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/qst/ - Quests


https://www.youtube.com/watch?v=Fqh2R0ZffWY


File Debrief. Date: 7/24/118
At 0300 Central Command 5 has sent out a muster order for the abandoned building formerly known as the Eagle Tower. Preliminary investigations handled by Bunker7 has revealed the place to be the meeting spot for a local armed group:

" Sunfathers" that has gained a human following under the guise of preserving the Sun by resisting society's use of Solar Power. Notably, their tie ins with petrochemical industries and political parties have started gaining them logistic and financial support. Central command computes that if left unchecked they will soon legitimize themselves as an organized religion despite their violent record of 332 armed murders.

, Central Command as well as the Sector Prescient issued an arrest warrant, the assault order was carried out.


> Bullethazard is a oneshot "module" Upon completion, of this case, the game will revert to World Tree.

> Skirmishes are a cooperative boardgame played with other operators. Game will begin at 6pm Est and Turns will be 15-30minutes in length. Newcomers are welcome !
>>
File deleted.
Here in Bunker 13, we pride ourselves for our ability to tackle any threat to our sector. No matter the cost.
>>
New to our ranks ? Volunteer Droids as well as Human civilians are welcome, learn form your peers and stick to your team in order to survive the job.

> Squad Leader needed.
> Game will start at 1800~ with a team minimum of 6.
>>
Section Command would like to apologize for the insufficient data in our loadout sheets.
>>
>>2755280

Beep. Boop. Reporting in for explosi- Duty!
We shall have quite a blast!

Moore - Demoorelitions
HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5, Oncetap: Revolver Turn, Arc Shot: HE Grenade; Smoke; Spud Shot; HP Slug
x2 C5: Set, Tap: Detonate
>>
>>2755280
>Checking in
>Babbage - Scanner

Sheet to be posted later when I'm actually awake
>>
>>2755298
I'm here.
>>
>>2755298
[Breaking the law will not be tolerated]

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impct), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
>>2755298
we go in, we shoot thing, thing shoot us
stay sharp, comrades
>Checking in
>>
>>2755298
Can I be the dog?
>>
Wakey wakey robots! It's time to set your tags as the following:

[De1] Moore

[SC1] E.Babbage

[AsA1] Liese
[AsA2] Kovy

[G1] MRDR-80T

I will be acting as your Tactical Advisor, until I find a can to jack into. Remain on standby until more information can be disseminated...
>>
>>2755605
Reporting for Duty, Sir!

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impct), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
>>2755605
can to jack into?
ah
the best kind of commander is one that fight with soldier
here is hoping
>>
>>2755605
Aye! Aye! Gonna go blow off some steam while we wait.
Any of you guys into that new game [World Tree]™ for the 9-10 Drone?
I hear it has tons of prequels.
>>
>>2755605
[Establishing connection to Mission Control.........OK]

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impct), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
>>2755743
>>2755634
>>2755626
>>2755413

Please specify the mode you wish to deploy in so that I may update our combat output estimates.
>>
>>2755272
"Assault Beta Jistin reporting for duty."

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5A] 3 Ammo, Range 5->, Ripping+1, [40]x3 Burst, [65]x1 Free Shot (no ammo wasted), *Mow Down: Full Turn, [33]x3xR
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2756009
...Mode?
>>
>>2756009
>>2756016
Forget I asked, I parsed the question as if it was directed at me.
>>
>>2756009
[Shield Mode selected]
>>
>>2756014
>>2755298
Before I commit to the Beta version, is there a reason -not- to use the rebreather?
>>
>>2756009
i wish to deploy with my mir-5s
>>2756014
thank you. i shall be stealing your sheet now

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 4 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2756014

Confirmed. Assigning tag to Assault Beta Jistin. Your tag is [AsB1]. Please update your identifier accordingly.

>>2756021

Shield mode confirmed.
>>
>>2756036
I'd rather be AsA3 unless there's a sound reason for me to go into this without a rebreather on.
>>
>>2756032
ah. a mistake.
i mean to have 3 ammo.
>>
>>2756009
[Battering Ram mode engaged]
"Who's ready to b-b-break some le-egs, gents?"
>>
>>2756042

Confirmed.

>>2756046

[G2] armament confirmed.

>>2756032

[AsA2] armament confirmed.

Roster updated.

[De1] Moore

[SC1] E.Babbage - Scanner

[AsA1] Liese
[AsA2] Kovy - MIR-5S
[AsA3] Hetros Jistin - MIR-5A

[G1] MRDR-80T - Shield

[G2] GRD-B07 - Battering Ram
>>
>>2756069
Thanks
>puts on rebreathing mask
>>
>Deploy

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 4 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2756147
3 ammo, comrade
>>
>>2756160
I-Is not like I copied your sheet or anything i-idiot
>>
>>2756147

Additional unit confirmed. Your designation is now [AsA4].

Updating combat roster.

[De1] Moore

[SC1] E.Babbage - Scanner

[AsA1] Liese
[AsA2] Kovy - MIR-5S
[AsA3] Hetros Jistin - MIR-5A
[AsA4] Cid - MIR-5S

[G1] MRDR-80T - Shield
[G2] GRD-B07 - Battering Ram

8 units confirmed. Team protocols will be initiated. Please wait as I update the command protocols...
>>
>>2755339
Pick a drone. Copy this sheet mostly
>>2756176
get me on the roster

[ScA1]G3e4
ARM: 2 HP 10/10
Mov 4 ACT: 2(+1VR)
VIS 4 Scn 3

NWE: 0/0 Rng 4
70% Zap 50% DblT
En x2 rbt [cross hack]

Drone:
Arm: 5 Mov: 4 Act: i
>>
>>2756069
>Updating GL-6 Load: 1_Smoke, 2_Smoke, 3_HE Grenade, 4_HE Grenade, 5_Smoke, 6_Spud Shot

Moore - Demoorelitions
HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5, Oncetap: Revolver Turn, Arc Shots: HE Grenade; Smoke; Spud Shot; HP Slug
- LOAD: 1_Smoke, 2_Smoke, 3_HE Grenade, 4_HE Grenade, 5_Smoke, 6_Spud Shot
[C5] Set, Tap: Detonate, x2
>>
Establishing Team protocols, my little flock. Split down the middle, red and blue. Blue team is nominally for frontal confrontations, while Red team is ideally for flanking and shock/awe tactics.

Objectives and tasks will be assigned to teams as a whole, with me providing guidance at all levels as needed. I recommend updating your per-to-per communication protocols as I will not be assigning a lead droid for your teams.

=Red Team=
[De1] Moor
[AsA2] Kovy - MIR-5s
[AsA3] Hetros Jistin - MIR-5a
[G1] MRDR-80T - Shield

=Blue Team=
[Sc1] E.Babbage - Scanner
[AsA1] Liese - may need botting
[AsA4] Cid - MIR-5s
[G2] GRD-B07 - Battering Ram
>>
>>2756312
we don't bot people who don't post their sheets. It's bad precedent.
>>
>>2756279

Confirmed. Assigning you to =Blue Team=.

>>2756295

I just wanted to know what the droids with modular weapons wanted to deploy using. But thank you, probably best explodey sheep.

>>2756312

Updating again.

=Red Team=
[De1] Moor
[AsA2] Kovy - MIR-5s
[AsA3] Hetros Jistin - MIR-5a
[G1] MRDR-80T - Shield

=Blue Team=
[ScA1] G3e4
[Sc?] E.Babbage - Scanner
[AsA1] Liese - may need botting
[AsA4] Cid - MIR-5s
[G2] GRD-B07 - Battering Ram
>>
>>2755298

"Power core online. Weapons loaded, safeties deactivated. Combat protocols engaged. Unit is combat ready."

CH-4P
HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5
-Load:
-1: HE Grenade
-2: HP Slug
-3: HE Grenade
-4: HP Slug
-5: HE Grenade
-6: HP Slug
[C5]x2
>>
>>2756372
That's a lotta damage!
>>
>>2756372

Confirmed, CH-4P. I'm assigning you to =Blue Team=. Please help your team demolish any superstructures in your path.

E.Babbage is being transferred to =Red Team= to ensure more balanced teams. Any additional droids will be placed in a third team.

Updated roster:

=Red Team=
[Sc?] E.Babbage
[De1] Moor
[AsA2] Kovy - MIR-5s
[AsA3] Hetros Jistin - MIR-5a
[G1] MRDR-80T - Shield

=Blue Team=
[ScA1] G3e4
[DE2] CH-4P
[AsA1] Liese - may need botting
[AsA4] Cid - MIR-5s
[G2] GRD-B07 - Battering Ram
>>
https://www.youtube.com/watch?v=l13RCQNUyI4

Report. The team that has preceded us has been wiped out. I repeat, Bunker 7 has been eliminated.

Be on guard, we are now next to breach the premises. Should we fail, cult leader Dan Harmon will potentially escape in the case caused.

> Action Phase will post within 30m. Get ready.
>>
>>2755339
>>2756279
>Taking Nano Wave Scanner
The Vis looks like it should be 5 not 4, and 75% not 70% for Zap unless I'm missing something?

[ScAxx]Babbage
ARM: 2 HP 10/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

Hand Wave Emitter: 0/0 Rng 4
En x2 v Rbt
75% Zap, 50% x2DblTp
[cross hack]

Drone:
Arm: 5 Mov: 4 Act: i
>>
>>2756418

Babbage, your designation is [ScA2]. Please update your tag.

Final roster:

=Red Team=
[ScA2] E.Babbage
[De1] Moor
[AsA2] Kovy - MIR-5s
[AsA3] Hetros Jistin - MIR-5a
[G1] MRDR-80T - Shield

=Blue Team=
[ScA1] G3e4
[DE2] CH-4P
[AsA1] Liese - Potential hijack target for TA
[AsA4] Cid - MIR-5s
[G2] GRD-B07 - Battering Ram
>>
>>2756443
Copy. Profile updated.
>>
File: RedChurch_Turn00.png (1.07 MB, 2488x1832)
1.07 MB
1.07 MB PNG
Bunker 7 has forwarded us data regarding their last raid we are provided 2 points of entry and a so far imbalanced enemy force. Choose an entry point. Or choose both - then assign teams to each.
>>
>>2756472
If I might suggest, having a smaller team apply to entry point A, and another, larger, better armoed, and more distracting team to entry point B would be advisable.

Otherwise we'll just get pinned in one area.

The team at A should push froward rapidly, catch the central area in the cross fire, the B team should push to cover and provide distraction fire.
>>
>>2756490
it seems that mister shepherd designated red team for this kind of side push
if this is true i shall enter at A
hopefully alongside my comrades
>>
>>2756472
>>2756490
Both it is!
>>
Joining in!
>>
>>2756472
[Deploy at both entry points according to team rosters]
>>
>>2756527
I'd be G3 then? I'd take a shield.
>>
>>2756504
get your sheet made and wait for the TA to set the teams. I'd suggest more more Sieges into B slot myself, they need it. You guys should get in shield formation for the push in. Forget battering ram.
>>
>>2756472

Red team is yo be deployed at A. Blue Team is to deploy at B.

Basically do this
>>2756490
but [De1] Moore needs to lay down a layer of smoke to give Blue some cover.
>>
>>2756537
Put >>2756533
into Blue Team and make GRD-B07 put himself in sheild position as well. They're going to need to be the mobile cover for that team.
>>
>>2756533

I'm deploying you at B. Do your part to protect the mini flock!
>>
>>2756536

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impct), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock

>>2756543
-Deploying in shield mode
>>
>>2756536
>>2756537
>>2756502
Blue Team at B? Hoo boy, we're gonna be going in h-h-hot, just the way I like it!
>Switch to Shield Mode
>>
Requesting final roster. New recruits will have to rely on solo insertion.
>>
I'd like to join if/when there is a spot available.

Ronin
[AsB] Assault
5 Armor, 10/10 Health, 2 Act, 3 Move
MIR-5s: AP+2, 3/3 rounds, Aimed: 80x1 (no move), Snap: 65x1, Monitor: 65x1
Knife: Rip+4, 80x1, Grenade: Fire+5
>>
>>2756472
>>2756490

No. Hell. Fucking No. B is suicide. Get me away from that deathtrap.
>>
>>2756568
Stay behind the big beefy shield using guys. Somebody has to go through B, and they'll need a Scanner with them to help things out. A is DEFINITELY a death trap if we all pile in.

My advice?

Get behind the shield seiges, use your drone to try and find something to hack, light system for example or anything really, begin getting us information if you can or use your abilities if you can. Puppet, ghost, whatever.

Spot wouldn't hurt either.

Have the Assaults toss grenades to give you guys some cover.

Red team will shoot our way up the stairs, and try to catch the enemy in a crossfire asap. There's MORE cover in B than there is with A. A is a goddamn kill zone waiting to happen if the majority don't go through B.
>>
>>2756558

Final roster:

Red Team=
[ScA1] G3e4
[ScA2] E.Babbage
[De1] Moor
[AsA2] Kovy - MIR-5s
[AsA3] Hetros Jistin - MIR-5a
[G1] MRDR-80T - Shield

=Blue Team=
[DE2] CH-4P
[AsA1] Liese - Potential hijack target for TA
[AsA4] Cid - MIR-5s
[AsB1] Ronin - MIR-5s
[G2] GRD-B07 - Shield
[G3] Zeigfried - Shield
>>
>>2756577
If you're so sure why don't you go on blue then?
>>
>>2756578
Seriously, ONE of the scanners needs to go with Blue.

>>2756582
Because they got 3 assaults already.
>>
>>2756578
Reclarify. Which team is going on which entry point.
>>
>>2756604
Isn't this it? >>2756537
>>
>>2756604

Red team is to deploy at A. [G1] is to hold the center. [De1] will be behind [G1]. [AsA2] and [AsA3] will be on the right flank. [ScA1] and [ScA2] will take the left.

Blue team is to deploy at B with [G2] and [G3] taking the center front. [AsA]s will be on the left flank while [De2] and [AsB1] will be on the right.
>>
File: RedChurch_Turn01A.png (1.23 MB, 2505x1596)
1.23 MB
1.23 MB PNG
As you are fresh from activation, be mindful of your combat conditioning no matter how practiced. During the first turns of the raid, you are given ample opportunity to secure cover and neutralize hostiles. In short, this is the most important moment of a raid. Ensure your weapons modes are correct and act accordingly.

ACT PHASE.
https://www.youtube.com/watch?v=F-l6PWZoJOU

Phase ends in 30 Minutes. But not when the song ends.
>>
Rolled 88, 8, 16, 42, 64, 55 = 273 (6d100)

>Burst shot into cultist 3 north of my position
>Burst shot into cultist up on stairs
HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5A] 1/3 Ammo, Range 5->, Ripping+1, [40]x3 Burst, [65]x1 Free Shot (no ammo wasted), *Mow Down: Full Turn, [33]x3xR
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5A] 3 Ammo, Range 5->, Ripping+1, [40]x3 Burst, [65]x1 Free Shot (no ammo wasted), *Mow Down: Full Turn, [33]x3xR
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
Rolled 5 (1d100)

>>2756702

>Move 1NE
>Fist Fire the Spider Mine thing NE of me position
>-End turn facing N

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impact), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 1/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
Rolled 10 (1d100)

>>2756702

>Move 1 North 2 West
>Fire HE Grenade on cultist five North West

CH-4P
HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5
-Load:
-1: HE Grenade
-2: HP Slug
-3: HE Grenade
-4: HP Slug
-5: HE Grenade
-6: HP Slug
[C5]x2
>>
Rolled 60, 91 = 151 (2d100)

>>2756702

Laying down smoke! Take cover and teach these bastards what's what!

>- [GL-6] LOAD: 1=Smoke, 2_Smoke, 3_HE Grenade, 4_HE Grenade, 5_Smoke, 6_Spud Shot
>Arc Shot 3NE , 2E: 1_Smoke
>- Revolver Turn: 2_Smoke
>Arc Shot 1SW: 2_Smoke
>- Revolver Turn: 3_HE Grenade
>- [GL-6] LOAD: 1_, 2_, 3=HE Grenade, 4_HE Grenade, 5_Smoke, 6_Spud Shot
Moore - Demoorelitions
HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5, Oncetap: Revolver Turn, Arc Shots: HE Grenade; Smoke; Spud Shot; HP Slug
- LOAD: 1_, 2_, 3=HE Grenade, 4_HE Grenade, 5_Smoke, 6_Spud Shot
[C5] Set, Tap: Detonate, x2
>>
>>2756702

>deploy drone SE
>-move drone 5 E(fly over wall)
>Overwatch double tap N

[ScA1]G3e4
ARM: 2 HP 10/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

NWE: 0/0 Rng 4
75% Zap 50% DblT
En x2 rbt [cross hack]

Drone:
Arm: 5 Mov: 4 Act: i
>>
Rolled 70, 25 = 95 (2d100)

>>2756702
[Attention lawbreakers. You have until the count of three before we employ lethal force]
[Onetwothree]

>Move 2N 1NE
>-Rushdown Shieldbash
>Gauntlet melee + Limb Lock

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (imp), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - oncetap
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
>>2756702

Move 1 NE into cover
Snap shot vs robot 6N2W

Ronin
[AsB] Assault
5 Armor, 10/10 Health, 2 Act, 3 Move
MIR-5s: AP+2, 2/3 rounds, Aimed: 80x1 (no move), Snap: 65x1, Monitor: 65x1
Knife: Rip+4, 80x1, Grenade: Fire+5
>>
Rolled 79 (1d100)

>>2756748
>>
>>2756702
>aimed shot at enemy north
>aimed shot again

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 3 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
Rolled 88 (1d100)

>>2756702

>Move 2N
>Fist Fire Enemy 3 squares north

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impct), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
>>2756748
Please Green Arrow your actions. Otherwise processor will not pick up on it.
>>
> Rolling Processing has begun. Needless to say, Do not delete your actions.
>>
Rolled 66, 84 = 150 (2d100)

>>2756702
>Aimed shot 7N
>Aimed shot 7N

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 3 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
Rolled 26 (1d100)

>>2756702
>Move 3N, 1E, Face N
>Hand Wave Emitter: Zap NW Cultist
>Send Nano 3W, 1N

[ScAxx] E Babbage
ARM: 2 HP 10/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

Hand Wave Emitter: ∞ Rng 4
En x2 v Rbt
75% Zap, 50% x2DblTp
[cross hack]

Drone(Nano Wave Emitter):
Arm: 5 Mov: 4 Act: i
>>
>>2756814
remember to put your number tag on
>>
>Deploy
>>
>>2756731
ReLoading is an action.
>>
>>2756859
I was listing my current load sorry for the mixup.
>>
>>2756731
Additionally. When the launcher Fires, the canister chamber automatically revolves. Revolver Turn skips the next shot loaded.
>>
File: iu[1].png (265 KB, 541x355)
265 KB
265 KB PNG
>>2756866
Gotcha.
Now I know and knowing is half the battle!
>>
Phase End.
>>
>>2756748
It has occured to Section Command that you are not deployed at all yet. Would you like to deploy.
>>
>>2756909
Roger Command, sorry for the mixup.

>Deploy
>>
File: RedChurch_Turn01B.png (1.37 MB, 2504x1756)
1.37 MB
1.37 MB PNG
Enemy Phase.
>>
File: 1532485133546.png (1.19 MB, 2504x1756)
1.19 MB
1.19 MB PNG
>>2756966
Enemy projections to watch for on next phase guys.
>>
>>2756966
>>2756818
My drone was moved E instead of W. Should I play as if it moved W or treat it as is?
>>
Rolled 35 (1d100)

>>2756980
>aimed shot 4N
>reload

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 3 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2757009
Not phase yet. This was just me giving notice to folks/
>>
Okay droids, things look like they're off to a good start.

Red team, push forward aggressively. Make sure to eliminate that cultist on the heavy mg.

Blue team, advance and sweep east.

[As]'s, I expect you to make full use of your overwatches.
>>
>>2757034
"Roger. Moving forward. Priority target is the MG. You realize we might not be able to push forward fast enough to manage it right? Blue's A's are possibly better positioned to snipe him."
>>
>>2757034
[Possible team designation mix up detected]
>>
>>2757048
"Actually, I can totally get the mger, just figured out how."
>pulls a grenade off his vest but doesn't release the latch from it.
>>
>>2757048

No, that is not a mixup. There appear to be more hostiles to the NE.

>>2757047
So long as the MG dies.
>>
>>2757098
"Will do my best boss man."
>>
File: RedChurch_Turn02A.png (1.32 MB, 2508x1680)
1.32 MB
1.32 MB PNG
https://www.youtube.com/watch?v=a6BbvCC0VI0

Act Phase. Minimal Casualties but Red Team is Exposed !

30 Minutes

" They do no stop my brothers ! But we will mow them down just like the last two ! We will PREVAIL ! For I am but at your side, ALWAYS ! "
>>
>>2756989
This error was not caught in time. Recalibrate.
>>
Rolled 25 (1d100)

>>2757104
>Move 1NE 2N
>Throw grenade at Cultist 3N1NE


HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5A] 1/3 Ammo, Range 5->, Ripping+1, [40]x3 Burst, [65]x1 Free Shot (no ammo wasted), *Mow Down: Full Turn, [33]x3xR
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
Rolled 89, 98 = 187 (2d100)

>>2757104

>Pick up green sphere thing SW of me
>Toss it at Cultists N of me
>-Face N

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impct), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impct), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 1/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
Rolled 85 (1d100)

>>2757104

Alright time to fix my mistake. Firing smoke cover! Reloading!

>Arc Shot Smoke 1NW, 2N
>Reload: 1:HE Grenade, 2:HE Grenade, 3:Smoke, 4:HE Grenade, 5:HE Grenade, 6:Smoke

Moore - Demoorelitions
HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5, Oncetap: Revolver Turn
::LOAD::
= 1: HE Grenade
- 2: HE Grenade
- 3: Smoke
- 4: HE Grenade
- 5: HE Grenade
- 6: Smoke
[C5] Set, Tap: Detonate, x2
>>
Rolled 31 (1d100)

>>2757104

>Move 1NE, 1E, (if I'm allowed to diagonally cross corners, move a further 1NE, if not, stay there)
>Fire Snap Shot at machine gunner to the north.

Command, request verification on whether my callsign is AsB1 or 2, I think I'm marked 2 on the map but 1 in the squad list.
Ronin
[AsB] Assault
5 Armor, 10/10 Health, 2 Act, 3 Move
MIR-5s: AP+2, 2/3 rounds, Aimed: 80x1 (no move), Snap: 65x1, Monitor: 65x1
Knife: Rip+4, 80x1, Grenade: Fire+5
>>
Rolled 42 (1d100)

>>2757104

>Move North West 1, Move West 1, Move North 1, Move East 1
->Revolver turn
>Fire HE grenade North East 5

CH-4P
HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5
-Load:
-1:
-2: HP Slug
-3: HE Grenade
-4: HP Slug
-5: HE Grenade
-6: HP Slug
[C5]x2
>>
Rolled 10, 77 = 87 (2d100)

>>2757104
[Resistance is futile. Lay down your weapons and proceed to the rehabilitation center in order. There will be cake]

>Gauntlet punch the captured guy
>-Maintain Limb Lock
>Shield Bash the drone W
>-Face N

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (imp), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - oncetap
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
>Pretend I'm deplo>Pretend I'm deployed at A
>Plugin to own firefight drone
>Apply ghost to plugged firefight drone
>VR: Drone move 3N

[ScB] Strem
HP: 10/10
Arm: 2/2
RAM: 3/3

Zap - Rng 4+, [75] x 1
Double Tap - Rng 4+, [50] x 2

Firefight Drone
Arm: 6/6

Zap - Rng 6+, [75] x 1
Double Tap - Rng 6+, [50] x 2yed at A
>>
Act Phase Ends. TA is advised to assume botting control
>>
Rolled 100, 12 = 112 (2d100)

>>2757104
>Take 8 Dmg, Curse in QR Code using a 3D array
>Move 1W
>Plug In to N Cultist Drone + Puppet : Move to Cultist directly N
>Use Cultist Drone to Plug in to Cultist + Puppet : Shoot MG Cultist East


[ScAxx] E Babbage
ARM: 2 HP 2/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

Hand Wave Emitter: ∞ Rng 4
En x2 v Rbt
75% Zap, 50% x2DblTp
[cross hack]

Drone(Nano Wave Emitter):
Arm: 5 Mov: 4 Act: i
>>
>>2757104
becoming close to being first casualty
ah
such is life on frontline
>move ENE
>reload
>>2757188
oh no
i hope im not too late

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 3 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2757188

Confirmed. Requesting that actions >>2757192
>>2757193
be accepted as botting orders.
>>
Rolled 47 (1d100)

>>2757104

>Move 1NE, 1 E
>Fist Fire at Enemy N

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impct), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 1/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
Rolled 84, 54 = 138 (2d100)

>>2757188

Botting [AsA1] and [AsA4]

[AsA1]
>Move 2N
>Snap fire on MG cultist 7N

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 3-1/3 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5

[AsA4]
>Aimed shot at 2nd floor cultist 6E, 2N
>Reload

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 1-1+3/3 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2757188

Requesting that >>2757251 be accepted as botting orders.
>>
>>2757188

Submitting botting actions collated from >>2757192
>>2757193
>>2757251

[ScA2]
Rolled 100, 12 = 112 (2d100)

>>2757104
>Take 8 Dmg, Curse in QR Code using a 3D array
>Move 1W
>Plug In to N Cultist Drone + Puppet : Move to Cultist directly N
>Use Cultist Drone to Plug in to Cultist + Puppet : Shoot MG Cultist East


[ScAxx] E Babbage
ARM: 2 HP 2/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

Hand Wave Emitter: ∞ Rng 4
En x2 v Rbt
75% Zap, 50% x2DblTp
[cross hack]

Drone(Nano Wave Emitter):
Arm: 5 Mov: 4 Act: i

[AsA2]
>move ENE
>reload
>>2757188
oh no
i hope im not too late

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 3 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5

[G2]
Rolled 47 (1d100)

>>2757104

>Move 1NE, 1 E
>Fist Fire at Enemy N

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impct), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 1/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
File: RedChurch_Turn02B.png (1.43 MB, 2508x1756)
1.43 MB
1.43 MB PNG
> Enemy Phase. Next Turn will be an extended phase.
https://www.youtube.com/watch?v=x7tkWy7rEvQ

Audio Intel:
" Hold Fast Brothers ! They are beginning to fall already !! "

[Operator: Sheperd this is Operator, it seems you suffered a casualty. We've been given the greenlight for solo insertions and body retrievals, so long as you upload their OS to our channel they can be redeployed, but at a cost. Currently our operation budget is at 500. It's not a lot to work with so let me go find another way to ease that situation . . . . ]
>>
[going on a regimental piecemeal.]
>>
>>2757397
I'm pretty sure I didn't die...
>>
>>2757397
[Operator:
A simple botting procedure should suffice. Hetros is correct. He's not dead sheperd Geez !
>>
>>2757380

Confirmed, Operator. Deploying ghost capture software.

>Capture and upload OS to Operator's channel.

>>2757121

Fret not, my little electron lamb. We can redeploy you in a new body, or I can upload you into the shell of [AsA1]. Please notify me of your preference when your ghost stabilizes.
>>
>>2757415
> About OS retrievals.
> Go up to a corpse and upload their OS. Remote retrievals are no available yet. But transporting their memory back to base to be redeployed on the same map is.
>>
File: RedChurch_Turn03A.png (1.48 MB, 2488x1988)
1.48 MB
1.48 MB PNG
" Ziegfried is down ! we're taking casualties fast ! Red Team, we need you to press the offensive. Blue you must avoid being flanked at all costs or your shield line will get cut down ! "

ACT Phase.
>>
Rolled 13, 34 = 47 (2d100)

>>2757493

Aimed shot x2 targeting north machine gunner

Ronin
[AsB] Assault
5 Armor, 10/10 Health, 2 Act, 3 Move
MIR-5s: AP+2, 2/3 rounds, Aimed: 80x1 (no move), Snap: 65x1, Monitor: 65x1
Knife: Rip+4, 80x1, Grenade: Fire+5
>>
Rolled 60 (1d100)

>>2757493
>Control Cultist Drone:
>Move E and leap from Lv.5 onto MG Cultist
>Plug In to MG Cultist
>Puppet MG Cultist to auto fire Cultist to his North


[ScAxx] E Babbage
ARM: 2 HP 10/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

Hand Wave Emitter: ∞ Rng 4
En x2 v Rbt
75% Zap, 50% x2DblTp
[cross hack]

Drone(Nano Wave Emitter):
Arm: 5 Mov: 4 Act: i
>>
>>2757493

[New Directive: Go West, Young Man!]
"W-what's the matter, Zieg? Having trouble keeping it up? Hahah- [i]I-I will avenge you, C-c-comrade.[/i]

>Move 2W
>Face N
>Reload

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impct), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 0/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
>>2757493
Operator, standing by.

>deploy with blue-team

>if actions: deploy 2w of AsA1
>move 3nw into cover
>burst cultist grenadier 2Ne, 6n
>>
Rolled 58, 36, 46 = 140 (3d100)

>>2757640
>Rolls, if acting on deploy is legal.

Blue Team, Trigger
[AsA] Assault
5 Armor, 10/10 Health, 2 Act, 3 Move
MIR-5a: Rip+1
3 / 3 Rounds
40x3 Burst / 65x1 FreeShot / Mowdown 33x33xAmmo
Knife: Rip+4, 80x1, Grenade: Fire+5
>>
Blue team, we need to clear out the hostile mass in the eastern church balcony section.

Operators Liese, Ronin, can you manage?

Shield GRD, you're being flanked from multiple angles. I suggest you step back and place that pillar on your eastern opening.

=Blue Team=
[AsA1] Liese - MIR-5a
[AsA4] Cid - MIR-5s
AsA5] Trigger- MIR-5a
[AsB2] Ronin - MIR-5s
[G2] GRD-B07 - Shield

=Down=
[G3] Zeigfried - Shield [Down]
[DE2] CH-4P [Down]

>>2757548
Please greentext your relevant actions. I know it sounds like stringent formula, but processing is usually carried out with a bot that scans the threads for > text. That means if you simply write out your commands, there is a very high chance they'll be missed.

Your designation is AsB2.
>>
>>2757665
More specifically:

Cid, you can move east and throw a grenade at them while still being relatively safe.

Liese, you can move to cover in the pew 2NE, then mow down the entire group for 9 shots (spending 3 ammo).

Working together, that should clear up any survivors.
>>
>>2757493
[Moore. Smoke the balcony on my final position. The rest, follow me]

>-Drop the dead cultist
>Move 2NW 1N
>Move 2NE 1E

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (imp), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - oncetap
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire, 90x1 Melee, *Limb Lock
>>
>>2757415
>>2757458
I'll get them, Shepherd.

I need a analysis and play by play of the current operation. We're being herded and circled into containment. Given containment in the SW, we will be vulnerable to incoming suppression fire.

Please advise.
>>
>>2755298
[Clarification requested. Do both attacks of a Battering Ram have a phase delay?]
>>
>>2757842
It is more accurate to state that the Battering Ram has a single charge that then re-primes every phase.
>>
>>2757493

Coughs blood and bile "Worst unit I ever served und-------"
>>
File: TacMapNap.png (1.23 MB, 2488x1988)
1.23 MB
1.23 MB PNG
Red Team, we need that fire support over here.

There's an elavated position overlooking the entire central church area. A2 and D1 can both reach it, and you've got an avenue to control the flow of movement around the area.

G2 might need medical attention, as that MG is about to turn them to shreds.

The drones that are hovering nearby can be utilised to provide a better area of control. I suggest Scanners flyby and plug in to those cultists that are exposed while the FireFight drone joins us poor groundsloggers as mobile fire support.

If we pin them here and flank by the northwest opening G1 has just secured, we're set to control the entire area.
>>
>>2758012
Hang in there, Zieg. If neither Liese, Cid or Ronin pick you up I'll do it personally.
>>
>>2758019
Are you sure that "northwest opening" really is an opening? All I see is an L2 wall.
>>
>>2758054
You end up standing on the stairs that lead into the area Red Team breached. That opening, Siege.
>>
>>2758058
Ah, I misunderstood then. I meant the opening that you've indicated for the assaults.
>>
Rolled 13 (1d100)

>>2757380
>move 3E
>snap 5NE 1N
good plan, mister trigger
the smoke obscures both ways, though
>>
File: Opening.png (220 KB, 912x875)
220 KB
220 KB PNG
>>2758064
Sweep right though and we've got 'em right where we want the lot!
>>
>VR: Firefight drone move 2N 1NW
>Puppet: Firefight drone move 3N
>Puppet: Firefight drone overwatch Double Tap E

[ScB3] Strem
HP: 10/10
Arm: 2/2
RAM: 3/3

Zap - Rng 4+, [75] x 1
Double Tap - Rng 4+, [50] x 2

Firefight Drone
Arm: 6/6

Zap - Rng 6+, [75] x 1
Double Tap - Rng 6+, [50] x 2
>>
>>2758075
It's a 3-level height difference though.
>>
>>2757829

Your analysis is correct, Trigger.

To reiterate Trigger's plan here >>2758019

Red Team needs to advance quickly and swing yo the west to ease pressure off Blue team. [De1] I need you to be liberal with your smoke grenades.

Blue team, you need to take a defensive stance and deal with the cultists on the second floor balcony.
>>
>>2758093
that's a missing banister post, it's not a way to move through there I don't think, unless there's a passage underneath, in which case we can try it, I'm going to throw another grenade to take out that MGer.
>>
Rolled 26 (1d100)

>>2757493 >>2758019 >>2757776

Of course, I'll be liberal with my smoke grenades.
Here cultists, have some 'smoke'!
So much for this loadout. I'll provide some smoke next turn.

>Move 1NE, 2N
>Shoot HE Grenade over the barrier 4NE, 1N
>-Revolver Turn

Moore - Demoorelitions
HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5, Oncetap: Revolver Turn
::LOAD::
- 1:
- 2: HE Grenade
= 3: Smoke
- 4: HE Grenade
- 5: HE Grenade
- 6: Smoke
[C5] Set, Tap: Detonate, x2
>>
Rolled 91 (1d100)

>>2757493
>Move 2E
>Throw grenade 3N3E


HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 3 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2758123
"Lord almighty please tell me you're in B group and not trying to throw a grenade 6 tiles inside of a place with 3 z-levels difference?"
>>
>>2758093

*Swing to the East

>>2758094
It looks like Red team is half a z level below the main floor. There also appears to be a stairwell to the left

Recommend for Red Team to ascend that stairwell then push to the East. I also recommend that our [Sc]'s use their drones for reconnaisance and to capture, if possible, enemy agents to sow chaos into their ranks.
>>
>>2757493

"Supplementary Demolitions unit activated. Deploying to combat zone."

>Deploy to B

CH-4P
HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5
-Load:
-1: HE Grenade
-2: HP Slug
-3: HE Grenade
-4: HP Slug
-5: HE Grenade
-6: HP Slug
[C5]x2
>>
Rolled 63, 93, 23 = 179 (3d100)

>>2757493
>Move 3NW
>-go prone on stairs for cover
>Burst fire from prone position into cultist 4NE, 2E of my position

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5A] 0/3 Ammo, Range 5->, Ripping+1, [40]x3 Burst, [65]x1 Free Shot (no ammo wasted), *Mow Down: Full Turn, [33]x3xR
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2758093
Confirmed, Shepherd. Holding for now.

>>2758123
Fantastic work, Cid. Just astounding. That'll learn the bastards.

Liese! Cover Cid for any survivors!

>>2758136
Oh I like the look of you. Want to help me bag that MG?
>>
>>2758196

It looks like Liese's OS crashed. I'm giving you temporary authority to bot them.

>>2757493
>Granting unit [AsA5] authority to bot [AsA1]

Operator, is there any way to provide a resupply or drone support for my flock?
>>
>>2758209
Allright Shepherd, now we're talking!

Liese! Go watch Cid's back, y'hear? That throw was too beautiful to pay for with a bullet to the motherboard.

>Bot Asa1 Liese
>Move NE, E, N into cover in pews
>Overwatch: Mow Down all surviving cultists E for 3 Ammo [ 9 x 33, dmg Ripping +1 ]

Blue Team, Liese
[AsA] Assault
5 Armor, 10/10 Health, 2 Act, 3 Move
MIR-5a: Rip+1
3 / 3 Rounds
40x3 Burst / 65x1 FreeShot / Mowdown 33x33xAmmo
Knife: Rip+4, 80x1, Grenade: Fire+5
>>
>>2757493

>drone move 4Nw
>drone move 4N
>-vr plug in drone
>--move spider bot 4e


[ScA1]G3e4
ARM: 2 HP 10/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

NWE: 0/0 Rng 4
75% Zap 50% DblT
En x2 rbt [cross hack]

Drone:
Arm: 5 Mov: 4 Act: i
>>
Rolled 48 (1d100)

>Dice screwed up
>>
QM is out for today. Game should resume in 10 hours TBD.

"Feel free to polish your plan as most operations fail within 6 turns"
>>
We have resumed.
>>
File: RedChurch_Turn03B.png (1.48 MB, 2508x1604)
1.48 MB
1.48 MB PNG
Enemy Phase.
https://www.youtube.com/watch?v=fXSgnsnu8ro

" They're advancing - brothers do not give them grounnnnnd ! Throw your lives for the cause. As they are men made of false steel we too are MEN made with a Steel Will of a once mighty empire our forefathers called our home !
>>
>>2760125
Allright Blue Team, that's what I like to see! Excellent work, Cid! Fantastic follow up, Liese. Good suppression, Ronin. Good block down the middle line, BO7.

We're still alive and kicking!

Here's what I need.

Liese - upload Ziegfried's OS, then secure that eastern balcony.

Cid - Tagteam with Liese and shut that approach down.

Ronin - Finish off that MG

BO7 - Start bashing people. You can Rushdown into that cultist group NW or NE, then retreat back and face them. That allows you to lash out and do a quick attack. Then we can support you.

CH-4Z - Glad to have you with us. You can lob grenades 6 and 7 into clustered groups. I know there's a penalty to hit at that range, but if you use HE's then even if you're off by a bit, we might still capture some in the blast.

Don't get over-extended, team! We just gotta kill everything we see until Red Team swoops up and around and pushes them east.

COME ON YOU RED TEAM SLACKERS
YOU CALL THIS A SHOOT OUT
IT'S 4 ON 2, SO WE'RE UP BY DOUBLE YOUR COUNT YOU LAZY BONES.


=Blue Team=
[AsA1] Liese - MIR-5a
[AsA4] Cid - MIR-5s
AsA5] Trigger- MIR-5a
[AsB2] Ronin - MIR-5s
[G2] GRD-B07 - Shield
[D2] CH-4Z - Demo
>>
>>2757551
Babbage, that CULTIST DRONE doesn't have a universal plug in port. You can't use it to plug into people.

But it DOES have a HIGH EXPLOSIVE on a hair-trigger!

And I see a clustered group of cultists. Scoot it east-wise and light the fuse on anyone that's all stacked up.
>>
File: RedChurch_Turn04A.png (1.57 MB, 2508x1760)
1.57 MB
1.57 MB PNG
Act Phase !
The Enemy begins to weaken.

https://www.youtube.com/watch?v=l8wWa3O9cUo
>>
>>2758113
>>2758136
>>2757551

Hang on, bombers and scanners with access to bombers. I might have been a mite zealous with the target-shouting.

SHEPHERD

What's our parameter on rescuing friendly OS? I see a whole squad of our guys lying dead here, and they're going to be squished if we lop grenades all over the place.
>>
>>2760135

Those are members of the first team that was deployed. Recovery of their OS's is secondary to the current mission objective.

Red Team, [G1] is in need of assistance. I need all of you to move amd attack the cultists firing on him.

[G1], [De1], coordinate with each other to avoid friendly fire. Recommend [G1] to wait for [De1] to act.
>>
>>2760131
rappelable? ah, the efforts of a learned rope
what is a tap?
>>
>>2760145
Secondary. Got it Shepherd.

You think you can pull something from their logs if I get you one of them?

>>2760146
Actions are actions - you have two.
Taps are smaller things, denoted with >-. They are not full actions but smaller interactions.

For instance

>Move NNN
>--ThisIsATapAction: Pick up that gun
>Reload this new gun.

Alternatively, the change mode on the siege shield or the detonator on the demo c5 charges.

In your case, it costs a move to do it and a tap to switch to rappel mode.
>>
>>2760146
A tap is basically a free action.
>>
>>2760145
[Taking fire. Requesting support.]
>>
Rolled 70, 63, 49, 8, 84, 80, 69, 2, 35 = 460 (9d100)

>>2760131
Alright buddy, c'mon here - safe in the arms of the data angels.

BO7, moving up!

BO7, Ronin, CH-4Z - get rid of that MG and the gunner behind that pew cover.

>Move 2NE, 1N, drop into pew cover
>-Upload fallen assault OS to Electric Shepherd
>Pointblank mow down target 1NE and target 3NE, 1E [ 9 x 33 ]

-
Blue Team, Trigger
[AsA] Assault
5 Armor, 10/10 Health, 2 Act, 3 Move
MIR-5a: Rip+1
3 / 3 Rounds
40x3 Burst / 65x1 FreeShot / Mowdown 33x33xAmmo
Knife: Rip+4, 80x1, Grenade: Fire+5
>>
>>2760153
Sterling work there, yes.

>>2760152
>>2760145
Shepherd, I understand you said secondary, but can you scan this guys logs and see if these pushovers are the real threat? This isn't firefight, it's a bug fumigation. Where's the real heavy opposition?
>>
>>2760153
Identification tag irrecognizable.

Assault units are [AsA#] , [AsB#] in order to parse them correctly on the field. Failing this, unit syncing is impossible.
>>
>>2760159
apologies
was a continuity slip
>>
>>2760131
>--activate rappel
>move E
>snap 6N1E

HP: 5/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 1 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
Rolled 45 (1d100)

>>2760131

Extra dank smoke, coming through!

>Move 3NW, 1N
>Arc Shot Smoke 2NE

Moore - Demoorelitions
HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5, Oncetap: Revolver Turn
::LOAD::
- 1:
- 2: HE Grenade
= 3: Smoke
- 4: HE Grenade
- 5: HE Grenade
- 6: Smoke
[C5] Set, Tap: Detonate, x2
>>
Rolled 3, 76, 81, 89, 11, 40, 26, 45, 84 = 455 (9d100)

>>2760131
>Reload
>Mow down on MGer

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5A] 3 Ammo, Range 5->, Ripping+1, [40]x3 Burst, [65]x1 Free Shot (no ammo wasted), *Mow Down: Full Turn, [33]x3xR
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2760165
[This is... a bit too late. I'm going to leave this position]
>>
>>2760178
I actually could have done it earlier I think. Was too tired to think it through and thought it impossible. My bad.
>>
>>2760178
Your armor restores at the start of your operations, you have a shield and you have taken minimal damage.

Advance and enter combat. You need to shut down that MG and gunner.
>>
>>2760188
[That is exactly why I am going to leave this position. I'm only waiting for the drone to explode]
>>
>>2760194
The drone explodes on Babbage orders. Set up a one-two and you can salvage that sector.
>>
Rolled 80 (1d100)

>>2760131
>>2760152

On it.

>Reload
>Aimed shot vs machine gunner

Ronin
[AsB] Assault
5 Armor, 10/10 Health, 2 Act, 3 Move
MIR-5s: AP+2, 0/3 rounds, Aimed: 80x1 (no move), Snap: 65x1, Monitor: 65x1
Knife: Rip+4, 80x1, Grenade: Fire+5
>>
>>2760164

Please link your roll to your post.

>>2760285

Please specify which target you are firing on (attacking unit 5N and 3E, for example)

>>2760194

Recommend you provide bot orders in the event that unit [ScA2] does not act before act phase ends.
>>
Rolled 21 (1d100)

>>2760131

>Move 1 North, 2 West, 1 North
>Fire HE grenade 4 North 1 North East

CH-4Z
HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5
-Load:
-1: HE Grenade
-2: HP Slug
-3: HE Grenade
-4: HP Slug
-5: HE Grenade
-6: HP Slug
[C5]x2
>>
>>2760304
[Acknowledged]

>>2760131
Botting [ScA2]E.Babbage

>Move controleld drone 2E
>Detonate drone

[ScAxx] E Babbage
ARM: 2 HP 10/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

Hand Wave Emitter: ∞ Rng 4
En x2 v Rbt
75% Zap, 50% x2DblTp
[cross hack]

Drone(Nano Wave Emitter):
Arm: 5 Mov: 4 Act: i
>>
Rolled 49, 35 = 84 (2d100)

>>2760131
[There is a party waiting for you at the designated moral rehabilitation facility. Please assume party escort position]

>Move 3E
>-Rushdown cultist
>Punch machinedgunner S
>-Limb Lock
>-Face E

HP: 7/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (imp), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - oncetap
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire, 90x1 Melee, *Limb Lock
>>
>>2760315

I meant for yourself, but I'll authorize this bot action, which is to be overturned if [ScA2] returns.

>>2760164

[AsA2], can you try using your monitor ability next turn? It may allow you to cover [G1]'s advance.

>>2760131
Authorizing botting action for [ScA2]E.Babbage

>Move controleld drone 2E
>Detonate drone

[ScAxx] E Babbage
ARM: 2 HP 10/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

Hand Wave Emitter: ∞ Rng 4
En x2 v Rbt
75% Zap, 50% x2DblTp
[cross hack]

Drone(Nano Wave Emitter):
Arm: 5 Mov: 4 Act: i
>>
Rolled 36 (1d100)

>>2760325
will comply, friend
>>2760164
roll
>>
>>2760131
[New Directive: Kick Some Ass]
Aye aye, Cap'n!

>Move 2NW
>-Rushdown
>Move 2SE
>-Face N

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impct), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
Rolled 53 (1d100)

>>2760823
>roll for Rushdown attack
>>
Rolled 77 (1d100)

>>2760131

>move 6N
>ghost self either w/ drone or myself

[ScA1]G3e4
ARM: 2 HP 10/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

NWE: 0/0 Rng 4
75% Zap 50% DblT
En x2 rbt [cross hack]

Drone:
Arm: 5 Mov: 4 Act: i
>>
We are currently waiting for [ScB3] and [AsA4] to act.

Red team, Blue team, please let me know if you would prefer [ScB3] and [AsA4] take specific actions before I issue bot commands.
>>
Rolled 61 (1d100)

>Move 2N2E (Back against the wall)
>Snap 4N4W

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 3 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2761075
HP should be 4/10? do we have to subtract our armor or is it already calculated?
>>
Rolled 46 (1d100)

>>2757104
>>2760325
>>2760315

>Overriding
>Move Cultist Bot 2E
>Detonate Cultist Bot
>Using Starter Drone's shown position: Move 4NE


[ScA2] E Babbage
ARM: 2 HP 2/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

Hand Wave Emitter: ∞ Rng 4
En x2 v Rbt
75% Zap, 50% x2DblTp
[cross hack]

Drone(Nano Wave Emitter):
Arm: 5 Mov: 4 Act: i
>>
>VR: Firefight drone move 2N 1NE
>Firefight drone Double Tap cultist 1N, 5E
>Firefight drone Double Tap cultist 1N, 5E

[ScB3] Strem
HP: 10/10
Arm: 2/2
RAM: 3/3

Zap - Rng 4+, [75] x 1
Double Tap - Rng 4+, [50] x 2

Firefight Drone
Arm: 6/6

Zap - Rng 6+, [75] x 1
Double Tap - Rng 6+, [50] x 2
>>
>>2761120
The Starter Drone can be seen in the upper right hand corner of this pic
>>
File: FrogWeb.png (344 KB, 1145x1145)
344 KB
344 KB PNG
Late posting notice tonight due to Octopath break = w=.

Have a frog in the meanwhile !
>>
>>2761081
Already subtracted! The little bubble with “6” in your sprite indicates your current hp. Shot was a glance, you took no damage!
>>
We continue.
>>
File: RedChurch_Turn04B.png (1.59 MB, 2508x1914)
1.59 MB
1.59 MB PNG
Enemy Phase.
We have secured the west side. No chance of them getting out from there for a while. Heat scanners indicate more bogeys coming down from the upper offices. They really mean to fight back !
>>
>>2764986
>>2760173
[[AsA3] tactical performance evaluation: great job]
>>
File: RedChurch_Turn05A.png (1.67 MB, 2508x1764)
1.67 MB
1.67 MB PNG
Act Phase
https://www.youtube.com/watch?v=sjJyIdObjkE

Team Blue has suffered heavy casualties they are cut off from Red Team !!

Agents Close the line and push forward before the enemy catches their breath ! Blue team, you are advised to commit double contingency cover planning as you reconnect with Red Team ! You only have one Siege Unit now ! Watch where and when they end their turn then act accordingly !

" SEE THAT BOYS !? GIVE EM AN INCH AND THE BASTARD'S WILL TAKE THE WHOLE LOT ! DONT LET UP ! BROTHERS ! "
>>
>>2765016
>>2764986
Request clarification. G2 errenous movement induces vulnerability.

Their move is nw se: >>2760823

Their position is se se.

Mg cannot shoot thriough siege. Cultist should be disabled.
>>
File: BH_Froggo_ICON.png (519 KB, 1440x1440)
519 KB
519 KB PNG
Attention:

As [G2] has been misprocessed retrograding the enemy turn will be unproductive. Instead the following will resolve.

> Positions will be shown as is
> The 3 Agents that have "died" this phase may [Resurge] with 5 health.
>>
>>2765016
->300z donated
[The brute will be fed]
>>
Rolled 42 (1d100)

>>2765016
[You are charged with premeditated murder, assault with intent to kill, rape, illegal possession of firearms, public disturbance, exceeding acceptable indoor noise levels, vandalism, littering, resisting lawful demands of law enforcement officers and terminal stupidity]

>Move 2E NE
>Move 3E
>-Rushdown machinegunner

HP: 7/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (imp), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - oncetap
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire, 90x1 Melee, *Limb Lock
>>
>>2765016
>>2765016
>Stand
>Move 3NW


HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5A] 0/3 Ammo, Range 5->, Ripping+1, [40]x3 Burst, [65]x1 Free Shot (no ammo wasted), *Mow Down: Full Turn, [33]x3xR
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2765016
Safe in the arms of the angels. Thanks, operator. We’ll put that intel to use.

Red Team, I need you to haul ass. It’s 5:3 here, and half your shooters are playing keep away. We’re going to get flooded unless you re-orient east. Move it.

Liese, drop a grenade on them then get in cover.
Cid, get out of there.
BO7 - ensure you’re not flanked. Don’t expose yourself.
CH-4Z, I need you to ensure they don’t get closer. Can you overwatch some grenades?

>Resurge with 5 health, wipe blood off of visor

>Throw Grenade 4 NE [4x4]x90, 45, 22 Fire+5
>Throw knife 3W [ Rip+4]x80
>-Drop prone [pew cover]
>-check if this friendly assault packed a grenade and a knife to replace mine.

5/10 Ht
>>
Rolled 3, 47, 42, 87 = 179 (4d100)

>>2765106
And can someone get me sniper support? Kovy!
>>
-electric twitching-
>>
Rolled 33, 36 = 69 (2d100)

>>2765016
>aimed shot 8NE
>aimed shot 3NE 2N
>>2765109
sniper support is here yes
unfortunately only two targets in range

HP: 5/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 1 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2765116
You’re a miracle worker.

RONIN! Kovy & MRDR took out the central MG.

Ventilate the brain storage of that other one on the overlook east
>>
Rolled 49 (1d100)

>>2765016
>>2765136

Acknowledged, brain ventilation protocol engaged.

>Move 3E
>Snap shot vs MG 7NE 1N

Ronin
[AsB] Assault
5 Armor, 10/10 Health, 2 Act, 3 Move
MIR-5s: AP+2, 2/3 rounds, Aimed: 80x1 (no move), Snap: 65x1, Monitor: 65x1
Knife: Rip+4, 80x1, Grenade: Fire+5
>>
>Query Command

Section, Shepherd, what’s the outlook on some support in here? We’ve got a plethora of hostiles stacked up by the second level. You see them? access through the windows south of their position

Get me some snipers or a drone flyby - buzz the position now and you can tag 6 of the bastards

And we need repair kits. Chassis’ are getting dinged, it’s going to slow us down
>>
Rolled 49, 17, 53 = 119 (3d100)

>>2765016
Oh, and I’m excercising Shepherd’s Command Override.

Liese! Get Zieg out of there! I need him back on his feet!

Zieg! Load into a spare and kick their /ass/

>Bot ASA1 Liese
>Throw grenade 4 NE ( fire+5, 90/45/22 )
>-Upload G Ziegfried’s OS
>Move S, W, SW
>— Can units withdraw to apc to heal? If so: do.
>>
Rolled 38 (1d100)

>>2765669
Sorry sir! I g-G-guess my enthusiasm got the better of me! Moving into position to block-k that MG north of you! I won't fail you again

>Move 2NW, 1W
>Fist Fire at gunner 3N

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impct), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
>>2765572
" If you have scanners, have their drones feed us a longitude line, our Easterlies will take care of things from there.
>>
>>2765753
[That machinegunner has already been neutralized. Please monitor actions of your teammates]
>>
>>2765016
>>2765106
"Affirmative, Commencing crowd control operations."

->Resurge
>Move North 1, East 3
->Revolver turn
>Overwatch HE grenade North East

CH-4Z
HP: 10/5 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5
-Load:
-1:
-2: HP Slug
-3: HE Grenade
-4: HP Slug
-5: HE Grenade
-6: HP Slug
[C5]x2
>>
Rolled 8, 40, 16, 88 = 152 (4d100)

>VR: Firefight drone move 2E 1NE
>Firefight drone Double Tap cultist 7E
>Firefight drone Double Tap cultist 7E

[ScB3] Strem
HP: 10/10
Arm: 2/2
RAM: 3/3

Zap - Rng 4+, [75] x 1
Double Tap - Rng 4+, [50] x 2

Firefight Drone
Arm: 6/6

Zap - Rng 6+, [75] x 1
Double Tap - Rng 6+, [50] x 2
>>
>>2765016

>Authorize redepeployment of Zeigfried at point B.

>>2765115

Please specify your intended combat chasis and I will assign a new tag for you.

>>2765806

Section, please clarify - what exactly do you mean by a "longitudinal line"?

>Requesting procedures for [Sc] units to provide information to Easterlies.

Operator, is there any way to provide field repairs and extra ammo? My flock is taking a beating and my [De]s have only so many utility grenades.
>>
>>2765753

[G2], do you wish to redo your action? As [G1] stated, your target has already been neutralized.
>>
>>2765980
>>2765806
Now that's sweet, sweet music to my shellshocked audio intake ports.

SCANNERS

I NEED TARGET MARKERS FOR A MUNITIONS BARRAGE. I'D LIKE TO INTRODUCE THESE GOOFS TO MY PERSONAL FIERY ICON.

G3e4, get your scanner drone in position 8SE to scan for Shepherd and then I think they have a present for all us good little sheep!
>>
>>2765016

>>2766049

Roger

>move drone 8SE
>spot for shepard

[ScA1]G3e4
ARM: 2 HP 10/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

NWE: 0/0 Rng 4
75% Zap 50% DblT
En x2 rbt [cross hack]

Drone:
Arm: 5 Mov: 4 Act: i
>>
>>2766000
"Shepherd, there isn't much else I can do from where I stand, not while leaving my comrades defenseless again."
>>
>>2766499
>Everyone of you needs to fall back, increase the distance between you and them, come link up with us, they'll be the ones forced into bottle necks to chase us, and then we can advance up in a more supporting formation.
>>
>>2766503

I am going to ram this knife I took off of this downed body into the eye of that priest over there and that requires advancing. If they push up and take ground, they knock us out of the church. The more time we give them, the more time they have to mobilise more men and get their faithful fired up.

We need to go /forward/.

>>2766499
BO7, if you punch east then shift 2West you provide protection for, err, me. Or you do us a solid and get Cid out of the hole he put himself in. He's about to riddled with bullets, so he need a shield. Fall back south and he can duck behind you.
>>
>>2766571
We're going to over extend you idiot. We need to consolidate, let -them- walk across the killing ground that is the center of the building, and get themselves obliterated that way. use the pews as cover, let them come into OUR lines of fire and use overwatch against -them-
>>
>>2766609
They're fleeing and breaking, and several of the Faithful are horrified. If you let them gain ground, you reduce the efficiency of the terror they're already experiencing, you give their wounded a chance to recover and their soldiers a moment to reload.

Meanwhile, we get pushed into a bottle neck with no avenues of counter-fire and squished. They're rolling in reinforcements form the upper level, so they'll simply hook into the balconies, suppress as another group advance and push us straight out of this church with superior rallied numbers, then re-locate and slip away.

Passivity gets you nothing but an early re-iteration and a dinged up a chassis. You can't capture 3 times our numbers in an overwatch net. We don't have the guns.

You can come to /me/.

I am not going to come to /you/.

But what you should do is switch to sniper mode and tag those robeheads so we're clear to advance to the stairs and cut off their flow of reinforcements.
>>
File: BalconyOps.png (1.44 MB, 2508x1764)
1.44 MB
1.44 MB PNG
>>2766609
That is - to be specific - there is no proper avenue to establish an effective overwatch in the central church.

They're on higher ground. If you fall back, you end up in the very entrance you just secured - with no avenues to control the approach.

Meanwhile, the more time you give them to pour guys into the raised balcony that overwatches the entire area, the more time you give them to entrench. ANd if you try to counter-fire by holding the west of the church, they have the advantage.

If you pour into the sub-levels, they'll send in the explosive drones.

So your job is to get them away from that balcony, so we can control this situation.

Now hurry the hell up, Red Team. I'm waiting over here.
>>
>>2766571
Aye aye, moving to cover Cid!

>>2765016
>Move 1SE
>Face E
Come on Cid, get behind me boy!
>>
Rolled 70 (1d100)

>>2765016

Movin' up!

>Move 4NE
>Arc Shot HE Grenade 1NE, 4E
>- Revolver Turn

Moore - Demoorelitions
HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5, Oncetap: Revolver Turn
::LOAD::
- 1:
- 2: HE Grenade
- 3:
- 4:
- 5: HE Grenade
= 6: Smoke
[C5] Set, Tap: Detonate, x2
>>
>>2766499

Understood. Canceling previous action.

>>2765016

Executing [TA] authority to cancel >>2765753

In favor of >>2766825

>>2766503
>>2766609

No. The enemy forces are on the defensive, and have no reason to come to us. Retreating would just mean getting shot in the back and forcing Blue team to cover that ground AGAIN. Red team needs to move forward.
>>
>>2767291
Never do this again.
>>
>>2767519
Do what again? Cancel actions?
>>
>>2767519

Roger.

>>2767555

Yes.
>>
- Do not shuffle Actions.
- Do not rewrite Actions.
+ You may bot.
+ Only Sapient Operator may override.
- Overrides go one way.
- Overrides Go One Way. As per section 3 of Droid Autonomy Public Sector codes 1FHGH32
>>
Processing begins.
>>
Rolled 26, 38 = 64 (2d100)

>>2765016
>Move Starter Drone 1S, 1SE
>Plug In to Cultist
>Puppet Cultist : Shoot Cultist 6N, 2E
[ScA2] E Babbage
ARM: 2 HP 2/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

Hand Wave Emitter: ∞ Rng 4
En x2 v Rbt
75% Zap, 50% x2DblTp
[cross hack]

Drone(Nano Wave Emitter):
Arm: 5 Mov: 4 Act: i
>>
Heuristics nwminated and set. Entering final calibration zwne.

>>2765016
>Deploy

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5A] 3/3 Ammo, Range 5->, Ripping+1, [40]x3 Burst, [65]x1 Free Shot (no ammo wasted), *Mow Down: Full Turn, [33]x3xR
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2768585

Your tag is [AsB3]. Please change it accordingly. Unless otherwise specified, I will have you deployed at entry point B, where you are to advance and assist Blue team.
>>
>>2768585
>>2768711
More fresh bodies with no carbon scarring and no bullet holes? Fantastic!

You're with us, trooper. We need to take those stairs they're pouring down, so get ready for a Fun Time.

=Blue Team=
[AsA1] Liese - MIR-5a
[AsA4] Cid - MIR-5s
AsA5] Trigger- MIR-5a
[AsB2] Ronin - MIR-5s
[AsB3] Hellw - Mir-5A
[G2] GRD-B07 - Shield
[D2] CH-4Z - Demo
>>
Rolled 73 (1d100)

>>2765016
And by the way, Cid, buddy, that there is a dying sort of place. You managing?

>AsA4 - Cid:
>Reload
>Overwatch North (8range, AP+2, 1x80)
>--lean against the wall and hope being on level 0 precludes being shot at by level 2
>>
>>2768946
"You need covering fire making them stay put up on those balconies or they'll shred you."
>>
>>2769003
And that, old chum, is where you come in! It's going to be a bit touch an go just now, but Kovy is in a good spot to cover them, and you can move to the top of the stairs after you're done banging your head into the wall 3NW. And then, in sniper mode, you and Kovy can force them to keep their heads down while we advance!
>>
>>2769011
We are -way- too far fucking away from you to do that you nut job. This is going to over extend us and going up those stairs is going to end up with you in a fucking kill box being shot to pieces from three sides."
>>
>>2769023
No no, compadre, I meant your stairs - the stairs you're at. You're in a sub level right now, so if you're going to give us covering fire, you should get to the top of them!

These stairs here near me, the cultist swarmed ones, that's...

Okay I'm still working on that angle. Figuring it out...
>>
>>2769026
>>2769023
I don't know if it's a good idea, but we do have two machineguns to loot and use against the opposition.
>>
>>2768711
>>2768946
Acknwwledgment retrieved: Aye-aye, Captain.

>>2765016
>Deploy B
>>
>>2769031
I don't know who you, you big brain robot you, but that's a brilliant idea! And if Shepherd can use G3e4's drone to layer some more fire on there, then we are just about SET.

LOVE IT.

GET IT DONE.
>>
>>2769043
Unfortunately, I have one hand occupied with a shield. Maybe one of the assaults can do it.
>>
>>2769023

Then move. The. Fuck. Up!

>>2767215
>>2766825

[De1], take cover behind [G2]. Use your smoke grenade to screen your approach.

[G2], keep [De1] alive. Watch for overwatches.

>>2768439
>>2765968
>>2761005

Scanners, I need you to get your drones into the enemy lines and create chaos. Havoc. Ghost enemy cultists and start backstabbing. Literally and figuratively.
>>
>>2769151
"I have 3 fucking spaces of movement you horses ass. We are fucking trying."
>>
>>2769172
You'll get there! Going to be smooth sailing when you do. Should have the front locked down and then we can advance and sweep the upper floors!
>>
>>2765980
Request approved.
> TAs may now access ATS ballistic supply drops. However one Missile Package comes at an overhead cost of 250Zny. Additional Supplies are as follows.
> Battle Sized Supply Crate. 50zny.
> Biotic Spindle [4 Doses] 125 zny.
=
> Explosive Warhead. This is Prohibited.
>>
File: RedChurch_Turn05B.png (1.76 MB, 2504x1684)
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Operator: These options seem great but our precinct won't be able to foot the budget. We were supposed to be the backup after all but now it seems all but corpses remain of the first 2 waves !

Idea - if you can find the operations chiefs among those bodies we miiiight be able to have them cede control of the operation budget. But I'm prohibited from suggesting more.

> Enemy Phase.
>>
>>2770875
[WARNING! Target not neutralized]
[Observation: Rushdown will move the target. Any attacks aimed at their old location will hit the siege unit instead]
[Observation: Enemy machinegunners possess armor]
>>
>>2770875
[Tactical recommendation: search the action log for possible rushdowns on your intended target before mounting an attack]
>>
File: RedChurch_Turn06A.png (1.7 MB, 2424x1912)
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... And We Held.

Act Phase !

https://www.youtube.com/watch?v=V9zjHJqy9H4
>>
>>2770897
[Requesting smoke cover to advance]
>>
Rolled 47 (1d100)

>>2770897

https://www.youtube.com/watch?v=_LKmiiss0zo

>Move Starter Drone (#2) 1N, 3E
>Move Self 1W, 3N
>Cross Hack Cultist, Mouse Trap

[ScA2] E Babbage
ARM: 2 HP 2/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

Hand Wave Emitter: ∞ Rng 4
En x2 v Rbt
75% Zap, 50% x2DblTp
[cross hack]

Drone(Nano Wave Emitter):
Arm: 5 Mov: 4 Act: i
>>
Rolled 75, 98, 98, 23 = 294 (4d100)

Running: RushBcwka.hstc

>>2770897
>Move NE 2E
>Throw Grenade Up2 1E 4NE, +5 Fire
>-Deployment post included MIR-5A. Requesting sprite correction if possible.

HP: 10/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5A] 3/3 Ammo, Range 5->, Ripping+1, [40]x3 Burst, [65]x1 Free Shot (no ammo wasted), *Mow Down: Full Turn, [33]x3xR
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
>>2770897
>>2770897
Now that's a well executed counter-push. HEY BLUE TEAM. I AIN'T CALLING YOU SLACKERS OR NOTHING, BUT IT'S 8:4 Step it the fuck up!

Nah, I'm kidding. Excellent total work, people.

Now let's finish the job.

SCANNERS, this next bit is on you! There's an overwatch position 7NE of GE2. When the Sieges advance, they're open for counter-fire. I need that space filled with drones as soon as possible to deny that avenue.

Sieges, they're stuck in a corner around those two stairs and there are three of you. Close the gap and compact those fools into a justice compliant shape!

Cid, Ronin, Hellw - Sweep that balcony and that out that straggler on the ground. Then we've got total control over this area. But hold on killing that one 2NE 1E away from ASA2 Cid...

G3e4! I've got a picture perfect puppeteer person placed on a pedestal for you! 4NE of your little scan drone! Make him confuse that MG northerly!

Kovy, you're fantastic sniper support. Move a little bit and you're still in a beautiful spot to rain fire on them. Maybe that MG position?

Moore, Hetros, you're in a good spot to advance east and start uploading the OS of that pile of scanners. Maybe the Ops Chief of the previous section is among them.

Do this right and the entrance is our. The hard nugget is that double pair of MG's and the possibility for our sieges to get flanked. Try to place yourself so that you've got some E and N facing cover, people!

SHEPHERD. I NEED BIOTIC SPINDLES FOR OUR LITTLE FLOCK. We're good on supply for now and you can... does this HUD say missile package?

Oh baby, Shepherd, I might just be a little bit in love! Let's hold that one for now.
>>
>>2770952
I think AsA and AsB refer to the gun mode.
>>
>>2770940
>>2766297
>>2768439

There's been some kind of communications breakdown.

You and G3E4 do not seem to know which drones belongs to who. Last turn, you moved Drone 1 Babbage and G3E4 moved Drone 2, and now you are attempting to move drone 2.

Sort this out before it causes a calamity, Scanners.

... And what cultist are you trying to hack, Babbage? There is no one there.
>>
>>2770959
Incorrect, Operative. It's your hat. B8 is correct - he is unit model B, assault model 8.
>>
>>2770952
Single survivor expected at 5N of Team B AsA4.
>>
Rolled 75, 34, 16, 13, 14, 57, 67, 74, 1 = 351 (9d100)

>>2770975
Grenades have a maximal of 4. Recalculate and account for blowing up Cid.

>>2770897
Right, time to do my job.

>Reload:
>MowDown 5E 1NE +2NE [9x33-rifling? 5per? 9x28?
>-Check this assault for a spare grenade / knife.

Section, Shepherd, we're cleaning the entrance sanctuary as we speak. Faithful have been pushed back to their eastern staircase.

Do you want us to advance up and clear the building?
>>
>>2755287
OSchip booted successfully, SC Snowdrop is ready to serve.

ARM: 2 HP 10/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

Nano Wave Emitter: 0/0 Rng 4
75% Zap 50% DblTap
x2 robot [cross hack]

Drone:
Arm: 5 Mov: 4 Act: I
Nano Wave Scanner
[cross hack]
>>
>>2770961
We've already been informed of a misprocess and numbers were just assigned this Turn so I'm playing through. The target is via Cross Hack but now they're likely dead due to an explosive device.
>>
>>2771008

Snowdrop, I'm deploying you at B. Your designation is [ScA3]. Please change our tag accordingly.

>Deploy [ScA3] at B

I recommend trailing [G4] and [G3]. Use your hacking abilities to sow havoc among enemy lines and give [G3] and [G4] gaps in defenses to exploit.

>>2766297

[ScA1], please don't forget to move your physical body. When possible, pleade upload a "longitudinal line" that runs through some of the targets on the second landing to Operator. Operator never did say what the Easterlies would do.

>>2770897

Electric_Shepherd to Operator, resubmitring request for repairs and ammo for our troops. If that's not possible, could I ghost some spare bodies so that any casualties can quickly "jump back" into the field?
>>
Rolled 76 (1d100)

>>2770897
>>2770954

We advance surely but slowly!

>Move 1NE, 3E
>Arc Shot Smoke 2E
>- Revolver Turn

Moore - Demoorelitions
HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5, Oncetap: Revolver Turn
::LOAD::
- 1:
= 2: HE Grenade
- 3:
- 4:
- 5: HE Grenade
x 6: Smoke
[C5] Set, Tap: Detonate, x2
>>
>>2771009
Got it. Then we need to swing those other drones up and over into the second level, maybe?

Since you've got hover capacity on them, you think they can squeeze through the gap of that outlook lining the second floor?
>>
>>2771042
Have a look-see, Shepherd

>>2770854


I think Section heard your prayers!
>>
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>>2770975
>>2770982
Revised. Friendly odds on the optimistic side of 50%.
>>
>>2771042
I don't remember how my programs function, but I'll try. Which gate is B? I want to be closer.
For [Botting], please withdraw my drone and have me take cover behind a pillar.
>>
>>2771054
Excellent work! That's a relief. Cid's armor should be weather out the blast and then he can secure that Faithful 5N of him.

I've thrown some ineffective fire at the problem too, and then all in all I think we're. . . good.

Fantastic work!
>>
>>2771056
B is east-most.
>>
>>2771048
Can you mark it on the HUD for me? My current plans are to move the drone farther east and attempt another cross hack, download data, infiltrate the NE, and disrupt it.
>>
Rolled 22 (1d100)

>>2770897
>>2770954

>Aimed Shot vs enemy 4E1N
>Reload

Ronin
[AsB] Assault
5 Armor, ?/10 Health, 2 Act, 3 Move
MIR-5s: AP+2, 1/3 rounds, Aimed: 80x1 (no move), Snap: 65x1, Monitor: 65x1
Knife: Rip+4, 80x1, Grenade: Fire+5
>>
>>2771070
Is the jolt system a defibrillator?
>>
>>2771113
Yeah it kicks a punch and puts a downed operative back on their feet by kick-starting their systems.

It might not work if there's not a system to flood with emergency power, mind.

I've got you marked as deploying B team, Scanner.

Do you want to do me a favor? You can apply Ghost protocols to anything you plug in. That's yourself immediately. But you can do it to an assault? It'd be good to find out if we can sneak stealth assets past a perimeter watch.
>>
Did my data get saved? Can I rejoin?
>>
>>2771138
The ghost plugin only hides you from droids, are these klan members droids?
>>
>>2771156
Already on the map and the rebond, courtesy of Liese with a bit of direction from me. You're G4 and good to go.
>>
Well, you can plug into them and puppet them with VR controls as much as the next tiny bot.

So I guesstimate yes!
>>
>>2771156
Most of the Robes are dead in the church entrance, and the stragglers are concentrated on the upper balconies.
>>
Rolled 43 (1d100)

>>2770897

>Move 2NE
>Fist Fire cultist eastward on the balcony
>-End turn facing East

HP: 10/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (impact), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - 1 Act
[Lead Gauntlet] Rng 3 ammo 1/2 imp, stun, 55x1 Fist Fire , 90x1 Melee, *Limb Lock
>>
>>2770897

>>2770954
Roger.

>Move 1NE,2E
>Move 3E
>-drop prone behind that shield
>-Start checking OS' of scanners
>>
Rolled 13 (1d100)

>>2770897
>Move 1E
>Fist Fire 2E 1NE
>-Face E

HP: 7/10 ARM: 10 ACT: 2 MOV: 3
[Tower Shield] DR +50%, -20hit, 90x1 Shieldbash (imp), *Rushdown
[Battering Ram] Crsh, hvy, frc +5. phase delay, 80x1 Impact, 50x1 Ram Tackle (6 tiles cardinal)
Change mode - oncetap
[Lead Gauntlet] Rng 3 ammo 2/2 imp, stun, 55x1 Fist Fire, 90x1 Melee, *Limb Lock
>>
Rolled 73 (1d100)

>>2770897

>Hack cultist 5N of babbage drone (cross hack)
>-puppet fire 1E 4N at machine gunner
>Move drone 8N and up over the wall

[ScA1]G3e4
ARM: 2 HP 10/10
Mov 4 ACT: 2(+1VR)
VIS 5 Scn 3

NWE: 0/0 Rng 4
75% Zap 50% DblT
En x2 rbt [cross hack]

Drone:
Arm: 5 Mov: 4 Act: i
>>
>>2770897
>move 2E
>reload
my range is restricted. i will need to displace to provide more support.
i shall monitor my teammates from this position as soon as i load fresh ammo into my weapon

HP: 5/10 ARM: 5 ACT: 2 MOV: 3
[MIR-5S] 3 Ammo, Range 8->, AP+2, [80]x1 Aimed, [65]x1 Snap, Monitor
[Combat Knife] Cardinal Melee: Rip+4, [80]x1 stab.
[Grenade] 1 Range AoE, Fire+5
>>
File: 20180730_170629.png (727 KB, 1113x1114)
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>>2770897

Operator, requesting one (1) ATS supply missile on or about this location. The ATS is to be loaded with two (2) biotic spindles and one (1) battle sized supply crate. If that is above the allowable payload, then prioritize delivery of the biotic spindles.

If possible, please install an IFF lock on the shipment to ensure hostile forces cannot commandeer the supplies.
>>
Due to assignments, processing will resume in the morning EST
>>
>VR: Firefight drone move 3E
>Move 1NW, 3N
>Move 4N

[ScB3] Strem
HP: 10/10
Arm: 2/2
RAM: 3/3

Zap - Rng 4+, [75] x 1
Double Tap - Rng 4+, [50] x 2

Firefight Drone
Arm: 6/6

Zap - Rng 6+, [75] x 1
Double Tap - Rng 6+, [50] x 2
>>
>>2770897
<Welcome to BotOS>
<Loading Protocol: Movement.........Done>
<Loading Protocol: Combat.........Done>
<Loading Protocol: Comms.........Done>
<Loading Protocol: Mercy.........Error>
<Loading Profile.........Done>
<Status: Online>

>deploy

HP: 10/10 ARM: 4 ACT: 2 MOV: 4
[GL-6] Arc 5 Revolver Turn (1T) [60]x1
Load:
- Smoke <
- HE Grenade
- HP Slug
- Smoke
- HE Grenade
- HP Slug
[C5] x2 3x3 AoE [95]
>>
File: Kar98k.png (114 KB, 310x400)
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Hello folks. I'll be offline for a few days as you may have guessed doing deadlines before the week ends. There will be more Skirmishing once all that is done so keep your eyes peeled on.

https://www.patreon.com/MondayDestroy
or
join the discord at:

https://discord.gg/WjcrS7

Apologies and thanks for playing !
>>
>>2779333
Good luck!




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