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File: In The Depths.jpg (100 KB, 736x792)
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Finally after two years in the service of the Dark Queen Quintis you have finally been promoted. No more marching through filthy peasant villages administering the Queen's justice, this is your chance to rise through the ranks of her Majesty's armies and become one of her generals, or so you thought. Being placed in a garrison out in the middle of nowhere wasn't the promotion you had imagined, but after the death of your commander, your rise through the ranks seemed that much more possible. Through your leadership, your garrison holds its ground through an assault and infiltration by rebel forces and manages to capture two of its heroes. After transporting the two of them to the Capital, Queen Quintis decided to promote you to Captain and to add you to her collection of personal agents.

When we last left Baldr, he had just awoken from a tar drowning nightmare to find the inn he was in under attack by some shadowy figure.

Creeping quietly, you slink back towards your companions’ rooms, it was going to take more than just you to take this thing down. The first stop was Selena’s room, slipping quietly in through the door you find Selenas in bed, but her sleep looks anything but restful. She thrashes around on the bed making gulping noises like a fish out of water. You rush over and shake her in an attempt to wake her, but to no avail Selenas continues to thrash and gulp.

>Leave Selenas and get one of your other companions.
>Strike Selenas hard, you have to wake her up
>[Write In]

Baldr Blooddragon:

Equipment:
>Full Plate Armor
>Plate of the Savior’s Mercy (once per in game day you will survive a mortal blow)
>Halberd
>Short sword
>Coin of Fate (re-roll 1 die with a coin flip [1=crit fail 2=crit success])
>Helmet of Clear Vision (+2 on perception checks, can see through minor illusions)
>1 energy potion
>1 healing potion
>1 Explosive Grenado
>200 Gold

Books:
>Herbalism Primer

Perks:
>Bush Wacker: Easier to spot and set ambushes
>Elf War Veteran: +2 to your defense against non-magical ranged attacks and +2 to your dice damage.
>Commanding Voice: Your words will be heard over the loudest of noises and when directly giving orders, the recipients of those orders gain a +2 to their rolls. You also gain +1 when intimidating others.
>Iron Gullet: It will now take a copious amount of alcohol to get you even tipsy, a blessing and a curse, spoiled foods and poisons also have a hard time making you sick +3 to resist the effects of poison.

>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mid+Boss+Quest
>>
>>2961698

Apologies in advance, i had a huge wave of exams and projects due the last few weeks and just couldn't find time to run the quest. That is all behind me now though so I should be able to run for a bit.
>>
>>2961698

>Strike her with the back of our hand, if it doesn't work, pick her up and bring her to the mage, maybe she can help
>>
>>2961728
support
>>
>>2961728
I can dig it.
>>
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>>2961698

>>2961728
>>2961797
>>2961851

One last attempt, you bring your hand up and deliver a rather strong backhanded blow to Selenas’s face. Her eyes shoot open and Selenas sits up gasping for air. You wait a few moments for her to catch her breath, as soon as she can speak Selenas rubs her cheek and growls “What the hell was that for!?”

Simply ignoring her you say “We’ve got a problem c’mon” and walk out of her room. Struggling to disentangling herself from her sheets Selenas falls out of bed with a thud before finally kicking herself free and joining you out in the hall. “What’s going on?” she asks her tone sober and concerned.

“The one responsible for the disappearances is here and were going to catch him in the act. Now go wake Randolf while I get Mildri.”

“Alright,” Selenas nods before dashing down the hall to Randolf’s room. You enter Mildri’s room to find a hairier situation than the one in Selenas’s room. Mildri appeared to be encased in a cocoon of ice. You can’t see her but you do hear her whispering incantations inside of the thing.

>Knock on the ice, and call out to her.
>Try to break the cocoon and pull Mildri out.
>Leave her, you can do without her.
>[Write In]
>>
>>2962381
>>Knock on the ice, and call out to her.
>>
>>2962381
>Knock on the ice, and call out to her.

Explain to Selenas later that we slaped her because we were concerned we couldn't wake her up, was she dreaming?
>>
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>>2962381

>>2962413
>>2962422

You knock on the ice cocoon and the surface cracks under your touch. Thick black tar oozes out from the cracks widen and expanding them across ice until the cocoon shatters and tar spills out all over the floor. On the tar soaked bed Mildri lies unresponsive, and not breathing. Thinking quickly, you remember what your mother did when your younger sister had nearly drowned. You rush over and begin to press rhythmically on Mildri’s chest pausing only to breathe into her.

>Roll me some d20’s
>>
Rolled 3 (1d20)

>>2962604
>>
Rolled 4 (1d20)

>>2962604
>>
Rolled 19 (1d20)

>>2962604
>>
Wooo! You're back!
>>
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>>2962604
Used the wrong image
>1 Success
>>2962633
>>2962642
>>2962720

You continue to alternate between compressions and breathing into her, for what seems like forever. Until, clasping your mouth over hers you breathe in only to meet with a mouth full of tar. Mildri sputters and coughs up more tar, while you do the same. After a while Mildri ceases to coughing and lays breathing heavily on the floor, You call out to her but she does respond. It looks like she’ll be out of commission for bit, but at least you saved her life.

Just then Selenas burst through the door leading a bleary eyed and still drunk Randolf into the room. Giving the room a quick once over Selenas gasps “What the hell happened in here.”

“Captain, I didn’t know you were into that kind of thing,” Randolf chimes in as he takes a pull from his canteen.

“No time to explain, we’ve got to get to the barroom,” you say as you rise to your feet and rush past both of them into the hall. Making your way quickly, you reach barroom to find the lines of chalk glowing brightly in a complete magic circle around the room. Standing in the center of this circle was the tall dark figure muttering under its breath.

>Rush him, now’s your chance.
>Call out the figure tell him to stop and surrender.
>[Write In]
>>
>>2963038

>Rush him, now's your chance
>>
>>2963038
>>Rush him, now’s your chance.
>>
>>2963038
>Rush him, now’s your chance

Get him before it compleates anything, also, damn so many misunderstandings, let's hope we can clear it later with Selenas.
>>
>>2963038
>>Rush him, now’s your chance.
>>
>>2963038
>Smidge the circle
What could possibly go wrong? :^)

Nice to see you again OP
>>
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>>2963038

>>2963067
>>2963453
>>2963467
>>2963510

It was now or never, you rush forward into the magic circle. The figure takes notice of your presence for the first time. It simply looks over its shoulder at you, spreads its hands wide and claps them together. As soon as you hear the clap your insides do a somersault, you feel air roar past your ears then suddenly halt as the ground beneath you gives out and you fall.

You land soon than you think on some mushy surface with a splat. You can’t tell what you landed on or even where you are in the total darkness you find yourself in, you can’t even see your own hand in front of your face. You lay on the ground in total silence for a few moments before a dim light sparks into existence a few feet in front of you. Temporarily blinded you can’t make out the source of the light, what the light does let you see however, is what you have been laying in. Corpses, badly decaying corpses, you had seen some horrifying sights on the elven front, but this was on a different league all together. With the sight comes the smell of rotting flesh and you have a hard time keeping your dinner down. You look away from the sight underneath you and back to the light source. Your eyes, having adjusted slightly, let you see the source of the light. It was a ball of fire, being held by the figure from the bar, with the figure turned toward you and the light; you finally get a good look at him. The figure was a… he… she… it? You couldn’t tell the clean shaven, slender, boney, and waxy skinned face made it impossible to determine the figure’s sex. The figure was waving the fire in it hand back and forth slightly trying to get the fire to cast more light. It was then that you noticed the figures eyes, they were totally black, like ink wells staring across the room. It seemed to you like the figure was searching for something in the room.

>Rise to your feet and demand the figure surrender.
>Jump up and attack the figure, whatever’s going on here this person is responsible and you’re going to stop it.
>Lay motionless and wait.
>[Write In]
>>
>>2963776
>Rise to your feet and demand the figure surrender.
>>
>>2963776
>>Jump up and attack the figure, whatever’s going on here this person is responsible and you’re going to stop it.
>>
>>2963776
>>Lay motionless and wait.
>>
>>2963823
>>2963826
>>2963869

Just a reminder, you haven't seen your companions and you are probably alone.
>>
>>2963869
Yeah let's hide for the time being. Worst comes to worst we'll have to hop up and attack anyway.
>>
>>2963929
ok, lay there, maybe we can surprise attack him if he gets near
>>
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>>2963776

>>2963869
>>2963952
>>2964461

The figure steps closer to where you are lying and scans just over you, at this distance you can smell its stench over the rotting corpses beneath you. It smelled of hot metal and burnt leather, like a blacksmith’s gloves tossed into a smelter. The figure sniffs the air just over you sneering in disgust before pivoting round and striding away from you.

You lie still for a while longer and watch the figure walk across the body littered floor to a doorway at the end of the room. The figure heads through the door and up a set of stairs the room to darken almost back to its original state.

>Wait a little longer.
>Get up and search for your companions, see if they followed you through
>Follow the figure time to get to the bottom of this.
>[Write In]
>>
>>2965268
>Wait a little longer before getting up.
Sound travels, especially when it's in the dark.
>>
>>2965268
>Get up and search for your companions, see if they followed you through
We cannot leave them stranded
>>
>>2965268
>>Get up and search for your companions, see if they followed you through
>>
>>2965268
>>Get up and search for your companions, see if they followed you through

Selenas!?
>>
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>>2965268

>>2966297
>>2967296
>>2967610

You rise to your feet quickly and scan the room for your companions. With the light fading you can only get a quick glance around. The room you were in appeared to be an underground dome of some kind, with walls of roughly excavated rock. The ground from wall to wall was nothing but bones and decomposing bodies. In your hurried scan you caught no sight of your companions and softly calling out their names grants no response. The light from the door way to the dome fades enough that the room plunges back into darkness making any further searching fruitless. It looks like you’ll have to handle this solo. Moving swiftly you head to catch up to the figure lest you get left behind in total darkness.

Reaching the stairs, you can see them ascending for at least two floors before reaching another door way. You watch as the figure slips through this door way taking most of the light with him.

>Roll me some d20’s let’s see if you can keep up this stealthy pursuit.
>>
Rolled 17 (1d20)

>>2969396
>>
Rolled 4 (1d20)

>>2969396
>>
Rolled 2 (1d20)

>>2969396
SO MUCH STEALLLLLLLLLLLLLLLLLLLLLLTH!
>>
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>>2969396

>>2969427
>>2969456
>>2969509

Ascending the stairs after the figure you try to stay quite but in your armor doing that seems impossible, clicking and clacking, you reach the top of the stairs and almost have to start back down. The figure had turned and was heading back your way. He’s only a few steps away, and a choice has to be made.

>Get down those stairs and in cover now.
>Wait for the figure to get a little closer, then rush him.
>[Write In]
>>
>>2969628
>Get down those stairs and in cover now

Set up an ambush
>>
>>2969628
>>Wait for the figure to get a little closer, then rush him.
>>
>>2969628
>>Get down those stairs and in cover now.
>>
>>2961698
hey you know where i can read part 12 it's not on suptg
>>
>>2972293

Damn you're right, I could have sworn I uploaded it.

here is a link to a quick summary of the thread: https://pastebin.com/GwAhP3QM
>>
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>>2969628

>>2969666
>>2969716
>>2972147

With no time to think you take the first action that comes to mind. You bound down the stairs clanking loudly and slide around the doorway into the body littered underground dome. As soon as you are around the corner, a ball of fire flies through doorway and crashes into a body at the foot of the entrance. The fireball breaks apart on contact and spits flames in all directions before settling in pieces of fire all around you. Over the crackling of the flames you can hear another incantation being chanted from the stairwell.

>Ambush the mage when he reaches the bottom of the stairs.
>Fall back from the door, there’s no telling what the mage will send down next.
>[Write In]
>>
>>2972662
>>Ambush the mage when he reaches the bottom of the stairs.
>>
>>2972662
>Ambush the mage when he reaches the bottom of the stairs.
>>
>>2972662

>Ambush the mage when he reaches the bottom of the stairs.
>>
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>>2972662

>>2972692
>>2972745
>>2972777

Remaining where you are, you grip your halberd tight and brace yourself to hit the mage when he gets down the stairs. A second fireball lands on the floor just outside the doorway, it skips across the room spitting more flames across the room as it travels illuminating the whole of the room in a flickering orange glow. You wait and listen as the mages mumbled incantations grow louder, when you can start to make out the magical gibberish. You turn the corner and rush the mage.

>Give me some d20’s +2 to see if your ambush is successful
>>
Rolled 16 + 2 (1d20 + 2)

>>2973119
WHY DIDN'T YOU STEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALTH!
>>
Rolled 10 + 2 (1d20 + 2)

>>2973119
>>
Rolled 6 + 2 (1d20 + 2)

>>2973119
>>
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>>2973119

>>2973132
>>2973208
>>2973219

>2 Successes

The mage jumps in surprise as you round the corner. He stutters in his incantation and the fireball forming in his hand flickers as you close the distance for a strike.

>Offensive Stance locked for springing the ambush

>Roll me another set of d20's lets see if this works

Baldur Blooddragon

>HP: 20/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice damage
>Got the Drop +2 to dice damage (First round only)

VS.

???

>HP: Healthy

>Attack Bonuses:
>Defense Bonuses:
>Misc. Effects:

Fighting stance:
>Offensive stance: + 2 to your damage -1 to your defense
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>>
Rolled 2 (1d20)

>>2973236
AAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
>>
Rolled 8 (1d20)

>>2973236
>>
Rolled 11 (1d20)

>>2973236
Damn
>>
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Rolled 12, 9, 14 = 35 (3d20)

>>2973236
>>
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>>2973236

>>2973266
>>2973274
>>2973276
>>2973291

>7[dice] + 2[Experienced] + 2[Got the Drop] (You) – 12[dice] (Enemy) = -1
>Defensive Bonus: -1 - 1[Stance] –1[Magic Penetration] +3[Full Armor] = 0 damage received

The mage recovers faster than you expect and he barely sidesteps your halberd thrust. Off balance he throws his fireball at you, It collides with your chest and bursts, spreading flames all over. You can feel the heat of the fire wash over you; it gets intensely hot, but not enough to burn thankfully. Repositioning yourself in the cramped hallway, you prepare to engage him again.

>Pick your stance.


Baldur Blooddragon

>HP: 20/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice damage
>Got the Drop +2 to dice damage (First round only)

VS.

???

>HP: Healthy

>Attack Bonuses:
>Defense Bonuses:
>Misc. Effects:

Fighting stance:
>Offensive stance: + 2 to your damage -1 to your defense
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>>
Rolled 4 (1d20)

>>2973339
>>Balanced stance: No bonuses
>Balanced stance: No bonuses
>>
>>2973339
>Offensive stance: + 2 to your damage -1 to your defense
>>
Rolled 14 (1d20)

>>2973339
Balanced
>>
>>2973422
Change to offence actually
>>
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>>2973339

>>2973395
>>2973418
>>2973427

Following up quickly, you attack savagely at the mage trying to keep him close and from casting another powerful spell.. While you approach the mage mumbles quickly into his hands while rubbing them together furiously.

>Give me some more d20’s

Baldur Blooddragon

>HP: 20/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice damage

VS.

???

>HP: Healthy

>Attack Bonuses:
>Defense Bonuses:
>Misc. Effects:

Fighting stance: Aggressive
>>
Rolled 19 (1d20)

>>2973453
>>
Rolled 1 (1d20)

>>2973453
>>
Rolled 13 (1d20)

>>2973453
wew
>>
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Rolled 20, 17, 2 = 39 (3d20)

>>2973453
>>
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>>2973453

>>2973501
>>2973509
>>2973513
>>2973608

>Oh that is unlucky

>11[dice]/2 crit fail(6) + 2[Experienced (You) – 13[dice]x2 crit(26) (Enemy) = -18
>Defensive Bonus: -18 -1[Magic Penetration] -1[Stance] +3[Full Armor] = 17 damage received

In your aggressive posture, you forget just how tight the hallway is, in your attempt to swing the halberd in a horizontal slash, you bounce it off of a wall and recoil backwards leaving you wide open for the mage to close the distance. The mage opens his hands and lightning arcs between them, rushing forward, he clasps his hands around your neck setting your nerves a flame with pain as the lightning courses through you. In a last desperate moment, you jerk your arms and smack the mages hands off of your neck. You stagger back, stars dancing in your eyes as steam rises from you. Breathing heavily, you find it hard to focus, dark spots dance in your vision and moving your body takes considerable effort. None the less you prepare to face off against the mage again.

>What do you do now?


Baldur Blooddragon

>HP: 3/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice damage
>Severely Wounded -3 to dice damage

VS.

???

>HP: Healthy

>Attack Bonuses:
>Defense Bonuses:
>Misc. Effects:

Fighting stance:
>Offensive stance: + 2 to your damage -1 to your defense
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Flee
>Use Item [Specify]
>>
>>2973675
>>Flee
do we have any sort of healing potion? I don't remember
>>
>>2973675
>Flee
Flee upstairs, maybe there is an exit there, we know that there is nothing down here.

So the guy teleports things here, kills everyone and then take their shit
>>
>>2973675
shouldn't of our breastplates ability gone off qm
>>
>>2974447
Yes you have a healing and an energy potion as well as an explosive grenado

>>2974734

It only goes off if you receive a blow that would kill you
>>
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>>2973675

>>2974447
>>2974466

Consider your current state and how the battle had been going so far, you decide it would be best to disengage. You charge at the mage once more with the intention of slipping past him this time rather than attacking him.

>Give me another set of d20’s

Baldur Blooddragon

>HP: 3/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice damage
>Severely Wounded -3 to dice damage

VS.

???

>HP: Healthy

>Attack Bonuses:
>Defense Bonuses:
>Misc. Effects:

Fighting stance: Fleeing
>>
>>2975642
I mantain my vote then, flee upstairs and take the healing potion
>>
Rolled 8 (1d20)

>>2975652
>>
Rolled 18 (1d20)

>>2975652
>>
Rolled 6 (1d20)

>>2975652
for Narnia
>>
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Rolled 2, 2, 3 = 7 (3d20)

>>2975652
Praying for you guys
>>
>>2976224
I think God has heard our prayers?
>>
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>>2975652

>>2975661
>>2975992
>>2976177
>>2976224

>11[dice] (11) + 2[Experienced -3[Severely Wounded] (You) – 2[dice] (Enemy) = 8
>Attack Bonus: 6 +1[Decent Weapons] = 9 damage dealt

The mage braces himself, ready for your attack and is completely caught off guard as you pivot stop right in front of him, then rush past him. Scrambling the mage leaps at you only to meet the butt end of your halberd. You crack it sharply into his face, eliciting a human scream that turns into a bestial roar as the mage staggers back falls to the base of the stairs as you rush into the room at the top of the stairs. Finding a brief respite from the fight you try to get your head right and prepare.

Drink potions:
>1 Energy potion (gets rid of damage maluses from wounds)
>1 Healing potion (Restores 10 health)
Fight or Flee:
>Head back and finish what you started
>Keep going, you’ve got to find a way out of here
>>
>>2976258
>>1 Healing potion (Restores 10 health)

>> Hide, let's try an ambush him again
>>
>>2976258
>1 Healing potion (Restores 10 health)
>1 Energy potion (gets rid of damage maluses from wounds)
Both if we can, only health if we can't

>Head back and finish what you started
Offensively jump on top of him from the stairs
>>
Rolled 2 (1d2)

>>2976737
>>2976793

1: Hide for ambush
2: Head back and finish the mage
>>
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>>2976258

>>2976737
>>2976793
>>2980348

Reaching into your satchel you scrounge up you two potions, downing both in quick succession, two very distinct feelings wash over you. At first your body becomes very warm, like your sitting inside a steam house in the middle of the winter. The warmth fades away and you are left feeling tired, like you just ran 100 miles, and all you want to do is fall over. Just then a second sensation shoots through you like lighten had mere moments ago. The tired feeling disappears in an instant and you feel like you’ve just woken up from a very restful sleep.

Feeling better, you feel like you can take this mage on again. You step back into the stairwell and are surprised by what you see. A panther, black as night was bounding up the stairs at you with incredible speed.

>10 HP recovered

Baldur Blooddragon

>HP: 13/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice damage

VS.

???

>HP: Minorly Wounded

>Attack Bonuses:
>Defense Bonuses:
>Misc. Effects:

Fighting stance:
>Offensive stance: + 2 to your damage -1 to your defense
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action[Specify]
>>
>>2980369
>>Offensive stance: + 2 to your damage -1 to your defense
>>
>>2980369
>Offensive stance: + 2 to your damage -1 to your defense
>>
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>>2980369

>>2980397
>>2981574

Matching the panther’s charge, you hurl yourself down the stairs in a bold leap.

>Let's see if this is the time, roll me some d20's
>>
Rolled 4 (1d20)

>>2982048
>>
Rolled 15 (1d20)

>>2982048
>>
Rolled 1 (1d20)

>>2982048
>>
>>2982347
its the bandit all over again
>>
Rolled 1, 4, 18 = 23 (3d20)

>>2982048
>>
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>>2982048

>>2982083
>>2982341
>>2982347
>>2982527

>7[dice]/2 crit fail (4) + 2[Experienced (You) – 8[dice]/2 crit fail (4) (Enemy) = 2
>Attack Bonus: 2 +1[Decent Weapons] = 3 damage dealt

As you charge the big cat, you miss one of the steps and simply fall. Mustering all of its feline grace, the panther pounces… directly into your plate armored chest. The both of you tumble down the stairs. Thankfully your armor protected you from most of the bumps and scrapes, the panther was less lucky. Finally hitting the bottom of the stairs, the two of you disentangle from each other and rise to your feet.

>How are you going to handle this?

Baldur Blooddragon

>HP: 13/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice damage

VS.

???

>HP: Minorly Wounded

>Attack Bonuses:
>Defense Bonuses:
>Misc. Effects:

Fighting stance:
>Offensive stance: + 2 to your damage -1 to your defense
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]
>>
>>2982605

Whoops forgot the enemy was minorly wounded before this, here's the correct calculation

>7[dice]/2 crit fail (4) + 2[Experienced (You) – 8[dice]/2 crit fail (4) -1[Minor Wounds] (Enemy) = 3
>Attack Bonus: 2 +1[Decent Weapons] = 4 damage dealt
>>
>>2982605
>>Offensive stance: + 2 to your damage -1 to your defense
would you look at that, it's not only us with the critfails
>>
>>2982605
>Offensive
Let's hope in better rolls this time around.
>>
>>2982643
Also if we get fucked but don't die, fleeing while bombing is the way to go.
With any luck the mage will fireball it and blow himself up.
>>
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>>2982605

>>2982635
>>2982643

“Keep up the offensive,” you say to yourself as you prepare to charge at the panther. As you close you notice the “panther’s” structure shift, like its bones were moving around under its skin.

>Give me some more d20s

Baldur Blooddragon

>HP: 13/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice damage

VS.

???

>HP: Minorly Wounded

>Attack Bonuses:
>Defense Bonuses:
>Misc. Effects:
>Shifting -2 to dice damage

Fighting stance:
>Offensive stance: + 2 to your damage -1 to your defense
>>
Rolled 10 (1d20)

>>2982777
fuck you pussy
>>
Rolled 10 (1d20)

>>2982777
>>
>>2982790
>>2982818
Let's get another 10 so we can crit-fail this in stile
(Success was on 11+ right?)
>>
Rolled 15 (1d20)

>>2982777
>>
Rolled 13, 20, 8 = 41 (3d20)

>>2982777
>>
>>2982858
goddamint we cannot catch a break, everytime we roll well there is a 20!
>>
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>>2982777

>>2982790
>>2982818
>>2982835

>>2982858

>12[dice] + 2[Experienced] (You) – 14[dice]*2 crit (28) -1[Minor Wounds] -2[Shifting] (Enemy) = -11
>Defensive Bonus: -11 +3[Armor] -1 [Aggressive Stance] = 9 damage received


You close with the now amorphous blob of flesh and fur that was the panther, when suddenly a massive and sharp clawed, half formed paw lashes out at you. It slams into you squarely on the chest, forcing the air from your lungs and throwing you back into wall. You fall to your hands and knees and try to suck some oxygen back into your lungs while wait for your ears to stop ringing. By the time you get back to your feet, the blob of flesh that was in front of you had reformed into a towering bear, filling up the landing at the bottom of the stairs, It lets out a tremendous roar that rattles your bones and begins to close on you.

>What now?

Baldur Blooddragon

>HP: 4/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice damage

VS.

???

>HP: Minorly Wounded

>Attack Bonuses:
>Bear Strength +2 to damage
>Defense Bonuses:
>Misc. Effects:

Fighting stance:
>Offensive stance: + 2 to your damage -1 to your defense
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]
>>
>>2982896
>Offensive stance: + 2 to your damage -1 to your defense

Keep the attack, we aint outrunning a panther
>>
>>2982896
>Offensive stance: + 2 to your damage -1 to your defense
>>
>>2982896
Throw that grenado, make him hurt.
>>
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>>2982896

>>2982906
>>2982925

Not fazed by the bear’s size, you charge into to meet it. Even though you could barely feel your wounds, you knew that things weren’t looking good, you had to end this fight soon or you might not win it at all.

Hoping for the last rolls, give me some more d20’s

Baldur Blooddragon

>HP: 4/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice damage

VS.

???

>HP: Minorly Wounded

>Attack Bonuses:
>Bear Strength +2 to damage
>Defense Bonuses:
>Misc. Effects:

Fighting stance:
>Offensive stance: + 2 to your damage -1 to your defense
>>
Rolled 10 (1d20)

>>2982986
>>
Rolled 1 (1d20)

>>2982986
Welcome to die!
>>
>>2983069
Well RIP Baldur
>>
Rolled 16 (1d20)

>>2982986

>>2983069
Damn this is getting ridiculous, what is this 3 or 4 in a row?
I think our armor ability will trigger this time
>>
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Rolled 19, 10, 6 = 35 (3d20)

>>2982986

praying for you guys once again
>>
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>>2982986

>>2983022
>>2983069
>>2983136

>>2983208

>9[dice]/2 crit fail (5) + 2[Experienced] (You) – 12[dice] -1[Minor Wounds] (Enemy) = -4
> Bonuses: -4 +3[Armor] -1[Stance] –2[Bear Strength] = 4 damage received (Savior's Mercy Triggered) = 0 damage


As you close to meet the bear, your halberd catches one of the walls in the stairwell leaving you wide open. As the bear descends upon you, a blue light shines out from the gem in the middle of your breastplate creating a barrier between you and the beast. The Bear hits the barrier and is tossed back away from you, giving you time to reposition yourself and prepare for the next strike as the blue barrier of light fades away.

>What Do?

Baldur Blooddragon

>HP: 4/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice damage

VS.

???

>HP: Minorly Wounded

>Attack Bonuses:
>Bear Strength +2 to damage
>Defense Bonuses:
>Misc. Effects:

Fighting stance:
>Offensive stance: + 2 to your damage -1 to your defense
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]
>>
>>2983266
>>Offensive stance: + 2 to your damage -1 to your defense

oh damn
>>
>>2983266
>>Offensive stance: + 2 to your damage -1 to your defense
we´reso fucking dead
>>
>>2983279
>>2983982
USE THE DAMN GRENADE, STACK SOME MALUSES ON THE SHAPESHIFTER
>>2983266
Use the grenado.
>>
>>2984139
agreed
use the granade
>>
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>>2983266

>>2984139
>>2984201
>>2983982

If there ever was a time to use the grenado, now was the time. Grabbing the small lead container at your hip, you twist the flint sparker at the top of the grenado, lighting the fuse and hurl the grenado at the bear.

>Roll me some d20s

>Your rolls will be contested by the enemy's rolls, the more rolls you have above the enemy's rolls, the more damage the grenado will do, but you are guaranteed 5 points of damage

Baldur Blooddragon

>HP: 4/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice damage

VS.

???

>HP: Minorly Wounded

>Attack Bonuses:
>Bear Strength +2 to damage
>Defense Bonuses:
>Misc. Effects:

Fighting stance:
>Perform Action [Throw Grenado]
>>
Rolled 7 (1d20)

>>2984599
>>
Rolled 17 (1d20)

>>2984599
yooooooo
>>
>>2984599
Anything but 1, at least once
>>
Rolled 19 (1d20)

>>2984705
Shit didn't roll, I'm nervous
>>
Rolled 14, 5, 4 = 23 (3d20)

>>2984599
>>
>>2984712
Hell yes, it's going well for once.
>>
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>>2984599

>>2984686
>>2984699
>>2984708

>>2984712

>Your rolls: 19,17,7
>Enemy rolls: 14,5,4
>5+15= 20 damage dealt


The grenado hits the bear squarely in the chest, before landing on the ground at its feet. The bear lets out a bone rattling roar before slamming down on all fours over the grenado. Light flashes across your vision followed by a loud bang. Smoke and dust quickly filled the room, obscuring everything and making it hard to breathe. Blind and coughing, you wait for the bear to come charging at you, but it doesn’t come. As the clouds of dust settle, the looming shape of the bear was nowhere to be seen. Where the bear used to be was a small pile of blood and entrails and a trail of blood leading up the stair well.

Hurrying forward, you follow the trail to the room upstairs. In the middle of the room was human man with most of his guts spilling out of a gaping hole in his torso. He was crawling towards a door on the opposite end of the room, when you come up beside him.

>Finish the dying creature off.
>See if you can’t get some answers out of this thing.
>[Write In]
>>
>>2984812
>Finish the dying creature off.

I'm not risking a sneaky spell with 4 hp
>>
>>2984812
>>See if you can’t get some answers out of this thing.
"Tell me where the hell we are, and what have you done to my companions, and I might just let you live"
>>
>>2984830
agreed

but kill him after he answers or if he just so much as raise his hand
>>
>>2984830
I think our companions stayed at the inn, we were the only ones that charged inside the circle.
>>
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>>2984812

>>2984830
>>2984837

“Where are we, and what have you done to my friends?” you demand of the shapeshifter.

Gurgling and spitting blood, the shapeshifter only says two words “So… Close…” before falling still.

Standing over the body of the fallen shapeshifter, you feel your heart finally begin to slow, you take a deep breath and let the adrenaline fade away, it’s at this time you finally notice your wounds. Your chest hurt, and every breath caused pain to shoot through you. This wasn’t helped by the fact that the muscles around pecs and neck would spasm every so often. Running your hands along your throat, you could feel the searing pain of burns and bruises, you were certainly alive, but not in good shape.

With the threat of combat and your personal health out of the way, you have time to examine your surroundings. You were in a laboratory of some kind with alchemical equipment and reagents all over the place. On every inch of non-occupied floor space were magic circles and inscriptions written in chalk. Every so often you would notice dried or poorly cleaned up blood stains between or in magic circles. It looks like this was where the shapeshifter was performing experiments of both magical and alchemical origins.

>Do a thorough search of the shapeshifter’s lab, what exactly was he doing here?
>Head through the door the shapeshifter was crawling towards, maybe that’s the way out.
>[Write In]
>>
>>2985073
>>Do a thorough search of the shapeshifter’s lab, what exactly was he doing here?

grab any documents we may find, no need to study them here, we are wounded and tired, but we will need the evidence later. after it head to the door
>>
>>2985086
supporting

also see if we can find anything that might help us heal our wounds
>>
>>2985086
Agreed
>>
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>>2985073

>>2985086
>>2985114
>>2985179

You perform a thorough search of the room, unfortunately most of the chemical reagents in the room were of a poisonous nature and other of which you weren’t entirely sure. On one table, however; you find stacks of parchments and scrolls. Most of the papers were covered in indecipherable writings and magical symbols that you couldn’t make heads or tails of, but you take them anyway maybe Mildri could decipher the magical bits at least.

Search complete, you head to the door at the opposite end of the room. Behind the door you find a set of tightly winding stairs. Ascending, you find yourself in an empty house. A thick layer of dust coated every surface of the dark interior. You unlatch what you assume is the front door of the house and step out into a fresh new dawn.

You find yourself on one of the outer wall streets, with lines of similar looking buildings line to the one you just stepped out of stretching in each direction. Making your way onward, you head for the main street and back to the tavern. You find the tavern quite easily as its front doors were being attended by several guards trying to hold back a large crowd of people. Reaching the edge of the crowd you shout “Out of the way, Captain coming through!” with your commanding voice, every word making you wince in pain. The crowd parts instantly and you pass through, all the way to guards who also step aside. You open the door to the tavern and manage to take two steps inside before someone tackles you to the ground.

“Baldr!” squeals a familiar voice. You look up to see who had tackled you, and find Selenas’s tear soaked face pressed to your chest. She hugs you tightly eliciting pains from your chest.

> Just lay there and enjoy the moment.
> “Selenas… your… hurting… me.”
> “What’s with those tears, you didn’t think I’d died did you?”
> [Write In]
>>
>>2985620
> Just lay there and enjoy the moment.

Good to see you are safe.....for a moment there I...
>>
>>2985620
>> Just lay there and enjoy the moment.
hug her back

P.S. what a fight man, we threw literally everything we had at him, every potion magic iten and grenade and barely made it, that was awesome
>>
>>2985759
Critty bandit 2:
The revengeance
>>
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>>2985620

>>2985724
>>2985759
>>2985967

You let the moment drag on as you clasp Selenas in a hug of your own and simply hold on to her, as if you were clinging to her for dear life.

OOC: Holy Shit that fight was intense, I was getting worried there. This will end the thread, next week I have more exams so I probably won’t be able to post until next weekend. But for now I will leave you guys off with your choice of perk.

>Tough Customer: Prolonged engagements and multiple beatings have toughened you up some. +5 to your max health and wounds no longer effect your combat as much (the dice damage malus for being wounded is decreased by 1)

>Smart Attacker: You’ve been there attacked that and gotten smacked for it so many times you finally learned something (The aggressive stance no longer deducts defense and add +1 to your dice rolls).

>Defender of the People: Apparently the fastest way to a person’s heart is to slay monsters for them leveraging your actions from today have really struck a chord with the common folk, people of low rank or station will be easier to convince and will let their guard down around you (+2 to any persuasion check against low ranking people, and -2 to the defense of low ranking individuals in combat.
>>
>>2986295
thanks for the thread, it was a real roller coster, that fight was awesome.

>Smart Attacker: You’ve been there attacked that and gotten smacked for it so many times you finally learned something (The aggressive stance no longer deducts defense and add +1 to your dice rolls).

not really sure on the skill to pick so if anyone can give me a reason to change I might listen
>>
>>2986295
>>Tough Customer: Prolonged engagements and multiple beatings have toughened you up some. +5 to your max health and wounds no longer effect your combat as much (the dice damage malus for being wounded is decreased by 1)
>>
>>2986295
>Tough Customer: Prolonged engagements and multiple beatings have toughened you up some. +5 to your max health and wounds no longer effect your combat as much (the dice damage malus for being wounded is decreased by 1)
The extra health will always be a boon to us since we're always taking so many hits to the face that it's stopped being funny about 5 threads ago.
>>
>>2986295
Thank you for running.

>>2987841
Do you know that part of that was picking Offensive repeatedly (That -1 def hurt us quite a bit on those terrible rolls)?
>>2986356
Picking Smart Attacker can offset that malus AND improve rolls, outright making Balanced obsolete and Defensive situational at best.

Tough Customer is good, 25 instead of 20 is great and turning a -3 into a -2 is neat but is not as insane as SA as it really shines only on low HP.

Guardian is situational, the persuasive bonus is good and that -2 def to low ranks makes it much easier to stop jobbing to no-names while keeping strong foes challenging. It is arguably a mechanical coronation to our IC rank-up and is what is making me lean for it.

Character-wise I prefer
>Guardian
but as it's unlikely to win I will say
>Smart Attacker
as a secondary preference/tie-breaker as it's (as for my understanding, could be wrong) the most powerful.
>>
>>2988642
Alright, that makes sense. And since we have the special armor plate that nets us one extra round of life.
>>2986295
I'm switching out my original vote for
>Smart Attacker: You’ve been there attacked that and gotten smacked for it so many times you finally learned something (The aggressive stance no longer deducts defense and add +1 to your dice rolls).





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