[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: fleetcom1.png (1.76 MB, 1536x1050)
1.76 MB
1.76 MB PNG
Fleetcom is a Sci-Fi Naval skirmish game where players command a ship. Jump into the void, face the might of an Empire, and save the Federation.
>>
File: Admiral Carter.png (913 KB, 729x571)
913 KB
913 KB PNG
Across the flotilla's comms network, a stern woman appears onscreen:

Admiral Carter:
"Greetings, Captains. There's not much time to be lost; the situation is bleak. Our frontline with the Imperial Forces has completely collapsed, and the 1st and 7th Fleets are in complete disarray. Since this sector holds the hypergate leading to our Core Worlds, if the enemy takes it, they'll have a straight shot to the Capital. I need you to stop that from happening. As remnants of frontline forces, I am reorganising you into Task Force Viking. Your mission: hold this sector long enough for reinforcements to push the Imperials back. I won't mince words; many of you probably aren't going to live long enough to see the end of the war, but if you give it all you've got, you can still save our Federation. Any questions? Good. Now, make me proud."
>>
File: FLEETCOM Rules Page 1.png (2.03 MB, 1920x995)
2.03 MB
2.03 MB PNG
>>
File: FLEETCOM Rules Page 2.png (1.75 MB, 1921x994)
1.75 MB
1.75 MB PNG
>>
File: FLEETCOM Rules Page 3.png (2.13 MB, 1529x996)
2.13 MB
2.13 MB PNG
>>
File: FLEETCOM Rules Page 4.png (2.32 MB, 1920x995)
2.32 MB
2.32 MB PNG
>>
File: FLEETCOM Rules Page 5.png (2.61 MB, 1921x994)
2.61 MB
2.61 MB PNG
Welcome to Fleetcom, a sci-fi naval skirmish. Fight the dread Valentian Empire and help save the Pax Solar Federation.

Please respond to this post with your character sheets, in this format:
Ship Name: (Try to keep it as something a real warship would be called)
Captain Name: (Completely optional)
Level:
Crew Skills:
Ship Class:
Hull Points:
Armour Points:
Reactor:
Speed:
Weapon Modules:
Support Modules:
Point Defence:
>>
>>3150567
"All systems nominal, Admiral. We're ready wherever we're needed."

Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 8/8
Shield Points: 5/5
Armour Points: 5/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver: 4 DMG, 2 Shred, 25 Range
Mass Driver: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defence: 1
>>
>>3150567
By the way, everything going well, the quest will begin in ~24 hours
>>
>>3150567
"Admiral, in the event of mission failure, do we prioritize Task Force cohesion or removal of hypergate asset?"

After selecting a specialist tree at lvl3, can we continue to take Universal skills?
Ion Cannon has no X rating for its Immobilisation trait.


Ship Name: FNS Hungering Wind
Captain Name: [Data Not Found]
Level: 1.
Crew Skills: Evasion: +1def on boost,
Ship Class: Prowler [(A) Cloak]
Hull Points: 5/5
Armour Points: 3/3
Reactor: 2
Speed: 14
Weapon Modules:
-Matter Disentigrator: R40. 4Shred
-Pulse Blaster: R40. 3Dmg, 1Pierce, 2Disrupt
Support Modules:
-EW Defense Suite: +2Def
-Advanced Targeting: +1Hit & Crit
Point Defence: 0
>>
>>3150592
Yes.
And it's meant to be Immobilisation 1. Good spot
>>
>>3150567
Ship Name: FNS Liaoning
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 3/3 (+2 EW Defence Suite)
Shield Points: 5/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2
>>
>>3150567
"The Herald is fully functional. Lance charging properly. At your command."

Ship Name: FNS Herald of Doom
Captain Name: Captain Jeremy Renalds
Level: 1
Crew Skills: Jury Rigging
Ship Class: Bombard
Hull Points: 5
Armour Points: 3
Reactor: 2
Speed: 8
Weapon Modules:
-Fusion Lance: 6 DMG, 4 Pierce, Range 60, Autohit in a line
Support Modules: Shield Generator, Decoy Beacon
Point Defence: 2
>>
>>3150560
If a Wing is in range of a Battlenet Uplink, is its accuracy improved?
>>
>>3150567
Serval, on station.
Just try and keep up, yeah?

Ship Name: FNS Serval
Captain Name: Captain Angorin Scryetzk
Level: 1
Crew Skills: Overclock
Ship Class: Prowler
Hull Points: 5/5
Armour Points: 3/3
Shield Points: 5/5
Reactor: 2
Speed: 16
Weapon Modules:
Missile Pod (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Ion Cannon (Stun 2, Immobilisation)
Support Modules:
Frameshift Drive (Teleport at Speed*2, immobilises)
Shield Generator
Point Defence: 0
>>
>>3150655
Wings are autohit within an area. They, like missiles are countered by point defence
>>
File: devil you know.jpg (255 KB, 1500x761)
255 KB
255 KB JPG
FNS The Devil You Know
Destroyer
Hull 8, Armor 5, PD 1, Speed 5, Reactor 3
Support: Advanced Targeting, Repair Drones (2/2)
Weapons:
Mass Driver x2 (4 dmg, 2 shred, range 25)
Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40)


The shadowed interior of the captain's quarters lights up as a screen flickers to life, displaying the distinctive mark of the ship's computer, Dawnstar. An experimental and highly sophisticated AI with advanced targeting and maneuever subroutines, her pre-battle procedures usually involve scenes like these, much to her chagrin. She takes a microsecond to examine the dishevelled state of the captain's room before speaking. "Captain Daniels," the long-suffering AI announces over the room's speakers in a cheerful female voice filled with forced pleasantness. "I'm compelled to remind you that our first mission with Task Force Viking will begin shortly. Please take your station." The computer is fully capable of running the ship by herself, of course, but regulations insist on having a human crew, with a human captain at the helm. No matter how soused, debauched, or hung-over that captain is.

"Whazza--?" the sleepy Captain Daniels manages to say from his bed. He rubs his eyes, sits up and stretches, before wincing. "Oh shit, my head -- what the hell was I drinking last night? Dawn, what time is it?"

"Almost time for the battle, sir," Dawn replies. AI, of course, are supposed to have inexhaustible patience, but her captain often tested that. "Please get dressed in your uniform and proceed to the bridge."

"All right, all right, I'm coming." Daniels stands up before tripping over his bedsheets, strewn across the ground, and crashing to the ground in a faceplant.

The noise finally wakes his companion. A shapely female with long blond hair emerges from the remaining blankets on the bed. "Adam? What's going on--?"

"Oh, something about our frontlines collapsing and we're all going to die. I didn't really pay attention to the briefing, did you? Who has time for these things when I'm so busy thinking up extra-judicial punishments for my undisciplined gunnery officers." Adam Daniels starts to pull on his captain's uniform. "Speaking of which, Jess, you'd better get down to your battery. Get the feeling Command wants us to do something about all these Imperials about to gate in on us."

"On it, Cap'n."

Even as she warms up the ship's weapon systems and gets the engines ready for full power, Dawn watches this scene unfold, still perplexed at the strange behaviors of her organic precusors.
>>
>>3150567
With fighter/bomber wings, can they only be sent out their range from the ship? Because that seems flipped as to how carriers operate, since you'd need to be basically point blank to actually use the wings.
>>
>>3150695
Crew Skill: Automated Targeting
>>
>>3150697
As is becoming worrryingly common, that's an error. Ranges are 50 for fighters and 70 for bombers.
>>
>>3150704
okay, that makes more sense. Thought it was something like that.
>>
"... Naw, it says Kroo-sha. I, uh... got a bit of High Leningrad in me... from me great-nan. Yeah, me great-nan. I ain't got a name on any warrant."

"Anyway, what a mess we's in when honest miners like me are gettin' promoted. Just painted the 'FNS' on today."

>>3150567
Ship Name: FNS Respectable
Captain Name: Dread Krusha Keithson
Level: 1
Crew Skills: Electronic Warfare
Ship Class: Prowler
Hull Points: 5
Armour Points: 3
Reactor: 2
Speed: 14
Weapon Modules: Pulse Blaster, Heavy Torpedo
Support Modules: Marine Contingent, Recon Probe
Point Defence: 0
>>
Man.
You wouldn't believe how pissy the engineers got last refit this boat of mine went through.
I thought I ran the thing a little hot, kept hearing this weird rattling noise, yeah?
Turns out, emergency power was, ah, for emergencies.
Anyways, mandatory combat fit comes around, and the reactor has to get replaced.
A little money passed, and...
It's a little big, but that extra power to the engines, and the frameshift drive, is gonna be all worth it.
Now, if only they'll fix that immobilization bug. Stupid experimental tech.
>>
File: Orthos.jpg (89 KB, 736x827)
89 KB
89 KB JPG
>>3150567
Ship Name: FNS Nebula
Captain Name: Captain Orthos
Level: 1
Crew Skills: Armsmen
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 12
Weapon Modules:
Ion Cannon Stun 2, Immobilization 1, Range 50
Ion Cannon Stun 2, Immobilization 1, Range 50
Support Modules:
Fighter Wing Area 2, Damage 1, Point Defense 2, Flight-time 3, Range 50 (2 Charges)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Point Defence: 2

>An captain dressed in a crisp, perfect looking uniform stands overlooking a bridge to make an inspecting warrant officer weep with joy.

"Captain Orthos of the Nebula here. Keep them off us, and we'll leave them sitting ducks for you to finish off."
>>
>>3150726
I copied the Ion Cannon twice, just correcting it.
>>
>>3150567
Ship Name: FNS Nebula
Captain Name: Captain Orthos
Level: 1
Crew Skills: Armsmen
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 12
Weapon Modules:
Ion Cannon Stun 2, Immobilization 1, Range 50
Mass Disintegrator, Shred 4 Range 40
Support Modules:
Fighter Wing Area 2, Damage 1, Point Defense 2, Flight-time 3, Range 50 (2 Charges)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Point Defence: 2

>An captain dressed in a crisp, perfect looking uniform stands overlooking a bridge to make an inspecting warrant officer weep with joy.

"Captain Orthos of the Nebula here. Keep them off us, and we'll leave them sitting ducks for you to finish off."
>>
>>3150567
Captain Name: Captain Andrews
Level: 1
Crew Skills:Automated Targeting
Ship Class:Bombard
Hull Points:5
Armour Points:3
Reactor:2
Speed:8
Weapon Modules:Whirlwind Missiles
Support Modules:Battlenet Uplink, Shield Generator
Point Defence:2

Never played one of these before, how often do we need to post?
>>
>>3150567
Can I switch from Bombard to Destroyer? I think 2 will be enough [spoiler/]
>>
>>3150919
I can switch if you would rather, you picked it first. Let me know
>>
>>3150921
[Spoiler]Dont worry, I wanted to play Destroyer but I thought we might lack some bombards, I was wrong ; )[Spoiler/]
>>
>>3150923
Honestly, I'd like more Fleet tenders. I'm the only one, and I'm a carrier, not a support ship.
>>
"The Medusa is moving to the assigned position, Admiral. waiting for new orders."

>>3150567

Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points:6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 2 Charges, Range 10
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
>>3150926
I'm a bombard not a tender but I have at least got a battlenet uplink for co-coordinating ranged fire.
>>
>>3150944
I'm just worried we're ignoring the stacking buffs in exchange for firepower.
>>
>>3150949
I could switch my shield generator to shield drones, but it wouldn't work with anyone who does have a generator. I am also planning to get a smartlink once I am able to.
>>
Do you need a destroyer or a support tender more?
>>
>>3150952
Yeah, I'm just worried we'll face things that have similar armour to us, and it'll come down to luck of the dice as to who wins. If our matter disintergrators miss, and theirs don't, thats game over.
>>
>>3150957
Destroyer are good if we don't plan on working together. Full support tender is best if we are going to organise and plan when we engage.

(Destroyers can slug it out with most ships, but if we are planning on co-operating, support tender is a multiplier)
>>
>>3150957
But do what you want. I've just got mild paranoia from another skirmish spaceship quest I did a while ago, where the QM sent a fully linked together fleet, equal in numbers against the players. it was a massacre...
>>
>>3150970
so are we planning to cooperate?
>>
>>3150972
I hope. Though we won't know till the first battle starts.

I'd go for Destroyers tanking, till armour is stripped. Once enemy armour is down, Bombards and carriers can wipe out multiple ships in a single turn (Seriously, Once their armour is dead, my bombers can kill a ship a turn)
>>
>>3150567
Ship Name: FNS Best Served Cold
Captain Name: Captain Roland Poragano
Level: 1
Crew Skills:Automated Targeting
Ship Class: Fleet Tender
Hull Points:6/6
Armour Points:4/4
Reactor:3
Speed:12
Weapon Modules:
Mass Driver (Range 25, 4 DMG, 2 Shred), Immobilization)
Plasma Cannon (Range 40, 3 DMG, 2 pierce)
Support Modules:
Fighter Wing (Range 5, Area 2, Daamage 1, PD 2, flight time 3, 2 charges)
Bomber Wing ( Range 7, area 2, damage 3, PD 0, 1 charges)
Battlenet Uplink (give ships in area 4 +1 hit)
Point Defense: 2

"Captain Poragano here, standing by"

I am shit at ship names
>>
Actually, having read this
>>3150704
I'm changing my Mass Driver into a Pulse Blaster
>>3151058
>>
"FNS Vritra, former GKS Vritra, reporting in. The Federation is paying us good money for this battle so it would be a pity if we were to lose it"

Ship Name: FNS Vritra
Captain Name: Contractor Code #014
Level: 1
Crew Skills: Automated targeting: +1 hit
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Reactor: 3
Speed: 10
Weapon Modules:
- Matter Disintegrator: 4 Shred, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
Support Modules:
- EW Defense Suite: +2 Def
- Shield Generator: +5 Shields
Point Defence: 1
>>
>>3150553
I actually read the bio on pic related. MFW out admiral is based on a mega bitch.

>>3150567
Ship Name: FNS Crimson Wagon
Captain Name: Calvin Spiff
Level: 1
Crew Skills: Overclocking
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Reactor: 3
Speed: 10
Weapon Modules:
2x Pulse Blaster
1x Mass Disintegrator
Support Modules:
Frame Shift Drive
Advanced Targeting
Point Defence:1

Doing a final systems check our intrepid Captain prepares to engage the forces of the degenerate Empire in perilous void combat. Spiff’s ship is state of the art; bristling with enough firepower to reduce any Imperial ship to atoms, engines tuned dangerously close to maximum performance thresholds and equipped with an experimental frameshift drive; it is a monstrous beast of a warship.

But even with a powerful ship and razor sharp combat skills Spiff knew his survival was not guaranteed. The Empire’s fleets were vast, and the Federation held on to the sector by a mere thread. Whatever happened next, one thing was for sure: all sides would remember the legend of Spiff!
>>
>>3150567
Ship Name: FNS Faysal
Captain Name: Hakeem Shahzad
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Electronic Warfare

Hull Points: 6/6
Armour Points: 4/4
Reactor: 3
Speed: 12

Weapon Modules:
Matter Disintegrator - Shred 4, Range 40
Matter Disintegrator - Shred 4, Range 40

Support Modules:
Point Defence Matrix
Battlenet Uplink
EW Defense Suite

Point Defence: 2+2
Defence: 0+2
>>
>>3150567
Anyone order a three star service?

#Stern Resolution
--Cap'n Merk
Level: 1
*Automated Targeting
{Destroyer}
H8 A5 S10 WM 3 SM 2 R 3
PD 1
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
>Advanced Targeting
>Frameshift Drive
>>
File: FLEETCOM Mission 1.png (5.63 MB, 4160x4160)
5.63 MB
5.63 MB PNG
Admiral Carter speaks up again after Task Force Viking jumps into the AO.

"Your target is the Command Post to the Galactic North-West the Imps have set up. We destroy it now, we have a chance at decapitating their entire invasion in one stroke. You all know your duties: Destroyers, move up and take fire. Fleet Tenders and Bombards, hang back and support. Prowlers, range ahead and harass them. Good luck, and good hunting."

TURN 1 BEGINS
DD 1 - FNS Northbound Star
DD 2 - FNS The Devil You Know
DD 3 - FNS Vritra
DD 4 - FNS Crimson Wagon
DD 5 - FNS Stern Resolution
FT 1 - FNS Nebula
FT 2 - FNS Medusa
FT 3 - FNS Best Served Cold
FT 4 - FNS Faysal
PW 1 - FNS Hungering Wind
PW 2 - FNS Serval
PW 3 - FNS Respectable
BD 1 - FNS Liaoning
BD 2 - FNS Herald of Doom
BD 3 - FNS Swift Vengeance
>>
File: FLEETCOM Legend.png (152 KB, 1374x259)
152 KB
152 KB PNG
>>3152695
Here's a legend:
Cover: Solid grey boxes with a dark grey outline. All cover obscures line of sight. All cover blocks movement.
Shroud: Gas, wreckage and smoke clouds. Shrouds do not obscure line of sight and do not block movement. Shrouds give ships 'on' then +2 defence
Minefield: Red circles. Minefields do not block line of sight or movement. When a ship of any faction enters or moves within the minefield, they will have a chance of taking 4 damage with Piercing 2. Minefields cannot be destroyed.
Stations: Stations are multi-tile terrain pieces that can be captured by moving onto one of their tiles and using all available actions. All stations can be damaged in the same way as cover. When over 50% of the station has been destroyed, it will become inert, becoming Cover. Stations do not block movement or line of sight.
Shipyard: All ships of the same or allied factions as the shipyard will regain +1 Hull points and +1 Armour points while within 5 tiles of the shipyard’s tiles.
Detector Station: Will reveal map around it like a very powerful scouting probe. Will also reveal cloaked enemies in a 10 tile radius.
Defence Turrets: Will fire d3 shots at a ship of opposing faction within line of sight per turn, range 15.
>>
>>3152695
Please reply to this post with your turns, in this format:

MOVEMENT PHASE:
[Movement]
SHOOTING PHASE:
[Actions]
Simple actions can be performed once in either phase.
>>
>>3152698
And before I forget, all terrain can be destroyed by weapons fire.
>>
>>3152701
Uh, yeah, question?
Which geometric shape are we?
Its.... more than a little difficult to tell.
>>
>>3152703
Square - Destroyer
Circle - Fleet Tender
Triangle - Bombard
Rhombus/Diamond -Prowler

Sorry.
>>
Rolled 1, 5 = 6 (2d10)

>>3152695
Captain Richards settles into his chair, the tactical map coming alive in the air in front of him as the holographic projectors spool up and the sensors make their readings. He opens up his broadband comms. and addresses the rest of the Task Force.

"Now, I'm not sure how many of you here have fought Imps before, or how vigilant you have been in training. Here's the quick take of our current situation. Those Defense Turrets are INCREDIBLY potent, and unfortunately the Imps have already gone and got one online. It is imperative that we take the one directly to our north west quickly, else we risk having our ingress cut off. I'm going to advance in that direction, hopefully the asteroids to our front will mask our approach enough so that we can catch them before they can bring the gun online. Bombards, keep a watch on that fleet to our direct North, they might try and ambush us. Prowlers, cloak in and raise hell. Fleet Tenders, stay behind our Destroyers. Destroyers, make sure you're between everyone else and the enemy. "

MOVEMENT PHASE:
>Move 3NW, 6N, 1NW
SHOOTING PHASE:
>Boost 7W
>Fire Mass Driver 1 at Frigate 5
>Fire Mass Driver 2 at Frigate 5

Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 8/8
Shield Points: 5/5
Armour Points: 5/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver 1 : 4 DMG, 2 Shred, 25 Range
Mass Driver 2: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defense: 1
>>
Yet another error:
Small red circles are frigates
Squares are destroyers
Squares with dark dot are heavy destroyers
1x3 rectangles are cruiser
>>
>>3150567
"This is the FNS Laughing Matter reporting in. Ready to swat some flies and still make it out to make a fool of myself back at the officers lounge."

Ship Name: FNS Laughing Matter
Captain Name: Captain Guy Mann
Level: 1
Crew Skills: Evasion
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 3/3
Shield Points: 5/5
Defense Points: 3
Reactor: 2
Speed: 8
Weapon Modules:
Gravity Nuke: 5DMG, Area 3, Auto Hit, Immobilization, Ignores Armor, Bypasses shields. Range 40.
Support Modules:
Shield Generator: Gives ship 5 shield points
EW Defense Suite: Gives ship +2 Defense natively.
Point Defense: 2
>>
>>3152706
>>3152718
Blah blah... raise hell?
Friend.
Raising hell is just about all I can do!

MOVEMENT PHASE:
>move 16NW
SHOOTING PHASE:
>cloak
>frameshift 7NW 3N

Whassat, goddamn... beeping... engines offline?
Ah, damn. Engineers, right?

Ship Name: FNS Serval
Captain Name: Captain Angorin Scryetzk
Level: 1
Crew Skills: Overclock
Ship Class: Prowler
Hull Points: 5/5
Armour Points: 3/3
Shield Points: 5/5
Reactor: 2
Speed: 16
Weapon Modules:
Missile Pod (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Ion Cannon (Stun 2, Immobilisation)
Support Modules:
Frameshift Drive (Teleport at Speed*2, immobilises)
Shield Generator
Point Defence: 0
>>
Rolled 3, 6 = 9 (2d10)

>>3152700

Ship: FNS The Devil You Know
Captain: Adam Daniels & Dawnstar AI
Class: Destroyer
Hull 8, Armor 5, PD 1, Speed 10, Reactor 3
Crew Skill: Automated Targeting
Support: Advanced Targeting, Repair Drones (2/2)
Weapons:
Mass Driver x2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)

Movement: 10 NW
Action: Boost 10W, Fire Mass Driver x2 at Frigate 5

"The ship awaits your command, Captain," sighs the Dawnstar AI. "What are your orders?"

"Advance!" shouts Captain Daniels, standing and pointing forward for dramatic effect. "We're gonna kick those Imperials right in the dick!"

"Captain, may I suggest a strategy that would maximize--"

"ADVANCE!" bellows Daniels. "I want those guns firing immediately!"

The Devil You Know's booster engines flare up to full capacity, hard braking just before the destroyer slams into the vast hulk of space debris nearby. The mass drivers kick into gear, launching deadly ballistic payloads across the blackness between ships.
>>
>>3152729
Dont forget to use ">" to mark your actions.
Or else they might be nixed and lost in the void
>>
>>3152718
>Correcting movement to 3NW, 6W, 1NW
>>
"Captain Poragano here, might I suggest we send a task force up north in order to engage the enemy fleet? I don't quite like the idea of being surrounded in enemy territory. I also volunteer myself as part of the group."

Ship Name: FNS Best Served Cold
Captain Name: Captain Roland Poragano
Level: 1
Crew Skills:Automated Targeting
Ship Class: Fleet Tender
Hull Points:6/6
Armour Points:4/4
Reactor:3
Speed:12
Weapon Modules:
Pulse Blaster (Range 40, 3 dmg, 1 pierce, 2 disrupt)
Plasma Cannon (Range 40, 3 DMG, 2 pierce)
Support Modules:
Fighter Wing (Range 5, Area 2, 1 DMG, PD 2, flight time 3, 2 charges)
Bomber Wing ( Range 7, area 2, 3 DMG, PD 0, flight-time 2 1 charges)
Battlenet Uplink (give ships in area 4 +1 hit)
Point Defense: 2
>>
Rolled 10, 7, 6 = 23 (3d10)

>>3152700
Captain Andrews stands at the centre of the bridge as he gives his first order of this engagement."Bring us into the main fleet and bring the battlenet online." The Swift Vengeance begins to move, somewhat slowly for what one might expect for a ship with such a name, as the communication from the Northbound Star arrives.

"The fleet to our north, hrm? Yes, that could be a problem. Priority targets for now are the cruiser and its escorts. Acquire targets and fire."

MOVEMENT PHASE:
>3W, 1SW, 2W 1NW
SHOOTING PHASE:
Am I allowed to fire multiple missiles at one target? If so, the last shot should be fired at the cruiser as well.
>Fire at Cruiser 1, Destroyers 7 and 6

Ship Name: FNS Swift Vengeance
Captain Name: Captain Andrews
Level: 1
Crew Skills:Automated Targeting
Ship Class:Bombard
Hull Points:5
Armour Points:3
Reactor:2
Speed:8
Weapon Modules:Whirlwind Missiles
Support Modules:Battlenet Uplink, Shield Generator
Point Defence:2
>>
>>3152695
>Movement: 6NW, 6W (Overclock)
>Shooting: Act 1---Fire Gravity Nuke at ENEMY DESTROYER 4 (the 2 frigates around him are targeted as well)
>Shooting: Act 2---Boostback 8E

Ship Name: FNS Liaoning
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 3/3 (+2 EW Defence Suite)
Shield Points: 5/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2
>>
File: Fleetcom1.png (967 KB, 1411x1411)
967 KB
967 KB PNG
>>3152695

[Movement Phase]
>Move 8 West

[Action Phase]
>Boost 8 West
>Fire Fusion lance as shown in picture.

Ship Name: FNS Herald of Doom
Captain Name: Captain Jeremy Renalds
Level: 1
Crew Skills: Jury Rigging (spend 1 action to repair 1 hull)
Ship Class: Bombard
Hull Points: 5
Armour Points: 3
Reactor: 2
Speed: 8
Weapon Modules:
-Fusion Lance: 6 DMG, 4 Pierce, Range 60, Autohit in a line
Support Modules: Shield Generator (+5 shield), Decoy Beacon (deploy beacon that enemies shoot instead)
Point Defence: 2

The Herald drifts quickly, hurrying to move to position. As the other Bombard class moves into the firing line which also narrowed on the line of enemy ships, the captain grimaces slightly before the Herald shifts slightly more "vertically" maintaining as much of an alignment as possible while avoiding the friendly. "Lance charged. Firing."
>>
>>3152695
>>3152700
[Move Phase]
>Move 14N
[Shooting Phase]
>Cloak
>Boost 14N
>-Evasion

Ship Name: FNS Hungering Wind
Captain Name: [Data Not Found]
Level: 1.
Crew Skills: Evasion: +1def on boost,
Ship Class: Prowler [(A) Cloak]
Hull Points: 5/5
Armour Points: 3/3
Reactor: 2
Speed: 14
Weapon Modules:
-Matter Disentigrator: R40. 4Shred
-Pulse Blaster: R40. 3Dmg, 1Pierce, 2Disrupt
Support Modules:
-EW Defense Suite: +2Def
-Advanced Targeting: +1Hit & Crit
Point Defence: 0
>>
"They'll keep their heads down, if they know what's good for us."

>>3152695
Movement:
>Move 10NW 4N
Shooting:
>Cloak
>Electronic Warfare Cruiser 1, Destroyer 7, Frigate 1

Ship Name: FNS Respectable
Captain Name: Dread Krusha Keithson
Level: 1
Crew Skills: Electronic Warfare
Ship Class: Prowler
H5 A3 R2 S14
Weapon Modules: Pulse Blaster, Heavy Torpedo
Support Modules: Marine Contingent, Recon Probe
Point Defence: 0
>>
>>3152695
(Note: My starting position is 3 North and 2 East of BD-3's starting position.)

[Movement Phase]
>Move 8 North

[Shooting Phase]
>Boost 8 North into the shroud
>Fire Gravity Nuke centered on Frigate 8

Ship Name: FNS Laughing Matter
Captain Name: Captain Guy Mann
Level: 1
Crew Skills: Evasion
Ship Class: Bombard
Hull Points: 5/5
Armor Points: 3/3
Shield Points: 5/5
Defense Points: 3
Reactor: 2
Speed: 8
Weapon Modules:
Gravity Nuke: 5DMG, Area 3, Auto Hit, Immobilization, Ignores Armor, Bypasses shields. Range 40.
Support Modules:
Shield Generator: Gives ship 5 shield points
EW Defense Suite: Gives ship +2 Defense natively.
Point Defense: 2

Captain Mann leans back in his command chair as personel at the bridge bring the ship sharply forward at his request, as communications played from the holonet and In his earpeice.

>>3152718
"Noted North Star, moving to ambush the ambushers as we speak. A good defense is a better offense."

>>3152759
"Count me In Best Served Cold, come in swinging, bury that cruiser with everything you can bring to bear."


"Can opener heading northbound. If we're quick about our approach there's a chance we can nab capture that shipyard before the Imps get their teeth in it."

Moments passed, as the screen displayed a target lock on a faraway Frigate, Gravetic Distortion Annihilator long since primed.

"Fire the cannon."
>>
>>3152695

Our hero opens up the throttle, sending his ship screaming across the silent expanse of space straight towards an asteroid! In a masterful display of astro-manoeuvring Spiff hits the lateral thrusters at the very last second bringing the Crimson Wagon to a dead stop mere nanometres from a wall of space rock. But all this fancy flying isn't just for show. No sooner than the move is finished Spiff already has an enemy cruiser in his sights. Setting his Matter Disintegrator to "Total Sub-Atomic Annihilation" mode Spiff delivers a devastating one two punch of Matter Annihilating, Pulse Blasting death!

MOVEMENT PHASE:
>Move 12 NW
SHOOTING PHASE:
>Fire Mass Disintegrator at Cruiser 1
>Fire 2x Pulse Blasters at Cruiser 1

Ship Name: FNS Crimson Wagon
Captain Name: Calvin Spiff
Level: 1
Crew Skills: Overclocking
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Reactor: 3
Speed: 10
Weapon Modules:
2x Pulse Blaster
1x Mass Disintegrator
Support Modules:
Frame Shift Drive
Advanced Targeting
Point Defence:1
>>
Rolled 10, 2, 8 = 20 (3d10)

>>3152816
Fucking dice syntax not going through

*Ahem*

I SAID: "Spiff delivers a devastating one two punch of Matter Annihilating, Pulse Blasting death!"
>>
Rolled 4, 4 = 8 (2d10)

>>3152695


MOVEMENT
>12 NW

SHOOTING
>Ion Cannon at Cruiser 1
>Mass Disintegrator at Cruiser 1

Ship Name: FNS Nebula
Captain Name: Captain Orthos
Level: 1
Crew Skills: Armsmen
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 12
Weapon Modules:
Ion Cannon Stun 2, Immobilization 1, Range 50
Mass Disintegrator, Shred 4 Range 40
Support Modules:
Fighter Wing Area 2, Damage 1, Point Defense 2, Flight-time 3, Range 50 (2 Charges)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Point Defence: 2

>>3150577
"Northbound Star, this is Neubla. Advise holding within deployment till clear runs are available to Neutral Shipyard and Neutral Defense Turret. Suggest FNS Nebula moves on Shipyard, FNS Northbound Star moves on Defense Turret, due to only available Armsmen. How copy?"

>>3152816
"Crimson Wagon, this is Nebula. Suggest holding position, battle plan Thermopylae till clear runs open. Request escort till Neutral North Shipyard is taken. How copy?"
>>
File: 1546588519846.png (7.23 MB, 4160x4160)
7.23 MB
7.23 MB PNG
>>3152700
MOVEMENT PHASE:
10 NW, 2 N
SHOOTING PHASE:
Matter Disintegrator vs DD7
Matter Disintegrator vs DD7

FNS Faysal moving in to provide Battlenet Uplink, Good Hunting.

Ship Name: FNS Faysal
Captain Name: Hakeem Shahzad
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Electronic Warfare

Hull Points: 6/6
Armour Points: 4/4
Reactor: 3
Speed: 12

Weapon Modules:
Matter Disintegrator - Shred 4, Range 40
Matter Disintegrator - Shred 4, Range 40

Support Modules:
Point Defence Matrix +2PD
Battlenet Uplink Aura 4: +1 Hit
EW Defense Suite +2 Def

Point Defence: 2+2
Defence: 0+2
>>
Rolled 10, 2 = 12 (2d10)

>>3152878
forgot my dice, also reposting actions

MOVEMENT PHASE:
>10 NW, 2 N
SHOOTING PHASE:
>Matter Disintegrator vs DD7
>Matter Disintegrator vs DD7
>>
>>3152700
Correcting link.

MOVEMENT
>12 NW

SHOOTING
>Ion Cannon at Cruiser 1
>Mass Disintegrator at Cruiser 1

Ship Name: FNS Nebula
Captain Name: Captain Orthos
Level: 1
Crew Skills: Armsmen
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 12
Weapon Modules:
Ion Cannon Stun 2, Immobilization 1, Range 50
Mass Disintegrator, Shred 4 Range 40
Support Modules:
Fighter Wing Area 2, Damage 1, Point Defense 2, Flight-time 3, Range 50 (2 Charges)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Point Defence: 2

>>3150577
"Northbound Star, this is Neubla. Advise holding within deployment till clear runs are available to Neutral Shipyard and Neutral Defense Turret. Suggest FNS Nebula moves on Shipyard, FNS Northbound Star moves on Defense Turret, due to only available Armsmen. How copy?"

>>3152816
"Crimson Wagon, this is Nebula. Suggest holding position, battle plan Thermopylae till clear runs open. Request escort till Neutral North Shipyard is taken. How copy?"
>>
>>3152700
Original rolls were 2 4s. So they miss, unless Battlenet Uplink applies.
>>
>>3152896
I think that puts you in the Faysal's Battlenet.
>>
>>3152903
Just not sure how Order of operations runs, if I need to start inside, or end movement inside, or if all movement is calculated first, then shooting etc.
>>
>>3152916
Battlenet should apply either way I think, youre in range both before and after movement.
>>
[Movement]
>Move 10W
[Action]
>Overwatch disintegrator NW
>Overwatch blaster NW
>Overwatch blaster NW
fire at any enemy ship that moves in range


Ship Name: FNS Vritra
Captain Name: Contractor Code #014
Level: 1
Crew Skills: Automated targeting: +1 hit
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Reactor: 3
Speed: 10
Weapon Modules:
- Matter Disintegrator: 4 Shred, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
Support Modules:
- EW Defense Suite: +2 Def
- Shield Generator: +5 Shields
Point Defence: 1
>>
>>3152862

As our Hero unleashes his fury upon the Imperials he receives an incoming transmission; an allied vessel is in need of assistance!

Being a magnanimous captain, Spiff agrees to curb his aggression in order to cover the Nebulae's approach. After keying in an acknowledgement for battle plan Thermopylae our Hero turn's his attention back to the unfolding battle.

((Gonna be busy for the next 6-8 hours so feel free to bot me if the turn gets processed and new actions have to be declared before then.))
>>
Rolled 10 (1d10)

>>3152695
fell asleep after my last post, sorry about that

MOVEMENT PHASE
>move 12 north

SHOOTING PHASE
>Boost 8 North, 1 Northeast
>Launch Bomber Wing 12 North, 4 Northeast (DD7 and Cruiser 1 should both be hit by this)
>Fire Plasma Cannon at Cruiser 1

"Copy that, Laughing Matter, moving out"

Do bomber and fighter charges reset?


Ship Name: FNS Best Served Cold
Captain Name: Captain Roland Poragano
Level: 1
Crew Skills:Automated Targeting
Ship Class: Fleet Tender
Hull Points:6/6
Armour Points:4/4
Reactor:3
Speed:12
Weapon Modules:
Pulse Blaster (Range 40, 3 dmg, 1 pierce, 2 disrupt)
Plasma Cannon (Range 40, 3 DMG, 2 pierce)
Support Modules:
Fighter Wing (Range 50, Area 2, 1 DMG, PD 2, flight time 3, 2 charges)
Bomber Wing ( Range 70, area 2, 3 DMG, PD 0, flight-time 2 1 charges)
Battlenet Uplink (give ships in area 4 +1 hit)
Point Defense: 2
>>
MOVEMENT PHASE:
>Move 1 SW, 8 NW, 1W

SHOOTING PHASE:
>Fire with Missile Pod at Frigate 5
>Overwatch with Plasma Cannon NW

>>3152729
"Devil You Know this is the Medusa, we are behind you and we will give you all the support you need. Just don t move to far away with out us, ok ?"


---------


since the missile pod is an auto-hit weapon, i don t need to roll right ?
--------

Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points:6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 2 Charges, Range 10
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
>>3152700
Sorry

This is the post
>>3152971
>>
Damn people, I know we are focus fireing stuff but do remember FRIGATES ARE VERY SQUISHY AND FRIGATE 5 IS HELLA DEAD. Almost 5 people and more have been shotting at it and hit/critted it. This, is a waste of firepower.
>>
>>3153056
(Kind of why I wanted to move north, other than to prevent a flank attack.)

"Captain Poragano here, I spotted an abandoned shipyard to the north, if we could get that under our control, it would give us a much needed repair bay."
>>
>>3152956
I'm guessing we'll need a shipyard to do that, which is why I want to grab them.

>>3153067
"Captain Poragano, only myself and Northbound Star can capture them. Suggest once local quadrant is clear, splitting into two groups and making a run for them, so we can secure the facilities."
>>
>>3153119
"Captain Smith, our armsmen can just do it faster. According to the field manual all ships can capture stations using 'All available actions,' guess that means crew?"
>>
>>3153481
"I'd still prefer to not loose even 1 volley of firepower from any of our fleet. Unless our Prowlers can secure them quickly. And it's Captain Orthos, Richards. Not Smith."
>>
Rolled 7, 5, 6 = 18 (3d10)

>>3152695
{Movement}
>Move 1E
>Loiter in space.

{Shooting}
>--Automated Targetting and Advanced Targetting. Hits are 3-10, Crits are 9-10.
>Fire Plasma Cannon at Destroyer 6, D3, P2,
>Fire Plasma Cannon at Destroyer 6, D3, P2,
>Fire Plasma Cannon at Destroyer 6, D3, P2,

#Stern Resolution
--Cap'n Merk
Level: 1
*Automated Targeting
{Destroyer}
H8 A5 S10 WM 3 SM 2 R 3
PD 1
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
>Advanced Targeting
>Frameshift Drive
>>
>>3152718
>>3152700
>Properly linking post
>>
>>3152700
>>3152800
>Properly linking post. I'll be damned to let my post not go through due to such a trivial error.
>>
>>3152728
>>3152700
>linking post
>>
>>3152700
>>3152767
>>
File: FLEETCOM Mission 1A.png (6 MB, 4160x4160)
6 MB
6 MB PNG
The ships of Task Force Viking hurtle forth into the void. Warships the size of skyscrapers rush to strike before the Imperial retaliation finds them. The fury of 2-dozen guns lashes out, and in the opening moments a handful of the Imperial pickets are destroyed. Even one of the much vaunted Imperial Cruisers rapidly goes up in flames, such is the ferocity of the Federal assault.
>>
File: FLEETCOM Mission 1B.png (5.93 MB, 4160x4160)
5.93 MB
5.93 MB PNG
The Imperial Navy are only surprised for moments, however, and immediately rush to defend against the surprise attack.
Over the comms, Admiral Carter announces:
"Heads up, the Imperials are wise to your presence, reinforcements are jumping in as I speak."


===========STATUS REPORT===========
DD 2 - FNS The Devil You Know: 4/5 Armour
DD 3 - FNS Vritra: 1/5 Shields
FT 3 - FNS Best Served Cold: 2/6 Hull, 2/4 Armour
FT 4 - FNS Faysal: 3/4 Armour

Destroyer 5: 1/6 Hull, 4/4 Armour
Destroyer 7: 1/6 Hull, 0/4 Armour
H. Destroyer 1: 3/8 Hull, 5/5 Armour

TURN 2 BEGINS NOW
>>
Don't expect such fast updates in the future, today's my day off work.
>>
>>3154142
(Question, is it a full action in order to move my bombers? or are they just stuck there bombing debris?
>>
File: Battle Plan Alpha.jpg (5.55 MB, 4160x4160)
5.55 MB
5.55 MB JPG
>>3154130
MOVEMENT
>5NE, 5 N

SHOOTING
>Ion Cannon at Destroyer 8
>Matter Disintergrator at Destroyer 8

Ship Name: FNS Nebula
Captain Name: Captain Orthos
Level: 1
Crew Skills: Armsmen
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 12
Weapon Modules:
Ion Cannon Stun 2, Immobilization 1, Range 50
Mass Disintegrator, Shred 4 Range 40
Support Modules:
Fighter Wing Area 2, Damage 1, Point Defense 2, Flight-time 3, Range 50 (2 Charges)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Point Defence: 2

"All ships, I'm going to make a run for that Shipyard to secure it, before it's cut off from us. Should be 2 cycles, then we can regroup around it. Transmitting proposed battle plan."
>>
>>3154171
Simple action to give them orders
>>
Rolled 6, 3, 7 = 16 (3d10)

>>3154130

Ship: FNS The Devil You Know
Captain: Adam Daniels & Dawnstar AI
Class: Destroyer
Hull 8, Armor 4/5, PD 1, Speed 10, Reactor 3
Crew Skill: Automated Targeting
Support: Advanced Targeting, Repair Drones (2/2)
Weapons:
Mass Driver x2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)


"Minor damage registered to outer plating, Captain," Dawnstar says. "Defensive cover destroyed. Shall we withdraw to--"

"NEVER!" thunders Captain Daniels. "Forward into that debris cloud! Fire the guns!"

"Sir, the Medusa has requested that we stay within support range--"

"FIRE!!"

Sigh. "Yes sir. Relaying targeting data to mass driver batteries."

>2 NW, 7 W
>Fire x3 at Frigate 3
>>
File: Fleetcom.png (1.86 MB, 1925x1925)
1.86 MB
1.86 MB PNG
>>3154130

[Movement Phase]
>1 South

[Action Phase]
>Fire as along yellow line as shown in picture
>Boost West 8

Ship Name: FNS Herald of Doom
Captain Name: Captain Jeremy Renalds
Level: 1
Crew Skills: Jury Rigging (spend 1 action to repair 1 hull)
Ship Class: Bombard
Hull Points: 5
Armour Points: 3
Reactor: 2
Speed: 8
Weapon Modules:
-Fusion Lance: 6 DMG, 4 Pierce, Range 60, Autohit in a line
Support Modules: Shield Generator (+5 shield), Decoy Beacon (deploy beacon that enemies shoot instead)
Point Defence: 2

"DD-Vritra, advise pushing towards neutral defense station for capture. Will provide covering fire with Lance." As he finishes his transmission, Captain Renalds watches carefuly from his position of the holo-map, waiting until the three destroyers line up. "Lance charged, firing."
>>
>>3154238
(Fuck, meant to say West, not East).
>>
>>3154130
>>3154130
"Captain Poragano here, our ship has taken heavy damage! Requesting immediate repair drone support!"

MOVEMENT
>12 West
>Order bombers to engage enemy DD 7 and 8

SHOOTING
>Fire Mass Driver at DD 8
>Fire Plasma Cannon at DD8
>Activate Battlenet Uplink i guess?

Ship Name: FNS Best Served Cold
Captain Name: Captain Roland Poragano
Level: 1
Crew Skills:Automated Targeting
Ship Class: Fleet Tender
Hull Points:2/6
Armour Points:2/4
Reactor:3
Speed:12
Weapon Modules:
Pulse Blaster (Range 40, 3 dmg, 1 pierce, 2 disrupt)
Plasma Cannon (Range 40, 3 DMG, 2 pierce)
Support Modules:
Fighter Wing (Range 50, Area 2, 1 DMG, PD 2, flight time 3, 2 charges)
Bomber Wing ( Range 70, area 2, 3 DMG, PD 0, flight-time 2 1 charges) (launched)
Battlenet Uplink (give ships in area 4 +1 hit)
Point Defense: 2

(This should take care of those two destroyers if both my attacks hit)
>>
>>3154247
>>3154175
Please roll to determine hits
>>
Rolled 9, 10 = 19 (2d10)

>>3154312
If either of these is a 10, please ignore and just make it a regular hit. I accidentally deleted the post with my rolls on them (a 5 and an 8, IIRC.)
>>
>>3154130
Main engines offline. Hm...
Hey. Helmsman. Still have power to the frameshift drive?
Yeah? Perfect.

Movement:
>immobilized!
Shooting:
>frameshift 14SE 10E
>capture turret?

Ship Name: FNS Serval
Captain Name: Captain Angorin Scryetzk
Level: 1
Crew Skills: Overclock
Ship Class: Prowler
Hull Points: 5/5
Armour Points: 3/3
Shield Points: 5/5
Reactor: 2
Speed: 16
Weapon Modules:
Missile Pod (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Ion Cannon (Stun 2, Immobilisation)
Support Modules:
Frameshift Drive (Teleport at Speed*2, immobilises)
Shield Generator
Point Defence: 0
>>
File: My way 1.jpg (183 KB, 1320x634)
183 KB
183 KB JPG
>>3154130
>Movement 8NW, 4W (Green Path and Square)
>Shooting Act 1: Fire Gravity Nuke at Blued and Purpled tile (1S, 1SE of ENEMY DESTROYER 9)
>Shooting Act 2: Boost 6N, 1NE (Yellow Path and Square)

Ship Name: FNS Liaoning
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 3/3 (+2 EW Defence Suite)
Shield Points: 5/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2
>>
>>3154130

"Thanks for the warning ma'am. Can opener moving to defensive positioning for the counterattack."

[Movement Phase]
>Move 2NW and 6N

[Shooting Phase]
>Fire Gravity Nuke 1 South of Frigate 7
>Boost 7N 1E (Directly south of Destroyer 8's wreckage)

Ship Name: FNS Laughing Matter
Captain Name: Captain Guy Mann
Level: 1
Crew Skills: Evasion
Ship Class: Bombard
Hull Points: 5/5
Armor Points: 3/3
Shield Points: 5/5
Defense Points: 3
Reactor: 2
Speed: 8
Weapon Modules:
Gravity Nuke: 5DMG, Area 3, Auto Hit, Immobilization, Ignores Armor, Bypasses shields. Range 40.
Support Modules:
Shield Generator: Gives ship 5 shield points
EW Defense Suite: Gives ship +2 Defense natively.
Point Defense: 2

>>3154322
>>3154175

"Northbound ships keep the incoming reinforcements in mind when advancing and be mindful of who your neighbor points his guns at. Over and out"

(Someone double tap Destroyer 7 If 'you're coming north.)
>>
Rolled 6, 7 = 13 (2d10)

>>3154130
Captain Richards sighs as one of his Mass Drivers jams yet again. How many awful gunnery officers does the Federation have. He composed himself and opened comms, "Continuing advance towards the PDT, thank you for the support Bombards."

MOVEMENT PHASE:
>Move 2NW, 8W
SHOOTING PHASE:
>Boost 10W
>Fired M. Disentegrator at Destroyer 3
>Fire Mass Driver 2 at Destroyer 3

Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 8/8
Shield Points: 5/5
Armour Points: 5/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver 1 : 4 DMG, 2 Shred, 25 Range
Mass Driver 2: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defense: 1
>>
>>3154130
// This looks fun, how's this?

Ship Name: DD Westdiep
Captain Name: Godfrey Hauteville
Level: 1
Crew Skills: Evasion
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Reactor: 3
Speed: 10
Weapon Modules: Heavy Torpedo x2, Mass Driver
Support Modules: PD System, Shield Drones 1/1
Point Defence: 3

Early war destroyer with a long life of service, left in the dust by modern innovations.

A real museum piece! Times must truly be desperate, if even the old Westdeip is being called to action again.

> Warp In
>>
Rolled 3, 6 = 9 (2d10)

>>3154130
MOVEMENT PHASE:
>8 NE, 2E
SHOOTING PHASE:
>EWAR Heavy-D 1, DD-5, DD-8
>Matter Disintegrator vs Heavy-D 1
>Matter Disintegrator vs Heavy-D 1

Faysal has taken minor damage, moving into IR Fog to assist northern assault.

Ship Name: FNS Faysal
Captain Name: Hakeem Shahzad
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Electronic Warfare

Hull Points: 6/6
Armour Points: 3/4
Reactor: 3
Speed: 12

Weapon Modules:
Matter Disintegrator - Shred 4, Range 40
Matter Disintegrator - Shred 4, Range 40

Support Modules:
Point Defence Matrix +2PD
Battlenet Uplink Aura 4: +1 Hit
EW Defense Suite +2 Def

Point Defence: 2+2
Defence: 0+2
>>
>>3154875
//Looks good, welcome aboard//
>>
Rolled 5 + 1 (1d10 + 1)

>>3154130
[Move]
>14N
[Shoot]
>PB at Destroyer 7
>Cloak

Ship Name: FNS Hungering Wind
Captain Name: [Data Not Found]
Level: 1.
Crew Skills: Evasion: +1def on boost,
Ship Class: Prowler [(A) Cloak]
Hull Points: 5/5
Armour Points: 3/3
Reactor: 2
Speed: 14
Weapon Modules:
-Matter Disentigrator: R40. 4Shred
-Pulse Blaster: R40. 3Dmg, 1Pierce, 2Disrupt
Support Modules:
-EW Defense Suite: +2Def
-Advanced Targeting: +1Hit & Crit
Point Defence: 0
>>
>>3154130
"All ships, the Swift Vengeance will move to maintain the battlenet link currently provided by the Faysal. Stand by."

With that announcement made, the Captain of the Swift Vengeance gives the orders that will see it done.

[Movement Phase]
>8NW

[Shooting Phase]
>Boost 1NW, 1N
>Fire at Heavy 1, Destroyer 5, Frigate 7
>>
Rolled 1, 3, 8 = 12 (3d10)

>>3154130
>>3154906
I have heard that dice help
>>
>>3154130
>>3154906
>>3154908

And ship stats. My bad, half asleep. A bit like my crew looking at those rolls.

>Captain Name: Captain Andrews
>Level: 1
>Crew Skills:Automated Targeting
>Ship Class:Bombard
>Hull Points:5
>Armour Points:3
>Reactor:2
>Speed:8
>Weapon Modules:Whirlwind Missiles
>Support Modules:Battlenet Uplink, Shield Generator
>Point Defence:2
>>
>>3154906
Swift Vengeance, current Battlenet Information incorrect; Faysal moved to support northern assault. Recommend alternate Course straight North.
>>
>>3154939
Faysal, Swift Vengeance is equipped with its own Uplink. Was moving to replace battlenet coverage at Faysal's previous position.
>>
>>3154941
Understood, proceed
>>
Rolled 9, 10 = 19 (2d10)

>>3154175
Sorry was pretty tired when I posted this

>>3154495
What part of this face looks like a ma'am to you, Captain Mann...
>>3150726
>>
>>3154130
Even as the first Imperial Cruiser is reduced to a smouldering hulk more enemy ships come round the corner of the asteroid. In a move that would send lesser pilots spinning out of control, Spiff boosts sideways, expertly splitting his prodigious firepower between two ships before taking cover in a nearby dust cloud.

MOVEMENT PHASE:
>4NE, 5E
SHOOTING PHASE:
>Fire 2x Pulse Blaster at Heavy Destroyer 1
>Fire Matter Disintegrator at Destroyer 5

Ship Name: FNS Crimson Wagon
Captain Name: Calvin Spiff
Level: 1
Crew Skills: Overclocking
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Reactor: 3
Speed: 10
Weapon Modules:
2x Pulse Blaster
1x Mass Disintegrator
Support Modules:
Frame Shift Drive
Advanced Targeting
Point Defence:1
>>
Rolled 1, 6, 1 = 8 (3d10)

>>3155170
I keep forgetting the dice. Q.Q
>>
Rolled 2 (1d10)

>>3154130
[Movement]
>Move 3NW 7W
[Shooting]
>-Regen 1 shield point
>Boost 10W
>Fire pulse blaster at Destroyer 3
>Boost 5W (Ram frigate 4)
Ship Name: FNS Vritra
Captain Name: Contractor Code #014
Level: 1
Crew Skills: Automated targeting: +1 hit
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Shield: 1/5
Reactor: 3
Speed: 10
Weapon Modules:
- Matter Disintegrator: 4 Shred, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
Support Modules:
- EW Defense Suite: +2 Def
- Shield Generator: +5 Shields
Point Defence: 1
>>
Come on
>>
>>3154130


MOVEMENT PHASE:
>Move 1NE, 8N and 3NE.

SHOOTING PHASE:
>Fire with Missile Pod at Destroyer 5
>Fire with Plasma Cannon at Heavy Destroyer 1
>Send Repair Drones swarm to FT 3 - FNS Best Served Cold
--------

Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points:6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 1/2 Charges, Range 10
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
Rolled 4 (1d10)

>>3155827
roll
>>
>>3155827
also
>>3154196
"The Devil You Know ? can you answer us ?"

"For the moment we leave this position, a request for repairs has just arrived. The Medusa will return soon for give support."


"officer, switch to the audio channel of the Best Served Cold"

"yes Sir !"

>>3154247
"This is the Medusa. Request accepted Captain Poragano, don t leave the position and our drones can work"
>>
>>3154980
"No part of your face Captain Orthos, that statement was meant for our good lady In command."

>>3150553
>>
"Naw need to take a station straightaway. Let them Imps think they've a chance to contest the joint and shoot 'em to shit for trying."

>>3154130
Move: (Destination 4SE S of tip of Shroud N of neutral Shipyard)
>Move 5NE 9N
Shoot:
>Boost 7N 5NW 2W
>Boost 2W 12N

Ship Name: FNS Respectable
Captain Name: Dread Krusha Keithson
Level: 1
Crew Skills: Electronic Warfare
Ship Class: Prowler
H5 A3 R2 S14
Weapon Modules: Pulse Blaster, Heavy Torpedo
Support Modules: Marine Contingent, Recon Probe
Point Defence: 0
>>
File: FLEETCOM Mission 1A.png (5.94 MB, 4160x4160)
5.94 MB
5.94 MB PNG
Task Force Viking further savages the Imperial force, ten of the opposing ships detonating in violent conflagrations.


====PRIMARY OBJECTIVES====
Destroy OPFOR Command Station
====SECONDARY OBJECTIVES====
Destroy or Capture all stations


Now processing Imperial Turn.
I forgot to put the objectives list in the previous updates D:
>>
File: FLEETCOM Mission 1B.png (5.93 MB, 4160x4160)
5.93 MB
5.93 MB PNG
Sent reeling by the second salvo, the Imperial ships spread out in an attempt to mitigate the thread of Federal Bombards. Their retort is fierce, however, and several Federal ships find themselves pummeled by return fire.
>>
>>3157818
====STATUS REPORT====
DD 2 - FNS The Devil You Know: 4/8 Hull, 2/5 Armour
DD 3 - FNS Vritra: 0/5 Shields
FT 3 - FNS Best Served Cold: 2/6 Hull, 2/4 Armour
FT 4 - FNS Faysal: 3/4 Armour
PW 2 - FNS Serval: 1/5 Hull, 1/3 Armour
BD 4 - FNS Laughing Matter 1/5 Shields

Destroyer 3: 4/6 Hull, 0/4 Armour
Destroyer 8: 3/6 Hull, 0/4 Armour, Stunned 2, Immobilised 1
Destroyer 9: 1/6 Hull, 4/4 Armour
Destroyer 10: 1/6 Hull, 4/4 Armour

TURN 3 BEGINS NOW
>>
File: Nebula t3.png (1.29 MB, 1240x1904)
1.29 MB
1.29 MB PNG
Rolled 3, 5 = 8 (2d20)

>>3157819
MOVEMENT
>Move 1 NW, 11 N

SHOOTING
>Ion Cannon at Crusier 8
>Matter Disintergrator at Cruiser 8
>Launch Bomber Wing 1 at Target location (ATTACK)

Ship Name: FNS Nebula
Captain Name: Captain Orthos
Level: 1
Crew Skills: Armsmen
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 12
Weapon Modules:
Ion Cannon Stun 2, Immobilization 1, Range 50
Ion Cannon Stun 2, Immobilization 1, Range 50
Support Modules:
Fighter Wing Area 2, Damage 1, Point Defense 2, Flight-time 3, Range 50 (2 Charges)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Point Defence: 2

"Nebula, beginning run for Shipyard. Advise all damaged ships pull back to my location, we have a clear line."
>>
Rolled 10, 6 + 1 = 17 (2d10 + 1)

>>3157818
>>3157819
[Move]
>2N 3E
[Shoot]
>M.Dis at Cruiser 8
>PB at (de)cloaked enemy
>-If not revealed, Overwatch vs it?

Ship Name: FNS Hungering Wind
Captain Name: [Data Not Found]
Level: 1.
Crew Skills: Evasion: +1def on boost,
Ship Class: Prowler [(A) Cloak]
Hull Points: 5/5
Armour Points: 3/3
Reactor: 2
Speed: 14
Weapon Modules:
-Matter Disentigrator: R40. 4Shred
-Pulse Blaster: R40. 3Dmg, 1Pierce, 2Disrupt
Support Modules:
-EW Defense Suite: +2Def
-Advanced Targeting: +1Hit & Crit
Point Defence: 0
>>
>>3157843
Whoops, it auto filled to d20s, not 10s. Should I reroll, or leave them as is?
>>
File: Fleetcom.png (2.47 MB, 2186x2185)
2.47 MB
2.47 MB PNG
>>3157819

[Movement Phase]
>7 North West, 1 North

[Action Phase]
>Fire along yellow line.

Ship Name: FNS Herald of Doom
Captain Name: Captain Jeremy Renalds
Level: 1
Crew Skills: Jury Rigging (spend 1 action to repair 1 hull)
Ship Class: Bombard
Hull Points: 5
Armour Points: 3
Reactor: 2
Speed: 8
Weapon Modules:
-Fusion Lance: 6 DMG, 4 Pierce, Range 60, Autohit in a line
Support Modules: Shield Generator (+5 shield), Decoy Beacon (deploy beacon that enemies shoot instead)
Point Defence: 2

The Captain of the Herald chuckled as he watched the enemy ships starting to line up on the other side of the asteroid. They probably didn't even know that the Herald was starting to move into position behind it. He could probably tell that some of the ships surrounding him were going to yell at him when the Lance begins charging, facing into the asteroid, but he knew what he was doing.

"Lance charged. 3 Destroyers down, and 2 Carriers damaged."
>>
>>3157857
It's fine. Just don't do it again
>>
Rolled 6, 7 = 13 (2d10)

>>3157819
MOVEMENT PHASE:
>8 NW, 3N, 1NW
SHOOTING PHASE:
>Boost 11NW, 1N
>EWAR vs DD27, DD28, CC8
>Matter Disintegrator vs CC8

Faysal taking position around shipyard to support assault.

Ship Name: FNS Faysal
Captain Name: Hakeem Shahzad
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Electronic Warfare

Hull Points: 6/6
Armour Points: 3/4
Reactor: 3
Speed: 12

Weapon Modules:
Matter Disintegrator - Shred 4, Range 40
Matter Disintegrator - Shred 4, Range 40

Support Modules:
Point Defence Matrix +2PD
Battlenet Uplink Aura 4: +1 Hit
EW Defense Suite +2 Def

Point Defence: 2+2
Defence: 0+2
>>
>>3157819

(I'll post my orders later, but the Medusa used one of it's repair drones to repair my ship)
>>
>>3157819
CORRECTED STATUS:
FT 3 - FNS Best Served Cold: 5/6 Hull, 3/4 Armour
>>
>>3157973
Are you guys full, or is there space for another player?
>>
Rolled 1, 4 = 5 (2d10)

>>3157819

"Captain Poragano here. Thanks for the assist, Medusa. Continuing with the assault."

MOVEMENT
>2 Northeast, 10 North

SHOOTING
>Boost 8 North
>Fire Plasma Cannon at enemy DD8
>Fire Pulse Blaster at enemy Cruiser 8


Ship Name: FNS Best Served Cold
Captain Name: Captain Roland Poragano
Level: 1
Crew Skills:Automated Targeting
Ship Class: Fleet Tender
Hull Points:5/6
Armour Points:3/4
Reactor:3
Speed:12
Weapon Modules:
Pulse Blaster (Range 40, 3 dmg, 1 pierce, 2 disrupt)
Plasma Cannon (Range 40, 3 DMG, 2 pierce)
Support Modules:
Fighter Wing (Range 50, Area 2, 1 DMG, PD 2, flight time 3, 2 charges)
Bomber Wing ( Range 70, area 2, 3 DMG, PD 0, flight-time 2 0/1 charges)
Battlenet Uplink (give ships in area 4 +1 hit)
Point Defense: 2
>>
>>3158080
Goddamn it, I've been forgetting to boost. I could have had the shipyard already.
>>
File: anoikis.jpg (83 KB, 622x607)
83 KB
83 KB JPG
>>3150567
>>3158050
In case I'm allowed to join, here's the sheet

Ship Name: FNS Mars Ascendant
Captain Name: Anoikis-51
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Jury Rigging - During the Shooting Phase, spend one action to repair one Hull Point.

Hull Points: [6/6]
Armour Points: [4/4]
Reactor: 3
Speed: 12

Weapon Modules:
Ion Cannon [Stun 2, Immobilisation 1, Range 50]
Ion Cannon [Stun 2, Immobilisation 1, Range 50]

Support Modules:
Shield Generator [5/5]
EW Defence Suite [+2 Defence]
Point Defence Matrix [+2 Point Defence]

Point Defence: 2 (+2)
Defence: 0 (+2)
>>
Rolled 1, 5, 3 = 9 (3d10)

{Movement}
>Frameshift 17LEFT, 3UP

{Shooting}
>Plasma Cannon Destroyer 9, D3, P2, H3-10 C9-10,
>Plasma Cannon Destroyer 9, D3, P2, H3-10 C9-10,
>Plasma Cannon Destroyer 9, D3, P2, H3-10 C9-10,

#Stern Resolution
--Cap'n Merk
Level: 1
*Automated Targeting
{Destroyer}
H8 A5 S10 WM 3 SM 2 R 3
PD 1
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
>Advanced Targeting
>Frameshift Drive

Destroyer: X
>>
Rolled 4, 2, 4 = 10 (3d10)

>>3157819
[Movement Phase]
>5NE, 3N

[Shooting Phase]
>Boost 8N
>fire at DD-8, DD-27, DD-28

Ship Name: Swift Vengeance
Captain Name: Captain Andrews
Level: 1
Crew Skills:Automated Targeting
Ship Class:Bombard
Hull Points:5
Armour Points:3
Reactor:2
Speed:8
Weapon Modules:Whirlwind Missiles
Support Modules:Battlenet Uplink, Shield Generator
Point Defence:2
>>
>>3157819
MOVEMENT PHASE:
>Move 6SW, 3W, 1SW, 1W and 1NW.

SHOOTING PHASE:
>Boost 9 W
>Fire with Missile Pod at Destroyer 10
>Send Repair Drones swarm to DD 2 - FNS The Devil You Know
>>3158080
"it s our duty."


"At full speed officers, we need to support a destroyer"

>>3154196
"Resist, we are sending drones to your position"
--------

Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points:6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 0/2 Charges, Range 10.
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
>>3157818
Critical damage, here! They punched through the goddamn shielding!

MOVEMENT:
>move 2E
SHOOTING:
>capture turret

...I'm going to die.

Ship Name: FNS Serval
Captain Name: Captain Angorin Scryetzk
Level: 1
Crew Skills: Overclock
Ship Class: Prowler
Hull Points: 1/5
Armour Points: 1/3
Shield Points: ?/5
Reactor: 2
Speed: 16
Weapon Modules:
Missile Pod (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Ion Cannon (Stun 2, Immobilisation)
Support Modules:
Frameshift Drive (Teleport at Speed*2, immobilises)
Shield Generator
Point Defence: 0
>>
>>3157818
Destroyer 6 supporting attack group 2. She'll stay close to the Herald and Liaoning and watch out for Prowlers.

Movement Phase
> Move 10W
Shooting Phase
> Boost 5W
> Overwatch with all weapons

Ship Name: DD Westdiep
Captain Name: Godfrey Hauteville
Level: 1
Crew Skills: Evasion
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Reactor: 3
Speed: 10
Weapon Modules: Heavy Torpedo x2, Mass Driver
Support Modules: PD System, Shield Drones 1/1
Point Defence: 3
>>
>>3158094
New players are always welcome! Even if it makes processing hell.
>>
Rolled 2, 6 = 8 (2d10)

Folks with passive bonuses, remember to note them in your actions. That stuff's easy for QM or strategizing players to miss.

>>3158309
"Good shot on 28, Vengeance. I'll get around to coring it out like I did the FNSsssssteroid. Effin' asteroid last Lodesday, yeah. Beautiful haul..." Krusha trails off as distant mirth filters through Respectable's transmissions.

"Yeah, laugh it up, boys, dialin' back me language for our new colleagues, ain't I?"

>>3157818
>Move to ram DD-27 (14 tiles away)

>Board DD-27 with Marines, +1 to roll, 2 damage on board
>Board CC-8 with Marines, +1 to roll, 2 damage on board

Ship Name: FNS Respectable
Captain Name: Dread Krusha Keithson
Level: 1
Crew Skills: Electronic Warfare
Ship Class: Prowler
H5 A3 R2 S14
Weapon Modules: Pulse Blaster, Heavy Torpedo
Support Modules: Marine Contingent, Recon Probe
Point Defence: 0

>>3157843
Looks like you've copied a version of your sheet with two ion cannons.
>>
>>3158878
So i have. Oh well, Either one works for me.
>>
>>3157819

[Movement]
>Move 3N 7NW (RAM DD3)
[Shooting]
>-Regen 1 shield point
>Fire pulse blaster at Frigate 9
>Fire pulse blaster at Frigate 9
>Fire Matter Disintegrator at destroyer 14

Ship Name: FNS Vritra
Captain Name: Contractor Code #014
Level: 1
Crew Skills: Automated targeting: +1 hit
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Shield: 1/5
Reactor: 3
Speed: 10
Weapon Modules:
- Matter Disintegrator: 4 Shred, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
Support Modules:
- EW Defense Suite: +2 Def
- Shield Generator: +5 Shields
Point Defence: 1
>>
Rolled 3, 3, 1 = 7 (3d10)

>>3158999
and rolls
>>
>>3157819
[Movement Phase]
>Move 8 West

[Shooting Phase]
>Fire Gravity Nuke 3W 2N of Destroyer 8
>Boost 3 SouthWest 1 South 1 West

Ship Name: FNS Laughing Matter
Captain Name: Captain Guy Mann
Level: 1
Crew Skills: Evasion
Ship Class: Bombard
Hull Points: 5/5
Armor Points: 3/3
Shield Points: 2/5
Defense Points: 3
Reactor: 2
Speed: 8
Weapon Modules:
Gravity Nuke: 5DMG, Area 3, Auto Hit, Immobilization, Ignores Armor, Bypasses shields. Range 40.
Support Modules:
Shield Generator: Gives ship 5 shield points
EW Defense Suite: Gives ship +2 Defense natively.
Point Defense: 2

"Great, Imps have brought the stealth force out to play. If that's how you want to be then, I'll give this old maneuver a shot. Firing team, aim the blast between the destroyer and the firing coordinates from that missile!"
>>
Rolled 7, 7 = 14 (2d10)

>>3157819
"Coming in for support Serval."

MOVEMENT PHASE:
>Move 10W
SHOOTING PHASE:
>Boost 1SW, 4W to ram Destroyer 3
>Fired Mass Driver 1 at Frigate 10
>Fire Mass Driver 2 at Frigate 11

Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 8/8
Shield Points: 5/5
Armour Points: 5/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver 1 : 4 DMG, 2 Shred, 25 Range
Mass Driver 2: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defense: 1
>>
Rolled 10 (1d10)

>>3157819
Our intrepid Captain has been overzealous with his attacks; warning icons flash across the HUD as two thirds of Spiff’s arsenal overheat! As the Nebula begins it’s approach our hero spies multiple enemy contacts on an intercept course. Seeing no other option Spiff grits his teeth and prepares to take one for the team. Diverting power to the engines Spiff recklessly flies ahead of the Nebula, if that wasn’t daring enough Spiff activates the frameshift drive, teleporting dangerously close to the incoming enemy flotilla and defiantly fires his only functional pulse blaster at the largest target in his sights! With only a cloud of space dust to obscure him will our hero survive the return fire!?

MOVEMENT PHASE:
>12N
SHOOTING PHASE:
>Boost 8NW, 4N
>Frameshift 12N, 2NE
>Fire functioning pulse blaster at Cruiser 8
>>
Rolled 10, 2, 7 = 19 (3d10)

>>3157819

Ship: FNS The Devil You Know
Captain: Adam Daniels & Dawnstar AI
Class: Destroyer
Hull 7/8, Armor 3/5, PD 1, Speed 10, Reactor 3
Crew Skill: Automated Targeting
Support: Advanced Targeting, Repair Drones (2/2)
Weapons:
Mass Driver x2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)

The Devil is rocked by enemy fire. Consoles on the bridge explode into sparks, sending their crewmen flying. "Why are the circuit breakers on these ships always so goddamned cheap?!" exclaims Captain Daniels from the floor. He struggles up to his feet and back into the captain's chair. "Dawnstar, damage report!"

"We've taken moderate hull damage to decks 3 through 6, sir. The Medusa has inbound repair drones. Hull reconstitution is underway."

"Excellent!" Daniels opens a comm channel to the allied fleet tender. "Carl! Remind me to buy you a drink at the Bar & Grill once we're done dusting these fascist pigs."

Movement
>Move 6 NE, 2 E
Action
>Fire at Destroyer 10 with Pulse Blaster
>Fire at Destroyer 9 with Mass Driver x2
>>
>>3158565
Many thanks for the escort Westdiep!

>>3157818
[Movement Phase]
>Move 5 SW, 5S (Overclock)

[Shooting Phase]
>Boost 1S, 6SW, 1W
>Fire Grav Nuke at Frigate 11; 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40

Ship Name: FNS Liaoning
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 3/3 (+2 EW Defence Suite)
Shield Points: 5/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2
>>
>>3158876
Yay! I'll wait until you finish processing and introducing the belated arrival of the ship.
>>
ATTENTION ALL CAPTAINS, OUR QM IS GOING THROUGH CAPTCHA AND INTERNET DIFFICULTY ISSUES, UPDATE WILL BE LATE (UP TO 1 DAY)
>>
File: FLEETCOM Mission 1A.png (6.09 MB, 4160x4160)
6.09 MB
6.09 MB PNG
Task Force Viking continues its advance, savaging the Imperial forces. Much to the relief of the Federal Captains, a Defence Turret is activated and turned on the opposition, to deadly effect.
====PRIMARY OBJECTIVES====
Destroy OPFOR Command Station
====SECONDARY OBJECTIVES====
Destroy or Capture all stations

Now processing Imperial Turn.
FUCKING FINALLY
>>
File: FLEETCOM Mission 1B.png (5.96 MB, 4160x4160)
5.96 MB
5.96 MB PNG
The Imperials Fleet, now properly alarmed, starts moving it's rearguard elements to support the beleaguered front. The effects of this are felt quickly, as Task Force Viking suffers it's first loss, as the FNS Serval is obliterated by an Imperial Cruiser.


=====STATUS REPORT=====
DD 1 - FNS nORTHBOUND sTAR: 3/5 Shields
DD 2 - FNS The Devil You Know: 7/8 Hull, 4/5 Armour
DD 3 - FNS Vritra: 4/8 Hull, 3/5 Armour, 0/5 Shields
DD 4 - FNS Crimson Wagon: 4/5
FT 3 - FNS Best Served Cold: 3/6 Hull, 3/4 Armour
FT 4 - FNS Faysal: 3/4 Armour
PW 3 - FNS Respectable: 1/5 Hull, 2/3 Armour
BD 1 - FNS Liaoning: 2/3 Armour
BD 4 - FNS Laughing Matter: 1/5 Shields

Destroyer 27: 3/6 Hull
Destroyer 28: 5/6 Hull, 1/4 Armour
Cruiser 2: 12/14 Hull, 0/4 Shields
Cruiser 7: 12/14 Hull, 0/4 Shields
Cruiser 8: 6/14 Hull, 0/8 Armour, 1/4 Shields


UNFAIR RANDOM BRUTALITY: Carrier Strike Force
>>
>>3161071
MOVEMENT
>5 NW, 7 N
>ARMSMEN CAPTURE SHIPYARD

SHOOTING
>Matter disintergrator at Carrier 8
>Bombers continue Attacking
>Boost 5 W, 3 SW, 3 W

Ship Name: FNS Nebula
Captain Name: Captain Orthos
Level: 1
Crew Skills: Armsmen
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 12
Weapon Modules:
Ion Cannon Stun 2, Immobilization 1, Range 50
Mass Disintegrator, Shred 4 Range 40
Support Modules:
Fighter Wing Area 2, Damage 1, Point Defense 2, Flight-time 3, Range 50 (2 Charges)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 0/1)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Point Defence: 2

"Securing Shipyard."
>>
Rolled 8 (1d10)

"Gettin' chewed up, but tha' only means we'll blend into the wreckage! Silencin' DD-27."

>>3161071
Move
>Ram DD-27, (14+2)/3, 5 damage
Shoot
>Board DD-27 with Marines, +1 roll, 2 damage on board
>Cloak

Ship Name: FNS Respectable
Captain Name: Dread Krusha Keithson
Level: 1
Crew Skills: Electronic Warfare
Ship Class: Prowler
H1 A2 R2 S14
Weapon Modules: Pulse Blaster, Heavy Torpedo
Support Modules: Marine Contingent 1/2, Recon Probe
Point Defence: 0
>>
Rolled 6 (1d10)

>>3161071

"Captain Poragano here, Damn those empire bastards!'

MOVEMENT
>stay at current location

SHOOTING
>Fire Plasma Cannon at Cruiser 8
>Launch Fighters to defend my location
>Launch Fighters to defend friendly DD4 FNS Crimson Wagon

Ship Name: FNS Best Served Cold
Captain Name: Captain Roland Poragano
Level: 1
Crew Skills:Automated Targeting
Ship Class: Fleet Tender
Hull Points:3/6
Armour Points:3/4
Reactor:3
Speed:12
Weapon Modules:
Pulse Blaster (Range 40, 3 dmg, 1 pierce, 2 disrupt)
Plasma Cannon (Range 40, 3 DMG, 2 pierce)
Support Modules:
Fighter Wing (Range 50, Area 2, 1 DMG, PD 2, flight time 3, 2 charges)
Bomber Wing ( Range 70, area 2, 3 DMG, PD 0, flight-time 2 0/1 charges)
Battlenet Uplink (give ships in area 4 +1 hit)
Point Defense: 2
>>
Rolled 1, 3, 3 = 7 (3d10)

>>3161071

"Good work, crew! Keep those guns a-blazing!"

>Move 2 NW
>Fire all weapons at Cruiser 2

Ship: FNS The Devil You Know
Captain: Adam Daniels & Dawnstar AI
Class: Destroyer
Hull 7/8, Armor 4/5, PD 1, Speed 10, Reactor 3
Crew Skill: Automated Targeting
Support: Advanced Targeting, Repair Drones (2/2)
Weapons:
Mass Driver x2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)
>>
>>3161076
you forgot to roll again [spoiler/]
>>
>>3161147
(Fuck, just realized I forgot to put my name. hopefully it'll still go through.)
>>
Rolled 8 (1d10)

>>3161071
MOVEMENT PHASE:
>Move 2 W, 5 NW

SHOOTING PHASE:
>Fire with Missile Pod at Cruiser 2
>Fire with Plasma Cannon at Cruiser 2
>Launch Fighter Wing at 1N of Heavy Destroyer 5, Attack it.

>>3159214
"For sure Captain, let s finish this imperials and then celebrate victory !"
--------

Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points:6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 1/2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 0/2 Charges, Range 10.
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
>>3161071
Destroyer 6, Westdiep, defending BDR Laioning.

Movement Phase
> Move 10W

Shooting Phase
> Fire Torpedo at Frigate 9
> Boost 9W
> Overwatch with remaining Torpedo

Ship Name: DD Westdiep
Captain Name: Godfrey Hauteville
Level: 1
Crew Skills: Evasion
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Reactor: 3
Speed: 10
Weapon Modules: Heavy Torpedo x2, Mass Driver
Support Modules: PD System, Shield Drones 1/1
Point Defence: 3
>>
Rolled 8, 4, 3 = 15 (3d10)

>>3161071
Captain Richards got up from his chair and began to pace circles around the raised command area. Accidentally ramming a friendly destroyer, failing to protect an allied Prowler. This mission was off to a solid start. He sat back down and opened his comms. "This is the FNS Northbound Star, we've taken the battery but lost the Serval. Holding here until until we stem the tide of enemy reinforcements. Vitra, consider moving East of me to take cover from the DDs until your shields come back up. Bombards, requesting fire support on the pack of DDs just NW of us."

MOVEMENT PHASE:
>Remain stationary
SHOOTING PHASE:
>Fire Matter Disentegrator at Heavy DD 5
>Fire Mass Driver 1 at DD 14
>Fire Mass Driver 2 at DD 14

Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 8/8
Shield Points: 3/5
Armour Points: 5/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver 1 : 4 DMG, 2 Shred, 25 Range
Mass Driver 2: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defense: 1
>>
Rolled 3, 6, 7 = 16 (3d10)

>>3161071
A shudder runs through the hull as Spiff takes fire from an unexpected quarter. Somewhere beyond the cloud a cloaked ship is firing missiles into our hero’s exposed rear! With drive systems temporarily shut down post-frameshift Spiff is unable to respond to this new threat. Trusting his ship’s hull to withstand the bombardment the resilient Captain turns his now cooled guns on the enemies he can actually see.

MOVEMENT PHASE:
>N/A
SHOOTING PHASE:
>Fire 2x Pulse Blaster at Destroyer 28
>Fire 1x Matter Disintegrator at Heavy Destroyer 3

Ship Name: FNS Crimson Wagon
Captain Name: Calvin Spiff
Level: 1
Crew Skills: Overclocking
Ship Class: Destroyer
Hull Points: 8/8
Armour Points: 4/5
Reactor: 3
Speed: 10
Weapon Modules:
2x Pulse Blaster
1x Mass Disintegrator
Support Modules:
Frame Shift Drive
Advanced Targeting
Point Defence:1
>>
>>3161071
[Movement]
>Move 8 NE
[Shooting]
>Fire blaster at frigate 13
>Fire blaster at frigate 13
>Boost 8E 2NE


Ship Name: FNS Vritra
Captain Name: Contractor Code #014
Level: 1
Crew Skills: Automated targeting: +1 hit
Ship Class: Destroyer
Hull Points: 4/8
Armour Points: 3/5
Shield: 1/5
Reactor: 3
Speed: 10
Weapon Modules:
- Matter Disintegrator: 4 Shred, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
Support Modules:
- EW Defense Suite: +2 Def
- Shield Generator: +5 Shields
Point Defence: 1
>>
Rolled 4, 1 = 5 (2d10)

>>3161071
MOVEMENT PHASE:
>Sit Still
SHOOTING PHASE:
>EWAR vs Heavy-DD 2,3,4
>Matter Disintegrator vs Heavy-DD 2
>Matter Disintegrator vs Heavy-DD 3


Ship Name: FNS Faysal
Captain Name: Hakeem Shahzad
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Electronic Warfare

Hull Points: 6/6
Armour Points: 3/4
Reactor: 3
Speed: 12

Weapon Modules:
Matter Disintegrator - Shred 4, Range 40
Matter Disintegrator - Shred 4, Range 40

Support Modules:
Point Defence Matrix +2PD
Battlenet Uplink Aura 4: +1 Hit
EW Defense Suite +2 Def

Point Defence: 2+2
Defence: 0+2
>>
Oh fuck, we're gon- *crackle*
...
>>
File: Fleetcom.png (2.76 MB, 2367x2367)
2.76 MB
2.76 MB PNG
>>3161071
[Movement Phase]
>5 north west, 1 west, 1 north, 1 north west

[Shooting Phase]
>Fire along line

Ship Name: FNS Herald of Doom
Captain Name: Captain Jeremy Renalds
Level: 1
Crew Skills: Jury Rigging (spend 1 action to repair 1 hull)
Ship Class: Bombard
Hull Points: 5
Armour Points: 3
Reactor: 2
Speed: 8
Weapon Modules:
-Fusion Lance: 6 DMG, 4 Pierce, Range 60, Autohit in a line
Support Modules: Shield Generator (+5 shield), Decoy Beacon (deploy beacon that enemies shoot instead)
Point Defence: 2

"Finishing Carrier."
>>
>>3161899
Got it Northbound! Moving to provide cover!
>>3161684
Moving in Westdiep!

>>3161071
[Movement Phase]
>Move 5NW, 5W
>-Question: Were my Shields accounted for when I got shot by the now Rammed and Defunct enemy Frigate 9?
[Shooting Phase]
>Fire Grav Nuke at Enemy Destroyer 29
>Boost 5SE, 3E

Ship Name: FNS Liaoning
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 2/3 (+2 EW Defence Suite)
Shield Points: ?/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2
>>
Rolled 10 + 1 (1d10 + 1)

>>3161071
[Move]
>8N 4NE
[Shoot]
>Pulse Blast Carrier 8 (hit&crit +1)
>Cloak

Ship Name: FNS Hungering Wind
Captain Name: [Data Not Found]
Level: 1.
Crew Skills: Evasion: +1def on boost,
Ship Class: Prowler [(A) Cloak]
Hull Points: 5/5
Armour Points: 3/3
Reactor: 2
Speed: 14
Weapon Modules:
-Matter Disentigrator: R40. 4Shred
-Pulse Blaster: R40. 3Dmg, 1Pierce, 2Disrupt
Support Modules:
-EW Defense Suite: +2Def
-Advanced Targeting: +1Hit & Crit
Point Defence: 0
>>
>>3163101
>>3161071
>[Move] correction
>8N 4NW
>>
Rolled 5, 2, 4 = 11 (3d10)

>>3161071
[Movement Phase]
>7NW, 1N

[Shooting Phase]
>Boost 1N
>fire at Heavy 2,3, destroyer 28 (+battlenet, automated)

Ship Name: Swift Vengeance
Captain Name: Captain Andrews
Level: 1
Crew Skills:Automated Targeting
Ship Class:Bombard
Hull Points:5
Armour Points:3
Reactor:2
Speed:8
Weapon Modules:Whirlwind Missiles
Support Modules:Battlenet Uplink, Shield Generator
Point Defence:2
>>
File deleted.
The assault to the west starts to falter, as Task Force Viking gets bogged down in enemy reinforcements. Meanwhile, however, the Northern attack is still going strong.
"Be careful not to overextend yourselves," Admiral Carter warns.


====PRIMARY OBJECTIVES====
Destroy OPFOR Command Station
====SECONDARY OBJECTIVES====
Destroy or Capture all stations

Now processing Imperial Turn
>>
File: FLEETCOM Mission 1A.png (6.16 MB, 4160x4160)
6.16 MB
6.16 MB PNG
>>3163273
Because I'm an idiot, I posted the wrong map. Here is the correct one.
>>
File: FLEETCOM Mission 1B.png (5.98 MB, 4160x4160)
5.98 MB
5.98 MB PNG
Another icon winks out in a firey explosion as the FNS Nebula is struck amidships by an Imperial torpedo.
"They're using stealth ships to pick you off!" Admiral Carter shouts. "Disperse and use recon probes to sniff them out!"


=====STATUS REPORT=====
DD 1 - FNS Northbound Star: 3/5 Shields
DD 2 - FNS The Devil You Know: 7/8 Hull, 4/5 Armour
DD 3 - FNS Vritra: 2/8 Hull, 2/5 Armour, 0/5 Shields
DD 4 - FNS Crimson Wagon: 4/5 Armour
FT 1 - FNS Nebula: 1/6 Hull, 3/4 Armour
FT 2 - FNS Medusa: 2/6 Hull
FT 3 - FNS Best Served Cold: 4/6 Hull, 4/4 Armour
FT 4 - FNS Faysal: 3/4 Armour
PW 3 - FNS Respectable: 1/5 Hull, 2/3 Armour
BD 1 - FNS Liaoning: 2/3 Armour
BD 4 - FNS Laughing Matter: 1/5 Shields

Destroyer 27: 2/6 Hull
Destroyer 28: 5/6 Hull, 1/4 Armour
H. Destroyer 3: 3/5 Armour
H. Destroyer 5: 3/8 Hull, 1/5 Armour
H. Destroyer 6: 3/8 Hull
Cruiser 2: 8/14 Hull, 1/4 Shields
Cruiser 7: 8/14 Hull, 1/4 Shields
>>
>>3163328
Noting in addition that H. Destroyer 2 was hit by a Whirlwind, putting it at 2/5 armor.
>>
>>3163328
[Movement Phase]
>Move 1 W, 3N, 3 NW,

[Shooting Phase]
>Fire Gravity Nuke 1 East of Heavy Destroyer 2
>Boost 1 South
Ship Name: FNS Laughing Matter
Captain Name: Captain Guy Mann
Level: 1
Crew Skills: Evasion
Ship Class: Bombard
Hull Points: 5/5
Armor Points: 3/3
Shield Points: 3/5
Defense Points: 2 (3 when boosting)
Reactor: 2
Speed: 8
Weapon Modules:Gravity Nuke: 5DMG, Area 3, Auto Hit, Immobilization, Ignores Armor, Bypasses shields. Range 40.
Support Modules: Shield Generator: Gives ship 5 shield points
EW Defense Suite: Gives ship +2 Defense natively.
Point Defense: 2

"Power back online, sir."

Engineers scrambled back and forth, testing power feeds and checking the gravity condenser, as the bridge switches off emergency lighting.

"Excellent, advance up behind that rock so we don't get shot to bits by the bigger guns, launch the cannon right in the center of those destroyers!."
>>
File: Fleetcom.png (3.11 MB, 2499x2499)
3.11 MB
3.11 MB PNG
>>3163328
[Movement Phase]
>3 North East, 5 North

[Action Phase]
>Boost 7 North
>Fire as shown

Ship Name: FNS Herald of Doom
Captain Name: Captain Jeremy Renalds
Level: 1
Crew Skills: Jury Rigging (spend 1 action to repair 1 hull)
Ship Class: Bombard
Hull Points: 5
Armour Points: 3
Reactor: 2
Speed: 8
Weapon Modules:
-Fusion Lance: 6 DMG, 4 Pierce, Range 60, Autohit in a line
Support Modules: Shield Generator (+5 shield), Decoy Beacon (deploy beacon that enemies shoot instead)
Point Defence: 2

"Devil, Heavy Destroyer 6 is going down, alongside the other destroyer, take down that frigate, finish off the carrier, or the other heavy destroyer.

All units, finish up your engagements and start moving towards the defense turret."

The Herald finishes its transmission as he burns its way to line up another shot.
>>
>>3163328
[Movement Phase]
>Move 3NW, 6W, 1NW (Overclocking)
[Shooting Phase]
>Fire Grav Nuke at the tile thats 2E of Enemy DD31 and 3SW of Enemy H.DD5
>Boost 8NE

>>3162042
>>3161899
>>3161684
Dont bother shooting at H.DD5, H.DD6, DD30, Frigate13 they've been taken cate of by me and Herald of Doom >>3163397

Ship Name: FNS Liaoning
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 2/3 (+2 EW Defence Suite)
Shield Points: 2/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2
>>
Rolled 6, 8 = 14 (2d10)

>>3163328
MOVEMENT PHASE:
>Sit Still
SHOOTING PHASE:
>EWAR vs DD-12, CR-2, Heavy-DD 3
>Matter Disintegrator vs CR-2
>Matter Disintegrator vs CR-2


Ship Name: FNS Faysal
Captain Name: Hakeem Shahzad
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Electronic Warfare

Hull Points: 6/6
Armour Points: 3/4
Reactor: 3
Speed: 12

Weapon Modules:
Matter Disintegrator - Shred 4, Range 40
Matter Disintegrator - Shred 4, Range 40

Support Modules:
Point Defence Matrix +2PD
Battlenet Uplink Aura 4: +1 Hit
EW Defense Suite +2 Def

Point Defence: 2+2
Defence: 0+2
>>
Rolled 7 (1d10)

>>3163411
>>3163328
Received, Bombard Liaoning. Continuing support.

Movement Phase
> Move 10N

Shooting Phase
> All weapons, fire on Cruiser 2

Ship Name: DD Westdiep
Captain Name: Godfrey Hauteville
Level: 1
Crew Skills: Evasion
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Shield Points: 3
Reactor: 3
Speed: 10
Weapon Modules: Heavy Torpedo x2, Mass Driver
Support Modules: PD System, Shield Drones 1/1
Point Defence: 3
>>
>>3163328
"The Medusa has suffer heavy damage and lost a fighter wing, we immediatly retreat to a safer position"
>>
Rolled 10, 2 = 12 (2d10)

>>3163397
MOVEMENT
>4E, 1 NE

SHOOTING
>Ion Cannon at Cruiser 2
>Matter Disintegrator at Cruiser 2
>Deploy Fighters covering myself and Stern Resolution (DEFEND)


Ship Name: FNS Nebula
Captain Name: Captain Orthos
Level: 1
Crew Skills: Armsmen
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 12
Weapon Modules:
Ion Cannon Stun 2, Immobilization 1, Range 50
Mass Disintegrator, Shred 4 Range 40
Support Modules:
Fighter Wing Area 2, Damage 1, Point Defense 2, Flight-time 3, Range 50 (2 Charges)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 0/1)
Bomber Wing Area 2, Damage 3, Point Defense 0, Flight-time 2, Range 70 (Charges 1)
Point Defence: 2

"Falling Back, laying down fighter screen!"
>>
Rolled 1, 3 = 4 (2d10)

>>3163328

"Captain Poragano here, moving to support the western front."

>MOVEMENT
>move 5 northwest, 6 West
>Fighters continue defending their targets

>SHOOTING
>Fire Pulse Blaster at Heavy Destroyer 3
>Fire Plasma Cannon at Heavy Destroyer 3

Ship Name: FNS Best Served Cold
Captain Name: Captain Roland Poragano
Level: 1
Crew Skills:Automated Targeting
Ship Class: Fleet Tender
Hull Points:3/6
Armour Points:3/4
Reactor:3
Speed:12
Weapon Modules:
Pulse Blaster (Range 40, 3 dmg, 1 pierce, 2 disrupt)
Plasma Cannon (Range 40, 3 DMG, 2 pierce)
Support Modules:
Fighter Wing (Range 50, Area 2, 1 DMG, PD 2, flight time 3, 2 charges)
Bomber Wing ( Range 70, area 2, 3 DMG, PD 0, flight-time 2 0/1 charges)
Battlenet Uplink (give ships in area 4 +1 hit)
Point Defense: 2

(I don't think this was ever answered, but do strike craft charges ever regenerate?)
>>
is it too late to join in on this?
>>
>>3163655
I think you have to wait a couple turns to be introduced, I'm waiting as well
>>
>>3163328
>the fighers i have launch are dead ?

MOVEMENT PHASE:
>Move 11 E and 1 SE


SHOOTING PHASE:
>Boost 2 SE. 5 E, 1 NE, 1 E, 1 NE, 1 E and 1 NE.
>Jury Rigging + 1 Hull point
>Jury Rigging + 1 Hull point
"we start to repair the hull, we'll take a while to get back on the battlefield. We do not recommend launching fighters wing into groups of destroyers, our ones have been disintegrated in a few seconds."
----------
Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points:2/6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 1/2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 0/2 Charges, Range 10.
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
>>3163673
So do I just post stats to the specific report post and wait?
>>
>>3163673
in theory you are the fleet tender 5 in the deployment area, no ?
>>
Rolled 3, 4, 7 = 14 (3d10)

>>3163328
"Swift Vengeance holding position and continuing to fire. Recommend splitting fire according to current battlenet predictions. Lets get these destroyers out of the way before their reinforcements get any closer."

H.Destroyer 2 should be down if my missile hits. H.Destroyer 3 should either close to dead or dead if I hit depending on resolution order.

[Movement Phase]
>Hold position

[Shooting Phase]
>fire at Heavy 2,3,4 (+battlenet, automated)

Ship Name: Swift Vengeance
Captain Name: Captain Andrews
Level: 1
Crew Skills:Automated Targeting
Ship Class:Bombard
Hull Points:5
Armour Points:3
Reactor:2
Speed:8
Weapon Modules:Whirlwind Missiles
Support Modules:Battlenet Uplink, Shield Generator
Point Defence:2
>>
Rolled 6, 9, 8 = 23 (3d10)

>>3163411
"Acknowledged, Liaoning. Choosing targets accordingly. Once things are wrapped up here we should move to reinforce the team up at the shipyard, recover some hull integrity and push on as one."
>>3163328
MOVEMENT PHASE:
>Move 3N, 1W
SHOOTING PHASE:
>Fire Matter Disintegrator at DD 31
>Fire Mass Driver 1 at DD 31
>Fire Mass Driver 2 at DD 31

Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 8/8
Shield Points: 3/5
Armour Points: 5/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver 1 : 4 DMG, 2 Shred, 25 Range
Mass Driver 2: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defense: 1
>>
>>3163655
New players are always welcome.

>>3163673
You're already on the field, I just forgot to write intros.
>>
Rolled 7 (1d10)

>>3163328
[Movement]
>Move 10 East (right)
[Shoot]
>-regen 1 shield)
>Fire blaster at frigate 14
>Boost 10 East (right)
>Boost 4 NE (up right) 3 East (right)

Ship Name: FNS Vritra
Captain Name: Contractor Code #014
Level: 1
Crew Skills: Automated targeting: +1 hit
Ship Class: Destroyer
Hull Points: 2/8
Armour Points: 2/5
Shield: 0/5
Reactor: 3
Speed: 10
Weapon Modules:
- Matter Disintegrator: 4 Shred, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
Support Modules:
- EW Defense Suite: +2 Def
- Shield Generator: +5 Shields
Point Defence: 1
>>
>>3163328
Beacon here, ready to sniff out those cloakies.
>deploy
Soon as I get to the front lines, that is.

Ship Name: FNS Wayward Beacon
Captain Name: Captain Sangorin Acryetzk
Level: 1
Crew Skills:
Overclocking
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 14
Weapon Modules:
Ion Cannon
Matter Distentegrator
Support Modules:
Recon Probe
Recon Probe
Point Defense Matrix
Point Defence: 4
>>
Seeing his allies have secured the immediate area Spiff flies ahead on his most dangerous mission yet!

>>3163328
MOVEMENT PHASE:
>Move 12 North
SHOOTING PHASE:
>Boost 12 N
>Frameshift 12 NW, 6 NW

Ship Name: FNS Crimson Wagon
Captain Name: Calvin Spiff
Level: 1
Crew Skills: Overclocking
Ship Class: Destroyer
Hull Points: 8/8
Armour Points: 4/5
Reactor: 3
Speed: 10
Weapon Modules:
2x Pulse Blaster
1x Mass Disintegrator
Support Modules:
Frame Shift Drive
Advanced Targeting
Point Defence:1
>>
Rolled 8, 4 = 12 (2d10)

>>3163328
>>3163397


"Dammit Jeremy, don't tell me what to do!" Captain Daniels takes a quick swig from his hip flask. "Engineering crew, full power to engines! We're going to get close and personal with that cruiser while it's stunned! RAMMING SPEEEEEED!"

Movement
>1 North, 9 West
Action
>Boost 8 West, ramming Cruiser 2
>Fire Mass Driver x2 at Destroyer 12 (4 dmg, 2 shred, +2 accuracy, +1 crit)

Ship: FNS The Devil You Know
Captain: Adam Daniels & Dawnstar AI
Class: Destroyer
Hull 7/8, Armor 4/5, PD 1, Speed 10, Reactor 3
Crew Skill: Automated Targeting
Support: Advanced Targeting, Repair Drones (2/2)
Weapons:
Mass Driver x2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)
>>
>>3163328
[Move]
>14N
[Shoot]
>Boost 14N
>Boost 2NW 12N

Ship Name: FNS Hungering Wind
Captain Name: [Data Not Found]
Level: 1.
Crew Skills: Evasion: +1def on boost,
Ship Class: Prowler [(A) Cloak]
Hull Points: 5/5
Armour Points: 3/3
Reactor: 2
Speed: 14
Weapon Modules:
-Matter Disentigrator: R40. 4Shred
-Pulse Blaster: R40. 3Dmg, 1Pierce, 2Disrupt
Support Modules:
-EW Defense Suite: +2Def
-Advanced Targeting: +1Hit & Crit
Point Defence: 0
>>
>>3150567
are shield drones Centered on the mothership as an Area 5 and shields 3 ships around, or does it 'throw out' a 5x5 grid and shields 3 people in it? also can it shield the owner ship itself along with 2 ships?

"EW Suite active, Battlenet reads green. Shield Drones ready. All Systems nominal, Approaching designated area. We are ready to Assist."

Ship Name: FNS Assistance
Captain Name: John Preston
Level: 1.
Crew Skills:
-Electronic Warfare
Ship Class: Fleet Tender
Hull Points: 6/6
Armour Points: 4/4
Reactor: 3
Speed: 12
Weapon Modules:
-Matter Disintegrator: 4 Shred, Range 40
-Ion Cannon: Stun 2, Immobilisation 1, Range 50
Support Modules:
-EW Defense Suite: +2 Def
-Battlenet Uplink: +1 hit to ships in 4hex
-Shield Drones: 3 shield to 3 ships, Area 5 (1/1)
Point Defence: 2
>>
>>3164903
forgot trip
>>
>>3164903
slightly poor wording.it really means 3 friendly ships within 5 a tile radius
>>
>>3164934

Is there a way to recharge support module charges?
>>
>>3164934
sounds good, I'm ready to deploy
>>
>>3164934
wait, one more question I forgot to ask. is it possible to (re)assign/recover shield drones after I deploy them?
>>
"Last of them heavies. Scrappin's good tonight. Hehehrrr."

>>3163328
Movement
>Hold still
Shooting
>Ram HvD-4, damage 5
>Cloak

Ship Name: FNS Respectable
Captain Name: Dread Krusha Keithson
Level: 1
Crew Skills: Electronic Warfare
Ship Class: Prowler
H1 A2 R2 S14
Weapon Modules: Pulse Blaster, Heavy Torpedo
Support Modules: Marine Contingent 1/2, Recon Probe
Point Defence: 0
>>
ATTENTION ALL CAPTAINS: UPDATE MAY BE DELAYED DUE TO GROSS OUTBREAK OF INCOMPETENCE IN WORKPLACE STOP MY APOLOGIES STOP
>>
>>3165220
"...They've stopped, sir."

"Whaddaya mean *stopped*? Cut the shit and report what's going on, why hasn't the cannon fired?"

"I mean all ships In the vicinity are primed for action, but aren't actually moving. Friendlies, Imperials, all stuck."

"I swear to GOD-"

"Sir- transmission received. There's to be an update some time from now, the distortion will pass."

"Well thank Christ for small mercies, I thought we were having a C-13 malfunction and were about to implode. How long do we got?"

"It's uncertain sir. It could be some time."

"*Sigh*."

"..."

"We don't have anything to entertain ourselves here, do we?"

"I've got a pack of Bicycle cards on me sir."

"Alright, pass em. Jackson, go get the boys from engineering up here. Go ahead and pull up your chairs, in fact somebody bring up a table from the lower deck. Any of you boys know Texas Holdem?"
>>
File: FLEETCOM Mission 1A.png (6.14 MB, 4160x4160)
6.14 MB
6.14 MB PNG
Yet more explosions dot the void as Task Force Viking mops up the surrounding area. Through a concerted effort FNS Serval and Nebula are avenged, their killers going up in flames.
"Excellent work," Admiral Carter comments, "The spirits of our fallen brothers and sisters will sleep soundly tonight"


====PRIMARY OBJECTIVES====
Destroy OPFOR Command Station
====SECONDARY OBJECTIVES====
Destroy or Capture all stations

Now processing Imperial turn.
>>3163478
you're dead. sorry about the confusion from the incorrect stat block
>>
File: FLEETCOM Mission 1B.png (5.94 MB, 4160x4160)
5.94 MB
5.94 MB PNG
The mood is quickly ruined when the FNS Best Served Cold explodes in a roiling ball of plasma. The Imperial gunners seems especially on point currently. Perhaps enough whipping is enough to motivate anyone to do well.


=====STATUS REPORT=====
DD 1 - FNS Northbound Star: 7/8 Hull, 4/5 Armour, 0/5 Shields
DD 2 - FNS The Devil You Know: 7/8 Hull, 2/5 Armour
DD 3 - FNS Vritra: 2/8 Hull, 2/5 Armour, 1/5 Shields
DD 4 - FNS Crimson Wagon: 4/5 Armour
FT 2 - FNS Medusa: 4/6 Hull
FT 4 - FNS Faysal: 2/6 Hull, 0/4 Armour
PW 3 - FNS Respectable: 1/5 Hull, 2/3 Armour
BD 1 - FNS Liaoning: 2/3 Armour
BD 2 - FNS Herald of Doom: 2/3 Armour
BD 4 - FNS Laughing Matter: 1/5 Shields

Frigate 14: 1/4 Hull
Destroyer 12: 4/6 Hull, 0/4 Armour,
Destroyer 27: 2/6 Hull
Destroyer 28: 5/6 Hull, 1/4 Armour
H. Destroyer 2: 3/8 Hull, 3/5 Armour
H. Destroyer 3: 1/8 Hull, 0/5 Armour
H. Destroyer 4: 1/8 Hull, 0/5 Armour
Cruiser 2: 4/14 Hull, 0/8 Armour, 0/4 Shields
Cruiser 7: 8/14 Hull, 1/4 Shields

Turn 5 begins now
>>
File: Fleetcom.png (2.79 MB, 2352x2352)
2.79 MB
2.79 MB PNG
>>3165412
[Movement Phase]
>North 4

[Action Phase]
>Fire as shown

Ship Name: FNS Herald of Doom
Captain Name: Captain Jeremy Renalds
Level: 1
Crew Skills: Jury Rigging (spend 1 action to repair 1 hull)
Ship Class: Bombard
Hull Points: 5
Armour Points: 3
Shield Points: 3/5
Reactor: 2
Speed: 8
Weapon Modules:
-Fusion Lance: 6 DMG, 4 Pierce, Range 60, Autohit in a line
Support Modules: Shield Generator (+5 shield), Decoy Beacon (deploy beacon that enemies shoot instead)
Point Defence: 2

Error within the stat block

"Keep moving. Someone mop up the remaining frigates and Cruiser-7 before the big ones round the asteroid. Preparing for assault on the station next turn."

With that, the Herald gently shifts, the shields flaring as frigate fire slams across it. "Good thing I got those installed, huh? Might have scratched the livery."
>>
>>3165412
>fleet tender 5 6 7 at deployment zone
Who is who here? Did they move last turn?
>>
Rolled 6, 8 = 14 (2d10)

>>3165412
MOVEMENT PHASE:
>2N, 1NE
SHOOTING PHASE:
>EWAR DDH-4, DDH-2, FF-17
>Matter Disintegrator vs DDH-4
>Matter Disintegrator vs CC-10


Ship Name: FNS Faysal
Captain Name: Hakeem Shahzad
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Electronic Warfare

Hull Points: 2/6
Armour Points: 0/4
Reactor: 3
Speed: 12

Weapon Modules:
Matter Disintegrator - Shred 4, Range 40
Matter Disintegrator - Shred 4, Range 40

Support Modules:
Point Defence Matrix +2PD
Battlenet Uplink Aura 4: +1 Hit
EW Defense Suite +2 Def

Point Defence: 2+2
Defence: 0+2

Faysal has taken heavy damage, requesting repairs.
>>
>>3165412

"Captain Poragano here, it appears we are now dead."
>>
>>3165412
THESE SHIPS MAY ACT NOW WITH THEIR CODE: [FT5] FNS Mars Ascendant, [FT6] FNS Wayward Beacon and [FT7] FNS Assistance
>>3164903
>>3164363
>>3163673
Now get going Captain's! The Federation needs you in these trying times!


ROSTER:
DD 1 - FNS Northbound Star
DD 2 - FNS The Devil You Know
DD 3 - FNS Vritra
DD 4 - FNS Crimson Wagon
DD 5 - FNS Stern Resolution
DD 6- FNS Westdiep
FT 1 - FNS Nebula -Sunk-
FT 2 - FNS Medusa
FT 3 - FNS Best Served Cold -Sunk-
FT 4 - FNS Faysal
FT 5 - FNS Mars Ascendant !New!
FT 6 - FNS Wayward Beacon !New!
FT 7 - FNS Assistance !New!
PW 1 - FNS Hungering Wind
PW 2 - FNS Serval -Sunk-
PW 3 - FNS Respectable
BD 1 - FNS Liaoning
BD 2 - FNS Herald of Doom
BD 3 - FNS Swift Vengeance
BD 4 - FNS Laughing Matter
>>
>>3165412
[Movement phase]
>Move 4W, 7NW (Overclocking)
[Shooting Phase]
>Shoot Grav Nuke at the tile 1S, 1SW of Enemy DD19 and 1N, 1NE of Enemy DD18
>Boost 2NW, 5W

Ship Name: FNS Liaoning
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 2/3 (+2 EW Defence Suite)
Shield Points: 2/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2

>>3164051
Stopping the last stragglers Richards, served on a plater.
>>
>>3163694
Oh, I didn't realise it because I wasn't in the roster. Here I go then!
>>3165554

>Movement
12W
>Shooting
Boost, moving a further 12W

"So much debris. We will relish turning them into scrapworks... after the battle."

-=-
Ship Name: FNS Mars Ascendant
Captain Name: Anoikis-51
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Jury Rigging - During the Shooting Phase, spend one action to repair one Hull Point.

Hull Points: [6/6]
Armour Points: [4/4]
Reactor: 3
Speed: 12

Weapon Modules:
Ion Cannon [Stun 2, Immobilisation 1, Range 50]
Ion Cannon [Stun 2, Immobilisation 1, Range 50]

Support Modules:
Shield Generator [5/5]
EW Defence Suite [+2 Defence]
Point Defence Matrix [+2 Point Defence]

Point Defence: 2 (+2)
Defence: 0 (+2)
>>
>>3165412
Shouldn't H.Destroyer 2 be dead?
As of >>3163358, it would have been at 2 armour.
It was then hit by a grav nuke (5 dmg ignoring armour), and a whirlwind missile (5 dmg - 2 for armour giving the remaining 3)
>>
>>3150567
Ship Name: FNS Mollywhopper
Captain Name: Patrick “Patty” Flanagan
Level:1
Crew Skills: Armsmen (Can capture stations during the movement phase)
Ship Class: Prowler
Hull Points: 5/5
Armour Points: 3/3
Reactor: 2
Speed: 14
Weapon Modules:
Missile Pod (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Heavy Torpedo (5 DMG, 1 Shred, Autohit, Interceptable, Range 20)

Support Modules:
‘Marine’ Contingent (+1 to boarding rolls, initial boarding causes 2 Damage. Range 15. Charges 2/2)

Point Defense Matrix (+2 Point Defense)

Point Defence: 2

A ‘captian’ sits in a bridge cluttered with mess, the crew obviously lacking the discipline of an official FNS ship. He remarks to the helmsman. His voice is marked with a faint lilt. “For the love of the sweet mother. If those bastards that had caught us had told us it was a suicide mission when they gave us the choice to serve or be destroyed...” He shakes his head. “Nevertheewell, tell the boys that were in for a fight. A big one. Maybe we’ll score something from those imperials that’ll make this worth the effort. Warm up the engines, spool up those missle racks, get torpedos ready to load. We’ll show these captains how the heavyweights punch.” He cracks his knuckles and hopes that all the tricks he’d learned living on the outside of the law will help keep himself and his crew alive through this.
>>
>>3165660
Perhaps Battlenet bonus does not count for yourself.
>>
>>3165736
It counted in a previous turn, although I suppose it is just as possible that the mistake was in the other turn
>>
"G'wan, you dozy burkes! When I says ram 'em, of course I mean go /to/ 'em to do it! Think this here's a traffic jam? Have I got city mice in my engine room?"

"Just Heavy 2 and a stealth ship left at large by Shipyard. Who's got another nuke?"

>>3165412
Move
>Move to ram HvD-4, damage 5
Shoot
>Boost to ram FF-17, damage 5
>Cloak

Ship Name: FNS Respectable
Captain Name: Dread Krusha Keithson
Level: 1
Crew Skills: Electronic Warfare
Ship Class: Prowler
H1 A2 R2 S14
Weapon Modules: Pulse Blaster, Heavy Torpedo
Support Modules: Marine Contingent 1/2, Recon Probe
Point Defence: 0
>>
Rolled 10 (1d10)

>>3165412
MOVEMENT PHASE:
>Move 4 SW, 1 NW and 2 W.
SHOOTING PHASE:
>Jury Rigging
>Jury Rigging
>Fire at Destroyer 12 with Plasma Cannon


"repairs finished, we return to give support."


---------
Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points:4/6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 1/2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 0/2 Charges, Range 10.
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
>>3165412
MOVEMENT PHASE:
>N/A
SHOOTING PHASE:
>Capture Sensor Station

As the frameshift translation finishes the daring Captain Spiff steels himself for imminent bombardment, for surely teleporting right on top of the sensor station would put him under the guns of an enemy guard flotilla! No attack comes… the station is deserted. In the distance tiny flares of light signal the death of an allied ship. Spiff curses his tactical error; he should have finished off the weakened heavy destroyers and taken the station later, but the choice had already been made. Spiff manoeuvres closer and launches his T.I.Ge.R unit at the station. With nothing to do but wait while the main drives recovered from the frameshift and the T.I.Ge.R captured the station our tragic hero reflects on his failings.
>>
Rolled 9 (1d10)

>>3165412
Alright, let's get moving.

MOVEMENT:
>move 14N
SHOOTING:
>boost 3NE 11N
>boost 14N
>ion cannon DDH-2

...where the hell are they? The cloakies. They usually shoot, right?
This doesn't add up.

Ship Name: FNS Wayward Beacon
Captain Name: Captain Sangorin Acryetzk
Level: 1
Crew Skills:
Overclocking
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 14
Weapon Modules:
Ion Cannon
Matter Disintegrator
Support Modules:
Recon Probe
Recon Probe
Point Defense Matrix
Point Defence: 4
>>
Rolled 4 (1d10)

>>3165412
[Move]
>Move 10 North (up)
[Shot]
>Boost 8 NE (up left) 2N(up)
>Boost 5N (up)
>Fire Blaster at DDH4
>-regen 1 shield
>-get healed by the shipyard


Ship Name: FNS Vritra
Captain Name: Contractor Code #014
Level: 1
Crew Skills: Automated targeting: +1 hit
Ship Class: Destroyer
Hull Points: 2/8
Armour Points: 2/5
Shield: 2/5
Reactor: 3
Speed: 10
Weapon Modules:
- Matter Disintegrator: 4 Shred, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
Support Modules:
- EW Defense Suite: +2 Def
- Shield Generator: +5 Shields
Point Defence: 1
>>
>>3165618
As a Fleet Tender, you have a reactor of 3 power meaning that you can have 3 actions ib your shooting. Thus Anoikis-51 you can boost up to 3 times in the shooting phase, shoot-boost-shoot again, etc... you can also spend all shooting actions while standing on a station to capture it (tentative). Good luck out there and god speed!
>>
Rolled 9, 5 = 14 (2d10)

>>3165611
"Much appreciated Lu Piao, bringing guns to bear."
>>3165424
Richards finally released his death grip on his coffee thermos. The Imps had been on them faster than he could have expected. However, by luck and the closest thing to tactical prowess the Federation could muster, most of them were through the first clash alive.

MOVEMENT PHASE:
>Move 2W and Ram Frigate 14
SHOOTING PHASE:
>Boost 4NW
>Fire Mass Driver 1 at DD18
>Fire Mass Driver 2 at DD19

Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 7/8
Shield Points: 0/5
Armour Points: 4/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver 1 : 4 DMG, 2 Shred, 25 Range
Mass Driver 2: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defense: 1
>>
>>3166357
>>3165412
>Linking to correct post
>>
Rolled 3 (1d10)

>>3165412

"Press the attack!" shouts Captain Daniels, again standing with a dramatic forward pointing motion. "No quarter! No surrender! No retreat--"

Dawnstar cuts in. "Sir, the Faysal is requesting aid. They are heavily damaged."

"Screw 'em -- wait, what? Hakeem's in trouble? Fuck." Daniels weighs his options for a moment, then sighs heavily. "Fine. Head northeast and send out the repair drones. Can't let our Tenders get caught out or where will that leave us big boys? And if we don't get there in time -- well -- I'm not about to tell his kids they're orphans. Dawnstar, you do it, all right?"

"Acknowledged, sir," sighs Dawn.

Movement
>NE10
Action
>Boost NE10
>Repair Drone FT4 Faysal
>Fire Mass Driver at Frigate 17 (4 dmg, 2 shred, +2 accuracy, +1 crit)
>>
Rolled 4 (1d10)

"Moving in to reinforce western push! redirect power to engines, we're going in!
If anyone in the western push need shields please notify me, we have shield drones that would be helpful."
"Begin Electronic warfare on designated ships. Gunnery, do we have a shot on that frigate?"


Movement
>Move 12 west
>Boost 12 west
Movement
>Boost
>Fire Ion Cannon at Frigate 14
>Electronic Warfare Frigate 15, 16, Destroyer 12

Ship Name: FNS Assistance
Captain Name: John Preston
Level: 1.
Crew Skills:
-Electronic Warfare
Ship Class: Fleet Tender
Hull Points: 6/6
Armour Points: 4/4
Reactor: 3
Speed: 12
Weapon Modules:
-Matter Disintegrator: 4 Shred, Range 40
-Ion Cannon: Stun 2, Immobilisation 1, Range 50
Support Modules:
-EW Defense Suite: +2 Def
-Battlenet Uplink: +1 hit to ships in 4hex
-Shield Drones: 3 shield to 3 ships, Area 5 (1/1)
Point Defence: 2
>>
>>3165412
(Linking post)>>3166538
>>
>>3165412
>>3165412
[Movement Phase]
>Move 1 N, 7NW,

[Shooting Phase]
>Fire Gravity Nuke 1 East of Heavy Destroyer 2
>Boost 3 NW into the shroud

Ship Name: FNS Laughing Matter
Captain Name: Captain Guy Mann
Level: 1
Crew Skills: Evasion
Ship Class: Bombard
Hull Points: 5/5
Armor Points: 3/3
Shield Points: 4/5
Defense Points: 3
Reactor: 2
Speed: 8
Weapon Modules:Gravity Nuke: 5DMG, Area 3, Auto Hit, Immobilization, Ignores Armor, Bypasses shields. Range 40.
Support Modules: Shield Generator: Gives ship 5 shield points
EW Defense Suite: Gives ship +2 Defense natively.
Point Defense: 2

"Alright, forward into that shroud. Launch the cannon just to the right of that rock and let him have It."
>>
Rolled 4, 1, 4 = 9 (3d10)

>>3165412
[Movement Phase]
>6NW,2W

[Shooting Phase]
>fire at CC-7 twice, DD-16, (+battlenet, automated)

Ship Name: Swift Vengeance
Captain Name: Captain Andrews
Level: 1
Crew Skills:Automated Targeting
Ship Class:Bombard
Hull Points:5
Armour Points:3
Reactor:2
Speed:8
Weapon Modules:Whirlwind Missiles
Support Modules:Battlenet Uplink, Shield Generator
Point Defence:2
>>
>>3165412
[Move]
>13W 1NW
[Shoot]
>Overwatch both Weapons vs closest Revealed enemy ship from >>3166199

Ship Name: FNS Hungering Wind
Captain Name: [Data Not Found]
Level: 1.
Crew Skills: Evasion: +1def on boost,
Ship Class: Prowler [(A) Cloak]
Hull Points: 5/5
Armour Points: 3/3
Reactor: 2
Speed: 14
Weapon Modules:
-Matter Disentigrator: R40. 4Shred
-Pulse Blaster: R40. 3Dmg, 1Pierce, 2Disrupt
Support Modules:
-EW Defense Suite: +2Def
-Advanced Targeting: +1Hit & Crit
Point Defence: 0
>>
File: FLEETCOM Mission 1A.png (6.15 MB, 4160x4160)
6.15 MB
6.15 MB PNG
The tides begin to turn towards the Federals, as Task Force Viking slowly and laboriously begins to win the battle of attrition. The newly captured Detector Station reveals a scattering of Imperial Stealth Frigates, some perilously close to the Federal backlines. However, not all is won, however, as an Imperial Carrier group is spotted approaching from behind a nearby asteroid....


====PRIMARY OBJECTIVES====
Destroy OPFOR Command Station
====SECONDARY OBJECTIVES====
Destroy or Capture all stations

Imperial Turn coming soon
>>
File: FLEETCOM Mission 1B.png (5.98 MB, 4160x4160)
5.98 MB
5.98 MB PNG
The Imperial stealth ships, realising the game is up, make last-ditch attacks on the Federal flotilla, instantly destroying the FNS Liaoning. Not all of them choose to go with honour however, as one tries to flee. Meanwhile, the Imperial Carrier quickly launches a Fighter wing in defence of itself, as well as a pair of Bomber wings to harass the battlegroup defending the Shipyard... to little effect. In the background, an Imperial Heavy Destroyer explodes, as if only just remembering it was supposed to have been destroyed.


=====STATUS REPORT=====
DD 1 - FNS Northbound Star: 7/8 Hull, 3/5 Armour, 0/5 Shields
DD 2 - FNS The Devil You Know: 7/8 Hull, 2/5 Armour
DD 3 - FNS Vritra: 1/8 Hull, 3/5 Armour, 0/5 Shields
DD 4 - FNS Crimson Wagon: 4/5 Armour
FT 2 - FNS Medusa: 4/6 Hull
FT 4 - FNS Faysal: 6/6 Hull, 2/4 Armour
PW 3 - FNS Respectable: 1/5 Hull, 2/3 Armour
BD 2 - FNS Herald of Doom: 2/3 Armour
BD 3 - FNS Swift Vengeance: 2/5 Shields
BD 4 - FNS Laughing Matter: 3/5 Hull, 0/5 Shields

Frigate 14: 1/4 Hull
Frigate 17: 1/4 Hull
Destroyer 12: 4/6 Hull, 0/4 Armour
Destroyer 16: 5/6 Hull, 1/4 Armour
Destroyer 18: 1/6 Hull, 2/4 Armour
Destroyer 19: 1/6 Hull, 2/4 Armour
Destroyer 27: 2/6 Hull
Destroyer 28: 5/6 Hull, 1/4 Armour
H. Destroyer 2: 3/8 Hull, 3/5 Armour
H. Destroyer 3: 1/8 Hull, 0/5 Armour
Cruiser 7: 6/14 Hull, 2/8 Armour, 0/4 Shields


Turn 6 Begins.
>>
>>3167273
//INCORRECT STATS//
//BD 4 SHOULD HAVE 4/5 SHIELD//
//SOME ENEMIES ARE DEAD NO MATTER WHAT THE STAT BLOCK SAYS//
//HAVE A NICE DAY//
>>
Rolled 3, 10 = 13 (2d10)

>>3167273
MOVEMENT PHASE:
>Sit still
SHOOTING PHASE:
>EWAR FF-2, FF-4, CC-10
>Matter Disintegrator vs FF-2
>Matter Disintegrator vs FF-4


Ship Name: FNS Faysal
Captain Name: Hakeem Shahzad
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Electronic Warfare

Hull Points: 6/6
Armour Points: 2/4
Reactor: 3
Speed: 12

Weapon Modules:
Matter Disintegrator - Shred 4, Range 40
Matter Disintegrator - Shred 4, Range 40

Support Modules:
Point Defence Matrix +2PD
Battlenet Uplink Aura 4: +1 Hit
EW Defense Suite +2 Def

Point Defence: 2+2
Defence: 0+2

Faysal to The Devil You Know, thanks for the assist Adam.

Is it possible to EWAR the same target multiple times? Is it possible to EWAR fighter/bomber wings?
>>
>>3167273
"Damn it! Deploy shield drones! EW teams, provide cover for Northbound Star and prepare the uplink! Gunnery crew, Ion that frigate!"

Movement:
>Move West 12
>Boost North 12
Shooting:
>Boost
>Deploy Shield Drones(Simple Action)
>Electronic Warfare Destroyer 18, 19, Cruiser 7
>Fire Ion Cannon at Frigate 5

Ship Name: FNS Assistance
Captain Name: John Preston
Level: 1.
Crew Skills:
-Electronic Warfare
Ship Class: Fleet Tender
Hull Points: 6/6
Armour Points: 4/4
Reactor: 3
Speed: 12
Weapon Modules:
-Matter Disintegrator: 4 Shred, Range 40
-Ion Cannon: Stun 2, Immobilisation 1, Range 50
Support Modules:
-EW Defense Suite: +2 Def
-Battlenet Uplink: +1 hit to ships in 4hex
-Shield Drones: 3 shield to 3 ships, Area 5 (0/1)
Point Defence: 2
>>
>>3167332
(forgot trip and name)
>>
Rolled 10, 5 + 1 = 16 (2d10 + 1)

>>3167273
[Move]
>14W
[Shoot]
>M.Dis at Freighter 19
>PB at Freighted 19

Ship Name: FNS Hungering Wind
Captain Name: [Data Not Found]
Level: 1.
Crew Skills: Evasion: +1def on boost,
Ship Class: Prowler [(A) Cloak]
Hull Points: 5/5
Armour Points: 3/3
Reactor: 2
Speed: 14
Weapon Modules:
-Matter Disentigrator: R40. 4Shred
-Pulse Blaster: R40. 3Dmg, 1Pierce, 2Disrupt
Support Modules:
-EW Defense Suite: +2Def
-Advanced Targeting: +1Hit & Crit
Point Defence: 0
>>
"Well, I'll be damned. That sensor station's stronger'n advertised. 's a good catch, Spiff."
>>
"Clearing Shipyard. Again."

>>3167273
Move
>Move to ram Fr-4, damage 5
Shoot
>Boost to ram Fr-2, damage 5
>Cloak

Ship Name: FNS Respectable
Captain Name: Dread Krusha Keithson
Level: 1
Crew Skills: Electronic Warfare
Ship Class: Prowler
H1 A2 R2 S14
Weapon Modules: Pulse Blaster, Heavy Torpedo
Support Modules: Marine Contingent 1/2, Recon Probe
Point Defence: 0
>>
>>3167273
>Deploy
Damn, Liaoning got destroyed and the data with it... send in Shandong!

Ship Name: FNS Shandong
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 3/3 (+2 EW Defence Suite)
Shield Points: 5/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2
>>
>>3167273
>Movement
2N, 10W
>Shooting
Fire Ion Cannon A at Frigate 5
Boost, moving 4W
Fire Ion Cannon B at Frigate 6

"Moving into support."
-=-
Ship Name: FNS Mars Ascendant
Captain Name: Anoikis-51
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Jury Rigging - During the Shooting Phase, spend one action to repair one Hull Point.

Hull Points: [6/6]
Armour Points: [4/4]
Reactor: 3
Speed: 12

Weapon Modules:
Ion Cannon [Stun 2, Immobilisation 1, Range 50]
Ion Cannon [Stun 2, Immobilisation 1, Range 50]

Support Modules:
Shield Generator [5/5]
EW Defence Suite [+2 Defence]
Point Defence Matrix [+2 Point Defence]

Point Defence: 2 (+2)
Defence: 0 (+2)
>>
Rolled 10, 9 = 19 (2d10)

>>3167935
Forgot to roll
>>
Rolled 2 (1d10)

>>3167273
MOVEMENT PHASE:
>Move 1 W, 3 SW, 8 W

SHOOTING PHASE:
>Boost for Ramming Frigate 5 = 11 W, 1 NW
>Fire with Missile Pod at Frigate 6
>Fire with Plasma Cannon at Frigate 6


"The Medusa starts engaging the imperial frigate 5 and 6"

>>3167935
"great shots, Mars Ascendant"


-----------

Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points: 6/6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 1/2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 0/2 Charges, Range 10.
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
>>3167273
>>3167587
The tactical network lights up with fresh enemy contacts as the T.I.Ge.R finishes it’s work. It seems capturing the sensor station proved more beneficial than was previously thought. Our hero modestly acknowledges incoming messages of thanks before springing into action once more! Though Spiff’s gambit had paid off it had taken him far away from the main battle line. Without his stoic presence to shield them from opportunistic Imperial attacks, Spiff’s allies were slowly being picked off!

Powering up the main drives our intrepid hero plots a new course to take him back into the fight!

MOVEMENT PHASE:
>7 SW, 2W, 1S, 1W, 1S
SHOOTING PHASE:
>Fire Matter Disintegrator at Frigate 19
>Fire 2 Pulse Blasters at Frigate 19
>>
>>3167645
Do not forget Captains to put in the directions that you want to take when [RAMMING] your opponents. It feels good to shoot them into submission, even better when you [RAM]! Do not forget that you need to be moving in a straight line towards your enemy and that you need to at least leave a distance of 1-2 squares in case of fast rams. Remember: Mention your vectors to your navigators and leave some distance. More info on your panflet here in the "Other actions section" :>>3150556 A good example is our FNS Respectable who is mentioning what he wants yo do but not telling the exact vectors to his navigators may inquire him the wrath of his navigation computers or worse... that is all for this lesson and try not to be lazy in your orders!
>>
Rolled 6, 7, 6 = 19 (3d10)

>>3168094
Forgot the dice again...
>>
>>3167273
// whoops forgot to refresh the page, sorry Liaoning
DD6 Westdeip recovered from power surge, supporting Northbound Star. Nice shots Mars Ascendant!

Movement Phase
> Move 10W
Shooting Phase
> Boost 3SW, 3W 1S
> Fire Torpedo at Destroyer 18
> Fire Torpedo at Destroyer 19

Ship Name: DD Westdiep
Captain Name: Godfrey Hauteville
Level: 1
Crew Skills: Evasion
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Reactor: 3
Speed: 10
Weapon Modules: Heavy Torpedo x2, Mass Driver
Support Modules: PD System, Shield Drones 1/1
Point Defence: 3
>>
>>3168418
Lu Piao: Dont worry too much about it Hauteville, the good thing about bots and drone controlled ships is that you dont die when they blow up after a mistake. Gravrity Nukes and engines arent exactly "safe" to be near to so thats why I wasnt in the bombard and the "crew" were all drones. The only bad thing is that the levels, data and money invested in the ship goes to the scrap and void =/
>>
>>3167273
[Move]
>Move 1 North (up)
[Shot]
>Overwatch
>Overwatch
>Overwatch
>-regen 1 shield
>-get healed by the shipyard


Ship Name: FNS Vritra
Captain Name: Contractor Code #014
Level: 1
Crew Skills: Automated targeting: +1 hit
Ship Class: Destroyer
Hull Points: 1/8
Armour Points: 3/5
Shield: 0/5
Reactor: 3
Speed: 10
Weapon Modules:
- Matter Disintegrator: 4 Shred, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
Support Modules:
- EW Defense Suite: +2 Def
- Shield Generator: +5 Shields
Point Defence: 1
>>
Rolled 6, 9 = 15 (2d10)

>>3167273

>>3167280

"No worries, Hakeem, I got your back. Get me a Death Ray at the bar later, will ya? Now let's get back to dusting these goose-steppers."
Movement
>4E
Action
>Fire Mass Driver 1 vs Frigate 2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
>Fire Mass Driver 2 vs Frigate 18 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
>Overwatch Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)

Ship: FNS The Devil You Know
Captain: Adam Daniels & Dawnstar AI
Class: Destroyer
Hull 7/8, Armor 2/5, PD 1, Speed 10, Reactor 3
Crew Skill: Automated Targeting
Support: Advanced Targeting, Repair Drones (1/2)
Weapons:
Mass Driver x2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)
>>
Rolled 1, 1 = 2 (2d10)

>>3167273
"Damn, they got the Laoning, there goes a portion of our support."
MOVEMENT PHASE:
>Move 2NE,E
SHOOTING PHASE:
>Overwatch Matter Disnetegrator
>Fire Mass Driver 1 at DD18
>Fire Mass Driver 2 at DD19

Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 7/8
Shield Points: 0/5
Armour Points: 3/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver 1 : 4 DMG, 2 Shred, 25 Range
Mass Driver 2: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defense: 1
>>
File: IMG_20190111_170044.jpg (695 KB, 1289x1289)
695 KB
695 KB JPG
>>3167273
[Movement Phase]
>2 North

[Action Phase]
>Fire as shown
>Boost 6 North West, 2 North

Ship Name: FNS Herald of Doom
Captain Name: Captain Jeremy Renalds
Level: 1
Crew Skills: Jury Rigging (spend 1 action to repair 1 hull)
Ship Class: Bombard
Hull Points: 5
Armour Points: 2/3
Shield Points: 0/5?
Reactor: 2
Speed: 8
Weapon Modules:
-Fusion Lance: 6 DMG, 4 Pierce, Range 60, Autohit in a line
Support Modules: Shield Generator (+5 shield), Decoy Beacon (deploy beacon that enemies shoot instead)
Point Defence: 2
>>
Rolled 1, 3, 9 = 13 (3d10)

>>3167273
"Swift Vengeance, re-positioning outside of targeted area and firing on enemy carrier."
[Movement Phase]
>8NE

[Shooting Phase]
>boost 1NW
>fire 3 times at Carrier 1 (+battlenet, automated)

Ship Name: Swift Vengeance
Captain Name: Captain Andrews
Level: 1
Crew Skills:Automated Targeting
Ship Class:Bombard
Hull Points:5
Armour Points:3
Shield Points: 3/5
Reactor:2
Speed:8
Weapon Modules:Whirlwind Missiles
Support Modules:Battlenet Uplink, Shield Generator
Point Defence:2
>>
>>3167273
>>3169486

I might miss the next update, please bot me if I do.
>>
>>3167273

[Movement Phase]
>Move 1 E, 3 NE

[Shooting Phase]
>Fire Gravity Nuke 1 N of Cruiser 10's middle tile
>Boost 3 East, 1 North behind cover

Ship Name: FNS Laughing Matter
Captain Name: Captain Guy Mann
Level: 1
Crew Skills: Evasion
Ship Class: Bombard
Hull Points: 5/5
Armor Points: 3/3
Shield Points: 2/5
Defense Points: 3
Reactor: 2
Speed: 8
Weapon Modules:Gravity Nuke: 5DMG, Area 3, Auto Hit, Immobilization, Ignores Armor, Bypasses shields. Range 40.
Support Modules: Shield Generator: Gives ship 5 shield points
EW Defense Suite: Gives ship +2 Defense natively.
Point Defense: 2

"Sir, kinetic impact on the shielding has taken them down sixty-percent! Enemy bombers engaging!"

"Irony. Alright this cover is compromised, move us up and land the cannon In between the station and the incoming crafts- hit all three of 'em at once. Then wedge us behind the wreckage of the enemy destroyer."
>>
File: FLEETCOM Mission 1A.png (6.14 MB, 4160x4160)
6.14 MB
6.14 MB PNG
Task Force Viking blasts away most of the remaining chaff, leaving only the Imperial heavy ships, a single destroyer, and a stealth frigate on the field. The enemy defence turret takes a hit from the FNS Herald of Doom, although not destroyed yet.
"Keep up the good work," Admiral Carter states, "You might want to push up further to keep up momentum, but I'll leave that up to your discretion, captains."


====PRIMARY OBJECTIVES====
Destroy OPFOR Command Station
====SECONDARY OBJECTIVES====
Destroy or Capture all stations


====PLAYER LIST====
DD 1 - FNS Northbound Star
DD 2 - FNS The Devil You Know
DD 3 - FNS Vritra
DD 4 - FNS Crimson Wagon
DD 5 - FNS Stern Resolution
DD 6- FNS Westdiep
FT 1 - FNS Nebula -Sunk-
FT 2 - FNS Medusa
FT 3 - FNS Best Served Cold -Sunk-
FT 4 - FNS Faysal
FT 5 - FNS Mars Ascendant
FT 6 - FNS Wayward Beacon
FT 7 - FNS Assistance
PW 1 - FNS Hungering Wind
PW 2 - FNS Serval -Sunk-
PW 3 - FNS Respectable
BD 1 - FNS Liaoning -Sunk-
BD 2 - FNS Herald of Doom
BD 3 - FNS Swift Vengeance
BD 4 - FNS Laughing Matter
BD 5 - FNS Shandong !New!

Imperial Turn coming soon.
>>
File: FLEETCOM Mission 1B.png (6.22 MB, 4160x4160)
6.22 MB
6.22 MB PNG
The battered Imperials attempt to fight back, but most of their ships still on the field are too slow to get in range. The few that do, however, lash Tak Force Viking with deadly accurate fire. In the distance, a squadron of cruisers and destroyers drops out of Hyperspace...
"Damn it," Admiral Carter mutters worriedly, "That's an Interdiction Force. They shouldn't be responding this quickly..."


=====STATUS REPORT=====
DD 1 - FNS Northbound Star: 2/8 Hull, 3/5 Armour, 0/5 Shields
DD 2 - FNS The Devil You Know: 7/8 Hull, 2/5 Armour
DD 3 - FNS Vritra: 2/8 Hull, 4/5 Armour, 1/5 Shields
DD 4 - FNS Crimson Wagon: 4/5 Armour
DD 6 - FNS Westdiep: 3/3 Shields
FT 2 - FNS Medusa: 4/6 Hull
FT 4 - FNS Faysal: 6/6 Hull, 2/4 Armour
Ft 7 - FNS Assistance: 3/3 Shields
PW 3 - FNS Respectable: 1/5 Hull, 2/3 Armour
BD 2 - FNS Herald of Doom: 1/5 Hull, 1/3 Armour
BD 3 - FNS Swift Vengeance: 2/5 Shields
BD 4 - FNS Laughing Matter: 3/5 Hull, 0/5 Shields

Frigate 14: 1/4 Hull
Frigate 17: 1/4 Hull
Frigate 19: 1/4 Hull, 0/2 Armour
Destroyer 16: 2/6 Hull, 1/4 Armour
Cruiser 7: 6/14 Hull, 2/8 Armour, 0/4 Shields
Carrier 1: 11/20 Hull, 11/14 Armour, 0/6 Shields

UNFAIR RANDOM BRUTALITY: Interdiction Force!
>>
Rolled 10, 8 = 18 (2d10)

wait. did FNS Westdiep not receive shield drones from me last turn? or does it only automatically apply to ships arriving and staying in 4 hex radius at the end of the turn only? I hope I didn't waste the shield drones just for myself only.
"This is FNS Assistance to ships in western flank. this ship is equipped with a Battlenet Uplink. If you can alert me to your flight path I will be able to maneuver to the best location for Battlenet coverage."
>>
>>3169787
Westdiep received the shields. It's in the status report
>>
Rolled 3, 1 = 4 (2d10)

>>3169750
MOVEMENT PHASE:
>Sit still
SHOOTING PHASE:
>EWAR CV-1, CC-10, CC-7
>Matter Disintegrator vs CV-1
>Matter Disintegrator vs CV-1


Ship Name: FNS Faysal
Captain Name: Hakeem Shahzad
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Electronic Warfare

Hull Points: 6/6
Armour Points: 2/4
Reactor: 3
Speed: 12

Weapon Modules:
Matter Disintegrator - Shred 4, Range 40
Matter Disintegrator - Shred 4, Range 40

Support Modules:
Point Defence Matrix +2PD
Battlenet Uplink Aura 4: +1 Hit
EW Defense Suite +2 Def

Point Defence: 2+2
Defence: 0+2


>>3169791
I'd like to know if EWAR stacks and if it can be applied to fighter/bomber wings
>>
>>3169831
Bombers are autohit, mitigated by point defense.
>>
>>3169791
whoops, didn't see that. I guess one ship's worth of shield drones are now wasted though.
>>
Rolled 2 (1d10)

>>3169750
MOVEMENT PHASE:
>Move 12 E

SHOTTING PHASE:
>Fire with Plasma Cannon at Cruiser 7
>Boost 10 E and 2 NE
>Fire with Missile Pod at Frigate 3

"The Medusa sustained damage on engaging the frigates, we retreat again for repairs and for intercepting Imperial Frigate 3. Don t worry we leave a small gift for the incoming Imperial Cruiser 7."
-----------

Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points: 4/6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 1/2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 0/2 Charges, Range 10.
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
>>3169926
Another 2
>>
File: Capture.png (558 KB, 684x690)
558 KB
558 KB PNG
"Not likin' the flow of goons them Imps have comin'. Better wreck their station before they really drop the hammer. Follow the yellow, avoid the fuschia, ignore the Carrier, an' don't let anyone touch our Bombards."

"Now see 'ere. Fastest way we crack this job is grav nukers inside the blue box, based from point A, B, or C."

-- A's a long trip, but least contested. Dodge in, nukem, dodge out. They'll be tyin' themselves in knots trynna reach this spot and while fighting us."

-- B and C'll need we neutralize the central turret and take more head-on fights. Maybe we can crushem, maybe we can't. Imps'll be a sad sack if they can't knock us out of B."

-- C's a long haul. Openin' line of sight to their station'll give their shipyard plenty of time to knock us back. Which ain't much the point of a quick nukin', but it works if we get time to sit back."

"Now, see that Carrier? It ain't SHIT. If your Point Defense plus Armor rates 3 or better, bombers can't touch you. Just stay outside the fuchsia lines. Them's the farthest the closest new Destroyers can hit you with a shredding weapon besides a Matter Slusher, which I ain't seenem use. Cruisers can reach another 4 units or so. If the bombers are a threat t'you, get some support while you head for our shipyard."
>>
>>3169750
Noting that Cruiser 10 was in the area of a grav nuke and can be expected to be standing at 9/14 hull, full armor and shields >>3169689.
>>
Rolled 4 (1d10)

"Last Destroyer's mine. The Herald can take care of CC-7. Stunlock 9 and 10 so our south can sprint for the Shipyard."

>>3169750
Move
>Move 4S 8E
Shoot
>Shoot for kill on DD-16, +1 from Faysal battlenet
>Cloak

Ship Name: FNS Respectable
Captain Name: Dread Krusha Keithson
Level: 1
Crew Skills: Electronic Warfare
Ship Class: Prowler
H1 A2 R2 S14
Weapon Modules: Pulse Blaster, Heavy Torpedo
Support Modules: Marine Contingent 1/2, Recon Probe
Point Defence: 0
>>
>>3169750
[Movement Phase]
>Move 8NW, 2W
[Shooting Phase]
>Shoot frigate 3 with Grav Nuke
>Move 8W

Ship Name: FNS Shandong
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 3/3 (+2 EW Defence Suite)
Shield Points: 5/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2
>>
>>3169750
Richard rocked in his chair as the lower gun deck exploded. Why does this keep happening to him.
"This is the FNS Northbound Star, pulling back to rejoin the main fleet and repair."

MOVEMENT PHASE:
>Move 9E, SE
SHOOTING PHASE:
>Boost 3E,7NE
>Boost 8NE, 2N
>Boost 1N, 9NE

Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 2/8
Shield Points: 0/5
Armour Points: 3/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver 1 : 4 DMG, 2 Shred, 25 Range
Mass Driver 2: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defense: 1
>>
Rolled 5, 5, 7 = 17 (3d10)

>>3169750


"The Herald of Doom has taken major damage, sir," Dawnstar reports. "She's still flying, but one more solid hit and she's done for."

"Dammit, Jeremy." Captain Daniels takes another drink from his hip flash. "What are you doing exposed out there in a Bombard? Get back here behind the lines! I'm the one who's trying to play hero!" Adam sighs. "All right. Send out the repair drones. Patch up the Herald."

"Sir, without our last remaining drone crew, we will be unable to repair our own ship in the case of--"

"I know, dammit! Just do it! And fire all guns on that cruiser! Take the bastard down, clear the path for the others!"

Movement:
>1S
Actions:
>Swift action: Drone repair BD-2 FNS Herald of Doom
>Fire all guns at Imperial Cruiser 7
Mass Driver x2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)

Ship: FNS The Devil You Know
Captain: Adam Daniels & Dawnstar AI
Class: Destroyer
Hull 8/8, Armor 3/5 (Shipyard repairs), PD 1, Speed 10, Reactor 3
Crew Skill: Automated Targeting
Support: Advanced Targeting, Repair Drones (0/2)
Weapons:
Mass Driver x2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)
>>
Rolled 3, 6 = 9 (2d10)

>>3169750
"Acknowledged Northbound Star, moving in to cover your retreat.

Movement
>Move 8N 4E
Action
>Fire Ion Cannon at Cruiser 7
>Fire Matter Disintegrator at Cruiser 7
>EWar Cruiser 7, 9, 10


Ship Name: FNS Assistance
Captain Name: John Preston
Level: 1.
Crew Skills:
-Electronic Warfare
Ship Class: Fleet Tender
Hull Points: 6/6
Armour Points: 4/4
Shield Points 3/0+3
Reactor: 3
Speed: 12
Weapon Modules:
-Matter Disintegrator: 4 Shred, Range 40
-Ion Cannon: Stun 2, Immobilisation 1, Range 50
Support Modules:
-EW Defense Suite: +2 Def
-Battlenet Uplink: +1 hit to ships in 4hex
-Shield Drones: 3 shield to 3 ships, Area 5 (0/1)
Point Defence: 2
>>
//NOTE TO ALL CAPTAINS//
//DUE TO COMBINATION OF ABOUT HALF THE PLAYERS NOT HAVING UPDATED YET AND MY GETTING DISTRACTED PLAYING VIDYA GAMES, UPDATE WILL NOT BE COMING TONIGHT//
//HAVE A NICE DAY//
>>
Rolled 6, 1, 5 = 12 (3d10)

>>3169750
[Move]
>Move 2 North (up)
[Shot]
>Fire blaster at cruiser 10
>Fire blaster at cruiser 10
>Fire disintegrator at cruiser 10
>-regen 1 shield
>-get healed by the shipyard


Ship Name: FNS Vritra
Captain Name: Contractor Code #014
Level: 1
Crew Skills: Automated targeting: +1 hit
Ship Class: Destroyer
Hull Points: 2/8
Armour Points: 4/5
Shield: 1/5
Reactor: 3
Speed: 10
Weapon Modules:
- Matter Disintegrator: 4 Shred, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
Support Modules:
- EW Defense Suite: +2 Def
- Shield Generator: +5 Shields
Point Defence: 1
>>
Going through a minor IRL emergency. Plz bot me.
>>
>>3169750

Huh. I know where I'm supposed to be, and I know I'm not dead, but yet I'm completely off the map. I'm just going to proceed like you know where I am and that my health Is actually 5/5 3/5.
[Movement Phase]
>Move 1 S

[Shooting Phase]

>Fire Gravity Nuke 2 N of Carrier 1
>Boost 1 N back behind cover

Ship Name: FNS Laughing Matter
Captain Name: Captain Guy Mann
Level: 1
Crew Skills: Evasion
Ship Class: Bombard
Hull Points: 5/5
Armor Points: 3/3
Shield Points: 3/5
Defense Points: 3
Reactor: 2
Speed: 8
Weapon Modules: Gravity Nuke: 5DMG, Area 3, Auto Hit, Immobilization, Ignores Armor, Bypasses shields. Range 40.
Support Modules: Shield Generator: Gives ship 5 shield points
EW Defense Suite: Gives ship +2 Defense natively.
Point Defense: 2

"God-damn, you have to admire the stubbornness of the imps, If they lose a ship they throw a dozen more at the problem. You'd think eventually they'd learn quality over quantity. Fire again, fire!"
>>
>>3169521
>>3174079
>>3169750


Botting these gentlemen.

Ship Name: FNS Crimson Wagon
Captain Name: Calvin Spiff
Level: 1
Crew Skills: Overclocking
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Reactor: 3
Speed: 10
Weapon Modules:
2x Pulse Blaster
1x Mass Disintegrator
Support Modules:
Frame Shift Drive
Advanced Targeting
Point Defence:1

[Move phase]

>Stay still

[Shooting phase]

>Fire Mass Disintegrator at Destroyer 32
>Fire Pulse Blaster at Destroyer 32
>Fire Pulse Blaster at Destroyer 32


Ship Name: Swift Vengeance
Captain Name: Captain Andrews
Level: 1
Crew Skills:Automated Targeting
Ship Class:Bombard
Hull Points:5
Armour Points:3
Shield Points: 3/5
Reactor:2
Speed:8
Weapon Modules:Whirlwind Missiles
Support Modules:Battlenet Uplink, Shield Generator
Point Defence:2

[Move Phase]
>Stay still

[Shooting Phase]
>Fire 3 times at Carrier 1 (+automated)
>>
Rolled 6, 8, 9 = 23 (3d10)

>>3175543
And the whirlwind missile dice I remembered as I hit submit.
>>
File: FLEETCOM Mission 1A.png (6.38 MB, 4160x4160)
6.38 MB
6.38 MB PNG
Again, a hanful of Imperial ships explode, as half of Task Force Viking directs their firepower towards the approaching ships. The other half, for whatever reason, have elected to hold still, effectively neutering the Federal advance.
"This isn't the time for dozing and dilly-dallying, get out there and fight!" Admiral Carter scolds.
>>
>>3175546
====PRIMARY OBJECTIVES====
Destroy OPFOR Command Station
====SECONDARY OBJECTIVES====
Destroy or Capture all stations


====PLAYER LIST====
DD 1 - FNS Northbound Star
DD 2 - FNS The Devil You Know
DD 3 - FNS Vritra
DD 4 - FNS Crimson Wagon
DD 5 - FNS Stern Resolution
DD 6- FNS Westdiep
FT 1 - FNS Nebula -Sunk-
FT 2 - FNS Medusa
FT 3 - FNS Best Served Cold -Sunk-
FT 4 - FNS Faysal
FT 5 - FNS Mars Ascendant
FT 6 - FNS Wayward Beacon
FT 7 - FNS Assistance
PW 1 - FNS Hungering Wind
PW 2 - FNS Serval -Sunk-
PW 3 - FNS Respectable
BD 1 - FNS Liaoning -Sunk-
BD 2 - FNS Herald of Doom
BD 3 - FNS Swift Vengeance
BD 4 - FNS Laughing Matter
BD 5 - FNS Shandong !New!

Imperial Turn coming soon.
Rest of the post
>>
File: FLEETCOM Mission 1B.png (6.01 MB, 4160x4160)
6.01 MB
6.01 MB PNG
The Imperial flotilla must surely be feeling threatened, as the only ships in weapons range of Task Force Viking are a pair of cruisers and a carrier. A shocking display from the Imperial gunners sees several Federal ships saved from destruction. This will avail the flotilla nothing, though, if they do not advance quickly to regain the initiative.


=====STATUS REPORT=====
DD 1 - FNS Northbound Star: 3/8 Hull, 4/5 Armour, 1/5 Shields
DD 2 - FNS The Devil You Know: 8/8 Hull, 3/5 Armour
DD 3 - FNS Vritra: 2/8 Hull, 5/5 Armour, 0/5 Shields
DD 4 - FNS Crimson Wagon: 4/5 Armour
DD 6 - FNS Westdiep: 3/3 Shields
FT 2 - FNS Medusa: 4/6 Hull
FT 4 - FNS Faysal: 6/6 Hull, 3/4 Armour
FT 7 - FNS Assistance: 3/3 Shields
PW 3 - FNS Respectable: 2/5 Hull, 3/3 Armour
BD 2 - FNS Herald of Doom: 3/5 Hull, 2/3 Armour
BD 3 - FNS Swift Vengeance: 1/5 Shields
BD 4 - FNS Laughing Matter: 4/5 Hull, 1/5 Shields
BD 5 - FNS Shandong: 4/5 Shields

Frigate 14: 1/4 Hull
Frigate 17: 1/4 Hull
Frigate 19: 1/4 Hull, 0/2 Armour
Cruiser 10: 4/14 Hull, 1/4 Shields
Carrier 1: 5/20 Hull, 2/14 Armour, 0/6 Shields
>>
Rolled 6, 8, 8 = 22 (3d10)

>>3175556

{Movement Phase}
>Frameshift 17NW / UPLEFT +3 UP

{Shooting Phase}
>Fire Plasma Cannon at Cruiser 9, D3, P2, R40, H3-10, C9-10
>Fire Plasma Cannon at Cruiser 9, D3, P2, R40, H3-10, C9-10
>Fire Plasma Cannon at Cruiser 9, D3, P2, R40, H3-10, C9-10

#Stern Resolution
--Cap'n Merk
Level: 1
*Automated Targeting
{Destroyer}
H8 A5 S10 WM 3 SM 2 R 3
PD 1
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
>Advanced Targeting
>Frameshift Drive

Destroyers: XX
>>
Rolled 6 (1d10)

>>3175556
MOVEMENT PHASE:
>Sit still
SHOOTING PHASE:
>EWAR CV-1, CC-10
>Matter Disintegrator vs CV-1
>Repair Matter Disintegrator #2


Ship Name: FNS Faysal
Captain Name: Hakeem Shahzad
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Electronic Warfare

Hull Points: 6/6
Armour Points: 3/4
Reactor: 3
Speed: 12

Weapon Modules:
Matter Disintegrator - Shred 4, Range 40
Matter Disintegrator - Shred 4, Range 40

Support Modules:
Point Defence Matrix +2PD
Battlenet Uplink Aura 4: +1 Hit
EW Defense Suite +2 Def

Point Defence: 2+2
Defence: 0+2
>>
"Some ships in the western push is unresponsive. Holding nearby untill it gets too dangerous..."
>>
"Alright Vikings, we've handled the brunt of their offense now. There are only four small enemy groups pushing towards us, the other three are holding onto the stations. We can easily turn the momentum and push through if we take targets well. Bombards, I want that Defense Turret destroyed now, preferably put a nuke on it and that Carrier. Any other Grav Nukes or Whirlwinds soften up the battlegroups containing Cruisers 11 & 12. F. Lancers, do as you will but I'd appreciate fire on that carrier if it doesn't get finished off. Fleet Tenders, keep scans and maintenance up, we don't want their stealth ships picking anyone with low hull off. DDs, we need to advance and take careful fire to make up for any misses or jams from each other. Prowlers, I'd appreciate if you warp or boost over to intercept the two approaching cruiser groups. Crimson Wagon and Hungering Wind, engage Cruiser 13's battlegroup and protect the Detector Station. If we keep calm and keep buying ground we can win this without further casualties."
>>
Rolled 3, 3 = 6 (2d10)

>>3175556


Movement
>W5, NW5
Action
>Boost W4
>Fire Mass Driver x2 at Cruiser 10 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)


Ship: FNS The Devil You Know
Captain: Adam Daniels & Dawnstar AI
Class: Destroyer
Hull 8/8, Armor 4/5, PD 1, Speed 10, Reactor 3
Crew Skill: Automated Targeting
Support: Advanced Targeting, Repair Drones (0/2)
Weapons:
Mass Driver x2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)
>>
>>3175556
Looks like we're clear in SW quadrant, supporting the centre.

Movement Phase
> Move 2N, 8E
Shooting Phase
> Move 10N
> Fire Torpedoes at Cruiser 9

Ship Name: DD Westdiep
Captain Name: Godfrey Hauteville
Level: 1
Crew Skills: Evasion
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Reactor: 3
Speed: 10
Weapon Modules: Heavy Torpedo x2, Mass Driver
Support Modules: PD System, Shield Drones 1/1
Point Defence: 3
>>
>>3175556
MOVEMENT PHASE:
>Move 4 E

SHOTTING PHASE:
>Fire with Missile Pod at this fighters
>Jury Rigging
>Jury Rigging
"We need to deal with this enemy fighters before returning to battle, and complete our repairs."

-----------

Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points: 4/6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 1/2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 0/2 Charges, Range 10.
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
Rolled 3, 10, 3 = 16 (3d10)

>>3175556

[Shot]
>Fire disintegrator at CV1
>Fire blaster at CV1
>Fire blaster at CV1
>-regen 1 shield
>-get healed by the shipyard


Ship Name: FNS Vritra
Captain Name: Contractor Code #014
Level: 1
Crew Skills: Automated targeting: +1 hit
Ship Class: Destroyer
Hull Points: 2/8
Armour Points: 4/5
Shield: 1/5
Reactor: 3
Speed: 10
Weapon Modules:
- Matter Disintegrator: 4 Shred, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
Support Modules:
- EW Defense Suite: +2 Def
- Shield Generator: +5 Shields
Point Defence: 1
>>
Rolled 8, 6, 1 = 15 (3d10)

>>3175556
MOVEMENT PHASE:
>Move 5SW
SHOOTING PHASE:
>Fire M. Disentegrator at Cruiser 9
>Fire M. Driver 1 at Cruiser 9
>Fire M. Driver 2 at Cruiser 9


Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 3/8
Shield Points: 1/5
Armour Points: 4/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver 1 : 4 DMG, 2 Shred, 25 Range
Mass Driver 2: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defense: 1
>>
>>3175556
[Movement Phase]
>Move 8NW, 2N (Overclocking)
[Shooting Phase]
>Move 6NE, 2N
>Shoot Cruiser 9 with Grav Nuke

Ship Name: FNS Shandong
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 3/3 (+2 EW Defence Suite)
Shield Points: 4/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2
>>
Rolled 7 + 1 (1d10 + 1)

>>3175556
[Move]
>5SE
[Shoot]
>M.Dis at cruiser 13
>Cloak

Ship Name: FNS Hungering Wind
Captain Name: [Data Not Found]
Level: 1.
Crew Skills: Evasion: +1def on boost,
Ship Class: Prowler [(A) Cloak]
Hull Points: 5/5
Armour Points: 3/3
Reactor: 2
Speed: 14
Weapon Modules:
-Matter Disentigrator: R40. 4Shred
-Pulse Blaster: R40. 3Dmg, 1Pierce, 2Disrupt
Support Modules:
-EW Defense Suite: +2Def
-Advanced Targeting: +1Hit & Crit
Point Defence: 0
>>
Rolled 1 (1d10)

"Locking down CC-9. Let's have some overwatch to catch the fresh meat, aye?"

>>3175556
Move
>Move 4NW 10W
Shoot
>Move 8W SW
>Board CC-9 with Marines, +1 roll, 2 damage on board

Ship Name: FNS Respectable
Captain Name: Dread Krusha Keithson
Level: 1
Crew Skills: Electronic Warfare
Ship Class: Prowler
H12 A3 R2 S14
Weapon Modules: Pulse Blaster, Heavy Torpedo
Support Modules: Marine Contingent 1/2, Recon Probe
Point Defence: 0
>>
>>3178122
"Shite."
>>
Rolled 6 (1d10)

>>3175556
"...Can't wait longer than this. Set course to the northern sensor station. Redirect power to the engines but keep the EW suite running on those ships. Gunners, Ion that biggest ship."

Movement
>Move 7E 5N
>Boost 12N
Action
>Boost
>Fire Ion Cannon at Carrier 1
>EWar Cruiser 9, 10, Carrier 1

Ship Name: FNS Assistance
Captain Name: John Preston
Level: 1.
Crew Skills:
-Electronic Warfare
Ship Class: Fleet Tender
Hull Points: 6/6
Armour Points: 4/4
Shield Points 3/0+3
Reactor: 3
Speed: 12
Weapon Modules:
-Matter Disintegrator: 4 Shred, Range 40
-Ion Cannon: Stun 2, Immobilisation 1, Range 50
Support Modules:
-EW Defense Suite: +2 Def
-Battlenet Uplink: +1 hit to ships in 4hex
-Shield Drones: 3 shield to 3 ships, Area 5 (0/1)
Point Defence: 2
>>
Rolled 5, 2, 7 = 14 (3d10)

>>3175556
>-Botting the Following Captains-<
>BD2 Herald of Doom
[Movement Phase]
>Move: 3S, 1SE, 1SW, 1S
[Action Phase]
>Fire Fusion Lance through Cruiser 9, Destroyer 29 and Cruiser 11
>Jury Rigging +1 Hull

Ship Name: FNS Herald of Doom
Captain Name: Captain Jeremy Renalds
Level: 1
Crew Skills: Jury Rigging (spend 1 action to repair 1 hull)
Ship Class: Bombard
Hull Points: 4/5
Armour Points: 2/3
Shield Points: 2/5
Reactor: 2
Speed: 8
Weapon Modules:
-Fusion Lance: 6 DMG, 4 Pierce, Range 60, Autohit in a line
Support Modules: Shield Generator (+5 shield), Decoy Beacon (deploy beacon that enemies shoot instead)
Point Defence: 2

>-More Botting-<
>BD3 Swift Vengeance
[Movement Phase]
>4SW, 2W
[Shooting Phase]
>-Recover shield
>fire all missiles at Defence turret (+battlenet, automated)
>-Dont think missiles need rolls but just in case
Ship Name: Swift Vengeance
Captain Name: Captain Andrews
Level: 1
Crew Skills:Automated Targeting
Ship Class:Bombard
Hull Points:5
Armour Points:3
Shield Points: 2/5
Reactor:2
Speed:8
Weapon Modules:Whirlwind Missiles
Support Modules:Battlenet Uplink, Shield Generator
Point Defence:2
>>
Rolled 10, 2, 1 = 13 (3d10)

Botting DD4

>>3175556
Move
>Move 2N 4E
Shoot
>Fire Mass Disintegrator at DD-31, shred 4
>Fire Pulse Blaster at DD-31, 3 damage, 1 pierce, 2 disrupt
>Fire Pulse Blaster at DD-31, 3 damage, 1 pierce, 2 disrupt

Ship Name: FNS Crimson Wagon
Captain Name: Calvin Spiff
Level: 1
Crew Skills: Overclocking
Ship Class: Destroyer
Hull Points: 8
Armour Points: 4/5
Reactor: 3
Speed: 10
Weapon Modules:
2x Pulse Blaster
1x Mass Disintegrator
Support Modules:
Frame Shift Drive
Advanced Targeting
Point Defence:1
>>
Botting FT's 5 and 6


FT 5
>>3175556
Move
>10 NE 2N
Shoot
>Boost 10N
>Overwatch Ion Cannon W, Stun 2, Immobilisation 1, Range 50
>Overwatch Ion Cannon W

-=-
Ship Name: FNS Mars Ascendant
Captain Name: Anoikis-51
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Jury Rigging - During the Shooting Phase, spend one action to repair one Hull Point.

Hull Points: [6/6]
Armour Points: [4/4]
Reactor: 3
Speed: 12

Weapon Modules:
Ion Cannon [Stun 2, Immobilisation 1, Range 50]
Ion Cannon [Stun 2, Immobilisation 1, Range 50]

Support Modules:
Shield Generator [5/5]
EW Defence Suite [+2 Defence]
Point Defence Matrix [+2 Point Defence]

Point Defence: 2 (+2)
Defence: 0 (+2)

Ship Name: FNS Wayward Beacon
Captain Name: Captain Sangorin Acryetzk
Level: 1
Crew Skills:
Overclocking
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 14
Weapon Modules:
Ion Cannon
Matter Disintegrator
Support Modules:
Recon Probe
Recon Probe
Point Defense Matrix
Point Defence: 4

FT 6
Move
>Move 12 NW
Shoot
>Boost 9NW 3W
>Overwatch Ion Cannon for Carrier 13's group, range 50, stun 2, immob 1
>Overwatch Matter Disintegrator for Carrier 13's group, range 40, shred 4

Ship Name: FNS Wayward Beacon
Captain Name: Captain Sangorin Acryetzk
Level: 1
Crew Skills:
Overclocking
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 14
Weapon Modules:
Ion Cannon
Matter Disintegrator
Support Modules:
Recon Probe
Recon Probe
Point Defense Matrix
Point Defence: 4
>>
>>3175556
[Movement Phase]
>Move 7 W

[Shooting Phase]

>Fire Gravity Nuke 3 W of Carrier 1 (Where the 'U' and 'R' touch the top of a red square)
>Boost 2 S Into the shroud

Ship Name: FNS Laughing Matter
Captain Name: Captain Guy Mann
Level: 1
Crew Skills: Evasion
Ship Class: Bombard
Hull Points: 5/5
Armor Points: 3/3
Shield Points: 3/5
Defense Points: 3
Reactor: 2
Speed: 8
Weapon Modules: Gravity Nuke: 5DMG, Area 3, Auto Hit, Immobilization, Ignores Armor, Bypasses shields. Range 40.
Support Modules: Shield Generator: Gives ship 5 shield points
EW Defense Suite: Gives ship +2 Defense natively.
Point Defense: 2

"This Isn't quite as fun when you can't quite seem to gain an Inch. Fire on that defensive turret! Envelop the whole thing and blast It to smithereens!"
>>
File: FLEETCOM Mission 1A.png (6.22 MB, 4160x4160)
6.22 MB
6.22 MB PNG
Task Force Viking manages to neutralise the Imperial Carrier, as well as one of it's Cruiser escorts. Simultaneously, FNS Laughing Matter and Swift Vengeance destroy the Imperial Defence Turret, removing a linchpin of the Imperial defence from the field. However, many of the captains are forced to remotely command their fellow's ships to achieve this success. Even more worryingly, the Interdiction Force is advancing into position on the battle-line. If the Federal ships do not advance, they risk being bogged down in reinforcements.


====PRIMARY OBJECTIVES====
Destroy OPFOR Command Station
====SECONDARY OBJECTIVES====
Destroy or Capture all stations


====PLAYER LIST====
DD 1 - FNS Northbound Star
DD 2 - FNS The Devil You Know
DD 3 - FNS Vritra
DD 4 - FNS Crimson Wagon
DD 5 - FNS Stern Resolution
DD 6- FNS Westdiep
FT 1 - FNS Nebula -Sunk-
FT 2 - FNS Medusa
FT 3 - FNS Best Served Cold -Sunk-
FT 4 - FNS Faysal
FT 5 - FNS Mars Ascendant
FT 6 - FNS Wayward Beacon
FT 7 - FNS Assistance
PW 1 - FNS Hungering Wind
PW 2 - FNS Serval -Sunk-
PW 3 - FNS Respectable
BD 1 - FNS Liaoning -Sunk-
BD 2 - FNS Herald of Doom
BD 3 - FNS Swift Vengeance
BD 4 - FNS Laughing Matter
BD 5 - FNS Shandong !New!

Imperial Turn coming soon.
>>
File: FLEETCOM Mission 1B.png (5.95 MB, 4160x4160)
5.95 MB
5.95 MB PNG
The Imperial Interdiction Force advances slowly towards Task Force Viking's frontline. However, instead of rushing the Federal ships, the Imperial flotilla changes tactics, instead hanging further back to let the Federal ships come to them.


=====STATUS REPORT=====
DD 1 - FNS Northbound Star: 3/8 Hull, 4/5 Armour, 2/5 Shields
DD 2 - FNS The Devil You Know: 8/8 Hull, 3/5 Armour
DD 3 - FNS Vritra: 2/8 Hull, 5/5 Armour, 1/5 Shields
DD 4 - FNS Crimson Wagon: 4/5 Armour
DD 6 - FNS Westdiep: 3/3 Shields
FT 2 - FNS Medusa: 4/6 Hull
FT 4 - FNS Faysal: 6/6 Hull, 3/4 Armour
FT 7 - FNS Assistance: 3/3 Shields
BD 2 - FNS Herald of Doom: 3/5 Hull, 2/3 Armour
BD 3 - FNS Swift Vengeance: 1/5 Shields
BD 4 - FNS Laughing Matter: 4/5 Hull, 2/5 Shields
BD 5 - FNS Shandong: 5/5 Shields

Frigate 14: 1/4 Hull, 2/2 Armour
Frigate 17: 1/4 Hull, 2/2 Armour
Frigate 19: 1/4 Hull, 0/2 Armour
Cruiser 10: 4/14 Hull, 4/8 Armour, 0/4 Shields
Cruiser 13: 14/14 Hull, 8/8 Armour, 4/4 Shields
>>
Rolled 10 (1d10)

>>3178572
MOVEMENT PHASE:
>12 W
SHOOTING PHASE:
>EWAR DD-27, DD-29, CR-12
>Matter Disintegrator vs DD-29
>Boost 8 NW, 4 W

Ship Name: FNS Faysal
Captain Name: Hakeem Shahzad
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Electronic Warfare

Hull Points: 6/6
Armour Points: 3/4
Reactor: 3
Speed: 12

Weapon Modules:
Matter Disintegrator - Shred 4, Range 40
Matter Disintegrator - Shred 4, Range 40

Support Modules:
Point Defence Matrix +2PD
Battlenet Uplink Aura 4: +1 Hit
EW Defense Suite +2 Def

Point Defence: 2+2
Defence: 0+2

Shipyard secure, advancing westward
>>
>>3178572
"Seems like you guys are set here. Continuing northward to reinforce the sensor station force. Anyone else coming?"
"Redirect power from all weapons to engines, continue course. Keep up the jamming though."

Movement
>Move 2W 10N
>Boost 12N
>Boost 12N
Action
>Boost
>Boost
>EWar Cruiser 13, Destroyer 30, 31

Ship Name: FNS Assistance
Captain Name: John Preston
Level: 1.
Crew Skills:
-Electronic Warfare
Ship Class: Fleet Tender
Hull Points: 6/6
Armour Points: 4/4
Shield Points 3/0+3
Reactor: 3
Speed: 12
Weapon Modules:
-Matter Disintegrator: 4 Shred, Range 40
-Ion Cannon: Stun 2, Immobilisation 1, Range 50
Support Modules:
-EW Defense Suite: +2 Def
-Battlenet Uplink: +1 hit to ships in 4hex
-Shield Drones: 3 shield to 3 ships, Area 5 (0/1)
Point Defence: 2
>>
Rolled 10, 1, 4 = 15 (3d10)

{Movement Phase}
Immobilized!

{Shooting Phase}
>Plasma Cannon Cruiser 10, D3, P2, R40, H3-10, C9-10
>Plasma Cannon Cruiser 10, D3, P2, R40, H3-10, C9-10
>Plasma Cannon Cruiser 10, D3, P2, R40, H3-10, C9-10

#Stern Resolution
--Cap'n Merk
Level: 1
*Automated Targeting
{Destroyer}
H8 A5 S10 WM 3 SM 2 R 3
PD 1
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
>Advanced Targeting
>Frameshift Drive

Destroyers: XX
Cruiser: X
>>
Cruiser destroyed.

Advance.
>>
>>3178572
MOVEMENT PHASE:
>Move 2 W, 3 NW, 1 W, 2 NW, 3 N and 1NW

SHOTTING PHASE:
>Jury Rigging
>Jury Rigging
>Overwatch with Plasma Cannon NW, near those 2 death imperial cruisers for be more precise.
"Enemy fighters eliminated and repairs almost done, moving to new position."
-----------

Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points: 4/6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 1/2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 0/2 Charges, Range 10.
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
Rolled 8, 9, 4 = 21 (3d10)

>>3178572
>>3178639
>>3178641


Daniels whistles in appreciation at the display of plasma firepower as the Stern Resolution lights up the Imperial cruiser, finishing it off. "Nice one, Merk. Advance? You bet your ass I'll advance. Helm, move us up behind that destroyed cruiser! Batteries, target those frigates!"

Movement
>1N, 7W
Action
>Fire Mass Driver 1 at Frigate 29 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
>Fire Pulse Blaster at Frigate 29 (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)
>Fire Mass Driver 2 at Frigate 26 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
Ship: FNS The Devil You Know
Captain: Adam Daniels & Dawnstar AI
Class: Destroyer
Hull 8/8, Armor 4/5, PD 1, Speed 10, Reactor 3
Crew Skill: Automated Targeting
Support: Advanced Targeting, Repair Drones (0/2)
Weapons:
Mass Driver x2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)
>>
Rolled 1, 7 = 8 (2d10)

>>3178572
[Move]
>Move 10 West (left)
[Shot]
>Fire disintegrator at cruiser 12
>Fire blaster at cruiser 12
>Boost 10 East (right)
>-regen 1 shield
>-get healed by the shipyard


Ship Name: FNS Vritra
Captain Name: Contractor Code #014
Level: 1
Crew Skills: Automated targeting: +1 hit
Ship Class: Destroyer
Hull Points: 2/8
Armour Points: 4/5
Shield: 1/5
Reactor: 3
Speed: 10
Weapon Modules:
- Matter Disintegrator: 4 Shred, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
Support Modules:
- EW Defense Suite: +2 Def
- Shield Generator: +5 Shields
Point Defence: 1
>>
Rolled 8, 4, 5 = 17 (3d10)

>>3178572
Our hero stands fast, outnumbered and out gunned Captain Spiff must hold out against the enemy interdiction force long enough for reinforcements to arrive!

MOVEMENT PHASE:
>None
SHOOTING PHASE:
>Fire Matter Disintegrator at Destroyer 30
>Fire 2 Pulse Blasters at Destroyer 31
>>
Rolled 2, 6 = 8 (2d10)

>>3178572
[Move]
>1S 1SW
[Shoot]
>PB at Destroyer 30 (+1hit&crit)
>M.Dis at Destroyer 33 (+1hit)

Ship Name: FNS Hungering Wind
Captain Name: [Data Not Found]
Level: 1.
Crew Skills: Evasion: +1def on boost,
Ship Class: Prowler [(A) Cloak]
Hull Points: 5/5
Armour Points: 3/3
Reactor: 2
Speed: 14
Weapon Modules:
-Matter Disentigrator: R40. 4Shred
-Pulse Blaster: R40. 3Dmg, 1Pierce, 2Disrupt
Support Modules:
-EW Defense Suite: +2Def
-Advanced Targeting: +1Hit & Crit
Point Defence: 0
>>
>>3178572
[Movement Phase]
>Move 8 NW

[Shooting Phase]

>Fire Gravity Nuke RIGHT in-between Destroyer 26 and Destroyer 27
>Boost 7 NE and 1 N Into cover


Ship Name: FNS Laughing Matter
Captain Name: Captain Guy Mann
Level: 1
Crew Skills: Evasion
Ship Class: Bombard
Hull Points: 5/5
Armor Points: 3/3
Shield Points: 4/5
Defense Points: 3
Reactor: 2
Speed: 8
Weapon Modules: Gravity Nuke: 5DMG, Area 3, Auto Hit, Immobilization, Ignores Armor, Bypasses shields. Range 40.
Support Modules: Shield Generator: Gives ship 5 shield points
EW Defense Suite: Gives ship +2 Defense natively.
Point Defense: 2

"Yes! God, space debris has never looked more pretty. Alright, north squad needs a hand looks like. Move up and leave the central group a parting gift and then park us behind those rocks as we move up."
>>
>>3178572
"Hull repaired partially, moving in to reinforce."
MOVEMENT PHASE:
>Move 10W
SHOOTING PHASE:
>Boost 7N, 3W
>Overwatch M. Disentegrator
>Overwatch M. Driver 1

Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 3/8
Shield Points: 2/5
Armour Points: 4/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver 1 : 4 DMG, 2 Shred, 25 Range
Mass Driver 2: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defense: 1
>>
Rolled 8, 10 = 18 (2d10)

>>3178572
*srkt*- huh? Oh, I, uh, fell asleep.
Oops.

MOVEMENT:
[no movement]
SHOOTING:
>ion cannon cruiser 13
>MD frigate 31

Ship Name: FNS Wayward Beacon
Captain Name: Captain Sangorin Acryetzk
Level: 1
Crew Skills:
Overclocking
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 14
Weapon Modules:
Ion Cannon
Matter Disintegrator
Support Modules:
Recon Probe
Recon Probe
Point Defense Matrix
Point Defence: 4
>>
>>3179839
>[FT7]
"Wait, please adjust your IFF Wayward Beacon. You should be [FT-6]. Now is not the time to be sleeping around!"
>>
>>3179955
Is that why the transponder is beeping so angrily at me?
Must've... kicked it in my nap. I don't sleep gently, yeah?
>>
>>3178572
[Movement Phase]
>Move 3NW, 7W (Overclocking)
[Shooting Phase]
>Boost 6W
>Shoot Grav Nuke at the tile 2N of Enemy DD 26, 2SE, 1S of Cruiser 11 and 3SW of Enemy DD 28
>-Shield full and EW Defence of 2

Ship Name: FNS Shandong
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 3/3 (+2 EW Defence Suite)
Shield Points: 5/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2
>>
>>3178572
>-Botting the Following Captains-<
>BD2 Herald of Doom
[Movement Phase]
>Move: 6NW, 2W
[Action Phase]
>Fire Fusion Lance through Cruiser 11 and Destroyer 28
>Boost 2SW (Hull points should be 4/5 not 3/5. The however is at 3/5

Ship Name: FNS Herald of Doom
Captain Name: Captain Jeremy Renalds
Level: 1
Crew Skills: Jury Rigging (spend 1 action to repair 1 hull)
Ship Class: Bombard
Hull Points: 4/5
Armour Points: 2/3
Shield Points: 3/5
Reactor: 2
Speed: 8
Weapon Modules:
-Fusion Lance: 6 DMG, 4 Pierce, Range 60, Autohit in a line
Support Modules: Shield Generator (+5 shield), Decoy Beacon (deploy beacon that enemies shoot instead)
Point Defence: 2

>-More Botting-<
>BD3 Swift Vengeance
[Movement Phase]
>Move 8NW
[Shooting Phase]
>-Recover shield (3/5)
>Boost 6W, 2NW
>fire missiles at DD 30, 31and 33

Ship Name: Swift Vengeance
Captain Name: Captain Andrews
Level: 1
Crew Skills:Automated Targeting
Ship Class:Bombard
Hull Points:5
Armour Points:3
Shield Points: 3/5
Reactor:2
Speed:8
Weapon Modules:Whirlwind Missiles
Support Modules:Battlenet Uplink, Shield Generator
Point Defence:2
>>
File: FLEETCOM Mission 1A.png (6.25 MB, 4160x4160)
6.25 MB
6.25 MB PNG
The Interdiction force pays for their over-caution, as Task Force Viking unloads their weaponry on the Imperial ships, destroying several in great fireballs.


====PRIMARY OBJECTIVES====
Destroy OPFOR Command Station
====SECONDARY OBJECTIVES====
Destroy or Capture all stations


====PLAYER LIST====
DD 1 - FNS Northbound Star
DD 2 - FNS The Devil You Know
DD 3 - FNS Vritra
DD 4 - FNS Crimson Wagon
DD 5 - FNS Stern Resolution
DD 6- FNS Westdiep
FT 1 - FNS Nebula -Sunk-
FT 2 - FNS Medusa
FT 3 - FNS Best Served Cold -Sunk-
FT 4 - FNS Faysal
FT 5 - FNS Mars Ascendant
FT 6 - FNS Wayward Beacon
FT 7 - FNS Assistance
PW 1 - FNS Hungering Wind
PW 2 - FNS Serval -Sunk-
PW 3 - FNS Respectable
BD 1 - FNS Liaoning -Sunk-
BD 2 - FNS Herald of Doom
BD 3 - FNS Swift Vengeance
BD 4 - FNS Laughing Matter
BD 5 - FNS Shandong

Imperial Turn coming soon.
>>
File: FLEETCOM Mission 1B.png (5.97 MB, 4160x4160)
5.97 MB
5.97 MB PNG
=====STATUS REPORT=====
DD 1 - FNS Northbound Star: 3/8 Hull, 4/5 Armour, 3/5 Shields
DD 2 - FNS The Devil You Know: 8/8 Hull, 4/5 Armour
DD 3 - FNS Vritra: 2/8 Hull, 5/5 Armour, 2/5 Shields
DD 4 - FNS Crimson Wagon: 4/5 Armour
DD 6 - FNS Westdiep: 3/3 Shields
FT 2 - FNS Medusa: 4/6 Hull
FT 4 - FNS Faysal: 6/6 Hull, 3/4 Armour
FT 7 - FNS Assistance: 3/3 Shields
PW 1 - FNS Hungering Wind:5/5 Hull, 1/3 Armour
BD 2 - FNS Herald of Doom: 4/5 Hull, 2/3 Armour 3/5 Shields
BD 3 - FNS Swift Vengeance: 2/5 Shields
BD 4 - FNS Laughing Matter: 4/5 Hull, 3/5 Shields
BD 5 - FNS Shandong: 5/5 Shields

Frigate 14: 1/4 Hull, 2/2 Armour
Frigate 17: 1/4 Hull, 2/2 Armour
Frigate 19: 1/4 Hull, 0/2 Armour
Destroyer 29: 2/6 Hull, 2/4 Armour
Destroyer 33: 4/6 Hull, 0/4 Armour
Destroyer 34: 1/6 Hull, 4/4 Armour
Destroyer 36: 1/6 Hull, 4/4 Armour
Cruiser 11: 9/14 Hull, 8/8 Armour, 4/4 Shields
Cruiser 12: 14/14 Hull, 8/8 Armour, 0/4 Shields
Cruiser 13: 14/14 Hull, 8/8 Armour, 4/4 Shields
>>
{Movement Phase}
>Frameshift 14SW, 6LEFT

{Shooting Phase}
>Boost 10LEFT
>Boost 10LEFT
>Boost 10LEFT

#Stern Resolution
--Cap'n Merk
Level: 1
*Automated Targeting
{Destroyer}
H8 A5 S10 WM 3 SM 2 R 3
PD 1
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
>Advanced Targeting
>Frameshift Drive

Destroyers: XX
Cruisers: XX
>>
>>3180279
[Move]
>Ram destroyer 33 (4N×10W, 5dmg)
[Shoot]
>Boost 1S 6W 4NW 2W
>Cloak

Ship Name: FNS Hungering Wind
Captain Name: [Data Not Found]
Level: 1.
Crew Skills: Evasion: +1def on boost,
Ship Class: Prowler [(A) Cloak]
Hull Points: 5/5
Armour Points: 1/3
Reactor: 2
Speed: 14
Weapon Modules:
-Matter Disentigrator: R40. 4Shred
-Pulse Blaster: R40. 3Dmg, 1Pierce, 2Disrupt
Support Modules:
-EW Defense Suite: +2Def
-Advanced Targeting: +1Hit & Crit
Point Defence: 0
>>
>>3180279
[Movement Phase]
>Move 1S 1SW 3W 3NW

[Shooting Phase]

>Boost 5 NW 3N
>Fire Gravity Nuke 3E of Cruiser 13


Ship Name: FNS Laughing Matter
Captain Name: Captain Guy Mann
Level: 1
Crew Skills: Evasion
Ship Class: Bombard
Hull Points: 5/5
Armor Points: 3/3
Shield Points: 4/5
Defense Points: 3
Reactor: 2
Speed: 8
Weapon Modules: Gravity Nuke: 5DMG, Area 3, Auto Hit, Immobilization, Ignores Armor, Bypasses shields. Range 40.
Support Modules: Shield Generator: Gives ship 5 shield points
EW Defense Suite: Gives ship +2 Defense natively.
Point Defense: 2
>>
As an allied prowler smashes itself into the last imperial destroyer, only a cruiser remains of the interdiction force sent to contest the detector station. But this cruiser is mighty indeed, shielded and heavily armoured it has resisted all prior attempts to permanently damage it! Not even Spiff’s formidable arsenal can score a clean kill. Nonetheless our hero fights on; staggering his shots to maximize damage against each layer of the cruiser’s defence.

>>3180279
MOVEMENT PHASE:
>None
SHOOTING PHASE:
>Fire 2 Pulse Blasters at Cruiser 13
>Fire Matter Disintegrator at Cruiser 13

Ship Name: FNS Crimson Wagon
Captain Name: Calvin Spiff
Level: 1
Crew Skills: Overclocking
Ship Class: Destroyer
Hull Points: 8/8
Armour Points: 4/5
Reactor: 3
Speed: 10
Weapon Modules:
2x Pulse Blaster
1x Mass Disintegrator
Support Modules:
Frame Shift Drive
Advanced Targeting
Point Defence:1
>>
Rolled 5, 5, 8 = 18 (3d10)

>>3180923
errr... need to roll the dice for those staggered shots.
>>
Rolled 3 (1d10)

>>3180279

MOVEMENT PHASE:
>Move 7 SW, 5 W

SHOTTING PHASE:
>Boost 12 W
>Fire with Plasma Cannon at Destroyer 35
>Fire with Missile Pod at Destroyer 35

"This is the Medusa, repairs finished. We intercept the imperial destroyer 35."

the plasma projectile will have to pass this small asteroid or only destroy it , before hitting the vessel ... after that the missiles should finish it.
-----------

Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points: 6/6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 1/2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 0/2 Charges, Range 10.
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
Rolled 8, 5, 1 = 14 (3d10)

>>3180279
"The interdiction force is as good as dead, well done Vikings. Preliminary orders, I want that western Shipyard captured, not destroyed to have a safe hold in case of Imperial reinforcements when we go for their command center. Careful with your fire when we go over there Bombards, preferably focus down one of the two cruiser pickets to ensure they don't survive and receive maintenance. As for our current situation, moving to destroy Cruiser 12 so other DDs can move around the debris and fire on Destroyers 27 & 29."

MOVEMENT PHASE:
>Move 4N, 4W
SHOOTING PHASE:
>Fire M. Disentegrator at Cruiser 12
>Fire M. Driver 1 at Cruiser 12
>Fire M. Driver 2 at Cruiser 12

Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 3/8
Shield Points: 3/5
Armour Points: 4/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver 1 : 4 DMG, 2 Shred, 25 Range
Mass Driver 2: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defense: 1
>>
Rolled 4, 4, 6 = 14 (3d10)

>>3180279

Movement
>None
Action
>Fire Pulse Blaster at Cruiser 12 (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)
>Fire Mass Driver x2 at Cruiser 12 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)

Ship: FNS The Devil You Know
Captain: Adam Daniels & Dawnstar AI
Class: Destroyer
Hull 8/8, Armor 4/5, PD 1, Speed 10, Reactor 3
Crew Skill: Automated Targeting
Support: Advanced Targeting, Repair Drones (0/2)
Weapons:
Mass Driver x2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)
>>
Rolled 3, 4 = 7 (2d10)

>>3180279
"Arrided at northern flank, engaging. Crimson Wagon, this is FNS Assistance. Is the battlenet uplink feed connected?"

Movement
>Move 12N
Action
>fire Ion Cannon at cruiser 13
>fire Matter disintegrator at cruiser 13
>EWar Cruiser 13, Destroyer 28, 33

Ship Name: FNS Assistance
Captain Name: John Preston
Level: 1.
Crew Skills:
-Electronic Warfare
Ship Class: Fleet Tender
Hull Points: 6/6
Armour Points: 4/4
Shield Points 3/0+3
Reactor: 3
Speed: 12
Weapon Modules:
-Matter Disintegrator: 4 Shred, Range 40
-Ion Cannon: Stun 2, Immobilisation 1, Range 50
Support Modules:
-EW Defense Suite: +2 Def
-Battlenet Uplink: +1 hit to ships in 4hex
-Shield Drones: 3 shield to 3 ships, Area 5 (0/1)
Point Defence: 2
>>
>>3180279
[Movement Phase]
>Move 1SW, 5W
[Shooting Phase]
>Shoot Grav Nuke at the tile 2E of Enemy Cruiser 11 and 2NW of Enemy DD 36
>Boost 5NE, 1N
>-Shield full and EW Defence of 2

Ship Name: FNS Shandong
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 3/3 (+2 EW Defence Suite)
Shield Points: 5/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2
>>
>>3180279
>-Botting the Following Captains-<
>BD2 Herald of Doom
[Movement Phase]
>Move: 3SW
[Action Phase]
>Fire Fusion Lance through Destroyer 27 and Destroyer 28
>Boost 3NE
>-Shield recovery 4/5

Ship Name: FNS Herald of Doom
Captain Name: Captain Jeremy Renalds
Level: 1
Crew Skills: Jury Rigging (spend 1 action to repair 1 hull)
Ship Class: Bombard
Hull Points: 4/5
Armour Points: 2/3
Shield Points: 4/5
Reactor: 2
Speed: 8
Weapon Modules:
-Fusion Lance: 6 DMG, 4 Pierce, Range 60, Autohit in a line
Support Modules: Shield Generator (+5 shield), Decoy Beacon (deploy beacon that enemies shoot instead)
Point Defence: 2

>-More Botting-<
>BD3 Swift Vengeance
[Movement Phase]
>Move 8S
[Shooting Phase]
>-Recover shield (3/5)
>Boost 6SW
>fire missiles at Cruiser 12

Ship Name: Swift Vengeance
Captain Name: Captain Andrews
Level: 1
Crew Skills:Automated Targeting
Ship Class:Bombard
Hull Points:5
Armour Points:3
Shield Points: 3/5
Reactor:2
Speed:8
Weapon Modules:Whirlwind Missiles
Support Modules:Battlenet Uplink, Shield Generator
Point Defence:2
>>
File: FLEETCOM Mission 1A.png (6.5 MB, 4160x4160)
6.5 MB
6.5 MB PNG
The relentless advance of Task Force Viking continues, as four enemy ships are destroyed in quick succesion by excellent work by the Federal gunners. To the south however, the FNS Stern Resolution stumbles into a cunningly hidden Imperial minefield. Fortunately, it has not gone too deep in, but the minefield still represents a large obstacle to the Federal assault.


====PRIMARY OBJECTIVES====
Destroy OPFOR Command Station
====SECONDARY OBJECTIVES====
Destroy or Capture all stations


====PLAYER LIST====
DD 1 - FNS Northbound Star
DD 2 - FNS The Devil You Know
DD 3 - FNS Vritra
DD 4 - FNS Crimson Wagon
DD 5 - FNS Stern Resolution
DD 6- FNS Westdiep
FT 1 - FNS Nebula -Sunk-
FT 2 - FNS Medusa
FT 3 - FNS Best Served Cold -Sunk-
FT 4 - FNS Faysal
FT 5 - FNS Mars Ascendant
FT 6 - FNS Wayward Beacon
FT 7 - FNS Assistance
PW 1 - FNS Hungering Wind
PW 2 - FNS Serval -Sunk-
PW 3 - FNS Respectable
BD 1 - FNS Liaoning -Sunk-
BD 2 - FNS Herald of Doom
BD 3 - FNS Swift Vengeance
BD 4 - FNS Laughing Matter
BD 5 - FNS Shandong

Imperial Turn coming soon.
>>
File: FLEETCOM Mission 1B.png (6.44 MB, 4160x4160)
6.44 MB
6.44 MB PNG
The Imperial frontline is crumbling, and yet they still fight on. Not even some crack shots from the Imperial gunners can hope to stop the Federal ships. To the south, a cruise, perhaps ignorant of the danger, perhaps supremely confident in it's invulnerability, advances through the minefield in attempt to destroy the FNS Stern Resolution, heedless of the impact of one such mine against' it's shields. However, near the Imperial command post, a portal opens and-
//WARNING: CAPITAL CLASS JUMP SIGNATURE DETECTED//
"That's not good," Admiral Carter comments worriedly, "Anything that big might be tough enough to simply shrug off weapons fire. You need to hurry."


=====STATUS REPORT=====
DD 1 - FNS Northbound Star: 3/8 Hull, 4/5 Armour, 3/5 Shields
DD 2 - FNS The Devil You Know: 8/8 Hull, 4/5 Armour
DD 3 - FNS Vritra: 2/8 Hull, 5/5 Armour, 2/5 Shields
DD 4 - FNS Crimson Wagon: 4/5 Armour
DD 5 - FNS Stern Resolution: 4/8 Hull, 2/5 Armour
DD 6 - FNS Westdiep: 3/3 Shields
FT 2 - FNS Medusa: 2/6 Hull, 3/4 Armour
FT 4 - FNS Faysal: 2/6 Hull, 3/4 Armour
FT 7 - FNS Assistance: 3/3 Shields
PW 1 - FNS Hungering Wind: 5/5 Hull, 1/3 Armour
BD 2 - FNS Herald of Doom: 4/5 Hull, 2/3 Armour 4/5 Shields
BD 3 - FNS Swift Vengeance: 3/5 Shields
BD 4 - FNS Laughing Matter: 4/5 Hull, 3/5 Shields
BD 5 - FNS Shandong: 5/5 Shields

Frigate 14: 1/4 Hull, 2/2 Armour
Frigate 17: 1/4 Hull, 2/2 Armour
Frigate 19: 1/4 Hull, 0/2 Armour
Destroyer 29: 2/6 Hull, 2/4 Armour
Cruiser 11: 4/14 Hull, 8/8 Armour, 0/4 Shields
Cruiser 13: 9/14 Hull, 4/8 Armour, 0/4 Shields
>>
Rolled 6 + 1 (1d10 + 1)

>>3182200
[Move]
>1N 8W 2SW
[Shoot]
>PB at {Primary Objective} Imperial Command Station (34W)
>Cloak

"Mission Objective in range. Testing Defenses."

Ship Name: FNS Hungering Wind
Captain Name: [Data Not Found]
Level: 1.
Crew Skills: Evasion: +1def on boost,
Ship Class: Prowler [(A) Cloak]
Hull Points: 5/5
Armour Points: 1/3
Reactor: 2
Speed: 14
Weapon Modules:
-Matter Disentigrator: R40. 4Shred
-Pulse Blaster: R40. 3Dmg, 1Pierce, 2Disrupt
Support Modules:
-EW Defense Suite: +2Def
-Advanced Targeting: +1Hit & Crit
Point Defence: 0
>>
>>3182200
"Command? According to the tactical map my ship appears to be unresponsive. We're checking if it's a glitch, can you confirm my ship's position?"
>>
>>3182200


"Looks like they're finally taking us seriously, gents. They're bringing in one of the big boys. We'll need to get in as much damage as we can before that capital ship arrives. Form up behind me and prepare to begin assault on the main station! And keep hammering the bastards!"


Movement
1N, 5NW, 3W
Action
>Pulse Blaster Destroyer 26 (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)
>Overwatch Mass Driver x2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)

Ship: FNS The Devil You Know
Captain: Adam Daniels & Dawnstar AI
Class: Destroyer
Hull 8/8, Armor 4/5, PD 1, Speed 10, Reactor 3
Crew Skill: Automated Targeting
Support: Advanced Targeting, Repair Drones (0/2)
Weapons:
Mass Driver x2 (4 dmg, 2 shred, range 25) (+2 accuracy, +1 crit)
Pulse Blaster (3 dmg, 1 pierce, 2 disrupt, range 40) (+2 accuracy, +1 crit)
>>
Rolled 4 (1d10)

>>3182257
"Battery, where's that firing solution, goddamn it!"
>>
>>3182253
//APOLOGIES CAPTAIN//
//DUE TO COMMS TRAFFIC YOUR ORDERS WERE NOT REGISTERED//
/THIS ERROR HAS NOT BEEN RECTIFIED//
//HAVE A NICE DAY//
>>
Rolled 6, 1, 8 = 15 (3d10)

Great.

{Movement Phase}
>hover in the void. Gain +2 DEF from the Shroud.

{Shooting Phase}
>Plasma Cannon crusier 11, D3, P2, R40, H3-10, C9-10
>Plasma Cannon crusier 11, D3, P2, R40, H3-10, C9-10
>Plasma Cannon crusier 11, D3, P2, R40, H3-10, C9-10

#Stern Resolution
--Cap'n Merk
Level: 1
*Automated Targeting
{Destroyer}
H8 A5 S10 WM 3 SM 2 R 3
PD 1
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
^Plasma Cannon, D3, P2, R40, H3-10, C9-10
>Advanced Targeting
>Frameshift Drive

Destroyers: XX
Cruisers:: XX
>>
Rolled 9, 5 = 14 (2d10)

>>3182200
MOVEMENT PHASE:
>8NE, 4N
SHOOTING PHASE:
>Boost 10N
>Matter Disintegrator vs CR-13
>Matter Disintegrator vs CR-13

Ship Name: FNS Faysal
Captain Name: Hakeem Shahzad
Level: 1
Ship Class: Fleet Tender

Crew Skills:
Electronic Warfare

Hull Points: 2/6
Armour Points: 3/4
Reactor: 3
Speed: 12

Weapon Modules:
Matter Disintegrator - Shred 4, Range 40
Matter Disintegrator - Shred 4, Range 40

Support Modules:
Point Defence Matrix +2PD
Battlenet Uplink Aura 4: +1 Hit
EW Defense Suite +2 Def

Point Defence: 2+2
Defence: 0+2

Faysal has taken damage again, moving into IR-Fog and providing firing assistance to northern assault force.
>>
Rolled 9 (1d10)

>>3182257
"Acknowledged Captain Daniels, moving to firing positions."
>>3182200
"Damn, to think they'd send the cavalry to a post this small...Bombards we need you in range of that station ASAP, clearing the way."

MOVEMENT PHASE:
>Move 10W
SHOOTING PHASE:
>Fire M. Driver 1 at Cruiser 12
>Overwatch M. Disentegrator
>Boost 10W


Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 3/8
Shield Points: 4/5
Armour Points: 4/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver 1 : 4 DMG, 2 Shred, 25 Range
Mass Driver 2: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defense: 1
>>
>>3182813
>Correcting target of M. Driver 1 to Destroyer 29
>>
Rolled 3, 3, 6 = 12 (3d10)

>>3182200
MOVEMENT PHASE:
>Move 12W
SHOOTING PHASE:
>Fire Matter Disintegrator at Cruiser 13
>Fire 2 Pulse Blasters at Cruiser 13
>>
>>3182200
MOVEMENT PHASE:
>Move 10 W, 1 NE and 1 W


SHOTTING PHASE:
>Jury Rigging
>Jury Rigging
>Jury Rigging


"This is the Medusa, we have sustained heavy damage, and the imp destroyer 35 is on us. We have not even scratched it, requesting immediate assistance for our retreat from the south defensive turret and the DD 6 - FNS Westdiep."

-----------

Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points: 2/6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 1/2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 0/2 Charges, Range 10.
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
Rolled 3 (1d10)

>>3182259
"GOD DAMN IT-"

>>3182200

Movement
>Move 12N
>Boost 3N 9W
Action
>Boost
>fire Ion Cannon at cruiser 13
>Ewar Cruiser 11, 13, Destrouer 35

Ship Name: FNS Assistance
Captain Name: John Preston
Level: 1.
Crew Skills:
-Electronic Warfare
Ship Class: Fleet Tender
Hull Points: 6/6
Armour Points: 4/4
Shield Points 3/0+3
Reactor: 3
Speed: 12
Weapon Modules:
-Matter Disintegrator: 4 Shred, Range 40
-Ion Cannon: Stun 2, Immobilisation 1, Range 50
Support Modules:
-EW Defense Suite: +2 Def
-Battlenet Uplink: +1 hit to ships in 4hex
-Shield Drones: 3 shield to 3 ships, Area 5 (0/1)
Point Defence: 2
>>
>>3182200
[Movement Phase]
>Move 5NW, 4N, 1NW (overclocking)
[Shooting Phase]
>Shoot Grav Nuke 1 tile NE of Cruiser 6 foward tip and 3S of Enemy DD 26 (both get hit)
>Boost 3NW, 5N
>-EW Defence of 2

Ship Name: FNS Shandong
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 3/3 (+2 EW Defence Suite)
Shield Points: 5/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2
>>
Rolled 4, 8 = 12 (2d10)

>>3182200
I say, let them push on us.
We're deeply entrenched enough to handle it, yeah?

MOVEMENT:
[no movement]
SHOOTING:
>ion cannon @ cruiser 13
>MD @ destroyer 29

That being said, that's an awful big portal for a capital ship.

Ship Name: FNS Wayward Beacon
Captain Name: Captain Sangorin Acryetzk
Level: 1
Crew Skills:
Overclocking
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 14
Weapon Modules:
Ion Cannon
Matter Disintegrator
Support Modules:
Recon Probe
Recon Probe
Point Defense Matrix
Point Defence: 4
>>
>>3182200
>-Botting the Following Captains-<
>BD2 Herald of Doom
[Movement Phase]
>Move: 6NW, 2N
[Action Phase]
>Boost 4NW, 4N
>Fire Fusion Lance through Cruiser 6
>-Shield recovery 5/5 (Shield Full!)

Ship Name: FNS Herald of Doom
Captain Name: Captain Jeremy Renalds
Level: 1
Crew Skills: Jury Rigging (spend 1 action to repair 1 hull)
Ship Class: Bombard
Hull Points: 4/5
Armour Points: 2/3
Shield Points: 5/5
Reactor: 2
Speed: 8
Weapon Modules:
-Fusion Lance: 6 DMG, 4 Pierce, Range 60, Autohit in a line
Support Modules: Shield Generator (+5 shield), Decoy Beacon (deploy beacon that enemies shoot instead)
Point Defence: 2

>-More Botting-<
>BD3 Swift Vengeance
[Movement Phase]
>Move 8W
[Shooting Phase]
>-Recover shield (4/5)
>Boost 6W, 2NW
>fire 2× missiles at Cruiser 6 and 1× missile at DD 26 (LINE OF SIGHT OF FRIENDLY)

Ship Name: Swift Vengeance
Captain Name: Captain Andrews
Level: 1
Crew Skills:Automated Targeting
Ship Class:Bombard
Hull Points:5
Armour Points:3
Shield Points: 4/5
Reactor:2
Speed:8
Weapon Modules:Whirlwind Missiles
Support Modules:Battlenet Uplink, Shield Generator
Point Defence:2
>>
File: FLEETCOM Mission 1A.png (6.66 MB, 4160x4160)
6.66 MB
6.66 MB PNG
====PRIMARY OBJECTIVES====
Destroy OPFOR Command Station
====SECONDARY OBJECTIVES====
Destroy or Capture all stations


====PLAYER LIST====
DD 1 - FNS Northbound Star
DD 2 - FNS The Devil You Know
DD 3 - FNS Vritra
DD 4 - FNS Crimson Wagon
DD 5 - FNS Stern Resolution
DD 6- FNS Westdiep
FT 1 - FNS Nebula -Sunk-
FT 2 - FNS Medusa
FT 3 - FNS Best Served Cold -Sunk-
FT 4 - FNS Faysal
FT 5 - FNS Mars Ascendant
FT 6 - FNS Wayward Beacon
FT 7 - FNS Assistance
PW 1 - FNS Hungering Wind
PW 2 - FNS Serval -Sunk-
PW 3 - FNS Respectable
BD 1 - FNS Liaoning -Sunk-
BD 2 - FNS Herald of Doom
BD 3 - FNS Swift Vengeance
BD 4 - FNS Laughing Matter
BD 5 - FNS Shandong

Imperial Turn coming soon.
>>
File: FLEETCOM Mission 1B.png (6.46 MB, 4160x4160)
6.46 MB
6.46 MB PNG
A sense of grim finality seems to settle on the Imperial defenders, as Task Force Viking continues it's advance. Even the arrival of two cruiser escorts in advance of the captial ship doesn't seem likely to have an impact on the battle in time.


=====STATUS REPORT=====
DD 1 - FNS Northbound Star: 3/8 Hull, 4/5 Armour, 3/5 Shields
DD 2 - FNS The Devil You Know: 8/8 Hull, 4/5 Armour
DD 3 - FNS Vritra: 2/8 Hull, 5/5 Armour, 2/5 Shields
DD 4 - FNS Crimson Wagon: 3/8 Hull, 2/5 Armour
DD 5 - FNS Stern Resolution: 1/8 Hull, 2/5 Armour
DD 6 - FNS Westdiep: 3/3 Shields
FT 2 - FNS Medusa: 5/6 Hull, 3/4 Armour
FT 4 - FNS Faysal: 2/6 Hull, 3/4 Armour
FT 7 - FNS Assistance: 3/3 Shields
PW 1 - FNS Hungering Wind: 5/5 Hull, 1/3 Armour
BD 2 - FNS Herald of Doom: 4/5 Hull, 2/3 Armour 4/5 Shields
BD 3 - FNS Swift Vengeance: 3/5 Shields
BD 4 - FNS Laughing Matter: 4/5 Hull, 3/5 Shields
BD 5 - FNS Shandong: 5/5 Shields

Frigate 14: 1/4 Hull, 2/2 Armour
Frigate 17: 1/4 Hull, 2/2 Armour
Frigate 19: 1/4 Hull, 0/2 Armour
Cruiser 6: 9/14 Hull, 8/8 Armour, 0/4 Shields, Immobilised
Cruiser 11: 4/14 Hull, 8/8 Armour, 0/4 Shields
Cruiser 12: 14/14 Hull, 4/8 Armour, 0/4 Shields
Cruiser 13: 3/14 Hull, 0/8 Armour, 0/4 Shields
>>
Rolled 10 (1d10)

>>3184237
[Move]
>Move 7N 3NW (up left)
[Shoot]
>Boost 10N
>Boost 10N
>Fire disintegrator at cruiser 13

Ship Name: FNS Vritra
Captain Name: Contractor Code #014
Level: 1
Crew Skills: Automated targeting: +1 hit
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Reactor: 3
Speed: 10
Weapon Modules:
- Matter Disintegrator: 4 Shred, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
- Pulse Blaster: 3 Dmg, 1 Pierce, 2 Disrupt, 40 Range
Support Modules:
- EW Defense Suite: +2 Def
- Shield Generator: +5 Shields
Point Defence: 1
>>
Rolled 8 (1d10)

>>3184237
"Command, can you verify the fleet comms integrity? Enemy electronics warfare influence might be present, some of my orders weren't registered again."
>>
Rolled 9 (1d10)

>>3184237
MOVEMENT PHASE:
>Ram destroyer 35 (3 NE, 2 W)


SHOTTING PHASE:
>Fire with Missile Pod at Destroyer 35
>Fire with Plasma Cannon at Cruiser 11
>Jury Rigging


"Repairs finish, we move at ram speed for break in half the destroyer 35. Then we will return to support the rest of the fleet."
>>3182300
"This is the Medusa, giving fire support for pulverize Imperial Cruiser 11, hope it hits."


-----------

Ship Name: FNS Medusa
Captain Name: Captain Carl Smith
Level: 1
Crew Skills: Jury Rigging = during the shooting phase, spend one action to repair 1 hull point.
Ship Class: Fleet Tender

Hull Points: 2/6
Armour Points: 4
Reactor: 3
Speed: 12

Weapon Modules:
Missile Pod: (4 DMG, Autohit, 1 Pierce, Interceptable, Range 15)
Plasma Cannon: (3 DMG, 2 Pierce, Range 40)

Support Modules:
Fighter Wing: Range 50, Area 2, Damage 1, Point Defense 2, Flight-time 3, Charges 1/2
Repair Drones: repairs 3 hull and 1 armour of a friendly ship as a simple action, 0/2 Charges, Range 10.
Marine Contingent: +1 to boarding roll. Initial boarding causes 2 damage. Range 15, 2 Charges.


Point Defence: 2
>>
>>3184637
correction

*5/6 Hull and 3/4 Armour
>>
Rolled 3 + 1 (1d10 + 1)

>>3184237
[Move]
>3SW
[Shoot]
>PB at station 34W×7N
>Cloak

Ship Name: FNS Hungering Wind
Captain Name: [Data Not Found]
Level: 1.
Crew Skills: Evasion: +1def on boost,
Ship Class: Prowler [(A) Cloak]
Hull Points: 5/5
Armour Points: 1/3
Reactor: 2
Speed: 14
Weapon Modules:
-Matter Disentigrator: R40. 4Shred
-Pulse Blaster: R40. 3Dmg, 1Pierce, 2Disrupt
Support Modules:
-EW Defense Suite: +2Def
-Advanced Targeting: +1Hit & Crit
Point Defence: 0
>>
Rolled 10, 2 = 12 (2d10)

>>3184237
"Continuing advance towards enemy picket."

MOVEMENT PHASE:
>Move 1N, 9W
SHOOTING PHASE:
>Fire M.Driver 1 at DD 27
>Fire M.Driver 2 at DD 27
>Overwatch M. Disentegrator


Ship Name: FNS Northbound Star
Captain Name: Captain Maxwell Richards
Level: 1
Crew Skills:
Armsmen - Can capture stations during Movement phase
Ship Class: Destroyer
Hull Points: 3/8
Shield Points: 5/5
Armour Points: 4/5
Reactor: 3
Speed: 10
Weapon Modules:
Matter Disintegrator: 4 Shred, 40 Range
Mass Driver 1 : 4 DMG, 2 Shred, 25 Range
Mass Driver 2: 4 DMG, 2 Shred, 25 Range
Support Modules:
Advanced Targeting: +1 To Hit, +1 Crit
Shield Generator: Gives 5 Shield Points
Point Defense: 1
>>
>>3184237
-Lu Piao continued to furiously type and give out orders to the different botting programs and crews of the bombards and even now to Destroyers and Fleet Tenders who's Captains were nowhere to be found.
"This is outrageous, we almost got this and the Captain of these boats just 'disappear'. What a disgrace!"

>-Botting the Following Captains-<
>BD2 Herald of Doom
[Movement Phase]
>Move: 8NW
[Action Phase]
>Fire Fusion Lance through the asteroid and at the Shipyard West!
>-(Shield Full!)
>Fire Decoy Beacon 14NW

Ship Name: FNS Herald of Doom
Captain Name: Captain Jeremy Renalds
Level: 1
Crew Skills: Jury Rigging (spend 1 action to repair 1 hull)
Ship Class: Bombard
Hull Points: 4/5
Armour Points: 2/3
Shield Points: 5/5
Reactor: 2
Speed: 8
Weapon Modules:
-Fusion Lance: 6 DMG, 4 Pierce, Range 60, Autohit in a line
Support Modules: Shield Generator (+5 shield), Decoy Beacon (deploy beacon that enemies shoot instead)
Point Defence: 2
>>
>>3184207
-From Lu Piao to an assistant:
Lu Piao: "There! Herald of Doom as it's orders pass me the Swift Vengeances control tablet!"
Assistant: "Here you go, Sir!"

>-More Botting-<
>BD3 Swift Vengeance
[Movement Phase]
>Move 1W, 7NW
[Shooting Phase]
>-Recover shield (5/5-Shield Full!)
>fire 2× missiles at Cruiser 6 and 1× missile at Shipyard West through Friendly fusion lance drilled asteroid (LINE OF SIGHT OF FRIENDLY)
>Boost 5NW, 3W

Ship Name: Swift Vengeance
Captain Name: Captain Andrews
Level: 1
Crew Skills:Automated Targeting
Ship Class:Bombard
Hull Points:5
Armour Points:3
Shield Points: 5/5
Reactor:2
Speed:8
Weapon Modules:Whirlwind Missiles
Support Modules:Battlenet Uplink, Shield Generator
Point Defence:2
>>
>>3184237
Assistant: "Back to your ship Captain!"
Lu Piao: "Pass it over!"
-The assistant wipes the forehead of the Captain concentrating on the screens. Tis a bad situation indeed, to have crews missing their Captains!-

[Movement Phase]
>Move 7NW, 3W (overclocking)
[Shooting Phase]
>Boost 4W
>Shoot Grav Nuke 40 Tiles West into the hole made by Herald
>-EW Defence of 2

Ship Name: FNS Shandong
Captain Name: Captain Lu Piao
Level: 1
Crew Skills:
Overclocking - Gives +2 to speed during movement phase
Ship Class: Bombard
Hull Points: 5/5
Armour Points: 3/3 (+2 EW Defence Suite)
Shield Points: 5/5
Reactor: 2
Speed: 8(+2 during MOV Phase)
Weapon Modules:--
Special Weapon:
-Gravity Nuke: 5 DMG, Area 3 , Auto Hit, Immobilisatio, Ignores Armour, Bypasses Shields, Range 40
Support Modules:
EW Defence Suite: Gives ship +2 Defence Natively
Shield Generator: Gives 5 Shield Points
Point Defence: 2
>>
>>3184237
MOVEMENT
>Move 3W, 4NW, Ram Cruiser
SHOOTING
>3x Boost 12W
>>
Rolled 9, 10 = 19 (2d10)

>>3184237
Lu Piao: Someone bring me some cool water!
Assistant: On it Sir!

>-More Captain botting ffs-<
>Botting FT5- FNS Mars Ascendant
[Movement Phase]
>Move: 12NW
[Shooting Phase]
>Boost: 2NW, 7N, 3NW
>Ion Cannon: Fire at Cruiser 5
>Ion Cannon: Fire at Cruiser 5

FNS Mars Ascendant
Captain Name: Anoikis-51
Level: 1
Ship Class: Fleet Tender
Crew Skills:
Jury Rigging -
Hull Points: [6/6]
Armour Points: [4/4]
Reactor: 3
Speed: 12
Weapon Modules:
Ion Cannon [Stun 2, Immobilisation 1, Range 50]
Ion Cannon [Stun 2, Immobilisation 1, Range 50]
Support Modules:
Shield Generator [5/5]
EW Defence Suite [+2 Defence]
Point Defence Matrix [+2 Point Defence]
Point Defence: 2 (+2)
Defence: 0 (+2)
>>
>>3184237
Huh.
>>3184242
Hey, uh, I don't know what's on your status screen, but, uh...
I'm pretty sure Cruiser 13 there is already armorless.

MOVEMENT
[no movement]
SHOOTING
>ion cannon @ cruiser 13
>overwatch targets that aren't cruiser 13 with MD

Ship Name: FNS Wayward Beacon
Captain Name: Captain Sangorin Acryetzk
Level: 1
Crew Skills:
Overclocking
Ship Class: Fleet Tender
Hull Points: 6
Armour Points: 4
Reactor: 3
Speed: 14
Weapon Modules:
Ion Cannon
Matter Disintegrator
Support Modules:
Recon Probe
Recon Probe
Point Defense Matrix
Point Defence: 4
>>
Rolled 7, 5 = 12 (2d10)

>>3185108
We don't have someone on targeting solutions?
...
Well, fix it!
>>
Rolled 4 (1d10)

>>3184237
Assistant: Your water Sir! Almost at freezing temperature!
Lu Piao:Thank you! *Glug*Glug*Glug*. Alright! Next boat who isnt doing anything!

Movement Phase
>Move: 5N, 5NW
Shooting Phase
>Boost 10NW
>Boost 6NW, 4N
>Fire Mass Driver at Cruiser 5

Ship Name: DD Westdiep
Captain Name: Godfrey Hauteville
Level: 1
Crew Skills: Evasion
Ship Class: Destroyer
Hull Points: 8
Armour Points: 5
Reactor: 3
Speed: 10
Weapon Modules: Heavy Torpedo x2, Mass Driver
Support Modules: PD System, Shield Drones 1/1
Point Defence: 3



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.