[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: In The Depths.jpg (100 KB, 736x792)
100 KB
100 KB JPG
Finally after two years in the service of the Dark Queen Quintis you have finally been promoted. No more marching through filthy peasant villages administering the Queen's justice, this is your chance to rise through the ranks of her Majesty's armies and become one of her generals, or so you thought. Being placed in a garrison out in the middle of nowhere wasn't the promotion you had imagined, but after the death of your commander, your rise through the ranks seemed that much more possible. Through your leadership, your garrison holds its ground through an assault and infiltration by rebel forces and manages to capture two of its heroes. After transporting the two of them to the Capital, Queen Quintis decided to promote you to Captain and to add you to her collection of personal agents.

Equipment:

>Full Plate Armor

>Maiden and Knight Rings: [The Maiden Ring where can transfer their health to the Knight Ring wearer and the Knight Ring wearer can absorb damage the Maiden Ring wearer would receive. Allow telepathic communication between the ring wearers.]

>Plate of the Savior’s Mercy (once per in game day you will survive a mortal blow)

>Halberd

>Short sword

>Coin of Fate (re-roll 1 die with a coin flip [1=crit fail 2=crit success])

>Helmet of Clear Vision (+2 on perception checks, can see through minor illusions)

>Explosive Grenado

>Healing potion

>Energy potion [gets rid of wounded combat maluses]

>0 Gold


Books:

>Herbalism Primer

>Herbalist Guide Book

Perks:

>Bush Wacker: Easier to spot and set ambushes

>Elf War Veteran: +2 to your defense against non-magical ranged attacks and +2 to your dice damage.

>Commanding Voice: Your words will be heard over the loudest of noises and when directly giving orders, the recipients of those orders gain a +2 to their rolls. You also gain +1 when intimidating others.

>Iron Gullet perk. It will now take a copious amount of alcohol to get you even tipsy, a blessing and a curse; however spoiled foods and poisons now have a hard time making you sick +3 to resist the effects of poison.

>Smart Attacker: You’ve been there attacked that and gotten smacked for it so many times you finally learned something (The aggressive stance no longer deducts defense and adds +1 to your dice rolls for combat).

>Shoulder to Shoulder: Fighting side by side with your companions has taught you how to fight as a team. The Battle Buddy bonus now applies when companions are fighting next to you, not just against the same target. You will also confer the Battle Buddy bonus to companions who are applying it to you


>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mid+Boss+Quest
>>
>>3164501

Finally after two years in the service of the Dark Queen Quintis you have finally been promoted. No more marching through filthy peasant villages administering the Queen's justice, this is your chance to rise through the ranks of her Majesty's armies and become one of her generals, or so you thought. Being placed in a garrison out in the middle of nowhere wasn't the promotion you had imagined, but after the death of your commander, your rise through the ranks seemed that much more possible. Through your leadership, your garrison holds its ground through an assault and infiltration by rebel forces and manages to capture two of its heroes. After transporting the two of them to the Capital, Queen Quintis decided to promote you to Captain and to add you to her collection of personal agents.


“Just this,” you lean in and kiss Selenas. Her eyes widen in surprise and she immediately shoves you away.


“What the? Baldr! What the hell are you doing?” Selenas shouts.


Surprised at her reaction the truth leaves your lips “I thought you said you cared about me?”


“I-I do, but not like that! You’re the man who saved me from my own ignorance, taught me how to think and feel and act for myself. You’re mentor to me and someone I’ve come to depend on, but I just can’t see you as my lover.” Selenas says her tone apologetically sad. “I’m sorry if you feel differently, but this is just how I see things between us.”


>“I see, then I’m sorry Selenas, I didn’t know you felt that way about me.”

>“But I can be more Selenas, I can still your dependable mentor as well as your lover.”

>“If that’s how you feel, then fine, I’ll let you think and act for yourself, from now on you’ll receive no advice from me.”

>[Write In]
>>
>>3164504

>“I see, then I’m sorry Selenas, I didn’t know you felt that way about me."

Time to impale ourselves on our helbard, no more romance for Mr. Baldr. Maybe one day, but not today.

Well, it backfired tremendously, and here I thought Quintis has seen something about us inside her.
>>
>>3164504
1st glad to see you back.
2nd, man what a bummer.

Write in:
"I'm sorry Selenas, I had never cared for someone before like this and....I guess I'm not always right like you said."

Welp, guess we'll have tp focus pn the job now while we figure this out.
>>
>>3164552
I'll support yours, it's better than mine, what a bummer indeed, the only thing that could make this worse would an elven ambush.
>>
File: tegaki.png (4 KB, 400x400)
4 KB
4 KB PNG
>>3164552
this
>>
>>3164504
>“I see, then I’m sorry Selenas, I didn’t know you felt that way about me.”
that was a dirty trick QM dropping that on Christmas >:^[
>>
>>3164504
>"I'm sorry Selenas, I had never cared for someone before like this and....I guess I'm not always right like you said."

Welp, talk about getting friend zoned hard.
>>
>>3164552
This.
We came hard, she was not ready, now she knows and will think about it, better to give it time then.

>>3164594
He'd probably welcome an elven ambush right now.
This is all just a dream, I passed out during training lol.
>>
>>3164504

>>3164552
>>3164594
>>3164943
>>3165371
>>3165405

"I'm sorry Selenas, I had never cared for someone like this before and...” you stop and exhale letting the tension fade from your chest.” I guess I misread the situation. I can’t always be right” You say flashing Selenas a weak smile.
She returns your smile adding, “Thanks for understanding Baldr.” Selenas exhales letting her shoulders and head droop. “I should get going, today has been draining and I doubt tomorrow will be any easier.” Selenas turns and heads down and out of the alley offer you one last apologetic smile and a “Good night Baldr,” before disappearing from sight.
All at once the pain in your chest explodes and you lean heavily on your halberd to stop from collapsing. Dammit how stupid could you have been! You think to yourself while you try to calm down. Gods you almost wish you’d never been taken off the elven front. You could be hunkered down avoiding arrows right now instead of getting your heart broken.
It is then that you hear it, the drunken and slurred singing emanating from further down the alley.
https://www.youtube.com/watch?v=cHcunREYzNY
Moments later Randolf staggers into view at the alley mouth. He stares blearily into the dark alley before taking a swig from the bottle in his hand and giving the alley a second harder glance. “Captn’ Baldr.” He slurs quizzically, leaning up against a wall to support himself. “What’re you doing ‘ere.”
You thought you’d seen Randolf drunk before, but his current state makes you question whether he was even drunk the previous times.
>Remain quiet and don’t move maybe he’ll just move on.

>“Yeah it’s me, I was just out for a walk.”

>“The better question Commissar, is what are you doing out here, or better yet where have you been for the past few days”

>[Write In]
>>
>>3165505

>“The better question Commissar, is what are you doing out here, or better yet where have you been for the past few days”

Time to let some frustration out.
>>
>>3165575
Now that I thibk about it.
>Remain quiet and don’t move maybe he’ll just move on.
Just go to our room and sleep, this day can't end any sooner, hope we can get those mercenaries soon.
>>
>>3165505
>Remain quiet and don’t move maybe he’ll just move on.
>>
>>3165505
>"For... Nothing. Hey, I need some fucking drink right now, wanna accompany me?"

He's already drunk, time to join him because we really fucking need it.
>>
>>3165505
>“The better question Commissar, is what are you doing out here, or better yet where have you been for the past few days”
>>
>>3165505

>>3165588
>>3165630

You are NOT in the mood to deal with your drunken commissar right now. So you opt for discretion rather than valor and freeze where you are. Randolf squints trying to focus on you, but in the darkness of the alley he just can’t make you out. He belches, shrugs, takes another swig from his bottle and staggers off down the street.
You let out a sigh of relief and take the back way out of the alley and make your way back to the inn. Following Selenas’s advice, you head off to bed. You’d need as much sleep you could get in the coming days.
The following morning while you were enjoying last nights warmed up stew, a runner entered the inn. “The Sergeant Major would like to see you Captain,” the woman said snapping you a sharp salute.
“Did she happen to say why,” you say pulling yourself onto your feet.
“No sir,”
“Figures.” You mumble to yourself. “Lead on solider.”
The Sergeant Major’s office was more chaotic than a battlefield with runners moving every which way, some tripping over each other. Over the yelps of pain, muttered swears and apologies, the Sergeant Major’s voice carries true. You make your way through the press of runners all of them making space for you, either out of respect for your rank, or out of fear of having their feet stomped on by a man in full plate. When you finally get close enough for the Sergeant Major to notice you she merely gives you a cursory glance with her extremely tired eyes.
“Captain Baldr, I have the Turaif team ready to go, the command is yours to take if you so wish.”
>“I’d be happy to take command. Just tell me where to go.”

>“I’ll have to decline I’m afraid, I have to finish those recruits training.”

>“Give it to one of your other squad leaders, I’m sure they could use the experience. Is there anything else I could help you with?”

>[Write In]
>>
>>3166495
>“I’d be happy to take command. Just tell me where to go.”

Let's kill something.
>>
>>3166495
>“I’d be happy to take command. Just tell me where to go.”
>>
>>3166495
>I’d be happy to take command. Just tell me where to go.”
>>
>>3166495

>>3166568
>>3166648
>>3167134

“I’d be happy to take command, just tell me where to go.”
The Sergeant Major looks back down at the giant map on her table as she answers “The men are waiting for you down at the stables. When you arrive in Turaif find Sergeant Ren, he was the leader of the squad I sent to secure the village. After you finish your mission in Turaif, head immediately to the mercenary’s base, and meet up with the rest of the assault force we’ll launch the attack as soon as you arrive.” Looking back up from the map, the Sergeant Major gives you a salute, “Good luck Captain.”
“To you as well Sergeant Major,” you respond in kind with your own salute, before making your way back out to of the crowded office.
Finally, it was time to mobilize. You make your way back to the inn to collect your team and to their luck, they were all awake already. On the way to the stables, you explain the mission. “We’re heading back to Turaif, we’re going to try and get some of the locals to help us in the coming fight before heading to mercenary base for the assault.”
“Finally, it’s about time we wrapped things up and got to some place with better booze.” Randolf grumbles.
Arriving at the stables, you find none other than the recruits you’ve been training waiting for you.
“Oh no,” Mildri whines, the last time she had seen them, they were a bunch of bumbling idiots, but you made at least some progress with them.
The first one to greet you was your junior NCO Benson. “Captain,” he snaps a sharp salute, and the rest of the assembled recruits do the same. “Are you the one leading the mission sir.”
“Indeed I am Benson, now get the rest of the men ready to go we leave now, I want to make good time understand.”
“Yes sir,” he gives you another salute and begins to gather the recruits.
“These snot nosed brats are our backup,” Randolf says surveying the recruits, “I’d rather a pack of wild dogs, they’d at least put up a fight.”
“They’re who we’re going to get so no complaints.” You give Randolf a rather withering glare. “No mount up we’re moving out.”
>The trip to Turaif will take a few days, do you wish to continue the recruits training on the way there, or let them rest?
>>
>>3167450
Continue training and let them rest the last couple of days , if they improve, of course
>>
>>3167450
Continue training, focus on what we think they'll need in the coming fight, but let them rest when we are close.
>>
>>3167450

>>3167541
>>3167707

The first day of the journey was uneventful and at the pace you were going you’d reach Turaif the day after tomorrow. As the sun began to set, you called for a halt and had camp set up for the night. It took longer than expected, as setting up a camp and picketts for a large group was something you hadn’t done in a while and with some of them not knowing how to pitch a tent, you only had the last few rays of sun left with which to train the recruits.
“Alright a troop, now just because we’re on the march, doesn’t mean your training won’t continue. Tonight we’re going through some serious combat training and drills, so I’ll need a volunteer.” You scan the assembled recruits and easily pick out Benson. “Benson come over here. Now I’m going to be coming at you full speed and I don’t want you to take it easy on me, because I won’t be going easy on you, and neither would a real life opponent. Now let’s go.”
Pulling out your shortsword, you advance on Benson and the mock combat begins
>Since this is mock combat, only dice bonuses will be applied not defensive or damage ones. Pick your stance wisely as it is likely that the recruits will follow your example.
Fighting stance:

>Offensive stance: + 2 to your damage +1 to your dice

>Defensive stance: +2 to your defense -1 to your damage

>Balanced stance: No bonuses

>Perform Action [Specify]
>>
>>3169072
>>Defensive stance: +2 to your defense -1 to your damage

let's go with this and then offensive, show them to study an opponent before going for the kill, we have to remember they won't have our OP bonuses for the offensive stance(or any bonus at all for that matter)
>>
>>3169167
Support
>>
>>3169167
+1
>>
>>3169072

>>3169167
>>3169302
>>3170500


You decide to go with a defensive approach. You had to teach them to probe their opponent, gauge his strength before committing to a strike. Although, you yourself never liked that approach and preferred to strike your opponent immediately with unbridled fury and overwhelm them in the first strike.
>Alright I’ll need some d20s, to see if Benson doesn’t end up beating you.
>>
Rolled 2 (1d20)

>>3170870
>weak opponent

yup, we gonna fail crit like crazy, critty bandit 3.0
>>
Rolled 16 (1d20)

>>3170870
>>
Rolled 15 (1d20)

>>3170870
>>
Rolled 13, 18, 11 = 42 (3d20)

>>3170870
>>
>>3170870

>>3171044
>>3171073
>>3171113
>>3171246

You approach Benson cautiously keeping up your guard up as you close. With surprising speed Benson attacks and you just barely manage to knock aside his blow, but he doesn’t let up blow after blow rains down on your guard and Benson starts to force you back and hitting with ferocious strength. Your hands start to numb as the reverberations of each attack courses through your arms. You hadn’t expected him to come at you this strongly and it only thanks to your experience that you manage to fend him off.
Your rolls: 2,15,16 = (11) +2 [Experienced] = 13

Enemy rolls: 13,18,11 = (14) = 14

13 - 14 = 1 Mock damage received
What is your next move?
Fighting stance:
>Offensive stance: + 2 to your damage +1 to your dice
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]
>>
>>3171299
>>Offensive stance: + 2 to your damage +1 to your dice

time to turn the tides
>>
>>3171299

>Offensive stance: + 2 to your damage +1 to your dice
>>
>>3171299

>>3171310
>>3171338

>Alright give me some more d20s
>>
Rolled 16 (1d20)

>>3171403
>>
Rolled 19 (1d20)

>>3171403
Rollan
>>
Rolled 8 (1d20)

>>3171403
if you want to use it, or else just ignore
>>
Rolled 20 (1d20)

>>3171403
>>
Rolled 17, 5, 10 = 32 (3d20)

>>3171403
>>
>>3171403

>>3171418
>>3171429
>>3171737
>>3171760

>Last post of the night
Your rolls: 16,19,20 = (18)x2(crit) +2 [Experienced] +1[Stance] = 39

Enemy rolls: 17,10,5 = (11) = 11

39 - 11 = 28 Mock damage dealt
Enough of this defensive shit, it was time to give as good as you got and go on the offensive. Benson bears down on you pushing the momentum he has gained as far as he can, but it is not enough. Your stop thrust aimed at his face catches him completely off guard. He tries to pull away but your blade makes a shallow cut in his cheek. Startled, he swings wildly trying to fend you off, but you easily parry one of his strikes and deliver a solid punch to his chest, knocking the wind out of the poor lad. You follow up by sweeping his legs out from under him and finishing him by placing the tip of your sword to his neck. “Match over,” you announce rather more smugly than intended, but nonetheless, the battle is over and you sheathe your shortsword and help Benson back to his feet.
“Now let’s analyze this fight shall we,” you begin, turning to face the recruits “Let’s start by analyzing Benson’s performance. Now he started off by attacking and trying to overrun his opponent before the fight could really even get going. A sound strategy, and one I myself often do, but it is important to keep a clear head when doing so, or you could end up like Benson here. One counter attack was all it took for his assault to fall apart, he got one scratch and panicked allowing me to take the initiative and win the fight. Now I don’t fault Benson for that he’s still inexperienced, as are the rest of you, and I expect almost all of you will panic your first time in a fight as well. That is why we are practicing tonight, I want to train that panic out of you so that when the first clangs of steel are heard, none of you will wet your pants. Now let’s examine my performance. I started off fighting defensively, it doing so I may have given up the momentum, but I never lost my cool under pressure, and that allowed me to analyze my opponent, getting a feel for his movements and attacks. Then when I saw my moment for a counter attack I took it and never let go. I launched my own assault and kept it up until I won. If everything I just said went over your heads, let me distill it down for you. In combat, the man who he keeps his cool is the one who wins. Whether I was holding my defenses up, or pushing my advantage I always kept a cool head and that is what allowed me to prevail. Now I want each of you to partner up and begin sparing, show me what you’ve learned.”
>>
>>3171895

Speech finished, the recruits pair up and begin to spar, while you take some time and check to make sure Benson is okay. “You alright son? I didn’t hit you too hard did I?”
“No sir, I’m fine, I just need a moment to catch my breath.”
You quickly examine the cut on Benson’s cheek. It was a shallow little slice, but it was still bleeding so you dab a way the blood with some clean linen from your satchel. “Well lad it looks like you’ve got your first battle scar, consider it my gift to you for being my sparring partner for today.” You say with smirk, Benson smiles causing his cheek to bleed some more. “Tell you what kid, go to my mage, Mildri, and ask her to make you some ice. Wrap the ice in the linen and hold it to your cheek, now stop smiling, you’re making it worse. Then come back here and help me supervise the rest of these recruits so that no one ends up killing anybody.”
Benson hurries off still smiling while you turn your attention to the rest of the recruits. They must have learned something from your talk because they all performed pretty well and by the time last of the light dies, you feel like they’ve made some progress. You order them to get some rest for the march tomorrow, before you look to your own pursuits.
>Get some rest yourself you’ll need it.

>Read your new herbalism book.

>Speak with [Specify]

>[Write In]
>>
>>3171897

>Read your new herbalism book.
>>
>>3171897
>Get sure guarding shifts are set. And then go to sleep
>>
>>3172058
+1
>>
>>3172058
Support
>>
File: 1838792.jpg (252 KB, 1920x1080)
252 KB
252 KB JPG
Rolled 13, 13, 13 = 39 (3d20)

>>3171897

>>3172058
>>3172090
>>3173385

Sorry for not updating in a while guys, but I just got back to college and was settling back in. Also I'm no longer under the IP ban while I'm here so i can post from my computer again, so the my posts will have images and better formatting now.
>>
File: What.gif (1.39 MB, 240x252)
1.39 MB
1.39 MB GIF
>>3179469

>Triple 13's
>>
>>3179472
I hope that's for us kek

but if its bad luck it's better to be for them
>>
File: Campfire.jpg (206 KB, 1200x800)
206 KB
206 KB JPG
>>3179469

There’s no rest for the commanding officer you grumble to yourself as you head off to check on the pickets. For their sake, they’d better not be asleep or goofing off.

To your absolute amazement the recruits are actually at their posts, attentive and awake. They look more alert professional than you’ve ever seen them before. As you walk around you over hear a conversation between two of the recruits.

“So, who is our Captain anyway?”

“Weren’t you paying attention when he introduced himself?”

“No, George was whispering in my ear and I wasn’t listening.”

“He said his name was Baldr. I don’t know wh-”

“Wait, did you say Baldr, thee Baldr.”

“Yeah, do you know him?”

“No, but a couple a nights ago I was at that bar on the south side of town and there was a merchant there who had just come from the Capital. He was telling the barkeep about what was going there and I happened to overhear some stuff. He said that some guy named Baldr had just captured two heroes of the rebellion and brought’em to the Capital for the Queen’s judgement. He said that Baldr met with the Queen herself and that when he came out of the Queen’s tower he was carrying some lady with him, there’s even rumor that says it was one of them heroes he brought back brainwashed to be his personal slave.”
“Pff, shitting me,”

“No, no the merchant said he was drinking with one of the soldiers who escorted’em and he told him that on the way to the Capital that Baldr saved them from a stampede, slaughtered an entire group of bandits all on his own, and even told some kind of spirit that was stopping the caravan to fuck off and it did.”

“Yea, uh-huh, and how many drinks had this merchant had, and how many had you gulped down.”

“I’m telling ya it’s the truth.”

“Okay let’s say for a minute that I actually believe your horseshit story for a second, how do you know that this Baldr, is thee Baldr.”

“I don’t know, there’s something about him, maybe it’s the way he talks, how he walks, or how easily he put Benson on his ass. Then there’s that girl he’s got with him she doesn’t look or sound like your typical bodyguard does she?”

“Maybe that’s the point, while you’re focusing on her pretty face and walk or you just dismiss her and focus on the big armored guy, you won’t notice when she unsheathes that sword on her belt and guts you with it.”

“I don’t know man, all this just fits a little too perfectly.”

“Just your tiny brain fits into your thick skull a little too perfectly.”

“Oh, shut up,”


>Intervene and set the record straight.
>Let them speculate, there’s no harm in it.
>Dismiss their theory, and add in a few more heroic deeds to your legend.
>[Write In]
>>
>>3179622
>>Intervene and set the record straight.

fucking fairy tales, get to your posts and keep watch or I will gut you personally


but we did tell a spirit to fuck off and it did tho
>>
>>3179622

>Intervene and set the record straight.

I didn't like the brainwash part, and I'm torn in just letting them talk, I don't know.
>>
>>3179622
>[Write In]
Share our stories with our weeks with goblin bros. I kind of hope they're doing alright.

I see the quest has progressed pretty far since I last was a part of the band wagon. I think I stopped around thread 8? can anyone link me the archive?
>>
>>3179622
>>Let them speculate, there’s no harm in it.

This is command 101. We need to be aloof, and rumors and mystery are an advantage.
>>
>>3179622
>Let them speculate, there’s no harm in it.
>>
>>3180614
You know anon, I'm gonna trust in you and change to this.

the more I think about it the more I'm convinced that adressing the rumors will only make it worse, besides, this kids will probably be dead is a day or two
>>
I think we should leave them be.
Maybe grunt or comment like "I would hold on with gossiping to the market day, where it belongs". And go to sleep
>>
File: 129318.jpg (22 KB, 290x413)
22 KB
22 KB JPG
>>3179622

>>3180614
>>3180659
>>3180660

Speculating about commanding officers, Swapping stories, and telling tall tales are what keeps the common solider sane during their down time. However, this wasn’t exactly down time.

“Are you two wash women or soldiers?”

The two recruits leap to their feet brandishing their shortswords in your direction. Realizing who you are they quickly let their weapons fall to their sides. “Oh, Captain, we didn’t see you there.”

“We were just-”

“Clucking like a couple of hens.” You interrupt. “I suggest you save your gossiping for when you aren’t in enemy territory.”

“Y-Yes sir, we will sir.” One of the recruits stammers giving you a salute and elbowing his companion into doing the same.

You give both of them one last hard glare before leaving and heading back to your tent.

>You’ve made the correct choice anons, the lore of your deeds spreads through the camp leaving the recruits in awe of their possibly legendary Captain. All rolls for the training and commanding of the recruits will be easier.

The following day is more of the same, traveling over endless distances of desert in the blistering heat. During the day you notice more and more recruits whispering behind your back and giving you rather curious and inquisitive stares.

As the sun sets on another day of traveling, you call a halt and order the camp to be set up. On one of your trips through the camp to make sure that everything is being set up correctly, you find a small crowd of recruits around an absolutely giddy Randolf. “Of course it’s all true, that’s why I’m here to chronicle this great hero’s deeds.” Randolf bursts out in to a fit of uncontrolled laughter as you approach the group.

“Ahh, I see that you all don’t have enough to do, let me rectify that.” You announce, the entire group whirls around at the sound of your voice, their faces sharing that special kind of terror that only a recruit can show in the face of an angry superior officer. “All of you are going to set up the rest of the camp’s tents for the rest of the trip, and if that isn’t enough to keep you busy, I’ll have you clean the entire units gear. Now get back to work!” you bark causing the whole lot of them to scatter and return to setting up tents, leaving just Randolf sitting in the sand laughing his ass off.

“Captain, you won’t believe what these lads are saying about you. They think-”

“Whatever you tell them my chronicler.”

“They were telling stories, long before they asked me who you were.”

“I see. Clearly you don’t have enough work to do either Commissar, so you will be joining the unit in its next training exercise.”

“Oh it was all in good fun Captain w-”

“And that’s just what the training will be, good fun.” You turn away from the commissar and head off to inspect the recruits work.

>You will reach Filt tomorrow at around noon do you wish to have additional training tonight?
>>
>>3181610
Train some more, nothing hard tho.
>>
>>3181650
Ok
>>
>>3181610
Train.
>>
File: 1427463.jpg (94 KB, 768x1024)
94 KB
94 KB JPG
>>3181610

>>3181650
>>3181680
>>3181777

>Last post of the night.

Once the camp had been set up to your liking, you gathered the recruits back up for some last-minute training. “Alright recruits last night we went over how to fight an opponent one on one. However in a real fight you will almost never be alone, Yow will be joined by your comrades in arms. Look to your left and to your right, in front of you and behind you. I don’t know what personal feelings you may have toward any of them, but from this moment forth, you are brothers in arms. I don’t care if the man next to you raped your wife and daughter, when swords are drawn and the battle starts, that man is your best friend and fighting companion. So tonight you will all learn how to fight as a team and as a unit. Selenas, Randolf, Benson come up here.” You shout, in a few moments the three of them appear before you.

“Selenas, Benson stand at my side. Now recurits, Commissar Randolf will be our opponent for this fight, we will demonstrate who a fighting unit is stronger than even the toughest opponent.”

Randolf’s eyes widen slightly as what you just said sinks in. He opens his mouth to object, but your hard glare closes his mouth. Randolf instead offers you a wild and almost crazy grin as he pulls out his mace and buckler and prepares for your attack. You can feel Selenas and Benson flinch beside you, but they march forward with you regardless.

>Alright I’m going to need some d20’s
>>
>>3181847

>“Selenas, Benson stand at my side. Now recurits, Commissar Randolf will be our opponent for this fight, we will demonstrate HOW a fighting unit is stronger than even the toughest opponent.”
>>
Rolled 8 (1d20)

>>3181847
>>
Rolled 13 (1d20)

>>3181847
>>
Rolled 18 (1d20)

>>3181847
>>
Rolled 4, 18, 18 = 40 (3d20)

>>3181847
>>
>>3183537
welp, that was indeed a good lesson, we only barely beat him because of the battle buddies bonus I think
>>
File: 2535457.jpg (138 KB, 1340x600)
138 KB
138 KB JPG
>>3181847

>>3181856
>>3181858
>>3181981
>>3183537

Your rolls: 8,13,18 = (13) +2 [Experienced] + 3 [Battle Buddies] = 18
Enemy rolls: 4,18,18 = (13) +2 [Experienced] = 15
18 - 15 = 3 Mock damage dealt

Before you can even enter a proper stance Randolf flings himself at you in a rabid attack his mace striking hard against your guard. You are no slouch however, and you quickly press back keeping him occupied while Selenas and Benson move to enclose him. Benson takes a swing at Randolf’s leg with the flat of his sword causing Randolf to contort painfully in order to dodge the slash and catch your next blow. Selenas’s swing however is a more pointed one aimed directly at Randolf’s side. Her blade delivers a blow to his side with an audible “thwack” causing him to jump back and swear as he feels his now bruised abdomen.

>Continue the fight, you’ve been waiting for a chance to get at Randolf [Select a Stance]
>That is enough you’ve demonstrated how to fight well enough
>[Write In]

Fighting stance:
>Offensive stance: + 2 to your damage +1 to your dice
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]
>>
>>3183586
>>Continue the fight, you’ve been waiting for a chance to get at Randolf [Select a Stance]

I know I shouldn't, but I want to

>Offensive stance: + 2 to your damage +1 to your dice
>>
>>3183586
>>That is enough you’ve demonstrated how to fight well enough
>>
>>3183586
>That is enough you’ve demonstrated how to fight well enough
>>
Rolled 8, 14, 2 = 24 (3d20)

>>3183586
>>
File: Chug it down.gif (1.6 MB, 512x384)
1.6 MB
1.6 MB GIF
>>3183586

>>3183937
>>3184163
>>3184464

“That’s enough!” you shout. Benson and Selenas immediately back down, but Randolf still stands ready for another attack. ‘That is enough Commissar,” you say again this time more pointedly at Randolf. He looks up at you, eyes still crazed and scanning for any sign of hostile movement. You simple stare at him until his breathing and eyes return to normal. Pulling his canteen out, Randolf takes several gulps and wipes the sweat from his brow before putting his mace and buckler.

“There you have it, fighting as a team we overcame a rather tough opponent. Now, I want you all to pair up with two others and practice fighting together three on three. Get to it.”

The recruits all pair off and begin to practice. For the most part, it looked like they had the hang of it and practice concluded without incident. As you finish dismissing everyone, you find yourself once again with a little free time.

>Get some rest you arrive tomorrow after all.
>Catch up on reading that new herbalism book.
>Have a word with [Specify]
>[Write In]
>>
>>3184469
>>Catch up on reading that new herbalism book.
>>
>>3184469
>Have a word with [Specify]
Randolf, Selena, Benson and Mildri
Let's have war council. So we can prepare for different occasions.
Like splitting unit apart and who will command which part
Who takes command when we fall unconscious. Things like that.
I think Randolf and Mildri shuld be on us on all time to form sepcial unit.
And if occasion arise give Selena, Benson chance to command units on they own.
And if everything goes to hell Randolf takes command
>>
>>3184495
i agree with you but I think we should have Selenas with us at all times too so we can make good use of the rings

we form up the usual unit we do with us 4
>>
>>3184536
>>3184495
Agreed.

But maybe not a war council, we are here to get the town's support, but it could help to plan for a possible ambush from the mercenaries
>>
>>3184536
It's just in case of something happens and she would be forced in place of command
Recruits should get used to her and other member of our team giving them orders
We should figure out what kind of range this ring has, I don't remember if this was mentioned
We could use telepathic ability of ring to set ambushes
>>3184645
It's just the name, we should have second one with town guards tomorrow
>>
>>3184657
we probably need at least a visual contact to activate the damage transfer of the ring, I mean, to see that the person is going to be injured and then activate it, we should probably get Selenas and test it, ask her to throw a punch at us and see if she can transfer it to her or vice versa
>>
File: 242918.jpg (17 KB, 480x360)
17 KB
17 KB JPG
>>3184469

>>3184495
>>3184536
>>3184645

Tomorrow you will arrive in Filt, you suppose a meeting with your companions would be wise as things will begin to move rather quickly after you arrive and a meeting would help in formulating a concise plan of action.

Reaching out through your ring for the first time in ages, you call out to Selenas. “Selenas are you there.”

“Yea, what do you need.”

“Go get Mildri and meet me in my tent, we need to formulate a plan for tomorrow.”

“Alright,”

You find Randolf in a mere moments, he hadn’t traveled far since the exercises had ended and from his movements, you suspect he’d been nursing his canteen since your demonstration. “Randolf,” he flinches at the mention of his name

“Yes Captain.”

“We’re having a meeting in my tent and you will be attending, let’s go.”

“Ssssure,” he says slurring slightly as he moves into step with you to your tent. “You know Captain, I’ve been watching you for a loooong time and I think I’ve finally figured you out.”

“Have you now,”

“Yep, I think I have. You Captain, are a hard man. Hard with your words, hard with your appearances, and hard with your actions, you’re a regular rock you are. But, then again, I’ve known a lot of commanders who were hard, maybe it’s just something that comes with command.”

You remain silent and quicken your pace to your tent hoping that when you arrive, Selenas and Mildri will be there and help you end this drunks rambling.

“In almost every commanders case though, there is something. Some small thing that they all do, a remnant of their past perhaps, but they all have some small thing that shows softness, the chink in their armor of hardness if you like and I think I know what yours is Captain. It’s that girl Captain, you know who I’m talking about. Now I have my own theories about why you’re soft with her, but I’d like to hear it from you, why her Captain, what is she to you? I know it’s not love, I’ve seen people in love and that is not you two. Something deeper makes you soft on her Captain, so what is it?”

>Remain Silent
>“You overstep your bounds Commissar and if you continue this line of conversation I will consider it insubordination of the highest degree.”
>“She’s my proof. Proof that there is at least some goodness in the people I protect as a servant to the Queen.”
>[Write In]
>>
>>3185521
>>“You overstep your bounds Commissar and if you continue this line of conversation I will consider it insubordination of the highest degree.”

shut the hell yup you drunken bastard, if you know I'm hard then you won't test me
>>
>>3185521
Write in

It's proof. You see, my mother thought that people were born one away and stay stay that way. You call me a rock, I've always been like that with my brothers and sisters. But if I get her to change and can proof to myself l that I can also change.
>>
>>3185521

>“You overstep your bounds Commissar and if you continue this line of conversation I will consider it insubordination of the highest degree.”
>>
>>3185521
>>Remain Silent

Dont want to give him confirmation. He's a crafty bastard and I want to keep him guessing as long as possible
>>
>>3185521

>> Remain Silent
>>
>>3185546
>>3185616

You two realize he's fishing for information, right? That he's there to keep an eye on us?

Telling him off will do nothing but convince him we're hiding something and therefore are untrustworthy.

And that means we get fucked. Hard.

That means no Selenas daughteru (or waifu for those still hoping we can do that after that disastrous first attempt). No Mildri waifu. No glory.

Just pain, torture, and death.
>>
>>3185832
Well, I know he is fishing for information, and he and the queen already know that Selenas is our only weakness.
I just want to shut him down now because he and we know that this kind of personal talk is overstepping his bounds and we are in every right to do so, remaining silent will just invite him to continue rambling and telling him how we feel about Selenas is just a plain NO in my opinion.
>>
>>3185521
>[Write In]
>"First of all, took you long enough. Secondly you overstepping your bounds Commissar. Thirdly, when we will be back in capital, outdrink me and I maybe consider telling you My little secret."
>>
>>3186100
I change my vote to this
>>
>>3185546
I'll change to
>Remain Silent
to break the triple tie, I don't want to give him anything
>>
File: 12584464.jpg (104 KB, 800x698)
104 KB
104 KB JPG
>>3185521

>>3185725
>>3185824
>>3186833

You simply remain silent, if Randolf was looking for provocation, he wasn’t going to get any from you.

A smile crosses Randolf’s lips “It’s okay if you don’t want to answer Captain I’ll have plenty of time to figure it out. After all, it’s a long way back to the Capital.” With that final comment Randolf takes another swig from his canteen and the two of you enter your tent to find Selenas and Mildri already there.

You take a moment to compose yourself before you begin your briefing. “As you all know tomorrow we will reach Turaif. There we will link up with whatever support the village can offer before heading to the mercenary base. I have called this meeting to get a few things squared away before we go in, mainly how our forces will be divided and who will be tasked with what when the time comes.”

“Wouldn’t it be better to wait until we have the town’s troops with us before we have this conversation?” Mildri asks.

“Normally I would agree with you Mildri, but we aren’t meeting up with more Imperial support, these are outsiders, and I would like us go into that meeting with an agreed upon plan and as a unified front so that we can appear strong and so that things can be sorted quickly. Now any other questions before we get into things. None? Then let’s get into it.”

>How will you divide your forces?
>Who will you lead who and what?
>Is there anything else you wish to address with this meeting? [Specify]
>>
>>3187290
Midri and Selenas are with us leading the recruits
Randolf takes care of the town troops as he has more experience leading people than the others

we scout the town before going in, to make sure there is no ambush from the mercenaries, from there we move to the target

>Any questions?
>>
>>3187290
Mercenaries we faced were:
1. On horsess
2. With plenty of range weapons
So spears and shields are of most importance

I say we should lure them into town surround them and crush them.
That way we avoiding skirmish or possibility of them running away and
warning they buddies or attacking sergeant force form flank

Randolf, Selena, Benson each should grab group of recruits and do mock battles so they get used to getting orders from them

How force will be divided we decide after meeting with town guard but for now. We Randolph, Selena and Benson each get 25% of a recruits
>>
>>3187416
well, we don't know if they will be in the town, we will need to scout it out first to make sure if they are there of if they already retreated to their fortress nearby

how about we divide 33% of the recruits among Selenas Benson and Randolph and stay as a commander of the tree units, maybe annexed to the Selenas unit
>>
>>3187482
Ok sounds good
>>
>>3187416
>>3187482
Are you two insane?
Wanting to give command of troops to Selenas, whose only experience in leading peiple is a slaughter at Baldr's and bunch of gobrins hand and to Benson, a piss stained recruit barely better than the goat fuckers we have to deal with?
We can train Selenas to lead yes, and Benson will probably get his training after we leave from the sergeant, but now is not the time to fuck around, put our peoples lives in danger and our mission in geopardy since we barelly have a numeric advantage and every soldier here counts.
This is not the time for practice or experiences , we leave our forces with Randolf and ride ahead to scout the city out in disguise to see if there is mercenary activity.

After we evaluate the situation we either prepera a lure and ambush if they are there or march to meet the town's troops if they aren't.
If we are delegating commabd to anyone that person is Randolf , I don't like him but he is a Queen's man and will do what it takes to see us to victory.
>>
>>3187535
+1
>>
>>3187535
this
>>
File: Tent.jpg (36 KB, 253x328)
36 KB
36 KB JPG
>>3187290

>>3187535
>>3188030
>>3188188

You haven’t gotten along with Randolf, he’s been almost a constant thorn in your side since he arrived, but he is the most experienced man you’ve got when it comes to leading troops and in order for your plan to turn out you’ll need him to lead.

“Tomorrow at first light, I will ride out ahead of the column and make my way to Turiaf first. The last time we were there, as you can all remember, the locals said that the mercenaries were sure to come back for revenge. I will scout the area and see if the mercenaries have indeed come back, if so, I will come back to you with a battle plan, if not I will make first contact with the locals. While I’m gone, Randolf, you will be in charge of the recruits. I want you keep them moving to Turaif, and get them used to taking commands from you. Now, any questions?”

Randolf’s face lifts in genuine surprise. “None from me Captain,” he says bewildered that you’d leave him in charge after your conversation.

“Do you want the rest of us to stay with the Randolf?” Mildri inquires.

“Yes, if I go alone it will look less suspicious, and it will make it easier for me to scout things out.”

Selenas gives you a worried look, but remains silent.

“No other questions? Then this meeting is adjourned, now all of you get some rest.”

(1/2)
>>
File: 271826.jpg (32 KB, 1100x950)
32 KB
32 KB JPG
>>3189533

You reach out to Selenas through your ring. “Hold back a moment. I need to speak with you.”

She gives you a subtle nod and slowly makes her way to the exit while the others depart first. “Are you sure that you don’t want me to go with you? It will be dangerous out there and, I don’t feel entirely safe alone here with Randolf.”

“I will be fine, and don’t worry about Randolf, I doubt he will try anything, and besides you and I will still be able to communicate,” you say tapping your ring.

“But we’ve never tried to communicate over such a long distance? What if-”

“That is why I wanted you to hang back, we’re going to thoroughly test these rings tonight. To start with I want to see if I really can protect you from harm.”

“Okay, punch me then.”

You aim a soft punch towards Selenas’s shoulder. You make contact without feeling anything.

“Nothing happened,”

“Maybe it has to be some serious damage. Punch me again, this time aim for my face, and punch like you mean it.”

You’re not entirely comfortable decking her in the face for a second time, but you follow through regardless. You throw a punch with all your might at Selenas. This time you feel something. The ring on your finger itches and burns as your fist approaches her face. You focus your thoughts on the ring and on the burning when suddenly, your fist makes contact with a magic barrier a few inches from Selenas’s face. You feel and intense burning, aching sensation on your face were your fist would have made contact with Selenas’s.

Selenas recoils in shock. “Um Baldr, you have a bruise on your face.”

You reach up and wince in pain as your fingers find the bruised flesh of your face.

“Well it looks like my ring works, try yours, can you heal this?”

(2/3)
>>
File: 151372.jpg (13 KB, 800x360)
13 KB
13 KB JPG
>>3189539

“Um, I can try.” Selenas holds out her and palm facing you and closes her eyes in concentration. “It’s not…” Selenas opens her eyes again then stops “Wait a minute.” She begins to stare intently at your face when suddenly, a cool sensation spreads over the bruised area and when you poke at it with your fingers you are no longer rewarded with pain. Selenas’s gasps for air and clutches at her chest while she leans on the tent’s wooden support to steady herself. “I think… my heart stopped… for minute there…” Selenas gasps between breaths “Your bruise is gone… at least. I couldn’t heal you with my eyes closed…. Maybe I have to be able to see your wounds to heal you?”


“And maybe I have to be able to see the damage coming to protect you.” You close your eyes and aim a backhanded swing at where you last saw Selenas’s arm.

“Ow,” Selenas yelps.

“Yes it looks like I have to see you too in order to protect you.”

“Well now that I’m injured, do you want to test out how far we can communicate from?”

“No, we’ll have to test that tomorrow, when I can go a serious distance away from you. Let’s just get some rest for tomorrow okay.

“Okay.”And with that Selenas departs and you lie down for some much needed sleep.

The following morning, you pack your things, drape yourself in a large cloak to conceal yourself, and you head off toward Turaif. Checking in with Selenas every so often to make sure you can still communicate. The farther you travel the fainter Selenas’s voice grows until you can no longer hear her. You ride back into range and give her a rough estimate of how far you’ve gone. You reassure her that she will be fine with Randolf one last time before you continue the rest of the way to Turaif.

>Communication distance = 1 Kilometer

>Give me some d20s gentlemen.

(3/3)
>>
Rolled 11 (1d20)

>>3189546
Crit fails, crit fails everywhere.
>>
Rolled 9 (1d20)

>>3189546

>Give me some d20s gentlemen.

Let the 1s come

Also, poor selenas got the injuty and the fatigue at the end lol, guess we can start talking with her normally to at least not have the awkward continue.
>>
Rolled 20 (1d20)

>>3189546
1
>>
>>3189637
O hey, that's a surprise.
>>
File: 207238.jpg (18 KB, 236x325)
18 KB
18 KB JPG
>>3189546

>>3189564
>>3189600
>>3189637

As you approach Turaif you scan the village’s surroundings using your magical helm’s ability to see great distance, you look more closely at a black splotch on the horizon. As you examine the splotch, you realize exactly what it is, a large group of men on horseback. You can’t a make out the exact number of them, but there appears to be a lot of them. Your soldier’s instincts tell you they aren’t friendly. “These must be the mercenaries, comeback for revenge,” you mutter to yourself. If you hurried, you could reach Turaif before they would and give the village some advance warning, but you could also fall back and gather your forces for a flanking attack, it would cost the village, but you might be able to wipe out the mercenaries.

>Charge down and warn the village
>Fall back and regroup with your men.
>[Write In]
>>
>>3189676
how are their numbers, did they came out in force, all of them?
if this is not all their numbers we will need this village as a forward operating base and their town militia to attack their fortress later so I say we
>Charge down and warn the village

and then fall back to get our reinforcements
>>
>>3189676
>Charge down and warn the village
>>
>>3189708
You can't get an accurate count but it doesn't look like the whole base turned out
>>
>>3189676
>Charge down and warn the village

We turned up just in time, damn, wish we brought Selenas along to get the troops.

Warn them and retreat back to our camp to get the troops as fast as we can, this horse will not like us after this
>>
File: Incoming.jpg (60 KB, 750x498)
60 KB
60 KB JPG
>>3189676

>>3189708
>>3189724
>>3189748

You had to get down to the village and warn them. If they were up and ready for a fight, they might just hold on long enough for you to get your troops down here and finish them off. You spur your horse into a gallop and race toward Turaif. As you approach you watch as the black mass of mercenaries spreads out and one section breaks off entirely from the main force. You are greeted at the entrance to Turaif by a group of polearm equipped guards. “Hold!” one of them shouts as you pull back on your horses reigns and come to a stop just shy of their outstretched weapons. “What business do you have here stranger?”

“Who I am is not important, but my message is, there are armed mercenaries on the outskirts of this town and they are riding here to kill you as we speak.”

The guard grows deathly serious “How do we know that you aren’t one of these mercenaries stranger here to see who we’d react to a sudden attack, then plan on a way to attack us. Dismount from your horse stranger.”

You didn’t have time for this crap, throwing the hood back on your clock and revealing your face you shout “I am Captain Baldr an agent of the Empire and I am tell you that an enemy force is on its way to attack you!”

One of the guard’s faces lights up “Sir,” he says addressing the apparent leader of this group of guards. “He’s the one who killed the mercenaries here a week ago and had that Sergeant Ren sent here to help us.”

“Oh Great Shana.” Another guard murmurs, mouth agape, he points behind you to a growing black mass on the horizon. It looks like the mercenaries picked up their pace. The leader of the guards turns to one of his stunned compatriots and screams at him to go get Ren. Mission accomplished, you consider riding back to your men and getting them to pick up the pace to come and help Turaif, but a rider exiting the town before an attack is a classic symbol of a call for help and might draw some attention your way.

>Hunker down and aid in the defense of Turaif.
>Ride out and head for your men, damn any pursuers
>[Write In]
>>
>>3190625
>Hunker down and aid in the defense of Turaif.
>>
>>3190625
>Ride out and head for your men, damn any pursuers
>>
>>3190690
My reasoning is that while we may make a difference, our entire contingent, and whoever else we can get on a horse to come in front of them will be much more helpful than us staying here.
>>
>>3190697
What do you mean?
>>
>>3190706
Yeah, I'm quite drunk, let me try this again.

If we stay, we are one more helbard to the defence, maybe some commanding expertise if theybare willing to listen.

If we go for our troops we can come back with serious reinforcements, and while the foot troops rush to help we take whoever can mount on a horse and rush back(after changing our horse) to help the village.

An important question tho, how many horses do we have back at the troops?
>>
>>3190713
Ok one problem if we will ride now, just us

Their is a big chance bandits will spot and give pursue after us

Now you want to gather horses and convince town people to ride them

I dont know if we have time for that
>>
>>3190746
I wanted to alone, the horses would come from our troops when we find them. We ride with our moubted recruits and companions in whatever horses we can find while the foot troops follow behind.

We won't bring anyone from the city, just us.
We could ask for a fresh horse before going to get reinforcements tho.
>>
>>3190625
I want to defend the town
>>
>>3190713
We're a leader, Baldr is more than just another grunt.

>Hunker down and aid in the defense of Turaif.
>>
File: 166872.jpg (37 KB, 602x282)
37 KB
37 KB JPG
>>3190625

>>3190650
>>3190871
>>3191906

>last post of the night

You couldn’t risk it. Those mercenaries would ride you down moments after you left the town, and while you are confident enough in your riding skills, mounted combat was something you’d never done before and you doubt that those mercenaries would give you the chance to learn. Wheeling your horse around, you ride through the guards who are too busy hurrying citizens to safety to give you any mind and chase after the guard sent to deliver your warning.

“Where is this Sergeant Ren,” you shout at the running guard as you come up alongside him.

In too much of panic to care the guard answers “That stone building over there,” he points to the one solid structure in the entire tent town.

“I will deliver the warning, you get these civilians out of the way and to some place safe.” You spur your horse forward and ride through the milling crowds of people. As you make your way to the building, panic begins to spread in a steady wave behind you. Some people freeze in shock, others panic, scream, run, and trample. You avoid most of the frenzied citizens by being above and ahead of the panic. Reaching the building, you dismount and are stopped at the door. This time, the guards bear the armor and weapons of Imperial soldiers. “I am Captain Baldr of her majesty’s service here to deliver a warning to a Sergeant Ren.”

Whether it was your authoritative tone, above grade armor, or just the look in your eye, the soldiers let you pass without a fuss. Immediately inside the door you walk into the one room occupying the whole building, in which an extremely clean looking man in Imperial army argues with a man you recognize to be the guard captain you’d seen earlier. Their argument ceases when you enter.

“Captain Baldr?” The guard captain asks surprised and unsure if it’s really you.

“Yes, I am Captain Baldr, but we have no time for pleasantries at the moment. Mercenaries are about to attack the town and I need both of you to gather as many men as you can at the southern side of town to meet them.”

Recovering quickly from the news the guard captain is the first to speak, “Yes sir. Ishta get your men moving and…” he exits the room bellowing more orders. The Sergeant on the other hand stares dazedly at you until you go over grab the man by his shoulders and haul him to his feet.

“Did you hear me Sergeant, I said get your men to the south side of town now!” you bellow at the man.

The Sergeant shakes himself and gives you a now focused look. “Right away Captain,” he barks before dashing out the door you came in and yelling at the two stationed guards.

(1/2)
>>
File: 163264.jpg (79 KB, 500x750)
79 KB
79 KB JPG
>>3192103

Warning delivered and troops mobilized, you head back to the south side of town where you entered. The area had been cleared for the most part except for a few stubborn residents who were now being dragged out by guards and family members alike. The mercenaries were close now, you only had a few more minutes to prepare. As you think that, a Sergeant Ren and his men arrive.

“My squad is ready Captain,” Ren reports. Behind him stand seven sturdy looking imperial soldiers, and while their faces show expressions of uncertainty, their bodies stand ready.

>Meet their charge with one of your own.
>Do what you do best, prepare an ambush.
>Set up defensive positions and get ready to hold out.
>[Write In]
>>
>>3192108
>Do what you do best, prepare an ambush.
We have eight man against how many?
>>
>>3192108
>Do what you do best, prepare an ambush.
>>
>>3192108
>Do what you do best, prepare an ambush

We'll make them understand that feeling we had when the trees started speaking Elvish
>>
File: 132827.jpg (26 KB, 550x366)
26 KB
26 KB JPG
>>3192108

>>3192534
>>3192546
>>3192621

With only eight men currently at your disposal and no idea when either the town guard, or your own troops would arrive. You decide to fall back on what you knew how to do. “Sergeant, set up your men in the tents lining this street. On my command I want you to charge out and intercept those mercenaries. We’re going to give these bastards a little surprise when they show up.”

“Right away Captain.” Ren responds taking his men and doing as you told him. Now you could only wait and hope the town guard showed up in time.

>I need some d20’s
>>
Rolled 7 (1d20)

>>3193256
So it begins
>>
Rolled 6 (1d20)

>>3193256
surprise_muthafucker.gif
>>
Rolled 3 (1d20)

>>3193256
>>
>>3193256
We doomed.
>>
File: 212463.jpg (90 KB, 1000x643)
90 KB
90 KB JPG
>>3193256

>>3193289
>>3193383
>>3193422

As the mercenaries approach, the thunder of their horses’ hooves becomes audible. You wait in the darkness of one of the tents on their approach. You stand and wait and wait, your own nerves begin to fray as none of the town guard turn up. Through the slit in the entrance flap you watch as maybe twenty, thirty, forty mounted mercenaries thunder into the road between tents. The mercenaries let out shouts, warcrys, and taunts as they fling missiles in to the empty tents. Their noise and the pounding of your own heart, fill your ears. You wait and wait and wait, then you act. You through back the tent flap and leap out in to the open shouting “TO ARMS!”

To your own astonishment, the charging mercenaries don’t even flinch at your sudden appearance; they simply spur their horses to greater speeds. You look for your comrades in arms for support only to realize they hadn’t emerged from their tents, had they not heard you? You call to them again only to realize, you can’t even hear your own bellowing shouts over the mercenaries racket. They didn’t hear you, nobody heard you, and now you alone stand against the charge.

Fighting stance:
>Offensive stance: + 2 to your damage +1 to your dice
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]
>>
>>3193962
>>Offensive stance: + 2 to your damage +1 to your dice

well shit
>>
>>3193962
>Perform Action [Use Explosive Grenado]
>>
>>3193962
Retreat deeper into the ambush site to draw their attention and then use


>Commanding Voice: Your words will be heard over the loudest of noises and when directly giving orders, the recipients of those orders gain a +2 to their rolls. You also gain +1 when intimidating others.

To try and spring the trap again
>>
>>3193979
>>3193998
There is like 40 of them, my dudes. Let make them go boom, boom!
>>
>>3194029
I'm tentative on expending it before the actual assault on the fortress
>>
Start retreating.
Use loud helmet to scare horse and stop the advance.
Then throw grenade into middle of their formation to scare them even more and deal nasty damage
Hope guards heard you and come to your help
>>
>>3194062
I thought sargent have like multiple chests of that. More importantly we are about to die. We are alone soon to be surrounded by 20 to 40 mercenaries.
>>
>>3194062
>“That’s a nice idea, but I’ve never seen more than a few of those in any one place, how are we going to get enough to blow open a gate?” Hisa asks.
“We’ll have enough,” the Sergeant Major answers “I know how dangerous those things are, and I’ve forbidden them from being sold in this town. Some merchants didn’t get the message though and I’ve had to confiscate more than one cache of the things.”
>>
>>3194084
ok then. if we will get more for the attack let's light them up, it will probably get our guys attention too
>>
File: Hit the Deck.jpg (26 KB, 480x360)
26 KB
26 KB JPG
>>3193962

>>3193983
>>3194063
>>3194099

Reaching down, you grab the grenado out of your satchel and twist its flint starter. Sparks erupt and ignite the fuse. This was your ace in the hole, the only thing left to do was throw and pray.

>You’ve made a wise decision anons. Because of the cramped nature of the charge the mercenaries will be unable to dodge, so only two of your rolls will be contested. Now give me some d20’s
>>
Rolled 9 (1d20)

>>3194234
>>
Rolled 20 (1d20)

>>3194234
>>
>>3194300
Hell yeah, mercenary mush is back on the crows' menu.
>>
Rolled 3, 7 = 10 (2d20)

>>3194243
>>3194300

>Just realized I forgot my name

Since these two will be the only ones contested the last one is an auto pass
>>
File: 227516.jpg (66 KB, 954x591)
66 KB
66 KB JPG
>>3194234

>>3194243
>>3194300
>>3194325

Your rolls: 9,20(crit), auto pass
Enemy rolls: 3,7

>25 damage dealt to all affected, 8 of the front riders killed, next 12 riders severely wounded, rear five riders are only minorly wounded, but are entangled in the mess

You aim and throw the grenado just past the first rider. Time slows as the little black sparking ball turns end over end sailing over the first rider, then the second then… BOOM! The explosion temporarily drowns out all the noise of the charge. You watch as riders and horses contort in a silent pain, before all at once sound returns, this time, instead of the thunder of hooves and shouts of bravery, the air is torn by the screams of man and horse. The front wave of riders and their horses collapse into the dirt, fouling the steps of those behind them and causing the whole tightly packed charge to stumble, falter, and finally collapse into a giant pile of meat and bones that grinds to a halt only a few feet away from you.

Taking the loud bang as their signal, Sergeant Ren and his men emerge from their hiding places and begin to harass the survivors at the rear of the pile up. A midst the mess, you begin to see figures rise some with broken arms or legs, others who are desperately trying to free themselves from their dead, dying, or wounded mounts, and those who are clambering stiffly to their feet after being tossed from their horses and onto tents. You heft your halberd up and get ready for the ensuing melee.

>Charge into one of the larger groups of survivors and break them up: Fight enemy with x2 battle buddies
>Break through this mess and link up with Sergeant Ren: Fight enemy with x1 battle buddy
>Start picking off the survivors: Fight a single enemy.
>[Write In]
>>
>>3194460
>>Break through this mess and link up with Sergeant Ren: Fight enemy with x1 battle buddy
>>
>>3194460
>Break through this mess and link up with Sergeant Ren: Fight enemy with x1 battle buddy
>>
>>3194460
>Break through this mess and link up with Sergeant Ren: Fight enemy with x1 battle buddy
>>
>>3194460
Times 2 battle buddies
>>
>>3194460
Fuck I love this quest.

>Break through this mess and link up with Sergeant Ren: Fight enemy with x1 battle buddy
>>
File: 207862.jpg (8 KB, 163x310)
8 KB
8 KB JPG
>>3194460

>>3194529
>>3194549
>>3194633
>>3194979

>Sorry guys but this will be the last post of the night, we’ll pick up with the combat tomorrow.

Even though you managed to stop the charge, the fight still isn’t over. If want to stand any chance, you’ll have to link up with the others. Climbing over the remains of man and horse you make your way toward Sergeant Ren and his squad. On your way however two broken but alive mercenaries clamber to their feet and block your path. The dumb bastards would have lived longer if they’d have stayed down, but it looks like you’ll have to put them down now.

Baldur Blooddragon

>HP: 20/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice
>Unstable footing -1 to dice

VS.

Mercenaries x2

>HP: Severely Wounded

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Light Armor + 1

>Misc. Effects:
>Trained +1 to dice
>1x Battle Buddy +1 to dice
>Severely Wounded -3 to dice
>Unstable Footing -1 to dice


Fighting stance:
>Offensive stance: + 2 to your damage +1 to your dice
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]

>I'll also need some d20's to see how well Sergeant Ren's squad is holding up.
>>
Rolled 10, 13 = 23 (2d20)

>>3195148
Ours
>>
>>3195328
Offence
>>
>>3195328

Select a fighting stance for yourself

I'll take your first roll as the one of the rolls for Ren's squad
>>
>>3195331
Sorry I didn't realize we didn't have battle buddies.
>>
>>3195338
Defensive stance: +2 to your defense -1 to your damage

Good night.
>>
Rolled 7 (1d20)

>>3195148
>>Offensive stance: + 2 to your damage +1 to your dice
>>
Rolled 11 (1d20)

>>3195148

>Offensive stance: + 2 to your damage +1 to your dice
>>
Rolled 5 (1d20)

>>3195148
>Offensive stance: + 2 to your damage +1 to your dice
>>
File: 1578613.jpg (60 KB, 570x379)
60 KB
60 KB JPG
>>3195148

>>3195328
>>3195413
>>3195421
>>3195497

Surrounded, outnumbered, and trying to free their horses from the pile up, the mercenaries have a hard time fending off Ren’s squad. Two of the mercenaries are cut down joining the piles of dead, while the other 3 finally manage to get their horses free and begin to push their way out of the disastrous charge’s aftermath. Having no time to spare on these two shambling corpses of mercenaries you immediately rush them.

>Alright let’s finish this fight off, I’ll need some d20’s
>>
Rolled 2 (1d20)

>>3195924
>>
Rolled 9 (1d20)

>>3195924
easy fight
nothing to worry about

time to roll some 1s
>>
Rolled 10 (1d20)

>>3195924
>>
Rolled 6, 11, 5 = 22 (3d20)

>>3195924
>>
>>3195940
oh hey, at least they are as shit as we are!
>>
File: 218157.jpg (9 KB, 450x338)
9 KB
9 KB JPG
>>3195924

>>3195928
>>3195929
>>3195931
>>3195940

Your rolls: 2,9,10 = (7) +2 [Experienced] + 1[Stance] -1 [Unstable Footing] = 9
Enemy rolls: 6,11,5 = (7) +1 [Trained] + 1 [Battle Buddy] -3 [Severely wounded] -1 [Unstable Footing] = 5
9 - 5 = 4

Bonuses: 4 + 1[Decent Weapon] +2 [Stance] –1[Armor] = 6 Damage Dealt

>1 Mercenary slain

Barely able to keep on their feet, the mercenaries aren’t much of a threat. You focus your attention on one of the mercenaries quickly dispatching him by feigning a swing with the axe end of your halberd to draw up the man’s guard only to pull back and thrust the spear point into his throat. The man gurgles something at his comrade before you push him off your halberd and leave him to bleed out amongst the dead.

His friend trying to take advantage of your focused attack tries to rush you, but you easily parry his attack with the butt of your halberd. The mercenary backs away from you unwilling to push his failed attack.

Baldur Blooddragon

>HP: 20/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice
>Unstable footing -1 to dice

VS.

Mercenary

>HP: Severely Wounded

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Light Armor + 1

>Misc. Effects:
>Trained +1 to dice
>Severely Wounded -3 to dice
>Unstable Footing -1 to dice


Fighting stance:
>Offensive stance: + 2 to your damage +1 to your dice
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]

>Give me some more d20's for Ren's squad
>>
Rolled 11 (1d20)

>>3195970
>>Offensive stance: + 2 to your damage +1 to your dice

rolling for ren
>>
Rolled 4 (1d20)

>>3195970
>>Offensive stance: + 2 to your damage +1 to your dice
>>
Rolled 15 (1d20)

>>3195970

>Offensive stance: + 2 to your damage +1 to your dice
>>
File: Attack.png (380 KB, 644x468)
380 KB
380 KB PNG
>>3195970

>>3195975
>>3195978
>>3195982

Although they’d finally managed to get their horses free and turned around. The mercenaries were far from free. One of the riders is stabbed in the side and dragged from his horse. Another has his horse slain beneath him toppling him down to be surrounded and hacked to death. The last man manages to stay atop his horse and break free from the press. Although with a solider hanging onto his saddle, the mercenary isn’t free yet.

Stumbling over a dead horse, the mercenary struggles to find steady footing as you close in for the final strike.

>Give me what I hope will be your last set of d20’s
>>
Rolled 18 (1d20)

>>3196056
>>
Rolled 19 (1d20)

>>3196056
>>
Rolled 6 (1d20)

>>3196056
>>
Rolled 5, 4, 9 = 18 (3d20)

>>3196056
>>
File: 2645821.jpg (132 KB, 685x850)
132 KB
132 KB JPG
>>3196056

>>3196060
>>3196061
>>3196066
>>3196073

Your rolls: 18,19,6 = (14) +2 [Experienced] + 1[Stance] -1 [Unstable Footing] = 16
Enemy rolls: 5,4,9 = (6) +1 [Trained] -3 [Severely wounded] -1 [Unstable Footing] = 3
16 - 3 = 13

Bonuses: 13 + 1[Decent Weapon] +2 [Stance] –1[Armor] = 15 Damage Dealt

>Mercenary slain


Unfortunately for the mercenary, the horse he was stumbling over wasn’t entirely dead and with its last panicked breath it lashes out with a kick shatters the man’s knee. You don’t let him suffer for long as you quickly close in and split the man’s skull with a halberd hack to his face.

Enemy slain, you clamber over a few more of the dead and dying to link up with Sergeant Ren and his squad. You arrive just in time to witness the end of the fight.

>Let’s see if this mercenary can get away, I’ll need another set of d20s
>>
Rolled 19 (1d20)

>>3196085
>>
Rolled 15 (1d20)

>>3196085
>>
Rolled 9 (1d20)

>>3196085
Hope we can interrogate
>>
Rolled 8, 7, 9 = 24 (3d20)

>>3196085
>>
Rolled 1 (1d3)

>>3196128
>>
it really is't these mercs day
>>
>>3196131
It would be much longer fight if not for that grenado. Or shorter one.

Continuous how fucked we were right there in scale of 1 to 10?
>>
>>3196136
I wonder if we can salvage some of their armor disguise some of our troops, if we manage to get all of them they won't know their raid was a bust
>>
File: 185943.jpg (108 KB, 707x1000)
108 KB
108 KB JPG
>>3196085

>>3196091
>>3196092
>>3196095
>>3196128
>>3196131

Still holding on to the saddle, the solider tries to stab the rider but has his blow blocked by the rider’s scimitar. Reacting quickly the solider slides his shortsword down and imbeds it in the rider’s thigh. The rider lets out a yell of pain and tries to slash at the solider, but cannot as with his hand now free the solider grabs the rider’s wrist and pulls hard. Both of them topple from the horse and land kicking up a cloud of sand and dust. Still holding onto the mercenary’s sword arm the solider pulls a dagger from his belt and rolls on top of the mercenary. In one quick thrust the solider jams his dagger under the mercenary’s chin and into his brain.

With the last of the escape’s dead all there was left to do now was… Suddenly and arrow flits past you and you hear a shout. The recently victorious solider was now running back toward you arrows and javelins chasing him. Javelin narrowly clips the soldier’s side and he stumbles but stays on his feet. Behind him 5 mercenaries on horseback with short bows and javelins ride close hopping to save their few remaining friends. You glance behind you and realize that the mercenaries you hadn’t killed had regrouped and were now advancing toward you whether it was to escape or to finish you off it didn’t matter. You had 5 fresh mercenaries on horseback firing missiles in front you and 10 battered, bloody, and desperate mercenaries behind you. Things were not looking good.

A sharp blast of a horn draws your attention and at the end of the road behind the battered mercenaries. A legion of guardsmen pours into the street and begins a wild charge toward you. Reinforcements were on their way, but they wouldn’t get there in time to save you from the oncoming mercenaries. Thinking quickly you shout at Ren and his squad to…

>Charge the mercenaries (Select either the cavalry or the ones on foot)
>Hold position and get ready to receive the charge
>Retreat into the tents you’ve got to get out of this arrow fire
>[Write In]
>>
>>3196136

This is how fucked you are >>3196150
>>
>>3196150

Just for clarification the guardsmen are on foot.
>>
>>3196150

>Charge the mercenaries (Select either the cavalry or the ones on foot)

The ondes on horseback, charge to close the distance and whiever has polearms and spears brace them for the charge.
>>
>>3196150
>Retreat into the tents you’ve got to get out of this arrow fire
What we just did we maximized our damage to mercenaries. Now lets minimaize our loses. If we attack wounded ones we show our backs to archers. If we attack archers they can skyrmiah us and we are wornable to charge from behinde. Let them go. Most of them are wounded we can catch up to the easily their horses arledy traveled today and we probably can find fresh one in the city so yeah let them go for now catch them later.
>>
>>3196150
Charge the mercenaries on the horses
>>
>>3196157

The solider's you are with do not have polearms only shortswords
>>
>Getting lunch will update in a bit
>>
>>3196181
Second.
>>
Rolled 2 (1d2)

damn, both plans have merit, I'll roll for it

1 we try to take out the archers and javelinmen
2 we hide in the tents and try to take them out when they come for us
>>
Rolled 20, 8, 17 = 45 (3d20)

>>3196150
>>
Rolled 7 + 2 (1d9 + 2)

>>3196428
>>
Rolled 3, 4, 1, 1, 1, 1, 2, 1, 3 = 17 (9d4)

>>3196429
>>
>>3196435
>I need one person to roll me a d20
>>
Rolled 1 (1d20)

>>3196438
>>
>>3196440
Heh
>>
>>3196440
that went
>>
>>3196440
Hahahaha, filp the coin of fate. We're screwed.
>>
>>3196485
can we? if we can it's time to do it
>>
>>3196440
If this is for us use coin if for mercs don't
>>
>>3196440

>>3196485
>>3196486
>>3196490


The coin of fate is for non-combat rolls or any spontaneous check as you wouldn't have time to flip the coin or see the check coming
>>
File: 153827.jpg (9 KB, 251x189)
9 KB
9 KB JPG
>>3196150

>>3196181
>>3196238
>>3196287

>14 damage received, Ouch

“The tents! Get in the tents!” You scream as more arrows and javelins start to land around you. “Get…uh” The breath catches in your throat as an expertly aimed arrow slams into you. You turn your head slightly and are met with a searing pain. Sticking out between your neck and collar bone was an arrow. You simply stare at the obstruction before the screaming around you pulls you back. Two of the other soldiers have javelins jutting out of their chests, a third has an arrow stuck in his arm, while the rest of the soldiers look relatively fine. Noticing your wound, Sergeant Ren continues shouting your orders as he and his men help to pull you into a nearby tent. Once inside he orders his more healthy men to guard the flap while he examines his wounded men and sits you down on the floor. You take this brief respite to check your wound. The arrow was sticking out the left side of your neck. Upon reaching for the thing, you find it painful if not difficult to move your left arm correctly. You’re still alive, but damn if that arrow didn’t try its best.

You wait for the mercenaries to come pouring in the flap any second now to finish you off, a moment that linger and passes. The first man to poke his head through the flap nearly got it cut off “Wait!” the guard screams holding up his empty hands. The men in the tent breathe a collective sigh of relief as the guard goes on to explain “The mercenaries are gone. We ran down the ones on foot, but those horse archers got away. Come on out its safe now.”

“Do you have any healers?” Ren asks starring worriedly at the wounded.

“I’ll have to check with the boss, hold on.” And with those words the man disappears behind the tents flap.

“They’d better,” Ren murmurs almost inaudibly.

You’re about to say something when Selenas’s voice begins to call out to you faintly from the ring, “Baldr, can you hear me, Baldr.”

“Yes,” Even the voice in your head sounds weak and distant.

“Baldr,” Selenas breathes a sigh of relief “Oh good, how did your mission go?”

“Bad, Selenas, the mercenaries attacked when I arrived. We fended them off but I’m injured. Tell the Randolf to double time it down here understand.”

“Okay, we’ll hurry to you just hold on Baldr.” And with those final words Selenas’s voice fades out.

>Get on your feet you’ve got no time to lie around being injured.
>Just wait for the healers, you’ve done your job for the day.
>[Write In]
>>
>>3196523
>>Just wait for the healers, you’ve done your job for the day.

they are gone and the backup is here, no reason to be thick headed
>>
>>3196523

>Just wait for the healers, you’ve done your job for the day.

Let's wait for Selenas and the healer, we done better than expected considering the circunstances, the arrow was extremely bad luck, I hate arrows man, why did it have to be arrows.
>>
>>3196523
>[Write In]
Drink healing potion
>>
>>3196548
I think we can wait before doing that, maybe the healing can get us healed with something else and we won't waste the only one we have
>>
>>3196523
What for healers. And if there is still time, train the recruits.
>>
>>3197029
I meant wait
>>
File: 1791246.jpg (1.16 MB, 1000x750)
1.16 MB
1.16 MB JPG
>>3196523

>>3196540
>>3196546
>>3197029

>Last post of the thread, we’ll pick up next thread some time tomorrow. Way to go boys things got a little hairy at the end there but you pulled through.

You look up at the still visibly shaken Sergeant Ren, pacing about the room looking from injured solider to injured solider. “Relax Ren,” you attempt to comfort him, or at least make him stop worrying so much “You did good, most of us are still alive and when those healers get here, the ones who are injured will pull through.”

“I wish I shared your faith in these local healers.”

“Don’t worry my reinforcements will show up soon. There’s a mage with them, who should be able to help.”

“I hope for your sake as well as that of my men, that you are right Captain.” With those final words Ren exits the tent.

You spend the next few minutes examining your wound and trying not to move your left arm or neck. When the healers finally do arrive, you find out that they are in fact just the local midwives and medicine women not really healers. So for the next few hours you try to keep your tone civil and avoid screaming in pain as they poke and prod at the arrow and slap poultices around the wound. You manage to convince them to not to take the arrow out of you until your mage arrives, you’d rather not have them remove it only to not be able to stop you from bleeding out. Finally as the women get tired of both your struggling and your complaints, one of them spoon some kind of thick bitter sludge into your mouth and force you to swallow, the results are instantaneous. The pain from your wound disappears as does a lot of other sensations, taste, touch, sound, smell until finally your vision starts to get fuzzy around the edges and you blackout.
>>
>>3197404
thanks for running man
>>
>>3197404
It was awesome amd tense like usual, thanks for running, let's see Sel freaking over our neck wound now...

That wound must bring back bad memories lol.
>>
>>3197570
Hope we get a flashback.
>>
>>3197914
Oh no, please no, elves, never again.
>>
>>3197919
Yes elves.
>>
New thread is up >>3198245



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.