[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


For House & Dominion: Building Better Worlds (4)

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and a member of House Jerik-Dremine!

It's been a year since your return to Rioja following the Dyson Sphere expedition. A year since the political marriage to Troy Harmen and one where you've worked hard to solidify financial connections.
It's been 3 months since the birth of Eleanor Reynard-Harmen and Leon Reynard-Harmen were born.
You've been dealing with all of these considerable changes with the civility and decorum expected of a leading member of the House. What few problems you are having have been kept out of the public eye.

Visiting the Centri cluster allowed relatives to see the two newborn heirs to Reynard and Harmen fortunes. Your own mother half expected the entire pregnancy and announcement of grandchildren to have been an elaborate hoax. She remains pleasently surprised. The visit to see Troy's parents was considerably more daunting, especially when members of the extended family were introduced. You're positive some of them probably want your kids dead.

The visit also allowed you discuss a few matters with the Count. He's a bit disappointed you've hurt relations with House Nirium, but glad you and Baron Avun exposed their plan to build a gravity well equipped fortress in the Run.

Before leaving select members of the media on Dremine were allowed to get a good look at the new family. Apparently your mother wasn't the only one who didn't believe you'd had kids resulting in something of a media frenzy while all of you were on planet.

Advanced weather control systems are now being produced which can help improve terraforming efforts. Demand or gravity well generator based orbital correction maneuvers has also gone through the roof after a number of successful operations last year. Your land on the Dominion's capital has been built up into new offices supporting your various companies and those of the Harmen Family. With offices on the capital ambassadors from other House and even Factions can make appointments to purchase the new terraforming systems. Your salvage and station building companies can also accept contracts from a wider number of clients.
>>
>>2638980
FOR HOUSE AND DOMINION
>>
>>2638980
For house and Dominion! Get rich or die sharking edition!
>>
>>2638980
For House and Dominion Empire Neeran Super to Salvage!
>>
File: 1505097234603.jpg (277 KB, 1920x1037)
277 KB
277 KB JPG
Construction business is booming, Rioja continues to see expansion and you're making progress rebuilding ties with the Run Alliance. A new RSS Heavy salvage ship built by House Ceres has been completed and is currently in the J-D homeworlds while the crew conducts training. It won't be long until they're needed in the Run to help with new salvage sites.

RSS has also established a modular station above Karakum which you and HTF have bought the land rights to. Salvage teams have begun their first forays to the surface of the pollution and radiation devastated world. As anticipated they're reporting that more automated systems will be needed along with specialised vehicles.

Some of the crews think they could make do with equipment used by salvage teams in space with enough modification. Salvage hardsuits, modded LST's and HLV's. Others are adamant that tougher craft are needed. Repair Scarabs custom modified equipped for salvage work, and transports with dedicated repulsor systems for long duration atmosphere deployments.

Modifying existing company equipment would be far cheaper and require the least delay but could put workers in ranger. Going for tougher craft will be expensive and take longer to source, but will ensure the crews will be safe.

A middle of the road approach would be to acquire existing vehicles that are close enough. The Lancaster Skycrane wont have the same capacity as the dedicated transports but should work and would be faster to acquire. Older model Scarabs available in South Reach could likewise be refit, though they won't be quite as good as the newer models.

[ ] Modify existing company equipment (Cheap) 5-10m
[ ] Scarabs & Lancasters (Middle road) 20-30m
[ ] R. Scarabs & dedicated transports (Expensive) 40-80m
>>
>>2639089
>[ ] Scarabs & Lancasters (Middle road) 20-30m
>>
>>2639089
[ ] R. Scarabs & dedicated transports (Expensive) 40-80m
>>
>>2639089
>[x] R. Scarabs & dedicated transports (Expensive) 40-80m
>>
>>2639089
>[ ] R. Scarabs & dedicated transports (Expensive) 40-80m
Only the best for RSS. I mean we will be on the planet for a long while salvaging so may as well get the best for it. The salvage on it will more than enough make up for it and once we're done we will have some nice new equipment for them.
>>
Rolled 15 (1d40)

Well then, guess there's no need to wait.

Let's see if the company is able to get a good deal on the parts and equipment needed. Lower is better.
>>
Thanks to some quick calls and acquisition of a few damaged ships that already need to be rebuilt, the company is able to acquire everything they'll need for 55 million. The dedicated transports will be modified at the company's refit yards at Surakeh, and extensively tested before deployment. Repair scarabs prove to be the more expensive part but London does eventually manage to find someone who will part with enough of them. These are already halfway to the role RSS needs them for since they need to make clean cuts before repairing starship armor.

Everything should be up and running in a couple of months.

-55m Salvage gear for Karakum Death World


Back on Rioja you and the Governor have made agreements with a Terran construction company who wants to build an entire city from scratch. Spiral City is a proposed construction project that would build an entire city from scratch. Space for habitation, industry, business, all of it would be preplanned. It would be much like a larger arcology in a way, though more spread out and open. As its name implies a central spire would be the tallest point in the city with progressively smaller buildings spiraling outward.

After initial issues involving city immigration and control issues were worked out it now is just a question of where it will go. It's going to be built in the northern hemisphere, now it's just to figure out where.

The areas that are already seeing the most development are boxed in red. Aside from the large island near Rioja city most of the lands in the northern hemisphere is Sonia's. What area did you have in mind for placement of the new city?

A1 - West, near intersection of major rivers
A2 - West, plains
A3 - West, coastline north of West Cities
B1 - Coastline north west of capital
B2 - East, plains
B3 - East, near intersection of major rivers
Other
>>
>>2639195
B3 - East, near intersection of major rivers
>>
>>2639195
B3
>>
>>2639195
Still all for B3 for that scenic river view.
>>
>>2639195
>B3 - East, near intersection of major rivers
>>
Into the east! Spiral city will be the first of the new colonization wave to settle the watershed connecting to the smaller seas. With this in mind efforts will be taken to ensure that agriculture and more natural vegetation is expanded in those areas to replace terraforming grasses.

>>2634859
>training/skill-implanting headsets
I think you're getting memory imprinting and sleep headsets mixed up.

>>2634891
>I have to wonder just how much higher Rioja's sea will rise before the Terraforming is complete?
They won't. The Southern Wastes were once an ocean. The first time Rioja was terraformed the main ocean was artificially raised to improve the planet's overall habatability. This involved constructing the (3) Southern Walls and emptying the southern polar ocean. It also had the added benefit of making it easier to mine the local mineral deposits.

Just realised the Badlands probably shouldn't be located where they are.

>non of our major population centers are in danger of being under literal water in the future, right?
No. Not unless someone drops another moon onto the planet and it hits ocean.
>>
>>2639333
>Just realised the Badlands probably shouldn't be located where they are.
Hidden broken terraforming equipment beneath the surface keeping it a hellish desert?
>>
As with last year London and the Governor would like to see continued investment in RSS/RLS and Rioja. The following are the same as previous requests though if you want you can increase or decrease numbers. You currently have 6.8 Billion S available in funds.

Requests
-1.5 Billion, RSS/RLS growth
-250m Rioja Industry
-175m Rioja Urban Development
-250m Rioja Agriculture

While you're already paid through this year with the Run Alliance for the fleet base expansions you do have the option to get an early start since the next one is for House Binil. They're still not entirely happy with how things went with Nirium and your continued
-500m Run Alliance Fleet base expansions

Approve or adjust?
>>
>>2639455
>Requests
All approved

>Run Alliance expansion
Okay, lets see what Binil needs help with.
>>
>>2639455
>Requests
Rioja Urban Development up to 200M

>They're still not entirely happy with how things went with Nirium and your continued
something missing there?
>>
>>2639455
Approve all.
>>
>>2639455
Investment approved for Rioja

Investment of fleetbase approved.

Still trying to figure out what else to get but I am currently drawing blank
>>
>>2639494
>something missing there?
Don't know how that got deleted.

They're still not entirely happy with how things went with Nirium and your continued support would help to reassure them.

>>2639479
>Okay, lets see what Binil needs help with.
Just an early start. It's meant to be reassuring. You could also make use of Rioja's tax money for it.
>>
>>2639455
>>2639563
in this case, approve fleet base expansion
>>
>>2639563
Ah okay, also how much do we need to help Trinqua get that system?
>>
>>2639600
1 billion, it was already subtracted.
>>
RLS is looking at acquiring another Medium Cruiser. (Don't worry, it's included in their budget.) There is something of a debate going on about possibly going for a transport craft that could better service more remote colonies in South Reach that lack their own infrastructure.

The SRL has recently unveiled a new Medium Transport descended from their older cargo frame ships, the Bear Class. These are much more capable, their engineers having learned a great deal from the Sledge. They have hardpoints to carry containers, either the larger Kavarian ones or slightly smaller Dominion cargo blocks. They also have dedicated docking sections for HLV's and light transports. These would allow the smaller craft to load cargo from other parts of the ship in orbit and ferry it down to planets. Handy for worlds lacking stations or much in the way of spaceports.

The other option would be to pick up another Kilo. They're quite useful and can be upgraded for combat if necessary. While they can be rigged for carrying HLV's and smaller craft it wouldn't be as good at cargo transfer without considerable work.

The Bear would be better if you want RLS to expand operations into markets in less developed areas.
The Kilo would be better if you wanted to focus more on station construction and larger scale work.
>>
>>2639701
>The Bear
>>
>>2639701
>[x] The Kilo would be better if you wanted to focus more on station construction and larger scale work.

Company development vs expansion, I guess.
Gonna go with the Kilo since scaling up is where the greater profit can be made.
>>
>>2639701

Lets go with a Kilo, we can start building stations however small around those worlds without stations. They'll be useful in the long run and people will want to make use of those later to build up infrastructure.
>>
As the shipyards in the Avoubic system still produce some Kilos RSS intends to buy the next one to be completed. That should help make it easier to transport more station modules. Hopefully that will mean more business.

That's it for immediate issues on the economic front for the moment but there is sure to be more. There were a number of items that were more situational. One of which involved phase weapon R&D with House Veritas. This was going to be brought up should a planned trip to South Reach take place.

Unfortunately not all the news is good in the universe which has delayed your departure. Issues with the larger battles against the Neeran being fought out in the Crystal Sea meant organizing fleets to be sent, reinforcements and so on.

With combat data coming in from some Alliance units it's showing just how capable elite units can be. To further increase the level of training among your crews a additional Top Gun training program as been instituted to push the limits of what even your veteran units are capable of.

According to intel some of the elite squadrons from Terran space may have had a bit more of an edge. Enhancements like those you had done to improve your reflexes and reaction speed are being made more widely available now. Terran colonies are desperate but they're not forcing these on people, many are volunteering. Such individuals are being formed into similarly equipped units.

Reaction enhancements are expensive and at the moment House J-D only uses them in quantity in their special forces Commando units.
Did you want to make these enhancements available to some of your pilots?
>>
>>2639986
I'd like to offer it, but caution the side-effects. We don't want a good pilot wasted because of a poor reaction.
Has the development of the serum progressed any further?
>>
>>2639986
>Did you want to make these enhancements available to some of your pilots?
yes for the new Top Gun pilots and existing elite units
>>
>>2640030
Supporting this stance.
>>
>>2640030
The Terrans and a few of the larger Houses may have a slightly improved version now, though not by much. Species specific equivalents are now available for Dro'all and are probably being worked on for other Faction species. House Kharbos was working on version for both humans and Dro'all long before the war so they're the only ones seeing real production as yet.

It seems there is always a chance of problems with uptake regardless of improvements. J-D has improved treatment procedures to the point where they're ready for just about anything. The procedure just takes a bit longer when parts of it doesn't work. Risk of complete rejection is always picked up by early screening beforehand.
For those anticipating ground or hand to hand combat they still recommend skeletal reinforcement.
>>
Elite pilots will be given the option of reaction enhancement. You make sure that the medical staff will give them plenty of warning about what could go wrong. No point in them thinking this is just an easy risk free upgrade. Given the man hour costs involved the doctors are only too happy to try and scare off some of them.

Secure medical facilities will be set up at Mons Abyla base and in the capital. Cost is the main issue. facing them, though it probably won't be a big deal for your wallet.
100m a year total for both facilities to operate.

Take it from Rioja's tax money or Sonia's bank account?
>>
Knight Commander Nel'odym has been leading the J-D fleet from your relay. With the assistance of mercenary Bernard Foss and his Super Heavy Cruiser they were able to cripple a Neeran Executioner class super. The SHC Sam Bellamy has itself taken a few hits and is currently undergoing repairs.

When you last spoke the Knight Commander had been considering deployment without heavier backup. This time when you're contacted on a secure channel you expect he's come to a decision.

"I may be violating operational security, but something has happened. The Alliance is losing ships again."

"What now." you mutter.

"Two brand new ACS were reportedly destroyed by a superweapon of some kind. It caused them to collide at great speed. Elsewhere another ACS was half destroyed by a Krath Veckron weapon strike."

"What the hell?"
The first is worrying enough, but if the enemy got hold of veckron weapon tech things could be even worse.
"Was there a friendly fire incident with the other?" you ask.

"It doesn't sound like it. The torpedo supposedly came from near an enemy formation, though that formation exploded shortly after. They only barely managed to set off the torpedo early thanks to new countermeasures and it still removed more than a third of the ship."

>What say?
[ ] "Sounds like you want to go help them."
[ ] "Sounds like you want to stay the hell out of that."
>>
>>2640490
>Secure Medical Facilities
Sonia's bank account. I prefer if they are on our payroll to minimize any risks or changes we would like to make in the future.

>[ ] "Sounds like you want to stay the hell out of that."
>>
>>2640490
>[ ] "Sounds like you want to stay the hell out of that."
Let's get the Terrans to do the heavy lifting for once.
>>
>>2640490

>possible neeran super weapons

Well shit. That does not bode well. I am pretty sure we cannot really tell him what to do. Just that we hired him to support our fleet. Nel'odym while he may be thinking to head out to that front. Maybe we should have them both on the phone to discuss the possabilities of new Neeran super weapons and the best means to respond to them. The Neeran have had access to Factions bases for years now maybe they figured out how to fire vekrons, maybe not build or make them but fire from the supply they do have. Like wise it would not be to far fetched to think they have one crazed admiral who would use their new grav trch like a weapon.

So really it is up to then to decide together how they want to work together on this possible threat. Also any bounty on those ships/ weapons systems aught to be sky high to the point it would be possible to buy a factions super! Or not, just thinking of upper limits for enemy super weapons captured in tact.
>>
>>2640721
Talk to Foss / This is your call?

>>2640614
>>2640701
Looks like going with this though.
>>
"Sounds like you want to stay the hell out of that." are the first words out of your mouth.

"Sir?"
"There are times when discretion is the better part of valor. Wait to see how the situation unfolds and talk to the Alliance. If they really need you they'll ask. For now it's enough that you're holding the forward bases and colonies."

"Understood. I'll have a report on our salvage operations within a few days. If we did secure one of the big guns from aboard the Super we disabled do you believe your resources would be able to transport it back to House space? I'm sure we could get it part way there."

"Absolutely." you reply. The new Heavy has more than enough capacity and the addition of the asteroid tug grade FTL system means it can move just about anything if given enough time.

"Good to hear sir. I don't think our House could make the most use of it, but if restored to operational levels I'm certain the Ruling House or the Seven might be interested in acquiring it."

Plenty of options. Hopefully they're able to get it that far without difficulty from the Alliance or the Terrans whose space they'll need to pass through.

"Do you know which ships our reserve crews from Forbearance were assigned to?" Nel'odym asks.

You're not 100% certain but from what was left in that particular reserve Vanderwal thinks they were assigned to ACS Arcturus and Broadside.

"Why do you ask?"
"There was talk that Alliance Supers being brought up from the reserves could be sent against that Superweapon whatever it is."

[ ] "Even if they are being sent we can't afford losing them and your fleet."
[ ] If they are being sent, back them up with a few fast ships
[ ] This changes everything, get out there
>>
>>2641027
We cannot afford to lose Nel'odym or Foss at this point. But they are the commanders out there I want them to be safe. But if they feel they need to send ships to back them up. That is their perogative. As for deploying the entire fleet there... I dont want to lose either of them.

But at the same time I am growing suspicious of the Alliances capability to properly command fleet units. Sure they cannot always properly respond to superweapons, but they are losing a lot of resources. And I am questioning their capabilities.
>>
>>2641027
>[x] "Even if they are being sent we can't afford losing them and your fleet."
Losing a Super is bad, losing a fleet is disastrous.
>>
>>2641027
> [ ] "Even if they are being sent we can't afford losing them and your fleet."

> I'm sure the Alliance isn't going to just sit back and take this, but maybe there's something we can do to help.

Reconsider loaning the Grav Well Generator?
>>
>>2641027
>[ ] "Even if they are being sent we can't afford losing them and your fleet."
>>
I want to plow all of Sonia's money into a Dominion Singularity Beam Superweapon
>>
>>2641123
>>2641123
> https://m.youtube.com/watch?v=2pqKiOZdI40

It sounds like the Neeran might already have one, and be able to create a black hole or DiGraW of some sort.

Solar Lasers though.
>>
>>2641160
Just gonna point out that we already pretty much have the technology to turn suns into lasers, if we have the will to do so. Colonies will probably be protected by magnetic fields.

Probably.
>>
"Even if they are being sent we can't afford losing them and your fleet. If you decide to send a few ships to help them out, that's your perogative. Keep an eye on things. I don't know what the Alliance is playing at but we can't keep taking losses like this."
"Aye sir."

Signing off you look after some of the day to day trying to distract yourself from just how badly things seem to be going out on the front lines. Discussing matters with Vanderwal you ask about the Veckron weapon countermeasures.

"Interceptor missile systems, similar to what Aries developed. I'm guessing they're using something a good deal stronger. Maybe that new stronger structural material that Iratar produces now? It's a little concerning if they managed to set it off early and still managed to lose a good chunk of the ship."

"That reminds me, where's Eldal? I mean Jan! Dammit I keep doing that."

The old spook checks his watch.
"He should be back from his whatever routine in another hour or so."
Vanderwal rolls his eyes.

"What?" you ask.
"He's a Krath infiltrator for crying out loud. They don't need acting and therapy classes for a midlife crisis. Kid should be hardening himself against the cruelties of life, and then killing those cruelties. Maybe burying them out in the desert somewhere."

>What say?
>>
>>2641295
"Whilst I'd agree with any other trooper, aren't they made hard? From what I've learnt they come out of the box mean and nasty and don't need too much training."
>>
>>2641310
>>2641295
This. We assume there was a young Vanderwal once, who was innocent and had yet to discover lifes cruelty, and over time learned to accept becoming part of it.

Jan on the other hand now needs to learn why we must sometimes be cruel. What it protects.
>>
"From what I've learned they come out of the box mean and nasty and don't need too much training. He needs to learn everything besides that, and what his occasionally being a killing machine protects."

Vanderwal shrugs. "Alright, fair enough. I still say he's being underutilized."

"Send him a few offers, just make sure to CC me."

"That's partly why I don't send him many job offers."

Parting ways for the moment you don't run into the spymaster again until later that day at a briefing.

With the fighting at the front it was only a matter of time until a new wave of refugees began to arrive in the region. The worlds of the Run already have enough difficulty just with the regular flow of refugees and asylum seekers. The economy is handling itself but it could be pushed under again by having to deal with too many more.

The Governor and much of the military want to simply turn away any increased numbers of ships. Odds are much of the Run Alliance feels the same way. Fadila however has an idea.

"We charge the Terran government a flat rate for handling more of their citizens. A housing fee."

"Tell me that wasn't intended as a pun?" asks Balle. "I can't tell anymore."

Accepting more refugees would require founding additional cities. Big ones, possibly on the scale of Spiral city, or with larger arcologies. That's going to cost a lot of money, with or without Terran funding. Additional spaceports would also be needed.

>Your thoughts on Fadila's suggestion?
>>
Did not realise how late it was.

Provided there are no changes will be running in the evenings the next few days, then through the day possibly Thursday and Friday. Hours are getting cut back a bit so that means more H&D in the future.
>>
File: Spoiler Image (107 KB, 950x800)
107 KB
107 KB PNG
https://www.youtube.com/watch?v=GInbdM29BAI
Oh look, Arin and Dan are playing a game with a nice friendly shark. And hey the shark is trying to salvage their raft.
>>
File: g3suiynk93111.jpg (526 KB, 994x980)
526 KB
526 KB JPG
>>2641546
>>
>>2641502
Let's see this as a possibility rather than as something negative. This will allow us to heavily increase the manpower and working population of Rioja fairly quickly. More so if we manage to squeeze money from the Terrans for dealing with the refugees. In the long run I see us gaining more from this than we would lose in the short run.
>>
>>2641791
I completely disagree - the percentage of Terrans on our world is already quite high.

While the short term influx of cash and manpower would be good, the long-run would probably involve demonstrations by Terrans for more political rights - or social segregation.
>>
File: stationexample.jpg (127 KB, 800x449)
127 KB
127 KB JPG
>>2641502
Why don't we simply build space stations for them, either in existing or even previously unused systems? They're not protected by the factions treaty but as long as the conflict with the neeran is going on, nobody who cares about the treaty is going to target them. If people are really worried about protection, have the various factions sign an addendum to the factions treaty that includes these stations in it for the duration of the neeran war.

If we make sure to emphasize modular construction, then once the alliance is making progress into empire territory and people can return to places they previously fled from, we could pack up the stations and use them as pow processing centers, strong points, and additional support infrastructure in captured territory.

This would also make kicking the terran refugees settled on these stations out of Dominion space once the war is over much easier.
>>
>>2641928
We could even just sell the stations back to the Terrans and they could move them out.
>>
>>2641928
>>2642027

I mean if you are okay with being viewed as building space camps for Terrans. Which will not be an okay publicity move that a lot of Terrans on our world viewing it as discrimination and cause an uproar louder than if we had taken them in in the first place.

>>2641502
I like her idea in the short term it works. But we simply cannot afford to have to many more Terrans on Rioja without them tipping the balance more towards a Terran population. Why the hell aren't other factions taking in Terran refugees? It seems as if the Dominion is taking most of their refugees.

Maybe we should work something with their embassy so that we can start considering their people as Dominion citizens?

What if that Dominion Emperor had the right idea all along for the Terrans to become part of the Dominion and that factions war simply delayed the inevitable? Maybe it might be worth digging up that old idea again?
>>
>>2642053
They're space camps, so why build them deep in the dominion? Build them in Terran space, or near to it, claiming it's for their protection.

Do that while also offering to allow Terran Citizens to settle on planets instead if they are willing to become Dominion Citizens - naturally with the requirement of joining the military.

If they claim discrimination, counter-claim that it's because they don't respect the Dominions culture and that it's offensive that they demand our Land, which has a deep and significant social meaning as well as being a part of our traditional Government system that even the average Dominion citizen can't just purchase.

They want us to treat them like nobility, as if they're better than our citizens? How arrogant, since they haven't put any work into acquiring the land nor do they accept the responsibility to protect ut as a Dominion Noble with their lives and fortunes on the line.

They want to take food not just from Dominion hands but right out of our very mouths, and have the audacity to claim to be refugees still at that point?

Whereas we're being more than fair, even allowing them the chance to serve in the Military and possibly become Nobles themselves even, based on their own merits.

Then for the final twist of the knife, we can point out that's exactly what we did to get to our position, that we started out just as unable to pyrchase land as we pleased and *earned* that right.

Since it's against the Terrans too, we could probably get some serious groundswelling of support from other nobles having refugee troubles. If Terra is so much better, they can go beg them for land to settle on, instead of contributing to future Terran space infrastructure whe we would sell rhem the Habitat Stations. Goddamn parasites through and through, they won't be toleratwd in the Dominion as "Enemies from Within", don't they know that there is a war on and our resources are limited as is?
>>
>>2642132
It is because there is a war going on that they want to escape Terran space. To worlds far from the front, which happens to be Dominion worlds. I would rather not take in anymore than we need to without having to risk a Terran heavy population. God forbid we get so many that we get Terran politicians coming to Rioja during their election seasons!

Building habitat zones in terran space is a solution. But likely not one the terran government would likely be happy to agree to. Having shanty stations in their own yard, but neither should we settle for building shanty stations.

We need a better solution then building station shanties. And taking more refugees is going to be an issue in the long run. Especially when the Terran government starts claiming new worlds and 'promises' to bring back its refugee population, but foists that responsibility upon everyone else and makes it look to be their fault for not returning Terrans home.

Sorry ranting about possabilities that might not even happen.
>>
>>2641502
Given the problems we're already having with Terran refugees I'm less inclined to take them in for this round of Neeran attacks.
>>
>>2642168

>>2642168
Well what problems are we currently facing with our Terran population? This more for TSTG as the only thing I can imagine we have issue with, so far is thst want Rioja, to be more Terran like in its ways.

Though I think we can all agree the last thing we need is a surplus of Terrans.

Only barely related to the discussion. If we did not know that there was a war going on. That there were worlds being dedtroyed or rendered uninhabitable as we spoke. I would suspect this to be an invasion from the Terrans to turn Dominion worlds to Terran worlds by over saturation/ population?

We should just do a five or ten year plan where we encourage all Dro'all of Rioja to get down and busy. Making more Dominion citizens. Sort of a joke suggestion.
>>
>>2642154
> We need a better solution then building station shanties.

Actually we don't. They don't have to be "shanties" either, I don't know why you think they would be. Make them modular, basic shelters and then have a charity drive to upgrade them. Make them able to be mobile semi-industrial platforms that can travel to worlds being terraformed and house the workers during that time.

But they're literally beggars, not choosers.

They'll take what we fucking give them.
>>
>>2642378
Putting them on a station would be incredibly more expensive than planetside
>>
>>2642378

They'll take any space that isnt near the front sure. But those stations will become a disaster zone for all involved. Sure the responsability for their up keep will fall upon the Terrans. But you know they wont bother, not with a war going on. And once the war is over everyone who was responsible with building and maintaining those things are going to have their names dragged through the mud. Sure we could say it is not our responsability to maintain them, that it was all up to the Terrans. But the Terrans are not approaching us with this idea, because they know it'll be a PR nightmare that will ensure anyone involved in anyway loses their job and any support.

The only reason the pirates could get away with turning old supers into hab stations is because they were escaping faction laws and were not to picky on where they went.

These are law abiding citizens, and despite how shitty they can be. Putting them in a station and saying they are someone elses problem to deal with is going to ruin us.

We may as well tell them to go to the SRL and find better worlds to call home. That would be less of a PR nightmare then those stations.
>>
>>2642420
>>2642405
> Not wanting to get paid for them

I mean, just stick them on stations we we can sell later.
>>
>>2642420
Also you sure do seem certain about the future of those stations.

I can't imagine it would be a worse response than "fuck off, we're full".
>>
>>2642444

I am guessing, but I am leaning towards the worst case scenario here.

>shove of we are full option

Short term, Terrans currently on Rioja will be upset but we can handle them. Long term, whatever happens to them will not be our problem and we can spin their rioting as an example of how obnoxious or bad Terrans can be.

>hab station
Terran refugees have a place to run to and call home. Everyone is happy because safe place. Long term, there will be MILLIONS of people tightly packed into hab stations meant for at most a few thousand at most. There will be public out cry from Terran and Dominion citizens over what will be one of the worst disasters ever.

>third option
We take a limited number of people. Maybe enough to fill that companies quota for people in Spiral City. Or have a process where any refugee who settles on Rioja becomes a permanent Dominion citizen. Or something, anything.

Anything else but packing them away in a hab station. Terrans are just as human as any Dominion born human. The station plan will turn into a mess and ruin us.
>>
>>2642444
If you want a real world example of why I am against these hab stations. Look no further then the refugee camps in Europe. Those places are a mess and so much bad happens there that if the politicians in charge of the eurozone were not so deeply entrenched in their polling places they would be ousted from office.

Now apply that here. Where millions, not thousands of refugees will be packed into one place meant for thousands. No ship will want to dock there for fear of getting unwanted passengers. And all sorts of laws and human rights violations happening regularly.

Its just bad and we would do well to avoid this.
>>
This day has been far longer than I had planned. Give me a bit to get food then I'll get caught up.
>>
>Re: Terran Refugee Crisis

Can we just skip the refugee camps/space ghettos and just move on to Plan E? Get the Terran government to to pay us for doing a few orbital corrections any territories they gap have far from the front and then shift refugees their to help with the terraforming efforts and infrastructure construction. Also, ship any serious Terran troublemakers off our worlds to help with the terraforming work.
>>
>>2642344

Autocorrect...

*territories they have

*shift refugees their
>>
Screw it. We got enough refugees at the moment. Deal with what we got before taking on more.
>>
>>2641928
>Why don't we simply build space stations for them, either in existing or even previously unused systems?
The Terrans are already doing this in their space. These projects are competing for resources and industrial capacity that are needed for the war so they're limited in what can be built.

>>2642053
>space camps for Terrans
Always wanted to go to space camp. Oh, it's not that sort of space camp.

>we simply cannot afford to have to many more Terrans on Rioja without them tipping the balance more towards a Terran population.
True, you'd need to increase the rate of immigration from the J-D homeworlds. Would probably need more dedicated passenger liners for that.

>Why the hell aren't other factions taking in Terran refugees?
The Republic, South Reach League, Dominion and Rovinar Federation are the main factions that have large amounts of territories that are not as directly threatened.

Rovinar worlds are not exactly ideal for Humans, Shallans and Dro'all. Their atmosphere has a few things that aren't great for people over an extended period of time. Kavarians are hardy enough to take it so as a result they're emigrating to those worlds.
South Reach saw lots of refugees from Shallan and PCCG space early on and their less developed infrastructure means they're less capable of taking on more.

That leaves the Republic and Dominion. Many Hune are xenophobic which creates complications. Despite this they are allowing larger numbers of Terrans in, though other species have a bit more difficulty.

You're not alone, there are other options for people. If you want to tell the new wave you're full that's your choice.
>>
>>2642523
> Look no further then the refugee camps in Europe.

/pol/ go home.
>>
>>2643155
>You're not alone, there are other options for people. If you want to tell the new wave you're full that's your choice.
Not that we’re full, just that we cannot accomodate another wave of refugees at this current point in time.
>>
>>2642132
I will probably have to make use of this later.

>>2642221
>We should just do a five or ten year plan where we encourage all Dro'all of Rioja to get down and busy. Making more Dominion citizens. Sort of a joke suggestion.
That's not a thing to joke about with the Dominion's population control measures. Maybe the Sofa Kings could joke about it but even they'd get an earful.
Houses, which include your own, do often help to encourage immigration by allowing looser population controls on new colony worlds.

>>2642844
>move on to Plan E? Get the Terran government to to pay us for doing a few orbital corrections
Now there's an idea. It will have to be at a premium of course due to operating expenses, deployment away from your usual bases and other legit sounding excuses. Some customers in the Dominion might not be happy they've been bumped in priority but the PR and marketing teams would be able to find a way to spin it.
>>
File: Asteroid.png (352 KB, 511x400)
352 KB
352 KB PNG
On the topic of the suggested orbital stations the Dominion does have a good deal of experience with asteroid use. Using smaller resource poor asteroids rejected for use in fortress construction you could core out cheap gravity blocks, or spin up the entire asteroid.

There are risks of some of the problems suggested without tight control of immigration and screening. Fortunately most of that screening is already in place.

A) Don't allow an increase in refugee immigration (by itself or in combo with D or E)
B) Fadila's Plan. Charge the Terrans, use the money to mitigate damage
C) Asteroid habitats in Dominion space
D) Help build stations in Terran Space
E) Get paid for Terran orbital corrections
>>
>>2643328
>A) Don't allow an increase in refugee immigration (by itself or in combo with D or E)
>>
>>2643328
>A) Don't allow an increase in refugee immigration (by itself or in combo with D or E)
>>
Still taking votes and have added the question to the next survey just in case.

The Ruling House has officially announced efforts to lower fuel prices in the DRH 1 relay to support economic development in South Reach. Funding is now being provided to Houses in the region selling fuel allowing them to match House Nirium's cut rates. Unsurprisingly they've congratulated the Ruling House on supporting their initiative.

Ber'helum intel promises to keep a close eye on Nirium's efforts to control major trade lanes. A difficult task given their reach as the previous Ruling House.

With ever increasing trade passing through the Run some parties are beginning to feel it may need to be renamed in light of it's current lack of smugglers. Supposed lack that is. Ferigold and his organisation runs a great deal of cargo through the area. Cargo that you are inclined not to look at too closely given arrangements with the merchant.

Regardless many legitimate businesses feel it would improve the area's image if it were renamed. One consortium has suggested calling it the Rioja Bypass, though they've hardly consulted the other Houses in the region about how they'd feel with such a name.

>Thoughts on renaming the Run?
>>
>>2643541
>Merchants Run
>>
>>2643541
I feel like we'd be doing it a disservice renaming it.
Rioja Bypass? Nice fame but I don't think the Run Alliance would appreciate it. Still an incredibly clinical name though, it's like its had it's character taken away.

Even just "The Run" would be a better name.
>>
>>2643328

>A) Don't allow an increase in refugee immigration
>E) Get paid for Terran orbital corrections

>>2643541

>BH's announcement
Well then, that just puts more of a negative light on our spat with Nirrium. I can only imagine how well this news is being received by others back in the homeworlds.

>Renaming the Run

I think it should just be 'The Run', but >>2643546 is also a good suggestion. What are the opinions of the members of the Run Alliance? This aught to be good.
>>
>>2643575
>Rioja Bypass
That’s actually not bad, but we’d never get it approved.

‘The Run’ is a good alternative
>>
Sticking with just The Run it looks like.

>>2643577
>What are the opinions of the members of the Run Alliance? This aught to be good.
Avun thinks it should be left alone. It's been the Smuggler's Run for centuries longer than it's been a clear and safe trade lane.

Baron Kadnil really likes the Rioja bypass idea, though would be open to others.

Baron Kelly doesn't think it should be named after Rioja whatever is gone with. He's leaning towards something a bit more extravagant. The Gale force corridor or Run or anything that might better reflect how quick ships can get through it.

Binil has decided to be the stick in the mud and suggests a simplified route numerology based off of existing navigation markers.

Question for the day, start planning the trip to South Reach or wait a bit longer for the situation at the front to stabilize?

Have been awake long enough now that I'm definitely out of it. See you guys tomorrow evening.
>>
>>2643774
>Question for the day, start planning the trip to South Reach or wait a bit longer for the situation at the front to stabilize?

Plan the trip.
>>
>>2643774
>The Gale force corridor
!!!
I unironically love it.
Turbo Ship Movement Zone Deluxe Edition would be good too.

Plan the trip now, we're going to have to do it at some point.
>>
>>2643328
> A) Don't allow an increase in refugee immigration (by itself or in combo with D or E)
> E) Get paid for Terran orbital corrections

Also gives us an excuse for not sending our Grav Generators to the front lines.
>>
>>2643774
> Gale Force Corrider

Kelly, you madman I love it.
>>
>>2643328
>E) Get paid for Terran orbital corrections
>>
>>2643328
A) Don't allow an increase in refugee immigration (by itself or in combo with D or E)

>>2643541
I like both "The Run" and "The Merchants Run"
>>
>>2643328
>A) Don't allow an increase in refugee immigration (by itself or in combo with D or E)
Take a small number of charity cases so people can't complain about not helping at all in rough times. Orphans who can still be salvaged before they become Terrans, people who need treatment that prevents them making it elsewhere as regular immigrants etc. Maybe we'll get another genius?

>D) Help build stations in Terran Space
>E) Get paid for Terran orbital corrections

>>2643541
>The region formally known as Smuggler's Run
>>2643774
The Run seems okay. Fortune's Run?

>>2643774
>Question for the day, start planning the trip to South Reach or wait a bit longer for the situation at the front to stabilize?
If the Neeran have a new weapon that can be used against super heavies and possible v-torps, wouldn't it make sense to send smaller ships as reinforcements? A wing of attack cruisers or something like that? But yeah, I'd wait with the visit unless our House is planning to deploy anybody we want to visit in the near future.
>>
>>2644204
Cheap corvettes with clone pilots rise again! FORWARD, COMRADE!
>>
File: Corvette_Art.png (12 KB, 321x394)
12 KB
12 KB PNG
>>2644228
Take the dominion scarab, ask the Rovinar for a minimum range mass produced quantum entanglement connection to prevent EW shenanigans, and modify them to be controlled en masse by Terran AIs. Presto, a nightmare for absolutely everybody involved in this.
>>
>>2644204
>renaming the Run

The Mercants' Shortcut

>Terran Refugees

Probably raise our quota for accepting skilled migrants (doctors, pilots, teachers, construction workers, specialists etc.) and setup/enlarge a testing facility for those interested in applying for special visas (obviously they could bring the rest of their nuclear family and would eventually be able to sponsor other relatives after attaining dominion citizenship). Otherwise, go with what >>2644204 said about need based acceptance of refugees.

Since we seem to be a central collection point for refugees, can we act as a matchmaker for the rest of J-D? "Colony X needs Y kind of worker, send 20K that way" kind of a deal? It'd give us an excuse to build more report with the rest of the J-D barons and planetary governors, which probably isn't a bad thing.

For the rest of the refugees, humanitarian aid in the meantime, station construction fot the near term, orbital corrections for the long run. Make sure we appropriately (heavy premium) bill the Terran government for housing refugees on stations we operate, any stations we build for them and obviously any orbital corrections and terraforming work.
>>
>>2644265

Follow up. I suppose we could also offer to have the Terrans trade something for us taking in more refugees. Do we want anything specifically from them in terms of technology, production licenses, ships, star systems, resources, whatnot?
>>
>>2643774
>A) Don't allow an increase in refugee immigration (by itself or in combo with D or E)
Take a small number of charity cases so people can't complain about not helping at all in rough times. Orphans who can still be salvaged before they become Terrans, people who need treatment that prevents them making it elsewhere as regular immigrants etc. Maybe we'll get another genius?

>D) Help build stations in Terran Space
>E) Get paid for Terran orbital corrections

These things please.
>>
>>2643328
>A) Don't allow an increase in refugee immigration
Fuck off we’re full
>>
This is an important decision and not one you take lightly.
"We can not afford to allow an increase in refugee immigration. Our processing centers can barely handle the regular traffic and letting more in would make it even harder for us to balance the population with House guidelines."

Fadila shrugs. "Well I tried. I owed them that much at least."

"I do have another plan." you announce.

Troy is immediately concerned. "Is it one that's going to cost us all a lot of money?"

"Even better. It's going to cost the Terrans a lot of money. We convince them to hire us for priority orbital correction work at emergency rates. This will give them more colonies to terraform and thus keep more Terrans out of our space."

Quite a few present seem to think this is a good idea, though Troy and Fadila still have concerns.
"This could annoy the customers in Dominion space that are lining up to have work done."

Fadila frowns in thought.
"I agree, though I believe I know of a way to mitigate that."

The gravity well company has charged 400 million for each maneuver that required an average investment of time. As the company gains experience it should be possible to lower price over time. With that in mind you could knock 50 million off the prices of those Dominion Houses that were inconvenienced while still making a profit.

Then again considering how valuable your services are an apology citing the circumstances could be enough.

[ ] An apology is enough
[ ] Deduct -50m from inconvenienced House costs
>>
>>2645091
>[x] Deduct -50m from inconvenienced House costs
>>
>>2645091
>Deduct -25m from inconvenienced House costs
We are at war after all - this shifting of priorities is for the war effort.
>>
>>2645091
>Deduct -50m from inconvenienced House costs

Time to put in an order for another gravity well generator? Or at least put our name on the list? These things are proving to be frighteningly useful.
>>
>>2645091

Just noticed on the wiki that RSS has Terran subsidiaries. Anyway we can set those companies up for further business and expansion as a result of the orbital corrections proposal?
>>
>>2645091
>Deduct -25m from inconvenienced House costs

OR

> Offer -50 million on their next purchase of war materiel from one of our production lines.
>>
>>2645117
>>2645158
>>2645196
Deducting a few million should be enough to placate the Houses. The Harmen family won't be entirely pleased either but this project should raise more than enough publicity to offset that.

The second gravity well generator, the far more advanced Mark 3, should be ready and operational in a month or two. With both of them working it should be possible to very quickly kick start matters in Terran space.

Immigration issues are discussed with the other members of the Run Alliance of course. This is one matter they're in total agreement with you upon. They might have been able to handle more refugees if you'd managed to shoulder the balance of them on Rioja, but if you're not going to they certainly won't.

With this in mind you contact the Terran Ambassador and inform them of your decision. The Run won't allow an increase in immigration rates. You are prepared to very publicly make available the use of the orbital correction terraforming company. They will of course need to pay extra because of the need to bump Dominion customers in priority.

"That shouldn't be a problem though. You do care for the wellbeing of your citizens don't you? That's what all of this is about. I would hate to have to announce to all those millions of Terran refugees that their government doesn't care enough about them to front a few million here or there."

This is quite literally an offer they can't refuse.

"Even if we do agree to this, you know that those worlds will take years to become habitable. Even with this new wonder system you've magicked up out of thin air. Those people are going to need housing, sealed habitats."

You try not to grin maniacally.
"I'm sure there are plenty of infrastructure companies that would jump at the chance to get a near monopoly on a new world. Or even just a regional one. You just need to encourage them. I have one myself."

You could continue to make suggestions to the ambassador.
>What say?

[ ] Tax breaks work well
[ ] Dominion nobles would trade Arcologies for land
[ ] Other?
>>
>>2645326
>[ ] Tax breaks work well

Small question, the Nanite control devices we encountered before the sphere expedition, did they ever prove useful for anything? Could the system be used to control man-sized drone troops?
>>
>>2645355
There were the anchors that were just used to sort of mark friendlies and providing a charging station to the personal nanite cloud. They'd intercept incoming fire and to a lesser extent eat some of the surroundings.
Large scale control of the nanites were by the AI and the local commanders the "Nightmares."

>Could the system be used to control man-sized drone troops?
I suppose it's plausible, though by its very definition it would be susceptible to hijacking by an AI since they're meant to be controlled by one.

Having one squad member act as a drone control hub could absolutely be done without using Kythera tech. Aries combat support drones did work, and surprisingly were mostly free of Kythera tech. If they weren't operating on a base set of orders -like hover here dont let anyone past- then Soldiers could control them using a data pad or arm mounted set of controls. Otherwise they'd be operated from an APC.

You could outfit a suit of power armor with control systems allowing someone to direct them with their HUD or whatever. House Aries does have some suits like these but they've been reluctant to do much with them. Supposedly they're waiting until better fortified networks are available.
>>
>>2645326
>offer tax breaks

Remind the terrains that if they need to raise capital, most dominion nobles would be more than happy to buy land at pre-terraformed prices. Throwing a rider to that effect into an infrastucture contract might end with them getting paid to have archologies installed on these worlds.
>>
You suggest the ambassador stick with tax breaks or other incentives. It's worked to get Rioja up and running initially. If that still doesn't work most dominion nobles would be more than happy to buy land at pre-terraformed prices. It might not give the nobles any sort of military control but the financial benefits should be more than enough.

Replying that they'll need to talk to their government the Ambassador departs. It's only 2 days before you get a response. The PR department is well underway preparing two different announcements and presentations by that time. Fortunately it seems the Terrans have agreed.

A message of goodwill and hope for new Terran worlds is sent to the media. It's largely met with a positive response. More than a few commentators see through it, noting this will mean less Terran refugees entering the Dominion.

RTS begins planning the deployment of escorts to ensure the protection of both gravity well generators. There's no telling how many people might want to steal the two ships while they're away from your holdings. Especially now that people know that they work.

Planning has started for the trip to South Reach. It unlikely to kick off until you're certain things are going fine with the war. Arrangements are made to ensure there will be a representative of House Helios available for the port of the trip into House Veritas space. It seems they haven't opened full relations with them yet. Veritas is being seen by many as something of a vassal of the new Ruling House. Neither party seems to mind this appearance much as long as it accomplishes their goals.

It sounds like Winifred is happy you'll be visiting. Daska remains a bit standoffish about the entire thing as it has been awhile since you've seen each other. Not since the early days of the Civil War. You also remind yourself to annoy Bekka while you're there. Maybe force her to be an escort.
>>
Linda arrives back in the region while passing through on the way to another race. She's trying to be difficult for the Guild to locate and is staying as far away from the mess at the front lines as possible.

"Don't they route most of the communications and transport through the Nav Relays? How do you avoid that?"
"By traveling on ships that don't belong to you as an unregistered passenger."
"What about your ship?" you ask.

"It's having engine trouble so it's being hauled back to the Centri Cluster aboard a bigger freighter along with a few of the sponsored teams. It was good timing."

Almost too good. Given her history with ships you're not certain if Linda could ever bring herself to actually sabotage one. Especially one as dangerous as a racing yacht.

While she's on Rioja you make sure she has a chance to see the kids. After listening to your complaints through pregnancy and now dealing with two babies, even with help, she's not entirely certain she wasn't kids herself.

"I'm not mature enough to deal with this yet."

The next day you go out for drinks, giving you a chance to go out in casual clothes, comparatively incognito.
Not certain if she can deal with the crowds present in some areas Ruiz switches her holocamo system to a disguise. The new bodyguard is good but still gaining in experience in some areas. It could make things entertaining at least.

[ ] She's in disguise, tell her to act like she's part of your group
[ ] Ask her to hang back a bit more
[ ] Tell her to stay in full camo, dodge crowds if she must
>>
>>2645716
>Linda
What if RSS 'hired' her as a consultant? Would that help deflect some of the demand for her talents?
>[x] Ask her to hang back a bit more
>>
>>2645716
>Daska remains a bit standoffish about the entire thing

Did we pick middle names for our kids? Could we retroactively give our daughter the middle name Daska?
>>
>>2645716
> [ ] Ask her to hang back a bit more

We ARE pretty goddamn deadly ourselves, and Bekka even more so.
>>
>>2645724
Probably not?

Well maybe, there are the big salvage operations coming up when the guild give the OK to salvage sites nearer to the old nav hazards. As long as she was only consulting though the guild or the Alliance might try to buy out her consultancy contract or something. Maybe if she was the head of navigation for the company, teaching how to more safely operate near hazard zones. They'd be happier about that.
>>
>>2645800
>Did we pick middle names for our kids?
Not for the girl I think?

>Could we retroactively give our daughter the middle name Daska?
Don't see why not as long as others are ok with it.

Stopping here for tonight.
>>
>>2645814
It would be a nice indirect nod to Winifred, as well as Daska, while also always giving us a Daska to have under our benevolent guidance and overwhelming success.
>>
>>2645716
>[ ] She's in disguise, tell her to act like she's part of your group
>>
>2645814
>Not for the girl I think?

Huh, for some reason I'd thought it was Eleanor Abigail Reynard-Harmen. Well, politics should probably be considered, but since Daska seems distant/standoffish because we've been out of contact for so long, we should probably start making time to check in with her once or twice a year and maybe propose working on a joint venture with her if only to take her temperature.

Also, Fox did extend an olive branch (admittedly through intermediaries) during our wedding and it's probably time to start following up on that. I'd rather negotiate a peace deal through the Harmens to see if we can make an ally of him since I'm fairly certain we proved to be a completely different creature than he had expected, but if the rest of us still hold a grudge we could always look into a hostile take over of his family's business interests, territory, etc. Hopefully we can avoid attracting too many new enemies regardless of which path we take.
>>
>>2645716

What did we do when Rufaro was a green recruit? If that's not applicable, go with what >>2645974 said.
>>
>>2646195
I say we just snub Fox unless we need him or he brings us a VERY good opportunity.

Loyalty, genuine loyalty not just noblesse oblige, has always been a big partkof who we are. We go out of our way nit to just protect and provide for our people but to actively help them grow and be able to stand on their own. We get them the best gear, take care if their families, and provide ongoing care and rehabilitation for anyone wounded in body or spirit in the line of duty whether they're civilian or military. We make sure to spread not just our wealth but also our success around.

Fuck Fox. Honestly he's simply not worth our time, but his betrayal means I personally will never trust him again. Wouldn't be surprised if he worked for the Terrans.


Not killing him or not actively working to destroy him is more than enough of a reconciliation on our part.
>>
KILL FOX
Think how easy it would be.
>>
>>2645627
>>2645716

Daska being stand offish. She isn't under the impression we're a clone is she? Or is she worried that were coming to gloat? I thought we already had a talk with her a long time ago. It's not like we suddenly want to gloat over our successes to her and make her accomplishments seem less, right? Well I guess we can always find out what is going on with her and if she would like our assistance in anyway when we get to her.

>[ ] She's in disguise, tell her to act like she's part of your group

>>2645814

>Renaming daughter
I'll pass on that suggestion. A year after the fact doesn't seem like a right time to do so.

>Talk of Fox

I think ignoring the bastard is as good a means to dealing with him as any. He did send a messenger as a means to try and broker peace. I don't think we should forgive him, but giving more thought to him beyond actively ignoring him, except when his activities impact our holdings and allies. Is more work than he is worth now.

Peace was offered at the wedding, we accepted it, any action afterwards is being petty and uncalled for. Unless he does something to garner our attention or he approaches us.

Don't forget or forgive what he did. But don't act unless provoked, we have enough strength now to crush him. Should he try anything. That's enough to make him keep his distance from us for good, unless he sends messengers.
>>
>>2646352
>He did send a messenger as a means to try and broker peace
More like he -had- to, given who we were marrying. Reminder that the Count was defending us, politically, for years.

These people wouldn't have stopped until we were dead or we'd killed them.
>>
>>2646195
Fox can go suck a big fat dick for pocket change after we've ruined him and everything he has tried to achieve. Fox is never getting back in our good graces. He made sure to burn that bridge completely and entirely.

If I didn't currently favor House unity over burning him to the ground I would advocate for just that.
>>
>>2646368

I believe you are right, that he -had- send someone. If he hadn't learned just who we were marrying he would most likely not have sent anyone. And if we had not had the Count watching our stuff for three years our rivals would have done their best to either burn to the ground or severely cripple our holdings.

I'm with you in not trusting our enemies and rivals within the house. But we did accept his request for peace. Acting any further without provocation could reflect negatively.
>>
>>2646393
Peace doesn't mean we can't prepare for when they inevitably try and start shit and we erase them and all memory of them from existence.
>>
File: AtlantisComesHome.jpg (297 KB, 921x559)
297 KB
297 KB JPG
>>2646195
>at. I'd rather negotiate a peace deal through the Harmens to see if we can make an ally of him since I'm fairly certain we proved to be a completely different creature than he had expected
From what little we've seen of that guy, he's an incredibly talented officer/commander but unfortunately holds some shitty views aside from that. I'm perfectly fine with having what's effectively an armistice. He keeps away from Sonia, she keeps away from him and everybody's happy. The house gets to keep a talented commander, and that's what matters in my opinion. At least as long as he doesn't try something stupid again.

>>2645326
What if we park one of these floating arcologies per planet over one of the local oceans, and sell property on it to rich terrans? The whole thing counts as extraterritorial jurisdiction of the terran alliance with certain limits placed on it regarding military forces etc, and once the war is over it gets packed up and move to one of their colonies. We'd also charge for keeping the arcology on our planet.

That way we can make some money now, the terrans get to jump start some planets economy once the war is over, and we get an increase of refugees taken in on paper.

Dunno if people are interested but I had the idea earlier today wanted put it up for discussion.
>>
>>2646779
Eh. I doubt they would be interested in a shitty delayed colony ship. They'd probably prefer to have the refugees living on the stations get shipped away to colonies ASAP.
>>
>>2646195
>Huh, for some reason I'd thought it was Eleanor Abigail Reynard-Harmen.
To be fair it was late and I didn't both to check the previous thread.

They do have middle names. This is why I try to update the wiki when I think of things.
>Eleanor Franceska Reynard-Harmen [Human female] (Red hair, hazel eyes)
>Leon Hildebrand Reynard-Harmen [Human male] (Blonde hair, blue eyes)

>Daska [...] and maybe propose working on a joint venture with her if only to take her temperature.
Well you paid the production license for the gatling light siege cannon while she provided actual manufacturing facilities in her territory.

>>2646201
>What did we do when Rufaro was a green recruit?
Have her nearby in her duty uniform since you weren't as high profile of a target back then.

>>2646779
>What if we park one of these floating arcologies per planet over one of the local oceans, and sell property on it to rich terrans?
I suppose it could be done.
The Alliance produces ones that stay aloft in the atmosphere on repulsors for some high security or planetary defense installations. It would be much easier to relocate one of these to another planet.

As for having it count as territory of the Terran Alliance while still on Rioja, that potentially opens up a whole bunch of legal problems. It would be far less complicated to create some gated communities. Which is a thing many nobles already do.
>>
With Ruiz in disguise you tell her to act like she's part of your group. Less likely to attract attention that way. She does as you ask and the three of you fail to attract more than casual glances, blending in with other patrons. The only time she needs to do much is helping to convince a drunken man that none of you are interested in his attentions.

Glad to be away from your job or the kids for a few hours you and Linda talk and catch up a bit more. She's gotten quite good at being a race navigator. It has some key differences from navigating a combat ship but the crew tends to get tossed around just as much as one. So that experience helps.

"I see you haven't charged back up to the front lines at the first opportunity. That's good." she points out.

"I have responsibilities here and the new Knight Commanders need experience leading the big fleets."

"Well it looks like you're whipping yourself back into shape to be ready for it again. How did you lose all the baby weight?"
"Hard work and determination." you tell her not entirely sure she'll buy it.
"You really didn't have any help?"
"No of course not, I'm- everything's back to normal."

"Are you lying?" she asks, not convinced, then points at you. "Ha, you cheated!"
"What? No! That's ridiculous."
"Now you're just making it worse."
"Don't tell my mom."
>>
Got thunder and lightning so I'm shutting the computer down. Going to run a couple errands instead.

Will be running tomorrow through the afternoon until 4:30PM EST, then through the day Friday.
>>
"Leon looks a lot like your dad." Linda decides. "Eleanor I'm not shure who she looks more like."

"They're still babies, how can you even tell?" you ask.
"There are similarities."
"I can't tell with the baby fat. Maybe if my father were overweight it might be easier to notice."
It will probably be easier when they get a bit older.

Linda turns to you. "So how old are you going to let them be before you do the thing?"
"What thing?"
"You know, you wanted to send one of them away to be raised somewhere else that might be safer. Just in case someone tried to kill them. So at least one of them would survive?"

[ ] Wait until they're old enough to recognise you
[ ] I can't do it now
>>
>>2648279
[ ] Wait until they're old enough to recognise you

Not like we gonna let anyone kill them.
>>
>>2648279
>[ ] Wait until they're old enough to recognise you
>>
>>2648279
>[ ] I can't do it now
>>
>>2648279
>[x] I can't do it now
If someone kills our family, I feel like something has gone wrong way down the line.
>>
"I'm going to wait until they're old enough to at least recognise me."

"So you're still going through with it?" Linda seems surprised.

"I guess? I don't know, there's still plenty of time to decide either way."

After spending time in the city you head up north to the Manor to show Linda around. The Manor House itself is still being worked on, mostly just finishing the exterior. Crews are beginning to move in furniture. Most of the construction work is done except for part of the escape tunnel.

On the other side of the low mountains the black projects crew are still working on finishing out the docking bay for the escape craft.

Heading for the house you spot Troy heading your way riding a horse. Slowing as he approaches he dismounts a few meters away.
"I thought you were working on the house?" you ask.

"I was, I'm taking a break. Everything should be finished in a few more days. If we give the staff time to learn the layout we could move in a week or two from now. I've made sure the nursery is large enough to give the kids plenty of room."

"Are the two of you planning on having more or something?" Linda asks jokingly.

[ ] I've made it perfectly clear I'm not doing that again.
[ ] You never know.
[ ] They're bound to be rambunctious, they'll need the room.
>>
>>2648372
>[ ] They're bound to be rambunctious, they'll need the room.

And if we somehow do manage to have more kids. More room definitely wont hurt.
>>
>>2648372
>[ ] They're bound to be rambunctious, they'll need the room.
>>
>>2648372
>[ ] You never know.
>[ ] They're bound to be rambunctious, they'll need the room.

One of them was conceived accidentally. I'm always one festival away from having another one.
>>
"They're bound to be rambunctious, they'll need the room."

Troy sees the two of you to the House then heads off to stable his horse. Looking around, the place is certainly bigger than it looked on the plans. The entrance hall leads to a grand staircase which still has a few mechanics working on the safety systems. Can't have anyone falling down the stairs and breaking their neck.

Showing Linda around you manage to locate one of the drinking rooms. It's not fully stocked yet, though Troy has clearly gotten a head start on it.
"I need to send some of my collection from The Great Devourer down here. Not all of it, just anything I have duplicates of."

"I think he misplaced one of these." Linda informs you, pulling a bottle of something called White Spirit out of a lower cupboard.

"Check the label. Maybe its down there for a reason." you suggest
"I can't read this."
Taking a look at it most of the script is in Kavarian. Probably not a good idea to drink that.

After touring most of the above ground interior you head out back. From here you get a clear view of the lake and up stream you can just make out the waterfall.
"Nice. What are you planning to do once trees start to grow in? Keep a clear view to the waterfall?"

[ ] Unobstructed waterfall view
[ ] Let the trees grow in
[ ] Other?
>>
>>2648372
"They're probably going to want child-sized power armor eventually."
>>
>>2648414
>[ ] Unobstructed waterfall view
>>
>>2648414
[ ] Other?
Let the trees and plants grow in, but do some landscaping, so we can have a picturesque view of the waterfall.
>>
>>2648430
So make sure to have some shorter growing plants along that sight line?
>>
>>2648414
[ ] Unobstructed waterfall view
Trees should frame the waterfalls view for the best impact.
>>
>>2648414
>[ ] Unobstructed waterfall view
>>
>>2648433
pretty much, yeah
>>
>>2648433
Voting for this
>>
"Maybe we'll do some landscaping, but I don't want it to obstruct that waterfall view. A few low hedges, that sort of thing."

Heading down towards the lake to get a better view you and Linda continue small talk in between admiring the view. Despite wanting to maintain good sight lines overall things are a bit too open for your tastes. It will certainly be better overall once some trees are planted here and there.

Linda admits that she's not crazy about the giant trees on your property back on Dremine.
"I'm always worried one of them are going to be knocked over by a storm or strong winds. That happens."
"You're too used to living in cities." you point out.
"Yes I am. It's nice to get out here like this occasionally but I don't know if I'd want to live here. Suburbs are about my limit for daily wilderness living."
"It's a good thing your castle is in an upper class suburb then." you point out.
"I like my castle now. It looks much better after the remodeling."
"All you need now are small sentry turrets along the walls for defense and realism."
"Sonia no."

By the time you reach the lake conversation drifts to Linda's plans to stay away from guild work. She does not want to get sent to the front lines again. With that in mind you offer her the position of head navigator for the company. She'd need to train people to work near nav hazards with Heavy Carriers and salvage ships.

Though reluctant she may not have a choice but to accept soon.
"I'm headed for the homeworlds anyways, tell your people there to give me a trour of the new ship and I'll think about it."

"You'll only accept if the new ship is good?"
"Sonia the Francis Alfonso is a flying wreck. I don't care how many refits you do, it was destroyed and then put back together again by people that didn't really know what they were doing at the time. I don't feel safe on it."

"Why didn't you say anything?"
"Because your people have to work on it every day. If I said anything they'd be too scared to stay aboard."

Good and bad you guess. "Is it really that unsafe?"
"I don't know? It's been awhile. The Majestic was almost as bad but at least it was rebuilt in a shipyard, not out in space."

The Company hasn't said anything bad about the ship. Perhaps in the future the Anchorage should be retired and be used as a station. It's certainly seeing plenty of use as a mobile station construction platform.

>Long term plans for the Anchorage class Francis Alfonso?
>>
>>2648512

Have the experts take a look at the Francis. Get an estimate on its life time expectancy and make plans to replace it with another ship and turn it into a station.
>>
RSS engineers have been keeping a detailed log of the ship's structural state and levels of repairs. It's a surprisingly tough ship for everything it's been through. It does face elevated structural stresses during jumps that the engineers think could compromise the rebuilt hull sections eventually.

Hull life of the Francis Alfonso is estimated at 10-30 years without an extensive refit and reconstruction period. The main factor is how much time is spent jumping between systems. If it's making regular jumps to assist with deep space salvage operations then it will probably only last another 10 years. If restricted to station construction work with little in the way of relocation it should last 30 years.
>>
>>2648555

I would like to keep it going with its station construction duties, slowly phasing it into a mobile station. But maybe replace it eventually with another ship to take care of its salvage duties.
>>
>>2648512
>>Long term plans for the Anchorage class Francis Alfonso?
keep it in service for a few years, then turn it into a station
>>
>>2648555
Well with a new dedicated ship for salvage work I display not see any problem with phasing the Anchorage to station building duty until we have thworked time for a proper refit. What we refit for at that point remains to be seen but I am leaning towards station construction
>>
>>2648566
>But maybe replace it eventually with another ship to take care of its salvage duties.
>>2648601
>Well with a new dedicated ship for salvage work I display not see any problem with phasing the Anchorage to station building duty

As pointed out, with the other Heavy now in service it should be able to to cover the more active job of salvage operations leaving the Alfonso to construction duties. Retirement or refit will be decided later on it looks like.

You promise to call ahead to ensure Linda can get a tour of the new ship.

After Linda departs Fadila contacts you informing you that some concerned Knights and nobles wish to discuss a political matter with you. They'd prefer that one of their representatives meet with you privately. Apparently they dont want Fadila listening in.

Agree or insist that Fadila or other advisers be present?
>>
>>2648657
>Agree
>>
>>2648657
I can understand the need for discretion. We have requested it often enough. If nothing else we can always request she join in after the discussion has begun or fill her in after.
>>
>>2648657
>Agree or insist that Fadila or other advisers be present?

Lets talk with them. See what they are on about. We can just bring Fadila up to speed later. Also we have our spy master to back up or disapprove of any claims they make. So sure, if they are so afraid of Fadila, lets talk to them alone.
>>
You agree that some things really do need to be discussed privately. It's not like you haven't asked the same of others. Having the representative shown in you sit down to talk things over in one of the secure rooms. There are enough jamming systems in here that any recording or listening device would be useless.

A younger Knight by the name of Shanta Filippi is who you're meeting with. You haven't met them personally before. They're of the younger generation that, while recruited and trained during the Civil War, didn't actually get to fight in it. Asking their history she replies that most of her success has been in deployments to Shallan Space.

"Thank you for seeing me Viscount. I represent a growing number of Knights and nobles that are displeased with some of the actions of the old guard within the House. We're trying to build up a support base of like mined individuals. People who would prefer more transparency in certain aspects of the House government to prevent incidents like what happened on Surakeh from reoccurring."

They may have some genuine grievances there considering how many people died.

"We've largely focused our efforts on the homeworlds. Due to your position in the House militarily and politically your support would be extremely helpful. Of course we're aware that being seen to be involved with a group like ours could be dangerous given your new familial ties. If you don't want to risk supporting us we would greatly appreciate you even ignoring our efforts."

>What say?
>>
>>2648857

What are their grievances? We have our own beef with members of the old guard. But I'd like to hear more about what they have against them. What happened at Surakeh was messy and easily avoidable if the governor there hadn't done what he did. But do they have other claims against them besides that incident?

As far as I'm aware the old guard who meant ill for the house have been dealt with when they tried that coupe that failed. Though like with those Erid nobles, I guess a few might have managed to skirt by just barely. But they are in the minority.
>>
>>2648857
What is the problem more exactly and what do they intend to do with it? Lobbying for x or y I have no problem with. Anything that threatens the integrity of the House itself however is not okay.

Also it is true that the Old Guard has been difficult in the past but a lot of them where removed after the stunt that got us arrested and they've been keeping mostly calm since then. More so since the Young Guard have all begun to take up positions of power.
>>
>>2648875
"Some of our contacts are aware that people involved in the incident at Surakeh are still in power. Obviously I don't mean you. Your actions clearly prevented the deaths of many more.

You've said yourself that the Dominion is a meritocracy. That's not always the case in the homeworlds where some families have held their positions for generations. Not just out of skill or land holdings, but familial preference. Lord Teth'au Veos has held the position of Governor of Dreminth for nearly 60 years despite many more capable alternatives that have come along.

We're trying to support reforms that would give capable people a chance again in the homeworlds."
>>
>>2648959
Oh. I see where they are going with this. It's not super bad but it's still a dangerous path to go down if these people start to think that their position is in danger. Because I have no doubt that they will fight tooth and nail to prevent that. I mean, we would.

I can however see us supporting a thing like this. It would very likely be good for the House to trim out some of the less useful members of the Old Guard. Which incidentally probably includes several of our enemies.

However if we are to do this we need to thread very careful so as to avoid hostile conflict with in the House. Anything that involve inter house fighting would be the WORST possible outcome possible. No, this need diplomacy and patience. And our support alone would not be enough. We would need the support of the other Barons of DRH 1 and the South Reach. Sapputo, Alex, Winifred, Daska and Avun would all probably need to be on our side for it. Archivald may be convinced if we can manage to manipulate his emotions what with the loses he suffered during the civil war and us speaking up for him.

None the less. This is dangerous if treated poorly.
>>
>>2648959

I feel >>2648999 said it best with their post.
>>
Did not notice the time, have to head out. See you tomorrow!
>>
File: 003.png (196 KB, 922x595)
196 KB
196 KB PNG
>>
>>2648945
>Lobbying for x or y I have no problem with. Anything that threatens the integrity of the House itself however is not okay.

>>2648999
>not super bad but it's still a dangerous path to go down
>Anything that involve inter house fighting would be the WORST possible outcome possible.
>We would need the support of the other Barons (All the Barons)
>Archivald may be convinced

[ ] This is dangerous but could be worthwhile
[ ] This is dangerous, wait until after the war
[ ] I can't help you, but I won't hinder you
[ ] Direct them to Archivald
[ ] Depending who you remove from power this could be treason

Any other potential responses?
>>
>>2648999
Well said. Sonia isn't a hotshot young pilot now, it's time to make like Winifred and start playing the longer game. Our clique of nobles promoted from the Warlords campaign paved the way for JD to become the House it is today. Giving middle and lower class recruits the chance to prove themselves and advance strengthens the house. Nepotism, corruption, and incompetence will destroy the house as surely as an enemy fleet. There are nobles from old families in the house like Alex and Troy, who are good at what they do and willing to get their hands dirty, and then there are nobles like the old governor of Surakeh or the bastards who are always trying to obstruct us. To hold on to what JD has taken over the past two decades, we're going to need to trim the fat eventually.

I don't know what they mean by transparency, so support for them on that topic will have to be judged case-by-case, but when it comes to removing incompetent nobles from positions they're mismanaging I'm right behind them.

We'll have to talk with Troy about it to see how much we can get with. Obviously we can't support any attacks on the Harmens or their allies, but hopefully Sonia, the Harmens, and these new radicals will have some mutual enemies.

Another important factor we should bring up is timing. We shouldn't engage in any big political conflicts until the present Neeran offensive has been blunted, for two reasons. First, if Nemodyns fleet is annihilated Sonia will be badly weakened, and second if the Neeran break through Alliance lines and start threatening the Dominion directly we're going to want the house to be unified.

Also relevant is the fact that, with the worlds held in trust, there's relative peace in the house while everyone scrambles to secure planets for themselves and their allies. A rising tide lifts all boats in this case. Political struggle, I predict, will only start to flare up once the expansion slows and nobles need to fight over more limited resources. Sonia has been, and should continue to be, securing Baronies for her allies and strengthening the new guard. The more Barons we have in our pocket, the stronger we'll be once it's time to put the old guard in the ground.
>>
>>2650217
Sorry for double post but I didn't see you post until now. I think that we don't necessarily want to associate too closely with these folks, but if we can use them as attack dogs against our enemies it'll be worth cultivating a relationship.
>>
>>2650217
> [ ] This is dangerous, wait until after the war
> Investigate them for Terran funding. If they plan on doing this they must be above reproach. Don't want a House Aries repeat.
>>
>>2650266
>Sonia has been, and should continue to be, securing Baronies for her allies and strengthening the new guard. The more Barons we have in our pocket, the stronger we'll be once it's time to put the old guard in the ground.
Completely agree - and to that extend we should ensure things are good between us and Daska.

>>2650426
Seconding this - or at least until the current offensive is defeated.

While philosophically we agree with their aims, we should wait for the reasons anon has already mentioned.
>>
>>2650217

>[ ] This is dangerous, wait until after the war

Woo! Parinoia time!

>People we need to talk to

*Talk to Vanderwall, have him start looking into groups who may be in contact with these new knights and nobles. See if any of those contacts are somehow linked to groups with ulterior motives. Who might want to destabilize J-D, by having a conflict between the Old Guad and the newer knights and nobles.

*Talk to Fadila, have her start getting some info on the current inner house politics. See what is going on currently. Are there any groups/ parties, acting with an interest to destabilize JD and get the newer knights and nobles to but heads with the Old Guard.

>People who it would be nice to talk to

*Talk to Troy, ask him if he or any of his buddies have heard any rumors of things going on within the house. Maybe, if other anons are okay with it, share our concern that someone or some group might be trying to destabilize JD from within by making the new knights/ nobles but heads with the old guard.

>People who we should not talk to, but should at least tell to keep aware while we are in SRL

*Avun, tell her to stay sharp and keep an eye on our new knights. Least someone lead them astray.

>People we should not talk to, but make an inquiry to

*The knights club. Ask if anyone strange has been hanging around. Or making a fuss lately.
>>
>>2650217
[ ] This is dangerous but could be worthwhile
[ ] This is dangerous, wait until after the war
>>
"What you're proposing is dangerous. Philosophically I agree with a number of your aims, but I feel it would be best to wait until after the war. The House is still expanding, that gives people like you the chance to establish yourselves and allies in the new territories. Make inroads with the newer Barons, you'll need their support in the long run.
For now though we need the House to remain united especially while the Neeran are stepping up offensives. Now is not the time to fall into infighting."

"So you might support us in the future? I believe the others could live with that. Be aware that for many of us this war seems to be infinite. Not all of our supporters are infinitely patient."

You suggest they be careful not to let a few hotheads ruin things for them.
"You can't become leaders without learning patience. It was a lot of years before I became a Baron. Until then I had to deal with a lot of my enemies dicking around."

"I understand sir." Knight Filippi pauses considering her next words.
"One of our supporters has access to decrypted correspondence between the Count and certain Governors. Should I see if they can make them available to you?"

[ ] No, reading them before they're declassified is treason
[ ] Yes, but only if they can't be traced to me
[ ] Other
>>
>>2651139
>[ ] No, reading them before they're declassified is treason
>>
>>2651139
>[ ] No, reading them before they're declassified is treason
The Count has always been very fair with Sonia, I don't see why we'd need to break his trust.
>>
>>2651139
>[ ] No, reading them before they're declassified is treason
As we learned the hard way
>>
>>2651139
I find that kind of suspicious. She could be genuine and trying to impress us, or this could be a sting operation. Either way, we can't say anything that would incriminate us. Sonia's a Baron, she can't accept any information acquired illegally. She has people for that.

Decline without accusing her of treason. Get Vanderwhal in here immediately after the meeting, have him start investigating her, and have him send someone we can comfortably disavow to meet up with her later and try to get copies of the correspondence.

I want to have our cake and eat it too. We don't trust her, but I'd really like to see what the Count is saying behind closed doors.

We also need to think about who we'll trust with the information. I trust Vanderwhal for the time being because he's probably got plenty of dirt on us already and he hasn't betrayed us yet, and I don't think he'll be able to jump ship because I can't imagine the old guard will ever accept a former Erid Noble. I don't know about Fadila, though, I don't remember where we got her from. I don't think we should consult any other advisers for the time being.

I think establishing a secret line between us and her faction will be useful. They can pass stuff to us that we wouldn't want known about, we can secretly get them funding or supplies or whatever they need, though obviously all that will have to wait until we've vetted them thoroughly.
>>
"No, reading them before they're declassified is treason." you firmly reply.

"My apologies Viscount. Maybe it would be best if I left before making a bigger fool of myself? Thank you for your time."

The both of you exchange salutes. Before she reaches the door you call out to her causing the other woman to freeze.
"Knight Filippi!"
"Sir?"
"Don't get killed out there. We need reformers alive to help the House. Change doesn't happen overnight but it does happen, and those who are willing to put in the effort over the long term are the ones who make it happen."

"Yes sir. Thank you sir."
"Dismissed."

With that out of the way you consider your next steps.

>>2650727
>*Talk to Vanderwall,
>*Talk to Fadila
>*Talk to Troy
Do this?
>>
>>2651254
>Do this?
Yeah. Time to call a meeting
>>
>>2651254
Declining the information was probably the right call, we have too much to lose. Also it means we can definitely meet With Fadila, Troy, and Vanderwall, since we haven't done anything they can't know about.
>>
Imagine if all this time the Count was the one organising our political enemies against us and TSTG kept dangling the plot thread in front of us, only for us to ignore it every time. Count Reynard never.
>>
>>2651298

[spoilers]Or taking your idea. He is trying to shapebus to be the next Count? Should something happen to him. Sure we're not likely his first or only choice. But one of his better options for a successor. Of course my idea falls out the window the moment he names someone like Fox our successor. [/spoiler]

>>2651254
>*Talk to Vanderwall,
>*Talk to Fadila
>*Talk to Troy

Yes
>>
>>2651330
That actually raises a pretty important question. How is the next Count chosen for House Jerik-Dremaine? is it the current Count's heir? Chosen by the council?
>>
Making sure to leave out the Governor you call Fadila, Vanderwal and Troy to discuss the meeting with Knight Filippi.

"How secure is this room against listening devices?"
"Moderately secure." replies Vanderwal. He then searches a few pockets before pulling out what looks like a remote detonator, hitting the recessed button on top.
"Now it's very secure."

You give the three of them an abbreviated version of the meeting and how some of the younger Knights and nobles want to push for reforms.

Vanderwal you ask to begin looking into groups they may be affiliated with. Specifically you want to know if they're being used as pawns by anyone wanting to destabilize the House. J-D may have recovered from the losses in the Civil War but it wouldn't take much infighting to potentially undo all of that. With the Ruling House's protection J-D's enemies can't make any overt attacks on it, but they could foment dissent and have it destroy or weaken itself.

Fadila is asked to do much the same, looking at groups from the political side of things.
"Just get a general idea of the main political parties and so on."

With Troy you ask if he or any of his friends or contacts have heard rumors of this new group.

"Not specifically, but it's possible some of them may be in on it. I'll have to ask around."
"Do that."

Fadila is quick to get back to you with information. The group that Knight Filippi and the others are in is being referred to as the "young upstarts" by other political groups. They're considered to be relatively minor though they do have a few vocal members that espouse ideas of reform. These are mostly lawyers who are careful with what they say and how they say it.

"Main groups largely consider them irrelevant at the moment. If they're approaching you that may be a sign they're either growing more powerful than is widely recognized, or they're desperate."

Vanderwal's investigation could take weeks or months. Progress is expected to be slow.
Troy needs more time to work through intermediaries or may need to visit Loran to acquire more information.

[ ] Send Troy to Loran
[ ] Tell him to take his time
>>
>>2651346
>How is the next Count chosen for House Jerik-Dremaine? is it the current Count's heir? Chosen by the council?
Chosen by the council. That's one of their primary duties. Most leaders of House J-D since the two Houses merged have been from the Jerik family, though not all.
>>
>>2651351
>[ ] Send Troy to Loran
I am sure there is a viable excuse for him to go there to politic.
>>
>>2651351

We give Vanderwall time to gather his stuff. And unless something happens during the time we are gone on our trip. I doubt it'll happen when we come back from it, unless this is a very super secretive sect that is far more widespread than imagined.

>Tell him to take his time

but maybe suggest he look in to things on Loran, if he has not already.
>>
>>2651351
>[ ] Tell him to take his time
>>
>>2651375
>but maybe suggest he look in to things on Loran, if he has not already.
He can look into it remotely which he's doing but will take time. Or he can go there in person and do it more quickly.

It's then a question of who's going along on the trip to South Reach?
>>
>>2651445

Ah, well then does he want to come with us? Or would he rather be off doing this research?

>Who to take
The usual suspects along with the kids and Troy.
>>
The crews you sent have started to reach the front lines. Reports indicate that the Neeran fleet are taking heavy losses. Though disproportionate the Alliance is still losing ships and crews, this despite heavy use of Veckron weapons. Older vessels especially are continuing to fare poorly.

As you continue preparations for the South Reach trip you get word from Nel'odym that the Alliance has driven off the Neeran Super Weapon. They saturated its defenses with fire from smaller units, including Veckron torpedo cruisers, then dropped ACS Standards at range to bombard it.

Though damage done to it is believed to be superficial that fact that it was unable to both attack and defend while warding off heavy incoming fire means it can be countered. It also did not make use of typical Neeran super heavy shielding making SP weapons more of a threat to it. Deep space sensor arrays have tracked it heading back to the Neeran Empire.
Crews are rumored to have described the vessel as looking like a pair of taloned hands.
>>
>>2651491
>vessel as looking like a pair of taloned hands.
Immediate desire to board and capture.
>>
>>2651468
>Ah, well then does he want to come with us? Or would he rather be off doing this research?
He'd rather be wherever the kids are.

South Reach Trip

1) Who all is going?
1A) Sonia
1B) Sonia & Family
1C) Sonia & Fadila
1D) Sonia & Family + Fadila

2) Ship of choice
2A) Take the Devourer again
2B) Take the Outer Heaven
2C) Other ship
>>
>>2651539
>1C) Sonia & Fadila
>2B) Take the Outer Heaven
>>
>>2651539

South Reach Trip
>1D) Sonia & Family + Fadila
>2B) Take the Outer Heaven
>>
>>2651539
>1B) Sonia & Family
>2B) Take the Outer Heaven
>>
>>2651539
1D) Sonia & Family + Fadila
2B) Take the Outer Heaven
>>
>>2651539
>1B) Sonia & Family
>2B) Take the Outer Heaven
>>
The Outer Heaven is prepped for departure. Quarters need a few upgrades to allow for having the family along for the trip. It's a good thing prep work started some time before your departure. All of the accomodations have seen a considrable improvement over your usual rather spartan fare.

Your personal guard load up plenty of LST's and an assortment of ground and support vehicles for the trip. Armored aerocars, shuttles, a few jetbikes.
"Just being prepared." Rufaro tells you.

"I don't recognise that model of power armor." you tell her, pointing out a suit two techs are hauling past.
Glancing over her shoulder she then tries to block it from your view. "No no no you weren't supposed to see that!"
"Is that a new suit?" you ask.
"Yes, it's mine. I spent a lot of money on it."
"What, can't I see it?"
"It's supposed to be a surprise. You can see it the next time you're in mortal peril."
"But that could be ages from now!" You protest. "Don't make me go looking for trouble."

"I'll show you on the way to South Reach."
"Fine. I suppose we'll be late for departure otherwise."

While Venderwal remains on Rioja to continue investigations Fadila will be coming along. You'll need diplomatic assistance if you intend to work out a deal with House Veritas. She heads aboard along with a representative of House Helios. Apparently the local embassy is not terribly impressed with the idea of extending relations to Veritas but they owe you for previous assistance.

Are you stopping to see Baron Dante along the way?
>Y/N?

If yes, anything you wanted to discuss?
>>
>>2651681
>>Y
any new and interesting ideas regarding walkers
>>
>>2651681
>Are you stopping to see Baron Dante along the way?
Y

Mostly just a social visit
>>
>>2651681
>Are you stopping to see Baron Dante along the way?

Yes, socialize and see what mad plans they have going on that we could looking into with them.
>>
>>2651681
I'd love to, Donte is great and I'd like to show him the Convertor and Sphere armor in a safer fashion.
>>
>>2651681
>Are you stopping to see Baron Dante along the way?
>>Y/N?
Y/Y!

>If yes, anything you wanted to discuss?
See if he let's us take a peek at some of his prototypes? Maybe make some preparations to be good neighbors once Sonia's House takes owner ship of their planets in DRH2?
>>
>>2651681
> Y

Is this our mecha bro? We shpuld find our mecha bro and show him Nxesi's suit.
>>
"We're going to make a quick stop in the Yineput system to see Baron Dante. We shouldn't be more than a day."

Troy doesn't seem terribly enthusiastic about this.
"Yineput. I haven't been back there since the coup attempt."

"Quite a bit has changed." You point out. "Instead of being controlled by a clone puppet leader it's run by a giant robot crazed mad scientist."

"That doesn't instill as much confidence as I think you meant it to."

A few days later the Outer Heaven and its escort arrive in orbit above Yineput. After making contact with the surface you're permitted to bring two of your gunships down from orbit directly to the Baron's residence. Troy and Fadila eventually follow in an LST.

After setting down it doesn't take long for the eccentric Baron himself to make an appearance.
"You're still using that old thing?" he asks, pointing at your Dante gunships.

"I hope you'll forgive me being a few years behind. I'm still catching up on some developments. It's partly why I was so impressed with your suit. I'm sorry I couldn't be there in person to see it being tested."

"Yes, yes, you said you have your own suits to show off once they arrive by shuttle. Before that let me show you the upgrades I've made to the Gunships. I haven't been able to maintain my interest in them as much of late. Technology is advancing rapidly."

Heading inside you're shown into the main hall which has been repurposed into a gallery. A circular table with a large holographic projector dominates the area near the rear doors. The Baron soon calls up displays showing added equipment. More missile racks, options for torpedo racks on top, or folded in the weapon arms.

He shows you that yes he did produce a few prototypes of the personnel delivery system arms you'd suggested, though very few were built.
"Soldiers are nervous enough about riding shuttles into a combat zone. Reassurances that they're protected by shields only do so much when they need to ride inside of a very compact delivery vehicle."

More impressive are the continued miniaturisation of shield generators and stasis fields. Stronger, smaller fields have been added allowing more uniform coverage of the gunship without the dramatic drop in aerodynamics seen when one of the older ones were activated.

"The arms can now be equipped with holographics assisted plasma weapons. This also means you can switch from guns to projecting a plasma blade along the outer edge. Much more efficient than the HF-Blade field modifications. Which themselves worked surprisingly well."

"Sounds impressive. Does it work?"

"Yes but I feel it's rather lackluster. I copied the plasma blades from the Malyutin Class walkers captured in the capital during the Kythera disaster. I feel like I haven't contributed anything new to it. All of it's just derivative of what came before. I haven't made anything new, just better."

>What say?
>>
>>2651858
Reassurances that they're protected by shields only do so much when they need to ride inside of a very compact delivery vehicle."


Have they considered removing the vehicle partand just having soldiers in shields?

Has anyone "surfed" a stasis field down from orbit yet?
>>
>>2651858
Can we show him the Nxesi PA suit?

See what he can do with it if it was scaled up to mecha size?

Can we tell him our idea for causimg Coronal Ejection Spray from the sun and then lensing as a beam at enemies?
>>
>>2651858

Sometimes improving something beyond its original design is its own reward. We didn't invent the idea of weather control technology. Just created a new and far more improved version of what was already in place. Of course we kinda got ours from the sphere but hey.

If he really wants to get going with an idea. Why not have tanks that transform into walkers or even into LSTs?
>>
>>2651858
"The Walker is great, and I love it, it's saved me many, many times, but I understand what you're saying. Why don't you find something that hasn't been done yet? What about a giant mech, one to combat Neeran Super Heavy Tanks?"

"In any case, I'm putting together a weapons program with Helios and Veritas, if you're interested?"
>>
File: Spoiler Image (213 KB, 871x1500)
213 KB
213 KB PNG
>>2651858
>What say?
> I haven't made anything new, just better.
"From what I've seen on my deployments, people tend to fall into that pattern if they're left without new perspectives for too long. Have you considered travelling outside the Dominion or even the established factions? The alliance has gained at least three new fairly reclusive neighbors with the Watchers, Kythera, and Gelsan over the past two decades, with each of them seeming to handle things very differently from us. They might be able to provide the inspiration for something truly groundbreaking.

Or a collaboration with the Nai, Kavarians, and Krath might produce what's effectively a biological robot with a regular pilot to fight in environments affected by Neeran power drain technology."
>>
>>2651858
Additionally, if he pioneered the Robot Walker craze, why not a smaller ground version, or anti-power-armor version?
>>
>>2651865
>Have they considered removing the vehicle part and just having soldiers in shields?
Those don't steer very well.
>Has anyone "surfed" a stasis field down from orbit yet?
Not surfed but they're testing a ballute system that could be used for orbital drop troops. Not that many people use those.

>>2651871
>Can we show him the Nxesi PA suit?
That's what you're there for. It's in the Shuttle.

>Coronal Ejection Spray from the sun and then lensing as a beam at enemies?
"Isn't that what the Norune Superweapon does? I mean as a side effect to mostly killing the star."
"What? How can a weapon mostly kill a star?"

The Baron shrugs.
"I've only heard rumors about it."

>>2651874
>tanks that transform into walkers
"That's just silly, nobody would ever do that."
Dante thinks it over for a few seconds more.
"Although, I could see them putting treads in the feet to improve their mobility on even surfaces. Though at that point you'd be further ahead to simply use a repulsor skate and hoverjet system. "

>>2651890
"In any case, I'm putting together a weapons program with Helios and Veritas, if you're interested?" you ask him.

"What sort of weapons program?"
"Phase weaponry. Veritas have based almost their entire arms industry around them. It stands to reason they must have a lot of experience with them."
"Or perhaps they copied factories that could build them despite not knowing how they worked?"
"Oh..."
That wasn't a possibility that had occurred to you before.
"Wish me luck!"

"Good luck."

>What about a giant mech, one to combat Neeran Super Heavy Tanks?"
The Baron has personally killed Neeran super heavy tanks with his original unshielded model of the Dante Gunship. Say this anyways?
>>
>>2651976
>The Baron has personally killed Neeran super heavy tanks with his original unshielded model of the Dante Gunship. Say this anyways?
Super Heavy Mech?
The Baron can do it since he's an expert at piloting these things I bet, but what about the average alliance or Dominion pilot? What about something that could really stand toe-to-toe tonnage wise, or just rip it to pieces whilst tanking its entire output.
>>
>>2651976
Did you steal my idea? Or do you mean the Stellar Harvester?

This would be like, less likely to kill a star though. So more useful?
>>
File: 10400588b2.jpg (94 KB, 1200x733)
94 KB
94 KB JPG
This time with the image attached.

>>2652045
It has been mentioned at different times that ~4000 year ago the Norune used a weapon against the Hune homeworld's star. In some retellings this wiped all life from the planet or according to others destroyed the star itself along with the rest of the system.
The Norune claim to have rebuilt a similar weapon system, the particulars of which they have shared only with the Alliance.

>>2651986
>>2651890
"Have you ever thought of making an even bigger mech? One similar in tonnage to Neeran Super Heavy tanks? Or even bigger?"

Dante shakes his head. "Increasing it in to the size of their tanks would only slow it down. By that stage you're further ahead just building a type of Scarab attack ship. Like the repair scarabs that have arms and legs for attaching to the hull while they work.
But bigger..."
The Baron holds up a hand to forestall any comment then rushes over to a nearby console. Rapidly searching through a database he calls up a number of starships before settling on one much much larger than you might have ever considered.
"What if were to make a transforming version of the LRBS II? It's too expensive to attempt right now, but perhaps over a decade or two."

[ ] Yes
[ ] No
>>
>>2652109
>>2652115
[X]Yes
Ive been following for years just so i could vote at times like this
>>
>>2652115
>[ ] Yes
>>
>>2652115
>[ ] Yes
>>
"Yes." is your one word response.

"Really?" The Baron still isn't that used to getting many positive responses to his crazier ideas.

"I'll throw money and or ships at you to build it with if you like. I'll have to figure out how much I can spare but I want one. Or I at least want to see it built."

"I think it might be possible."

Not too much later Troy and Fadila arrive along with a crew carrying crates with the power armor.

The Baron makes sure to greet each of them. He stops in the middle of shaking hands with Troy.
"I know you!"
"You do? Oh, from the power armor ball, yes."
"No! No no, here." He points at the ground. "From right here, the Yineput ball. You're one of the heroes of that fateful night!"
Dante makes a grand sweeping gesture to the former ballroom.
"You should have told me you were coming. I'd have prepared a gift for you. I gave the lovely Viscount the gift of the Skull walker she piloted that very night. It's stored on site here still as there are not many places that can maintain them so well as this."
Dante turns to you.
"That reminds me a number of movie studios wish to rent your walker. I've of course told them that they would need to speak to its owner, but I don't divulge the identities of those who make use of my facility. Some of them hate each other a great deal and I would prefer to avoid incidents. I'll have the offers passed along to you.
But you!"
He turns back to Troy.
"Something will need to be done about you. I know the names of everyone who participated in a meaningful manner. Or people who did the opposite of contribute. Like that fat bastard of a merchant."

You try not to laugh at the reminder of Ferigold's unfortunate mishap.

The Baron does eventually track down some of the ground vehicles used that night and promises to have what should be the same scout bike sent to Troy if he'd like it. Of course Troy's proper upbringing means he won't turn down a gift, that would be impolite.
>>
>>2652321
Donte is the best.
>>
Heading into the power armor focused areas of the building's subteranian levels Dante shows you a few of the suits he's been collecting. You recognise many of them. Anti-Kythera designed pieces, jump jet, and finally the modified recon suit he was wearing at the ball.

"I can't claim to have done much on these myself but I am part of a much wider network of well connected people who keep up to date on such things. Very easy to get in when you're suddenly sitting atop a surplus of high density armor materials. I have to thank you for that by the way. It came at the perfect time.
I'm not terribly proud to say this but I was able to buy and sell from both sides of the Civil War. In retrospect I wish I had done more to contribute. In my defense Bonrah did seem to be doing rather well for a bit."

Dante shows off the suit that you missed the opportunity to see in action and it certainly seems to perform well.
"As with anything it has a weakness. The holographics powered plasma weapons and jets will only function within an atmosphere. Likewise it's possible to overwhelm them, such as with a Shallan Fusion gun in a corridor. The force fields that assist Holographic containment can also act as a shield, but it works very poorly against phased energy weapons. You'd be further ahead with the forearm mounted stasis shields."

One of the Baron's Knight using a suit of heavy power armor demonstrates a prototype for a man portable stasis shield. In a testing chamber the Knight activates the shield mounted in one of the suit's forearms. A shimmering oval shaped shield about 7 feet on its long axis appears providing protection to most of the suit, shrugging off weapons fire from a sentry turret. The moment the shield fails the weapon ceases fire.

"That's as small as we can make them. Too big for most ground troops, and still requiring micro fusion reactors for power. But they're small enough now that some starfighters can begin mounting them. The Republic's new Praetorian is the only one with the spare power output to actually use them as defensive options.
I don't expect many people will buy the Praetorian though, everyone is focusing on ground attack or missile trucks for torpedoes these days."
>>
>>2652436

>Praetorian
Didn't we order a limited run of these? To either test out/ sell to our pilots/ friends?
>>
>>2652486
Yes. Some for testing, others for precision manufacture for gifts. I think one of the good ones was being sent to Archivald.

>>2652436
Eventually you do show off the Nxesi Pattern Relic Armor. Dante seems impressed even before you fill him in on the particulars.

"I remember it from the ball, but didn't have an opportunity to look at it very closely at the time. Have you tested it extensively?"
"I'm a bit worried since it's so unique. Mister Nxesi really didn't want me to reverse engineer it as he wasn't sure he could ever rebuild it again."
"That would make it challenging."

With your permission he conducts a few low power tests with lasers across the spectrum. As advertised the suit is able to absorb them.

"Of course that suit won't be at it's full potential without one of these." you hold up one of the artifacts.

Deciding to be a bit of a show off you suit up in the sphere armor and lock a pair of artifacts into the hand slots. The lightning and plasma ones you'd used before. Dante sets holographic targets which you proceed to knock down, one at a time with the plasma artifact, then all at once with the lightning gauntlet.

"Set up some of your sentry turrets on stun. It's been awhile since I've gone all out."

Dante exhanges glances with Troy who nods an affirmative, and Fadila who merely sighs in annoyance.
Activating a turret you proceed to doge the increasingly rapid and accurate fire. The suit plus your enhanced reflexes allow you to nearly dance around some of the fire. When it starts getting too close you decide to shoot back. From the scorch marks on the walls this place has done its fair share of life fire tests.

"Lighting them up!"
You knock out two of the turrets with three shots. One miss isn't bad.

[ ] Let's end this and get on with things
[ ] Absorber & amplifer then return fire
>>
>>2652559

[ ] Absorber & amplifer then return fire

Lets show off before heading out
>>
>>2652559
>[x] Absorber & amplifer then return fire
Need to know what it's capable of, fully.
>>
>>2652572
>>2652627
Er, converter and amplifier sorry.
>>
Switching artifacts you load up the converter and amplifier and get ready to switch the plasma artifact back into place. Standing up you catch multiple shots using the converter, directing the incoming energy into the suit's power systems. You could probably use it to move much more quickly now.

"Why are you just letting it shoot you?" Asks Dante.
Troy answers his question with another question.
"How heavily armored is that glass?"

Fadila ducks behind the console for cover.

Activating the amplifier you feel power surge through the suit many times greater than before. It feels like you could probably fly with this damn thing. You catch a faint glow from the center of the amplifier artifact but it remains only a tiny point of light. Probably not dangerous. Ducking into cover again you swap out artifacts and put all power to the plasma weapon as you rise.

Sensing this is going to be a big one you brace. This proves to have been a good idea as the force of the shot pushes you back more than four meters even as your boots dig into the surface. To say that the plasma shot overpenetrated the target would be putting it lightly. The armored wall behind it explodes when the beam cuts deep enough to reach a reactive armor layer.

When the dust settles you see that you were able to get through the test chambers passive defenses. A stasis shield has been activated on the outside where it managed to get through. Once it deactivates you confirm that there was some damage beyond the test chamber before the shield kicked in. Oops.

"Please don't do that anymore." Dante requests rather loudly over the intercom.
"I'm going to pay for that. No one was hurt right?"
"No one was injured. I will take you up on the offer of payment though."

Fadila stands up and is about to launch into an angry tirade when Dante cuts the intercom.
>>
>>2652749

>Results

Wow, we need to send Nxesi a thank you note. That looks like it'll rip through unprotected Neeran armor easily.
>>
>>2652765
That was your sphere armor, though theoretically Nxesi's suit could probably match that output.
>>
While here the Baron was able to take quite a few detailed scans of the two suits. Given time he hopes something will be learned from them. Though he'll be careful not to name names unless you request it. He wouldn't want anyone coming after you to steal your power armor.

Arrangements are made to pay for the property damage. Upgrade packages for your Gunships are also made available.

Did you want to purchase an LRBS II to be given to the Baron for his special project? It probably won't make progress quickly, but having a ship already here to experiment on could be helpful. Then again those ships could be of use to the war effort.

1) Upgrade Gunships
>Y/N?

2) LRBS II assistance
2A) Buy and donate
2B) Donate so the Baron can buy one when ready
2C) Don't fund at this time / leave IOU?
>>
>>2652883

1) Upgrade Gunships
Yes

2) LRBS II assistance
2A) Buy and donate
>>
>>2652883
[x] Yes

[x] Donate so the Baron can buy one when ready.
>>
Your gunships begin their upgrade. The tech get to work, and thanks to the modular design they're ready before it's time to leave orbit. As for the starship sized walker R&D program, you promise to provide either a ship or the money to buy one. You'll have to see which options can be worked out more easily once back from your trip.

The Baron for his part promises to have a more formidable testing station ready the next time you pass through. If you manage to break the next one he'll pay for it.

Straight to Surakeh when you get to South Reach or head to Daska's planet first?

Resuming at some point tomorrow and then Monday.
>>
>>2651858
I know it's a late reply and I'm sure Dante appreciated our idea, but I feel like this was a missed opportunity.

If he wants to make something new, why not go back to his original inspiration for the Dante walker? I doubt he just woke up one morning and said 'I want to build the best Walker ever', there had to have been a story behind it. Maybe he could go and return to his origin if he's looking for inspiration?
We could also point him towards the Knight planet and Illya if he's looking for external source of inspiration. I bet they've got a few artifacts stashed there that absolutely no one has seen, like the hole-making gun.

If all else fails he could try to make an entirely holographic armor? No high-density plating, just the reactors, projector, and safety equipment.
>>
>>2653160
>Daska's planet first
>>
>>2653160
>Straight to Surakeh when you get to South Reach or head to Daska's planet first?
If Daska's planet is along the route to Surakeh, yes.
>>
>>2653160
I think Dask will like it if we visit her first. But we should ask if she's okay with it. If she's preparing something for Sonia's visit and she needs more time, we can show up after the other stops. I'd hate to cause her unnecessary stress.
>>
>>2653160
I actually meant "what if he scaled up the Nxesi suit to Walker size", if that might make it easier to replicate the energy absorbing qualities.
>>
>>2653238
Ooh, low key holo-armor would be like expensive armored clothing.

Or maybe have it set up with an advanced artificial intelligence that could throw up a stronger directional field when it detects an attack.
>>
>>2653160
May as well go visit Daska as well
>>
Sorry for appearing rather late.

>>2653238
>why not go back to his original inspiration for the Dante walker?
>I doubt he just woke up one morning and said 'I want to build the best Walker ever'
Time for the History of Baron Dante.

He has been an enthusiast since a young age and inherited a walker -the fairly common Mountain Lion- from an equally eccentric uncle in his early teens. He made good use of it in his early military career, upgrading it with jump jets and using it in ambushes. By age 25 he was rated among the top 150 light walker pilots in the Dominion.

Even before the Neeran invasion he was working on an upgraded version of Mountain Lion that would have capabilities similar to a starfighter. Unfortunately there were serious power issues. It couldnt develop enough thrust or power for the weapons and engines at the same time.

Once he heard about the Neeran super heavy tanks he went back to an old scaled up design he'd initially rejected and reworked it using engines and weapons stripped from smaller LST's. This became the early Dante Gunship prototype.
He considered revisiting scaled down models but when shield generators small enough to fit on the Dante class became available he decided against this and kept the current size. Instead he's continued to improve the existing version.

>>2653902
>If Daska's planet is along the route to Surakeh, yes.
It is not. Once you arrive at the nav station you have to go in nearly opposite directions.

>>2654787
>what if he scaled up the Nxesi suit to Walker size
Should be possible though complicated. Potential rare starship upgrades soon.

>>2654797
Safe holographic projector implants not soon unfortunately.
>>
>>2655761
"Safe", is that the problem?

What happened to those Warrels we were back-breeding? What if we implanted them into the Warrels?
>>
>>2656404
>"Safe", is that the problem?
Yes. The whole problem with not having a person's tissues burned or frozen away as a result of the projectors. Along with safely conducting the necessary levels of energy to those projectors.

>What happened to those Warrels we were back-breeding?
The Alliance and the Nai have developed a treatment that ensures the subdermal armor plates don't develop in Warrels, making them far easier to kill. This may or may not also degrade the functioning of a particular brain modification the Neeran are believed to use to control them. It hasn't made them much friendlier but it will make it harder for the enemy to use them.

There is supposed to be a targeted retrovirus being readied for large scale deployment as a bio-weapon. Field testing has begun on some worlds in Shallan space.

The Nai are continuing efforts to find a way to more easily domesticate Warrels. At the moment only Neeran are able to train them to listen to others. Once past that stage other trainers can handle them somewhat more safely.

>What if we implanted them into the Warrels?
Holographics? They'd probably react badly to the sudden temperature changes and think they were being attacked.

Killer headache today. Hopefully better monday.
>>
>>2656530
Not if they had them from birth and we cranked up their regenerative rates to the point that they died early from cancerous growths!

I also don't see why we don't just breed them to be uncontrollable and drop them on Neeran client worlds behind their lines.
>>
>>2656530
Feel better soon!
>>
House Veritas Quad Linked Phase Siege Cannon
>>
We should check if Winifred would be interested in Baron Dante. They'd be cute together.
>>
>>2658243

I don't know, I'm still kind of shipping Abigale and Archivald, even if it clearly did not work out the first time around...
>>
>>2656530
How *sharp* is the edge of a stasis field? Could it be projected like how holographic blades are to make a "stasis blade"? Maybe run it along a monofilament wire to make a stasis blade one micron thick?

What about monofilament springs compressed into a stasis field so that they spray out when the field is dropped for some seriously anti-personnel weaponry?
>>
Fucking Mortgages how do they work!?
>>
>>2658243
>>2658468
>even if it clearly did not work out the first time around...
The first time there was the slight problem of her being married to a powerful Lord that she didn't really care for.

>>2659358
>How *sharp* is the edge of a stasis field?
Bowling ball sharp. They're working on that.

>Maybe run it along a monofilament wire to make a stasis blade one micron thick?
Stasis reinforcement is also being worked on. It's been used to help contain things for decades now, but its proving a bit harder to use it to protect the object that it's being formed with.

>monofilament springs compressed into a stasis field so that they spray out when the field is dropped for some seriously anti-personnel weaponry?
That's just might be crazy enough to work. Though there might be easier ways to make such a weapon. Could work well as a trap for vaults though since people probably wouldn't expect it.
>>
>>2660537
> Could work well as a trap for vaults though since people probably wouldn't expect it.

Or, put them on the end of long sticks and bam! Mono-whip spears! Like the exploding spears the Attilan Rough Riders in 40k use

Or! Get guillotine helmet, stick a repulsor behind it, put on end of stick for safety. Have a millisecond delay between the stasis field dropping and the repulsor firing.

You could even have a series of stasis fields like how our guillotine helmet works to hold monofilament coils and just drop them in front of a repulsor and then spray them out. Fuck everything in front of you that doesn't have a forcefield.

Can we make monomolecular dust? Spray that out as a cloud onto power armor and watch every crack or joint lock up like in the desert but so much worse as the gaps are completely filled.

That would probably be prohibitively expensive to make and transport, and you would need large quantities, and also it would get everywhere, making it impractical for battlefield use.

But I for some reason have an image of some small industrial outpost getting attacked by a Neeran raiding force and using redneck rigged and repurposed industrial equipment to fight them off.

Pulling a Terminator on the Neeran Commander by tricking him with a mechanical deadfall set up by one person who stayed out of psychic range or something.
>>
>>2660835
>>2660537
Wait, no, guillotine helmets filled with mono-dust and overpressured!

Guillotine helmets for everyone! It's Space Vietnam now!
>>
Not sure if this has been mentioned before at all but by any chance is there a Discord group for this?
>>
Your next stop, or the first in South reach, is the Padiş system. Your House captured it after uncovering a plot to false flag Pirate attacks. Those involved intended to damage the SRL's reputation and military while strengthening a number of Houses at their expense. Once this became widely known the Ruling House launched a punitive campaign against the House responsible.

Of course you and Baron Winifred had ensured that a J-D fleet was waiting at the border ready to "assist." Against expectations you'd suggested Daska for the job of leading the fleet. It allowed her to score considerable victories against the unprepared House and secure a system with a habitable world.

Because of your support for the expedition Daska later turned down command of a J-D expeditionary force. Instead you were sent to fight a Neeran invasion wave as a Knight Commander making a fortune for the House. Clearly your political enemies were not prepared for this and had to quickly improvise, arranging to plant evidence to have you arrested. If they'd taken time to build up a more solid case against you Count -then Earl- Jerik might have actually believed them.

When the ship drops out of FTL you get to watch the approach to Padiş through the view screen equipped walls. As much as you'd like to see it through a window the Outer Heaven is a warship first. Clearly the Neeran believe that windows are a structural weakness.

Daska's planet looks like a blue green jewel. A properly large moon orbits a good distance out while a few stations sit in geostationary orbit. As you approach you see that the main station is a navigator ring type. Though incomplete, the two outer ring sections provide more than enough docking space for civilian and military alike.

"I didn't realise I was in a competition for who could build the biggest station above their planet." you comment.

The OH is directed into one of the medium cruiser berths that flank the station arms. Nearby is Daska's command ship, a nearly identical Fast Medium, though with a slightly different weapons configuration.

Once aboard the station you're greeted by a respectable sized honor guard in full dress. You don't spot Daska among those present but soon a repulsor limo pulls up. When the Baron steps out you try to stifle a laugh about her being fashionably late.
>>
"Welcome to Padiş orbital Viscount." Daska greets you.
It's been years but the Dro'all Baron doesn't look any worse for wear. Still fairly slim by her species standards. Everyone boards the limo or one of the following vehicles which then speed off towards another part of the station.

"You know your station is getting too big when you need a limo to get around."
"Being impossible as always." Daska scoffs.

"It's good to see you. Sorry I didn't stop by after the Civil War to at least say hello."

Daska shrugs. "You may have seen your share of action in the Centri Cluster but we had our share of cleanup to do here afterwards. Plus that smug bastard Berwari showing up every so often to see if he could buy out all of our local mercenaries. I still think you should have killed him."

"You're not letting him do that are you?"

"Of course not, but he doesn't need to. He just needs to get enough publicity each time for a few of them to jump ship."

"Oh."

"The worrying part is that while he's distracting everyone we hardly hear anything from Lashay Bonney aside from the occasional appearance. I know they're up to something."

"And luckily you're here to keep an eye on them!" you point out.

>Anything you wanted to talk about?
>>
>>2661287
also I've been reading for about 3 months now, not caught up yet but shit good job TSTG, impressive.
>>
>>2661287
Not to my knowledge. It took me forever just to get a wiki up.

>>2661357
Thanks.
>>
>>2661348

>Anything you wanted to talk about?

Mostly catch up and see what she has been up to. Also to see if she needs our help with anything. Be it funding or backing. Stuff that we can help with and get more connected with her.
>>
>>2661403
Seconding this.

Do we bring up that we were contacted by an internal reformist faction but opted not to support them? Daska is one of our allies after all, it’d Be good for her to know where we are politically.

Especially if we want to enlist her aid later on.
>>
>>2661428

I wouldn't, unless she asks us about them.
>>
>>2661348
How have things been going for her, personally?
How is her planet doing? Is the population particularly belligerent and upset about Dominion rule?
>>
https://www.youtube.com/watch?v=l26uvcf9pC0

You trade stories as your ride speeds through the station interior, informing Daska of some of your adventures. She's had her hands full too, though with much more mundane things. The difficulties of pacifying a population that had only been back in the Dominion for less than a decade. As seen on Surakeh the locals were more than a little worried about the constant shifting of control that could happen as a result of inter-House warfare.

The invasion and initial occupation went smoothly enough. Few were willing to die to protect the previous House that had done little more than dictate terms. In the months and years afterwards the populace was not contented with the idea of their world potentially changing hands a dozen times just this century. It's required a lot of ongoing work to get things to a manageable state without going as far as on Surakeh.

"Are you having a lot of trouble with Terran refugees?" you ask her.

"Very few, but we have a much larger and more established population. They mostly kept their heads down while under Warlord control, unlike on Surakeh. I think that may be the only thing working for me."

It seems that while Daska a has the advantage of large amounts of tax money to fund things like her fleet, the vast majority of it goes into keeping the planet running smoothly. A necessity with populations in the Billions.
It dawns on you that Rioja's small population may have actually helped its economic success up until this point.
"What am I going to do once Rioja's population passes the Billion mark? It just stared making money now that terraforming is done."

"Start finding Knights that are interested in taking an active hand in the well-being of particular areas. We call them sector Knights. That's what Mike and Vaughn were doing in their home town."

You'll need more than Rob Ecord occasionally playing vigilante for that.

Between the economic difficulties, the war and demands of high society Daska hasn't exactly had time to do much the past few years. She explains that this sort of thing, seeing to a famous or important guest, is about the closest she gets to having a vacation some years.

"Be careful you don't burn out." you warn her.
"Are you kidding? I wanted this. I knew it would be hard work from the start. I'm glad I had the harder task of dealing with people constantly in my way when trying to get promoted. This is almost easy by comparison."

>What say?
>>
>>2661610
"That may be true but my point remains. You need some me time or you will grow crazy. I forgot example am now a TV star on Rioja for my dazzling appearance in Sofa Kings."
>>
>>2661610
I know this is a small jab at Sonia, but honestly wish her the best and offer help if she ever needs anything.

At least the time under our command prepared her well for this time. Is she still looking to move forward and become a Viscount? If she needs advice setting up a South Reach House Alliance...
>>
>>2661610
> Not sure if it's our place to do so, because we always saw Daska as more of a friendly rival than an underling, but we're really proud of what she's done here. It's motivation for us to not sit on our laurels, as it were.
>>
>>2661610
>Are you kidding? I wanted this.
"I know but still, the House needs you in good shape and that means taking a break every now and then. You'll have to set up contingencies for things like assassination attempts and other problematic situations anyway, let your second in command gain some experience and take your mind off things for a couple of days."

>>2661348
>Anything you wanted to talk about?
How's the siege cannon production license working out?
That young upstarts? Daska's way more talented in this area.
Any problems with the neighbors?
Have any cute Dro'all managed to catch her eye?
>>
File: Unfortunate cyclist.gif (1.79 MB, 275x209)
1.79 MB
1.79 MB GIF
"That may be true but my point remains. You need some me time or you will grow crazy. The House needs you in good shape and that means taking a break every now and then.

You must have set up contingencies for things like assassination attempts and other problematic situations anyway, let your second in command gain some experience and take your mind off things for a couple of days."

Daska regards you with a guarded expression for a few moments before finally replying.
"Alright. You may have a good point or two there. I'll consider it."

"I even took time off to appear on a local TV show as a guest actor."
"A cameo on a long running Drama? "
"No a comedy sketch show."

On the flight to the surface Daska looks up the show on her communicator and watches a bit of it.
"Sonia this show is terrible. I can't believe you associated yourself with anything like this."
"What are you talking about? Let me see."

It seems they're running a police skit at the moment with officers from the Rioja Special Response & Investigative Unit. A number of officers look on as a medic checks over a civilian.

"Another life tragically wasted."
"I'll never get used to it."
"This the third one this week."
"That we know about you mean."
"This has got to stop."

"What are you two talking about?" asks the Medic. "This guy looks fine."

"Fine? Just look at him man, his head has been crushed! He'll never be the same, people may not even recognise him."


It seems that after this they're planning to recruit the Sofa Kings to look into the issue for them.
>>
Called into work. God dammit. And I was just getting rolling too.
>>
>>2662554
What.

>>2662582
Wrassle that mortgage!
>>
daska cute
>>
>>2662582
Urge to ree rising

Ree.....

We should get you a new job. Have you considered moving to the EU? I can set you up with a job that pays 37k a year. Unless you want to work for more.
>>
>>2662600
>What.
https://www.youtube.com/watch?v=hrnFjMgTenQ
https://www.youtube.com/watch?v=PM5_dgKDsrc
>>
After landing you're taken on a tour through the planet's capital city. Much of it was rebuilt by the previous occupying House, though there was plenty to work with. A Warlord who held the region had taken a liking to some of the local palaces and wide avenues. Former government buildings were expanded into a large palace complex on par with the Winter Palace and used as their residence when not aboard their Super Heavy.
The widest street approaching the palace is lined with statues four meters tall. Some of them look like they've been defaced, or replaced with blanks. Towards the end of the street are more updated ones. As Daska explains she's having statues that had been of the old Warlord replaced with leaders throughout the planet's history. Only one of the old Warlords statues will be allowed to remain intact.

"One plus a backup in case anyone destroys it. Another was sent off to the SRL as a gift. I also kept one statue of the previous Baron on display."

"That hasn't caused problems?"
"I dont plan on hiding this planet's history. It's been turbulent and I don't see any point in denying it. My hope is that people will see things are more stable under House Jerik-Dremine."
"Is it working?" you have to wonder.
"It's been sixteen years. Only the older generation remembers what it was like under the Warlords. Because of that I have to contribute money every year to local documentary production."

A quick tour of the Palce shows off Daska's center of government. The building itself may not be as modern as yours but it does the job well enough. Clerks and lesser nobles are seen here and there helping to run things.

A few blocks away Daska and the Governor have constructed a type of parliament. To ensure the planet's continued stability local nobles are encouraged, or in some cased required, to take a more active interest in their holdings and the populace who live there. Regular meetings are held to better keep watch for issues that might escalate to requiring intervention by the Governor and PDF.

Daska herself more often than not keeps an eye on the meetings. It's been necessary for her to step in on a few occasions where Lords refused to respect the Governor's authority.

"So a few problems with the local Lords, that's not unusual."
"No, they've mostly been kept in line. I had to execute one during the Civil War but it was an isolated incident."

"Any problems with the neighbors?"
"Not since the war. Our claim to the local territory was heavily contested, mostly involving extended skirmishing. Winifred's area saw much the same. We were able to stay out of most large fleet actions, though it meant we were cut off from Surakeh at different times."
>>
>>2663171

Seeing how worlds with large populations can be a hassle. I am glad we went with a world that needed to be teraformed before it could be habitable. So that the people are more welcoming and grateful for all the work we do to improve Rioja. Rather then having a population that is against us being there, seeing us as invaders or people who just don't want to be involved in the Dominions shenanigans.
>>
"How's the siege cannon production license working out?"
"The guns are in high demand just from out own House. They make good fortress defense weapons because of their long range, and the lack of ammunition means Houses and Warlords alike want them for their Super Heavies.
That mercenary Bernard Foss showing off how well the smaller version worked has only increased their popularity."

There might not be enough demand to support getting a second line production them. However if you suddenly wanted to increase the Run's fortifications it might be much faster to get another line up and running.

"So are you seeing anyone? Considering any political marriages?"
"You sound like my parents Reynard." Daska replies. "I'm a full blooded noble going back seventeen generations. I may be forty two but that's more like sixteen or seventeen in human years."
Seeing the look on your face Daska immediately regrets saying this.
"No. Sonia, stop yourself before completing your next thought."

"My little Daska is all grown up!" you exclaim giving her a big hug.
"Harmen! Get her off me!"

Troy shakes his head. "I'm sorry but you've done this to yourself."
>>
>>2663218
> I may be forty two but that's more like sixteen or seventeen in human years.
Give Dro'all reproductive... capacities, would it be possible for her to populate an entire world with her relatives before she dies?
>>
>>2663230
Dro'all can have 1 child per female cycle, so about 1 a year. Which isn't so bad until figuring that both parents can have a female cycle within that same year, just at different times.

The longer lived Dro'all nobles cycle takes much longer, years usually. So they might only be able to have 1 kid every 4 years.

As for populating an entire planet, the Dominion does have rather strict population control laws.
>>
>>2662650
>Have you considered moving to the EU?
I have relatives over there so it's not outside the realm of possibility. I'd be a bit stuck since I really only know english and my extremely limited french is terrible.

>>2663218
"You know if you ever need anything I'd be happy to help out. Money, political even moral support."

Daska promises to think it over. There isn't anything that she immediately needs help with but there might be a few items that could use additional investment. She has made sure to purchase some repulsor weapons from your company for use by her armed forces.

"I hope you know I generally saw you as more of a friendly rival than an underling back in the early days, right?"
"It certainly felt like a rivalry from my end." Daska confirms. "I'm glad to hear you felt the same way."

>That young upstarts? Daska's way more talented in this area.
Mention this? There were some people against it before.
>>
>>2663376

>Mention this? There were some people against it before.

I'm still against it, since she comes from old nobility. And while she may have been able to talk her family into not acting against us directly before. I wouldn't want her to think we want to kick her family out of power.

But if we do decide to mention it to her. We should make it clear that while we agree with some of their ideas. We're more interested in maintaining the stability of the House in the long run.

Sure we may want our enemies ousted, but lets not ruin the house in the process.
>>
>>2663376
Mention it, point out that right now is the best time to deal with the problem on the DL. Internecine war is never good for a House, but it's unacceptable right now.

Between our position as New Nobility and Daska's position as Old, we can manage both sides to come to a compromise hopefully.

She can also investigate if someone is playing the role of an agitator and if this is a genuine issue in the House or if someone is just trying to cause trouble.

Like Terrans. Or Nasidium.
>>
>>2663376
>>2663449
But seeing as I'm holding up progress I'll change to mentioning it to her.
>>
When you have time to talk in a more secure setting you briefly mention the young upstarts and that they're pushing for reforms back home. You make it clear that while you agree with some of their ideas, this isn't the time for them. Maintaining the stability of the House over the long run is more important than tearing it apart trying to shift the balance of power.

"A deeper political insight than I would have expected from you fifteen or even ten years ago." Daska replies.

"I get in enough trouble on my own without looking for it thank you. It took a lot of work to get to our current level of stability."

"It won't last forever, you know that right?" Daska asks.

"The more some things change the more others stay the same." you quip.

"I'm being serious Sonia. Count Jerik won't remain in power forever, though he may last decades longer. Eventually something will threaten to tip the balance. If that happens and things fall apart the Barons will have to pick up the pieces."

That's a gloomy thought.
"Can you keep an eye out and let me know if someone is playing the role of an agitator? I'd want to know if this is a genuine issue in the House or if someone is just trying to cause trouble."

Daska shrugs.
"Reformers are common enough. Occasionally they get ambitious. If anything comes of it I'll try to warn you."

That's really all you can ask.

Taking in the sights on the planet for another day or two you finish things off by attending a ball in the capital. It gives you a chance to meet with some of the local nobles and get an idea of the House political landscape in the South Reach territories. You even find one who has met Bekka on one of the occasions where she was temporarily stationed at Padiş. He describes her as very straight forward and a bit terrifying.
>>
Completing arrangements on Padiş you set out the next day with Daska wishing you well. Once off the planet Troy informs you that he was able to make contact with a few old acquaintances. People that have moved to Padiş from Loran or the other J-D homeworlds over the years. If necessary they can serve as sources of intelligence or provide local support for any plans you might want set in motion.

The flight to Surakeh doesn't take long. Only a few hours before the handful of shorter jumps to approach the system itself. Mister London contacts your ship long before system control does, welcoming you back. You never did get to see the big station in person after its completion, and since then Rioja has picked up two of them. Despite this its good to see the platforms your company built. The headquarters of your first fortune.

Surakeh station looks busy with traffic. Cargo arrays attached to the planet facing "tail" section may not be overflowing with goods, but the amount of movement means most of it is in use or reserved at any given time. HLV, LST and Shuttle traffic looks steady. Some of it is conducting transfers to the other stations in orbit.

On approach to the station you're challenged by a trio of House Medium Cruisers. Two newer Shukhant and an older Eminence Class. Sighing in annoyance you head to the command center.

"Alright what's going on? What's wrong?"

The lead ship opens a channel showing an amused Baron Winifred on the other end. "Sonia Reynard, you're not allowed to dock until you've said hello at least."


[ ] "Hello at least."
[ ] Say something else (What?)
>>
>>2663838

>[ ] "Hello at least."

"Nice welcoming party, I was hoping you'd be up for salvaging Supers with me and I see you prepared ahead of time without me even asking."

Or just "Hello Winifred long time no see."
>>
>>2663838
If it isn't my great mentor, Baron Abigail Winifred!
>>
>>2663935
Haha, this one.
>>
"Hello at least." you're quick to reply, causing the elder Baron to shake her head ever so slightly.

"There was a time when you could be counted on to give me a modicum of respect."

"Respect? You're my great mentor, Baron Abigail Winifred. Of course I respect you. Nice welcoming party by the way. I was hoping you'd be up for salvaging Supers with me and I see you prepared ahead of time."

"I've been conducting drills with our latest upgraded equipment and returned late. If you're interested in a skirmish that could be arranged. There are reports of an illegal trade station I've been meaning to investigate. First I should officially welcome you back to Surakeh. There are many people who would like to see you, including your sister wherever she may be."

Both groups of ships dock, with Winifred's fleet heading to one of the military controlled stations. A number of young and nervous looking RSS personnel see you to the company offices. You don't really recognise anyone then it dawns on you that the few people you interacted with much were the heads of the salvage fleets plus the office staff.

The main offices that deal with customers have been split up a bit. A number of small outlets are scattered around the station mostly located by the docks. The central offices are connected to a number of luxury levels intended for upper class clients. They copied quite a bit from that station section Baron Torsten Vlegel gifted you.

Ruben London himself shows you around once you reach the main offices. They're clean, spacious and professional in appearance with areas for customers to conduct business with the company as privately as they want.

Back in the restricted area is the RSS command and control center. A big centrol holographic display shows the positions of RSS assets throughout Faction Space, along with annotations on operation time and fuel reserves. It's a great deal like your fleet command center aboard the Outer Heaven in many ways but with the added bonus of not requiring safety restraints.

Saša Nikolov has apparently retired from field work and is helping to manage things here. It seems she still carries that old pistol she managed to find on one of the early hauls.
"I just look after coordinating the salvage teams, RTS and larger fleet assets. Logistics is mainly left to the other desk jockeys. I'd like to be out there with our field teams but we needed someone at command the other field operations managers trusted."

"You don't trust London?"
"It's not that. London is great at keeping the books in the green but he needs someone here as a go between. It saves time as he's not cut out to hassle the field ops guys constantly while pushing paper. He can't be everywhere and I'm better at estimating how large of a salvage team we'll need for a job."

>Stuff you wanted to ask about the company while here?
>>
>>2664101

How have things been here in the Surakeh area? Have the fleets managed to pull a bigger haul then what we did at the start? I'm sure they have I just want to hear some more salvage hauls.

Also, how has morale been? Are people happy or are they questioning why they have to go into all the dangerous areas?

How has our crew of the converted carrier taken to the new ship and when are they scheduled to head out?

What are the current threat/ risk assessment for sending the grav well generators to Terran space?
>>
>>2664101
Has Nikolov enjoyed her time at RSS? Does she want to pick a suitable replacement for when she retires officially?
In fact, how is the company going to cope going ahead? We built this company with our own hands, and brought on the people we wanted when things became too busy. Is it going to stand on its own once we/the founders are gone?

>>2664130
>how has morale been?
I'd like to ask this as well. Didn't we have problems with morale and institute bonuses available
>>
>>2664101
>better at estimating how large of a salvage team we'll need for a job.
Jokingly ask how big a team we'd need for a Dyson Sphere?
>>
>>2664393

I would guess several planets populations worth.
>>
>>2664130
>How have things been here in the Surakeh area? Have the fleets managed to pull a bigger haul then what we did at the start? I'm sure they have I just want to hear some more salvage hauls.
No huge salvage hauls, that will require waiting until the Navigators give the green light. Which could be this year. Things picked up after the Civil War when the company was at less risk of having entire salvage fleets wiped. This brought in quite a bit of business some years, but things have started to taper off as efforts have shifted back towards the Neeran front.

There were a few operations to assist other Houses with salvage and repair of bigger ships but the Anchorage has been stuck almost entirely on station construction duties. That has limited things. The new heavy from House Ceres was really needed.

>Also, how has morale been?
>Are people happy or are they questioning why they have to go into all the dangerous areas?
There were mixed reactions as a result of your response to union formation attempts. Formation of a union was stopped and with pay increases and bonuses things stabilized. Eventually those who continued to vocally push for a union were largely booted. People who still support union talk are spoken of derisively within the company.

That salvage work can be dangerous is no surprise to anyone. That doesn't mean people won't be nervous going into former FTL hazards when that resumes.
Likewise many are worried about deployment to Karakum. The initial survey showed things were about as bad as the worst case scenario called for. That they're being properly equipped and trained before going in is helping quite a bit to keep them calm. London was able to work out a deal with the Governor for an area on planet to conduct training exercises in a safe environment. There have only been 2 accidents and no fatalities.

>How has our crew of the converted carrier taken to the new ship and when are they scheduled to head out?
1/3 of the crew are experienced hands that have transferred from the Anchorage so training up the new guys is going well. They should make a few basic delivery runs with station components in a week or two then work up to proper salvage operations. Right now there aren't too many safe jobs available for a ship that big aside from cargo runs.
Eventually they'll transfer to the Run and get ready for big operations there.

>What are the current threat/ risk assessment for sending the grav well generators to Terran space?
Should be fine. If the Terrans seize the gravity wells it would cause a serious diplomatic incident. They'll be terrified of anything that might cause an interruption of the terraforming schedule with so many refugees in need of shelter so they'll do their part protecting them too. RTS has been given approval for escorting the two gravwells in Terran space.
>>
>>2664233
>Has Nikolov enjoyed her time at RSS?
"Hard work, good pay, you get to travel. Well I used to travel. Yeah it's alright."

>Does she want to pick a suitable replacement for when she retires officially?
"Hell no. This job is probably good for the next twenty or thirty years. I want to stay and get paid."

>In fact, how is the company going to cope going ahead? We built this company with our own hands, and brought on the people we wanted when things became too busy. Is it going to stand on its own once we/the founders are gone?
"London is the one you have to worry about leaving not me." Nikolov points out. "Or worry about having a contingency. If anything happened to him I don't know how well the company would cope. We could continue operating but auto pilot only gets you so far."

London admits there could be some problems if anything were to happen to him, though he has no intention of leaving.
"I think you would need to hire three people to fill in for me. That's not me being egotistical, I'm just more familiar with the how the company has been built."

"Do you never take vacations?" you have to ask.

"I do, but usually never more than a week. I did take a longer one once, but I stayed in contact with the company."
"That's not a vacation at all."
>>
Resuming tomorrow.
>>
Would it be a good idea to offer Nikolov and London land on Rioja or a gift of some kind? They've been with RSS since the beginning, and are part of the reason we were able to finance Rioja.
>>
>>2664487
Are they nobles? If not, then we should look at making them one.

They might prefer cash or stock in the company instead though.
>>
>>2664425

Do we need to get London some bodyguards? Also holy crap I know our business was big, but I didn't think London was doing the job of three people. Holy crap man has a lot of I don't even know, but man, what do you do to thank a guy who can probably afford just about anything he wants?

>>2664487
>>2664634

If they aren't nobles already, yeah totally make them nobles/ knights or whatever needed and give them property on Rioja. But yeah they might prefer cash or stocks.
>>
>>2664706
Yeah, 100% seconding this.

They’ve been big supporters of ours (or at least of our company), so they should be rewarded beyond monetary compensation (if they wish).

Also, maybe encourage London to take on a junior - to both decrease his own workload and as a contingency plan.
>>
>>2664722
Two juniors. One probably can't keep up.

Casually joke that they have to get Shark tattoos to get the job. Be surprised when they actually do.

Also why haven't we developed combat salvage sharks modeled after the scarabs but given hologram projectors to simulate sharks.
>>
>>2664425
Oh, I thought of somethinf else we can ask London. Since we are visiting our companies headquarters for the first tine in years. Would it be adviceable to talk with or hold a meeting with heads of departments/ company branches. Just to get their input directly so they don't feel like we are blowing them off. No telling when next we will be back, so probably a good idea to give them all a chance to talk to us directly. If our scheduale allows it.
>>
>>2664752
>>2664464
Backing this.
>>
>>2664752
I like it. Let's do it
>>
File: Spoiler Image (58 KB, 600x527)
58 KB
58 KB JPG
>>2664738
>Also why haven't we developed combat salvage sharks modeled after the scarabs but given hologram projectors to simulate sharks.
I suggested that as an option awhile ago.

>>2664706
>Do we need to get London some bodyguards?
He does have an RTS protection detail, as do most people that are deemed to be at elevated risk for kidnapping.

>offer Nikolov and London land on Rioja or a gift of some kind?
>>2664487
>Would it be a good idea to offer Nikolov and London land on Rioja or a gift of some kind?
You could do this.
Due to his assistance to the House as a whole, along with the local economy, Winifred and the Governor of Surakeh have granted London land officially making him a Lord. So that's one less hurdle for you to worry about.

>>2664634
>They might prefer cash or stock in the company instead though.
Nikolov might, if only to avoid the stigma of being further elevated above her salvage crews.

>>2664722
>Also, maybe encourage London to take on a junior - to both decrease his own workload and as a contingency plan.
>>2664738
>Two juniors. One probably can't keep up.
You tell London that he needs to start working on finding one or two good people that could help reduce his work load.
"It doesn't need to happen overnight, but I'd like the company to be at least somewhat prepared if you took an early retirement.

Looks like we're giving them each some land on Rioja?
>>
>>2664752
>Would it be adviceable to talk with or hold a meeting with heads of departments/ company branches. Just to get their input directly so they don't feel like we are blowing them off. No telling when next we will be back, so probably a good idea to give them all a chance to talk to us directly. If our scheduale allows it.

It should be possible there in the RSS command center. The company's assets and personnel are so widely scattered that it would be next to impossible to talk to everyone in person. It could be done in about two hours if you wanted to rush it before heading to the surface, but that would be rather inconvenient for the field teams.
It would be far easier to arrange it the following day. Objections?
>>
>>2665043
[x] Following day
>>
>>2665016
>Looks like we're giving them each some land on Rioja?
Do you mean London and Nikolov or the two juniors? Yes to the former and no to the later.

>>2665043
No objections
>>
Completing the tour you head planet side where a reception is held that night. The current Governor or Surakeh Lady Gwenaëlle Ainsley is there as well as the previous governor Lord Saloud Koris. They're both looking well, especially Lady Ainsley considering she survived a bullet wound to the head all those years ago. Despite modern medicine leaving behind no physical traces she's taken to wearing hats which you suspect are resistant to small arms fire.

Most of the nobles present at the reception are glad to see you, along with your new family. There are plenty of new faces. Nobles that have started to take a more active role on the planet, as well as distant relatives of those who died in the last days of Governer Rna's reign. As before the majority of the planet's nobility are from the J-D homeworlds but Winifred had had time to smooth things out with them. Like on Daska's world they're ghaving to take a more active role in looking after things or face the wrath of the local militias.

The Surakeh militia is still a separate entity from the PDF, though many of the higher ranking officers including two generals are militia members. Winifred informs you that three key figures in the militias have been given land to further solidify their positions. In a few generations it's hoped that such groups will be relegated to acting as the private militaries of local nobles. The more democratically aligned groups have been more resistant to this.

"Are you quite glad you don't have to deal with the difficulties of integrating a democratic system?" The Baron asks.
>>
>>2665191
>>2665191
"At this point I'd be very tempted to trade you your functioning but annoying democratic system for my millions of Terran troublemakers. Unfortunately, I fear the whole planet could join the Terran Alliance and they'd still not be satisfied."
>>
>>2665191
"Oh please. Try dealing with millions of Terrans all calling you a facist and a tyrant. Do you know how much angry mail I get every day? A LOT."
>>
>>2665191
"Certainly, but aren't you glad you don't have Terrans constantly clamoring for more democratic reforms? I compromise and give them a little and suddenly they want more."
>>
"Try dealing with millions of Terrans all calling you a fascist and a tyrant. At this point I'd be very tempted to trade you your functioning but annoying democratic system for all of those troublemakers. Unfortunately, I fear the whole planet could join the Terran Alliance and they'd still not be satisfied."

"Relying on Terrans to be consistent with their wants and demands is like building on sand." Winifred agrees.
"Democratic system or not, having an armed militia that could contest government actions at the slightest whim is more dangerous."

"I thought the pen was mightier than the sword?" you jokingly reply.

"In the long term maybe, in the short term a few million angry civilians with guns are more dangerous than several times their number without."
Well she has got a point there.

Most of the remaining evening is spent meeting with more nobles and guests, all of whom want to get a look at the twins. Fortunately neither of the babies are making a fuss at the moment and you manage to get through the evening without a long bought of crying.

That doesn't mean it ends without incident. You're not sure what exactly was said and Troy refuses to repeat it, but soon enough he's challenged one of the guests to a duel. Winifred is furious, almost as much as Troy apparently, and insists on the use of holo swords.

[ ] Try to stop the duel
[ ] Berate both of them but otherwise don't interfere
[ ] Get the kids out of here
>>
>>2665298
[X] Give Troy a Plasma Pistol
>>
>>2665298
[ ] Sit down and enjoy the show.
"Remember, the Twins are watching. Make them proud."
>>
>>2665298

Let them duel and step outside with the kids to see if Bekka is on planet so we can get the kids to puke on her.
>>
>>2665298
Let them have their fun.
>>
we need to give troy a lightning gun arm
>>
>>2665298
>[ ] Berate both of them but otherwise don't interfere
>>
>>2665298
Actually, lets stay and watch. Troy may be acting like a gentleman and be fighting for our honor. And give us an idea jusy who said what.
>>
Tempted to interfere or at least yell at both of them, you ultimately decide against getting involved. Probably the best course of action. It allows you time to look around to see if Bekka is in the area. So far she hasn't turned up. Probably waiting to ambush you in some manner once the reception is over.

Troy gets ready, inspecting the weapons the Baron's people soon arrive with, then practicing a few moves with it to test the weight. His opponent is clearly not comfortable with this but has no intention of apologising for whatever he said.

Once both are ready those in attendence back away giving them room. Both opponents start out slowly circling before moving in closer, daring each other to make the first move. Eventually Troy takes the first swing and the two of them clash with a flurry of sword strikes. It seems they're both rather quick with the blade.

"Who is the other guy?" you ask Winifred.

"Lord... Albani I believe? Minor noble. I'm not even certain he's from our House. Perhaps former House Erid?"

The Lord with the thinning hairline seems to be giving as good as Troy, or almost. Minor hits are getting through which must sting a bit. That apparently starts to annoy him as Albani seems to be losing his temper a bit the longer this goes on. That or he's having trouble with his blood pressure.

Eventually Albani press an attack locking swords long enough to knee Troy in the gut. That is most deffinitely not how a proper duel is conducted. To his credit Troy rolls to the side to avoide the worst of a followup downswing then uses the sword's guard to punch the other mans in the knee. This serves to stun him long enough for Troy to get back on his feet.

All pretenses of a civil duel now lost your husband closes in on Albani again, tying up his sword long enough to knock his legs out from under him. Still grappling, Troy delivers an elbow to the face that knocks him the rest of the way down.
Winifred yells at both of them to stop, announcing that the duel is over.

"Get him out of here and have a medic check him." Winifred tells her people, pointing to the downed Lord.

Troy hands off the sword then rejoins you.
"Sorry about that. It's probably time we left as well. "

Of course you have to ask; "Just what did he say?"

"Lies and slander."
That's probably all you'll get out of him on that topic.
>>
>>2665413

You did good. Should we destroy them?
>>
"I think you did a good job." you compliment Troy on the way out.
"Thank you."

"Heard I missed a good fight." says a familiar voice
Predictably Bekka has made an appearance. She didn't want to get stuck trading small talk with the nobles inside so instead she's been hanging out with a few younger Knights and lordlings.

You make introductions, telling Bekka to knock it off when she tries to strike a provocative pose. Beka blows off your reproach with a "Whatever" then gets a closer look at the twins.
"Oh my goodness they're adorable and not nearly as ugly as people say babies are."
"Who says that?"
"People. Hey, can I hold one of them?"
She looks to you and Troy for permission.

"As long as you know you'll never get another cent from me if anything happens to them."
"I'll be careful I promise."

Very carefully she holds Leon managing to avoid disturbing him.
"You're adorable little guy." Then then looks over to you. "How long are you in the area? We should go get drinks some night."

A few days. You also mention the possibility of shooting up pirates or smugglers, you're not sure which.
"Sounds like fun." Bekka suddenly frowns. "Why am I wet? Oh. Eww? Here, you can have him back, I'm leaving!"

Troy takes Leon from her while you signal one of the maids for assistance.
>>
>>2665474

>"Why am I wet? Oh. Eww? Here, you can have him back, I'm leaving!"

This made me chuckle, good job Leon, way to make a first impression on your aunt.
>>
>>2665474
Oh Bekka. Just you wait. We'll make you babysit the two of them.

I am mighty curious what the Noble said to piss Troy off. He probably called us fat behind our back.
>>
Most of first day on planet is spent relaxing. It isn't until later that day that you head back up to the station to take part in the RSS meeting. A few of the gruffer field managers are don't really like being dragged into the long range com meeting but London and Nikolov assure them it's important.

"I want to hear from all of you about how you think the company is doing. If you think there are ways to improve on operations now is the time to say so. Morale of the crews are important. I don't want another... situation like five years ago.
Yes I know you can pass things to me through the people in charge of the company. That's how a chain of command is supposed tow rok. At the same time I don't want all of you to feel like you have to pass a message through ten people if it's important enough. So say it now."

Pay as always is a big issue for the crews. They want it to remain competitive without cutting too much into profits or the operations budgets. Everyone know that if the profits stay good they eventually get better equipment, bonuses and so on.
A few of the people in logistics have ideas for streamlining finances, changing routes traveled or secondary suppliers. There are some things that are known to be done less efficiently than they could be but usually there are reasons. Trade partners, allied Houses, safe and unsafe places to travel, etc.

Among the salvage teams there are some that are up for taking greater risks to go salvage big ships closer to the front. Maybe about 1 in 10 would be willing to volunteer if the pay was worth it. The salvage operations in Shallan space have been steady lucrative work, if dangerous. There is only so much that can be tackled with the smaller salvage vessels though.
Good to know you have people ready if you go that direction.

Station construction teams think they could be selling to a wider market if that had a couple more Kilo class ships and funding to set up more production. Obviously, London only wants to expand so much in a year or he'd be asking for more money. But some of your people think it can be done.

One manager has been working on designs for super heavy defense platforms. A few people under their command want to use the station construction experience combined with crews from the heavy shipyard to build a platform as a fast super. That may be a bit too ambitious though. Stations dont have nearly the same stresses as ships do when jumping to FTL.

The longer the meeting goes on the more it brings out crazy ideas for special projects. Shipyards, mining, city construction, you name it. One of the mining barge team leaders even suggests hijacking a Neeran Harrow Class mining ship.

Some suggestions are workable, others are not, but it's given everyone a chance to get things off their chest.
Anything else you'd like to discuss with the crews?
>>
>>2665660
>The longer the meeting goes on the more it brings out crazy ideas for special projects. Shipyards, mining, city construction, you name it. One of the mining barge team leaders even suggests hijacking a Neeran Harrow Class mining ship.

At least they are creative. Also Neeran mining ship to be captured and studied sounds like fun. Although extremely risky adventure. I wonder if it would be possible to replicate said mining laser into an actual weapons system for faction technology.

If the crews are willing to head out to more dangerous areas, provided they have an increased pay. I don't see why not. Maybe work something out with them and Nikolov to get a volunteer program to get those people recorded/ organized for future deployments for when we go with the fleet into Empire Neeran space.

Thank them all for their input and for their hard work and dedication to RSS.
>>
You thank them all for their input along with their hard work and dedication to RSS. The company certainly had one of the more bizzare if successful starts and hopefully they can keep some of that spirit alive. Making sure to compensate them for taking time out of their busy schedules you promise that some of their suggestions will be kept in mind.

The next day on Surakeh is spent touring the businesses you own as well as those you have deals with. Construction yards for infrastructure and apartment buildings still have deals with you, the Barons and Governors of other worlds. They may not be sending much if anything to your land in South Reach anymore, but you were involved in helping the entire deal along.

Saloud Koris has managed to build a second factory site manufacturing repulsors trains, some of which are even sent to Rioja. The old factory you helped fund reconstruction of is operating full out. Starfighters and salvaged micro fusion reactors are still sent down to be refurbished.

A surprise visit to Gunning's heavy manufacturing is well recieved. They've manged to get permission to dig deeper sub-basements on site over the years allowing them to do the occasional on site weapons test. The next Reynard Rifle M off the line is pulled for you to personally inspect and fire off a few rounds.

"Good kick to it, but not too much. This is a quality weapon, though I hope you understand I still prefer the larger Custom."
"The custom is better for troops in power armor." The plant manager admits. "But most Houses can't equip everyone with power armor."

True enough or the hardplate armor wouldn't have needed to be developed.

Any other place on Surakeh you want to visit?
>>
>>2665835

>Any other place on Surakeh you want to visit?

What are some other sights and sites for us to visit while we are here? What are some that Troy or our entourage want to see?
>>
>>2665660
>Among the salvage teams there are some that are up for taking greater risks to go salvage big ships closer to the front.

Salvage Sharks!
>>
>>2665835
Are there any nostalgic sites for us here?

Any diamond mines?
>>
>>2665835
>Any other place on Surakeh you want to visit?
I’m sure Winifred has a country estate, let’s go there for a few days. We can discuss the state of the war, House politics and how her Baronship is going.

Does she have kids? I can’t remember...

A tour of all of our properties in the South Reaxh would be good, while we’re here.
>>
>>2665944
> Does she have kids? I can’t remember...

Daska is her kid.
>>
>>2665987

Drake
>>
>>2665857
Well there was finally a memorial built for the victims of the bio weapon attacks on Surakeh.
RSS has its testing and training range for the new salvage Scarabs before they're sent to Karakum. They also have jet pack flying schools.

Most of Surakeh is fairly boring otherwise.


>>2665937
>Are there any nostalgic sites for us here?
You didn't spend much time on the planet itself. Mostly you were posted aboard the military station and that's just a modular one. Tourta is just a short flight away though.

>Any diamond mines?
There's the asteroid base with the LST/HAG production lines as well as the main RSS R&D center. Its heavily restricted but most people have a general idea that vehicle development is done there.

The really heavily classified production site that builds advanced cloaking devices is way out in deep space and you've never been there. Winifred has only been there once when it was established.

>>2665944
>I’m sure Winifred has a country estate
Probably.

>Does she have kids?
2 (to 3?) Legitimate children with Lord Mirek Holtby of Torun.
Oldest of which is Dejan Holtby, current Governor of Torun

Katherine Drake is her illegitimate daughter who she had in secret with Baron Archivald. She has implied this was done via surrogacy to cover up the affair as well as to hide Katherine's identity until she was old enough to fend for herself.
>>
>>2666018
Huh. Could we give Drake land on Surakeh? Further tie our houses together.

> Dadka was close in name. Just forgot about the whe Dro'all thing.
>>
It wouldn't be right not to to visit the new memorial now that it's been opened. It's not terribly busy when you arrive, though that changes once the media find out you're here on the whirlwind tour. To get them to calm down it's necessary to hold an impromptu news conference.
Explaining that you're here to pay your respects to the millions who died you ask the media to try and keep the noise levels down and not disturb the mourners.

The memorial itself doesn't give the full impact of what sort of horrors people faced here. Just the few reports from the surface you saw up in orbit did that well enough.

After hours of that you need to visit somewhere a bit more lively. The RSS surface training range is set up in an old quarry that's slated to be redeveloped. Into what you don't know, but for now it's a busy place. One set of teams try to clean up oversized container blocks using the scarabs, cutting them down to manageable sizes for the recovery ship.

The real trick is to do this without kicking up much in the way of dust and dirt that could contaminate the ship or Scarabs themselves. Predictably many of the new recruits are not doing well, kick up an enormous dust storm. It's bad enough that a shield has had to be set up to keep the dust and sand clouds from drifting into the surrounding property. Fortunately enough seem to be getting the hang of it that the training officer is certain the company will be well set.

Last for the day is a visit to Winifred's country home. You're expecting a big manor house not what is essentially a large cottage.
"I wasn't always a member of the nobility you know." Winifred points out.

On that topic you ask if she's talked to her other children at all since everything happened back at the start of the Civil War.
"Very little. I'm glad Dejan at least grew up a bit from being the impetulant spoiled brat he once was. He signed a statement confirming that he wouldn't challenge my legal Will. My fortune such as it is will be mine to do with as I wish. Mind you I'm sure his younger sister will still try to challenge it."


"I invited Katherine to the wedding which of course meant that the good Baron Archivald was yelled at a great deal by his sister."

This gets a chuckle out of Winifred.
"Yes he was always quite certain that his sister would not have approved."

"It's true my mother was not amused." Troy admits.

Winifred and Troy share various stories of interactions between the leading families of Loran and Torun for a few hours. Otherwise it's mostly a chance for the Baron to relax, away from the ongoing struggles of looking after the planet and surrounding region.

"I hope neither of you take much inspiration from the way my particular life has gone. I've done many things I'm not particularly happy about to get here."
>>
"How did you get Knighted by the way? People just mention you were in close combat?"

Winifred takes a long exhale. "For that I'm going to need a stronger drink. Mister Harmen, the 27 if you please?"

"4027 or the 3927?"
"The 3727."
Properly fortified Winifred gives you the short version.

"How exactly did it happen? We were holding a defensive line that cut through a city. It was a city when the fighting started at least. That idiot Frakes and I were the only ones that hadn't been killed or hauled away by the medics. Then of course he had to get his leg blown off.
The enemy had taken three days to realise our line was collapsing when an ambitious officer decided to punch through to hit the General's command post. They must have spotted it because it was the only place that still had functioning point defense to take out missiles and artillery fire."

She shrugs. "Or perhaps they just wanted to secure the point defense lasers for their own use, who knows. By the time I'd arrived their lead unit had already stormed the post and the General was lying wounded. Or so I'd assumed. I was able to hit one before they noticed me but then a phase rifle shot wrecked my carbine.
Fortunately the General must have just been knocked down because he gave them enough trouble just then for me to run in and bayonet one of them."

"I'd bet that General was grateful?" you ask.

"Even more so when the other half of the enemy squad arrived five seconds later. I was able to startle them with a smoke grenade. You see our House had acquired a cheap batch that looked like regular grenades. Nobody wanted to buy them because of the confusion they caused logistics. I liked them. People would scatter and you could charge through the gap.
Here it covered the entire area in smoke and I was able to use that to my advantage since I still only had a broken rifle with the bayonet. Quite a few people in the army had joked that monoblade bayonets are useless because you can't use them as a utility knife. Up until that moment I agreed with them."

She goes through a few stabbing motions trying to remind herself how it went.
"I know I killed two at least. Once the smoke cleared enough General Maxwell sprayed the others with auto pistol fire then threw a grenade -a real grenade- at the remainder.

Once it was all over he wanted to know where the rest of my unit was and since they were all casualties of one type or another he told me that clearly I needed to be promoted. He jokingly pointed out that a General couldn't just be escorted around by one private. A man at arms however was another story.
Really I was already a corporal but I wasn't about to contradict him."

"So you were Knighted after that?"
"Later. I trained to use power armor and deployed as either the General's bodyguard or with whatever special forces strike teams he could scrape together. I specialized in blind fighting, often equipping smoke launchers to my armor, as you saw years ago. Eventually I was Knighted."
>>
Oh right.

>>2666055
>Could we give Drake land on Surakeh?
If you mean Rioja yes.
If you really do mean Surakeh you dont have much to choose from there. Gunning's heavy manufacturing would end up paying her rent and I'm not sure Mike and Alex would be completely ok with that.

Since Drake (iirc) had made Knight by the time Winifred handed out land to all of the Knights in her fleet odds are good she already has some on Surakeh.
>>
A combination of luck and skill manged to kick off Winifreds career it looks like. You already know most of the rest with how she ended up marrying Holtby. She's not very forthcoming about how she met Archivald since he would have been a starfighter pilot back then. Things could have been very different.

"We should investigate that station tomorrow." Winifred reminds you. "Bring ships, not your children."
"Understood!"

Later that night Bekka apparently tries to sneak into your residence as part of some practical joke. Predictably this does not go over well with your personal guard and, not being one to back down, ends up in a protracted fight with Valeri.

Roused from what you'd hoped to be an early sleep to deal with the disturbance, you're not in the best mood.

"Stop it both of you. Bekka I swear I'm going to put a stun grenade up your ass."
"He hit me!"
"That's his job."
"He never hit me back when I messed up your clock at the lodge."
"I knew that was you doing that!" you shake your fist at her.

This argument quickly devolves into you and Bekka fighting on the lawn of the courtyard. It's finally broken up when Rufaro arrives with the garden hose, soaking both of you with freezing cold water.

"I'm going! I'm going!" Bekka declares beating a hasty retreat.

In the morning Valeri informs you that since last night Bekka has started sending him text messages expressing interest in him. He's wondering if you had a recommended response.

>What say?
>>
>>2666393
isn't Valeri a woman?
>>
>>2666393
While im all ‘follow your heart’, I think the conflicting loyalties which would develop if he started dating our sister would necessitate him standing down as our direct bodyguard.
>>
>>2666393
"I don't think she tried to sneak in just to see me. I won't interfere if you want to pursue this Valeri, you know what she's like and you are a trusted friend..."
>>
>>2666396
You're thinking of Rufaro.

>>2666393
"Huh. You might be the first person I've ever been aware of her expressing interest in. Well, non-violent interest anyway, you know how competitive she is. On the one hand I feel like I should be the big sister and threaten your utter destruction if you break her heart, but this is Bekka we're talking about. Maybe I should be threatening her on your behalf?"
>>
>>2666393

If he really wants to pursue this, that is up to him. But like >>2666406 pointed out it could lead to a conflict of interests later on if us and Bekka ever have a falling out.

But again, if he wants to pursue this route, to date a fellow knight who is also related to his current employer and become even more tied up into our family madness than he has already. Well I am sure he is aware of the dangers of dating Bekka.
>>
>>2666396
vɐˈlʲerʲJj
https://en.wikipedia.org/wiki/Help:IPA/Russian

>>2666436
>protracted fight with Valeri
>non-violent interest
I'm laughing.
>>
"Huh. You might be the first person I've ever been aware of her expressing interest in. Well, anyone that's still alive."
That other guy didn't come back from the war with the Neeran right? Then there was a few people who died in the civil war she seemed to have been kinda close to. Wait, saying that isn't reassuring at all. Better start over.

"Okay, on the one hand I feel like I should be the big sister and threaten your utter destruction if you break her heart, but this is Bekka we're talking about. Maybe I should be threatening her on your behalf?"

"That shouldn't be necessary." Valeri replies, as serious as always.

"Look I don't think she tried to sneak in just to see me. I won't interfere if you want to pursue this Valeri, you know what she's like and you are a trusted friend... Just be aware that the conflicting loyalties which would develop if you started dating my sister would necessitate you standing down as my direct bodyguard."

"So in your opinion this isn't just a joke of hers I should simply ignore?"
"Let me see the messages she sent?"
"They're a bit explicit."
"How bad could they be?"
You immediately regret those words. "Oh. Wow. Better not let my mom see this."
At least she's not sending nudes.

"She hasn't sent you any pictures has she?"
"Not yet."

Your mother did make a few comments about Bekka's occasionally inappropriate behavior that you'd largely been ignoring. You thought that had largely been taken care of when you asked Winifred to look out for her. That was a long time ago though.

[ ] "She's joking around."
[ ] "Like I said it's your decision to make."
>>
>>2666562
>[ ] "Like I said it's your decision to make."

I am of conflicted thoughts. Is this just her wanting a one night stand or is she actually looking for something more meaningful. If she wants a one night stand that's up to him to decide if he is okay with that. If she wants something more meaningful she needs to make it clear and not make herself out to be looking only for sex.
>>
>>2666562
>[ ] "Like I said it's your decision to make."
>>
>>2666562
> [ ] "Like I said it's your decision to make."

> Send Bekka a message that you monitor your company communications
>>
>>2666562
[ ] "Like I said it's your decision to make."
Eh. She is a grown up. Old enough to kill and old enough to bang. If she wants to slut it up then go ahead.
>>
>>2666562
Send Bekka a text, "Stop sexually harassing my bodyguard. If you're actually interested, just fucking tell him and ask him out on a date. If there's going to be combat, don't spring it on him as a surprise until he gets to know you better. That shit is rude early on."

And a follow up message, "And don't make me tell mom to remind you to use contraceptives!"

Also, we should probably hire someone to monitor Bekka's activities (collect after action reports/monitor newsfeeds, not actively stalk) to see just how much trouble our little sister is actually kicking up.
>>
Annoyed you hit the button to call back.
"Bekka, make it clear if you're looking for a one night stand or a meaningful relationship."

"Oh man, I meant to send those messages to your bodyguard not you."
"No, this is his com."
"Sonia you're supposed to be married, how could you?"
"What? No you're misunderstanding, he was asking for advice!"
Bekka tries to respond but you cut her off.
"Look, stop sexually harassing my bodyguard. If you're actually interested, just fucking tell him and ask him out on a date. If you wanted to fight him don't spring it on him as a surprise until he gets to know you better.

"He wouldn't let me through to plant noise makers by your bedroom. Things just got out of hand."
"Seriously?"
"Seriously."
Suddenly she calls out, loud enough that Valeri can probably hear her, forcing you to hold the com away from your face
"Hello if you're there! I don't meet many people who can keep up with me. Wanna go out some time?"

"I'll have to think it over." Valeri replies.
"And don't plant noise makers you idiot, that would have woken up the babies!" you add.
Once you've hung up your bodyguard informs you that your sister may be way too crazy for him.

Heading up to orbit you text Bekka from your own com threatening to tell mom to get her to use contraceptives.

Aboard the Outer Heaven you check in with Maybourne. The ship and escort are ready to move out if and when you need them. Winifred's command ship has already undocked along with a small number of escort craft, all of which are equipped with afterburners.

How large of a force do you wish to deploy with? Your full group, or a smaller more mobile unit? Also did you want to have Bekka along in her custom Dusk II, either in your unit of the Barons?

>1) Bring Bekka Y/N?

>2) Ships
2A) Outer Heaven & full escort
2B) Smaller number of ships from escort
2C) Borrow an attack squadron from Winifred
>>
>>2667041

>1) Bring Bekka Y/N?

Sure family outing, she still remains under Winifreds command though.

>2) Ships
2B) Smaller number of ships from escort

Keep OH posted nearby should we really need to call them in to rip and tear with those lightning guns.
>>
>>2667041
>1) Bring Bekka?
Yes

>2) Ships
2B) Smaller number of ships from escort
>>
>>2667041
>1) Bring Bekka Y/N?
Y.

>2) Ships

> 2C) Borrow an attack squadron from Winifred

Keep our presence on the DL. Get the same ship as Bekka to compete with her.
>>
You decide to take a smaller number of ships from the escort squadron. Transfering your flag to the Artemis Class fast battleship, the other escorts are made up of faster Battlecruisers. Two Gungnir and two Razor, both types of ships having been upgraded while you were away. Your new command ship didn't need much of an upgrade thanks to the high end E-beams you equipped it with.

Contacting Winifred when you're ready you check to make sure Bekka is being brought along.
"Hoping to see what she's capable of?"
"Mostly. That and I wouldn't want to deprive her of the chance to make a run at my salvage."

This gets a laugh.
"Shes a very capable pilot and small unit commander. Similar to Knight Serth in capabilities and problems she can be thrown at."
That's reassuring, though it also means she's not likely to become a Knight Commander or large unit leader any time soon.

The fleet jumps out and heading away from Surakeh and outside the rim of the galaxy. Not that unusual a maneuver even with a dwarf galaxy. Winifred sends your ships coordinate data for a location that is near the Veritas border. It's safely outside their space, but close enough and with so little value that other Houses haven't claimed it.
You do some checking that this is not going to be along the deep core smuggling route that acts as the back door into Veritas space. That route is a nightmare but Veritas keeps a close eye on it and you'd rather not end up raiding some black ops base of theirs. Like that route this one is thick with high gravity stars. Their brightness in subspace should conceal your approaching drive flares as well as it does the smugglers.

Once close enough Winifred calls a stop. According to intelligence there are 2 safe FTL approaches to the station. It wouldn't take much to bottle them up, just a few attack cruisers at the reversion points.
As for the station that's a relative unknown. Jumping in on it guns blazing would ensure complete surprise but would also rule out any chance of a bloodless surrender. There's no telling what defenses they have either.

>Your orders?
>>
>>2667106

I take it we don't have the Norune with us or any stealth ships. Lets get ships setup to cut off the two exits we know about. Then get a decent sized group of ships in there ready to lay the smack down, but open with the usual message of asking for their peaceful surrender. If they don't then it's time to start cracking heads. If they claim to be a part of House Veritas or a friendly allied house they had better have the appropriate IFF codes to verify themselves.
>>
>>2667106
I like the idea of blockading both points. Maybe we can hold on point for a while until we catch an exiting vessel then capture it, interrogate the crew, and strip the logs for info on the station
>>
>>2667106
Could we lay out some bait ships and have them retreat back to an ambush?
>>
>>2667114
>stealth ships
Not on a simple raid no.

>>2667134
>Bait ships
All you and Winifred have are fairly modern or upgraded warships. That's likely to raise all sorts of questions.

Blockade both entrances, try to catch a ship and use its logs to figure out what you're facing in there.
>>
>>2667179
>Blockade both entrances, try to catch a ship and use its logs to figure out what you're facing in there.

Only because salv-, er, commandeering a bait ship seems like it would take too long.
>>
Parking a small number of ships at either reverison point you decide to wait and see. It's hours before anything jumps in which is surprising to you. Most pirate or smuggler bases have a bit more traffic than this.

The first ship to make an appearance is a dragoon class attack cruiser. The crew jams its long range communications while sending direct burst transmissions demanding they stand down for inspection. Predictably they change course and prepare to jump again but their maneuvering is sluggish.
"Open fire, shoot to disable."
Heavy phase cannon fire takes out one engine and their forward weapons. Where you expected to see debris from the weapon systems instead cargo containers spill out of the interior.

"That's a smuggler alright." Maybourne confirms. "It looks like half the ship is hollow."

One of the Gungnir's move in and dispatch boarding teams to secure the ship. Only a few Smugglers put up much of a fight, the rest of the crew surrendering. The marines report in that it is a real Dragoon class ship but it clearly suffered heavy damage at some point in the past and was rebuilt for its current purpose.

Data from the ship's sensor logs show a small base built out of a couple asteroids that have been partially mined out and connected together. Weapons compliment is hard to get a good idea of but they do have a few twin fusion cannon turrets. Hopefully none of those have been upgraded to LD plasma cannons.
Winifred's medium alone should be enough to solo this place.

From the markings on the other ships present they look like normal commercial transports for the larger companies. You won't know for sure if or what they're smuggling until the ships and station have been checked.
All the Dragoon seems to have been carrying was untaxed goods from what the Marines have seen but they've only just started looking.

[ ] Open with the usual message of asking for their peaceful surrender
[ ] Slag those guns, then show them your badge
>>
>>2667217

>[ ] Open with the usual message of asking for their peaceful surrender

Again if they're from another house they'll likely want to talk. Or at least yell at us for invading their space. At which point things can just turn into a shouting match and since this is Winifreds mission. She can handle it.
>>
>>2667217
>[ ] Open with the usual message of asking for their peaceful surrender
>>
>a team of international scientists detects the last of the missing intergalactic material predicted to be created by the Big Bang.
>To be exact, the baryons exist as filaments of oxygen gas at temperatures of around 1 million degrees Celsius, lying in the spaces between galaxies.
Be careful where you drop out of FTL.
>>
>>2667217
>[ ] Open with the usual message of asking for their peaceful surrender
Crazy Has-Anne has returned for all your salvage and torpedo needs! We offer super fast express torpedo delivery right to you in person! Nothing can quite beat our explosive sales! Everything has to go!
>>
>>2667237

>around 1 million degrees Celsius
1,000,000 C to K is 1000273.15 K

The surface of the sun 5,778 K, those things are 173 times hotter than our sun.
>>
>>2667217
>[ ] Open with the usual message of asking for their peaceful surrender
the official message, not the Crazy Has-Anne version
>>
>>2667217
> [ ] Open with the usual message of asking for their peaceful surrender

The Crazy Soniassan version. We ARE near Tortuga.
>>
>>2667237
Harvest and use as superfuel?
>>
>>2667217
Quick question - can we turn off/reclaim torpedoes?

If so . . . Can we fire our torpedoes and offer to turn them off if they surrender?
>>
>>2667276
Set up mirrors and use as lasers. SPACE lasers!
>>
>>2667277
Yes, though you'd have to cold launch them or they'd very quickly hit the station. As a result it would take longer for them to reach their targets when you do decide to use them.
>>
>>2667284
We need limpet torpedoes. To make up for all the salvage lost to AM.

Fire them at a ship, they don't explode but drill into the ship instead, then they explode if they lose the "do not explode" signal from our ship.
>>
Discussing things with Winifred you decide it would be best to jump in the entire fleet simultaneously. That should give them quite the shock. Then it's just a matter of asking for their surrender or cooperation. If they refuse you have them out gunned.

Winifred orders the few attack cruisers that are with you to be prepared for evasive action if they start to shoot back. The Battleships and Battlecruisers can take hits but the same might not be the same for the attack cruisers if hit by the heavier guns.

After a short count down everyone jumps in, reverting not terribly far from the station. Only a few tens of thousands of kilometers away. Winifred immediately opens coms.

"This is Baron Abigale Winifred of House Jerik-Dremine. To the station and all ships in the area, you are ordered to stand down for inspection. Anyone attempting to flee the area will be fired upon. This is your only warning."

Winifred signals for your ships to begin moving in, slowly but steadily so as not to further startle them.
"Turrets powering up."
"Have they raised their shields?" you ask.
"Not yet but two of the Frigates in dock have raised partial shields."

Ordering the Razors to change course you have them circle around behind the station. Winifred has Bekka's unit do the same on her side.

"We have a runner."
Sure enough one ship has undocked and is skimming the surface of the station trying to get to the other side where they'll have more cover. Bekka throttles up slightly so that she'll be able to catch it. A second station turret powers up. You're close enough to launch LST's now, though still far enough out they might take some fire.

Winifred launches a pair of starfighter squadrons which move in, getting within the protection range of the shields and positioning themselves to take out the main guns if they try anything.
"Power down your weapons and prepare to be boarded. We have teams in position to destroy your guns."

Bekka swoops in on the escaping transport still holding fire. Putting her Dusk II in front of it she goes nose to nose with it bumping shields. Using her ship's higher maneuverability she gently bumps the front of the wayward transport until they get the idea. They're facing the business ends of her forward heavy pulse cannons.
"I booped your nose, now go back to the station." she instructs them.

The big guns on the station remain powered even after troops go aboard. One of them continues to track your ships clearly ready to fire. Which turns out to be a big lie. Only one of the larger guns on the station are actually operational and it wasn't ever brought online.

>Cont.
>>
It takes most of the day to conduct a thorough search of the station and cargo. The bulk of the goods that pass through here are largely untaxed luxury items that would normally require businesses to sell at much higher prices. There is true contraband, things like drugs, weapons, counterfeit currency.

A small number of slaves are liberated as well, though their owner claims they were acquired from a legal seller. Fortunately none of the Houses in this galaxy permit slave trading or it might have been necessary to let them go. Not that Winifred would have mind you.

"Where are they from, House Urtanim?"
"No, one of the other minors that haven't completely ceased the practice. Those Houses are supposed to be blocked from slave trading with the South Reach League."

"I thought the SRL released all their slaves as a result of their mercenary deal at the start of the war."

"Supposedly yes, but that hasn't stopped some from trying to acquire more. It may be necessary for one or more of us to speak to our contacts in among the Warlords."

It turns out House Aeon is a bit ahead of you on this. They had agents aboard the station who were hoping to trace the flow of illicit traffic. Really they'd hoped to tie it to Veritas somehow since they still dont get along with them but there clearly wasn't any connection between them.

Predictably they're not happy you blew their operation.

Winifred sighs.
"That intercepted intelligence had to come from somewhere. It seems I'll need to talk to House intel about how much they bother to tell me of their sources."
>>
With the raid over you congratulate Bekka on managing to not start a fire fight.
"I know how to capture ships Sonia. I didn't get my own money just by flying really fast or shooting everything in sight."

"Alright, alright."

Once the fleet returns to Surakeh you consider your next options.

[ ] Proceed to House Veritas as planned
[ ] Investigate SRL via Warlord Krussk
[ ] Talk to Berwari about slave trade
[ ] Go to Tourta information brokers
>>
>>2667383
> [ ] Go to Tourta information brokers

BEACH EPISODE.
>>
>>2667369
[ ] Proceed to House Veritas as planned
>>
>>2667383
>[ ] Go to Tourta information brokers
>>
>>2667383
>[ ] Investigate SRL via Warlord Krussk
>>
"I have to admit, I was expecting slums and patchwork structures thrown together in a rush. Not modern resort cities." Troy tells you as the two of you look out over the beaches of Trouta.

You're on the main Island, the closest thing to pass for a continent, not far from your own land on planet. Local landowners with beach front property have clearly taken out big loans over the years and built up the already existing resorts. Surrounding city has likewise expanded upwards with not much room to push inland. The Governor has taken steps to try and minimize impact of population growth on the few wilderness reserves and agricultural regions.

People from nearly all Faction species are here within sight. Dro'all, humans and Kavarians obviously. A few Rovinar are sunning themselves, while the occasional Norune can be seen trying to swim. You think they're trying to swim, it's a little hard to tell.
You even spot a Nai running an ice cream stand, using a at least six cybernetic limbs to quickly grab items from different places. There are quite a few Shallans. Not the overwhelming numbers some had worried might happen, but a visible percentage. Many that seem to actually be enjoying themselves on the beach instead of working are clearly the more well off.

"It's not bad right? This place has cleaned up a lot over the years." off shore you can see the conical shapes of several small arcologies. They're probably small ones, it's hard to say for sure from here. That has certainly helped deal with the population influx.

"You do have a private island resort. I'm surprised we didn't go there."
"Then we wouldn't have been able to see how much progress they've been making."
"True."

With bodyguards watching from a discrete distance you get some swimming in. Troy is smacked by a wave and sent caughing up sea water.
"I always forget how awful salt water is."

Spotting a vehicle with surf board rentals down the beach you decide to give it a try.

Roll to surf! 2d20 for staying on the board and catching waves
>>
Rolled 1, 6 = 7 (2d20)

>>2667547
Surfing, the new Sonia hobby.
>>
Rolled 15, 3 = 18 (2d20)

>>2667547
>>
Wait did we try surfing before? I can't remember.
>>
>>2667558
http://suptg.thisisnotatrueending.com/qstarchive/2502876/#p2525164
>>
>>2667558
Yes, on Rioja.
>>
Rolled 6, 4 = 10 (2d20)

>>2667547

Has Sonia finally learned how to surf?
>>
>>2667575
Thank you. I thought something seemed familiar then couldn't remember or find it.
>>
Unlike previous attempts, of which there is no evidence to suggest ever happened, you're able to mount the surfboard without unceremoniously tumbling off it. More than once or twice that is. You're clearly not very good but you are able to stay on it.

You've learned to walk, now it's time to run. Metaphorically speaking. Catching the waves is not as easy as you'd thought it would be and positioning yourself and the board in the ideal place to catch them proves difficult.
Mind you the time it takes it get up onto the board in a stable position is long enough that most of the good waves have passed you by. Towards the end you do catch a few, but most of these are quite small. Troy suggests you call it a day and try again another time. There are appointments to keep after all.

"You're getting a lot better at it."
"Thank you."

Later than evening you arrive for the meeting with the information brokers. They're still in the same building, even if its surrounding neighbourhood has been fixed up a bit it hasn't lost that local feeling. While you doubt that the firm is intentionally discriminatory most of the staff employed here still seem to be Kavarian women.

Once you've been shown to an officer you put in the request for information on the state of slave trading in the region. To help things along you provide them with data taken from the station and a few of the ships that were impounded. That should help things along and give them a starting point.

Given the rather broad nature of the information needed it's going to take time to connect leads for you. A down payment of half a million is required with a minimum total of around 1 million being anticipated.
"That much?"
"It's anticipated to be difficult."
"Is your firm up to the task?"
"Of course. At worst it could just take longer."

Good to know.
>Approve? Y/N?
>>
>>2667695

>Approve? Y/N?
Yes
>>
And I need to attend a tenant meeting in a bit so I'll be resuming later tonight. Not sure what time it will be over. Was really short last year.
>>
>>2667695
>Approve?
Yes
>>
>>2667695
>Approve? Y
Realistically speaking, the PR alone is worth the price. If we make sure we have some cameras pointing at the crying child slaves in cages being rescued by Sonia...
>>
>>2667695
Approve!
>>
Approving the transfer you ask if they have any idea how long of a wait to expect.
"I'm not certain, but if you would like I can arrange to have an update sent when a more accurate estimate is available."

"That would be nice, thank you."

Heading out the two of you check out a nearby shopping plaza before it's time to head to the ship.
"Have you noticed that there aren't any media after us?" Troy observes.

"We're in civilian tourist wear, that helps a lot." you point out.

"There were media on the beach. They were staying back far enough that they were mostly out of sight but all of our tails that weren't security disappeared once we entered the core of the city."

That is a bit odd. Not impossible that you lost them but unlikely. Perhaps the head information broker Kyriss Valo was responsible? Or maybe she has a deal with the media to stay off her turf.
"We're not being shot at are we?"
"No." Troy admits.
"Then don't worry about it."

On the way back to the shuttle you spot an older apartment building that crews are preparing to demolish. When it strikes you as more than a little familiar your knees starts to ache.

[ ] Just a coincidence
[ ] Tell Troy how you nearly died
>>
>>2668456
>[ ] Tell Troy how you nearly died
>>
>>2668456

Now is not the time and place. But maybe back on the ship or in a private room.

[ ] Tell Troy how you nearly died
>>
>>2668456
>[X] Tell Troy how you nearly died
>>
Sorry got distracted preparing for tomorrow morning.

Once back at the shuttle you tell Troy the short version of how you nearly died testing out your first smart grapple.
"That would have been a rather undignified way to die."
"Tell me about it. Almost as bad as having to wheel myself around in a wheel chair while in power armor."
"Why did you- no, I don't want to know. The import thing is that you didn't die and learned from the experience right?"
"Hell yes. Always check what you're putting the grapple into and if it can hold the weight. Especially if you're wearing power armor."

Since neither of you are sure when you'll be visiting the region again a side trip is made to your island resort. It's seen continued improvements that have largely covered over the former base. Apparently the local investors were determined to put more money in if only to put their own lives back at a more acceptable level of luxury.

Flying boat replicas and a few modern takes on them are moored far enough offshore not to disturb people with their noise. Minisub tours of the reefs are also available. This has of course completely blown what cover the secret sub pen might have had. Those that didn't know about it managed to locate the entrance while exploring, though thankfully it was locked down.

The manager explains to you that they've told people the pen is damaged and subsequently put up warnings. For now that's been enough, but the local high profile residents want it refurbished, possibly to put in an underwater repulsor train tube to one of the larger islands.

"Just how high profile are these guys?" you have to ask.
Troy recognizes at least two retired movie stars from Terran space and judging by their constant bodyguard presence some very wealthy shallans.

[ ] "It stays closed." (Do nothing)
[ ] Structural reinforcement for safety (emergency batcave)
[ ] Reopen it for sub traffic
[ ] Rebuild for repulsor train station
>>
I will try to resume later tomorrow.
>>
>>2668823
>[ ] Structural reinforcement for safety (emergency batcave)
>>
>>2668823

Unless there is a sudden surge of interest in reopening the sub station for subs/ train. From our guests and not just a hand full of them.

>[ ] Structural reinforcement for safety (emergency batcave)

And if there is a sudden interest in a means of mass transit from the resort to other islands then.

>[ ] Rebuild for repulsor train station
>>
>>2668823
> [ ] Rebuild for repulsor train station

During "rebuilding" we can upgrade its capability. Also just always have fake "upgrades" cordoned off to distract people.
>>
>>2668823
>[ ] Reopen it for sub traffic
>>
>>2668823
How viable would it be to build a repulsor train tube that would also function as a planet to space railgun?

> SIR! The Pirates on Tortua are shooting trains at us!
>>
>>2669510
I like railguns. We need more of them in this quest. To many energy weapons on starships and not enough love for slugs of metal

>>2668823
[ ] Rebuild for repulsor train station
Eh, cover is blown. May as well get some use out of it.

Also when are we building a Battleship sized black ops science ship using Nocturne class technology and then dumping a bunch of scientists on it to solve the SP tech question? We've got that tech like 15 years ago and haven't even peaked at it since. I want to use it while this quest is still a thing darn it. >:(
>>
>>2668823
>[ ] Structural reinforcement for safety (emergency batcave)
>>
>>2669632
Remember! Terrans could be reading this! Every time you bring it up they get a little bit closer to finding it out.

HAHA What possible SP research, that's how you get suicided by explosions and your body is never found! Let's DEFINITELY not DO THIS.
>>
File: startram_2.jpg (68 KB, 640x506)
68 KB
68 KB JPG
>>2669083
>And if there is a sudden interest in a means of mass transit from the resort to other islands then.
Not mass transit, just fast transit that doesn't result in a lot of air traffic. The last thing people want are aerocars buzzing about. Or that's the claim.

>>2669510
>How viable would it be to build a repulsor train tube that would also function as a planet to space railgun?
It would be extremely limited in terms of where you could point it. So not very against starships. Maybe you could use it to assist interceptors in quickly getting into orbits, but that would be offset by the time to raise the tube into position.
>>
>>2669885
SP tech soooooon
>>
>>2672107
I wonder if we could make a SP torpedo that "shed" the SP casing into a cloud of ablated dust after passing through shields. I mean after that you don't really need the coating any more.

Probably not too useful with only one or two torpedos or against faster ships, but large torpedo salvos against capital class ships could leave enough residue behind to weaken their shields, or create gaps in it to let a wave of normal torpedos through.
>>
>>2672254
When we were melting down drive plates and SP casings I think it was said the material has to be 'energised' for it to effectively pass through shields, which is why the material is perfect for torpedos that can carry their own power.

Would need to find some way of keeping it active after separation.
>>
>>2672278
SP Netting torpedos that spall it off in micron strands of wire to create a weak point in the shield while the Torpedo anchors on to the ship?
>>
>>2672254
>>2672278
>>2672332
I get the idea behind this but I do not see it as practical. Executions would still require it to be a fast moving Torpedo or it would be very easy to shoot down. If it where to be a torpedo then it would need to slow down INCREDIBLY fast once through the shield. You'd need some very strong and powerful side trusters to turn the torpedo around 180 so it can fire it's main truster away from the ship in order to slow down so it does not disintegrate on contact. After which it could perhaps connect itself to the hull with very powerful magnets, unless the SP particles interferes with magnets?

That on it's own will be very complicated to achieve, mostly due to the fairly narrow space between a ship and it's shield for it to slow down on. It can perform some impressive high G maneuvers but I do not think it can do that at those speeds.

Secondly even if we did get it to manage that so it can actively down the shield in it's area we still got the problem of it being exactly where it is. It would be right there where the weapons fire will come through. Which means it would be destroyed almost immediately. Perhaps that would be enough to bring down the shield in the affected area. But such a thing has already been shown to work with regular SP torpedoes mixed with normal torpedoes. As continuous weaponsfire on a shield combined with a few SP has caused enemy shield to flicker for just a moment which usually is enough to bring down the shield as weapons fire is let through.

But if we where to research the SP particles a bit more then maybe we can figure out what more to do with it. We already figured out shield piercing plasma cannons after all.
>>
Sorry for not posting more last night. Was super tired.

Sticking what what has already been said about the pen being closed for safety reasons you decide to have it structurally reinforced. This will prevent any chance of a future collapse. Really you'll have a select team of engineers secretly rebuild it as a hidden facility. There's never a lack of enemies to be found in the Dominion so having a bolt hole to fall back on never hurts.

How do you want it equipped?

1) Leave room to possibly add repulsor train connection for the hotel later? This will cut down on available space but will allow the secret facility to hide in plain sight.
1A) Leave room for train (-50% facility size) (-20% Construction costs)
1B) Use all of it

2) Construction
5m - Basic hidden facility. Sonar and basic sensor proof
10m - Intermediate. Adds perfectly concealed light vehicle bay
20m - Advanced. Can maintain power armor, construct drones, shields for island

3) Additional equipment
[ ] Backup brain scan
[ ] 1m Advanced medical suite
[ ] 2m Multiple suits of power cell armor
[ ] 10m Suit of power armor (Light or Medium)
[ ] 17m Recall device and attack cruiser hidden in deep space
[ ] Facility Guardian AI [LOCKED-Requires field acquisition]
[ ] Cloning vat [LOCKED-Requires field acquisition]
[ ] All of the above
[ ] Other?
>>
Only going to be on a short while today unfortunately. Will then have to resume on monday.
>>
>>2672473
>1B) Use all of it

>2) 20m - Advanced. Can maintain power armor, construct drones, shields for island

>3)
>[ ] Backup brain scan
>[ ] 1m Advanced medical suite
>[ ] 2m Multiple suits of power cell armor
>[ ] 10m Suit of power armor (Light or Medium)
>[ ] 17m Recall device and attack cruiser hidden in deep space
>>
>>2672473
>Sorry for not posting more last night. Was super tired.
It's cool. We've all been there.

1A) Leave room for train (-50% facility size) (-20% Construction costs)

2) 20m - Advanced. Can maintain power armor, construct drones, shields for island

3)
[ ] All of the above

Like you even need to ask. We got money to spend.

>>2672477
Hopefully we can approach the subject on maybe doing something with the SP tech without Terran paranoia intensifying us. It is one of the major things that have bugged me with this quest. We went through so much effort to get it out of there but have not touched it at all.
>>
>>2672473
1) Leave room to possibly add repulsor train connection for the hotel later? This will cut down on available space but will allow the secret facility to hide in plain sight.

10m - Intermediate. Adds perfectly concealed light vehicle bay

[ ] 2m Multiple suits of power cell armor
>>
>>2672496
That's because it's game changing.

Seriously it's a fluff aspect. We will never actually get diamonds from our mine.

> Do anything without Terran paranoia

Hahahah

>>2672473
New plan. Field acquisition of cloning vats and AI.
>>
If we want anything close to SP without stations suddenly exploding, the best we can do is take another look at linked phase cannons.
>>
>>2672511
>Seriously it's a fluff aspect. We will never actually get diamonds from our mine.
Letter from the Emperor soon anon.
>>
>>2672511
That's quiter talk! We'll never know if we never try! We've infiltrated Super Heavies and criminal organizations. We've fought Neeran Supers and overwhelming odds again and again. If we put our mind to it and act smart about it we can do this as well! I have faith in us.
>>
>>2672473
>1A) Leave room for train (-50% facility size) (-20% Construction costs)
2)
>10m - Intermediate. Adds perfectly concealed light vehicle bay
3)
>[ ] 1m Advanced medical suite
>[ ] 2m Multiple suits of power cell armor
>>
Tied between intermediate and advanced.
Will try to post when I get back from work. If it's still tied I'll work up some 15m option I guess.
>>
>>2672473

>1A) Leave room for train (-50% facility size) (-20% Construction costs)

>20m - Advanced. Can maintain power armor, construct drones, shields for island

[ ] All of the above
>>
We should start borrowing money for business ventures, only like a hundred million or less, to start building up our credit history for when we need to borrow larger amounts in the future. Or set up a central bank on Rioja? Does the house have a central bank?
>>
>>2673357
If we needed $$$ I bet we could just ask the Emperor for a loan.
>>
>>2672473
>1B) Use all of it
>2) 20m - Advanced. Can maintain power armor, construct drones, shields for island
>3)
>[ ] Backup brain scan
>[ ] 1m Advanced medical suite
>[ ] 2m Multiple suits of power cell armor
>[ ] 10m Suit of power armor (Light or Medium)
>[ ] 17m Recall device and attack cruiser hidden in deep space

Speaking about a backup brain scan - do we do this regularly right now?
>>
Looks like we're going to leave room for a later train. With a smaller Advanced facility that's 16 million. Other upgrades and optional equipment available at this time works out to 46 million total. Enough money to make or break many people but a drop in the bucket for you.

With the ship to be hidden in deep space, what sort of vessel did you have in mind? You certainly own enough refit and shipyards to get whatever you'd like.

>These 3 would be the easiest to get and you're more familiar with them.
Dusk II
EC-K
Vengeance A / B / C
U-Haul

>These wouldn't be as easy but people would be less likely to think you were buying one for yourself.
Aries Class Attack Cruiser*
CCD Attack Cruiser Mk 2 / 3
CCD Fast Escort*
Chevalier
Dragoon
Lancaster Attack Cruiser* (Could pass as civilian)
Nirium Class Attack Cruiser
Vulture *
Vulture C (Command type)
KV Vulture # (Kharbos Assault Corvette/Destroyer upgrade)

>Difficult / expensive to acquire
Pilum Class # (Republic)
Scorpion*
Rovinar Bow Shock Light Cruiser
Mad Eye Class
Hex Class #

*=Capable of planetary landing
#=No shuttle bay
>>
>These 4 would be the easiest to get
Whoops, went back and added the U-Haul and didn't change this.
>>
>>2675062

Wait why are we sending a ship out into deep space?

As for what kind of ship. If it is going to be a plausible deniability ship. Which we have no ties to and cannot be traced to us. Then which ever one is the better black ops ship. That is not to expensive/ hard to get a hold of and is again. Easier to deny having any ties back to us. Also make sure we get it as a ship through alternative means. Such as having a person who knows a person who knows a person who got this ship for that one person they barely know as a gift. That got stolen by pirates or a small well organized group.

This isn't for that diamond mine project is it? If it is they better be looking for a rouge planet drifting in the nothingness of deep space.
>>
>>2675062
Let's steal a ship
>>
>>2675062
>EC-K
>>
>>2675062
I was thinking a u-haul q ship so we can pass as a transport but still be able to fight back if need be.perhaps we can add extra repulsors and some stealth on it?

A downright stealth ship would be good as well. Even if I am hesitant to just ditch a Nocturnal out in space when we could make use of it elsewhere.

The diamond mine i figured we could use a mobile stealthed lab. Moving system every day and only being resupplied by stealhed shuttles every once a month or so. Then we ensure that all entrances have powerful sensors so you can not stealth past it and it should be as safe as can be considering the circumstances.
>>
>>2675118
>Wait why are we sending a ship out into deep space?
Because it would be impractical to hide it on the planet.
Odds are if you are desperate enough that you need to use this facility as a fall back option having access to a starship couldn't hurt.

On a previous occasion a salvaged Kavarian attack cruiser was sent on a deep space flight allowing you to recover it in several years time. Ultimately it was repaired and put back into service. There were suggestions at the time to keep it out there hidden in case Sonia lost her fortune for whatever reason. Then she'd still have a ship.

>Such as having a person who knows a person who knows a person [...]
This is a good idea.

>>2675191
>Let's steal a ship
Who did you have in mind to steal it from? The anti-piracy campaigns you and Winifred helped organise in the region have generally been quite successful. You were perhaps a bit too good at your job.
On that note, trying to quietly steal one from a rival House will be that much more difficult with multiple Houses cooperating when it comes to dealing with pirates.
>>
>>2675118
>This isn't for that diamond mine project is it?
No.
>>
>>2675062
>>2675249

Okay, then lets go ahead and get an EC-K.
>>
>>2675247
> Moving system every day and only being resupplied by stealhed shuttles every once a month or so.


Too often. Change month to year. Remember stealthing during subspace is different and Terrans are fucky with subspace.
>>
>>2675249
> Who did you have in mind to steal it from?

Terrans, ideally. They would never suspect one of their own?


Alternatively

> Buy a ship from the Cold Zone aliens.
>>
>>2675708
Should not be overly noticeable if we do it close to high traffic trade lanes or the like. That way the drive flare won't stand out as much among the dossen or hundreds of others.

Or we coulook make something special. Like a asteroid base with part of the Base being built around the science ship. So in case of emergency it can detach from the station. Surprising everyone. And then go into stealth while it's escorts of stealthed battleships protects it.

I am now hype for Operation Diamond Mine.
>>
>>2675062
>Dusk II
>>
>>2675062
Wait this is our emergency ship?

> EC-K

>>2675957
> Not paranoid enough.

Slowboat to secret base with clones of scientists who are still alive grown on the ship with the promise of new identities and status in the Dominion, without their originals knowledge, and do this in two places in case one gets discovered with different scientists, and a copy of ourselves snuck into the group.
>>
>>2676035
You know the clone idea is not half bad. It would certainly look good for the high profile scientists who would be the most likely to work on sp tech to still be in public while they had flash clones working at a black site. Also the chance of them being truly killed would be less. Would have to bring Ber'Helum and/or Helios on the project then however. I mean they would need to be involved eventually but it would look better if we came to them with working tech ready for use. But I will take what I get if it gives the Dominion SP tech.
>>
>>2676090
I womder if it's exotic matter that is trapped half-way into subspace somehow, possibly by causing a subspace bubble to collapse.

That could explain why it would need to be excited to slightly shift out of phase, not enough to drop anything physical into subspace but maybe enough to draw the shield energy into subspace at the point of contact, nullifying the shield effect without disrupting the field at large.

Same with the drive plates displacing the ships into subspace and then "surfing" the boundary to propel them through subspace.
>>
>>2676094
>>2676090
Could work if there was a difference in resting energy between the two dimensions.
>>
>>2676035
>Wait this is our emergency ship?
It's one of them. The Bittenfeld is reserved for rescuing your parents and brother though.
See you monday.
>>
>>2676101
New thread tomorrow!
>>
>>2678859
looking forward to it




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.