Welcome to Bishop's Bizarre Civ Evo, a quest where you and others control 3 tribes. Each tribe has their own little quirk and start off simple.Turns:Choose one Development for your tribe(Religion, Culture, Technology, etc...)Then take 2 actions(Travel, Build, Hunt, etc...) >Each turn will be approximately one weekMood:The tribe's mood will effect general effective work and change DC>Mood will be ranked from 1-5 and marked on Tribe image.
Biomechs:These tough armored guys are known for their small numbers and general strength. Being born from big immobile fleshy incubators, these beings are born near adult age and are simple beings.>Biomechs start with 4 incubators, which take 2-5 weeks to develop 1 Biomech(will roll 4d4 to get the incubator's individual length to develop a new Biomech)
Lizards:Jack of all trades can be pretty good, especially for these speedy fellows. Not too squishy, not too tough, these lizardfolk take slightly longer to grow to adulthood, but this means they can help with tasks earlier on and learn.>Lizards with current supplies will hatch 1-2 new lizard children each turn
Radishes:The cutest of the bunch, these little plant people are the softest of them all. To compensate for their lack of deffense, they overwhelm with numbers. Females grow small seeds that are fertalized by males and then are planted. >Radishes in current soil conditions can create 5 radishes per turn
>>2673699Welcome to the marsh lands, ignore the food, didn't update the images to drop that.
>>2673674Dev: The Lizards sharpen some rocks and fix them to sticks to make crude spearsAction: Send a group west along the river to scout for resourcesAction: Those that remain will build shelter to keep both our lizards and our eggs safe
Rolled 1, 2, 2, 3 = 8 (4d4)>>2673671Woops, forgot to do that role thing.
>>2673728Gimme a 3d10 for those, forgot to mention that.
Rolled 5, 9, 4 = 18 (3d10)>>2673780
>>2673782Nice, now to wait on them other folks.
>>2673668>Bishop's Bizarre Civ EvoAre there Stands?>>2673681Sounds like a joke civ, I'll take it.
>>2673791Just gimme 1 dev, 2 actions and 3d10
Rolled 1, 4, 2 = 7 (3d10)>>2673814Dev: Radish river exploration boats.Action 1 & 2: Build Radish river exploration boats.>>2673719We don't need food?
>>2673668>Choose one Development for your tribe(Religion, Culture, Technology, etc...)>Then take 2 actions(Travel, Build, Hunt, etc...)Can actions be used for development, or do they have to be used after development is finished?
>>2673671Dev:As the robots get up from whatever they were doing they immediately start going into action and one of the first things they do is make the tool known as the axeAction: Beep Boop area knowledge is limited, new orders are to scout eastAction: Forest to the east, use axes to cut down trees for further use later
Rolled 9, 4, 4 = 17 (3d10)>>2673902Ok I got it this time
>>2673858>>2673853>We don't need food?That was a mistake I made.Actions are not used to dev but if you developed something in the same turn you can try to use it.
Rolled 5, 10, 3 = 18 (3d10)Radish turn coming through. We can't build boats without any kind of tech or food or self sustaining ability? SoDev: AxesAction: Scout along the river for food and resourcesAction: Begin to gather long grasses from around us as well as reeds from the river and bundle them to dry.Other Radish, come plot with us and learn how to play :) You seem not to understand how the turns work just yet
Waiting on radishes to fix their turnSuggestion would be>dev tools>action find wood for boats>action2 try to chop wood
>>2673999>>2673995see this please
>>2673995>>2673999That works, making turns now.
Rolled 10, 8, 4 = 22 (3d10)>>2673995>food>>2673949We don't need that.>>2673999Sure.
>>2674006OP literally just said we need food, his mistake was not listing it in our dev chart. Either way, scouting for resources is a good idea. We need to know what we are working with.
>>2674016>>2673719>, ignore the food, didn't update the images to drop that.
>>2674022As in he isn't tracking it in numbers. Food sources still are beneficial to pop growth, he confirmed on Discord. Join the discord.
>>2674027>DiscordI have seen the face of evil.
>>2674038Sorry about that, food will help, just won't be keeping track of it.
>>2673728The Lizard folk quickly make some spears, they fall apart sometimes but never the less work. The scouts report that the swamp at least one more day's walk. quickly more wood from dead trees and hunted animals are brought back with them. The ones who stayed home built mud huts to help protect from the elements.
>>2673896The biomech people quickly and effortlessly make axes to cut trees.Scouts the edge of the forest and more grassy land.Trees are cut down and one bot nearly gets crushed.
>>2673995Axes are made sharp too!Your scouts find lots of material, although not much grass. One of the scouts claims they saw a Large pool of water! --------------------------------------One week has passed, now begins turn 2.
Rolled 3, 5, 5 = 13 (3d10)>>2674160Dev: Next to the river, it's only natural that we learn to swim! We integrate swimming into our daily routines and bring our children up learning how to navigate the water as well.Action: Scout south for more resources.Action: Begin using bundled grasses to make shelter.
Rolled 10, 10, 6 = 26 (3d10)>>2674139Dev: With our axes and new supply of wood we decide to create more advanced version of wood stuff (carpentry) Action: We send scouts to explore the south Action: with our carpentry and wood supply we create shelter for our bots
Rolled 5, 5, 7 = 17 (3d10)>>2674118Dev: The Lizards create fire and burn their gathered wood to heat their homes in order to be comfy at nightAction: Lizards send a group to scout NorthAction: They send a second group of scouts the opposite direction, headed South to keep an eye out for resources
>>2674182The Radishes try to swim in the water, but while they can float, it also makes them easy prey for the hunters in the river. 2 Radishes die in this encounter. The scouts keep going until they hit another river, boy are they everywhere. everyone who didn't get eaten and stayed home tried to use the grass as building material. Some grass teepees are made even if it feels like you're using hair to build things.
>>2674204With speedy precise work, all kinds of tools are built out of the wood, rulers and such are made with ease.The scouts make it to the southern most edge of the river, finding river creatures. They take one of the beasts down and bring its corpse as a prize.The bots at home work hard to build homes, many are fancy but other aren't so great.2 bots are born from the incubator.
>>2674238The mysterious force of fire is quickly made by rubbing sticks together REALLY FAST!Northern scouts find not marsh or heavily forested lands, while the southern scouts see some massive boar looking thing wandering the deepest part of the marsh.2 Lizards hatch from eggs
Rolled 7, 10, 6 = 23 (3d10)>>2674369Dev: We make spears!Action: We take the spears to the river, searching for signs of the creature that claimed our kin. If we find it, we attack from the shore by throwing spears, hoping to avenge their deaths.Action: We scout to the south west between the rivers, hoping to find literally anything because all we've found is death and there has to be some growing thing or living thing out there that will benefit us in any way.
Rolled 16, 6, 14 = 36 (3d20)>>2674384Dev: make spears/weapons action: look for edible plants action: make sturdier shelters
Rolled 5, 6, 6 = 17 (3d10)>>2674467Dev: After seeing the boars, the Lizards try to come up with a way to tame animalsAction: They head out towards the boars to try and capture them and make use of their new ideaAction: They also send scouts East
Rolled 2, 2, 8 = 12 (3d10)>>2674550
Rolled 9, 3, 1 = 13 (3d10)>>2674384Dev: Different creatures seem optimized for different tasks. We should learn how to tame these creatures and use their specializations for our own purposes.Action: scout north Action: These creatures seem tough and fast in the water. It would be beneficial if we could tame them to help in our exploration.
>>2674494The radish spear is made, it's pretty good for fishing, especially killing that big jerk that ate those radishes! It soon falls and now there's a big shell from it's dumb head. It's big enough to live in.Scouts are sent to west to find some wildlife, on their was some weird deer things run away. The scouts try to follow but stop when a big creature runs by and eats a deer. There's a big spooky mountain in the west too.5 radishes crawl out of the ground.
>>2674558Lizardfolks are figure that these large boars are calm enough to approach and likely ride. They quickly find these boars to be stubborn, but follow good smelling food was something they want to follow.The scouts find more more marsh, and it seems like they've found the majority of the marsh.2 Lizards hatch from eggs
>>2674593The Robots develop a method to tame these creatures they found.Scouts find nothing much to speak of, but they did find some agressive birds that nest on the ground.Biomech decide to try out their method, and soon find living creatures are a lot more lively than dead ones. 1 Biomech is taken from the group by these river monsters.
Rolled 5, 4, 1 = 10 (3d10)>>2674754That was east but we'll take it. Dev: Now that we've got new Sprouts running around, we want to improve our understanding of how they grow. We develop Irrigation to keep them nice and hydrated!Action: We assign some of our Radishes to fish with spears, bringing back anything they can. They also bring the skull/headpiece back as a trophy of our victory if they didn't already.Action: We track the deer creatures to try and hunt them with spears, keeping an eye out for the bigger creatures. We use any stealth tactics we can to avoid it and defend ourselves if necessary.
Rolled 1, 9, 1 = 11 (3d10)>>2674898This is how you do it, boo
Rolled 6, 8, 6 = 20 (3d10)>>2674865DEV: better weapons action: make weapons for everyoneaction make defenses around our incubators
Rolled 3, 2, 10 = 15 (3d10)>>2674765Dev: The Lizards develop riding, so they can use the boars for transportationAction: They also build pens for the boars they've tamed and bred to live inAction: Scout even further North out of the marsh
Now I must rest, but I shall return soon(tm)
The female lizards have contest to see who wont get raped by a boar
>>2674898Watering the youth have made their growing times faster, along with increased population, so now Radishes are at 6 per turn.The radishes fish for more food and bring home plenty to continue growth.A team of 8 radishes went out to hunt down these dear-like creatures and while it all seemed to be going to plan, quickly one of the skiddish creatures ran towards the radishes and trampled 2. at first this seemed to be the worst of it until the THING that followed the deer showed itself. Only one Radish returned very traumatized.
>>2675087Lizardfolk attempt riding, these boars easily break through the makeshift pens built to hold them. The first rider gets flung off and ran over by another boar. The lizardfolk quickly calm the boars down and have a few tamed. With the these beasts of burden, long scouting missions become much more easily done. The scouts find a mountain and trek accross it, they find a river and eventually follow it to a very large source of water.1 egg is hatched this turn
>>2675060The Biomechs decide this calm shit is lame, now is the time to go to war with everything, even nature.MORE WEAPONS! BETTER WEAPONS! WEAPONS! WEAPONS!Each incubator now has one Biomech protecting it at all times.1 Biomech is born from an incubator.
GM is up and ready to take them turns.
Rolled 2, 10, 3 = 15 (3d10)>>2675622Dev: All life must end, whether through time or accident. Rejoice scaly brethren though! For death is only part of the Great Cycle! Following the death of an individual, they are taken to the closest marshlands where a shaman chants and guides their soul into their next body. The body is reclaimed by the marsh and the Great Cycle continues, forevermoreAction: Try once more to build boar pensAction: Scout West again, this time farther with the help of the boars
Rolled 3, 1, 4 = 8 (3d10)Dev: Nets from plant fibres to further improve fishing & huntingAction 1: Send groups with spears & nets to take out these horrific beasts that keep killing our brethren!Action 2: scout the mountain
>>2676405Raddish? More like Ra-DEAD ha ha! :(
Rolled 2, 5, 10 = 17 (3d10)>>2676405Lemme see
Rolled 10, 5, 9 = 24 (3d10)>>2675644Dev: improve tools and make shovel action: look for ediblesaction: make walls around incubators/settlement
>>2676484first action is a bit redundant due to the fact we found two creatures that can be used for food, since we have taming how about its changed to taming the river creatures
>>2676484>>2676501Accounting for it, will use same rolls.
>>2676501still good to find things we can eat like plants
>>2676351The creation of the religion of the Marshland seems to work out well, half of the lizardfolk seem to believe it. Soon enough a cult forms and 8 lizardfolk run off into the depths of the swamp. Lizardfolk are leary about these kinds of cults.Boar pens are made and this time they're not made of mud, now the boars have enough room to move around and calm down.Scouts try to travel westward but can't make it too far before the boars got too tired, the trip was a slight failure. You did find some weird berries from that section of the swamp.>11 Boars are in captivity and 1 boar baby is born.>2 eggs are hatched this turn.
>>2676405Radishes feel very confident after their last battle, even if they lost some friends to some mysterious monster by the monster that won't stop them. Those stupid creatures in the mountains must be stopped, since they are big jerks. Nets are made for this endevor and off the little radishes go. Once they get to the area of the first "battle." Most of the mush seems to be cleaned up but one of the little warriors steps in some radish guts. Ew. Suddenly a sound comes from the forest, a large raptor with bone armor plating runs at the group. 1 Radish is quickly squished and another is bien into. The other try using nets but they quickly fall apart. The raptor flings radishes out of the way as it chomps down on others. The survivors bring back some fruit they found along the way, it's nice and spiky looking.10 of the 12 Radish scouts die, both survivors return gravely injured.6 radishes are grown this turn.
>>2676484>>2676501The robots make shovels, finally they can dig their own graves! All other building rolls get a +1 buff for now The water creatures are finally caught, but alas, your lost friend's chunks of armor washed to shore... btu hey, you can maybe ride these things around a little, It'll take another turn for them to become reliable.WE MUST BUILD A GREAT WALL! And so, everyone is protected, and a good thing too, those dumb birds tried following you and are trying to attack some of the workers.1 Biomech is born this turn.
Rolled 1, 6, 4 = 11 (3d10)>>2676548Dev: The berries seem promising, but traveling to collect them seems troublesome. The Lizards develop Agriculture in order to grow things at home from now onAction: They then send lizards to go collect the berries and plant them back homeAction: Meanwhile, a mounted lizard scouting party is sent south-west
Thus ends turn 6, and so I shall reveal my secret form, https://discord.gg/cxs6hje
Rolled 7, 1, 10 = 18 (3d10)dev: Creatures main way of retaliating is to use movement to either attack or run away from us. If we can limit this movement then they will be helpless. This is why we have developed nets in order to help restrain our prey. It also makes trapping fish in the river a simple task.action: These birds are a threat to all of us, but we are armed, trained, and have a strong base to operate from. It is time to restrain these invading birds and tame them. Hopefully we can get some use out of them.action: With all these animals we have been catching and attempting to catch we need a place specialized for containing them. We shall build pens for each animal giving us more time to train them into something manageable.
>>2676671The lizardfolk decide these weird berries are good enough to growNot even tasting them to check and so, they try their best to plant them. at first they dug into some soil and placed them in. They waited a day and decided that was a failure and dug them right out. They did this again several times until all the soil was dug up so badly and deeply that nothing of value could grow now. Well, at least nobody died, right? You thought so until an egg got lost in the mud.>I'll need 1d100 from all lizards to try and get that egg backThe Lizards that didn't stay home collected more berries, enough supply to probably feed several families.A scout troop is sent to the South West, they come back and report that they've found a lake that feeds into the swamp/marsh and think they saw another big pool of water further west.1 egg is hatched this turn.
Rolled 6, 6, 1 = 13 (3d10)>>2676551Dev: With all of these dangers in the world around us, we decide to develop sturdier housing for our protection. Using a combination of river mud, bundled grass and sod, we layer the earthen materials to reinforce our settlement, hoping to give Radishes something successful to reflect on rather than our recent losses. Action: We scout toward the ocean, making sure we send a well armed troop in case disaster strikes again. We want resources! Action: We hunt river monsters and fish with spears and nets to improve our combat prowess.
Rolled 88 (1d100)>>2676827Rolling
>>2676687Nets are built to catch some of those angry balls of feathers, they seem sturdy enough for a bot to sit in.A brave bot, named Bionicles, leads a team of warriors to confront this bird menace. They quickly fend of the birds attacking some poor villagefolk trying to gather some wood. A few birds die and others run off, but Bionicles isn't looking to chase them off, he wants to capture them. The chase begins and while they are fast, their lair isn't far off. The bots corner these birds and catch them in nets, and it all seems to be going right. CAW CAW CAW! out of nowhere a bigger silvery bird comes in and attacks the troop. The team is scattered as bionicles takes on the beast. The battle is faught but both fall, Bionicles tells the others that he hopes his memory will live on, even if he doesn't. His body is brought back on the backs of the birds, seemingly calmed by this act of dominaince.The cages are promtly built and places for the river creatures are made. Both animals are soothed by their new homes and are now instantly tamed.1 Biomech is born this turn.
>>2676834You find dah egg and all is right with the world. For the mom tho, those workers got a good yelling at.
>>2676829Better houses! Soon enough sod houses are built, and boy are they nice.A scouting troop heads to the ocean, they find there's lots of fish and some crabs. These aren't big scary crabs, but normal run of the mill crabs. Also that water tastes kinda funny.I'll spare the gory details, more radishes are eaten by river monsters. 1 out of the 5 sent out comes back, beginning a small non-violent revolt.6 Radishes are grown.
Thus ends the turn. good luck everybody.
Rolled 7, 6, 9 = 22 (3d10)>>2676837Dev: study the incubators Action: make a funeral place thing for bioncle, he will be missedAction: explore north
Rolled 3, 7, 8 = 18 (3d10)>>2676827Dev: The lizards begin to think that maybe the swamp is just a bad place for growing things. However they recognize that if they intend to try somewhere else, they won't be able to build mud huts as easily. To address the problem, they come up with a way to bake earthen bricks that they can then stack up to make housesAction:With that, the lizards head North to set up a new settlement on the coast next to where the river lets outAction: While others scout out to the Southwest
Rolled 7, 10, 2 = 19 (3d10)>>2676918Radishes will have me do their turn for nowDev: A religion will be developed to ease the pain of death.Action: plant the mystery fruitAction: fortify the sodhuts with spears and the giant squid shell thing that we killed to make them feel a little safer.
>>2677318The Biomechs look around their birthing chambers, these fleshy plant-like things seem to have a panel on the back. There seems to be some kinda setting you can probably change.There's also some kinda mouth thing in the top, it lets out a little bit of yellow mist at touch.Bionicle's body returns and as the body is attempted to be held together, something slides out of the corpse. It's some hard capsule thing, and it glows slightly. It also seems to have a small green stub coming out of the side. beyond this mysterious objest, a grave is dug and Bionicle's armor was cleaned off. All mourn the at the scene but it makes things feel better.A scout team is sent off to the north, and they reach a mountain and a spooky forest. They're sure there was some tough stuff in dem dare mountains and some spooky shadows in there too.
>>2678112Lizardfolk try baking some bricks, the first batch explodes in their face. No Lizards were harmed in the making of this broken brick.A simple base of operations are set up in the north, They make one or two mud huts and the rest is temporary housing.Scouts find a some pepers and some really hard and funky looking rocks, what could they be?3 eggs are hatched this turn
>>2678681A priest is assigned to help guide the people in this time of need. He claims that the great cycle of life means that we come from the ground and return to the ground. The spirit of the dead return to help grow new living. Bodies will not be wasted, however, they shall be eaten in a funerary feast.The plant is broken open and it's seeds are planted, soon enough some small sprouts grow, hurray for quick growth. The left over peices make very soothing food and seems to greatly heal injured radishes.The loss of weapons in battle means arming every house is impractical, the skull and a couple of the best houses are given weapons.
Rolled 75, 42, 28 = 145 (3d100)>>2678884Development: Mud bricks version 2 Following the explosion of mudbricks, the formula is refined. More fiberous, less oxgygenated, more stable. Action: Create a lumber camp near northern colonyAction: build a mudbrick houses in both settlements
Rolled 8, 3, 4 = 15 (3d10)>>2679477aww fug. Wrong Dice numbers :( decent rolls too
>>2678736Dev: pickaxesAction: miningAction: mining outpost near the mountain
Rolled 8, 1, 8 = 17 (3d10)>>2679505
Rolled 4, 6, 7 = 17 (3d10)>>2679021Dev: Attempt to learn swimming againAction: Make more spears in preparation for battling river monstersAction: Build a sod wall around their village and line it with excess spears.
Rolled 5, 3, 1 = 9 (3d10)Dev: develop writingAction: write down on your wooden tablets the Ballad of BioniclesAction: train the captured animals to be docile
Final test, if this works update will follow shortly.[Radishes]>Pop:236>Settlements:1>Mood:Culture:>Religion+Afterlife[Summary]XYZ[Biomechs]>Pop:64>Settlements:1>Mood:Culture:>Carpentry is a profession>Incubators are to be protected>Warriors are now a profession>Riders are now a profession>Funerals[Summary]XYZ[Lizards]>Pop:149+1ado+3child>Settlements:2>Mood:Culture:>Animal Taming[Summary]XYZ
>>2679477[Lizards]>Pop:150+3ado+2children>Settlements:2>Mood: MehCulture:>Animal TamingTech:>Spears>Fire>Animal Pens>Mud HutsDiscovered Supplies/Items:>Berries(?)>Peppers(?)>BoarsRefined Mudbricks[Summary]The Lizards decide to refine their formula, adding more plants and such. They set the first batch into the brick oven. It wasn't great but the formula was revised and so the lizards have [Refined Mudbricks].The Lizards attempt to build a lumber camp, but find a problem. WE NEED AXES! The wanna-be lumberjacks are grumpy, but hey, you got a lil camp set up.Not only that, but those mudbricks made some nice buildings in all of the camps.2 eggs are hatched this turn1 Boar is born, 12 total
>>2679505>>2679507[Biomechs]>Pop:61>Settlements:1>Mood:Culture:>Carpentry is a profession>Incubators are to be protected>Warriors are now a profession>Riders are now a profession>FuneralsTech:>Axe(GREAT)>Carpentry Tools>Shovels>Nets(GOOD)>PickaxesDiscovered Supplies/Items:>Birds>River "Horses">Capsule(?)[Summary]Well, those hard things in the mountains seem cool enough to hack at. Stone Pickaxes are made, and they seem pretty good too. Tests on rocks nearby seemed to show great strength.The bots march off with supplies to build a nice little outpost. Quickly a base of operations is set up and it's fancy too.Day one: Finding the fancy rocks."Nothing..."Day three: The bots build up confidence to approach the forrest."Big hairy monster, DON'T GO NEAR, RUN RUN RUN."[Mission Failed]3 Biomechs are eaten by [Data expunged]1 Biomech is born1 Chicken bird egg is hatched, 7 total birdsRiver Horse population at 5
>>2679570[Radishes]>Pop:236>Settlements: 1>Mood:Culture:>Religion+Afterlife>Swim FastTech:>Axe>Teehee Housing>Spears>Irrigation>Nets(Below Average)>Sod HousingDiscovered Supplies/Items:>Grass(Moderate Amount)>Deer>Fish>Crabs>River Monster Shell>Spiky fruit+Seeds(?)[Summary]The Radishes decide now is the moment of action , no longer shall they be land dwellers afraid of the deeps. The moment they hop in the water the paddle their little boyent bodies to the other side. BY JOVE IT WORKED! Radishes have learned to [Swim Fast]. The radishes decide more weaponary is needed, and so it is done, every radish gets a gun- I mean spear. If Radishes had any amendments, this would be their 2nd.Now with all this weaponary, the population finds their defenses to be, inadequet. A GREAT WALL WILL BE BUILT ON THE BORDER of the town.6 radishes make the town great again.Seedlings are growing very rapidly.Dear sightings near the town increased.
Rolled 2, 1, 8 = 11 (3d10)>>2684073Dev: Right. Axes. The Lizards invent those so their lumber camp has a purposeAction: The Lizards send a group up the mountain near the lumber camp to scoutAction: The Lizards remember those strangely hard rocks. Perhaps they might also turn out to be a good building material? They put them to the fire and test it out
Rolled 5, 3, 5 = 13 (3d10)>>2684180Dev: develop writingAction: write down on your wooden tablets the Chronicle of BioniclesAction: train the captured animals to be docile
>>2687473Dev: War Cry: The radish leadership begins battle and hunts with words of encouragement to his starchy comrades. Boost the morale (and hopefully rolls) for encounters of the veggie kind.Action: Capture deer with spears and netsAction: build pens for the deer
Rolled 5, 6, 1 = 12 (3d10)>>2688456
>>2687679[Lizards]>Pop:152+2ado+2children>Settlements: 3>Mood: MehCulture:>Animal Taming>Great Cycle ReligionTech:>Spears>Fire>Animal Pens>Mud Huts>Ovens>Axes(Shitty)Discovered Supplies/Items:>Berries(?)>Peppers(?)>Boars>Refined Mudbricks>Weird rocks[Summary]Well, um. Lizards tried to think about what can be used to chop down trees, and picked up some rocks. It took almost a week, but one tree has been cut down. Good job.The lizardfolk attempt to go up the mountain to see what's there. Soon enough, the scouts get cold, very very cold. Not only is it cold, but the boars get spooked by some distant noises. One lizard is knocked off his boar and dies from the cold and fall.Some lizards decide to take these weird rocks and heat them up. They seem to heat up at a high temperture, and melt a little bit. Perhaps with better ovens,they can heat up even better?2 eggs are hatched this turnBoar total is 12
>>2688337[Biomechs]>Pop:62>Settlements: 2>Mood: Above Average [4/5]Culture:>Carpentry is a profession>Incubators are to be protected>Warriors are now a profession>Riders are now a profession>FuneralsTech:>Axe(GREAT)>Carpentry Tools>Shovels>Nets(GOOD)>Pickaxes>Writing(basic)Discovered Supplies/Items:>Birds>River "Horses">Capsule(?)[Summary]Forgetfulness seems all too common, so basic symbols are made to keep track of many things.One of the few newly formed scolars attempts to right down the legend of Bionicles. The only problem is the language is far to basic to even tell a story.These feral beasts while comfortable in there new homes, are still quite wild. Attempts to ride them at first went poorly, but seem to be working with riders much more. Animal Training will be passively worked on and will require an adittional 1d10 roll to speed work up or slow it down1 Biomech is bornBirds population is at 7River Horse population at 6
>>2688456[Radishes]>Pop:242>Settlements: 1>Mood: Meh [3/5]Culture:>Religion+Afterlife>Swim Fast>War Cry(battle roll +1)Tech:>Axe>Teepee Housing>Spears>Irrigation>Nets(Below Average)>Sod Housing>Animal Pens(Shitty)Discovered Supplies/Items:>Grass(Moderate Amount)>Deer>Fish>Crabs>River Monster Shell>Spiky fruit+Seeds(?)[Summary]For battle and hunting, a call to battle is made. While you are not quite, you are much more effective. [War Cry] increase all battle encouter rolls by +1The radish hunters go out to find some deer, while on the hunt, some deer get spooked by some big and slow hairy thing up the river. The hunt gets delayed for a day, but finally some deer are capture. 4 deer live and 2 die.The Radish at home build some pens for the deer. While pens for deer normally doesn't work, these pens were also very flimsy. When the hunters return they try to place the deer in the pens. Those deer quickly escape.2 deer corpses are gained, can be skinned for meatPopulation increases by 6Fruit plants are nearing maturity
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