(1/2)I will be keeping track of the main character's stats and equipment here, as well as the world building thread and system rules: (https://docs.google.com/document/d/1DwvpjSwTehMVNrEUqI7FUq_-HW-aEGrPlRKOGf3Ae4E/edit?usp=sharing)_ _ _ _There live four adventurers named Dayron Aries, Brennon, Stacy, and Kurosan. They traveled the land in search of wisdom, knowledge, and coin. They were a hardy bunch, who often drank too much, and showed up to jobs late often, but these are our heroes so you'd better get used to it.They walk along a trail, heading towards the small village of Dimblewort, known for their pig ranches and their delicious sausage. A message had been sent roughly three days ago as a call for help, so they left their hometown hidden deep within the woods and set out for adventure.
>>2960082To declare an action, roll 1d100. I will declare the difficulty of the attempted action, and roll the exact dice needed and give the results of the action in the next post._ _ _ _But wait, look there in the bushes! What is that?
Rolled 95 (1d100)>>2960088Call out to person in the bushes. "Show yourself, who are you and why are you here."
I'm happy :) Our shit post world building thread became a thread. I was part of that.
>>2960099"Huh? Oh, uh... I'm just a talking bush! Nothing to see here."_ _ _Oh, and uh, highest roll gets picked.
Rolled 75 (1d100)>>2960138"Just come out, we know your there. Don't make it harder than it needs to be."
>>2960142"You know who's there? It's just me, the talking shrub. Just move along."
Rolled 83 (1d100)>>2960151Dayron Aries the gay is tired of games from the male brush. He grab at the masked man and just pick him up from the bushes. Mentally thinking if he's his type.
>>2960155>Target Number: 16>Dayron ~ Might + Brawl = 25>Success!Dayron grabs the masked man by his neck, pulling him up and out of the bushes. However, due to his gigachad-tier body, he ends up choking the man.
Rolled 20 (1d100)>>2960177Drop him on his ass, while the others prepare to magic his ass if he tries to run.Time for question time "So who are you? Why are you here?"
>>2960182>Target Number: 11>Dayron ~ Charm = 14>Success!The masked man backs up against the shrubs he was hiding in. "I-I'm just a lowly bandit! I stick to these trails and roads in the Dawnhelm forest! I wasn't gonna hurt you if I didn't have to! Please don't zap me!" He cowers in fear, on the verge of tears.
Rolled 53 (1d100)>>2960216Dayron mental gears are put to work.Bandit = CriminalTie his ass up hog style and carry him with us, he's going to be our ticket for some extra money.
Rolled 79 (1d100)>>2960233+1
>>2960331You tie up the bandit, and take him with you.
Rolled 26 (1d100)>>2961236Find out who send the message and why they need help
>>2961685Brennon pulls out the letter that was sent earlier that week from his pocket. It has many spelling and grammatical errors but more or less says, "My good friends, Adventurers of Dawnhelm, there have frequently been a large number of unnatural occurrences in our village. I, the chief know that you study the many magics of this world and would like your aid in dealing with this. I fear we may have been cursed.-Sincerely Chief Watta-nunga"
Rolled 22 (1d100)>>2963680Brenno makes fun of his spelling and grammar mistake. Saying a proper leader needs to be a learned man. Then they head to the Chief.
>>2965087Brennon allows a hearty kek to escape his lips as the party walks into the Chief's home. "Who spells like that? A proper leader needs to be a learned man!"Chief Watta-nunga frowns. "I am still learning, okay?"
Rolled 47 (1d100)>>2965549Chief Watta-nunga Why did you call on us?
>>2965578The chief's frown deepens. "A man in a hood wearing a wooden mask and glowing yellow eyes came through our town. At first we thought he was simply an odd guy, or maybe he ate too many glow-shrooms. After a few days of him doing nothing, he goes out to the graveyard and raises all of our dead and marches off!""Maybe they were just sleeping?" Stacy cocks her head in thought, sticking her tongue out. Brennon shakes his head, "I don't think so."Chief's eyes widen, "But that is not the worst part! The worst part is that now, when the moon is unseen at night, someone in our village mysteriously dies and wander off, most likely to join the masked man and the rest of the undead. If this continues, I fear there will be no people left in Dimblewort!"
Rolled 58 (1d100)>>2967009Do you know who they work for? We'll try our best to take care of them, do you know where they're located at? Anyone in the village or around it, is willing to help out in our quest?
>>2967127Chief Watta-nunga chuckles lightly. There's one young man who would love to help out. He grew up hearing the stories of you heroes fighting off LORD GRIMDARK. He's hardly a man, but it would be good for him to get out of the village. He is out in Elder Rucker's ranch. As for supplies, you can go over to Misstress Patrice's tent near the well. She has a few wares she could sell to you at half price."Sighing, the chief shakes his head. "As for this masked man, we have no idea where he came from, or who he works for. However, some people have said they have overheard him mumbling about the Louana Ruins? But those are off in the Northern desert!"
Rolled 49 (1d100)>>2967152Let's head to get the young man and supplies, wherever is closer first. Also use that orb we have to ask the anons, if they heard about a masked man rising the dead. Also asking how they feel.
>>2967179The Chief's hut is pretty close to the well, so you head over there first. Before you step in, you hear an old woman's voice call, "I only have so much room in this tent, so one person at a time, please.Stacy pulls out the magic orb from Dayron's satchel, and sees some anons. One looks straight at her as she activates it and calls some others to come over. "Hello there, little men!""Comrade, what is that you are doing?" Kurosan scratches his head. Stacy squeezes her eyes shut with glee. "There are little men trapped in this marble!"Brennon frowns, "It's a crystal ball that is attuned to another crystal ball in the possession of LORD GRIMDARK. His faceless slaves took it and use it to talk to us. Apparently they were transported here from another plane of existence.Kurosan stares blankly. "Oh."Continuing her prodding, Stacy speaks in a singsong, baby voice. "Why hello, my widdle men! Hello! How are you~?""U-uh, p-pretty good, ma'am. LORD GRIMDARK is just having us polish the gargoyles for the third time toda-""All done!" Stacy shoves the orb back into Dayron's satchel.
Rolled 58 (1d100)>>2967231Have Dayron Aries enter the tent, he can handle getting a good price. And since he's gay, he don't be affected by her attempts to seduce
>>2967260Dayron pokes his head into the tent, then works the rest of his body in. "Hello! I was told by Chief Watta-nunga that you had some wares for sale?"The elderly woman chuckles, "Indeed, and what a strapping young lad you are! I thought a n angel had come to scoop me up into the afterlife!" Dayron smiles, rubbing the back of his head, Well...""No need to fork over any money, sweetie. She hands over an old potato sack stuffed with goodies. "I knew the old Chief would call you kids over here. This is the least I could do in appreciation. There are a few jars of that healing balm made from the honey of the killer bees that live in the area, and an old scroll I had commissioned years ago. I never used it, but it could do you some good against those undead.- - - - -The Party gains [Healing Balm](3), and [Scroll of Protection from Undead].
Rolled 17 (1d100)>>2970846Get that young man into our party and head over to the undead army
>>2970995The party heads over to the pig ranch and finds the boy the Chief described. He was of average size and build, albeit a bit on the leaner side. He had long hair parted down the middle, and his clothes were stained with dirt."Hi there!" Stacy pokes the boy, who freezes up immediately."Y-y-you're..." He stammers with a mixture of anxiety and overwhelming joy."We're the Adventurers of Dawnhelm, seekers of knowledge, truth, and coin. We heard you wanted to help us out?" Brennon coughed lightly, pushing up his spectacles."Yeah. M-my name is Harold." Harold smiles absentmindedly."We should get going soon, buddy" Dayron placed a reaffirming hand on the kid's shoulder."I've got my stuff on me already.""Cool">New party member: HaroldThe adventurers make their way out of the village, and a few people wave them off. "Good luck heroes!" A mother and her children smile at the group."Good riddance, boy." That comes from a crusty old man sitting on his porch.Harold replies in a deflated manner. "G-goodbye Elder Rucker." >Where to now?
Rolled 41 (1d100)>>2971164Dayron goes get that bandit and our party heads off to the skeleton army
Post (1/2)>>2971184>Target Number: 18 (Difficult)>Dayron Aries ~ Agility (1D) = 2>Failure!Dayron runs forward but trips over himself and falls flat onto his face! The bandit escapes, laughing his head off. "See you later, suckers!"The others walk off towards the north.
>>2971313Post (2/2)Dayron catches up with the rest of group, and after hours of walking, and the hot sun beating down, the adventurers see some things."There's someone waving at us across the stream!" Harold points at a shadowy figure a ways off.Stacy smiles,"There's something shining up on that big rock.""That water sure looks nice..." Dayron eyes the stream, parched from all the walking.>What do?
Rolled 32 (1d100)>>2971327Go to the person waving
Rolled 8 (1d100)>>2971344Does rolling higher do anything?
>>2972186Gameplay-wise, no. It's just there as a picking system. I'm taking care of all the dice rolls (when they are needed) and I make note of it when I do.- - - - - ->>2971344The party crosses the stream, with Dayron scooping up a few handfuls before leaping over it. Harold runs forward, "Who could we find out in the middle of the wilderness!"Brennon's eyes flare from behind his spectacles, "You fool! Get back here!"Harold skids to a stop and the figure that was once waving now looks to be heaving, doubled over. "Is something wrong?""Get back!" Brennon yells.Harold gasps in terror as grub-like critters drop out of the man's mouth and squirm, twisting into multi-legged winged bugs. The man smirks, and shivers. "Feast, my children! FEAST!">Battle entered!>Dayron Aries>HP: 32 >Might: 4D (Brawl 2D)(Lift 2D)(Knife 1D) >Agility: 1D>Wits: 3D+2 (Magic 2D)>Charm: 3D+1>Brennon>HP: 25>Might: 2D+1>Agility: 4D (Pickpocket 1D)>Wits: 4D+2 (History 2D)(Magic 2D)>Charm: 1D>Perks: Construct - does not need to eat, breathe, or sleep. As long as the mark on his true forehead stays intact, he will not die.>Stacy>HP: 22>Might: 1D+1>Agility: 2D+2 (Throw 2D)(Stealth 1D)>Wits: 3D+2 (Language 1D, Beast)>Charm: 4D+1 (Seduce 1D)(Ride 2D)>“Kurosan” Tiffany>HP: 31>Might: 2D+2 (Sword 2D)(Knife 2D)>Agility: 4D+2 (Throwing 1D)(Dodge 1D)(Stealth 1D)>Wits: 2D+2>Charm: 2D>Harold>HP: 27>Might: 2D >Agility: 3D>Wits: 2D>Charm: 2DVS>Unkempt Man>???>Flying Bug>???Flying Bug>???>Flying Bug>???>State an action for each party member!
Rolled 65 (1d100)>>2972241Brenno uses magic on the bugsDayron Beats up the ManKurosan Throws his ninja stars at the bugsStacy throws whatever that's a weapon to the manHarold shoots with his bow at whoever
>>2972922Post (1/6)>Flying Bug: Dodge = 19>Brennon ~ Wits: 4D+2 + (Magic 2D) = 22>Success!Brennon rolls up his sleeves and casts a magic spell. "Stone Pillar!" With a flick of his wand, a pillar of rock rises up, piercing the flying insect.
>>2974069Post (2/6)>Unkempt Man ~ Might: ??? = 10>Dayron ~ Might: 4D + (Brawl 2D) = 23>Success! 13 points of physical damage inflicted!Dayron rushes over to the haggard man, and smashes his fist into his gut. The man crumples onto the dusty and hardened ground, and his body becomes a squirming mass of grubs."Gross." Dayron cringes.
>>2974126Post (3/6)>Flying Bug: Dodge = 19>Kurosan ~ Agility: 4D+2 + (Throwing 1D) = 15>Failure!Kurosan throws a volley of ninja stars, but misses each one. He curses, "I need to spend more time training!"
>>2974165>Flying Bug: Dodge = 19>Stacy ~ Agility: 2D+2 + (Throw 2D) = 16>Failure!Stacy picks up a nearby rock and chucks it at one of the remaining bugs, with it falling a few feet in front of target. "Phooey.""C'mon guys..." Brennon frowns, disappointed.Dayron stays hopeful. "Better luck next time. Go get 'em Harold!"
>>2974200Post (5/6)>Flying Bug: Dodge = 19>Harold ~ Agility: 2D + (Bow 1D) = 10>Failure!Harold takes a deep breath, and knocks an arrow on his bow. Pulling back the drawstring, he waits for a moment, and then releases.And he misses, as the insect gracefully slides past his arrow.Harold stands, dumbfounded. "I missed. I let my heroes down..."
>>2974261The bugs fly away, bored.>Encounter ended!>Brennon gains 1 Character Point!>Dayron gains 1 Character Point!>Character points are basically experience points, with each Character Point spent, it raises the score of a skill or attribute by one pip!The adventurers console Harold. "It's alright comrade. We simply need to train harder!" Kurosan clenches his fist and nods."Yeah!" Harold perks up. "Could you help me out with my marksmanship, Kuro?""If we stop anytime soon, I would be glad to."After a whole day of walking, the group comes to a small camp of humans. The stars twinkle, and the breeze blows. Beasts out in the badlands howl at the moon. A man sitting on a log stokes the fire."Howdy men," spotting Stacy he removes his hat and smiles, "and Lady. What can I do ya fer?"- - -I'm feeling sleepy. I'll post the drawing tomorrow.
>>2974411The man dresses and speaks like a commoner raised out in the country, most likely the plains outside of the Dawnhelm forest. He wears simple clothing and a wide-brimmed hat alongside worn leather boots. He squints his eyes as our heroes approach. "You don't happen to be any sorta' explorers 'er somthin', do ya?">What do?
Rolled 56 (1d100)>>2974699Time for the adventurers to loudly introduce themselves while all posing together all cool like. And than there Harold
>>2974708"We are..." The group each strikes a pose while saying a line."The people you call when things get hot~!" Dayron flexes his muscles.Kurosan flashes his knife, "No job too small, we'll give it a shot!""The guys and gal who help those in need!" Stacy raises her arms, her blonde hair flowing around her.Brennon's spectacles gleam as he crosses his arms. "Don't be mistaken, we don't work for free!" "We seek knowledge, truth, coin and adventure! We'll keep up this act 'till we have to get dentures! We are the Heroes of Dawnhelm!"The man laughs, "What a show! What brings you folk t' our lil' encampment?"
Rolled 80 (1d100)>>2974737We're looking for the undead army that are terrorizing the village of Dimblewort. Do you have any clues?
>>2974762"An undead army, huh? My aunt lives up in Dimblewort and is sure glad that Chief feller took over after the elders passed. But uh, I done saw some guy off in the distance in a black robe leading a buncha' men out here." The man scratches his head and fixes his hat. "It was the darndest thang I ever saw, all them men movin' like that. Last thing I remember is them heading north, so I guess y'all're in the right direction."
Rolled 55 (1d100)>>2974782Rest for the night and head North when it's the morning. Thank the nice man and head out at first light
>>2974928Post (1/2)The adventurers decide to stay at the camp for the night. Stacy and Brennon work of conjuring cots while Dayron rests his head against a rock and falls asleep.Kurosan and Harold practice throwing knives together, under the moonlight. "I've never been away from the ranch for this long." Harold's knife plunges into the base of a cactus."Keep your eyes on where you want to hit." Kurosan sighs, "It's okay to miss your home, comrade. I think about the encampment where I was raised. There was a lake there, and we fished every morning and night, and tended to the crops nearer Dawnhelm town. It was honest work."Harold throws another knife, this one striking the middle of the desert plant. "The thing is, though, I'm not sad. I don't miss Elder Rucker or any of the other farm hands at all. I always dreamed of traveling with you adventurers, and here I am.""That is both interesting and flattering." Kurosan smiles underneath his mask.>Harold gains one skill die in both (Throwing) and (Knife)!The adventurers awaken after a restful night. The sun peeks over the horizon, and the man from before presents a handkerchief with some goods. "There's a few pieces of jerky and twenty gold coins. We're humble folk, but we manage. No one else seems to be outta their tents just yet, so I guess I'll be the one ta see y'all off."The adventurers continue northward, deeper into the wastelands and into the desert.But off elsewhere, a few plucky anons wander...
>>2976925Three distinguished anons set out into the grasslands all the way from LORD GRIMDARK'S fortress, FORT GRIMKEEP. They had been on the /qst/ board of 4chan one day until they were sucked into the very fictional world they helping to build.They stand on a rather large hill, overlooking the small village of Dimblewort."Get down, fools!" a rather muscled anon barked at the other two. He grasps a GRIMWAND in his hand, a tool for focusing dark energies."Wow, that village sure looks cool! Isn't this great! Sure beats any sort of videogame I've ever played!" This comes from the mouth of a particularly well-groomed anon. Though he was a virgin, he does all he can to make that a thing of the past.An anon clad in the picth-black dressing of GRIMDARK squints his eyes and frowns,"shut up you two. I say we bolt in there and show 'em who's boss. GRIMDARK wants this village to bend under his will, just like the last three did." "But those only decided to recognize LORD GRIMDARK as their supreme leader due to the wrath of that big dragon or whatever," the well groomed anon combs his fingers through his hair.The one holding the GRIMWAND shakes his head, "Whatever. You sperglords got any ideas on how to get this over with?">What do?
Rolled 72 (1d100)>>2976954Sneak into village, left a note that say submit to GRIMDARK or else. Once chief reads the note and doesn't submit, magic anon and other anon flame the place down.
>>2977172Sorry about the wait guys, I've been busy with schoolwork. I should be on my normal schedule of updating a few times a day.- - - - - - -The anon in black was well-versed in the ways of combat and /k/. He was the most agile, and thus the sneakiest. We shall refer to this anon as "Stabby" from now on.>Target Number: 15>Stabby ~ Agility: 4D = 13>Failure!Leaving the other anons behind, Stabby slunk over through the tall grass of the field until the Chief's house was within eyesight. Then, a voice pricked his cold heart with fear."Why don't you have a face?" A young girl cocked her head, her sweet voice coming from his left.
Rolled 45 (1d100)>>2979220I was cursed by the Dark GRIMDARK. So I'm just a normal person without a face. Don't scare the girl just say it nicely and resume the mission
>>2979495>Girl ~ Wits: ??? = 8>Stabby ~ Charm: 1D = 6! A critical on the Wild Die! Roll one die again, and add it to the score!>Rolling 1D = 6! Roll again!>Rolling 1D = 5>Satbby ~ Charm: 1D = 6+6+5 = 17!>Critical success!The girl nods, and crouches down next to you. "So what are we going to get him back?">Stabby gained a companion: Little Girl!
Rolled 93 (1d100)>>2979546>Accept"I really can't get him back since I'll be stick in limbo with nothing to do. He wants me to get this village under his control, want to help? I kind have to do it since I got no choice"Well at least we should be Semi truthful with her.
>>2979556Post (1/2)Stabby sighs, "Sure whatever. I can't really get LORD GRIMDARK back, as if I die, I'll be stuck in limbo with nothing to do. He's given me purpose in this world, at least."The girl looks confused, but nods anyway."So now, I'm trying to get this village under his control. Do you wanna help me out? It's not like I have a choice.""I think I'll watch for now." "Fine then. Just don't make any trouble." Stabby sneaks up to Chiefs window and throws in a paper airplane with an ultimatum on it. Something along the lines of, "If you don't surrender to LORD GRIMDARK you'll be roasted to a crisp by GRIMFIRE. Make an announcement to all the people or else."After a while, Chief Watta-Nunga gathers all of the people of Dimblewort and tells them the news. Some are outraged, while others hang their heads in shame.
>>2979943The anons far off feel it first, a rumbling in the earth. Then, it bursts up from the ground!The villagers run for their lives, while Watta-Nunga stares at the fleshy tubular beast with a sad gaze.>What do?
Rolled 72 (1d100)>>2979971Anons figure out if the beast was send/helo or serve GRIMDARK. If not go kill that shit. Got to show the village we care about them, so also save Watta
>>2979971Post (1/2)The anons know that all underlings (especially beasts) are infused with the power of GRIMDARK and turn as black as night with an underlying crimson color. This giant worm has no such coloring and is free for a relentless beating.Stabby runs and lunges at Watta-Nunga as the worm tunnels toward him!>Giant worm ~ Agility: ??? = 9>Stabby ~ Agility: 4D = 12>Success!Stabby grabs the Chief, tumbling down a slope away from the worm. "Get as far as you can!" Watta-Nunga runs past his house before Stabby turns around and yells for his fellow anons to come down the hill.
>>2981702Post (2/2)>Battle entered!>Magic Anon “Beefy”>HP: 36>Might: 4D+2 (Lift 1D)(Stamina 1D)>Agility: 1D+1 (Dodge 2D)(Athletics 2D)>Wits: 4D+2 (Magic 1D)>Charm: 1D+1>Magic Anon “Stabby”>HP: 32>Might: 3D (Brawl 2D)(Axe 2D)(Knife 2D)>Agility: 4D>Wits: 4D (Magic 1D)>Charm: 1D>Magic Anon “Pretty”>HP: 24>Might: 2D>Agility: 2D>Wits: 4D (Magic 2D)(Search 1D)>Charm: 4D (Courage 2D)(Command 2D)>Young Girl>HP: 16>Might: 1D+1>Agility: 3D>Wits: 1D+2>Charm: 3DVS>Giant Worm (+4D to hit rolls due to size)>HP: ???>Might: ???>Agility: ???>Wits: ???>Charm: ???>Suggest an action for each party member!
>>2981734Split into two groups away from each other so the Worm doesn't slam us all. Beefy and Pretty stay where they at. And Stabby and Young girl relocated some part away so it can't attack the whole team in one attack. “Beefy”>Wits: 4D+2 (Magic 1D)Since it's a ground type, let Beefy shoot Ice Spears at it.“Stabby”>Wits: 4D (Magic 1D)Does like Beefy and shoots it Ice Spears “Pretty”>Wits: 4D (Magic 2D)Make it rain some ice spears from the sky above itYoung Girl>Agility: 3DHave her throw rocks. It's Agility right?
Rolled 93 (1d100)>>2981748
>>2981748Yep, rocks is Agility. I like the plan, anon!
Rolled 23 (1d100)>>2981748This
>>2981748I'm thinking about veering away from the guidelines and making magic more freeform. This would come with its own ups and downs.To create ice spears in a place with moderate temperature and little excess water would be difficult, but possible.If you want to adhere to the system, each anon has at least one skill die in magic, (and it each magic die you have, you can allot one spell) if we stick to this, it would be more feasible to summon ice spears, as the anons would be well-versed in that spell already to overcome the hurdles.What would you guys like to do, keep magic free-form, or stick to the system?
>>2981769Guess we can turn the ice spears into rock spears. Keeping the magic free-form. And instand of rain spear, he just make some ground raise from the ground to pierce the worm basically if the worm try to go down he get pierce deeper.
>>2981786The three anons put their arms around each other, freely transferring their magic energy between one another.>For the spell to work, each anon must roll higher than 14. But, due to the anons pooling their magic together, they will gain a +3 modifier (or one die) for their rolls.>Target Number: 14>Beefy ~ Wits: 4D+2 (Magic 1D) +3 = 5D+2+3 = 25!>Beefy rolled a 6 on the wild die! Roll 1D again!>1D = 6! Roll again!>1! Total score = 25+6+1 = 32!>Critical success for Beefy!>Target Number: 14>Pretty ~ Wits: 4D (Magic 2D)+3 = 6D+3 = 22!>Success!>Target Number: 14>Stabby ~ Wits: 4D (Magic 2D)+3 = 6D+3 = 17!>Success!>Every point over the Target Number is converted into damage!>32-15= 17>22-15= 7>17-15= 3>Damage output = 27!>Damage = 27>Giant Worm ~ Might: ??? = 20>Damage inflicted = 7!Large spikes of earth rise up from the ground, piercing the giant invertebrate. The beast wriggles, and finds it cannot move without harming itself!>Giant worm is stuck!The young girl picks up rocks and chucks them at the worm.>Target Number: 10>Young Girl ~ Agility: 3D = 17! The girl rolls a 6 on the Wild Die! Roll one extra die, and add it to your score!> 1D = 4!>Total score = 17+6+4 = 27!>Critical success!>Every point over the target number is converted into damage!>Damage output = +7>Damage value of rock: 1D-3+7 = 5>The Giant Worm takes no damage due to it's high defense.The rock flies through the air, and while it strikes the worm's thick flesh, it merely bounces off."Aw man." The girl frowns.
>>2981942Goddamn that's a powerful worm.
>>2981949Yeah, I based it off of the Giant template monster. In hindsight, using an enemy with the highest challenge rating is not a good idea. But, I believe in you anon!
Rolled 58 (1d100)>>2981942Guess if that work. Time to pool our magic together into a Sharp big spear fasting at the worm at high speed. Since it's stuck we'll have no trouble hitting it, don't want our attack weaken by trying to go to a open wound and hitting one of the ground Spears.So just send that fast flying sharp big spear at center mass at the worm.The girl falls back and tell us she believes in us. Giving us the magic of innocent to our attack.
>>2981992So you want to have the anons conjure up a big spear and shoot it at the worm, while the girl cheers you on?
>>2982043>>2982020Post (1/2)The anons keep their arms on one another."Alright! Let's do this!" Beefy flexes, gripping the other two a bit tighter. Their energy flows around each one of them, and connects to the ground behind them. Pieces of soil and stone levitate, slowly forming into a cylindrical shape...Target Number: 16>Beefy ~ Wits: 4D+2 (Magic 1D)+3 = 26>Beefy rolled a 6 on the Wild Die!> 1D = 3>Beefy rolled a 27!>Success!>Pretty ~ Wits: 4D (Magic 2D)+3 = 24!>Success!>Stabby ~ Wits: 4D (Magic 1D)+3 = 17!>Success!>Excess points are converted into damage = 19!>Damage value of giant rock spear ~ 6D+19 = 42!>Defense of Giant Worm ~ Might: 5D = 18>Damage inflicted = 24!
>>2982118Post (2/2)"I believe in you, heroes!" The girl clutches her chest as she shouts encouragement from the side.The spear goes flying, sharpened by the pressured stone and dirt it lodges itself into the massive varmint, and stays there. The worm goes limp, having given up.>Battle ended!>Beefy gains 3 Character Points!>Pretty gains 3 Character Points!>Stabby gains 3 Character Points!>Young Girl gains 2 Character Points!
>>2982140Are you still drawing? Take your time. I like them :) New thread when? Since this one isn't bump anymore
>>2982346No, this was post (2/2)Thanks!
Rolled 47 (1d100)>>2982140Guess we go see what's happening with the village and see if they're alright. We should ask GRIMDARK what's our next task.Do we spend the points now, or? How does leveling up work?
>>2982416Yeah, you can spend them now. Allot Character Points into skills or attributes to increase them by one pip per Character Point. Three pips are equivalent to one die.
>>2983676>Magic Anon “Beefy”>HP: 36>Might: 4D+2 (Lift 1D)(Stamina 1D)>Agility: 1D+1 (Dodge 2D)(Athletics 2D)>Wits: 4D+2 (Magic 1D)>Charm: 1D+1+3 Points Agility>Magic Anon “Stabby”>HP: 32>Might: 3D (Brawl 2D)(Axe 2D)(Knife 2D)>Agility: 4D>Wits: 4D (Magic 1D)>Charm: 1D+3 Points into Might>Magic Anon “Pretty”>HP: 24>Might: 2D>Agility: 2D>Wits: 4D (Magic 2D)(Search 1D)>Charm: 4D (Courage 2D)(Command 2D)+3 Points into Agility>Young Girl>HP: 16>Might: 1D+1>Agility: 3D>Wits: 1D+2>Charm: 3D+1 Points Wit+1 Point Might
>>2983676The villagers come out from their hiding places and lift up the anons onto their shoulders. "Our heroes!" The crowd cheers, and showers the faceless guardians with gifts and gold.>Pork Sausage(10): +2 (Stamina) when making defending rolls against physical attacks or poison. Three sausages count as one meal.>150 Gold Pieces!>Silver Ring: increases (Magic) by +1 pip.>Rusty Key: An old rusted iron key. Who knows what it could be for.After the festivities (which mainly consisted of the people parading the anons around and singing praises) they set down their newfound heroes and the Chief comes out to say a word."Dearest beast-slayers, we were unknowing to your presence until you saved us from that monster. You have served us well, and we are very thankful. Perhaps LORD GRIMDARK is not so bad after all.">What do?
>>2983695>Beefy gains three pips in Agility, giving him a value of 2D+1!>Stabby gains three pips in Might giving him a value of 4D! >Pretty gains three pips in Agility giving him a value of 3D!>Young Girl gains one pip in Wits and Might giving her a Wits value of 3D and a Might value of 1D+2!>Correct?
>>2983740Have Pretty boy do all the talking, while Beefy and Stabby look all cool behind him.>Silver RingTo Beefy>What they say"It wasn't a problem, us Anons love saving the innocent and avoiding any life loss when it's possible. We hope LORD GRIMDARK treats you well." Also we should head out this village and head to a city where we can buy some items. Maybe meet new legal age femalesAnd the young girl, see if we can return her to her mother/father, not before Stabby give a heart to heart to her. About heros, are not born but made, wish the girl and family luck and give them 5 gold for them. Even tho Pretty was better stats for Charm, it was Stabby that get her to follow him. So more feels.
>>2983763Yes>Young Girl Split between bringing her or not, but she's to young for adventuring.
>>2983771Roll a d6. Odds she leaves, evens she stays. I didn't even specify how old she was. She could be on the verge of womanhood for all we know, anon.
Rolled 6 (1d6)>>2983797
>>2983802Guess that's a wild dice, and she's staying. >>2983771Allow her to come and still give the family 5 gold, since their daughter is coming with us. I'm happy with my roll :)
>>2983802Post (1/2)SHE STAYS- - - - - -Pretty clears his throat and gives a speech to the villagers, "It's really not a problem. We anons love saving the innocent and preventing bloodshed. We hope our LORD GRIMDARK will treat you well. Don't cause any trouble, and you'll be just fine.""What's an anon?" One of the villagers whispers to one another after they all applaud Pretty's speech.Stabby sighs and casts a sad gaze at the girl. "I think it's time for you to go back home, friend.""No! I don't want to go! I want to be heroes like you guys!"Stabby moves to kneel, but decides not to and pats her on the head. "Well, lets see what your Mom and Dad think of it first, hm?The girl smirks. "Ma and Papa?" She takes Stabby's hand and leads him to a humble hut where her parents are standing, eyeing the two with warm smiles."D'aww sweetheart, you'll do fine. I know you wanted to leave with those other adventurers, but when is the last time they slayed a beast like these brave men?" The mother rubs her daughter's arms and fiddles with her hair.Papa produces a simple bag full of necessities."Ma and I knew this day would come. You're much to rowdy to stay on the farm. But, I know you'll be back here someday."The parents give their daughter a hug and kiss goodbye, and after that they go to Stabby. Papa shakes his hand, while Ma kisses him on the cheek. "Goodbye sweetheart." The parents give a sad smile and watch as their daughter walks away with their newfound heroes.>-5 Gold
>>2983863Post (2/2)Meanwhile, hundreds of miles away in the northern desert, are five adventurers. They travel the rough and sandy road, and spot a few seemingly human figures a ways off.Brennon scratches his nose, "With that previous encounter with someone a ways off, I'm wary to even pay attention to these people.""Comrade, we cannot allow our past to hinder our present. These mat be people in need of help." Kurosan responds, matter-of-factly.>what do?- - - -Yeah, that's it for tonight, anons. I'm off to bed.
>>2982346It seems anon was correct. I'll archive this thread, and start a new one.
>>2983918Go see what whose figures are in the distance