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File: ItSOP2.jpg (357 KB, 1920x1080)
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You're being watched.

You can feel Mara's eyes boring into your back, even though the tiny creature is a good distance away. The last time you saw her, she had been standing in one of the waterfront house's upper rooms, glaring at you from the unwashed window. Either she's still there, still scowling away at you as if her life depended on it, or you're losing your mind. Paranoia is an easy vice to fall prey to, but you don't think that's it. You're pretty sure that Mara is STILL glaring down at you.

She really wasn't happy when you ignored all her silliness with passwords and code phrases, simply asking the fishermen if they were here to deliver the slime mould. They had been relieved to drop the pretence as well, and the transaction had gone off without a hitch.

So now Mara is sulking. That's fine with you, though. It keeps things nice and quiet out here on the beach, so you can really enjoy the remains of the day. Grace and Keziah have their books out, rocks weighing the pages down in case of a stiff breeze, while Caliban sits on the far edge of the jetty. Masque stands apart from the rest of the group, slowly working through a routine of sword slashes. Watching him from a distance, and almost certainly working out a way to fight him if the need should ever arise, Freddy keeps her eyes fixed on the daemon. The last time you saw Gunny and Blessings, they had gone into town to visit the chapel – or whatever remains of it.

Real life, with all the worry and strife that comes with it, looms over you all. In fact, something tells you that trouble might be closer than it seems.
>>
>>2745105

>Twitter: https://twitter.com/MolochQM
>Previous: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Into%20the%20Skies
>Airship combat rules: https://pastebin.com/DTLDheZ6

“So,” you begin, nodding to the pile of books as you sit down with Keziah and Grace, “What have we learned?”

“Well, we've learned never to sic Masque on anythin' we dinnae want dead,” Keziah replies cheerfully, “But I dinnae reckon that's what you're talkin' about, right boss? You were more interested in this, I'm guessing.” As she says this, the witch touches her hand to the stone slab sitting between her and Grace. The night is growing dark, with a thick dome of cloud settling over all of Nadir, but the light of the battery lantern is enough for the scholarly pair to see by. A blazing bonfire might be more traditional, you suppose, but a battery lantern is a lot less work.

And then the sky is split by a fleeting flash of light. Grace flinches, then straightens up and gazes out into the sky. “Lightning?” she thinks aloud, “Another storm? But-”

“That wasn't lightning,” you correct her, “That was cannon fire. There's someone up there, they-”

This time, you're the one who is interrupted. Caliban sprints over, waving to get your attention. “You saw that shot, captain?” he asks, hastening on before you can answer his question, “It came from pretty far out, over the water. We've got a second airship circling the area. You see up there?” He points, and you soon notice a dark shape moving through the dense clouds above. One airship fighting over the water, and another prowling about the land.

“Looks like our holiday is officially over,” the hunter remarks, glancing back towards the town as the locals – the few that were outdoors to begin with – flee towards shelter. “The pantry back at the house is below ground. That might be our best shot at riding this one out,” Caliban continues, noticing your look, “But... maybe hiding out isn't really your style, captain.”

“We can run and fetch the others,” Keziah promises you, gesturing between her and Grace, “Get everyone into shelter, or back to the ship. What are your orders?”

There's danger here, real danger – you can feel it in your gut. Charging into a blind situation is never good, but the longer you wait before taking action, the worse it might be for whoever is out there. No matter how you look at it, it's a messy situation.

>Take shelter until the fighting has passed
>Head back to the ship and investigate the fighting
>Get on the Helena's radio and attempt to contact the airships
>Other
>>
>>2745106
>Head back to the ship and investigate the fighting

Let's not charge in blindly of course. We do have that scanning suite to check things out from a distance.
>>
>>2745105
>Head back to the ship and investigate the fighting
>Get on the Helena's radio and attempt to contact the airships

aren't these basically the same thing?
>>
>>2745110
One is to investigate without giving ourselves away and the other is diplomacy I'd wager.
>>
>>2745106
>Get on the Helena's radio and attempt to contact the airships
No liftoff, not yet. There might be a bigger ship about to swoop in.
>>
>>2745110
>That's my mistake. "Head back to the ship and investigate" meant to head directly into the fighting instead of hanging back and gathering intel.
>>
>>2745106
>Head back to the ship and investigate the fighting.

We don't want to make radio contact while grounded and helpless. After we're in the air and can maneuver would be ok.
>>
>>2745123
allright then i vote hanging back and getting intel
>>
>>2745107
Aye
>>
“Get the others and meet us back at the ship,” you order, slapping Keziah on the arm and pointing towards the chapel. If there's any fighting to be done, you'll need Gunny back on the ship. As the witch sprints off towards her destination, you lead the others back towards the outskirts of town and the waiting airship. As you run, you feel the air crackle with a growing power – not quite the same feeling as that of a gathering storm, but close. Despite the thick clouds, the skies seem free from lightning.

What, then, is the source of this uneasy feeling?

Dwight is already standing ready at the radio when you arrive at the bridge, and the engines hum with ready power. Collapsing down into the pilot's seat, you scan over the control and make sure that everything is as it should be – the Helena is primed and ready, able to launch at a moment's notice. “Try and get us in contact with either of those airships,” you tell Dwight as you prepare the scanning suite, “I want to know what's going on up there.”

“You got it, chief,” Dwight agrees, busying himself with the radio. The scanner chimes almost as soon as he's finished talking, bringing up a scrolling screen of data. You're picking up two readings – one, the nearby reading, is the Belladonna. That's Zastava's ship, you recall with a start, could Tobias be here as well? The second reading doesn't tell you much, though – it's big, whatever it is, powerful enough that the feed from the scanner is almost drowned out by static. Unstable Pleonite can do that, but...

“Got a contact for you,” Dwight announces, “Putting you through now.”

The radio hisses static for a moment, then a woman's voice – sharp with stress – slashes out at you. “Tobias?” Zastava snaps, “Is that you? So help me, if you're-”

“Captain Zastava? This is Captain Vaandemere speaking,” you interrupt, your taut voice cutting through her panic, “Sounds like you've got a situation on your hands. Is there anything I can help you with?” Even as you say this, you peer out the front window and watch as Gunny races aboard. Waiting a few seconds more, you throw the altitude lever forwards and begin your flight.

“You... I don't...” Zastava stammers, pausing for a single moment as she gathers together her composure. “It's that damn wyrm!” she blurts out at last, “Tobias has been chasing it ever since... he followed a glimpse of it all the way out here, told me to hang back for now. He said he'd radio me if he needed help, but I can't get in contact with him. His radio-”

A bright flash lights up the waters, cutting Zastava short. This isn't the blue flash of cannon fire – this is the vivid red and yellow of an explosion, the flash of an airship being crippled... or killed.

[1/2]
>>
>>2745150
HAHA, WYRM TIME
>>
>>2745150

“Damn it!” Zastava screams, her voice crackling with static. Above you, the dim shape of her airship cuts a sharp turn and launches out towards the ocean. Another flash of fire – smaller this time, a secondary explosion – lights up the night. This time the flames linger, forming a trail that spirals down towards the water. You shout Zastava's name, crying out a warning to her, but she doesn't respond.

“Damn it!” you snap, getting ready to chase after her.

“Hey, chief!” Dwight cries, grabbing your arm, “If that's a wyrm out there, we can't do a damn thing to it! You remember what happened last time, don't you?”

As much as you hate to admit it, he's got a point. Just getting close to a wyrm had been enough to cause your airship to shut down, her engines dying. This time is hardly likely to be any different, and yet... Tobias is already down, and Zastava is racing out there to join him. If you don't do anything, the two young captains – along with everyone aboard their airships – could be doomed.

Slowly, Dwight lets go of your arm. Saying nothing, he steps backwards and collapses down into a chair.

>Follow Zastava and engage the wyrm. You've got to do something!
>Hang back and stay out of the fight. What can you do against a wyrm?
>Other
>>
>>2745159
>Follow Zastava and engage the wyrm. You've got to do something!
We were to able to do something to it last time. That something pissed it off and EMP'd us but it was something.
>>
>>2745159
>Follow Zastava and engage the wyrm. You've got to do something!
don't worry guys, i'm sure nothing can go wrong!
>>
>>2745159
>Follow Zastava and engage the wyrm. You've got to do something!
you don't actually have to get close to shoot, and we can send the Eliza to the other ships if they need bailing.
>>
>>2745159
>Follow Zastava and try to evacuate Tobias without engaging the wyrm.
>>
>>2745159
>Hang back and stay out of the fight.

>Radio Zastava and warn her about the effects of Wyrms on airships.
>>
Snarling, you tighten your grip on the controls and throw them forwards, feeling the Helena leap in motion. Dwight groans and fumbles on his safety harness, but you barely notice him. Thunder rumbles and a first few drops of rain splash against the Helena's front window as you pursue the Belladonna, the recent heatwave giving way to a darker weather. Ahead, you can see the flickering flame that marks out the ruins of the Steppenwolf.

The clouds seem to thicken as you approach the crash site, closing around you like a fist and shutting out the rest of the world. The Belladonna slows as it descends, Zastava's caution finally outweighing her desperation. Dipping lower and lower, she guides her ship in a loose circle around the burning remains. The crashed airship is more intact that you had expected, with Tobias apparently guiding it down onto a small island. It might not be intact for very long, though – according to your scanner, the ship's Pleonite core has grown unstable. It could blow at the slightest impact.

“Do we have a plan?” Dwight asks hastily, looking around for any sign of the wyrm, “Tell me that we have a plan.”

“The last time we saw a wyrm, it really didn't like us,” you explain, watching as the Belladonna drops lower and lower, “Maybe we can distract it long enough for Zastava to pick up any survivors.”

“We're the bait?” the pilot moans, clasping his hands over his face. Before you can answer that question – although really, it was a question with no need for an answer – something below you moves.

A tiny figure stumbles out of the airship and launches a flare, the red glow rising up into the sky and lighting up the clouds. There, dimly visible through the inky mass, you see movement. Something slithers, and then the clouds break open to reveal the monster. It's not the same wyrm that you saw in Zenith – this one looks... older. Greenish clumps of moss cling to its pale hide, reminding you strangely of the bark of some ancient, bleached tree. Hanging transfixed in the air, it seems to look around at the scene before it.

Then its inhuman eyes fall upon the Spirit of Helena – upon you. Absolute silence seems to descend, blanketing you in an uncanny stillness. You couldn't say how long that moment lasts for – it feels like hours, but you know that it couldn't be more than a few seconds. The moment might have lasted forever, if not for the crushed butt of Dwight's cigarette. The butt must have fallen behind the controls at some point and been forgotten, but now it rises slowly up before you. All around you, tiny objects break free from the shackles of gravity and creep up towards the ceiling.

“Hey, boss,” Dwight whispers, “What...”

Static howls out of the radio at you, piercing the bubble of stillness like a needle. Acting on reflex, you throw the controls forwards and launch into motion. Just keep moving – the rest can come later.

[1/2]
>>
>>2745182
Can we sic masque on it? Maybe construct a catapult
>>
>>2745182

“Vaandemere...” Zastava calls, her voice barely piercing through the static, “Keep it off me... up the crew... I repeat, I'm picking up Tobias and his people now, keep... away from us!”

“Understood!” you reply, not even sure if she'll be able to hear you, “But watch out, those wyrms can drain the power out of your engines. Don't get close to it!” Guiding the Helena around in a tight circle, you back off from the wyrm and circle around it. Swimming through the air like an eel, the vast creature matches your movements with no apparent effort. You're pushing the Helena to her limits, while the wyrm might as well be playing with you. Wherever the beast passes, the clouds come alive with lightning.

“Engine room!” you shout, fumbling with the intercom, “How are our engines looking?”

“We've got a steady drain on the power, but it's holdin'!” Keziah calls back, “The engines are stayin' hot, but just barely. Dinnae ask us to fire the cannons or anythin' like that!”

The wyrm is draining your power as fast as the engines can restore it – you can't shake the idea that it's doing that deliberately, just one more way that it's toying with you. Gritting your teeth, you jerk the controls around to the right and guide the Helena away from Zastava's rescue attempt. Leisurely rolling in the air, the wyrm follows you and swoops closer. As its row of eyes draws up beside the window, you feel... something. A scratching sensation, like someone's fingers clawing at a locked drawer – only the drawer is your mind.

Not the immediate hostility that you saw in the Zenith wyrm, not this time. This time, it feels closer to curiosity – although that doesn't mean it's harmless, not by a long shot. When something could crush your ship or snuff out your engine with the slightest effort, curiosity can be a very dangerous thing indeed.

“Captain!” Gunny barks, “We've got missiles loaded and ready to fire. Won't drain the engines any, so we're safe to fire them. Just give us the order and we'll let fly!”

“Missiles? Oh no...” Dwight groans, “Chief, don't make that thing angry - just get us the hell out of here!”

Jerking the Helena around, you peer out through the darkness and look down to the ruins of the Steppenwolf. The Belladonna hovers nearby, and you can still see figures clambering out of the ruins. They still need more time, but...

A shudder runs through the Spirit of Helena as a stray bolt of lightning lashes out from the wyrm's body and strikes you. Sirens blare, the lights dim, and you feel the bottom falling out of your stomach. The wyrm was toying with you before, but now it seems to be getting bored.

>Just keep moving, keep the wyrm's attention focused on you
>Give the order to fire missiles, try and drive the wyrm off that way
>Disengage before you sustain any further damage. You've done all you can for Zastava
>Other
>>
>>2745232
Keep its attention.
>>
>>2745232
>>Just keep moving, keep the wyrm's attention focused on you
Is Feanor's sword glowing?
>>
>>2745232
I have this hare-brained scheme of getting up to its eyes and luciftiaing it blind, but that would require killing the engines.
>Just keep moving, keep the wyrm's attention focused on you
if we start using missiles, we better be ready to throw everything at it. Bullets, explosive energy arrows, Masque....
>>
>>2745232
>Just keep moving, keep the wyrm's attention focused on you
>>
>>2745232
>Other
Maybe we can communicate with it somehow? Dunno how dangerous opening our mind would be, but it has some form of telepathy. We could think pictures at it, like the other when or something.

Still fufills drawing it's attention but maybe it won't shoot lightning at us.
>>
>>2745232
>Fire missiles
>>
>>2745258
>the other when
the other wyrm*

Phone posting reeee
>>
Just keep moving. Repeating those words to yourself like a mantra, you tug on the Helena's controls and put a little extra distance between your ship and the wyrm. It allows this, although with the amused air of a man holding his dog's leash. As soon as you've got a little extra breathing room, you rip Feanor's sword from its sheath and hold the blade up to your eyes. It's burning brightly, the white blade searing at your eyes like the sun itself.

And Feanor himself appears with it, standing a few feet ahead of you and gazing out the observation window. Turning, he gives you a furious glare and points at the distant wyrm. “Kill it!” he mouths, his piercing eyes stabbing into you, “Destroy it, or are you too craven?”

“What do you expect ME to do about it?” you snap at him, ignoring the bemused look Dwight shoots you, “Go on, tell me - how do we kill that thing?”

Feanor has nothing to offer at this, his expression twisting into a rictus of fear and rage. Grunting with a suppressed laugh, you thrust the blade back into its sheath and banish the phantom. Looking up, you realise that the wyrm has been creeping closer again, parting the curtain of rain and cloud as it looms towards you. Once again, you feel it scrabbling at your mind – and this time, you don't pull immediately away from it. This too will keep the wyrm distracted. Still, you have no idea how to communicate with something like this, if communication is even possible.

“Think peaceful thoughts!” you order, glancing around at Dwight. He just stares at you in disbelief as you imagine a sheathed sword, a holstered pistol, a man with his empty hands outstretched... anything that might suggest a lack of hostility. Maybe it's not doing any good, because you don't feel any-

hello helena

“Ouch!” Dwight cries out, wincing as a bolt of pain stabs through your own mind. The alien thought is so loud, so overwhelming that you find it near impossible to think anything back at the wyrm, or even process what just happened. All you can do is-

hello helena can you hear me

“Stop it!” the pilot yells, “Whatever you're doing, just stop it!”

“I'm not doing anything!” you grunt, clenching your eyes shut for a split second before returning your full attention to the controls. To your horror, you realise that the Helena's nose is pointing down towards the ground. Pulling back, you bring the airship out of her dive and slam the altitude lever higher. Definitely a bad idea, you think to yourself, never trying that one again.

“Captain Vaandemere!” Zastavaa calls over the radio, “Are you okay? We're disengaging now. Get out while you can – we'll meet up later!”

Get out. Right.

Easier said than done.

[1/2]
>>
>>2745312
whait so the pleonite cores are wyrven eggs or something? or remains?
since the ship is the spirit of helena and the wyrm seems to recognize it somehow. very far fetched prob
>>
>>2745312
Woah was it talking to ship? Have we been Wyrm riders all along?
>>
>>2745312
>"no I can't hear you please speak up"
>>
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>>2745312

Grunting again, you pull back on the controls and push the Helena higher into the skies. Even so, the wyrm continues to effortlessly follow you – at least, at first. The higher you climb, the slower the wyrm flies. It takes a moment to notice the distance opening up between you, but the sight of it is enough to bring new hope to your heart. Whether it can't follow you for some reason or simply doesn't want to, the wyrm doesn't chase you up to Azimuth. The uncanny aura around it seems to diminish as well, with the data screens clearing up.

“Engines are gainin' power now!” Keziah reports from the engine room, “We're lookin' good, boss!”

Perhaps you are. Bringing the Helena around for a moment, you gaze out the observation window and take one last look at the wyrm, in all its terrible and awesome glory. You engrave that sight upon your mind, even as the clouds close around it and swallow the wyrm up. Just before it vanishes completely, you feel one last touch of the wyrm's thoughts scraping against your mind.

helena please we miss you

-

Just to be on the safe side, you spend almost an hour in the empty Azimuth skies, guiding the Spirit of Helena around in a sluggish, aimless circle. Reaching out to the few other ships you see, you ask a few idle questions about what they saw from up here. A storm, they all inevitably answered, just another storm down in Nadir. Dangerous to fly in, but just one more piece of background drama. Maybe you could have pushed for more information, but your heart wasn't in it.

You were more concerned with what the wyrm said – thought – to you. It knew you, your ship, somehow. Dwight's hand shakes as he lights his cigarette, taking a deep drag on it before coughing out smoke. “I don't know what the hell just happened, chief, but I don't want it to happen ever again,” he stresses, “This shit is so far beyond my comprehension that... that I can't even comprehend it.”

“I'll admit, I don't know much more than you do,” you sigh, tentatively guiding the Helena down towards Nadir. The clouds seem to be parting now, the skies clearing to show no sign of the wyrm. Even so, you feel oddly reluctant to return there quite so soon. It feels like the wyrm could be waiting for you, ready to pounce out at you as soon as you descend. Foolishness, of course – where exactly can a beast like that hide?

“That lad was a damn fool though, if he went chasing after that thing,” Dwight continues, a few more puffs on his cigarette apparently resolving the matter in his eyes, “And that girl of his too. Charging off ahead like that... then again, I don't reckon we can throw any stones in that department, huh chief?”

“That's different,” you tell him firmly, “I had a detailed and thoroughly thought out plan.”

“Right,” Dwight murmurs, “Sure.”

[2/3]
>>
>>2745384
Oh god
Pleonite is made of Wyrm
>>
>>2745384
Do we know why Spirit of Helena was named so?
>>
>>2745405
I think Miriam had a relative named Helena. Great aunt or grandmother.
>>
>>2745405
nope but it might be a desecrated wyrm corpse
>>
>>2745405
>>2745445
>Helena was the third Hawthorn sister, along with Miriam and Penelope, although she died when she was a child. Miriam named her ship in honor of her sibling
>>
>>2745464
you got me this time, but you can't hide the truth forever!
>>
>>2745464
There's an aunt in Miriam's relationships somewhere.

Oh damnit, that's right, she's Blessing's aunt.
>>
>>2745384

The Belladonna is waiting for you down in Brightpool, her hull marked with the scars of a storm. Still, compared with the sad remains of the Steppenwolf left out at sea, Zastava got off lightly. Before you exit the ship to meet up with the survivors, you check with your crew to see if anyone has any ideas about what happened. It doesn't take long for you to realise that nobody has any explanation to offer you – not even any theories or wild guesses. Those will come later, once the gossip has begun to circulate.

Standing outside the Helena with your crew, you watch as Zastavas emerge from the Belladonna. “Two things bother me,” you murmur as they approach, “The wyrm contacted us with the Helena's name, and it said that it missed us. That “we” missed us.”

“That's three things,” Caliban points out quietly.

“Three things, then,” you grunt, waving away his correction, “That's even worse. Airships and wyrms – there's some connection here. The Pleonite core, maybe.”

“Pleonite is just a rock,” Freddy replies, “You can't be claiming that it's... wyrm eggs! Yes, Pleonite has strange properties, properties that we don't yet fully understand, but that's so outlandish that-”

“Excuse me,” Zastana mutters, clearing her throat to get your attention, “I... I'm not interrupting anything, am I?”

“No, we were just...” shrugging, you turn around to the young captain, “How is Tobias? Did you get his crew out okay?”

“Most of them. There were a few...” she winces, swallowing heavily as she fumbles for the right words to use. “Not everyone made it out, but we had enough time to get most of the crew out safely – thanks to you. Tobias is resting right now, he's fast asleep. When he wakes up, I'll let you know. I assume you'll want to talk to him, figure out what he knows,” she continues, “I certainly want to ask him some questions. What was he thinking?”

“You can scold him later. For now, just be thankful that he got out okay,” you suggest, “After we split up, what happened?”

“The wyrm came back, it went straight for the remains of the Steppenwolf and it did... I don't know how to describe it,” Zastava shudders, “It was like a bird tearing into a carcass. I think the core must have exploded then, but we were already leaving. Maybe we'll go back later, see if we can salvage anything, but...” Sighing, she turns and starts back towards the Belladonna. She looks tired, you think to yourself, tired and broken.

“Well,” Dwight mutters, lighting up a cigarette, “Now what, chief?”

Now there's a good question.

>I'm going to get some sleep. Somebody wake me when Tobias is up and about
>Now I'm going to... (Write in)
>Other
>>
>>2745512
>Now I'm going to... (Write in)
Catch up with Hanson and Cammy (if alive)
>>
>>2745512
Supporting >>2745522
>>
>>2745512
>"I'm going to get some sleep. Wake me when Tobias does, or when you go to salvage their ship. I'd like to see what the Wyrm did to it."

Also Wyrms are rocks, Freddy, just like Pleonite. And I never said eggs. I was thinking hearts. Or brains.
>>
“Hey, Zastava!” you call out, your voice causing the young captain to tense up, “Did Hanson make it out? What about Cammy?”

Zastava nods slowly. “It was a close call, but they both got out,” she confirms, “They're on the Belladonna now. Hanson was prowling about, causing trouble for my people. He scares them a little, I reckon. I... well, what were you asking about?”

“I'll see if I can calm him down a little,” you assure her. Zastava gives you a thankful nod before roaming back to her ship. Your crew starts to part ways, but you catch Freddy's arm before she can leave. “I never said that Pleonite was wyrm eggs,” you tell her quietly, “But a heart? Considering what I've seen of wyrms, that isn't nearly so implausible. Wyrms aren't natural creatures – it would be a mistake for us to consider them as such.”

“I... see,” the Iraklin replies slowly, clearly still unsure about a lot of things. “It doesn't really matter in the end, does it?” she decides, “Whether we understand them or not, we should stay away from wyrms as best we can. I'll ask around the rest of the crew, though, to see if they have any new thoughts.”

“Do that,” you agree, turning and following Zastava onto her ship.

-

“I'm starting to feel just about sick of the airship business,” Hanson growls as you enter the bustling common room. Most of the Belladonna's crew are here, along with several of Tobias' men. When he looks around and realises who he's talking to, Hanson lets out a bitter laugh. “Well, look who it is,” he remarks, slapping you roughly on the arm, “Our hero. If you hadn't been there to keep that monster away from us, I don't think we could have got nearly so many people out.”

“The engine room was a mess. When we landed, some of my crew got trapped in the wreckage. We had to haul them out, and that wasn't quick work,” Cammy adds, looking up from a nearby table. Her face is dark with oil and filth, her eyes seeming very white against the sooty backdrop. “You got any idea what the hell hit us?” she asks, “Because from what I've heard, it wasn't anything... normal. Not an airship, that's for damn sure.”

“You had a brush with a legend,” you reply, “For most people, it would be a once in a lifetime chance.”

“Thank the gods for that,” Hanson laughs, “Once was more than enough for me!” Gesturing to a seat at the table, he sits down and runs a hand over his face. Just for a moment, you see the weight of fatigue that threatens to crush him. “I'm serious though,” he mutters, “Maybe this is a sign, I should just quit while I'm ahead. There's got to be safer work out there somewhere, right? I hear that the Iraklins are looking for Nadir guides.”

“Not exactly safe work though,” Cammy points out, striking a match and lighting her cigarette.

“Safer than this,” Hanson counters, “At least then I can kill anything that wants to kill me.”

[1/2]
>>
>>2745590
Yeah good luck killing smoke daemons Hanson
>>
>>2745590
Yeah the Deep Forest sucks worse than usual right now Hanson.
>>
>>2745590

“I wouldn't be so sure about that,” you tell him, “The Deep Forest isn't a good place to be right now from what I've heard. Haven't you heard the stories?”

“Yeah, I know. Eishin's getting restless again, something like that,” the hunter grunts, angrily shrugging his shoulders, “Pisses me off. I'm just trying to make an honest living – mostly honest – and it feels like the world is trying to screw us all over. What happened, huh? It feels like everything is going downhill lately, and there's nothing any of us can do about it. What are we supposed to DO about something like this?”

This outburst is followed by an awkward silence, Cammy coughing weakly as she looks away. Inwardly wincing, you search for a way of changing the subject. “So, I have to ask,” you begin, leaning a little closer to the pair and lowering your voice, “Did either of you hear, or feel, anything... strange? Voices, perhaps, or anything out of the ordinary?”

Hanson and Cammy trade a glance, neither of them wanting to be the first one to speak. Eventually, though, Hanson clears his throat. “I didn't feel anything,” he tells you, “But I think Captain Mahdi might have. I heard him over the intercom, just as the ship was going down. He started off saying what you'd expect him to say – you know, warnings mostly – but then he... hell, I'll just say it straight. He started to lose it.”

“That's a harsh way of putting it,” Cammy argues, “He was afraid. I mean, we were all afraid.”

“It sounded like he was begging for forgiveness,” Hanson states bluntly, “Sort of “I'm sorry, I didn't mean it”. That kind of thing. If he was talking to that monster, I don't think it was listening to him.” Grimacing, Hanson leans back and gestures around at the crew. “These people aren't here because of apologies or forgiveness,” he tells you, “They're here because you put your ass on the line for us. That's what made the difference.”

Reaching across, Cammy touches the hunter on the arm. “Hey, come on,” she scolds, “That's over the line. Captain Mahdi did what he could – just setting us down on that island was good enough. You think that was easy, landing us on some tiny scrap of rock? Even in bright daylight, I wouldn't like to-”

“Captain Mahdi is awake!” a crewman breathlessly announces, calling out from the doorway, “He's going to be okay, everyone!”

A ragged cheer rises up in response to this, but it feels like a token effort - there's little energy in it. Scoffing quietly, Hanson slumps back in his seat. “You going to see him?” he asks you, “I figure you're the one he really wants to see right now.”

>Yeah, I'd better go and see him
>No, I should get back to my own crew
>Let me ask you both something before I go... (Write in)
>Other
>>
>>2745662
>Yeah, I'd better go and see him
"Don't be too hard on the captain. The mere presence of a wyrm seems to mess with your head."
>>
>>2745662
>Yeah, I'd better go and see him
>>
>>2745662
>"Yeah, I'd better go see him."

Ask why he stole all those wyrm eggs to fuel his airship.
>>
>>2745662
>Yeah, I'd better go and see him
>>
“Yeah, I'm going to see him now,” you tell the pair, hesitating a moment before leaving. “Don't be too hard on him, though,” you add, “Being near a wyrm like that isn't easy. It messes with your head, does all kinds of strange stuff to you. You should be glad that things didn't end up any worse than they did.”

Leaving the pair to consider that, you follow the crewman – a young man who looks like he might pass out at any minute – to the Belladonna's private quarters. There, you find Tobias Mahdi sitting upright in bed. He's got several wounds visible on his face and arms, but most of them are just scratches and bruises – the usual sort of injuries someone might expect from an airship crash, in other words. You were expecting him to be resting, but he's hard at work studying a map in front of him.

“Irene, could you bring me a pen?” he asks without looking up, “I think I've got something here. It... it might be important.”

Taking a fountain pen and a sealed pot of ink off a nearby desk, you set it down in front of him. Looking up in surprise, Tobias' mouth opens in a silent gasp. “I'm not as pretty as Captain Zastava, but my bedside manner is perfectly acceptable,” you tell him, “I hear that things got pretty exciting today. I'd like to hear all about it – and considering that I might very well have saved your life out there...”

“I'm sorry, I just... I wasn't expecting to see you here,” Tobias blinks a few times, his dull eyes hinting at a dose of analgesia. Gathering his thoughts for a moment, he taps the map before him. “Back when we were having that awful storm, that's when I first saw it. Even then, even from just a glimpse of it, I knew that it was real – a real, live wyrm. Nobody would believe me, though, so I decided to...” pausing, he lets out a nervous laugh, “Well, to hunt it down, I suppose.”

“Don't tell me that you were trying to kill it,” you reply, “It's good to be confident, I know, but-”

“Oh good lord, no!” the young captain laughs again, startled and shocked by your suggestion, “I never wanted to kill it, just get some kind of proof. I got the best Imago device I could buy on short notice, and I thought maybe... some pictures would be good enough. Even if nobody believed them, I might be able to... you know... sell them.” Wincing, he rubs his head and glances across at a clay jug of pills nearby. Tearing his gaze away, he finally takes the pen from you and starts to examine the map again.

“So,” you prompt, “You got your Imago device, and you... what, you tried to track the wyrm down again?”

“Right. I went back to the northern shore, where I saw it the first time. I've been flying these skies for a few days now, looking for anything, any sign of it at all,” shuddering, Tobias pauses for a moment before adding, “Only, it ended up finding ME first.”

[1/2]
>>
>>2745730

“Right before the wyrm appeared, it started to get cloudy – really cloudy, bad enough that I thought a storm was brewing. I almost landed the ship and sat it out, but then... I saw movement in the clouds. You know what I'm talking about, right? No airship moves like that, it's unmistakable,” Tobias sighs wistfully, like a boy fantasising about some beautiful woman he saw once. Realising that you're still looking at him, he mumbles something and continues his tale.

“After that... well, I don't know what to say. I followed it out to sea, although at times it felt like IT was the one following me. I'd see it out the starboard window, then I'd lose contact for a moment and it would appear at port. It was confusing, and... maybe I wasn't thinking straight. I've been running on hardly any sleep since... well, anyway,” a dark expression crosses the young captain's face here, “I didn't give the order to fire. I don't know who did. Maybe they were afraid, they thought we were in trouble, I don't know. All I know is, when we fired at the wyrm, everything changed. It drained a lot of power from our engines, but even so it did nothing. Just... nothing.”

“I wonder if they have some kind of natural shielding ability,” you muse, “Just like an airship, only... natural.”

“Well, whatever it was, it left us into a bad spot. We pushed the engines too hard, and I guess... something went wrong,” Tobias concludes, “There was an explosion. The next thing I knew, we were sinking through the sky. I just barely managed to guide the Steppenwolf down to land – not much land, but it was better than the open waters. After that... well, you know the rest. You were there, right?”

Two things come to mind. First of all, Tobias didn't mention anything about what Hanson called “losing it”. He might very well be ashamed – perfectly understandable, given the circumstances – or maybe it's something more than that. Second of all, if his story is correct then he crashed after having engine troubles – not because the wyrm attacked him. No matter how you look at it, things don't seem to add up.

Strange. Very strange.

“I really have to thank you, though,” Tobias adds, oblivious to your uneasy thoughts, “I wish I could give you some token of my appreciation now, but... I don't have much left. We might be able to salvage something from the Steppenwolf's remains, and we managed to recover the Imago device, but... I've got nothing left. I suppose I'll be in Irene's care for now!” Laughing nervously, the young captain toys with his pen and glances down at the map, as if it might hold all the answers written there.

Maybe it does - he's just not sharing them.

>Leave Tobias to get some proper rest
>Question him further... (Write in)
>Other
>>
>>2745787
>Question him further... (Write in)
"You're not planning on having Irene hunt for more wyrms are you?"
>>
>>2745787
>>Question him further... (Write in)
Did the Wyrm try speaking to you?
>>
>>2745787
>Question him further... (Write in)
What's with the map?
>>
“You're not about to have Irene hunt down any more wryrms for you, right?” you ask, offering Tobias a friendly smile. He returns the smile with one of his own – that's good, you think to yourself, you're all friends here.

“Oh no, I certainly won't be doing that. Even if I tried, I don't think she'd even consider it,” Tobias shakes his head quickly, “This whole thing... I hope it hasn't put her off flying in general. She said something of the sort as she was helping me aboard, but I didn't really catch all of it. Maybe it would be best if we stuck to safer work from now on.”

“Mm, safer work sounds like a good idea,” you agree quietly, “By the way, did the wyrm try to speak with you at all?”

“It... what?” Tobias yelps, “How did you know...”

“Because it tried speaking with me,” you explain, “Or at least, my ship. It was talking to “Helena” specifically. Said that it missed her. So, I'm guessing that it really did speak with you – I'm just wondering what it said.”

“It's... I don't know exactly. Even at the time, I thought I was imagining it. Stress, you know, delusions of some kind. I felt like I was being scolded - “why did you do that? What are you doing?”, that kind of thing. You know, it really reminded me of...” swallowing nervously, Tobias rubs at his temple for a moment before continuing, “It really reminded me of Miriam, I mean of Captain Hawthorn. When she was showing me the ropes, she'd scold me in the same sort of way.”

“And the wyrm talked to you directly?” you press, “It used your name?”

“Oh. No... no it didn't,” he slowly shakes his head, “It didn't use any names at all. I didn't really think too much of it at the time. I mean, I already thought I was hallucinating it all, so...”

“I heard that you were awake,” Zastava announces as she bursts through the door, “Are you... oh, Captain Vaandemere! I wasn't expecting... excuse me.” Bowing her head in apology, she makes a token effort at backing out the door before Tobias waves her over. Apparently this conversation is over. Just before you go, though, you have one last question for the young captain.

“Hey, Tobias,” you ask him, “What's with that map you keep looking at?”

“Ah...” Tobias glances down at it again, “It's an idea I had while Irene's doctor was looking me over. You see, I noted down the rough area where I saw the wyrm, and compared it with one other location. Captain Vaandemere, Irene, can you guess what I'm talking about?”

“Tobias, you shouldn't be straining yourself like this,” Zastava sighs, “It's not good for you to-”

“It's funny that we were talking about it, actually,” he interrupts, nodding firmly to you, “You see, this exact same location is where Miriam Hawthorn disappeared.”

>I'm going to pause things here for today. I'll continue this tomorrow, starting at the same usual time
>Thanks to everyone who contributed today!
>>
>>2745833
The plot thickens

Thanks for running
>>
>>2745833
Thanks for running!

Wyrms are people!
Pleonite is people!
Everything is made of people!
>>
>>2745833
Thanks for running duder
>>
>>2745833
How foolish of me. She wasn't a dragonrider. She IS the wyrm!
>>
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A brief silence greets Tobias' claim, and then Zastava lets out a weary sigh. “Are you suggesting that a wyrm caused Miriam's airship to crash?” she asks, “That's... well, I won't say that it's impossible, but it's one hell of a stretch. Need I remind you that she was flying an experimental airship with extremely potent engines? Any number of things could have gone wrong!” Sitting down on the edge of his bed, she brushes her hand through the young man's hair. “You need rest,” she murmurs, “You're not thinking rationally right now. We should leave you alone so you can get some sleep.” Saying this, she glances around at you.

All of a sudden, you feel like a voyeur – an unwelcome guest. Murmuring an apology, you slip out and leave Miriam's two young apprentices to talk. To mourn their old teacher, perhaps.

-

When you return to the Spirit of Helena – and you find it hard to look at your ship the same way, after hearing what the wyrm had to “say” about it – you see some of the crew crawling over it like insects. Checking for damage, you assume, and fixing anything that they can. Stafford stands at the base of the ship, marking things off on a checklist as the crewmen shout their reports down to him. When you call out a greeting, he stiffly turns your way.

He always reminded you of a beetle, Stafford – one of the good kind, the hard working kind of beetle. “Minor damage, nothing that we'll need to bother the Guild with. We can patch the ship up here. A few hours, perhaps – done by morning, certainly,” he announces, “The chief engineer wanted to talk with you. She said that the... encounter... revealed some things to her. She seemed rather, ah, excited about it all.”

Good news, you think to yourself as you trek down to the engine room, you could really do with some good news. When you see the bright grin on Keziah's face, you feel a smile of your own tentatively forming.

“Boss, I've cracked it!” Keziah announces, flapping a hand at the mess of papers pinned to the engine room wall, “The wyrm, the shields, the engines... they're all connected!”

“Slow down and explain,” you order her, taking her gently by the hand and sitting her down on the floor. Sitting opposite her, you think about what she's trying to tell you. “The shields first. You mean the efficiency modifications?” you check, “And the engines, those are the high altitude engines you've been working on?”

“Aye, well, they're all connected to the same idea. It's like... steam condensin' on a window and turnin' into water. You can collect that water again, right?” the witch explains, forcing herself not to rush on ahead, “If we had a “condenser” for the engines, we could collect some of the energy that would otherwise be wasted, you see? You see where I'm going with this?”

She might as well be talking ancient Zenith.

[1/2]
>>
>>2747396

Slowly, you figure out what Keziah is trying to tell you. Her “condenser” gathers up energy and feeds it back into the Helena's system, thus allowing your shields to function at increased efficiency. It would also counteract the effects of a wyrm draining the power from the engines, allowing you to function at a normal level. Finally, and she was less certain about this last point, the condenser would counteract the energy loss seen at exceptionally high altitudes.

“It's odd,” she remarks, “If my guess is correct, they operate in virtually identical ways. Kinda makes me wonder if there's a wyrn hiding up there on the Mountain!”

“So... this is good news,” you conclude, “We're making good progress, right?”

“Oh aye, we're makin' a whole lot of progress!” Keziah agrees with a bright grin, “Now I just gotta build the thing and see if it actually works!”

That saps some of your enthusiasm, and the witch is quick to allay your fears. “It willnae take long once I've got the parts on hand!” she assures you, “And we should be able to strip the... uh, what was it? The Eòin Eagal, we should be able to strip it for parts once we get our hands on it. Between this and the Megiddo cannon, I'm gonna be working overtime – you'd better appreciate everythin' I'm doing for you, boss!” She says this with a very dramatic flourish, pointing one slender finger right at your face. Looking at her hand for a moment, you slowly push it aside.

“You do realise how disrespectful that was, right?” you scold, “Treating a captain like this, on his very own ship... some people might say that it's disgraceful behaviour.”

“Huh?” Keziah asks, her eyes growing wide and confused, “What does Grace have to do with this?”

Sighing, you abandon the attempt at sounding serious. “Yes, thank you for all your hard work,” you tell her, “Without you, this would all be so much more difficult. We're all greatly in your debt, but I especially appreciate what you've done for me. Is that good enough for you, or do you want a pat on the head as well?”

Her cheeks darkening, Keziah splutters for a moment. “Well, it's a start!” she manages at last, “Aye, it's a good start!”

“I'm so glad,” you sigh, rolling your eyes, “Is there anything else I can do for you?”

Either missing or choosing to ignore the obvious sarcasm, Keziah loudly thinks on this. “We'll be grounded for a few hours yet, Stafford says. I feel fine enough leavin' him in charge here,” she muses, “That means I've got a wee bit of time to myself. Ah, but what should I do with myself?”

>There's that stone tablet. I want to see if you can translate any of it
>Just take some time off and relax. We've all earned a bit of rest
>Why don't we go for a walk together? It might be nice to unwind a little
>Other
>>
>>2747397
>Just take some time off and relax.
>I got stuff to do
I think it's time we told Blessings about How We Got The Airship
>>
>>2747397
>Why don't we go for a walk together? It might be nice to unwind a little
>>
>>2747397
>>Just take some time off and relax. We've all earned a bit of rest

>>2747403
Wait why? There isn't a reason to do that. The only time that should be told is if Miriam is actually alive.
>>
>>2747397
>Why don't we go for a walk together? It might be nice to unwind a little

>>2747403
Please do not do this.
>>
>>2747397
>Why don't we go for a walk together? It might be nice to unwind a little
>>
>>2747410
>>2747412
spoilsports

Also, I don't think we're going to have TIME to tell him the very moment we verify Miriam's status.
>>
>>2747403
No. We'll put that in our Will along with the Helena herself.

>>2747397
>Just take some time off and relax. We've all earned a bit of rest
>>
>>2747419
That's why we DON"T verify Miriam's status.
>>
>>2747419
That's fine. Even if he hears it from her it'll probably be the same damage.
>>
>>2747419
>spoilsports

Are you insane? Why would we ever want to tell him?
>>
>>2747429
I'm more confused on when everyone resolved never to tell him ever.

It raises like 3 different betrayal/distrust flags
>>
>>2747435
I mean, if we do ever tell him, it should be when we pass the ship on to him or a similar situation. I really don't know why you think this situation is appropiate for this kind of conversation.
>>
>>2747435
Maybe one day when we get him his own ship after taking him under our wing like Miriam did for Tobias and Irene, but now there is no reason to other than being honest for the sake of being honest and that you don't want him to learn the 'wrong' way.
>>
>>2747397
>Why don't we go for a walk together? It might be nice to unwind a little.
>>
“Take some time off and relax,” you suggest, “We've all earned a bit of rest. I might go for a walk, see if that helps me think some things through. What about you?”

“Correct me if I'm wrong, boss, but wasn't “relaxing” one of the reasons we came here in the first place?” Keziah counters, laughing a little to herself. Then, gesturing around at the engine room, she shrugs. “But seriously, a walk sounds nice. Just a quick one, mind you, and then I'll need to get right back to the grind. Makin' progress like this feels good, you know?” smiling to herself, she leans a little closer to you, “And it does feel like we're gettin' somewhere, doesn't it? It's pretty excitin', now that I think about it.”

“That's certainly one way of looking at it,” you agree with a wan smile, “I wonder if Tobias would say the same, though.”

“Ach, if he didnae want any risk or danger he'd be off livin' on a farm somewhere!” Keziah chuckles, “Go on, I know just the place to go. A nice wee spot out in the woods, and I reckon it'll be even nicer by night. These papers can wait.” Saying this, she flaps her hand at the disorganised mass of papers. You'll never understand how she can find anything in such a mess, but she doesn't seem to mind.

Everyone has their own ways of working, you suppose.

-

Taking a gas lantern to light your way, you leave the Spirit of Helena and amble out towards the outskirts of the town. The night soon presses in on you, kept at bay by the lantern's light. You keep the flame turned down low, the glow it produces just barely bright enough to illuminate the ground beneath your feet. The darkness doesn't bother you – if anything, it feels better this way. It almost feels like the rest of the world has faded away, leaving the pair of you alone in a formless darkness.

You must be tired – your mind tends to wander like this when you've not rested in a while. Really, you know that you should be spending the time until morning in bed, but your tiredness has given way to a kind of restless energy. Talking, breaking the silence that hangs over you, feels somehow wrong, and the pair of you walk in silence for a long while. It's only when the forest looms up before you that Keziah speaks up.

“I met a kid in these woods earlier. You know, when I was checkin' out the stones they had here. They told me about a place – like a pond, I guess,” she explains, peering down at the start of a path, “The pool that this whole town is named after. Kind of a local landmark, they said.”

Making a tiny adjustment to the lantern's flame, you gaze out at the path before you. You don't sense any of the Deep Forest's hostility here, none of the danger or menace that Eishin's territory has to offer. This is a safe place, you realise, a good place to be.

But even so, you check your weapons before entering the woods.

[1/2]
>>
>>2747458

The trail leads you along a winding path, the trees pressing in around you like an embrace. At points the path gets so narrow that you have to walk single file, easing yourself around branches that pluck at your clothes. The ground underfoot feels soft with recent rain, and the whole area has a healthy smell of life and vitality. When the path opens up once more, you find a large stone half-buried in the soil. A standing stone once, you assume, although some ancient force has since toppled it.

“This is where I got those rubbings,” Keziah murmurs, nodding to the stone. Her accent, her armour, has fallen away to show her real voice – a soft, warm voice with a musical lilt to it. “Grace helped, of course,” the witch adds, “She's a quick learner, she already knows a good bit of Nadir script. We've not had a proper look at it, but we were able to translate a little of that stone tablet you brought back. There was a name on it, probably the name of a daemon.”

“Is it a name that I could pronounce?” you ask drily, circling around the stone and following the next branch of the path.

“Hashanah An-Nahl, whose sweetness drives men to destruction,” Keziah purrs, “A bit of a mouthful, isn't it?”

“Let's... not call that one up,” you suggest, “I'm not a huge fan of destruction.”

Laughing softly to herself, Keziah leads the way deeper into the darkness.

-

Brightpool's namesake is a strange sight to behold. The pool isn't huge, maybe two dozen yards from end to end, but the water seems to shine with a warm golden glow. Even when you snuff out the lantern's flame, the light from the pool serves to illuminate the clearing. Sitting down beside the pool, you peer down into the water and see darting shapes within. Not fish, you realise, but large insects. Something like insects, at least.

“Once I've got a working prototype of the condenser, I was thinking of selling the design to the Guild,” Keziah announces as she sits beside you, “It'll get us a little extra coin. We won't be losing out on an advantage either – knowing the Guild, they'll spend a few years testing it before they even consider selling it. The thing is, I need a name for it – something to put on the documents.”

“A tough one,” you reply, “When it came to naming my first airship, it took me days to decide what to call it.”

“Actually, I already had an idea,” the witch says slowly, cautiously, “I was thinking of calling it the “Vaandemere Condenser”. I... I mean, I wouldn't have been able to make it without your help and... well, the “Keziah Condenser” just doesn't sound right! So, ah, what I mean is... what do you think?”

With expectant eyes, Keziah awaits your answer.

>It's a fine name, and an honour
>I don't care for it. It's your work, not mine
>I think... (Write in)
>Other
>>
>>2747501
>It's a fine name, and an honour
>>
>>2747501
>I think... (Write in)
How about Kez-Vaan Condenser? No?
>>
>>2747501
>Really, you should name it after yourself.
>If you don't like how “Keziah Condenser” sounds, well, I'll just have to make you a Vaandemere.
>>
>>2747512
>>2747501
yes
>>
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>>2747512
>>
>>2747501
I don't think either of them would come up with this name, but Pneuma Condenser is my vote. Refers to both wind and spirits, which I think is appropriate for pleonite.....gas(?)
>>
>>2747524
Kez bestgurl
>I dont care for it. You should put your name on it. You can have nice things you know
>>
>>2747512
>By marrying Maeve of course! We'll get her last name changed and retroactively yours!
>>
>>2747501
yes to >>2747512
perfect
>>
If it works as well as Keziah thinks it might work, this condenser has the potential to be a truly significant invention. Something that allows airships to safely reach unprecedented altitudes would be a huge leap forwards for current technology – and to have your name attached to it? It's certainly not something that she should be offering lightly... and she isn't. One look in her eyes is enough to tell you that she's deadly serious about this.

“I'm torn,” you reply slowly, “I'm honoured that you thought of me, and it really is a fine name, but...”

“But?” Keziah prompts, a hint of nervousness stealing into her inhuman eyes.

“But I still think it should be named after you,” you tell her, the beginnings of a sly smile forming on your lips, “And if you really don't like “Keziah Condenser”, then... well, I'll just have to make you a Vaandemere, won't I?” Her jaw dropping, Keziah stares at you with wide, disbelieving eyes. Words fail to come, no matter how much she tries to force something – anything – out. “No?” you continue, your tone teasing now, “What about the Kez-Vaan Condenser, then?”

“Wha... but... you...” Keziah stammers, “Hey Milos, c'mon, don't joke around like that...”

“Who's joking?” you reply with a breezy shrug, “You deserve nice things as well, you know. I don't want to take the credit for your achievements either. It should be your name on it – all you'll need to do is change your name when Maeve and I marry. It works out perfectly, don't you thi-”

You don't get the chance to finish this sentence, with Keziah punching you hard on the arm. Torn between laughing and cursing you out, she gives you another half-hearted blow before collapsing backwards and covering her face. “You're the worst, the absolute worst!” she groans, still trying not to laugh, “I can't believe you! You... you...” The dam breaks here, and a tide of laughter bubbles out of the young witch. It takes a while, but eventually she manages to regain some of her composure. Sitting up and wiping the tears of mirth from her streaming eyes, Keziah twists around and looks at her back.

“Look at this, filthy with grass and mud!” she scolds, flapping a hand at her loose shirt, “This was clean on yesterday... or maybe the day before that, it doesn't matter. The point is, you'd better take responsibility for this!”

“Oh, of course,” you assure her, “When we break open that vault and empty it out, I'll buy you a new shirt. Consider that a promise, from me to you.”

Pouting for a moment more, Keziah sticks out her hand. “Shake on it,” she insists, “It's not a promise until we shake on it!”

Sighing wistfully, you take her hand. As quick as a striking viper, Keziah yanks you forwards and pulls you down to the damp grass. “Got you!” she chuckles, flopping down next to you and looking you in the eye, “Now we're even!”

[1/2]
>>
>>2747573

Lying there, bathed in the golden light of the pool and feeling the damp grass against your skin, you see Keziah's expression slowly change. It's such a tiny change, yet vast at the same time. A touch of fear, tempered with excitement, steals its way back into her eyes, and her smile takes on a deeper feeling. Her thoughts brush up against yours, not as words but as sensations – a soft warmth, the gentle weight of a hand on your arm, the faintest brush of wind against bare flesh...

“Keziah,” you murmur, “Are you trying to suggest something?”

“I don't know,” she counters, mischief shining in her eyes, “Why don't you tell me?”

Letting out a low laugh, you roll onto your back and close your eyes. “I'm thinking, I'm thinking...” you say aloud, pressing one hand to your temple, “I can see your thoughts now. You're thinking... your butt is starting to get damp, and it's annoying you. You're thinking that if it hadn't been raining, this would be a perfect moment. You-” A gentle weight falls on you, causing you to open your eyes again. Keziah sits atop you, straddling your waist and looking down at you.

“I guess you're technically right,” she concedes with a rueful smile, “My clothes are damp and dirty. Yours are too, I reckon. So... what should we do about it?”

Her question hangs in the air for a moment, the implication more than obvious. What should you do about it?

>I think we should take them off, let them dry a little
>I think we should head back to the ship and change
>Other
>>
>>2747632
>I think we should take them off, let them dry a little
>>
>>2747632
>I think we should take them off, let them dry a little
>>
>>2747632
here we go I guess
>I think we should take them off, let them dry a little
let's see if we can make her afterglow so hard the engine charges a bit
>>
>>2747632
Well obviously we need to do some laundry at the laundromat. Duh.

>I think we should take them off, let them dry a little
>>
>>2747632
>I think we should take them off, let them dry a little

Kiss da girl
>>
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>>2747642
>>
>>2747632
>I think we should take them off, let them dry a little

oh man, first romance in a moloch quest?
>>
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>>2747647
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>>2747649
Sleeping Gods had it and Northern Beasts kinda had it.
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>>2747649
There was one in the Sleeping Gods quest. Northern Beasts too, technically.
>>
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>>2747650
>>
>>2747649
>>2747652
>>2747654
Even Heavenly Child had some dating.
>>
>>2747657
I remember the MC turning down everyone, though (this can only happen in Moloch's quests, honestly).
>>
>>2747661
What about grooming an underaged boy without proper parental figures?
>>
>>2747661
'Left ambiguous intentionally' is the word I'd use. Some people liked Pietr, some people didn't so Moloch found a middle ground.
>>
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>>2747632
Keep in mind, Moloch, you can always write the sex scene in pastebin.
>>
“I think we should take them off,” you reply, nodding towards one of the nearby trees, “Hang them up, let them dry off for a bit.”

“Sounds good to me,” Keziah replies, tugging her tunc up over her head and throwing it aside with a single motion. She's bare underneath, the mottled shades of her Nadir scales glinting in the pool's light. Her scales have spread somewhat, rising up to cradle her slight bust like a corset. Pushing her messy hair back with one hand, the witch grabs the front of your shirt with the other and tugs. “C'mon,” she teases, “You're not going to make me take that off for you, are you?”

“Have a little patience,” you scold, fumbling your coat off and leaving it lying on the grass. It's the closest thing you've got to a blanket, after all. Then, grabbing Keziah by her slender, bare arms, you roll around and lean over her. Her hands immediately go to your shirt buttons, trembling a little as she plucks at them. The night air feels cool against your bare skin as you tug the shirt off, every one of your senses seeing to have been immeasurably sharpened by the hear of the moment. Grunting softly, Keziah begins to wriggle out of her loose breeches and soon, she wears nothing except a thin slip of material around her waist.

“Hey, Milos?” she murmurs, her hands resting lightly against your bare chest.

“Yes?” you ask, meeting her eyes and seeing the trace of fear that lingers there.

“Don't hurt me,” Keziah whispers.

-

Later, after, you sit by the edge of the pool and watch as the glowing insects dart back and forth. Neither of you has said a word since, but your feelings have been flitting freely between you. Feelings of contentment, awkwardness, amusement and embarrassment. You feel young again, and strangely innocent. For once, you don't feel the sick, uneasy knowledge that you made a terrible mistake. Finally opening your mouth to speak aloud, you find yourself wondering just what you're going to say.

“Sometimes I feel like I'm drowning,” you admit quietly, “Wyrms, daemons, gods and prophecies... sometimes it feels like it's all beyond my control, that I'm just being swept along with the tide. I've kept my head above water for this long, but how much longer?”

“I've always felt like that. At least, a little,” Keziah agrees, her voice faint and solemn, “Ever since I was young, I've been living within that awful prophecy. I've been walking a path that was set out for me, long before I was even born, and do you know what?” Turning, she looks you in the eye. “So long as you've got one person who's always going to be there for you, it's not so bad,” she breathes, “So long as I'm not in this on my own, I think things are going to work out okay. For both of us.”

“I hope you're right,” you reply, reaching out and holding onto her.

[1/2]
>>
>>2747690
You didn't hang the clothes before going at it after all, did you? Now they're all damp! And dirty!
>>
>>2747707
Tis a small price to pay
>>
>>2747690

“Oh!” snapping her fingers, Keziah straightens up, “Have you got a coin on you?”

“What, so now I've got to pay?” you groan, “If you'd told me that before...”

“You ass!” she laughs, punching you on the shoulder, “It's for luck – you throw a gold coin into the pool, and you'll have good luck. That's what I was told, at least. So... you got a coin on you?”

“Check my breeches,” you tell her, pointing towards where they hang from a tree branch. You're both wearing... well, not very much at all. You might not be swinging in the breeze, but you'd be picked up for indecency in a heartbeat if you were in a Carth city. As Keziah pats down your pockets, you take a long look at her. There's another patch of scales on her back, just below the base of her neck, but your eyes drift to somewhere lower.

“Enjoying the view?” the witch teases, not even looking around at you, “Ah, here it is!” Holding up the single gold coin you found in Nuada's tomb, she hurries across and sits down next to you. Hesitating for a few brief seconds, she passes the coin over to you. “Here, you do it,” she whispers, “It's your coin, after all. It might not work if I throw it in.”

“This is a historical artefact, you know,” you point out, “It might not be worth a fortune, true, but...” Ending this thought with an indulgent sigh, you turn the coin over in your hands before tossing it up into the air. Rising up in a high arc, the coin spins end over end as it drops down into the pool with a splash. Startled by the sudden impact, the glowing insects explode out of their home and flit wildly around you. It's a beautiful sight, with a thousand tiny lights dancing through the air as they circle the clearing. Keziah gasps in delight, swaying back and forth with childish excitement.

“They must be terrified!” she giggles, watching as the glowing insects slow their mad flight and start to sink back down into their pool.

“Like if the Mountain fell out of the sky and landed on our heads,” you muse, not quite sure why those words come to mind. Abruptly blinking the thought away, you reach around and light the gas lantern again before standing and tugging your shirt down the branch you hung it on. It's dry enough now, although you could never call it clean. “Good enough,” you mutter as you slip it on and button it up.

“Oh right, yeah. We should be gettin' back now,” Keziah yawns, watching as the last insect sinks beneath the surface of the water, “I forgot all about that work...”

“Well,” you tell her with a dirty smirk, “We had other things on our minds.”

>I'm going to have to take a brief pause here while I work some things out. So, next post should be up in an hour or so.
>I apologise for this delay. Your patience is appreciated!
>>
>>2747774
Alright, see you then Moloch. And remember; >>2747682
>>
>>2747774
We shall wait.
>>
>>2747774
Thanks for the miloxkez arc.
>>
A light rain is falling by the time you arrive back at the ship, but you barely notice it. Keziah lags behind you a little, apparently to buy something at the town's general store – a pretty feeble excuse, considering that the shop is likely to be closed at this time of day. No, you get the feeling that she's come over all shy. It's funny, in a way. Before now, she would be all too happy to play along with whatever joking insinuations were thrown her way. Now that she actually has something to boast about, though...

It's fine. If she thinks she's avoiding trouble this way, then she's sorely mistaken – she's just postponing the inevitable.

Caliban is sitting on the Helena's cargo bay ramp when you arrive, his attention focused on the bone flute in his hands. He doesn't look up as you approach, but he does call out a solemn greeting. Quickly returning his greeting, you hurry aboard. “Nice night for a walk,” the hunter adds as you pass him, “You're missing a button, by the way.”

Looking down at your shirt, you realise that he's right. How you never noticed that before is a mystery. Then again, just as you told Keziah, you both had other things on your mind. Primly closing up your coat, you hurry off to your quarters. Time, you decide, to get some sleep. In the morning, you can decide on your next move.

-

The next morning you take a leisurely breakfast in the waterfront manor, your entire team – and Mara – sitting around a long, stately table. How many important dinners were held here, you wonder, how many discussions were held and plans agreed upon? Maybe none – for all you know, the house's former owner had never entertained guests and this grand dining room had just been for show. But then, who would they be showing off to?

All very interesting questions, you're sure, but unimportant right now.

You feel young again, sneaking glances at Keziah as you're eating and smiling every time you meet her eyes. It's not something you do deliberately, but the habit seems to sneak up on you every time your attention starts to wander. For what it's worth, the others don't seem to notice that much – either that, or they're tactful enough to pretend. Freddy lectures Blessings on the best methods of early morning exercise while Grace scolds Gunny for smoking at the table. Caliban eats quickly and silently as Mara, sitting opposite him, loudly devours her breakfast. All in all, it's a perfectly domestic scene.

“Money,” Mara grunts, speaking from around a mouthful of smoked fish, “You'll get your money when we're back in Monotia. I'll need to borrow your radio, to let the Morey know that we're on the way. He'll be glad to hear that there were no problems.”

“Oh sure,” Gunny chuckles, “No problems, little lady. No problems at all.”

[1/2]
>>
>>2747925
Did we ever pick up the infirmary upgrades while we were down in Nadir?
>>
>>2747929
>I don't think I specifically mentioned it, but we would have collected them, yes.
>>
>>2747925

Packing up and returning to the Spirit of Helena – for good this time – you find Irene Zastava waiting for you. She looks tired, like she's been up all night seeing to both her crew and the new additions. “I'm glad I caught you,” she begins, “Tobias and I, we're going to be heading up to the Pastona Union for the time being. Not working or anything, just... recovering. Thinking of just what the hell we're going to do next. We have Tobias' Imago device, if he managed to get any good shots of the wyrm then maybe... maybe we'll have something to sell. It's a start.”

“You're never down and out until you give up hope,” you advise her, “Take it from me – I've suffered more than a few blows in my time.”

“I understand. We're not giving up, we're just... well, Tobias wanted me to tell you – if we can sell the pictures, he wants you to get half of whatever we make,” Zastava continues, “You've earned it. We'll... we'll be in touch.” Giving you one last faltering nod, she turns and marches off towards the Belladonna.

-

The flight back to Monotia doesn't take long, and neither does Mara's radio call. Barking and snarling into the radio set, she gives her report in a form that only Morey himself would be able to understand. When you land at the aerodrome, two burly thugs are waiting to take the crate of slime from you. One of them doesn't seem to have any neck at all, but that's not uncommon for Morey's men.

“Excellent work,” Mara purrs, taking up a position between her escorts and nodding to you, “Your pay – well earned, I would say.”

If you didn't know any better, you'd say that this was all a pretext – an excuse for you to escort Mara on her brief holiday. Still, you're not about to complain too much. Money is money, after all.

Funds gained: 1
Current Funds: 4

As Mara swaggers off, you hear footsteps behind you. Caliban emerges from the cargo hold, watching her leave with a faint sigh of relief. “Glad to be shot of her,” he remarks, “Not that it's anything to do with her personally – well, maybe a little – but I feel like we can talk freely now. No need to watch what we say around her. I get the feeling that that one wouldn't have any problem with passing our secrets on to her boss. Not what you'd call loyal, I think.”

“Not loyal to us, at least,” you agree, “Well, now we can go back to business.”

“About that. We've got news from Azimuth – the Guild will be bringing the Eòin Eagal in soon, we can take care of that whenever we like,” Caliban explains, “And Keziah wanted to bring that stone slab to her mother - she'd know more about it than any of us. What's the word?”

>Let's focus on the key fragments for now. Get everyone together so we can talk
>We're heading up to Azimuth to take care of that salvage
>We'll go to Sybile and meet up with Maeve
>Other
>>
>>2747974
>We're heading up to Azimuth to take care of that salvage
>>
>>2747974
>We're heading up to Azimuth to take care of that salvage
Getting the parts to build the condenser will be very useful for fragment hunting.
>>
>>2747974
>We're heading up to Azimuth to take care of that salvage

Best to be prepared for more Wyrm drive bys
>>
>>2747974
>We're heading up to Azimuth to take care of that salvage
>>
“We're heading up to Azimuth to take care of that salvage,” you tell him, “Once we've got the Helena upgraded and prepared for anything, we won't need to fear any wyrms that get in our way.” Pausing, you think on this boast for a moment. “Except we don't know how to kill them yet,” you admit, “And all the shields in the world won't stop them from smashing us out of the air. So... we'll call that a work in progress.”

“Of course, captain,” Caliban agrees, his voice deadpan, “I'd want to put off meeting the parents for as long as possible as well.”

“You...” you groan, “You were waiting for an excuse to use that line, weren't you?”

“Oh yes,” he confirms, “And the best is yet to come.”

-

While Dwight naps in the chair beside you, you fly the Spirit of Helena up into Azimuth. It's perfect flying weather today, with a milky blue sky garlanded by lacy veils of cloud. Not a hint of bad weather in sight. Humming softly – and tunelessly – to yourself, you reach out and brush Keziah's mind with your own. She's fast asleep, dreaming about... well, she's dreaming. Drawing back, you glance around at the sound of the bridge door opening. Blessings stands in the doorway, dithering for a moment before you gesture for him to enter.

“It's a nice morning, isn't it?” he says as he sits beside you, peering at Dwight with vague concern, “Days like these make me thankful for... everything, really. For the chance to enjoy the world from an airship, rather than from the window of my bedroom.”

An airship that is rightfully his, you think to yourself. The thought surprises you. How long has it been since you thought about the little scam you pulled with Salazar? A long time, that's for sure. “When I was a kid, I'd spend these days roaming the grounds of the family estate,” you reply vaguely, “At least, when I wasn't stuck inside with some lesson or another. My old man, for all his sins, didn't want an uneducated son.”

“You should be grateful for that,” the boy tells you. There's actually a note of chastisement in his voice – the boy you met back then would never have dared speak to you like that. “Well, ah, maybe I'm just a little sensitive about these sorts of thing,” he continues with a nervous laugh, immediately spoiling the moment of strength, “It's different, losing your father compared with never knowing him at all...”

You have a terrible feeling of where this conversation is going. The last thing you want right now is to find out that you've become some kind of surrogate father for young Blessings. Fortunately, the radio crackles before the boy can say anything more. “You're approaching Iraklin airspace!” the voice on the radio warns, “Identify yourself immediately, or we WILL fire on you.”

“Some things never change,” you sigh, taking the mic, “This is the Spirit of Helena, under the command of...”

[1/2]
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>>2748039
>Of course, captain,” Caliban agrees, his voice deadpan, “I'd want to put off meeting the parents for as long as possible as well.”
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>>2748059
Well not everyone's in-laws are fucking rocks now are they
>>
So Who wants to bet Keziah is going to have her legs fuse next?
>>
>>2748039

“The Faulkner Line,” Freddy announces proudly, looking out over the line of blocky concrete structures. The barrels of cannons protrude from the bunkers, aggressively jutting out in the direction of Carth airspace, while large generators vent steam into the air. “Magnificent, isn't it?” she adds, “Built to defend against...” Frowning, her voice trails off. You can well understand her uncertainty.

Built to defend against what?

“Sure is impressive,” Gunny remarks, admiring the guns, “But what if an attack came from, I don't know, the north?”

“Faulkner... I don't know that name,” Grace muses, “I think I've heard it before, but I can't exactly place it.”

“Captain Faulkner. He served in Nadir, where he was captured by Deep Forest barbarians. He was missing, presumed dead, for over a year before he managed to escape their grasp. The defensive line was named in honour of his unbreakable resolve,” Freddy explains, “He's retired now, I think, but he occasionally gives lectures at Odyssey Point. Most of our military doctrine relating to fighting in Nadir is based off his reports.”

“Sounds awfully like propaganda to me,” Caliban mutters, “You don't just survive in the Deep Forest for a whole year. It just doesn't happen.”

Leaving the others to bicker, you look away from the defensive installation and focus on the rest of the area. The rest of the Pastona Union might be relatively unchanged by the Iraklin occupation, but Rasnic is almost unrecognisable. Almost the entire region seems like a military base, from the Faulkner Line to the airship repair yards on the northernmost point. Camp Stalwart is the new local capital, renamed from...

Actually, you can't remember what it used to be called. Rasnic was never a place you thought about very much before the Annexation War. Or after it, if you're being totally honest. Turning your gaze to the aerodrome announcement board, you skim it over for any interesting news. A few things jump out at you. First of all, Camp Stalwart has a small “cultural centre” with an exhibit on Captain Faulkner. You can just imagine bored children being herded around it, taught all about some war hero they're never likely to meet. Second of all, the head of the garrison here at Camp Stalwart – Marshal Jens Bickermann, apparently – is looking for freelance assistance. Work, in other words.

“Boss, I'll be headin' north to the shipyards,” Keziah says, tapping you on the shoulder, “Takin' a wee look at the Eòin Eagal and see what's what, basically. What are you plannin'?”

>I'll come with you. I never had a proper chance to examine the Eòin Eagal
>I'm going to this cultural centre. I'm curious about this Faulkner
>The Marshal here is offering work. I'm going to speak with him
>Other
>>
>>2748087
>I'll come with you. I never had a proper chance to examine the Eòin Eagal
>>
>>2748087
>>I'm going to this cultural centre. I'm curious about this Faulkner
Like Caliban said, you can't just survive in the Deep Forest. Now I'm curious.
>>
>>2748087
>I'm going to this cultural centre. I'm curious about this Faulkner
>The Marshal here is offering work. I'm going to speak with him

Can't be too hard to do both since they are in the same area.
>>
>>2748087
>I'll come with you. I never had a proper chance to examine the Eòin Eagal
>>
>>2748098
This.
>>
>>2748087
>The Marshal here is offering work. I'm going to speak with him

Gotta earn those dolla dolla bills. Our estate costs like 50 funds.
>>
>>2748087
Go to the eoin (ask maqsue to come?), send caliban and blessings and freddy to investigate the faulkner thing?
>>
>>2748131
Nah I want to be present.

I know some of you want your deito but it's time to get back to work. We'll have plenty of more opportunities.
>>
>>2748109
I feel we should avoid sleeping too much with the iraklin.
But maybe its good to have any entry possibilities we can for odessy point.
>>
“I'm going to check out this cultural centre they have here,” you reply, gesturing towards the announcement board, “I'm curious about this Faulkner. Caliban has a point – surviving for a whole year in enemy territory? I'm not convinced. I'd like to learn a little more about him.”

“Good to hear that you'll be consulting an unbiased source,” Caliban remarks, crossing over to join you. Throwing one arm around your shoulder, he leans heavily on you and gives the witch a predatory smile. “I'll come along too, make sure that there's someone around to keep the captain safe,” he assures Keziah, “You don't need to worry about a thing!”

“I wasnae worried,” she counters, “You boys are headin' to a museum, not a battlefield... although with the Iraklins, you cannae be sure about that.” Shaking her head in amusement, she gives you a warm smile before going her own way. “You need anything from me, just reach out,” she wordlessly adds, her thoughts brushing up against your own, “I'll always be here for you, Milos.”

“The marshal here is offering work as well,” you tell Caliban, “Might as well check that out while we're in the area. Could be a chance at easy money.”

“Definitely,” Caliban agrees, “It can't be cheap, getting a family home and settling down.”

How many of these jokes does he have?

-

The Camp Stalwart Cultural Centre is somewhat more impressive than you had been expecting, and definitely more varied. There's an exhibit about Captain Faulkner, true, but there's also a collection of local artefacts and a history of the region. Almost despite yourself, you admit to being impressed. You sense Consul Hess' gentle touch here, his willingness to rule with discretion.

Although you were right about the children – there's an entire class of them here, swarming about and talking amongst themselves as a single harried guide tries to herd them along. You immediately feel a measure of sympathy for the young guide, especially when you see a brass plaque warning about fragile items. Energetic children, fragile items of significant worth, a single overworked guide... it all looks like the beginnings of a disaster.

If there is one stroke of mercy, it's that you're going in separate directions – the children are touring the local history wing while you're focusing on Faulkner. Even so, their riotous shouts are muffled rather than muted altogether.

“You might want to get used to this,” Caliban suggests, nudging you with his elbow, “Children, you know?”

“You're never going to stop...” you begin, stopping short as an Imago catches your eye. It's a large one, with the grainy quality that suggests an older device was used. There are a number of people in the image, but the focus is clearly on one single man.

Captain Erwin Faulkner.

[1/2]
>>
>>2748153

If a ghost could ever have been given physical form, you feel like it might look a little like Captain Faulkner. His face is half hidden by a swath of filthy, ragged bandages, while his one remaining eye stares blankly out into empty space. Gaunt features suggest borderline starvation, while every inch of exposed skin you can see has some kind of stain or wound. Amazingly, he still wears the tattered remains of an Iraklin uniform beneath a mangy wolf pelt.

The Imago must have been taken shortly after he emerged from the Deep Forest. Certainly, he looks like a man who has just escaped from an impossible ordeal.

“He doesn't look so tough,” Caliban mutters, studying the Imago of the wounded, emaciated, exhausted soldier, “I could take him in a fight, no problem.”

Murmuring a vague acknowledgement, you study the writing next to the Imago. According to his own account, Faulkner had spent several months as a captive of one particular group of barbarians. It was only when King Eishin learned about him that he was given a chance of escape. While he was being taken from his original captors and brought to Eishin's territory, Faulkner had managed a desperate escape. Lost and gravely wounded within the dark heart of the Deep Forest, it had been several more months before he had been able to reconnect with Iraklin forces.

“It's all very vague,” you murmur to Caliban, gesturing to the various other information boards dotted about the hall, “All this talk of dangerous combat and daring escape, but very little solid detail.”

“I told you. Propaganda,” the hunter shakes his head, “All the time I was at Camp Prosperity, I never heard of him. Maybe they don't tell his story to the boots on the ground – after all, they're the ones likely to fall into the same crap he did. It's a nice bit of heroism to warm the hearts of those back home, the ones who don't need to worry about those sorts of risk.” Laughing bitterly, he gives you a shrug. “I must sound like the land's biggest cynic,” he remarks, “But I know what I'm talking about. I've spent time as a captive in the Deep Forest, and it nearly killed me. Those were days. Days, captain - not weeks or months... days.”

Considering his words, you return to the Imago of Captain Faulkner and his single, haunted eye. Maybe his story IS exaggerated, but you feel certain of one thing – something terrible happened to him out in the Deep Forest. You just don't know what.

>I think I'm going to pause things here for today. Into the Skies will continue tomorrow, at the usual sort of time
>I apologise for the delays today!
>>
>>2748184
Thanks for running senpai.
>>
>>2748184
Thanks for running!

Did Milos and Keziah remember to use protection?

Which crewmembers figured out what happened?
>>
>>2748184
Thanks for running!
>>
>>2748184
How would kez rates milos's performance?
>>
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>>2748184
So
We getting that lewd pastebin or what?
>>
>>2748208
Wouldn't it be better to leave it to your imagination?

You thirsty muthafucka.
>>
>>2748214
No, gimme pastebin. This is important to the story, I need it.
>>
>>2748194
>Did Milos and Keziah remember to use protection?
Since when does Milos do anything safely?
>Which crewmembers figured out what happened?
Pretty much just Caliban at first. Of course, word gets around on a ship like the Spirit of Helena

>>2748204
I can't imagine that she'd be crude enough to give him a rating, but she's say that they need more practice together. Lots and lots of practice.

>>2748208
Hard to say. I have very little experience with writing the spicy stuff, so I really can't promise anything.
An attempt will be made, at least
>>
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>>2748227
>An attempt will be made, at least
EXCITE
I have full faith in your abilities.
>>
>>2748227
>but she's say that they need more practice together. Lots and lots of practice.

Surprised She didn't drink the entire lake up with that thirst of hers.

Still can't say I disapprove.
>>
>>2748227
I can't believe Milos finally fucked the witchery right out of Keziah.
>>
>>2748184
Thanks for running!

How long ago did Caliban start preparing marriage jokes?
>>
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>>2749633
The moment he saw the both of em in one spot.
>>
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High ranking Iraklin officers tend to have a fairly specific look about them, a type. They tend to be lean and hard, with sharp features and noble airs. There are exceptions, certainly, but this tends to be the common look. You couldn't say why it's so common – maybe the Iraklins promote the ones who look the part, or maybe the job wears away any trace of individuality. Whatever the reason, you have an idea of what Marshal Bickermann might look like long before you ever meet him.

An idea that is utterly, entirely wrong.

Marshal Bickermann is a large man, broad and powerful beneath a soft layer of fat. His face is bullish and unkind, with long and colourless hair pulled back into an ill-advised ponytail. Still, despite his unlovely appearance, he has the air of a ruthlessly efficient administrator.

“Yes, I posted a request for a freelancer,” he begins, his voice measured and unhurried, “There are certain matters that my own soldiers cannot handle. An outsider like yourself will be better suited to resolving the issues with... discretion.” Sizing you up, Bickermann looks you over before glancing aside to Caliban, who waits a few paces away. “Your bodyguard?” the marshal asks, “Does he have experience with tracking?”

“Some experience, yes,” you offer cautiously, “Is that relevant?”

“It may be,” Bickermann replies, “I don't like to rule out any options at this stage.” Reaching into his desk, the marshal takes out a slender folder and sets it in front of you. There's an Imago attached, showing a fairly generic young man. “Earnest Driessen,” he explains, tapping the folder with one broad finger, “We arrested him a week ago, but he died in out custody three days ago. Suicide. He was a member of an anarchist group, a group who we believe to be still active. When we arrested him, he was investigating the Faulkner line with the intent of sabotage.”

You can see where this is going. “You want the rest of his group,” you guess, “Is that right?”

“That is so. An outsider may be able to make inquiries that an Iraklin soldier cannot. Additionally, there is a matter of... internal mistrust. Driessen was able to kill himself with a blade someone smuggled into his cell. As such, I cannot rule out that a member of his group has infiltrated. You've come at a convenient time, Captain Vaandemere,” Bickermann tents his hands and leans forwards, studying you once more, “This isn't the first time that you've hunted anarchists for us.”

This again. Sometimes, you wonder if you'll ever be free from this – the Pastonne who hunts his own kind. It's a hell of a reputation to get. Better than being a wanted criminal, perhaps, but... not by much.

[1/2]
>>
>>2750336

“Captain,” Caliban mutters, rising and drawing a little closer, “A word?”

You glance a question to Bickermann, who gestures for you to rise. Allowing Caliban to lead you a few paces away, you clear away your bitter thoughts and focus on the present moment. “What's the problem?” you ask in a low, level tone, “Do you smell trouble?”

“No, I don't – and that's the problem,” the hunter tells you, “I don't think things are exactly as they seem here. Call it a hunch – because shit, I don't have any evidence for this – but this whole job seems like bad news. You know me, captain, I don't shy away from spilling blood. That''s not the problem here. Just... I don't know. Keep your wits about you.”

“Will do,” you promise him, “Let me know if anything else jumps out at you.” Returning to Marshall Bickermann's desk, you sit and give the officer an apologetic smile. “I have to ask,” you begin, “What exactly does this job involve? Simply finding these anarchists, or... dismantling their group?”

“Confirmation of their location will be sufficient. Learn where and when they meet, or find a list of their members. A witness willing to confess his crimes would also serve our purposes. We can handle the prosecution ourselves,” Bickermann pauses for a moment, rubbing the soft flesh of his neck as he thinks. “We have no shortage of manpower here, although we lack certain... investigative specialists,” he continues, “Should you accept this mission, you will be provided with the resources you require.”

“What if he was acting alone?” Caliban asks bluntly, looking up from where he sits, “What then?”

“We have strong evidence to suggest that he was not alone,” Bickermann replies slowly, “However, if you can cast that evidence into doubt, then... we may have to reconsider our investigation. However, until you accept this mission, I'm limited in how much I can share with you. You understand the position we're all in – information must be kept safe. Will you accept this mission?”

Bickermann leans back, awaiting your answer. Looking across at Caliban, the hunter gives you a shrug of frustration. It bothers him, not being able to put a name to his unease, and his irritation is rubbing off on you. There's definitely something rotten here, something more than what Bickermann is telling you... but money is money.

Mission: Uncover the anarchist group
Reward: 3 Funds

>Accept the mission
>Decline the mission
>>
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>>2750339
>Decline the mission
>>
>>2750339
>>Accept the mission
Smells like Deep Forest shit. We'll probably clash with Eishin at some point, so getting anything from anyone who survived in there might help.
>>
>>2750339
>Decline the mission
>"Investigations aren't my strong suite"
>>
>>2750355
Why do you think it's related to Deep Forest?
>>
>>2750339
>Decline the mission
I don't want to reinforce the "Pastonne Hunter" reputation.
>>
>>2750339
>>Decline the mission
>>
>>2750339
>Decline the mission
Caliban is pretty good at sniffing out shady business, don't want to become the fall guy here.
>>
Bickermann shuffles though his papers as you consider his offer, his interest in you quickly dying away. His expression shows you nothing at all – no signs of either deception or desperation, nothing that might hint at his true feelings. Maybe this ambivalence IS his true opinion on the matter. For all you know, this might just be one more irritating errand that he has to take care of.

Well, he'll need to find someone else to take care of it.

“I'm sorry, but I'll have to decline,” you tell the marshal, “I simply don't have the time to commit to a full scale investigation right now. You know how things can be.”

“A great many irons in the fire, yes,” Bickermann looks up from his papers and studies you for a long moment. He seems to thinking on your excuse, deciding whether or not you're telling the truth. Then, with a shrug, he accepts it. “No matter. I shall send for an official investigator and place the matter in their hands,” he concludes, “I had been hoping to avoid making this official, but... no matter. I hope that your other work goes well, Captain Vaandemere.”

You're surprised at the relief you feel, at the feeling of a weight being lifted from your shoulders. “And I wish you luck with the investigation,” you reply, giving the marshal a deep nod, “Now, if you'll excuse me...”

With a wave of his hand, Bickermann dismisses you.

-

“So,” Caliban asks as you're walking away from the marshal's office, “I'm going to assume that you had a bad feeling about this one as well.”

“I can't put my finger on it, but yeah,” you reply, “I don't know what it is, but this feels like something we're better off avoiding. Feels like we could end up getting pulled into something unpleasant if we're not careful. The money was good, but maybe a little too good.”

“I remember once, when I was back in the Deep Forest, I found a fallen tree. It looked pretty much normal, but when I tried to sit down on it... it broke open. The whole thing was rotten away inside, with just a thin layer of bark left intact,” the hunter muses, “That's what this job – this whole place – feels like to me. There's some bad stuff lurking beneath the surface.” Then, with a sudden laugh, he punches you on the shoulder. “But hell, that seems to be business as usual for us,” he remarks, “Just once, I'd like to find a NICE surprise waiting for us!”

“I think I'd rather not be surprised at all,” you counter, pausing as a group of Iraklin soldiers in full battle uniform march past. “Let's head back to the ship,” you add, watching them hurry off, “Too many uniforms around here, I feel like they might arrest us for loitering if we give them half an excuse.”

[1/2]
>>
>>2750361
Because it's Faulkner. I don't think anyone would really want to sabotage stuff related to that unless it involved some heavy deep forest stuff covered up.
>>
>>2750412
The only thing this defensive line has to do with Faulkner is the name.
>>
>>2750412
The Faulker 'Line'

The wall of cannons pointing towards Carth. Nothing to do with the man himself.
>>
>>2750393

Aimless speculations still swirl around your head as you walk back to the Spirit of Helena, the hustle and bustle of the busy aerodrome barely registering in your distracted thoughts. When you hear someone calling out your name, though, you manage to drag yourself back to reality. Blessings and Grace are sitting outside the ship, lounging in a small patch of sunlight that shines down through the aerodrome's open roof.

“A picnic,” Caliban remarks, looking at the cloth under them and the plates of food they have, “How cute.”

“Not exactly going far afield, are they?” you chuckle, waving to the two youngsters as you approach them. Taking one of the tiny sandwiches and devouring it in a single bite, you give Blessings a nod. “Not interrupting anything, are we?” you ask him, “We can always go elsewhere if...”

“Oh no, no!” Blessings laughs, his cheeks colouring a little, “This was just...well, it seemed like a shame to eat inside on a nice day like this. You look... ah, if you don't mind me saying, captain, you look a little troubled. Is there something the matter?”

“You DO look rather off,” Grace agrees, giving you a probing look, “Something on your mind, captain?”

Something on your mind... well, that's one way of putting it.

>Tell them what you learned from Marshal Bickermann, see what they make of it
>Change the subject. That matter is done with, there's no need to spoil the mood
>Other
>>
>>2750416
>>2750419
oh, my bad

>>2750432

>Tell them what you learned from Marshal Bickermann, see what they make of it
>>
>>2750432
>Tell them what you learned from Marshal Bickermann, see what they make of it
Freddy might have some insight too if we can find her.
>>
>>2750432
>Tell them what you learned from Marshal Bickermann, see what they make of it
I'm not exactly sure how Grace or Blessings would have insight in this matter, but hey, these two can be full of surprises.
>>
>>2750432
>Tell them what you learned from Marshal Bickermann, see what they make of it
Let them bond around shadowruns!
>>
>>2750432
>>Tell them what you learned from Marshal Bickermann, see what they make of it
>>
>>2750432
Tell them what you learned from Marshal Bickermann, see what they make of it
>>
>>2750432
>Tell them
Dang, we didn't accept the mission? I wanted intrigue!
>>
>>2750456
You gotta trust your nose.
>>
“Caliban, go and see if you can find Freddy. We can make this a group thing,” you order, watching as the hunter nods and slips off. Sitting down beside the young pair, you take a long moment to put your thoughts in order. When Caliban returns a few minutes later with Freddy, you launch into recounting what Marshal Bickermann told you. You're not exactly sure why you're telling them, what they might have to add to the matter, but talking usually helps you think.

The group listens carefully, and it's Blessings who has the first word on the matter. “Earnest,” he begins, “I think... I mean, I could very well be wrong about this, but that's a very Carth name. You know, parents give their children virtuous names in the hope of them living up to their namesake. Names like... well...”

“Like Blessings and Grace,” you suggest, nodding slowly, “You think our man was with the church?”

“Oh, well, ah, I wouldn't go that far,” Blessings replies, “But that's what jumped out at me, you see, and...”

“The marshal called it an anarchist group, but that doesn't really mean anything – all it means is that the group was deemed to be somehow opposed to the national interest. A church group would be included in that, definitely,” Freddy adds, her voice low and tense – almost as if she didn't want to voice her thoughts. “Although I'm not sure why there would be a church group operating here,” she adds, “You don't think that...”

“Gathering information about the Faulkner Line, perhaps?” Caliban thinks aloud, “Probing for a weakness, say, or planning outright sabotage.”

“Wait!” Blessings cries, “The church wouldn't... they don't...” His voice trails off before he can finish this, his optimism quickly crumbling in the face of an uncomfortable possibility. The idea that his beloved church might be funding acts of sabotage... it can't be a pleasant idea for him to accept.

But it's very possible. Thinking back, you recall what Alexander told you after the Vault of the Sun – he had been assigned to guard a priest operating within Iraklis, operating covertly to spread the faith within hostile territory. The church may be no stranger to these sorts of subtle actions, but you don't have any concrete proof that they're operating here. Bickermann can't have any proof either, you think to yourself, or he would have acted before now.

“It's all very cloak and dagger,” Grace muses, looking down at her gloved hands, “I don't think I like this at all.”

Judging by the looks that everyone wears, she's not alone in that. Blessings still looks like he's swallowed a spoonful of bitter medicine, while Freddy has lapsed into an uneasy silence. Caliban smiles faintly to himself, but there's no warmth or humour in it. Letting out a low sigh, you look down at the forgotten plates of food.

So much for the nice picnic.

[1/2]
>>
>>2750489
I was thinking that Carth might've reached out to a Pastone rebel but full on Carth agent makes more sense, specially considering the suicide.
>>
>>2750499
Which means the chirch probably isn't working with the rebels, because giving such a job to a local would be preferable.
>>
>>2750489

“Captain, sir, I... Did you say that the marshal is going to send for help?” Blessings asks slowly, “For someone else to investigate this matter?”

“He said that, yes,” you confirm slowly, “He wanted to avoid making this official – maybe he thought it reflect badly on him or something like that. Now, though, he mentioned sending for an official investigator. I don't know when he'll make the call or how long it'll take, but...”

Letting out a groan, Blessings buries his face in his hands. “We have to help them!” he mutters to himself, “They're in danger, they-”

“Hold on, just slow down for a moment!” Freddy hisses, “We don't know anything about what's really going on here. This entire theory is based off a man's name – his name!” Looking around at you all, she lets out a low sigh. “I'm just saying, we shouldn't do anything rash,” the Iraklin adds, “I see two problems. I've already touched on the first problem – we've got no evidence of anything right now. Second of all, if there IS some church group trying to undermine the Faulkner Line... that's a criminal act at best, an act of war at worst. We need to step very carefully here.”

Blessings looks like he's about to shout out some reply to this, but Grace puts one gloved hand on his arm and silences him. “Legally speaking, she's right,” the young scholar murmurs, “If the church is operating here – even if they're just offering funding or guidance a local group – then that could be considered a hostile action. The Iraklins would be fully justified in exec... in arresting the group.”

“But that doesn't make it right!” Blessing mutters angrily, his hands balled into tight fists.

“Well well,” Caliban chuckles, “Looks like my nose wasn't lying to me – there really is something rotten going on here.”

“Freddy,” you ask quietly, “If the church really is operating here, and the Iraklins get proof of it, do you think it would lead to war?”

“I don't... no. No, I don't think so,” Freddy answers slowly, pinching her brow as if to ward off a headache, “Open war would be disastrous for both powers. In all likelihood, the matter would be resolved quietly – but it would place even more strain upon the current peace. Even without a direct show of force, there would be repercussions. When I said that we need to step carefully, I wasn't joking around.”

Silence, then, as you consider the bleak situation.

“Captain?” Grace whispers at last, “What should we do?”

The weight, which had lifted from your shoulders, comes slamming back down upon you. Sabotage and war? This is no laughing matter.

>We can't get involved here. The risk is too great
>We need to figure out what's really going on here before the Iraklin investigators arrive
>We need to do something about this... (Write in)
>Other
>>
>>2750608
>We can't get involved here. The risk is too great
I don't think this is any of our business. We've got a lot of stuff to do.
>>
>>2750608
>We need to figure out what's really going on here before the Iraklin investigators arrive
>>
>>2750608
>We need to figure out what's really going on here before the Iraklin investigators arrive
It's time to test Freddy's loyalty.
>>
>>2750608
>>We can't get involved here. The risk is too great
>>
>>2750626
I don't think her loyalty is in question tbqh. She just doesn't want to slaughter her countrymen just like Blessings with Carth or Milos with Pastone (civilians)
>>
>>2750608
>We can't get involved here. The risk is too great
Carth spies knew the risks and I'm not about to get everyone here wanted for being an accomplice if we get caught.
>>
>Okay, so I'm going to close the vote here and start writing for "not getting involved."
>I apologise for the delay. I'll get the next post up as soon as possible
>>
Man I'm curious cause it sounds like there is more than meets the eye here, but dat risk for what might be little payoff is just too much I guess.

>inb4 it's an Eishin Super false flag operation or something.
>>
Running a hand through your hair, you do your best to step back and look at the issue from an objective standpoint. The most logical thing to do, you know, would be to stay back and let the Iraklins handle the matter themselves. This is their territory now, they make the laws and they enforce them. Digging too deeply into this can only lead to more trouble for you and your crew. On the other hand, this group – these “anarchists” - may be innocent. Dangerous terrorists or peaceful members of the church... both are equally guilty as far as the Iraklin government is concerned.

Of course, there's one other possibility to consider – a church group that is exactly as dangerous as the Iraklin government thinks they are. If that's the case, then you'd be putting your ass on the line for a gang of spies and saboteurs – criminals, in other words, soldiers who knew what they were getting into.

You just don't know.

“We're staying out of it,” you decide at last, the words seeming cold and oily in your mouth, “The risk is too great. I can't allow us to get dragged into something like this.”

Your words hang in the air for a long moment before Freddy breaks the silence. “I think that's the best thing for us to do,” she offers, “Staying uninvolved is the safest option – let the proper authorities deal with things in their own way. It sounds cold, I know, but...” Trailing off here, she rises to her feet and backs off, retreating back into the Spirit of Helena. Blessings watches her leave, his face pale and slack with dismay.

“There's no guarantee that involving ourselves would have helped anyone,” Grace adds, her voice low and carefully controlled, “We might have just made things worse if we took rash action.”

“If you have any complaints, any problems with my decision, I want to hear them,” you tell Blessings, “Don't bottle them up.”

“I just...” Blessings raises his hands in some vague gesture, then drops them down into his lap, “We're letting them die, aren't we? We're letting them die, and... and... and now you're all trying to make yourselves feel better about it!” Abruptly leaping to his feet, Blessings turns away from you and storms off – not into the ship, but marching off towards the aerodrome exit. You start to call after him, but Caliban grabs your arm.

“Don't,” the hunter mutters to you, “Let him cool off on his own for a little. I'll follow him, make sure he doesn't get in any trouble. He'll never know that I'm there.”

Letting out a soft grunt of disgust, you nod and leave Caliban to silently slip off after the boy. Grace watches the hunter prowl away before taking one of the abandoned sandwiches and biting into it. Chewing thoughtfully, she begins to clean up the sad remains of the picnic.

[1/2]
>>
>>2750746
Yeah, telling them wasn't a good idea in retrospect.
>>
>>2750765
I agree, bad choice. I find it funny how Blessings immediately jumps to the idea of "these are completely innocent Carthians who need rescue", even if it is completely appropiate for him.
>>
>>2750778
We should definitely talk after he calms down
>>
>>2750746

“What a mess.”

You hear this as you're walking through the cargo bay, Freddy's voice coming from underneath the Eliza. Tools rattle as she wriggles out from underneath the skiff, exposing an oil-stained face. “I wanted to do a little routine maintenance, since that usually helps me relax, but I'm just making things worse. I think I disconnected something, and then oil started dripping out...” she explains, “I'll get Stafford to take a proper look at it later. Anyway, I'm sorry, captain - for talking about a war like that...”

“Why apologise?” you ask her, “Was it untrue?”

“No, it was true. At least, as far as I understand the situation,” the Iraklin offers, scratching her nose, “But it didn't exactly help things. It couldn't have been easy to make a decision with that hanging over your head.”

Sighing, you give her a shrug. “It was already a bad call. What's a little extra pressure on top of everything else?” you reply as you sit down on a low crate, gazing up towards the cargo bay roof and thinking. “We can't afford to risk our mission now, not when we're so close to completing it,” you murmur, “If we got in the way of an Iraklin investigation, it could make getting into Odyssey Point that much harder. We have to prioritise.”

“I won't argue with that,” she tells you, “But if you talk this over with Blessings later, I'd find a better way of wording it. I don't think he's one for pragmatism.” Nodding to herself, Freddy makes a very deliberate attempt at changing the subject. “You and Caliban went to check out that Faulkner exhibit, didn't you?” she asks, “What did you make of it?”

“Suspicious,” you answer bluntly, “But in such a vague way that we don't know what to make of it yet.”

“Such is life. I don't... oh shit!” Freddy curses, looking out at the spreading oil pooling out from underneath the Eliza, “Captain, go and get Stafford while I see what I can do here. He should be down in engineering, so... go!”

Stepping around the oil, you hurry off towards the engine room.

-

When you arrive at the engine room, Stafford is nowhere to be seen. However, that doesn't mean that you're alone – you get a sudden feeling of being watched, the hairs on the back of your neck rising up to stand on end, but... you don't see anything. Standing in the doorway, you hear your heartbeat pounding like a drum – and then you hear something else, the drip of water. A puddle is forming on the ceiling, the water impossibly clinging to the metal. Something within the puddle starts to move, a watery shape rising out from it.

A daemon – even without looking to see if Feanor's blade has reacted, you're sure of what you're looking at. An unfamiliar daemon, here of all places...

>Attack the daemon
>Speak with the creature
>Hide from your uninvited guest
>Other
>>
>>2750879
>Speak with the creature
In a "hey, you!" way, while drawing our weapon.
>>
>>2750879
>Speak with the creature.
But be on guard for any tomfoolery
>>
>>2750879
>Speak with the creature
"Did I give you permission to board?"
>>
>>2750879
>Hide from your uninvited guest
>>
>>2750879
>Speak with the creature while drawing the sword
>>
Wriggling and writhing, the daemon forces more of itself out of the puddle. Roughly human in form now, although devoid of any real detail, it pushes out two vague arms that drip greasy water down to the floor beneath it. Drawing Feanor's sword, you see the white blade glowing strongly in the gloom of the engine room. Holding the bare blade low, keeping it ready for use but not yet brandishing it, you call out to the watery daemon. “Hey, you!” you announce, “Did I give you permission to come aboard?”

Your hail goes unanswered. Collapsing in on itself, the daemon reverts back into a formless mass of water and falls from the ceiling, splashing down to the engine room floor. Only by leaping back do you avoid getting splattered with the unclean liquid. Sluggishly, the water daemon bubbles back into an upright form. Slowly turning its featureless nub of a head back and forth, it looks around the engine room.

“Hey...” you repeat, speaking more quietly this time. When the daemon doesn't respond, you slowly reach out and wave your hand in front of its face. Nothing, no reaction at all – it doesn't seem able to sense you.

Feeling something else approach rather than hearing it, you turn and find yourself staring directly into the dull glass lenses of Masque's metal “face”. Slowly, he raises a finger to his mask and mimes silence. With your confusion growing by the minute, you look back to the watery daemon. It turns this way and that for a moment more, then slowly dissolves back down into a pool of water. As if the floor of the engine room was made from dry soil, the unclean water sinks into the metal and vanishes.

“Okay,” you breathe once the last drop of water has vanished, “What the hell was that?”

“A spy,” Masque growls, “But a blinded and deafened one.”

“Explain,” you order, turning and looking back to his expressionless iron mask, “Don't bullshit me either. Just give me a straight answer – what the hell just happened?”

Masque is silent for a moment. “I believe that that daemon was sent to spy on us, but the wards on this ship – intended, as you recall, to ward off ghosts and ill spirits – were sufficient to rob it of much of its power. That it could manifest here at all is testament to the power of whoever sent it here,” the masked figure explains patiently, “I have no proof of this, but I expect other airships will have their own visitors. Someone with access very powerful witchcraft is looking for something – us, I believe.”

“Searching... what, every airship?” you reply, laughing in disbelief, “I don't believe it. Who... Eishin, of course. He's still looking for us, even now. Damn it, what does it take to shake that bastard off our trail?”

Masque, apparently taking this as a serious question, looks down to the sword in your hand.

[1/2]
>>
>>2751012
Would killing the daemon "alert" whoever summoned it? If so, maybe it would be wise to let it roam blind and deafened for a while, since I don't think any airship Captain can kill a daemon just like that.
>>
>>2751012
>Would killing the daemon "alert" whoever summoned it?
I think so yeah.
>>
>>2751012

“What happens if we kill it?” you ask, looking down at the dry floor underfoot. Either the daemon has left you alone completely, or it's going off to check some other section of the ship. Neither option really appeals to you.

“The summoner would very likely feel it,” Masque confirms, “Perhaps not the specifics, but a violent end would undoubtedly alert them to some abnormality. Their eyes would be drawn to us, and the next daemon they send may be potent enough to break through our wards completely.”

“Never a dull moment...” you mutter, “Then we'd better spread the word – our “guest” is not to be interfered with.”

-

After making sure that nobody panics and tries to kill the spy daemon, you sweep the ship and search for any trace of it. Your search yields nothing, and it isn't long before you're interrupted by a chorus of screams from outside the ship. Rushing outside, you see the crew of the neighbouring airship flooding out into the aerodrome. Even before you've set eyes on them, you can hear them shouting about ghosts and hauntings. It seems like they were the spy's next target - bad luck for them, you think to yourself, but it means that you're off the hook.

A short while after the fuss has finally died down, Keziah arrives back from the northern shipyards. She looks exhausted, but she soon livens up as you tell her about the latest drama. “Ah, my wards worked!” she gloats, “I'm a genius!”

“Hey!” you protest, “I was the one who ordered you to ward the ship, you thought they wouldn't work!”

“Fine then, we're both geniuses,” the witch pouts, “But I cannae help but wonder. Why is Eishin so desperate to find us? They cannae be anythin' good, whatever his reasons are, but still... I'm awfully curious. Oh, maybe he wants to steal the key fragments from us!”

“I've considered that, but they won't do him much good without an airship to take him up to the Mountain of Faith,” you point out, “So unless he's hoping to steal the Spirit of Helena along with the key fragments, he's not going to get very far. No, I feel like he's got some... other plan in the works. I couldn't really guess what it is, though, and that's what bothers me.” Slowly scratching one unshaven cheek, you look around as if a daemon might be lingering in the background. “At least we were protected this time,” you conclude, “I'll call that a lucky break.”

“Let's just hope that hasn't burned up all of our good luck,” Caliban announces, appearing behind you, “I heard what happened. Blessings is back in his room, by the way. Do you want to talk to him now, or should we give him some time to sulk?”

>I'll go and see him. Good work following him
>Let him get some rest. He probably doesn't want to see us right now
>Other
>>
>>2751109
>I'll go and see him. Good work following him
I'm not sure if now is a good time or if we should wait a bit more, but we definitely should talk to him at some point. Voting to talk to him for now though.
>>
>>2751109
>I'll go and see him. Good work following him
>>
>>2751109
I'll go and see him. Good work following him
Bettnow then for him to gester and end up doing something stuipd
>>
>>2751109
>>I'll go and see him. Good work following him
>>
“Blessings?” Keziah asks, “There a problem with the boy?”

“Long story, I'll explain later,” you reply with a grimace, looking around to Caliban, “I'll go and see him now. Good work with following him – where did he go, exactly?”

“Nowhere in particular. I don't think he had any idea where he was going – or where he was. Judging by the way he fumbled his way back here, he was completely lost,” Caliban chuckles, “It was such a sad sight that I almost broke cover and led him back here. I kept out of sight, though. After everything that's happened, I can't imagine that he would have been very happy knowing that I was spying on him.”

That word, spy, nags at you. Shoving away the thought, you gesture back to the crew quarters and head off to speak with Blessings.

Maybe you'll have figured out what to say to him by the time you reach his cabin.

-

When you let yourself in, you find Blessings sitting at his desk and writing away. That's a good sign – you had been picturing him lying in bed with the sheets pulled over his head. The boy tenses up as you enter his room, but he doesn't look up from his writing. You have to call his name twice before he actually responds. “I'm writing a letter,” he announces stiffly, “To Mother. It's been too long since I wrote to her.”

“I see,” you reply carefully, “You're not-”

“I'm not telling her anything secret. Just good news – the sort of thing she wants to hear,” Blessings interrupts, staring down at the paper before setting aside his pen and looking around at you. “I'm not angry,” he states, “I'm not... going to do anything stupid, if that's what you're worried about. It wouldn't do any good, would it?” Sighing to himself, he opens a drawer and takes out a small box of sugared ginger. Helping himself without offering the box to you, Blessings busies himself with chewing the sticky treat.

“We had a daemon on board while you were away,” you announce, “A watery one. At least it cleaned up after itself – I was worried that I'd need to get the mop out.”

This abrupt change in subject causes Blessings to stop chewing. “A daemon?” he repeats, his words muffled by the mouthful of sweetness.

“A spy,” you clarify, “Looks like we're important enough to get all kinds of attention. What we're doing here is big – I mean, bigger than anything you can imagine. So what I mean to say is, we can't afford to jeopardise things now, even if it IS for a good cause.” Blessings frowns a little at this, looking more like a petulant child than ever, but he slowly nods. “My offer still stands,” you add, “If you want to talk about anything, you don't need to hold back. I'm a big guy, I can take whatever you have to throw at me.”

Blessings actually picks up his pen here, thoughtfully testing its heft and balance.

[1/2]
>>
>>2751109
>I'll go and see him. Good work following him

Better not to let it fester. We don't know those men will be executed. If they are innocent Carth might negotiate for their release.
>>
>>2751173

“I had... an idea. About this, about... ah, what we're doing. The life of a Free Captain,” Blessings offers eventually, letting his pen drop solidly down to the desk, “I know that it was a silly old idea, a bit of romance, but I always imagined that we'd be flying from here to there doing good deeds, helping those who needed help.” Pausing here, his eyes widen a little as he thinks about what he just said. “And we have been doing good!” he hastily adds, “We saved Prudence and her friends, we've fought pirates, we've... done good things.”

“And now this,” you guess, “It feels like a betrayal of that life you've come to believe in.”

“Er, sort of, yes,” the boy agrees, “I suppose it's Aunt Miriam's fault – she's the one who told me those stories. She told me all about the people she helped, the great things she did – never asking for anything in return. She was a hero, captain, and just for a while I thought that maybe... we could have been heroes as well.”

...You must be thinking about different people. The Miriam you knew was a fickle bitch who knew exactly how to cheat the most money out of a situation. She wasn't exactly a villain, but a hero? You wouldn't ever call her anything so charitable. You know, of course, what happened – Miriam bloody Hawthorn gilded her own legacy when the time came to tell her young nephew all about it. Hardly surprising, but...

But irritating all the same. Even after her death, that woman finds ways to needle you. The wistful look on Blessings' face just adds to the irritation. So long as he believes in this fantasy, he's never going to be able to handle the kind of hard decisions that you need to deal with. Maybe... maybe you should do something about that.

>Tell Blessings exactly what sort of person Miriam was
>Let Blessings believe what he likes about his aunt
>Other
>>
>>2751236
Shit, I don't want to make Blessings even more depressed, but I don't think it's a good idea that he continues to hold us and himself to such high expectations.

>Tell Blessings exactly what sort of person Miriam was
Don't be too hard.
>>
>>2751236
>Find a middle ground between giving him the harsh reality or the blissful ignorance.

Imply Miriam wasn't as pure hearted as she led him to believe, and give him a few examples, but don't crush his dreams completely. Just sow the seeds of doubt.
>>
>>2751236
>>2751261
This. The world is far more grey than Miriam lead him to believe and while she may have been good to many people she defiantly didn't shy away from fucking others over.
That's just how the world is.
>>
>>2751236
>Tell Blessings exactly what sort of person Miriam was
lets not make her out to be hitller though, a harder turth then he knows would be better
>>
>>2751236
>>2751261
This
>>
>>2751261
This, no need to shatter his view
>>
>>2751284
Just adjust it
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>>2751236
>Tell Blessings exactly what sort of person Miriam was
"Blessings being a captain is more than just steering the ship and being a hero. Your decisions effect the lives of everyone on your ship and you need to respect the hell out of that. Not taking payment like you think Miriam does means you won't be able to repair your ship from whatever daring rescue you pulled off or not being able to pay your crew members that you are putting into danger.

I'm not saying throw away your moral compass for the sake of safety or pragmatism. Hell like you said, we've done a lot of good. We just took on a Wyrm to save Tobias. But you have to temper and weigh your choices with your crew in mind."
>>
You open your mouth to tell Blessings... well, to tell him exactly what you wish you could have told Miriam when she was alive, but then you slowly close it again. Thinking a little more carefully on your words, you clear your throat to get his attention. “I'm going to guess something,” you begin, “When Miriam told you these stories... you were pretty young, right? Maybe just a kid, even. Am I close to the mark?”

“Well, I don't see what that has to do with anything, but... yes,” Blessings nods slowly, “I was very young, in fact, when she first started telling me stories. Those early ones were just, ah... just silly, childish things really. Whimsical, I suppose you'd call them. I always thought that your father might have told you the same.”

“Not... exactly,” you admit, “The stories my old man told me were a bit more... hell, we're not talking about me here.” Shaking your head, you get back on topic. “Look, the point is, Miriam told you... a certain version of events. It was probably the only way your mother would let her talk to you,” you continue, “I knew Miriam enough to know that she had a bad side to her – just the same as all of us. She was ambitious, but she could be ruthless in chasing those ambitions. She helped people, but she never did it without expecting something in return. Do you see what I'm trying to say?”

“That she was...” Blessings begins, his eyes clouding over before he can finish his guess. Shaking his head, he gestures for you to continue.

“That you're holding yourself to a higher standard than she ever did,” you explain, “I'm sure she'd be very proud of you for that, but she'd also... hell, she'd probably laugh about it. She laughed a lot.”

This seems to soften the blow, bringing a sad smile to Blessings' face. “Oh,” he murmurs, “She never laughed that much around me. Did she have a nice laugh?”

Sometimes when you close your eyes, you can still hear it – an imperious, mocking laugh that could cut through any amount of background chatter. When Miriam bloody Hawthorn laughed at somebody, she wanted the entire room to know about it.

“A nice laugh...” you offer weakly, “Sure, I suppose you could say that.”

Blessings chuckles at this, his own laugh a far more innocent thing – although there's a melancholy touch to it, a strangely mature touch. “I can see why she left you the Helena,” he tells you, “She would have trusted you to take good care of it. It's just a shame that she couldn't be here to see her now...” A shame, he says. Unable to speak a word, you settle for nodding slowly. “Go on, tell me something else about her,” the boy urges, “Tell me about... something she would never have told me.”

There's one story that immediately comes to mind, but... no. Wild daemons couldn't force you to tell him THAT story.

[1/2]
>>
>>2751323

“Being a captain is about more than just steering the ship and being heroic,” you tell him instead, “The decisions you make have an effect on a lot of people – your crew, but not just them. Like turning down payment for a job well done... Let me tell you a story I heard once. When she was answering a distress call, Miriam drove back a pirate attack and saved another Free Captain. Now, her own ship was damaged in the process – badly damaged. So, do you know what she did?”

“I think I've heard this story, actually,” Blessings muses, “The other captain swore a debt to her, that if she ever needed assistance he would-”

“Actually,” you interrupt, “She sent him the repair bill – with a little extra on top for wasting her time. That was the kind of person she was. She never hesitated to rush in and help, but she certainly didn't do it for free.”

“Oh,” Blessings thinks on this for a moment then laughs weakly, “That's sort of funny, actually.”

“But that's the thing – if she hadn't billed him, she might not have been able to afford repairs. Her crew would have gone without a ship, and... you see where I'm going with this,” you conclude, “I don't want you to throw away any idea of morals or benevolence – look at us, we chased after a wyrm to save Tobias – but sometimes you need to look at the bigger picture.”

“I understand. I... I still feel bad about what happened – what might still happen – but I understand things a little better now,” the boy nods slowly, “It makes sense, as well. If Aunt Miriam had been the kind of person she always claimed to be then... well, then Mother wouldn't have tried to keep her away from me. A bad influence, she said.”

“That sounds about right,” you chuckle. Smiling sadly to himself, Blessings nods and turns away from you. As you're leaving his quarters, you realise something – you actually miss your old nemesis.

Never thought you'd see the day.

>I'm going to close things here. I'll aim to continue this next Friday, with a bonus interlude some time on Wednesday
>Thank you for your patience today!
>>
>>2751358
>you realise something – you actually miss your old nemesis.
Don't worry Milos. She's part of the Wyrm hivemind or something now.

Thanks for running.
>>
>>2751358
Thanks for running!

Eishin is being pretty annoying. What would it take to convince Iraklis to just firebomb the Deep Forest into ashes? I mean, nobody even likes the place. Not even Caliban!
>>
>>2751394
Pretty sure Iraklis is in bed with Eishin in some capacity.
>>
>>2751358
Thanks for running!

Do you have any plans for your next quest? (if you're even going to)
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>>2751394
We should convince a warm to do it instead, I'm sure einshin is doing some ahit with pleonite they might not enjoy
>>
>>2751394
If the Iraklins really wanted to, they could probably level the Deep Forest. But, as we've seen, they have their own plans for it. Officially, one of the excuses they use is that Nadir is neutral ground, and so the Carths might take it as a declaration of war.

>>2751413
Too many plans, in fact! I have a couple of ideas that I'm working on, but I'm yet to decide on exactly what to focus on. I sort of want to do something a bit more sci-fi though
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>>2751456
Harder scifi or space fantasy?
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>>2751479
Very much on the softer side of things. I've never really been very big on hard sci-fi, unfortunately. I suppose a more accurate term would just be "futuristic" or something along those lines
>>
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>>2751358
>with a bonus interlude some time on Wednesday
You mean the lewd scene right?
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>>2751646
Resolution to Caldwell cliffhanger >>>> Lewds
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>>2751651
False. The lewd scene is VERY important for character development. Very.
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>>2751646
I don't have an ETA for that, unfortunately. I'd like to say sometime before the end of this thread, but it's hard to say at this point. Think of it as something to look forwards to!
>>
>>2751696
I know I am.
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>>2751742
Someone is incredibly thirsty.
>>
>>2751646
>>2751658
Is this how running on Akun feels, I wonder?
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>>2752553
At least you don't get banned for slightly steamy words on Akun.
>>
>>2745464
I thought the third sister was Eliza?
>>
>>2747690
hhhngg fuck is that adorable.

Hey Moloch, I've been meaning to ask, what does our ship look like exactly?
Is it just like in the OP pic? Do all airships look similar in design or do they vary wildly?
>>
>>2752888
That is correct, actually. Looks like I got my own notes wrong!

>>2753833
Most airships look fairly similar to the one in the OP pic in shape, but the details vary. Iraklin ships usually have an industrial crudeness to them, while Carth ships feature a lot more decoration. Where Free Captains are concerned, all bets are off - some go heavy on the gaudy decorations, others favour a stripped down and practical look. The Spirit of Helena is more on the decorative side, in a tasteful sort of way.
There are some ships which deviate from these norms, though. Large dreadnoughts often have broad wings for housing groups of skiffs, for example.
>>
>>2754948
How can I forget Northern Beasts' best girl?
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>>2754968
Oh man, I knew the name Eliza sounded familiar. I can't believe I forgot about Northern Beasts.
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>>2754948
I thought there was a lot more wood in airships?
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>>2751646
>>2751658
I don't know why I always picture Keziah with horns, but I do.
>>
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Deep down, Caldwell had always known that it would end this way. For all the fine talk of making deals and negotiating secretive treaties with the man, Caldwell had known – on some level – that this mission could only end with Eishin's death or his own. There was some relief in that, in the simplicity of it. Matters had been taken out of his hands, and only one path now lay ahead of him.

Above, the skiff cuts lower and lower through the air as it approached its destination. Following it, Caldwell crashed through the undergrowth as he entered the trees surrounding Eishin's kingdom. Ahead, he could spot a further clearing opening up around a section of ruins, the sad remains of some ancient structure. Just as he approached the edge of the clearing, Hackett grabbed the assassin and pulled him down low. “Wait!” he hissed, “You've got a plan, right?”

“Confirm the target, then take the shot,” Caldwell replied quietly, readying his long rifle, “That's all I have to do.”

“That's not a plan!” Hackett groaned, “What about after that, what about getting out of here?”

“Caldwell...” Gorgon began, “We-”

“Elias,” the assassin interrupted, the words slipping from his lips before he had even thought about them, “Call me Elias.”

Gorgon stared at him with her bulging eyes for a moment, then nodded falteringly. “Elias then,” she corrected herself, “I have a request for you. I think you know...” Pausing for another few moments, the witch gathered up all the courage she could and spat the words out. “If they take me again,” she murmured, “I can't allow myself to be used by them. I want you to kill me. Will you do that for me?”

It should have been an easy request. For the good of his nation, Caldwell had never hesitated to carry out his duty. Now should have been no different, and yet...

“Hell, lass, if it means spitting in Eishin's eye, I'll happily do it,” Hackett interrupted, letting out a coarse laugh, “Turn around, I'll do it right now!”

“Enough, both of you!” Caldwell hissed, “We still have a mission to complete. Focus on that, and maybe you can be of some use to me.”

Thus chastised, the team pressed deeper into the undergrowth.

-

Rising up out of the tangled undergrowth, the squat remains of a ruined tower stabbed at the sky. Whatever purpose it had originally served, the tower was now a landing zone for the skiff. It was already perched atop the tower Caldwell set eyes upon it, the door swinging open to reveal two figures. The first was King Eishin himself – Caldwell had the man's file committed to memory, and there could be no mistake about it – but the second man, the black of an Iraklin uniform visible beneath the wolf pelt he wore, was...

“What?” Hackett grunted, noticing the look on Caldwell's face.

The acid taste of betrayal rose up in Caldwell's throat as he centred his rifle's sights over the Iraklin. He knew that scarred, gaunt face all too well.

[1/2]
>>
>>2758116

It took all of Caldwell's will not to pull the trigger there and then. Part of what stopped him was a blind, foolish hope – the hope that there was some misunderstanding here, some rational explanation for what he was seeing. The rest was cold pragmatism – he might only get one clear shot at this, and he couldn't afford to waste it on a traitor. Words pounded through the assassin's mind like the beating of some terrible drum. No matter what, he told himself, the king in exile must die.

Swallowing hard, Caldwell brought the rifle's sights around until they were centred on Eishin himself. It wasn't an easy shot, but the king was a large man and, standing motionless at the edge of the tower, he made for a good target. Standing there, tall and proud, he really did seem like a king... but no king could reign forever, and now Caldwell was about to put an end to the tyrant.

Eishin turned, seeming to stare straight into Caldwell's eyes just as the assassin pulled the trigger.

Chaos. A thousand things seemed to happen all at once, as if that single gunshot had been the signal for everything to begin. The traitorous Iraklin officer dropped down into cover as his training took over, while Eishin fell back and out of sight. A trail of black blood flowed out from him as he fell, seeming to hang in the air for a few short moments before falling away. The whole area, the whole clearing, was gripped by a great and terrible uproar as men howled like beasts. Eishin's army, previously hidden and silent, was stirring.

No matter. Caldwell was already rising up out of cover and forging ahead towards the ruined tower. Behind him, Hackett cried out something that fell on deaf ears. Only one thought burned in the forefront of the assassin's mind – confirm the kill. What finally shook this thought from his head was a gunshot, a jolt that spun him around as a bullet kissed his upper arm. Falling stunned to the ground, Caldwell groped at his arm and felt blood flowing. The bullet had gouged a path half an inch deep across his arm. There was no pain, but a numbness was already sinking into the limb.

Leaving the rifle where it had fallen, Caldwell pulled out his automatic and rolled over, firing a short burst of gunfire into the trees. The indistinct shapes of Eishin's men melted back into the forest, their shots trailing off for a moment. Seizing his chance, Caldwell scrabbled to his feet and sprinted for the tower. By the time the barbarians dared show themselves again, the assassin was already within the ruins. Slowing his pace, Caldwell raised his pistol and scanned the immediate area. His wounded arm hung by his side, blood slowly dripping from his fingers.

Wherever those drops of blood fell, a hungry black mist began to form.

[2/3]
>>
>>2758119

Though they seemed muffled inside the tower, the sounds of a gunfight still raged outside. Hackett and the barbarians were keeping each other busy, but that couldn't last forever. He needed to finish the job, and quickly. Keeping the pistol held close to his body, Caldwell crept up the crumbling stone steps and listened for any signs of life coming from further ahead. But for the distant gunshots, silence was all that he could hear.

At the top of the tower, the skiff waited. There was no sight of the Iraklin – either he had fled as the chaos began, or he was hiding somewhere. Caldwell forced the traitor from his mind – he couldn't afford to be distracted by him now. Gritting his teeth at the throbbing pain that was starting to replace the numbness in his arm, he continued his search. A few steps more, and then he saw the body.

Seen from up close, the assassin felt a sudden doubt – he had Eishin's file committed to memory, every last detail, and the body that lay before him seemed... wrong. Too large, too broad at the shoulder to be the Eishin who fled from Monotia all those years ago. It was as if the tyrant had been changed by his time in the Deep Forest, his body bloating and growing strong on the corruption that festered here. Pushing those doubts aside, Caldwell looked down at Eishin's chest – the furs he wore were tacky with black blood, a bullet hole piercing just above his heart.

As the assassin reached down to check the tyrant's pulse, he realised something – the sounds of battle had stopped completely, and an ill silence hung over the clearing.

Eishin's eyes snapped open, his bestial pupils narrowing to pitiless slits as they focussed on Caldwell. His pistol forgotten, the assassin found himself backing away as the tyrant rose to his full, towering height. This was no normal fear, some distant and rational part of his mind whispered, this was something else – the kind of intangible power that set a true monarch apart from normal men. With blood glistening on his jagged teeth, Eishin let out a low, sonorous laugh as Caldwell backed up against the edge of the tower.

Still laughing, Eishin reached his hand out to Caldwell. Before his fingers could touch the assassin, a shrill voice rang out over the clearing.

“Elias!” Gorgon screamed, her voice piercing through the numbness that had enveloped Caldwell. Shocked from his trance, the assassin lurched around as the witch cried out again. Bodies were scattered down below, and a terrible black mist coiled around them. Hackett was nowhere to be seen, and Gorgon...

Two of Eishin's men had her, struggling to keep her from breaking free and escaping. “Elias!” she repeated, “Do it! DO IT!”

Feeling as though he was in a dream, Caldwell raised his pistol to fulfil the witch's last request.

>This concludes today's bonus interlude. Into the Skies will resume on Friday with a special episode!
>>
>>2758122
wait, was the traitor Faulkner?
>>
>>2758157
I guess we'll just have to wait and see!
But there aren't that many Iraklin officers who wear wolf pelts, so...
>>
>>2758122
We gonna go Saving Agent Caldwell now?
>>
>>2758122
>with a special episode!
Could it be...?

>>2751646
>>2751696
>>
>>2758254
Stop corrupting Moloch please.
>>
>>2758267
It's too late, Milos and Keziah already fucked and now she's triple pregnant.
>>
>>2758308
I voted for that you dummy.
>>
>>2758315
Then you yourself are the most corrupting influence of all.
Shame on you. Keep it up.
>>
>>2758319
I'm not the one constantly requesting lewds though.
>>
>>2758321
Excuse you, full completion of a quest is important. Leave no details unwritten.
>>
>>2758329
Your thirst is pretty damn impressive.
>>
>>2758412
You keep using this thirst maymay. I hate it when scenes are left out of a quest. It feels cheap when you just "fade to black" something.
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>>2758421
You're owed a long backlog of Milos on a toilet then.
>>
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>>2758445
What's the word for this, I can't remember it. Disingenuous?
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>>2758421
I disagree. It keeps things tasteful. Graphic scenes in quests like this are extremely disorienting.
>>
>>2758466
Sounds like personal preference to me. Why would it be "extremely disorienting"? The resulting sex scene would be the result of everyone's decisions, just like everything else. That makes no sense.
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>>2758494
It just feels extremely out of place. Also it's not just like every other post, otherwise Moloch could post it directly and not need to use pastebin. It's lewd content that appears nowhere else in the quest and isn't even allowed in this board. Now you're the one being disingenuous by saying that it's just like any other post.
>>
>>2758494
You're right man. I really do need to know how Keziah stoked Milos' shaft in descriptive detail. The quest would have a hole without it. It's not like painting the picture in your head using your imagination is worth anything right?

What's the word for what I'm doing? I can't remember it. Sarcasm?
>>
>>2758532
Well, you can quit crying that your pure and wholesome quest is ruined then, because if he does write it it'll be in pastebin. Wow, you don't even have to read it. Good thing right?
>>
>>2758519
>It's lewd content that appears nowhere else in the quest
That's because we haven't tried to screw anything before? What's your point with this.

>and isn't even allowed in this board
And to this day it's still an incredibly retarded decision.
>>
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>>2758591
Honestly I don't mind it and I think Moloch will do a good job.

You, your thrist and your fetish monster girl pictures just irritate me so I'm going to give you shit occasionally.
>>
>>2758593
Just because we haven't voted for it before doesn't mean it couldn't be put in. Milos isn't even the only viewpoint, we could have gotten a Caldwell on Gorgon scene.
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>>2758614
>not enjoying the occasional monster girl
But yeah, I'm sure Moloch will do fantastically.
>>
>>2758593
>And to this day it's still an incredibly retarded decision.
In my opinion, it's a great decision. Else peopel like you would demand smut all the time.
>>
>>2758670
>one post for a lovemaking scene with a character that's been with us since thread 1 on thread 16
>demand smut all the time
Anon... you sound hysterical.
>>
>>2758670
I actually disagree with that. I think more freedom would be better on that regard.

That said I would be fine with the shit hyper smut quests you see on akun being restricted. Stuff like Mind Control University and 'You lose and get raped' quests where anons deliberately try to lose, etc.
>>
>>2758692
I can agree with this. The occasional sex scene is fine, but hyper fetish quests are not.
>>
>>2758681
>>2758716
Your constant smut demands are really pissing me off.

I voted for it because it made sense storywise and Moloch can keep it tasteful, but you really need to stop.
>>
>>2758763
You need to chill the fuck out is what you need to do. I'm not the only one that wants it, either, I'm the only one here bothering to discuss it at the end of the thread.
>>
>>2758770
Nah dude, you've been dirtying the threads with your constant thirst for a while. Just masturbate before coming here.
>>
>>2758773
>>2758773
He has a different id. he might need to chill on it, but you are just as bad in the opposite direction.


Frankly I would not mind reading it and giving Moloch a critique on it, but it's up to moloch.
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>>2758773
Have I become the boogeyman? Is this where the vague accusations start?
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>>2758785
>but you are just as bad in the opposite direction.

>guy's been doing it for 20+ posts
>I post twice, suddenly I'm worse than him
Yeah, okay. Make it three posts.
>>
>>2758790
You know you can hover over and ID to see how many posts have been made right?
>>
>>2758796
This isn't the first thread.
>>
>>2758716
Of course my idea would require an attentive mod that actually knows what a quest is and how to spot differences between them.

And we sure as hell don't have those.
>>
>>2758798
Damn, twenty whole posts in eight months. Not bad.
>>
>>2758805
We sure as fuck don't. You'd have to worry about random janitors deciding they don't like thing too and fucking everything up as well.
>>
>>2758770
you're not discussing anything, you're just pestering Moloch for smut.
>>
>>2759753
Moloch already said he's working on it, he just doesn't have an ETA. There's nothing to pester about and you're bringing up an internet fight that's been over for hours.
>>
>>2759766
Just . . . stop replying to him.

Although I personally find your constant smut begging annoying, I also want smut so 6/12.

But you're just outright shitposting with someone now.
>>
>>2759805
What?
>>
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Ten Years Ago...

“You look like a man who's desperate for money.”

At the sound of this voice – this hideously familiar voice – the hum of background chatter dies down around you. Closing your eyes tightly shut, you try and pretend that you didn't hear that voice for a moment before sighing, opening your eyes and facing what is sure to be a new ordeal. Slowly looking up from your cup of cheap wine, you turn around and find yourself staring into an abundant bosom. Under any other circumstances you'd enjoy the view, but...

Forcing your gaze upwards, you meet Miriam Hawthorn's eyes. Capricious eyes, somehow both mocking and tempting at the same time. She leans over you, all too aware of what she's putting on display, and takes the cup of wine from in front of you. Standing to her full height, Miriam takes a tiny sip of the wine and frowns, her expression turning bitter. “Definitely low on funds,” she decides, “Otherwise, you wouldn't be drinking this swill.”

“Looks like you're wrong this time,” you lie, trying not to think about the repair fees you owe to the Guild. “I've got more money than I know what to do with,” you continue, gesturing around at the dingy Nadir bar you sit in, “Don't you think it's fun to slum it sometimes? High society is all well and good, but a place like this... it keeps you sharp.” This brings a smirk to your face – it's a damn good line, if you do say so yourself.

“Ah, but of course,” Miriam replies with an indulgent nod, “And you DO need all the help you can get, Vaandemere. It takes a brave man to admit his failings.”

And just like that, your smirk vanishes. “What do you want?” you mutter, rising from your seat and looking Miriam straight in the eye, “If you're just here to annoy me, you can-”

“Shh, boy, you're making a fool of yourself. I'm here to help you,” the noblewoman purrs, tapping you square in the chest with one of her slender fingers, “I've got a job, a very lucrative job, and I need some help. This is too big for one crew, and so I asked myself... who can I trust to uphold his end of a deal? You, my boy, were the first person I thought of – you should be honoured!”

“Boss, just shoot her,” Keziah, your eccentric young engineer, offers, “I cannae imagine anyone would blame you for-”

“Wait,” you interrupt, holding up a hand to silence the girl. Your relationship with Miriam could be called a friendly rivalry – sometimes friendly, at least – but Keziah simply loathes the older woman. It's something of a one-sided hatred. As far as you know, Miriam doesn't even know the engineer's name. Leaving Keziah to glare in silence, you scowl at Miriam for a moment more. “This job...” you continue after a long pause, “Give me the details.”

Miriam gives you a smile, a very predatory smile, and takes another sip of your wine.

[1/2]
>>
>>2761880

On the evening of the next day, you arrive at the meeting place that Miriam gave you – a tiny town not far from Monotia, with absolutely nothing that could be considered notable about it. It has a tavern for you all to meet up in, but that's about it. Surrounded by trees and broken ground, you needed to land the Manticore about an hour away and walk the rest of the way. As much as you hate to admit it, this isolation has you curious. Miriam must have something particularly good cooked up.

Or this is all some cruel jest on her part, and you swallowed the bait like a fool.

When you enter the tavern, the lumpen creature waiting behind the bar takes one look at you and nods towards a crooked staircase. Entering the upstairs room, you see Miriam sitting with an unfamiliar young woman. Her brow furrows a little at the sight of you, but she offers her hand to shake regardless. “Shea Tantallon. You're Vaandemere, aren't you?” she says, glancing briefly around at Miriam, “I didn't realise this was...”

“This job requires three teams,” Miriam explains, “Milos, do sit down. Are you alone?”

“I have some people downstairs,” you reply, “Just a little bit of insurance, in case this turned into something... nasty.”

“A young man like yourself shouldn't be so paranoid,” Miriam scolds, setting down a leather document case and taking an Imago out. Taking the picture from her, you look down at the blurry, artless Imago. It shows some kind of rock or jewel, and you glance up at the older woman with a question in your eyes. “It's a pearl,” she announces, “Of uncommonly large size... and value. It was discovered rather recently, and already several parties have expressed their desire to own it. Whoever sells it stands to make a very healthy sum – I think it should be us.”

“Yes, absolutely,” Shea agrees, leaning forwards with an eager light in her eyes, “What's your plan?”

“The pearl was discovered off the western edge of Nadir, but it won't stay there for long. There are plans to move it, by automotive, to Monotia. That's when we strike – while the convoy is isolated. The route will be circling around the Deep Forest, and so an ambush could easily be blamed on barbarians,” Miriam explains. There's hardly any humour in her voice now – this is cold, hard business. “There will be three teams, each getting a share of the takings,” she continues, “The first team will be making the snatch itself. That's dangerous, and so it'll get a high share. The second team will be covering the skies, watching out for any other attackers. That's less dangerous, so the share is lower. The final team will remain here and stand guard, receiving the pearl once we've claimed it. It's a safe job, but the pay won't be high. Milos... what do you want?”

>Make the snatch, for the largest share
>Cover the skies in the Manticore, for a moderate share
>Guard the meeting place, for a low share
>>
>>2761884
>Make the snatch, for the largest share
Go big or go home!

(And also we need the money.)
>>
>>2761884
>Make the snatch, for the largest share
knowing how these things tend to go, making the snatch might even be the safest job.
>>
>>2761884
>>Make the snatch, for the largest share


>10 years
I've always considered Milos to be in his late twenties, but I might be wrong about that now.
>>
>>2761884
>the snatch

Damn Miriam is fine
>>
As much as you hate to admit it, you really do need money – the more the better. Even a small amount would be enough to keep the Guild off your back for now, but if you could get more than that... well, you might even be able to put away some money for safe keeping. An emergency stash, perhaps. In this life, there's no way of knowing when you might need a stack of cash to bail you out of a tight spot. In ten years time, you might look back on this moment and heave a sigh of relief.

“I'll make the-” you begin, only for Shea to bring her fist down on the table with a muffled thud.

“Hey!” she protests, “How come he gets the first pick of the assignments?”

“Because I've worked with him before, dear Shea, and I know that he's... more or less reliable,” Miriam purrs, leaning down to give the younger woman a stern look, “You're hungry, I can see that in your eyes, but you're also untested. If this is really a problem for you, then maybe you should walk out now. What do you say?”

She says nothing, in fact. Frowning a little, she forces a smile and bows her head. As she does, the wing of golden hair that lies across her forehead slips down, and you see a small brand discolouring the skin above one eye. Before you can get a better look at the brand, she brushes the hair back into place and looks away from you. Clearing your throat, you make your choice. “I'll make the snatch,” you decide, “So what do I need to do?”

“As I said, the pearl will be moved by truck – some superstition about using airships, something silly like that – so the convoy should be easy to hit. Just fly down and break up their convoy, that's the dangerous part. Whatever else you might say about these people, they don't have any complaints about using guns,” Miriam laughs delicately, walking over and sitting on the edge of the table in front of you. “I'll be watching the skies, just in case anyone else gets the same idea as us. Once you have the pearl, head back here. This town will be our meeting place. Shea, that means you stay here and stand guard. Radio us if you see ANY trouble, is that clear? Anything that seems out of the ordinary at all!”

“Just sit tight and keep an eye out,” Shea mutters, forcing another smile, “At least it'll be easy money.”

“That's the spirit!” Miriam nods firmly, “Once we're all back here, we'll need to lie low for a while – I have a buyer lined up, but I'll need to contact them. Really, there's nothing at all complicated about any of this – you'll have no trouble, Milos, no trouble at all.”

[1/2]
>>
>>2761904
At least Milos was able to tap that once before she died/'died'
>>
>>2761930

There's a faint challenge in her voice, a haughty taunt that gets your blood boiling. Meeting her eyes, you return Miriam's arrogance with a sneer of your own. “Damn right I'll have no trouble,” you shoot back, smirking up at the older woman, “You'll be glad I'm here.”

“I'm sure,” the older woman chuckles, looking like she might pat you on the head at any minute, “We won't be starting the mission until tomorrow, so there's plenty of time to handle any last minute... desires. So, is there anything you want from me?”

“I have a question,” Shea announces, “Who is this buyer, exactly?”

“A collector who wishes to remain anonymous. I trust the man, however – we've worked together, you see. He's an Iraklin of some renown, a scholar and a gentleman. Obviously, he doesn't want his name to be attached to a bit of grubby work like this,” Miriam takes a handkerchief out of her pocket as she says this, dabbing at her hands with exaggerated care, “If that isn't enough for you, Shea, then I'm sorry. Sometimes, in this line of work, we need to keep a few secrets.”

Nodding sagely, Shea seems to file the advice away for later use. “Then I'm satisfied,” she decides, “Captain Vaandemere, is there anything you wanted to ask?”

>I have everything I need to know
>I had some questions... (Write in)
>Other
>>
>>2761951
>I had some questions... (Write in)
Who currently is in possession of the pearl? What’s the superstition, usually they have some small grain of truth. Any chance of them having a airship overhead of the convoy as a guard? Chances of someone else having the same idea as you? What’s the expected guard compliment?

After these get answered wait until Shea leaves and ask Miriam what is really going on. This is at most a two ship job.
>>
>>2761951
>>I have everything I need to know
>>
>>2761880
>Miriam likes to show off her assets
>Kez hated Miriam from the start
Was she jealous? Did she see her as a love rival?
Also damn, Kez would've been practically a kid back then.

>>2761951
I think we know this "scholar and gentleman"...

Supporting this: >>2761989
>>
“If you can't tell us who wants this pearl, can you at least tell us who currently holds it?” you ask, moving your chair a little further away from Miriam. She's wearing some potent perfume tonight, and it's starting to feel suffocating. “Who are they,” you continue, “And what's this superstition about? These folk tales sometimes have a bit of truth about them, you know.”

“I do know that. I asked an expert, and they told me...” Miriam looks up, adopting a pompous, scholarly air as she thinks back. “They may believe that removing the pearl from Nadir will damage it, thus rendering it worthless” she recalls, “Which isn't entirely inaccurate, apparently. I'm told that pearls like this can discolour when brought up to Zenith. Quite a sight to see, their lustre darkens like a bruise and... well, you get the idea. Our client wants a pristine specimen.”

Of course he does, you think to yourself. “And my other question?” you press, “Who are these people?”

“Let me see... some fishermen, some opportunistic mercenaries, all men who are very much out of their depth,” she answers, “This pearl represents more money than their entire community will see in a lifetime. They might not be professionals, but they'll fight to the death to protect it. The convoy should have, oh, maybe two dozen guards at most? So long as you hit them quickly, though, I can't imagine they'll have much chance of mounting a defence.”

“They don't sound like the sort of people who could have an airship covering them,” you point out, seeing Shae nod, “Are you expecting someone else to try robbing them as well?”

“Put simply, yes. I bought this information from a... well, an underworld sort. I expect that he sold the information to other people as well. I've heard that a man named Howell is also interested in procuring this item, and he's definitely the sort who can afford air cover,” the older woman explains, “Another underworld sort, but not a man I know much about. He's the unknown element in all this – the real danger.”

“That's everything I need to know,” you decide, “Tomorrow, then. When do we start to move.”

“Sunset. Some things are best done under the cover of darkness, as I'm sure you'll agree,” Miriam purrs, “So you'll have time to run some last minute errands, if you really have something urgent that needs taken care of. Don't stray too far away, mind you – if it convinces you to stay, I've paid off our misshapen friend downstairs. He'll be all too happy to keep your cup filled – so eat, drink and be merry!”

“Right, sure,” Shea mutters, standing up and marching off downstairs. Left alone with Miriam, you give the older woman a hard look.

[1/2]

>Sorry for the delay. My internet is really killing me today - we're due for thunder, apparently.
>>
>>2762062
>"She seems 'eager'. Is she new to the business?"
>>
>>2762062

“You want to explain what's really going on here?” you ask, gesturing back towards the door Shea left through, “Because I don't think this is really a three team job. Why exactly is she here?”

“You'd better not let this slip, but this is something of a test for her. I wasn't lying when I said that she was hungry – it's been a while since I met a rookie with such a drive to succeed. I want to see if she can follow my orders as well. If she passes, well...” Miriam touches a finger to her lips as she thinks to herself, “I might take her on as an apprentice. I've been thinking of mentoring some young talent, and she might be what I'm looking for.”

“Lucky for her,” you sneer, “She couldn't possibly ask for a better teacher.”

“I'm so glad you feel that way!” Miriam gushes, fanning herself in a display of counterfeit modesty, “You really do know how to flatter a lady, Milos. Now though, I'm heading back to my ship – I wouldn't dream of sleeping in a beastly place like this. No, the Price is far more comfortable.”

The Price of Ambition, that's her ship... one of them, at least. You've heard rumours that she's commissioned a brand new airship to be build to her exacting standards. Maybe that's why she's taking this job so seriously. It's a strange idea, that Miriam bloody Hawthorn could be just as desperate for money as you are. If she is hurting for funds, though, she hides it well. Chuckling to herself, Miriam swans out.

-

Returning downstairs, you sit down with your group. You brought your closest, the four members of your crew who you would trust with your life. Gregor Hotchkiss – Gunny – is your artilleryman, in charge of the Manticore's guns. He's a large man, a few years older than you, with a gregarious temperament. Always up for a good drink and a brawl, Gunny. Keziah, your engineer, sits next to him. She's little more than a girl, still awkward with adolescence, but she's already displayed an intuitive genius where engines are concerned. She laughs aloud as you scan the table, laughing aloud at some sly joke that Reba told her.

Reba White calls herself your secretary, and you're not sure what else to call her. She's sharp, with a good head for figures and logistics. Not bad with a carbine either, when things get rough. All you know about her is that she comes from money, some good Pastonne family. Why she's a part of your crew is a mystery to you – the thrill of adventure, perhaps. Saint Sebastian is the last member of your inner circle. His first name really is “Saint”, courtesy of overly optimistic Carth parents, but he hardly lives up to it.

Keziah and Gunny work with the Manticore, while Reba helps to keep the books balanced. Sebastian, though? He's a thug, pure and simple.

[2/3]
>>
>>2762104

Shea sits alone in a corner, cautiously sipping at a glass of wine and pretending not to notice you. Quietly, you explain the situation to your team and lay out the figures. Immediately, Reba shakes her head. “This is bad news, captain,” she announces, “There is far too much money on the table here for this to be a regular job. A diamond twice the size of this pearl wouldn't be worth this much money. There's something more going on here.”

“Sure is,” Sebastian agrees, allowing himself a laconic smile, “More money for us.”

“Other than that, I mean,” Reba snaps, “Pearls... Is there something special about them? Keziah, you're from around here, what do you know?”

“Eh?” Keziah squeaks, her eyes widening, “How should I... I dinnae ken...”

You feel bad watching this girl, her face still dusted with youthful freckles, squirming as she tries to escape Reba's probing eyes. “Hey, that's enough,” you interrupt, shaking your head, “We've got a good payday here, I don't want to complain too much. Let's just count ourselves lucky that we've got this opportunity.”

“Still...” Reba leans on her fist, “Maybe we should check the royal library over in Monotia. You said that we have some time, didn't you captain? They might have some more information about all this, even if it IS just folklore...”

“Sounds too much like hard work to me,” Gunny chuckles, throwing back the last of his ale in a single huge swallow, “This isn't such a bad bar, brother. Maybe we should enjoy the free drinks while she can. Hell, we can invite that sad lass over there – she looks like she could use the company!” He points across to Shae as he says this, and she deigns to look up. Meeting your eyes for a moment, the young captain looks down into her drink.

“I'm fine with, ah, with whatever,” Keziah murmurs, scratching at her tangled hair, “What do you say, boss?”

>Let's just stay here and have a few drinks. Miriam's picking up the bill, after all
>You're right, Reba. Let's head to Monotia and do some research
>I'm going to have a few drinks with Shea. I want to know who I'll be working with
>Other
>>
>>2762122
>I'm going to have a few drinks with Shea. I want to know who I'll be working with
>>
>>2762122
>I'm going to have a few drinks with Shea. I want to know who I'll be working with
If Miriam has double-crossed and/or once things go inevitably wrong, it'll be nice to have Shea as our ally rather than an unknown element.
>>
>>2762122
>Rhea I’ll talk up Shea. You take who you need and hit the books.
>>
>>2762122
>You're right, Reba. Let's head to Monotia and do some research
>>
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“Reba, do you think you can take the Manticore and do some reading in Monotia?” you ask quietly, “I think you've got a good point, but I've got business here. Who do you need?”

“Keziah, I'll need you to keep the Manticore running. The last thing we need right now is for her engine to fall out along the way,” Reba replies in a quick, clipped voice, “Other than that... Haskill can fly the ship, he'll be enough. That will do, I think. What's your business, then?”

“I want to have a few drinks with Shea,” you explain, nodding across at the morose captain, “If I'm going to be working with her, I'd like to know a little more about her. Plus, if something goes wrong, then I'd rather have her as a friend.” Looking across at Shea, you try and catch another glimpse of the brand on her forehead, but to no avail. It's a real shame, you think to yourself, aside from that brand she's a striking young woman. Very... generously proportioned.

“Understood, captain,” Reba snaps, rising to her feet and striding out. Yelping quietly, Keziah leaps to her feet and nearly trips over herself as she follows the educated woman out. Watching them leave, you look over to the lumpen bartender and order a fresh round.

-

“So,” you begin, slipping into the seat opposite Shea, “Is this your first ride?”

“My first real mission, if that's what you're asking,” she replies in a tight voice, “Until now, I've been scraping by with cargo jobs. It's tough – I'm barely making enough money to cover my expenses, let alone upgrade my ship. The Bountiful Land, she's called – some joke, huh?” Looking down into her cup of wine, Shea lets a bitter grimace slip through. “Guess how I came to own her,” she suggests, “Go on, guess!”

“Hell, I don't know,” you reply, “You... inherited her?”

“In a matter of speaking,” Shea answers, her lips pulling up into a smirk, “I won her in a game of cards. I beat some bastard who claimed to be a wealthy trader, and he gave me a choice – take my winnings in coin, or in the form of an airship. Coin was good, I thought, but an airship... that was my ticket to a career, to making my OWN money!”

You're starting to suspect that she's been waiting for a chance to tell this story. Judging by the way the words spill from her lips, they've been bottled up for a long time. Remaining silent, you nod for her to continue.

“And he was right, you know, he WAS a wealthy trader,” Shea finishes with a laugh, “He traded in scrap, airships included. By the time I realised that he'd already stripped anything worth anything out of the ship, it was too late – I tried to argue, but his bodyguard damn near killed me. I've poured blood, sweat and tears into restoring that fucking ship, and now maybe – just maybe – it's about to pay off.”

“Wow,” you mutter. Suddenly, your life doesn't seem quite so bad.

[1/2]
>>
>>2762226
Is this who we would have lost our ship to if we picked the [Lost the Manticore in a game of cards] option back at the start?
>>
>>2762236
>Things might not have been 100% the same, but I reused some of the ideas from that branch, yes. No point letting them go to waste!
>>
>>2762226

Shea drinks her wine in a few quick swallows, a few errant drops falling down onto her bare chest. Glancing down despite yourself, you hastily look back up at her face. “You've got to be ruthless to survive in this world,” Shea states, slamming her cup down and waving at the bartender, “I mean, it's like the church says. The weak in courage...”

“Are strong in cunning,” you finish for her, “You're part of the church?”

“Was, once. When I was just a kid,” she replies, “Not any more, though. You?”

“Not me, no. My old man liked that saying, though, so I heard it a lot,” you admit, scowling as you recall your father's frequent boasts, “He used to say that he had both courage and cunning, so he was destined for success.” Snorting bitter laugher at this, you take a moment to study Shea's face. She still wears a closed, cautious expression. “You see that big guy there?” you ask her, gesturing at Sebastian, “He was part of the church as well. Used to be a missionary, even.”

“Used to be a missionary,” she muses, studying the large, powerfully built man, “I'm going to assume that something bad happened to him.”

“Got that right. But if you ever find out, please let me know – he won't give me the details,” you lament, “All I know is that it happened down here in Nadir. Some “dalliance”, he calls it. Must have been something special for the church to kick him out right there and then.” Smiling thoughtfully to yourself, you glance at Sebastian again. He's definitely a strange one - took well to the mercenary life, but he doesn't seem to bear any ill-will towards the church itself. Not much of a talker, but that's not a bad thing for a thug – he makes Gunny look small and frail, and that often says far more than words ever could.

The bartender arrives with a large ewer of wine, slopping some of the murky liquid into Shea's cup before lurching away. “Listen,” she states bluntly, “We don't know each other, I get that, but I need to know if I can trust you. I've got a lot riding on this, and I don't need any complications. So... answer me one thing.”

“Just one question?” you reply with a raised brow, “We've got all night for getting to know each other, you know.”

“No, I just... Are you hitting on me?” Shea pauses, frowning hard at you as she takes a suspicious sip of your wine, “Maybe Miriam was right about you.”

“Just what is THAT supposed to...” you begin, only to sigh and dismiss the matter with a shake of your head. On reflection, you really don't want to know. “Fine, go ahead,” you urge her, “Ask this one important question of yours. I'll try and give you an honest answer.”

“Would you betray her?” Shea asks simply, “If you got the chance, would you double cross Miriam? There's a lot of money at stake, so...”

>I wouldn't. I don't betray people
>I would. I don't owe Miriam anything
>Other
>>
>>2762307
>I wouldn't. I don't betray people
Can you imagine getting jobs with that kind of reputation?
>>
>>2762307
>>I wouldn't. I don't betray people
Those with a reputation for treachery, well, they don't last long. Hard to make friends if they think you'll stab them in the back, and the worst offenders, well they sometimes have their ships get into accidents in the damnedest places.
>>
>>2762307
>I wouldn't. I don't betray people
"I was picked by her cause she knows I'll honor a deal. It's not a bad feeling. Don't tell her I said that though."
>>
>>2762307
This>>2762318
>>
That's a loaded question if you ever heard one. Noticing your expression, Shea abruptly leans back and looks away from you. “Right, I get it. That's not fair,” she concedes, “Just forget about it, okay? Forget that I ever asked. I didn't mean to-”

“I wouldn't,” you interrupt, “I don't betray people. Once you get that kind of reputation, you're finished – who gives a job to someone with that kind of track record? It's not just that, either. Nobody wants a friend who might stab them in the back.” Taking a drink of your own wine, you point at Shea and continue your warning – not unkindly, but not softening your words either. “A captain needs friends they can rely on,” you tell her, “If you betray everyone who tries to work with you, and you end up having some “accident” out there in the wilderness...”

“There's nobody there to help you,” Shea finishes for you, cool certainty entering her voice, “You're all on your own.”

“Exactly,” you agree, “But hey, we're talking about the worst case scenario here. It's a good feeling, knowing that you can be trusted – that's why I'm here, because Miriam knows I can be trusted with a job like this.”

“Huh,” she murmurs, “I'll tell her you said that.”

“Please don't,” you shoot back, “I have a reputation to protect.”

Laughing to herself, Shea wets her lips with a thin, pink tongue and studies your face. “Thank you,” she offers at last, “For answering my question, I mean. In return, I'll answer your question. You think I haven't noticed you looking?” Smiling humourlessly, she brushes aside her hair to reveal the brand. A rough circle with a line slashed through it. You've seen it somewhere before, you're sure. “It's old,” she explains, “The church doesn't do this sort of thing any more. It means that I committed a crime against a priest. Not exactly a minor crime, either.”

“Oh, a criminal past is it? Now that makes things a little more interesting,” you chuckle, “Maybe I should be the one wondering if I can trust you.” Your tone is light, joking, but Shea flinches at your comment. Sighing, you shake your head and touch her shoulder. “Okay, that came out wrong,” you concede, “But seriously. The church really branded you for... what?”

“Bashing a priest's head in with a rock,” she answers, in such a deadpan voice that you don't know if she's being serious or not. “Don't worry though,” Shea adds quickly, “He didn't die. A young girl doesn't really have much strength behind her throws. And... he deserved it. Drove my parents to ruin with his constant demands for “donations” that went straight into his own pocket. You remember what I said before, about being ruthless?”

You remember, and you're starting to wonder if she might have a point.

[1/2]
>>
>>2762422
I like her. She's not making it out of this mission alive, is she?
>>
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>>2762429
She has the safest job. Of course she'll be okay!

Considering Tobias and Irene were the only apprentices we've heard of in present...
>>
>>2762429
She's bristling with death flags.

Let's try to keep her alive just to spite Moloch.
>>
>>2762422

You talk with Shea for a while longer, trading details about your respective airships. You brag about the guns on the Manticore – they've got more sting in them than is common in ships that size – while Shea comments on the Bountiful Land's engines. “They're just about the only thing worth commenting on,” she adds with a rueful smile, “She used to be a sprint trader – you know, rapidly moving cargo that's too big for a skiff – and I've managed to restore them to their full functionality. Whatever else you can say about her, you could never call the Land slow.”

“Remind me not to challenge you to a race,” you reply with a laugh.

“Oh damn, now I wish I hadn't said anything,” Shea curses, smiling despite herself, “I should have bet some money on it, I could have made some decent winnings.”

“You never know,” you warn, “I might have surprised you.”

“Maybe so,” she murmurs, “You seem like the type of person who is just FULL of surprises.” Before you can ask what she was implying by that, Shea rises from her seat and strides towards the exit. “I ought to check on my ship,” she adds, pausing but not looking around at you, “I'll need to make sure that the radio set is working properly. We'll need to maintain constant communications, and the Land... well, she's not as reliable as I might like.”

“Stay safe!” you blurt out, feeling young and foolish as soon as the words have left your mouth. This, at least, causes Shea to turn back around. Flashing you a sad smile, she shakes her head and slips out into the night.

-

A few moments after Shea leaves, you feel a sudden weight as Gunny throws an arm around your shoulder. “Milos, brother, you're looking too serious,” he scolds, pressing a new drink into your hands, “Me and Seb, we were thinking of going out for a tussle. A bit of good, honest sparring – you want to come with us? S'always good to have a referee, brother, you can tell us who won!”

“Sparring”, he calls it. “Two shirtless men punching each other in the face” is what you'd call it. It's their favourite way of passing the time, drinking until they can't feel anything and then brawling like fools. You'd be lying if you said that you've never taken part – and enjoyed it – but this is hardly the time. “Permission denied,” you tell him firmly, “I need you both in fighting condition. Remember when you popped Sebastian's arm out of its socket? He was out of action for weeks!”

“Fine, brother, fine,” Gunny grumbles, slurring his words a little. “Don't know why you're so glum, you... ah!” his eyes widen suddenly, “Ahha, brother, I know! You're sweet on that gloomy lass, aren't you?”

An immediate denial starts to form on your lips, but... is he really that wrong? You've not known her for very long, true, but...

>But maybe Gunny isn't totally wrong about this
>No, he's just imagining things. There's nothing between you
>Other
>>
>>2762571
>But maybe Gunny isn't totally wrong about this
>>
>>2762571
>But maybe Gunny isn't totally wrong about this
She's a young, promising captain who's probably dead in the water.
>>
>>2762571
>But maybe Gunny isn't totally wrong about this
Triple up on death flags
>>
>>2762571
>Sweet? No. But I would not mind a roll in the sheets or two with her.
>>
Place your bets. Death, betrayal, or alive but out of the business?
>>
>>2762609
Clearly, she is one of the Free Captains we've encountered, but she had to change her name due to this event.
>>
But really, you've heard of people falling for each other with a single glance – should this be any stranger? If anything, it makes more sense. Shea, after all, has let you in on some of her secrets. You wouldn't say it's irrational to suggest that maybe, just maybe, there IS something between the two of you. “Okay, okay,” you mutter, feeling Gunny shake with the first throes of his drunken laughter. “So maybe you're not totally wrong about this,” you admit, “She's a nice girl, and I wouldn't complain if we got a little closer. Is that what you want to hear?”

“Milos, brother, are you implying that I've got some kind of ultra... ultar... ulterior motive here?” he slurs, tripping over his words. At this rate, he wouldn't even need Sebastian to punch him unconscious – he sounds like he could pass out at any minute.

“Easy there, old man,” you murmur as he sways, turning and awkwardly shoving him down onto a seat, “Sleep it off. We've got work tomorrow, and I want you with a clear head.”

Smiling a foolish smile, Gunny starts to say something before slumping sideways and closing his eyes. The next thing that leaves his mouth is a loud, droning snore.

-

Shea doesn't return to the dingy tavern until morning, and even when she does show her face it's clear that she's in no mood to talk. Judging by her reddened eyes and ghoulish complexion, she's not much of a drinker. You feel about as bad as she looks, which more or less kills any chance of you deepening your burgeoning relationship. You'll save that for tonight, for the victory celebrations.

“Captain, are you listening to me?” Reba sighs, tapping you on the arm, “You're just staring off into space. Honestly, the eve of our big break and you drink until you pass out...”

“I'm listening, I'm okay,” you hastily reply, looking around. You hadn't actually been staring off into space – Shea had been bending over, adjusting the buckles on her boots, and you had been staring at... well, you had been staring. “So, uh, you should probably start from the top,” you continue, gesturing at Gunny and Sebastian, “For the benefit of the class, you know?”

Sighing enormously, Reba folds her arms and thinks for a moment – deciding whether to scold you or not, you suspect. “Pearls have some degree of history in Nadir folklore, but the archives didn't have a whole lot of information written down. These Nadir types don't always approve of writing, you know,” she begins again, “However, they have been associated with oracles – predicting the future, as well as... I'm not sure what you'd call it. Spying, perhaps.”

Spying, you think to yourself, predicting the future?

“I know, I know,” Reba groans, “I was looking for something we can use, and I found some... myths and legends. What use are legends to anyone?”

[1/2]
>>
>>2762680
Shea is working for Howland.
>>
>>2762680

“Hold up, sister, I'm not following you,” Gunny protests, “How does a pearl help people see the future?”

“I don't know!” Reba snaps, throwing her hands up in despair, “The texts I consulted only claimed that it was an “offering”. They didn't even explain who they were an offering to!” Scowling hard for a moment, she takes a deep breath and straightens her neat clothes. “I do, however, have a theory,” she states, “This tradition is simply a means of offering payment to a scholar... the closest thing these brutes have to scholars, at least. They explain their problem, give their “offering” - which the oracle would probably sell or barter away – and the oracle would give them a solution. Simple.”

“So what you're saying is...” you pause, “This is all bullshit?”

“Basically, yes,” Reba agrees, “But what it means, at the end of the day, is that some people out there are willing to pay incredibly high sums of money for pearls.”

“Now that I can understand!” Gunny chuckles, slapping Reba on the shoulder so hard that he almost knocks her to the ground. She glares at him as she straightens up, dusting herself off with exaggerated care. For some reason, she's never really got along with Gunny – in fact, Reba isn't much for loud parties at all. She likes things to be neat and tidy, entirely under control, and that's basically the opposite of a drunk Gunny Hotchkiss.

“So that's all I can tell you, captain. I'm sorry,” Reba concludes with a frustrated shrug, “It's not often that I hit a brick wall like this, but... it happens. I tried asking Engineer Keziah about it, but she didn't know anything either. Said that I was being very unfair, assuming that she'd know something just because of her birthplace. Well... she didn't put it nearly so formally, but the general idea was the same.”

“Hell, you did what you could,” you assure her, “It's not your fault. If the palace archives don't have anything written down, there probably isn't anything written down at all.”

“I never heard anything about pearls either,” Sebastian murmurs, “Not while I was travelling Nadir. I do know that the Deep Forest tribes are unwilling to speak with outsiders – they might be involved here.” Thinking for a moment, he lets out a hard, hollow laugh. “In fact, they probably want this pearl as much as our “collector” does,” he adds, “Isn't that our cover story, that they're the ones taking the pearl?”

“This whole job is getting worse by the hour,” Reba mutters to herself, “Think of the money, Reba, just think of the money...”

>Sorry, but I think I'm going to have to close things early for today. I'll continue this tomorrow, I hope
>Thank you for your patience today!
>>
>>2762932
Thanks for running!
>>
>>2762932
Thanks for running.
>>
>>2762932
Thanks for running!

How come both the hot chicks died?
>>
>>2762987
The hot chicks always have to die. That is the rule of storytelling.
Although usually there's one hot chick left at the end that makes it.
>>
>>2762987
Never assume someone is dead until you've seen the body!
>>
So, Reba and Sebastian died when the Manticore went down then?
>>
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Life as a novice Free Captain is tough. Actually getting a ship of your own is often the easy part. It's what comes later that really sorts the wheat from the chaff. Competition is always brisk, so you need to be damn good at your job to survive the first few months – as Miriam describes it, you need to be hungry. You need to have the right people around you, as well. If your crew are only in it for the money, they're likely to abandon you at the first sign of trouble. If they're enthusiastic amateurs then... well, then their enthusiasm risks outweighing their skills. Ship, crew, and drive – a Free Captain needs all three.

You've got the drive, and you've got a good crew. Rounding out the three is the Manticore itself. She's a good ship really, but she's... temperamental. Most airships have some quirks, but yours seems to have more than most. In retrospect, perhaps naming it after a raging beast of legend had been tempting fate.

“Engines are playin' up again,” Keziah informs you, her voice crackling over the radio, “Gettin' a wee bit hot. I'll do what I can to keep them sweet, boss, but you dinnae want to be pushin' things too hard. Try and stay out of trouble, you hear me?”

“Shouldn't be a problem,” you reply, looking up at the dark shape that is the Price of Ambition circling in the evening sky above you, “We've got a bodyguard on this run.” Switching your radio to her channel, you call Miriam. “This is the Manticore checking in,” you announce, “Everything looking good on your end, Captain Hawthorn?”

“Very good, boy, you almost sounded professional for a moment there,” Miriam teases, “Things are fine with me, but are things fine with YOU? I see a little bit of lateral wobble in your ship. Let me think... are your engines running a little hot?”

Bitch. “I think you must be imagining things,” you reply, “Everything's fine here.”

“It had better be,” the older woman warns, “You wouldn't want me coming down there and whipping some discipline into you, would you?”

“I don't know about that, I might... ah,” Reba mutters, hastily stopping herself before she says anything more than that. “We're above the southern road now, captain. The convoy should follow this route – we just need to follow this course, and we should see them down below us eventually,” she continues, her cheeks still darkened, “I suggest we dip a little lower so we can get a better look. Do we know many vehicles are likely to be in this convoy, or which vehicle the pearl is likely to be in?”

“Not a clue,” you reply cheerfully, “But the search is all part of the fun!”

Reba sighs heavily, shaking her head in dismay.

[1/2]
>>
>>2765154

Leaving the Manticore's controls in the hands of Haskill, your ageing backup pilot, you head down to the cargo bay to discuss your attack plans with the rest of your men. Reba follows you down, diligently checking over her carbine as she walks. She's a damn good shot with that thing, just about capable of shooting flies out of the air. You asked her about it once, and she had been quick to avoid the question – a misspent youth, she claimed.

She's not even that old.

Saint Sebastian is waiting for you in the cargo bay, his bulk increased even further by a thick suit of padded armour. An Iraklin support weapon rests at his feet, fat cartridges gleaming in their belt. If Reba can hit precision targets, then Sebastian can hit... basically everything in front of him. He's not a subtle man, and he doesn't use a subtle weapon. Not a cheap weapon either, but thankfully he's willing to pay for his own bullets. “So,” he asks as he loads cartridges into a belt with an expression of bliss on his face, “What do we have?”

“Three trucks, moving slowly and keeping a tight formation,” you tell him, watching as Gunny clumsily takes a rifle down from the rack, “They didn't react when we passed overhead. No numbers on how many people were down there.”

“The middle truck,” Sebastian replies immediately, “That's where it'll be. We hit them hard and fast, they won't have time to rally. Doesn't matter how many of them there are.” Setting his gun aside for a moment, he brings one clenched fist down into the palm of his hand. “Hit them hard and fast,” he repeats, “We can be in and out real quick. Nothing to worry about.”

“Yes, nothing except the numerous bodies we leave behind,” Reba remarks drily, “As persuasive as Sebastian's plan is, we must realise that it will leave a lot of people dead – by and large innocent people. If we take things a little slower, we might not have to cause nearly so much damage.”

You look around at Gunny, who just shrugs. When it comes to small arms, he's incredibly clumsy. “You're the one calling the shots around here, brother,” he points out, returning the rifle to its rack, “What's the plan?”

“Well, we can't hit them from the air – we might damage the pearl,” you muse, “So we've got to take them on from ground level. They have three trucks worth of men, and we have... three people. That means...”

“We could always ask the boss if she can help,” Sebastian suggests, gesturing skywards to indicate the Price of Ambition, “I bet she's got a fair few soldiers we could borrow.”

Asking Miriam for help isn't exactly your favourite idea, but...

>Hitting them hard and fast, even if it means extra casualties
>Take it slow and focus on suppressing the guards. There's no need for any unnecessary deaths
>Swallow your pride and ask Miriam for reinforcements
>Some other plan... (Write in)
>Other
>>
>>2765156
Mission and ship crew first, I don't really want to risk the death of our crew. The extra time we spend suppressing the guards will work against us if all the racket tips off any rival Free Captains willing to steal the pearl.
>>
>>2765174
forgot the option, oops

>Hitting them hard and fast, even if it means extra casualties
>>
>>2765156
>Hitting them hard and fast, even if it means extra casualties
I don't think we can suppress AND get the pearl with three people.

Just try and incapacitate/not kill the unarmed ones if possible.
>>
>>2765156
>Take it slow and focus on suppressing the guards. There's no need for any unnecessary deaths.
Gunny and Saint as distractions with Milos and Reba going in for the prize.
>>
>>2765156
>Take it slow and focus on suppressing the guards. There's no need for any unnecessary deaths

Unless they can shoot down an airship, I'd say we have the advantage in suppressing them.
>>
>>2765205
I didn't think of that.

>>2765156
What if we hover the airship near the trucks and have all our general crew armed with rifles for overhead suppression while the three of us focus on getting the pearl quickly? Is that possible?
>>
>>2765211
>That would indeed work, yes
>>
>>2765174
>>2765177
Changing my vote to >>2765211 if still possible
>>
>Okay, so I'm going to close the vote here. We're going with suppression rather than overt violence!
>>
No, there's no way that you're going to beg for Miriam's help on this – and make no mistake, she would find a way of making you beg for it. You'll handle this part of the mission all by yourself, even if it means taking on the entire convoy yourself. “Gunny, get as many of the crew as you can and bring them down here. They can keep the convoy guards suppressed,” you announce, “If these people want to live, they can keep their damn heads down.” Looking around the members of your group, you take a rifle down from the rack and check it over. “So that's what we're doing,” you finish, “Does anyone have any questions?”

“One,” Sebastian replies with a cold smile, holding up an Iraklin stick grenade, “Can I...”

“No,” you interrupt, gently taking the grenade from him and putting it back in its crate. He frowns a little, like a sulking child.

-

With the Price of Ambition circling overhead like a scavenging bird, you tighten your grip on the frayed rope. The Manticore is descending, swooping down towards the convoy under Haskill's careful guidance. Wind from the opening cargo bay door whips at you, tugging at your clothes and lashing at your exposed hands. You're glad of the mask you wear, and not just to keep your face hidden. “Ready!” you shout, glancing over your shoulder at the half-dozen men that Gunny was able to gather up. Everyone else is needed elsewhere, but this should be enough. With a harsh grinding, the door locks open. Below you, the ground seems incredibly close.

At the last moment, Haskill pulls the Manticore up and out of her dive, the ship slashing through the air in front of the convoy. The lead truck slams on its breaks and twists around, tipping over with a shriek of tortured metal. Without waiting to see what happens next, you run boldly forwards and leap from the open door. The Manticore is low and slow enough for the drop to be safe, but you still land roughly and roll through the dirt. Shaking off the dizziness, you rise to your feet as the first shots ring out, poorly aimed bullets kicking up plumes of dust around you.

Bringing the rifle up to your shoulder, you fire off a quick burst of shots at the overturned truck. The disorientated guards have taken shelter behind it, leaning around to snap off wild shots – sometimes shooting in completely the wrong direction. Behind them, the other two trucks have ground to a halt. The middle truck starts to reverse, only to crash into the rearmost vehicle. Chaos rages, and that's before Sebastian's rifle opens up with its first, thunderous volley. As the first group of guards are sent flinching back behind their cover, you crouch low and begin your approach.

[1/2]
>>
>>2765238

You've got a clear run. Whenever one of the guards gets brave enough to lean out of cover, a shot from the Manticore circling above sends them scurrying back into shelter. The chances of your crew actually getting any hits in are pretty low, but that doesn't matter – all you need to do is keep the pressure on as you push towards the objective. Seeing your approach, the driver of the second truck throws his vehicle into motion and starts forwards, aiming to run you down with the heavy machine. A single shot shatters through the windscreen and causes the driver to jolt his vehicle sideways, Reba's accurate fire ending the threat before it can even begin.

You'd shout out your thanks, but she'd never hear it over the sound of Sebastian's gunfire.

Swerving, the truck leaves the dirt road and lurches into the nearby ditch. Even as its engine shudders and dies, Sebastian turns his attention to the third and final truck, peppering the ground around it with burst of gunfire. While the final group of guards are kept pinned, you wave for Reba to follow close as you circle around behind the disabled truck. Taking one final glance up at the sky, at Miriam prowling above, you swap your rifle for a revolver and fall upon the truck.

“Nobody move!” you shout, grabbing the edge of the truck and tearing away the mouldy canvas curtain. Behind it, you see four men... and a large crate. The men instinctively reach for their weapons, only for good sense to prevail and calm them. “Step out of the truck and lay down your weapons,” you order, “Nobody needs to die today, okay?”

Reba keeps the group covered with her short rifle as they sullenly creep out of the truck. Every gunshot that rings out causes them to flinch, as if expecting a bullet. They're definitely not professionals, these men – most of them look more like farmers or fishermen than soldiers. They wear simple armour and carry outdated rifles, the weapons tipped with cruel bayonets. Cheap equipment, probably bought at short notice. At your signal, the men are lowering their weapons to the ground.

And that's when it hits you.

[2/3]
>>
>>2765263

A wave of force slams into you from above, an explosion following a split second later. Driven to the ground, you feel the air turn burning hot for a few moments. Clasping your hands over your head, you force yourself to roll over and look up at the sky. The smoke and fire of a missile impact still dirties the sky, but you can see the Price of Ambition floundering in the air as a new airship cuts towards you. As the sharp, metallic smell of Pleonite cannons taints the air, you see Miriam pulling her ship around and into a fighting position. She-

“Captain!” Reba screams, and you look around just in time to see one of the Nadir guards lunging at you. He holds his rifle like a spear, reverting to some primitive bloodlust instead of simply shooting you. Reba brings up her own weapon to cover him, but you can already see that she's too slow.

As fire rains from the sky, you meet the barbarian head on.

>Calling for a dice roll. This is 2D6, aiming to beat 8-9 for a partial success and 10+ for a full success. I'll take the highest of the first three rolls!
>>
Rolled 5, 2 = 7 (2d6)

>>2765269
Assuming if we whiff this Reba or Saint die.
>>
Rolled 5, 2 = 7 (2d6)

>>2765269
>>
Rolled 3, 6 = 9 (2d6)

>>2765269
>>
>>2765269
I miss our revolver of bonuses
>>
>>2765279
It's okay, we know we won't die here.

OR WILL WE?
>>
>>2765302
>The real reason Kez went to witching was to find a way to replace the dead Milos.
>She had just finished overwriting the memories of some bloke at the start of the quest
>>
>Partial success!

The barbarian lunges at you, his rifle thrust out before him, and you manage to snap off a single shot before he's upon you. You don't have time to see whether your shot hits him or not, and he's on you before you can get a second shot in. Bringing your empty hand around as you leap back, you slap the side of his rifle and push aside his killing thrust. Knocked off-balance, the barbarian's spear lances through the empty air by your side as he tumbles forwards.

Stumbling and falling to the ground, he brings up his gun as you squeeze off a second shot with your revolver. This one definitely hits, catching him and the temple and shearing off the top of his skull, but his shot finds its mark as well. Pain snaps up your leg as the bullet gouges across your shin, and you drop to one knee with a yell of pain. Before you can fall completely, Reba is there to offer you a shoulder.

“No time for lying around, captain!” she shouts, looking around her with cool, analytical eyes. Miriam and her attacker have left the scene, their duel taking them far from the immediate area – she's buying you time to escape, you realise. The guards have lost their will to fight, the aerial combat crushing them with a wave of superstitious terror. You're not going to get a better chance than this. Stumbling up into the back of the disabled truck, you reach out to take the chest.

But before you grab it, you lift the lid to take a look inside. Even with a fleeting glimpse, the vast pearl takes your breath away. All of a sudden, you can well understand why men would pay so much for a treasure like this.

“Later,” you tell yourself, angrily slamming the chest shut. Holstering your revolver, you lurch out of the truck and wave towards the sky. Piercing through the smoke, the Manticore swoops down to greet you. With Reba acting as a rearguard, covering the cowering guards with her rifle, you retreat back towards your airship.

-

Gunny takes the crate from you as two of the other men haul you aboard. “Get us up!” you rasp, coughing as the words claw at your raw throat. The air outside is still tainted with smoke, and you got more than a few lungfuls of it. Healthier voices relay your orders to the bridge, and soon you feel the Manticore leaping into the sky. When the cargo bay door finally grinds completely shut, you allow yourself to slump back and a laugh escapes you.

“Milos, brother, did you hit your head?” Gunny asks, squatting down next to you, “You're bleeding, my friend, bleeding all over this nice clean deck.”

“I'll get a bandage on it,” Reba says, kneeling down next to you, “Give me some room to work, will you?”

“Sure thing, sister,” raising an eyebrow, Gunny carefully steps away, “Any orders, captain?”

“Get on the radio,” you grunt, hissing as Reba strays something on your wound, “Get me a report from Miriam. I want to know what the hell just happened out there.”

[1/2]
>>
>>2765348

Night has fallen completely by the time you hear from the older captain. With the Manticore set down in the woods near your meeting place, you listen as the radio hisses static at you. Then, eventually, a voice pierces through the static. “Milos,” Miriam purrs, her smug tone obvious even through the distortion, “Were you worried about me?”

Gritting your teeth, you fight back the urge to shout obscenities down the radio at her. “I'm worried about the job,” you reply waspishly, “If knew who this damn buyer was, I wouldn't need to be so concerned.”

“One more reason for me to keep his name secret, then,” she chuckles, “But you needn't worry. Our uninvited guest is now ash, and the mission can continue as planned. We can discuss the details at the meeting place. Excellent work with making the snatch, by the way. You can be pretty reliable when you want to be, boy.” The radio link dies before you can get in a reply, leaving you with nothing more than the hiss of static.

Bitch.

-

When you limp into the tavern, your eyes immediately turn to Shea. She paces the length of the room, her expression taut with tension. This is her first real job, you remind yourself, it's no wonder that she'd be nervous. When she sees you, though, her expression lightens... only to darken again when she spots the bandage around your leg. Starting hastily towards you, she forces herself to stop a few paces away. “You're hurt, are you...” she begins, hesitating before adding, “Was the mission a success?”

“More or less,” you reply, gesturing for Sebastian to approach. He has the chest under one powerful arm, and you all crowd around it as he sets it down on a table. Shea gasps with awe as you open it, her face shining with an innocent delight. “I know, right?” you chuckle, placing your hand on her shoulder as you lean in, “It's a real beauty.”

“And I'll take it from here,” Miriam announces, sweeping into the tavern with her usual understated style. “I'll take the pearl to our buyer,” she continues, “And then we can divide up the-”

“No way!” Shea blurts out, “That's... that wasn't the deal! You told me that you'd leave the pearl here while you talk with the buyer. You could... what's stopping you from taking the money and running?”

“Are you doubting me, Captain Tantallon?” Miriam asks, a dangerous note in her voice, “My ship was damaged today, so I'm not in a particularly good mood. I don't think you should be pushing your luck.” With her beautiful face drawing back in a hard scowl, she looks around at you. “Captain Vaandemere,” she adds, “You're not about to do anything foolish, are you?”

Shea looks around at you, her eyes brimming with outrage.

>Speak up in support of Shea
>Speak up in support of Miriam
>Keep silent and let them settle this themselves
>Other
>>
>>2765424
>>Other
"You ARE changing the deal at the most crucial moment Miriam. I want to trust you, you're going to have to why you are doing this right here and right now before we move forward."
>>
>>2765424
>The thing stopping her from taking the money and running would be her damaged ship and two captains who would hunt her down.
>>
>>2765442
>have to why
have to explain why*
>>
>>2765424
>It's doubtful she'd really be able to run with a damaged ship chased by 2 others
>But you ARE changing the deal. Something happen, Miriam?
>>
>>2765424
>If ypu are changing the deal, I'd like an explanation.
>>
“Now hold on a minute here, Miriam,” you begin, “It seems to me like you're one doing something foolish around here – you're changing the deal, and at the very last minute. I don't want this mission to go bad now, but you need to give me a reason to trust you. Something happened, didn't it?” You wait a moment here, to see if Miriam will say anything. She keeps silent, her face a perfect blank. “It must have been pretty important,” you add, “For you to change everything now. I think we should both here what it is, right here and right now.”

Miriam purses her lips, weighing up exactly what to tell you. “A new buyer has made themselves known,” she offers at last, “They're offering a higher price. However, they don't have the luxury of sending out an agent to do their work for them. They wanted the item delivered to them as soon as possible.”

“Who?” Shea spits, “Who is it?”

To this, Miriam just shakes her head. “I wonder...” she murmurs, “Do you really think I'd do that? Just run away with the money?”

“No, you wouldn't,” you answer for her, “Because you've got a damaged ship and two captain who would be very eager to hunt you down if you crossed them. So it seems to me like running away with the cash would be a very foolish thing to do.”

“Was that a threat?” Miriam wonders aloud, leaning forwards until her face is barely an inch away from your own, “I knew there was a reason why I liked you, boy. You've got spirit.” Smiling coyly, smirking really, she holds your gaze for a moment more before drawing back and shrugging. The rest of the world, which had seemed to retreat to some great distance, rushes back in. “So there you have it,” she announces, “My wicked reason for this abrupt change in plans. I had been hoping to sell the pearl for a higher price, then pocket the difference myself – purely to cover my repair bills, you understand?”

“That doesn't matter,” Shea says firmly, shaking her head, “I don't care what your reasons are – this is no good. We're following the original plan, or I'll...”

“You'll WHAT?” the older woman taunts, her nostrils flaring with carefully suppressed anger as she glares at Shea, “What exactly will you do, girl?”

Shea flounders for a moment, glancing around at you before rallying. “I'll tell everyone I meet that you don't respect a deal,” she offers, “I don't care if you crush me for it. I'll sling so much mud onto your reputation that it'll never wash out again. If you don't believe me, then... then think on this - you've got so much more to lose than I do.”

Miriam keeps her gaze locked on Shea for a moment more before a loud, mocking laugh escapes her. “He's a bad influence on you,” the older woman sneers, flapping a dismissive hand at you, “But... very well, you win. We'll follow the original plan, since you love it SO much.”

[1/2]
>>
>>2765529

Before you can offer any reply, any reply at all, Miriam turns on her heel and marches out. Shea opens her mouth to say something, before turning and looking at the pearl with a conflicted expression. There's a certain pride in her eyes, pride at having stood her ground, but it's tempered with a strange kind of... guilt. Slowly reaching out, she closes the chest's lid and runs her hand along the coarse wood.

Of all the expressions to see on her face, why guilt?

“I think I overreacted,” she admits with a weak laugh, “Maybe if I hadn't gone on that stupid little speech, we might have... I don't know, maybe we could have renegotiated, aimed for a higher cut of the takings. I wasn't expecting her to storm off like that, though!”

“Miriam can be... temperamental,” you explain, “If she doesn't get her way, she can be pretty awful to deal with. She was already in a bad mood, so...” Shrugging, you reach out to pat the wooden chest, your hand brushing against Shea's. “The point is, we pulled it off,” you conclude, “We've got a damn good prize to look forwards to, and tonight we can properly celebrate. Sounds good, right?”

“Right,” Shea agrees, offering you a tight smile, “We've done all that we can. Now, we just have to wait for our reward.”

-

“Well, it's good riddance as far as I'm concerned!” Keziah slurs, coming close to knocking over her almost untouched cup of ale as she gestures wildly, “I dinnae want that snooty bitch comin' in here, spoilin' our party anyways. Far nicer when it's just our lot, boss!”

“I just hope we haven't burned any bridges,” Reba adds, frowning around her, “Captain Hawthorn could be a useful business associate in the years to come. I'd sooner consider her an ally than an enemy.” Looking around at the drinks laid out before your group, she feigns a yawn and rises to her feet. “I'm tired,” she states bluntly, “I think I'm going back to the ship. I'll feel better sleeping there, I think. It'll be quieter.”

It does seem like it's going to get rowdy in here tonight. Nodding, you lurch to your feet and limp towards the front door with Reba. She gives you a vaguely pitying look, glancing down at you leg as you walk. “Don't worry about it,” you assure her, “I'm not about to fall over or anything. Just don't ask me to sprint anywhere.”

Murmuring an acknowledgement, Reba slinks off into the night. As she leaves, Shea arrives with a heavy bottle in one hand. “Milos!” she calls out, holding up the bottle, “Do you like brandy?”

“Can't say I've tasted it much,” you reply, eyeing up the bottle, “But I'm always willing to try new things. Are you offering?”

“I am,” Shea hesitates, “I thought we could share a drink and... you know. Get a room together.”

Well now...

>I think that sounds like a wonderful idea
>I think we should keep things... professional
>Other
>>
>>2765593
>I think that sounds like a wonderful idea
Horny young Milos is a go.
>>
>>2765593
>I think that sounds like a wonderful idea

Doesn't count, in the past
>>
>>2765593
>>I think that sounds like a wonderful idea

>>2765607
I like the little disclaimer in case Kezfags try to eat you.
>>
>>2765622
I'm a Kezfag. The disclaimer was so my guilty conscience doesn't eat itself.
>>
>>2765607
>it's not cheating if it's a flashback
>I think that sounds like a wonderful idea
>>
>>2765593
I'm willing to bet a dollar that Shea is going to get us drunk to neutralize us while she's doublecrossing us and Miriam.
>>
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186 KB GIF
Oh by the way guys I'm like 90% sure Shea is going to betray us

Between her 'You need to be ruthless' comment, flinching when we joked about not trusting her, how adamant she is that we stick to THIS plan, and the fact she had guilt on her face after confronting Miriam...


But don't tell Milos that. He's just a young buck trying to get some lovin'.
>>
>>2765651
I'd go in with you on that bet too.
>>
An offer like that, well... what kind of healthy young man would refuse?

“I think that sounds like a wonderful idea,” you reply, chuckling a little as an expression of almost comical relief spreads across Shea's face. “What?” you ask, “Were you expecting some other answer?”

“No, I... well, I...” Shea fumbles for something reply to that, eventually settling for a weak shrug. “I don't have a whole lot of experience in matters such as these,” she admits, her voice taking on a formal note. Turning away, hiding her flushed cheeks, she hurries back inside the bar. “There's just one thing to take care of first,” she adds, glancing around at you, “We need to make sure we're safe.”

“Uh... safe?” you ask, frowning a little. She's not the only one who doesn't have a whole lot of experience in these matters, and you haven't the faintest idea of what she's talking about.

“The pearl,” she explains, “I want to make sure it's locked up safely.”

“Oh, I see,” you pause, “Of course.”

-

Something tells you that this isn't the first time that this bar has been used for dodgy business such as this – beneath a mangy fur behind the bar is a heavy iron safe set into the floor. Shea talks with the bartender for a few moments, making sure that the pearl is definitely safe, before borrowing a pair of cups and leading you upstairs. The room she leads you to is small and gloomy – if you were being charitable then you could call it “intimate”. In reality, it's closer to “dingy”.

“This is very special brandy to me,” Shea announces, pouring a small measure into both cups, “My very first job as a Free Captain was moving a shipment of this stuff. I took this one bottle for myself, and wrote it off as a breakage.”

“Tut tut,” you scold, giving Shea a teasing smile as you're taking your cup, “That's awfully dishonest of you.”

“Hey, I'm a problem child. Cut me some slack,” she chuckles, “Anyway, the point is... every time I finish a job, I have a glass of this stuff. Call it a little ritual of mine.”

“And now you're sharing it with me. I'm touched,” you reply, taking a sip of the brandy and... and almost choking on it. It's like drinking liquid fire, and no amount of coughing or spluttering is enough to clear your throat. Shea laughs as you suffer, wincing as she takes a sip of her own brandy. “What the hell?” you groan, “What kind of trick are you trying to pull here?”

“I never said it was good brandy!” she points out, still chuckling to herself, “And I never said that I enjoyed it, either. Like I said, it's a ritual – I don't drink this stuff for pleasure.”

“Man...” you mutter, risking another sip of the brandy, “You really are a problem child.”

“I'll... take that as a compliment,” Shea whispers, setting her cup aside. Leaning forwards, she abruptly presses her lips against yours.

They taste like brandy, like liquid fire.

[1/2]
>>
>>2765678

It wasn't so bad after the first few tastes, Shea's brandy. You could easily see yourself getting a taste for the stuff. Between the two of you, you end up killing most of the bottle before you... well, before you moved onto something else. From the very first moment, you could tell that Shea had more experienced than you – she has a certain irreverence towards sex, a lack of any real inhibition or caution. It's a hell of a lot of fun, but it's more tiring than any physical labour you've ever done.

Afterwards, you lapse into a deep and dreamless sleep. When you wake up, Shea is gone.

-

You don't know what wakes you, but you vaguely recall clawing your way out of a tangled cocoon of blankets. Wincing against the iron band of pain settling around your temples, you look around the gloomy room for any sign of your lover. When your eyes finally adjust to the gloom, you see a note left under the bottle of brandy. Taking it, you slowly read it aloud to yourself. “I hate to leave you like this,” you read, squinting at Shea's untidy handwriting, “But I need to check on my ship. Should be back soon – if I am, I'll tear up this note before you wake up.”

Staring at the note for a moment more, you feel a formless confusion bubbling up from within you. Shaking your head, you drop the paper and start to fumble your clothes on. At some point – perhaps during your “exertions” - your wounded leg must have started bleeding again. Rusty red spots stain the bandage, and it hurts to walk. Then again, everything hurts right now, so...

Something creaks. Stopping halfway through picking up your shirt, you listen for a long moment. Why that particular noise stops you in your tracks is not something that you can explain, but your gut is crying out a warning and you're not about to ignore it. A cold sweat forms on your skin, and your pulse pounds in your ears. Again, you hear that soft creak, and this time you have an idea of what it was – a footstep, old floorboards creaking beneath someone's weight. Thanking your mercifully bare feet, you seize the heavy brandy bottle like a club and sneak across to the door. Flattening yourself against the wall, you see the door handle slowly move. Tightening your sweat-slick grip on the bottle, you watch as the door eases open.

You're being a fool, you try and convince yourself, Shea is going to laugh herself silly when she sees you – and it surely must be Shea creeping back to join you in bed. Who else could it be?

Then the door opens a little wider, and you see the blunt muzzle of a combat rifle peeking inside your room.

[2/3]
>>
>>2765772

Instinct takes over. Grabbing the muzzle of that sinister rifle, you yank backwards with all your strength and pull the man inside your room. They grunt out in surprise as they stumble forwards, and you catch a glimpse of a crude barbarian's cloak of rough leather. Before the man can recover from your ambush, you bring the heavy bottle down and smash it against the back of his skull. An overwhelming stench of brandy floods the room as the glass shatters, but the gunman drops without a murmur. Bending down, you check his pulse – he still has one, at least - before taking his weapon.

An Iraklin combat carbine, the latest model. Not exactly a gun you'd expect to find in your everyday barbarian. Adding to your confusion is the rest of the man's garb. He wears body armour beneath his primitive cloak, and his protective boots are well-made. Unlike the convoy guards you fought earlier, this man is definitely a professional.

Just what the hell is going on here?

>I'm sorry, but I'm going to have to pause here for a little. The next post should be up within an hour or so.
>>
>>2765846
So this is either Harlowe, or Miriam's buyer double crossed her.
>>
>>2765846
No problem, we're enjoying this so far.

>professional
>gets taken out by a hangover, limp, after-sex sore guy with a bottle
>>
>>2765862
to be fair the DCS I this quest are fairly high.
>>
>>2765862
I'm pretty sure there's a law for that
>>
Crouching down, you search the unconscious man again, patting down his pockets and even examining his face. He's... generic. No notable deformities or disfigurements, nothing to suggest Nadir blood, although his arms have crude tattoos. He has an automatic pistol at his hip, which you take, and a few loose coins in his pocket, which you also take, but nothing else. Frowning, you go back and run your fingers across his tattooed arm. A small part of his arm feels like it has some kind of scar. Numbers, almost, but-

A gunshot, distant, rings out. A wave of dizziness rolls over you as you leap to your feet, and you almost fall over as you slip out into the corridor. Another room opens, and you bring the rifle up towards it by instinct. Sebastian grabs it, pushing it away from him and aiming a small pistol at your face. A moment passes, and then the large Carth lets out a hollow laugh and holsters his pistol. “Seems like trouble,” he remarks, sounding remarkably unconcerned about that fact, “Are you armed?”

“This rifle and an automatic,” you answer, nodding at his pistol, “Where did you find that?”

“This? Never go anywhere without it,” Sebastian replies, “Call that a bit of free advice, captain. Where's your woman?”

“I don't know. Back on her ship maybe. She left a note...” trailing off here, you feel your cheeks heating up. This is hardly the time for that, but you can't help it. “The others,” you continue, moving quickly on, “Where are they?”

“Just how much did you drink? Well, whatever. Let me see... I think they're all back on the ship. Reba left early, Keziah followed her not long after that – one ale, and that kid was almost out for the count – and Gunny...” Sebastian thinks to himself for a moment, “Yeah, I think he went with her. Looks like it's just you and me, captain. You, me, and whoever else has decided to crash our little party.”

“Great...” you mutter.

“Oh yes,” Sebastian adds, almost as an afterthought, “And you should probably put a shirt on.”

-

Giving the larger pistol to Sebastian and keeping the rifle for yourself, you creep downstairs and scan the tavern for any signs of life. The slumped shape of the bartender lies in one corner, but one look at the spreading puddle beneath him is enough to tell you that he's dead. The crude fur rug beside him is what your eye is really drawn to – it's been thrown back, and the safe is...

Open. Open and empty.

“Damn it!” you snap, slamming your fist down onto the bar in frustration, “Those bastards!”

“Of course,” Sebastian agrees, “Who are they, exactly?”

“I don't know,” you concede, “But they're bastards, whoever they are.”

Murmuring acknowledgement, Sebastian looks around the tavern. “Captain,” he begins carefully, “I think we should consider the possibility that your woman is... more like “their” woman.”

>That's impossible, Shea wouldn't do that!
>That... may be possible, yes
>Other
>>
>>2766120
>That... may be possible, yes
Cute girl and nice lay that she is, we don't know her THAT well.
>>
>>2766120
>Other: I should've guessed it from the start! Damn my libido!
>>
>>2766120
Shit, on one hand I think young Milos would be >That's impossible, Shea wouldn't do that!

but we all kind of know it's
>That... may be possible, yes


Eh, voting for
>That's impossible, Shea wouldn't do that!
>>
>>2766120
>That... may be possible, yes

For a bit I wanted young and naïve Milos, but he does already own an airship. Plus he didn't have the best childhood.
>>
>>2766147
I think even at this young age, he's 'just' smart enough to start putting pieces together.

But only until it actually happened and all.
>>
>>2766120
>Might very well be. Or Myriam’s buyer or other buyer crossed us. Or even Murism herself. As far as I am concerned only people I’m trusting right now are my crew.
>>
>That... may be possible, yes
>>
Dragging across a stool, you practically collapse down onto it and rest your head in your hands. You don't want to accept what Sebastian is telling you, but... it's starting to look like you really do need to consider the possibility. Swallowing against the roughness of a dry throat, you slowly nod. “That may be possible,” you whisper, “I don't think we can rule it out. I don't think we can rule anything out just yet.”

“Good man,” Sebastian replies, placing a comradely hand on your shoulder, “I was starting to get worried. I thought you might have completely taken leave of your senses.”

“But I'm not saying that it IS her, either!” you add quickly, “It could be that other buyer Miriam mentioned, or hell, it could be the original guy. Miriam herself could have sent these people, to take us out and keep the whole prize for herself!” Shaking your head again, you feel the bile rising up in your throat. Even without all the brandy sloshing about in your system right now, you feel like you'd still have the urge to vomit. “The only people that I can trust right now are you lot,” you conclude, “The crew – MY crew.”

“Good idea, but there's one problem,” Sebastian points out, “All it would take is for someone to hop on the radio and call their “other” friends. Now, who else had access to a radio and some time alone to make their little call?”

The implication behind his words takes a long time to sink in. When the idea finally takes shape in your mind, you can't hold it back for any longer – staggering up from your stool, you lurch into the corner and retch so hard that you feel it with your entire body.

Trouble, Sebastian called it. He always did have a knack for understatement.

>I think I'm going to close things here. We'll conclude this little flashback tomorrow, I'm sure
>Thank you for your contributions today!
>>
>>2766245
Thanks for running!

What's the ratio of femme fatales to non dangerous love interests in this world? Accurate up to three significant figures please.
>>
>>2766250
>not Dangerous
Keziah

>Dangerous
Myriam
Shea
Reba
Keziah's mom
Freddy


1:5 apparently.
>>
>>2766257
>Implying Keziah can't rig up some kind of bomb with Pleonite

>>2766245
Thanks for running.
>>
>>2766268
I thought you meant dangerous to us in a fight, not just from scheming.
>>
>>2766245
Thanks for running!
>>
>>2766250
I don't know about none of that fancy statistics talk, but just like in real life most of the women have some way of ruining things for us. I guess Mara might be safe?

Then again, maybe not!
>>
>>2766332
Mara best girl confirmed.
>>
>>2766332
Dang, too bad she's taken already. We all ribbed on Caliban, but he made the safe and smart choice.
>>
>>2766245
I'll bet Miriam had arranged for something more complex than "pocketing the difference", but it looks to me that Milos is the only honest guy here. That's kinda sad.
>>
>>2766245
Will vote to shoot this bitch in the head.

No one double crosses my self-insert
>>
>>2767083
Nah. Stealing it back out from under her nose and leaving a note like she did us would be more Milos' style.
>>
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The unconscious man lets out a low groan as you poke his face. He's not going to be unconscious for much longer, you suspect. One of the first things Sebastian did after leaving you to think was to tie up the man up. He doesn't play around with his knots, Sebastian – you can see the unconscious man's fingers turning dark from constriction. He might lose a few fingers if you don't loosen his bonds soon, but... you're not really worried about a few fingers. Not while they belong to someone else, at least.

The back door rattles as Sebastian lets himself in. He was outside for a while, searching the immediate area for any other clues that your attackers might have left behind. Looking around at him, you shoot him a questioning look. “I found some tracks out in the woods,” he announces, “Not footprints. Automotive tracks, maybe some kind of light truck. I don't think they expected any of us to survive – otherwise, I don't imagine they would have left us such an easy trail to follow.”

That might be the most you've ever heard Sebastian say at once. “What about Shea?” you ask quietly, “Any sign of her?”

“No. I saw her ship, but I didn't want to go inside – not alone. No signs of life,” the tall soldier replies, “She's not there, captain. Willingly or unwillingly, she's with them.”

Letting out a bitter sigh, you run a hand across your face. Before you can reply to this, the front door bangs open. Jolting around, both you and Sebastian raise your guns to confront the newcomer. Even once you realise that it's Reba, you don't immediately pull the weapons away. “Hey!” she snaps, half-raising her carbine before grumpily setting it down on the ground, “It's just me, you guys, it's ME. I've already had one man trying to kill me tonight, I don't need two more.”

“That gunshot, then,” you ask, “That was you?”

“I don't recall hearing any others,” Reba grunts, “So yes, I assume it was. I was patrolling the ship, just to make sure that there was nothing... bad... going on. That's when this man – body armour, modern rifle, bad barbarian costume – attacked me. I think he was trying to keep quiet, because he came at me with a knife. I guess he wasn't expecting me to put a bullet through his eye. Listen, I've got some bad news...”

Of course she does.

“The ship. I don't know if she's safe to fly,” Reba explains, “I found some damage when I was checking her over. I don't know if it's sabotage or just... just regular wear and tear, so I ordered Keziah to check it over. Until she gives us the all clear, I think we should stay grounded.”

“That's very unfortunate for us,” Sebastian muses, “And very convenient for them. You say you... found this damage?”

Reba bristles at his words, at the unspoken implication in them.

[1/2]
>>
>>2768738

“If you've got something to say, preacher, just say it,” Reba snaps, giving her carbine a wistful look, “But I'm not in the mood for any games tonight. I'd rather focus on resolving this nasty piece of business, if that's okay with you.” With a sudden, violent motion, she drops to one knee and snatches up her weapon, keeping it pointed away from both of you... for now. “Say it,” she continues, “Say what you have to say, damn it!”

“Stop!” you shout, “Both of you!”

They actually listen to you, standing down and falling silent for a moment. Frowning, Sebastian shakes his head and lays out his case. “You're not much of a team player, Reba. You like making money, maybe a little too much. You had an opportunity to radio to some outside party,” he says quietly, “I won't accuse you of anything... but I can't say that you're innocent either.”

“That's not really helping,” you tell Sebastian, before looking around to Reba. “We're all under a lot of stress,” you tell her slowly, rubbing your aching temples, “And frankly, I think I'm out of my depth. This is all moving very quickly, and I'm...”

“Hungover. Yes, I can see that,” Reba sighs, before the bound soldier groans and she looks around. Staring at him for a long moment, she looks back around to you. “Friend of yours?” she asks, “He might be able to explain a few things. He doesn't look very talkative at the moment, though. Did you do something to him?”

“I, ah, I gave him a drink,” you reply, smirking a little despite the mood, “It's not my fault that some guys can't hold their liquor.”

“Splash some water on his face, that should wake him right up,” Sebastian offers, “Can't imagine that he'll tell you much, though. I've seen this sort of guy before – keeping secrets is all part of their trade.”

Sighing again, Reba sits down and stares despondently at the ceiling. Pouring himself a drink from one of the bottles left behind the bar, Sebastian awaits your orders. You're still trying to decide what to do. There's Miriam to consider as well – she could return at any time, looking to collect the pearl. You could try calling her on the radio and... what, ask her for some help? She would almost certainly know what to do in a situation like this, but she'd never let you forget it. Hardly a pleasant option.

So, your next move...

>You'll follow those automotive tracks. It's the best lead you've got right now
>You'll rouse the soldier and see what he has to say
>You'll get on the radio and see if you can contact Miriam
>Other
>>
>>2768739
>You'll follow those automotive tracks. It's the best lead you've got right now
>>
>>2768739
>You'll follow those automotive tracks. It's the best lead you've got right now

Soldier likely won't talk, and Miriam coulda been behind the betrayal.
>>
“Sebastian,” you ask, “You're sure that we can follow these tracks?”

“Absolutely,” he replies, his voice firm and confident, “These are dirt trails back here, not an inch of proper road in sight. They might as well have carved arrows in the trees pointing out where they went.”

Nodding, you rest the stolen rifle over one shoulder and start towards the back door. “Then if they were obliging enough to leave us a trail, it would be rude of us to refuse,” you decide, “Come on. We need to finish this quickly, before anything else goes wrong.”

-

“Maybe we should have shot him,” Reba murmurs as you're creeping through the dark woods, pausing for a moment to glance back towards the tavern. She's talking about the soldier, of course. You left him tied to a chair with a sack over his head, partly as a bit of insurance – if this trail isn't as helpful as Sebastian claims, you might need a second lead – and partly because... well, because none of you wanted to shoot a bound, unconscious man. Even Sebastian didn't care for the idea.

“You've got to have some standards,” he repeats, giving the same excuse that he gave you back in the tavern, “Some lines shouldn't be crossed.”

“Besides, he never even got a chance to see my face,” you point out, “There's nothing of value that he could tell anyone.”

“I hope you're right,” Reba mutters, grabbing you by the arm and dragging you beneath the shelter of a tree. Far, far above you both, an airship – probably a light skiff by the sounds of it – cuts through the air. “Probably just a courier,” Reba whispers, “I thought... I don't know, it's better not to take any chances.” Waiting for a moment more to be sure that the skiff has passed, she lets go of your arm and starts moving again.

Sebastian was right about the trail being easy to follow. A recent rain has softened the ground, and the heavy truck has carved deep gouges in the dirt. All you need to do is follow the path laid out for you, watching for any other signs of trouble along the way. After a few moments more, Sebastian nods over to a thicker patch of trees. “That's where Tantallon landed her ship,” he murmurs, “Like I said, there's nothing there. Nothing to-”

“Captain!” Reba hisses as you break away from the trail and march through the undergrowth. Ignoring her, you push deeper into the trees until you break through into a clearing and look up at the Bountiful Land. The Manticore isn't exactly a beautiful thing, but Shea's airship makes her look like a work of art. There are no lights visible, and the cargo bay door has been lowered. Hurrying now, you run over and board the ship.

When you see the first body, their clothes dark with blood from a cut throat, you stop dead in your tracks.

“Captain!” Reba repeats as she catches up with you, “We're wasting time here!”

>She's right. You need to keep moving
>You need to search the ship. You need to make sure
>Other
>>
>>2768776
>You need to search the ship. You need to make sure
>>
>>2768776
>>You need to search the ship. You need to make sure
>>
>>2768776
>You need to search the ship. You need to make sure.
>>
>>2768776
>You need to search the ship. You need to make sure

Darn it Reba, we could have met Freddy years early.
>>
“No!” you hiss, shooting her a warning look, “We need to search the ship, just to make sure. It's... it won't take long, damn it!” Shaking your head, you look back to the cargo hold and glance about for any other bodies. A ship of this size, barely larger than a skiff, can't have a particularly large crew – a dozen people at the most, and likely fewer than that. Reba sighs at your response, standing back and leaving you to it.

Your search is a quick one. The engine room yields two more bodies and signs of sabotage. Even without knowing much about engines, you get the impression that the attackers knew what they were doing – the damage is precise, rendering the engines useless without causing any kind of explosion. Both bodies were killed in the same way, a simple cut across the throat, and neither one is Shea. A guilty feeling settles in the pit of your stomach as you realise how relieved that makes you feel, and you have to remind yourself that Shea herself might be responsible for this. The idea of a captain doing this to their own crew, though...

You can't believe it. Not this.

-

All in all, your search yields six bodies and no sign of Shea. In her private quarters, you find a thin logbook and – with your guilty conscience still nagging at you – you flick through it. Her recent jobs are listed, with their meagre profits scratched onto the pages in a frustrated script. It paints a bleak picture of her finances, especially when you find a page simply marked “debt”. Shea, you realise, owed a lot of money to someone – more than she could ever repay with regular work. This job had been her last chance.

Tempting, then, the idea of taking the pearl herself and running – but would she really run like this, leaving her own ship scuttled? The cargo hold wasn't big enough for an automotive, so there had to be some third party. The same group who attacked Miriam's ship?

But this speculation is getting you nowhere. With a heavy heart and a troubled mind, you return to the others. Explaining your findings to them, you're greeted by a stilted silence.

“We need to get our answers directly from the source,” Sebastian states bluntly, “And that means...”

“Following the damn trail,” you agree, “I know, I know...”

-

Following the damn trail for almost an hour more leads you southwards, towards the coast. Cresting a small hill, you find yourselves looking down on a surprising sight – a large house, almost a manor, surrounded by trees. It looks derelict on first inspection, but a closer look reveals the truth. Figures patrol the outside of the manor, and lights burn in several of the windows. A large truck is parked outside, and a skiff is docked on a flat part of the manor's roof.

You've found them... whoever “they” are.

[1/2]
>>
>>2768802

Taking a small scope out of her jacket pocket, Reba passes it to you so you can get a closer look. The more you learn, the less happy you feel. The dilapidated manor looks more like a military outpost than anything else, complete with soldiers patrolling around it. You see two men on the front entrance with two more pairs of men circling around the manor grounds, protecting the house in lieu of a high wall. Judging by the number of lights burning in the windows, there must be more men inside.

“Well this is grand...” Sebastian mutters as you pass him the scope, “They're taking this seriously, whoever they are.”

“Any ideas?” you ask, looking between him and Reba.

“A feint to draw out some of their numbers while you slip through the hole in their defences,” he offers immediately, “It's the most obvious plan I can think of, short of just shooting our way in. I can provide the distraction – I'm not much for creeping about – but you're on your own after that.”

“Well, no. I can keep up with you,” Reba argues, “So you won't be totally on your own.” Sighing quietly to herself, she takes the scope and looks through it again. “Still, this feels... wrong. It's almost like they're expecting trouble,” she murmurs to herself, “Those two men they left at the tavern, maybe they were expected back before now. If they didn't turn up, the rest of them might be more cautious. Damn it, we took too long getting here!”

“I suppose we could always try knocking on the front door,” Sebastian muses, “We approach them peacefully, tell them that we're here to make a deal... you never know, it might work.” When both you and Reba turn to stare at him, the soldier continues. “A large part of being a hired gun is front – you need to act like you're in charge,” he explains, “If we act the part, we might be able to bluff our way inside.”

“That some kind of bad joke...” Reba mutters, “Sounds more like you're trying to get us killed, if you ask me.”

“Enough!” you hiss, “I've got a plan...”

>A violent plan. You're shooting our way inside
>A sneaky plan. Sebastian distracts them, and you sneak inside
>A cunning plan. You'll bluff your way inside and take it from there
>Other
>>
>>2768846
>A sneaky plan. Sebastian distracts them, and you sneak inside
>>
>>2768846
>A sneaky plan Sebatian distracts them, and you sneak inside
>to the skiff, which one of you will pilot and circle the base, taking potshots and being an even bigger distraction
>>
>>2768846
>A sneaky plan. Sebastian distracts them, and you sneak inside

I doubt our bluffing abilities, and they outnumber us.
>>
>>2768846
>A sneaky plan. Sebastian distracts them, and you sneak inside
>>
“Okay, listen up. Sebastian, I want you to distract them – but don't shoot anyone just yet. Try not to do anything too rash. Once they're distracted, we'll sneak inside,” you explain, pointing to the skiff on the roof, “Reba, can you fly one of those?”

“More or less,” she replies slowly, “It's been a while, but you never really forget. Don't ask me to do anything complicated, though.”

“No, I just need you to distract them. If it's armed, you can provide cover fire. If it isn't, you can just circle around and draw their attention. Either way, it should buy me some extra time to do what I need to do,” you pause, “Whatever that is. I've not thought that far ahead yet. Does everyone understand?” You look between the two, and they nod. “Then let's do this,” you conclude, “We're all in now. There's no turning back.”

-

You split up, with Sebastian circling around to the right side of the manor with the trees for cover. You lead Reba downhill and to the left, waiting in the thickest part of the woods for Sebastian's distraction. It comes a few minutes later, a shrill whistle that punches at the night air. Immediately, you spot some of the manor guards snapping to attention and pointing off towards the forest. One group of the guards splits off, prowling into the woods.

“Sure hope he's okay,” Reba whispers as you creep out from the undergrowth. With one of the patrolling teams leaving to sweep the forest, you've got a hole cut right through their defences. Leading Reba through that gap, you crouch low and limp across to the manor. Every step causes your wounded leg to throb with pain, but it doesn't slow you down... too much. Once you reach the cover of the manor wall, you pause for a moment and listen for any signs of movement. You can hear muffled voices coming through one of the windows, but a thick curtain prevents you from looking inside. Reba shoots you a curious look, but you just shake your head. Crouching lower so your silhouette won't be seen, you slip past the window.

As you're circling around behind the house, you hear a soft voice hissing your name. Jolting around, you see Shea's face peeking out at you from a low basement window. Little more than a hole in the wall with bars to keep people out – or in – the window is just wide enough for her to reach out to you. Her face, you realise, is darkened by a large bruise.

“Milos!” she whispers, “It's Howell, this is all his doing. He... I was... I was on my ship when the soldiers found us. I don't know what happened to my crew, they put a bag over my head, and...”

“Slow down,” you urge her, looking around to see if your conversation has been overheard, “Are you okay?”

“I'm... fine. My head hurts a little, that's all,” Shea forces a smile, the expression seeming almost hysterical, “Hangovers, huh?”

[1/2]
>>
>>2768874

“Listen, they have the pearl. They were going to sell it off immediately, but I told them... I told them it was a fake, that I hid the real one. I don't know, I was just... I was trying to stall for time. Now they've sent for an expert, someone who can evaluate it. Howell said that if it WAS a fake, he's make me tell him where the real thing is. That's the only reason I'm not dead,” Shea explains quickly, her words stumbling over each other, “But I think he's here now. I heard a skiff arrive, and... please, we don't have much time!”

“How many are there?” Reba snaps, her voice low and hard, “Is there a way in?”

“What? I... yes, the back door doesn't have a lock. It's broken, I heard one of the guards mention it. It leads into the kitchen though, and there's always a soldier standing guard there,” Reba pauses, “Wait. I'll call him over. That should distract him long enough for you to get inside. Okay? Just... let me out of here, okay?”

Hesitating for a moment more, you nod firmly. As she starts to call out, pleading with the unseen guard, you slip off towards the back door. Slowly pushing it open, you peer inside and look for the soldier. His back is to you, his full attention focused on the door to Shea's cell. Touching a finger to your lips to hush Reba, you slip inside and take a wooden hammer from the kitchen counter. Creeping up behind him, you bring the mallet crashing down on the back of the guard's skull. He drops with a soft grunt, crumpling to the ground. Taking the keys from his body, along with his pistol, you move to unlock the cell door.

“Reba,” you order, “You head to the roof. I want that skiff in the air – we can't leave Howell an escape route. Go loud if you have to, but try and keep out of sight.”

“Yes captain,” she replies firmly, shouldering her carbine and stalking off. Once she's vanished upstairs, you open the locked prison door.

“Thank you, thank you!” Shea gasps, almost falling over the guard's body as she stumbles out of the cell. “We need to find the pearl. Howell has it, I'm sure,” she continues, “Come on, let's get it back. Give me that pistol – I can defend myself!”

You start to hand over the guard's gun, then... you pause.

>Give Shea the gun
>Do not give Shea the gun
>Other
>>
>>2768902

>Give Shea the gun

I mean, I doubt she bruised her own face and locked herself in a cell just to catch us, anticipating that the assassins would fail.
>>
>>2768902
>Give Shea the gun, but hold it for a few seconds as she grabs it.
"Shea I'm going to ignore the fact that you just told me they decided to kidnap you instead of killing you without you saying anything and now you're telling me they only kept you alive because you told them that you hid the real one. So ignoring that little contradiction I want you to hear something: These men and Howell killed your entire crew. I hope you make the right choices with this gun."
>>
>>2768918
Unless I'm parsing this wrong and she told them she hid the real one as she was getting bagged on her ship. I can't really tell.
>>
>>2768902
>Give Shea the gun
>>
Hesitating for a moment more, you slowly offer the pistol out to Shea, grip first. As she reaches out to take it, you grab her wrist with your free hand. “They grabbed you right out of your ship, they didn't kill you. Now you're telling me that you lied to them about the pearl, and that's the only reason you're still alive,” you tell her quietly, “That story doesn't sit quite right with me. What really happened?”

Shea blinks in confusion. “I... they needed the combination to the safe, that's why they took me. I suppose they must have killed the barman. Nobody else knew it so...” she explains slowly, “When I unlocked it, that's when I told them it was a fake. They didn't know what to do, so they took me back here. It all happened so quickly, and... are you saying that they killed the rest of my crew?”

“That's right,” you tell her, letting go of her wrist, “So when you take this gun, you think long and hard about what you'll do with it.” Shea takes the gun in a numb grip, looking down at it for a moment before ejecting the magazine with trembling hands. Checking the cartridges, she loads the pistol back up and nods to herself. “We're in this together,” you add, “I'll watch your back if you watch mine. You understand?”

“I understand,” Shea whispers, “I just want to put a bullet in that swine Howell.”

-

Above you, you hear the sound of the skiff's engines firing, shortly followed by a shout of alarm. Gunshots follow, hard bangs muffled by the manor walls. Shea flinches at the sound, shuddering before forcing herself to act. “Howell has an office upstairs,” she snaps, “That was where he spoke to me. He had the pearl there, he... let's go!” Shaking her head, she launches off in a run. You follow her as best you can, grunting as your leg throbs with pain. Glancing back behind her, Shea slows as she realises that you can't keep up.

“I'm fine!” you curse, tightening your sweat-slick grip on the rifle, “Keep moving!”

Biting her lip, Shea hesitates long enough for you to take the lead. “Last door on the left,” she tells you, pointing towards the gloomy corridor. With your footsteps thumping across the thick carpet, you approach the door and listen for a moment – it's no good, you can't hear a damn thing. There are more gunshots now, so many that Sebastian must have been drawn into the combat. Drawn in... he probably jumped at the opportunity. Along with the gunshots, you can hear what sounds like a second skiff.

No time to worry about that, though. Trading a hard look with Shea, you slam into the door with your shoulder lowered and burst into the office. Wood splinters, someone screams, and...

Well, it's all very loud and chaotic.

[1/2]
>>
>>2768967

A bullet cracks past you as you barge into the room, coming so close to hitting you that you feel it stirring your hair. Bringing your rifle up, you snatch a few precious details from the scene before you. Three – no, four – men await you. One, Howell, stands behind a large desk with an automatic pistol pointed at you. The two men flanking him are bodyguards, soldiers with their weapons ready for immediate use. Finally, a reedy scholar is crouched in one corner of the room, yelling with fear.

“You lower that cannon, boy, or the next shot is going through your throat,” Howell drawls, his pistol not wavering an inch, “And you, professor, you can shut the hell up as well.”

“Howell!” Shea snarls, stepping forwards and aiming her gun at him, “You bastard...” One of the bodyguards brings his rifle around to cover her. One burst of fire from that weapon would be enough to saw her in half, and she knows it. Paling, Shea grows very still.

“I'm disappointed in you, Tantallon. You lied to me,” Howell continues, “This ain't a fake at all. Quick thinking though, I bet you felt real proud of yourself – I had to borrow the professor here to make sure you weren't bullshitting me.” Letting out a rich laugh, Howell studies the pair of you. He's older than you had been expecting, and he carries himself with the stiff posture of a soldier. Ex-military, you assume, just like his soldiers. Short grey hair, a faint stubble, understated clothing... he's almost a disappointment. “But you know, I like that quick thinking of yours,” Howell tells Shea, “I knew we could work together. Be a good girl now, and put that gun down.”

The bottom falls out of your stomach, and you feel the rifle slipping from your shoulder as you turn to stare at Shea. She can't bring herself to look you in the eye as she lowers her pistol, her face twisting into a grimace of shame. “I'm... sorry,” she whispers, “I don't... he's got...”

Howell laughs again. “She owes me, you see?” he taunts, “And that means I OWN her. When she saw a chance to buy her freedom, well, little Captain Tantallon jumped at the chance, didn't you?”

This time, Shea can't even stammer out an answer. Of all the terrible possibilities that you had considered, this one cuts the deepest. In those brief, fleeting seconds, Howell could shoot you dead and you wouldn't even care. “Shea...” you manage at last, the words devoid of the accusing tone you had been hoping for.

“It wasn't supposed to be like... this,” Shea whispers, “I didn't know, I...”

“Little Captain Tantallon,” Howell chuckles, “You've got to be ruthless to survive in this world, right? Ain't that what you told me?”

[2/3]
>>
>>2769028
>She owes me, you see?
Yeah I figured
>>
>>2769028

Then it happens, almost like a gift from the Lord of Rising Light himself. A beam of brilliant white light flashes into being, piercing through the large windows behind Howell and slamming into you like a physical force. You hear the roar of a skiff's engines and then everything seems to happen at once. You hear a thin scream as the unnamed professor leaps to his feet and lunges for Howell's guards – not to attack them, but to seek their protection.

The soldiers turn, their attention stolen away by the white light and the professor... their eyes leaving you. Even Howell is distracted, his brow dipping in a sudden frown. Shea looks up with a sluggish motion, looking as though she couldn't care less about what was about to happen. Then, you hear the voice – Miriam's voice, magnified to deafening levels by her skiff's loudspeaker.

“Howell!” she roars, “You fucked with the wrong captain!”

Fear, chaos, confusion – an opening. A few seconds at best, perhaps long enough to get off a rifle shot or to flee from the room. Not long at all, but long enough to...

>... (Write in)
>>
>>2769060
>shoot Howell and take cover
If Howell is dead, Shea no longer owes any money, right? We can think about what to do with her later.
>>
>>2769060
>Put one in Howell's head.

I hope Shea wakes up enough to start shooting the soldiers.
>>
>>2769060
>Grab Shea's pistol and take Howell hostage.

His bodyguards are too well armed.
>>
>>2769060
Supporting this >>2769066

I don't understand what's happened though. If Shea worked for Howell, why did she lie about the pearl? If she didn't, why didn't she shoot him right now?
>>
>>2769066
If we actually manage to kill Howell and take cover, maybe we can convince the bodyguards to cease fire since they will (presumably) no longer get paid. Maybe it's a bit of a stretch, though.
>>
>>2769073
It's a little funky. I would get it if she saw him kill her crew and thought she was going to kill her unless she bought time, but she had no idea of her crew's status.

Maybe Milos gave her a change of heart at the last minute?

Dunno why Howell killed her crew though unless he was planning on ending her after this job.
>>
>Closing the vote now. Next post might take a little longer, so I apologise in advance for any delays.
>>
Raising the rifle to your shoulder, you jolt the muzzle around towards Howell and fire shot after shot at him as you back towards the door. Maybe you shout out Shea's name as you move, you couldn't really say for sure. Everything happens so quickly. You do see your shots hitting their mark, each one causing Howell to jerk around under their impacts, but before you can tell anything more than that...

You brought a rifle. Miriam brought something far bigger.

The first autocannon shot rips through the office window and slams into the wall beside you, filling the air with dust and powdered stone. The thunderous fire continues as the autocannon fire scythes through the room, the sound deafening you and drowning out all other noise. Dropping your rifle, you allow yourself to fall to the floor and huddle there, dimly aware of Shea doing the same. Chips of rock and metal shrapnel rain down on you from above as you crawl for the exit, for any cover at all.

Finally, eventually, the autocannon fire comes to an end. It's a long few moments more before your ears finally stop ringing.

-

Gasping for breath, you lean back against the remains of a ruined wall and look around. The top level of the manor has been gutted, cut apart by heavy weapon fire, and the roof looks just about ready to collapse. Even knowing that you need to leave, and quick, you can't seem to stand. After a few more seconds, you realise that Shea is leaning against the opposite side of the ruined doorway. A few splatters of blood stick to her face, dripping from cuts left by the shrapnel.

“Why?” you spit, “Why did you...”

“You don't get it,” she breathes, “My share wasn't enough to pay him off - he wanted it all. The pearl for my freedom, that was our deal. Nobody was supposed to get hurt. When he sent his men, though, I realised that he never had any intention of honouring our deal. They started killing... everyone. They would have killed me too, if not for that stupid bluff. That wasn't a lie, Milos. I just...”

Looking around at her, you find yourself feeling too weary to scowl. Her eyes have a sheen of tears in them, but beneath that is something... calculating. There's something inside her that's twisted up and awful, you realise. How didn't you see it sooner? Of course, you know the answer to that – you weren't looking in her eyes. Your attention had been somewhere else entirely. “I trusted you,” you sigh after a long pause, “I really thought we...”

“I didn't want it to end like this,” Shea whispers, “But I didn't have any choice. I thought maybe, if we could kill Howell, then... we could make things right.”

A cold silence, as hard as old stone. “You had him,” you think aloud, “You had Howell cold, you could have shot him, but... you didn't.”

[1/2]
>>
>>2769184

A scenario takes shape – a story, from Shea's perspective, with branching paths that led on to different futures. She could have shot Howell, yes, but then what about the bodyguards? They could have cut her down before realising that their employer was dead. Or, she could have shot you in the back instead, using your death to try and win Howell's good favour. Finally, there was the path she eventually took.

Do nothing. Wait and see who would come out on top, and side with the victor. Looking at her, you start to say something and then-

And then something moves in the destroyed office. Leaping to your feet, you look around for a weapon. Shea has her pistol, but you can't find anything. Putting aside your grudge for a moment, you ready your weary body for a fight as... Miriam bloody Hawthorn strides through the doorway. She has a long, slender sword in one hand, and a matching dagger strapped to one thigh – only because her other hand is busy holding the pearl in a tight grip. Raising an eyebrow, she smirks at you.

“Everyone seems to want to get their hands on this little thing,” Miriam muses, staring down at the pearl. Shea takes a single step backwards, and Miriam strikes – moving so quickly that you can barely follow her. She brings her sword up, pressing its razor sharp edge against the side of Shea's throat. The younger woman freezes in place, and the pistol falls from her numb grasp. “I heard everything,” Miriam continues, a tiny drop of blood trickling down Shea's neck as the sword nips her skin, “You really are a stupid girl, Shea. Did you think you could get away with this?”

“I...” Shea begins, swallowing heavily as her eyes flick sideways to you. Pleading eyes, you think to yourself, desperate eyes.

“I think this world would be an entirely better place without you in it,” Miriam purrs, “And you, no doubt, feel the opposite. So, we stand at an impasse. Milos... it would appear that you have the deciding vote. What do you say – live or die?”

“Hang on a minute...” you whisper. Things have escalated so quickly that you're still trying to catch up. Is she seriously suggesting that you decide Shea's fate? That you hold the young captain's life in your hands?

“Live or die, Milos, live or die?” Miriam repeats, her lips twisting into a victorious sneer.

>I say she dies. She deserves as much
>I say she lives. She deserves a second chance
>I abstain. I'm not playing this game
>Other
>>
>>2769225
>I say she lives. On her own, and I hope I never see her again
>>
>>2769225
>I abstain. I'm not playing this game
Can't decide about Shea, but we can at least refuse to play Miriam's stupid games.
>>
>>2769225
>I say she lives, but she isn't going to be working in this business ever again.
"You hadn't forgotten what I said about a Free Captain's reputation have you Shea? Miriam take her share of the pearl's earnings and fix your ship. She owes you that much."
>>
>>2769225
>>I say she lives. She deserves a second chance.

>>2769241

I'd rather split it between us than give it all to Miriam.
>>
>>2769225
>Live, but her ship is sold off between us and blacklist her with every captain you know. Which is all the ones that matter.
>>
This has to be a test of some kind. Or a sick joke. Or... something, anything but what you think it is. Part of you wants to just walk away, to turn your back on the whole mess and let Miriam sort it out on her own. That way, whatever happened your hands would be clean.

But in the end, you can't bring yourself to turn your back on her completely. “I say she lives,” you decide, the words catching in your dry throat, “But that doesn't mean it has to be easy. She deserves some kind of punishment, at least.” Swallowing hard, you look Shea in the eyes. “You're never working in this business again,” you tell her, holding her gaze for a moment more before tearing your eyes away and glancing across to Miriam, “We should sell off her ship, split the profits. Take her share from the pearl as well. She gets nothing out of this job... save for a reputation as a traitor.”

Miriam considers this for a moment, then lets out one of her loud, mocking laughs. “Oh, you DO have potential, Milos. I think I could come to like a boy... a man like you,” she purrs, “Do you hear that, Shea? You're being given the cruellest kind of mercy. How does that suit you?”

Shea doesn't answer that immediately. That calculating look has stolen into her eyes again, and this time she doesn't even bother to hide it. She's trying to figure out how to salvage something – anything – from this mess. “I... suppose I deserve this,” she offers eventually, settling for contrition, “But I have my life, at least, and Howell is dead. That's... almost a clean slate for me. I'll accept that.”

“Fine, live your life,” you tell Shea in a scornful voice, “But do it far away from me. I don't ever want to see you again.”

“I understand,” Shea agrees, feigning a wounded dignity, “I'll be happy to-”

A disapproving tut from Miriam interrupts her, and the older woman's brow dips in a fierce scowl. “Wrong answer,” she hisses, and her sword flashes out. Shea screams and falls as Miriam turns away, flicking blood from the blade of her sword. Crying out in protest, you leap towards Shea. It takes you a moment to realise that her throat is untouched – Miriam cut her across the thigh, slicing a shallow wound across the soft flesh. A shallow wound, perhaps, but it bleeds profusely.

Leaving Shea to bleed out onto the carpet, Miriam slips the pearl into her pocket and strides away from you both. “You want her to live, Milos?” she calls back over her shoulder, “Then you'd better get a binding on that wound – and quickly.”

Even as you chide yourself for a fool, you leap to staunch Shea's bleeding wound. Miriam's laugh seems to linger for a while more, long after the woman herself has left the manor.

[1/2]
>>
>>2769295

Present Day, Present Time...

“And that,” you conclude, “Is just one of the many reasons why I swore never to work with Miriam Hawthorn ever again.”

Pausing here, at the conclusion of your tale, you reach out for your drink. As you do, you realise what you've been sipping on – brandy. Pushing the glass away with a disgruntled frown, you look back up to your audience. Freddy and Grace, Caliban and Blessings... they were interested in hearing more about it. Gunny had stepped out, claiming that he didn't want to dwell on the past, while Keziah is busy working on the Eòin Eagal. Telling this story was only ever intended as a way of passing the time, but it turned into something... more.

“Wow,” Blessings murmurs, his face both troubled and fascinated, “So Aunt Miriam was really... like that?” Looking down into his lap, he clears his throat and looks back up at you. “What happened after that?” he asks, “The pearl...”

“Miriam sold it to her “other” buyer. Caused quite a stir, I hear. She was pretty unpopular for a while, I think. As for my share of the takings...” you snort with dismissive laugher, “All that, and she still screwed me over... at least, that was what I thought at the time. A few days later, she sent me a letter of credit – for HALF of what I was due. More than enough to cover the Manticore's repair bills, sure, but still. The other half, she wrote, she was keeping safe for me. If I wanted it, I could track it down and find it.”

“She... hid it somewhere?” Freddy thinks aloud, disbelief written across her face, “I don't understand this woman at all.”

“Nobody did. I think she preferred it that way,” you recall, “I never ended up finding that other share, you know. I sort of... forgot about it for a long time. There was always something else to do, and then there was the war...” Frowning, you pick up your glass and throw back the last of your brandy. “Reba died in the war. Happened so quickly that she probably never knew a thing about it,” you add, reading the question on Blessings' face, “Sebastian... he survived the war, but vanished soon after. Never heard from him again.”

“What about... her?” Grace asks in a whisper. Of course, you know exactly who she's talking about.

“Well, I said that I never wanted to see her again, and she obliged. Never saw her again, never heard a thing. Wouldn't surprise me if she took a new name or something,” shaking your head slowly, you realise something, “But you know, I barely thought about her after that. Until I started this whole story, I probably couldn't have told you anything about her – not the colour of her hair, not anything. This whole thing... I don't know, maybe I blocked out the memories. Can you really blame me?”

This, at least, gets a faint laugh out of your crew.

[2/3]
>>
>>2769295
Remind me to never bullshit feelings in front of Miriam.
>>
>>2769375

One by one, your crew file out of your quarters. Blessings is last, lingering for a moment more. “Aunt Miriam...” he begins tentatively, “You said that you swore never to work with her again but, ah... what I mean is...”

“We did,” you answer, “We did work together, one last time. Before you get your hopes up, it wasn't anything interesting – I was in the area, she needed a bit of cargo delivered, I figured that one last job couldn't hurt. Once more, for old time's sake – and besides, what could go wrong? I moved her cargo, she thanked me politely, and that was the end of the matter. That must have been... oh, a few weeks before the war. The Manticore's last job.”

“Oh,” Blessings pauses, “Did you ever find out who bought the, ah... the pearl?”

“Nope,” you reply, “I did try, though. Asked anyone I could think of if they had heard anything about it. Never got a word – not in Iraklis, not in Carthul, definitely not in the Pastona Union. As far as I could find out, the damn thing just vanished.”

The boy considers this for a moment. “What about Nadir?” he asks at last, “The Deep Forest?”

This time, you're the one left in a thoughtful silence. “Oh,” you murmur at last, a terrible idea forming in your mind, “Oh shit.”

>Okay, I think I'm going to close things here for today. Hopefully, Into the Skies will continue next Friday as usual
>Thank you for your contributions today – and, as thanks for your continued support, please enjoy this bonus episode: https://pastebin.com/YgR0fihQ

Disclaimer: I'm not totally happy with it, and it's probably pretty tame, but I enjoyed writing this little scene regardless.
>>
>>2769421
Thanks for running Moloch.

Didn't we also work with her protecting pilgrims which led to the night at the tavern or are we just not telling Blessings about that?
>>
>>2769421
Thanks for running! What exactly did you not exactly like about the flashback? I thought it was pretty neat.
>>
>>2769451
He means the smut.
>>
>>2769455
Oh.
>>
>>2769421
>Oh,” you murmur at last, a terrible idea forming in your mind, “Oh shit.”

Yeah oh shit indeed.
>>
>>2769421
At least they probably finished offering the pearl already?
>>
>>2769449
That happened shortly before Milos and Miriam worked on stealing the pearl - and Milos would definitely not tell Blessings about that little encounter!

>>2769451
>>2769455
Yeah, that was what I meant. It's just a form of writing that I'm not especially familiar with, so I would very likely have felt dissatisfied with anything I produced.
The flashback, I definitely enjoyed writing. Writing young and dumb Milos made for an interesting contrast with old and dumb Milos.
>>
>>2769476
I take exception tot he spoiler. we've been only mostly dumb.
>>
>>2769467
Reba said they needed to offer the Pearl to a scholar. Eishin was kidnapping scholars wasn't he?
>>
>>2769504
>Eishin was kidnapping scholars wasn't he?
He was, yes. Seems to me like Eishin has been trying to collect a lot of things lately!
>>
>>2769526
Have we ever seen what Eishin looks like?
>>
>>2769421
Thanks for running!

>please enjoy this bonus episode: https://pastebin.com/YgR0fihQ

um I'm 12 and what is this
>>
>>2769530
Caldwell has in the most recent Interlude.
>>
>>2769531
Hardcore pornography that would make akun blush that some people absolutely 'needed' to have else this couldn't be a complete story for them.

:^)
>>
>>2769530
I believe Milos has seen a rather outdated painting of Eishin, but he's changed a fair bit since then. Caldwell is one of the very outsiders to have seen Eishin in the flesh.
The short version is, Eishin is very tall, very broad and kinda gross looking
>>
>>2769575
And that's because Nadir corruption is accelerated in the Deep Forest?

On top of whatever daemon shit he is doing.
>>
>>2769587
Correct. Our king in exile has been soaking up some pretty bad vibes out there
>>
>>2769421
>Thank you for your contributions today – and, as thanks for your continued support, please enjoy this bonus episode: https://pastebin.com/YgR0fihQ

Cute
>>
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>>2769421
>https://pastebin.com/YgR0fihQ
OH BABY
It was great, Moloch, you did a great job. I especially enjoyed the little mental image Keziah shot him towards the end there, with the snarling beasts.
>>
>>2769421
>https://pastebin.com/YgR0fihQ
Short, sweet, and not super raunchy. I liked it.

>I'm not totally happy with it
But when isn't a writer his harshest critic? I imagine you could paint the Mona Lisa and still not be totally happy with it. ;)
>>
>>2769421
Thanks for running 'loch. The smut is very well written.
>>
>>2769421
>The boy considers this for a moment. “What about Nadir?” he asks at last, “The Deep Forest?”
>This time, you're the one left in a thoughtful silence. “Oh,” you murmur at last, a terrible idea forming in your mind, “Oh shit.”
Uh oh
>>
No twitter access, is it delayed, cancelled?
>>
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>>2779461
Cancelled for this weekend.
>>
>>2779463
Damn, thanks anon
>>
>>2779463
What the hell. I have Twitter access, and I didn't see this in the feed. Had to go to Moloch's twitter to confirm.
>>
>>2779463
REEEEEEEEEE




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