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Hello and welcome back to Synthetic Gods Quest.

Twitter: https://twitter.com/Hivemind_Chan
Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Synthetic%20Gods%20Quest
Current inventory: https://pastebin.com/gyZLMiNG
Previously mentioned individuals: https://pastebin.com/LUJ5fyqA
Player suggested project tracker: https://pastebin.com/BzmXGRhq
_________________________________________________________
In the last session we Dr. Manhattan’d a bunch of primitives on accident and saved our miners along with almost every slave in the settlement. This produced a potential food shortage along with housing and integration issues. Most of the freed slaves were stone to early bronze age primitives with cut tendons and lack of Cenophilan language which limits their usefulness. We decided that secrecy of our powers is less important than the safety and living standards of our villagers. We will provide them with housing and food even if we have to do everything ourselves. In addition, New Year celebrations are in just a month and a half…
>>
>>3225391
With the introduction of new people, the housing crisis in the village has reached the highest point since your arrival. Several buildings had to be repurposed for communal housing, the bunker system at night is comparable to a sardine can, the food supplies are planned to last just barely enough to start planting and people don’t seem to like it at all, which is understandable. The village was yet to recover after the first wave because you didn’t finish all the housing yourself and the villagers didn’t have enough time to complete the construction.

This won’t do. You are responsible for bringing all of these people here. You don’t want others to suffer for your choices. You have to organize everything yourself. The first task on your agenda is to fix the housing issues. You’ve decided that if you use your powers you should be able to provide every family with a “standard” two story brick/wattle and daub houses along with all of the required furniture.

You start off with quickly finishing the remaining houses that were under construction. Some of the villagers decided to build the second floor out of different building materials like bricks inside of a timber frame but it is not like you wanted them to be uniform. For most of them you just had to wrap up with the roof and make a bunch of furniture like normal beds, storage and doors. This somewhat relieved the pressure from the villagers since Veterans and Newcomers finally moved out of the bunker system and into their permanent homes.

After that you expanded the piping, sewers and escape tunnel network and laid the foundations for the new construction. You need to house 80 more people and bunker was set up for about 200 at maximum so you had to create a second habitation shelter before you committed to the foundations. You are not sure how to react to the villagers right now, however. A lot of them collected to watch how you work. You guess that someone lifting multiple tons of concrete or brick wall with just their thought is not something you can see every day. You just hope this won’t bite you in the ass later.

It took you around a week to finish everything, communal housing was converted back into family homes and the bunker system was finally cleared from its temporary inhabitants. Now the remaining problem is food. You don’t have enough Cenophilan currency so you will have to sell the precious metal bars or cut gems in several different towns to get enough for both the festival and to live through winter. You have a few choices here. You could do everything yourself or you could hire villagers to help you with this. Latter has a risk of lost funds but it would free you to do other stuff.

>Do everything yourself
>Hire villagers to accompany you and haul the food back home
>Hire villagers to buy food themselves
>Other?
>>
>>3225399
>Hire villagers to accompany you and haul the food back home
>>
>>3225399
>Hire villagers to accompany you and haul the food back home
>>
>>3225399
>Hire Villagers, also take a few of the trained former soldiers, in case they get in danger on the way back
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>>3225399
>Hire villagers to accompany you and haul the food back home
>>
>>3225417
>>3225414
>>3225412
>>3225408
Writing
>>
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>>3225462
After a little bit of thought you decided that it might not be the best idea to trust villagers with golden bars. You know how economics work and you know how to determine the true cost of these items. Giving them away to the villagers would be a bit too risky. However, you can’t do it on your own either. You need several carts worth of supplies to feed the village even if you don’t account for the celebration. Either you’ll have to make several trips or you might as well hire some villagers to make these things go faster.

You arrange a group of villagers with some of the militia members as guards and a bunch of carts that would be used for the transportation and send them off towards the nearest town of Mirangi. Since they don’t have your infinite stamina it would take them over a day to get there. In the meantime, you have enough time to run through nearby settlements and sell small amounts of rare metals. You bet that Mirangi would have enough food to supply the village but you worry that selling large quantities of gold in the same place would cause problems.

You visit Istrio’s market. You managed to sell one of the golden bars for a hefty sum of electrum coins. That should be enough for almost half of the required food for the winter. Embarrassingly, there seems to be a rumor about an old hag from the forest lake. Come on guys... At least you healed quickly and no one can tell that you are responsible for that situation. You think that this should hopefully prevent their expansion towards the geyser and the natural resource deposits nearby. You should look into creating a mining outpost there some time in the near future.

Milisi fortress was next on your way. They have finally managed to clean up the acid and the fortress town is slowly starting to rebuild. Due to the reconstruction subsidies the civilian portion of the town was getting quickly repaired and the market was fully operational. It seems that this would be a good place if you were looking for some gear for your militia or allies since Milisi has professional weapon and armor smiths and even a few siege engineer workshops that operate and maintain counter siege weapons in the fort itself.
>>
>>3225553
To wrap up you visited one of the settlements where you’ve never been before. A place called Vrísis which is a small town on the shore of the largest lake inside Cenophilan territory. The lake is called Maamsebud Loqi which means “Moonlight Lake” and it is over 75 kilometers in diameter at its longest point. You can barely see the tops of the highest buildings of the Polis of Ligoriana from its shore. You should probably visit it someday. Vrisis seems to be mainly focused on fishing and shipping of goods between the settlements around Mammsebud.

After the last trade in Mirangi you’ve reached your funding goal with a sizeable leftover bonus. Maybe you could buy something as new year presents? Or something for yourself? Or maybe you should keep the money. You need to pay Rheia after all and it should last for over a year of her employment.

>Keep the money for now, you can make the presents yourself if you want to
>Let’s see what they have in store…
>Other?
>>
>>3225555
>Let’s see what they have in store…
Let's take a look.

>lake hag
Kek.
>>
We are in mirangi, right? The city where they have the bounty hunters and the quest board?
>>
>>3225555
>>Let’s see what they have in store…
>>
>>3225565
Correct. Moving carts with villagers anywhere further would take way longer. We ran around selling stuff so we can buy food in Mirangi.
>>
>>3225555
>at least have a short look
>>
>>3225599
>>3225574
>>3225560
Writing
>>
>>3225608
Let’s take a look at what they have in store first before you decide. You have already purchased enough food for both the winter festival and for the villagers to live through the winter without having to resort to strict rationing. You have 4 spare currency points, you know the drill.

Farming animals:
>Sheep (1 unit): A breeding pair of animals famous for their soft fur to supplement your existing industry
>Goat (1 unit): A breeding pair of animals famous for their meat and milk
>Horse (2 units): A single horse bred for labor. High strength but low speed and is not trained for combat.
>Cow (2 units): A single creature famous for its milk, leather and meat. Useful as a beast of burden.
>Hunting dog (2 units): A canine trained specifically bred and trained to assist with tracking of prey in the forest

Seeds:
>Flax (1 unit): A single field worth of seeds of the famous textile and oil plant
>Veggies (1 unit): A single field worth of an assortment of varied common edible plants such as vegetables, beans and fruits
>Grain (1 unit): A single field worth of valuable wheat
>Fruit saplings (2 units): A single orchard worth of various fruit trees such as apples and figs

Materials and tools:
>Metals (locked): Due to the obscene amounts of raw materials in your storage you don’t think that it would be a good investment
>Fabrics (1 unit): A large shipment of processed average quality linen.
>Wool (1 unit): A large shipment of fluffy warm fabric. You ran out of it while building all the beds
>Leather (2 units): Tanned and processed cow leather including several armor grade leather pieces

Luxury items:
>Wine (2 units): A large shipment of good quality but common semi- sweet wine of Cenophilan manufacturing. Water down before drinking
>Ale (1 unit): Large amount of cheap low alcohol drink. Since access to humulus plant and advanced brewing technologies was lost to time it is way below even your lowest expectations, especially when it is lukewarm. Locals don’t seem to mind it much though
>Salt (2 units): Large shipment of common salt from the sea. Used for preservation of food, as seasoning and your main source of chlorine gas
>Spices (1 unit): Relatively cheap supply of what appears to be black pepper. It is one of the few spices grown on Cenophilan territory and it is the main spice used in their national cuisine. Enough for a village sized feast and then some
>Garum (1 unit): Several barrels of a kind of fish-based sauce. Considered to be a staple of Valistrat kitchen but made and sold anywhere in the known world.
>Luxurious foods (3 units): Large amount of good meat cuts, foreign fruits, honey-based pastries and other foodstuffs that are considered luxurious by local standards. Common on the plates of nobles while commoners can’t afford to eat them more often than a couple times a year during major holidays
>>
>>3225642
>Sheep (1 unit): A breeding pair of animals famous for their soft fur to supplement your existing industry


>Fruit saplings (2 units): A single orchard worth of various fruit trees such as apples and figs

Wesave the other unit as Rheia's first payment
>>
>>3225642
>>Sheep (1 unit): A breeding pair of animals famous for their soft fur to supplement your existing industry
>Spices (1 unit): Relatively cheap supply of what appears to be black pepper. It is one of the few spices grown on Cenophilan territory and it is the main spice used in their national cuisine. Enough for a village sized feast and then some
let them have some good spicy food for the festival
>>
>>3225642
>>3225647
lets go with this

i thought about buying cows and using them at least partially as help on the fields, but sheep are ready for breeding so that makes more sense
>>
>>3225652
We currently have two female and one male sheep. This would add a breeding pair to them so we would have three female and two male sheep.
>>
>>3225653
still better to improve on the population we have than adding one animal that can't breed and is vulnerable to exhaustion/getting killed/sick
>>
>>3225647
>>3225651
>>3225652
Sheep+ saplings won. Writing
>>
>>3225663
You decided to get the fruit saplings and sheep. Fruit are important for your village as they are one of the few naturally sweet foodstuffs that villagers can get. You will need to look into planting them yourself, however. For a long time, apples were mostly used for alcohol because as you plant apple trees you get a random chance to get the actually sweet apples. You need to use grafting techniques to spread the desired type of apple trees or most of them would result in small, green and sour fruit. Other fruit trees can also have their own requirements to grow, reproduce or get harvested.

After that you decided to buy a breeding pair of sheep. Mirangi has its own farms with animals where you could arrange yourself a couple of these amazing animals. You could get more but they are quite pricy and you already have three. This should give you a hand with ramping up the production of wool in your village.

By the time you were done the trading group from Farsalos has finally arrived. You allowed them to rest for a while as you loaded up their carts and then escorted them back to the village. You are so glad that you had enough foresight to make the granary with food export in mind. It has enough storage to keep twice the amount of food needed for 300 villagers during the winter and it has a wind powered refrigeration system built into it. This allows you to not waste the food to rotting within reasonable limits.

Now that time sensitive issues are gone you decided to take a look at the schedule and oh boy you have limited time. The new year is in just over a month. You probably can’t afford to deal with any long projects so let’s tale a look at what can fit in this timeframe…

>Construction: While you can’t afford anything major like iron manufacturing you could still take a look at some minor things. For example, a bakery or an inn or that candle factory you wanted
>Gear: New year is for presents and best presents are useful. Village militia is underequipped, villager possessions are limited, children don’t have many toys. Time to be a Santa’s workshop… or at least go out and buy some stuff if you feel lazy
>Preparations: What new year would it be if there were no decorations, no Christmas trees, no paper snowflakes? Maybe some fireworks or flying lanterns? Or maybe a performance?
>Special presents: You have many firends now, way more than you ever had. Maybe you should make something for Haven, Sig or maybe even Nike'?
>You don’t really care about making the celebration anything special. You can just dump some funds to the villagers so they can set up something on their own while you can look at something important like dwarves or steel mills or finding a healer to fix everyone’s legs
>Other?
>>
>>3225700
Player notification: we will be doing a 2 hour pause after the next quest post(in about an hour). I really need to get out to buy some stuff and take a breather. Sorry for inconvenience
>>
>>3225700
>>Preparations: What new year would it be if there were no decorations, no Christmas trees, no paper snowflakes? Maybe some fireworks or flying lanterns? Or maybe a performance?
>>Special presents: You have many firends now, way more than you ever had. Maybe you should make something for Haven, Sig or maybe even Nike'?

Let's try to enjoy this, we never really stopped after we woke up.

Before we leave Mirangi we should leave a post there looking for healers that can deal with nerve/leg damage
>>
>>3225700
>>Construction: While you can’t afford anything major like iron manufacturing you could still take a look at some minor things. For example, a bakery or an inn or that candle factory you wanted

an INN, with a bar in it, weren't the villagers asking for something like that?
>>
>>3225710
>>3225718
These

Presents, decor (maybe get the villagers to do it), and an Inn as a more lasting thing for the village.
>>
>>3225723
Agreed, if time permits, if its too much to do get the villagers involved.
>>
>>3225734
>>3225723
>>3225718
>>3225710
Got it, writing. We are doing a 2 hour pause after this.
>>
I was thinking, how long until the more stone age minded ex-laves start leaving offerings at our door lol

The guys went from slaves to living in spacious houses with running water and now they are going to have a feast
>>
>>3225773
Also, for presents, we could give Sig one of those high quality dwarven weapons, or we can make her an armor like ours, but that would require us to take her measurements....

Now for Haven...we just gave her that amulet for the work she's done here, don't know what we could givd her....elves like plants and stuff right? We could grab some special thibgs with our dark elf alchemidt, some healing or scented potions.

Man, gift giving is always complicated lol.
>>
>>3225754
You decided to look at all the options that you have available. After all, 6 weeks is quite a lot of time so maybe you could do several things at once. There are a couple production buildings you could make, preparations to do for the winter festival and presents to get for your friends.

The villagers were discussing the creation of an inn. As Farsalos grows it will attract traders, travelers and adventurers. You don’t have to build separate monster hunter, adventurer and normal inn just yet but it would be a good idea to make a place that can supply warm meals, soft beds and maybe some alcohol to these kinds of people. Its usefulness will increase as more traffic passes through the village which you expect will happen when you get dwarves back in.

You should also look into making candles. The ones you plan to make provide more and better light with less soot allowing them to be used in the bunker system and in the houses at night. Right now, villagers only have access to clay lamps that burn oil. Candles should improve the general comfort of your people.

Maybe you could also look into a bakery or a cookhouse? A specialized building designed to prepare bread and foodstuffs. Right now, villagers have to prepare their own food in their own homes. In other words, they are forced to generalize. A professional baker or cook would produce more and higher quality foodstuffs than an average villager. It would also allow to control food distribution and prevent spoiled food due to the lack of skill.

Regarding the decorations, you could take a look at pyrotechnics. They don’t have to be fireworks, roman candles and fire fountains are also really impressive. You could also try to make some sky lanterns. Tiny hot air balloons that were first invented in China. When launched en-masse they provide an incredible visual display for many miles. You should also probably arrange the general decoration of the village but you can probably leave that to its inhabitants.

Now the presents, you have a few people you consider to be your friends or at least acquaintances close enough to gift a few presents for the new year. Let’s run through the list…

There are people from this village. You know a few but you think that only Rheia, Zosime and Pelagia could be considered close enough to get a present from you directly.

Then there are the monster hunters. Haven definitely earned something but you’d also like to give something to Sigrid and maybe Brandir and Hardwin. Signy might also get something but mostly because she lost most of her gear and it pains you that she walks in partially disintegrated remains of her armor.

And in the end, there is Nike’. You want to give her something in return for being nice to you but what can you give her? She can probably afford anything but it is the thought that counts, right?
>>
>>3225857
We have 6 weeks of time. You get the idea

Building:
>Inn (2 weeks): large building designed to house and feed travelers at a price. Some villagers said they wanted to turn some house into an inn but a specialized building would be cleaner, have more room and potentially house more people
>Cookhouse/bakery (2 weeks): a building designed to process large amounts of food in various ways. It would allow the production of actually edible bread, pasta, fried foods, cheeses, pastries and so on and so forth depending on available materials. A couple of Newcomers claim to have some experience with cooking professionally
>Candle maker (1-3 weeks): a building that houses the two-step process required for production of stearin candles from lime, animal fat and sulfuric acid. Due to the involvement of acid and the complete lack of understanding from the villager side the training of plant operators promises to take a while. However, you could just man it yourself and produce enough for the festival and train the people later.

Preparing:
>Decorations (0-2 weeks): you can outsource the decoration of the village to its inhabitants but they would need a bit of money and you have no idea what the result would look like. Or you could just do everything yourself.
>Fireworks (1 week): you have chlorine gunpowder and you can synthesize some other pyrotechnic chemicals. Time to resurrect the art of hopefully-not-blowing-your-fingers-off fireworks!
>Sky lanterns (1 week): you have the paper so you can try to create a fleet of primitive hot air balloons that would fly high up into the night sky. It is incredibly beautiful
>Cooking (2 weeks): you don’t trust villagers to prepare all of the food. If you do it yourself you can guarantee that it will be tasty

Presents:
>Mainly writein options since I am out of ideas. Name a character and what you’d like to make/ buy for them or choose “generic” present if you don’t know what to choose. A week per every two presents
>>
>>3225860
Please note that pause is in effect. I will return in roughly two hours hopefully. Maybe a little bit later. Voting continues until I call off the pause. Feel free to discuss what is at hand, for example the presents
>>
>>3225860
>>Inn (2 weeks): large building designed to house and feed travelers at a price. Some villagers said they wanted to turn some house into an inn but a specialized building would be cleaner, have more room and potentially house more people
>>Cookhouse/bakery (2 weeks): a building designed to process large amounts of food in various ways. It would allow the production of actually edible bread, pasta, fried foods, cheeses, pastries and so on and so forth depending on available materials. A couple of Newcomers claim to have some experience with cooking professionally


outsource the decoration, give them money
>Decorations (0-2 weeks): you can outsource the decoration of the village to its inhabitants but they would need a bit of money and you have no idea what the result would look like. Or you could just do everything yourself.

>Fireworks (1 week): you have chlorine gunpowder and you can synthesize some other pyrotechnic chemicals. Time to resurrect the art of hopefully-not-blowing-your-fingers-off fireworks!
>Sky lanterns (1 week): you have the paper so you can try to create a fleet of primitive hot air balloons that would fly high up into the night sky. It is incredibly beautiful


I'll think about presents and post later
>>
>>3225876
as for the decoration, we put Rheia in charge of it, we explain to her what we want and tell her to grab some money and provide it the best she can
>>
>>3225862
Oh yeah, time cost of presents is if you make them yourself. If you want to just grab some dorf gear or buy common things it won’t cost time.
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>>3225860
Ideas for presents.

Rheia: we give her a lab set like the one we have ourselves.
Pelagia: we grab some dwarven forging tools for her.
Haven: scented lotions, incenses and teas from the dark elf shop.
Signy: see if we can find her some gear at the ruins, something light she can use.

And for Sigrid: we make a set of armor for her ourselves, decorate it northen style and grab a weapon too.

So, if I'm counting right we spend one week on thise gifts, making the ones to Rheia and Sigrid
>>
>>3225876
I change my vote to the same as before but without the fireworks and adding these gifts >>3225891
>>
>>3225896
>>3225860
I support this, the fireworks would be nice but they might attract to much wrong attention and are a bit excessive in general
>>
>>3225900
>>3225896
Agreed
>>
>>3225896
+1
>>
We can use the Inn to set up a place for monster hunters too, Signy is already here, and Haven and Sigrid can take jobs around here when needed too.
>>
>>3225891
Alright, I'm back. Can you clarify what armor do you want to make for Sigrid? Full plate? Like ours? Lamellar? Laminar? From iron or from bronze? Or maybe from aluminum bronze? Do you want to include gear and if yes what gear.
>>
>>3226017
Something mobile like ours, is aluminiun bronze an improvement from hers? If it is ake it from that, if it isn't do it from Iron.

Invlude the gear too, a new quality shield would be nice, she got badly hurt last time so maybe this will help her.
>>
>>3225961
In small towns inns usually house monster hunters, adventurers and normal travellers. If the area is infested enough and if the place is rich enough to provide an incentive for monster hunters eventually another inn is built specifically for them with an armory and stuff. When the criminal part of the town appears and/or adventurers get wealthy/annoying enough they get a different inn for themselves as well. The difference is that Monster Hunter inn usually has places for trophies, an armory and usually rents for longer periods of time while adventurer inn is usually very shady. Sometimes adventurer and monster hunter inns are the same but it happens almost exclusively in areas where few dangerous monsters exist.
>>
>>3226027
Aluminum bronze is not much better than normal bronze in mechanical properties, it is just corrosion resistant enough for you to take a dip in a salty ocean and not worry about it rusting off your body. I guess the best option would be to forge the iron armor from dwarven supplies since it lacks the issue of being "literally worse than bronze but cheap enough to still be used" like Cenophilan produced iron.
>>
>>3225940
>>3225908
>>3225900
>>3225896
>>3225891
>>3225881
>>3225876
Inn, cookhouse, decorations with Rheia in charge, sky lanterns and presents, writing
>>
>>3226039
Ok then, let's do it like that.
>>
>>3226041
Wow that is taking a while. Almost done
>>
>>3226163
You decide that it would be a good idea to make a cookhouse first. You figure that if new year festival is to have a feast it should be cooked professionally in a well equipped facility. It might be surprising, but until 1892 most soldiers cooked their own food on a fireplace or acquired it from the towns. With the invention of field kitchen, however, the risk of a soldier poisoning themselves on accident dropped dramatically and it allowed to ration the supplies more efficiently. Same principle here.

Thus, you plan out with all equipment and safeties required for this kind of work. You wouldn’t want half of the village to catch fire, right? So, the building is constructed mainly out of brick with furnace area placed on ceramic tiles to prevent fires. The building has its own small water tower and filtration system just in case and you equipped it with just about everything you could think of: from various knives and pots to equipment for production of butter and cheese. Until you create a dedicated brewery this would also be the place where villagers could potentially make ale or cider in the future. A small group of Newcomers with relevant experience was collectively assigned to be the village cooks. They have about a month to get used to the equipment and prepare the feast and they seem to be hyped for the task.

The second building you decided to make was the inn. While the idea of just buying out and converting a house would work it won’t be the best choice. The space would be too limited and it is just not set up for sufficient safety and comfort. You decided to build a proper inn styled in the same way as the rest of Farsalos architecture with brick first floor and wattle and daub upper portion. The spot is chosen inside the inner wall on the road that leads towards Mirangi. The resulting building would be three stories tall with the first floor dedicated for the main room with tables, the bar area and for the innkeepers while the other two floors would contain rooms for rent. The basement is set up for storage and shelter.

You decided to keep the purpose of the building secret until you were done to surprise the future owners. The group of young men that suggested the inn couldn’t believe their eyes and thanked you profusely. It is now up to them to make the place actually functional and competitive, good luck.
>>
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>>3226188
Regarding decorations you decided to donate several golden bars to the village treasury for this purpose. The leftovers would bolster the treasury so you don’t worry too much about it. You have no idea what the village would look like afterwards but you decided to explain what new year is supposed to be to Rheia and placed her in charge of pitching ideas and making decisions. Let’s see how well she manages to handle it.

You first considered fireworks, but you decided against them in the end. They are too great of a fire hazard and you fear that they might attract something bad to the area. This would be especially bad as in most areas the wall is literally waist tall. Thus, you decided to limit yourself to sky lanterns. These things are as simple as it gets. A sufficiently large box is made out of light paper with one side missing where you place a wire frame and a ring-shaped chunk of some waxy solid fuel. As fuel burns it produces hot gas that fills up the paper bag and produces lift. It results in a warm light lifting off from your hands and hands of hundreds of other people and rising far up into the air which is an extremely beautiful thing to see.

Now, you need to look for presents. For Rheia you decided to give her a personal lab. It was a pain in the ass to make as most lab equipment requires optic glass and you don’t have a glass blower but you managed to give her an extremely primitive one lensed microscope of Leeuwenhoek‘s design. To make it you need to get a thin glass wire and then heat it up from one end allowing it to melt slowly into a spherical shape and then polish only one side of it while not touching it ever again. You compliment it with her own table and a set of lead and glass containers, bottles and chemical tools that would allow her to do her own experiments. She has recently learned about three years worth of chemistry and you think that she would appreciate this present.

After that you make a trip to the dwarven settlement to grab some forging tools. While forge area was destroyed the workshops were still around and you snagged a set of metalsmithing, weaponsmithing and armorsmithing tools of dwarven manufacturing. This should allow Pelagia to forge iron tools and they just look great with all those engravings. She’s going to love them.

On your way you also grab a dwarven shortsword for Signy. Even though it is made out of mild steel it is light and easy to handle. Since she lost all of her gear she would appreciate at least some replacement

For Haven you get a few scented lotions, incenses and teas from both Claudina’s workshop and from Mesino. You managed to buy a relatively expensive item of Ethean production that you think she might like. Haven always smells nice so you think that she actually cares for hygiene and perfumes so you bet this is the best present you can get for her right now.
>>
>>3226201
For Sigrid, however, you planned something large. You came to visit her and took her measurements so that you can make custom armor for her. Something tough but easy to move in. With a lot of Nordic engravings. You should also throw a shield into the mix. However, what weapons should you give her? You know she used to own a slightly oversized two-handed Dane iron axe, a sword and a shield. However, in the last battle the axe was damaged beyond repair and the shield was shattered. Should you look into something different?

>She had a huge Dane axe, just make her another one
>Combine the axe with a spear on top similarly to your own weapon
>Add an impact head to the opposite half and proportionally lighten the load of the axe head (polehammer blunt damage)
>Add armor piercing tip to the opposite half of the axe and proportionally lighten the load of the axe head (war pickaxe armor piercing damage)
>Ditch the Dane axe idea and make a warhammer/halberd/warpick/whatever
>Other?
>>
>>3226206
>Add an impact head to the opposite half and proportionally lighten the load of the axe head (polehammer blunt damage)

Axe and warhammer, what's not to like?
>>
>>3226206

>Combine the axe with a spear on top similarly to your own weapon
>>
>>3226206

>Add an impact head to the opposite half and proportionally lighten the load of the axe head (polehammer blunt damage)
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>>3226206
>>Add an impact head to the opposite half and proportionally lighten the load of the axe head (polehammer blunt damage)
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>>3226219
>>3226226
>>3226246
>>3226254
Writing
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>>3226314
You decide to change the weapon design to allow for more function. Dane axes have only one heavy axe blade on one side of the pole. If you apply your knowledge of metalworking to it you can shift a lot of mass from the axe head without sacrificing almost any of the material strength. This mass can be used to create a striking surface on the other part of the axe forming a hammer head. Hammers produce blunt damage that is useful against both soft and overly armored enemies. No matter how much armor a person has a blow with that thing can knock them out or break bones through the armor easily. It won’t be too helpful against large monsters with hides reaching a quarter of a meter in thickness but, to be fair, neither would most melee weapons.

You get some coal and heat up one of the surviving weaponsmith forges in the dwarven ruins and get to forging. You use the most resilient type of treated wood that you have access to and cap it with the axe-hammer head you have made creating a fearsome tool of war indeed. You then proceed to engrave it with Nordic runes from your memory. You don’t know her language but you do know ancient languages used by the Norse so you don’t just make it look cool, you actually encode messages and paintings into the axe head and the wood. Since she likes ancient lore you depicted some epic myths from Poetic Edda.

After the weapon you went for the shield. After long consideration you decided to go for a kite shield. This tear shaped form of shields was used from 10th to 15th century and it provides the best balance for both group and solo application. Sig’s new shield would be made out of wood with the layer of mild dwarven steel on top for extra protection. You also add decorative engravings on top just because you can.

On the subject of your choice, to be a bit frank, you chose your Hoplon because it looked cool, not because it works for solo fighters. In fact, round shields are great mostly because they are cheap and they overlap with other round shields in the formation and Hoplon is even worse as it doesn’t cover one of your sides fully. Kite shields have an additional advantage of covering the warrior’s legs while dropping the unnecessary mass on the sides. They are, however, more difficult to produce.
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>>3226489
The last part of your present is the armor. As a base you decide to use leather with forgotten beast rubbery hide cutouts as additional padding against blunt weapons. You don’t need it due to your resilience but she was thrown around quite a bit last time. You will include a mild steel carapace on top with laminar armor covering the jointed areas. It is unfortunately not even close to the degree of protection a late medieval plate would do but it would be lighter and easier to move in. Contrary to popular belief, full plate was not too cumbersome to operate. You could sprint in it, roll, do backflips and so on. However, they had the same problem as full body cosplay outfits: they get insanely hot and they block sweating. Essentially warriors wearing full plate get exhausted rapidly and they can lose consciousness if they don’t do frequent rests. The partial carapace lamellar plate similar to the one you wear seems like the best compromise between armor and endurance at the current time and with current technology.

Now that you are done with the presents you can finally return back to the village and take a small nap. The place is decorated with colored fabrics, there are new tents in the middle of the central plaza and people seem to be excited for the upcoming festival. Sig and Haven have also managed to arrive and they became the first residents in the brand-new inn. Sig’s wound is almost healed and she can walk freely but she is not at full strength. You think that it will leave a scar, but it would probably look badass anyway. Tomorrow is the New Year. The first New Year since you woke up and the first New Year in over two thousand years that you don’t celebrate alone in your cramped room with a small cake and tears. You can’t wait…

>Roll 1d20 for encounters. An overview of what you want to do during the party would be appreciated
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Rolled 6 (1d20)

>>3226495
Be friendly and talk to people, even the ones you dont know and try not to use your powers, in essence try being human for a bit

Also try to find out if you can get drunk
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Rolled 8 (1d20)

>>3226495
>The first New Year since you woke up and the first New Year in over two thousand years that you don’t celebrate alone in your cramped room with a small cake and tears.

Poor Ag, she needs to unwind, lets do it.

We should give our presents to our friends, maybe save the big one for last, we should party and drink with the people, maybe try to turn off whatever prevents us from getting drunk(I assume such thing would exist) teach them songs sing and dance with our friends.
Let the night drag along and try to know Haven, Sigrid and Signy better during the festivities, ask them if they liked the presents, what do they do to pass the time and what do they think about the in as a monster hunter hq.
Do some tricks and performances for the people, feats of athleticism and strenght to entertain people and have fun.
At the end of the probably cold winter night we could invite someone to our sauna to relax after the festivities, we meant to show that off to Sig and never had the chance.

And rolling the dice. Its a non life threatening situation so I assume we roll a 1 and get attacked by some raiders or something lol.
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Rolled 3 (1d20)

>>3226495
Enjoy how much everyone else is enjoying things. We did a good. Also partake of things with the people we personally know, drink, feast, and enjoy the company of people we can call friend.
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Rolled 16 (1d20)

>>3226495
Be the most human we can, dance and drink, tell stories and jokes if we remember, try to do everything we couldn't do when we were a sick person, enjoy this human contact since we don't know how long it will last

these too>>3226523
>>3226524
>>
We could do some games too, races, high jumping and other contests. the winners get some especially delicious foods, of course we would act as referees since it wouldn't be fair to participate
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>>3226536
>>3226531
>>3226524
>>3226523
Alright, writing. This will be the last game post for this week because it's midnight here.
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>>3226616
thanks for running in advance qm, see you next week
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>>3226616
If we can actually get drunk we might try to grab those fluffy ears lol.
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>>3226616
Looking forwards to next week too.
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>>3226616
Thanks for running, have a nice week

Also I like the time you started today, fit very well into my sleep schedule
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>>3226616
Well, it is finally the time to unwind. You have the “library entries” on how people are expected to behave in parties but you still don’t really know. You haven’t been in one yet. Oh wait, there was one time, back in the university. It was a thing where the entire group of bachelors organized a huge party where everyone was invited. You were not allowed to drink due to the meds but you still decided to hang out. It was… weird. As people got more and more drunk it became harder to maintain a dialogue. You remember you somehow carried out a really drunk girl back to her room on your back and you were probably the soberest person within a kilometer of the event which was kind of funny. Maybe you could actually get drunk? Who knows, you probably have a super liver that won’t let you get drunk but you hope you can turn it off somehow.

In any case, time to have some fun. You spend most of the evening partying with the villagers and your friends trying to get drunk but being basically immune to it. Or at least to concentrated wine and ale that tastes almost but not quite like piss. Seriously, how do these people drink it? To be fair, you haven’t tried downing a barrel of industrial spirit before so maybe that would work? Thoughts for later.

You chat a bit with your friends trying to know them better but you don’t seem to remember the specifics of the conversations. You are sure you will remember (or more accurately analyze) everything when your sensory organs stop betting overwhelmed by the variety of sounds, smells and signatures in the area. You could just zone yourself out but you want to enjoy the party first.
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>>3226913
You shared a few of the customs from your time, a couple tales, stories and myths. You also played the songs of your people… well, whatever was considered classical. No need to degrade the brains of locals with stuff that has been trash for 2000 years like those memetastic songs from overhyped VR game that everyone below the age of 18 and all ads targeting them used to play constantly. The rhythms turn out to be completely alien to these people. Apparently musical composition evolves as well. Local music is either fully instrumental or is a weird mix of poetry and singing with rarely some secondary accompanying music that doesn’t always work well and feels improvised. No structure, no macro-rhymes, the songs seemingly form from stories and mostly convey information for easier memorization and not as a way of self-expression and art. It seems that due to contrast almost anything you throw in gets catchy. It is easier for people to fall into a rhythm than to get out of it. You almost feel like a skilled person could abuse it somehow but that is probably ethically dubious.

For the sake of entertainment, you did a mock duel against Sig and Haven. You all were completely unarmed and wearing no armor. It was bizarre as you had to limit yourself and mostly dodge because you didn’t want to hurt your friends who seemingly didn’t want to hurt you which turned into this awkward dance. It seemed to be a hit among the villagers who are not experienced enough to figure out that it essentially turned into an improvised staged MMA of sorts. Eventually Sig wobbles and falls out of the stage due to getting hit by the alcohol she consumed which causes Haven to preventively tap out. You won to the surprise of precisely no one.

As you were returning to the party after carrying Sigrid to her room you are intercepted by a young woman you haven’t seen before. She has a familiar hairpin. She makes a scrolling gesture over the pin and her image flickers revealing Nike’s toned frame below for just a moment. “Happy New Year, Agatha. Hope you don’t mind the intrusion, but I found out something that I think you should know.” she says…
_____________________________
And that is a cliff hanger at the end of this week’s thread. I will add the memory fragment of the discussion sometime during the week. I kind of ran out of time here. Thank you for hanging out with me and see you next time. Feel free to discuss, ask questions and suggest projects.
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>>3226925
Thanks for running, I'll get Sig next time lol.
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>>3226925
Thanks for running, will we give the gifts the next morning like in christmas or their rections to it will be part of the week posts?
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>>3226973
I’ll probably write the personal stuff and their reactions tomorrow if i get the chance. If not- during the week. It is just 1 am and the post was getting too huge already
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>>3226976
sure thing man, sleep well, and have a nice week
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>>3226925
Once you were out of the party your sensory overload dulled down a bit. Looks like having way too many sensory organs can be a detriment. You think that you can train it or just drop some extra senses you could easily handle it but you just don’t want to, really. Multispectral vision is amazing, you can literally see the colors people can’t even dream of. You can sense the heartbeats and smell several types of hormones of people that are close enough so you can read them like a book. You can sense the shapes of the world around you even if your eyes are closed as if you had millimeter resolution radar in your head and many more little things like that.

In normal human brains visual cortex takes up 30 percent of its size with 8 percent for touch and just 3 percent for hearing. Even if your mind is augmented and orders of magnitude greater than a normal human it must still use a significant portion of its resources to analyze dozens of new sensory organs that you know and probably numerous others that you don’t as well as things like conscious control of some bodily functions. You might actually get overwhelmed by the amount of stuff going on around you, you must train this as soon as you find out how to do that reasonably.

Now back to the conversation. You wanted to know more about the monster hunters both personally and as an organization. There is apparently no organized “monster hunter guild” in Cenophila. While Valistrat and Holy Nation have a special branch of military, ranks, squads, dedicated education and training that makes their country’s heroes, mages and warriors, Cenophila’s Monster Hunters are not composed into a single unified organization. That is the reason why some people bunch them up with adventurers, they are just people with the same profession. Like how you don’t have a huge country-encompassing monopoly on pest extermination in your time. There are some legendary groups and some minor guilds though since banding together is the best strategy against most enemies but all that unites the hunters is the “favor of Nike’”, common profession and comradery. And all of those points come with asterisks…
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>>3230580
The most revered university for heroes in our country is situated in Elspen, the capital of Cenophila. Unlike most higher education facilities, “hero schools” and “mage schools” pick up anyone who fits their criteria and not only wealthy and noble kids. The competition is high and you either have to be a strong magic user, have one of the remnant Bloodline powers or be insanely skilled to pass but the results speak for themselves. A group of top tier hunters is said to be able to take on creatures that would roflstomp entire towns in hours and they can challenge weaker Cup Bearers in their combined might and teamwork.

Haven is apparently a daughter of one of the noble Houses called "Elim", but due to being one of the youngest children and the expected lifespans of elves she is basically not going to get any ownership of any part of her family’s holdings or power. She went back for the Autumn Festival to maintain the connections with her parents and to help out with the declining state of her House. Due to the recent power shift the family suddenly found themselves with debt that they used to pay off with now lost holdings. She is grateful to her parents for giving her appropriate education and helping her realize her talent with the unique bloodline remnant ability she possesses. They could have just dumped her overboard by giving her off to marry another House but they didn’t so she feels obligated to repay. That dwarven fortress run would essentially kill the debt with some leftover and she is very grateful. Her bloodline power is her vision that is superior to any other elves beyond her bloodline. She has amazing night vision as long as there is at least some light source, she can see things fifty times further than her peers and she has perfect hand- eye coordination giving her essentially perfect aim with any ranged weapon from crossbows to throwing knives. She is still somewhat weak so she can’t use a true war bow and most ranged weapons can’t throw the projectile far, fast and accurate enough for her to use her powers at full capacity

Sigrid shared some more information about herself and her family. Her sister, Skadi, is one of almost legendary huntresses. She studied in the Hero Academy in Elspen and she was one of two hundred people who received the mark of excellence. She has superhuman toughness and strength which allows her to easily swing an axe of obscene proportions and take down foes that would be considered too large to fight by most warriors. Sigrid wants to follow in her footsteps but she is not as strong and tough as her sister. However, she wants to do her very best!
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>>3230602
Her parent is from a warrior class of her settlement and one of the most important people right after the Chief who is his brother. Her father Gunnarr was still young when ships of her people crash landed on the shores of Cenophila after the calamity that befell their home. Legends say that their former gods still fight whatever happened to their homeland and massive thunder and echoing roars can be periodically heard in the direction of their homeland to the far south.

Gunnarr is a mountain of a man with muscles upon muscles who stands almost twice the height of an average Cenophilan. It is said that he could wrestle an adult bull to the ground with his bare hands when he was a teenager and his fighting prowess, indominable will and impressive resistance to lethal doses of alcohol are legendary. You expected nothing less, to be fair.

Her people were given refuge by the Cenophilan gods themselves for their recognition and for the help in bolstering the western navy. While Cenophila has the largest military fleet in the known world, the Holy Nation’s vessels are larger, use metal reinforced wood and can go against the wind while under sail. They are essentially proto- caravels minus the canons while Cehophilans use an equivalent of upscaled ancient Roman Empire ships. Nords produce a unique type of vessel that is smaller, harder and faster than anything available to Cenophilans and their ships are capable of going into the deep ocean.

Legends say that a fleet of such vessels was able to circumnavigate the world by essentially island hopping across what is presumably an Antarctic ice sheet. The story is very… Odyssey- like with massive crew losses and horrible sea and land monsters and only one ship out of a dozen came back with the story to tell.

It was nice to know a bit more about your new friends. Maybe you should do that more often? However, you can’t just continue. Sig is wasted and Nike’ wants your attention. She says something about… strange precognition stuff? Apparently Vera(Verdandi) had some… performance problems focused exactly here… Fuck…
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>>3230606
This was very nice man, thanks, both girls are awesome....makes things dificult, lol.

The precognition problems are probably we having the same effect on Vera that we have on the local precog priest, our actions fuck their visions, damn.
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>>3230708
Probably that, we mess up precogs, they may come sooner than expected.

We could take a look at our improvised quest box to see if there's work for the girls so they would be around more often.
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>>3231139
We could get together with them to use the water way of the dwarfs, to alert them of their new old fortress city

But we maybe should finish the wall before this
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>>3235171
agreed, a journey to the dwarven city sounds like a nice thing for us to do together, and we can finish the wall faster now.

of course, it all depends on what Nike came here to say.
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>>3230708
Due to an IRL event this Saturday quest will start up to a couple hours later. This is only for this week. Sorry about that.
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Gonna post this now cause I’m probably not going to be awake when the next thread starts.

It’s looking like we may be roped into joining the Pantheon soon, so we should start at least considering our domains.

Looking back at our goals and actions, some things that seem to me to fit (and aren’t already taken by someone else) are:
>Underdogs or the oppressed
>Nonhumans
>Protection (if that doesn’t step on Nike’s toes)
>Community
>Outcasts and socially isolated people

A lot of these also give us an excuse to keep doing the same things we’ve been doing for a while without another god complaining about us edging in on their turf.

Of course some other people probably have a different take on it then me. And it may be that we are not remotely close to joining the Pantheon. But I figured I should throw my two cents in before I turn in for the night.
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>>3244836
P.S.

If we do have to make a quick decision on the subject, I’d appreciate it if someone would repost this.
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>>3242671
And we are finally live. Sorry about the delay. >>3245981
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>>3245994
Thread is archived



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