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File: Titanfall Stuff 2.jpg (179 KB, 900x1244)
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With a galaxy on fire and the two halves of it at war, there are still those who are trying to make a living out of the chaos and destruction.

Follow Isaac Graham and his Titan as they try to turn a profit from the battlefield.

Note: this is a continuation of my previous Titanfall Quest thread which you can check out at, http://suptg.thisisnotatrueending.com/qstarchive/2357298/
>>
The sound of medical equipment recording your health is what greets you, as you shake of your slumber. The ever so slight twinge of a headache begins to rear its head as you sit upright in the medical bed, but as you carefully unplug yourself from the machines around you, you feel the pain fade. Sitting nearby, your helmet sits atop a plain metal table, the thin indigo strip denoting your callsign. As you gather your sidearm, and dataknife from the equipment locker near the door, you think back to your last memories. The clash of Titans and riflemen as you, Orange and Blue, made your exit from, what you think was an ambush.

"Someone tipped them off." you mutter as you tuck your helmet under your arm and step out into the corridor.

Following the corridors and a couple of stairs, you enter into the main planning area of the Bifrost, the name of the squadron's Titan carrier. As you enter, Nishat (Orange), and Aaliyah (Blue), greet you with a polite nod before continuing onwards towards your seat.

"Glad to see that your still alive." Nishat says with a slight chuckle, sifting through reports and job listings. "With a nasty leg wound like that, thought you would be support, but we're all surprised."

"That job was a trap, and yet we still did it." You reply, going over the mission debriefing.

"Objective completed - Obtain Vault Keycard, New Objective - Locate and liberate target vault. Lost assets - Indigo's Atlas, Shard, Orange's Stryder - Amril, Blue's Titan - Whisper. Gained assets - New Titan linked to Indigo - RK-3267, hereby referred to as Ark."

(continued)
>>
A short few minutes later, the doors fling open standing proudly with a grin on her face is Charlotte, unofficial leader of the squadron. "Isaac, I didn't expect you to get better so soon, but it's a good thing you did. We were about to head off, but your input is important."

As you this wasn't the first time, she has done this, lumping important decisions on you. In fact, the last mission was decided by you, but then again, how were you to know that a pretty simple trade would have resulted in an all out gun fight and a ship getting ambushed by IMC forces.

"As you know, Ali, and Ni, both lost their Titans during the last mission. We need to go get more, and more importantly, a couple extra in case we do need to do so. Andreas and Michi both wanted to Orion because it was easier to get them their, but knowing that the Cabal is out for my head, I wanted to get them from Hela. But you're the one who's a Titan nut, what would you say?"

Orion was definitely a much easier place to get Titans, both legally and illegally. With it being an important mining colony, and as a strategically placed planet and system for both sides, it is a hotspot for mercs, like yourself and neutral factors. Sadly, IMC and Militia forces have been in a dead lock for over a month, and that wasn't going to change any time soon. There's also the Cabal of the Han, a weird machine cult that has somehow taken control over some of the underworld market, and seeing as you blew up their leader not too long ago, it might be a bad idead.

Hela is different. As a forge world, much of the industry there is focused towards the war. Guns, Titans, if it's fired, or exploded, it's probably made there. IMC controls it like a stronghold, and getting there is both a longer distance from your meeting point for the previous job, as well as confusing, with the multiple nebula bodies constantly shifting around the molten world. The goods though are top end, factory new and up to date with all the techs.

>Let's go to Orion and hope the Cabal is not waiting for us.

>Let's go to Hela. It might be a harder mission, but if we do it right, we get some really good stuff.
>>
>>2881071
>Let's go to Hela. It might be a harder mission, but if we do it right, we get some really good stuff.
You could say that the loot we’ll get here are Hela dope
>>
>>2881071
>Let's go to Hela. It might be a harder mission, but if we do it right, we get some really good stuff.
>>
>>2881071
>>Let's go to Hela. It might be a harder mission, but if we do it right, we get some really good stuff.
>>
>>2881080
>>2881092
>>2881109

Writing for Hela.
>>
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You remember the Cabal. The explosions, and the towers of metal and wiring collapsing as the the drop-ship airlifted you and Shard out of there. You also remember the sand of Orion, and how it got everywhere inside of the joints of Titans, and how annoying that was to clean.

The topography of Hela, is both beneficial for metal extraction, and immediate forging. The molten lakes of iron. The Sulphuric acid pools. All important in the manufacture of metals for the war. IMC's supplies are really useful as well, so anything not bolted down, is useful.

---

The trip to Hela was a lucky one. The ship rotations you got from a supplier months ago still worked, and no checks from other merchant ships. There was a close call when you were almost spotted wearing your pistol as Charlotte answered a hail, but smart body blocking got the Bifrost through into the space orbiting Hela.

As the Bifrost enters low orbit of Hela, you do some last checks of your gear, and Ark's. Your Carbine that you took, a pistol, frag grenades and your trusty dataknife. Ark is decked out in his missile load out, carefully checking over the 40mm Cannon.

"Pilot Indigo, are you sure you are ready to re-enter the battlefield. You have only just recovered from you injuries."

As he lowers his arm for you to climb aboard, you gently slap the side of the front plate, replying, with a curt, "I'm fine."

Further down the Titan launch room, you watch as Andreas (Yellow) pull himself into his own Titan, a highly decorated Atlas, IMC insignia scrawled all over it. Further yet, you watch as Charlotte (Red) pulls finishes the final checks of her own Titan and begins the pre-mission run through.

"Alright people, we do this quickly, and we do it efficiently. The target is the displayed site. Titans being manufactured there are of IMC's highest grade, at least in this part of the Frontier. We liberate 4-5 of them, we're in the black. Grab anything else that isn't bolted down and we're golden. Engage hostiles only if necessary. We don't want to make too much of a scene. We meet up on the far side of the mountain with your quarries, and we take the Titan dropships out of here. Standby for Titanfall."

With that, you click in your helmet, close up the front hatch, and begin preparations for the fall.

(continued)
>>
With a shudder, Ark lands near a lava river, small pieces of rock splashing into and melting. Your drop was perfect, with the site just under a mile away. Getting there without being detected will be hard, but nothing fancy. Yellow and Red soon land as well, the dust flying everywhere as they both land.

"Pilot, IMC forces will be heading to this location to investigate. The orbital patrols might not have noticed, but the forces planetside will have definitely noticed Titanfalls."

As you and Ark break off towards the southern section of the site, start planning your entry. Stealth would be preferred, but seeing how time is slowly starting to tick down, getting there, with Ark and hiding him will be a tough gig. You can always rush in, cannon blazing. It would probably also provide a distraction for the other two, but you may have to pull out if too many reinforcements arrive. There is always the option of disembarking, and forging ahead, but the air has sulphur in it and your helmet can only block out so much. You also aren't that great if another Titan spots you. Stealth would definitely be easier that way though.

(Pick one and roll d20, first 3 rolls only)
>Get Ark close enough for you to disembark safely to infiltrate the facility
>Enter the facility and start causing a distraction.
>Risk the air and disembark further away so that you can enter the facility with a higher likely hood of success.
>>
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That's all for tonight. More tomorrow. Hope to see you there.
>>
Rolled 13 (1d20)

>>2881161
>Enter the facility and start causing a distraction.
>>
>>2881161
>Enter the facility and start causing a distraction.
>>
Rolled 20 (1d20)

>>2881161
>Get Ark close
>>
Rolled 16 (1d20)

>>2881254
This
>>
>>2881161
>>Enter the facility and start causing a distraction.
Start breaking things
>>
>>2881166
>>2881191
>>2883202

Writing for Distraction.
>>
"Engage hostiles only if necessary." you mutter under your breath as you watch as a patrol car begins moving out of the southern exit. As you watch the car rev, heading east towards your drop site, you weight out the options in your head. You ended up on one of the average exits. It's definitely not the cargo entrance, because that side would be stocked up with cargo containers, and transports. This one, looks like just a strategic entry/exit point, with a standard checkpoint and blockade.

"Pilot Indigo, my sensors detect a large force is gearing up to head east, you should have your window soon." Ark says, as you carefully survey the checkpoint, one more time.

"This is going to end with me getting yelled at, but I can't risk going in on the backfoot." You reply, as you pull Ark ready to move. "Start charging that core Ark, we're going in hot."

---

When the last of the investigating squad head out, you pull Ark up and over the ridge, ready for the automated turret fire that was primed. A few well placed shots disables them, with them only dealing shield damage, which will regenerate. Ark's 35000 tonne chassis breaks open the first gate with easy, surprising the IMC soldiers that were just getting back into inaction. Something still felt off as you plowed through towards the bulkhead leading to the main facility. Then as if you had foreseen it, a superheated rail round collides into the bulkhead in front of you as you pull Ark off to the side. Twisting, you pull up energy shield that blocks a second shot, giving you time to spot the Northstar Titan just returning from some other patrol.

"Surprise surprise, what do we have here?" You make out from the scrambled signals your helmet is decoding from enemy communications. With practiced grace, you place five shots into the centre hatch.

Launching your guided salvo, you hear a sickening crack as something in the opposing Titan breaks. "Enemy Titan core malfunctioning, Pilot is advised to evacuate the area." With those words of Ark's, you slide the cannon onto the back of the chassis, and barely pry open the bulkhead, the Pilot pod shuddering slightly as it threatens to crush Ark.

"Running away already little Vanguard? Let's see how you like thi-" you hear just before the enemy Titan detonates. You are able to get Ark behind the cover of the heavy door which prevents most of the blast, but you watch as the alarm lights and siren signal your entrance.

"Pilot Indigo, distraction achieved, Titans located near the south entrance are close by. The armoury for the south checkpoint is also located nearby, and you could acquire more munitions for the squadron. The communications array to the north will shut down the alarm, and prevent news of our raid from reaching orbital patrols. We have a few seconds to decide which course of action we should take."

>Titans
>Armoury
>Communications
>>
>>2883237
>>Armoury
Bigger guns
>>
>>2883237
>Communications
The last thing we need is to get swarmed. Kick that thing off ASAP.
>>
>>2883237
Extra loot? Nah, let's keep this easy, the last thing we need are enemy reinforcements.

>Comms

Because our squadmates are gonna secure the titans anyway.
>>
>>2883272
>>2883327

Writing for Comms.
>>
Communications was the smart choice. Taking it out now would limit how much information was being transmitted both to orbit and to the other sites on Hela. Even if you were to leave it, the threat of reinforcements constantly harassing you throughout your exit, and when in orbit would be too much, even for you.

Dashing Ark forward through the sterile white corridors, your helmet starts buzzing, Red's icon flashing in the top right of your HUD.

"Indigo. What the hell is going on? The site is Red Alert and I'm nowhere near one of the Titan storage depots. Yellow has gone off grid, and I can't contact him. He said something about particulates jamming his signals."

You watch as the communications relay begins aligning itself on top of the nearby building from one of the windows of a long walkway between two sections of the site, most probably about to send a distress signal to the ships in orbit. Seeing this, and with no time to get to the control room to shut it down, you improvise. Three shots with the 40mm cannon bursts the tempered glass of the window, giving a clean line of sight. With a short pause, you line up your currently dumb-fire salvo to the dish, and fire. The dish collapses almost immediately, most probably stopping signal from getting through.

"Pilot Indigo. Backup relays are powering up. You have time to get in and stop the distress call. You must complete this aspect of the mission else the situation turn more dire. I will provide covering fire from here."

With that, you disembark, drawing your carbine out, just in time to defend yourself from a squadron of riflemen as they position to defend the communications room. A few are killed in the small blasts from Ark, but with the final ones remaining, you race forward, snaking up and down the corridor. Pulling the pin on one of your frags, you drop it as you fly over their heads, cockily turning to salute them just before they are gibbed.

Entering the main controls, you breach with a speed that no one in the room expected. The riflemen in the room raise their weapons to fire, but with a grace that only pilots seem to have, you take them out, each a clean shot to the face. As you turn your carbine to the last remaining few, you watch as the connection reach 90%. You watch as it pauses, as all the remaining soldiers, even the ones at the console turn their guns to face you.

>Roll d20's (First three)
>>
Rolled 16 (1d20)

>>2886230
Incoming 20
>>
Rolled 10 (1d20)

>>2886230
>>
Rolled 15 (1d20)

>>2886230
>>
>>2886274
>>2886244
>>2886243
Writing
>>
The first set of soldiers open fire on the entrance were you stand, but you're already on the move when the bullets reach their supposed mark. Launching yourself up, you fire your carbine, dropping the backline soldiers, before your foot collides with another's jaw. As you empty the rest of the magazine into two more soldiers, slide out your dataknife to break open the console hatch. You fumble slightly, the latches taking two or three motions to undo, but you jam the blade into the card reader in time, for you to handspring backwards, twisting to catch the bullets on your well reinforced pilot helmet, or the armour panels in your suit, rather than any vital areas.

As you right yourself, you draw your pistol, a flow of coding appearing in the corner of your HUD. Sliding down behind a different console, you slink around the view of the soldiers, two of which approach in order to flank your previous position. You give both of them the Mozambique treatment, quickly turning your pistol on the final soldier which you simply pop. With no immediate threats you return to the console, the connection paused at 90%. With a few quick taps on the console, near your knife, you watch as the connection disappear. Breathing a sigh of relief, you retrieve your knife, check over the bodies, picking up compatible ammo for your carbine and pistol, and grabbing an two extra grenades before you check out. Just before you leave the comms room, you pull the pin on one of the grenades and toss it gently nearby the console. As you close the door, you hear the sound of the grenade destroying the console, disabling any further calls from this room.

Ark stands proudly, on watch for enemies approaching the communications room. As his rear sensor detects you, he lowers himself closer to the ground, enough with your jump pack to mantle onto him, and lower yourself into the pilot pod from the top hatch. "Communication array disabled. Communication room destroyed. Moving to next objective." You hear Ark state as you maneuver him towards your next goal.

(will continue tomorrow)
>>
"Well done pilot. I didn't expect you to take out Lysandra in such a short amount of time, but then again... she wasn't that bright... You on the other hand... We'll see."

As soon as the voice on the comms disappears, the warning lights inside Ark start blaring. Shortly after, you feel Ark shudder as if stuck by something, followed by a small explosion that even you feel, going off near the top hatch. "Enemy jockeying pilot. Require intervention Pilot Indigo."

"Come on Pilot, you going to come out of your shell, or are you going to let this one die?"

It doesn't take much convincing to get you out, as you launch yourself out of the top hatch to confront the pilot. As you exit, you watch as another pilot, most probably the one jockeying before, lands besides Ark.

"I would advise that you drop your weapons, and surrender, else the Titan gets it."

The pilot holds the trigger mechanism for a charge that you spot now, planted right beside the Titan battery holders of Ark. You raise your hands, a pounding in your ears growing louder and louder.

"There we go, now drop your we-"

Before the enemy pilot has a chance, you clamp your left thumb into the side of the respective index finger, activating a last "ace in the hole". You got it installed just after you became a pilot, a boost that would give you an edge even against pilots.

Which is it?

>Grappling hook. Attached to your belt is a grapple that attaches to what it's fired and reels you in, even to pilots.
>Cloaking device. It's similar to what Blue has. It makes you invisible to cameras and sensors, and almost invisible to other people, leaving just a vague outline of your figure.
>Stim boost. A shot of a chemical cocktail that reduces the effects of recoil, makes you run faster, lift heavier objects, and increases your suits natural healing processes.
>>
>>2888066
>Grappling hook. Attached to your belt is a grapple that attaches to what it's fired and reels you in, even to pilots.
>>
>>2888066
>Stim boost. A shot of a chemical cocktail that reduces the effects of recoil, makes you run faster, lift heavier objects, and increases your suits natural healing processes.
>>
>>2888066
>>Grappling hook. Attached to your belt is a grapple that attaches to what it's fired and reels you in, even to pilots.
>>
>Stim boost. A shot of a chemical cocktail that reduces the effects of recoil, makes you run faster, lift heavier objects, and increases your suits natural healing processes.
>>
>>2888066
>Supporting stim boosts
>>
>>2888066
>>Stim boost. A shot of a chemical cocktail that reduces the effects of recoil, makes you run faster, lift heavier objects, and increases your suits natural healing processes.
>>
>>2888699
>>2888592
>>2888378
>>2888086
Writing for Stim Boost
>>
As you push the button, you feel the adrenaline in your body fade as a stronger, overpowering rush flood your bloodstream. You watch as the world seems to slow, giving you time to think and more importantly, time to maneuver. In a flash, you go from standing to a sprint, catching the enemy pilot of guard.

As they move to draw their own pistol, a motion that looks slow and sluggish to you, you deftly draw your carbine, placing shots into their arm and torso. As expected, you watch the detonator tumble clumsily out of the pilot's hand, as they try to get a few shots off on you. Feeling somewhat cocky, you pull your dataknife from its sheath and in a motion that would later be described by Ark as a blur, the knife sinks just under the helmet, into the throat of the pilot.

The feeling fades soon after you slide to catch the detonator, a simple double pull trigger mechanism for the satchel charges that you peel off Ark. Deactivating it, but stashing it into Ark's secondary equipment compartment, you prepare to move on with your objectives.

You remember that Yellow had gone off grid a while ago. While it might take a while, you could try to find where they went to, and maybe rescue them from their predicament. The Titan storage near the south was also close by, and with Red busy in the north, you get some of the Titans you need for Blue and Orange. There's also the armoury from before but you don't know how long it will be before more reinforcements arrive and start forcing you to leave.

>Yellow. No man left behind.
>Titans. Protocol 1, complete the mission.
>Armoury. There's still cool loots to be had.
>>
>>2892180
>>Armoury. There's still cool loots to be had.
Can't pass up cool loots.
>>
>>2892180
>>Yellow. No man left behind.
>>
>>2892180
Titans you can find many.
Trusty pilots? Not so much.
>Yellow
>>
>>2892180
>>Titans. Protocol 1, complete the mission.
>>
>>2892180
>>Yellow. No man left behind.
>>Titans. Protocol 1, complete the mission.
My understanding is yellow should have been heading for the titans
>>
>>2892532
>>2892407
>>2892216
Writing for Saving Private Yellow.
>>
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Yellow's disappearance was a problem. A nagging feeling within you felt that something was off with his disappearance, if not suspicious. The though of getting some Titans sounded good, alongside the thought of what could be hiding within the armoury, but good pilots are harder to come by than titans.

You head east, towards the entrance you saw from your drop, stopping once to grab a map of the site off a console. As you enter into the junction leading off to the separate sections of the eastern sector, you spot a flaming Titan chassis in the distance. As you approach, Ark's cannon raised in case of another ambush, you are relieved to see that it wasn't Yellow's.

"Indi-... Gettin-... -zzt-... In the... -rea... Comms bl-... Got Tita-... Will need h-..."

With the faint traces of Yellow's signal, you follow it back towards the Titan storage of the eastern section. As you enter the room, searching for it, you watch as four Titans raise their guns towards Ark. Just before you start praying to the lords above for forgiveness, you recognise the Atlas in the middle, bright yellow streaks painted on it's chassis.

As you recognise the Titan, the front hatch opens, Yellow jumping out, which you do soon after him. Landing next to him, you grip each other's arm, and shake, a greeting that most of the squad did after being separated.

"Good, you're here. I thought that Charlotte was going to help me, but seeing how the alarms are blazing and you're not followed by Titans, you caused this mess because you got caught. Anyway, I have some Titans, Char's probably got some as well. So we can get the out of here."

As he says this, you think of your reply. Sending this outpost to kingdom come would erase your being here. You might have taken out comms, but there will still be survivors afterwards who might recognise you or give descriptions. You could also grab the armoury loot, or more Titans, but knowing how long you've been here, and how long reinforcements usually take to arrive on site, you can't say for sure that you will make it out afterwards with more than paint scratches.

>Activate self destruct, then jet.
>Grab Extra loots (specify Titan or Armoury)
>Just leave, you've overstayed your welcome.
>>
>>2895809
Oh shit, I wanna hit the armory but it's going to bite us in the ass for sure.
>Coordinate with Red
>Burn this place to the ground
>>
>>2895883
Agreed, I still want that loot but it seems to lead clearly to trouble.
>Seconded
>>
>>2895809
>>2895883
second
>>
>>2895883
Fourthed
>>
>>2895883
steal some shit from the armory?
>>
>>2897281
>>2897261
>>2895885
>>2895883
Writing for one cratered Forge Site.
>>
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There won't be any record of your mission, if the site isn't around afterwards. Despite how horrible that logic sounded, it would take months, maybe even years to uncover what really went on at this site if the onsite warheads were detonated. With the alarms blaring, reinforcements coming in, and 3, possibly more Titans going missing, which is already a big dent into some army power, going out with a bang on this mission would be cool. I mean, you always wanted to try that not looking at the explosion trick.

"Red, I'm heading towards the reactor, or a detonator room and sending the place to kingdom come. What's your status?"

Following the map, you get to the Eastern sector's reactor, ready to get out. As you arrive, you see the resplendent red Titan of your squad leader, positioned right next to the main reactor itself and an inactivated excavation charge. As a tiny figure boards, and turns to you, you hear over the comms, "You mean we're leaving. I just finish setting this up."

Booking it down the corridors, Red first, followed by you, followed by Yellow and his Titan army. As you burst from the Eastern side, heading towards extraction over the hill a bit, you encounter the patrol that had gone to find you. It doesn't take much imagination when a couple of jeeps and dropships go against 6 Titans.

Signalling the Bifrost, Orange, piloting a Titan Dropship picks you up and within a couple of minutes, you are out of Hela, and onwards to the next heist, whatever it was going to be.

>That's it for this thread. Thanks for participating.
>>
>>2901225
Thanks for running





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