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File: Troll.jpg (205 KB, 899x759)
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You are mighty Trolls your ancient kin were first bore from the stone, and walked this world in its ancient days with the first giants and primordial elementals. As time past your people adapted to their surroundings taking the strength of their homes. But your leisure was never meant to last for the younger races came and destroyed your people. The dwarves drove you from your ancient birthplace, the elves slaughtered you like beast, and the humans ensured you would never rest. Now you are few but perhaps that may change and your people will finally have a place to call home again.

So their are some things we need to get out of the way first like the basics of how are trolls are going to work.

What do we call our "civilization" (we're actually just 3 broke ass trolls).

>>[Write In]

Were do baby trolls come from?

>>[Ritualistic] Born from stone like those bearded midgets. A complicated ritual is required to birth a troll which will burst fully formed from the ground but will be costly.

>>[Old Fashioned] We make trolls via a good ol' dickin. Most Trolls are born from a proper rape. Or courting (if your a sick pervert).

Where do our kin come from?

>>[Element] Write in what you want Fire, Metal, Crystal, Ice, etc.
>>
>>2995161
>OgreLand
>Old-fashioned
>Fire
>>
Still need 2 more.
>>
>>2995251
Qybun.
Old Fashioned
Fire
>>
>>2995431
That name's way better
>>
File: Boom Baby.jpg (51 KB, 700x394)
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>>2995251
>>2995431
(I was going to wait for three but it seems the majority would have won anyway.)

You're the Trolls of Qybun your new civilization! Well okay civilization might be an overstatement your really just 3 jackasses that were kicked out of your tribe for various reasons, but none of that matters now! You all know plenty of strong Troll tribes started out like this. Even better since you're ancestors decided to live by (or in) volcanoes you have a natural resistance to one of Troll-kinds greatest fears, fire! Unlike feeble kin it proves no hindrance to your natural regeneration. But you have more to worry about right now.

Right now you find yourselves wandering the Durgbash Badlands. A dry climate full of active volcanoes, that in a foolish attempt to expand has been the recent quarry of the humans. So you and your new brothers shall not find villages in short supply. Hopefully... you're a little worried how long these horses will last between you.

Breeding: Abysmal
Melee: Specialist
Ranged: Average
Magic: Average
Technology: Struggle
Diplomacy: Struggle
[Regeneration]
[Thugs]
Resistances: [Fire]
Weaknesses: [Acid]
[Minor Research Penalty]


Population: 3
Days of Food: 7
Items: None
Home: None

>>We need to find a home.

>>Screw that shelter can wait, raiding first!

>>[Write in]
>>
>>2995487
Just dig into the ground mate
>>
>>2995512
(Shit I forgot to ask to roll a 1d20 for whatever you want to do.)

One is struck with the brilliant Idea to dig their home themselves. The others applaud him for his genius. However after about 3 hours and only a waist high hole in the ground for their efforts it becomes clear why they didn't think of this early. Also one won't shut up about how "the volcano rock hurts hands!" crybaby.
>>
Rolled 19 (1d20)

>>2995534
>>
Right forgot the

>What you do
>>
>>2995573
Find a home
>>
>>2995573
>>2995581
>19

Deciding this is a lost endeavor our noble Trolls continue to the slopes instead trying to find a suitable cave to call home. One of them falls behind the others thankfully... no as in he literally falls, and much to everyone's joy he does so right into sizable cave. Once a sill for the volcano this now empty area proves a cozy and familiar and cozy home. The Troll who fell is patted on his back for his clumsiness.

>Gained [Home]: Large Cave.

>>A tidy cave is a homely cave.
>>Raid, get the women for troll babies.
>>Hunt.
>>Expand your home
>>[Write In]
>>
>>2995603
>>A tidy cave is a homely cave.
>>
Rolled 15 (1d20)

>>2995662
>>
>>2995662
>>2995667
>15

After several hours you manage to put your new home into respectable order. You use your strong hands to even and smooth much of the cave. One of you finds a large boulder to cover the entrance. Someone even got the idea to use one of the horse skins as a mat to make the mat a little less hard, while the remaining horse meat was piled into a corner. It may not be much but the little touches and the way the small veins of crystal light up the cave make it feel comfortable boosting moral. Eventually after the hard day's work and the way the crystals gently pulse lull you to sleep in one big pile.

As you all doze off you all feel happy for the first time since your exile, proud of what you've made.

>End day 1
>[Home]: Large Cave (Comfortably)
>Begin day 2
>Days of Food: 5

You all finally roll awake and push the bolder door of your home open to greet the rising sun. With a couple yawn and pleasant scratches you set about the new day to see what it will bring.

>>Raid, gotta get those women. Also some metal and wood would be nice.
>>Expand home, you could always use a storage room.
>>Hunt, you want breakfast and horse meats starting to get old.
>>[Write In]
>>
Rolled 10 (1d20)

>>2995695
>>Hunt, you want breakfast and horse meats starting to get old.
>>
File: Mahog.jpg (311 KB, 858x554)
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>>2995719
When you were exiled the only thing you were allowed to take was 2 horse carcasses each. It was nice the first few days, but now after nearly two weeks you've had enough. It's just got to gritty and goes right through you. All three of you split up agreeing to meet back up in two hours.

Two return fruitless but one of you returns carrying a Mahog over his shoulder. Mahogs are medium sized pig like monsters that call Durgbash home. You spend about half and hour roasting it over a lava stream. Divided between you all it's not much but it's filling enough for now. One takes the bones back to the cave, while the remaining two discuss the flavor. Final verdict, taste like chicken.

>Item added: Mahog Bones x1

>>Continue hunting to fill your stores.
>>Scavenge for supplies.
>>Raid a weak settlement.
>>Make arts and crafts with the bones.
>>[Write In]
>>
Rolled 11 (1d20)

>>2995752
>Scavenge
>>
Rolled 15 (1d20)

>>2995752
>>Scavenge for supplies.
>>
File: Broken Wagon.jpg (689 KB, 1596x1200)
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>>2995757
>>2995766
(For future reference yes it's best of three. You can also do multiple actions if you want to split up or do somethings in consecutive order.)

>15

Realizing they don't even have clothes on their back, living free and wild. Our brave souls set out to gather supplies. Normally this is a task without reward for the Durgash is a harsh and mostly barren mistress. But today lady luck seems to favor us. One Troll finds a couple of logs blow across the land by harsh winds, eagerly he returns with his haul. Meanwhile the other two find themselves even luckier. Stumbling across a broken wagon, uncommon but not rare within this hostile land. They carry back the wagon in several pieces, splitting the metal and wood into separate piles. Our Troll with the logs is upset to find himself one upped.

>Item added: Sanded Logs x2
>Item added: Wooden Planks x7
>Item added: Small Pile of Scrap Metal x1

>>Raid, women and clothes maybe if we do well. Humans small and weak, Trolls big and strong!
>>Arts and Crafts, your human mothered be proud had she survived you shattering her pelvis at birth.
>>Expand Cave, we might need somewhere to store this stuff.
>>Make clothes, sorry horse hide floor mat, loin clothes come first.
>>[Write In]
>>
Rolled 19 (1d20)

>>2995812
>>Expand Cave, we might need somewhere to store this stuff.
>>
Rolled 19 (1d20)

>>2995834
>Expand cave
>>
>>2995834
>>2995877
>19
Taking a look at your piles of "loot" you notice while this cave could easily hold a dozen trolls comfortably it could get cramped very quickly. You whip the others into shape and they all begin carving a room out further towards the back. Meanwhile you find a suitable slab to act as the door. After several hours of hard work you have a room roughly a little over half the size of the main one. It's well dug and carved. Perfect for it's use you move all your loot expect for food in. Don't want to loose some food under a treasure pile after all.

You'd guess by the sun you have time for one more thing to do.

>[Home]: Large Cave (Comfortable)
-Medium Loot Horde (Well Made)

>>Rest and raid a village at night.
>>Raid a village now. One of you's whining about wanting kids.
>>Late hunt.
>>Decorate Cave.
>>[Write In]
>>
Rolled 16 (1d20)

>>2995896
>>Rest and raid a village at night.
>>
Rolled 13 (1d20)

>>2995904
>Ditto
>>
>>2995904
>>2995914
>16

You decide with how few of you are it best not to take the safe route and rest during the remaining hours of the day and attack during night when the humans are asleep. As the moon begins to rise, so too do you now well rested for the attack. You all creep your way down your volcano with intent of attacking one of the many human settlements of Durgbash. You pass several considering them too large to attack without retaliation. You finally find one of good size, about a dozen houses.

You all charge as fast as you can into them, knocking over several. Screams are heard and a few men rush out with swords and tools. They put up a valiant fight but are no match against the three of you. One does land a nasty strike on one Troll's "equipment". Once they're dead you all laugh it off the Troll's severed tool already regrowing, the rest of the wound superficial against your hard stony hide.

You find the screaming human woman and gather them up. Once that's done you spend several hours carrying them back along with two dead cows, and all the metal you could carry or find.

>>Start the "fun", well for you at least.
>>Sleep now babies later.
>>
>>2995979
>>Start the "fun", well for you at least.
To ensure they're too tired to try to escape.
>>
Rolled 3 (1d20)

>>2996044
>>
Rolled 17 (1d20)

>>2996053
We're supposed for this one?
>>
Rolled 7, 20, 13 = 40 (3d20)

>>2996058
Yeah to see if they can make up the for the trolls abysmal breeding. I got the rest.
>>
>>2995979
>>2996044
>>2996053
>>2996058
>>2996064
>>2996044
>>2996053
>3
>17
>7
>20
>13
Your Trolls eagerly use the women having gone weeks without release. To most it's an uncomfortable night of screams moans, and giant Troll genitalia. One Troll gets a little over eager and accidentally kills one of the women. Her bodies placed in the food pile till you can decide what to do with it.

As the night finishes the women are cowed, and the boulder is moved back over the entrance to ensure they don't escape as you sleep, if they have the will left.

>End day 2
>Population:
-3 Fire Trolls
-5 Human Women
>One woman dies
>Days of Food: 8.5
>Begin day 3

As the third day dawns you figure you should decide what to do with the body of the female that died.

>>Keep her in the food pile, Trolls can't be picky
>>Bury her respectfully
>>[Write In]
>>
>>2996064
Oh, right. Fertility rolls.
Looks like someone got extremely lucky.
>>
File: Twins!.jpg (28 KB, 385x450)
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>>2996076
>>
>>2996073
Also I forgot the Small pile of scrap metal is now a large pile.
>>
Rolled 3 (1d20)

>>2996073
>>Bury her respectfully
>any woman able to stand get to cleaning and stuff
Would eat her but it might make the women more unmanageable.
>>2996081
Something tells that woman isn't going to survive the birthing process.
>>
Rolled 17 (1d20)

>>2996104
>>
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>>2996104
>3
One grabs the body from the pile and takes it outside. He hastily digs a hole around the other side of the mountain. The Troll tries to gently place the body into the hole but it falls from his grasp with a thump. The other four women finally arrive herded by the other two. They seem deathly afraid, some tense up more from seeing the body. But one that already seems to be sporting a bump relaxes. As you all gather around you see the hole is shallow, rocky, and uneven with the body seemingly tossed in haphazardly. The Trolls suppose it's the thought that counts. You finish off by digging a small canal that feeds a lava stream to the grave burning the body. A traditional Troll funeral.

You've wasted several hours with the ceremony, but there is still more to be done.

>>Try to learn what the women are saying. Maybe you can get them to stop crying.
>>Build a small alcove to keep them prisoner while you leave.
>>Leave one to guard while the others hunt.
>>Decorate the place with bones to make it prettier for the mothers of your children.
>>Explore, try to find roads and caravan routes.
>>[Write In]
>>
Rolled 6 (1d20)

>>2996135
>Learn what the women are saying
>>
Rolled 1 (1d20)

>>2996140
Gonna wait for a third roll.
>>
Rolled 20 (1d20)

>>2996135
>>Explore, try to find roads and caravan routes.
>>
>>2996180
>20
You decide to leave the women be for now. Closing the entrance off with your boulder to make sure they can't escape. You spend the early noon scouting around the base of your volcano. You decide you've picked a great spot for your home. Several roads swerve around your mountain and show heavy use from wagons. You find some discarded human shields too taking them home. In fact as two are returning to the road the third yells out a wagon is coming at this exact moment!

True to his word there it is. It seems to belong to a merchant and is covered. But you can tell by the 3... 4... 5. 5! Guards that it must be good. They're armored but they're weapons won't do very well against you.

>>Charge and loot the caravan. Best of three rolls.
>>Leave it.

(That's from me for the next few hours I need to sleep, let me know what you guys want to do.)
>>
Rolled 3 (1d20)

>>2996201
LOOT
>>
Rolled 16 (1d20)

>>2996201
>>>Charge and loot the caravan. Best of three rolls.
>>
Rolled 8 (1d20)

>>2996201
>LEEEEROOOOY JEEEEENNNKINS!
>>
>>2996208
>>2996215
>>2996227
>16
You all charge down the side of a hill yelling and cheering. The guards notice you and form up, but their small forms break against you having gained so much speed on the run down. As two try and deal with the pesky guards one heads towards the front of the damaged wagon, a wheel knocked loose by your charge. As the one at the wagon begins to peel back the covering a male Dwarf dashes out and throws a vial of something at him.

The Troll raises his arm to guard himself, as he screams he finds out how lucky he is for the vial is filled with acid. Had it hit his face it likely would have killed him or at least left him blind. The Dwarf dashes between his legs chopping at them with a axe. Before he's crushed underfoot.

As the sound begins to die down it becomes clear the trolls remain the victor.

>>Look for water in the wagon first to help the wound heal.
>>Tell him to suck it up and loot now.
>>Just chop the arm back so it grows back by tonight.
>>[Write In]
>>
Rolled 1 (1d20)

>>2997348
>Stump the arm and keep looting
>>
Rolled 10 (1d20)

>>2997348
>Choppy Chop Chop Chop
>>
Rolled 5 (1d20)

>>2997348
>Just chop the arm back so it grows back by tonight.
>>
>>2997382
>>2997467
>>2997531
>10
Your Trolls have seen what acid does to their kind and know if they don't remove the acid damaged part now the tissue that scars would be unable to regenerate for several days you decide the arm must be removed. The injured Troll vehemently denies this as an option, as while they might heal fast it still hurts like a bitch. The other two grab him and hold him down. He struggles as one leaves and finds a large pointy boulder. Using it he over the course of an hour manages to finally with one more heave cut it off. The Troll is crying, congrats you monsters.

You then loot the wagon while the Troll who got his arm cut off sulks eating the dwarf to regain strength. You have to have to leave a horse because one Troll can only carry half as much. But by the time the moon begins to rise his new arm is already to the wrist. Two also have to make a trip for the huge dwarven anvil found in the wagon. No doubt bound for a fortress somewhere in

>Item added: Anvil (Dwarvish, Huge, Legendary)
>Item added: Shields x7 (Dented)
>Item added: Books x3 (Babies First Forge, Masonry 101, Animal Rearing.)
>Item added: Dwarf Bones x1
>Item added: Ruined Human Plate Armor x5
>Item added: Human Weapons x5

You settle down after making sure the women are okay and your loot secure.

>End day 3
>Day of Food: 7.5
>Begin day 4

>>Try to make a forge room
>>Talk with women to try and learn language (Required to learn how to read)
>>Make bone arts and crafts.
>>Morning Hunt.
>>Dig alcove for prison.
>>[Write In]
>>
File: Looking around guy.gif (2.01 MB, 426x212)
2.01 MB
2.01 MB GIF
Where'd you guys go?
>>
>>2997595
>>Try to make a forge room
>>
Rolled 17 (1d20)

>>2997783
>>
>>2997783
>>2997799
>17
You all spend the first hours of the day excavating a small tunnel to branch off more rooms for. One of which you start for a forge. Because while far tougher then humans the incident from your last attack reminded you that you can still be killed.

After digging for sometime you manage to make a room comfortable enough for one troll to work in. In it you add a small channel for magma to flow to heat metal, a cauldron to melt metal once you know how to shape it, and some large tongs you found in your horde along with the anvil you recovered. The Troll who knows how to ties a oval boulder to a log for a rough hammer.

None of you knows how to forge so that may be a problem. But this will do for now.

>>Learn language from women.
>>Hunt for food.
>>Decorate.
>>Scavenge some more
>>Leave a troll to forge and learn how to using your scrap metal. [can be picked with another]
>>[Write In]
>>
Rolled 15 (1d20)

>>2997835
>Learn language from women.
>>
Rolled 2 (1d20)

>>>Decorate.
>>
>>2997950
>>2997883
>15
You all decide to try and talk to the women, learning their language could be useful. You need to know if they need anything and if so what it is. As you approach they all cow back save one. The one of the two with the biggest bump that have them signifying pregnancy merely tenses up. You all sit down in front of them and learn a few words by pointing at things. The only one who seems to realize what you're trying is the tense one and she proves the most helpful.

>>You've gained [Terrible Understanding of Common] 2/4

Have spent several precious hours you all get up finally and decide to spend the rest of the day doing something else. But not before one of you places a Mahog skull above the entrance to your cave.

>>You lose Mahog Bones x1

>>Leave one at the forge while the others hunt.
>>Scavenge
>>Explore the mountain
>>Build a prison
>>Build a pasture for animals
>>[Write In]
>>
Rolled 8 (1d20)

>>2997976
>>>Leave one at the forge while the others hunt.
>>
Rolled 17 (1d20)

>>2997976
sex up the non pregnant wymins
>>
>>2997976
did we kill all the dorfs? if we did we should try to hide the remains of the caravan.
their brethren will come looking for it
>>
>>2998342
There was only one and he dead/eaten the rest were human guards.
>>
Rolled 15 (1d20)

>>2997976
>>Leave one at the forge while the others hunt.
>>
>>2997976
>>Leave one at the forge while the others hunt.
>>
>>2998155
>>2998880
>>2998899
>15
You decide to leave one behind, while the other hunt. After his last little injury the Troll that has his arm chopped off ops to stay here and work the forge. The others set out to hunt for fresh food and replenish their stocks.

The Troll who stays at the forge has some problems at first, but gets himself set up. He learns how to get the metal heated without melting it, when it's melted properly in the cauldrons and how to shape it some. By the time the others return he's made a few nail, and is coming up with plans for a proper hammer. After which he wants to try his hand at making armor.

The others prove to have a fun, and fruitful day of hunting. Killing three Mahogs, and a predator that looks like a mix between a pitbull and centipede called a Incerbis.

>Item Added: Nails (Large)
>Item Large pile of scrap is now small pile of scrap
>2 days of food added

>>Dig prison for more women.
>>Go looking for more Trolls.
>>Build a pasture for a herd of animals
>>Learn more human language
>>Leave one at the forge [Pick two actions if taken]
>>Look for wood
>>[Write In]
>>
>>2999315
>Leave one at the forge
The one handed one. He should have a name, probably. Let's just call him Stumps for now.
>Learn more human language.
Did any of the trolls make great strides in learning common? Were either of them better at communicating, or handling the women?
>>
Rolled 11 (1d20)

>>2999443
>>
>>2999443
His arm has grown back already

Also they all know some basic words now like. Hurt, sick, pillage, loot, food, need, and give.
>>
>>2999451
I'm asking if any of them were more adept at communicating with the women. If any one particular troll is gifted intellectually or charismatically. As gifted as a troll can be.
>>
>>2999315
>>Leave one at the forge
>>Learn more human language
>>
>>2999460
Two of them seem to have pretty good heads on their shoulders, one being Stumps. The other is the one who knocked up the woman with twins and has been acting as unofficial leader.
>>
>>2999474
Chief should spearhead learning Common and handling the women, in that case.
>>
>>2999443
>>2999446
>>2999466
>11
As the day comes to an end our Trolls decide to take it easy for the rest of the day, sealing the cave up early. The Troll who seems to have taken control of the forge returns to his new domain. The other two with nothing better to do go over to the women with some haunches of Mahog. The smith Troll begins putting his plans for a hammer into action. First making a mold for a solid metal head and spending the rest of the time carving a sanded log down to suitable handle. The others in the meantime spend their time trying to get the women to relax and teach them new words. One of which was the word "teach" which should make things easier.

>You've gained [Terrible Understanding of Common] 3/4.
>x1 Sanded Log used to make Hammer Handle.
>End day 4
Days of Food: 8
>Begin day 5


>>Look for wood/scavenge.
>>Explore the Mountain.
>>Build that prison, maybe you could hold some nobles.
>>Check the roads.
>>Raid a Village.
>>Look for more Trolls
>>Leave one at the forge [Pick two actions if taken](You can permanently assign Trolls to keep them there unless said otherwise)
[Write In]
>>
>>2999503
>Raid a Village
>>
>assign another troll to the forge
>>
Rolled 18 (1d20)

>>2999543
>>
Rolled 16 (1d20)

>>2999566
When I read your posts, I thought I saw Raid a loil.
>>2999543
Supporting both
>>
>>2999543
>>2999566
>18
As the day begins the Troll that's been tending the forge decides he'll stay here and work there till he's really needed. Leaving him the other Trolls set off looking for another village to raid. They both opt for a small village as well this time since they have one less set of hands. You attack in the early hours of the day while the sun is still rises, the only ones up to fight you are poorly equipped farmers. By the time anyone else realizes what's happening you've already stolen another women, some food, and more wood for building (Sorry this one's so short I've been sick all day.)

>[Population]:
>-3 Fire Trolls
>-5 Human Women (1 Pregnant, 1 Pregnant with twins)(4 Unwilling, 1 Cautiously Curious)
>Days of Food: 9
>Item gained: sanded log x2
>Item gained: Wooden Plank x7
>Logs and Planks combine into Large Wood Stockpile

>>Look for wood/scavenge.
>>Explore the Mountain.
>>Build that prison, maybe you could hold some nobles.
>>Check the roads.
>>Sex the Women
>>Look for more Trolls
>>[Write In]
>>
Rolled 1 (1d20)

>>2999973
>Sex with women
>Look for more trolls
>>
Rolled 14 (1d20)

>>2999973
>Sex the women
>>
Rolled 1, 8, 15 = 24 (3d20)

>>2999985
>>2999979
Rolling for the 3 that ain't pregnant
>>
Okay so I'm really feeling like crap right now. I'm going to postpone the rest till tomorrow and try to sleep this off.
>>
Rolled 13 (1d20)

>>2999979
Pls no

>>3000036
If it's best of 3 of our rolls too then allow me
>>
>>2999973
>>2999985
>>3000443
>>3000036
>14
>15
>13
The Trolls riled up after a successful raid call the forge master out, and enjoy an evening with the non-pregnant women. Not wishing to endanger the ones already pregnant. Thoroughly satisfied the Trolls hurry back to work. The forge master particularly pleased after being crammed up all day.

>1
With a few hours left the Trolls go out looking for more. While the fact settlements with unguarded women popping up have been a blessing they have also been a curse destroying small tribes that are to vicious. After many hours the Trolls search proves futile. Moral slightly dashed after getting lost, falling down the mountain, and eating some bad fruit.

As they make their back one Troll begins to fall behind the other and notices a shimmering oasis.

>>Have the Troll investigate.
>>Ignore it.
>>[Write In]
>>
>>3001691
Ignore it.
>>
>>3001691
>Have the Troll investigate.
>>
>>3001691
>Ignore it.
>>
>>3001691
>throw a rock at it. just to watch the water splash.
>>
Rolled 19 (1d20)

>>3001691
>>Have the Troll investigate.
>>
>>3001709
>>3001812
>>3001847
>>3001856
>>3001902
The Troll looks between his chief and the Oasis torn between ignoring it and continuing or Investigating. It decides the Oasis could be a boon, he breaks off deciding to follow the chief's path home later. As he takes his first steps he confirms the Oasis is no mirage, actual wet grass, and leafy palms brushing against his thick limbs. As he treads further he hears laughing and splashing water. He quickens his pass seeking the feminine source of the noise. He pushes the final palms aside to reveal a beautiful human like woman partly submerged in the water. But something is strange about her, her skin is blue, with silky green hair, and with eyes black as tar. But the Troll quickly dismisses her strangeness as she teasingly beckons him with a finger letting out a girlish giggle. The Troll picks his jaw off the floor and puffs his chest strutting to her confidently with a spring in his step.

As he gets within reach she throws her arms around him and kisses him.
>19
But as he pulls back he's horrified to see her beauty was only an illusion. Now her body continues far under the water then it should before fading to black, and her mouth has become filled with rows of razor sharp teeth, her skin cold and clammy. He shouts in horror and turns to flee, but is grabbed by her and several black tentacles as she tries to pull him into the water. He turns back as her face seems to split horizontally only to reveal more teeth. He screams once more, before a large branch hits her in the face. He hears a voice in front of him yell in troll. "Begone you vile vexing spirit!" He's grabbed by whoever is speaking and is rushed to the edge of the Oasis by his savior.

After catching his breath he turns to look at his mysterious savior, and finds a forest Troll. A smaller kin of yours only reaching 8ft but renowned for their shamans, and higher then average intelligence. You also notice the staff in his hand from which two corked gourds hang, he also wears a light set of bone armor. He looks at you and says. "You are lucky I was nearby cousin, or you might not have been so fortunate.

>>Ask him who he is.
>>WHAT WAS THAT THING!
>>Thank him and leave.
>>[Write In]
>>
>Ask him who he is
>>
>>3002086
>>>>Ask him who he is.
>>
>>3002086
>Ask him who he is

And that, folks, is why you roll
>>
File: Armored Forest Troll.jpg (95 KB, 900x1200)
95 KB
95 KB JPG
>>3002141
>>3002176
>>3002208
The Troll says he would like to know the name of his savior. The forest Troll strokes his chin fur for a moment regarding you as if whether to speak or not. He finally extends his hand toward you for a handshake saying. "My name is Qgdab, my cousin of fire." He speaks with you for about an hour. Over which you learn he is indeed a forest Troll shaman. Like your group he was also exiled from his tribe, which lies in a forest that starts a few miles to the west. You ask him why he was exiled, and a twitch of rage and sadness flashes across his face. He tells you about how him and his brother were raised and taught by their village shaman from birth. However as they grew they noticed strange things about him. His brother began to question if their mentor had fallen from the tribe. Several days later his brother and mentor left on a trip... only his mentor returned. He began to wonder if their mentor had murdered him and finally confronted him. The mentor confessed to it, and in a fit of rage Qgdab murdered him. For his crime and no evidence to prove the confession he was exiled for it. Qgdab lets out a short bitter laugh. "A mercy they said, they said I "deserved death by fire" for what I did. But I have no regrets knowing the one that murdered my brother lies dead as well." You understand why he was hesitant, murder of ones kin is a grave taboo to Trolls.

You regard your small cousin for a second. His words say he doesn't regret what he did but a touch of sadness in his three eyes betrays him.

>>Ask him if he'd like to join you. You could always use a shaman.
>>Thank him and bid him goodbye.
>>What was that thing back there?[Can be taken with other options]
>>[Write In]
>>
>>3002295
>>>Ask him if he'd like to join you. You could always use a shaman.
>>>What was that thing back there?
sha-man da man.
>>
>ask him to join
>ask him if he knows of any others who would like to join our tribe
>>
File: Siren.png (290 KB, 614x337)
290 KB
290 KB PNG
>>3002405
>>3002479
The Troll ask him what that thing was back there. He looks at you curiously for a second as if forgetting the monster you faced moments ago. "Ah I forget, you aren't as trained as I. That back there was a Siren. Corrupted spirits of water that hunt and devour males." He says nonchalantly as if an everyday thing. He ask him what he was there for. "A good question and the answer is this." He says gesturing to the gourds on his staff, with a shake they rattle and produce a hollow clacking. "I was waiting for it to leave or rest to gather supplies. But then you arrived."

The Troll looks at him for a moment before telling him of your tribe of three Qybun and offer him an invitation. He strokes his chin fur again while thinking. "Admittedly the solitary life is not fit for a Troll, much less a shaman. If you'd have me I'd be glad to join you." With that he sets off to the cave together with Qgdab as the sun sets. As they walk side by side the shaman offers him a piece of fruit. You eye it warily in case it came from the oasis. "Don't worry this one doesn't have an evil spirit. I checked."

>End day 5
>[Population]:
>-3 Fire Trolls (1 Smith)
>-Qgdab [Forest Troll] (Shaman)
>-5 Human Women (1 Pregnant, 1 Pregnant with twins)(4 Unwilling, 1 Cautiously Curious)
>Days of Food: 19
>Begin day 6

>>Look for wood/scavenge.
>>Explore the Mountain.
>>Build that prison, maybe you could hold some nobles.
>>Check the roads.
>>Look for more civilizations in Durgbash
>>Sex the Women
>>Look for more Trolls
>>[Write In]
>>[Time Skip to birth of children, Day 9] (Several random actions will be completed during this time)
>>
>>3002553
Forgot this

>[Shamanism] Trolls who are versed in Shamanism speak and commune with the world around them. They are knowledgeable about may things, and serve the chief as wise men.
>-Powerful shamans call upon nature spirits, control elementals, and even bind demons.
>>
>>3002553
>More forging!
>>
>>3002612
Since the forge is already manned by one troll it'll happen naturally. Like I've said earlier if you want Trolls like the one that became the smith can be permanently allocated to a job. With you have more trolls you can also do more action in less time. I.E picking multiple ones.
>>
Rolled 9, 16, 14 = 39 (3d20)

>>3002553
>>>Look for more civilizations in Durgbash
just scouting for now. Perhaps Qgdab could help us in this regard.

>>Help shaman set-up a space for him to do whatever magic potions and rituals he needs

>>Sex the women
>>
>>3002553
>>>Explore the Mountain.
bring shaman
leave smith
>>
Rolled 7, 11, 5 = 23 (3d20)

>>3002768
+1
>>
Rolled 3, 4, 7 = 14 (3d20)

>>3002768
+1
>>
Rolled 1, 1, 12 = 14 (3d20)

>>3002768
Fertility
>>
>>3002768
>>3002913
>>3003125
>>3003135
>14
You decide your knowledge of the mountain is great, but after the Oasis you realize how lacking your knowledge of everywhere else is. You know humans have been settling from the south but that's about it. The Trolls except the smith set out to fix this. They spend several hours wondering Durgbash but this is what they learn. To the west lies an expansive forest from which Qgdab hails from, it's home to elves, and forest Trolls along with the assorted fey and spirits. To the north lies a tundra which eventually turns into an endless icy wasteland. It's home to your colder cousins, and frost giants along with some other races. You also discover Durgbash has become a hub of activity the humans actions drawing other races her both good and evil. Depending on if you decide to ally with someone this could be a boon.

>16
You dig out a new chamber with the help of Qgdab for him. He uses your stockpile to make some simple wooden shelves and tables. He also finds another cauldron which he takes to brew potions. The room is simple as of now without much to decorate it, but there's a certain feeling of magic in the air you can't help but shake.
[Home]: Large Cave (Comfortable)
-Medium Loot Horde (Well Made)
-Small Forge (Legendary Dwarvish Anvil)
-Small Shaman's Chamber (Leyline, Well Made)

>14,1,12
After all the hard work you enjoy some time with the non pregnant women. You unfortunately get a little to rough with one, but Qgdab notices and manages to stop you before any lasting harm is done thankfully. After you're done Qgdab stays behind to make sure the woman are alright and healthy, along with the children they carry.


>>Look for wood/scavenge.
>>Explore the Mountain.
>>Build that prison, maybe you could hold some nobles.
>>Check the roads.
>>Look for more civilizations in Durgbash
>>Build a Pasture
>>Learn Common from the women.
>>Look for more Trolls
>>[Write In]
>>[Time Skip to birth of children, Day 9] (Several random actions will be completed during this
>>
>>3003589
>Learn Common from the women.
>Look for wood/scavenge.
>Build a Pasture
Maybe not in the direct order, but it wouldn't hurt to find more ways of obtaining food outside of raids.
Also, Qgdab is a god tier bro, we need to find him a good woman.
>>
>>3003614
+1
>>
Rolled 19, 9, 1 = 29 (3d20)

>>3003614
Ya keep forgetting to roll
>>
Rolled 1, 14, 3 = 18 (3d20)

>>3003614
>>3003589
Ah right, I should probably roll as well.
>>
Rolled 9, 16, 18 = 43 (3d20)

>>3003589
>>3003614
>>
Rolled 11, 11, 13 = 35 (3d20)

>>3003682
>>
>>3003589
>home to elves
Bingo

Also maybe we can learn make some bone/wood arms & armor from Qgdab.
>>
>>3003614
>>3003618
>>3003684
>>3003686
>19
You decide it would help if you learned more common, that way you might be able to read those books you got. You all sit down for a hour and listen to the women teach you some new words. Fortunately for you Qgdab already seems to know some and helps you with some words you don't know. This helps speed along the session much faster from normal, and let's you learn more the normal.

>You've lost [Terrible Understanding of Common]
>You've gained [Poor Common] 1/3

>16
With that done you decide you need more wood for building supplies. Finding wood is a difficult task in Durgbash, but you know the right places to look. You find a broken wagon, some blown over dead trees, and some that were blown away from the Oasis. All in all you'd guess you nearly double what you had remaining in your wood stockpile

>Huge Wood Stockpile


>18
You decide that you can't just keep relying on hunting either, you need a steady source of food if you want to start a real civilization. Your Trolls with Qgdab's guidance are able to build a large pen meant to serve as a pasture. All in all it's well made with hemp rope, and straight logs and planks.

>[Home]: Large Cave (Comfortable)
>-Medium Loot Horde (Well Made)
>-Small Forge (Legendary Dwarvish Anvil)
>-Small Shaman's Chamber (Leyline, Well Made)
>-Medium Pasture (Capacity: 20)

>>Explore the Mountain.
>>Build that prison, maybe you could hold some nobles.
>>Check the roads.
>>Visit the Elven forest.
>>Learn Common from the women.
>>Look for more Trolls
>>[Write In]
>>[Time Skip to birth of children, Day 9] (Several random actions will be completed during this)
>>
>>3003760
>>>Explore the Mountain.
goats
>>Check the roads.
caravans with two or four legged livestock
>>
Rolled 1, 3, 12 = 16 (3d20)

>>3003772
rolling random number of dice
>>
Rolled 19, 13, 16 = 48 (3d20)

>>3003760
>Ask the Shaman if there's anything he needs to appease the spirits
Maybe they'll be pleased and give us a blessing
>Check the roads.
>Explore the Mountain.
>>
Rolled 2, 11, 13 = 26 (3d20)

>>3003760
>>3003772
This, plus:

>>Learn Common from the women.
>>
>>3003772
>>3003776
>>3003786
>>3003787
>19
You explore the mountains for a little while to get a better sense of your home, and to your good fortune there seems to be some things you've missed. On the side of the mountain facing the forest and Oasis you find a ruined fortress from some long lost civilization. It's barley standing but could prove a good new home if you knew how to repair it. It also has a mine inside it which leads into the mountain. On the northern side you find another mine which seems to be of dwarven make. With the sun going down you decide to scout them later.

>13
You watch the roads waiting for a caravan or wagon, and eventually a large caravan rolls into view. But it's heavily guarded, with a large herd of livestock behind it. As they set up camp you sneak around in the dark and grab some cattle, high tailing it before they notice you. As you set them into your newly made pen for the night you take count.

>[Livestock]
>-Cattle (3 Cows, 1 Bull)

>16
You all settle in for the night and ask Qgdab about the spirits and ask him if you can get their help. He tells you the spirits rarely help others and when they do they take to great a price. It would be better to enlist the helps of the Elementals of Durgbash as it's a primal place and they are stronger her. You ask him somethings elementals can do and he goes into their various uses. Weapons, labor, guards, binding them as golems.

>End day 6
>You've gained Troll Plate Armor (Shoddy, Patchy) from the smith
>Days of Food: 18
>Begin day 7

>>Explore the Mountain.
>>Build that prison, maybe you could hold some nobles.
>>Check the roads.
>>Visit the Elven forest.
>>Learn Common from the women.
>>Look for more Trolls
>>Scout the Dwarf Mine
>>[Write In]
>>[Time Skip to birth of children, Day 9] (Several random actions will be completed during this)
>>
File: Durgbash.jpg (742 KB, 1024x768)
742 KB
742 KB JPG
>>3004047
Also I made a map for you guys to get an Idea of Durgbash.
>>
Rolled 8, 19, 6 = 33 (3d20)

>>3004047
>>>Scout the Dwarf Mine
>>Learn Common from the women.
>Scout ruined fortress with mine
>>
Rolled 2, 13, 7 = 22 (3d20)

>>3004180
support
>>
Rolled 6, 16, 14 = 36 (3d20)

>>3004047
>Scout the Dwarf Mine
>Learn Common from the women.
>Ask Qgdab if he can teach you the ways of the Shaman

Do we have a place to store food or preserve it?
>>
>>3004210
No we don't have a food storage. Right now it's in the main chamber along with the women and the trolls sleeping area.
>>
Rolled 6 (1d20)

>>3004047
>>3004244
Alrighty
>Build a place to store food in
>>
>>3004180
>>3004203
>>3004210
>8
Your Trolls set off to scout the Dwarven mine they found yesterday perhaps in hope of materials for armor and weapons for their future tribe. You spend several hours scouting the mines and its many branching paths. You find it to be seemingly abandoned. But use still find some ores inside, and your way out after getting lost.

>[Resources]
>-Stone
>-Iron
>-Coal
>-Tin

>19
>14
As you return you tell the others of your discovery and decide to have another session of learning common from the women. You learn a lot today now with your basic understanding and Qgdab's limited help. You also notice these sessions help the women relax and get used to you. But as much as you'd like to stay here all day you have things to do. You leave and discuss the possibility of more shamans with Qgdab, he disregards the notion saying as of now we're to small to be specializing a Troll to such a difficult task and they we can discuss it when we have more trolls and a larger settlement.

>>Explore the Mountain.
>>Build that prison, maybe you could hold some nobles.
>>Check the roads.
>>Visit the Elven forest.
>>Learn Common from the women.
>>Look for more Trolls
>>Make Pickaxes
>>[Write In]
>>[Time Skip to birth of children, Day 9] (Several random actions will be completed during this)

(Sorry for these taking so long I'm running two quest. You can also name specific Trolls, you just need support. They can range from nicknames like stumps or chief to actual names.)
>>
Rolled 14, 5, 1 = 20 (3d20)

>>3004435
>Build a food storage unit
>Make Pickaxes
>look for more Trolls
>>
Rolled 14, 13, 19 = 46 (3d20)

>>3004435
>>[Time Skip to birth of children
I'd be fine with waiting for birth
>>
>>3004521
>>3004530
>14
You spend part of the day excavating out a new room to store your food. As much as you like having food only be within arms reach you admit it isn't the most sanitary or well smelling way to live. You decide this is for the best and dig out the room, in record time to. While no overly noticeable Qgdab helps by using elemental magic to loosen the soil and helping you dig. The room is able to store all your food and quite a bit more. You see Qgdab sketching something in the dirt. "This will help keep the food fresh." He tells you.

>13
You're smithy Troll is overjoyed when he hears you want him to make you something. He spends the rest of the day crafting three large pickaxes with the materials he has.

>Item Gained: Pickaxe x3 (Large, Good)

>19
You spend the next few hours out looking for more of your kin. And you're in luck! While walking around the mountain you find two stray Cave Trolls. You ask them to come back with you to which they agree. They aren't the brightest but are strong making them good miner, laborers, and builders. Hopefully if you ever break out from your cave you'd have an easier time building with them.

>[Population]:
>-3 Fire Trolls (1 Smith)
>-Qgdab [Forest Troll] (Shaman)
>-2 Cave Trolls
>-5 Human Women (1 Pregnant Fire, 1 Pregnant with twins Fire)(3 Unwilling, 1 Cautiously Curious, 1 Willing)

>>Build that prison, maybe you could hold some nobles.
>>Check the roads.
>>Visit the Elven forest.
>>Learn Common from the women.
>>Use Dwarven Mine for Stone and Ore.
>>Start repairing the fortress.
>>[Write In]
>>[Time Skip to birth of children, Day 9] (Several random actions will be completed during this)
>>
"dice+1d20"

> Raid with all trolls
>>
>>3004733
Put it in options without the quotation marks.
>>
Rolled 14 (1d20)

>>
Rolled 6, 18 = 24 (2d20)

>>3004692
>>Learn Common from the women.
>>Use Dwarven Mine for Stone and Ore.
IT'S TIME TO DORF
>>
Rolled 4, 86, 57 = 147 (3d100)

>>3004692
>>Check the roads.
>>Visit the Elven forest.
>>Use Dwarven Mine for Stone and Ore.
>>
Rolled 4, 13, 18 = 35 (3d20)

>>3004954
oops, wrong dice

are you running goblin rape too?
>>
>>3004962
nvm just noticed your trip in that thread.
>>
Rolled 13, 17, 2 = 32 (3d20)

>>3004692
>>Learn Common from the women.
>>Use Dwarven Mine for Stone and Ore.
>>Start repairing the fortress.

Can we possibly learn fire-related abilities or biological stuff cuz we fire trolls?
>>
>>3005270
Your only real perk is you can't be hurt be fire which is actually really big, cause normally it's one of the only two ways to shut off a Troll's regeneration.
>>
>>3004760
>>3004954
>>3004962
>>3005270
>13
You leave Qgdab with the Cave Trolls and women as they're brought up to speed on all the common you've learned. After all it'll be much clearer for the human kingdoms to answer your terms of surrender if you can issue them in their language.

>18
The remaining two fire Trolls set off to the Dwarven mines to spend some time mining. If they want proper weapons and armor you'll have to work for it. Also you kinda need more stone if you want to repair that Fortress. The work is long but easy with the new picks made for you by the smith. One troll picks up about a twenty pound pile of Iron ore and begins carrying it back to the cave to put in the stockpile. Which is admittedly getting pretty full. The other makes several trips back forth between the mines and the fortress. Stacking newly mined stone blocks outside it to be used for repairs.

>Small Stockpile of Iron gained

>18
As the other Troll returns he does so with the new cave Trolls, who quickly prove their worth. They know how to mix a basic mortar that allows you to begin repairing the outer walls of the fortress. You manage to fix several large gaping holes in the eroded walls of the fortress, and one Troll even manages to repair the front gate using your wood stockpile and asking Qgdab for help making rope. As you all return home to your cave you notice that the women impregnated earlier seem ready to give birth.

>End day 7
>You've lost Troll Plate Armor (Shoddy, Patchy) from the smith.
>You've gained Troll Plate Armor (Shoddy) from the smith.
>Days of Food: 13
>Begin day 8

>>Explore the Mountain.
>>Build that prison, maybe you could hold some nobles.
>>Check the roads.
>>Visit the Elven forest.
>>Learn Common from the women.
>>Look for more Trolls (looking a little cramp in the cave.
>>Mine some more
>>Repair the fortress more so you can move in.
>>[Write In]
>>[Time Skip to birth of children, Day 9] (End thread 1)
>>
>>3005371
Current stuff available to you.

Items: Huge Wood Stockpile, Small Pile of Scrap Metal x1, Shields x5 (Dented), Books x3 (Babies First Forge, Masonry 101, Animal Rearing), Dwarf Bones x1, Ruined Human Plate Armor x3, Human Weapons x2, Nails (Large), Troll Plate Armor (Shoddy), Pickaxe x3 (Large, Good), Small Stockpile of Iron,

[Resources]
-Stone
-Iron
-Coal
-Tin
>>
Rolled 19 (1d20)

> Have Smitty the Smith stud some logs with iron to make tetsubos.
>>
Rolled 18, 8 = 26 (2d20)

>>3005371
>>Mine some more
>>Repair the fortress more so you can move in.
>>
Rolled 3, 3 = 6 (2d20)

>>3005440
This
>>
>>3005398
i think we should keep his name as Stump

Chief

Stump

[to be named based on actions spare fire troll]

Qgdab

[to be named based on actions cave troll] x2

[ women to be named when we learn common]


i also think we should do everything in our power to save the mother of twins from death during child birth she seems to be the most willing to live with us.

also long term planning wise it might be cool to loot arms and armor and have human slaves or the birthing women be able to join us in fighting. maybe as archers. we also might be able to use human slaves to make up for our technological deficiency. If we capture human males as well as women we may be able to breed humans and raise them to not know a life without the trolls and thus remove their desire to leave.
>>
>>3005371
prepare for the birth of the twins do what the shaman says is needed for her and the children to survive
>>
Rolled 15, 6, 13 = 34 (3d20)

>>3005371
>>Mine some more
>>Repair the fortress more so you can move in.
>>Prepare for the birth of the children
>>
>>3005371
>>>Repair the fortress more so you can move in.
>>
>>3006423
(hmmm thought I rolled)
>>
>>3005398
>>3005440
>>3006396
>>3006423
>18
You start the day out by mining some more stone for repairs. You also make some simple wooden sleds to help haul all the stone. It takes a lot of your time but by the time the Troll is done there is several stacks of stone blocks ready for use by Chief and the new cave Trolls. All in a hard days work, and the pick didn't even break! He also managed to add to your stores of Iron.

>8
The weather today is harsh as the sun beats down on our hard working Trolls. The work is slow and steady at first but you eventually fall into a rhythm with Chief directing the cave Trolls about what to repair first. But there is several setbacks. At one point a board breaks under a load of stone undoing an hour's worth of work. But the Trolls aren't discouraged. They continue to fix the fortress and work even harder. But alas after several setbacks the progress they make is slight.

>13
On the subject of expansion you bring up to Qgdab if there's anyway to help the women survive childbirth. He sighs and tells you he's doing as much as he can. He has given them ointments to help with the growth, and prepared brews to help ease their pain and will try to help them come out alright. But it really in the end just falls to random chance.

>19
As you return you find the forge master Stump has been using the stockpiles to make some tetsubos, large wooden clubs covered in metal studs.

>>Explore the Mountain.
>>Build that prison, maybe you could hold some nobles.
>>Check the roads.
>>Visit the Elven forest.
>>Learn Common from the women.
>>Look for more Trolls (looking a little cramp in the cave.
>>Mine some more
>>Repair the fortress more so you can move in.
>>[Write In]
>>[Time Skip to birth of children, Day 9] (End thread 1)
>>
Rolled 7, 5, 9 = 21 (3d20)

>>3006905
>>>Check the roads.
>>Learn Common from the women.
>>Repair the fortress more so you can move in.
>>
Rolled 19, 14, 16 = 49 (3d20)

>>3006905
>Check the roads.
>Repair the fortress more so you can move in.
>Learn Common from the women.
Honestly, until we get the women done with childbirth and the fortress is repaired, we shouldn't risk too much with the raids.
>>
Rolled 19, 15, 2 = 36 (3d20)

>>3006933
Support
but next time I wanna check out the Forest.
>>
>>3006933
>>3006987
>>3007016
>19
>15
You find a lightly guarded wagon which has lost a wheel and spilled its cargo. You head down a hill to find some of the cargo. After you retrieve it and bring it back you find it is filled with valuable building supplies. You bring back the supplies to the fortress stacking them side by side with the stone blocks. The cave Trolls spend their time repairing the walls, and replacing pillars inside the fortress. Meanwhile Chief and Qgdab work on the roof replacing the rotting timber and fixing any leaks they find.

>16
Returning to the cave for a rest and shelter from the harsh midday sun they decide to spend their time there learning from the women. Now you believe you might be able to have a very basic yes/no conversation with someone in common. It's admittedly not much but a start.

>[Passable Common] 2/7

>>Explore the Mountain.
>>Build that prison, maybe you could hold some nobles..
>>Visit the Elven forest.
>>Look for more Trolls (looking a little cramp in the cave.)
>>Repair the fortress more so you can move in.
>>[Write In]
>>[Time Skip to birth of children, Day 9] (End thread 1)
>>
Rolled 1 (1d20)

>>3007662
>Repair the fortress more so you can move in.
Gotta fix it fast!
>>
Rolled 4, 15 = 19 (2d20)

>>3007662
>>Repair the fortress more so you can move in.
>>Visit the Elven forest.
>>
Rolled 17, 16 = 33 (2d20)

>>3007710
+1
>>
Rolled 18, 4 = 22 (2d20)

>>3007662
>Repair the fortress more
>Prepare in any way the shaman suggest to ensure the woman with twins survives childbirth
>>
>>3007710
>17
You manage to finish up the repairs of the fortress sometime around mid afternoon what would have taken human hands weeks is completed in mere days by the hard working hands of the trolls. It's finally ready for moving into. You return to tell everyone and celebrate over roasted Mahog.

>16
You spend the rest of the day trying to make it to the forest but it's too far away. About half way there night falls, but all is not for naught as you find a Mahog that makes for an easy kill. You also know now that if you wish to explore the forest you'll have to leave early or pack for a dedicated expedition.

You return to the cave to the sound of screams. Chief, and the unnamed fire Troll rushes in. Qgdab rushes to you and tells you it's a miracle. He doesn't know how but all the mothers gave birth with no deaths. The mothers are weak but will likely pull through. All three children were born perfectly healthy as well.

Chief pushes through to hold his new born twin sons cradling them is his arms.

(Okay so that's going to be it for this thread as we've reached day 9. See you all for thread 2. Sometime in the future. But it may be awhile since this is one of 3 quest I have going. I hope you all enjoyed the start of Qybun!"
>>
>>3009415
awesome thread. Looking forward to part 2.
>>
>>3009415
Also don't forget to Archive
>>
>>3011740
I won't
>>
I vote for a celebration to honor the woman for surviving , it might improve relations with them





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