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Pick race and location
>>
>>3117112
humans in the forest.

please stick around and actually do more than one thread
>>
Orc
Swamp
>>
>>3117130
there is already a first thread civ in a swamp
>>
>>3117112
>please stick around and actually do more than one thread
if there's enough interest by the end of the thread I'll start a new one and so on, will depend on how many players we actually get.
I'll try to update daily.

Here, choose some worldbuilding options while we wait for more players.

What's our tech level?
> Stone age
> Bronze age
> Iron age
> other

How old is the world?
> Brand new
> Somewhat old
> Ancient
> other

How powerful is magic
> Nearly non existent
> Ritualistic only
> Normal fantasy
> Powerful
> Very powerful
> other

How common are spellcasters
> Very rare
> Rare
> Common
> Ubiquitous
> other

How's the presence of the gods in the world?
> Physical avatars
> Frequent manifestations
> Rare manifestations
> Gods are silent
> Gods are dead
> other

How many gods are there
> 1
> 2
> 3
> Dozens
> Hundreds
> other

How resource rich is the world
> Scarce resources
> Resource poor
> Normal
> Resource rich
> Very rich
> other

How is the vegetation of the world
> Barren
> Scarce
> Average
> Plentiful
> Gaia
> other
>>
>>3117158
the main issue with civ quests is the QMs never stick around. I guarantee you will get a player base if you post often and commit to keeping the story going.

>stone age

i'd like to make progress from the begining

>ancient

just because we are here shouldnt mean the world is new

>normal fantasy

it should vary between races and types of magic

>uncommon

it should be common enough that there is a guild in every major city or something but not so common that our whole army becomes spellcasters

>rare manifestations

gods are just what we pray to and some magic users think their powers come from god. like clerics and shit.

>our civ should have a few and develope others like a harvest god when we learn farming

>normal resources

>above average vegetation so the world feels more fantasy like but not unrealistic
i'm excited to see what comes of the quest.
>>
>Bronze age

It would be nice to not have to start from scratch.

>Ancient

I cannot comment on this, it just feels right.

>Normal fantasy
>Common

Magic is nice, but I fear more powerful magic might spoil the fun.

>Frequent manifestations
>Dozens

A large amount of gods, many, but one could still be able to memorize all of them. A single god would probably generate rare manifestations, but all of them combined would make manifestations quite frequent.

>Resource rich

For a somewhat easier time.

>Gaia

Lots of diverse nature, the leftist media always broadcasts how diversity is our greatest strength.

Also, I vote for the undead and plains.
>>
>>3117112
>Haflings at the plains
Nomad halflings just doing their think and looking for place to settle down.

>age?, bronze
>old?, Somewhat old
>magic? normal fantasy
>spellcasters, common
>gods, Frequent manifestations
>Dozens gods
>resources, Resource poor
>vegetation, Plentiful
>>
>>3117169
This setting, goblin plains
Nomad goblin trashmobs,but we Give them the ability to be something more than a fast 10-17lvl grind
>>
>>3117480
Seconding plains gobbers.
>>
>>3117480
i'll switcht to this i guess
>>
>>3117480
Support. Mooks rise up
>>
Good night OhPee
>>
Rolled 5 (1d100)

>>3117480
>>3117497
>>3117506
>>3117535
>>3117551


You're the leader of a small tribe of goblins who roam the plains eking out a living hunting small woodland animals by throwing stones at them and roasting them at small fires that you make with wood from the sparse trees that dot the plains, you also gather fruits. A small stream of water flows nearby providing you with something to drink.

> Name leader

Year 1

Population: 150 goblins
Technology: fire
Food: rabbits, blueberries

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Research new technology (stone tools, rope manufacture, mudhut construction, fishing, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3117574
are we doing one action per year?
>>
>>3117574
>are we doing one action per year?
Yes. We spend most of our time trying to get enough food so as to not starve to death, we barely have enough coordination to do one extra thing other than that every year. If you want to do something other than the yearly civilization turns like start a fight with someone or explore a ruin or something like that we'll change the pace to suit our needs.
>>
>>3117574
>Name leader

Giggs


>Send exploration parties (pick a direction)

north
>>
>>3117600
Support. Also OP remember to make a trip so you don’t get hijacked
>>
>>
>>
>>
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>>
>>3117600
>>3117612

Stockpiling what little provisions for travel we could spare in the form of some rabbits not quite dead yet that we could carry for a week or so before they start to rot we begin to send exploration parties towards the north. We send ten goblins at a time.

Since we don't have anywhere to store water we needed to follow the course of the river on our exploration so as to not become parched. Along the way we discover some good fishing spots where the fish practically jumps at you.

We followed the river downstream towards the north and we discovered that it ends into a swamp; tasting some of the water in the swamp we discover that in some parts it is very salty. We try adding some salt water to our rabbit while we cook it to improve the taste and the resulting salted rabbit meat is slightly better. The swamp itself has lots of colorful toads. One of our explorers try to eat a roasted toad and dies. We also have our first encounter with an alligator as it runs out of the water and eats one of our explorers. Another of our explorers drowned trying to swim in the swamp. The swamp is full of willow trees whose branches are decent enough for making fire, but the whole place is mostly flooded, it's hard to find sure footing in there.

Our explorers also try getting away from the river in all directions for a few days, as long as their parched selves allow them to go without water. We find a forest with tall oak trees in the northeast but our explorers were too parched to properly explore it, they just caught sight of it and turned back towards the river to find themselves some more drinking water. Two of our explorers die of thirsty.

Back in town we have some more deaths apparently due to exposure to the elements, turns out being out in the sun and rain all day isn't very healthy.

Year 2

Leader Giggs
Population: 155 goblins
Technology: fire
Food: rabbits, blueberries

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Research new technology (stone tools, rope manufacture, mudhut construction, fishing, other)
> Send exploration parties (pick a direction)
> Other
>>
Rolled 92 (1d100)

>>3117654
>>
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>>3117654
>research mudhut construction
>>
>>3117680
>>
Rolled 46 (1d100)

>>3117680

Tired of being exposed to the elements all day we begin figuring out how to build ourselves some shelter. We use the mud we dig out from the margin of the river to build a dome over our heads with a small frontal opening for us to enter. Our first few attempts fail miserably as the ceiling collapses but after a few trials we manage to build a mudhut whose ceiling doesn't collapse over our heads! It serves us well and soon enough everybody in the tribe starts wanting their own mudhut. For now we only made one mudhut as a proof of concept, it gets really crowded when it rains.

Year 3

Leader Giggs
Population: 247 goblins
Constructions: 1 mudhut
Technology: fire, mudhut construction
Food: rabbits, blueberries

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (mudhuts, other)
> Train warriors
> Research new technology (stone tools, rope manufacture, fishing, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3117697
>build mudhuts
>>
Rolled 5 (1d100)

>>3117702

We begin building mudhuts for all the people in our tribe; it becomes an ongoing effort due to the fast paced nature of our population growth. It's now a common sight to see some goblin busily carrying mud towards a building site and setting it to dry in order to build yet another mudhut for our growing tribe.


Year 4

Leader Giggs
Population: 293 goblins
Constructions: mudhuts
Technology: fire, mudhut construction
Food: rabbits, blueberries

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Research new technology (stone tools, rope manufacture, fishing, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3117720
research fishing
>>
Rolled 20 (1d100)

>>3117746

We develop fishing rods by attaching some string made of wild plant fiber to a pole made out of a branch with a bone hook to catch fish, for bait we use earthworms that we dig out attached to the hooks. It takes awhile and is a bit boring but is a sure way to get some food. We manage to catch some perch near our settlement.
Year 5

Leader Giggs
Population: 298 goblins
Constructions: mudhuts
Technology: fire, mudhut construction, fishing
Food: rabbits, blueberries, perch

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Research new technology (stone tools, rope manufacture, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3117770
>research stone tools
>>
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Rolled 29 (1d100)

>>3117821

After using stones for so long it is only natural that we begin assembling stone tools out of wooden sticks and plant fiber to hold it in place. We make mainly stone axes, but also stone shovels to help digging for worms easier. We could chip some flint and make stone tipped spears if we are to train warriors or try to hunt larger game.

Year 6

Leader Giggs
Population: 318 goblins
Resources: stone tools
Constructions: mudhuts
Technology: fire, mudhut construction, fishing, stone tools
Food: rabbits, blueberries, perch

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Craft (stone spears, other)
> Research new technology (primitive carpentry, rope manufacture, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3117851
>research primitive carpentry


i appreciate you sticking with it OP.
>>
>>3117859 thank you for sticking with it too, I wouldn't run it by myself
We begin researching techniques at reshaping wood for our purposes. We don't have much wood to experiment with though. We use our stone axes with the aid of small bone saws we craft with the bones of the rabbits we kill to painstakingly craft a few wooden boards out of the sparse trees nearby in the plains. We could craft crates, buckets, perhaps even barrels if we put in the time.


Year 7

Leader Giggs
Population: 347 goblins
Resources: stone tools
Constructions: mudhuts
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry
Food: rabbits, blueberries, perch

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Craft (stone spears, crates, buckets, barrels, other)
> Research new technology (basic carpentry, the wheel, primitive boat making, rope manufacture, other)
> Send exploration parties (pick a direction)
> Other
>>
Rolled 12 (1d100)

>>3117874
>>
>>3117874
>craft stone spears
>>
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>>3117883

We begin crafting stone tipped spears for our population. We craft many hundred short stone tipped spears over the course of the year, most of the people in our tribe now have their own spear. We could now attempt to hunt larger game. In the plains there are foxes that compete with us on feeding on the rabbits that up until now eluded us trying to kill them by throwing rocks at them and aurochsen, aurochsen being quite defensive of their herds though and likely to fight back, but are massive boons of meat if we manage to kill some - we really need to evaluate whether the death risk is worth the possible reward of getting lots of meat.
If we are to use spears mainly for throwing we might need many more though.

Year 8

Leader Giggs
Population: 359 goblins
Resources: stone tools, stone tipped spears (300)
Constructions: mudhuts
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry
Food: rabbits, blueberries, perch

What do you want to do for the year?
> Improve food acquisition (hunt larger game, how)
> Assign a shaman
> Build something (what)
> Train warriors
> Craft (stone spears, crates, buckets, barrels, other)
> Research new technology (basic carpentry, the wheel, primitive boat making, rope manufacture, other)
> Send exploration parties (pick a direction)
> Other
>>
Rolled 40 (1d100)

>>3117909
>>
>>3117909
>hunt aurochsen

we need the meant and hides. I'd rather make leather water skins than buckets for carrying water.
>>
>>3117922


We send our hunters to catch us some aurochsen. We ambush them by the river when they come to drink. Our hunters target the slower older males that stay farther away from the rest of the herd, sinking our spears deeply into their meaty bodies. The boon of aurochsen meat is very welcome in our tribe. The aurochsen fight back and rare is the hunt in which at least one goblin doesn't end up dying to the mighty beasts before we manage to bring at least one of them down to bring the meat back home. Spears also break during the hunt and will eventually need to be replaced. We try to hunt one auroch every week or so.

We skin them with our stone axes and set up some drying racks with a bunch of tree branches and leave them in the sun for the hides to dry. We don't know how to make leather though, we could research it. The pelts as they are are probably good enough to craft waterskins by sewing them with some plant fiber made into string.
Year 9

Leader Giggs
Population: 399 goblins
Resources: stone tools, stone tipped spears (256), pelts (50)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry
Food: rabbits, blueberries, perch, aurochsen

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Craft (stone spears, crates, buckets, barrels, waterskins, other)
> Research new technology (basic carpentry, the wheel, primitive boat making, rope manufacture, leathermaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3117958
>Craft waterskins
>>
>>3117979


Time for Faction Projects!

Every tenth year we'll have faction projects, bonus extra actions performed by an enduring clan within our ranks. So far we don't have any factions but feel free to create one any time. Try not to claim too many resources for your faction, I'd recommend sticking to around 10% of our civ total or less. Here's the form to create a new faction:

Faction name:
Faction leader:
Fluff:
Assets:
Faction project:

And roll 1d100 to determine the success of your faction project.

***

We craft a large number of waterskins! With this many water containers our explorers could now reach places farther away from the river without having to worry about getting parched and dying of thirst.


Year 10

Leader Giggs
Population: 439 goblins
Resources: stone tools, stone tipped spears (219), pelts (0), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry
Food: rabbits, blueberries, perch, aurochsen

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Craft (stone spears, crates, buckets, barrels, waterskins, other)
> Research new technology (basic carpentry, the wheel, primitive boat making, rope manufacture, leathermaking, other)
> Send exploration parties (pick a direction)
> Other
>>
Rolled 39 (1d100)

>>3117996

I'm gonna make a trip
>>
I'm ending the session for tonight, I'll probably be back tomorrow.
>>
>>3118046
I feel asleep man sorry.
>>
Rolled 66 (1d100)

>>3117996
Faction name: Pitrot pack
Faction leader: Skorb
Fluff: The most veteran hunters who have banded together and had success taking down aurochsen. They are the angriest most vicious and largest of our kind and their leader Skorb got it in his head that GIggas wasn't doing enough to protect their life here from outside forces.
Assets: 10% of the villages strongest males, extra water skins and Spears
Faction project: train warriors


What do you want to do this year?

>Research primitive boat
>>
Faction Go'Ghuns
The smarty clan of gobs, most aspire to be shaman or their defenders
Around 3%total units.
Fac project:ass8gn a shaman
>>
Rolled 6 (1d100)

>>3118368
>>3118385

The Pitrot pack lead by Skorb trains ten warriors; these goblins spend their time training in the use of the spear both in melee and throwing and when they're not training they patrol the outskirts of our territory for threats. The Pitrot pack being skilled hunters can afford the luxury to feed these warriors who otherwise don't contribute to the economy of the tribe.

The Go'ghuns, a collective of the smartest goblins, pick the best and brightest amongst them and assign him the job of being the shaman. The remaining Go'ghuns are satisfied with being his apprentices and defenders. Our shaman would like that a shrine be built so he can have a place to commune with the gods and ask for boons to our tribe.

> Name shaman

We begin researching primitive boat making. With some effort we cut down one of the few trees that dot the plains around our settlement and start hollowing out its trunk to form a canoe. We also craft a couple small paddles out of the sturdiest branches. It doesn't look like much but it floats. We don't have much wood available here in the plains, if we are to keep producing boats we ought to find a source of wood.

Year 11

Leader Giggs
Shaman
Population: 478 goblins
Military: 10 warriors (stone tipped spears)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (219), pelts (50), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making
Food: rabbits, blueberries, perch, aurochsen

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118544
>Pitrot pack take the boat north down river to search the forest in the north east for alternative water sources or settlements further in
>>
Rolled 52 (1d100)

>>3118563

The Pitrot pack takes on the canoe and send its warriors on an expedition to explore the forest in the northeast looking for alternative water sources.

After paddling downstream for a few days our explorers leave the canoe on the bank of the river fill up their waterskins and begin the trip towards the forest.

It takes them a couple more days to reach the forest. The tall trees are home to a wide variety of wild life. Our explorers catch sight of a boar and decide to attack it to eat it. The fight goes well for the warriors who pierce the creature's skin with their spears and afterwards make a delicious roast right there in the forest. They keep the tusks of the boar as a token.

They continue wandering in the forest for about a week subsisting on what was left of the boar and what fruits they can gather around the way looking for a water source. By then their waterskins begin to run dry and they start to consider whether it wouldn't be wiser to turn back.

But the gods smiled upon them that day! On the dawn of the third week of exploration our warriors find a lake. They fashion themselves a fishing rod, dig for some earthworms and after awhile fishing they capture some pike in the lake which they cook and eat. They refill their waterskins and pack some more fish for the trip back home.

After another round of wandering more or less aimlessly towards the forest for a week our warriors find the edge of the forest and move west towards the river that ends on the swamp. They find their boat but with ten goblins inside it they find it much too difficult to row upstream with only a couple paddles so they walk upstream with only a couple goblins in the boat rowing it.

After arriving at the tribe the brave warriors of the Pirrot pack share their tale with the rest of the tribe.

We're running out of stone spears, we should produce more soon.

Year 12

Leader Giggs
Shaman
Population: 484 goblins
Military: 10 warriors (stone tipped spears)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (87), pelts (100), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making
Food: rabbits, blueberries, perch, aurochsen

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118626
>Improve food acquisition fishing baskets
>>
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>>3118646
>>
Rolled 74, 14 = 88 (2d100)

>>3118646

Someone has the idea to create traps to capture fish and this idea spreads throughout our tribe. Our population begins weaving baskets for use at trapping fish that comes up or downstream, the traps are laid daily and checked twice a day, the fish gets in and can't get out increasing our productivity in terms of how many fish we can get with minimal effort involved in the acquisition of said fish. We start catching lots of sturgeon into our fishing baskets for some reason, perhaps they're not smart enough to get out of the basket after they get trapped inside it, or perhaps they're just too large to turn around once they head inside it. The first time we caught a sturgeon we struggled alot to bring such a large fish into the shore, but we learned that we need to do it in groups since it is such a large fish. We mostly seem to catch sturgeon coming upstream, although on occasion we also catch a few going the opposite way. We made so many fishing baskets that there's little room in the river for the fishes to move through other than inside of one of our traps once we lay them all. We might be messing up with their natural migration and life cycle but who cares we're loving to eat fishes almost as large as one of us.

Year 13

Leader Giggs
Shaman
Population: 536 goblins
Military: 10 warriors (stone tipped spears)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (87), pelts (150), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets
Food: rabbits, blueberries, perch, aurochsen, sturgeon

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118676
>Build more stone Spears
>>
>>3118676
> Train warriors
Train some warriors to be sneakier. Then we'll have scouts in case we need to investigate something that we don't want to see us.
>>
Rolled 26 (1d100)

>>3118676
>Faction name: The Longstalkers
>Faction leader: Ember-eye
>Fluff: As one of the few survivors of prior exploration attempts, Ember-eye's growing acclaim and skills in nature allowed him to draw many of the tribe's hunters to his side. He now speaks loftily of exploring all of the lands around the tribe and hunting down any beast or creature that dare intrude upon our domain.
>Assets: 10% of the tribe's hunters and resources.
>Faction project: Explore all lands surrounding our tribe to east, south, and west.

> Research technology (Archery)
>>
>>3118720
We won't be able to arm them if we don't build Spears.

>>3118722
Gonna have to wait until year 20
>>
>>3118704
Seconded
>>
>>3118725
you right, we need more spears
>>
Rolled 96, 17 = 113 (2d100)

>>3118704
>>3118720
>>3118722
>>3118733
>>3118741


We spend a long time gathering sturdy branches to shape with them heavy sticks, sharpening flint and finding plant fiber to tie them together in order to craft a large amount of spears. We managed to craft far more than the last time since our population is higher, we're more experienced at crafting spears and we have more people that can dedicate themselves to doing it than we had before.

Year 14

Leader Giggs
Shaman
Population: 624 goblins
Military: 10 warriors (stone tipped spears)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (940), pelts (200), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets
Food: rabbits, blueberries, perch, aurochsen, sturgeon

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, other)
> Send exploration parties (pick a direction)
> Other
>>
Are we smarty enough for bows?
If i'm not back for year 20 have the go what ever i named them research toward bows or make a shrine, which ever takes priority for shaman use.
For current year, explore south.
>>
>>3118746
>Research leather making


We need to prepare for backpacks, armor, shoes, ect
>>
>>3118746
> Train warriors
We need some scouts.
>>
>>3118782
The warriors we already have did the scouting just fine.
>>
>>3118764
+1
>>
>>3118785
Sure, but we need sneaky troops in case we run into another civilization.
>>
On another note, I may be running my own quest and would like some ideas for domains for gods.
>>
>>3118791
Next turn I'll support more troops to be added to the Pitrot pack. We can put them through some more specialized training. They are already the best hunters so they have some level of stealth.
>>
>>3118793
Big clouds
Fortnite map if you need zoomers
Dark oak forest
>>
>>3118797
Good idea
>>
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>>3118797
The Pitroks should make up around 40% of the capable warrior pop.
>>
Yo I thought I'd shoot my civ quest in here as well while were waiting for this GM to update. Here's the link, feel free to pop in or play both

>>3118524
>>
Rolled 53 (1d100)

>>3118757
>>3118764
>>3118782
>>3118785
>>3118788
>>3118791

We begin experimenting with our pelts, trying novel ways to make them sturdier. It might take some time before we perfect the process of leather making though, as it is significantly more complex than most things we've attempted so far.

We now have an ongoing research - leathermaking. It will keep going until I roll 90+ in 1d100. To improve the chances at getting the research done you can spend another action at it, in which case it will be finished once I roll 80+ in 1d100, and so on. Since we don't have any research facilities we can only have one ongoing research at a time. Using your faction project to speed up the research both counts as an action, improving our chances, and allows you to roll for the research instead of me.

Year 15

Leader Giggs
Shaman
Population: 737 goblins
Military: 10 warriors (stone tipped spears)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (858), pelts (250), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 10%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118834
> Train warriors
Put some Pitrot Pack members through some specialized stealth training. We'll need scouts eventually.
>>
>>3118834
>>3118838
Train 10 more warriors focusing on stealth and long range patrolling
>>
Rolled 41 (1d100)

>>3118838
>>3118845

We put some Pitrot Pack members through some specialized stealth training; they learn to craft for themselves clothing made out of nettle so that they can more easily blend in against a forest or plain background and they practice everyday crawling around to approach positions stealthily. They patrol the outskirts of our territory daily looking for any threats to our growing tribe.

One day they spot a large wooden contraption with wheels, a wagon, being pulled by a pair of auroch, far away south of our territory. The wagon was heading west. Our scouts report having sighted at least two small humanoid creatures in the wagon, possibly more as it was covered by some sort of white tissue. We're confident that the creatures didn't spot our scouts.

Year 16

Leader Giggs
Shaman
Population: 823 goblins
Military: 10 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (803), pelts (300), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 10%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118858
>Research brick making.

If the Mudd is strong enough to form domes we can create bricks from it
>>
>>3118866
Support

Do we want battleshamans, healer or scientists out of our shaman?
>>
>>3118871
battleshamans
>>
>>3118866
>>3118871

you can only have one ongoing research, do you want to stop researching leathermaking to start researching brickmaking ?
>>
>>3118875
Stick with leatherworking.
>>
>>3118871
I think it would be best to go with healers because he have absolutely no quality of life. We live in dirt holes in the ground and our warriors routinely die from hunting for food.
>>
>>3118875
Leather working then we will finish that up
>>
>>3118879
Are our shamans religious in nature? If so, do we want gods of healing or gods of war? We are goblins after all.
>>
Rolled 54 (1d100)

>>3118866
>>3118871
>>3118874
>>3118875
>>3118878
>>3118879
>>3118882

We continue researching ways to increase the resistance of our pelts to make them more useable.

Year 17

Leader Giggs
Shaman
Population: 937 goblins
Military: 10 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (802), pelts (350), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 20%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118891
We should research leather so we can get done with it sooner.
>>
>>3118891
Continue the leather


I think it's important we have armor when we meet the humans
>>
Rolled 61 (1d100)

>>3118895
>>3118896

We continue our efforts at figuring out ways to improve our pelts usability and resistance. We send some parties out to gather materials for experimentation throughout the year and build some tentative tubs to see if water should be involved in the process.

Some goblins begin voicing their concerns that our tribe is getting too big and we should split. They think the lake our explorers found is a prime location for a new tribe. Some say Skorb or Ember-eye would make better chieftains than Giggs and we could put that to test by starting a new tribe with one of them at the head of the people.
> Send out the best equipped to survived to start a new tribe northeast (leader Pitrot)
> Send the worst trouble makers to start a new tribe northeast (leader Ember-eye)
> Change the government to a council, that should appease those who want to see their favorite people in positions of leadership
> Attempt to convince everyone that we're better off sticking together
> other


Year 18

Leader Giggs
Shaman
Population: 1017 goblins
Military: 10 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (789), pelts (400), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 30%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Other
>>
How about a clan of battle shaman and a clan of healing shamans, split the go'ghun into go(battleahammys) and ghun(healers)? We would need 2shrines though, and i can only make one with the 20th year
>>
>>3118921
> Change the government to a council, that should appease those who want to see their favorite people in positions of leadership
Put the leaders of each faction in the council.
>>
>>3118921
Continue the leather
>>3118923
Shrine At 20 then
>>
>>3118923
I'm fine with the healers.
>>
>>3118930
+1
>>
Rolled 17 (1d100)

>>3118928
>>3118929

We continue on our efforts at figuring out how to make leather. We're already attempting designs of tanning tubs and we should have the process figured out soon enough.

We decide to change our government to a council where the leader of each faction has a voice in the various matters concerning the development of our civilization. Giggs is still the leader of the council but now Skorb, Ember-Eyes, our shaman and a few others are also privy to the decision making process. That seems to have appease the separatist crowd - for now.

Year 19

Leader Giggs
Shaman
Population: 1059 goblins
Military: 10 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (781), pelts (450), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 40%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118955
Leather
>>
>>3118955
craft more canoes
>>
Rolled 35 (1d100)

>>3118965

We continue in our efforts at attempting to create leather. We're rather advanced in the research and the secret of leather manufacture should be within our grasp soon enough.

With our growing population our need for meat increases. Starting next year we'll start hunting about two auroch per week instead of one.


It's now time for faction projects!
Current existing factions are:
Pitrot pack
Go'Ghuns
The Longstalkers

Please declare your projects if you haven't done so yet.

Year 20

Leader Giggs
Shaman
Population: 1168 goblins
Military: 10 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (737), pelts (500), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 50%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118986
>Pitrot pack

train 10 more warriors with spears

>continue the leather research
>>
Leather
Shrine
Going 2 sleep
>>
Tsau
Bumping
>>
>>
File: 1545160560000.png (29 KB, 351x319)
29 KB
29 KB PNG
>>
>>3119018
>>3119078
>>3118722

The Pitrot Pack trains ten more warriors in the use of spears. The new and old warriors go on exercise drill together and begin to get along pretty well.

The Go'Ghuns build a shrine to start worshiping the gods and praying for boons. Which god should we worship?
> God of Fire
> Goddess of the Hunt
> Goddess of Healing
> God of War
> other

The Longstalkers send their exploration parties to figure out what lies in all lands surrounding our tribe tot he east, south and west.
The explorers that went towards the east return with tales of having found very tall mountains in which dwell mighty flying beasts, gryphons; there were also a decent amount of wild goats around there upon which the gryphons fed.
The explorers who went towards the south followed the river until they found a riparian forest growing around the margins of the river; they found skittish deers grazing in there who fled at the slightest sign of movement or sound. From the forest more mountains could be seen towards the south. The nascent of the river was found in the heart of this little forested area, a spring of limpid waters coming out of the bedrock.
>>
Rolled 89 (1d100)

>>3119380

The explorers that went towards the west found that the plains keep going for countless miles, to the point we were again running out of water; determined to find out what lies beyond the vast expanse of plains we tried again, this time our explorers were carrying as much water as they're capable of. They saw large herds of auroch in the plains, some larger than the ones we prey upon so there must be some water source nearby. After about a month of walking and subsisting on rabbit meat and foraged food our explorers find the western sea! With their waterskins nearly empty they decide to follow the shore south looking for a river to fill their waterskins for the trip back. They do find a river but by the river our explorers discover a settlement with many large wooden huts. They see a few hundred people, taller than us with pinkish-brownish skin, living in that settlement. Our explorers catch sight of many boats in the sea. They also see some wagons and a large pen with dozens of auroch confined within it. Near the village by the riverside there's a large field with some sort of yellow grass that the creatures dwelling in there seem to be cultivating! Our explorers were briefly sighted by someone in the village who was on top of a tall wooden structure who then started screaming. Our explorers then fled running towards the east and filled their waterskins further upstream before resuming their return trip home.
Our explorers returned home and told the tale of their explorations to all our tribe.

We continue our research on leather making. We're confident we're pretty close to a breakthrough.


Year 21

Leader Giggs
Shaman
Population: 1262 goblins
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (658), pelts (600), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 60%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3119380
God of Healing
>>3119381
Leather making.

We now have a target to raid for more advanced supplies. We need to be careful to build up a strong group of warriors and a defenseable stronghold. Hopefully we can milk the humans over time for loot instead of out right killing them.
>>
>>3119401

We figure out the process through which pelts can be turned into leather, it involves soaking them into water with tanbark for several months; in order to do that we'll need tanning tubs, which require lots of wood to make, wood that we don't have available here in the plains.

We now worship the healing goddess in our shrine, the shaman performs various rituals to incur favour from her. We can now perform sacrifices to receive boons from the healing goddess.

Year 22

Leader Giggs
Shaman
Population: 1322 goblins
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (583), pelts (700), large waterskins (100) tanning tubs (1) leather (4)
Constructions: mudhuts, drying racks, shrine (healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Sacrifice (what)
> Other
>>
>>3119420
Collect wood from the north east forest
>>
>>3119445

We send teams of goblins to collect wood from the northeast forest.

The trip downstream towards the forest takes roughly ten days, and the trip back carrying a large log takes quite a bit longer.

We can only spare so many people for the logging business though, and they need to spend some time hunting, gathering and fishing along the way else they would starve so each team can only bring back about one log per month.

With ten teams of ten goblins each we manage to bring back to our settlement about 120 logs over the course of the year. We could probably set up more permanent camps along the way to resupply in order to make the operation more efficient. Carrying the logs overhead is also very taxing.
Should we make this logging operation into something we do constantly?
> No, this much will suffice
> Yes, we will always need more lumber
> Yes and double the amount of teams
> other

Should we allow the general population access to the wood for their day to day purposes (cooking, etc)?


Year 23

Leader Giggs
Shaman
Population: 1442 goblins
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (519), pelts (800), large waterskins (100) tanning tubs (1) leather (4) logs (120)
Constructions: mudhuts, drying racks, shrine (healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what)
> Other
>>
>>3119484
>we need more lumber

we should build a camp in the woods and one on the river half way.

>What do you want to do for the year?

>research basic carpentry
>>
Rolled 29 (1d100)

>>3119508

We need more lumber so we keep sending teams to acquire it in the northeast forest.

We start researching basic carpentry, seeking novel ways to use wood in our crafts and constructions. It might take awhile before we have a breakthrough.


Year 24

Leader Giggs
Shaman
Population: 1551 goblins
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (515), pelts (900), large waterskins (100) tanning tubs (1) leather (4) logs (240)
Constructions: mudhuts, drying racks, shrine (healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 10%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what)
> Other
>>
>>3119597
continue research
>>
>>3119597
build an outpost halfway to the forest
>>
Rolled 2 (1d2)

>>3119615
>>3119618
>>
Rolled 47 (1d100)

>>3119624
>>3119618
>>3119615

We build an outpost halfway to the forest by the riverside; a few hundred goblins who were already wanting to go live somewhere else travel there and begin building themselves mudhuts and setting up fishing baskets to ease the task of gathering fishes. The area isn't as picked clean of food as the one near our main settlement so they also gather lots of fruits in the nearby bushes. There are pleny of rabbits to be caught around there too. Being midway towards the forest it makes it easier for our wood gatherers to get some fresh food with the locals on their way back and forth towards the forest.

Our scouts caught sight of a few dozen centaurs hunting auroch with bow and arrow and travelling north carrying their prey. They are bold enough to follow the centaurs and discover that they have began setting up camp near the swamp; a few dozen large tents made out of animal pelts make up their camp, and a bonfire that they keep on burning and roasting food for their people, they also seem to keep some large clay cauldrons boiling water constantly. A few hundred centaurs must live in here. Our scouts are confident that they have not been sighted, but considering where the centaurs set up camp if they bother to scout upstream they'll end up finding us sooner or later so we shouldn't be too confident in our stealth.

Year 25

Leader Giggs
Shaman
Population: 1576 goblins (~400 at the outpost)
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (505), pelts (1000), large waterskins (100) tanning tubs (1) leather (4) logs (360)
Constructions: mudhuts, drying racks, shrine (healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 10%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what)
> Other
>>
>>3119636
sacrifice a few rabbits to the goddess of healing
>>
>>3119636
train warriors
>>
Rolled 1 (1d2)

>>3119639
>>3119642
>>
Rolled 73 (1d100)

>>3119639
>>3119642
>>3119713

It is decided to sacrifice a few rabbits to the goddess of healing; even such a small token sacrifice doesn't go unappreciated by the goddess who unveils her Name to our shaman in a dream - Nagdea, the goddess of Healing. Our shaman says that if we want greater boons to be bestowed upon our people we should make sacrifices befitting of the magnitude of the blessings we seek.

One of our log carrying teams report that they caught sight of the centaurs watching them near the forest. The centaurs did nothing - they didn't approach, didn't attack, didn't greet us. They just stood there and watched as we cut down a tree and brought it back home. There were three of them, carrying those strange long range weapons of theirs.

Year 26

Leader Giggs
Shaman
Population: 1656 goblins (~400 at the outpost)
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (447), pelts (1100), large waterskins (100) tanning tubs (1) leather (4) logs (480)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 10%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what)
> Diplomacy/trade (what with whom)
> Other
>>
>>3119731
Send a scout or two to steal one of the strange long range weapons.
>>
Rolled 57 (1d100)

>>3119731
>>
>>3119741

We send a couple scouts to attempt stealing one of the strange long range weapons of the centaurs!

Roll 1d100, DC 60
>>
dice+1d100
>>
>>3119731


also it is a bit nonsensical that it takes a year to sacrifice something so from now on sacrifice is a free action that you can pick alongside whatever else you choose to do
>>
>>3119776
fuck
>>
Rolled 41 (1d100)

>>3119776
>>3119778

dice+1d100 goes in options field
>>
>>3119783
thank you
>>
>>3119790

still waiting for your roll
>>
Rolled 72 (1d100)

>>3119774
>>
>>3119799
>>3119741
>>3119774


We send a couple scouts into the centaur encampment under the cover of night. They had sentries but our scouts managed to blend in with their surroundings thanks to their nettle clothes. Crawling ever so slowly until they reached one of the centaur tents one of our scouts manages to grab one of the strange long range weapons of the centaurs that was lying around and then returns in the same crawling pace, unseen.

It's a exquisite design that serves to propel a miniature spear at high velocities. Since we have a sample now we have a bonus if we want to research archery.

Year 27

Leader Giggs
Shaman
Population: 1777 goblins (~400 at the outpost)
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (430), pelts (1200), large waterskins (100) tanning tubs (1) leather (4) logs (600) bow (1)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 10%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
Rolled 74 (1d100)

>>3119821

forgot dice for research
>>
>>3119821
Begin researching archery and sacrifice some fish to Nagdea.
>>
>>3119831

You're currently researching basic carpentry and you can only have one ongoing research at a time. Do you want to stop researching basic carpentry and start researching archery?
>>
>>3119841
Nvm, do carpentry again.
>>
>>3119821
>>3119850
lets finish carpentry so we can create defenses and boats. If we end up getting attacked by the humans at our camp we can take boats down stream and start a settlement in the woods.
>>
>>3119856
i had just forgotten that we were doing carpentry.
>>
Rolled 40 (1d100)

>>3119831
>>3119841
>>3119850
>>3119856
>>3119861

We continue our research into better techniques at shaping wood for our purposes.

We sacrifice some fish to Nagdea. Our shaman has revealed to him in a dream the healing properties of fish oil and from then on puts anyone who falls sick into a diet heavy with the oiliest fish we can catch.

Year 28

Leader Giggs
Shaman
Population: 1910 goblins (~400 at the outpost)
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (403), pelts (1300), large waterskins (100) tanning tubs (1) leather (4) logs (720) bow (1)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 20%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3119886
omega 3s here to save our people.

>continue research
>>
>>3119886
>Research:Basic archery
Simple enough, bows are pretty cool

>Other:Send settlers up north to start another village by the lake.
Increase wood production, brings down food consumption yet brings up population growth.
>>
>>3119909
we can only do one research at a time. if we get carpentry done its at 20% it will help us when we make bows.
>>
>>3119886
Send warriors to capture a humie or centaur in the night, if we succeed we sacrifice the captive to Nagdea.
>>
>>3119950
Oh damn, didn't know that, I'll null my research action.
>>
>>3119953
i don't think we are ready for war with anyone yet. all of these people we have seen are more advanced and much larger than us.
>>
>>3119990
What if we wait for one to get separated or go out alone to capture and sacrifice.
>>
Rolled 1 (1d3)

>>3119898
>>3119909
>>3119953
>>
>>3120014
disregard my suggestion QM
>>
Rolled 15 (1d100)

>>3119898
>>3119909
>>3119953
>>3120014


We continue our research on improving our prowess at carpentry.


Year 29

Leader Giggs
Shaman
Population: 2051 goblins (~400 at the outpost)
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (387), pelts (1400), large waterskins (100) tanning tubs (1) leather (4) logs (840) bow (1)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 30%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3120028
lets just continue researching

next round we get to do faction projects
>>
>>3120053
+1
>>
Rolled 99 (1d100)

>>3120053
>>3120054

We continue our research at carpentry.

A group of 3 unarmed centaurs show up at our tribe. They demand to see our leaders. We assemble the council and meet them.

They say we're hunting in their ancestral hunting grounds and their leaders demand 500 pelts every ten years for this privilege.
What do we tell the centaurs?
> Accept their demands and pay
> Offer to pay 300 pelts instead
> Offer a one time payment of 1500 pelts
> Decline their demands
> other


It's time for faction projects!
Please declare your faction projects now. If you're new and want to create a new faction feel free to do so.
Current factions are:
Pitrot Pack
Go'Ghuns
The Longstalkers
Year 30

Leader Giggs
Shaman
Population: 2144 goblins (~400 at the outpost)
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (369), pelts (1500), large waterskins (100) tanning tubs (1) leather (4) logs (960) bow (1)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 40%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
I'm ending the session for today, I'll probably be back tomorrow.
>>
>>3120163
good night
>>
>>3120150

TO WAR.

>decline their demands
detain,kill, and eat them

>pitrot pack

train as many warriors as we can in one turn

>What do you want to do for the year?

>improve military

basic leather armor


>>3120163
goodnight friend thank you for sticking around.
>>
>>3120186
i agree with your ideas for the pack, but we should strive for peace for now, how about we offer 300
>>
>>3120192
I would have agreed with you before. We needed to milk as much time as we could but they are the aggressors and we can't subjugate ourselves. We need to show a strong front or they will keep pushing. they dont want us in their hunting grounds at all. If they think they can wipe us out they will try. If we can deliver them a stunning first strike we can prevent large scale losses on our side.
>>
>>3120203
You're right, however we can still put up a peaceful front and lead them into a false sense of security.
>>
>>3120291
i personally think we can't afford to give up any of the supplies we have. If we give them the pelts we weaken our position. We spent a lot of turns learning to make leather. We have no idea if they will take a lesser payment of pelts. They want 500 pelts right now, we offer them 300 they might attack us. We are going to come to blows with them eventually and i'd rather have those pelts for use as armor for the fight or backpacks for the retreat. it also shows weakness if we give in. The may push for more next year.
>>
RAZE Their VILLAGES
SALT THE LANDS
CAPTURE THE WOMEN
KILL THE OLD AND YOUNG ALIKE
Also Don't Give em nuffin.
Since we're a species of peace, make a bunch of holes and small bumps
Around our glorious base, with spikes between.
Civ war now
>>
>>3120150
>> Offer to pay 300 pelts instead
>Ask for them to show us the boundaries of their hunting grounds so we can try to avoid it.

>>3120335
True, but the simple fact that they sent three unarmed diplomats demonstrates some level of respect and trust towards us. We can play civilized now, until we amp up our military and then, having leverage to back us, we can start pushing our own demands on them.

That being said, why don't we get a passive warrior training thing going? Even 5% of our pop would be over 100. We might could even support more if we made it a part-time militia instead of full-time soldiers.
>>
>>3121486
>5% warriors
>true goblins
Choose 1 plebian
We're not american goblinos, we're literal goblins.
75% or so including hunters
>>
>>3121489
>american goblinos
>still one of the biggest militaries in the world.
>taking numbers used in a spitball idea literally.
Obviously the correct answer is as-many-as-our-population-can-support. Whatever that means in this fantasy setting is up to OP.
>>
>>3120186
>>3120192
>>3120203
>>3120291
>>3120335
>>3121479
>>3121486
>>3121489

We decline the demands of the centaurs but rather than letting their diplomats go back to their kin to deliver the message we have our warriors kill them. When they learn of our lethal intentions one of the diplomats say "I see. So the chieftain was right. It was a mistake to try and reason with goblins. You have no honor. Very well, if you choose to behave like vermin you'll be treated like vermin".
We roast their meat and eat them that very night.

The Pitrot Pack decides to go all out and train 30 warriors.

The other factions didn't declare projects this year so they do nothing.

Do we want to launch an attack on the centaurs or should we wait for them to strike first?
>>
>>3121507
how many people did we see at the centaur camp?
>>
>>3121544
>A few hundred centaurs must live in here

We're not sure exactly how many were there, could be 400 could be 800. Probably less than 1000.
>>
>>3121549
we have the ability to press our general population into a milita roll right? 369 of them armed with stone tipped spears at least. probably more with stone axes and shit.
>>
>>3121552

Yes we can currently mobilize
> 50 warriors
> 10 scouts
> 369 militia armed with spears
> 154 more militia armed with tools, sticks and stones
> other

We could probably mobilize a bit more if we're also willing to send women and older children, although we don't have weapons for them.
>>
>>3121564
okay send the scouts to the centaur village and send the warriors and the militia to the northern camp closer to the centaur village. When we get more information on their camp we can move in.
>>
>>3121573

We summon our militia and send them alongside our warriors to the northern outpost by the river; keeping this many people fed in that outpost is unsustainable though. We also send the scouts to the centaur village to get more information about them.

Our scouts catch sight of a group of about a hundred centaurs moving south as they go towards the centaur village; they send one scout back to the northern outpost with the news and a couple others back to our settlement to check on it.

The news that the centaurs sent an attacking party to our village arrive to our outpost with about three days delay.

What do we wanna do next?
>>
>>3121590
find an ambush the centaurs.
>>
>>3121609

Pondering that we couldn't beat them in speed to reach our town in time to defend it we decide to set up an ambush for the centaurs on their way back from pillaging our town.

We have our warriors and militia hide as best as they can in the tall grass around the area through which our scouts saw the centaurs moving towards the south, hoping they'll take the same route on their way back.

Roll 1d100 to see how effective our ambush will be at taking the centaurs by surprise, DC 60
>>
Rolled 57 (1d100)

>>3121624
>>
Rolled 23 (1d100)

>>3121627

The centaurs head back through the same route alright, carrying pillage with them, all the pelts they coveted so much.

But right when they were about to ride into our ambush their leader stops them.
"Hold on. Something is off in here. The grass looks... wrong. Drop the loot and ready your bows!"

Instead of being right on top of the centaurs as we expected they still were a good fifty feet away from us by the time they ready their bows and begin taking potshots at our troops.

We run towards the centaurs to attack them but they're just too fast, outpacing us easily and simply pelting us with arrows as we attempt to close in. Some militia men attempt to throw their spears, and a couple of them even land hits, but the constitution of the centaurs mean that a single stone spear is not enough to get them out of combat most of the time, and the spear throwers then become unarmed, easy prey to the centaurs.

Our would be ambush quickly turns into a bloodbath, the second one this particular group of centaurs perpetrated upon our people in a matter of weeks.

When we realize the situation is completely hopeless we've lost about half of our forces already; Skorb orders a retreat. The centaurs follow us, picking off our militia and warriors as we desperately try to get away from them. Finally Skorb himself is killed during the combat, an arrow piercing his heart.

Of the troops we've sent against the centaurs, only the scouts survived because they managed to stay hidden.


***

The massacre in the village was total; the centaurs didn't spare females and children, shooting at them all indiscriminately. More than a thousand died that day. The few that survived were the ones who were away hunting, gathering or fishing during the massacre and the scant few that fled and weren't pursued.
Our shaman was killed. Our reserves of pelts were looted. A large column of smoke raised in the skies as most of our wood burned away, having been put to the torch by the centaurs. Giggs was killed and his head was severed and impaled in a spear.

We no longer have enough people to keep gathering lumber at our previous rate.

After this calamitous disaster a goblin hunter steps in to lead our people in this hour of need.
> Name new leader

Year 31

Leader
Population: 734 goblins (~400 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1), pelts (0), large waterskins (100) tanning tubs (1) leather (4) logs (120) bow (1)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 40%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something ( what)
> Train warriors
> Improve military (how)
> Other
>>
>>3121642
>Name new leader

Torg

>What do you want to do for the year?

send someone to contact the human settlement
>>
>>3121652

Torg took up leadership.

He decides that he wants to contact the human settlement our explorers found years ago. What do we want to contact the humans for?
>>
>>3121665
we should go to the humans and lie telling them that the centaurs of the northern plains are on a rampage. They have destroyed several villages, most recently our village and that they are going to target the human village next.
>>
Rolled 93 (1d100)

>>3121670

We send three scouts to the human village; it is a month long trip, very taxing on them, they carry several waterskins which miraculously weren't looted by the centaurs and have to forage along the way not to starve too much, making the trip even longer.

As our scouts approach the human village the human on top of the tall construction begins screaming and soon dozens of humans wielding spears approach our scouts, who then repeatedly say "We come in peace! We come in peace! We want to talk to your leaders."

The humans are a bit distrustful, thinking it is a trick of some sort; but when they they escort you to their settlement where in a large wooden hall several elders are sitting by a table.

"Speak creature, what business do you have with the fair people of Wamor"

"The centaurs of the northern plains are on a rampage, they have destroyed several villages, most recently our village and they are going to target your village next!"

"Vile creature! Why do you try to besmirch the reputation of our friends the centaurs with whom we've profitably traded in the past! Did you came all the way from your village just to lie to us?"

"I'm telling the truth", squeals our scout,"the centaurs did destroy my village. And they are coming for yours next!"

"I doubt that statement very much. In any case we'll send someone to the centaurs to check this story. You better not be spreading falsehood around you foul creature or you'll attract our wrath in addition to the centaur's. If that's all you have to say to us then go on your way back to your people, you have no business staying in our town."

Our scouts then returned to tell the tale of their mission.

We didn't hunt auroch this year because we ran out of spears!

We only sent one team to collect wood this year.

Year 32

Leader Torg
Population: 748 goblins (~400 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1), pelts (0), large waterskins (100) tanning tubs (1) leather (4) logs (132) bow (1)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 40%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121692
Abandon the plains settlement and head to the lake in the woods.
>>
>>3121700
We abandon our settlement in the plains and head to the lake in the woods to start a new settlement over there. We abandon our stockpile of wood behind, our mudhuts, our drying racks, our shrine.

We have finished our research on basic carpentry. We can now build log cabins, timber houses, palisades and craft furniture (chairs, tables, chests, cupboards...) and assorted cutlery.

In our new settlement wood is a plentiful resource so there's no longer a point in keeping track of how many logs we have stockpiled.

We can't quite use fishing baskets in the lake, but fishing normally we can get plenty of pike.

Our current settlements are no longer hunting auroch so we don't have that kind of food available anymore.

The forest in which we dwell now has lots of boars in it, we could hunt them if we had spears available.

Our gatherers can now find chantrelles in the surrounding woods.

Year 33

Leader Torg
Population: 776 goblins (~400 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1), pelts (0), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (1)
Constructions: none
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 40%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121713
>craft spears
>>
>>3121721
In the forest it is easier to find materials to craft spears so we make an awful lot of them that should last us for quite a few years.

Our hunters resume hunting, this time preying upon boars. There aren't as much casualties in boar hunting as there used to be in auroch hunting. We hunt an average of 5 boars per week.

Year 34

Leader Torg
Population: 784 goblins (~400 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1501), pelts (250), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (1)
Constructions: none
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking,
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121735
>build log cabins
>>
>>3121735
train more warriors
>>
Rolled 1 (1d2)

>>3121737
>>3121741
>>
>>3121737
>>3121741
>>3121745

We start making log cabins for our population; it takes roughly one month to build each log cabin so we only manage to build 12 of them this year, which is a bit cramped for our total population of about 450 people.

Should we assign dedicated carpenters to keep building 12 more log cabins per year until we have enough?

Year 35

Leader Torg
Population: 844 goblins (~400 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1477), pelts (500), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (1)
Constructions: log cabins (12)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking,
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Assign shaman
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121748
assign carpenters
> Build something
build a new shrine to Nagdea and sacrifice some fish as soon as it's complete
>>
>>3121750
We assign carpenters to keep building log cabins for our population.

We build a new shrine to Nagdea and sacrifice some fish to her as soon as it is complete.

Sadly without a shaman there's nobody to interpret the signs of the goddess so we don't know if our offering propitiated Nagdea or not.

Year 36

Leader Torg
Population: 917 goblins (~400 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1475), pelts (750), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (1)
Constructions: log cabins (24)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking,
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Assign shaman
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121754
didn't realize the shaman died
Assign a shaman and sacrifice some boar.
>>
>>3121757


We assign a new shaman (name him) to preside upon our shrine to Nagdea.

We sacrifice some boar to Nagdea! Our shaman has vivid dreams of rare mushrooms with hallucinogen properties that grow in the forest. He goes on long walks through the forest alone and finds some of those mushrroms that he consumes and when he does so he has visions of communion with Nagdea.
Year 37

Leader Torg
Shaman
Population: 1033 goblins (~500 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1455), pelts (1000), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (1)
Constructions: log cabins (36), shrine (to Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking,
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121774
Name the shaman roe jogan

Research archery
>>
>>3121778
+1
>>
Rolled 53 (1d100)

>>3121778
>>3121783

Puzzled by the weapon that gave the centaur the victory in the battle we had with them years ago we begin researching the secrets of its manufacture. Our knowledge of carpentry and having a sample to model our production after should make the task much easier.

Year 38

Leader Torg
Shaman Roe Jogan
Population: 1193 goblins (~500 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1451), pelts (1250), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (1)
Constructions: log cabins (48), shrine (to Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery (in progress, 50%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121790
I have a question QM. If we construct a shrine to a different god, do we need a new shaman for that god. if we do, could we assign a new shaman on the same turn we build that shrine.
>>
>>3121790
Continue our research
>>
>>3121793
>If we construct a shrine to a different god, do we need a new shaman for that god.
Yes
>could we assign a new shaman on the same turn we build that shrine.
Eh, why not. Yes.
>>3121795
the research is finished, I rolled high enough
>>
>>3121790
> Build something
build a shrine to a war god
> Assign shaman
name him Tim-Tam the Big Man
>>
>>3121798
Then let's craft some bows
>>
Rolled 2 (1d2)

>>3121801
>>3121803
>>
>>3121803
+1
>>
>>3121801
>>3121803
>>3121809
>>3121810

Having gleamed the secrets of bow manufacture we begin producing bows. As for the arrows we use fire hardened small pointy sticks, but the arrows the centaurs used against us had fletching, feathers from some kind of bird attached to them. There are some birds that dwell in the forest, we didn't pay them much attention because it was too hard to capture them, should we start trying to kill birds to use their feathers as fletching for our arrows?

Should our hunters begin using bow and arrow?

Year 39

Leader Torg
Shaman Roe Jogan
Population: 1218 goblins (~500 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1397), pelts (1500), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (100) arrows (1500; fire hardened, lack fletching)
Constructions: log cabins (60), shrine (to Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121828
> Build something
build a shrine to a war god
> Assign shaman
name him Tim-Tam the Big Man
>>
>>3121828
have the hunters use both the spear and the bow and arrow.

have them hunt birds with the bow

>>3121834
+1
>>
>>3121834

We build a new shrine to the god of war and assign a new shaman Tim-Tam the Big Man.

It's time for faction projects!

Current factions are:
Pitrot Pack (currently leaderless)

There were also:
Go'Ghuns (innactive since last time; currently leaderless)
The Longstalkers (innactive since last time; currently leaderless)


Feel free to create new factions if you so desire.


Year 40

Leader Torg
Shamans Roe Jogan, Tim-Tam the Big Man
Population: 1290 goblins (~500 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1379), pelts (1750), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (100) arrows (1500; fire hardened, lack fletching)
Constructions: log cabins (72), shrine (2; to Nagdea healing goddess; to god of war)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121851
assign a new leader to the pitrot pack and train as many warriors and scouts as we can
> Sacrifice
sacrifice some boar meat to our new war god
>>
>>3121851
Pitrot pack names it's new leader.

Briki and he begins training new warriors to carry on the tradition.

Sacrifice to the war good

>Hunt boar
>>
>>3121863
>>3121878

Briki is appointed as the new leader of the Pitrot pack and he begins training new warriors; we train 30 new warriors in the use of the spear and the bow.

Our hunters begin using the bow to catch birds, whose feathers they in turn use to make fletching for their arrows. Still, it's quite difficult to catch those birds, so our progress with the fletching is rather slow.

We're already hunting boar at the pace of about 5 boars per week. Do we want to change this rate?

We sacrifice some boar meat to our new war god; he reveals to Tim-Tam in a dream that his name is Batarr, the god of war.

Year 41

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1386 goblins (~500 at the outpost)
Military: 30 warriors (stone tipped spear; bow and 3 fletched fire hardened arrows each) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1370), pelts (2000), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (100) arrows (1428; fire hardened, 100 have fletching)
Constructions: log cabins (84), shrine (2; to Nagdea healing goddess; to Batarr god of war)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121895
Build tanning rack
>>
>>3121898
Or drying rack whatever we left behind that's preventing us from making pelts into leather
>>
>>3121898
>>3121902

We need tanning tubs to make pelts into leather.

Drying racks are trivial, we have them, I should have written it down, it just slipped my mind.
>>
>>3121909
Okay then tanning tubs
>>
>>3121913

We build a number of tanning tubs to start the production of leather; we scrape bark from the plentiful amount of trees around us and start putting the pelts inside the tubs to tan. Over time we should get leather. To speed up the rate at which we create leather we'll need extra tanning tubs, as each tanning tub takes most of the year to tan a single pelt into leather.

Year 42

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1533 goblins (~600 at the outpost)
Military: 30 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1347), pelts (2250), large waterskins (100) tanning tubs (300) leather (4) logs (plenty) bow (100) arrows (1417; fire hardened, 200 have fletching)
Constructions: log cabins (84), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121925
Build wooden palisades around our settlement
>>
>>3121946

We build a palisade around our settlement. We sharpen the logs and stick them in the earth side by side with some extra wooden stakes to hold them together, then we stack some earth behind it to prop it up and to have places to stand to watch above the wall. We build a couple gates on opposite sides of the palisade. Over time the wood will rot so we'll need to repair it from time to time.
Year 43

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1607 goblins (~600 at the outpost)
Military: 30 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1267), pelts (2200), large waterskins (100) tanning tubs (300) leather (1200) logs (plenty) bow (100) arrows (1337; fire hardened, 200 have fletching)
Constructions: log cabins (108), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (100% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122079
> Research new technology
rope
> Sacrifice
boar and fish meat to the gods
>>
>>3122170
>fish
>One (1) measely boar
Are you trying to prank the god's or what are you trying to do? They need suitable sacrifices like tens of centaurs, or razing a 'umie village
>>
>>3122190
We don't have that yet, these sacrifices will have to do for now.
>>
>>3122170
>>3122190
>>3122205

We research ways of crafting rope. By bundling together plant fiber that we gather in the forest we are able to create rather strong rope.

It's a fairly time consuming process to forage for the plant fiber and craft the ropes though. If we're intending to use rope for something we better craft some in advance.

We sacrifice boar and fish meat to the gods. Our shamans say that the gods are getting weary with our meager sacrifices. They go on mushroom assisted trances and gleam wisdom from their respective patron gods. We learn from Roe Jogan that Nagdea is more propitiated when we sacrifice the weak and the chronically ill improving the overall health of our community; and from Tim-Tam that Batarr is more propitiated when we sacrifice the spilled blood of our enemies be it in open battle or captured ones. The gods will receive whichever sacrifice we make to them but knowing what propitiates them the most will certainly serve us well in getting the true boon reserved to their most devoted followers.
Year 44

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1679 goblins (~600 at the outpost)
Military: 30 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1233), pelts (2150), large waterskins (100) tanning tubs (300) leather (2400) logs (plenty) bow (100) arrows (1277; fire hardened, 400 have fletching), rope (1)
Constructions: log cabins (120), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (97% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122217
> Craft
some rope so we have it
> Sacrifice
some of the old, feeble goblins to Nagdea
>>
>>3122221

We spend a long time gathering plant fiber to make rope. It takes roughly a week to get enough plant fiber to make a 30 ft. long rope. Throughout the year we accrue a reasonable stockpile of rope.

We sacrifice some of the older and more feeble goblins to Nagdea. Roe Jogan reports feeling empowered by the goddess and begins to manifest supernatural healing abilities, making the wounds of hunters who were wounded while hunting boar close in a matter of seconds. He says we should make the sacrifice of the more feeble goblins into an yearly ritual in order to keep Nagdea propitiated. Should we do it?

Year 45

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1764 goblins (~600 at the outpost)
Military: 30 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1176), pelts (2100), large waterskins (100) tanning tubs (300) leather (3600) logs (plenty) bow (100) arrows (1213; fire hardened, 500 have fletching), rope (50)
Constructions: log cabins (120), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (97% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122190
We aren't ready
>>
>>3122278
yes on the sacrificing
> Train warriors
as many as we can
>>
>>3122278
Yes we should sacrifice anyone who is too far gone to fight.

Research animal husbandry

We need the pigs.
>>
>>3122311
+1

Change my vote to this we can do the other stuff after
>>
>>3122311
>>3122315
>>3122339

We make the sacrifice of the feeble into a yearly ritual.

We have each of our warriors take on an apprentice and so we train 30 more warriors in the use of spear and bow.
Year 46

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1825 goblins (~700 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1099), pelts (2050), large waterskins (100) tanning tubs (300) leather (4800) logs (plenty) bow (100) arrows (1142; fire hardened, 600 have fletching), rope (50)
Constructions: log cabins (120), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (88% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122381
> Train warriors
train some more scouts
>>
>>3122388

We have our aging veteran scouts take in a group of apprentices and teach them how to best craft nettle clothes and the techniques to go about unnoticed in the wilderness so we train 10 more scouts.
Year 47

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1939 goblins (~700 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1062), pelts (2000), large waterskins (100) tanning tubs (300) leather (6000) logs (plenty) bow (100) arrows (1098; fire hardened, 700 have fletching), rope (50)
Constructions: log cabins (144), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (87% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122444
>research animal husbandry
>>
Rolled 86 (1d100)

>>3122747

We begin researching ways of raising livestock to meet our food needs - figuring out which beast should we attempt to tame, how to tame it, what to feed it, figure out its reproductive cycle, etc. It might take awhile.

Year 48

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1972 goblins (~700 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1036), pelts (1950), large waterskins (100) tanning tubs (300) leather (7200) logs (plenty) bow (100) arrows (1089; fire hardened, 800 have fletching), rope (50)
Constructions: log cabins (156), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (85% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry (in progress, 10%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122810
continue our research
>>
Rolled 58 (1d100)

>>3122866

We continue our research on animal husbandry, attempting to create lassos to catch wild animals.

Year 49

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2075 goblins (~700 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1029), pelts (1900), large waterskins (100) tanning tubs (300) leather (8400) logs (plenty) bow (100) arrows (1033; fire hardened, 900 have fletching), rope (50)
Constructions: log cabins (168), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (80% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry (in progress, 20%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122971
Continue research


Next turn we can get or warriors and send the scouts out looking for minerals
>>
Rolled 26 (1d100)

>>3122989

We keep pursueing our research on animal husbandry, trying to figure out what to feed captured animals.

It's time for faction projects!

Currently existing factions are:
Pitrot Pack

also

Go'Ghuns - innactive, leaderlesss
The Longstalkers - innactive, leaderless

Feel free to create new factions if you desire.

Year 50

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2133 goblins (~700 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (980), pelts (1850), large waterskins (100) tanning tubs (300) leather (9600) logs (plenty) bow (100) arrows (979; fire hardened, with fletching), rope (50)
Constructions: log cabins (180), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (75% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry (in progress, 30%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
Calling it a night, I'll probably be back tomorrow.
>>
>>3123071
thanks for running it again man
>>
>>3123071
good night
>>
>>3123062
>Pitrot Pack
Train the troops to be efficient and work as a team.
>Go'Ghuns - innactive, leaderlesss
Appoint Joe Rogan and Tim-Tam as leaders in a sort of shamanistic council group.
Then for their action, the shamans take on apprentices and begin experimenting with mixing various herbs and animal parts into exotic drinks.
>The Longstalkers - innactive, leaderless
Appoint Aragob as new leader.
They scout the area 360* around our new home.
>>
>>3123062
dissolve the longstalkers and replace them with a new breed of scouts atuned to their new environment: the forest, these new scouts can scavenge enough feathers from nests by climbing trees to hunt enough to sustain themselves indefinably in the forest as long as they have water. They are called the tkaekrout.
>>
File: goblin_sniper.jpg (676 KB, 900x900)
676 KB
676 KB JPG
>>3124126
They are adept at setting ambushes and laying traps, the faction provides a passive scouting and hunting bonus in woodland areas and they are led by Torg's inspired apprentice, Kexa, an adept scout and huntress.
>>
You always run when it's 3 in the morning for me.
>>
>>3123062
Got a new faction submission.

Faction name: Ob'nobs
Faction leader: Pokho
Fluff: A small faction founded by the daughter of one of the scouts who alerted the human tribes to the Centaurs' aggression. So inspired by stories of their constructions and not-being-burned-to-the-ground-edness, she's formed a group dedicated to stealing tech from other races.
Assets: About 5% percent of the tribe's least pleasant people, so that no one will mind if they don't come back. 1% of the tribe's resources in total.
Faction project: Spy on the humans' territory to see how they live and hunt.
>>
>>3124194
You can take some more %s if you want
>>
>>3124200
Alright then. 10% of the tribe's least pleasant people, and 5% of its resources.
>>
>>3123062
>>3123062
Here's my faction sub
Faction name: Bo'truc
Faction leader: Goma
Fluff: Some gobs just like having fun. Goma likes swimming, talking and shiny things. Shiny fish, shiny rocks, shiny tools. She and her crew of friends started spending lots of time playing with the canoe and fishing. Perhaps someday her band will be able to take canoes up and down the waterways, exploring, fishing, talking and trading to gather all the shinies and bring them home.
Assets: Whatever seems appropriate
Faction project: Build more canoes and begin fishing and exploring the local waterways.
>>
>>3125002
+1
>>
>>3123062
> Research animal husbandry
>>
>>3123768
>>3124126
>>3124128
>>3124194
>>3124200
>>3124207
>>3125002
>>3125072
>>3125078

The Pitrot Pack trains our troops to be efficient and work as a team. We should now have some limited tactical options during combat time.

The Go'Ghuns appoint Joe Rogan and Tim-Tam as leaders in a sort of shamanistic council group. They take on apprentices and begin experimenting with mixing various herbs and animal parts into exotic drinks. They come up with a potion that uses grinded boar tusk and several rare herbs gathered in the forest that seems to make those who drink it temporarily much stronger! Should we keep producing strength potions?

The Longstalkers apoint a new leader named Aragob. They send scouts in all directions around our new home to uncover our surroundings.
The explorers that went south find very tall mountains in which dwell gryphons and vast herds of wild goats who eat grass that grows in haphazard patchs throughout the mountains. There are many caves in these mountains, home to many hungry mountain lions.
The explorers that went west found a vast sprawling swamp. Plenty of alligators, the terrain is very difficult to move around on foot being largely flooded. There's plenty of fish, weird herbs, insects and toads in there. Our explorers chance upon some broken stone spears in there, clear signs of some level of humanoid activity but otherwise didn't find anyone.
The explorers that went east found a forested valley through which courses a river plentiful of fish. Plenty of boars and some deer exists in there, also many frutiferous trees and birds who eat the fruits. They also found the first beehive we ever encountered, were badly stung and tasted some honey. They chanced upon a bear and fled in terror.
The explorers that went north found that the forest keeps going for many many miles; the biome changes slightly, with more prevalence of pine trees over oaks like in our neighbourhood; and some wolf packs can be heard howling in the nights. As far as our water reserves allowed us to travel we weren't able to find the northern end of the forest.
>>
>>3125761
An offshot of the Longstalkers, the Tkaekrout is formed, a new brand of scouts attuned to their new environment, adepts of setting ambushes and laying traps, they are led by Torg's inspired apprentice, Kexa, an adept scout and huntress. Our scouts traditionally didn't carry weapons but the Tkaekrout consider changing it. They train ten scouts in the use of the bow and arrow and call them snipers.

The Ob'nobs, a small faction lead by Pokho, the daughter of one of the scouts who alerted the human tribe to the centaur's aggression, send scouts to spy on the humans' territory to see how they live and hunt. Our scouts approach the human lands carefully under the cover of night so as to not be sighted by their sentries and hide behind bushes for the day to observe the humans as they go about their daily activities. The humans don't seem to have many hunters; the few hunters that we saw use bow and arrow and catch wild auroch. They seem to target a single auroch and shoot a volley of arrows at it, killing it fast; then they scare the other auroch away with torches and then they carry the heavy animal back to their settlement using wheeled carts to once there skin and butcher it. The humans spend a large amount of time feeding straw into food troughs to their captured auroch; they fish on the western sea and have many rather sofisticated boats, made with planks rather than hollowed trunks; and they seem to store their food in a large construction in their village, a granary. Hungry from the travel our scout dares to approach the human village during the night and steal some food from them! He gets disappointed though as their granary only contains grains that are barely edible. The humans make the grains into a paste and cook it in order to make it more edible. Our scout gives up trying to eat human food and heads back home to report on his findings, hunting and foraging on his way back.
>>
>>3125761
did our eastern scouts go to the other side of the lake?
>>3125777
also checked
>>
>>3125777

The Bo'truc a faction of light hearted goblins lead by Goma, spent their time crafting canoes fishing and exploring the local waterways. They rowed the whole breadth of the lake and then went downstream west; they found out that the river has many seasonal tributaries that dry in the drier seasons and make it full of rapids in the wetter seasons. The river seems to end in the swamp in the west that is rather tricky to navigate. Upstream the river that goes by the lake courses through a forested valley and keeps going further past it; fishing and rowing upstream for a few weeks our explorers chance upon a rather large settlement of elves in the forest! Their village seems to have more than a thousand people living in it! They build wooden homes on the tops of very tall trees on both sides of the river connected by bridges and stretched ropes that they can easily cross. The faces of the elves seeing a bunch of goblins rowing their canoes through their village is a mist of disgust and scorn. A group of elves with matching green outfits comes running and starts shooting arrows at our goblins; we promptly stop rowing against the current and go with the flow to get away from the elvish village! A few goblins die, and a couple goblins are wounded by the arrows but survive long enough with the arrows lodged into their flesh to arrive at our village about a week later, when the arrows are removed from their infected wounds and they're magically healed by Joe Rogan.
>>
Rolled 77 (1d100)

>>3125795

We continue our research on animal husbandry, figuring out how to build food troughs for our animals.

Year 51

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2226 goblins (~800 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes) 10 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (13)
Resources: stone tools, stone tipped spears (943), pelts (1800), large waterskins (100) tanning tubs (300) leather (10800) logs (plenty) bow (100) arrows (947; fire hardened, with fletching), feathers (100), rope (50), strength potion (1)
Constructions: log cabins (192), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (74% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry (in progress, 40%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
sorry about the late start by the way, stuff came up irl that I couldn't postpone, the session will also be rather short as I'll need to go get some sleep in a few hours
my connection is also kinda unstable right now as you can see from my changing ids
>>
>>3125884
its not a problem man take the time you need. If we can get a few threads out of this civ over time it will all be worth it.
>>
>>3125801
continue our research
>>
>>3125801
repair the palisade
>>
>>3125891
support
>>
>>3125891
>>3125894
>>3125909 Research was already finished.

We repair the palisade around our wall, replacing rotten logs and reworking entire segments that got loose over time; we also expand it to encompass a larger area to account for the necessary space for the ever increasing amount of log cabins we're building every year.

We figured out the secrets of animal husbandry! We built one food trough and lassoed seven boars, made an enclosure for them and found a type of tree whose leaves from their boughs are palatable to boars and we're feeding them that.

Year 52

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2377 goblins (~800 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes) 10 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (13)
Resources: stone tools, stone tipped spears (934), pelts (1750), large waterskins (100) tanning tubs (300) leather (12000) logs (plenty) bow (100) arrows (944; fire hardened, with fletching), feathers (100), rope (50), strength potion (1); food trough (1)
Constructions: log cabins (204), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (100% integrity), small animal pen
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Livestock: Boar (7)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3125955
cool
then lets try to make some boats for fishing on the lake
>>
>>3125966
support but next turn we make more warriors
>>
>>3125966
+1
>>
>>3125966
>>3125970
>>3125976

We spend the year crafting more canoes to use fishing on the lake. We increase the amount of pike we get from the lake by fishing on the lake depths and bringing the fish back home by canoe. We begin finding mussels in the lake shallows; they're very difficult to open and taste absolutely disgusting but inside them sometimes we can find a shiny pearl!

The Bo'truc get instantly interested in mussel fishing and begin fishing large amounts of the disgusting thing. They figure out that it is easier to open the mussel if we boil them first so they develop clay cauldrons to boil the mussels and find the precious pearls. Boiled the meaty mussels are less disgusting, some even develop a taste for them and consume large amounts of the damn thing. The Bo'trucs find about a pearl a week on average.

The first few piglets are born in captivity.

Year 53

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2545 goblins (~900 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes) 10 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65)
Resources: stone tools, stone tipped spears (904), pelts (1750), large waterskins (100) tanning tubs (300) leather (13200) logs (plenty) bow (100) arrows (918; fire hardened, with fletching), feathers (200), rope (50), strength potion (1), food trough (1), pearls (50)
Constructions: log cabins (216), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (100% integrity), small animal pen
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Livestock: Boar (17)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3126097
Train warriors
>>
>>3126101
I'll support but only if we train them specifically to man the palisade to maximize our defenses
>>
>>3126101
>>3126145


We have all our warriors take on apprentices so we train 60 more warriors in the use of spear and bow. This many warriors put quite a strain in our economy as they don't contribute to the foraging, hunting and fishing efforts, rather focusing on drilling for combat, honing their skills with the bow and patrolling our territory in groups when they're not training.

We also have our warriors specifically train to man the palisade to maximize our defenses. They train shooting arrows from the top of the wall and ducking down to avoid enemy fire.

Year 54

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2615 goblins (~900 at the outpost)
Military: 120 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes) 10 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65)
Resources: stone tools, stone tipped spears (829), pelts (1700), large waterskins (100) tanning tubs (300) leather (14400) logs (plenty) bow (100) arrows (886; fire hardened, with fletching), feathers (300), rope (50), strength potion (1), food trough (1), pearls (100)
Constructions: log cabins (228), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (96% integrity), small animal pen
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (26)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3126152
Build more hog pens and troughs
>>
>>3126170

Anticipating the growth of our herd of pigs we spend the year building a large number of feeding troughs and hog pens.

Year 55

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2727 goblins (~900 at the outpost)
Military: 120 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes) 10 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65)
Resources: stone tools, stone tipped spears (761), pelts (1650), large waterskins (100) tanning tubs (300) leather (15600) logs (plenty) bow (100) arrows (864; fire hardened, with fletching), feathers (400), rope (50), strength potion (1), food trough (53), pearls (150)
Constructions: log cabins (240), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (89% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (35)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3126198
Craft leather backpacks
>>
>>3126198
> Research how to improve our weapons
>>
>>3126228
We live in the stone age. The only improvement we can make is putting tips on our arrows. Right now our Spears will only benefit once we have minerals
>>
>>3126247
Which is why we need backpacks and more water skins so we can go our ranging looking for a good area for mining
>>
>>3126247
fair enough
>>
>>3126209
>>3126228
>>3126247
>>3126259
>>3126276

We spend the year crafting leather backpacks for our population; we produce enough for our entire population and then some more. With backpacks our people become more productive, being able to carry more stuff while keeping their hands free.

In the future please specify the amount of leather products you want done otherwise I'll assume you want as many done as possible. For reference boots take 2 leather a pair, coats take 8 leather, most other things take 4 leather each.

Year 56

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2907 goblins (~900 at the outpost)
Military: 120 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes) 10 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65)
Resources: stone tools, stone tipped spears (737), pelts (1600), large waterskins (100) tanning tubs (300) leather (4800) logs (plenty) bow (100) arrows (844; fire hardened, with fletching), feathers (500), rope (50), strength potion (1), food trough (53), pearls (200), backpacks (3000)
Constructions: log cabins (252), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (81% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (42)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3126296
Send the Tkaekrout to scout as far north through the woods as they can
>>
>>3126296
Craft 100 sets of leather armor
>>
>>3126296
>Take the biggest boars and learn how to ride them
>>
>>3126378
What the fuck is going on with that foot
>>
>>3126311
>>3126314
Our artisans craft 100 sets of leather armor.
Our aged scouts train replacements for themselves and retire, going out in a one way trip towards the unknown.
News come from the outpost that a new leader emmerged there out of our neglect. He trained 20 warriors and 10 snipers and sent the snipers to the centaur tribe; but the snipers found out the centaurs were long gone, no signs of their presence left. He then sent word to us asking if it would be a good idea to send settlers to start a new settlement near the swamp.
> Name outpost leader
We send the Tkaekrout to scout as far north through the woods as they can. They stock up on waterskins and start the trip, foraging for fruit and drinking its juices to save up on the precious water needed to cover longer distances. They travel for a couple months right into the hearth of the forest. One night as most of them are sleeping the sentry is startled by sudden movement in the woods surrounding them. The trees themselves are moving! He wakes up all his brethren and they ready themselves to flee when they see an elf woman showing up from behind the trees. She says
"Well it's rare to see goblins this far up north. What's your business around here little ones?"
One of our scouts muster the courage to speak. He says in a squealing tone
"We're explorers for our kin ma'am. We just wanted to know what lies beyond the forest."
"The dark forest stretches all the way to the frozen north, you'll take the whole year to travel it's whole breadth at your current pace, if you don't run out of water first that is."
"Do you know of any stream nearby where we could fill our waterskins?"
"Not really. The nearest river is many miles to the north."
"How do you get water then?"
The elf giggles
"I have my ways. In any case I urge you to turn back and leave now. Otherwise I can't guarantee your safety."
"Are your elf friends going to attack us?"
"Not exactly. You see, this region of the forest is very sacred to us. It's a breeding ground and nobody is allowed in here. If you insist in coming here we'll be forced to use whatever means necessary to keep you out."
"Breeding ground? But it doesn't make any sense..."
"Just leave, it will be better for you, trust me."
Our scouts decide to follow the advice of the elf and head back home to report on their findings.
>>
>>3126430

We consider taking the biggest boars and learning how to ride them but they're too aggressive for that. We're probably better off raising boars since they're piglets to get used to having goblins ride them. Both goblins and boars are fast to grow so we could have a kid and a piglet grow together bonding as they do so. Should we encourage our kids to bond with the piglets for the purpose of riding them when they grow up?

Year 57

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3059 goblins (~1000 at the outpost)
Military: 140 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); Primitive Tactics
Navy: canoe (65)
Resources: stone tools, stone tipped spears (703), pelts (1550), large waterskins (100) tanning tubs (300) leather (5600) logs (plenty) bow (100) arrows (821; fire hardened, with fletching), feathers (600), rope (50), strength potion (1), food trough (53), pearls (250), backpacks (3000), leather armor (100)
Constructions: log cabins (252), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (74% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (42)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3126435
absolutely encourage pig bonding
> Improve military
research better combat tactics
>>
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95 KB JPG
>>3126435
>Should we encourage our kids to bond with the piglets for the purpose of riding them when they grow up?
Yes, that sounds magical.

We can just ride boars for fun like a rodeo or have boar-fighting matadors or the running of the boars or minoan boar-leaping, or all four! Turn it into a religious festival honoring Batarr, symbolizing our courage and strength to overcome all who oppose us.
>>
>>3126435
Also, yes to strength potions.

>improve boat-making
bigger is always better, but what we really need is to build some sort of decking, or at least a roof and walls to protect us from arrows.
>>
File: goblin boar rider.jpg (146 KB, 1091x860)
146 KB
146 KB JPG
>>3126378
based
>>
>>3126435
>Should we encourage our kids to bond with the piglets for the purpose of riding them when they grow up?
Hell yes, is that even a question?
>>
>>3126476
Op encouraged us to explain exactly how we want things to improve not to just say "improve x"
>>
>>3126537
the boar riders improve military, that's what that anon is saying I think
>>
>>3126476
We could probably create basic wooden shields and improve our tactics by employing a crude phalanx
>>
>>3126540
Eventually that may help us with the centaurs. They are obviously nomadic and come and go from the plains. Once we stablize a larger fighting force we should send a raiding party to the human settlement.
>>
Rolled 2 (1d2)

>>3126476
>>3126515
>>
>>3126476
>>3126493
>>3126515
>>3126520
>>3126534
>>3126537
>>3126540
>>3126542
>>3126554


We encourage pig bonding for our kids hoping that when they grow up they'll be able to ride them. We start considering the possibilities that boar riding open up to us, even though it is a bit too soon for that - riding boars for fun, boar fighting exhibitions, boar fighting, letting boars loose on town now and then to spice things up... the possibilities are endless!

We begin researching techniques to fabricate better boats as we believe we'll need something more than hollowed tree trunks - we're thinking something with roof and walls to protect us from arrows. Might take awhile. Our knowledge of carpentry makes the task less difficult.

We begin crafting strenght potions regularly! Our gatherers are instructed upon which herbs to look for. We manage to get on average enough rare herbs for one potion per week. As for grinded boar tusk that we have aplenty.

Year 58

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3157 goblins (~1000 at the outpost)
Military: 140 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); Primitive Tactics
Navy: canoe (65)
Resources: stone tools, stone tipped spears (695), pelts (1500), large waterskins (100) tanning tubs (300) leather (6800) logs (plenty) bow (100) arrows (769; fire hardened, with fletching), feathers (700), rope (50), strength potion (50), food trough (53), pearls (300), backpacks (3000), leather armor (100)
Constructions: log cabins (264), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (73% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry, basic boat making (in progress, 30%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (51)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
Rolled 93 (1d100)

>>3126573

forgot the research roll
>>
Send a trader to the humans with a small armed escort. A sackful of pearls for one of their 'rolling baskets' - or if that's not enough, just one of their wheels.
>>
>>3126587
We don't have good relations with the humans. It has been like a decade + but their only contact with them was us telling then a lie they may or may not have bought. They doubted us and we left before we found our if they know we lied
>>
>>3126573
Craft wooden shields
>>
>>3126592
A'right, fair enough. Suggestion retracted.

I still want one of their wheels, though. Boar-pulled carts put us at about bronze age tech, minus the actual bronze.
>>
>>3126598
We can just make our own wheels.
>>
>>3126601
Don't have the tech yet, and research goes faster with an example to work with.
>>
>>3126579
noise

>>3126573
>Craft shields and train in their use in combination with spears, axes and clubs(those two being common stone-age tools that easily transition into weapons)
Perhaps we could just line our boats with shields on the sides instead of making bulky walls.
>>
>>3126607
Viking goblin civ now
>>
>>3126587
>>3126592
>>3126595
>>3126598
>>3126601

We finish researching basic boatmaking. We can now craft simple rowboats with roof and walls out of boards instead of hollowed out tree trunks, making the potential size of our boats larger and increasing the amount of possible rowers. We could also craft barges to ferry large amounts of goods through waterways.

Our artisans craft us a number of wooden shields over the course of a year. We equip all our warriors with wooden shields and they begin training in their use in combination with spears, axes and clubs.

Year 59

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3245 goblins (~1100 at the outpost)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (690), pelts (1400), large waterskins (100) tanning tubs (300) leather (8000) logs (plenty) bow (100) arrows (729; fire hardened, with fletching), feathers (800), rope (50), strength potion (100), food trough (53), pearls (350), backpacks (3000), leather armor (100) wooden shields (300)
Constructions: log cabins (276), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (70% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (51)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, rowboat, barge, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3126659
Research the wheel. If we can handle rowboats, then our carpentry is probably good enough for carts.
>>
>>3126689
I'll support
>>
>>3126659
>Instate a religious festival honoring Batarr, symbolizing our courage and strength to overcome all who oppose us.
The Boar Festival will involve all sorts of contests between gobs and boars. Contestants who die during the games are weak and cowardly. They are the sacrifices.
The games culminate with a strong gob warrior taking a strength potion and wrestling a mighty boar. Whoever loses is sacrificed.
>>
Rolled 66 (1d100)

>>3126689
>>3126692

We begin researching the wheel. With our knowledge of carpentry and having saw the humans already using wheeled vehicles we have a bonus on the research. Still it might take awhile.

It's time for faction projects!
Currently existing factions are:
Pitrot Pack
Go'Ghuns
Longstalkers
Tkaekrout
Ob'nobs
Bo'truc

Please declare your actions.

Feel free to create more factions if you so desire.

Year 60

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3299 goblins (~1100 at the outpost)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (687), pelts (1300), large waterskins (100) tanning tubs (300) leather (9200) logs (plenty) bow (100) arrows (717; fire hardened, with fletching), feathers (900), rope (50), strength potion (150), food trough (53), pearls (400), backpacks (3000), leather armor (100) wooden shields (300)
Constructions: log cabins (288), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (69% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel (in progress, 40%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (74)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, rowboat, barge, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
looks like the wheel research was finished in one turn, nice

I'm calling it a night, been up far longer than I intended, need to get some sleep

I'll probably be back tomorrow/later today
>>
>>3126695
>Tkaekrout
Setting traps in the woods to capture games and provide protection from invaders
>>
>>3126697
good night, thanks for running
>>
>>3126697
Same here; loving it
>>
>>3126695
>Bo'truc
Send expeditions to the western swamp and eastern forest to collect samples of plants, animals, shiny fruits, shiny honeycombs and anything else of interest.
Another crew cautiously rows north to deposit a backpack full of pelts and leather along with a few pearls at the edge of the elvish territory. We can just silently leave it there as a token for now. If they want to talk then we merely ask for safe passage up the river and offer them trade. (We also take similar backpack-gifts to the east and west in case we encounter others)

Yearly action:
>Instate a religious festival honoring Batarr, symbolizing our courage and strength to overcome all who oppose us.
Gunning for this again. He needs a yearly sacrifice so he doesn't feel neglected.
>>
>>3126695
The Ob'nobs leave the elves to the Bo'truc for the time being, instead sending an expedition out to the western swamps. There, they'll establish a small outpost from which to pursue a long-term investigation of those stone spears, and perhaps find more evidence of previous occupation.

Also, going to second instating a religious festival to Batarr. In fact, I think we should make the inaugural festival especially large, and carve pearls to give to the victors as tokens of glory and divine favor.
>>
>>3126839
+1
>>
>Go'ghun
Improve potion making technology for better potions
Try more recipes like poisonous herbs being boiled and then sdding boar fat for a healing paste
>>
>>3127124
Mold! Add mold!
Our dirty goblin homes should have plenty for shit tier antibiotics
>>
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>>3126695
In case their leaders don't arrive in time
>Go'Ghuns
Begin practicing divination with bones and entrails and make special knives for sacrificial rites.
>Joe Rogan was gutting a pig one day when he thought he saw the image of a nekkid she-gob in the entrails with a bone beside it. After delighting in the image and sharing it with his apprentices, he went on about his work. The next day he was going to the bathroom only to stumble upon a real nekkid she-gob bathing in the river and playing with a large bone.
Rushing back to camp, he tells his apprentices to begin analyzing the bones and entrails of gutted animals for signs of the future

>Longstalkers
Develop dried food to take on long stalking trips and go exploring into the caves down south.
>Eternally frustrated by being constrained by food and water in his travels, Aragob forgets about the food he left out while he went on walk-about. When he returned, he found the food still there but shriveled and dry. Upon smelling and tasting it, he found it still yummy although a bit chewy. He then decided to test out this new food by gathering some torches and going caving.
>>
>>3127140
ah, nvm then. got distracted before posting. we good go'ghuns.
>>
>>3126695
pitrot pack : The pitrot pack wishes to honor its ancestors by hunting the way they did. They will return to the plains and hunt an auroch bull returning with its horns as a trophie


>What do you want to do for the year?

research textile making
>>
>>3126791
we can sacrifice yearly as a free action so just keep it up
>>
>>3126695
send a party to the swamp to gather herbs, poison frogs and gators to see if we can use it for anything (poison arrows, skins/leather, other potions).

peaceful trading gobs just sounds wrong to me.
also stay the fuck away from the elves.
best trading partner is humans atm, since they didnt kill us last time.
convince them that our aggressive troublemakers died when the centaur massacred us and we changed our ways.

or find a different ally that also dislikes elves/centaurs/humans.
>>
>>3127348
we need to find the orcs
>>
>>3126701
>>3126791
>>3126839
>>3127053
>>3127124
>>3127136
>>3127140
>>3127143
>>3127301
>>3127304
>>3127348
>>3127412

The Tkaekrout spend the year setting traps in the woods to capture game and provide protection from invaders. They dig lots of pits filling them with spikes and covering them with twigs and grass. They also experiment with some snare traps. They check their traps often and change the bait; now and then they catch a rabbit or a boar in them. The snare traps are too simple to catch any smart humanoids though, but maybe the pits can get some unnatentive traveller who ventures into our territory. Our own gatherers need now to be aware of the traps locations so as to not fall on them by accident.

The Bo'truc sends expeditions to the western swamp, the eastern forest and the northern forest. They send with their expeditions backpack fulls of pelts and leather with a few pearls intending to offer them as gifts to any sentients we find around there. They decided to collect samples of plants, animals, shiny fruits, shiny honeycombs and anything else of interest that they can find.
The expedition to the western swamp manage to gather a number of interesting looking dragonflies, toads, toadstools and some rare swamp herbs. Their advances into the swamp are cut short by finding a patch of flooded swamp teeming with alligators that would be suicidal to attempt to cross.
The expedition to the eastern forest gather some honeycombs being once again badly stung by the bees, some very tasty fruits, a number of mushrooms and rare herbs. Once they're close to the elvish town they leave a backpack gift in a small glade for the elves to find it.
The expedition to the northern forest travels for about a month through the forest nearly running out of water. They reach the edge of the forest creatures territory and leave a backpack gift in there for them to find it.
>>
>>3127475
The Ob'nobs send an expedition to the western swamp where they establish a small outpost from which to pursue a long-term investigation of those stone spears that were found there years ago and perhaps find more evidence of previous occupation. They begin hunting alligators for meat and cooking their meat with salty water to improve the taste. They also find a kind of blue frog which is incredibly poisonous and can kill if we simply touch it as an unfortunate gatherer realized too late.

The Go'ghun improve their potion making technology creating new kinds of potions; they mix various herbs and boar fat into a powerful healing paste that can greatly hasten the healing rate of wounds and even heal infected wounds which would otherwise be lethal. The paste is almost as good as magic, being able to even heal wounds overnight. We will need to choose which potion we have available to keep producing though, as we don't have enough foragers to gather herbs for both - the strength potion and the healing paste. Currently we'll keep doing the strength potion, tell me if you want to change it.

The Longstalkers eternally frustrated by being constrained by food and water in their travels accidentally come up with a primitive form of food preservation after their leader Aragob left his food on the sun for a few days and realized that it didn't rot, was still edible just a bit shriveled and dry. Taking sun dried meat in our exploration trips should make our food last longer and reduce the need for hunting and gathering along the way.

The Pitrot Pack wishing to honor their ancestor go hunting the way they did; they return to the plains and hunt an auroch, the alpha of the herd and bring back his horns as a trophie. It's a difficult hunt and some hunters don't make it but in the end it was worth it to honor our traditions.
>>
>>3127478


We begin a tradition of having a boar festival honoring Batarr symbolizing our courage and strength to overcome all who oppose us. The Boar Festival involves contests between goblins and boars - who can run faster, who can jump higher, who can win in a combat. Contestants who die during the games are considered weakly and cowardly and are the sacrifices to Batarr. The games culminate with a strong gobling warrior taking a strength potion and wrestling a mighty boar, whoever loses is sacrificed.

We finish our research on the wheel! We craft one sturdy cart with wheel that can be used to carry goods back and forth with far less effort than having to drag them or carry them overhead.

Year 61

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3397 goblins (~1100 at the outpost, ~100 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (629), pelts (1300), large waterskins (100) tanning tubs (300) leather (10200) logs (plenty) bow (100) arrows (636; fire hardened, with fletching), feathers (1000), rope (50), strength potion (200), healing paste (1), food trough (53), pearls (350), backpacks (2995), leather armor (100) wooden shields (300) cart(1)
Constructions: log cabins (300), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (66% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (96)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, rowboat, barge, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3127480
> Craft
start making the healing potions
>>
>>3127480
could we get an updated map?
try to boost boar taming progress so we can get some riders.

this plus the new dried food we could cover a lot of ground when exploring and find another race that is more friendly towards us if our gifts dont change their minds.

could also use boars to pull the new shiny cart or help pull the boat upstream
>>
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>>3127506
>>3127509

here's a tentative map. the distances are a bit skewed though, I might make a better map later


We begin making our healing paste. Our gatherers go about acquiring the special herbs neeeded for the concotions. We can make on average one potion per week.

The first few boars tamed are now big enough to be rided! We could now train boar riders! We'll need to craft some saddles in order to do it safely though.

We make some log cabins at the new outpost in the swamp using local materials.

Year 62

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3463 goblins (~1100 at the outpost, ~100 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (628), pelts (1300), large waterskins (100) tanning tubs (300) leather (11400) logs (plenty) bow (100) arrows (620; fire hardened, with fletching), feathers (1100), rope (50), strength potion (200), healing paste (50), food trough (53), pearls (400), backpacks (2995), leather armor (100) wooden shields (300) cart(1)
Constructions: log cabins (312; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (62% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (117)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3127548
thanks for map. our settlements are by the lake, swamp and river, right?
could you color other settlements based on their opinion to us? would be really nice


Craft a dozen or two saddles and create the boar rider faction (i'll let others come up with names n shit).
Then send them south, south-east, north-west, north-east (nearest unexplored lands).
>>
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>>3127548
i made this but ill make a better one
>>
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>>3127581
very comfy
>>
>>3127577

>>3127548
lets train a unit boar riders
>>
>>3127548
> Craft some saddles
>>
>>3127586
boar are a great mount, if they fall in battle or get too old to ride you just eat them.
>>
>>3127577
>>3127581
>>3127586


We craft 25 saddles for our boars.

We train 20 boar riders. Our boar riders then form a faction.
> Name faction
> Name faction leader
> Provide fluff
> Specify assets

We then send our boar riders exploring towards the south, south-east, north-west and north-east.

The boar riders that went towards the south find a nearly impassable wall of mountains that are very difficult to climb; their boars can't go past the mountain ranges so they return without having explored much. In the mountains they saw gryphons, some mountain goats and a great deal many caves.

The boar riders that went southeast were faced with a similar problem to the ones who went south, the mountain range offering a natural obstacle to their efforts at exploring the lands beyond. The local fauna is largely the same as in the south, with herds of mountain goats being preying upon by mountain lions and the occasional gryphon. There's also a certain prevalence of caves around this area.
>>
>>3127715

The boar riders sent towards the northwest find a vast expanse of swampland sprawling through the area northwest of our small outpost in the swamp. Unwilling to risk their mounts in the alligator riddled waters of the swamp our explorers don't venture too deeply into it, rather bordering it to see what lies beyond. Going around the swamp eventually you get out of the forest bordering it and find a vaste expanse of plains on the other side. We find a river coming out of the swamp and heading towards the sea. Our explorers find the western sea with its sandy beaches. They decide to go around the swamp bordering it and come through the other side; the swamps are vast, it takes several weeks to go around them, but there's good water to be had in the swamp and game in the surrounding areas is not that hard to find so the trip is simple enough.

The boar riders we sent northeast find their exploration cut short by mountainous terrain. A significant amount of wild goats in herds feed the local beasts and various caverns dot the mountains with its many mouths hiding untold secrets. Our explorers catch sight of quite a few bears around these mountains.
>>
>>3127718

Year 63

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3588 goblins (~1100 at the outpost, ~100 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; stone tipped spear) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (616), pelts (1100), large waterskins (100) tanning tubs (300) leather (12500) logs (plenty) bow (100) arrows (612; fire hardened, with fletching), feathers (1200), rope (50), strength potion (200), healing paste (100), food trough (53), pearls (450), backpacks (2995), leather armor (100) wooden shields (300) cart(1) saddles (25)
Constructions: log cabins (324; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (62% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (141)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
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>>3127577
Boar Lords maybe?

Also when w get the chance we should make some boar chariots for shock cavalry
>>
>>3127715
> Name faction
The Gurz'Udon
> Name faction leader
Garlock
> Provide fluff
They often paint their boars with the symbol of Batarr.
> Specify assets
all of the boar riders and their boars, enough resources to support the gobs and boars
>>
>>3127715
>Boar Lords
>Haug W'ashe
>Group of mainly young male goblins led by their leader Haug with strong belief in Batarr and might and interest in exploration of all the world for the control of goblinkind
>Low assets currently besides exploration tools, such as tents and axes, and the boar riders themselves
>>
>>3127735
support
>>
>>3127721
Improve military: add raw hide to the shields, This will keep them from falling apart in combat and also we can paint the symbol of Batarr on them.
>>
>>3127750
+1
>>
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>>3121878
>>
>>3127750
support
>>
>>3127735
ill back these names

extra fluff
>rider and boar grow up together almost like a family member from very young age to form strong bonds and get used to being ridden and to train the rider
goblin-mongols ayy

>>3127750
this
>>
>>3127781
>goblin mongols

we got flexed on by horse archers and we learned our lesson.
>>
>>3127721
>Improve food acquisition
Start breeding the rabbits so we can focus the boars on military purposes and getting a secondary source of food
>>
>>3127721
Faction name: Wanders
Faction leader:Zoko Slielk
Fluff:They weren't always wanders, Zoko wasn't always a leader. The 27 of them used to live far far away in a massive goblin encampment, taking up a whole cave system. Then, with out warning fire and swords flooded in. The defense was vailaint, causing a pyrrhic victory for the aggressors. But, defeat was total, everyone slayed, ever thing burnt and destroyed. The 27 left grabbed what they cold and left, stumbling into your camp near dead from starvation. They have their skills and knowledge to offer, but they all, only want to take revenge on those who took everything from them.
Assets:The 27 wear clothes, walk taller and less like monster, even being able to read and write in common speak. A boon with internal, government and diplomatic affair.

Faction project: Keeping records of food, weapons, birth rates and deaths at each settlement.
>>
>>3127791
good idea. can we do this in the same turn as improved shields? if not next turn.
>>
>>3127809
its not even time to creat factions man

>>3127791
>>3127814
that would be a mistake rabbits don't offer any where near as much meat and literally no fat. we can't support our population on them. There is no reason we can't both ride and eat pigs. We are not in a time of war so we dont need mounts more than we need food.
>>
>>3127735
>>3127738
>>3127742
>>3127750
>>3127755
>>3127758
>>3127777
>>3127781
>>3127783
>>3127791

We begin addind raw hides to our shields to keep them from falling apart in combat and also to allow us painting the symbol of Batarr on them.
Year 64

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3822 goblins (~1200 at the outpost, ~200 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; stone tipped spear; wooden shield with raw hide) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (557), pelts (700), large waterskins (100) tanning tubs (300) leather (13700) logs (plenty) bow (100) arrows (578; fire hardened, with fletching), feathers (1300), rope (50), strength potion (200), healing paste (150), food trough (53), pearls (500), backpacks (2995), leather armor (100) wooden shields with raw hide (300) cart(1) saddles (25)
Constructions: log cabins (336; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (60% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (191)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3127825
>build troughs and pens to increase boar production

>>3127791
>>3127814
if we keep pigs as a food source we get leather, fat, bone,ect that
rabbits don't give us.
>>
>>3127819
Is there an appropriate time? I thought I could just join and make one, well shit.

>>3127832
Second.
>>
also boys we need to increase several of our existing techs. we have a fuckload of leather and we don't have enough armor, backpacks and water skins for even our warriors. we need to fix that.

>>3127836
year 70 would be the next time. every decade is faction time.
>>
>>3127836
>Is there an appropriate time?
every ten years
>>3127832
+1
>>
>>3127832
Goblins aint picky so we don't need to focus on meat as we can just eat organs as well and rabbits can be done in a high quantity easier than pigs. We're still gonna keep pigs but we're just setting something up to feed the masses as our pop growth is high.
>>
>>3127847
having both as food sources is smart. cutting pigs out is stupid.
>>
>>3127832
Support
>>
File: pigs.jpg (101 KB, 600x293)
101 KB
101 KB JPG
>>3127851
yeah it would be dumb as fuck to cut out pigs, pigs are fuckin great livestock
>>
>>3127832
>>3127841
+1 these
>>
>>3127832
>>3127836
>>3127841
>>3127842
>>3127847
>>3127851
>>3127853
>>3127859

We build troughs and pens to increase boar production. An ever increasing amount of people are needed to keep all the boars fed.

Year 65

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4042 goblins (~1300 at the outpost, ~200 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; stone tipped spear; wooden shield with raw hide) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (554), pelts (600), large waterskins (100) tanning tubs (300) leather (14900) logs (plenty) bow (100) arrows (536; fire hardened, with fletching), feathers (1400), rope (50), strength potion (200), healing paste (200), food trough (953), pearls (550), backpacks (2995), leather armor (100) wooden shields with raw hide (300) cart(1) saddles (25)
Constructions: log cabins (348; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (58% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (301)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3127887
craft water skins for everyone in the tribe
>>
>>3127887
do
>>3127859
now

>adapt leatherworking for body armor and make more equipment for all the workers
>>
>>3127887
produce leather armor for the warriors who don't have any
>>
>>3127891
>>3127906
>>3127913
we can start with armor and next turn do water skins.
>>
>>3127915
fair
>>
>>3127915
Sounds good, priority should be leather helms
>>
>>3127891
>>3127906
>>3127913
>>3127915
>>3127920
>>3127925

We produce 100 more leather armors for our warriors, now all our warriors are wearing leather armor. We also produce 200 leather boar tusk helmets for our warriors; the scouts and snipers opt for not using them as they would hinder their stealth.

Year 65

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4226 goblins (~1300 at the outpost, ~200 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (552), pelts (500), large waterskins (100) tanning tubs (300) leather (15300) logs (plenty) bow (100) arrows (496; fire hardened, with fletching), feathers (1500), rope (50), strength potion (200), healing paste (250), food trough (953), pearls (600), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (360; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (58% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (483)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3127925
nah leather helmets don't do shit. we need to wait until we have textiles or minerals or both. arming caps are infinitely better than a leather helmet. also right now we are in peace time we dont have a large army and we aren't planning on fighting right now. We need to make sure everyone has water skins and backpacks or we wont be able to send our army anywhere. logistics are far more important.
>>
>>3127953

it was year 66 I forgot to change it
>>
>>3127953
craft two water skins for every member of our tribe


>>3127925
>>3127953
we will look cool with boar tusk hats tho so im fine with this
>>
>>3127959
this, also some backpacks if we can

we should check up on how elves and the others recieved our gifts and explore those mountain caves soon
>>
>>3127953
Craft:Large leather water skins and leather back packs.
>>
>>3127959
>>3127966
>>3127973


>craft two water skins for every member of our tribe

no can do, large waterskin takes 4 leather or 1 pelt to make, we can barely make 1 for every member of the tribe.

Should we do it?
>>
>>3127989
yeah, the people that never leave camp dont need one so the people that do can still get 2
>>
>>3127989
Yeah, just make one for all.
>>
>>3127989
yes
>>
>>3128002
>>3128006
>>3128015


Our growing population requires us to increase the amount of boar that we hunt from 5 per week to about 10 per week. Even that may not be enough for much longer as our population is growing rather fast. Not everyone gets to eat red meat in the tribe currently since we hunt relatively so few boars.

We now have enough boars that we can start culling the surplus males to eat them.

We craft enough large leather water skins for every member of our tribe. Of course considering the insane rate at which our tribe grows we won't have enough for everyone for much longer.

Year 67

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4357 goblins (~1300 at the outpost, ~200 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (512), pelts (400), large waterskins (4400) tanning tubs (300) leather (0) logs (plenty) bow (100) arrows (490; fire hardened, with fletching), feathers (1600), rope (50), strength potion (200), healing paste (300), food trough (953), pearls (650), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (372; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (56% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (738)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3128022
Research gardening/farming
>>
>>3128022
Send explores east to look for land and wildlife.
Have settlers move to the swamp settlement to help growth and stop over population in the capital.
>>
Rolled 2 (1d2)

>>3128036
>>3128037
>>
>>3128036
>>3128037
>>3128063


We send explorers to the east looking for land and wildlife. They follow the river for as long as they can then they go away from it to avoid the elvish town in the forested valley that lies in the east. They keep on travelling towards the east and discover that the forest ends and gives way to vast hills through which the river that courses through the elvish city meanders. Flocks of wild sheep can be seen roaming the grassy hills which seem largely devoid of predators; although in the night we hear the occasional wolves howl. In the distance our explorers catch sight of a village built into the hills. The inhabitants of such a village are short people, halflings, who have vast farms and raise sheep. They have a towering granary in their village that doubles as watchtower. When they catch sight of our explorers a group of halflings carrying slingers come running after us. We promptly turn back and return to tell the tale of our explorations.


We send settlers to move to the swamp to help with its growth and to stop overpopulation in the capital.
Year 68

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4512 goblins (~1300 at the outpost, ~900 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (480), pelts (600), large waterskins (4400) tanning tubs (300) leather (1200) logs (plenty) bow (100) arrows (430; fire hardened, with fletching), feathers (1700), rope (50), strength potion (200), healing paste (350), food trough (953), pearls (700), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (384; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (53% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (817)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
>
>>
>>3128102
Bring back some sheep for breeding to compliment our food source and get sheep skins and wool for clothing.

We should explore the mountain caves, maybe we can find some allies.


resources says 0 leather armor but we got enough for all our warriors.
research option mentions wheel but we got that already.
and i forgot where our outpost is located?
>>

>>3127758
what tool is this?

>>3128102
would love if you could update the map (with mentioned map tool if it's not too much trouble, of course)
>>
>>3128102
start culling surplus boars
> Research new technology
agriculture
>>
>>3128124
>>3128145

yeah the equipment in the military line is in use, the one in the resource line is stockpile, so we have armor in use but none in stockpile

We send a group of explorers carrying ropes to the eastern plains to bring back some sheep for breeding to compliment our food source and to get sheep skins and wool for clothing. Sadly most of the sheep dies in captivity as they don't adapt to eat leaves from trees we forage for them like the boars do, seems like they need to be raised either on free range eating grass or on a more robust diet than what we currently are able to provide - the numbers of sheeps we'll be able to raise in the forest will be very limited unless we can figure out some workaround.

Year 69

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4697 goblins (~1300 at the outpost, ~900 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (432), pelts (800), large waterskins (4400) tanning tubs (300) leather (2400) logs (plenty) bow (100) arrows (361; fire hardened, with fletching), feathers (1800), rope (50), strength potion (200), healing paste (400), food trough (953), pearls (750), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (396; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (50% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (968) Sheep (7)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft
> Research new technology (brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3128164
research agriculture
>>3128145
it's called inkarnate
>>
>>3128164
> Build a shrine to the god of the hunt
appoint Rosugg as shaman
start sacrificing a portion of the best hunts of the year to the new god
>>
File: goblin-archer.preview.jpg (288 KB, 800x603)
288 KB
288 KB JPG
>>3128164
i could really use a map update with our settlements marked to help me decide on a few things

>>3128176
oh yeah thought it looked familiar (been gone from this board for a while)

i guess ill support this if we have some gobs living near the plains to use it (and move sheep there)
>>
>>3128176
Would it be better to kidnap a halfling to show us how to farm and tend to sheep?
>>
>>3128203
we have enough enemies we should see if the halflings will trade with us.

we should use the faction projects to get that done in year 70
>>
>>3128203
you really wanna anger them too after we tried gifting stuff to two races?

we should decide on being good or bad... cant swap between them cus no one is going to trust us then (like humies).
>>
Rolled 1 (1d2)

>>3128176
>>3128188
>>
>>3128220
we can be hostile to the centaurs and that might mean having to be hostile to the humans too. but we were planning on raiding the humans anyway.

we are goblins we are going to be assholes but we need to build up logistics first.
>>
Rolled 86 (1d100)

>>3128176
>>3128188
>>3128193
>>3128203
>>3128214
>>3128220
>>3128223

We begin researching agriculture! We don't have any tradition of cultivating plants so it will be a difficult research, it will start at 5% and will only progress 5% for each year we spend progressing it. Since we saw some examples of agriculture from the humans and halflings already we'll have a small bonus of 5% for our research, starting at 10% instead of 5%. This research might take awhile to finish, unless we get lucky of course.


It's time for faction projects!

Currently existing factions are:
Pitrot Pack
Go'Ghuns
Longstalkers
Tkaekrout
Ob'nobs
Bo'truc
Gurz'Udon
Wanders although I'll have to veto your fluff involving swords and writing

Please state your actions!

Year 70

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4827 goblins (~1300 at the outpost, ~900 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (392), pelts (1000), large waterskins (4400) tanning tubs (300) leather (3600) logs (plenty) bow (100) arrows (337; fire hardened, with fletching), feathers (1900), rope (50), strength potion (200), healing paste (450), food trough (953), pearls (800), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (408; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (49% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture (in progress, 10%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (1057) Sheep (12)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (other)
> Research new technology (brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
calling it a night folks, I'll probably be back tomorrow
>>
>>3128249
Wew, you've been busy. Glad you stopped at faction time, I don't get off work for a few more hours.
Anyway, thanks for running, looking forward to it. G'night.
>>
alright boys we need to plan out these faction projects.

which faction is the best at diplomacy?

is diplomacy our best option to learn farming?

we were able to communicate with the centaurs and humans so if we capture halflings instead of trading for knowledge we should still be able to get the info.

what other projects should we work on?


we have a large population but we have difficulty supplying ourselfs when we tranfer them to the military. We need to build a larger military to be able to raid safely.

ideas? if we put down farming we will alleviate some of the growing paints we are having with out livestock. The boars and the sheep are limited by what we can feed them. we are limited by our livestock. so we need to follow the train of thought obviously.

what else can we do to alleviate these problems and increase our logistical ability to great a larger standing army?

the halflings are positoned in the hills and we may find minerals of value there.
Another option would be sending teams to the mountains where the caves were. There might be dwarves but definitely there will be minerals

we should build wagons before any military action. so that we can transport the unmounted forces and other supplies.

we can also use the wagons to trade with any of the civs we can convince to be friendly.

i want to eventually raid the humans for the classic goblin feels. and the centaurs need to be payed back for what they did to us.

the elves don't wish for contact so maybe we should put effort into being friendly with the halflings?

>>3128249
thank you for running it man, i told you, we would get more people.
>>
>>3128249
thanks! please bring a map update when you get back :)

>>3128267
>which faction is the best at diplomacy?
none of the existing factions would be any good i believe. we're quite big now so maybe create some ruler class faction for administration and diplomacy?
>is diplomacy our best option to learn farming?
kidnapping a halfling is probably better, i doubt they will teach us such a valuable thing unless we pay with every last thing we have and our souls...
plus we wouldnt have to let them know what we're doing.

>if we put down farming we will alleviate some of the growing paints we are having with out livestock.
hunt the plains to the south, away from the centaurs?
or setup farming by the river as close to our main settlement as possible, but i kinda like the idea of not having a big farm in the open as it's hard to defend and you cant hide. mongo(l)blins on boars lets go
get some more sheep and boars and let them graze the plains, that way we can be more mobile if needed.

we should really explore the caves in NE and S / SE
>>
Can someone remind me what all the factions are about?
>>
>>3128358

pitrot pack is our core ground fighting force and most experienced hunters.

go'ghuns are a shaman faction of smart bois

longstalkers are scouts

tkaekrout also scouts

Ob'nobs spys/technology stealers

Bo'truc fishermen/boat bois

Gurz'Udon boar riders

Wanders foriegn gobs who joined our camp
>>
>>3128358

Pitrot Pack >>3118368 elite hunters
Go'Ghuns >>3118385 smarty gob shamans
Longstalkers >>3118722 explorers
Tkaekrout >>3124126 stealthy scouts
Ob'nobs >>3124194 thieves
Bo'truc >>3125002 carefree nature enjoyers
Gurz'Udon >>3127735 boar riders
>>
>>3128372
>>3128378
thank
>>
Perhaps we should form a faction devoted entirely to diplomacy
>>
>>3128372
The Wanders got a diplomatic boon.
>>3127809
But QM did say that they are illiterate with know knowledge of swords and such.

>>3128303
We're gonna need bigger pasture animals to be a moving civilization, like cows are buffalo. I think we should try to approach the halflings before kidnapping, I doubt they have contact with the humans or centaurs.
>>
>>3128387
With no knowledge, I had to transfer to my phone.
>>
>>3128387
like the aurochsen in the plains the humans are keeping
>>
>>3128303
i only advocated for farming so that we could feed our animals. so we could eat meat and have mounts and raid for the supplies we dont have.
>>
>>3128387
>The Wanders got a diplomatic boon.
do they have any admins too? would make good ruler/organizer class now that we're getting big

>>3128419
we can start with some simple shepherding to feed our livestock and improve our food situation and use the time to research something more useful.

also we can become better raiders if we're more mobile and be less of a target if we dont have easy targets like farms for them to attack us.
>>
>>3128433
>>do they have any admins too? would make good ruler/organizer class now that we're getting big
i do not support having foreigners take charge of our civ.
>>
>>3128443
agreed, only true members may lead
>>
>>3128455
>>3128443
maybe they can teach us some stuff
>>
>>3128433
Originally admin and leaders but we gotta make a written language first it seems. Maybe that'll me my faction project this round.

>>3128443
>>3128455
>We're all goblins right??

>>3128405
The humans are the best choice for our next raid/military target for that, plus if we just over run the city and not burn shit to the ground, we can learn a lot.
>>
>>3128481
>The humans are the best choice for our next raid/military target for that,
i meant we grab some from the steppes and tame them like they did if we need bigger work-animals, but yeah we should raid them soon probably.

>Originally admin and leaders but we gotta make a written language first it seems.
we can start with diplos then and have them teach stuff orally and give us more control/insight in our other settlements

>>3128455
>>3128443
btw Wanders is a faction they're already in the council
>>
>>3128492
yeah we know they are a faction and on the council but we dont want them to be the sole leaders or have a bunch of administrative powers over the civ
>>
>>3128507
makes sense, so we'll just have them teach us the ways and do it together with them
>>
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>>3128481
>we're all goblins right??
>>
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>>3128492
So as of now, it seems humans are the main focus for the next ten years, whether it's raiding or stealing animals from them.

Maybe the Go'Ghuns can come up with a written language since they are the smartest while the Wanders take consensus to tally up all the births, deaths, food consumption and the like.

>>3128507
>>3128515
]>Tfw when you've become the Jews of your new tribe.
>Tfw when it fits.[/spoiler
>>
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>>3128525
>>
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>>
>>3128529
>>3128533
You know, we could become Jews of other cultures, being greedy merchants that deal with black market and shady shit?
>>
>>3128542
nah lets just kill rape and steal
>>
>>3128542
wanders could specialize in that maybe, but i want our main focus to be raiding mongol goblins
>>
>>3128246
Fuck, I missed todays whole session, glad you stopped on a ten though.

>Tkaekrout
try to make more effective traps, capable of using on larger invaders/animal or mounted invades.
>>
>>3127348
>peaceful trading gobs just sounds wrong to me.
that's because you're married to stale stereotypes or /pol/

tbch I did intend for the bo'trucs to be merchanty and diplomatic, they're just not radical zionists about it.
>>
>>3128267
I'd like to send the Longstalkers to the mountain caves to snoop around. They could even make an outpost there in the future.

The Bo'trucs need to build a port at the swamp outpost and begin mastering the murky waterways.
We could send a crew upstream to attempt diplo with the elves again. With Goma's charming, carefree personality she can pass as a hippie wanting to learn how to be more in-tune with nature to learn some nature magic or something.
If the halflings are near water we could go there too. Trade them pearls and pelts/leather for food/seeds, slings and whatever else of value they have.
We could also send crews east to begin collecting honey if we had some leather coats to protect us from da beez.

The most important thing about transportation and merchantile is trying to be the middleman/retailer.
e.g. If our trade goods aren't in demand, then we can simply be the delivery service for elves/halflings/whoever's goods and charge a percentage of whatever cargo we're carrying depending on mileage and quantity.
Even if their goods aren't something we're interested in, buy some anyway so we can retail it to someone else.
>>
>>3128797
Stale fantasy stereotypes are comfy.
>>
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>>3128960
>>3128797
ye, but we could use front-men with the races that dont like gobs and try to be like a black market, but we'd have to get some smart gobs for this.

tho i prefer raiding
>>
We have a lot of boars, and if we also want to get some bigger animals to use it would probably be a good idea to found an Animal Husbandry / Shepherd faction to properly take care of them all.

We should get some of those wolves we heard near the Halflings too for our riders and/or the scouts/explorers (boars aren't exactly quiet and nimble creatures).
>>
>>3128246
>Bo'trucs
The Bo'trucs need to build a port at the swamp outpost and begin mastering the murky waterways.
We also send a crew upstream to attempt diplo with the elves again, maybe a nice pearl necklace gift. With Goma's charming, carefree, nature-loving personality she asks to learn how to be more in-tune with nature from the elves.
If the halflings are near water we could send a canoe there too. Trade them pearls and pelts/leather for food/seeds, slings and whatever else of value they have.

>Longstalkers
The Longstalkers go to the mountain caves to snoop around for anything interesting.
If the halflings are land-bound, they can take-up the Bo'trucs trade mission.
>>
Some factions still havent specified their projects.
>>
>>3129512
Does anyone get to set project or just the person that created the faction?

Which ones havent set anything yet? I'll write suggestions.
>>
>>3129529
i dont think it matters. desu we have too many factions already. we should let the inactive ones fall off.
>>
>>3129376
The Wanders will work on creating a writing and number systems, we need someone to work on paper or tables or something.
>>
>>3129558
>>3128246
Wanders re-organizes the factions.
>merges Ob'nobs, Tkaekrout into a Spy (stealthy scouts and thiefs) faction.
>Longstalkers become explorer focused faction


>Gurz'Udon
Goes to the plains in the south to catch aurochsens for food and cattle breeding.

>(proposed) Spy faction
Goes to the humies to spy and try to learn animal husbandry and shepherding.

>Longstalkers
Explore the mountain caves to the S / SE.
>>
>>3129658
Longstalkers should also go get some wolves from nearby the halflings for more quiet and nimble mounts to move around better and sneakier than boars.
>>
It was supposed to be one faction per person, you guys are casting votes for multiple factions and multiple people are casting conflicting votes for the same factions, it's getting complicated for me.

Please only cast a vote for a faction that you created yourself, otherwise just let the faction go inactive. If you haven't created any factions feel free to create one. If you created more than one faction, which you weren't supposed to do, consider merging them.

Reorganizing factions (merging them, etc) requires agreement from all the involved faction creators so as to not let someone simply get rid of someone else's faction on a whim. (see how I didn't allow the tkaekrouts to substitute the Longstalkers even though their fluff asked for it, because the Longstalkers creator never agreed with his faction being destroyed)

Now I'm gonna try to make sense of all the posts you guys made in my absence, might take awhile.
>>
>>3129733
Thanks for the clarification. I guess people should claim their faction(s) and use the faction name when they post to make it easier for you.

I can take over one if anyone has multiple.

But we certainly dont need 3 scout/thieves factions.
>>
>>3129640
That was my faction action, I just used my phone instead of my laptop.
>>
The Gurz'Udon will begin patrolling our territory, and watching for any potential threats.
>>
>>3129892
We already have Tkaekrout stealth scouts, I think yours could be more useful doing something else.
>>
>>3129898
Fair enough, but I'm not sure what else to have them do.
>>
>>3129733
understandable thank you for clearing that up.

pitrot pack is going to train more warriors.
>>
>>3129903
train more, or develop some tactics, or use them to hunt the plains to the south?

if you dont feel the need to only have boars you could go get some wolves by the halflings so we can get more sneaky and nimble mounts for our scouts.
>>
>>3129907
That's not a bad idea.

The Gurz'Udon capture some wolves and attempt to begin taming them.
>>
I need an action for the year besides the faction projects.
>>
>>3129916
make more bows ( A LOT ) we only have 100

mongol goblins here we come
>>
>>3129916
agricultural research
>>
Rolled 1 (1d2)

>>3129917
>>3129920
>>
>>3129924

The Tkaekrout start producing larger traps aiming to catch large animals and potential mounted invaders. They basically dig even deeper and larger pits and start experimenting with traps that swing logs once triggered. For those endeavors they craft some extra rope that will be needed for their more elaborate trap designs.

The Bo'trucs build a port at the swamp outpost and begin mastering the murky waterways. They travel further and further inside the swamp through alligator infested waters in their canoes. One day deep in the swamp they catch sight of a lizardman hunting alligators with his stone tipped spear. The lizardman promptly departs with his prey, without minding our explorers much if at all.

The Gurz'Udon are sent to the forests in the east to attempt capturing some wolves. They track the wolves for many weeks until they find the wolves' den. They then steal some wolf cubs to raise in our tribe. The number of wolves we'll be able to raise will be limited as they are carnivores and likely don't breed very well in captivity. Still, if we have some children be raised getting the cubs used to be riden we could have wolf riders in a few years time.
>>
>>3129932

The Wanders begin toying with concepts of letters and numbers. The subjects are far too complex to be mastered in such a short notice though. Those venues of research are open to us if we desire to pursue them, but it will take some time.

The Longstalkers are sent to explore the mountain caves in the south and southeast of our forest settlement. They find many a mountain lion's den and the occasional sleeping bear; in one of the caves they find a set of about twenty very curious carved stone bottles that they bring back to our settlement. They seem to contain some liquid with unknown properties. They also find a cave complex that seems to extend many miles into the mountain, they explore it for a few weeks and find a great deal many mushrooms of various types, bats, weird flying insects and really big spiders down in the tunnels. Some underground water deposits dotted the caves, dripping from stalactites. They didn't find the end of the tunnels but decided to turn back before they get hopelessly lost in order to report their findings.

The Pitrot Pack trains 60 more warriors to bolster the numbers of combatants in our tribe. There's talk we already have too many warriors considering our current food production. Perhaps we could send them to a raid so as to reduce their numbers profitably.
>>
>>3129920
+1
>>
Rolled 93 (1d100)

>>3129934

We spend the year crafting more bows and arrows for our tribe.

Year 71

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4936 goblins (~1300 at the outpost, ~900 at the swamp)
Military: 200 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (379), pelts (1000), large waterskins (4400) tanning tubs (300) leather (3600) logs (plenty) bow (1000) arrows (10294; fire hardened, with fletching), feathers (2000), rope (100), strength potion (200), healing paste (500), food trough (953), pearls (850), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (420; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (47% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture (in progress, 10%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (1278) Sheep (17)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3129939
> Research new technology
agriculture
>>
alright boys we should start reconing a target. I vote we send scouts to the human town.


>>3129940
+1
>>
>>3129940

the research is finished, I rolled high enough
>>
>>3129945
agreed
>>
>>3129947
could we get an updated map with our stuff market?

>>3129945
this, scout the humies and while we're there try see if we can learn anything about keeping and breeding arouchsen
>>
>>3129939
>>3129957
>>3129958

send scouts to recon human village
>>
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>>3129960
>>3129958

We discover the secrets of agriculture! The only thing cultivable we managed to find were blueberries though, so we plant a whole field of blueberry bushes in neatly arranged rows in a cleared patch of forest. We'll need to discover more crops if we are to include them in the row of plants we cultivate.

We send a group of scouts to the human village in preparation to a future raid and to see if we can learn anything about keeping and breeding auroch. The humans have a bunch of crops whose straw they feed to their auroch - proper grain crop not like the blueberries we grow at home. Our scouts steal some grains from the human fields, we could try planting the human crops ourselves, but in all likelihood even if we manage to grow them it will take years to scale up production with such a small sample as the one our scouts managed to secure. The humans seem to have about 40 guards on patrol duty at any given time, and it is likely that they can summon a large militia in case of trouble. Their settlement seems to have close to two thousand humans living in it. Besides grains they seem to eat lots of fish from the western sea and a decent amount of meat from auroch they cull from their herds. They don't seem to hunt very often, but when they do they take carts to bring back home their prey.
>>
>>3130043

Year 72

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 5023 goblins (~1300 at the outpost, ~900 at the swamp)
Military: 200 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (352), pelts (1200), large waterskins (4400) tanning tubs (300) leather (4800) logs (plenty) bow (1000) arrows (10237; fire hardened, 2500 with fletching), rope (100), strength potion (200), healing paste (550), food trough (953), pearls (900), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (432; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (47% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (1466) Sheep (19) Wolves (7)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
I think it's time to raid the humans, but I want to see what the rest of you think before I suggest it as an action.
>>
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>>3130043
thanks for map!

>>3130047
plant the grains at the river outpost

>>3130073
we could use bowmen in the assault, need to train some, remember the centaurs?
>>
>>3130073
i would like to have a larger for than just our military. also we might be better off building wagons to transport the footmen so they aren't effected by the travelling.

we might have to just move slowly on foot but we may be discovered, remember our first sighting of humans they were travelling on the plains
>>
>>3130078
our warriors all have bows and shields and spears
>>
>>3130084
we havent trained anyone with bows yet afaik, and we only had 100 bows until a little while ago so doubt they're very proficient.
>>
>>3130092
they have been hunting when bows for decades
>>
>>3130079
the carts aren't a bad idea
>>
>>3130093
yes but we only had 100 bows, we need more trained bowmen for our assault, we could get some trained mounted bowmen for raiding caravans too
>>
>>3130094
>>3130095
okay so lets train boar mounted bowmen and creat boar drawn carts so we can move at the same rate of speed. classic blitzkrieg
>>
>>3130097
yes!
>>
>>3130047
improve military: train mounted archers
>>
>>3130099
+1
>>
>>3130099
>>3130103

Due to our larger population we began hunting 20 boars per week rather than 10. We can only hope we're not going overboard and hunting above the carrying capacity of the forest. We might want to build some more tanning tubs in order to turn the roughly 1000 pelts we'll be getting per year into leather, with 300 tanning tubs we can only process 300 pelts per year.

We begin training mounted archers. These warriors spend their time on the back of boars and train to be proficient in the use of bow and arrow while mounted. We train 20 mounted archers and produce the necessary gear.

Our warriors don't have quivers to store their arrows, carrying only six arrows together with the bow by hand, presumably having to drop them in order to engage in hand to hand combat with their favored melee weapon be it a stone tipped spear, a stone axe or a club, we might want to craft some quivers for them if they are to focus on ranged combat and to have room for more arrows, each quiver can hold 30 arrows. The general population also doesn't have access to quivers since we don't have any in stock, having to carry by hand the amount of arrows they intend to use when they go out with a bow hunting.
>>
>>3130135

Year 73

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 5225 goblins (~1400 at the outpost, ~1000 at the swamp)
Military: 200 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 20 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (323), pelts (1900), large waterskins (4400) tanning tubs (300) leather (6000) logs (plenty) bow (1000) arrows (10205; fire hardened, 2600 with fletching), rope (100), strength potion (200), healing paste (600), food trough (953), pearls (950), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with raw hide (140) cart(1) saddles (5)
Constructions: log cabins (444; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (44% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (1614) Sheep (21) Wolves (7)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3130142
> Craft
quivers for the mounted archers
>>
>>3130147
this

and we should start hunting the plain aruochsen aswell so we dont ruin everything in the forest
>>
>>3130147


>produce the necessary gear.
> 20 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each)


we already crafted the necessary gear for them, the mounted archers already have quivers, nobody else has quivers though
>>
>>3130154
for the warriors and hunters then
>>
>>3130162

We craft a quiver to go with each bow we have in store, although we don't quite have enough arrows to fill that many quivers. Feathers are still hard to come by and we're a bit short on fletched arrows, the damn birds whose feathers we use are quite difficult to catch, we only get enough fletching for about 100 arrows per year on average. Most hunters have to make do using mostly unfletched arrows due to the relative shortage.

Year 74

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 5338 goblins (~1400 at the outpost, ~1000 at the swamp)
Military: 200 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 20 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (314), pelts (2600), large waterskins (4400) tanning tubs (300) leather (3200) logs (plenty) bow (1000), arrows (10205; fire hardened, 2100 with fletching), quiver (1000), rope (100), strength potion (200), healing paste (650), food trough (953), pearls (1000), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with raw hide (140) cart(1) saddles (5)
Constructions: log cabins (456; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (41% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (1614) Sheep (21) Wolves (7)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3130192
sacrifice some weaklings to batarr for good luck go raiding humies
>all the warriors and riders, some scouts and thieves too.
>human settlement in SW
>>
>>3130206
wait, werent we gonna get some carts for transporting our non mounted troops?

do that before we go raid
>>
>>3130206
>>3130220

We build a number of carts and adapt them to be pulled by boars for transporting our non mounted troops and supplies needed for our future raids.

The first few wolves are born in captivity!

Year 75

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 5545 goblins (~1400 at the outpost, ~1000 at the swamp)
Military: 200 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 20 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (294), pelts (3300), large waterskins (4400) tanning tubs (300) leather (4400) logs (plenty) bow (1000), arrows (10112; fire hardened, 2200 with fletching), quiver (1000), rope (100), strength potion (200), healing paste (700), food trough (953), pearls (1050), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with raw hide (140) boar pulled cart (50) saddles (5)
Constructions: log cabins (468; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (38% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (1762) Sheep (25) Wolves (15)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
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>>3130247
>The first few wolves are born in captivity!

Time to go raiding!

We should send most of our dedicated military (warriors and riders), some militia too (maybe one third of the force could be milita?), and enough scouts/thieves to overpower the sentry guards on the walls.


>>3130103
>>3130099
did you two fall asleep?
>>
>>3130247
send the entire military to the human village.
>>
>>3130247
>>3130262
>>3130269
also if i can get an actual layout of the village i could come up with a real plan but if we dont want to get that autistic "just attack"
>>
>>3130273
>sneak up on the guards
>open the gates
>plunder
it will be a learning experience for us, i dont think much more can be expected from us at this time.
>>
>>3130287
there are 40 guards. we should attack at night to limit their vision. if they have torches they will be completely nightblind.

we send the nettle suits up to kill a few sentries and make a gap we can exploit.
>>
>>3130262
>>3130269
>>3130273
>>3130287

The human village doesn't have a wall.

We decide to go on a raid against the human village in the southwest!

We're going to send
> 200 warriors
> 20 scouts
> 20 snipers
> 20 boar riders
> 20 boar mounted archers

is that it?

And how many supplies are we going to send with them
> Just as much water as they can carry, they can hunt along the way
> A month's worth of sun dried meat and the equivalent amount of water, enough for the trip towards the human village without needing to stop to hunt, they'll have to figure out something for the way back. That would be rather heavy to carry on foot, but if we fill 25 boar carts we should be good.
> A couple month's worth of sun dried meat and the equivalent amount of water. Enough for moving our troops back and forth. That would definitely be too much to carry on foot. We could use all our 50 boar carts to transport our warriors and their supplies.
> other
>>
>>3130303
>is that it?

lets add 100 milita


>And how many supplies are we going to send with them

> A month's worth of sun dried meat and the equivalent amount of water, enough for the trip towards the human village without needing to stop to hunt, they'll have to figure out something for the way back. That would be rather heavy to carry on foot, but if we fill 25 boar carts we should be good.
>>
>>3130292
yeah night attack for sure,

and i guess there will be more than one gate so guards will be spread out a bit and we only need to overpower maybe half of them to gain access

>>3130303
oh, that's even better.

bring 200 militia aswell and a month's worth of supplies. we can hunt on the way back since carts will probably be full of loot anyway.

>>3130309
i forgot exactly how big humie village is but i think we can bring even more militia to make sure we got enough to stop them from mobalizing once the alarm goes off
>>
>>3130311
he said there is no wall so there will be no gates. just 40 guards roaming.
>>
>>3130311
he said they have constant rotations of 40 guards and a population of like 2000.

we aren't trying to wipe out the town. we just want to attack to steal shit.
>>
>>3130309

what weapons do you want the 100 militia to carry?

also this bumps the amount of carts needed to 35.
>>
>>3130323
bows if we have enough
>>
>>3130315
yeah i didnt bother deleting that part

>>3130322
they'll probably have double the guard number and some militia too. i guess 100 militia is fine.

>>3130323
clubs and bows
>>
fuck we need torches.

>>3130323
also the focus of the attack is to kill people to cause panic while we loot valuable items like metal tools/weapons, grain, animals.
>>
>>3130331
we should grab some slaves too if we can so they can teach us stuff

and ye torches if we dont have decent nightvision
>>
>>3130328

We're going to send
> 200 warriors
> 20 scouts
> 20 snipers
> 20 boar riders
> 20 boar mounted archers
> 100 militia with clubs and bows

With
> A month's worth of sun dried meat and the equivalent amount of water, enough for the trip towards the human village without needing to stop to hunt, they'll have to figure out something for the way back. That would be rather heavy to carry on foot, but if we fill 35 boar carts we should be good.

Is that it?
>>
>>3130339
nah the torches are for burning the town, using them for light makes you night blind and gives away your positon. i think goblins have night sight anyway.
>>
>>3130343
yes, to attack at night,kill and capture humans, loot metal tools/weapons, steal livestock and food, and escape. starting a fire in the village is also desirable.
>>
>>3130344
ah right right.

>>3130343
seems fine to me
>>
>>3130346
>>3130347

So you want to bring any extra items then?

Torches to burn the village? Rope to tie people up?

Anything else?
>>
>>3130353
yeah torches and rope are a great idea. can't think of anything else we direly need.
>>
>>3130353
i cant think of anything else... i wish more people were here to give input

maybe a shaman for shits n giggles sacrifice during the pillaging?
>>
>>3130365
I just got home, catching up now
>>
>>3130353
Just caught up, voting to leave half of our total snipers at the town to maintain traps and man the palisade just in case
>>
>>3130358
>>3130365

Our raid expedition departs in 35 boar carts escorted by 20 boar riders and 20 boar mounted archers towards the human village in the southwest. Tim-Tam decides to come with us for the opportunity of sacrificing enemies in the battlefield.

The trip is rather uneventful.

We park our carts just beyond the view of the human settlement and wait until nightfall to finally launch our raid.

Under the cover of night we start approaching the human town!

How should we approach them?

> Run towards the human town
> Run screaming towards the human town
> Try to approach them stealthily
> other
>>
>>3130400
>> Try to approach them stealthily
Also split the force, send any mounted units in an arc around the town to ensure no scouts get away to warn other nearby settlements or anything like that, have them torch a few buildings on their side to stress out the defenders too.
>>
>>3130406
+1
>>
>>3130400
>>3130406
this

>>3130399
>>3130374
same person? did u make a faction btw? name up like the other dude for OP's convenience
>>
>>3130406
>>3130410
>>3130412

We send our mounted troops on an arc around the town with orders to torch a few buildings while we try to approach the enemy stealthily. The light from the torches of our boar riders alert the enemy who begin scrambling to defend their town.

Roll 1d100 to see if they notice our warriors approaching from the other side, DC 70.
>>
Rolled 22 (1d100)

>>3130418
>>
>>3130418
the idea was to torch the buildings right away, but at the same time the main attack begins, and to keep enemies from escaping
>>
>>3130421
was NOT to torch right away*
>>
File deleted.
>>3130419
>>3130421
>>3130423 have them torch a few buildings, it was the instruction


The human sentries notice the uncommon movimentation and give the signal, screaming for help.

As we approach the human village several hundred humans begin scrambling to meet us with spears and shields in hand, their guards wielding bows. The guards who were not in their turns are also awakened and take their weapons, running into the fray.

We're about to get within bow range, what should we do?

> Take out our bows and fire volleys at the humans while they approach us
> Send the boar riders ahead to wreak havoc into the human lines
> Send the mounted boar archers to start sniping the human bowmen
> Charge towards the humans
> other
>>
>>3130412
>same person?
no different anons
>did u make a faction btw?
I'm Tkaekrout, I haven't changed my name because I'm posting all over and don't wanna keep changing it
>>
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>>3130427


fuck, wrong image
>>
>>3130427
>prevent people from escaping
>and put pressure on the defenders
you put pressure by doing additional stuff, it's not an opening move
>>
>>3130427
>Take out our bows and fire volleys at the humans while they approach us

and if we can have our boar archers and boar riders attack the guards on their right flank.

300 bowmen are not something to sneeze at, i doubt their militia has armor.

if we can
>>
>>3130427
> send the boar riders charging through the town while the mounted archers cover them
>>
>>3130442
we can't close the distance yet. if we dont thin their numbers we will be in real trouble. They are bigger than us and they out number us. We need to take them down with volleys and break the morale of their untrained milita. we need to wait to charge into the town witht he boars until their lines are in chaos.
>>
>>3130453
you're probably right, I was just hoping to catch them mostly off guard, the more time we give them the more organized they'll be
I'll switch to
>have all archers flame volley their defensive positions
>>
>>3130462
>I was just hoping to catch them mostly off guard

that ship sailed a while ago. they are literally in a battle formation in front of the town.
>>
>>3130462

>have all archers flame volley their defensive positions

we dont have fire arrows and they are aren't in fixed positons they are advancing on us in formation.
>>
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Rolled 42, 73, 99 = 214 (3d100)

>>3130440

We begin firing volleys at the advancing human militia who put up their shields while running towards us! The human guards also fire their bows against us.

Roll for volley success, DC 60.

Our boar archers and boar riders start attacking the guards in their right flank! They return fire!

Roll for boar rider attack success, DC 50
Roll for boar archers attack success, DC 50

Our snipers start moving to assist the boar troops.
>>
Rolled 44 (1d100)

>>3130472
volley
>>
>>3130470
QM said we could here>>3130427
>>
someone else roll for the other two. i've rolled for the last three things and fucking biffed it
>>
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>>3130468
yep, all thanks to misunderstanding.... this gonna be like centaur encounter now.

they outnumber us and they're way bigger than us...
>>
>>3130485
we can fix this with rolls ROLL DUDE
>>
Rolled 28 (1d100)

Here's a roll
>>
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>>3130489
fucking kek
>>
>>3130489
>>
Rolled 26 (1d100)

>>3130472
this is taking to long here is the third roll
>>
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the dice gods literally fucking hate goblins
>>
>>3130489
>>3130500
Pokho was so angry when she heard that a raid was on and she wasn't invited.

She's not angry anymore.
>>
>>3130500
I think we lost this one fellas
>>
absolutely ebin. i knew this would fucking happen as soon as i read that the fucking riders were initating the fucking shit instead of the god damn stealthy gobs like we said....
>>
>>3130508
we can fall back on the triarii. The armored, experienced warriors should be able to hold their own against unarmored humans.
>>
>>3130515
bait them out into the tall grass plains and stab them in the legs and sneak around or something
>>
>>3130479
>>3130489
>>3130500

Our volley is innefective at best, being mostly stopped by the human shields, we barely kill anyone. Our boar riders are barely able to stay on top of their boars while the damn things are rushing towards the humans and are inneffective at trying to kill the human guards, the most they do is scratch a few of them.
Our boar archers aim also seems very prejudicated by the crazed conditions of combat, they're barely able to land a hit.

The bowmen trying to fire against the main bulk of our forces miscalculated their position, were too far and couldn't reach us with their arrows. The guards near our boar troops though deploy a very large amount of arrows into our boars and goblins with very precise aim - most of our mounted troops have been wiped out. Only 5 boar riders survived unscathed the onslaught of the human guards.

What do we want to do next?
> Try another volley before the humans get into melee range
> Run away while firing potshots to try and put some more distance between us and the humans
> Bows be damned, grab our melee weapons and rush towards the humans
> We don't like our chances in this fight, let's flee while most of us are still alive
> other
>>
>>3130519
lets see how bad the damage is in QMs next post before we start changing tactics. we should be able to do some damage. We can afford to lose our entire force. They can't
>>
alright bois here me out.

our best option to do a lot of damage now is to try to roll again for a volley and then fight it out. remember we can just spawn a new army very quickly. If we die we die glory for batarr!

the other option is to do a fighting retreat shooting potshots at them as we pull back. the problem is that this will give them more time to orginized, will give them a morale boost seeing us flee. it will give them advantage on our backs and they may choose to push. There is no where to hide int he plains. We would have to abandon our carts and run.
>>
>>3130523
>try another volley before the humans get into mele-range

I hope the blood sacrifice we just gave the dice gods helps us here.
>>
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Rolled 81 (1d100)

>>3130523
melee units hide in the grass to surprise advancing humans under cover of our bowmen volley
>>
Rolled 22 (1d100)

>>3130523
>> Try another volley before the humans get into melee range
please dice lords
>>
Rolled 28 (1d100)

please
>>
>>3130543
>>3130546
fucking rigged dice still around from before squinty-eyed-moot took over

OP should just fucking use a third party dice roller
>>
>>3130549
hopfully he will just count your first roll, we need a fucking break
>>
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Rolled 23, 50, 11 = 84 (3d100)

>>3130536
>>3130539
>>3130543
>>3130546


wait until I call the DC to roll please.

We decide to try shooting another volley at the humans before they get too close!

Roll 1d100 for success DC 60.

The human guards in the right flank shoot to kill the remaining boar riders who are attempting to flee for their lives. The guards in the left flank advance running and try to shoot at us.

Our snipers are now in position to attack the guards in the right flank or the advancing tide humans.
>>
Rolled 63 (1d100)

>>3130557
>>
>>3130559
>>
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Rolled 46 (1d100)

>>3130557
how many dicerolls do you want, or do you want as many counter rolls as you're doing every time?
>>
>>
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>>3130559
>>3130569 I just needed one roll this time


The human archers largely miss their shots this time around; our remaining boar riders get away from the human guards alive.

As the humans got closer to us they got careless with their shield discipline and our volley managed to catch a sizeable portion of their army; nearly a hundred humans were killed or seriously maimed by our volley.

But now the humans closed in into melee range! They start attacking our militia who is forced to let go of their bows and grab their clubs to defend themselves! Without shields they are at a disadvantage against the human militia and will likely be slaughtered.

What are we going to do next?

> Have our warriors shoot another volley at the humans, might shoot some goblins by accident but such is life
> Have our warriors move through our militia to engage the human militia in melee
> Have our militia men run for their lives and leave the field open for our warriors to engage the humans in melee
> other

and what should our snipers do
> shoot at the human milita
> shoot at the human guards
> hide and stay hidden
> other
>>
>>3130578
>Have our warriors move through our militia to engage the human militia in melee

PITROT! BATARR!

> shoot at the human guards
>>
>>3130578
>Have our warriors move through our militia to engage the human militia in melee

>sneaky flanky around and shoot humies in rear/side
>>
Rolled 100 (1d100)

>>3130585
>>3130594

>>3130585
>>3130594

We have our warriors move through our militia to engage the human militia in melee. Our shields clash and we begin the bloody engagement! The humans are taller and stronger than us also they outnumber us so it will be a very difficult fight! What we have going on for us is our better training and our leather armor.

Roll 1d100 for success at melee DC 70

We send our snipers to shoot at the human guards

Roll 1d100 for success DC 40

The human guards are approaching our troops.
>>