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Last post over here: >>2785149

You've been living in Copse for about a year and a half now and in the time spent here you've managed to accomplish quite a lot: you cleared up the roaming hordes of feral undead plaguing the innocent people, allowed the mass graves to become peaceful groves, healed the sick and injured, slew the Trolls of Plantar's Jungle, made peace between Commune #9 and Pug, allowed the Changelings to rebuild their lives, broke the curses afflicting Cheval's court and have brought some semblance of peace to the haunted land of Copse while at the same time dramatically expanding and capitalizing on your necromatic education.
Depending on whom you asked you're something of an idiot savant or folk hero: few people do not know you in Copse at this point and even fewer still do not like you.

Your links are here.
Your current inventory & lair information: https://pastebin.com/3xnHBDVs https://pastebin.com/xnLhuuRf
Your current spellbook & undead list: https://pastebin.com/tJNzGa4e https://pastebin.com/3W9U0fbG
Your crafting & dungeon info: https://pastebin.com/azDS5QV5 https://pastebin.com/pXTrGXVK
Your visuals: http://spaghettiart.tumblr.com/image/177048255037 (While 13 would have been perfect, I'll cut the fat: there's ONE book left.)
NEW Undead Cards! http://spaghettiart.tumblr.com/post/177103863132/managed-to-spit-out-four-this-week-so-be-sure-to

That brings us, though, to Catherine.
You have made her life quite miserable: a Centipede Demon whom had brought herself out of the mud and into a position of power through her own two hands, she had lead Copse as it's illegitimate ruler for perhaps 75 years until you came a long and ruined basically everything. You have persistently chipped away at all of her plans and for a while it seemed like there was no way she could hope to retaliate, but that is about to change.

The dense cloud coverage over Copse has been sullied an earthy red hue: it is raining blood.
Accepting new Actions
>>
>>2813302

Obligatory 'you are here' post.
To be specific you're chilling out on your balcony just outside your lab checking out the ominous weather.

It smells awful.
>>
Rolled 12 (1d20)

>>2813302
Make some calls to are main allies to discuss this. God I hope she didn't find that leyline....
>>
Rolled 11 (1d20)

>>2813302
Summon Butcher and start contacting our allies about this new development
>>
>>2813317
>>2813357
>Contact and Associate with your various allies to make sense of this new development.
>Roll 12. Good, even.

Looks like you won't be able to sleep in today.. Not that you think you could if you wanted to: the stench of... You want to say 'sky blood' is thick and permeates everything; sticking to surfaces and pooling everywhere.
Immediately, you get dressed and head out to see how everyone is handling this particularly paranormal event:
-The Flesh Golems you employ and or have created are out in force getting buckets, barrels, pots, and any other container they can fish out to collect all of this 'mana from heaven'. Annie intends on eating and drinking like a queen for months, "I'll be able to make so much blood pudding.. and blood sausages! And.. And those little, dried, bitter blood cookies!" The Vampires are literally just standing out with their mouths hanging open like turkeys.
-The 'normal' people, though, aren't handling this too well: the blood rain kills vegetation, makes everything stink, and if it's allowed to dry it turns into an awful 'scabby' mud.

You contact Archie and Cheval to see what they have to say on the matter:
Cheval isn't as useful as she'd like to be, she may be old and in a position of power, but it's raining FOOD and she has a hard time being unbiased.. Archie, however, is the constructive one. "This is pretty bad. I don't know what Catherine thinks he's doing, but if he intends to rain down blood on us for 3 months straight every bit of normal vegetation is going to wither and the only thing left in Copse will be Demons and Undead. I suppose that's what he wants: it'd grossly simplify things for him, wouldn't it?"
Archie makes a point of telling you, The River doesn't seem to be effected.

>>2813357
>Summon Butcher and start contacting our allies.
>Roll 11- Weird, but good.

Seems pretty cut and dry: stop the blood rain.
You call forth Butcher whom had wandered a little out of the province, but is quick to answer your call. She provides a little context in her response to the rain, "That, uh, isn't normal." Seems this unique weather formation is exclusive to Copse.
You also gather your other allies if only to keep them close and on hand: Avarice, your Twins (F1 & F2) and a small posse of Changeling and Flesh Golems with varied experience in conflict answer your call to volunteers... All in all you manage to gather up perhaps 60 or 70 so people willing and able to strong arm a solution if needed of them.
Not of course counting your Undead minions.

Accepting new Actions. Actions are D20, Research is d100.
>>
Rolled 70 (1d100)

>>2813429
Turn all the blood into blood golems
Drown her in your new army
>>
Rolled 8 (1d20)

>>2813429
Contact the Priest of En. If the river is unaffected then Scylla might be able to help.

See if the Priest can help us contact her to beseech aid
>>
Rolled 84 (1d100)

>>2813429
Figure out how Catherine is doing this. Something this big would require a major power source. I really, really hope it isn't the leyline.
>>
Rolled 7 (1d20)

>>2813429
Seance the Warlock boy, try to figure out how he's doing this and how to stop it
>>
>>2813495
>Figure out how Catherine is doing this. Something this big would require a major power source. I really, really hope it isn't the leyline.
>Roll 85- High end results.

Knowing a little more about the situation you think it might be prudent to begin researching and learning more about the blood flooding the land itself, so, good news and bad news: first the good news is you and your immediate friends and minions are quite capable of cleaning the blood yourselves, but it's a lengthy and tedious process of putrefying and dark-ringing the blood away.. But it just keeps pouring down.
The bad news is it also attracts all sorts of vile and hideous monsters: Slimes, Gnolls, somehow it's even attracted NEW packs of Zombies out from the woodwork, and down from the clouds come swarming these annoying, disgusting, Flying Entrails and Fly Demons. Avarice and Butcher both find this oddly nostalgic, "just like home, eh?" it also makes them in equal measure quite nervous.

They tell you the fastest way to see what's going on is to bundle up, fly up there, and inspect the clouds themselves; see if there's anything particular or unusual about them.
They're alive. They're not clouds, they're some sort of disgusting creature. The moment you get too close to one a large, black and yellow eye rolls over and open wide: furious, it shakes it's body and a groaning swarm of flying entrails amasses around you.. You scoot the hell out of there.
You're relieved, but also mortified to learn they're alive.

>>2813457
>Turn all the blood into blood golems
>Roll 70- Luckyyyyyyy.

You.. You can't.
There's nothing to animate: it's just blood, it's DEMON blood and good for your minions to gorge themselves on, but it's just blood and thus the domain of Demonology and perhaps a few odd religions. Why is this Lucky then? Avarice, his pupil, and Butcher are up to their armpits in reagents and casting material. The Demon Tree is also looking as healthy as it's ever been, so it's fair to expect quite a bumper crop of organs, but, again: you're more of a Bone guy.

>>2813488
>See if the Priest can help us contact her to beseech aid
>Roll 8- Low Average.

He can and he can't.
Your immediate instincts guide you to see how the Priest boy in En is handling this situation and walking through En with the townsfolk hiding in their homes and the houses boarded up as the torrential bloods fall down you find the Priest outside about waist deep in the river.
His robes are immaculately clean, but he himself is ragged, tired, paler than usual, and unkempt: he's been piling stone cairns along and in the river, blessing them, and keeping the water clean ever since this vile rain had started. You ask him if he's alright?
"I'm pretty far from alright." You don't think he'll be of much help- it looks like he can barely manage to help himself.

Accepting new Actions.
>>
Rolled 11 (1d20)

>>2813575
Contact the Shrike through his birds. Ask if this is because Catherine found the leyline
>>
Rolled 17 (1d20)

>>2813575
Inform Archie and Cheval our discoveries about the bloodrain and it's source. Discuss ways to learn more about them and deal with them. Even Cheval needs to realize that this isn't a good thing for her and the vampires long term because of how strong of a position this puts Catherine in.
>>
>>2813598
>Contact the Shrike through his birds. Ask if this is because Catherine found the leyline
>Roll 11- Weird, but good.

You haven't seen many birds out and about, so this is actually a little more difficult than it usually is to accomplish. The blood rain impedes and dissuades any normal animal from spending any length of time out in the open and nobody is interested in whatever tidbits you have to offer.
You get lucky, though: a stringy, black, blotched, Pterodactyl answers your call, "Howdy, CAW, CAW."
He tells you the Shrike hasn't noticed anything out of place with 'his' Leylines and he's been personally been "sippin'" from them to regain his strength and keep the Gothwood relatively clean.. However: "an unholy and down right unsavory feelin' has a' overcome Cheval's ol' neck o' tha woods. FOWL-er than usual, CAW, CAW."

While that isn't what you wanted to hear, it looks like Catherine or her Warlock are behind this themselves. Maybe you've just been underestimating them or maybe making cloud monsters is an easier alternative to true weather magic.

>>2813629
>Inform Archie and Cheval our discoveries about the bloodrain and it's source.
>Roll 17- Luckyyy.

The others are informed of your new discoveries and they each have their own unique responses to the situation that reflect their interests at heart.
-Cheval makes an effort to try and capture and contain one, you find her enthusiasm towards such a goal charming if albeit a little morbid. "If it's a Demon after all then that means I can contain it and tame it."
-Archie cuts you off mid-seance. You hear thunderous crackling off in the distance and from far off giving a dull glow that breaks the shadow of the demonic clouds above: lightning strikes from below to pierce the tainted heavens. Archie, ever pragmatic, is set on killing the things, immediately setting off to besiege them with electrical bolts of powerful arcane energy.
"Their weakness is the eye. I mean, obviously, but be careful: when they die they 'burst' like a cyst and they're nothing but blood and entrails inside and out. Now, if you'll excuse me I need to wash. Everything."
-You try and tell the Priest Boy, but by the time you find him he's far too tired to carry on any heroics. You actually find him sheltered inside of his temple sleeping on a pew.

Accepting new actions.
>>
Rolled 4 (1d20)

>>2813706
Ok let's kill one. Same strat as the alien ship, except we fly up to it instead of get tractor beamed up.
>>
Rolled 18 (1d20)

>>2813706
>>2813721
Let's focus and driving them away from the area of the Priest Boy to give him some relief.
>>
Rolled 14 (1d20)

>>2813721
>>2813742
Supporting killing them once we drive them away from Hurst and En
>>
Where is everyone? I thought this would be the busiest thread yet
>>
>>2813721
>>2813742
>>2813743

>Drive them off from En and Hurst then kill them.
>Roll 4, 18, 14- Rough start, but pretty good, clean, finish.

Well, seems pretty straight forward: kill the evil bloody clouds.
You make your own evil, little, 'pure', but not-as-evil cloud and have your Twins come join you with their own Magics- each of them capable Necromancers in their own right- and the three of you begin hunting down and systematically exterminating these 'Demon Clouds' from Northern Copse.
Driving them out proves difficult, but not impossible and a few of them you accidentally kill a little closer to populated areas than you'd like and what's worse is you do it the worst way possible: a stray shadow or frost bolt and they burst wide open before possibly thousands of gallons of blood comes dropping down like a thick, wet, vile, carpet- landing with a heavy 'smack' onto the dead grass below.

Eventually, though, you get the hang of things and develop a process: shooing, irritating and driving them away before your little coven of Necromancers cast Death Coil- vaping a terrible, noxious, horrid green gas that eats and rots them alive. They don't get a change to violently burst open and they don't leave any sort of mess behind; instead a gentle carpet of this rather fertile, grey-black, mulch made of the remains of these cancerous cumulus clouds.

There's a little bit of a catch though.
This problem takes a little over a week to really 'clear up', not that that's the issue itself, but you've been absorbing and inhaling the vitality and essence of these clouds for DAYS and when everything is said and done you feel.. a little bloated. You're bed ridden by a unique mixture of feeling overwhelmingly powerful, having a case of the meat sweats, and maybe needing a nap to alleviate your mana-headache.
The Twins handle it far better: a couple of super-charged, hyper-active Undead, they make quick work of the clean up afterward...

But the damage that's been done has been done: a layer of fertile top soil has been produced, sure, but the lands are plagued by cling on and drifting abominations attracted by the now gone buffet of blood that 'had' been on tap... While the Demons hovering around the demonic weather pattern have culled there's an infestation of Gnolls and Slimes remain- no doubt a further intended distraction to keep you from Catherine, but a real threat to all the little people.
Also there were some Otyugh, but they're pretty slow and it's kind of like a 'worm come out in the rain' deal: they were scary when it was raining, but the ones who didn't manage to crawl back to their shit holes are now.. drying out.. dying.. withering in the sun.
Hopefully the rain will wash at least some of this away.

Accepting new actions.
>>
Rolled 11 (1d20)

>>2813812
Talk to Bee-mom and the demons/fae living in the groves about potentially using them to help regrow the killed vegetation thanks to the new topsoil
>>
Rolled 18 (1d20)

>>2813812
Begin preparation to invade the darkwood and slap Cathrine's shit
>>
>>2813812
We should also set about prepping for out conflict with Catherine by collecting these new ghouls to pad out our Rothide forces (including for the Twins) and turn those gnome skeletons we have in storage into mages
>>
Rolled 12 (1d20)

>>2813812
Go gnoll culling to protect the little people and stockpiling useful bodies for reanimating.
>>
>>2813838
>Talk to Bee-mom and the demons/fae living in the groves about potentially using them to help regrow the killed vegetation thanks to the new topsoil
>Roll 11- Weird, but good.

You're a little useless for a few days while your body figures out what do to with this excessive amount of mana (you get tonsil stones, it hurts to pee, and you're a little constipated, but you're spared some of the more heinous symptoms of an over-mana'd allergic reaction), but you somehow manage to stumble on over to Eldin Grove and Honey Hill.
Bee Mom is surprisingly pert and perky and has already been sending out her children to basically fix and reseed the area.. They're Bee Women: it's in their nature to have large, expansive, methodically organized stores of seed, food, and supply for just such occasion.
You easily convince Bee Mom to share her stores with the local Fey and Eldin Grove is left pretty much unscathed. "My little black people has grown so mature, so selfless and heroic, ahh- but they a big heart is an easy target, my sweet."
-Your Twins come back a couple days later after doing a few rounds of southern Copse, reporting on their findings: "Father, Denmire and Sholt grove were slightly withered, but the forest people managed to pull through with minimal assistance." You ask about the river, just to be thorough, "Frogs, father." Fr- ohhhhh, hey, yeah, the frogs, what about them? "They frogs fixed it. They had a magic froggy."

>>2813862
>Begin preparation to invade the darkwood and slap Cathrine's shit
>Roll 18- Near perfect preparations.

You think it's been long enough and that maybe it's time your nearly 18 year old self paid her a visit.. To have another little chat and perhaps discusses certain things like rational adults. Since you're an adult now, that is.
Here's what you have to work with:
https://pastebin.com/3W9U0fbG
-1 Rotwyrm
-1 Troll ('upgraded' with lots of prosthetic pointy, shootey, armored bits.)
-1 Skeletal Mage
-15 Rothide Gnolls
You also have a small angry mob of maybe 75 or so people, but you're unsure if it'd be wise to send them off to their EXTRAdeaths... Simply put you're going to have to raise an army....You won't have to equip it yourself, though, thankfully: Pug and the Commune are more than happy to put weapons in the hands of anything you need armed.

>>2813939
>Go gnoll culling to protect the little people and stockpiling useful bodies for reanimating.
>Roll 12- Above Average.

While you muse about logistics, resources, men, forces, n' so forth you head out with some Mound Makers on your evil little cloud to blow off some spell slots culling the rampaging Gnoll packs across the province.
There's.. Quite a lot of them.
There might actually be a bit more to this, but for now you pick off the smaller and weaker groups so to pile up higher and higher your mounds of corpses for material to work with. You'll need it.

Accepting new Actions. Remember, d100 is domination/raise the dead.
>>
Rolled 5 (1d20)

>>2813958
Dig into what's causing the gnoll rampage and how to stop it so it's not a problem while going after Catherine or how to turn it against her. Maybe our various allies could help... the birds or hags might know the most in this matter.
>>
Rolled 1 (1d100)

>>2813958
If we can unpetrify that troll corpse, I want to graft it to the elephant skeleton and shove a bunch of ice wraiths inside to make a giant centaur construct. Then give it a shitton of armor and a bigass club
>>
Rolled 81 (1d100)

>>2813958
Sorry if this will require multiple rolls but I'd like to get
>Some gnome skeletal mages
>1 or 2 more Rotwyrms
>a fuck-ton of Rothides
>>
>>2813982
oh boy, my first 1 had to be on the last thread
>>
>>2813981
>Dig into what's causing the gnoll rampage and how to stop it so it's not a problem while going after Catherine or how to turn it against her.
>Roll 5- Good enough, it isn't like Gnolls are exactly 'subtle'.

The Gnolls are numerous and something of an indiscriminate threat to everyone. You'd have thought that they'd just peacefully fuck off once the rains stopped and their source of blood-lust-fulfilling lucre scabbed and dried away, but they still persist.
It takes a bit of strategic strong-arming, simple minded, but cunning as they may be- you 'eventually' find a clue.
You'd call them Warlocks, but this would be something of a misnomer: wearing robes of white-flayed skin, armed with jujus and fetishes of dried entrails bound in hair.. They've been organizing these little get togethers per the request and commission, of, of course; Catherine... And are all too eager to oblige given the amount of carnage, meat, and mayhem they get to flourish in.
Their deaths notwithstanding.
-The Hags may have been bought out as well, but there's no reason to believe either which way at the moment.. If only though because they're Hags and you expect the worst out of them.

>>2813984
>Sorry if this will require multiple rolls but I'd like to get
>Roll 85- With a roll like that you can accomplish the following.

The Gnoll problem is alleviated, but mostly you just run out of room on your cloud for corpses. You fly back home and start crafting your army.
The first on the lab block are 5 Gnome Skeletal Mages. They're weak, but they're quite magically potent and extend your UU amount by 45 (3*15) and to a grand total of 190.. Which is good because you'll be needing them for all the Rothides you plan on reanimating.... Which you also make into Skeletal Mages while you're at it.. Not a LOT just from the corpses of the cultist Gnolls you killed, y'know, for laughs.
You reanimate maybe 10 since they're cheap and don't have a very wide capacity for UU: 5*10= 50, so after all of that you stand at 240 UU.

The Twins help with this one, but you reanimate 70 Rothide Gnoll Zombies.

You are currently controlling 140/240 UU.
You're feeling more confident in your horde- you get them equipped and figure they'd make a decent distraction.

>>2813982
>If we can unpetrify that troll corpse
>Roll 1.

You try and unpetrify the Troll corpse.
During the day.
It blows up and is made completely useless. Avarice tells you it could be worse, "It could have just come to life and started burn-" the little pieces of Troll fat and flesh scattered around your property begin sizzling and in turn catch on fire and need to be put out. The Troll is completely destroyed.

Accepting new Actions.
>>
Rolled 99 (1d100)

>>2814086
Ok, no centaur.

Mammoth construct and then fill the rest of the slots with meatshield cheap zombies
>>
Rolled 21 (1d100)

>>2814086
Go hunt down a Silbinas or two to make them into Rotwyrms. Get Butcher and our Troll to help
>>
Rolled 16 (1d20)

>>2814086
Contact the Hags and make sure they're still behaving themselves
>>
Rolled 19 (1d100)

>>2814086
Let's dominate some less corporeal undead, like wraiths, and use them to start scouting out and harrying Catherine.
>>
>>2814097
>Mammoth construct and then fill the rest of the slots with meatshield cheap zombies
>Roll 99- Perfect, near completely perfect.

You won't have it sitting around collecting anymore dust: you haul out the Elephant skeleton you've got preserved and stowed away in your 'inventory' and reanimate it into the horrible vehicle of Undead pachyderm themed destruction that your evil-self had desginated it to be so long ago..
It's pretty hefty, about as large as the Troll you have walking around, but in kind of an overall box shape and not a humanoid shape. The Elephant costs 10 UU, so you're at 150/240...

You then proceed to make about.. 60 'assorted' Zombies out of whatever garbage is available (Gnolls, Humans, couple of Changelings that may fall apart, so y'know, whatever.) and dominate 30 Blood Zombies just to thin the numbers outside.

>>2814176
>Let's dominate some less corporeal undead, like wraiths, and use them to start scouting out and harrying Catherine.
>Roll 19... Out of 100.

With you at maximum capacity you can't squeeze in even one more Undead lest you start losing control over the others starting with the largest and most difficult ones to puppeteer.. Or worse yet- the Troll Abomination. But you'd still like a couple Wraiths or Ghosties.
So you get the Twins to do it. They, uh, aren't as good at it as you are, and they flounder quite poorly.
-The Twins manage 3 more Wraith out of their 40 UU.

>>2814136
>Contact the Hags and make sure they're still behaving themselves
>Roll 16- Good, high end.

And while you're out and about- harvesting and picking on the scattered Gnoll packs marauding and harass the locals- you stop to see what the Hags and their holes of Hag Hole are doing.
They seem to be brewing up a storm, they've never been so busy nor so active before and the smell of something foul wafts gently from their coven's cave as they cackle and frolick about cleaning and toting morbid ingredients. It's a little incriminating.
You meet up discreetly with the tall one, the actually nice one- waltzing around in a hair dress cropped so low it may as well be a belt.
"The ladies have been bought out to some extent, but we're not stupid: we can see the writing on the wall. Our inclusion with the centipede began and end with the clouds and now that we've been paid most of us plan on fucking off."
You ask her why she's the only useful Hag out of the bunch- why she's so willing to confide in you.
"I'll spare you a 'we're not so different you and I' speech and just tell you to not over think it so much." Hmn.

Accepting new Actions.
>>
Rolled 15 (1d20)

>>2814268
Gather info and what Catherine is up, the strength of her forces, their placement etc. Use ghosts and birds.
>>
Rolled 17 (1d20)

>>2814086
Seance Catherine's warlock child, chat him up and ask how he likes the drider-silk shawl. Maybe we can learn some stuff from the naive kid.

I kind of want to adopt the tiefling in the aftermath of Catherines fall.

Question is, should we try to capture her in a prison-cube or just send her back to Hell?
I'm kinda uneasy about letting Catherine hold onto her
>>
Rolled 74 (1d100)

>>2814268
The elephant will make for a good snipers platform for our Rothides and a good battering ram against fortifications.

That said, maybe 3rd times the charm
Search for a Silbinas Hydra from our Dungeon to make into a Rotwyrm siege-undead
>>
>>2814328
I think we should try to catch Catherine. We shill got those special shackles for her and when knocked down a couple pegs she could reform and be useful. Plus sparing Catherine would likely make recruiting the warlock and bugknights much easier, I doubt they'd forgive us sending her back to hell. Plus as Cheval has said, sending demons back to hell leaves them wide open to comeback and cause trouble.
>>
>>2814308
>Gather info and what Catherine is up, the strength of her forces, their placement etc. Use ghosts and birds.
>Roll 15- High end, dependable.

This doesn't happen immediately, but results from the span of a few weeks and numerous sources including but not limited to: Cheval's Succubus, Wraiths (both controlled and feral), the word edge-wise of surviving Fey and what few...' cooperative ' Beastmen that still occupy the wood around Catherine's confiscated territory and of course the Birds.
-Catherine currently controls a sizable population of at least 1500 people who are still loyal to her, but that is a 'generous' count. It may actually be as low as 700 given more up-to-date counts as many have fled the province or turned coat to live in eastern Copse.
-Catherine's greatest force lies in her horde of Demons which number in at around 5,000, including 2 remaining Bug Knights (Beetle and Damselfly), and not counting her countless swarms of unintelligent bestial Demons that plague her land.
-Catherine, as well, as long since abandoned any 'subtley': she has corrupted and sullied the Cheval's Mallet Estate in a pustule, cancerous, growth of morbid convulsing demonic growth. Ample food for her horrors and defense from her enemies.

>>2814333
>Search for a Silbinas Hydra from our Dungeon to make into a Rotwyrm siege-undead
>Roll 74- Luckyyyy, one short of 'dependable, but 74 isn't 'bad'.

You, Butcher, and a handfull of disposable minions venture into your Dungeon one more time to try and poach an appropriately sized Slibinas to turn into a Rotwyrm.. Y'know, something that doesn't fall apart in a couple of hours and that can actually function in a sustained seige of Catherine's lair.
It takes the better length of a day, but you manage to pull some results
>+You Acquire a 2 Headed 'young' Slibinas. It isn't as large as it could be, but it was certainly dangerous enough despite it's age.+

>>2814328
2nd post inc for Catherines' kiddo.
>>
>>2814400
>>2814328
>Seance Catherine's warlock child, chat him up and ask how he likes the drider-silk shawl. Maybe we can learn some stuff from the naive kid.
>Roll 17- Luckyyyyyy.

For just a moment you are the Tiefling Candidus, Catherine's Warlock, Son and Mate, Father and Victim.

https://www.youtube.com/watch?v=gIxAKd8Yl4w

Despite your best efforts to make home an ideal and peaceful place for all of your friends to live: the manor's halls and the cities streets become emptier and emptier with each passing day, your siblings have been gone missing or far worse you dread and Beetle and Damsel that remain have become standoffish about what lays ahead.
You've always tried to use your gifts responsibly, tried to make everyone happy, but you never imagined it would be this difficult. Mother especially has become quite terrifying and demanding, you hardly recognize her these days, but maybe if you could just leave the city, go beyond the forest, find your brothers and sister then everything could go back to normal and she'd be happy again? She's forbidden you from leaving the city, though.

Recently though the magical boy outside of the forest sent you a gift- a lovely shawl made out of fantastical spider silk! It's so soft and flowey compared to all the stiff, hanging, floppy white hide and skin you typically wear. You love it. What's more, though, is he's been talking to you here and there.. Not person to person, but inside your head with magic of course! He asks you all sorts of things about you and it makes you happy to have someone to confide in and to talk about all the things you're worried about.

You tell him about all the unhappy people, about the anxious Demons, how you've grown a lovely Garden for everyone, but no one is around to enjoy it anymore.
You tell him you'd like your mother to be happy again, but you're afraid to can't do it by yourself anymore, you tell him you want to see your brothers and sister again and hope dearly they're okay.
Mostly, though, you admit to him that you didn't think it would be this difficult to be an adult.


Getting back to you. Accepting new Actions. D20's, D100's, lets go.
>>
Rolled 7 (1d20)

>>2814463
I know it's not going to happen but I'd be remiss if we didn't try. Send a letter to Catherine giving her the chance to surrender peacefully so no-one else has to get hurt.
>>
Rolled 14 (1d20)

>>2814463
Hold a meeting with Cheval, Archie and Mimas about planning our siege against Catherine
>>
Hold on, testing to see if I have posting problems or my box is too long.
>>
>Hold a meeting with Cheval, Archie and Mimas about planning our siege against Catherine
>Roll 14- High Average.

It's time to hold a meeting with the various forces you've allied with in Copse to try and form something resembling a plan of attack against Catherine.
Since the last one was held in Pug this one is held at the Commune: Mimas, Cheval, and her two Priests Adrienne of the Pit & Abel of the Rot are in attendance a long with Archie, Moe.... And a surprise guest appearance from two Hobgoblins leading that Goblin band.

-Cheval and Mimas want to attack at dusk: they can send in their army of Orcs numbered at about 2800, soften Catherine's forces up, and then at night have Mimas lead his army of skeletons supported by Cheval and what few Vampires that she's convinced to fight for her. Mimas admits it's mostly a numbers game, "Pigs and Skeletons, it's all we have to offer I'm afraid."

-Archie is fine with leading the day shift or even shifts if it turns into a pro-longed shift (everyone is expecting it to last about 24-32 hours) and while he only has perhaps 125 Homunculi to spare they are all exceptionally deadly and well armed. Archie and Moe are also willing to supply everyone with far better equipment and even construct a few genuine Golems if the funds can and supplies can be scrounged up: copper, iron, clay, crystal, and stone mostly.

-The Hobgoblins are fine with supporting the day assault and fighting a long side the Orcs, but at only 300 strong they admit they may be more of use supporting you, yourself, in your effort to take back anyone capture, detained, or the innocents still within Cheval's old palace/keep.

>Send a letter to Catherine giving her the chance to surrender peacefully so no-one else has to get hurt.
>Rolly 7- Luckyyyyy

The letter you sent to Catherine did not move her, but it did move her people. You have come to find Hurst overpopulated by a substantial population of Undead 'people' whom have fled seeking absolution and exclusion from the conflict. It's nearly everyone.
This grossly simplifies things as it basically turns this into a classic damsel in distress situation.
>>
>>2814609

Accepting new Actions. We've got 2 hours left or so for today's session, remember: we'll be going tommorow as well if it's appropriate, but if we finish 'tonight' everything beyond it will be epilogue more or less.
>>
Rolled 18 (1d20)

>>2814617
Seance Succubus and ask about weak spots against Catherine
>>
Rolled 25 (1d100)

>>2814609
Time to make plenty of our own Ice and Bone Golems

Mass-production time of bonemeal golems and tower golems
>>
Rolled 1 (1d20)

>>2814609
Let's make sure all our new residents have proper housing and basic needs covered, don't need a refugee crisis in our own yard distracting us. Also do preemptive damage control on racial tensions.
>>
>>2814635
waa waa waa....
>>
Rolled 16 (1d20)

>>2814635
fixing, I hope
>>
>>2814624
>Seance Succubus and ask about weak spots against Catherine
>Roll 18- Good, GOOD.

You... Actually don't need to seance the Succubus for this as Cheval is perfectly capable of just telling you what she's already told her.
"My estate has a rather large sewer system which is where Catherine ironically had once 'lived' when he was but a humble centipede. Which, in his current seat of power he is loathe to acknowledge for the poor memories it brings up.. It's still in use, obviously, but poorly guarded. As cliche as it is: a small party could sneak in through it's entrance by the river."
You ask her how she escapes while you're thinking about it, "Oh, me? I just turned into a bat and flew away." Mimas adds his testimony, "Indeed, leaving many behind."

>>2814635
>Let's make sure all our new residents have proper housing and basic needs covered, don't need a refugee crisis in our own yard distracting us. Also do preemptive damage control on racial tensions.
>Roll 1.

It's a complete shit show when you finally get back from the meeting.
Your population has nearly tripled and just overflowing with people: they need homes, food, and are beginning to think they've made a mistake as they fight over places to squat and scraps.. Before throwing them away and demanding better scraps. They're brought near to the point of rabble and riot when you show up and try to calm things down.
>>2814654
>Roll 16.
Which you do! Through.. honestly a little psychic persuasion, charisma, and your reputation proceeding you install confidence in the Undead people and dictate to your Mayor, the Twins, the Nun, and Avarice to begin sorting out, constructing, and finding places for all these new and disgruntled people. It doesn't happen over night, obviously, but by the end of the week everyone is at the very least 'placated' and assured things will be okay.
The expansion will take the rest of the month, of course, but for now you must focus on the future.

>>2814632
>Time to make plenty of our own Ice and Bone Golems
>Roll 25- Bad, not near good enough.

With the stress coming from town you're an odd mixture of stressed and optimistic.
You wish to made loads of Bone and Ice Golems, but can barely finish 4.. 4 bad Snow Golems that is and no Tower Golems to spare. It's a good idea and these icey forces would work well to bolster your 'army', but it's all too much for you to handle at this point in time.

Accepting new actions.
>>
Rolled 98 (1d100)

>>2814686
double down on the Golem army, get the twins to help out
>>
Rolled 13 (1d20)

>>2814686
Discuss with Cheval and Archie possible strike force compositions to go in through the sewers and capture Catherine while her forces are distracted fending off the siege. Cutting the head off the snake seems the quickest way to end this and simply killing her would just send her to hell and if anyone loyal enough to her escaped it could get messy later.
>>
Rolled 20 (1d20)

>>2814686
Decide on roles for the fight tomorrow
>>
>>2814699
>double down on the Golem army, get the twins to help out
>Roll 98- Perfect, nearly perfect.

The next day however you're immediately back at it and this time drag the Twins into the mess as well. You don't relinquish them either until you're satisfied and ultimately the three of you manage to produce 40 Golems.... They're not as easy to produce as it might seem though, so this is quite a feat. Never mind that you also managed to sneak in the production of 5 additional Tower Golems somehow.
Which were admittingly due to you trying to convince a Golem to make another Golem, but it instead insisted on making itself larger and larger.
-You now have 44 total Ice Golems and 6 Tower Golems to add to your forces.

>>2814716
>Decide on roles for the fight tomorrow
>Roll 20- Perfect composition.

It's pretty straight forward:
-The Twins will come, they're trained in Necromancy just like you are, but unlike you; they are actually quite skilled in melee combat and alarmingly dangerous with a rapier.
-Butcher insist on coming a long. She's a massive brute, does she really need any further justification?
-Chemmy wishes to come. He's excellent at sneaking, lock-picking, stealing valuables, and being small.
-You'll also be bringing a number of Zombies and Skeletons with you if only as disposable shit disturbers.. With perhaps the larger force split up to help the others?

>>2814706
>Discuss with Cheval and Archie possible strike force compositions to go in through the sewers and capture Catherine while her forces are distracted fending off the siege.
>Roll 13.

You were going to, but a certain bird gets into your head and provides a counter offer.
"I'll tell you wot, boy.. If you're willing to do me a favor I can perhaps make things a sight easier for this here little campaign?" The Shrike is willing to pull some strings and use what little power he's restored to slip you inside a shadow within Catherine's territory AND provide you a safe exit through a shadow "With all your little friends".....
On the condition that you allow him to devour Catherine. This would kill her and prevent her from being brought back as she'd be trapped inside of the Shrike.

"Just thought I'd put the offer on the table, no worries, no stress, s' just somethin' to consider.."

Accepting a few more actions.
>>
>>2814760
No action yet. Pretty sure that letting him devour Catherine is fine. We really don't want to deal with him more than needed
>>
>>2814774
I'm against it personally. I'd like to atleast try to recruit the Warlock Boy which I doubt would be possible if we got Catherine permakilled.
>>
Rolled 13 (1d20)

>>2814760
If we are going to be heading into confront Catherine and taking our twins we need a lieutenant or general to command our forces to make it not obvious we are up to something. Let's review candidates for that or possible designs for making such a person.
>>
>>2814782
yeah personally I'm more incline to slap those elemental bracers on her or make a prison-cube for her
>>
Rolled 6 (1d100)

>>2814760
Let's raise that hydra into a Rotwyrm
>>
Rolled 18 (1d100)

>>2814804
Fix
>>
Rolled 11 (1d100)

>>2814804
>>2814812
Can I make this worse?
>>
>>2814804
>>2814812
>>2814816
>Let's raise that hydra into a Rotwyrm
>Roll 6. 18. 11.
>Horrible. Bad. WEIRD AND BAD.

Alright, this will take a little explanation.
So you took out the Dragon's corpse to prepare and raise it, right? But you didn't have a closed 'ring' on it when you preserved it or SOMETHING must have happened because it was a little damaged and you try to fix it, but it's still filled with blood and so when the miasma comes in it turns sullied, boils, rots....
Anyway to make a long story short the Dragon's corpse putrefies, explodes, rains dense hunks of Dragon all over your property and the smell from THAT attracts a Carrion Crawler which you find in your lairs basement so you end up having to kill THAT.
Long story short the Dragon's Corpse is fuckin' gone.

>>2814792
>Talk about a Double.
>Roll 13. I'll take it.

With this climatic battle quickly getting closer on the horizon you begin to think about who'll lead your forces and reflect fondly on your evil- Wait, stop, did you ever...
You never read his spell book, Dark Reflections. It still sits in your basement. Your work is incomplete.
OUR work is incomplete, but it doesn't have to be that way.

http://suptg.thisisnotatrueending.com/qstarchive/2611509/
>-+New book+ Dark Reflections: "A thick grimoire of notes written by your 'evil' psychic shadow. The writings are unsympathetic, inhumane, but as brilliant as they are frightening."

That's right, all this time and you never touched it, did you? It just sort of got swept under the rug... But, it's an opportunity, a door is opening here to truly complete and catalog all of Copse knowledge- or at the very least what evil, heinous, but effective spells and rituals your 'evil' but perhaps more effective twin managed to piece together during his little outer body experience...

We'll have to save it for tomorrow though as we're aaaahhhhlll out of time!
>>
>>2814859

Well you heard me.
I'll see you guys tommorow to conclude it all... The END!

Here are your links:
Archived: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=caster%20quest
My page: http://spaghettiart.tumblr.com/

I expect you all to come back here saturday bright and early at 3pm west coast time so we can get down n' dirty and conclude this fantastical magical journey.... Or else you'll get is a smelly prologue.
>>
>>2814870
Thanks for the fun time. And damn I can't believe we collectively forgot that book...
>>
>>2814870
huh, I swore we actually did read it

fun as always duder. It's kinda bittersweet it's ending, cause your quests are among the best on here
>>
>>2814874
>And damn I can't believe we collectively forgot that book...

I mean, yeah, we all did.
But it works out because now I have a big dramatic thingy to give me a better excuse to reveal the 'final' set of awesome & powerful amazing spells...

OooOOooooh, what could the last three spells BeeEeeeEeE??
>>
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>>2814888

Also because this is my circle jerk.
Look at all my precious growth.

Would you believe me if I told you 2 years ago it took me nearly as long to draw that mess on the left there as it did for me to draw that 'hot' mess on the right today?
>>
>>2814902
Are you sure you're the same person that drew the earlier ones?
>>
Last post right over here: >>2814859

Yesterday on Caster Quest we made the necessary and final preparations for sieging and raiding the Cheval Estate: soldiers were raised (from the dead), equipment was distributed, golems were made, plans were concocted, bargains were offered on the table, and we also ruined a couple of corpses in our haste.... That is after we dealt with the bad weather.
Most importantly, though: our kind heart lead to many of Catherine's remaining non-demonic subjects to abandon her.. leaving only her brood, Gardener, and Candidus, effectively turning it into something of a classical 'damsel in distress' situation.

Your links are here.
Your current inventory & lair information: https://pastebin.com/3xnHBDVs https://pastebin.com/xnLhuuRf
Your current spellbook & undead list: https://pastebin.com/tJNzGa4e https://pastebin.com/3W9U0fbG
Your crafting & dungeon info: https://pastebin.com/azDS5QV5 https://pastebin.com/pXTrGXVK
Your visuals: http://spaghettiart.tumblr.com/image/177048255037

At the moment, though, you've got an important decision to make..
Your Evil Twins Grimoire lays untouched and up until just a few moments ago you realized you had never dared touch or unravel the thing. You vaguely remember the fit you through when you were first presented with the thing.. What secrets could it help you learn with your Evil Twins insidious practices? Have you 'earned' it?

Accepting new Actions.
>>
>>2816251
Screw earning it, he stole a bunch of our stuff he didn't 'earn'. Let's see what he wrote.
>>
Rolled 70 (1d100)

>>2816251
Time to crack open that book and read what our dark side left for us
>>
>>2816267
>>2816292
>Time to crack open that book and read what our dark side left for us
>Roll 70- LUCKYYYY - I mean, it helps.

Locking yourself in your study upstairs and letting Annie know you'll be indisposed for quite possibly an entire day you take your evil twins Grimoire up with you and begin to cross-analyze and study whatever dark heritage he left behind for you among your own scrolls, texts, and ritual circles.
The thing is quite methodically put together and while he doesn't have 'more' spells or anything per-say 'original', it helps to better contextualize your own work. Your evil self wasn't any smarter than you: he was just heartless, results are what mattered to him, and he represented a lot of what you 'could' have been if you'd been a very baaad boy.... But he was also lonely and dead, so whatever.
The Book helps you write your final piece for Copse.

>The End (book 13): “Destruction precedes every act of creation: to create something is to eliminate it's original identity and supersede your own intentions onto it therein from. Death, strictly speaking, operates on a similar basis: our first and last mother, made miserable by her hypocritical role in 'creation'.”

>Finger of Death, “Transmutation, Touch a living thing and instantly kill it. Living things that 'resist' this action will be immune to the effect for an entire week. Entities killed in this manner cannot be revived through normal methods.

>Banish, “Transmutation, Touch a paranormal creature and instantly send it back to it's native realm. Paranormal beings that 'resist' this action will be immune to the effect for an entire week.

>Reap, “Transmutation, take the form of a Reaper for up to 8 hours: Reapers (in your case) have White Robes, Black Wings, with an Ivory Scythe and lantern replacing your medium. Reapers are capable of flight and may roll with advantage using Finger of Death/Banish and any spells within the 'spirit' domain, with the benefits of your equipment pass over as well. This is an extremely powerful spell and the transformation physically taxing: you must rest for a full 10 hours after doing this to do it again.

>Spell List Completed.

Hmn.

Accepting new Actions.
>>
>>2816331
Can anyone think of what we might be missing?

I know we were talking about either making or assigning someone to control the golems and undead that would join Mimas in attacking Catherine. Maybe Mimas, with some Gnome Skeletal Mage help, can be the one to guide them

Should we try one last Monster Week to soften them up before rolling in?
>>
Rolled 69 (1d100)

>>2816331
Make another Watcher's Skull from the broken grey skull we had kicking around.
>>
Rolled 2 (1d20)

>>2816358
Work with Mimas to see how well he can command our undead and Golems with the skeletal mage gnomes help
>>
>>2816394
https://www.youtube.com/watch?v=3HeCPlBxhg8
>>
>>2816358
>Can anyone think of what we might be missing?

I can't personally think of anything, but I largely consider us perhaps a little 'over' prepared given you've got maybe 3-4 armies, allies, a full library of spells, and have finally unlocked your Magical Boy Form.

>>2816362
>Make another Watcher's Skull from the broken grey skull we had kicking around.
>Roll 69- I can't think of a way to make this sexy, but that's still a good fuckin' roll.

One of your final acts of preperation is to use up the last of your perhaps rather 'rare' reagents and materials and craft another Watcher's Skull from the remaining Grey Skull you have laying around in your laboratories spare parts shelf.. That's kind of a lie: you don't have it in your general parts, you have it wrapped up, sealed, it's eyes blinded by cloth, because even with the large hole in it's temple you're quite frightened by it's latent psychic ability.
You clean it, prep it, herbify, and enscribe the inside and out of the skull with runes before placing it with the others- a veritable mausoleum of skulls looking back at you in your 'control' room at this point.
>UU +45
>240/285 UU

>>2816394
>Work with Mimas to see how well he can command our undead and Golems with the skeletal mage gnomes help
>Roll 2- Hah.

Mimas 'knows' Necromancy, but not at your skill level and not in the same way: you demonstrate a surgeon's skill and artisanal craftsman's approach to constructing and animating the Undead while Mimas is a Dullahan and Knight whom merely possesses corpses with his overwhelming spirit to reanimate cheap, expendable, armies of soldiers to command. You can replicate such a spell, but the Undead produced by it are cheap and flimsy.
>We're gonna use that 69
Either way it doesn't matter, you set out to discuss stratagem with Mimas, but you catch him out in the field quite nervous and pensive- he isn't afraid of dying as he's confident you'll be around to revive him if such a thing happens, but he loathes the idea of being captured, enslaved, or cursed again.
This develops into a lot of Mimas' stalwart composure disarming a long with Mimas himself disrobing.. And.. Well.. His confessional eventually turning into a night of unconstructive yelling, moaning, and cursing in that thick Cockaigne accent of his. Being a Knight, he is naturally a glutton for punishment.

Accepting new Actions.
>>
Rolled 10 (1d20)

>>2816465
Might as well start making maneuvers. Send in some spectral raiding parties to test Catherine defenses.
>>
Rolled 10 (1d20)

>>2816465
Request aid from holy residents of the copse for demon smiting
>>
Rolled 19 (1d20)

>>2816465
Try our hand at weather bombardment, sorties from above with clouds and flying minions
>>
Rolled 4 (1d20)

>>2816465
Meet up with Cheval and Archie. I think it's time we prep for our assault
>>
You begin the first steps to softening up Catherine.

>>2816472
>Might as well start making maneuvers. Send in some spectral raiding parties to test Catherine defenses.
>Roll 10- Dependable. Boring, but perfectly even.

Your first step is to set out some Wraiths against Catherine to scout out the area- this is a better idea than you might expect as the Rotwood is LOADED with Wood Wraiths and Catherine & her brood can't distinguish the difference between your Ice Wraiths and the naturally occurring ones.
They commit several petty hit and run maneuvers against Catherine's hold, probing it for weaknesses.
-About 25% of Catherine's Brood is capable of attacking Ethereal units. You would have thought it'd be higher, but Avarice tells you, "All Demons can do simple cantrips, sure, any paranormal creature can, but in this physical realm we're still limited by physical conventions. Not all Demons are casters."

>>2816494
>Request aid from holy residents of the copse for demon smiting
>Freebie, cause why not.

Another cautionary step you take is to request the aid of ANY religious or divine casters in Copse whom might be able to assist your assault on Catherine's manner.... Anyone at all. Copse is frankly fairly agnostic by necessity, so this is something of an uphill battle and you don't get a great turn out, but you do dredge some characters that may have been skimmed over by Cheval or Archie:
-Out of the refugees you manage to enlist the help of a small (maybe 12-15) Nyx Nuns that have been operating mostly in a cloistered capacity could be of use to you...... And the Nun that had been running the Church in the first place is willing to offer her services as a Cleric: she has a spot of ritualistic combat armor and a rather grizzly looking black crooked metal mace that she has trouble lifting. They might be better as support.
-Avarice's single disciple has completed his training, that Centaur Warlock.. You don't really know him, but Avarice assures you he knows at least a thing or two.
All of these people are capable of completely banishing small, medium, or simple Demons- the perfect thing for saving energy and extinguishing SWARMS.... While not interfereing with your own Necromatic magics.

On moment, 2nd post inc.
>>
>>2816580

>>2816503
>Try our hand at weather bombardment.
>Roll 19- ALMOST Perfect.

The final thing you take care of before you [/b] head off to the assault party [/b] ((>>2816517)) is head over to the tallest point of Honey Hill and with your Twins following closely behind you, you begin the ritual to summon a large storm.
For all the clouds you've spat out you've never actually created a storm: you request your Twins draw a number of ritual circles in the grass in a mixture of salt and bone ash, you meet and then request a large funeral pyre to burn over it- fueled and piled high with the bones of people for miasmatic potency and animals as just, well, filler. This isn't something you can just do on command, but you take a stand, crack your spellbook open, and begin transcribing the necessary ritual.
The Miasma churns, grows thick, the humidity freezes in the air, and a massive, sun-blocking, storm front comes fuming forward and towards your enemies in the Rotwood- covering the sun and raining down a harsh, oppressive, artillery of hail, icey sharp snow, and just a hint of powerful sky-breaking cold lightning and thunder- causing anything it strikes to break out into endothermic fire.
You might have over done it a little, but exhausted, you will admit that looks really coooool.. And your Twins are super impressed.

>>2816517
>Meet up with Cheval and Archie.
>Roll 4. Hah.

Cheval, Mimas, and Archie have already set up their rather large War Camp just outside of Hemlock- just north of the Termite Mound.
When you arrive with your forces (Undead, Clerics, Golems, Party) it's clear that you're late: conjuring up your storm front ate up a lot of your time and may have eliminated some element of surprise you and your allies could of had, but the storm has been also extremely effective in pulling a lot of the teeth and claws of Catherine's feral Demon Hordes.
Mimas' Orcs have been fighting spending the morning effortlessly mowing down half-frozen Demonic Animals, Insects, and other Freakish impulsive creatures.

Accepting new actions.
>>
Rolled 6 (1d20)

>>2816599
Begin the campaign by sending in the scrubs acting as buffer and cover for more important units to strike deeper at Catherine's infrastructure.
>>
Rolled 40 (1d100)

>>2816599
Dominate a few Wood Wraiths and set them to continually harassing Catherine's forces.
>>
Rolled 4 (1d20)

>>2816599
Set up waypoints into the woods- create protected paths that can be used as supply lines and means of quick retreat and reinforcement
>>
Rolled 20 (1d20)

>>2816599
Start sending in waves of our undead and golems alongside Mimas' forces. Have the gnome skeletal mages act as our proxies in this assault while we prepare to move in underground
>>
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>>2816663
>>
You've got a few things to take care of before you enact your part of the plan.

>>2816617
>Begin the campaign by sending in the scrubs acting as buffer and cover for more important units to strike deeper at Catherine's infrastructure.
>Roll 6- Not that great, but you'd need a 4 for that to go horribly.

Mimas' Orcs are out in full force with Mimas himself barreling ahead of them all to dive head first, blade drawn, hooves trampling imps and demon spawn underhoof so he can break into the shade of the tree line as quickly as possible- with the cloud coverage you've provided though all Undead are at quite an unexpected advantage.
Alpha (Archie is sitting back and supervising) personally leads her strike force of Homunculi Women while escorting your small party a long the way. You're spared a lot of the worst of it as Mimas' forces take the brunt of the punishment.
Catherine's Beetle Knight is still out there and he apparently has some sort of incendiary living-cannon for a hand. The sound of Orcs getting blown up, trees shuddering, and the forest creaking in the distance is a little intimidating.

>>2816643
>Dominate a few Wood Wraiths and set them to continually harassing Catherine's forces.
>Roll 40- Bad, low average, but good enough.

Mimas forces are taking more of a beating than anticipated and things are just made worse when Alpha's girls are soon confronted by the DamselFly Knight and her men.. She's an expert markswoman. Maybe this is why they were the last to get captured, but horrible, venomous, long, needling arrows rain down on the Homunculi and Alpha who have to outmanuever while also protecting you.
You do and your Twins do your part by dominating a number of Wood Wraiths to send after DamselFly and her Demon Rangers- they phase through the trees and take a bit of the pressure off by haunting the hell out of them.

>>2816663
>Start sending in waves of our undead and golems alongside Mimas' forces. Have the gnome skeletal mages act as our proxies in this assault while we prepare to move in underground
>Roll 20/20

It a grueling 4 hour jog, but you finally make it to the rendezvous point just outside of Catherine's lair where the sewer enters into the river. This place is completely unrecognizable: a white, waxy, sweaty grove of red and white flesh having overtaken and consumed the whole area. It's overcast and irritated by your storm, sure, but still 'virile' with Demonic Trees and other various sentries.
Alpha can't say to help, she has to return to the assault.
Dusk has come, though, and you give the telepathic signal for your forces to join with Cheval's and Mimas on the Forest' Battlefield.. Appearently it gets quite serious out there, but you've got your quest to attend to.

You and your small group: Twins, Chemmy, Butcher, maybe 30-40 Gnolls and Assorted Zombies have successfully made it in the Sewer. Save Gardener, Save the Tiefling, deal with Catherine.
>>
Rolled 6 (1d20)

>>2816750
Seance our Filth Demon friend back in Pug, perhaps their memories of the sewers could help us navigate.
>>
>>2816750

Oh, right, sorry, if that wasn't clear: Accepting new Actions. Sewery Actions.
>>
Rolled 13 (1d20)

>>2816750
Seance the Filth Demon or Papa Filth, who I thought was going to be helping us out with the sewer infiltration.

If they flaked, rely on Chemmy to help guide us through
>>
Rolled 5 (1d20)

>>2816750
Use your frosty robes and spells to freeze a way through the sewers.
>>
>>2816801
>Use your frosty robes and spells to freeze a way through the sewers.
>roll 5- Frosty Robes give advantage.

First things first is you freeze up a bit of the sewer; just a shallow layer to better allow your party to advance forward without having to trudge through waist deep water. You, actually, walk on the water since your sandels freeze the filthy water as you go, but, y'know: that doesn't really help anyone else and you're tired of Chemmy riding piggy-back.

>>2816763
>Seance our Filth Demon friend back in Pug, perhaps their memories of the sewers could help us navigate.
>Roll 6- below average, but minimum is met.

It's good that you didn't thoroughly freeze the sewer as Papa Filth and a few of his tad-pole tailed Filthy girls come swimming up from out of the dredge to come to your aid. You.. Think it's an enemy at first, but they're terrible indiscreet: they're still quite excited by how young and 'cute' you revived their leader and he's still annoyed.
He greets you rather casually, "Hey friendo, me and the pollywogs are a bit late, but we're here to help.. Did Cathey do that thing with the clouds? That was a pretty wild week, wasn't it? We ate like kings though." Papa probably doesn't have anyone intelligent to talk to in the sewers, but you've no time.

>>2816789
>who I thought was going to be helping us out with the sewer infiltration.
>Roll 13- Their help is SuPeRnAtURally helpfully.

Creating a divide in the sewers filthy waters between frozen and thawed you walk and he swims while you discuss your plan:
-Cheval's Estate is composed of basically a Township, Palace, and then from there the Garden, Burlesque, and Personal Chambers. "The sewers feed into the garden, so we'll dump you off there, but it'll be up to you to steal into the palace if you want to kidnap Cathey's kid."
Before you head up top your party takes a quick rest at the Shrine to Verminus in the sewer. It looks like it hasn't seen much attention or care in some time. "At one point I had thought Cathey was a pretty devout tenant of Verminus. But I should have called it in the air when she stopped worshipping the moment she found out Verminus would never let her rule over anything other than filth." Papa and his tadpoles say a prayer and you all head out.

Papa true to his word dumps you off just a little below the extensive garden grounds, now waxed over by white flesh. Most if not all of Catherine's forces are distracted by the assault.. But this is your time. Don't fuck up. Get in. Get out.
Accepting new Actions.
>>
Rolled 8 (1d20)

>>2816938
Seance Candidus and Gardener to see where they're at. We gotta break in, grab em, and get out
>>
Rolled 4 (1d20)

>>2816938
Find a weak or lightly defended spot to emerge from! maintain stealth
>>
Rolled 8 (1d20)

>>2816938
Backing >>2816957 but just Gardener, Candidus is still loyal. Also go in FAST.
>>
Rolled 11 (1d20)

>>2816938
Paranormal sense to feel where the major powers here are and the ebb and flow of the place. Maybe we can see things before actually coming into line of sight, X-ray vision but only for magic creatures... which is every thing here.
>>
>>2817003
>Paranormal sense to feel where the major powers here are and the ebb and flow of the place.
>Roll 11- Weird, but good.
You're currently within the Garden's irrigation system: the waters are clearer, sure, but still sullied with blood and these odd Demonic.. Fish? They're nothing but organs, how do they- okay, some of them have teeth.
Taking advantage of your skills, you start things off by scanning the perimeter to get a 'feel' for who's who and what's what: you're a bit blinded because everything is giving of a signal- the place absolutely swarming, thick, and MUSKY with demonic TAINT.. For the most part Catherine's swarm seem to be focused in the cities streets and a few dozen inside the Garden's greenhouse....And if Cheval's succubi is in this mess you can't hope to make her out.
The largest heat signatures remain in the palace, ironically almost resembling a vagina on how 'layered' the density flourishes towards what you vaguely remember being Catherine's Amphitheater and can only assume is her personal chambers.. There's also a somewhat foreign aura brewing in the Burlesque that Butcher thinks we should check out (she smells something.. weird.), but you dismiss her as mixing pleasure with business.

Oh, wait, there's a few less in the greenhouse.
Gardener seems to be taking advantage of the chaos. Good for him.

>>2816957
>>2816967
>Seance and Grab Gardener. FAST.
>Roll 8-8 DUBS.

Confident it's clear for the time, you don't hesitate: Chemmy is sent out to quickly scout, he comes back letting you know the Greenhouse is unlocked, and you storm the fuckers.
There's a small party of crab-like brutish white demons waiting for you: a few of them already lay dead, Gardener's plan having been foiled almost immedietly as he shelters several flower demons who had also been enslaved. The crab-brutes, though, go down with only minimal resistance- Butcher cutting them into imitation crab meat and dousing the Greenhouse glass windows with blood.
>You lose 4 of your 40 Gnolls. 36 Gnolls remain.
-Gardener isn't saved, but you have him as are his flowery friends. They're scared, sweaty, and hide amongst your party. Gardener has been kept in a constant state of exhaustion to keep him from casting, but just enough to work, so he's useless but thankful.. And needs to be carried.

>>2816960
>Find a weak or lightly defended spot to emerge from! maintain stealth
>Roll 4- Not that great.

Planning on your feet, you ferry the hostages and Gardener back to the sewers where they'll be floated down (sorry gardener, I know it's stinky) with Papa and his girls to safety.... Is the plan. You run into some complications.
More white demons: centipedes, devils, dogs, flying organs, just a batch having caught their attention on the way to join their siblings in the city.
It's a loud, awkward, improvised bout of carnage and costs you time and men.
>You lose 10 more Gnolls. 26 Gnolls remain.

Accepting new Actions.
>>
Rolled 10 (1d20)

>>2817145
See if we can spare a moment to scout the Burlesque. I don't like surprises. Not sure we should discount a demon's instincts in demon territory.
>>
Rolled 19 (1d20)

>>2817145
Send Gardener and the flower boys with Papa Filth to be taken to Lady Cheval directly.
Tell them if anything bad happens to the Gardener we will most definitely be UNPLEASED
>>
Rolled 15 (1d20)

>>2817189
Seconding investigating the Burlesque
>>
Rolled 10 (1d20)

>>2817145
Make sure Gardener and flowers get clear, then start finger of deathing all these fleshy demon structures. Can't hurt to try.
>>
>>2817200
>Send Gardener and the flower boys with Papa Filth to be taken to Lady Cheval directly.
>Roll 19- Complete near perfect success.

There's a brief break in the action allowing you to cart the Flowery Boys and the Suckey Emo Boy back to the Sewer and dump them onto Papa and the Swimmy Girls giving them specific instructions to ferry them to safety as quick as they can and to not wait up for the rest of you. Your quest will be pointless at this point if half he people you intended on saving such arbitrarily die.
"You got it, friendo, swift like diarrhea." He wraps his tentacles gently around Gardener and his daughters take the flower boys. Gardener comes to, beckoning you closer, "A-ah.. Caster.. No.. It.. It smells like shit down here, please." Glad to see you're okay, Gardener. You give him a smooch before he's too filthy to even look at. Filthy, but safe.

>>2817214
>then start finger of deathing all these fleshy demon structures. Can't hurt to try.
>Roll 10- Even, predictable results.

1 out of your 3 objectives is complete. The next step is to clear a path into the palace to try and save Candidus and deal with Catherine.
So you whip out the ol' Finger of Death. You're actually pretty excited to test this spell out as much as possible, but dread the idea of misfiring as if you so much as even touch anyone of your allies while casting it.. You won't be able to fix them.
This becomes pretty clear why as when you summon the strength to conjure such a powerful, sentence; your hands turn black and whatever you touch just.. withers and turns to this chalky white ash. You're EXTREMELY careful to just give whatever you need destroyed just a single, methodical, surgically-careful 'poke' before the colour is sucked out of it, it buckles, crumbles, and turns to a white powdery pile. This spell is better than any machetey, axe, or blade in terms of clearing a better path through the dense demonic growth.

>>2817189
>>2817213
>Briefly investigate the Burlesque.
>Roll 10, supporting 15- 'Almost' Good enough.

The last time you visited the Burlesque was when you had just turned 16.. And had barely lost your virginity, so not exactly a supportive environment for a boy, but you're a grown adult now and if Butcher thinks there's something od- You're in. You're out. You and Chemmy fail your disgust checks and flee from the room anxious, confused, and revolted. Chemmy fails a little harder than you and is incapacitated and thrown into a fetal prone, with you 'merely' dry heaving clear mucous.

The Burlesque has been converted into a Spawning Pit. Butcher tries to tell you what it's for, but you don't want details. Your spirit is flaccid you're so turned off right now. Is THAT how Demons reproduce? "No. Just how LOTS of Demons reproduce." You're a 'little' unhinged, but you'll be fine... Maybe talk to Butcher about this when you're home and safe.

Accepting new Actions.
>>
Rolled 7 (1d20)

>>2817358
Search for Candidus, either through the old fashioned way or seancing in order to find and abduct him
>>
Rolled 8 (1d20)

>>2817358
concentrate on bringing down more important structures from below
>>
Rolled 19 (1d20)

>>2817358
>>2817375
Supporting but I'll hazard a guess they're in the hotspot we felt earlier in the palace. Did the Succubus Spy relay any info about the palace earlier?
>>
Rolled 6 (1d20)

>>2817409
Ah damn, we never called her to ask about an intel-report.

>>2817358
Is it too late to seance the Succubus for intel?
>>
>>2817400
Not sure it's wise to risk much of that since this is more a stealthy VIP retrieval/capture mission than sabotage.
>>
>>2817419
We weren't supposed to be calling her directly anyway. It's been implied those things can possibly be intercepted and traced, but Cheval had some sort of secure means of communication. Though with my roll I wouldn't be surprised if she showed up and gave us a personal tour.
>>
>>2817438
now would be the time for her to show her true colors for sure
>>
While you recuperate from your harrowing exposure to the spawning pit, "It's like a po-" No, you don't wana know. "It's important information for when we get married. I want 12 children." Well now the Twins are upset, "You are NOT marrying Butcher!"
You'd just like everyone to calm down while you stop thinking about all that.. Whatever that was... And fill your head with Seances!

>>2817409
>>2817419
>Seance the Succubus for updated Intel.
>Roll 19- Near Perfect.

Honestly, you only really have one person on your list of 'need to contacts' and it's the Succubus.. You have a feeling Candidus might be busy, upset, confused, or just a little bit too of a high priority target to just have a chat with at the moment. Cheval's Succubus- the black and red one.
"Make it quick. You're going to get me killed." You ask her where she is, if she's seen Catherine's Kid, you plan on kidnapping him/rescuing, whatever works out best.
"Yeah, he's here with me. And Catherine." Shit, is there anyway you can separate them? "I try and convince Catherine to let me escort her boy back to his room where it's safe, but you'd still have to deal with her first. If she finds out you've taken her boy she'll completely lose it." Alright.

The issue now, though, is will this work?
>>2817375
>Search for Candidus, either through the old fashioned way or seancing in order to find and abduct him
>Roll 7- Luckyyyyyy.

It does. You can sense it faintly now that Candidus is being moved out, he has a slightly different signature from the rest of the Demons and Spawn rustling around her- shit, his room is right above the Spawning Burlesque pit. Whatever, it's fine, this means you'll have Catherine by herself and with no innocents to get in the way when you take her out and storm the place.
It's been sitting in your bag, but you DO have a single Demon sealing cube given to you by Cheval... Admittingly, you did forget about it. Butcher figures you'll be able to trap Catherine in it if you can weaken and diminish her enough as at her full strength she'll easily shred through such a puny receptacle. "Can't just drop it on her. Have to beat her."

>>2817400
>concentrate on bringing down more important structures from below
>Roll 8- Hmn.

Butcher also goes on to mention that it might be worth the time to destroy the spawning pit, but, "I doubt Catherine would ignore that."
It's something to think about, maybe on the way out.
"Y'know, there's probably a kitchen." What has that got to do with the mission? "Kitchens have bones."

Accepting new Actions.
>>
>>2817561

I don't even know where I messed up that bold.
>>
Rolled 3 (1d20)

>>2817561
OK head to the kitchen, raise whatever you can quickly, throw them at Cathrine to tire her out, beat her up more with your spells, and finally cube da hoe. Ignore the Burlesque for now.
>>
>>2817561
Do we know how the battle is going overall? Would this be an appropriate time to press catherine to surrender again?
>>
Rolled 2 (1d20)

>>2817561
>>2817571
We also have those cuffs Archie gave us, the ones that would instantly shut down Catherine if we can clap them on her... we know that from experience.
But some skeletons to make up for the lost gnolls sounds good, raid the pantry and hope for goodies.
>>
>>2817577
Considering our rolls, yes. Offer to press her to the ground with our dick.
>>
Rolled 2 (1d20)

>>2817593
hoping to salvage this
>>
Rolled 15 (1d20)

>>2817604
>>2817593
>>2817574
I step away for a few minutes to get dinner and I come back to see everyone rolling like I did last week.

Trying to last second salvage
>>
>>2817574
>OK head to the kitchen, raise whatever you can quickly, throw them at Cathrine
>Roll 3- Bad.

Your party enters into the palace and makes way for the Kitchen through the Garden; Catherine, though, is unfortunately finished playing a passive role. Everything is going poorly and with her son out of the picture she has no excuse to hold back.
Your plan to get to the Kitchen fail quite spectacularly: Catherine can't leave her room, she's too massive, but that stop something of a chain-like-penis-pede of horned women crawling out from all the doors and storming every adjacent hallway in search of you. The dike burst, you can hear the footsteps of thousands before turning around to see your Gnolls torn to shreds.
every last one of your Gnolls is dead, but the last few are especially eviscerated beyond any further use.

It's just the hired help, though, you're fine. Chemmy, Twins, Butcher, everybody made it in so far.
You make it into the Kitchen and Butcher barricades the door shut for just a moment.
You can hear the swarming mass that makes up Catherine screaming in incoherent rage behind the double doors of the rather lavish kitchen.

>>2817593
>Raid the pantry and cuff her.
>Roll 2.

You figure your best shot at this is to clasp those cuffs on her and just.. You don't know, just buy you some time? Pacify her? Either way you have Butcher open the door and just at the right moment you clasp the binding cuffs onto the wrists of two of the HUNDREDS of feminine, clawing, grasping, hands that come spilling out.
Catherine.. Retreats. Buying you some time. You immediately set to work with the Twins animating as many functioning skeletons in the kitchen as fucking possible: Animals, People, Beastmen, Demons, they've been eating quite well it seems.
When you're confident in your skelly militia you have Butcher swing the doors open and let them feed out to maul Catherine in the hallway.

She's fine.
She was waiting.
She simply severed portion of her that had been clasped. Her morphs grasping the bleeding body, cannibalizing it, before they crush the clasps underneath their body.
Shit, well, you got those Skeletons- "You took away everything from me. Everything." Every head on her phallic limb shrieks, "EVERYTHING."
The Skeletons clatter and you send them to smother her with their boney bodies, she ignores them though, quaking in rage, she ignores everyone but (you)

"You did this. I hate you. I hate YOU. I HATE YOU. "
>>2817604
>roll 2.
The length of Catherine's flesh violently slithers outward, tears open, and an earwig guillotine unsheathes. Everyone dives out of the way, but you're swiftly decapitated. before you can even quip.
You do not, however, die.
>>
>>2817798

The world painted in shades of black and white.. Your head took a tumble and hit the ground a little harder than you'd have liked it to, and upon letting out a mildly inconvenienced 'oof' you realize everything sounds as though it's under water.
Your body, however, has taken great offense to this act: it's fists clench, your body shakes, and the neck's fountain of blood ceases in exchange for an aggressive, furious, chimney of visible miasma that starts out purple, blue, black, and then condenses into a singular, small, frighteningly dense hovering speck. Your clothes fill out into a white, flawless, flowing hooded gown, black cliche wings unfurl from your back, and your body takes a knee as it picks your head back up.

This doesn't belong on the floor.. You'll get all dirty.. Are you okay?
Not really, Catherine hurt me and I think she's going to hurt my friends too.

That doesn't sound very nice, why don't we.. Do something about that? But I'll need your help. Do you think you could help me fix all this?
I will try.

That's all I would ever ask of you. Thank you.

You are temporarily Butcher Demon

https://www.youtube.com/watch?v=dSd93dQL6b8

Catherine tried to kill Master.
It did not go as planned.

Master has ascended into something pure and frightening. While Catherine screams at whatever resides in Master to die, you grab his Acolytes and the Goblin and fuck off; improvising an exit out of the kitchen.
Fleeing into the garden you meet back at the shit brook and find that Cheval's traitorous whore has stolen the white problem child. He is very frightened and confused, you are as well, but perhaps for different reasons.

The palace has been turned to white ash.
You find Master laying in the middle of it: he is alive, but unconscious and there is a terrible black scar circling his neck. It looks like a chocker, that's kind of hot.
Catherine is also, alive, how tiresome. She has been deformed into a maggot. The lowest, weakest, and most pathetic kind of Demon.
She is beset by furious, wailing, irrational, sorrow and hatred- having lost everything she tries to ineffectively strangle Master, but her body is too soft and too weak to do anything. Eventually she gives up, satisfied with weeping and screaming 'till she can speak no more.

The Whore speaks up, still holding the trouble child, "Cheval's gonna be fuckin' pissed Caster turned her childhood home into fertalizer."
Accepting new Actions.
>>
>>2817950
Put Catherine in the prison-cube and give it to the Twins to hide it until Master wakes up.

Have the Twins stand guard over Master and the Warlock child, don't give them to Cheval.
>>
Rolled 18 (1d20)

>>2817950
comfort katherine- there's no shame in having played the game and lost, as long as you played well.
>>
Rolled 15 (1d20)

>>2817950
Convince Catherine's forces to stand down and call for a ceasefire.
>>
Rolled 16 (1d20)

>>2817950
tend to caster delicately
>>
>>2817977
>comfort katherine
>Roll 18- Good, excellent comforting.

You will admit: having impulsively kidnapped the Master as soon as it was convenient for you, in an effort to have him breed you forever.... You'd be a hypocrite if you didn't sympathize with Catherine at least a bit.
The living world is frustrating. You allow her to spend some time with her child before she is contained. A boring punishment, for sure, but it is what Master most likely wants.
Catherine slithers around her child and knowing that her mortal offspring is safe she becomes far more compliant. She no longer appears inconvenienced.

>>2817993
>Convince Catherine's forces to stand down and call for a ceasefire.
>Roll 15- Dependable.

Most of Catherine's spawn are just cheap mistakes and animals with little initiative to continue fighting once they sense their progenitor has been dealt with: they're easily slaughtered where the amble or flee into the wilderness to be someone elses problem. Those among them that resemble people flee into the river. Incidentals.
Some are picked off by the Crow.

>>2817968
>Put Catherine in the prison-cube and give it to the Twins to hide it until Master wakes up.

Once you have grown tired of Catherine holding her child you separate the two of them. This makes you uncomfortable, as you would like to be so happy one day- even in the face of such spectacular defeat.
She is placed inside the penal cube: there she will be safe and contained for as long as the cube lives, a domicile befitting her psyche will present itself and perhaps she will attain some measure of patience and humility.
Perhaps the child could even have his mother back when he is older and has proven to be responsible and Catherine less...confrontational. Thoughts for later.

Cheval is indeed not happy about her house, but that is not your problem.
You leave with Master, the Problem Child, your Companions, and your Army to make for home.

You wake up with the worst headache of your life in Butcher's lap: Candidus lays beside you, holding Chemmy like a stuffed Animal with the both of them sleeping soundly while your small Undead army makes the march back home below. The Twins on either side of Butcher, have formed a cloud to ferry you gently. The gentle rocking of the cloud, Butcher's large thighs so smooth and ample, and the consecutive sound of hundreds of stomping Undead feet lull you into a drowsy ease.
Accepting a few more actions.
>>
>>2818081
Once we wake up find out what has happened since then with Cheval, Mimas, and the Homunculus.
See about getting proper accommodations for Candidus in Hurst/our Lair.
Check in on Gardener/invite him over
Give Butcher a kiss for being so helpful
>>
>>2818081
No rest for the wicked(?), time to help with the clean up and peaceful rebuilding. Make plans for helping Cheval rebuild her home, see if we can get all the bugknights under our possession so we know they are safe and not causing trouble, try to get the Tiefling settled in as our ward, probably should accept Chevals offer to be a Lord... so much to do so much to do.
>>
>>2818081
Oh and give Chemmy a smooch as well for being a loyal friend still
>>
You're on and off for a few weeks- you were, technically, killed there for a moment, so it shouldn't come to a shock that you spend about a month in and out of a state of semi-lucidity. Your Twins mediate and largely take care of things for you while you're stabilized in Hurst and then sent to Commune #9 for more advanced medical attention.

Lets start from the top.
>>2818102 >>2818118

https://www.youtube.com/watch?v=L7hinCr94cQ
-The Epilogue-

Cheval's Family.
Cheval is obviously pissed about her house, but admittingly her anger turns to concern and then relief to know you're safe- Mimas especially, who's grown quite attached to you. It takes them the length of the rainy season, but they eventually rebuild their estate to some assemblence of what it once was and again Copse' true ruling family returns to power. She crowns you a lord, officiates your deed, ring, robes, and any further titles you require once you're well enough to do so....She then dies about 5 years later in her sleep. Nobody suspected a thing, but she was 750- unspeakably ancient even for a Vampire. Mimas, her only 'living' heir, was made King of Copse; his rule gentle and kind.

The Commune.
Archie having grown fat and successful off of his partnership with you never forgot about your kindness, your selfless, or your friendship. He ultimately decided against his genocidal ways, and instead made for peaceful plans to coexist with the people of Copse for as long as he was reagent over his people and even then his clones after him his clone continued to respect his wishes. Eventually, though, Archie retires and returns to his creators in the Elemental Plane of Machines. You briefly escort him there as a sort of holiday. The food there was awful.

The Little People.
The Changelings of Copse completely rebuild the province and the peace their grandfathers knew in this land isn't just restored, but succeeded: Hemlock becoming a thriving trading city with it's Gnomish neighbors Copse, and the Flesh Golem communities of Hurst, Denmire, and Sholts. The Changelings free from a transient life of scraps, the Flesh Golems free from discrimination, even the Gnomes pockets were lined with Gold- quite a happy ending for all..... And Pug? Pug never wanted or needed to change. Orcs.

The Bee Women
Their Queen's rule is rich and prosperous unlike anything ever typically seen out of her kind with every grove in Copse is crowned with flowers and every old hollowed out ex-mass grave houses an amber golden honeycombed fortress of more happy redheaded Bee Women. The Queen herself, lives to the ripe old age of 40 and leaves behind several Queens and their courts who all deeply respect "The Black Beetle".

(inc 2nd post. )
>>
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>>2818296

The Demons.
Avarice and Butcher never left your side, indeed, Butcher ends up marrying you as you promised her and Avarice ends up a rather successful banker and accountant in the Gothwood. More importantly, though, is Candidus. The 13 year old Candidus is raised by you, Annie, Butcher, and even Cheval and Mimas for a time.. And shockingly enough grows into a kind, responsible, compassionate individual who's entrusted with his incestuous siblings and mother.
Candidus, though, disappears when he's 17 with his family refusing to mention his whereabouts for the decade he's gone. Upon his return he hadn't aged a single day and admitted to have gone to literal Hell; their he used his own infernal magics to try and try and tame even one square of it for his loved ones, but ultimately failed. Candidus would always be naive- insistent on listening to the heart on his sleeve as he constantly crusades some injustice.

The Gobbies.
Chemmy ends up tagging a long with you when you leave Copse, but only does so because he becomes too old to rule his horde of Goblins. He lived hard and died young like all Goblins, but he was a good friend.

(You)
You never rule Copse, you never kill your Father, but what you do end up doing is far more important and mature: you become exceptionally powerful and in your 20's you eventually leave Copse to return home with a host of your most loyal minions to "change" people's minds. It is a difficult struggle and an uphill one at that, but you never falter and indeed become responsible for people no longer being burned alive for such practices. You spend a LOT of gold building cathedral's to Nyx, garden temples to Verminus, and at least one temple to Scylla.. For someone.
You marry over 30 people, sire around 115 children, and retire spending the last decades or so of your life living as a Necromancer Noble at Scholomance lake with a village mostly composed of your offspring or creations.... Before surprising everyone when you unironically die at the age of 140. Nobody saw it coming. Your magic had kept you looking a youthful and handsome 25 year old your whole life. Nyx, though, was waiting for you on the other side.

A- Good Ending.
Your Mother is proud of the man you've become, /
>>
>>2818384
>Your Mother is proud of the man you've become
Which one(s)?
Also.... did you give us an A- letter grade?
>>
>>2818398
>Also.... did you give us an A- letter grade?

Yep, sorry, let me fix that up a little:

A- / Good Ending Achieved.
Your Mother is proud of the man you've become, congratulations.
The End.


>>2818384
>>2818296
Well, there ya go.
That's all I've got... I think? I hope I didn't miss anyone.
The thread is archived over here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=caster%20quest
My art tumblr is over here: http://spaghettiart.tumblr.com/

As long as the thread is up I'll be around to directly post in here and answer any questions META or otherwise since, well, we're done! That's it! Quest complete!
>>
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>>2818422
>A- / Good Ending Achieved.
>Your Mother is proud of the man you've become, congratulations.
>The End.
I'm not crying, you're crying

Spectacular quest as always duder. Looking forward to the next one if you decide to run another like that "Astrotech Mage Quest" you joked about
>>
>>2818422
Thanks for running!

Did Cathrine ever cool down enough to be let out of the cube?
>>
>>2818422
Did Catherine ever chill out, learn her lesson and/or forgive us?
How could we have gotten a better grade?
In your opinion, what was our biggest mistake?
In your opinion what was our cleverest idea?
>>
>>2818439
>Did Cathrine ever cool down enough to be let out of the cube?
>>2818440
>Did Catherine ever chill out, learn her lesson and/or forgive us?

Yes and No, she never forgave 'you', but she stopped being such an asshole after around 15 years being stuck in the cube and even then Candidus himself was the one to keep her in there that long because he understand the sort of person she was and wanted to change that. He sort of succeeded.
The Bugknights only took 5 years in comparison, becoming part of your entourage for a few years while Candidus was still young.

>>2818440
>How could we have gotten a better grade?
>In your opinion, what was our biggest mistake?
Reviving and trusting the Shrike.

>In your opinion what was our cleverest idea?
Hard to think of something since you guys never really played Caster to clever- You had a habit of picking and choosing kind things to do instead of smart decisions.
I think the most selfless thing you had done was when you guys started drawing up plans to self-harm Caster so his Evil Twin wouldn't finish merging with his psyche.
>>
>>2818422
Specifically, how did F1 and F2 fare?
>>
>>2818482
I personally never really trusted him. I felt he might be useful since he was powerful but not exactly more clever than us. Didn't really pan out though. Plus we weren't dumb enough to let him eat Catherine.
>>
>>2818487
>Specifically, how did F1 and F2 fare?

F1 and F2 stayed by your side acting as Emissaries, Heralds, Diplomats and at time even Enforces or Co-Rulers to your will and legacy. When you died they carried on as they had been: impeccably loyal and continued to build up your little empire in Scholomance for another 100 years (taking care of your children, grandchildren) before they themselves eventually died and took your side once more in the monochrome realm of Nyx.

..Not to say that they didn't have their own little adventures, boyfriends, girlfriends, and creations and legacy aside to themselves.
>>
>>2818567
I was kinda hoping that we'd turn Vampire once we hit a peak age but I like this ending.

Btw, how did Gardener do after we rescued him? He come live with us and help plant those unseelie herbs? Never got to investigate those
>>
>>2818578
>Btw, how did Gardener do after we rescued him? He come live with us and help plant those unseelie herbs? Never got to investigate those

Shit, that's right, Gardener!
You end up adding Gardener to your harem of spouses and fuck him for YEARS, till death, bro', but more importantly Gardener (never desiring fame, but just a quiet life of luxury) becomes quite an accomplished and celebrated Botanist. Elemental Magic is commonly thought to be outside the grasp of most Undead, but Gardener got a LOT of his and your work published (mostly for crossdressing money) which devolved into a Dark-Druid-Hipster-sub-culture.
Gardener may have been a little.. Selfish, but he did in fact like you and died shortly after you if out of a mix of shock and grief.
>>
Thank you for running. Was a blast, really was.
>>
>>2818615
>>2818439
>>2818433

Before I forget my manners, I'd also like to thank you guys for participating.
Without you guys kicking around there wouldn't be much of a quest here to take place, so thank you for all your prompts, rolls, good, bad, even if it was just a suggestion to have unprotected sex with somone for the upmteenth time- it all made the quest what it was.

I'm flattered to see some new anons and flattered to see old anons coming back, thank you all.
I hope the quest was fun and that it met the very high expectations of quality and emotional content you've come to anticipate from me.
>>
>>2818637
>no (you) for me...
I.. I see how it is. Well thank you anyway for fun quest. It's been fun participating in the quest from the start. I made it to almost all the sessions. Admittedly Necromancer is the only one I didn't vote for... I was really hoping for Mage and all those delicious Amazons... Did we ever see the ones we met again?
>>
>>2818653
>I was really hoping for Mage and all those delicious Amazons... Did we ever see the ones we met again?

I'd like to think most of the illegitimate children Caster produced were of Amazon stock.
Themiscyra and it's provinces circle around Promethea and anybody who knows anything or wants to say ANYTHING about Magic to the world HAS to go to Promethea, so I can garauntee you Caster had reunited with the Amazonian people.. But as a dashing young man.
>>
>>2818680
Good to know, I was really hoping to see the Pyromancer and Beserker before then end of the quest but it's good to know we probably saw them after atleast.
>>
I'm sad we never found a Parrat to resurrect into a sidekick
>>
>>2818737
>I'm sad we never found a Parrat to resurrect into a sidekick

Self referential material is the devil.
THE DEVIL.
>>
>>2818753
I thought this was all the same world/planet as Cyclops Civ?

I know Archie is the descendant of the Architect in Homunculus civ
>>
Also, were there any spells or books we didn't end up collecting?

I know we missed the middle volume of Dr Shelly's notes on Reanimation
>>
>>2818759
It is, I just don't like being SUPER referency is all.

>>2818798
>Also, were there any spells or books we didn't end up collecting?

You pretty much skimmed over, like, nearly all of the Reanimation Journals.
We collected 2 compared to the 12-13'ish books we managed to find... We learned a lot of spells!
>>
>>2818817
I like how that by the end we had so many spells you basically had to say "Yeah, you just got decapitated immediately, this really just annoyed you and made you worried about the safety of your friends. This is very bad for the person who decapitated you."
>>
Did Evil Caster ever relapse?
>>
What happened with our Dungeon?
>>
Well that was a ride.

Ng+ when?
>>
>>2818834
>Did Evil Caster ever relapse?

Yes and No.
Caster's brain eating him more or less completed Caster's psyche; making him exceptionally more powerful during the game and well onto the future. He never relapsed like how he did during our session, but Caster'll never truly be free of him.
Just like that black chocker-style scar he got when his head was cut off and put back on: it'll never heal.

>>2820677
>What happened with our Dungeon?

The Dungeon kept growing, but at a much slower pace: the well was eventually replaced entirely and developed into this beautiful, 'steaming', Ice-Crystal, formation that became in it's own right a really popular tourist attraction while turning the local area into something of a 'cool', misty, micro-climate. This unfortunately pushed the Bee Women out, but by then they had already had 2 other additional hives in Copse.
Hurst easily became 'the' dungeon town in Copse since the Homunculi started using the Industrial Park and Sewers after Cheval moved back into her old city.

>>2822133
>Ng+ when?

I think if I was going to do another one I'd like to do something completely different: weird, adventurous, and more benefiting from the improvised ways.
Specifically Astromancer. I wana do Astromancy.
Our boy's backstory would be he literally found a falling star, fucking ate it, and now the cosmos and the great beyond calls to him! The colour of outerspace.. So vivid.. So beautiful!




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