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File: slimeofmanyeyes.jpg (41 KB, 600x338)
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You play as an ex-neet who met their unfortunate demise in an earthquake under a pile of rubble. Reincarnating as a slime, you found yourself on top of a very high mesa where you had little to do to pass the time. You eventually managed to evolve and speak with a being called Garuda who claimed to be your progenitor. He offered you the choice to either serve him or start from scratch in the wilderness. You chose the latter.

After being teleported to the forest, you heard a human-like screech and decided to investigate. That was where you found a fox trapped inside a nest of thorns. You played with them for a bit before you tried to set them free by eating the thorns, however, they began to leech off the fox causing them to pass out.


You are currently a purple slime with splashes of red with a yellow stripe down the side, with red eyes dotted around your body. Some sharp horns jut out along with a small calcified carapace.

~~~

How lovely! A new thread!

~~~

Your bones seem to grow a little longer and seem to be able to suck from them now.

With quick work you finish off most of the roots, saving a few for a little island that you and the fox are sitting on. The fox blinks as the sun glowers down on them. They blink their eyes for a few moments, rubbing their eyes with their paws before realizing that they weren't trapped under a bed of thorns anymore. Looking around, they only see you. They pat you on the head before saying in a deep husky feminine voice.

"I was hoping some big strong fox to come by and rescue me, but I suppose that you'll do fine."

The spend a moment stroking the top of your head with their paw. They then turn their head to the island and jump off into the water. With a great deal of splashing they push the two of you to shore where they shake off all the moisture in their fur. The droplets fly through the air forming small rainbows as they fly through the air.

"Well, I don't suppose you'd like me to join you or something? You seem interesting enough."

>Accept their offer.
>Deny their offer.
>>
>>3013864
>Accept their offer.
Try to think at her "Maybe it'll help you find that big strong fox?"
Eventually we'll gain telepathy... some day.
>>
>>3013864
>Accept their offer.
foxgirls always lead to something good
>>
>>3013864
>Accept their offer.
Yay new friend
>>
>>3013864
>Accept their offer.

I mean why would anyone ever not?

Didn't really seem necessary to start a new thread when you're only on page 5, but okay. Also since you didn't decide to abandon ship, you should totally get a trip.
>>
>>3013864
>Accept their offer.
>>
friend
>>
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if we can make eyeballs can we make like a skin or body from the eye white?
>>
You accept their offer and show it by rubbing up against their leg. The give you a friendly lick as you nuzzle their fur.

That, having been settled makes you look back to the forest as you march through it yet again. The sun shines off the morning dew and gives rise to a field of beautiful sparkles that shimmer and shake as you make your ways through the blades of grass.

In the trees birds flit about, flirting with one another through birdsong. A red one hops off of a branch before spreading it'swings and taking flight through the breezy air.

You walk along a particularly flat bit of dirt, making your way of the gnarled and twisted roots of the great trees around you. "They must be very old" you muse. The fox follows along behind you at a steady pace, their eyes focused on you.

The forest begins to clear up and you start to see trails on the ground, footprints of various sizes dotting the mud and dirt. On the left, you see some very fresh footprints of what looks to be a small shoe. On the right, you see a greater amount of footprints, while fairly fresh are not as fresh as the one on the left. If you were to guess, you would suppose that the left prints were made a few hours ago and the right prints were made on the right.

You suppose you can follow the tracks.

>Left.
>Right.
>Write-in.
>>
>>3014735
>Right
>>
>>3014735
>Left
>>
>>3014735
>Right
I want to see what is causing so many creatures to go this way.
>>
>>3014735
Left.
>>
>>3015175
>>3014985
>>3014909
>>3014884

> Left

Gotta go for the most recent.
>>
>>3015599
>Right
>>
>>3014735
>Left
>>
You decide to go after the right set prints.

You follow the trail finding a straight line of broken branches and footprints. The forest seems quiet as the animals seemed to have shied away from this area, The air is full of eerie silence. The only sound seems to be coming from the leaves being crunched underfoot.

The trail begins to give way to a cobblestone pathway, the tops of which well worn and smooth. You follow the path and find a small village with ratty huts, half of which are caved in, and a good deal of the ones left are full of holes. You hear something groaning from inside some of them.

>Investigate the groaning.
>Check out a hut without groaning.
>Leave.
>Write-in.
>>
>>3015686
>Investigate the groaning.
>>
>>3015686

> No groaning hut

I don't wanna get spooped.
>>
>>3015686
>Investigate the groaning.
>>
Ate you gonna set up a Twitter or something, op? Archive too...
>>
>>3015686
>>Investigate the groaning.
>>
You begin to investigate the hut.

You start by firstly making your way over to the hut, the straw of the roofs having rotted a long time ago. The stone bricks tiled high to make the walls seemed to be covered in a thick layer of moss and weeds.

You are about to look inside when you notice the fox is keeping her distance from the hut. She hides her nose as she tries to stamp out the malignant odors.

You shoot her a passing glance to make sure she's okay before heading towards the hut again.

You look inside and find a dogpile of corpses. They seem to be wearing ragged clothing full of holes with some lacking a shirt entirely. Some of the more intact ones seem to look almost human were it not for their sickly green pallor. In worse cases, they look barely human, as their arms and limbs have been torn apart leaving a gaping wound. Strangely despite the number of corpses, there isn't any blood on the floors at all. Stranger still is the fact that the dog-pile seems to be breathing.

>Poke the pile.
>Leave quietly. (Roll 1d20)
>Write-in.
>>
>>3015985
>>Poke the pile.
>>
>>3015985
>Go to eat the corpsepile.
Breathing or not, they're just laying around like tasty morsels.
>>
>>3016015
>>3015985
In with this guy
>>
Hey just letting yall know that the gm thinks thats a bad idea k bye
>>
>>3016021
>>3016015

Are you sure you want to do that?
>>
>>3016045
No, not at all.
>>
Rolled 5 (1d20)

>>3015985
>>Leave quietly. (Roll 1d20)
>>3016081
>>3016045
>>3015985
changing vote, gtfo.
>>
>>3016039
>>3016045
Don't be fagoids and suggest otherwise in a meta way like that.
Let players face the consequences of their decisions, good or bad.
Influencing votes with "Are you suuuuure about that?" is just poor form.
>>
>>3016114

Or I could let the players know that they're making a decision that will actively hamper and stagnate the plot development.

In other news, new twitter. Since you asked so nicely.

https://twitter.com/AnonSlime
>>
>>3016114
I can see how that is. This is one of the first quests that I actually want to last a bit, and I recognize that it was a rather bullshit move.

I'll leave it up to you guys to decide whether I should keep the decision or not.
>>
>>3016178
Roll for it, desu.
>>
Rolled 1 (1d2)

>>3016187
Alrighty, 1 is keep it, 2 is retcon.
>>
>>3015985
Can I eat it?If so >eat it
>>
>>3016178
You do you man. I once read "don't allow options you don't want players to rake", but if you are okay with the choice then go on ahead.

If you wanna warn, you could also do it in game, like "the horrible sense of death makes you think this will make you ill" or sth.
All up to you
>>
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>>3016845
It's fair enough to warn in-game.
I only have a problem with it when its done in a meta way, because I'm autistic like that.
>>
>>3016864
Np my man, i just want a solution that makes everyone happy
>>
>>3016864
So what would you suggest we do? I'll take your complaints in mind, but we're still at a standstill of what to do here.

How about for now, I just restart the voting.

Options to remind are:
>Poke the pile.
>Leave quietly (1d20)
>Write-in.
>>
>>3017337
>>Leave quietly (1d20)
>>
>>3017337
>Leave quietly (1d20)
Hungry as we are, rotten corpses seems like a no no
>>
>>3017345
>>3017350

Please roll.
>>
Rolled 2 (1d20)

>>
Lol
>>
Rolled 15 (1d20)

>>3017392
>>
Calling in 13 minutes.
>>
Rolled 10 (1d20)

>>3017392
>>
>>3017452
Sorry, I was afk dealing with a fallen tree \o/
>>
>>3017455
Did it make a sound?
>>
>>3017518
I was sleeping, so I dunno.
>>
You carefully make your way out of the building, taking your time to not make any sounds. You hear a rock fall from outside and look outside for a moment, but nothing seems to happen and you hop over a couple of bodies in your way.

You group up with the fox yet again. You found them lying on the ground snoozing, her eyes closed and her head resting on her legs. As you approach, her eyes open and stare at you.

You're still in the village.

>Investigate some of the other huts.
>Continue on the trail.
>Backtrack to the fork.
>Write-in.
>>
>>3017537
>Investigate some of the other huts.
>>
>>3017537
>>Investigate some of the other huts.
>>
>>3017564
>>3017542


You poke around, deciding to investigate some of the less noisy huts. You settle on one of the ones that's placed on the far side of the small village. It's as decrepit as the other one, though this one is different in a way. While the other one seemed rather messy on the outside, this one seems rather neat. Though there are still holes in the roof where the straw has rotted away. You step inside the open door frame and find a room. It's a small room with a straw bed in the corner and with a cabinet on the far side. A wooden table sits next to the cabinet free of any dust. The straw seems fairly fresh, or at the very least, it isn't rotting. Small wildflowers decorate the shelves of the cabinet with some shiny gems as well. There's little dust on the floor.

There seems to be another body in this room as well. It's pristine for the most part, albeit missing an arm, compared to the other ones. The arm socket seems to be bandaged up carefully. The body seems to be dressed in a patched dress, with various conflicting patterns causing the dress look more like a patchwork quilt than something that a person would actually wear. There also seems to be a soft gurgling sound coming from the body.

The noon sun shines into the hut from the holes in the ceiling.

>Search around the room.
>Investigate the body. (How?)
>Leave the hut.
>Write-in.
>>
>>3017597
Get close and see what they look like
>>
>>3017641
yeah, in with this...sorry op, thought I replied.
>>
>>3017641
>>3017649

You take a closer look at the body.

You find that it belongs to a female, young too. Well, not too young, somewhere around 18 is where'd you say she was. She had auburn hair that hung down to her chest in straight lines with little curls at the end. Her chest was modest, neither too large nor small. It would be a handful you presumed; if you had hands. She seemed extremely skinny, as though she was starving when she died. Green pallor aside, her skin was actually almost flawless, clean and sleek with nary a blemish in sight. Though, while you can't see under the bandages, you imagine that a mangled mess lied underneath. The bandages themselves are clean and stainless. Time has taken its toll with dirt and age turning what was probably once white into something more gray.

You hear a rhythmic gurgling from the body, every few seconds punctuated by another.

>Poke the body.
>Leave the hut.
>Write-in.
>>
>>3017729
Does it seem to come from her breathing?
Either way poke her. Kinda wanna fix her. Maybe we can try some sort of symbiosis as a temp fix to stabilize her?
>>
>>3017729
>Poke the body.
More symbiote slimes?
>>
>>3017729
>>Poke the body.
>>
>>3017729
>Poke the body.
>>
>>3017814
>>3017754
>>3017743
>>3017735

You poke at the body eliciting little response.

You decide to poke at it a little hard when a loud groan erupts from the body.

The corpse begins to flail about their limbs swiping at the air slowly. Deep ragged gasps ring out, the green color of the body's skin begins to shift into that of a more purple-blue color as they begin to stand up.

The gurgling has stopped and is replaced by a series of ragged breaths. The girls eyes blink open as the scan the room. The lock eyes on you and stare at you before letting out a screech.

>Try to calm them down!
>Book it!
>Find the fox!
>Write-in.
>>
>>3017844
>>Book it!
>>Find the fox!
>>
>>3017844
>Try to calm them down!
>Find the fox!
>>
>>3017844
>Try to calm them down!
>Find the fox!
>>
>>3017844
>Try to calm them down, but dont touch her
>>
>>3017844
>Try to calm them down!
I just caught and the quest seems interesting, but you should probably remember to archive the first thread QM. Unless you did but just in case you didn't.
>>
>>3017898
>>3017897
>>3017870
>>3017861

Roll please. Best of three.
>>
Rolled 8 (1d20)

>>3017933
Assuming it's the same as last time.
>>
Rolled 16 (1d20)

>>3017933
>>
Rolled 3 (1d20)

>>3017933
>>
File: 20181101_194045.jpg (2.07 MB, 3024x1871)
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How do the words good?

Update is coming but I'm having trouble with the words.

In other news, here's what y'all look like.
>>
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>>3018334
>>
>>3018342
Understandable why she's horrified, no?
>>
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>>3018334
When? :D
>>
>>3018347
We look like a more gooey version of the tumor bread from that TF 2 short.
>>
>>3018358
With eyes instead of tumors.
>>
My friend and fellow QM happened to draw this for me. Check him out while I try to pull my life together enough to function for a few more posts.

>>3004467
>>
>>3018353
makes me think of lavos because of the spiky carapace
>>
I think we auto sage
>>
>>3019988
nope, 19h and a few sec is not yet enough
>>
>>3019990
Yeah its like 3 days
>>
You try to calm them down.

You bounce up and down and close most of your eyes leaving a solitary one open. You roll away from them slowly letting them calm down. They stoop screaming to look at you. She pulls herself further away from you, using her legs as some sort of barricade between you and her face. Luckily, it doesn't seem like the screaming brought any attention to you.

You roll around on the ground, your eyes moving with your body in an elliptical motion as the world spins through your open eye. The rolling makes you a bit disoriented and as you move around you bump headfirst into a wall.

You can hear the girl laugh at the silly spectacle. Doesn't seem like she's all that frightened anymore.

>Play with her.
>Have a little show with 『Aerial Acrobatics』.
>Take this moment to leave.
>Write-in.
>>
>>3023168
>>Play with her.
>>
>>3023168
>Have a little show with 『Aerial Acrobatics』
>Play with her
>>
>>3023168
>Play with her.
>>
>>3023168
>Play with her.
>>
>>3023168
>Have a little show with 『Aerial Acrobatics』
>Play with her
>>
>>3023374
>>3023168
In with this
>>
>>3023198
>>3023374
mmkay but reallly lets try our hardest not to hit her
>>
>>3023168
>>3023185
+1

Wonder if she is okay
>>
>>3023168
I don't know about any of this
>take this moment to leave
>>
>>3024161
>this guy doesn't like playing with little girls
>>
>>3024680
>I don't know how to quote
>>
>>3025471
>im autistic
>>
where'd op go
>>
>>3031480
good question
>>
>>3031560

He dead
>>
>QM last post: 5 days ago
gg
>>
>>3034858
Man, wonder whatever happened to that guy.
>>
>>3046782
yeah i kind of miss that slime, anon do you also miss slime?
>>
>>3046782
Just now realized your id is basically OP





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