[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: opopop.png (299 KB, 1024x1024)
299 KB
299 KB PNG
“Kill it!” Ember shouts, brandishing her besom like a spear. “Someone kill it already!”

The kitten-like, feature-less mass swipes at her from the floor, failing to reach the top of the desk where Ember has made her fortress. It’s a duskling.

“You’re the one holding a besom,” Rye replies from her top bunk, “Just hit it hard.”

“Easy for you to say that, it’s not your besom! Are you going to pay for mine when it breaks?” she replies.

You are cheering on her efforts from your own bunk all the while being used as a shield by Lilac who has climbed up and hid behind you. Gripping your shirt, she tugs and tells you, “Stella, do something!”

You reply, “What if I hit Ember?”

Ember yelps as the duskling jumps onto her chair. “Back! Get back!” She jabs at it with her make-shift weapon, the fibers phasing through the immiraculous beast and barely moving the thing at all. When she pulls back, the duskling clings on. Her voice raises higher and higher until it resembles a squeak. “No, no! Get off! Stop!” Swinging, she scrapes the end on the rug, coloring it with a heavy shadow.

Rye rubs the bridge of her nose. “I just cleaned it too.”

You’ve seen an animated shadow before; it was the first thing from the castle that greeted you. While it’s not uncommon for the unreal to be given an ego and thereby a form, shadows tend to suboptimal when it comes to handling things. Dusklings, more so than any other immiraculous creature, are born from the subconscious of thaumaturges. It seems no matter how old one becomes, they are, for the most part, incredibly imaginative when it comes to the mysteries of the unseen. That is why dusklings often appear in places where dark nooks and crannies can be found aplenty. The Anlaecende, of course, is filled with such things.

Ember starts yelling as the duskling begins to climb up her besom.

At this rate, you’ll be late.
>”I’ll open the window, you throw it out!”
>”Hold it still and I’ll burst it!”
>”Open the door and toss it out!”
>Watch patiently.
>Write-in.
>>
File: surprise 428.png (125 KB, 187x566)
125 KB
125 KB PNG
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=nothing+short+of+a+miracle
Twitter: https://twitter.com/ConfettoQM

Mechanics: https://pastebin.com/aaba22s6
Characters: https://pastebin.com/yCEXMZNz

OP: https://www.youtube.com/watch?v=2RhWAYp-yvc


There’s a character pastebin now. I'll make an album eventually. In maybe a decade or two.
>>
>>3267884
>Watch patiently.
>>
>>3267884
>>”Hold it still and I’ll burst it!”

No mascots, I take it?
>>
>>3267884
>”Open the door and toss it out!”
>>
>>3267884
>>”I’ll open the window, you throw it out!”
>>
>>3267898
>>3267911
>>3267926
>>3267927
...Everything?
Next vote breaks tie or I'll roll a die in 3
>>
Rolled 2 (1d4)

>>3267898
1
>>3267911
2
>>3267926
3
>>3267927
4

Well this is a first for me. Writing
>>
>>3267890
Ah, posting best girl I see
>>
File: pew pew it, stella.png (179 KB, 1024x1024)
179 KB
179 KB PNG
It’s been a month since the courtyard cleanup and you’ve settled in alright. You’re at least comfortable enough to declare the following:

“Hold it still and I’ll burst it!” you tell her.

“What? No!” she replies, jumping off the desk and swinging her besom around. “Unless, you want to pay for the damages!”

You lean back, tempted to rescind your offer. “I’ll do it gently. It’ll only lose a couple of fibers.”

“I refuse!” she replies. She begins to furiously swing it around with wild abandon, threatening to launch the thing in any unfortunate direction.

Behind her, you watch as your wand is lifted up by a Miracle performed by Rye and tossed your way. It lands in your hands, and you take that as her explicit approval for you to risk missing and leaving a scorch mark onto the wall.

“I’m going to do it, Ember!” you announce.

She starts to fret. “Wait, wait, wait, I think I have a plan. What if I just open the door and toss it into the hallway?”

“I’m not going to be late for Professor Civet’s class, so stand still!”

“Who cares?!” Ember replies, “That old wart won’t do anything!”

“You’re only saying that because she called your potion terrible!” you reply, “Last warning!”

“Stella, stop!” she retorts, swinging around so that her body is blocking your direct line of sight. Too bad you can curve your attacks!

Roll 1d100.
>>
Rolled 31 (1d100)

>>3267970
>>
Rolled 18 (1d100)

>>3267970
>Roll a 100
>Besom is untouched
>Bed is obliterated
>>
Rolled 14 (1d100)

>>3267970
>>
>>3267978
>>3267986
>>3267993
31!

Writing.
>>
Rolled 48 (1d100)

>>3267970
>>
Rolled 47 (1d100)

>>3267970
>>
File: perfect aim.png (169 KB, 1024x1024)
169 KB
169 KB PNG
You focus! You wring every last bit of concentration out of your brain and perform two Miracles in succession! It takes you a handful of seconds and an inordinate amount of effort, but you manage to distort space and light itself, bending your view so you can fully see the duskling. Wand at the ready, you pull the trigger, pulling in light and warping it in a straight line!

And then Ember moves.

You freak out and hurry to readjust your view in the fraction of a second, but it’s too late! The prismatic burst lands right on her face, a brilliant, dazzling shimmer that sends her off-balance and toppling onto her back, her besom flying above her. It strikes the cursedly located nightstand and knocking the lamp on top of it, which begins to teeter.

And then ever so slowly, it begins to fall toward Ember’s scrunched up scowl of displeasure. Right before it hits, however, Rye stops it and gently puts it back into place. As Ember picks herself up, she backs away to see that her besom is duskling free and in fine condition. She wipes her face, sputtering. Finally, after collecting heself, Ember reevaluates her surroundings again and finally sees what you see.

It’s trying to climb onto your bed.

Lilac makes a quiet, inward scream in response.

You’ve got to do something!
>It’s time to bail. Lilac and Rye can handle this, you need to leave!
>Burst it again!
>Sacrifice yourself for the greater good.
>Write-in.
>>
>>3268024
>Sacrifice yourself for the greater good.
>>
>>3268024
>It’s time to bail. Lilac and Rye can handle this, you need to leave!
>>
>>3268024
>Sacrifice yourself for the greater good.
"Sorry Ember!"

We can take it.!
>>
>>3268033
>>3268036
sacc

>>3268035
run

Writing
>>
Dusklings are considered to be filthy, filthy things, tracking all sorts of grime wherever they go while adding in some things that shouldn’t have even existed in the first place. At best, they make for a very, very poor guard animal for a farm. At worst, a fully-formed dusk would be attracted to your location and threaten more than your livelihood.

This is why your next course of action is recognized as the inevitable. You must sacrifice yourself for the greater good, if what is what it must take to finally end this evil!

“Sorry, Ember,” you apologize. Satisfied with those as your final words, you throw yourself off the bed, having tasted the bittersweet knowledge of your incoming doom. A soft sensation strikes your chest as you collide with the beast, and then you hit the floor.

“Oof,” you wheeze. Softness has transformed into wetness as you pull yourself up, the splattered shadow now ruining both the rug and your pajamas. It’s also all over your face and your hair.

Ember watches in shock. “Why did you do that? What if it attacked?”

“There’s no dusk around,” you reply, “It’s fine.” You try to wipe the dripping shadow off of your face, but your hand simply goes right through it. You drop your hands. “Yuck. I think some got in my mouth.”

Rye starts ushering you out the door. “Please don’t drip any more. If you’re going to do it, do it outside.”

You stumble out, the taste of defeat in your mouth despite having won. Receiving some odd looks by passersby, you start to make your way to an open terrace where the sun can dry you out.

[1/2]
>>
File: pg 13 cigar.png (141 KB, 1024x1024)
141 KB
141 KB PNG
>>3268092

When you are stain-free, you take off.

You are late, most-definitely so. While you make most of the trip by besom, you finish the rest on foot with Ember behind you. By the time you make it to the end of the path, you see a small gathering. You spot a familiar someone in a fur coat listening. Past the group of people is Pokkin, standing on a wooden crate, and beside her is Professor Civet. Bandages cover her eyes and then a deluge of hair covers that. She hacks some gibberish to Pokkin, who then translate it into something understandable and audible.

“Before everyone goes, you all remember the rules of getting stuck in a faerie’s animasphere, right?” Pokkin asks. “What’s the first thing you do?”

Someone else answers, “Lie there and die.”

“No, you try to rip it apart with a Miracle. Like popping a bubble,” she answers, “If that fails, then what do you do?”

The same person from before answers, “Now you lie there and die.”

“Correct!” she replies, “Hope that we retrieve your body before something else gets to it.” Pokkin pauses while the professor whispers something. “Wait, that’s not quite right, you sit still and hope the faerie doesn’t do anything to you. Okay, good luck everyone! Go on now, stop standing around. Go find those flowers.”

Everyone begins to scatter in pairs.

It doesn’t look like Pokkin or the professor noticed you or Ember.
>Blend in, follow someone. Learn by seeing what they do.
>Deftly wait until Pokkin’s alone to ask her what’s going on.
>Admit your lateness like a responsible human being.
>Write-in.
>>
>Blend in, follow someone. Learn by seeing what they do.
>>
>>3268157
>>Deftly wait until Pokkin’s alone to ask her what’s going on.
>>
>>3268157
>Deftly wait until Pokkin’s alone to ask her what’s going on.
>>
>>3268157
>>Admit your lateness like a responsible human being.
>>
>>3268160
Sneaky

>>3268161
>>3268169
Pokkin, help

>>3268171
Human bean

Writing
>>
File: help.png (107 KB, 1024x1024)
107 KB
107 KB PNG
You stop Ember and whisper, “Hold on, I have a plan!”

“Um, okay,” she replies, “I don’t know how good your plans are considering you decided earlier to body slam a duskling, but I’ll go along.”

Taking cover behind a particularly thick tree and some foliage, you watch and wait until the Professor goes back inside the massive tree... house... thing. A minute passes before you decide it’s safe, hurrying to Pokkin. You wave and say something halfway between a whisper and a shout. “Pokkin!”

“Hey,” she says, no longer walking away. “What’s up?”

Ember instantly replies, “We kinda came late. What’s going on?”

Pokkin stares with tired eyes. “Do I really have to explain this again? Where do I even start?”

You plead, “Please! Don’t make us ask the professor.”

Ember nods, “We’ll owe you one.”

She sighs, giving in to your calls of desperation. “We’re practicing locating things through superimpositional spectra.” She waits a moment, taking the blank stares as a sign to continue. She sighs. “Miracles are performed through superimposition of reality, and sometimes it produces feedback when you want it to. Superimpositional spectra are one-to-one with the Miracle and whatever it is you’re superimposing over, so you can use it to determine objects you can’t directly see. We’re searching for baneweeds this way.”

Rubbing her eyes, Ember says, “I understood half of that.”

Pokkin rolls her eyes. “I’m going to teach you how to perform a certain Miracle. It’s kind of like echolocation. When you hit baneweeds, it’ll taste purple, which is the easiest and simplest feedback.”

You nod and accept it.

[1/2]
>>
File: blerhhghh.png (68 KB, 1024x1024)
68 KB
68 KB PNG
>>3268268

“Blergh!” You and Ember spit out nothing in particular, though you and her wish it did something to get out that disgusting taste out.

Pokkin stifles what would be howling laughter as she puts down the muskdew flower. “It looks like you’re ready.”

You complain, “I didn’t know I could taste something like that.” Ember bends over and acts as if she’s hacking up a hairball.

She replies, “Prepare to taste a lot of that and more while looking for baneweeds. You now have the most powerful tool of an alchemist at your disposal!” Pokkin says in some faux-royal tone, “Go forth with this knowledge, and bring back the most powerful of elixirs!” She stops, and checks how high the sun is. “Maybe not. You two can stay here if you want. It won’t be fair if you get half the time compared to the others. Ah, the professor might be mad if she finds out.”

“What?!” Ember shouts, “I didn’t taste that for nothing!”

“Hey, I can’t stop you. Be sure to stick together; you shouldn’t go anywhere alone,” Pokkin replies with a shrug.

You should...
>Head out quickly! Surely you can still find some baneweeds.
>Accept Pokkin’s offer.
>Write-in.
>>
>>3268334
>Head out quickly! Surely you can still find some baneweeds.
>>
>>3268334
>Head out quickly! Surely you can still find some baneweeds.
>>
>>3268334
>>Head out quickly! Surely you can still find some baneweeds.
>>
>>3268338
>>3268339
>>3268340
Hurry

Writing
>>
File: like radar, but midar.png (149 KB, 1024x1024)
149 KB
149 KB PNG
“Let’s get going,” you tell Ember as you grab your besom. “Thanks again, Pokkin!” you tell her as you speed off into the forest.

“Mm, stay safe,” she replies.

In an instant, your view of her is blocked by the countless trees and dense shrubbery. The canopy has been hacked away so that sunlight manages to peek through, and where it fails to reach, lanterns are there to illuminate.

Leading the way, you perform a Miracle. Everything becomes in view, a vivid arrangement of strange shapes and colors, tinging your senses as reality shimmers.

You want to vomit. Tears fill your eyes and snot starts to fill your nose. Every possible flavor and texture brushes along your nostrils and back of your throat in different combinations at different times, a cascading flow of existence that dulls your existing senses. You begin sniffling. “Ember,” you manage to say, “You do it next! We’re taking turns for this.”

Soon, Ember is in the same state as you are, and after even a longer length of time, it begins to fade away as your brain learns to stop interpreting all of the information with such magnitude. And in all that time spent, all you’ve seen are plucked baneweeds, only tiny stems with roots remaining every time you thought the ordeal could finally end.

“There!” Ember calls out after a long while. “I... I think I see something!”

You rub your eyes. It’s true! An actual baneweed, in the flesh! It’s black petals and yellow center vividly standing out amongst the rest of the plant growth. Excited, you speed ahead, about to pluck it—

“Careful now,” Wolf says, sweeping down and ripping it out. “You almost crashed into me.”

You stop your besom, in shock. “That was ours!”

Another thaumaturge stops beside Wolf, in her hand already countless baneweeds. “Huh? We got it first.”

Ember grits her teeth. “What do you need all those for?”

Wolf shrugs. “Some people can’t find them, so I’m helping out. I’d gladly share,” she says, “But you did say you wanted to work alone.”

Ignoring her for a second, you think you spot another patch of baneweeds in the distance. Wolf follows where you’re looking, to your dismay, and she spots it too.

Ember’s getting angry.
>She looks like she wants to rip the flowers out of the other girl’s hands. You’re fine with that plan!
>You can reach those baneweeds before Wolf can, you’re sure of it!
>Forget it. Even if you have to wander far, you’ll go searching elsewhere.
>Write-in.
>>
File: gudako brain leak.png (75 KB, 175x166)
75 KB
75 KB PNG
Be back in an hour
>>
>>3268400
>>You can reach those baneweeds before Wolf can, you’re sure of it!

"Looks like you got your race."
>>
>>3268400
>>3268405
+1
>>
>>3268400
>You can reach those baneweeds before Wolf can, you’re sure of it!
>>
>>3268405
>>3268414
>>3268475
vroom vroom

Writing
>>
File: syrup.png (119 KB, 1024x1024)
119 KB
119 KB PNG
Your eyes flicker to Ember, who takes notice at what you were looking at. Time seems to stand still as you and the other three slowly come to the same conclusion.

Wolf gives you a toothy grin. She calls out to the other girl, “Syrup!” The other thaumaturge miraculously ties the bundle of flowers together and throws it to the back of her besom.

And that’s all it takes to signal everyone into action. You spring forward in a burst of speed, unhappy with how they have a head start given their position.

Between all the trunks and branches, you have barely any room to focus at all! Looking ahead, you catch a grin from the girl besides Wolf.

Goal: Reach 60.

Pick 1 to NOT bring with you to the Encounter.

>(Prismatic Burst) Expend 2 Miracles and select a target within 28 Lengths. Blast them and deal 3 instances of [Shock]. If they target you with a skill this turn, apply an additional 2 instances.

>(Illume) Expend 5 Miracles and select a target within 25 Lengths. Deal them 2 instances of [Shock]. If you have not targeted them using this skill before in this Encounter, for 1 turn their perceived distance of you is increased by 10 Lengths. [Cooldown: 2]

>(Invigorating Potion) Expend no Miracles. Increase your Constitution and Speed by 3 for the rest of the encounter. [One Use]

>(The Starlit Path) Expend 4 Miracles. All participants in permanent [Shock] this Encounter are removed from the path, and anyone within 10 Lengths of them receive 5 instances of [Shock]. [Cooldown: 2]
>>
File: dead lizard.png (116 KB, 270x270)
116 KB
116 KB PNG
Sorry that took a while
>>
>>3268607
>>(The Starlit Path)

Too risky.
>>
>>3268607
>(Invigorating Potion) Expend no Miracles. Increase your Constitution and Speed by 3 for the rest of the encounter. [One Use]
>>
File: reel human bean.png (136 KB, 1024x1024)
136 KB
136 KB PNG
https://files.catbox.moe/sav7ty.mp3

Weaving between trees, you dodge the incoming terrain the best you can. There’s too much of it, but at least your besom steers you ever so gently away from them.

Your eyes are glued to the black petals in the distance.

“Looks like you got your race,” you tell Wolf.

Wolf asks, “Did I really?” She turns away from you. “Syrup, deal with Ember.” At least she seems to remember your names.

Wand at the ready, you prepare yourself.

[1/3]
>>
File: turn 0.png (48 KB, 750x581)
48 KB
48 KB PNG
>>3268704

[Wolf]
Con: 17
Miracle: 3/5 [+2]
Speed: 9
Position: 2

Status: None

Skills:
>???


[Syrup]
Con: 10
Miracle: 7/15 [+3]
Speed: 8
Position: 3

Status: None

Skills:
>???

[2/3]
>>
>>3268708

Goal: Reach 60. You can pick Ember’s actions.

[Stella]
Con: 7
Miracle: 6/10 [+1.5]
Speed: 10
Position: 0

Status: None

Skills:
>(Prismatic Burst) Expend 2 Miracles and select a target within 28 Lengths. Blast them and deal 3 instances of [Shock]. If they target you with a skill this turn, apply an additional 2 instances.

>(Illume) Expend 5 Miracles and select a target within 25 Lengths. Deal them 2 instances of [Shock]. If you have not targeted them using this skill before in this Encounter, for 1 turn their perceived distance of you is increased by 10 Lengths. [Cooldown: 2]

>(Invigorating Potion) Expend no Miracles. Increase your Constitution and Speed by 3 for the rest of the encounter. [One Use]

>(The Starlit Path) Expend 4 Miracles. All participants in permanent [Shock] this Encounter are removed from the path, and anyone within 10 Lengths of them receive 5 instances of [Shock]. [Cooldown: 2]

>(Ram) Expend no Miracles and select a target within 5 Lengths. Take half your speed and deal that many instances of [Shock] to them. You also receive half of the number of [Shock]s dealt.

>(Pace) Expend no Miracles. Choose either to [Slow] up to 5 or to [Haste] up to 5.

Trinkets:
>{Dampening Trinket} Select a skill. Any incoming [Shock] instances from it is reduced to 1 this turn only.


[Ember]
Con: 9
Miracle: 2/8 [+2]
Speed: 11
Position: 0

Status: None

>(Roaring Flames) Expend 4 Miracles. Apply 3 instances of [Shock] and 2 instances of [Slow 2] to all enemies within 7 Lengths.

>(Blaze Ahead) Apply 1 instances of [Shock] to yourself and gain [Haste 7]. If there are more than 2 enemies behind you, give yourself an additional 3 instances of [Shock].

>(Scorched Earth) Expend 6 Miracles. Everyone within 15 Lengths behind you receives 15 instances of [Shock]. [One Use]
>>
File: 1481595055998.jpg (462 KB, 1920x1080)
462 KB
462 KB JPG
I'm going to stop here, thanks for playing. I'll leave this vote >>3268607 open overnight along with this one.
>>
>>3268720
Cheers, man.
Good night.
>>
>>3268607
>Don’t bring the Starlit Path
hahaha oh man I am way too concerned that this thing will possibly literally murder people to want to bring it
>>
>>3268708
As for our actions... no reason to fire shit off at them when it’s so early on and we don’t even know their abilities yet. Might as well just work on dealing with that head start of theirs.

>Stella: Pace, Haste 5
>Ember: Blaze Ahead
>>
>>3268607
Nah screw that, we gotta see Starlit Path in action. It's absolutely perfect with Ember.

>Stella: Prismatic Burst Wolf
>Ember: Pace Haste 5

With that, Scorched Earth will Shock both of them. We just need to get Ember ahead and with 2 turns of MP regen to nuke them.

If they've got Shock reducing skills, Stella can apply as needed.

If they're focusing down Ember, Stella can start pumping out Rams and they'll be forced to retask onto the one actually attacking them.

If they focus on speed, then we can switch to Roaring Flames and have Stella speed ahead.
>>
>>3268607
>>3268708
>>3268715
Whoops. Forgot to add:

>Leave Invigorating Brew behind
>>
>>3268607
Let's not bring (the starlit path).
I'm not concerned with it killing people, the magic barriers in the area prevent that sort of thing.
But it is simply not useful in a race like this, where there is no 'permanent' shock. At least as far as I understand the rules, all statuses of shock will be removed after enough time.
60 isn't a very far race, so the brew won't make as much of a difference, but its still more useful than a corpse-explosion. Plus the Con bonus it provides will be useful against Wolf.

>>3268708
Wolf has a hell of a con. Based on her naming convention, I suspect several 'melee' style attacks, or possibly some that work off that huge con stat. Probably a lot of damage trading skills or bezerker spells. Our illume will probably be super useful here, to prevent her from actually being 'in-range' with any of her moves.

Syrup is the caster of their party, it seems. Probably has some sort of slow/debuff spells.

And Ember is all about the racing and damages.

>>3268715
>Stella
Should pop that encounter long buff with the (invigorating Potion), we'll need that Con I think, and the speed bonus on top of that is extra nice.
>Ember
Doesn't have the mana for (Roaring Flames) yet, I think. If she will, use that then. If not, she should use (Blaze Ahead), while she's behind the two enemies. That way she only takes 1 shock instead of 3.
>>
>>3268607
>Dont' take Starlit Path. It only works if there are people in permanent Shock, and we have no means to inflict it. That's not starting on what it does to those people...

>>3268715
Holy crap, Wolf has 17 con. I think it might be prudent to just outrun her.
Syrup seems to be her DPS, so her we may take out.

>Stella: drink Invigorating Potion
No hoarding potions, this is not an RPG!
>Ember: Blaze Ahead
>>
>>3269487
How does Ember inflict permanent shock, pray tell?
>>
>>3269820
>>3269837
Okay I doublechecked with OP.

Permanent Shock IS a different thing from overflowing Shock stacks, but there will be new mechanics to understand those if we take Starlit Path now.

So I want to bring it so we can see how permanent shock works.
>>
>>3268715
>Don't bring potion

>Haste 5
>Blaze Ahead


>>3269861
How'd you check with OP?
>>
>>3269861
Uh that's not quite right. You've already seen the mechanic for permanent shock. The last fight had it.

>>3270826
I'm on discord. You can find me in the qtg one. I don't really like talking about my quest there but if you want to talk to me about other things, I'm there.
>>
>>3270956
But if it's just a flat passive, then is the only difference between permanent shock and being kicked out of the game is that you can't explode them for 10 shock?
>>
>>3270984
Sorry, what you thought was getting kicked out of the game is just permanent shock. Whence All Things Came makes shock permanent. There are special skills that do this.
>>
We should focus on knocking out Syrup
Taking her grass and then living
>>
>>3270995
That's a VERY good idea.

>>3270994
But if they're in permanent shock, what's the point of kicking them out of the game?
>>
>>3271004
The point is to explode them and shock everyone else.
> anyone within 10 Lengths of them receive 5 instances of [Shock].
>>
>>3271004
They're not kicked out of the game? Lilac was still on the position line picture.
>>
Rolled 1 (1d2)

I'm out of bed!

>>3268614
>>3269367
>>3269820
>>3269837
The Starlit Path

>>3268632
>>3269487
>>3270826
Invigorating Potion

Stella:
>>3269443
>>3270826
Pace = 1

>>3269487
Burst

>>3269820
>>3269837
Potion = 2

Ember:
>>3269443
>>3269820
>>3269837
>>3270826
Blaze Ahead

>>3269487
Pace

Update whenever I finish
>>
File: hoku hoku.png (144 KB, 1024x1024)
144 KB
144 KB PNG
You move closer, faster, inching your way toward the patch of flowers! One look at Wolf and you can tell—you won’t be taking her down anytime soon. The mere thought of it is discarded in an instant.

>[Stella] uses (Pace)!
>[Stella] gains [Haste 5].

Wolf warns, calm as ever. “Don’t get too close.” She waves her hand in your general direction, and the air ripples. In alternating intervals, you almost split apart at the seams, pulled apart in every imaginable direction. You shut your eyes from the sudden attack, gritting your teeth!

>[Wolf] uses (Shred) on [Stella]!
>(Shred) Expend 2 Miracles and pick someone within 7 Lengths. Deal 2 instances of [Shock] to them. Add an additional 2 for each time you’ve selected them with this skill.

When it fades, you open your eyes just in time to dodge an incoming branch, ducking quickly. You still feel a trace of the blow on you, despite it leaving no physical wounds. One step closer to becoming undone.

Beside you, Ember explodes in flames. And though it might lick at the flora around her, it fails to stick anywhere besides on her very self. Kicking herself forward, she runs straight at Syrup!

>[Ember] uses (Blaze Ahead)!
>[Ember] gains [Haste 7] and 1 instance of [Shock].

And that is precisely when Syrup turns her head back, her eyes widening while her pupils narrow. From thin air, a viscous tide of amber liquid floods toward Ember, who crashes straight into it. She spins and sputters before getting back on track with her flames doused.

>[Syrup] uses (Slow as Molasses) on [Ember] twice!
>(Slow as Molasses) Expend 3 Miracles and select a target within 15 Lengths. Apply a new 3-instance stack of [Slow 2]. Repeatable up to 3 times. Targets cannot be affected by more than 3 stacks of this slow. [Cooldown: 2]

>[Ember] receives 2 separate 3-instance stacks of [Slow 2]!

“What is this?!” Ember spits out, “This is disgusting!”

Syrup just sticks out her tongue.

[1/3]
>>
File deleted.
>>3271313

[Wolf]
Con: 17
Miracle: 3/5 [+2]
Speed: 9
Position: 11 (9+2)

Status: None

Skills:
>(Shred) Expend 2 Miracles and pick someone within 7 Lengths. Deal 2 instances of [Shock] to them. Add an additional 2 for each time you’ve selected them with this skill.

>??


[Syrup]
Con: 10
Miracle: 4/15 [+3]
Speed: 8
Position: 11 (3+8)

Status: None

Skills:
>(Slow as Molasses) Expend 3 Miracles and select a target within 15 Lengths. Apply a new 3-instance stack of [Slow 2]. Repeatable up to 3 times. Targets cannot be affected by more than 3 stacks of this slow. [Cooldown: 2]

>??

>(Here, Catch!) Expend no Miracles and select an ally within 7 Lengths. Toss them the flowers along with this skill with the cooldown shared. [Cooldown: 1]


[2/3]
>>
File: turn order.png (58 KB, 750x750)
58 KB
58 KB PNG
>>3271321

[Stella]
Con: 7
Miracle: 7.5/10 [+1.5]
Speed: 15 (10+5)
Position: 10 (0+10)

Status: [Shock]x2, [Shred]x1

Skills:
>(Prismatic Burst) Expend 2 Miracles and select a target within 28 Lengths. Blast them and deal 3 instances of [Shock]. If they target you with a skill this turn, apply an additional 2 instances.

>(Illume) Expend 5 Miracles and select a target within 25 Lengths. Deal them 2 instances of [Shock]. If you have not targeted them using this skill before in this Encounter, for 1 turn their perceived distance of you is increased by 10 Lengths. [Cooldown: 2]

>(Invigorating Potion) Expend no Miracles. Increase your Constitution and Speed by 3 for the rest of the encounter. [One Use]

>(Ram) Expend no Miracles and select a target within 5 Lengths. Take half your speed and deal that many instances of [Shock] to them. You also receive half of the number of [Shock]s dealt.

>(Pace) Expend no Miracles. Choose either to [Slow] up to 5 or to [Haste] up to 5.

Trinkets:
>{Dampening Trinket} Select a skill. Any incoming [Shock] instances from it is reduced to 1 this turn only.


[Ember]
Con: 9
Miracle: 4/8 [+2]
Speed: 14 (11+7-2-2)
Position: 11 (0+11)

Status: [Shock]x1, [Slow 2]x2, [Slow 2]x2

>(Roaring Flames) Expend 4 Miracles. Apply 3 instances of [Shock] and 2 instances of [Slow 2] to all enemies within 7 Lengths.

>(Blaze Ahead) Apply 1 instances of [Shock] to yourself and gain [Haste 7]. If there are more than 2 enemies behind you, give yourself an additional 3 instances of [Shock].

>(Scorched Earth) Expend 6 Miracles. Everyone within 15 Lengths behind you receives 15 instances of [Shock]. [One Use]
>>
File: turn 1.png (44 KB, 755x558)
44 KB
44 KB PNG
>>3271321
Uh, oops.
>>
>>3271329
>>(Prismatic Burst) Expend 2 Miracles and select a target within 28 Lengths. Blast them and deal 3 instances of [Shock]. If they target you with a skill this turn, apply an additional 2 instances.
>Syrup
>>
>>3271329
>Stella: Use Invigorating Potion
I didn’t want to do this early on because I wasn’t sure we’d need it, but... yeah Wolf will probs tear us apart if we don’t, Illumeing once isn’t gonna be good enough with Syrup in play.

>Ember: Roaring Flames
Nuclear Launch Detected
>>
>>3271377
+1

I just hope we don't lose Ember, mid race.
>>
>>3271370
Burst syrup

>>3271377
>>3271386
Invig pot and gao
>>
>>3271394
Forgot not only to say I was writing but also this:

Goal: Reach 60 or Incapacitate whoever holds the flowers.
You have a secondary win condition. As a result, Syrup has gained an extra skill.
>>
>>3271329
>Stella: Illume at Wolf
>Ember: Blaze Ahead

My plan is next turn Ember receives +2 Miracles and uses Scorched Earth to nuke everyone, while Stella protects herself with Dampening Trinket.
>>
>>3271451
Shit, I was late!
>>
>>3271451
That's what I was thinking, but let's focus on Syrup for now.
>>
File: payback time.png (145 KB, 1024x1024)
145 KB
145 KB PNG
Ember shouts, “Gah! I’m getting you back for this!” The goo that’s been coloring her from head to toe bubbles before splashing off as the temperature around her rises into an inferno! The licking flames sweeps outwards, engulfing Wolf and Syrup!

>[Ember] uses (Roaring Flames)!
>[Wolf] receives 3 instances of [Shock] and 2 instances of [Slow 2].
>[Syrup] receives 3 instances of [Shock] and 2 instances of [Slow 2].

In a second, both of them emerge from the attack as soon as it stops advancing, covered in a bit of soot and looking a little worn. Syrup, not wanting to stick around for a second attack, speeds ahead.

>[Syrup] uses (Pace)!
>[Syrup] gains [Haste 4],

You barely paid attention to it all, because you were too busy worried about what Wolf just did to you. At this rate, she’s is going to knock you off your besom before you can even skid to the baneweeds. From the back of your besom, you take the only thing you have tied on there: the potion you bought from Lavender. Uncorking it, you toss it back and down it all as quick as you can! Which might be a bit too quick since some got in your throat. Coughing, you let go of the glass bottle and it falls to the back of your besom once more.

>[Stella] uses (Invigorating Potion)!
>[Stella]’s Con increased from 7 to 10.
>[Stella]s base Speed increased from 10 to 13.

Wolf’s eyes narrow, but they can’t intimidate you now! Or at least, not that much! She says to you, “You’re more serious than I thought.” Then, to Syrup, she commands, “Stop her!”

“G-give me a second!” she replies, “I can’t do it yet!”

Not giving any cue she heard her, Wolf attacks you once more!

>[Wolf] uses (Shred) on [Stella]!
>[Stella] receives 4 instances of [Shock]!

You feel a cut on your arm and wind through another in your shirt! As you grip your besom even tighter to ignore the looming threat, you move to address another right in front! Ahead, the forest is impossible thick, so much so that whoever goes through first must pierce it first if they weren’t going to slow down.

And at this rate, it’s going to be you!

>There is a terrain Obstacle ahead. Obstacles have no stake in an Encounter, although they might be collateral.
>Obstacles only reveal themselves as you progress in an Encounter. Alternatively, scouting ahead or receiving knowledge beforehand will allow you to know their location earlier.

<Thicket>
Con: 2
Miracle: 0/0 [+0]
Speed: 0
Position: 30

Skills:
>(Return to the Soil) You will not recover from [Shock] overflow this Encounter. [Passive]

>(Hard Collision) If a participant passes you and their speed is higher than 7, deal them and yourself the number of [Shock] instances equal to your Constitution. [Passive]

>(Crumbling Foothold) You do not check [Shock] instances on Step 4. Instead, overflow is instantly examined and triggered. [Passive]


[1/3]
>>
>>3271467
This plan would've nuked both Syrup and Wolf at the same time.
This is a moot point now though, because you've spent all of Ember's mana.
>>
File: turn 2.png (58 KB, 955x554)
58 KB
58 KB PNG
>>3271470

[Wolf]
Con: 17
Miracle: 3/5 [+2]
Speed: 7 (7-2)
Position: 20 (11+9)

Status: [Shock]x3, [Slow 2]x1

Skills:
>(Shred) Expend 2 Miracles and pick someone within 7 Lengths. Deal 2 instances of [Shock] to them. Add an additional 2 for each time you’ve selected them with this skill.

>??


[Syrup]
Con: 10
Miracle: 7/15 [+3]
Speed: 6 (8-2)
Position: 19 (11+8)

Status: [Shock]x3, [Slow 2]x1

Skills:
>(Slow as Molasses) Expend 3 Miracles and select a target within 15 Lengths. Apply a new 3-instance stack of [Slow 2]. Repeatable up to 3 times. Targets cannot be affected by more than 3 stacks of this slow. [Cooldown: 1 Left]

>??

>(Here, Catch!) Expend no Miracles and select an ally within 7 Lengths. Toss them the flowers along with this skill with the cooldown shared. [Cooldown: 1]


[2/3]
>>
>>3271499

Goal: Reach 60 or Incapacitate whoever holds the flowers.

[Stella]
Con: 10
Miracle: 9/10 [+1.5]
Speed: 13
Position: 28 (10+18)

Status: [Shock]x6, [Shred]x2

Skills:
>(Prismatic Burst) Expend 2 Miracles and select a target within 28 Lengths. Blast them and deal 3 instances of [Shock]. If they target you with a skill this turn, apply an additional 2 instances.

>(Illume) Expend 5 Miracles and select a target within 25 Lengths. Deal them 2 instances of [Shock]. If you have not targeted them using this skill before in this Encounter, for 1 turn their perceived distance of you is increased by 10 Lengths. [Cooldown: 2]

>(Invigorating Potion) Expend no Miracles. Increase your Constitution and Speed by 3 for the rest of the encounter. [No Uses Left]

>(Ram) Expend no Miracles and select a target within 5 Lengths. Take half your speed and deal that many instances of [Shock] to them. You also receive half of the number of [Shock]s dealt.

>(Pace) Expend no Miracles. Choose either to [Slow] up to 8 or to [Haste] up to 2.

Trinkets:
>{Dampening Trinket} Select a skill. Any incoming [Shock] instances from it is reduced to 1 this turn only.


[Ember]
Con: 9
Miracle: 2/8 [+2]
Speed: 7 (11-2-2)
Position: 25 (11+14)

Status: [Shock]x1, [Slow 2]x1, [Slow 2]x1

>(Roaring Flames) Expend 4 Miracles. Apply 3 instances of [Shock] and 2 instances of [Slow 2] to all enemies within 7 Lengths.

>(Blaze Ahead) Apply 1 instances of [Shock] to yourself and gain [Haste 7]. If there are more than 2 enemies behind you, give yourself an additional 3 instances of [Shock].

>(Scorched Earth) Expend 6 Miracles. Everyone within 15 Lengths behind you receives 15 instances of [Shock]. [One Use]

Fixed Pace
>>
We’re gonna hit the thicket — the only way we can avoid that is through gambling on Syrup slowing us down enough to not hit it but not enough to let Wolf mulch us. We just need to blow through it.

However, Wolf can’t actually hit us with shred right now. She MIGHT have a long range move to snipe us, but Syrup is more likely to be sniping, I think. So we just need to plow the fuck through and prevent Syrup from hitting us. If this works, fantastic, if not, oh well, we can be the sacrificial lamb for Ember while she regains her mana.

>Stella: Use Illume on Syrup
>Ember: Pace, Haste 5.
>>
>>3271501
Wolf is at distance 8 from us so we're safe from Shred. We have to either incapacitate Syrup in one turn (otherwise she'll throw the flowers to Wolf) or try to be first at 60. Ember is unfortunately out of range to ram Syrup and has no mana for Roaring Flames, so I propose we try to finish first.

>Stella: Illume at Syrup
This will prevent Molasses, and next turn we'll be out of range

>Ember: Pace to the max
Let's try to save some mana for Scorched Earth.
>>
>>3271521
Oh, well, hmm, with fixed Pace we totally could slow down enough to not plow through the thicket, but I’m still worried that if we do so Syrup catches Stella with a slow move and Wolf fucking murders her.
>>
>>3271513
Quoted the wrong post. Vote in >>3271527
>>
>>3271530
THicket deals 2 Shock and the next Shread we eat deals 6, so I think we better stay ahead.
>>
>>3271521
>>3271537
You can Burst the Thicket. Since it has a Speed of 0 and your action resolves first, Crumbling Foothold will send it instantly into Shock and it can't hit you.
>>
>>3271537
Yeah. Great minds think alike, ehehe.
>>
>>3271521
>>3271527
+1
>>
>>3271538
Yeah, I know, it’s Syrup I’m fonferned about. Uh, question though, move or actions process first?
>>
>>3271543
Actions go into Movement and then into Actions. You just moved. I should rearrange the turn order because right now it's kind of awkward.
>>
>>3271521
>>3271527
>>3271541
This.

Writing. I have a feeling I was a little too vague for the hint I gave, but I won't give you guys any mercy anymore.
>>
>>3271556
Hahaha OH BOY I knew you were hinting against the current action but I chose not to listen
Wolf’s gonna snipe Stella I bet
And that’s actually fine if that’s the case, I was prepared for Stella to be the sacrifice for Ember too
>>
>>3271565
I can't complain since I got here late, but we shoulda Illumed Wolf just to make sure we'd be clear of her. She's committed to shredding us and told Syrup to handle Ember, so suddenly worrying about Syrup hitting us isn't the best idea when Wolf is stacking Shreds on us.
>>
>>3271556
Oh fuck wait lol is there another thicket. That’d off Stella on the spot, oof
>>
>>3271582
Shred isn’t the problem, Wolf is already out of range to use it because it’s a 7-range spell and she’s at 8 range and is slower than us. If she whips out a new long range spell Stella’s in trouble but Shred itself isn’t the problem
>>
>>3271585
She's one space out of range. If she or Syrup have a boost move that's gone.
>>
>>3271590
We’re significantly faster than her, however, by base speed, so even if movements went before actions it would take a VERY serious boost to get Wolf in range
>>
>>3271595
You'd think so but we've been surprised before. Turn order is confusing.

>>3271602
Oof yeah she had that boost move. Big oof. Told you.
>>
>>3271590
Well looks like I’m about to be eating my words in record time
>>
Ember, busy ridding whatever’s left of Syrup’s attack off of her, tries to speed up ahead.

>[Ember] uses (Pace)!
>[Ember] gains [Haste 3].

The thicket closes in, but you can’t worry about that now! You brace yourself, crashing through it and almost getting knocked off your besom!

>[Stella] passes the <Thicket> first!
>[Stella] and <Thicket> receives 2 instances of [Shock].
><Thicket> breaks away, scattering along the forest path.

You point your wand at Syrup. Fearing that she’ll do the same to you as she did to Ember, you distort space itself, a brilliant, blinding light causing her to turn away.

>[Stella] uses (Illume) on [Syrup]!
>[Syrup] receives 2 instances of [Shock].
>[Syrup]’s perceived distance of [Stella] is 38.

You wait for her to use her skill on you, but she doesn’t. Instead, she sticks a finger into her mouth and seals her lips around it. Her cheeks practically balloon outward as her mouth fills with something. Whatever it is, she swallows it with a huge gulp, opening her mouth for a breath of air as your Miracle dissipates. Shuddering, she lets out a laugh.

“I’m ready!” she tells Wolf.

>[Syrup] uses [Sugar High]!
>>(Sugar High) Expend no Miracles. For three turns, you can use a skill twice a turn with the cost of one. Afterwards, all cooldowns are permanently doubled. [One Use]

Hearing this, Wolf locks her eyes onto you. The innards of her pupils swirl, her body tensing as if on edge. Her smile widens and twists into a thirsting grin. She declares to you, “I love a good race.”

>[Wolf] uses (Thrill of the Hunt) on [Stella] three times!
>(Thrill of the Hunt) Expend 1 Miracles. If you are at least 10 spaces behind someone, increase your Speed by 3 permanently until you reach them. Repeatable on the same target with a maximum of 3 total times. [Cooldown: 2]

>[Wolf]’s base Speed increased from 9 to 18.

And she begins to close in, tearing through the forest as if it were nothing! The bushes and branches are swept past as she weaves and crashes through the woods, gunning right at you! She’s so fast, your heart feels like it’s about to leap out of its chest. Every movement you make she follows close, as if she were hungrily stalking a prey.

[1/3]

Forgot about the thicket
>>
Don't suppose anyone remembers what Rye's advice was?
>>
>>3271619
I think it might have been just to not get involved with Wolf? I don’t remember
>>
>>3271619
>>3271620
Stay far behinf and she can't do aninithing.
>>
File: turn 3.png (59 KB, 938x555)
59 KB
59 KB PNG
>>3271610

[Wolf]
Con: 17
Miracle: 2/5 [+2]
Speed: 16 (18-2)
Position: 27 (20+7)

Status: [Shock]x3

Skills:
>(Shred) Expend 2 Miracles and pick someone within 7 Lengths. Deal 2 instances of [Shock] to them. Add an additional 2 for each time you’ve selected them with this skill.

>(Thrill of the Hunt) Expend 1 Miracles. If you are at least 10 spaces behind someone, increase your Speed by 3 permanently until you reach them. Repeatable on the same target with a maximum of 3 total times. [Cooldown: 2]

>?


[Syrup]
Con: 10
Miracle: 10/15 [+3]
Speed: 6 (8-2)
Position: 25 (19+6)

Status: [Shock]x3

Skills:
>(Slow as Molasses) Expend 3 Miracles and select a target within 15 Lengths. Apply a new 3-instance stack of [Slow 2]. Repeatable up to 3 times. Targets cannot be affected by more than 3 stacks of this slow. [Cooldown: 1 Left]

>?

>>(Sugar High) Expend no Miracles. For three turns, you can use a skill twice a turn with the cost of one. Afterwards, all cooldowns are permanently doubled. [No Uses Left]

>(Here, Catch!) Expend no Miracles and select an ally within 7 Lengths. Toss them the flowers along with this skill with the cooldown shared. [Cooldown: 1]


[2/3]
>>
>>3271629

Goal: Reach 60 or Incapacitate whoever holds the flowers.

[Stella]
Con: 10
Miracle: 5.5/10 [+1.5]
Speed: 13
Position: 41 (28+13)

Status: [Shock]x8, [Shred]x2

Skills:
>(Prismatic Burst) Expend 2 Miracles and select a target within 28 Lengths. Blast them and deal 3 instances of [Shock]. If they target you with a skill this turn, apply an additional 2 instances.

>(Illume) Expend 5 Miracles and select a target within 25 Lengths. Deal them 2 instances of [Shock]. If you have not targeted them using this skill before in this Encounter, for 1 turn their perceived distance of you is increased by 10 Lengths. [Cooldown: 2 left]

>(Invigorating Potion) Expend no Miracles. Increase your Constitution and Speed by 3 for the rest of the encounter. [No Uses Left]

>(Ram) Expend no Miracles and select a target within 5 Lengths. Take half your speed and deal that many instances of [Shock] to them. You also receive half of the number of [Shock]s dealt.

>(Pace) Expend no Miracles. Choose either to [Slow] up to 8 or to [Haste] up to 2.

Trinkets:
>{Dampening Trinket} Select a skill. Any incoming [Shock] instances from it is reduced to 1 this turn only.
[Ember]
Con: 9
Miracle: 4/8 [+2]
Speed: 10 (11-2-2+3)
Position: 32 (25+7)

Status: [Shock]x1

>(Roaring Flames) Expend 4 Miracles. Apply 3 instances of [Shock] and 2 instances of [Slow 2] to all enemies within 7 Lengths.

>(Blaze Ahead) Apply 1 instances of [Shock] to yourself and gain [Haste 7]. If there are more than 2 enemies behind you, give yourself an additional 3 instances of [Shock].

>(Scorched Earth) Expend 6 Miracles. Everyone within 15 Lengths behind you receives 15 instances of [Shock]. [One Use]
>>
>>3271631
Sorry to bother you about the mechanics again but I’m trying to make sense of Wolf’s position here since getting a solid grasp on it is kind of life and death for Stella

Wolf’s position this turn was adjusted by 7 — shouldn’t it have been adjusted by 18, since choosing actions means we’re at step 7, meaning that Wolf used Thrill of the Hunt at last turn’s step 8, and the speed adjusting step happened between then and now?
>>
>>3271625
Yeah but that means we lose the race.

>>3271631
Ok so if I understand this right, Wolf is going to be at distance 45 next turn, 27+18. We will be at 54, 41+13. So that's perfect. Less than 10 means she can't thrill of the hunt us, and more than 7 protects from another shred. And next turn we'd win at 60. So I vote as follows:

>Stella Prismatic Bursts Syrup
>Ember uses Roaring Flames

Syrup getting shocked is a lose condition too, so they'll have to worry about her having 9 shock stacks at 10 con. She'll need to waste a turn tossing the flowers.
>>
>>3271642
Uh, wow never mind. Thrill of the Hunt was a really old skill. It should be give separate instances of [haste 3]. I should've paid more attention.
Completely my fault, sorry. Her position is correct.
>>
>>3271645
That's exactly what Stella said.
>>
>>3271645
Haha holy shit Syrup is literally ONE space away from being able to double cast the slow spell like I think she wants to. I’m not sure about blowing Ember’s wad like this though — if Ember hastes I think she can outspeed Syrup next turn even with a slow, just enough to nuke her out of existence instantly
>>
>>3271631
If Ember manages to stay ahead, next turn she can use Scorched Earth and win the encounter. But if she can't, it's better to use Roaring Flames and try to nuke Syrup.
Syrup's Molasses are still on cooldown, but she has an unknown skill which she's likely to employ now.

I'm sleepy and don't have enough time so I won't vote. Someone please calculate whether Ember can stay ahead of Wolf to use Scorched Earth next turn.
>>
>>3271661
Molasses had 1 turn of cooldown left last turn so I think Confetto may have neglected to tick it down
>>
>>3271661
I don't think it matters. As long as Stella Illumes Wolf next turn, she can't shock us before we cross the finish line. We should be putting our hopes on Stella here.
>>
>>3271664
Yup, that's another mistake. I'll also remind you guys you have a trinket.
>>
>>3271664
Uuuunless things calculated so Sugar High doubled that cooldown, in which case we may not want to take the risk with Syrup’s Talent at all. In that event, yeah, we might want to Roaring Flames and not take the risk. I just hope Wolf’s Talent isn’t another surge forwards
>>
>>3271645
If there's no other votes, I'll call for this.
>>
>>3271645
>>3271631
Alright I did a lot of thinking here and I’m going to support this plan because Roaring Flames will hit Wolf too and the slowing should make any last minute bursts from her unknown Talent ineffective and the cooldown means Thrill of the Hunt isn’t a problem
>>
>>3271661
Forgot to mention 2 things. Stella is out of range of her stacking slow, but Ember is not. So Ember is probably gonna get slimed by syrup. She can't slime Stella, because if she does our PS will do 2 extra shocks and we win right there by incapacitating the flower holder. Stella is out of range on top of that. So having Ember use roaring flames is needlessly risky, especially if Wolf is holding some super high damage move in reserve.

>>3271671
Stella also has a trinket to avoid the next stun. Ember does not. Really not sure why Ember is being viewed as the prize horse in this situation.
>>
>>3271683
also lol if Syrup DOES shoot her talent at us this turn, unless it blocks Stella’s attack then the burst will KO her
>>
>>3271684
>>3271672
Disregard this, mixed up roaring flames and blaze ahead. I'm dumb.
>>
>>3271689
Don’t worry, it’s 4chan, we’re ALL hopelessly retarded
>>
>>3271680
>>(Blaze Ahead)
>>
>>3271645
>seconding this
if my earlier declaration wasn’t clear enough, which it well might not have been. Sorry for making my vote confusing here Confetto
>>
>>3271696
>>3271704
Oh I already started writing when I saw it. Update in a little bit.
>>
God we’re so fucked if there’s another thicket
>>
>>3271707
We have that trinket that reduces any hit down to a single instance of shock, so maybe not.
>>
>>3271716
Oh, shit, right, I looked back at thread 2 because I forgot how trinkets actually work and yeah we can use it at the same time as we use an action
>>
“Hey, I’m still here!” Ember shouts, erupting another burst of flame. It sweeps up Wolf and Syrup, but neither of them are concerned!

>[Ember] uses (Roaring Flames)!
>[Wolf] receives 3 instances of [Shock] and 2 instances of [Slow 2].
>[Syrup] receives 3 instances of [Shock] and 2 instances of [Slow 2].

Syrup loudly asks Wolf, “You or Stella?”

With a snarling grin, Wolf replies, “Why not both?”

You wonder if Syrup knows you can listen to her while she tells things to Wolf! Pointing your wand at her, you take aim while you know the path ahead is safe. Waiting for the moment her concentration is at its limit, you fire, just as she seems to point at you!

>[Stella] uses (Prismatic Burst) at [Syrup]!
>[Syrup] receives 3 instances of [Shock].

The burst of light strikes at Syrup, but she raises her hand not at you, but at the ground in front of you! The dirt shifts, and before you have any time to react, something explodes outwards, knocking you backward.

>[Syrup] uses (Lolli-POP!) on Position 42!
>(Lolli-POP!) Expend 8 Miracles and select an empty point within 20 Lengths. In a radius of 4 Lengths, everyone behind the point is shot back and everyone before it is pushed forward, the distance being half their Speed. [Cooldown: 2]

>[Stella] is forced back to Position 34!

The sky blends with the earth as you’re sent tumbling back. Your sense of balance is completely thrown off, but you reorient yourself in an instant, fearing Wolf at your back! Then, behind you, another humongous circular... thing erupts behind them both, sending both thaumaturges forward!

>[Syrup] uses (Lolli-POP!) on Position 31!
>[Syrup] springs forward to Position 28!
>[Wolf] springs forward to Position 35!

As Wolf flies through the air, she tries to swipe at you, but it misses completely with the speed she’s at.

>[Wolf] uses (Shred) on [Stella]!
>[Stella] is out of range.

She comes back closer to the ground again, shrugging it off. “Oh well.”

You clutch your heart. You thought you were done for a moment.

[1/3]
>>
>>3271728
It even rounds up? OP!
>>
File: 1377984040595.gif (362 KB, 500x500)
362 KB
362 KB GIF
I'll be back in a hour
>>
Uh okay, never mind. Forget the whole thing. Math is way too hard. I'll write the conclusion when I come back for real.
>>
>>3271740
wait a second

Wolf has 7 speed, since she passed us and lost thrill of the hunt bonuses. At position 51, she'll be at 58 next turn.

We're at position 47 and have 13 speed. We'll be at the winning 60 next turn. If we use the trinket to guard against Shred and hit Syrup with a Prismatic Spray, I see no reason why we wouldn't both stun Syrup and beat Wolf to the goal.

Either way I vote to
>Burst Syrup
>>
>>3271761
>>3271773
Nice
Stella’s just too fast, she’s a shooting star
>>
>>3271773
>>3271796
Anyone nervous? I wasn't, no, not in the slightest.
>>
>>3271804
Oh my God I was so nervous the entire time lmao
>>
>>3271773
+1
>>
>>3271773
Also tell Amber to grab Syrup's baneweeds since she already wanted to do it.
>>
>>3271878
Naw, let’s not have Stella be that mean, doesn’t seem totally consistent. She gets a bit frenzied with terror but she’s not cruel. If we win the race there’s no reason to snatch the flowers from Syrup
>>
>>3271886
no reason other than to take all their flowers and teach them not to fuck with the best the best the best

yea it would be OOC though
>>
I'm back. Writing
>>
File: big oof.png (172 KB, 1024x1024)
172 KB
172 KB PNG
>>3271728

Except it was only a moment.

Swinging back into action, you chase after Wolf, right behind her and threatening to fly right past. You’re not afraid!

Her eyes widen. Distracted only for a moment by your approaching figure, she crashes into a bush before picking herself back up. Covered in leaves and soot, she looks like a complete mess. Kicking off, she takes off the instant you pass her.

In that moment, she attacks you one last time in a desperate attempt to stop you!

>[Wolf] uses (Shred) on [Stella]!

Pain course through your entire body as wounds lay across your body and clothes, red petals spilling through. You fly off your besom in shock, crashing onto the grassy ground in a roll and skid. But you spot it. In the corner of your eye, a flash of black seizes your attention completely, and reaching out your hand, you rip all of them free as your momentum carries you past them. A second later, you finally come to a stop, grass and earth in your mouth. Disgusted, you spit them out, bracing yourself against a tree.

Wolf comes to a stop while behind her, Syrup crashes into a tree, Ember’s last hit knocking her off. A wretched thought goes through your mind. Ember could take Syrup’s flowers at any moment. You seriously consider it too, and for that, you recoil in disgust.

Ember stands there, watching Wolf stand over you. You dare to glance up to find an annoyed expression and an extended hand. You stare at it for few seconds before taking it, allowing yourself to be lifted up.

You mumble out a “Thanks.”

When Wolf pulls her hand away, you find that she’s left something in your hand. “That should fix you up.” She looks like she wants to say something but chooses not to. Walking away, she calls out to Syrup, “Syrup, let’s go.”

You examine what she gave you. It’s a small rhombic prism, organic and inorganic elements fused together.

A charm to mend wounds.
>”If this is you pitying me, I don’t want it.”
>”...Thanks.”
>Say nothing and let her go.
>Write-in.
>>
>>3271976
>>Write-in.
"...Thanks, but realy, what was the point of this?Why all this leadership, talk?"
>>
>>3271976
>”...Thanks.”
we did it reddit, we got dem flowers

Should probably not just lie there and be maimed though, even if Stella probably finds the petals prettt.
>>
>>3272000
If we did this I guess I’d want Stella to ask a bit more tersely, I don’t think she’s assertive enough to put it that way. Something more like “Why..? Why all of... this?”
>>
>>3271976
>”...Thanks.”

I don't understand, but ok. Good thing we didn't steal the flowers I guess.
>>
>>3272000
>>3272005
>>3272020
>>3272027
ty

Writing
>>
Well, I gotta go vanish off to work. It’s been a lot of fun, Confetto, other two posters!
>>
“...I don’t really get it,” you say, pausing, “But thanks.”

Wolf opens her hand and her besom flies toward it, allowing her to snatch it out of the air. “There’s nothing to get. Stay away from Quince and I’ll leave you alone.” You’d expect her to elaborate more, but she seems to be conservative to word usage. Annoyingly so.

Ember steps to the side and lets her pull Syrup off the ground, who mumbles incoherently before walking away. You and Ember stand there for a silent moment before Ember asks, “What the heck was that?”

“I... don’t know?” you reply, using the charm. It pulls the Miracle circulating the air and reshapes it. Slowly your cuts begin to close along with your clothes. One less thing to worry about, you suppose.

A hand on her chin, Ember voices her considerations. “Was it like one of those things where you can only settle it through a fight? Like how besom gangs do it, you know, ‘Let’s talk it out with our fists’!”

Taken aback, it takes you a while to come up with a reply. “If it was a conversation, then it was really one-sided...”

Picking up your own besom, you begin to head back to Pokkin and the others. Strange, now that you look back to it. Despite seeing for yourself how easily Wolf can send you to the dirt, she doesn’t seem to be as scary as when you first met her.

You wonder if you should be worried.

[1/2]
>>
>>3272071
Maybe she's not scary anymore because we kicked her ass in a race! Rekt!
>>
File: forest for the trees.png (183 KB, 1024x1024)
183 KB
183 KB PNG
>>3272071

“Wow, Professor Civet is actually really great!” Ember tells you on the way back to the dorms.

You sigh. “You’re only saying that because she told everyone their potion should be like yours.”

“Hehehe, maybe if she did that more, I would actually want to go to her class.”

“Oh come on,” you tell her, “It’s not that bad.”

“Maybe you’re right,” she replies, grinning, “If I’m a baneweed brewing pro, who knows what else I’m secretly amazing at?” Stepping through a wide, open window, you land in the hallway before Ember does. She almost runs into you too. “Hey, what you stop for? Everything okay up there?” she asks, motioning toward your head.

You stare blankly. You pat your body. You turn on your heel to look out the window. It’s so far away.

“...Stella?” Ember calls out.

Blank.

You’re drawing blanks. Something’s wrong. It’s as if something has scooped out a part of your brain. “Um,” you start to say, trying to vocalize your worry. You, of course, fail to, seeing as you can’t even form the intended meaning in the first place. “Something’s not right?”

She twirls her hand, asking for you to continue. “Okay...?”

“Uh, um,” you stammer. More blanks. Blanks on top of blanks, a wiped canvas, an obscuring veil drawn across your mind, partitioning it in a blossoming— “Never mind,” you say, shaking your head, “It’ll come back to me later.” Discarding the feeling as an intrusive thought, you start walking again.

Ember lingers before choosing to accept your words as it is.
>>
Thanks for playing. I'll be back tomorrow.

>>3272066
Take care.
>>
>>3272219
Good night, chief.
Man, I really wish this was more popular.
>>
>>3272229
I do admit it's pretty niche. Then again, everything I ever ran was pretty niche.
>>
>>3272219
Thanks for running!

>>3272229
I blame the race system. It confuses everyone, even OP.
>>
>>3272268
I like the race/hunt system. Would be cool to see something similar for land encounters if Qonfetto is up for it.
>>
>>3272268
>I blame the race system. It confuses everyone, even OP.
Oof

>>3272324
I have a duel system but that takes even more work for you all. I also have a much simpler distance-based combat system that I never ended up using since it was for a non-draw quest I'm sure no one would read. If I were to do a land encounter system, it would be using the distanced-based combat thing. Definitely not up to reworking every single skill to have an alternative version.
>>
Ah, we’ll figure the race system out eventually. Hell, I’ve got it mostly grasped myself.

I will say that if people want more visibility for the quest they should vote it up in the archive — The first thread hit purple but the second hasn’t hit green, which is a shame.

Also, a question that occurred to me: Was it at all possible for Lavender to get into the school? Would she have had to get first without tying?
>>
Also damn Confetto’s continual teasing of what’s up with Stella has me hooked.
>>
>>3272396
No, because she's an awful thaumaturge and her getting first place wouldn't have changed that. It was more about deciding your relationship with her. Also, the joke was that if you were a good enough thaumaturge to get first place, you should be good enough to get in.
>>
>>3272407
We should visit Lavender again soon, she’s a f r e n
>>
>>3272552
Lavender's FRENCH? Why didn't anyone tell me!?
>>
File: head meet desk.png (123 KB, 1024x1024)
123 KB
123 KB PNG
You drop your quill and allow your face to fall on your desk. A day later and countless drafts after, you can’t seem to put what you want to say in words correctly. At this rate, Grandma’s going to think you died or something. That reminds you, you should probably leave out your dangerous escapades lest you give her a heart attack.

Rye, walking over, asks, “Need help?”

You say, your voice muffled, “I need a distraction.”

“You do?” she asks.

You’ve been in some kind of strange stupor for a while and you can’t seem to understand why. It grows increasingly frustrating the more you think about it.

Ember’s disappeared to somewhere, Lilac went to the leechcraft department to help out, and Rye is... reading. She’s always reading, isn’t she?

You could also visit Lavender, you tell yourself. Finally, you get up, crumple the half-written letter, and toss it into the trash can.

You need to find something to distract you.
>Look for Ember.
>Look for Lilac.
>Look for Lavender.
>Bother Rye.
>Write-in.
>>
>>3274346
>>Look for Lavender.
>>
>>3274346
>>3274365
>>Bother Rye before going
>>
>>3274346
>>Look for Lavender.
>>
>>3274346
>Bother Rye.
She's the closest one
>>
>>3274365
>>3274369
>>3274376
>>3274386
magically combining these

Writing
>>
>>3274346
>Bother Rye
>>
File: reference no one will get.png (116 KB, 1024x1024)
116 KB
116 KB PNG
“Rye,” you start to say.

She immediately counters, “I’m not a distraction.”

You give her a pleading look. “Please?”

“You’ll be bored out of your mind,” she rebuffs.

“Pretty please?”

Rye lifts the book in her hands and shows you its cover. “What are your thoughts on the philosophy of animism and the nature of the thaumaturge?”

You get up, stretching. “I could go for a walk right now,” you say, wistfully looking around. “I wonder what Lavender is doing?”

She puts it down. “That was fast. This book is a more powerful repellant than I imagined.”

“I was kidding!” you tell her, turning on your heel. Very quietly, you add, “Kind of.”

Sighing, she asks you, “Shouldn’t you go to the leechcraft clinic already? Are you sure you don’t have the echoes or something?”

“But, I haven’t hiccupped at all,” you answer.

“You just don’t want to go there again.”

You pause. “You can’t prove that.”
>”Tell me more about your book!”
>”It’ll go away, definitely.”
>”What’s in your bookshelf, anyways?”
>”Okay, maybe you’re right.”
>Write-in.
>>
>>3274452
>>”Tell me more about your book!”
>>”What’s in your bookshelf, anyways?”
>>
>>3274452
>>”What’s in your bookshelf, anyways?”
>>
>>3274452
Also, deaf girl or komi-san?
>>
>>3274452
>What's in your bookshelf anyway?

Any CHEESY ROMANCE NOVELS?
>>
>>3274452
>”It’ll go away, definitely.”
>”Tell me more about your book!”
I do wanna visit Lavender
>>
>>3274452
>”Tell me more about your book!”
>>
>>3274468
>>3274489
>>3274510
get learnt

>>3274468
>>3274469
>>3274488
What are you hiding?

>>3274489
diejoubu

Writing

>>3274473
Neither. I was referring to the cover of the book.
>>
File: somethings escaping.png (112 KB, 1024x1024)
112 KB
112 KB PNG
“Tell me more about your book!” you ask of her. She looks at you as if you were insane. You reassure her, “I’m serious.”

“Oookay,” she replies. “To start, you’ve noticed how an animasphere functions, right?”

You thoughtfully put a finger on your chin. “I think Doctor Aurora said it was separating your consciousness and putting it in somewhere else? Whatever happens to your body inside doesn’t exactly happen to your body outside.”

“Only because we think of it as consciousness as some abstract thing. Cirrus, the author, compiled a ludicrous number of theories here into his thesis, despite his inability to prove most of them. Basically, he says that of we imagine animaspheres as an overlapping realities on different planes, then we can draw the conclusion that our existences and bodies inside of one are one and the same as any other,” she explains, “Imagine you brain hooked up to entirely different network despite while being attached to your body. The signals it sends and receives are met with false feedback from an external source, but if it’s affecting your body in the external source, who’s to say that source was ever external in the first place? If it can feel and see the same as your brain interprets it to be, then can’t you say that it’s an extension of your will? In a sense, it’s a real part of you.”

“Uh... huh,” you nod. You’re barely grasping any of this at all.

“In summary, Cirrus supposes that our reality is no different than an animasphere, and that by performing a Miracle, you’re crushing two animaspheres together while only keeping the aspects of reality you want.”

“What?” you mutter, shaking your head, “That’s insane. Aren’t dreams animaspheres?”

Rye replies, “I’m skipping over a lot of what he says. But you’re right. It’s only a thesis.”

This is a little too much for you. Wanting to change the topic, you go over to her bookshelf. “Is everything in here like that?” you crouch, scanning the spines. “Any cheesy romance novels?”

She blinks. “Ember keeps hers under her pile of clothes.”

“Where?!” you say, bolting upright.

[1/2]
>>
>>3274585

“Wait, we probably shouldn’t,” you reply.

“Sure,” she replies, getting up.

You turn your attention back to Rye’s bookshelf. Giving them a quick scan, you read the names out loud. “The Chains of the Anlaecende, Miraculous Warfare, Essence-Soaked Snow, The Fault of the Forest,” you say, “Don’t you have anything... lighter-toned?”

While digging around in the closet, she replies, “Don’t get me wrong, I read other things too. I just don’t keep them. Usually I sell them back or give them away.” Movement suddenly stops. “Found it.” Stepping out, she shows you what she was looking for. “It’s a classic.” When you walk up to her to see the cover, she hands you the book. Roses line the corners of the cover in the foreground while behind it, a knight dances with a woman in a white dress.

You start to cover your eyes.

Rye asks, “Is something wrong?”

“I saw that in my grandparents’ shelves once.”

“Oh.” She pauses. “Have you read it?” she asks. You motion you haven’t with your hands. “Do you?”

That’s the most questionable thing anyone has ever asked you.
>”...Maybe.”
>”I should get going.”
>Write-in.
>>
>>3274659
>>”I should get going. Do you want anithing from the city?”
>>
>>3274659
>”I-I should get going!”
>>
>>3274659
>"YES. Just for the experience of course! Strictly for learning purposes! "
>>
>>3274671
>>3274676
No

>>3274678
Yes

Writing
>>
File: later nerd.png (137 KB, 1024x1024)
137 KB
137 KB PNG
“I-I should get going!” you say, grabbing your things. “Do you want anything from the city?”

She thinks for a second. “I could use a new torch. Don’t go out of your way if you can’t find one, but I’ll pay you back if you do buy one.”

You nod, taking your leave. Strange now that you think about it. You’ve always used your wand for that, and it wasn’t exactly intentional you turned those Miracles into something you can use in a race. Minor worries, you suppose. Deciding to take your besom to save yourself the trouble of walking, you leap out the window and fly off, heading to Lavender’s shop.

It doesn’t take long for you to get there. It’s exactly as you remembered it, though the leaf-shaped sign might’ve been a little more polished than when you last saw it. You land as people below give you a wide berth. Peeking through the glass, you spot who you were looking for tending to another customer. You step in just as she finishes handing her change.

“Lavender!” you greet.

“Stella,” she replies, “Welcome!”

“You’re a lifesaver!” you tell her, “Remember that potion I bought a while ago? It was amazing! I was going so fast with it that I couldn’t believe what happens afterwards.”

She beams. “I’m glad you’re happy with it!” she tells you. Putting her hands together with a clap, she leans in, “Oh, do you want to buy another? If you get two, I’ll even throw in a discount, just for you!”

“Haha.” You shyly scratch the back of your head. “Sorry, I’m a little low on coin.”

“Aw, shame,” Lavender replies. “But how have you been?”

You wonder.
>”Actually, I have a bit of a problem.”
>”Probably the wrong place to ask, but do you sell torches?”
>”Speaking of, are you hiring?”
>”Well! How have you been?”
>Write-in.
>>
File: spaghetti.jpg (356 KB, 1056x1504)
356 KB
356 KB JPG
Be back in an hour or so.
>>
>>3274753
>>”Well! How have you been?”
>>Write-in.
Theach her the echolocation miracle if she doesn't know.

>”Speaking of, are you hiring?”
>>
>>3274763
Forgot one.

>>”Probably the wrong place to ask, but do you sell torches?”
>>
>>3274753
>”Probably the wrong place to ask, but do you sell torches?”
>>
>>3274753
>"Actually, I have a bit of a problem"
>>
>>3274753
>”Probably the wrong place to ask, but do you sell torches?”
Afterwards, after a pause:
>”Actually, I have a bit of a problem...”
>>
>>3274763
>>3274770
>>3274774
>>3274777
All this

Writing
>>
“Oh, I learned a neat Miracle the other day. A kind of... spectra echolocation thingy?”

Lavender lifts an eyebrow. “Superimposition spectral imaging?”

“Right!” you say, nodding, “That. I was wondering if you already knew it.”

“I do,” she replies, “But I use a wand for it. We have specially built Instruments in the back to help discern ingredients and mixtures. It’s really handy, even if you feel like cutting off your tongue afterwards.”

“Ah, that’s convenient,” you reply, “Also, probably the wrong place to ask, but do you sell torches?”

She pauses, “We don’t carry torches, but I think there’s a charm shop down the street. If you’re looking for something that makes light, we do have some things here.” She ducks to leave the space behind the counter, beckoning you to a row of cabinets. The one she stops at is filled with bottles of all shapes and sizes, some of them able to fit in your palm while others you need to carry around on your back. “Illuminating solutions are categorized by how they light up. Some create light in after coming in contact with the air, while others are teeming with dormant immiraculous creatures that when exposed to a Miracle would emit light.”

That makes you unnerved, but you don’t say it. Lavender pauses when she sees that you wanted to say something, and you take the chance to do so. “I don’t think any of these can really replace a torch.”

“You’re right,” she replies, “Most of these are either used for general lighting or something like a signal flare. But you know, with the added ease that old world stuff doesn’t have.” And then she tilts her head as she realizes something. “Hold on a minute, why would you need a torch? You can do that with your wand. I remember, you can light things up.”

[1/2]
>>
File: stellar insight.png (111 KB, 1024x1024)
111 KB
111 KB PNG
>>3274995

With a shy laugh, you answer, “It’s not for me. I don’t think I ever had this problem before.”

“Sorry,” she replies, “I can’t really help you here.”

“Don’t worry about it,” you tell her, “Actually, I have a bit of a problem. Maybe you know how to fix it.” You wait a moment for her to wordlessly signal for you to continue. “I can’t seem to...” You stop there.

A long minute passes before Lavender breaks the silence. “Seem to what?”

You open your mouth, as if you were going to speak, and then stop. Two more times of this and you finally get out, “Think? It feels like I can’t think of something.”

With worried eyes, she tells you, “That sounds really serious. I don’t think you should be coming to me with this kind of thing at all!” Lavender titters before adding, “Maybe see a doctor?”

“No, it’s,” you say, stopping, “It doesn’t feel serious?”

“Then why did you phrase it like a question?” she asks. “Completely unrelated but I’ve been meaning to ask: where did you get that besom? I wish I had something that handled that well.”

“This?” you ask, lifting up. “I got it from...” You blink. “My grandma. It’s an heirloom.”

“No wonder,” she notes.

You hesitate.
>Something’s wrong. (Write-in)
>You’re fine.
>>
oh god
do we have to figure it out
I have to find brain cells oh fug
Guess I’ll search earlier in the thread and see if anything comes up during the race
>>
>>3275069
You don't have to. The option's right there!
>>
>>3275074
I USE BRAIN LIKE HUMAN HRGH
Whatever it is, it has to do with our possessions, Stella was patting herself for something when she walked back inside. Maybe we dropped something? Hmmmm
>>
>>3275044
"Something’s wrong and I cant even put it into words. More like I dont even what's wrong with me. When I think about it everything becomes a blur."
>>
Closing the vote in 5.
>>
Fuck me. Are we missing the little dangly bit on the top of our besom that can be seen in the thread 1 OP or did Confetto just elect to not draw it since it’s a simple drawing? Or was it not there in the first place?
>>
>>3275044
Hell with it I’ll just have us check ourselves
>Something’s wrong.
“Hum. Um. I guess it really is kind of silly for me to ask you about it, but maybe I lost something?”
>Check our besom over again. Are we missing anything on it?
>>
>>3275087
>>3275111
>>3275116

Writing
>>
>>3275044
>Something’s wrong. (Write-in)

>"I blank out. Coming back from a race yesterday I had moved down the hallway without even noticing, like I was sleepwalking for a minute."
>>
>>3275119
>he linked to my post of musings
interesting
I wonder if I’m right, but considering how it is just a detail I might also be trying too hard to play spot the differences. I’ll trawl through thread 2 and thread 1 to see if it’s present I suppose
>>
>>3275128
It shows up consistently in thread 1, once that I saw in thread 2, and once near the beginning of this thread — but it doesn’t show up after the battle in this thread, despite Confetto hinting at the besom slash showing it a couple of times extraneously afterwards. Either I’m right or I’m turning into an actual conspiracy theorist.

And, well, I was the shadowrun anon in thread 1 so that’d make sense too
>>
File: Spoiler Image (88 KB, 1024x1024)
88 KB
88 KB PNG
You stare at your besom. Something’s wrong.

No, you know what’s wrong with you, but that’s not quite right. Something’s off, but you don’t know what’s off! That’s the problem, and try as you might to vocalize it, it might as well be asking for someone to read your mind and then some.

“Hum. Um. I guess it really is kind of silly for me to ask you about it, but maybe I lost something?” you ask.

Lavender thinks for a moment. She furrows her brow in concentration. “Didn’t you have charms tied to it?”

You hold your besom up, your hand running through the hole in the handle. “I don’t remember there being any.”

She replies, “Maybe I was just seeing things.” The bell on the shop door rings as someone enters, and her attention snaps away. “Welcome!” To you, Lavender says, “Sorry, I’ve got to get back to work. If you need anything, tell me!”

Leaving you to mull over whatever it is going through your mind, she heads over to help with a customer.

You stare at your besom.

Nothing’s missing. Right?

You tell yourself that, but a part of you refuses to believe it. Gripping the handle, you squeeze it tight as you walk out the shop. Your mind is empty, desperate to focus on whatever it is eludes you.

Getting onto your besom, you fly back to the Anlaecende, and when you reach there, you trace your steps, one by one. In a trance, you follow down the halls, hunting for something particular.

You enter your dorm room, and Rye says something to you. You don’t hear it. One foot after the other, you follow the trail you’ve made and circle back outside. Rye watches you with concern, though you don’t notice it.

In this state, you walk back out to the Anima Forest, eyes darting all around. Birds fly out into the sky, the noises of the wildlife all that you can hear. A couple of students walk toward you, heading back to the castle. You stand there, silent, searching.

Finally, you latch onto the smallest concept that manages to form. “Where is it?”
>>
Thanks for playing. I'll try to wrap up the thread on Wednesday.
>>
Hahaaaaaa I figured it out
Functioning brain confirmed
>>
>>3275203
Thanks for running, man.
Good night.
>>
>>3275203
Thanks for running!

>>3275111
good catch senpai
>>
>>3275208
Nice one, man.
I was thinking of the teacher or plant mindfucking us caused this.
>>
I wonder if it was running into the thicket that lost the charm.
>>
>>3275242
That or the flower grabbing after eating a nasty shred
>>
>>3276328
Or Wolf snatched it while pretending to help us.
>>
>>3275203
Thanks for running. I've been lurking, otherwise unavailable while the quest was running, or unable to post. Sorry about that, but there are definitely us lurkers watching.
Forgot to mention it last thread, but I'm really liking these background songs you put up to listen to while racing or whatnot. It really gives it a bit of extra, magical, feeling to it all.

>>3274585
Not going to lie, these are some interesting philosophical questions. I'd argue that the original body you are born in, the one your brain is innately tied to, is the 'true' body. While all other simulated bodies inside of animaspheres are more like an avatar, than a proper true body. They are made right when you enter the animasphere, and as far as I know, disappear the moment your mind leaves the animasphere. If it was a proper body, it would have a sense of permanence.
Though I guess it also comes down to how much 'you believe it, and its real, because magic' the magic in this world is. Magic seems to be pretty belief based, based on how our Illume spell works. Perhaps if someone believes their avatar in an animasphere is their real body hard enough, it does become their real body, and they cease to be connected to their old one.

>>3276369
I'm not too sure on that. Wolf is aggressive and domineering to an extent, but she doesn't seem the type to steal and cheat for petty reasons. She wanted a duel, and she accepted our choice when we said no. Then she got one, and we beat her fair and square in an honest race. She honored the terms and left it at that.
My bet is we just lost it somewhere along the race. Either through the shrubs, when we got hit by the lolly-pop, or when we decided to try to use our face as a landing gear.
>>
File: Spoiler Image (154 KB, 1024x1024)
154 KB
154 KB PNG
A common misconception is that one can use light to banish the dark.

Those who says such things have never wandered into the unseen themselves, watching the firelight flickering in the distance. They have never seen the fading incandescence draw the outline of the things that lurk in these depths, revealing them to everything that has the luxury of sight. It is the weak that skulk in the shadows, like rats scrambling for a hole to crawl into.

Each step into the light of the lanterns sends something scuttling away, shifting figures fleeing by your approach. The sunset has made things dim, but the smallest of light can still be blindingly bright with a backdrop of black. You push aside a shrub, stepping further into the wilderness. It’s been half an hour since you left the alchemy department. It has been thirty-minutes since someone started following you.

You don’t know who it is, nor do you care, seeing as how they’ve been keeping their distance.

You approach the border set out by the alchemy staff, made clear by the sudden lack of lanterns on the trees. Beyond here, no one can guarantee the state of the forest. But you can taste it.

Every minute, you perform a Miracle. You can taste a lack of something, a missing sensation that has been by your side all this time until now. What replaces it is something that resembles its likeness instead, a slight deformation and change. Little to go on, seeing as how it could be something else completely, but it is your only trail.

So you follow it.

The sound of a dead leaf being crushed causes you to freeze. The weight alone tells you it’s a person.

They’re still there.
>Call out.
>Pretend you haven’t noticed and keep going.
>Burst.
>Write-in.
>>
>>3280458
>>Pretend you haven’t noticed and keep going.
>>
>>3278998
Thank you! Reassuring posts help a lot, I swear.
>>
>>3280458
We shouldn't be in this forest alone.

>>Write-in.
See if it's someone from our coven.
>>
>>3280484
Or someone we known otherwise keep going.
>>
>>3280458
>Call out
>>
>>3280461
Pretend

>>3280484
>>3280487
>>3280490
See

Writing
>>
>>3280458
Why is this pic so hot
>>
>>3280513
The face shape is sharper and better defined than normal I think.
>>
>>3280513
... Are you sure Stella is legal?
>>
File: her.png (123 KB, 1024x1024)
123 KB
123 KB PNG
This has gone long enough.

One hand in your bag, you reach for your wand.

“Who’s there?” you ask. Nothing. A moment elapses.

Rye steps out. “Where are you going?” she asks.

Your attention withers. “I dropped something.”

Firmly, she tells you, “It’s dangerous out there. If you’re going, at least tell someone.”

“It won’t take long; I’ll just take what’s mine and leave,” you reply. You can barely put effort into your words; they come out more as whispers than anything.

Her eyes betray her suspicion. She steps closer to you, and you step back. “You’re in a trance.”

“Don’t stop me.” You turn continue. Your jaw clamps shut as the newfound flavor of human to your collection of knowledge of spectra.

Wordlessly, Rye follows you. “What are you looking for? Let me help.” You don’t ask why. You don’t need to know. A minor thing.

You perform a Miracle once. You’re getting close. In a murmur, you answer, “A ring of charms. A feather, a tooth, a scale, a pebble...” You recite them one after the other, searing it into your mind. You’ll carve it all over if you have you. You refuse to forget.

That is why you can spot it even when it’s scattered and torn apart before you.

[1/2]
>>
File: Spoiler Image (181 KB, 1024x1024)
181 KB
181 KB PNG
>>3280547

https://files.catbox.moe/q0g2hm.mp3

You can hear her, the hunched girl mumbling between sobs. Her voice.

Meaning fails to form, a staggering stumble that threatens to split you at the seams. The connection between ideas is not severed, but snuffed out.

Her. Her, Her, Her, Her, Her—

Scattered pieces of a misshapen whole, torn feathers, and split scales, a trail that leads you to Her. You were looking for Her, so she has become so. The world seems to bend your meaning, your reality, your will.

The definition of a Miracle—except it wasn’t yours.

Her hair in knots and braids, it is a curtain draped across her back, hiding herself but not her hands. In it is a string, a cracked cubed. A woman in the dark.

Rye says something to you, reaching out, but you step closer, away from her hand.

“Please don’t cry,” you whisper.

Pained wails. The One Before You holds the crushed charms so tightly against her chest.

Your heart rends. You wish you could see Her all this time, and you meet like so! You can’t stand it.

>You want to rush over and hold Her tight.

>Run into her arms soothe Her as she soothed you.

>Tell Her about all you’ve done, how you’ve followed Her footsteps.

The line between the real and the unreal disappears.
>Disprove Her. (Write-in)
>Reunite.
>>
>>3280573
>Tell Her about all you've done, how you followed Her footsteps
>>
>>3280573
>Reunite.
>>
>>3280573
>>Disprove Her.

"No, she's not in this world anymore. She said to look for her in my dreams. You are not here, you are not her!"
>>
>>3280573
>Disprove Her.
Supporting >>3280596
>>
>>3280573
>>Tell Her about all you’ve done, how you’ve followed Her footsteps.


>Disprove Her. (Write-in)
This isn't a dream... But I wish it was.
>>
>>3280578
>>3280607
Footsteps

>>3280592
Reunion

>>3280596
>>3280603
>>3280607
Disprove

Writing
>>
File: Spoiler Image (364 KB, 1024x1024)
364 KB
364 KB PNG
...Disprove her?

Why?

One step closer, you begin to extend your hand forward.

You’ve seen Her in your dreams, just as she told you to. A fortress against your untamed imagination, the final defense of your dreams against self-destruction. This isn’t a dream.

“I-I made it,” you whisper.

You can feel your heart beat, chest heave, soul ache.

She is Her, brought back from beyond. The flesh is malleable. The mind is willing. With a Miracle, even the most drowned beings in the void can be reconstructed. Inch by inch, iota by iota, nerve by nerve, it is possible. Even if it takes a millennia and the linking of a thousand minds, it must be! You cannot disprove that what is before you, even if it must be the product of a perfected replication of innumerable moving parts. You cannot disprove it because you don’t want to. Even if you understand, you cannot dream of taking the following step, the one that seals her fate.

You don’t want to taste her being.

“Aren’t you proud?” you ask, hands shaking. Your eyes water. “I’m back. I came back for you!” One foot after the other. “I told you I won’t forget! I can’t forget, ever! You even found the charm had made so I would... I would never...!” You stop. “P-please say something. Please...” Your words transform into desperate laughter. “Please! I’m sorry! I didn’t leave you, I never, I didn’t want to—“

You touch her shoulder, and she turns around.

She opens her arms, with all of her limbs that extend outward from the ground, from where her legs are supposed to be, the intertwining trail of vines that you failed to see in the dark. Then, she holds you tight, ever so close.

[1/2]
>>
>>3280662
Oh dear
>>
File: hug.png (232 KB, 1024x1024)
232 KB
232 KB PNG
>>3280662

Her cold embrace was everything you could ask for.

Your arms wrap around her too, returning the hug.

And then she pulls you away, lifting you into the air.

You finally hear Rye screaming. “Stella!”

Reality returns to you. The twisted expression of the person before you finally falls into the light of the dying sun, coloring her gaunt features red. Her eyes, nose, mouth, everything was carved onto the bulbous sphere of flaking, gyrating greenery that you mistook for a head. Her limbs bend haphazardly, free from the limitations of bone and sinew. Its hair rears individually as if they were snakes, the knots and bows unveiling their true nature as disguised leafs, dyed dark colors as to trick the eye.

You didn’t look, but now you can see. You tremble, hands reaching for what now has spun around your chest. “N-no...” you squeak, “No!”

It tightens. Something breaks.

https://files.catbox.moe/q2adc2.mp3

>(Unrelinquishing Grasp) Expend 1 Miracle and select a target within 4 Lengths. Permanently [Snare] them and drag them behind you so that they follow 4 Lengths behind you at all times. Every turn they spent under this effect, they will receive 1 instance of [Shock]. [One Use]

You gasp, searing pain filling your inside. You can barely breathe. The only sound that escapes from you is a choke, and then you are pulled away, dragged into the dark.

Right before Rye disappears, you see her climbing onto your besom.

As it steals you away, you kick and pry. Its grip is too tight, but you pull your bag free. Reaching inside, you pull out your wand just as Rye flies into view, weaving between trees.

The beast that was pulling you twists her head back completely, a motion that would’ve snapped anyone’s neck. Suddenly, all the vines underneath it begins to move, shuffle, leap into place.

The forest lives.

[2/4]
>>
File: turn 0.png (27 KB, 563x588)
27 KB
27 KB PNG
>>3280724

>The Weeping Willow is a special participant. It has 6 skills.


[Weeping Willow]
Con: 35
Miracle: 9/10 [+0]
Speed: 7
Position: 20

Status: None

>(Whence All Things Came) No characters will recover from [Shock] overflow this encounter. [Passive]

>(Unrelinquishing Grasp) Expend 1 Miracle and select a target within 4 Lengths. Permanently [Snare] them and drag them behind you so that they follow 4 Lengths behind you at all times. Every turn they spent under this effect, they will receive 1 instance of [Shock]. [One Use]

>????

[3/4]
>>
>>3280729

Goal: Kill the Weeping Willow or Free yourself.
You can input actions for Rye.

[Stella]
Con: 7
Miracle: 6/10 [+1.5]
Speed: 10
Position 16

Status: [Unrelinquishing Grasp]

Skills:
>(Prismatic Burst) Expend 2 Miracles and select a target within 28 Lengths. Blast them and deal 3 instances of [Shock]. If they target you with a skill this turn, apply an additional 2 instances.

>(Illume) Expend 5 Miracles and select a target within 25 Lengths. Deal them 2 instances of [Shock]. If you have not targeted them using this skill before in this Encounter, for 1 turn their perceived distance of you is increased by 10 Lengths. [Cooldown: 2]

>(The Starlit Path) Expend 4 Miracles. All participants in permanent [Shock] this Encounter are removed from the path, and anyone within 10 Lengths of them receive 5 instances of [Shock]. [Cooldown: 2]

>(Halt) Expend no Miracles. Give yourself and the Weeping Willow [Slow 4].

>(Take My Hand) Expend no Miracles and select an ally within 5 Lengths. If they use the same skill as you this turn and are not afflicted by the same [Status], free yourself.

Trinkets:
>{Dampening Trinket} Select a skill. Any incoming [Shock] instances from it is reduced to 1 this turn only.


[Rye]
Con: 9
Miracle: 4/10 [+2]
Speed: 9
Position: 0

Status: None

>(Snipe) Expend 5 Miracles and select a target that is at least 10 Lengths away from you. Deal them 5 instances of [Shock] and 5 instances of [Slow 1]. If your speed is 5 or under, deal an additional 2 [Shock]. [Cooldown: 1]

>(Retreat!) Subtract your position by twice your speed. Avoid all incoming effects for this turn.

>(Stand Still) Expend 8 Miracles and select a target. [Snare] yourself for 2 turns. If they do not travel 20 Lengths after 2 turns, deal 25 instances of [Shock] to them. They suffer from [Slow 5] for 5 turns.

>(Pace) Gain [Haste 4] or [Slow 8]

>(Take My Hand) Expend no Miracles and select an ally within 5 Lengths. If they use the same skill as you this turn and are not afflicted by the same [Status], free yourself.
>>
>>3280742
So I guess the question is, which is faster? can we kill it or can we free ourselves first?
>>
>>3280759
Rye, getting close to this thing doesn't seem like a good idea. We should try that 25 Shock.
>>
>>3280766
Forgot to mention, if you get too far away, you'll instantly lose. Careful.
>>
>>3280742
Stella
>(Halt)

Rye
>[Haste 4]
>>
>>3280775
This

Writing.
>>
>>3280766
We can also try lllume and take my hand.
>>
>>3280808
Man this system is hard to understand. We can't be too far away and we have watch out what other nasty surprise this thing is going to have.
>>
>>3280811
We have only more 7 turns to decide.
>>
File: coming for you.png (144 KB, 1024x1024)
144 KB
144 KB PNG
The thing begins to sob again. First in the voice of Her, and then Lavender, and then Rye. Terror seizes you. As your thoughts change, so does its voice. Its false skin begins to bubble, and without warning, white flowers begin to explode outward. The words it forms are not words are all, a slur of sounds that mimics the human voice. An alluring bait.

>[Weeping Willow] uses (The Blossoming).
>(The Blossoming) Expend 1 Miracle. Permanently increase your speed by 2. [Cooldown: 1]

>[Weeping Willow]’s Speed increases from 7 to 9.

You can’t let this happen. It’s taking you somewhere; it’s moving with such purpose. It had wandered all this way looking for someone, and it has found it. You leap into action, slamming your feet into the ground and stopping it as much as you can. You feel it slow down as it tries to drag you along, but then a root it travels over slams into your legs.

>[Stella] uses (Halt).
>[Stella] gains [Slow 4].
>[Weeping Willow] gains [Slow 4].

>[Stella] receives an instance of [Shock] from (Unrelinquishing Grasp).

You cry out from the pain, biting your bottom lip.

Wheezing, you manage to get out the words, “Rye! I’m...”

“Save your breath,” she shouts. She closes in, heading toward you. She’s trying to rip you free!

>[Rye] uses (Pace).
>[Rye] gains [Haste 4].

You wince as you’re shaken as it crosses more uneven ground. “Where... where is it going?”

“I don’t know,” she replies, “And I don’t want to find out.”

The beast then spins you around, staring at you with blank eyes. It pulls you closer.

It’s not happy with you.

[1/3]
>>
>>3280808
At least [Unrelinguishing Grasp] is only single use, but the Willow does have 9 more Miracle and 5 more skills up its sleeve. Why are the tokens for the race skulls?
>>
File: turn 1.png (26 KB, 587x560)
26 KB
26 KB PNG
>>3280824

[Weeping Willow]
Con: 35
Miracle: 8/10 [+0]
Speed: 5 (9-4)
Position: 29 (20+9)

Status: None

>(Whence All Things Came) No characters will recover from [Shock] overflow this encounter. [Passive]

>(Unrelinquishing Grasp) Expend 1 Miracle and select a target within 4 Lengths. Permanently [Snare] them and drag them behind you so that they follow 4 Lengths behind you at all times. Every turn they spent under this effect, they will receive 1 instance of [Shock]. [No Uses Left]

>?

>?

>?

>(The Blossoming) Expend 1 Miracle. Permanently increase your speed by 2. [Cooldown: 1 left]


[2/3]
>>
>>3280842

Goal: Kill the Weeping Willow or Free yourself.
You lose when you are separated from Rye by 30 Lengths or when the Weeping Willow reaches 70.

[Stella]
Con: 7
Miracle: 7.5/10 [+1.5]
Speed: 6 (10-4)
Position 25

Status: [Unrelinquishing Grasp], [Shock]x1

Skills:
>(Prismatic Burst) Expend 2 Miracles and select a target within 28 Lengths. Blast them and deal 3 instances of [Shock]. If they target you with a skill this turn, apply an additional 2 instances.

>(Illume) Expend 5 Miracles and select a target within 25 Lengths. Deal them 2 instances of [Shock]. If you have not targeted them using this skill before in this Encounter, for 1 turn their perceived distance of you is increased by 10 Lengths. [Cooldown: 2]

>(The Starlit Path) Expend 4 Miracles. All participants in permanent [Shock] this Encounter are removed from the path, and anyone within 10 Lengths of them receive 5 instances of [Shock]. [Cooldown: 2]

>(Halt) Expend no Miracles. Give yourself and the Weeping Willow [Slow 4].

>(Take My Hand) Expend no Miracles and select an ally within 5 Lengths. If they use the same skill as you this turn and are not afflicted by the same [Status], free yourself.

Trinkets:
>{Dampening Trinket} Select a skill. Any incoming [Shock] instances from it is reduced to 1 this turn only.


[Rye]
Con: 9
Miracle: 6/10 [+2]
Speed: 13 (9+4)
Position: 9 (0+9)

Status: None

>(Snipe) Expend 5 Miracles and select a target that is at least 10 Lengths away from you. Deal them 5 instances of [Shock] and 5 instances of [Slow 1]. If your speed is 5 or under, deal an additional 2 [Shock]. [Cooldown: 1]

>(Retreat!) Subtract your position by twice your speed. Avoid all incoming effects for this turn.

>(Stand Still) Expend 8 Miracles and select a target. [Snare] yourself for 2 turns. If they do not travel 20 Lengths after 2 turns, deal 25 instances of [Shock] to them. They suffer from [Slow 5] for 5 turns.

>(Pace) Gain [Haste 4] or [Slow 8]

>(Take My Hand) Expend no Miracles and select an ally within 5 Lengths. If they use the same skill as you this turn and are not afflicted by the same [Status], free yourself.
>>
Be back in an hour.
>>
>>3280844
>>3280844
So the plant will go to 34 because we slowed it down. Unless it has another ability to speed up. I figure the weeping willow might try for an attack on Rye as she advances to 22 and getting close to Stella at 30

Rye should go for
>(Stand Still) Expend 8 Miracles and select a target. [Snare] yourself for 2 turns. If they do not travel 20 Lengths after 2 turns, deal 25 instances of [Shock] to them. They suffer from [Slow 5] for 5 turns.

While Stella should go for
>(Halt) Expend no Miracles. Give yourself and the Weeping Willow [Slow 4].

Unless the willow has another ability which negates Rye or force Stella to move when she doesn't want to.
>>
>>3280878
The Willow targeting Stella if Rye is out of range seems likely to me. Some other sort of Charm effect or something. The willow wasn't pleased last turn, remember. Maybe:
> (Illume)
> (Stand Still)
?
If the burst lands solidly, Rye can try to kill the Willow with a Snipe after the Stand Still.
>>
>>3280911
Err, Illume or Burst. Is the burst lands solidly then Rye can kill it with a snipe. The illume might be enough to keep us safe from whatever the Willow intends though.
>>
>>3280920
But if its skill targets whoever it has snared, then illume won't do anything. Ho hum. What do you think, Anon?
>>
>>3280925
llume is single use, it is not?
>>
>>3280935
Yes, the useful part of Illume only works once so using it now is risky I guess, if we need to dodge something later. I want to react to this though, It's telegraphing something:
> The beast then spins you around, staring at you with blank eyes. It pulls you closer.
> It’s not happy with you.
>>
>>3280911
if we use illume that means that the Willow at 34 will perceive Stella at 20?
>>
>>3280942
We can use our trinket if is really bad.
>>
>>3280951
We don't know the skill it is going to use, can we use the trinket? I don't know.

>>3280949
Yeah that's how it works. I think. I've only ever lurked in these quests. If it can only whack targets with its branches or whatever in reach 4, then Illume will mean it misses.
>>
>>3280878
This + trinket if more than 3 shock next turn.
>>
>>3281000
Wait, can we even stand still now, or we need the 8 miracle?
>>
>>3281005
You need 8 Miracle.
>>
>>3280844
My vote for:

> Illume
> Pace [Haste 4]
>>
>>3280878
>>3281000
>>3281018
I'm guessing Illume and Pace [Haste 4] is the consensus.

Writing
>>
>>3280844
Stella
>>(Halt) plus trinket if too severe.

Rye
>>[Haste 4]
>>
>>3280844
Backing
>>3280878
>>
>>3281029
>>3281030
Uh, recounting. Looks like Stall's doing Halt and Trinket while Rye Hastes. You can't use Stand Still now, but you can next turn.
>>
Round three means
The willow will be at 35, with 7 miracle or less once it chooses an action in round 2.

Stella is at 31 with 9 miracle

Rye at 39, with no miracle.

Uh, wow, that's bad ain't it. That means Rye is super close to the Willow and a prime target. Worse she'll be in stopped at 39 when she uses stand still
>>
File: listen to mother.png (214 KB, 1024x1024)
214 KB
214 KB PNG
It begins to whisper.

The nonsense it spews becomes meaning inside your mind, a monstrous violation as it feeds your thoughts back into itself. “It’s okay, you’re safe now.” The soothing words linger in your mind as you choke on your words. “Nothing can hurt you here.” You want to make Her stop. “Everything will be fine, Stella.”

You slam your feet onto the ground once more, digging into the earth. You reach out with both your hands, gripping into any shrubbery that falls into reach. Something brushes against your hand, and you latch on, stopping the beast’s retreat.

>[Stella] uses (Halt).
>[Stella] gains [Slow 4].
>[Weeping Willow] gains [Slow 4].

Once more, the terrain tears at you. You hold strong.

>[Stella] receives an instance of [Shock] from (Unrelinquishing Grasp).

“Stella, stop!” it moans. Its voice reverbs inside your skull, and you gasp for breath. “Don’t you want to come back home?”

It tightens its grip on you, and then it swings you to the side. You’re flipped over before you are slamming into a tree. You cry out as it swings you around, smashing you onto the earth before ceasing. You’re covered in scratches, and what little left of the trinket around your neck now becomes dust.

>[Weeping Willow] uses (Thrash) on [Stella].
>(Thrash) Expend 3 Miracles. Violently shake the closest target within 4 Lengths. [Stun] them for 1 turn and deliver them 5 instances of [Shock]. [Cooldown: 2]

>[Stella]’s {Dampening Trinket} breaks.
>[Stella] receives 1 instance of [Shock].
>[Stella] receives [Stun].

Reeling, you barely catch Her whispers. “You’d be a lot easier to tow if you weren’t moving. Don’t make me consider.”

>[Weeping Willow] willingly reveals one of its skills to you.
>(Escape) Expend 2 Miracles. If whoever is in your grasp is under [Shock], move yourself ahead by 30 Lengths.

Your eyes widen. You try to look away, but it holds your head in place.

“Let go of her,” Rye demands, trying to draw its attention. She rips free a stone she passes by with a careless Miracle and flings it at the creature. A thick appendage rises out and simply swats it away.

Rearing itself, the thing spans its arms like a paper fan. A warning to not approach any further.

As if she’d listen to them. In fact, she speeds up, determined to get close.

>[Rye] uses (Pace).
>[Rye] gains [Haste 4].

[1/3]
>>
File: turn 2.png (27 KB, 574x563)
27 KB
27 KB PNG
>>3281109

[Weeping Willow]
Con: 35
Miracle: 5/10 [+0]
Speed: 5 (9-4)
Position: 34 (29+5)

Status: None

>(Whence All Things Came) No characters will recover from [Shock] overflow this encounter. [Passive]

>(Unrelinquishing Grasp) Expend 1 Miracle and select a target within 4 Lengths. Permanently [Snare] them and drag them behind you so that they follow 4 Lengths behind you at all times. Every turn they spent under this effect, they will receive 1 instance of [Shock]. [No Uses Left]

>(Thrash) Expend 3 Miracle. Violently shake the closest target within 4 Lengths. [Stun] them for 1 turn and deliver them 5 instances of [Shock]. [Cooldown: 2 left]

>?

>(Escape) Expend 2 Miracles. If whoever is in your grasp is under [Shock], move yourself ahead by 30 Lengths.

>(The Blossoming) Expend 1 Miracle. Permanently increase your speed by 2. [Cooldown: 1]


[2/3]
>>
>>3281134

Goal: Kill the Weeping Willow or Free yourself.
You lose when you are separated from Rye by 30 Lengths or when the Weeping Willow reaches 70.

[Stella]
Con: 7
Miracle: 9/10 [+1.5]
Speed: 6 (10-4)
Position 30

Status: [Unrelinquishing Grasp], [Shock]x3

Skills:
[Stunned]


[Rye]
Con: 9
Miracle: 8/10 [+2]
Speed: 13 (9+4)
Position: 22 (9+13)

Status: None

>(Snipe) Expend 5 Miracles and select a target that is at least 10 Lengths away from you. Deal them 5 instances of [Shock] and 5 instances of [Slow 1]. If your speed is 5 or under, deal an additional 2 [Shock]. [Cooldown: 1]

>(Retreat!) Subtract your position by twice your speed. Avoid all incoming effects for this turn.

>(Stand Still) Expend 8 Miracles and select a target. [Snare] yourself for 2 turns. If they do not travel 20 Lengths after 2 turns, deal 25 instances of [Shock] to them. They suffer from [Slow 5] for 5 turns.

>(Pace) Gain [Haste 4] or [Slow 8]

>(Take My Hand) Expend no Miracles and select an ally within 5 Lengths. If they use the same skill as you this turn and are not afflicted by the same [Status], free yourself.
>>
>>3281134
Hm, I don't see how we can win.
If the willow uses blossoming, she'll get up to 11 speed. Leaving 4 miracle, more than enough for escape to hit 70.
even with snipe from rye that means the speed is 6 for the willow, it still reaches 40 so that escape will take effect

Stella is stunned and can't do anything.
>>
>>3281157
We can still try take my hand, can't we.
>>
>>3281161
Rye

>>[Haste 4]
>>
>>3281161
Let us assume the Willow will use blossoming. And not say escape.
The willow will be at 40 or 45 (either attack is first or speed, I can't tell which is first), miracle at 4
Stella will be at 36 or 41 depending if snipe takes effect first before Willow gets to move. She's stunned
Rye will be at 35, assuming she uses Snipe will slow it down. If snipe doesn't actually take effect, then we use pace to get faster, 39.

The next turn is our last chance if we assume that Willow's move is after Stella and Rye react. Either the willow will use escape or decide to do something else (which makes no sense with victory is in sight).
If willow uses escape and it's slow, then stella and Rye must use take my hand.
If Willow's escape actually takes precedence then we lose.
>>
>>3281182
What is the order of stuff. I can't figure it out. Is speed first? Magical moves?
>>
>>3281182
Willow can't escape. Stella's stunned, not in shock.
>>
>>3281185
Check the pastebin. It's by speed. I'll often rearrange what happens in the narrative to make things smoother if the order of actions doesn't matter.
>>
The Willow can't use Escape, it needs Stella to be unconscious. I'm pretty sure the '[Shock] x3' is something different, anyway.

If Rye gets stunned by the Willow, it's GG. And the willow has already telegraphed that its last move is an ability that can target anything, and will probably hit in range 10 or whatever. I don't know if the attack will land or if the mission will end first, if Rye can somehow get in there and free Stella without getting whacked.
>>
Going to close the vote in 5 since it looks like things are still a little hazy.
>>
>>3281192
Okay that make my assumptions a bit different.
Next round
Willow will have 9 speed, it will be up to 43.
Stella will be at 39, speed 10
Rye will be at 35, speed 13

Stella can't do anything.
So we need to guess what the Willow will do. It has 4 miracles. It will either use Blossoming or the unknown skill. It has 5 miracle left.
Rye needs to keep close to Stella, I think it's best to slow down the Willow.
If willow get up to 11 speed with blossoming, it's faster than Stella's 10 speed if she uses take my hand.
So we need to slow it down with Snipe, forcing Willow to be speed 6.
But this assumes strongly that the Willow will use Blossoming and not it's unknown skill.
>>
>>3281141
>(Snipe) Expend 5 Miracles and select a target that is at least 10 Lengths away from you. Deal them 5 instances of [Shock] and 5 instances of [Slow 1]. If your speed is 5 or under, deal an additional 2 [Shock]. [Cooldown: 1]
>>
>>3281206
I vote for

>Snipe
>>
>>3281134
Too little time to check all the numbers, but I am pretty sure using Haste this turn results in Rye getting destroyed so we can't do that Retreat is an auto-lose so is Pace/Slow and Stand Still doesn't do enough any more. I am voting for
> Snipe
>>
>>3281167
Haste

>>3281216
>>3281217
>>3281219
Snipe

Writing. I'm curious, do you skip over the non-mechanic parts?

>>3281219
Retreat is not an auto-lose. Though I guess you are in a terrible spot right now. Stella with Halt is ridiculously powerful with Willow's Miracle cap.
>>
>>3281141
>>3281167
Well, Snipe it is, then.
>>
If Willow used blossom, it would be at 54. speed 11, it takes precedence over Stella.
If using the unknown skill, it'll be at 52 but speed is 9 meaning stella is faster at 10 but the unknown skill could be something really bad for Rye.

Stella at 50. Or at 48. She can react but it'll have to be take my hand.

Rye at 48 if she uses snipe. If we slow by 3 it'll be at 45. With our speed at 10.

So we're pretty much betting right now the willow is going to use blossom and not it's weirdo ability. Good luck to us.
>>
>>3281233
Its speed is 5 right now. Blossoming would turn it into 7 and put it at 41. Slows and Hastes change speed, which apply to the position a turn later. A snipe will still leave it at 41.
>>
>>3281246
I don't quite get this system. I assumed that halt is removed because, well, there's nothing holding back the Willow anymore.
>>
File: close.png (243 KB, 1024x1024)
243 KB
243 KB PNG
“Please...” you say, “Let go of me!”

Your hands on her wrists, or what resembles them anyways, you try to pull her off of you. With surprisingly little resistance, she takes her hands away from you, deciding you knew what was best for yourself. She turns up to the thaumaturge chasing Her. What makes up her body begins to rumble as it poises itself like a snake.

“R-Rye!” you start to say.

“Hold still!” she replies. In an instant, she tears off a small tree trunk and lifts it in front of her, and as her Miracle takes shape, it transforms into a sharpened stake. “Lower your head!” she shouts, and you comply as it’s blasted forward. It strikes the creature in the chest, causing it to hiss and screech.

>[Rye] uses (Snipe) on [Weeping Willow].
>[Weeping Willow] receives 5 instances both of [Shock] and [Slow 1].

What resembled her ribcage now warps around the length of wood. Angrily, in sharp, sudden movements, she grabs hold of it and lifts it up.

And then she hurls it at Rye. Steering to the side, she slips past it barely, flying in closer to reach you.

“Get back!” you shout, vocalizing Her thoughts.

The beast explodes. Every last fiber of Her body disassembles, interlocking strands of cellulose unwounding and unfolding in a split second. A singular wave travels from the base of Her body to circling around Her head, and like a whip, it lashes outward.

>[Weeping Willow] uses (Repel) on [Rye].
>(Repel) Expend 4 Miracles and select a target within 15 Lengths who is not in your grasp. [Stun] them for 1 turn, deal them 5 instances of [Shock], and push them back 10 Lengths. [Cooldown: 4]

It takes Rye by surprise. The sudden strike smashes into her and your besom, throwing her off back. You watch in horror as she crashes into the grass, swept up by the ever increasing flora that begins to separate you and her. You try pull yourself away, one last time, only to be met with an infallible grip.

Hands trembling, you turn your head, ever so slowly, until you can see Her again.

In flawless form, you see.

“Is something wrong?” she asks, smiling, stealing your thoughts. A perfect visage of Her. Visage...?

She is Her.

In the distance, someone picks herself back up and chases after you. But it’s too late. You’re too far to reach, and She’s suffered almost no injury at all.

“Let’s go home,” she hums, carrying you into the night.

[1/2]
>>
>>3281246
I'm afraid I still don't see how we can win if what you're saying is true.

1. Turn Starts.
2. Miracle Regen.
3. Add current Speed to position.
4. All [Statuses] take effect.
5. Terrain obstacles take effect.
6. Choose Actions.
7. Resolve Actions. Place [Statuses] accordingly.
8. Turn Ends.

3rd round
Speed is first, currently it's at.
Willow will have 5 speed, it will be up to 39.
Stella will be at 35, speed 6. (since she's always 4 behind)
Rye will be at 35, speed 13

We assume Willow will do Blossom for it's actions to incr to speed 7. Have 4 miracles. Does that mean that it'll be at 41 despite the speed round being over and an action was taken?
Or it will use unknown skill on Rye who is within reach by 4.

Stella is stunned. She'll have shock x4

Rye will need snipe or slow down. If snipe goes off first, willow is at 2 because 5 speed is taken away if Willow is using blossom. Or rye is going to suffer from the unknown skill.
>>
File: here and now.png (73 KB, 1024x1024)
73 KB
73 KB PNG
>>3281324

In a warmly lit room, you sit by the table, legs kicking the air.

She walks by you, placing a cup of tea in front of you. As she heads back to prepare breakfast, you place your arms on the table and hold the cup with both hands.

You take in the nostalgic aroma, before bringing your lips to it carefully. You flinch back when you find it’s scalding hot and impatiently begin blowing on it.

“Take your time,” she tells you.

You take a sip, letting it sit in your mouth for a little bit before swallowing. You say, “Is this our new home now?”

“That’s right, sweetie. We’re going to be living in your grandmother’s house now,” she replies. When you look at her, she presents you with a warm smile. “Aren’t you happy we made it?”

Turning back, you watch your reflection in the cup of tea. “It’s okay,” you say. You’re making such a sad face, strung up like that. Red is spilling out past your lips. You try to wipe it off your face, but nothing happens. There was simply nothing on there in the first place.

“Mama,” you say, getting up, “Can you teach me today? I wanna learn how to use one already.”

“Now, now, what did I say, Stella?” she asks.

Who?

Oh wait, that’s you!

You’re not used to it yet. What a weird name. It’s not even a real one.

“But I wanna learn from you, not Grandma!” you reply.

“Please,” she replies, her hand smoothing out your hand. “I’m not a very good teacher.”

You pout. “What if I show you a trick? Will you teach me then?”

“...A trick?” she repeats. “What do you mean?”

A Miracle.
>The Starlit Path.
>Accept your fate.
>>
>>3281391
>>The Starlit Path.

What a way to test it.
>>
>>3281391
>The Starlit Path.

inb4 Rye is permastunned from that hit and we delete her from reality.
>>
>>3281391

>The Starlit Path.

I don't quite understand the racing system.
>>
>>3281391
>Thrash
okay fine, I guess that's not actually a Miracle

>Illume
Can we trick the Willow into moving backwards on the track to grab Stella?
>>
>>3281398
>>3281406
>>3281413
The Starlit Path

>>3281422
Illume

Writing
>>
>>3281413
I've found as a general rule, nothing anyone does takes effect until the next turn. There are some exceptions, but it's easier to think that you're picking actions for the next round rather than this one. For me.
>>
File: Spoiler Image (128 KB, 1024x1024)
128 KB
128 KB PNG
She nervously laughs, “You mean a Miracle? That’s dangerous! Don’t tell me you’ve been practicing.”

How long have you been here? Minutes? Hours? Days?

“It’s okay, I learned from the best!” you reply.

“The best?” she repeats. She steps away from you, as if treading on thin ice. “Can you tell me who?”

You giggle. “It’s a secret.”

You raise your wand.

You try to.

You don’t.

You can’t.

You simply point your pupils at Her.

The one who dragged you here, the one who sewn you up against the cave wall. Beside her, bits of white adorn the floor, traces of the past visitors.

She places Her hands on your cheeks. “Stella. You’re safe here. Everything is okay.”

You open your mouth, gasping for air. Faintly, you mutter, “What did you tell me? Ah...”

“...Stella?”

“That’s right,” you say, smiling, “Follow the starlit path.”

You become undone. The world spins as you are flung elsewhere. The roots that hold the cave upright trembles, soaking in your essence. You crash onto the ground. You can’t breathe. There’s nothing to breathe.

Something behind you screams and gargles.

Raising one hand after the other, you begin to crawl out.

The world becomes dim.

But you can see it

the dazzling night sky

shining

endlessly into

your eyes

and

silently

you mouth

“Ta-da! Look, I can do it just like you can.”

[Chapter 3: "The Long Lost Star” - End]
>>
File: opopop textless.png (239 KB, 1024x1024)
239 KB
239 KB PNG
ED: https://www.youtube.com/watch?v=Zja5mILOn3o
Twitter: https://twitter.com/ConfettoQM

Thanks for playing! Welcome to the end of the prologue.

As always, comments, criticism, and questions are very welcome.

I’ve noticed there’s been some confusion over how statuses work in an Encounter. Simply put, they do exactly as they said it does, following the turn order exactly. They do not disappear arbitrarily, and they are not affected by other statuses unless they explicitly say so.
>>
>>3281428
This is not an easy system to get. after all, thrash affected us in the 3rd round
>>
>>3281485
Well, if she is happy, I'm happy.
Mission Success! Let's all go home everrone!
>>
>>3281491
Thanks for running, chief.
Same time next saturday?
>>
>>3281518
I'm swamped this weekend. I'm even procrastinating this very moment. This has inadvertently become a twice a month quest.
>>
>>3281491
What about slow and speed? Do they disappear instantly after 1 rd?
>>
>>3281491
I read the rules again, and I have a better grasp now so here's hoping no one dies :/

Haste and Slow coming into effect on the next turn was really screwing with me. I saw the speed buffs/penalties but I had convinced myself that they were for the turn gone past.
>>
File: Capture.png (8 KB, 666x205)
8 KB
8 KB PNG
>>3281531
Please read the pastebin. Whatever the Status does takes effect on Step 4 when they are checked.
>>
>>3281525
Oh, well. Good luck with work then, man.
Until next time.
>>
>>3281543
I read the pastebin. I still don't grasp it.

Also, 1 instance is a bad way of describing the loss of haste and slow.
Remove [slow x] after 1 turn is probably a better way of writing it.
When I first saw it, I assumed '1 instance' means that 1 out of Slow 4 is gone. Meaning it goes down to [Slow 3]. By the time I corrected myself of the interpretation by realizing it meant all gone, we had zoomed off at Pace 4 for the second time.
>>
>>3281606
I see. I never realized that could be a problem but I'll make it clear in the pastebin.
>>
>>3281617
If we have multiple [Slow x] or [Pace x] due to spells and actions. Just write out [Slow 4] [Slow 2] to show that there are two instances in effect due something happening. If one is maintained after the turn, it'll remain while the other that's not will disappears.
>>
>>3281630
I write it next to the speed. (10+2+2-5) would mean your base speed of 10 is being affected by [Haste 2] [Haste 2] [Slow 5]. And I already do separate slows and hastes. Look at Syrup's molasses skill and what it does to Ember's status and speed with the same instance sizes.

A rule of thumb is that the speed I write down is the speed you're ending the turn with. That speed will be added to your position.
>>
>>3281485
Thanks for running! I see we touched upon the horrors yet to come.

this is actually the first quest of yours I'm reading, so I'm going off rumor and hearsay
>>
>>3281324
Could we even have won?
It doesn't seem like we could've.
>>
>>3282171
Turn 1:
Speeds: 6S, 13R, 5WW
Pos: 25S, 9R, 29WW
Illume, Pace 4, Thrash

Turn 2:
Speeds: 10S, 13R, 9WW
Pos: 30S, 22R, 34WW
Halt, Retreat, Repel

Turn 3:
Speeds: 6S, 9R, 5WW
Pos: 39S, 28R, 43WW
Halt, Pace, Blossom

Turn 4:
Speeds: 6S, 13R, 7WW
Pos: 46S, 37R, 50WW
Halt, Pace, WW has no Miracles left

Turn 5:
Speeds: 6S, 13R, 7WW
Pos: 53S, 50R, 57WW
Take My Hand x2

An extra turn to spare before WW hits 70.

I telegraphed both of WW's lethal moves. You can exchange Illume with Trinket and it would still be the same since you spend 1 turn without Halt regardless.
>>
>>3281226
Forgot to answer this yesterday but I'm here whenever possible, not just for the races.
>>
>>3282171
I dont know what you are talking about, we totally won! I hope next chapter starts exactly at this point. I really want to see what Rye have to say about this clusterfuck of a night.
>>
I’m so fucking mad I was too busy with work to participate yesterday, this shit is cool as fuck
>>
>>3282201
Indeed. I did warn everyone that I was betting all on that it would blossom and not use the unknown skill (which turned out to be repel).

But I guess didn't really put enough effort to be explicit that my thought process and warning on the 'big red light' on the unknown skill screwing us over.
>>
>>3282201
>I telegraphed both of WW's lethal moves

>Rearing itself, the thing spans its arms like a paper fan. A warning to not approach any further.
I absolutely took this as a sign we should come closer. If our opponent doesn't want us close, that's where we want to be.
>>
Cast on Death + Corpse Explosion is the best strat. Prove me wrong.

Too bad we had Rye. She could've done the thing, but Plume would've made the Take My Hand strategy a lot more viable.
Alternatively, we could've just burst it down, with a combination of snipe+Prismatic Burst(5 damage since it hurt us every turn with its passive), or Halt+Stand Still.
What is Rye's naming convention, cause its the one I don't get thus far. Seems she's all about miracles involving movement of herself and targets.
>>
>>3290546
Her gimmick, very loosely put, is a sniper in a field.
>>
>>3281491
Just thought I'd say, this EN song is really good. And a few of the recommended ones after it are also real good. Thanks for sharing, QM.
>>
>>3293751
I love the song. I'm happy that I had an excuse to share it.
>>
How old were you when you found out "besom" is a real English word?
>>
>>3297012
As old as I am now! Maybe a few months younger. One day I'll make a typo and write bosom instead and I won't notice it until I can't delete the post.
>>
>>3297845
O and E are miles apart on the keyboard. It won't be a typo but a Freudian slip.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.