There are some summoning circles made in extremely heavy rugs that see occasional use in Masharak, but it's generally rare.

Of course, if you really trust a demon, a cloth summoning circle will work because it only needs to handle the summoning part and you don't care if it successfully restrains the demon. If you're at that point, you can make a summoning circle in almost anything. For example, the OH SHIT EVERYONE PANIC response for a merfolk tribe is to carve a bunch of summoning circles into the flesh of a whale, which also serves as the sacrifice. With the amount of blood present, you get a bunch of mid-tier demons bursting out of its flesh, gobbling it up, and then going on a rampage completely unrestrained. This is unsurprisingly quite destructive

If you guys want to, you could make one out of any of the possible materials, just be aware of the risks. Cloth is really unsafe, and if you made one of wood you'd have to be really careful about making sure no one else ever saw it. A cheaply marked out summoning circle can be cleaned up fairly easily between uses. A semi-permanent one, you'd need to hide.
>>
>>2609833
>This is unsurprisingly quite destructive
In the good or bad way? How often do they help versus destroy everything?
>>2609833
>There are some summoning circles made in extremely heavy rugs that see occasional use in Masharak, but it's generally rare.
How good and expensive are they compared to wooden summoning circles?
>>
>>2609833
Can demons procreate with mortals? Are there half demon children in this world?
>>
>>2609875
given the state of medicine and general technology, i'd say rugs are more expensive and less useful than wood in summoning.
We just made good money selling cloth, mind you.
>>
>>2609579
>>2609833
Ah so the stability structure composition of the items involved affects the summoning's safety.
That's actually really neat. Especially when everything else comes into play.
>>
>>2609833
>response for a merfolk tribe is to carve a bunch of summoning circles into the flesh of a whale, which also serves as the sacrifice.
>you get a bunch of mid-tier demons bursting out of its flesh, gobbling it up, and then going on a rampage completely unrestrained.
That's fucking metal.
>>
>>2609833
>>2609901
On top of being metal also makes me think of doing that to fresh corpses if we're really in deep shit. Won't get a hoard, but I'd bet Tethis would get the picture if we summoned him via a dead guy.
>>
>>2609913
Pretty sure the whale is alive.
>>
>>2609875
> In the good or bad way? How often do they help versus destroy everything?
It really varies depending on what demons the tribe has access to. Such summons are usually done with a special variety of summoning circle that builds the symbols for the demon into the circle design instead of using tokens. They're considered very unreliable and can often end up summoning the demon but leaving it completely unrestrained, so most people don't use them. But when menfolk carve them into whale flesh, they're already on a medium that doesn't make for a reliable summoning circle, and they're totally expecting to not be able to control it.

Instead, they try to work out arrangements with those demons they're summoning before hand. Usually it's a "if we summon you en masse from a whale carcass, kill everyone except for us" sort of arrangement. As for working, well, it works often enough that they still do it. But it also backfires enough that it's usually not their first resort. On the whole, it's much more likely to succeed than fail.

> How good and expensive are they compared to wooden summoning circles?
In most places, wooden summoning circles beat everything in terms of being cheap. Heavy rugs see some use in the Alkora desert because wood is rarer but you still need something you can cart around easily, but most demonologists even there will upgrade to wood if the opportunity presents itself. It's just safer.

For the really high end though, you usually see a mix of materials. There are metal circles (you want light weight, but also strength and the right amount of rigidity vs flexibility, so only certain metals will work well) that are sometimes combined with glass.

>>2609879
Yes and yes. As with most half-X the unstated other half is usually human, though there is a substantial number of elf/demon halfbreeds resulting from Mashari water demons and elves. This is due to the very cozy relationship between those demons and the elven populations of the cities they deal with.

>>2609901
And that's just the coastal/oceanic merfolk. The deep merfolk terrify the shit even out of them.

>>2609936
A very fresh corpse still works. Merfolk use live whales because they can be herded in a particular direction prior to "detonation."
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>>2609950
> menfolk
For some reason my autocorrect turns merfolk into menfolk. There's a joke in there somewhere.
>>
>>2609950
That reminds me. Is it possible for Demons to be binded into objects or people? Like having them be there on the spot and ready to go without having to resummon them? Or would that be too expensive/impossible to do because demons weren't meant to be a part of the mortal world?
>>
just catch up the thread, keep the good work man
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>>2610007
I mean, are you suggesting we have a demon possess someone?
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>>2610127
I'm thinking that more dubious demonologists would not hesitate about that sort of thing. That and we might come across a possessed person or item in our travels.
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>>2610136
I wasn't saying no, but it would need the consent of all parties involved for me to feel comfortable with it, and maybe some strict clauses.
>>
>>2610148
Nah, what I meant that there's a good chance that there's going to be demonologists that will probably have done that sort of thing. So I figured that it wouldn't hurt to check and see if it was even possible to do in the first place.
>>
>>2610007
It's not that they weren't meant to be a part of the mortal world. Both demons and small gods claim that they were each an entirely intentional part of Solace creating the world, and that they serve their intended function by interacting with it. They will even sometimes begrudgingly admit that the other side is too. The thing with demons is that they are all really a part of a single "organism," namely Hell Itself. They are each one of the many arms of Hell Itself, and they have to sort of "reach" over to get at the mortal world. It takes power to keep them there, and eventually they're going to bounce back to Hell. Keeping a demon in the mortal world requires providing that power. And the power requirement isn't linear, so it needs to be an ever increasing amount of power as time passes.

For example, imagine if Tethis were just loose in the mortal world. He's an extremely deadly predator, so he conceivably could kill things and drain their blood to supply the power needed to keep him there, but only for a while. After about a month in the mortal world, the upkeep costs will increase to the point that he could be doing nothing but guzzling ensouled last blood nonstop and he still wouldn't be able to supply enough power to keep himself in the mortal world. Eventually he'd run out of juice and bounce back to Hell, and probably a lot sooner than a month.

Binding a demon to an object or a person can slow that down a bit, but it's not going to change the fundamental problem.

There's also the issue that demons pretty much never agree to be bound to things. It's restrictive, and they're not generally fans of that. And because they can easily bounce back to the safety of Hell, it's really hard to get a demon to do something that it just plain doesn't want to do.
>>
>>2610163
is there a general value of a pint/half pint of ensouled blood, or does it vary according to the demon's preferences, like you mentioned earlier that some exceptionally particular demons might only accept ensouled last blood?
What can a pint of ensouled blood generally buy among demons?

Also, am i correct in remembering the 'price' of services from higher circle demon would be greater, even for petty tasks, simply because they need exponentially more offerings to advance and they need it to be worth their time?
>>
Oh wait, half-demons are a thing? Well, Setra just bumped a few spaces up on the waifu scale. Or not, as there wasn't any to begin with over her.
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>>2610735

talking about Setra, this reminded me of something.

Do demons accept, other bodily fluids aside from blood? yeah, that one.

this question is purelly scientifical I assure you
>>
>>2610738
> Summon setra
> Ask her to give you a lap dance
> Ejaculate on her face when she asks to pay up.
> Enjoy the rest of your days getting tormented in the depths of hell.
No regrets
>>
>>2610782
More like that was the missing part she needed to get a lvl up to 3rd rank daemon and she gives you free lap dances when ever you Sbring her out
>>
You're a ways outside of San Laurent when the silence is finally broken.

"Marcus?"

"Hmm?"

Hannah's sitting up front with you while you steer the wagon. She's looking at you with a mix of curiosity and concern. "You said you'd explain why we needed to leave."

"Right. That. This morning I spoke with another demon." Hannah raises an eyebrow at that. She may be coming around to the idea that maybe demons aren't all monstrously evil like the church teaches, but it's clear that she's still not entirely comfortable with the idea of casually summoning one. "They can be quite gossipy," you explain. "Sometimes the rumors that are circulating in Hell can be useful to know."

"And something you heard scared you?"

You cough. After the way you came running in a frenzied panic, you suppose it's not surprising that she'd think that. You just hope she doesn't ask about what happened after that. "Yes, well, sometimes fear is a reasonable response. The demon informed me that there is an Inquisitor who has been summoning demons in order to hunt demonologists."

Hannah looks even more puzzled at hearing that. "But isn't that the sort of thing that Inquisitors are supposed to stop?"

"Normally, yes. But apparently one of them has turned to demonology recently. That's extremely dangerous for anyone who has contact with demons, since it means that the same grapevine that normally helps us could now be used to get leads to track us down."

She turns away from you, looking off into the woods around you. "Is the Inquisitor hunting us now?" From the slight trembling of her voice you can tell that she finally starting to realize just how much of a plunge she has taken.

"I don't think so," you reply. "He has no reason to be going after us over any of the other the other people scattered across who have contacted demons at some point. And he's far to the south right now. Still, I'd rather have as much distance between us as possible."
>>
Where to next?
> Rathburg, a coastal town to the north. The waters are cold, but the fish are plentiful. Its proximity to Dvergan and Argashk means that you should be able to find some exotic wares there. They'll also probably pay a lot for your furs.
> Tamren, one of the few cities in Torien that survived the Great War instead of being built on top of one. It dominates the Jorr river valley and also serves as the ducal seat, making it a major political and commercial hub. If you want to deal with high society, this is your chance.
> Mendorhal, a city that has fallen on hard times recently. A terrible fire swept through a few years back and it is still trying to recover. Many are bitter from loss, and you will no doubt find people eager for something to ease their pain, either by buying your wares or by exploring other, more heretical options.
> Geldor, a city of splendor, art, fast living, and excitement. It is a center for all kinds of new ideas in Torien. But while that makes it a fascinating place, it also means that the church keeps a close watch for anything that might be heretical.

Making camp your first night, you have another choice to make. The roads can be dangerous at times, and bandits like the ones you encountered after leaving Easterbrook are only one of the potential threats a traveller might encounter. What would you like to do for the purposes of protection?

> Summon a demon with Hannah present. Summoning a demon for something essential like your safety could help ease her into the idea. (Specify which demon)
> Summon a demon after Hannah has gone to sleep. No need to push your luck, and if things work out like last time she won't even know the demon was there. (Specify which demon)
> Don't summon a demon, but make sure your ritual kit is stocked with carved symbols in case you need to summon on short notice.
> Wing it.
>>
>>2611488
>> Summon a demon with Hannah present. Summoning a demon for something essential like your safety could help ease her into the idea. (Tethis)
>>
>>2611488
> Mendorhal, a city that has fallen on hard times recently. A terrible fire swept through a few years back and it is still trying to recover. Many are bitter from loss, and you will no doubt find people eager for something to ease their pain, either by buying your wares or by exploring other, more heretical options.

May as well be honest with her if she's to be traveling with us from now on
> Summon a demon with Hannah present. Summoning a demon for something essential like your safety could help ease her into the idea. (Specify which demon)
Tethis
>>
>>2611488
> Rathburg, a coastal town to the north. The waters are cold, but the fish are plentiful. Its proximity to Dvergan and Argashk means that you should be able to find some exotic wares there. They'll also probably pay a lot for your furs.

I think we should summon to protect us, and I'm thinking either Tethis or Setra. However, I'm worried that they might be too conspicuous if we do end up running into trouble. What do you guys think?
>>
>>2611499
>>2611488
forgot destination:
> Rathburg, a coastal town to the north. The waters are cold, but the fish are plentiful. Its proximity to Dvergan and Argashk means that you should be able to find some exotic wares there. They'll also probably pay a lot for your furs.
>>
>>2611488
> Rathburg, a coastal town to the north. The waters are cold, but the fish are plentiful. Its proximity to Dvergan and Argashk means that you should be able to find some exotic wares there. They'll also probably pay a lot for your furs.
> Summon a demon with Hannah present. Summoning a demon for something essential like your safety could help ease her into the idea. (Tethis)
>>
>>2611488
> Tamren, one of the few cities in Torien that survived the Great War instead of being built on top of one. It dominates the Jorr river valley and also serves as the ducal seat, making it a major political and commercial hub. If you want to deal with high society, this is your chance.

Hear me out- the reason I'm voting this place is because high society is bound to have more than a few skeletons in their closet, and we might be able to take advantage of that if we're careful. In terms of trade more than spreading heresy, although that might work out well, too.
>>
I'm going to leave the destination vote open for now and start writing out summoning Tethis with Hannah.
>>
>>2611488
>Tamren, one of the few cities in Torien that survived the Great War instead of being built on top of one. It dominates the Jorr river valley and also serves as the ducal seat, making it a major political and commercial hub. If you want to deal with high society, this is your chance.
>>
Guys, if we are bringing Thethis into this remember tô tell him he hás tô confirm with us before attacking anyone, last time he killed those bandits but they could easely been peasants or merchants
>>
>>2611488
>> Tamren, one of the few cities in Torien that survived the Great War instead of being built on top of one. It dominates the Jorr river valley and also serves as the ducal seat, making it a major political and commercial hub. If you want to deal with high society, this is your chance.
Good furs sell well to the high class.
>>
>>2611488
>Rathburg, a coastal town to the north. The waters are cold, but the fish are plentiful. Its proximity to Dvergan and Argashk means that you should be able to find some exotic wares there. They'll also probably pay a lot for your furs.
>>
>>2611488
> Mendorhal, a city that has fallen on hard times recently. A terrible fire swept through a few years back and it is still trying to recover. Many are bitter from loss, and you will no doubt find people eager for something to ease their pain, either by buying your wares or by exploring other, more heretical options.
>>
>>2611488
> Rathburg, a coastal town to the north. The waters are cold, but the fish are plentiful. Its proximity to Dvergan and Argashk means that you should be able to find some exotic wares there. They'll also probably pay a lot for your furs.
>>
>>2611488
>> Rathburg, a coastal town to the north. The waters are cold, but the fish are plentiful. Its proximity to Dvergan and Argashk means that you should be able to find some exotic wares there. They'll also probably pay a lot for your furs.
>>2611601
No, fur clothing sells well to high class, fur as raw material on the other hand sells well to places that can make use of it, or merchants that can resell it at even higher prices by having access to long range trading routes, such as the coastal town that probably has ports and would love to use the warm fur for the cold.
>>
>>2611501
+1. We're a heretical missionary.
>>
>>2611488
>Tamren
>>
>>2611639
Fuck you're right.
Rathburg it is.
>>
>>2611488
> Rathburg, a coastal town to the north. The waters are cold, but the fish are plentiful. Its proximity to Dvergan and Argashk means that you should be able to find some exotic wares there. They'll also probably pay a lot for your furs.

> Summon a demon with Hannah present. Summoning a demon for something essential like your safety could help ease her into the idea. (Our doggo dude)
>>
Okay, there have been some delays, but I'm back to writing.
Also it looks like Rathburg is the general consensus on destination.
>>
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During your first night on the road north to Rathburg you decide that it's time.

"Hannah."

She looks up from preparing to turn in for the night. "Yes, Marcus?"

You take a deep breath. "I feel I should be honest with you about something."

"What is it, Marcus?"

"One of the reasons why I'm able to travel safely. While I was truthful about the things that I said when we left Easterbrook, there was another thing that I didn't mention."

"What do-" She stops as she remembers what you said about how you deal with the dangers of traveling, and from the look on her face you can see that she is putting the pieces together. "Oh," she simply says. "You had some sort of demon protecting us that night?"

You nod. "There was a group of bandits that night that he handled."

Hannah's eyes widen slightly. "Wait, what?"

You wince. "I didn't want to wake you, and the demon, Tethis, easily dealt with the bandits so I didn't see a reason to disturb you." You realize how ridiculous that sounds even as you say the words.

"And you didn't even tell me afterward?" she asks, with a hurt look on her face. But no, you're not going to let that get to you. No. Not at all.

"What was I going to say? That Ibrahim and I were able to defeat a group of armed bandits all without making a sound? I may not be the best person in the world, but I wouldn't insult you like that."

The two of you stand there in silence for a moment, then Hannah walks over to a fallen tree and sits down. "So why are you willing to tell me now?" she asks.

You sigh, then walk over to the fallen tree and sit down next to her. "Because since then I've come to believe that you can handle it. I don't enjoy keeping things from you, Hannah," you insist, no matter what Ibrahim might say to the contrary. "I did that because I felt I needed to at the time. But now, I think I can trust you enough to be more honest." Another moment of silence follows, broken only by the sounds of the forest around you. "I'm going to summon Tethis to protect us again. He kept us safe before, the only thing different is that this time you'll know he's there."

Hannah thinks that over, her gaze fixed on the ground in front of her feet. Eventually she nods. "Alright. But Marcus?" She looks over at you, with sad eyes that make your chest tighten. "Please don't keep things like that from me anymore."

You nod in return. "In that case," you say, standing up again. "You should meet him." You offer your hand out to Hannah. She takes it, and you help her to her feet.
>>
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It takes you a few minutes to find a good spot flat enough and open enough for a summoning circle. You subtly try to involve Hannah a bit more this time, mainly just by asking her to hand you things from your ritual kit. She watches intently as you go through the process of measuring and marking the circle and carving the summoning symbols. You triple check the circle this time, to make absolutely sure that Tethis will be restrained. While you trust the chittering demon not to do anything actually harmful to you, you also want to minimize the chances of him frightening Hannah too badly.

"Just, a word of warning," you say once you're ready to go through with the summoning. "Tethis looks very different from Vedek, and he's quite a bit larger. I won't think less of you if you are frightened by his appearance. He's actually quite friendly, though he's not quite as eloquent as Vedek and he can be excitable at times."

Hannah nods back. "I'm ready," she says, though from the way she stiffens slightly and shifts on her feet, you can tell she's nervous. Still, the same determination that you've seen before is on her face again.

You turn back toward the summoning circle and speak the words. When the smoke takes shape and reveals Tethis with his jaws and armored plates and many razor-sharp limbs you hear Hannah audibly gasp. You turn to see that she is even more tense now, her eyes wide and staring at the blue light emerging from behind Tethis' long fangs. You reach over to one of her hands, tightly clutching at her skirt, and take it in your own. She immediately grasps your hand in return, holding on to steady herself.

Tethis, of course, doesn't seem to care about any of that. Instead the demon bounces back and forth excitedly. "Marcus! Need help again so soon?" He stops bouncing as he notices Hannah, cocking his head the side as he regards her. "Oh, I see/smell/taste the third from that night. Hello, new friend!" he chitters happily. "I saw you before, but now you see me!"

"Um," she manages to blurt out. "Hello, Tethis sir. My name is Hannah," she says, giving the demon a shaky curtsy.

"Hello, Hannah!" Tethis cheerfully replies.

You clear your throat, bringing the demon's attention back to you. "Tethis, I-" you pause as you rub Hannah's hand reassuringly with your thumb. "We need your protection again."

"Ah yes, worked well last time yes?"

"Yes, so like last time I'd like for you to travel with us, discreetly if possible. Also I'd like it if this time you would refrain from attacking without confirming it with me."

"Hmm, this might be difficult, tchtchtchtch. I will see/smell/taste things long before you."
>>
You pause. He is right about that, his senses are far superior to your own, especially at night. "If you do, blink your light at us. We'll be able to stop and figure out what to do then."

Tethis thinks for a moment, then nods his head quickly. "Yes," he chitters. "Yes, this will work. But what is there for payment?"

You're still a bit lightheaded from giving so much blood while in San Laurent, so your own blood is probably not a good idea at this point. You could ask Ibrahim to pitch in, but up until now you've preferred keeping him as sharp as possible. Hannah... no, that's probably a bad idea. You do still have that chicken you bought back in Easterbrook, along with some jewelry from San Laurent.

Choose any number:
> Offer Tethis the chicken you've been lugging around these past few days. This is what you bought it for, after all.
> Offer some of the jewelry you acquired in San Laurent.
> Offer some of your blood. It's probably a good idea to delay this portion of the payment until near the end of your journey, to give you some time to recover.
> Offer some of Ibrahim's blood. Ibrahim will almost certainly be willing, but Hannah might be unnerved to see you offering up someone else's blood.
> Offer some of Hannah's blood. Hannah will require some convincing.
> Offer salvage rights.
> Write in.
>>
>>2612049
>A chicken and if your a super good boy, some of my blood.

I fucking adore Tethis
>>
>>2612049
> Offer Tethis the chicken you've been lugging around these past few days. This is what you bought it for, after all
And salvage I guse
>>
>>2612049
>Offer Tethis the chicken you've been lugging around these past few days. This is what you bought it for, after all.
>>
>>2612049
>> Offer Tethis the chicken you've been lugging around these past few days. This is what you bought it for, after all.
Jewelry can be traded for many chickens. Thus so long as no more demons that specifically need blood or animals as sacrifices are needed, there is no reason to not use the chicken for it's bought purpose.
>>
>>2612049
>Offer Tethis the chicken you've been lugging around these past few days. This is what you bought it for, after all.
>>
>>2612049
>>2612053
supporting
>>
>>2612049
>> Offer Tethis the chicken you've been lugging around these past few days. This is what you bought it for, after all.

He prefers food anyway if I remember correctly.
>>
Looks like it's chicken with a side of salvage and postponed blood for dessert.
Writing.
>>
"I have a chicken for you to start with. Then, after four days we will renew the summon and I will give you a quarter-pint of my own ensouled blood."

Hannah looks over at you, surprised and worried. "Marcus?" Her hand tightens its grip on yours.

You look back at Hannah and smile at her. "Trust me," you say, giving her hand a reassuring squeeze.

"And salvage," Tethis says.

You turn back to the demon and nod. "And salvage rights."

"Yes yes, this is good. Agreed."

You pause for a moment, looking at the summoning circle on the ground around Tethis. "Hannah?"

"Yes, Marcus?"

"Right now, that circle is holding Tethis in place."

"Oh." She audibly breaths a sigh of relief. The tension in her body diminishes a tiny faction. "That's good."

"I'm going to break it and let him out now."

And then it comes right back. "What?"

You gesture with your free hand toward Tethis. "If he's going to protect us, he can't stay in that circle."

Hannah shifts nervously, looking back and forth between you and Tethis. Eventually she looks down at the ground. "No," she says, defeated. "No I suppose not."

You turn toward Hannah in full, bringing your clasped hands up between you. "He's not going to hurt you," you say, placing one of your hands on her cheek to comfort her. She leans into it ever so slightly. "He's already protected you once before." You pause for a moment, then ask "Are you ready?"

Hannah smiles nervously and shakes her head. "No," she says. "But do it anyway."

Slowly letting go of Hannah, you step forward toward Tethis and the summoning circle. You're about to smear the circle with your foot, when you decide it first lean down close to Tethis. "Tethis," you whisper, "Please don't run up to her too quickly."

Tethis cocks his head, puzzled at your request. "But she is a new friend?"

You smile. "Yes, she is a friend." You struggle for a moment to come up with a polite way to phrase it. "She just doesn't like things moving too fast around her, that's all."

The demon seems to accept this. "Oh, yes yes," he says with a quick nod. "I will try to move slowly around her."

"Thank you, Tethis." You reach down with one hand and smear the summoning circle.
>>
Tethis bunches up like he's about to take off running, then freezes. After a moment he relaxes, then slowly skitters toward Hannah. She looks at him with no small amount of fear, but ultimately holds firm. The demon stops in front of her, looking up at her with beady blue eyes.

"Hello, new friend Hannah!"

Hannah lets out a nervous laugh and raises one of her hands to give Tethis a shy wave. You smile, and walk over to her. Placing one hand on Hannah's back to steady her, you take her hand in your other and guide it slowly toward Tethis. She's tense, but she lets you bring her hand around Tethis' fearsome jaws over to the armored plates on his neck. You press her hand against the demon's body and gently start moving it up and down.

"He likes it when you scratch him behind those plates," you say softly.

Hannah hesitantly curls her fingers and slowly begins scratching the skin beneath the Tethis' neck armor. The demon purrs in appreciation, and several of his legs start to twitch sporadically.

"Huh," she says. "So this is my life now."

Later, you and Hannah are watching Ibrahim prepare the chicken's blood for Tethis, slowly draining it out of the dead bird and into a bowl. Tethis scampers around him impatiently, his large frilly tail swishing about.

"Chickens?" is all Hannah manages to ask.

"Well, demons can take blood as a sacrifice. It doesn't need to be a person's blood, so a chicken works fine."

Hannah looks over at you "You also promised him some of your own blood."

You give her another reassuring smile and hold up your hand with your thumb and forefinger close but not touching. "Just a bit. It's not a huge thing, there's nothing requiring that blood sacrifice be fatal." You shrug. "It's simpler in other parts of the world, where farmers can just deal openly with demonologists. If someone is going to slaughter a pig or something like that, a demonologist can just stop by and pay for the right to collect the blood."

Hannah looks back at Ibrahim and Tethis. Ibrahim has finished filling the bowl and sets in down. Tethis immediately shoots over to it and begins slurping up the blood.

"This is still going to take some getting used to."

"Take your time," you say, placing your hand on her shoulder. "There's no rush."

The second day on the road is fairly uneventful, mostly consisting of Hannah slowly growing accustom to the idea that there is a blood-drinking demon shrimp constantly lurking just out of sight and that knowing that should be reassuring. On the third day...

Roll 1d10.
>>
>>2612501
And he goes jumping all over her but slowly
>>
Rolled 8 (1d10)

>>2612510
>>
Rolled 5 (1d10)

>>2612510
Frieeeeends.
>>
Rolled 2 (1d10)

>>2612510
>>
Rolled 9 (1d10)

>>2612510
>>
>>2612514
Cool, writing.
>>
It's late in the afternoon on the third day you see Tethis blink at you from among the trees on top of a hill ahead of you.

You stop the wagon. "It's Tethis, he's seen something. I'll go ahead and see what it is. Ibrahim, stay and protect Hannah."

Ibrahim nods.

"Be careful," Hannah says.

You just smile and wave back at her as you jog off toward Tethis. After few minutes of trudging up a hill that the road seems to snake around, you reach the top. Tethis scurries forth from a bush nearby. "What is it?" you ask.

The demon motions with its head to the other side of the hill. "Crossroad up ahead with a clearing," Tethis chitters. "More people there, at least six." He pauses and raises his head, his antennae testing the air. "Seven."

"Can you guide me there while keeping us in cover?"

He nods. "Yes yes, of course."

The clearing isn't far beyond the hill, and in the orange light of the afternoon you spot what Tethis told you about. There's a large, heavy carriage parked at the crossroads. You spot four people milling about, and just as many horses. At least a few of them are armed and armored and clad in brightly colored clothing, much more fanciful than what Selkirk's bodyguards wore. Judging by the fact that one of them is working to get a fire going, it looks like they've stopped to make camp for the night. You linger for a while, to try to see what else you can determine, but the setting sun makes it increasingly difficult as time passes. You are able to pick out a very portly man who is better dressed than the others, though.

As you return to the wagon, Hannah asks "What did he see?"

"A small caravan up ahead. Someone important, maybe another merchant, plus assistants and some guards."

"Are we worried about them?"

> They don't seem to be doing anything nefarious, let's head to the crossroads and meet with them.
> Better to avoid them, we might be able to slip by in the night.
> We should make camp here for the night, where they can't see us. Maybe they're not heading down this road and they'll go off in another direction in the morning.
> Write in.
>>
>>2612674
>> They don't seem to be doing anything nefarious, let's head to the crossroads and meet with them.
>>
>>2612674
> They don't seem to be doing anything nefarious, let's head to the crossroads and meet with them.
No particular reason to avoid them, and they may have information about current events at our destination. They don’t sound like bandits anyways.
>>
>>2612674
>> They don't seem to be doing anything nefarious, let's head to the crossroads and meet with them.
>>
>>2612674
>They don't seem to be doing anything nefarious, let's head to the crossroads and meet with them.
what could go wrong
>>
Going to meet them it is.
Writing.
>>
"I don't see any reason to think there's something nefarious going on. We should go ahead and meet them."

"Tethis!" you shout. A moment later the demon pokes its head out of a nearby bush. "We're going to the clearing," you tell him. "Stay hidden and don't reveal yourself to the people there unless they attack us first. If they do, kill them. And if you here me shout 'brigands,' kill them."

"Yes yes, I will do this." He wriggles slightly and pops back into the bush.

With that taken care of, you bring the wagon around the hill toward the clearing. The sun is starting to set as you do, but it's still light enough that you see a pair of armed men standing watch at the crossroads itself. The large carriage is beyond, along with a campfire and a few other people. The two men quickly spot you once you emerge into the clearing itself.

"Ho there traveller!" one of the men shouts. "Identify yourselves!"

"Marcus, traveling merchant by trade," you call back.

"A merchant, eh?" By this point you've closed the distance between you and one of the men holds up a hand. "Hold it right there."

You bring the wagon to a halt. "Is something wrong?"

The second man speaks up, his voice a much deeper baritone. "We are the men of Baron Vanderfel, escorting one of his ministers, and you have come close enough, thank you very much." He gestures over to the portion of the clearing that you've already passed. "You're welcome to make camp in the clearing. Just keep your distance and we won't have any problems."

Then the first man spots Hannah. "Oh, well now, what have we here?" He starts walking around in front of the horses, coming up along the other side of the wagon where Hannah is sitting. "They've got a pretty little lady with them! She's a good looking one."

"Gil..." starts the second man.

"Shut it, Karl!" the first man shouts back. "I'm in the middle of negotiations." He turns toward you and smiles in a way that makes your blood run cold. "You know, since we're going to be neighbors tonight and all, maybe we got off on the wrong foot." His eyes wander back toward Hannah, who scoots a little bit closer to you in response. "Maybe you could share some of the fine wares you've got here, eh merchant?"

Your eyes narrow. "No."

"No?" The first man looks insulted. "Why the Hell not?"

> Because no.
> Because she's my wife. (Easy bluff)
> Because she's my sister. (Hard bluff)
> Because brigands!
> Write in.
>>
>>2612855
> Because she's my wife. (Easy bluff)
Get ready for combat if he has ill intents.
>>
>>2612855
>Wife
>>
>>2612855

>Because, how dare you'd be so crass as to take maneuvers on another's beloved! I assure you I am not THAT kind of merchant. I deal in goods and trinkets, not flesh!

>So basically because wife, but extra indignant about it.
>>
>>2612855
This >>2612873
>>
>>2612855
as much as i'd like to sick Tethis on them, going for
> Because she's my wife. (Easy bluff)
is the better option. plus it'd fluster hannah
>>
Wife it is.
Roll 6d10.
>>
Rolled 9, 8, 2, 5, 5, 2 = 31 (6d10)

>>2612883
>>
Rolled 4, 5, 5, 1, 2, 1 = 18 (6d10)

>>2612883
>>
>>2612887
this is probably fine
>>
Rolled 1, 7, 9, 4, 7, 10 = 38 (6d10)

>>2612883
>>
>>2612893
This would have been better.
>>
>>2612896
oh well, first come first serve.
>>
>>2612887
> 4 successes = Major Success
Writing.
>>
You grab Hannah and pull her tight against your chest, muffling a yelp of surprise. "Because she is my wife!" you shout back. "Not some common whore for rent! And I am not that kind of merchant! I deal in goods and trinkets, not flesh!" Hannah tenses up at first, but she seems to get the idea and relaxes into you. She presses her face close to your chest, hiding it from the two men. You notice that her face is quite hot, and is it getting even hotter? No, that's probably just your imagination.

The first of the two men, named Gil from the sounds of it, sputters in indignation at your forcefulness. "Hey, who do you think you are, talking to us like that?!"

"Gil," says the second man, apparently named Karl. "Just stop."

"No, see here, we-"

He's cut off by a shout from further ahead. "Gilbert! Karl!" You look over and see a third man approaching from the direction of the large carriage. It's difficult to see now with the light quickly fading, but he seems to be armed and armored similarly to the first two men. The only exception is this man is also wearing a cloak and an absolutely ridiculous hat. As he approaches, he continues shouting at the two men. "What is going on here! Who are these people! And why are you harassing them!" Though you're fairly sure that those are supposed to be questions, the third man makes them sound much more like accusations than anything else.

"Captain," says Karl. "This is a traveling merchant named Marcus and his wife. We stopped them and told them to keep their distance from the minister's carriage, captain."

"Then why are you still talking to them!" When Karl does not answer and instead nervously glances over at Gilbert, the Captain rounds on him. "Gilbert!"

"Captain, I was just asking if the merchant here would share his little floozy with us, since it's been-"

"Is this woman his whore or his wife!"

"My wife, good sir," you interject. "We were just-"

The captain spins around and points a finger at you. "You will speak when spoken to! I am disciplining my men and I will not be interrupted!"
>>
"Captain," comes yet another voice from the direction of the large carriage. "Is something the matter here?" An obese man dressed in opulent clothes and sporting a weak set of mutton chops trundles toward you. "I'm fairly sure they could hear your shouting in Varena."

The captain turns sharply to face him. "Minister! My men and I are questioning a merchant and his wife!"

"Well, I'm sure you've gotten quite enough out of them already," he says panting as he approaches the captain. It seems the walk over from the carriage has left him short of breath. "So why don't you have them go over there or something and let us all get some sleep." He gestures over to the part of the clearing behind you with a tired wave of his hand. Not even waiting for a reply, the minister turns and starts trundling back toward his carriage.

"Yes Minister!" The captain turns to you and starts waving for you to get moving. "You heard the Minister! Move along!"

> Head back over to the far end of the clearing from the other wagon to make camp for the night.
> Ask the captain if you can be allowed past them. You don't feel comfortable making camp here for the night. This will push your horses hard after a long day of travel already.
> Brigands!
> Write in.
>>
>>2612970
>> Head back over to the far end of the clearing from the other wagon to make camp for the night.

>The far, FAR end.

>Jackasses.
>>
>>2612970
>Ask the captain if you can be allowed past them. You don't feel comfortable making camp here for the night. This will push your horses hard after a long day of travel already.

Don't make any waves, we already have a demon watching out for us. And the good Captain does not want his charge to come to harm. And we can always let the horses get a day of rest.
>>
>>2612970
>> Ask the captain if you can be allowed past them. You don't feel comfortable making camp here for the night. This will push your horses hard after a long day of travel already.
Fuck these people. I don't get why anyone voted to even meet them. much better to just keep going and avoid potential troubles from just hanging around them.
>>
>>2612970
> Ask the captain if you can be allowed past them. You don't feel comfortable making camp here for the night. This will push your horses hard after a long day of travel already.
>>
>>2612970
>Push the horses.
Not a great choice, but the other options are worse.
>>
>>2612982
We thought we could make a nighttime sale. At least, that's what I figure.
>>
Looks like the consensus is to ask the captain to pass and push the horses.
Roll 1d10.
>>
Rolled 4 (1d10)

>>2612988
tiem to die
>>
Rolled 7 (1d10)

>>2612988
Well, can't say I'm exactly displeased.
>>
>>2612986
Well at least we now know. And to be honest it could've gone either way.
>>
>>2612991
I'm actually going to do a really shitty thing and collapse right here. I knew I should have ditched the random encounter thing and just picked the one that would have been funniest. Oh well, lessons for next time.

We'll pick up Monday at 5pm EST, 2pm PST (For serious this time! I mean it! I'll actually do it!) with the result of that.

Anyway, I'll be around over the weekend to answer any questions.

Goodnight everyone.
>>
>>2613001
Will our demons tease us for proclaiming Hannah as our wife? Even though we said it to protect her?
>>
Supporting the idea of asking to let us proceed.
>>
>>2613001
Which one was the funniest?
>>
>>2612970
>Camp for the night
>>
>>2613344
Angry elven ex.

>>2613006
Setra definitely will. Remeer will if you ever get around to summoning him. The rest, probably not that much. Keboro and Vedek might crack a joke about it.

>>2610738
Not as a sacrifice, no. Some do "accept" it as part of making a half-demon.

>>2610415
Sacrifice isn't really money to demons, it's XP. They don't use it to buy things among themselves directly because they can't easily give it up in ways other than expending it to do things. They can do favors for each other that can require it, but it's fuzzy and indirect. Remember, a demon's drive to acquire sacrifice is an outgrowth of their base compulsion to ascend through the circle ranks. It's not money that they use to buy things, but XP that they use to level up.

Also yes, a higher circle demon will charge more for its services. Mainly that's because they have more power, so their services are in higher demand, so spending any time on something is time they could have spent on another thing that might also get them a ton of sacrifice. Higher opportunity costs mean they'll charge more even for small things.

And honestly I don't recall ever saying that there are demons that only accept ensouled last blood. Some demons do have preferences that will make them somewhat more inclined toward certain forms of payment, but really sacrifice is sacrifice and if it's big enough no demon will turn it down regardless of preferences. They can't, they're compelled to acquire it. Ensouled last blood is an unusually rich and dense form of sacrifice, but it isn't fundamentally different from other forms of blood. If you offer a demon a choice between a pint of ensouled last blood or ten pints of last blood from a pig, it will take the ten pints because that's worth way more.
>>
>>2614752
You mention 8th circle demons will try busting themselves back down to 7th circle so they don't suffer identity death, how does that work? Does using up more of their energy reduce their sacrifice power or XP?
>>
>>2614752
>if it's big enough no demon will turn it down regardless of preferences. They can't, they're compelled to acquire it
So could you coerce an eighth circle demon to do something by threatening to offer it enough sacrifice to send it to ninth circle?
>>
>>2615094
Smart. ‘How much’ sacrifice would be needed though? Feels like.. a lot.
>>
>>2615094
That would be like an ant threatening to bring you grains of sand one by one until it buried you. Theoretically possible, but it would take a long time to actually follow through on. The step up from 8th to 9th circle takes a ludicrous amount of power that would take many mortal lifetimes to collect even if that was all you were doing. There's also a limit on how quickly a demon can actually take in sacrifice, and an escalating cost to them staying in the mortal world for prolonged periods of time.

The fastest possible thing you could do would be to slaughter of thousands of people (say, in a battle or something) and start draining all their corpses of blood into a big funnel, at the other end of which is a demon. Even doing that, it can only drink so quickly and it will eventually be net losing power due to the escalating upkeep cost of staying in the mortal world. After that it will bounce back to Hell and you'll need to renew the summon. Demons can and will be picky about which summons they answer. Even with the compulsion to seek more sacrifice to fuel their ascent, 8th circle demons are constantly engaged in convoluted schemes to stall their own advance in ways that the compulsions don't prevent. One of those ways is to be constantly busy in odd places doing strange and arguably inefficient things that hinder themselves in some way, preventing themselves from being in a position where they could just be funneled huge amounts of sacrifice.

They'll also be working on schemes to off the people who are trying to do what you're suggesting. I think I mentioned once before that if a demon really wants you dead and is willing to work on its own time toward that end, there's not much you can do to stop it. And as soon as you try that once and that demon gets back to Hell, all demons will know soon. Then you'll have the entire 8th circle gunning for you, a collection of some of the most powerful individuals that can still enter the mortal world.

While in theory it could work. In practice it will take a long time to pull off and you'll make a lot of very powerful enemies in the process who will pull out all the stops to kill you, because they see it as you threatening to kill them.
>>
>>2614896
The process of busting themselves down is usually not very precise, both because even the demon itself only has a general feeling for where it is in terms of power and because an 8th circle demon's mind is constantly at war with itself so it can't really think straight.

It might take many attempts that each cause the demon to drop a little bit. Or something catastrophic might happen that loses them multiple circle ranks at once. Climbing down a mountain in a controlled way is a lot harder than just jumping. It's even harder if half of your brain is telling you to go up the mountain instead.

There are a few different methods, most of which only work some of the time, so an 8th circle demon will generally have multiple plans going at once in the hopes that one will work.

Getting into prolonged feuds in the mortal world for dubious gain is one way. Now, under most circumstances demons keep most of their power banked away in Hell. They are, after all, really tendrils that are reaching out to touch the mortal world. Like an iceberg, most of the demon remains unseen, and it is in that portion that they store most of their power.

8th circle demons, however, load up as much as possible. They enter the mortal world with as much of their banked power as they can, so that they can expend as much of it as possible (and potentially lose as much as possible). They will sometimes try to do this in benign ways, but many will intentionally start conflicts in which they can get invested and lose a lot of power even if they technically "win" the battle. If they can focus entirely on a plan, or a battle, or a grudge that they're in the mortal world to settle, they can distract from the fact that it's actually setting them back in terms of rank by staying in the mortal world and running up upkeep costs and spending power throwing magic around.
>>
>>2601342
>>2601351
I like Setra.
>>
>>2615532
Hmm.. sounds like 8th circle deamons would make frequent trips to the material world as a consequence?

Most deamon wars and some such are due to this reason?
>>
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>>2614752
>Some do "accept" it as part of making a half-demon.
>half-demons are a thing
I can only see this ending well.
>>
>>2614752
>half-demons
disgusting
>>
>>2618310
While 8th circle demons are frequently popping back and forth between Hell and the mortal world, the vast majority of the time it's somewhat under the radar. They answer certain summons but not others, and the logic behind which ones they answer can get rather strange. They're often doing prep work for larger schemes, and since those larger schemes don't actually make much sense to the rational mind, their individual pieces can be even more confusing.

They don't exactly start demon wars. These are, after all, lone actors that are specifically trying to hinder themselves. Other demons are also extremely reluctant to touch anything involving an 8th circle demon. The fights they get into are more like the stuff a high level adventuring party deals with rather than an army. Now, in Torien magic is much rarer and an incursion by an 8th circle demon is something that the Ephesian church will have to send its Saints to deal with. As a result, the incursion can spiral out of control much more easily and have enormous, far-reaching consequences. Thankfully, since 8th circle demons can't summon themselves like 9th circle demons, and the number of demonologists in Torien is quite low, such a major incursion is a rare event. You might get one every two or three decades.
>>
>>2612045
he's just a big demon doggo
>>
>>2619958
whatta good boy
>>
The guard captain lets you by when you make it clear that you're trying to get out of his hair. You continue on for another hour in the darkness before finding a good place to stop for the night, far away from those men in the clearing. As you bring the wagon to a halt, Ibrahim leans over from the back of the wagon where he has been riding and hands something to you. Examining it, you see that it is a carving of one of the large-eared desert foxes that live far to the south.

You look at it, puzzled, then back at Ibrahim. "What's this?"

He smiles. "In Masharak it is traditional to give a newlywed couple a handmade gift."

You let out an exasperated sigh. "Ibrahim."

Ibrahim's smile broadens into a grin as he holds out a pair of gemstone encrusted rings you acquired in San Laurent. "And I believe you will be needing a pair of rings."

"Ibrahim, stop."

"We should also send word back to Easterbrook. I'm sure that William will be interested to hear that you will be brothers by law."

"Ibrahim."

While tonight is not the first night you've all shared a tent, you did that the second night after leaving Easterbrook and every night on the road since, tonight Hannah seems as embarrassed about it as she was the first time.

Unfortunately, when morning arrives you start seeing the effects the extra strain has had on your horses. They're dull and listless, barely responding to you even when you try to entice them with treats, and they seem a bit stiff when they do move. You give them a full day of rest to let them recover some of their strength, but that only alleviates some of the problems. They need a few nights in a decent stable to really resolve the issue.
>>
Fortunately, after another two days of travel you come upon a small village. A local you ask as you approach identifies it as Norheld. It has an inn with an attached stables, or to be more honest a stables with an attached inn. You bring the wagon to a stop outside the stables, climb down, and head inside. You find the proprietor, a large man of equal parts muscle and fat, inside the inn. He introduces himself as Matthew.

He looks you up and down. "And you are?"

"Marcus, traveling merchant. I'll need a room for two nights and a place in the stables for two horses."

After some haggling, you're able to bargain the price down to 40 copper Darrens. You're counting out the coins when you hear the door open behind you and a warm voice comes from the front of the inn.

"Ah, a fellow traveler. How long will you be here, friend?"

"Just two nights," you reply, counting out the last of the coins before handing the string to Matthew. "I pushed the horses a bit too hard on the way here, they need time to rest and recover. After that I'll be on my way." You turn to look at the man and your heart stops for a moment.

He's a tall, lean man with a long scar running down the side of his face who is just starting to show the signs of middle-age. He wears the red mantle of an Ephesian priest, but the rest of his garb is purely functional. There is only one group in Torien which is permitted to dress in such a manner. He is an Ephesian inquisitor.

"Well then," he says with a smile. "It seems like we'll have a little time to get acquainted."

> Play it cool. There's no need to seem too interested in him. He's probably not here for you.
> Greet him warmly. You're a traveling merchant, so he'll likely be expecting someone personable and he might get suspicious if you're too cold.
> Try to find an excuse to leave. The longer you're around him, the more likely you are to arouse suspicion. Of course, suddenly leaving might do that too.
> Write in.
>>
>>2621248
>Write in.
Appear friendly and honestly curious it's not everyday you meet an inquisitor, this is the first time you've met one.
Also it will hopefully keep the conversation about him rather than you.
>>
>>2621248
>>2621254
Seconding this. Just don't do demon shit for the next couple of days. We can handle that.
>>
>>2621248
> Greet him warmly. You're a traveling merchant, so he'll likely be expecting someone personable and he might get suspicious if you're too cold.
>>
>>2621254
>>2621248
Support this.

-Hello, fellow faithful. Looking for any vile heretics to burn? Ha ha ha, thank Solace there is none of them here or I couldn´t but purge them in a very orthodox way, yes. What about we drink some beers to celebrate our faith?
>>
>>2621278
Nnnnnno. There's such a thing as too obvious.
>>
>>2621245
https://youtu.be/5-zh0a6nDTo
>>
>>2621278
Referring to Solace by name is heresy according to Ephesian doctrine. Ephesians are just supposed to call him God.
>>
>>2621268
This we must be friendly. We would never do such awful things as deamon summoning nonono.

Quickly Tethis kill this one.
>>
Seems like warm greetings win.

Roll 5d10.
>>
Rolled 9, 10, 5, 7, 10 = 41 (5d10)

>>2621310
oh no
>>
>>2621313
> 4 successes = Major Success.
Now writing.
>>
>>2621325
Can we sacrafice for a crit?
>>
>>2621336
You can only bargain up from a major or minor failure, and you can't bargain your way to a critical success.
>>
>>2621344
What if we sacrafice Hannah's soul.
>>
>>2621351
Bad anon, Hannah is our new sweetheart/protégé
>>
>>2621325
What was the dc for that? 7?
>>
>>2621422
Correct.
>>
>>2621245
I wasn't aware Ibrahim had such a sense of humor.
>>
You do your best not to scream. No, that would draw too much attention, and you don't want this man's attention. You can feel his gaze on you, spikes sinking just beneath the skin. Enough to tear flesh and stab at muscle, but not to harm the organs beneath. No, that would end things too quickly, and this is a man who likes to take his time. That smile makes it plain to see, this is a man who has grown to enjoy his work. This is a man who believes his work is the most virtuous thing in the world.

Your entire back running from your neck to your ankles aches with the pain of wounds that have been gone for more than a decade. You smell the stink of burnt hair and cooking meat. And the sounds. You can hear your own screams, but beyond that something worse. You can hear her. You hear her soft whimpering between wails of agony. You hear her the way you least want to remember her but the only way you can anymore.

But you can't show it. You can't show any of it, not to him. Your life depends on it. Instead you put on an expression of pleasant surprise. "Oh my, an Inquisitor," you say with a courteous bow. "Where are my manners? I am Marcus, traveling merchant."

"Well met, Marcus," the Inquisitor replies. "I am Roland Vardos."

You adopt your best tone of mild, polite curiosity. Though your bones want to turn and run, the facade of a merchant is what he is expecting. Best to give him that, lest he go digging deeper.

Digging. The spikes are digging into your arms, your legs, and your back. The straps are holding you down, pressing you against the metal points as they spread your skin apart until you feel like you are more holes than meat. They tighten a notch and you can hear a weak, broken version of your voice screaming.

"I apologize if this is too forward of me," you say, pushing all your thoughts behind your mask. "But I am curious as to what brings you to Norheld, Inquisitor Vardos."

"Please, call me Roland. And it's not too forward at all, I'm here for the same reason you are. My own horses could use a chance to rest at these stables, and my men could use a night in a bed."

"The open road can be a harsh mistress at times."
>>
"Indeed. The road here from Rathburg was not terrible, but my carriage became mired in a particularly muddy patch about ten miles north of here and getting it free was exhausting. After that, we could all use a day to rest and recuperate." He pauses for a moment, then adds, "You mentioned you are a traveling merchant. Do you mind me asking what you've got in stock?"

Do you mind him asking. Asking, always asking, whether you mind or not. Whether you have a mind anymore or not. You both already know the answer he wants, he just needs to hear you say it. And so he asks again. And again. And again. Then the straps tighten again.

"Not at all," you reply with a cheerful smile. "I'm carrying trade goods from the Salverg foothills mostly. Iron and copper items, furs, gemstones, and the like."

"You wouldn't happen to be selling any decent food?" he asks hopefully.

You shake your head. "Sadly no. At the pace I generally travel, it spoils to quickly to be worth the hassle."

He sighs. "A pity. Now, if you'll excuse me, I need to sort out my lodgings with this good fellow here."

"I'll leave you to that," you say, bowing again. "Good day, Roland."

"Good day, Marcus."

You walk out of the inn, eager to get away from the screams and the spikes and the smell of burnt flesh. You pass a burly man on the way out the door, and see that there are four more along with a carriage outside the inn near your own wagon. Ibrahim and Hannah are waiting there.

"Marcus," Hannah asks as you approach. "Was that..."

"An inquisitor," you confirm. "Yes. Yes it was."

You're bringing the wagon around back so that you can unhitch and stable the horses when Hannah speaks up again. "Marcus, are you alright?"

"What do you mean?"

"Your eyes, Marcus. They're wide as saucers."

> Tell her some of it once you're in private. Not all, but enough for her to know the basics. This is her life now, she should know the risks.
> Tell her that it's not something you want to talk about here. You can't afford to talk about this with an inquisitor so close by. You can't take the chance that he might hear.
> Write in.

You'll be staying at the inn for two days.
> Ask the inquisitor more about what he was doing in Rathburg and where he is going now.
> Try to avoid the inquisitor during your stay.
> Try to kill the inquisitor during your stay.
> Write in.
>>
>>2621695
> Tell her that it's not something you want to talk about here. You can't afford to talk about this with an inquisitor so close by. You can't take the chance that he might hear.

>Act natural, don't go out of our way to avoid or interact with the inquisitor
>>
>>2621695
>attempt to befriend the inquisitor perhaps gaining some knoledge on the one who is summoning deamons.
>>
>>2621695
>> Tell her that it's not something you want to talk about here. You can't afford to talk about this with an inquisitor so close by. You can't take the chance that he might hear.
Along with

>>2621709
>>Act natural, don't go out of our way to avoid or interact with the inquisitor
That's a good idea.
>>
>>2621695
>Tell her some of it once you're in private. Not all, but enough for her to know the basics. This is her life now, she should know the risks.

>Try to avoid the inquisitor during your stay.
Make a cover story with everyone NOW. Improv will get us killed
>>
>>2621695
> Tell her that it's not something you want to talk about here. You can't afford to talk about this with an inquisitor so close by. You can't take the chance that he might hear.

let's just give a taste, something bad happened to us, and we don't want it to happen again

>Act natural, don't go out of our way to avoid or interact with the inquisitor
if we have an item with the church iconography we can try to sell it to him, all merchantlike
>>
>>2621695
>> Tell her that it's not something you want to talk about here. You can't afford to talk about this with an inquisitor so close by. You can't take the chance that he might hear.
> Try to avoid the inquisitor during your stay.
>>
>>2621695
>> Tell her some of it once you're in private. Not all, but enough for her to know the basics. This is her life now, she should know the risks.
>Act natural, don't go out of our way to avoid or interact with the inquisitor
>>
Seems like the winners are not talking about it here and fly casual.

Roll 7d10.
>>
Rolled 8, 8, 5, 10, 10, 4, 5 = 50 (7d10)

>>2621802
>>
Rolled 1, 10, 10, 2, 1, 9, 3 = 36 (7d10)

>>2621802
ded
>>
Rolled 47, 84, 72, 31, 68, 55, 15 = 372 (7d100)

>>2621802
>>
>>2621811
> 4 successes = Major Success
Now writing.
>>
>>2621824
Noice.
>>
>>2621824
sublime
>>
You shut your eyes tightly, then open them slowly, making sure that they aren't as suspicious wide. You lean close to Hannah and whisper in her ear, "I can't say now, he might overhear. For now, I'm just a merchant and you're my wife. Now blush like I just said something dirty, in case someone is watching."

When you pull away, you've plastered a sly smile over your face to cover up the fear. Sure enough, Hannah is blushing slightly. Good, you'll have to congratulate her on being able to do that at some point. It's not easy at first, doing that sort of thing on command. Then she slaps you. While you admit it does help to sell the illusion, it still stings a bit. She might be getting a bit too into her character.

The next day the Inquisitor and his men are unsurprisingly still there. They seem to mainly be relaxing, taking the opportunity to unwind before they set out on the road again. You try your best to act natural, but ultimately that does mean conversing with the Inquisitor when at one point during the afternoon he decides to talk to you while you're having supper in the main room of the inn.

"So," Roland says after sitting down across the table from you. "Why head to Rathburg?"

You look up from your stew. "Pardon?"

"Most merchants I've met stick to the larger cities, but you're on the road from the Salverg foothills to Rathburg."

Looking at him, the stink of blood and filth and burnt hair and flesh fills your nose. The stew in your stomach starts to churn violently and you try your best not to vomit. "Well the number of merchants plying those routes is one of the reasons I avoid them," you say instead. "There's a lot more competition there, and I prefer a slower amble to a hectic dash. If you spend your whole life with your gaze firmly on the ground in front of you, simply running from one place to the next, did you ever really live?" You gulp down another spoonful of stew, forcing yourself to swallow despite your stomach's attempts to empty itself onto the table. "There's plenty of money to be made in niche markets, provided you know where to look."

Roland smiles and raises an eyebrow. "It sounds like you became a merchant for the chance to travel as much as for the money."

You nod, trying to ignore the feeling of metal points pressing in against naked muscle and sinew, slowly widening the holes in your flesh. "It is one of the reasons I enjoy this life. As for Rathburg, There's demand for furs there, as well as tools and other wares. And everyone appreciates jewelry. I know vanity is a sin, but there is no shortage of people willing to spend money to sate it.

The Inquisitor lets out a frustrated sigh. "I can't deny that, as unfortunate as it is."
>>
He's still there. Still watching you. Still waiting for you to talk. You need to give him something, that's the only way this ends. "Also, truth be told, I was hoping for the chance to acquire a few dwarven items, to take deeper into Torien and resell."

"Ah," Roland says as he takes a sip from a mug. "Well, at least you won't have to deal with the dwarves directly. Arrogant little creatures."

You can see it again, the arrogant smile, the reassurances that this is all for the best and that the only one doing anything wrong here is you. So just give up. There is no way you can resist the righteous. "Yes, I've only been to Dvergan once in my travels, and that is a mistake I don't plan on making again." You shrug, though the move causes the spikes sticking into your back to tear out large, bloody chunks of your flesh. "And apparently they wouldn't let me either. Word is that the dwarves in the Empire have grown even more insular lately."

Roland looks bemused at the idea. "I find that difficult to imagine."

"They're apparently weighing the idea of cutting themselves off from the outside world entirely."

He gives a short chuckle in response. "Good riddance," he says, taking another sip from his mug.

"I'll say." The silence that follows only lets you hear the screaming more clearly. You keep talking to try to drown it out. "By the way, since I'm heading there, is there something going on in Rathburg that I should be worried about? After all, Inquisitors don't generally go places where there isn't any trouble."

Roland sighs again, and looks down into his mug for a while before finally answering. "Demons," he simply says.

"Pardon?"

"Rathburg has a demon problem."
>>
You set down your spoon, which had been hovering frozen halfway to your mouth. "But if you're coming from there, don't you mean it had a demon problem?"

"No, it still does."

"What's going on?"

He rubs the bridge of his nose. "Each night a handful of demons emerge from the bay to terrorize the town."

"Then why are you leaving?"

"It's not a heretic's doing," he says with a defeated shrug of his shoulders. "It's the local merfolk tribes that live in the bay, and apparently several more from up and down the coast. They're practically laying siege to the town. With most of the Saints mustering in Varena for the Grand Mission, it will be some time before we can mobilize a response that can root out the merfolk."

"So that's it? Rathburg is on its own?"

"They still have a lord who has at least a few troops that aren't joining the Mission. They'll be able to hold out." He sounds like he's more trying to convince himself than you. He looks you in the eyes again and all that doubt is gone, replaced by the trained look of reassurance that all men of the cloth are instructed in. Again you have to fight to hold down the stew as your stomach attempts to spew it over the table. "Have faith, Marcus. There is no power without God. No matter what tricks they might use to appear mighty, those who scorn God are always weak, and those who serve God will always triumph in the end."

You merely respond with a solemn nod.

"Speaking of which," Roland says after a moment of silence. "I couldn't help but notice that Mashari man you have following you around."

"Yes?"

"You would do well to get rid of him. They are treacherous creatures, raised to scorn God."

> Defend Ibrahim. He worships the same God that Roland does.
> Concede that maybe he is right. Ibrahim will understand the necessity if he is overhearing this.
> Be noncommittal. You're a merchant, you like to keep your options open.
> Write in.
>>
>>2622286
Oh shit lads
>>
>>2622296
>> Be noncommittal. You're a merchant, you like to keep your options open.
And he's proved himself to be valuable to have around, he's saved your skin more times than you can remember.
>>
>>2622296
> Be noncommittal. You're a merchant, you like to keep your options open.
>>
>>2622296
>Be noncommittal. You're a merchant, you like to keep your options open.
>>
>>2622296
> Defend Ibrahim.
but let's not mention god

He hasn't broken our deal yet and good help is hard to come by, but we will weight his words
>>
>>2622296
>Be noncommittal. You're a merchant, you like to keep your options open.

And can we get the hell out of Torien any time soon?
>>
>>2622296
>> Be noncommittal. You're a merchant, you like to keep your options open.
>>
>>2622296
>noncommittal
"Perhaps many are, but I've not heard him once raise his voice against God. I will keep your advice in mind, however."
>>
>>2622425
I like the wording of this
>>
Writing noncommittal.
>>
>>2622503
Sleep tight.
>>
Blargh. I just dozed off in my chair. Today hasn't been a good day for me. We'll resume Wednesday at the usual time. Goodnight everyone.
>>
>>2622425
Seconding this. Good phrasing and doesn't write him off.
>>
>>2622425
Actually, modify it to 'I'll keep your advice in mind and perhaps put a closer eye to him, if you're so certain."
>>
>>2621351
I know I am taking the bait, but to clarify: Demons would probably sooner take shit and piss as payment than immaterial souls. Those were at least partly bodily fluids.
>>
>>2615381
From what I've gotten from these asides, basically, Hell itself is a gigantic and not-really-relatable mind that treats the 9th circle demons the way you or I might limbs?
>>
>>2623056
Pretty much. Though in at least one respect Hell Itself is a bit more relatable than you might think, considering that it's a disembodied gestalt intelligence that mainly manifests in the form of underlying compulsions in other intelligent beings. It misses its dad, and it's afraid that he left because it did something wrong.

>>2621653
He does have one, he just doesn't get a chance to show it all that much since Marcus is usually the one doing the talking. He's not as good at lying as Marcus is, and in Torien that means he keeps quiet a lot of the time.
>>
>>2624479
"I have to preserve creation, or dad will come back with his belt and abandon me for good"?

So there are demons who have some weird urge to think constantly about, I don't know, throwing babies from high towers, or whatever other invasive thoughts it has? It's basically a massive distributor or random thought loops for demons that collates them together into a 'whole' mind? Yeech.
>>
>>2622296
>Defend Ibrahim
You've known each other for a long time, he's legit.
>>
You resist the urge to tell this man that he's an idiot for even suggesting such a thing. Part of you wants to defend Ibrahim, but the more cagey part reminds you that this is an inquisitor and right now you are just a merchant.

"Perhaps," you say with a shrug. "But I am a merchant. My life is one of uncertainty, and I find that it pays to keep my options open."

"I am no merchant, but I can't imagine anyone profits from being stabbed in the back."

"Good help is hard to come by and he has not betrayed me yet. On the contrary, he has saved my life on several occasions."

"The fact that he hasn't yet doesn't mean he won't," Roland says. "To be raised without God is to be bereft of morality, subject only to fickle whims and base urges. He no doubt lusts after your wife, and the faithless have no understanding of the holy bonds of matrimony. Would you prefer to wait until after he has raped her? There is no good without God, and any appearance of loyalty from a heathen is nothing but an illusion meant to deceive you."

Hearing him say so many blatantly wrong things in quick succession, you have to work to keep from laughing in his face. "Perhaps many are as you say," you reply, doing your best to pretend that his words have merit. "But I've not heard him once raise his voice against God."

"He doesn't need to raise his voice, his kind already scorn God through their actions. By their refusal to serve God and their defiance of His law."

You want to say that's rich coming from people who torture in the name of a being that condemned the practice. Instead you shrug again and say, "I am not a man of the cloth, so I cannot judge such things. But I will keep your words in mind."

"I will pray that you see the wisdom in my words before it is too late for you and your wife."

The Inquisitor departs the next day, much to your relief. When you are preparing to do so yourself, Matthew, the proprietor of the inn, approaches you.

"If you're heading down to Rathburg," he says, "there's a ferry about two days north of here that can take you downriver. It should help ease your journey."

You thank him and get underway. The ferry will cut the distance to Rathburg, but it's unlikely that you will have a chance to do anything heretical while you're on it. From the sounds of it there's trouble in Rathburg, and it might be a good idea to prepare Hannah more before you arrive.

> Take the ferry, teach Hannah to summon a demon before you reach it. (Specify demon)
> Take the ferry, don't teach Hannah to summon a demon
> Don't take the ferry, teach Hannah to summon a demon before reaching Rathburg. (Specify demon)
> Don't take the ferry and don't teach Hannah to summon a demon. (Skip directly to arriving in Rathburg)
>>
>>2625955
>> Take the ferry, teach Hannah to summon a demon before you reach it. (Specify demon)

Tethis I think it's best to teach her to summon a demon she's already acquainted with. Also Tethis is more simple and less conniving than the others.
>>
>>2625955
>Take the ferry, don't teach Hannah to summon a demon
>>2626003
I think he's still summoned
>>
>>2625955
Backing this guy >>2626003
>>
>>2626028
Just to clarify, you can easily ask him to pop back to Hell just for the purposes of teaching Hannah to summon him.
>>
>>2625955
Take the ferry, teach Hannah to summon Tethis. He's the lowest cost, least deceptive, and the most likely solution if an emergency pops up.
>>
>>2625955
> Take the ferry, teach Hannah to summon a good boy (Tethis) before you reach Rathburg.

Give Tethis some GBP for showing restraint and not killing those assholes earlier.
>>
>>2626090
>>2625955

Extra blood for the cute boy tethis
>>
Apologies, but this is turning into a big one and might take a while longer.
>>
>>2626389
Ill wait as long as i need to for our cute boy tethis
>>
Okay, since this is taking forever, I'm going to post the part I have done right now. More to come in a bit.
>>
The night before you reach the ferry, you beckon Tethis over. When the demon comes crawling out of the shadows, you ask him to briefly return to Hell so that you can teach Hannah to summon him, just in case something goes wrong in Rathburg.

"Yes yes, I will do this."

"Oh, and Tethis?"

"Yes, Marcus?"

"Thank you for showing restraint this past week."

"Yes, I was sad that the people you met did not do something to let me take salvage. But knowing you, there will be other chances."

You're going to respond, but Tethis quickly evaporates into smoke so that he gets the last word. With that taken care of, you approach Hannah as she's cleaning up after supper. "Hannah?"

"Yes?"

"I learned from the inquisitor that there might be trouble in Rathburg. The local merfolk have been causing some problems for the town, and just to be safe I wanted to teach you to summon Tethis yourself." "Just in case we get separated and you need someone to protect you"

Hannah wrings her hands nervously as she mulls the idea over. "Is Rathburg in that much trouble?" she finally asks to break the silence.

"I don't know for sure, this is just a precaution in case the worst should happen," you reply, trying your best to assure her. "Hopefully this won't actually be necessary."

A few minutes later you're showing Hannah several tools you keep to make it easier to mark out a summoning circle, among them a pair of ruled strings, one attached to a heavy weight, the other to a wooden peg.

"The most important part of a summoning ritual is the summoning circle," you say as you show Hannah how to measure out the distances and where to mark. "This is what brings the demon into the world, and it's also what protects you from that demon."

"But Tethis wouldn't hurt me," Hannah asks as she repeats the motions you've shown her to make her own circle. "Would he?"

"Well, Tethis wouldn't. But the vast majority of demons aren't as friendly as Tethis. Demons are a lot like people, they come in many varieties. While there are friendly demons, just like there are friendly people, there are also demons who won't think twice about exploiting your trust for their own benefit. A few are even like bandits or mercenaries, scum who will try to trick you into letting them out of the circle, only to attack to try to take your blood for themselves."

"So how do you avoid them?"

"It's a lot like it is with people," you reply. "You first find someone that you do trust and you make contact with others based on their recommendations. In my opinion, you should never summon a demon that doesn't come recommended by someone you know. It slows down making new contacts, but it's much safer than just gambling on the trustworthiness of a stranger."

Hannah ponders than for a moment, then asks the obvious question. "Then how do you meet your first demon?"
>>
"Well, in your case you've already met two. Vedek and Tethis. Vedek is probably the most trustworthy demon I know, and Tethis is quite friendly once you get to know him. Tethis doesn't have many contacts to recommend, but Vedek does. Several of the demons that I know were recommended by him."

"So why not teach me to summon Vedek?"

"Well, Vedek is what's called a third circle demon." Hannah looks a little confused by that, so you explain further. "Demons are grouped into circles by power, and a third circle demon is a lot more powerful than a first circle demon. That means they'll charge you more for their help, since their time is much more valuable. Tethis is a first circle demon, so he doesn't charge as much, but he's one that is specialized in a way that makes him a good protector even though he's only first circle."

"So he's a good deal."

"Exactly. Now, to call a specific demon, you'll need to carve a collection of tokens with the symbols associated with that demon." You take out a handful of wooden tokens and begin the familiar process of carving Tethis' symbols into them. When you're done, you hand them to Hannah. "These are the symbols for Tethis. Keep these and try to memorize them, we'll carve another set for tonight."

You give Hannah some blank wooden tokens and she sets to work trying to carve Tethis' symbols into them. She's not the best you've ever seen when it comes to working with wood, but she's not a complete novice. After a few tries, she has a complete set that are good enough to summon with.

"Now," you say as you take out a bowl and one of the wooden figurines that you've carve. This one is a man sitting with his chin resting on his fist. "Demons aren't required to answer a summons. They get to pick and choose, and most won't answer unless you give them a little sacrifice upfront." You place the carved symbols into the bowl and hold up the figurine for Hannah to see. "It can be any sort of sacrifice, blood or art, but I prefer these, since they don't require me to bleed just to get a demon to show up." Then you place it in the bowl, and set the bowl at the center of the circle.

"So are we ready to summon Tethis?" Hannah asks. If you didn't know better, you'd say she was starting to become comfortable with this whole thing. Eager even.

You chuckle and smile gently. "Slow down. First, we check to make sure everything is in order," you say, motioning toward the circle. "Demonology can be quite dangerous at times, and it's good to develop certain habits like double-checking everything before you actually summon a demon."

You spend a minute looking over Hannah's summoning circle. She does as well, though you doubt she'd notice any mistakes she might have made. You'll probably want to do more practice making summoning circles with her in the future, but it seems she did a good enough job this time for you to proceed.
>>
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"Now, here are the words that you'll need to speak to summon a demon." Then you speak a long phrase in the tongue of Hell. Hannah looks worried when she hears the hollow sounding words and looks over at the summoning circle, as if expecting something to happen. You just smile at that and put a reassuring hand on her shoulder. "They'll only do anything if you're standing right there," you say, pointing at a spot on the ground in front of the part of the circle marked as the focal point. "So go ahead and practice them now."

Hannah scrunches up her face and wriggles her nose slightly as she tries to piece together the ritual words. You grin as she does, enjoying the adorable sight of her struggling to repeat the words and occasionally helping her on the pronunciation. After a few minutes of trying and repetition, you feel she's ready to give it a try.

"Alright, that's good." You guide Hannah slowly to the proper place in front of the focal point. She takes a moment to look down at where exactly she's standing relative to the circle. Eventually, when it looks like she's more or less comfortable, you ask, "Are you ready?"

"I think so?" Hannah replies nervously.

You smile, take your place standing beside her, and place your hands on her shoulders. You can feel that there's still a lot of tension in her. You lean close to her. "And always remember to be polite," you say softly into her ear. "Even if you already know a demon. It's just a good habit to develop, and it makes the entire relationship easier."

She takes a deep breath, and as she exhales you can feel her body relax slightly beneath your hands. She gulps, then speaks the words. Her voice is somewhat shaky, but not enough to cause any problems. The symbols on the wooden tokens burn white hot and catch fire along with the figurine. The smoke billowing up from the bowl quickly forms into Tethis' familiar form.

"Hello, new friend Hannah!"

Where last time Hannah had been frightened by Tethis' appearance, this time she breaths a sigh of relief when she sees him. She curtsies with more confidence this time as well. "Hello again, Tethis," she says respectfully.

"Marcus is teaching you to summon me, yes yes?"

"Yes," she says glancing at you with a wry look. "He's worried that I might get into trouble in Rathburg."

Tethis lets out a chittering sound that you recognize as his equivalent of a laugh. "Marcus is Marcus, and you are traveling with him, so that is reasonable."

Hannah looks over at you again, this time looking for guidance. "Should I let him out now?"

"Not yet," you reply. When Hannah gives you a confused look, you continue. "Remember, good habits. Most demons aren't as friendly as Tethis here."

"I like making new friends," the demon says vigorously bobbing his head up and down. "But many other demons do not."
>>
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"So remember," you continue. "Don't let a demon out of the circle until you've worked out a deal with it, and you're certain it will keep to that deal."

"Yes yes, you'll want to handle payment first."

"Tethis," Hannah begins again in her respectful tone. "I'd like you to continue protecting us. Until we reach the ferry, that is. In exchange, I will offer..." She trails off as she realizes that she needs something to give to Tethis and starts trying to think of what the demon might want.

"You can offer him some of your own blood," you whisper to her after a moment. "If you're comfortable with that. The blood of a being with a soul is valuable to a demon, more so than a normal animal's blood. You can also offer him something crafted, into which the maker has invested some time and energy."

That last bit seems to give Hannah an idea. "Oh, I know," she says, then turns and hurries over to where she set some of her personal things. When she returns a moment later, it is with a long strip of cloth. "Tethis, I will offer you this scarf in exchange for your protection until we reach the ferry." After a moment's thought, she then quickly adds, "Your discrete protection."

Tethis cocks his head to the side, examining the scarf. "Perhaps," he chitters in response. "Perhaps."

The non-committal response seems to confuse Hannah, who leans over to you and whispers, "Am I forgetting something?"

You're about to respond when Tethis speaks up. "Are you sure you do not want to offer something else?" The demon makes a circling motion with two of its legs, rolling them like thumbs as if trying to lead Hannah to say more. "Perhaps something after the work is done, to make sure that I will honor this deal?"

Hannah glances back at you, still perplexed. "It's generally good to spread payment out," you say. "Offering everything upfront is a mark of a novice summoner, and a demon that is less trustworthy than Tethis might take it as an invitation to cheat you."

"They can do that? There's nothing forcing them to keep their word?"

Ah, that old bit of folklore. You shake your head. "No, not anymore at least. During the Age of Miracles, what the church calls the Fallen Age, summoners could use a demon's true name to seal a deal and make a demon honor the spirit of the deal. But much of that knowledge was lost long ago. Now, we have to just be very careful about which demons we summon and release from their circle."

Hannah turns back to Tethis and clears her throat. "After the task is done," she says in a business-like tone, "I will provide you with a quarter-pint of-"

"Less," you whisper to her. A single night of protection is certainly not worth both the scarf and that much blood.

"With two tablespoons of my own..." She trails off, trying to remember the term that you used when you summoned Tethis.

"Ensouled," you offer helpfully.

"With two tablespoons of my own ensouled blood," she finishes.
>>
Tethis again nods quickly. "Yes yes, this is agreeable."

"Now you can let him out," you say with a proud smile.

Hannah smiles shyly back at you, then turns toward Tethis. She delicately smudges part of the circle with one of her feet, and Tethis happily bounces out of the circle. He scampers up to Hannah, perhaps a bit too quickly since it causes her to let out a startled yelp when Tethis snatches the scarf out of her hands and unceremoniously slurps it up.

Hannah just stares at the demon, her face and tone transitioning from startled fear to something more akin to annoyance. "He just ate my scarf," she says somewhat indignantly.

"Well yes," you say, your smile widening as you resist the urge to laugh. "That is what demons do with things that you sacrifice to them."

"It was delicious!" Tethis offers cheerfully. Hannah looks a bit cross for a moment, but Tethis' happy chittering seems to prevent her from staying upset for long. Tethis seemingly remains oblivious to this, darting off into the forest around your camp soon afterward.

After a minute Hannah asks you, "so, since I summoned him, is he bound to me now instead of you?"

"No," you say shaking your head. "He's just loose now, not bound by anything more than his own desire to keep his deals." Hannah looks a bit worried at that, and nervously looks off in the direction that Tethis went. You sigh and place a hand on her shoulder. "Make no mistake, Hannah, demon summoning can be dangerous. Once a demon is out of its circle, it is well and truly out of your control. That is why you should never release a demon unless you're certain it won't hurt you."

Her worry fades somewhat, but a small amount of it remains. "Thanks," she says. "But I think I'll be sticking to only the demons that you've introduced."

You nod. "A good idea for now."
>>
>>2626912
You are on fire! Keep up the characterization
>>
You arrive at the ferry the next day and walk Hannah through the steps of paying a demon in blood. You carefully clean your ritual knife, and make a mental note that you should probably help Hannah make her own ritual kit eventually. You hold her hand through the process, gently guiding the blade in her grasp as it cuts into her upper arm. Part of you feels regret at marring her skin. The rest of you is trying not to think about how much of her flesh is bare to you and how her body feels pressed against your own for comfort. Right now the only thing you want Hannah to feel poking into her is the knife.

The journey on the ferry itself is uneventful. In truth, calling it a ferry at all is perhaps a bit too generous. Rathburg, on the other hand, is much less disappointing. As you approach the town by river, you can hear the bustle of an active town. The cry of sea birds, drawn to the smell of fish being brought in, fills the air. Rathburg sits straddling the gap between the riverbank and a small island sitting just at its mouth. Though buildings are crowded together on the island and near the bridge to it, the town sprawls outward both up the riverbank and down the coast beyond the river's mouth.

At first it looks like the inquisitor was wrong about the town being in trouble, but then on the approach you spot something. A large black bird, with brilliant blue runes decorating its feathers. It flies up to the ferry without a trace of fear and lands on your wagon, studying you with glowing blue eyes. You, Ibrahim, and Hannah all sit still and in silence as it examines you, then casts its gaze about your wagon. After a minute of this, it seems to be satisfied with what it finds and flies off.

Hannah leans over close to you. "Was that..." she whispers.

"A demon? Most likely," you reply quietly. From what you know of the merfolk and their willingness to summon demons, it wouldn't be surprising if they had a few keeping watch over the town.

Still, the ferry is able to bring the three of you and your wagon up to a pier on the outskirts of Rathburg. Paying the proprietor 10 copper for the journey, you start heading into Rathburg. There are a few things that you might want to handle now that you're here.

> Go to the town hall. You'll want to speak with the mayor to get his permission to sell your goods in town.
> Go to the tavern. Information is a valuable commodity, and it will be good to figure out what is going on in town.
> Go to the inn. You need to arrange for a place to stay for the night, if nothing else.
> Go to the beach. If there's a conflict between the town and the merfolk, you might want to talk with the local tribe.
> Write in.
>>
Okay, from now on I'm going to try to refrain from letting posts get that out of hand, because that was four and a half hours and ain't nobody got time for that.
>>
>>2626985
>> Go to the beach. If there's a conflict between the town and the merfolk, you might want to talk with the local tribe.


I want to say mayor but merfolk are so much more interesting
>>
>>2626985
>Go to the town hall. You'll want to speak with the mayor to get his permission to sell your goods in town.
>>
>>2626985
>> Go to the beach. If there's a conflict between the town and the merfolk, you might want to talk with the local tribe.
unlike the previous place there's no hurry to sell stuff. With how demons are already present, the more important thing is to make sure we get an understanding of the situation as to not step on anyone's toes before we start doing anything here.
>>
>>2626999
I'm perfectly alright with that. I love reading huge posts.
>>
>>2626985
> Town hall
The best course of action is
1. To ensure that we have a source of income to justify our stay - the more solid that is, the less suspicious our cover story will seem
2. Have a place to drop off all our shit
3. Gather intel: the beach sounds fun

What's our current balance?
Yes, I said that
>>
>>2627070
You currently have 150 copper Darrens (worth about 19 silver), 3 silver Trents, and 5 gold Karens (worth about 30 silver). So about 52 silver, plus all the trade goods you're carrying.

Incidentally, I've updated the inventory pastebin if you want to take a look.
https://pastebin.com/4azYmrHh
>>
>>2627070
This
Cover first, fun later
>>
>>2626985
> Go to the town hall. You'll want to speak with the mayor to get his permission to sell your goods in town.
>>
Town hall to see the mayor seems to be the winner.
Writing.
>>
>>2627121
I just want to say that this quest is fucking great. Thanks for running
>>
"Where to first?" Hannah asks.

"The town hall," you reply. "To see the mayor, or whatever his equivalent is here."

The streets of Rathburg are cramped and narrow, with buildings crowding in overhead. Still, it's certainly a lively place, more so than San Laurent was. Countless people pass by as they go about their business, the shouts of fishmongers and all manner of tradesmen can be heard, and as you pass through the town center you see the main market is bustling with activity. Not all of it seems trade related though, quite a few people seem to be working on repairs as best you can tell. The sound of hammering on wood is also more prevalent though in most markets you've been too.

Hannah is quite taken with the sight, though perhaps not the smell. Thankfully a breeze blowing in from the sea and winding its way through Rathburg's streets provides occasional relief from the stink of sweat, manure, and gutted fish.

The town hall here is a much more impressive affair than the modest meeting hall in San Laurent. Not only is it larger, it occupies more of a position of prominence in the town center, and its bell tower rises high up into the air to overlook the market. You bring the wagon to a stop near the entrance to the town hall, instructing Ibrahim to remain with it while you and Hannah head inside. As you enter, the sound of shouting greets your ears.

The entrance hall is a fairly substantial room all on its own, with stairs leading up to a second floor interior walkway and numerous doors leading off to the side. A much larger door on the far side is open to a meeting hall. There's a massive curved desk near the front where several attendants are working. At the foot of the stairs leading up is a collection of about a dozen people are angrily shouting at one person several steps up the stairs.

"This is absurd!"

"I demand compensation for these damages!"

"The Mayor has to do something about those fish fuckers!"

"One of those creatures completely ruined my stall!"

"They tore apart my home!"

"My son's arm was broken by their monsters!"

The man standing on the stairs is trying desperately to calm the group, but what he is saying is doing the exact opposite. "I'm sorry," he pleads. "But the Mayor isn't hearing any more complaints regarding damages caused by the merfolk."

"Then what good is he if he won't listen to us?!"

"We're being terrorized by demons and the mayor won't even do hear us out!"

"Please," the man on the stairs says. "If you have any complaints regarding the merfolk then talk to Commander Brandt and the militia."

"Demons! You're letting demons walk the streets of our town!"

"Brandt's idiot brigade aren't lifting a finger to help!"

"Our very souls are in danger and the Mayor won't even show his face!"

"Coward!"
>>
You walk over to one of the attendants at the desk. "Hello, I'd like to see the Mayor?"

At first the attendant doesn't even look up at you. "Any complaints about the merfolk should be directed to Commander Brandt and the militia," he says in a tired voice. "We are also not compensating anyone for damages caused by the merfolk."

"It's not about that at all," you say. That gets the attendant to look up at you, somewhat puzzled. "I'm a traveling merchant and I wanted to ask the Mayor's permission to sell my wares in Rathburg."

"Oh," he says with some relief. "Well that shouldn't be a problem." He then turns and shouts through an open door behind him. "Sykes!"

A teenage boy comes running. "Yes sir?"

"Take these two to see the Mayor," the attendant says motioning to you. "He's a merchant looking for permission to do business here."

The boy bows quickly. "Right away sir." Then he walks around the desk and over to you. "Please, follow me."

He leads you and Hannah through a door off to the side, down a long hallway, and up a spiral staircase at the end to the second floor. Another hallway leads to a room overlooking the main market. The boy raps twice on the door. "Mayor, sir," he says. "A merchant is here looking for permission to do business."

A voice comes through the door. "A new one? Now?"

"Yes sir."

"Send him in."

The boy opens the door and ushers you inside. It's a fairly large room, but it still feels rather cramped from all the things packed into it. A huge rack of scrolls and parchments occupies an entire wall. There's a large table in the center with a map spread out on it. Numerous works of art decorate the remaining walls and several busts sit atop a variety of small pedestals. There is also a fairly large man, armed and armored, looming in the corner off to one side. At the far end of the room is a rather cluttered desk and a finely dressed man well into middle-age. The well-dressed man gets up as you enter and starts walking around the table toward you.

As he does, you bow slightly. "Greetings mister Mayor, my name is Marcus, I'm a traveling merchant."

"William Hoffman," he says as he approaches. "Mayor of Rathburg." As he reaches you he offers a hand which you shake. "You've picked an odd time to come here to do business."

"Yes, well, I didn't hear about the merfolk problems until I was almost here. Still, with your permission, I'd like to make the most of my stay here."

You can see something flicker behind his eyes, the look of a man recognizing an opportunity. "I'm sure you would. Though there is the matter of where you would display your wares."

"I was hoping to find a place in the main market."

He smiles. "Rathburg's market isn't the sort of place where just anyone can walk in and set up shop. You'll need a writ from me, with my seal."

You think you know where this is going.

Roll 7d10 for COMMERCE.
>>
Rolled 2, 3, 5, 10, 5, 2, 9 = 36 (7d10)

>>2627333
OH dear oh my.
>>
Rolled 5, 2, 1, 3, 6, 5, 8 = 30 (7d10)

>>2627333
>>
>>2627348
2 successes = Minor Failure.

Bargaining for a +1 will boost that to 4 successes and thus a Major Success.

Bargain?
> Y
> N
>>
As a reminder, bargaining allows you to increase the result of a roll at the risk of A Bad Thing Happening.
>>
>>2627352
N
He's probably too busy to enforce such a thing, and if he does, we can ask very loudly why he's focusing on us instead of the demons.
>>
>>2627352
>Y
In the end it's a +1 only to go from 2 to 4 successes, and we can handle a little bad with summoning
>>
>>2627352
>Y
>>
>>2627376
i agree with this guy, what could possibly go wrong?
>>
Rolled 4 (1d10)

Alright, bargaining it is.

Here's seeing if A Bad Thing Happens.
>>
Now writing for Major Success.
>>
>>2627352
> N
>>
>>2627416
Hey just thought I'd mention if you're looking for more demon art there's this >>60178089 thread over on tg
>>
With both men and demons, it pays to be polite. Especially when you're trying to bribe someone. "I assume there is some sort of fee associated with that? Running a town the size of Rathburg can't be cheap."

Mayor Hoffman gives you something that you think is supposed to be a sagely nod. "Indeed, especially lately with all the problems with the merfolk. And with everyone mustering for the Grand Mission, most of the skilled fighters have gone south and taken their arms and armor with them. Equipping the new recruits for the militia has put a serious strain on the town coffers."

"Well, I'm sure if everyone contributed a silver Trent," you say, "it would help ease that strain."

Hoffman shakes his head. "Oh no, I'm afraid arms and armor are much more expensive as of late. We'd need everyone to pitch in a gold Karen to really make a dent in the problem."

You let out a theatrical sigh. "If only such a thing were possible. Alas, margins are often quite tight and a humble traveler must spend practically every silver they have to stay afloat. Perhaps two would suffice."

The Mayor ponders that, then eventually nods his head. "Perhaps." He walks back over to his desk and opens one of the drawers, taking out a piece of parchment with a wax seal on it. It seems he keeps a few on hand, as if he does this sort of thing frequently. When he returns, you hand him a pair of silver Trents, and in exchange he gives you the parchment. "In any case, here is a writ granting you permission to do business in Rathburg's main market." A brief perusal of the document confirms that it is what he says. "Though I should warn you," he continues. "The spots in the market themselves are first come, first serve. If you want a good place, you'd best arrive bright and early."

You nod. "Thank you." Before you leave, though, you decide to try your luck at getting a little bit of information. "Oh, and one last thing. I couldn't help but overhear talk of demons and destroyed property on the way in."

Mayor Hoffman gives a dismissive wave of his hand. "Ah, it's nothing to worry yourself about." Then he smiles slyly. "Unless you're interested in doing more to help the militia deal with the problem."
>>
You're about to say no, when Hannah speaks up. "Please, sir," she says in an unusually small and plaintive voice. "If there's something that has the people of Rathburg so troubled, surely you must know about it. And this talk of demons that we've been hearing is frankly terrifying." She walks over to him, giving him a sad, doe-eyed look. "Please, you're a decent man, if you could do anything to help ease those fears we would be grateful."

He pauses for a moment, but the mournful look in Hannah's eyes leads him to relent. "I suppose there's no harm in sharing a few things," he says. "You see, every night for the last month or so, a handful of demons emerge from the waters of Rathera Bay. They go searching through buildings, homes, and shops looking for something. The merfolk claim that there's a thief hiding here who stole from them, and that they want their property back. For some reason they're convinced the thief and the goods are here, in Rathburg, and are still here even a month after they started rooting around."

The look on Hannah's face shifts to honest confusion, as does your own. "Wouldn't a thief have left town by now if there were demons hunting for him?" you ask.

"One would think so," he says with a shrug. "But honestly who knows what goes on in the minds of heathen fish."

"Have they killed anyone?" Hannah asks.

"Strangely no. There have been injuries and a large amount of property damage, but no deaths as of yet."

Hannah places a hand over her chest and breaths a sigh of relief, a small bit of which you think is actually be genuine. "Thank God." She places her other hand on Mayor Hoffman's arm. "You've done a great deal to put us at ease, sir. Thank you."

The Mayor takes her hand in his own and kisses it. "Always a pleasure to assist a lady." As he lets go of her hand, he turns to you. "Now, if there's nothing else?"

"No," you reply. "I think that will be all. Good day, Mayor Hoffman."

"Good day."

As you leave the town hall, you playfully bump Hannah's shoulder with your own. "Nicely done."

She blushes slightly and smiles down at the ground. "Thank you."

It's starting to get late.

> Find an inn and stables for the night. You'll want to be up early tomorrow to get a good place in the market to sell your wares.
> Head down to the shore. You might still be able to converse with the merfolk and find out more about what is going on here.
> Go to a local tavern and try to pick up any rumors that might be circulating. Maybe you can get a lead on this thief the merfolk are looking for.
> Write in.
>>
>>2627552
> Head down to the shore. You might still be able to converse with the merfolk and find out more about what is going on here.
>>
>>2627552
>> Head down to the shore. You might still be able to converse with the merfolk and find out more about what is going on here.

Can I get a currency exchange table?
>>
>>2627552
Ibrahim and Hannah head to the inn while Marcus goes to the shore.
>>
>>2627552
>> Find an inn and stables for the night. You'll want to be up early tomorrow to get a good place in the market to sell your wares.
Business before pleasure
>>
>>2627571
8 copper Darrens = 1 silver Trent
6 silver Trent = 1 gold Karen

The inventory pastebin includes the associated value in silver for your other coins. You've got the equivalent of about 50 silver in various coins, plus your trade goods.
>>
>>2627552
>> Find an inn and stables for the night. You'll want to be up early tomorrow to get a good place in the market to sell your wares.
Need to find good rooms before they're all filled.
>>
>>2627552
>Find an inn and stables for the night. You'll want to be up early tomorrow to get a good place in the market to sell your wares.
>>
>>2627552
>> Find an inn and stables for the night. You'll want to be up early tomorrow to get a good place in the market to sell your wares.
>>
Gonna call it for inn so that I can start writing. Next story post will probably be the last for tonight.

Roll 7d10.
>>
Rolled 4, 1, 7, 6, 9, 10, 3 = 40 (7d10)

>>2627606
>>
>>2627614
> 4 successes = Major Success
Writing.
>>
You decide to go find an inn and stables for the night. Unlike in San Laurent, where there was really only one option, there are several in Rathburg. You're able to find a pair of rooms at a place called Warwick's Lodge. The proprietor, whose name strangely is Calvin, not Warwick, is an elderly man assisted by his two grandsons, Stephen and Issac. Probably the most appealing part of the arrangement is that they have a locked and guarded stables where you can keep your horses and wagon for the night. After a little bit of haggling, you're able to get all that for the next week for 50 copper Darrens.

Getting settled in for the night, you tell Ibrahim to wake you as soon as he's up, and you inform Hannah that you'll be waking her up earlier than usual. If what the Mayor said was true, you're going to need to get down to the market quickly to get a good place to sell your goods. With that, you settle into your bed to get some sleep.

It's some time during the night when you wake to the sounds of wood creaking and various items clunking around as if someone were digging through a pack. You sit up, turn toward the sound, and in the darkness you can just barely make out that there is, in fact, someone digging through your pack. Or rather, a large, hunched shape is digging through your pack. Its silhouette is clearly larger than a man, its arms are far too long to be human, and it has a tail. It seems to be clad in rags with a hood covering its head.

As if realizing that someone is watching it, it stops what it is doing and turns its head toward you. Four eyes arranged in a diamond stare back at you from under the hood.

"Ugh, not again," is all your sleepy mind can manage.

> Just watch. Upsetting it might be bad for your health.
> Introduce yourself and ask it why it's here. If it's looking for something, maybe you can help.
> Go back to sleep. There's not much you can do about this, may as well get some sleep for tomorrow.
> Go check on Hannah. You might be used to this sort of thing, but she won't be.
> Attack it. What's the worst that could happen?
> Write in.
>>
>>2627673
>> Introduce yourself and ask it why it's here. If it's looking for something, maybe you can help.
Inform it that we are a traveling merchant and it's impossible for us to have what it's looking for.
>>
And with that, I'm going to call it a night. I'll leave the vote open and resume Friday at 5pm EST, 2pm PST. I think I can milk another two days out of this thread, so it will probably be here. If not, I'll make a new thread and post a link in the general thread and on twitter.

My twitter account can be found here:
https://twitter.com/DemonologistQM

Also, I've archived this thread. It can be found here:
http://suptg.thisisnotatrueending.com/qstarchive/2600932/
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Demonologist%20Quest

I'd love to hear any comments you might have, and I'll be around to answer questions (though I'm going to try to keep setting stuff to a minimum, in the future I'll be doing that in-character as much as possible).

Goodnight everyone.
>>
>>2627673
>Just watch. Upsetting it might be bad for your health.
Goodnight and thanks for running
>>
>>2627673
>> Introduce yourself and ask it why it's here. If it's looking for something, maybe you can help.
>>
>>2627673
>Introduce yourself and ask it why it's here. If it's looking for something, maybe you can help.
Be polite as always
>>
>>2627673
>> Introduce yourself and ask it why it's here. If it's looking for something, maybe you can help.


hello new friend
>>
>>2627673
> Introduce yourself and ask it why it's here. If it's looking for something, maybe you can help.
>>
>>2627673
> Introduce yourself and ask it why it's here. If it's looking for something, maybe you can help.
HELLO NEW FRIEN
>>
>>2627673
>> Introduce yourself and ask it why it's here. If it's looking for something, maybe you can help.

HAI FRIEND! DO YOU LIKE HUGS FRIEND! CAN I HALP YOU IN ANY WAY FRIEND!
I WUV YOU FRIEND!
>>
Can we start being cuter to tethis I want to snuggle our deamon.
>>
>>2627673
>Introduce yourself
HELLO NEW FRIEND
>>
>>2627673
>introduce yourself
hello there
>>
I know it's been said we couldn't upgrade Tethis to 2nd circle, but it's still a cool thought.
What do you think he'd be able to do? Just get more gooders at making thing dead? Provide "buffs" like an increased ability to track?
>>
>>2630014
he would probably be able to tell us the location of a person we would like to track or something like that
>>
>>2630014
Given second circle seems to deal with projecting magic, maybe shoot icicles?
>>
>>2630014
>>2630371

Probably just better at murder. Well if we ever get the chance to sacrafice a whole town i vote tethis!
>>
>>2630397
That's terrible. We're not that kind of guy.
>>
As we do not know if this demon is trustworthy, I think we should not behave like someone who knows how to deal with demons. He might tell the merfolk, they might tell other people (e.g. during negotiations).
> Just watch. Upsetting it might be bad for your health.
Behave like a normal, frightened person.
>>
>>2630936
I was planning to actually talk with the merfolk later at the beach, so I don't think it's much of a problem them knowing, and all hell knows we are here anyway since we summoned Thetis to bring us here.

let's assume our usual polite behavior and greet a possible future business partner
>>
"Hello," you say to the hooded figure. "My name is Marcus."

After a few seconds of silence, it responds. "Hello, Marcus. I'm Etordan." Its voice is low and deep but with a raspy quality to it, like a bass singer letting out a tired sigh. Though the room is dark and you can't be certain, there doesn't seem to be any movement under the hood when it speaks.

Etordan then turns away and resumes digging through your things. You look over to the room's second bed and you're just barely able to make out that Ibrahim is also awake and sitting up.

When it looks as if the demon isn't going to continue speaking, you decide to try fishing for some information. "Do you mind if I ask you some questions?"

"Go ahead," it replies without pausing in its search.

"I take it you're looking for something, what might that be?" It doesn't respond to that, so you add, "Perhaps I can help you find it."

"I doubt you could actually do much to help if you're not involved. And if you are involved, I doubt you'd be willing to help."

"I heard from the Mayor that you're looking for something that was stolen by a thief who has been here for at least the last month. I only just arrived today, so I can't be that person."

"No, but we suspect that the thief is part of a larger group that extends beyond Rathburg." It fishes out one of the figurines that you carved and turns it over under the moonlight filtering in through the window, examining it. "It's possible that you could be here to assist him, so we're searching you."

"You're being rather friendly about it, if you don't mind me saying."

"I'm on the search team," Etordan says as it sets the figurine aside. "We were chosen for our light touch. There's also a brute squad, and trust me, you don't want to meet them."

You're tempted to say something about that light touch comment only being true in a relative sense, seeing as he's still here, in your room, in the dead of night, rooting through your things. But that would probably be impolite, so you refrain from mentioning it. In any case, it seems that the demon is finishing up going through your personal effects. It leaves many of them strewn about the floor as it stands and turns toward you again.

"I'm going to search your companion's room now," it says bluntly. "And after that I'll be searching your wagon."

> Accompany him. That might help avoid making a mess of your wagon, and you'll be able to reassure Hannah so that there isn't a problem there. You may also be able to ask him more questions.
> Only go with him to see Hannah. You can make sure that she won't be too startled, but being seen by the guards down at the stables with a demon is probably not a good idea. The guards might start getting suspicious of you.
> Let him go about his business, no need to give away anything more about yourself. He might not even wake Hannah, and he seems like he won't do too much harm.
> Write in.
>>
>>2631899
>> Accompany him. That might help avoid making a mess of your wagon, and you'll be able to reassure Hannah so that there isn't a problem there. You may also be able to ask him more questions.
I'd rather be there when he searches to make sure we know exactly what he will be doing. Keep your enemies closer or something something.
>>
>>2631899
> Accompany him. That might help avoid making a mess of your wagon, and you'll be able to reassure Hannah so that there isn't a problem there. You may also be able to ask him more questions.
>>
>>2631899
>accompany him
>>
>>2631899
>ccompany him. That might help avoid making a mess of your wagon, and you'll be able to reassure Hannah so that there isn't a problem there. You may also be able to ask him more questions.
>>
>>2631919
this

He's acting rather cordial. Just watch but don't get in the way. Not all problems need to be solved immediately.
>>
Accompanying it is. Writing.
>>
Substantial delays, will post when possible.
>>
>>2631899
>> Accompany him. That might help avoid making a mess of your wagon, and you'll be able to reassure Hannah so that there isn't a problem there. You may also be able to ask him more questions.


ask him if we can't let her know he is comming, she is not exacly used to demonic presences
>>
>>2632631
I can't believe QM is dead.
>>
"If possible I'd like to accompany you while you do that." Stoney silence is the only response you get. "It should help ease my companion's concerns about you searching her room, and I'd like to make sure that nothing gets too badly damaged."

After another few seconds of nothing, Etordan simply says, "Very well."

Then the demon's body seems to shimmer and fade slightly, though it doesn't outright vanish into smoke like when a demon returns to Hell. Instead, it merely becomes partially transparent, and its feet sink slightly into the floor itself as it straightens its legs slightly. It turns in the air, as if simply floating suspended by strings, and drifts toward the door. When it reaches the door it seemingly passes right through it as if it weren't there.

You quickly get up from the bed and hurry to the door, grabbing a coat to guard against the chilly night air and stuffing your feet into your boots as quickly as you can. Opening the door, you look out into the darkened hallway beyond and see that Etordan is waiting there for you. You walk over to the door to Hannah's room and knock on the door.

"Hannah?" You knock several more times. "Wake up, Hannah."

A soft mumbling noise comes from inside. "Marcus?" Hannah replies sleepily. "It- it's the middle of the night. Is something wrong?"

"One of the demons the Mayor mentioned is here. He's searching our rooms, and he's going to look in yours now."

"Wha- what?" Hannah opens the door and peers out into the hallway. "I-" Then she spots Etordan's hunched form and is four eyes staring back at her. "Oh. I see. Um. Come in? I guess?"

At that, Etordan fades slightly again and floats directly through the door and Hannah. She lets out a startled eep as the demon passes through her, and when she turns to see it solidify behind her she stumbles backward out into the hallway.

You quickly catch her in your arms and steady her. "It's alright Hannah," you say. "I don't think he's planning to hurt us." You can feel her body shiver slightly from the cold so you pull her closer into a hug.

"I- I'll take your word for it," she says as her arms work their way under your coat in search of warmth. "It's still a little startling, though."

"I know."

"Is this something that happens to you often?"

"Less than you'd think, more than I'd like."

The two of you realize at about the same time how physically close you are. And how lightly dressed Hannah is. You smile and slowly separate yourself from Hannah, then take off your cloak and wrap it around her. She shyly mutters her thanks as she pulls it close.
>>
You step forward into Hannah's room and clear your throat slightly. "This seems like a lot of effort," you say to Etordan as he sifts through Hannah's personal effects. "Sending demons ashore every night to search through Rathburg. And from the rumors I've heard, it sounds like there are quite a few tribes involved."

"Eleven," the demon answers plainly. "Four from the bay, seven more from other parts."

"Whatever was stolen must be quite valuable."

"You have no idea." Then it pauses in its search and looks back over its shoulder at you, its four eyes boring into you. "Or perhaps you do," it says ominously. Then it turns away from you again and resumes. "If you're really that interested, you should go speak with the merfolk themselves."

Eventually Etordan stands and fades again, floating downward through the floor. You hurry down to the stables, shivering as the cold air rolling in from the bay bites at your skin and gnaws at your bones. Ibrahim follows behind you. You duck inside the outer door to the stables, into a section where a pair of men are sitting near a small fire to keep warm while they stand guard. One of them seems to have dozed off in his chair, and when they other spots you he kicks his sleeping colleague's leg.

"Hmm? Something the matter?" The guard squints at you in the firelight. "Oh, you're the one with the wagon, right?"

You nod. "Yes, I need to take a look at something." You motion toward the inner, lock door that actually leads to the stables. "If you could let me in?"

"Oh, sure," he says, fumbling for a key. He then gets up and walks over toward the inner door. "Just remember that we won't let you take anything without Calvin or his boys' say so. You know, just in case I got things wrong."

"Right."

The guard unlocks the door, then takes a lantern hanging on the wall off to the side and opens the door. He walks into the stables and you follow behind him. The stables is dark, and the weak light from the lantern leaves more hidden in shadows than it reveals. But it shows enough for both you and the guard to see Etordan next to where your wagon is stowed for the night.

"Oh God," the guard says in a terrified voice. He fumbles for the sword at his hip, and after a moment draws it. "What the Hell is that thing?"

Thankfully, he makes no further move toward Etordan. The demon steps up onto the back of the wagon. Strangely, instead of sagging under the weight of what looks like a fairly large creature, the wagon only makes the usual creaking noises that it does under a normal man.

"It's one of the demons the merfolk have been sending ashore," you whisper to the guard as Etordan begins rummaging through the goods in the wagon. "It wants to search the wagon. I think we should just let it, it will probably leave us alone if we don't get in its way."
>>
You hear the voice of the other guard, who seems to have followed you in to see what his colleague was startled by. "What the fu-" he starts as he spots Etordan.

The first guard shushes him quickly. "Shhh! Quite, Tom. Don't make it angry."

Etordan doesn't seem at all interested in the guards, instead focusing on searching your wagon. Eventually you notice it pick up the box, locked and chained to the wagon, in which you were storing the gemstone jewelry you acquired in San Laurent. Etordan very casually snaps the lock off with a clawed hand.

You wince. "Careful with that, please." Utter silence follows as Etordan stops and turns its four eyes toward you. You can hear the guards stop breathing for a moment. "Those are delicate," you explain. Then the demon turns back to the box, opening it much more gently and sifting through the contents carefully with a single finger. Eventually it closes the box, sets it back down in the wagon, and goes back to searching through the other bags and crates.

After several, painfully long minutes, Etordan seems satisfied. He steps down out of the wagon and slowly approaches you and the guards. The guards back up slightly as the demon nears, swords at the ready though obviously terrified. Etordan ignores them. "You should speak with the merfolk," it says to you. "I think they will be very interested in meeting you in person."

With that, its body fades again. It turns in mid air and floats through one of the walls of the stables.

After several seconds, the guards manage to gather their wits. One of them glances over at you. "That think spoke to you like you were working with it."

"You-" says the other, "you knew that thing was coming here, didn't you?"

The first guard's gaze narrows into a suspicious glare. His sword is still at the ready. "What's your angle here?"

Well this is awkward. You glance between the two guards. Both are focused on you. Ibrahim is standing behind the second guard, having followed him in, and he is carefully leaving his hands free and ready to spring into action.

> Tell them that it's better this way since no one gets hurt. Play the concerned citizen.
> Tell them that you're just trying to protect your wares. Play the self-serving merchant.
> Try to buy their silence.
> Ignore them. You don't need to explain yourself to them.
> Write-in.
>>
>>2633035
> Tell them that you're just trying to protect your wares. Play the self-serving merchant.
>>
>>2633035
>> Tell them that it's better this way since no one gets hurt. Play the concerned citizen.
>> Tell them that you're just trying to protect your wares. Play the self-serving merchant.
No reason we can't do both
>>
>>2633035
>> Tell them that you're just trying to protect your wares. Play the self-serving merchant.

more believable
>>
>>2633035
>> Tell them that you're just trying to protect your wares. Play the self-serving merchant.

"I woke up when I heard it come into my room and rifle through my things, and half-asleep, half-scared out of my mind, I just asked it really nicely if it could be gentle with my things? And, it worked, somehow. So I just kept doing it? I kept trying to just be, polite. I didn't have much of a choice, to be honest, what was I gonna' do, fight it? I had no idea monsters could be so... amiable. I wanted to make sure it didn't break any of my wares. That's my livelihood, I can't go having some infernal brute crushing my inventory between its talons, I guess maybe, nobody tried talking to them before, and it thought that was notable."
>>
>>2633035
>Tell them that you're just trying to protect your wares. Play the self-serving merchant.
>>
Self-serving merchant.

Roll 6d10.
>>
>>2633035
>> Tell them that you're just trying to protect your wares. Play the self-serving merchant.
Hey, when a demon says it's going to look through your goods, you might not be able to stop it, but you sure wouldn't just let it do what it wants without some kind of supervision, would you? Besides, being polite to people you meet is only normal for a merchant that wants business.
>>
Rolled 9, 4, 5, 1, 1, 1 = 21 (6d10)

>>2633171
>>
Rolled 1, 5, 5, 4, 4, 2 = 21 (6d10)

>>2633171
>>
>>2633187
bargain the fuck out of it
>>
>>2633187
bargain
>>
>>2633187
> 1 success = Major failure
You can bargain by +1 to get up to a minor failure, or +2 to get a minor success.

> Don't bargain, result is major failure
> Bargain +1, result is minor failure, small chance of A Bad Thing Happening
> Bargain +2, result is minor success, medium chance of A Bad Thing Happening
>>
>>2633211
> Don't bargain, result is major failure
>>
>>2633211
>Bargain +2, result is minor success, medium chance of A Bad Thing Happening
>>
>>2633211
>> Bargain +2, result is minor success, medium chance of A Bad Thing Happening
I'd rather get hurt physically than to lose rep as a merchant.
>>
>>2633196
>>2633205
>>2633220
>>2633221
>>2633211
Yes, yes, yes, and yes.
>>
Rolled 6 (1d10)

Okay, bargain +2.

Rolling for A Bad Thing Happening.
>>
Alright, we got our first Bad Thing Happening.

It is unrelated to the success/failure of this roll, so initially things will proceed as if you got a minor success. The Bad Thing will become apparent in time.

Now writing.
>>
>>2633256
>inb4 Darkest Dungeon.
>>
>>2633256
damn
>>
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>>2633277
>inb4 RUIN and OVERCONFIDENCE
>>
>>2633256
It's over people. It was a good run but we are dead now.
>>
If you need someone to believe that you're not guilty of a particular crime, you still need to give them some other reason to think poorly of you even if you can prove that you're not guilty per se. People don't like to think that they've misjudged you as a person, so just let them think that they've only misjudged exactly how you're scum.

"Please sirs," you say, putting on your best impression of a money-grubbing sleaze. "I just woke up to see that creature ransacking my room. Then when I saw it float off through the wall, I was worried about my wares, so I came down here to check on them. That's my livelihood, after all. I wouldn't be able to afford to eat if a demon crushed all of my inventory with its talons," you whine.

The two men give each other a puzzled look, apparently not sure what to make of your words. "But it spoke to you," says the one that you assume to be Tom by how the other guard addressed him. "Said the merfolk would be interested in talking to you."

"Well, the merfolk are the ones that sent it, and they used to trade with the town." You shrug. "Maybe they want to buy something? I can't imagine they've been doing much business with Rathburg since this whole mess started." Then you put on an expression that looks like realization, as if you're just stumbled upon a brilliant idea. "They haven't done a lot of business, which means they're probably willing to pay well for anything I have to sell." You grin and begin rubbing your hands together like a living caricature of a greedy merchant. "And they'll be looking to offload their own surplus at a bargain price. Oh, this might work out just fine after all."

The guards let out a frustrated grumble, but thankfully they both sheath their swords. "Unbelievable." The unnamed guard gestures in the direction of the bay. "Those fish fuckers are sending God damn demons ashore to harass the good folk of this town, and all you can think of is how to make more coin off of it."

"Of course," you say, trying to look a bit startled by his anger. "I am a merchant after all. I'd be bad at my job if I wasn't always looking for a way to profit off of my situation."

"Off of your situation," he says angrily. "No, you're trying to profit off of our situation. You're trying to profit off of Rathburg's troubles you fucking vulture," he says, jabbing your chest with one of his fingers. "Have you no shame?"

"Well, no," you say with a shrug. "Dignity and an empty sack is worth a sack."
>>
Tom puts a hand on his colleague's shoulder to try to calm him down. "It's no use Nick," he says, shooting you a glare. "Some people just have no sense of decency."

"Anyway," you say walking past the two men and out the door of the stables. The two guards follow you and Ibrahim into the adjoining room and Nick closes the inner door to the stables and locks it again. "Now that that's all behind us, goodnight sirs," you say with a wave as you head back to the inn proper.

"Go fuck yourself," is their only reply.

While walking back into the inn and up the stairs to your room, Ibrahim chuckles. "Dignity and an empty sack is worth a sack?"

"Don't laugh," you say as the two of you return to your room. "It worked didn't it?"

"Effectiveness and silliness are not mutually exclusive."

"Go to bed, Ibrahim."

The next morning Ibrahim wakes you as you requested. You have a few options for what you want to do with the day.

> Market time. You got up at this loathsome hour in order to get a good spot in the market, and you plan to do just that.
> Go talk with the merfolk as Etordan suggested.
> Write in.
>>
>>2633390
>>2633358
>>2633277
Well now I feel silly, because the Bad Thing won't show up until next update, and it's certainly not going to be anything approaching an eldritch horror bursting forth from the world like an egg.
>>
>>2633451
>Market time. You got up at this loathsome hour in order to get a good spot in the market, and you plan to do just that.
>>
>>2633451
>> Market time. You got up at this loathsome hour in order to get a good spot in the market, and you plan to do just that.
Business needs to be done in the morning first, or else we don't get to have a good spot. Merfolks can wait till evening.
>>
>>2633465
grumble grumble

FINE!

but after we sell we go see the fish people
>>
>>2633451
> Market time. You got up at this loathsome hour in order to get a good spot in the market, and you plan to do just that.
>>
>>2633451
> Market time. You got up at this loathsome hour in order to get a good spot in the market, and you plan to do just that.

How well would Hannah do if you left her to set up on her own? We might eventually be able to split our forces.
>>
>>2633486
On her own? Not very well just yet. If you left Ibrahim to help her, she'd do better, but she's still learning.

Anyway, market time seems to be the winner. Now writing the Bad Thing Happening.
>>
>>2633451
> Go talk with the merfolk as Etordan suggested.
>>
>>2633500
I can see it now, no one buys our stuff because our reputation is now the war-profiteering merchant who only cares about money.
>>
>>2633500
I wonder how bad the Bad Thing is gonna be
Like gang raped by fish people bad or no one buys our stuff bad?
>>
You arrive in the market early enough to get a good spot and you're getting set up when suddenly the town bell starts ringing and doesn't stop. Then you hear the sounds of screaming from the streets leading into the market.

Several of the other vendors who have started to collect in the market for the day move over to see what the commotion is all about. But as soon as the front of the group reaches the side street leading off from the market, they immediately turn and try to run back. The crowd behind them, however, blocks their path as it continues forward, the people at the back still wanting to see what is going on. You hear several more screams, this time from nearby. Then a group coming up the street enters your view, and you can see why.

The newcomers are demons, and fantastic ones at that. The most eye-catching of them is a ten-foot-tall woman wreathed in flame, with enormous bat wings instead of arms, bird-like talons instead of feet, and an enormous horn emerging from her head where a human's eyes would be. Another is a robed figure, hovering in the air, with six enormous scythe-like arms emerging from its sides. The third has the body of a great predatory beast, but where its head would be is the torso, arms, and head of an armored humanoid. The fourth and last is the smallest, but also the most alien, appearing as a muscular torso walking on a pair of long, powerful arms, with tendrils hanging down from where it cuts off at the wait. Its face is completely inhuman, featuring several sets of serrated mandibles.

They are arrayed around a group of people slightly larger than humans. Their fins and brilliantly colored skin make it clear that they are merfolk, but they are each walking on a pair of legs instead of their usual tails. It appears that at least one of the assembled tribes as a powerful flesh sculptor at its disposal.

The group is making a beeline for the center of the main market, and they're being extremely violent about it. Objects in the path of the four demons are swatted aside to make way for their charges. The group of people who gathered to try to see what was happening try to scatter, though some do not flee quickly enough. You see several people at the front of the group who were too slow get snatched up by the two leading demons.

The fiery woman grabs one with tiny claws at the bend in her wings and hefts him in the air, holding his chest with one hand and his legs with the other. Then she pulls him apart, his horrific scream filling the market as flesh and sinew tear and his body rips in half at the waist. Blood bursts forth into the air, but seems to pause and then snake downward toward the demon. Tiny red rivers suspended in the air flow together, joining as they are sucked into the demon's horn. The robed figure spears two people on one of its limbs, draining them into withered husks before scraping the dessicated bodies off with another of its bladed arms.
>>
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Your newly-erected stall is directly in the path of one of the demons.

Roll 7d10.
>>
Rolled 9, 2, 8, 4, 7, 6, 4 = 40 (7d10)

>>2633647
pls not the gems
>>
Rolled 9, 5, 1, 10, 10, 6, 3 = 44 (7d10)

>>2633647
>>
>>2633653
> 3 successes = minor success
Writing.
>>
Rolled 1, 8, 6, 10, 8, 5, 6 = 44 (7d10)

>>2633647
>>
>>2633642
This is much worse than gang rape by fish people
>>
The pendant around your neck vibrates as the group approaches, telling you absolutely nothing you did not already know. Ibrahim is with the horses and wagon themselves, and he quickly cracks reins prompting the horses to flee with the wagon in tow. Unfortunately, several items that you were in the middle of unloading tumble out of the back of the wagon as he does. You're not really paying attention to that though. Instead, you and Hannah frantically scoop up the most valuable items that you can carry from your makeshift stall.

"The gems!" you shout to Hannah. "Just grab the gems, forget the rest!"

After taking a brief moment to salvage as much as you can, the two of you run to get out of the way of the advancing demons. As it approaches your stall, the robed demon raises one of its arms and sweeps the entire rickety structure aside with a single swing. Wood splinters and cracks, iron pots and tools scatter across the ground of the market, and a chunk of copper almost hits you right in the head as it's sent flying by the impact. You drop to the ground just in time to avoid the speeding piece of metal, continuing to scramble away from the demons.

Once you're safely out of the way, you stop and take in your surroundings again. The people in the market have scattered to its very edges, giving the merfolk and their demons a wide berth. The merfolk have stopped in the center of the market, and one of them directs the half-beast demon to retrieve several nearby crates for it. It quickly does, assembling them into a makeshift podium to stand on.

You hear Hannah's voice behind you. "Marcus? Marcus, are you alright?"

"Yes," you say as she helps you to your feet. "I think so, Hannah. What about you and Ibrahim?"

"We're fine." She points over to where Ibrahim is keeping the horses and wagon, well away from the market's center and the collection of demons.

"Good, good." You look down at what you're holding in your arms. The box with most of jewelry from San Laurent, though missing some that you had already set out for display. "What did we manage to save?"

"We managed to get the gems and jewelry to safety," she says, holding out an iron pot that she swept the gems and the rest of the jewelry into. "The rest is scatter about the market. Most of it's probably still in one piece. though we'll need to find it."

She's about to say more, when the merfolk on the makeshift podium speaks up, shouting to address the people remaining around the fringes of the market. "People of Rathburg! I am Chief Sovaron, and I speak for the Rathera Bay Coalition." Like all merfolk he is brightly colored, his skin a dramatic hue of pink and yellow around his head and shoulders, fading into a deeper purple from his chest down. He carries a staff that he uses to help support himself, as if unused to standing on two legs.
>>
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"Hiding among your people is a thief who has stolen a great deal from us," he says, pointing his finger out at the observers. "For the past month, we have shown you great leniency in our pursuit of this thief, in the hopes of maintaining good relations between our peoples." The last part of that he practically sneers, and briefly looks down at one of the other merfolk standing near the podium. It's difficult to tell at a distance, but the second merfolk, his skin marked by vibrant stripes of teal and purple, seems to stiffen at Sovaron's comment.

"But instead of being grateful for this gesture of friendship," Sovaron continues, "you have spat in our faces! Instead of helping us find this thief and return what is rightfully ours, you have given him succor, hiding him from us and denying us justice. We have been patient with you, but that patience is running out. While others have been content to sit and wait for your to see the error of your ways, I am not," he says, again looking down at the teal and purple merfolk. A third merfolk laughs and elbows the silent one, who snarls at the offender.

Then Sovaron reaches into a bag slung over his shoulder and produces a small bar of metal that gleams in the morning light. "The thief among you has stolen a cache of this. A special form of silver that is most precious to us."

Though the merfolk calls it silver, and you can hear the onlookers mumbling about silver, you recognize it as no ordinary silver. From the way it catches the light and seemingly radiates it in a flickering circular halo around itself, you can tell that it is, in fact, Hell-forged silver, the key ingredient in all demon-forged items. One of your hands clenches at Keboro's pendant which sits under your clothes, the core of which is a tiny piece of Hell-forged silver.

"If you do not turn over the cache and the thief to us by sunrise tomorrow, then we will turn our demons loose upon the town and allow them to reap as much blood as they can take from your worthless bodies." The crowd, which was muttering at the mention of the silver, falls deathly silent. "And should any of them fall," the merfolk continues, "we will simply summon them again, and turn them loose again. We will continue to do this until you return our silver and hand over the thief, or until there is not a drop of blood left in Rathburg."

He grins. "So now you have a choice. You can do what is right and give us what is rightfully ours, or you can oppose us and suffer the consequences. You have until tomorrow at sunrise. Choose wisely."
>>
Okay, I need to get up early for a thing tomorrow, so I'm going to call it a night here. We'll pick this up on Monday at 5pm EST, 2pm PST in a new thread. If this one is still up I'll post a link in this thread. I'll also post a link in the general thread and on twitter.

My twitter account can be found here:
https://twitter.com/DemonologistQM

This thread is archived, and can be found here:
http://suptg.thisisnotatrueending.com/qstarchive/2600932/
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Demonologist%20Quest

I am a soulless monstrosity sustained only by comments, so any that you have would be appreciated. Also, I'm going to try to cut back a bit on answering general setting questions, but I'll try to answer any others that you might have over the weekend.

Goodnight everyone.
>>
Fuuuck. The worst part of all this is how much stuff was lost during the escape. Owell, if the thief can't be found in time we could just move on from this place. Until then though is there a sneaky mind-reading demon that would be helpful here to use here?
>>
>>2633863
Awesome quest so far man I am really enjoying it. It is interesting to see how deep these merfolk are involved with demons.
A question I have is how common are these hell forged weapons? Will we be under suspicion if are found to be in possession of such an object?
>>
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>>2633446
>the future is here goyim, dont trust the chruch
>>
>>2633863
Your writing really is great, and this world, the characters, pantheon, demons, and even the pictures, are all fantastic. If you can't tell, I'm really loving this quest.
The only comment I can make is to write faster, but that's not even an actual issue, I just want more because of how good it is.
Have a goodnight QM
>>
>>2633896
Maybe that demon with masks? I keep forgetting the name.( Vedek?)
>>
>>2633896
If we get desperate enough, we could find some poor sap to frame. Have Telemok compell him to "confess" to the merfolk about the crime, say that the silver is already long gone in another town, then hope we're gone before any shit hits the fan.
This, of course, is a bad plan that needs refining before being useful and is probably not necessary, but I guess it's an option.
>>
>>2633920
Or we could flesh sculpt ourselves to look like merfolk and parade out of here like we own this place.
>>
>>2633906
This. The quest is great, top quality writing.
>>
>>2633858
what a cunt
>>
I'm betting on the mayor, he is greedy enough to put the town at risk for profit and he has a good reason for not ecaping, seeing as he is the mayor. He is probably trying tô negotiate it with someone by letter while hiding the stuff sence que can't skip town
>>
>>2634177
I mean, whoever thief is he has to have a very good reason for not leaving. And if the merfok are so certain he is here they've must have asked a deamon about his general location.

We could try to help them, if they have something that belonged to the thief we vould ask good boy Thethis to snif them out
>>
>>2633863
>GM says bad thing will happen
>think it'll be an injury or broken wheel or something
>instead it's the local apocalypse kicking up
God damn it. You got me.
We gotta solve this shit today.
>>
>>2634230
I think the apocalypse happened because we didn't go to talk to the merfolk to prevent it, the bad thing is probably our items falling off the wagon when we tried to put it away, he said that those bad things would me inconveniences, not outright doomsday
>>
I should probably clarify the mechanics of A Bad Thing Happening. This is all subject to change as I figure out the right balance for this. Currently, the chance and severity of A Bad Thing Happening depends on how much you bargain. Bargaining for a +1 means that, on the roll of a d10, A Bad Thing will happen on a result of a 1, 2, or 3, with 1 being an inconvenience and 3 being a moderate problem. Bargaining for a +2 gets you A Bad Thing on a 1 through 6, with 6 being a serious problem. This current situation is the result of the 6 rolled here >>2633240 and it is the worst thing that could have happened as the result of bargain for a +2.

Specifically, there was a change in leadership (and thus tactics) among the merfolk during the night. If you had chosen to go down to the beach to talk to them, you would have met them as they were coming up out of the water, you would have been recognized as the person from Etordan's report, they would have sent one of the demons to capture you, and a chase scene would have ensued. Because you chose to go to the market, you were in their path but partially hidden among a crowd. So they didn't notice you, but your stuff was at risk instead. Now, that change in leadership was probably going to happen eventually, in maybe another week or so. But the Bad Thing Happening caused it to happen right now, with you in the line of fire.
>>
>>2635240
Neat.
>>
>>2633920
Remember that the merfolk only want their Hell silver. Even if we caught the "thief", they'd still make shit rain on Rathburg.
>>
Is it possible to make hell-silver? I assume it requires demon-something to make, which we'd have some help in making. If it's not artificial, then surely there's a way to find some ourselves.
>>
>>2635495
Only if we get paid for it and it's a profitable use of our time. we aren't here to solve problems pro bono.
>>
>>2635540
IDK with the new crusade coming, if we have the whole town turn to cavorting with demons our power would sure as shit shoot through the roof.

Could finally challenge the church.
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>>2635240
Shouldn't it be inverted, 1 is the worst since above the threshold nothing happens?

>>2635451
Do we have any idea on who the thief is?
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>>2635733
If you bargain for a +1, I roll a 1d10. On a 1, an inconvenience happens. On a 2, a minor problem happens. On a 3, a moderate problem happens. On a 4+ nothing bad happens.

If you bargain for a +2, it's the same, only instead of nothing bad happening on a 4+ you need a 7+ to get nothing bad. On a 4, a somewhat larger problem happens. On a 5, a large problem happens. On a 6, a serious problem happens.

If you bargain for a +3, you see a similar step up. You need a 10 for nothing bad, and results of 7 through 9 become an escalating series of catastrophes.

If you bargain for a +4, something bad happening is guaranteed, and the d10 roll is just to see how bad it is.
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>>2635828
This sounds fun. I'm looking forward to voting for bargaining.
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>>2635240
>>2635733
>Shouldn't it be inverted, 1 is the worst since above the threshold nothing happens?


I thought of the same, with 1 being the worst result for any Bargain, and 10 being best for any bargain, and all in between rolls dependent on bargain level.
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>>2635828
Wait what, there's a +4?!?! Holy shit!
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>>2635842
Bargaining for +1 is safer because the worst bad thing that can happen is what you get from a 3 on the second roll, which is only moderately bad. Bargaining for a +2 is riskier, because not only do you have a higher chance of something bad, the possible range of options goes up to 6, which is substantially worse.

I'll post an overview of updated dice rules at the start of the next thread.
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>>2635893
That's what I tried to illustrate, as in the results of a 1 at +1 bargain is not the same as at +2 bargain. I'll make a new coloring to show it.
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>>2635733
All we know is that it is a human (gender not specified?). We can assume they're not some nobody since they had the means to steal from the merfolk and not get caught. I'd be willing to bet that they had at least some degree of magical assistance since the theft would have likely been underwater (though we need to confirm with the merfolk) and I doubt a human could outswim a merman unaided.

>>2635828
>>2635842
>>2635981
Concerning rolls:
Statistically, it doesn't matter which order the "bad numbers" come in.
For instance, when bargaining for a +1, the odds of something bad happening are 0.3 (30% or 3/10) regardless of whether the worst thing happens on a roll of 1, 7, 10, 3, or whichever number you want to pick. Aesthetically, it is nice to have bad things happen on lower rolls since that's usually the norm when it comes to tabletop games, but the core mechanic stays the same.
At this time, it would make no statistical difference if the QM were to change the scale to something more orthodox, but I tend to see changing the rolling scale (DCs for checks) in the middle of a game as a taboo for GMs.
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>>2636027
Statically it indeed does not matter, instead the rearrangement is solely done to ensure that higher numbers are always associated with better results, and lower rolls worse results. It's just a way to make things easier to remember.
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This is the way I currently have it set up. I may change it at some point, but for now this is how bargaining works.
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>>2635842
>>2635981
Thanks for the tables.

>>2636209
That explains the design. What happens at "the Worst?"
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>>2635851
+4 for the 0.001% chance (max) we get five ones in a check and QM decides to let us bargain to a critical success lol
If this ever does happen, though, we need to take the chance, if only for the memes.

In other news, QM, you've blown my expectations away with this quest. Your grammar alone makes my dick tingle, but my appreciation for this quest goes beyond that. Reading the quest feels a lot like reading a short novel with a twist of the /qst/ community.
You've been great, thanks so much!
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>>2636209
I actually thibk this is more resonable since the same number is always the same incoveniece unless you anlock the higher options.

Also, are you running today?
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>>2636298
No, next session will be on Monday starting at 5pm EST, 2pm PST.
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>>2636297
Yeah, this quest is great and QM's writing is phenomenal.
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Finally starting to catch up, a couple of things before I read the last bits.. 1.is anybody else freaking out over what circle demon the merfolk could potentially summon with the last blood of a massive fuck-off *whale*? 2. Nobody else said anything but my paranoia is screaming at me that our ritual kit was very explicitly left with Hannah that first night. Now yes, she's no demonologist in any respect even now but she seems a curious and clever girl who saw us summon Vedek and also seems enamored with the mysteries we're presenting to her. I just don't want her to have become embroiled in something without our help..
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>>2642004
Well, don't mind me and my not-reading-up-first




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