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The civil war has been going on for at least a third of a year. Over 76 thousand died in this short span of time.

Communists, socialists, fascists, and the strange Hzier folkists all wage their own war against the dying republic of Normaundia, which still attempts to hold its own against the rebellious fronts.

We are the fascists. The proud followers of Alaster. His new third way shall bring untold glory to Normaundia after the failures in the war against the Anglois in 1920, and the economic collapse of the great depression of 1919. The Consul will bring one grand Reik under which all Normaundians will live in order and peace, and whose aims shall be followed by the world, or else.

But first, we must kill the Republic and the leftist scum at the north.

== Recent Events ==
The Republic of Normaundia was gathering a large host of at least 120.000 to fight against the fascist front after the loss of Korven a month ago. The Patriotic Front hurriedly prepared for the oncoming battle, when they recieved an offer by the Folkists of Hzier, they would destroy 20.000. The plan was a success, the Republican army now numbered 60.000 in the front against the fascists and folkists, another 60.000 were to come. Our High Command feels ready though, as we hurriedly rearmed and retrained part of our army, along with new recruits, to face against this threat. We will number a healthy 150.000 in just 15 days.

The Communist front had really shitty rolls- I mean - weather truly was not on their side, as they tried to take over the city of Nid-au-Port. Tens of thousands of men died on their side, while only around ten thousand Republicans died.

The Socialist faction has been rearming with the funds directed towards them by the Anglois. They number around 50.000 now.

== QM fuck ups ==

I said Republicans were coming in three waves of 40k, I missed out on a whole 20k by doing so. These 20k I missed out on will be coming along with the last wave.

===Patriotic Front===
Treasury: 11 (After Income)
Income: 4
Population: 4 Million Normaunders (Korven pacified)
Government: Single Party Totalitarian State, Appointed Regional Leadership

=== Army Stats ===
Army Divisions: 9 Average Regulars (90.000 soldiers), 6 in training.
Maximum Army Divisions: 20 (200.000 soldiers, 5% of our population)
No access to Elite equipment.

Enemy force closeby: 60k, 60k more coming.

We chose to react to the incoming Republican threat.
>>
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>>2926941
Alaster and his cadre of generals decide that it is high time to react against the men of the Republic close to Renais. A hearty debate follows:

>Send out our entire current army to fight against the incoming threat. We must wipe them out of existence now before they all gather. Call on the Folkists and their veterans for help.
>We must exercise caution. Prepare defensive positions across our borders and the folkists'. We'll meet them head on when they do attack, while we continue to prepare ourselves.
>The enemy positions are currently weak. We should attack Roling to the south now, while 4 of our divisions prepare Nour and Korven for defence.
>>
>>2926957
>Send out our entire current army to fight against the incoming threat. We must wipe them out of existence now before they all gather. Call on the Folkists and their veterans for help.
>>
>>2926957
>>Send out our entire current army to fight against the incoming threat. We must wipe them out of existence now before they all gather. Call on the Folkists and their veterans for help.
>>
>Send out our entire current army to fight against the incoming threat. We must wipe them out of existence now before they all gather. Call on the Folkists and their veterans for help.

Best to do everything possible to make the first proper battle a crushing defeat for the Republic. They're probably still feeling good after beating up the communists to the north, if they're allowed anything they can call a victory in any way they'll retain power instead of losing it.
>>
>>2926957
Can we leave, like, 20000 troops to defend our territory or something?
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>>2926957

>Send out our entire current army to fight against the incoming threat. We must wipe them out of existence now before they all gather. Call on the Folkists and their veterans for help.
>>
>>2926957
>Send out our entire current army to fight against the incoming threat. We must wipe them out of existence now before they all gather. Call on the Folkists and their veterans for help.
Lets rock boyos
>>
>>2926957
>Send out our entire current army to fight against the incoming threat. We must wipe them out of existence now before they all gather. Call on the Folkists and their veterans for help.
All in.
>>
>>2926957
>Send out our entire current army to fight against the incoming threat. We must wipe them out of existence now before they all gather. Call on the Folkists and their veterans for help.
Let's wipe them out.
>>
Have we picked a commander of the army? Do any of our generals have any renown or specialization?
>>
>>2926970
The commies are having a horrible time. After this win we can expand our borders a bit since most of the Republic army send to the South to deal with us will be kill. While they have to keep the pressure on the reds up north
>>
>>2926957
>Send out our entire current army to fight against the incoming threat. We must wipe them out of existence now before they all gather. Call on the Folkists and their veterans for help.
>>
>>2927089
Seconded.
>>
>>2927127
Yeah I don't consider the commies an actual threat (yet), I'm more concerned about the victories against them being positive propoganda for the Republicans.
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>>2927137
Yeah. This will be the first time we fight the Republic in a open battlefield. Not like the sneak attack we pulled.

Republic will be facing off two vasty different threats between north and south. North will be just a number game real bloody, south seems like fighting more experience troops regular or veterans of the war.

One Anon said in the last thread, we could bump up some regulars into veterans. I agree with that and something we should do maybe when we have some funding. That I'm sure we can get from the outside once they see the results of the battle against the republic.
>>
>>2927155
This battle is going to make or break our faction. It should be no problem getting foreign allies and more financial support if we win but we'll be hard-pressed to recover if we lose.
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>>2927203
Training:
>Recruit (Cost 1, ETA 1 Turn (15 days))
>Average (Cost 2, ETA 2 Turns (30 days))
>Trained (Cost 3, ETA 4 Turns (60 days))
>Veteran (Can not be bought outside special events, divisions who see battle will eventually reach this rank, value of 4)

Equipment:
>Militia (Cost 1)
>Regular (Cost 2 )
>Elite (Cost 3, only accessible with specialized factories)

Here is the training and equipment costs from last thread. To get them up to trained would cost 1 Treasury for every divisions we want to upgrade and I'm guessing 15 more day but I could be wrong. After income next turn we should have 14 Treasury just enough to upgrade all 12. But we should also keep in mind we could ask for financial support so we can extend and increase our turn income once extended
>>
I think the best option is a highly professional well equipped force even if it is a but smaller. Better to have men we can rely on for the war and after.

The worry is if we damage the republic enough the other factions will start to make gains or warlords might pop up if the gov collapses.
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>>2927243
Agreed, with a highly professional well equipped force, we're not throwing our people in the meat grinder every time we need to fight a battle. That's something the people will love, since we're not just sending one rifle for two men. Also it'll help with keeping our economic in check the army size under 5%.
>>
Casualties of Civil War
Republic 29k + Forche Losses (3k?)
Facist 500
Commies 40k
Folkist Hzier 1.2k
Socialist Forche Losses (2k?)
Citizens 1k

I used my autism to count the Casualties. When Socialist took Forche there was no real count. So I slap them 2k and the Republic lost so they lost 3k. Count is off 100, since I rounded Forche

But as you can see Commies are sucking cock, Republic is a close second after we and Folkist Hzier did a number of them. Commies are just keeping Republic busying and just dying within themselves.
>>
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Hail Northumbria! I've been distracted by someone IRL. Let's get down to business for now.

Also, link to old thread for newcomers: >>2916704

Archive link (for all threads): http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Normaundia

==

>>2927352
Good autism anon. I'll give you a tally since you've put in the effort.
>Commies 40k
>Republicans 32.4k (14k VS Commies, 2,5k VS Fascists, 12,5k VS Folkists, 3,4k VS Socialists at Forche)
>Fascists 500 at Korven
>Socialists 2,5k at Forche
>Folkists 1,2k in the battle for Hzier.

I expected the Republican losses, commies were simply extremely unlucky (2 out of 21 in the first battle for luck roll, nat 1 on the second). Fascists have been lucky, but I'm sure those casualties are about to go up. Socialists were extremely lucky (nat 21 fighting against a superior force, got them the victory). Folkists' Veterans helped them a shitton, since Veteran has a value of 4 and the regular equipment has a value of 2, so each of those divisions is 8, worth at least 80.000 militias.

==

So we're sending out everything into an all out fight. I'll make up some prompts for anons who asked questions, to see what the rest think of it.


One of the commander awkwardly asks if it wouldn't be a better idea to leave at least 20.000 garrisoning Nour and Korven, just in case things went south. He recieves some glares as the rest of the generals feel that he does not trust the "Esprit du Corps" of the Patriotic Army. Consul Alaster nods to the man, and makes a vote.
>Keep a garrison, send 70k to the fight along with whatever support Hzier will send.
>Don't keep a garrison. Send the whole 90k to do battle. This will be the Patriotic Front's grand victory.

>>2927089
Due to the size of the operation, the generals are arguing who should actually lead it, since this battle could make or break the effort of the Patriotic Front. Some proposed former Republican General, now fascist loyalist, Anton 'the Bear' Kolfen. Some seem spiteful at the idea, as Anton is from the city of Lorke which borders Hzier, it wouldn't do for a Normaundian army to be led by a Hzieri. Anton scoffed at the claim, saying that he was as Normaundian as any other of the men there present. Others proposed that Oldriq Tarqeddi, an old guard general from Nour who backed Alaster since the beginning, be offered the position, his detractors mentioned his old age, and how he would be better off as the regional official of Trilod as a reward for his dutiful service in operation Glory (retaking Korven).
>Anton Kolfen will lead the army, the Hzieri have always had a good instinct for war, and youth and instinct is what we need for our next battles.
>Oldriq Tarqeddi always goes by the book, and books have been written for a reason. The wisdom of his old age shall lead us to victory.
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>>2927401
>Don't keep a garrison. Send the whole 90k to do battle. This will be the Patriotic Front's grand victory.

All or nothing. Though the next choice is more complicated.

>Oldriq Tarqeddi always goes by the book, and books have been written for a reason. The wisdom of his old age shall lead us to victory.

I don't doubt that Anton would be a better tactical choice, but politically speaking, we should appeal to our base. Letting the Folkists gain more influence from this guy's heritage might not be for the best. Additionally, this guy used to be a Republican General; for all that youthful aggression might give, he might be hesitant to destroy an army of his former comrades. Better to have somebody whose loyalties are absolutely certain. If Anton wants to prove his worth he can be subordinate to Oldriq.
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>>2927401
>Don't keep a garrison. Send the whole 90k to do battle. This will be the Patriotic Front's grand victory.
Need all the men we got
>Anton Kolfen will lead the army, the Hzieri have always had a good instinct for war, and youth and instinct is what we need for our next battles.
>>
>>2927401
>Anton Kolfen will lead the army, the Hzieri have always had a good instinct for war, and youth and instinct is what we need for our next battles.

>Don't keep a garrison. Send the whole 90k to do battle. This will be the Patriotic Front's grand victory.

Time to go all in I would rather try to push with everything now and go for larger territorial gains.
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>>2927446
Only issue i have is that he is too by the book and as a long time general he will be predictable since he is fighting the republic.
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>>2927401
>Keep a garrison, send 70k to the fight along with whatever support Hzier will send.
And
>Anton Kolfen will lead the army, the Hzieri have always had a good instinct for war, and youth and instinct is what we need for our next battles.

>>2927352
Counting the losses as raw numbers for each side will only get us so far. The Republicans have a lot more numbers to lose before they will truly suffer, while the Communists are in a really garbage position as of now.

We should also be careful to not get overly excited by the dire situations Communists are in. Them doing bad is not really good for us since Republicans can feel more comfortable to focus on us and Hzieri.
>>
We need to specifically keep an eye out for talented officers in these coming battles.

Have each unit write a dispatch of the battle and a diary of events and movements. Then read them and the officers own recommendations.
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>>2927401
>Don't keep a garrison. Send the whole 90k to do battle. This will be the Patriotic Front's grand victory.
>Anton Kolfen will lead the army, the Hzieri have always had a good instinct for war, and youth and instinct is what

We need all the troops we can muster, and we're going to have 60k more troops in our lands by the end the turn. While Oldriq was more wisdom, sometimes you need to rewrite the books with the everchanging nature of war.


>>2927478
Yeah, I know, just wanted to start keeping count, because if I started later, I would have to count much more than the 5 or 6 battles of the war so far.
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>>2927486
Technically, this is already being done at all times.

>No garrison
>Anton Kolfen.

In the end, the cadre of command decided that no garrison was needed. Glory was to be found in the following 15 days, or it would never be found at all. This is the future a true Normaundian would choose. All hailed in agreement. Meanwhile, Anton Kolfen won the vote against Oldriq. Oldriq did not see much too bothered about this, as he said that "in the end, I had to be replaced by someone, didn't I?" with a hearty laugh to follow through, as a measure of respect, he kept his command of a division from Trilod, and was swiftly assigned as the new governor of the city.

As all was said and done, there was no more time for meandering between the complexity of such an attack. It was time to move. The army was mobilized. Alaster gave a rousing speech to the people in Nour, and newspapers were spread speaking of a glorious pitched battle that would soon occur in the fields of Renais, which could truly make or break the army.

Parts of command argued that technically, this was barely a skirmish for the Republic, and that what was needed was more cities being captured. They cited the worrying fact that 50.000 veterans joined the Republic during the last 15 days, and are currently being armed at the capital. If we do win, they say, the Republic might shift all its forces upon us due to the blunders of the socialists up north.

And so, over 90.000 men of Normaundia marched north to meet their fate. Followed closely by their generals, proudly mounted atop horse or travelling in automobiles.

As they arrived close to Renais. Scouts reported that the Republicans there, dressed in their blue and gold, were discussing the defeat of Hzier. Morale seemed relatively high due to how close the reinforcements were to their position.

The camp seems reinforced, attacking up front will hinder our men, though there doesn't seem to be any other option available. Anton Kolfen ponders. Is a frontal attack their only option? High command went to sleep, all pondering the same thing. What other option was there?

==

QM is going to sleep. I started way later than I expected and it's already 3:30 AM. I didn't do prompts for this one, just in case some anons might want to do that job for me. Either way, with or without anon prompts, I'll make my own tomorrow about the possible tactics for the battle, and we'll continue from there. Thanks for playing everyone.
>>
>>2927225
>>2927352
This is what my autism did.

-Veterancy
Green (No bonus)
Experienced (+1)
Hardened (+2)
Veteran (+3, require special event)

-Training
Recruit (Cost 1, ETA 1 Turn, 15 days)
Trained (Cost 2, ETA 2 Turn, 30 days)
Regular (Cost 3, ETA 3 Turn, 60 days)
Proficient (Cost 3, ETA 5 Turn, 100 days)

-Equipment
Irregular (Cost 1)
Standard (Cost 2)
Accoutre (Cost 3)
Elite (Cost 2, require specialized factories and a tier 3 equipped unit to upgrade.)
>>
>>2928545
Interesting take, but it'll be put into practice at some other point. The simple system I've put in place is somewhat balanced out.

==

Time for battle. Our 90.000 have hastily set up camp, and the enemy is starting to man their defenses as their scouts report your position back to them. Hiding so many soldiers wasn't going to be so easy, was it?

>We have no time to waste, attack their camp head on.
>We have an opportunity with Renais. Go around the enemy camp and take and fortify the city. Their reinforcements will arrive, but if they want supplies they'll be forced to attack our fortified city.
>Intercept the reinforcements. When the enemy camp realize what they're doing, they'll probably head there to support and we'll fight a two front battle, but the reinforcements won't be expecting it and we'll have the Surprise advantage.
>>
>>2929080
>>Intercept the reinforcements. When the enemy camp realize what they're doing, they'll probably head there to support and we'll fight a two front battle, but the reinforcements won't be expecting it and we'll have the Surprise advantage.
can we do this + call upon the Folkists to delay the troops at the camp, so we can finish off the reinforcements without being attacked in our rears?
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>>2929083
Yes, you can send messengers to the east and hope they'll find the Hzieri.
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>>2929084
alright, then my vote goes for that
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>>2929083
Yep, lets do this
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>>2929083
+
>>
>>2929083
+
>>
>>2929254
Leaving voting open for ~30 minutes more.
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>>2929083
+
Saw the original thread and assumed it was gonna be a gay commie revolution but now that I've checked it out I'm fully on board
>>
>>2929254
May as well close the vote, doesn't look very close
>>
Rolled 3, 17, 18 = 38 (3d21)

>Intercept the reinforcements. When the enemy camp realize what they're doing, they'll probably head there to support and we'll fight a two front battle, but the reinforcements won't be expecting it and we'll have the Surprise advantage.
>ask the Hzieri to suppor by attacking the initial camp.

Anton Kolfen told his generals of the plan during the morning. All of our divisions would be sent east to intercept the reinforcements. Meanwhile, our Hzieri allies and their veterans would battle the enemy in the camp. The messengers were sent to the east to find the Hzieri. When they returned, they said that the Hzieri agreed, but that they would soon request a meeting with the Consul to discuss certain matters.

And thus, the battle of the Southern Plains of Renais would begin. With 120.000 on our side, accounting for Fascists and Folkists, and 120.000 on theirs. It was the largest battle yet in the civil war, and some consider it the first true battle of the war.

Roll 1d21, best of two. Let us crush the Republicans.
>>
Rolled 8 (1d21)

>>2929319
>>
Rolled 16 (1d21)

>>2929319
>>
Rolled 6 (1d21)

>>2929319
>>
Rolled 17 (1d21)

>>2929319
>>
>>2929333
18 against the Republicans measly 3. The Folkists had a bit of a harder time though.

Anton Kolfen's gamble went exactly as he expected. When the reinforcements realized that they were surrounded, it was too late, they had no way of setting up a good defensive position. This time, though, the enemy did not surrender. The Republicans were fighting tooth and nail even in their desperation. Bodies littered the ground, yet few tried to run away, they fired and got in cover behind their own dead comrades to fire again. Even with their heroism there simply was no way to salvage the situation. The offensive lasted various days, each day thousands died after bloody battle. The Folkists sent a messenger when the battle was almost over, saying that their assault on the Republican camp reached a stalemate, and that they would need reinforcements. Over 10.000 of their veterans died and 20.000 of the Republicans entrenched there lost their lives. The fighting was bloody as the Republicans seemed to fight til their last breath, they had not taken the camp yet. High Command was irked, as this meant that the operation that was supposed to be a swift 15 day attack now had to turn into a 30 day one, which meant distracting their forces from the conquest of southern Normaundia.

By the end of the first battle of battle of the Soutern Plains of Renais. 3.600 proud Fascists lost their lives, while 30.000 Republicans died. The 30.000 Republicans that remained scattered in various directions, the only way to retreat from the disastrous battle. One division fled to Renais, another to Laurvequiere, and another to the capital. Our generals await for orders as to how their troops will continue the onslaught.

In just one operation, the casualties of the civil war doubled.

Duration of the Civil War: 120 days
Casualties of the Civil War: 140.200

===Other News===
The Republicans have been gathering more men to fight under their banner. Across Normaundia, thousands upon thousands either answered the call or were drafted to fight. It's said that their army of Average Regulars has increased by 150.000, though they are scattered across the country, it is unknown if they plan to move them any time soon. Their total army now numbers 340.000 Average Regulars, 50.000 Veteran Regulars, and 10.000 Trained Elites (The Republican Legion).

The Communists have drafted another 40.000 soldiers to fight in their wars. Some say that the amount of fighting men they have is running low, as is their treasury. Some also speak of a revolt brewing in their cities...

The Socialists have also recruited some 40.000 average regulars. Though they've made no moves to leave Forche yet.

The Folkists participated along with you in the battle of the south of Renais.

===Patriotic Front===
Treasury: 15 (After Income)
Income: 4
Population: 4 Million Normaunders (Korven pacified)
Government: Single Party Totalitarian State, Appointed Regional Leadership

Cont.
>>
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>>2929395
=== Army Stats ===
Army Divisions: 15 Average Regulars (150.000 soldiers).
Maximum Army Divisions: 20 (200.000 soldiers, 5% of our population)
Officer Corps: Enough for 9 divisions.
No access to Elite equipment.

=== Ongoing Issues (These issues were started at an earlier date and for some reason, are still ongoing) ===
>The battle south of Renais. 20k Folkists, 87k Fascists VS 40k Republicans in a camp.

=== Issues, choose one to deal with this turn (15 days) ===
>Seek foreign allies.
>Lack of funding.
>Lack of an officer corps after the grand recruitment.

=== Events ===
>Hzieri diplomatic envoys have arrived in Nour.

=== Some clarifications ===
Even if your officer corps has been fucked up due to the grand recruitment, the officers sent to Renais are still there, and their command efficiency is still 1. This means that if there was a recruitment, it does not affect ONGOING battles. Same for the Republicans.

The International Community has begun watching the events in Normaundia with interest after the battle of Renais.
>>
>>2929402
>>Lack of an officer corps after the grand recruitment

I assume we will get a choice in a post soon?
Gotta sleep sadly but god-speed
>>
>>2929402
>>Lack of an officer corps after the grand recruitment.
>>
>>2929402
>>Seek foreign allies.
>>
>>2929412
This turn's gonna be pretty busy as you'll have to deal with the men still in Renais, with the Issue you choose, and with the Events I posted. Right now, you only need to choose the Issue you want to deal with though.
>>
>>2929416
Don't have time to get outside aid, need to focus on securing territory
>>
>>2929402
>>Lack of an officer corps after the grand recruitment
>>
>>2929402
>Lack of an officer corps after the grand recruitment.
>>
>>2929402
>Lack of an officer corps after the grand recruitment.
>>
>Lack of an officer corps after the grand recruitment
During the battle of Renais, some soldiers have succesfully caught the attention of their superiors. The men were promoted and the positions in High Command were shuffled around somewhat. We've gained enough officers for 3 more divisions. We still have another 3 to give command over.

>Use 3 Treasury to gather old Republican officers.
>Use 6 Treasury to bring in experts from foreign lands.

>Hzieri diplomatic envoys have arrived in Nour.
The Hzieri wish for a meeting with the governing body of the Front. They mean, of course, Consul Rodrig Alaster. Among them is one of the wolfskins who had come with their leader Marto for the initial proposal.

>Accept the coming envoys.
>Tell them to come back in 15 days, the matters of Renais are more pressing right now.
>>
>>2929478
>Use 6 Treasury to bring in experts from foreign lands.
>Accept the coming envoys.
>>
>>2929478
>Use 3 Treasury to gather old Republican officers.
>Accept the coming envoys.
>>
>>2929572
I'll change to this. Perhaps we should be a bit more economic and save the money.
>>
>>2929572
+
>>
>>2929478
>>Use 3 Treasury to gather old Republican officers.
>Accept the coming envoys.
>>
>>2929572
supporting
>>
>>2929478
>>Use 3 Treasury to gather old Republican officers.
>>Accept the coming envoys.
>>
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>>2929572

Although it had to be somewhat forced, the army back in Nour was able to contact various old members of the Republican army to lead the troops. It would take a full 15 days to find enough for all the new divisions and let them accomodate to their new position. The council advises the Consul to not take these 3 leaderless divisions to war as they aren't fully prepared to commit to the fight yet, the other 3 are completely fine.

The Hzieri envoys again gather with Consul Alaster for a meeting just a month after the first one. They do not seem to be in the greatest of moods, though they are doing their best to keep up the smiles and cheers after the victory at Renais.

The envoys explain the situation. Having lost a third of its army, the Hzier Folkists can not continue the fight at the front without some concessions that could alleviate their current dire economical situation. Their treasury is 4, as they've only collected what they could from the people of Hzier for the past month. The concession that they ask for is the possibility of annexing Lorke as part of their faction, so they can get its income. Either that, or the fascists could simply inject money into the Folkists treasury so they can fuel the war effort.

Otherwise, they say, they'll be forced to protect their borders after the battle for Renais until they can gather a sufficiently strong army.

Consul Alaster ponders. Lorke has always been the border between Hzier and Normaundia. This could always be done as a short-term measure, until the civil war is done. But how willing will the Folkists be to let go of Lorke after all is said and done? The generals and more traditional Normaundians will see this as an insult to their nation as well.

>We can not help you, stand back and reinforce.
>You will have Lorke, but you must write a promise of return after the war.
>We will give you Treasury in time, bear with us for another month.
>>
>>2929751
>>We will give you Treasury in time, bear with us for another month.
>>
>>2929751
>>We will give you Treasury in time, bear with us for another month.
>>
>>2929751
>>We can not help you, stand back and reinforce.
We just dealt a severe blow to the Republicans, plus the commies and socialists are also gathering strength, not to mention our ever growing armies and territories
All of this means we probably have the upper hand in this war now, even if the republicans may still have more than twice our armies

I think it's best we make no concessions, even if it means we won't get the Folkist's support in the future
>>
>>2929751
>We can not help you, stand back and reinforce.
>>We will give you Treasury in time, bear with us for another month.

I'd like to be a bit soft on them, to retain their loyalty. Making them wait with an uncertain promise of money might aggravate them, and it'd be much better to build up more trust with the Folkists before we stretch them further for resources and manpower.
>>
>>2929751
>>We will give you Treasury in time, bear with us for another month.
>>
>>2929751
>We will give you Treasury in time, bear with us for another month.
>>
>>2929769
Even though this'll make the Folkists understand that the Patriotic Front is having economic difficulties right now, Consul Alaster understands that there is no other way to put it. "We will give you Treasury in time, bear with us for another month." He says. The disappointment in the faces of the envoys is noticeable, but they nod and agree in understanding. This is a rebellion, after all. The envoys say they will withdraw from the battle at Renais, as they can not afford more losses. They say it was enough of a favor to avoid a pincer attack to happen to the Patriotic Front's brash forces.

The envoys leave the palace soon after. Consul Alaster looks up at the bright blue sky above Nour. For some reason, he felt like the war was just beginning.

In the front of Renais, Anton Kolfen and his division generals have gathered to decide the next move of the army here gathered. 86.600 men remained of the 90.000 who came to the front. Anton felt a measure of sorrow for them, but it was no time for repentance. The war against the Anglois had seen many more die. He would never allow the government who led such a blunder for the Military to go unpunished. That he swore when he joined the Fascists.

The commanders are given a status report. The Folkists have left, going back to Hzier in order to protect the border and avoid further losses. We have 9 divisions, more or less full, while the enemy camp currently holds 4 divisions. Since the Folkists left, the Republicans were able to recover some defensive positions, which means they still have a bonus due to entrenchment. What shall we do?

>The enemy is going to gather another army soon. We've done enough damage for now, head back home and regroup.
>We must crush as many as we can of the remaining enemies. The more we kill, the less we'll have to fight later.
>We have 15 days of operation, we could take a city in that time. Let us plan for that instead.
>>
>>2929982
>We must crush as many as we can of the remaining enemies. The more we kill, the less we'll have to fight later.

Devastate them.
>>
>>2929982
>We must crush as many as we can of the remaining enemies. The more we kill, the less we'll have to fight later.
>>
>>2929982
>>We must crush as many as we can of the remaining enemies. The more we kill, the less we'll have to fight later.
>>
>>2929982
>>We must crush as many as we can of the remaining enemies. The more we kill, the less we'll have to fight later.
>>
>>2929982
>>We must crush as many as we can of the remaining enemies. The more we kill, the less we'll have to fight later.
>>
>>2929982
>>2930007
oh and don't forget to send in our newly recruited troops as reinforcements, only the divisions that have officers though
>>
>>2929982
>>We must crush as many as we can of the remaining enemies. The more we kill, the less we'll have to fight later.
>>
>>2929982
>We must crush as many as we can of the remaining enemies. The more we kill, the less we'll have to fight later.

After this we have to contact foreign nations and start taking cities.
>>
>>2929982
>>We must crush as many as we can of the remaining enemies. The more we kill, the less we'll have to fight later.
Need to wipe them out,then take renais, arlodt and lorke
Definitely not giving those folkists any land
>>
Rolled 11 (1d21)

Hey lads, sorry for the very irregular posting, lots of stuff pop up that I have to deal with. Time for more posting

===
>We must crush as many as we can of the remaining enemies. The more we kill, the less we'll have to fight later.

Before the second wave of fighting started, the 3 divisions who were ready to fight back at Nour arrived as reinforcementes. In total, we numbered 120.000 against their 40.000. Their defeat is going to be total, and after that, we stake our rightful claim to Normaundia. The enemy had taken their defensive positions and seemed unwilling to surrender or simply leave. And so, it was time for another attack in the plains of Renais.

Roll 1d21, best of two.
>>
Rolled 20 (1d21)

>>2932857
>>
Rolled 7 (1d21)

>>2932857
>>
>>2932861
Noice
>>
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Anton Kolfen divided his forces into three, sending each to surround the enemy camp and attack from three sides. "Ironic." he though, as he realized that each of these forces are just as big as the enemy's. He expected no less than total victory.

And what a total victory.

The Republicans were going to split into three to answer the attack on each side. That is when the central group began its own charge. The disorganized Republicans, not understanding what was going on, decided to return to their posts and defend against these men. To their surprise, right when the Fascists decided to attack, the sun was behind them. The Republicans struggled to aim and fire while the fascists charged across the plains yelling hails for Normaundia and Consul Alaster. When the battle between the Republicans and the first group started to reach a stalemate, Kolfen ordered the other two groups to attack simultaneously. Anton didn't expect the Republicans to stand their ground when his forces reached their camp, yet they did.

The battle turned into a visceral melee where any type of weapon was used. The lower ranked officers who observed the battle from afar said that more than once did their ensigns go out to puke behind a tree. Bullets ripped the air as well, the sounds of machine guns and rifles echoed throughout the entire plains, where even Kolfen and his men could hear it. When the day was done, the battle was over as well. The remaining Republicans were able to retreat, scattering across various directions, and would have to reorganize during the following 15 days.

After a body count, it was confirmed that 4.800 Fascists lost their lives, mostly in the first charges to get into the enemy camp. 24.000 Republicans died in the camp itself as they were overwhelmed by the number of fascists entering from all sides.

Still, only a day had passed, and Anton Kolfen realized that the troops could go on to attack towns and cities closeby. Namely Renais, Arlodt, and Laurvequiere. The capital, Diamaund, was also close enough for attack, but many reports told of a force of veterans there, along with the elite forces of the Republic. To attack it now would be foolish, or one great gamble.

We've lost 1 division during the entire battle of Renais. We have 110.000 men ready to continue the battle, of these 110.000, around 30.000 have been upgraded to Trained due to their experience in battle. We estimate that each town has around 20.000 Average Regulars defending them from the last recruitment or escapees of the battle of Renais. As far as we know, defenses are ready in Laurvequiere and Arlodt, but not in Renais.

Cont.
>>
>>2932893
=== Army Stats ===
Army Divisions: 3 Trained Regulars (30.000 soldiers), 8 Average Regulars (80.000 soldiers), 3 Average Regulars (30.000 soldiers) without officers.
Maximum Army Divisions: 20 (200.000 soldiers, 5% of our population)
No access to Elite equipment.
===
NOTE: You can not have a division participate in more than one city attack, there isn't enough time in the operation for that (unless you want to extend it). So you can't simply waltz around all three cities with your full army in these 15 days.

>It is time to liberate our brothers in these cities and crush the divisions housed there. A grave blow to the Republic.
>No, head back and regroup, we will devise a good plan from back home and use our newly recruited men for the next battle.
>>
>>2932895

Could we do that? And Capitals force have chance to react to our attack on the city's?

Renais 1 Trained, 4 Average, 2 Average (no officers)

Laurvequiere 2 Trained, 4 Average, 1 Average (no officers)
>>
>>2932895
>It is time to liberate our brothers in these cities and crush the divisions housed there. A grave blow to the Republic.
>>
>>2932895
>It is time to liberate our brothers in these cities and crush the divisions housed there. A grave blow to the Republic.
>>
>It is time to liberate our brothers in these cities and crush the divisions housed there. A grave blow to the Republic.

3 Trained regulars take Renais and begin digging in for any counters from the Capital.
4 Average Regulars to Arlodt
4 Average Regulars to Laurvequiere

3 Average Regulars without officers holds as a strategic reserve.

We take these cities and we have the capital in crisis mode. We'll also gain massive noteriety from abroad as clearly the most powerful of the uprising factions.
>>
>>2932895
>It is time to liberate our brothers in these cities and crush the divisions housed there. A grave blow to the Republic.
>>
>>2932895
>No, head back and regroup, we will devise a good plan from back home and use our newly recruited men for the next battle.
>>
>>2932895
Did we let a whole division get wipe out or was it a total of a divisions worth of men?

>It is time to liberate our brothers in these cities and crush the divisions housed there. A grave blow to the Republic.
One more time up the hills boys.
>>
>>2932895
Make sure we go through all battle reports and promote officers we can make effective ncos officers and promote successful officers.

We need to establish a series of medals for service, valour, bravery, honourable actions, and unit awards.

>It is time to liberate our brothers in these cities and crush the divisions housed there. A grave blow to the Republic.

Make sure to seize the republics equipment. Good news is as we finish off their volunteer forces the general quality of men will degrade conscripts dont have this level of discipline or moral.
>>
>>2933296
How about we invest in a medical corps? We seem to receive no wounded and only KIA casualties. That's a far greater loss of potential
>>
>>2933337
The lack of specialized troops is a bit hard to dela with, but I think it's more simplicity in describing losses as binary.

Hopefully we're able to crounge up some proper equipment from these battles. Assuming we're fighting on the scales of tens of thousands, there ought to be some good windfalls.
>>
>>2933337
You know thats a good point i assumed we would have medics but yeah we should pug out a call for medical personnel and maybe draft doctors.
>>
>>2933337
Depends on what OP decides, but in terms of lore/RP it wouldn't make much of a sense or difference. Getting wounded in war in those years meant being sent home since you were no longer of use, thus in terms of manpower it was the same as being dead. Therefore it wouldn't make much of a difference to actually use a medical corps mechanic in this game.
>>
>>2932895
>>It is time to liberate our brothers in these cities and crush the divisions housed there. A grave blow to the Republic.

Time to make some territorial gains.
>>
>>2932895
>It is time to liberate our brothers in these cities and crush the divisions housed there. A grave blow to the Republic.
>>
>>2934205
>>2935078
>>2933296
>>2933249
>>2933143
>>2932941
>>2932915
>>2932913
>>2932895
Gentlemen, I'd like to be the voice of caution here as I'm deeply concerned that we risk overextending ourselves

I'm sure our forces can successfully take all three cities but I don't see any real chance to hold them. Splitting our Grand Armee in three will both increase the casualties suffered in the initial assault (already like to be high since city fighting against a dug-in foe is a good recipe for a bloodbath) and allow the subsequent Republican counterattack to focus on and destroy each army piecemeal (just like we've done to them).
Not to mention the Republicans seem well able to direct the majority of their forces in our direction - I'll be surprised if we're not facing at LEAST 50,000 veterans and a similar number of average regulars or militia.

Now this isn't necessarily an argument against assaulting the cities at all but we need a realistic plan for the consequences.
>>
>>2936023
We have no choice but to extend ourselves, just hopefully not too much.
We need to win this war, and that requires resources and men - both of which we are acquiring.
Our biggest threat is currently the Republicans, but that will quickly change. This means we need to take as big of a bite of the pie while we still can
>>
>>2936023
I'd like to take the city if only to provoke the Republic into attacking it, then pill out and trap the with a Battle of Alesia kind of siege or bait them into the city only to attack elsewhere or to outmaneuver their army since we can predict what they will likely do.
>>
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>>2936023
I'm thinking anons are voting that way so, next turn we can seek foreign aid. Showing that we are making the most gains out of all the factions.

Another reason is that once we deal a grave blow to the Republic going balls deep like anons are picking even tho it's too risky for my tastes is, the other factions will seize this as a chance to attack themselves, as they see the Republic got massive losses in a short amount of time, they will also join in the pain train against the Republic. Hopefully taking some pressure off our ass.

Last reason is we yet to choose where or how our divisions are being split. So we can play it safe only taking one city, being Renais or two being Renais and Arlodt. Chaning our borders to look something more like this. I don't recommand Laurvequiere as it's far from us and our allies.

Map (Guessing for the most part)
Gray shaded area around camp is what we currently have
Grey White Shaded area around two cities of Renais and Arlodt could be our territory borders. The Folkist could help us defend it since we pushed the Republic back

>>2936038
Also like this anon say, we can take a city and forty it more so when they try to retake it, it'll be bloodbath for them.
>>
>>2936040
I'm somewhat against holding it, because I'm not sure about things like artillery and mortars and how if that can factor in or influence anything. And it would be easier to put a siege on them and trap them in the city, assuming we kicked out all the civilians first with adequate provisions.

But if we can do this right and not get our entire army trapped in the city without a way out, then I'd be fine with defending it.
>>
>>2936040
Alternatively, we can take this time to quiet down and let the republic contemplate what to do while we strengthen our position and then pull a more successful battle of the Bulge after we are ready.
>>
>>2936058
My choice to either hold the city or not really depends on what the Republic will throw at us. Since Artillery and mortars will kill citizens. Which will drive the people away from the Republic and more support us. I'm leaning on the idea that Republic isn't at that stage to start destroying a whole city just to get rid our troops inside it. But who knows.

We're lacking in money and income, which is why I want to go and liberate at least one or two of the cities. We need to step it up a bit as well to at least make some good income while we still have the chance.
>>
As for the Folkists, I don't mind both sending them cash and a better alternative than giving them control over Lorke to the Folkists, and getting assurances from them that we'd get it back later (this is ALWAYS get in writing signed, ratified and publicized to both sides) is to simply send the economic surplus from the city to the Folkists until the end of the civil war.

That way we don't have to worry about getting it back as we always held onto it and the Folkists get the economic alleviation they need. Unless it was a underhanded attempt to make land grab or something, this should satisfy both sides.

So in summary,
-Send economic surplus of Lorke to the Folkists -Immediate one time time cash injection over to them to start their recovery right away.
>>
>>2936063
>>2936055
I intend to evacuate the city of the majority of the civilians after we take it, barring necessary workers and people willing to help us. This will eliminate any unwanted collateral (and spies), and not strain any food stocks in the city so our men don't starve.

They can take up refuge with us so long as one family member serves or helps either in a military or support role. We can even arrange for transport to our core cities for a short while since staying in a ruined city after a large conflict will not be fun.
>>
>>2936064
The format here came out wonky

>So in summary,
>-Send economic surplus of Lorke to the Folkists

>-Immediate one time time cash injection over to them to start their recovery right away.

Should look more like this.
>>
>>2936040
>>2936034
I agree we need to press the attack but we need to do so in a considered manner.
Do we attack all three cities?
Accepting the no doubt heavy casualties as the cost of building our soldier's experience, eliminating whatever Republican forces are occupying those cities, (temporarily) denying all three cities' resources to the enemy and (temporarily) granting ourselves whatever resources we can drag out of the cities before the counter attack. Plus the diplomatic cachet such a victory would give us within Noumandia and overseas.

Do we attack all three cities as above but only occupy them until the enemy begins his riposte - withdrawing and re-concentrating our forces once the Republicans show their hand? I.e. their Veterans march on Laurvequiere we withdraw, consolidate our forces from A and L in Renais and dig in with the number advantage again.
We'd get all the benefits of above, just for a shorter time. Whether it's worth it depends on how many troops we think we'd lose in the initial assaults on the cities and how quickly we think we can start drawing resources from the industry within.
If it works then great but our forces are comparatively vulnerable before they consolidate (not too vaulnerable though, even split in 3 our forces are pretty substantial)
>This is probably my preference

Or do we only attack one or two cities? Obviously the benefits would be lesser but we'd suffer less casualties due to our greater numbers in the initial assault and we're less exposed should something go pear-shaped while our forces are separated.


We might also find benefit in diplomacy.
Could we send a diplomatic runner to that city bordering the Hzier and demand they lay down arms and join our cause or we allow the Hzier to conquer them. If we do this after taking 2 or 3 of the nearby cities then we might actually be able to achieve a bloodless conquest.
Once they've opened their gates to us we can simply send in a few tens of thousands as garrison and it becomes very hard for the city to change it's mind ... even if we subsequently reveal we're not as strong as they thought by withdrawing before the Republicans elsewhere.

>>2936038
>bait them into the city only to attack elsewhere or to outmaneuver their army since we can predict what they will likely do.
1. Attack and occupy all three cities
2. Wait for the enemy to commit their forces to whichever one the cities they happen to choose
3. Our army in that city draws them with a fighting withdrawal refusing to commit to a decisive engagement but ensuring the enemy is well and truly stuck in
4. Our forces from the other two cities stream forth and assault the capital
>>
>>2936088
That sounds like a logistical nightmare, Plus remember Hannibal? Raze half of the Roman empire but had to stop and go home when the Romans realized his home was undefended and landed troops at its doorsteps.
>>
>>2936088
I don't think we could occupy three cities without over-extending ourselves, so I think 2 would be ideal.
Your idea of only temporarily holding a third does have potential but I'm not convinced it is worth it
>>
>>2936088
Kind of only want to take 2 cities. Because splitting our army three ways in equal parts will be.
2 cities will be 50k v 20k Average Regular
1 city will be 40k v 20k Average Regular

With only 2 cities it'll be much easier
70k vs 20k Average Regular

But we can't leave our home undefended. So we could always have the 2 or 3 of the divisions without officers to go back home. 50k and 60k armies to take the two cities. With the 50k stack having 2 trained divisions.
>>
>>2936126
>>2936129
I'd rather just do one, whic his already a big enough gamble.

As flashy and morale boosting as these big and grand victories are, we only need to lose one of them at this point for it to be basically over for us. The republic can afford to lose many of them for the time being.
>>
>>2936138
It isn't about boosting our morale, it is about securing resources and support for the mid-game.
The way I see it the early game is us against the republicans
Mid game is us versus the commies and socialists after having split the country in half
We need the resources to expand and compete against the richer cities of the north
>>
>>2936138
>As far as we know, defenses are ready in Laurvequiere and Arlodt, but not in Renais
Renais will be the easy grab for us since it shouldn't have defenses, since they just had a 60k+ army parked right near them. With more going in tow before we attack them and ended them. But maybe they build up something.

But anyway, if the reports are to be believed. We can take Renais the easiest, and it being the closest to us, while we send a bigger half of our army to Arlodt.
>>
>>2936143
Yes, all of my posts so far was about making us feel good about our swinging dick. Totally not about not losing the army in a single battle. Nope not even a concern.

>>2936146
But we need to give our army some down time and rebuild, refresh, and rearm.
And I'm down for taking that ONE city.
>>
>>2936155
>And I'm down for taking that ONE city.
If it's one city, Renais would be easy, and maybe they'll give up once they see they're outnumber 6 to 1 without a solid form of defend
>>
>>2936160
Then lets do just that, heck, we can probably take another one after that depending on the reaction from the "Reps".
"Rep/s" is their nickname now.
>>
Taking any of this towns is mighty risk as we are next to the capital.

Doing that we can force Republic to do things that would be not favorable to us.

I doubt we want all forces of the republic focusing on us.

We shuld attack 1 or 2 city to destroy enother 4 divisions taking advantage of our numbers.

But capturing citys is suicidal.
>>
>>2936155
Of course losing is a concern, but against the forces in each city I am not worried about splitting the army to deal with 2 cities. Fortune favours the bold and we need to be bold
>>2936198
Capturing cities gains us everything we need: more support, resources, men and money
If we don't expand we can't survive
>>
>>2936213
Yup. Also defending a city once taken is much easier than defending on a open Field. With two cities taken, we can fortify the shit out of it, if the Republic make a move on them. And expand our front lines so our capital is safer
>>
>>2936213
Getting two cities will increase our population from 4 to 6 million. Increase our income of 2 to 6 and increase our division support limit to 30 or 300k men.
>>
>>2936213
>>2936216
Its not the forces there I am worried about, its leaving our army in the city to potentially be cut off and trapped. Anyone recall what happened to the German 6th Army at Stalingrad?

It is easier to be surrounded and and destroyed in a city when your supplies and support run out.

>>2936289
That's great. How many lives do you think that is going to cost? Don't forget we have to hold what we gained too.

We should at most take one city and leave no more than maybe 30-40k men to hold it and the rest to guard our flanks and logistics and a reserve to commit to fronts in trouble.
>>
>>2936335
Anon you're not understanding other factions are in play here. Depending how well or how poorly they do will decide the Republic reaction and after that we can pick if we hold both cities or only one you mongoloid.
>>
>>2936343
You don't understand whats being discussed, we are discussing the factors that can affect the outcome and making arguments for or against certain actions. Of course we can decided if we want to take another city or not after, but we haven't taken the first one yet now have we?

Learn to read the prior posts before commenting, its like you can't understand conjecture, you negroid.
>>
Cold feet kills revolutions.

We have to be swift and absolute to gain the favor of the people. There are 15 million in the capital, the Republicans will have to be worried about controlling the masses before they can care about us.

We will likely never have the opportunity to be 2:1 in battles again, we must size the advantage, keep the reeling, and make the entire world take note that we are winning.
>>
>>2936429
Agreed. We should absolutely go for at least two cities. Strike while the iron is hot and all that.
>>
So my take on this deal. I would also like to avoid overextension; we don't need a massive hike in our army cap, we're only 2/3 full on that as is. It's important not to be too greedy here. Recall that we've been winning this whole time because we could engage in each battle with a huge proportion of our army at once; splitting up said army among two targets, let alone three, is questionable. We don't have a big or elite army, we've won because we managed to divide and conquer the enemy, and now we want to divide ourselves? We don't have the numbers for that. I say we should go after one city at best, and build up our army further. It's true that we just dealt a heavy blow to the Republicans but all it takes is one bad offensive to lose the offensive here. We are NOT that strong.

Also of value is how we have avoided losing a single battle, which is of incredible propaganda value. The Republicans will get a lot out of a win against us, and presenting easy targets by splitting up our guys would be bad for preserving the public perception of an aura of invincibility.
>>
>>2936472
I'd say take the two cities, then force the Republic to the table. They allow a plebiscite of all the places that border us to see if any want to join, and we help put down the communists. This means we look better to the outside world, get some breathing room, and the Republic have to deal with a section of the country that will be constantly rioting for years to come, meaning they have to pay for it while not getting anything.
>>
>>2936472
If that's the argument, we should just take Renais. That leaves the most of army in one piece and on the doorstep of the capital.
>>
>>2936512
>we should just take Renais.

Don't forget to execute any teal haired people we find there.
>>
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>>2936551
If we plan on holding and defending the cit against Rep counter attacks, we'll be kicking out a chunk of the population.

Its nothing a newly form secret police can't handle.

Also
>Teal ID color
>Wants to kill teal colored headed people.
hmmm.....
>>
>>2927401
>Oldriq Tarqeddi

Could we have this guy train some new officers and soldiers? Like pop out a new division every couple of turns?
>>
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Wouldn't it be funny if OP never comes back after we had a large discussion about what to do next?
Hahaha
>>
>>2936472
At this early stage of the game we need to extend, I agree though that we shouldn't overextend which is why I say we should only take 2 instead of 3
We can't always focus our whole army against them, and getting more experience for our troops is valuable
It's nice that we haven't won a single battle but I don't think it is major. Even the victors of a war lose some battles and knowing the dice we will lose plenty
>>
>>2937614
That "discussion" was
such a great display of overthinking and fagotry that it wouldn't suprise me.
>>
>>2937614
I would be really bummed because this quest is actually pretty cool
>>
This is General Krupp, anyone hear me? We are under attack! I repeat. We are under attack! Republican forces launched a surprise attack on our staging area!
>>
>>2938237
hi
>>
It appears the attack has ended. We must regroup and asses the damage. Any officers or division commanders still alive report in!
>>
>>2938248
I posted a reply, but 4chan ate it up. After I time out for a dozen time. So I'm just going to call you a faggot
>>
>>2938264
You talk like a fag and your shit's all retarded.
>>
>>2938330
4chan being shit. I'm not getting my (you) bucks
>>
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>>2938349
Its all fake.
>>
OP pls come back
>>
Is OP dead?
>>
Commies got OP.
3/10 would not revolt again.
>>
>>2939939
F
>>
OP is a massive homo that sucks cock
>>
Rolled 11 (1d100)

>>2942253
>>2940863
>>2939939
>>2939823
>>2939656
Maybe if we roll well OP will come back?
>>
Rolled 21 (1d21)

>>2942825
Low roll
Watch this
>>
>>2942844
OP better use this luck roll for us. Since he's been away for so long.
>>
>>2942844
Crit AND dubs, nice. If this doesn't summon OP do we give up or try to roll crit fails?
>>
Anyone willing to take over QM role?
>>
>>2943915
OP will be back. He just need to start a new thread. And someone should archive this
>>
>>2943917
He ought to communicate this better than.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Normaundia

Vote +1 for the archives for we write history!
>>
>>2943915

im just a filthy lurker I dont even know how to roll

ROLL
>>
rip
>>
>>2954841
The Consul is dead. Long live the Consul.
>>
I like this quest do not let it die





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