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Freelancers is a tactical combat game where each player controls their own character in battle against xeno scum. Clad yourself in powered armor, take up your gun and blade, and join the fight to reclaim your homeworld.

New and returning players are welcome.

Previous Threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Freelancer

Updates:
https://twitter.com/ravenkingquests

Ravenking General Discord:
https://discord.gg/4p9mmau

Skirmish General Discord:
https://discord.gg/BvydtkD
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>>2894607


Reply to this post with your character info, including the following:

Name
Class
Level (Rookies are Level 1)
Powers
Weapons
Gear

Planned update schedule is every day at 7:00 PM PST. Turn cutoff is one hour earlier at 6:00 PM PST. Signup and roll call is today, mission starts tomorrow. You can join mid-mission as reinforcements.


Balance Patch 1.5

General
Drifter class added to the game. Hunters, before this mission begins, may permanently change class to Drifter while keeping their experience level.
"Vengeful Protege/Backup Mindstate" has been reworked into the Legacy rule, and added to the base game, rather than tied to a death effect. This works for everyone, including people who got wormed last mission.
Avenger death effect added.
Knockback rules expanded.
Knockdown defense penalty applies to all attacks, not just melee, but you can react while knocked down.
Stealthed units are detected by adjacent enemies, but the stealth effect persists.
Backstab damage is now armor-piercing.

Classes
Mage Echo power now only works for grenades and multi-charge powers.
Priest base power Medic Protocol has been reworded.
Priest Oracle power now has Persist 1 (activates again at the start of your next turn)

Weapons
SMG range reduced to 10.
Greatsword damage reduced to 3.
Hammer damage increased to 4, disorient effect removed.
Hard Way's "Heavy" mobility penalty reduced to 5.

Gear
Grapple Hook charges increased to 3.
Deployable Wall changed to light cover.

Enemies
Thralls and Raiders now have Backstab 1.
Witches no longer have their permanent lockdown ability. Instead they have a new power "Hexvolt": charge-limited, range 20, damage 3, piercing, adds Shock. When shocked, you may not act or react for this turn, but you may still move and take swift actions.
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>>2894633
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>>2894642
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>>2894647


Research Report
Golden Age Relic Utility: Regen Kit gear now available.
Scav Salvage Melee: Stinger exotic melee now available.
Scav Salvage Utility: Phase Boots gear now available.
Worm Biotics Utility: Acid Rune gear now available.

Queued Research:
Worm Biotics Melee
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>>2894650
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>>2894655


The Captain has been busy on the comms the past few days. A Freelancer who rotated back from the front lines to Echo Base for rest and repairs, and happened to walk past the command center at a certain time, might hear her inside speaking to other rankers, such as this conversation:

"Sorry we ain't been much help until now," the drifter captain says. Sally Twoshot is a legend of the frontier, who got her name when she gunned down a Thane in two shots. Now she's a midranker in the drifters' loose authority structure, and among other things, a liaison to some of the Freelancer mercenary groups. "We been occupied down on the Greenway. You heard about that fella? The Mage who went down there?"

"Morden," the Captain says. "I heard. Real asshole from the sound of things."

Sally says, "Well, he's kept us real busy, that's a fact. But we made some progress on intel. The Knights are gonna take over for a bit, on account of all the crawlies in the way. That gives me leeway to send you some recruits if you need 'em."

"Appreciate it, Sally," the Captain. "We lost a few on the last one. Could use the help." She sighs and runs a hand through her auburn hair. "Those crackpots up at the university sure keep us busy."

"That they do. How's Graves? I know he doesn't like to lose people."

The Captain chuckles. "He's fine. He had a recruit in his bunk last night, some skinny thing from the Mages. Losing the men hit him hard, but not that hard, I guess."

"Good to hear. You give him and Alice my best now."
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>>2894680

Later on, another conversation takes place with a high-ranking mage, in which the Captain vents some of her frustration.

"You realize this is exactly the sort of thing we worry about?" the Captains says. "Why Mages have the reputation you do? You idiots spend your time staring into the darkness, while we all know it stares right back at you. That's why you're the only ones stupid enough to study it."

"We know," says the person on-screen, a formidable woman with dark hair and a long jacket. Archmage Vesper. "There are contingencies in place, but --"

"But what?"

"They didn't work. Morden may have anticipated and neutralized them." Vesper sighs. "Look, we've already apologized, and I'm sure we'll be doing so many times before this is over. But you need to focus. We still need your team working on your assignment."

"Right, right. You know I'm losing good men out there on your little errand, right? This machine city takedown job you keep saying is so important."

"It is important!" hisses Vesper, her rising anger shown by a flare of void energy surrounding her in a violet nimbus. She quickly composes herself, the energy fading to a pale pink aura. "We have good reason to believe that, before the Incursion, the laboratories contained in the Machinaria Citadel made progress on a sophisticated power source utilizing a graviton matrix--"

"The gravity furnace," the Captain says.

"Right, that's the one. You've heard of it?"

"My Mages are keeping me informed of the basics of what they retrieve from the city's data systems."

"Good, good. None of us here at the university quite understand how it works or what it's capable of, but we do know that if the Scavs get their hands on that, it's bad. Their electromagnetism tech is way beyond ours, but they still have limited control over gravity. We don't need to hand over more control of physics to them. And some of us -- well, we believe that it could be worse."

"Worse?"

"The gravity furnace appears to transcend the laws of conservation. There are theories that it pulls in matter and energy from alternate universes. If the Scavs can hop between realities -- I don't think I need to tell you that's a problem." Vesper's genuine concern slips through her smooth facade. "We need your team to stop that Scav excavation before they plunder the citadel, or we're all in serious trouble."

"Understood, Vesper. I'll get it done." The Captain signs off, then leans back in her chair and closes her eyes with a weary sigh. After a moment, she opens one eye. "That better not be a recruit eavesdropping I hear out there," she calls out, causing a sudden panicked scurry away by any listeners.
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>>2894702

Any Freelancers who wished to learn about the history of their world might descend into the basement levels of Echo Base, where the Archivist lurks among the data drives in rooms entombed in energy-resistant plating. Here is one of the archives in which what little remaining history of human civilization in this system is kept and protected.

The Archivist's kindly voice is in stark contrast to its horrific visage. "Enter, young ones, yehehesss. Do not be afraid. I am told that my appearance can be ... unsettling? But I assure you." Its razor-edged and many-limbed form shifts in the shadows, and its optics, an array of lights glowing in the darkness, blink on and off. "There is nothing to fear."

"I know why you have come. You wish to learn of our history. I will show you. History is a pattern, do you see? It is all the great weave, yeheheesss. Our fates are tied together, like silk." From sound and movement, you can sense the spiderling drones scuttling through the darkness, their tiny silksteel feet clicking as they climb up and down the shelves, searching through the hard drive records that survived the Incursion. The small robots emit beams of light as they scan. One of them races to the Archivist carrying a drive. "Hmm, let me see ... this one?" It picks up the drive and connects to it with one of its several flexible, prehensible datajacks. "This is good, yeeehesss. The history of the Knights, our valiant defenders, heheheheh. I shall display it for you."

The Archivist uploads the data onto the viewscreen for the Freelancers' perusal.
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>>2894717


The Knights are the final remnants of the system's organized military forces, banded together in a confederation of chivalric orders. Valiant and steadfast defenders, they are dedicated to the cause of safeguarding what remains. From their holdings in scattered fortresses and redoubts, they stand strong against furious assaults from alien armies and sally forth to defend the remaining civilian settlements against raiding parties.

In the years we call the Golden Age, before the Incursion but after the memories of the Magitech Wars had faded, the system was at peace. The government maintained only a small peacekeeping force, consisting mostly of android soldiers overseen by human officers and specialists. Their role was primarily to act as a deterrent, keeping the various private forces of the system's political and economic factions in check. When the Incursion began, when the aliens arrived and the androids turned against their creators, those who were left to fight were humans and those few androids immune to the demon virus. The peacekeepers and PMCs hastily allied and assembled an army, and were immediately forced into a series of defensive battles and holding actions in increasingly desperate attempts to protect what was left of their worlds.

When the Infusion Procedure was rediscovered, the survivors of these battles were the first to be remade, transforming themselves into magitech-infused juggernauts in power armor. They would go on to found the Knights, looking back to the ancient days of armored warriors devoted to honor, tradition, and war.

Knights typically field the heaviest armor and weapons of any Freelancers. Their suits are fueled by the power of the Solar Flame, artificial micro-suns that empower with heat, radiation, and devastating physical strength. They are noble and valiant, steadfast and reliable, honorable and just, but they are sometimes derided as oafish, violent, blunt instruments in human form. Certainly it is true that the Knights have a tendency to punch or headbutt things they feel have insulted them, or they don't understand, or are simply in their way.
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>>2894633
(RIP Meatsack Rhino)

Name: Einherjar Enhet-En
Class: Drifter
Level 1
Powers: Titan Plating, Run and Gun
Weapons: Shotgun, Shield
Gear: Deployable Wall, Charged Vest

>Health: 7
>Mobility: 6
>Armor: 3
>Barrier: 1

>>2894717

When Rhino- he supposed he was 'Einherjar', now, awoke from the refit, he instantly felt... sleeker, moving quicker, his sensors tracking every mote of dust in the air, and every minute movement from his frame reacted as quick, if not quicker, than his human form. He was not one for religion, but this did feel like a gift from ODIN, like that nutter of a priest was sayin'.

Standing up from his kneeling position, and looking around at the Machine Acolytes that surrounded him, Einherjar nodded to them, causing some of the younger ones, with more of a fire in their mechanical eyes, to bow profusely, an action that was discomforting to the former human. That priest had gotten to the ones working on his refit, it seemed.

Walking down to the Archivist's levels, Einherjar nodded to the odd machine-being respectfully, as he finished his presentation about the organization that Rhino belonged to, before he went MIA.

"Greetings, Old One. I'd.... like to review my mission logs before I got transferred here by ODIN, please." He would never admit it, but the former Knight was almost obsessive in his study of the battlefield that was most likely the place where his body died, watching, evaluating, and criticizing his every move throughout the battle, until the transmission cut off.
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>>2894633
Name: Flicker
Class: Drifter
Level: 3
Tricks:
- Deadeye
- Guncaster
- Steady Hand
Weapons:
- Sniper Rifle (DMG 6, RNG 40, Piercing)
- Shield
Gear:
- Grapple Hook
- Iron Rune (Sniper Rifle)
- Storm Rune (Sniper Rifle)
Health: 6
Mobility: 6
Armour: 2

"That was rewarding. Should attend re-training camps more."
He turns to the audience:
"Like my new picture? I like it."
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>>2894633

Name Vishyl
Class Knight
Level 1
Disciplines: Rally
Weapons: Shield, Scout rifle
Gear:Charged vest, Regen kit
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>>2895005
UPDATE:
Since you can't put 2 runes on 1 weapon with Guncaster, this is Flicker's actual loadout:

Name: Flicker
Class: Drifter
Level: 3
Tricks:
- Deadeye
- Low Profile
- Steady Hand
Weapons:
- Sniper Rifle (DMG 6, RNG 40, Piercing)
- Shield
Gear:
- Grapple Hook
- Iron Rune (Sniper Rifle)
Health: 6
Mobility: 6
Armour: 2
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>>2894633

Name's Eddie, throwing knives and taking lives since I was two feet tall. War's going well, I hear? Well, no better time to jump on and hope some of that glory rubs off on me, innit.

Eddie
Drifter
Level 1
Deadeye
Iron Dagger
Hammer
Charged Vest
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>>2894633

Name: Ljón
Class: Knight
Level 1
Disciplines: Shieldwall
Weapons: Shield, Spear
Gear: Regen Kit, Battle Scanner

>Health: 6
>Mobility: 5
>Armor: 2
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>>2895098
You have another item slot.
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>>2895111
No he used it for the Iron Rune on his Dagger.
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>>2895115
ah. Is that what iron dagger means.
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>>2895118
I assume so.
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>>2894633
Name: Corax
Class: Drifter
Level: 3
Health: 6/6
Mobility: 6
Armour: 1

Tricks
-Deadeye
-Richochet
-Low Profile

Wepaons:
-Sniper Rifle (+1 to hit)
-LMG

Gear
-Phase boots
-Smart Rune (Sniper Rifle)

"System Reconfiguration complete. Drivers optimal. Unit ready for combat"
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>>2895160
Name: Corax
Class: Drifter
Level: 3
Health: 6/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet
-Low Profile

Wepaons:
-Sniper Rifle (+1 to hit)
-LMG

Gear
-Phase boots
-Smart Rune (Sniper Rifle)

Error in mobility drivers. Synchronization with Phase boots was incomplete. Profile updated.
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Rolled 3 (1d10)

>>2894633
Name: Thoth
Class: Mage
Level: 4
Spells: Channeler, Arcanery, Mirror Image (Two images), Voidcaller, Surge (Two Charges)
Weapons: Scout Rifle (Dmg 2, Rng 25, +1 to hit, Break 1), Shotgun (Dmg 4, Rng 10, Destructive, Break 1) OR Bonnie
Gear: Flame Grenade (Dmg 1, Rng 15, Burn, Break 2, Area 2, sets fire to area), Flame Grenade, Flame Grenade, Mana Grenade (Dmg 2, Rng 15, Break 2, Area 2, Destructive)
Health: 5
Mobility: 6
Barrier: 1

(Rolling for Bonnie)

Thoth's gauntlet crackled with a soft, black, highly modified electric charge. He flicked a spark of it off his thumb, sending it spiraling up and forward through the air. It swung left, and he leapt to follow it, tapping it back up with his oppositely-aligned gauntlet, which glowed with a green aura. It sparked off, taking on a hue of the same.

He chased it down the corridors, tapping it alternately with either glove. As he did, the spark slowly grew into an arc, then an outright bolt.

Down and down he went, through the halls of Echo Base into the basement. In the back of his mind, he registered that the Archivist was starting another lecture, and he'd probably end up crashing through the gathering at some point. He considered this, then discarded it.

Any Freelancer not paying full attention to the Archivist's lecture would hear an inconstant clattering of boots and a low hum of energy, punctuated by intermittent cracks. Most of those would also notice one of the Archivist's many pivot as it made to follow something else.

And everyone would notice a manic shout of "RHEINHERJAR, DUCK!"

Regardless of if the robot in question ducked or not, Thoth came sailing over his shoulder. Its? Irrelevant again. He reached with his crackling hand to tip a green-black bolt of what could only be described as lightning, dangerously up into the air. He landed in a slide, then quickly stopped it with a boot and ran after the lightning again.

The Archivist would hopefully forgive him for the interruption. He'd been down here enough to have a good rapport with the machine. Even still, he didn't want to burden the keeper, so he hastily departed.

Later, as the bolt grew almost blindingly bright, Thoth finally halted it, grasping it in both hands. It vibrated with such intensity that Thoth was pretty sure every bone in his arm had just had its structural integrity reduced by an average of 4.73%. That'd have to get looked at. Oh well.

Thoth's helmet darkened his vision until the overwhelming glare was but a candle in his hands, and he could examine the underlying structures. And importantly, get a good read on its frequency.
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>>2895199
Right. A few mental inputs to his gauntlets later, and Thoth ripped the bolt in half. It split by colour, or at least that's the most simple way to put it. Again, technology, science, magic. His glowing hand held an energetic, pitch-black spear of lightning, while his other, now spitting futilely, grasped a beam of radiant forest green. Each was the full size of the original energy collection.

Then, he tapped the two together. At the contact points, each strand took on a fleck of each other's energy. Enough to sustain replication. Soon, both bolts would be the same black-green mix. Then they would be ready. Space would fold for the recipient, as their nervous system (or their wiring, for a robot) provided the catalyst for the full reaction, creating a corridor of shrunken space. It didn't work as efficiently on objects that were already quick; their rapid movement distorted the effect. Not enough to kill anyone by translocating their torsos half a kilometre away, of course. But still, this was a boost most suited for a Knight.

No one would fall behind this time. He owed that much to the people he'd lost.
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>>2895122
Not complicated, me: Sharp knives, good throwing arm, and a winning smile. Nice rifle you got there, pal. Very, uhh, boxy.
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>>2894633
Name: Kingagleal
Class: Knight
Level (Rookies are Level 1 (ok, but i'ma lvl 10 at heart))
Powers: Shieldwall
Weapons: Shield, Shotgun
Gear: Flame Grenade, Charged Vest
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Rolled 10 (1d10)

>>2894633
Name: Smokes
Class: Hunter
Level: 6
HP: 6/6
Mobility: 8(10)
Barrier: 1
Armor: 1

Exploits:
>Blink: [S, C 3/3] Teleport Mob-2
>Deflect: [R] Block half damage when hit by an attack
>Blademaster: +1 Hit and damage on melee attacks
>Alacrity: Break up movement before and after Attack action
>Force Shield: [S, C 2/2] You or Ally within 10 gain 2 barrier and heal 1
>Blink Strike: [A, C 2/2] Teleport your mobility in a straight line. Melee attack each enemy you pass through.

Weapons:
Hammer: +1 Hit, DMG 6, Destructive, Shock on 10
Arcstrider: +1 Hit, DMG 5, Mobility +2, Fulminous

Gear:
Charged Vest: +1 HP & Barrier, Burn, Shock, Freeze Immunity
Storm Rune: (Hammer) +1 Damage, On a 10 target is Shocked

>>2895210
Guns aren't my style.
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>>2895336
Almost forgot to put up my picture, it'd be embarrassing to show up without once.
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“And then I’ll smite you with my personal Go— oh what is /this/ now, update subscription protocols? Stupid venerable space junk”
>>
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>>2894633
Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 1
Health: 7/6+1(7 with Charged Vest)
Barrier: 1
Mobility: 5+2 (Phasing boots)
Armour: 3
Disciplines: Unstoppable
Spell: Mirror Image
Weapons: Shotgun (DMG 4, Range 10, Destructive), Shield (Armour +1. On attacks against adjacent enemies, add knockback 1, and after the attack move 1 into their former space)
Gear: Phase Boots (+2 Mobility. Move through enemies.), Charged Vest (+1 Health, +1 Barrier, immune to burn, freeze, shock)

Dozer had been around when the first attacks occurred. At the time, he was around 340 years old, a hot-blooded young adult compared to the rest of the long living Elder races. When his clan fell to the power of the alien menace, he was away fighting on a front that would soon crumble away. When he returned after the war, many years later, he tried to disappear to forget the about what had happened.

As he searched for his former Armourer, he found Foxhole. Witnessing the humans that he had fought to protect amassing their own army to fight back, something inside him clicked, and without hesitation, he requested to join the fight. When asked why he preferred to be called Dozer, he replied, "When I was last fighting, the humans said I reminded them of a Bulldozer, an ancient human terraforming device. They kept calling me Dozer after that."

Soon after the Freelancers returned from their expedition, somewhat sullen about the mission and the losses they took, Dozer noticed a woman dressed in red with a black noose tied around her throat. When he blinked, she was gone, and an whisper-like voice echoing in his ear. "They don't know I'm here. Take these, it's the last thing I can do for these guys." As he looked around, placed into his hand was a holographic display module which pulsed with red energy, now compatible with his retrofitted suit.
>>
"YOU THINK THIS IS SOME KIND OF SICK JOKE?"

A young Knight burst into Graves' office and slammed his hands down on a desk, scattering holochips all over the room. He turned to look the sergeant in the eye, an indignant expression almost visible through his ornate faceplate.

"Why am I not being escorted by my retainers back to the Order right now? This is the third time today I've had to come in and remind you of this issue! I expect, no, I DEMAND an apology and immediate correction!"

By now, everyone at Echo (including the Scav scouts monitoring the place) knew the setup to this knight's "sick joke". His name was Gryphonn, the son of a high ranking general in the Order of the Righteous Blade, who was in line for some big title or other "if he played his cards right". Due to what can be described as a clerical error, he was dropped into this Freelancer company, with no ship able to pick him up for at least a month.

"This is unacceptable! I imagine if I were tenth in line for Grand Commissar instead of twelfth, you would have had me out of here ages ago! You make me sick!"

After a few more minutes of concentrated fire at Graves and a big harumph, the now drained Gryphon started to make his way back to his nest to sulk, but not before barging past a certain Mage with concentrated bolts of energy in his hands.
>>
Rolled 5 (1d10)

Name: Gryphon
Class: Knight
Level: 1

Health: 7/6 (Charged Vest)
Barrier: 1/1 (^)
Armor: 2/2
Mobility: 5

Disciplines: Phoenix
Weapons: Spear (D2, R3, Piercing), Shotgun (D4, R10)
Gear: Grapple Hook [C3], Charged Vest
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>>2894758

Snow's field reports say that the worms have continued their upwards ingress from their subterranean staging grounds into the spires of Machinaria. The site of the third objective, the primary generator complex the Scavs are using to power their excavations, is currently under assault. Many of the Freelancers have concerns over the wisdom of getting involved as the third party in a battle in progress. To the company, Graves and Snow back up the Captain's orders. In private, in the Captain's ready room, they too have questions. But in the end there is no choice. The generator has to be disabled for the primary security fields on the main site to be dropped, and it has to be done in concert with two allied teams working more-or-less simultaneously on their own generators on separate sites in the city.

The Captain is resolute. The mission goes through.

The Freelancers of her company steel themselves and double-check their gear, preparing to forge straight into a war zone and fight against both Scavs and Worms at once.
>>
Inroads to ichor, folks. This time we give'm a good squashing!

>>2894633
Ermez
Knight
Latobius' Vengeful Protege, Lv 1
Unstoppable (Protege)
Protector
Shield and Spear
Jump Pack and Phase Boots
>>
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>>2894633
Name: Arbiter
Class: Priest
Level: 2 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 2
Armor: 1
Powers:
Medic protocol (+1 Medkit, Medkit range 7)
Field Medic (+2 Medkit)
Purification (Medkits deal 2 damage to enemies within 2 of the heal target)
Aclarity (Break up your movement before and after attacking)
Weapons:
Acid Shotgun (Damage 4, Range 10, Break 1. Destructive.)
Shield (+1 Armor)
Gear
Charged Vest (+1 HP, +1 Barrier. Immune to frost shock or burn effects)
Acid Rune (Add +1 Break to my shotgun)

Medkits: 3

Ah, all of this delegation had been so tiresome. Commanding lessers is rewarding but trying on the soul, as it had to be just *perfect* you see, and so many these days are too willing to slop out a full refit of an old bot to both newer and parts originally completely incompatible to the original design. It was done after many hours of careful diligence and no small amount of metaphysical threatening, but it was done and he had pride that the wallbearer truly had a worthy home to house his proud soul.

Now, onto bigger fish.

Carefully the priest loaded his fresh off the line shells, refined slightly to better mesh with this strange but indubitably *Exciting!* new runic technology. With his equipment properly blessed and taken care of, it was time to engage in the most sacred of potentially non-combat rituals.

>>2895607
"My good comrade, Phaws, (Officer Phaws, no not *officer* surely, just Phaws…) have you just realized that you have committed a blasphemy of the eighth degree by daring to insult the avatars of the divines? While fully appreciative of the practical effectiveness of brutal repeated bombardment of the enemy in doing so you have risked the integrity of the very frame of the orbital you have signed your data signature to. I must say I'm not sure what's worse, that you managed to corrupt the function of an old frame for your own gain or that you aren't appreciative of it's sacrifice. You had the nerve to call it j-. J-, j-j-j-j-j-j- no! I can't even bring myself to deposit the word out of my mouth in such a context.

Repent, magus. Repent for your very own soul signature. Our business is one of death and sooner than we may think the orbitals may call us to our thrones, believer or no. Respect them, magus. You should be more thankful of your guardian angels when they bathe your enemies in golden light at your invocation."
>>
>>2895936
"I mean there just avatars of the divine, it's not like there gonna go OOGA BOMAGAGA REPENT! I still remember when cousin vickens insulted a cadre of priests. Oh fun times honestly me and him were surprised when the cadre of priests called him a heretic and simply stormed off."
>>
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>>2895864
So caught up in the creation of his newest toys was the hooded mage that it didn't even occur to him that he'd egressed from the basement and up to the generally more populated section of Echo Base. He'd just stored one of the strands for safekeeping and was admiring the other's wonderfully spongy feel when an imperious suit of armour slammed into him.

As he attempted to recover from the impact with a cartwheel, Thoth crunched the numbers on where whoever threw the suit at him would've come from. And surely it had been thrown; he couldn't imagine anybody actually wearing something that gaudy.

Maybe back at the academy, when those knights from the Rightful Hammer or something swung by for an ego parade. One of them, apparently a general, had been wearing a remarkably avian, pointy costume that looked sort of like this one. But what would a general—

Thoth's move, agile at first, quickly faced an unsurmountable hurdle. And by hurdle I mean a wall. He rolled into a wall. In that instant, Thoth went from a coordinated gymnast to an inelegant heap of black cloak and sizzling heat. Right, he was still holding that bolt. Man, he needed an actual name for it. 'That bolt' would only work for so long.

In the back of his mind, he ticked through the numbers on who threw the armour at him, then promptly ignored them when he heard the suit keep walking.

Gryphon. He'd not seen him (until just then), but he'd heard the stories. She ate scav brains to gather their knowle—that's Snow, scratch that. It wasn't even true. He'd tried, but he learned only one thing. Scav brains are really gross. And hard to get at cleanly. All those scales can be hard to dissect properly. Maybe with some practise he'd figure it out.

The actual rumour was that he's a pompous git with really shiny armour. Righteous Blade, that was the name. He'd been dropped here by some overeager lanerunners bringing reinforcements, along with a few other newbloods.

More sizzling brought him back to reality. His bolt had scorched a hole through the floor. Ha! He could see Arbiter, Phaws, and that other one arguing about the satellites.

"Hi! I'm here to say that the satellites aren't junk, and I really want to get at them and figure how they work! Bye!"

Perfectly in-character for him to say, and well-calculated to grind that priest's gears. Just as planned. Maybe. He didn't really plan burning a hole in the floor. Speaking of, wasn't Graves' office just around the corner?.Best move on. There was a mission soon. More worms. That wasn't something he looked forward to.

He still dreamed about being back there, feeling Sigurd be torn apart and mutated for the worms' own purposes. One of his less fun dreams.

He much preferred the one with the Captain disciplining him for goofing around, where she ripped his mask off and told him she'd make him "understand how to treat a superior officer correctly". Alas, that one often ended too soon. Sometimes even right as the choking started!
>>
>>2895936
>>2895937
>>2895991
"Submit authorisation ID-- what does that even--"
>"My good comrade, Phaws, (Officer Phaws, no not *officer* surely, just Phaws…)"
"Oh hi Arbiter! You look nice toda---"
>"have you just realized that you have committed a blasphemy of the eighth degree by daring to insult the avatars of the divines?"
" ! Uhm, r-right, but I--"
>"While fully appreciative of the practical effectiveness of brutal repeated bombardment of the enemy"
"You l-liked that part? Gosh, I tried my best and I think it sho--"
>"in doing so you have risked the integrity of the very frame of the orbital you have signed your data signature to. I must say I'm not sure what's worse. . . "
"W-well, you see, I--"
>". . . that you managed to corrupt the function of an old frame for your own gain or that you aren't appreciative of it's sacrifice."

"I can clear that right up! P-promise! It just keeps asking for to "certify my subscrip--"
>"You had the nerve to call it j-. J-, j-j-j-j-j-j- no! I can't even bring myself to deposit the word out of my mouth in such a context."
"I'm sorry? I didn't know that was a bad word, it's just-"
>"Repent, magus. Repent for your very own soul signature. Our business is one of death and sooner than we may think the orbitals may call us to our thrones, believer or no."
"Well I get that and--"
>"Respect them, magus. You should be more thankful of your guardian angels when they bathe your enemies in golden light at your invocation."
" . . my point was--"

>"I mean there just avatars of the divine"

"Oh hi Vishyl, I like your ---"
>"it's not like there gonna go OOGA BOMAGAGA REPENT!"
"That's nice? I wasn't thinki--"
>"I still remember when cousin vickens insulted a cadre of priests."
"Why would they--"
>"Oh fun times honestly me and him were surprised when the cadre of priests called him a heretic and simply stormed off."
"Ohkayyy? Err, look, Arbiter, Vishyl, I--"

>"Hi! I'm here to say that the satellites aren't junk"
"oh hi Thoth, your mask looks sple--"
>" and I really want to get at them and figure how they work!"
"d-id I ever tell you how cool you were during that last op--"
>" Bye!"

Phaws looked from priest to knight to the fleeing mage in a wide-eyed daze. Then, with glacial inevitability, her hand sunk towards the scratched hipflask as she popped open the faceplate of her helmet.
"Yesssssss, point well taken all. Cheers"
>>
>>2895909
Need to have been at least level 2 to have a protege
>>
>>2894633
Name: Zeus
Class: Drifter 1
Powers: Deadeye
Guns: Sniper Rifle and SMG
Gear: Grappling Hook and Iron Rune
>>
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>>2896106
Forgot picture, also Iron Rune is applied to the Sniper rifle.
>>
>>2896069
Kingagleal firmly tapped Phaws on the back with his palm as she took hold of her flask.

"A little early for that, don't you think?"
>>
>>2896149
“Hahahahah. Oh I like you two. Cute.

Arbiter was just regaling with the intricacies of Gods. They’re up high. So; think of it like this. . . Space is dark. So it must always be night. So I’m just honouring the Divines.

What’s your excuse?”
>>
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Rolled 5 (1d10)

>>2894633
"So, Worms, is it?

Let it never be said cunning, brilliant, beautiful and slightly tipsy Phaws doesn't learn from her mistakes.

Since Rhino and Latobius went and got themselves murdered, someone has to plug the gap.

Now who wants to see me choke a raider out on a firegrenade?"

>I'd like the Hard Way for this mission, please.

== Phaws, Level 7 ==
Health 7
Barrier 2
Armor 1
Mobility 5

[Mage]
>Channeler, Arcanery, Brilliance, Artillery, VoidCaller, Echo, Energy Drain, Spellvamp

[Melee]
Shield 1

[Weapon]
The Hard Way
Damage 3, 15r, Break 2, Destructive. [Heavy]

Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Charged Vest. +1H/B/Immunity
>>
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>>2894633

Name: Vacia
Codename: Umbral
Class: Hunter
Level: 5

Barrier: 1
Health: 6
Armor: 2

Ability: Phantom, Swordmaster, Shadowstep, Riposte, Alacrity
Weapons: Shield and Sword
Gear: Charged Vest and Lightning Rune (Sword)
>>
Drifters
--
Einherjar
Flicker
Eddie
Corax
Zeus

Knights
--
Vishyl
Ljon
Kingagleal
Dozer
Gryphon
Ermez

Mages
--
Thoth
Phaws

Hunters
--
Smokes

Priests
--
Arbiter

. . .

Ouch.

Okay new faces, listen up: You've got a nice shiny gun and a good bit of reinforced metal plate and the Worms you're about to have a scuffle with could not give less of a bent quark.

The tiny little buggers rush you and latch on and the acid chews through your everything right two-times quick, so the trick here is to avoid getting overwhelmed.

That means you absolutely, positively have to watch where the people around you are going because if you got stuck out on your own, it's going to be a right bother to rescue you. Latobius was heroic and self-sacrifing and courageous and a model knight and also, incidentally, a completely pointless self-sacrificing Freelancer who died for no reason, getting his brain taken over by a parasite that wanted to pilot his carcass into murdering more people. Be heroic. Be courageous. But be smart.

The Worms eat people alive, which means if we're fighting Scavs they will have gotten some of them. What that means is mutated monstrosities and an ongoing fire-fight.

I know we tend to split up and run around and die gloriously, and I think you do it well, but for this one . . .

Pick a partner or a squadmate and stack up. If you get caught, they can get the Worms off of you and you can keep shooting (or reversed).

I am going to park myself somewhere and act as fire support. Shout if you want a grenade.
>>
>>2896562

"I remember how to fight, Phawsy. Just got to get used to this new metal body ODIN gave me. Too sleek to be a Knight anymore, but too beefy to be a Hunter. Guess I'll be a Drifter, the kit on this frame seems optimized for it."
>>
>>2896212
"Honoring the divines huh, that's fine. But my excuse, well my excuse is that they're always close by."

He revealed a hidden bottle of his own from within one of his "ammo" puches, and then hid it quickly again.

"I'm saving for after the mission." He said as he gave a thumbs up.

>>2896562
"Oh don't worry, this shield isn't just for me. Besides, I'm no zealot, I'll have your backs as long as you get mine too." Kingagleal gave another thumbs up.
>>
>>2896619
"Rightrightright, Shiny Abs, you've got a interesting bypass of the hard problem of consciousness continuity so your Reflective Terror Triceps imply a capacity to benchpress Thanes and run marathon sprints as a light warm ups but I still feel like pointing out that your Tremendous Thews don't imply an immunity to metaphysical malevolence of the memetically molesting mindset, so, take your Solid Steel Sn --- ahem.

I... got distracted there for a moment.

... my point is. Be careful?"
>>
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Make sure you put those shields up before you go down new bloods. Last Knight I saw with the same tech was forced off a cliff before he could get it off.
>>
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Name: Arwan
Class: Mage
Level: 1

Barrier: 1
Health: 5
Mobility: 6

Abilities: Crash Shield, Channeler
Weapons: SMG and Hammer
Gear: Storm Rune (SMG) and Mana Grenade

"Good day everyone, don't mind me much. When we deploy allow me to let my gavel ring justice onto the eggshell skulls of any worm that come our way."
>>
Rolled 1 (1d10)

>>2894633

Name: Solaaris
Class: Priest
Level: 3

>Stats
HP: 6/6 (5+1)
BAR: 2/2 (1+1)
MOB: 8 (6+2)

>Prayers:
- Medic Protocol: +1 Medkit Slot, +8 Medkit Range
- Field Medic: +2 Medkit Slots
- Aegis (R): When you or a chosen ally within 10 spaces takes damage from an attack, block 1 damage.
- Oracle Protocol: See through walls and reveal enemies within 10 spaces, Persist 1.

>Weapons:
- Auto Rifle
- Hammer (Rolling for Stinger)

>Gear:
- Medkit x2 (S, C1): Heal 4, Range 2
- Regen Kit x1 (S, C1): Heals 1 in Area 2 around you. Persist 2.
- Charge Vest: +1 Health, +1 Barrier, Immune to Freeze, Shock, Burn
- Phase Boots: +2 Mobility, able to walk through enemies.

===

"It seems our squad has gained an influx of Knights and Drifters, welcome to the team. However, I must alert you that it is far from safe out there in the field. Please be careful."

Solaaris sighed. Hopefully more than half of the new recruits would be able to survive this mission.
And only two Priests? Surely high command had made a mistake in calculating the severity of the situation.
>>
It didn't take a practiced eye to see that, although Ermez was of age, he could fill his suit with little weightier than vengeful dedication. He was just an inch taller than being too small for a suit that could see action in a shield wall. That fact not was helped by his standard-frame suit being built on an unspoken expectation of pilots taller than minimum regulation. Even after considerable adjustment, the suit's muscle-servo interfaces spaced for larger men translated his movement into a spastic's if he wasn't careful.

Leave from his Order to join the Freelancers had come only with concessions on his part. While he ached for vanguard duty, he'd have to make do with bodyguard.

>>2895909
>>2894633
>Removing Unstoppable

Ermez
Knight
Latobius' (Nominal) Vengeful Protege, Lv 1
Protector
Shield and Spear
Jump Pack and Phase Boots
>>
Rolled 9 (1d10)

>>2894633
>Roll for Stinger. Dagger if not successful
Name: Leopard
Class: Hunter
Level 7
>Hp 6/5+1
>Mob 12 (8+2+2)
>Armor 1/1
>Barrier 1/0+1
Exploits: Alacrity (Split Move before/after Attack).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C2/2] (Gain Stealth)
Blink Strike [A, C2/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)

Weapons
>Scout Rifle: 2Dmg, 25Rng, +1Hit
>Stinger: 3+1Dmg, Melee Line or Cleave 5, +1Hit
>Dagger: 2+1Dmg, Melee/10Rng, Backstab 2+2, +1Hit
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Charged Vest: +1 Health, +1Barrier, immune-Burn, Freeze, Shock

>>2894717
"History? No, Archivist, I wish to ask your permission to test the utility of your Spiderlings in a Hunt. They are surefooted, small, and efficient data collection units. I believe they could be a boon. Grant me use of one or two and I shall do my utmost to ensure they are returned whole."
>>
>>2897447

Vacia

"Hello sister. Seems like there's a lot less hunters now... You ready to make up for them?"
>>
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>>2894633
Name-Dawn
Class- Priest
Level- 5
Barrier-1/1
Armor-1/1
Health-5/5
Mobility-10
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Force ShieldX2: You or an ally within 10 heals 1 and gains 2 barrier
Smartlink- No accuracy penalty on overwatch
Agility: +2 Mobility
Gear- MedkitX4, Phase Boots
Weapons- SMG, Shield

[Rig Activated: Rush The Sun]

Speed just might be what Dawn needs to save more lives. Faster and faster still.
>>
>>2897905


Thank fucking christ, you showed up just in fucking time.
>>
>>2897905
[Suit overload, ejecting excess programs]

Name-Dawn
Class- Priest
Level- 5
Barrier-1/1
Armor-1/1
Health-5/5
Mobility-10
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Force ShieldX2: You or an ally within 10 heals 1 and gains 2 barrier
Agility: +2 Mobility
Gear- MedkitX4, Phase Boots
Weapons- SMG, Shield
>>
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Rolled 4 (1d10)

>>2894633


>Myrmidon

>Hunter
>Level 4

>Powers:

Deflect (Half damage on first attack that hits me).
Blink (3/3 charges, swift 6 spaces teleport)
Blademaster (+1 damage and accuracy for melee)
Blink Strike (Action, 2 charges, teleport mobility and melee attack all targets in the way)
Weapons: Sword (4 dmg, +2 hit & +1 crit range, piercing), dagger (3 dmg, +1 hit, backstab, range 10).
Gear: Phase Boots (+2 mov, move through enemies), Iron Rune Sword

Hp: 5/5
Mov: 8+2
Armor: 1/1

Requesting Arcstrider

"Speaking of a lack of hunters... it's good to be back. Myrmidon, ready for the mission. Worms huh... wonder what else I missed out on."
>>
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>>2895890


OPERATION LIGHTNING ROD

Briefing:
Input override commands into the primary generator coordinator.

Mission Objectives:
- Override Generators
- Evacuate hotzone

Sitrep: Lightning Storms, Worm Ingress
Enemy Leader: Thane Ravix, Warrior


Squad Assignments

White Wolf
Wolf 1: Lion, Knight Lv1
Wolf 2: King, Knight Lv1
Wolf 3: Flicker, Drifter Lv3
Wolf 4: Eddie, Drifter Lv1
Wolf 5: Smokes, Hunter Lv6
Wolf 6: Phaws, Mage Lv7
Wolf 7: Arbiter, Priest Lv2

t
Red Fox
Fox 1: Dozer, Knight Lv1
Fox 2: Ermez, Knight Lv1
Fox 3: Ein, Drifter Lv1
Fox 4: Vacia, Hunter Lv5
Fox 5: Myrmidon, Hunter Lv4
Fox 6: Thoth, Mage Lv4
Fox 7: Solaaris, Priest Lv3


Blue Hawk
Hawk 1: Vishyl, Knight Lv1
Hawk 2: Gryphon, Knight Lv1
Hawk 3: Corax, Drifter Lv3
Hawk 4: Zeus, Drifter Lv1
Hawk 5: Leopard, Hunter Lv7
Hawk 6: Arwan, Mage Lv1
Hawk 7: Dawn, Priest Lv5
>>
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>>2898335

The Freelancer dropship climbs high into the tumultuous clouds of the constant thunderstorms that pelt the machine city with lightning and rain. Descending amidst the white flashes of lightning bolts and the booming of thunder, the dropship hovers over the hotzone and disgorges its occupants, a twenty-strong section divided into three squads. The battle is already engaged, Scavs in defensive positions firing their electric-blue lasers into an onrushing swarm of parasite forms.

"That's your objective, team," Commander Graves says over group comms with foreboding in his voice. "Yeah, that's right. The one past all the shooting. The generator requires five actions total to disable it, so we can't rely on the Hunters sneaking in and doing it under the aliens' noses this time. We'll need the entire team to get up there and hold that ground.

"From the looks of it we've got Scavs holding the fort in the rooms to your left, while the worms have dug spawning tubes up into the rooms on the right. Both sides are clashing in the center. You can either take one flank and hold it, or go straight down the middle, or both, but you probably won't have enough firepower to hold all three areas. Better to keep those assholes focused on each other, rather than you, if you ask me. Intel says that a constant stream of reinforcements is being delivered to the hot zone from both sides, so we won't win a war of attrition. Get in there, get it done, get out. Good luck out there, soldiers."

FREELANCER TURN 1 STARTS NOW
>>
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>>2898422

Biomass terrain is generated by worm presence and special unit abilities. It provides cover as normal but is easier to destroy than regular terrain, and vulnerable to fire.
>>
Alright listen up! We need to all move together as a company. We can either go for the Scavs or the Worms.

Worms are the safer bet. We know less about them, but if we don't take them out they will take out the Scavs. Then we have to fight Worms, Scavs, and Wormed Scavs.

Mages, if you can clear out those parasites we can storm the east side and try to blitz through. We can't leave the Knights behind, but we can't crawl across either. Forget the workshop, hang to the right side of the central lightning area.

Let us fucking do it!
>>
If I wasn't so busy with school work, I would've loved to join as a priest. This seems fun, but I think I'll have to sit this one out. >>2896562 Glad you got those two last minute healers.
>>
Enemy Info from an old pal.

SCAVS
Thrall (Red Symbol): Basic enslaved mooks. Don't be too concerned with them, but some have mana grenades, so watch out. UPDATE: As of patch 1.5 Thrall slaps deal 2 backstab (essentially ignoring 2 armor), so be wary of them even if you're the quickest gun on the map.
Stats:
HP: 2
MOB: 6?
ARM: 0
Attacks:
Thrall Gun: DMG 1 / RNG 15
Thrall Melee: DMG 2 / Backstab 2
Grenade: 3x3 area / DMG 3 / BRK 1 / RNG 5?

Raider (Light Blue Symbol): A step up from thralls, a rookie should have help when going for one. Get close to be more effective with these guys. UPDATE: As of patch 1.5 Raider swords deal 1 backstab (essentially ignoring 2 armor), so be wary of them even if you're the tankiest knight alive.
Stats:
HP: 5
MOB: 10 (Short range blink for vertical mobility)
ARM: 1
Attacks:
Raider Rifle: DMG 2 / RNG 20
Sword?: DMG 2 / Melee 1 / Backstab 2

Brute (Big Yellow Symbol): Alone or in groups, these guys are menacing. Engage with a team and don't fall for their tricks. (Protip: THEY HAVE BLINK LIKE HUNTERS REEE)
Stats:
HP: 8
MOB: 5
ARM: 2
Attacks:
Brutal Axe: DMG 4 / BRK 2 / Melee 1

WORMS
Worm Parasite (Little Green Circles): These things are freaky. Fodder on their own, but numbers makes them a problem way fast. Engage them in a group or if you have AOE abilities, and don't forget Staying Down clears your infection!
Stats:
HP: 1
MOB: 5
Attacks:
Latch On: DMG 1 per turn
If your HP reaches 0 with worms on you, you transform into a Worm Drone, and are forced to kill your allies!
>>
Name: Thoth
Class: Mage
Level: 4
Spells: Channeler, Arcanery, Mirror Image (Two images), Voidcaller, Surge (Two Charges)
Weapons: Scout Rifle (Dmg 2, Rng 25, +1 to hit, Break 1), Bonnie (Dmg 4, Rng 15, Break 1, Holding Aces)
Gear: Flame Grenade (Dmg 1, Rng 15, Burn, Break 2, Area 2, sets fire to area), Flame Grenade, Flame Grenade, Mana Grenade (Dmg 2, Rng 15, Break 2, Area 2, Destructive)
Health: 5/5
Mobility: 6
Barrier: 1/1

Move 4 Northeast, 2 East.
Flame Grenade 7 Northeast, 4 North.

Another day, another horrific battlefield. Except this one was already shot up. Was this how the wolves felt when they dropped in? Like someone had started a massacre and you just walked in the door? Eesh.

"Alright, I'm liking what I'm hearing from Smokes," he added as he shuffled forward into cover, pulling a fire grenade out of his space hole. He slid the rest of the way and pitched the cylinder of flames as he did. "Speaking of things I like, let's get some nice, romantic campfires going, Phaws. BUUUUURN YOU TWISTED INCARNATIONS OF EVOLUTION!" Thoth cackled elatedly.
>>
>>2898468
If I may, sir - and correct me if I'm wrong - the worm tunnels we encountered last mission were disgorging something like 6 worms a turn. In this situation, that's plenty to peck us to death. Plus, they only engage in melee, so their function as a buffer lasts only as long as any worm wave our advance manages not to attract - rather little, I expect.
>>
>>2898631
You make a good point, but they will be cluttered when they burrow out of wherever they come from. Also our mages can set fire to areas they spot where they are coming out of.
>>
>>2898468
>>2898631
I will admit I got my directions mixed up. Mages can keep the closest parasites off us while we storm the Scavs. It won't be an easy fight, but it should let us get through without one side having an easy time pounding us.
>>
Rolled 9 + 1 (1d10 + 1)

Name: Zeus
Class: Drifter
Level: 1
Tricks: Deadeye (+1 ACC, +1 CRIT)
Guns: Sniper Rifle and SMG
Gear: Grappling Hook and Iron Rune (Smiper)

Health: 6/6
Mobility: 6
Armor: 1

Move: 4 NW
Step out, shoot SMG at Brute 3
>>
>>2898719
forgot to add, move back into heavy cover because of SMG move ability
>>
>>2898744
Make sure to be exact and don't cut those corners.
>>
Rolled 9 (1d10)

"How did I let myself get dragged into these petty squabbles?" Gryphon thought to himself as he exited his drop pod.

Hours before, he had been enthusiastic about seeing some real action, but the sheer intensity of the battle unfolding in front of him gave him chills. his comrades didn't help either. Everywhere he looked he saw cold faces and turned backs, typical of those who couldn't comprehend how to deal with someone as mighty and righteous as him. Still, a Grand Commissar of his stature wouldn't stand still and quake in his boots, no matter how appealing that prospect sounded right about now.

"Huzzah! Glory to the Order!"

>Move 2W, 3NW
>Blast Brute 3 with Shotgun

Name: Gryphon
Class: Knight
Level: 1

Health: 7/6 (Charged Vest)
Barrier: 1/0 (^)
Armor: 2/2
Mobility: 5

Disciplines: Phoenix
Weapons: Spear (D2, R3, Piercing), Shotgun (D4, R10)
Gear: Grapple Hook [C3], Charged Vest
>>
Rolled 8 + 1 (1d10 + 1)

>>2898422
Dash 9 North. Attack with Brute 3 with Hammer. Alacrity to get back South East 2 then South 4.

Name: Smokes
Class: Hunter
Level: 6
HP: 6/6
Mobility: 10
Barrier: 1
Armor: 1

Exploits:
>Blink: [S, C 3/3] Teleport Mob-2
>Deflect: [R] Block half damage when hit by an attack
>Blademaster: +1 Hit and damage on melee attacks
>Alacrity: Break up movement before and after Attack action
>Force Shield: [S, C 2/2] You or Ally within 10 gain 2 barrier and heal 1
>Blink Strike: [A, C 2/2] Teleport your mobility in a straight line. Melee attack each enemy you pass through.

Weapons:
Hammer: +1 Hit, DMG 6, Destructive, Shock on 10
Arcstrider: +1 Hit, DMG 5, Mobility +2, Fulminous

Gear:
Charged Vest: +1 HP & Barrier, Burn, Shock, Freeze Immunity
Storm Rune: (Hammer) +1 Damage, On a 10 target is Shocked

With the hammer held in one hand and Arcstrider in the other, Smokes rushed forward. Both hands surged with storm energy as he brought down the hammer before dashing back to cover. If he didn't hit the Brute it would seem much less impressive, but would still be his course of action.
>>
>>2897963
If you are level five, then you should have five abilities outside of medic protocol which is free, so you could keep smartlink.
>>
>>2898422

West 3, Unstoppable northwest 2, fire shotgun at the pillar near Thrall 6.

"Loud and clear Hunter. Pushing left hand side." As Dozer takes his first few steps, activates his armour's seismic force projector. As he activates he, he plows into the wall, sending debris flying. Combined with his innate strength, he forces his way to the other side, snapping a shot off at the Thralls cover piece. "Thrall should be more exposed. You should have better line of sight on the Raider."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 1
Health: 7/6+1(7 with Charged Vest)
Barrier: 1
Mobility: 5+2 (Phasing boots)
Armour: 3
Disciplines: Unstoppable
Spell: Mirror Image
Weapons: Shotgun (DMG 4, Range 10, Destructive), Shield (Armour +1. On attacks against adjacent enemies, add knockback 1, and after the attack move 1 into their former space)
Gear: Phase Boots (+2 Mobility. Move through enemies.), Charged Vest (+1 Health, +1 Barrier, immune to burn, freeze, shock)
>>
>>2898839
I got the lvl wrong, Im lvl 4 oops
>>2898422
Name-Dawn
Class- Priest
Level- 4
Barrier-1/1
Armor-1/1
Health-5/5
Mobility-6
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Force ShieldX2: You or an ally within 10 heals 1 and gains 2 barrier
Agility: +2 Mobility
Gear- MedkitX4, Phase Boots
Weapons- SMG, Shield

This new lighter rig feels awkward on Dawn's little frame but as soon as she kicks off the ground she feels a sense of relief.
With this speed she can be where she couldnt reach before.


>W 5
>SW 1
>W 4
>Overwatch
>>
Dozer's got our attack started on the SW. Maybe broke Thrall 6's cover.

Ein and Myrm, put some hurt on the pair of 6's SW, starting with the Thrall. One of you can join me on the W side of the door to Turbines. Dozer's taken the E side, so don't crowd him out. I'll make our advance a lot less costly as long as I'm not worrying about grenades.

>>2898422
>Dash 9W, 2NW
>Protector to whoever joins me in cover

Ermez HP 6 Arm 3 Mob 7
Knight
Latobius' (Nominal) Vengeful Protege, Lv 1
Protector
Shield and Spear
Jump Pack and Phase Boots
>>
>>2898422
Name: Flicker
Class: Drifter
Level: 3
Tricks:
- Deadeye
- Low Profile
- Steady Hand
Weapons:
- Sniper Rifle (DMG 4, RNG 40, Piercing)
- Shield
Gear:
- Grapple Hook
- Iron Rune (Sniper Rifle)
Health: 6
Mobility: 6
Armour: 2

Move 6 West, Dash 2 South West, 3 West, into Light Cover.
>>
>>2896562
Name: Arbiter
Class: Priest
Level: 2 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 2
Armor: 1
Powers:
Medic protocol (+1 Medkit, Medkit range 7)
Field Medic (+2 Medkit)
Purification (Medkits deal 2 damage to enemies within 2 of the heal target)
Aclarity (Break up your movement before and after attacking)
Weapons:
Acid Shotgun (Damage 4, Range 10, Break 1. Destructive.)
Shield (+1 Armor)
Gear
Charged Vest (+1 HP, +1 Barrier. Immune to frost shock or burn effects)
Acid Rune (Add +1 Break to my shotgun)

>>2895937
"Tch, Typical. I would throw the holy script at you had I but the time. Blessed be your munitions and may they bring ruinous tidings to your adversaries." He said making gestures at his weapon

The priest made the decision, having sensed the lack of combative spirit and fluster in the magus to instead try something another approach.

>>2896212
"Hmm. Space may be dark, but it is always filled with stars, is it not? Space is dark only if it is not filled with the warmth illumination, and men are capable of creating our own lights. If space is dark then men are the stars, and so we cannot be in darkness for we are our own illumination."

---------------------------------------------------------

>>2898422
"Protocols online. Be sparing with acts of daring, for medkits are in tragically short supply. Stay in cover, watch what your allies are doing and keep in mind we don't know the scope of the enemy strength.

Forward dear wolves, let's give the Scavs another taste of brutal defeat."

>Actions
>Move 2E 1N
>Overwatch
>>
Name: Einherjar Enhet-En
Class: Drifter
Level 1
Powers: Titan Plating, Run and Gun
Weapons: Shotgun, Shield
Gear: Deployable Wall, Charged Vest

>Health: 7
>Mobility: 6
>Armor: 3
>Barrier: 1

>3 NE, Fire at the Brute

"Ay, just because I've got to get used to my new body doesn't mean I'm some green recruit. I don't need to be ordered around, I can figure it out."
>>
Rolled 3 (1d10)

>>2898422
>>2899035

Whoops, forgot the dice
>>
Rolled 4 (1d10)

>>2898422
Name: Vacia
Codename: Umbral
Class: Hunter
Level: 5

Barrier: 1
Health: 6
Armor: 2

Ability: Phantom, Swordmaster, Shadowstep, Riposte, Alacrity
Weapons: Shield and Sword
Gear: Charged Vest and Lightning Rune (Sword)

West 4, North West 3, 4 North, slash at thrall 6 with sword, Then go South 4 and West 1
>>
>>2898775
>>2898422
Also Ready Deflect
>>
>>2898422

=== Solaaris | Priest | Lvl 3 ===
HP: 6/6
BAR: 2/2
MOB: 8

>Prayers:
- Medic Protocol
- Field Medic
- Aegis (R)
- Oracle Protocol (S, 1/2)

>Weapons:
- Auto Rifle
- Hammer

>Gear:
- Medkit x2
- Regen Kit x1
- Charge Vest
- Phase Boots

===

>NW2, W4
>Oracle Protocol (S)
>Stay Down (A)
>Aegis -> Vacia (R)

As soon as Solaaris was deployed into the field, it ran for cover. It had downloaded the intel from Graves just before they had touched down and Solaaris knew exactly which route not to take.
Solaaris sat down and initiated its upgraded Oracle Protocol. Solaaris thanked its creator and let the program do its work.
Just as the protocol finished the scan, Solaaris heard a flurry of bullets followed by unhappy cursing.

“It took me a while to get used to my frame too, Mr Einherjar. You’ll adapt to it quickly I’m sure.” it relayed over the comms.

Solaaris then focused on the Hunter who had already assassinated a scav in seconds, without even flinching. “Miss Vacia, try to not make yourself too much of a target. I’ll help where I can.”
>>
>>2898422
"Setting up"

>Step 3x NE
>Throw a Flame Grenade 7NW, 1W
>-Damage 2+Burn, Break 2, Area 2, Autohit
>-SpellVamp gives +4 Barrier.

"Captain, if I land a Flame Grenade on that patch of Worm Spawner in the Workshop, will it burn out and prevent any further Incursions?"

== Phaws, Level 7 ==
Health 6
Barrier 6
Armor 1
Mobility 5

[Mage]
>Channeler, Arcanery, Brilliance, Artillery, VoidCaller, Echo, Energy Drain, Spellvamp

[Melee]
Shield 1

[Weapon]
The Hard Way
Damage 3, 15r, Break 2, Destructive. [Heavy]

Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Charged Vest. +1H/B/Immunity
>>
>>2899491
( I am unsure if Spellvamp gives +1 barrier for hitting an enemy and then terminates, or gives +4 for hitting 4 enemies if you can line up the grenade right. Strict read is +4, so. . . )
>>
Rolled 2, 7 = 9 (2d10)

>>2898422
"Hawk Squad. Push West. Do not allow worms to infest the Scav forces."

>2 W, 2NW, 3W
>Step out E
>Fire LMG at Raider 4 (+1 Deadeye)
>Richochet into Brute 2

Name: Corax
Class: Drifter
Level: 3
Health: 6/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet
-Low Profile

Wepaons:
-Sniper Rifle (+1 to hit)
-LMG

Gear
-Phase boots
-Smart Rune (Sniper Rifle)
>>
>>2898422

>Blink 7 NW, 1W

>Move 2W, 4N, 1E

>Slash Raider 6 with Sword, staying in High cover.

"Understood. Let's hope we haven't gotten rusty."
After waiting a few moments for others to lead the charge, Myrmidon blinks through the wall, and goes around Vacía slashing a Thrall apart and directly towards the Raider ahead, keeping its attention for the time being.

>Myrmidon

>Hunter
>Level 4

>Powers:

Deflect (Half damage on first attack that hits me).
Blink (3/3 charges, swift 8 spaces teleport)
Blademaster (+1 damage and accuracy for melee)
Blink Strike (Action, 2 charges, teleport mobility and melee attack all targets in the way)
Weapons: Sword (4 dmg, +2 hit & +1 crit range, piercing), dagger (3 dmg, +1 hit, backstab, range 10).
Gear: Phase Boots (+2 mov, move through enemies), Iron Rune Sword

Hp: 5/5
Mov: 8+2
Armor: 1/1
>>
Rolled 2 + 2 (1d10 + 2)

>>2899793

Because of course I mess up the diceroll.
>>
File: Knight Vishyl.png (240 KB, 379x495)
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>>2898422
"Moving sirs and ma'ams."
>Move: 2 west 2 north.
>-Take cover.
>Over watch with scout rifle.
Name Vishyl
Class Knight
Level 1
Health: 7/7
Barrier: 1/0
Mobility: 5
Armor: 3
Disciplines: Rally
Weapons: Shield, Scout rifle
Gear:Charged vest, Regen kit
>>
>>2899853
Get back here, Trencher.
>>
>>2899915
"But siiiiiir."
>Pouts
>>
Rolled 7, 8 = 15 (2d10)

>>2898422
>Dash 8 East, 4NorthEast
>Stinger the worms 2East and 4East. +1hit, 4dmg
>[Alacrity] Move 6SouthWest, 1West, 1SouthWest, 4West
>[R] Deflect

Name: Leopard
Class: Hunter
Level 7
>Hp 6/5+1
>Mob 12 (8+2+2)
>Armor 1/1
>Barrier 1/0+1
Exploits: Alacrity (Split Move before/after Attack).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C2/2] (Gain Stealth)
Blink Strike [A, C2/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)

Weapons
>Scout Rifle: 2Dmg, 25Rng, +1Hit
>Stinger: 3+1Dmg, Melee Line or Cleave 5, +1Hit
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Charged Vest: +1 Health, +1Barrier, immune-Burn, Freeze, Shock

>>2897782
//Power levels optimal. Chassis repaired and fully functional. Modules and Runtimes tested and confirmed. Core Temp. acceptable. Munitions approved. Tac-Net online. All systems green.//

"Yes. I am ready to Hunt."
>>
>>2898680
(We might want to leave a group at/near the landing zone, to keep control of it for when we are done. A mage, two shooters, a defending knight or two, and maybe a priest? The Control Center seems a good place to hole up.)
>>
Name: Arwan
Class: Mage
Level: 1

Barrier: 1/1
Health: 5/5
Mobility: 6

Abilities: Crash Shield, Channeler
Weapons: SMG and Hammer
Gear: Storm Rune (SMG) +1 Damage 0n a 10 target is Shocked, Incendiary grenade, and Mana Grenade

"So it would seem there's quite a lot of fish out in the and today." Arwan muttered, "But guess that doesn't matter, let's start judgement."


>Move 4 East
>Overwatch
>>
test
>>
Rolled 3 (1d10)

>>2898422
Name: King
Class: Knight
Level: 1
Powers: Shieldwall
Weapons: Shield, Shotgun
Gear: Flame Grenade, Charged Vest

>>2899036
"Nice try, now sit back and watch, I'll show you why they call me the King, baby."

>Shieldwall everyone at the start
>NE 1 into cover
>Blast red 7 (phoneposting is an ass, idk if i rolled right)
>>
>>2900626
Remember, Shieldwall is an action so you can't shoot and use it. You need to specify which 2 others along with yourself you give the barrier to.
>>
>>2899853
Can't Stay Down and Overwatch on the same turn, they are both Actions. You can only move, then take one Action (unless you have Vigilance). I used Overwatch for you since the other players are crowding you out of cover.

If you're just saying "Take cover" to describe what you're doing rather than as an action, then ignore me.

>>2900626
Using Shieldwall ends your turn, and you should specify who you want to target (In this case, I targeted two of the people close to you)

>>2899491
Graves says, "'Fraid not, chum. Chucking an explosive down there will slow them down a bit, yeah, but not for long. So it's useful, but it won't stop them. The researchers are working on something to properly plug up those spawning tunnels the worms use, but so far, no dice."

And yes, Spellvamp is per-move, not per-target, which I will try to specify in the power text next patch.
>>
File: map 7-1B.jpg (663 KB, 1604x2002)
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>>2898422

In the center, a confused rush leads to several bonked heads as Freelancers run for the same piece of cover. Out of the confused scrum, enough shots land to soften up Brute 3 for Smokes to dash forward, crush the huge warrior's skull with his hammer, and dart backwards. The Mages set up flame zones to either side, protecting the central group's flanks. On the right, an ever-faster Leopard darts forward past the spawning pit, disintegrates a pair of worms with his new exotic thunder-spear courtesy of the research labs, then retreats back to the safety of the landing zone. On the left, most of Fox squad takes up cautious positions in cover, with Solaaris scanning for safety, but a confident Myrmidon blinks and runs forward to engage a raider in blade-to-blade combat.

Now processing Alien Turn 1.
>>
File: map 7-2A.jpg (673 KB, 1604x2002)
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673 KB JPG
>>2900848

In the center, an angered Brute stomps towards the main Freelancer party. Overwatch shots barely miss him, instead destroying the machinery nearby. The Brute blasts Corax with his shotgun, while the Raiders behind add their fire as well. A worm parasite rushes for Smokes, but just before it leaps, a watchful Dawn guns it down.

On the right, Arwan lands his overwatch shots against a worm parasite that rushes at him. The exultation of his first combat kill is immediately tempered with fear as more parasites climb out of the spawning hole and scuttle towards him.

On the left, the Hunter Myrmidon has bitten off more than she can chew, as a full combat squad including a Brute was waiting in the room marked as Turbines. A combined barrage of a Thrall grenade and Raider laser fire blasts the Hunter's armor to shreds and weakens her. The Brute stomps forward and swings its gigantic two-handed axe, and Myrmidon barely dodges underneath, but the raider behind her, though badly wounded, has clung to life, and with the pleasure of vengeance, plunges his blade into her back. A fatal wound.

Status Report

Brute 2: HP 6/8, Armor 2
Raider 6: HP 1/5, Armor 1
Raider 7: HP 2/5, Armor 0, Burning
Raider 8: HP 2/5, Armor 0

[Wolf 2] King: HP 6/6, Armor 3, Barrier 2
[Wolf 5] Smokes: HP 4/5, Infested 1
[Fox 3] Ein: HP 7/7, Armor 3, Barrier 3
[Fox 5] Myrmidon: KIA
[Fox 6] Thoth: -1 Image
[Hawk 2] Gryphon: HP 7/7, Armor 2, Barrier 0
[Hawk 3] Corax: 5/6 HP, Armor 1

FREELANCER TURN 2 STARTS NOW
>>
>>2900833
"Confirmed, Captain. Nothing to but weather the creeping crawlies slither slither skittering in an--

Ou-- WHICH ONE OF YOU JUST JAMMED THEIR ELBOW INTO MY SHADOW? I CAN FEEL THAT. "
>>
"Well what are you all staring at? My fantastic fractal flickers? Get a move on, newbies! Up and at 'em!

Here, I'll even soften up those Raiders for you lot. Move it!"

>Artillery Flamegrenade 6NE
>Echo Flamegrenade 5NW, 8N
>D2, B2, Area 2, Burn
>Spellvamp, +2 Barrier

== Phaws, Level 7 ==
Health 6
Barrier 5
Armor 1
Mobility 5

[Mage]
>Channeler, Arcanery, Brilliance, Artillery, VoidCaller, Echo(1), Energy Drain, Spellvamp

[Melee]
Shield 1

[Weapon]
The Hard Way
Damage 3, 15r, Break 2, Destructive. [Heavy]

>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Charged Vest. +1H/B/Immunity
>>
>>2900856

>This is why you wait till you have more time to read what is going on rather than being an idiot and going sword blazing.

Well, that was a stupid, overzealous, and possibly final decision. Myrmidon looks down, and a final comm rings out between gasps. "...Myrmidon here. I got overzealous. Looks like I won't go back with all you. Smokes... give them hell for me, alright?"

...

>Smokes gets the Avenger Buff.
>>
Rolled 4 (1d10)

>>2900856
Probability of friendly interference is high. Freelancer assets should seek adequate distance from each other.

>move 2N, 2 NE, 3 E
>Fire LMG at Brute 2

Name: Corax
Class: Drifter
Level: 3
Health: 5/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet (1/2)
-Low Profile

Wepaons:
-Sniper Rifle (+1 to hit)
-LMG

Gear
-Phase boots
-Smart Rune (Sniper Rifle)
>>
Rolled 1 (1d10)

>>2900856
"Onward, comrades! We may have lost one of our own, but these fiends are no match for our combined might! I shall draw their fire, so follow me! Huzzah!"

>Grapple 3NW, 1N
>Move 5W, Dash 3W
>Spear Raider 7
>>
>>2900888
Forgot status, oops

Name: Gryphon
Class: Knight
Level: 1

Health: 7/6 (Charged Vest)
Barrier: 0/0 (^)
Armor: 2/2
Mobility: 5

Disciplines: Phoenix
Weapons: Spear (D2, R3, Piercing), Shotgun (D4, R10)
Gear: Grapple Hook [C2], Charged Vest
>>
Rolled 5 (1d10)

>>2900856
Name: Einherjar Enhet-En
Class: Drifter
Level 1
Powers: Titan Plating, Run and Gun
Weapons: Shotgun, Shield
Gear: Deployable Wall, Charged Vest

>Health: 7
>Mobility: 6
>Armor: 3
>Barrier: 1


>Fire at worm closest to Smokes.
>>
Rolled 9 (1d10)

>>2900856
Name: Zeus
Class: Drifter
Level: 1
Health: 6/6
Mobility: 6
Armor: 1

Tricks:
-Deadeye (+1 ACC, +1 CRT)

Weapons:
-Sniper Rifle (Piercing)
-SMG

Gear:
-Grapple Hook
-Iron Rune (Sniper Rifle)

>Move: E, 4 N, E
>Attack Gray 4 with SMG
>Pop back into cover

did I do this all right?
>>
>>2900897
Correction, attack target should be worm closest to me, was looking at the wrong map
>>
>>2900925
Those two worms were blown up by Phaws just now.
>>
>>2900928
Woosh!
(We're even)

>>2900925
>>2900897
You've got the right idea, duster. Keep doing it like you're doing it.

>>2900895
It's fine, I got it.

You two are putting a lot of death downrange at targets I already solved.
I mean, I know they're spooky and all, but you don't have to shoot their parallel universe partner.
>>
>>2900951
Wasn't looking at the right position for your grenades, my brain is just fried.

>>2900897
>>2900925
Back to shooting Raider 4
>>
If you on the far left can soften up Brute 4 I can finish it off alongside Raider 7 and Thrall 12.
>>
>>2900856
Name: Thoth
Class: Mage
Level: 4
Spells: Channeler, Arcanery, Mirror Image (One image), Voidcaller, Surge (Two Charges)
Weapons: Scout Rifle (Dmg 2, Rng 25, +1 to hit, Break 1), Bonnie (Dmg 4, Rng 15, Break 1, Holding Aces)
Gear: Flame Grenade (Dmg 1, Rng 15, Burn, Break 2, Area 2, sets fire to area), Mana Grenade (Dmg 2, Rng 15, Break 2, Area 2, Destructive)
Health: 5/5
Mobility: 6
Barrier: 1/1

Move 5 Southeast, 1 South
Flame Grenade 3 Northeast, 4 East

Thoth let out an "oof" as Gryphon slammed into him mid-slide, knocking him out of the way for the second time, and he then went a hair's breadth from accidentally backhanding Corax. Which would've just been insult to gutshot.

He was amazed that the image even did anything in that crumple of bodies. Hmm, had he accidentally made them tangible enough to absorb the impact and not go into anyone behind? He'd have to investigate later. For right now, though...

"Alright, everyone fuck off, there's too many bodies here." Thoth plunged through the horde of Lancers, diving between Ljon's legs to come out the other side, then narrowly edging around the form of that knight that was raving about priests and cousins, Vishyl, to run down where the friendly huntbot Leopard was.

He held a hand out as he ran. "Yo, Leopard, gimme five!" His run arced and his body leaned out to where he saw Leopard going, just to make sure the hunter wouldn't disregard him as too far out of the way or something.

Good lad, that one.

With his other hand, Thoth retrieved another fire grenade, primed it, and flung it out towards the jumble of implements and benches and biomass the HUD had generously labeled a "Workshop". Fuck worms, and fuck having anything from that spawning pit come their way.

"Stay outta the flames, Judge!"
>>
Rolled 3 (1d10)

>>2900856
>West 1, North 6, Sink another shot into Raider 6.

Dozer watched as the Hunter dashed forward. As the display of Brutes and Raiders appeared in the minimap, soon followed by the flatline of Myrm's health monitor, Dozer felt his hand grip tighter to the shotgun he had been given, knowing what needs to be done. "Taking point. Follow in behind me. Head towards Turbines, and we'll rendezvous with the other squads at the Offices. Sniper Flicker, cover our backs."

As he gives the order, he steps out, hopeful to catch a blast from the overwatching Raiders and Thralls at the east exit of Turbines. "Hunter, may your gods protect your soul in it's travel to the beyond."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 1
Health: 7/6+1(7 with Charged Vest)
Barrier: 1
Mobility: 5+2 (Phasing boots)
Armour: 3
Disciplines: Unstoppable
Spell: Mirror Image (2 Images)
Weapons: Shotgun (DMG 4, Range 10, Destructive), Shield (Armour +1. On attacks against adjacent enemies, add knockback 1, and after the attack move 1 into their former space)
Gear: Phase Boots (+2 Mobility. Move through enemies.), Charged Vest (+1 Health, +1 Barrier, immune to burn, freeze, shock)
>>
Rolled 5 + 1 (1d10 + 1)

>>2900856
Name: Flicker
Class: Drifter
Level: 3
Tricks:
- Deadeye
- Low Profile
- Steady Hand
Weapons:
- Sniper Rifle (DMG 4, RNG 40, Piercing)
- Shield
Gear:
- Grapple Hook
- Iron Rune (Sniper Rifle)
Health: 6
Mobility: 6
Armour: 2

Fire Piercing Sniper at Brute 4.

>>2900885
Flicker shakes his head at the overzealous Hunter:
"Shouldn't have done that, Ma'am. You'll be remembered."
>>
Rolled 4, 4, 10, 7, 10, 6 = 41 (6d10)

>>2900856
Blink NW2, W6.
Move 2 West.
Blink Strike NW10 with Arcstrider
Alacrity E1, SE2, S1, E1
Ready Deflect for incoming Raider
(First pair for Raider 7, second for Brute 4, third for Thrall 12)

Name: Smokes
Class: Hunter
Level: 6
HP: 6/6
Mobility: 10
Barrier: 1
Armor: 1

Exploits:
>Blink: [S, C 2/3] Teleport Mob-2
>Deflect: [R] Block half damage when hit by an attack
>Blademaster: +1 Hit and damage on melee attacks
>Alacrity: Break up movement before and after Attack action
>Force Shield: [S, C 2/2] You or Ally within 10 gain 2 barrier and heal 1
>Blink Strike: [A, C 1/2] Teleport your mobility in a straight line. Melee attack each enemy you pass through.

Weapons:
Hammer: +1 Hit, DMG 7, Destructive, Shock on 10
Arcstrider: +1 Hit, DMG 6, Mobility +2, Fulminous

Gear:
Charged Vest: +1 HP & Barrier, Burn, Shock, Freeze Immunity
Storm Rune: (Hammer) +1 Damage, On a 10 target is Shocked


>>2900885
"You got it." Smokes spoke into the comms, the hand holding onto Arcstrider shaking in anger. With a course of action in mind Smokes blinks ahead, slicing the Scavs in his path.
>>
Rolled 7 (1d10)

>>2900856
>>2900866
"Suppressing fire ma'am." Vishyl says as he watches Gyrphon and thoth take off, quickly pushing his way towards the barricade and taking cover. "Protocol states to maintain cover and fire!"
>>2900891
"Sir personal theory states to remain in cover lest small arms and arcane blades will terminate you sir."


>Move: 1 west 2 north onto gryphons now abandoned position.
>take cover
>Fire at the brute with my scout rifle.

Name Vishyl
Class Knight
Level 1
Health: 7/7
Barrier: 1/1
Mobility: 5
Armor: 3
Disciplines: Rally
Weapons: Shield, Scout rifle
Gear:Charged vest, Regen kit
>>
>>2900928
Not sure that's the case. I think she just tried to toss a grenade through a wall. Wouldn't put it past her to succeed, but I think those worms are alive still.
>>
Rolled 1 (1d10)

"Well struck, Smokes!"

>>2900856
>Dash 2E 6N
>Spear Brute, 2 damage, Pierce armor
>Protector to Fox1 Dozer

Ermez HP 6 Arm 3 Mob 7
Knight
Latobius' (Nominal) Vengeful Protege, Lv 1
Protector
Shield and Spear
Jump Pack and Phase Boots
>>
>>2900856

[Operator- Myrmidon Status: KIA]

The hateful red glare of her visor flashes over Dawn's vision. Even with her new protocol she still wasnt able to save someone.

>NE 1
>N 4
>Overwatch
>>
>>2901365
Name-Dawn
Class- Priest
Level- 4
Barrier-1/1
Armor-1/1
Health-5/5
Mobility-6
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Force ShieldX2: You or an ally within 10 heals 1 and gains 2 barrier
Agility: +2 Mobility
Gear- MedkitX4, Phase Boots
Weapons- SMG, Shield
>>
>>2900951

I didn't really think about where you were throwing your grenade. Don't feel attacked, it's the same for all mages, it just sorta blurs together.
>>
Rolled 9 (1d10)

>>2900856
>NW1, N1
>Auto Rifle -> Raider 6 (A)
>Aegis -> Ermez (R)

=== Solaaris | Priest | Lvl 3 ===
HP: 6/6
BAR: 2/2
MOB: 8

>Prayers:
- Medic Protocol
- Field Medic
- Aegis (R)
- Oracle Protocol (S, 1/2)

>Weapons:
- Auto Rifle
- Hammer

>Gear:
- Medkit x2
- Regen Kit x1
- Charge Vest
- Phase Boots

===

"Miss Myrm...

Ermez, do not let that phase you. That was a valiant attempt, keep moving the front line forward and I’ll be there to help you and Dozer out.”

Myrmidon had gone out of the gates far too quickly and she paid the hefty price for it.
Solaaris knew there was nothing it could have done to prevent it.
>>
>>2901213
(The incoming Raider comment isn't specifically waiting for one, just a comment)
>>
Rolled 1 (1d10)

>>2900833
>>2900659
Ah, I figured, but I failed the post like 3 times and I was too tired to check everything, and it looks like I messed up anyways because the guy I shot got naded. RIP Good thing my shot never happened.

>>2900856
Name: Kingangleal
Class: Knight
Level: 1
Powers: Shieldwall
Weapons: Shield, Shotgun
Gear: Flame Grenade, Charged Vest

>N4, NW1 into heavy cover
>Blast Brute 2 (for real this time, unless i fucked up again)
>>
>>2900856
Name: Vacia
Codename: Umbral
Class: Hunter
Level: 5

Barrier: 1
Health: 6
Armor: 2

Ability: Phantom, Swordmaster, Shadowstep, Riposte, Alacrity
Weapons: Shield and Sword
Gear: Charged Vest and Lightning Rune (Sword)

East 1, North East 1, North 2, North East 1, East 2, North 6, Attack raider with sword, South 2 West 1
>>
Rolled 7 (1d10)

>>2901560

Forgot to roll.
>>
>>2901452
Yeah, we are all rather similar! Not feeling attacked here, re-iterator.

Just amused.

>>2901219
I appreciate the theoretical tactical application of reasonable estimations, New Rust, but you gotta learn it:

Sometimes, you just gotta jam your hand into the circuits and hammer the unknown bottom.
>>
>>2900856

Arwan saw the worms coming his way, why should he die to worms on the first misson? "Falling back."

>Move 6 West
>>
Rolled 7, 3 = 10 (2d10)

>>2900856
>Move 5NorthWest, 5North
>Blink Strike 12N, hitting Brute 2, Raider 4. Dmg 4, +1Hit
>[Alacrity] Move 1NorthEast, 1North
>Activate Phantom
>[R] Deflect

Name: Leopard
Class: Hunter
Level 7
>Hp 6/5+1
>Mob 12 (8+2+2)
>Armor 1/1
>Barrier 1/0+1
Exploits: Alacrity (Split Move before/after Attack).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C1/2] (Gain Stealth)
Blink Strike [A, C1/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)

Weapons
>Scout Rifle: 2Dmg, 25Rng, +1Hit
>Stinger: 3+1Dmg, Melee Line or Cleave 5, +1Hit
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Charged Vest: +1 Health, +1Barrier, immune-Burn, Freeze, Shock

>>2901186
"An oddly specific request. But, if it aids your Hunt, I shall assist."
Leopard presses five scout rifle bullets into the mage's hand before it sprints out of cover.
>>
Rolled 4 (1d10)

>>2900856

>2NE, 2N, 1NE, 2E, 1NE
>Spear the Parasite to the East of there

Name: Ljón
Class: Knight
Level 1
Disciplines: Shieldwall
Weapons: Shield, Spear
Gear: Regen Kit, Battle Scanner

>Health: 6
>Mobility: 5
>Armor: 2
>>
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>>2900856

Gryphon charges into the fray, determined to do his order proud, though he attacks with more enthusiasm than accuracy. Members of Fox team advance alongside him, attacking down the left halls. A blur of energy streaks through the walls as Smokes blink strikes down multiple targets. Meanwhile Wolf team moves up the center, while Phaws and Thoth continue to protect the flanks with flame grenades.

Leopard's bold advance reveals two of the large evolutionary forms known as Weavers, the worms' primary builder, a many-appendaged monster like something in between mollusc and arachnoid. The creatures are spitting gobs of green silk biomass, which they sculpt and weave with magic into solid walls for their small, scuttling brethren to advance under fire. Though their primary function seems to be as architects, sadly this ability to rapidly construct walls under fire is only one of their utilities in combat.
>>
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>>2902916


The surviving parasite leaps at Lion, who just manages to dodge. Leopard isn't so lucky, as one of the worms gets close enough to detect the Hunter through his thermoptic camouflage, and the disgusting creature immediately veers, leaps, and latches on with its thorn-like teeth. A combined grenade, rifle, and blade assault leaves Vacia staggered and wounded. Worm parasites continue to boil outwards from the eastern rooms, and an infected Thrall loses control and must be gunned down by his former comrades. The Scavs are losing ground, and may soon lose more as they become hard pressed on two fronts.


STATUS REPORT

Raider 5: HP 3/5, Armor 0/1
Raider 10: HP 1/5, Armor 1

[Wolf 1] Lion: HP 6/6, Armor 2, Burning
[Wolf 2] King: HP 6/6, Armor 3, Barrier 2
[Wolf 5] Smokes: HP 5/5, Armor 1, Barrier 0
[Fox 1] Dozer: HP 7/7, Armor 2/3, Barrier 1
[Fox 2] Ermez: HP 6/6, Armor 2/3
[Fox 3] Ein: HP 7/7, Armor 3, Barrier 3
[Fox 4] Vacia: HP 3/6, Armor 1/2, Barrier 0
[Fox 5] Myrmidon: KIA
[Fox 6] Thoth: -1 Image
[Hawk 2] Gryphon: HP 5/7, Armor 2
[Hawk 3] Corax: 5/6 HP, Armor 1
[Hawk 5] Leopard: 4/5 HP, Armor 1, Infested 1, Stealthed

FREELANCER TURN 3 BEGINS NOW
>>
>>2902944
Please add your [Squad Designation] into your Name field, such as [Hawk 5] Leopard
>>
"Move Westward folks. We need to start conserving grenades, but that cluster around the 5th Raider should mean the rest of you can focus on the incoming worms. Those of us already on the West need to work together. I need a little softening before I can take down the Brute. Lets not forget about the Raiders though. We've already lost one person I don't want to lose anymore."
>>
>>2902944
>Move NW, 4N
>Flamegrenade Thrall 5
>D2,A2,B2,Burn
>-Spellvamp

Oh Satelite, you lot make this too easy. Moving up!
>>
Rolled 8 (1d10)

>>2902944
>West 1, North 3, Unstoppable North East 1, North 2, shoot Thrall 11.

The grenade wasn't much. Dozer had taken things like this countless times during the final battles of the war. As he surveyed the corridor ahead of him, the destruction of Myrmidon's previous cover, and the generally thin corridor mean anyone following suit down the corridor was going to be exposed, one way or another. "Keep pushing, we're making headway."

The cover piece that Smokes was behind was going to be needed for Ermez or Gryphon if they pushed up with us, at least close enough for them to use. Knowing this, and seeing the structural weaknesses of the wall besides Smokes, Dozer did what he had done earlier. As the seismic force project crumbles the wall next to the Thrall, just enough for Dozer and anyone else who wished for extra down this side to squeeze through, Dozer levels his shotgun on the Thrall. "You're up against the wall, and I am the fucking wall."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 1
Health: 7/6+1(7 with Charged Vest)
Barrier: 1
Mobility: 5+2 (Phasing boots)
Armour: 2
Disciplines: Unstoppable
Spell: Mirror Image (2 Images)
Weapons: Shotgun (DMG 4, Range 10, Destructive), Shield (Armour +1. On attacks against adjacent enemies, add knockback 1, and after the attack move 1 into their former space)
Gear: Phase Boots (+2 Mobility. Move through enemies.), Charged Vest (+1 Health, +1 Barrier, immune to burn, freeze, shock)
>>
Rolled 9 + 1 (1d10 + 1)

>>2902944
Name: Flicker
Class: Drifter
Level: 3
Tricks:
- Deadeye
- Low Profile
- Steady Hand
Weapons:
- Sniper Rifle (DMG 4, RNG 40, Piercing)
- Shield
Gear:
- Grapple Hook
- Iron Rune (Sniper Rifle)
Health: 6
Mobility: 6
Armour: 2

Grapple North 10, Fire Piercing Sniper Rifle at Raider 11.
>>
Rolled 2, 6 = 8 (2d10)

>>2902944
"Rear guard, advance and engage the worm coming from the east. Eliminate them before the Weavers build up excessive biomass"

>Fire sniper rifle (+1 smart rune, +1 deadeye) at raider 9, richochet into thrall 1

Name: Corax
Class: Drifter
Level: 3
Health: 5/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet (0/2)
-Low Profile

Wepaons:
-Sniper Rifle (+1 to hit)
-LMG

Gear
-Phase boots
-Smart Rune (Sniper Rifle)
>>
>>2903051
errata: Brute 1, not Thrall 1
>>
Rolled 6, 3 = 9 (2d10)

>>2902944
Dash West 1, North 5, Northeast 1.
Slash Brute 1 with Arcstider.
Alacrity Southwest , West 1.

Name: Smokes
Class: Hunter
Level: 6
HP: 6/6
Mobility: 10
Barrier: 0
Armor: 1

Exploits:
>Blink: [S, C 2/3] Teleport Mob-2
>Deflect: [R] Block half damage when hit by an attack
>Blademaster: +1 Hit and damage on melee attacks
>Alacrity: Break up movement before and after Attack action
>Force Shield: [S, C 2/2] You or Ally within 10 gain 2 barrier and heal 1
>Blink Strike: [A, C 1/2] Teleport your mobility in a straight line. Melee attack each enemy you pass through.

Weapons:
Hammer: +1 Hit, DMG 7, Destructive, Shock on 10
Arcstrider: +1 Hit, DMG 6, Mobility +2, Fulminous

Gear:
Charged Vest: +1 HP & Barrier, Burn, Shock, Freeze Immunity
Storm Rune: (Hammer) +1 Damage, On a 10 target is Shocked

"Keep it going. West side almost cleared, don't let those worms sneak up on us!"
>>
>>2903005
>>2901812>>2902944

"Ma'am, didn't myrmidon from attempting a similar hypothetical procedure similar to what you described? But nonetheless orders accepted, moving westward for firing position.....Opinion on scavenge and looting the dead ma'am?"
>Move: 2 south 3 west.
>Dash: 5 west


Name Vishyl
Class Knight
Level 1
Health: 7/7
Barrier: 1/1
Mobility: 5
Armor: 3
Disciplines: Rally
Weapons: Shield, Scout rifle
Gear:Charged vest, Regen kit
>>
Rolled 10 + 1 (1d10 + 1)

>>2902944
Name: Thoth
Class: Mage
Level: 4
Spells: Channeler, Arcanery, Mirror Image (One image), Voidcaller, Surge (Two Charges)
Weapons: Scout Rifle (Dmg 2, Rng 25, +1 to hit, Break 1), Bonnie (Dmg 4, Rng 10, Break 1, Holding Aces)
Gear: Flame Grenade (Dmg 1, Rng 15, Burn, Break 2, Area 2, sets fire to area), Mana Grenade (Dmg 2, Rng 15, Break 2, Area 2, Destructive)
Health: 5/5
Mobility: 6
Barrier: 1/1

Move 6 Northwest
Shoot Worm 8 North and 1 Northwest of Ljon w/ Scout Rifle

Thoth stared bemusedly at the bullets in his had. He... hadn't seen that one coming. Good old Leopard. Touching in his own murderous way.

In any case, with the flames going it looked like that flank would be safe for a bit. He turned his gaze to the fore.

"Shortest future death toll: Brute 1, Raiders 5 and 11, Thralls 4, 5, 9, and 11. Unmarked number of Worms. Keep reaping," a deep, rattling, robotic voice said from Thoth's left.

Thoth's mask eyelights blinked. He glanced to the left at his reflected "soul", finding it staring back in glaring reds and yellows. The lights blinked again, and the reflection was back to its soft white tone. Alright then, fair enough, his projection lapped over with another universe.

That universe's Thoth seemed like a dick. It made the middle of his spine itch to think about.

He seemed dead on, though. Everyone it predicted would fall did, in fact, fall as Thoth moved forward to attempt to track the invisible Leopard's progress. His eyelights widened as a worm leapt at what was probably Leopard, and multiple other worms wriggled in his vague direction. He needed some covering fire. And it just so happened he had some bullets already in his hand.

Maybe, Thoth mused as he slid his gifted rounds into his rifle, Leopard also could see the future. Nah, he was probably just a weirdo. But damn it he was a Freelancer weirdo. The worms wouldn't take him.
>>
>>2902944
Invigorated by his successful charge, Gryphon continues his assault. With a proud yell, he rushes ahead to somewhere he probably shouldn't be.

"Face me, fiends!"

>Move 2W, 2NW, 1N
>Dash 5N

>>2901219
"To contradict, my personal theory states that I must lead the charge, lest the soldiers in my command think me unworthy of their respect. Of course, that corner you seem to have wandered into has just as much respect for you and your ideas of effective strategy as anyone else here."

>>2901368
"And you, medic, we need you. Follow us along the western perimeter. Have one or two from the north of cover come with you, so we can guard the hall and avoid getting cut off."

Name: Gryphon
Class: Knight
Level: 1

Health: 5/6
Armor: 2/2
Mobility: 5

Disciplines: Phoenix
Weapons: Spear (D2, R3, Piercing), Shotgun (D4, R10)
Gear: Grapple Hook [C2], Charged Vest (Destroyed)
>>
>>2902944
>1W, 5N, 1NE
>Medkit -> Vacia (S)
>Auto Rifle -> Raider 10 (A)
>Aegis -> Smokes (R)

=== Solaaris | Priest | Lvl 3 ===
HP: 6/6
BAR: 2/2
MOB: 8

>Prayers:
- Medic Protocol
- Field Medic
- Aegis (R)
- Oracle Protocol (S) x1

>Weapons:
- Auto Rifle
- Hammer

>Gear:
- Medkit (S) x1
- Regen Kit (S) x1
- Charge Vest
- Phase Boots

===

>>2901560
“Do not worry Miss Vacia, you will feel a bizarre tingling sensation but this shall help you out.” Solaaris said reassuringly as it deployed its medkit.
It then raised its rifle and looked at the Raider.
“Now, it is time to deal with this one.”
>>
Rolled 7 (1d10)

>>2903244
Roll
>>
>>2902944
>Dash NW 6N, jump pack 2NW
>Protector to Smokes

Ermez HP 6 Arm 2 Mob 7
Knight
Latobius' (Nominal) Vengeful Protege, Lv 1
Protector
Shield and Spear
Jump Pack and Phase Boots
>>
Let the scavs breathe a bit, all. Take them out if they're in the way, but otherwise, we can let the worms keep them busy now.

The Weaver walls present a possible alternate escape route, should the arrival of a Thane make retracing our steps unfeasible.
>>
Rolled 3 (1d10)

>>2902944
Name: Zeus
Class: Drifter
Level: 1
Health: 6/6
Mobility: 6
Armor: 1

Tricks:
-Deadeye (+1 ACC, +1 CRT)

Weapons:
-Sniper Rifle (Piercing)
-SMG

Gear:
-Grapple Hook
-Iron Rune (Sniper Rifle)

>Move: S, 2E, N
>Fire: SMG at nearby worms
>>
File: RC-1262.jpg (30 KB, 360x450)
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30 KB JPG
Class:Mage
Level 1
Powers: Channeler,Echo
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus), mana grenade, acid rune (slotted into scout rifle)
Scorch reporting for duty,sir!
>>
>>2902944
Name: Arbiter
Class: Priest
Level: 2 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 2
Armor: 1
Powers:
Medic protocol (+1 Medkit, Medkit range 7)
Field Medic (+2 Medkit)
Purification (Medkits deal 2 damage to enemies within 2 of the heal target)
Aclarity (Break up your movement before and after attacking)
Weapons:
Acid Shotgun (Damage 4, Range 10, Break 1. Destructive.)
Shield (+1 Armor)
Gear
Charged Vest (+1 HP, +1 Barrier. Immune to frost shock or burn effects)
Acid Rune (Add +1 Break to my shotgun)

Medkits: 3

>Actions
>Dash
>Move 4 n w
>move 5 n
>move 2 w behind the heavy cover
>>
>>2903077
Distateful in the extreme! Unless you can scavenge something drinkable for me, then I'm accepting.
>>
>>2904522
>Sniffles
"But think of the loot! Yes ma'am."
>>
>>2902944
Name-Dawn
Class- Priest
Level- 4
Barrier-1/1
Armor-1/1
Health-5/5
Mobility-10
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Force ShieldX2: You or an ally within 10 heals 1 and gains 2 barrier
Agility: +2 Mobility
Gear- MedkitX4, Phase Boots
Weapons- SMG, Shield

"Im right behind you."

>SW 1
>S 1
>W 3
>NW 2
>Overwatch
>>
>>2902944
Name: Vacia
Codename: Umbral
Class: Hunter
Level: 5

Barrier: 1
Health: 6
Armor: 2

Ability: Phantom, Swordmaster, Shadowstep, Riposte, Alacrity
Weapons: Shield and Sword
Gear: Charged Vest and Lightning Rune (Sword)

Move SE 2, E 14
>>
>>2904903

Forgot to add, activate stealth.
>>
>>2902944
>Move 1East, 7NorthEast, 2North
>Stay Down, Remove Infestation
>-Stealthed
>[R] Deflect

Name: Leopard
Class: Hunter
Level 7
>Hp 6/5+1
>Mob 12 (8+2+2)
>Armor 1/1
>Barrier 0/0+1
Exploits: Alacrity (Split Move before/after Attack).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C1/2] (Gain Stealth)
Blink Strike [A, C1/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)

Weapons
>Scout Rifle: 2Dmg, 25Rng, +1Hit
>Stinger: 3+1Dmg, Melee Line or Cleave 5, +1Hit
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Charged Vest: +1 Health, +1Barrier, immune-Burn, Freeze, Shock
>>
>>2902944
>>2903103
>"To contradict, my personal theory states that I must lead the charge"

"You keep this up and your going to charge right into the grave."

>>2903064
"Sure, lets put a few of these back into the ground."

Name Kingangleal
Class Knight
Level 1
Health: 7/7
Barrier: 2/2
Mobility: 5
Armor: 3
Disciplines: ShieldWall
Weapons: Shield, Shotgun
Gear:Charged vest, Flame Grenade

>Move NW 1, N2 into heavy cover
>Blast nearest worm
"Infest this!"
>>
>>2904692
Loot as you like, New Rust. My preference is not to touch electro-chemical contraptions conceived, crafted crudely from creatures Scavenger clade.

But you yoink as much as you like, and I will only disparage you slightly!
>>
Rolled 7 (1d10)

>>2905061
Forgot to roll.
>>
>>2902944

>2NE, 2N, 1NE, 2E, 1NE
>Spear the Parasite to the East of there

>Move S2, W2
>Overwatch

Name: Ljón
Class: Knight
Level 1
Disciplines: Shieldwall
Weapons: Shield, Spear
Gear: Regen Kit, Battle Scanner

>Health: 6
>Mobility: 5
>Armor: 2
>Burning
>>
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>>2902944

The Freelancer front line's steady and violent advance continues. As they near the Offices, the sounds of furious battle are heard from within. Those close enough can see a worm spawn tunnel surrounded by yellow-green blood splatters, and the bright blue discharges of Scav gunfire.
>>
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>>2905422


The left flank has more immediate problems than whatever's happening in the Offices, as a grenade from Thrall 10 provides an opening for the surviving Brute to charge in and hew with his greataxe, smashing through both Smokes and Ermez.

The weaver to the north scuttles forward, advancing towards the northern Scav squad, only to encounter the cloaked Leopard, who has taken up an advanced position relying on his stealth camouflage. The creature lets out an enraged, high-pitched screech and flails with its blade-limbs, scoring a critical wound, and the acid coating its edges dissolves portions of the Hunter's protective plating. To the south, the second weaver hocks up a bright green gob of acid that flies through the air and splashes Corax, Zeus, and Lion, breaking armor and leaving a pool of bubbling acid at their feet that will continue to eat away at them if they linger in the area. To add further injury, a parasite leaps onto Zeus and burrows, the Drifter feeling the sickening sting of the lamprey-like grub's teeth.

STATUS REPORT

Brute 1: HP 2/8, Armor 2

[Wolf 1] Lion: HP 5/6, Armor 0/1, Burning
[Wolf 2] King: HP 6/6, Armor 3, Barrier 2
[Wolf 5] Smokes: HP 3/5, Armor 0/1
[Fox 1] Dozer: HP 7/7, Armor 2/3, Barrier 1
[Fox 2] Ermez: HP 4/6, Armor 0/3
[Fox 3] Ein: HP 7/7, Armor 3, Barrier 3
[Fox 4] Vacia: HP 6/6, Armor 1/2t
[Fox 5] Myrmidon: KIA
[Fox 6] Thoth: -1 Image
[Fox 7] Solaaris: HP 5/6, Barrier 0
[Hawk 2] Gryphon: HP 5/7, Armor 2
[Hawk 3] Corax: 5/6 HP, Armor 0/1
[Hawk 4] Zeus: 5/6 HP, Armor 0, Infested 1
[Hawk 5] Leopard: 6/6 HP, Armor 1, Stealthed

FREELANCER TURN 4 BEGINS NOW
>>
>>2905427
Status corrections:
[Wolf 5] Smokes: HP 4/6, Armor 0/1
[Hawk 5] Leopard: 3/6 HP, Armor 0/1, Stealthed
>>
Rolled 9 (1d10)

>>2905427
Name: Einherjar Enhet-En
Class: Drifter
Level 1
Powers: Titan Plating, Run and Gun
Weapons: Shotgun, Shield
Gear: Deployable Wall, Charged Vest

>Health: 7
>Mobility: 6
>Armor: 3
>Barrier: 1

>1 E, 3 N, 1 NW, fire at lead worm approaching Corax, Zeus, and Lion.
>>
>>2905427
"Ach, Arbiter, you went here too? For a guy in golden armor you sure don't stand out."

Name Kingangleal
Class Knight
Level 1
Health: 7/7
Barrier: 2/2
Mobility: 5
Armor: 3
Disciplines: ShieldWall
Weapons: Shield, Shotgun
Gear:Charged vest, Flame Grenade

>Move NE 3, E 2 into biomass cover(that's not bad right?)
>Toss Incendiary at Weaver that just shot everybody, and the parasite next to it

"Hey asshole, over here!"
>>
Rolled 9 + 1 (1d10 + 1)

>>2905427
Name: Flicker
Class: Drifter
Level: 3
Tricks:
- Deadeye
- Low Profile
- Steady Hand
Weapons:
- Sniper Rifle (DMG 4, RNG 40, Piercing)
- Shield
Gear:
- Grapple Hook
- Iron Rune (Sniper Rifle)
Health: 6
Mobility: 6
Armour: 2

Grapple 6 East, 1 South East, 2 East, Fire Piercing Sniper Rifle at South-most Weaver.
>>
Rolled 9 (1d10)

>>2905427

>Move 7 W, 1 N
>Fire LMG (+1 deadye) at south most weaver

Name: Corax
Class: Drifter
Level: 3
Health: 5/6
Mobility: 6+2
Armour: 0

Tricks
-Deadeye
-Richochet (0/2)
-Low Profile

Wepaons:
-Sniper Rifle (+1 to hit)
-LMG

Gear
-Phase boots
-Smart Rune (Sniper Rifle)
>>
Feeling the urgency of the moment, Gryphon lunges toward the brute in an attempt to save his squadmates.

>Move 6N, 1W
>Stab Brute with spear

Name: Gryphon
Class: Knight
Level: 1

Health: 5/6
Armor: 2/2
Mobility: 5

Disciplines: Phoenix
Weapons: Spear (D2, R3, Piercing), Shotgun (D4, R10)
Gear: Grapple Hook [C2], Charged Vest (Destroyed)
>>
Rolled 4 (1d10)

>>2905501
Gryphon, acting purely off instinct, forgets to roll.
>>
Rolled 3, 5 = 8 (2d10)

>>2905427
Force Shield on Self
Move North East 2, East 3, North 1
Attack Raider 9 with Arcstrider
Alacrity move South 1, West 1.

Name: Smokes
Class: Hunter
Level: 6
HP: 5/6
Mobility: 10
Barrier: 2
Armor: 0

Exploits:
>Blink: [S, C 2/3] Teleport Mob-2
>Deflect: [R] Block half damage when hit by an attack
>Blademaster: +1 Hit and damage on melee attacks
>Alacrity: Break up movement before and after Attack action
>Force Shield: [S, C 1/2] You or Ally within 10 gain 2 barrier and heal 1
>Blink Strike: [A, C 1/2] Teleport your mobility in a straight line. Melee attack each enemy you pass through.

Weapons:
Hammer: +1 Hit, DMG 7, Destructive, Shock on 10
Arcstrider: +1 Hit, DMG 6, Mobility +2, Fulminous

Gear:
Charged Vest: +1 HP & Barrier, Burn, Shock, Freeze Immunity
Storm Rune: (Hammer) +1 Damage, On a 10 target is Shocked
>>
Rolled 10 (1d10)

how do I remove a worm?

Name: Zeus
Class: Drifter
Level: 1
Health: 5/6 Infestation 1
Mobility: 6
Armor: 1

Tricks:
-Deadeye (+1 ACC, +1 CRT)

Weapons:
-Sniper Rifle (Piercing)
-SMG

Gear:
-Grapple Hook
-Iron Rune (Sniper Rifle)

>Fire Sniper at Weaver that gunked me

"Carapace can't stop this one you shitty bug"
>>
>>2905525
[You can either Stay Down as an action, get a healer to heal you, or ask a friend to use their action to pull them off you]
>>
>>2905527
How many turns do I have until it kills me?
>>
>>2905535
Estimated Time of Death: 5 turns
>>
>>2905535
>>2905544
That is assuming the pool of acid does no damage.
>>
>>2905554
>>2905544
Could I have grapple hook then fired? I'm not sure if using a swift action renders me unable to fire the SMG
>>
>>2905558
you could do such a thing, yes. I believe you can also grapple and use a snipe rifle. the restriction only applies to movement with your feet.
>>
>>2905554
It is too late now, but yes.
>>
Rolled 10 (1d10)

>>2905427
>West 1, North 2, Unstoppable Northeast 2, North 1, fire upon flanked Thrall 2.

The memories of Weavers were fuzzy in Dozer's head. They were something of an issue when he had faced one down a long time ago, but remembering the moves and strategies to get around them he had long since forgotten. The seismic force project needed small pauses to work properly, and even still, it was running on full drive. Staring down at the shotgun in his hands, he knew that there wasn't much he could do to help those in the middle. "Just keep going." He mumbled to himself as he stepped out from the cover he had made inside the wall.

A scav dropship was inbound close to his location, most likely dropping off much needed scav reinforcements. With it blocking the direct west route to Office, now revealed to be a Worm spawning drop, him and the rest of the freelancers would need to divert down the middle. The worms were taking over bit by bit, but they should make it to control soon enough, possible a few more pushes. "Ermez, Smokes, Gryph, follow in behind me. Taking point, and pushing forward." Seeing the Thrall exposed, worried about the approaching worm, Dozer levels his shotgun again.

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 1
Health: 7/6+1(7 with Charged Vest)
Barrier: 1
Mobility: 5+2 (Phasing boots)
Armour: 2
Disciplines: Unstoppable
Spell: Mirror Image (2 Images)
Weapons: Shotgun (DMG 4, Range 10, Destructive), Shield (Armour +1. On attacks against adjacent enemies, add knockback 1, and after the attack move 1 into their former space)
Gear: Phase Boots (+2 Mobility. Move through enemies.), Charged Vest (+1 Health, +1 Barrier, immune to burn, freeze, shock)
>>
Rolled 9 (1d10)

>>2905427
Name: Thoth
Class: Mage
Level: 4
Spells: Channeler, Arcanery, Mirror Image (One image), Voidcaller, Surge (Two Charges)
Weapons: Scout Rifle (Dmg 2, Rng 25, +1 to hit, Break 1), Bonnie (Dmg 4, Rng 10, Break 1, Holding Aces)
Gear: Flame Grenade (Dmg 1, Rng 15, Burn, Break 2, Area 2, sets fire to area), Mana Grenade (Dmg 2, Rng 15, Break 2, Area 2, Destructive)
Health: 5/5
Mobility: 6
Barrier: 1/1

Move 5 North
Shoot Worm closest to Thrall 2 w/ Bonnie

"Acidic oral secretions weaponised as a projectile explosion. Fascinating. Imeanummmmm, get out of the goo!"

Thoth advanced further north to support the west, then decided to stay his course when the Scav Dropship notification popped up. That pillar would shield him. And in the meantime, he hadn't paid the due respect to his departed friend yet. He leveled Bonnie...
>>
Rolled 6 (1d10)

"Corax! Zeus! Lion! Watch your fla-- oh nevermind. Coming through! You three need to pull back to the main flock west. I'll plug this gap."

>Dash 10E
>Slam worm 11E with Shield (Unarmed melee, 1 damage, 1 break, 1 knockback)

>-Unclear rules interaction: Since [Energy Drain] is Active+Melee, and Melee attacks can be used after dashing, Energy Drain'ing the worm might be possible? I'd like to do it if I can.

== Phaws, Level 7 ==
Health 6
Barrier 6
Armor 1
Mobility 5

[Mage]
>Channeler, Arcanery, Brilliance, Artillery, VoidCaller, Echo(1), Energy Drain, Spellvamp

[Melee]
Shield 1

[Weapon]
The Hard Way
Damage 3, 15r, Break 2, Destructive. [Heavy]

>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Charged Vest. +1H/B/Immunity
>>
>>2905427
>Move: 2 south west, and 3 west.
>Fiddle with the control center, see if theirs anything I can do.

Name Vishyl
Class Knight
Level 1
Health: 7/7
Barrier: 1/1
Mobility: 5
Armor: 3
Disciplines: Rally
Weapons: Shield, Scout rifle
Gear:Charged vest, Regen kit
>>
>>2905427
>S 4
>W 1
>Overwatch

Wait. Wait for me.

Name-Dawn
Class- Priest
Level- 4
Barrier-1/1
Armor-1/1
Health-5/5
Mobility-10
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Force ShieldX2: You or an ally within 10 heals 1 and gains 2 barrier
Agility: +2 Mobility
Gear- MedkitX4, Phase Boots
Weapons- SMG, Shield
>>
>>2905427
Name: Arbiter
Class: Priest
Level: 2 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 2
Armor: 1
Powers:
Medic protocol (+1 Medkit, Medkit range 7)
Field Medic (+2 Medkit)
Purification (Medkits deal 2 damage to enemies within 2 of the heal target)
Aclarity (Break up your movement before and after attacking)
Weapons:
Acid Shotgun (Damage 4, Range 10, Break 1. Destructive.)
Shield (+1 Armor)
Gear
Charged Vest (+1 HP, +1 Barrier. Immune to frost shock or burn effects)
Acid Rune (Add +1 Break to my shotgun)

Medkits: 3

>Actions
>Move 2sw, 1w into heavy cover
>Overwatch
>Sigh audibly
>>
>>2905427
>2W, 4N, 1E
>Overwatch (A, R)

=== Solaaris | Priest | Lvl 3 ===
HP: 6/6
BAR: 2/2
MOB: 8

>Prayers:
- Medic Protocol
- Field Medic
- Aegis (R)
- Oracle Protocol (S) x1

>Weapons:
- Auto Rifle
- Hammer

>Gear:
- Medkit (S) x1
- Regen Kit (S) x1
- Charge Vest
- Phase Boots

===

“Incoming!”
>>
>>2907023
Correction:
>HP: 5/6
>BAR: 0/2
>>
>>2905427
Name: Vacia
Codename: Umbral
Class: Hunter
Level: 5

Barrier: 1
Health: 6
Armor: 2

Ability: Phantom, Swordmaster, Shadowstep, Riposte, Alacrity
Weapons: Shield and Sword
Gear: Charged Vest and Lightning Rune (Sword)

Move North 9, NE 3, North 4
>>
>>2905427
>NW 3N
>Spear Overwatch

Ermez HP 4 Arm 2 Mob 7
Knight
Latobius' (Nominal) Vengeful Protege, Lv 1
Protector
Shield and Spear
Jump Pack and Phase Boots
>>
Rolled 1, 6 = 7 (2d10)

>>2905427
>Cleave S SE->N NE, striking Weaver and Worm. +1Hit, 4Dmg+2Backstab
>Move 6West
>Activate Phantom
>[R] Deflect

Name: Leopard
Class: Hunter
Level 7
>Hp 3/5+1
>Mob 12 (8+2+2)
>Armor 0/1
>Barrier 0/0+1
Exploits: Alacrity (Split Move before/after Attack).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C0/2] (Gain Stealth)
Blink Strike [A, C1/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)

Weapons
>Scout Rifle: 2Dmg, 25Rng, +1Hit
>Stinger: 3+1Dmg, Melee Line or Cleave 5, +1Hit
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Charged Vest: +1 Health, +1Barrier, immune-Burn, Freeze, Shock
>>
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>>2905427

>>2905457

>I moved you E2, NE3, instead of NE3, E2, because otherwise you would bump into the lightning coil and get zapped. Watch your corners and movement orders, mate.

>>2905962
>Powers are not attacks unless they have the word "attack" in them. Unarmed strike used.

The planned assault grinds on as the left flank advances while the front line holds. But the fire from the incendiary grenades is dying away, leaving areas exposed. Phaws hot-foots across the acid pool to hold the line, shield-bashing a worm into a green splat.

A curious Vishyl plugs his wrist-jack into a console in the control center in an attempt to gain access. Alas, the computer systems of this golden age power facility have strict operational protocols and encryptions which are too complex for his power suit's simple autohacker program to do much other than look around, and anyway the programs are badly corrupted after decades of disuse. The Scavs appear to have bypassed the entire process using their own technology, if the thick flexible pipes and bright blue energy conduits surrounding the machinery are any indication.

"Ahh, Commander Graves," Thoth says into comms, looking over his shoulder. "We've got two AFKers at drop zone. Scavs hack their suits, or did the Infusion just fry their brains?"

Smokes coughs a few times before saying, "Request activation of bot link, Commander." The Hunter clutches tightly to the handle of the lightning-wreathed Arcstrider, the blade humming and hissing as electricity fires through its coating of Scav blood. "Me and Gryphon will take care of it if they don't wake up."

"Me?" Gryphon says, startled. "I mean -- yes, of course! Clearly this is my right."

"Granted," Graves says. "Activating bot link override. Turn them on and let's see what they can do. From the looks of my scope, we need them on to hold that back-right flank, and fast."

"Got a chance to prove your mettle, kid," Smokes says. "Turn on your link and let's go."

[Smokes and Gryphon will bot for Arwan and Eddie until they return]
>>
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>>2908350

A drop pod fired from the man cannon back at base comes arcing in, and Scorch arrives on the field with a bang, the impact-resistant pod splitting open on impact and delivering the Mage straight to the fight. [Scorch joins the battle as Tiger 1]

The acid underneath Zeus and Lion continues to eat away at their armor. "That weaver acid won't let up for a bit yet," Graves says. "You two better get the hell out of that spot and take cover elsewhere."

The Scav dropships swoop over the battlefield, hovering overhead with a downwards blast of wind and ozone, and disgorge their occupants in combat-ready squads. Some of the Thralls die in the initial burst of overwatch fire, but the others make it to cover, and prepare to engage. As the dropships turn about to begin their exit, a third flies in behind them. Slowly but steadily, the Scav front line is being pushed back, and these reinforcements are just in time -- or at least that's how it would work out if a squad of infused and angry humans and elders with guns, blades, and grudges wasn't there waiting for them.

As the Scav dropships boost away, a deeper, more ominous rumble fills the air. The Freelancers' detection software pings, alerting them to massive electrical discharges about to erupt from the power plant's faulty containment systems. "Ah, fuck!" Graves says. "Lighting storms incoming, boys and bots. Marking it on your HUD now. Get out of those zones unless you want to get fried!"


STATUS REPORT

Raider 2: 4/5 HP, Armor 0/1, Infested 1

[Wolf 1] Lion: HP 5/6, Armor 0/2
[Wolf 2] King: HP 6/6, Armor 3, Barrier 2
[Wolf 5] Smokes: HP 5/6, Armor 0/1, Barrier 2
[Wolf 6] Phaws: HP 6/6, Barrier 5, Infested 1
[Fox 1] Dozer: HP 7/7, Armor 2/3, Barrier 1
[Fox 2] Ermez: HP 4/6, Armor 0/3
[Fox 3] Ein: HP 7/7, Armor 3, Barrier 3
[Fox 4] Vacia: HP 6/6, Armor 1/2, Stealthed
[Fox 5] Myrmidon: KIA
[Fox 6] Thoth: -1 Image
[Fox 7] Solaaris: HP 5/6, Barrier 0
[Hawk 2] Gryphon: HP 5/7, Armor 2
[Hawk 3] Corax: 5/6 HP, Armor 0/1
[Hawk 4] Zeus: 3/6 HP, Armor 0, Infested 1
[Hawk 5] Leopard: 3/6 HP, Armor 0/1, Stealthed

FREELANCER TURN 5 BEGINS NOW
>>
>>2908368
Name: Zeus
Class: Drifter
Level: 1
Health: 3/6
Mobility: 6
Armor: 1

Tricks:
-Deadeye (+1 ACC, +1 CRT)

Weapons:
-Sniper Rifle (Piercing)
-SMG

Gear:
-Grapple Hook
-Iron Rune (Sniper Rifle)

>Grapple 3E, 7S
>Stay Down

"Gotta get this frakkin worm out of me"
>>
>>2908672
forgot to change armor to 0 and forgot name
>>
Rolled 10 (1d10)

>>2908368
Name: Thoth
Class: Mage
Level: 4
Spells: Channeler, Arcanery, Mirror Image (One image), Voidcaller, Surge (Two Charges)
Weapons: Scout Rifle (Dmg 2, Rng 25, +1 to hit, Break 1), Bonnie (Dmg 4, Rng 10, Break 1, Holding Aces 1 Charge)
Gear: Flame Grenade (Dmg 1, Rng 15, Burn, Break 2, Area 2, sets fire to area), Mana Grenade (Dmg 2, Rng 15, Break 2, Area 2, Destructive)
Health: 5/5
Mobility: 6
Barrier: 1/1

Move 1 North, 1 Northwest, 4 West
Shoot Brute 6 w/ Bonnie

"And here I was hoping I could make the chef dance. Caped Heir, One-Lung, your chariots await you. As does a cold and lonely death," Thoth said solemnly.

He kicked away from the pillar to zoom around and press up against a wall closer to the Brute. The wisdom of charging a large, armoured warrior holding a massive axe with a revolver was questionable at best, but Thoth never let wisdom stop him from taking some ridiculous risk. Granted, normally it was just jamming something into himself and seeing what happened, but you know, if you can't adapt then you're dead.

"I'm just kidding, by the way, guys. I never see that far ahead," Thoth lied.
>>
>>2908368
Name: Einherjar Enhet-En
Class: Drifter
Level 1
Powers: Titan Plating, Run and Gun
Weapons: Shotgun, Shield
Gear: Deployable Wall, Charged Vest

>Health: 7
>Mobility: 6
>Armor: 3
>Barrier: 1

>6 W, Deploy Wall between the Scavs and me vertically.
>>
Rolled 7 (1d10)

>>2908368
>North East 3, North 3, Unstoppable North East 1, Shoot Thrall 3.

The Brute that dropped was of very little concern to Dozer. Carefully deactivating his seismic force projector before he collides Smokes. Reports of Scav fire in Office told him that the Thane, or some other Scav. The Freelancers were going to face them at some point, so taking point, like always, Dozer pushed forth.

"People in midlane, push up and use the cover of the lightning strike to support my front." As he finishes, Dozer charges through yet another wall hopefully surprising the two Thralls, and possibly the Raider, emptying another round at the more northern Thrall. "Always watch your back buddy."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 1
Health: 7/6+1(7 with Charged Vest)
Barrier: 1
Mobility: 5+2 (Phasing boots)
Armour: 2
Disciplines: Unstoppable
Spell: Mirror Image (2 Images)
Weapons: Shotgun (DMG 4, Range 10, Destructive), Shield (Armour +1. On attacks against adjacent enemies, add knockback 1, and after the attack move 1 into their former space)
Gear: Phase Boots (+2 Mobility. Move through enemies.), Charged Vest (+1 Health, +1 Barrier, immune to burn, freeze, shock)
>>
Rolled 8 + 1 (1d10 + 1)

>>2908368
Name: Flicker
Class: Drifter
Level: 3
Tricks:
- Deadeye
- Low Profile
- Steady Hand
Weapons:
- Sniper Rifle (DMG 4, RNG 40, Piercing)
- Shield
Gear:
- Grapple Hook
- Iron Rune (Sniper Rifle)
Health: 6
Mobility: 6
Armour: 2

Fire Piercing Sniper RIfle at Brute 6 (using step-out rule here)
>>
Rolled 6 (1d10)

>>2908368
Name-Dawn
Class- Priest
Level- 4
Barrier-1/1
Armor-1/1
Health-5/5
Mobility-10
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Force ShieldX2: You or an ally within 10 heals 1 and gains 2 barrier
Agility: +2 Mobility
Gear- MedkitX4, Phase Boots
Weapons- SMG, Shield

"Okay. Okay. I think I can breathe now. Sorry..."

>N 3
>NW 1
>N5
>Spray Raider 13 (SMG)
>N1
>>
Rolled 8 (1d10)

"Brute and Thrall 14 are targets du jour. Cookem up!"

>>2908368
>Jump Pack move 3 NE, 2N
>Spear Brute SW, Pierce 2
>-Shield knockback, possible 3+1 Pierce from collision with Coil+cover
>Ready Protector, priority anyone S of me

Ermez HP 4 Arm 0 Mob 7
Knight
Latobius' (Nominal) Vengeful Protege, Lv 1
Protector
Shield and Spear
Jump Pack and Phase Boots
>>
>>2908368
Class:Mage
Level 1
Hp 5/5
Barrier 1/1
Move:6?
Powers: Channeler,Echo
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus), mana grenade, acid rune (slotted into scout rifle)
>move 1 east
>throw flame grenade 5 east of that position
Scorch,drawing on his years as a soldier,analyzes the situation and decides on his favorite tactic of blowing things the fuck up.
"Fire in the hole!"
>>
>>2908672
I realize I can't make that movement with the grapple, instead the move should be
>Move: 3NW, 6W
>>
Rolled 4 (1d10)

>>2908368
>Sniper Rifle Weaver 1 (+2 to hit, +2 to crit)


Name: Corax
Class: Drifter
Level: 3
Health: 5/6
Mobility: 6+2
Armour: 0

Tricks
-Deadeye
-Richochet (0/2)
-Low Profile

Wepaons:
-Sniper Rifle (+1 to hit)
-LMG

Gear
-Phase boots
-Smart Rune (Sniper Rifle)
>>
Rolled 5 (1d10)

>>2908368
Name: Vacia
Codename: Umbral
Class: Hunter
Level: 5
Barrier: 1
Health: 6
Armor: 2
Ability: Phantom, Swordmaster, Shadowstep, Riposte, Alacrity
Weapons: Shield and Sword
Gear: Charged Vest and Lightning Rune (Sword)

N4, Attack Weaver 1 with sword, South 8
>>
>>2908368
"Mmm, would you smell that air, love a little toasted worm in the morning!"

Name: Kingangeleal
Class: Knight
Level: 1
Powers: Shieldwall
Weapons: Shield, Shotgun
Gear: Flame Grenade(Used), Charged Vest

>Move W1, NW2, N1 into heavy cover
>Blast nearest worm.

"These pests are getting a little too close."
>>
Rolled 10 (1d10)

>>2909905
The King always rolls late
>>
Rolled 7 (1d10)

"HEY, YOU .... biologicallyimprobable... BRAIN EATERS.

COME HAVE A GO IF YOU THINK YOU'RE HARD ENOUGH"

Phaws kicked one mangled worm corpse towards the powercoil, then slammed her shield into the slithering duplicate coming up next.

"YOU THINK EATING PEOPLE AND MAKING MORE OF YOU IS BADASS?

I EAT PEOPLE AND TURN THEM INTO GRENADES. YOU AIN'T SHI--"

Ah. Yes. That feeling riding just beyond the wild adrenaline spike. Definitively regret. This was all a little too heroic.

>Energy Drain Worm E (Dmg 3, Break 1, Restore, Spellvamp)

== Phaws, Level 7 ==
Health 6
Barrier 5
Armor 1
Mobility 5

*Infected 1

[Mage]
>Channeler, Arcanery, Brilliance, Artillery, VoidCaller, Echo(1), Energy Drain, Spellvamp

[Melee]
Shield 1

[Weapon]
The Hard Way
Damage 3, 15r, Break 2, Destructive. [Heavy]

>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Charged Vest. +1H/B/Immunity
>>
>>2910166
>-Restore a flame grenade.

"Aahahahhhh--- Eurrh, converting a meta-converter is a bit jarring.

Team, I'll stay here and fry any worms coming out the tunnel here, or north. Push up"
>>
Rolled 3 (1d10)

>>2908368
>Dash N2, W1, N5, NE2
>Hammer -> Thrall 15 (A)
>Aegis -> Solaaris (R)

=== Solaaris | Priest | Lvl 3 ===
HP: 5/6
BAR: 0/2
MOB: 8

>Prayers:
- Medic Protocol
- Field Medic
- Aegis (R)
- Oracle Protocol (S) x1

>Weapons:
- Auto Rifle
- Hammer

>Gear:
- Medkit (S) x1
- Regen Kit (S) x1
- Charge Vest
- Phase Boots

===

Solaaris ran towards the Thrall with a megaton of power behind it.
It jumped in the air and brought down its hammer crashing down onto the poor, unsuspecting Thrall.

“Taste my cold, blunt, atomic steel!”
>>
>>2908368
>Dash 13North, 2West
>[R] Deflect

Name: Leopard
Class: Hunter
Level 7
>Hp 3/5+1
>Mob 12 (8+2+2)
>Armor 0/1
>Barrier 0/0+1
Exploits: Alacrity (Split Move before/after Attack).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C0/2] (Gain Stealth)
Blink Strike [A, C1/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)

Weapons
>Scout Rifle: 2Dmg, 25Rng, +1Hit
>Stinger: 3+1Dmg, Melee Line or Cleave 5, +1Hit
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Charged Vest: +1 Health, +1Barrier, immune-Burn, Freeze, Shock
>>
Rolled 5 (1d10)

>>2908368
Gryphon watches as Solaaris makes his mighty leap, the sun backlighting the robot perfectly as he brings his hammer down... next to the thrall.
Gryphon charges confidently forward, his spear glowing as he levels its point towards his target.
"A valiant attempt, robot! Now step aside!"
Gryphon's spear plunges toward thethrall, but suddenly, his eyes widen in realization.
"Wait! Actually step aside!"

>Dash 1SE, 6E, 2NW
>Stab Thrall 15
>>
>>2908368
Assuming control over Arawn.

Move North 6. Peek around corner and throw Fire Grenade NE2, E 13.
Ready Crash Shield.

Name: Arwan
Class: Mage
Level: 1

Barrier: 1/1
Health: 5/5
Mobility: 6

Abilities: Crash Shield, Channeler
Weapons: SMG and Hammer
Gear: Storm Rune (SMG) +1 Damage 0n a 10 target is Shocked, Incendiary grenade, and Mana Grenade
>>
>>2908368
"Trying another console, lets see if we can get anything."
>move: 2 west
>Try again.

Name Vishyl
Class Knight
Level 1
Health: 7/7
Barrier: 1/1
Mobility: 5
Armor: 3
Disciplines: Rally
Weapons: Shield, Scout rifle
Gear:Charged vest, Regen kit
>>
>>2911415
>>2908368

>>"Alas, the computer systems of this golden age power facility have strict operational protocols and encryptions which are too complex for his power suit's simple autohacker program to do much other than look around, and anyway the programs are badly corrupted after decades of disuse. "

Vishyl, old buddy old pal, that ain't gonna work.
>>
Rolled 9, 7 = 16 (2d10)

>>2908368
Force Shield Solaaris
Dash 1 West, 2 North West, 2 North
Slash Brute 5 with Arcstrider
Alacrity South 2, South East 3, 1 East.

Name: Smokes
Class: Hunter
Level: 6
HP: 5/6
Mobility: 10
Barrier: 2
Armor: 0

Exploits:
>Blink: [S, C 2/3] Teleport Mob-2
>Deflect: [R] Block half damage when hit by an attack
>Blademaster: +1 Hit and damage on melee attacks
>Alacrity: Break up movement before and after Attack action
>Force Shield: [S, C 1/2] You or Ally within 10 gain 2 barrier and heal 1
>Blink Strike: [A, C 1/2] Teleport your mobility in a straight line. Melee attack each enemy you pass through.

Weapons:
Hammer: +1 Hit, DMG 7, Destructive, Shock on 10
Arcstrider: +1 Hit, DMG 6, Mobility +2, Fulminous

Gear:
Charged Vest: +1 HP & Barrier, Burn, Shock, Freeze Immunity
Storm Rune: (Hammer) +1 Damage, On a 10 target is Shocked

"Ermez you need to pull back! That is too forward for you without armor!"
>>
Rolled 7 (1d10)

>>2908368
Eddie emerges from his drop pod into the battlefield he had been waiting for his whole life. Knives at the ready, he immediately springs into action, muting his suit mic. He screams.

For a while, Eddie can only stand in place, mouth agape, frozen in fear. Slowly, he regains enough control to blink, then quickly close his eyes and wish for it all to be over, but he soon feels a harsh green light pouring through his eyelids. Fearing a worm on his faceplate already, he opens them again to see...

>boot
>fetch LANCERID
>>ID: **, Eddie
>run backup file: 3DD13
>>Engaging autocontrol...

>move 4E
>target-lock: Raider
>designation 3
>>Locked
>engage combat protocol: Dagger Throw

Gryphon sighs as the hologram on his wrist minimizes itself.
"Is this truly the life of a commander?"
>>
>>2911621
>leg servo alpha: failure
>>Establishing servo beta as primary servo
>>Success

>Move 4N, 1NW, 1W
>>
>>2911490
"No such luck. Was me or him and me. Can't have Big Bad News chasing down you or our armor."

"Sure would have liked some help here, though, Gryph."
>>
>>2911702
"We've got 4 enemies all around us and whatever killed those worms in the office. Gryph covered up Solaaris missing."
>>
>>2908368
>Assume Direct Control of Lion
>North West 3, North 3, Spear overwatch.

"Busy looking out for trouble, and I gotta pilot another suit around? Simba, get your ass out of the acid."
>>
>>2911702
"I cannot take the blame for a mistake which I did not make, but I can and will feel the regret of abandoning a soldier, and for that, I am sorry."
>>
>>2911718
I don't expect the worms will stop being a problem up there, and Solaaris is standing in a lightning zone, so he might have bigger problems than killing T15 can solve.

How much damage is lightning? 3 like witches? Lethal? Sol's sorted either way, with Force Barrier on him. With T9 and worm dead, the most he'll have to deal with is lightning and a grenade. I expect he'd have been very dead or very alive. Reason enough in my book to take advantage in the north instead.

We'd have been in fantastic shape with T14 dead, but we're in good shape at least.

>>2911752
We make the decisions we can, whatever I may think of them.
>>
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>>2908368

Ermez the Knight boldly dashes forward into a position where he can skewer the northern Brute and shield-slam it into the electrical coils behind it. The saurian warrior staggers as the electric current shoots through him, and while wounded is finished off by a blow from the Arcstrider in Smokes' hands.

Flicker and Thoth each land headshots on the southern Brute in quick succession, blasting its head off with a burst of gas discharged from its exploding breathing apparatus. The headless body loses grip of its axe and crashes to the ground.

The botlink program activated on Arwan acts in concert with the reinforcement Scorch to block off the southeastern spawning tunnel with another volley of incendiary grenades, while Phaws recharges one of her own fire grenades by draining a parasite with a blast of dark energy.
>>
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>>2912028

As Leopard lays eyes on the Offices, the extent of the struggle between enemies becomes clear. Thane Ravix, a colossal warrior, and to the few remaining veterans, a familiar sight from their first mission with the company. Here he is again, his grim visage and war-scarred armor provoking trepidation in the camouflaged Leopard, who remembers when the team fled in haste and fear from his blade. The Thane stands overtop a worm spawning tunnel, his armor coated in the viscous charteuse goo of their blood, massive autorifle firing in one arm while the other scythes with a broad blade. He also has some kind of flamethrower attachment to his gauntlets, smouldering with fire.

The Thane hasn't seen any Freelancers himself, but surely he knows of the team's ingress against his minions, and will, sooner or later, redirect his efforts to their incursion. Not only that, but Leopard has seen firsthand that Thanes possess powerful scanning technology that, if triggered, would reveal the Hunter to the Scavs, and so he'd best remain wary.
>>
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>>2912032

The lightning storms fire off in bright blue arcs of electricity that zig-zag until, with a deafening thunderclap, they join into continuous bolts that streak upwards into the dark stormclouds above. The lightning zaps several parasites and deals severe damage to Solaaris, who at least is able to block a small amount with his Aegis protocol. Almost immediately a different series of power coils begins to crack and snap with energy buildup, and a new set of danger zones light up on the Freelancers' helmet HUDs even as the old ones blink out.

Ermez's assault is courageous but leaves him open to counterattack. The reinforcing Thrall and Raider flank him, avenging their Brute squadmate, and with his protective armor broken, the Knight does not have sufficient defenses to stand against them. They deal enough damage to spill his blood and bring him down with fatal wounds.

Vacia draws the ire of the weaver and the encircling horde of worm infection forms. The arachnid monster scuttles over its biomass walls with unearthly agility, and attacks the Hunter with acid-coated claws. She is able to partly protect herself from the assault by deflecting the claws with her blade, but then finds herself surrounded by parasites. Overwhelmed, dragged down, helpless, the Hunter screams in pain and panic as the worm infestors burrow in. Then the sinister influence of the worm overmind takes over, and a final shadow blots out the Hunter's consciousness in merciful death, though the body remains animated with fell purpose.

STATUS REPORT

Raider 2: HP 3/5, Armor 0/1, Infested 1
Raider 13: HP 2/5, Armor 1
Thane Ravix: HP [Strong], Armor [Scratched]

Weaver 1: 5/12 HP, Armor 1

[Wolf 1] Lion: HP 5/6
[Wolf 2] King: HP 6/6, Armor 3, Barrier 2
[Wolf 5] Smokes: HP 3/5
[Wolf 6] Phaws: HP 6/6, Barrier 5, Infested 1
[Fox 1] Dozer: HP 7/7, Armor 2/3, Infested 1
[Fox 2] Ermez: KIA [Select death action]
[Fox 3] Ein: HP 7/7, Armor 3, Barrier 3
[Fox 4] Vacia: Zombie [No death action]
[Fox 5] Myrmidon: KIA
[Fox 6] Thoth: -1 Image
[Fox 7] Solaaris: HP 4/6
[Hawk 2] Gryphon: HP 5/7, Armor 2
[Hawk 3] Corax: 5/6 HP, Armor 0/1
[Hawk 4] Zeus: 3/6 HP
[Hawk 5] Leopard: 3/6 HP, Armor 0/1, Stealthed
[Hawk 7] Dawn: 4/5 HP, Armor 1, Barrier 0

FREELANCER TURN 6 BEGINS NOW
>>
>>2912042
Name: Thoth
Class: Mage
Level: 4
Spells: Channeler, Arcanery, Mirror Image (One image), Voidcaller, Surge (Two Charges)
Weapons: Scout Rifle (Dmg 2, Rng 25, +1 to hit, Break 1), Bonnie (Dmg 4, Rng 10, Break 1, Holding Aces 1 Charge)
Gear: Flame Grenade (Dmg 1, Rng 15, Burn, Break 2, Area 2, sets fire to area), Mana Grenade (Dmg 2, Rng 15, Break 2, Area 2, Destructive)
Health: 5/5
Mobility: 6
Barrier: 1/1

Move 5 North, 1 Northeast
Step-out rule Flame Grenade 4 Northeast, 9 East
Swift: Surge Scorch

Damn. Damn damn damn. Too many people were dying. "Come on, people, murder is a team game. Stop isolating yourselves. Hack 'n Slash, Delayed Burn, Bombshell, get back here. Invisibot, you're probably out of bounds too, come on back. In fact, Burn, how do you feel about being charged with, in laylancer's terms, space-warping lightning? Not great? Good."

Thoth gently slid Bonnie into its leg holster, then yoinked both a steel-grey cylinder with a spiderweb of pulsing orange lines and a black-green bolt of lightning. He hurled the former at the cluster of worms around the Weaver and the Thing That Was Vacia, then twisted mid-stride to throw the bolt like a javelin back and to his left. It bounced off one wall, leaving a burst of sparks in its wake, then zoomed just over the cluster of Freelancers. Then it twisted just before the next wall to arc down at Scorch. It burst into his armour, supercharging his every move and leaving his form pulsing with arcs of the same lightning.

Meanwhile, Thoth had pressed himself up against a weirdly-placed bit of cover. "One." He tapped the wall. "Two." Another tap. "Three." A conflagration burst into being, roasting every worm, zombie, and weaver in range.
>>
Rolled 1 (1d10)

>>2912042
>East 1, North east 2, North 3, Fire shotgun at Raider 3 and hope to whatever gods these humans believe in will bring deliverance.

Fox 2, Ermez, was down, brought low by the reptilians. Fox 4, Vacia, was down, overwhelmed by the hordes of insectiles that were surrounding her. Fox 6, Myrmidon, had gone down earlier, more blue blooded freaks. Fox 7, Solaaris was in peril but find. As he recoils from the lashing pain of the Worm lodged somewhere on his person, Dozer gripped the pump of his shotgun. All of those fallen in this battle had been part of his squad. As he pushes out to continue forward, he mutters one of a few prayers he remembers in his ancient tongue, one for honour and glory.

"All Freelancers, Turbine to Office should not be taken, I repeat, Turbine to Office compromised by Thane. Head down middle to Objective if possible." Rushing forward despite the biting pain, Dozer raises his shotgun to the Raider, its armour still dripping with acid. "I'll take point."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 1
Health: 7/6+1(7 with Charged Vest)
Barrier: 0?
Mobility: 5+2 (Phasing boots)
Armour: 2
Disciplines: Unstoppable
Spell: Mirror Image (2 Images)
Weapons: Shotgun (DMG 4, Range 10, Destructive), Shield (Armour +1. On attacks against adjacent enemies, add knockback 1, and after the attack move 1 into their former space)
Gear: Phase Boots (+2 Mobility. Move through enemies.), Charged Vest (+1 Health, +1 Barrier, immune to burn, freeze, shock)

>I'm assuming that it hit me directly (mirror image), and took out my barrier.
>>
>>2912042
Name: Flicker
Class: Drifter
Level: 3
Tricks:
- Deadeye
- Low Profile
- Steady Hand
Weapons:
- Sniper Rifle (DMG 4, RNG 40, Piercing)
- Shield
Gear:
- Grapple Hook
- Iron Rune (Sniper Rifle)
Health: 6
Mobility: 6
Armour: 2

Move 2 North West, 3 North, 1 North East into Heavy Cover, Stay Down

Flicker sighs. More deaths on his hands
>>
Rolled 6 (1d6)

>>2912042
"Krrghhh. Better than a worm, eh, Latobius?"
>>
Rolled 1, 3 = 4 (2d6)

>>2912042
>>2912135
"This is how you go out, and don't you forget it."
>>
Rolled 8 (1d10)

>Magitech scrap, last word

>>2912042
>>2912139
"Rotisseried your big friend with this spear, you know. My folks'll figure out how to make it conjure electric walls like I had, just you watch..."

>Spear+Shield Thrall 14
>>
"Yikes. Looking pretty hot down there. Round-trip'll be hard."

>>2912042
>Redeploy allowed?

Knight Providence Lvl 1
HP 6 Arm 3 Mob 7
Phoenix
Shield and Scout Rifle
Phase Boots and Grapple Hook
>>
>>2912042
>Move 3 Northwest, 6 North,1 West
>Shoot Thrall 9 with Acid-Runed Scout Rifle
Scorch felt the lightning flow through him,and his feet moved like the wind as he dashed.
"Thanks,uh...Thoth? Pretty interesting to be named after a God from a dead religion on the mother planet. Anyways , time to bust open some scales."
Scorch aimed his scout rifle at the reptilian face, praying that his gunning skills hadn't gone rusty after he left the army. If only the squad could see him now,eh? What kind of commando missed battle enough to become a merc?
>>
(Dice didn't roll
>>
Rolled 5 (1d10)

Testing
>>
Rolled 1 (1d10)

>>2912042
Name: Zeus
Class: Drifter
Level: 1
Health: 3/6
Mobility: 6
Armor: 0

Tricks:
-Deadeye (+1 ACC, +1 CRT)

Weapons:
-Sniper Rifle (Piercing)
-SMG

Gear:
-Grapple Hook
-Iron Rune (Sniper Rifle)

>Move 1W, 3N, 1NE into heavy cover
>Overwatch to where scav dropship is coming
should I be adding in my deadeye into the roll?
>>
>>2912042
Name: Einherjar Enhet-En
Class: Drifter
Level 1
Powers: Titan Plating, Run and Gun
Weapons: Shotgun, Shield
Gear: Deployable Wall, Charged Vest

>Health: 7
>Mobility: 6
>Armor: 3
>Barrier: 1

>4 N, 1 NW, 1 W, Overwatch.
>>
Rolled 4 (1d10)

>>2912042
"Aw hell, we lost another one, and to the worms no less."

>>2912099
"Not really sure who you're talking to, but let me back you up! That Weaver's gonna take a little more than that to keel over!"

Name Kingangleal
Class Knight
Level 1
Health: 7/7
Barrier: 2/2
Mobility: 5
Armor: 3
Disciplines: ShieldWall
Weapons: Shield, Shotgun
Gear:Charged vest

>Move E4,NE 1 into heavy cover
>Blast the weaver that just killed vacia
>>
Rolled 7 (1d10)

>>2912042
"Knight Vishyl. Perform your primary function and engage Raider 13. Knight Gryphon, Hunter Smokes. Use Arwan and Eddie to assist Mage Scorch with the weaver pushing from the rear"

>snipe Raider 2 (+2 to hit)

Name: Corax
Class: Drifter
Level: 3
Health: 5/6
Mobility: 6+2
Armour: 0

Tricks
-Deadeye
-Richochet (0/2)
-Low Profile

Wepaons:
-Sniper Rifle (+1 to hit)
-LMG

Gear
-Phase boots
-Smart Rune (Sniper Rifle)
>>
>>2912721
>>2912042
Forgot to name myself whoops, don't know if this is what you look for at all but just making sure.
>>
>>2911752
And preventing a Brute with grenade backup as I did was not a mistake, it was a vital sacrifice.
>>
>>2912042
"V-vacia?"

>Step NW, 4N
>[Stay Down] (Tear off worm)

== Phaws, Level 7 ==
Health 6
Barrier 5
Armor 1
Mobility 5

[Mage]
>Channeler, Arcanery, Brilliance, Artillery, VoidCaller, Echo(1), Energy Drain, Spellvamp

[Melee]
Shield 1

[Weapon]
The Hard Way
Damage 3, 15r, Break 2, Destructive. [Heavy]

Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Charged Vest. +1H/B/Immunity
>>
Rolled 6, 4 = 10 (2d10)

>>2912042
Dash West 1, Northwest 2, North 6.
Slash Raider 12 with Arcstrider.
Alacrity South 5, Southeast 1
Ready Deflect

Name: Smokes
Class: Hunter
Level: 6
HP: 5/6
Mobility: 10
Barrier: 2
Armor: 0

Exploits:
>Blink: [S, C 2/3] Teleport Mob-2
>Deflect: [R] Block half damage when hit by an attack
>Blademaster: +1 Hit and damage on melee attacks
>Alacrity: Break up movement before and after Attack action
>Force Shield: [S, C 0/2] You or Ally within 10 gain 2 barrier and heal 1
>Blink Strike: [A, C 1/2] Teleport your mobility in a straight line. Melee attack each enemy you pass through.

Weapons:
Hammer: +1 Hit, DMG 7, Destructive, Shock on 10
Arcstrider: +1 Hit, DMG 6, Mobility +2, Fulminous

Gear:
Charged Vest: +1 HP & Barrier, Burn, Shock, Freeze Immunity
Storm Rune: (Hammer) +1 Damage, On a 10 target is Shocked
-----

"Sorry I couldn't save you. At least I can kill your killer." Smokes stops to cough off comms. "Can you all handle what is left of Vacia? I'd rather not even if they are just another worm now."
>>
>>2912772
"Primary what?"
>>
Rolled 7 (1d10)

>>2912042
>Move to Dozer’s space from last turn.
>Auto Rifle -> Raider 3 (A)
>Aegis -> Solaaris (R)

=== Solaaris | Priest | Lvl 3 ===
HP: 4/6
BAR: 0/2
MOB: 8

>Prayers:
- Medic Protocol
- Field Medic
- Aegis (R)
- Oracle Protocol (S) x1

>Weapons:
- Auto Rifle
- Hammer

>Gear:
- Medkit (S) x1
- Regen Kit (S) x1
- Charge Vest
- Phase Boots
>>
>>2914069
"He means put that rifle to use and blast the scav."
>>
Rolled 7 (1d10)

>>2912042
>>2911455
>>2914079
"IF I BELIEVE HARD ENOUGH I CAN TRY GOD DAMMIT, oh and noted also i'm more a soldier than a knight I hate using swords, I prefer using a gun to say a hammer or a axe. Plus I always ended up hurting myself with them, shields are okay though, now where is that scav..."
Vishyl replied as he looked up from the console not noticing the bandit.
"Oh hey, so how was your day." the raider responded with a meh hand symbol as he brought his gun up while Vishyl did the same. "It's been okay so far for me."

>Fire at the scav 4 north of me

Name Vishyl
Class Knight
Level 1
Health: 7/7
Barrier: 1/1
Mobility: 5
Armor: 3
Disciplines: Rally
Weapons: Shield, Scout rifle
Gear:Charged vest, Regen kit
>>
>>2912042

>Move 2W, 2NW, 2W into heavy cover
>Spear Overwatch

Name: Ljón
Class: Knight
Level 1
Disciplines: Shieldwall
Weapons: Shield, Spear
Gear: Regen Kit, Battle Scanner

>Health: 5/6
>Mobility: 5
>Armor: 0/2
>>
Rolled 8 (1d10)

Name: Arwan
Class: Mage
Level 1

Abilities: Channeler, Crash Shield
Inventory: SMG (+1 Damage from Storm Rune), Hammer. Storm rune (SMG), Mana grenade

"Now with those out of the way, time to help out back in the landing zone."

>Move 4 South

"I JUDGE YOU BEINGS INFERIOR TO HUMANITY! AND OUR GREAT METAL LORDS!"

>Fire SMG on Weaver 4
>Move back 2 North
>>
Rolled 6 (1d10)

>>2912042
>>2910511
"Priest! Are you alright? Can you hear me?"
Gryphon reaches towards the robot, only to be repulsed by a stray arc of lightning.
"I cannot reach you now, but if you require my aid, you need only call."

>Dash 5E, 1NE, 2E, 1N
>Stab Thrall 9 with Spear

Name: Gryphon
Class: Knight
Level: 1

Health: 5/6
Armor: 2/2
Mobility: 5

Disciplines: Phoenix
Weapons: Spear (D2, R3, Piercing), Shotgun (D4, R10)
Gear: Grapple Hook [C2], Charged Vest (Destroyed)
>>
>>2912042
Name-Dawn
Class- Priest
Level- 4
Barrier-0/1
Armor-1/1
Health-5/5
Mobility-10
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Force ShieldX2: You or an ally within 10 heals 1 and gains 2 barrier
Agility: +2 Mobility
Gear- MedkitX4, Phase Boots
Weapons- SMG, Shield

>W 1
>N 4
>E 1
>N 2
>Force Shield Smoke
>>
Rolled 1 + 1 (1d10 + 1)

>>2914683
>target down
>success
>play partyhorn.mp4
>>https://www.youtube.com/watch?v=pB0Uiq4NTs0

>>Engaging primary servos...
>Move 1E, 1S, 3SE
>engage combat protocol - dagger_throw at Weaver 4 (Iron Runed)

Name: 3DD1E (Eddie)
Class: Drifter
HP: 7/6 (Charged Vest)
MOB: 6
ARM: 1
BAR: 1 (Charged Vest)
Level: 1
Tricks: Deadeye
Weapons: Dagger (Iron Runed), Hammer
Gear: Charged Vest, Iron Rune
>>
>>2912042
>>2912042
>MOVE N 4, NE 2
>OVERWATCH

(Sorry I've missed 2 posts)
>>
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>>2912042

The Freelancer squads continue their advance, cleaning up the initial Scav reinforcements while preparing for the next wave.
>>
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>>2915333

The twisted and overgrown form of armor and carapace that once was Vacia lurches forward, swinging at Phaws the Mage whose powerful spellvamped barrier is almost wiped out in one blow.

[You fools!] growls Ravix. [Pathetic hatchlings! Must I do everything myself?] In a blur of speed boosted by chrono-thaumaturgical cybernetic enhancers, the Thane disengages from the northern offices and moves south. He carries a huge, boxier version of the arc rifles carried by the Raiders, and it is this gun he blasts Smokes, tearing apart the stacked-up force shields protecting him. The Hunter is able to deflect some of the shots, but that leaves him open to a cleaving strike from the Thane's sword, who laughs as his blade turns red with human blood.


STATUS REPORT

Raider 2: HP 2/5, Armor 0/1
Raider 3: HP 2/5, Armor 0/1
Raider 15: HP 2/5, Armor 1
Thane Ravix: HP [Strong], Armor [Scratched]

Weaver 1: 2/12 HP, Armor 1
Weaver 4: 9/12 HP, Armor 1

[Wolf 1] Lion: HP 5/6
[Wolf 2] King: HP 6/6, Armor 2/3, Barrier 0, Infested 2
[Wolf 4] Eddie: HP 6/6, Armor 0/1
[Wolf 5] Smokes: HP 4/6, Barrier 0
[Wolf 6] Phaws: HP 6/6, Barrier 1
[Fox 1] Dozer: HP 6/7, Armor 2/3, Barrier 0, Infested 1
[Fox 2] Ermez: KIA [Select death action]
[Fox 3] Ein: HP 7/7, Armor 3, Barrier 3
[Fox 4] Vacia: Zombie [No death action]
[Fox 5] Myrmidon: KIA
[Fox 6] Thoth: -1 Image
[Fox 7] Solaaris: HP 4/6
[Hawk 2] Gryphon: HP 5/7, Armor 2
[Hawk 3] Corax: HP 5/6, Armor 0/1
[Hawk 4] Zeus: HP 3/6
[Hawk 5] Leopard: HP 3/6, Armor 0/1, Stealthed
[Hawk 6] Arwan: HP 5/5, Barrier 0
[Hawk 7] Dawn: HP 4/5, Armor 1, Barrier 0

FREELANCER TURN 7 BEGINS NOW
>>
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>>2915335
Revised.

[Wolf 2] King: HP 6/6, Armor 3/3, Barrier 3.
>>
>>2915335
Name: Thoth
Class: Mage
Level: 4
Spells: Channeler, Arcanery, Mirror Image (One image), Voidcaller, Surge (One Charge)
Weapons: Scout Rifle (Dmg 2, Rng 25, +1 to hit, Break 1), Bonnie (Dmg 4, Rng 10, Break 1, Holding Aces 1 Charge)
Gear: Mana Grenade (Dmg 2, Rng 15, Break 2, Area 2, Destructive)
Health: 5/5
Mobility: 6
Barrier: 1/1

Swift: Surge Self
Move 11 North
Mana Grenade 13 North, 1 Northwest

"I didn't want to have to do this..." Thoth mutters as he withdraws his second Surge Bolt, completely ignoring Scorch's response and the Brute a mere arm's length from him. He tosses it straight up, then sprints forwards. It falls both behind him and on top of him, curving the space in front of him into nigh-incomprehensible structures. He slid over a console, then continued sliding on top of the box several paces from that, then over the small wall beyond that. His feet planted into the ground beside Solaaris. He checked over his shoulder to see a Raider camped at some cover.

Normally that would've been a juicy target, but Thoth had larger game in mind. Or more numerous. He staggered forwards, feeling more than seeing the spacial distortion come to a close. In his hand was the round, comfortable shell of a mana discharge grenade. Just a few more steps, then the advance could be hastened just that little bit more.

He pitched it forwards, deftly threading the needle between two intervening walls to land the explosive right in the middle of a large cluster of armoured scavs.

The explosion went unseen, as Thoth was busy scanning back over his shoulder, his eyes locking on dear Phaws being assaulted by a shambling mockery of the sleek, black form of Vacia's armour. "Somebody get over there and help Bombshell! This mission has robbed us of too many competents already!"
>>
>>2915344
*MEANWHILE*
...."hey where did everybody go?"
>>
Rolled 2 (1d10)

>>2915335
>>2915344
>Shotgun Raider 15.

Dozer grunts yet again as the worm burrows in. It was annoying with only one trying to take over him, he didn't really care about a overgrown leech, as his unit would call them.

The next push would require more people to be effective, with the Weaver closing in on the middle, and a Thane closing in on the western flank. Spotting the Raider land and rush to a high cover piece nearby, Dozer raises slots another shell into the breach and raises it. "Get ready to make a move squad. Sol, Gryph, some help removing a bug would be nice."

As the pump slots forward with a new shell in the breach, Dozer levels his shotgun again. "First time, I've stopped moving today. Last time you'll see that happen."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 1
Health: 6/6+1(7 with Charged Vest)
Barrier: 0
Mobility: 5+2 (Phasing boots)
Armour: 2
Disciplines: Unstoppable
Spell: Mirror Image (2 Images)
Weapons: Shotgun (DMG 4, Range 10, Destructive), Shield (Armour +1. On attacks against adjacent enemies, add knockback 1, and after the attack move 1 into their former space)
Gear: Phase Boots (+2 Mobility. Move through enemies.), Charged Vest (+1 Health, +1 Barrier, immune to burn, freeze, shock)
>>
Rolled 2 (1d10)

>>2915344
Name: Zeus
Class: Drifter
Level: 1
Health: 3/6
Mobility: 6
Armor: 0

Tricks:
-Deadeye (+1 ACC, +1 CRT)

Weapons:
-Sniper Rifle (Piercing)
-SMG

Gear:
-Grapple Hook
-Iron Rune (Sniper Rifle)

>Move 3E, 1N, 1NE
>Attack Raider 3 with SMG
>>
>>2915344
"H-hey! You were dead! I was mourning and everything! You're rapidly making me less upset at your demi--- hey hey, stop
stop
bad Vacia
stop

down! DOWN!"
>>
Rolled 2 (1d10)

>>2915344
>>2915335
Blink Southeast 3, East 5.
Bash Brute 5 with Hammer.
Alacrity North 4, Northwest 1.
Ready Deflect.

Name: Smokes
Class: Hunter
Level: 6
HP: 4/6
Mobility: 10
Barrier: 0
Armor: 0

Exploits:
>Blink: [S, C 1/3] Teleport Mob-2
>Deflect: [R] Block half damage when hit by an attack
>Blademaster: +1 Hit and damage on melee attacks
>Alacrity: Break up movement before and after Attack action
>Force Shield: [S, C 0/2] You or Ally within 10 gain 2 barrier and heal 1
>Blink Strike: [A, C 1/2] Teleport your mobility in a straight line. Melee attack each enemy you pass through.

Weapons:
Hammer: +1 Hit, DMG 7, Destructive, Shock on 10
Arcstrider: +1 Hit, DMG 6, Mobility +2, Fulminous

Gear:
Charged Vest: +1 HP & Barrier, Burn, Shock, Freeze Immunity
Storm Rune: (Hammer) +1 Damage, On a 10 target is Shocked
>>
Rolled 7 (1d10)

>>2915344
Name: Einherjar Enhet-En
Class: Drifter
Level 1
Powers: Titan Plating, Run and Gun
Weapons: Shotgun, Shield
Gear: Deployable Wall, Charged Vest

>Health: 7
>Mobility: 6
>Armor: 3
>Barrier: 1

>1 E, 4 N
>Attack Raider 15
>Run and Gun
>3 N
>>
Rolled 9 + 1 (1d10 + 1)

>>2915344
Name: Flicker
Class: Drifter
Level: 3
Tricks:
- Deadeye
- Low Profile
- Steady Hand
Weapons:
- Sniper Rifle (DMG 4, RNG 40, Piercing)
- Shield
Gear:
- Grapple Hook
- Iron Rune (Sniper Rifle)
Health: 6
Mobility: 6
Armour: 2

Grapple 2 North West, 2 North, 1 North West, 4 North behind the Wall. Fire Piercing Sniper Rifle at Brute 5.
>>
Rolled 3 (1d10)

>>2915344
>Move 3 NE, 5 N
>LMG Brute (+1 to hit)

Name: Corax
Class: Drifter
Level: 3
Health: 5/6
Mobility: 6+2
Armour: 0

Tricks
-Deadeye
-Richochet (0/2)
-Low Profile

Wepaons:
-Sniper Rifle (+1 to hit)
-LMG

Gear
-Phase boots
-Smart Rune (Sniper Rifle)
>>
>>2916533
(Brute is already dead)
>>
>>2916533
target Raider 15 then.
>>
>>2915344
Phaws thought of herself as a good swordfighter. Graceful. Lithe. Two hours of kata practice a day bought a lot of confidence and the bruises to match. Skewered a Scav too. Raiders. Had the scars.

Two hours of practice a day was clearly not enough. Phaws knew she was good but vast, astronomical distances between "adequate" and "able" were faintly sketched out by the second time Not-Vacia slipped rough Phaws defences and carved a chunk out of her deflection field. It wasn't even fair. It wasn't even close to fair.

"Look, Vacia, just calm dow--"

Phaws ducked left, locking shields with the former hunter. It didn't slow her down. She executed a spine-breaking parallel twist then slammed the hilt of her blade bone-jarringly into Phaws visor.

"Okayokayokay telling you to calm down, bad move on my part, not respectful of your integrity, look, what about thinking back on the happier times we had together?"

The sentence almost got cut short as Wormcia carved through a section of biomass too close to Phaws head.

"Like that time you found a bunch of artworks? And we laughed at the ones about all the naked ladies? That was fu-- is this because you only understand Scav now? Is that it--"

Phaws rolled back. A crackling energy-infused blade passed through the space six parallel universe Phaws bleed out in.

"Yahek progue ta fret? You are best of sharp? Yes? Yes? Is that---"

Phaws barrier imploded with a gentle pop, a sword materialising inside her guard. Nothing human could move like that. It involved articulation the elbow simply didn't possess. And so graceful too, cleaving through ionising air resonant with the build-up charge of a lightning storm. Wouldn't be a bad way to die. But that was likely the concussion insidiously whispering.

"You have a daughter! Had? I made her a small can puppet! I was going to give it to you after the-- Aaach"

Phaws lashed out in an effort that was deflected with a condescending wrist-flick.

"That's it, someone else deal with this! HELP"

>Move 1S, 2W, 2N
>Move 2W, 3NW

== Phaws, Level 7 ==
Health 6
Barrier 2
Armor 1
Mobility 5

[Mage]
>Channeler, Arcanery, Brilliance, Artillery, VoidCaller, Echo(1), Energy Drain, Spellvamp

[Melee]
Shield 1

[Weapon]
The Hard Way
Damage 3, 15r, Break 2, Destructive. [Heavy]

Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Charged Vest. +1H/B/Immunity
>>
>>2915344
>>2915335

"More Weavers, and now this Thane. This is just getting worse and worse."

Name Kingangelael
Class Knight
Level 1
Health: 7/7
Barrier: 3/3(Are you sure?)
Mobility: 5
Armor: 3
Disciplines: ShieldWall
Weapons: Shield, Shotgun
Gear:Charged vest, Flame Grenade(Used)

>>2916583

"Let me finish off that raider for you guys, it's close enough that my Shotgun should do it."

King aimed down the sights of his shotgun, set on blasting apart that raider and scoring his second scavenger kill, when the shouting and screaming of another teammate behind him drew his attention. He looked and it was Phaws, fumbling to get herself away from the infested Vacia, and she was coming his way.

"Whoa what are you doing, don't bring her over here!"

He saw as Phaws nearly crashed into some nearby low cover, screaming for help.

"Alright, I'll watch our backs since I don't have the speed to flank her. But honestly, you have your own gun, think about how this looks."

>Overwatch, mostly on Vacia's direction
>>
Rolled 1 (1d10)

>>2915344

>Dash 3N, 5NW, 4W
>Spear the Thane

Name: Ljón
Class: Knight
Level 1
Disciplines: Shieldwall
Weapons: Shield, Spear
Gear: Regen Kit, Battle Scanner

>Health: 5/6
>Mobility: 5
>Armor: 0/2

The Brute's dead after those hits, right? It's fine for me to pass through there?
>>
>>2916909
"I have thought about it! I can't shoot her because I'm in a lightning field and I'd get fried! I can't flank her because of heavy cover, I'd get stabbed!

And you can't Overwatch, because Vacia knows-- Knew -- how to Shadowstep!"
>>
>>2917062
"What, you tell me this now! Well she's a zombie now, I don't think that carries over! At least I hope not."
>>
Rolled 6 (1d10)

>>2915344
>Move Northeast 4
>shoot weaver 3
Scorch was annoyed. He didn't like missing. Despite being an explosives expert,hed pulled off similar shots before, and not performing at his peak pissed him off.
He moved through the area where lightning had just flashed, positioning himself behind the weird piece of hardened bugflesh and taking aim at the thing that crawled out of his nightmares.
"Eat lead,you cthulu mollusc insect ass motherfucker."
He pulled the trigger,hoping that taking advantage of a good angle to shoot the damn thing would make his shot count.
>>
Rolled 4 (1d10)

Gryphon could only watch as the Thane forced Smokes to retreat, completely overwhelmed against that monster's dual energy cannons. Running through all the possibilities in his head, Gryphon opted for a strategic advance, focusing on keeping cover between -

"Ljon! What are you doing?"
Any plans Gryphon had flew from his head. If the now helpless Ljonheart was going to live, there was only one option.

"RAVIX!"

>Move S1, W3, SW1
>Grapple 9W
>Dash 1N, 3W

"Let us see if you are more than a spineless worm! FACE ME!"

>Turn around and spear Ravix

Name: Gryphon
Class: Knight
Level: 1

Health: 5/6
Armor: 2/2
Mobility: 5

Disciplines: Phoenix
Weapons: Spear (D2, R3, Piercing), Shotgun (D4, R10)
Gear: Grapple Hook [C1], Charged Vest (Destroyed)
>>
Rolled 5 (1d10)

>>2917355
"Please hit." Dawn squeeks before screwing her eyes shut, afraid that the sight of the Thane would cause her aim to sway.

Name-Dawn
Class- Priest
Level- 4
Barrier-0/1
Armor-1/1
Health-5/5
Mobility-10
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Force ShieldX0: You or an ally within 10 heals 1 and gains 2 barrier
Agility: +2 Mobility
Gear- MedkitX4, Phase Boots
Weapons- SMG, Shield

>Fire on Thane
>Force Shield Gryphon
>>
>>2915344
>move 5n
>fire at thane (acid shotgun 4dmg 1brk)
>move 1s (alacrity)

Hp 6
Mob 6
Barrier 2
Armor 1 (shield)
>>
Rolled 10 (1d10)

>>2917406

Rollan for SATELLITE VULT
>>
Rolled 7 + 1 (1d10 + 1)

>engage evasive action

>move 2SW
>dagger_throw at Weaver 4 (deadeye bonus)
>>
Rolled 3 (1d10)

>>2915344
>1E, N4, 1NW
>Auto Rifle -> Raider 15 (A)
>Aegis -> Thoth (R)

=== Solaaris | Priest | Lvl 3 ===
HP: 4/6
BAR: 0/2
MOB: 8

>Prayers:
- Medic Protocol
- Field Medic
- Aegis (R)
- Oracle Protocol (S) x1

>Weapons:
- Auto Rifle
- Hammer

>Gear:
- Medkit (S) x1
- Regen Kit (S) x1
- Charge Vest
- Phase Boots

===

Solaaris had to move up to keep the team on track. They were still struggling to fend of all the scavs in the area that they had interfered with.
Not to mention the Thane they had just angered and the worms were closing in from the other side of the battlefield and had turned one of their fallen comrades into a zombie-esque killing machine.

"Let us remain focused on the objective at hand." Solaaris communicated with the rest of the western flank.
"We must vacate the area as quickly as possible before our numbers become too few to hold back the enemy."
>>
Rolled 7 + 1 (1d10 + 1)

>>2915344
>Move: 1 north east 2 north 1 north west.
>-Step out of the wall,
>Fire at ajax who is all the way north with my scout rifle +1 to hit.


Name Vishyl
Class Knight
Level 1
Health: 7/7
Barrier: 1/1
Mobility: 5
Armor: 3
Disciplines: Rally
Weapons: Shield, Scout rifle
Gear:Charged vest, Regen kit
>>
Rolled 2 (1d10)

>>2915335
>>2915344
>North 2, West 1
>Shoot Vacia
>West 1, South 1

Name: Arwan
Class: Mage
Level 1

Abilities: Channeler, Crash Shield
Weapons:
SMG (+1 Damage from Storm Rune)
Hammer

Gear:
Storm rune (SMG)
Mana grenade

"Why can't take over save my settings from before? Also can't believe I have to do this. Sorry Vac."
>>
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>>2915504
>Out of range.

>>2916533
>>2916565
>Cannot redirect attacks which have been rolled.

>>2917299
>>2917550
>Please link or copy your character sheet in your posts.

The counterattack on the Thane begins, but his armor, despite scratches and dents, is still more than sturdy enough to repel basic firepower like Dawn and Vishyl's unenhanced weapons. In his enthusiasm, Lion misses, which leaves only Gryphon's spear that actually draws blood. The Knight withdraws his weapon, now sticky with the Scav's cyan blood, and shouts his challenge at the huge draconic alien. Meanwhile, the central pack continues their brutal advance. They near the control consoles marked as their objective, but find their path blocked by a pair of weaver acid pools, the surviving Raiders, and an incoming lightning blast. With time ticking down and their position growing more precarious as resources are expended and enemy troops continue to flood the battlefield, the Freelancer team will have to hurry to input the generator override commands in time to also evacuate with their lives.
>>
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>>2920116

Phaws has made a hasty tactical reposition away from the infested remains of her former teammate. The shambling, corrupted form still possesses the unnatural alacrity of a Hunter, though some small measure of comfort may be taken that whatever alien intelligence drives her seems not to possess her talent for swordsmanship. This is, in fact, the only thing that saves Scorch from his death, as the zombie deals a critical wound with her lightning-runed sword, leaving the Mage bloodied but barely alive.

Weaver 3 emits a concentrated spurt of acid that dissolves Raider 15 into goop. Eddie is struck by a similar acidic burst from Weaver 4.

[Hah? You wish to test the teeth of my blade, Knight? Very well! I accept! But first, let me rid us of your rude companion --] Thane Ravix raises a mighty leg and plants a kick square into King, sending him flying through Ein and into the wall behind, knocking down both. [There! Now let the duel begin!] With that, Ravix sweeps his gigantic blade at Gryphon, cleaving through machinery and force barriers alike.

Providence the Knight crashes onto the battlefield in a drop pod, ready to join the battle as Tiger 2.


STATUS REPORT

Raider 1: HP 4/5, Armor 0/1
Raider 2: HP 2/5, Armor 0/1
Raider 17: 4/5, Armor 0/1
Thane Ravix: HP [Strong], Armor [Scratched]

Weaver 3: 11/12 HP, Armor 0
Weaver 4: 7/12 HP, Armor 1
Infested Vacia: 3/6 HP, Armor 2, Burning

[Wolf 1] Lion: HP 2/6, Knockdown
[Wolf 2] King: HP 6/6, Armor 3/3, Barrier 2, Infested 1
[Wolf 4] Eddie: HP 3/6, Armor 0/1
[Wolf 5] Smokes: HP 4/6, Barrier 0
[Wolf 6] Phaws: HP 6/6, Barrier 1
[Fox 1] Dozer: HP 5/7, Armor 2/3, Infested 1
[Fox 2] Ermez: KIA
[Fox 3] Ein: HP 7/7, Armor 3, Barrier 3, Knockdown
[Fox 4] Vacia: Zombie
[Fox 5] Myrmidon: KIA
[Fox 6] Thoth: 5/5 HP, Barrier 1, 0 Images
[Fox 7] Solaaris: HP 1/6
[Hawk 2] Gryphon: HP 5/7, Armor 1/2, Barrier 0
[Hawk 3] Corax: HP 5/6, Armor 0/1
[Hawk 4] Zeus: HP 3/6
[Hawk 5] Leopard: HP 3/6, Armor 0/1, Stealthed
[Hawk 6] Arwan: HP 5/5, Barrier 0
[Hawk 7] Dawn: HP 4/5, Armor 1, Barrier 0
[Tiger 1] Scorch: HP 1/5, Armor 1, Barrier 0

FREELANCER TURN 8 BEGINS NOW
>>
Rolled 6 (1d10)

>>2920130
Name: Zeus
Class: Drifter
Level: 1
Health: 3/6
Mobility: 6
Armor: 0

Tricks:
-Deadeye (+1 ACC, +1 CRT)

Weapons:
-Sniper Rifle (Piercing)
-SMG

Gear:
-Grapple Hook
-Iron Rune (Sniper Rifle)

>Fire Sniper at Thane
>>
>>2920130
How'd I get infested, did the weaver throw a worm at me? Because none of the worms look like they have the mobility for it.

>plants a kick square into King
He wishes.
>>
>>2916909
" YOU SEE WHAT I MEAN, RIGHT? SHOOT "
>>
Rolled 1 (1d10)

>>2920130
Name: Einherjar Enhet-En
Class: Drifter
Level 1
Powers: Titan Plating, Run and Gun
Weapons: Shotgun, Shield
Gear: Deployable Wall, Charged Vest

>Health: 7
>Mobility: 6
>Armor: 3
>Barrier: 1

>Stand Up
>Fire at Thane Ravix

"Duels are pointless. I'm going to cut in."
>>
Rolled 4 (1d10)

>>2920130

>4 E, 1 NE
>Fire LMG at Vacia

>>2920150
Affirmative. Firing on Infested Combat Form

Name: Corax
Class: Drifter
Level: 3
Health: 5/6
Mobility: 6
Armour: 0

Tricks
-Deadeye
-Richochet
-Low Profile

Wepaons:
-Sniper Rifle (+1 to hit)
-LMG

Gear
-Phase boots
-Smart Rune (Sniper Rifle)
>>
>>2920150
"You're fucking kidding me, right?"
>>
>>2920150
"You have a gun too. Stop ordering others around if you can't pull a trigger yourself."
>>
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>>2920149
>>
>>2920169
>>2920175
" What preposterous assumption makes you somehow assume I can't and won't? Did you happen to forget I've killed more stuff than both of you combined?

Put a pipe bomb in it, bootclankers. "
>>
>>2920186
"Parasites don't count on the overlay and there are too many for me to count now, so no. You haven't. Now shut up and gun up."
>>
>>2920178
Ah, I thought they could only move 5, and that the lightning would get it.
>>
>>2920186
>>2920190
" That's cute, Dust. You think you get to decide how numbers work. Now are you going to keep bickering or stab something? "
>>
>>2920186
Your Issue has been solved. Go and assist Knight Gryphon with the Thane
>>
>>2920197
" Excellent idea! Spinning up and around! "
>>
Rolled 8 (1d10)

>>2920130
Name: Thoth
Class: Mage
Level: 4
Spells: Channeler, Arcanery, Mirror Image (One image), Voidcaller, Surge (One Charge)
Weapons: Scout Rifle (Dmg 2, Rng 25, +1 to hit, Break 1), Bonnie (Dmg 4, Rng 10, Break 1, Holding Aces 1 Charge)
Gear: Mana Grenade (Dmg 2, Rng 15, Break 2, Area 2, Destructive)
Health: 5/5
Mobility: 6
Barrier: 1/1

Move 1 Southeast, 5 South
Shoot Thane Ravix w/ Bonnie

"Could we leave picking each other apart for AFTER the battle next time? There's still plenty of things to kill, and you're BOTH arguing instead of shooting things. At least do both at once, like me."

He was a bit more careful with it, what with the fact that he was holding one of the only memento of the departed friend of most of the company, but he could still play his old "send armour to the space between realities" trick. Well, he said old, he meant fairly recent. But that wasn't the point. The point was that the Thane was an idiot for thinking modern warfare had any room for honour. It only had room for getting shot in the back.
>>
Rolled 6 + 1 (1d10 + 1)

>>2920130
Name: Flicker
Class: Drifter
Level: 3
Tricks:
- Deadeye
- Low Profile
- Steady Hand
Weapons:
- Sniper Rifle (DMG 4, RNG 40, Piercing)
- Shield
Gear:
- Grapple Hook
- Iron Rune (Sniper Rifle)
Health: 6
Mobility: 6
Armour: 2

Fire Piercing Sniper Rifle at Raider 17

"Stop arguing. I'm getting a migraine from it all."
>>
Rolled 10 (1d10)

>>2920130
>South 1, West 1, North East 1, Unstoppable North East 1, North 1, North West 2, Fire at Raider 2

This needed to end now. The final push towards the objective was going to be in the next few moments, but the squads needed to make a move now, else get bogged down taking out the Thane. Biting down hard as the worm burrowed further in, slowly eating away, Dozer pushed off the wall, getting the speed he needed to continue forward. "Everyone who's not busy with the Thane, push objective. Clearing the pathway."

Crashing through wall, Dozer grits yet again as he moves over the acid pool, lining up a flank shot on Raider 2. "This has gone on way too long now."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 1
Health: 5/6+1(7 with Charged Vest)
Barrier: 0
Mobility: 5+2 (Phasing boots)
Armour: 2
Disciplines: Unstoppable
Spell: Mirror Image (2 Images)
Weapons: Shotgun (DMG 4, Range 10, Destructive), Shield (Armour +1. On attacks against adjacent enemies, add knockback 1, and after the attack move 1 into their former space)
Gear: Phase Boots (+2 Mobility. Move through enemies.), Charged Vest (+1 Health, +1 Barrier, immune to burn, freeze, shock)
>>
Rolled 2, 4 = 6 (2d10)

>>2920130
>Dash North East 5, North 7, North West 3
>Slash Raider 1 with Arcstrider
>Alacrity North West 1, North 3
>Ready Deflect

Name: Smokes
Class: Hunter
Level: 6
HP: 4/6
Mobility: 10
Barrier: 0
Armor: 0

Exploits:
>Blink: [S, C 1/3] Teleport Mob-2
>Deflect: [R] Block half damage when hit by an attack
>Blademaster: +1 Hit and damage on melee attacks
>Alacrity: Break up movement before and after Attack action
>Force Shield: [S, C 0/2] You or Ally within 10 gain 2 barrier and heal 1
>Blink Strike: [A, C 1/2] Teleport your mobility in a straight line. Melee attack each enemy you pass through.

Weapons:
Hammer: +1 Hit, DMG 7, Destructive, Shock on 10
Arcstrider: +1 Hit, DMG 6, Mobility +2, Fulminous

Gear:
Charged Vest: +1 HP & Barrier, Burn, Shock, Freeze Immunity
Storm Rune: (Hammer) +1 Damage, On a 10 target is Shocked

*Cough* "Sorry for so much chatter. Back to killing."
>>
>>2920130
"GO GET HIM GRYPHON, ooooh....that does not look good....oh hey phase boots!"
>Move 1 east 4 north
>Dash 4 north.
>Swift action?: Take the phase boots off of myrmidons corpse and wear them.


Name Vishyl
Class Knight
Level 1
Health: 7/7
Barrier: 1/1
Mobility: 5
Armor: 3
Disciplines: Rally
Weapons: Shield, Scout rifle
Gear:Charged vest, Regen kit
>>
>>2920499
OOC:
Hey friend, it's good that you like roleplaying, but the rules for this are probably stricter than what you're used to and don't account for freeform play. In other words, please don't do these actions like "interface with the console" if it isn't an objective, 'cos it's basically wasting your turn. If you like roleplying tho, there's usually some downtime after each mission where you can do that to your hearts content.
TL;DR: Stop doing the RPG actions during your turns please. Thanks bud <3
>>
>>2920514
Gotta experiment bruv to see what works :P
I understand the problem, but I would like to fool around on the map to see if theirs something hidden. I'll try to restrict it but I would still like to poke around to see if theres anything to find.
>>
>>2920517
If you want to know what works, you can try asking Raven. As-is, you're wasting time and actions accomplishing nothing at all, and you've fallen far behind everybody else.

Map exploration should always come after keeping people alive. It's the first rule of pretty much any game involving map exploration.

Additionally, even if you could steal the boots from a comrade's corpse (a bit disrespectful to the dead there) and wear them yourself, it would take more than a swift action to accomplish. That's assuming none of a thousand possible hindrances to that plan come into effect.

Please stop. You're extremely unlikely to find anything.
>>
Right behind you, Dozer. Make this a quick one, shall we?

>>2920130
>Dash 14N
>Grapple 6N 4NW

Knight Providence Lvl 1
HP 6 Arm 3 Mob 7
Phoenix
Shield and Scout Rifle
Phase Boots and Grapple Hook
>>
>>2920517
I'll help head this one off and say, as a fairly experimental player, this is most definitely a rules-as-written game.
>>
>>2920130
Class:Mage
Level 1
Hp 1/5
Barrier 1/1
Move:6?
Powers: Channeler,Echo(2/2)
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus,used up), mana grenade, acid rune (slotted into scout rifle)
"Yo,if you guys can get me patched up I can help break that Thane's armor and do decent damage."
Scorch liked shooting the Weaver,but he was on the verge of bleeding out and the titanic Saurian knight was a much more important target.
>>
>>2920705
>>2920528
I'll let raven have the cue, otherwise it's my char I can do what i want with it. If I wish to spend 2 turns dicking around with consoles thats on me i'm not harming anyone else by doing it.
That's my final stance on it.
>>
Rolled 3 (1d10)

>>2920197
"On it, Bitbrain"

>>2920274
>>2920366
>>2920413
>>2920499
"C'mooooon did you all forget how to multi-task? Talking AND fighting is the Freelancer way!

Thoth, you look intimidating but only when viewed through a fractal sliver amalgamation of at least four other yous!

Flicker! It's not an argument, it's a conversation! The difference is I cant win this one by virtue of always being right, but you do get to enjoy having it with me!

Smokes, na na na na na na na na maaaaath.

Vishyl, nice find, but c'mon. At least steal the Scav boots, that's more interesting!"

>>2920130
>Move 4NW
>Fire The Hard Way at Thane Ravix
>D3 B2

"HEY RAVIX YOU... ERR. LOOK. GOOD. YEAH, I HAVEN'T FORGOTTEN THE BIT THAT CURSING AT YOU MEANS YOU KILL US LATER.

BUT I AM GOING TO SHOOT YOU NOW"

== Phaws, Level 7 ==
Health 6
Barrier 2
Armor 1
Mobility 5

[Mage]
>Channeler, Arcanery, Brilliance, Artillery, VoidCaller, Echo(1), Energy Drain, Spellvamp

[Melee]
Shield 1

[Weapon]
The Hard Way
Damage 3, 15r, Break 2, Destructive. [Heavy]

Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Charged Vest. +1H/B/Immunity
>>
>>2921708
Or noottt. I can't really aim this thing. It's more "Point in the general direction and hope"
>>
>>2920149
"Keep your distance from the worms for now Knight. You've already go one on your, more might wind you up like Vacia."
>>
>>2920130
Name:Scorch
Class:Mage
Level 1
Hp 1/5
Barrier 0/1
Move:6
Powers: Channeler,Echo(2/2)
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus,used up), mana grenade, acid rune (slotted into scout rifle)
"Yo,im gonna burn some bugs. Arbiter,you look like a priest. Can ya patch me up?" Seeing that Dozer was in danger from worms, Scorch decided to run away from the zombie and take care of them. He called upon his powers, creating a copy of the flame grenade hed thrown earlier,and tossing it into the middle of a cluster of the alien parasites.
> move 1 west,1 northwest, 4 north
>echo flame grenade, throw 1 north, 8 northeast
>>
>>2922052
Are you fucking kidding I forgot my trip
>>
>>2920130
>>2920150
"I did! But the bastard's still got armor from when she was still alive!"

>>2921825
"It'll take more than this leech to take out the King, but I am itching for a shot at that Thane."
As King said that he took a moment to flex, whether or not that would show was an entirely different story.

Name Kingangelael
Class Knight
Level 1
Health: 7/7
Barrier: 2/3
Mobility: 5
Armor: 3
Disciplines: ShieldWall
Weapons: Shield, Shotgun
Gear:Charged vest, Flame Grenade(Expired)

>Move/Dash? 3W, 1NW, 3W, 1NW, into low cover
>Stay down to remove worms

Not sure if I can do that, if I can't do stay down after dashing I'll do this.

>Move 4W
>Stay down, remove leech
>>
Rolled 3 (1d10)

>>2920130
Name: Arbiter
Class: Priest
Level: 2 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 2
Armor: 1
Powers:
Medic protocol (+1 Medkit, Medkit range 7)
Field Medic (+2 Medkit)
Purification (Medkits deal 2 damage to enemies within 2 of the heal target)
Aclarity (Break up your movement before and after attacking)
Weapons:
Acid Shotgun (Damage 4, Range 10, Break 1. Destructive.)
Shield (+1 Armor)
Gear
Charged Vest (+1 HP, +1 Barrier. Immune to frost shock or burn effects)
Acid Rune (Add +1 Break to my shotgun)

Medkits: 3

Things could be going worse, Arbiter supposed. As is the worms were advancing, the objective was untouched and the Thane was gleefully slaughtering over in his little corner. If nothing else that mess had to be cleaned up before it truly became a problem. Steadying his shaking aim, he stepped out and fired a blast at the menacing form of Thane Ravix, backpedaling with a strange fluidity back behind a pillar.

He checked his HUD... oh my three on the brink again already. Solaris could aid himself being a fellow of the order so that left- Ah, the heathen was calling for aid? Well as long as they acknowledge which of them held the power when It *mattered*.

"Ask and ye shall receive, now as it has always been."

With a quick designation and a *chuff* of released pressure, the medkit regenerated and sealed the nasty gash in his torso. He would need medical attention later and likely keep the scar, but he would live and continue the fight.

Two uses left.

He'd need to use them wisely.

>Actions
>Move 2N
>Fire Acid Shotgun at Thane Ravix
>Move 1SE (Alacrity)
>Move 2E
>Move 1S behind heavy cover
>Use Medkit on Scorch (S)
>>
>>2920517
You were within your rights to advocate curiosity. You had some sympathy from me here.

>>2921143
To call it harmless is false, as the worms will demonstrate quite handily. I prefer excuses fully-baked, thank you.
>>
Rolled 1 (1d10)

>>2920130
"I have no quarrel with that, xeno scum! That was an unexpected guest, anyway!"

Slipping through the Thane's guard, Gryphon turns around and presses his shotgun against Ravix's back.

"Now, where were we?"

>Move 2SE, 1E, 1NE, 1E
>Fire Shotgun at Thane
>>
>>2922801
>whine receptors: overloaded
>removing source

>dash 5N, 4NE, 3N
>engage hammer_drop.exec

Name: 3DD1E (Eddie)
Class: Drifter
HP: 7/6 (Charged Vest)
MOB: 6
ARM: 0
BAR: 1 (Charged Vest)
Level: 1
Tricks: Deadeye
Weapons: Dagger (Iron Runed), Hammer
Gear: Charged Vest, Iron Rune
>>
Rolled 1 (1d10)

>>2922815
>>Recalibrating dice...
>>Recalibrating...
>>Recalibrating...

>>Success
>>
>>2922819
>>Not success
>>Oh no
>>
>>2920130
Name-Dawn
Class- Priest
Level- 4
Barrier-0/1
Armor-1/1
Health-5/5
Mobility-10
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Force ShieldX0: You or an ally within 10 heals 1 and gains 2 barrier
Agility: +2 Mobility
Gear- MedkitX4, Phase Boots
Weapons- SMG, Shield

"Shit shit shit. Dont worry Gryph I got you."

>S 2
>W 1
>Medkit on Gryphon
>>
Rolled 5 (1d10)

>>2922971
Aaaaaaaaand fire on the Thane
>>
>>2920130
>Move 1 North, 1 Northeast, 3 East
>Throw Mana Grenade 3 Northwest, 2 North

Name: Arwan
Class: Mage
Level 1

Abilities: Channeler, Crash Shield
Weapons:
SMG (+1 Damage from Storm Rune)
Hammer

Gear:
Storm rune (SMG)
Mana grenade

"I'm seeing weird symbols controlling Arwan here. Is that normal for Mages?"
>>
>>2920130
>SE1, 1S , 1W
>Stay Down (A)
>Medkit -> Self (S)
>Aegis -> Gryphon (R)

=== Solaaris | Priest | Lvl 3 ===
HP: 1/6
BAR: 0/2
MOB: 8

>Prayers:
- Medic Protocol
- Field Medic
- Aegis (R)
- Oracle Protocol (S) x1

>Weapons:
- Auto Rifle
- Hammer

>Gear:
- Medkit (S) x1
- Regen Kit (S) x1
- Charge Vest
- Phase Boots
>>
>>2923062
"Oh, yeah, don't worry about those. Just turn it off and on agaaaaaai— Unless, err, is one of them shaped kind of like a T with a snake wrapped around it and pulsing yellow? If there's that you'll want to put it, uhhhh..." Ah shit, what was the default layout again? "...Overlapping the blue crescent shape with a dot in the arc? That should be it. Unless he's cut the lines to feed into something else like me, you should be able to do it direct with botlink."
>>
>>2923087
sorry, that's
>4S
>>
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>>2920130

While the right flank of the Freelancer team sorrowfully dispatches their former comrade Vacia, the left turns their guns onto Thane Ravix, unloading a barrage of heavy ballistic firepower that cracks his armor and wounds the powerful alien underneath.

As the Thane takes damage, his rage grows. When the internal mechanisms of his cyberware judge that his frame has taken enough damage, they trigger one of the Scavs' most powerful personal combat weapons: a chrono-thaumaturgical implant that warps the surrounding spacetime field and boosts the user's speed and reflexes to impossible speeds, a technique the xenopolemologists have labelled [Critical Quick]. The monstrous captain blurs as he attacks the Freelancers in unnaturally quick sped-up motion, his great blade scything, cutting down the recruit knight Ljon with a fatal wound.
>>
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>>2923146

With cruel laughter, the Thane swings his blade, spattering Ljon's blood on the ground. [Who's next?!] he bellows. [Why not all of you at once? Come to me, mud apes, every last one! I'll fight all of you myself!] With a draconian roar he swings his heavy blade in a arc traversing three-quarters of a circle, slamming into Thoth, Arbiter, and Ein, and sending all three of them flying backwards, with Thoth crashing into the machinery behind him for extra damage. The Mage is wounded badly, and although Ein's armor absorbs most of the hit, the impact of the strike sends him flying back into the lightning storm zone, and the massive discharge electrifies the Knight through his remaining armor.


Raider 17: 4/5, Armor 0/1
Thane Ravix: HP [Wounded], Armor [Breaking]

Weaver 3: 11/12 HP, Armor 0
Weaver 4: 7/12 HP, Armor 1

[Wolf 1] Lion: KIA [Select death action]
[Wolf 2] King: HP 6/6, Armor 3/3, Barrier 2
[Wolf 3] Flicker: HP 4/6, Armor 1/2
[Wolf 4] Eddie: HP 3/6, Armor 0/1
[Wolf 5] Smokes: HP 4/6, Barrier 0
[Wolf 6] Phaws: HP 6/6, Barrier 1
[Wolf 7] Arbiter: HP 4/6, Armor 0/1, Barrier 0, Knockdown
[Fox 1] Dozer: HP 4/7, Armor 1/3, Infested 1
[Fox 2] Ermez: KIA
[Fox 3] Ein: HP 3/7, Armor 1/3, Barrier 0, Knockdown
[Fox 4] Vacia: Zombie
[Fox 5] Myrmidon: KIA
[Fox 6] Thoth: 1/5 HP, Barrier 0, 0 Images, Knockdown
[Fox 7] Solaaris: HP 1/6
[Hawk 2] Gryphon: HP 7/7, Armor 1/2, Barrier 0
[Hawk 3] Corax: HP 4/6, Armor 0/1, Infested 1
[Hawk 4] Zeus: HP 3/6
[Hawk 5] Leopard: HP 3/6, Armor 0/1, Stealthed
[Hawk 6] Arwan: HP 5/5, Barrier 0
[Hawk 7] Dawn: HP 4/5, Armor 1, Barrier 0
[Tiger 1] Scorch: HP 1/5, Armor 1, Barrier 0

FREELANCER TURN 9 BEGINS NOW
>>
Rolled 7, 6 = 13 (2d10)

>>2923149
>Move 5 South
>Slash Raider 17 with Arcstrider
>Alacrity 4 Northeast, 1 North
>Ready Deflect

Name: Smokes
Class: Hunter
Level: 6
HP: 4/6
Mobility: 10
Barrier: 0
Armor: 0

Exploits:
Blink: [S, C 1/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: Break up movement before and after Attack action
Force Shield: [S, C 0/2] You or Ally within 10 gain 2 barrier and heal 1
Blink Strike: [A, C 1/2] Teleport your mobility in a straight line. Melee attack each enemy you pass through.

Weapons:
Hammer: +1 Hit, DMG 7, Destructive, Shock on 10
Arcstrider: +1 Hit, DMG 6, Mobility +2, Fulminous

Gear:
Charged Vest: +1 HP & Barrier, Burn, Shock, Freeze Immunity
Storm Rune: (Hammer) +1 Damage, On a 10 target is Shocked

"Move North if you can, we're getting swamped up here. And don't forget to watch for how many Parasites we've got building up."

>>2921714
"Think you can light up Weaver 3 for us?"
>>
>>2923149
>East 1, North 1, North East 3, Hunker Down and pray to the gods that I will survive this turn.

The worm stuck in his neck was getting really annoying, alongside their unattached brethren. The moment was dire, with worms starting to pour in, and the Thane casually walking through the southern forces. "We need to finish this, soon..." He says, the worm's poison starting to get to him.

Positioning himself against the objective, the thought of trying to splat a parasite into a wall drifts through, but remembering the instructions the Alchemist had told him about his boots, he decides against it. Dozer reaches up, and plucks the worm from the sizable hole in his neck armour. "You've been a pain in my side for too long." He says as he crushes the bug in his grip.

"To all those out there, I'm going to start patching into objective soon, let's just hope I make it through to start the process. All those who can provide aid, or just want to make it out, head to me." As he finishes his transmission, he brings the last scrap of shield he has in front of him. He feels the holoprojecter in his suit hum with power, as he awaits his destiny.

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 1
Health: 4/6+1(7 with Charged Vest)
Barrier: 0
Mobility: 5+2 (Phasing boots)
Armour: 2
Disciplines: Unstoppable
Spell: Mirror Image (2 Images)
Weapons: Shotgun (DMG 4, Range 10, Destructive), Shield (Armour +1. On attacks against adjacent enemies, add knockback 1, and after the attack move 1 into their former space)
Gear: Phase Boots (+2 Mobility. Move through enemies.), Charged Vest (+1 Health, +1 Barrier, immune to burn, freeze, shock)
>>
Rolled 4 (1d10)

>>2923149
Name: Thoth
Class: Mage
Level: 4
Spells: Channeler, Arcanery, Mirror Image (No image), Voidcaller, Surge (No Charge)
Weapons: Scout Rifle (Dmg 2, Rng 25, +1 to hit, Break 1), Bonnie (Dmg 4, Rng 10, Break 1, Holding Aces 1 Charge)
Gear: Nothing
Health: 1/5
Mobility: 6
Barrier: 0/1

Stand Up
Move 2 North, 1 East
Shoot Ravix w/ Bonnie

The next thing Thoth knew was pain. Then a floating sensation, then he was on the ground on more pain. His barrier crackled fitfully, having expended all its energy in dampening the impacts. Not by much. Enough to preserve some life, but little else.

For a moment he lay in crushingpainohgodIcan'tbreathebreatheairIneedair

His wrist sparked with loosed energy, no longer contained within the Barrier program, jerking his body upright. "Wake up, Thoth, the others still need you."

...Gallows? For a moment his heart skipped a few beats—or maybe that was just the fact that he was nearly dead—until he remembered. No, not Gallows. Just her pre-recorded voice. And she—it was right. He owed it to whoever was still alive to stand up.

His hand tightened around something. It was cold and hard, but it sat just right in his hands. A gun. Clinch's. Another reminder, huh? Alright. Time to follow the nudges.

Thoth gasped raggedly, slamming his free hand into the machinery beside him. The metal dented slightly. Even a Mage Infusion gave strength enough for four other soldiers. He came, in painful fits and bursts, to his feet. The Thane was behind him doing... something. It wasn't worth the time to turn around.

A shudder. Ah, his suit had started pumping him back to fighting order, even if it had to pretty much kill him with combat chems. Of course he'd removed the safety limits ages ago. Useless things. If he died, it wouldn't be because of his own helplessness. The pain narrowed. Instead of his whole body, it was just his chest. His heart, struggling to cope with the injections, beating like a machinegun.

He ran, staggered more like, between the two piles of machinery, somewhere in the back of his mind recognising that it probably wouldn't save him. Nor would what he was about to do next.

"Come on, Clinch, give m—" His breath caught in his throat as the adrenaline surged again. "Give me a hand," he finished, gasping.
>>
"G'wan, hearties, throw to! Was life eternal was ever on the program?"

>>2923149
>Hook 4N, 3NE
>Move 4N
>Access console

Knight Providence Lvl 1
HP 6 Arm 3 Mob 7
Phoenix
Shield and Scout Rifle
Phase Boots and Grapple Hook 1/3
>>
Rolled 5 (1d10)

>>2923149
Name: Zeus
Class: Drifter
Level: 1
Health: 3/6
Mobility: 6
Armor: 0

Tricks:
-Deadeye (+1 ACC, +1 CRT)

Weapons:
-Sniper Rifle (Piercing)
-SMG

Gear:
-Grapple Hook
-Iron Rune (Sniper Rifle)

>Fire Sniper Rifle at Thane

"Just die already you goddamn xenos"
>>
>>2923062
"Yeah, we see those things freakin' everywhere. It's how I realised I had the talent for it, I was in training to become a priest when I started seeing those things everywhere. I guess it's better this way, the Satellite Gods never blessed me with their power."
>>
Rolled 1 (1d10)

>>2923149
Requesting assistance with eastern flank.

>Move 1 SW, 7 W
>Fire LMG (+1 to hit) at worm 2 NE, 9 E

Name: Corax
Class: Drifter
Level: 3
Health: 4/6
Mobility: 6
Armour: 0

Tricks
-Deadeye
-Richochet
-Low Profile

Wepaons:
-Sniper Rifle (+1 to hit)
-LMG

Gear
-Phase boots
-Smart Rune (Sniper Rifle)
>>
Rolled 6 (1d10)

>>2923149

>Last Word: Try and Spear the Thane

Name: Ljón
Class: Knight
Level 1
Disciplines: Shieldwall
Weapons: Shield, Spear
Gear: Regen Kit, Battle Scanner

>Health: 0/6
>Mobility: 5
>Armor: 0/2
>>
Rolled 2 (1d10)

>>2923149
"Once again, Scav"

Phaws clenched her fists, cracking lights in two.

"It's not mud ape."

"It's mud /primate/.

C'mon, Ravix! Do you always bully rookies with half your combat experience? Stop killing the new kids."

And then she let go.

>Artillery: Flame Grenade Thane Ravix
>D2+Burn / Break 2 / Area
>-SpellVamp

>The Hard Way: Blast Thane Ravix
>D3 + B2, Destructive

== Phaws, Level 7 ==
Health 6
Barrier 3
Armor 1
Mobility 5

[Mage]
>Channeler, Arcanery, Brilliance, Artillery, VoidCaller, Echo(1), Energy Drain, Spellvamp

[Melee]
Shield 1

[Weapon]
The Hard Way
Damage 3, 15r, Break 2, Destructive. [Heavy]

Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Charged Vest. +1H/B/Immunity
>>
>>2923149
Home stretch, people. C'mon! Almost there.

>>2922251
King, can you suppress those worms coming in east-wise? The one north-centre by the lightning storm is a mite dangerous. Solaaris has a shot as well.

>>2923087
Solaaris, those worms are creepy-skittering closer. Can you them down or help Thoth? I know you're bleeding but... I trust you, yeah?

>>2922447
Arbiter, can you lock down the central corridor?

>>2921143
Vishyl, I need a favour - you have a scout rifle. Can you move south-east and take a shot against those two parasites coming up?

>>2923188
If you die on me, Thoth, so help me physics I will violate causality itself to prevent it.
>>
>>2920499

>While exchanging one of your weapons for a downed comrade's weapon is allowed, gear exchanges are not, as gear items are powered by and custom-tailored to each Freelancer's specific nanothaumaturgical specifications.
>>
>>2924854
I don't think I need to say anything since others haven't posted either,but I feel like I have to say this. I'll post today(my today) but it's gonna be a little later.

>>2924852
"No problem, we've got people with a few holes in their armor, I won't just let these worms have their way!"
>>
Rolled 10 + 1 (1d10 + 1)

>>2923149
//Foreign Programs extracted successfully. Systems rebooting... Online//
>Move 1East, 2South
>Stinger the worm 2East. +1hit, 6dmg
>[Alacrity] Move 2North, 1West
>[R] Deflect

Name: Leopard
Class: Hunter
Level 7
>Hp 3/5+1
>Mob 12 (8+2+2)
>Armor 0/1
>Barrier 0/0+1
Exploits: Alacrity (Split Move before/after Attack).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C0/2] (Gain Stealth)
Blink Strike [A, C1/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)

Weapons
>Scout Rifle: 2Dmg, 25Rng, +1Hit
>Stinger: 3+1Dmg, Melee Line or Cleave 5, +1Hit
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Charged Vest: +1 Health, +1Barrier, immune-Burn, Freeze, Shock
>>
Rolled 5 (1d10)

>>2923149

Name: Einherjar Enhet-En
Class: Drifter
Level 1
Powers: Titan Plating, Run and Gun
Weapons: Shotgun, Shield
Gear: Deployable Wall, Charged Vest

>Health: 7
>Mobility: 6
>Armor: 3
>Barrier: 1


"This lizard is beginning to irk me."

>Stand Up
>Fire at Thane
>>
Rolled 7 (1d10)

>>2924852
"on it"
>Move 2 south 1 east.
>Take a potshot with my scout rifle at the bug's/worms all the way to the east.


Name Vishyl
Class Knight
Level 1
Health: 7/7
Barrier: 1/1
Mobility: 5
Armor: 3
Disciplines: Rally
Weapons: Shield, Scout rifle
Gear:Charged vest, Regen kit
>>
>>2925131
Oops, wrong user but you get the idea.
>>
Rolled 4 (1d10)

>>2923149
>Dash 2 Northeast, 10 North
>Hammer Parasite

Name: Arwan
Class: Mage
Level 1

Abilities: Channeler, Crash Shield
Weapons:
SMG (+1 Damage from Storm Rune)
Hammer

Gear:
Storm rune (SMG)
Mana grenade

"Lets see how the melee *cough* functions works with a Mage."
>>
>>2923149
Name Kingangelael
Class Knight
Level 1
Health: 7/7
Barrier: 2/3
Mobility: 5
Armor: 3
Disciplines: ShieldWall
Weapons: Shield, Shotgun
Gear:Charged vest, Flame Grenade(Expired)

"I'm more or less untouched, let me handle the worms for a bit. You guys get yourselves patched up, and hit that asshole thane for me!"

King shouted back to everyone, it seems he was one of the rare few to have remained largely untouched, despite the fact that he'd been at the front the entire time. If he didn't take home at least a few scars he couldn't call himself a knight, besides, they were going to have to bump the death count a lot higher if any of these worms keep getting through. Kingangeleal wanted a crack at at the Thane too, but he could wait.

>Move 4NE, 1N, into heavy biomass cover
>Overwatch on the parasite at 8N of new position, wait for it to move out of cover if that's a thing, before shooting.
>>
Rolled 8 (1d10)

>>2925218
Oh, I'm also not sure If I need to roll for overwatch of if you do it, so here goes.
>>
Rolled 6 + 1 (1d10 + 1)

>>2923149
Name: Flicker
Class: Drifter
Level: 3
Tricks:
- Deadeye
- Low Profile
- Steady Hand
Weapons:
- Sniper Rifle (DMG 4, RNG 40, Piercing)
- Shield
Gear:
- Grapple Hook
- Iron Rune (Sniper Rifle)
Health: 4
Mobility: 6
Armour: 1

He could run. It'd be quite easy. To sprint away to safety. But doing that would mean abandoning his comrades. And Flicker isn't willing to do that.
"Your words are as empty as your future." He tells the Thane. "I am the instrument of your destruction."
>>
>>2923149

"Not yet Thoth. I cant..." So many red flashes under her visor have faded, too many for today.

Name-Dawn
Class- Priest
Level- 4
Barrier-0/1
Armor-1/1
Health-5/5
Mobility-10
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Force ShieldX0: You or an ally within 10 heals 1 and gains 2 barrier
Agility: +2 Mobility
Gear- MedkitX3, Phase Boots
Weapons- SMG, Shield

>W 1
>N 3
>NE 1
>Medkit Thoth
>S 3
>W 1
>S 1
>>
Rolled 1 (1d10)

>>2923188
Gryphon tightens his grip on his spear.
"Don't you dare run away from me!"

>Dash 8E, 2SE

He charges toward the Thane, wincing as fire erupts from beneath his feet.

"This is a duel to the death, and I intend to finish it! Huzzah!"

>Spear Ravix
>>
Rolled 8 (1d10)

>>2923149
Name:Scorch
Class:Mage
Level 1
Hp 5/5
Barrier 0/1
Move:6
Powers: Channeler,Echo(2/2)
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus,used up), mana grenade, acid rune (slotted into scout rifle)
> move nw 1,west 3, nw 1
>shoot worm 1 west,3 northwest with scout rifle
Scorch continues his worm crusade while advancing toward the objective. He salutes Arbiter to thank him for his healing as he goes.
>>
>>2925408
Correction,replace > move nw 1,west 3, nw 1
>shoot worm 1 west,3 northwest with scout rifle
With
> move ne 1,east 3, ne 1
>shoot worm 1 east,3 northeast with scout rifle
>>
>>2923149
>>Oops

>engage disaster protocol: swarm
>move 2N, 1NW, 2N
>overwatch with dagger throw

Name: 3DD1E (Eddie)
Class: Drifter
HP: 7/6 (Charged Vest)
MOB: 6
ARM: 0
BAR: 1 (Charged Vest)
Level: 1
Tricks: Deadeye
Weapons: Dagger (Iron Runed), Hammer
Gear: Charged Vest, Iron Rune

>>2925333
Name: Gryphon
Class: Knight
Level: 1

Health: 10/6 (Overheal, "Thank you, Radiant Lady!")
Armor: 1/2
Mobility: 5
Disciplines: Phoenix
Weapons: Spear (D2, R3, Piercing), Shotgun (D4, R10)
Gear: Grapple Hook [C1], Charged Vest (Destroyed)
>>
>>2925302
Forgot to post action.
>Fire Piercing Sniper Rifle at Thane Ravix
>>
Rolled 7 (1d10)

>>2923149
>Auto Rifle -> Weaver 3 (A)
>Aegis -> Thoth (R)

=== Solaaris | Priest | Lvl 3 ===
>Prayers:
- Medic Protocol
- Field Medic
- Aegis (R)
- Oracle Protocol (S) x1

>Weapons:
- Auto Rifle
- Hammer

>Gear:
- Medkit (S) x0
- Regen Kit (S) x1
- Charge Vest
- Phase Boots
>>
Rolled 4 (1d10)

>>2922447
Name: Arbiter
Class: Priest
Level: 2 (Legacy)
HP: 4/6
Mobility: 6
Barrier: 0
Armor: 0
Powers:
Medic protocol (+1 Medkit, Medkit range 7)
Field Medic (+2 Medkit)
Purification (Medkits deal 2 damage to enemies within 2 of the heal target)
Aclarity (Break up your movement before and after attacking)
Weapons:
Acid Shotgun (Damage 4, Range 10, Break 1. Destructive.)
Shield (+1 Armor)
Gear
Charged Vest (+1 HP, +1 Barrier. Immune to frost shock or burn effects)
Acid Rune (Add +1 Break to my shotgun)

Medkits: 2

>Stand up, spending half of my Movement
>Fire on Thane Ravix
>(Alacrity) Move 2E 1N
>Use MEDKIT on (Self)
>>
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>>2923149


With his final breath, Ljon strikes a spear blow at the Thane before expiring. The rest of the Freelancers unload on the warrior with an overwhelming volume of firepower, dealing massive damage before finally triggering the second charge of the Thane's [Critical Quick] power. Ravix roars as he prepares his huge blade and lunges forward with impossible speed.

While Scavs arrived on this world from the outer blackness to pillage and reap the spoils of our fallen civilization, the truth is that both sides steal from each other. The blink techniques used by the Hunters were produced by reverse engineering Scav stormtech, as are their interweavings of teleportation and swordsmanship. A Hunter's blink strike is an effective tool. But they learned it from the Scavs.

Ravix teleports through Phaws, striking out between dimensions and slashing through the mage's barrier. Passing through the surviving recruit knight King, the Thane turns around and strikes from behind.

Meanwhile, the new reinforcement Providence is the first Freelancer to actually begin work on the objective. Plugging his suit into the primary generator console, his specially scripted autohacker goes to work, rewriting the Scav's hacks of the control software and beginning to spike the generators' power levels.
>>
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>>2925718

Bloodied and battered, the Thane yet stands unbowed and wrathful, breathing heavily and dripping cyan blood, barely able to hold up his weapons, but still refusing to surrender. [This will not be the end -- not today! I will not allow this! I am Ravix, slayer, reaver, warleader!] A mighty blow from his blade sends Scorch sprawling and deals a lethal blow to Arwan. [Where are those (expletive) reinforcements? Get them in here, now!] Another pair of Scav drops appear from the west, swooping low in preparation for their squads to disembark. Even as they do so, another wave of parasites spawns from the tunnels, threatening to swarm the battlefield with endless numbers. This conflict will rage on, with the Freelancers caught in the middle until they complete their mission and evacuate.


STATUS REPORT

Objective: Override Generators [4 actions remaining]

Thane Ravix: HP [Grievous], Armor [Shattered], Burning

Raider 16: 2/5, Armor 1, Infested 3
Weaver 3: 11/12 HP, Armor 0
Weaver 4: 7/12 HP, Armor 1

[Wolf 1] Lion: KIA [Select death action]
[Wolf 2] King: HP 6/6, Armor 2/3, Barrier 1
[Wolf 3] Flicker: HP 4/6, Armor 1/2
[Wolf 4] Eddie: HP 3/6, Armor 0/1
[Wolf 5] Smokes: HP 4/6, Barrier 0
[Wolf 6] Phaws: HP 3/6, Armor 0, Barrier 0
[Wolf 7] Arbiter: HP 4/6, Armor 0/1, Barrier 0, Knockdown
[Fox 1] Dozer: HP 4/7, Armor 0/3
[Fox 2] Ermez: KIA
[Fox 3] Ein: HP 3/7, Armor 1/3, Barrier 0
[Fox 4] Vacia: Zombified, KIA
[Fox 5] Myrmidon: KIA
[Fox 6] Thoth: 7/5 HP, Barrier 0, 0 Images
[Fox 7] Solaaris: HP 5/6
[Hawk 2] Gryphon: HP 9/7, Armor 1/2, Burning
[Hawk 3] Corax: HP 4/6, Armor 0/1, Infested 1
[Hawk 4] Zeus: HP 3/6
[Hawk 5] Leopard: HP 3/6, Armor 0/1, Stealthed
[Hawk 6] Arwan: KIA [Select death action]
[Hawk 7] Dawn: HP 4/5, Armor 1
[Tiger 1] Scorch: HP 2/5, Armor 0/1, Knockdown
[Tiger 2] Providence: HP 6/6, Armor 2/3

FREELANCER TURN 10 BEGINS NOW
>>
Rolled 2 + 1 (1d10 + 1)

>>2925720
Name: Flicker
Class: Drifter
Level: 3
Tricks:
- Deadeye
- Low Profile
- Steady Hand
Weapons:
- Sniper Rifle (DMG 4, RNG 40, Piercing)
- Shield
Gear:
- Grapple Hook
- Iron Rune (Sniper Rifle)
Health: 4
Mobility: 6
Armour: 1

Fire Piercing Sniper Rifle at Thane Ravix.

"There's no shame in dying to me."
>>
Rolled 4 (1d10)

>>2925720
Name: Thoth
Class: Mage
Level: 4
Spells: Channeler, Arcanery, Mirror Image (No image), Voidcaller, Surge (No Charge)
Weapons: Scout Rifle (Dmg 2, Rng 25, +1 to hit, Break 1), Bonnie (Dmg 4, Rng 10, Break 1, Holding Aces 2 Charges)
Gear: Nothing
Health: 7/5
Mobility: 6
Barrier: 0/1

Move 1 East, 5 North
Shoot Thane Ravix w/ Bonnie

Thoth gasped as Dawn's medkit pack weaved his flesh back together and reinflated his lung. He shunted a message to her HUD: "Much obliged, Angel - Ghost in the Machine"

Meanwhile, he was talking to the Thane. "Yeah, yeah, slayer, reaver, annoying bitch, we don't care. Stay down."

The fact that while he said that he was moving himself away from Ravix went unsaid. He didn't intend to get caught in the last hurrah of a warrior several ages too late.
>>
>>2925720
>Dash 1E, 2NE, 9N, 4NE (A)
>Regen Kit (S)
>Aegis -> Solaaris (R)

=== Solaaris | Priest | Lvl 3 ===
HP: 5/6
BAR: 0/2
MOB: 8

>Prayers:
- Medic Protocol
- Field Medic
- Aegis (R)
- Oracle Protocol (S) x1

>Weapons:
- Auto Rifle
- Hammer

>Gear:
- Medkit (S) x0
- Regen Kit (S) x1
- Charge Vest
- Phase Boots

===

Solaaris sprinted to the control point without looking at the carnage that lay behind it. Ravix was looking weak and now was the time to push.

"We must hold our ground!" Solaaris sent over comms, "This is the final stage of the mission, stay strong!"

Solaaris' morale boosting algorithms were kicking into action.
>>
>>2925720
>Activate Objective. Keep hoping and praying.

Providence had started the hack on the objective, a console that reminded Dozer of the times before the war, the sky cities, of technology, but also magic. Those days only sting in his memory, as he pulls the wire from his gauntlet. As he plugs in, a brief flicker of red and black fills his vision, before he snaps back, a portion of the coding re-edited to the correct lines.

Before he can question it, a brief image of the woman from appears in his sight, smiling and holding out a thumbs up, before flashing back into the holoprojector on his chest. "I've found a way back in, but don't tell anyone. Just keep doing what you're doing and you'll be fine."

"Starting Objective, Leopard, Smokes, cover me and Providence. Everyone, bring down that Thane now, before he kills more of you." With that, Dozer mumbles an ancient Elder song of Hope and Desire.

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 1
Health: 4/6+1(7 with Charged Vest)
Barrier: 0
Mobility: 5+2 (Phasing boots)
Armour: 2
Disciplines: Unstoppable
Spell: Mirror Image (2 Images)
Weapons: Shotgun (DMG 4, Range 10, Destructive), Shield (Armour +1. On attacks against adjacent enemies, add knockback 1, and after the attack move 1 into their former space)
Gear: Phase Boots (+2 Mobility. Move through enemies.), Charged Vest (+1 Health, +1 Barrier, immune to burn, freeze, shock)
>>
>>2925753
Hardly time for cover, izzair? I say Smokes and Leopard get it done right now, and next turn I help pull off any worms what didn't go for me, aye?

It was a good thing Freelancer hacking tech was made with techretins like Providence in mind. It gave him leisure to beat his shield with this rifle he just about knew how to reload, and harangue this putrid congregation.

"Take a bite if y'think you're hard enough, y'sorry sacks of custard! Z'them teeth or marshmallows?"

>>2925720
>Move 2E 2S
>Hack more

Knight Providence Lvl 1
HP 6 Arm 2 Mob 7
Phoenix
Shield and Scout Rifle
Phase Boots and Grapple Hook 1/3
>>
Rolled 6 (1d10)

>>2925720
>move 3NE, 1E
>hammer Thane

As the now unconscious Eddie's hammer falls toward the Thane, a voice quietly comes over his suit's external speakers, almost whispering into Ravix's ear,

"I said I would finish you, you cowardly little shit."
>>
Rolled 10 (1d10)

>>2925720
Name Kingangelael
Class Knight
Level 1
Health: 7/7
Barrier: 2/3
Mobility: 5
Armor: 3
Disciplines: ShieldWall
Weapons: Shield, Shotgun
Gear:Charged vest, Flame Grenade(Expired)

"Not the end huh? Blow it out your ass!"

>Move 1N, 2NE, into Heavy biomass cover
>Blast the Thane
>>
>>2925902
"See you in Hell!"

Also mb, I took armor damage
Health: 7/7
Barrier: 2/3
Mobility: 5
Armor: 2/3
>>
>>2925720
Name: Einherjar Enhet-En
Class: Drifter
Level 1
Powers: Titan Plating, Run and Gun
Weapons: Shotgun, Shield
Gear: Deployable Wall, Charged Vest

>Health: 7
>Mobility: 6
>Armor: 3
>Barrier: 1

>5 S, Overwatch

"Dawn, Vishyl, I ain't in your squad but looks like we have to hold the rear. Can't let the rest get overrun.

Speaking of overrun, someone mind the right flank, there's enough worms to make me concerned for the return trip."
>>
>>2925966
Also whoops, I did the same thing as King, but whatever, it's tracked on the big board anyways.
>>
Rolled 3 (1d10)

>>2925720
Name: Zeus
Class: Drifter
Level: 1
Health: 3/6
Mobility: 6
Armor: 0

Tricks:
-Deadeye (+1 ACC, +1 CRT)

Weapons:
-Sniper Rifle (Piercing)
-SMG

Gear:
-Grapple Hook
-Iron Rune (Sniper Rifle)

>Fire Sniper Rifle at Thane

"Jesus, are we gonna run out of ammo before this big fucker finally accepts that he's finished?"
>>
Rolled 7, 8, 2 = 17 (3d10)

>>2925720
>-[Regen Field] +1Hp
>Dash 1East, 4South, 2SouthEast, 2East, 4South
>Stinger North, hitting Worm, Weaver, Worm. +1Hit, Line5, 4Dmg
>[Alacrity] Move 6North, 2NorthWest, 2West, 2North
>[R] Deflect

Name: Leopard
Class: Hunter
Level 7
>Hp 4/5+1
>Mob 12 (8+2+2)
>Armor 0/1
>Barrier 0/0+1
Exploits: Alacrity (Split Move before/after Attack).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C0/2] (Gain Stealth)
Blink Strike [A, C1/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)

Weapons
>Scout Rifle: 2Dmg, 25Rng, +1Hit
>Stinger: 3+1Dmg, Melee Line or Cleave 5, +1Hit
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Charged Vest: +1 Health, +1Barrier, immune-Burn, Freeze, Shock
>>
Rolled 3 (1d10)

>>2925720
>move 2 SW, 4 S
>Fire LMG at weaver 4

Name: Corax
Class: Drifter
Level: 3
Health: 3/6
Mobility: 6
Armour: 0

Tricks
-Deadeye
-Richochet
-Low Profile

Wepaons:
-Sniper Rifle (+1 to hit)
-LMG

Gear
-Phase boots
-Smart Rune (Sniper Rifle)
>>
Rolled 5, 2, 2, 5 = 14 (4d10)

>>2925720
Arwan's lifeless body is sent flying by the Thane's attack. He was a witness to his own death, unable to stop it from happening. On the other end of the connection, Smokes felt a jolt in his spine. He had gotten Arwan killed, but he wouldn't forget him. [Avenge]

>Move 5 East, 1 Southeast
>Blinkstrike 10 South (Arcstrider)
>Alacrity 2 West, 2 Northwest
>Ready Deflect

Name: Smokes
Class: Hunter
Level: 6
HP: 6/6
Mobility: 10
Barrier: 0
Armor: 0

Exploits:
Blink: [S, C 1/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: Break up movement before and after Attack action
Force Shield: [S, C 0/2] You or Ally within 10 gain 2 barrier and heal 1
Blink Strike: [A, C 1/2] Teleport your mobility in a straight line. Melee attack each enemy you pass through.

Weapons:
Hammer: +1 Hit, DMG 8, Destructive, Shock on 10
Arcstrider: +1 Hit, DMG 7, Mobility +2, Fulminous

Gear:
Charged Vest: +1 HP & Barrier, Burn, Shock, Freeze Immunity
Storm Rune: (Hammer) +1 Damage, On a 10 target is Shocked
>>
Rolled 2, 2 = 4 (2d10)

>>2925720
"I am in a frankly crippling amount of pain"

>HardWay Thane Ravix - 2x 3 damage, 2 break

>If Thane Ravix is dead, HardWay Weaver 3

== Phaws, Level 7 ==
Health 3
Barrier 0
Armor 0
Mobility 5

[Mage]
>Channeler, Arcanery, Brilliance, Artillery, VoidCaller, Echo(1), Energy Drain, Spellvamp

[Melee]
Shield 1

[Weapon]
The Hard Way
Damage 3, 15r, Break 2, Destructive. [Heavy]

Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Charged Vest. +1H/B/Immunity
>>
>>2925718
Name:Scorch
Class:Mage
Level 1
Hp 2/5
Barrier 0/1
Armor 0/1
Move:6
Powers: Channeler,Echo(1/2)
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus,used up), mana grenade, acid rune (slotted into scout rifle)
>get up
>move 1 southwest, 2 south
>overwatch
Scorch hit the ground hard, the Thane's blade breaking his shield and what felt like a rib as it cut open his suit and his mahogany-toned skin. He watched Arwan die, grieving for the fellow of his Order despite not knowing him for long. He lay on his back,groaning, as the magical nanomachines of his Infusion pumped him full of combat charms, dulling the pain and sharpening his muddled mind.
He saw that his teammates had Ravix under control and dashed south, putting himself in a position to shoot any scav or worm stupid enough to get near him.
>>
>>2925720
The Thane being bloodied as it was, Dawn opts to ignore it, focusing instead on the inbound dropships.

"Please be careful over there.

>N 8
>NE 1
>E 1
>Overwatch

Name-Dawn
Class- Priest
Level- 4
Barrier-0/1
Armor-1/1
Health-4/5
Mobility-10
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Force ShieldX0: You or an ally within 10 heals 1 and gains 2 barrier
Agility: +2 Mobility
Gear- MedkitX3, Phase Boots
Weapons- SMG, Shield
>>
>>2928167
*combat chems
>>
Rolled 7 (1d10)

>>2925720
Gryphon can be heard mumbling about honor and glory and thanes as he makes his way toward the objective.

>Grapple 3NE, 7N
>Dash 5N
>Spear Worm

Health: 9/6 (Overheal, "Thank you, Radiant Lady!")
Armor: 1/2
Mobility: 5
Disciplines: Phoenix [C1]
Weapons: Spear (D2, R3, Piercing), Shotgun (D4, R10)
Gear: Grapple Hook [C0], Charged Vest (Destroyed)
>>
>>2925720
Name: Arbiter
Class: Priest
Level: 2 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 0/2
Armor: 0/1
Powers:
Medic protocol (+1 Medkit, Medkit range 7)
Field Medic (+2 Medkit)
Purification (Medkits deal 2 damage to enemies within 2 of the heal target)
Aclarity (Break up your movement before and after attacking)
Weapons:
Acid Shotgun (Damage 4, Range 10, Break 1. Destructive.)
Shield (+1 Armor)
Gear
Charged Vest (+1 HP, +1 Barrier. Immune to frost shock or burn effects)
Acid Rune (Add +1 Break to my shotgun)

Medkits: 1

Arbiter calmly reloaded his shotgun as he quickly moved along the cover southwards. He was in no place to assist the brave soldiers taking care of the objective, so he would resign himself to taking care of the xeno barging in, unfashionably late to the party and uninvited to boot.

He hadn't noticed it before but the hallway was conveniently barricaded by the wallbearer's work. Under the mask he allowed himself a smile.

>Move 2 SW, 4 S
>Overwatch
>>
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>>2925720

The Thane falls to one knee under the unrelenting barrage, tattered and torn power armor exposing the scaled beast underneath, grievous wounds drenched with viridian blood. He sinks to one knee, his respirator hissing as he gasps for breath. [This can't happen -- I will not allow this -- I will not -- I can't -- aaargh!] With a final roar of defiance he digs his blade into the ground to push himself to his feet. He takes one step forward, swinging blindly, and then crashes to the ground. The warrior who had driven off the Freelancer team on their first mission, a figure of terror and battle-madness, now lies still.
>>
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823 KB
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>>2932884

The Scav reinforcement drops seem oddly light, with only a Brute and Thrall to the north and two Thralls to the south. Perhaps they are giving up on this ground with the Thane killed -- but was that an odd shimmering, a blur of motion, that dropped alongside them, or merely a trick of the eye amidst the flashes of the lightning storms?

STATUS REPORT

Objective: Override Generators [2 actions remaining]

Thane Ravix: KIA

Weaver 4: HP 3/12, Armor 1

[Wolf 1] Ljon: KIA
[Wolf 2] King: HP 6/6, Armor 2/3, Barrier 1
[Wolf 3] Flicker: HP 4/6, Armor 1/2
[Wolf 4] Eddie: HP 3/6, Armor 0/1
[Wolf 5] Smokes: HP 5/6, Barrier 0
[Wolf 6] Phaws: HP 3/6, Armor 0, Barrier 0
[Wolf 7] Arbiter: HP 4/6, Armor 0/1, Barrier 0
[Fox 1] Dozer: HP 4/7, Armor 0/3
[Fox 2] Ermez: KIA
[Fox 3] Ein: HP 3/7, Armor 1/3, Barrier 0
[Fox 4] Vacia: Zombified, KIA
[Fox 5] Myrmidon: KIA
[Fox 6] Thoth: 7/5 HP, 0 Images
[Fox 7] Solaaris: HP 5/6
[Hawk 2] Gryphon: HP 8/7, Armor 1/2, Burning
[Hawk 3] Corax: HP 2/6, Armor 0/1, Infested 1
[Hawk 4] Zeus: HP 2/6
[Hawk 5] Leopard: HP 3/6, Infested 1
[Hawk 6] Arwan: KIA
[Hawk 7] Dawn: HP 4/5, Armor 1
[Tiger 1] Scorch: HP 1/5
[Tiger 2] Providence: HP 6/6, Armor 2/3

FREELANCER TURN 11 BEGINS NOW
>>
Rolled 7 + 1 (1d10 + 1)

>>2932888
Name: Flicker
Class: Drifter
Level: 3
Tricks:
- Deadeye
- Low Profile
- Steady Hand
Weapons:
- Sniper Rifle (DMG 4, RNG 40, Piercing)
- Shield
Gear:
- Grapple Hook
- Iron Rune (Sniper Rifle)
Health: 6
Mobility: 6
Armour: 2

Fire Piercing Sniper Rifle at Weaver 4.

"Nice work people. Thanes are tough."
>>
>>2932888
>South 1, East 3, North 1, Input the second last line of coding.

Those flickers from the drop pod were most definitely not a trick of the light. Watching Leopard do his stealth thing was almost similar if not exactly the same as what he might have seen, but with no clue what it could actually be, he was powerless.

"Watch out, spooks in bound. Clear any remaining hostiles in the area but make sure some of you are keeping watch, those bluebloods might have something up their sleeves like our hunter friends."

As he shuffles around the console to a new set of buttons, the sensation from before surges up his arm. A blink and the console had new coding, the faint pulse of red still lingering.

"I'm gonna have to ask some mages about this when I get back. That's i do get back."

Name: Dozer (Legacy of Gallows)
Class: Knight
Level: 1
Health: 4/6+1(7 with Charged Vest)
Barrier: 0
Mobility: 5+2 (Phasing boots)
Armour: 0
Disciplines: Unstoppable
Spell: Mirror Image (2 Images)
Weapons: Shotgun (DMG 4, Range 10, Destructive), Shield (Armour +1. On attacks against adjacent enemies, add knockback 1, and after the attack move 1 into their former space)
Gear: Phase Boots (+2 Mobility. Move through enemies.), Charged Vest (+1 Health, +1 Barrier, immune to burn, freeze, shock)
>>
>>2932888
Knight Vishyl. I require the use of your Rally Discipline. And be aware of possible hostiles in stealth
>>
>>2932888
>S1
>Tamper with the Generator (A)
>Oracle Protocol (S)
>Aegis -> Solaaris (R)

=== Solaaris | Priest | Lvl 3 ===
HP: 5/6
BAR: 0/2
MOB: 8

>Prayers:
- Medic Protocol
- Field Medic
- Aegis (R)
- Oracle Protocol (S) x0

>Weapons:
- Auto Rifle
- Hammer

>Gear:
- Medkit (S) x0
- Regen Kit (S) x0
- Charge Vest
- Phase Boots

===

Solaaris pressed its hand against the generator and could feel the contraption pulsating at a regular rhythm, almost like a heartbeat.
It stood back and ran a custom-made jammer program specifically to use for this mission.
>genplode.exe
The scavs were probably trying to close in on the Generator Control room and Solaaris new it had to slow them down somehow.
It ran the Oracle Protocol and hoped for the best.
>>
Rolled 7, 5 = 12 (2d10)

>>2932888
>Move South 2
>Slash Parasite with Arcstrider
>Alacrity Northwest 3
>Ready Deflect

Name: Smokes
Class: Hunter
Level: 6
HP: 6/6
Mobility: 10
Barrier: 0
Armor: 0

Exploits:
Blink: [S, C 1/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: Break up movement before and after Attack action
Force Shield: [S, C 0/2] You or Ally within 10 gain 2 barrier and heal 1
Blink Strike: [A, C 0/2] Teleport your mobility in a straight line. Melee attack each enemy you pass through.

Weapons:
Hammer: +1 Hit, DMG 8, Destructive, Shock on 10
Arcstrider: +1 Hit, DMG 7, Mobility +2, Fulminous

Gear:
Charged Vest: +1 HP & Barrier, Burn, Shock, Freeze Immunity
Storm Rune: (Hammer) +1 Damage, On a 10 target is Shocked

"Generator hack should be done." *Cough* "Just kill as much as you can before Evac is an option."
>>
>>2932888
OOC:
I don't think this is the game for me, at the very least for now. If it's possible I'm going to hit the 'eject' button and skeddadle. Sorry for bothering you all, but I don't think freelancer is my kind of game.
Hope you all have fun! *salutes*
>Retreat/withdraw
>>
>>2932888
Name:Scorch
Class:Mage
Level 1
Hp 1/5
Barrier 0/1
Armor 0/1
Move:6
Powers: Channeler,Echo(1/2)
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus,used up), mana grenade, acid rune (slotted into scout rifle)
>move southwest 3,south 3
>echo flame grenade, toss 3 south 7 west
>>
>>2932888
Name Kingangelael
Class Knight
Level 1
Health: 7/7
Barrier: 1/3 (Is that supposed to be a worm attack?)
Mobility: 5
Armor: 2/3
Disciplines: ShieldWall (Used)
Weapons: Shield, Shotgun
Gear:Charged vest

>Move 1E, 1SW, 3S, Into heavy biomass cover
>Blast nearest worm

"Scavs using stealth now? They're really starting to piss me off."
>>
Rolled 1 (1d10)

>>2932888

"H-hey! another lightning storm? So much for my sizzling personality!"

>Move 5E
>Blast a worm!

== Phaws, Level 7 ==
Health 3
Barrier 0
Armor 0
Mobility 5

[Mage]
>Channeler, Arcanery, Brilliance, Artillery, VoidCaller, Echo(1), Energy Drain, Spellvamp

[Melee]
Shield 1

[Weapon]
The Hard Way
Damage 3, 15r, Break 2, Destructive. [Heavy]

Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
Charged Vest. +1H/B/Immunity
>>
>>2936188
this gun is really heavy and hard to aim and my hands are shaking
>>
Rolled 3 (1d10)

>>2932888
Name: Arbiter
Class: Priest
Level: 2 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 0
Armor: 0
Powers:
Medic protocol (+1 Medkit, Medkit range 7)
Field Medic (+2 Medkit)
Purification (Medkits deal 2 damage to enemies within 2 of the heal target)
Aclarity (Break up your movement before and after attacking)
Weapons:
Acid Shotgun (Damage 4, Range 10, Break 1. Destructive.)
Shield (+1 Armor)
Gear
Charged Vest (+1 HP, +1 Barrier. Immune to frost shock or burn effects)
Acid Rune (Add +1 Break to my shotgun)

Medkits: 0

>Fire at Thrall 15 and move back behind heavy cover
>Use a [MEDKIT] On CORAX

Ding ding HQ we've got your package here wrapped with a bow, now where's our chauffer?
>>
Rolled 2 (1d10)

>>2932888
Name: Zeus
Class: Drifter
Level: 1
Health: 3/6
Mobility: 6
Armor: 0

Tricks:
-Deadeye (+1 ACC, +1 CRT)

Weapons:
-Sniper Rifle (Piercing)
-SMG

Gear:
-Grapple Hook
-Iron Rune (Sniper Rifle)

>Move 4W, 1N
>Overwatch with SMG
>>
>>2932888
Name-Dawn
Class- Priest
Level- 4
Barrier-0/1
Armor-1/1
Health-4/5
Mobility-10
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Force ShieldX0: You or an ally within 10 heals 1 and gains 2 barrier
Agility: +2 Mobility
Gear- MedkitX3, Phase Boots
Weapons- SMG, Shield

With the Thane dead Dawn was able to breathe a sigh of relief. Just moments before screwing her eyes shut and spraying down the rushing Thrall.
"Something isnt right about those glimmers..."

>E 2
>NE 3
>Medkit Scorch (S)
>Overwatch
>>
>>2932888
>move 1 NE,
>Overwatch with LMG

Name: Corax
Class: Drifter
Level: 3
Health: 2/6
Mobility: 6
Armour: 0

Tricks
-Deadeye
-Richochet
-Low Profile

Wepaons:
-Sniper Rifle (+1 to hit)
-LMG

Gear
-Phase boots
-Smart Rune (Sniper Rifle)
>>
>>2936511
Health should say 2/6 instead of 3/6, forgot to change that
>>
>>2936985
Lost ID tag
>>
>>2932888
Seeing the objective complete, Gryphon starts heading back toward the center.
"Rally to me! If we group up, we can focus our fire on these heathens more effectively!"

>Move 5S
>Overwatch North with Shotgun

Health: 8/6 (Overheal, "Thank you, Radiant Lady!")
Armor: 1/2
Mobility: 5
Disciplines: Phoenix [C1]
Weapons: Spear (D2, R3, Piercing), Shotgun (D4, R10)
Gear: Grapple Hook [C0], Charged Vest (Destroyed)
>>
>>2932888
>engage swarm_stomper.exe
>move 2SW
>Overwatch with Dagger (thrown or otherwise)
>>
>>2938005
Name: Eddie
Class: Drifter
HP: 3/6
MOB: 6
ARM: 0
Level: 1
Tricks: Deadeye
Weapons: Dagger (Iron Runed), Hammer
Gear: Charged Vest, Iron Rune
>>
>>2936691
Scorch felt his flesh knit together, and grinned under his helmet.
"Thank you, Miss Dawn."





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