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File: Ingram_Armoury_Cover.png (7.9 MB, 3859x3546)
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We lit our signals at the crest of noon. After a morning of misty marches we see it, A fortress half sunk into the swamp but it was there, and it stood: Ingram's Armoury and as predicted, it swarms with death and defilement, Deneb the Witch was most definitely here.

Milluda: I got the signal from Tristan, your employer returns safe to Lucerne, to fend off the Marquis' suspicion. But focus, hunter, I have come to whet my blade on this honourless killer of my brothers in battle.

Doglas: I'll keep a lookout on our rears, Milluda. But from my recollection the armoury should be the same as we last remembered it back in mine training days. For now, let's coordinate with our counterparts.

> The Game will begin tomorrow at 8pm est. Report in.
https://www.youtube.com/watch?v=9LG1HaBiD-M

Predeploy team B: Will consist of those who joined in the Orthodox mission.
Deployment point A: will be the location we Rally.
>>
>Report In.
>>
People deploying on A, report so we can get a head count!
>>
>Report.

HP 20/20 | SP 21/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 90 sips
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)
>>
>>3308936
>>3308949
The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 37/37 | SP: 22/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 16, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 7
- Triple Swipe [F]: Attack 3 times

9 Silver
- Night Hunters
- Gauss Strips
- Panacea

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
>Report In


Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 33/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
>Reporting in

Char Winthrop
Brave Lindlore Wyxhatt II (31/72xp)
VIT 3 | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 18/18 | SP: 26/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory (1g, 17s, 4c)
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals(?)

Skills & Proficiencies
[Wyxhatt 2]
-Worn (Hats, Cloaks)
-Held (Tomes, Hammers, Whips/Wires, Staffs, Swords, Wands, Shields, Medallions/Relics?)
-Spellcraft 2
-Spell Saver (Spell costs decrease by 1SP)
-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Dodge (Double Eva, Choose Direction, 1 Act)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
>>3308936 (OP)
>>3308949
We leave it in Squire Paige and Hunter Alice's hands to coordinate and rally the Company at point A.

It would be good if you could come up with a plan. Rest assured that us coming in will be able to handle our-selves, so focus on how to approach and attack the fortress.
>>
>Deploy Point B

All players who are joining from the Monastery diplomatic mission are deploying from Point B.

>This should be Fernand, Alswith, Ardene, Tovani, Claire, Sun

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 41/41 | ARM: 1 | SP: 24/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
>>3309015

Well, that depends entirely on the people who report in. No point in making a strategy that depends on people who won't be present.

Though as it stands, teams won't be delegated to the whole front line/mid line/rear line roles, but rather actual teams. But to determine those teams, we need to know who else will be showing up.

Current roster:

[Deployment A]

[S1] Squire Paige
[O1] Owl
[D1] The Shape
[W1] Charles Winthrop

[Pre-deploy B]

[C1] Claire
[L1] Tovani
[CO][D1] Fernand

>>3309025

Do you wish to assign a name and leader for the predeployment team, sir?
>>
>>3308936
>>3309034
>Deploy
>Pre-Deployment B

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:22/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
Wearing: Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×3), Rope (×3) 9 tiles.
-Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×40 Wood Bolts+2 DMG, ×20 Iron Bolts and ×10 Silver Bolts
-Praetorian Arrowheads (×4) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver -1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
A flowing river, free and fierce. Tovani stopped in her tracks as the sounds of water washed through the trees.

>>3309025
"Hey boss "
Tovani angled her book towards the steel clad hedge knight as if the tiny thing could serve as a shield.
" Milluda needs an eye-on, talk-to. If she revenges herself dead on the carcasses, Countess will have our hair "

>Eat an apple. Deploy.

HP: 48/48 | SP: 42/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

@Adept Robe [ +2 HP, +5 SP, +3 MEN ]
+Padded Leather Jacket [+5 HP}
+Marching Greaves [+4 HP, 25% Rec]
+Iron Hound Visor [+5 HP, +3 SP, +1 STR]

#Epe [+3 PRC, +5Parry, +2Pot, *Aether Conduct]
#Spellbook [4 Page, Hydros] +2 Aquas
*DeepSight, Extrapolate
*FlashFreeze, Watergun, Boost

=Bags Slots, 8=
4x Oilpot | 6 Bottles of Water | 1x Cleaning Stone | 1x Panacea | 1x Gauss | 5x 9tile rope | 1x Smelling Salts
>>
>>3309077
Unless you joined in the Orthodox mission, you cannot deploy at B.
>>
>>3309145
(I did though? Ask Fernand. He can give you the list)
>>
>>3309025
"Well this is a circumstance we've found ourselves in."
>Deploy Point B
>Discard spoiled Bacon Bits

Ardene
Fair Oceania Ritter III
HP: 58/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
>>3308936

>Deploy Point A.

Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 34/34 | SP: 35/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second: Blood Moon

Purse:
5 Silver
>>
>>3308942
>>3308949
>>3309015

"Reporting, commander." Alice is carefully cleaning and sharpening her scythe before battle, making sure each serration is just so. "Detachment A will fall in behind myself and young Paige here. From this map the scouts have given us, it looks as though our initial goal will be to drive north and take that bridge leading to the fort -- unless anyone fancies a swim in that muck."

Alice
Fair Ignyllian Dark Hunter III

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 31/31 | SP 22/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Weapons: The Harvest, Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips, Panacea
XP: 41, Money: 2g8s8c
>>
Primary Objective: Neutralize the Necromancer, Deneb.
- Capturing is preferable, but you should not feel pressure to capture the target at the cost of allied lives or the chance of the target escaping.
- We believe that neutralizing this target will eliminate the majority of enemy resistance.
Secondary Objective: Catalogue the Armory.
- The contents of this armory are unknown. Find the choicest examples of weaponry and we may be able to arrange it so we take possession. (For god's sake, tell only the Quartermaster, and then tell the Quartermaster to shut their mouths about it. Maybe then this mission will actually break even financially...)

Considerations:
- The enemy will be almost entirely comprised of the undead. In addition to the usual solutions, forcing them into running water will likely stop them from being effective.
- Call me paranoid, but keep an eye on those giant skeletons.
>>
>>3308936
>Reporting In : Monastery, Group B

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Carry 7+10
1xPorter's Bag (+10 Carry, 5Cap Body)
8cp
1x Gauss
1x Panacea (Cures Infected Bites)
1x Bottles (10 Sip Capacity ea.)
3x Cleaning Stone (Cleans a water source)
1x Pyras Shard (+2Pot Fire)
1x Short Sword (+4atk,+2Parry,**Dmg+2,***Spirited+3SP)
1x Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
(Space for 10 more)

2/141 Exp.(Level48/56(Next64)/FavoredWeapon10/Aide25)
>>
>>3308942
>Reporting in; Deployment point A
>Do I retain the shovel outside of W?

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 20/20 | SP: 30/30 ]
[VIT 3 | STR 5 | DEX 6 | INT 8 | CHR 10 | LUK 4]
[ MOV: 4 | EVA: 6 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Hand 1+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
+Hand 2+ Pickaxe (+4 Hvy Prc {+1 Shade v Armor/Stone} [Mine: 2SP] [Break: 4SP])
=Carried= (4s, 7c) [ Max 7• {4+STR.5}]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces (Cleans water DO NOT EAT!!!)
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• Diluted Spiked Spirits (10 sips +6SP)

<+Skills+ & =Spells=> [10xp]
+Dodge+ 1 Act Double EVA. Choose direction.
+Spellcraft 1+ (Added to pool when casting spells)
+Spirit Lore 1+ (????)
+Spellsaver*+ (Spell cost reduced by 1)
+Draw Element+ (Draw element source with Chr+Spellcraft [11] acts as focus)
+Spellsupport+ (Allies within 2 tiles gain Rank [1] to Cast. 1 Act)
=Ghost Steps= [3 SP* {12d6} Comp: 2 Adjacent targets walk above the ground.]
=Rock Jut= [2 SP* {11d6} Range: Plane Target: Single Tile] (A Flat or Sharp rock appears with Success HP)
=Rock Launch= [2 SP* {11+RockHPd6}, Range: Touch~ Target: Bloq of Rock] (Strike a Bloq of rock to send it falling in a direction)
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 2]
=Spirit Release= [1 Act, 1 held sprite casts a spell known. Sprite helps if additional elements are required]
>>
>>3309861
you may ;v
>>
>>3309898
I would like to retain the shovel then. Thank you for the quick response.
>>
>>3308942

>Check if the map scraps are dry

>Deploy point A


Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 56/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?

Bag:(3/8)
-Soft Boiled Egg x1
-Cleaning stones x10
-Dry map?
>>
File: QuarterMasterIcon01.png (1.49 MB, 560x687)
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= CQ Office =

For those who don't know, Ctrl+F is a universal hotkey for searching text.
The title above is, as is the attached image, to assist in finding this post quickly.
Requests to withdraw or deposit to Company stores should link to them or a deputy of the Office.
We are willing to help with experimentation, but we do prefer you require items for a reason. If you loan something, can you try to make sure we get it back?

The current members of the Quartermasters are:
Tovani Rashinen (Company Quartermaster)
Alswith (Deputy Quartermaster)

The link to the Company Assets is:
https://docs.google.com/spreadsheets/d/1RAHef5RnjGthF6KL0xLBY1QEgHx1fDrpL5GLn_nOrXU/edit?usp=sharing

===

We have a fair amount of basic food and water on hand, a limited supply of Gauss and Panacea, so please do be careful out there!

Linking these general orders for added visibility:
>>3309446
>>
>>3308942
>Spend 2 silver to buy 30 Fresh Arrows
>Spend 10 silver and 10 xp to buy Triple Shot. Total silver left 2, total xp left 12.
>Pet Biscuit a bit and report in for both of us

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:6 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x86 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)
-2 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS, +INTd6)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
- Hound training

Exp: 12
>>
File: TheMartialArts_3.png (2.3 MB, 1447x2046)
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>>3309684
" So, I've been meaning to ask "
Tovani waits, formulating a thought.
" What was with that... bread chicken? "

>>3308936
Maybe you'd like to die? You can actually join us...
>>
File: SwordborneScholomance_3.png (1.63 MB, 1447x2046)
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>>3310310
It's not a nice job. You're probably going to get shanked.
>>
==[Deployment A]==
==[9 Soldiers]==

[S1] Squire Paige
>*Adept's Mail + Shortsword + Buckler
[L1] Owl
>*Adept Cloak + Jeweled Cane + Spellbook
[D1] The Shape
>*Stranger Cloak + Iron Hound Visor + Confessors
[W1] Charles Winthrop
>*Scholomance Hat + Lanter + Poker
[C2] Violight
>*Cleric Vestments + No King's Scepter + Ruewood Targe
[D3] Alice
>*Stranger's Coat + Leftenants Tricorne + The Harvest
[M1] Tress Artier
>*Student's Cloak + Shovel + Pickaxe
[R2] Evergreen
>*Pale Iron Armor + Iron Barbut + Longsword + Ingram Knight Blade
[A2] Wertar
>*Skirmisher's Padded Tunic + Varisian Bow
>**Hound w/ Leash

==[Pre-deploy B]==
==[6 Soldiers]==
[C1] Claire
>*Pale Iron Armor + Instructor Pupil + Halberd
[L2] Tovani
>*Adept Cloak + Ironhound Visor + Epe + Spellbook
[CO][D1] Fernand
>*Stranger's Coat + Leftenant's Tricorn + Sapping Wire
[A1] Sun Li-Chen
>*Skirmisher's Padded Tunic + Leftenants Tricorn + Direbow Crossbow
[R1] Ardene
>*Pale Iron Armor + Longsword + Redwood Targe
[S2] Alswith
>*Ignyllian Mail + Halberd

==[Uncrowned Company]==
==[15 Soldiers]==
>>
Now that people have different gear and shinier weapons, it's really important that you make it clear what you are using at any one time.

>>3309334
I assumed The Harvest, but please note what is equipped

>>3309077
I assumed A Direbow, but please note what is equipped. You should also note if you are wearing Skirmisher's Padding or not. You can wear it with a hat!

>>3309025
I assumed Sapping Wires, but please note what is equipped.
>>
>>3308936
>>Report in for deployment at point A
>>3310041
>>Deposit Estoc and Dirk into the Company assets.
"My only request being whomever request my former sword, treat it with respect."
>>3310037
"As someone whom wields a weapon in each hand, I might suggest something lighter for your off hand? I just offered my Dirk, an excellent parrying blade, to our group's equipment."

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(35) | SP 31(31) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Lunge] Move 1 and Attack. 1act
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
"Does anyone have a bottle of Spirits they might be willing to part with? I have the money to compensate you fairly, just name your price!"
>>
>>3308942
>reporting in

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 45/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP

Bag:
- Warpick: +3 Hvy Blunt/Prc *2:Ignore Armor *3:Stat Damage
- Bacon Brick: +2HP
- Purse: 2 Gold 3 Silver

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
- Rushdown: Passive, Move into Enemy Space to Attack
- Domain: Passive, Enemies that Enter Melee are Attacked
Exp: 0
>>
>Deploy
Hetros, Son of Hetros
Brave Norr Ritter (0/56xp)
VIT 8 | STR 7 | DEX 4 | INT 7 | CHR 6 | LUK 4
HP:54/54 | SP: 20/20 | MOV: 3 | EVA: 4 | MEN: 6 | ARM: 4 | VIS: 5

Inventory (4g17s)
Pale Iron armor (+15HP, +2 Arm)
-Iron Barbt (+5 HP, +1 Arm, -3sp)
-Iron Weave Undershirt (+1 Arm, -3sp)
-Marching Greeves (+4 HP, +25% Recovery)
RHnd: Halberd (15 Stab/Slash, 13 Parry, 10 Block, Reach 2-3, [Spring, 2sp], [Hook/Pull], [Arc Chop, 1sp], *** Bleed, **** +3 Pot)
LHnd:Ignyllian Shield (11 Block, 10Atk)
-Long Sword (12 Slash, +2 Parry, [Side Slash], [Stab], **+2Dmg, ***Deep Cut (1's rolled give -2 instead)
-Cleaning Stones x10

Skills
-Equipment: Daggers. Swords, Polearms, Great Shields, Shields, Hammers, Axes, Cloaks, Heavy Armor, Helmets
-Ritter Melee 1
-Ritter Parley 1
-Block: Roll Str+Melee+Equipment per incoming attack until next turn.
-Parry: Roll Str+Melee+Equipment vs Attack to counter it.
-Zwiehander Stance: Use weapon 2 handed. 1 attack cooldown, 1 defense cooldown, +50% strength dice (2 handed)

Baggage
-Stranger's Coat
-Sapping Wire
-Ignyllian Mail
-Dry Load (10 charges)
>>
>>3310525
Is the Halberd not a two-handed weapon?
>>
>>3310533
I lose access to hook/pull and arc chop.
>>
>>3310372
"I have some dilluted already if you require it. However, I will be unable to fully part with it as mysticism is a tad more taxing than wyzardry."
>>
Current roster: We are at 18 soldiers.

Deployment A]

[S1] Squire Paige
[O1] Owl
[D1] The Shape
[D2] Alice
[W1] Charles Winthrop
[C2] Violight
[M1] Tress Artier
[R2] Evergreen
[R3] Groll
[R4] Hetros son of Hetros
[A2] Wertrar
[U1]{Hero}Ghaston Skelte

[Pre-deploy B]

[C1] Claire
[L1] Tovani
[CO][D1] Fernand
[A1] Sun Li-Chen
[R1] Ardene
[S2] Alswith

Please stand by for team assignments and deployment.

[Spoiler]This will be done in about an hour, when I am not on a phone [/spoiler]
>>
==[Deployment A]==
==[12 Soldiers]==

[S1] Squire Paige
>*Adept's Mail + Shortsword + Buckler
[L1] Owl
>*Adept Cloak + Jeweled Cane + Spellbook
[D1] The Shape
>*Stranger Cloak + Iron Hound Visor + Confessors
[W1] Charles Winthrop
>*Scholomance Hat + Lanter + Poker
[C2] Violight
>*Cleric Vestments + No King's Scepter + Ruewood Targe
[D3] Alice
>*Stranger's Coat + Leftenants Tricorne + The Harvest
[M1] Tress Artier
>*Student's Cloak + Shovel + Pickaxe
[R2] Evergreen
>*Pale Iron Armor + Iron Barbut + Longsword + Ingram Knight Blade
[R3] Groll
>Ignyllian Mail + Iron Barbut + Crow Pick + Kite Shield
[R4] Hetros son Hetros
>*Pale Iron Armor + Iron Barbut + Halberd + Kite Shield
[A2] Wertar
>*Skirmisher's Padded Tunic + Varisian Bow
>**Hound w/ Leash
[U1] Ghaston Skelter
>*House Colours + Hound Visor + Dorf Axe + Facetaker


==[Pre-deploy B]==
==[6 Soldiers]==
[C1] Claire
>*Pale Iron Armor + Instructor Pupil + Halberd
[L2] Tovani
>*Adept Cloak + Ironhound Visor + Epe + Spellbook
[CO][D1] Fernand
>*Stranger's Coat + Leftenant's Tricorn + Sapping Wire
[A1] Sun Li-Chen
>*Skirmisher's Padded Tunic + Leftenants Tricorn + Direbow Crossbow
[R1] Ardene
>*Pale Iron Armor + Longsword + Redwood Targe
[S2] Alswith
>*Ignyllian Mail + Halberd

==[Uncrowned Company]==
==[18 Soldiers]==
>>
>>3310748

Corrections for unit assignments. The Shape and Fernand were erroneously tagged as D1. Fernand will be D2 and Alice will be D3.

Tentative unit assignments as such:

[Deployment A]

[Blue Team]
[D3] Alice - Team Leader
[W1] Charles Winthrop
[D1] The Shape
[R2] Evergreen
[R4] Hetros son of Hetros
[O1] Owl
[C2] Violight

[Red Team]
[S1] Squire Paige - Team Leader
[M1] Tress Artier
[R3] Groll
[A2] Wertrar
[U1]{Hero} Ghaston Skelte

[Green team]

[C1] Claire
[L1] Tovani
[CO][D1] Fernand
[A1] Sun Li-Chen
[R1] Ardene
[S2] Alswith

Blue team will be our advance force on deployment B, and will be placed as close to the action as possible. Their primary objective will be take the bridge.

Red team will, at this time, act in support (mainly Tress and Wertrar), particularly in acting as a counter-sniping to pull off some of the heat from Blue team. If possible, I would like Tress to use their magic to establish a secondary route for Red team to take into the fortress.

Green team will advance as they see fit. Tovani is to use their ice magics to create a stairway for them to enter the fortress.

Upon entering the fortress, teams are to adopt a search-and-destroy pattern to fulfill our primary and secondary mission objectives.

With the exception of Green team, these assignments are an attempt to take into account proficiencies, weapons, and movement. The idea here is that teams will stay close together to support one another and focus their efforts on local objectives. So if you have any objections to these assignments, speak up now before we start working on deployment formations.

>You have an hour and a half before everything gets cemented, unless Fernand exercises executive override.
>>
Deployment has begun.
ETA , 25 Minutes
>>
>>3310938
My mistake I'm an hour too early.

Expect normal start time.
>>
>>3310911
"I uh... am not allowed to bring a shovel with me after all, so I feel my terraforming is going to be a bit less reliable. I'll try my best, and will aim to focus on transit over aggression this day."
>>
File: Plan A.jpg (1.78 MB, 3584x2912)
1.78 MB
1.78 MB JPG
>>3310953

Either one is fine. If you can't get the terraforming up, then work on aggression.

>>3310952

Here is the proposed deployment zones. For Blue team (see the big blue B on the map), the [R]s and [C] will be deployed up front, and the [D]s will be behind them on their flank. This will be to ensure that the team will more-or-less arrive at the bridge at the same time. [W1] and [O1] will be on the right flank and will act in support.

For Red team (see the big red R), since we will be providing support in the first acts, [M1] and [A2] will be at the front to ensure that they can strike first, with the rest of us right behind them and ready to move in front of them.

For green team, it would be best to put the melee fighters up front and the ranged characters [A1] and [L1] behind them.

Here are the following deployments with their equipment:

[Blue Team]
[D3] Alice - Team Leader
>*Stranger's Coat + Leftenants Tricorne + The Harvest
[W1] Charles Winthrop
>*Scholomance Hat + Lanter + Poker
[D1] The Shape
>*Stranger Cloak + Iron Hound Visor + Confessors
[R2] Evergreen
>*Pale Iron Armor + Iron Barbut + Longsword + Ingram Knight Blade
[R4] Hetros son of Hetros
>*Pale Iron Armor + Iron Barbut + Halberd + Kite Shield
[O1] Owl
>*Adept Cloak + Jeweled Cane + Spellbook
[C2] Violight
>Cleric Vestments + No King's Scepter + Runewood Targe

[Red Team]
[S1] Squire Paige - Team Leader
>*Adept's Mail + Shortsword + Buckler
[M1] Tress Artier
>*Student's Cloak + Pickaxe
[R3] Groll
>Ignyllian Mail + Iron Barbut + Crow Pick + Kite Shield
[A2] Wertrar
>*Skirmisher's Padded Tunic + Varisian Bow
>**Hound w/ Leash
[U1]{Hero} Ghaston Skelte
>*House Colours + Hound Visor + Dorf Axe + Facetaker

[Green team]

[C1] Claire
>*Pale Iron Armor + Instructor Pupil + Halberd
[L1] Tovani
>*Adept Cloak + Ironhound Visor + Epe + Spellbook
[CO][D2] Fernand
>*Stranger's Coat + Leftenant's Tricorn + Sapping Wire
[A1] Sun Li-Chen
>*Skirmisher's Padded Tunic + Leftenants Tricorn + Direbow Crossbow
[R1] Ardene
>*Pale Iron Armor + Longsword + Redwood Targe
[S2] Alswith
>*Ignyllian Mail + Halberd
>>
File: Ingram_Armoury_Turn01A.jpg (7.61 MB, 3859x3546)
7.61 MB
7.61 MB JPG
Act phase. 35 minutes

https://www.youtube.com/watch?v=usIK3yMjPTc

We arrived at noon and armies of undeath wander the swamp from as far as the eye can see. How far does one's revenge go to wish for such magnitude of power.

Milluda: There it is, the Armoury, and with it ,the Witch of Bog and her ilk... let's clean this foul stream once and for all.
>>
>>3311359

"Go time, people! Red team, it looks like there are buried skeletons in the shadow of the dragon's skull. Get ready to engage."

>Move 3N
>Overwatch N: Block (5)
>-Add assist roll to any adjacent allies

Squire Paige

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: 28/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
>>3311359

>Move 4N

Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 34/34 | SP: 35/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second: Blood Moon

Purse:
5 Silver
>>
Rolled 2, 5, 6, 1, 2, 4, 5, 3, 3, 1, 3, 1, 2, 1, 4 = 43 (15d6)

>>3311359
>Move 2W, 1N
>Attack Skeleton that is 1NW, 1W with reach 2 Halberd (15 stab/slash dice)

Hetros, Son of Hetros
Brave Norr Ritter (0/56xp)
HP:54/54 | SP: 20/20
VIT 8 | STR 7 | DEX 4 | INT 7 | CHR 6 | LUK 4
MOV: 3 | EVA: 4 | MEN: 6 | ARM: 4 | VIS: 5

Inventory (4g17s)
Pale Iron armor (+15HP, +2 Arm)
-Iron Barbt (+5 HP, +1 Arm, -3sp)
-Iron Weave Undershirt (+1 Arm, -3sp)
-Marching Greeves (+4 HP, +25% Recovery)
RHnd: Halberd (15 Stab/Slash, 13 Parry, 10 Block, Reach 2-3, [Spring, 2sp], [Hook/Pull], [Arc Chop, 1sp], *** Bleed, **** +3 Pot)
LHnd:Ignyllian Shield (11 Block, 10Atk)
-Long Sword (12 Slash, +2 Parry, [Side Slash], [Stab], **+2Dmg, ***Deep Cut (1's rolled give -2 instead)
-Cleaning Stones x10
>>
>>3311359
"Lets do this."
>Move 5S
>Climb Tree, Face South (Vision 6)

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:22/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×3), Rope (×3) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×40 Wood Bolts+2 DMG, ×20 Iron Bolts and ×10 Silver Bolts
-Praetorian Arrowheads (×4) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
Rolled 1, 3, 1, 4, 2, 2, 6, 5, 3, 2, 1, 1, 2, 2, 3, 4, 1, 2, 2 = 47 (19d6)

>>3311359
>Move 3N 2W
>Stab the skeleton (8str + 6Atk + 2Prof +1 Ritter + 2 squire bonus) shade= ripping + gang up

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 56/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
>>3311359
>move 3N
>block N (7+2+3+1=13)

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 45/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP
>>
>>3311359
"Well, let's get a move on ladies and gents. Fort isn't taking itself."
>Posting Long Sheet with this as I posted my Short Sheet earlier, apologies
>Move 3S
>Block S w/ Redwood Targe (16 Dice, Domain with Longsword for 16 Dice as well)

Ardene
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
HP: 58/58 | ARM: 2 | SP: 34/34 | MOV: 3 | EVA: 3 | MEN: 8
Fair Oceania Ritter III
(+3 Melee Bonus, +3 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
-Rushdown: Passive, Move into Enemy Space to Attack
-Domain: Passive, Enemies that enter melee are attacked.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle
6 Gold, 1 Silver
Gauss Strips: Stops bleeding
0 EXP
>>
Rolled 4, 4, 2, 6, 5, 5, 5, 3, 4, 5, 3, 4, 3, 3, 3, 6, 5, 5, 1, 4 = 80 (20d6)

>>3311359
>NOTE: pickaxe is missing from sprite
>Draw Element from dragon skeleton [11d6, darc i assume]
>Cast Ghost Step [9d6, comp 2]
>-Spirit Call from dragon Skeleton
Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 20/20 | SP: 25/30 ]
[VIT 3 | STR 5 | DEX 6 | INT 8 | CHR 10 | LUK 4]
[ MOV: 4 | EVA: 6 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Hand+ Pickaxe (+4 Hvy Prc {+1 Shade v Armor/Stone} [Mine: 2SP] [Break: 4SP])
=Carried= (4s, 7c) [ Max 7• {4+STR.5}]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (10 sips +6SP)

<+Skills+ & =Spells=> [10xp]
+Dodge+ +Spellcraft 1+ +Spirit Lore 1+ +Spellsaver*+ +Draw Element [11]+ +Spellsupport [1]+
=Ghost Steps= [3 SP* {9d6} Comp: 2 Adjacent targets walk above the ground.]
=Rock Jut= [2 SP* {9d6} Range: Plane Target: Single Tile] (A Flat or Sharp rock appears with Success HP)
=Rock Launch= [2 SP* {9+RockHPd6}, Range: Touch~ Target: Bloq of Rock] (Strike a Bloq of rock to send it falling in a direction)
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 2]
=Spirit Release= [1 Act, 1 held sprite casts a spell known. Sprite helps if additional elements are required]
>>
Rolled 5, 6, 5, 6, 4, 2, 3, 4, 5, 4, 1, 6, 3, 2, 6, 5 = 67 (16d6)

>>3311359
The Shape counted fourteen bowmen in the fortress. Perhaps there is another way to get inside.

Tap.

>[Boomerang] Confessor 1NW 6W at Red Ghoul (DMG 16, RNG 7)
>[Boomerang] Confessor 1NW 6W at Red Ghoul (DMG 16, RNG 7)

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 37/37 | SP: 22/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 16, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 7
- Triple Swipe [F]: Attack 3 times

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
>>3311359

>Move 4 S
>Overwatch South-east (Atk 12)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 33/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
Rolled 4, 3, 3, 2, 2, 2, 2, 5, 2, 2, 3, 1, 1, 3, 3, 2 = 40 (16d6)

>>3311453
>Second [Boomerang]
>>
Rolled 1, 6, 3, 1, 1, 1, 2, 3, 5, 1, 3, 5 = 32 (12d6)

>>3309025
>>3309240
>>3309684
>>3308961
>>3311414
Let's stick together now. Alswith and Ardene up front. Claire and I mid. Sun-Li and Fernand flanks.

Hey! Ardene! We can't assault the fort from this angle. We need a better plan.

Fernand, what's our orders?

>>3311359
>Move 5East
>Draw a rune SE, in the waters edge.
>--Wyrd Lore: What is this magnificent skeleton? How long has it lain here...? [ 12d ]

HP: 48/48 | SP: 42/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1
>>3309101
>>
>>3311359
>Move 2S
>Provide +3 Support
>Overwatch S with Halberd (Reach 2-3, Stab/Slash, 15d6)

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Carry 7+10
1xPorter's Bag (+10 Carry, 5Cap Body)
8cp
1x Gauss
1x Panacea (Cures Infected Bites)
1x Bottles (10 Sip Capacity ea.)
3x Cleaning Stone (Cleans a water source)
1x Pyras Shard (+2Pot Fire)
1x Short Sword (+4atk,+2Parry,**Dmg+2,***Spirited+3SP)
1x Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
(Space for 10 more)
>>
"I can try to take care of the archers if the rest of you keep the little ones off my back."

>Move 4E 1N
>Move 3S

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 41/41 | ARM: 1 | SP: 24/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
>>3310310
Alswith choked, despite not consuming anything at the moment. "I -hrg- I don't.. know.. w-what you're talking about," then "Ohlook, we're advancing! Ineedtogobye!"
>>
Rolled 4, 3, 3, 2, 4, 6, 1, 6, 3, 6, 2, 2, 1 = 43 (13d6)

>>3311359
>Move 4N
>Fireball at Skelly 5W (Mag Atk 13)

Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3 | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 18/18 | SP: 26/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals(?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
>Phase Mark.
>>
>>3311359

>Move 5W
>Dodge N


Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 31/31 | SP 22/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Weapons: The Harvest, Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips, Panacea
XP: 41, Money: 2g8s8c
>>
File: 1551575783999.jpg (271 KB, 1013x1341)
271 KB
271 KB JPG
Okay [Red Team], we're going to keep plodding along. Be aware of the corpses under the dragon head there. We'll probably have to clear it out to let Blue Team move ahead.

Keep your eyes peeled. If possible, I'd like to pre-emptively neutralize that giant skeleton before the Necromancer has a chance to gut us with it.
>>
>>3309025
>>3309240
>>3309684
>>3308961
>>3311414
That sounds like a plan, boss. We get you closer, Fernand sweeps the walls to control the arrows our way. Claire, Ardene, Alswith, Sun, guard the boss-man!

I'll try to get us some cover.
>>
File: Ingram_Armoury_Turn01B.jpg (4.64 MB, 2756x2533)
4.64 MB
4.64 MB JPG
Enemy Phase.
" This effusive mist seems to hide more than the enemy. Ware of it, all manner of reagents and parasites live in swamps like this. "
>>
File: Ingram_Armoury_Turn02A.jpg (4.66 MB, 2756x2533)
4.66 MB
4.66 MB JPG
https://www.youtube.com/watch?v=usIK3yMjPTc

Act Phase.
" Your friends to the south seems to have stirred the wasp's nest... perhaps we can't help them, but we can take advantage of this in their stead. What's our move, Hunter "

30 Minutes
>>
>>3311425

If you can move first, I can move up after you and give you the squire support bonus.
>>
Rolled 1, 2, 6, 2, 1, 2, 6, 3, 5, 5, 1, 5, 6, 6, 4, 1, 4, 2, 4 = 66 (19d6)

>>3311766
>[Wide Slash] NW arc, right hand (8str+1ritt+2squire+6atk+2prof) Ripping

>[Wide Slash] NW arc, left hand (8str+1ritt+2squire+5atk+2prof)

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 56/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
Rolled 1, 4, 3, 6, 6, 3, 3, 5, 4, 1, 6, 4, 4 = 50 (13d6)

>>3311766
>Move 2S 2W
>Emblaze [R4]'s weapon (13d6)
Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3 | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 18/18 | SP: 24/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals(?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
Rolled 3, 6, 3, 5, 1, 4, 3, 2, 2, 1, 5 = 35 (11d6)

>>3311766

>Attack skeleton NW with scepter (Reach 2 , 4 Atk, 6+1+4 = 11d6)
>Block North


Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 34/34 | SP: 35/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second: Blood Moon

Purse:
5 Silver
>>
Rolled 6, 4, 1, 2, 5, 1, 6, 3, 5, 2, 5, 2, 6, 3, 3, 5, 3, 3 = 65 (18d6)

>>3311810
Other sword
>>
Rolled 4, 1, 5, 6, 4, 5, 3, 2, 1, 5, 2, 5 = 43 (12d6)

"Milleuda, stick with Ardene. I intend to rip their overwatch from the walls, but I need time to set up."

>-Order Milleuda to attach to Ardene and generally support them in melee.

>Move 5S
>Set Anchor Point 7S, 2SE (12d6)

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 41/41 | ARM: 1 | SP: 24/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
Rolled 1, 2, 4, 3, 3, 2, 1, 5, 3, 4, 2, 5, 5, 6, 4, 3, 2 = 55 (17d6)

>>3311766

"Forward! Let none survive!"
"Ma'am, they're already dead--"
"You know what I mean!"

>Slide N3, Scythe attack N
>Dodge S

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 31/31 | SP 20/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips, Panacea
XP: 41, Money: 2g8s8c
>>
Rolled 3, 5, 1, 1, 4, 6, 5, 4, 4, 5, 6, 4, 4, 2, 5, 5, 4, 1, 4, 4, 3, 3, 1, 3, 1 = 88 (25d6)

>-Gain +9 Fire from Emblazon
>Shield bash Skeleton N of me (10dice)
>Halberd slash foe to my NW(15 slash/stab dice, 9 fire dice, 24 dice total)

Hetros, Son of Hetros
Brave Norr Ritter (0/56xp)
HP:54/54 | SP: 20/20
VIT 8 | STR 7 | DEX 4 | INT 7 | CHR 6 | LUK 4
MOV: 3 | EVA: 4 | MEN: 6 | ARM: 4 | VIS: 5

Inventory (4g17s)
Pale Iron armor (+15HP, +2 Arm)
-Iron Barbt (+5 HP, +1 Arm, -3sp)
-Iron Weave Undershirt (+1 Arm, -3sp)
-Marching Greeves (+4 HP, +25% Recovery)
RHnd: Halberd (15 Stab/Slash, 13 Parry, 10 Block, Reach 2-3, [Spring, 2sp], [Hook/Pull], [Arc Chop, 1sp], *** Bleed, **** +3 Pot)
LHnd: Ignyllian Shield (11 Block, 10Atk)
-Long Sword (12 Slash, +2 Parry, [Side Slash], [Stab], **+2Dmg, ***Deep Cut (1's rolled give -2 instead)
-Cleaning Stones x10
>>
Rolled 1, 2, 6, 5, 1, 5, 3, 6, 2, 3, 3, 5, 5, 1, 6, 1, 3 = 58 (17d6)

>>3311858
Second target
>>
>>3311766
>>Move 3 North
>>-Step 1 North
>>Overwatch Dorf Axe Wide Heft (E-NE-N) if possible. 20 = Str 7 + FavW 1 + Wpn 12) *2 Hello, *3 No., *4 Cruel Sun

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(35) | SP 31(31) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 5, 3, 1, 2, 3, 6, 1, 4, 5, 3, 4, 6, 1, 6, 2, 5, 3 = 60 (17d6)

>>3311858
Third target
>>
Rolled 5, 1, 2, 2, 2, 6, 1, 6, 1, 6, 2, 6, 4, 1 = 45 (14d6)

>>3311766
>Shoot the Zombie/Skeleton 3SE, 3S (14d6) +2 prc dmg for Wood Arrow
>Reload with Wooden Arrow (Turn Ending)

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:22/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×3), Rope (×3) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×39 Wood Bolts+2 DMG, ×20 Iron Bolts and ×10 Silver Bolts
-Praetorian Arrowheads (×4) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3311826
"Aye sir, we'll provide you with cover. Do what you have to do."
>>3311766
"Line up and brace for the clash!"
>Move 3S
>Block S with Redwood Targe (16 Dice, Domain with Longsword for 16 Dice as well)

Ardene
Fair Oceania Ritter III
HP: 58/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Rolled 1, 2, 4, 5, 3, 2, 4, 3, 6, 2, 3, 6, 2, 6, 6, 4 = 59 (16d6)

>>3311766
They swarmed.

Tap.

The Shape shook his head. The earthborne likely agitated their spirits.

>[Boomerang] Confessor 2NW 1N at Red Ghoul (16 ATK, 7 RNG)
>[Boomerang] Confessor 2NW 2W at Red Ghoul (16 ATK, 7 RNG)

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 37/37 | SP: 22/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 16, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 7
- Triple Swipe [F]: Attack 3 times

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
Rolled 3, 4, 5, 1, 4, 4, 3, 4, 4, 5, 2, 2, 5, 4, 5, 3 = 58 (16d6)

>>3311906
>Second Confessor
>>
>>3311766
>Move 2S, 2E, Face S
>Provide +3 Support
>Overwatch S with Halberd (Reach 2-3, Stab/Slash, 15d6)

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Carry 7+10
1xPorter's Bag (+10 Carry, 5Cap Body)
8cp
1x Gauss
1x Panacea (Cures Infected Bites)
1x Bottles (10 Sip Capacity ea.)
3x Cleaning Stone (Cleans a water source)
1x Pyras Shard (+2Pot Fire)
1x Short Sword (+4atk,+2Parry,**Dmg+2,***Spirited+3SP)
1x Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
(Space for 10 more)
>>
Rolled 3, 6, 6, 6, 5, 3, 4, 3, 6, 5 = 47 (10d6)

>>3311766

"T-time to fight!"

>Move 3N
>Attack skeleton NE of me (5+1+4=10)
>-Face NW
>-Provide squire support to adjacent allies

Squire Paige

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: 28/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
>>3311766

Red Leader botting action

[A2] Wertrar

>Move 4N, 2E
>-Draw Arrow
>Gods Arrow on crossbowman 17W, 10N
>-Hound to follow along

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 25/25 (20+5) SP:16-4/16 MOV:6 (5+1) EVA:6 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x86 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)
-2 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS, +INTd6)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
- Hound training

Exp: 12
>>
Rolled 4, 3, 2, 1, 5, 3, 3, 4, 3, 2, 3, 4, 1, 1, 2, 5, 1, 6, 6, 2 = 61 (20d6)

Majestic remnants of an ancient god. Tovani reaches out to run her hand down the skeletal jaw. Each giant tooth is thicker than her wrist, longer than her forearm. Tovani shivers, all weak, warm flesh and achingly aware of the fragility of the chainlink armor she wears and the brittleness of bone. This dragon could devour an army. A kingdom. A world.

. . . And yet, here it lies. Dead. So what killed it?

Maybe the Whispers would know.
They always knew.

>>3311766
>Cast [DeepSight] on myself. [12d6]
>Wrench loose a Tooth of this venerable Draconic Overlord. [Luck? 8d6]

HP: 48/48 | SP: 42/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1
>>3309101
>>
>>3311766

>Move 3 S
>Overwatch S (12 atk)


Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 33/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
Rolled 2, 2, 1, 1, 6, 2, 5, 5, 4 = 28 (9d6)

>>3311766
>move 3n 1e, face north
>-Spirit Call from current tile, ideally Earth
>Spirit Release (Rock Jut Sharp) N9 W2 (bump w, with spikes protruding nw and sw) [9d6]

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 20/20 | SP: 24/30 ]
[VIT 3 | STR 5 | DEX 6 | INT 8 | CHR 10 | LUK 4]
[ MOV: 4 | EVA: 6 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Hand+ Pickaxe (+4 Hvy Prc {+1 Shade v Armor/Stone} [Mine: 2SP] [Break: 4SP])
=Carried= (4s, 7c) [ Max 7• {4+STR.5}]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (10 sips +6SP)

<+Skills+ & =Spells=> [10xp]
+Dodge+ +Spellcraft 1+ +Spirit Lore 1+ +Spellsaver*+ +Draw Element [11]+ +Spellsupport [1]+
=Ghost Steps= [3 SP* {9d6} Comp: 2 Adjacent targets walk above the ground.]
=Rock Jut= [2 SP* {9d6} Range: Plane Target: Single Tile] (A Flat or Sharp rock appears with Success HP)
=Rock Launch= [2 SP* {9+RockHPd6}, Range: Touch~ Target: Bloq of Rock] (Strike a Bloq of rock to send it falling in a direction)
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 2]
=Spirit Release= [1 Act, 1 held sprite casts a spell known. Sprite helps if additional elements are required]
>>
Phase Mark.
>>
>>3311766

[R3] Groll

>Move 3N
>Overwatch NW (Crow Pick) (7+2+5)

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 45/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP
>>
File: Ingram_Armoury_Turn02B.jpg (4.8 MB, 2756x2533)
4.8 MB
4.8 MB JPG
Enemy Phase.
-
" These bodies are but fodder to us , we'll get the Witch's head yet ! "
>>
>>3312489
" ! SHIII-- FUC-- WHAT THE VOIDS-- ahem! "

Tovani blinks once, slowly, shocked into a stupor. Kindly, her brain refuses to organise any thing coherent other than noting the slight patina of moss covering that fourth incisor.

" MY LORD! YOUR HIGHNESS! I-- I'M-- I APOLOGISE!! FOR DISTURBING YOUR REST!! THE GREAT W-WAR IS OVER AND THE WORLD-ROOT IS SAFE.

But this is far from the battlefields! (I think!) And a Defiler of the Sacred Dead lurks in the Fort! I w-wanted to... be sure you were not corrupted by the profane!

Are... you . . . well? C-can... I... do anything to... help you, your highness? "

Don't scream.
Don't scream.
Don't scream.

Tovani rather wanted to scream.
>>
>>3312568
Alswith glanced back at Tovani. What was she shouting about? Unease crept in. Was she talking to those bones?
>>
>>3312616
" IT'S FINE ALL IS FINE EVERYTHING IS FINE PLEASE STEP BACK YAY ABOUT THREE MORE STEPS "
>>
>>3312680
"I meant to ask if you had suffered through captivity fine, but I think I know the answer now."
>>
So it looks like I need to clarify a couple of things about the ensign system I originally created.

The ensign system was a role-based system, not necessariy a division of classes between each commander - the division of classes between these teams was originally a matter of convenience.

The actual roles of each ensign are as follows:

Red Ensign:
- Analyze the terrain, determining terrain of advantage and disadvantage
- Determine the specific locations we should draw the lines of combat to our greatest advantage
- Determine when our lines of combat have been breached, and where to distribute troops in order to protect the more vulnerable members of our group.

Blue Ensign:
- Analyze the Enemy, learn their weaknesses and strengths. General stats etc.
- That means know the general HP values of enemies. In order to do as follows:
- Coordinate damage dealers, to maximize damage output and reduce overkill waste.

Green Ensign:
- Understand the capabilities of all mages in the party
- Apply mage capabilities as is appropriate given the situation. Use creativity.

Describing all of these ensigns to the general playerbase:
- These are your leaders, They have the ability to devolve their power however they choose. You should listen to them in the general sense, as they are your superior officers. However they choose to organize is not within my purview.
>>
>>3312489
>>3311959
>Adding 'Earth Slide' spell to sheet, because one was not picked on class gain (also trimming what i can from the sheet as well)

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 20/20 | SP: 24/30 ]
[VIT 3 | STR 5 | DEX 6 | INT 8 | CHR 10 | LUK 4]
[ MOV: 4 | EVA: 6 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Dark Spirit+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (10 sips +6SP)
• Pickaxe

<+Skills+ & =Spells=> [10xp]
+Dodge+ +Spellcraft 1+ +Spirit Lore 1+ +Spellsaver*+ +Draw Element [11]+ +Spellsupport 1+
=Earth Slide= [4SP*/or/Geo+Hydra Spirit] Tile within sight slides three tiles.
=Ghost Steps= [3 SP* {9d6} Comp: 2] Adjacent targets walk above the ground.
=Rock Jut= [2 SP* {9d6} Target: Single Tile on shared plane] Spawns Flat or Sharp rock w/ Success HP.
=Rock Launch= [2 SP* {9+RockHPd6}, Range: Touch~] Strike a Bloq of rock to send it falling in a direction.
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 2]
=Spirit Release= [1 Act, 1 held sprite casts a known spell, and assists with required elements]
>>
>>3311959

Tress, do you think you can use your magic to bring down the dragon skull head on the skeletons, assuming there are more coming out from underneath it?

If you can't, or they're all cleared out, what would be easier for you to do: create physical barriers to block the enemy archers, create a "ramp" that we can use to charge up to the fort, or just engage in counter-sniping against the enemy archers?
>>
>>3312692
" The Dark was friendly and s-soft and the apples were the Enemy -- look -- I'm -- So, SO, *SO* sorry ! "
>>
>>3312781
"With hands empty the most I may provide is the attempt. These spirits are taxing both to call and employ to the desires of a wyzhat. I shall try to close the jaw at earliest opportunity, but am unsure in regards to how cooperative the spirits will be in that task. In regards to suggested tactics inquired, there is equally minimal confidence for any of them at this time. The only one that appeals towards an efficient use of energy is the ramp, which will vary depending on the results of the former task attempt."
>>
>>3312815

If you're not sure if you can manipulate the dragon skull, that's fine. First, let's focus on eliminating the skeletons. Then you can try creating a ramp for us to use. If you're uncertain if that will work, then see if you can out range the enemy archers (someone suggested that it's best to assume that they have a range of 8, although we can't be certain).
>>
>>3312804
"Get a hold of yourself Tovani! You're safe now, ok? There's nothing to apologize for, everything is fine."
>>
File: Ingram_Armoury_Turn03A.jpg (6.56 MB, 3308x3039)
6.56 MB
6.56 MB JPG
Milluda: That Scholar... what in the hells are they doing just standing there ?

https://www.youtube.com/watch?v=SzJYa9Z15-I&t=0s

> We Have entered Long Phases. Phase Mark will be in 24 hours.
>>
>>3312861

Red team, Blue team, make sure to move. Make sure you are not occupying a space that someone else began in at the start of this phase.
>>
Rolled 1, 5, 6, 3, 1, 5, 5, 2, 4, 4, 2, 5, 4 = 47 (13d6)

>>3312861
>Emblaze [U1]'s Dorf Axe (13d6)
>Move 2E 2N

Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3 | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 18/18 | SP: 19/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals(?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
Rolled 5, 6, 1, 3, 3, 3, 2, 4, 1, 6, 1, 3, 4, 2, 3, 6, 2 = 55 (17d6)

>>3312861

"We have incoming, shift yourselves! Strike and advance, we'll clear these pests out of our way then assault the fortress."

>Move 1E
>Scythe attack N

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 31/31 | SP 20/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips, Panacea
>>
Rolled 5, 3, 6, 6, 5, 2, 5, 4, 4, 1, 2, 5, 6, 5, 3, 3, 2 = 67 (17d6)

>>3312887
Second target.
>>
Rolled 2, 3, 6, 5, 2, 6, 6, 6, 1, 5, 2, 6, 4, 4, 2, 2, 4 = 66 (17d6)

>>3312896
Third target.
>>
>>3312849
"There are a few issues between outranging the snipers: first they're in a building, and stone does not form well from it according to previous attempts. Second; the stones will be weaker and more taxing to send to them in this state. Third; they are across the river, and bodies of water block geomancy. Fourth; we have company coming up from the southwest. Pleasant. We should also move before those arrows overhead land upon us."

>>3312861
>Move 3N 1W
>Earth Slide the dragon's lower jaw 3SW (N4 W1 to S3 W3) -5sp
>-Spirit Call (Earth)

"Yawn, but remain in slumber. We wish you no inconvenience in your rest, dragon."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 20/20 | SP: 19/30 ]
[VIT 3 | STR 5 | DEX 6 | INT 8 | CHR 10 | LUK 4]
[ MOV: 4 | EVA: 6 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Darc Spirit+ +Geo Spirit+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (10 sips +6SP)
• Pickaxe

<+Skills+ & =Spells=> [10xp]
+Dodge+ +Spellcraft 1+ +Spirit Lore 1+ +Spellsaver*+ +Draw Element [11]+ +Spellsupport 1+
=Earth Slide= [4SP*/or/Geo+Hydra Spirit] Tile within sight slides three tiles.
=Ghost Steps= [3 SP* {9d6} Comp: 2] Adjacent targets walk above the ground.
=Rock Jut= [2 SP* {9d6} Target: Single Tile on shared plane] Spawns Flat or Sharp rock w/ Success HP.
=Rock Launch= [2 SP* {9+RockHPd6}, Range: Touch~] Strike a Bloq of rock to send it falling in a direction.
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 2]
=Spirit Release= [1 Act, 1 held sprite casts a known spell, and assists with required elements]
>>
File: rekt.png (643 KB, 806x636)
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>>3312861
>>3312887
>>3312896
>>3312899

These three are almost certainly defeated. Move on with the advance! If there are any stragglers, I shall deal with them.
>>
>>3312901

Well, you do what you can, then. Wertras will focus on on attacking the archers where he can. The rest of Red team may have to stay behind to fend off the skeletons coming up on our rear.

>>3312727

Sir! We have skeletons coming up on our rear. Would it be better for Red team to lag behind and fend off the incoming skeleton horde, so that Blue team can move ahead?
>>
>>3312916
"Oh! I do have Ghost Step, which allows walking above the terrain. Should allow a group to just run across the surface of the water. Otherwise waiting on current spell results to take place to determine an improvised bridge. It involves the remainder of the skull, mind you. Hope nobody here is superstitious."
>>
>>3312923

Don't tell Tovani.
>>
>>3312861
Cheers my dudes, the long range support's here!
>Deploy

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 2 (15xp)
[HP: 27/27 | SP: 18/18]
[VIT 5 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 4]
[MOV: 6 | EVA: 6 | MEN: 5 | VIS 7]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+5 HP, +1 MOV)

Inventory:
-8x Fresh Arrows (+1 prc)
-30x Barnacle Tips (+2 sla)
-10x Bodkin Arrows (+1 prc, *AP 1)
-8 silver 8 copper
-10 sps Clear Water (1sp)
-Gauss Strips (stops bleed)
-Panacea

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, INTd6, shoot outside of VIS)
-Dodge (Double Eva, choose direction, 1 act)
-Step (move 1 tile as a tap)
-Called Shot (target limbs for stat damage, 5 and 6 hit only)
-Adroit Fighting (use DEX instead of STR)
-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
-Pounded Stakes (3x1 wooden spikes trap on soft tile. 3sp)
>>
File: Tovani_Meme_1.png (340 KB, 1078x1079)
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>>3312852
" I'm sorry! I'm-- Ardene! Ardene! Help! It's right t-there! I can give you EYES to SEE it--"

Tovani stumbles away. Shaking boots sink into the mud of the river, guided by unseeing tear-streaked eyes.

>>3312928
!
>>
>>3312932

Rungekutta, your designation will be [A3]. You will be assigned to Red team, so that you hopefully will deploy with us and not in the immediate vicinity of the incoming skeleton horde from the south. Your job will be to work with Wertrar on thinning out the archers on the fortress walls.

>>3312861

Requesting that [A3] Rungekutta be deployed with Red team, 1S from [R3].
>>
Rolled 6, 3, 5, 6, 6, 3, 3, 6, 6, 5, 1, 3, 5, 5, 4, 3, 2, 3, 1, 4, 2, 4, 1, 1 = 88 (24d6)

>>3312861
>-take 4 damage
>move 3N
>Strike Skeleton SW with Halberd (15 slash/stab dice, 9 fire dice)
>-Face Shield so it guards from incoming fire from the west.


Hetros, Son of Hetros
Brave Norr Ritter (0/56xp)
HP:50/54 | SP: 20/20
VIT 8 | STR 7 | DEX 4 | INT 7 | CHR 6 | LUK 4
MOV: 3 | EVA: 4 | MEN: 6 | ARM: 4 | VIS: 5

Inventory (4g17s)
Pale Iron armor (+15HP, +2 Arm)
-Iron Barbt (+5 HP, +1 Arm, -3sp)
-Iron Weave Undershirt (+1 Arm, -3sp)
-Marching Greeves (+4 HP, +25% Recovery)
RHnd: Halberd (15 Stab/Slash, 13 Parry, 10 Block, Reach 2-3, [Spring, 2sp], [Hook/Pull], [Arc Chop, 1sp], *** Bleed, **** +3 Pot)
LHnd: Ignyllian Shield (11 Block, 10Atk)
-Long Sword (12 Slash, +2 Parry, [Side Slash], [Stab], **+2Dmg, ***Deep Cut (1's rolled give -2 instead)
-Cleaning Stones x10
>>
>>3312861
> Ready

Meurig, Brave Wylder
VIT 3 | STR 6 | DEX 7 | INT 4 | CHR 7 | LUK 7 | VIS 6
HP: 22/22 | SP: 24/24 | MOV: 5 | EVA: 8 | MEN: 6
Mystic I
+ Dodge, Spirit Lore, Spirit Call
Spirit Orb :: Launch Sprites at Range 4 :: 7 Attack
Wind Ball :: Air or 3sp | Summon a Ball of Wind :: 10 Attack, 10 Defence, 10 Parry
Student's Cloak :: +4HP +4SP +1EVA
17 silver
>>
>>3313007
13 successes, match 2
>>
>>3312952
>>3313099
"We have another mystic approaching. Should I wave them over?"
>>
>>3313267
If you're M1, then I'm M2?

I explained how I got to the numbers in the last thread, a long time ago now. I still don't know which way is the correct way OP never chimed in.
>>
>>3313333
I was mistaken and forgot that STR adds into attack, block, and parry by default. Thought parry was innately DEX based for some reason. Pay no heed to that now ghost of a comment.
>>
Rolled 6, 5, 1, 4, 2, 1, 5, 6, 1, 3, 4, 1 = 39 (12d6)

>>3311766

>Move 2N
>Cast [Blood Moon] on Hetros [R4] (12d6, comp 4, -3sp)

Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 34/34 | SP: 35/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second: Blood Moon

Purse:
5 Silver
>>
>>3312861

Fast turns have ended, good.

>Deploy

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 22/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
-5 Runner Eggs (+5 HP per meal. X Blunt, Fire)
-1 Clear Water Bottle (10/10) (+1 SP)
-1 Spiced Spirits (9/10) (+5 SP, Mix with water, or don't)
-1 Smelling Salts (Revives KO, Do Not Eat)
-2 Rope (9 tiles each)
---
-15 Silver, 1 Copper
-22 XP
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
Rolled 6, 5, 1, 4, 3, 4, 6, 5, 1, 4, 5, 5, 2, 6 = 57 (14d6)

>>3312861
>-Reassure Milluda that she's fine on to keep focusing on tge undead: "She's just like that..."
>Shoot the Skeleton/Undead {1SE, 5S} with Direbow (14d6) using Wood Bolt 《+2prc》
>Reload with Wood Bolt (Turn ending)

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:22/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×3), Rope (×3) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×38 Wood Bolts+2 DMG, ×20 Iron Bolts and ×10 Silver Bolts
-Praetorian Arrowheads (×4) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3312861

"Apologies for being late again! I paused for only a moment to relace my shoes and when I looked up I was alone! Unsure which way the rest of the company had gone and with everything in this swamp looking so much the same I became disoriented and- LUNA ABOVE that is a lot of undead!"

>Deploy to A


Fair, Near East, Cleric 1
HP: 28/28 | SP: 32/32
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead

Bag:
2 silver 4 copper
2 Bottles Water 9/10

xp 13
>>
Rolled 5, 1, 6, 6, 6, 6, 3, 5, 4, 2, 2, 5, 1, 1, 5, 1 = 59 (16d6)

>>3312861
More from the rear.

The Shape will cut them.

>Move 2W 4S
>[Boomerang] Confessor 5SW 1W at Red Ghoul (16 ATK, 7 RNG)

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 37/37 | SP: 22/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 16, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 7
- Triple Swipe [F]: Attack 3 times

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
Rolled 6, 2, 3, 6, 3, 5, 2, 6, 5, 6, 6, 4, 3, 2, 2, 2, 1, 1, 4, 5, 2, 1, 6, 1 = 84 (24d6)

>Anchor Point archer 4SE 3E (12d6)
>-Assail (-3 SP)
>Anchor Point archer 6SE 1S (12d6) (wires between all anchor points)

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 41/41 | ARM: 1 | SP: 21/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
>>3312916
Draw the lines of combat how you see fit, just keep moving. You're getting rained on by arrows, if you stand still you're all dead.
>>
>>3313210

Sure.

>>3313333

Meurig, I'll have you join Red team as well. Right now, we'll be acting as the rearguard.

>>3313525

Joy, you will be [A4]. I'm assigning you to to Blue team, where you'll be acting as their immediate ranged support. The Red team archers will be trying to clear out the enemy crossbowmen.

>>3314456

Qsitina, you are [C3]. I'll also be assigning you to Blue team, who are acting as our point team. Please get to the bridge with the rest of the team and thoom accordingly.

>>3312861

>Making formal deployment location requests for the following:
>[A3] Rungekutta to be deployed 1S from [R3], if allowable.
>[M2] Meurig to be deployed 1S of [D3].
>[C2] Qsitina to be deployed 1E of [D3].
>>
>>3314544

"I shall do my best!"
>>
File: Ingram_Armoury_Event01.png (2.61 MB, 2368x2368)
2.61 MB
2.61 MB PNG
" Hmmm doth my visor decieve me ? Ingram's fort worn with age has suffered a few holes or three at its firmament. We can suffer these arrows for but a moment and inside the belly of this beast we can be. I can smell it "
>>
>>3313349
>>3311879
>>3311425
>>3310096
>>3313333

Okay Red team, here's the next plan. First off, Groll and I will finish off the last skeleton in front of the group, since it looks like Blue team has already taken care of the rest of the skeletons to our north. We, mainly myself, Groll, and Ghaston will move to the red line south of us and be ready to intercept the incoming skeletons.

Tress, keep doing what you're doing, just keep an eye out for strays. Same thing for Wertrar: dodge the god arrow and keep sniping.

Meurig, you'll be our mid-range support. Once the skeletons hit our line, I'll leave you to assist us where you see fit.

Let's keep it going people, we're doing good so far.
>>
Rolled 3, 6, 3, 4, 1 = 17 (5d6)

>My Hound, Biscuit, follows along
>Once tap: draw 3 arrows. Arrows in hand: 3/3
>Move 3W 2N
>Mark Archer at 8 NW 5W (4d6 + 1d6 from squire support)
>tap:step S

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 25/25 (20+5) SP:12/16 MOV:6 (5+1) EVA:6 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x83 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
Rolled 5, 4, 3 = 12 (3d6)

" I'm sorry! I'm /sorry!/ Plant a seed plant a SEED plant a SEED plant a seed plant a seed. "

>>3312861
>Run away from the dragon 5S. Screams optional.
>[Spell-Write] the Gnarled Root Curse in Spellbook.
>--Can I Wyrd Lore HOW TO UNMAKE A CURSE? If so, 12d6.
>----Awakened has incurred a Madness stack of 3. Rolling 3d6 vs Men 7.

HP: 48/48 | SP: 42/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: [7] 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

!Awakened [Pot 3] [Men = 7]
!Gnarled Root Curse [-1stat/day | +1Sp/Turn]
!Madness 3

>>3309101 [Stats]
>>
>>3312861
>Move 2N, 2W
>Prepare Glaci from tinged spirits. (Int 9+2 Alquemy+2 Prometheus Lantern)

HP 20/20 | SP 21/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 90 sips
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)
>>
Rolled 6, 6, 5, 1, 2, 2, 3, 3, 3, 1, 1, 4, 2 = 39 (13d6)

>>3315338
>Dice because I'm an IDIOT
>and my internet is broken until tuesday
>>
Rolled 5, 4, 5, 3, 5, 5, 1, 3, 2, 5, 2, 1, 5, 5, 4, 6 = 61 (16d6)

>>3312861
"Hah, I much prefer these skeletons. They die easier."
>Slash Skeleton S with Longsword(16 Dice)
>Block SE with Redwood Targe(16 Dice, Domain with Longsword for the same)

Ardene
Fair Oceania Ritter III
HP: 55/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
>>3312861
>Move 5N
>Block NW (8 str +1 ritter +2 squire supp +2 sword prof)

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 56/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
Rolled 1, 3, 6, 1, 1, 1, 2, 1, 6, 2 = 24 (10d6)

>>3312861

>Turn undead skeleton 3 SE (10)
>Overwatch halberd S (12 atk)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 31/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
>>3312861
>>Move 1 West 2 South
>>-Step 1 South
>>Overwatch SW-S-SE (Dorf Axe 20 atk= str 7+ favwpn 1+ axe 12)
"Be wary of the heft of my axe, it can cover some space."

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(35) | SP 31(31) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
>>3315240
"Merciful Gods, I think she's lost it. Tovani! Stay calm, keep focused, and come this way!"

>>3312861
>Move 1W, Face South
>Provide +3 Support
>Overwatch S with Halberd (Reach 2-3, Stab/Slash, 15d6)


F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 1, 2, 3, 6, 3, 3, 5, 2, 2, 2 = 29 (10d6)

>>3312861

"Let's mop this up then watch the rear."

>-Provide +1 support to [A2] and [M1]
>Attack skeleton NE of me (5+1+4=10)
>Move 3S
>-Prove +1 support to [U1]

Squire Paige

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: 28/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
Rolled 4, 2, 1, 3, 5, 5, 1, 6, 2, 5, 2, 4, 1, 2 = 43 (14d6)

>>3312861
>attack skeleton N (7+2+5=14)
>move 3S

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 45/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP
>>
File: Ingram_Armoury_Turn03B.jpg (6.64 MB, 3308x3039)
6.64 MB
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Enemy Phase..
https://www.youtube.com/watch?v=vdwM8BbvJ-8

Milluda: The Midafternoon Sun passes us... I have a bad feeling about this...
>>
File: Ingram_Armoury_Turn04A.jpg (6.48 MB, 3308x3039)
6.48 MB
6.48 MB JPG
Act Phase.
As soon as we hit 20 acts [before midnight i hope] there will be an open window for extra processing today. Botting is fine for this.

https://www.youtube.com/watch?v=MqfUuGXGu-Q

" The water creeps, the fog hides and screeches in the distance attract one another until it finds bloody prey whose blood is as red as the swamp is tainted "

Milluda: The Hornet's nest is stirred indeed ! Hunter while our good fortune is with us yet , we should seize this oppurtunity !

Act Phase !
>>
" Thank you for your kind advice, Kappa Frog. Enjoy the beauty of your frog pond "

Tovani reaches out and pats the frog creature once (She disregards, for the moment, her hand phasing through its head).

>>3309025
>>3309240
>>3309684
>>3308961
>>3311414
" Move UP! They'll turn us into TREES if we stay out /here/. Form up by the palm of that giant hand! It's cover and a wall both! Double time it, soft-souls!"
>>
Rolled 6, 4, 4, 5, 6, 4, 2, 6, 6, 6 = 49 (10d6)

>>3315088

Hey, could you sick your hound on the skeleton trying to eat Tress? That'd be great, so we don't have to worry about that.

>>3316005
>>3315677

I'm moving 2S. Don't forget to take into account my squire bonus.

>>3316383

"Toe the line!"

>Move 2S
>Attack skeleton SW of me (10)
>-Provide +1 support to [U1] and [R3]


Squire Paige

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: 28/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
Rolled 1, 3, 3, 1, 5, 5, 6, 1, 5, 3, 6, 1, 5, 3, 2 = 50 (15d6)

>Anchor Point archer 6SE 1S (12d6 + 3d6 Support) (wires between all anchor points)
>-Assail (-3 SP)
>Hook & Pull Archer 6SE 1S towards anchor point 2SE 7S, pulling wires taut & dragging other entangled targets (off wall to water?). (12d6 +3d6 Support)

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 41/41 | ARM: 1 | SP: 18/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
>>3316383

>Move 2N 1W 1N

Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 34/34 | SP: 32/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second: Blood Moon

Purse:
5 Silver
>>
>>3316383
>-Gain Blood Moon pot4. Heal 4 damage, lose Blood Moon Regen
>Move 3N
>Overwatch Parry with Halberd (13 dice)


Hetros, Son of Hetros
Brave Norr Ritter (0/56xp)
HP:54/54 | SP: 20/20
VIT 8 | STR 7 | DEX 4 | INT 7 | CHR 6 | LUK 4
MOV: 3 | EVA: 4 | MEN: 6 | ARM: 4 | VIS: 5

Inventory (4g17s)
Pale Iron armor (+15HP, +2 Arm)
-Iron Barbt (+5 HP, +1 Arm, -3sp)
-Iron Weave Undershirt (+1 Arm, -3sp)
-Marching Greeves (+4 HP, +25% Recovery)
RHnd: Halberd (15 Stab/Slash, 13 Parry, 10 Block, Reach 2-3, [Spring, 2sp], [Hook/Pull], [Arc Chop, 1sp], *** Bleed, **** +3 Pot)
LHnd: Ignyllian Shield (11 Block, 10Atk)
-Long Sword (12 Slash, +2 Parry, [Side Slash], [Stab], **+2Dmg, ***Deep Cut (1's rolled give -2 instead)
-Cleaning Stones x10
>>
Rolled 3, 6, 4, 3, 5, 2, 2, 4, 1, 2, 4, 1, 4, 2, 3 = 46 (15d6)

>>3316468
Dice round 2.
>>
File: sneeky ritter.jpg (245 KB, 783x1773)
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245 KB JPG
>>3316480
>>3316471
>>3315344
>>3314559
>>3314479
>>3313525
>>3312883
>>3312908

Blue team, be advised, we have a ritter in the fog to the north, and he's probably not alone. Recommend re-establishing battle lines and advancing as soon as possible.
>>
>>3316523
"Understood, we're going to need somebody to take care of those archers, those vollies will force us to break up our lines"
>>
>>3316527

Understood.

>>3312932
>>3315088

Rungekutta, Wertrar, can I ask you guys to focus on clearing out the archers closest to Blue team next phase? It looks like there will be more resistance in their way, so taking care of the guys who don't need to use God Arrow to hit them would be the prudent course of action.
>>
>>3316383
"Careful Milluda, there are shapes in the mist!"
>Move 3S
>Block S with Redwood Targe(16 Dice, Domain with Longsword for the same)

Ardene
Fair Oceania Ritter III
HP: 55/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Rolled 1, 6, 6, 4, 5, 1, 5, 3, 3, 1, 4, 4, 4, 5, 1, 2 = 55 (16d6)

>>3316383
Still more faceless ones to dull his knives on. The Shape would need to sharpen them again.

>[Boomerang] Confessor at Red Ghoul 3NW 2N (16 ATK, 7 RNG)
>Move 4N

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 37/37 | SP: 22/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 16, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 7
- Triple Swipe [F]: Attack 3 times

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
File: Dragon howe 1.png (144 KB, 350x600)
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Rolled 2, 6, 4, 2, 3, 3, 2, 5, 3, 5, 1, 3 = 39 (12d6)

Nick nack the dragon's back. No idea what the fuck I'm going to be doing so rolls, name, and character to come.
I hear ghoul's around. I promise not to somehow set you on fire
>>
Rolled 3, 3, 5, 4, 3, 6, 1, 4, 1, 5, 1, 2, 2, 5, 2, 2, 5, 5 = 59 (18d6)

>>3316383
>Spirit Release [Dark] (Rock Jut, Flat) N12 W/E0 to N12 E1 [9d6]
>-Call spirit [Earth] from rock N3 E1
>Rock Jut (Flat) N12 E2 to N12 E3 [9d6]

"Corpses are to remain within their grave cells. With no warden on hand, allow me to act as one. You, there. Stop that!"

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 13/20 | SP: 20/30]
[VIT 3 | STR 5 | DEX 6 | INT 8 | CHR 10 | LUK 4]
[ MOV: 4 | EVA: 6 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Darc Spirit+ +Geo Spirit+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (10 sips +6SP)
• Pickaxe

<+Skills+ & =Spells=> [10xp]
+Dodge+ +Spellcraft 1+ +Spirit Lore 1+ +Spellsaver*+ +Draw Element [11]+ +Spellsupport 1+
=Earth Slide= [4SP*/or/Geo+Hydra Spirit] Tile within sight slides three tiles.
=Ghost Steps= [3 SP* {9d6} Comp: 2] Adjacent targets walk above the ground.
=Rock Jut= [2 SP* {9d6} Target: Single Tile on shared plane] Spawns Flat or Sharp rock w/ Success HP.
=Rock Launch= [2 SP* {9+RockHPd6}, Range: Touch~] Strike a Bloq of rock to send it falling in a direction.
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 2]
=Spirit Release= [1 Act, 1 held sprite casts a known spell, and assists with required elements]
>>
>>3316383
>Move to a branch 1S (Still in tree)
>-Take knife off Skeleton and holster if reachable (Stats please =])
>{Pavise Slam} [Highway Baricade] 1SE, 5S__FACING: South-West (Stats of Barricade: 20HP, 3DEF, 2ATK)

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:22/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×3), Rope (×3) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×38 Wood Bolts+2 DMG, ×20 Iron Bolts and ×10 Silver Bolts
-Praetorian Arrowheads (×4) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3316649
Do not forget you get to roll twice for tge stats. 10d6. the numbers of 6's and 1's you get is your LUK stat
>>
Rolled 6, 2, 6, 4, 4, 2, 3, 3, 1, 3 = 34 (10d6)

>>3316649
Whoops, rolled for luck without reading. Got average man, lord of the average. Let's see what my other array would be
BTW monday, this rounding system is amazing, it's the little things
>>
>>3316649
Thus 1st stat block roll: >Vit:4, Str:3, Dex:3, Int:3, Chr:4, Luk:2

2nd Stat block: >Vit:4, Str:5, Dex:3, Int:3, Chr:2, Luk:3

Average indeed but you might make something out of this? Who knows! Just know that later. To level up. Its your [highest stat value]×8 in terms of EXP to spend. Upon level up if you dont gain anything. You reroll till you get something.
>>
Rolled 5, 5, 6, 1, 4, 3, 5, 2, 1, 4, 5, 4, 6, 1, 5, 3, 6, 3, 3, 6 = 78 (20d6)

>>3315725
" Yes yes yes yes - coming - I just-- I just need---"

>>3316383
>Slot [Dragon Tooth] into [Student's Spellbook] in place of a Shard.
>Draw Element [Aquas] from this river [9+1+3]
>---Madness Value 7. Roll 7d6 vs Men 7.

HP: 48/48 | SP: 42/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: [7] 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

!Awakened [Pot 3] [Men = 7]
!Gnarled Root Curse [-1stat/day | +1Sp/Turn]
!Madness 7

>>3309101 [Stats]
>>
Rolled 4, 5, 3, 2, 1, 4, 5, 2, 5, 6, 3, 2, 1, 6, 3, 2, 4, 1, 2 = 61 (19d6)

>>3316383
Please don't let these skeletons eat me!

>-Draw arrow
>God's Arrow w/ Barnacle Tip at the archer 13N13W, 1 turn delay (+1 support from [S1], 19 sla)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 2 (15xp)
[HP: 27/27 | SP: 18/18]
[VIT 5 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 4]
[MOV: 6 | EVA: 6 | MEN: 5 | VIS 7]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+5 HP, +1 MOV)

Inventory:
-8x Fresh Arrows (+1 prc)
-30x Barnacle Tips (+2 sla)
-10x Bodkin Arrows (+1 prc, *AP 1)
-8 silver 8 copper
-10 sps Clear Water (1sp)
-Gauss Strips (stops bleed)
-Panacea
>>
>>3316938
>Second action is Dodge 1E
>>
>>3316383
Clarification for >>3316651
Spirit Release [Dark] is spending the dark element sprite for the cost, but having the earth sprite help. Also, math is wrong on current SP and forgot to update the 'held' sprites. Fixing that information in this post.


Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 13/20 | SP: 18/30]
[VIT 3 | STR 5 | DEX 6 | INT 8 | CHR 10 | LUK 4]
[ MOV: 4 | EVA: 6 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Terra Sprite+ +Terra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (10 sips +6SP)
• Pickaxe
>>
>>3316667
Hi Dragon! Good to see you! Yeah, Ghoul is around, and I(fools) am here also.

>Nancy Toss Imbue the Scythe that DH to my NW is using with the Glaci I made(Pot 3)
>Thicken on the Imbue effect.


HP 20/20 | SP 17/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 88 sips
Glaci x 1(Pot 3, Throwing!)
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)
>>
>>3316667
Done
[R]Ser Arx Brave Ignyllian Ritter
HP: 38/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley

5 Gold
>>
>>3317064

Ser Arx, you are [R5]. Please link to the act phase post to request deployment to either Red team or Blue team.

Red team (led by yours truly) is currently engaged in covering the rear for Blue team, and is tasked during this part of the operation with supporting Blue team's advance. Blue team's objective (led by Alice) is to advance on the fortress and establish a foothold.
>>
>>3316383
[R]Ser Arx Brave Ignyllian Ritter
HP: 38/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley

5 Gold

>Requesting Blue team deployment near [D3}

A battered looking Knight wonders out of the wood
"Ye gods! The living! My sword is yours!"
>>
>>3316383

>Move North 4
>Move North 2


Fair, Near East, Cleric 1
HP: 28/28 | SP: 32/32
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
Rolled 4, 2, 4, 5, 3, 1, 6, 5, 2, 1, 5, 3, 4, 4, 4, 4, 1, 3, 3 = 64 (19d6)

>>3316383

"Blue team, form up around Evergreen to receive the enemy charge. Not sure what these violet-hued wretches are capable of, so be on guard."

>>3313525
>>3317096

"Welcome to the fight. We've many undead to put back in the cold earth today, so your aid will be welcome."

>If previously targeted ghoul is alive, Scythe N
>Move 4N
>If ghoul was dead, Dodge W

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 31/31 | SP 20/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest, Imbued (+2 Glaci, 8 turns)
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips, Panacea
>>
File: blue team front line.png (163 KB, 908x908)
163 KB
163 KB PNG
>>3317112
>>
Rolled 2, 4, 3, 1, 2, 1, 2, 5, 3, 5, 1, 5 = 34 (12d6)

>>3316383

>Move 1W, 3N
>Sling the blue skeleton 4NW, 1N (12 Atk)

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 22/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
Rolled 5, 5, 2, 2, 3, 2, 4, 3, 6, 5, 5, 3, 3, 4, 3 = 55 (15d6)

>>3316383
>Move 1W, 3S, 1E
>Provide +3 Support
>Attack Skeleton E w/ Halberd (Reach 2-3, Stab/Slash, 15d6)

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
>>3317242
The skeleton in front of Milluda*
>>
Rolled 6, 1, 2, 1, 3, 2, 1, 1, 2, 1, 6, 2, 5, 5, 6 = 44 (15d6)

>>3316383
>Shoot arrow at the marked archer at 9NW 4N (Range 13, 14d6 + 1d6 from mark). Arrows in hand: 2/3
>tap: step W
>Mark the archer at 6W 8NW
>Biscuit follows

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 25/25 (20+5) SP:12/16 MOV:6 (5+1) EVA:6 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x83 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
Rolled 5, 2, 2, 5 = 14 (4d6)

>>3317248
>Rolling for mark
>>
>>3316610
We can manage, but I think it's obligated that Joy also takes part on it. She has the highest luck among all the archers (9) and her range isn't good enough to take advantage of marking the enemy archers. She can fire 5 god's arrow before running out of sp and each one of them deals 12d6+ 9d6/turn, so if they stand still we have a good chance of taking them out in one hit. If we have a way of replenishing her sp, she could focus on taking out archers on the other side of the map while Runge and I take care of the closest ones.

Now that I'm at it, I would like to ask every archer that can spare an action to mark the enemy archers they can. This can be done at your maximum range, lasts all battle, gives every archer that attacks it a bonus and allows the others to attack at max range, something we really need on this map because we can't be god's arrowing forever.
>>
>>3317278
>This can be done at your maximum range
Really? I thought it can only be done within the vision range.
>>
>>3317285
There were doubs about it, but I'm sure I marked several targets outside my vision in the last map and in my previous turn I marked an enemy at maximum range ( >>3315088 well it was 13 insteal of 14 range, but I think it works at maximum)
>>
>>3317291
I seem to remember my out-of-vision marks failing last map though.
>>
>>3317296
There may have been some processing mistakes, I'm honestly not sure about that. If that's the case, we should follow the latest precedent, which is it working, but we can check again in this turn since I have tried a max range mark again.
>>
>>3316383

> tap [Spirit Call] - Call on the solar spirits, light above
> Form a [Wind Ball]

Meurig, Brave Wylder
VIT 3 | STR 6 | DEX 7 | INT 4 | CHR 7 | LUK 7 | VIS 6
HP: 22/22 | SP: 18/24 | MOV: 5 | EVA: 8 | MEN: 6
Mystic I
+ Dodge, Spirit Lore, Spirit Call
Spirit Orb :: Launch Sprites at Range 4 :: 7 Attack
Wind Ball :: Air or 3sp | Summon a Ball of Wind :: 10 Attack
Student's Cloak :: +4HP +4SP +1EVA
17 silver
>>
Rolled 4, 2, 2, 5, 2, 1, 5, 3, 2, 3, 2, 3, 6, 5, 3, 6, 4, 4, 4, 4, 5 = 75 (21d6)

>>3316383
>>Wide Heft attack SW-S-SE with Dorf Axe (Hvy Slash 28=str7+favwpn1+S1supp1+12wpn+7emblaze) *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked
>>-Fell Stroke (if needed.) -2sp to attack again
>>Overwatch Wide Heft SW-S-SE with Dorf Axe Hvy Slash 28
"Let us cut through this rabble of the formerly living swiftly and see about finding Deneb eh?" Ghaston was thankful for his mask, sweat beading upon his brow not from the trek but something else. Even turning to aid the rear guard so as to steel himself before the massive drakken skull looming ahead.

>>3316649
>>3317096
Dragon, old friend. Between the pair of us the 'verse could burn. But for now draw steel and let us remove these brainless puppets.

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(35) | SP 31(31) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 1, 5, 2, 5, 2, 6, 5 = 26 (7d6)

>>3317676
>>emblaze dice
>>
Rolled 6, 2, 2, 4, 6, 6, 2, 4, 4, 2, 3, 2, 1 = 44 (13d6)

>>3316383
>Move 4N
>Fireball at Skelly 4N 3W (Mag Atk 13)

Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3 | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 18/18 | SP: 14/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals(?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
Rolled 4, 3, 4, 1, 2, 5, 2, 5, 5, 5, 2, 5, 2, 2, 1 = 48 (15d6)

>>3316383
>move 1S 2W
>attack skeleton S (7+2+5+1=15d6)

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 45/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP
>>
>>3317337
>>3317296
>>3317291
Beware of slipping rules. Mark are meant to work within vision range. this is why archers increase vision range on levelling. Others can also fire at your marked targets outside their vision range.
>>
>>3316383

"I'm right behind you Ardene."

>Move 3 S
>Overwatch S (12 atk)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 31/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
>>3316383
>Check the now dry [Map Scraps]
>Block NW (8str+2prof+1ritter+2squire)

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 56/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
>>3317388
Hey, you! If you'd like - you can take 2 actions and a once tap.
>>
File: Ingram_Armoury_Turn04B.jpg (6.72 MB, 3308x3039)
6.72 MB
6.72 MB JPG
Milluda: Yes- Yes ! The Archers dismantled, this is our chance !
>>
(Enemy Phase)
>>
>>3318959
" Then u-up-up and against the whispering dark! We can s-s-strike against our vexatious enemy! "
>>
File: Ingram_Armoury_Turn05A.jpg (6.68 MB, 3308x3039)
6.68 MB
6.68 MB JPG
"Come At ME YOU RAT BASTARDS ! Killers of Kin that you are ! Abominations of hell to which I will return you ! For I am the Queen Kisser ! Invincible conqueror of 12 Holy Knights ! "

https://www.youtube.com/watch?v=bWDQgvZljWE


Act Phase !

Battle records of this event indicated the enemy's use of poison and impurities from the marsh. Its unstable in its potency made it hard to predict its voracity. But like all poisons, it took effect every time one acted to race their blood.

[f some arrows fell on your turn just cash it in as a tap action.]
>>
Rolled 4, 3, 3, 4, 4, 2, 2, 1, 4, 6, 6, 2, 3 = 44 (13d6)

>>3319117
>Fireball on skelly 4NW 2N (Mag Atk 13)
>Move 1E 1N
Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3 | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 18/18 | SP: 12/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals(?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
Rolled 4, 2, 1, 5, 4, 6, 6, 5, 5, 6 = 44 (10d6)

>>3319117

"Red team! Let's finish this up and move up!"

>+Provide +1 support to [R3], [U1], [A3]
>Attack Ghoul W of me (10)
>Move 3N
>+Provide +1 support to [A2], [M1]
>-Say hi to the doggo

Squire Paige

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: 28/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
Rolled 1, 2, 4, 4, 1, 1, 4, 1, 2, 6, 2, 1, 4, 2, 6, 4 = 45 (16d6)

>>3319117
Tap. Tap.

The Black One was careless.

>[Boomerang] Confessor 1NW 3N at Red Ghoul (16 ATK, 7 RNG)
>Move 2N

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 37/37 | SP: 22/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 16, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 7
- Triple Swipe [F]: Attack 3 times

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
Rolled 4, 3, 1, 2, 4, 2, 1, 4, 2, 4, 2, 1, 3 = 33 (13d6)

>>3319117
>Move NW x3
>Slash Ghoul eating Alice
>Block towards archers, so more NW
"Beware the poison and the battlements! It's been too long since i've seen the living, gods be damned if i see you join their ranks!"
[R]Ser Arx Brave Ignyllian Ritter
HP: 38/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
>>3318031
>>3317676

All right, it looks like I offed that last ghoul. If you guys have any hesitation, feel free to double tap, but otherwise, Groll, Ghaston, let's move it up.

>>3317062

Tress, keep doing what you're doing. We'll should be converging on your position. At that point, we'll advance together.
>>3317296
>>3317337

Wertrar, Rungekutta, keep the pressure on those archers. Rungekutta, move up so you can use that +1 support I passively provide.
>>
Rolled 6, 6, 3, 6, 6, 2, 2, 1, 4, 4, 2, 5, 2, 6, 6, 5, 1, 1, 2, 4, 5, 3, 3 = 85 (23d6)

>>3316468
Fernand! Swing the wires, then let them go!

>>3318542
>>3317242
Alswith! Claire! Circle east and down when Fernand lets go of the wires! That cannon in the fortress - we *must* prevent it from firing!

>>3319117
>Advance 1East, 4South. Don't step in the wire.
>--Flashfreeze the river beneath my feet so I don't fall in!
>Burn Hydros to cast Watergun 3S, 1SW, 1S [23d6, 3x1 AoE, Water Force Push]. Powerwash the two skeletal undead zombies down the way!
>--I have Madness. It rolls 7d6.

HP: 48/48 | SP: 35/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: [7] 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

!Awakened [Pot 3] [Men = 7]
!Gnarled Root Curse [-1stat/day | +1Sp/Turn]
!Madness 7
>>
Rolled 4, 6, 6, 6, 6, 2, 6 = 36 (7d6)

>>3319208
>Listen to the voices [7d6]
W-what-what? Yes. The voices are all.. pleasant. What's that?

Stab AlsWITH? I d-don't think Alswith would like that.
>>
>>3319201
As to form I fuck up almost instantly! I'M A VETERAN TO THESE I SWEAR. Disregard post. instead:

>MoveX2! West, West, North, West, West, North
"Beware the poison and the battlements! It's been too long since i've seen the living, gods be damned if i see you join their ranks!"
[R]Ser Arx Brave Ignyllian Ritter
HP: 38/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
Rolled 1, 3, 3, 2, 3, 1, 4, 2, 3, 4 = 26 (10d6)

>>3319117

"Resilient little bastard, aren't you? That'll teach me to -- nngh -- assume I've finished one of you off."

>Use Panacea on infected bite
>Move 5E
>Tap: Dagger throw at Mr Bitey

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 22/31 | SP 18/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest, Imbued (+2 Glaci, 8 turns)
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips, Panacea (using)
>>
Rolled 5, 2, 2, 3, 3, 4, 3, 5, 5, 3, 3 = 38 (11d6)

>>3319117
>Aide [RL][C]Claire (11d)
>Move 1W, S2, Face S
>Provide +3Support

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 6, 4, 1, 1, 1, 5, 3, 5, 2, 5, 4, 4, 1, 4, 4, 2, 2, 5, 4, 3, 2, 4, 5 = 77 (23d6)

>Imbue Fire wire (9d6)
>Pull Taut (14d6 + Imbue)

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 41/41 | ARM: 1 | SP: 18/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
>>3319117
>Get Up from Prone (Assuming that I am on top of the bones and knife)
>-Tap: Pick up knife/dagger from Skeleman (Holster it)
>Move 2E, 2S, 1E, 1S (EVA 7)

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:17/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×3) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×38 Wood Bolts+2 DMG, ×20 Iron Bolts and ×10 Silver Bolts
-Praetorian Arrowheads (×4) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
Rolled 6, 3, 2, 3, 3, 1, 2, 3, 1, 5, 5, 5, 3, 4, 5, 3, 2, 2, 5, 6, 4, 2, 4, 5, 5 = 89 (25d6)

>Concoct Somnus Flask from Tinges(13 dice)
>Concoct Somnus Flask from Tinges(13 dice)

HP 20/20 | SP 17/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 84 sips
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)
>>
Rolled 2, 1, 3, 1, 5, 6, 6, 4, 3, 1, 5, 4, 2, 3, 5, 3, 4, 4, 4, 1, 6, 2, 6, 5, 4 = 90 (25d6)

>>3319117
>-Take 8 Damage
>-Take 11 Damage
>Attack Enemy Skeleton NW (15 Slash/Stab, 9 Fire)
>Shield Block NW (11 Block)

Hetros, Son of Hetros
Brave Norr Ritter (0/56xp)
HP:35/54 | SP: 20/20
VIT 8 | STR 7 | DEX 4 | INT 7 | CHR 6 | LUK 4
MOV: 3 | EVA: 4 | MEN: 6 | ARM: 4 | VIS: 5

Inventory (4g17s)
Pale Iron armor (+15HP, +2 Arm)
-Iron Barbt (+5 HP, +1 Arm, -3sp)
-Iron Weave Undershirt (+1 Arm, -3sp)
-Marching Greeves (+4 HP, +25% Recovery)
RHnd: Halberd (15 Stab/Slash, 13 Parry, 10 Block, Reach 2-3, [Spring, 2sp], [Hook/Pull], [Arc Chop, 1sp], *** Bleed, **** +3 Pot)
LHnd: Ignyllian Shield (11 Block, 10Atk)
-Long Sword (12 Slash, +2 Parry, [Side Slash], [Stab], **+2Dmg, ***Deep Cut (1's rolled give -2 instead)
-Cleaning Stones x10
>>
>>3319717
every time I act? What the fuck.
>>
>>3319720
>>3319564
Be vary of the fumes. You are heavily poisoned, which "It took effect every time one acted".

You take 6 damage from poison as you attack.
HP 29.
It might be every time you act. I do not know. Then it would be worse.

>>3318589
Ware your poison also.

>>3316471
Have you the means, son Hetros may need aid.
>>
Rolled 3, 4, 4, 1, 6, 3, 5, 2, 5, 4, 6, 2, 4, 2, 5, 5, 5, 2, 6 = 74 (19d6)

>>3319117
Continuing the barrage!

>Move 3N
>-Draw arrow
>God's Arrow w/ Barnacle Tip at the archer 11N13W, 1 turn delay (+1 support from [S1], 19 sla)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 2 (15xp)
[HP: 27/27 | SP: 14/18]
[VIT 5 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 4]
[MOV: 6 | EVA: 6 | MEN: 5 | VIS 7]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+5 HP, +1 MOV)

Inventory:
-8x Fresh Arrows (+1 prc)
-29x Barnacle Tips (+2 sla)
-10x Bodkin Arrows (+1 prc, *AP 1)
-8 silver 8 copper
-10 sps Clear Water (1sp)
-Gauss Strips (stops bleed)
-Panacea
>>
Rolled 1, 5, 3, 4, 1, 3, 2, 6, 6, 4, 2, 6, 4, 4, 2, 4, 6, 1, 5, 2 = 71 (20d6)

>>3319117
>draw Earth element from rock N3 E1 [+11d6]
>Rock Jut (Flat) N12 W/E0 to N12 E4 (intent: reinforce and shape stones to be bars) [9d6]
>-Call Earth Spirit from tile E

>>3319203
"This should hold them well enough. If you desire a stroll across the river, then be sure to end within arm's reach. Only a moment now."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 13/20 | SP: 14/30]
[VIT 3 | STR 5 | DEX 6 | INT 8 | CHR 10 | LUK 4]
[ MOV: 4 | EVA: 6 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Terra Sprite+ +Darc Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (10 sips +6SP)
• Pickaxe

=Rock Jut= [2 SP* {9d6} Target: Single Tile on shared plane] Spawns Flat or Sharp rock w/ Success HP.
>>
Rolled 1, 1, 2, 1, 5, 6, 4, 5, 3, 2, 6, 6 = 42 (12d6)

>>3319117

"Exploding poisonous ghouls? I missed fighting men who bleed when struck."

>-[Revv up!] -3 SP
>Sling the purple ghoul 5NW, 2N (12 Atk, +1 Shade)
>-[Step] 1E
>Overwatch N (12 Atk)

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 22/22 (-3 SP)| MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
>>3319117

>Move East 1 North 3
>Overwatch West (10)


Fair, Near East, Cleric 1
HP: 28/28 | SP: 32/32
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
Rolled 2, 2, 6, 6, 4, 3, 3, 2, 2, 3, 4 = 37 (11d6)

>>3319117

>Bludgeon the ghoul that bit Alice 2W (Reach 2, 4 atk, 11d6)
>Block West

Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 34/34 | SP: 32/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second: Blood Moon

Purse:
5 Silver
>>
Rolled 6, 6, 4, 3, 5, 1, 4, 4, 6, 5, 5, 6, 5, 3, 1, 1 = 65 (16d6)

>>3319117
>once tap: draw one arrow. Arrows in hand: 3/3.
>Shoot arrow at the marked archer at 9NW 3W (Range 13, 14d6 + 1d6 from mark +1d6 from support). Arrows in hand: 2/3
>Mark the archer at 11NW (INTd6 + 1d6 from support)
>Biscuit follows
Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 25/25 (20+5) SP:12/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x82 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
Rolled 2, 5, 5, 1, 2 = 15 (5d6)

>>3320015
>Rolling for mark
>>
>>3319790
Your walls are questionable when Rock Jut only targets a single tile.
>>
>>3319790
Heyyy, Tressy, the brain-spiders hatching in my thoughtstream have questions. You're pushing the Incants to do things they aren't apt to do - you didn't make none Wall last physics violation. Rock Jut hits a single tile, yes?

What I suggest you do-do is pop a Stone-Jut over up under the bridge pillar once yers have the time. If you do. It'll play with the bridge, maybe flip some Deadies into the water.

>>3319564
>>3318589
Green! Son Hetros! My new favorite hallucinatory Frog says you're both poisoned with the gribblies. I don't know about a cure. But, if you have harsh need, the off-battle Porters have supplies. Maybe you can retreat and get to it later?

>>3319306
>>3318542
>>3309077
>8382702
Sun, Claire, Alswith. Mcklesky, The Eater of Souls. I need all 4 of you to think two-steps ahead. You got vambies south and Deadies south-east. Tell me what you intend to do. I suggest you push south and counter the vambies. I'll try the Cannon, then?
>>
>>3319117
>>Move 3 North
>>-Step 1 North
>>-Face West
>>Parry-[Reflect] with Face Taker 10=str7+wpn3


{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(35) | SP 31(29) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 3, 4, 5, 6, 2, 2, 1, 4, 4, 2, 3, 2, 3 = 41 (13d6)

>>3319117
"Haha! Well struck Milluda,These vambie bastards will fall!"
>Rushdown Vambie W-S-S with Redwood Targe(13 Dice)
>Wideslash S with Longsword (16 Dice)

Ardene
Fair Oceania Ritter III
HP: 43/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Rolled 3, 5, 5, 5, 5, 5, 5, 4, 1, 6, 3, 5, 4, 1, 6, 1 = 64 (16d6)

>>3320818
>Wideslash 1
>>
Rolled 1, 2, 1, 4, 4, 2, 2, 5, 4, 4, 1, 6, 3, 6, 5, 2 = 52 (16d6)

>>3320821
>Wideslash 2
>>
>>3319117
>-Take 1 poison dmg
>-Hold breath
>Move 5N
>-Search for an underground entrance?
>Dodge 5S (14)

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 53/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
>>3319117
>move 3N
>block NW (7+2+3=12)

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 45/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP
>>
Rolled 2, 5, 3, 2, 6, 1, 4, 3, 5, 1, 2, 2, 5, 2, 1, 6, 3, 5, 3, 6, 3, 2, 1, 6, 5 = 84 (25d6)

>>3319117

>Cast Blood Moon on R1 Ardene (10+3 support, 13)
>Cast Blood Moon on myself


Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 30/41 |SP 23/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
Rolled 4 (1d6)

>>3320969

>more dice
>>
>>3319448

Your Longform does not list the effects of Somnus.

Do this now.
>>
>>3321119

Somnus Flask- Regenerates SP until the target takes a combat action.


HP 20/20 | SP 17/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 88 sips
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
File: Ingram_Armoury_Turn05B.jpg (6.79 MB, 3308x3039)
6.79 MB
6.79 MB JPG
Enemy Phase.
https://youtu.be/NHkyigakqG0

" ...The sun it sets soon "
>>
AAAAAAAAAHHHHH
>>
" LUNA'S LIGHT AND LESSER LOVELY LADIES -- FUCK-- AGHR-- FERNAND GET THIS WIRE OFF OF MY FACE!

CLAIRE
CLAIRE SAY A PRAYER
SAY A PRAYER RIGHT NOW

WE'RE NOT HERETICS! LOOK YOU ECTOPLASMIC RESIDUE -- RIGHT THERE -- CLERIC OF THE MOON!"
>>
File: Ingram_Armoury_Turn06A.jpg (6.87 MB, 3308x3039)
6.87 MB
6.87 MB JPG
https://www.youtube.com/watch?v=usIK3yMjPTc

Act Phase !
Miluda: Aghn ! The Night ! We cannot continue like this- Your Mages are Cowards and Your hands hesitate! RUN ! RUN YOU FOOLS ! THESE BEASTS ARE ALL THE MORE FIERCE UNDER THE MOON ! The damnable Witch waited for this moment !

Ah - What's that Hiss ?
>>
Rolled 6, 5, 2, 5, 5, 6, 3, 2, 2, 1, 1, 6, 2 = 46 (13d6)

>>3321428
>Move 1E 2N
>Fireball at Skelly 4N 3NW (Mag Atk 13)

Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3 | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 18/18 | SP: 10/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals(?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
>>3321428

"Red team! ADVANCE!"

>Move 6N
>+Provide passive +1 Support to adjacent units

Squire Paige

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: 28/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
>>3321428
>Move X2!
>West, West, North, North, North, North
"Damn and blast my legs! Shows me for being so far from the line, and may my mail protect me! Make for the battlements if you can! Fighting into the fort will be better then fighting whatever may crawl out the ground when the night takes hold!"

[R]Ser Arx Brave Ignyllian Ritter
HP: 38/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
>>3319720
>>3319794
>>3320840
Spiderspiderspiders. Hey, c-can you hear the malice pumping through your veins? I c-can! Be careful when you act, for you all poisoned! It'll hit you every time you actttttt, little dancing corpses-in-waiting!
>>
Rolled 5, 3, 2, 3, 2, 3, 1, 1, 4 = 24 (9d6)

>>3321428
>Darc Spirit Release [Ghost Steps] (Earth sprite helps) {9d6} (Targets walk above the ground, complexity 2)
>Move N2 W2
>-Call Hydra Spirit from water W5

"Release us from our bonds, so we may lighten the burden upon the earthmother," whispers the maiden to one of her sprites who plummets into the ground before herself and the others nearby find themselves floating inches off the grass. Tress takes stride to find herself well in range of her next task.

>>3320906
>>3320015
>>3319782
>>3319188
"Step lively now! Mayhaps the stride of spirits will allow you to traverse the river unhindered."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 13/20 | SP: 12/30]
[VIT 3 | STR 5 | DEX 6 | INT 8 | CHR 10 | LUK 4]
[ MOV: 4 | EVA: 6 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Terra Sprite+ +Hydra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (10 sips +6SP)
• Pickaxe

=Ghost Steps= [3 SP* {9d6} Comp: 2 Adjacent targets walk above the ground.]
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 2]
>>
>>3321588
Suffering feedback 2. HP 11/20.
>>
>>3319306
Chicken Mistress. Please. Throw me your little captured spark of fire?

(the shadows are so close you seeee)
>>
>>3320622
>Green! Son Hetros! My new favorite hallucinatory Frog says you're both poisoned with the gribblies. I don't know about a cure. But, if you have harsh need, the off-battle Porters have supplies. Maybe you can retreat and get to it later?
>If we retreat when can we rejoin?
>>
Rolled 1, 2, 5, 6, 4, 5, 4, 4, 6, 4, 6, 2 = 49 (12d6)

>-Release wires
>Move 2S 2E 1S
>Anchor Point 7SW (12d6)

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 41/41 | ARM: 1 | SP: 12/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6) (+2 Fire Imbue 3/4 turns)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
Rolled 1, 3, 6, 2, 1, 6, 3, 4, 1, 4, 3, 6, 1, 1, 6, 3, 6, 2, 5, 6, 4, 6, 4, 2, 6 = 92 (25d6)

>>3321428

>Arc chop Vambies, 3 across (15 x 3)
>Pray to Luna to show the ghost that there are no heretics here (10)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 30/41 |SP 23/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
Rolled 1, 1, 1, 4, 5, 3, 6, 5, 5, 1, 2, 4, 5, 6, 3, 3, 5, 6, 4, 3, 5, 3, 6, 2, 2 = 91 (25d6)

>>3321428

>more dice
>>
Rolled 4, 1, 5, 4, 6 = 20 (5d6)

>>3321428

>more dice
>>
Rolled 6, 5, 1, 3, 5, 6, 3, 6, 6, 4, 5, 6, 2, 5, 4, 3, 2, 6, 4, 1 = 83 (20d6)

Rolling
>>
>>3321733
Oh hello, a new corpse. How pleasant.

6 2 5 5 5 5
5 3 4 4 3 3

You pick a disposition, a location and a class as you like. Apply the stats from that stuff to the above and you'll find yourself apt able to do a whole slew of thing.
>>
File: ArsenalMove_01.png (1.56 MB, 792x678)
1.56 MB
1.56 MB PNG
Rolled 3, 1, 1, 2, 3, 6, 3, 6, 1, 1, 2, 4, 2, 2, 4 = 41 (15d6)

https://cdn.discordapp.com/attachments/552695080998273044/552720170876141577/unknown.png

>>3321643
"I.. I don'tknowwhatyou'retalkingabout! THERE IS NO CHICKEN!," She cried desperately as she swung her halberd.

>>3321428
>Provide +3 Support
>Arc Chop E, (See Image) w/ Halberd (Reach 2-3, Stab/Slash, 15d6)
>I will roll in three lots of 15 since the max number of dice is 25
>Throw Pyras Shard (See Image) 2NE, 2E for Tovani to pick up

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 1, 2, 5, 6, 5, 2, 1, 4, 2, 3, 1, 1, 3, 2, 4 = 42 (15d6)

>>3321790
>Square 2
>>
Rolled 6, 3, 4, 6, 5, 3, 2, 5, 4, 1, 1, 4, 2, 4, 4 = 54 (15d6)

>>3321794
>Square 3
>>
Rolled 4, 6, 6, 5, 5, 4, 5, 1, 2, 3, 5, 1 = 47 (12d6)

>>3321428

>Move 1W 1N
>Cast Blood Moon on Evergreen (Vis Range, CPX 4, CHR+Rank+POT=9+1+2= 12d6)

Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 34/34 | SP: 29/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)


Purse:
5 Silver
>>
Rolled 3, 1, 2, 2, 4, 3, 3, 2, 4, 2, 6, 3, 4, 5, 6, 2, 1, 5, 3, 5, 3, 3, 6, 6, 1 = 85 (25d6)

Tovani slips on the bloodstained loam. The heart is a distant sprinter chased down corridors of memory. Not a good night, all in all.
And then, there, the monk.
It is not The Monk, not Father Reptsiur, who loves the idea of being learned, loves the cudgel, and neatness in dust-choked books.
All those hours. They never understood.

"I am not a heretic. It's not true, Father, it's not! I j-just can't stop asking q-questions! Listen to the Chant! Luna guide us!"

Tovani reaches out to grab the light. And sings.

>>3321428
>--Pick up the small pyras shard.
>Crush it in my hands and cast Boost. My Rune up north has soaked Sunlight and Lux all noon. Expend it now. Burn 9 HP and Enlarge the next spell.

>Book: Cast Enlarged Watergun 5SE [32d6] (4x3 line from 3SE-6SE. Water + Force damage.)

>--Sword: Use 1 remaining Aquas and Flashfreeze the water spray SE, freezing the cannon & gunner [14d6]

HP: 17/48 | SP: 32/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: [7] 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

!Awakened [Pot 3] [Men = 7]
!Gnarled Root Curse [-1stat/day | +1Sp/Turn]
!Madness 7
!Ghostsight.
>>
Rolled 2, 2, 5, 3, 5, 1, 4, 1, 2, 5, 6, 5, 2, 5, 6, 2, 5, 3, 6, 2, 3 = 75 (21d6)

>>3321820
>I'm terribly sorry
>12s + 7dice here. Flashfreeze is 14.
>I also have 7 madness. I'm sure that's fun to roll.
>>
>>3321428
>Move 4N
>Nancy Toss Somnus Flask (Pot 9) to [W1]Charles

HP 20/20 | SP 17/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 84 sips
Somnus Flask(3 Pot)
Somnus Flask(9 Pot-Throwing!)
2 Gold, 12 Silver
>>
Rolled 4, 4, 5, 4, 5, 3, 5, 3 = 33 (8d6)

>Retreat
>roll vit to recover from poison.

Hetros, Son of Hetros
Brave Norr Ritter (0/56xp)
HP:23/54 | SP: 20/20
VIT 8 | STR 7 | DEX 4 | INT 7 | CHR 6 | LUK 4
MOV: 3 | EVA: 4 | MEN: 6 | ARM: 4 | VIS: 5

Inventory (4g17s)
Pale Iron armor (+15HP, +2 Arm)
-Iron Barbt (+5 HP, +1 Arm, -3sp)
-Iron Weave Undershirt (+1 Arm, -3sp)
-Marching Greeves (+4 HP, +25% Recovery)
RHnd: Halberd (15 Stab/Slash, 13 Parry, 10 Block, Reach 2-3, [Spring, 2sp], [Hook/Pull], [Arc Chop, 1sp], *** Bleed, **** +3 Pot)
LHnd: Ignyllian Shield (11 Block, 10Atk)
-Long Sword (12 Slash, +2 Parry, [Side Slash], [Stab], **+2Dmg, ***Deep Cut (1's rolled give -2 instead)
-Cleaning Stones x10
>>
Rolled 3, 5, 5, 6, 1, 2, 3, 3, 1, 6, 6, 2, 6, 5, 5, 3, 4, 3, 4 = 73 (19d6)

>>3321428
Why are those archers so tough!?

>Move 4N
>-Draw arrow
>God's Arrow w/ Barnacle Tip at the archer 6N13W, 1 turn delay (+1 support from [S1], 19 sla)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 2 (15xp)
[HP: 27/27 | SP: 10/18]
[VIT 5 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 4]
[MOV: 6 | EVA: 6 | MEN: 5 | VIS 7]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+5 HP, +1 MOV)

Inventory:
-8x Fresh Arrows (+1 prc)
-28x Barnacle Tips (+2 sla)
-10x Bodkin Arrows (+1 prc, *AP 1)
-8 silver 8 copper
-10 sps Clear Water (1sp)
-Gauss Strips (stops bleed)
-Panacea
>>
Rolled 2, 4, 1, 1, 3, 1, 1, 6, 2, 3, 2, 1, 1, 6, 4, 3 = 41 (16d6)

>>3321428
>Move 3E, 1S
>Fire Direbow at Undead Squire with Wood Bolt +2prc (back atk)(16d6) (EVA 7)

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:17/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×3) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×37 Wood Bolts+2 DMG, ×20 Iron Bolts and ×10 Silver Bolts
-Praetorian Arrowheads (×4) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3321900
Notice: This will take you out of the remainder of the battle in order to recoup from your wounds. However, you may redeploy the moment the fort is occupied. That is, Flagged to some extent.

Furthermore, the VIT roll contests against the poison severity.

>Proceed ?
>>
>>3322041
>proceed, given how fast acting the poison is since it, out of all things, acts per act I take rather than per turn that passed, unlike every other DoT or HoT we've encountered, staying here with a severity of 6 is simply suicide.
>>
>>3322041
also, do I need to MATCH severity or do I need to EXCEED the severity? I rolled 6 successes after all there, and my severity is 6
>>
Rolled 2, 5, 4, 1, 2, 1, 4, 3, 4, 5, 4, 5 = 40 (12d6)

>>3321428

>Move North 2 West 1 North 1
>-poison damage (5?)
>Turn undead on ghoul 2 north (12)
>-poison damage (5?)


Fair, Near East, Cleric 2
HP: 28/23 | SP: 32/32 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
>>3321428
>>3321756
Thank you.
>Deploy at A?

Ragnius
VIT 6 | STR 3 | DEX 6 | INT 6 | CHR 5 | LUK 6
HP 23/23| SP 24/24| MOV 5 | EVA 6 | MEN 6 I Vision +2?
Brave Wylds Archer 1

Hands Church Arbelest: RNG 8 (Straight), ATK: 10+ammo
Armor: -Skirmisher's Padded Tunic: +5 hp +1 mov

Inventory:
-20x Wood bolts +2 atk
-12 Silver

Skills:
-Dodge (Double Eva, choose direction, 1 ACT)
-Skirmishing
>>
>>3321428
>>Move 3 North
>>-Step 1 West
>>Move 3 North
>>-Step 1 West
>>--Emblaze from Turn 3A fades?

Amidst the carnage and noise of battle, Ghaston's rapid breathing wasn't likely noticed by anyone. Though they might have noticed his mask angled up at the drakken skull looming above the duelist. His mismatched eyes darting over every inch visible, from the dagger long teeth to every little crack in the bone. Consuming his attention everything else faded silent for a moment save for the pounding of Ghaston's heart.

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(35) | SP 31(29) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 6, 4, 6, 4, 2, 3, 3, 5, 4, 6, 1, 5, 5, 1, 1 = 56 (15d6)

>>3321428
>once tap: draw one arrow. Arrows in hand: 3/3.
>Shoot arrow at the marked archer at 9NW 4N (Range 13, 14d6 + 1d6 from markt). Arrows in hand: 2/3
>Overwatch an arrow to the marked archer at 11NW as soon as the enemy phase starts (14d6+1d6 from mark). Arrows in hand: 1/3
>Biscuit follows

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 25/25 (20+5) SP:12/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x81 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
>>3322321

Ragnius, you are designated [A5]. I will assign you to Blue team. Please support their advance. Alice will be your team leader.

>>3321428

>Request that [A5] Ragnius be deployed S of [D1] The Shade.
>>
Rolled 1, 2, 1, 1, 2, 1, 5, 6, 3, 3, 2, 3 = 30 (12d6)

>>3321428

"Careful! One skeleton remains upright."

>Move 2N
>Sling the purple skeleton 4NW, 4N (12 Atk)

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 19/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
Rolled 1, 1, 2, 1, 5, 3, 1, 5, 2, 3, 1, 4, 6, 5, 6, 3 = 49 (16d6)

>>3321428
"Dammit...falling back until the regen knits my bones back in place."
>Wide Slash S with Longsword(16 Dice)
>Move WNN

Ardene
Fair Oceania Ritter III
HP: 13/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Rolled 4, 4, 6, 1, 2, 4, 1, 4, 5, 6, 3, 2, 2, 2, 3, 4 = 53 (16d6)

>>3323077
>Wide slash 2
>>
>>3319127
Charles I'm going to need your help, try to [Draw Element] [Poison] from me and remove the skelly poison

>>3321428
>-Do nothing
>-Regen HP thanks to C2 Violight's bloodmoon
Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 48/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
Rolled 1, 1, 6, 6, 1, 5, 6, 1, 5, 2 = 34 (10d6)

>>3321428

>4N
>Tap: Dagger throw vs purple boy 5NW
>Dodge 2S


Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 22/31 | SP 16/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest, Imbued (+2 Glaci, 8 turns)
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips
>>
>>3321428
>move 5N

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 45/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP
>>
>>3321428
>Move 2W 4N
>[Dodge] 2E

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 37/37 | SP: 22/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 16, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 7
- Triple Swipe [F]: Attack 3 times

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
Due to technical difficulties, the phase will continue for an undetermined period of time. If you wish to have an action processed this turn, I recommend you act ASAP, but certainly wihtin the next 24 hours.
>>
Rolled 1, 3, 4, 1, 4, 6, 4 = 23 (7d6)

>>3321820
>>3321822
>Madness 7
Deneb had a little lamb
little lamb, with fur all white and so
when it died and fell apart
she moved her hands to move its heart
And on and on it'll go...
>>
The night is full of monsters.

Hiding in the dark will do them no good.

>Take to the field.

Fair Oceanian Ritter
HP 50 SP 26 Mov 5
VIT 8 | STR 7 | DEX 7 | INT 5 | CHR 8 | LUK 5
Men 7 EV 6 ARM 4

Body: Pale Iron, +15 HP, 2 ARM
Under: Ironweave, -3 SP, 1 ARM
Head: Iron Barbut, -3 SP, 5 HP, 1 ARM
Right: Dorf Axe, 20 hvy slash, wideheft, 2sp fell strike.
Left: Kite Shield, 11 Block
Ritter 1
>>
>>3325133

Welcome, Sionnach. I see you've already figured out your designation. For now, I'll be assigning you to Red team, and have you deploy right behind me (so you're less likely to get jumped on deployment). We're currently advancing towards the bridge, so I need you try to hold our formation and keep our ranged fighters from being CQC fighters.

>>3321428
>Requesting [R6] Sionnach be deployed 1S of [S1], with Red team.
>>
Processing is delayed due to technical difficulties and will resume in a public location.
>>
>Processing begins.
>>
File: Ingram_Armoury_Turn06B.jpg (7.07 MB, 3308x3039)
7.07 MB
7.07 MB JPG
https://www.youtube.com/watch?v=sPREO8Tab9Q

Enemy Phase.
At the night of the 9th of BluWhal the Uncrowned stepped into the murky mire of Deneb's plots. Their infiltration making strides ever closer to the battered and infested fort.
>>
>>3322927
>>3322568
>>3321909

Hey, Red and Blue team archers. I had an idea: what if you guys dropped simultaneous god arrows on the ritter on the bridge? If you can kill him in one shot, it'd leave only the undead squire, which I'm sure Alice and Blue team could blow apart and blitz into the fort.

We might also want to consider this tactic as a faster way to pick off the archers.
>>
>>3327379
Darc spirit should be replaced with a Hydra spirit?
>>
>>3327379
" Yesss, I understand! Rest in peace, Monk. The Take of Names will join you soon.

Hey does anyone else smell burning almonds?"
>>
>>3327395
oh foosh , pretend it happened for now. It may have been misprocessed.
>>
File: Ingram_Armoury_Turn07A.jpg (6.99 MB, 3308x3039)
6.99 MB
6.99 MB JPG
https://www.youtube.com/watch?v=22MpXAD_uwU&t=270s

Act Phase.

The Night Continues Unabated. Its horrors sing like so many crickets in the night and tirelessly does the necromancer's armies continue their volleys as if practiced from one lifetime to the next.
>>
Rolled 2, 2, 6, 6, 5, 3, 1, 3, 4, 2, 5, 3, 4, 5, 3, 2, 5, 5, 1, 1 = 68 (20d6)

>>3327488
>Draw Darc Element from bones SW [+11d6]
>Spirit Release Hydra (Earth helps) cast [Earth Slide] on dragon skull N3 W3, slide 3W [9d6] (Dark element freezes water?)

"The culmination of mine findings leads me to believe this will serve as a suitable impromptu bridge. Certainly."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 11/20 | SP: 10/30]
[VIT 3 | STR 5 | DEX 6 | INT 8 | CHR 10 | LUK 4]
[ MOV: 4 | EVA: 6 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Terra Sprite+ +Hydra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (10 sips +6SP)
• Pickaxe

=Earth Slide= [4SP*/or/Geo+Hydra Spirit] Tile within sight slides three tiles.
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 2]
>>
Rolled 5, 6, 2, 4, 4, 5, 3, 3, 5, 6, 6, 6, 3, 1, 1, 1, 4, 3, 3, 4 = 75 (20d6)

>>3327488

Now this vapor is clearing, Blue can begin our assault on the fortress, while Red provides ranged support and rearguard against any terrors that may emerge from the swamp behind us. Ware further foes to the north of us.

>Move 4W, 1N
>Scythe Attack W

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 22/31 | SP 16/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest, Imbued (+3 Glaci, 6 turns)
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips
>>
Rolled 3, 2, 2, 4, 1, 5, 2, 1, 2, 5, 3, 2, 2, 3, 3 = 40 (15d6)

>>3327488
Damn, they're wising up!

>-Draw arrow
>Shoot marked archer 5N13W w/ Barnacle Tip (+1 support from [S1], 15 sla)
>Dodge 1S

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 2 (15xp)
[HP: 27/27 | SP: 6/18]
[VIT 5 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 4]
[MOV: 6 | EVA: 6 | MEN: 5 | VIS 7]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+5 HP, +1 MOV)

Inventory:
-8x Fresh Arrows (+1 prc)
-27x Barnacle Tips (+2 sla)
-10x Bodkin Arrows (+1 prc, *AP 1)
-8 silver 8 copper
-10 sps Clear Water (1sp)
-Gauss Strips (stops bleed)
-Panacea
>>
Rolled 4, 4, 2, 1, 5, 4, 2, 5, 6, 6, 1, 1, 3, 6, 4 = 54 (15d6)

>>3327379
>once tap: draw arrows. Arrows in hand: 3/3.
>Shoot arrow at the marked archer at 8NW 4W (Range 13, 14d6 + 1d6 from markt). Arrows in hand: 2/3
>tap:step N
>Overwatch an arrow to the marked archer at 10NW 1W as soon as the enemy phase starts (14d6+1d6 from mark). Arrows in hand: 1/3
>Biscuit follows
>>
>>3327640
>Forgot my sheet

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 25/25 (20+5) SP:12/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x81 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
Rolled 2, 1, 1, 3, 3, 4, 6, 4, 4, 1 = 29 (10d6)

>>3327488
>Move 1S 2W
>Draw Element (Poison?) from [R2] Evergreen

Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3 | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 18/18 | SP: 8/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals(?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
>>3327643
>>3327640
Hey Wertrar! I thought you promised me you'd stick close to the front-line so the Hound could help us fight!

You owe me 30 silver!
>>
Rolled 4, 2, 6, 5, 3, 3, 5, 4, 6, 4, 4, 5 = 51 (12d6)

>>3327488

"Oh no you don't!"

>Sling the Undead Squire 5NW (12 Atk)
>Dodge 2S (14 Evasion)

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 19/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
>>3322321
And behold, you exist. Yeah, I know - sometimes it gets a bit slow around here. Find yourself as that neat crossbow archer over by the side.

Standard-wise you have 2 actions. Moving up to your MOV is 1, and attacking once is one. You can only attack once per weapon unless special tricks help, so you can move and fire that crossbow at likely targets.

You can also opt to:
DODGE which doubles your EV against 1 attack and moves you up to your MOV in a specified direction ( Such as: Dodge 1-5S)

BLOCK if you have a shield

PARRY if you have a sword

And finally, if nothing deadly presents itself, you can also OVERWATCH in a direction such as west or north. That means you take a potshot at someone who walks into your field of view.

I'm sure you'll be fine!
>>
File: TacticalJournal_Page 1.png (3.17 MB, 4955x3000)
3.17 MB
3.17 MB PNG
Actually I got some sketches here the spiders spinning filament thread thoughts in my brain told me to share.

Forget that last part.
>>
File: TacticalJournal_Page 2.png (2.92 MB, 4955x3000)
2.92 MB
2.92 MB PNG
I don't have spiders in my brain. That would be silly in the extreme.
( They're ghosts. Ghost spiders )
>>
>>3327887
>>3327640

I need Wertrar to be knocking out those archers, not standing pointlessly close and in range of enemy attacks.
>>
>>3327984
Learn to take a jest, dear - I was calling him slow with slightly more words.
>>
Rolled 6, 6, 2, 5, 3, 6, 6, 2, 6, 5, 6, 5 = 58 (12d6)

>-Release wires
>Anchor Point 5S 5SW (12d6)
>Overwatch Taut (16d6 + Favored Enemy 3)

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 41/41 | ARM: 1 | SP: 12/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6) (+2 Fire Imbue 2/4 turns)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
>>3327488

>Move 4N


Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 34/34 | SP: 29/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)


Purse:
5 Silver
>>
Rolled 3, 2, 3, 3, 3, 5, 2, 1, 4, 1, 1, 2, 1, 3, 5 = 39 (15d6)

>>3321909
" Here, you overly pretty face. This'll light up your day! I'll push them in! You light them up! "

>>3327488
>--Drop a pot of Oil 1S for Sun Li-Chen
>Dash 3S, 2E
>Book: Cast Watergun! 4SW, 1S at the [Very Large Vambie] (15d6) Water Force. Push it into Fernands Deadly Wires

HP: 26/48 | SP: 30/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: [7] 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

!Awakened [Pot 3] [Men = 7]
!Gnarled Root Curse [-1stat/day | +1Sp/Turn]
!Madness 7
!Ghostsight.
>>
Rolled 4, 6, 1, 2, 5, 6, 1 = 25 (7d6)

>>3328571
> -1 on the watergun.
>Also I have 7 madness!
>>
>>3323711
>>3322556

Ghaston, Groll, hold your acts until Blue team moves. Depending on how far they get, we can advance together and draw some of the archer fire.

If they don't advance that far, or a few move into range of the archers, hold your position and set up your defenses. The last thing we need is for the enemy to focus all their fire on one person.

I might have to pull back a few tiles. I can't take another hit from that crossbowman.
>>
>>3328736
>>3327510

"You should fall back toward someone with the ability to help you Paige."
Ghaston grips his axe tightly, grinding his teeth from behind the iron hound visor for a moment.
"But I truly tire of these mindless manikins. I don't know if I can sit back on the rear guard much longer."
>>
>>3328571
"Thanks, i'll make good use of it!"
>>3327488
>-Take Oil pot that Tovani graciously gave me 1N
>Throw Oil pot 3SW, 3S
>Reload Direbow with SILVER BOLT!

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:17/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×3) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×37 Wood Bolts+2 DMG, ×20 Iron Bolts and ×10 Silver Bolts
-Praetorian Arrowheads (×4) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3327488
"Hmmph! Swiftly now, before Deneb decides to flee once more."
>>Move 1 North, 1 West, 1 North
>>-Step 1 West
>>Parry/Reflect -2sp North with Face Taker 10=Str 7+ wpn 3

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(35) | SP 31(27) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
>>3327488
"Let...let me catch my breath and then I'll help charge for the fort. I hate Vambies so much..."
>Block S
>Overwatch Swing Longsword S (16 Dice)

Ardene
Fair Oceania Ritter III
HP: 15/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
>>3327488

>Block West (8)
>-poison damage (5?)


Fair, Near East, Cleric 2
HP: 28/14 | SP: 32/30 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
>>3327488
>Move X2! West North North West North West
"Face me dogs of death! May I return you from whence you came!"

[R]Ser Arx Brave Ignyllian Ritter
HP: 38/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
Rolled 4, 2, 6, 1, 1, 4, 5, 1, 3, 2, 4, 5, 3, 6, 5, 1, 1, 2, 2 = 58 (19d6)

>>3327488
>-Get my [poison] sucked maybe?
>-Regen 3 HP thanks to C2 Violight's bloodmoon
>Move 4N 1W
>Attack the skellie N if it is still alive (8str+6atk+2prof+1ritter+2supp)

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 51/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
Rolled 4, 4, 3, 4, 1, 3, 5, 3, 3, 2, 3, 1, 1, 3, 6, 2 = 48 (16d6)

>>3327488
Noxious Gas. Useless against the faceless, but useful for other hunts.

The Shape made a note to investigate later.

>[Boomerang] Confessor 5N at Zombie (16 ATK, 7 RNG)
>[Dodge] 2S

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 37/37 | SP: 22/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 16, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 7
- Triple Swipe [F]: Attack 3 times

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
>>3327979
Hey man thanks for the tutorial on how to do stuff, i'm gonna do my turn right now and lets see if that goes well.
>>
>>3322592
Thanks for the heads up.

>>3327488
>Move: 5 north
>Move: 5 West
Ragnius
VIT 6 | STR 3 | DEX 6 | INT 6 | CHR 5 | LUK 6
HP 23/23| SP 24/24| MOV 5 | EVA 6 | MEN 6 I Vision +2?
Brave Wylds Archer 1

Hands Church Arbelest: RNG 8 (Straight), ATK: 10+ammo
Armor: -Skirmisher's Padded Tunic: +5 hp +1 mov

Inventory:
-20x Wood bolts +2 atk
-12 Silver

Skills:
-Dodge (Double Eva, choose direction, 1 ACT)
-Skirmishing
>>
>>3328778

"Will do. We should resume our advance shortly. Perhaps Tress will succeed with his magic, and we can use that in our attack."

>>3328293

Violight, can you cast Blood Moon on me next phase? I'm down to half health. I'll also be moving closer to you.

>>3327488

>Move 3E
>Dodge E (8)

Squire Page

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: 14/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
Delayed posting notice.
Good news is that we got internet back. Just dropping in to inform folks that orders won't be processed till much later in the night : )

Also, since I hear some folks are getting Spring Break off , I'll move forward the idea of Fast Phases sometime this weekend ?
>>
File: ArsenalMove_02.png (535 KB, 545x606)
535 KB
535 KB PNG
Rolled 5, 5, 1, 5, 4, 3, 5, 4, 2, 5, 4, 2, 1, 1, 4 = 51 (15d6)

https://cdn.discordapp.com/attachments/552695080998273044/553808779611734041/unknown.png

>>3327488
>-1SP for Arc Chop
>Move S
>Arc Chop Vambie S, (See Image) w/ Halberd (Reach 2-3, Stab/Slash, 15d6)
>Dice will be rolled separately for each square for ease of processing

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 5, 6, 6, 6, 6, 4, 6, 1, 4, 5, 5, 2, 3, 6, 3 = 68 (15d6)

>>3330734
>Square 2
>>
Rolled 4, 6, 5, 4, 4, 6, 2, 5, 2, 4, 1, 3, 3, 1, 5 = 55 (15d6)

>>3327488

>-regen 2
>Mov 3 S
>Arc Chop 3 South (Atk 15)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 35/41 |SP 23/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
Rolled 6, 1, 2, 2, 5, 3, 6, 6, 2, 4, 4, 1, 3, 5, 4 = 54 (15d6)

>>3330736
>Square 3
>>
Rolled 5, 3, 2, 6, 2, 6, 2, 5, 2, 3, 1, 5, 5, 4, 6 = 57 (15d6)

>>3327488

>Second set
>>
Processing begins.
>>
File: Ingram_Armoury_Turn07B.jpg (7.07 MB, 3308x3039)
7.07 MB
7.07 MB JPG
Doglass: Holy Hells ! Did that Drake skeleton just move !?
>>
File: Ingram_Armoury_Turn08A.jpg (7.19 MB, 3308x3039)
7.19 MB
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Milluda: FOCUS DOGLASS WE'VE ABOMINATIONS TO SLAY HERE AS WELL !
=

https://www.youtube.com/watch?v=qQinsoaT5kI

The Drakes found at the end of Ghru Swamp held many questions at their heart. Most curious was their size and temperment positioned as if guarding something before our predecessors arrived...
>>
>>3335894
Move Swiftly. Move Carefully. Move.

Act Phase.
>>
>>3335897
>>3335894
Possible to get a definition on what [Stench of Death] is?
>>
>>3335913
this is in the realm of in character knowledge (and therefore may be rolled for)
>>
>>3335923
What's the roll then?
>>
Red team, Blue team, time to move. Move up carefully - we have a lot of enemy fire in on us, so do what you can to mitigate any damage as you make your way to the bridge.

Archers, keep doing what you're doing. Make sure you move to avoid the god arrows, though.
>>
>>3335933
"My attempt to reposition the skull has awakened the spirit of the dragon, and it is currently not cooperative. I'm unsure whether or not others can see what I'm perceiving, but it is either the essence of this creature or their channeling to breathe upon our unit. I'll take to containment in either case."
>>
>>3335894
>Move 8N
"I do not like what's happening here. If you can get away from that dragon skeleton, I highly recommend that you do. Quickly."
HP 20/20 | SP 17/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 84 sips
Somnus Flask(3 Pot)
Somnus Flask(9 Pot)
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
>>3335946

"Do what you can, but pull out if things start looking dicey. Maybe you can convince it to help us by telling it about the Necromancer and his probable plans to enslave its soul."
>>
Rolled 5, 5, 4, 1, 5, 5, 2, 3, 5, 4 = 39 (10d6)

>>3335894
"Hold still, Sir! I swear the last attempt was a fluke, a mage makes an effective substitute for a true medic, I swear!"
>Move 3N 1W
>Draw Element (Poison?) from [R2] Evergreen (1NW)

Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3 | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 18/18 | SP: 8/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals(?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
Rolled 5, 1, 2, 2, 6, 6, 2, 5, 5, 1, 3, 6, 4, 1, 6, 6, 3, 6, 1, 4 = 75 (20d6)

>>3335897
>>3335894
>Note: apparently never took 2 damage and instead feedback result was falling partially through the floor.
>Draw Element from orb in dragon's mouth (N4 W3) [+11d6 ??? element]
>Spirit Release (Earth) to cast Sharp Rock Jut N3 W2, bump NW [9d6]
>-Spirit Call on the orb (N4 W3)

>>3335957
"A start from slumber which leads to aggression first needs to be pacified before dialogue can be properly exchanged. I'm also in a bind? These claws hold both myself and a tight grip."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
<Dragon Rot: Awoken (1/2 MEN) Stench of Death>
[HP: 2/20 | SP: 8/30]
[VIT 3 | STR 5 | DEX 6 | INT 8 | CHR 10 | LUK 4]
[ MOV: 4 | EVA: 6 | MEN: [5] 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Terra Sprite+ +Hydra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (10 sips +6SP)
• Pickaxe

=Earth Slide= [4SP*/or/Geo+Hydra Spirit] Tile within sight slides three tiles.
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 2]
>>
>>3335975
13 success, match 2 doesn't seem that bad of a stone.
>>
Rolled 4, 4, 5, 2, 3, 4, 4, 2, 3, 2, 2, 6, 4, 6, 4, 3 = 58 (16d6)

>>3335894
Awawawawa it moves!

>Move 3E
>-Draw arrow
>Shoot marked archer 5N16W w/ Barnacle Tip (+1 support from [S1], +1 mark, 16 sla)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 2 (15xp)
[HP: 27/27 | SP: 6/18]
[VIT 5 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 4]
[MOV: 6 | EVA: 6 | MEN: 5 | VIS 7]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+5 HP, +1 MOV)

Inventory:
-8x Fresh Arrows (+1 prc)
-26x Barnacle Tips (+2 sla)
-10x Bodkin Arrows (+1 prc, *AP 1)
-8 silver 8 copper
-10 sps Clear Water (1sp)
-Gauss Strips (stops bleed)
-Panacea
>>
>>3336045
11 match 2, this should finish him (I hope)
>>
Rolled 4, 2, 5, 4, 1, 1, 3, 3, 4, 4, 2, 1, 2, 5, 2, 4 = 47 (16d6)

"okay. Okay. okay. Okay. The spiders in my brain are telling me I can do this. COME ON. COME ON.
FOR THE UNCROWNNEEEEEED"

>>3335894
>Dash 4S, 1E
>Cast Watergun: E, N, 2NE [16d6] (Water Physical Force. Powerwash as many undead into each other as possible)
>--Sword: Cast Flashfreeze and ice everything real good [16d6]
>--EV 8

HP: 26/48 | SP: 23/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: [7] 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

!Awakened [Pot 3] [Men = 7]
!Gnarled Root Curse [-1stat/day | +1Sp/Turn]
!Madness 7
!Ghostsight.
>>
Rolled 6, 1, 5, 4, 4, 6, 6, 5, 2, 1, 4, 6, 2, 3, 2, 6, 4, 5, 3, 4, 4, 5, 4 = 92 (23d6)

>>3336629
>--Flashfreeze! 16d6.
>--Also I have this madness. It's probably going to get me killed.
>>
File: 9thAnniversary.png (257 KB, 1034x1462)
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At around Monday Night it is expected that we will have fast phases in order to make up for lost time.
At the conclusion of which, this thread will end and another will begin.

Get ready :v)
>>
>>3336738
I likely won't be able to be present fo the fast phases. Please bot me.
>>
>>3335894
"Moving around to assault the fort once the Vambies are down!"
>Move EEE
>Move NEE

Ardene
Fair Oceania Ritter III
HP: 17/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Rolled 2, 3, 6, 6, 4, 1, 4, 6, 5, 3, 1, 1, 3, 4, 6, 3, 4, 5, 1 = 68 (19d6)

>Pull Taut (19d6 fire)
>-Assail (-3 SP)
>Pull Taut (19d6 fire)

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 41/41 | ARM: 1 | SP: 12/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6) (+2 Fire Imbue 1/4 turns)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
Rolled 5, 2, 2, 4, 1, 6, 6, 2, 2, 1, 1, 6, 2, 4, 4, 1, 4, 4, 4 = 61 (19d6)

>>3337595
>Rolling round 2
>>
>>3335894
>Move West X3
>Block

"My word! I've never been so glad to be on the front! RALLY HO! May your rot crack on my shield then face oblivion again!"

[R]Ser Arx Brave Ignyllian Ritter
HP: 38/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley

5 Gold
>>
Rolled 6, 3, 6, 3, 6, 5, 2, 2, 6, 4 = 43 (10d6)

>>3335894

>Attack skeleton West (10)
>Block West (8)


Fair, Near East, Cleric 2
HP: 28/14 | SP: 32/30 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
>>3335894
Oh Fuck

>move 3N
>block W (7+2(assuming melee bonus counts for blocking)+3=12)

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 43/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP
>>
Rolled 1, 5, 4, 5, 2, 3, 2, 3, 1, 4, 6, 5, 4 = 45 (13d6)

>>3335894
>Shoot the dragon 6 west and 1 north. (13 dice I think)
>Move 3 east 2 south.

Ragnius
VIT 6 | STR 3 | DEX 6 | INT 6 | CHR 5 | LUK 6
HP 23/23| SP 24/24| MOV 5 | EVA 6 | MEN 6 I Vision +2?
Brave Wylds Archer 1

Hands Church Arbelest: RNG 8 (Straight), ATK: 10+ammo
Armor: -Skirmisher's Padded Tunic: +5 hp +1 mov

Inventory:
-20x Wood bolts +2 atk
-12 Silver

Skills:
-Dodge (Double Eva, choose direction, 1 ACT)
-Skirmishing
>>
File: location.jpg (105 KB, 806x485)
105 KB
105 KB JPG
>>3335894
Previous action was unprocessed, so moving from where I should be, as noted in pic (4W1N of currently depicted location).

>Move 5W
>Dodge S

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 22/31 | SP 16/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest, Imbued (+3 Glaci, 6 turns)
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips
>>
>>3335894
>>Move 2 North 1 West
>>-Step 1 West
>>Reflect -2sp West 10=str7 +wpn3
>>3337933
"Let us cut through these paltry puppets and get to the real issue here eh?"

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(35) | SP 31(25) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
>>3335894
>Move 2E 4N
>tap: step N
>Move 5N 1E
>Biscuit follows

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 25/25 (20+5) SP:12/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x81 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
>>3335959
>-Get the poison drawn

>>3335894
>-Heal 3 bloodmoon
>Move 5W
>Block N (8str+1ritter+2prof)

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 46/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
Rolled 2, 5, 4, 4, 2, 3, 1, 3, 1, 2, 3, 1, 5, 6, 4, 5, 2, 5, 4, 1 = 63 (20d6)

>>3335894
>Move 2E, 4S
>Shoot Vambie 5SW with Silver Bolt (20d6)
>-face south

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:17/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×3) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×37 Wood Bolts+2 DMG, ×20 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×4) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
Rolled 2, 5, 5, 1, 4, 1, 4, 4, 5, 5, 5, 3, 1, 3, 4, 3 = 55 (16d6)

>>3335894
The dead were singing. The Shape did not like it when the dead sang.

>Move 3N 1W
>[Boomerang] Confessor 4NW 1N at Zombie (16 ATK, 7 RNG)
>-[Dagger Throw] Zombie 1NE 1N if still alive (14 ATK, 6 RNG)

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 37/37 | SP: 22/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 16, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 7
- Triple Swipe [F]: Attack 3 times

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
Rolled 3, 3, 6, 2, 4, 5, 2, 5, 6, 4, 5, 2, 2, 1 = 50 (14d6)

>>3338613
>Dagger Throw
>>
File: ArsenalBerdChop01.png (1.82 MB, 719x656)
1.82 MB
1.82 MB PNG
Rolled 5, 1, 6, 5, 6, 2, 6, 6, 1, 1, 2 = 41 (11d6)

https://imgur.com/v9DPAFw

>>3335894
>Provide +3 Support
>Aide [C1]Claire (11D)
>Chop [Overhead Strike] S w/ Halberd (Reach 2-3, Stab/Slash, 15D) - See Pic

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 19/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 2, 2, 4, 3, 4, 1, 2, 3, 3, 4, 3, 1, 6, 4, 2 = 44 (15d6)

>>3338634
>Halberd Overhead Chop
>>
Rolled 5, 6, 5, 3, 1, 4, 3, 1, 4, 4, 6, 6 = 48 (12d6)

>>3335894
>Move 1W 1S
>Cast Blood Moon on Squire Page (Vis Range, CPX 4, CHR+Rank+POT=9+1+2= 12d6)


Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 34/34 | SP: 26/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)

Purse:
5 Silver
>>
File: ScholarFLooriamememe.png (200 KB, 1500x720)
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Preliminary Processing will now occur, during this time, Action phase will not post until Fast Phases begin tomorrow night (3/11 @8PM est) however Enemy Phase will post and it is reccomended that planning occur before Action Phases begin.

>Processing Begins
>>
>>3335894
>>3338845

"Thank you, Big Sis!"

>Move 2N, 1W
>Dodge W (8)

Squire Page

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: 14/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
File: Ingram_Armoury_Turn08B.jpg (7.24 MB, 3308x3039)
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Enemy Phase.

Act Phase Waits until the war drums crest.
https://www.youtube.com/watch?v=FZ44nOI07YA

From Austerities of Magic, Chapter I.
The foundation of magic, before such a term was intrinsically expounded upon was laid on but a few foundational rules , one of which, from our perspective, is the most important:

" That which is itself will remain itself , belonging and acting as such "

In ancient runic, these were the first words to define what scholars of Qi would call "Absolute Territory". That is , the realm in which one's will is absolute and the same will through which one impresses the elements either through force of character , or sheer adherence of observed reality - or its secrets.

Indeed , if one senses it, one can grasp it. "
>>
File: Ingram_Armoury_Event02.png (1.14 MB, 945x1333)
1.14 MB
1.14 MB PNG
And upon Tovani's entry into Ingram's fortress, they only had this to say:
>>
>>3339625
Please note that my shooting range is 18 because of Adroit Fighting, so I should be able to reach my target.
>>
>>3339632
AF would only apply to fight / combat rolls and not derivative calculations like range.
>>
>>3339636
Well, that's XP wasted then(
>>
>>3339625
"Do not take your comfort for granted wyrm. You rest upon the bosom of the earthmother, much as I shall lie in your shriveled embrace... ah... to rest..."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: KO/20 | SP: 8/30]
[VIT 3 | STR 5 | DEX 6 | INT 8 | CHR 10 | LUK 4]
[ MOV: 4 | EVA: 6 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (10 sips +6SP)
• Pickaxe

Posting this so then if someone does revive me, you'll have an up to date post to quote to.
>>
>>3339629
" I'm in! Charge!! ONE ON EIGHT IS ACCEPTABLE ODDS, HAVE AT THEE"
>>
>>3339625
Did my turn get missed or I couldn't move because of something?
>>
>>3339653
Misprocess, Hermit Scholar has been informed.
Will be fixed by act phase, but be safe link your misprocessed action come act phase.
>>
>>3339778
Thanks. Since I won't be able to participate during fast phases, I would like somebody to bot me. I should be located at 11N 3E from where I am in the last image uploaded.
>>
Act Phase Incoming, it is in the process of being posted!
>>
File: Ingram_Armoury_Turn09A.jpg (7.04 MB, 3308x3039)
7.04 MB
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Apologies for the delay. Act Phase. 45 Minutes.

https://www.youtube.com/watch?v=oQT_LwV2qwM

Milluda: I - I can't - urk...
>>
File: Ingram_Armoury_Turn09A2.jpg (7.1 MB, 3308x3039)
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a Clash and then Silence rang out in the fort.

Upon her first steps in the fortress, Tovani's first words were the surprise of nothing. ..
>>
>>3341116

> Move 3W 1N, Face West


Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 34/34 | SP: 26/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)

Purse:
5 Silver
>>
>>3341116

>Move 4 West
>Move 4 West

Fair, Near East, Cleric 2
HP: 28/14 | SP: 32/30 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
>>3341116

"I will pick up the Mystic, do not falter!"

>Move 4S
>-[Step] 1W
>Move 4W
>-[Step] 1W

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 19/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
>>3341125
>Move North West West.
>Block West

"Who will break first you bags of bones!?"

[R]Ser Arx Brave Ignyllian Ritter
HP: 38/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
Rolled 1, 5, 5, 3, 3, 5, 4, 1, 4, 3, 2, 1, 2 = 39 (13d5)

>>3341116
>Move 2N 2W
>Fireball Zombarcher 3NW 2N (Mag Atk 13)
Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3 | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 18/18 | SP: 8/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals(?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
>>3341125

"Watch the North!)

>-Regen 3HP
>Move 1N, 2W
>Evade W (8)
>-Provide +1 Support to nearby units

Squire Page

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: 14+3/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
Rolled 1, 1, 2, 3, 6, 3, 1, 4, 1, 4, 4, 5, 6, 1, 2, 1, 4, 5, 6 = 60 (19d6)

>>3341172
>-Dice fix, apologies
>Switch weapons to Night Hunters
>Slide 3S, attack Vambie NE (19d6 Ripping)

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 41/41 | ARM: 1 | SP: 7/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
Rolled 1, 4, 1, 2, 4, 3, 5, 6, 1, 6, 3, 1, 1, 6, 6, 5 = 55 (16d6)

>>3341116
>Rushdown Vambie EES with Longsword (16 Dice)
>Block S with Redwood Targe (16 Dice)
Ardene
Fair Oceania Ritter III
HP: 19/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
>>3341125
>-Heal 3 bloodmoon
>Move N 3W
>Block NW (8str+1ritter+2squire+2prof)

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 46/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
Rolled 1, 4, 6, 3, 5, 5, 3, 4, 1, 1, 4, 5, 2, 4 = 48 (14d6)

>>3341116

Bot action for [A2] Wertrar

>+1 Arrow in hand
>-Step 1N
>Fire on crossbowman 13W of me (13 range 14d6), 0/3 arrows
>-Once tap draw 3 bodkin arrows 3/3
>Triple shot on Scythe knight 5NW, 2W of me (13 range, 14d6x3??? Will leave for processi to roll) 0 arrows
>Biscuit to move 2W, 1N

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 25/25 (20+5) SP:12-4/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x81 Fresh Arrows (+2 atk)
-x20-3 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
>>3341116
>Pay 1SP for Chop (18/20)
>Panacea Infection on [C1]Claire
>Move 2E, 1S
>Provide +3 Support

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 18/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
>>3341116

>Move 5W
>Dodge E

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 22/31 | SP 16/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest, Imbued (+3 Glaci, 4 turns)
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips
>>
>>3341116
Glacing North, Ghaston spots the beings marching out of the fog. The burning glow in their eyes betraying an intelligence above that of the puppets he'd been forced to engage.
"Arx. I leave the line to you for now. I'll see about your flank."
>>-Step 1 North
>>Chr Request 1v1 with the Forward scythe wielder.
>>-Step 1 North
>>Reflect -2sp with Face Taker 10 (str 7+ wp 3)
"A foe, one whom I wager will truly test if not break my skill. I am Ghaston Skelter!" The duelist bows with a flourish of his axe. "Pray I ask for the courtesy of your name?"

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(26) | SP 31(23) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 6, 3, 6, 6, 3, 6, 6 = 36 (7d6)

>>3341203
Forgot dice like an idiot. Chr 6 +1Charm?
>>
>>3341125
>reload
Ragnius
VIT 6 | STR 3 | DEX 6 | INT 6 | CHR 5 | LUK 6
HP 23/23| SP 24/24| MOV 5 | EVA 6 | MEN 6 I Vision +2?
Brave Wylds Archer 1

Hands Church Arbelest: RNG 8 (Straight), ATK: 10+ammo
Armor: -Skirmisher's Padded Tunic: +5 hp +1 mov

Inventory:
-20x Wood bolts +2 atk
-12 Silver

Skills:
-Dodge (Double Eva, choose direction, 1 ACT)
-Skirmishing
>>
>>3341116
>>3341125
>Holster Direbow, Put Praetorian Arrowhead in Right hand and rope in left hand.
>Fuse the 2 to make Grappling Hook with the PIN effect

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:17/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×3) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×37 Wood Bolts+2 DMG, ×20 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×4) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3341239

You have two actions, unless I'm mistaken.
>>
>>3341125
" N-no! Now I'm waking up! I'll forget everything...!!! The tree needs--to-- GROW"

>Take 10 damage, take 14 damage
>--have 2 HP left
>--3 Bleed

>Use Gauss Strips to fix bleeding
>--Flashfreeze Self and all my bottles of water [3 of them] [ 14d6 ]
>FLASHFREEZE SELF [14d6]
>--LOOK, I SAID, *FLASHFREEZE SELF* [14d6]

HP: 2/48 | SP: 23/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: [7] 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

!Awakened [Pot 3] [Men = 7]
!Gnarled Root Curse [-1stat/day | +1Sp/Turn]
!Madness 7
!Ghostsight.
>>
Rolled 6, 2, 4, 5, 1, 2, 6, 3, 5, 5, 4, 1, 2, 4, 6, 1, 1, 2, 6, 5, 6, 5, 5, 3, 4 = 94 (25d6)

>>3341116
>Botting [C1]Claire
>Receive Panacea
>Regen 2HP
>Arc Chop South with Halberd (15d6 x 3)
>Cast Blood Moon on Milluda (13d6)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 35/41 |SP 23/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
>>3341116

Botting [R3] Groll

>move 3W
>block W (7+2(assuming melee bonus counts for blocking)+3=12)

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 43/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP
>>
File: ClaireChopsMeat01.png (1.3 MB, 643x521)
1.3 MB
1.3 MB PNG
Rolled 4, 5, 6, 5, 5, 2, 1, 4, 2, 4, 2, 5, 3, 3, 1, 2, 1, 2, 6, 4 = 67 (20d6)

>>3341271
>More dice for Arc Chop (Targeting in pic)
>>
Rolled 2, 3, 6, 5, 3, 4, 6, 6, 5, 1, 1, 6, 5 = 53 (13d6)

>>3341271
>>3341284
>Blood Moon Dice
>>
Rolled 2, 4, 3, 4, 1, 5, 4, 6, 5, 5, 5, 6, 1, 5, 4, 1 = 61 (16d6)

>>3341116
Still more faceless ones.

>Move 2N 1W
>[Boomerang] Confessor 5NW 1W at Strange Scythe Man (16 ATK, 7 RNG)
>-[Dagger Throw] 5NW 1W at Strange Scythe Man (14 ATK, 6 RNG)

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 37/37 | SP: 22/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 16, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 7
- Triple Swipe [F]: Attack 3 times

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
Rolled 6, 6, 3, 1, 1, 5, 4, 5, 4, 1, 6, 5, 1, 6 = 54 (14d6)

>>3341116

Even more bot actions. (Make it stop, plz)

[A3] Rungekutta

>Move 3W
>-Draw Barnacle arrow
>Shoot crossbowman 3NW, 11W of me (14sla)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 2 (15xp)
[HP: 27/27 | SP: 6/18]
[VIT 5 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 4]
[MOV: 6 | EVA: 6 | MEN: 5 | VIS 7]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+5 HP, +1 MOV)

Inventory:
-8x Fresh Arrows (+1 prc)
-26-1x Barnacle Tips (+2 sla)
-10x Bodkin Arrows (+1 prc, *AP 1)
-8 silver 8 copper
-10 sps Clear Water (1sp)
-Gauss Strips (stops bleed)
-Panacea
>>
Rolled 2, 5, 1, 2, 6, 6, 1, 1, 4, 6, 6, 6, 6, 2 = 54 (14d6)

>>3341295
>Dagger Throw Dice
>>
>>3341284
Ugh. The pressure! Please use this pic for the targeted tiles! (Arc is locked to 3tile distance!)
>>
>Phase Mark
>>
>>3341116
>Nancy Toss Somnus Flask(Pot 9) to Charles(fire wyzhatt)
>Drink Somnus Flask(Pot 3)
HP 20/20 | SP 17/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 84 sips
Somnus Flask(3 Pot)
Somnus Flask(9 Pot)
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
>>3325133

If you still wish to play, please link to the most recent act phase post and restate your intention to deploy (it looks like your action was missed, however I don't want to drop you in if you can't make fast phases).
>>
>>3341239

Ragnius, can I ask you to go see to [M1] Tress Artier? He's the guy west of you who is knocked out. Could you do an INT roll to see if you can't resuscitate him?

Assuming the bone dragon doesn't eat him first.
>>
>>3341351
>>3313525
>>3341137

"I have this and also Smelling Salts, do not fret"
>>
>>3341358

"Thank you, Joy."
>>
>>3341116
>>3341203
>>3341219
Shouting at the top of his lungs over his shoulder. "Leave this to me. Even if I should falter here, I'd prefer to fall with my honor intact."
>>
File: Ingram_Armoury_Turn09B.jpg (7.05 MB, 3308x3039)
7.05 MB
7.05 MB JPG
Enemy Phase.
https://www.youtube.com/watch?v=z49X4rpxdQE
>>
File: Ingram_Armoury_Turn09B2.jpg (7.1 MB, 3308x3039)
7.1 MB
7.1 MB JPG
>>
>>3341559

I think some of the actions linked to >>3341125

Were not processed.
>>
File: Ingram_Armoury_Turn10A.jpg (7.33 MB, 3308x3039)
7.33 MB
7.33 MB JPG
Act Phase. 40 Minutes.
https://www.youtube.com/watch?v=wdDSW3qhOUQ
>>
>>3341717
>Sword man in front of me
>Block West

"HA! NOTHING BUT A POISONED FLESH WOUND! HAVE AT THEE!"
[R]Ser Arx Brave Ignyllian Ritter
HP: 34/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
Rolled 3, 4, 1, 5, 2, 2, 4, 1, 1, 4, 6, 2, 4 = 39 (13d6)

>>3341739
Didn't dice for some reason
>>
Rolled 5, 4, 1, 6, 6, 5, 2, 4, 2, 5 = 40 (10d6)

>>3341717

>Move West 3

>Attack Ritter West 2 (10)


Fair, Near East, Cleric 2
HP: 28/14 | SP: 32/30 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
>Chill out
>Be cool
>Be a special snowflake
>Believe in (ice) crystal healing
>Have an ice time
>Be held in this ice prison prism
>stay frosty
>>
Rolled 2, 4, 3, 2, 6, 6, 3, 3, 3, 1, 4, 5, 1 = 43 (13d6)

>>3341717
>Concoct Succor(13 dice)
>Nancy Toss Succor to Charles(fire wyzhatt)

HP 20/20 | SP 17/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 84 sips

2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
Rolled 6, 2, 3, 3, 3, 4, 4, 5, 2, 5, 6, 1, 2, 1, 3, 4, 3, 4, 2, 3 = 66 (20d6)

>>3341717
>>-Step 1 North
>>Swing Dorf Axe at Hydal NW 20 (Str 7+Favwpn 1+wpn 12)
>>-Step 1 North
>>-Face West
>>Dodge 1 West 10 (EVA 5x2)

"Well struck... ngh Hydal. My apologies, these allies of mine seem to lack the honor I wish to hold. But I can't falter here... I must overcome the Fierstroms!"

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(11) | SP 31(23) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 4, 6, 3, 2, 2, 1, 2, 2, 2, 1 = 25 (10d6)

>>3341717
>Throw Grapling hook head (Praetorian Knife) Up top on the Rampart to [PIN] it and secure it (6Str+2=8 Range, rope as 9 range tiles) (10d6)
>-Tug on it to see if secured/Pinned
>Begin ascent of up to 6 Movement increments all the way up top IF THE ROPE PINNED

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:17/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×37 Wood Bolts+2 DMG, ×20 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
Rolled 1, 2, 6, 2, 4, 4, 4, 4, 1, 3, 6, 4, 5, 4, 2, 2 = 54 (16d6)

>Hook & Slash ghoul 1E 2NE (self land 1S of target; 16d6 ripping)
>-Assail (-3 SP)
>Hook & Pull self to wall tile 1E 2NE (16d6?)

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 41/41 | ARM: 1 | SP: 4/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
Rolled 6, 6, 1, 5, 2, 6, 2, 3, 4, 2, 6, 2, 2 = 47 (13d6)

>>3341717
"AAGGHH!"
>-Regain 3 SP
>Fireball on enemy Hunter N (Mag Atk 13)
>Move 2E 1S

Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3 | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 18/18 | SP: 6/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals(?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
>-Botting [A4] Joy as per request
>Move 3W, 1S
>Use [Smelling Salts] on Tress.
>>3339640

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 19/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) Equipped
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
File: where am i.jpg (50 KB, 502x352)
50 KB
50 KB JPG
Rolled 5, 4, 6, 6, 4, 6, 3, 5, 5, 5, 3, 6, 5, 2, 1, 3, 4, 4, 4, 3 = 84 (20d6)

>>3341717

>Not sure about moving while on stairs. I'd like to move directly behind Ser Arx. I believe right now that requires 1W, 1S, but whatever takes me to the spot indicated by the blue box, that's where I want to go.
>Scythe attack undead 2W, 20d6 ripping.

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 22/31 | SP 16/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest, Imbued (+3 Glaci, 3 turns)
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips
>>
>>3341717
>[Mark] the dragon
>Pavise slam 2 north east and 1 east


VIT 6 | STR 3 | DEX 6 | INT 6 | CHR 5 | LUK 6
HP 23/23| SP 24/24| MOV 5 | EVA 6 | MEN 6 I Vision +2?
Brave Wylds Archer 1

Hands Church Arbelest: RNG 8 (Straight), ATK: 10+ammo
Armor: -Skirmisher's Padded Tunic: +5 hp +1 mov

Inventory:
-19x Wood bolts +2 atk
-12 Silver

Skills:
-Dodge (Double Eva, choose direction, 1 ACT)
-Skirmishing
>>
Rolled 3, 4, 4, 3, 2, 5, 2, 1, 3, 2, 6, 5, 1, 5, 3, 5, 5, 4 = 63 (18d6)

>>3341717
The Shape was familiar with the weapon that cut him. Dangerous, with a long reach.

But there was a flaw; get inside its reach, and the user must back off or take the time to transform the weapon.

>Swap Confessors for Night Hunters
>[Hook and Slash] Henryk 1NE 1N (18 ATK, Ripping, RNG 3)
>-[Dagger Throw] Henryk 1E (14 ATK)

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 26/37 | SP: 19/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Night Hunters (18R ATK, 3 RNG, 3* Bleed, 4* Limb Rip)
- Hook and Slash [A]: Pull self to target and Attack
- Hook and Pull [A]: Pull target to self
- Saturn Slash [A]: 3SP

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
Rolled 4, 3, 6, 4, 5, 2, 6, 6, 4, 6, 4, 4, 6, 4, 4 = 68 (15d6)

"Milluda, we're falling back to the ice bridge!"

>>3341717
>Attack Vambie S with Halberd Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) 15d6
>Move 2N, 2E
>Provide +3 Support

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 18/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 2, 6, 3, 3, 3, 6, 1, 1, 6, 1, 6, 4, 3, 5 = 50 (14d6)

>>3341813
>Dagger Throw
>>
>>3341717

> Move 3W 1N


Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 34/34 | SP: 26/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)

Purse:
5 Silver
>>
>>3341717

"Keep going!"

>-Regen 3
>Move 1N, 2W
>Evade W (8)
>-Provide +1 Support bonus to nearby allies

Squire Page

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: 17+3/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
Rolled 5, 3, 5, 3, 5, 2, 3, 6, 5, 2, 2, 4 = 45 (12d6)

>-Botting Claire
>Move 2E
>Halberd attack vambie 2E 1NE

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 35/41 |SP 23/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
File: ClaireChopsMeat03.png (1.09 MB, 600x470)
1.09 MB
1.09 MB PNG
Rolled 3, 2, 4, 2, 6, 5, 3, 1, 2, 6, 5, 3, 1, 5, 2 = 50 (15d6)

>>3341717
>Botting [C1]Claire
>*Regen 3HP (Blood Moon)
>Move 2N, 2E
>Attack Vambie E w/ Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) 15d6 (see pic)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 35/41 |SP 23/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
Rolled 2, 4, 4, 6, 6, 1, 5, 2, 2, 5, 3, 3, 4, 2 = 49 (14d6)

>>3341717

Botting [A2] Wertrar

Wertrar

Brave Male Occeanian Archer II

>-Once tap draw 3 bodkin arrows 3/3
>Fire on Ritter 10W of me (13 range 14d6), 2/3 arrows
>Fire on crossbowman 13W, 1N of me (13 range 14d6) 1/3 arrows
>Biscuit to overwatch E

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 25/25 (20+5) SP:8/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x81 Fresh Arrows (+2 atk)
-x17-3 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
Rolled 1, 6, 2, 6, 3, 2, 6, 6, 2, 6, 1, 6, 3 = 50 (13d6)

>>3341805
>Rushdown Vambie WSS with Redwood Targe (13 Dice)
>Wideslash SE with Longsword (16 Dice)

Ardene
Fair Oceania Ritter III
HP: 19/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Rolled 4, 6, 2, 6, 5, 2, 2, 1, 2, 6, 5, 5, 4, 3 = 53 (14d6)

>>3341837
>>3341717

Second attack die
>>
Rolled 4, 2, 2, 5, 6, 6, 2, 2, 4, 6, 5, 4, 3, 2, 3, 6 = 62 (16d6)

>>3341838
>Wideslash 1
>>
Rolled 4, 3, 4, 2, 2, 5, 4, 3, 1, 3, 6, 5, 4, 6, 2, 2 = 56 (16d6)

>>3341842
>Wideslash 2
>>
>>3341838
>>3341717
>Linking correctly
>>
>>3341717

Botting [R3] Groll

>move 2N, 1W
>block W (7+2(assuming melee bonus counts for blocking)+3+1 support=13)

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 43/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP
>>
> Phase Mark
>>
>phase ended at 9:52
>>
>>3341855
>>3341717

>Request to withdraw [M2] Meurig from the field

It's late, I know, but I might as well do it now.
>>
>>3341796
"-ack! What a putrid stench! Strong enough to stir the dead."
>>
File: Ingram_Armoury_Turn10B.jpg (7.2 MB, 3308x3039)
7.2 MB
7.2 MB JPG
Enemy Phase.
>We will now transition to long phases when act phase posts !
https://www.youtube.com/watch?v=0LB-Ry3qqhM

Milluda: RAAAAAAAAAAAAAHHHHHHHH !!!
>>
File: Ingram_Armoury_Turn11A.jpg (7.33 MB, 3308x3039)
7.33 MB
7.33 MB JPG
Act Phase !

https://www.youtube.com/watch?v=edOfkVMdF6s

Midnight is upon us and the red moon howls. The song of blood and the sirens fear dance with the legends as tales of heroes go down written.

Yes, this was the work we wrought. This is the mark we will pen down the dark history of Lucerne.


Act Phase !
>>
At the end of this phase, the World Phase will be posted in a new thread.
>>
Rolled 5, 6, 2, 5, 5, 6, 6, 3, 1, 1, 3, 5, 4 = 52 (13d6)

>>3342145
"Right up your arse, bloodsucker!"
>Fireball on enemy Hunter [Mag Atk 13]
>Dodge 4W

Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3(-1) | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 9/16 | SP: 7/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Shards(?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
>>3342169
>Clarification, Fireball on closest enemy Hunter to the SE
>>
Rolled 2, 1, 3, 6, 2, 5, 1, 3, 6, 3, 1, 2, 4, 6, 5 = 50 (15d6)

>>3342169
>Move 5E
>Provide +3 Support
>Attack Undead Archer SE with Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) 15d6

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 18/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 6, 5, 3, 1, 1, 5, 2, 6, 1, 6, 2, 5, 2, 4, 3, 6, 4, 2, 2, 5 = 71 (20d6)

>>3342145
>Draw element [earth] from current tile [+11d6]
>Sharp Rock Jut N6 W5, targeting dragon's eye [9d6]
>-Spirit Call from W1

"Alas, my own failing has gone to harm my allies. Dear earthmother, bring this unruly child within your embrace for they may require the attention which only a parent may provide. Such is the discipline required for a spoiled child."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 6/20 | SP: 4/30]
[VIT 3 | STR 5 | DEX 6 | INT 8 | CHR 10 | LUK 4]
[ MOV: 4 | EVA: 6 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (10 sips +6SP)
• Pickaxe

+Draw Element+ (Draw element source with Chr+Spellcraft [11] acts as focus)
=Rock Jut= [2 SP* {11d6} Range: Plane Target: Single Tile] (A Flat or Sharp rock appears with Success HP)
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 2]
>>
Rolled 1, 3, 6, 6, 2 = 18 (5d6)

>>3342145
Khek khek kheee! Godsdamn, I'm poisoned!
I'm going to retreat. I didn't sign up to fight posion-breathing skeletal dragons in the first place!

-Take 8 damage
>Retreat to recover from poison (rolling VIT)
Rungekutta - Brave (but also cute) Oceanian Archer
Poisoned (4)
Rank 2 (15xp)
[HP: 19/27 | SP: 6/18]
[VIT 5 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 4]
[MOV: 6 | EVA: 6 | MEN: 5 | VIS 7]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+5 HP, +1 MOV)

Inventory:
-8x Fresh Arrows (+1 prc)
-25x Barnacle Tips (+2 sla)
-10x Bodkin Arrows (+1 prc, *AP 1)
-8 silver 8 copper
-10 sps Clear Water (1sp)
-Gauss Strips (stops bleed)
-Panacea
>>
Rolled 3, 1, 3, 1, 6, 1, 2, 1, 4, 2, 3, 5 = 32 (12d6)

>>3342145

"Talk or fight parasite!"

>-[Revv Up!] (-3 SP)
>Sling the Scissor hunter 4NE, 4N (12 Atk, +1 Shade)
>Evade 4E

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 19/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) Equipped
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
>>3342145
>-heal 3hp bloodmoon
>Move 1E 1S(climb stairs) 3W
>Attack knight NW with longsword (8str +5atk +2prof +1ritter +2squire support) +GANG UP (3=successes) +Match bonuses because longsword
Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 52/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
Rolled 3, 2, 3, 6, 4, 2, 3, 2, 6, 4, 3, 4, 2, 6, 2, 6, 6, 2 = 66 (18d6)

>>3342375
with rolls
>>
>>3342377
19 dmg+deep cut
>>
>>3341805
>>3341744

Don't forget to take into account the +1 support I provide. If you guys move up to engage the ritter, I should be able to move up to where Ser Arx is.
>>
>>3342145

>Move East 3 south 1
>Move East 4


Fair, Near East, Cleric 2
HP: 28/14 | SP: 32/30 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
Rolled 3, 2, 4, 2, 1, 6, 6, 5, 3, 5, 6, 5, 2, 2, 6, 1 = 59 (16d6)

"I smell midians... Damn it. Get out of my way!"
>Hook & Pull archer 1SE 2S into pit (16d6 ripping)
>Prep Dodge 5E

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 34/41 | ARM: 1 | SP: 4/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
The Duel Begins in Earnest battle rages on for the Fort and the Uncrowned but for these two, a world of clashes and blow within the space of a lightning strike !

Ghaston Moves - !
> 15 Minutes. Ghaston is locked in Duel. This does not affect the current action phase timer nor is it reccommended that you act to interrupt it. [It will be ignored]

https://www.youtube.com/watch?v=Oa31T4KFuus
>>
Rolled 2, 3, 6, 3, 1, 4, 4, 6, 1, 3, 2, 6, 3, 1, 6, 3, 4, 2, 4, 4 = 68 (20d6)

>>3342568
>>-Step 1 South
>>Strike with Dorf Axe 20 (str 7+ wpn 12+ favwpn1)
>>Dodge 1 North 10 (Eva 5x2)

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(20) | SP 31(23) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Hydal takes a wound to the back as he deftly turns and primes the JAWS against Ghaston's main arm, locking the Dorf axe in its jagged jaws. The hunter remains steady, its eyes fixed on its prey-

>Hydal takes 10 +3 damage
> Ghaston takes 12

Duel Phase 2 !
https://www.youtube.com/watch?v=-k3XXGmu-dw
>>
Rolled 3, 2, 1, 6, 4, 2, 2, 1, 2, 1, 2, 5 = 31 (12d6)

>>3342588
>>-Step 1 East
>>Strike Face Taker 12 (str7+wpn5)
>>-Fell Stroke -2sp Attack with freed Axe?
>>Strike with Dorf Axe 20 (str7+wpn12+favwpn1)
"I think this is it Hydal."

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(11) | SP 31(23) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 5, 2, 2, 5, 6, 3, 4, 5, 3, 1, 3, 4, 4, 6, 2, 1, 4, 2, 2, 5 = 69 (20d6)

>>3342594
Axe that likely wont work. And accurate updated HP and SP that I forgot.
HP 35(8) SP 31(22)
>>
Ghaston takes a step forth, but the gripping jaws tightened and the spinal shaft that kept it together needed but the smallest of prods to keep him back.

Feeling that twinge of resistance, Hydal flicked a knife where his polearm's weight shifted, true to hit its mark within a space of a breath.

" Hmmm I never tasted one of my own in a while, and I've been getting rather thirsty. You'll honor me this won't you ? "

The Midian sneered as Ghaston fell to the ground lifeless.

> Ghaston Dies in Duel.

https://www.youtube.com/watch?v=3V9zxXN1rx0
>>
>>3342621
> As a Victor's Trophy, Hydal retreats with Ghaston's body.
>>
>>3342621
>>3342627
"I can't... falter... still... so much.. to do."
The red smeared world grows dim as Ghaston loses strength in his fingertips.
>>
Rolled 3, 2, 4, 5, 5, 6, 6, 6, 1, 3, 3, 5, 4, 6 = 59 (14d6)

>>3342145
>Move West 2
>Sword big boy

"GWAHAHAHAHA ONE MORE BAG OF BONES DOWN! PUSH! Their defenses are as weak as their putrid flesh!
>>3342473
Thank you Kindly Page!"

[R]Ser Arx Brave Ignyllian Ritter
HP: 30/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley

(Yes I'm aware I'm not blocking and this is dumb)
>>
>>3342642
Ghastoooooooonnnnnnnnnnn
>>
Rolled 3, 3, 1, 1, 2, 6, 2, 5, 2, 3, 5, 3, 2, 6, 3, 4, 6, 5, 6, 6 = 74 (20d6)

>>3342145

>Slide 2W behind Ser Arx, Sawblade NW
>Assail: Sawblade NW

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 22/31 | SP 11/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest, Imbued (+3 Glaci, 3 turns)
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips
>>
Rolled 4, 1, 3, 4, 2, 4, 4, 6, 2, 3, 5, 3, 5, 6, 2, 6, 6, 6, 4, 2 = 78 (20d6)

>>3342715
Assail attack.
>>
>>3342195
Retreating as a full turn action triggers the Poison again and again - take another 8 poison damage. You contest with 3 versus 4, so you may yet live. C'mon, man! Don't die on me!

>>3342375
Gang Up does not trigger before someone else has struck your target. Alas, no one has. >>3342383
>>3342377
15 Match 5
>>
Rolled 5, 2, 3, 1, 3, 2, 6, 5, 6, 2, 2, 5, 6, 5, 4, 6, 5, 5, 1, 6 = 80 (20d6)

>>3342642
>>3342621
>>3342594
Rolling for next-of-kin/next character
>>
>>3341322
I was deployed then undeployed. I assumed a unit cap.

Would it be possible to exist?
>>
>>3342145
>>3342766

Scholar, requesting confirmation of deployment of [R6] Sionnach, who was deployed but did not appear on subsequent phases.

>Can we act as if [R6] is still there?

>>3327379
>>
>>3342145

>Spend action to recover from stun


Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 19/34 | SP: 26/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)

Purse:
5 Silver
>>
>>3342785
I would be 4East of the dragon claw.
You can see my presence on 06B

Here >>3327379
>>
Those Midians are murder, so while I'm f-f-frozen, maybe I can h-h-help.

Hydal has retreated. He's out.
The one near The Shape is an AFTER IMAGE. It attacked and RAN. Likely north, to recover.

The one near Charles has taken 12 damage (9 Fire, 3 Sling to the back of the head).

A5 Ragnius, A2 Wertrar, L1 Owl and D1 Shape can attack it now and we should be able to ensure damage with high kill probability.

The Hound has {Hound Mire}, so the Scythe Wielder fighting it is engaged there. What a brave dog.

I suggest you concentrate fire on that bastard near Charles. P-p-Please.

>>3341818
>>3341813
>>3339653
>>3341048
>>3322321
>>3341759

Owl can throw a Glacis that explodes in a splash, the archers can shoot and the SHape can move, boomerang and dagger fling.
>>
>>3342796

Yes, I see you. I want to get in-thread confirmation from Scholar before giving you the go-ahead to act.
>>
>>3341810
>>3342185
>>3342273
>>3342177
>>3341813

Okay, ranged people. Focus on destroying the hunter(s) and the bone dragon, whichever one poses the greater threat to you.

Also try to keep moving towards the rest of us.

The Shape, can you go and run interference?

>>3342716
Alice, is there anyone in your team that you can redirect to our back lines?
>>
>>3342807
I misunderstood. Apologies.

>>3342832
Confirm that I exist and I will take the line. Perhaps I can be moved a little closer to make up for lost turns.
>>
Rolled 2, 6, 3, 4, 4, 5, 2, 1, 5, 5, 3, 3, 4 = 47 (13d6)

>>3342145
>Concoct Fortifica(13 dice)
>Drink Fortifica
HP 11/20 | SP 15/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 84 sips
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
>>3342185
Realized that I did not adjust stats for trauma damage. Will be reducing LUK and DEX by 1 each. Next sheet will reflect these changes.
>>
Rolled 1, 1, 2, 5 = 9 (4d6)

>>3342145
"GO GET THEM, CHAMP!"
>once tap: draw arrows. Arrows in hand: 3/3.
>Mark the midian at 2S 1E (INTd6)
>tap: step W
>Triple Shot the midiat at 2S 2E ( [12d6 + ?d6 from mark]x3)
>tap: step W
>Biscuit keeps holding the line!

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 25/25 (20+5) SP:8/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x81 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
Rolled 2, 5, 3, 2, 1, 1, 4, 4, 6, 6, 1, 6, 4, 2, 2, 4, 5, 2, 4, 5, 2, 2, 2, 4, 2 = 81 (25d6)

>>3343252
>No successes on mark roll, so I roll 12d6 x3 = 36d6 for my attack.
>>
Rolled 6, 4, 6, 3, 5, 6, 5, 5, 1, 1, 6 = 48 (11d6)

>>3343260
>The rest of the dice because it didn't roll more than 25 (25+11=36)
>>
>>3342145
"Ooh, curse these knitting together bones. It's going to make climbing infuriating, since that seems to be the plan now."
>Move 3S
>Move 1S, 1E

Ardene
Fair Oceania Ritter III
HP: 21/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Qsitina, you have turn undead, please see if you can destroy the dragon.
>>
>>3342145
>move 2N 1W
>move 2W 1N

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 43/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP
>>
>>3342145

"Ghaston! Damn it! Damn it!"

>-Regen 3
>Move 1N, 2W onto bridge
>Block W (6)
>-Provide +1 Support to [R5], [D3], [R3] and other adjacent allied units

Squire Page

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: 20+3/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
Rolled 4, 4, 2, 6, 3, 1, 5, 5, 5, 6 = 41 (10d6)

>>3342145

>-Regen
>-Milluda's regen
>Move 2 E, 2 S
>Cast Blood moon on L2 Tovani (10)
>-face South

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 37/41 |SP 17/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
>>3342766
It seems your sprite got lost. You should be on the map.

If you can specify where you were we can move you from there without worry.
>>
Rolled 2, 2, 5, 6, 5, 1, 6, 2, 5, 6, 1, 1, 3, 3 = 48 (14d6)

>>3342145

>Move 5 west
>Shoot the overgrown bone lizard 5 north west and 2 west. (14 dice i believe)

VIT 6 | STR 3 | DEX 6 | INT 6 | CHR 5 | LUK 6
HP 23/23| SP 24/24| MOV 5 | EVA 6 | MEN 6 I Vision +2?
Brave Wylds Archer 1

Hands Church Arbelest: RNG 8 (Straight), ATK: 10+ammo
Armor: -Skirmisher's Padded Tunic: +5 hp +1 mov

Inventory:
-19x Wood bolts +2 atk
-12 Silver

Skills:
-Dodge (Double Eva, choose direction, 1 ACT)
-Skirmishing
>>
>>3342621
>>3342642
"Ghaston! No! I'll find you, Hydal, you parasite!"
>>
>>3342834

Please see >>3343901

For your post, please do your best to describe where you were originally, then note your actions accordingly.
>>
Late posting notice, will pick up in around 3~4 hours.
>>
Rolled 2, 4, 2, 6, 6, 1, 4, 3, 4, 4 = 36 (10d6)

>>3342145
>-Let the rope of the Grappling hook down for Ardene that is 1W
>Move 1S, 3E, 2N
>-Face East
>Pavise Slam Highway Barricade on Undead 6E (1 Rangeprof+6str+3atk)=(10d6)
Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:17/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×37 Wood Bolts+2 DMG, ×20 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
Rolled 4, 6, 2, 3, 5, 2, 2, 6, 2 = 32 (9d6)

>>3344207
>>3343901

I see

>>3342145
>Exist. Location is 3N of the Red Skeleton corpse marked with 12 damage in the southeast corner. It is the eastmost skeleton.

>From there: Advance 10 steps northbound
>—Hold my breath through the gas
>—Slam the Hunter in the back with my shield when I arrive to get their attention. 9d Parlay.

“Pick on someone your own size”

Fair Oceanian Ritter
HP 50 SP 26 Mov 5
VIT 8 | STR 7 | DEX 7 | INT 5 | CHR 8 | LUK 5
Men 7 EV 6 ARM 4

Body: Pale Iron, +15 HP, 2 ARM
Under: Ironweave, -3 SP, 1 ARM
Head: Iron Barbut, -3 SP, 5 HP, 1 ARM
Right: Dorf Axe, 20 hvy slash, wideheft, 2sp fell strike.
Left: Kite Shield, 11 Block
Ritter 1
>>
>>3344828

FYI that might constitute 3 actions. (It might go through, depending on whether your parlay action counts as a tap or not).
>>
Posting new Thread soon. .. .
>>
>>3345024

World Phase !
>>
>>3342755
The target was struck at some point, since he wasn't at full HP



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