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You are Lich-Lord Jadyk of the Wormstar.

Inventor of the Cauldron and ritual scribe of Reconstruction you are your diety's favored champion. Once you were a parasite, puppeting the corpses of your vicious homeworld.

Then came the Wormstar, the dread sun whispering in your dreams and sharing profane rituals and philosophies.

Now you are a valued and celebrated Admiral in the Grand Necrotic Armada, leading your fleets to battle and conquest in the name of the Undying Court. Dozens of star systems and countless lives have been claimed by your undead hordes. For every being, living and dead, sacrificed to the insatiable hunger of the Cauldrons your numbers and strength grow.

You've been at war for nearly two centuries, but now you have been sent by the Wormstar at the behest of the Undying Court to a distant portion of the galaxy. In the vastness between the spiraling arms of the galaxy there was a line of stars and nebula that provided a link between star clusters.

Previous attempts by other undead factions to capture and consume this vital path into new, unspoilt territories were stymied by the Alliance's fleets. A decade has passed since then and the short-lived mortals have grown lax and pulled the majority of their fleets to other sectors requiring aid.

Your vanguard fleet has been in transit for nearly a year, the time passing with as much notice as a moment to the living. The Mausoleum travels with you seated in it's bridge, your shape the densely armored form an oversized Troll, a shape of convenience and simplicity. Projected light displays the star systems that were your target, the consoles and ritual circles throughout the chamber manned by the living and undead Necrolytes, servants of the Armada that served as the navigators and pilots of your fleets.

A vorh armored in chitin with robes of wormsilk approaches, their exoskeleton blackened and twisted with Necrotic corruption cracking as they bow low before you. Your eyeless gaze turns to them and they dare not meet it as the Necromancer speaks, "Lich-Lord, we are nearly upon the first star system. Their hour of reckoning and judgement is upon us."

Turning your gaze back toward the star map you are silent for several long moments, in which the necromancer kept their head bowed. Finally, the razor sharp beak of bone pulls back to bare rows of your wicked fangs, "Excellent. May the Wormstar grow fat with these sacrifices in their name."

Throughout the halls of the vast flagship made of chitin and stone and those ships traveling with your vanguard, the hymns of the Chitin Choir shift from the songs of travel and routine to the, ironically, livelier hymns of approaching battle. Packed within the bowels of each starship the cries of countless undead Reconstructed join in, their simple minds only understanding that soon they would feast.

You are Jadyk of the Wormstar, champion and herald of Death and Ruin and you have never been happier.
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>>3004922
It beings
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>>3004922
Here we go again
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>>3004922
Welcome back to Death Among the Stars Quest!

Pastebins: http://pastebin.com/u/ceronull
Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=death+among+the+stars
Ask.fm: http://ask.fm/DeathAmongTheStarsQuest

The Necromancer steps forward and waves a hand, the projected starmap shifting to show the first system you were to target, their deformed mandibles giving a slight lisp as they speak, "This is our first target, Lich-Lord Jadyk. Currently we are passing through a nebula toward it. The scryers don't believe they have detected our approach." You vaguely recalled the Necromancers name was Rurn, another devotee of the Wormstar that you had discovered a few decades ago after they had sabotaged the engines of the Alliance starship they were an engineer on.

The projection flickers, displaying data about the Vaadwach star system and the planets within.

A medium-sized orange star with four planets of significance, the system named after the planet closest to the star. A hot world of harsh deserts, shallow seas, and oasis cities the planet was the most populated, terraformed centuries ago with a space elevator connecting to an orbital city and starport. The scryers report that an Alliance naval base was present in the orbital city and the main form of defense for the system.

Further out was Isarj and it's moon, both habitable with very different ecosystems. Isarj was a large oceanic world, the equally large population living in island chains or floating arcologies to survive the constant storms and fierce tides caused by its moon. The moon itself was in the process of terraforming, water transplanted from it's mother planet forming new seas as imported plantlife encourages the forests around a colony dedicated to its growth.

Mori was a smaller world, arid and dying with it's atmosphere leaking away. Domed cities roam across the planet, strip-mining the landscape of rare minerals and metals wherever the slow moving cities marched. A pair of small moons held moderate shipyards that built ships from the harvested resources of Mori, a third of them dedicated to producing warships for the Alliance.

Spinning at the edge of the system was the gas giant Vonge Onic with its countless moons. Floating just above the perpetual storms were cities that harvested both the gases for starship fuel and hunted the large atmospheric beasts that drifted across the upper atmosphere.

Vonge Hamu was one of the largest moons, a frozen ball of ice with a colony main comprised of drifters, vagabonds and outlaws that stayed beneath the attention of the Alliance.

Vonge Anin was the largest, a harsh volcanic world dotted with mining operations that siphoned the liquid metals from lavaflows. An Alliance naval port served as the second largest installation of the military in the system but smaller than that guarding Vaadwach.

>cont
>>
>>3005056
Rurn turns to you, keeping their eyes cast down as they await your orders.

The Mausoleum, with it's vanguard of a dozen sub-capitals and half a dozen battlecruisers, were rapidly approaching as the beacon of Necrotic energy and condensed gravity at the prows of each ship decay and warp spacetime around them. You must decide where your first strike would be. You knew the first order would be to assess their defenses yourself while also establishing a beachhead in order for your flagship to summon reinforcements.

Where shall you strike first?
>Write-in
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>>3005061
I would suggest we send the majority of our forces to take Vonge Anin, while sending a small secondary force to attack and destroy and take the refineries on Vonge Onic

The idea is to split the enemy support to Vonge Anin, while also disrupting their ships fuel supplies to weaken first their hold on the system and then their ability to respond.

If the ships take the gas Giant, Great, but so long as they disrupt supplies for the defenders while also procuring us materials while personally focus on takeing the secondary outpost.
>>
>>3005061
>establishing a beachhead in order for your flagship to summon reinforcements.
We need to find someplace to summon reinforcements.

>>3005091
Supporting this, Vonge Anin seems like the best option right now
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>>3005061
>>3005091
backing.
>>
>>3005091
I agree, afterwards we could move to Mori and capture its shipyards before moving to Vaadwach itself.
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>>3005122
Sounds good, once we get reinforcments we can use them to attack the smaller colonies for supplies to build up our forces while also using them as distractions to thin out the enemy troops.

Perhaps set up a kill team to wait for the locals to respond to our attacks and attack from the rear?
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>>3005061
Looks to be
>Deploy Mausoleum and bulk of forces to take Vonge Anin and destroy the Alliance port
>Send smaller force to attack and capture floating refineries of Vonge Onic

If acceptable, please roll me 3d100 best of first 3
>>
Rolled 64, 40, 55 = 159 (3d100)

>>3005129
>>
Rolled 10, 6, 44 = 60 (3d100)

>>3005129
>>
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Rolled 50, 33, 14 = 97 (3d100)

>>3005129
>>
>TFW you're on thread 80 of the archive after more than 2 weeks of binge-reading
Almost there lads.
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>>3005157
Godspeed friend.
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>>3005160
I was on thread 60 15 days ago, I can't find when I started in my internet history but I promise you that I regret leaving this quest alone for so long.
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>>3005169
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>>3005129
https://www.youtube.com/watch?v=NUiC0cJowqM

An Alliance frigate with a pair of corvettes flew their patrol with a routine tedium, the crews expecting nothing more alarming to happen than perhaps rescuing a freighter suffering a malfunction. They passed between the nameless moons of Vonge Onic, keeping watch for a threat they believed to be long gone.

An alarm suddenly sounds throughout their corridors, the crews freezing in shock as the ships sensors detect spikes of radiation but they rapidly begin rushing to their stations. An explosion rocks the frigate suddenly and a rush of air in the halls reveal a breach before more impacts rock the vessels.

Emerging from tears in spacetime your vanguard unleashed their attacks, spheres of condensed sickly green energy launched at the flatfooted ships who did not even have enough time to properly raise their shields. By the time the Mausoleum appears the first of your sub-capital Tombships were brushing past the wreckages of the patrol.

Guiding your flagship toward the volcanic moon of Vonge Anin scanners detect the small force of Alliance starships stationed there were already moving into position. Necrolytes kneeling in ritual circles chant and carve glowing runes in the air with tools of profane power as others call out reports and shout commands.

A splinter of your fleet peels off, two battlecruiser-sized Tombships descending toward Vonge Onic, their hulls glowing with reentry. Ports in the ships sides open to unleash strikecraft and shuttles in droves to engage the pdf gunships lifting off from their floating cities to intercept them. Chaos erupts across the gas giants atmosphere, the Tombships splitting to focus on two points where the floating cities were converging defensively, the slow moving structures burning their engines harshly out of desperation.

You watch impassively as one of your Tombships, a corvette sized craft at the front of the vanguard, weathers two kinetic impactor rounds before the third shatters its shield and its hull, spilling its Reconstructed cargo into the void. They would survive the cold and would be recovered, in time, but now you order your fleet forward.

The opening salvo of your fleet reaches the Alliance picketline and a handful of sub-capitals are shattered and detonate in balls of orange and green flames. The Alliance forces were sloppy, having grown lax in the peaceful decade, and it shows as more of their shields flicker and fail and more of their ships ignite.

The hours pass as your ships approach in sublight, using smaller moons and space debris to guard your ships as your circle in on the volcanic moon. The Alliance forces surrounding the gas giant numbered more than your own but their inexperienced crews and inferior vessels paled in comparison to your fleet. Slowly you whittled down their picket fleet until they roughly numbered equal to your own, that first corvette the only true casualty to yours so far.

>cont
>>
>>3005309
Necrolytes begin shouting suddenly as one of your frigate Tombships was hit by a barrage of missiles. The projections flicker to show what clusters of eyes dotting the ships hulls could see. You scoff as they zero in on a motley collection of non-military ships rapidly approaching and opening fire with a chaotic and undisciplined barrage. Tracking their approach they appeared to be a collection of ships deployed from the lawless colony on Vonge Hamu.

Their distraction causes a portion of your fleet to fall back, engaging them with fierce exchanges but to their merit and your surprise the outlaw ships were much faster and agile than your Tombships. They did not rely on heavy armor or shields, instead relying on their pilots skills and luck to outmaneuver your forces. You grin, amused by their suicidal bravery.

It was not enough however, as just like entropy itself, they could not withstand the attrition of your attacks. Even as their missile pods ran dry, Tombships continued to launch their Necrotic arsenal. The Alliance fleet breaks and begins a retreat from Vonge Anin, injured and crippled ships bravely holding the line to buy more time for the remaining fleet to escort civilian transports fleeing toward the inner planets and the picket fleets already standing guard over them.

After nearly fifteen hours Necromancer Rurn approaches with downcast eyes and proudly announces, "Lich-Lord, the Alliance defenders have fled to Vaadwach and Vonge Anin and Vonge Onic are left defenseless. They detonated their base on Vonge Anin after evacuating, leaving the mining operators to fend for themselves. The rabble that assaulted us are being mopped up as we speak or are fleeing back to their frozen moon. The Tombships sent to capture the refineries are in the process of fighting against the locals and securing the largest of the platforms."

How should you proceed from here?
>Continue and attack another planet with the forces you have
>Land the Mausoleum on Vonge Anin to commence the rituals to summon reinforcements
>Focus on totally securing Vonge Onic before proceeding with the campaign
>Other (write-in)
>>
>>3005312
>Secure The planet we are over totally and land the mausoleum to summon reinforcements.
>Have half our remain forces hit the undefended worlds and take them.
>St up sentry ships for enemy response.
>>
>>3005312
Current Fleet:
>Mausoleum - Flagship and Summoner Class
>6 Battlecruiser Tombships - Rapid deployment of strikecraft
>11 Sub-capital Tombships - Assorted defensive and offensive starships
>>
>>3005331
>>3005325
Have Two BC and 2 sub capitals go to the undefended worlds and take them while mausoleum works on setting up base with it's defense fleets.
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>>3005312
>>Land the Mausoleum on Vonge Anin to commence the rituals to summon reinforcements
>Focus on totally securing Vonge Onic before proceeding with the campaign

The completion of the ritual takes priority, the Alliance forces will re-group and counterattack. But we should send 2 Battlecruisers along half the Sub-capitals to Vonge Onic and capture its cities one by one.
>>
>>3005312
>>3005325
Supporting

>>3005341
pretty much this.

Secure the summoning portal while launching raids to keep their forces split if need be while majority of our ships keep watch over the ritual
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>>3005312
Looks to be
>Land the Mausoleum on Vonge Anin and begin the summoning rituals
>Have majority of fleet protect the Mausoleum during the ritual
>Secure and capture refinery platforms of Vonge Onic

Do you wish to send any of your fleet to harass the inner planets while the summon rituals commence?
>Yes, send a portion
>No, keep them nearby to defend
>>
>>3005356
>>No, keep them nearby to defend
>>
>>3005356
>Yes send a portion

Dont give them a central focal point. They have numbers on their side so if we force them to split up we will make them suffer loses either way
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>>3005356
Keep the fleet to defend us and secure Onic. Once we summon reinforcements we can go after the others
>>
>>3005356
>Land the Mausoleum on Vonge Anin and begin the summoning rituals
>Have majority of fleet protect the Mausoleum during the ritual
>Secure and capture refinery platforms of Vonge Onic

Roll me 2d100 best of first 3 please
>>
Rolled 62, 89 = 151 (2d100)

>>3005423
>>
Rolled 97, 56 = 153 (2d100)

>>3005423
>>
Rolled 18 (1d100)

>>3005423
>>
Rolled 39, 88 = 127 (2d100)

>>3005423
>>
96. 89
I think we did it
>>
>>3005426
>>3005433
Some sexy rolls.
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>>3005423
"Prepare for landfall. It is time to invite the rest to join us," your voice grates as you speak the Wormtongue, the language harsh on the senses of the living, "Send more to speed the capture of the refineries. Our fleets could make use of their fuels."

Necromancer Rurn bows with both hands clasped before their face, "As you will it, Lich-Lord Jadyk," they say with reverence and then spin on their heel to begin clicking out orders that send the Necrolytes scrabbling urgently.

With Vonge Anin practically defenseless two of the capital Tombships descend first to draw the fire of any weapons left behind. Just as you suspected their approach triggers an assault of missiles and particle beams lancing up from the surface. Small outposts away from the mushroom cloud that was once the naval port, they were meant as anti-air placements but lacking the firepower to seriously damage the Tombships. Meteors of Necrotic energy launched from the spheres of condensed energy and gravity at their prows smashing the gun-nests, the Necrotic singularities serving as both weapon and engine for your starships.

Several of the sub-capitals part from your formation, accelerating toward Vonge Onic where your Reconstructed were beginning to touchdown and unleash their havoc upon the floating cities. The refineries had drifted closer together in an attempt for safety, clustering into two groups surrounding the largest of the two cities. Your scryers, projecting and focusing their perception through ritual and machine, report the two they were converging on were where the majority of the population lived, the families of the workers of the different floating refineries dwelling in the arcologies. Through your link with the Reconstructed and the semi-sentient Cauldrons aboard the Tombships you could feel the excitement of the undead as they fought and slaughtered their way through both militia, defender, and civilian alike. With more ships en route you knew the flying cities would become charnel houses of despair and knew the sacrifices would make the Wormstar joyous.

The Mausoleum descends with it's protectors, the vast ship's hull shifting and grinding against itself as it reconfigures itself for planetary landing. A relatively level plane of stone in the volcanic ridges proved a suitable landing site and as the ship descends it rotates itself on an axis until it was facing up vertically. With a thundering rumble that shakes the moon for miles the flagship lands, resembling more a tower than a starship. Within, the gravity was maintained, allowing you to stride toward the prow, in effect ascending higher and higher.

>cont
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>>3005638
Reaching the apex you emerge out onto a platform just beneath the tumultuous sphere of Necrotic energy that powered the warship. You had personally ignited it over a century ago when the Wormstar ordered it's construction to commemorate your ascent to Admiral. In one brutish hand you grasped the twisting metal of your spear, the symbol of your office and rank. Bolts of sickly green energy arc off the sphere above you to the prongs that contained and focused it.

Standing in the middle of a ritual circle carved into the very stone of the ship you heft the spear upwards and are answered by a bolt lashing out from the sphere and striking you. Another bolt strikes and then another, and then again and again. Each time you are struck by the immense energy, portions of the ritual circle light up with green light. You begin to chant out in the Wormtongue, invoking rituals that only you knew how to conduct, spacetime twisting around the point of your spear, the weapon innately tuned with and forged from the fabric of reality.

As more and more of the Mausoleum alight with burning runes and arcane geometries, the sky darkens and roils with the disturbed reality. Illusions of light began to manifest, mimicking the ritual circle beneath your feet but much, much larger. A shrieking sound accompanies their arrival, as reality itself is torn asunder.

On the flying cities and refineries more and more of your shuttles land or crash down, Reconstructed surging forth as militant Necromancers guide them on their rampages. The reinforcements arrive, sending their undead to join in the carnage all while carefully bombarding locations from above, mindful not to send them plummeting into the gas giant below.

Talons dash on all fours, relying on teeth and claws to rend and savage, or march with a forearm swapped out for bone rifles and shardspitters. Trolls charge or bash down plasteel walls with their brute strength, axes and mauls leaving bloody smears in their wake or marching with heavy weaponry to take out fortified positions. The undead drag the screaming and dead from buildings and homes, dragging them through the streets to improvised pens as they round them up for sacrifice and Reconstruction. Several of your Necromancer minions were hard at work transporting a large Cauldron from a Tombship

Taking your spear in both hands you rise it up then slam the butt of it against the stone. There was a boom of thunder as one of the aerial ritual circles flashes bright and unfolds spacetime, announcing the arrival of the first of your reinforcements. A fleet as large as you had arrived with appears and quickly begin to ascend out of the moons thin atmosphere. You slam the spear down again and again. Each time a projected circle echoes with thunder as another collection of starships appear.

The rituals took hours but finally you stop and lift your eyeless gaze toward the fleet above you, sensing the thousands of Reconstructed awaiting your commands.
>>
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>>3005646
Secured locations:
>Vonge Anin - volcanic moon established as beachhead and staging point for invasion. Mining operations are being captured by Reconstructed for raw resources for construction and repair.
>Vonge Onic - floating sky arcologies and refineries, their population being captured and processed for Reconstruction and sacrifice. Several of the flying refineries have crashed toward the planet, either sabotaged by their own workers or damaged in the attacks

New Fleet Numbers:
>Mausoleum
>Oblivion's Edge - Battleship class Tombship, flagship of Wormknight Shala-Yuv
>Annihilan - Battleship class Tombship, flagship of Arch-Necromancer Kravin
>12 Battlecruiser Tombships
>20 Cruiser class Tombships
>40 assorted Sub-capital class Tombships

With their arrival, both Wormknight Shala-Yuv and Arch-Necromancer Kravin join you aboard the Mausoleum from their own flagships. The Wormknight you had fought with before, a formerly human warrior who had dedicated themselves to the Wormstar long before you had Reconstructed them into Undeath. Kravin was a newcomer but tales of her inventiveness had reached you, a student of your sister Ruscuv in fact.

Standing on the ritual circle that had summoned them they awaited your orders on how to further conquer the star system.

The Alliance fleets have split their numbers mainly between Vaadwach's spaceport and the moons of Mori. Militia and pdf forces are being deployed, the scryers revealing an increasing sense of panic upon the star systems worlds. Isarj is on the other side of the solar system in it's orbit distant from the other two freed worlds but closer relatively to Vonge Onic, the navy deploying a small portion of their numbers to the oceanic world and it's moon with scryers reporting unrest upon the surface as civilians try to evacuate toward Vaadwach.

How should you proceed with your new forces?
>write-in
>>
>>3005677
A main battle group of 6 Battlecruiser, 10 Cruiser and 20 sub-capitals move to take the moons of Mori. The remaining vessels move to the oceanic world and force the alliance navy to shield the civilian evacuation while a third of those remain on reserve to intercept reinforcements coming from Vonge Hamu or reinforce the other two fleets if the forces on Vaadwach move to either of them. We command the forces on Mori while Shala-Yuv attack oceanic world and Kravi takes control of the last fleer.
>>
>>3005677
Being to take outter holdings starting with taking the Gas Giant and then spreading out to the other holdings
>>
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Thread has been archived, it's getting a bit late here and I have some stuff to do tomorrow. However I do plan to run this thread more tomorrow if my attention span lets me focus on it and HQQ but will be continuing it through the week.

This is planned to be a one-off thread with the goal of potentially invading and conquering three different star systems before the Alliance responds and deploys a fleet to fight back.

Hope folks are having fun, I plan to pick up the pace and stick with shorter posts than my typical walls of text. Been waiting for a chance to show what a monster Jadyk was in the Old Armada so folks can appreciate just how far he's come in terms of personality and philosophy
>>
>>3005766
It will be nice to play Jadyk before his imprisonment made him more emphatic to the living.
>>
>>3005766
hah.

Thanks for running Grave
>>
wow this was epic
>>
>>3005766
Truly he was a bad boy
>>
>>3005766
I'd still like to see the one in a thousand action that is similar to how he is now. Nothing related to mercy of course, but something that he would say now as well.
>>
>>3005766
Shit, I missed it
>>
>>3005766
When are you continuing?
>>
Bump?
>>
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>>3005677
You stood on the prow of your ship in the middle of the fleet summon circle, Kyn'tk writhing contentedly in your grasp as you gazed up toward the ships in formation overhead. Ash and smoke swirled on the winds of the volcanic moon, it's already dim sky darkened by your magics.

A creaking of shifting chitin draws your attention and you turn to face the figures approaching you. One was a figure nearly as tall as you in chitinous armor, banners of wormsilk declaring past victories hanging from it. They were Reconstructed, the Wormknight Shala-Yuv who only held the vague shape of the human they once were. A memory flashes in your mind briefly, of a pre-FTL world covered in sprawling cities and the Wormknights participation in its efficient and bloody extermination.

The other was a kesh, a species rarely blessed with the Necrotic spark, but she wore the armor and vestments of an Arch-Necromancer. Her single eye had been either replaced or covered by a ridge of armored bone that nearly gave her the appearance of a Reconstructed. Withered hands grip a gnarled staff of warped bone, her wickedly jagged climbing claws dyed with countless coatings of blood from countless species. You had heard Ruscuv mention Kravin briefly, the necromancer barely recruited before succumbing to Necrotic poisoning.

With a dull thud the Wormknight salutes with arms crossing across their chest, their telepathic voice reverberating in your skull, <Lich-Lord Jadyk, it is my greatest honor to serve as your hand in this campaign. I broke two of my rivals for this position, leaving them to brew in the Cauldrons and savor their defeats.>

Withered lips pull back from blackened teeth as Kravin hisses, "Lich-Lord Ruscuv sends me with a message of good tiding. She sends me to act as her hand to assist you, Lich-Lord Jadyk, for she is currently busy tearing down the shimmering crystal gardens of the Nhrua some lightyears away."

You give a slight nod of your head, an immense gesture of honor to those of their ranks, "This system is merely the first step of many. Let us not tarry and bring it under heel before we move on."

How should you proceed with the conquest?
>Vonge Onic and Anin are secured with pockets of resistance on Onics flying cities being quickly subjugated
>Vonge Hamu remains untouched with the outlaws returning to hunker down in their frozen tundras or attempting to flee in-system
>Alliance fleets concentrated around Vaadwach's spaceport and Mori's moons
>Isarj is closest to Vonge Onic and only a small force of Alliance ships escorting refugees fleeing toward Vaadwach
>>
>>3015365
We can't have them regrouping. send 2 battle cruisers and 8 cruisers to engage the ships moving refugees. then move on quickly to re-enforce a second fleet that should be picking on one of the allience fleets that is trying to link up at Vaadwach. send mausoleum and annihilan to deal with the thick fighting that is sure to occur with such a large amount of fighting

Otherwise send Oblivion with a detachment of ships to take down the outlaws.

Crush them quickly and move on. leave no survivors.
>>
>>3015365
>Vonge Hamu
The outlaws will not mount a significant resistance
>Isarj is closest to Vonge Onic and only a small force of Alliance ships escorting refugees fleeing toward Vaadwach
Refugees AKA free biomass

I say we move for Isarj to take the refugee caravans for our own purposes

We should trap the space between the main fleets and the refugees in case they get any ideas. Do we have any traps we can lay? Current Jadyk has Crit Crawls but presumably those aren't developed yet here.
>>
>>3015365
Leave a token force on Onics flying cities to deal with the resistance while the fleet moves to attack Isarj. If we threaten the refugees we might force the alliance fleet into a compromising position to protect them.
>>
>>3015365
Seems to be:
>Leave token force on Vonge Onic to finalize capture of flying cities and elimination of resistance
>Send a portion to harry the fleet protecting the refugees, capture their ships
>Focus the assault against Vaadwach and the main fleet
>This will leave the fleet at Mori isolated from the main Alliance forces but free to retaliate

Sound acceptable?
>Y/N

Do you wish to send Shala-Yuv to wipe out the outlaws on Vonge Hamu?
>Y/N
>>
>>3015506
Sound acceptable?
>Y
>ForTheWormstar.ded

Do you wish to send Shala-Yuv to wipe out the outlaws on Vonge Hamu?
>Y
Fuck it why not, they'll have fun
>>
>>3015506
>Y
>N
>>
>>3015506
>y
>n but send a small force to wipe them out once Onic is fully contained
>>
>>3015506
>Leave token force on Vonge Onic to finalize capture of flying cities and elimination of resistance before moving on to subjugate Vonge Hamu
>Send a portion to harry the fleet protecting the refugees aiming to capture their ships
>Focus the assault against Vaadwach and the main Alliance fleet

Please roll me 3d100 best of first 3 please

This might be a cliffhanger here for the night since I'm going to hang out with friends for the holiday. Plan to continue tomorrow or on Friday
>>
Rolled 99, 13, 24 = 136 (3d100)

>>3015626
>>
Rolled 13, 30, 39 = 82 (3d100)

>>3015626
>>
Rolled 31, 9, 15 = 55 (3d100)

>>3015592
>>
>>3015653
>>3015663
>>3015723
So our beachhead is completely secured and the forces used for for finalizing the pacification will arrive to mitigate the ass reaming we will suffer.
>>
File: rafiki.jpg (23 KB, 500x288)
23 KB
23 KB JPG
>>3015775
>>
>>3016262
I wonder if we'll see members of the old Armada we remember
>>
graves?

Anybody?
>>
>>3030501
Same boat buddy. No responses in a week. I dont know if graves fell asleep and forgot to say he was ending the thread, or what, but uh, this ones kicked the bucket.
>>
>>3030741
what, it's only page 8 past bumb limit, we've had worse than that! come on, I'll bite your arms off
>>
>>3030501
>>3030741
>>3030747
I must apologize to everyone. I've been a very poor QM lately. I'm really sorry for being so flaky and inconsistent with my threads and updates.

Don't want to make any excuses but I will say that I'm planning on starting a new thread later this week once I figure out my schedule. The thread will be back in the "modern" time to wrap up that day that keeps dragging on since Jadyk still has a few time critical things to handle as well as the Barqalan mission.

Then I will be taking a smallish break to properly do prepwork for a new day/thread so the story can finally start accelerating since things are about to really take off.

This flashback sequence however, I'm thinking of doing a continuation. Probably just to finish up this short campaign I had planned (which included invading one or two more systems and seeing more of the old Armada)
>>
>>3030903
Oh thank goodness, I thought you were ded.
>>
>>3030903
NEXT THREAD WHEN
>>
>>3037638
Keep an eye on Twitter. It'll be soon though

Really sorry about all the delays folks





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