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File: billy39.png (10 KB, 600x600)
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Rolled 2 (1d6)

This is a Roll for Shoes game. If you're new, please read the rules here: (https://github.com/brunobord/micro-rpg-catalog/blob/master/roll-for-shoes.md)

and look over Billy's inventory and skills here:
(https://docs.google.com/document/d/13o9qWiN5lThz27xdxvfUJJJWESGLY0ozPk50MZRyMtE/edit)

To make an action roll both 1d6 and 1d100. The lowest score on a d100 will be picked as the move Billy makes. If your d6 score is higher than mine, you succeed. If lower, you fail. If they are equal, it's a tie.

You are a young boy named Billy. He was originally sent off to buy some cigarettes for his mother but ran away from home and beat up a transient old man, was assaulted by a magic black guy, bought some clothes and is now face to face with a ghost girl. What does she want, why is she here? But most important of all...

What do?
>>
Rolled 4, 5 = 9 (2d6)

>>2936173
"What do you need from me? I always willing to help a lady out." *Tip hat*
Cool skill
>>
Rolled 22 (1d100)

>>2936176
>>
Rolled 6 (1d6)

>>2936178
"Well, you know all that about how ghosts come back to deal with unfinished business? My brother and I were killed by evil magicians. They've been causing trouble in this town, as you know."

Ohhh. Now it all makes sense! That shifty shadow guy was magic! That tentacled thing was probably a result of an occult experiment.

"I want you to help me out, by avenging my brother's and my death!"
>>
Rolled 5, 3 = 8 (2d6)

>>2936181
"What's in it for me, pretty face?"
Cool Skill
>>
Rolled 52 (1d100)

>>2936182
>>
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>>2936181
forgot to add the image
>>
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Rolled 5, 1 = 6 (2d6)

>>2936182
The ghost girl blushes somehow, despite not having any sort of physical organ filled with blood. "Well, my brother and I stole this magic gem from the evil magicians, it's really powerful and valuable. You could have that and..." The ghost girl looks you in the eyes, "a more physical token of my appreciation.

Billy's heart goes into overdrive, and his stomach drops. Hurry! Stay cool!
>>
Rolled 4, 3 = 7 (2d6)

>>2936190
"We got a date. So where to first?"
Keep it cool
>>
Rolled 1 (1d100)

>>2936191
Billy losing his V-Card to a ghost. It's going to happen
>>
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>>2936193
>1
Pretty good
>>
Is OP taking a break? Or drawing something great if that Nat 1 had any effect?
>>
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Rolled 5 (1d6)

>>2936261
Sadly no, your nat 1 only guaranteed that your post will be chosen as the next action.

Billy stifles his emotions and urges, and the ghost girl leads him to an empty field. There is a shovel at his feet.

"Dig right there. There's a few things that you'll need to take down the mages." The girl points at a spot roughly one foot from where you're standing."
>>
Rolled 1 (1d6)

>>2936898
Take off jacket all cool like and start digging flexing our boy muscles
>>
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>>2936930
Are trying to use the Play it Cool (2) skill? If so, roll 2d6.
>>
Rolled 5, 4 = 9 (2d6)

>>2936986
Yeah
>>
Rolled 39 (1d100)

>>2936994
>>
Rolled 3, 1 = 4 (2d6)

>>2936994
Let's see how this turns out.
>>
Rolled 5, 6 = 11 (2d6)

>>2936994
This
>>
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Rolled 3 (1d6)

>>2937031
Billy digs the hole, flexing his muscles in an aloof way. The ghost girl swoons, and giggles.

He reaches the bottom of the hole and finds...

What does Billy find?
>>
Rolled 6, 3 = 9 (2d6)

>>2939399
Some cool shit. Like guns or some magic staff, since wands are for pussies. Worth the dig
>>
Rolled 94 (1d100)

>>2939406
>>
Rolled 2, 1 = 3 (2d6)

>>2939406
This
>>
Rolled 69 (1d100)

>>2939399
A bag of magical skittles
>>
Rolled 43 (1d100)

>>2939406
This
>>
Rolled 2, 1 = 3 (2d6)

>>2941936
>>
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>>2941936
Billy reaches into the bottom of the hole and finds a silvered revolver. It feels cool and surprisingly light in his hand. Looking closely, it glows with a faint red light.

On the handle there is something inscribed, it appears to be the name of the weapon.

New Item!
>enter name
>>
>>2942574
Weebslayer
>>
Rolled 2 (1d6)

>>2942787

Forgot roll
>>
Rolled 3 (1d6)

>>2942574
High Noon
>>
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>>2942789
No, you only need to roll 1d100 for your idea to be chosen, is all.
>>
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>>2942853
You need to roll 1d100, anon.
>>
Rolled 12 (1d100)

>>2942974
High Noon or Silver Star
I'm okay with the one you like better OP and pick
>>
Rolled 1 (1d6)

>>2943010
Hmm. Those are both good names. If I roll odds I'll choose High Noon, evens Silver Star.
>>
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Rolled 6, 6 = 12 (2d6)

>>2943026
Special Item: High Noon (1)
Description: A silver revolver with a magical red glow. The name High Noon is inscribed on the handle.
Effect: High Noon is a magic revolver that can be shot six times every day. When the sun is out, gain +1 pip to all skill rolls.

Billy takes the gun and fires to see if it works. A blast of red magical energy shoots out of the barrel.

The ghost girl smiles, "I believe we're ready."
>>
Rolled 44 (1d100)

>>2943091
Go with the Ghost girl. To our next location
>>
Rolled 5 (1d6)

>>2943166
It's 1d6 since it doesn't fall into any skill
>>
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>>2943175
>>2943175
The ghost leads you around town, taking the back streets for maximum stealth. There is an audible woosh as some teenaged basedboy comes swwoping down from atop a building and lands in front of you.

"Catherine has found herself a new hero, hm?" He laughs and begins to mutter the same gibberish over and over, and his hands glow with a strange energy. Your hair stands on end from the magical tension. "You're dead meat, kid!"
>>
Rolled 4, 5 = 9 (2d6)

>>2943562
Shot his ass with High Noon while being cool
>>
Rolled 44 (1d100)

>>2943575
>>
Rolled 5, 2 = 7 (2d6)

>>2943575
kek

rolling...
>>
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>>2943601
The magic bullet tears through the magic basedboy, and he dies like a wuss.
>>
Rolled 3 (1d6)

>>2943626
Loot his body
>>
Rolled 5 (1d6)

>>2943630
>>
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>>2943635
Billy doesn't find much other than a piece of paper from a fortune cookie. It reads, "The road up ahead is not well maintained. Drive carefully."

The ghost girl eyes the body curiously. "I want to see if I can possess this body. What do you say, uh..." Catherine the ghost frowns for moment while looking at you. "I don't think I ever learned your name?"
>>
Rolled 1, 2 = 3 (2d6)

>>2943663
"Name's Billy" *Take off shades* "What's your?"
Cool skill
>>
Rolled 9 (1d100)

>>2943671
>>
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>>2943671
The ghost girl blushes, "I-I'm, my name is Catherine."
>>
Rolled 1 (1d6)

>>2943702
let her try possessing the body, and let's move forward taking down the evil magic guys
>>
Rolled 6 (1d6)

>>2943708
rolling
>>
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Rolled 6 (1d6)

>>2943784
Catherine enters the body through the mouth, and makes it sit upright and eventually get up. "This is really fun!" She giggles, but it sounds like she's talking through a wall or something. Seeing the corpse that you just killed makes you feel a bit creeped out, but it's nothing major.
>>
Rolled 3 (1d6)

>>2943800
Let's go fight the final boss
>>
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>>2943812
Catherine leads you to a broken down old house. "The head mage will be in there. Are you ready, Billy?"
>>
Rolled 3, 1 = 4 (2d6)

>>2943823
This cool cat is always ready. Bust in the door all cool like with our gun out ready to shoot
>>
Rolled 6, 7 = 13 (2d10)

>>2943832
ROLLING
>>
Rolled 5, 2 = 7 (2d6)

>>2943832
+1
>>
Rolled 3 (1d6)

>>2943832
Billy tries to kick the door down, but finds that the entrance to the house is boarded up. Shucks.

Billy gains 1XP.
>>
Rolled 2 (1d6)

>>2946409
Billy looks for a window or unlocked window, and goes through that
Also I thought Double EXP is in effect automatic?
>>
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Rolled 5, 4 = 9 (2d6)

>>2946461
Ah true. Billy actually gained 2XP.

Billy and Catherine don't find another way in. However, they do see that shadow man talking to some meathead with a wand stuck in his skull.

"He's the leader! I we take him out, the magicians will be done for!" Catherine speaks a little too loud, and alerts the shadow man of your presence.

"Hm? Who goes there?" The shadow man begins to look around, and barks at the meathead, "Go find whoever is on our turf!"
>>
File: billyfinalboss.png (11 KB, 600x600)
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>>2946409
oh and here is the image I forgot to post for that last one
>>
Rolled 4 (1d6)

>>2946485
Sneak away
>>
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>>2946494
Billy and Catherine try to sneak away, but are noticed by the shadow man. "Do you think I'm deaf, Catherine? You got this boy to pity you so much that he decided to help you?" He chuckles, then cocks his head as he realizes who you are.

"You're that kid I met earlier today, aren't you?"
>>
Rolled 5, 3 = 8 (2d6)

>>2948730
"Nah we're too cool to be hanging around older men. Also Magic dude can you explain your plan, make it cooler if you do so."
Use our cool skill
>>
Rolled 5, 6 = 11 (2d6)

>>2949034
>>
>>2949061
Persuasion attempt failed! Billy gains 2XP!

The Shadow Man points at you, "Attack!" The muscled meathead leaps into the air, apparently in an attempt to body slam Billy.
>>
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Rolled 2, 3 = 5 (2d6)

>>2949073
I keep forgetting to add the image!
>>
Rolled 4, 5 = 9 (2d6)

>>2949074
"Damn no evil monologues."
Shoot his fat ass with High Noon
>>
Rolled 14 (1d100)

>>2949186
>>
Rolled 3, 3 = 6 (2d6)

>>2949074
Taunt him by asking how his nuts are doing.
>>
Rolled 84 (1d100)

>>2951519
>>
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Rolled 2, 3 = 5 (2d6)

>>2951530
The blast from High Noon tears through the meathead, who flops onto the grass and dies. The shadow man flinches, and takes a step back. "Why are you doing this? You don't truly care about Catherine, do you?"
>>
Rolled 1, 5 = 6 (2d6)

>>2951828
"Now tell me, who's the one with the evil plan? Or I'm shooting everyone in the room."

Cool skill
I'm guessing that either the Shadow man is really evil or it's Catherine using us for her gains.
>>
Rolled 66 (1d100)

>>2951832
>>
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Rolled 6, 2, 2 = 10 (3d6)

>>2951832
The shadow man raises his hands. "No man, we just want to do magic and stuff."

Catherine shakes her head, "Magic stuff at any cost! They took my brother and my body and turned it into a monster!"

Shadow man rolls his eyes. "Whatever." He snaps his fingers, and dark hands rise from the ground and grab Billy.
>>
Rolled 5, 5 = 10 (2d6)

>>2951851
REEEEEEEEEEEEEEEEEEEEEEEE!
REEEEE skill
>>
Rolled 74 (1d100)

>>2951853
Tie maybe that will give the edge Catherine needs
>>
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Rolled 6, 3 = 9 (2d6)

>>2951853
Billy releases the psychic rage sealed inside himself, and the shadowy hands burst off of him, while the Shadow man's body shifts and pulsates erratically and his eyes burn a crimson color.

"ENOUGH SCREWING AROUND! YOU'RE DEAD!"

Catherine watches in fear as the black mass of a humanoid body contorts into something more sinister.
>>
Rolled 3, 6 = 9 (2d6)

>>2951871
Grow out the Eyed Tentacles to defend ourselves, as we REEEEE his head off. Tell Catherine to shoot him with High Noon
>>
Rolled 74 (1d100)

>>2951882
>>
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Rolled 2, 5 = 7 (2d6)

>>2951882
Mmm. You can only do two actions with your tentacles, but summoning them would be an action in itself. Roll another 2d6, anon for the REE.
>>
Rolled 1, 1 = 2 (2d6)

>>2951899
"Catcherine get the gun! REEEEEE"
>>
Rolled 1, 1 = 2 (2d6)

>>2951901
+1
>>
Rolled 2, 2 = 4 (2d6)

>>2951901
oof

The Shadowman cackles, an unholy sound escapes his mouth. With his shadowy tendrils, he stabs through Catherine's body. "What's it like dying for the second time?"

Catherine shrieks in pain, and you see her soul desperately trying to separate from her current body. "Billy! I can't leave this body! I'm stuck!"

The Shadow man nods, "Exactly. I've bound you to that useless boy. Who knew he would be the box that I stuff you in to die for real this time?"

"Nooo!"
>>
Rolled 6, 1 = 7 (2d6)

>>2951911
Shoot his ass
>>
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>>2951911
hecc forgot to add the image again. It's getting pretty late, so I'll continue this tomorrow morning.
>>
Rolled 87 (1d100)

>>2951912
>>
Rolled 4, 1 = 5 (2d6)

>>2951913
Stab him in the eyes with our tentacles.
>>
Rolled 14 (1d100)

>>2952525
>>
Rolled 2 (1d6)

>>2952525
Billy uses one of his tendrils to shoot himself upward, and the two others to plunge themselves deep into Shadowman's eyes. He screeches with an unearthly voice, and falls backward into the house. "NOOOOOO NOT LIKE THIS! NOT BY YOUUU!"

You can see his form pulsating again, and red energy begins to escape his body.

Catherine musters up enough strength to utter her last words, "R-run, Billy..."
>>
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>>2954424
Why do I keep forgetting to attach the images?
>>
Rolled 3, 1 = 4 (2d6)

>>2954426
Rip his head off.
>>
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Rolled 6 (1d6)

>>2954436
Billy drives his tendrils even deeper into Shadowman's head, and rips his head off! His body still pulsates and surges, and finally expands and bursts in a blast of magical energy!
>>
>>2954488
Try to release Catherine from that body.
>>
Rolled 3 (1d6)

>>2955327
Oops
>>
Rolled 5, 5 = 10 (2d6)

>>2954488
Sonic REEE Catherine out of the meaty body
>>
Rolled 54 (1d100)

>>2955332
>>
Rolled 84 (1d100)

>>2955329
>>
File: billytheend.png (8 KB, 600x600)
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Rolled 4 (1d6)

>>2955332
Billy screeches, creating a dissonance that would drive most men insane. The resonating sound-waves seem to discern both matter and spirit, separating the two. Billy can feel his own soul lifting from his body as he watches Catherine slowly melt away from the corpse of the teenage mage. She doesn't float, but lay on the ground and smiles at you faintly.
>>
Rolled 6, 6 = 12 (2d6)

>>2955831
Lay down next to her, hold her hand and smile at her. Say our goodbyes to her, and that it was cool hanging out with her. And that she'll have cool times in heaven, with the Original OG himself.
>>
Rolled 85 (1d100)

>>2955852
>>
Rolled 6 (1d6)

>>2955852
Billy and Catherine sit side by side, holding hands. You smile at her, and she blushes one last time. You can only watch as her hand fades away, and her body evaporates and is cast off into the rising wind. With a whisper as soft as feathers she speaks a few bittersweet words, "Thank you. I can never repay you for what you have done for me." Tears well up in your eyes as she falls apart and floats away.

"Goodbye Billy..."
>>
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Rolled 6 (1d6)

>>2955901
Happy cry for the good times, Billy spent with Catherine. After which loot the magic man house, and store our gun on us.
>>
Rolled 4 (1d100)

>2955936
>>
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>>2955901
Fuck me
That's so sad OP
Right in the feels
>>
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Rolled 5, 3 = 8 (2d6)

Billy cries out in pain, dozens of emotions overflow from his heart and resound in the air. Hatred for Shadowman, disdain for his mother, joy for the memories that he shared with Catherine. Pride in his adventure, sorrow for the loss of his innocence and normality.

But most of all, pain in knowing one of his few friends would be gone forever.

>Billy gained a new skill: Tears of Passion (2). Invoke empathy in surrounding humans, or emotional damage to the wicked.

You lay there in the grass, clutching the leafy blades where Catherine rested.
>>
Rolled 2 (1d6)

>>2957807
Place a cross on the place where Catherine rested, Then go search the house wreckage
>>
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Rolled 5, 1 = 6 (2d6)

>>2957813
Billy finds the grief too heavy to bear, and is overcome with sorrow.
>>
Rolled 3, 3 = 6 (2d6)

>>2957832
Billy keeps crying until he can't cry any more tears of passion
>>
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Rolled 2 (1d6)

>>2957845
Billy cries until he cannot cry any more. The sharp pain in his chest becomes only a dull drone.

>Billy is |Numb|. For two days, Billy cannot use the skill: Tears of Passion (2).
>>
Rolled 1 (1d6)

>>2957882
Billy goes searching the house, maybe looking for items will fill the hole inside his heart
>>
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Rolled 6 (1d6)

>>2957891
Actually, Billy doesn't feel like doing anything.
>>
Rolled 3 (1d6)

>>2957897
Billy sleeps
>>
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Rolled 1 (1d6)

>>2957900
Billy doesn't even feel like sleeping. He stands there, in the wind. The dull droning in his heart becomes deeper and darker.
>>
Rolled 5 (1d6)

>>2957904
Billy remember that Catherine don't want him to feel sad, but be happy
>>
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>>2957925
Billy forces a smile. Fake it 'til you make it, right? He feels as if something behind the smoldering door is calling him...
>>
Rolled 1 (1d6)

>>2958451
ROLLING
>>
Rolled 3 (1d6)

>>2958451
Billy try to sense what's through the door, opening it slowly
>>
Rolled 5 (1d6)

>>2958451
Billy Checks what's behind the door. He feels like he grew up so much in such a short time as he reflect over the past
>>
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>>2959681
Billy opens the door, and finds himself back home, with a pack of cigarettes in his hand. Mother, sleeping on the couch rouses and takes the pack of cigs away from you. "Thank you, son. You can keep the change."

Billy runs to his room, and sets his bag on the floor, exhausted. For some reason, his bag's contents spill out, revealing his leather jacket, onion shirt, shades, High Noon, and a small yellow gem with a note underneath it.

Billy smiles and picks up the note. "Don't forget what you've been through Billy. Care for others like you cared for me." Billy let a smile grow across his face, and for the first time in a long time, he truly felt joy.

THE END
_ _ _ _

Thank you all for playing! I had a good time, but I knew the story had to end somehow. I'll probably do another Billy quest sometime in the future. Thanks again!
>>
>>2960131
Great Billy Quest. Maybe we can resume it sometime in the future.
Don't forget to archive
>>
>>2960134
Archived it.





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