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/qst/ - Quests

Hello again fellow creators/questers. After yet another long pause, we will be jumping back into the Essari EvoGame World. For this thread we will be focusing on the ecological developments of present day Essari, rather than it's currently developing civilizations. Evolutions in these next two threads will have been endemic to Essari as of the last 30 million years having spawned as either speciations (region/habitat specific) or divergent evolutions, of already existing organisms on Essari.

As GM, I'll be actively observing the thread, making sure to catalog and note any new evolutions, as myself and you the creators help to flesh out the diversity of life on Essari, one biome at a time.

How to play:
• Select an extant organism, open an image of the species in MS Paint, Photoshop, etc; make an evolutionary change to that species, save as .PNG, and post it with a description about the evolution and why.
• Please indicate which extant organism your new organism derived from, the region it lives in, and any other important details about your organism.
• Details regarding an organisms size or name aren't necessary, but are heavily encouraged.
• Nothing too outlandish. The new organisms being introduced in these threads would be no more than 30 million years old.
• An example on how complex evolutions on an extant organism can be will be shown in a later post.

• All organisms in these threads MUST have evolved from one of the extant organisms mentioned in the attached Dossier.
• Evolutions may include the developments of symbiotic relationships that can even be relationships created via domestication.
• Every 24-36 hours, I will be rotating the focus of evolutions into specific habitats where organisms may only be evolved for these habitats.
• Each ecosystem will include it's own size restraints for plants and animals as well as environmental complications that organisms will need to be specialized for.
• This is Thread 1 of 2 for the Essari Biodiversification Mini-saga

New to the Game?:
•The Essari series is now a multi-year saga entailing the development of life and now civilization on the world. The game has shifted towards a CivEvo centric game, but I'm leaving enough tools and information behind to allow new players to easily enter the world and make their own contributions to it.
• We have a Discord to keep you up to date on EvoGame stuff, and chat with other folks. https://discord.gg/kk8eJgJ
• In order to save crucial Image space for new posts, the full resolutions images + the blank new organism template can be found in this gallery. (https://imgur.com/a/HnmWypv)
• The world map and in-depth details on Essari's geography and habitats can be found here. (https://imgur.com/a/OcxFwrT)

Above is the comprehensive dossier detailing all the existing organisms of Essari, their range, and ecological niche. Information on the first round of evolutions in the next post.
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--Habitat Focus: Global--
From Pole-to-Pole of Essari, there is scarcely anywhere on this humble planet where life has not managed to gain a foothold. From the deepest trenches of the ocean, to endless skies of Essari, to the many unique environments that are home to life on Essari. We have long been familiar with a cast of organisms that have for so long now been the commonplace occurence in their native ranges.

Yet for these couple hundred organisms we are so familiar with, there exists a multitude that have long been in the shadows of these organism, until now. Today we will be focusing on the existence of life found in the many ecosystems of Essari that are only now being seen and detailed for the first time.

Come with us on journey. This is Planet Essari.

--Evolutionary Restrictions in Ecosystem--
• None. Any and all organisms are up to be evolved as seen fit by its creators. These organisms can exist from anywhere, and be any size, so long as its within the confines of an organism that evolved relatively recently.

-- Size Increment Chart--
• Size 1: Sugar Ant (0.1 - 1 cm)
• Size 2: Bumblebee (1.01 - 2.5 cm)
• Size 3: Mosquitofish (2.5 - 5 cm)
• Size 4: Poison Dart Frog (5 - 10 cm)
• Size 5: Giant Water Bug (11 - 20 cm)
• Size 6: Birdwing Butterfly (21 - 35 cm)
• Size 7: Horseshoe Crab (35 - 70 cm)
• Size 8: Australian Trumpet Snail (71 - 100 cm)
• Size 9: Japanese Giant Salamander (100 - 150 cm)
• Size 10: Aldabra Giant Tortoise (150 - 200 cm)
• Size 11: Leatherback Sea Turtle (2.01 - 2.5 m)
• Size 12: Mekong Giant Catfish (2.5 - 3 m)
• Size 13: Giant Pacific Octopus (3 - 4 m)
• Size 14: Ocean Sunfish (4.1 - 4.6 m)
• Size 15: Tiger Shark (4.6 - 5.2 m)
• Size 16: White Sturgeon (5.2 - 5.8 m)
• Size 17: African Elephant (5.8 - 6.5 m)
• Size 18: Great White Shark (6.5 - 8 m)
• Size 19: Anklyosaurus (8.1 - 9 m)
• Size 20: Porites Coral Reef Colony (9 - 10.5 m)
• Size 21: Whale Shark (10.5 - 12 m)
• Size 22: Gigantosaurus (12 - 16 m)
• Size 23: Blue Whale (16.1 - 22 m)
• Size 24: Brachiosaurus (22.1 - 30 m)
• Size 25: Braffipine Tree (30.1 - 45 m)
• Size 26: Reaper Leviathan (45.1 - 75 m)
• Size 27: Ancient Reefback (75.1 - 110 m)
• Size 28: Braffidrasil (110 - 160 m)
• Size 29: Jotun Broulder (161 - 225 m)
• Size 30: Ermaic AA-Node Core (225+ m)
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((The following post is an example for just how complex evolutions derived from an extant species can be. Each of these new organisms have only come into existence in the last 30 million years. Also, I cannot stress enough that for any creators of new organisms to please, PLEASE use the full resolution image archive of organism illustrations that has been provided in the OP.))

The River Deral, now referred to as the Killideral has diversified into the many niches of its freshwater habitat.

The Raspjaw Deral has evolved into a tenacious predator of the Essari rivers and lakes. They thrive in the currents of lakes and high-energy rivers, feeding on Killideral and other small aquatic organisms. They use their lamprey-like mouths to tear and rasp flesh off of prey, often using their tusks to impale its prey, preventing its escape. These tusks as well as their bright coloration is also essential form establishing hierarchy and mating rights between Male Raspjaws.

The River Grazer Deral is an entirely plant- eating Deral. Its rotund body keeps them closer to bottom of riverbeds and lakes where they graze of aquatic plants. Their larger scooper-like mouths are adapted for ripping tougher plant fibers and even roots, allowing them to easily consume and entire plant. They are typically seen in large shoals, especially during mating season.

The Snagclaw Ankideral is a variety of Deral that taken to mostly skittering around on the bottom of river beds and near the river edge. They predominantly feed on whatever they come across, dead or alive. They are opportunist hunters, often hiding ubder rocks or sunken braffitree logs waiting for prey to wander too close. Their powerful claws are serrated inward, allowing it to entrap small prey easily, while its mouth located inside the claws begin feasting on the struggling prey.

The Trawljaw Deraddle is an enormous variant of the Deral often only seen in either lakes or slow moving rivers. Its mouth arms have become shorter, while its mandibles have splayed out into a filamentous seine. They typically swim near the water surface on sunny days feeding on zooplankton, loose algae, and other floating plants they favor. Its armored body is made of cartilage similar to a shark, which when Deraddles reach their adult size, this armor prevents predation from a majority of aquatic predators.

All of these organisms are endemic throughout the world just like the Killderal.
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The bubblesoara type jewols have diversified to fit some niches on the island chain.

>in the mangrove forests, Stalksoaras stalk through the water and nibble on the treetops, getting its silicone from deposits in the water.

>on the open plains of the larger islands and their beaches, Nobubsouaras have grown large and imposing to deter preditation. They have also grown their horns out into a less lethal, but more impactful shape which they can use for mating fights without decimating the male population.

>Finally the Rubblesoara has taken refuge in the everexpanding rubystalk fields, for which it shrinks to hide better among the tall stalks, and to compensate this size reduction it develops a new form of protection, the RSSNP method, or the 'rolly-sneaky-safe-no-peaky'
Librarian, a major barrier to entry is having to open the PDF, and take screenshots of the organisms. If you experimentally put up a crop of creatures to evolve, I think you would get some nibbles.
Or, you guys could use this link to get full resolution images, which is also available in the OP post.

Looks like a name got mixed up. Those should be Blob Jewols, not bubblesoras.
that was what the name was on the image I cropped it from. So change in names:

Noblob Jewol, Stalkblob Jewol, and Broll Jewol
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The Mulcroc in Sujardin has diversified - While the Tundra Mulcroc is still inhabiting big parts of the Tundra, other niches have proven a fertile space for them

>In the grasslands and on the edges of the forests, some Mulcroc take advantage of the walking trees, the broulders, scaling them with new nimble front paws, aided by a stabilizing tail.

>On the coastlines, the fluffcroc has gained much denser hair, and many layers of it: With it shielding it from the cold, it can dive into the water and eat the water plants bellow.

>And having found a more social live, the large, lumbering wooly mulcroc walk the tundra in small herds of up to a dozen grazing animals
oh, and the sea plants the Fluffcroc eats knifeesh and wood/trapfeesh
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Posting some evolutions that were provided in the previous failed thread.

(Post 1 of 2)
Various Knifefeesh, evolve to live in a variety of new environments.

-1: Oceanicknife - A variety of knifefeesh that lives out in the open ocean, growing up to nearly a metre in length.
-2: Pondknife - A herbivore that lives in the freshwater rivers of Essari, measuring at around 45-55cm. They use sonar as a complex social device.
-3: Mudknife - An amphibious variety of Knifeesh that crawls on land with modified flippers and sonar optimized for the surface. They are an ambush predator that are about 50-60cm in length.
(Post 2 of 2)

To defend from predators, the Shield Bzols developed three different strategies:

The Spiky Bzols have turned the small nodules of their shells into long, sharp spikes, protecting them from anything that tries to eat them.

The Poison Bzol has instead filled the nodules with a toxic material, making it inedible to all but the most specialized predators. To signal it's dangerous nature it has developed a striking coloration.

The Mimic Bzol, meanwhile, has defended itself by pretending to be a fearsome Deral, scaring away predators.
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species 1 has been domesticated; a majority of it's available matter is digestible, to include interior wood and leaves, leaving a still growing and expanding hard outer shell that suitable for habitation, or exploitation for building material.

species 2 has evolved to resist domestication attempts and has formed a diversified set of tissues. Darker indicate strong presence of minerals, while lighter have strong acid content. Other tissues contain combustible oil.

The plant is in direct opposition to being harvested despite potential value, as there is no way to easily gather it's materials outside of a slow process.
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Species 1 is highly domesticated, wrought over many generations for increased intelligence and usefulness to ship crews. It will catch other animals for food to provide to it's "pack" a ships crew, or beach dwelling family, and readily seeks to exploit sapients who can offer greater care for it's offspring than it could.

Species 2 is a unique predator, engineered to kill or escape sapients, and little more than a hateful aquatic dart.
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Some Mulophytes have started to specialize in eating the dead skin cells of Mega Fauna, mostly Broulders. For this purpose they have developed large mouth claws to hold on to their host, additionally they no longer store algae for photosynthesis, the organ formerly used for that is now a highly specialized stomach, to get every bit of energy out of their diet.
Size 5
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The crystal mosquitos have, along with the main strain, three big subsepcies groups.

>The crystal Socioto are those that have formed large semi-organized swarms, in which they communicate with each other using multiple esecondary pairs of feelers. They communicate with that desire to mate, begnine intent and intent to go looking for food. Their food source has now changed to include the droppings and carcasses of larger animals, into the latter of which they now lay their eggs. Great big swarms of the things cover the countryside wherever larger animals are common.

>The Pearl Crysquitos have devolved their wings to very rudimentary paddles to move themselves at glacial speed over the ground or up rough surfaces. Now living in the forests, they wait in the underbrush to implant themselves into animals, eating deep into them, transfering all nutrients into eggs, until their abdomen bursts from hatching eggs, which will feast on the host for their first meal. These have subspecies of many sizes, from almost invisibly tiny ones to huge fuckers capable of eating up a Brutail's muscles in days.

>The Spear Crysquito is a more conventional crystal Mosquito, which has merely streamlined their hunting process. Slightly territorial, these animals get agitated when they have to share space with too many Crysquitos, which also means that one crysquito is sometimes the only one to lay eggs into a whole herd of animals.
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The Sweetsprints have diversified thusly:

>The Dogging Soursprint is the most succesful Sweetsprint subspecies in terms of food chain; Their size, weaponized arm and devouring maw, grabbing tendrils made from formerly decorative stalks included, make them formiddable hunters. Despite this, they remain herbivores. Their prey is other sweetsprints. These comperatively huge, nutritious and dense pieces of plantmatter running around are the perfect source of food for the hulking Soursprints.

>In response, the Dogged Sweetsprint evolves, an understated, dully green, streamlined version of the sweetsprint. all these properties it has to better hide and run away from soursprints. In large packs with much more nuanced social structures, now that the colour coding is impossible, these roam around Sujardin, constantly on the lookout for their predators or Plains Grabraf in need of a salad.

>The Sweetstay on the other hand takes a different approach: It is a sedentary subspecies of the Sweetsprint, sharing largely the same anatomy, just using legs as roots, pedals as pedals, and its eyes amalgated to one big blob as a fruit in which they store their seeds, and which they want consumed and distributed, hopefully in the vascinity of another sweetstay which would fertalize them.
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Species 1 is bred in all manners of cute permutations like pic related
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species 1 and 2 are at scale with their progenitor. Species 1 is a domesticated variant that is routinely milked for it's excretions, which are prized by local sapients as an energy giving beverage, but can also be curdled or fermented, giving rise to a sort of dairy industry.

Species 2 has a powerful gonadal mass which it thumps against trees. The noise will often scare off predators as well as shake loose dead branches, nuts, or fruits, raining them down on potential enemies.
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species 1 has been carefully domesticated to serve as a beast of burden. Both placid and loyal, it is completly unable to feed itself and is reliant on it's handlers to survive. In turn it lends it's massive strength to their efforts, plowing fields, pulling large loads, or serving as a simple mount.

Species 2 has evolved for speed, and its favored prey are sapients. A once vicious singer has become a modified "pusher" leg, springing it forward between gallops. Fore claws are also dedicated to the pursuit of speed and flesh. A compact, efficient, and robust design provide it speed, and stamina cementing itself as one of the fastest terrestrial creatures on the planet.
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--Habitat Focus: Mountains--
On each of the Essari's landmasses exist expanses of towering mountains. Only a tiny fraction of sapients have reached the peaks that are said to touch the heavens themselves in some of the creeds of Essari's Sapients. But these brave sapients may only ever visit many of these soaring peaks.

This is a frozen, alien world. And yet, while only of handful of all sapients have etched out a lifestyle in the lower altitudes of mountain ranges, life on Essari has managed to overcome the daunting extremes of this ecosystem. Today, we will be focusing on life here in the mountains, from alpine high lands and arid plateaus of young mountains, to the peaks and seemingly endless spines of mountain that reach miles into the sky. We will also be exploring the exotic habitats of the skies, whose very foundations are built upon the floating Cloud Algea, supporting a unique aerial ecosystem.

--Evolutionary Restrictions in Ecosystem--
• Organisms may only be 3 sizes larger or 4 size smaller than their predecessors.
• Extant Organisms to this habitat must be either migrant/nomadic aerial organisms or species adapted to life in an alpine or mountainous climate with thinner atmospheres with a roughly 30-40% lower volume of Oxygen.
• Only organisms identified as being from Mountains or the Skies of Essari in the Dossier are currently extant organisms. New organisms can come from a neighboring lowland environment, but must become adapted to the mountain climate as stated above.
• Plant Size Cap at 24.
• Animal Size Cap at 20.
• This thread will remain live for 48 hours.
• Please use the Dossier pdf in the OP to find out which organisms are traditionally found in the Mountain ecosystem and use the Imgur Gallery link POSTED HERE to get you high res images of each organism. (https://imgur.com/a/HnmWypv)
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As a last global thing, Tourmalines have evolved in the following ways:

Some have found their wings and accompanying extreme muscles too energy intensive and they have slowly changed into rigid, joint-less legs, with which they move in jaggered, unsofisticated fashion. Because of this unwieldly movement, they have changed their diet to be more opportunistic, eating whatever is around, including minerals and silicate deposits, and to ambush animals from the dark caves they inhabit. These are the Hexamaline.

>Others have decided to stay on their path but acquire a somewhat more managable wing--to-body relation. These, the flightworth Tourmalines follow the life cycle of the main species, outcompeting them through more energy efficient movement.

>lastly, the Lightgliders have made the Oceans their home, over which they sore in constant migration from one coast to the other, using winds and to some extent even refracting light to glide vast distances, expending energy only with their small back wings when wind is low and the sky is overcast. This latter state of weather means death for sungliders.
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Tw types of Mustraf are specifically tailored to the mountainous region:

>the Boring Musktraf has developed its feelers into a rigid spike which it uses to remove stones from the earth and even to carve away on soft rock. Its diet remains the same, though it shrinks because of the lower availability of food

>The Upper Mustraf leaves the underground as it becomes too hard to bore up in the mountains. It's spikes are multipllied on its belly which it uses to move while angulating its body, with this it is a proficient climber. It's diet has become purely herbivoral as it has access to a steady supply of plants now.
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--Habitat Focus: Freshwater--
Less than 4% of water on Essari is fresh, with a majority of it locked away deep in the ground, or in frozen glaciers. And yet these precious waters are rich with surprises. Moisture rises as water vapors from the surface of sea, guided inland by wind. As this moisture rises into the towering mountains of Essari, it condenses into clouds and finally rain, the source of all fresh water.

Whether it be from these torrential downpours or from glacial melt in the mountains, the journey starts here for all fresh water climates. Growing from humble streams to mighty rivers, they will travel hundreds of miles into lakes, or feeding directly into the sea. Streams, lakes, river basins, and even estuaries make up the fresh water climates of Essari, and are without a doubt the most crucial habitats to all terrestrial life on this planet.

--Evolutionary Restrictions in Ecosystem--
• Organisms may only be 4 sizes larger or 5 sizes smaller than their predecessors.
• Extant Organisms to this habitat must be either migrant/nomadic aerial organisms or marine species that have euryhaline adaptations, or are organisms that spend a majority or all their lives in the rivers and lakes of Essari.
• Plant Size Cap at 24.
• Animal Size Cap at 20.
• This thread will remain live for 48 hours.
Please use the Dossier pdf in the OP to find out which organisms are traditionally found in the Mountain ecosystem and use the Imgur Gallery link POSTED HERE to get you high res images of each organism. (https://imgur.com/a/HnmWypv)

--Addendum to Evolution Rules--
Due to the relatively slow process and perhaps a barrier to entry for creating new organisms, I will be allowing folks to continue making organisms regardless of ecosystem, but under two new restrictions.
• Organisms may only be 1 size larger or 3 sizes smaller than their predecessors.
• Domesticated organisms may only be 2 sizes larger or 5 sizes smaller than their predecessors.
• All previous Habitat Focuses will also remain open for use with their aforementioned rules and restrictions for the duration of these threads.
• Please tag which the Habitat Focus for new organisms from this point forward, regardless of if its this current habitat focus, or the last two.
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Name: Alpine landlord
Size: Height (4m); Length (4m)
Habitat/Range: Mountains, Air, Freshwater.
Diet: Herbivore/ Detritivore/ Geophage(phase 1), Carnivore (phase 2), Herbivore (Phase 3)

Biology: The Alpine landlord is a complex creature. Birthed in fresh water, the young landlords will begin a long process of climbing ever upward, eating rotting plantmatter, vegitation, and even dirt to sustain an explosive growth rate. During their Juvenile lifecycle they will live atop the sparse mountain peaks, competing with one another until only the most fit remain. Their large external lungs are fed via a biological air pump, inflating and squeezing air in through a sphincter muscle, these massive lungs prevent hypoxia.

After maturing, the landlords will begin to loose a tremendous amount of bodyfat, and experience a significant morphology change where they spent several months gliding and flying (phase 2), during this period they seek a mate, and again only the most fit remain. Upon sucessful mating, the parents will seek out a fresh body of water and again undergo metamorphosis into a final form which will find a suitable nest, spawn, and die. (phase 3). Their large lungs again serve to absorb oxygen via water breathing over an enormous surface area, but slowly degrade leading towards eventual death.
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Phase 2 form.
phase 3. and so our tiny shitpost quality creature has reached the end of it's life. Wings and associated limbs now atrophied, and body fully transformed, full of eggs (mid section) and ready to burst with live young. It will spend the remainder of it's time mostly stationary, near shallow water, warding off predators with it's remaining foot, now a vicious sickle. Eventually either it's life will end with the birth of it's young, or the failure of it's modified lungs.
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fuck me i forgot the image.
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The crystbees develop as such:

>while the Crystal Bees have a stranglehold on their symbiotic hosts in the Greentails, some have moved to settle their hives on Fluffbubbles - here they are straight up parasites, their juveniles feeding on the methane producing bacteria in the bubble, the adults growing up to continue to feast on blood and liquified flesh. The bubbles die in the lifetime of a hive, and so the hive has to split and infest other bubbles.

>The Crysuckbee has become solitary in some ways, and has forgone the hive structure in favor of latching on to animals and sucking on them for their whole life, while their young develop in pores on their back as a kind of syrogate-hive.
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Freshwater variant of species 1.

a dual use segmented shell allows for luring landlords to snack, only to be brutally beaten with a calcified club like appendage.

Primative sapients value this creature for it's utility as jewlery, armor if broken apart, or when dried, as a useful club.
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Up in the mountain ranges of Panoram, the Spinehorn Sproultings evolve so they no longer depend on Skyzols, taking permanent residence on the rockylandscape.

The Spikehorn Camalo are the biped descendants of these species, besides their increased size (130 cms from floor to head in height, 180cms long from head to tailtip), they remain mostly unchanged, they develop bark like armor, made from the same material their horns are, they lose the neural roots that conencted them to the skyzols in the past, and they begin growing foliage all along their limbs and bodies.
The Barbed Sproutlings are quadrupeds adapted to swiftly climb the hills and cliffs of the Panoramian mountain ranges, growing to the size of earth Komodo Dragons, these plantimals are fierce, and like many of the specimens pertaining to this taxonomical kingdom, they are able to process and eat meat. However, they seem to hunt mostly out of sport, leaving carcasses of animals that wander into their dens and territories as warnings for other possible treespassers. Like their analogues, they dont change much besides their longer frontal limbs and the loss of the neural roots. Their tail becomes harder, allowing them to use it as a method of self defense, They grow foliage alongside their joints, using them to camouflage in bushes and other plants that grow on their hunting grounds.
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--Habitat Focus: Caves--
Just underneath the earth of Essari lies the an inner world, where only the most adventurous dare to go. Countless miles of cave shafts and passages, some reaching over a mile below. While the Cavernous Grabraf had come to live in vast caverns of Sujardin for tens of thousands of years; seldom are sapients ever the first to reach these black, damp places. Here lives some of the strangest and least-known animals on the planet.

Throughout the limestone rich escarpments of rock in Essari, the most abundant limestone deposits are found in Sujardin, Panoram, Foltania, Brouldia, and Jobani. In these habitats life has evolved to live and thrive in near total darkness. Additionally, organisms in these subterranean environments must be adapted for handling the poisonous arsine pockets and other noxious gases that collect in the deeper grottos of Essari's cave systems.

--Evolutionary Restrictions in Ecosystem--
• Organisms may only be 2 sizes larger or 4 sizes smaller than their predecessors.
• Extant Organisms must spend a majority or the entirety of their lives in the subterranean cave systems of Essari.
• Plant Size Cap at 13.
• Animal Size Cap at 10.
• This thread will remain live for 48 hours.
Please use the Dossier pdf in the OP to find out which organisms are traditionally found in the Mountain ecosystem and use the Imgur Gallery link POSTED HERE to get you high res images of each organism. (https://imgur.com/a/HnmWypv)

--Addendum to Evolution Rules--
Due to the relatively slow process and perhaps a barrier to entry for creating new organisms, I will be allowing folks to continue making organisms regardless of ecosystem, but under two new restrictions.
• Organisms may only be 1 size larger or 3 sizes smaller than their predecessors.
• Domesticated organisms may only be 2 sizes larger or 5 sizes smaller than their predecessors.
• All previous Habitat Focuses will also remain open for use with their aforementioned rules and restrictions for the duration of these threads.
• Please tag which the Habitat Focus for new organisms from this point forward, regardless of if its this current habitat focus, or any of the previous focuses.
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Owing to domestication gone feral, species 1 was bred quickly via genetic editing from the Forest Grabraf into a living siege engine and industrial tool during a brief border skirmish where a small conclave of grabraf had found themselves isolated and away from aid. Utilizing local resources lead to the creation of this creature, who upon their rescue, was left behind. Examples of the species rapidly multiplied and outcompleted the local variant.
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The Glowbutt. A creature derived from it's fiercer cousin; glowbutts spend most of their conscious hours foraging for food in which to fuel the metabolic process that involves their glowing rear. Curiously the creatures seem to abhor all light but their own, and often will attack travelers who intrude into their territory, not out of proximity, but light. Various tribes of glowbutts seemingly have different patterns and intensities at which they communicate. Their diet is mostly moss, lichens, and insects.
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The hellpig is completely blind, its sense of smell now massively enhanced, it can detect even trace minerals and their intensity as it gets closer to walls. Their diet is mostly derived from licking and scraping moss, mold, or fungi off of cave walls, but they are incredibly hostile and known to be opportunistic carnivores or carrion eaters.
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The musk crawler is a large, passive creature. It's vestigial legs are used exclusively during mating, and otherwise remain inactive. The creature uses powerful forelimbs to drag itself forward, while it's rear is lubricated by a ceaseless stream of organic lubricant, not unlike a slug. The pungent, musky smell tends to drive off most predators from the otherwise solitary creature who is content to eat fungus and lick rocks.
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The Burrowclaw has developed the ability to extrude a large amount of a powerful solvent from it's digestive system, allowing it to burrow through tougher surfaces by softening them up first. Over time, they also have learned how to take an upright posture when necessary, allowing the solvent to be launched at enemies.
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The hooked hellpig morphs its tail club into a hook, which it uses to scrape mold from the ceilings of the caves through which it wanders.
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Meanwhile the dwarf hellpig takes a different route. In order to reduce its nutrient intake to allow it to survive in ecologically poorer caverns, it becomes smaller. Due to this shrinkage and concurrently with it, the dwarf hellpig develops its armour to protect itself from predation; and its horns also grow, which helps to deter attack.
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The Red Throats of the Bebin Islands and Panoram domesticate the Dwarf Hellpig, using the species as "canaries in coal mines", that is, using their powerful sense of smell to detect any poisonous gas clouds underground. They breed them to be more docile,have less armor and smaller horns, they also lose their tail and are not as hairy, but their most important change is their much more prominent and efficient snout.
The Teacup Hellpigs are also used as livestock sometimes, making them evolve to be much fatter and stockier, although their meat is not considered to be as tasty as fluffback or pterror meat by the Tripods.
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The brain stem is an offshoot of its larger cousin. While smaller, it is more energetic in it's glowing, and even emits a degree of heat which attracts life to it, aiding in it's unique pollination process.
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Di'Tan's Mantle, as pictured, is a late stage parasitic flowering plant. Normally found growing deep in caves. Brushes with it will release both seeds and spores (in fact different life stages of the same germination process, just viable regardless of maturity) These will stick fast to a host and begin to grow, shooting invasive roots into the skin and absorbing nutrients. The skin will grow hard and woody over time, becoming quite painful. Rather by chance it was discovered that the entire adult plant will eagerly anchor into a host if given time.

This gristly process is popular amongst elder and infirm Plains Grabraf and their mongrelized kin. Legened attributes this plant to Di'Tan's unnatural resilience to harm into his advanced age.

Despite the pain, rash, and frequent bleeding, if one survives infection long enough, and can feed their plant, eventually semi stability is reached as the skin hardens from the mesh network of parasitic roots thickening up. Eventually though, death does come, and the grabraf will spend time in specific groves or forests to seek an ideal spot to die. Many will attempt to find a contemplative pose, though many more lay on the ground frozen in their final agony.

Such is the juxtaposition of PG life, and the corpse groves.

The sandblooms are endemic to panoram, not sujardin...
Emra works in strange and mysterious ways...so strange. so mysterious. Why, its almost like I fucked up, but its not! Its Emra! Emraaa..shh..shh...if you listen, you can hear its voice on the winds.
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The blind Musk Slacker has lost almost all mobility and adapted to a mostly sedentary lifestyle, shambling slowly on it's two degenerate front limbs only during the mating season to find a partner. This comfortable, lazy way of life has become available to them thanks to a change in the makeup of their lubricant liquid, which now promotes the growth of mold and bacteria by making it much easier for them to process the minerals of the soil. The creature feeds on these microscopic creatures, sucking them up in a cocktail of it's own make through it's repurposed snout.
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Bigmouths are Bahawas that have lost their sight, much of their mobility and their lower jaws. They blindly swim through ocean caverns and the ocean floor, sucking up anything, animal or plant, no matter the size, and crush them between ever convulsing gums. Their paths are littered with undigested corpses that are rotated out from their ever-moving mouths, giving them a trail of careon eaters.
oh and their fingers have evolved into tentacles that shovel anything they feel into their mouths.
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A subspecies of Egg Mulu has descended to the Deep Oceans, becoming scavengers that suck up the leftovers of Bigmouths's dinners. To better suit their new role, their arms gain nets for scooping up carrion and their skirt has solidified and became a set of stiff, stilt-like legs.
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The Plain Cavederal is one of very few Killideral descendants to be exclusively on caves. They lose all their pigments and eyes, since they dwell on the darker parts of subterranean rivers. Their fins become bigger and come closer to eachother, allowing the species to use them as a means to move outside of water, allowing them to migrate through the cavefloor, and explaining why many of them grow on secluded pools or underwater lakes with no apparent river connecting to them.
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bigmouth is bigworm. much tentacles. wow. such eating capacity. modified intensities and reversible digestive track, fashionable for mating season and functional for prey capture. burrowing for peak sneeki breeki.

im passing out.
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--Habitat Focus: Desert--
Deserts make up around a tenth of all terrestrial climates on Essari. These great scars on the face of the planet appear to be lifeless, but surprisingly none are. In all of them, life manages somehow to keep a precarious hold despite the extremes many of these habitats experience. From the Igniscor Deserts of Foltania, which experiences temperature extremes of over 50ºC (122ºF) during the day; the Whistling Dunes of Panoram, with galeforce winds sweeping sand and pelting water over its gypsum sands; to Ibatsu Desert of Jobani, whose sunbaked barrens and strange formations are exposed in the naked rock and sparse oases of vegetation.

With moisture an essential commodity for anything living in these climates, coupled with the intensity of the daily heat, and the inversely chilling nights in some of these deserts; organisms here must not only be capable of enduring the elements, but must also learn to maximize every opportunity to eat and drink. Some find being nocturnal to be advantageous to survival in these habitats, while others are adapted to enduring and possibly even thriving under the heat of the sun.

--Evolutionary Restrictions in Ecosystem--
• Organisms may only be 2 sizes larger or 5 sizes smaller than their predecessors.
• Extant Organisms may be migratory organisms and/or are adapted to living a majority or the entirety of their lives in these harsh, arid climates.
• Plant Size Cap at 18.
• Animal Size Cap at 17.
• This thread will remain live for 48 hours.
Please use the Dossier pdf in the OP to find out which organisms are traditionally found in the Desert ecosystem and use the Imgur Gallery link POSTED HERE to get you high res images of each organism. (https://imgur.com/a/HnmWypv)

--Addendum to Evolution Rules--
Due to the relatively slow process and perhaps a barrier to entry for creating new organisms, I will be allowing folks to continue making organisms regardless of ecosystem, but under two new restrictions.
• Organisms may only be 1 size larger or 3 sizes smaller than their predecessors.
• Domesticated organisms may only be 2 sizes larger or 5 sizes smaller than their predecessors.
• All previous Habitat Focuses will also remain open for use with their aforementioned rules and restrictions for the duration of these threads.
• Please tag which the Habitat Focus for new organisms from this point forward, regardless of if its this current habitat focus, or any of the previous focuses.
Not too long ago in history, Emra saw fit to grant it's fire to a small segment of the sapient population. Not all of it, just a touch. With that touch the world was irrevocably changed forever.

Somewhere in the deserts of the world, two factions of Forest Grabraf fought a brutal proxy war, and when all was said and done, left their creations, like discarded toys. Perfectly tailored for an environment they were never meant to exist in, bred for combat beyond any normal means nature would see; This is their story, and it is not over.
I will be evolving side A and B once, then dumping fourth a player driven story with something fun to do.
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Two unknown sides, picked 7 organisms each, in which to test their mastery of genetic dominance. The only rules were that the organisms could not scratch build, had to be based off of extant life forms, and could not be vat grown; all units would be gestated in the field and capable of reproduction, and autonomous operation.
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<The Toxic Avenger - Make this Right (from Furi original soundtrack)>

The Siege Broulder is a titanic beast, endlessly roaming the desert at a meandering pace all of it's own. Solitary to the extreme, they sheer size and thickness of hide wards off heat, cold, and most predators. For more significant threats, the creature's entire biology has been twisted into a sort of living dart gun on the macro scale, making use of it's digestive track and respiratory system. Moisture is horded during rainy seasons, and slowly excavated for when such action is needed. Nutrients are endlessly sought out by it's trunk which consumes sand, dust, dirt, and anything that gets caught up in the mix as a supplement. This leads to a much higher metallic and silicate component than other organisms in it's family tree.

The projectile component of it's body is a highly modified anus that fires spherical "pearls" of compressed sand and waste, with normally enough force to clear it of the creature. Under duress or command of FG influence, this biological function can fire the wads of mineralized excrement at greater distances with much more force. This kind of hard use expends much more calorific resources and over time leads to tearing of the creature's orifice.
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The Trinary bee is nowhere as impressive as the Siege Broulder, but is a work of artisan craft. Over it's short life the insect feasts on flesh and minerals, using ammonia and other non aqueous liquids in place of normal water to sustain itself. As it approaches maturity 3 large sacks rapidly fill with a trio of individually harmless substances that react violently when mixed. The Bee will defend it's hive by crashing into the offending threat setting off a vicious and energetic conflagration that results in a very small and localized dose of potent nerve agent that would make the most hardened tripod proud.

During their normal lifecycle the Trinary bee makes their home on a Siege Broulder, building their nests on it's massive back and taking full advantage of it's hard work.
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Dune Bzols move in shoals through the upper layers of the sand to avoid the oppressive heat and cold, often near Broulders who turn up the desert which disrupts parasites that would otherwise feast on the large creature.

Unlike many other species that form a mini biome on the broulder, the Bzols can be found widly distrubted across the essari deserts in one form or another.
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The Dwarf Desert Aromatree has a somewhat decieving name. Although it is found near the many oases, rivers and lakes that fill Panoram's deserts, it's main habitat are the hills that work as an intermediary between the forementioned deserts and the vast mountain ranges that fill the continent.

It grows in a matorral like way, forming sparse forest like communities that span miles, and are able to sustain diverse animal populations.

During the rainy seasons, when the hills grow green and become filled patches of bristlegrass, the Desert Aromatree has an impressive foliage, and has many dry, seedpodlike fruits growing from it. These seedpods aren't very tasty, and are rarely consumed by Tripods, however, when grinded, they can be used as a source of tanning powder, providing a much more sustainable way of obtaining this material (compared to wood chipping, for example).

During the dry season, the tree flowers, attracting crystal bees and other pollinators, that (y'know due to it being dry season) have no other food source, this ensures the propagation of the species.

The Tripods of Panoram have historically used the Desert Aromatrees as a source of charcoal and traditional crafts, the dark colour of their bark have earned them the name of Kuru'we, meaning dark tree.
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The Desert Floatzol is a highly reflective and adaptive creature; mostly active in the morning and evenings. Its reflective body wards off the sun and has as soft shell that acts as organic gas barrier insulation for its body during the cold nights. Its organs only make up a small volume of it's body which is mostly a massive gas bladder full of hydrogen. Floatzols act as vultures of the sands, and during the Dust Wars, a massive cluster of the reflective creatures during the day would act as scout and ranging device for the large broulders. Most creatures will not prey on the Desert Floazol due to it exploding upon puncture. The hydrogen blast is not enough to harm, but enough to momentarily blind or deafen, which many young creatures learn is not worth the effort or pain.
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Sand Mustrafs were the vanguard of the Siege Brouder in their heyday. Carnivorous pack hunters, they burrowed through the sand with hard chitin, emerging when they sensed vibrations or ferrous material with their sensitive feelers. Once erupted the creatures could seen with eyes suited for spotting difference but not detail in the IR spectrum, detecting things out of place in the hot day or cold night.

Now they harry unwary travelers as the essari equivalent of wolves of the sand.
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The ambush broulder scuttles along behind it's larger patron, the Siege broulder. While not overly fast, their ability to seek shade in the golliath's shadow has served them as well as the ability to burrow and be active at night when needed. As a quirk of their biology, the near entirety of their digestive track and cardiac system is located in an incredibly long tube like organ that accounts for nearly 80% of their body mass. When hunting, the creatures can explosively erect the organ towards prey, punching them with modified teeth at the snout region. As picture is only to show overall length. An ambush broulder's trunk is normally coiled up within it's body. During mating season their thumb like appendages allow them to climb the larger broulders, or any other tall structure to compete for mates in an impromptu ritualistic battle resembling king of the hill where they do not use their trunks.
The Skyhook is a harrier, through and through. The creature manages to deal with the desert heat and cold by simply flying above it, gliding when at rest, and riding thermals. body heat is opportunistically regulated by rising or lowering altitude. Smaller Prey is caught with a single large hook like talon on it's tail and eaten in flight, or used to slash the wings of other flyers and retrieve the remains afterwards. One of the few natural predators to the Desert Floatzol.
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I forgot my image. shamefur.
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The Hammer beast is the opposition to the siege broulder. Lighter weight, but taller, optimized for lashing out with an armored head or tail club like twin hammers. In the wild they eat plant organisms, roots and all, along with a healthy does of sand as grit. Their unarmored bellies and tail are richly vascular, and vent a tremendous amount of heat.
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The Sandy Nubtail is smaller than it's progenitor species, but much more agile. They spend most of the day springing along in an efficient skip hop motion, rarely in contact with the sand for any longer than it takes to jump again. Their powerful bite allows them to pierce the shells or chitin of tougher creatures.
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The swarming grabraf is an oddity at first. Painfully diminutive they are easy prey for nearly all species that would take the opportunity. What they lack in size and strength is made up for in volume. Hundreds of the grabrafs will make up a single colony, and beyond numbers, they are tool users and makers, sharpening sticks and bone with their tusks to utilize as improvised weapons which they hurl with surprising accuracy. To the lament of many tripod explorers, both blood throat and cocky, the spears are almost always coated in feces.
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The upright scorpibraf is another oddity, it's creator clearly taking liberties with arrangement of it's form. Despite it's upright stance, and mildly increased intelligence, it only uses this to be a better scorpibraf, not a better social animal. Disturbingly capable of planning, it will stalk prey for days, it's metallic shell content reduced for lighter weight and less heat retention. Frequently they will content themselves with Dune Bzols, but on occasion for no other function than variety or perhaps entertainment, will stalk more dangerous and capable prey. Tripod explorers have yet to properly gauge their intelligence, but suggest it is superior to that of a stitcher. The last statement may be well placed racism though. If raised from hatchling to adulthood, they are less likely to outright murder their handlers.
The last creature from this strange saga is the Social Rainwald. A consummate herbivore, it will form packs of 6-11, with one male and numerous females. They communicate with a series of clicks, whistles and kissing smacks from their lips. Strongly built, and rapid to reproduce, they are adaptable and as intelligent as a creature can be before being consider a proper sapient. Most interestingly, they have a keeper relationship with the Hammer beast, grooming and protecting it against smaller threats.

To cope with the intense conditions of the local environment they will pant, seek shade, and laze about at peak hours, then huddle together during the night with their ward.

Overall between the two sides, one favored a combined arms approach around a single keystone organism, while the other favored a highly decentralized and organic force.
So, these were all V1 creatures. If you want to, pick a creature you would like to hard counter, and evolve from one of the antagonistic side's available creatures that have been created. If you are really bored, roll a 1d10 and add on the following modifications. Remember to blame the FG, and then the PG for not properly eradicating them when they had the chance.

1 Echo location and improved smell, delete eyes.
2 Thermal radiator fin
3 Enlarged mouth for swallowing things whole, quickly
4 Massive eyes for spotting food or danger at a distance.
5 Long striding legs, skinny body
6 Digging horn(s)
7 burrowing claws
8 insulating fur (nocturnal)
9 Gain armor plates
10 body built for running
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The Scorpidrill is a creature twisted by biotechnology, no longer resembling it's ancestors. It's right claw is now nestled within it's mouth, it's bones reshaped to form a drill powered by a secondary, modified heart, while it's left claw is now nothing more than a growth on it's side. It's tail has been turned into a fifth leg, and all legs have had their elegant, tapered tips turned into flattened suckers fit both for agile movement on sand and for adhering to Broulder shells.
This creature is used to eliminate Siege and Ambush Broulders.
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The Fortress Broulder is a Siege Broulder that has repurposed it's anus from a weapon of destruction into a base of operations for smaller lifeforms. The inner surface now secretes a sap which feeds the Floatzols and Trinary Bees living here, and two extra orifices have appeared at the sides for easier access. To defend it's symbiotes, the Broulder can firmly close it's sphincters, turning them from entrances into walls which can rival it's own hide in toughness.
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fortesas bou;der can fit behind my tv now :)
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grow big big legs and horns and cool tentacle
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Even though I realize the most likely fact that this is a troll post; for somewhat obvious/anti-fun reasons, this evo will be denied.
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the spray broulder was a 2/3rds scale cousin to it's larger kin.
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--Habitat Focus: Ice Worlds--
Among the ancient stories of the Nomad Grabraf there is one that speaks of a pilgrim fleet that sailed south from Denui in search of the fabled promised lands of their holy deity, Skrigjaarden. What they had discovered in those cold seas were towering cathedrals of ice stretching along the southerly horizon, marking the entrance of uncharted territory on the planet. Both poles of Essari are covered in a near eternal sheet of ice, and they're the largest and most demanding wildernesses of all. No where else in the world is seasonal change so extreme, causing ice to advance and retreat over hundreds of thousands of square miles of ocean every year.

Life in the polar caps of Essari receives no reprieve from the extremes of nature, with biting cold, nearly a whole four months in darkness, and an ever changing landscape of glacier and ice floes. Yet still life finds a way on Essari to survive. Some seek refuge in the very center of Essari's polar climates where two great AA-Nodes, one centered on the planet's geographical poles manage to grip to life. Others are visitors from the air or sea travelling hundreds if not thousands of miles away; and then there are those hardiest of Essari's organisms that manage to survive year-round in the polar waters and shifting ice fields of this near alien climate.

--Evolutionary Restrictions in Ecosystem--
• Extant Organisms may be migrant/nomadic organisms from warmer latitudes and/or are adapted to the harsh polar conditions of Essari's frozen poles.
• Since this is an entirely blank template of a climate, the following organisms are those present in the Ice World focus and thus available for evolution in the next post.
• Plant Size Cap at 20.
• Animal Size Cap at 17.
• This thread will remain until thread archives. If you are in the Discord Chat (found in the first thread post), there will be a 48 hour grace period for posting Ice Worlds organisms there in the Essari Organisms tab.
Please use the Dossier pdf in the OP to find out which organisms are traditionally found in the Desert ecosystem and use the Imgur Gallery link POSTED HERE to get you high res images of each organism. (https://imgur.com/a/HnmWypv)

--Addendum to Evolution Rules--
• All previous Habitat Focuses will also remain open for use with their aforementioned rules and restrictions for the duration of these threads.
• Organisms under the Pole-to-Pole Habitat focus may now only be 1 size larger or 3 sizes smaller than their predecessors.
• Domesticated organisms may only be 2 sizes larger or 5 sizes smaller than their predecessors.
• Please tag which the Habitat Focus for new organisms from this point forward, regardless of if its this current habitat focus, or any of the previous focuses.
the following organisms are those present in the Ice World focus and thus available for evolution (See the Dossier in the First Post for more details).

• Algeatree
• Deep-sea Kelgea
• Shaggy Fluffclump Cloud Algea
• Dolpfeesh
• Ferrolance Scorpibraf
• Shield Bzol, Electrocerar
• Trifoltian Sunderal
• Greater Bahawa
• Fingered Bahawa
• Egg Mulu
• Bone Skelper
• Stalk Omnimuncher
• Fortress Skyzol
• Spinehorn & Toxibloom Sproutlings
• Greater Bubblesoara
• Greentail
• Crystal Bee
• Spitting Terrortail
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A new evolutionary strategy crops up in the face of the endlessly receding and growing ice flows. Plants simply burst through the ice to reach the carbon rich atmosphere, sunlight, and chance to disperse their seeds. These seasonal forests are a refuge to migratory species as well as local fauna.

The Arctic algeatree rises up to disperse it's spores into the atmosphere, a fuzzy trunk and leaves help to keep away the worst of the winter weather. The Kelgea simply uses robust biology and waxy leaves.
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The burrysoara forms the lynchpin of the polar habitat. It has two life stages.

As a juvinile, it looks for partners, the males providing the females with spermatozoa which the females store dormantly in their bodies. The males die off and the females look for spots on the AA-node to settle down and change into the adult stage. In the juvinile stage, the animals are brightly colored as a mating display.

As an adult, they burry into the EMra-node, and once far enough in, they extend their sting and begin sucking out nutrients. whenever parts of the node are suckeddry, the sting/sucker expands, and it does so indefinitely until the death of the animal. At some point it will lay eggs which will crawl out of the Emra node and begin the cycle again
The burrysoara are followed by the

which have repurposed their chitin to be a protective tube in which the body, basically just an elongated head, can retract and portrude. The tail is used as an anchor and its lower jaw splits into two, losing chitin but gaining an adhesive quality to its saliva. With it, They filter Burrysoara Juveniles from the air.
The Sedentscorpia live both burried in the ground as well as on the sides of the AA node

>The Scaviscorp

Follows after the Sedentscorp. It's a simple mutation of the Scorpibrafs, simply equipped with a thick fat layer bellow thier shell and with mandebles more suited to consume different consistencies of food. They eat dead burrysoara and sedentscorps, as well as the droppings of both.
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forgot pic
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With the scorps comes the
>Precision Crysquito
It's a crysquito that has evolved its wings to rapidly flap for it to stand perfectly still and its sting to be thin and agile, and their eye stalks to be very sensitive: With this, it can with great precision penetrate the armour plates of Scaviscorp, Sedentiscorp and Beacontail.

also the Spear crysquito (>>2792065) moves northward, as it is perfectly equipped to prey on adult burrysoaras in shallow holes.
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Found in cold waters, and thriving on the polar oceans, the Gliding Electrocerar and the Crawling Electrocerar are relatively peaceful omnivores, that can deliver powerful shocks to their foes.

The Gliding Electrocerar swims around with its fin like membranes, it has a pair of flaccid corpora cavernosa like organs that hold a film-like tissue between them, the animal can erect them at will, making it rigid and sending a powerful electric charge through the film.

The Crawling Electrocerar walks through the seafloor, it's back filled with organic electric coils that create a small electric field around the animal. It buries itself partially in the sand and waits for prey to swim over it, electrocuting it and then eating it with it's upwards facing beak.
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The sedentiscorps are followed by a number of creatures using its shell as protection against blizzards, ice and snow.

Two of those are these:

Amethyst crysbees use the shells for their hives. They continue trying to eat larger animals, but there is not much there for them to eat that isn't armored or too small, So they adapt, develop mandables that they use to eat juvenile Burrysoara, their new main dish.

>Shell Sproutlings
are Sproutlings that only move when moving shells, and otherwise are merely potted plants, growing on the corpses of their progenitors within the protection of the shell
The cold airs of the Polar Oceans make the Fortress Skyzol waste more nutrients than they can get. This makes the Buoy Skyzol to stop flying, instead using their buoyant methane sacs to float on the ocean waters. Their body becomes more fleshy, losing most of its armor. It's pair of fingers become much more longer, eventually turning into fins, kind of like how horse fingers turned into hoofs. Their tail too becomes longer, wider and flatter, working as a structure that allows them to keep balanced and stop them from flipping and drowning.

Their mouth moves to it's head's underside, using it's barbs as both lure and tentacles to grap onto prey and devour it.

They host the offspring of the Sproutlings that once piloted their ancestors through the skies (Aquatic Sproutlings yet to be pictured )
Forgot to mention, although original present in polar oceans they are globally endemic, excluding hotter tropical waters.

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