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Last post is here: >>2675693

Welcome back to our once again regularly scheduled Caster Quest!
We've got our work cut out for us this week, but first a reminder of what we accomplished last week: We dealt with a family of Hags that eventually lead to us gaining some.. new.. acquaintances (they are not friends). We finally created two Undead servants we could be proud of: The Twins, F1 & F2- though this act seems to have satisfied the inertia between our 'Good' and 'Evil' selves, assimilating him into our psyche. You'll be missed evil twin, but not forgotten.
Visiting the commune we found out Archie had produced another addition to his tribe: the second ever male Homunculi you've ever seen (and what a male, my word) Moe, the Manufacturer- master of weapons, tactics, production, commerce, and consumption.

Your information is here:
Your current inventory & lair information: https://pastebin.com/3xnHBDVs https://pastebin.com/xnLhuuRf
Your current spellbook & undead list: https://pastebin.com/tJNzGa4e https://pastebin.com/3W9U0fbG
Your crafting & dungeon info: https://pastebin.com/azDS5QV5 https://pastebin.com/pXTrGXVK
Your visuals! Your spellbook's art has been updated (getting pretty beefy!): http://spaghettiart.tumblr.com/image/175103241507 http://spaghettiart.tumblr.com/image/175381412382

Most importantly, though, is Lady Cheval. There's no deadline, no due date, but she'd like to crown you with a title.. You're not sure you want to accept- it'd be a lot of responsibility and you'd have to answer to someone directly for once, but it would be official and it would be political power not just here, Copse is nowhere: but political sway in the Cockaigne and Cannakill if you ever venture out of the province and west.

For now you're back home- comfy and satisfied.
The Rainy Season has finally ended, but Summer is upon you: clear skies & dry heat- terrible weather for Undead. To make matters worse- your Mound Makers haven't been bringing back anything of substance. Could this be due to the weather? Or could something be taking your resources? Could it be linked to those mysterious sick people (undead? refugees?) fleeing the Rotwood?
Accepting new Actions.
>>
>>2689515

Aaanndd.. Here's your "you are here" image.

I'll be back in 30 or so while you guys funnel in. I actually have go wicked bathroom.
>>
Rolled 4 (1d20)

>>2689515
Cloud up and go weaving across the plains in the general direction of home (making a stop at Bee Mom's place) looking for refugees.
>>
>>2689515
>>2689527
Ah, just re-read and noticed we are home, then make that towards Hemlock, thought we were still at the Hag's since that's where we left off.
>>
Rolled 25 (1d100)

>>2689515
Research a spell to blot out the sun and cast this land in eternal darkness
>>
>>2689587
But why? We'd starve. And a lot of other people would starve. We have friends here. Think of Bee Mom and her poor hive in that scenario!
>>
>>2689604
Hey man, researching it doesn't mean casting it. Once we learn how we can make permutations of it, like a small one over our house but not our garden, or personal ones for each undead, or a big one that works at 20% power to block out the worst of the heat and light.
>>
Rolled 14 (1d20)

>>2689587
Yeah let's not. Vetoing

>>2689515
Rolling to contact the Crows, Ravens, and other Carrion birds loyal to the Shrike to find out the deal with all these sickly refugees
>>
>>2689612
Why would you start at "cover the land in eternal darkness" and then back track to "personal umbrella"? Why not just go right to "personal umbrella".
>>
Rolled 2 (1d20)

>>2689587
Not a big fan of this. I'll have you know I like the sun.

>>2689612
We could just wrap our undead in heavy enchanted cloths. It's worked so far with the Gnolls. In fact if we sacrifice a miasma shard or fragment we can enchant weapons, armor and clothes with our frost property. Be it weaponized or temperature control

>>2689623
You got a point. Maybe anon thought more about it or something?

>>2689515
Let's go home, Grap a squad of armoured and armed gnolls, then head to the Rotwood to get the up and up and what has been going on.
>>
Phhewww, okay, I'm back.
Took a little bit longer than expected, but I'll take these actions now- one moment, please.
>>
>>2689623
Sounds way more impressive my way. Plus, if you shoot for the moon and miss, at least you land among the stars.

>>2689632
I mean, yeah, if you want to spend time crafting enchanted cloth and not learning cool new magic.
>>
>>2689646
Ok, not to throw shade or anything, but how would we even know if we succeeded if we didn't cast the spell? And would we have an off switch? I mean you specified 'eternal' darkness, not 'until we decide otherwise' darkness.
>>
>>2689646
With how Catherine is messing with Copse I think our fun research time will have to minimized in favor preparing for war. I'm not saying we shouldn't forgo researching cool necromancies entirely, but try to find a balance between efficient research and the big fight.
Maybe the echo's of our "DARK" self and his/our book will prove to be useful.
From what I can vaguely remember, enchanting cloth or armor is not a time consuming process.

Here's an idea on how to deal with the Heat issue with our undead and Golem minions. For the undead we can wrap them in enchanted cloths. For the Golems we can modify them with the endothermic flame so they eat up all the summer heat and grow stronger.
>>
>>2689664
>>2689646
Too be fair you guys,
>+Heritage spell+ Stormy Nimbomiastratus: "“Summon, create and command a large black magical cloud capable of carrying well over a thousand pounds of weight. This cloud is thick and engorged with miasma, allowing it not only to carry people, but blow cutting frozen winds, and rain down flurries of snow and suppressive hail."
This spell is significantly larger and potent than Dark Cumulus. Perhaps there is a way to make a more, permanent version of this? Or one that's ever a tier about the Heritage Spell? I would have suggest fiddling with the Bone Totem construct that our Dark self made to bate us, but making those would shroud the area in a thick fog of miasma and kill some of the plants that aren't naturally resistant to miasma.
>>
>>2689664
Good point. Just means we'd need to also research our Interdimensional Travel spell, and cast it on some abandoned plane no one cares about.

>>2689667
Nah bro we good. Catherine just dunked on the Shrike, Cheval needs to re-evaluate her battle plans, she won't be ready for a while.

>>2689682
This anon gets it.
>>
>>2689587
>Research a spell to blot out the sun and cast this land in eternal darkness
>Roll 25- Low dependable quarter. Census not reached, but I can still use this.

It's hot. It's very hot- hot, hot, summer hot and in this 30+ Celsius weather a lot of your powers and minions aren't going to function as well as they could: your ice isn't nice, Undead wither, and darkness is.. harknessed. You've demonstrated some aptitude though with the weather though given your Dark Cumulus and Nimbomiastratus.. But how far can you push it?
>You can't make anything permanent and in this heat you can't even get it to snow: it does pour down a nice, cool, shower of rain- Rain that doesn't seem to harm or irritate your Undead.

>>2689617
>Rolling to contact the Crows, Ravens, and other Carrion birds loyal to the Shrike to find out the deal with all these sickly refugees
>Roll 14- Good, not a 13, but good.

While you water the lawn, you spread out a bit of meat to dry and get the latest details on what is exactly happening in Copse with all these shenanigans- straight from the ol' CBC: Carrion Bird Crew.
It isn't long before some Crows and a couple of Magpies show up to get a feed on; punctual, they've come to expect treats. You ask one of the larger birds if they know anything about Catherine, the Rotwood, the Refugees.
"Ooohh, Boss, it's bad. It's bad Boss. Catherine- he's guilding up for War I tell ya wot. He's got himself a Knight, new Soldiers, is shuffling up the entire political scene of the wood... With the Shrike gone, he's really fixin' himself to be King. Good time to be a crow though- hehCHAW CAW CAW".

A Knight?

>>2689632
>Let's go home, Grap a squad of armoured and armed gnolls, then head to the Rotwood to get the up and up and what has been going on.
>Roll 2- Not good enough.

You gather up a small posse of Gnolls and clouding up head over to the Rotwood to do some scouting.
You don't even make it to the border of the Wood before you hear a loud buzzing noise that rattles the inside of your head.
Your cloud is peirced, you and your minions go tumbling, and mid-air: two, three, of your Gnolls get completely skewered by an almost comically large hole through their chests before you can cloud back up and land safely.
It all happens so fast- just a blur of white & red, and that loud, awful, buzzing.

What the hell was that?
Accepting new actions.
>>
Rolled 6 (1d20)

>>2689738
Summon up a new cloud and load some zombies on it, but don't get on yourself. Raise it up, and when it gets shot observe where the shot came from, and track it down.
>>
Rolled 8 (1d20)

>>2689738
Is this the knight?
Cast Dark Circle on the gnolls to repair them then cast frost armor on both us and the gnolls.
>>
Rolled 16 (1d20)

>>2689738
Sense Paranormal to see if we can pinpoint what that was and where it came from.
>>
Rolled 2 (1d20)

>>2689738
use paranormal sense to pinpoint the attacker
>>
>>2689782
lol my id is ChunkY

but damn that roll
>>
>>2689785
lucky bastard.
Huh. Mines is Axes.
>axespowers_puns
>>
What is we were to Summon an Astral Projection, Give it Ice Armor and the Wraith Sword?
>>
>>2689804
I think it's been said that it's perfectly viable to do so and actually encouraged
>>
>>2689761
>Cast Dark Circle on the gnolls to repair them then cast frost armor on both us and the gnolls.
>Roll 8- Good'ish. Good enough for your needs.

That might be the knight.
You throw out some candles and cast Dark Mass on your damaged and impaled Gnolls- some of them having been flung a little farther than others and then follow it up with Frost Armor for them and yourself. You notice it immediately, but the heat makes your armor just a bit softer.
3 of the Gnolls are beyond repair however.

>>2689753
>Summon up a new cloud and load some zombies on it, but don't get on yourself. Raise it up, and when it gets shot observe where the shot came from, and track it down.
>Roll 6- Bad, she's too fast for you, but maybe you can tease them out.

You're not in the mood to get impaled, but you want to know who's who. You spit out another cloud, load it up with the DEAD Zombies (you don't want to lose anymore) and cast a weak Rot spell on them to give them a bit of a stink- really taunt n' draw out this enemy.
You don't have to wait long- you can hear that buzzing louder, louder, then Zyoooommm- A trail of white and red pounds through the cloud and skewers the three dead-dead Zombie Gnolls.

The enemy draws an eight in the sky and circling downward uses the momentum to shake off the bodies from their weapon- dropping them knowingly close to where you are before zipping back off.

>>2689771
>Sense Paranormal to see if we can pinpoint what that was and where it came from.
>Roll 16- Better. This will do.

This is getting a little sketch.. You might have to walk home at this rate. You activate your paranormal senses in hopes the Knight isn't faster than the speed of magic.
You can just make them out on the border of the forest: a red signature, demonic in origin, their body is thin, but with large guarded joints and powerful legs- giving them an almost ballerina-like figure.
Their two most prominent features are two sets of beating wings: one large, one small, and their armaments: a MASSIVE pointed heavy looking needle lance in their left hand and a towering shield.
The lance might be a part of their body, but they've definitely got a little armor on- The heat isn't doing them any favors, they briefly slip their helmet off to tussle of the sweat from their thick-tentacle locks of hair before slipping it back on.

This.. Mosquito Knight(?) seems to be guarding the border of the Rotwood. They don't display any interest or aggression if you back up or try to flee, but getting too close and walking over their "border" seems to set them into seeker mode.
Accepting new Actions.
>>
>>2689815
Do we know if the lance is magical enough to harm an Astral projection?
>>
Rolled 12 (1d20)

>>2689815
Let's prepare a trap. Set up another Gnoll, but this time make it enranged and fill the clould with as many wisps you can jam into it. At least if we do this they might bet hit by an angry gnolls (slim chance) or hopefully their wings shatter from the intense cold.
>>
Rolled 15 (1d20)

>>2689815
Can we do >>2689834
but set it up with notEnervate?
>>
>>2689840
>notEnervate?
Huh?


Hey by the way, check out the description of the Unholy Frenzy Enchantment spell:
>Unholy Frenzy: "Enchantment, empowers and bolsters up to 6 Undead targets with overwhelming miasmatic power: making them stronger, faster, and more aggressive. If cast on 'sapient' Undead can be used to tamper with their emotions/cravings: lust, hunger, sadness, etc..
Do you think them being faster also counts towards their reaction time?
>>
>>2689840
>>2689849

I think Enervate means exhausted.
>>
Rolled 14 (1d20)

>>2689834
We should get some help from Mimas and Alpha to help take this one out if we're really going to dedicate ourself to attacking Catherine
>>
On a side note, I think we should get Archie's son a present. What do you guys think we should get him?
>>
>>2689862
Our ass
>>
Rolled 9 (1d20)

>>2689815
Seance or shout to them asking why the hell they are attacking us.
>>
>>2689834
>>2689840
>Set up another Gnoll, but this time make it enranged and fill the clould with as many wisps you can jam into it.
>Roll 15, 12- You needed at least a 12. So Good Luck.

You're gonna do one more thing before you kind of just.. Flee.
You take one of your (un)lucky Gnolls Zombies: strap a bunch of Witching Urns to his chest, prop him up on the little cloud, and then cast Unholy Frenz- oh boy does that make him make, oh man he's snarling and ravenous and making a pretty good show of being alive for once.
Most Zombies are out of it, but you suppose it makes sense Frenzy actually Frenzies them.

Like clockwork the Mosquito Knight comes barreling in the moment anything disturbs their territory. Buzz, Buzzzz [/b[ Zyooom and the moment their lance so much as touches the Gnoll there's a soft, PWOOF of powdered snow. This seems to have worked as they descend- not disarmed or defeated, but their wings are too stiff to support their previous speed.

Getting a good look at them, you notice they're "female" (perky little breasts, softer face, as female as a Demon can get. ): they have a helmet, jointed metal guards, and wear a kind of sash made from the hide of some great monster, but are otherwise naked.
She impales your bait zombie gnoll through it's thick ice barrier and sucks it's bodies into a withered husk through the lance- the soft muscular tissue of the lance flexing from drawing what little fluids remain in the zombie.
She then heaves up her lance and flings the jerky'd body at you as a warning.

>>2689873
>Seance or shout to them asking why the hell they are attacking us.
>Roll 9- You can ask her yourself.

This is stupid.
Narrowly avoiding a Gnoll Mummy, you ask what her deal is.
She flexes and vibrates her wings to heat them up and shouts back at you, "Stay out of the Rotwood. YOU are banned from the Rotwood. Mums orders. "

>>2689871
>>2689862
>Spoiler
>You would be okay with that.

Accepting new Actions.
>>
>>2689908

Danggit.
>>
Rolled 6 (1d20)

>>2689908
Tell her that sucks for the people under her "mum's" rule because we were coming to try to help the sick.
>>
Rolled 92 (1d100)

>>2689908
"UR MUM GAY AND YOUR DAD LESBIAN"

Go home. Cry. Research some kind of magic to deal with speed. Haste or Slow or something. Maybe how to booby trap a zombie with the spell I actually bothered to look up, Ray of Infirmity. Make a new version, Sneak Bomb of Infirmity.
>>
Rolled 62 (1d100)

>>2689908
Alright. Let's go back home. I think we have enough to make up a plan. We'll either need a golem with some poison mixed into it that's also shatter resistant, or an undead that's full of a paralyzing toxin strong enough for a demon.

Let's gather all the gnoll "corpses", their gear, and return to prepare for another more thought out counter attack.

Let's talk shop with Avarice and see if he knows any paralyzing poisons or what he can tell us about the flying demon.
>>
>>2689921
maybe a magical liquid nitrogen undead bomb? perhaps we should invest in create small flying golems with wisps or endothermic flames in them to fight the speed demon.
>>
>>2689930
I think it would be easier and more practical to combine cold and energy drain, than to push cold to an extreme.
>>
Rolled 6 (1d20)

>>2689908
Contact Lady Cheval and Mimas and inform them about this new threat
>>
>>2689919
>Tell her that sucks for the people under her "mum's" rule because we were coming to try to help the sick.
>Roll 6- Needed at least a 7.

She calls you a nerd, says Mum is a great ruler, and tells you, "I don't care what you do with those illegal immigrants and defectors, but you're not getting in the Rotwood. No Nerds allowed. YOU are not allowed."
You just notice now, but just above her tight little butt is a little plump tail that resembles a Mosquitos banded abdomen. The tail deflates a little whilst she talks you down; long enough for her wings to heal and for her to become air borne.

You call her, her mom, and her dad all gay.
She doesn't dignify that with a response. Though, knowing Demons she might not register it as an insult.

>>2689921
>Go home. Cry. Research some kind of magic to deal with speed.
>Roll 92- Near perfect!

You're not frustrated or emotional enough to cry, just a little pouty. Taking inventory and spilling over your various spell tombs, personal notes, records, anything, you try and research or come up with something that could deal with the Mosquito Knight.
>Any of your Frost Spells could slow her down. Your ice spells don't just 'make things cold', but cause everything they touch or move through to become sluggish, cold, or even draw closer to their gradual 'end'.
>Your Ray of Infirmity Spell could slow her down and deprive her of flight and even potentially disarm her? Her lance is ORGANIC- it's a part of her body, so if you infirmed her even her weapon would be weakened until she SUCC'd something.
Really, though, the problem here is she's just too fast to directly mess with.
Her reaction time and physical speed will perhaps always be faster than your spells and casting time.

>>2689926
>Let's talk shop with Avarice and see if he knows any paralyzing poisons or what he can tell us about the flying demon.
>Roll 62- Pretty good, above average.

Getting Avarice up to date on everything that just happened, he offers the following advice:
"Well.. He's a Demon, so He's weak to everything I'm weak against: Salt, Chalk, Religious Iconography, Celibacy... " Avarice kind of eyeballs you, hoping you take this information in good faith. "He'll also have a 'real name' and some sort of vice or he'll need to enact, consume, or participate in to keep him going. You said he was a Mosquito? It's most likely Wrath or Gluttony. My money is on Gluttony: Beelzebub was the Lord of Flies back in Hell."
Hhhmmn..

Accepting Actions.
>>
Rolled 16 (1d20)

>>2690002
Seance Cheval, Mimas, or Archie about this new threat
>>
Rolled 8 (1d20)

>>2690002
Ok, hit up Priest boy for religious iconography, hang those on our zombies, stuff them full of salt, chalk dust, and wisps, and hope her smashing those will slow her down enough for us to nail her with dem rays.
>>
Rolled 34 (1d100)

>>2690002
Hmmm. He does use his lance to consume things. Maybe...we [ASSUME DIRECT CONTROL] of an Ice Bonemeal skeleton Mage with additional miasma shards (more than the standard two) so we can cast the Death Coil or Ray of Infirmity. Death Coil is definitely an AoE attack so start with that, keep an Sense Paranormal spell active so the skeleton can see through the fog, then use Ray of Infirmity on them.

Alternatively I think we can use the Poison Bolt spell to poison a large vat of Bee women honey. Avarice said his vice might be gluttony right? Well maybe he might take the poisonous honey bate.

>>2690025
> He's weak to everything I'm weak against: Salt, Chalk, Religious Iconography, Celibacy... "
we should test these on some of our undead to see which will or won't affect then so we can still use then against the demon.
>>
Rolled 65 (1d100)

>>2690002
develop a widespread "mist" of cold to do an AOE slow and damage, maybe a blizzard type spell
>>
I have an idea. Make an attempt to bribe the demon with some spike bee women honey, but we use a disguised skeleton mage proxy with an ice bomb that also knows so potent AoE cold spells.
>>
>>2690078
If she's faster than us, she's gonna be way faster than any skeleton mage we can make.
>>
>>2690037
>we should test these on some of our undead to see which will or won't affect then so we can still use then against the demon.
>Roll 34- Bad, low end and a '30', but it's not too difficult.

Immediately you test out some of these weaknesses in terms of which ones do and don't affect your Undead since you'd like them to be the delivery system.. Because Mosquito will most likely Succ you to death if you piss her off.

-Salt unanimates an Undead. Do not asSALT your Undead. Eloy and Annie both tell you that in some cultures, "Sapient beings would completely dry out the corpses of their greatest heroes: removing the organs, storing them in jars, and mummify the body to completely prevent them being raised as dead: while at the same time preserving them for easy resurrection at a later time."
-You quickly carve the image of a Scyllian wreath in a bit of wood and try to- No, no they're running. Stop running away. When you CATCH your Undead and force the image on them they scramble in irrational fear of themselves before they can brush off the symbol.
-Some Chalk is placed in the pockets of your Undead and they don't seem bothered. "Boss, you have to draw a line or a circle. I didn't literally mean chalk." YOU KNEW THAT. SHUT UP AVARICE. JEEZ. GOSH.
You draw a circle around one of your Undead in chalk: it walks through it without resistance. Avarice meanwhile is physically impeded by the circle as if it were a physical column: he can't walk over it or pass through it.
If it's covered by anything though he can cross it, he can be trapped inside, but if he's caught in the middle he's violently expelled.

>>2690052
>develop a widespread "mist" of cold to do an AOE slow and damage, maybe a blizzard type spell
>Roll 65- Good solid five.

Reviewing your spellbook the following spells can already do this:
-Dark Cumulus/Nimbomiastratus can be used to rain down hail, snow, ice, or rain. This cold can slow and bite at enemies if you make a really 'angry' cloud. If it's cold enough it can even blizzard or kick up a wind, but if it's too hot it'll just be a very saucy rain storm.
-Frost Breath naturally does this: you breath out a large cone of cold that at this point can potentially freeze whatever you blow on. You're strong enough that this has quite a bit of range... If it doesn't get blown away by the wind, that is, or if you aren't out of breath. It's a mancy, so your physical health matters for once- you weak little nerd.
-Frost Armor's chilling touch can also freeze or chill someone if they happen to make physical contact.

Small part 2 inc.
>>
>>2690143
>you weak little nerd
ok so our Evil Side is still around, good to know
>>
>>2690143
Hmmmm. We can use chalk as a shield against them. That's good to know.
>>
>>2690143

>>2690023
>Seance Cheval, Mimas, or Archie about this new threat
>Roll 16- High end.

Archie. You're going to seance Archie: he's smart, he'll know what to do.
The Architect comes through clearly, but once he's caught up the reception gets spotty. "Shit, that complicates things. Catherine either has a Warlock stowed away summoning or a Demonologist breeding with him if he's producing new units. He can't just make Demons out of thin air and by the sound of that 'Mosquito Knight' doesn't resemble any drafted Feyish Creature. It's too visceral."
Moe interrupts the call, "Poison him. It'd be easy: Demons are impulsive and can't control their inhibitions, so just bloat some poor creature full of poison and rot from the inside and poison him. He'll suck that rot all up and get horribly sick. We used to do it all the time before our 'alliance' with Cheval made such conveniences.. Well, inconvenient."

That's actually quite useful if albeit a little distasteful. The seance kind of peters out though when Moe casually browses through your own impulses catches wind of this: >>2689871 and he begins winning his charm rolls.
Curse him and his blonde hair and his deep, sharp, blue eyes and his.. .. defined.. lean.. tall..perfect body... and his beckoning eyelashes..

Accepting new actions.
>>
Rolled 8 (1d20)

>>2690159
Let's get an undead, wrap it in cloth, fill it with poison and honey, then set up the bait. We got tons of poisonous shit and we know toxic bone rotting spells. I don't think this is a research roll so I'm gonna roll a d20.
>>
Rolled 17 (1d20)

>>2690174
Maybe we should have lady Cheval send us some gnolls or other living beastmen from their slaves we could use as the bait
>>
Rolled 9 (1d20)

>>2690159
Dang, I knew we shoulda gone rot instead of ice. Especially now that it's summer. Maybe we should just wait until the seasons change.

Rolling to do some cardio and increase our lung capacity for Frost Breath.
>>
>>2690184
>living bait
>not undead poisonous bait
What? Why? If we get a living one then they will die from the poison injection.
>>
>>2690184
>Maybe we should have lady Cheval send us some gnolls or other living beastmen from their slaves we could use as the bait
>Roll 17- Luckyyyy.

Taking stock of your inventory of Dead Bodies to inject with bone hurting juice.. You're reminded that you've got over several preserved and wrapped up Deermen cadavers (and a couple more Gnolls and one Gorilla body) pilfered from your evil twins lair. They're a little dried out, but they should still do.
A living target would be ideal, sure, but you're.. Not going to do that to someone alive. You're not that evil.
You put together one of the Deer Beastmen: Animate him, bloat him with honey, blood (leave him a little juicy), rot, wrap him up and then send him out toward the Rotwood.
A Deerman is quite a large target- almost as big as a Minotaur even, so hopefully madam MosKEET is tempted.

>>2690174
>Let's get an undead, wrap it in cloth, fill it with poison and honey, then set up the bait. We got tons of poisonous shit and we know toxic bone rotting spells.
>Roll 8- 'ok', but you're right: it isn't a research roll.

You do the same thing with several other expendable bodies n' just shipping them out to the border like little bloated migrants ready to burst.
You've become quite the little insurgent, maybe Catherine WAS right to put you on that no-fly list, but she's also a jerk, so this thought quickly passes.


>>2690190
>Rolling to do some cardio and increase our lung capacity for Frost Breath.
>Roll 9- Such an odd number.

It's gonna take a day or two to get results from your little experiment: in the mean time you make sure to pay attention to your cardio AND your studies.
You gotta work out at the gym, not just the library.

>8
-One of the bodies is found a day later. The body popped like a zit and attracted wild Garms and carrion birds to feed from it, but no sign of a victim. It probably burst before she could be tempted.

>17
-This one is a different story though: the body is dried and withered. No sign of Miss Mosquito, but there's a sullied space nearby where she's fallen, vomited out all the "bad stuff", and then dashed back home into the wood- most likely too nauseous to fly.
It's unlikely this will kill her, but you're confident she'll be sick from food poisoning at home for a few weeks- enough time to be a nuisance.

Accepting new actions.
>>
Rolled 2 (1d20)

>>2690249
Alright. Time to help those sick peasants.

Rolling to avoid Moskeet healing super quick and hitting us with the Succ, or other forms of trouble.
>>
Rolled 6 (1d20)

>>2690249
Time to sneak inside and see what going on. Let's radio Archie and tell him what we're gonna do, then Seance the blind lady friend.
>>
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>>2690270
>>
Rolled 10 (1d20)

Now I KNOW we aren’t a Warlock. But should we try to convert the little demon to our side? It couldn’t hurt to try

Demon conversion roll?
>>
>>2690299
that would probably require consecutive high rolls to accomplish.
>>
>>2690299
>yeah just betray your parents and join me

Catherine should try to convert Annie to her side. Or Avarice, or Chemmy. The chances of success are probably comparable.
>>
Rolled 6 (1d20)

>>2690249
Let's get some help from either Alpha, Mimas, or both to lure out and kill the mosquito knight
>>
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>>2690270
>Rolling to avoid Moskeet healing super quick and hitting us with the Succ, or other forms of trouble.
>Roll 2.

The good news is she isn't healed.
The bad news is you do not avoid other forms of trouble or even her for that matter.
She hadn't made it home quite yet and the two of you catch one another in the cool undergrowth of the Rotwood. She's still quite powerful if albeit very sick: you're backhanded, kicked in the collar by her very pointy bug-high-heel foot. You're dropped flat on your ass.
She then picks you up and using her lance: pins the collar of your robe to a tree, the first 2ft of her needle-lance snaps off, and then grows back a fresh tip- popping off a 'claw casing' when it does then walking away clumsily.

She doesn't get far too far before she clutches her tummy once again with her humanoid hand, knees quivering, and is sick once more behind a tree. Teetering back home, panting, drying off the mucous from her lip- She yells at you, "You're a cheater and swill." You kind of wonder why she isn't just killing you. Maybe she was told specifically not to? Maybe she's just too sick to?

>>2690299
>Now I KNOW we aren’t a Warlock. But should we try to convert the little demon to our side? It couldn’t hurt to try
>Roll 10- Charisma isn't mind control, but your charity isn't lost on her. Hearts and Minds.

Seeing Miss Moscute have such a hard time you can't help but be reminded of Butcher. The circumstances are obviously different, but you mean more in the way of how immigrants from Hell can be pretty... Confused. Temperamental. They need to be culturally enriched if they're going to become functioning and happy members of a mundane society- free of the tension and class struggle of infernal chaos.
You wiggle your fingers and cast the weakest possible BogaestPhage on her- just enough to maybe see her get home. She groans, infuriated, but her suffering becomes Tolerable once her immune system kicks in.
She doesn't look back. She just runs home.

>>2690271
>Let's radio Archie and tell him what we're gonna do, then Seance the blind lady friend.
>6- Nope.

You're actually a little too stressed right now to telepathically call anyone for help. You're gonna maybe just shuffle down and.. Try to get back to the adventure.

Miss Mosquit is temporarily no longer on the encounter table. Take advantage of this.
>>
Rolled 2 (1d20)

>>2690395
Let's visit the Goth Tree and the Fae court.
>>
Rolled 20 (1d20)

>>2690395
Ok, rolling for noSucc encounters, again trying to find the sicks
>>
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>>2690406
flm

>>2690407
oh hey a 20
>>
Rolled 16 (1d20)

>>2690406
Supporting/fixing
>>
Rolled 7 (1d20)

>>2690395
It's doctoring time! Though first we have to hunt down some patients. Ask the crows where the most people that could use our help are.
>>
>>2690406
>Let's visit the Goth Tree and the Fae court.
>2- Not with that two you're not.

You get yourself down by grasping on the broken off lance tip and rotting it to dirt with a quick spell... Then thankfully making your dex save and not just falling on your ass from the fall down. Mossketo is just as tall as Butcher Demon, she's just very lanky and 'boney'- no fat like Butcher and you poisoning her isn't doing any favors.

Freed and with the Mosquito Knight out of the picture for now you head over to the Goth Tree- Well, you would, but there's another Demon in the way. They seem the sibling of the Mosquito, but they're a bit shorter, a bit softer, and instead of a lance they have a lashing whip-like tongue for their left hand they appear to be able to retract and dampen from a bone-shell guard on their left arm.. Almost looks like a anemone? This one is also more boyish, but you're starting to think Catherine can't make 'male, MALE' model Demons or there's a theme because he's still a scrawny wafer.... Horse Fly.. Or Black Fly maybe?

>>2690420
>Roll 16- Good. Good save.

You don't stick around to think of a more appropriate nickname: you're tired of having to deal with these Knights of the Bug Table and make good your escape. Taking advantage of the slower Fly Knight, you carefully tip toe and snooker right past him as he hovers and patrols around the forest most likely in search of you and any other intruders.
"I can taste you on the air, you idiot. You're going to pay for what you did to my big sister." Your experience in being EVIL tells you he's only speaking out loud to make you nervous so you'll fuck up. It ain't workin'; HE'S a kid brother and kid brothers are DORKS.


>>2690407
>>2690452
>Find those sick people!
>Roll 7, 20- LUCKY AND PERFECT.

Before anything can culminate though: several black feminine clawed hands grasp your body -one covering your mouth and nose- and pull you in through the bark of the tree you had been hiding behind. You can't breath, but there might be something to this as you're carried by a team of.. Dryads! Goth Dryads! Through dozens and dozens of trees. Wood Walking you think this is called, either way it's making you Wood Sick because good lord is this messing with your inner ear.
You reach your destination soon enough. You're tossed into a far deeper section of the Goth Tree you're unfamiliar with. The whole area is acting refugee with hundreds of sick, injured, or displaced forest folk: Nymphs, Dryads, a couple of Insect Women, even a couple of Beastmen and a single Troll who seems to be behaving.
The Dryads who brought you here catch their breath and head over to the center of the area where they speak to... It.. looks like a Black Pitcher Plant? But instead of where the 'leaf lid' would be there's a pretty lady- and her legs kind of making up the pitcher part. "We brought the Necrolyte Child. We found him being hunted by one of Catherine's Spawn."

Accepting new Actions.
>>
Rolled 16 (1d20)

>>2690536
Introduce self. Offer to help. Try to contain knuckle bones.
>>
Rolled 5 (1d20)

>>2690536
Introduce ourselves, retain knuckle bones, offer our services as a doctor to help heal what you can
>>
Rolled 5 (1d20)

>>2690536
"I'm here to heal you, you disgusting plague-ridden peasants!"

Rolling to heal everyone with a mix of Stolen Word, Control Disease, and BogaestPhage.
>>
Rolled 6 (1d20)

>>2690536
It's time to spam Dark Mass, Stolen Word (if they're willing to make sacrifices), Dark Ring (maybe?), Scraps of Life, Control Disease, BogaestPhage, Putrefy and/or Regenerate, Resurrect(Dark), Teratoma. TRIAGE! DOCTOR IS IN THE HOUSE.
>>
Rolled 4 (1d20)

>>2690555
rolling to not insult these people
>>
>>2690536
Oh and mundane ice mancies for mild fevers.
>>
>>2690573
>Teratoma
That causes horribly side effects for non-undead.
>Resurrect(Dark)
Only useable once a week.
Dark Mass, BogaestPhage and Regenerate, combined with our actually doctoring skill is probably the best way to handle this.
>>
>>2690587
The Teratoma is for the flower demons.
>>
>>2690599
Don't see those listed among the sick and injured. Though I wonder if it effects fey the same way it effects demons. I'd rather not risk it though.
>>
>>2690587
>Not using Control Disease to deal with diseases
>>
>>2690612
Nymphs and Dryads, or at least Dryands I think are demons? If they aren't then I guess we shouldn't use the spell.
>>
>>2690613
>Control Disease "Transmutation, powerful spell that allows limited control over diseases. Can be used to cure or kill."
vs
>BogaestPhage: "Transmutation, An extremely strong purgative spell: cast on an individual, it weakens 1 disease or poison enough for the target to recover and in turn become immune to 1 disease/poison. Casting this on someone who isn't sick will cause health issues."
We can either just cure them or cure AND vaccinate them.
>>
>>2690638
And if we run out of mana casting an "extremely strong" spell on this many people?
>>
>>2690644
we get stronger by FLEXING our magic muscles. We'll be ze Übermensch!
>>
>>2690645
I'd rather grow stronger by curing 100 people, than by curing and immunizing 10 and leaving the rest to suffer and die until we recharge.
>>
>>2690644
We've had no indication thus far that there is a a significant mana cost. Usually it's just be abstracted out to all spells take up 1 slot and only 1 slot. And I could see BogaestPhage being just as efficient as Control Disease since it's very finely tuned to only doing 1 thing while Control Disease has to be flexible which could hurt it's efficiency.
>>
>>2690657
We've also never needed to cure this many people. I guess we can find out about the costs after we start, but it would be weird if a spell described as extremely strong had the same exertion as a normal one.
>>
>>2690667
Bruh don worry bout it. It'll be fiiiiiine. If you must know, the Dark Mass spell allows us to heal the minor wounds of us to six people. We have thirty five spell slots. That's two hundred and ten people that can be affected by the Dark Mass spell. The think is the Dark Mass spell doesn't do much beyond healing minor wounds, and restores strength & stamina. We need to fix their sickness and junk. We only need to spam spells as fast as possible, plan with some dark shards to slowly recover miasma, then begin the process all over again.
>>
>>2690555
>>2690575
>Try not to insult these people.
>4, 5- They live inna woods, so this is thankfully quite difficult.

You tell the Dryads and their Alraune Chieftain that you're here to "Heal all of you and your disgusting plague-ridden penises". They find this quite fortunate because they weren't expecting such a boisterous and unabashed promise of personal health care from a normie non-wooder...
"How kind of you!" they acclaim as many of the Flower Demon Boys (and one Dryad Boy who seems to have been doing some....... Cross Pollinating ) have at least one or two odd personal growths and disturbances they'd like you to remove or otherwise have a look at. You do this AFTER you get to the seriously injured or sick people, but this still eats up nearly an hour of just fondling cocks 'till their bumps fall off.

BEFORE that though:
>>2690551
>>2690573
>MEDICINE QUEST.
>Roll 16, 6- That last one is a piss poor roll, but you are unironically a decent doctor.

You have your work cut out for you. Nearly everyone here has some sort of annoying refugee, migrant, or live innawoods injury: broken something, didn't heal right something, parasites (so many parasites), poisoned, even then a number of the warriors have puncture wounds- one idiot is missing nearly all his blood.
You make a liter of crude Troll's Blood Potion with the help of a bucket-of-blood donated by the surprisingly docile Troll sitting in the corner here. Thank you Chemmy for teaching you this.
There's so many injured and sick people here you have to go through an odd cycle of: running out of mana and switching to what little Alchemy Chemmy taught you (and the basic herbs they have available or growing off themselves), with very brief 20 minute breaks to be fed Breast Fruit by Dryads (it's.. It's a high-fat, high-calorie, white-fleshed, round fruit they can grow on their chest. Don't get excited. Nobody knows any magic to make good berries.) and nap, then back to it.

48 hours. You play Doctor for 48 hours. You'd collapse from exhaustion if you didn't have to spend time squatting over a hole and shit your guts out from eating nothing but Breast Fruit for two days.

It was not easy. You're actually very low on health, mana, and could probably die if a bug landed on your chest the wrong way.
I need d100's loot roll out of you guys. Lets see how useful the rewards of the Goth Forest Folk are... Because while they're immensely grateful: they're basically hillbillies.
>>
Rolled 15 (1d100)

>>2690694
I'll just quote a section from OP's post

>The whole area is acting refugee with hundreds of sick, injured, or displaced forest folk

Even 210 people affected might not be enough.


>>2690717
Looks like we barely managed to pull through, though spells used were not specified. Oh well, loot roll.
>>
Rolled 63 (1d100)

>>2690717
loot!
>>
Rolled 12 (1d100)

>>2690717
Good deeds are their own reward. But money makes it so we can keep doing good deeds.
>>
>>2690717
gimmee
>>
Rolled 43 (1d100)

>>2690717
first time roll wish me luck
>>
Rolled 19 (1d20)

>>2690717
Also, lets pile up some random plant matter to Transmute Edible Fungi so we get something other than just Breast Fruit in us.
>>
Rolled 94 (1d100)

>>2690717
>>
Rolled 19 (1d100)

>>2690717
big money
>>
>>2690763
>>2690752
whoops, second roll was cause page wasn't updating and didnt see my first roll went through, my bad
>>
>>2690724
>>2690729
>>2690751
>>2690763
we got hillbillie loot. loot!

>>2690748
>>2690727
moderate loot

>>2690752
I'm excited to see what this is.
>>
>>2690773
This >>2690751 roll wasn't for loot, it was to recover a bit of health while seeing what our reward is.
>>
>>2690792
My mistake
>>
Rolled 6 (1d20)

>>2690717
So we gonna fuck some beast men and flower demons?
>>
>>2689515
https://www.youtube.com/watch?v=VOIB147vRxI
>>
>>2690751
>Transmute Edible Fungi so we get something other than just Breast Fruit in us.
>Roll 19- Good, great even! Perfect!
While you wait for the accolades to roll in you get your pan out, some animal fat, draw a dark ring and set up a small cook-camp to make some real food.
You gather some dead leaves and transmute them into a small bushel of Edible Fungi. Some of the forest friends spare you some garlic, wild onion, and a single very sad sausage. No bread? You joke.
Bread is taboo. Oh, hmn, you thought that was a myth.

>>2690724
>>2690729
>Roll 15, 12
>Hillbilly Loot.

-Pretty much all of the Flower Demons wish to repay you in promiscuous rewards. You say "pretty much", because a quarter of them want to repay you in 'graphic & unadulterated, very explicit' promiscuous rewards. Anyway you want it. Anywhere you want it. Despite a mild predilection to eating ass- you cannot actually live off of it. Also you're way too damn tired for any big gay floral fornicating.... Well.. There's a skinny one with white kinda rose-shaped hair and a pretty fat ass tho- No. No, later. Later.

>>2690748
>>2690727
>Roll 43, 63
>Something at least useful.

-They don't have any money to speak of, but they do have a lot of rare Rotwood herbs and reagents you could make use of in your line of work or just sell to a third party who can't make the trek out here to the Rotwood.. With how the way things are going- that might be quite a few people. The personal stocks you keep tucked in your reagent bag are at the very least all filled up.

>>2690752
>Roll 94- Arguably the most valuable thing they could give you.

-The Alraune and the Dryads have something for you, something extremely valuable. The Dryads bring out a black, lumpy, bumpy, burl of wood about as large as a human's abdomen. Taking it in your hands it isn't as heavy as it looks, it almost feels kind of soft.
>Pieces of the 'Perfect' Staff (1/5)
>+++++ Goth Dryad Burl: "Dryads are parasites that after reproducing will give birth to a small fetal sprout they plant on a tree's bark: the little bud burrows deep and infects the tree with the Dryad's offspring. This seemingly innocuous lump of wood is more or less an aborted Dryad."

Accepting a few more actions. Thanks for waiting.
>>
Rolled 20 (1d20)

>>2690902
Rest up a bit, socialize with the more interesting denizens, like the Black Pitcher Plant, ask her how it go so bad. Also see if the unusually well mannered troll is the conversational type.
>>
Rolled 3 (1d20)

>>2690902
Inquire what they plan to do now that the Shrike has been (temporarily) killed?
>>
Rolled 14 (1d20)

>>2690902
I wanna check out the goth tree dungeon to grab some green shards, then maybe check out the Shrike's nest.
Are we in the goth tree itself or in a different tree?
>>
>Inquire what they plan to do now that the Shrike has been (temporarily) killed?
>3. They tell you what they want to you to know.

The Alraune has the answers you seek since lacking any Shrike she is the de facto leader for better or for worse of this motley crew of forest creatures n' people.
"Well, it'll be a lot more difficult with the Shrike gone, but we'll do what we've always done here in the Goth Wood: Survive." You take note of how these fey don't seem to call the Rotwood the Rotwood, but instead call it the Goth Wood.
So then what about all those refugees then or those people and creatures fleeing?
"Not everyone can cut it in here. Catherine's spawn are extremely hostile and when they're not ordered to 'keep the peace' they have a tendancy to hunt and kill for sport and any one of us is fair sport... Not that some of us don't enjoy a good chase." From what you know of forest people, she most likely means that in both ways. These people are indebted to you, but they're still sketchy forest creatures: don't forget that.

>Rest up a bit, socialize with the more interesting denizens
>Roll 20

Napping, watering, and eating on and off you finally recover enough strength to start hobbing and nobbing. God, there's a blonde, Flower Demon who's hair forms kind of a white calla and he's got a kinda thin but really loooooong...
You meet several interest folks and people; asking their various personal stories.
-One Drider who's actually not from here but was just visiting friends on her way back to Cannakill. She had no idea any of this was going on, "Ironic that I'm being bullied by Flies and Mosquitos, eh?"
-The Troll can't talk. He's just a Troll. Nobody knows why he's here, but he hasn't tried to eat anyone and is being friendly, so he can stay.
-A small circle of Nymphs who're disgusted they had to accept help from a MAN. But begrudgingly thank you.
-A LOT of Fairies, you can't stress enough how many fairies there are in here. They're about 7-8 inches high and you're not 100% sure if they're people, but they seem to understand and appreciate you talking to them.
-You find exactly ONE honest to god Forest Gnome in here, like, an old school, super traditional, black pointy hat Gnome. You both have to laugh how odd this whole scenario is. The two of you share polite conversation and exchange stories. "See, no, the best boy is that red-yellow Flower Demon with the Hibiscus hair. He'll do anything. He's crazy. Anything." More importantly- according to him there was a Gnome Village here about a hundred years ago.

>I wanna grab some green shards
>Roll 14. Shrike's nest aint possible at the moment.

You walk and talk a little with the Gnome while you rummage for Green Mana Shards. He's an interesting guy. While you've got someone on the line you ask if you're in the Goth Tree or a different Tree?
"Oh, we're in one of the Roots. Catherine turned this whole tree upside down."
>>
>>2691050

I'm actually gonna call it there for tonight.. Because I'm tired, you're tired, we're tired- everybody is tired!

Thread's archived: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=caster+quest
My tumblr: http://spaghettiart.tumblr.com/

Thanks for showin' up and participating: whether it was at the start, middle, end, or even just to save a bad roll or to suggest we continue our rampage of unprotected teenage gay sex! It's all welcome and appreciated.
I'll see you guys... I mean, I'll be around, so I might see you guys more tonight.
But we will COMMENCE tommorow at 3pm! Be there! Bug Knights!
>>
>>2691050
>Gnome village
>100 years ago
>Gnome cemeteries
>>
>>2691062

>Gnombies.
>>
>>2691070
>gnombie mages
>>
>>2691059
See you tomorrow then, thanks for the fun time!
>>
>>2691059
Catherine making demons. Does she like impregnate the demonologist? I bet that's the case and the flip the mother and father roles and names so they're reversed or something.

>>2691062
That's brutal

>>2691050
Well how bad is it? Can we like, make a bunch of Rot and mushroom golems and make fight our way up to reclaim the tree?

>>2691070
>>2691083
The answer to our problem. Ressurect an army of gnomes to fight Catherine. Maybe even Seance some ghosts and pick the most powerful gnome to Ressurect.
>>
Like....we telepathically tell our mound makers and gnolls to find some cool hold to chill in and Un animate, then we start defiling gnome Graves if they're still there. We'll ressurect a gnome tier hero, then a bunch of gnome mages. It's gonna be great.

>>2691070
>Gnombies.
Would beastmen and animal organs and parts be enough to make a few gnome golems?
>>
>>2691102
>Would beastmen and animal organs and parts be enough to make a few gnome golems?

Soft yes to the first one.
You start putting just normal animal organs in a Flesh Golem and quality will drop significantly, but Beastmentrails can suffice as a decent proxy until you can find better bits.
>>
>>2691114
Is Moe asexual like his dad?
>>
>>2691127
>Is Moe asexual like his dad?

500% No.
>>
>>2691114
Do fairies have magic powers? If yes could they help us magic up a problem solver?
>>
>>2691129
I thought he was asexual, but likes to use his attractiveness to tease people.
>>
>>2691050
I'm very tempted to seance the Troll. Either it's in a near vegetable state or its secretly a genius.
I also want to see what happens when you get a plant demon hopped up on green mana shards.

>>2691114
So Dark us taught us how to sort of organize undead parts when making Ice Bonemeal golems. Would it be possible to make a sort of, organized Crooked Man?
>pic related
>>
>>2690724
>>2690694
>spells used were not specified.

I feel bad about leaving this vague, but if it helps at all I'll provide a little more context into what or how your healing spells work on a body:

-Teratoma basically causes cancerous growths. If you're dead (undead cells are still) or a demon (all of a demon's cells are cancerous) this is a VERY strong spell healing spell, but if you're alive.. Well, you just gave someone cancer.

-Dark Mass. Standard magical 'spirit' healing spell. Cast it on one person with 6x strength or cast it on 6 people with normal strength. Puts a person back together, but can't regenerate if that makes sense.

-Scraps of Life is a 'stabilizing' medical spell: you could cast it on someone, cut their head off, and they'd be talking through the severed head. It doesn't heal anything though. It's a pause button.

-Control Disease is to be taken literal. You can order diseases to destroy themselves, make people asymptomatic, or make diseases far worse. Kill or Cure.

-putrefy/regenerate does what it says it does: causes abnormal acceleration in cells allowing them to either regenerate or rot away.

-BogaestPhage is an extremely powerful and aggressive micro/probiotic kind of spell. You basically supercharge someones microbiology/immune system and they either overcome poison or disease or they fucking die. If you cast this on someone who isn't sick they basically get uh..self.. hurting.. sickness(?)


You might be noticing, but a lot of Rot spells have connections to microbes n' so forth, obviously.
You can actually learn a Rot spell that makes you summon a Inuyasha Naraku style horrifying swarm of gigantified-microbes-horrors at enemies.

>>2691132
>I thought he was asexual, but likes to use his attractiveness to tease people.

Moe uses his sexual appeal and charm to get what he wants: he's a merchant.
But does have a libido. Archie is only asexual because he's seen it all, he just wants to work now.
>>
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>>2691349
> If you cast this on someone who isn't sick they basically get uh..self.. hurting.. sickness(?)
>autoimmune disease spell
>mfw we can give our worst enemies magical super AIDS
>>
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>>2691750
A slow and painful life. Excellent.

>>2691349
So 'almost' Shogoths? I can dig it. Something worth researching once we get home.

We should totally create another mage skeleton, but this time Ice Bonemeal, and maybe use a poe in place of a wisp for a heart.
>>
>>2691349
I'd rather learn to make ice palaces and let go of the past.
https://www.youtube.com/watch?v=moSFlvxnbgk
>>
>>2691349
>-Scraps of Life is a 'stabilizing' medical spell: you could cast it on someone, cut their head off, and they'd be talking through the severed head. It doesn't heal anything though. It's a pause button.
Hey this give me an idea. Cast Scraps of Life on our self. Go to our garden and chow down on some Rot Wood herbs. Cast BogaestPhage on our self.
>>
Last post was right here: >>2691050

Previously on Caster Quest we were up to our armpits in trouble antagonizing the freshly spawned children of Catherine: her 'Noble' Order of Insect-Demon Knights! We managed to poison the speedy Mosquito Knight- sending her home with a sick tummy when she succ'd a bloated, baited, bait-corpse. And have so far succeeded in avoiding her little brother: Fly Knight! Master of the LICC!

Your information is here:
Your current inventory & lair information: https://pastebin.com/3xnHBDVs https://pastebin.com/xnLhuuRf
Your current spellbook & undead list: https://pastebin.com/tJNzGa4e https://pastebin.com/3W9U0fbG
Your crafting & dungeon info: https://pastebin.com/azDS5QV5 https://pastebin.com/pXTrGXVK
Your visuals! Your spellbook's art has been updated (getting pretty beefy!): http://spaghettiart.tumblr.com/image/175103241507 http://spaghettiart.tumblr.com/image/175381412382

Well, it might be more accurate to say that you were saved by the seedy Forest Folk, as while they may have trouble knowing right from wrong: they do understand you're an asset to their survival and have spirited you away to the roots of the great Goth Tree! The Shrike is dead; killed and devoured by Catherine in her lust for power (and protein) and now the creatures of this haunted wood must run or hide if they are to survive the constant harassment of Catherine's children.
It's been two days- it took you this long to heal all these smelly woodland refugees- but you're bumming around gathering reagents, scraping up any treasure, picking green mana shards, and just grilling people for information (and mushrooms for nourishment! Your bum can't handle any more breast fruit. )

Accepting new actions. At the moment we're just sort of.. Casually wandering around: hanging out with this fun Gnome we met and trying not to get distracted by all the bums. Forest Folk don't wear a lot of clothes and some of them got pretty amazing bods.
>>
Rolled 8 (1d20)

>>2692896
They dryads can move around pretty freely through the woods right? Ask them if they know how many demon knights Catherine has, and for any other information they might have then relay what we learn, if anything, to Archie.
>>
Rolled 20 (1d20)

>>2692896
Ask if they'll help when the time comes to dethrone Catherine
>>
Rolled 49 (1d100)

>>2692896
See if we can get some of the demons to help us craft some specialty golems. Rot themed golem with blood so fowl it can rot flesh from exposire, with a smell so horrid it could rival or surpass Pug.

I'm thinking mixing some Green shards, some Dark shards, some corpses and plant materials. We'll get some trolls blood, poison it then add it to the golem.
>>
>>2692896
Ask the Gnome if he knows the location of any current Gnome villages. They're good craftspeople, right? They can hook us up with our perfect gear?
>>
>>2692979
Speaking of gnome

>>2692896
Is this a free question? can he point us to whee there used to be gnome villages and graves?
>>
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>>2692913
>They dryads can move around pretty freely through the woods right? Ask them if they know how many demon knights Catherine has, and for any other information they might have then relay what we learn, if anything, to Archie.
>Roll 8- They tell you what they can.

They can answer your first question immediately: Yes, Dryads can wood walk through any of the trees within the forest and dive in and out of them as if they were water. Once they're out in the open though they're sitting ducks. No trees means they have to go on foot instead of breaching from the branches.
Second one is a little more vague, "We think there's five: the Mosquito, the Fly, the Beetle, the Tick, and the Damselfly. Those are just Catherines Knights though, she also has a large swarm of Imps and lesser unnamed Demons she's been spawning more and more of every day to just harass anyone else."
The Dryads figure Catherine must have gotten exactly what she wanted: she killed and ate the Shrike, got fat, and somehow found a suitable mate to breed her. This is just from their woodland perspective though.
"In some neck of the woods there simply isn't a bite to eat. They just take it all."

>>2692914
>Ask if they'll help when the time comes to dethrone Catherine
>Roll 20- Perfect, as perfect as you're going to get.

This is something they can't make strict promises about. The Shrike is dead, they're disjointed, hungry, many would rather leave then fight, but they can make one pledge:
The ones who wish to stay and can fight or inconvenience Catherine will continue to do so. "We've got a lot of experience being annoying and irritating to authority figures. That we can keep doing."

>>2692974
>See if we can get some of the demons to help us craft some specialty golems.
>Roll 49-100

You'd like to help all this foresty folk- they're kind of all trapped in here. You've got some green shards though, you've got some waste , some dried leaves, dirt, you call a harem of stupid gorgeous flower boys and have them help you make a few platoons of Composty, Bloody, Stinky, Offensive, Mudmen. ""Mud"""Men.
You wash your hands once your done and are thankful to find out these smelly, sloppy, unsanitaries muddy boys will actually listen to the forest folk. They send them up top as a distraction to escort some people out of the hole to safety.

>>2692979
>Ask the Gnome if he knows the location of any current Gnome villages.
"The only Gnome Village is the abandoned one just south of here beyond Catherine's lair; otherwise I'm not aware of any other Gnomes in these parts. I'm not actually from Copse, I was just passing through when I got caught up in all.. 'this', heh. Wrong place at the wrong time, y'know? I'm from that little bit of haunted wood between Cockaigne and Cannakill by lake Scholomance."
It's kind of neat hearing about the other haunted provinces.

Accepting new Actions.
>>
Rolled 1 (1d20)

>>2693025
o fuq
how did Catherine make so many so quick?
hax
goddamn insects and their tiny gestation time
We need to assassinate that mate of hers before she overruns the world.

>Ask them to take you to the edge of the wood so you can pass this info to Archie and Cheval. Arrange a meeting place at the edge of the woods, so they can smuggle you in past the guards in the future.
>>
Rolled 14 (1d20)

>>2693025
Seance Cheval and Archie about this intel before heading home to recover
>>
Rolled 14 (1d20)

>>2693025
Plan: Get a Dryand to accompany and taxi us to the abandoned Gnome Village to the South, the Gnome bro can come to to help to guide us I guess.
We find as many corpses as we can, wood walk them back to the Goth Roots, animate them or turn them into golems.

>>2693045
Instread of Seance, why not radio him?
>>
Rolled 14 (1d20)

>>2693025
Have the dryads treewalk us to the gnome village, we loot some skeletons, we nimbus our way home
>>
>>2693049
>Seance Cheval
>Radio Archie

He's less focused on making the Stone so he's more or less free to talk now, I think. But whichever really

>>2693049
>>2693054
Double 14's to find gnome corpses, not bad.
If gnomes are naturally magic gifted in comparison to humans, they might make perfect skeletal mages. Mini-Mages
>>
>>2693054
We're not going to help reclaim the Rot / Goth Tree while we're here?

>>2693059
Many Miniature Micro Mages
Spam AoE spells
Be super cheeky
>>
>>2693067
We're sick, malnourished, and missing any of our undead or allies (besides summonable ones like Butcher and the nymph)
>>
>>2693077
We're slowly recovering, bringing our allies into the Rotwood runs the risk of encountering a Knight, some of our undead might get destroyed again, the Snow Nymph summon is of no use in combat.
>>
>>2693097
That is why I am saying we need to leave, recover, regroup, and prepare.
You're just proving validity to my plan
>>
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>>2693049
>>2693045
>Radio Archie. It's the best idea really.
>Roll 14- Good, good.

You could seance a lot of people, but Cheval is hiding for a reason, so you play it safe and just talk-box Archie with... Well, the little talk box he gave you. When you whip it out a small crowd of Forest Folk are instantly curious- they're not exactly used to modern technology.
Pushing down the button, the box crackles to life, test, test- Archie takes a moment or two, but he picks up on the other end. You can hear him pushing away Moe, "Yes? Caster? What is it?" You tell him basically everything. "Shit." Archie isn't pleased, Moe can be heard in the back suggesting they just burn the forest down and be done with it. "Thank you for the update, we'll think of something. Be careful and come home safe."

>>2693054
>>2693049
>Head over to the Gnome Village- just to check it out.
>Roll 14, 14- RUBBA A DUB DUBBS.

You've done really all you can for these people: you've healed them, dined with them, made them some muddy boys.. You're afraid if you stay any longer you'll start failing your will saves and become lost to a vivid, prismatic, gay, Flower Boy Orgy... Another time.
So you'll be heading out now, specifically: you'd like the Dryads to taxi you and your Gnome friend to that secret Gnome Village. They're happy to oblige the good doctor. The Dryads cover your mouth and nose and dive into the wood with you and the Gnome. He seems pretty used to it, but good good is this a disorientating, horrible, nauseous, experience.

>'Copse' (The Gnome Village) Discovered. ((I'll add a token for it tonight))
Thrown from the trunk old tree you and your Gnome friend find yourself in the middle of a very secretive grove: light can gently beam through the dark overgrowth of the trees over head, illuminating just a bit more than the suppressive darkness and humidity that has defined the rest of the wood. This place almost feels 'healthy', but it's still creepy.
"This is the place alright, look." You're unsure what he's talking about until he gestures to all the thick, old, worn out trees in the area: many of them have natural openings (some already healing over or covered in vegetation) and through the moss, dirt, and foliage you can make out signs, store art, window stills, old bits and pieces of domestic decency half-burried here and there.
This place is kind of creepy, but you could imagine it was quite cozy at one point.

Accepting new Actions. You're unsure what features this place has, but this place feels safe: you can hear SONG BIRDS -normally absent in this rotted wood- and... A faint shoveling noise.
>>
>>2693127
you have a point
>>
Rolled 6 (1d20)

>>2693131
Ask Gnome friend of his opinion of raising an army of Gnome mages. Is he fine with it or should we ask their ghosts for permission? check out the shoveling.
>>
Wait.
The gnomes were all about plants and shit. Instead of using dark shards for their eye sockets, what if we used green ones?
>>
Rolled 11 (1d20)

>>2693131
Check out the spooky noises before looting the place for valuables and corpses
>>
Rolled 13 (1d20)

>>2693131
thank god my one got ignored

hopefully I don't roll another one right now

INVESTIGATE NOISE
>>
Rolled 7 (1d20)

>>2693131
Scan the area with Sense Paranormal.
>>
>>2693159
>Ask Gnome friend of his opinion of raising an army of Gnome mages. Is he fine with it or should we ask their ghosts for permission? check out the shoveling.
>Roll 6. The Gnome tells you what he wants to tell you.

You walk and talk with your new Gnome friend about what you do and what you'd like to do. He seems pretty chill with it, but he says it might be difficult, "I can't speak for this village, but back in my home town we don't bury our dead: we typically placed our dead on a rock and had wild animals eat them so they wouldn't be as easy to reanimate." That's pretty gnarly. "It is. Plus this place is pretty old so- Oh."

>>2693247
>INVESTIGATE NOISE
>Roll 13- SuPeRnATurAl Good!

It's the Gardener! And he's back in drag- you think he's.. padded his bra? He looks great either waaaaiitt a minute what is HE doing here? This Gnome Village was supposed to be a secret and why is that pretty Flesh Golem GraveRobber Boy you medicined once with him? Robbing Graves?
You make yourself known to the Gardener and he raises his parasol and waves you over, giving you his gayest, "Heeeyyyyyyy, Caster Boy~!" You waltz on over expecting some explanations, you're happy to see him, but you're cranky someone beat you to the chase. You get a few pecks on the cheek before he replies, "I actually found out about this place a few weeks ago." But what about Catherine? What about the Knights and the Demons- He puts his long nailed finger to your lip, "Ssshhh- shshs- shoosh. I'm not afraid of some silly insect infestation. It's just all too tedius. I'm here researching why this place is so healthy compared to every other neck of the woods and Bo- "
The graverobber waves to you: torso deep in a hole and rooting around for bones n' treasure and working up a sweat- his long straight hair tied back in a pony tail.
"Bo's here to help, shop around for parts, and keep me company!" Gardener kinda just.. Gives you a cheery look. Gives his parasol a little spin. Introduces himself to your Gnome Friend.
Well are you finding anything interesting at least?

Bo speaks up, "Just bones. Lots and lots of Gnome bones. They're all too small and not the right shape- I was hoping to replace some of my organs, but this is kind of a bust for me. No offense, Gardener."

>>2693241
>before looting the place for valuables and corpses
>Roll 11- Weird, but good.

You roll up your sleeves, gird your loins, and borrow a shovel from Gardener -whom does none of his own dirty work, he's can't be getting filthy- and help dig some holes. Your Gnome friend talks trade, rumors, and gossip with the Vampire while you and the flesh golem get personal with some corpses.
-You dig, dig, dig, and dig: Gnomes, gnome, just dozens of Gnome Bones- Gnones. You find ONE Centaur Corpse. A pleasant surprise. The Graverobber shines, "Oh, Oh! I can use that!"

2nd very tiny post inc.
>>
>>2693330
GNOME SKELETON WIZARD ARMY
GNOME SKELETON WIZARD IN A TRENCH COAT STACKED ON EACH OTHERS SHOULDERS PRETENDING TO BE HUMAN SIZED
GNOME SKELETON WIZARD NITO
>>
>>2693330

>>2693306
>Scan the area with Sense Paranormal. Somebody did the thing!
>Roll 7- LUCkkyyyy

Taking a break with the pretty boys and the pointy hat boy: you snack on some meats, treats, and a little bit of alcohol- just a sippy, you've still got work to do.

Idly enjoying a little bit of dried spiced meat and some marmalade spread on a kind of scone biscuit- you scan the area around you with your paranormal senses. Everything is kind of.. It's glowing this really warm, dull, golden, almost flourescent light that hums and 'twinkles' off of all the vegetation here from beneath the grove.
You ask if anybody knows what that's supposed to be?

Gardener pauses and leers over at you, setting down his cup of tea, "Does it smell sweet? Does it hum like a wind chime?"
Yeah, a little-
He takes a sip, calmly brushing his long black hair out of his face, "This place must be on a Leyline. There's probably a Mana Spring underneath this village. That's why it isn't rotting or haunted."
Bo doesn't seem to understand the significance of this. The Gnome is freakin' out though and while Gardener is keeping his cool, the Gnomes enthusiasm is a little contagious.

Accepting new Actions
>>
Rolled 3 (1d20)

>>2693330
Offer our services treating and fixing up the Graverobber since we've got a proper Flesh Golem laboratory.

We want the centaur skeleton but we'd be more than happy to do some repair work using some of our supplies.
>>
Rolled 3 (1d20)

>>2693362
whoops, didn't see the second post was incoming

We need to keep this Leyline a secret, I want to occupy this once we overthrow Catherine. This might be the perfect place to build a secondary lab/lair/castle/dungeon
>>
Rolled 6 (1d20)

>>2693330
>>2693362
See if there are any building remnants around that haven't been completely subsumed by the woods and looted clean.
>>
Rolled 3 (1d20)

>>2693362
Tap the leyline for infinite power
Ascend to godhood
>>
Rolled 16 (1d20)

>>2693362
Try to manipulate, adsorb, or interact with the leyline? Use some ghost hand and astral projection.
>>
>>2693380
>>2693389
Two issue boys. One we use miasma which is polluted mana. Fresh flowing sources of mana tend to purify miasma. Two, acquiring infinite power like that with out a fuck ton of proper prework would probably just explode us. Or just poison us with a mana/miasma overdose.
>>
>>2693408
this....makes sense
>>
>>2693408
wow look at negative Nancy here
>>
>>2693414
Well we use a negative -mancy...
>>
>>2693408
that is why I want to keep it secret so we can build a lab here to study it
>>
>>2693423
Sounds like a good idea, though the intricacies of mana-dynamics is probably a bit over our character's head. We'd probably learn more by getting Archie to teach us about the generals, though experimenting here could yield interesting results once Catherine is dealt with. And the other hand, Mana Springs make fucking wonderful farm land.
>>
>>2693442
I was hoping we could get Archies help with it honestly, they already have their own Mana Spring so they know a bit already about it
>>
>>2693369
>We want the centaur skeleton but we'd be more than happy to do some repair work using some of our supplies.
>3. Weird and kind of bad.

You kind of want that Centaur's Skeleton though- you're pretty confident you could make a Nuckelavee out of it which is a kind of.. You guess it'd be a Ghoul Centaur? You at least want to experiment with it.
Bo.. Bo leans over, places his hand on your thigh and bashfully whispers into your ear, "I don't need the whole body. I uh.. I just want his genitals." Ah. Hmn. Hmn!
Maybe. In the mean time you tell the Gravedigger Bo you'll at the very least offer him a quick check up. Just some basic maintenance throat, mouth, and nose doctoring- nothing fancy.

>>2693380
>We need to keep this Leyline a secret, I want to occupy this once we overthrow Catherine.

"Oh, absolutely" Gardener speaks up while you lay Bo down on a blanket and with his shirt off begin gently poking, prodding, running your medically trained hands over the Flesh Golem to check his seams, joints, and so forth. "If Catherine found this Ley Line and seeded it he'd be capable of polluting and gestating his own new Red Wood of Demonic nasty'ness...." The Flesh Golem and the Vampire both get a little glazed- thinking of all the meat, blood, viscera, and delicious carnage that would entail. Bo, your hands on his perky chest, "D-do you think it would rain blood?" Gardener chimes in, delighted, "Maybe!"
The Gnome loudly clears his throat, fishing out his pipe from his black and white tunic. Gardener comes back to reality, "Right, right, sorry. She'd ruin it."

>>2693389
>Tap the leyline for infinite power
>Ascend to godhood
>Roll 3. Weird and kind of bad.

With Bo given a clear bill of health you pack up your things and get your Caster stuff out. You're gonna dominate this naughty Ley Line. You ask the Gnome and Gardener if they have any tips: The Gnome tells you quite thoughtfully "You're both a part of nature: approach it thoughtfully and with sympathy. You ever piss in a river you were wading through? Replicate that emotional state of contentedness."
Gardener just tells you to dig deep and ravish it. "It's just another resource."
Hands on the ground, fingers in the grass and dirt, it's.. It tingles.. It's feels a little warm.. The warmer, warmer, hot, Hot. Hot, hot. It BURNS. It's too PURE. you have to pry your hands off: your face is flushed, your eyes are illuminated, and the veins of your hands had begun to burn and glow brightly through your pale skin- you feel Amazing, but it HURTS SO MUCH.

2nd post inc.
>>
>>2693542

>>2693402
>Use some ghost hand and astral projection.
>Roll 16- Good idea, good roll.

Gardener borrows your spell book and casts Dark Mass on you- you're cooooled right off. With your hands no longer hyper-sensitive you try again: this time using Ghost Hand and Astral Project.
Something inside of you very faintly itches and burns, but beyond your ether taking upon a slight golden hue.. They're 'OK'. They're beefier, more aggressive, faster.
It's feels unwise to make direct physical contact with the pure mana of the leyline, but there's definitely something to how all this works.

If you could convert it to Miasma or.. Manipulate it through a third process it could be 'okay'? You'll need proper lab conditions though: you're literally just out here in the bush.
The GNOME is fine though: he's showing off by palming the dirt and snapping his fingers- making flowers bloom, worms shuffle out of the ground, spitting out little bursts of wind and moving dirt mounds.

He was, that is, he eventually pulls his hand off like he had just had it on a stove, "Ah, shhh- Sorry, that was fun. I'm magic illiterate, so I had to get off a few rounds, heh.."
Gardener isn't even gonna try, he hides behind his parasol, "If I tried to commune with it my hands would be deep fried a golden brown, darling."

Accepting new actions.
>>
>>2693568
>>2693542

Hold on, I can't believe it I gotta do a bathroom break.
I've been drinking coffee this week when I literally never. My tummy aint having any of it.

See you guys in like 20-30- I'll take actions when I'm back.
>>
Rolled 11 (1d20)

>>2693568
Tell the Gravedigger we'd be more than happy to perform whatever surgery he wants as long as we can keep the rest of the centaur.

Let's loot this place!
>>
Rolled 78 (1d100)

>>2693611
>"I don't need the whole body. I uh.. I just want his genitals." Ah. Hmn. Hmn!
Maybe.
Anon we've been over this. We just give him the genitals and be done with it. Did we already give him the genitals? If we didn't I think we should.

>>2693568
Let's try meditating as we continue to manipulate and contemplate the the structure of the ley line. Shape it, direct it, use it to empower a weak frost or growth spell, try making a shard with it.
What I really want us to do is use the Parranormal Sense spell to look at our own spell as we interact with the Ley Line, and see if we can touch or manipulate our soul with an Astral Projection or Ghost Hand.

This is probably research related. Possible mutation(s)?
>>
If we cast spells as we dig our hands into the enriched soul we might be able to off set the mana overload. Mana is affected by it's environment right? There's no such thing as an ice shard as all ice magic is sort of related to entropy, so only miasma shards can be used to empower ice magics. Maybe with all this raw mana we can make a large miasma chunk to rival the one we have in our dungeon?
>>
Rolled 5 (1d20)

>>2693568
Can we retrieve some samples for the lab back home

>>2693611
They already looted the place
>>
What if we try to empower a gnome skeleton?
>>
What if we make an nexo suit made of skeleton gnome mages
>>
Alrighty, I'm back, thanks for waiting.
Lets do up these actions- onwards.. To questventure!
>>
>>2693630
>>2693611
>Tell the Gravedigger we'd be more than happy to perform whatever surgery he wants as long as we can keep the rest of the centaur.
>Census reached.

The Gravedigger is trying to be discreet, but it's difficult when you're giving him exactly what he wants. He's dramatically pleased and can't thank you enough. He'll have to wait though- you can't perform a complicated surgery like that out here in the middle of the bush.
So in the mean time you clean off the body, rub it down, and cast Preserve and Dark Ring on the cadaver to keep the bugs off it and "freshen" it up a little. Bo helps, he knows a thing or two about a body: not surprising since he's a graverobber.

>>2693694
>Can we retrieve some samples for the lab back home
>Roll 5. Just barely.

While the body is being packed and wrapped up- you ask Gardener and the Gnome if they could help you with taking some samples. Gardener's happy to help and was planning to do just that: he's got his alchemy equipment out, beakers, jars, and -mana containers- clay earthen jars lined on the inside with a side of salt ointment. They're specifically labeled for safety. Gardener hands you and the Gnome the Jars and some shovels. "Pure Mana is deadly acid to me, so.. I hope you don't mind."
I mean, you don't but... "I'll be here for moral support!"
-Quest Item
-+Pure Mana Jar, "This sweet golden liquid reminds you an awful lot like honey, but it retains body temperature. The jar needs to be sealed air-tight otherwise it disappears: seemingly devoured by even the most minuscule, invisible, creatures.

>>2693630
>This is probably research related.
>Roll 78- It is and that's a decent roll.

Gardener and the Gnome make sure the Jars are sealed tight and sanitized: you take a break and meditate, really just commune and get real nice n' sympathetic with this ley line. Be one with the ley, taste the ley, know the ley, date the ley, help the ley move.
>When channeling or casting in the presence of the Ley Line: it dramatically strengthens your Rot and Spirit spells. You suppose these would be your more 'natural' domains or neutral schools of Necromancy. It becomes a simple matter to merely wave your hand over the grass before you and have it crumble to compost- you don't even have to touch it. The intensity burns you.
>Ice and what few 'Shadow' spells from The Pit you poorly understand don't benefit though. With no inbetween YOU need to do the heavy work of converting the mana into miasma and this process physically stresses your spiritual self.

It's all rather 'neat' though.

>>2693611
>Let's loot this place!

Alrighty. It's time to loot guys: I want d100's. Big money. BIIIG Money.
>>
Rolled 21 (1d100)

>>2693849
MONEY
>>
Rolled 15 (1d100)

>>2693849
Fat stacks
>>
Rolled 32 (1d100)

>>2693849
check this big money roll
>>
Rolled 100 (1d100)

>>2693861
>>2693870
>>2693876

you're all fired. I probably will be too.
>>
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>>2693955

Holy shit.
>>
Rolled 52 (1d100)

>>2693849
Here we go
>>
>>2693955
0.o
oh. ok.
>>
Rolled 51 (1d100)

>>2693849
Big money no whammy
>>
Rolled 20 (1d20)

>>2693849
Let's commission some additional research equipment from Archie and possible work with him in some capacity with the ley line? If we can't make Miasma shards, then perhaps we can make solid green mana instead. Let's Taxi our way to the edge of the rot woods, pick up our equipment & supplies, then return to this place and make it into a research post.
Uh, I guess also set up a Dryads taxi service for us whenever we need stuff to sneak into or out of the Rotwoods.
>>
>>2693955
Damn nigga. You sir, deserve to have your dick sucked.
>>
>>2693978
I love the crit on this but we reealllllly need to take care of catherine before she becomes a bigger problem than she is. Also we don't want her to cast her eye over this way.
>>
>>2693996
It's a ley line. that equals major power juice. Maybe this could be the key to defeating her since we can rot her demons. Perhaps Archie has something that can hide mana- actually if Catherine hasn't found this ley line before then it's unlikely that she will now.
>>
All three of you split up to go rummage through the overgrown community for anything useful. You've all got your eye on different things, so there's little spill over between parties, well, maybe you and Gardener.

>>2693870
>>2693861
>Roll 21, 15- Bad loot is still loot.
-You uhh... You get a little distracted. You've been pretty preoccupied these few weeks. The Gravedigger, Bo was his name, right? You uhh.... Just kind of... He's got a bunch of rather personal piercings. "Right here? Right now?" Just a quickie. 20 minutes. 30 minutes tops. In and out. Twice. You're weren't done.

Right, getting cleaned up and back to it...
>>2693876
>Roll 32- Mediocre Loot.
-Gnome Skeletons. More Gnome Skeletons: you start to feel bad about this and ask your Gnome Friend if it's okay, but he just waves; walking out of an old toy store, flipping through business papers and scripts, "It's fine, it's fine. You're not gonna make any Ghosts, right? It's fine. I know what it's like out here- don't worry about it."
Wait, what is he doing? What- "Insurance claims. Dwarves'll hate me, but I'll come back home a moderately wealthy Gnome." ?? What does he mean by that ??

>>2693963
>Decent Loot.
>+Quest Item+
>Gnomish Verminus Idol, "Every species has a different depiction of Verminus the obscure and bashful deity. The Gnomes seems to have worshipped her as a God of bathroom health, sanitation, and associated her with clover n' garlic."

>>2693955
>Roll 100- Easily the single most valuable thing you could have found.
>Piece of the perfect Robe (4/5) ((You needed 'a' crown))
>Copse Crown, "The glistening gold of this small wreath-gilded style circlet crown hasn't been tarnished by time, placing it on your head reveals it to be mildly enchanted as it grows to perfectly fit on your head. You don't feel any different wearing it; beyond an overwhelming sense of style. This is a priceless artifact from a bygone era of peace."
This is the single most valuable thing you've ever held in your hands.
You're not 100% sure what to do or who you think it's safe to show this to. You've never.. You're getting a little sweaty.

Accepting new Actions.
>>
Rolled 7 (1d20)

>>2694188
o fuq
not even the valuable crown, but we're so close to making that perfect robe

Better stash that thing away so Avarice can fap to it, make our excuses and head home.
>>
Rolled 15 (1d20)

>>2694188
pretty much what i posted here >>2693978
I want tocome back any maybe- THAT'S IT! LET'S MAKE A GREEN HEALTH ROT DUNGEON!!!
We can draw raw rare resources from it!
>>
Also, I'm gonna go look, but could someone with only the attention to detail a reader could have: go find the "explicit idol to Verminus" ? In case you find it before I do?

I'm cleaning up the inventory pastebin (it's been a while) and just noticed I never put it down.... Or did we give it away?
We should be collecting Idols. I like Idols.
>>
Rolled 10 (1d20)

>>2694188
Back from dinner and a movie with the family just in time to see I missed a loot roll by minutes, oh well.
Let's double check to see if there are any rare or interesting plants that sprung up due to the Mana Spring.
>>
>>2694221
It's the one that looks like it was made by a pervert, a demon, or both. We still have it. The Rot Monk didn't want it. WHat do you mean find it? you mean which thread?
>>
>>2694234
>WHat do you mean find it? you mean which thread?

Found it.
It was Session 10.
>>
>>2694221
This one?

-Graphic Idol of Verminus: "No one is quite clear who or what Verminus is supposed to look like, so people tend to get quite 'creative'. Given this Idol's graphic and explicit nature it was most likely carved by a Demon or a Pervert. God forbid both."
>>
>>2694249
>This one?

Yepp, that's the one. Thank you, Anon.
We got an Idol Tab in our Inventory now- be sure to consider Idolizing some Idols.. I mean, if you want.

Anyway, back to it: >>2694188
>>
>>2694271
Sure? Maybe we can get some black wood from the rot wood forest and carve it into a circle. I hope that represents Nyx.
>>
>>2694233
>Let's double check to see if there are any rare or interesting plants that sprung up due to the Mana Spring.
>Roll 10- Good enough, it's just a check. You've got magic eyes.

With your coffers full and your 16 year old needs satisfied you make one last peripheral check on the vegetation, specifically the area you and that friendly Gnome dug up to take the sampl- oh man, it's just BURSTING
The hole has burried itself in the sense that vegetation and microbes consumed, died, rotted, and produced in real time a layer of soil over the 'abrasion', with the spot quickly growing a very precarious, very.. writhing.. mass of wild and vivid vegetation: bamboo, weeds, ferns, grasses, lots of pioneering, fast, 'cheap' plant matter.
The heat and humidity this process of rot and rebirth is a little stifling, but it's fascinating.

"I think you've stifled enough for one day."
>>2694205
>Better stash that thing away so Avarice can fap to it, make our excuses and head home.
>Roll 7- Luckyyyy.

Gardener and Graverobber Bo come back over- shit, the crown: you drop it in your Felcloth Purse, Avarice can practically smell it's monetary worth from miles away and snatches it out of your hand through the bag. The crown is safe, but you must make good your escape! You casually shift subject and ask how the four of you are going to get back home.. Especially with all these bodies n' bones.

>>2693978
>>2694219
>Taxi Service.
>Roll 20- 20's aren't mind control, but you'll get what you need and more.

"I know the Wood Walk spell." Gardener knows the Wood Walk sp- Heeeyyy, he knows the Wood Walk Spell? He nods, folding up his parasol, "Yep, I leave behind a little trail of rot and fungal growth behind me, but I can Wood Walk. Beats the hell out of turning into a Bat." You the Gnome say you're all set to go, but Gardener narrows his red eyes at you, "Are you.. Sure? I don't want any.. Interruptions." He points his broly at your nether region- Ah, I see, no. You're good. You'll behave.
"Perfect. Lets go."The four of you hold hands and Gardener drags you all delirious and confused through mile after mile of forest. The momentum and speed are honestly terrifying- within mere moments you're all thrown out of an old, decrepit, tree a few miles outside the Rotwood just adjacent to where the Termite Mounds begin.

Gardener has to go- he's agreed to escort the Gnome outside of Copse and the two of them disappear back into the wood. He trusts you with his Graverobber Bo since you owe him a surgery.
>>
Rolled 4 (1d20)

>>2694332
Well let's not keep Bo waiting, Cloud up and head home for now. Rolling for interesting encounters on the way.
>>
Rolled 18 (1d20)

>>2694332
Let's go back home to fix Bo up. Perhaps he would like to browse our wares for other modifications?
After we finish up with Bo I want take our gnolls to go down some distance away from our main dungeon to make a small dungeon for the samples we took. I'm hoping if we plant them in the mini dungeon they'll settle and start spreading.

Hmmmm. Cast the Frenzy spell on the gnolls to see if that will make them work faster.
>>
Rolled 95 (1d100)

>>2694332
I want to perfect that spell we used when we encountered Catherine where we encased ourselves in a block of ice. I want to either use it for defensive purposes like the iceblock spell from WoW or to create an ice prison to trap or encase targets/specimens
>>
>>2694457
We've done that before when Catherine spaded out at us. We casted a super version of the ice armor spell, which encased up in a think chunk of ice. It was a nice barrier between us and her.
>>
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>>2694457
sweeet

>>2694477
yes, precisely. I want to officially make that a spell of our own make. Either as a defense or as an entrapment spell
>>
We haven't done much with the phylactery. Next turn round I wanna mess with it. See if we can:
>make more solid chunks of miasma
>increase our control of undead
>commune with it to bolster our powers somehow
>>
>>2694364
>Well let's not keep Bo waiting, Cloud up and head home for now. Rolling for interesting encounters on the way.
>Roll 4- Ehhhhhh. You'll see.

Well, you're right. You don't want to keep Bo waiting: Bo works hard and if he wants to spend his time and money and favors on cosmetic and superfluous surgery well, you're not going to stop him. On the cloud trip over Bo kind of explains to you that as a Flesh Golem he isn't exempt from the needy, aggressive, demands of his Undead nature.
They just express themselves different: he's not ravenous, but he's got a strong desire to be cut open and 'perfected'. You can understand that.

When you get home you must 'defeat' Avarice. He has been playing dress up with the Crown and is giddy, half mast, overwhelmed and speaking the old hell-immigrant language about how much money it's worth. He eventually gets over himself and you can see to Bo.

>>2694370
>Perhaps he would like to browse our wares for other modifications?
>Roll 18- Good, near perfect.

You tell Bo to go through your parts in the lab to see if he wants anything else while you deal with Avarice. When you return the only new request he has is his scalp changed, "My hair is a little thin and damaged just a bit, but I saw a woman in the pile with a much healthier head of hair. I hope you don't mind. " No, no, it's fine. Zombies don't need scalps.
Bo is escorted up to the table, your lovely nurses: The Twins (F1 & F2) and Chemmy are cleaned and dressed up, and the surgery begins. The whole process takes maybe 3 hours and goes without a hitch: Bo needs to rest a bit, but he's a Flesh Golem and they're remarkably tough- mostly you just have to keep an eye on him to make sure everything is functioning properly. It was a tedious surgery, but Bo's quite pleased.

>>2694457
>I want to perfect that spell we used when we encountered Catherine where we encased ourselves in a block of ice.
>Roll 95- Good, near perfect and a dependable five.

Bo needs a day or two in the patient infirmary (gotta see how he pisses, circulates, can't be having his cock swell up and fall off or his new prostate getting uppity), so in the mean time you clean up and seclude yourself in some quiet study.. In between the various other clerical work you already do around your lair.
>+New Frost Spell+
>Ice Tomb: "Mancy, encases the caster, a creature, or object in a frozen block of thick ice. You're only powerful enough to encase a 'large' creature. You cannot walk through ice (yet), so this is a defensive 'prison'.

You've reached the soft-limits to what Raz' Treatise can teach you, bless the old man.
Accepting new Actions.
>>
Rolled 70 (1d100)

>>2694568
Put Gnolls on ice to increase mental capacity and power
Skeleton
Nito
Skeleton Mages
Necromancer power suit
Lord of Rot and Disease
>>
Rolled 65 (1d100)

>>2694568
Contemplate how we might make a new robe from all that special swag we've accumulated what what we might be be missing for the construction.
>>
>>2694603
Pieces of the 'Perfect' Robe (Ice)
4/5
+++++CryoClavis (1/5): "This strange steel-hard, eternally frozen, hunk of primordial ice is hanging from a line of chain that seems to have fused together slightly from the intense cold. Kept in a safe container."

+++ Ectoplasm Fabric (2/5): "This is loose, flowing, silky, cool, fabric is what all Ghosts are made of and gives them that flowing 'bed sheet' appearance. Ectoplasm is highly sought after commodity for it's translucent paranormal qualities and how fine and comfortable the illustrious and satin material feels on the skin. The perfect thing for a robe, really."

++++ Ghoul Hide (3/5): "This is the entire skinned and stretched out hide of a Ghoul: the material is very durable, but light and quite stretchy as well. Even just wearing this as is might intimidate other Undead."

+++++Copse Crown (4/5): "The glistening gold of this small wreath-gilded style circlet crown hasn't been tarnished by time, placing it on your head reveals it to be mildly enchanted as it grows to perfectly fit on your head. You don't feel any different wearing it; beyond an overwhelming sense of style. This is a priceless artifact from a bygone era of peace."

Pieces of the 'Perfect' Staff
1/5
Goth Dryad Burl (1/5): "Dryads are parasites that after reproducing will give birth to a small fetal sprout they plant on a tree's bark: the little bud burrows deep and infects the tree with the Dryad's offspring. This seemingly innocuous lump of wood is more or less an aborted Dryad."

We need one more component for the 'Perfect' Robe (Ice) and four more for the 'Perfect' Staff. What last part do you think we might be missing for our robe? Could our Chione summons friend know what we might be missing? Perhaps we need to craft some Bivrost into stylish light armor or jewelry?
What if it's only missing the phylactery?

For the 'Perfect' Staff we require four more components. You know how you can graft tree bark together? What if we need several different kinds of bark? Some Demon bark from a Red Forest. Some Ice Bark from our forest. Possibly two more pieces of bark for other special kinds of forests.
>>
Rolled 4 (1d20)

>>2694568
Make Vegimite dungeon cave for all the baby changeling adventurers and for free food.
>>
>>2694603
maybe the last part missing is a Bifrost ocarina?
>>
Rolled 60 (1d100)

>>2694568
Prepare some of the Gnome Skeletons to reanimate them as Skeletal Mages
>>
>>2694683
>What last part do you think we might be missing for our robe?
Not sure really. The point of the research roll was to look for hints or clues using our character's in universe knowledge and tools.
>>
>>2694700
I've been curious about bivrost (not cold iron) instruments. Like a trumpet, chimes, bells, saxophone, etc
>>
>>2694603
>Contemplate what what we might be missing for the construction.
>Roll 65- Good enough.

Taking inventory of all the lovely, high quality, resources you've gathered in an effort to make your 'perfect' Entropic Ice Necromancer Robe you... Try and piece together what you could be possibly missing? What could be the final piece needed to really throw this ensemble together?
>The miss piece is a special tooth from a huge cold monster with "big teeth".

>>2694585
>Put Gnolls on ice to increase mental capacity and power, Skeleton, Nito, Skeleton Mages-
>Review and survey the neighborhood and your assets.
>Roll 70/100

((Your raw information is here:
Lair: https://pastebin.com/xnLhuuRf
Dungeon: https://pastebin.com/azDS5QV5
Inventory: https://pastebin.com/3xnHBDVs ))

You take a walk, like, an actual honest, normie, walk through Potter's Field just to see whats up.
-Your Dungeon is so large you can see it's frosty 'steam' wafting out of the well down in the ruined town. Taking a look around that farming town and it's ruins it's actually kind of interesting: the immediate area is a little cooler and the vegetation down to the grass seems to be supporting a slightly different species.
-Speaking of the town ruins: There's evidence of a little squatting going on. There's fresh shanties- trying to fix up this place. TAXABLE CITIZENS. [b/]
-You didn't think Honey Hill could be any more lush, but with the mass grave cleared out the flowers are thicker, grass is taller, the busy Bee (women) more numerous.
-Speaking of: the mass grave where that Dryad planted that tree has begun to grow into a small 'Goth' Tree- you can tell from the black leaves and the dark bark of the now chest high sapling. The tree itself supporting a miniature grove that the Bee Women tolerate.
-This.. This isn't really 'super' important, but you've also seen a lot of pheasant. That's a good eatin' bird.

>>2694702
>Prepare some of the Gnome Skeletons to reanimate them as Skeletal Mages
>Roll 60- Above Average.

When you get back home you check up on Bo while starting prep on the DOZENS of Gnome skeletons you pilfered.
"I was worried I'd be more.. light headed?" You tell Bo you had to change his heart and a few other things for it to work. It wasn't just a staple it on and away you go.
"You really are the real deal, aren't you?" You blush. He turns over onto his side to face you, "What do you want out of Copse?"
Knowledge, Power, Pleasure....Revenge, perhaps one day.
"I love the tone your species takes when they talk about their whims and ambitions. I can't trust charitable people. "

Accepting just a few more actions.
>>
>>2694759

Damn it.
>>
Rolled 12 (1d20)

>>2694759
Address the squatters and see about working with them to fix up the village proper and setting up something if an economy around our dungeon
>>
Rolled 10 (1d100)

>>2694759
Let's reanimate a few gnome skeletal mages and a few regular gnome skeletons to see if they'd make good craftsman undead
>>
Rolled 31 (1d100)

>>2694759
>The miss piece is a special tooth from a huge cold monster with "big teeth".
Me thinks a frost dragon, a giant frost troll, or something else.

Do we have anymore of those green fragments or shards from the Goth roots? I want to see what will happen when we use greens instead of darks. Take the skeleton into a control environment before attempting. Do I still have to roll for that Nito suit costume?
>Pondering
>Frostbrand: "Mancy/Transmutation, Summon from your palms a simple tool made out of pure Ice. This can be used to make any sort of basic tool or weapon: knife, hatchet, sword, even a shovel, but not something like a bow or a gun. These tools will melt if you don't hold them. Can be used to add elemental enchantments to items as well."
This is the only enchantment we know.

>+++Wraith Sword: "You've been told the blade itself composed of a mixture of silver, steel made from humanoid bones, and a very tiny mythril impurity for weight while the handle is polished, carved, ivory. This sword is practically weightless in your hand and feels fantastic to swing."
This sword has yet to be effectively enchanted.

>Book (5/??): Soiled: "Orcish Necromancy unlike other peoples; focuses less on spirituality and decay and more on the pestilent and visceral aspects. This book is as rotten and unpleasant as it's contents."
>Book (6/??): Filthy Grimoire: "Normally there's very little spill over with Demonology and Necromancy, but Filth Demons excel within the one Domain available to Necromancer's: Rot."
>Book (7/??): Scholomance Text Book: "This book was brought out from the very depths of the Rotwood; printed at the legendary University of Scholomance, said to be where Necromancy was first invented by Humans."
I am wondering, if through enough studying, could we give things like the Wraith Sword some rot or pestilence effect.
>>
Rolled 17 (1d100)

>>2694803
Helping out
>>
Rolled 1 (1d20)

>>2694759
With Chemmys help fuck test out Bo's new upgrade
>>
>>2694857
uh oh. what does Chemmy's pecker want?
>>
>>2694852
>>2694857
I shouldn't have tried. We're about to get a Mr Hands style death
Or we never walk properly again
>>
Rolled 11 (1d20)

>>2694759
Spend some time training the twins. Maybe use Paranormal Sense to see if they have any predilection or affinity to any specific kind of magic.
>>
>>2694818
>Me thinks a frost dragon
True dragons are super rare and even more dangerous. We do have that Hydra thing, we should check on it at some point to see how it's adapting to our dungeon.
>>
>>2694865
They're like our assistants, kids and apprentices at the same time. Unlife is a funny thing.

>>2694759
Start organizing the Gnome skeletons and other humanoid skeletons and sketch out how they used for the Nito thingy.
Do I get a research and action roll?

>>2694886
I forgot about the hydra (I know that's not the proper name but I forgot what is was called and I don't want to go back in the previous thread to check). That'll probably do.
>>
Rolled 19 (1d20)

>>2694891
>>
>>2694891
>Nito thingy
We already know how to create something akin to Nito, we learned how to make a Whickerman way back before we could control such an undead. Went berserk on us. I don't think Spaghetti wrote it down in the list of things we know how to make though.
>>
>>2694900
I'm hoping to make something a little more different than the Whickerman we made all those threads ago.

>You've got a lot of skeletons, bones, bodies laying around but very few heads and even then they're Goblin heads so they don't 'fit' right. Mom tried to impart you the importance of not wasting resources though and you figure: lets just wrap, hobble, tie, and knob together as many of these bones as possible to see what happens.
>What have you done.

https://www.youtube.com/watch?v=YYb9kSCkjE8

>New Undead Unit: Wicker Man, "This thing is too horrifying for you to control. Grow Stronger."

The Wicker Man was a hodgepodge of many skeletons cobbled together. What I'm hoping to make is a more "organized" version but with a mix of Green and Dark shard mages meshed together. You know since we now have a little more experience under out belt.
>>
>>2694803
>>2694852
>Let's reanimate a few gnome skeletal mages and a few regular gnome skeletons to see if they'd make good craftsman undead
>Roll 10, 17- You needed a 15 to make at least ONE.

The week ahead of you is off to a poor start.
The Gnome Skeletons aren't destroyed, but you're just a real butter fingers: you drop and shattered a Miasma Shard and it's just useless now. Annie spills tea on one of the skeletons while you're animating it and it screams and ejects all of it's bones. Luckily Annie isn't hurt, but you take a knuckle bone to the gut.
You manage to get 1 very sad gnarley Gnome Skeleton animated.

>>2694865
>Spend some time training the twins.
>Roll 11- Weird, but good.

They're both capable of doing magic- they actually learn remarkable quickly and can replicate a weaker version of nearly every spell you have (save for the heritage spells). If you're a 35 spell slot, they'd each be around a 15 or so. They seem to have some small affinity for the few Shadow spells you have, but otherwise don't display any domain preferences.
They left you in the dust though in your math study group. They're the ones teaching you now. You're not 'alarmed' though: Flesh Golem brains aren't super brilliant, they just have a lot of 'soft' muscle memory to expedite growth. The Twins aren't 'geniuses' they're just reclaiming brain matter that used to already do these things.

>>2694857
>Play 'Doctor' with Bo and Chemmy.
>1. Hah.

This is a bit of a delicate matter.
You grab Chemmy and warm yourself up on him: then you head over to give Bo a forceful and all-inclusive prostate exam to remind him who the Doctor is. It's fine, no problems: Chemmy's happy, Bo's happy.
Now as a Medical Proffessional: Goblins like certain species of Rodents have a hip bone that's designed to stretch so it can give birth to litters. Males have this to.
No, see, the problem was Chemmy wanted both and then there was the... well.. additional.. fluids.. And, you see, Human and Centaur bits have this kind of flared- rounded kind of bit...
Chemmy will be fine.
Chemmy just needed a bit of a 'push', needs to stay hydrated, and carry a bed pan for 16 hours or so.

You're fine. You know your limits. Butcher has taught you well.

Accepting 1 or 2 more actions. Maybe squat those squatters?
>>
>>2694966

((By that I mean one more turn. I lost track of time trying to..... -Careful- word my response. ))
>>
Rolled 6 (1d20)

>>2694966
>Maybe squat those squatters?
Yes, let us see who's living on our land. We have an official deed after all. We are even being considered for lordship by a local faction. Oh and we are a decently powerful necromancer with a small force of undead currently.
>>
Rolled 16 (1d20)

>>2694966
squat some squatting squatters
>>
Rolled 71 (1d100)

>>2694966
Give the very sad gnarley Gnome Skeleton an equally sad violin
>They left you in the dust though in your math study group. They're the ones teaching you now.
Proud of them regardless.

Roll for Nito suit made of Gnome Mage Skeletons. I have a mighty need for something spoopy. Same procedure with all these things. Keep it somewhere secure and a few ice golems on hand in case it needs to be smashed.
>>
>>2694980
And Ice Elementals. You can't forget about the Ice Elementals.
>>
Rolled 49 (1d100)

>>2694966
Try reanimating some proper Gnome Skeletal Mages again
>>
Rolled 16 (1d20)

>>2694966
Check on those Squatters and talk to them about fixing up the village to work under you while explaining the benefits of doing so
>>
Rolled 47 (1d100)

>>2694966
Gnome mage time, let's go
>>
>1/3 Potter's Field Ruin Deed, "A legal document entitling you to the ruined farming village beside Potter's Field. Deeds mean little in these uncivilized times, but sometimes the law can be harsher than the wild."
Now how can we get the other two thirds to complete the set? Maybe by helping rebuild Hemlock by providing supplies, labor and transportation?
>>
>>2695086
I've really been wanting to rebuild the village surrounding our Lair. With our rare dungeon we should be able to get enough people coming by to have a healthy economy with merchants looking for rare materials and adventurers looking to test and explore it
>>
>>2694999
>Roll for Nito suit made of Gnome Mage Skeletons.
>71- Just a little low, but I'll let you know what 'could' happen.

If you're going to make your 'perfect' robe you're going to need some practice making robes: you call out Annie, the Twins, Avarice.. And maybe Eloy.. Eloy, do you want to help? He waves you away- he's reading in his room.
Fiddling around with skeletons, ectoplasm fibre, and garm fur you... Make something.
>Coat of many Skeletons: "You made this coat as an experiment in your crafting skills: a shawl of wiry black Garm fur, mixed with shadow, it has a collar of skulls and numerous skeletons line the outside- grasping at things that offend you."
This robe, though, isn't better than what your current one. Hmn.
Hhmmn.

>>2695032
>Gnome mage time, let's go
>Roll 47- Enough for one.

While you're at it- you polish up some shards, take one of the MANY Gnome Skeletons you have and animate a Gnomish Skeletal Mage: miasma gems for eyes and everything.
>1+ Skeletal Mage (Gnome: Gnomes have a higher affinity, so the Gnome's skull can have 10 spells written on it at a time)
>+5 Undead Control List Extended. 28/40 (mage doesn't count)

>>2695028
>>2694987
>>2694980
>Squat on some Squatters.
>Roll 6, 16, 16- some serious squatting.

With all this out of the way you dress up your Twins in the finest you've got: nice, clean, robes of white ectoplasm and black shadow- make them look really official and all courtly because you're about to address the unwashed squatters in your territory and you want them to know how official and regal and not a teenager you are. You even put that ring on Lady Cheval trusted you with.. Not the crown though. The Twins tell you it'd be a bit much.

>It's Changelings.
You don't really... Hmn.. You find Changelings kind of an unappealing species: you don't like their narrow black eyes, their chalky skin, their small noses.. The males and females look the same.. "Father, please.". These are 'new' Changelings though- you've never met these people before.
-They've come from out of the province: drifters, vagabonds, GYPSIES. BLUECH. and have come looking for land to settle and farm. En told them Potter's Field was safe... You think maybe they misinterpreted that a bit.
-There's maybe.. 50? "There's 175 of the creatures, Father." I mean, that 'is' 50 "Father, what is 3 times 50?" Uh..h.. 150? The Twins beam, petting you, complimenting your intelligent. "Very good! Excellent! Exquisite!" Okay, okay, enough.
-The Twins do most of the talking for you.. The people seems 'compliant', they were at least told about you. They were expecting a Dungeon as well- some of them coming here specifically to take advantage of that. Those ones in particular look disappointed to see you.
-They lack a leader. Seems they all just sort of congregated... Maybe En's sending the literally who's out here?

Hmn. Hmn.
>>
>>2695101
We're still on with that slight exclusion deal with the Commune right?
>>
Rolled 40 (1d100)

>>2695108
Hecking. Rad. Bro. Put some gets in the skulls to see if it improves the robes.
>>
>>2695108

Well you'll just have to think about what you're gonna do with all these Changelings...... Next Week~! Because I'm outta here!!

Thread's archived: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=caster+quest Thank you whoever got into a frenzy and just.. Voted on all the threads during our Hiatus. You weirdo.

My tumblr: http://spaghettiart.tumblr.com/ I'll try and get those asks answered and drawn! I.. I promised myself I'd do art for every answer, but then I was like, "I can't answer these questions until I draw something for them." HaHA!

Thanks for participating and contributing: especially thanks for waiting while I figured out the most blue-board way of saying you and Bo fucked Chemmy's fat ass inside out 'till his bum needed to be put back in place and watched for a day while it healed. That needed some real.. word smithery, yes sir.
I'll see you guys- around, actually, it's saturday my dudes.
I'm gonna be hanging out.
>>
>>2695132
Thanks for running m8

And anons, a list of things we should reanimate or experiment on
>Create RotWyrm (have hydra, triceratops, and cockatrice supplies)
>Reanimate cockatrice (Already prepared)
>Capture and reanimate a large pterodactyl from the Jungle
>Experiment with Haunted Mage Skulls (Might be able to remote view through their eyes? Cast simple spells at range, serve as a control node for undead patrols)
>Harvest wraithchains to create proper undead/incorporeal shackles with cold iron

anything else folks can think of adding?
>>
>>2695132
Anal prolapse? Must have been painful.
>>
>>2695151
>Must have been painful.

Chemmy's kind of into pain.
There's a reason 'middle age' for a Goblin is like 17 even if everything is going "right".
>>
>>2695149
>Create RotWyrm (have hydra, triceratops, and cockatrice supplies)
What's the triceratops for? We're not going to kill the Hydra to make a RotWyrm are we?
>>
>>2695157
If Chemmy keeps drinking those Troll's Blood concoctions, will he be able to live past his typical life expectancy?
>>
>>2695157
What's Caster level of mathiness? 10%?
>>
>>2695149
oh right, adding
>Reanimate Elephant (Prepared)
>Reanimate Troll (We have 1 prepared, 1 petrified but still "alive" and source of our Trollsblood potions)

I'm thinking we reanimate the Troll to be our heavy-hitter when we go after Catherine.
Maybe our Gnome Skeleton Mage can do a Master Blaster and ride on its shoulders

>>2695158
We just have a Triceratops skeleton. We haven't really discussed what to do with it, just that it can be used as inspiration for the RotWyrms construction (I think)

I'm hoping that the Hydra has integrated with the Dungeon and will have more spawned soon.

>>2695157
Can we get a list sometime of available corpses, skeletons, pieces that we have for reanimation?
>>
>>2695132
>That needed some real.. word smithery, yes sir.
Heh, I'm sure it did. Lucky for that Gobbo his boss is a surprisingly competent doctor for a previously uneducated village boy from no where. I guess we can recruit these changelings. Would like to get some humans and centaurs eventually but you've said those are pretty far out.
Need to get them settled and ordered like respectable village folk/minions though. Help them rebuild the homes properly, get them to elect a representative or pick one out our self, figure out which ones will be working the fields and which ones are brave enough to work in the dungeon. Might also want to form and armed militia in case Catherine's forces come calling.
>>
>>2695181
>Reanimate Elephant (Prepared)
Didn't we already do that last thread? I thought It left to go tooting in the Ice Caverns.

The petrified one whe'll probably leave alone for potion usage. The bigger one though, we should get around reading OUR dark and evil book to see if we can infuse it with that black blood stuff to keep it from turning to stone...and maybe apply so facial surgery so it's not so freaking ugly.

It's big but still quite squishy. Ice Bonemeal armor with Endotheromic pockets to keep it all cool in the heat?

I need to check the last thread, but I thought we gave it to Archie for his museum. If we still have it then we should totally take notes on how it moves and interact so we can make that Ice Bonemeal FrostWyrm.
>>
>>2695196
We were talking about making a village mostly of Flesh Golems and I'm still down for that though having a changeling basis to grow on could be helpful
>>
>>2695202
>Didn't we already do that last thread? I thought It left to go tooting in the Ice Caverns.
We created a Mammoth Wraith by making a duplicate of it's skeleton using the ice bonemeal and haunting it. We've still got control of it according to the undead list and never let it loose in the Dungeon
>>
>>2695181
>Can we get a list sometime of available corpses, skeletons, pieces that we have for reanimation?

Yes. I'll add it to...... The Undead List.
I've been meaning to to that.

>>2695174
>What's Caster level of mathiness? 10%?

Like 25% mathiness levels.

>>2695196
>for a previously uneducated village boy from no where.

You've been cutting things open from a very young age: frogs, birds, cats, lizards (maybe one fairy, but it was already dead). It's how your grandpa knew you'd make a good Necromancer.
>>
>>2695196
We have a surplus of mud, dirt, soil, clay, stones, gravel and whatever shit the caves needed to excavate to expand. All those can be used to make primitive homes. We could also try making trips to Planter's Jungle to harvest lumber for our settlement and- IDEA!
If a Lumber Mill is set up near Planter's Jungle, the wood logs can float down the river (if they go that direction) and the people that need the logs can pick then up when the logs reach Hemlock.

So Mud bricks, actual bricks, clay, wood. We can use all those to build homes.

Maybe throw in some Scarcrow fodder with the Militia.

>>2695206
Sounds about right. In that case, maybe we should give the skeleton to Archie?
>>
>>2695203
>We were talking about making a village mostly of Flesh Golems and I'm still down for that though having a changeling basis to grow on could be helpful
Yeah, I'd like to have plenty of those. The main issue there is finding enough good body parts for them. You need top shelf parts for a proper Flesh Golem.
>>
>>2695224
So by how rare good body parts are to find, the Flesh Golem population of our village will be a minority. The Flesh Golems probably won't be top of the line as our twins, but, you know still a minority. Maybe we could make 25 Flesh Golems, max.

In case of a raid, we could set up a hidden secure bunker shelter withing the cavern.
>>
>>2695224
>>2695228
Well we've got the surplus of organs and skin from what our moundmakers are gathering and we've been getting the skeletons from the Commune which are higher quality than what we could harvest in the wild
>>
>>2695231
Surplus doesn't mean high quality though...
If we make Homunculi Flesh Golems, then aren't they just normal Homunculi but a little more finicky?
Hold that thought.

>>2695209
Did we only get the Homunci skeletons, or the skeletons and organs? Because if we only have the skeletons and have to use scavenged body parts....you know what, I kind of want to see what that would look like. The chaotic mess of several different body pieces neatly organized and reanimated on a being of order....hmmmm.....
>>
>>2695240
Homunculus organs are unable to be reanimated. Only the skeletons
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>>2695244
Then boy oh boy will we have something on our hands when we get around animating them. Archie might be interested in the results.
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>>2695240
>id we only get the Homunci skeletons, or the skeletons and organs?

You picked up their bones, specifically so you'd have access to decent, good looking, bones, also- yeah, this: >>2695244

Homunculi soft tissue can't be reanimated it is "incorrect". It's not kosher: It's why they don't age or get STDS and are basically immortal unless killed... And even then they can be glorped back together.

Keep in mind Flesh Golems are very TOUGH: if they don't like a part of their body while they're alive they can find a replacement on their own time. Bo is a testament to that. If you remember he told you in casual conversation how he was a woman for a bit.
The man literally spends all his graverobbing money on surgery.... Using the parts he graverobs (kind of a "trim the fat ontop" kind of guy. )
>>
>>2695262
>spends all his graverobbing money on surgery
Speaking of money, what is the state of our finances of late?
>>
>>2695262
Oh! Oh! So the main issue with animating changelings was their lack of skeleton right? And now we have those homunculi skeletons...
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>>2695307
You are partially correct (hehehe). Changelings only have the torso and skull boney bits. Their limbs are all jello.
>>
>>2695262
Would it be possible to make a Flesh Golem using the 18 ft tall Troll after resculpting it's face?
>>
>>2695301
>Speaking of money, what is the state of our finances of late?

Fat stacks. You're actually respectably wealthy- you're not, like, ESTATES, CHALICES OF STRESSFUL WINE, AND RUIN HAS BEEN BROUGHT TO OUR- wealthy, but it isn't "distasteful" for someone of your economic background to be dwelling in such a lovely home.
>>
>>2695331
Ice Cream exports. Cold Enchanted Caravans. Brochures. Vacation homes. Inns & Taverns. Dungeons!

>Welcome to Copse! Please visit Commune #9 where the Homuncli are less stabby and more friendly.
>Need a place to get away from that summer heat? Come on down to Potter's Village and check out the local dungeon!
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>>2695351
>Witch hunter comes looking for us, expecting to be able to easily rally an angry mob against us.
>Is told to fuck off by most of the locals.
>Tries to dig into things to uncover what ever nefarious plot they think we have planned.
>Turns out we are too busy managing a thriving luxury economy fueled by clever use of necromantic magics.
>Just gets angrier, since they are in a situation where they'd be the one getting lynched by an angry if they made their move, the complete opposite of what they are used to.
>>
>>2695363
I love this. I love everything about this. We'll soon enough be a major economical and spiritual pillar of the communities we make ties with and Copse itself.
>>
You know I think we got distracted after discovering the Ley Line. We still sort of (but under no obligation) to find the other people getting chased out of the Rot Woods. The people who get chased by the knights and plant demons.
>>
>Coat of many Skeletons: "You made this coat as an experiment in your crafting skills: a shawl of wiry black Garm fur, mixed with shadow, it has a collar of skulls and numerous skeletons line the outside- grasping at things that offend you."

>The Rot Priest shows you several Hounds: They're shorter, stockier, black furred, with red, tough, hairless flesh covering their faces and paws. They look like 'gorey' Rotweilers. "These are Garms. They're a special breed of dog native to the Rotwood. They eat and hunt down Undead and are immune to miasma's sickness." They unlock the cage and you hide behind the Priest, but they're well tempered, friendly, Dogs. They all too eager to sniff, lick, "awoo" and bark like any other hunting dog you've known. "When we had the estate we would go on lavish hunts with these hounds. They handle the chill of the Rotwood very well, but outside of it they just cook. I'm sure they'd love your Dungeon."
>+New Dungeon Encounter: Garms

>A few pairs are sent back to the Dungeon in cages. They'll be a good 'vicious' addition to your Dungeon's Encounter Table and can be tamed and sicked on trouble Undead. While most animals fear supernatural beings like Undead, Garm couldn't be more comfortable with the Vampires that tamed them.

So a miasma resistant shawl. That means it wont rot away. Besides adding dark shards to the eyes on the collars and the skeletons, what if we give the skeletons knives? Then add some of the Shrike's feathers from his nest to the ensemble?
>>
Since we have a good supply of crystals at some point we should sit down with the twins and practice our enchanting by magicing up our gnolls orcish weaponry. I'd also like to try learning shadow enchanting and poison enchanting to go with frost.
I also have an idea kicking around in my head about making a sort of artillery. Take a bone golem and have part of it's body be shaped like a cannon. I doubt it how well it'd handle actual cannon shots so instead we build it so large carved dark crystals can be inserted into the cannon empowering it to shoot frost, shadow or poison bolts.
>>
>>2695846
A bone cannon? I think there was an scp or creepy pasta that was some weird fleshy gun that either grew it's ammo or it could use teeth.

Bone and flesh weapons give me the Scorn vibe.
>>
>>2695875
Not sure about a creepy paste but I know there was an scp gun like you describe.
>>
>>2695909
The large carved dark crystal spell munitions sound a bit wasteful, granted it will be very powerful. What if we just point gnome Skulls at people and have them cast single empowered spells?
>>
>>2696152
I was thinking the crystal would act more as battery pack, not actually firing the crystal it's self.
>>
>>2696192
Oh. Ha. I mistook your suggestion for expending shards for devestating spells. Why not stick with the standard humanoid skeleton mage casters? Stick enough dark shards in them and they're good to go. I guess making cannon shaped Ice Bonemeal undead mages can't hurt to try. Only problem is how can we can amplify their ability to perceive things from a distance.
>>
>>2695875
>>2695909
SCP-127 an MP5 that shoots human shaped teeth

>>2696152
>>2696192
>>2696224
I asked Spaghetti a while back about enchanting guns and he said each bullet would have to be enchanted individually rather than enchanting the gun
>>
>>2696314
>I asked Spaghetti a while back about enchanting guns and he said each bullet would have to be enchanted individually rather than enchanting the gun
I'm aware. What I'm aiming for is instead of a gun that shoots enchanted bullets is a gun the skips the bullet entirely and shoots spells. Basically a fancy gun shaped wand. But a big one, built into a golem.
>>
>>2697091
We might be able to modify or create a new golem that can do just that.
We could also make an Ice Bonemeal Gnome. It's part golem and can still cast spells.
What if we made a staff gun thing made from Ice Bonemeal, wrapped in wraith cloth, with Cold Iron bits? Oh and bejeweled with dark shards.
>>
>>2697109
I think you'd run into trouble with cold iron clashing "thematically" with the rest of the requirements for the staffgun.
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>>2697147
What did cold iron do again? It's supposed to negate magic or something? How about silver?
>>
>>2697199
it's destructive and anti-thetical to supernatural things, iirc.
>>
>>2697091
>>2697109
>>2697147
>>2696314

Just a heads up, but while I normally never want to say 'no' (big fan of maybe's and instead's though) a Caster Guns and Caster Shells are pretty advanced technology that are far beyond our contemporary means and resources.... I mean, maybe if you bullied an Elf.
The problem has to do with how enchanting works: every piece, every item, has it's own identity, so most enchanted items typically have very few parts or pieces- god forbid they have MOVING parts- to minimize identity politics.
It's also why a lot of enchanted items typically only do one thing or if they do multiple things it's tied to thematically appropriate actions.

>>2697109
See:
>>2697147

While Cold Iron isn't genuinely anti-magic like Silver or Bismuth (where it's an actual chemical quality): Cold Iron is far too aggressively entropic to be used in any kind of magical work. Cold Iron only appears in purest of cold which is found in ~elementally pure ice~ or the void of SPACE- both locations iron deposits going through.... cold fusion [/] heh

Witcher Hunters typically get their Cold Iron either from the tippy toppiest of mountains or in small, very pure, deposits stuck to meteorites.
>>
>>2697362
I guess we should be careful or who we let inside of the dungeons. Wouldn't want some witch hunters to take our Bifrost.
How does the dungeon diving exchange work for us? People go in, retrieve stuff then we pay them, or they pay us to let them keep some of the stuff they find.
>>
>>2697734
>How does the dungeon diving exchange work for us?
I believe it's; people go in, collect materials, get out, sell materials, people they sold them to use them for crafting or resell them at a much hire price as they are actually legitimate business men/women/other and those business people give us a cut/kickbacks for making it all possible. This raises a small concern over the business people keeping up their end to pay us but usually people who are strong enough to create and hold dominion over a dungeon aren't the kind of people you want to get caught cheating.
>>
>>2697362
>Caster Guns and Caster Shells are pretty advanced technology
Fair enough but every technology has to start some where. Large simple cannons have existed for a long time, starting some where are the 13th century. And there where many iterations of guns between cannons and modern automatic and semi-automatic weaponry. Hand cannons, fire lances, matchlocks, wheellocks, snaplocks, flintlocks... Paper cartridges weren't invented until 1586 and it wasn't for over two hundred years later that percussion caps that made modern firearms possible were finally created.
>>
>>2695149
>Create bone golem spiders in a similar ritual as the Mammoth Wraiths
>reanimate snowlamanders see if it makes anything special
>set mammoth wraith free or create new one to seed the dungeon
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>>2700720
We might not want to make our dungeon too dangerous if we want to start harvesting bivrost and crystal wood.
>>
>>2701038
It should be fine for us if we harvest the wood ourself once they mature enough, then send the golems to harvest the Bifrost.
>>
>>2697734

At the moment it works with varying efficiency depending on who's doing the crawling:

-Pug has sponsored groups: think of the old fashioned "The court signs writs and asks adventurers to delve into the depths of the frozen caves for x, y, z". They then come back to Pug with goodies in tote, resources received, and a couple weeks later you get a crate with some cash and some commodities from Pug.
Coffee, Smokes, Processed Pork (Sausages, Hams, Bacon, Smoked, Dried), and Alcohol.

-Commune #9 is the most efficient and straight forward process: Alpha goes in, perfect darks whatever she's been tasked to get, you get a direct return within the same week. The exact value of your resources and several Commune commodities.
""""Meat"""", Homunculi Bones, Vegetables, Flour, Paper.

-The third one is just strangers undercutting you: random Changelings, Goblins, Drifters n' Hobos just looking for a place to be. They're either undisciplined and escape with their lives or die (food and treasure for your dungeons environment) or they don't take very much to make a dent.
Your Dungeon is a natural formation, so you don't have to worry about treasure economics.

>>2701038
>>2701239

Well, that's the balancing act: Bigger dungeon, more resources, more monsters, mean more danger.
https://pastebin.com/azDS5QV5
>>
>>2701894
Well shit if there are hobos n' drifters then we might as well get a few of them to sign waivers saying that they are totally cool with using their bodies upon their deaths. You know. Just to make sure they know what they're getting into. Besides that maybe we can integrate the drifters into our new soon to be sprawling village.

Maybe we can do interviews with people who have potential on the chances they die. If we like their stuff then we can either fully revive them or turn them into flesh golems (but they will be under contract, provided by Avarice. Potentially with skin and blood.)
>>
>>2701894
At some point I want to add in a roaming bad of mariachi skeletons in the dungeon.
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>>2702120
Hold on. Shit. Regular skeletons can't use wind instruments. It'll either have to be zombies or Skelton mages.
>>
>>2701894
What's tougher. Vegimite or a pumpkin scarecrow?




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