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There's trouble brewing, and only those who are tasked with curating the Dreamscape may save the night. Who will cull the nightmares who disturb the peaceful slumber? The veil embraces any who wish to try their hand, but it is the Abyss that will judge worth. Step forth, Dream Catcher, and prove yourself.

Dream Catchers is a collaborative skirmish game where players take control of their own personal character. Mend and defend the weary hearts and minds of those in slumber, and fight until dawn. Be it nightmares or anxieties which ails them, find the source of trouble and exorcise it before the dreamer awakens. Successful exorcisms results in healing the dreamscape, and by proxy improves the player characters themselves.

Previous thread: >>3132565
>>
Here's how you make a character and a quick summary of how the game is played. While movement and facing are cardinal (no diagonals) attacks and spellcasting in general will allow for diagonals to be used. Standard Melee range is also defined as all eight adjacent tiles surrounding the character, and facing is the three tiles in front of them.

Here's an easy copy/paste character sheet as well:

- # Name - (Active Class, Catcher default) (Inactive Classes)
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: (Pick up to 2 items, maximum 5• allowed. please include weapon details)
+Skills/Spells/Known Effects:

Reply to this post or the most recent turn's post with your completed character sheet, and be sure to include your updated sheet when performing actions. Actions will be ignored if a post does not include the complete character sheet.
>>
An important thing to note would be how one avoids the death of oneself and comrades. This sheet covers such information. Remember that you are not required to >Struggle, and may use your actions at half effect or potency, except with move actions which are reduced to 1 Mov.

It is worth noting that if a skill that deals damage as an AoE it will hit all things which occupy its tiles. Only time this is not the case is if it is with a flying target and there is another available target below. Whichever target the ability is aimed at will determine if the AoE hits all flying or non-flying available targets in it's area of effect.
>>
File: Catch a Ride 00.jpg (466 KB, 1275x924)
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>>3150724
The next platform comes into view, but before any of the runners have a chance to even converse among on another, Agamede appears next to the lamp post. She sends a remark to the party from her now more advantageous position, and appears to act as a mobile substitute to the less dynamic point of awakening. Taking to heart the party's decision to make Haste, she appears to be preventing the party from wasting a present opportunity.

A [Cicerone] is on the field! You may >Awaken in the following coordinates:
>Beta
>Gamma
>Delta
>Epsilon
>Zeta
Reminder: >Awakening only requires one action to do! Make the most of your start by posting both (or all) of your available actions.

https://youtu.be/Pbs1wU7iVK8
>>
>>3150744
>awaken gamma
>move EE
Hey!
You may being heighter than me, but I have very long stick, yes?
>stunning strike N
Other comrades hearing voice in distance?
Sound like many foe.

- # Kholod - Dragoon 1 (Astronaut 2; Ranger 2)
[Str 4] : [Pow 2]
[Blk 2] : [HP 4]
[Mov 4] : [Vis 3]
=[Acts 3]=
Gear: Corvid (3 str Crush or Pierce) [Reach] [Handle] [Bring Down] [Stunning Strike]
Ease Guard (1 Str Force, +1 Blk) [Spell Catch]
Skills:
[Ascend] [Scale Guard] [Boost Pack] [Button Grab]
>>
>>3150744
>Awaken Delta
>Move 3S

Coph - Skeleman 2 / Catcher 1
[Str 1+1] : [Pow 1-1]
[Blk 1] : [HP 1/2]
[Mov 3] : [Vis 2]
=[Acts 2]=
[Breeze Dancer] Perma-Flight, Force Vuln.
Gear:
Grimm (Skeleman): 4×Cut (*Bleed). [WindSlash] [Whirlwind] [Reach](on) [Dervish]
Dusk Hood: +1str, -1pow
-Stumper
-Mimic Skewer (raw), w/Sauce Cup
>>
>>3150744
>Awaken at Beta
>Move N-N-N
Lets show this train a thing or 2

- # Sun Li-Chen - (Pirate) (Catcher)
[Str 2] : [Pow 2]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-1•Double Edge: +2 Str-[Slash] Atk*2
-1•Support Arm: +2 Blk and +1 Str- [Bump]
-Rep +2 Str-[Bang] 4 range,4 Str [Warning Shot] 4 range, 4 Str×2
-Snowberries, +1 HP/consumed: 5
-Dream Snare: 1
-Box of Dream Dust+Skills/Spells/Known Effects:
[Savvy Fighter]: All Attacks use both wielded items in the same attack/shoot and move 2 tiles before or after an attack if wielding one item
>>
>>3150744
And once again I mess up posting
>Awaken Delta
>Move S
- # Murph- Catcher 2
[Str 1] : [Pow 0]
[Blk 3] : [HP 5]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Repose]: Regen on Defend
Gear: Demise(Destiny): 2Str, [Shoot: Range 3 6Str] [Loud]
-[Tap Hammer]: Can use Tap to [Shoot]
-[Supernova]: I and Denizens [Detonate] when killed
Headtaker(Tuft Throw): 3Blk 2Str
-[Shield Toss]: Make a ranged attack with range Str+Pow. Can bounce to other enemies.
-[Soft Guard]: Overwatch also defends
Dusk Hood: +1Str -1Pow
>>
>>3151261
"Vickens! You've been missing for awhile, how you doing mate?"
>>
>>3151277
Everything has been good, I've been nestled in my humble study trying to recall some old spells. It seems that someone has spilled ink all over my spell book!
Do not worry I shall remedy it soon and i shall join you!
Also I heard tales of one of you 'suplexing' a train? Is that true?
>>
>>3151280
"Aye, Lanks put the hurt on it good. We're running it down right now, don't want to give it time to lick its wounds."
>>3150744
"Let's finish this! Also, been a minute since we last met, Golems."
>Awaken Delta
>Move E-E-S


- # Wilfred - Knight 4
[Str 3+3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance]: BLK set to 0 in exchange for 1 ACT and 1 MOV. Take 1 DMG per turn
[Crash]: Act to move full move range, then knock adjacent target prone and attack.
[Serenity] (Pasive): When not in a stance or dying, Heal 1 HP and gain +1 STR
Gear:
Claymore: 4str Cut, 1 BLK 2hand for +2 str and +1 Blk
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
-[Reach] +1 Melee range
-[Stinger] As an action, move two tiles then thrust weapon to deal STR Stab damage to a 2 tile Line.
Back:
Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
Commitment: 3str Crush 4 Blk 1h
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
-[Braced Rebuff] Defend, Brace, and Counter Melee
>>
>>3151280
"It's true. As you might suspect it was Lanks who did it. That one has really embraced those gauntlets of his."
>>
>>3150744
>Deploy zeta
>Attune disc to area


- # Vickens- Lvl 2 Wizard, Lvl 1cleric
[Str 1] : [Pow 7]
[Blk 2] : [HP 5]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Chronicle): +3 pow, +1 block, +1 health
[Ball] Vision range ball thrown that impacts the target with pow damage]
[Beam] Summon a beam of magical power, can be moved around targets or to change directions at the cost of -1 pow.
[Bolt Vision range line attack]
[Burst 3x3 aoe face]
[Nestle in] As action, nestle in and gain +1 range and block, must use act to change facing once in though.
(Effect known)[Wheel: 1 aoe magic flash centered on vickens]

---------[Blank disc] +1 block, +1 attack, [Attune]

-Skills:
---[Teleport] As an act move a object to you within vision range, and move yourself or someone the number of squares up to your magical power.
---[Dream writing] Freely modify spells with known effects.
>>
>>3150744
"Voices do not seem friendly."
>Awaken Epsilon
>Cast Comfort on Coph

=Soma - Ranger 1=
[STR 2] [POW 2]
[BLK 0] [HP 3]
[MOV 4] [VIS 4]
[Acts 2]

=Gear=
[Flow Disc]: 1 STR Flow (+Chill), 2 POW, +1 MOV | Skill: [Torrent]
[Companion]: 1 STR, 1 POW | Skills: [Comfort] [Warp]

=Skills=
[Fellow Monster]: Unit does not generate Aggro unless attacking or loud.
>>
>>3150744

>Awaken beta
>overwatch boost Punch NE

- Lanks - [P]2 [R]2
[Str 2] : [Pow 1]
[Blk 0] : [HP 1/6]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Shiner 3atk force 3def [Grab][Jab][Pummel]
-Vehemence 3atk crush 2def [Slam][Boost Punch]
P: [Savy Fighter] [Plunder][Swagger]
Ct: [Repose]
R:[Fellow Monster]
>>
File: Catch a Ride 01.jpg (494 KB, 1274x924)
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>>3150744
As the party bursts into the realm they divide and conquer, taking the initiative and stunning one of the potential scouts. The brazen approach sets the sources of the voices into an alarmed state, though one appears to enjoy the prospect of something to occupy themselves with. Shouts can be heard regarding the state of the engine, and a rhythmic ringing echoes across the platform. Elsewhere, Agamede takes to clearing off a disjointed train cart, appearing to have a plan in mind.

A [Cicerone] is on the field! You may >Awaken in the following coordinates:
>Epsilon
>Zeta
>Eta

Blind [Status effect]
Sets Vision to 0 for the turn. Cannot >Overwatch actions, or target characters or tiles that are not cardinally adjacent to the afflicted. -3 to >Struggle action results if [Dying].
>>
>>3152776
"Time to reenact a western ya'll"
>Loot marble and poster
>-Shoot E golem
>Move NNN

- # Murph- Catcher 2
[Str 1] : [Pow 0]
[Blk 3] : [HP 5]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Repose]: Regen on Defend
Gear: Demise(Destiny): 2Str, [Shoot: Range 3 6Str] [Loud]
-[Tap Hammer]: Can use Tap to [Shoot]
-[Supernova]: I and Denizens [Detonate] when killed
Headtaker(Tuft Throw): 3Blk 2Str
-[Shield Toss]: Make a ranged attack with range Str+Pow. Can bounce to other enemies.
-[Soft Guard]: Overwatch also defends
Dusk Hood: +1Str -1Pow
>>
>>3152776
Where... is...
Bah.
Vision not needing where I going.
>ascend N 3E
Train is soon to be moving!
Comrades. We might having to chase.

- # Kholod - Dragoon 1 (Astronaut 2; Ranger 2)
[Str 4] : [Pow 2]
[Blk 2] : [HP 4]
[Mov 4] : [Vis 3]
=[Acts 3]=
Gear: Corvid (3 str Crush or Pierce) [Reach] [Handle] [Bring Down] [Stunning Strike]
Ease Guard (1 Str Force, +1 Blk) [Spell Catch]
Skills:
[Ascend] [Scale Guard] [Boost Pack] [Button Grab]
>>
>>3152776
>-Put down crate of Dust, Pocket max amount of dust in each pocket (2 pocket?). Equip [Support Arm] only
>Move 3E
>Move 1E, Climb 1S [Savvy Fighter] Bash/Bump Pink Dude South with [Support Arm] to bump him off

- # Sun Li-Chen - (Pirate) (Catcher)
[Str 2] : [Pow 2]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-1•Double Edge: +2 Str-[Slash] Atk*2
-1•Support Arm: +2 Blk and +1 Str- [Bump]
-Rep +2 Str-[Bang] 4 range,+4 Str [Warning Shot] 4 range, +4 Str×2
-Snowberries, +1 HP/consumed: ×5
-Dream Snare: 1
-Pocketed Dream Dust: ×2?
+Skills/Spells/Known Effects:
[Savvy Fighter]: All Attacks use both wielded items in the same attack/shoot and move 2 tiles before or after an attack if wielding one item
>>
>>3152776
>Windslash 3E, cut N NW->N NE. Cut×6
>Cut snatcher? E NE. Cut×6

Coph - Skeleman 2 / Catcher 1
[Str 1+1] : [Pow 1-1]
[Blk 1] : [HP 2/2]
[Mov 3] : [Vis 2]
=[Acts 2]=
[Breeze Dancer] Perma-Flight, Force Vuln.
Gear:
Grimm (Skeleman): 4×Cut (*Bleed). [WindSlash] [Whirlwind] [Reach](on) [Dervish]
Dusk Hood: +1str, -1pow
-Stumper
-Mimic Skewer (raw), w/Sauce Cup
>>
>>3152776
>Move 3 east
>Nestle in

- # Vickens- Lvl 2 Wizard, Lvl 1cleric
[Str 1] : [Pow 7]
[Blk 2] : [HP 5]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Chronicle): +3 pow, +1 block, +1 health
[Ball] Vision range ball thrown that impacts the target with pow damage]
[Beam] Summon a beam of magical power, can be moved around targets or to change directions at the cost of -1 pow.
[Bolt Vision range line attack]
[Burst 3x3 aoe face]
[Nestle in] As action, nestle in and gain +1 range and block, must use act to change facing once in though.
(Effect known)[Wheel: 1 aoe magic flash centered on vickens]

---------[Blank disc] +1 block, +1 attack, [Attune]

-Skills:
---[Teleport] As an act move a object to you within vision range, and move yourself or someone the number of squares up to your magical power.
---[Dream writing] Freely modify spells with known effects.
>>
>>3152776
"Out of my way!"
>Swing Claymore E
>Move E-E-E

- # Wilfred - Knight 4
[Str 3+3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance]: BLK set to 0 in exchange for 1 ACT and 1 MOV. Take 1 DMG per turn
[Crash]: Act to move full move range, then knock adjacent target prone and attack.
[Serenity] (Pasive): When not in a stance or dying, Heal 1 HP and gain +1 STR
Gear:
Claymore: 4str Cut, 1 BLK 2hand for +2 str and +1 Blk
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
-[Reach] +1 Melee range
-[Stinger] As an action, move two tiles then thrust weapon to deal STR Stab damage to a 2 tile Line.
Back:
Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
Commitment: 3str Crush 4 Blk 1h
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
-[Braced Rebuff] Defend, Brace, and Counter Melee
>>
File: Catch a Ride 02.png (1.88 MB, 1276x922)
1.88 MB
1.88 MB PNG
>>3152776
Rampant disarray and the fervent sound of pounding metal runs across the platform. Two catchers take fatal blows, though one from friendly fire and the other from inattentiveness. A weapon held by one of the runners disapproves of its use, and presents its wielder a warning.

Lamp post spawning is now available!
>Alpha
>Beta
>Gamma
>Delta
>>
>>3153676
>Cast Comfort on Wilfred, saves.
>Save Lanks, place NE.

=Soma - Ranger 1=
[STR 2] [POW 2]
[BLK 0] [HP 3]
[MOV 4] [VIS 4]
[Acts 2]

=Gear=
[Flow Disc]: 1 STR Flow (+Chill), 2 POW, +1 MOV | Skill: [Torrent]
[Companion]: 1 STR, 1 POW | Skills: [Comfort] [Warp]

=Skills=
[Fellow Monster]: Unit does not generate Aggro unless attacking or loud.
>>
>>3153676

Ow dammit. Thanks. Returning the favor you
>pummel NE
>-jab
>defend (restore hp)

- Lanks - [P]2 [R]2
[Str 2] : [Pow 1]
[Blk 0] : [HP 1/6]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Shiner 3atk force 3def [Grab][Jab][Pummel]
-Vehemence 3atk crush 2def [Slam][Boost Punch]
P: [Savy Fighter] [Plunder][Swagger]
Ct: [Repose]
R:[Fellow Monster]
>>
>>3153676
"Sorry about that Wilfred, I'll make it up to you.. somehow."
>Move NNE
>Shoot N golem
>-Shoot E Bucket guy

- # Murph- Catcher 2
[Str 1] : [Pow 0]
[Blk 3] : [HP 5]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Repose]: Regen on Defend
Gear: Demise(Destiny): 2Str, [Shoot: Range 3 6Str] [Loud]
-[Tap Hammer]: Can use Tap to [Shoot]
-[Supernova]: I and Denizens [Detonate] when killed
Headtaker(Tuft Throw): 3Blk 2Str
-[Shield Toss]: Make a ranged attack with range Str+Pow. Can bounce to other enemies.
-[Soft Guard]: Overwatch also defends
Dusk Hood: +1Str -1Pow
>>
>>3153676
"Oh man, I did not need that, time to play more defensive."
>Be saved by Soma
>Move E-E-N
>Take out Commitment

- # Wilfred - Knight 4
[Str 3+1] : [Pow 1]
[Blk 2+5] : [HP 1/4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance]: BLK set to 0 in exchange for 1 ACT and 1 MOV. Take 1 DMG per turn
[Crash]: Act to move full move range, then knock adjacent target prone and attack.
[Serenity] (Pasive): When not in a stance or dying, Heal 1 HP and gain +1 STR
Gear:
Claymore: 4str Cut, 1 BLK 2hand for +2 str and +1 Blk
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
-[Reach] +1 Melee range
-[Stinger] As an action, move two tiles then thrust weapon to deal STR Stab damage to a 2 tile Line.
Commitment: 3str Crush 4 Blk 1h
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
-[Braced Rebuff] Defend, Brace, and Counter Melee
Back:
Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>3153676
>-Equip [Rep] in 2nd hand
>Climb 1S, Move 1E, 1S
> [Warning Shoot] The enemy 2E,1NE of me and Defend with support arm (unless it has to be an attack, which case attack closest individual with [Support Arm]

-"Miss Agamede, please do take the Crate of Dust and the Gourd (pumpkin?) back in your pocket dimension."

- # Sun Li-Chen - (Pirate) (Catcher)
[Str 2] : [Pow 2]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-1•Double Edge: +2 Str-[Slash] Atk*2
-1•Support Arm: +2 Blk and +1 Str- [Bump]
-Rep +2 Str-[Bang] 4 range,+4 Str [Warning Shot] 4 range, +4 Str×2
-Snowberries, +1 HP/consumed: ×5
-Dream Snare: 1
-Pocketed Dream Dust: ×2?
+Skills/Spells/Known Effects:
[Savvy Fighter]: All Attacks use both wielded items in the same attack/shoot and move 2 tiles before or after an attack if wielding one item
>>
>>3153676
>Move 3E
>Whirlwind. Cut×6

Coph - Skeleman 2 / Catcher 1
[Str 1+1] : [Pow 1-1]
[Blk 1] : [HP 2/2]
[Mov 3] : [Vis 2]
=[Acts 2]=
[Breeze Dancer] Perma-Flight, Force Vuln.
Gear:
Grimm (Skeleman): 4×Cut (*Bleed). [WindSlash] [Whirlwind] [Reach](off) [Dervish]
Dusk Hood: +1str, -1pow
-Stumper
-Mimic Skewer (raw), w/Sauce Cup
>>
File: Catch a Ride 02-5.png (45 KB, 308x130)
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45 KB PNG
>>3153676
An opportune moment... but these are not denizens.
>>
File: Catch a Ride 03.png (1.72 MB, 1273x924)
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>>3153676
>>3155988
A hiss of steam emanates from under the engine, and a single 'chug' lurches the wheels forward with the tension of acceleration. A rebuttal to a surprise attack comes with swift penance, sending a runner into a bloody state. A freshly crafted golem steps from the fog, and a runner accidentally strikes tree and gourd while reaping the harvest. Now isn't the time for idle feet, now is the time to halt their escape or ensure the chase!

[Bleed] [Status effect]
>Will lose 1 HP each turn until duration expires. While [Dying] the afflicted cannot >Struggle or take actions at all.

Spawn points available:
>Alpha
>Gamma
>Delta
>>
>>3156011
"WHAT IS THIS, THIS IS NOT FIRE OR LIGHTNING!"
>Chuck disc 3 north east at the enemy on top of the rail car.
>Cast orb on him also.

- # Vickens- Lvl 2 Wizard, Lvl 1cleric
[Str 1] : [Pow 7]
[Blk 2] : [HP 5]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Chronicle): +3 pow, +1 block, +1 health
[Ball] Vision range ball thrown that impacts the target with pow damage]
[Beam] Summon a beam of magical power, can be moved around targets or to change directions at the cost of -1 pow.
[Bolt Vision range line attack]
[Burst 3x3 aoe face]
[Nestle in] As action, nestle in and gain +1 range and block, must use act to change facing once in though.
(Effect known)[Wheel: 1 aoe magic flash centered on vickens]

---------[Blank disc] +1 block, +1 attack, [Attune]

-Skills:
---[Teleport] As an act move a object to you within vision range, and move yourself or someone the number of squares up to your magical power.
---[Dream writing] Freely modify spells with known effects.
>>
>>3156079
Also lose 1 point of health!
>>
>>3156011

>boost punch E
>-jab E
>defend N

- Lanks - [P]2 [R]2
[Str 2] : [Pow 1]
[Blk 0] : [HP 3/6]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Shiner 3atk force 3def [Grab][Jab][Pummel]
-Vehemence 3atk crush 2def [Slam][Boost Punch]
P: [Savy Fighter] [Plunder][Swagger]
Ct: [Repose]
R:[Fellow Monster]
>>
>>3156079
>>3156080
You don't have a damage number or bleed status effect on you. Also it looks like you're aiming at nothing to me?
>>
>>3156011
>Move 1N, exit tall grass.
>Warp 2W-1N (1 Upwards?), onto Gamma

=Soma - Ranger 1=
[STR 2] [POW 2]
[BLK 0] [HP 3]
[MOV 4] [VIS 4]
[Acts 2]

=Gear=
[Flow Disc]: 1 STR Flow (+Chill), 2 POW, +1 MOV | Skill: [Torrent]
[Companion]: 1 STR, 1 POW | Skills: [Comfort] [Warp]

=Skills=
[Fellow Monster]: Unit does not generate Aggro unless attacking or loud.
>>
>>3156011
>-impact
>block
>save sun li-chen, place N
>handle W off of the train
Sun! We must holding. Together!

- # Kholod - Dragoon 1 (Astronaut 2; Ranger 2)
[Str 4] : [Pow 2]
[Blk 2] : [HP 4]
[Mov 4] : [Vis 3]
=[Acts 3]=
Gear: Corvid (3 str Crush or Pierce) [Reach] [Handle] [Bring Down] [Stunning Strike]
Ease Guard (1 Str Force, +1 Blk) [Spell Catch]
Skills:
[Ascend] [Scale Guard] [Boost Pack] [Button Grab]
>>
"So this is what it's like to be blind huh, not my style."
>Move NN
>Move NEE

- # Murph- Catcher 2
[Str 1] : [Pow 0]
[Blk 3] : [HP 5]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Repose]: Regen on Defend
Gear: Demise(Destiny): 2Str, [Shoot: Range 3 6Str] [Loud]
-[Tap Hammer]: Can use Tap to [Shoot]
-[Supernova]: I and Denizens [Detonate] when killed
Headtaker(Tuft Throw): 3Blk 2Str
-[Shield Toss]: Make a ranged attack with range Str+Pow. Can bounce to other enemies.
-[Soft Guard]: Overwatch also defends
Dusk Hood with tether: +1Str -1Pow
>>
>>3156011
"Time to take a train."
>Move N
>N (Up onto the train)

- # Wilfred - Knight 4
[Str 3+1] : [Pow 1]
[Blk 2+5] : [HP 2/4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance]: BLK set to 0 in exchange for 1 ACT and 1 MOV. Take 1 DMG per turn
[Crash]: Act to move full move range, then knock adjacent target prone and attack.
[Serenity] (Pasive): When not in a stance or dying, Heal 1 HP and gain +1 STR
Gear:
Claymore: 4str Cut, 1 BLK 2hand for +2 str and +1 Blk
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
-[Reach] +1 Melee range
-[Stinger] As an action, move two tiles then thrust weapon to deal STR Stab damage to a 2 tile Line.
Commitment: 3str Crush 4 Blk 1h
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
-[Braced Rebuff] Defend, Brace, and Counter Melee
Back:
Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>3156011
>Shot the guy that attempted to kill me with (Rep) and throw Sleep Dust at Purple Helmet (Savvy Fighter)
Surprise Butthead!
>Overwatch 3 Snowberries for bleed DMG

- # Sun Li-Chen - (Pirate) (Catcher)
[Str 2] : [Pow 2]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-1•Double Edge: +2 Str-[Slash] Atk*2
-1•Support Arm: +2 Blk and +1 Str- [Bump]
-Rep +2 Str-[Bang] 4 range,+4 Str [Warning Shot] 4 range, +4 Str×2
-Snowberries, +1 HP/consumed: ×5
-Dream Snare: 1
-Pocketed Dream Dust: ×2?
+Skills/Spells/Known Effects:
[Savvy Fighter]: All Attacks use both wielded items in the same attack/shoot and move 2 tiles before or after an attack if wielding one item
>>
>>3156988
Changing actions to:
>Move EE
>Climb N

- # Murph- Catcher 2
[Str 1] : [Pow 0]
[Blk 3] : [HP 5]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Repose]: Regen on Defend
Gear: Demise(Destiny): 2Str, [Shoot: Range 3 6Str] [Loud]
-[Tap Hammer]: Can use Tap to [Shoot]
-[Supernova]: I and Denizens [Detonate] when killed
Headtaker(Tuft Throw): 3Blk 2Str
-[Shield Toss]: Make a ranged attack with range Str+Pow. Can bounce to other enemies.
-[Soft Guard]: Overwatch also defends
Dusk Hood with tether: +1Str -1Pow
>>
>>3156011
Interesting, Grimm's re*ahegh*ch was undetered by blindness.
>Move 3E
>Overwatch Whirlwind. Cut×6

Coph - Skeleman 2 / Catcher 1
[Str 1+1] : [Pow 1-1]
[Blk 1] : [HP 2/2]
[Mov 3] : [Vis 2]
=[Acts 2]=
[Breeze Dancer] Perma-Flight, Force Vuln.
Gear:
Grimm (Skeleman): 4×Cut (*Bleed). [WindSlash] [Whirlwind] [Reach](on) [Dervish]
Dusk Hood: +1str, -1pow
-Stumper
-Mimic Skewer (raw), w/Sauce Cup
>>
File: Catch a Ride 04.png (1.46 MB, 1277x925)
1.46 MB
1.46 MB PNG
>>3156011
The party stages a desperate attempt to seize the train car, but leaves themselves open to the jaws of opportunity. Sun takes a bullet in the back and bleeds into a fatal state, while Kholod's defenses are left incapable of staving off the sharp [Wit] of the now named 'Jack'. Wilfred attempts to cling to the car, but takes a solid [WHACK] from Bucket's [Jimmy], causing him to tumble back to the platform. Elsewhere, Agamede takes to fueling the party's cart with the Dust collected earlier, and Coph is off reveling in the harvest. Hurry all, or you'll be left behind!

Spawn available!
>Alpha
>Beta
>Gamma
>Delta
>>
File: bleed revealed.png (28 KB, 386x244)
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28 KB PNG
>>3157618
>Realized that the bleed stacks were hidden by dialogue and effects. Also the golem south of Sun pushed both Kholod and Sun off of the car, ergo their position.
>>
>>3157618
"Time to start paying back all that [Dying] I caused."
>Move EEE
>Save Kholod, keep him where he is
>-Shoot Jack

- # Murph- Catcher 2
[Str 1] : [Pow 0]
[Blk 3] : [HP 5]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Repose]: Regen on Defend
Gear: Demise(Destiny): 2Str, [Shoot: Range 3 6Str] [Loud]
-[Tap Hammer]: Can use Tap to [Shoot]
-[Supernova]: I and Denizens [Detonate] when killed
Headtaker(Tuft Throw): 3Blk 2Str
-[Shield Toss]: Make a ranged attack with range Str+Pow. Can bounce to other enemies.
-[Soft Guard]: Overwatch also defends
Dusk Hood with tether: +1Str -1Pow
>>
>>3157618
>save sun, place SW (if not possible, place E)
Need... needing healing, please.
Wait.
>block
>eat berry (3 left)

- # Kholod - Dragoon 1 (Astronaut 2; Ranger 2)
[Str 4] : [Pow 2]
[Blk 2] : [HP 4]
[Mov 4] : [Vis 3]
=[Acts 3]=
Gear: Corvid (3 str Crush or Pierce) [Reach] [Handle] [Bring Down] [Stunning Strike]
Ease Guard (1 Str Force, +1 Blk) [Spell Catch]
Skills:
[Ascend] [Scale Guard] [Boost Pack] [Button Grab]
>>
>>3157618
>Dervish: Move 1N, cut Golem N NE. Move 1W 1N, cut same golem twice more. Move 1N, cut Golem 2N. Cut×6
>-What is the blocky structure NE?

Coph - Skeleman 2 / Catcher 1
[Str 1+1] : [Pow 1-1]
[Blk 1] : [HP 2/2]
[Mov 3] : [Vis 2]
=[Acts 2]=
[Breeze Dancer] Perma-Flight, Force Vuln.
Gear:
Grimm (Skeleman): 4×Cut (*Bleed). [WindSlash] [Whirlwind] [Reach](off) [Dervish]
Dusk Hood: +1str, -1pow
-Stumper
-Mimic Skewer (raw), w/Sauce Cup
>>
>>3157618
>Warp self NE-N-2E
>Cast Comfort SE-2S-E on Wilfred, saves.

=Soma - Ranger 1=
[STR 2] [POW 2]
[BLK 0] [HP 3]
[MOV 4] [VIS 4]
[Acts 2]

=Gear=
[Flow Disc]: 1 STR Flow (+Chill), 2 POW, +1 MOV | Skill: [Torrent]
[Companion]: 1 STR, 1 POW | Skills: [Comfort] [Warp]

=Skills=
[Fellow Monster]: Unit does not generate Aggro unless attacking or loud.
>>
>>3157618
>-Be placed SW of [D] Kholod on the train
>Ready [Dream Snare] and [Warning Shoot] Jack (Can I get stats for Dream Snare?)
>Overwatch [Eat berry] if I bleed
"Ok, this is getting really old, real fast. You guys arent denizens... your catchers but working for their profit. Why!? Who are you guys??"

- # Sun Li-Chen - (Pirate) (Catcher)
[Str 2] : [Pow 2]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-1•Double Edge: +2 Str-[Slash] Atk*2
-1•Support Arm: +2 Blk and +1 Str- [Bump]
-Rep +2 Str-[Bang] 4 range,+4 Str [Warning Shot] 4 range, +4 Str×2
-Snowberries, +1 HP/consumed: ×5
-Dream Snare: 1
-Pocketed Dream Dust: ×1
+Skills/Spells/Known Effects:
[Savvy Fighter]: All Attacks use both wielded items in the same attack/shoot and move 2 tiles before or after an attack if wielding one item
>>
File: Catch a Ride 05.png (1.39 MB, 1275x923)
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>>3157618
Another exchange made between who stands and falls, as the train cars begin to progress further along the track Agamede takes to pulling in nearby runners to save time spent troubling to catch a ride. A warp gate is found, albeit a bit too late as the runner who spots it takes a bullet, sending them plummeting down to the realm.
>>
>>3158990
"Thanks Agamede, now to help other and eat shit automatoun!"
>Save the dude 2 south of me and have him end up south of me.
>Cast orb on the enemy 2 south and 1 west of me.


- # Vickens- Lvl 2 Wizard, Lvl 1cleric
[Str 1] : [Pow 7]
[Blk 2] : [HP 1/5]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Chronicle): +3 pow, +1 block, +1 health
[Ball] Vision range ball thrown that impacts the target with pow damage]
[Beam] Summon a beam of magical power, can be moved around targets or to change directions at the cost of -1 pow.
[Bolt Vision range line attack]
[Burst 3x3 aoe face]
[Nestle in] As action, nestle in and gain +1 range and block, must use act to change facing once in though.
(Effect known)[Wheel: 1 aoe magic flash centered on vickens]

---------[Blank disc] +1 block, +1 attack, [Attune]

-Skills:
---[Teleport] As an act move a object to you within vision range, and move yourself or someone the number of squares up to your magical power.
---[Dream writing] Freely modify spells with known effects.
>>
>>3158990
>eat the rest of the berries
>save sun, place E
This not working.
Leaving now.
>move 4W

- # Kholod - Dragoon 1 (Astronaut 2; Ranger 2)
[Str 4] : [Pow 2]
[Blk 2] : [HP 4]
[Mov 4] : [Vis 3]
=[Acts 3]=
Gear: Corvid (3 str Crush or Pierce) [Reach] [Handle] [Bring Down] [Stunning Strike]
Ease Guard (1 Str Force, +1 Blk) [Spell Catch]
Skills:
[Ascend] [Scale Guard] [Boost Pack] [Button Grab]
>>
>>3158990
"Be my eyes Demise, may our bullet land true."
>Move E, Climb S
>Move SE
>-Shoot Bucket in the back of his head

- # Murph- Catcher 2
[Str 1] : [Pow 0]
[Blk 3] : [HP 5]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Repose]: Regen on Defend
Gear: Demise(Destiny): 2Str, [Shoot: Range 3 6Str] [Loud]
-[Tap Hammer]: Can use Tap to [Shoot]
-[Supernova]: I and Denizens [Detonate] when killed
Headtaker(Tuft Throw): 3Blk 2Str
-[Shield Toss]: Make a ranged attack with range Str+Pow. Can bounce to other enemies.
-[Soft Guard]: Overwatch also defends
Dusk Hood with tether: +1Str -1Pow
>>
>>3158990
"Boarding the train was a foolish idea, following it seems wiser."
>Swing Claymore SE
>Sanction with Commitment

- # Wilfred - Knight 4
[Str 3+1] : [Pow 1]
[Blk 2+5] : [HP 3/4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance]: BLK set to 0 in exchange for 1 ACT and 1 MOV. Take 1 DMG per turn
[Crash]: Act to move full move range, then knock adjacent target prone and attack.
[Serenity] (Pasive): When not in a stance or dying, Heal 1 HP and gain +1 STR
Gear:
Claymore: 4str Cut, 1 BLK 2hand for +2 str and +1 Blk
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
-[Reach] +1 Melee range
-[Stinger] As an action, move two tiles then thrust weapon to deal STR Stab damage to a 2 tile Line.
Commitment: 3str Crush 4 Blk 1h
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
-[Braced Rebuff] Defend, Brace, and Counter Melee
Back:
Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
FFFFFFFFFFFFFFFFFFFFFFFFFF

>-saved by vickens
>defend S
>defend S

- Lanks - [P]2 [R]2
[Str 2] : [Pow 1]
[Blk 0] : [HP 3/6]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Shiner 3atk force 3def [Grab][Jab][Pummel]
-Vehemence 3atk crush 2def [Slam][Boost Punch]
P: [Savy Fighter] [Plunder][Swagger]
Ct: [Repose]
R:[Fellow Monster]
>>
>>3158990
>Climb S, move W
>Save Coph, place him S
"Ok, this is getting really old, real fast. You guys arent denizens... your catchers but working for their profit. Why!? Who are you guys??"

- # Sun Li-Chen - (Pirate) (Catcher)
[Str 2] : [Pow 2]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-1•Double Edge: +2 Str-[Slash] Atk*2
-1•Support Arm: +2 Blk and +1 Str- [Bump]
-Rep +2 Str-[Bang] 4 range,+4 Str [Warning Shot] 4 range, +4 Str×2
-Snowberries, +1 HP/consumed: ×2
-Dream Snare: 1
-Pocketed Dream Dust: ×1
+Skills/Spells/Known Effects:
[Savvy Fighter]: All Attacks use both wielded items in the same attack/shoot and move 2 tiles before or after an attack if wielding one item
>>
>>3158346
Could I also get some healing please? Thanks ^_^
>>
btw giving permission to bot
>>
>>3158990
>>3159388
"This would be a lot easier if you weren't on a moving train."
>Move 4E
>Cast Comfort on Sun Li-Chen

=Soma - Ranger 1=
[STR 2] [POW 2]
[BLK 0] [HP 3]
[MOV 4] [VIS 4]
[Acts 2]

=Gear=
[Flow Disc]: 1 STR Flow (+Chill), 2 POW, +1 MOV | Skill: [Torrent]
[Companion]: 1 STR, 1 POW | Skills: [Comfort] [Warp]
-[Mimic Stinger]: ??? (Forgot about picking this up last map).

=Skills=
[Fellow Monster]: Unit does not generate Aggro unless attacking or loud.
>>
File: Catch a Ride 06.png (1.17 MB, 1275x924)
1.17 MB
1.17 MB PNG
>>3158990
The cars pick up speed, with the excess cargo weighing down the escaping train it shouldn't be difficult for the party to keep chase or even close the gap. Agamede takes to boarding the runners remaining on foot, placing who she believes to be required for the boarding party to stay on their feet.

"I'll keep to maintaining our engine and warping over whoever requires the assistance, but please take care as I'm but one librarian."

Spawn disabled due to incoming map transfer. Characters in field may still act as normal.

https://youtu.be/EHmJiGZrMtQ
>>
>>3160808
>Save the two runners that got downed, Nestle in increases my range by 1 and with my vision of 4 this should work! Keep them where they are though.
- # Vickens- Lvl 2 Wizard, Lvl 1cleric
[Str 1] : [Pow 7]
[Blk 2] : [HP 1/5]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Chronicle): +3 pow, +1 block, +1 health
[Ball] Vision range ball thrown that impacts the target with pow damage]
[Beam] Summon a beam of magical power, can be moved around targets or to change directions at the cost of -1 pow.
[Bolt Vision range line attack]
[Burst 3x3 aoe face]
[Nestle in] As action, nestle in and gain +1 range and block, must use act to change facing once in though.
(Effect known)[Wheel: 1 aoe magic flash centered on vickens]

---------[Blank disc] +1 block, +1 attack, [Attune]

-Skills:
---[Teleport] As an act move a object to you within vision range, and move yourself or someone the number of squares up to your magical power.
---[Dream writing] Freely modify spells with known effects.
>>
>>3160808
"I'll heal our newly returned friends."
>Overwatch sanction for after Vickens saves the two downed runners
>Overwatch sanction for after Vickens saves the two downed runners

- # Wilfred - Knight 4
[Str 3+1] : [Pow 1]
[Blk 2+5] : [HP 3/4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance]: BLK set to 0 in exchange for 1 ACT and 1 MOV. Take 1 DMG per turn
[Crash]: Act to move full move range, then knock adjacent target prone and attack.
[Serenity] (Pasive): When not in a stance or dying, Heal 1 HP and gain +1 STR
Gear:
Claymore: 4str Cut, 1 BLK 2hand for +2 str and +1 Blk
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
-[Reach] +1 Melee range
-[Stinger] As an action, move two tiles then thrust weapon to deal STR Stab damage to a 2 tile Line.
Commitment: 3str Crush 4 Blk 1h
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
-[Braced Rebuff] Defend, Brace, and Counter Melee
Back:
Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>3160808
>Cast Comfort on Murph, saves.
>Cast Torrent 1E.

=Soma - Ranger 1=
[STR 2] [POW 2]
[BLK 0] [HP 3]
[MOV 4] [VIS 4]
[Acts 2]

=Gear=
[Flow Disc]: 1 STR Flow (+Chill), 2 POW, +1 MOV | Skill: [Torrent]
[Companion]: 1 STR, 1 POW | Skills: [Comfort] [Warp]
-[Mimic Stinger]: ??? (Forgot about picking this up last map).

=Skills=
[Fellow Monster]: Unit does not generate Aggro unless attacking or loud.
>>
>>3160808
"Excuse me Soma, it's time to take Headtaker for a walk."
>-Shoot Bucket in the head
>Move NEE
>Whack Jack with Headtaker

- # Murph- Catcher 2
[Str 1] : [Pow 0]
[Blk 3] : [HP 5]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Repose]: Regen on Defend
Gear: Demise(Destiny): 2Str, [Shoot: Range 3 6Str] [Loud]
-[Tap Hammer]: Can use Tap to [Shoot]
-[Supernova]: I and Denizens [Detonate] when killed
Headtaker(Tuft Throw): 3Blk 2Str
-[Shield Toss]: Make a ranged attack with range Str+Pow. Can bounce to other enemies.
-[Soft Guard]: Overwatch also defends
Dusk Hood with tether: +1Str -1Pow
>>
>>3160965
Oh bother, I forgot to change the HP. It's actually 4 not 5
>>
>>3160808
>Move 2E
>Throw Sleep Dust [Sleep] at Jack and [Warning Shoot] Coyote (if not in range [Warning Shoot] Bucket)
"Pocket Dust!"

- # Sun Li-Chen - (Pirate) (Catcher)
[Str 2] : [Pow 2]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-1•Double Edge: +2 Str-[Slash] Atk*2
-1•Support Arm: +2 Blk and +1 Str- [Bump]
-Rep +2 Str-[Bang] 4 range,+4 Str [Warning Shot] 4 range, +4 Str×2
-Snowberries, +1 HP/consumed: ×2
-Dream Snare: 1
-Pocketed Dream Dust: ×1
+Skills/Spells/Known Effects:
[Savvy Fighter]: All Attacks use both wielded items in the same attack/shoot and move 2 tiles before or after an attack if wielding one item
>>
>>3160808
>Windslash: Move 1S 2E, cut NE->SE. Cut×6
>Deactive Golem Duplicator
"Let us *hegm* remove this robot replicator."

Coph - Skeleman 2 / Catcher 1
[Str 1+1] : [Pow 1-1]
[Blk 1] : [HP 1/2]
[Mov 3] : [Vis 2]
=[Acts 2]=
[Breeze Dancer] Perma-Flight, Force Vuln.
Gear:
Grimm (Skeleman): 4×Cut (*Bleed). [WindSlash] [Whirlwind] [Reach](off) [Dervish]
Dusk Hood: +1str, -1pow
-Stumper
-Mimic Skewer (raw), w/Sauce Cup
>>
[Granting permission to bot if/when speed processing begins today.]
>>
>>3160808
Botting Lanks
>Defend E, trigger [Repose]
>Defend E, trigger [Repose]

- Lanks - [P]2 [R]1
[Str 2] : [Pow 1]
[Blk 0] : [HP 5/6]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Shiner 3atk force 3def [Grab][Jab][Pummel]
-Vehemence 3atk crush 2def [Slam][Boost Punch]
P: [Savy Fighter] [Plunder][Swagger]
Ct: [Repose]
R:[Fellow Monster]
>>
>>3160808
New thread!!!
>>3178404
>>3178404
>>3178404
>>3178404



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