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/qst/ - Quests


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Create a nation/civilization and RP in the fantasy-themed world.
Each player starts with 7 tiles and a capital. Choose a location to start and your color. You may post immediately.
New players are welcome and may join at any time.

===============================================================
Rules:
The goal of this is to create an enjoyable story through gameplay and RP, remember that "losing" isn't a bad thing, and improve the end result.

Be reasonable.

All players may post 2 actions per day, or two actions after everyone has posted after their turn.
Diplomacy does not count as an action.

Claimed hexes signify the land occupied and patrolled/controlled, farms/cabins/scouts/etc (Varies by player)

OP may retcon certain posts if it is required

If players request, or it is needed due to OOC conflict, OP may moderate wars by analyzing each players abilities and actions to provide a better story.

Players inactive for 3 days or more will be removed from game if their absence is not explained beforehand.
===============================================================
Creation Template

Please include a small screenshot of your desired start location as well as your preferred color or it will be chosen for you.

>Civilization/Race Name:
>Capital Name:
>Brief Summary of Nation:
>Optional Fluff:
===============================================================
>Discord https://discord.gg/JwQMAZ6 highly recommended to improve flow of the game, plus there's free memes and nudes.

Reminder: Don't shit up the thread.
Also PLEASE do not join if you cannot post at least once every other day.
>>
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I will likely have missed something, and will reply to this comment if I need to add anything.

If anyone has questions please reply to this post only.

Remember to have fun and enjoy yourselves.
>>
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>Civilization/Race Name:
Dwarf
>Capital Name:
Guthregaz
>Brief Summary of Nation:
The Dwarves of Guthregaz dwell deep beneath the earth, toiling away in their mines and workstations, they stand about 4'2 and are never seen without a thick beard hanging from their chin.
>Optional Fluff:
Keeping mostly to themselves, the dwarves enjoy their work in the mines and their crafts, making fine tools and ale. Rarely do they travel above ground, only to forage when supplies are hard to come by and to lead their livestock to pasture.

Dwarves live long lives, with the oldest recorded being 403 years of age before she was engulfed in a drunken rage after seeing her tenth son Bolag die from a stray boar, forcing a guard to end her rampancy by decapitating her.

Ale is a staple among the people as well as the mining industry they've lived off of for as long as the Halls of History can recall.

They are currently ruled by the Fourth Mountain King Huthilaz Jortgundz of Heidegen.
>>
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>>3188570
As amazing as the underworld is, there must surely be more to life than simply digging and crafting. A party of adventurers dwarves known as The Tragic Gangband of Vorak seek to know the answer to this and travel to the surface attempting to learn more.
>Dwarves explore the surface

Dwarven tunnels are long and winding, seemingly making no sense, and the years of unplanned digging has only worsened this.
After the 235th report of a missing dwarf, the Mountain King Huthilaz Jortgundz of Heidegen declares order to be established within the tunnels, mapping the underworld and sealing off redundant passages, allowing simplicity and ease of travel across the realm.
>Tunnels revamped
>>
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>Civilization/Race Name:
The Dornian Council/ Dorn (Humans)
>Capital Name:
Golar/Toria (Destroyed)
>Brief Summary of Nation:
The nation is ruled by an oligarchic council that was formed from the old nobility after a coup on the incompetent, and last, king of the isle of Dorn.
>Optional Fluff:
The Dornian Council was transported to this place after a strange magical phenomena on their home world, and the previous world they were transported too. Magic, and those who are practitioners of it are in a rather unique status, as all who wish to learn, or are born with the talent of using magic are mandated to register with the government, as during the coup, a group of powerful mages attempted to seize control. Those who refuse to register are normally rejected from training, and those caught attempting to use it without government approval are usually executed for their dangerous and unchecked powers. Though Government mages are uncommon, they are respected. In place of the widespread use of magic, the sciences take their place, with mage corps in the army replaced with cannon teams and other pseudo-magical support weapons. The Dornian military is mainly comprised of trained conscripts taken from the twin cities and the miscellaneous villages and towns that dot the isle, with only government employed families spared the need for service. The Dornian military relies on corps of ranged weaponry, such as the nigh universal use of repeating crossbows to provide a deadly, armor piercing, if not shorter ranged hail of steel tipped bolts. During this most recent disregard of space-time by the mysterious powers that control them, the city of Toria was laid to ruin by the magical force that ripped them from their recovering nation after a similar event which took the nation from their homeplane when it was destroyed.
>>
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>Civilization/Race Name:
The Mesian Peoples (half-druid/human)
>Capital Name:
Hytza
>Brief Summary of Nation:
Long have the Druids and Men of the Mesian Islands remained ever divided, as the memories of the ancient invasion of the seafaring Men upon the old Sian Druids of the islands still runs cold within the Druidic Tribes. But a new leader, the eternal god king Petlin housed within the Chasmic Temple in Hytza. Now the fledgling nation seeks to unite the Druids and Men of the archipelago under the worship of the new half druidic race and in the worship of the everlasting Petlin.
Optional Fluff:
The main island of Hytza-Nohoch is nearly under the full control of the zealous Half-Druids of Petlin, and with their conquest and interbreeding has come a new form of architecture, a splendid mix of of the style of man, featuring a stone foundation and pyramid forms designed for the elite and the style of the druids, made out of intelligently moulded fast growing wood, this allows verticality to be granted to those who can afford it, allowing the Mesians to be able to aptly defend against the primitive druids and men who cannot easily sieg down such grand fortifications, though the rural peasants may fall during war the elite, the backbone of society will endure.
The warriors of all the peoples of the islands practice sacrifice based warfare, in which non immediately lethal weapons will be used in order to capture sacrifices to give to whatever god, whether real or false those peoples give blood to as tribute as to elicit a blessing of war, this culture has caused an outclass of bandits to form, capturing anybody they come across in order to profit off of blood sacrifices, selling captives to the highest bidder.
>>3188664
Damn, I was pining for those islands. also you should pick a capitol, probably in the center of the island for defense or one of the corners for economy, which in that case put a fort in the center as a last ditch defense.
>>
>>3188719
The god king has declared a conquest of the last of the grassland druids on the island of Hytza-Nohoch! In his wisdom he must see that these people will add virile stock to the blood of our people. Along with this he has proclaimed that we must hire seafarers to chart out the Islands of Hytza-Chichan and Petin to out north, for the last of out indivine brethren lie there, and must be absorbed into our fold.
>>
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>>3188317
>Civilization/Race Name:
The Uwuin'taipan Theocracy / Uwuin'taipa
>Capital Name: Taipa'u
>Brief Summary of Nation:
>Optional Fluff: The Uwun'taipa are ann isectoid race about 5-6 meters in height. They are not an eusocial species and have many reptillian traits along with their insecroid ones.

They have a big tendency to burn everyone they deem as a heretic and believe everything of the colpur black of be "of the devil". It is implied the species is mono-gendered and reproduces trough injesting embryos into hosts with then the ofspting having a small amount of traits from the infected.

The species posesse farms of "Tanigaki" which are in essence devolved sapient reptillians, just for that purpouse. The Uwuin'taipa believe that they are the only living being with a soul, but that a soul can be granted to another life-form by injesting them with an embryo and letting them hatch inside them. As such they have preachers preaching their faith to other species.

They predominatly use magic relating to: sun, fire, light, combustion

Their technology is centered arround making stuff out of hardened animal carapusses and bronze.
>>
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>>3188317
>Civilization/Race Name: The Kamadani / Cyclops
>Capital Name: Singulous
>Brief Summary of Nation:
While the cyclopes are an old race, their extremely introverted nature has hindered the formation of a proper government for hundreds of years. Even still, it is more of a federation of smaller tribes and villages. Each one being ruled by an individual particularly gifted at their craft. These chosen few gather at the common meeting ground of Singulous to discuss trade agreements, boundaries, news, and their hobbies.
>Optional Fluff:
Cyclops-kin are tall, tough, and awkward. Great craftsmen and gentle with animals, they are otherwise very shy and slightly xenophobic. Despite their rough appearances, most are bashful and easily talked over, preferring to work on their hobbies or chosen trade. So much so that they tended to live on their own, spread out over the entire landmass, and only running into another cyclops every once and a while.
Since the formation of The Kamadani, the cyclopes have condensed into the region overlooked by the central mountain. While still preferring to avoid large groupings, they have decided to create small villages based around their hobbies or trade, such that the people they do interact with consistently at least have a common interest to talk about.
This has resulted in each village specializing in a particular field: be that herding, crafting, quarrying, or brawling. This is why Singulous is so important, as it allows each of these overly specialized villages to trade goods and support each other economically.
>>
>>3188940
>The Kamadani

>Unlocking the Eye
>Livestock Herding

Though esoteric, many cyclopes have innate abilities locked away in their eye. These powers are thought to be genetic, and can only be tapped into by individuals with both an innate talent, and the sense of self to mediate for months on end. Such practices have only recently started, as the Council of Signulous has managed to find the few capable of such feats and grant them specific support from the villages. Though this process has yet to create a tangible effect on the nation as a whole, it may lead to further developments.

With the creation of The Kamadani, individual cyclopes no longer need to worry about just feeding themselves. Now it is up to the dedicated production villages to provide food for everyone. As such, the herdmen cyclops of the grasslands have traded notes, and have begun to care and raise numerous animals for slaughter in wide-reaching pastures.
>>
>>3188317
>Civilization/Race Name: Calderia
>Capital Name: The Spire
>Brief Summary of Nation: Calderia is old school evil empire sort of deal, ritual magic is their bread and butter. Mass sacrifices for flying fortresses and miscellaneous bull shit, however, The Spire has two main problems: Insane, Ambitious, Evil, Aristocratic Sorcerers are as often a bane to ones nation as a boon. And Heros have this annoying tendency to try and blow up your nice things.
>Optional Fluff: the latest Dread emperor has some rather outrageous ideas about how to deal with the hero problem, and it just might get him stabbed.
>>
>>3188910
Oh, we already doing turns. Me too then.

> 1
I take controll of all the provinces bordering the Makw'mi Sea which surround my capital-island

> 2
Change the water of the river to Muyla Acid. All life within the river is killed. Muyla Acid is a medium-streangth acid. Things like Steel, Iron or most metals break down in it, but bronze, gold sivleer etc don't. Most biological matters like bone, wood etc, break down but Uwuin'chitin is immune to it as well.
>>
>>3188978
>The emperor's first order of business is changing the face of the legions of terror, this new breed of soldier, Maidens Armed for Insertion and Destruction, shall doubtlessly strike fear into the hearts of our enemies.
>The second decree is to assassinate Dame Lumina's love interest, the Silver priest
"White Knight senpai is sure to notice me now." Shouts the Dread Emperor, much to his Court's existential horror.
>>
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Civilization/Race Name: The Church of Rebirth
>Capital Name:Avalon
>Brief Summary of Nation: A combination of undead hedonistic and brainwashed happy go lucky cultists and their horrifically mutated animal friends are led by a deceiving eldritch being intent on horrible things.
>Optional Fluff:
The Church of rebirth is rather simple, combine a bunch of farmers, mostly human with a small smattering of other people's and races and their livestock. Have a particularly nasty avalanche and famine brutally murder them and then have an eldritch horror from within the depths of the mountain awaken.

Revive these poor dead sods and force them into ernest devotion and a cultist structure and mutilate and warp the surronding area and you have this hierarchical hedonistic and maddeningly cold blight upon the world!
>>
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>Civilization/Race Name: northlund/northmun
>Capital Name: northplace
>Brief Summary of Nation: the northmun of northlund are prideful of their northun heritage, a nation under a jarldom and proficilent in the arts of war and raiding
>Optional Fluff: the northmun are hardcore as shit, your respecatbility as a man is devived by a combination of how little clothes you where in the winter, how much alcahol you can consume without dieing and how fucking beast you are on the battlefeild. expert naval enginerees, with a taste for raiding, holy sheeit motherfukers.
>>
>>3189018
GEEEET THE FUUCKKK OUT OF MY BACKYARD!!!1!!
>>
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>>3188317
>Civilization: Golden Republic of Emi
>Race Name: Emi Chosen (Humans)
>Capital Name: Ukuru
>Brief Summary of Nation:
Golden Republic of Emi
Is a small nation that arise from trade routes between city states
All people are followers of Emi goddess of justice
Emis chosen are mercantile and seafaring in nature
Leaders arise from religius position and big merchant families
>>
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>>3188978
Location, south east swamp.
>>
>>3189018

Twin eye's awaken, green and tired. Exhausted and confused, lifeless and dead body preserved underneath layers of snow. Hand's grasping at them, a small scroll pushed into their hand.

A new job, messenger, spokesperson. A confusion at their robed companion before their grasped and brought up to speed as plans are weaved.

>Let's expand to the east, mutate animals, kill or convert anyone we see and in general spread our lords influence.

>We've got mutated animals to train, we'll throw a few of the corpses that probably aren't worth bringing back at em to properly tame em, hopefully we'll have horrific abominations to charge in the name of the church soon!
>>
>>3188317
what preciscly constiutes an action?
>>
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well whatever,

>the first order of jarl jarlinton
build us some fucking longboats motherfucker we going rading yeeeeeee
>the second decloration of jarl jarlington
expand west in concordance with the line of no man's land both me and the neighboring eldritch cultists definitely agreed to.
>view pic related
>>
>>3189041
1. Connect capital with city on the tip of peninsula by the land route. Taking control of the provinces route goes thru.
2. Upgrade tile on the tip of peninsula to a proper city.
Diplomacy:
Emi Chosen sends diplomats far and wide to every nation that would welcome them. Offering trade agreements.

Diplomats travel unther Emis blessing giving them special kind of protection
>>
>>3189110
The diploats are welcommed at the southern shores of Makw'mi.

They can see a grand tower slowly being constructed whose lowest floor will cover the entire island in the center of the holy lake.

An Uwun'taipan diplomat sets up a table and n elevated platform for the newcommers. They soon are brought food which reminds one of muschrooms and reptillian meat. Both smell weird and mossy, but are of supperb taste and quality, though maybe a bit sour for a non Uwun'taipan.

The Uwun'taipan reffer to the diplomats as "Little Soulless Ones" and i Emi is mentioned to her as "Grand Heathen Being" though no form of hostility seems to be shown to the diplomats themselves.

The Uwun'taipa see their insulting comments as natural and lay out what they have for trade:
1. Bronze and Bronze-made items
2. Their food
3. Tanigaki slaves
4. Low Tier Spell-scrolls and manuals
(Achtung! All spell are actually inverwoven into prayers to the one true God)

Now the traders are asked to lay out what they have for sale.
>>
>>3189110
the dipliomat is accepted into the jarl's residence with suspision

would you mind stating what precisely you have to traid?
im afraid we have yet to accumulate much in the way of expencive goods as we have yet to ingage in in a raid from which we commonly attain our most valuble plunder.

altoghgh if you wish to deal you will not be turned away.
the goods we have as of current are:
1.various assorted thick, tanned animal hides
2.amber and ivory jewlery of our most skilled craftsmen

this is all we own of much value as of current im afraid
>>
1. Again, Dorn and her people find themselves taken from their homes, and this time, even more worse for wear. The council decides that Toria must be rebuilt for the good of the state.

2. Cannon is rolled onto ships, supplies are carried in barrels, boxes, and bags up gangplanks, and the Dornian Marines move aboard. These men are among some of the best the Dornian army produce, with them having gone career with their military service, and survived many campaigns where the Dorni people are originally from. They are armed with the typical armaments of Dornian infantry, Including a Repeating Crossbow, Bolt quiver, short sword, dagger/bayonet, a steel helmet, chest plate and gambeson. They are distinguished from normal infantry by their Teal coloration of their armor, and the fact that they spend almost all their time on ships. Then come secondary personnel. A few State ships of the Dorn Defense Fleet launch to patrol the waters around the isle, ready for any threat.
>>
>>3189016
I hope you stay. You seem fun.
>>
>>3189110
As the diplomat ships approach the Port-capital of Golar, 3 Dornian Navy ships move to intercept. Talks happen, and they are granted escort to the city.

As they walk through the City, it is obvious that reconstruction is taking place, and the consulate has state mages re-forming it's more intricate stone decorations.

Dornian soldiers, dressed in their Blue striped Gambeson, patrol the city, and can be seen assisting the people and the reconstruction effort. Surprisingly, many of the buildings seem to be fine, and most of the damage was to things on the inside.

The diplomats are lead into the Consulate, and while State mages decipher the finer points of their language, the Dornian diplomats enter the building.
>>
>>3189110
The diplomat is escorted into the depths of the swamp where the dread emperor himself enjoys a picnic of greater mudfish under the shadow of the spire. "Ah, so I hear you are out for diplomacy, fortunate that my Maidens got to you before the White Knight. I'd hate for you to get a foul impression of us."
>>
So far, this is an interesting selection of civilizations, I'm looking forward to how things progress.

>>3189110
Out of curiosity, do you have boats capable of full-on ocean travel? That'd depend on if I respond to this diplomacy or not considering the geographical barriers between us.

>>3188328
OP, a few questions.

What sort of baseline-tech are we working with? Some of these games assume we start at ground zero with absolutely nothing, others give a fair degree of starting tech. Just want to know what all I should worry about, and what all I should take for granted.

How does map-boarders work? Are they hard edges with no passing between one side and the other? Can you loop from east to west? And does the north-south boarder work like: a hard edge, a loop from north-south, or polar-cap where you can jump from any point on the north boarder to another point on the north boarder?
>>
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>>3188317

>Civilization/Race Name: Rekat Tyranny/ sun elves


>Capital Name: Rekatiania


>Brief Summary of Nation:
The Sun Elves where once divided tribes, with many petty kings and deitys but now the Sun God as bless the greatest of this kings, Rekat !
After defeating every other King, claim every tribe and assuming the title of tyrant, he has order to build the first city with is name and image, and for the glory of the Sun God.

>Optional Fluff: The new nation is shaped on the will of Rekat, a warrior before a ruler Rekat is shaping the once divided tribes in a single people that will obey to him and is family. Military training is expected for every elf, and the old rules of not leaving their lands have been destroyed same for other traditions, and only the Sun God is accepted as the supreme god.
>>
>>3189423
>>
>>3189423
Rekat soldier in bronze armor
>>
>>3189453
>Bronze armor
>Not using steel like a civilized nation.
Even barbarians know to use steel.
>>
>>3189453
>>3189462
Even disorganized peasants (heroes) use steel, I honestly don't know where they get it, but every. Single. One of them have steel plate.
>>
>>3189478
A peasant at least knows civilization and can be called upon by the state to defend his country.
>>
>>3189462
But hey, at least bronze does not melt away by Uwun'taipan acid.
>>
>>3189496
Well, they don’t have theirs treated.
>>
>>3189110
1.Capture tiles around capital
2.Upgrade tile of grassland near the inland sea to town
>>
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>Civilization/Race Name:
Ecclésiastique République d'Sepe, or ERS (Snake folk, variety of Gorgons, nagas)
>Capital Name:
Laméise
>Brief Summary of Nation:
A tribe of snake people led by three oracles on the journey to find a new home.
>Optional Fluff:
The head hair of both sexes are made of live snakes but aren't venomous but the snake folk's bite is
Worship the the dual head god of sea and land, Reqin
Love making statues

1.start figuring out how to build better houses
2.Explore the homeland for anything valuable
>>
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>>3189779
How they look.
>>
>>3189767
Probably want to wait till OP comes back surely he will deliver before making your next action. Just to make things easier on their end, get everyone situated first, before starting future rounds.

>>3189496
A fair point, considering Rekat is the closest civ to the acid lake right now, they'll probably be dealing with that the most.
Plus bronze looks spiffy.

>>3189779
Was wondering when someone was finally going to try and snag that island/continent.

Though OP is going to have a hell of a time getting everyone's maps looking the same, considering how all over the place people have been editing it.
>>
>>3189803
Op changed my position on map so i had to changed my actions
His quite active on discord btw
>>
>>3189821
I suppose I could get onto the discord. Was wanting to hold off until I actually saw results from OP, or if this game was going to die out before anything meaningful happened.

Seeing this updated map on the thread would be preferable, though. As it allows for players not on the discord, casual lurkers, and people running through the archives to see the changes going down and how people's actions are changing because of them.
>>
>>3189803
We've been discussing things in the discord. Mostly irreverent stuff, but OP is getting ready.
>>
>>3189832
He's active but everyone is going so fast.
>>
>>3189834
>We've been discussing things in the discord
FUUUUUUUUUCKKKKKK FUCK FUCK UPDATE FOR FUCKS SAKE OP IM ACTUALLY FUCKING LIVID.

NOBODY IS DOING FUCKING ANYTHING IN THE FUCKING DISCORD. JUST STICKNG THEIR FINGERS UP THEIR DUMB FUCKIG ASSES AND WASTING TIME.
>>3188317
>>3188317
>>3188317
>>3188317
FUCKING UPDATE!!!!1!!11!!!11
>>
>>3189803
In the north center there is a great grassland region, if you decide to join you could start there.
>>
>>3189886
Autism at it's finest.
>>
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>>3189351
That's up to you, but as stated in the rules, just "Be Reasonable

Map edges just go out into seemingly endless ocean to anyone that makes the journey. So the ends of the map is all treated as a wall.

>>3188739
The grasslands are easily conquered and absorbed into the nation

Ships scout the north and map out the two islands.

>>3189009
The sea begins the process of converting to acid.
The aquatic life is not the only victim of this change, the shoreline begins to deteriorate and surrounding plant and wildlife decays from the harmful substance.

>>3189057
Moose and large cats prowl the east and are slain.

>>3189090
Shipyards drown out the crashing of waves of the coast as workers slave away to create their fleet.

>>3189110
Redo actions

>>3189224
The tired people of Dorn work away to once more rebuild their home.

The fleet would discover small islands dotting the sea to the northeast.

>>3189767
name town

>>3189779
Through trial and error, the smartest scalefolk learn to organize materials into shelter.

To their west lies forests and jungle, providing many hidden resources should they be capable of harvesting it. Many stubby legged creatures graze the surrounding grasslands.

>>3189886
fuk u


If anyones actions are not responded to, they are either not needing of a response or I simply forgot them. If it's important, simply complain.
>>
>>3189939
>name town
Ółżź
>>
>>3189939
Just as planned the Native Ekosystem is being displaced.

> 1
A mine is established in the Mountain to the North
> 2
The mined stone is started being used to speed up the construction of the Capital Spire.
>>
>>3189939

1 Build a statue of Rekat in the capital.


2 Expand south east, in the grasslands.
>>
>>3189939
1.Study and figure out a way to tame these strange creatures
2.start building a shrine to Reqin
>>
>>3189939
so you ignored my second action because i pissed you off? i suppose that's fair

welp

>first declaration of Jarl Jarlinton for the turn
do that expanding i said i was gonna do for last turn's action perhaps that stuff
>second action of jarl jarlinton
fortify the capital in case of retaliation for any future raids i will carry out
>>
>>3189939
1. With the Defense fleet patrolling the Dorn Sea, an order is placed in the Golar shipyards for a new fleet, one to be used for exploration. The Shaper-Mages employed at the Shipyards get to work, creating entire hulls by shaping logs into one solid piece of wood, which is then reinforced with planks and strips of iron.

2. During the maelstrom that brought Dorn to this world, our stores of land based cannon and much of our powder stores were destroyed. Black power itself is not hard to make, but we are missing a reliable mine of sulfur. The charcoal and saltpeter can be made with relative ease, but sulfur must be found if we are to arm our new fleet.
>>
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>>3189939
finish the conquest of hytza-nohoch by absorbing the men of the desserts into our empire and send diplomatic envoys alongside missionaries to the tribes of Hytza-Chichan and Petin in order to peacefully convert and integrate as many human and druid tribes as possible, along with easing the conquest of these islands in the future.

Sacrifice any captured desert armies (if i succeed in conquering the desert men) in order to summon the energies required to kickstart the construction of a colonization and war capable fleet capable of braving the seas to both the east and west.
>>
>>3189939
>>The Kamadani Cyclopes

>Claim jungle and hills to the north
>Build proper permanent residence, out of stone and wood.

Realizing none of the Cyclopes had thought to bring construction materials from the jungles across the island, the Council of Singulous issued the settling of villages in the jungles and hills to the north. These settlements would attract many of the wood carvers, masons, and herbalists among the Cyclopes.

Said wood and stone would immediately begin shipping to Singulous and from there, distribute to the rest of the villages. The master builders among the cyclopes would start constructing more permanent residence for each of the villages under their jurisdiction.
>>
>>3189939
We shall expand inland, to the east, thus gaining advanced notice of assault by land.
Two idyllic villages are placed on our boarders, for now more disguise than functional town in their own right, one on the coast, the other nearer to the dwarves.
Diplomacy: diplomats are sent out, intending to make contact with foreign nations and make certain that those HEAVENS BLASTED HEROES don't make our first impression for us.
>>
>>3190262
The towns are called "Idyllic village by the sea" and "Idyllic village by the wood"
>>
>>3190262
Yet more ships approach the shores of Dorn, and rather, interesting looking ones at that.

Again, the defense fleet sends a few ships to halt them in their place. Again they escort the ship to the dockyards.

Dornian soldiers bring them to the consulate, and while the city of Golar is still a bit worse for wear, the condition has significantly improved, with more soldiers patrolling then assisting in the rebuilding.

The diplomats are taken to the consulate, which had been fully restored to it's former appearance. Inside, they pass a delegation already underway, and are brought to a private room.
>>
>>3190365
"Well, seems, nice." Comments the Envoy, garbed in the green and black of a Calderian diplomat. Accompanying him in a tight knot until the consulate are a single squad of MAID (one lieutenant, twelve privates for a total of 13) and two mages, Calderian nobles in crimson and violet. "So, let's preface this by saying that our enemies have a very aggressive propaganda campaign."
>>
>>3190495
A state mage in the room acts as translator. "Well, we have yet to hear anything of your people." The diplomat stares at the female soldiers, absolutely bewildered. "What can you tell us of your nation?"
>>
>>3190514
"The Spire is home to powerful mages, we have multiplied to numbers widely unknown, sufficient to place exclusively practitioners in government positions. We believe it is best to trust that power with those with such understanding of the workings of creation. The latest emperor intends to establish foreign relations and expand over uncivilized regions." As the Envoy speaks, it comes to observing attention that he neither blinks nor breaths.
>>
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Exploring the surface, the dwarves are amazed by the landscape, but not much, as their eyesight begins to fade past 30 feet, being creatures of the depths.
They discover a mountain to the southeast a dig to form a new settlement which they will operate from and explore more of this fertile world. The new mountainhome is called Tirgaz.

>Dwarves expand

>>3189990
The northern hill supplies stone aplenty.

>>3189996
The magnificent and gaudy statue looms over the mortals.

>>3190004
The herbivores gently walk the grasslands, not a care in the world, they look at the scalefolk with curiosity and it would seem they are interested specifically in small herbs within the grass.

>>3190016
no, I just forgot it

>>3190026
During the search for sulfur, large amounts of copper are found instead.

>>3190027
The island falls into the domain of the Mesian.
The people of the sands put up as much of a fight as they can, but ultimately fail.

The prisoners are sacrificed and construction begins.

>>3190030
The island being ripe with materials allows the cyclopes to easily expand and build.

>>3190262
Do you mean west?
>>
>>3190572
"In our own past, a similar group of mages attempted to take power, and that is the reason all mages in Dorn are employed only by the state, and kept in non combat roles. Our government is a council made of former nobles from the time of the civil war." Several soldiers eye the envoy strangely, but are given looks by the Dornian diplomats, and are transferred in favor Dornian Marines, who don't lack as much discipline as the conscript soldiers.
>>
>>3189939
I'd like to found a city on the south side of that large lake in the bottem right of map.

>Civilization/Race Name:

Multiracial jungle tribes but primarily humans.

>Capital Name:

Telmigon.
>Brief Summary of Nation:

Packs of tribal powers in the jungle get united by the shocking appearance of so many new powers surrounding them and uniting under a shared utilitarian need to ape the successes of the people surrounding them by acting as intermediaries for trade and growing prosperous off of that.

>Actions.

>Send trade requests to ALL of the nations around our lake.

>Attempt to build trade wagons.
>>
>>3190601
> 1
Seeing smooth progress the Council of High Priests decides to send out raiding parties into the east.
The raiding Parties plan on capturing slaves and obviously stealing and plundering naything present. (plunder west plain don't attack any players)

> 2
Indroduce Deepsea-Life onto the surface.4
Previously underground creatures like the Tapa'tapa Schroom and Guathili are mixed with their overland equivalents.
Weird mule-like creatures are born which are made fertile using magic. Those deformed beasts now can freely Roam the Hole See and the Acidified land surrounding it.
>>
>>3190616
Well sure, but what do you want to trade?
>>
>>3190601
1. While copper is a useful metal, it is obvious there is no sulfur on the island. Thus, we must expand. The council deliberates on the issue, and an expeditionary force of marines is sent to colonize the islands and prepare them for civilian habitation.

2. The lack of excess gunpowder leads to new innovations. One of the first is to mount support weapons, such as Tri-Ballistae to ships. While not as powerful as cannon, they do provide a better rate of fire. A second, and much more controversial method is to use State mages to utilize magic to replace powder for the time being.
>>
>>3190641
Spices i'd think are plentiful.
>>
>>3190601
Yes, west, sorry.
>>3190603
The Envoy smiles, a movement only. "It is good that you did not remove them entirely. The advice is important. I see you are curious about the Maidens. The true power of the Spire is Imperial Decree, that the whims of the emperor are given power. Rarely is this given to common soldiers, thus, the Maidens."
>>
>>3190709
"But, they are women. Would it not have been more tactically sound to grant powers to trained soldiers?"
>>
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>>3190616
The nearby forest provides ample wood for the wagons.

>>3190636
To the east, no one can be found, but materials are harvested as the nation is in desperate need with the rapid loss of resources at home.

The remnants of wildlife are made into abominations that can just barely survive the harsh landscape.
>>
>>3190711
The Envoy does not move, but the power pouring in is palpable. It feels like swamp water being splashed on your soul. When he speaks you can tell it is the emperor now. "It amuses me, and so it is."
>>
>>3190601
Utilize diplomatic ties to absorb and conquer the men and druids of Hytza Chichan and Petin, sacrifice all who we cannot integrate.

Explore the coast of the small continent to the east and establish a colony on a jungle tile in both the northern and southern bays.

Send envoys to the spire in order to establish contact in order to ask the beings of that empire on whether or not they will allow us to establish trade outposts along the jungle coast
>>
>>3190735
And so it is done.

To the east sail ships, but those that do not turn back as the ocean continues ever onward would become lost to the sea.
>>
>>3190728
The dornian diplomat responds without any acknowledgement, "It was merely an observation, now, your envoy spoke of enemies of yours?"
>>
>>3190735
"We would need tribute, but you are otherwise free."
>>
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>>3188328
PSA: it should be noted that all nations can only actively see the land bordering them, unless specifically scouted.

Any previous diplomatic actions will be assumed to have been through scouting.
>>
>>3190721
1. Prospective miners scour the newly annexed Dornian lands. While the state offers a sizable bonus in terms of land for whoever can find sulfur, any metal found would be of some use.

2. The arcane division of Dornian sciences begin development on a magic that could cause an explosive force similar in nature to that of the ignition of gunpower.
>>
>>3190791
Wait your turn.
>>
>>3190601

"What a beautiful sight ! My city become beautiful each passing day !"


1 Build a mine on the Mountains to the North East. More bronze is needed, for our armys.

2 Build a proper temple to the sun god in our capital.


>>3190616
"We accept your deal, ... telmigons ? What creaures are you ? and are your lands far away from here ?"
>>
>>3190806
*more beautiful
>>
>>3190757
The construct's face twitches "Peasants, armed by powers as ancient as the Spire. The metaphysical fountain, not the structure." He narrows his eyes, "A matter that will be handled internally." With that the emperor exits, leaving a spiritual film and an Envoy who asks. "Will that be all, or shall we negotiate trade?"
>>
>>3189110
>Diplo action
The diplomats manage to be corralled to a meeting with a rather...pale looking woman. Green hair being ruffled and adjusted as they are taken to a small hall, the stench of death and the sounds of praying and the horrific abominations that are the mutilated animals of this land their only real company.

Taking a small seat, getting comfy obviously.

A question is asked.

>>What brings you to Avalon?

Action 1:The mutilation and killing of moose and cat's is promising, let's get onto making something from their corpses, we've already managed to make something of our native wildlife, mainly goats and the like, but the more animals to throw and ride the better.

Action 2:Let's expand to the border that's been "agreed" upon with our dear viking "friends"

Action Three:Let's keep moving until we reach the east coast.

Action four:Let's work on forts with that border of ours with the vikings.
>>
>>3190866
"Then it seems your citizens lack faith in their government. Our army is entirely our citizenry, and they are loyal to a fault. Maybe we could be able to establish a trade agreement, but it all depends on what we can offer each other."
>>
>>3190905
"Magical items, certain spices and reagents native to our home, perhaps some exotic foods or wood. Ore is too precious to part with in a swamp."
>>
>>3190262
>Other Diplo action.
Those Diplpmats of the Dread Emperor would see a similar sight, though it was more guards that corralled them to the same hall. Taken into what must be some sort of diplomatic hall, a small blink by the green haired woman and then a wave.

"Soo, why are you here?"
>>
>>3190926
"By chance, would you have access to sulfur? And if ore is precious, then we could trade with copper ore. It was recently uncovered on Dorn."
>>
>>3190930
Sensing the power of the place, the undead construct leading the group grins, "Why, to bring the overtures of alliance of course."
>>3190934
"As a matter of fact, we have quite the supply of brimstone."
>>
>>3190946
"Then, would shipments of copper ore suffice as payment for such materials?"
>>
>>3190946
The woman seemed honestly a bit surprised, a bit of excitement coming over their form, a bit of adjustment as they gently leaned back in their chair.

Dead eyes staring upon the undead construct with a small smile, her skin frozen, a bit cracked and not a breath leaving her lips.

"The church of Rebirth would be glad to have fellow undead as friends of the city of Avalon and the Church and the rising god who rebirths our land day by day.

>>I Elizabeth, am happy to speak on god's behalf and accept an alliance, we hope that our faith may spread and prosper in your city's in due time~"
>>
>>3190748
Is the world navigatable from east to west from where I started or have I simply not researched far enough into naval research?
>>3190758
We will offer upfront two things, a small Arsenal of finely crafted traditional weapons made using newly discovered methods and a cadre of beautiful men and women slaves, though they are the sons and daughters of our enemies you will find them to be fine slaves no matter what occupation you put them in.
If you desire we will travel back to our homeland and obtain the exotic foods of which you could have easy access to trading for if we are able to establish our small settlements, we will also be able to recognize this land as rightful property of your people, and shall thusly come to your defence if your heartland ever comes under threat due to the unjust barbarism of a marauding enemy. (This would have been better but I lost the original post and I’ve grown frustrated and lost the ferver to give this post justice)
>>
>>3190978
>Map edges just go out into seemingly endless ocean to anyone that makes the journey. So the ends of the map is all treated as a wall.
>>
>>3190987
It is raining in Hytza, perhaps it is so because somewhere in the world a disturbing reality was just uncovered.
>>
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>Civilization/Race Name:
The Aryzoniacy (Angels)
>Capital Name:
Heaven
>Brief Summary of Nation:
Aryzoniacy in their world were people. Aryzoniacy were teleported to this world after the world they were being destroyed by the Alkaidians, a group of people with super-evolved technology. In this world all members of Aryzona have been transformed into angels by the Sun God.
>Optional Fluff:
Aryzoniacy believe in the same god as sun elves.
Aryzonacy are about to make the world better and always be peace.
>>
>>3190978
This is acceptable
>>3190973
"Not made by mortals, fascinating. Tell us, what does your god think of the living powers?"
>>3190953
"Indeed it would, we thank you for your business."
>>
>>3191060
Please create a different nation.
>>
>>3191119
"Our marines will escort you back to your ship."
>>
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That's how we look.
>>
>>3191119
Excellent
>>
>>3191153
"A reasonable precaution, the emperor would approve." The group leaves without issue.
>>
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>Civilization/Race Name:
The Halos (Angels)
>Capital Name:
Heaven
>Brief Summary of Nation:
Halosiany in their world were humans. Halosiany were teleported to this world after the world they were being destroyed by the Alkaidians, a group of people with super-evolved technology. In this world all members of Halos group have been transformed into angels by the Sun God.
>Optional Fluff:
Halosiany believe in the same god as sun elves.
Halosiany are about to make the world better and always be peace.

>we changed the name
>>
>>3191060
Hi, i have seen that you have made a civ with the religion of my civ. Also you are really near to my starting position.

I need you to change both of them, since i didn t give anyone the right to use my religion for their civ (and that would modify even the lore of my civ as well, and i m really not ok with it.) and having a civ really near an other one in the start of the game is a problem for a player.
there is still plenty of space on the map and i m sure you can create a new civ. Also next time ask to the original player before writing that.


>>3191230
Not like that.
>>
>>3191119
"...God is elusive in what he fully plan's. He seems pleased by your word's, as I feel...more refreshed, clearly more of his power is going to me in this instance. But as for now, I'd say the church is more focused on expansion and the construction of a working economy and military force that can work well in the mountain's, any assistance you wish to provide will be helpful however, uh I suppose."
>>
>>3191243
"We'll just agree to keep in trade, our magic for your… Do you even have anything up here?"
>>
>>3191272
"...Horrific beasts that were taming if you want any, can probably be pretty useful if you've got expendables to use them or ride them. Probably can start some mining operation's, maybe send you some meats from the animals that we kill during expansion that we can't utilize if you just want something to enjoy casually.

Admittedly, we want for little. I'd imagine most people in our little slice of the world just want accessory's, art and tools to beautify our home."

A simple shrug being given, the what must have been a town guard at some point now diplomat looked all around...non-plussed.
>>
>>3191310
"Luxury items you say. That we can provide. And these beasts might be of interest, could you show us." The MAID seem a tad uneasy with the idea, but the mages are just as excited as the Envoy.
>>
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>Civilization/Race Name:
The Halossians (Angels)
>Capital Name:
Heaven
>Brief Summary of Nation:
The Halossians in their world were humans. The Halossians were teleported to this world after the world they were being destroyed by the Alkaidians, a group of people with super-evolved technology. In this world all members of Halos group have been transformed into angels by the God.
>Optional Fluff:
The Halossians believe in God.
The Halossians are about to make the world better and always be peace.
The Judaean City was the place where God is said to have been born. A holy place.
>>
>>3191376
Ok, post turns
>>
>>3190601
1.Seeing the strange creatures eating the small herbs, the Gorgons bring some back to home to try
2.They also try to entice the beast to follow them back home with the herbs and other plants they find
>>
>>3191367

The woman rises and almost a bit akwardly heads to the back. A few cages being wheeled out by some rather leathery looking dead fellows!

This includes.

>What appears to be a rather massive mountain goat the size of a horse. Two large curved purple horn's spiked and glistening with some unidentifiable substance. It's body undulates rhythmically and it's limbs seemingly end in fleshy bone spikes. It's hair is scratchy and ragged and it's teeth formidable and mouth slobbering.

>What appears to be a mostly skinless mountain lion, covered in protrusion's of almost bruised looking bone. It makes rather deep sounding growls that might make ones skin crawl and lesser men piss themselves. It's about the size of a fullgrown man.

>>A hawk, which is hauk sized, seemingly possesses rather fleshy tendrils protruding from their back. With a strange plumeage of purple and pink and gleaming eye's, it looks fairly...safe and maybe holds just a hint more intelligence then the rest of these animals.

Lizzy, the guardswoman kinda awkwardly adjusts herself trying not to be too close to the bars obviously enough before speaking.

"Each have several different mainstay..uh mutations, but these are the most common, were experimenting on deer and moose as well, Hawk's are good for scouting...mountain lions..okay pets, definitely could be trained for war, Mountain goat...easy to feed, could provide milk..not sure if drinkable and can be easily ridden or used as fodder. You could probably request mutations you might want us to look out for and we can try to round em up."
>>
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>>3190601
>>The Kamadani Cyclopes

>The villages in the hills and mountains begin to quarry for rocks and ores
>Stoneborne-cyclopes developed

While many cyclopes enjoy their new homes, the Council of Singulous has received numerous requests from the crafting villages for more stone to fashion. As such, quarrying and mining operations begin, with cyclopes prospecting and excavating across their newfound mountain ranges.

As the hills are settled, the Council also sends the few cyclopes who claim to have "Opened their true eye" to mediate on these peaks. While most do not grasp their true calling, a subset of them finally manage to break through. These "Stoneborne" cyclopes usually have rockier skin and more earthly tones than their breathern, allowing future identification to be easier among the populous. What truly sets them apart however is their "gaze" ability, which can petrify anything they look at into solid stone.
Still uncommon among the populous, and untrained in their ability, these cyclopes are more of a 'proof of concept' for the Council, and are otherwise able to continue out their lives and hobbies as normal.
>>
>>3191508
"Malignant would have leapt at the opportunity, however Gray is a different breed. I'm afraid the logistics of keeping a monster in Calderia is too much of a liability. Perhaps if you find something that wouldn't attract the wrong sort of attention…" the construct seems legitimately sad that his emperor would turn down such excellent specimen.
>>
>>3191595
"Fair enough man. Though sad. We'll keep on the lookout for smaller animals, less monstrous looking ones, easy ones to train and the like, maybe start a breeding program or two.

The works, but it's been a great talk friend, your welcome to come to the churches land anytime, just uh be careful...stick to roads."
>>
>>3191772
"Stick to roads." He agrees. "This is the beginning of a fine friendship."
>>
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>Civilization/Race Name: Raven Freehold
>Capital Name: Telkthones
>Brief Summary of Nation: The Freehold was found by the Prophet God-King Telkthones, a man s mighty with blade and magic that he managed to unite the black-haired and sullen eyed elven tribes into a single peoples. He used his great knowledge of magic to build the Black Fortress City which was given his namesake. He shared his knowledge of spellforging and magic to his peoples, before isolating himself for eternity.

The Raven Elves are a proud people, using black magic and consorting with the infernal fiends for magic. They ride in Dragonships to raid and pillage other civilizations for slaves, while trading their mystical iron with them.


>Optional Fluff:

The God King still lives, though forever isolated in his Temple, found in the Capital. He rarely grants people audiences, and even the elected leader of the Freehold, the Witch king, would be considered greatly fortunate should they be granted an audience with the God-Elf. It's said, however, that he stirs from his temple to march with his people during their direst time.
>>
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>>3191966
The Raven Elves look to empower their soldiers. Slaves, humans, dwarves, and goblins alike were sent to work in the cold mines of Telkthones, where they break their backs trying to mine the magic-touched iron the Raven Elves use for their blades and armor.

The Witch king Ataxia calls for solidarity within his folk, and say that their God-King Telkthones decree that they strengthen their folks. He seeks to drive his people to a great militaristic frenzy so he could expand their borders.

He also secretly dispatched diplomats Northwards, to the Lameise people to establish formal communications.
>>
>>3190721
Expand north.
Set a trap for the heroes, make it clear that I need the White Knight alive for my nefarious purposes.
>>
>>3191979
ah yes, cold. The chilliest natural resource
>>
>>3191987
Fuck off spic.
>>
>>3191993
go take part in a blood letting ritual with the rest of your dark aelf brethren like you usually do xaankun-chʼoʼ
>>
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>>3190601
jarl jarlington, still distressed at recently angering one of the gods, hobo, the god of games, makes his newest declarations.

>jarl jarliton first declares
expation eastward(and a litttle bit westward if the gods smile apon it) ,in acordance to the diplomatic declaration of no man's land between me and the eldrich preists that we both definitively agreed to. >see pic.

>declacration the second of jarl jarlington:
a fort is to be built on the far reaches of the east in the newly annexed lands. >view pic
>>
>>3189041
>Golden Republic of Emi
1.Construct bigger dry docks in capital for better ships contraction
2.Expand north

I will answer to all of the diplomacy later
>>
>>3192524
the name of the fort is "fort fückyoü" if a name is at all required
>>
>>3191979 #

The location is taken.
>>
>>3191966
Dominions inspired?
>>
> 1
The construction of the giant tower continues. A tower stretching from the very debths of the earth to the very skies wherein the false Gods like to reside.

> 2
Sending out requests to buy slaves and cattle from the Little Soulless ones. Or from the surrounding wild tribes (in case noone answers OP). Mass amounts of slaves are needed for construction and reproduction.

> Micelaneous information about the Uwun'taipa

The Uwun'taipa cannot be affected by any form of "status effect" as such no poison, mind controll or other form of magic works on them. In exchange blessings or healing magic do not work on them either. That's because the Uwun'taipa have a "true soul" and thus believe no other creature has a Soul.

The Uwun'taipa themselves due to their shere size and reproductiove menthod don'texist in large numbers instead their slaves being the majority.

As a species they specialise in Holy and Fire-related magic and even though their spells include prayers they include "thanks for having been given such power" not asking for power as Uwun'taipan magic is magic not blessings from their God.

The Uwun'taipan priesthood is coprised of highly skilled exorcists able to remove blassings "False Gods" bestow uppon their followers. They often deal with curses and other magic of this sort.

The ultimate goal of the species is to shackle down the flase Gods and have them aknowlage their lies and accept the supperiority of the one true God. And if they don't, whipe them out.

(an item used to do that is the Chains of Gilgamesh which is a powerful spell calable of dragging a Diety down from the heavens under certain conditions)
>>
>>3192696
Eh, we have slaves, and charroot if you need food. But we'll need something in return.
>>
>>3192699
Very well.

We can sell Bronze, Acid or Chitin as a resources or any form of item made out of it.

Spell scrolls of weaker spells can also be sold on mass.
>>
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The new settlement of Tirgaz has revealed much of the overworld. While they tend to remain within the mountain, the scouts that explore the overworld learn more and more, with some few dwarves taking to building small hovels hidden by the surrounding earth and foliage where they raise herds of goat.
>Colonizing the overworld

With the new settlement far from home and in a new environment, the dwarves feel it necessary to construct a pathway to trade with Tirgaz.
A semi-flat and cobblestone road is built between the cities, comforting the dwarves and allowing easier travel.
>roads

>>3190806
To the northeast, veins of copper are found within the mountain. Praise be to the Sun God.

The temple built in their God's honor is established, a beautiful sight to behold.

>>3190886
The slain wildlife provide furs, meat, and bones.

Forts are constructed along the western border, watching over northlund.

>>3191504
The beasts if eaten have a tender flesh, with a strong taste of the herbs they consume.

They happily follow whomever holds the herbs.

>>3191966
see >>3192647

>>3192696
As the tower grows, harsh rains and thunder storms suddenly errupt.
A lightning bolt strikes the tip of the tower, killing one worker.

With the lack of natural resources, only recently being supplied from searching to the east, the lesser Uwun'taipa begin to starve.


>Reminder that if I do not respond to an action it should be assumed that it is successful. If you believe I forgot something, reply to me.
>>
>>3192992
>>The Kamadani Cyclopes

>Prospect the hills/mountains
>Expand to some of the jungles and grasslands to the south of Singulous

Now that the villages along the mountain range were established, proper work could be done to figure out just what kinds of stones and minerals were buried beneath the surface. Several cyclopes who expressed desire to work with metals and rocks from across the territory heeded the call and began assisting those villages with new-found fever to get the chance to try out a new trade.

With most of their territory being rather rocky or forested, the Council of Singulous thought it would be prudent to find more arable land for herding and farming. A few bands of cyclopes who'd recently complained about being too close to others village took the opportunity to strike their own claim. Setting their sites for future agriculture.
>>
>>3192877
Chitin has potential, depending on how useful it really is.
>>3192992
>>3191982
Anyways, for this turn, I definitely want to get into that wasteland the north, "Idyllic by sand" if I get any desert.
I will also be gathering sacrifices for Big Ritual ™ so there's that.
>>
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>>3192992
Rebuild the colony/war fleet to it's pre-expedition strength by sacrificing all of our prisoners and those who volunteer in this honor.

Establish trading colonies upon these tiles using our remaining fleet.
>>
>>3192992
1. Prospective miners scour the newly annexed Dornian lands. While the state offers a sizable bonus in terms of land for whoever can find sulfur, any metal found would be of some use.

2. The arcane division of Dornian sciences begin development on a magic that could cause an explosive force similar in nature to that of the ignition of gunpower.
>>
>>3192992
1.With a better souce of food, the Gorgons will secured enough to expand West to build a village called Gerner
2.They begin to build a harbor in the city to build ships
>>
>>3193050
It is sather useful it is rather hard, not as hard as steel, but reistant to acids. It also has good corespondence to magic enhancement. Better than iron or most metals. On top of that is is much lighter being only as dense as wood or plastic.

>>3192992
The Archpriests march out of their towrs as a storm rages on above the whole nation. Thunder creackles in the sky and since months crops have being lacking, to the point that there is not enough food to feed the slaves.
(no Uwuin'taipan would starve because in case of lack of food they just eat slaves)

> 1+ 2
The Grand Priests all congregate and Pray to God. For the collapse of the nation may be imminent, they beg for mercy and thank him for all the blessings bestowed thus far.

Half of the remaining slaves are strung up and killed with their lifes being used to fuel a magic circle being drawn up on the top structure.

A spell akin to a binding exorcism (binding an evil spirit into an item) is performed. Giant chains which look as if made out of flame spring out of it grppling the storm itself stretching and denting it as if it was a piece of paper.
The storm becomes like a wrinkled piece of paper about to be torn appart, but flaming. The flames are not orange or red consuming fmales, bur rather golden-white light of the lord itself.

Effects:
> double farming output as long as the spell is active as now there is 24/7 light onto the surface
> diety causing said phenomenon is directly bound to said phenomenon. The white flames represent it being purified/drained of streangth

*if this infact is not caused by a diety then nothing happens

**if the diety is too powerful to be contained by a mid-tier Godslaying incantation then the counds would shatter like glass instead wounding the diety but also raining down as materialsed shards onto my country

***if the diety is a very weak one (comparably) the couds will instead behave like soft cloth and soften the dead creature's fall onto the island.

(I use 2 actions for this as it is a powerful spell, strongest one that can be used before the tower is completed)
>>
>>3192992
I used an action last turn where i wanted to conquer Hyzta-Chichan and Petin, aided by my tribal allies on the islands, who i have converted to my faith and cause
the post >>3190735
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>>3192992
very well

>First decalration of Jarl jarlingtion
with fort fuckyou completed and our eastern border secured, we must push westward and a bit eastward also!

>second declaration of Jarl jarlington
our newly minted fleet of longships is to be partitioned and sent on a grand voyage to scout as much of the sea as possible in search for nations ripe and supple to be raided.
>view pic
>>
>>3192992

"the city keeps growing, but other ones need to born as well ... still if someone would attack us Rekatiania would be vulnerable."


1 Build stone walls in the capital, being defenseless is something unacceptable.


2 Found a new city in the south east lands already colonized by us. it shall be name Fruitania.
>>
>>3193180
Sounds good, might make roads so those goods can be more easily transported.
>>
>>3193083
>as a diplomatic action jarl jarlington...
i send an envoy to the dorian city of Golar to see if they find themselves willing to trade their high-end steel and gunpowder for our decorative jewllery borne of ivory and amber, naturally, inciribed by our finest craftsmun.
>>
>>3193397
Sounds great. Let's begin the trading.
>>
>>3193465
Longships are seen coming into port, and Naval vessels are deployed to see what they want. Saying that they come to trade, they are escorted first to port, then to the consulate.

Dornian Marines bring them into the city, which has finally been restored to it's former glory, soldiers patrol, children play in the streets, giving the strange foreigners the looks children do when they see a stranger for the first time, they walk through a market, with vendors selling foods, drink, decorative things and trinkets to peasant and pseudo-nobleman alike.

In the consulate building, the men are sat down, and Dornian diplomats enter with a tongue-mage for translation.

"So, what do you men wish to discuss?"
>>
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>>3193286
Normen eventually reach Idyllic by Sea. Totally innocent fishermen™ are the main inhabitants. Black and white dresses seem popular. The Foreigners are brought to the constable, who definitely isn't© a dark sorcerer. "How may I help you friends?"
>>
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>>3193034
You find large deposits of marble and copper.

>>3193083
Miners discover tin and small pockets of iron.

>>3193180
The storm had been quite swift and calmed down shortly after the thunder began. You can redo actions.
>>
>>3193351
I forgot to add it in one of the updates but you also found some tin nearby the copper.
>>
>>3193677
Roads, my settlements
Roads, trade partners (Telmigon, Avalon, Taipa'u)
>>
>>3192992
My shit got retconned so new actions:

> 1
I expand my stone-mine in the north to also include the 2 other mountain-provinces. The mine is from now on called Phlar'dhever.

The Slaves bought from Gray are put to good use in the mines.

> 2
Keep building the huge tower and furnishing it's sides with magic circles.
>>
>>3193677
1. With the discovery of iron, some councilmembers fears of the loss of steel are put to rest. That being said, a mage runs into the council chambers, and before anything can be said, he loudly proclaims that he has used magic to create small amounts of sulfur. When the council demands proof that this "sulfur" is even usable, the mage produces a small vial of saltpeter and crushed charcoal, and one of his sulfur. When mixed and lit, it produced the same flash and results normal powder would. While this is nowhere near the amount we need to be produced, we can at least break even until natural sulfur can be found.

2. More expeditions are sent to the islands. The demands for metals, and prized sulfur most of all, call many to the new frontier.
>>
>>3193530
the envoy shuffles in his seat and glances at this aloof and armed guardmun whom sailed along with him to this alien land, as if to search for comfort in their presence.
With a sigh he places his arms on the table, stares at the most commanding figure in the room he could locate and spoke thusly.

"We northmun have heard much a rumor of you and you men's fine steelworking and weapon's goods.
Possesing of metal far sturdier than we, and cirtainly many others are capable of produsing.
we would hope to trade for these goods and materials in exchage for our finest walrus ivory and amber jewllery.
It is of make finer than you might well ever see and is the work of many of our jarls most prised decorative craftsmun.
craftsmun whom the jarl regularly commitions for woodworking much his own private furniture, for produsing elaborate nick-nacks for his very own wives, daughters and various wealthy, prestigoius merchants on the mainland
Our jarl is naturally a catious man and refused to sell anything of much more particular practiality, regardless we hope you find value in our goods.
Perhaps, considering all goes well, he may be more inclined to ingage in further dealings in the future."
>>
>>3193677
1.With mountains within their reach, they scout the mountains for any valuable stones and metals
2.In the capital, the Oracles go into meditation to commune with Reqin.
>>
>>3193677
I will use the new fleet along with the excess population gained from a lack of conflict and increased trade wealth to colonize new lands and establish regional capitals.

In the north a new home for the desert peoples of Hytza-Nohoch will be born, it shall be called Nahuz, town of the people of the deserts

On the island of Hytza-Chichan the town of Tumben-Hytza shall be established.

Ba'al-Hooch, a trading town, shall be established.

Bsielt, the town of Spiral trade shall also be established, and the town of Konyk shall be founded to capture trade going around the peninsula.

For that is the command of Petlin
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>>3193815
guide
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>>3193788
"Well, steel is something we could trade. How much would you like to come away from this meeting with?" The Marine guardsmen eye their foreign counterparts.
>>
>>3193822
with the town of Tumben-Hytza
>>
>>3193807
Within the mountains lies iron and small amounts of gold.
>>
>>3188328
>Role Call
Everyone reply to this post if you're still active.
Players that do not reply within 24 hours will be removed.
>>
>>3193847
I'm here
>>
>>3193824
"As much as you would be willing to provide."
>>
>>3193867
"We will be willing to trade, say, 15 crates worth of steel Bars. How much would you be willing to give?"
>>
>>3193847
ey
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>>3193870
"Very well, we only have as much as one crate of fine ivory jewlery and goods, surely it is enougth"
>>
>>3193847
here
>>
>>3193847
Present.
>>
>>3193884
"Hmm, it is fair. For now. If that is all, we shall escort you to your ships, and the supplies will be loaded"
>>
>>3193847
the hearts of our enemies and heroes power the continuation of civilization, without it, all would be barbarism, Chen Petlin! Nohoch Saasil!
>>
>>3193847
((I'm still here!))

>"We've got oh so much to do~"

>1
"Our god, our god of Rebirth grows stronger, wakes up and arises and shall bring forth a new era to this world! The age of Rebirth shall begin today!"

>Something shudders in the mountain's. A foul cry echoes forth from the mountaintops and plants begin to die and wither, animals that previously remained unmutated horrifically change forms and long dead corpses begin to rise, with a zealous devotion wherever his church holds control.

Action 2.

>We throw our undead into the sea, these newly formed longdead who do not posssess of the flesh, we seize as much of the occeans north of us as possible, intending to begin the rebirth of the sea in earnest.
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>>3193677
>action the first of Jarl jarlinton
a naval port settlement is to be constructed far west in the snow as dictated by pic realated, the cold being a natural deterent for those unacustomed to it providing defence for our snowy little war town.

>action the second of jarl jarlington
FUUUUUUUUUUCKKKKKK ITS RAAAIIID TIME BOOOOOOOOIIIIIS.
FUCKING RAID O' CLOCK MOTHERFUCKERS.
pic secifies to whom we attack, rape, loot and pillage for plunder and slaves.
>>
>>3193894
"that is all"
the envoy is escorted back to his ship along with his guard. aside from some angry grunting northmun scaring off some local children, everything goes off without a hitch.
>>
>>3193968
the name of the naval port is "coldport"
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>>3193746
see >>3193968
>>
>>3193968
Much to your horror, as stated in >>3190262 Idyllic by Sea is not a real town, but approximately 200 legionnaires pretending. Including a contingent of elite MAID. Needless to say, things do not end well for the raiders.
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>>3194003
NOOOOOOOOOOOOOOOOOOOOOOOO. WHAT HAVE I DONE!!!!!
>>
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>Civilization/Race Name: Sarinthia
>Capital Name: Ebonhawke
>Brief Summary of Nation: The people of Sarinthia are a peaceful folk of the lake and plains. Many of them are herders and hunters managing the larges herds of cattle or Vica that roam the grasslands. Others are woodspeople, tending to their small secluded towns in forest clearings. Sarinthia is ruled by a oligarchy of the most powerful families. Cattle barons and loggermasters make up the dominant political forces with the common person largely excluded from politics or meaningful political decisions outside of their immediate area.

>Optional Fluff: The Sarinthians are made up mostly of an Elven population. Their lifespans are not infinite, and most expire of old age or mental issues after no more than two hundred years. Their long lifespans have given some families ample time to consolidate political power though.
>>
>>3194030
Oligarchy bros
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>>3193847
Present.
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>>3194003
my raiding fleet is comprised of about 70 vessils, each with 30 to 40 of some of the strokest battlehardend northmun we have to offer. strong, ablebodied men were bascliy clambering over eachother to get onto these early raids. expect a fight
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>>3194077

"The plains of the north are a new frontier that we can see is free for us, we will expand there now."


1 Expand in the grasslands north of our bronze mine.


2 A new city will be created in this lands, and the north sea will be facing. it will be named Shellania.
>>
>>3193677
>>The Kamadani Cyclopes

>Copper smithing developed
>Marble sculpting developed

With the discovering of an abundance of mineral wealth in the mountains, craftsmenship of all kinds exploded in Singulous, and soon, all across Kamadani. Copper smithies popped up in the mining villages, Singulous, and occasionally in a few of the other villages. Here, cyclopes creations would range from basic tools, to jewelry, to ornamentation. These copper works would spread across all of Kamadani, causing aqua-green to be one of the trendiest colors of the time.

While not quite as explosive as copper, marble too became a well-enjoyed material. Charming and sturdy, it was harder to move to process, so most of the chiselers remained in the mountains to hone their craft. Soon enough, a wide array of pillars and figures were cut from marble. Most often, these statues were used as way-stones, placed along the paths that cyclopes usually took from their villages to Singulous. They were also erected at locations of importance or interest to various cyclopes, usually having their form mimic something of what it was supposed to represent.
>>
>>3194040
As the normen enter the village, people run inside. Women dressed in white and black dresses, almost like uniforms, scatter to the lands around the village. Some noble officials in brightly colored robes stand in the main street. "Woah, this is a hell of a lot of raiders."
>>
>>3194144
gawd fucking damn it i had a whole thing witten down and everything, why did you have to retcon it all?
>>
>>3194154
Because I wrote that before conceptualizing how many raiders there are.
>>
>>3194121
wrong and agaisnt the rules, don t use it.
>>
The Hands meet in Ebonhawke for their annual meeting. Here can be found every mover and shaker in the country. The Cattle Barons: Vistulakas, Ordelias, Diruietas, and Perkralian. The Loggermasters: Arinthudas, Chandelias, and Sardukar. The Burghers: Krellian, Prunitas, and Semarithian. These families and their Patriarchs now seated around the table, comprised the beating heart of the nation. And they were arguing. Vehemently.

The Hands had devolved into factional disputes. A long running dispute between the Cattle Barons Ordelias and Diruietas had exploded into violence. That violence had spread into a nearby township under the control of Semarithan's political machine. The bloodshed was getting out of control, and the council meeting had been called early to handle the dispute before the entire council of oligarchs.

At the end of the week the decision had been hashed out. Expansion west, to claim more grazing land for the two barons so they would no longer encroach on one another's territory. To facilitate the settlement west, the cattle barons agreed to fund the effort and provide the Vica necessary to cart everyone west. To pacify the other three Barons economic concessions were made to provide more market rights on a temporary basis of no more than one year. Ordelias and Diruietas would take a hit to their pocketbook, but they'd be able to make up for it in the long run with extra land and bigger herds. The decisions were finalized and stamped. The first Cattle War had come to a bloodless end. It was not the end of political troubles though. Ebonhawke was a large city, with a larger underclass of urban folk for whom the best way into a better class of living was to either apprentice with the tightly controlled guilds or join one of the political machines jockeying for dominance. It meant the streets were often no less violent than the grasslands as politically aligned gangs battled for territory.

It was in this underbelly that the next crisis was brewing. The settlement plans meant that there was a great exodus of people from the city toward the now open western territories. Who got out was the challenge facing the Burghers. Each of the three wanted their machine to export its people to claim territory for their own power bloc. The violence escalated in the city, but event that too passed as the Cattle Barons eventually called to an end to the settlement plans, having claimed enough territory. In the end, after five years of settlement, the new territory was roughly even between the three powers. The new towns and villages dotting the newly claimed expanse were Sarinthian first, and aligned to their oligarchs second.

Actions: Expand West
Actions: Search for resources
>>
>>3194124
So, I guess this one isn't quite right, got confused by everyone else posting their turns again.
Skip this specific post for now. I'll reuse it the next day.
>>
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>>3188328
>REMINDER
READ THE RULES

>All players may post 2 actions per day, or two actions after everyone has posted after their turn.

A turn is considered the two action a player posts which can be done when they first create their civ and then again once all active players post after their turn. Or once per day.

OP does not start or end turns, only update the map and DM certain actions, overall keeping the game running smoothly.

Any players that have ignored this rule will be forgiven and actions kept but do not break it in the future.
>>
>>3194144
robbie raidmun was in a bit of a pickle. he was led to this settlement by his own eye when he went scouting on his grand voyage for victims. he chose this one town for he had obsevered many a fair maden and many a fine peice of ass from his scouting.
but now it appeared to have all been a trap!!
"fuck this!" robbie raidmun thoght, he had been tasked do bring back many a fine peice of ass by the jarl and it turned out to be little more than an ambush!
he thoght, "man this is how we were able to ricrut this many men in the first place!" 2800 men...
they must be livid.
robbie raidmun lets out a pained cry into the baffeled mass of raiders. to this the whole raiding band replied to pained cries of their own.

and rallied then to angry cries.
>>
>>3193847
Aye
>>
>>3194215
The Calderian Aristocrats let loose their terrible magics of fire and lightning as they back towards the town hall, meanwhile all 200 villagers burst from the homes, all armed with tower shields and short swords. As an opening move, the shock value is perhaps wasted on the normen.
>>
1.Finding precious metal, ERS lay claim to the mountains and build mines
2.The Gorgons also build military grounds to better train their warriors.
>>
>>3194077
>action the first of jarl jarlington
the 15 crates of raw steel gained from the trasaction with the dorians( >>3193870 )
is to be handed over to the blacksmith where high-end weaponry and armour is to be prodused for the elite warriors of northlund. with this smithies are tasked with reverce engeneering the dorian steel.
1/5 turns until steel is reverse engeneeired.

>action the second of jarl jarlinton:
northlund is to expand southward and full out all gaps in it's borders
>>
>>3194246
Meanwhile, the Maidens Armed for Insertion and DESTRUCTION maneuver to the northmun vessels and begins setting them alight. Those left behind to defend them find themselves facing 50 elite, magically armed warriors, the fact that they are women soon revealed to be of insignificant relevance.
>>
>>3194176
Within the forests and grassland, stag and wolves thrive. Needless to say, the woodland is ripe with timber.
>>
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>>3194246
> the shock value is perhaps wasted on the normen.

danm fucking right. for these are not any old northmun raiders, these are northmun raiders with sad boners!
for what elce have they too lose, they are cornered and surrouned from all sides! do you expect them to simply surrender, to simply lie down and die? after thay have been decived so!?

dont make me laugth

fighting with the northmun like this is like fighting with nothing holy that's for sure. for they have not oranisation, they have no a cohisive unit, they have titshitting rage.

the death of one mun means but another mun, the death of the secund mun means a third, the death of the third means the realistion that the first one was not dead and has arisen with blood in his eyes and desparation for bloodshed to spare.
>>
>>3188328
I dont have time to play this actively, but could i make a idle civ that i can return to every now and then?
Was thinking of having a small trading civ on an island or something, would be add some cool flavour to the game imo
i will return whenever i can to enter some actions every now and then
>>
>>3194329
The Legionnaires push through, gathering in front of the Town hall, where an unnatural green glow can be seen spilling out the windows as some form of magic is performed within. The soldiers facing you are clearly terrified, but it seems most of their fear is directed at whatever will happen to them should they fail.
>>
>>3194341
If you can post like once every 3 days or so that might be okay, but I'll need to RP as your civ in case anyone interacts while you're away.
>>
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Today, angels have expanded into an area to look for the sphere of divinity and other objects that have scattered after their teleportation to this world.
>The clouds have spread to the earth and all the kingdom is now without desert, jungle and forest. Only clouds.
>>
>>3194355
Cool, il make a civ tomorrow and read up on some of these posts
>>
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>>3194187
>>3188328
>Revision
It's come to my attention that 10+ players is simply too much for you guys to handle, so I'm implementing a new rule for how turns work.
Simply wait until 5 players have posted after your last post in order to start your new turn (your two actions) and repeat.

>Example
Player 1 creates a civ and posts, player 2 posts, player 3 posts (and so on to 5) then player 1 examines the actions (turns) from at least 5 players and then he can post his turn (two actions)

Players may still post once per day, but they may also post more than that should at least 5 players post turns.

I really hope this clears things up.
>>
>>3194426
WHAT?!
>>
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>>3194286
>>3194354
>magical weaboo warrior maids

the northmun slaghter each and very legionarie in the garrison, hacked to bit each and very one of them, for those had escaped were chased down and those who had escaped even then where in no able-bodied condition as could be evaluated by anyone.

everything was red, the mun, the houses, the corpces, monochrome for as virtally far as the eye can see and as far as the hand could reach.

as far as the eye can see unbroken, apart from a plume of smoke far off in the distance...

the area where the the longboats were...

oh fuck.

robbie, red from head to toe was the first to arrive and find all mun left behind to guard the boats dead with insicions in their throats and with each and very boat on fire.

robbie head raidmun collaped.
half of the raiders murmerd in panic.
the other half looked in awe, not knowing what to think.
>>
>>3194426
You should redo the cloud action to something more reasonable.
>>
>>3194501
The influence of the Spire always made the urge to gloat too much for Abigail, and so the Maiden Captain stayed behind to do just that. "Evening gents, it would seem your easy way out is a bust. The Spire will harass you all the way home. With a large quantity of luck, you might break even for this raid." She smirks. "Of course, you just tore apart a village, around here that tends to leave one a tad short on luck."
>>
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Remember to read >>3194430

An updated player list will be given tomorrow.
>>
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>>3194535
a couple men run into to shut up the whining weeaboo. maybe five or six.
nobody could understand what she was saying, nobody could speak her langauge.
Robbie dident fucking care. they could have all died for all he knew the was too busy wallowing in his own dispair.
from his featal he ordered the whole fake village burnt.
there would be no more "lyyllic by the sea"
>>
>>3194552
1. (Largely RP, but of great importance internally) The emperor has slain a large number of people to ensure a private audience with Dame Lumina. "Let us pretend we are both reasonable people. The nation is at war with itself. What I suggest is that we put an end to that before this growing world swallows us alive." The White Knight scoffs. "And how do we do that, I surrender to a godless TYRANT?!?!" Gray doesn't flinch "a political marriage." There is a moment of silence before he speaks again. "You will be in a position to improve things for the very people you've been fighting for all these years. Random sacrifices will be abolished. Living conditions will be improved. All with your advice, input and even control." "WHY WOULD I BELIEVE YOU? THE LINE OF DREAD EMPERORS HAVE ALWAYS BEEN WROGHT WITH LIES AND DECEPTION!" "Previous emperors didn't have northern raiders and various foreign zealots to contend with. I do. Please believe me when I say the Spire suffers just as much if this nation remains splintered. I swear, if you say one of the high lords need to die, they will die. I swear upon the Spire that these petty conflicts will be put to an end." The Knight sees the sincerity in his eyes. "I swear by the Light I will guide Calderia into greatness."
And thus peace blooms in Calderia. A nation strengthens by the binding of Heroes and Villains.
2. Rebuild Idyllic by Sea. This time with a proper shipyard.
>>
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>>3194077
Found the trading town of Cholmigaah

Work on innovating towards masted ships
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>>3194604
The path home is not easy, small groups of those same "Weeaboo" make small killing raids day and night whenever the normen try to sleep, cook, rest, or even when they relax their watch while marching.
>>
Dorn Lore posts incoming
>>
>>3194186
With the modification to rules, cancel the cancel to the action, I suppose.

Dawn of the age of art for the cyclopes.
>>
Dornian made Steel:
The steel made by Dorn steelsmiths is of fairly high quality, and it thought to be this way due to the distortions in space-time that the isle has undergone in fairly rapid succession. The steel, after it is made and cooled, is treated with an anti-corrosion/oxidation substance which is applied in a wax that is rubbed onto the finished product. The wax usually wares away, but the compound that resists rust and corrosion bonds to the steel, making it almost impossible. Dornian made steel usually lasts longer than most other steels due to both factors and is occasionally recycled if rusted over or damaged severely. The metal is so commonly used, that it ultimately replaced copper as the lowest form of currency, that being the Dornian Steel Coin, and counterfeits are tested in weak acids, where fakes are discolored and may even be able to be bent. Reforging the metal will, of course, incinerate the compound, and recycled metal will usually have it re-applied.
>>
>>3190616
Please respond if you're still active.
>>
Magic, and it's practitioners in Dorn:
During the Dornian civil war, a group of mages, calling themselves the ascended, attempted to burn their way across the Dornian continent after the nobleist coup started a civil war between the various groups taking part. Almost every magic user not already aligned with a faction flocked to their ranks, and they decimated the soldiers of the other factions, taking many for ransom and becoming incredibly rich in the process. Their downfall came during a time known as the "Famine night" when during a battle, many mages found the arcane powers they called upon to fizzle out on both sides, and the Nobleist faction they were fighting at the time pressed their attack, slaughtering all of the heads of the Magocratic faction. The remaining mages, namely those the former master-mage's chosen successors, surrendered to the Nobleists. This stunning defeat shook the course of the war, with the power and wealth from the former mages fueling the Nobleists until their victory. It was those very mages, in fact, that lead to the infantry tactics used by the modern Dorn State, such as wide-scale use of ranged weaponry, as melee armed troops were burnt, dissolved, frozen or exploded before they ever got in range, and trenches which were used to shield the bow and crossbow armed troops from spells like thrown fireballs and icicles. After the civil war and the consolidation of the Dornian Council, the Treaty of Verdova was signed, with the following stipulations on Magecraft in Dorn;
1. All mages will be employed by the state, and answer only to the state.
2. All mages are to undergo training by senior mages before they are to be granted licences to practice magic.
3. Any who fail their tests, or practice magic without the allowance of the state, are to be executed, as they are a danger to themselves, and the citizens of the state. There are no exceptions.
>>
Mages, and their duties for the state:
Upon passing their tests, newly licenced msges are divided upon their skills, which lead to the following:
Shapers: Those mages who show talent in shaping materials, such as metal, wood and earth are employed in workshops, shipyards, or engineers. Their work can create a Carrack in a matter of days to weeks instead of the months to years without their use.

Medical Staff: Those with an aptitude towards healing and mending go through doctoral training, where they are taught to use medicines and science in conjunction to magic to heal the sick and injured both of civilians, and soldiers. It is to be mentioned that no one has ever been able to resurrect a person after they have died.

Alchemists: Alchemists are mages who have shown an interest in research, and the physical sciences. Physicists, Chemists, and more are all different branches of the Dornian division of sciences. It was a team of such alchemists who discovered Black Powder, and it's practical uses.

Combat Mages: A highly, HIGHLY controversial path, and one only allowed due to the lack of Black Powder on Dorn at the moment, They have been tasked in finding a way to utilize magic in place of powder in Dornian Cannon.
>>
Religion in Dorn:
While a myriad of religions exist on the island, from Lunar worshipers to polytheists to monotheists and everything inbetween, the state cares not about what it's citizens worship, as long as it is not a threat to the state. Thus, human sacrifice is outlawed, as is Mage-worship.
>>
>>3194650
I was kind of expecting you to leave idylic village by the sea dead, except for the lone childhood friends that managed to escape the Viking menace.
>>
The State:
"The state is all that matters is sung by those who are ultimately killed by those it rules."
-An unofficial saying of the Dornian council

The state is an all encompassing term to refer to the Council that rules, the military, the Mages it employs and those directly employed by it. It is considered the duty of the State to defend it's citizens, from lowly peasants to minor nobles, to maintain infrastructure and to deal with foreign matters. All citizens are expected to pay taxes, and of called upon, to serve as conscripts in the military. The opinion of the citizenry of the state is usually fairly high, as they do genuinely care about the happenings of the citizenry, some out of necessity to insure their power, and others out of actual care for the issues that may plague the citizenry.
>>
>>3194843
>no human sacrifices
An Uncivilized brute you are
>>
>>3194876
Such actions would harm the state, and thus would be punished harshly if preformed by the citizenry or the state itself.
>>
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>>3194552
>>3188317
>Civilization/Race Name: Tythians (Humans) - Chosen people of the Tythian Isles

>Capital Name:
Sanctus

>Brief Summary of Nation:
This nation Is run by a greater and a lesser council which both bow to an anointed king. Prophet Medigrue currently rules In stead of the dead King Jol. The people share druidic beliefs and have pale skinned and fair hair.

>Optional Fluff:
The Tythians are a group of people descended from a large pilgrimage of exiles from a land and people long since forgotten, having found and settled the Isle to avoid persecution long ago In the olden times.

The Tythians had long been led by the supposed descendants of the Prophet himself, who spread the seas wide In ancient lore to save his people. With the remaining descendants now dead In the wake of a shadowed coup, the Usurper Medigrue and his followers now control the base of power as their own, to create change for the people In order to bring them Into a new era of prosperity. Long live the false kings.

The people of the Isle have long since practised druidic beliefs, believing the souls of man to reside In nature after death, and appease these souls to aid the living through ceremony and sacrifice of the unworthy. Those convicted of Major Offense In the eyes of seven judges will be scheduled to have their hearts removed and burned, spreading the essence and ash to the wind where they may deliver their message of repantance to the otherworld, demonstrating mens continued faith In The Wisdom of the World.

The Islanders live modest lives and live In wood crafted houses, but can boast a mastery of sailing expertise gained through many trials and generations. Many ships have a dedicated shaman to guide a ship around or through the many storms that plague the Isle, or to guide them to fertile fishing grounds.

>Actions:

New colonization efforts are put forth, the people spreading small villages and outposts across the shores of the remainder of the Island, carving out peices of the woodland to support new populations, trade routes being established along the coastlines so that fishermen may ferry supplies to and fro, aiding the fledgeling villages.
>Territory expanded

In the depths of the capital and deep below the catacombs of the Olden Keep, Prophet Medigrue sits In front of a vast underground pool, where he whispers across the waters In secret deliverance of unknown speech. The wind whispers back with portents of what could be. Enlightenment.
>Unknown forces bestow a gift In secret
>>
>>3195208
>druidic
>human
>religious
>ran by an enlightened religious leader
Wayward sons of Petlin perhaps? Perhaps not but I can’t wait to interact with your people during the late game
>>
>>3194844
As satisfying as it would be to set a troupe of Heroes on them I need a port city.
>>
>>3195208
>3rd naval faction
Woo, we got some more competition here
>>
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>>3194552
>Declaration the first of Jarl Jarington
noting the ammount of time it has taken for the first raiding party to return, the jarl fears the worst, and the seers have misgivings about the band's safety. for this reason he orders a second fleet of longships be built and a second goup of raiders compiled, this time in coldport

>declaration the second of jarl jarlington
expation continues sowthward

2/5 turns until steel is reverce engeneered

>the raiders
the raders, ralled into march eastward, following the road away from the chared fake town of "ldylliac by the sea" where a disapointing quatitiy of suppiles were compiled as whatever it was, it was cirtainly not enogth to feed 2000 mun.
for this reason once a town was spotted following the road to the east and out of weeaboo territory, it is imedeately raided by a bunch of hungry, angry northmun for any goods it may provide.
algtogh our men would not be abre to carry much away due to lacking the affective storage cappasity afforeded by their longboats they are atleast hoping this whole ordeal isn't completely friutless.

lets justs hope it's not another secret ambush town eyy.

the town would not be razed to the ground as it would not be nessesery, so long as there wasnt retaliation.
>view pic
>>
>>3193847
I will drop OP. Thanks for running and sorry.

-Golden Republic of Emi
>>
The Sphere of Divinity is the object that teleported the Halossians to this world and turned into angels. If the Sphere of Divinity reaches another nation and will be destroyed, heaven will turn into hell.
>The Sphere of Divinity is made of the blood of God.
>>
>>3195640
gay
thanks for at least stating it though
>>
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As the dwarves continue the growth of their settlement, other dwarves begin to expand the underworld, claiming new towns beneath mountains surrounding the capital.
>Two expansions


Current inactive players: Nation of Telmigon and Emi (Now an NPC)
>>
>>3194124
>>The Kamadani Cyclopes

>Sand Gathering
>Seer Monastery

With new tools made of copper, the gathering of other resources has become much more manageable, including gathering small particulates such as sand (exceptionally useful, considering how much bigger cyclopes hands are compared to grains of sand). While not as immediately practical as stone or metal, a certain village by the coast of Kamadani have begun to stockpile sand for one reason or another.

The few cyclopes that had managed to 'open their true eye', including the properly awoken Stoneborne cyclopes, have begun to gather in the northern most jungle of the island. Here, supported by the Council of Singulous and neighboring villages, the construction of a "Seer" Monastery has begun. Built out of marble, with copper roofing and wool pelt curtains, it is perhaps one of the largest buildings the Cyclopes have ever built. Even more groundbreaking, it is intended to house all the cyclopes that might one day become "Seers", masters of their eye-based powers.
Many cyclopes are hesitant, or outright fearful of this place. To be locked away in meditation for days on end, in such close proximity to other cyclopes, and perhaps never allowed to work on their hobbies again. A few brave ones volunteer to go when they discover they have potential to be a seer, hoping to help their few friends and families. But more often than not, most try to hide this fact as well as they can, so as to remain independent and isolated from the growing community.
>>
>>3195885
1. It is time that the people of Dorn expand onto the continent. The shoreline seen by ships on patrol will make for a good beach head.

2. Shaper mages specializing in armors have brought up a good point. As light as are armor is, marines knocked overboard would have a hard time staying afloat.Thus, they have created a small mechanism to quickly detach the Steel breastplate and help relieve the weight. Tests show that this process indeed helps, and Marines only in gambeson float far better than those with the breastplate.
>>
>>3195885
1. A structure is constructed, allowing for ease of scrying, not only will this give the Spire clear idea of world events, it will also serve to provide early warning for invasions.
2. Reforms, in general improve the life of the working class, purge hazardous factors among nobility, and strengthen ties with the Light as a consequence.
>>
>>3195640
gay
>>
This is our first church.
>>
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The Sphere of Divinity was located in a hill.
>>
>>3195885
> Keep building tower up

> Expand 1 province in every direction except where the mine is (so that all my provinces are 2 tiles from the lake, abbandin ones 2hich are further)
>>
Sarinthia is not an undefended territory. Beyond the personal armies of the Hands there is a smaller, professional core of cavalry responsible for patrolling the borders of Sarinthia. They ride Vica, feathered lizards with a taste for flesh and fruit in equal measure, and on these patrols they often times find themselves clearing out nests or camps of creatures like goblins, orcs, and trolls.

In Ebonhawke, there are also new developments. A series of canalways dug under the orders of Krellian, were providing hydro-power to the city. To take advantage of it, his businesses had started using water hammers and saws to cheaply turn timber into usable wood planks. As a result, his businesses and logging interests boom.

1. Expand the borders north, to the sea
2. Develop a wood-working and carpentry industry
>>
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Continuing the trend of growth, a new city springs up to the southwest known as Vorak.
>New city

With the expansion of dwarves rapidly increasing, the need for tools is realized and large forge is created in the capital to supply the influx of miners. The Voracious Kiln becomes a household name soon after it is constructed and begins to supply miners with quality tools.
>Great forge
>>
>>3195885

"To our surprise the plains of the north are vast like the sky where our god pass each day for bless us with is presence, and if we extend there too much we will be exposed. For now we will avoid to expand more in the North. But a fort shall arise for defend the subjects of Shellania."


1 Build a fort north of Shellania, but still near it. It shall be name Fort Nora.


2 A stone road will connect Rekatiania with Fruitania, making communication and trade simple.
>>
>>3196557
1. In our continental holdings, a fort is to be established. It should be enough to solidify State control over the area, and serve as a good checkpoint to let those who with into colonial territory. In the colonial towns, a notice of conscription is to be sent, and soldiers to be stationed at every town to ward off intrusion.

2. Prospectors, now backed by several mining guilds scour the new islands and now the colonial territories for metals, and valuable natural sulfur.
>>
>>3196593
On the plains of the continent, prospectors find tin and some silver.
>>
>>3195885
Send scouts into the interior of the continent to search for large fauna to bring back to hytza

colonize the mountains near Nahuz

>>3195422
the northmen reach a bend on the road that leads to the town of Bseilt, with the town being only half a mile straight ahead.

There is a tall wooden wall and gate guarding the entrance, and a look out calls to his associates after spotting the raiders.

The road is surrounded by a thick swamp.
>>
>>3196636
Along the swamps, many reptiles of various forms are found, but what sticks out most are the large scaled beasts with long and slender mouths that they use to catch carp while they stalk the swamplands.

In the desert to the north, three-legged creatures with feathered scalps kick over rocks and eat the local lizards and insects.
>>
>>3196621
A rather worthless material for us, but one we can use to trade, or we thought...
>>
>>3196557
1.In Gerner, the Gorgons explore and expand northward
2.Mages start to research on how their people can regain the Legendary power of turing living things to stone with their eyes which they lost over time.
>>
>>3195918
>>The Kamadani Cyclopes

>Wheeled Wagons/Carts Developed
>Glassblowing Developed

Cyclopes prefer to do what they enjoy, and very few if any enjoy the critical job of the hauler. Bringing resources from all over to Singulous, shipping them out, bringing back the crafted components, and shipping it back out again. Doing this by hand or basket left a lot to be desired. Thus, the creation of the wheeled wagons and carts were a major boon to Kamadani's shipping problems. A single Cyclopes could now haul a vast quantity of raw material or processed goods. Some were even trying to get their largest sheep to haul the carts for them, though that would perhaps take a good deal more training to achieve.

One afternoon, a large plume of smoke rose from the village by the beach. A kiln had been set up, and attempts at melting down the sand into sheets of - what appeared to be hard air - was in the works. While rather confusing to most cyclopes that first encounter this new material, this "Glass" would soon become an appreciated novelty among the island. Current processes could only make vaugely bowl or jar shaped objects, but soon many glassworkers would flock to the beaches to try their hands at this new trade.
>>
>>3196557
>Actions:

In the deep tombs of the Olden fort, a figure kneels before a pool. Recently, there have been whispered sightings of shadowed figures lurking on the edge of the villages. A rumor was started that If you make a prayer when no one Is around on a moonlit night, shadows will find you and steal your face In return for a single wish.

Prophet Medigrue stands In vigil, clutching his scepter tightly In his gaunt fingers, a warmth spreading through him like a pulse. The sound of scraping boots echo through the cavern as two men drag another, younger figure by his arms. Dropping the man at the frail figure's feet, Medigrue leans down and removes the gag In the man's mouth. After a moment, the hooded man leans down and whispers but a few words In the mans ear. After a long silence, the man begins to speak, whispering his own confession before the father.

Medigrue closes his eyes and nods, solemnly. In a trade, It was only fair that equilibrium was maintained, and since his price was not unjust he rose and turned to an artifact laying on a rock, still wet and red from a few minutes prior.

The Prophet waited a moment, as the others grabbed the man firmly. After a moment, the Prophet simply nodded In affirmative, and plunged the relic into the mans eye, perfectly removing It, causing him to thrash In his throes of pain In the grip of the stronger men. Prophet merely turned, holding the impeccably preserved eye In his right hand as he approached the pool, letting the eye drop Into the lake with a quiet splash. No traces of blood stained the impeccable whiteness of the body of liquid, as the still screaming man was brought quickly and violently to the pool. Saying a few words not meant to be heard, Medigrue plunged the man Into the pool, his thrash ceasing immediately. He was held there for a full half minute by the Prophet, with the absolute stillness and care of a man with complete and utter patience. Medigrue let go, as they sat up still half enveloped by the pool. The figure's right eye was milky, white and wet as It pulsed and twitched, examining It's surroundings for the first time. The Prophet said nothing as he helped the new one out of the pool.
>Sight expanded

In the higher towers of the keep, the greater council had finished It's meeting, and their plans had been delivered. Tirelessly, a great new city was carved from nothing on the other end of the main Isle. Boasting a large port and a steadily growing infrastructure, the city of Reach was built.
>Construct city Reach on the northwest most point on the main Isle
>>
>>3196914
With the large numbers of cyclopes gathering sand on the beaches, one lone gatherer discovers after digging in his one spot rather than spreading out and collecting from the surface, that fairly deep below the sand lies some strange crystals varying from green to yellow.
>>
Lore dump pt.2 tomorrow. Maybe...
>>
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Now having occupied large fields of untouched grassland and with ranchers experimenting on the soil, the dwarves learn how to farm on the surface and begin sowing seeds of plants gathered from the overworld to fuel the ale industry.
>Overworld farms

As overworld travel increases, dwarves request more additions to the roads, connecting Vorak to the capital and constructing stone barriers along the edges to simulate the familiar tunnels they are accustomed to as well as providing protection from predators that often pray on the small dwarves that foolishly travel alone.
>Roads expand
>>
>>3197151
By the decree of Petlin himself, a group of prospectors is to be sent to the newly colonized mountains within the territory of Nahuzan, they are to search these mountains for mineral wealth not available within the rest of our empire! Let us hope they find something that can improve our most sacred k’i’ik metal!

Petlin has spoken! A pair of lizards of the swamps, a male and a female are to be captured and taken back to Hytza, where Petlin decrees that he shall make divine use of these strange creatures.
>>3195422
Make sure to continue with the story of the raids, I apologize for not being here while you were active but I was sparsely able to access my ph*ne, let alone my computer from what I was doing.
>>
>>3197151

fuck man, you update too quickly

>declaration the first
a settlement is to be built on the western most snomy tile.
it is to be named, northeastton

>declaration the second
roads are to be built between knulledeg, northplace and northeastton. coldport gets no roads to deter invaders from getting to it.
>>
>>3197428
snowy*
>>
>>3197266
listen mate, im not here to sitout a fucking seige. since when was there a wall?! if there's any housing outside the walls we'll raid them and fuckoff. mah bois need to eat.
>>
>>3197151
Warfleet, big boats.
Flying castle. Maybe even two.
>>
>>3197441
>defeated by a wooden wall
So this is the true power of norsemen

You back track and take some alternate turns, your able to come across some abandoned plantations a little farther north and are able to feed your men
>>
>>3196914
>>The Kamadani Cyclopes

>Prospect the Grasslands and Beaches
>Look for new fauna in our territory

The discovery of this green/yellow crystal has spurred the discovery of more of its kind, and other sorts of crystals and mineral wealth beneath the unassuming grasslands and sands.

The big-horned sheep the cyclopes shepherd are all well and good, but the Council of Singulous has begun to tabulate the more noteworthy kinds of animals in their territory. While individual villages might have to deal with one animal or another, and be rather familiar with them, the Council needs to poll information from across the island to get a proper feel for what they have to work with.
>>
> 1 + 2
I use both my actions to expand into the land I marked. Land is not settled as it does not host the new ecosystem. Only claimed as ownership for now.

Only thing there for now is Soulgranted Tanigaki guards.
>>
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>>3197884
Image broke -_-
>>
>>3197151
1.After much time, mages finally found the way to restore "Vais œi" (stone gaze) to the Gorgons. Oddly enough, it seems the Vais œi doesn't effect each other. They were sure one of their legends said Serfem was killed from her own reflection. Fill with joy and curiosity, most Gorgons,unsurprisingly, started to use the gift for mundane things (farmers to scare off pests, artisans to create statues out of beasts, construction workers turning wood to stone, and so on) while the military and mages delves further to improve Vais œi.
2.Due to rapidly expanding, ERS have forgotten to map the area and survey the new land for valuables
>>
>>3197151
1. The Dorn Defense Fleet has scouted the coasts of all remaining Islands in the chain, and the council orders colonization of all remaining islands.

2. Recently, a group within The State Research division has been experimenting with what they refer to as, "Artificing". This process infuses material items with arcane properties. Examples they provided include Crossbow bolts that burst into flame as they impact, Armor resistant to flame, cold and other effects, and a small box that produces it's own wind. With this, the Council authorizes the creation of a new Mage group.
>>
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>>3197266
Beneath one of the mountains, prospectors find iron.

Capturing the creatures proves difficult, with trappers dying in the process, but ultimately succeeding in their task.

>>3197842
The grasslands yield little, however, digging once more into the sands, scattered about can be found more of the previously discovered crystals.

Large creatures resembling furless lions stalk the grasslands and the outer edges of jungle, they prey mostly on stray sheep and have horns that they use to attract mates and fight competing males.

Thorn shelled turtles often are seen along the beaches where they lay eggs.

>>3197902
The newly acquired forests contain many deer-like species and new herbs for various uses.


Fearing their borders being too unstable, the dwarves expand and round out the realm.
>Expand

The rest of the world still unknown to them, dwarven leaders convene to speak on matters regarding defense. For most, the only way to defend ones home is through the local militia, with the capital only being slightly more organized and equipped than the rest. It is decided that they must form a proper army to both defend and snuff out any threat that may arise.
The most experienced adventurers to explore the darkest caverns and veterens of the 80 Year Cheese War are chosen to organize a military and begin training young dwarves.
>Military
>>
>>3197971

"My lord, strange great creatures similar to crabs have been sighted on the borders of Shellania and Fort Nora. What we shall do ?"

"For now we shall put some new patrols at the north border of our lands, even if is suspicious that they are so near to the doors of the city .... remain vigilant."


1 A road will be built to the north for connecting
Rekatiania with Shellania and Fort Nora.


2 Expand in the lands east of Fruitania.
>>
>>3198012
The Tanigaki Soulgranted have been spotting unusual amounts of acrivity from soulless bipeds along the southern border.

These fleshy creatures seem to me technologically sophisticated unlike wild tribes and in appearance resemble the Servants of Grey and Slaves of Emi though seem to have pointier Ears.

The greater Uwun'taipa are contacted and envoys are prepared. A small diplomatic hall is set up near the border and so of the Grey slaves are sent as runners bearing a message in:
> Uwun'taipan
> Emi
> and whatever language the servants of Grey speak

The soullesones of the south are assumed to have a larger nation as such are invited to sit and talk with the followers of the true God as to figure out the relation between our two states.
>>
>>3198012

"after a long day of duty on the plains of the border, Daran the garrison commander of Shellania was exhausted. After entering in is home for take some rest, he was suddenly informed that a band of creature was approaching the gates of the city.... "


>>3198032

"Daran immediately gather the garrison and prepare my horse. You will accompany me in the talks with your new neighbors."

"it will be done governor Urean. So the voices where true."

"Yes and we will now speak with them for the first time. Nobody must show fear."


-----


after sitting in the strange chair, the governor begins to speak

"I m governor Urean of Shellania subject of the great tyrant Rekat, and i m happy to start this talks with you. What do you want to talk about ambassadors ?"
>>
>>3197971
1.Growing weary of just exploring the coast, ERS starts to research better technology to build ships that can sail the open seas. There's a whole world out there and the Gorgons want to see it.
2.But it does them no good to sail the seas if they lost. The mages look up at the day and night sky and see some stars don't move. Perhaps they might use this.
>>
>>3198040
"Little Soulless one, our actions were merely inspired by curiosity. You are the first people of suck a level of development so close by.

We want to know what your intentions towards us are. And we are always welcome to trade as we currently are in great need of slaves and Stone."

The giant creature speaks calmly and kindly, but with a pity and sense of supperiority accompanying it.
>>
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>>3197971
>declaration the first and second of jarl jarlington
expand the borders into the defecible position afforded by the mountain range as marked in pic related
>veiw pic
>>
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>>3198061
1. Expand the continental Territories
2. Colonize the islands
>>
All is quiet for but a few months? Weeks? Maybe even years really, before thing's get moving again.

>They expand southeast, doing exactly what's expected of them, convert, mutilate and kill!

>The transformation of land slowly continues. The first stage still in effect.
>>
>>3198047

close up they were actually strange and their height and eyes made it difficult to talk to them, it seemed like that the creature was imposing on him, thinked Urean.


"Ah ... I rejoice in the fact that you have no other intentions with us, so that we will not bring upon you the rays of the Sun-God.

In regards to our intentions we didn t expect someone in the vast lands of the nord. In fact we where not expanding anymore in this direction after the founding of Shellania, because the plains where free only animals and the sun god where there.


Stll we don t want to harm you and we are interested in starting trade with you.


But... we want the exact piece of land north of Shellania. This one that (indicating maps of both nations) is part of our border. Such proximity is a problem for us, and we will pay a right price for it."
>>
>>3198061
>Actions:

The colonization on the mainland continues. Sightings of other humans and strange insectoid beings near the edges of the newly colonized lands bring alarm and curiosity to the people. This news Is passed along to the high council and Medigrue, who - without concrete information on what to do next, can only speculate and attempt to ready themselves on a course of action.
>Mainland Territory Expanded

The Pale Heralds, large In number and now known to the people. Have begun to preach to their people. The old kings were not willing to tap into the wealth of possibility that the spirits were willing to provide us, but we have long since earned the right to use them to raise our people and country to new heights. Brought to a herald In a vision, one of the acolyte's discovers the power of infusing spirits Into specially prepared and carved bone. The Heraldry and the more spiritual and wealthy of the people begin creating and carrying around engraved bones to better tie them to the spirits, using them like Talismans.
>Bone Catalysts created
>>
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>>3197783
>defeated by a wooden walll
for the incolence of the town's men revitalising the pride of the raiders in turn, an assalt is organised. northmun being verced well in the arts of war, and hence seigecraft, simple seige engines are constructed, namely a large mobile log-structure designed to knock down gates.

with this the next day they proseed with the assalt on the gate and further utilising a sheildwall to protect themselves from overhead projectiles.
>>
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Explorers traversing the mountains discover previously unknown hills and mountains around them, primarily to the north. The rapid expansion and claims for new land are in full swing and new villages are created both below and above ground, though mostly the former.
Plans for a new city are already in motion and many young dwarves prepare themselves to leave home to make use of the ever-expanding fertile land to start families in.
>Expansion
>>
>>3198091
"I understand we just met Little Soulless one so I shall forgive your disgression. But this is the land of the one true God and his believers, do not utter praises to your Gods in this land. Curses or as you call them rays of the Sun God also do not affect us for we have a Soul, no curse bad or benefficial can effect us."

The creature looks a bit iritated for a momment, but calms itself and continues.

"Sadly this land is ours and we need it, but we can share it. You may build cities loyal to your Tyrant in this land and live freely, but you are not permitted to build temples to your God nor give praise to him here.

We shall demand a tribute in stone for you residing in our land, but we will be fair hosts and in case of famine orp lague we will aid your tows within this land, and if your people follow our customs and show kindness and goodwill you will be permitted to build towns and cities in other parts of our realm as well."
>>
>>3198061
>declaration the first of jarl jarlington
the expandtion is to be completed

>second action of jarl jarlington
a fort is to be constructed directly south of northeastton to provide support for the town. it shall be named northeastfort.
>>
1. Construct city Sendaria on the north coast
2. Start a major canal works project from Sendaria port south to Ebonhawke
>>
Along the newly expanded State boarders, patrols have detected signs of habitation along the western and southern boarders. With such possibilities, patrol strength has been doubled and the fort has been prepared in case of engagement.
(Actual turn later, this is fluff)
>>
>>3198107
1.With better ships, the Gorgons prepare and sends off three ships up North to explore
2. Expand west to the coast to build a port city called J'mai.
>>
>>3198107
>>3198107
>declaration the third considering i missed the last turn

a raid is declared on the faroff settlement of ukuru armed better than ever before with dorian steel weapons and domestic "kinda good, i guess" steel from the dometic forges of northplace. this time with as many as 1654 men on 75 longboats.

on their way however a new settelment, previously unscouted, catches the eye of one of the raidmasters. the relatively undefended and newly formed bustling town of "Reach".

the raiders cut short their expedition to attack the more supple target.

unanouced the longaboats arrive on the shores of the town from which hundreds of burly, angry, violent men spew forth. whatever town garrison present is imediately taken off gaurd and overrun.

4 hours later the town is raided for its goods, capital, valubles(those holy artifacts were nice) and slaves were taken. as the raiders withdraw with their booty, by accident or not one of the houses is set on fire, which then speads to a few more, and then a few more, until the whole settlement is up in flames.

the raiders, uncaring sailed off with the backdrop of a masssive burnig efffigy behind them.

the "reach" is destroyed.

>action the 4th
a fort is built on the south most border on a hill to deter invaders. it's called "hillfort".
>>
>>3198107
1. With the exploration of the isles complete, the shipyards have devised a ship for faster methods of patrol then the carracks currently in use. These “Nava” are high walled ships which are armed with any assortment of cannon or ballistae, though many now favor the ballistae in light of artificing due accuracy and rate of fire. Of course, a contingent of marines are stationed aboard, and many fill crew positions. The ships are leagues faster than their larger counterparts, especially with attached wind boxes.

2. Prospectors again venture out into the untamed lands of the frontier to search out metal. Many towns have sprouted as a result of this.
>>
>>3198168
Mate, you gotta let the man defend himself. Just a reminder.
>>
>>3198177
the did not have a garrison or defences.
this is how viking raids would have been carried out In real life, you would get no warning and no chance to defend yourself. that's the point.

he can literaly spend one action to rebuild and state that "in fear of further raids, X ammout of defences are established to fight off attackers" and then there will be an RP and he can fend me off.

ive literally cost him only one action if he wants to rebuild his town with defences and with the knowlage that sea-raiding pirates exist and will fuck you if you dont protect yourself.

this is how things would occour in a realistic situation. do you dissagree?
>>
>>3198211
Eh, still though. But that’s why I stated all my towns have at least some soldiers.
>>
>>3198177
Further activities appear in the north to the west of the great Mine. SNother people's similar in appearance to the Emi have been spotted. Those don't have pointy ears.

A delegation os slaves is sent with gifts in form of our best foods along with an Aprretice Uwun'taipan Diplomat. Most of the slaves are ones brought from Grey so they have a humanoid appearance.

The diplomat wants to talk to someone in a possition of authority and discuss trade, setting up missionary temples and diplomacy
>>
>>3198107
Northern expansion, filling desert and man mountain range, maybe a fortress on top there
Road to Nahuz
>>
>>3198226
The soldiers that meet the contingent, and most tend to stare at the giant bug man. Luckily for the sake of global peace, none are violently afraid of it. In a few days time, an official diplomat and a tongue-mage arrive in the town.
“Greetings, I have been sent as a representative of the Dornian Council. What are the matters you wish to discuss?”
>>
there was a moment when Urean could feel the tension in the air. Just a moment. Hands on the knobs, sudden looks, two or three murmurs of too much, some drops of sweat, someone clenching their fists, sounds of irritation .... something there could have happened in just a second, that would have made the dialogue trivial. but it was only a moment.
reassured the governor continued
"I didn t intend to offend you, ambassador.

and for this talk we will not speak again of our god. neither praise him.

For now we are not interested in your lands neither to live within them.

Our proposal is that our trade will start in the land north of Fort Nora, and it will be accept only there. Here we will control the exchanges of our merchs, and after sell it and buy it we will leave content of our affairs to the respective settlements. The trade will be done 1 time at week. We are generous enough that we will give free the first stone load that will enter for the first time there. We will sell to you even grain, fruits, leather, fishs and deers.


Obsiouvly for enter in our realm you will need to ask permission.


So what you think ?"
>>
>>3198237
here

>>3198114
>>
>>3198234
"Many creatures started appearing arround our borders. You are the second nation of decent sizee and sophistication we found at our border. Our nation is young and requires resources currently we require stone and slaves and are willing to trade for it.

In addition we would like to set up a Temple to the one true God in your land. Your people seem to not be zelous and we would be happy to fill that void in their heart."
>>
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>>3198087
>>3197783
Diplo action: you both see a flying castle set down in your territory. (At different times, it's the same castle) A Calderian envoy asks to speak, it is about the Northmun.
>>
>>3198243
“The State does not possess slaves, nor do we require any. Stone, on the other hand, is a resource we are able to obtain, along with various metals. As for a temple, there is a process for state recognition of religion, mostly for the sake of keeping tabs on those that may undermine the security of the state, but it is a simple matter. Once those are complete, you will have authority to construct a few temples on continental ground, where I’m sure you will draw at least a few to it. We are not a very, unified nation when it comes to religion. Dozens of different faiths exist and all are monitored by the state to ensure they break no laws and are not illegal cults. But back to trade, what is your nation willing to trade for our resources?”
>>
>>3198104
sorry about the whole >>3198168 i dont mean you any malice, i just thoght that everyone was getting along too well with eachother and i wanted more violence and drama.
you can spend an action and rebuild the settlement in one action with better defences and there would be this cool rivalry beetween our nations.
just tell me what i was able to get my hands on from raiding you.
this was for RP reasons, again no malice.
>>
>>3198251
"We are willing to trade in various goods the local Tapa'tapa Schroom is a local delicacy though I heard foreigners claim it to be rather sour.
We also are willing to sell small quantities of Tanigaki meat, it is a very softo type of red meat which while with a slightly mossy aftertaste has a strong aroma.
In addition we are wlling to share spell-scrolls for the use of lower-tier forms of our magic, but our spells contain prayers to the one and only God
We hope for the acceptance of our faith into your land o little soulless ones. It is not a faith bound by loyality to our state, except that the corpses of the followers are to be burried in the holy catacombs underneath our capital."

*note: only followers of the faith can enter the holy city, as such having converts amongs your people will permitt you to set up embassies in the Holy city
>>
>>3198237
We agree to this deal. We shall also sell you our local food and slaves if you wish.

For the stone we can give you Bronze or Chitin as a resource or small quantities of low-tier spell-scrolls of a type you desire.
>>
>>3198105
though the swamp runs thick in all directions many mangroves grow to the south, and during the time it took to prepare an assault most of the civilians have fled on the speedy merchant ships of the Mesians through a narrow waterway to leading to the ocean, only a small garrison of 200 remained for reasons unknown to the northmen.

During the initial assault barrages of heavy arrows dipped in poison wretched the lines while boxes of caltraps were being emptied out on to the area just outside of and just within the gate, eventually piercing the feet of those who ran with too much haste.

Now I need to know what the weapons of the northmen are, whether they wield swords, spears or some other kind of weapon among themselves, for it will be important in determining who wins this next part of the battle.
>>
>>3198265


"Perfect. We will agree to have bronze and chitin, and some of your food. For the moment we are not interested in your slaves and spell-scrolls but we will talk to you if we will have a need.

It settle then, we will start this trade the next week. We need sometime for prepare it. Farewell ambassador."
>>
>>3198107
Construct a road from Nahuz to the iron mountains in order to extract this wondrous resource for use within our mighty empire

Improve and standardize K'i'ik Metal alloys
>>
>>3198248

The castle sets down in barren wasteland, snow and hills and grey mountains all prowling with undead or mutilated creatures used as beasts of protection or as simple predators slaying whatever may come by. It's the green haired girl who ends up coming down to respond.

A blink and she points towards the castle.

>"Were going to talk inside right?"
>>
>>3196343
Diplo: empress Lumina visits, garbed in the shining plate armor of the White Knight. She claims to be arranging a holy war against "A Savage king of pirates and murderers"
>>
>>3198356
A familiar face steps out, the same undead construct that treated with you before. "Good evening, we have much to speak of, and it's probably best if you come in and sit down."
>>
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>>3198140
Directly north they would find land, being a peninsula of their home island. Going further they would discover a new island in the northwest.
Should they explore east and northeast they find the Tythians and Dorn.

Sailors consistently remark seeing sea monsters but it is shrugged off as the men just seeing things.

>>3198172
Scouring the land, they find coal and salt.

And so as planned the city of Frzheim is established beneath the coldest mount.
The initial construction and housing proved harsh with the weather and near impossibly ridged terrain. Resources were in short supply, many a dwarf and goat lost to the cold, or if they were lucky, taken by a snow leapard or fabled yeti.
>New city

Many cairns dot the mountains and as soon as the dwarves were settled into their new mountainhome, the construction of an underground tunnel is quickly rushed as to allow safe travel of traders and migrants.
The tunnel would lead straight into the capital and once finished, would be the only with in or out of the city.
>Tunnel route
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>>3198296
they wield either a pair of swords and spears or axes and spears, and switch between them as they see fit. swords and axes would tend to be used in close-combat and during raids to cut down unarmored civilians and suprised garrisons, spears would be used in open battle and during seiges where they might have to fight in formation. apoxamately just under 70% are currently armed with spears, the rest are armed swords (rougthly 20%) and axes (roughly 10%) .

----

as the northmun heave and ho, swinging and ramming a 5 foot thick log into the wooden gate, arrows begin to desend sharply and frivolusly thunck against the thick layer of hard wood and iron which consist the shields of hundreds of northmun.
a few openings breach way to a casualty or two algtogh ultamately negligable against the army of 2000 strong, able-men if only a small bit starved of a day or two due to poor rations.

however, many fall back against their own footing in the rougth and marshy terrain leaving many men exausted and left in open range as target practice of garding bowmen.

perhaps amusingly to a few, caltraps were employed in an attempt to further slow the advance of the northmun, algthogh this were an ultamately frivoulus endevour as they would tend to rather sink into the soft and marshy-wet ground than into the leather-bound soles of the advanacing raiders. the things would do little more than scratch a couple men.

after about 8 minutes the gate finally begins to show signs of weilding.
>>
>>3198368
Gives naught but a simple nod and quietly strolls on into the castle when it was possible, hopefully being shown to a place to sit right on down. The woman flashes a small smile, teeth seemingly white through what must be a lot of effort, though...looking worn down would be accurate.

>>"So how...how can the church help on out?"
>>
>>3198388
>first declaration of jarl jarlington
expantion will continue into the surounding southwestern mountain and hill ranges so they can serve as effective defencive positions for fortifications to deter invaders.

>second declaration of jarl jarlington
a fort is to be built on the tip of the northen pininsula east of coldport. it will be named "waterfort", as it is suounded by the most water tiles compared to any other fort in the nation of northland.
>>
>>3198260
"We can trade for the food. If we were to import the scrolls, then by law they would be burned. Magical items of the sort are banned. As for burial rites, I see no reason why they shouldn't be buried as per religious belief."
>>
The search for the Sphere of Divinity is located at the nearest hill near Heaven. The angels set out to conquer the 3 pieces of hill.
>The resources of Heaven have increased and the desire to build a road from Heaven to Judeaen and the Church is done.
>>
>>3198408
"Your neighbor to the west has drawn our… attention. In time there will be an opportunity to claim their lands.we ask only that you time your claim to sync with our own retaliation." He pours two cups of tea, knowing full well that neither of you can digest it.
>>
>>3197842
>>The Kamadani Cyclopes

>Shamanism/Animism beliefs developed
>Seer Training

Cyclopes have lots of time to think. Left alone on their island for so long, they have finally began to ask deeper questions about the world around them. While many ideas pop up, the ideology that begins to reach conscious among Kamadani is a sense of animism. All things have a semblance of a soul or spirit inside of them. Whether they be a living creature, a mundane material, a location, a tool, or a more abstract concept.
Not only do they all have a soul, the soul is maluable. By interacting with other 'souls', they rub off on each other, mix, meld, mold, and become something resembling both. Furthermore, when a Cyclopes works on an object, his soul is added to that object. This concept in particular is what caused this ideology to win out, the idea that each tool has a part of its maker and user inherent in its nature.

The cyclopes of the Seer Monastery have been quiet for some time. Other than those who delivered goods to the front door of the monastery, no one else had seen or heard from the chosen cyclopes. Until finally, after months, the doors finally open, and the first Seers are revealed to the world.
A seer is a cyclopes that has gained significant control over their inherent eye powers. While the layman cyclopes with no training can develop their powers and use them to some small extent, these Seers are true savants when it comes to their gifts. Their training also involves significant mental and physical preparation, resulting in these Seers being exceptionally talented individuals.
Currently, the only seers that exist are those of "stoneborne", able to turn objects to stone when they open their true eye. But as new types of cyclopes are discovered, individuals will be brought to the monastery, and new types of Seers will become available.
>>
>>3198525
Lizzy...nonetheless drinks it, a bit of an enjoyment coming over their face. Their lips softly smacking together, soft almost perpetually exhausted looking face perhaps with her furrowed brow thinking things over.

>>"I'm thinking about it, it's an interesting idea certainly. As we are closest, I'm uh..most worried they could attempt to overwhelm us before you would arrive, we'd be willing, according to my lord to spread our lovely aura..into his territory and..disadvantage his troops and if it seems like you need help...welll, we can certainly lend a hand."
>>
>>3198540
"That is all I ask, prepare, for they will doubtlessly come suspicious if they know we contacted you." The conversation continues without real meaning, a shadow of how the living take tea.
>>
>>3198506
Searching the hill, no sphere is found, however, they do find many hippogryphs that inhabit the hills.
>>
>>3198506
Yo, diplo>>3198364
>>
>>3198550
Simple as can be, a nod of the head and the conversation continues like a facsimile of life. Spurts of energy followed by immense lethargy to her actions and words were common. Her body softly twitched occasionally and her veins would pulse whenever she almost spazzed in her seat.

Overall it was a relatively despite her more energetic nature and hints of her ressurection method certainly behaving and looking perhaps a bit different, their were similaritys and a friendliness, a bond of sorts from two who were of similar nature yet different.

Lizzy left satisfied, the guard returning to their work. To conversing with what must be her friends that had been waiting for her somewhat down the road and continued doing her dutys.
>>
>>3198388
1.One of the ships go northwest while the rest go Northeast
2.With a city in the west, the Gorgons build a road to connect all cities together.
>>
>>3198472
Empress Lumina eventually reaches Dorn, again dressed in her White Knight regalia.
>>
>>3198596
Strange vessels are sighted off the coast of one of the Dornian islands. Several Navas are sent to investigate.
>>
>>3198624
As the boat approaches the Main isle, more Naval vessels move to intercept it.
>>
>>3198640
"Provencal leaders will not have the power to accomplish what I will ask. I need to speak with federal Representatives." Her voice is one used to being obeyed, with an undercurrent of holy power.
>>319835
She also visits the sun elves, intending the same crusade.
>>
>>3198394
Phew, I thought this would be an easy fight.

The gate bursts open, it’s sturdy reinforcements given way to the freshly cut ram utilized by the northmen.

As the gate bursts open a pair of archers simultaneously cut a rope, letting loose a log Covered in a variety of different lengths of spikes, pushing back the northmen and killing some on their way in.

Giving the archers a little bit more time to fire upon the northmen right outside of the gate.

At last the northmen enter, a steady stream finally being able to set foot upon the village, and as the stairs leading to the top of the wall become compromised the archers take up flasks filled with blood, consuming the blood becoming filled and permeated by its touch, they then take up massive slabs of obsidian, and while singing holy chants they leap down on to the battlefield, each one catching a few northmen by surprise, and aiming low they shatter the legs of those unlucky warriors, leaving them writhing in pain in the soft mud.

As the raiders continue through the camp they come across empty houses, though devoid of fights they are filled with lesser riches not able to have been taken during the hasty flight of the civilians, luxurious foods many times more tasteful than the meat they would occasionally get their hands on up north.

The final berserkers fall, the defenders apearantly having been only 20 strong, though 100 northmen lay dead or near death the bounty brought is enourmous, though this bothers a few warriors of the north.

These confounded few break into the a hidden cellar berried beneath a woodpile after hours of searching in between breaks of food and drink, they climb into this strange catacomb, unhindered by the smell of many hour dead corpses by the lure of hidden booty.

They loot and search many corpses, only finding small trinkets of jewelry here and there as the only examples of the valuables they are able to collect, eventually they skip ahead to a dimly lit room, which is revealed to be a massive cavern, it’s length and width being even greater than that of the longest longboat that any of them had ever seen.

Mud dripped from the ceiling, occasionally snuffing out one of the many candles in the chasm, some larger peices of mud sometimes even fell on one of the dozens upon dozens of corpses within this place, making it seem as though they still lived, if even for only the shortest of seconds, the few northmen who had not turned back at this point lurched forward, paranoia seething through their veins, at last something worth one of their eyes, an axeman he was, an adrenaline junky as well, he had spotted a golden altar, filled with many luxurious jewels and ores, and when he was so close to getting the jewels, they burned away, turning into useless dust, and out of their place, while the blood seemed to be draining from the corpses to the centre of the room, a serpent rose, facing opposite to the entrance, it’s massive form stretching feathery wings.
>>
>>3198717
One last mesian pulled himself from the corpses, ignoring the axeman he layed himself in front of the beast, and while the beasts head pulled back the axeman swung, penetrating the thick skull of the creatures head, it screamed in pain, and in its panic it started to rise.

It flew towards the ceiling of the chasm, and in one fell swoop flew down and ate every living person in that room.

It then rushed towards the exit, breaking rock and fortification as it went, collapsing the hidden place under mud and stone.

It then rose from the cellar, terrifying the northmen, who started to panic, not only that but several mesian boats appeared in the night, an army began to dock in, further terrifying the northmen, causing them to flee in a single direction, in the chaos the serpent consumed even more northmen until 100 northmen were within its belly.

It then flew off towards Hytza, hurling inhuman curses into the night.

Now that only 1500 northmen remain, it must be decided which way they went, did they go east, west, or perhaps north, towards non-mesian territory?
>>
>>3198388
Study the armour of fallen northmen in order to learn from their effective armour

By his decree, a formalized mesian army shall be drafted up, with new tactics and armour to be developed using the iron of the Iron Mountains of Nahuzan.
>>
>>3198760
Had to be vore
>>
1. Expand northeast
2. Scout for additional resources

Trade up and down the Grand Canal booms. The man-made river carries many benefits, one of which is the flow of clean, fresh water. Small irrigation canals are branched off from the main canal, small towns and villages dedicated to farming and crop cultivation springing up around the Canal and the lake itself. The cleared land provides timber, timber which is used to construct river barges and coastal ships to transport goods. The merchants and craftsmen of the nation thrive with new business. With two major cities, the number of Burghers on the Hands increases, and the Cattle Barons lose influence in equal measure. They recoup these losses by continuing to expand the pasture north and westward, claiming more territory for grazing. The Loggermasters likewise suffered loses, but theirs were easier to recoup. Much of the land now turned to farmland was owned by Loggermasters, and their influence increased with the growing agricultural population.
>>
>>3198806
it is a known fact that the first known records of vore date back to pre Spanish meso-America
>>
>>3198913
It's still vore, and it's still nasty
>>
>>3198248
As the castle crosses the sea a small thing approaches from the distance, brilliant green and red feathers flail in the wind, as the long form of a mighty winged serpent falls upon the gate of the glorious flying castle. The serpent opens its maw and a cascade of light emerges, this light whirls about, eventually forming a figure, by this time the Calderian Envoy, escorted by elite armed guards approaches.
The figure, clad in blue dye with a green snake riding down his back, speaks in fluent Calderian tongue, “Welcome to The Empire of the Mesians, please haunt your flying castle as it could cause a religious schism due to a lack of knowing that this place is not something of worship.”
The Calderian Diplomat, relieves, also speaks “My nation sends its most sincere apologies, we do not wish any harm upon your people or your faith.”
Pleased, the Mesian responds “It is forgivable, ignorance can be forgivable while hastey actions must be taken.”
“Ah yes, what I came to talk to your government about, there is a problem in this world, a problem of raiders who stifle the development of civilization, these barbarians I speak of, they are called the Northmen, have you heard of these berserks?”
“Indeed I have, they recently sacked a city on the continent, thankfully only a few hundred of our citizens died to their barbarism, and of these beasts, what is your propitiation?”
The envoy then gives an answer, (you must decide what that answer is)
>>
>>3198939
It’s thematic and fits my meso American nation, besides I need those northmen in Hyksos as quickly as possible and this is, ignoring that disgusting subculture of a degenerate industry well fitting, perhaps my use of the word “belly” and “full” brought some foul imagery to mind but that was not my intention.
>>
>>3198259
You wanted to pick a fight you knew you could win and you did. Why apologize? Don't justify your ruthlessness In kicking a weak target, It's off-putting. Well played.

>>3198168
If I can fault you for one thing, It's that you should not write your victory said done and as Is. In a multiplayer freeform you should have the courtesy to let someone respond fairly.

On an ordinary day for most men, a raiding party from an unknown settlement began It's journey south. Hours before the raiders impacted the new city of Reach, a hooded man with a pale eye goes Into convulsions. His mind is overtaken by visions of armed men slaughtering wholesale, taking goods and reaping destruction. Within hours, the entire city Is aflame or In shambles. The man sees himself die.

After gaining his composure and vomiting out his lunch for the day, the man makes his way to the appointed council with his omen. The council, some intimately aware of the strange nature of the gifts of the Pale eye, raise a city-wide alert.

The Reach Is a new city, and the Tythians have not needed war on a grand scale since ancient exile. Many are evacuated to safety but many of the braver ones stay to fight. A militia Is formed. Men and some women brandish what they can, few outside of the newly formed city guard have any armor other than clothing. A few fishing ships are geared by hardened sailors for interceptance, with ships that are not made for war, the men armed with Iron tipped spears, what swords could be scrounged from the city guard, and daggers. It Is a resistance formed hastily and our of dire necessity.

The longboats come Into the port. A handful of fishing ships attempt to disrupt the attack but are minimally sucessful, and are boarded and the men killed, one of the boats catches fire and burns In the water amidst the melee.

The raiders storm the city, yeling for blood and conquest and meet the resistance of a desperate people. The more experienced men cut through the townsfolk, who fight poorly compared to the well armed well seasoned northmen. The fighting goes on for hours before the raiders have taken their fill of food (which they take plenty of, particularly fish and sea-life), trinkets, some inferior weapons and armor, fishing gear, a smattering of family jewels and even a couple of talismans.

Shamans come together and call down rain to put out the fires In their Infancy, but the city Is largely sacked.

Many are dead, but there are some casualties of the northmen too. All 75 longboats did not leave Reach's port. In the aftermath, days later, the bodies are brought by ship to the city of Sanctus, where the Prophet would see to them.
>>
>>3198388
>Actions:

After the sacking of the Reach, It became abundantly clear to the people that the outside world was not a kind place, and that to survive In It one must be prepared to kill the invader, the intruder with vicious and unrelenting force.

The Prophet stood atop a pedestal In the center of town a few days after the sacking. The streets were lined with people, as he spoke to them. He told them that this was the first of many sorrows that would befall the Tythians. He spoke of great and unknown forces of shadows and hate that lurked just beyond the veil, that would strip them of their goods, their lives, their freedom or their very soul. He also told them that there was reason for hope. The pale one had saved them from utter disaster, and with his guidance they may be saved. He spoke to them that If they wished for their children and grandchildren to have lives of endless tranquility, that they could achieve It, but that they would need to fight. The spirits were growing each day, and had a great fury to the raiders for their terrible evil, and that soon enough, we would be able to spread that fury to them tenfold what they had brought upon ourselves. Medigrue spoke of visions where a great fleet ruled all the seas, and In It's vast might routed all injustice In the world, creating a true peace. But first, he said. "We would have to build It." And so It was that the Tythians, with a new fire that can only be built from loss, created a fleet for war.
>Warships created. Navy founded. Tythian lands are now patrolled by sea.

Knowing that there would be more bloodshed In the future, the recovering city of Reach and the old city of Sanctus were fortified with walls and gates and manned by a new but determined force of soldiers, wielding Iron weapons and armor.
>Cities are fortified and manned by the military. Towns have formed Militias.
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>>3198717
jeez man, what are beserkers and intricate spiketraps doing in a shitty little town in the middle of nowhere who, keep in mind,
likely haevnt had to inagae in any fighting or raids before this one? i think you went a bit overkill. well, i suppose it's fine, adds drama i guess.


>>3198760
the northmun, noticing a small, ragtag army of about 500 immediate respoders begining to park themselves a distance away outside the town, perhaps awaiting reinforcements, deside to gather their barings and leave. altogth the northmen could probably defeat the smaller army with relative ease if nessesery, many of the northmun are injured and the loss to reward ratio would simply not be worth it, not to mention the men had no intetion of waiting around for those reinforcments to arrive.

after an ordeal with a flying serpent, the men deside to head north as the supplies and plunder they had wanted to survive the journey back home and to justify the cost of the raid in the firstplace had been gotten. under the cover of night the northmun withdraw north with all their booty with hopes of getting home.
on the way out, the town is set ablaze to occupy the army's attention and to disorage them from persuing.

>>3198765
after analysing the remains of the northmun the reserchers find little of use.
the most novel peice of equipment found on the northmun would be their extremly effective gabison armor, filled with thick furs from wolves and bears of the north providing fantastic shock absorption. this however could not be of use as many of the core componets, namely the thick furs, were native exclusively to the harsh and unforgivingly cold enviroments of the north and no equivelent would be found in the comapratively marm and tropical reigons of Mesia.

aside from this little equpment of much quality higher that that the mesians owned themselves were found, unless middling to poor purity iron fromthe weapons left behind turn out to be of any interest to you.

>pic realated
>"were leaving to go back home, bye"
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>>3198315
I agree it is settled then.

>>3198472
It is settled then as you wish no scrolls shall enter your land.
Two Temples to the True God will soon be established in Gae Fort and in the moust southern border-province.

>>3198525
With trade going well and our diplomatic presence in the world slowly expanding the decission is taken to make one of the more promising Salves from the Empire a Soulgranted.

It is the first imperial Soulgranted which together with an Uwuin'taipan diplomat travel to the Empire to try negociate the establishment of temples within their land.

Actions:
> 1
Expand into the marked land (ONLY!) and connect the land with a dam as marked on the map.

> 2
Change the new body of water into the Acid. Thus start terraforming the provinces adjecent to it by introducing the mutated lifeforms.
>>
>>3198974
"We take their war to their shores."
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>>3199337
"Hey how's this religion of theirs" "they're killing the lands" "not in my swamp they don't, go away."
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>>3199371
"The terraforming of land is not part of the faith it is something the Uwun'taipa require as a species. Jus one small temple in the outskirts? It won't do any harm you know?"
~former slave says
>>
We expand to the hills.
>>
>>3198388

To the east small bands of farmers, hunters and woodcutters direct themself. Encourage by the fact that no such creatures as the Uwuin'taipa live there.

Small creatures are spotted past these lands.


1 & 2 action

Expansion in the east

view pic.
>>
>>3199414
In out latest acquisition of wasteland, to the north. And the moment it causes problems it will be put to the torch, with the clergy inside.
>>
>>3199460
>>3199459
I'm trying to diplomat
>>
>>3199508
Yay, church aquired.
>>
>>3198388
1. Scouts find hills, and even mountains to the east, thus Dornian colony ships settle along those coastlines.

2. In keeping with the fort, a few continental settlements large enough are given wooden walls and trench works, specifically, the coastal settlement of Tore, The farming village of Nal, and the Forestry town of Gresh.
>>
>>3198668
The on board marines look confused, and respond in the pseudo-Italian-Portuguese language that is Dornian, before a Mage comes over to translate. At this point, she is told that any meeting with the Council themselves must be made in advance if it does not concern the security of the State itself.
>>
>>3198539
>>The Kamadani Cyclopes

>Expansion east and south
>Crystal/Gem cutting

It has been some time since the last growth of the Kamadani. However, population density has grown a bit large, and cyclopes are wanting to get farther from their neighbors. As such, new villages begin to pop up down and along the two arms of the isle they call home.

With the discovery of these new crystals under the sands, hereby called "Olivite", a new type of trade, gem cutters, has surfaced among the cyclopes. It took some time, learning that crystal structures behaved differently than conventional rock or wood, but the cyclopes finally got the handle of carefully cutting, polishing, and sharpening their new crystal.
>>
>>3199568
"Does a parasite to the continent "concern the security of the State"?" She asks irritably.
>>
>>3199576
"That gives us no context. If you wish to speak with the heads of the State, then you should get to the point. What do you speak of?" The captain states sternly
>>
>>3199104
> In a multiplayer freeform you should have the courtesy to let someone respond fairly
sorry, i just feared that you would replay with something like "um acctualy, i had a fullly trained army of 20000 murdermen hiding in wait for the raiders this entire time"
by the looks of things you took i alot more civily than i thoght you would. i was also abit angry that i had gotten so far into the game and i still had not completed a succsessful raid.

just so you know that because the loot you mentioned was so poor, my raiders would have taken a far larger proportion of slaves than usual. again no malice, its just literally what would have happened if you think about it.
>>
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>Civilization/Race Name:
The Mechaniods
>Capital Name:
HBS-001
>Brief Summary of Nation:
A race of machines that have lain dormant for eons reawakens. Consisting of 3 variants, Drone, Basic, and Giant, the Mechaniods are few in number and for now must scavenge the land to grow its numbers.
[DRONES=15]
[BASIC=10]
[GIANT=2]
>Fluff
The drones are a small and somewhat weak group, the tallest barely reaching most other races' waist. They're not smart enough to think on their own most of the time, but are quite loyal.

The basics are similar to most normal races: self aware, crafty, average height and average strength. They don't know where they really came from, but they've decided a great crafter built them and the world.

The Giants are the most beastly, unwieldy and powerful. able to understand only the most basic commands, their temperament can override any request. They stand above the rest and are the
most resource heavy if one were to learn the craft-work behind them.
>>
>>3198628
The two ships see other ships coming towards. While curious, they prepare themselves for anything.

Meanwhile, the ship that went Northwest discovers an island north of theirs. They decide to explore it.
>>
>>3199731
The marines on the ships peer out from the sides of their ships at the strange people on the foreign vessels. They seem to resemble monsters of ancient Dorn myth, but differ in many ways. A tongue mage is brought from the lower decks. "We are the Dornian Defense Fleet. These are our waters. State your intentions."
>>
>>3199600
"The normen are pirates and murderers who live off the efforts of other nations, their mere existence drags down the entire continent."
>>
>>3199801
The ships bring her to Port in Golar, and she is taken to the council chambers. She repeats her story and a council member speaks up. "So, you barge in her with no respect for our process, would have us dragged into a war and waste Dornian lives for revenge of your own town, a town which had no ties to Dorn or her people, and which attackers have not sullied our lands with raids? No. We will take part in no such thing. You may find support elsewhere, but Dorn will not send her sons to die in some foreign war which doesn't benefit the State at all. The council votes against this."
>>
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>>3198896
The newly acquired hill contains a small yield of iron.

>>3199569
Gemcutters would realize after working with the crystals that they begin to obtain a slight glow over the course of the day being in contact with them.
Cyclopes remark the job being somewhat tiresome but the crystals are easy enough to break apart with a solid rock or copper mallet to create fine powder which glistens as they work with it.


Within the occupied land of the dwarves, it is decided to establish walls at the entrances to the valley, ensuring a strong defense against any threats.
To the east a wall is built, called Dazag.
To the west the Thaigar wall is built.
Both are made of thick stone bricks stacked up to thirty feet high with the ends built into the sides of the mountains.
Both are patrolled, having living sections below the walls which lead into rooms with small windows allowing guards to fire heavy mounted crossbows from.
Guards are tasked with both guarding the wall and taking care of livestock along with farming along the inner wall to stay productive.
A large gate belongs to Thaigar, built of stone and reinforced with iron allowing caravans to go between the cities.
Dazag has a small gate of stone, just large enough for small carts to be hauled to villages beyond the wall.
>Walls
>>
>>3199831
1/2. It appears that our chosen lands have been claimed. No matter. It seems that the enemies of the North men will take them down in time. A massive series of trenches, stone shaped bunkers housing ballistae, and a new metal type of thin metal string barbed is shaped by mages and set up on the boarder between our territories, and soldiers are sent to man these defenses. Any attempt at incursion by land will be met by Incendiary Bolt and mud and pain. Assaults by the sea will be met by Artillery like Tri-Ballistae and Buried wooden spikes in the sea to splinter and catch the bottom of even longships, but also not allowing our own ships to drop off supplies close to the front.
>>
>>3199842
By shaped, I mean made with magic.
>>
>>3189169
The diplomats of Emi would offer to trade fine jewelry for the scrolls.

At home, the Emi struggle to get much done as politics divide the people, but they can manage to construct a trade route to these creatures.
>>
1. Diversify and strengthen the economy

Once upon a time the chief form of wealth was cattle. Now, with more and more Sarinthians living in settlements and working farms or trades the nature of wealth was changing. The Hands come together to devise a new economic path for the country. For the Loggermasters, now landowners and running profitable iron mines alongside the traditional logging industry, they find their interests aligned with the Burghers on whom they have become increasingly tied. The cattle barons, fearing a loss of power, impose their will on the proceedings. In the end, the Sarinthians adopt a new currency, backed by the worth of cattle. This new currency, called Kih, would be the foundation of sarinthian wealth moving forward.

Further developments occur in the fields, away from the Hands. Spices are grown. They enhance and perfect food and a culinary revolution based on pepper, cinnamon, nutmeg, and sugar begins. At the same time a new industry producing metal tools springs up from the eastern hills.

2. Paper and paper money
The Sarinthians adopt paper currency for the Kih and paper proves revolutionary for administration and scholarship.
>>
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>>3199790
Quite confused on how strangers could speak their language. The ship captain comes up and says, "Greeting, fair strangers. We are Gorgons of the Ecclésiastique République d'Sepe, or EMS. We are on a journey on exploring this world. We didn't mean to trespass on your waters."

Back home
1.The Gorgons expand south of Gerner to build a city called Gâteau.
2.Start experimenting with the iron they found to better strengthen it.
>>
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People gently settle in just a bit, life seems quieter, the cacophony of their god growing just a bit quieter for now. Wasteland temporally stops expanding throughout the land and people leap to their feet.

>>Feeling a need to expand and take all land south of the capital.

>>Feeling a need to build another home, another city, to expand our reach and make sure the heartlands of the faith are well defended! Holding the name of Shangri-La! Ambition might just be roaring in the undeads cold unbeating hearts~

((Gold is where I want city to be placed.))
>>
>>3199699

>just so you know that because the loot you mentioned was so poor, my raiders would have taken a far larger proportion of slaves than usual. again no malice, its just literally what would have happened if you think about it.

You made no mention of taking survivors as slaves In your idealized raid, so I didn't mention that you tried because I had no reason to think that was your objective, and I don't think you'll be able to put that In after the fact. What you got for loot was realistic. What I gave you Is what I had. Food and gear and money. The town was new, you can't expect to walk away with things we didn't have to steal. Additionally, your assumptions of whether I may or may not effectively cheat does not justify your own attempts to do so In any setting, though I understand your reasoning and forgive you for It. I sympathize with your lack of success, and from an RP perspective I'm fine with these events.

>>3199824

>Actions:

>Territory expantion on the unclaimed peninsula to my south, as well as the two unclaimed hexes at my northmost territory

>Place a fort two hexes north of Sanctum named Bastion and a town on the new southern expanse on the coast named Watch.
>>
>>3199856
"An understandable mistake. If you wish, we could take you back to a port, and have proper diplomats discuss things."
>>
>>3199847
At the gates of the town of Green, a congregation coming with a small covered wagon approaches In the midday. A hooded man waits patiently for the nearby guards to notice him so he may be received. Upon being noticed by anyone he says to them-

"Greetings...friend. I was hoping we may... come to a mutual... agreement. If you would have us... could we perhaps... speak to whomever Is considered an authority In these parts? We would love to make your acquaintance."
>>
>>3199883
The soldier leaves, and returns with a Mage to translate. The gate is open, and they are instructed to follow a group of soldiers to a Newly built consulate.
>>
btw. detail mentioned to exist in lore, the stone I use is Flint
>>
>>3199337
longboats on scouting duty sailing accross the pinisula south of the sanctus stay wihdrawn as ships are sent to colonise said pinisula, taking care to sail a distance away.

on occasion the scout fleet would spot what looked like large hulking monsters patroling a section of the pinisula. the scouts, naturally curious docked at the bace of the pinisula to see if he could interact with one of the beasts, with a group of armed veterans for security, naturally.

the scout with his 8 men attempts to cautiously appoach and greet one of the giants.
"greetings sir"
>>
>>3199902
"Greetings Little Soulless one. You look like those creatures in the south and north... but hmm... we told them to not enter without permission and your hats look funny. Are you perhaps from somewhere else?"

He looks arround and shighs.

"Either way not my job to deal with you. I shall bring a diplomat. For now rest and have some Tapa'Tapa Schroom soup.

*you are handed a 10l bag full of soup which can be assumed to have been the creatures lunch
>>
>>3199894
The group follow the soldiers, bringing the wagon with them as far as they can bring It. Assuming they are moved Inside, the wagon remains watched by two hooded men, the rest following Inside to where they are lead.

Once at the meeting place and one of the translators Is present the man who first spoke speaks again. "Greetings, I am councilman Saal of the Tythian people, sworn protector of our nation and voice of our king. I come before you today to formally greet our neighbors, whom we have seen for some time but never have spoken to. I was hoping In our meeting we might come to an understanding of peace, prosperity, and perhaps war depending on how the day falls. I come bearing gifts, not knowing what your people have In possibility of trade. We have Iron, we are a seafaring people and have fish aplenty, and should you be interested In trade and should we come to a positive understanding. More."

The man patiently waits for Introductions and a response.
>>
>>3199915
"I am a diplomat, representing the Dornian Council. We too are a naval power, and can offer many things for trade. There have been rumors that a settlement was attacked by raiders. What that yours?"
>>
>>3199924
"Greetings Dornian diplomat, this Is good news to hear. Hmm, It Is interesting that you know of the attack on Reach. Yes, not long ago our settlement was viciously attacked by a barbaric people bringing with them a cold aura and thirst for red. Have you had any dealings with these people? We are curious If they are a problem for you as well, or If perhaps you break bread with them."
>>
>>3199831
the group looks at the figure with confusion as he starts to mumble in a language entirely incoherent to the northmun. the beast gestures with gargling sounds and slow, deliberate movements.

the scout and this men look at eachother in confusion and just as the scout desides to atttempt to communiacte in gestures himself the hulking, glossy, humanoid produses a large bowl of thick, sweet-smelling liquid after whicth he gesture to the men to wait before taking off.

the men do wait as they are in no hurry but none consider consuming the soup
>>
>>3199941
"Hmm, we traded with them a while ago, but that was also before we heard about their raiding habits. As of recently, they have not interacted with us. Now, we have many things to trade. What do you require?"
>>
>>3199831
>frustrated declaration the first of jarl jarlington
the bordeders are to be expanded southward towards the Uwuin'taipa

>another very angry action taken by the jarl
the jarl seches far accross the land to find an architect capeable and even willing of constructing a fort resembling half-way a peinis and half-way a middle finger without sacrifising it's defencive capeabilities on a hill bordering the dornans.
all in an attempt to angryly and grossly undermine any attractive landscape in the area with a middle finger-penis fort.
the fort is very shamelessly named "dickfort"
>>
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The work on the battle line had begun. First, went the grass. The entire hillside was completely defoliated with fire and magics. No green remained save for stored foodstuffs. Next came the digging. By shaper mage or shovel, great lines were dig in the hillside where men would live, fight and die. Stowage areas were dug into the hill, where ammunition, food, beds and barrels of liquids were held. Wood was harvested from the area and used to reinforce the walls of the trenches. Pathways and tunnels were dug to rear trenches in case of tactical withdrawl, or reinforcements. Then came the bunkers. Boulders and rocks fused together with metal placed inside to help the structure were hollowed out by shapers and lifted into place. Ballistae and other siege works were placed inside where they would rain a hellish barrage of fire, frost and any other form of death inscribed into the ammunition by artificers. Steel wire was unloaded from ships and shaper mages made it dance along the flat areas into fences, where they added spines and barbs making any attempt to get through painful and slow. Finally, the mages shaped logs into barbed spikes, and sank them into the bay, just out of sight of even the most eagle eyed marine where they would catch and rend hull to pieces, stopping or sinking any sea bound incursion that attempted assault.
>>
>>3199943
A Diplomat comes to talk with the Northludians.

Discussing trade and relations.
He wants to know if they have stone or slaves for sell and asks where they are from.
>>
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>>3199966
do we have a cold war on our hands?
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>>3199947
"We would require weaponry, or perhaps for a price you would sell some of your secrets In creating tools for war. I could not help but notice your soldiers armaments are more... refined than ours. You see, we wish not to suffer at the whims of a hateful people, and depending on how the fates spin their weave, we may even go so far as to war against them. This Is why we had asked of you your relations to them, as we would be willing to aid you should you be at odds with them, or should you have been on better terms, asked of you to reason with them on our behalf.

So yes, we would require tools or the means to create said tools to better defend ourselves against further attack. We would also be willing to partake of foods or particular interests your people had to offer that we did not possess. We would be willing to trade Iron, food, spice, secrets, and works of artistic value should your people be interested In such a thing."
>>
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>>3199831
the raiders, wittled down to only as much as 1550 men make their arduos treck northward with the hopes of arriving home. having succeded recently in an assalt on the fort miles back now the men with somewhat lifted spirits march on.

as they march on scouts find activity of ehat they claim to be particularly stout men of short stature. the northmun, perhaps curious in march into one of the nearest settlements nesseled nicely into the mountain ranges.

their attention is atteacted by the paeticularly short and beared men, men beared simmilarly to those many of the northmun themselves donned.

the raidleader pushes infront of the army on his own accord and demands to meet the lord of the town.
>>
>>3199831
Currently our humble nation recives Stone from 2 sources and slaves are bought from one. With our nation also producing slaves and having a great mine. The times of starvation which befell us early on seem to have been forgotten and our faith has spread being now present in multiple nations.

(marked as small pink squares)

> Action 1
Construction of canals, our mass amounts of slaves are put to work building canals. Thus the acid now irigates not 1 tile bordering it, but two. Which helps us terraform the soil. As the native liferoms die out and our own are introduced and farms are set up. Slaves are put to work on the plantations with their bodies covered in special cloth so they do not get sick from the acid.

> Action 2

The expanssion of the tower. While building the tower up continues Uwun'taipan artisans start carving magical incantations in the walls and then filling them with liquid bronze with the help of Uwun'taipan blacksmiths. While the Capital-Spire is nearly done as a building it is only halfway-trough to being able to serve it's function.

So my country finally expanded into the previously claimed land building farms there and terraforming it as well as continuing the construction of the tower.
>>
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>>3200041
>>
>>3200035
"We are able to sell ships, and Steel, if that is what you wish. You will have to provide your own armament for the ships though." The Diplomat takes him to the port, where many Naval ships are docked, some armed with venerable cannon, others with ballista, and some with strange spigots and tubing. "We offer Carracks, slow but sturdy ships and Navas, fast and maneuverable patrol ships.
>>
>>3199852
We accept the deal.
The Emi are sold low-tier magical scrolls of healing, combustion and sunshine.

Jewels while not very useful can be stockpiled as a currency in cases of emergency.

The Emi diplomat is also asked if their nation wil permitt setting up temple to the one true God within their land. And if they ever want to accept that offer they are welcome to return.

*remember Dorf that my magic spells contain prayers to my God, they are non-reliant on his power, but might be good for RP
>>
>>3199984
Maybe
>>
>>3199829
"What part of 'they bring down the entire continent' do you not understand?"
>>
>>3200121
"The part where we aren't involved in continental politics at the moment. Your tone is most disrespectful. We expected more from your nation. This is not a matter for us to be involved in at the moment, and even if we were, We fight on our own terms. If you have nothing else to discuss, we suggest you depart from the council chambers. We have other matters to discuss."
>>
>>3199852
>The White Council is constructed near the Spire, not only will this appease the populous, it will bring priests of Light into the very shadow of the Spire.
>MAID is given sanction by the White Empress, thus allowing them, and them alone, to draw on both the powers of Darkness, and the Light.
>>
>>3200085
"Yes, we would be willing to trade for your Steel In particular. We will also take a few of your 'Carracks' and some of your 'Navas', If they are as effective as you say we may purchase more. Are you not willing to part with some of your naval weapons? We would like to ensure our ships are well armed should conflict arive. Either way, I will signal ships to bring goods to trade. Would you like the trading to be done here, then? It would be a suitable location for our needs."
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>>3200131
"Trade here would be good, and the weapons contain State secrets that the council would rather not let out. Until we meet again then." The men are led back to the rest, and are allowed to leave.
>>
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>>3199976
the northmun greet with the hulcking mass.
after about a couple minutes of infering eachother's intentions negosiations begin in the grassy feild.

the scout replies with something to the affect of "im not too sure what you mean by stone but we do have slaves and, if you must know, we come from and occupy the most northen land on the continent. a most unforgivig place giving breed to the world's harshest and most resiliant seaworthy warriors and men"
>>
>>3200135
"Your position Is understandable and will be respected. We thank you for your civility and hospitality, and wish you good tidings."

With that, the councilman and his followers head back to whence they came, and trade Is started within mere days, goods going back and forth, trade ships guarded by multiple escort ships, as newer patrol ships move up and down the coastlines.
>>
>>3199831

To the west, are send familys of farmers and fishermen. Safe with the knowledge that the capital is near them, they move in this new lands.
1&2 action

Expansion to the west of Rekatiania, in the longer peninsula.


>>3198668
where are you exactly with your flying castles, which city you have choose for talking ?
>>
>>3200136
"We do not require warriors little souless one, but my eyes are keen and I can see your battle prowace is unmatched by whoever else we met so far. But we do not desire warriors and men as fierce as you make bad slaves if you do have some calmer ones on offer we will gladly buy.

We recently aquired a steady supply of Jewels and you folk seem like the kind who likes those. We can also sell you spell-scroll, food, or enchant your weapons though weapons made out of bronze lend themselves better to enchanting than iron ones."
>>
>>3200089
The first contact is made by a representative of the cattle baron Orntas, a newly minted Baron looking for influence. They offer you spices, cattle, vica, and even their political enemies in exchange for power. Scrolls of magic that could be used to tip the scales in his family's favor in the ongoing political violence in and around Ebonhawke.
>>
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The great forge is put to great use arming both miners and the newly formed army.
High quality metals are used to forge large numbers of axe, pick, axepick, spear, and armors are given out to the dwarves to enhance their fighting abilities.
>Equip armies

By order of the Mountain King, all Cheese Lords are to recruit dwarves of their home burrows to both bolster the realms defenses and them train their experience gained from the most recent conflict.
>Armies grow and train

>>3200089
Emi are in no need for religion in their current state and must decline
The scrolls are often used to heal the sick and injured.

>>3200041
The Northmun would wander into the forest to find an abundance of freely roaming goats, most seeming to have metals in their ears. Venturing further they would find stumps of freshly felled trees at a much lower height than the men of the north would be familiar with.
The rhythmic sounds of axes striking timber would be heard and the large group of men wander into a clearing of trees to discover the stout men logging. The Northmun are able to see them well before the dwarves notice, but eventually, the better sighted loggers notice many figures in the treeline, alerting his fellows in a quiet tone, the axes are soon silenced and the dwarves cautiously stare down the outlanders.
Others are seen scurrying off east and west while the bulk of the axe wielding dwarves remain.
They await a response.

>>3200063
The tower continues to grow day by day, and as yet another stone is stacked, dark clouds gather and heavy rains begin to fall. The sky roars in thunder once more, and lightning cracks, with a large bolt striking the top most bricks. This continues until the sun sets.
>>
>>3200156
By boat actually, the White Empress to Rekatiania.
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>>3200174
the negosiating scout scratches hs head and turns to his fellows in disapointment.
"i see, we northmun are untrusting and largely incapable of weilding magic in combat im afriad, futhermore we are in no desperate need for perishable goods. furthermore we are only as enamored in jewlery as we are in the price the fetch at auction and traid. they will serve us very little practical use if we are not the ones selling them."
the scout continues "if there are other reasorces that could be traided than speak them now, as of current what we have been offered is of little use to us".
>>
>>3200180
1. Push our boarders to the bug mens'.
2. Same with the trench line. If the territory boarders the northmen, it's trench.
>>
>>3200180

>Actions:
1.
>Finish Expanding territory on the southern peninsula

2.
>Using designs acquired from trade with the Dornian people, we improve our own ships designs to be more efficient for war. Ships now are designed In three sizes:

Prowlers, ships designed to be nimble In the water and swarm larger ships, reinforced to ram, to fire weapons mainly from the front, and disable or destroy vessels. Warships are the standard size, capable of acting both as escorts or patrol ships carrying men trained to resist boarding. Destroyers are the largest of ships, designed to carry naval weapons In mass to obliterate enemy ships and are reinforced and are quick In a line. Ships are designed with making boarding difficult as a philosophy. Where one might grappel up the side of a ship the edges are lined with small spikes, designed to make It difficult to make It over the rim without injury. These ships are notably incomplete, as they do not possess true naval weaponry that the Dornians posses though engineers seek to remedy the problem shortly, creating a suitable prototype to fully arm the ships.
>>
>>3200182

A strange and great boat is seen approaching the shore from the walls of the capital.

the so call White Empress ask for an audiance with the sun elves.

A captain is sent to her with some diplomats and guards as well.

citizens look out from the walls to see them

"Welcome to our lands strangers, the lands kissed by the Sun God and ruled by the mighty Rekat. Where do you come from? And what do you want from us ?
>>
>>3200177
An Uwuin'taipan diplomat meets with the representative of the Cattle Baron Orntas.
The Baron is lavishly welcommed and served the best Uwuin'taipan quisine which has been appropriately prepared to be less sour.

"So not just a representative of the nation but instead directly a big player from inside it. I see very interesting. We will buy the Vica, Spices and political enemies.. all of those seem to be interesting offers in the least. Cattle of your folk cannot survive in our land it quickly withers and dies, but we would not mind exchanging the meat of our lifestock for yours. The meat of our creatures is exotic and more expenssive in your land and yours in our afterall. As for what we can offer you... while arming a foreigner to the teeth seems dangerous we do see benefit in helping the Baron subdue as many enemies as quickly as possible.

As things stand now we can sell you tier one Spell Scrolls which will let you heal your enemies, bathe them in holy flame or light dark paths. We can also put weak enchantments on your wepons.
Thing is if you really want to maximise your adventage we would not mind trading more powerful scrolls, but we have to know that those will not be used against us. This can only happen if the Baron himself would join our faith and let us build a church on his land. it is of course greately benefficial to us for him to take out as many "enemies" as quickly as possible afterall."
>>
>>3200196
"Hmm... we have resources plenty. Bronze and wepaons of Bronze as well as Acid. Acid might be useful for throwing into the face of an enemy.

What else deer soulless ones.. hmm... we can sell chitin it's a material much sturdier than wood, but not quite as much as iron, but it is very light. Excelent for armour. Other than that we can offer food and refuge if you are in need of it."
>>
>>3200180
>action one
an massive infustructure protocall project is developed to emphisise and utilise the advatages afforded to the northmun due to their viscoiusly hostile terrain. for this reason the protocall employed is that of scorced earth policy where emegency posts are established to destroy all famland and road infustructure in the case of assalt from the south or west. food is to be reguarly accumulated in the northen major population centers to eliviate the affects of this policy when it is active.

>second action
a town is built on a grassland tile abit northwest of hillfort. it is called meadton for it is where it is warm enougth for honey to be harvested and hence where mead is most easly prodused. for this reason it is rigged up to the road system between northeastton and northplace.(a roadsystem that can easyly be destroyed as part of scorched earth policy)
>>
>>3200231
The woman in shining plate bows. "I am Alaya Lumina, Empress of Calderia and servant of the Light. I come to call you to join a holy war against a threat to all nations based to the north, a Savage pirate king who lives off the theft and murder of the good peoples of this continent. I ask you not to wait for them to become a personal concern. It is imperative that we strike before they can build the power to defy a coalition."
>>
>>3200180
the raidmaster pushes forth with his weapons sheafed and hands out-streached upwards as to prove himself not-armed as his fellows stand back. as he approches the dwarfs and attempts to convay through the laguage barrier thet he wishes to see the lord or master of the area.
>>
>>3200234
A messanger is send to the schorced border. The land stinks of the death of animals and plants. Decay it s everywhere. Where ever the messanger go it feels like a rotten corpse. The true god this creatures talked about during the markets north of Fort Nora, only gives death to every land it touches.

The north plains where once pastured numerous animals and where fertile lands are no more. This disease as begin to infect even some farms on the borders, farmers familys have die and many crops have been lost.


Rekat when knowing this as order to burn the lands touched by it, and send a messanger to stop this.


The messanger reach a post of the Uwuin'taipa and deliveres the message, trying to covering is mouth and nose because the stentch is unbearable.

"Your acid canals have give great suffering to my people, stop their construction on our border. Because we can see that the lands that you even said we could live are lands without life. We don t want to see our lands becoming like them, if you don t cease this or find another solution the trade deal we have establish will in a month dissolve like the life you are taking away."
>>3200253
"A threat to all nations ? Which nations are you talking about ? an Holy war ? To the North only live the deceitful and proud Uwuin'taipa. They call themself friends of us but the only benefit we have gain from them is more bronze, the lands to the north are becoming husks and they hate the Sun God and call us Soulless ones. Since you speak their tongue you most know them."
>>
>>3200295
"Right, those. I had forgotten about them. Well likely deal with them later. The foe I speak of is further to the north, in frozen lands. They destroyed the town of Idyllic and will continue to raid until something is done about them."
>>
Artificed Weapons:

Artificing weapons has proved a major boon for the Dornian Military. The most common are applied to the projectiles of Dornian weapons

Flame: Upon impact, the bolt will erupt in a magic fire that is hard to put out by normal means, but not impossible. Most injuries will result in burning from the inside out.

Acid: Corrodes metal and eats away at organic matter. Used against shields as the acid usually renders the shield filled with holes with enough impacts

Frost: The immediate area is chilled to extreme degree. Metal armor hit will usually cause immense pain to the wearer.

Explosive: Causes a small, delayed explosion. If hit in the right place, it can cause a persons chest to explode out, showering the area infront of him in gore and bone.

As can be expected, the largest drawback is that the bolts can't be reused, as most are destroyed.
>>
>>3200295

-----------
The sun elves more enraged are the ones living in the north and especially in Shellania.

But the feeling is also pushing towards the south. And it does not help the fact that patience is now on the verge, after having heard continual offenses to their people, their god and their ruler.
-----------
>>3200306
"We haven t seen any of our towns destroyed, and we wouldn t argue the destruction of is home to anyone. We thank you for your information on this north humans, but we can t send our armys so far north. We would be defenseless and in great unknown regions, also even if we take your words as truth we will need to encounter this northmuns first, and speak with them. And even then, Raket will decide if war is what they will receive."
>>
>>3200277
After watching the outlander raise his hands up and speak in the foreign language, the nearest dwarf raises his axe above his head and begins shouting guttural noises from beneath his thick beard as it sways with each motion of his jaw in what the Northmun can only assume are curses to him and his kin.
>>
>>3200234
The offer is questioned by Baron Orntas. The new weapons could leave his riders with more control over the grasslands. He could smash the other Barons with ease. The messages go back and forth between emissaries until one day a large procession of riders comes. The Baron himself arrived, prepared to convert to the new faith in exchange for power overwhelming. In a vast ceremony the Baron, his host of lancers, and the riders under his command convert to the new faith and gird themselves for a savage war on the grasslands for dominance of Sarinthia.

The other Hands are far from idle. Indeed, they too had been preparing themselves for conflict in their own way. The other Cattle Barons, hearing word of Orntas's dealings with outsiders, look to their fellow Fingers for aid. The other three Cattle Barons take their own lancers, armed now with strong crossbows, iron arrows and iron-tipped lances, take to the Grasslands to smash the upstart Baron Orntas. The other Fingers prepare themselves for a political upheaval themselves. They had funded the Cattle Baron's new equipment in the interests of keeping Sarinthian affairs from being affected by outsiders. Some had paid more than others, and bitterness among the Fingers had turned into a flare-up of violence in Ebonhawke and Sendaria. Few seemed interested in maintaining the peace but the fights were limited to knives at the worst. Street fights among political gangs. A lid was over a boiling pot, and the heat was rising.

New wealth was flooding into Sarinthia as a booming population met with mercantile prosperity. Economic reforms and a ruthless merchant culture had bred tough, intelligent men and women of money. Where there were winners, there were also losers, and most who lost found it best if they moved elsewhere. The villages and towns outside of the major twin cities were packed with disenfranchised, easily swayed youth eager for Barony Kihs. The steady militarization of the Burgher and Loggermaster's territory turned fat profits for Loggermistress Zamnaria who owned the iron mines and forges in the east. Her metal weapons, metal armor, metal tools were being sold almost as quickly as they were being made, and she was coming out the winner in the violence. With her lands so far outside of the traditional battlegrounds her own gangs had little cause to fight, or enemies to fight with, and her presence in Ebonhawke for the 74th Joining of the Hands was a lavish affair.

The Joining of the Hands was an affair from which Baron Orntas was noticeably absent - as he had not been invited - and where the Hands expressed their love and devotion to the Moon and Sun Goddesses. They categorically rejected the Intruder Faiths Orntas had seen fit to convert to.

1. Raise Armies for a proper civil war

2. Develop, produce, and equip iron equipment
>>
>>3200358
*augur not argue
>>
>>3200180
The two great lizards have reached Hytza, and a ritual has begun in order to modify these beasts into usable forms.

Send scouts across the desert past the mountain range in order to establish contact with a whispered nation of little mining people

>>3199364
Interesting, we will consider it, but we must collect our power and formalize a military in order to defend ourselves if we are to send troops to the far north. I promise you, one day our people will fight side by side against these barbarians, and the fallen city shall be avenged, trust us, soon, we will be as developed and even more powerful than any other nation your nation has ever seen. Please leave now, my liege's people are superstitious and i do not want strife and rebellion to plague it during this time before our rise. Thank you friend, and may your people obtain enlightenment, goodbye.
>>
>>3199569
>>The Kamadani Cyclopes

>Claim up to the remaining three hills
>Research those funky crystals

Stone, copper, marble, the mountains held many wondrous things to craft. The Council of Singulous sends out several waves of migrants to claim the remaining hills and begin prospecting them to find other materials to use.

Olivite. These green-yellow crystals, found in the same sands the cyclopes made their glass out of, were originally thought of some naturally occurring glass. But the more the cyclopes work them, the more drained they feel, and the eerie light they emit hints at something deeper than just an off-colored glass or see-through rock. Curiosity grows among the gem-cutters, and a sense of anxiety in the Council. More needs to be understood about these gems before a decision can be made on their continued use.
Gem-cutters are polled and quizzed at regular intervals as they work on the crystals. Herbalists, medicine-men, shamans, and Seers all check in on their health and report their findings. Some gem-cutters are then made to work on other things, and check in to see how their health improves, if at all. Others are encouraged to continue working, and see what happens to overexposure.
The gems themselves are also exposed to a wide variety of experiments as well. Dull or glowing; raw, cut, or polished; alone or affixed to other tools, clothing, or jewelry. In the hands of the gem-cutters, the average cyclopes, a Seer, or a sheep. The cyclopes try every test they can think of, and every variable to see just how they work.
>>
wait I'm a newbie to a civ qst thread, and can I join now or is it too late?
>>
>>3200845
Yeah, sure. There are still plenty of places for you to start in.
>>
>>3200851
I'm completely new at this so I may shit post time to time
>>
>>3200852
That's a better Idea if you came to the discord.
>>
>>3200857
is there a link?
>>
>>3200860
Top of the thread
>>
>>3200916
You can post two actions right away If you like. Keep actions reasonable please. Combat Is settled by both sides working out what would happen by the aggressor presenting their assets In the attacking post (In as natural a way as possible) and letting the defender work out how they would fare against what they have. Combat may take multiple turns. Expansions are 7 hex per action, good luck.

You may also want to start namefagging so It's easier to see who's who.

I am not an authority on this game so take my words with salt, but I only aim to help.
>>
the Ratatouille empire has finally decided to go up to the surface, and explore what is above after centuries of developing their underground kingdom
>Skaven explores surface
>>
>>3200926
yes sir, thanks for the advice
>>
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Skaven
>Civilization/race name
Skaven
>Capital name
Ratatouille
>Brief summary of nation
The Skaven, sometimes known as the Ratmen, are a malevolent and diabolical race of large humanoid rat-creatures that inhabits a massive inter-continental underground empire known in their tongue simply as the Ratatouille
>Optional fluff
the Skaven have low morale due to their extreme selfishness, every Skaven will run for their lives at the slightest chanceof death

they also have major diplomacy penalties due to their extreme selfishness shown above

The Skaven are exceptionally good in reproducing and their usual war tactic is the rat-wave tactic

they are also good at stealthy actions thanks to their rat abilities and their ability to make tunnels

All shaven architecture is built underground so it is hard to know whether if it is just a deserted place or an actual Skaven settlement

warp-stones:??????????

the Ratatouille empire has finally decided to go up to the surface, and explore what is above after centuries of developing their underground kingdom
>Skaven explores surface
>>
The leaders of theRatatouille empire started to take interest on the greenstones that were always with them ever since their great empire started. The stones have always seemed to be full of energy and it has been used on rituals on the ancient days of the Skaven. An actual study and investigation has been launched to find out the uses of these stones
>warpstone development
>>
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>>3200404
the raidmaster sees that his attempts diplomacy are failing rapily failing and move's his hand to his side where his sword lies. he keeps his leftsarm outsteched tho show himslelf uninterested to fight as he solwly withdrwas back into his fellows and attempts to search for any other bearded shortman, perhaps one not so giddy
.
the raidmaster seches for aid on his travels back home as his men are already well supplied and do not intend on engaging in further combat if not provoked.
frthermore the northmun naturally show respect to those of a well bearded visage like their own.
>>
>>3200295
"Heretics what are you even talking about? Our God has brought you suffering? Our canals have brought you suffering? This accusation is beyond ridiculous. Our canals are fragile and the Acid a moody substance, we can barely irrigate our own land let alone would we spread it into yours. Neither our God nor we are to blame. You can chock it up to your crimes against the one true God, bad luck or your false God finally having thrown you asside.

Now, we are not ones to hold grudges little Soulles one, but do not expect us to come and cower in front of your unreasonable demands. We can help remove the acid from your land, we can lend you help tending to your sick as we hve experience treating our slaves affected by acid and we can provide food to aid in your plague. We shall do so if you permitt us to set up 1 temple in your land."

By now the Sunf Elf diplomat has learned to interpret the facial expressions of the insectoids. It is clear that is feels insulted and that a less harsh tonem ight have brought fourth much better terms.

>>3200454
The ceremony of converssion goes well. The pompous ceremony is held in the grand capital spire. With Baron Orntas and his Lancers being the first foreigners to lay their eyes on the holy capital. They travel trough the plantations grown on scid witch socks out of a weird white material being provided for their mounts so their feet are protected. They swim over the huge acid lake in a decently sized yet primitive boat out of bronzeand chitin. It is hard to breathe, but one gets used to it.

Then out of the green smokes it emerges a tower as wide as province and taller than the clouds mde out of flint and embroiled with copper. Insidee there is a huge temple ornatelly decrated with prev=cious metals and jewelry.

Baron Orntas and his revenue are made part of the church and granted 1st and 2nd tier spellscrolls as well as bronze-replicas of their weapons with included coplicated enchantments. The wepon the Beron himself reciever is special, it is a giant axe, which is though embroiled with spells making it as light as a feather and ebroiled with 3rd tier sun magic.

Before return Baron Orntas is granted 4 members of the clergy in form of Soulgranted Tanigaki (1) and Soulgranted Humans (3) and a few dozen slaves who are to help build the Church in his land, but those are to return later on.

(mark down where on your land the church would be)

*metals like bronze nd Gold are supperior for enchanting as such an echanted bronze weapon is supperior to an enchanted Iron one.

> Action 1
Start constructing the wall. Trough the hostile reactions of our neighbours in the south the Wall-building project is initialised in full throttle. The body of the tower is done anyway and egraving magical symbols is being done.

(build the wall!, I will iclude and immage later, the wall is not so complex so I will use 4 actions to complete it.)
>>
>>3201045
> Action 2

Militarise the nation. Hostile bahaviours in the south worry the High Priests. Spending for the military is incresed and slaves are used to establish heavily indoctrinated Slave Armies. Meanwhile various Uwuin'taipa can be seen practicing combat with their glaves and spells. All this along with incresed troup-deplyment in the South.

>>3201025
Continue the trade. I still want to buy slaves and you did not respond to the last offer.

>>3200938
Near the traderoute between the Holy City and the Baron's land the traders encounter Ratlike, Sapient creatures. This is swiftly reported to the high Priests who prepare and send Tanigaki Soulgranted diplomats their way.

*Tanigaki Soulgranted look like Albino Lizards with some insectoid traits

(I want to engage diplomacy and Trade)
>>
>>3200180
>>3200180
>Actions:

1. Upon scouting the coastline for a more Tythians to colonize, settlements of foriegn sharp featured humans were spotted briefly by explorers. Not wishing to Intrude, colonists decided to colonize westward where there were no such colonies, and established the city of Mist on the northern coastline.
>Territory expansion taking the three and four hexes directly west of the elves from coast to coast. City 'Mist' established on the north coast.

2. With the Invention and now more widespread usage of Catalysts prevalent In Tythian society, There are now official schools for practitioners of the spirit arts and the pale gifts In Sanctus and a lesser college In Reach. With the Navy and Military now gaining steam, there Is an official branch for mages designed to protect or see combat known as the Adeptus Spritus. These practitioners work In groups In tandem with ships or squads of Infantry as support or an offensive unit. Having studied Catalysts proficient practitioners can combine efforts on a single spell or gift far more efficiently than ever before to magnify It's effects, such as magnifying a storm or rain, or spreading a flame.
>Druids and practitioners of the gifts are more proficient and can use group spells
>>
>>3201059
Clarifying my expansion for OP's sanity.
>>
>action2
send scouts down south, the ratatouille empire is curious about their new surroundings
>>
>>3201071
Wait, you are red guy at my border. Can't now but will send diplomats later. It is weird we did not interact yet.
>>
>>3201141
Yes. It's fine, there have been things going on for the both of us so we never got around to It.
>>
>>3201045
"Blind, Arrogant and Agressive. You haven t show anything else to our kindness, patience and friendship, during the trades. We announce to you the construnction of a solid canal on our part of the border that will not leak anything like yours, but will only avoid your acid to enter in our lands. Trade will end shortly after, and we will not speak with you again if you don t at least pay for our losses and stop your insults. And fear not, like we have already say in the past we are not interest in your lands and we at least expect the same of you."
>>3201146
A diplomatic delegation is send to see the settlers of a race that has just arrived near to our new west lands.
>>3200404
A diplomatic delagation is send to the east for start talks with the small creatures seen in the near mountains along the border.
>>
>>3201163
"Our kindness has been rewarded by nothing, but heresy and debochery by your kind. You blame us for your problems and expect reparations, vermin like you does not deserve anything. Your entitlement and arrogance is unmatched in this world. As you said we do not hold a need not want your land, but we wish for the extinction of your kind for you reject all kindness and respond to it by malice.

>>3201025
Uwun'taipan diplomats arrive in Northplace they're on one hand happy to have a border with a race of honourable warriors, but on the other they bring conzerning news. They suspect that an invassion from the south from a trechurous race will follow soon as they are constructing some sort of fort on the border.
The brave warriors of Northlud are unknown to those savages of the south and as such are proposed this deal:

"The Uwuin'taiapan Theocracy of the One True God hereby wishes to hire the Honourable Little Soulless Ones of the North to raid and pillage in the south the tyranical unjust Rekat Tyrany. The raids are to obstruct the construction of the military compound on our border and to delay their preparations for invassion. The warriors of Northlund will be paid with Gems, Metals or Food whatever each desires. The Northlund are also permitted to keep all the loot, but are to sell captured slaves exclussively to us. If a raid fails all losses will be paid back, but if too many raids fail the contract will be terminated. The Brave Warriors of Northlund are permitted to set up a port/town on the fringes of Uwuin'taipan Land where they will be protected in case of Rekatian retributions."

>>3200857
The Dornian Council is informed of a hostile expanssionist decieving nation to the south. They are warned to not trust their lies and schemes.

>>3200454
Baron Ornts and by extenssion other parts of Sarinthia are informed of the Rekat Tyranny a hostile, decieving, powerhungry and dangerous race which resides SOuth of the Theocracy. They are warned to be especially warry as the people of the Tyrannical State seem to b the same race as them, and thus may have spies already in their land.

>>3200306
Dread Emperor Gray is informed by the Acolytes of the Church of the Nation called Rekat Tyranny. Their lies deceptions and greedy ways. She is recomended to stay away from the kind as they are not even worth being enslaved and are Vermin which plague the face of the planet. They are descibed as a rich race which changes tone whenever it is convenient, is obsessed with riches and whose only skill seems to be playing the victim, lying and stealing.
>>
>action1
The leaders of theRatatouille empire started to take interest on the greenstones that were always with them ever since their great empire started. The stones have always seemed to be full of energy and it has been used on rituals on the ancient days of the Skaven. An actual study and investigation has been launched to find out the uses of these stones
>warpstone development

>action2
send scouts down south, the ratatouille empire is curious about their new surroundings
>>
>>3201146

a delegation of sun elves reaches the colony.


"Greetings strangers, we are the Sun Elves subjects of the great Tyrant Raket and devoted followers of the Sun God. We come to you in peace asking for trade and a pact of non-agression with us."

with them they bring some gifts from all the kind of merchs the sun elves have.
>>3200404

A delegation of sun elves reaches what is seem to be a city of the small people.


They bring gifts of various food, leather and crafted tools of bronze.

There is only a small group of soldiers with them.
>>
>>3201247
wait I change my >action 2 into tunneling and expanding the Skaven territory to south
>>
>>3201264

Remember the Diplomacy request: >>3201052
>>
>>3201052
>diplomacy request accepted
there has been a reporting of a first contact of other creatures than themselves for the first time in centuries, the Skaven leaders decided to be cautious and readied a diplomacy group
>>
>>3201309
Basic spells are used understand and translate into the Skaven language. It is the first time non-humanoid "surface-dwellers" were encountered. Thus it is assumed that the encountered creatures have a mindset fidderent to that of the usual little ones.

"Hello Soulless ones, we come here uppon request from the Uwuin'taipan Theocracy. We know little about your people and customs, but I assume as any race you have of some things to little and of others too much."

The diplomat looks at the skaven to see if they look as if they might be in need of something, but not used to their appearance can't really tell.

"I can tell you what we require and what we have an abundance of. We require stone as a former trade ally to the south a very wreched and traitorous people have betrayed us and we also require slaves as thse are always needed. We can offer you an abbundance of food, chitin a material close in hardness to steel (bit weaker) but very light, low tier magic spells, enchant your weapons, acid (can be throw in people's faces for combat) as well as jewels. We can also sweeten up the deal by one time giving you information about the other nations we know of."
>>
>>3201366
"The trade would abbruptly end and you would be blacklisted from ever trading again. Obviously other nations would also be informed of your misdeeds oh little Soulless ones.

But you wouldn't do that, would you? Afterall the trade will beneffit us both and you seem like a lot one can trust. But considering you brought it up you will have to deal with only reciving your pay uppon delivery of the goods."

The Diplomat slowly responded slowly figuring out what type of creature they are dealing with.

"So Skaven Diplomat, what would you like to buy from us?"
>>
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>>3201334The Skaven diplomat gave an creepy smile and responded to the proposal, "Oh yes oh yes, it looks like we could be in "understanding" terms. The Ratatouille empire has endless slaves to spare, and we will happily supply them to you at the right price, and we would prefer getting paid in steel and food if possible other than your other offers. However, I must ask a question, what would happen if we broke your promise or refuse this proposal?"
>>
>>3201372
The rat responded with a mischievous smile.
"Oh don't worry, we won't be betraying your great empire. It would be sucide for us to betray the great Uwuin'taipa empire, who would dare have a chance against the only beings on this plane that have souls "
"Now back to the point, we would like to be offered food and steel for the service of our slaves, it looks like our little project is starting to get some results and we won't be needing magical support if it goes well."
>>
1.ERS issurrounded by much sand and they wish to figure out a way to do something with it. A a lightning storm raged near Gâteau over night. Afterwards, the citizens noticed patches of clear hot hard but fragile glass on the beaches. This was a wonderful thing to discover! They set out on how to create glass.
2.A road to Gerner was built
>>
>>3201375
"If you refuse our proposal then we leave and you can contact us if you need anything from us.

We can provide you food and large quantities on top of that, as our farms currently produce much more than we could ever eat. We cannot provide you steel, but we can provide bronze, though you don't seem interested in that.

We propose a steady supply of cheap food for a steady supply of slaves and stone. You don't need tone right? You just dig tunels and toss it out from what it seems."
>>
>>3201390
"Looks like we have an agreement"
the skaven diplomat said looking satisfied
>>
>>3201395
Indeed.

OK so I filled the stone-supply gam left behind by the Tyrants and get a source of more slaves.
>>
>>3200832
>>The Kamadani Cyclopes

>Allura-Cyclopes and Seers Developed
>Sand and Olivite mine on the beaches

It had been some time since the last magical power of the cyclopes had been uncovered. For the longest time, Seers had been entirely "Stoneborne", with only a handful of acolytes being from other undiscovered breeds. But in the confines of the jungles, an acolyte desperately trying to protect his flock from one of the furless-cats that patrolled the forest floor, the "Allura" was discovered. Blasted with his beam, the creature turned ridged, before immediately bowing and following the every command of the cyclopes.
These cylopes, distinguishable by their iris slowly changing colors, are capable of 'charming' or 'enthralling' other creatures for a short period of time. The exact specifics vary, but typically, animals are the easiest to charm, followed by dim-witted people, with particularly sharp minds being the hardest to win over. Many Allura cyclopes are ostracized out of fear by their own people, and while less numerous than the stoneborne, a larger presentage of them head towards the Monastery to become Seers.

In order to get a more reliable source of both glass and olitive, a mine is set up along the beaches of the mountain.
>>
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>>3201400
"By the way, we will give a quick explanation of the slaves we will be providing and the usages of them before this meeting ends.The slave rats can be used for two different purposes warfare or labor. As for labor purposes, they are good labourers, and they will work obediently to their death because that is what they have been doing all their life since they were born. Give them little food as possible and use whips to use them most efficiently.
In warfare, Skavenslaves are used to absorb missile fire and to overwhelm the foe with numbers. A tactic is to whip Skavenslaves to the fore of an assault. Many are butchered, but the loss is acceptable if the slaves bear the attack of incoming arrows or tire the foe for the next attack wave. The best Skavenslaves will even pull down and tear to pieces a few of their adversaries, although this is considered a bonus. Some Skavenslaves use slings to inflict damage from afar, while others are lucky enough to have scrounged spears or shields to aid them in battle. It is not unheard of for Skavenslaves to survive a battle, although this is inconvenient for overpopulated cities. Slaves who break in battle by the enemy are trampled underfoot by the oncoming attack waves of their own side. As you see they are very versatile meat shields and I hope they give pleasure and wealth to your great empire until it achieves the ultimate purpose of uniting this filth filled world."
>>
>>3201417
"I see, this is not how we usually treat our slaves, as such this information is valuable extremely so even.

Thank you and lets have this be a lucrative trade arrangement and will hopefully breed further collaboration between our nations."

This time a feint wry smile can be seen on the reptillian's face.

> Administrative changes

The Great mine is cleared of non-scaven slaves and filled with only skaven workers. So not have a morale drop among the more calm slaver saces.

Most Skaven due to their ferocity are assgined as War-Slaves and heavily indoctrinated into the faith so that they may die with a purpouse.

Small amounts of Skaven Slaves as an experiment are introduced to the other slave poppulations to see if they will addapt if heavily outnumbered.
>>
>>3201235
The Spire representative inhales the acrid scent of the churches personnel garden. "Vermin, right. We'll keep it in mind."
>>3201375
Meanwhile, a Calderian Envoy sits in the balcony of his flying castle and prepares to treat with vermin.
>>
>>3201432
Ah cmon!
>>
>>3201432
*we do not have any acid there it is a small church staffed by Soulgranted as we have no means of producing acid away from the lake and transportingso far, none of our unique ecosystem is there

It really just looks like ye old regular temple giving healing etc. If I did any changes to the ecosystem or something I'd write it.
>>
1. More defenses are established. Of most significance is a new Fortress behind the trench lines by the North men's boarder. It is named Fort Vanderin.

2. More towns are walled. Verin, Cordova, Naldora, and Danei are all towns that dot the colonial territories.
>>
>>3201439
"North east, eat them, I'll give you…" The undead thing thinks for a moment. "Mud fish and charroot, lots of tasty." His broken skaven reveals that he learned in a hurry.
>>3201447
You get what I'm getting at though, he's sceptical that "vermin" doesn't apply to the cockroaches (oh shit did I say that out loud.)
>>
>>3201457
"No, west, north of north west."
>>
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Near the city of Vorak, fisherdwarves living by the water have been experimenting with vessels to expand the gain of resources the lake has to offer, creating many variety of boat, eventually becoming larger and larger to allow further travel to what they assume is an endless sea.
They settle on the design most similar to a longboat, serving as a fishing boat which they use to also explore the waters.
They would eventually map out the area and discover hills to the south.
>Lake exploration

>>3201456
As the Uwuin'taipa change the landscape with the irrigated acid and slowly rework a new ecosystem to better fit their species, the spread of acid through the soil and farms leaches far enough to reach the farming settlement of Nal, which begins to destroy the crops. The wildlife that once fed on the plains previously would also start to migrate outward past the Uwuin'taipa borders, consuming much of the landscape as well.

I'm not going to have enough time to properly update at the moment so I'm shipping out a tiny quarter update now and will get to work in a few hours.
>>
>>3201458
>>3201457
The confused man looks down at his map, scratching off the few scraps of flesh from his scalp. "No, it's due north from here, straight through to the sea."
>>
>>3201447
A group of Dornian diplomats, soldiers, and other personnel, some of the "Bug Men's" faith enter a town, and demand to speak with a Uwuin'taipa representative.
>>
>>3201235
the jarl looks disturbed and utters
"we MAY be willing to aid you althogh i am concerned you might not mean that that would entail. i have made many an enemy of an nation and i am not eager to make yet another.
furthermore have it on suspition that these nations intend on conspiering against the soveignty of northlund and as the rekatian are likely in frequent contact with these nations considering their proximity to them, we will end up sharing enemys with this deal and you should be aware we northmun have a lot of enemies.
for this reason i MIGHT be willing to aid you IF and only IF you are willing to accept a definitive millitary alliance.

if not, than so be it.

regardless we are willing to exchange some goods for acid as it seems as effective seige defence"

>>3200454
boast sail from knulledeg and as they scout out the lake they are shocked to find a cannal resting betwix a town.
scouts are sent to investigate and meet the men.
>>
>>3201492
The representative of the Great Mine meets up with the foreigners. It has been clear that some of them are converts and have been working on treating people affected by the acid (an injury common among slaves).

The creature scratches it's mandibles and instead leads them to the high priest. As the situation is presented it is clear that the canals have spread the acid further than anticipated.

The High Priest sees it as impossible for them to have made a mistake... but why would God punish the land on which most of the converts to his faith live? The High priest has the delagtion wait as he investages the matter.

The coordinator of the northern part of the wall inspects the wall only to see that some of the "Integration Experiment Skaven" have been sabotaging the wall and trying to dig escape tunnels which then quickly got filled with acid which then spread into the underground of the foreign nation.

The Slaves deemed as responsible a flock of 6 Skaven are swiftly brought back having already recieved 40 lashes each and are presented to the Dornians as the ones at fault.
>>
>>3201507
"Er, we have our own theories about the cause. We believe it is not of divine origin, but of unchecked spread. These, rat men, may have assisted in the spread, but the main cause is unmonitored allowance of the acid to leave your boarders, and enter ours. We do, however, have a possible solution. If a trench is dug deep enough, it may halt the spread of the acid into our lands."
>>
>>3201247
I change my decision
>action1
The leaders of theRatatouille empire started to take interest on the greenstones that were always with them ever since their great empire started. The stones have always seemed to be full of energy and it has been used on rituals on the ancient days of the Skaven. An actual study and investigation has been launched to find out the uses of these stones
>warpstone development

>action2
The skaven leaders decided it was getting overcrowded in their lair, and ordered their slaves to dig south west expanding their underground empire
>underground capital expanded south west
>>
>>3201493
"An alliance is out of question my dear Jarl. As you say yourself your nation shares many enemies and we do not want to share those.

You might have not understood, but our entire intetion in hireing you was to not to the ones possibly blamed for the raids and to prevent war not to go to war alongside you.

You may have acid in exchange for slaves, though it deeply saddens us that you are not keen on our proposal."

The Uwuin'taipan diplomat looks saddened, but finally having a deal on slaves is a small victory in it's own right.

>>3201516
"We can accertain that it was not due to anything being unmonitored, except of course the slaves.
But we agree showing them as much trust as we did was our mistake. They are for the Dornians to punish as they wish. You may dig a trench it's your land so do with it whatever you want, but we plan on stopping any acid from leaking out of our land nonetheless.

You will be compensated for damages with Emi'an Gemstones and we will send some of our Architects and Healers to the Churches in Gresh and Nal to help deal with the crisis."
>>
OK... now that diplomacy shit is dealt with... actions

> Action 1
With a jarring flaw to the walls founda remodling is in need.
> walls will take another 4 instead of 3 turns to build. (so 5 total not 4 total)
The Flint foundation of the walls is expanded much further down making dugging under them unfeasible, the stone has an added beneffit of NOT LETTING ACID DRIP TROUGH ONTO THE OTHER SIDE OF THE WALL. ( >>3201468 )

> Action 2
The amount of hardening, and exorcist spells on the tower keeps being incresed; it also should take 5 turns to finish.
For each engraved spell first it needs to be engraved in the Flint, then filled with bronze and a slave killed to activate the spell. Which changes the bronze to a very slighty glowing blood-red.
>>
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>>3201522
the yellow dot is the 7hex where the capital will be and the red dot is the expansion of the capital
>>
>>3201468
Action one, study the alchemy related to Uwuin'taipan acid. Namely methods for neutralization.
Practice dropping stone spikes from the flying castle, mostly small, mass produced flechettes, most of the power comes from falling a great height.
>>
>>3201596
>>3201471
>>3201458
>>3201457
Eat northmen, we'll give you food.
>>
Rolled 36 (1d100)

First Cattle War battle 1
55/45 odds, Orntas high Alliance low
>>
>>3201708
The first battle of the cattle war between the Hands and Orntas goes poorly for the upstart. His new equipment was unable to make up the sizable difference in numbers. Arranged against him were the other three Cattle Barons, as well as Loggermistress Zamnaria. The devastation among both sides was significant but Orntas was eventually forced from the field. He and his followers are forced back to his traditional pasture. Both sides readied themselves for the next round of fighting.

Orntas sent word to the friends of the faith for aid. More men, more powerful weapons. The Hands called for reinforcements, depleting the traditional Cavaliers from their routine patrol duties to serve as proper heavy cavalry. The Hands take the time to learn from the discarded spell scrolls left behind by Orntas's dead and Orntas equips his soldiers with captured arms and armor. What few captives were taken by the baron are sent west to the bugs.

1. Continue the civil war
2. Learn magic from captured spell scrolls
>>
>>3201708
Dammit, so bellow 55 means Orntas lost.
>>
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>>3201468
1.Solid Idea
After much experiments and crack glass, the Gorgons finally perfected on how to create glass! This made stone artisans worry. But to do with the piles of fine crush glass leftover from the process? Upon further inspection, Emilé found the crush glass had still the same texture when it was just sand. On a whim, she mixed crush glass with the traditional recipe for building mud and found the mixture much lighter and stronger than before! Weeks later, the perfect recipe of building mud called "concrete" was created.
2.With a new stronger material invented, the Gorgons expanded to create a wall and formally make Gateau into a fortress city.
>>
>>3201468
>actions one and two
a fort is constructed west and 4 tiles south of northeastfort and a garrioned wall is contructed from northeaston, northeastfort, the new fort (called wallfort) and down into pikkfort along the coast
>>
>>3201468

Even if the sun elves and Rekat don t want to move to war they know that the Uwuin'taipa are a race dedicated to evil.

Their actions and words don t leave anything less to do than prepare defenses for their coming.
1 action

Build a great canal on the border with the Uwuin'taipa that is connected to the sea.


2 action

Build a stone wall on the border with the Uwuin'taipa.
>>
The Dornian Civil War:
The Dornian Civil War occurred 20 years ago, when the old Dornian king grew addicted to "Harvest Powder" (Read: Cocaine), and bankrupted the country to the Sanda Cartel. After this, the Nobles of Dorn would band together and started a coup which killed the incompetent king. The Factions that fought were as follows:

The Nobleists: A faction lead by the former nobility, the Nobleists fought for an oligarchic system of government. They were the ultimate winners of the War, and founded the Dornian Council. They controlled many of the outlying islands around Dorn herself, and are the reason the Council is well versed in it's Navy. Their elite soldiers, the Marines, are still used today.

The Royalists/Monarchists: Lead by the young, ambitious, stereotypical anime protagonist that was the king's eldest son, he and his brothers were the largest faction, territorial wise, when the war began. They fought for the restoration of the royal bloodline to power. Their elite soldiers were Royal Knights. Such units were devastating on the battlefield until the change in Nobleist infantry tactics. The sons were executed at the end of the war.

The Crimson Banner: A peasant rebellion which was not!socialist in nature, they took in the dregs and neutral towns and villages. They had no elite soldiers, and their armies consisted entirely of poorly trained and equipped peasants. They were the first faction to be dissolved, and their territory was split among the other factions.

The Ascended: A group of powerful mages who nearly won the war through their incredible magics.They sought to establish a Magocracy. Their elite soldiers were spell-swords who were gifted in martial and arcane prowess. Their downfall came on the "Famine Night", in which all their magic ceased to work for the night, and were destroyed by the Nobleists.

The Sanda Cartel: A quasi-legal guild which sold drugs and ran almost all brothels in the Dornian kingdom, they had immense wealth and mercenary armies. They were defeated by the Monarchists through methods unknown, but the armies bought by the cartel turned on them for unknown reasons.

The war ended with the Treaty of Verdova, when the Monarchists surrendered to the Nobleists and the Council of Dorn was established
>>
>>3201468
>>3201468
Continue the ritual, soon it will be complete and a species of will be born which will propel us to glory.

Send scouts north-west across the mountains in order to establish contact with a rumored race of knife eared beings, in order to establish trade with them.

(diplo) Send an envoy who can show off the many trade goods of our nation in order to persuade the dwarves into giving us access to some of their advanced mining techniques in return for favorable trade agreements on their part.
>>
>>3201468
>>3201059
>>3201071

Excuse me, I waited for five other turns to pass before posting again. If you would, I would like that my expansion/turn Is counted.

Now for my next set of actions.

>Actions:

1.
>Territory expansion west of Mist

2.
Naval ships are now armed with the completed prototype, the Gale Balista. Based on the worlds largest repeater crossbow, every time the Balista Is fired a crank may be pulled to quickly reset the Balista and load It with another arrow. Ships, particularly destroyers are armed with several of these, consuming much Iron from the mines.

>Ships are now armed with the Gale Balista, a potent ship-to ship weapon
>>
>>3202086
diplo here

>>3201259
>>
>>3202101
I'm terribly sorry, but I'll be leaving for work momentarily and I don't think I'll have time to write a decent response. Thank you for pinging me though, I will answer you once I am home.
>>
>>3202115
don t worry.
>>
>>3202086
OP is just away at the moment. All the changes to the map will take place when he gets back.

>>3201808
Is that supposed to be 2 actions, or 4?
Glass+concrete and expansion+walls.
>>
>diplomacy request Uwuin'taipa
The skaven is interested about their trade partner's particular acid covered terrain that has been causing major diplomatic disputes. It could perhaps help the skaven develop their abc warfare division called the Pestilens clan. The same diplomat is sent to Uwuin'taipa to get authorization of collecting samples of acid near the Uwuin'taipa if possible
>>
>>3202246
"As you might suspect little Soulles ones we are not that eager to let people just sniffle arround within our borders, even if they are friends of ours. We can sell you the acid and you can copy it, but in the end of the day, we have it there naturally so it always will be cheaper to buy it from us.

So if you have anything to trade for it, we will accept trade."
>>
Something is crackling in the air, people actually take short breaths more out of shock then anything.

>>People expand as far as they can past Shangri-La.

While that happens, stage three, fabled stage three of rebirth begins.

>>It's like an Earthquake almost, it's loud and it results in a form rising, moving climibing out of our tallest mountain. An awe amongst all as fevered prayer erupts and then, all across the land? Plant's erupt, many eye'd and strange, with pleasent soft scents, animals mutate erratically before growing still and coming under it's control and tendrils as tall as mountains curl and rise, the spreading of the rebirthers vision commences~
>>
>>3202262
Oh the great one with the soul, we would gladly buy the acid to reinforce our pathetic meat shield
military, but we just do not have anything to offer for now. The only two forces we have in our whole country are the eshin clan, and the pestilen clan that are not meat shields or cowards. The pestilen clan makes a moderate force but they are lacking the technology to be used in actual fights, and the eshin clan is a useless clan not other species in this world other than us have ever heard or seen.
>>
>>3202162
Then expansion first then next turn wall if I'm wrong
>>
>>3202298
m2
>>
>Diplo action.

Sendaria, a place that could been seen from Shangri-La. Lizzy the diplomat looked ecstatic, almost drunkenly twitching as she came with a small caravan of other's, people gently shaking, as the city of Sendaria get's to see in the distance, on the otherside of the lake things form, the land change and the caravan arrives.

Waiting for them to respond, to be allowed in.

Shouted out to a guard!

"Heyyyy Neighbour! Wanna talk a bit?"
>>
>>3202283
"Very well we shall not be stingy as your tone is appropriate. In that case you will pay in favours untill you can pay with goods. You shall recieve acid for:
> time equivalnet to 4 turns
in exchange for killing of the the cows and ruiningthe grazing fields of the 3 Cattle Barons of Sarinthia.

You will do it [time: next turn] when the Armies of our allies and and the 3 Cattle Barons clash uppon completion you will recieve 4-turns worht of acid."

> gives map to Sarinthia (only howing how to get to needed farms)
> explains what is cattle and how to handle it
> explains to not destroy stuff
> promises additional reward uppon job well done
>>
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>>3201259
a diplomatic deligation escorted by a group of 8 warriors is dispached in curiosity to attempt to make contact with thoese of pointy ears.
those who find themselves the subject of such great ire of the large insect-men north of them.
>>
Diplo action 2.

Nahuz, was where anothet delegation headed right on over. Likely able to be seen from the outskirts of Shangri-La. Perhaps some of what is happening to the land behind the great canal city would be visible from Nahuz, but the caravan come none the less, by a weathered undead, one who had been revived unfortunately too late to have all of their flesh.

It halts at the outskirts, it's voice softspoken and without a doubt childish.

"We are here on behalf of t-the church of rebirth to say hello to our neighbours!"
>>
>>3202321
"Oh the great soul one we will unfortunately have to turn down that offer our flank is exposed the Sarinthia directly according to this map, and without a military force we will be helpless to an attack and the great Uwuin'taipa empire won't be able to keep those point eared in check from approaching. Our underground facilities will be useful in hiding, but it won't last for long. However, for all the effort and time wasted on a proposal to be refused, we offer a squadron of one of our prototype abc warfare division of plague monks from the pestillen clan.It is easy to discount their abilities, given their illnesses. With bulging eyes and foaming mouths. They relentlessly attack with filth-encrusted blades, iron-tipped staves, or even their needle-sharp teeth. A Plague Monk's exposure to pestilence has rendered its toughened, boil-ridden skin immune to pain. Mundane discomforts like severed limbs and opened bellies cause them no more than passing discomfort. The ability to shrug off crippling injury combined with their near-hysterical zealotism means that the only reliable way of stopping a Plague Monk attack is to wholly dismember the disease-ridden Skaven. As you see it may only be a squadron but one well orchestrated attack could potentially cause massive damage in long term due to their diseases
>>
>The basic legionnaire is currently a tad primitive of a soldier, modern military doctrine, based on observation via scrying and advice from our allies, is implemented in Calderian Legions.
>More desert and mountains, such expansion, much wow.
>>
>>3202325

On the shores of Shellania strange boats are sight....

Some guards and diplomats wait for them on the there.
>>
>>3202384
*on the shore.


>>3202325

if i or you don t have time now we can always continue tomorrow.
>>
>>3202334
Two sentries, each one placed on each side of the short wooden gate placed within the stone wall that permeates the edge of the city, look at one another, seeming mildly confused.

After a brief period of silence one of the guards apparently cracks a joke, which causes both of them to bellow awkward laughs, the left guard then tells the right one something, and because of this the right guard leaves to climb down a ladder behind the wall, and after another minute of waiting he along with a three other men appear.

This sentry and the men then operate a wooden pulley briefly which causes an old man dressed in priestly clothing to be able to reach the top of the wall.

The three other men then leave while the old man creeps his way towards the part of the wall where the right guard was originally positioned, he then takes out a head sized box, opening the box, he takes a beating heart out and proceeds to consume it.

After he has finished the eating of the heart he speaks, fluently, though with an accent, in the tongue of the Cultists.

“Greetings little girl, of what matters have you been brought to this outpost most northern city.”
>>
>>3202414
The old man corrects himself.

“Sorry, I meant “to this outpost of a most northernly city”, this is of course my first time speaking this tongue so please forgive me for such failures in grammar.”
>>
>>3202414
>>3202426

No one could exactly blame the old man, the language probably even felt strange leaving his lips, some sort of combination, a melding pot language of many mountain people's, that made ones throat tingle when it was used.

The child seemed a little suprised at the devouring of a heart before their very eye's and the language that flowed forth, her voice trembled oh so softly.

"I'm, uh, I'm a representative of the city of Shangri-La. Our glorious nation the holy church of Rebirth has entered the third stage of R-Rebirth and our god rests over Avalon happy at all that he is making!

I've been sent to say, uh hello, you know to a neighbour...since we've been rather uh, seclusionist."
>>
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>>3200832
In one of the claimed hills, tin would be found.

Observing the gemcutters that were sent on other work, they would notice they eventually regain energy but do not fully recover to their original selves.
Gemcutters that continue their work would find the crystals to reach a certain point where they no longer increase their glow, not feeling noticeably different until they work on new crystals.
Exposed to them for long enough, one would notice pale skin and weight loss, in addition to worsening exhaustion and eventually death.
Most experiments on the variety of crystal states yields little information other than how they can be used aesthetically, that is, until a Seer would attempt to turn a glowing crystal to stone. Setting it upon a pedestal and focusing his power onto it first seems to have no affect other than the glow darkening, but once dulled enough it would harden to stone.
The range at which the crystals begin to glow in contact with cyclopes seems to be roughly up to three inches.

>>3201025
The loggers stare down the outlanders, seemingly in agreement with the loud dwarf but make no actions as the Northmun travel elsewhere.
Marching either west or east, they would be swiftly met with a familiar sound akin to their own: marching.
A small army of dwarves clad in armor and poleaxes approach the Northmun, with a rather large dwarf seeming to lead the others as he easily stands out from the rest with a shaped plate of shining silver in the form of a beard resting on his chest.
He shouts at the outlanders, in similar fashion to the previous dwarf, however less harsh in nature, he appears to want to speak to the leader of the group.

>>3201085
To the south lies many mountains from which small dots of light and pillars of smoke can be seen.

>>3201163
Whether through hills or plains, the elves find ranchers or fisherdwarves. They are startled by the elves but after not so discretely mocking them in dwarvish, they seem to understand the purpose of their visit and would offer to lead them to the nearest Mountain Lord.

>>3201412
Olivite is often found nearly knee deep below the surface of sand and the rarity is similar to a whole sand dollar.

>>3201535
Due to political struggles in the nation of the Emi, the people are divided and new borders are drawn. Half of the population secedes to create a more fair and just government.
The capital of Ukuru however still supplies trinkets through trade but at a slightly decreased rate.

>>3201878
A low stone wall is built, and stone resources are lowered for some time.


I believe I got everything.
>>
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With enhanced tools and the boom in population, many dwarves seek to dig deeper and deeper, eventually accessing a new ore, which can only be smelted in the heats of the Voracious Kiln to create an extremely hard metal known as mithril. It is swiftly harvested by many as rumors spread and rich dwarves and lords begin to acquire it for themselves.
>Mithril

Trade greatly improves across the realm, goat hides and milk fetch a fair price in Frzheim and deep mines are dug beneath the frozen mountains for minerals which are sold to Guthregaz and Vorak to be worked and crafted into magnificent works of art and tools.
>Trade and Craftsdwarfship enhanced

Dwarves maintain a rigid devotion to their ancestors. Believing doing great deeds elevates one into the realm of immortality from which they can bless and strengthen their descendants from living prayer and tributes.
Many tombs are dedicated to single dwarves which their families honor with crafts and prayer, believing these actions to bring further glory to their family.
Many halls also house master-crafted statues of deceased ancestors, bringing ease to those who pass by them and it is believed that one day their stone figures will be united with the souls of the immortal in dire times.
>>
>>3202798
Tiny map
>>
>>3202802
better bigger map
>>
>>3201412
>>The Kamadani Cyclopes

>Turtle and fish Hatchery
>Establish Tin-mining village

On the beachfront, a multi-purpose hatchery is established. While the cyclopes have been tending the sheep for generations, these turtles offer new and interesting resouces such as scales, shells, meat, and eggs. And due to their breeding habitat, the location of the hatchery is also in the perfect place to try and cultivate some of the islands' species of fish. With some extra assistance from Alura-Seers, the turtles are eventually domesticated and raised.

With the discovery of new metals, new villages spring up to begin the harvest. While not nearly as aesthetically appealing as copper, nor as strong, a new material is a new material. The occasional work is made of tin, usually those of a more temporary or expendable nature.


As a decree by the Seers and the Council of Singulous, gem-cutters are discouraged from working on the Olivite for the time being, as it is labeled a health and soul concern. While most cyclopes begrudgingly agree, a stubborn few decide to dedicate their lives to their trade. Resulting in a reduced, but steady, trickle of fully-charged olivite.
>>
>>3202477
“Church you say? My most sincere apologies but you we cannot open up relations with a nation of such a nature unless you begin talks in Hytza, I suppose your nation’s ships have not sailed that far south so I will go fetch my most recent map of the ocean along with some items to serve as tokens of what the nation of the Mesians has to offer in trade towards those open to it, please stay there while I give orders for such items, I promise I will be back in due time.”

The Old man leaves, and after some time, orders are given by the centurions to back away, after that is done the gate creaks open and a small cadre of servants carrying items along with the Priest emerge, after a few seconds of organization between the servants they form a line, laying the items upon the ground.
“Goodbye little one, I hope that your nations proves to not be a threat to our own, for war almost always proves to be a game of the least lost loser.”

The group reenters the gates and the massive doors close once more.

On the ground lay several items placed upon scales pillows, on one lay bottles of incense within ornate stone lamps, on another cases enscribed with pictures of weapons, presumably picture of what lies within adorn the fine wood. Yet another has an obsidian bottle upon it, perhaps an ancient beer or wine is confined within its volcanic glass made exterior. A few others are also there, feathered hats and glasses of odd powders enscribed with skulls and a few others as well.
>>
>>3202786
The rituals final stage has begun, in but a small while the new animals will be bred up and introduced to the public, their entrance into society shall surely be a revolutionary one indeed.

Send the excess population of our island cities and towns to the mountains bordering the Nahuzan territory, for new sources of iron must be collected in order to supply a the coming age.
>>
>>3202352
"I see, then you can only buy the acid once you have something to pay with and then we will be happy to provide."
>>
>>3202786

Actions:

1.
>Territory expansion southwest of Mist. Establish port town 'Passage' on the southern coast. Build a road between It and Mist.

2. Scout for undiscovered resources In existing territories
>>
>>3201259
The colonists of Mist are surprised at a gracious greeting. Somewhat wary, a townsman retrieves one of the councilmen dispatched to oversee the new town.

"Greetings to you kind strangers for the gifts. I am councilman Ranmae of the Tythian people, protector of our kingdom and voice of our king. I would have met you sooner, were I not Indisposed with my meditations with the Pale One. These are tools of fine make I see, It seems you are a people of culture then. If you come to us In seek of trade we may very well commence In that once the proper authorities have been consulted, and I see no reason the Prophet would not grant a peace treaty. Ah, but the day Is still young! I can have the council building set for a quick lunch If It not problematic for you people, I would like to learn of your people and this eh, 'Raket' and your Sun God."
>>
>>3201731
>>3202786
> Action 1: A trip to Sarinthia

"Great High Priests, Baron Orntas has sent a request for our assistance. The heretics in his land found out our deal due to him dutifully rejecting joining in on their heathen holiday. They ambushed and overwhealmed his noble force. He reqests men and backup." ~the head of the army

"You do understand what he requests? Weapons is one thing, but sending our troops is no different than declaring war on the other side. We cannot risk a two-front war." ~High Priest 1

"You propose we let our firs convert perish alone on his rightous crussade? Abbandon the fleshling in his time of need? You have fallen to deeply into worldly conveniences and politics and forgotten our holy mission." ~ High Priest 2

"You and your hotheaded demagoguery! There will be no holy quest if the heretics gang up on us!" ~ High Priest 1

"Silence fools, stop arguing over options which both are insufficient and think of a solution! What can we give?" ~High Priest 3

"What if we only borrowed them our warslaves? By international law... they would count as equipment. They are a rowdy bunch... but as loyal to the faith as any slave" ~ High Priest 4

The Hordes of slaves marched out trusted human slaves were given whips to whip the skaven into shape and the most senior Tanigaki war-slaves were overlooking even those carrying holy banners. The Horde of Slaves is delivered to the Baron:

"These slaves are not for free, but any damages they cause can be substracted for the prize of borrowing them. Use them wisely for they are a powerful force. Alongside them we deliver weapons of slightly higher quality and powerful explossion 1-use spellscrolls. May the One true God Bless your Crussade."

(less obedient and loyal slaves stayed back in the land as well as regular Uwuin'taipan soldiers)

> Action 2
Finish the southern 1/3rd of the wall. It's a mighty high wall. (3 turns untill wall finished)
>>
>>3202786

Looking on the other side of the northborder, the sun elves can t help but notice the creation of a great wall by the Uwuin'taipa. A army in Shellania start being recruited, the hordes of this evil creatures are numerous and without mercy. This new army will train on the farmlands south of Shellania and will guard the city.
1 action

Recruit an army in Shellania. They will train on the lands south of the city.


2

Forge for them new bronze armors and bows, spears, shields and swords.


>>3203117
>>3202786

i will continue later with both diplo.
>>
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>>3202786
Action one, continue wastes expansion "Idyllic Mount" on mountain.
Action two, colony on shore indicated. "Idyllic corruption"
>>
>>3202786
1. Patrols around the Isles and the Continental territories increases.

2. Acid mitigation efforts are put into place in the lands bordering the Bug men.
>>
>>3202786
It has been decreed that a mine with a road to nahuz shall be constructed for the new miners of the desert mountains.

Along with this a great inconvenience has occurred, the new beasts will require a bit more refinement before they can be introduced to the public, so in the meantime a road shall be constructed between Cholmigaah and the ruins as to facilitate travel between the continental cities.

>>3202998
>>3203010
These posts are mine
>>
>>3202786
1.After the ships returned from their mission, they talked of an island North of their own. Naturally curious, the Gorgons sends another group of explorers up north the island from J'mai. Perhaps there are new beings living there?
2.Vais œi is a powerful weapon to have but they cannot just rely on that alone. Military reforms were made with military academies built in Gâteau and Laméise to better train their soldiers.
>>
>>3202325

Uwuin'taipan diplomats in form of 2 Soulgranted Humans travel to Northlund to request an audience with the Jarl
(I assume they waited like a week or two and got the audience)

"Oh, Great Jarl Jarlinton of Northlund we the servants of the One True God came to request permission to build a temple to him in this land. Since months we have been to our mutual benefit trading Acid for Slaves. Our merchants though miss a place to pray. We would like to put a temple around halfway between our border and your capital so merchants and possible Northlundian converts can visit there. The temples offer healing and can function as an inn for travelers as well. We hope you accept our request and for a fruitful future cooperation."

>>3202381
(did the Empress change genders?)

A group of Uwuin'taipan clergymen and diplomats request to meet and discuss with the Dread Imperial Bureocrats on the topic of a new temple. The Diplomats used are Soulgranted Humans

"Good day to you, uppon the founding of the first temple the Dread Empress wanted to test our intentions and if our church will bring harm to the land. As you see we have not. With a temple located at the trade route we have been helping travelers and tending the wounded and otherwise kept to ourselves. Over our trade-relations the bonds between our nations also drastically improved. As such we would like to be permitted to set up a second temple in land that is slightly more poppulated."

>>3203648

Uwuin'taipan Diplomats in form ofSoulgranted Humans are sent up north into Dornian land to discuss matters.

"Greeting to you Little Soulless Ones of Dorn. As promissed we have stopped the acid leaks from our land into yours. As you have seen members of our church in your land have helped out as much as they could in the crisi and the faith has slowly been spreading among your people close to your Northern border.

We would like to request permission to construct a temple in Tore so it's inhabitants and your citizens living further to the east and south do not have to treavel distances that far.

We also wanted to propose a small change in our trade agreement. We would like to decrese the amount of bought stone and instead start buying silver from you, in exchange for the Silver we can provide Emi'an Gems to you."

>>3202786
Diplomats travel to Ukuru seeing opportunity in it's weakening. They offer a simple deal, they will sell tier 2 spell-scrolls to the Ukuru Governament for the same price as they did tier 1 ones under the condition that the One True Faith (out one) is declared the state religion and the heads of the state convert to it.
It is hinted at that we might be willing to help them retake Ółżź further down the line.
>>
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>>3203095
Deposits of silver are found, as well as timber available in the new territories.

>>3202013
Either scouts or diplomats, the dwarves eventually meet with these outlanders too.
They are requested to follow the dwarves to one of their mountains where they may speak to a Mountain Lord.

A party of adventurers from the Tragic Gangband of Vorak after hearing of the new hills beyond the "sea" have prepared themselves and set out to know more of these lands.
They bring with them seven members, livestock, and enough supplies to last a month, and sail south, creating a new settlement for exploration called Avkurg.
>Exploration

As trade and crafts are enhanced, so too does the wealth of the people, and thus more mithril can be spread throughout the realm. Workers further mine for mithril, and lower class dwarves are now capable of purchasing their own.
>Age of Mithril
>>
>>3202325
>>3202320

The port of Sendaria is a bustling, teeming city of wood and rice paper. It's streets are filled with shops and craftsmen and farmers shouting their wares. The elven population is evenly split between men and women carrying out the days tasks. It is readily clear that this city houses immense wealth in goods and services, and the exchange of paper slips instead of coin or barter is new and strange to both newcomers.
Both newcomers eventually found themselves speaking at a lavish stone manse with one of the Fingers, a Burgher of wealth and questionable repute. Each side is allowed to state their case for either national or his own personal benefit. The Burgher relates the plight of his faction against the other Burghers and the rising religious threat in the west. He expresses how good it is that you were directed to him instead of another of the Fingers. Having traversed the streets the emissaries and visitors noticed the large number of gangs on the streets that had followed them or directed them.
>>
>>3202384
the men and the diplomat arrive in port of the city of shellania and ask to see the head of state or a diplomat for negosiations and clarifications.

>>3202786
>regarding the dwarf situation
the northmun raidmaster attemps to communicate that he is on a treck homeward and that he hails from a nation in the north, he asks to be permitted hospitailty for a day or two as they have traveled a particularly long distance. he states that they will be very much appresiated by the jarl if they do this much. he also asks how the large dwarf is able to maintain such a well trimed beard and inquires wether they have a taste for mead like himself and his fellows.

>>3203797
the jarl is curious of chitin and it's material properties and weather they would be affective material to replace wood to make sheilds.

>>3203648
a diplomat is dispached to de-escilate the situation regarding the northmun-dornian border.

>>3202477
a diplomat with a guard of eight men is dispached to shangri-la via longboat to attempt to negosiate in trade deals

>>3202786
>Actions one and two of the jarl

a fudalist reform granting local lords to declare their own raids is inacted.

a list of acceptable tagets is compiled, all raids against nations not on this list are punished by law:

>The Mesians
>Calderia

raids occur passively on these nations each one functioning as little more than prompt skirmishes and raids on costal villages. the raiders utilise hit-and-run tactics and are never more than a few hundred men per raiding party. some of these raids are detterd or destroyed and others sucseed, regardless a relatively satable influx of capital, slaves and stolen goods are extracted. the raids occur in a frequency and intencity never more than to be considered more than a nucance.

the jarl reserves the right to expand this list algthogh there are no current plans to do this.
>>
>>3203804
Yes Chitin would be good for shields it is harder and lighter than wood and thus slightly better at absorbing all types of damage. It is of composition more like plstic though as such it excells in countering blunt damage

It obviously is somewhat more expenssive than wood though :/
>>
>>3203810
does it come with resistances, atleast somewhat supirior to that of normal wood? e.g. against fire, corrosion ect.
>>
>>3203815
It is obviously immune towards acid. As to fire it is much harder to light on fire and maintain it on fire, but the smoke if inhaled might make humans sick. (only decent amounts though)
>>
>>3203804
The dwarf understands little that the Northmun is trying to say, however, he notices the motion of drinking that he makes and realizes instantly what this means.
He nods and pulls a flask from within his breastplate and tosses it to the man, it has runes etched across the entire surface and is made of metal. Uncorking would invade the man's senses with a strong scent of alcohol. He encourages the man to drink it and watches him patiently. The drink would be extremely strong.
>>
>>3203817
this is good, we will like to take some to fit-out our men. so long as it is not too costly we can provide you some goods or simply more slaves if you wish.
>>
>>3203826
More slaves are always welcome, but we are curious to hear what other goods you can provide

(also answer my temple-request)
>>
>>3203825
the raidmaster takes the flask at his feet and looks at the dwarf to confirm what he should do with it. he unsrews the cork and imediately recognises the smell of alcahol. he glances to the dwarf again and sees what he percives as the "go ahead" gesture. the raidmaster raises the flask to his lips and drinks the entire thing without break. as he finishes up he lets out a bellowing laugth, raises the empty flask and with a grin on his face and gloats
"Is this all?!, We have stuff at least five times stronger than this where we come from!"
>>
>>3203804
The longboats come across the burgeoning dock's, the wasteland surrounding the city, the people softly murmuring and trading accessory's and small spices and fleshy animal meats for flavor alone. Beasts, monsterous and seemingly controlled wandered or were ridden throughout the roughly paved street and it's quiet as they dock, an air of tension rushing through the city.

A simple rough and tumble looking undead comes forth, likely to have been someone who fought quite a bit in life really.

>>"What in the rebirthers name are you damn here for?"
>>3203803
The green-haired undead looks more uncomfortable and awkward then anything next to the Viking diplomat, but they manage to adjust themselves and get to the point.

>>"I am a hand of the Rebirther, it is nice to meet you, I'm one of your northern neighbours along the lake really, I'm, uh happy to meet you and I've come to ask if you would perhaps be interested in future dealings, whether by land or sea?"
>>3202998
The smile on the young girl, the young undead is simple and the gifts that are brought forth clearly excite and definitely catch the undead's eyes. Messing around with hat's and they observe each other, murmuring about what looks nice, hides small wounds or cuts or accentuates the eye's before she speaks to them once more.

>>"Thank you, the rebirther will remember you well~"

With a bit of a skip, they leave, jovial, moving in concert, all a bit different but syncing together near perfectly.
>>
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>>3202893
>>The Kamadani

>Central Highway Constructed
>Glass Lenses Developed

As the boarders of Kamadani have expanded, the logistical hurdles of delivering all goods to Singulous grows exponentially. While carts and wagons are a definate boon, the topology leaves them usable in only certain locations. In order to improve this, a central highway is pathed all along the island. Made of cobblestone or exceptionally hard-packed dirt, this central route has many small footpaths and frontage roads that branch off to their own little villages.

Glassworkers have slowly been branching out of just glassblown bobbles, now they work on sheets of glass. In particular, with the help of the gem-cutters, they are able to cut and polish sheets of glass until they resemble large, disk shaped windows. While not fully understood yet, these lenses also seem to bend, blur, and otherwise manipulate what is seen from one side to the other.


>Diplo with Gorgons
As construction begins on the highway system, the occasional worker reports sightings of a 'floating island'. These reports are often met with gentle laughter at such a notion, before the individual gets cowed into submission and returns to working harder than ever.
Little do the cyclopes know that the Gorgons had indeed built a floating landmass, and had just beached it on their western coast, not far from Singulous.

None of the nearby cyclopes are in any mood to approach the strange object, so it remains there until its passengers are ready to disembark themselves.
>>
>>3203797
The black robed adjutant looks through dead eyes under heavy lids. "…Idyllic by wood is of little strategic important at the time, but I feel I should warn you, EMPEROR Gray, as it always was, intends to, and I quote, 'remedy an ecological disaster in the west.' so perhaps you should cut ties with the roaches sooner rather than later."
>>
>>3203804
The North men are told that as long as they keep to their lands, and do not touch Dornian settlements, there will be no issues between our people
>>
>>3203797
"Hmm, while that may be arranged with the town's governor, We are unaware of what these gems do, and we also wish to know of the chitin your people use. The wish for silver is acceptable though, and the proper authorities will be notified of the change in goods."
>>
>>3203873
The Gorgons were taken back by the large beings on the island! They always thought there will people living on the northern island but they believe one eye giants would be here. Cautiously, Réne and two of his crew members got off the ship with went towards their city. They're not sure if the one-eyes are dangerous and easily prone to violence but they haven't attack them just yet. So, to ensure peace, they went without weapons. Réne yells, "Greeting, sirs. We are Gorgons of the Ecclésiastique République d'Sepe. We come in peace."
They're not sure if the one-eyes will understand them but hopefully they'll get their message.
>>
>>3203852
While the effects of the flask may be ignored for now, the Northmun would eventually become heavily intoxicated.
The dwarf grows a smile across his hairy face and begins to assume this raiding party is simply on a diplomatic mission to meet the dwarves. He points to the man and some of the men he assumes are his friends and motions to follow him, but that the raiding party stay where they are. He would talk with some of the dwarves and order them to stay with the remaining Northmun.
>>
>>3203831
we have iron or iron, iron tools and and weapons, althoght they are not of the highest purity they would be far more durable than the bronze or copper which you utilise.

we have various thick fur hides from the various different assorted baers and wolves we hunt, they make excelently warm clothing or fatasticly protective, water resistant and boyant gabaeson armour. algthoght i dont think many fit your proportions you can work with our tailors to produse custom armour for your elite guards.

we also domesticly produse amber and ivory jewlery or simply the raw materials if you want them, along with any jewlery we find on raids into hostile territory.

i suppose that's all aside from slaves we could traid you.

furthermore regarding the church or temple i aprove of you contructing one on our borders algthogh not near any populations centers as the northmun would not take kindly that their gods are fake and i would not wish to deal with any religious instability. if it is for the traiders and merchants however than it should be fine.

>>3203858
the diplomat, perhaps slightly irritated, replies by asking for a list of goods that the preists are willing to traid as they would like to ingage in negosiations.

>>3203890
the diplomat repiles
"we are aware algthogh we wish to perhaps relax the situation at our borders. we would ask you to abandon the trenches and fort you have dug on our borders, in exchange our fortifications on the same border would too be abandoned"
>>
>>3203904
They are just gems, pretty and expenssive, but nothing more.

The Chitin, huh. Been getting poppular lately.

It is obviously immune towards acid. As to fire it is much harder to light on fire and maintain it on fire, but the smoke if inhaled might make humans sick. (only decent amounts though)
Chitin is harder and lighter than wood and thus slightly better at absorbing all types of damage. It is of composition more like plstic though as such it excells in countering blunt damage

It obviously is somewhat more expenssive than wood though :/

>>3203887
Ecological crisis in the west... huh. Nurthmundian diplomats did inform us of a plague of undead in the North-West, it is indeed very noble of you to want to deal with them and we are thanful for informing us that you might temporarily fully close the borders while you do so.

You do not have to worry, we can cut ties with them, but we see no reason why. While the Rochidians of the Centrail Plains are a primitive people they do not seem hostile.

We are though very happy we can build another Church and we hope for further fruitful collaboration with your Nation."
>>
>>3203916
"We will not do any such thing, and we do not ask of you to abandon yours. We have heard, rumors of strange things in the north from traders, and this being our only north-facing defensive line, the council is hesitant to abandon it, though they do understand your reasoning."
>>
>>3203117

"We shall accept Tythians. Our people are an old one. Most of our past generations lived as tribes, warring each other under petty kings and gods. We where where divided and we never leave our homeland. That until Raket. Raket is the ruler that has united us and bring us the word of the Sun God. He has found our capital and first city, give us new laws, new armys, happyness and a purpose . With this achievments and being our greatest warrior alive, he has all the rights to rule us. The Sun God instead is a god that has teach our kind in living in peace and prosperity with yourselfs and our friends, and bring war to our enemys. He is always present in the sky and look on us each day. He gives warmth and strength, and bring us light all over the lands. We think he is superior to every other god, but just for this we will not wage wars for give the word of our god to other people. Especially if this people want to become our friends."

"Now .... shall we talk of trade ?"


>>3202786

The diplomatic group follow the dwarfs to their mountain lord with their gifts.


>>3203804

"Welcome strangers ! We are the Sun Elves subjects of the great Rekat and followers of the Sun God. What brings you here ?"
>>
>>3203922
The dornian diplomat relays the information back to the council. Seeing a opportunity for armor development, they tell him to allow for the chitin.

The Diplomat speaks "We would request that the silver be payed in with chitin."
>>
>>3203931
*where
*leaved
>>
>>3203916
We in that case would like the Iron it is cheaper than bronze and indeed more useful for non-echanted items.

We will keep the flow of slaves constant, and sell you Chitin for Iron.
>>
>>3203937
Oooooooook
>>
>>3203911
>>The Kamadani Cyclopes

>Diplo with Gorgons
The cyclopes were shocked to see that this floating island did in fact have people aboard it. Little people, tiny scaly people.
True to their nature, all the cyclopes that the Gorgons came across on their way to singulous actively avoided them, looking away, and tried not to draw attention to themselves. An act made a little hard by the fact that they were so tall. Each time Rene tried to parley with a cyclopes, it would freeze up, look around, and point in the direction of Singulous.

When Rene and his merry band came to Singulous, they were met with an astounding sight. These giants, despite being so few and far between on their way up the coastline, were now congregated in the hundreds at this trading hub. Essentially a series of expanding rings of stalls, warehouses, and shopping areas, Singulous was the closest the Cyclopes got to living in high density. Wagons and carts were constantly flowing in and out, while the occasional Seer kept tabs on what all goods needed to go where. Arts, crafts, tools, food, and otherwise were all on display as Rene walked towards the center of the town.

Even here, it was as if the cyclopes were trying their best to not to make eye contact and whatever possible to not begin a conversation. A few even went so far as to look the complete other direction while walking past the gorgons to deliver a their goods to their stalls. The gorgons eventually made their way to the center of Singulous, where a huge parting in the crowd of cyclopes was made, leaving them completely surrounded by a bunch of giants over twice their size, all of which were trying to avoid staring at these new and funny people.

Eventually, a small break in the crowd, and a tired looking cyclopes comes through. Tired, in that the bag under his eye was pronounced, and the eyelid barely left any of his eye exposed. Dressed in just a shoddy manner as the rest of the cyclopes, this man still carried an aura of greater awareness. A seer.

The Seer looked down at the three gorgons, who looked back up at him. He crouched down onto his knees, onto all fours, so that his head would be about on level with the Gorgons. Rene delivered his message; and the Seer simply tilted his head to the side, ogling the snakeman disconcertingly.
>>
>>3203966
"Maybe this wasn't such a good idea.", Réne thought to himself. These one-eyes were huge;two times as tall as them. They were confident in their ability to fight but they were surrounded by giants. So far, most of the one-eyes avoided eye contact and pointed towards this city until they met with a very tired looking giant. Rene said his welcoming message again but it seems he and the rest don't understand. Thinking for a bit, he pointed at himself and said, "Rene. We friends." He pointed at house (?) and then to south to the home island in the south;he hopes this game of charades will at least make the one-eyes understand him a bit more.
>>
>>3203801
OP you seemed to have missed something
>>
>>3203801
>action one
a road between me and the bugs is built to better facilitate trade, the road runs around the moutain tiles from meadton
>action two
a second fleet of longboats are ordered to be constructed.
>>
>>3203916
Their's a mild...suprise of sorts, on their face. It's...condescending to a degree, but contorted almost unnatural to something not, like their expression, their feelings were warped, twisted and puppeted on the spot.

The letter that is written is handed over.

>Want's
Spices.
Comfortable or fetching garbs.
Rare metals.
Livestock.
Corpses.

>>Offers/Tradegoods.
Warmounts.
Mercenary undead.
Pets and companions.
Stores of grains and other farmed crops that need to be sold or eaten.
Docking privileges are on the table for the future if one is willing to invest in the docks, Aka sections of docs reserved for your ships.
Religous works and books.

The list is simple enough, her voice dragged out.

>"Feel free to request things and we will see what can be done."
>>
Skaven actions
>action one
the Skaven decided that there was a kingdom at the south east location from the map they temporarily borrowed from Uwuin'taipa when they got offered a job. They thought that they should keep the kingdom in check. Also the Skaven wanted a steady stream of water so they carefully executed and another mass underground expansion towards the south east of their capital getting access to a source of water

The new investigation on the green rocks now officially claimed "warpstones" has finally made some progress. The "warpstones" turns out it emits chaotic magical power and it could affect nearby organisms and could be used as a power source. The Skaven decided that they shall split the project in to two one focusing on organisms formed from the abc squad veterans, and one focusing on using the stone as a power source.
>action two
the Skaven first decided that they should focus on organic uses for the stone because it is what they are the most familiar with.
>>
>>3203927
"very well, then i must take my leave to report to the jarl, i do not imagine him to be fantasticly satisfied"

>>3203951
then it is a deal.
be aware that we would only require so much acid however, we plan on using it as seige defence and, mind you we do have a lot of forts to defend, we are in no real need of such a large supply. we will continue this such trade regardless, just be aware that trade for asid will not cotinue indefinately.

>>3204009
the diplomat is concerned algthogh the warrior guard remain unfazed by the odd behaviors of the preist. the diplomat reads the letter thorouhly and speaks
"the most valuble metals we possess are that we steal during raids if you want them, however something we do produse are very thick furs of animals native to the north such as bears and wolves along with the people to work them into clothing and capes. if you find need any need for, so called "fetching garbs".

as for what you could provide us we find no need for mercinary undead, pets or religous books. we would like to know more of these warmounts algtogh, if they too are undead then it would be difficult to convince northmun to ride them however. the offer of most use to us is that of docking rights, however we are in no desperate need of such, as the docks we have in home territory are perfectly fucntional.

if you have anything elce to offer us than speak them now, because as of current we are in no desperate need for many of the goods you have listed"

>>3203931
the diplomat looks to his men and asks
"we would like clarification regarding whatever ordeal you had expirenced with the bugmen north of you as we fear much of their claims and statments against your nation and your people to be biased in some way. we would like you to provide us context"

the diplomat cracks his nuckles and continues
"furthermore we would like to negosiate a trade deal of some form or kind if that is okay with you. just state what you are willing to traid and what you are in need of, and we will see if anything aligns."
>>
>diplomacy request
The skaven thought that they should first have a little talk with the kingdom before that they were going to expands towards them, and perhaps learn a bit of machinery from them to later help their warp stone project
>>
>>>3204064
dwarf kingdom diplomat request
>>
1. Weapons development
The Hands utilize newly discovered magic in their own way. Uninterested in conventional scroll use due to its infidel nature the Elves instead focus on using what they had learned from the captured materials to develop fire paper. A scroll of minimal power, it uses the holy word for fire to trigger, combusting suddenly and violently. Unlike the original scrolls used fir immolating a target st range these could only burst into flame. Their use was manyfold, but the most important was to launch bolts with force, or packed into a clay ball to form a word triggered bomb.

Orntas's forces had no need of such developments. Enchanted weapons and armor were backed by powerful scrolls more than adequate to make up for the difference. Better still was the arrival of reinforcements, an army of infantry perfect for supplementing the cavalry.

2. Expand southeast into the mountains and around the lake

The civil war had lulled for months of intermittent skirmishes. In that time the new religion of the One God had begun to spread, slowly, but spread. It found a receptive audience in the destitute lower classes where the message of equality and prosperity were popular. A classless system rewarding faith and not the ruthless business philosophy of the Hands promised paradise for those with nothing. The movement was young qnd vehemently opposed by the establishment, but it was growing in Ebonhawke and other towns.

On the grasslands a new offensive was planned with both sides utilizing their new weapons in combat conditions. Both sides had acquired infantry forces and the armies had nearly tripled in size. Some Sarinthians left the city to settle new lands, feeling that distance was perhaps the safest bet.
>>
> Action 1

The tower is nearly done silver engravings are hammered are placed between the bronze ones with them reaching a whole new level of sophistication. Slaves are sacrificed and and the silver veins exhibit a purpishly red colour with a slight glow.

> Action 2

Finish western segment of the great wall seperating us commpletelly from the western shore arrivals an't even land on the beach instead only huge wall, tower over them as if they were facing a cliff.
*there is one gate with a Port.
>>
>>3203922
The adjutant laughs, a crackling, sinister sound common to native speakers of High Calderian. "I'm, haha, glad to hear it."
>>
>>3203801
Actions one and two: Roads and roads and roads, remember that we want to eventually reach Avalon.
Diplo: Calderia makes our first overture to the dwarves. As scrying is next to useless on underground targets it has taken quite some time to prepare an appropriate Envoy. At last we send out a dragon blood, easily three generations have passed sense the original contact, but he remains more hearty than the typical Calderian noble.
>>
Uwuin'taipan Religion Lore

"Faith of the One True God"

1. There is only one true God
2. Only The Uwuin'taipa are born with souls, but other races can earn them.
A Soulgranted is in every way equal to an Uwuin'taipa
3. Soulgranted need to be burried in the great tomb underneeth the great tower
there is other rules.
4. 4 is the holy number
5. The Church is overseen by 4 high priests. All high priests including the living ones are treated Similarly to saints in catholicism you can basically treat them similarly to pagan Gods and recieve blessings according to which Holy one you choose as your patrong during your Soulgranting ceremony
6. There are 3 Sacraments
> joining the faith
> soulgranting
> burrialrights
7. There is no included rules on marriage as my species is monogender
8. Enslavement of Soulgranted individuals is forbidden once osulgranted they are equals
9. It is heresy to call oneself or worship a God other than the 1 true One
10. Dark colours are consdered a bad omen. Races with black skin are cursed by God. And wearing of clothing to dark can bring bad luck

The One True God is often associated with 4 Hearts, Fire and Sun.
>>
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>>3204174
Updated Church map based of as of-late diplomacy
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>>3204055

"The Uwuin'taipa, in their expansion to the south built their acid canals for "shape" the north lands. They achieve it creating a desert first killing nature itself, entire forests, fertile soils no more. Then they plant whatever thing is there now. In creating their canals they didn t care of us, and we where trading before . Whem we arrived to them after the acid was leaking in our lands and we asked for help.... they reply that they wanted to build their temples on our lands. Even if we before have stated that we didn t wanted them. They showed us their true colors and soon enough they will show it again to other nations. They want everyone they see bow to their god, and trust me men of the north that they will do everything they can for this purpuose."


"In regards to the trade we are in dire need of stone but we can accepet other merchs as well. We can offer grain, fruits, leather, fishs and deers. And if you are more interested we have bronze weaponry and wood objects for the civil use."


"Are the voices from the so call dread empire true ? that your kind raid ?"

>>3203801

Even on this time of tension, new citys must born. One to the west and another to the east.

1 action

To the west of Rekatiania, the city of Corania shall be founded on the shores of the south sea.

2 action

To the east of Fruitania, the city of Beania shall raise, it will be the first sun elves city that will trade with the dwarfs. If the trade ìs achieved.
>>
>>3204224
*when
*no we in "and asked for help"
>>
>>3203913
the raidmaster would be lead by the dwarf into the local hall to disscuss matters of diplomacy. the raidmaster not nesseserily adept at diplomactic negosiatons simply attempted to convay to the shortmun(as they called them) that they wish for hospitaity. if he was pushed on anything else e.g. trade deals and relations he would simply convay that he was not qualified and change the subject to expirences he had on raids and stories from his travels after asking for a pint for the shortmun and him to drink.

the northmun raiders, after witnessing the amusing interaction between their raidmaster and the other dwarf and finding it halarious, were more willing to interact with the shortmun left to supervise them by humoring them with jokes and seashanties.
>>
>>3203801
>Actions:

>1. Continue expanding on the Mist peninsula, establish a silver-mining town named 'Sterling'. Create a road between Sterling and Mist

This new metal will be experimented on for uses In arcane developments as well as quickly taking a spot as a highly demanded component for jewelery, undoubtedly causing an economic and artistic spark In the kingdom, as well as setting new fashion trends.

>2. Finish expanding on the Mist peninsula, construct a fort on the southwestern tip named 'Sentry'
>>
>>3204324
A diplomat is sent once again onto our northern Border to try to figure out what nation exists there as they for now refuse to send any diplomats to greet us.
>>
>>3204324
responded to your diplo here


>>3203931
>>
>>3204181
im not happy with you building the church there, its too far away form the trade route and too close to meadton to not piss off the townsfolk.

>view pic
the road is marked in red, the place where the church goes is marked in yellow.
keep the church away from my population centers, i dont want to deal with religious instability.
>>
>>3204422
You can move it anywhere as the traderoute is not drawn out yet. (assumed it'd go arround there) It was requested to be halfway between our capitals though. So put t there this was more to symbolise I have 1 in your country.
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>>3204422
i forgot to post the pic, fuck, im an acutal fucking brainlet
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>>3204435
A province north of Hillfort seems nice or in Hillfort itself. I'd preffer it is not in unclaimed land.
>>
>>3204361
>>3204390
My apologies gentlemen, I had just returned from work and was, still am rather, out of It.

Give me just a moment and I will write up replies.
>>
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In the newly freed city state north of Ukuru a silence falls among the people. Where what normally would be bustling streets are now gloomy pathways with little activity.
Families stay inside for most of the day, productivity is near non existent, with the most work seen being hauling wagons of both the living and dead to mass grave sites.
A plague has befallen these people.

>>3203931
The dwarves lead the elves around the nearest mountain, finding a road and following it west to arrive at the base of said mountain.
Carts and wagons are seen along the road with many curious eyes watching the foreigners, they travel back and forth from the mountain where the elves are led, coming to the entrance to Vorak.
A simple 7x7 ornate stone passage opens to allow the dwarves free movement in and out. The elves are brought inside where they must hunch over as the tunnel they enter is only 5x5 feet.
Traveling through many confusing halls which display carvings along the walls seeming to show everyday life of the dwarves, mining, drinking, and more mining.
They are eventually brought into a larger room where only the shortest of the elves do not need to bend over, and in the center of the room sits an old dwarf who stands to approach the envoy.
He stares down the outlanders as the dwarf who brought them in speaks to him. After a few moments he tugs on his beard and points to the elves, a confused look on his face as he speaks in his tongue, seeming to ramble and laugh at them for a few minutes and eventually calming down as he tries to ask what the elves want.

>>3204064
The ratmen would find the nearest dwarves to be on the northeastern hills where they raise goats.
After an initial shock due to their appearance, the dwarves would agree to lead them to a Mountain Lord to speak.
The Skaven are brought to Tirgaz, wherein they are brought before the Mountain Lord Vaizg Thergumar who attempts to ask what these creatures desire.

>>3204313
The Mountain Lord is unhappy with this outlanders poor diplomatic skills, but does enjoy some of what he understands from the stories of combat. He grows tired soon and grants the northmun and his men a dozen kegs of ale telling him that he may return home.
The soldiers have enjoyed their time together quite a bit and would all say their farewells to the smallbeards as they leave.

The dwarves of Avkurg find less resources in the hills than desired, however, there appears to be many trees in the swamps south, and so they expand.
Discovering the ruins of a city which seems to have been abandoned some time ago as well as roads, an interesting find, but for now they show little interest and instead focus on the resources of the land.
>Expansion

As word spreads of the sudden emergence of new races, the dwarves become uneasy and thus sparks further militarization.
Mithril is now forged for higher ranking units in the army while soldiers are trained further.
>Military Advances
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>>3204444
no problem
>>
>>3204438
just ignore the fact that the road runs into dornian land. that was an acsident. also the church is not in unclaimed land. look a bit closer.
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>>3204454
You gave me my towns, but not my double expansion sir.

Additionally, Sentry Is meant to be at the far left point of that peninsula.

Sorry for the trouble.
>>
>>3203931
"Certainly, trade Is always a good thing to have with a neighbor. Now, what we can bring to the table Is food and metal. We are a seafaring people, and we know of the ocean and of ships. We have seafood aplenty as well as grown spices and crops such as what we call 'potatoes'. It's what some of you are eating right now. Other important goods are our supply of Iron, or even Steel If you're willing to pay for processed goods. Recently, we've found a more ornamental metal. Silver Is a beautiful thing, and we've got a mine of It. Good for showing prestige and wealth, why, I've got a silver brooch on right now. Ah now, I have no knowing whether you have need for ships, but those can be sold at a price should your people need them. Weapons much the same. I don't know If you're In need but If you like what you see In our steel, It can be yours for the right price. Now... we Tythians do have need for two things In particular. Wood, and Secrets. We are willing to trade for other things, of course and I'm sure our residents would love another culture's cuisine on the dinner plate, or perhaps If you have art or texts we could share and store... but those two, Wood and Secrets are what we would like most.

But I've been rambling too long. So, what do you think? I'd rather not carry on for the both of us."
>>
>>3204107
>>3204454
Diplo?
>>
>>3204361
At the fort of Bastion strange insect-like creatures In garb(?) approach the gate, hailing for an audience. There Is a clamor and a scramble at first, panicky guards assuming an attack. Quickly the air Is dispelled and a man Is dispatched through the front gate wearing armor and a sword at his hip, eyeing the bug with a mismatched gaze, one eye whole, one wet and pale, devoid of feature, a pair of armored soldiers accompanying him.

"Greetings... to you, 'Sir'. I am Pale Captain Sanrowan High protector and Arm of our king. If you have come to speak then state your business here."

(I'm assuming we have the means to understand each other.)
>>
>>3203858
The Envoy, whom was learned to be named Delax, leads a work crew into your lands. "Hello again, we're building you some roads, hope you don't mind."
>>
>>3203931
>>3204107
The envoy is met in the south, and with the normal routine, brought to the nearest mountain, which would be Vorak.
The envoy would be brought to the Mountain Lord's hall, in which the elves and dwarf are in the middle of speaking.
>>
>>3204570
Though his dragon ancestry only makes him slightly more arrogant than your common Calderian Noble, that's still pretty fucking arrogant. He all but shoulders past the elves, "I am Drelkaz, speaking on behalf of the Dread Emperor Gray to treat with the dwarves."
>>
>>3204504

"it s sound perfect .Better ships could be needed in the near years and we look forward in aquiring your vessels or at least trying them. The silver you talk about is interesting as well, and Raket it self could be interested in it. We will trade your seafood, crops, silver and if possible a small fleet of your vessels for our crops, wood, game and secrets. We have found a city not so far away from Mist, and we will allow your merchants to sell and buy there as they like. I hope we can do the same here."


"before we go is your state open to mercenaries activities ? You see we did have a relation to the north with a zealout race, they are untrustworthy and right now at any moment a war with them could start. They also would like us to be exterminated just because we didn t bow to their requests. So do you have any ?"


>>3204454

"Mountain Lord of the dwarfs, we are the sun elves subjects of Raket and followers of the sun god. We are here for start a trade with your nation. We offer grain, fruits, leather, fishs and deers. Along that our wood and wood objects for the civil use. We could trade with you bronze but we already see that your craft doesn t need it. This trade will start in our near city of Beania, since we will let our merchants trade inside the city. We expect to trade in Vorak or in is outskirts."
>>
>>3203992
>>The Kamadani Cyclopes

(Slight fluff correction for those who care. The cyclopes are on average 3-4 times taller than the gorgon, not 2.)
>Diplo with Gorgons
After a solid minute of ogling, the Seer sits down fully in front of the gorgons, where they begin to try to parley. It takes until the sun is setting, but the basis of a pidgin language is established. The cyclopes learn that the "Living-bush-head-men" came from across the seas, on a land far to the south. They traveled on a "tree island" or "floating wagon", something to that effect, which was designed to carry many men and goods across the uncharted seas.

As the day comes to a close, the gorgons return to their boat, but without the company of the cyclopes. While trying to be as stealthy as 20 foot fall giants can be when crossing the open planes, the cyclopes follow the gorgons from a distance until they come across the boat. Suitably awed by the craftsmanship and construction of such a craft, a sort of micro-community forms around the boat as cyclopes come by to ogle the gorgons, the boat, and their crafts. As well as share their own works of art.

The cyclopes learn of many new concepts: such as new metals like iron and gold, fancy tools that are apparently meant to hunt (read weapons), new forms of jewelry, and how BO-ATs seem to work in theory.

Before the gorgons leave, the cyclopes bring many various works as parting gifts. Mainly large chunks of marble and stone that have been carved, chiseled, or otherwise turned into beautiful statues and totems. A few sheep. A collection of various-sized glass bottles. And a handful of copper jewelry.

Finally, the Gorgons are told to land at the southern coast the next time they come by, as the cyclopes will try to establish another trading post there for them to visit.
>>
>>3204596
making a drawing for the dwarfs for let them understand what we mean.
>>
This will be my post ID for a while.
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>>3204454
1. With the chitin we have gained from our trade deals, research is put into small magical reinforcement and the upsides and downsides of it being used to replace the armor currently in use by Marine forces. It would be fitting, as the material itself is buoyant to some degree, and shaper mages describe it as "a very easy material to work with" when compared to metals like iron, bronze and steel.

2. Coastal defenses are to be placed along the continental coastline. Various shaped bunkers, artillery, and light manned fortifications are to be placed by every coastal town. (If you want to make a line across the coast, go ahead. I don't absolutely need it)

Diplomacy:
1. An expedition fleet is created and tasked with exploring the south of the continent. The marine guards are given prototype Chitin Cuirasses.
2. >>3204422
A delegation approaches the fort, and requests that they, and an expedition be let through North men lands to explore the continent's interior. Compensation in the form of silver and copper may be provided if necessary.
>>
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>>3204598
"Well, this will make into an incredible story to tell everyone back home. I thought we would have been killed here.", Réne said to himself. This is a fantastic! The one-eyes, or Sycoples(?) has much beautiful art. A little on the simple side but simple is the mother of innovation. Before the Gorgons left, the Sycoples gave them red-brown metal jewelry, fuzzy cows, glass bottles, and the greatest of all, chunks of marble stone and statues.They have never seen pure white stone before in history. The Gorgons hurried back to ERS to inform them of this discovery.

After telling their story, Rene and his crew were celebrated as heroes. Meeting and surviving an encounter with the One-eye giants was stuff of legends. The Oracles communed with Reqin to figure out what to do next. A light sprung upon them and were shown visions on what might happen. It was up to them what they would do. Preferring the one-eyes to be friends with ERS, they made a plan to ally with them.
1.The Gorgons expanded north from Gerner to build a new city called Unoeil (One-Eye as a gesture for a friendly relationship) to be closer to the Cyclops
2.Start refining a trade language for both nations to communicate with
>>
>>3204454
>Skaven dwarven diplomacy
The diplomat presented himself to the Mountain lord,"Oh the great bearded one we are the rat men living in the centre of this continent, and we are here for a proposal. We have heard greatly about your amazing kingdom from our trading partner and we admire your amazing empire and its advanced technology. We are here to ask if we could expand our underground country, just like yours, near your border. Also, we would be grateful for your kindness if your highness will allow us to trade our resources, so that we could humbly learn from your great and well known technicians."
>>
While the dwarves have seemingly mastered Lake Vorak, there is still more to be designed, and thus a small shipyard is built on the shore where engineers work to craft better ships as with the recent expansion south, the dwarves have found even more water and wish to explore it.
>Shipyard and Ship Design

The surface is a large and confusing place, more so the sea, and so dwarves create ways to better understand their surroundings.
>Navigation


>>3204839
The dwarf understands absolutely nothing the rat creature said.
He turns to fetch a parchment and a stick of lead, offering it to him to write things down to better understand what he wants.
After deciphering most of what he wants, the dwarf is confused at the mention of another to have met the dwarves but shrugs it off and requests that the Skaven stay, or send others to stay so that the two races may better acquaint themselves.
The dwarves would be open to trade but they require a list of goods the Skaven have at their disposal beforehand.

>>3204596
The dwarf would understand the elf using said drawings, not being interested in much else but wood. With the plans to make vessels for travel upon the sea, they could use this.
The dwarves can offer many stone, gem, and cheap metal trinkets made by expert craftsdwarves.
While they are welcome now, the dwarf seems disapproving of the elves unbeardedness. He draws and crude image of a skeletal figure, points to the elves, then adds in a full beard to the belly and points back at the elf.

It is then that another beardless being barges in past the elves to speak with the Mountain Lord
>>3204582
Being frustrated by the lack of facial hair once more along with the rude interruption, the Lord approaches Drelkaz and launches his fist at the man, which unfortunately for him would be directed at his stomach or groin area due to the dwarfs natural punching height.
>>
>>3205148
list of skaven goods
warp stone samples for machinery(beware extremely toxic and filled of unstable chaos magic, but extremely powerful)

some of the samples of the weaponized plague

some food

maybe some help in chores

for the return of teaching of technology and machinery
>>
Rolled 30 (1d100)

The second phase of the Sarinthian Civil War begins. Both sides have received reinforcements and have developed new weapons to combat the other. On one side is Baron Orntas. Around him has rallied an army of converts and loaned slave-soldiers from his religious allies. On the other are the three Cattle Barons and the Ironmistress. The lines are drawn and battle is joined.

Orntas 70
Alliance 30
>>
>>3205167
The dwarves are willing to offer high-quality iron implements straight from the Voracious Kiln for the mentioned warp stone samples and possible workers.
>>
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>>3203873
>>The Kamadani Cyclopes

>Establish New Island Towns (Companous: Mark 1, Seculous: Mark 2, Solitous: Mark 3)
>Finish refining a trade language with the Gorgons (co-op'd development action)

With the construction of the artery-roads complete, the Cyclopes now had greater room to expand across their island. However, the amount of expansion already done was pushing Singulous to its limit in terms of a logistical hub. The Council of Singulous was on its last legs trying to keep the entire island running from its single seat. To alleviate the issue, two more towns with their own, smaller councils would be founded. Together, each would serve as their own logistical hub of their surrounding region. Solitous would cover the north-eastern side of the island, Singulous the Center, and Seculous the southern end. They would all share in the circular city-planning that Singulous had formed from.
Finally, the small coastal town of Companous would be founded on the southern beaches of the island, with a single, long pier made of stone to welcome the gorgon ships should they ever return.

The revelation that the cyclopes were not the only living thing in the world was startling to say the least. Even more so that they spoke completely different languages, and acted on alien customs. While most cyclopes would prefer to never have to interact with the gorgons themselves, word of their artistic talents spread, and curiosity quickly took a hold of them. Through what they were able to parse through their interactions with Réne, and subsequent future visits: the cyclopes and gorgons eventually established a trade language to enable both parties to properly communicate.


Several statues of Réne, the leader of the first Gorgon expedition, were made by the various cyclopes that had seen him with their own eye. A few more were made of the other two who had accompanied Réne, as well as one or two of the boat.
The one judged to be of highest quality was placed on the end of the pier of Companous. Made of pure marble, the statue is a two-to-one scale replica of Réne the Gorgon. This statue is adorned with copper belts and sashes, in a similar manner of dress that he wore when visiting. This statue is adorned with copper gilding on each snake head. Infixed in the eyes of the statue are twin, fully charged Olivite gemstones, which give off a constant glow.
>>
>>3205148
Drelkaz stumbles back as the dwarves fist slams into his abdomen. In instinctive response, his draconic features, including some bony protrusions on his chin, become more prominent. Mastering his anger he gently forces the dwarf back with magic before displaying trade goods, various poisonous herbs, a hearty casserole made from mudfish and charroot, some lumber (admittedly low building quality coming from a swamp, though in unique colors excellent for sculpting or decoration), and a set of clay scale mail enchanted to be more effective than steel plate.
>>
>>3204532
"Ah, good to after all those years to finally meet a soulless one here. We have come to see who you are and how we can live together sharing a border.

What is the name of this nation? What is the faith like? What would you wish to purchase or sell?"
>>
>>3205181
The rgn-Gods are really not on my side.
Depending on the outcome of the party I will consider whether too try one last thing to win the war or to see it as a lost cause.
>>
> Action one
Hereby
>>3205697 The Dreadful Dread Emperor Gray
>>3205181 The Cattle Baron Orntas
*the 4th neutral Baron is also invited
>>3205167 The Heads of the Skaven Clans
>>3204765 The members of the Dornian Council
>>3204596 Tyrant Rekat
>>3204532 The King and Prophet of Medigure
>>3204459 Järl Järlington of Northlund

The list of guests is included in the invitation so that everyone sees who they will meet and so everyone sees who did not attend. (I assume the Cattle Barons are more than eager to on equal ground lead diplomacy with rulers of nations.

Are invited to attend the first celebration of the Kuhuin'tulpa. After years of maticulous work the Great Godslayer Tower has been constructed. This will be the first and last time people who are not members of the faith will be invited and permitted to enter the great holy tower. Each atendee can take with with him/her
a retinue of 40 individuals, of the high-class of the given nation as they are expected to parttake in the celebration. This will not only be a joyous religious celebration, but also a good time to get to know other heads of state and renegociate various deals.

Meanwhile a huge celebration will be happening in every temple of the One True God, with free food and music and all the people heathen or religious in the local area will be invited.
>>
>>3205749
>>3205148
Forgot to add but of course the President/Doge of the Republic of Emi is also invited under the same rules as everyone else.
>>
>>3205749
The Dread retinue consists of the Dread Emperor Gray, dressed in his scale mail dress robe and gray crown,the White Empress Lumina, in white plate and a matching gray diadem, the grim band and gay band, groups of villains and heroes respectively, and two dozen Calderian Nobles, each one of whom are practitioners of magic. The total is a mear 36, the Calderians taking pride that their mighty could face a large army if called for.
>>
>>3205956
The Uwuin'taipa are surprised the usually prideful Imperials were the first ones to arrive. Heck, the diplomats used to dealing with them expected them to come using a flying castle just to show-off their supperiority.

The 4 High Priests send out a retinue to the shores of the holy lake. A giant chitin-bronze ship emerges out of the green mist with Soulgranted Humans dressed in beutiful colourful robes welcomming them aboard.
Slowly the ship sails into the green fog making it hard to breate for the people abord, but the heavy uncomfortable feeling subsides once they get used to it. The night is dark andt he freen fog thich, but they finally can see the grand tower. No matter how grand the flying castles were a purple-red simmaring tower out of flint as wide as a province and so tall one could not see the top. The closer they got the bigger the structure seemed having the White Empress herself wonder if a Flying Castle could fly as high as this tower stretches.

They finally landed at a small port which was directly linked to a giant gate which was ceremonially opened before them. Inside the 4 Grand Priests were waiting. They were unusually big even for Uwuin'taipa and had ornate magical symbols deeply egraved into every inch of their Chitin and on their white robes. They personally welcome first the Emperor than the Empress followed by each and every of their companions.
The Imperials are given the options to either be shown arround the templeon the first floor or go upstairs to the second floor to the Ballroom where the celebration would start once everyone arrived.

(choose if you want to explore first floor or head upstairs)
>>
>>3205207
The skaven diplomat accepted the offer,"Of course we will accept your offer. We are so grateful the great bearded one will lend us his technology. We will give you some of our warp stone samples so you can study them, but beware they are extremely toxic and unstable and filled of chaos magic."
>warp stone technology development boost for the price of warp stone samples
>>
>>3205749
The Skaven got an invitation for a meeting from their trade partner. They hav decided that they shall attend the meeting, perhaps make some international connections, and learn the international connection between nations
>>
>>3206057
As the next batch of guests arrives the Imperials are assumed to have gone upstairs where they see a Baroque-Style room decorated with wood and silver. It's comfy and has various form of food and drink.

>>3206136
As the 7 Skaven Arrive at the shores of the Holy lake a boat with 4 Skaven Slaves encounters them. Except they are not the wild type of slave they had back at home. Those are the only 4 specimen which were sucesfully civilised.

They greet the leaders and diplomats and ferry them over the acid lake. The keen Skaven eyes for a long time have seen the slightly glimmering tower, but maybe it was a mirrage as some of them would have been terrified once they saw it's true size. It glowed in feint red in purple and was the thickness of a province and taller than any cloud. The leader of Clan Pestilens when marveling at the structure considered whether any of their burrows are as deep as that tower is tall.

Finally the Skaven arrive at the port and are lead by the 4 reformed slaves trough the giant gate. The leaders of the Clans are all greated by the High priests, then the diplomat and last the Assasin. All 7 Skaven are lead upstairs and introduced to Emperor gray and the Empress as well as their retinue. >>3205956
The celebration is slowly starting as bands of Soulgranted start playing music they know from their pre-slave days on various instruments granted to them and various Uwuin'taipan priests and Diplomats start entering comming as well.
>>
>>3205697
While the dwarf is less angered after releasing his rage through the punch and from the confusion of whatever pushed him, he is still rather upset, and the lack of any useful trade goods leads him to simply tell Drelkaz to leave while he concludes the meeting with the elves.


>>3206124
The dwarf is happy to hear the acceptance.
Yet still, he does not understand the language, any hand motions of some sort of explosion when discussing the warp stones are mostly ignored.
A chamber within one of the mountains would be built to house the Skaven to act as an embassy to allow each other to learn one another's language and keep up to date on trade deals.
The workers discussed in trade would be evaluated to determine what work they are best suited to as well as how many are sent.
>>
>>3205915
The Doge of Emi has been unable to decide on the deals from the Uwuin'taipa for some time, but agrees to attend the party and hopes that perhaps meeting in person would help decide on important matters.
Being rather under the weather as of late, he believes traveling outside his chambers will alleviate any issues.
He brings with him 12 of his most trusted colleagues, two of which are his personal guard.
>>
>>3205749
The council was more than a bit curious and amused at the invitation, and decided to send 4 of their number. They arrive escorted by 4 Dornian Marines each, equipped with rather ornately decorated armor, which yelded no functionality, and came with their repeating crossbows.
>>
>>3204043
The biological uses for the warp stone has made progress the abc squadron division(now named the moulder clan) has finally got a formula of making giant mutated rats after many failure attempts. The Giant Rat is a staple product of clan moulder bio-engineering, who gained experience of bio engineering from their biological warfare experience, mutating, and surgically augmenting "typical" rats into the ferocious predators. At a distance these creatures might be mistaken for large dogs, but on closer inspection their foul and unnatural appearance is too clear. Like their smaller cousins, Giant Rats have hairless tails and feet, but unlike their natural brethren, Giant Rats exhibit rampant signs of severe mutation and the diabolic grafting because of the skaven's unstable technology
>unit giant rat unlocked

>action 1
the skaven are pleased with the results the moulder clan made. However, they thought they should use the warp stone in technological ways now with their newly acquired knowledge of machines from the dwarves
>warp stone machine development boosted from dwarven knowledge

>action 2
The skaven thought it would be nice to research the biological uses of the warp stone
>biological warp stone development
>>
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>>3206303
pic
>>
>>3206168
(Sorry) many of the Calderian delegates are actually quite interested in the temple. The nobles are scheming leeches, looking for anyone with some worthwhile excuse to betray their emperor. While the greats (as the heroes and villains are collectively refered) are eager to discuss foreign relations, truces or alliances.
>>
>>3206205
The Doge and his retinue of 12 arrive and mervel at the purple fields of mushrooms irrigated by green acid and green smokeall arround. The representatvies of Emi have a hard time breathing at first, but adjust by the time they reach the holy lake and are picked up by a bronze-chitin ship with Human Soulgranted on it.

The Emi'ans marvel at the abosolute size of the tower and are greated by the 4 High priests in person uppon arrival and then introduced to the Skaven and Imperials already celebrating.

>>3206253
The 8 Dornians are greeted by a group of Uwuin'taipan at the border and escorted onto a ship. The 8 slowly wim over the acid lake while pointing out the flimsy design of the boat, but their amusement at the primitive boat slowly fades as the realise the shere size of the Uwuin'taipan tower. Some of the guards honestly think that if it would fall over, it's tip would reach their nation.

Uppon entering after being greeted by the High Priests they are lead to the stairs which for small creatures like Humans are only very narrow so they have to walk in line. They get to the very ornate second floor. Where they are introduced to the Emperor Empress, Cland Leaders and Doge then the members of their retinue.
>>
>>3205749
the jarl and his entourage of 63 nobles/warriors finally arrive at the party. the jarl appologises about the size of his retinue exeeding the stated limit, as it seemed this lords hand told thier vassals and thier vassals had told their prized warriors and friends and soon the the group would have exeeded 100, maybe more guests if it were not for the jarl interveening.

only about half of the retinue was armed and equiped as wuold be normal guards, altough others had swords that they carried, shiefed by their sides. they donned typical northmun fasionwear, e.g. ivory and amber jewlery appropiate to their rank and the traditional bear/wolfskin trousers, cloak and hide boots of the northmun. the jarl was adorned suprisingly less in jewlery compared to some of his entourage, alhthogh had the thickest cloak and most intricately engraved sword.
>>
>>3206320
The nobles as theit intentions are obvious are approached first and lead to the side of the temple and shown paintings of when the High Priests of old were slaying the Tanigaki Gods underground.

The Human Soulgranted poit out how grandiouse the great tower is and how only great faith could have made it possible. How the right faith clearly can bring fourth great prosperity. Then the Soulgranted leaves.
>>
>>3206401
The Jarl arrives at the pool and a boat arrives to pick his people up, but he is told to wait as the number of his retinue is reported to the High Priests. They allow the 63 guests in as most other invited people brought less than 40 people.

After a bit of waiting two boats arrive to carry all the Northlundians and they are transported to the gate of entry into the tower. They are greeted warmly by the high Priests and lead upstairs to the others.

I assume the Dornians and Emperor are happy to see the 64 Northlundians being slowly introduced to them. >>3206320 >>3206253
>>
The the grasslands of Sarinthia Baron Orntas is dealt a stinging defeat. Despite the new spells and a new army, his forces proved incapable of defeating the those of the Alliance. The order of battle, with Orntas's cavalry holding the wings with the slave army in the center proved his undoing. While Orntas's cavalry, enchanted and empowered with spells, did well against the larger forces of the Cattle Barons and Cavaliers, it was the slave infantry that proved their undoing. Relied upon to hold a critical rise in the center of the battlefield the slave infantry met headlong with the New Model Army of Ironmistress Zemnaria.

The two could not be more different in composition. Whereas the slave army was poorly equipped, poorly motivated mob of slaves trained for battle; the New Model Army was a well-armored and well drilled mix of pikemen and fireloqueiers. The new weapons put together in her smithies, combined with the universal breastplates and helmets produced in Zemnaria's forges. The NMA's biggest advantage lie in its ability to engage from range. Protected by a bristling wall of pikes and broadswords, they could advance steadily forward covered by a barrage of powerful - if inaccurate - firepower. Their formations were not without casualties as the explosive scrolls provided by he Uwuin took their toll on the dense formations. Still, when ordered forward by Zemnaria they moved forward, and when ordered to charge they did so with gusto. The slave line, put to wavering by casualties sustained through concentrated close-range fire, broke under the first sustained charge. The rout that followed saw most of them put to the sword, or melting away into the surrounding grassland.

Orntas's cavalry, suddenly left with no support in the center and now engaged by a numerically superior foe, broke from the battle as they had in the first engagement. Unlike the first, where the cavalry of both sides were depleted and exhausted enough for Orntas to get away easily he was deftly and vigorously pursued.

Forced back to his manor, the army of the Alliance closed the noose around his neck. Orntas was finished unless a desperate breakout, or another army, could come to his aid. Word of the defeat of the Holy Army reached Uwuin'taipa. Few of those sent to do battle had returned, and worse, those that had spoke of a terrible battle against what was rapidly becoming a battle-hardened foe.
>>
>>3206422
>I assume the Dornians and Emperor are happy to see the 64 Northlundians being slowly introduced to them

HAHAHAHAHAHA. yeah
>>
>>3206424
>>3206401
The High Priest Hul'klumin is seen drinking acid-alkochol at the bar when the is approched by the Jarl.

Instantly he grabs the tiny one as if just looking for anyone willing to hear out his troubbles. The giant creature starts complaining about Sarinthia how there was this guy who came to convert and then like a retard started a civil war before building a powerbase and converting any people in his country. Then he was granted a fucking huge well-trained and well-equipped army, but refused to listen to advice on how to use it and not only lost 2 battles in which he should have crushed the enemy, but also let them get hold of the weapons which were to grant him undeniable adventage.

The giant bug explains how rich and fertile the land is and how the other faction is just xenophobes. Now there is barely any hope for victory. He sighs and stares at the jarl drunkingly as if hoping for some sort of instant-solution from him.
>>
>>3206422
The marines are put slightly on edge at the appearance of so many North men, but their charges in the council tell the men to relax, and that if anything were to happen, the offending party wouldn’t get the chance to get at them.
>>3206465
A council member joins in on the conversation, and asks about who these Sarintians are, while sipping a glass of the Dornian wine that was brought.
>>
>>3206511
"AAAAAAAh, oh hello... ah yea. They are pointy eared people like those Rekat guys except Orange and actually quite nice. They have a civil war going on a Xenophobic side and one which converted to my faith. Sadly their leader is hotheaded and not to good of a strategist. Still if we'd get him to win he is easy to manipulate and the trade they could offer if the xenophobic side didn't win would be marvelous."

The giant bug now gives both the human puppy-eyes as if hoping one of them had a solution for all this shit.
>>
Despite the victory, all is not well in Sarinthia. The Ironmistress's star is on the rise, and with it, a target is painted on her back. Rumors had long abounded of how a woman managed to get control of her own territory, and a place on the Hands. Rumors that she had murdered her husband, and had her son strangled so she could take control of the family fortunes on her own. Her Army was a threat. It was a personal force paid for out of her own pocket, and while the expenditures were welcome by the other Fingers, the prospect that she may win the war and have the most powerful single force in the nation was very much not. It was thus that the slow gears of ruling politics began working for and against her. A new order was rising, a new brand of factionalism.

On one hand Ironmistress Zemnaria had substantial popularity among the Cattle Barons. She had come to their aid when the other Fingers played lip service, and he dedication to the Twins was admirable. ON the grasslands, there was greater equality among men and women. Everyone worked, everyone herded, there was no time for anything else. Among the Burghers, she was less popular. Krellian and Prunitas were very much her enemy. She had poached from their machines in the cities and used those dregs to fill her army. Worse, their businesses were reliant in part on iron tools for production. They still had the majority of the wealth, but wealth without arms was pointless - and she made the arms.

Semarithian and Perkralian were the two neutral parties. As their lands and wealth were not dependent on, or anywhere near Zemnaria's, their opinion on the matter was malleable. They would wait to see which direction the winds blew before declaring for any side in the political struggle. The Loggermasters were united in their opposition to the Ironmistrss. she was technically one of their ranks, but her insistence upon the creation of Irontown where the production of iron goods could be monopolized and centralized was a threat to them as much as anyone else. Her wealth had poached their tenants, and their reliance on her iron tools was painful to stomach.

Elements of this political faction took steps to right the balance of power. They needed metals, and a way to produce their own fireloques. The side with the most would almost certainly be the side most capable of winning a future confrontation. So long as the New Model Army controlled the sole supply and production of weapons Sarinthia would always be reliant on her powerbase.

Burgher Prunitas took the first steps toward that goal. He sent word to the Northmen and to the Dornish, as well as south to the Dwarves, looking for a power willing to export metals like iron and steel to Sarinthia so he could begin to produce his own weapons in his powerbase from within Ebonhawke.
>>
>>3206516
the jarl looks in bafflement, wipes of the gross insect saliva from his face and asks to start slowly and from the begining. he also to his guards to stand down after being so uncerimoniously yanked away to listen to the shouty drunken ramblings.
>>
>>3206534
"So... there is this nation in the West. It's called Sarnthia. One day a man by the name of Baron Orntas arrived looking to trade to expand his power.

We gave him weapons which were unrivel within his nation, but he got arrogant. He didn't build up his power, but acted quickly and impulsively trying to take over the nation with only what we gave him. He lost and came to ask for help again... we granted that help, gave him a huge well trained army which should have crushed the enemy, but he not only lost, but let the enemy get hold of the weapons which facilitated his adventage.

The man is smart, but young and impulsive, at least he finally learned humility after his defeats. I wish for someone to guide him and his forces we do not know what tactics creatures as tiny an numberous can use against one another as such we cannot help. But the land is rich and fertile and the people there hardworking. Sadly the side opposing him refuses to trade so his defeat will mark the end of hopes for anyone to gain from those riches.

I wish for support for him. If any of you can offer him generals and arms I can guarantee you exclusive trade deals on certain goods as by now he owes us more than he could repay in conventional means."
>>
>>3206534
A council member approaches the Jarl. “I believe we have something to discuss about the Dornian expedition into the central continent?”
>>
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>>3205148
the sun elves don t understand at first what they mean. Then they make another drawing for explain that they don t have any beards. Still they accept the trade deal accepting stone and gems."

The dwarfs are invited to join Rekat and is retinue to the feast of the insectoid Uwuin'taipa, and see for themself this abominations and what they have done to the north lands.


Rehkat itself march north with him there are 10 of is administrators and 30 guards. Only the administrators are without armors.


"It's really incredible that your race can do something else besides being agressive to all know lands. Didn t think we would get alive in arriving here. We still expect your apologies for what your canals did and at least small repairs for the affected families. With that we could even restart trade with you. But let s drink some good old water first shall we ?"
>>
>>3206635
my error

part under is the dwarf diplo.

>>3205749
here invitation
>>
>>3206575
the jarl remains confused "what?...WHAT?! why dident you just lead the army yourself if you wanted to make sure things diden't go to shit? you should have sent one of your own generals to lead, Why dident you just send one of your generals to lead!? just send an army over."

>>3206583
apon hearing this the jarl makes a bearded grin
"sure, okay. just get rid of your trenches. "
>>
>>3206638
*part over to be corrrect
>>
>>3206647
“You know we can’t afford to do that. We have no issue with your fortifications in the area, and we would also propose a road to go through both forts in the area. We aren’t worried of incursion from your people, but we have heard, disturbing rumors from traders that go to both our lands about corrupted ground, and we fear that should your nation fall, or worse, that if we were to completely abandon the lines, it would lead to many casualties. What we can do, is place our artillery into storage, and remove most of the shore defenses that dot the area, but we insist that it remains manned.”
>>
>>3206635
"Hahaha, you sure got a sharp tongue even if surrounded by enemies and the usual habit of repaying kindness with spite seems to be a given to your kind."

The diplomat they used to negociate with says as they board the boat. The Rekatians can feel a sense of dread after the boat departs, but at that point they are in the middle of a lake of acid.

"The High Priests told me to treat you well... told me your stone contributed to the great structu... that you have a right to be here... but I can't just stomach that. Especially after you insisting n further and further insults..."

The creature grins as they slowly circle the giant tower admiring it's intricate design and size.

"I am gonna get executed for this... if only that you know?"

The Insectoind ramms it's hands into into the bottom of the ship. Acid comes sprouting out of it and in the middle of the lake the delegation of Rekatia is stranded in the acid.

The diplomat claims that it was a trap... there was a bomb placed on the ship and the people on it were deffinetly not Tyrant Rekat or doubtfully even Sun Elfs. His testimony is made even more so believable as he previously used cumbustion magic to harm his body.

And uproar in the party starts as the news of an attempted terrorist attack spread.
>>3206647 >>3206583 >>3206320 >>3206306

>>3206647
"We did not want to start a war with the state, just support one side of the in a civil war. Especially with an enemy in the south building up hs forces for an attack.
We didn't send our generals... because... well as you see we are a bit different to you we do lack the skill to command you little folk ourselves. Tactic to utilise our kind effectively in combat obviously differ to how to utilise little fleshy ones like you."

The creature shows an unusual amount of humility.

Then news of the Attempted terrorist attack arrive.

"As you see our fears of the enemy in the south were not unwarranted"

He says with a face as if he instantly sobered up.
>>
>>3204454
>action 1
the the seers warn the jarl of bad ill fortunes, for this reason the jarl dramaticly increases the garrison force of all settlements aside from meadton

>action two
the shipwirghts begin work on a newer model of larger and even more surdier longboats
>>
>>3206699
*seems diplomat was killed by arrowfire

He washes ashore covered in combustion wounds and pierced trough with arrows.

He is to be known as the one who sacrificed his life so the leaders of the great powers may live.
>>
>>3206699

All the party dies in horrible screams.


War is declared for the assasination of Rekat, and the Uwuin'taipa are immediatly attacked.
>>
>>3206735
and no one is able to shoot an arrow.
>>
>>3206735
But wait... what does immediately mean they would not discover this happening up untill when he'd be supposed to return from the party.
>>
>>3206735
war is not declared
>>
>>3206768
>>3206758
> Retcon... no war. (kek)

The 4 High priests tell everyone to calm down.
They understand why a terrorist attack would frighten the guests, but ask people to remain calm.

"It seems that the Rekat Tyrany has used this joyous occasion and our guards being down as an opprotunity to assaniate all the invited guests. We do not know what their next move might be, but we do fear for our southern border and apologize for putting all of you in so much risk. We propose creating a temporary alliance untill the Rekat-Threat is dealt with.
We will secure the area, please try to continue enjoying the party if possible."

>>3206711
>>3206681
>>3206320
>>3206303
>>3206193
>>
>>3206534
The Calderian delegates have an… interesting response to the northmun numbers. Calderian ladies start flirting and asking questions like, "how do you stay warm up north." In sorceress in particular, who's hair is actual fire, brags about how "the floorboards match the rafters." In a tone that sounds like both a challenge to the axman's masculinity and an invitation. Meanwhile, the Dread Emperor walks up to the Jarl, "ah, here you are, now, I understand why you'd be upset about the rumors about you being a pirate, but honestly, you should do your research before raiding a wizard."
>>
The Skaven leaders and the diplomat looks confused, and only the eshin assassins are the only ones to keep calm
>>
>>3206789
(I've been Indisposed today, Is It alright If I sent had sent a few councilman In retrospect with a couple dozen guards?)
>>
>>3206789
The Council members approach the priests
"Our marines have suggested that they assist in the efforts to secure the area. Where do they need to go?"
>>
"Screw this we are out of here!', the skaven clan leaders said with their own language.
>>
>>3206806
Yes, should I assume they only come now or if they were there before?
>>
>>3206813
Please have them Scout the lower floor, while highly unlikely there could be Rekat infiltrators.
>>
>>3206819
"We understand you wanting to get out quickly (we have translation magic), but leaving now is more dangrous than staying 'till dawn. You are welcome to have your Assasins join the Dornian Marines in scouting the lower floor. We would even kindly ask you to do so."
>>
>>3206796
the Jarl grins and puts his hand to his side where his sword is sheafed whilst giving a look to one of his fellows to prepare for what might be a scuffle.
"is that a threat?"
>>
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>>3206841
>>3206813
the clan leaders order their two Skaven assassins to assist the Dornian marines
>>
The Marines quickly move to the lower floors, and begin to investigate the area, before setting up a small perimeter.
>>
>>3206331
The Doge is amazed by all the sights before him, including the many people of other unknown nations. He would socialize and eat all while attempting to maintain his composure as he often has coughing fits. He also attempts to learn of other cultures as well as learn information for use in maps.

The Doge would attempt to speak to one of the figures most suited to speak of the offer to assist in reclaiming their lost land. He is not fond of a religion being brought to their people and instead wonders what other options there are.

>>3206635
In the recent events, the dwarves have been the ones visited by other races first, and it is decided after speaking with the Mountain King that a dwarven lord would be given the title diplomat and sent with the elves to meet the yet unknown races and to better learn of the world.
Mageirg Haugat comes along with the elves, and brings two of his close friends and his prized goat.

>>3206699
The diplomatic party of dwarves is lost and the dwarves will not be made aware for some time, or until the elves notify them.

The Emi would attempt to remain calm while his guards closely watch him after the news of an attack.
>>
>>3206834
Assume they were there the whole time, If you would.
>>
>>3206876
The People of Medigure (aret hey humans?) just blended into the background after comming after the Skaven.

Only after the Terrorist attack occuring did the Mediguran King and Prophet as well as their retinue (could you describe it) start to become restless as they were the ones least fammiliar with the Uwuin'taipa, but the high Priest Sehel'kul the Sun themselves sat down with them to calm them down.
>>
>>3206848
Gray meets your eyes with eyes that have seen things much worse than a man with a sword. "It was an apology, civilized men trade such from time to time. If you would like to hear a threat, go ahead and brandish your stick."
>>
>>3206920
High Priest Hul'klumin the Hereasy (the once drunk one) puts his hand between the two bickering parties.

"Please let this holiday be as much of a joyous occasion as it still can be. Plese don't let another tragedy occur today. Please.

Have some wine and celebrate and in the morning we can discuss what to do with the Sun Elves."
>>
>>3206789
While the Heroes are momentarily wary, they soon match their fellows attitude of "just another assassination attempt, go back to your drinks."
>>
>>3206934
"Don't interfere, bug. If the man wants to claim Dread, let him make the attempt."
>>
>>3206952
"Very well, but not here. There is a Colosseum on the 5th floor if you wish to continue please go there." ~the bug sighs
>>
>>3206957
Do not worry Skaven friends there being nothing there means the enemy did not get in and we should be safe. You can have your Assasins investigate further or have them rejoin the celebration.
>>
>>The Kamadani Cyclopes

Meanwhile~
Across the great seas, on an island unknown and uncharted to most, a young cyclops girl discovers something life-changing.

She really likes to headpat things smaller than her.
Especially the fluffy sheep.
Headpats for all the fluffy little ones.

Her name is Kefalés.
>>
>>3206918
...Right, the King/Prophet Isn't there, but rather three councilman In their stead. They came with a small retinue of guards clad In steel. Some of them carry talismans.

It Is however, nice to know that you made sure they were all right.

>>3206920
"....Yes, we will discuss a course of action after the party. Filthy traitors." Said the councilman, drinking from his own flask.
>>
>>3206993
OK, guess I will give you a rundown of events.
So you can join in on the diplomacy.

*Invitied all known members of the continent to get together at his party in the middle of an acid lake.
*Everyone except the civil-war guys come: Dorn, Vikings, Skaven,Dread Empire, and Rekat
*Uwuin takes his time to mention how big and throbbing his tower is.
*Dorn, Vikings, and Skaven all make it ashore and enter the tower to party
*Diplomacy regarding supporting sides in the Sarinthian civil-war is started
*Rekat gets on boat, and a diplomat Uwuin sinks the boat.
*The diplomat uses combustion magic on himself to make it seem like there was a bomb,
*Rekat and his band are now MIA in the middle of an acid lake on a sinking ship
*Uwuin are trying to convince the party memebers that it was a terrorist attack by the Rekat
*Dornian and Skaven are helpin Uwuin'taipan look if there is any possibility of terrorists still getting in.
*The Jarl and Emperor Gray are about to murder each other
*Due to possible Sun Elf terrorists guests are advised not to leave for now
>>
>>3207027
>>3206871

Thank you for the rundown.

Actions for the turn:
1.
>Territory expansion west of Mist

2.
>Send many scouting ships out Into the world to find new lands to colonize and societies to meet

>>3206952
Councilman Unmarr approaches the emperor and his posse and bows.

"Greetings great Dread Emperor Gray, I am councilman Unmar, protector of the Tythian people and voice of our King. It is strange that we have not met, though your invitation must mean you have met the Uwunians before. Have you met the others as well, by chance? Or Is this social outing a chance for many new faces?"
>>
>Skaven civil war proposal
The diplomat raised his voice,"Now now everyone lets get back to talking about this civil war. Now we the rat people have a proposal that will interest you all. Now we the Skaven is just a race that have just gone out to the surface and it is a pleasure getting to meet all the great empires in the world. We have a dirty trait that no other races may have, it is contamination. We are very specialized at this with our warpstones(chaos magic solidified, created skaven with its extreme toxins, skaven can withstand its toxin without protection others with resilience may possibly withstand it) and with our abc warfare division specialized at creating and controlling plague. Now back to the story if we dump all our contaminated materials warpstone, weaponized plague, dead plague monks, rat carcasses, we could obliterate the sarinthian south lake and coast lines making it impossible for non resilient creatures to live
>>
>>3206853
A few of the guards, one with a pale eye also goes to inspects the area, running Into the perimeter the Dornians have set up.

>>3206862
"Hail Dornians, I am Captain Conraen, of the Tythians I'm sure you know. Did you find anything? Was there really an attack? They said there was a bomb but I never heard any kind of blast."

>>3206848
A councilman and several guards approach and promptly stop short of the Jarl and his numerically superior band of northmen."

"Hail Jarl of the North. Tell me, how have you been these days? It's been quite some time since we've felt or so much as smelled your claws this far south, so what brings you back? Looking to be friends with us all now, yes?"

>>3206819
A councilman and a mere four guards approach what Is assumed to be the Rats leader, putting his hands together and giving them a curt nod.

"Hail new faces, I am Councilman Shivak, protector of the Tythian people and voice of our King. We have not met, but If the fates will It then we may yet could prosper together, should you be willing. Tell me of your people, how did you meet the Uwunians?"
>>
>>3207123
"We have made contact with many here. I think the rats ate my Envoy, but I cannot confirm."
>>
>>3206920
"ah, apoloies. i misunderstood. your speaking was rather cryptic. if, for some reason you intend on negosiating a trade than you must tell me what goods you 'ave to offer"

>>3206681
"im afraid i cannot permit acess to a nation such as yourselves into far my land. if you want to traverce past my land into the east than i might be able to permit this, however i would not let you past the mountains range to scout my territory. that is simply out of the question"
>>
>>3207171
"Why is it that you ask?", the diplomat said.
>>3207197
The diplomat does not translate this to the clan leaders
>>
>>3207197
"Ha. Lost In the party seems more likely, It would be rather bold to eat a man In another mans house. In any case, I may as well get straight to the point then, as you are the only men here whom we do not yet know, we sought to establish formal contact with you. Do you think you might be perhaps open to trade, or... other things? I'm sure we could find something beneficial we both want."
>>
>>3207207
"Herbs, spices, decorative wood, Magic items perhaps. If you take us off that raid list I assume you have," *Cough* "we might even provide magical services."
>>3207222
"What did you have in mind?"
>>
>>3207212
Councilman Shivak smiles and adjusts his robe slightly.

"Ah, I merely ask so I may learn of my neighbors. I do not know you, and I am seeing If we may cooperate or If our people will be at odds. You were speaking of...'Warpstones'? It may be far too early to speak of such things, but would you be willing to trade for some of these? We have many things to offer should you need them."
>>
Aftermath of the Attack:

Soon reports from Uwuin'taipa having seen the "terrorism incident" happen start comming in. The heavily burned diplomat himself confesses to his crime. The High Priests if they were men would have turned pale and anemic uppon hearing this.

The Diplomat has his soul extracted and it is destroyed and he is then thrown into the pit where the crazy slaves are thrown into which had their mind completelly broken during brainwashing.

The wreckage of the ship is destroyed beyond recognition with combustion magic on the borrom of the lake of acid and all the guards who saw anything happen be it even at the border with the Sun Elves are reassigned to work exclusively inside the tower.

>>3206193
Now this will require an action.
> Action 2 of the day

All 652 prisoners from Samrithia which the Cattle Barron managed to capture and send in skirmishes are rounded up. Brainwashing is hard, but chaing an opinion on something is much harder than implating raw information. The Samrithin prisoners are being heavily modified and injected with knowlage of the Sun Elf tongue. While the party is going on one by one the Smrithians are going insane only 1 in 2 survives the heavy indoctrination then one by one all information regarding Tyrant Rekat is injected in them... it succeds after the 4th attempt. The 260 remaining Samrithians are subjugated to experiments wich make them look more Sun Elf than Samrithian. Special care is put into recreating a vissage of the late Tyrant. The copy is by no means perfect as it only recreates what the Diplomat knew and was known to the wider public about the Tyrant.

Only 26 of the slaves survive the full body-alteration process including the Rekat one. They look fully Sun Elf... unless you take of their armour where they are a pile of flesh about to collapse on itself.

The loss in personall is to be explained as an attack by wild animals whie returning from the celebration and the sick from the event is to explain the odd behaviour of the Tyrant... it's not good, but something...
>>3206739
The fake Tyrant is to enter the reaml of the Sun Elves 1 hour after sunrise like he probably would have if he was comming back from the celebration.
>>
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Loggers have made it to the ruins of an unknown nation, finding little to discover the origin or disappearance of these people, the swamp has mostly overtaken the city. A road both east and west are seen but for now unimportant to them as they know the ocean continues to the south which they wish to explore however, to build a shipyard at this location would be costly so it is decided to instead construct a canal to allow the ships built in Lake Vorak to pass through.
The road along the ruins is destroyed in the process.
>Canal
>>
>>3207242
>>3207238
>>3207212
>>3207207
>>3206871

The 4 High Priests appear once more before the party-attendants.

"Sadly the Uwuin who possibly saved all our lifes today has passed on to the side of the One True God today. The woulds from the explossion were too severe.

And thanks to the efforts to all of you we managed to confirm that his sacrifice was not in vein and indeed to Sun Elf forces have infiltrated this building. What happened today was a great tragedy, one which should not have to plague such a joyous holiday.

Now before I leave you be and you all return to celebrating I thought it'd be a good time to honour the fallen hero and the spirit of the faith which brought us all here. I would like all of you to permitt us constructing a Temple in the capitals of your great nations, to commemorate our mutual cooperation and the fact that we did not bow down to terrorism and stood firm and celebrated inspite of them. If you believe a temple is too much or too early, we would at least ask for the permission of constructing a Statue or Monument.

We of course still propose founding of a temporary alliance to contain the Sun Elf threat, but this can wait. Now please. All return to celebrating."

The High priests give off that message and themselves slowly start joining the crowd of partygoers. Engaging in small-talk and various political talk.

>>3207135
The High Priest walks up to the Skaven remembering his proposal from earlier.

"Poisoning the lake is not a bad idea... we do not know who owns the area near that lake though. If you were able to send in assasins and first scout out and cofirm if this area belongs to the 3-Baron Alliance then we'll support the plan... also feel free to enact t in case the defeat of Baron Orntas reaches your fluffy ears."

>>3207171
A High Priest walks up on the conversation between the Prophet and the Dorians.

"Of course you didn't hear anything this tower reaches very high into the sky and here at the base the walls are the thickest here on the second floor it's over 20 meters and that's ignoring the layers of magic protecting it. You could have a Flying castle crashing into the wall of the tower and it'd sheke it as much as a Skaven sneezing inside it."

The Priest tries to say basically bragging about how great the tower is.
>>
>>3207272
Uwuil'taipa take the the old Emi president to the side and explains to him how rich the culture and history of their nation is and yet they have grown weak and other powers just keep growing.

The Uwuin'taipa representative partly based of the just occuring terrorist attack tries to explain how the world is bcomming more dangerous and complicated. He wants to offer the state of Emi protecton under the Uwuin'taipan theocracy. Bring here up the lucrative trade and good relations the countries had for a ling time.

> Propose Golden Republic of Emi becomes Uwuin'taipan protectorate.
>>
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>>3207272
Dwarven engineers have experimented and built many designs for ocean vessels, many failing horribly but teaching them to improve future designs and eventually settling on one ship to be the first produced.
The approved vessel to be built contains a series of iron bars that crew members will turn together in order to provide motion to the mithril blades behind the rudder to propel it forward. The bars are separated into parts in case of damage, and spares are kept below deck which can replace broken pieces.
The inner deck is entered through a hatch on the bow and is where the crew sleeps, eats, and contain supplies in the rear.
The top deck also provides room for backup supplies of ale, extra bedspace, and allows the dwarves to perform miscellaneous tasks to ease their fear of the sea.
The entire ship is sealed as to keep the crew safe and happy, as it hides away the sky and open ocean that would terrify any dwarf if forced to witness it for more than a day.
Overall the ship would be extremely small compared to the average human ship and look quite odd.
>First ocean ready vessel
>>
>>3207280
The Emperor laughs, a sound that echoes with the sounds of darkness, screams, weeping and the roar of monsters seems hidden in that echo. "Treachery from those unsuited to it. We might allow a monument to your incompetence in lying." The Calderian Nobles seem uncomfortable with his directness.
>>
>>3207299
"It seems as though a certain guest does not know when to shut his mouth when others are sick of his gloating" A council member states.
>>3207280
"Your tower certainly an impressive feat, and it could be a very useful defensive structure if you are invaded"
>>
>>3207292
While the Doge enjoys free reign of his nation and would want to continue this free reign, it is clear that they simply cannot support themselves alone and that the Uwuin'taipan offer may be the best choice.

After contemplating for some time, he agrees to the offer under the condition that the Uwuin'taipa provide adequate defenses either through stationing a small army at their capital or building defenses which they do appear to be capable of doing greatly.

He excuses himself as he begins to cough up blood uncontrollably.
>>
>>3207238
>>3207238
Councilman Unmarr raises a hand to his chin In thought for a moment before speaking-

"Well you see, us Tythians have many ships and are fully capable of trade anywhere a ship can roam. All we would need Is a name for a city and where to find It. Furthermore, I find that from what I hear you might be Interested In swapping secrets of the arcane variety, perhaps? Or perhaps you have more than trade In mind for someone else? It would be best to speak of more private dealings elsewhere, without so many snoopings eyes and ears around."

"So, how about It? Shall we open relations to one another then? Just name a City and where It Is and we can start within the week If that Is what you wish, of course."
>>
>>3205419
>>The Kamadani Cyclopes

>Expand (Don't care which direction. Let's say south and east.)
>Optics developed

With Solitous and Seculous established, many of the Council of Singulous returned to their home villages, to either retire from administration or to join the councils of the other towns. Similarly, the total traffic flowing in and out of Singulous, while still significant, decreased noticeably. Many of the cyclopes left their crowded villages and spread to make new ones further down the island.

The creation of lens was another development that the cyclopes felt needed to be refined. While these lens could be used to cover up a cyclops' eye from drying winds, water spray, fragments of stone, or sparks of fire, they were awkward to wear when they blurred what could be seen through them. Other cyclopes said that the lenses made it easier to see than before. With lots of practice, testing, polishing, cutting, and refining; properly shaped optical lenses were made. These versatile sheets of glass could greatly enhance the perception of the user. Whether looking at something very small, or very far away, optical lenses would help the cyclopes gain a greater grasp on the world around them.
Monocles, made with glass lenses and copper or tin frames, became high fashion soon after their inception.
>>
>>3207343
>>3207299
He speaks up so Jarlton to hear "Idyllic by Sea, I do believe the Jarl is familiar with it's location, on the south eastern part of the continent."
>>
>Skaven civil war proposal
The diplomat raised his voice,"Now now everyone lets get back to talking about this civil war. Now we the rat people have a proposal that will interest you all. Now we the Skaven is just a race that have just gone out to the surface and it is a pleasure getting to meet all the great empires in the world. We have a dirty trait that no other races may have, it is contamination. We are very specialized at this with our warpstones(chaos magic solidified, created skaven with its extreme toxins, skaven can withstand its toxin without protection others with resilience may possibly withstand it) and with our abc warfare division specialized at creating and controlling plague. Now back to the story if we dump all our contaminated materials warpstone, weaponized plague, dead plague monks, rat carcasses, we could obliterate the sarinthian south lake and coast lines making it impossible for non resilient creatures to live
>>3207280
>Skaven reply
The diplomat said,"Very well we will send one of our five assassins to find out the current owner the south coastline of Sarinthia. However, we will be interested in the reward we will get after scouting the war zone and contaminating the lake. After all the assassins are one of our most valued soldiers, and it will take quite a lot of skaven waste such as the warpstone powders, weaponized plague, rat carcasses to contaminate the lake."
>>
>>3207272
1.With Unoeil built, the Gorgons start to build a gigantic statue of the Seer Cyclope Rene met to serve as a lighthouse and greet any Cyclop who comes here. The eye is a giant fire pit to light a path for incoming ships at night
2.A road is built to connect Unoeil with the rest of ERS.

Creating statues made from stone and glass, gold jewelry, mosaics of beautiful color glass pieces, and herb cows to serve as a gift to the Cyclops. Rene volunteers to go again to bring the gifts to Companous.
>>
>>3207242
The diplomat replied, with some suspicion,"Well what can your kind offer for these "warp stones", and what is the reason you people need this."
>>
>>3207299
>>3207305
"Indeed he seems not be able to do so. Let's not pay much attention to the ramblings of a drunk man so hated his own guards barely care someone wanted to assasinate him.

Still while his words may be harsh his actions deffinetly show more kindness."
>>
>>3207612
"You will get acid an equivalent amount to your usefulness in the wareffort."
>>
>>3188317
>Civ name
The Hive
>Capital name
The Hive
>summary
A collective of insects ruled over by bees, the average working bee being the size of a Golden Retriever. The queen produces a special secrete which is capable of making plants as well as other insects grow to similiar sizes.
>Fluff/Backstory
Long ago sealed away by an angry deity, at last, she was free from her crystalline prison. She didn't have time to ask herself as to how she was freed, as instinct kicked in and eggs were laid. Luckily, the structure was edible, and it didn't take long for her brood to hatch.
They began digging tunnels and excavating huge rooms, as well as visiting the overworld to retrieve flowers. Replanted underground and fertilised with a special secrete produced by their queen, the plants would grow to enormous sizes capable of supporting the hive.
Worms were administered the secrete causing them too to grow in size and take over digging, to expand the underground hive and garden. Their existence now secured, the queen seeks to once more rule the overworld.

>starting position
The center of the forest hexagons east of Hillfort
>>
>>3206871

1 Action
Expand the canal of water to the rest of the north border.


2 Action
Raise and train a new army in Shellania. They will be send to Fort Nora.
----
To the tythian and northmun players.

The conversation of the trade deals didn t have an end so you will need to retconnected them both.
>>
>>3207171
the jarl grins "huh? what could you possibly be implying?"

>>3207238
"we have little use for decorative wood, spices or magic items as the northmun are not literate in magic. if you have else to traid then mention as much"
>>
>>3207207
“Well, yes. We wish to explore past your lands, to see what the wider continent might hold.”
>>
>>3206871
1. The prospectors dust off their gear, and begin to comb over the land that was gained in the last few months.

2. Chitin armor passed it's trials. It will be put into production for Marines.
>>
>>3209445
"i must ask however. why can you not ask the bugs to permit scout acsess past my their lands into the continent. they would be more willing surely, did they disagree?"
>>
1. Develop water-powered smithies and forges

The Grand Canal is dotted with forges and smithies owned by the Burghers. In their smoky depths water-powered hammers beat and shape metal into useful lumps where smiths finish out the process of turning the lumps into tools, armor, or fireloques. In the paper makers firepaper is churned out by the cartload for military use. The Burghers were sinking funds into weapon production to match the Ironmistress, and now with Northmun iron and steel coming into the country via Sendaria, they had the raw materials to make use of their greater asset liquidity.

2. Strategy, Organization and Tactics

The lessons of the civil war are codified by observers and participants alike. Both sides are fully interested and invested in building a better military. For the New Model Army, the experience had been invaluable. Skirmishes and pitched battles had been fought and their lessons had been learned the hard way by officers and NCOs alike.
>>
Rolled 85 (1d100)

Alliance 80
Orntas 20

The final battle of the civil war is underway. The alliance move on Orntas's estate to put an end to the religious schism and restore unity to the nation as well as remove foreign influence. After a lengthy siege of his estate the army moves in to cut the head off the snake.
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>>3209471
Many deer and other fauna have fled from their destroyed habitat and some now roam to the north into Dorn territory.

With both the canal and ship built, the dwarves are now ready to explore a new world.
The maiden voyage technically starts within Lake Vorak as the ship Vorgathzar makes its way to the canal to fully supply itself and begin its journey to the sea to see what it has to offer.
>Vorgathzar "Sails"

The dwarves have received a large number of workers through a trade deal and after evaluating them, they are put to work in most overworld odd jobs that do not require dwarven strength or expertise, such as logging in the swamps to the south, transportation of goods, rowing ships across Lake Vorak, and farming. With the wisdom of the skaven diplomats in the embassy, the dwarves are advised to treat them rather harshly, and so for every 10 skaven, one dwarven Whipmaster is assigned to control the workers.
As they no longer need to feed the more bulky dwarves for light tasks such as farming, resource allocation is greatly improved across the realm.
>New Workers
>>
>>3206303
The development of using the warpstone from biological uses has made some progress. It looks like the bio engineers are trying to make skaven slaves into a stronger breed by several experiments and warp stone mutations combined

The mechanical development of the warpstone also made some results thanks to the dwarves lent technology. Now Skaven are able to throw crystal glass orbs filled with deadly warp stone glass. When thrown, the sphere shatters, releasing billowing clouds so lethal that mere skin contact can cause severe pain or even death. Breathing the vapours causes lungs to spontaneously fill with bubbling pus - a horrible and nearly instantaneous death.
>action 1
encourage the bio engineers to work on this super-rat project further on experimenting on Skaven slaves until they get a close enough formula
>action 2
expand the capital north east so it would touch the lake
>>
>>3209750
Scouts are sent in all cardinal directions to explore the surroundings. While wary of other lifeforms, they would only fight in self defence.
>Exploration

Spiders join the collective, their role being guarding the entrance of the underground hive
>Hueg spiders
>>
>>diplo sarinthia
the skaven heard about the country that is currently in civil war so the skaven sent a diplomat to the border west to ebonhawke
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>>3209750
1.ERS has always bern curious on what's the south. There has been rumors of wing creature but most say it's just a myth. But for Emlí, myths are just facts not yet proven yet. She gains permission to lead an exploration team down south.
2.While Gorgons hunger for beautiful art, they don't deem the art of war any less important. Academies are built to train the next generations of warriors into enlightened soliders.
>>
>>3209655
If Ornthas survived and fled the nation to Uwuin'taipa he frankly would be exectuted for his shere incompetence.

As there were ongoing converssions to the One True Faith and foreign influence is to be removed the Samrinthian Refugees are taken under the Protection of the 4 High Priests.
As there is a lot of free land and rebuilding to do the Samtinthian Refugees are relocated to the "Golden Republic" the new Uwuin'taipan protectorate. Any remnants of the Baron's army and Samrinthian volounteers are reorganised into the:
"1st Samrinthian Regiment in the Golden Republic"

Here just a reminder that even though everyone can use Uwuin'taipan spell-scrol to use our magic and create spellscroll one needs to have a "soul" so be an Uwuin'taipan or a Soulgranted.
>>
>>3207250

the body of the death are demanded alongside the dwarf bodys.

the dwarfs are informed of this and are ask to send some of their kin for retrieve their corpses.

But doubts begin starting to all the people that where there, and that arrives for taking the bodys of the fallen.
-------

the falses for some months behave normally, even if strange behaviors and absurdities start to show up.

Dwarf diplomats and the near people to Rekat on the court start noticing this. In particular an hate for cleaning is noticed, change clothes, as well of remaning near other people or touching them. Alongside an ever increasing weakness and barely any capacity of thinking.

Later in the year during a bath for cleaning them, the true nature of the falses is discovered.


Screams of rage, disgust and pure fear can be hear. The consort of the Tyrant becomes mad in particular, and is stopped before she burn herself alive.

mourning is declared.

some of this things are taken and show to the dwarfs, with a naked sun elf near them.
the volunteer sun elf offer himself to do several trials fighting, reading and so on.

the copys do poorly.

Another volunteer a particular old sun elf drinks a poison and leave is body for the dwarfs to study alongside some other sun elves on a table. At the same time others will study 5 bodys of the things, on the same room.

one is immediatly killed by the son of Rekat.
two of this things are send naked and with oil on them to the north border Uwuin'taipa, in the neck they have a wood sign with written in "we know what you did". For an hour they are leave there with a small group behind them.

. behind them 2 soldiers keep them walking with 2 sticks, 2 naked sun elves archers as well are behind them.

they stay silent all the time.

then 2 single arrows with fire on them are thrown against them.
the things don t even scream, they where just drooling on the ground during the silent pause and when being burned.

the small group waits until there is anything left of the two by the fire.
then they leave.


the rest of this things are closed in a prison, in the capital.
>>
Afterparty and Church buisness:
>>3209791
Permitted the commemorative church. So like 4 for every clan in their capital or one in some joint capital?
>>3209750
Emi as a protectorate obviously lets the temple be built.
>>3209515
You permitted the capital church right?
>>3209471
You were for the Capital Church if I understand correctly.
>>3207582
You said you are OK, with a monument, but not statue in the capital.

The party slowly nears it's end. Any guests wanting to sleep are assigned rooms which are up to their standards of comfortability and can choose to have their guards guard them or to be also Guarded by Uwuin'taipan guards.

In the morning everyone is woken up and attends one last ceremonial breakfast in which further badmouthing of the Sun Elves happens and emphasis on Unity and friendship between the attendants is placed.

All the attendants leave slowly afterwards, now on modified transport boats as the one fancy one the Uwuin had got destroyed.

PARTY IS OVER, THE END
(though if you left stuff unfinished you can retroactively RP in it)
>>
>>3209950
No, there will be no foreign influence in the isles
>>
>>3210016
Gay.

can you designate another location for a comemmorative church to the event then?
or permit a monument?
>>
>>3209750
Expand Idyllic corruption colony
Entrench mountains particularly near Idyllic mount
>>
(Fitting music in my opinion: https://www.youtube.com/watch?v=Wny4UptyceU)

"And you're sure the war will occur?" Spoke a council member.

"Doubtlessly. While us attendees believe at least some sort of foul play was involved, the so called "Rekat" will blame the Uwuin government or church. I estimate the first action to be within the year." The head of the council replied.

"Then shouldn't we take a side? After all, we do have favorable trade dealings with the Uwuin." Spoke another

"No. We will maintain our neutrality on the continent, as we have so far. Besides, our diplomatic fleet will reach Rekat territories within the next few days." Again replied the council member.

"But who will be left if they do go to war?"

"With any luck, the Uwuin. But if both destroy each other, we could still pick up the pieces..."
>>
>>3209943
retconnected
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>>3209750
>actions 1 and 2
an new line of longboats, larger and with triangular sails is designed and built. these ships have better menuveability and can sail deep into the seas like no other northmun ship before it could.
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>>3209788
To the north, the Northmun, hills, and a sea.
To the west, a Northmun fort
To the east, land to expand and more sea
To the south, wood elves and plains

The average fauna for plains and a forest as expected is to be found here, and the terrain would be easily transformed to fit any nations desires.
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>Everyone that attended the party read this

The Doge of Emi leaves the party early when he decides he is too ill and must return home.
Unfortunately the Doge would not make it back, having succumbed to his sickness on the journey back which would later be known as the Plague.

The Doge had contracted the disease during the time shortly before the party, as it spread from its origin in Ółżź to the Replublic of Emi.
During the party, he had unknowingly spread this plague to four other nations party attendants:
The Uwuin'taipa
The Dorn
The Northmun
The Calderians
The numbers would vary, but at least one of each retinue would be infected.
This plague stays dormant for roughly two to three days before the victim begins to suffer loss of energy, followed by coughing on the second or third day, which then leads to blood in the lungs the next, and finally the body would rapidly deteriorate, as the victims eyes degrade causing blindness, necrosis in the extremities which then affects the skin, and finally death from various organ failure.
Chances of survival are below 10%.
>>
>>3209788
> Diplo Action (oh great Kween pls diplo me)
The night of the festivities was finally over and the high priests while exhausted resumed their duties.

They all begun their daily meditation when suddenly a "thum!" like feeling resonated trough their mind. It was the power of a God... right here on the ground, but as quickly as it came it vanished and trough meditation something was revealed to the High Priests... a Soul... but not an Uwuin'taipan one.

The Priests had gone pale... it was impossible it was the mythical "Lost Soul". In Uwuin'taipan faith only Uwuin'taipa are assumed to have Souls... a Soul which grants them immunity to all Status effects, the ability to use our magic and one which grants us afterlife.

The Lost Soul which was spotted... it was different, but equal possibly even greater and it as one and only one emerged. Just as the prophecies from the One True God foretold.

>>3209195 (ooc)
Your Queen is the so-called Lost Soul, you can view it as kinda Bug-Jesus, well you'll find out later.

> Continuing
Uwuin'taipan diplomats are immediately sent to the source of the pehnomenon. Uppon Arrival they see giant plants as well as giant insects which seem to react to them with a level of Sapience.

Translation magic is used repeatedly to ask forthe audience with the Queen explaining her special role, the prophecy which includes the Lost Soul being sealed away by a malicious God and possible dissaster which would affect the followers of the One True God uppon the reemergence of the Lost Soul.

But if the Souls of Uwuin and the Lost Soul would unite it would usher in an age of God and endless prosperity.

> it's a 6m Bug-Priest saying that with 2 other 5m bug-priests following him.
>>
>>3210270
A council member sat in his room, he had a fever. 2 days later, the symptoms take hold. The man had a few enemies on the council, and they came up with a very, very, interesting plan. The man had shut himself into his room, saying that he was fine, and after a slight shouting match with medical mages, he was left alone. In the night, he would be taken, and kept in a facility, where the disease was studied by mages from a distance. Samples of his blood were taken, and kept in preservation rooms. Criminals were injected with the diseased blood, and those that succumbed were drained of blood, which was stored in the room. No one outside of the deepest areas of the state; the council, the researchers, and few others knew of the project. Any who showed signs of the sickness were harvested. A few villages on the continent went silent, and those that recovered were sent back, but those who died would be harvested. The blood harvested would come out gray, filled with pus and the virus. The researchers would name the virus turned potential weapon, "A Praga do Sangue Cinzento". The Gray Blood Plague.
>>
>>3209750
Release the three new beasts to the public, they shall be spread to every corner of the empire.

Invest in infrastructure and advancing agricultural techniques by looking through what we can obtain from other civilizations and what can be learned from the traditions of the pre Petlinan peoples of the Hytzan Islands
>>
>>3207250
the group of copys is discovered after servants proceed to change them in suited clothing for travel.

upon discovering this disgusting truth all of the copys are killed in rage by soldiers.

the copys are horrible to look at it and blood boils in the vein of every sun elves for the act done by the Uwuin'taipa.

the new tyrant son of Rekat, Cor raise to the throne. A mourn has to be made immediatly for our fallen, and Rekat. The work in the fields, mines ecc ... will be slower for this because our pain is great in this losses and needs to be expressed.

>2 turns of less production overall because of the mourning in all the realm.
>>
>>3210423
Day 12, Outside the town of Vala, Continental Holdings.

Vala has, no, had a population of about 120 last time State censuses were taken, now most of those people are lying dead in the streets, in homes, or in fields. The most horrifying factor of this is how we think the Gray Death, as we're calling it, spread in the town. Early into the expedition, a few mages brought up water from the well, only to find it a dim gray color, much like the blood of the infected. We found the body of a young boy, bloated and with the same gray blood leaking out of his mouth. We think this is how the rest of the village was infected. Gods preserve their souls, we've already begun to burn the houses and anything inside. Maybe we can build a new town after this is all done...

Prof. Gaius Marnell
State Mage of Medical Science
>>
>>3210257

1 action

Raise and train a new army in Rekatiania.


2 action

Make a road connecting Corania to the capital.
>>
>>3210270
The skaven noticed that a particular guest have caught a type of plague due to their experience of dealing with plagues, the pestillen clan leader (abc division leader)was interested particularly. However, the skaven did not alert anyone because they wanted other nations to be weakened by the plague so they will ultimately benefit from it. The skaven decided they should stop all diplomatic events until the plague ran out of victims because it was a plague they have never witnessed before. The skaven had a good resistance to the plague which allowed them to avoid contracting the plague but it did not mean that they were completely immune to certain plagues
>>
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>>3210270
>>3210365

The Lost Soul of myth and legend has appeared so now disaster will await... but what more disasters are to come?

> We lost half of our army supporting a hopeless civil war lead by a naive man

> A rogue zealot disgraced our most holy of holidays and caused an act so heinous it might get this nation destroyed if found out

> The plan to bring faith closer to our allies was... rejected... or possibly even backfired bringing them closer to one another, but further from us.

> The plague...

The plague started... it came from that party didn't it? They'll blame us won't they... we can still use the Sun Elves as a scape goat, but that's about it…

As for us… the plague is what it is. We are not human or even have blood in our veins like the Emi so the sickness does not affect us directly… but it does affect the slaves. Our protectorate has already been reduced to a shadow of it’s former glory with a lot of the population dead. This ironically makes the few dozen Samrithian refugees a major minority there now. The remaining population is sustained trough supplies from the country.

The Slaves they are “alive” at least some of them we managed to sustain 70%. The great tower which was all our pride was emptied and all the monks and priests no matter how unskilled in it spend all day every day chanting healing spells at the slaves. Soldiers completely unskilled as healing arts are forced to work alongside the soldiers with only the southern portion of the wall still being staffed.

The slaves all slowly go blind, cough up gray blood and then die as their organs fail… those symptoms still occur… we just heal them right before death. The organs which failed they are not revived and healed… new ones grow and their bodies just bloat. The slaves are still blind, not enough healing mages to keep their eyesight… but they are alive and driven to work endlessly like cattle would. The method of the whip taught to us by the Skaven is used to keep the plague ridden slaves working. That way we managed to keep our economical output stable, but our army is basically gone, the tower empty and our holy mission put on halt until we can rebuild and it is only a question of time until the slaves finally collapse and just fall apart.

> Action 1 is forcefully keeping the slaves alive and working using healing magic
> Action 2 the corpses of the 30% of slaves who dies are periodically thrown into the water at the yellow marked spot and without it being even hidden made to go towards Sun Elf land… oh there is also a leak of acid happening there.

>>3209757
Diplomats from the few uninfected slaves (4%) are sent to cancel buying stone from the Skaven and instead to neogicate for the elusive "Warpstone" a substance which supposedly can mutate living things... a hope to keep the slaves alive longtherm.

The Skaven are offered the Acid they asked for previously for small amounts of Warpstone.
>>
>>3210733
Skaven diplomat replied,"Of course the great soul ones we will happily supply you with warp stones
if the need comes, we have mountains of the rocks. However, we will like something otherthan acid, our new military project have worked out well and it looks like we have found a replacement."
>>
>>3210752
"What do you want in return then? Whatever replacement you found our acid is deffinetly cheaper to transport here than yours is to produce. Your choice though.

We can offer you Northlundian Iron weapons or Emian Gems. Or possibly some information."
>>
>>3210774
"We would like to get out payment in Emian gems the great souled ones our leaders had heard about the beauty of the gems. We will provide you with warp stone pieces enough to fill up a wardrobe they shall be enough for your remaining slaves."
>>
>>3210803
"Thank you very much. This trade and the continued trade with slaves makes the Skaven a great friend to the Uwuin'taipa"

> warpstone obtained

The Warpstone is carried by Uwuin'taipan who are immune to all satuseefects and as such cansafely carry the thing.
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>>3210822
>large amounts of emian gem obtained
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>>3209750
The Vorgathzar travels west, following the coast, bt due to its size and speed, may be easily missed by the Messian town they pass by, and from the design of the ship, would also not see it.
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>>3209750
1.Continuing On
It started uneventful with only seeing open wide grassland, but after a while, things got interesting. Once entering the grasslands, the sky was more cloudy than before. Nearly blocking the sun excluding some cracks in the sky. Somewhat scared but this phenomenon only made her more determination to figure out what happened here. She goes south then east.
2.Back home, a bit of a crisis was happening. The Gorgons have made so much art, they don't know where to put them. One Gorgon suggested to build a grand museum of culture on Mount Helain (one of the mountains near Gerner);fill only with best and important works of art, domestic and foreign. The idea was quickly approved and work began.
>>
>>3207123
>>3210926
May I have that expansion action counted please, finishing the westward expansion from Mist, Sterling and Sentry to finish colonizing that peice of land. I hate to keep having to ask like this but I would like my actions to be counted.


>ACTIONS THIS TURN:

>1. Expand along the coast near Passage

>2. Create Paleblood smithing techniques. (Lore to come In a followup post)
>>
>>3209271
My apologies, I'll finish my final statement with that now. I'm backup up In diplomacy due to the party.

>>3204596
"Very good. Of course you are welcome any time and we will send word to prepare new ships to replace the ones you will buy. I suspect you will like them, they are very protective without sacrificing much mobility even In the larger class vessels. As for mercenary activities It would be hard to say. I can say this though with certainty, If the Prophets enemies and yours align, then so too shall our conquests. I am not at liberty to give you more than that, but I wish you well and hope for futher cooperation going forward. Good tidings to each of you."

>Trade opened retroactively, you have access to our ship types and goods
>>
>>3211099

ok
>>
>>3210270
Bless the Pale One, that was close.

Mercy on the souls of the inflicted, even a mans worst enemies should not suffer such a terrible fate.
>>
>>3207495
>>The Kamadani Cyclopes

>Mine deeper into the planet's crust
>Proving Grounds Established (on the little peninsula, across the bay from Seculous, south of the beach)

With the discovery of new metals thanks to the gorgons' visit, many of the gemcutters and metalworkers begin to push for further discovery of the island's own natural resources. Miners are encouraged to dig deeper down, and to not just stop at the next vein of copper or tin. They descend, father into the depths of the planet, What they find is as good as guess as any.
As a little aside; despite the discouragement of its manufacturing, Olivite crystals are used extensively in these mining operations. Specifically fully charged olivite crystals encased in a 'lantern' of sorts, using lens to focus the light. These glowing crystals do not produce smoke, allowing miners a constant and smokeless light source.


But all is not well on the Cyclopes' isle. With the creation of Solitous and Seculous, the total power the Council of Singulous once had has diminished significantly. In the intermittent of new councils forming to manage the cyclopes, many cyclopes were able to perform their hobbies unsupervised or un-monitored. While not significantly impacting daily life, other than shipments and deliveries coming in late or wrong, it did allow a particular sub-group of cyclopes to break away.
Cyclopes love their hobbies, and it was the council's job to make sure everyone was working to support each other and their hobbies. But there was one group that had theirs actively suppressed. The fighters, the brawlers, the cyclopes that loved nothing more than to constantly battle and hone their bodies for combat. They were often put in charge of hauling, mining, or sent to the Seer Monastery to overcome their obsession for bloodshed. But one day, a Seer acolyte by the name of Polemistís fled from the Seer Monastery, and quickly gathered a band of like-minded individuals to follow her.

These cyclopes, who'd latter be called the Prime, formed their own analog to the Seer Monastery, the Proving Grounds. A massive arena complex, where the Primes would train, fight, live, and die. Only barely supported by the rest of Kamadani, economically, it was the first place on the island to assign a Seer as its official leader. Primarch Polemistís earned her title through both cunning and combat.
>>
>>3211109
A fleet of 5 Dornian vessels round the coast, not needing to enter open sea, and in spyglasses spot structures. The ships anchor and men disembark to venture to the spot of civilization, remarkably connected to what seems to be a road... (Shellania)
>>
To the esteemed members of the Council, and my fellow researchers,

Our first live test of the Praga Cinzenta was a resounding success. Within the week, the town designated was almost completely succumbing to it's effects. I believe that it's application as a weapon of sabotage and to break morale of the enemy is more then worth the risk. Embedding me in a Medical relief unit will prove valuable if either a reliable treatment is found for our own use, or if any here grow a bit no nosy into how the Plague got here so fast. I recommend the continuation of experiments on weaponizing the Praga Cinzenta, and if need be, to augment it with magecraft.

Yours to the end,
Yameson Florenza
Head of Field Research, Terror Weapons Division
>>
>>3210423
Nearly every mage researcher involved in this project would begin to show signs of the plague days after beginning their research.
>>
>>3212067
Well, that would Imply that they got in close proximity. They were mages, so they used magic. As far as you've told us, the disease can't be transmitted via magic.
>>
>>3209750
Glory to Petlin! With the introduction of the new beasts agricultural output has tripled even without the newly discovered methods of seed selection and crop rotation, which both combine to increase food output by 33%, this has resulted in a quadrupling of food output, these new food outlets have also introduced better nutrition through the introduction of the Amigichuums, who are capable alongside War Caimens at colonizing the swamplands of the south-eastern continent, allowing the trade cities to become nutritionally independent of their trade partners.

Along with this new growth shall be the construction of a new mine north of Nahuz, complete with a road connecting it to Nahuz in order to fulfill the new iron demands of this most glorious empire.
>>
>>3212263
Forgot to put down my name
>>
>>3210926
The plague:

The infected slaves keep bloating as their own dead organs start filling up their bowels, still slaves from the trade-deals keep comming in as such the economy begins to stabilise.

The Soulgranted of Uwuin'taipa... they got infected. Due to being provided very good conditions only 2/3 of them die. They are known as the lost generation.
Uwuin'taipan child after child are extracted... one after another are dead. The children were still young and weak so they were unable to survive. After dozens of extractions the first living child is extracted, weak, but alife. It is given acid with mixed in nutrients to regain ist's sreangth. In tottal 4 of the children are saved. The deaths of the children have prooven that the desiese could potentially harm an Uwuin'taipan as such contact with infected slaves is to be minimised just for applying healing magic and corpses of slaves are to be disposed of by the slaves themselves.

> Action 1: What can keep us safe
We use all the magic and technology at our disposal to analyze the blood and tissue of the dead children and the living children. For the risk of infection only Human Soulgranted which already survived the infection are allowed to do that.

We want to find out what let the 4 children survive. All we know is that their blood is not Gray like all the others.

Action 2: The Warpstone "Cure"
As just stated we bought quite a lot of the mutagenic substance known as Warpstone from the Skaven.

Groups of 20-slaves are taken and placed in a usually leathal range from the stone and kept forcefully alive trough relentless healing from the High Priest of Heresy. The "healing" sessions last for a few hours or untill any unexpected mutations occur. In infected are then isolated and deprived of healing magic to see if the mutations helped develop a resistance to the plague. While that happens they are reindoctrinated to make sure they stay loyal slaves.

(according to skaven desiese immunity s one of the Chaos mutations so it should eventually work)

The process is repeated untill the specimens develop immunity to the desiese. Then they are fully healed up and returned to work among the healthy slaves. If a Slave mutates into an uncontrolably agressive form he is returned to indoctrination untill he is calm again or hencefourth treated like a Skaven Slave and kept in kept using a whip. If a slave mutates to the point of loosing spaience it is chained up and used as a beast of burden instead.

(OP feel free to now describe all the fucked up mutations and how this would backfire, just keep in mind if anything became weird the experiment would be immediately interrupted)
>>
>>3211109
"Tyranical filth. We demand to directly talk to Tyrant Rekat. Don't think your crimes have gone unnoticed.

News of the terrorist attack and yous spreading of a plague have already been spread to all the realms fammiliar to us. Don't you dare think your endless crimes against our people will kept getting forgiven Rekat.

We demand a direct apology only from the Tyrant himself and hefty reparations for damages sustained.

Do not expect any kindness or forgiveness from us at this point anymore. At most apathy you filthy swines."

~ official letter sent directly to Tyrant Rekat from the 4 High Priests
>>
>>3212266
>>3212097
>>3212067
>>3210874
>>3210624

The News of the plague are spread to all diplomats known to us.
The diesiese know to us as the "Sun Elf Plague" has come to be in our land and spread rapidly. The plague finds it's clear origin in the orchestrated terrorist attack.

It is emphatised how big the losses we have suffered are and that no such thing seems to be happening in the Sun Elf nation.

Another request for the creation of a temporary alliance to take Down the Rekat Tyrany is sent out along with a reassurance that all trade deals previously made will be upheld at all cost, though right now shipments of slaves are much preffered to shipments of stone."
>>
>>3212067
Action 1: The Plauge; after a single vial of infected blood is secured, and a reliable detection spell developed, the remaining nobles gleefully incinerate the infected in hellfire.
2. A counter propaganda campaign is started, the contingency of setting Uwuin'taipan churches on fire with their clergy inside is implemented and Calderian entertainers go about the continent preforming sun elf plays meant to raise sympathy for the wronged nation and demonize Uwuin'taipa.
>>
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>>3212502
You literally know only they did a terrorist attack on your head of state and decide to attack me.

But OK, if you want war you shall have it I guess.
---------------------------
The Church is lit on fire, but the gleaful smile on the Calderian Soldier's faces soon turns to a sorrowful expression as the flames soon seem to be swollowed up by a glonde-haired woman in nun-attire. The flames are puked out by haer in what seems to be a ray of flames. This happens at the Church in Idyllic by wood. The Church in that town has existed for a long time so the sizable minority following the one true faith raises up in rebellion equipped with magic scrolls they take down the understaffed guards and the city declares independance, though due to heavy fighting is infact rather understaffed and not that well armed.

The soldiers north of Idyllic by sand are even less fortunate as traders which have been using the church as a refuge for years have the soldiers killed before they even come near the church. That Church is one of the oldest in the land and has been converting the locals for what could have been decades. As they enter Idyllic by Sand there is no fighting, but cheer and celebration as the City is declared independant.

The Rebelious Noble which was indoctrinated before the party (no objection from you to that back then and you pointed out he is rebellious)
Has his armies risen and sends them as reinforcements to Idyllic by Wood or idyllic by by Sand depending which is closer.

As this happens news of the unjust attack on the followers of the One True faith reach Taipu'a and war between Calderia and the Uwuin'taipan Theocracy officially starts.

A Crussade is called with converted Northlundians, Dorians and Emians starting to flood into the cities which declared their independance along with the Uwuin'taipan troops and by troops I mean the remaining Uwuin'taipan and their hordes of mutated slaves.

> from now on all trade-deals (except the one with the Skaven) are broken as we are physically incapable of providing our side of the deal
>>
>>3212513
This is against my fluff. Sure, we have trecherous nobles, but the idea that they'd convert to any religion is laughable. The only thing that'd convince him to take such a a great risk would be to strengthen his bloodline. Second, the idea that we'd send anything less than enough soldiers and Sorcerers to subdue the population is equally laughable. Third, this amounts to autowin, which is uncool no matter how you cut it.
>>
>>3212513
Those of the people who have converted to the Uwuin faith learn of the actions of the Calderins, and a few hundred petition the government to form a volunteer army to help the people of their faith. This is agreed to, under the condition that after they are equipped and trained, they would be granted no further support by the state. Around 400 Crusader-Conscripts are sent. (I'd prefer If during any battles, that I would still control them.)
>>
> I autowin against your churches

Autowin is mean >.<

Also you said you sent soldiers to subdue a Church not a whole town so claiming you now retroactively send enough soldiers after you found out the towns would ever raise up is laughable.
>>
>>3210926
1. Most, if not all ports are barred from foreign entry. This matter is reinforced with Defense Fleet Vessels.
2.Controlled experiments with the Plague continue.
Diplo:
>>3212502
Upon hearing of the actions taken by the Calderins, The Council publicly denounces their government for an unprovoked attack on non-hostile religious buildings and the slaughter of those within.
>>
>>3212523
Sure
>>
>>3212519
OK, I see your point. The attack on the CHURCHES is infact a surprise and the churches are birned down only with the Fire Mage cleargy surviving.

I do not agree though with you retroactively claiming that the noble did not convert after 2 days when it becomes inconvenient. A lack of response was since OP's first OP-post seen as "things go as planned".

You sent enough soldiers and sorcerrers to burn down a TEMPLE as your attack on the temple is a surprise so is the poppulation raising up against your rule in those towns as such no, you can't say you retroactively planned and predicted them raising up and sent enough soldiers.

You said it is fair you Autowin-with the church attack. I accept it, it was a surprise indeed.
Same as the uprising is a surprise to you.
The "Autowin" was set up by dozens of turns of my faith being actively spread in the region.
You have in no way been opposing it or saying it does not spread dueto "X" reason so no I will not agree with you retconning dozens of turns because it became inconvenient.

I hope this is reasonable and explains my thinking.

>>3212523
I would like to know if 400 is a lot or little, speciffic number are fiddly in this I for example assumed all nations have poppulations of milions, so rather tell me if it's a tiny,medium force etc.

>>3209286
There is a church in your land, but it is very new so only a tiny number of Crussaders should come from your land, but you can decide to still controll them.

>>3210163
Emi is my protectorate so basically anyone still healthy is conscripted into the Crussader force.
>>
>>3212581
My population is in the millions, and my army is constantly around the tens of thousands I guess, (I’ll work out specifics later) so 400 is little.
>>
>>3210365
The queen is intrigued, however she is still weak and would not risk the possibility of an ambush.
A worker bee comes crawling out of the hole, informing the bugs of the fact that while they may not speak to the queen, their presence has been noted as "non-malicious".
>>
>>3211079
Mist did expand though
>>
>>3212641
The Uwuin leave saying they need to rsume their holy duty, giving the bees the info needed to meet them again. The leadership of the Uwuin will be in the forefront of the holy Crussade.
>>
>>3212607
OK, low crssuade attendance makes sense as only the most zealous go, but I assume there is a decent amount of people following the faith in your mainland territory. Considering 3 churches. proximity and all. Though I guess some would leave after the acid incident.
>>
>>3212581
>It's against the Emperor's character to have underestimated the townsfolk, but sure, whatever.
Devoted of the Light and the Spire alike flee the rebelling towns. Reinforcing the legion forces while they await additional soldiers, priests and mages from the capital. They are assured that the scrying from the Observatory would have them on their way before they even dig in. This foreign cult in open rebellion, some note, is the stuff of stories, new Greats are certain to ascend.
>Meanwhile, in the capital
Outrage echoes about the White Council. High priests of the Light argue about what should be done about this ultimate heresy. "They shall be removed" the power behind that voice silences them all, a new Great has spoken. The Inquisitor is , even at a glance, strange. He holds both the informative whispers of the Spire and the illumination of the Light. His band, The Gray Crusade, is precisely what Calderia needs in this time.
>>
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The Gray Plague spreads, people die, peasants lament.
Shellania is infected with the necrotic plague.

>>3211119
In small fishing villages south of Watch, reports of sick fishermen are heard.
Fish have been eating the dumped corpses northwest of Shellania, which travel the surrounding waters and causing fishermen to catch and eat fish which are contaminated with the Gray Plague.
Villagers wouldn't realize the danger the sickness poses to them for days until the rapid deaths begin to occur. By then, the plague will have already spread to the city of Watch and possibly the capital if trade between the cities is frequent.

>>3211186
Digging deeper, they find gold and small amounts of iron.

>>3212097
It's airborne.

>>3212428
No information leading to the survival can be found.
The children become increasingly aggravated if not killed from the stones effects. Prolonged exposure does seem to reduce the effects of the plague, but if exposed too long, deformities begin in the flesh and bone.
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>>3209757 (You)
The moulder clan finally completed their super rat experiment! They decided to name their monstrosities rat ogres. Rat Ogres are massive hulking monstrosities that represents the very pinnacle of Clan Moulder ingenuity, a lethal killing-machine beast that combines the inhumane reflexes of a Skaven with the brawn and size of an Ogre.Rat Ogres are not a separate breed of the Skaven race( no ogres were harmed in the experiment), rather Rat Ogres are creatures born from the fusion of crossbreeding different types of horrific creatures with Skaven blood, and surgically augmenting what is left.
>rat ogre unlocked

>action1
skaven clan to try making the water hoses they have seen the dwarves used into a weapon. They tried changing the water with a different chemical and attach a torch up front the hose
>warpflamethrower development

>action 2
the skaven decided they should try improving their abc warfare division
>clan pestillen developpment
>>
>>3212784
Yes, but at that point, the man was already dead, unless it was radiating around the dead body like a toxic cloud or some shit.
>>
Rolled 65 (1d100)

With the civil war ended the alliance is presented with three options
The Ironmistress puts forth a motion to carry the war south, secure the borders for future expansion and punish the skaven for meddling in the affairs of a sovereign nation.

The cattle barons, also fearing more incursions but now flush with captured wealth and cattle, advocate for a year of rearmament before attacking the Uwin.

The Fingers want a halt on hostilities and a disarmament campaign, followed by a proper diplomatic response and sanction of the holy alliance.

The military situation is strongly in the favor of offense. The New Model Army has nearly thirty thousand soldiers and plenty of supply and captured weapons. A battle tested, modern army supported by elite shock and skilled light cavalry, now strengthened by artillery spells, makes the current Sarinthian army one of the strongest. That strength in arms - if not veterancy - extends to the growing personal armies of the Fingers. Overall, the Sarinthian population stands at nearly 20% under arms on either a permanent or reserve basis, with adequate fireloques for 10%.

1-33 Fingers plan
34-66 Barony plan
67-100 Iron plan
>>
>>3212825
I just get the worst rolls possible from Sarinthia don't I?

You do get though that technically speaking our nation was not involved as we just sold and lended stuff to Orthas.
You are technically speaking planning to invade a severeign nation for no reason.
>>
>>3212840
You could commission some defense works when the time comes
>>
1. Reinforcements
In preparation for the Barony plan, extensive funds are used to outfit a further 15,000. No easy feat, but one made easier through substantial political wrangling. The neutral parties, enticed by easy victories and promises of plunder, agree to lend their aid to the containment of Uwin. The remaining Fingers agree to nominally support the plan, but only on the condition that the Uwin be offered a diplomatic solution to containment and to pay adequate repartations to Sarinthia.

2. Economic development
The birth of water powered manufacturing and harvesting has lead to a population explosion and with trade from the lakes pouring into Sarinthian ports wealth has begun to spread to a steadily growing middle class of artisans and workers.
>>
>>3212840
>sent a literal army to support the losing side
>no reason
Yeah, nah.
>>
>>3212784
Goliath Beetles join the Hive as defenders of the forest. They'd patrol it to ensure no enemy reaches the Hive.
>Goliath Beetles

Also enlisted are assassin bugs. Capable of spitting venom at targets 35 feet away, they'd hang from trees to defend their homeland.
>Assassin Bugs
>>
>>3212784
1. With the increased global tension, new forts are built. Fort Aela on the main island, and Fort Dervas on the Uwuin boarder.

2. Dornian agents infiltrate the nation of the so called Tyrant Rakat. They stay behind as the diplomatic fleet drops them off near Corania after getting no response from anyone in Shellania. (The agents do not have any virus with them. It's not a weapon yet.)

Diplo:
>>3212708
Word reaches the Spire of the Dornian denunciation of their government and it's attack on the Uwuin churches.
>>
>>3212784
Also, delete Nal.
>>
>>3212784
1.A month has passed since Emili's journey started. She and her were growing weary of the heavily cloudy sky. They miss the sun on their skins. When all were thinking of going back, they came upon ruins!
2.Expand east of Unoeil along the coast
>>
Day 28, Town of Nala, Continental Holdings.

We came too late. Nal has been wiped out. There's almost no one left. Strangely, those who have survived are completely unaffected. 2 of our men were infected, and killed themselves in fire. The remains of the people and the village itself is being burned as I write this. Gods preserve us. I've heard rumors that the plague was deliberately spread by the Sun Elves of the south, but that can't be true, can it? What kind of monster would use plague as a weapon?

Prof. Gaius Marnell
State Mage of Medical Science
>>
>>3211186
>>The Kamadani Cyclopes

>(If you haven't already, could you include the Proving Grounds on the map?)
>Dig even deeper!
>Balor-Cyclopes/Seers developed

The cyclopes uncover the same minerals that the gorgons had shown them on their visits. But, with possible trade from the gorgons, these tantalizing metals were not as big of a priority. Metal-workers lamented passing the exposed gold veins day after day, but they still descended deeper into the earth to find other resources.

Deep in the Seer Monastery, one of the oldest Seers there whom still had not found their power, finally did. His gaze was perhaps one of the deadliest the cyclopes had seen, the power of rot and blight. Balor Seers were among the rarest of the cyclopes, their eyes were bloodshot and swollen, with thick eyelids barely letting any light it. When they used their true eye, plants would wither and dye, skin and muscle would rot and slough off in chunks, the brain would degrade. Even a glancing gaze would leave a horrible infection. Only completely non-organic matter is immune to the rot.
>>
Declaration of the Council of the Dornian Isles and it's Continental Colonies:

"It is by our decree, and ours alone, that all ports are to be closed to non Dornians immediately. Any ships or men caught illegally entering will be immediately fired upon, with no exception. Patrolling ships will warn off any approaching ships, and those that do not turn back will be fired at."
>>
Things have been going well with the One-Eyes. So much so ERS believe they should form closer ties. A delegation of ambassadors, artists, and traders were sent to Companous to negotiate a trade deal with the One-Eyes. They hope to trade food, art, and materials.
>>
>>3210603
From the Sun Elves, the dwarves are told that their diplomats and goat were likely slain or worse, captured by the Uwuin'taipa.
The dwarves are angered by this and diplomats are sent suggesting the elves go to war and that the dwarves will supply their war effort and possibly send their own armies.
>>
>>3212784
Hearing of the plague from other nations, the City of Watch is put under military quarantine. No ships leave It's port and the last one that did Is found and burned asea, It's passengers taken on a military boat back to Watch, where the plague will be stemmed, the population forced Into a ghetto and the dead piled Into large pits dug by the healthy. The bodies of the dead are only ever carried by the infected.

Deep below the city of Sanctus, the Prophet and his close Cabinet of Heralds stand before a vast ritual grounds on the edge of a great pool. Using various herbs, Incantations and the ever pale blood, many experiments are conducted to create a magical cure for the sickness. It Is unknown whether a means to counteract this plague Is even possible using the powers granted by the Pale Blood, but many attempts will be made and observed by those with pale eyes across the sea, feeding the prophet Information on each concoction In an attempt to find remedy. (If a cure Is not found, a concoction to help those survive the sickness would be suitable as well.)

>Begin alchemical experimentation with the Pale Blood, seeking a cure

2 Using the new techniques to impue an object with the essence of Pale, stone and bone altars are created, seething with Pale energies. Practitioners at one of these small altars can draw both upon It's power, and It's grasp on the spirits like a tool, allowing for greater power and finesse of the gifts. These altars are supplied to ships and cities to enhance the practitioners efforts around the globe.

>Create Pale Altars. A practitioner or practitioners stationed at an altar gain a temporary enhanced ability to use magic
>>
>>3212864
A wasp queen has been found. Ages ago, one of their kind ruled the Hive along with the bees, however she had been erased from existence by the deity.
Fed the secrete, the Hive's ruling class is almost restored.
>Niggers of insects make their appearance

Soon enough, the wasps would patrol the skies of the entire continent, flying in formations similiar to birds, to locate spots that could be looted.
>kill the weak
>>
To support the likelyhood of needing to supply others with more equipment, upgrades are made to the Voracious Kiln through expansions, improved tools, and smithing techniques.
>Production Increase

Much time goes by and more dwarves are capable of using mithril. Nearlyall armies have half of their soldiers equipped with some sort of mithril tool or armor.
>Army Advancements
>>
>>3212935
>>The Kamadani Cyclopes

>>3212971
>Diplo with Gorgons

As boats continue to come into Companous, the cyclopes and gorgons establish their trade language, until most cyclopes in the area are capable of fully understanding the gorgons, and cyclopes further out can at least partially understand them. When the second boat comes ashore, trade relations are established.

The Seer that originally welcomed Réne, Fílos, is the main negotiator for the cyclopes and the de-facto administrator for Companous.
>Fílos offers marble and sheep in exchange for the Gorgon's gold and cows.
Most of the cyclopes prefer not to engage in any sort of conversation unless necessary. However, the gorgons artisans immediately capture the attention of the like-minded cyclopes. Once the gorgons start talking about a cyclops' particular hobby, they will talk shop for hours on end if they are not careful. Along with the material trade established, a great deal of cultural exchange happens on the southern coast of the cyclopean isle. Numerous ways of shaping metals, chiseling stone, and other artistic endeavors are shared between the cyclopes and gorgons. A few cyclopes even ask the gorgons to remain still to get still-life statues of them chiseled on the spot.
>>
>>3212784
>>3212708
Coul you or OP (prefferably OP for fairness) tell me what types of troops with what powers are mongst the defectors so 2 cities and 1 noble house and some more details so I can RP them.
>>
>>3212998
With the Hive's existence secured, the bee queen can freely think again.
Maybe this time it would be wiser to gain the trust of the creatures residing in the overworld first instead of attempting to eradicate them on sight.
Envoys consisting of half a dozen worker bees each are sent out to neighboring nations, carrying with them small wax jars filled with honey as offerings.
>>
>>3213018
Sarinthians love honey. It fetches a high price in the market. Local traders are all too happy to offer textiles, spices, and tools for more bee crack.
>>
>>3213018
Fort Vanderin had an interesting surprise, when a group of what looked to be Giant Bees approached over the trenches with Jars of honey. The gift was accepted, to the amusement of the soldiers who witnessed it.
>>
>>3212840
In accordance with the agreement, a pair of Sarinthian riders approach Uwuin under a flag of truce. By now, the leaky faucet that is Sarinthia has well informed them by rumor of their intent to invade. This is the potential peace delegation. Two elves swaddled in traditional riding garb. Longcoats, chaps, boots, spurs, and veiled turbans.
>>
>>3213041
The peace delegation is welcommed at the huge bronze gate. Trough the windom a Skaven slave calls out to them. Informing them to wait a bit and after they do so an old-looking Uwuin'taipan comes. The huge creature from inside the wall tells the Sarinthian diplomats that he does not have the authority to negociate such deal as he is merely an army commander.

The Samrithians are informed that if they want to talk to someone with such competence theoy would need to directly contact a High Priest which are currently on Crussade in the far east.
>>
>>3213052
A letter is left with the commander to be given to someone who can make deals. It details the preliminaries.

The Uwuin will cease missionary work in Sarinthian lands.
The Uwuin will pay an indemnity of fifty thousand pounds of silver, gold, orprecious gems
The Uwuin will renounce any claims of religious superiority over Elven gods.
>>
>>3213014
While it wasn't a huge deal, it was a good start to build up trading trust and learn from each other. The Gorgons agree to trade gold and herb cows in exchange for marble and sheep. A win-win for everyone as they say. While Filos and the others iron out the fine details, the Gorgonian artists were engaging with the one-eye artists over techniques of art. They agree to trade statues and whatnot to inspire each other in their land. The Gorgons even offer to build a museum for the Cyclops.
>>
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>>3212784
>Action one
one of the two jarl's raiding fleets are transport vicariously overland into the lake port of fuckyou fort. a raid is then declared on the port of sendaria.

>action 2
to aid our freinds and allies the buggos a second raid is declared by the jarl with thier second remaining fleet on "idyllic by the sea" (again). just for shits and giggles.
>>
>soul dude diplo
The skaven has heard that the revolutionary civil war of Sarinthia ended with the Uwuin'taipa supporting side losing. They decided that they should use this opportunity to start a war and gather loot. A diplomat has been sent to Uwuitaipa for two purposes, to get a magic google translate, and to use Uwuitaipa's connection to gather forces with the barbaric forces of the north to finish off weakened sarinthia from the civil war
>>
>>3213124
The Uwuin'taipan jump from joy. They agree to lend out a diplomat. They are more than happy to land a translator.

In exchange the raiding Skaven are expected to scribble messages about "heavenly retribution" from time to time on Sarinthian farms they raid.
>>
>>3213102
>>3213124
>>3213131
Hearing of both their plans the Skaven diplomat is taken to Northlund. Both nations seem interested in raiding the same target one hostile to the Church at that as such the diplomat wants them to divide the country so their armies don't randomly meet when raiding.

They also are introduced to 15 Samrinthian refugees from Orthases cause who in detail explain to them Samrinthian tactics, political situation and geography.
>>
>>3213145
The skaven diplomat,"Said well hello the great warriors of the north we heard your empire was going to attack sarinthia and it looks we share the same purposes. If we are to attack together we will contaminate the south lake of sarinthia obliterating the lake coastlines, and it will be an honor to combine forces which such great warriors. However, we must advise stay away from the coastlines and the west and north side of the country because of the contamination. We shall take the west and north side of sarinthia if you take the offer."
>>
>>3213018
>bug diplo
the skaven went to the hive with the new google translate they got, and offered the bugs a chance
to join forces in the new raid
>>
> 1 more turn of overall less production, because of the mourning.

>>3212880

For now no one as notice you, your scouts move silently and they blend themself as thythians ... but for how long ?

>>3212992

For such kind words and understanding, Cor offer the possibility for the dwarfs of using near lands along the border unused by sun elves for let their herds of goats graze, or construction of some farms or use of some forests.

they are invited for some days in the mourning for Rekat and other victims of Uwuin'taipa acts.
they are informed of those copys and how they where discovered. Pay attention and remain vigilant of the Uwuin'taipa and anyone else near them.


the dwarfs are declared friends of the sun elves (if a dwarf is in need a sun elf will help him. the sun elves will not try any conversion).

they are given a map of the realm and is borders, and regional details as well. They are informed of other nations as well.

they can trade in all the realm.

the dwarf sovreignity over the east is fully recognize.

an embassy and neighborhood can be built in the capital in a place appropriate to the lifestyle and measures of the dwarves.

they are also informed that the Uwuin'taipa have spread a plague in Shellania in the north.
If the plague will spread more south the dwarfs will be costantly informed. And we will stop trade if it reaches the east, for avoid any harm to dwarfs citizens.

some small groups of dwarf soldiers are requested to assist in Fort Nora and on the border north wall. They will have their own quarters and can have messengers going to inform the dwarf kingdom.


>>3212995

The thythians are asked if they did get hit by a plague from the north as well and if numerous corpses from the sea have be seen in their coasts, the Uwuin'taipa are suspected. They are informed that if Corania will be hit they will close their borders for avoid any spreads of the plague to them.

A dealing for the aquisition of a small fleet is asked.

the thythians are also offered the recognizition of the full sovreignity to the west and a pact of mutual defense.

they are invited for some days in the mourning for Rekat and other victims of Uwuin'taipa acts.
>>3212486
"Shameful Uwuin'taipa, retire such words and lies. For yours acts not even the greatest punishments would be enough. We have seen the corpses from the sea and they look like your slaves. We expect that you stop putting corpses of those people on the sea and at least give them a burial for even begin to talk with us and repay our deaths."
>>
>>3213164
"i guess the channal blockade i was planning wasnt nessesary then. and what do you mean stay away from the coastlines? do you know how the northumn travel?"
>>
>>3212995
>>3213189
Having had the information leaked back to the council, A message is sent to the thythians warning them that they should stay neutral in the coming war, and that no good will come of their involvement.
>>
>>3213193
Rat diplo said," Oh we did not meant to say staying away from the coast lines because of the great northlund's travel methods. We did know your traveling techniques because of its world wide fame, but the reason we told to stay away from the south lake coastlines of Ebonhawke is because it will be heavily contaminated soon. We are going to dispose every possible waste and filth we have to the lake, plague ridden corpses, weaponized plagues, and crystallized chaos magic. All creatures not immune or resistant to the chaos magic and plagues will be rendered dead in days.
>>
>>3213189
"You dare utter those words? It is known to the whole world that you started the plague. What you sent to us we are returning.

We have no deaths to repay, but we don't mind to talk. For trough the terrorist attack and spreading the plague you have shown at least might, though a repulsive one."
>>
>>3213084
>>3213189
Dear fellow victims,
Friends? Or, Allies of mutual self interest, which I find to be the best kind of friends. We have all been wronged by the deceitful bugs. I believe it would be prudent to coordinate our military actions, please accept these scrying mirrors as a gift.
With utmost respect,
Dread Emperor Gray.
>>
>>3212880
Nightmares, the whisper of Dread. Not in your mighty, but in too many simple folk to be coincidence. Within, these words, "you listen to lies and hear truth. No fear, no anger, only pity. Find the truth by looking at all sides of a coin." Fucking cryptic dream message.
>>
>>3213382
Many peasants now harbor anti-Calderin sentiments. Their superstitious dislike of magic has lead to many demonstrations in major towns and cities to ban Calderin traders, and some are nearly lynched. The Council will let the attitudes simmer until the time is right.
>>
>>3213395
The Churchgoing folk in mainland Dorian land are surprised to hear anti-Calderian messages. Is this what they might have been waiting for?

Not very onsaciously, but proudly they talk of relaties which have gone to war with the Calderian Empire with the Great Crussade. It is not just a religious quest, but a case for morality. Pointing out how they are just a religious minority they point out how one day the Calderian Emperor with no prior warning set Churches with civilians on fire ones just like them. It is unknown how the sentiment is taken by the wider Dorian poppulation, but the goal is to get more volounteers for the Crussade or to have the public rally behind an official intervention on the Uwuin'taipan side.

>>3213339
>>3213004
Action 1: Plague Runners

Plague Runners are a new type of unit. They are plague-infested slaves which get tattoed with magic scrolls of healing which activate when their body starts breaking too much. This allows them to live without sustained healing for many days. As the Crussader army approaches dozens of Plague Runners are dispatched to run trough Calderian land. They will avoid contact and enter sources of water.

If a Plague Runner is killed they are instilled with combustion spells inside their bodies. The explossion is not very strong, but enough the shatter the plagueridden flesh over a 25 meter radius (something like 70 ft). The plaguerunners are dispached so that they run over the whole nation, but if they managed to run as far as that they will start heading towards the Spire.

> Action 2: Reinforcements Arrive
The Crussader Armies arrive in the independant cities and quickly fortify them.
While making sure to keep the plague-infested seperated from the healthy at all costs there.

Both Idyllic by Wood (now Tauhul'in) and Idyllic by Sand (Tou'ui'nhin) are fortified. Magic distoriting insignia are put in place to give the lower class more chance in combat and they are being drilled into a professional human army based on the lesson learned from the civil war in Sarynthia. A lot of the top brass are granted souls making them even stronger and adding Uwuin'magic on top of their Calderian one.
>>
1. Arcane Research
Exposure to magic through Uwuin'taipan scrollwork was immediately put to use for weapon purposes, but the scrolls contain more in them than just potential as weaponry. The healing magic as well as the fire magic imparted by the scrolls inspires researchers working under a pair of Burghers to develop their own tools of spellcraft. Exchanging scrolls on (whatever the fuck Uwu use) for the same sort of paper used as propellant in fireloques, these researchers have developed expendable, one-use scrolls of extremely cheap, but limited effectiveness. These scrolls are useful as personal items, to aid in injuries suffered around a farm or to light a small fire. Long lasting spellpaper is also created to simulate a fireplace or campfire. They also have a use in industry. Spellpaper largely replaces the need for wood as a fuel source, as great bundles of long-burning spell paper can be used to carefully keep a forge at a greater heat than wood.

Other spellpaper is created for different spells. Spells to create water, create wind, and most of all, cure crop rot, are all developed and their spread across the territory owned by the Fingers in good standing accelerates. The only ones left out of these developments are the Ironmistress and the Cattle Barons ,who were all too busy funding a war to profit in the research and development of new arcane works.

2. Search for metals
Arcane developments have been enormously effects in improving the quality of life in Sarinthia but the economic situation is precarious. The stockpiles of metals purchased on the general market have suddenly dried up. The hunt was on. Metals, either on the market or found in the ground needed to be found and exploited before Irontown became more than just the seat of a Loggermaster with more power than brains.
>>
>>3213004
Action 1. In the face of such religious instability, the merger betwixt the Light and the Spire, the gray church, has new cathedrals built in remaining Calderian holdings.
Action 2. A cleansing Ritual is performed upon the Spire, sending power out to weaken all that defys Calderia.
>>3213640
For the most part, adding another Plauge to the waters of Calderia is shrugged off, there is hardly a citizen not in the habit of boiling the foul swamp water. For those few cases of infection, detection spells already exist, as does precedent for incinerating infected.
>>
>>3213693
>>3213189
>>3213395
The mirrors buzz with unholy energy, the image changes to a split screen, your fellow elf, and the Dread Emperor, in what appears to be a silk bedrobe, in his hands is a cup of tea, "Evening, I am Dread Emperor Gray. Allow me to introduce the two of you, elf, meet other elf. And vice versa." He sips from his cup, having pointed at neither of you, and thus leaving it between the two of you to determine which is "elf" and which is "other elf". Dread Emperor indeed.
>>
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Many eager monster hunters and veterans seek fame, fortune, and combat. Having heard the news of an attack on dwarven diplomats and the prized goat, they are further prodded into taking up arms. The Lords having been made aware, form the Gnashed Flayers, a mercenary group to be hired by any nation, for the right price.
>Mercenaries

A second ship is to be built in the Vorak shipyard. it would be of the same design as the Vorgathzar, however wider, as it would fit two of the propellers in the hull, and house many more dwarves to power it.
It is named the Gorvak and would being test runs in the lake until it is needed.
>New Ship

>>3213085
The Vorgathzar arrives in the jungle east of Lameise to search the new environment and supply.

>>3212935
Various precious gems are found.

>>3212995
Alchemists discover a mix of ingredients that slow down the plagues advance by up to a week. The infected mortality rate does seem slightly lower, but so much so that it could just be luck.

>>3213189
A dwarven embassy is built by dwarven workers.
They tunnel beneath a small hill and create rooms just large enough for elves not to hit their heads.
It is requested by the diplomats that all visiting elves have facial hair, or preferably adhere some kind of animals fur to their faces.
A brewery is also built inside the embassy which uses whatever the elves can supply them from their farms and excess ale would be sold to the populace (Watered down of course).
A small band of dwarven mercenaries travels to Fort Nora, their only request payment is alcohol.

The dwarves are prepared to offer the elves mass quantities of war material if they require it, and would offer a heavily decreased price as well.

The elves are asked to spread information to all the nations they are in contact with that a larger group of mercenaries is currently for hire, if they do not hire them themselves.

>>3213168
The skaven diplomats in the embassy are warned of a plague and that the Uwuin'taipa have slaughtered dwarven diplomats.
They suggest allying with the elves to the west and assisting them. A route through dwarven lands to the elven capital is given so that they may at the very least engage in diplomacy.
>>
>>3213952
The skavens are reported that their trade partner slaughtered one of their other trade partner's diplomats. They are greatly confused why the uwins would commit such an outrageous act, and they ask the dwarves why they should suddenly ally with the sun elves who are known to have spread the plague and attempted terrorism
>>
>>3213004

>Actions:

1.
>Create the All-tongue, a translation magic devised by seperating all sound Into Intent and reconfiguring In Into the Tythians own heard language, and vice versa.

2.
>Further experiment on the properties of pale blood on humans, begin by creating a process to get human hearts to produce Pale Blood to empower them, while keeping the subject alive.
>>
>>3213693
In the southeast hills, iron is found.
>>
>>3213966
The dwarves know little of the plague other than it has been spread to the elves by the Uwuin'taipa.
What they do know is that they sent diplomats alongside the elves to arrive at the party and they did not return. Elves report that horrid monstrosities made to look as copies of the missing elves to arrive at the party, including the elves leader Rekat, were made to trick the elves, but it ultimately failed.
>>
>>3213952

1 action

An army is raise and train in Fruitania and send to the north east border , they will not take the stone road.


2 action

Quarantine is put on Shellania and a hospital is build outside the city for let the infect be healed and rest.


Going in the north sea now is avoided and any corpse found on shores will be taken with sticks and put in small graves where they will be burned with some oil and wood.
Any messengers or diplomatic group will have some more guards protecting them, from now on.


Sun elves diplomats that talks with dwarfs put before start talking with them "beards" made from less worked leather of deers and smaller animals of the forests, while it s look strange and not the best is still something.

The generous trade proposual of war equipment is accepted.

Another band of dwarf mercenaries are taken thanks to the silver trade with the Thythians.
They will be put on the north wall reinforcing the current garrison.

Thythians and the Dread Empire are informed of dwarf mercenary bands in search of work.
>>3213339
this objects are accepted.
>>
>>3213189
The Tythians reply with a message that the ciry of Watch Is under quarantine after assuming to have been spared the plague that befell the Dorn and the others, but recently the port became mysteriously I'll.

The Tythians thank the Cor for confirming their suspicions and send diplomats to join In the grieving and discuss the future.

>>3213258

A letter Is passed on asking the Dornish If they approve of the Uwuntaipa'ns methods of sabotage, and ask what their vision Is for future peace, and where the Tythian people lie In that vision. The letter asks

"Would you spurn a friend In need, or deny him his own defense, rightful In the eyes of any god? Nothing our people do shall ever be out of malice, yet mercy shall not be spared for the tides of the short-sighted, or the hateful, The spiteful, or the those who would trample thy neighbor to seize his goods. Those that would burn his home to see him wither In the cold. Those who would spread death like an Insect pollenating a flower are not good In the eyes of man, for such beings reject all higher values In search of lesser pleasures and gains.

Our people have known pain, and never again shall we taste defeat and misery without In turn reaping our just reward.

You, the Dornish people and your council were our first friends In this world, and you will not be easily discarded. We understand the Intent In your message and must Implore you of ours.

If blood and guilt lay on the shoulders on those who once called us their friends, only to burden us with destruction wrought by their hand, they shall not be tolerated. The Uwunin'taipans have poisoned our people with the same reaping evil which afflicts your people.

I myself am working through creating an alternative means to confront the affliction, and to cure It outright. Should this solution come to fruition, this salvation will be shared with the remaining sick of your own people should you need It. I write with sincerity that you should think of who your friends truly are In the coming days."

*The letter Is signed and stamped with the sign of the Prophet King himself*
>>
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>>3213952
1: Due to our new found population growth we should expand, so it has been decreed that the lands bordering our current settlements should be taken while we have the chance, as should the nahuzan desert be fully put under the settlement of empires.

2: Along with this a new mine shall be established in the mountains bordering the nahuzan dessert as to encourage our growth by improving our internal iron economy.

Current Population trends by territory:

Hytza-Nohoch: 10,000~ 15,000~

Hytza-Chichan: 5,000~ 8,000~

Bsieltoly: 100~ 2,000~ (serious repopulation has begun)

Konykol: 1,000~ 3,000~

Cholmikol: 1,000~ 2,500~

Nahuzan: 2,500~ 8,000~

Other: 200~ 500~

Total: 19,800~ 39,000~

Approximate growth: 95-100% Increase

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise

(diplomacy)
An envoy, following the canal north of the ruins, reaches the gates to a dwarven population center called Avkurg, speaking in fluent Dwarven tongue, he calls to the guards speaking of a message from the King of the Mesians to the rulers of the Dwarves, he is asking to be accompanied to the capital of the dwarven empire with this message, in order to personally give it to the the rulers of the Dwarves in order to negotiate trade, but he tells of how he cannot give the deal any other way, nor open the letter before then.
>>
>>3214071
The thythians are thanked for their sign and understanding, and they will be presented to dwarf diplomats for start a trade and a relationship with them.
They are also interested in offering mercenaries .

It needs to be taken that trade could be difficult if the plague still moves south, but in the hope that this doesn t happen and such malicious thing stop we can still start a trade route with the 2 of you.

Condolences are made for the citizens of Watch, already taken by the plague.

A talk for try to understand how to stop this plague and for protect our realms, starts.

(I will probably need to answer it later on, but feel free to answer it. And speak with the dwarfs since i present them to you. )
>>3213279
"Your delusions hunt you so much ? Why
you don t want to admit your errors ? Your lies don t seem to even understand logic or the past. We don t want to talk with someone that can t say anything but the same words, keeps badmouthing us and doesn t repay the deaths they have made. We suggest you to avoid this 'exchanges' of words until you can actually have some respect for us."
>>
>>3214279
*the dwarfs are interested in giving mercenaries.
>>
Across Sarinthia, from the most humble hamlet to the bustling cities of Ebonhawke and Sendaria, celebrations of the Moon Goddess light the sky with pyrotechnics. Lanterns float over lakes and seas to signal another year, another rebirth of the Moon Goddess. The Winter Equinox passes by with great feasting and festivities. Bonds are made and renewed, bathed in moonlight and blessed by the priests of the Goddess. Even in the army camps on the grasslands celebrations - though muted - take place.

>>3214279
Put into communication, these two long lost cousins finally meet. The Ironmistress herself sits with the Cattle Barons in a tent in the army camp. They're sitting in a circle, staring into an odd mirror. For perhaps the first time in millennia or more the two different Elven peoples speak. There is shock, some praise and prayers spoken to the Sun and Moon goddesses, then the group gets down to business. The Sarinithians were unaware of the plague. They had their own grievances with the Uwuin. Together they patched together a cohesive military policy, and more importantly, shared information with one another. The Sun Elves were warned not to do business with the Skaven, treacherous and foolhardy they were little more than puppets of the Uwuin. Otherwise they have little else to say.
>>
>>3214071
"From your tone, it seems that the southern elves have manipulate your perception on the matter at hand. You are unwise to accept the words of elves as fact. We implore that you remain in neutrality, and that you distance yourselves from the coming war. Elves are not to be trusted by any means. We don't request you believe the Uwuin either, but thrusting yourselves to become puppets of the elves is no way forward. As for the plague, It has mostly burnt itself out, or has been burnt out."
>>
The months that followed the initial outbreak seemed to bypass the isles of Dorn, but little by little, people in Toria began to cease to exit towns.

The research on the weaponized plague had gone nowhere, and thus was liquidated in fire, destroying any trace of it's existence.

By the end of the month, 1/3rd of the council war dying in their beds, and thousands more died in the coming weeks.

The rest of the council, either by possessing some innate immunity unknown by themselves and the wider world, by keeping clean, or by avoiding contact with the infected, migrated to Golar, the old capital.

5 days later, many from even the continent saw a great fire rise from the center of Dorn. The order was given, and Toria, the surrounding villages, and all inside were consumed in fire as barrels of pitch, flammable materials, and the dead themselves burned.

Many families chose to stay behind, choosing for their youngest to be adopted by noble families, who accepted them. What loyal patriot would turn down the last wish of a citizen so loyal, they would choose to light their own capital on fire to save the rest of the Isle, no, the Nation.

By the end, Tens of thousands were dead, but, such was the cost of eradicating the plague from Dornian lands. Sure, pockets of the plague would flair up in an isolated village, but for the time being, the Gray Plague had left it's mark on Dorn, and moved on to ravage another nation...

1. Shut down all boarders. No foreigners shall enter the Nation at all.

2. The capital is moved to Golar. Old governmental buildings long converted for other purposes were governmental again. Elections take place for new Council Members, and life returns, relatively, to normal...
>>
>>3213887
While setting into his new quarters, a Council member notices that a hand mirror he had started to buzz. He picks it up.
"What in the name of god is going on? What is happening with this mirror?"
>>
>>3214384
Gray jumps back from applying the ritual pigments when a strange face manifests in his mirror, "Who in the innumerable planes of torment are you? Where did you get this runic sequence?"
>>
>>3214494
"Wait, I know you! You were in my dreams! You interrupted the best part you pompous nave!You called me on my hand mirror!"
>>
>>3214525
"…well, here's an opportunity. Hello, I'm Dread Emperor Gray, sorry about stepping between you and ethereal triplets. I suppose we could use the accident to converse in a more detailed manner."
>>
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The Gray Death wipes swathes of populations away, villages are bustling one day, and the next, silence.

Ółżź being the starts of this sickness has been reduced to just under 10% of its population.
To the south in Ukuru to which it spread next, an already diminished production from the split of the republic was brought to a near halt as over half the population is taken within weeks.
Once it spread to the Uwuin'taipa, piles upon piles of slaves were thrown into the sea, infecting the many fish and spreading to the Sun Elves and Tythians.
Hundreds of fishing villages from both the Elves and Tythians are erased from maps as the occupants rapidly succumb to the plague.
Shellania and Watch are lucky to catch the spread so swiftly, with quarantines saving almost up to half of the civilians.

The Gray Plague takes its toll on the people of this world.

Northmun on their journey home from the party infect those around them at Hillfort, then spreading to Meadton where nearly all members' lives would end. Nearby villages easily spread the disease further and vast landscapes of farmland are abandoned.
Pikkfort does not receive any supplies for weeks and they would begin to starve, with many leaving to Meadton, where they too would become infected.
Traders would travel to Meadton to go about their normal business to find black and gray corpses along the path, plague victims shambling about blindly as their limbs rot away in town cry out lamentations before they collapse.
Witnesses of this travesty return to Northeastton and Northplace to tell of the great devastation, but unknowingly bring it with them.
Forts in the south would be considered useless by most with the number that remains in them.

The end of this death appears to be nowhere in sight.
>>
>>3214544
"Well, not that you're here, WHAT IN GOD'S NAME DID YOU MEAN?!?!?!?!" The council member shouts rather anger into the mirror. "*Find the truth by looking at all sides of a coin*, Yeah, that makes total God damned sense!"
>>
>>3213640
>>3212428
Due to continued usage of warpstone on plague-ridden subjects, the disease eventually mutates to increased strengths, though much slower to kill, it now infects the Uwuin'taipa as well as rare occurrences in their livestock.
The normal symptoms show, but the necrosis stage lasts for weeks instead of days and has increased resistance to magic.
>>
>>3214352
Re-doing first action, because I already said that.

1. After the great conflagration of Toria, and the exodus to Golar, weeks, if not months passed. Soon, those who wanted could return to the ruins for whatever reason, with many coming for closure. A few, however, some decide to dig. Maybe to find things they buried long ago, maybe just to pass the time, but someone, somehow found sulfur.

Time passed, and more was uncovered. It was no wonder why we hadn't found any in the surrounding areas. It was under our feet the whole time...
>>
>>3214598
"Dream speak isn't so easy mate, I bet you'dve wound up with something about sheep. Anyways, the point I was trying to make was, even if the bugs are the only ones telling the truth, is that any reason to side with ethnocentric acid spitting giant insects? So what if everything else is liars, at least we don't leave lands inhospitable to mammalian life just by 'agriculture'" he makes exaggerated air quotes at the end of it. "Look, I'm a liar, the bugs are liars, the elves are probably liars, I bet you've told a fib or two in your time. Point is, whose lies do you want to listen to? Your own, or those of a towering arthropod?"
>>
>>3214209
The envoy is brought upon the sealed Gorvak to arrive at the shipyard and finally transported to the capital as requested.
Brought through the many tunnels and halls adorned with runes and ancient carvings, the envoy eventually arrives in the Hall of Kings where the Mountain King Huthilaz Jortgundz of Heidegen awaits the meeting.
Naturally due to the current political situations, the dwarves are wary, and multiple guards surround the room and envoy and would be capable of thwarting any malicious attempts.

The gray-bearded dwarf folds his arms around his chest, jostling the many golden adornments braided into his beard and awaits what he has to say.
>>
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>>3212935
>>The Kamadani Cyclopes

>Gem mines established
>Cyclopean Prime workout regimen

Deep beneath the earth. Past the copper and marble, past the iron and gold, lies gems of all kinds. The first cave to be broken into, lets forth a rainbow of glittering beauty. Within the week of their discovery, gem-cutters swarmed into the mines to get their hands on non-soulsuckin-gems. Proper extraction sites are established, and gems soon become a much-coveted crafting material the isle over.

The Primes are much like the Seers, the peak of what a cyclops can achieve. Their physical endurance, constitution, and strength are rivaled by none other than themselves.
The Primarch herself works day and night to keep ahead of all those she leads. One day, a rivaling Prime claims to be able to outperform the Primarch. He challenges her to several reps of "Jump off the cliff of the Proving Grounds, dive as deep as possible into the ocean, and climb back up the cliffface." It takes roughly 7 reps before the challenger yields to the Primarch. While unsuccessful, many of the Primes laud him for being able to keep up such a good pace, and cliff diving-climbing is added to the list of daily workouts they perform.
>>
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>>3214717
For the record, the cliffs are more like the cliffs of Cape Enniberg, than the ones in the picture. They are tall as shit. Cyclopes have to get a running jump to avoid gibbing themselves on the rocks close to the waterline.
>>
>>3213952
Georges, a ranger, was doing his daily rounds when he saw short stout figures going into the Jungle. He quickly retreats to report what he discovered. After reporting his finding, his overseer ordered him and a couple others to keep watch on them from a distance. They don't know if these weird short creatures are dangerous or scouts for potential enemy.

1.Military branch and metal artisans work together to create a new generation of weapons
2.Emili and her fellow explorers were awestruck with the tall ruins reaching the sky. The towers, while broken, stood straight up. They have never seen such architecture before in their history. They immediately begin explore the ruins for anything worthy of bringing back. Over four days of searching, Emili and her crew found priceless treasures, books and magical artifacts. They gather everything they found and returned home.
>>
Rolled 4 (1d10)

>>3214279

"So you want to talk or not, 'cause I don't know what to tell the boss anymore."

A Skaven Slave screams down from the walls at the incoherently blabbering Elf.

>>3212995
The Tythians are visited by Uwuin'taipan diplomats. They heard rummors of the Tythians developping a cure for the desiese started by the Sun Elves.

The Uwuin'taipa want to offer them corpses for study as well as permitt to test the 4 Children which survived the plague and instead of green have slightly blue'ish blood.

The Uwuin'taipa if possible want to put a stop to the Sun Elf Plague and if Tythia agrees to cooperate Dorn might also be asked to work together on a create a cure.

*if the Tythians would mention the Sun Elves telling them about the corpses thrown into the sea it would be pointed out that the Sun Elves caused the plague as such the death they caused are returned to them and the corpses were deliberately made swim to them as such if they reached your land it must have been Sun Elves pushing the corpses in your direction.

>>3214600
As mentioned before it was now made sure that infected are kept deperate from healthy people in the crussading cities. Still some Uwuin'taipa are forced to interact with them and symptoms manifest.

Those Uwuin are treated by drinking acid conzentrated to the extreme. So conzentrated infact that consuming it make an Uwuin'taipa sick, but it makes any living being more sich than an Uwuin. This allows for the Necrosis stage of the desiese to be dragged out way longer than expected.

>>3213258
Answer to my Crussade Prophaganda REEEE. Also want to create a research group with Tythia to find a cure to the desiese?

>>3214004
News of another race tricked by elven trickery reach Uwuin ears from the rats a diplomat for talks is sent to Dwarven land. Being informed of Dwarven customs it is a few Human Soulgranted with big bushy beards.

>>3214209
A diplomat is sent to the Mesian people with the message:

"In recent times the One true God Religious minority in Calderian land has been persecuted heavily. The Calderian governament tried to ethnically cleanse the whole poppulation by burning them alive.

No matter the stance towards the Uwuin'taipan State such actions are not permissable towards civilians. We ask you to consider this when trading and dealing with the Calderians."

>>3214600
>>3214689
Action 1: Plague Runners 2.0
The Plaguerunners are equipped with the "Aegis" spel after locals tell of the incineration practice. The agegis spell changes flame directly into magic energy by devouring them the. Unsuspecting Calderians will just heal and streangthen the new plague Runners.

Again they are sent out to cover the whole country. This time tasked with contaminating crops, farm animals and lastly Army outposts directly.

Action 2:

The 3 Crussader Armies march out. They March out from both controlled Cities as well as a 3rd lurks beyond Calderian territory trying to create a land connection between the two Cities.
>>
>>3214853
No "Great" this turn.
>>
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A random fish appears from the 4th dimension and demands a pound of gold be put into it's demonic mouth or threatens to destabilize this entire realm™ into chaos.
>>
>>3214292
"We can comply to the first demand and comply to the 3rd in your land and promise to not bring up faith otherwise.

We cannot comply to the second demand. The one owion you money and us for that matter is Orthas, but the dead cannot pay. His debt to us infact is more than you suffered in losses.

In addition from the riders we saw you stole our technology and copied it

I think those are reparations enough. As for our side we wish you let go of the imprisoned followers of the faith and let us pick up the corpses of the ones killed so they may be burried properly.

Inspite the bad blood we do not wish for war between our people."
>>
>>3214895
I will give it to it if it converts to my religion.
>>
>>3214853
The diplomat has already left, and they have leave a wood sign where "we don t want to talk with you" is written.
>>3214292

The founding of this lost cousins is a great joy and even if at first they are ask to show their bodys, they are then confirm to be them.
What is happen to the sun elves is narrated and the cousins see their family of the south still doing their mourning.

Other informations are given as well and the sun elves accept them as well.

Their position is asked, and they are let know that bands of dwarf mercenaries are in search of work for a good pay.

The dwarfs are informed of the position of our cousins and of their finding .

A route for reach each other is argued.


For an unknown reason the race of the so call Skaven is seen working under the
Uwuin'taipa on the their wall and garrison. The dwarfs are asked if they have seen such race, and if they can see them working for the Uwuin'taipa as well. If that so they could become a danger for all of us.


>>3214071

The tythians are presented to the dread empire.

Is also asked if 2 small delegation one of tythians in sun elves lands and one of sun elves in tythians lands can see both territorys hit by the plague and of the burial of the corpses from the sea north of Shellania.

The many burned holes on the north and north west shores show to the Tythians that this corpses of men under
Uwuin'taipa find in the sea are given a proper burial.

And after been take to Shellania it can be see that corpses arrive north of Shellania waters, tythians are suggested to send some vessels from ports not near Uwuin'taipa lands for see from where the corpses arrive. Sun elves will join them.
>>
>>3214957
After your request we stopped throwing in corpses to facilitate talks.
If you went there all you'd see would be a small bronze door in the wall and slaves screaming from the walls that you entered our territorial waters.
>>
>>3214853
Action 1. The ritual, ongoing, has an alteration. The long established, "fever gripper" method, shortly has infected material gathered together, where large amounts of it is dissolved in dragon breath, then burned. However, the remainder has a more sinister use.
Action 2. Legions are sent out to beseige the rebelling cities of Idyllic by wood and Idyllic be sand. As an opening move, both armies fling the remaining Plauge runners into the cities, all further attempts will be treated the same. The rythmic "splat… splat…" of necrotic flesh against the ground is only the beginning of their concerns.
>>
>>3215003
>>3213806
"A ritual, cast by hundreds from the safety of the Spire, is potent to reach across countless leagues to bring manifest misfortune upon it's foes. Or to cause the Ill to gather close, or to move mountains. The magic of Calderia is ancient and powerful. The Spire endures!"
>>
I think for turns I will roll a 1d10 and for battles/sieges a 1d20

>>3215003
> Response to action 1:
As the infected are thrown over the walls they are disspelled with with Exorcist magic and burned. It is undeniable though that some Calderian Resurgents might have gotten infected in the crossfire so they are quarantined.

I assume the Soldiers transporting the Plague Runners got infected from carrying them arround and using as projectiles.

> Response to action 2
The Uwuin'taipa and Soulgranted are immune to all status effects and bad-luck charms but symptoms of the Curse/Spell would start manifesting in Resurgent Calderians, Slaves and Dorian crussaders.
>>
Rolled 7 (1d20)

>>3215050
Forgot to roll
>>
>>3215051
Oof... nope.

Anyway LOREPOST.
This is not actions, but what has been going on in my country as the results of recent actions and tradedeals.

1. Crussade&Slave Import
All the infected Slaves have gone crussading as such the new slaves are safe and can work in calm. It has been many turns sincet he plague hit and the Slave Import has been going on constantly as such the poppulation and economy are slowly recovering thus any unfulfilled trade agreements are renewed with recompensations for the other party.

2. Crussade&Demographics
Currently within Uwuin'taipa there are very few Uwuin'taipan. Mostly Soulgranted which after the loss of a generation are seen as precious hearding the new flocks of slaves.

3. Warp Stone&Crussading
After the Warpstone experiments failed very quickly (so barely any of the stuff was used I'd say 1 m3 out of 6 m3) the warpstone was distributed between members of the clergy as something to take into battle. It was not altered in many ways it is just something now put underneeth the cloaks of Uwuin'taipan as they are immune to it, but anyone to engage in melee combat will slowly be poisoned by it.

4. The Tower
As there are currently very few priests staffing it the tower is unoperational for Godslaying it is still a mighty throbbing structure though.
>>
On the Elves and their Lies

“I had made up my mind to write no more either about the Elves or against them. But since I learned that these miserable and accursed creatures do not cease to lure to themselves even us, that is, the followers of the One True Faith, I have published this little book, so that I might be found among those who opposed such poisonous activities of the Elves who warned the followers of the One True Faith to be on their guard against them. I would not have believed that a follower of the One True Faith could be duped by the Elves into taking their exile and wretchedness upon himself. However, the false gods are the god of the world, and wherever One True God's word is absent they have an easy task, not only with the weak but also with the strong. May God help us. Tlum’kluii.

Learn from this, dear follower of the One True Faith, what you are doing if you permit the blind Elves to mislead you. Then the saying will truly apply, "When a blind man leads a blind man, both will fall into the pit" [cf. Kulimuf 69:11]. You cannot learn anything from them except how to misunderstand the divine commandments...

Therefore be on your guard against the Elves, knowing that wherever they have their elfagogues, nothing is found but a den of fake Gods in which sheer self-glory, conceit, lies, blasphemy, and defaming of the One True God and men are practiced most maliciously and veheming his eyes on them.

Moreover, they are nothing but thieves and robbers who daily eat no morsel and wear no thread of clothing which they have not stolen and pilfered from us by means of their accursed usury. They stole our weapons and murdered our slaves and demand reparations for it! Thus they live from day to day, together with wife and child, by theft and robbery, as arch-thieves and robbers, in the most impenitent security.

However, they have not acquired a perfect mastery of the art of lying; they lie so clumsily and ineptly that anyone who is just a little observant can easily detect it. But for us followers of the One True Faith they stand as a terrifying example of God's wrath.

If I had to refute all the other articles of the Elvish faith, I should be obliged to write against them as much and for as long a time as they have used for inventing their lies-- that is, longer than two thousand years.

...The Lost Soul and her word can hardly be recognized because of the great vermin of elven ordinances. However, let this suffice for the time being on their lies against doctrine or faith.

Did I not tell you earlier that an Elf is such a noble, precious jewel that God and all the angels dance when he farts?
>>
>>3215111

Alas, it cannot be anything but the terrible wrath of God which permits anyone to sink into such abysmal, devilish, hellish, insane baseness, envy, and arrogance. If I were to avenge myself on the false Gods themselves I should be unable to wish him such evil and misfortune as God's wrath inflicts on the Elves, compelling them to lie and to blaspheme so monstrously, in violation of their own conscience. Anyway, they have their reward for constantly giving the One True God the lie.

No, one should toss out these lazy rogues by the seat of their pants.

..but then eject them forever from this country. For, as we have heard, God's anger with them is so intense that gentle mercy will only tend to make them worse and worse, while sharp mercy will reform them but little. Therefore, in any case, away with them!

Over and above that we let them get rich on our sweat and blood, while we remain poor and they suck the marrow from our bones.

I brief, dear rulers and lords, those of you who have Elves under your rule-- if my counsel does not please your, find better advice, so that you and we all can be rid of the unbearable, cursed burden of the Elves, lest we become guilty sharers before God in the lies, blasphemy, the defamation, and the curses which the mad Elves indulge in so freely and wantonly against the person of our Lord the Lost Soul and the One True God, this dear mother, all followers of the One True Faith, all authority, and ourselves. Do not grant them protection, safe-conduct, or communion with us.... . With this faithful counsel and warning I wish to cleanse and exonerate my conscience.

Let the government deal with them in this respect, as I have suggested. But whether the government acts or not, let everyone at least be guided by his own conscience and form for himself a definition or image of an Elf.

However, we must avoid confirming them in their wanton lying, slandering, cursing, and defaming. Nor dare we make ourselves partners in their soulless ranting and raving by shielding and protecting them, by giving them food, drink, and shelter, or by other neighborly acts.

Therefore we followers of the one true faith, in turn, are obliged not to tolerate their wanton and conscious blasphemy.

Accordingly, it must and dare not be considered a trifling matter but a most serious one to seek counsel against this and to save our souls from the Elves, that is, from the false Gods and from eternal death.
>>
>>3215112
What shall we followers of the One True Faith do with this rejected and condemned people, the Elves? Since they live among us, we dare not tolerate their conduct, now that we are aware of their lying and reviling and blaspheming. If we do, we become sharers in their lies, cursing and blaspemy. Thus we cannot extinguish the unquenchable fire of divine wrath, of which the prophets speak, nor can we convert the Elves. With prayer and the fear of God we must practice a sharp mercy to see whether we might save at least a few from the glowing flames. We dare not avenge ourselves. Vengeance a thousand times worse than we could wish them already has them by the throat. I shall give you my sincere advice:

First to set fire to their elfagogues or schools and to bury and cover with dirt whatever will not burn, so that no man will ever again see a stone or cinder of them. This is to be done in honor of our Lord and of Uwuintapindom, so that the One True God might see that we are his followers, and do not condone or knowingly tolerate such public lying, cursing, and blaspheming of his Children and of his followers. For whatever we tolerated in the past unknowingly - and I myself was unaware of it - will be pardoned by God. But if we, now that we are informed, were to protect and shield such a house for the Elves, existing right before our very nose, in which they lie about, blaspheme, curse, vilify, and defame the Lost Soul and us (as was heard above), it would be the same as if we were doing all this and even worse ourselves, as we very well know.
Second, I advise that their houses also be razed and destroyed. For they pursue in them the same aims as in their elfagogues. Instead they might be lodged under a roof or in a barn, like the roachians. This will bring home to them that they are not masters in our country, as they boast, but that they are living in exile and in captivity, as they incessantly wail and lament about us before the One True God.

Third, I advise that all their prayer books and Elfmudic writings, in which such idolatry, lies, cursing and blasphemy are taught, be taken from them…

Fourth, I advise that their rabbis be forbidden to teach henceforth on pain of loss of life and limb. For they have justly forfeited the right to such an office by holding the poor Elves captive with the saying of Thluki in which he commands them to obey their teachers on penalty of death, although Thluki clearly adds: "what they teach you in accord with the law of the God." Those villains ignore that. They wantonly employ the poor people's obedience contrary to the law of the One True God and infuse them with this poison, cursing, and blasphemy. In the same way the Dread Emperor also held us captive with the declarations of the Church of Light, inducing us to believe all the lies and deceptions that issued from his soulless mind. He did not teach in accord with the word of One True God, and therefore he forfeited the right to teach.
>>
>>3215114
Fifth, I advise that safe-conduct on the highways be abolished completely for the Elves. For they have no business in the countryside, since they are not lords, officials, tradesmen, or the like. Let they stay at home...

Sixth, I advise that usury be prohibited to them, and that all cash and treasure of silver and gold be taken from them and put aside for safekeeping. The reason for such a measure is that, as said above, they have no other means of earning a livelihood than usury, and by it they have stolen and robbed from us all they possess. Such money should now be used in no other way than the following: Whenever an Elf is sincerely converted, he should be handed one hundred, two hundred, or three hundred florins, as personal circumstances may suggest. With this he could set himself up in some occupation for the support of his poor wife and children, and the maintenance of the old or feeble. For such evil gains are cursed if they are not put to use with God's blessing in a good and worthy cause.

Seventh, I commend putting a flail, an ax, a hoe, a spade, a distaff, or a spindle into the hands of young, strong Elves and Elvesses and letting them earn their bread in the sweat of their brow, as was imposed on the children of Gulirin (Fel 3[:19]}. For it is not fitting that they should let us accursed Elfyim toil in the sweat of our faces while they, the holy people, idle away their time behind the stove, feasting and farting, and on top of all, boasting blasphemously of their lordship over the followers of the One True Faith by means of our sweat. No, one should toss out these lazy rogues by the seat of their pants.

But what will happen even if we do burn down the Elves' elfagogues and forbid them publicly to praise God, to pray, to teach, to utter God's name? They will still keep doing it in secret. If we know that they are doing this in secret, it is the same as if they were doing it publicly. For our knowledge of their secret doings and our toleration of them implies that they are not secret after all and thus our conscience is encumbered with it before God.

Accordingly, it must and dare not be considered a trifling matter but a most serious one to seek counsel against this and to save our souls from the Jews, that is, from the devil and from eternal death. My advice, as I said earlier, is:


First, that their elfagogues be burned down, and that all who are able toss in sulphur and pitch; it would be good if someone could also throw in some hellfire. That would demonstrate to God our serious resolve and be evidence to all the world that it was in ignorance that we tolerated such houses, in which the Elves have reviled Gods, but that we have now given them their due reward.
>>
>>3215115
I wish and I ask that our rulers who have Elvish subjects exercise a sharp mercy toward these wretched people, as suggested above, to see whether this might not help (though it is doubtful). They must act like a good physician who, when gangrene has set in, proceeds without mercy to cut, saw, and burn flesh, veins, bone, and marrow. Such a procedure must also be followed in this instance. Burn down their elfagogues, forbid all that I enumerated earlier, force them to work, and deal harshly with them, as Moses did in the wilderness, slaying three thousand lest the whole people perish. They surely do not know what they are doing; moreover, as people possessed, they do not wish to know it, hear it, or learn it. There it would be wrong to be merciful and confirm them in their conduct. If this does not help we must drive them out like mad dogs, so that we do not become partakers of their abominable blasphemy and all their other vices and thus merit the One True God's wrath and be damned with them. I have done my duty. Now let everyone see to his. I am exonerated."

My essay, I hope, will furnish a followers of the One True Faith (who in any case has no desire to support the Elves) with enough material not only to defend himself against the blind, venomous Elf, but also to become the foe of the Elves' malice, lying, and cursing, and to understand not only that their belief is false but that they are surely possessed by all false gods. May the High Priests, our dear Leaders, convert them mercifully and preserve us steadfastly and immovably in the knowledge of God, which is eternal life. Tlum’kluii."

~ by Grin Luther a Calderian Priest of the One True Faith

(YES THIS IS CANON)
>>
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>>3212788
>warpflamethrower unlocked
The skaven clan modified the water hoses exchanging the water into chemicals and warpstone powder and attaching a torch in front of the nozzle. In order to use the machine the skaven would pump the pump, and once the blast hits any solid object, the warpstone imbued flame that the weapon spews forth would literally stick to almost any surface. Nearly nothing can douse the flames of a warpfire thrower once it has engulfed its intended victim. However, just like any other piece of machinery that the Skaven have invented. Being of a crude design, the weapon is legendary for misfiring or malfunctioning at an extraordinary rate, causing teams of Warpfire Throwers to explode in a magnificent display of destruction that would kill the team and those Skaven foolish enough to stand near them. Nevertheless, the potency of the weapon often outweighs the risk it often harbors, atleast in the mind of a Skaven
>abc division development
skaven invented a plague that would allow them to infect other countries
>can now infect other countries
>>
>>3215003
How far from the walls are the besieging armies?
>>
>>3214717
>>The Kamadani Cyclopes

>Gold leaf and foiling
>Primes expand to take the rest of the unclaimed land on the northern arm.

Its technically a new day for me, and I'm going to be gone for most of the rest of the day anyway, so getting my turn out now while I have the time. Unfortunately, not enough time to lorepost, so this one will be short.

Using the gold received from the gorgons, the cyclopes learn how to craft it into thin sheets. While fairly useless on their own, they are easy to apply to other works to give a nice gold trim, coating, or reflective backing.

The Primarch leads her Primes to expand, claiming wide swaths of land to further where they can workout and brawl.
>>
>>3214922
The two emissaries converse in their lyrical language. The exchange is short but heated. Eventually one elf appears defeated and surly but nods in acquiescence. They agree to reduce the indemnity to thirty thousand.
>>
>>3215164
25 000 in Emi'an gems and not a penny more
>>
>>3215196
Yhe two emissaries agree. It is clear that one dislikes even that but the other is ecstatic. He explains later as transport arrangements are made, that he was of the baronial faction and was hoping the refusal would give the pretext for the war his masters so desperately wanted. With this deal, he explains, there will be peace in our time. The emissaries depart with a retinue loaded down with riches.
>>
>>3215201
The Uwuin'taipan emisarry smirks. If you come to like those gems you can later get more if you give something in exchange.
>>
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>action1&2
massive underground expansion due to the continued threats of world war
>>
1. Irontown turns into a city
With the end of the war people return to their homes. Life goes on and the people rejoice. The Twin Goddesses were ascendant, supreme in their mastery over all they touched. Irontown, one of the most powerful and industrious towns in the nation is officially recognized as a city in its own right. The Twin Cities have a sister. Irontown is famous for its huge forges, and the smiths there that make the best fireloques. They have expanded now to include culverins with the growth of the city, and to facilitate trade it has a network to the north sea. The city is harsh and dirty. It's buildings are wood, covered in water-paper to resist fire, and sturdily built. The result is a decidedly ugly town. Ebonhawke and Sendaria are cities of class, with tilted padoga rooftops and swooping arches. Irontown is a city of industry.

2. Expand northeast
As Sarinthia celebrates its five millionth birth the territory expands into the available forests and grasslands of the northeast. New towns and villages are founded by people escaping the cities for a new life or looking to make their fortune on the frontier and join the Hands.
>>
Rolled 3 (1d10)

Rolling
>>
Roll
>>
>>3214814
The dwarves hack through the jungle's vegetation to harvest wood and anything edible. Before nightfall, they bring back various critters they had hunted and cook them on a spit nearby the landing boat as others look over their map and try to add onto it.
>>
>skaven dwarven uwin diplo
The skaven introduced the uwin diplomat they received from uwin to the dwarves.
>>
Rolled 3 (1d10)

>>3215286
The Dwarves meet an Uwuin diplomat though he is an actual Uwuin'taipan with 4 human soulgranted assistants

I'll roll for luck.
1-5 no beard
6 - 1 human has beard
7 - 2 humans have beard
8 - 3 humans have beard
9 - all humans have beard
10 - the Uwuin'taipa looks as if it had a beard.
>>
>>3215003
>>3215050
Combat methods.
By wood: a large proportion of sorcerers and sappers rain every kind of fire available down upon the city, but this isn't even the main thrust of the attack. High in the sky, concealed by clouds and smoke, the flying castle hovers. A at the blow of a whistle, inaudible long before it reaches the ground, barrels of stone flichettes are poured down upon the city through murderholes all throughout the fortress, the haze means they are first seen mere tenth of a second before impact.
By sand: here, the assault is much more straight forward. With a greater amount of Light priests, the heroes lead an amphibious assault, Refraining from using magic where the enemy might interfere.
>>
Rolled 6 (1d10)

Roll for Great
>>
>>3215368
I will never have a sucessful roll at something in my entire life I swear. OK now I can think about actions and post.
>>
>>3215358
In shallowly dug trenches and on the walls, the Dornian volunteer soldiers begin to open fire on the encroaching Calderan forces.

At first, many bolts land far from any actual targets, but soon a hail of bolts rains on the advancing soldiers. Armor is penetrated and men fall. One is saved by his helmet, only to have the bolt detonate, blowing half of the man’s skull from his body.
>>
Rolled 7, 12 = 19 (2d20)

>>3215368
>>3215358
>>3215286
> Outcomes of previous Action 2
As the Crussader forcess left the cities the enemy land seemed weirdly undefended the 3 main armies quickly carved out a portion of the land. By each village a small contigent would stay forcing the local farmers to convert. As it is known magic + prophaganda + threats work wonders. All ablebodied men from the land were force-enlisted.

As the Great Crussader army reassembles news of the Attacks in both cities are spread.
(at this point only the first wave of attacks happened so no heroes or flying castles yet)

Actions!
> The great Keikkaku
The areas painted the Darkest blue are the ones which rose up in the uprising so owned by the uprising.

The medium blue ones is the land taken by the crussading forces as Dread replied to my post, but decided to not confront my army there, but to start a siege next turn. So the Dark and Medium land is owned by the Crussade before the start of this turn. It is 2 turns so it is expanded by 14 provinces in total.

> Action 1: A new nation
After the high priests sucessfully take the land and raise locals to fight they have a stable land connection between the two cities.

The High Priests choose a puppet known as "General Blu " for short. The man is chosen to be the temporary head of state for the newly established nation called "The Kingdom of Caldaria under the One True God".

It is an (officially) fully independant state which announces it's emergence to the world.

Action 2: Expand
The Kingdom of Caldaria under the One True God (also coloquially known as West Caldaria)
accept the Roachidians into the nation. The Roachidians of the West planes are a previously mentioned wild sapient species with friendly relations to the Calderian followrs of the One True God.

The species only waited for such time to be able to join in on the crussade.
----------------------------------------
> OK about now would the second wave of attacks on the cities happen so flying castles and heroes 'n shit

The Crussader army is split up the main force (the healthy no plguebearers among them) heads North to Assaut "by Sand". This is the main brunt of the Crussader army.

> by the Sand
As the Heroes ships dock the assult beginns. Uwuin'taipan (+ healthy slave) troops lead the army with an army of zealous Caldarian converts.

The people inside the city would shoot volleys of arrows and weak fire magic at them while the Priests due to the influence of exorcists would have a harder time casting spells.

The goal of the attack is to overwhealm with numbers and minimise casualties as such the Uwuin'taipan would focus on healing magic on the troops. Though throwin a barell of extremely conzentrated acid at a hero or 2 would not be amiss.

> to be continued cause to long
>>
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With peace and prosperity upon the dwarven realm and an ever increasingly economy, it is natural that the people grow and expand, and so a new city appears on the map known as Thaigim.
>City

With this new city, naturally an easier way to access it is created. As with Frzheim, a second underground tunnel is created and the original surface entrance sealed off.
>Tunnel

>>3214957
The dwarves know that a rat race exists to their north, and an embassy is within Tirgaz, but beyond this, they know little.

Furthermore, the elves are told that if the material being shipped to them at a discount cost is not utilized in its intended manner soon that they will no longer be able to continue the deal.

>>3215302
To the east wall of Dazag, the earth rumbles with a giant creature led by 4 humans and 4 skaven to engage in diplomacy.
The wall fills with eager dwarves, never having had any action since the walls construction.
Ballistae lined within the wall are dwarved and ready to fire, aiming at the creature, but the skaven leading them explain the situation, and the dwarves cautiously watch the foreigners as they discuss with one another.
Uwuin'taipa, or "Juligkrig" in the dwarven tongue are far too large to enter the gate of the wall, and scaling the wall would of course be out of the question.
Instead, a diplomat from the dwarves is sent, and after some time, exits the gate to speak with the envoy.
He demands to know what this beast is here for and what the purpose of the visit is.
>>
>>3215447
No great again.
Anyway.

> by wood

The High Priest of the Flame caught the Plague as such of his own volition he is the one leading the deffense of by wood.

The Sorcerrers and Sappers keep fireing and the city is ablaze, but suddenly their fired projectiles seemingly turn in mid air and change to thing strings of what seems like fire in form of mist.

Soon that starts happening to the entire burning City... it's the Plague Runners 2.0 with the Flame Priests extending their range and power. From behind the Plague Ridden abominations crash into the armies seemngly refusing to die as an entire city set ablaze fuels their fury.

They maul the enemy soldiers from one side while the guards on the walls start their barrages with ranged weapons from the other side.

ThePlague Bearers 2.0 now when killed explode like a grenade due to their combustions being incresed by the Fire Mages not only infecting the crowds of soldiers, but also killing them.

The barells of stone destroy many buildings, but due to their size can be dodged by soldeirs most of the time. The flachetes are a bigger problem. They maim many soldiers, but thnks to helmets, it's mostly non-leathal injuries.

> The New nation
>>
>>3215448
"I came here to discuss a misunderstanding, but the topic discussed is sensitive. As such I would like to kindly ask for a private place to discuss it without so many weapons aimed at me...
>>
>>3215448
>Actions

>1. Territory expansion West of Sterling, finish colonizing the peninsula to the sea

>2. Continue Alchemy research using Pale Blood, and recording notable mixtures for further use
>>
>>3215358
>>3215447
Diplomacy sent by West Calderia right after founding:

"Greetings to you Dread Emperor Gray,

It's me General Blu, I know you probably don't remember me, but I served loyally in the Calderian Forces untill my retirement a few years ago when I sad the light of the One True God.

Inspite of that I do not write you today as the man "Blu Elitsher"... no not the man whose only child and grandchildren you had burned alive in that church. I write you as the temporary head of state of the Caldari Kingdom under the One True God.

I wish to stop this pointless war. You will loose more subjects overall in this war than if you let us secceede now. We wish only for peace.

Our nation can promise you the continued ussage of the trade routes which were already established. We also won't demand any reparations nor hold the crimes of that night in our remembrance.

As such for the sake of practicality I ask you to agree to end this pointless war.

With Regards,
General Blu

P.S This from me the man. You know... my loyality to the state was unshaken up untill that fateful day. If Calderia had declared war on the Uwuin'taipa I would have not even thought of rebelling, but you chose to attack your own people, your own loyal subjects without second thought. One such as you is unfit to Rule.
---------------------------------------------------------
> A declaration of independance is sent by the Kingdom to all diplomatic relations the Dread Empire and Uwuin taipa have

>>3215447
>>3215386
>>3215358
>>3215296
>>3215286
>>3215239
>>3214957
>>3214525
>>3214209
>>3214071
>>3213193

We the sovereign people of the Caldari Kingdom under the One True God officially declare independance from the Caldarian Dread Empire.

On the night of XX.XX.XXX Dread Emperor Gray the Cruel decided to ethnically cleanse our people for the eleged crimes of the Uwuin'taipa. I know that some of you believe the Uwuin'taipa did what he eledges other's don't.

But it's not about that, because we were citizens of Calderia now Uwuin'taipan. Yet the Emperor decide to slaughter us like pigs in the most painful way possible for the sins of another, his own loyal subjects.

As such we beg the international community to support our cause which is peace and which is to end the needless war right now and to aknowlage the independance of the Calderian Kingdom under the One True God.

The Calderian people thank you for any help you can lend us.

---------------------------------
By "accident" the letter from General Blu directed by the Emperor is also sent to all nations together with the declaration of independance.
>>
>>3215500
>>3215358
The magic lie detection shows here that the man is telling the genuine truth in his letter regarding his intentions.
>>
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>>3215506
>>3215500
>>3215460
>>3215447
I did Tard and forgot to include image
>>
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>>3215470
Research into the plague progresses, and now roughly 1 in 3 infected can be cured, but necrosis would still have long term effects.

>>3215464
The dwarf explains that the Juligkrig is simply too large to go anywhere. The diplomacy must be discussed here.
>>
>>3215136
Wood: 40-50 meters
Sand: they in the city mate, docks.
>>
>>3215571
The Uwuin'taipan repeats that the topic is rather sensitive and he has weapons being aimed at him right now. And adds:

"Would it be possible to postpone the meeting a few days then? I am sure the Skaven have caverns big enough to fit me, would it be to your linking to hold diplomatic talks in their land?"

>>3215208
"Would that be OK with the Skaven?"
>>
>>3215587
The dwarf abruptly asks what happened to the diplomats and Julig that were sent and never returned from Uwuin lands.
>>
>>3215596
The Uwuin takes a deep breath:

''This is the first time the uwuin'taipan encounter Dwarves. The guards at the southern gate record 40 Sun Elves entering that night and 26 leaving the next morning.

We do not know what the Sun Elves told you about that night and their terrorist attack, but according to our documents no Dwarf ever entered Uwuin land.

As such I would like to first sit down calmly and discuss what each of us believes happened that night."

The Uwuin seems vissibly terrified, (hoever terrified a bug under a blanket can look) not for his life, but for how the state might respond if he is killed here.
>>
>>3215622
The dwarf does not believe the Juligkrig, seeing as he would attempt to deny basic diplomacy where they stand, as if dwarves are not to be trusted.
The dwarf states that reparations are to be paid to the dwarves and they may consider forgiving the Juligkrig.
>>
The Uwuin'taipan looks at the Dwarf surprised having expected a much more sinister response.
Oh well they are a new people to meet.

The Uwuin'taipan says that as a gesture of good will they will pay the reparations.
They would like to know though what the Dwarves would want as reparatons.

The Diplomat proposes acid as it can be used in many versitile ways.
>>
>>3214071
A diplomat from the Emi arrives in Passage.
He wishes to speak about things of great importance.
>>
>>3215448


the sun elves inform the dwarfs that their special weapons deal for now is closed, and can return to their previous prices for weapons. They will be informed if we require this incredible effort again, and payed for it if it becomes a great endeavour. Or if they required it.

grassland to the north ( the 2 pieces north of Beania bordering your hills.) of Beania is offered with a similar honourable price that the dwarfs give us with their weapons production.

--------

1 action

Keep building the north border wall to the east.


2 action

A new fort is build on the border on the north east (no expansion). Fort Neso.


new patrols are created.


---------------

>>3214071
Buying a small fleet of light ships.
tell me the details when you can. thk.

the corpses from the north seems to stop arriving, the Uwuin'taipa tell us that they did that for speaking with us. Caution is advised, afterall if they dump them first in the sea why they should not keep doing it.
-----

>>3214981
"talks can t be facilitate just with this single act. we are surprise by this act. Still we don t want to talk with you. Time will tell." another wood sign is leave in the no man lands.
>>
>>3215571
1. A fleet of flying towers.
2. Repeating balistae for assorted flying buildings.
Diplo: the so called "Calderian kingdom" is publicly denounced as war criminals, liars, and cultists of a racial God of Uwuin'taipa, therefore little better than a puppet state if it isn't a puppet state in truth. The accusations of arson are claimed to have occurred after treason. All nations not allied with Uwuin'taipa are gifted with high Calderian (real Sorceresses) slaves/servants/wives/magical assassins as they choose to use the dozen women sent to each.
>>
>skaven war diplo
Skaven decided to join crusade to free the dread empire. They decided to aid the Uwins to help free the lands of calderia from the foul dread king. They decided to bring everything they had warpflame throwers, rat ogres, giant rats, clan rats, skaven slaves, plague monks, assassins, storm vermins, gutter runners, and night runners. The skaven decided to attack the idyllic mount using their skaven abilities to attack move quietly to surprise the mount
>>
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>>3215793
march route
>>
>>3215675
The dwarf demands the Juligkrig find some source of goods to pay with, and soon.
Gold, gems, etc would be accepted forms of payment unless a new resource not yet known can be found.
For now he says that the diplomat must stay until payments can be made.
>>
>>3215447
By sand: Heroes are a tougher breed than many think. Not only are they faster and stronger than any other on the battlefield, not only do they consistently miss the blows of the enemy, not only do they shrug off the acid as if it were a mild burn, but their mere presence gives the soldiers with them resolve and power unlike they could naturally wield. They seem intent on singling out the closest thing to their opposite number, the exorcists and Uwuin'taipan.
>>3215460
>By wood
The situation desperate, the Grim band take the front, Eldritch powers flowing through their very veins. Even with souls, Villains on the field is a living nightmare a horror meant to be defeated only by fellow Greats. Magic glides off their foes, so it is seeped into the walls, the grass, the very stones beneath their feet. Soon, the battlefield is not but a hell scape as the monsters of the Spire wade in death and blood.
>>
1. Steel production
The improvement in spellcraft provided the avenue for improved developments in metal production. Hotter fires, and the application of mystic paper to the production of metals proved essential to the creation of more effective metallurgy.

2. Expand west
The Cattle barons expand the pastureland west in the face of competition from others.
>>
>>3215809
"Hey dorfs, I know I don't have mineral resources to trade, but we do have loads of fancy magic, if we don't die, Maybe we can give you sweet magical wonders (hint hint)" the diplomat has big beard, very soft and white.
>>
>>3215840
"I'll use slaves"
>>
Rolled 96, 60 = 156 (2d100)

>>3215571
(the first roll is for pop growth while the second is for tech growth, with 100 tech growth needed in order to improve the targeted tech)

1. Invest in the Territory of Nahuzan by expanding its borders in order to bolster our hold on the desert.

2. Begin research into improving Kuxtal Wood

Current Population trends by territory:

Hytza-Nohoch: 15,000~ 20,000~

Hytza-Chichan: 8,000~ 12,000~

Bsieltoly: 2,000~ 4,000~

Konykol: 3,000~ 5,000~

Cholmikol: 2,500~ 4,000~

Nahuzan: 8,000~ 14,000~

Other: 500~ 750~

Total: 39,000~ 59,750~

Approximate growth: 50-55% Increase

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise

(diplomacy)

>>3214853
I am sorry but my nation must remain neutral on these things for this time, perhaps another time my nation will have the luxury to be involved in such conflicts.

>>3214714
The envoy kneels at the feet of the Dwarven King, in his hands he holds up the letter, the envelope is made of light brown paper, which smells a little bit like cinnamon, within it lies fine paper, penned in a fine dark red ink.

The writing is fine, and the grammar is just as good, it contains descriptions of the many goods, untainted by the plague that is ravaging the north, the goods are exotic and can even be shipped in various alcoholic forms.

Along with these things are descriptions of the self repairing properties of Kuxtal Wood, which could prove useful in the construction of handles as it is described as relatively light and strong for a wood.

The writer, claiming to be Petlin, King of the Mesians describes how he had gotten his hands on Mithril after a successful cracking down of smugglers caravaning goods to and from Dwarven and Mesian lands, he admires the material and would like the material to be traded in droves at whatever price the dwarves desire in return for the goods of the Mesians.

The actual trade proposition is as follows:

Dwarven Metals and Luxuries will be transported to the mouth of the canal of Avkurg and will be passed through checkpoints in order to keep the horrid disease from ever popping up in either empire from one another, dwarven run checkpoints may also be introduced if it is felt needed by your people.

Exchange rates will be negotiated on site, and may be regulated by whatever legislation either empire would like to create.

If either empire experiences an outbreak trade will be postponed until the outbreak is defeated or quarantined.
>>
>>3215826
While the so called "Heros" focus on the exorcists and Uwuin'taipans, the Dornians are all to happy to pick them off at a distance.

Sure, their uncanny ability to dodge bolts helps, but the shear amount of fire focused at them leads to many a hero dying via explosive bolt to the back.
>>
>>3215571
1. With the discovery of a massive amount of sulfur under the ruins of Toria, a mining camp is established.

2. All ships are to be outfitted with cannon, as our now growing supply of Black Powder allows it. Many ships will keep their Tri-ballistae, for reasons displayed earlier.
>>
>>3215286
Curious. The short creatures seem to only hunt and marl their maps. It seems they're not going further inland...yet. When the party is out scalvaging, Gergores sneaks into their camp to see their maps. His men keep them busy by creating noises and directing beasts to them

1.Research is conducted in the magical items and knowledge brought back to better understand them and how they work
2. Expand along the coast east of Gâteau
>>
>>3215926
That power seems to come more from sheer luck than skill. In one instance, the magic simply failed to go off. Some power beyond the obvious is aiding them.
>>3215793
By some manner of sorcery (scrying) the mountain is already manned when they arrive, what's more, the Gray Crusade is lead by a Great who can see every deception the rats attempt, the Inquisitor seems special made to face the rodent threat. Arrows fly down upon the skaven in great numbers, and the Inquisitor's band includes more than his fair share of marksmen to take out any major threat to the defense with magic and holy flame.
>>
>>3215790
>magical human sorceresses
I know exactly what to do with these gals, but I’ll keep that behind closed doors until the ideas are refined
>>
>>3215888
>96%
This ain’t half bad, not half bad at all
>>3215994
That’s me by the way
>>
>>3215969
in response the skaven sent out rat ogres, skave slaves, giant rats to be the anvil of the charge, and for the follow ups had clan rats and the storm vermins with their shields follow up. Among the clanrats and the storm vermins they had plague monks(infected rats with dirty weapons with plague) to contaminate the fort. Behind all the rats there were warpstoneflame throwers(spews magic chaos fire at opponents) and deathglobe bombadiers(throws glass orbs filled with warpstone gas, explodes and makes poison gas) to weaken the walls of the fort. The skaven attacked with an army total of 50k
>>
>>3215969
A few fanatical crusaders put on bags, and charge the "Heathen bastards" with their bayonets. They fought on with the tenacity only a man with utter devotion can have, and some died after sustaining injuries far greater than any other man should have taken. Ultimately, the last man screamed "THERE IS ONLY THE TRUE GOD!" before pulling a cord, igniting the pitch and powder bags on him, sending a shockwave and fire around him, killing many enemy soldiers in the process.
>>
>>3216016
Please get involved. I can't do this alone. I can only go so far.
>>
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>>3215880
The dwarves accept the trade of slaves for mercenaries, with the leader selling the slaves to the Mountain Lords for gold.
An army is sent to the Calderians.

With the population of slaves increasing, with less and less land to farm each day, the dwarves expand to nearby grasslands to fuel the workers.
>Expansion

The previously unneeded and unused road by Avkurg has purpose once more, and so skaven workers are put to work constructing a bridge over the canal. At first it is made through swamp wood which works temporarily but once miners can collect enough stone, it is then replaced by a strong stone bridge.
As this is done, to the north, more roads are requested, and so skaven workers tend to this as well to allow farms to more easily transport goods to the capital valley.
>Roads
>>
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>>3215962
A colorful map details the overworld as the dwarves know it.
>>
>>3216037
The Calderian host holds out gloriously, but alas, the skaven horde seems endless, nevertheless, the ratling numbers dwindle dramatically.
>>3216145
Wrong way you idiots, raid rats and bugs.
>>3216070
The White Knight begins to glow from within, the desperate fighting feeding her power, the explosion, though mere feet from her, but singes her hair before the Light makes her pristine again.
>>
>>3216145
Action 1. The spire begins a dark ritual 1/3
Action 2. Massive siege engines are constructed in the capital, designed to send thousands of armor piercing spikes with each volley.
>>
>>3216193
The light is cut short by the rest of the trench line focusing fire on the glowing enemy. Her cries of anguish cut short by a wave of bolts.

Even still, claderin soldiers reach the first trench, where hand to hand fighting breaks out. While primarily being trained with the crossbow, Dornians are no slouch when it comes to melee. Some draw both bayonet and Short sword, parrying blows while disemboweling opponents.

Though the men fight hard, a magic flare rises up, and they haul ass under the support of wall stationed soldiers and those in rear trench lines. On the way out, pitch barrels are broken, and the liquid spreads just enough to cover the first line. It is lit, and all remaining immolate, Dornian and Calderin alike.
>>
>>3216211
>>3215675
>By sand
For a moment, there is only the sound of flames, then an ethereal voice "Your work is not yet finished, Alaya Lumina." The blinding flash from the position of her corpse heralds her God's necromancy, and the White Knight stands, more luminous than ever.
>>
>>3216204
In a bit, perhaps, you have been a loyal trade partner of course, and the influence of the bugs is something which I am very weary of so close to home
>>
>>3216145
The mercenaries are sent to raid bugs and rats in Rattakia and Taipa'u
>>
>>3216238
"Shit, Undead! Load explosives, now!" Shouts a Sargent upon the sight of the shredded knight standing up.

This time, there would be no resurrections. The chest and the head were blown apart by more concentrated fire. True, many bolts simply stuck in, or broke on impact of her armor, but enough detonated.

This lack of focus on the rest of the Calderins, and they swarmed the trench a second time. Many stumbled jumping over the inferno of the first trench, and fell to a painful end, but like the bolts on the White Knight, enough got through.

This time, the men fell back to their final trench, and Ballistae rolled out on the walls, and pierced through lines of Calderin infantry with incendiary artificed shots, skewering them like some sort of flaming, twisted kebab. The second line erupted in flame, like the first, and the men had nowhere left to go, and nothing yo do but Hold the Line.
>>
>>3216178
The skaven had conquered the mount having 19k casualties(leaving 31k). On the bright side, most of the casualties have been from the skaven meat shields(well the meatshields are most of the skaven army). Everybody in the fort was slaughtered except for the inquisitor, and the remaining troops are now helpless against fighting the Uwins.
>Idyllic mount now skaven
The skaven decided to march back to their hidden underground capital since they got what they wanted leaving 3k of 1diplo and clan rats, storm vermins, bombardiers, giant rats, rat ogres, and warp flamethrowers
>Skaven go back to Rattakia leaving 3k behind
>>
>>3216145
>Actions

>1. Territory expansion - Finish claiming the last unclaimed hex on the same peninsula as Sterling, and take the last five unclaimed hexes on the peninsula west of Passage. If possible, put a road between Sterling and Sentry as well to aid trade efforts

>2. Continue Alchemy experimentation

(I am so backed up on Diplo, forgive me everyone.)
>>
Ironmistress Zemnaria entered the chamber call for the 172nd Joining of Hands. The other Fingers had already arrived. Seated in the chamber were close to fifty other notables of Sarinthia. Powerful merchers in their black cotton, divine prelates in their flowing silks of gold and silver, and intelligent scribes all sat with rapt attention. This Joining promised to be uniquely important. Indeed, word had spread through Sarinthia like wild fire that the Ironmistress had a new venture to propose. The faces of her fellows were implacable as she took the speaker's podium to address everyone in the room. Scribes readied quill and ink to transcribe what the politician had to say. Some merchers had their own scrying mirrors to record and pass along the session to their fellows elsewhere.

"Friends, Sarinthians, Countrymen, I stand before you today as a Finger, but one Finger in the wider Hands that guide this great state toward a future for all Sarinthians. Years ago we fought against the Uwuin'tiapia. Some of you bear the scars of that day. Others were seduced by their message. I come before you with a promise and with a plea. The Northmen have been a thorn in our side for decades. Their ships raid our coasts, destroy our ships, steal from our people. Just recently we foiled yet another raid by the Northmen on Sendaria Port. They came, thinking us weak and divided. They found us strong and united in purpose. This country, this land, is wealthy and great and so are its people. We are steel. WE are fire. We are victorious. It was our combined efforts that humbled the infidel. It was our combined efforts that made our Goddesses ascendant. It is still our combined effort that makes the world's greatest weapons. It is still our combined effort that makes our spices famous, our wood of the highest craftsmanship, our steel of unparalleled quality. It is our combined strength, our combined will, our combined unified faith that will see us ascendant in this world. It will be our combined effort that ends this Northman threat once and for all. In time all will come to know Sarinthia not as a nation but as a primal power.

The gates to the world are open to us if only we will seize them. All that need happen is the Northmen submit to the Goddesses, renounce their false faith and false vision and false idols and false culture. They will submit to us as the steel submits to the hammer, or they will be smashed. L'an men usta-faikar!"

So it was that the following seven speeches over the course of the week by the Ironmistress were ended with L'an men usta-faikar - Northmen must be destroyed.
>>
>>3216193
>>3215734
>>3215926

(Just gonna make this brief. 4Chan ate a massive Multi-Diplo post last night that I will sum up to speed up getting back Into the game.)

>>3215926
"You may be right about the elves and I will heed your caution to a point, but some eyes see further than others, and It Is mine that you must believe, not those that gaze at the Sun. I have great reason to believe the statement made by the Cor that the Uwunian are responsible for our affliction. The Uwunian claim to be our friends but are willing to bring us rot and death, they think us all less than dogs. You have seen what they have done to thier lands, It Is corruption. It Is anathema to all but themselves. I trust that you will have faith In me and mine as I do In you and yours."

>>3215734
My Improved medicine Is offered to your people through trade at a reasonable price. Extensive measures must be taken by both sides to ensure any crew handling medicine are not infected to the point of drop points being used for the medicine and appropriate payment. Your request for ships and steel Is granted, and If you are willing to pay extra I can give you a potent ship-to-ship rapid-fire Ballista on each.

>>3215790
Trade was already opened with you as well, yes? Assuming It Is, I offer you the same deal as the Cor, a medicinal concoction at a reasonable price. If you need It, I also offer ships and steel, and ship weaponry.
>>
>>3216597
While Zemnaria's speech caused a stir among the populace, it was not the only call to arms that enflamed the blood of men. Loggermaster Sardukar was ordinarily a chief proponent of peace. He had, in the past, struggled relentlessly against the expansion of the war into Uwuin'taipa. He had opposed the anti-Uwuin progroms and opposed the faith tax and opposed the militarization of Sarinthia. He lamented progress, loathed the metal industry, and longed for the days in which the woods were places where Elves felt at peace. Standing at the speaking podium none truly knew what the elderly statesman had to say. This titan of logging looked to the room and began to speak.

"I am no master of words like the Ironmistress. I am a simple man. I run my camps, I run my farms, I try to keep my people safe. Recently, my people have expanded to cover new lands. They stretch west, toward the sea. What we have found there, what I have found there, distresses me greatly. Human refugees, clad i n flith and wounded, choke the great road running from their land to the land of the Walking Dead. These people, these lonely savages are the true dead. Their eyes are sunken and hollow and lifeless, for they left their lives behind. My whole life I have cautioned peace, advocated for defending our lands and focusing on being in harmony with the world that birthed us. I do not have great ambitions for a grand canal linking the sea to the ocean. I do not have grand designs on conquering the north. I do not wish for war. Now, my eyes have opened. I have seen war. I have seen suffering. I see suffering now. The war in the south has consumed the Calderian kingdom, and the fighting is relentless. If we are to utilize our army, utilize our power, it should be for the benefit of all - not merely a few. I have heard the words of the One God, I have listened to the passage of the Twins in the sky. They each speak truth. They each say the same. Our isolationism is killing the world. The time for us to act is now. Our armies, vast and powerful, should act to mediate the war in the south. A threat from us carries weight. A threat, backed by a measured response will chase away the fires of retribution and let new growth sprout in its wake. If the Uwuin'taipa cannot be convinced to call off their crusade then we should take steps to force them.

You all know me. I have long been an advocate for peace. I do not make this recommendation lightly. I do so after much reflection."

And in the dead of night, when none but the Moon Goddess and the dead can hear, the old man prays for eternal life promised to him by the Gray Emperor. Blood was the only sacrifice, but how much?
>>
>>3215156
>>The Kamadani Cyclopes

>Gold-backed mirrors
>Coastal diving/exploration/prospecting

Using a combination of well-crafted glass planes, gold foil, and a varying assortment of frames including copper, gold, turtle shell, or jungle wood; mirrors are made. These masterworks of cyclopean craft provide a near-perfect, gold-tinted reflection. No two mirrors are exactly the same, each frame making subtle differences in the area and shape of the mirror, with each crafter adding their own personal touches to them. While first seen as a luxury, they do become at least somewhat common place for their utility. Copper mirrors are occasionally made, but gold is typically preferred for minimal corrosion of the metal.

During a Prime's average day of cliff-diving-climbing, he realizes just how much of the underwater (or really, any of the ocean at all) realm the cyclopes have yet to explore. Using their robust lung capacity and powerful legs, the Primes quickly dive and scout the coastal shelf of the island's bays and eastern coast. No one knows what sorts of hidden treasures or secrets lie on the ocean floor, and the Primes quickly begin a challenge to see who can find something new the first, who can find the most, and who can bring it back up to the Proving Grounds.

>>3216621
That's why yah need to keep that sort of stuff either copied on the clipboard, or on a text document before you post.
>>
Rolled 22 (1d100)

>>3216597
>>3216624
The Hands met for their final deliberations without the crowd that came with the opening remarks. There was not the traditional silence or brooding, but a sense of elation. The mood in Ebonhawke was ecstatic and jingoistic to the extreme. A nation that had steadily been growing its military power for decades was finally given a real outlet and with plenty of historical animosity to boot. Within its churning depths a third faction plotted, waiting for their moment to strike and turn the entire nation upside-down.

The polls are evenly split.

Ironmistress Zemnaria's Northern Plan 100-51

Loggermaster Shardukar's Intervention Plan 50-1
>>
>>3216628
The Hands cast their votes. The votes are counted. 6 to 5. Sarinthia would act to intervene in the Crusade. Within minutes criers are sent from every corner of Ebonhawke. Within seconds every person of note, from minor courtiers to company captains, knew that Sarinthia was preparing itself for war once more.

The Ironmistress seethed. Her faction had been narrowly defeated by a sudden change in heart from Burgher Krellian. Initially he had agreed with the northern plan. He'd been promised a stake in tolls at the future canal. Now? Now he sat with Shardukar, reveling in praise. She wondered silently what he'd been offered to change his vote.

The plans were drawn up. To keep it in the interest of fairness, and to prevent any one Finger from gaining too much power during the expedition, the expeditionary force being sent east would exclude both the neutral Cavaliers who were instructed to monitor the coasts and all reserve units. Only standing Household troops could be used for the Expedition, and everyone needed to contribute at least two thousand. The total number of troops on campaign would tally out at 25,000. No one else had been willing to spare more, and the books were obviously doctored. Shardukar's personal army made up the bulk of the forces, his own consisting of 8,000 of the total. The other Fingers were holding back, but it was difficult to prove. Even now politics ruled Sarinthia, and power was politics.

While the expeditionary force readied itself the Northern faction prepared their own expedition in secret. Smaller, consisting most of Zemnaria's own personal NMA soldiers, this expedition itself numbered only 9,000. It went northward, toward Knulledeg by boat to Avalon, then over foot the rest of the way. The army would have difficulty with supply initially under the city with its port could be captured, but it was a risk worth taking for a proper surprise attack.
On the banners o f the NMA troops the words "L'an men usta-faikar" were written in clear Sylvan.
>>
>>3216666
1. Send 25,000 east in preparation to join in against the Crusading forces if peace cannot be restored.

2. Send 9,000 men north to capture knulldeg.
>>
>>3215675
A series of messages are sent from Sarinthia, demanding that the Crusading forces cease and desist military operations against the Spire, and that peace and order be restored to the territories.
>>
>>3216627
(Due to having never gotten a response from OP about my admittedly vaguely worded scouting trip revealed about the world, I choose this.)

On a day like any other, Intrepid explorers hail for land In the far distance. After a brief scouting and rushed mapping what appears to be a settlement Is found along the coast.

The captain calls for the information to be sent back to the mainland and a hooded man retreats below deck. The ship Is docked and men pour out onto the unfamiliar land towards the settlement.

A hooded man whispers mysterious phrases to himself and uses the gift of the All-Tongue. The captain hails out In greeting to the settlement, unsure of how he will be recieved. (Due to the All-tongue, both sides may understand each other as long as It Is In effect.)
>>
1.After much studying and experiments, the Gorgons were able to safely unlock the power in some of the magical artifacts. An orb that can cause dense fog to form/rain, some light armor that make the wearers blend in, a rod that repairs damged inorganic things and a cup when fill with water and drink from it, the drinker grows gills and webbing in their hands/leg (fins as well if naga)
2.A Date with Time
While the general population just use the position of the sun and moon when to do something specific before, during, or after, the academics and merchants needed something more precise and reliable. A group of mathematicians and star watcher worked together with artisans to create something to tell accurately. It was a disaster the first few weeks with what mechanisms breaking down with a slight touch or if you shook it a bit, it will lag minutes then hours. But with blood, sweat, and arguing, they finally invented clocks.
>>
Might as well share my thoughts on what my island looks like. And in particular, its coastline.

Grey areas are tall, steep cliff faces or really rocky coastline.
Beige areas are very gentle, easy to land beachfront.
Neither beige nor grey are a mix, and are fairly traversable. Not as easy as beaches, not as hard as cliffs.

>>3216697
Just to clarify, are you making contact with me?

If you are, could you specify where you are making landfall? It'll make a difference in how you are received. Mainly, landing in one specific area will be really different from landing anywhere else.
>>
>>3216761
Why? Well, my people were sent to scout far off lands many turns ago, so I figured I'd eventually run Into you, as well as a few other far away civs. In truth, I'm just now remembering and getting around to all the different scouting ships finding the various civs, so I'll probably approach some others soon.

And to clarify, I was thinking I'd most likely find your southern coast going west, so Companous.
>>
>>3216178
Gergores quickly memorizes the map and ran off before the short people return. He leaves one of his men back to keep on them. He returns back to his overseer to explain what he found. It seems these foreigners are traveling around to map the world from what is seen. Quite interesting. It is concluded the stout creatures will probably not enter any of the cities if they don't go more inland. For now, keep an eye on them to keep them from getting into trouble. Spook them if need be to make them leave the island.

These foreigners are so strange that the overseer was struck with inspiration to create statues of them. Short people! Who could have thought of that?
>>
>>3216793
It'll be more evident when I get around to the change/creation of politics for Kamadani, but for now I'll say the Primes, as well as the Seers, are not like normal cyclopes. I figured you'd be landing at Companous, but I just wanted to make sure, for RP reasons.

>>The Kamadani Cyclopes
>Diplo with Tythians
It was a quiet day at Companous. It was in-between shipping seasons, when the Gorgon ships were not scheduled to arrive nor depart, and the dedicated trade-town was suitably idle. A handful of Cyclopes manned a single look-out tower, for spotting Gorgon trade vessels and rallying other cyclopes to arrive and help with unloading. Filos, the primary contact for the Gorgons also permanently lived there.

The cyclops on lookout was busy whittling away at a piece of wood to pass the time, the spyglass next to him long forgotten to the intriguing art of woodcarving. So lost in his craft, that when the hail is heard, he nearly jumps out of the tower. Grabbing his spyglass, the cyclops spots strange pink men approaching, from what looks like another "boat".

Quickly calling down to the other cyclopes, they rally Filos and a handful of other cyclopes to approach the strange new people. Most of them stop a fair distance away, shy as always, while Filos continues ahead to meet their new visitors.
>>
>>3216666

Men move into the lands of the church, the wasteland is strange, the roads mostly quiet besides the occasional wagon pulled by mutilated and mutated beasts that move with purpose.

As one might not expect, it's obvious that as Avalon is approached by sea, as tendrils of flesh glisten, crates of supplys are being brought forth, given, minor foods, spices and extra weaponry and armor in their own wagons.

A singular letter held out by a courier.

>>We assume you are heading for the northmen, we will be happy to assist. May you find a friend in the church.

Action 1.

We've been very quiet, presumably we've just been quietly transforming all our land into the eldritch place we wished.

Action 2.

Let's actually get to building the start of a canal going through Shangri-La.
>>
>>3216675
The Sanrinthian are sent a response: "A peace offer has been sent to the Dread Empire, but they refuse to accept it. We already left our people to be genocided in your land we are not making the same mistake again.

If you want peace between us talk to Emperor Gray the Cruel"
>>
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>>3215643
General Blu looks at the piece of paper with a sad look saying "Exactly what I expected."

"Emperor Gray,

I a Calderian, while we are eager to negociate peace please do not try to trick us with literal puns.

Also you could have just put in regulations against demonisation of those allies instead of you know... ethnicly cleansing our kind.

I am getting to old for this. Very well we have drawn up a proposal for how we may trade land. 8 provinces so you keep your trade route for 8 provinces near Idyllic by Sea.

I hope this can put an end to this horrible war.

With regards,
General Blu"
>>
>>3215809
>>3216251
The Dwarven mercenaries depart to raid the Uwuin'taipan mainland and reach the giant walls.
Raiding is impossible, but depending on the amount of Dwarves there can be a siege.

> Words of this reach the Diplomat

"Dear Dwarven diplomat... I've got reports of Dwarves attacking us. I do believe it to be somewhat odd how your people can demand reparations while invading us.

I'm sorry, but we are not stupid enough to be funding an army while it's sieging us down."
>>
Rolled 16 (1d20)

>>3215826
> By sand
The Exorcists mostly are Uwuin'taipa anyway.

The Heroes move in targeting the Uwuin'taipan exorcists which obviously makes them focus on melee combat. Thus the restrictions on the Priests are lessened.

Most of the Exorcists seem to have a hard time keeping up with the heroes in 1 on 1 melee the exception of course being the High Priest as he seems to be more or less toying arround with the hero. (one is not high priest for nothing)

The Uwuin'taipa when fighting the Heroes seem to move odd, not using their Glave like it is supposed to be, a weapon to keep someone at a distance. Instead they use it more like a stick making sure to prioritise staying as close as possible to the Hero. The weaker uwuin have their Chitin slashed open and seem to be clearly loosing, while others can fight the heroes on par, with only the High Priest utterly dominating a hero.

With this the morale is at an all time low, but then something changes.

( >>3215053 In accordance to this lorepost, but it'd be a suprise IC anyway, so it's OK.)

The deffensive and closeness tactics of the Uwuin start to pay off. The Heroes start feeling like they probably did not in a long time... weak. Their body feels weak and tired and their skin start slowly turning pale. At this point the Uwuin start equalint them in combat prowace, but do not deal the killing blow, but instead prolongue the fight. If the heroes keep fighting slowly their hair would start falling out and they would start coughing up blood.

In the end the heroes would be forced to flee or die... which both would mess up morale pretty badly.

Warpstone poisoning works like radiation the heroes which chose to engage the Uwuin'taipan in close range will now either die due to organ failure or if their bodies are strong enough start mutating. The uwuin fought on purpouse to prolong the fights as so to eradiate the heroes as much as possible.
>>
>>3216964
>>3215826
It seems it now is beast versus beast. The monsters of the spire and the Plague Runners endlessly slash and claw at each other as the plague runners while not the strongest due to the burning city endlessly regenerating them refuse to die. The citizens obviously continue their barrages from the walls.

Suddenly an explossion is heard from above. The High Priest of Flame caused a massive explossion at the side of the castle. Not strong enough to break the walls, but enough to cover the sky in thick smoke for a less than a minute.

That is when the Roachidinian forcess (yes roaches have wings) arrive gliding trough the smoke and with their stone spears engaging the soldiers of the Flying Fortress.
>>
Rolled 13 (1d20)

>>3216969
Forgot to roll
>>
>>3216204
Action 1:
The magic of the Flying Castles
Having encountered it the Uwuin'taipan exorcists develop spells which will allow them to negate the magic keeping the flying castles afloat. Sadly it is of course a high tier spell, so few could ever use it.

Action 2:
The Great Godslaying tower is reactivated and altered so that it may also be used in combat. It is still used as an astral projection as such it mostly only harms creatures with a high astral presence. (so magicians and shit)
>>
Rolled 10 (1d10)

>>3216976
Ah right... rolling
>>
>>3216979
Fuck yea a Great has ascended!

As if a lightning hit some great power permiates the area like an echo.

Cian Nashet was your typical boy, grew up in the faith of the one true God in Idyllic by the Woods (I chose there because it's more likely for a great to ascend in the more hellish one).

His father and siblings died in the Burning of the Church and his mother in this very battle crushed by a barell of rocks. The 15 yo boy did not despair though, he pulled trough and helped where he could. Just before he ascended he had dozens of time run up the Walls so noone would run out of projectiles.

That is when he encountered a Spire Beast which had climbed up the wall munching on a soldiers corpse. Wihout a thought he rusched the best and confronted it with the sword of the slain soldier ascending into a Great as he chopped off it's head.

A Hero now stands atop the walls of the devestated City instilling hope and morale in the defenders. All who can fight fight with a vigor not seen before all those who can't make sure to keep reinforcing the wall and prigining projectiles and simply stuff to throw.
>>
>>3216204
Action 1. Dark Ritual 2/3
Action 2. City wall to protect the capital city in it's entirety.
>>3216964
Hold off, I want OP to get his ass in here about your allies >>3216266 docks trenches
>>3216996
>>3216969
"Fall back!" The shouted order comes from the Emperor, who steps out of the shadows to stare the new "hero" in the eye, "you, will live, but you are mistaken if you think this is your store." With that, the Calderian forces withdraw, except for the castle, which slams full force into the city below, a wave of Earth spilling out from the impact. The Sorcerers within laying their resolve bare for the roachidinian spearmen.
>>
>>3217043
Cian turns arround only to see the castle crash into the town behind him. All the people except the soldiers on the walls are dead and smacked into the middle of the city is the crashed flying castle being overrun by Roachidians.

He slowly calms himself and has the soldiers from the walls storm the castle as well.

Neither Cian nor the High Priest of the Flame truly consider this battle a victory... but they'll take it.
>>
>>3216948
The rats attempt to pay the dwarven mercenaries off with the emi gems they got from the Uwin from warpstone trade
>>
>send 12k of the 28k army back to the idllyic mount fort to rest and go to the battle of the idyllic by the sand aiding the Uwins. The attack will be done by 13(lucky number)k of rats with 2k left at the mount fort to keep overwatch. The enemies will be surprised from an attack from the behind
>>
>>3217043
He forgot to tag you so I kinda do it so oyu don't complain about the surprise >>3217136

13k Skaven Join the battle at former Idyllic by Sand (on my side, duh)
>>
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>action1&2
massexpansion
expand on marked spots
>>
>>3217136
>>3217139
>>3217043

OK, I think time to clear some things.

I think that completelly shrugging off the acid is a tad bit too much it should at least cause some minor burns. You know the kind that if untreated leaves a scar, but otherwise harmless.

No clue what you have to Dorn's actions.

I also talked with Skaven he says that Warpstone resistance would cause the process to slow down so we can drop some of the later symptoms of Warpstone poisoning on the Heroes, but a normal human would be long dead so I think at least having them weakened by it is more than fair.

Nonetheless the Rattakian Army suprise-attacking the East-Calderian one should be the finishing blow. The battle was even and now tilted in my favour and then a completelly new army unexpectedly rushed in.

So I would say this is my victory due to Rattakia rushing in and dealing the finnishing blow.
>>
>>3216934
There is confusion among the Fingers. Sardukar hadn't been seen, neither had Zemnaria. The vote for ibtervention hadn't passed. It had failed. The council had been split between doing something to the east, north, and doing nothing. This left the hands wondering why there had been a response to a message they hadn't sent. Word is dispatched to Sardukar and Zemnaria's estate, but both were missing. Riders left to find the two. That was when the Hands realized the fingers were doing as they pleased! The remaining Fingers found themselves at an impasse. Some rebuked their fellows for breaking tradition, but others were already thinking of how to turn this to their advantage.
>>
>>3217175
after the battle is over the skaven rush to go back to their with the remaining rats to the capital leaving 1k at the fort just in case.
>>
>>3216145
1 and 2.
The northmen have not been seen in some time. An expedition found dead towns and villages. With all the empty land, A fleet of colony ships is sent to their territory to claim the land for Dornian interests.
>>
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>>3216627
Many shelled creatures are found, including multicolored clams which may sometimes contain pearls.
Within the sea lurks dangers as well; in the deeper waters, long and slender sharks roam, they have rigid fins and two sets of jaws.

>>3216796
The dwarves eventually obtain what they need from the island, and they pack up their belongings, and return to their ship before they depart, leaving only a small clearing, a campfire, and discarded bones from their hunts.

>>3216948
The dwarf explains confidently that no armies were raised or planned to attack anyone, the information must either be false or it may be a mercenary army hired by another nation, which the dwarves have no part in.

>>3216824
The dwarves arrive the southern peninsula of the Kamadani Island.
Their ship runs aground on the beaches and appears damaged.
The crew begin scouting the surroundings and tend to the ship for now.
>>
With the northmen seemingly crucially wounded. With the fortifications protecting them seemingly unmanned.

The undead of the church show a glee, a joy as an army equipped and ridden along mutated and mutilated warbeasts rushes forth.


>>The genoicide of the Northmen, every child, every baby, every woman and man is their goal, then ressurection. The end of the free will of all northman to worship anything other then the great rebirther.

Action 2.

>Let's not be slow, let's not show restraint, let's bring our wastes sprawling over every norse field, over every tree, over ever mountain and through every city!

>>Some nice music blairs out from Avalon~
https://youtu.be/JYFU_RiefKk
>>
>>3217242
1 and 2.
The northmen have not been seen in some time. An expedition found dead towns and villages. With all the empty land, A fleet of colony ships is sent to their territory to claim the land for Dornian interests. Men from the boarder come over the trench lines to occupy Pikkfort and Hillfort.
>>
>>3217248
((Of note, were only commiting genocide on norsemen, we won't attack other countrys militarys unless they try to stop us of course.))
>>
me no play game no more

RIP northlund
>>
>>3217242
"Heh, the Dwaf shrieeks out in pain while he strikes you."

The creature laughs confidently.

"We cannot deliver the reparations as long as we have an army stading in front of our gates simply because they will clearly attack the shipment. Be they mercenaries or not we are physically incapable of delivery as such I will be in your care for a long time. Thank you for the hospitality."

The Uwuin does not know how many more months he will be forced to stay in Dwarven captivity or if he will be killed, but he truly is incapable of doing anything now.
>>
>>3217259
General Blu has always been a pragmatic man as he served in the Imperial army for decades with a stupid amount of loyalty. His faith changed him... but that pragmatism needs to be back for the war.

He has talked to the Eldrich beings in the North before thus knows what they want and what they can offer.

"Dear friends, we are currently at war, thus we have corpses to spare. Calderian ones so high quality. In exchange for those we would like to hire mercenarries in our war against the Dead Emperor Gray, it is a good deal as the better the mercenarries the quicker we can send more corpses.

With regards General Blu"
>>
>>3217373

A letter comes forth, the parchment cracked just a bit from what must be the cold, but it's an answer nonetheless.

>>Grey is a friend of sorts or at the very least certain members are. As such this request while acceptable comes with some stipulations and some extra rewards.

We shall send.
-Willing Volunteers
-Warbeasts of our lands.

In exchange for.
-The corpses you promised.
-Corpses of the administration such as the diplomatic construct that visited me frequently and if the nation is destroyed, we would like the empresses body.

We do not like people having to face the oblivion of death after all.

-Lizzy, Right hand of the Rebirther.
>>
>>3217382
"If it is in our power we will obtain the corpse of the Empress and we thank you for the lucrative trade."

>trade deal aquired
>good way to get rid of corpses aquired
>>
>>3216621
"To believe the lies of a people so obviously antagonistic towards those they wish you to strike against is nothing less then blind acceptance. The Uwuin must do what they do to their lands to survive. Our own lands are toxic to them, not to mention caring about what their religion thinks of your people. Religion only becomes an issue once the people are limited to one. The elves, such as their kind does, lies to you. The Rekat wish to use you to fight a war for them. To spill your blood in place of theirs to further their own interests."
>>
>>3217392

A cracked letter finds itself being delivered, through a combination of money, various goods and some undead encouragement.

It's delivered by boat, if read it simply reads.

>"We are the church of Rebirth, We would like to exchange greetings and send an emissary to your land's and learn about eachother, if that is not acceptable, the invitation to our home of Avalon will be open for talks there."
>>
>>3217242
1.Vais œi was a boon to ERS. It made everyday tasks much easier. Walls and buildings were being built quicker and stronger;statues reinforced to last longer. But some thought the gift could be made stronger. In battle, Vais œi is mostly used offensively;it lacks defense to protect. They were surrounded by earth so why not extend Vais œi's power to over it? The Council of Stone got together to figure out a way to influence the very earth their will.
2.The boats they have made were fine as they were for trading but what if a enemy wages naval war against them? The very thought angers them to the core! A project was started to improve the size, durability, and speed of ships.

With the invention of clocks, scheduling was a breeze. The Gorgons wanted to share clocks with their one-eye friends so they sent some to them.
Maybe in exchange for beautiful mirrors...
>>
>>3217242
>>3217043
Tauhul'in was never declared a ruin or abbandoned.
So what happened after.

Cian Nashet and the other citizens which survived the suicide attack of the flying castle by being on the walls decide to leave the city to head to the Capital Tou'ui'nhin to possibly help out with the battle there, but it was won by the time they arrived.

The Uwuin'taipan and Slaves which fought the Imperial Hordes outside city instead settle there. The walls are intact as they were never damaged and the Flying castle. The Flying castle itself while pretty beaten up has not collapsed thus can be used as a second line of deffense.

As such Tauhul'in in not a city anymore, but a fort. The Roachidians also reside there, but they keep distance from the infected.
------------------------------------------------
Actions:
Action 1: A new land for a new people

As Cian Nashet and his followers arrive in the north so do the news of the tragic victory in the south.

General Blu and the 3 High Priests present all agree... the search for a King is over. Later the same day the ceremony of Soulgranting joined with crowing is held where King Cian Nashet I is proclaimed. Cian becomes a practicioner of Sun magic under the High Priest of the Sun himself.

Afterward on mass Soulgranting ceremonies are held with all those who distinguished themselves in battle becomming a soulgranted granting them all the beneffits associated with that:
- higher physical streangth, stamina,endurance and overall capability
- immunity to all status effects
- ability to use Uwuin'taipan magic

For Cian Nashet I that obviously stacks with being a "Great".

> Action 2: Build up our deffenses
The Fort in Tauhul'in is restored as much as time would allow. Both there and in the capital the walls are repaired and reinforced with Heresy magic as to make the walls much, much harder to break torough as well as with exorcism magic to shield the city and fort from magic comming in form the outside.

Various forms of traps are laid out in the areas connecting the fort and capital. Scouts are also hiddden to watch the area, ones which have been taught to use Exorcism magic to hide from magical forms of detection and are otherwise competent in not being seen. Obviously areas arround the fort and city are secured with simple traps.
>>
Rolled 6 (1d10)

Unmarried King looking for bride!
>>3217645
>>3217193
>>3217043
>>3216793
>>3216241
>>3216178
>>3217416

A letter is sent to all the rulers and important nobles of the above tagged nations (or their equivalents in Sarinthias and Lovecraft's case).

"Greetings [name of recipient of letter]

I am happy to announce that the newly crowned King, King Cian Nashet I of the Calderian Kingdom under the One True God is yet to be wed.

This letter is sent out to you as you may have daughters fit for marrying the young King. He is a young bright lad, of good spirit and strong as an ox with a suprising level of maturity as already at 15 he has not only lead armies, but also has a decent a mount of facial hair.

All Queen-Candidates of course have to be ready to accept the state faith as a Queen is only aknolaged as such if the wedding is a religious one otherwise all young girls will be given an equal chance based on what they have to offer.

With regards,
The Nation and peoples of West Calderia"


----------
(rolling for great here 'cause I forgot with the actions)
>>
>>3215734
old post
>>3217242
here


>>3216579
no problem
>>
>>3217667
> from discord but in-canon Dread Emperor Gray has proposed a wedding between the Sorceress of the Gray Church and the King of West Calderia
>>
>>3217667
Moraine Gray, the Emperor's own half-sister, a fae blood with a Halo of luminous, forest green hair as an exotic touch to an already ethereal visage, is proposed as a statement of good Grace for peace in our lands.
>>3217242
Action 1. Ritual complete, bridging the Gap between world's has long been a High Calderian tradition. Temporary rifts are cast by most Sorcerers. However, these require a constant source of magic to prop them open. The ritual allowed us to create four permanent rifts, as real as mountains and oceans.
The rifts lead to world's as follows
>The Golden Fort
Motive: the late White Empress has vouched for the sincerity of Gray
Forces: "angels" deceased Heroes of the Light Bathed in that power.
Food: holy nectar has a strong "burning" flavor most Calderians don't care for.
Entertainment: if tea with ancient sages is your thing, that's cool I guess.
>Eternia
Motive: Calderians are kin, Calderians are fun to play with, the Queen of spring suggested it "not cause I like Gray or anything." Take your pick.
Forces: fae, quite potent in their own right, but the real advantage is that rifts can be opened from their side, thus a shortcut through Eternia.
Food: lots and very tasty
Entertainment: lots and very tasty
>The Pit
Motive:Calderia is kin, the Tyrants daughter died in Idyllic by wood and The princess is eager to get back to fighting alongside Gray.
Forces: demons devil's and dead Villains
Food: edible, but not recommended
Entertainment: the dark stuff
>The Starless Lands
Motive: the Shadow King helped found Calderia, they are kin, his youngest offspring, Stephanie shadowspawn, has the hots for Gray.
Forces:Shogoths and assorted aberrations
Food: I'm pretty sure that's meat.
Entertainment: [data expunged]
Yeah, we have extra dimensional friends.

Action 2. Vaccinations. A dark sorcery that turns the blood of the infected into a preventative cure.
>>
>>3217978
Great, now we have to deal with autism.
>>
>>3217978
The first reply to the marriage proposal comes back. The disgruntled General Blu now advisor to the King opens it expecting it to be the first in the dozens he'll need to evaluate.

The Old man opens the letter and his chair rocks backwards making him hit his head as he falls. He runs out directly to the King... they have chosen a bride for him.

A letter from Dread Emperor Himself and one only half as sarcastic as usual was recieved. Moraine Gray the Emperor's half sister who bears fae blood was proposed as a candidate for marriage.

This is taken with caution and disbelief at first, but a letter accepting the candidate is sent out. With a halt of hostilities untill the wedding.

As the place for the wedding an old forrest which was rummored to have once housed fae is chosen. It is a place of striking natural beauty and while mostly chosen because there was no cathedral in West Caldaria the official statement is that it has been chosen as to show respect towards the culture and heritage of the fae.

The wedding has been planned and no money was spared in executing it.

Invitations are sent out to delegates of various nations to celebrate this event which will not only mean the marriage of two individuals, but the end of a longand bloody war.

>>3217741
>>3217416
>>3217392
>>3217242
>>3217216
>>3216793
>>3216597
>>3216241

Wedding and aftermath will happen in post 2.
>>
>>3218067
The guests arrive and slowly gather. The faith of the One True God is of Uwuin origin as such no regulations on marriage exist and as such church-sanctioned inter-faith marriages are permissable.

Moraine Gray is asked to wear a dress which is light yellow or white as light colours symbolise luck in the Uwuin faith.

The ceremony is big and pompous and as the young couple is wed so peace between West Calderia and the Calderian Empire is uppon us.

The one holding the ceremony is the high priest of the Sun the one which is said to represent the nature of God the closest, but unlike usual he does not talk a lot about faith.

The one to speak up is General Blu, the man the current King trusts the most and has taken as a mentor:
"Today is a happy day, one of the happiest in a while. A King, but also a young man has found a good wife today and a princess, but also young graceful woman has found herself a very good husband today. This union symbolises so much for us the people of West Calderia, no for all Calderians. May this be the spark of hope that one day Calderians may all live in one nation again."

The celebration later picks up with music from various countries and cultures presented and exotic and tasty food equally as varied. Except some minor issues due to some guests acting up when drunk the celebration goes well and as a small shimmer of light and hope in this dark-dark world.
--------------------------------------------------
Aftermath: (Queen is Moraine Nashat now)
Peace has been sighned and the two nations agreed to stop hostilities. Therms as in previous peace treaties hold where the Calderian Empire may keep using trade routes trough West Calderia and no side may in the future hold the other in contempt for the war. A memorial site is created at the fort where Idyllic by Wood was not for one side, but for the losses on both. May peace persist.

>>3218036
Now of course less than 400, but the famous 400 Dornian Crussaders return. They were an inspiration for the Calderians as they were simple men which trough will, faith and discipline showed them how simple men could stand up to godlike beings.

They all have become Soulgranted which puts them in very high social standing within the church highest among Dornians so far.

Their report will be something to behold.

>>3217416
The Mercenarries only arrive to be told that peace has reached the nation and they are to return. As recompensation for their travel and for the inability to get the corpse the paiment for their full service is left with the Eldrich Cult.

>>3217269
The Uwuin'taipan Crussader forces split up half going to Emi, half returning trough allied land back home.

In Emi the Emi'an Crussaders are depicted as heroes and reunited with their children who now are free to be with their families again as their parents can go back to the mines. The Crussader spirit has streangthened their faith immesurably, who would have thought few of them were believers to begin with?
>>
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After discussions amongst the dwarves, it is agreed to upgrade the defenses of the realm.
Skaven slaves and dwarves dig into the earth and construct additional obstacles for any invading army.
>Defenses at the walls

Additional land is requested by many dwarves, and expansion beings once more.
>Expand

>>3217233
After a short scuffle with a few survivors in the fort, the land is taken with ease.

>>3216668
Knulledeg is overran with little resistance.

>>3217269
While the dwarves could very well wait, they decide to instead let the Juligkrig return home, but states that once payments can be made, they are to be brought to this wall at once.

>>3217248
Cultists are met with elves occupying the fort.

>>3217667
A letter is sent to the sender.
It is a parchment depicting the image of a young dwarven woman, with beady eyes, a small nose, and a curly orange beard.
Text simply reads (in dwarvish) "SEND GOAT AND GOLD"

>>3215888
The dwarves would agree to trade, however, mithril would be sold at five times its weight in gold.

>>3215696
>>3216579


>>3217978
A trade deal is offered to the Calderians.
Dwarven metals and tools for slaves.
Any mercenaries in the future can be purchased at a lower cost.
>>
>>3217143
The current trade deal is undesireable to the dwarves. They suggest that for every dwarven crafted good, now fifteen slaves must be sent compared to the previous four per.
Should the Skaven disagree, trade will be halted.
>>
>>3217741
The dwarves offer human and/or skaven slaves for elven gold.
>>
>>3218156
The men return to Dorn, heros in the eyes of the faithful. However, only about 200 Return, leaving over 140 unaccounted for. Soon after, some West Calderian soldiers, disgruntled by what they see as a faux peace join the Dornians and vanish into the untamed forests...

>>3218207
1. The colony ships arrive at the western coast of the former territory, and from Northeastton to Pikkfort, colonies are established.

2. The Colonists expand beyond the coastline, and many re-settle in Meadton and the surrounding areas.
>>
>>3218156
Gray, surrounded by what can only be described as a harem of assorted extra-planar babes, speaks to alleviate concerns that he is going soft. "I made a mistake, my nation bled for it, and when the chance came to mend it, I took that chance. If cleaning up my own mess makes me a coward, then I'd hate to be a brave man." Hard not to take a man seriously when the Princess of the Pit is draped over one arm and the Starless Princess over the other.
>>3218207
Accepted.
>>
>>3218299
Roughly 15% of the original population yet lives in Meadton, but would be unable to fight back annexation.
>>
>>3218326
We would offer them citizenship, full rights and aid.
>>
>>3218156
On the memorial site, the side which was dedicated to those who died on the Gray loyalist side was found defaced, with "BLESSED BE THE MARTYRED DEAD. DEATH TO THE HEATHEN EMPEROR AND HIS LAPDOGS" carved into it.
>>
Their is a quietness as the troops meet, before a quiet sound being given. Towards the soldiers of Sarintha what is wanted is made clear.

>>"We thank you for your work, but we request you move out of Knulldeg at the very least, the church has desired much of this area for a very long time."
>>
>>3218207
The Sarinthians are met with virtually no resistance as they occupy Knulldeg. Most of the residents had died. Most of everyone leading up to this point had died. The army slowly acquired some followers in its wake. Bedraggled, destitute people clinging to the last vestiges of humanity. The undead that followed even them put many more to the sword. The reaction of the Elves was horror. It was one thing to treat with the dead. They had marched through a nightmarish land to get here and now those they had called friends seemed intent on spreading that horror into the rest of the world. While the army set up camp and facilities in Knulldeg the undead marched on. Zemnaria was left in an awkward position. The dead had claimed the strip of land to the north that was necessary if she was to build a canal. Additionally, if they continued their conquest there would be nothing left to plunder or to show for her expedition north. It would be a humiliation to compound her failure. Gritting her teeth, she ordered reinforcements be brought north by boat directly to Knulldeg. Her outriders would press west, gathering up as much as they could to prevent the advance of the dead from claiming yet more lives and territory. A sizable contingent raced north by foot and by vica to block the undead advance.

The Ironmistress was well aware that disaster was opportunity. Utilizing the scrying mirror she showed her fellow Fingers images of the devastation, privation, and on-going genocide. She had once called for the destruction of the northmen, but even this was too much. It was a step too far. For once, perhaps for the only time, the Fingers were in agreement. Zemnaria was chastised for her illegal campaign in the north but all the same they committed their forces to supporting operations. While Zemnaria's army would be funneled by sea and other armies sent west to secure further territory a legitimate force was amassed from the sizable reserve population for a summer campaign into Cult territory.

The literal and proverbial lines in the sand had been drawn.

>>3218390
The awkward stand-off is made more awkward by the flat refusal from officers and soldiers alike. Nearly a thousand Northmen had been rescued, added to the scant hundreds still occupying Knulldeg. Their cries for mercy drowned out the initial response, but the following one from the Ironmistress herself was clear. Knulldeg would not be seceded by anything short of force of arms. If the Cult wanted the rest of the north, they'd have to take it from Sarinthia.
>>
>>3218400
The forces that had crushed, had slain and murdered, had brought corpses back clear as day. Only to have them resurrected and up and walking when they moved past the border.

They were frightening, no guilt in their eye's, no real fear present what so ever. A suprise clear as day, an eyebrow being raised.

"Suprising, your being a rather violent folk, we allow you through, you take a city and we thank you for that, yet our fortifications are close, our land to the north has always been there, so I see no reason why you would want Knulldeg."

A military commander being somewhat clear. The rising of military elsewhere in the continent, moving back with the norsemen that had been slayed. Their corpses manned the fortifications just a bit in the distance, seemingly acting mostly normal.

A small letter moves to Sarintha. Something to be made clear.

>>I'd hope that this can remain peaceful, we have no quarrel, let us discuss things if possible in a more civilized matter, no one needs to be harmed in a real matter, the northmen have held this border from a...backhanded treaty which we only held onto simply due to their military threat. Let us speak before Violence erupt's between our two peoples.

-Lizzy, right hand of the Rebirther.
>>
With the first field usage of Explosive Bolts, problems emerged. If they were dropped from even waist height, they would detonate, injuring the dropper. But their effectiveness against Undead soldiers was too great for them to be disregarded in total. Thus, the Council decided that they would only be issued for use against the undead. While non existent due to laws against all forms of necromancy, the wider world did not have such things...

>>3217416
A letter is sent back telling them to come to the Isle
>>
>>3218459
The boat came quick enough, swift enough over the horizion. It was likely that this was the writer of the letter. The pale green eye'd woman, eye's dead, veins holding the faintest hint of purple.

A gentle whistle as they dock, being escorted off, by what looks like two rather happy looking children. One noticably having horns, the other being what's clearly a formerly alive human child, both look pale, but not decayed or decrypt, faces that hold warmth without a doubt.

As they wait to be fully escorted or greeted.
>>
>>3218400
The force expected to hold Knulldeg was large and well supplied. They'd planned for a significant conflict with the north over Knulldeg and thus were well supplied for a siege of the city. In organization terms the 9,000 strong expeditionary force consisted of a core of 6,000 infantry divided between 3,500 pikes and halberdiers and 2,500 fireloqueers. 2,500 cavalry split between a 500 man company of light cavalry for reconnaissance and harassment and 2,000 heavy shock cavalry. The remaining 500 belonged to a contingent of artillery manning ten bombards. Unlike most, it was a professional army. Training and drill was a daily task, rigorously enforced by a draconian policy of discipline and punishment. It was rewarded with good reliable pay and solid benefits in addition to free housing off campaign. An enviable position, and one very expensive for the Ironmistress to maintain out of pocket.

Their equipment varied depending on rank and position. Fireloqueers were lightly - if at all - armored. A few wore a steel breastplate or . Their compatriots wielding sword, pike, or halberd, were universally equipped with at least a solid steel breastplate, tassets, and a sloped steel helmet but there the design varied based on the foundry that produced them.

The cavalry was better equipped. For their part, they wore a full plate harness of steel. Their mounts were similarly armor. The large raptors were encased in articulated steel plating on the front and flanks, but jointed as to leave their terrifying claws and mouths free for use. Equipped with: lances, swords, maces, axes, and explosive scrolls their offensive output was terrifying.

A major advantage of thew New Model Army was an emphasis on maneuver, combined force drill, and strong support elements. The expedition traveled with a mobile hospital equipped with plenty of healing wrap for serious injuries. It had its own quartermaster and food was stored in specially made containers to ward off rot and plague. No expense had been spared.

>>3218426
The response is curt. There would be no violence, but the new model army would not retreat from its post, nor would it allow the Cult to continue to rape the northlands of its wealth and inhabitants. Indeed, the Cult found that a swift moving force of cavalry had already begun the process of sabotaging an advance deeper into the northern territory by moving around Knulldeg.
>>
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Rolled 46, 56 = 102 (2d100)

>>3218207
1. Expand our borders in order to retain our population growth.

2. Continue researching into improving Kuxtal Wood.

Current Population trends by territory:

Hytza-Nohoch: 20,000~ 40,000~

Hytza-Chichan: 12,000~ 19,000~

Bsieltoly: 4,000~ 11,000~

Konykol: 5,000~ 8,000~

Cholmikol: 4,000~ 9,000~

Nahuzan: 14,000~ 28,000~ (stabilized)

Other: 750~ 1000~ (stabilized)

Total: 59,750~ 116,000~

Approximate growth: 95-100% Increase

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise

*stabilized regions decrease the increase of population

(Diplomacy)

After a few weeks of the turning of the bureaucratic wheel along with the spreading of this new found trade relationship the treaty becomes fully ratified, and trade between the Mesians and the Dwarves, while perhaps thankfully fully regulated, has begun. Though mithril does seem to be quite expensive, becoming a material only used on elite troops and among the nobility, mostly for its interesting coloration, it is unknown to the Mesians whether this high price is a result of a natural rarity or from that of a Dwarven greed or reluctance for giving others access to their supplies of the valuable and Dwarven specific metal.
>>
>>3218362
Moraine stands before the memorial, a soft glow flowing from her hand as she works a spell to heal the gouges in the stone. She was raised better than to raise an uproar over this, it would only cause further harm to the reputation of the Gray church. Instead, she put forth a quiet request for a watch to be posted, that any future vandalism might be witnessed, and prosecuted appropriately.
>>
>>3218482

The undead that stood before them were around five thousand, simple wearing shining armor, pale and some riding beasts of mutated origin. Others simply all bone, longdead yet holding what looks like a terrifying amount of skill.

Thousands more, have gathered at the actual fortifications, mutated hawks fly above, scouting and they seem unwilling to let any ground be parted.

The force meant to take Knulldeg does turn back thankfully, settling amongst the fortifications that were present particulariy the ones north of Knulldeg, rightful church land for decades, maybe centurys even.
A pulse resounds towards the general, towards her people and her leaders

>>I will remember this curbing of my ambitions. I had wished for the northmen to join the rebirthing simply, I will allow this in the interests of friendship, my only request is that you not seize any land and if you need to utilize our's in some way you alert us and we shall work something out.

-The Rebirther
>>
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>>3218207
1.Expand to build a mining city called Merché
2. A new survey is conducted to find new resources
>>
>>3218468
The intercept ships halt in the sea, a mage relays back to the Council the Undead aboard.

The ships fire their cannon, missing the ship on purpose as a warning shot. They are told to encroach no further, and to return with non undead. Any attempts to bring undead into the nation would be, at best, told off.
>>
>>3218541
>>3218541
The undead emissary is quiet at best at this information. The green haired woman moving to the deck, clearly a bit uncomfortable to say the least. Before she speaks.

"Sir! Uh, would it be possible for your emissarys to meet us in these..waters then? Such things as non-undead are...not really present unless you wish for us to send you some sort of...animal, which..while a few are..intelligent, none can speak as far as we know."

An awkward conundrum certainly, the ship moves no further and the undead aboard show no hostility to say the very least, not even carrying a weapon besides the green haired one, who possessed of a sheathed blade.
>>
1. Expand to capture Northplace and contain a Cult advance further west

Reinforcements flow into Knulldeg. The NMA is soon up to full strength, with the city having been turned from a ghost town into a bustling supply and garrison for nearly 40,000 soldiers.

2. Construct a fortress in the western mountains

Rising tensions have necessitated a new fortress as well as a permanent posting of soldiers on the border between Cult and Sarinthia.
>>
>>3218561
"THAT ONE, THROW THE KNIFE OVERBOARD. NOW!" A marine shouts.
>>
>>3218596
Blinks slowly, the sword is kinda akwardly just placed in a non-undead passengers hand. Quickly and swiftly, rapidly blinking, unsure what to even say for a few moments as she regains her bearings.

"Is..is that acceptable? This..um isen't the way to treat..well Someone. I'm not a ravenous, insane mindless..uh animal, my names Lizzy, I'm the right hand of my nation, may I have your name ship captain, while we wait for emissarys?"
>>
>>3218620
"OVERBOARD GODS DAMN IT! ARE YOU DEAF OR RETARDED! NO WEAPONS!" The marine shouts, with more anger in his voice. A 4th ship is seen over the horizon bearing diplomacy markings.
>>
>>3218526
Surveyors find white horses roaming the southern planes, however, on closer inspection, wings are discovered on their backs.

The city of Unoeil goes about the daily routine as it always does, but as the sun sets, citizens along the beach notice a large mass from the north at sea, not discernible until some time later when they realize it to be a massive tsunami coming towards the city.
>>
>>3218640
The weapon is grasped, thrown overboard with clearly some regret, the old weapon glinting and shimmering, shining as it hits the water and softly almost floats, bobbing gently with the waves, never the less unreachable.

"THERE!"

Upset, yelled out, a scowl crossing the green haired woman's face. The undead's, the pale lady who served the rebirther.
>>
>>3218667
The marines on board keep an eye on the other ship, while the diplomatic ship, a sleek Nava in council regalia pulls up to the side.

The diplomat speaks up, a tongue mage translates. "I have been assigned to this, rather unique, situation. First off, If what you say is true, then none of your kind may ever step foot on Dornian Lands. If state authorities don't find you, any matter of religious men will. Now, whith that out of the way, what do you wish to discuss?"
>>
>>3218499
Some Calderins come to pay respects at the memorial, and are horrified to see a Dead guard strung up, and a message painted in blood; "YOU SHALL NOT SILENCE OUR TRUTH. GOD IS WITH US. THE HEATHENS SHALL DIE." They run back to report this, and as they return with a guard, an explosion is heard, and the monument is found damaged by some sort of explosion.
>>
>>3218682
She seems satisfied as the diplomat finally comes aboard. The woman patting the two undead children beside her who excitedly move about, one quietly suckling on some sort of candy that must have been bought somewhat recently. Yet the green haired, pale woman speaks.

Very intact, very human in every movement.

"What I say is true, the people of our land are dead, but our god has revived us, we stand strong and we are able to revel in joy and companionship amongst eachother.

I am Lizzy, I am the right hand of my god, he sent me to discuss with you, meet you and learn of your culture, I wish to trade knowledge, goods and establish a formal relationship, I hope in time my people will be allowed on your land, we are certainly not the traditional undead horrors of storys."

Relaxed, leaning agasint the ship walls. A small smile, the faint pulse of her veins, a flash of purple rushing forth through them. Energy of some sort, what animates her to some degree perhaps.

The smell of perfume is rather heavy, perhap's to simply give a more pleasent scent to themselves.
>>
>>3218714
The on board guards raise crossbows, an aura magical in nature seems to radiate from the boxes that are attached to the top of them.

"What is your true purpose. None can be raised from the dead by mortal hands, let alone by a god, and not be under an influence of the one responsible. But, I digress, what goods would you be able that are worth the State's resources?"
>>
>>3218732
"...We have been indeed raised for a purpose, we are also indeed undead, if particularly advanced and not suffering from traditional set-backs and loss of mind or thought. My god was saddened when he awoke, when he saw our home crushed by disaster, we were revived because of his desire to fix such a tragedy. He indeed holds influence over us, indeed we would stop functioning if he ceased life, but he makes us function because it makes him happy, because he is brought joy to see people have a second chance, he values life greatly, is the jist of it all."

Their is...a love, a warmth and a joy when talking about her god, eye's softly watering, the two children nodding along, looking teary eye'd, looking joyous as they push and shove eachother and get into a rowdy gang of tag within just a few more moments.

Lizzy thankfully composes herself eventually.

"We can send many things, whether it be ore, weapons or warbeasts from our lands that are indeed alive. We are also indeed willing to listen for special requests if you have something in mind. In exchange we mainly want small luxurys, spices, flavorful foods and drinks, works of art.

We are more complete, we still can feel many things, can enjoy drink, can appreciate food and I personally enjoy art quite a bit."
>>
In the deep, uncharted forests of the southeastern continent, sits a camp. Their numbers have grown as of late, with their total strength numbering in the hundreds. They have a language, used only by them, it's writing curved lines, and almost resembling scribbling. They are the اختيار الله, The Chosen of God, and they have a self proclaimed Holy War against those Calderins who's loyalties lie with the Heathen False God of the Spire, Emperor Gray. They have turned their backs even on Dorn, and West Caldera, of whom they consider to lack the true guidance of the True God. For now, they sit in camps, playing guitar and singing praises to martyrs and to God, while some sneak into the night to attack the Infidel Heathens who infest the land...

>>3218777
"We require none of the things you possess. We hope that in the future, we indeed are able to establish some form of trade agreement. But until then, we must depart." With that, the Undead are "escorted" off of the ship, which sets sail back to Dorn.
>>
>>3218562
Soldiers discover Northplace to be in a state of chaos. Northmun run wild in the streets, soldiers fight with the populace seemingly trying to contain the situation at hand.
Corpses line the streets and fires burn in the distance creating pillars of smoke blown away by the icy winds.

The warriors and civilians would put up resistance to foreign occupation, but could not hope to last against the superior force.
>>
>>3218812
They head on home easily enough. Quiet as they settle back into their homes in sleepy Avalon, quietly bustling. Relaxing, eye's watching up at their god.

The meeting went somewhat well, future relations could be possible.

Action 1.
>>Let's expand our fortifications to full forts. All three tiles along Knulldeg are being worked towards becoming full fleshy eldritch forts, complete with eldritch tendrils to seize and crush foes.

Action 2.
>>We expand south of Shangri-La until we reach anothers border and of course traditional conversion of land into wasteland and then eldritch terrain shall occur!
>>
>>3218231
the gold will be selled.
the sun elves will take a small amount of the slaves of both races for now, and ask to trade some more stone and metal.

the slaves will be study in their culture and origins.

dwarfs are asked how we will should use them, since slavery is not something common for us.

their first work will be in assisting the costrunction of Leafania.

They will be converted to the Sun God faith, live in simple houses of wood, gain a small pay and some food.


>>3218207

1 action
the border wall is expanded south of Fort Neso.


2 action
A new city east of Rekatiania is build, Leafania.


>>3216621
Your medicine is accepted and payed, same for your measures. The suggestion for those weapons in this vessels is payed too, the tythians are thanked once again.
>>3218362

Your spys are found during a market in Corania and surrounded. They are asked to surrender immediatly and avoid any fighting, leave their weapons on the ground and to be tied with ropes one at a time. They are informed that they will be give to the Tythians.

>>3216621
If you think we will harm you Tythians diplomats and merchants present in the city will accompany us to the border.

There an interregation from both of our states will be made and after that we will give you to those kind people. Where are you from and why you have approach us like this ?
>>
>>3216793
>>3217242
>>3217523
How very interesting... Looks like I'll be able to have some fun with this...

>>3218036
Jokes on you, the cyclopes have been here the whole time.
>>
>>3218892
The both say "Tythians will not be your slaves!", and kill themselves.
>>
>>3218646
It was if the world turned against them at that moment.. A monstrous wave crashed in Unoeil with a fury of a god;drowning the first hit immediately. While the buildings were enforced with the stone gaze and concrete, many were damged beyond repair. The wave of water only seceded after two hours of devastation. It took weeks before ERS calculate the full extent of the disaster and its cost of lives and money.
>>
>>3219047
May I ask what your Dornish/Dornian humans tend to look like?
>>
>>3219117
Going off of this, out of curiousity, what do each of the human races look like?

Northmun are obviously blonde and fair skinned.
Emi had on their opening post >>3189041 of what they looked like.
What do Dorn, Tythian, and Mesian look like?
>>
>>3219117
White Humans
>>
>>3216824
The captain of the Tythians Introduces himself and his men to Filos, explaining his purpose for their presence here. They are on a mission sent by High King Medigrue to explore the corners of the world for new peoples and places the Tythians may thrive and flourish.

The captain proclaims he has never seen a people like the Cyclopses In all his days, and would more than love to swap details of culture If they would be allowed. He also politely asks If there might be a leader he should speak to, or If It Is alright If they speak here and now.
>>
>>3219137
Could you be more specific? Tythians are also White Humans but I was hoping for details, mainly to fairly decide this scenario.
>>
>>3219148
European.
>>
>>3218207
>Actions:

1. Territory expansion. New colonies on the unclaimed peninsula south of Corania spring up.

2. Tensions have risen and the Tythian people are preparing In the eventuality of potential war.

>Walls are built and manned at the uwunian borders. Furthermore, numerous naval patrols ensure no Uwunian ships do anything without the Tythians knowing, following the aftermath of the plague.
>>
>>3219117
No, no, this is retconned out of existance. This is stupid and edgy and fucking autistic. I'm too fucking tired to be writing shit. Ignore this.
>>
>>3219047
THIS ONE. FUUUUUUUUUUUUUUCK
>>
>>3219203
>>3219198
We all make mistakes, get some sleep and don't beat yourself up over It.

Know that you have some explaining to do later though.
>>
>>3218207
>>3219196
Pic example of expansion.

You know, until this Civ I'd never even used microsoft paint before.
>>
1. Conquer the North

The amry of the Ironmistress continue their conquest of the northern lands, snapping up coldfort and waterfort and progressing as far as Northeastton.

2. Northplace Canal
A canal is constructed passing near Northplace. Part economic and part defensive, the canal also represents the secondary line of defense before Eldritch corruption can move into the nearly conquered territory.
>>
>>3217523
Scouting ships discover an entire continent west of the known world, and immediately begin mapping the coasts. As per procedure, a hooded man immediately heads below deck and informs the capital of the discovery and of what appears to be settlements.

The captain makes a bold move, and decides to dock In what appears to be a cities port. If this Is successful, the crew departs and attempts to establish contact using the gift of the All-Tongue to facilitate communication, hailing the Gorgons and asking to speak to a diplomat or authoritative figure, claiming that they bring good tidings.

I am landing at Lameise. How will we be received?
>>
>>3215696
The Emi are granted audience, though the Tythians are wary of them.

Diplomat Kanos Introduces himself, proclaiming to be a protector of the Tythian people and a voice of the King. He asks the man whom he Is and what he needs, and how he wants the Tythians to help.
>>
>>3219272
Laméise is in a panic with news of a giant wave hitting Unoeil. The Council and Oracles were frantically organizing plans and resources to rebuild the port city. The port master named Henri sees plain looking Gorgonoids docking without permission. The nerve of these foreigners! Henri hears them saying they are friendly and want to speak with a leader. Hmph!
"If you haven't noticed the city is in a panic with one of our ports in the north being hit with a monstrous wave. If you wish to speak with tme Council or the Oracles then you must wait at least a day until we clear you. No weapons are allowed in the city. You may trade for supplies here on the port."
>>
>>3219330
The captain expresses his sincere sympathy regarding the devastation, and respecfully agrees to the terms.

The crew prepare what supplies they have to show the Gorgons and hope they accept metals such as gold and silver as payment and wait until the next day to be cleared, hoping things will go smoothly.
>>
>>3218892
The dwarves are willing to trade their metals and stone for kegs (dwarves would send specifications), and various other wooden goods, or whatever else is worse the material traded.

Dwarves have some experience with the slaves, they suggest using the humans for tasks requiring more muscle and reach, while skaven are good at light tasks, and are versatile when whipped enough.

>>3219320
The diplomat goes through the usual diplomatic formalities. He is sent by the current Doge and explains briefly explains Emi culture and history, then going onto the matter at hand.
The Emi had recently lost half of their nation and agreed to become the protectorate of the Uwuin'taipa in exchange for defenses to be built or soldiers sent to defend the nation, however, with the breakout of the plague, Emi population dropped and war broke out in the east. With no way to defend themselves in their shattereed state, the Uwuin'taipa forced all able bodied citizens to go east to join the crusade of another religion, essentially annexing the nation, meanwhile children were forced into slave labor to mine gems for the Uwuin'taipa.
He begs the diplomat to aid his people, though the Emi would have little to offer, they would give everything to be free from the Uwuin'taipan regime.
>>
>>3219366
worth* not worse
>>
>>3216627
>>The Kamadani Cyclopes

>Hotsprings time~ (on the hills next to Companous)
>Great Beast Wrasslin

On one of their prospecting runs, the cyclopes discovered that the isle they called home was in fact volcanic. Scattered all across the mountains were hotsprings and mudpots. While previously overlooked, or only enjoyed by a select few who knew about them, a proper bathhouse complex was finally established in the mountains overlooking the southern coast. A rough, but manageable climb from Companous, the cyclopes hoped it'd be a nice place for their Gorgon friends to enjoy. With a breathtaking view and fresh air, several more outlier buildings were made as temporary residence for visitors.
The cyclopes *definitely* didn't build this as a distraction, so people wouldn't come by and bug them in the middle of their hobbies.

The Primes fought each other daily, practice spars, training, duels, tournaments. They had grown adept at brawling. But they had realized that their ways of fighting had become too refined, too purposeful, too civilized. Primarch Polemistís felt they were lacking some of the "primal" essence that made them truly fantastic fighters. So she and her band of Primes decided to challenge nature itself to a fight. When diving into the oceans, they would bring a bowl of blood with them, lure in sharks, and wrestle with them. When running on the plains, they would charge the giant, horned felines. Any agressive creature that looked like it would be a challenge, they took. It was not without loss, the number of Primes fluctuated more in this time than any other. But the survivors could take on a sharks fangs, or a cat's claws and horns, as well as any punch.
Showing off how many shark teeth had broken off on their skin soon became another benchmark for Primes to evaluate themselves on.
>>
>>3219347
It was decided the Oracles will over see the restruction of Unoeil. A message was sent to the Council that a group of foreigners wish to speak with them. While they felt they didn't have time for parlaying with sttangers, they didn't want to be rude. They summon the group to meet with them.
"Welcome, strangers, to the Ecclésiastique République d'Sepe. I am Senator Jacques. So sorry for the delay. As you must have heard we're having a bit of problem up North. What brings you to our land, serrahs?
>>
>>3213168
Not allowed access to the Hive either, but also not immediately killed by the forest's guards, the Queen sends a worker bee to inquire as to why they would join you in a war
>>
>>The Kamadani Cyclopes
>>3217242
>Diplo with Dwarves
Kefalés was not like other cyclopes. While all the children her age preferred to stay cooped up in their homes, figuring out what kind of hobby they enjoyed most while going through the entire awkward period of adolescence, Kefalés had grander ambitions. A cyclopes would often spend most of their lives huddled in their workshop, Kefalés decided she'd make the world her workshop.
She'd marched from one corner of the island to the other. From the Seer Monastery, locked away in its lonesome, to the brutal open fields of the Proving grounds. From the bustling logistics hub of Singulous, to now the most uncharted part of the island.

Kefalés did something of a skipping jog as she bounded across the southern coast. Waving her arms too and fro, she nearly ran right by the dorfs. Only the all too familiar sounds of industry pulled her out of her day-dreaming. Frozen mid-step, she turned her head to see a whole collection of tiny, fuzzy looking things grazing back at her. They stood like that, tiny-fuz-ball and young cyclopes girl, disconcertingly ogling each other for a solid 5 minutes.

Had she been any other cyclopes, she would've turn tail and ran. Instead, her natural compulsion to pet small fluffy things won out, and she approached the strange iron boat.

>>3219144
>Diplo with Tythians
Filos is... off-put to say the least. He can hear the man's voices. Not just voice, voices. One that is his, that makes no sense and is full of the man's soul. The other, a weird distortion, perfectly understandable to Filos, but inherently... wrong. Almost like it wasn't his voice at all, but someone else translating for them both. Not only that, but when Filos had tried to make a sound, the same soulless voice made nonsensical noises as well. This initial feeling caused the otherwise slightly-more-personable-cyclopes to completely clam up, fear that his voice's soul would get snatched and modulated.

Instead, Filos gave a slightly sad expression to the man calling himself captian, and nodded when he asked if a leader was around.

>>3217523
>Trade with Gorgons
The Gorgon trade ship, carrying their first shipment of clocks, left just before the Tsunami had formed. They were extra eager to show their friends their new clocks, and even more eager to get their hands on the cyclopean mirrors.
>Gold-backed mirrors in exchange for clocks
To the Gorgon's astonishment, there was another boat docked near Companous. Its craftsmanship and make entirely different from their own vessels.
>>
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Though the Vorgathzar has yet to return, although expected as the world is likely large, the Gorvak is now set to explore the east world.
Being twice the size of the first ship, the canal would have to be widened slightly so that it would fit, but such works are simple with slaves.
One extra key difference to this ship from the original is a late added modification to allow two goats to live in the top deck, providing milk and livestock should the ship become lost in unknown lands.
The Gorvak is stocked with plenty of supplies for the journey and set forth to the east, passing by Calderian and Mesian lands which would already be known, but are detailed onto maps to clarify any mistakes.
>Exploration

Seeing success in elven lands selling ales to foreigners, word spreads, petitions are made, lords are bribed, and so plans are made to construct a great chamber to improve the world through the most glorious thing of all: Ale.
In Tirgaz, the chamber shall be built.
The size of this room would shadow most all before it, having to house such large equipment, storage, and even housing for workers to brew day and night.
The dwarves firstly supply themselves with more ale, and then work on new brews that foreigners would be capable of consuming.
The main ale designed for foreign consumption is the same process of normal ale, but simply diluted with water. They then experiment with new ales using surface plants which they hope foreigners may also enjoy so that they may keep the original ale to themselves. Human and skaven slaves are both used in testing to ensure top quality, many are lost in the process, but such is the cost of making the world a better place.
>ALE
>>
>>3219366
Diplomat Kanos listens to the tale with stony and silent Internal rage. He knew of the treachery of the Uwuin'taipa and knew of how they had plagued thier people, but this solidified his resolve to urge the council and prophet that war was truly necessary, that these beings were wholly evil and must be wiped off the face of the world.

The Diplomat slams his fist down on a table at hearing children being forced Into slavery. He commands a hooded man to report this back to Sanctus, and tells the man to express urgency to aid the Emi and to strongly suggest drastic action, and that he formally declares a full council meeting to determine the future, and to Inform the Cor

>>3218892 The message sent to the Cor relays the information the Emi has given them, and suggests that It Is time to make the scourge pay their debts, and that the Cor should hold council with them soon to decide and collaborate on how to go forward.

Historians and some of the Tythian council would largely agree that Kanos's gung-ho reaction to the plea of the Emi was hasty and he overstepped his bounds, but none could truly say he was wrong.


To Be Continued... (1/2)
>>
>>3219366
It Is as this point that Kanos returns his attention to the Diplomat.

"I am sorry for the grievious devastation you have suffered at the hands of the Uwunians. We have a long history with them you see, when we first landed on the continent long ago we kept away from them, thinking them to be beasts. We were almost right. Beasts cannot engineer such complicated cruelty as they. They came to us after long seeking an audience, spreading dogma and later Inviting us to what Is now known as the Black Feast. The Black Feast brought leaders of nations across the world together supposedly to mediate peace. At this event, the leader of one of our esteemed, and perhaps our closest allies was murdered at what was supposed to be a monument to peace. After this was over, they failed to join us all In a war against the nation who's leader they have just murdered. Many who attended this meeting caught a mysterious plague, the same one you were afflicted with. Our councilman were miraculously spared this afwul fate, only for the Uwunians to poison us with It out of malice and spite.

We have no love for these beings and will help you, but I would lie If I were to say we would gain nothing from the act even If you say you have little to offer.

(2/3, holy shit)
>>
>>3219366

The Uwunians took everything from you, and we will give everything we can back to you, though we cannot take away the scars they have left.

I have known the King for many years, and I highly suspect I know what he will say about what to do with you. Our kingdom has been expanding for quite some time, and we seek more realms to spread and flourish still, In the state you are In, our king will likely propose a merge, but I want you to look at me and hear this promise.

We will not take your land.

We will not take your culture.

We will not take your homes.

We will not take your lives, your safety, or your children.

Our people would mix with your people, If you would accept our help councilmen like myself would oversee your people and help rebuild. We have medicine that combats the plague, If your people still suffer from It we can save many of them with It. If you accept our help, your people would have to acknowledge our Prophet King as your sovriegn ruler, and that you would bow to him. In return, you will not be slaves, you will not be lessers. We have our own religon and our own culture, and we would not impose It on you, we merely would ask for your acceptance and cooperation. In return... we give you back life.

However, we would also give you a chance to see your Injustice righted. I cannot promise war and the destruction of the Uwunin'taipan tomorrow, but I can promise It will come. When that time comes, we ask not that your people fight In our stead, but we ask all we would be *willing* to stand beside us. We have great weapons and means to fight them, and alongside our allies you can see them put down for the vicious evils they have brought upon you yourselves, should you wish.

...I have gone on for some time, but my offer stands true. If you accept our King as your ruler we will free you from the Uwunin'taipans, help rebuild your cities and aid your people back to strength. You will not lose your culture, religon, we will help rid you of the plague, and you will not be forced to war, but you must bow.

I know that such a decision must not be easy, given the treachery you have suffered before, but I promise you man to man that I mean every word I say.

What do you say?"
>>
>>3218499
West alderian forces woul soon stop tolerating behaviour like this. They had enough bloodshed. The Memorial site would soon become a heavily guarded place and the traitors who forgot the original spirirt of the uprising would be captured and and sold into slavery.
>>
>>3219426
>>The Kamadani Cyclopes
>>3217242
>Diplo with Dwarves
Just to speed things up a little, and get through some of the autism of first-contact.
Kefalés merrily bounces her way to pet the fluff-puff men, completely and utterly oblivious to their reaction to a giant girl running towards them. But right before she gets within potential stabbing range, her mind catches up to her feet as she remember's Filos' teachings.
"Lead boats to the pier of Companous..", she mumbles this mantra aloud several times, now already half forgotten the fluff-puff men themselves.

A moment latter and Kefalés is suddenly bouncing up and down giddily, happy to remember what she is supposed to do in this situation. She peers back down at the fluff-puff men and points one pointer finger straight at their boat, then points west down the coast.
When the fluff-puff men seem incapable of un-beaching their boat, she instead smiles a wide, toothy grin and shoves her thumb against her chest. Indicating them to follow, Kefalés starts skipping down the coastline towards Companious, glancing behind every once and a while to wave at the fluff-puff men to follow behind.

Kefalés likes to skip.
>>
>>3219433
1.The Oracles arrived with resources to Unoeil. They soothe the people's soul to help regain their will to rebuild. It takes weeks until the port city is able to function normally as before.
2.Back in Merché, they noticed wing horses grazing in the grasslands. What a beautiful creatures they were. Perhaps the Gorgons can tame them as they did with the herb cows. They send out their best herders to capture them.
>>
>>3219433
Actions: 1

> Action 1: It's time to pay our debts
Living conditions in Emi are drastically improved. A lot of the loot from the Crussade is contributed to incresing the wealth of the nation and the soldiers stationed there help rebuild the nation.

With the adults having returned their enenomy is taking a general upswing... the children being blabbermouths they are tell the adults who are now fulbloodded followers of the one true faith of the treason commited by the Doge.

The Doge is locked up for treason under Emi'an law and a new Doge is elected.
-----------------------------
> The New Doge reads the old Doge's correspondences
>>3219453
>>3219457
>>3219460
The new Doge loks with disbelief at the written words.
"Dear people of the Prophet,

As you may understand those who chose to not go on the holy crussade were those ones such as you ignorant and hateful of the Uwuin. The people have returned from the Crussade and I can tell you that the will of the people is not treason against those who leant us a helping hand in a time of need.

The old Doge was a wise ruler and he inspite of his pride entrusted our fate to the Uwuin'taipan with what might very well have been his last breath. I will not disrespect his memmory trough rebellion and bringing more death and bloodshed to our people.

You talk high and mighty now, but when the plague came you locked your borders and looked the other way. The Uwuin'taipan came here, treated the sick, burried the dead and consoled the living. It is true that afterward we marched on a Crussade, but it was our duty as members of the faith not as citizen of Emi as you clearly see many traitors having stayed behind.

Our land has been restored by the Uwuin'taipan and our people saved, your greed and hubris is enourmous if you think we will turn against them just so you may do with this land as you please.

Your racism against the Uwuin is indeed well known. Both before the celebration and hencefourth you refused to answer any diplomats and requests for talks. Your assertion that they started the plague is silly, for few have suffered from it as much as they did. Most of their nation succumbed to it with even one of their rulers the High Priest of Flame dying from it. A whole generation of children, but 4 has died.

What lies did the elves tell you? Both your people and our people were there that day. We know of the Sun Elf terrorist attack and we know the plague started that day and morover we know that the Sun Elves were not afflicted by the plague. You throw arround accusations without proof or reason. You have succumbed to the Elven Lies. No leader war murdered during that celebration either! What are you talking about?
(I talked to Cor Tyrany and he claims the Uwuin were never informed of Rekat's death, neither did he say the Emi ever were.)

1/2
>>
>>3219561
2/2

We refuse your devious ply to annex our nation and conquer our people. We are a democratic lot, no king shall rule over us. You demanding to take away our culture and aknolage your King as our own before even giving us medicine for a desiese long gone is a ploy so devilish I have to wonder if your people really aren't elves.

We refuse and the Uwuin'taipan will be informed of your vicious lies, prejustice and deceptions.

With regards,
'New Doge'"
>>
>>3219433
> Diploaction:
The Uwuin'taipan and Emian army line up neatly at the Ółżź border, with a letter sent to the Doge of that place asking for a peaceful reuniffication and restoration of the Golden Republic. (the reunification of the nation was one of the promises made to the late Plague Doge)

The people of Ółżź were never informed of the temporary harships in the nation, but now they se well armed well trained Emian'soldiers in bronze armour lining their shores while their poppulation has dwindled to a mere 10%

> Action 2: Military reform
With the Crussade a victory and time to recover the Uwuin'tai[an nation stands strong and proud once again. Now with 2 nations under it's comand. (I will include them in some of my actions as I don't get any additional actions for them)

> Uwuin'taipan
The "White Rats" become a thing we learned how to fight in Sarinthia and more so in Calderia a new elite army is established by training skaven to have ridiculous amounts of morale and discipline. Training Skave usually only works torugh pain as such any mibehaviour grants one an acid bath and then healing, the process leaving their fur white and coarse. They are equipped with Enchanted Bronze equipment armour, helmet and a glave. The Soldiers can hardly be recognized as Skaven anymore. The White Rats become the core of the new Uwuin army.

> West Calderia
The tactics and fighting style of the dornians who fought alongside them has really influenced the forces. Digging trenches, standardised equipment and training in morele and discipline become standard. The soldiers are taught to shoot spells like Fireball and Tiny Sun with decent succession while manouverin trenches. Of course in the old calderian way ones with high magical potential are assigned into special units instead and operate the old way.

> Golden Republic
The Golden Republic due to the Crussades embraces the conzept of the Citizen-Soldier. Every citizen is expected to be provided reserve military equipment in their home from the state in exchange for diligent training with it on a regular basis. While using old methods of fighting every ctizen been taught how to fight from a young age and with great Loyality to the state and the faith the Republican Army is still one to be feared.
>>
>>3219561
>>3219563

At first I thought you were dorf/Emi and was rather shocked, but then I looked at the ID. Nice try. By the way, these aren't written words but a speech to a diplomat sent by >>3219366 and this Is In my territory, and this conversation has not concluded.

Feels pretty meta of you to Interject this way considering this Is not your meeting.

>>3219433
OP, can you moderate here?
>>
>>3219594
Not really.
Dorf is actually a bit of a cunt to controll my subject.

Also look at action 1.
The adults return from Crussading in other words the majority of the poppulation which was loyal has returned.

The children snitched on the Doge for treason and he was dethroned.

------------
> Action 1: It's time to pay our debts
Living conditions in Emi are drastically improved. A lot of the loot from the Crussade is contributed to incresing the wealth of the nation and the soldiers stationed there help rebuild the nation.

With the adults having returned their enenomy is taking a general upswing... the children being blabbermouths they are tell the adults who are now fulbloodded followers of the one true faith of the treason commited by the Doge.

The Doge is locked up for treason under Emi'an law and a new Doge is elected.
---------------------
it is not meta that the New Doge would know about the diplomacy the old Doge was leading.

>>3219433
And you stop controlling my subjects. Or at least use peasants rebelling or something. I said I had a small army stationed there at all times to keep the peace and obviously I would not let a traitorous Doge into office.
>>
>>3219620
>I'm gonna tell OP how things are gonna go

Really?

>It is not meta that the New Doge would know about the diplomacy the old Doge was leading.

Regardless of what you want or what you can do, that leader Is currently *safe* In my territory. You cannot change that. You cannot arrest him until he leaves.

If you want to take actions against a rebellion, you have to do them In accordance with post priority (Time). If nothing else, you cannot write how things will go according to your plan until you actually have control of the scenario. Wait your turn.

Furthermore, just so It is clear, that letter you wrote In response to me Is null and void I assume since It was words (not a letter) which you never heard.
>>
>>3219636
I had soldiers in that country the Doge of the Golden Republic would never be permitted to just walk out into foreign land. Especially into a nation which was not friendly to us.

Also yes I am because it is not OK that OP is ignoring lore I set up and controlling my subject nation.

There could have been a Traitor Doge, but he would have needed to be secretive about it, otherwise he would have been dethroned or cut off from any ways to communicate with the outside quickly.

I will accept such communication might have been going on in secret. Maybe trough the children bringing the Doge food smuggling out letters. But I am not gonna pretend the uwuin who have shown themselves rather competent suddenly became completelly innept and incompetent at controlling information flow and keeping a subject in check.

I also dislike how you and OP reffer to the nation as "Emi" for now it is only "Golden Republic". Emi was a heathen God and medical help was granted mostly in our Churches as the Republic during the Party was asked/made to have a huge-ass commemorative cathedral built to the terrorist attack.

So not only did I let all the people unwilling to convert to the faith die of plague, but I also put a huge-ass cathedral in their Capital comemmorating the Terrorist Attack commited by the sun elves.

So yes a Doge elected while the Republic is my Subject, after the nation was majority converted and after extesively making sure the terrorist attack is remembered and convincing the the plague was done by the Sun Elves. So yes that Doge being a traitor is unlikely.

Moreso my soldiers stationed there just letting him do as he pleases even less so. And even if he had traitorous intentions as soon as you tried to convince him using unsubstanciated rummors of the guys who started the plague according to him even he would be rather taken aback.

............
OK, while I am opposed to OP ignoring my lore, godmodding my subject I am willing to comprimise. The Doge was elected by lying and secretly still followed Emi, he had secret exchanges trough letters with you, but as soon as the Crussaders came back that ends, because it should not have gone down as it has to begin with.

>>3219433
at least tag me or ask me about the lore of stuff when you do things like that.
>>
>>3219433
>Actions

1. Territory expansion

>Same place as before, spreading south

2. Military expansion

Ballista's enchanted with Pale Smithing have energies stored Inside them and are fit as movable artillery and anti-seige weaponry using the relatively extensive amount of gold gained from selling to the Cor, Dornish, and Dread Emperor Grey's faction. (I'm 90% sure trade was started with them) Conscription Is Increased and soldiers are drilled to be more efficient with the technology on hand.

>Gain a form of artillery. Increased Military numbers and training.
>>
>>3219636
Here we also ignore the tiny little detail that you claiming the plague came from the Uwuin makes no sense... as the plague first appeared in Ółżź then the Golden Republic and then it spread trough the party.

They would catch your lie as the plague started in their land before the party. So even the disloyal doge would know you are lying.
>>
>>3219658
I'm... not sure how to reply.

You fabricated the 'terrorist attack' and committed undeniable horrible atrocities to the *Emi* people In the name of your own gain, right? You've done things that can't be covered up at this point, and these people clearly aren't all happy with you.

Just because the Uwuin'taipa tell the world what history Is, doesn't mean they believe It. I'm rather taken aback you have the gall to tell another faction what they are thinking, even If you have presence there.

>I will accept such communication might have been going on in secret. Maybe trough the children bringing the Doge food smuggling out letters. But I am not gonna pretend the uwuin who have shown themselves rather competent suddenly became **completelly innept** and incompetent at controlling information flow and keeping a subject in check.

I'll say this again In a way that you don't misunderstand what's happened.

There Is no Information flow.

The leader of the Emi (Or at least a major diplomat) and his cadre showed up at my gates for help.

I let them In.

They have not yet come out.

Nothing about the above scenario Is something you can yet control. Wait until the diplomacy between myself and OP finishes before you tell us that he's been arrested.

As for you saying that In reality, you think you had control of the scenario to the point where the leader should have never entered my territory?

That's up to OP. If you talk to OP and he decides you've succeeded In preventing him from leaving, then I'll wait for OP to send me a statement saying my diplomacy with the Emi leader never happened, and It will all be made null, and we will go back to the Pre-Emi situation tensions.

Something I'd like to note that addresses your notion that you fully own this faction Is rather simple.

If you were In full control of this territory and this faction the hexes would be purple. They retain their colors because they still retain their identity.
>>
>>3219433
Expand Idyllic Mount, south, and across the lake.
2. Make a fortress port in the wastes (the only coastal tile I possess there) "Idyllic wastes.
>>
>>3219666
I know you are rather upset, but hold on. I don't know where the plague first appeared from using my factions IC knowledge, but I know It was present at the party.

I know your actions led to us having the plague, and so we assume It was you. The origin can be corrected, but your actions are no less atrocious

I have made not a single intentional lie since I began this game because I believe lying In real life to be attrocious.

It Is extremely hypocritical of you to try and berate anyone else for lying, and the point of your statement only seems to be that you are trying to convince me and/or OP how the diplomat OP sent should turn against me because of this In spite of everything else.
>>
>>3219433
The first shipment of Emi'an gems arrives in Dwarfland. It is a small amount and the first of many to come.

Reparations will be paid over an extended period of time.
>>
>>3219696
No I don't mean you are lying.
Might have worded things wrong, I consider lying irl very wrong too, but this is a game so I am having fun with strings o intrigue.

What I am saying is that even f you talked to a traitorous Doge he would think you are lying about the party starting the plague as the plague existed before in Ółżź and their land.

Additionally the Republicans not only don't know of Rekats death, but they were previously told of the terrorist attack. And they lived with that knowlage for years if not decades.
----------------------
I am not betating you for lying. Again might have worded it incorrectly. I am just saying that the Doge would have completelly different information to you and would not just accept it especially as the same possition is also held by Dorn and Rekattia with whom they would have had contact during the crussade or even before.

Also calling my a hypocrite OOC is frankly a cunty thing to say. Me RP'ing a morally Gray nation does not give you the justification to call me a liar or immoral as a person.

I am mostly upset because OP without my permission and explicitly not tagging me so I don't notice used a subject of mine in a way to harm me. This would be as if he used one of Sarinthias Cattle Barrons without telling him to idk collaborate with other nations. And notice OP is constantly only messing with me and not other nations.

He OOC decided for my country to have a period of starvation when noone else did at game start. Only hindered me actively in construction projects.

Makes all not overly autistically described actions backfire. Like me fanning corpses to Tyrant not only do they reach only 1 province not all closeby shore provinces, but also reach your land something I never described as happening and even mentioned where they are directed to go. And now he is fucking me over for the 4th time without having done something simmilar to any other nation... except to Northlund for leaving unannounced, but that was with the player gone.
>>
>>3219433
To the south the wasps spot weird creatures: tiny humans, full of hair. The strong smell of alcohol they possess naturally repulses the insects, who tell the Queen of their findings. She concludes that if they can't be eaten, maybe they could wind up to be useful tools. An envoy carrying 2 jars of honey is sent to Guthregaz.
>diplo
>>
>>3219714
At this point we're both taking this personally.

I shouldn't have made point to state that I don't lie IRL because that Implies that that's where I'm taking things In regards to you. I don't know you, and no I'm not calling you the person a liar.

Your faction however lies It's ass off, and with the way you play, for you/your faction to berate anyone else for perceiving them to be doing the same thing let alone someone/their faction who has played an extremely straightforward game thus far for lying seems extremely hypocritical. I was critizising your words In context with your gameplay.

It's a matter of context. You can win a strategy game by lying your ass off but don't get upset If someone does the same thing.

However, I miscommunicated and made an unfair implication because I admittedly took It personally, lying's a sore subject for me and I apologize for that In particular. I took It personally because you worded your statement as me making a 'lie' to the Emi which Implies malicious Intent despite the fact that I don't have all of the relevant knowledge and am speaking from my own IC personal knowledge, which makes It true that I made untrue statements unintentionally.

As for your deal with OP, I know nothing of It. I've payed little attention to anything In the world that has nothing directly to do with me.

You aren't the only nation OP's made a mistake about. As far as I'm concerned OP owes me at least one expansion but I'm not going to continously ask him for It, because IMO that would be stupid. If you want to try to work things out with OP, that's fine, but accept that you might not get what you want even If that's what you think you should get, and I'm not saying this for my benefit considering the situation. In these kinds of games sometimes shit just doesn't go how It should, and you roll with the punches. Believe me, I know.
>>
>>3219744
Sure if OP is gonna insist on godmodding my subject there is little I can do.

Also it is rather obvious that the nation which paranoid zealots in canon considers other people liars. You have to realise only the leaders of my nation know about the lie the rest also thinks they are telling the truth. We are in a situation where 2 truths exist mine and Cor's and neither reflect the true reality perfectly.

Also I am not upset at you I am upset at OP, you lying or not is fine with me. This is a game to have fun. Also there is a difference between OP forgetting stuff like adding one of the churches I also set up with Dorn and with him controling a subject of mine or setting up events as so it fucks up my nation in the eyes or anothher... over and over.

List of times OP fucked me over:
1. Twice during just constructing the tower.
2. Twice having acid which canonically is hard to spread leak into foreign nations
3. The Plague ''starting'' at the party to frame me
4. Forgetting to add 1 church in a map update though that is an accident
5. Having my people face a famine at game start for no reason
6. Having simple actions like raiding in the wilderness fail
7. Having other things fail an backfire rather frequently. Like trying to use warpstone on the infected making the plague stronger.
8. Me expressly saying I make the corpses thrown in the water go toward the Cor Tyrany, but him expressely making them go to only once province there not multiple and also to your land which is in a completelly different direction.
9. Godmodding my subject to create more hostile relations for me.

I had 4 incidents alone which serve fucking up diplomatic relations between me and other nations.
>>
>>3219433
1. Colonists from Northeastton and Northeastfort push the territorial boundaries eastward, towards old Coldport. In the south, is the same, with men and women from Meadton push east towards a sea that scouts have reported.

2. Recent reports show increasing hostilities between the Tythians and Uwuin. We shall reinforce our land boarder with them, in case they are to assail our nation for whatever reason.

>>3219521
At the same time, more radical members of the West Calderin population would sympathize with the Chosen of God, especially over the destruction of Idyllic by the Woods. New members would trickle in, but they had informants in many towns and villages, and some in the Military as well. The memorial, a spit in the face to all True Followers of the True God is scouted. Security was increased heavily. Many consider an attack to be a waste of time, but a few volunteer for one anyway.

The day was surprisingly nice, and a large group of people were visiting the memorial. 3 men are stopped and checked, but they reveal that they are simply alchemists, and have alchemic ingredients to show. They are hear to see what kind of unique properties the earth around the site has, and have show papers from a local university to prove their legitimacy. The three split up, and move around the area, collecting soil samples, and pouring liquids into them to see the reaction under the watchful eyes of the soldiers patrolling. One of their number approaches a group of guards and asks them a few questions, before reaching into his coat, and muttering, "tubaa lishuhada' allah alhaqu", pulling at something, and detonating the suicide belt he was wearing. The other "alchemists", do much the same, in the midst of the civilian groups. The attack would claim dozens of lives, and the only thing left was a charred piece of paper from a university, signed by a "Professor of the mineral sciences Albert Orolk" If anyone is to know about what's going on, it's him...
>>
>>3219779
https://www.youtube.com/watch?v=zUKrA5zGUUo
>>
>>3219779
As the new terrorist group gains sympathizers among the non-Soulgranted civilians. A divide starts to appear with Soulgranted developping elitism as they know they are incapable of betraying the Uwuin they start suspecting all Soulless.
(soulgranted are incapable of betraying Uwuin as it makes them physically ill)

The attack only solif]difies the prejudice. The heretics are speaking some previously unknown language and reject the Uwuin Components and many passages of the holy book seem to have been deleted, altered or miscontextualised.

The Calderian Empire >>3219692
is contacted trough diplomatic means and the establishment of a task-group to hunt down the pro-war heretic-terrorists is proposed. The name "Albert Orolk" is given to them.
>>
1. Expand northwest toward the road juncture. Chase off Dornish colonists with cavalry and secure it. Clain as much land as possible south of the road juncture.

2. Send ships scouting the western coastline of the continent
>>
>>3219826
Uh, you do realize that would probably be seen as an attack, and there would be war, right?
>>
>>3218490
A diplomat is sent to the Mesian people asking if they by any chance sell slaves.

(they are accompanied by West Calderian diplomats)
>>
>>3219796
The reply is consise, "The Wild Hunt has been declared. These 'chosen of God' are their prey. Try not to get in their way."
>>3219779
A fae of the autumn court bursts through the door and slams his knife into Orolk's desk, where it sinks to the hilt without splintering the wood. "Good afternoon, my name is Grevel. Where are the chosen?" The creature behaves as of not killing the professor was a great favor.
>>
>>3219433
The Hive expands. Surrounding (unclaimed) plains are turned into forest through planting fertilized seeds.
(2 turns cause it's free real estate)
>Expansion
>>
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>action 1
expand underground
>action 2
spread the plague to the territory near the idyliic mount
>>
A letter is coming forth, heading towards Sarinthia along the road. It's simple, made of some sort of new material, a soft delightful feeling plant certainly.

>>Greetings, we plan to do a ritual soon to begin with the rebirth of our water's, as you share the same lake with us, we'd appreciate if if you would like to participate in some way.

We reccomend sending mages to mix themselves with our Lord's power, we hope this will soothe over our tensions. This ritual shall be done in Shangri-La.

-Lizzy, right hand of the Rebirther.
>>
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1/2
>>3219426
Dwarves have a nasty habit of staying completely still as a statue when under great stress, a common thing among their people.
The stranded crew cease their activities and simply stare at the cyclops hoping that it simply ignores them.

>>3219460
The diplomat is clearly distressed, he thinks for some time and explains that the offer given is a great one, however as an offer similar to this was the one that brought them into this situation, he states that the process would need to be a gradual one.
If their freedom can be given to them, they would bow to the king but he insists that none of the King's men would occupy Emi land initially, that they would seek to build themselves a defense so that they would not be so easily made slaves as they had before. If and when they are confident in their defenses, they would accept Tythians to enter their nation to aid them.

>>3219526
The dwarves break their stillness and some follow the giantess. Some few on the beach stay and inform the crew inside the ship what's going on.
Dwarves are not very fast but they waddle their hardest to keep up.

>>3219558
The horses simply fly away when spooked, but with enough time and effort, the gorgons are able to sneak up and lasso them, having to use many people to keep them from flying off with a gorgon.

>>3219561
>>3219594
Viorp does not control the Emi as a player. They are still an NPC, although he does control them as some half form of protectorate/puppet state, he cannot play as them.
In addition, the Uwuin would not know the Doge sent a diplomat unless personally guarded by Uwuin at all times (which is unlikely)
>>3219582
also not canon
>>3219620
The Emi do not fully belong to the Uwuin'taipa, they agreed to become a protectorate and so it was done. While they were easily forced into a crusade by a superior force, unless the doge was taken from his seat of power and replaced by an Uwuin to lead them, they are still an NPC.
>If you were In full control of this territory and this faction the hexes would be purple. They retain their colors because they still retain their identity.

>>3219707
The dwarves are appreciative of the payments.
During the start of the Crusade not too long ago, the crusading armies had passed over dwarven lands, which was too swift and far to had been dealt with at the time, however since then, dwarves have gained land and would likely patrol these areas more, and so when the crusading army returned they would be met by dwarves halting them.
They demand that a small fine must be paid for trespassing on sovereign soil, and that they may pass only once this is done.
If the army cannot afford the fine, they are asked to relinquish any arms, and then they woud be free to pass. The dwarves warn that any future marches through their land must be agreed to beforehand and that they will act accordingly to unanounced visitors.
>>
2/2
>>3219714
The diplomat would think it odd at the mention of the plague not being started in Ółżź but its not something he would dwell on.

>>3219742
A swarm of diplomatic bees drop jars of honey off at the entrance to the dwarven capital, they are amazed, frightened, and confused.
They attempt to speak with them if they are sentient beings.

>>3219744
I do miss a lot of things and need to be reminded a lot, and other players get shat on too, but Uwuin is the only player to complain about it.

>>3219826
>>3219845
Colonists flee from the cavalry.

The dwarves begin to sell their finely crafted and mass produced to other nations of which include
The Cor Tyranny
The Skaven
The Mesians
The Calderians (Including West)
and anyone else they may be in contact with.
>Distribute Ale

Advancements are made in the military as the dwarves seek a new form of combat.
Normally the stubby feet leave them slow to march and run, although this works fine in tunnels, it is impracticable in the open surface world, so through many years of breeding, the dwarves have managed to create a larger breed of goat that are capable of easily carrying dwarves atop their backs, not only does this allow for fast travel, but advanced maneuvers in warfare as well.
>Goat Cavalry

>>3219845
A small metal ship only about 50 feet long, similar in shape to a pill is seen speeding through the sea around Dorn.
>>
>>3220213
>>3220219
This is kinda getting bullshitty.
I am quitting.
>>
>>3220219
1 and 2. Our people have been assailed. This cannot stand. A fleet is dispatched to what was coldport where the invaders were seen coming from. In the mean time, 3 Battalions of solders are to push into the continent from landing points neat Northeastton and eliminate any and all resistance found. We will not be pushed around by foreigners in our own territory. Word has gotten out that there is little Uwuin activity. Now is the time to move in to secure the area under Dornian Protection. Meanwhile, Colonists begin to settle by the coast of the sea. A port town, named Deran, has been established.
>>
>>3220213
second thread when?
>>
>>3219826
The fleet moves swiftly towards it's target. Their own people, the ones they were to protect were attacked and they weren't able to stop it.

Marines readied themselves. Chitin Armor was strapped and clipped on, Blades sharpened and Crossbows topped off. They were the elite of the Dornian Military, and if they needed to show that, then By God they would.

Above deck, Gunners loaded Tri-Ballistae with Incendiary Bolts, and Cannons got the Powder and Shot they required. If things could not be talked out, then there would be hell to pay...

>>3219938
"W-who are you!? What you want?! HELP! HELP!" The man screams, terrified at the sudden intrusion.
>>
>>3220236
changed my mind not quitting.
>>
>>3220310
Ignore my attempt to grab land from him then
>>
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>>3220213
1. Found the Town of Tukaah and colonize areas around the city and the mountains north west of Nahuzan, where we may be able to obtain more metals.

2. The research into an improved form of Kuxtal Wood has been completed. Now we must start experimenting with K’i’ik Metal in order to create new forms.

Current Population trends by territory:

Hytza-Nohoch: 40,000~ 52,000~

Hytza-Chichan: 19,000~ 28,000~

Bsieltoly: 11,000~ 16,000~

Konykol: 8,000~ 13,000~ (stabilized)

Cholmikol: 9,000~ 17,000~

Nahuzan: 28,000~ (stabilized)

Other: 1000~ (stabilized)

Total: 116,000~ 155,000~

Approximate growth: 30-35% Increase (45-50% modified by stabilized areas)

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise

*stabilized regions decrease the increase of population
>>
Congrats on making it to over 1k posts everyone.
However due to many crying baby boys a new thread is now made
>>3220355

Cease all posting and switch over to new thread.
>>
>>3220213
>Actions

1. Territory expansion
>Same thing. Keep spreading south.

2. New magical boons are discovered. It Is discovered that catalysts can be soaked In the practitioners blood and mixed with Pale essence to deepen their connection to It. Early tests showed side effects of the unprepared seizing up upon using an 'attuned' catalyst for the first time, but steps have been taken since, other practitioners now helping to stabilize spiritual outflow until new practitioners can safely manage and control their new output.

>Pale attunement. Magus Potential has been Increased for Military purposes and otherwise.
>>
>>3220362
Oh. Should I repost

>>3220437

Or am I good?
>>
>>3220442
copy and paste to new thread



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