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File: In The Depths.jpg (100 KB, 736x792)
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Finally after two years in the service of the Dark Queen Quintis you have finally been promoted. No more marching through filthy peasant villages administering the Queen's justice, this is your chance to rise through the ranks of her Majesty's armies and become one of her generals, or so you thought. Being placed in a garrison out in the middle of nowhere wasn't the promotion you had imagined, but after the death of your commander, your rise through the ranks seemed that much more possible. Through your leadership, your garrison holds its ground through an assault and infiltration by rebel forces and manages to capture two of its heroes. After transporting the two of them to the Capital, Queen Quintis decided to promote you to Captain and to add you to her collection of personal agents.

Equipment:

>Full Plate Armor

>Maiden and Knight Rings: [The Maiden Ring where can transfer their health to the Knight Ring wearer and the Knight Ring wearer can absorb damage the Maiden Ring wearer would receive. Allow telepathic communication between the ring wearers.]

>Plate of the Savior’s Mercy (once per in game day you will survive a mortal blow)

>Halberd

>Short sword

>Coin of Fate (re-roll 1 die with a coin flip [1=crit fail 2=crit success])

>Helmet of Clear Vision (+2 on perception checks, can see through minor illusions)

>Explosive Grenado

>Healing potion

>Energy potion [gets rid of wounded combat maluses]

>0 Gold


Books:

>Herbalism Primer

>Herbalist Guide Book

Perks:

>Bush Wacker: Easier to spot and set ambushes

>Elf War Veteran: +2 to your defense against non-magical ranged attacks and +2 to your dice damage.

>Commanding Voice: Your words will be heard over the loudest of noises and when directly giving orders, the recipients of those orders gain a +2 to their rolls. You also gain +1 when intimidating others.

>Iron Gullet perk. It will now take a copious amount of alcohol to get you even tipsy, a blessing and a curse; however spoiled foods and poisons now have a hard time making you sick +3 to resist the effects of poison.

>Smart Attacker: You’ve been there attacked that and gotten smacked for it so many times you finally learned something (The aggressive stance no longer deducts defense and adds +1 to your dice rolls for combat).

>Shoulder to Shoulder: Fighting side by side with your companions has taught you how to fight as a team. The Battle Buddy bonus now applies when companions are fighting next to you, not just against the same target. You will also confer the Battle Buddy bonus to companions who are applying it to you


>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mid+Boss+Quest
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>>3198245

“Alright, my turn,” the young solider says throwing his knife at the crudely carved target on the tree. With a solid thwunk the knife buries itself into the wood just inside the target.

“Ha I could do better than that with my eyes closed,” the other young solider taunts.

“Oh than why don’t you do it then.”

“I will.” The other solider steps into line with the tree, he closes his eyes and pictures where the tree is in his mind. He brings his arm back and throws. Thwack, the solider opens his eyes to see his knife sticking out of the very center of the target “Ha I told y…” The solider stops mid boast as he turns to see his friend dead on his feet, arrow jutting from his eye. The young solider turns back around just in time to see the next arrow heading straight for him.
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>>3198262

You jolt awake and sit up, only to collapse back down as your neck and arm scream at you.

“Baldr you’re alive.” Selenas yells as she wraps you in a tight hug that makes your neck and arm scream even louder. You let out a pained groan and Selenas instantly releases you. “Oops sorry, I guess I got a little too excited there.” You glance over to examine your wound only find the arrow gone from your neck and a bandage slapped over the spot. “Mildri did her best with the wound, but she said healing wasn’t one of her strong suits. How does it feel?” You test your left arm and find that while you can move it again, your muscles protest at the slightest twitch.

“Well I think I’ll survive, but I don’t know if I’m quite battle ready yet. How is the rest the army.”

“They’re fine if a bit disappointed, when I said that you were in trouble and that we need to get to you now, they expected to arrive in the middle of a battle, they were a little less than pleased to find the fight already over.”

“So, they’re overeager for a fight are they, I’ll have to address that before we get to the mercenary base, that attitude will get them all killed. How are plans for the assault going, is the town ready to assist us?”

“I don’t know Randolf, Sergeant Ren, and the guard captain went into that big building in the center of town for a while, then they all walked out and wouldn’t say anything about what they discussed, and that they’d wait for you to wake up before they’d talk again.”

“Sounds like I need to stop lying around then.” Using Selenas as support, you pull yourself up off of the simple straw pallet you’d been laying on. “Go tell all three of them that I am awake and expect them in that stone building in the center of town by the time I get my armor on.”

“Ok, and Baldr. Don’t ever scare me like that again.” With that final caring yet stern warning Selenas exits the tent.

You can’t keep yourself from smiling as you don your armor once again and head out into bright morning light

(1/2)
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>>3198264

On your way to the meeting room, you are intercepted by Randolf and Ren who both look equal parts tired and annoyed. The first one to speak is Ren.

“Captain, your commissar oversteps his bounds.”

“Captain, this Sergeant is an idiot.” Randolf quickly retorts. “He wants to blow all of the good will and favors, we’ve earned with these people over the death of two of his men.”

“The deaths of my men point to a critical flaw with these people who are supposed to be our allies. They are slow, incompetent, and unable to follow the simplest orders. Their inadequacies cost me two of my men and caused you to receive that terrible wound.” He finishes gesturing to your neck.

“It doesn’t matter how bad they are, we’re just going to use them as meat shields for the assault any way, why would you throw away more bodies, over two casualties.” Randolf retaliates

“Captain can’t you see what a detriment these desert dwellers would be to our assault. I beg of you, let us leave them behind and move on. I’m sure that the Sergeant Major is already there and waiting for us.

>Soldiers who cannot follow orders are a liability on the battlefield, we will leave without them.

>They are simply bodies that can be thrown at the enemy, it doesn’t matter how smart they are they come with us.

>They are fellow men-in-arms, not some dumb muscle and we shall advance and coordinate with them.

>[Write In]
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>>3198262

>For the anon who wanted additional elves
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>>3198267
"Let's keep them at the reserve, if anything else, they can help us by covering a retreat like they did here if things don't go according to plan, but you have a point Seargent Ren if our lives depended on them during that charge we would have been dead by now."


>You can’t keep yourself from smiling as you don your armor once again
Baldr still believes, that's the spirit captain.
>>
>>3198267

>They are fellow men-in-arms, not some dumb muscle and we shall advance and coordinate with them.

>>3198262
That pic is awesome
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>>3198267
>"Sergeant, how the fuck you lose two man!?"
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>>3198267
Continuous did you meant sergeant Benson?
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>>3198332
>>3198329
Its seargent Ren, the guy that helped us defending the village, benson isn't a seargent and wasn't here during the attack, he meant the two guys that died when the horse archers attacked us at the end of the last combat, he is a recruit, something like private first class.
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>>3198336
>“Captain can’t you see what a detriment these desert dwellers would be to our assault. I beg of you, let us leave them behind and move on. I’m sure that the Sergeant Major is already there and waiting for us."
Could you help me? Who is saying that sentence?
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>>3198354
Ren

He is refering to the old lady, the sergeant from the city we were staying before comming here, she was supposed to link up with us at the mercenary fort
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>>3198267
Yes the elves, meat shields are but we have to treat them has equals for now. But when the time come, make sure they are under sel's command
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>>3198354

yes sorry for the confusion it is indeed Ren who is telling you not to trust the desert dwellers because he lost his two of his men during the horse archer attack
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>>3198282
I can go with this, we are all over the place.
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>>3198267

>>3198282
>>3198336

>last post of the day

“We’re not leaving them behind,” you begin Randolf lets out a sharp laugh in response as you go on. “But, there is merit to your worries Ren, I don’t know if we will be able to trust them in the upcoming fight. For now they will be coming with us, but as reserve troops to cover our retreat should we need to.”

Neither Randolf nor Ren look particularly happy as you finish speaking, but they don’t object to your plan either which as far as you were concerned was approval.

“Good now that that’s settled lets speak with these people’s leader.” You say as you head towards the stone building in the center of the town. Your unhappy subordinates follow you while staring daggers at each other the whole way. Inside the building you find the captain of the town guard already seated and waiting for you. He looks happy to see you, but his happy expression droops slightly when Randolf and Ren walk in behind you. “I hope you’ll forgive me for being curt Captain…” You pause as you realize you’ve never asked this man his name before.

“Takur” the man finishes for you.

“Yes, Captain Takur, as I said I must be short in my request to you. I ask that you join us for an assault on the mercenary’s base.”

“Done,” Takur says “When are we leaving.”

Only slightly shocked at Takur’s own brevity, you go on. “As soon as you’re able we’ll ha-”

Takur interrupts you with a sharp whistle “My men are on the move now Captain, let us go.” He says as he rises to his feet and walks out the door. You scramble to your own feet and head out after him. Outside, guards swarm the streets loading wagons tearing down nearby tents, or just bellowing orders. It looked like the Captain was trying to show you just how competent his forces were. We’ll be ready to go soon Captain Baldr, bring your men to the south side of town, we’ll depart then.” Then without another word the Captain descends into the crowd of guards and disappears.

“Well that was fast,” Randolf remarks, just as stunned as you are at how quickly things had progressed.

“He didn’t even let us get a word in or say what our plan was.” Ren adds

“Something tells me that was the point, come on let’s get the men moving, I’d hate to make them wait for us.” You say as you start heading for your troop’s encampment.

(1/2)
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>>3199053

It only takes your men an hour to break down the camp but you arrive at the southern edge of town just as Takur and his 30 men show up. Their marching formation is similar to yours, but instead of horses the majority of Takur’s men ride on camel back. “Ahh, Captain Baldr, I assume your men are ready to go?” Takur says as he greets you warmly.

“Yes,”

“Good, then let’s go.” Takur says spurring his horse into motion and thus his men.

“Let’s go men,” you shout to your own troops as you kick your own horse into motion.

A day in the saddle, after having an arrow plunged into your neck is not fun. Having gotten the details of your injury from Mildri, you learn that the arrow had missed your organs and major arteries, but it had cut a lot of muscle and tendon, that she had to heal magically. Your magically healed bit would be stiff she said, but stretching them should help get you back into fighting shape. While stretching your arm and neck all day had helped to return your range of motion it only made the pain a thousand times worse. So, when the march was halted for the day you were glad to take a break.

>You will rendezvous with the Sergeant Major tomorrow

>Just rest, you need to get your strength back
>Some last minute training would do those recruits some good.
>Catch up on reading that herbalism book
>Speak with [Specify]
>[Write In]

(2/2)
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>>3199057
>Catch up on reading that herbalism book
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>>3199057
>Speak with [Specify]
Tell Randolf to give the recruits some light training, our arm is bothering us but they ahould still remain active.

After that

>Speak with [Specify]
Selenas, we gave a couple of days and things shouldn't be too awkward between us, besides just talking ask her if Randolf is bothering her, he has been probing us and I want to know if he is doing the same to her.
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>>3199057
Catch up on reading that herbalism book
And have Ren train the troops.
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>>3199325
This
But with Ren training like this>>3199326
>>
>>3199336
+1
>>
Qm, How is our HP? Are we suffering any penalties?
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>>3199394

Your HP is full once again but your wound is causing a -2 to your combat dice rolls until it is healed

Test
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>>3199057

>>3199325
>>3199336
>>3199381

Being a day out from the mercenary base was having a noticeable effect on your troops. They were restless less to put it mildly, after being denied their first actual fight they were so eager to get into combat they were starting to pick fights with one another. You knew of only one good way to get rid of that energy, drills, but with your arm complaining at you like it is, you’re not sure if you are the right man for the job. But you did know someone who could use a chance to work out his frustrations on some unsuspecting recruits. “Sergeant Ren,” you call out to the man as he and his squad dismount from their horses. “I need you to lead my troops some exercises tonight, I would do it myself, but I must rest so that my wound can finish healing.”

“I understand Captain, I’ll have your men ready to go for tomorrow.” Ren says giving you a small salute before heading off to tend to your men.

With recruits taken care of you find yourself with just one last thing nagging at your mind. Selenas are you there? you say through the ring.

Yes?

Has Randolf been, pressuring you lately? Has said anything weird to you?

Well, while you were gone he did ask me a few questions.

So he tried to interrogate you.

No it was nothing like that. In fact he was rather kind about it, he asked me where I originally came from, where I learned to fight, how I met Falenta and the others, and how I came to meet you.

And did you tell him.

Yes, why are you so interested, is something wrong?

>No, nothing is wrong, I was just curious.
>No, but from now on, I want you to stay away from him.
>Yes, Randolf’s been digging at me lately.
>[Write In]
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>>3200368
>>Yes, Randolf’s been digging at me lately.
>>
>>3200368
>He has been trying to find things he can use against me, just to make sure I follow orders I imagine, you don't need to hide much but don't trust his friendly attitude.
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>>3200384
+1
Makes more sense to me
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>>3200368
>It seems we have little game between us nothing to worry about. Just watch out for questions he asks ok?

QM couple questions
Town we just rescued from mercenaries are they part of our kingdom?
What is position Randolf is holding? Investigator or something? Inquisitor?
>>
>I'm a little busy tonight and won't be able to update until tomorrow

>>3200907

The town you rescued was not part of the Empire, but they had been suffering under the mercenaries and had troops you could use to fight them with.

Randolf's position within your group is that of Commissar, he was assigned to you in order to keep an eye on both you and Selenas to make sure that you would both remain loyal to the Empire and the queen
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>>3200907
I think he's just a commissar. Not that sure really.
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>>3200931

>"Them" as in the mercenaries
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>>3200931
>>3200932
Ok thanks

So Randolf was raising an issue of using our soldiers as a meat shields. Even more disturbing when we have eager foreign forces volunteering for action. Wtf Randolf!?
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>>3200384
Support.
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>>3201754

>disregard
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>>3200368

>>3200384
>>3200608
>>3201176

He has been trying to find things he can use against me just to make sure I follow orders I imagine. You don't need to hide much from him, but don't trust his friendly attitude.

Really? I didn’t know that was why he was doing it. Okay, I’ll be on my guard when he’s around then.

That’s all I ask, now I’m extremely tired and need to rest my wounds. Goodnight Selenas.

Goodnight Baldr.

You retire to your tent for the evening and try not to let your aching neck or Randolf’s recent activities keep you up.

>Resting your wound for the day has allowed it to fully heal dice maluses have been removed.

You awake the following day to find the once throbbing pain in your arm reduced to a dull ache that is more or less tolerable. After a quick breakfast, you are on the move again striving to reach the mercenary base in time for your rendezvous. You’ve traveled most of the day when through the heat haze on the horizon you spot black clump moving toward you. Suspicious that it might be a mercenary scout, you ready some men to chase after it, but you are stopped by Takur.

“Hold on Captain I doubt the mercenaries would send out men so soon and in such small numbers for a retaliation strike, let us wait until they come closer.”

Takur’s suggestion did have some merit, even if he was wrong, waiting for the enemy to get a little closer couldn’t hurt. As the black clump gets closer you can begin to make out its shape, it looked like 8 men on horseback, but what really caught your attention was the banner the group was flying, it was emblazoned with the Imperial sigil. “Looks like we have some Imperial troops headed our way, they must be from the Sergeant Major.” Call over to Takur who nods in response.

(1/2)
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>>3201968

The 8 riders come up to you at a canter “Captain Baldr?” the lead rider addresses you.

“Yes,”

“I’m Sergeant Yinel,” he says with a salute “The Sergeant Major has been expecting you and sent me out to lead you to the main camp.”

“Lead on then Sergeant.”

“Yes sir,” and with that Yinel leads you to the main camp.

Along the way, you ask, “What’s the situation like Sergeant.”

“We’ve got our main base set up behind some dunes just out of sight from the fort with smaller camps ringing around the outside of the fort to keep any reinforcements from returning or scouts from leaving. We’ve only been here about a day so for now the mercenaries don’t suspect anything.”

Remembering the men 5 mercenaries who escaped you in Turaif you ask, “Did you happen to catch a group of 5 mercenaries on horseback returning to the fort form the direction we came?”

“I wouldn’t know, you’ll have to ask the Sergeant Major, she gets daily reports from those outrider camps.”

(2/3)
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>>3201979

So waiting in anticipation you continue onward to the main camp. When you arrive you are directed to the Sergeant Major’s tent, which like her office at the garrison had a steady stream of people flowing in and out of it. As soon as you enter the tent the Sergeant Major rises to her feet and salutes you “Captain Baldr, it’s a good to see you, what do you have to report.” You relay to the Sergeant Major all that had happened since you left on your mission, she takes all of your news with her usual stoicism, but when you mention the escaped mercenaries her expression darkens a little and she begins to shuffle through a stack of papers on her table while you finish your report. “While the death of a good portion of our enemy’s forces is no doubt good, the escape of those mercenaries is not.” The Sergeant Major says more to herself than to you “None of my forces reported intercepting a group like the one you described so we can assume that they managed to return to the fort. That means they are likely readying a force for a stronger attack on Turaif to subjugate it once more.” The Sergeant Major looks up to address you formally. “Captain I fear our current strategy of a night attack might fail. If a large force where to leave the fort to attack Turaif, they would encounter our encirclement and we will lose the element of surprise at the least, and worse, they could kill the large amount of our troops stationed around the fort.” Turning back to the map the Sergeant Major goes on I see a few ways of addressing this problem, we can step up our attack and start it sooner before they have a chance to send out troops although that would mean attacking in daylight. We could also prepare an ambush for the Turaif assault, but that would mean breaking our encirclement, increasing our chance of discovery and allowing some of their troops to return to the fort. What should we do Captain?”

>Stick with the original plan, we’ll just have to hope they don’t attack too early.
>Step up the time of attack to prevent them from riding out.
>Break the encirclement and prepare to ambush the subjugation force.
>[Write In] (If you choose this be thorough in your planning.)

(3/3)
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>>3201983
>allowing some of their troops to return to the fort
What does she means by that?
They are some mercenaries that are actively coming back to fort?
Or does she mans the ones we will attack in ambush?

Question what is ours total force right now? How many did we killed? Did her troops killed any?
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>>3202032
All pertinent questions, I was tempted to welcome them leaving the fort but I'm curious to know what are these returning troops she referred, are they getting more reinforcements as we speak?
If they are getting more people I say we step up the time of attack and do it now
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>>3202049
And in what numbers.
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>>3202032
>>3202049

1. The mercenaries that are returning are likely ones that went out on jobs and other contracted work and are returning to base after they were either recalled or finished their work.

2. your total forces are about 130 men to the mercenaries 90ish. but remember alot of your troops are scattered all around the fort, while the enemies would be concentrated if they attacked you.

3. In your defense of Turaif you killed about 30 men which I deducted from the mercenary's total above.
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>>3202141

The returning mercenaries are coming back in groups of about 5-10 men
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>>3202141
>>Step up the time of attack to prevent them from riding out.
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>>3201983
>Break the encirclement and prepare to ambush the subjugation force

There will either send double or similar force.
Catching and killing another big grup is great.
Their would need another 3-6 small grups return to make it unworthy for us.
If they send out only 30 man.
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>>3202166
Support
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>>3202166
+1
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>>3201983

>>3202166
>>3202201
>>3202421

“We’ll break the encirclement and prepare an ambush in for when they send troops to Turaif. The mercenaries who will slip back into the fort will be inconsequential if we catch a larger force outside the walls.”

“Understood Captain, I’ll have it arranged, while I’m moving my troops take you should take yours and prepare the ambush site.”

“Agreed see you there Sergeant Major.” And with that you exit the tent and relay the plan to your men. There was some slight groans from your troops as you announced that they had to walk back the way they’d came, but the promise of the open battle to come got them moving. As you approached eastern side of the fort, you began to survey the land looking for and adequate spot to launch your ambush.

>I need some d20s, let’s see what you can find.
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>>3202665

Whoops forgot my name
>>
Rolled 10 (1d20)

>>3202665
>>
Rolled 15 (1d20)

>>3202665
>>
Rolled 14 (1d20)

>>3202665
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>>3202665
Hey are you okay?
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>>3204594

Yes, I was out with friends and just got back, will update in a few minutes
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>>3202665

>3 Successes

>>3203105
>>3203151
>>3203241

You find a suitable spot for the ambush rather quickly, a place with lots of small dunes and large craggy rocks to hide troops behind. Setting to work you have your troops set up camp far back from the actual ambush site while you, using Takur’s men and his knowledge of the desert, construct additional dunes and determine the best spots to place your men. “You are a devious one,” Takur says as you point out spots for not only the initial ambush, but also places where your men can surround the enemy from once they enter the trap. You also take note of where the enemy will likely try to charge you to break free of the ambush and station additional men there. “I can see why your queen would send a man like you to handle these mercenaries, so tell me, where would you like me and my men at.”

“Here,” you say pointing to a spot behind the main bulwark of soldiers. “Your men will be kept in reserve in case the mercenaries manage to break out of the ambush, or if they have a relief force come after them.”

Takur laughs at your words “Surely you jest, you brought us all the way out here, just to sit back and watch? Captain, you and I both know that my men would better serve us here.” He says jabbing his finger at the front line of the ambush. You get the feeling that Takur was waiting for this, a chance for him to have you alone so that it would be easier to convince you to actually use his men.

>Agree to his suggestion better they die then your own men.
>Persuade him of the importance of his men’s role as reserve troops.
>Decline him out right, you cannot trust a mission of such importance to his undisciplined men.
>[Write In]
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>>3204670
We still need men for the fort. By the time we're finished, the men fight her may not be able to fight there. Your men look as tough as nails. So when we attack the fort. I want you to nail their ass's to the ground.
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>>3205019
I meant here instead her
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>>3204670

>Persuade him of the importance of his men’s role as reserve troops.

Use this as argument>>3205019


Add that we are experts in ambushes and we will need his men fresh to assault the fort after we are done with the ambush, he doesn't need to worry, they will see action soon enough.
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>>3204670
>Agree to his suggestion better they die then your own men.

Well if not then someone else will be in reserve. Recruits or other unit. They will be covered

Dude must have some reason behind it. Either they killed oh harm someone close to him.
Or guilt for not protecting his people and its time for payback.
My paranoid side tells me to fuck him and that fuck gona betray us but thats just taking it to far.

We could ask him for reason why given an offer to spare his man bloodshed he take them into fucking meat grinder?

>Propose Sergeant Major usage of couple explosive grenado's in ambush. If not for damage to scare mounts and people that should give us slight bonus.
>If it's too far away to throw they could use slings
>Commandeer couple grenado's for ourselves
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>>3204670
>>3205019
>>3205507
Do they just like in town got shit equipment? Just swords? If yes it would be better to use them in open field then assaulting fortification under fire. Just saying
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>>3205581
I think seargent Ren's men only had shitty shortswords, I don't remember if their equipment was ever described.

As for my reasoning in using them at the fort is that executing this ambush is crucial part of the plan, and they were desctibed as unorganized and undisciplined, and that would probably hurt us in a very coordinated operation like this, while the attack on the wall they would be just additional meat to be thrown at it.

But I have no problem with using them here or there really, I'm just worried about their lack if training.
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>>3205581
Not sure about their equipment. But at the town, they were shit.
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>>3205581
Not sure about their equipment. But at the town, they were shit. Better to get rid of them now.
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>>3205626
Sorry, I messed up.
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>>3205626
Why so heartless?
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>>3205654
Because we're no. 1, also an incompetent will get you killed faster then a competent enemy.
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>>3205702
That's the reason why I don't want them in the ambush were they can fuck things up for us and want them in the fort attack, where chaos is expected.
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>>3205732
We're just setting up the ambush. We don't have to take part of in.
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>>3205732
>>3205780
I would prefer to use full force in both situations. Resigning from Takur man right now we throwing away around 25% of our forces. We should use every man to our advantage and overwhelm mercenaries in ambush, lets be honest the only thing they will need to do is stand up and fight. We know they can do as much.
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>>3205797
But if we put full force on the ambush we won't have a reserve to catch those who may slip by.

I understand your point.

If we can use all of them effectively for the ambus so be it, use all of them, if we can't or if it's not practical to have all our forces commited to it, I say we leave them as a reserve/persuit force and use them on the fort attack with the rest of our guys.
I'm just saying, if we have to chose between using them or our guys in the ambush I prefer our guys since I trust they will do what's needed, if we can use both, we use both.
>>
To answer all of your questions

>>3205581
Takur's men are mostly dressed in light armor with some type of polearm, Takur himself though has slightly better equipment.

>>3205604
Yes Sergeant Ren's men just had shortswords. For future reference unless specified, standard issue Imperial Solider gear is:

1 Shortsword
1 Set of Medium Armor
1 Dagger

There are two exceptions to this standard, the first being, If the battle was planned before hand (like we have here) the soldiers will receive a shield from the armory. The other exception are soldiers labeled as Heavies, they receive the same kit as above, but they have Heavy Armor and a Shield as standard equipment. All other exceptions will be noted in my descriptions.


>I'll leave the vote open for 1 more hour in case anons change their minds with this new information.
>>
>>3206180
get Takur's men on the ambush with our forces, their polearms are very valuable to fight people on horseback, and not very useful assaulting the walls
>>
>>3206209
+1
Cavalry probably will try to push forward, right intoTakur's man
>>
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>>3204670

>>3205579
>>3206209
>>3206215

You may not trust the discipline of Takur’s troops, but with their polearms, they would be extremely useful to counter any charge attempt by the mercenaries. “Let me ask you this Takur, why do this? Why risk your men when I’m offering you a chance to keep them back and safe from harm?”

Takur laughs at your question “You clearly do not know the men of the desert Captain. Life is hard out here, one has to fight to survive. To deny my men a chance to fight, not only for vengeance, but for their future, a future free of these vultures that would be a sacrilege on our very way of life.” Takur’s voice rings with strong conviction and you are convinced that to not use his men would be foolish.

“Very well Takur your men will be placed at the center. Just remember to hold until I give the order.”

“Thank you Captain, my men will not disappoint you.”

You spend several more hours with Takur planning out the ambush as the encirclement camps trickle to you. Eventually the Sergeant Major herself arrives, you explain your plans with her and for the most part she agrees with you. When you mention the possibility of using the grenadoes though, she becomes worried. She orders one of the cases of the grenadoes to be brought up to show you her concern. “The shipments of confiscated grenadoes are not as large as you imagine Captain.” she says as she opens a medium sized box to reveal only 5 grenadoes and a large amount of padding. “I thought when we confiscated these they would be packed full, but it looks like the merchants wanted to be extra sure that these ones didn’t go off. We only have 4 of these crates, and while I’m sure that if we used all of these on the gates, we could no doubt crack them, I fear that if we hand out the few we have we might not be able to breach the gates.” While you’ve seen how devastating those grenadoes can be, the Sergeant Major did have a point.

>Leave the grenadoes for breaching the gates, but refill the one you lost.
>Use [X] number of boxes for the ambush the rest can be used on the gates.
>Save all of the grenadoes for the gates
>[Write In]


>Just as reminder this is what your companions have in their inventory's: Mildri: 1 grenado, 1 Witches brew| Selenas: 1 health potion | Randolf: 1 health potion
>>
>>3206408
>[Write In]
>Use [1] number of boxes for the ambush the rest can be used on the gates.
>But only if enemy force will exceed 50
>>
>>3206408
>[Write In]
>Use [1] number of boxes for the ambush the rest can be used on the gates.
>But only if enemy force will exceed 50
Sounds good.
>>
>>3206468
+1
>>
>>3206468
This.

And ask Midri for her Granedo for us to use in case we need it, she can already dish out a ton of damage with her spells.
>>
>>3206468
>>3206568
Agreed
>>
>I'll be a little busy today guys so expect an update late
>>
>>3206568
>>3206468
+1
>>
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>>3206408

>>3206468
>>3206507
>>3206536
>>3206568
>>3206643
>>3206924


>This will be the only post for the night

“I understand your concern Sergeant Major, but if the mercenaries send out a truly large force of say 50 some men we will need those grenadoes to help crush the entire force. Distruibute one of the crates to the commanders that you trust with order’s not to throw them unless I specifically order it.”

Still slightly apprehensive the Sergeant Major nonetheless agrees to your plan and sets about distributing the Grenadoes. With most of the work done the only bit left to do was to place yourself and your companions in their spots for the ambush you call for a quick meeting to discuss their placements, you also ask Mildri to hand over her grenado, which she does surprisingly quickly, sighing with relief as she pushes the object into your hand.

>Pick a companion and their location

Locations:
>Center [Takes the brunt of the charge, but will have the most men in the fight.]
>Left Flank [Likely spot for a breakout attempt, medium troop presence]
>Right Flank [Likely spot for a breakout attempt, medium troop presence]
>Encirclement Forces [Closes off the enemy rear, most dangerous part of the line, also likely to be most critical]
>Reserve [Out of the battle, can be deployed to either Center, Left, or Right Flanks if needed]

Companions:
>Selenas
>Randolf
>Mildri [Can only cast tier 3 spells if left in reserve]
>Baldr [Where do you stand?]
>>
>>3208665
>Encirclement Forces [Closes off the enemy rear, most dangerous part of the line, also likely to be most critical]
Baldr and Selenas here, so we can coordinate it and benefit from the ring having her in visual contact.

Right flank for Randolf
Sargent major or Ren can take the left one.

Midri on the reserve to dish out the tier 3 spells when we have them surrounded

Takur holds the front.
>>
>>3208841
Support
>>
>>3208841
+1
>>
>>3208841
I think Sargent Major can be at the Center with Takur, it's where most of the men will be stationed and she seems to be the most experienced from all of us
>>
Rolled 13, 6 = 19 (2d20)

>1st d20 = Chance of discovering ambush

15 or above enemy finds you

>2nd d20 = Chance enemy leaves to attack Turaif

10 and below the enemy waits
>>
Rolled 6 (1d10)

>>3209825

Enemy gains 1d10 men
>>
>>3209832

Day 2:

>1st d20 = Chance of discovering ambush

14 or above enemy finds you

>2nd d20 = Chance enemy leaves to attack Turaif

8 and below the enemy waits
>>
Rolled 6, 9 = 15 (2d20)

>>3209837
>>
Rolled 6 (1d10)

>>3209837
>>3209844

Enemy gains 1d10 men
>>
Rolled 15 + 30 (1d20 + 30)

>>3209844

Alright and lastly the Mercenaries send 1d20+30 men at you.
>>
>>3209858
Satisfactory. enemy gained only 12 man while we kill around 45. If we keep at least 100 man we should outnumber them in siege 2:1.
>>
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>>3208665

>>3208841
>>3209070
>>3209185
>>3209392
>>3209858

You quickly rattle off their positions for the fight “Randolf I want you on the right flank, make sure that they hold it. Mildri I want you to stand back in reserve and give me your strongest spell as soon as the ambush starts. Lastly, Selenas and I will join the encirclement forces as they will likely need the most help.” You catch Randolf smirking at you, no doubt laughing at the fact you placed Selenas with you, but he can think what he wants this was simply the best tactical choice. Positions finalized, you order everyone to rest up and get ready for when the ambush.

The first day at the new encampment passes slowly as the all the men’s nervous energy wears on them, by the time the day ends everyone is exhausted from their frayed nerves. The following day goes much the same although everyone had adopted a slightly more lax attitude or at least they did until one of the scouts watching the gate signaled that the enemy was on the move. All at once the camp explodes into movement as troops rush to get to their ambush spots and you and the Sergeant Major squeeze every last drop of information out of the scout. “How many were there.” You bark at the scout.

“About 45 sir.”

“What’s their composition?” The Sergeant Major demands

“They were all on horseback, some with swords, and others with javelins and bows.”

“Same as last time,” You say to the Sergeant Major “They’ll likely charge with their swords while they pelt us with arrows and if the charge fails, they’ll probably just ride around shooting us until they find a weakness in the line.

“Looks like we’ll have to make sure we close quick and not give them a chance to ride free then.” Glancing around at the almost empty camp, the Sergeant Major adds “We should get to our position’s see you on the battlefield Captain.”

“Likewise,” you say bidding farewell to the Sergeant Major as you rush to get into postion.

You arrive at the rear of the ambush site and find Selenas already there waiting for you. Upon seeing you she sighs in relief, “There you are Baldr. You had me worried, I thought the mercenaries were going to get here before you.”

“Sorry, the Sergeant Major and I had to get some more information out of the scout.”

Selenas opens her mouth to say something more, but the thunder of hooves silences everyone.

Reaching out through the ring, you say one last thing Stay close to me, the rings won’t work if we can’t see each other. Selenas nods, but you can see her shaking slightly. This was probably the first big battle she’d ever fought in that’d be enough to make anyone nervous. You reach out and place your hand on her shoulder and squeeze. She looks back at you and gives you a smile that warms you from your head to your toes.

>Alright gentlemen here we go, I’ll need some d20’s for your army’s initial charge.
>>
Rolled 6 (1d20)

>>3209967
damn, let's do this. I hate rolling
>>
Rolled 3 (1d20)

>>3209967
Rip and tear!
>>
Rolled 15 (1d20)

>>3209967
>>
>>3209993
>>3210009
Let's hope that 3 success ambush gave us some bonuses
>>
Rolled 11, 12, 17 = 40 (3d20)

>>3209967
>>
>>3210097

This is worse than you think.
>>
>>3210102
damn

dice always fuck us in the end lol
>>
>>3210107
For the mercenaries, not for you.
>>
>>3210115
oh, good then.
>>
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>>3209967

>>3209993
>>3210009
>>3210024
>>3210097

You watch and wait as the mercenaries ride past your position deafening you and everyone with the thunder of their horse’s hooves. You wait and wait and wait until the last of the Mercenaries ride past, then taking your chances you peek your head out from behind your cover. There they were all 45 of them right in the middle of your trap. You turn to the banner man with you and give him a nod. He stands up and begins to wave the imperial standard high in the air. You step out from behind your cover and shout at the top of your voice “CHARGE!” Your booming voice echoes all around the battlefield, before it is picked up by all of your troops in hiding, the shouts, yells, and pounding feet of your men of your charging men drown out those of the mercenaries. As you close with the other men of the encirclement and close off the mercenary’s avenue of escape, you watch as the Center makes contact with the stunned cavalry. With the aid of Takur’s men and their polearms, the front line of cavalry is skewered on contact and many of the sword armed riders are brought down. The cavalry manages to break contact with the center, but at the cost of a good number of their forces. Wheeling about, the remaining men turn and begin a desperate charge back toward the fort, and directly at you. Lucky for you however the mercenary’s woes are not at an end.

>10 Mercenaries down 35 to go.

>Because Mildri was given a heads up, her tier 3 spell is ready to go. Give me some d20s and let the snow fly.
>>
>>3210036

Yes it did save you and made that 6 a success.
>>
Rolled 19 (1d20)

>>3210127
cmon mage, tear them a new one
>>
Rolled 3 (1d20)

>>3210127
>>
Rolled 7 (1d20)

>>3210127
>>
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Rolled 19, 5, 2 = 26 (3d20)

>>3210127
>>
Rolled 2, 1, 2, 1, 4, 2, 2, 4 = 18 (8d4)

>>3210242
>>
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>>3210127

>>3210135
>>3210140
>>3210154
>>3210242
>>3210253

From up atop a dune beyond the battlefield Mildri stands, eyes squeezed shut, muttering incantations, while the air around her begins to cool. First her breaths become visible, then frost begins to form on her skin and hair, as the incantations pace quickens. Finally she opens her eyes and surveys the battlefield locking on to the cavalry’s location she forces the spell out with her final words.

Down on the battlefield, you watch as the breaths of the horses and men billow out in front of them, horses and men scream and dash even faster towards you, most, but fortunately not all of the mercenaries escape the spell. The unlucky bastards who don’t begin to slow, their horses stop moving as frost forms on the soldier’s still in the spells influence. You watch as one horse rears back kicking the air and then just freezes in place rider and all still as a statue. Another’s horse bucks its rider off and as the rider hits the ground, his head snaps off his body and he lays there like broken pottery.

>5 Mercenaries slain 30 left

With no tricks left, it was just you and your men now, the last remaining line of defense. The mercenaries begin to pelt you with as many arrows and javelins as they can, as they prepare to charge. The missiles slam into your men and two of them die instantly from fatal shots, the others receive wounds ranging from scratches to a pierced limb and are dragged back out of the way. You wait as the Mercenaries close in just a little further, but it appears that this time given the wider area, the mercenaries have chosen fan out a little wider than last time you’d met one of their charges. Unsure of whether your grenado would be as effective this time you act.

Orders for your men:
>Order your men to hold and wait for the charge to arrive.
>Order your men to charge.
>[Write In]

Fighting stance:
>Offensive stance: + 2 to your damage +1 to your dice
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]
>>
>>3210280
Orders for your men:
>Order your men to hold and wait for the charge to arrive.
>[Write In] Order them into shieldwall
Fighting stance:
>Defensive stance: +2 to your defense -1 to your damage
>>
>>3210280
>>Order your men to hold and wait for the charge to arrive.

>Defensive stance: +2 to your defense -1 to your damage
>>
>>3210280
>Order your men to charge.

>Offensive stance: + 2 to your damage +1 to your dice

Time for the hammer to hit the anvil
>>
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Rolled 20, 8, 19 = 47 (3d20)

>>
>>3210487

Oh ouch, roll me 1 d20 boys
>>
Rolled 9 (1d20)

>>3210507
>>
Rolled 3, 2, 4, 2, 2, 1, 4, 3, 3, 2, 3, 3, 2, 2, 4, 1, 4 = 45 (17d4)

>>3210487
>>
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>>3210280

>>3210326
>>3210360
>>3210367
>>3210487
>>3210510
>>3210513

“Shield wall!” you scream. Immediately, your troops spring forward, stacking their shields together and bracing themselves for the next volley, and finally the charge. Ducking down behind the shields you plant your feet and prepare for the hit. Before the charge landed however, one last volley of missiles hits your line. Arrows and javelins stream through the tiniest gaps in the line to deadly effect dozens of men fall killed instantly. Others are hit hard and drop their shields. You yourself have an arrow slam into your chest, but thankfully your armor holds against the blow and you are left unharmed as the charge reaches the line.

>Okay, I need 6 d20’s 3 for you 3 for your men. Declare who you are rolling for in your roll, You can roll once for each one if you like.
>>
Rolled 19, 3 = 22 (2d20)

>>3210551
1.us
2.men
>>
Rolled 17, 16 = 33 (2d20)

>>3210551
1st for us 2nd for the men
>>
Rolled 8, 8 = 16 (2d20)

>>3210551
1st Baldr 2nd troops.
>>
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Rolled 20, 4, 14 = 38 (3d20)

>>3210551
>>
man, we gonna lose everyone to a bunch of horse dudes, it looks like they ambushed us in the end lol
>>
>>3210617
This is militia against mercenaries. They are better equipped and most likely with more experience than our troops. Also we should be giving +2 to our troops (Commanding Voice) so always something
>>
>>3210655
Let's hope we can fuck them up at the fort where they will be horseless
>>
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>>3210551

>>3210572
>>3210576
>>3210582
>>3210600

The Mercenaries hit your men like a blacksmith’s hammer battering aside the men doing their best to hold out. You yourself are no exception as a horse and rider barrel through the shield wall in front of you and knock you over onto your ass. Selenas narrowly ducks the man’s sword as he rides past. Unable to hold them back, the remaining Mercenaries ride through your broken formation and back into the fort, though not without cost. As you rise to your feet a little stiff, you notice, that among your own dead are intermingled mercenaries.

Final Totals:
Friendly forces:
>10 dead, 10 wounded,
>Total = 110 men left

Enemy forces:
>25 dead, Unknown wounded
>Total = 77 men left

Selenas rushes over to you shaking sand out of her hair “Are you okay Baldr?”

“I’m fine,” you say spitting the accumulated sand and dust out of your mouth. “Are you alright?”

“Yeah, I’m okay, just a little dirty, so what do we do now?”

“Now? Now we meet back up and attack them where they can’t use those damn horses.” You say as with the Left and Right flanks arriving, you head off to find the Sergeant Major and get planning your next move.

>I’m pretty spent guys so this will most likely be my last post of the day. I might post one more update late, so until then chew on this decision.

>You need to head up and strike now, before they have a chance to recover.
>Take your time, form your encirclement, and try the night assault plan.
>Back to the drawing board, we need a new plan [Write In]
>>
>>3210809
>Take your time, form your encirclement, and try the night assault plan.

if only to reduce the range they can shoot those damn arrows, they chewed us with them
>>
>>3210809

>You need to head up and strike now, before they have a chance to recover.

As much as I would like to wait for the attack, if we go now they won't have any preparations for a siege/attack in place since they just dicovered us, and we are not getting anymore troops while they can wait for reinforcements and prepare the fort for defence
>>
>>3210809
We must attack now.
>>
>>3210809

>You need to head up and strike now, before they have a chance to recover.
>>
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>>3210809

>>3210852
>>3211603
>>3212448

Finding the Sergeant Major wasn’t hard as she was looking for you. Noticing you first she calls out to you “Captain Baldr,” at the sound of her voice a path clears through the mass of soldiers to you. “How are our losses?”

“Irrelevant,” you answer brusquely “10 are dead with another 10 wounded. I’m not sure how many of those wounded will last without proper healers, but that isn’t what matters right now. The enemy has lost 25 men that they cannot hope to replace and probably more than a few of those who’ve escaped are wounded and will put up much of a fight. We need to push our advantage and move on the mercenary fort now. Get those grenade caches up here and have the gates blown open.” You are shouting now and have to stop yourself before you get any angrier.

The Sergeant Major shoots a worried look at the wounded and dead in your part of the line, before returning her gaze to you. She exhales sharply and turns a cold soldiery gaze on you. “Right away Captain, I’ll have the men and explosives brought up and try to instill some order on this mess.” With that she turns from you and begins to bellow orders.

As NCO’s start calm or shout the scattered troops into a controlled chaos, your companions all make their way to you “Well that turned out as well as one could expect,” Randolf says as he is the first to come strolling up.

>Turned out well? Those damned horse archers just pin cushioned us and walked out of here like there wasn’t a horde of men standing in their way.
>We did enough that’s all.
>Remain silent
>[Write In]
>>
>>3214003
It could have been much better, but we take what we can, now there's more to be done
>>
>>3214003

>Turned out well? Those damned horse archers just pin cushioned us and walked out of here like there wasn’t a horde of men standing in their way.

And then this>>3214041
>>
>>3214052
I can go with this too
>>
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>>3214003

>>3214052
>>3214252

>Last post of the night

“Turned out well? Those damned horse archers just pin cushioned us and walked out of here like there wasn’t a horde of men standing in their way.” You sigh heavily letting your exasperation and anger settle. “But it’s what happened, there’s nothing we can do to change that. We’ve got to capitalize on what we gained.”

“That’s the spirit Captain.” Randolf laughs as he slaps you on the back.

The next person to arrive was Mildri, who was breathing heavily and shivering from the cold her spell generated “D-D-D-Did m-my s-s-s-spell w-w-work?” Mildri asks between chattering teeth.

“See for yourself,” Randolf proclaims, pointing to the five frozen riders thawing out on the sand.

“G-G-G-Good.”

“Did you meet with the Sergeant Major? What do we do now?” Selenas asks as she arrives.

“Well now that we’re all here I can tell you, we’re moving on to hit the fort and soon, I don’t want to give them a chance to coordinate. The attack will be twin sided much like the original plan except for the fact both attacks will be the real thing. We’ll hit the east gate with everything we’ve got, while a second force heads to the southern gate so we can press them on both sides. We’ll blow both gates and then start killing until they either give up or none are left standing. To that end we’ll be…

Split your companions how you like, you have three options: (both gates will have equal amounts of men.)

>East gate [First gate to be breached] (Will contain Takur’s men)
>South gate [Second gate to be breached] (Will contain Ren’s survivors)
>Reserve [May be cycled in at any time]

>Have Mildri (Energy ¼) drink her Witches Brew (Yes/No)
>>
>>3214464

>Place yourself as well as your companions
>>
>>3214464

>East gate [First gate to be breached] (Will contain Takur’s men)

Selenas an Baldr

>South gate [Second gate to be breached] (Will contain Ren’s survivors)
Randolf

>Reserve [May be cycled in at any time]
Midri stays here for the initial attack and then moves to support whoever meets greater resistence.

Have her drink the potion
>>
>>3214493
+1

And ask Midri for her granedo in case we need it.
>>
>>3214915
>>3214493
Sure, why not.


Let's hope we roll better.
>>
>>3214915
Already did that
>>3208665
>you also ask Mildri to hand over her grenado, which she does surprisingly quickly, sighing with relief as she pushes the object into your hand.
>>
>>3215019
Of, my bad, forgot we already had it.
>>
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>>3214464

>>3214493
>>3214915
>>3215013

“We’ll split up again. Randolf, I want you to go with the troops heading to the southern gate. Selenas, you and me will assist the troops going in the east gate. Mildri, I want to you to stay here in reserve, I will send a runner for you when you are needed. If I do send for you drink that potion I gave you and come quickly.” Finishing your orders, you look around to find that most of the army was now on the move toward the fort. “Time to move out, see you all inside the fort.”

Taking Selenas with you, you head toward the east gate with Takur’s men. “At last the real fight can begin.” Takur says to you as you approach the fort. On the walls you can already see a good number of archers, with more still rushing to fill the ranks. You move forward with the troops but stop just outside of the archers’ range as the explosives are brought up. Along your southern flank you watch as the other half of your forces loop around to the other gate.

“This’ll be a real slaughter.” You counter as the Sappers carrying the crates of grenadoes finally reach the front.

“Then let us wade into slaughter then!” Takur shouts and is met with a roar of approval from his men.

>Make a speech of your own [Write ins for this will make the DC easier]
>Just order the charge
>>
>>3215395

Almost forgot this is also an option

>Let Selenas make a speech
>>
>>3215397
Listen men. These rats are trapped in their nest. Now is the time, if we run them out they will return. If we let escape they will reform and regroup. They will remember this. And will come for their vengeance. We can not allow a single person to escape. Lest you you see your raided and your raped and murder. We must prevail. They are in our grasp, don't let them go.
>>
>>3215472
That's for are speech. We could also sel make one.
>>
>>3215473
I think we can let her make one, these guys really got in her names last time, she always beat one to death, let's see what she has to say
>>
>>3215534
got in her nerves*
she almost beat*
>>
>Let Selenas make a speech

She convinced literal peasants to ambush the goblin captain and then attack the garrison, she must be at least half-good with her words, and I'm curious.......damn Baldr you smilling buffoon kek.
>>
>>3215395
>Make a speech of your own [Write ins for this will make the DC easier]

"Raise your shields and hearts up man! We are about to assault enemy stronghold but do not falter."

"Your brothers in arms and allies are next to you. Remember! Your enemy today are likes of bandits. "

"Scam and vultures preying on the weak. Do NOT Hesitate to strike them down do NOT show them mercy!"

"This are man that sneak to farmsted to burn and rape innocent and defenseless. So strike them down with righteous fury!"

"Do not let them slip past you if you wish for safety of your close ones at night."

"Fight together! Have faith in your brothers and allies. Lets remove this filth from earth!"

"Together man!"

Maybe don't let her make one. She doesn't have really experience and it will give unknown results.
I propose earlier to give her some command but it was denied. Lets not do that right before a battle.
Please.
>>
>>3215472
>>3215473
>>3215534
>>3215553
>>3215568

Looks like we're a little split on whether to let Selenas make a speech so I will let you guys roll and if things go a little south Selenas will be stepping in to help.

>Roll me some d20s anons, also excellent write ins as long as the dice aren't total shit you guys should do fine.
>>
Rolled 15 (1d20)

>>3215679
>>
Ok just btw. When we win it will be important determine, if these mercenaries were paid to do it or were they just mercenaries turn to live of a bandit livestyle.

I'm saying it now as i need to go to sleep and idk how far QM will go here with updates. And in my opinion this is very important information for our investigation.
>>
Rolled 19 (1d20)

>>3215679
How about we do like this.

We ask her what she would say(I'm quite curious) as an exercise to see how she would go, and then we integrate some things from her speech.

>>3215568
This anon has a point, we have to start training her, maybe after the battle we take some time before bed to start instructing her.
>>
Rolled 1 (1d20)

>>3215679

>>3215730
It was mentioned when we interrogated that there was someone behind it, so that we already know, we just have to make sure to capture someone high enough that knows who their patron is since the mercenary we interrogated said that only the officers knew who was behind the money.
>>
>>3215739
Damn, sorry guys, looks like its Selenas to the rescue.

Lets flip the coin since this is a non combat roll? I say yes.
>>
>>3215741
Yes. It makes sense we would use it right before big battle. And it's steal not that much of fuck up. As we should have 2 (a i assume we passed DC on 15,19) successes -1 from crit fail. Right?
>>
>>3215741
flip it
>>
Rolled 1 (1d2)

>>3215739
>>3215741
>>3215757
>>3215769

Looks like we will flip the coin

>1= crit fail
>2= crit success
>>
Rolled 14, 5, 4 = 23 (3d20)

>>3215772

Let's see if Selenas gave you any pointers
>>
>>3215778
At least she still got the looks. Right?
>>
>>3215781
she gave us one success so I think we are back to 2, not bad really
1 for us 1 for her
>>
>>3215781

She's a little rusty, the last time she spoke to a crowd she ended up getting them all killed them remember.

Also yes she still does have looks, but you did knock one of her teeth out when you first met her.
>>
>>3215781
We got mentor-zoned so bad it's not something we'd have matter to be glad about.
>>
>>3215786
She did good enough, as good as us after that 1 at least.

We just have to focus to not get lost on her looks dreaming of a cottage on the hills with some grapes we take care, the lost tooth adds character lol
>>
>>3215794
>winemaker retired Baldr.
seems nice, as long as we keep very far from the woods, I don't trust those death dispensing poles full of leaves
>>
Next post is going to be a big one so bear with me.

>>3215811

>death dispensing poles full of leaves
Kek
>>
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>>3215679

>>3215687
>>3215731
>>3215772
>>3215778

Its times like these that your old Lieutenant would deliver a rousing speech that would light a fire under everyone’s ass and set their piss to a boil. You really wish he could be here right now because you’re at a loss for words standing their trying to think of something to say to all these men and women who are about to charge to their deaths.

Reaching into your satchel you pluck out the Coin of Fate and pray that the Goddess of Luck would help you find your words. You flip the coin into the air and watch as it plummets into your hand black side up. With the God of Misfortune staring up at you a sharp jolting pain shoots through you and you feel your tongue dry up, your thoughts scatter, and your mouth open to say something stupid. Through sheer force of will, you clamp your mouth shut again and look over at Selenas. Reaching through the ring you ask Selenas Hey, Selenas got any helpful tips on how to deliver a speech.

Selenas glances around for a moment slightly confused before she realizes that it was you talking to her, she focuses her gaze on you as she responds Why would you ask me, you’re better at speaking than anyone I know

Giving orders and delivering rallying speeches are two entirely different things, c’mon you managed to convince a bunch of cowards to take up arms against the very thing they feared, you’ve got to know something.

At that Selenas goes pensive for a few moments before focusing back in I don’t know how I did it really I just kind of thought like they did, and said what they wanted to hear.

You are about to roll your eyes and say no duh, but something she said struck a chord deep inside. You look around for a moment and consider every solider standing around you. Most of them are young, about as young as you were, when you first joined the Queen’s service. You stare intently at them and you see. You see that beyond their eager excited exterior that they are scarred, terrified of what’s to come. They used to be able to see their whole future ahead of themselves, but now the only thing in front of them is the cold stab of steel and final embrace of death.

You look back to Selenas just as young as the others around you, but in her expression is something entirely different, behind her serious and determined exterior is something warm, your thoughts are dragged far away from here, back to the empire, back in time, and back to your home. Summer days spent playing in the fields, streams, and trees; the smell of a hot stew and warm bread on the hearth. It is in that moment of nostalgia, that you find the words these men need to hear.

“Men, in front of you lies the enemy stronghold, in front of you lies death. I see many of you hiding your terror behind some false front of bravery, hoping that it won’t crack and show your true fear.” Your words boom across the field, eliciting confusion from many of your men.

(1/2)
>>
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>>3215917

“Many of you want to run, flee back home to your family, your friends, your lovers, But let me tell you this. The men behind these walls are bandits, brigands, cutthroats, and thieves. If you flee the field today, you will not be returning home, but rather to a smoking ruin, defiled by men such as these. I know that each and every one of you has a home waiting behind you, every one of you has person waiting to see you, but if you don’t destroy the scum hiding behind those walls, none of it will be there for you. Because men, while in front of us may lie the enemy, may lie death. Beyond it is the warmth of hearth and home. Beyond is love of family. Beyond is the cheers and toasts of friends. Beyond is the embrace of your lover. BEYOND IS VICTORY!” You shout to a roar of cheers. To your left grins Selenas who whispers thorough her ring What did I say, you’re the best speaker I know.

Smiling back at her your shout “CHARGE,” and the advance begins.

>Good save by Selenas the speed of your charge has been upped reducing the number of volleys that will hit you before the gate is breached.
>>
Rolled 18, 18, 2 = 38 (3d20)

>>3215928

Now comes the steel rain.
>>
Rolled 2, 4, 3, 1, 2, 4, 3, 1, 1, 1, 4, 1, 3 = 30 (13d4)

>>3215929
>>
Rolled 13, 3, 18 = 34 (3d20)

>>3215928
>>
Rolled 4, 1, 3, 3, 3, 4 = 18 (6d4)

>>3215934
>>
Rolled 16, 13, 14 = 43 (3d20)

>>3215928
>>
If it wouldn't be stupid I could sworn those fuckers have pointed ears under those helmets
>>
Rolled 3, 2, 4, 3, 1, 2, 3, 4, 2, 1, 1, 3, 1 = 30 (13d4)

>>3215937
>>
Rolled 8, 1, 2 = 11 (3d20)

>>3215928

Last one
>>
>>3215933
>>3215935
>>3215940

In the end 17 of your 50 men are out of commission, but that 1 of theirs is going to cost them
>>
>>3215949
Man, that was rough.
>>
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>>3215949

As soon as you enter their range, the archers let loose to devastating effect men start to fall to your left and right and a few arrow shafts find their way to you as you charge. Thankfully through a mixture of your armor and previous experience dealing with archers, none of the arrows land a scratch on you. The arrows don’t stop after the first volley however, and more and more men fall. After two more volleys, your men finally reach the wall and the grenadoes are carried safely to the gate. Stacking two crates of the munitions next to the gate, the fuses are lit and your men pull back from the blast radius. Thanks to the fact that you were no longer running, your men are able to form adequate shield cover from the archers and no more men are brought down.

In their eagerness to shoot at you however the archers make the fatal mistake of being too close to the grenadoes. There is a loud BOOM and you deafened and near knocked off your feet by the explosion.

Ears still ringing you glance at the massive hole in the wall were the gate had once been. Archers near the blast site were nowhere to be seen and the other ones were trying and failing to stand back up. “CHARGE,” you scream again, unable to hear your own voice and unsure if the other’s heard it. Whether they had heard it or just understood what to do. You and your remaining men charge toward the breach.

On the other side of the hole mercenary swordsmen were beginning to enter into a shield wall formation hoping to stop your charge. The number of them looked to about equal your own, your success or failure on the front could mean everything. Readying your halberd, you, Selenas, and your men charge into the mercenaries.

>Offensive Stance locked because of the charge, alright I’m going to need another 6 d20s like before.
>>
Rolled 11, 10 = 21 (2d20)

>>3215997
1st us 2nd the guys
>>
Rolled 16, 13 = 29 (2d20)

>>3215997
1Baldr
2 troops
>>
Rolled 11, 5 = 16 (2d20)

>>3215997
1-Baldr
2-Troops
>>
Rolled 20, 1, 15 = 36 (3d20)

>>3215997
>>
>>3216082
well, that's....that
>>
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>>3215997

>>3216017
>>3216030
>>3216078
>>3216082

Your rolls: 11,16,11 = (13) +2 [Experienced] + 2[Battle Buddy] + 1[Stance]= 18
Enemy rolls: 20,1 ,15 = (13) +1 [Trained] = 14
18 - 14 = 4

Bonuses: 4 + 1[Decent Weapon] +2 [Stance] -1 [Armor] -2[Enemy Formation]= 4 Damage dealt


Sprinting full speed ahead at the shield wall, you see know good way to strike at it, so you do the first thing to come to your mind. Lashing out with a kick you make solid contact with one of the mercenaries shields and knock the man holding up over, dazed from the blow, the mercenary is quickly propped back up by his friends to face you again. To your left and right, your men have little luck in breaking the shield wall, it looked like you we’re going to have to give it another go.


Baldur Blooddragon

>HP: 16/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice

VS.

Mercenary

>HP: Healthy

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Light Armor + 1
>Shield Wall + 2

>Misc. Effects:
>Trained +1 to dice
Fighting stance:
>Offensive stance: + 2 to your damage +1 to your dice
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]
>Give orders to your companions [Specify] -1 to damage and defense
>>
>>3216132
>Offensive stance: + 2 to your damage +1 to your dice

Isn't our hp full?
As i understand the damage was dealt to them, not us
>>
>>3216132

>Offensive stance: + 2 to your damage +1 to your dice
>>
>>3216161

That damage is from getting run over during the mercenary cavalry's retreat. Since you opted to attack immediately the damage hasn't healed
>>
>>3216161
>>3216170

Offensive stance it is I'll need another set of 6 d20s
>>
Rolled 9, 8 = 17 (2d20)

>>3216297
>>
Rolled 17, 10 = 27 (2d20)

>>3216297
1-Baldr
2-Troops
>>
>>3216323
Going to sleep now, left an extra in case you need it, night op.
>>
>>3216325

Not a lot of traffic right now, so I'm going to bed as well, tomorrow we should be able to finish the fort assault off
>>
Rolled 4, 4 = 8 (2d20)

>>3216297
1_us
2_ troops
>>
>>3216451
At it was w crit fail
>>
>>3216453
I meant to put not
>>
Rolled 3, 3 = 6 (2d20)

>>
Damn this is going to hurt, we should send for the reserves asap.
>>
Rolled 15, 17 = 32 (2d20)

>>3216297
1-Baldr
2-Troops
>>
>>3216959
Mildred and only couple of guys are in the reserves this is afoul we need to use our grenado quick or this mercenerie will fuck us hard.

Maybe toss it over their shield wall? It won't deal max damage but suner we use it we will gain advantage faster.
>>
Do we need one more?
>>
>>3217078
Two more, yes.
>>
Rolled 6 (1d20)

>>3216297
>>
Rolled 10 (1d20)

>>3217090
>>
Rolled 4, 11, 20 = 35 (3d20)

>>3216297
>>
>>3217197
Of course they 20 it.

Call the reserve, use the granados, spells and everyrhing, shits fucked lol
>>
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>>3216132

>>3216308
>>3216451
>>3216958

Your rolls: 9,4,3 = (5) +2 [Experienced] + 2[Battle Buddy] + 1[Stance]= 9
Enemy rolls: 4,11,20 = (12)x2 (crit) +1 [Trained] = 25
9 - 25 = -16

Bonuses: -16 - 1[Decent Weapon] +3 [Armor] = 14 Damage Received

The enemy counter attack is swift and brutal, as you prepare to tear through the shield wall, gaps in the wall open and are immediately filled with thrusting swords. One of the swords finds purchase against your armor near your inner thigh and it thrust deep into your leg. Stunned by the blow and with your leg buckling, you summon all your strength and push yourself backwards off one of the mercenary’s shields and fall to one knee next to Selenas. Everyone who had been standing with you at the front had been slain, and another batch of soldiers step in to take their place while Selenas bends down next to you and examines your wound.

“It looks deep ,” she says as blood leaks from slit in your flesh. “Do you want me to heal it?”
Baldur Blooddragon

>HP: 2/20

This is a special scenario, since you have men fighting for you right now, you can do any of these without rolling yourself in combat.


>Allow Selenas to heal you [HP] (This will allow you to stand right back up and fight this turn)

You may select multiple actions from below, but each one will take a turn of combat:

>Drink your Healing potion
>Send for Mildri
>Get up and get back in the fight
>[Write in]
>>
>>3217230
Just enough to keep us standing, I don't know how much hp she has, maybe heal 5 in game mechanics but say something like, "just help me back up, but don't drain yourself too much, we are not out of the woods yet(flashback intensifies, damn death poles)"

>Drink your Healing potion and a vigor potion if we have them
>Send for Mildri

and while we are not engaged, throw the granedo at their shield wall
>>
>>3217238

Selenas has the same amount of health you do she is at 20/20 right now
>>
>>3217238
+1

As for the granedo, let's save it for now, Midri can create a gap in their formation and break the shieldwall, that way we can fuck them up, if she fails we use the explosive, I'm worried about using it now since a 1 would mean we blowing up our own troops.
>>
>>3217238
+1
>>
>>3217246
We really should you this stuff as soon as possible to create advantage. If not this will turn into slaughterfest
>>
>>3217249
Ok, lets use it then
>>
>>3217230

>>3217238
>>3217247
>>3217252

Okay these actions are locked in, I'll need some d20's for your troops first round of combat without you.
>>
Rolled 14 (1d20)

>>3217260
>>
Rolled 1 (1d20)

>>3217260
C'mon boys you can do it!
>>
>>3217266
We dead
>>
Rolled 5 (1d20)

>>3217260
Watch for another qm 20 after this.
>>
>>3217266
Our troops are getting killed, poor recruits too, lets hope the granedo can turn the tides.
>>
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Rolled 15, 3, 3 = 21 (3d20)

>>3217260
>>
>>3217285
Well, not as bad as it could have been, those double 3s saved some lives.
>>
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>>3217260

>>3217262
>>3217266
>>3217279
>>3217285

“Just stop the bleeding,” you growl through clenched teeth. Extending her hand Selenas begins to heal your leg. You feel warmth blossom from the wound and watch as blood stops flowing from the gash. Selenas stops healing the wound gasps for air as the warmth from your wound fades, reaching into your satchel, you pull out your healing and energy potions and quickly down the two concoctions. You feel the full body warmth of the healing potion quickly being replaced with the rush of the energy potion as you rise back to your feet.

>15 HP healed
The line of soldiers buckles as progress against the mercenaries continues to deteriorate. The shield wall was now advancing steadily forward pushing your men back, and killing even more moral begins to waver and you fear that if progress isn’t made soon the men may break. Turning to one of the recruits behind you, you shout “Head back to the reserves and get my mage. Ask for Mildri, and hurry.” You shout after the man as he takes off running. You are about to turn back to the line when a loud BOOM shakes the ground. “It’s the other gate has been breached!” one of the men at the rear shouts. “Let’s hope they do better than us,” you mutter to yourself as the fighting goes on.

>Alright I’ll need more d20’s let’s see if you can turn this around.
>>
Rolled 3 (1d20)

>>3217310
>>
Rolled 16 (1d20)

>>3217310
Another 1 coming.
>>
Rolled 18 (1d20)

>>3217310
>>
Rolled 18, 14, 14 = 46 (3d20)

>>3217310
>>
>>3217326
of course they would roll like crazy.

when is the granedo turn? we are still throwing it right?
>>
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>>3217310

>>3217319
>>3217320
>>3217323
>>3217326

The mercenary’s advance is halted as your troops dig in their heels and begin to fight back. Now you just needed something to tip the scales in your favor. Reaching into your satchel you pull out your last grenado. You kiss the little ball and whisper “It’s all on you,” to the explosive before twisting its flint ring and hurling the thing up and over into the shield wall.

>Alright I’m going to need 4 d20s one for your grenado throw and three for your troops. Since the enemy is extremely compacted and stationary at the moment, two of the three checks for your grenado’s effectiveness are auto-successes.
>>
Rolled 16 (1d20)

>>3217334
>>
Rolled 4 (1d20)

>>3217334
and one more for the troops
>>
Rolled 6 (1d20)

>>3217334
>>
Rolled 14 (1d20)

>>3217334
>>
Out to lunch be back in a bit
>>
Rolled 4 (1d20)

>>3217334

>>3217340
>>
Rolled 18 (1d20)

>>3217334
>>
Rolled 3, 19, 7 = 29 (3d20)

>>3217334

>>3217342
>>3217343
>>3217348
>>
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>>3217334

>>3217340
>>3217342
>>3217343
>>3217348
>>3217351
>>3217354

You watch as the grenado sails over the shield wall and lands somewhere behind the formation. A few tense moments pass as you wait for the explosive to go off, you begin to fear that the thing might be a dud as the moment hangs longer still. You almost sigh with relief as there is a loud CRACK. The shield wall topples as bodies are thrown into other bodies and soldiers are knocked flat. Taking advantage of the mess, your own troops press forward and get amongst the fallen killing those too slow to get back up. Eventually the mercenaries who are still alive reform, but are unable to re-enter a shield wall formation.

>Keep back and wait for Mildri to arrive
>Press forward with your men, time to end this
>[Write In]
>>
>>3217560
>[Write In]
>"Fake throwing another one in hope they will break"

Question Continuous QM does our Commanding Voice works automatically when we fight or do we need to use it actively?
>>
>>3217560
>Press forward with your men, time to end this

sieze the advantage

make this faint>>3217569 yelling at the top of our lungs that we are throwing another one and then charge at them
>>
>>3217569

It needs to be used actively, so for example if you order your men to charge, the bonus will be applied for the charge rolls only.

but you can't spam it, if your troops are already in combat and you scream attack the bonus isn't applied. The order has to cause a change in the way your units are acting.
>>
>>3217569
i can get behind this.

But we need to charge at the same time, its time to finish this
>>
>>3217560

>>3217569
>>3217572
>>3217603

Okay I'm going to need a some d20s to see if they fall for your bluff
>>
Rolled 17 (1d20)

>>3217633
>>
Rolled 5 (1d20)

>>3217633
>>
Rolled 10 (1d20)

>>3217633
>>
Rolled 1 (1d20)

>>
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>>3217560

>>3217637
>>3217643
>>3217654

Grabbing a chunk of rubble from the destroyed gate, you hurl the rock into the reformed mercenaries shouting “Have another,” as you run into the fray. Cautious of another explosion the mercenary formation quickly back peddles away from the rock leaving behind a few of their more injured men to die. Numbers now a little more even, you engage the remaining mercenaries. With most of your tricks exhausted it would now come down to simple fighting. As the melee begins you notice one mercenary bellowing orders and encouragement from the center of their formation, most likely being the leader of this group, he might be the lynch pin of their whole unit. Bringing him down would likely cause the others to collapse, but getting to him might be difficult.


>Carve a path to their leader, (you will face a mercenary + his two battle buddies)
>Slow and steady, you'll get to him eventually (you will face only one mercenary
Fighting stance:
>Offensive stance: + 2 to your damage +1 to your dice
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]
>Give orders to your companions [Specify] -1 to damage and defense
>>
>>3217862
>Slow and steady, you'll get to him eventually (you will face only one mercenary
The reswrve troops are on its way and Randolph's gate was breached, we can hold this and get to him

>Offensive stance: + 2 to your damage +1 to your dice


>>3217857
Holy shit dude, that was too close for confort.
>>
>>3217873
+1
>>
>>3217873
+1
>>
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>>3217862


>>3217873
>>3217879
>>3217893

No, getting greedy now that you just regained your footing was a recipe for disaster, you’d get to their leader eventually a slow advance is what is needed now. Picking your target you attack quickly and decisively.

>Alright I’ll need 6 d20s 3 for you 3 for the army and now that the enemy shield wall is broken, the enemy army and your combatant roll separately.


Baldur Blooddragon

>HP: 17/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice
>Exhaustion -2 to dice

VS.

Mercenary

>HP: Minorly Wounded

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Light Armor + 1

>Misc. Effects:
>Trained +1 to dice
>Minorly wounded -1 to dice
>>
>>3217942

Correction under Misc. Effects it should say +2 from Selenas instead of -2 from exhaustion
>>
Rolled 1, 10 = 11 (2d20)

>>3217942
>>
Rolled 2, 19 = 21 (2d20)

>>3217942
>>
>>3217957
I'm done for today
>>
Rolled 7, 9 = 16 (2d20)

>>3217942
Welp, looks like our plate will have to save us from the killing blow

This roll against system is brutal, lol
>>
>>3217964
Stick around man, we need the rolls, we'll pull through, its always tense

On the bright side, we'll probably have Selenas nursing us back to health lol
>>
Rolled 18, 7, 3 = 28 (3d20)

>>3217942

Personal combat
>>
daaaaamn, if we survive this we deserve a trait for all these critfails, learning from our mistakes, to mitigate it's effects a little
>>
Rolled 11, 2, 15 = 28 (3d20)

>>3217942

Enemy army
>>
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>>3217942

An enemy backed into a corner is a more dangerous than one with somewhere to run. As you jab your halberd at the mercenary’s face, he ducks the blow and lashes out with his shortsword thankfully your armor stops his blow and you lash out with your knee forcing the mercenary back. You’re soldiers begin to make progress as more and more mercenaries collapse onto the ground. Their numbers thinning, the more injured mercenaries are pushed forward by their leader, hoping to fill the gaps in his collapsing formation.

Baldur Blooddragon

>HP: 17/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice
>Selenas +2 to dice

VS.

Mercenary

>HP: Minorly Wounded

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Light Armor + 1

>Misc. Effects:
>Trained +1 to dice
>Minorly wounded -1 to dice


Fighting stance:
>Offensive stance: + 2 to your damage +1 to your dice
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]
>Give orders to your companions [Specify] -1 to damage and defense

You didn't do so hot but a least your soldiers are finally putting up a fight.
>>
>>3218034

Your rolls: 1,2,7 = (3)/2 crit fail +2 [Experienced] + 2[Battle Buddy] + 1[Stance]= 7
Enemy rolls: 18,7,3 = (9) +1 [Trained] -1 [minorly wounded] = 9
7 - 9 = -2

Bonuses: -2 - 1[Decent Weapon] +3 [Armor] = 0 Damage Received
>>
>>3218034

>Offensive stance: + 2 to your damage +1 to your dice
>>
>>3218034
>Offensive stance: + 2 to your damage +1 to your dice
>>
>>3218045
>>3218071
two's good enough

Give me another set of d20s for you and your men
>>
>>3218034

>Offensive stance: + 2 to your damage +1 to your dice
>>
Rolled 11, 17 = 28 (2d20)

>>3218073
To be honest if it's not some special occasion something different than offensive stance doesn't make much sense
>>
Rolled 7, 8 = 15 (2d20)

>>3218073
>>
Rolled 19, 10 = 29 (2d20)

>>3218073
>>
>>3218086

True, for the remainder of this fight unless something drastic happens I will assume you take Offensive stance
>>
Rolled 16, 17, 19 = 52 (3d20)

>>3218073

personal combat
>>
Rolled 20, 3, 10 = 33 (3d20)

>>3218073

Enemy army
>>
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>>3218034

>>3218086
>>3218087
>>3218094
>>3218100
>>3218106

Your rolls: 11,7,19 = (12) +2 [Experienced] + 2[Battle Buddy] + 1[Stance]= 17
Enemy rolls: 16,17,19 = (17) +1 [Trained] -1 [minorly wounded] = 17
17 - 17= 0 damage


Crossing blades again you and the mercenary match each other blow for blow. Blocking, Parrying, Riposting and some occasion help from Selenas you fight the mercenary to a stalemate. Your own forces begin to slow as more of your own troops fall. The mercenaries begin to push back once again and you start to wonder if anything can help end this fight. There is a cry from behind you and taking a quick glance you see fresh troops come pouring in from behind, although it is only a few, you see one person in particular who is just what you needed. Mildri stands a midst the charging troops, but they all give her a wide berth as a constant cold wind billows out from her. In calm and clear voice Mildri calls out to you from the rear “Who do you want dead Captain.”

Fighting stance:
>Offensive stance: + 2 to your damage +1 to your dice
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]
>Give orders to your companions [Specify] -1 to damage and defense (this also counts when giving Mildri orders)


>Mildri (3/4 Energy) Casts:
>Tier 1: Single Target Spell (Cast Time: Instant) [select target]
>Tier 2: Small Cluster Spell (Cast Time: Instant to 1 turn)
>Tier 3: Big AOE Spell (Cast Time: 1 to 3 turns)
>>
>>3218170
>Offensive stance: + 2 to your damage +1 to your dice
>Tier 2: Small Cluster Spell (Cast Time: Instant to 1 turn)
>>
>>3218183
This.
Point to the mercenary leader that is holding their troops together.
>>
>>3218170

>Offensive stance: + 2 to your damage +1 to your dice

>Tier 2: Small Cluster Spell (Cast Time: Instant to 1 turn)
>>
>>3218193
This, give her the order to off the leader with the spell.

Can we still offensive stance with the penalties?
>>
>>3218170

>>3218183
>>3218193
>>3218198

Alright I'll need 1d2 1=instant 2= 1 turn for Mildri's cast time and another set of d20s for you and your men
>>
Rolled 1 (1d2)

>>3218224
>>
Rolled 9, 1 = 10 (2d20)

>>3218224
>>
Rolled 18, 18 = 36 (2d20)

>>3218224
>>
>>3218222

You are correct >>3218227 this roll shall stand for cast time, but I need to know whether you wish for offensive stance or to tell Mildri to cast
>>
Rolled 16, 12 = 28 (2d20)

>>3218243
I say we make her cast at the leader.

Also, dice
>>
>>3218243
Tell Midri to cast on the leader.
>>
Rolled 5, 17, 5 = 27 (3d20)

>>3218224

Personal Combat
>>
>>3218227
>>3218248
>>3218281

Now before I roll the enemy army i want 3 d20s for Mildri's damage
>>
Rolled 6 (1d20)

>>3218311
Shit
>>
Rolled 13 (1d20)

>>3218311
>>
Rolled 7 (1d20)

>>3218311
>>
Rolled 4, 15, 14 = 33 (3d20)

>>3218311

Enemy Forces
>>
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>>3218170

>>3218227
>>3218239
>>3218241
>>3218248
>>3218308
>>3218331
>>3218336
>>3218339
>>3218351

Your rolls: 9,18,16 = (11) +2 [Experienced] + 2[Battle Buddy] = 15
Enemy rolls: 5,17,5 = (9) +1 [Trained] -1 [minorly wounded] = 9
15 – 9 = 6 damage

Bonuses: 6 + 1[Decent Weapon] -1 [Stance] -1 [Armor] = 5 Damage Dealt


Pushing hard now that you’ve got reinforcements, you throw yourself at the mercenary in front of you. Unprepared for your renewed assault, the mercenary is unable to stop you from sinking the hook end of your halberd into his side and tearing a sizeable gash into his side. Screaming in pain the mercenary barely manages to back away from you and preventing his death. Behind you Mildri crouches down and scoops up a two handfuls of blood from a pool of the stuff on ground next to her. Concentrating on the blood a frozen spike of blood shoots up from her hands. At the tip of the spike a spiked ball, like a morning stars head forms. Grabbing the spike Mildri extends the weapon’s height, and then brings the whole thing down onto the mercenary’s heads. There are screams of and shouts then Mildri’s weapon lands the spikes on the morning star expand and stab out wounding the mercenary’s leader and killing several others. Seeing that is too much for the mercenaries and they begin to rout falling back further into the fort.

>Alright fellas I’m pretty spent, so I’m going to call it for the day. Here is the recap of the battle so far.

Your Men: 50(at start) -17(archer losses) +10(Reserve Reinforcements) –(18 Fighting losses) = 25 Men
Total Forces: 75
Retreating Mercenaries: 30(at start) – 10(Grenado losses) – 5 (Combat Casualties) -3 (Mildri Spell)
Total Mercenaries: 59

Your options now:

>Pursue the retreating mercenaries
>Stop for a Minute catch your breath and tend to the wounded.
>Push on and head to relieve Randolf’s men
>[Write in]
>>
>>3218463

>Forgot this

Retreating Mercenaries = 12 men
>>
>>3218463
>Push on and head to relieve Randolf’s men
>>
>>3218463
>Push on and head to relieve Randolf’s men

Thanks for running.
>>
>>3218463
>Pursue the retreating mercenaries

Finish this batch off.
>>
One last thing, seeing how Crits have just been fucking you guys up recently. I will offer you the chance to create one of the perks for your next level up

>Perk 1: Once per enemy/fight negate 1 enemy crit.

>Perk 2: enemy Crits no longer double the amount of damage rolled they simply add +5 to the damage.
>>
>>3218463
FINSH THEM.
>>
>>3218497
>Perk 3: Man up! We take our criticals like big boys!
Don't change anything
>>
>>3218503
Once this shit us over, we should get perk 2.
>>
>>3218513

Don't worry I will offer other choices for your level up perk as well. I'm just giving you the chance to pick what one of them will be
>>
>>3218532
By the way shouldn't we send sel to the back to get healed.
>>
>>3218463
Grab the fresh troops and
>chase them

The other, more tired troops stay here and help the wounded, after we eliminate those routers so they can't attack our backs later we rush to flank the guys fighting Randolf's people.

>>3219052
I think she has almost the same amount of hp we have right now, no need to stay behind and she is safer around us due to the ring anyway.
>>
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>>3218463

>>3218496
>>3218503
>>3219628

“Run them down,” you shout as you take off after the mercenaries, running long side you are the few soldiers who have energy left to run, the rest of the your men are simply too exhausted to keep up. Closing with your wounded quarry, you prepare to deliver the coup de grâce.

>Alright let’s see how well today goes for rolling, give me 3 d20s for you and 3 for your men.

Baldur Blooddragon

>HP: 17/20

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Experienced +2 to dice
>Selenas +2 to dice

VS.

Mercenary

>HP: Severely Wounded

>Attack Bonuses:
>Decent Weapon +1

>Defense Bonuses:
>Light Armor + 1

>Misc. Effects:
>Trained +1 to dice
>Severely Wounded -3 to dice
>Routing -2 to dice


Fighting stance:
>Offensive stance: + 2 to your damage +1 to your dice
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]
>Give orders to your companions [Specify] -1 to damage and defense

>Mildri (1/4 Energy) Casts:
>Tier 1: Single Target Spell (Cast Time: Instant) [select target]
>Tier 2: Small Cluster Spell (Cast Time: Instant to 1 turn)
>Tier 3: Big AOE Spell (Cast Time: 1 to 3 turns)
>>
Rolled 19, 4 = 23 (2d20)

>>3220083
I assume we keep on offensive
>>
>>3220088

Only if you don't wish to dispatch any orders or do anything special
>>
>>3220083
>>
Rolled 19, 19 = 38 (2d20)

>>3220094
Sorry, I'm a retard
>>
Rolled 13, 3 = 16 (2d20)

>>3220083
>>
Baldr rolling like a merc. Troops still mostly shit tho.
>>
Rolled 14, 4, 17 = 35 (3d20)

>>3220083

Personal Combat
>>
Rolled 4, 9, 6 = 19 (3d20)

>>3220083

Enemy Forces
>>
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>>3220083

>>3220088
>>3220095
>>3220185
>>3220215
>>3220222

Your rolls: 19,19,13 = (17) +2 [Experienced] + 2[Battle Buddy] +1 [Stance] = 22
Enemy rolls: 14,4,17 = (12) +1 [Trained] -3 [Severely wounded] -2 [Routing] = 8
22 – 8 = 14 damage

Bonuses: 14 + 1[Decent Weapon] +2 [Stance] -1 [Armor] = 16 Damage Dealt

>Mercenary Slain


The poor bastard didn’t stand a chance as you easily catch the wounded solider. Selenas dashes in front of the mercenary and with a simple flick of her sword cuts the man’s throat. Leaving him to collapse into the dust, you push on after the next mercenary. All around you, your men are picking off mercenaries one by one, all it takes is for a single misstep, a stumble, and your men quickly finish the straggler off. Making your way across the compound you can see the mercenaries’ destination a large stone building set into the forts walls, with a sturdy looking door. It must be the enemy keep. With your own target dead, you look for your next target.

>The mercenary with the cut up leg he looks like he doesn’t have long.
>The two mercenaries, pulling each other along, they’d be a good target. (mercenary + his battle buddy)
>Their injured leader and his two bodyguards need to go down. (Strong mercenary + his two battle buddies)

Fighting stance:
>Offensive stance: + 2 to your damage +1 to your dice
>Defensive stance: +2 to your defense -1 to your damage
>Balanced stance: No bonuses
>Perform Action [Specify]
>Give orders to your companions [Specify] -1 to damage and defense (this also counts when giving Mildri orders)


>Mildri (1/4 Energy) Casts:
>Tier 1: Single Target Spell (Cast Time: Instant) [select target]
>Tier 2: Small Cluster Spell (Cast Time: Instant to 1 turn)
>Tier 3: Big AOE Spell (Cast Time: 1 to 3 turns)
>>
>>3220259
Offence stance. Let go for the leader. That building wouldn't have kidnapped people in it right?
>>
>>3220305
Would it be a good idea to use Mildri's last spell to take out the leader?
>>
>>3220312
Sure. I just want him dead. Then loot his corpse when no one is looking.
>>
>>3220321
If the spell kills him let's go for the to that are pulling each other then.
>>
>>3220312
This.


>Their injured leader and his two bodyguards need to go down. (Strong mercenary + his two battle buddies)

And order midri to hit the leader with her last spell.
>>
>>3220328
The two pulling each other and the guy with the leg will be probably finished off by our troops, lets take out the leader and the bodyguards
>>
>>3220259

>>3220312
>>3220321
>>3220352

>Okay I'll need 3 d20s for you, 3 for your forces and 3 for Mildri
>>
Rolled 7, 12 = 19 (2d20)

>>3220402
>>
Rolled 10, 2, 14 = 26 (3d20)

>>3220402
Baldr, troops, midri
>>
Rolled 19, 13, 8 = 40 (3d20)

>>3220402
>>
>>3220412
Roll one more for Midri my dude.
>>
Rolled 5 (1d20)

midri
>>
Rolled 15, 13, 19 = 47 (3d20)

>>3220402

Personal Combat
>>
Rolled 9, 18, 4 = 31 (3d20)

>>3220402

Enemy Forces
>>
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>>3220259

>>3220412
>>3220414
>>3220419
>>3220485
>>3220532
>>3220540

Your rolls: 7,10,19 = (12) +2 [Experienced] + 2[Battle Buddy] +1 [Stance] = 17
Enemy rolls: 15,13,19 = (16) +2 [Experienced] -3 [Severely wounded] -2 [Routing] +2 [Battle Buddies] = 18
17 – 18 = -1 damage

Bonuses: -1 - 1[Decent Weapon] +3 [Armor] = 0 Damage Received


With the weaker of the mercenaries culled, your forces have a harder time picking off the routing men. Pushing forward slightly faster, the mercenaries close on the building. “Mildri hit that one.” You yell pointing at leader of the mercenaries. Taking a deep breath Mildri shuts her eyes and concentrates. Immediately the mercenary leader screams and thrashes, the two men helping him release the man in shock and pain. You can feel the chill air emanating off the mercenary leader, from where you’re standing. The man’s twitches and screams become feebler as Mildri’s magic works on him. Making use of the advantage Mildri had given you, you move in to assault the three men. But suddenly shivering and shaking the mercenary leader staggers back up and his two body guards shift their attention to you managing to hold you back from their injured leader. You spare a glance at Mildri who was doubled over on her knees in the sand gasping for breath, it looked like she was done for the day.

>Alright boys I'll need some more d20s for you and your men.
>>
Rolled 4, 13 = 17 (2d20)

>>3220571
>>
Rolled 6, 14 = 20 (2d20)

>>3220571
>>
Rolled 11, 14 = 25 (2d20)

>>3220571
>>
Rolled 5, 1, 16 = 22 (3d20)

>>3220571

Personal Combat
>>
Rolled 12, 10, 13 = 35 (3d20)

>>3220571

Enemy Forces
>>
>>3220671
FINALLY a 1 for them
>>
>>3220571
hey qm, I just noticed we should have won the last personal combat exchange
>Enemy rolls: 15,13,19 = (16) +2 [Experienced] -3 [Severely wounded] -2 [Routing] +2 [Battle Buddies] = 18

16 +2 -3 -2 +2 = 15 and not 18
>>
>>3220712

Shit you are correct I'll add on the 4 damage you would have done on to this round.
>>
>>3220741

4 wouldn't have been enough to kill the leader anyway.
>>
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>>3220571

>>3220575
>>3220586
>>3220639
>>3220671
>>3220676

Your rolls: 4,6,11 = (7) +2 [Experienced] + 2[Battle Buddy] +1 [Stance] = 12
Enemy rolls: 5,1,16 = (7)/2 crit fail +2 [Experienced] -3 [Severely wounded] -2 [Routing] +2 [Battle Buddies] = 3
12 – 3 = 9 damage

Bonuses: 9 + 1[Decent Weapon] -1 [Armor] + 2[Stance] + 4[QM is an idiot and can’t count]= 15 Damage Dealt

>Mercenary Leader Slain

Up ahead, the door to the building opens mercenaries begin to rush inside. Seeing their salvation only a few feet away, the mercenaries pick up speed, but are matched by your own forces who continue to hound the fleeing mercenaries even as they make it to the door. Seeing your own quarry so close to escaping, you try some drastic measures. Ignoring one of the guards, you strike out at the other with the butt of your halberd, driving the wooden pole deep into his gut util it struck his spine, forcing him back. You brace yourself for the other mercenaries strike, but it never comes, Selenas steps to your back and blocks the other guards strike and forces him back as well. Seeing your chance you swing your halberd around and strike at the mercenary leader. Seeing your strike, the mercenary tries to duck your swing, his frozen and unresponsive muscles however don’t move in time. Your halberd smashes into the side of the man’s head and hack a chunk out of his skull sending brain and blood flying everywhere. Their leader dead, the other two mercenaries follow their brethren in the retreat through the door. Valiant as their fighting is, your men simply cannot hold the door open little by little, the mercenaries are pulling the door shut.

>Throw yourself into the doorway, you won’t let them hunker down.
>Leave them, the mercenaries are taking themselves out of the fight, and you’ve got to relieve Randolf yet.
>[Write in]

>Regardless of what you decide, I’ll need 3 d20s
>>
Rolled 11 (1d20)

>>3220760
We have to keep that door open. If they hunker down they can make a come back.
>>
>>3220760
>Leave them, the mercenaries are taking themselves out of the fight, and you’ve got to relieve Randolf yet.

Without their leader they will surrender easely enough, lets flank the other group.


How many of the routing 12 managed to get in?
>>
Rolled 8 (1d20)

>>3220760

>Throw yourself into the doorway, you won’t let them hunker down.
>>
Rolled 10 (1d20)

>>3220806
>>
>>3220806

Only 5
>>
>>3220760
>Leave them, the mercenaries are taking themselves out of the fight, and you’ve got to relieve Randolf yet.
>>
>>3220760
>Leave them, the mercenaries are taking themselves out of the fight, and you’ve got to relieve Randolf yet.
>>
Rolled 12, 4, 7 = 23 (3d20)

>>3220760
>>
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>>3220760

>>3220797
>>3220838
>>3220853
>>3220806
>>3220996
>>3221030
>>3221080

You look over to the southern gate to find Randolf and the rest of your forces making good progress against the mercenaries. Shield wall broken your forces are in the mercenary ranks and pushing them back, though the mercenaries are making them pay for every inch. You could come back to these mercenaries after you’d regrouped with the others. So, as the door to the building slides shut you rally your men together once again. For this group of mercenaries, there would be no retreat, just a slaughter.

>One last time into the breach gentlemen, 3 d20s for you and for your men. End these mercenaries.
>>
Rolled 20 (1d20)

>>3221121
Our sword arm will ache for a week
>>
Rolled 16 (1d20)

>>3221121
>>
Rolled 16 (1d20)

>>3221121
Don't fall me now
>>
Rolled 11, 5, 18 = 34 (3d20)

>>3221121

Enemy Forces
>>
>>3221156
>>3221162
>>3221249
>>3221275

Okay I want one roll of a d20 to see if you can pull yourself out of your battle trance to score some prisoners
>>
Rolled 9 (1d20)

>>3221319
>>
Rolled 1 (1d20)

>>3221319
>>
>>3221325
Welp, that was a nice buffer against the 1
>>
Rolled 3 (1d20)

>>3221319
>>
>>3221400
we don't get prisoners then. I OK with that.
>>
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>>3221319

>>3221325

Your attack is sudden and merciless, the mercenaries don’t even have time to turn around before you and your men pile into their backs. The effect on the enemy moral is instant, total collapse. But with nowhere left to run, they are simply slaughtered as they try to find some way, any way out. Some throw down their arms, others fall to their knees and beg for mercy, but all are slain, for in the rush and sounds of battle, no pleas are heard. When you finally come back to your sense, you are covered in blood, and so is your halberd. You stop and just catch your breath for what feels like forever, while men around you do the same. Gore plastered mace in hand Randolf comes up beside you and says between breaths “We… Really… showed’em… didn’t we Captain…” Just trying to breathe you respond with a wave of your hand.

“So where… are the… rest of them.” Randolf goes on

“There,” you say pointing to the building with the solid wooden door.

As you do that, Takur, with his remaining men, approaches you. “With some study axes me and my men can hack that door down in a few minutes. What do you say Captain?”

>Do it the sooner they’re dead, the sooner we can all take a break.
>No, we’ll let them sit in there for now, our men need rest.
>[Write In]


Well done gentlemen, the day is nearly won, but I am out of steam, so I'll call things here for the day. Tommorrow's session will start a little later, but will run later as well. To finish things off here are the current troop numbers.

Your forces: 75 -20(Second forces losses)= 55

Mercenary forces: 59 -7(routed mercenaries) - 30(double sided slaughter)= 22
>>
>>3221444

>Do it the sooner they’re dead, the sooner we can all take a break.

Thanks for running.
>>
>>3221457
+1
Thanks
>>
>>3221444
>Do it the sooner they’re dead, the sooner we can all take a break.
>>
>>3221444
>>No, we’ll let them sit in there for now, our men need rest.
>>
>>3221444

>Do it the sooner they’re dead, the sooner we can all take a break.
>>
>>3221444
>Do it the sooner they’re dead, the sooner we can all take a break.

Lets not give them a chance to try anything clever or work up their courage.
>>
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>>3221444

>>3221457
>>3221500
>>3222389
>>3222474
>>3223070

“Get to it,” you say between breaths.

Takur orders a few of his men away and moments later they return with axes and proceed to hack away at the wooden door. With a few moments of down time you examine the inside of the compound. Bodies lie in heaps at the two exploded gates and wreckage is scattered all around the compound. The entire western and a good portion of the southern side of the compound is dedicated to the mercenaries horses with stalls, hay storage, and water toughs running along the inside of the wall. Close examination reveals that a good number of the stalls are empty due in no small part to your elimination of the mercenary’s cavalry.

Finally able to breathe normally again, you rise to your feet and survey your forces. Already being laid out are the dead, pulled from the piles of bodies at the gate and lined up in tight rows west of the destroyed gate. The wounded among you are laid down to the east of the destroyed gate. It is there you see Selenas helping out the more medically minded among your troops tend to the wounded, although with no formal healers with you most of the wounded won’t survive.

Sergeant Ren stands near the eastern gate with what you assume are his two remaining men. He is speaking with the Sergeant Major who is simply weighed down with canteens. From what you can see from where you stand the Sergeant Major’s head is about to explode as she stares daggers at the oblivious Sergeant Ren.

Sitting in the center of the compound is Mildri desperately trying to soak up the desert heat as she shivers uncontrollably in the sand.

Lastly Takur and Randolf wait at the door to the mercenaries’ last hiding place, both of them laughing as they watch the wooden door disintegrate into splinters.

>Check on the wounded with Selenas
>See what Ren is bothering the Sergeant Major about.
>See if Mildri is okay
>Wait with Takur and Randolf.
>Take some time to focus your thoughts before this goes on.
>[Write In]
>>
>>3223935
>See if Mildri is okay
>>
>>3223935
>Check on the wounded with Selenas

Let's see if she is not too drained and how are our troops, those guys bles a lot for this.
>>
>>3223935
>Grab Midri and take her to the wounded people place where Selenas is, try to help Selenas using what we know of herbalism like we did with the goblins, maybe we can save some of these people.
>>
>>3224018
+1
>>
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>>3223935

>>3223978
>>3223986
>>3224018
>>3224107

Heading over, you pluck Mildri up from the sand. She is as cold as a block of ice and almost shivers out of your arms as you carry her over to the wounded. Looking up at you, Mildri smiles and grips you tighter with her shivering arms. It’s difficult to set her down and in the end you have to pry her hands off you lie her down with the wounded. Grabbing a blanket, you place it over her as she tries to grasp at you, finding only the blanket she curls up into a shivering ball again.

You slide over to Selenas next as she helps a man with gash in his side drink from a canteen. “Who’s in the worst shape,” you ask, looking over all the assembled wounded.

Selenas points to a soldier who clutches the end of a severed arm “Him,” she says, worry filling her face as the man relaxes his grip for a moment and fresh blood oozes out from his arm.

“You there,” you say to two soldiers picking over the corpses of mercenaries, “Get a fire going, use the hay in the stables and whatever else will burn, I want it good and hot.” The two men rush off as you pull the herbalism primer from your satchel and head out the gates. There was some shrubbery around, but it would take some luck to find what you’d need to help these men.

>Alright I’m going to need some d20s to see if you can find the herbs you’ll need.
>>
Rolled 1 (1d20)

>>3224343
>>
>>3224355
Kek damn guess we will be of no use
>>
Rolled 1 (1d20)

>>3224343
>>
>>3224364
>>3224355
Holy shit, there's only sand around.
>>
Rolled 18 (1d20)

>>3224343
>>
>>3224395

This man just saved you from poisoning someone
>>
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>>3224343

>>3224355
>>3224364
>>3224395

You search and you search for some of the plants in your primer, but none of the ones out here are in your book. You find a plant that looks close to the one of the ones in your book, but as you go to pluck it, you notice several common signs that the plant is poisonous, and drop all the stuff you’d gathered. With your time thoroughly wasted, you were just going to have to do your best with what you knew. You get back to see a roaring fire in the middle of the compound and you immediately grab a sword off the ground and stick it into the fire. While the blade heats you examine all of the wounded. Several of them have internal wounds that a simple cauterization wouldn’t help, or would out right kill them. “Can you do anything for them?” Selenas asks.

“Not without herbs or a healer’s skill.”

“What about this?” she says pulling the healing potion you’d given her. “If I gave each of them a little bit, maybe it might save them.”

There was some merit to Selenas’s solution. A small dose of the healing potion might stabilize some of the more injured soldiers, but I would leave Selenas without a potion putting her in great risk if she were to be injured.

>Let Selenas use the healing potion on the soldiers.
>Stop her, she might need it later.
>[Write In]
>>
>>3224455

>Let Selenas use the healing potion on the soldiers.

"Ok, do it, but you won't leave my side for now, if you get injured and I'm not able to prevent it with the ring I would never forgive myself."
>>
>>3224455

>Let Selenas use the healing potion on the soldiers.
>>
>>3224519
+1
But of course it's a lie.
>>
>>3224455
Wait did we check both books.
>>
>>3224639
Well, not really.
>>
>>3224645

You only checked the book you had read as you could quickly reference it. You wouldn't have had time to examine the book you just got, as you hadn't' even opened it yet and trying to find what you'd need would have taken too long.
>>
>>3224694
Well that's misfortunate. Maybe we should start/join a religion once this is over. Hopefully the gods will help us.
>>
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>>3224455

>>3224519
>>3224615
>>3224639


You look from Selenas’s pleading face to the injured soldiers and back again. “Do it, but stay extra close to me for now on. This ring is the only thing left that can protect you.”

“Thank you,” Selenas smiles, as he pours a small amount of her potion into the mouth of the man she’s tending to, the results are instantaneous, the man relaxes as the blood bubbling from his chest stops and his breathing becomes easier. As she moves on to the next patient, you had back to the fire.

“Captain, we’re almost through Randolf shouts from near the door, which looks much less substantial than it once did.

“You,” you say grabbing one of the men tending the fire, “come with me.” Grabbing the red hot sword from the fire you walk over to the man with the severed arm. The solider takes one look at the sword and begins to pull away from you, but you quickly grab the man by his stump and press the blade to his arm. The man screams in pain as his flesh hisses under the blade. The solider passes out from the pain, but his wound has stopped bleeding. Handing the blade to the soldier you’d dragged with you, you say “Do that to anyone with a bleeding like this man, who hasn’t been given the potion.” The man looks worriedly at the sword as you walk away from him and toward the splintering door. Halfway to the door you hear another soldier scream as your life saving searings are administered.

Your more able bodied soldiers are formed up around the door as the last few hacks are delivered. As the axe comes down once again, one of the planks in the door gives and a hole is punched into the door. Immediately, an arrow flies through the hole and the axe man ducks just in time for the shaft to sail over his head. “I was wondering where those archers had gone.” Randolf grumbles, as he tightens his grip on his buckler and mace. Chopping more cautiously and standing behind the edges of the door, the axe men resume chopping, until with a final crunch the door gives and swings open. One of the soldiers sticks his shield around the corner and has it full of arrows in seconds. Using the opportunity you peek your head round the corner and have to immediately pull it back as a arrows slam into the stone work where your head had been.

What you’d seen in the room was not comforting, while it was not large the mercenaries had done their best to fortify it. Using what little furniture there was in the room, they had created a barricade and formed a shield wall, behind which hid over dozen archers. Taking this room would be brutal.

>Offer the mercenaries a chance to surrender.
>Bite the bullet and order an advance.
>Try something else [Write In]

Proceed carefully
>>
>>3224842
Listen here. I'm only going to give one chance. You're surrounded, out number, and everyone of your little bandit group is died. Surrender yourselves now or we will lite the room on fire. And if you survive that, I will personally rip your guts out and hang you with them.
>>
>Alright folks I'm off to bed, I'll tally the votes in the morning see you guys then
>>
>>3224842
>Offer the mercenaries a chance to surrender.
and whisper
> get me cart filled with pitch and hay I've had enough of this farce
>>
>>3224842

>Offer the mercenaries a chance to surrender.

>>3225113
Smoking them out? Not that I'm against it, but if any of the caravan victims are alive they are going to be inside this thing
>>
>>3224842
Hey, if we burn those poisonous plants from before will the smoke be poisonous too. If so, then throw them into the fire.
>>
>>3224842

>Offer the mercenaries a chance to surrender
>>
>>3224842
Do we have any grenados left QM?
>Ask Takur or Ren if mercenaries took hostages or kidnap people from villages.
If no
Probably the best option is to smoke them out.
>smoke them out
>>
>>3225611
The thing about the hostages is that we don't know if they have them, if I remember well the caravans simply vanished after the raids, no carts and no corpses, so they either hide the bodies very well or lock the people up to sell or something.

I could be remembering it wrong tho.
>>
>>3225611
You are totally out of grenadoes
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>>3224842

>>3224986
>>3225113
>>3225326
>>3225563

They were hunkered down good in there. It looked like you were going to have to smoke them out. Turning your troops you say “Get me some wood, or straw, or anything you can burn we’re going to burn them out.” Heading straight to it, your men begin to raid the stables for hay and some start collecting larger chunks of the exploded gates. Meanwhile you give the mercenaries a chance to surrender. “Listen here.” You shout into the building “You are outnumbered and surrounded. Surrender now, and I won’t light this building on fire, barricade the door and let you burn.”

A voice shouts out responding to your offer almost immediately “No, I know what happens to people who surrender to the Empire. We will not surrender, but we will make an exchange for our lives.”

“What could you possibly offer that would be worth all of your lives.” You shout back.

“You’re Imperial soldiers right, no doubt you’d be interested in knowing who hired us to attack your caravans. I also bet you’d interested in where our loot is stashed. If you let us walk out of here, I’ll reveal it all to you. What do you say soldier?”

Takur hisses in your ear, “Snakes, the whole lot of them, if we let them go they’ll be back raiding within a few days. I didn’t come out here just to let those bandits slip away. Burn them down Captain don’t let them say another word.”

From the other side of the door Randolf locks eyes with you. “You know why we came out here Captain. Let’s finish the mission.

>Accept the mercenary’s terms
>Decline, let them burn.
>Try to negotiate [What is your counter offer.]
>[Write In]

Consider this very carefully anons
>>
>>3226847
" well, I have only enough mercy for 1 out here, the first of you who steps out here with a name and the stash is a free man, the rest will be either a prisioner or a corpse when this is over."
>>
>>3226924
Do it
>>
>>3226847
>Try to negotiate [What is your counter offer.]

I can't and I won't let you walk away from here, if you surrender and tell me what I want I promise to treat you fairly, and if the information is good, you sentece may be even lighter, but if you refuse we will attack, kill most of you like dogs and capture some unlucky few that will be tortured until they beg for death and death will only come when you give us everything we want to hear. I promise you that too. If you value your life, step outside unarmed with your arms raised, I guarantee you no employer is worth what we will do to you if you don't surrender."
>>
>>3226847
Write in
Your wealth means nothing to me(lie). Neither are in a position to negotiate(lie). You have to chooses death by hanging or death by suffocation, by burning. And now that I think about it there are some poisonous plants growing outside. Do you want to find out what happens to those that inhale their smoke. If not, shut it and surrender. It be less painful then burning to death.
>>
>>3226984
I want to intimated them.
>>
just wanted to say, I was reading the old threads today, man, Selenas and Baldr have been through some shit.
also, our mission is to stop the disruption on the caravans and supply lines, I think we will have to kill or arrest these guys no matter what
>>
>>3226924
>>3226935
First man past the post wins

>>3226948
>>3226984
We don't negotiate with bandits

Looks like we're tied. I will leave the vote open for another hour. If a consensus isn't reached I'll flip a coin.
>>
>>3227276
I change mine to>>3226924
divide and conquer, even if we don't get them we are sure to at least create some divide among the selfish sellswords
>>
>>3226847
>>3227276
I vote first past the post. That's just our level of evil. I would keep the first 3 just in case one doesn't know anything.
>>
>>3227304
Evil? We? Nonsense. They are the raiding raping pillaging bandits, we are cleaning filth, not adding to it, hope we can capture several actually, judge and carry their sentence in a public place in Flit, it would help with public opinion, if someone messes with the empire they face the enpire's justice.
>>
>>3227304
Oh, and grabing several that may run out of there seem like a good idea too, we can lock the up and carry them to town afterwards.
>>
>>3226847

>>3226924
>>3226935
>>3227293
>>3227304

Vote is locked, next update is a big one, so hold on.
>>
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>>3226847

>>3227724

"Well, I have only enough mercy for 1 out here, the first of you who steps out here with a name and the stash is a free man. The rest won’t be so lucky.”

There is a moment of tense silence before you hear the clatter of furniture, and a dozen voices shouting all at once. Randolf gives you a sly smile as he starts chuckling. It takes a bit, but eventually, a mercenary throws himself out of the door only to catch an arrow in his throat as he attempts to gurgle the information to you. Several more arrows fly out the door as you wait for someone to finally make it. The next mercenary who makes it through the door, you grab by the collar and shove into the waiting arms of your men who quickly disarm him. Five more men spill out of the doorway in a clump of flying fists and elbows. Your men pounce on them and pull them apart before disarming them and lining them up against the wall. With six mercenaries in your possession, you decide you have enough prisoners. You take a quick peek inside the building to check for more holdouts, only to find 16 corpses lying about the room.

Situation resolved, you start questioning the first mercenary “Well, since you were the first out the door, you get the first chance at freedom. Who hired you, and where is your hidden stash.”

The other mercenary’s all try to shout out answers, but are quickly silenced by Randolf who drives his pommel into one of the mercenary’s stomach and shouts the rest down, promising worse beatings if they spoke out of turn again.

“I-It was a-a woman who hired us s-she was a pretty one she was. Black hair, kind a small, she hid herself behind a cloak, she uh, um she.” It was clear he knew very little about who had actually hired them.

“I’ve heard enough, you clearly know nothing of your employer ki-”

“WAIT!” the man screams clinging to your leg as you try to turn away. “The stash, I-I know where the stash is.”

“Do you now, well if you tell me, it might just be worth your pathetic life.”

“It’s in there,” he says pointing to the room the mercenaries had held up in. “The Boss had always taken the pay and loot from the jobs we did in there before distributing it.”

“hm, alright, you get to live,”

“Thank you sir, thank yo-”

“I didn’t finish, you’ll get to live if your companions don’t give me any better information.” You kick yourself free of the mercenary and head over to the other five survivors.

(1/2)
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>>3227849

The first four don’t tell you much more than the first one had, they all knew the stash had to be somewhere in the building, but all of their accounts of who had hired them were different. Some said it was a man, others a woman, one of them said it was some kind of cloaked beast. Some had tried to link their figure to another group of bandits, or some rich merchant family eliminating competition, one had even tried to say the people of Turaif had hired them. No matter the explanation however none of them gave even a shred of evidence to back their claim.

So, you came to the last mercenary, you offer him the same question you had asked the others, but his response isn’t the one you expect.

“Wait a minute,” the mercenary says closely examining your face “I thought I recognized your voice. Corporal Baldr is that you?” You had not been called Corporal since your time on the elven front. “I don’t believe it. It is you, Baldr it’s me Kason.” At the mention of his name, you are pulled back Kason Kason yes, you did remember a solider named Kason, although at the time he had been a skinny little shit who didn’t exactly exude discipline. Yet there was no mistaking it, the man in front of you was no doubt Kason, but he shouldn’t be here. He should still be in the service like you, which only meant one thing, he had deserted.

“Boy am I glad to see a friendly face out here.”

“You shouldn’t be here.” You respond sharply “You should still be in service to the empire, which means you’re not only a coward, but a bandit, a traitor, and deserter.”

Kason’s relieved expression fades as he responds “I’m not a deserter, I’m a survivor, much like you I escaped that death sentence of an assignment. I just used a different method, a saner method than throwing myself into that forest of death.” Kason shakes himself trying to throw off the encroaching memories of the elven front just as you have to focus back in to avoid falling into that whirlpool of memories. “I guess that doesn’t matter to you though, you always were a hard ass for the rules. These idiots don’t know anything, I was close to the Boss and I was with him when he cut the deal with our client. I can tell you everything including exactly where the Boss hid our stash, but first I want a guarantee of my safety. I won’t tell you a thing until I’m saddled on a horse and pointed out that gate.”

“What’s to stop you from just bolting the second you’re on that horse?” You ask.

“I’ve no reason to be loyal to these mercenaries or the client anymore. I just want to live another day.”

>Fine, get this traitor a horse
>No Deal, I want this deserter hanged now.
>[Write In]
>>
>>3227853
>Fine, get this traitor a horse

As much as it pains me, mission comes first and we want info.

Also, don't execute the prisioners now, take them with us to be judged and executed back in town, show the common folk the empire is taking care of things.
>>
>>3227853
" if you know I'm a hard ass for the rules than you know I'll keep my offer, you give me what I want and you walk away, I'll even give you a horse but you better start talking now, and I better like what you are saying traitor."

Those elves are the most terrifying thing there is, kek.
>>
>>3227853
Names first, then the horse is his.
>>
>>3228007
another thing

"You'll have to trust me Kason, I'm not the one who left his brothers in arms to die" look at the mercenaries. "Twice."
>>
>>3228106
I can imagine him saying. "And I'm not the who convinced several of my brothers in arms to jump into meat grinder." I can imagine saying something like that.
>>
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>>3227853

>>3227988
>>3228007
>>3228074

This man was a traitor, a deserter, a coward. In any other situation, you’d had this man strung up in a heartbeat, but he knew things you needed to know and the mission had to come first.

“Fine, get this traitor a horse.” One of your troopers heads off to the mercenary’s stables to fetch a horse, while you tend to the deserter. “You have your horse, now start talking.”

Kason watches the trooper go, before turning his gaze back to you. “The Boss kept the money safe. You’ll find it under the tile in the center of the room, it has a groove cut into it so I’d be easy to lift. You can check the room now to see that I’m telling the truth.”

“Randolf, go check the room.” Randolf nods as he heads into the building. “Now tell me the rest.”

“I’ll tell you once my horse gets here. I don’t trust you to keep your word.” Kason responds holding your gaze steady.
“Oh I’m true to my word. I swore to serve the Empire and here I stand a Captain in its service. It’s your word that is suspect Kason you’ve abandoned your brother’s in arms, what is it,” you glance over at the other mercenaries “Twice now,”

“I’ll admit it, I broke to save my life, but let me ask you this, Captain.” Kason spits “Whose words have ended more lives. Whose words made men rise from their cover to charge into a rain of arrows, or a wall of spears? How many more will die because your words demand it? I may be abandoning my brothers in arms, but it is you who’ll kick the log out from under them.”

Randolf emerges from the building and calls out, “He’s telling the truth Captain, it’s all there like he said.” Kason smiles as the horse is brought over to him and he climbs into the saddle.

You step in and take the bridle from the soldier. “You have your horse, now who hired you.”

Looking down at you from the saddle Kason answers “It was woman, a pretty young thing, golden hair, glowing skin, soothing voice. She was a real siren that one almost had us doing the job for free.” Kason shakes his head fending off his visions of the woman. “Any way, she wanted us to stop all merchants heading into or out of the Empire, said it was vital to cut off trade. She also said that when the time came, and we had fulfilled our duty she would return with an even more lucrative deal. Guess that deal will be off now won’t it.” Kason flashes you another smile and extends his hand for the bridle. Placing it into his hand, he goes on. “There is one more thing that might interest you about her, she wore a seashell necklace, and while she didn’t mention her name, she did let slip that if we ever got tired of mercenary work she’d gladly accept more freedom fighters. Now that is truly all I know, so if you’ll excuse me.” Kason spurs the horse forward and gallops out the destroyed southern gate.

(1/2)
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>>3228831

As you watch him go, you sigh tiredly, today had been long and it wasn’t even over yet. Looking down at the cowering mercenaries you bark “Get these useless hunks of flesh tied up, they’re coming back with us to face justice.” Your soldiers hop to the task while you head into the building to check on the mercenary’s stash. Inside, you find a hole under the rooms tiling, like Kason had said. In the hole was more gold than you’d ever seen in your entire life. Takur whistles as he looks the gold up and down. “You could buy palace with that much money, and still have some left to hire servants.” It was certainly a princely sum, 20,000 gold by your estimate, but what to do with it all. Standard procedure would have the gold sent back to fill the Imperial coffers, but you doubt anyone would notice if you took some.

>Send the whole sum back to the Queen. The Empire could use the coin.
>Skim a little off the top for yourself
>Take a quarter of it and hand it out to the men, they deserve it.
>[Write In]

>Alright this will be my last post of the night. I will be pretty busy tomorrow, so expect only one or two updates.
>>
>>3228837
Give half to the empire, then take 3/4 of what's left for ourselves, then split the rest with your men.
>>
>>3228870
And everyone has to get at least one coin. So everyone will be held responsible if it's every discovered.
>>
>>3228837
15000 for the queen 2500 split between the 4 of us and the sergeant major 1000 for the families of the dead and 1500 split among the living
>>
>>3228870
+1
>>
>>3228837
How was it before?did our old commanders let us keep the loot or did they send it all back?
Just follow whatever tradition was passed to us during service.
There's a commisar around so I'm a little worried.

Before the mercenaries go, ask them what did they do to the people, we haven't found their corpses and I want to know if they are alive or buried somewhere.

And search the structure thoroughly for documents and such things that may tell us about their contacts, missions and other things.

And Falanta is behind it apparently, creating economic strife to make it easier for people to revolt
>>
>>3228837
>Send the whole sum back to the Queen. The Empire could use the coin.

This would be a good place to ask Randolf how much power do we actually have. Our character doesn't know in and outs of his new position.

This would be a good time and place to ask him. He was sent here to see if our service to a queen is satisfactory he would know the best way to proceed.

And just a reminder: horses , bows, arrows, armor, other weapons, every mercenary probably have some gold on them, and other goods we will probably find here. There is plenty of gold in items and materials to reward soldiers and others.
>>
>>3229337
this makes sense
if we have no previous experience to base ourselves in we should just send the money to them, we'll probably get our reward and we have the rest of the place to loot to get some spending money
>>
Grab Randolph's potion and give it to Selenas so she can save some more troops before we start searching the building.

If he protests simply say that the fighting is over and we will grab some more back in town, besides, we paid for it.
>>
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>>3228837

>>3229337
>>3229436
>>3229528

Whenever you get stumped on what to do, you often think back to what your own commander would have done. The elves never really had use for imperial coin, so there were never piles of the stuff to be found on the battlefield. Although occasionally your squad would encounter eleven gem stashes and he wouldn’t let any of you touch a single stone. Instead he’d take the whole thing and you presume he sent it off to the Capital, But you’d always wondered where the lieutenant would get some of his more exotic items. Maybe he skimmed some off the top, and with a pile of money this big a little off the top could be a lot of money. Then again, Randolf was still here and he’d probably frown on this sort of thing. Shaking your head to free it from all thoughts of greed you announce “All of this is heading back to the Capital.”

Takur’s face falls and he starts to protest, “Surely we your allies deserve some of this money for all our sacrifices.”

“Your reward, was the elimination of these mercenaries, anything more is not for me to decide. If you wish for money check the pockets of the dead, they are sure to have something.”

Takur makes a sour face and grumbles something under his breath, but leaves the building and the gold to you.

You leave the building as well and order your men to start boxing up the gold for transport, and that if a single coin disappears they would pay it back with a finger. With your more pressing duties taken care of, you decide to get answers for some of the questions still nagging. Approaching the now bound mercenaries you ask, “The caravans you raided had no bodies with the wreckage, what did you do with them.”

“Sold them,” the answer is short simple and what you’d expected.

“I see, soldier.” You say addressing one of the guards, “Get these men ready to move, put them on a cart, or tie them to a horse I don’t care which just get them ready to move.”
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>>3230166

The solider nods and gets to work while you head back into the building to check for contracts or records of any kind that might shed more light on the mercenary’s client, although you had a pretty clear idea of who it was. Unfortunately due to the mercenary’s hasty fortification of the room then subsequent bloodbath, most of the papers in the room are scattered everywhere. Some are lying in pools of blood and are now incomprehensible. Others have been stomped on and torn to shreds, and some others are still buried in the pile of bodies. The papers that you do manage to recover reveal that before taking their current contract the mercenaries did lots of other lucrative work. Protection for individuals and caravans, harassing caravans, stealing goods, recover of stolen goods, murder of specific individuals, they’d done it all. They’d been pretty good at it too as most of the contracts you find have, fulfilled or done written on them. To think these guys might still be operating if they hadn’t crossed the Empire, hell the Empire might have even hired these guys at one point, but it’s too late for that now.

Your soldier’s finish loading up the money and begin carrying the goods outside to a cart as you head finish your investigation and join the rest of your men in the fort’s compound. It was a little after mid-day now and the sun was starting to sink toward the horizon. The Sergeant Major was belting out orders, having the dead and wounded loaded up, filling up supplies from the mercenaries stockpiles and burning what they couldn’t take. You are taking in the scene when Randolf comes up to you and places his hand on your shoulder. “Ready to go Captain, The Sergeant Major looks to have things pretty much wrapped up here, and we’ve still have to report back to the Queen. We could follow the Sergeant Major back, but she wants to stop in Turaif first and have her wounded men looked at. Mildri seems to have recovered, so we should be able to head back to the Capital.

>Stick with the Sergeant Major and her men, it’d be safer to travel with them anyway.
>Head back on your own, the mission has been completed and you should head back as soon as possible
>[Write In]
>>
>>3229588

Selenas's potion was enough to stabilize the worse off patients and your cauterization order took care of the rest. Randolf's potion would be redundant at this point.
>>
>>3230166
>“Sold them,” the answer is short simple and what you’d expected.
Is necromancy a thing?

>Stick with the Sergeant Major and her men, it’d be safer to travel with them anyway.
>>
>>3230198

necromancy is a thing, but more likely they didn't kill the caravaners just captured and sold them
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>>3230244
Oh ok
>>
>>3230170
>Head back on your own, the mission has been completed and you should head back as soon as possible
>>
>>3230170

>Stick with the Sergeant Major and her men, it’d be safer to travel with them anyway.
We are tired, without items and the mage is spent, if we run into one of those mercenary return parties we would be in a bad spot.
>>
Are we making a new thread op? We are next to fall off the board.
How are things on your end?



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