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File: Ingram_Armoury_Turn11B.jpg (7.36 MB, 3308x3039)
7.36 MB
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9th Night of BluWhal , Approaching midnight of the 10th.
https://www.youtube.com/watch?v=gV26zIE0130

The Crest of Midnight, the howl of the red moon. The swamp screeches and creeks and the bugs care not for the bodies that fall in. And the smell.

Gods the smell.

Ingram's legacy laid here, and with it , the secrets of his unresolved regrets in life.

What did you wish to hide from the world before you got back from the war ?

And why here did you choose to stash armaments against the forces of night and day ?

[The Game begins in World Phase. Soon Act Phase will begin, and all players on the field will have only 8 hours to act. ]
Previous THread:
>>3327379
>>
File: Ingram_Armoury_Turn11B2.jpg (1.59 MB, 2540x2540)
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Meanwhile, Ardene breaches the walls of the fort.
>>
File: SBCS.png (2.3 MB, 1447x2046)
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>>3345030
>>3345024
The most recent Class Sheets I could find.
>>
File: SBCS2.png (1.63 MB, 1447x2046)
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>>3345055
>>
File: Ingram_Armoury_Turn12A.jpg (7.27 MB, 3308x3039)
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https://www.youtube.com/watch?v=iFbJQ65xJSg

Arrows descend on the invaders. Mortal Men and Mortal Women, facing off against the pall of death in the darkest of nights.

This was it.

This was to be the worst of it !

Act Phase - 8~ Hours
>>
File: Ingram_Armoury_Turn12A2.jpg (1.08 MB, 2528x1436)
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In the Dark we breathe. We breathe and walk.
>>
File: Ingram_Armoury_Event03.png (2.52 MB, 1742x1470)
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Indoors.
>>
Rolled 6, 1, 6, 3, 5, 2, 1, 1, 2, 1, 4, 5, 5, 6, 6, 1, 4, 3, 4, 2, 6, 3, 5 = 82 (23d6)

>>3345131

“MISTAKE, PARASITE. GOT YOU NOW”

>Shieldbash the Hunter ( 11d6 )
>—Let go of Axe
>Grab the Clamp and pull the Hunter into a headbutt to crack his damn teeth ( 8d6 + 4 armor is 12d6. )

Fair Oceanian Ritter
HP 50 SP 26 Mov 5
VIT 8 | STR 7 | DEX 7 | INT 5 | CHR 8 | LUK 5
Men 7 EV 6 ARM 4

Body: Pale Iron, +15 HP, 2 ARM
Under: Ironweave, -3 SP, 1 ARM
Head: Iron Barbut, -3 SP, 5 HP, 1 ARM
Right: Dorf Axe, 20 hvy slash, wideheft, 2sp fell strike.
Left: Kite Shield, 11 Block
Ritter 1
>>
Rolled 1, 5, 1, 6, 6, 6, 6, 6, 5, 5, 2 = 49 (11d6)

>>3345131

"It intends to breath, move!"

>Move 1E, 3N
>-[Step] 1N
>-[Revv up!] -3 SP

"Let's try an experiment."

>Sling the Vampire Hunter 4NE with a [Silver Coin] (11 Atk, +???, +1 Shade)

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 16/22 (-3) | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
-5 Runner Eggs (+5 HP per meal. X Blunt, Fire)
-1 Clear Water Bottle (10/10) (+1 SP)
-1 Spiced Spirits (9/10) (+5 SP, Mix with water, or don't)
-2 Rope (9 tiles each)
---
-15 (-1) Silver, 1 Copper
-22 XP
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
"What is this, an audience? I'd rather not, you all smell and you have no lucre, even the key master over there has a modicum of charm! No, you should all go upstairs! The party's there and you're all invited, go, shoo, skedaddle I say!"
>>
Rolled 6, 5, 1, 1, 5, 3, 5 = 26 (7d6)

>>3345152
>--Regen 3
>I guess even on ice I still have madness.
>>
Rolled 4, 2, 5, 2, 1, 5, 1, 4, 4, 5, 2, 6, 3 = 44 (13d6)

>>3345131
>Fireball on Midian E NE (Mag Atk 13)
>Move 2W 2N
Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3(-1) | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 9/16 | SP: 5/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Shards(?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
>>3345139

"I do hear laughter....could it be! A live audience!? But never forget that I do care about you oh rogueish fellow, but if I must live or die, let it be in front of more then one of you, in a dark basement, while smelling of dampness and regret. Mark my words and my body, I will shine brightly for my audience to be."
>>
Bridge fighters, don't forget to take into account the +1 support bonus I provide.

Keep moving up, and I'll follow up for support. If your HP drops too much, let us know so we can shuffle you out and let someone else move in.
>>
>>3345131

>Move 4W

Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 19/34 | SP: 26/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)

Purse:
5 Silver
>>
Rolled 4, 1, 1, 3, 1, 6, 2, 1, 5, 1, 6, 2, 3, 6 = 42 (14d6)

>>3345024
The arrows spill what blood isn't poisoned as the woodland knight's wounds start to mount.

Arx eyes the archers above him, and the wall of rotting flesh before him. His only chance is to rest in the fort. Odds, that spelled his doom

"GWAHAHAHAHA! Two rotting bags for mine so far! How many bags of flesh for my fresh corpse!?"
>Move 1 west
>Discard shield
>Two hand (this does nothing but hey THEMATIC!) Long sword into rotting squire west of me

[R]Ser Arx Brave Ignyllian Ritter
HP: 16/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
>>3345453
Poison update! with those two acts I now have 6 HP also with that many 1's I imagine i hand the zombie squire my sword very politely
>>
Rolled 4, 6, 4, 1, 4, 5, 6, 4, 4, 5, 2, 6, 2, 3 = 56 (14d6)

>>3345131
>Move 4N 1W 1N
>-[Dagger Throw] 2NW at Hydal (14 ATK, 6 RNG)
>[Hook and Slash] 2NW at Hydal (18 ATK, Ripping, 3 RNG)

The Shape watched the blood-slaved beast begin to flee.

Tap.

His teeth grit against one another; first from pain, then from an anger which surged through his veins more potent than any toxin.

Tap Tap.

It was going to get away.

TapTapTapTapTapTapTap.

It was going to escape.

The Shape bolted after the fleeing midian.

It was trying to escape death.

No one escapes death.

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 13/37 | SP: 16/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Night Hunters (18R ATK, 3 RNG, 3* Bleed, 4* Limb Rip)
- Hook and Slash [A]: Pull self to target and Attack
- Hook and Pull [A]: Pull target to self
- Saturn Slash [A]: 3SP

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
Rolled 3, 3, 3, 4, 3, 1, 6, 2, 2, 5, 4, 1, 2, 2, 2, 6, 4, 4 = 57 (18d6)

>>3345676
>[Hook and Slash] dice
>>
Rolled 2, 2, 5, 6, 4, 1, 6, 6, 6, 2, 5, 4 = 49 (12d6)

>>3345131
Well, I suppose the time Has come again to go Ape Shitt

>-take 8 damage
>move 4W
>-Rushdown skeleton with shield: attempt to shieldbash off bridge (7+2+2+1support=12d6)
>-bleed 3 damage

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 32/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP
>>
>>3345131

"As you wish Sister Claire."

>Move South 4
>Move West 3


Fair, Near East, Cleric 2
HP: 28/14 | SP: 32/30 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
>>3345182
"What's a jest..no, no I've seen what the Troupe can do. I'd go upstairs but the way is blocked, and I'm interested in what's down here now that I've tripped my way down. How'd you even end up here with all the zombies about?"
>>
>>3345131
>Move 2E 2N
>Earth Slide dragon nose N2 W2 to 3SW

"Dare not breathe such foul odors. Cleanse your palate and rest once more."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 6/20 | SP: 0/30]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 10 | LUK 3]
[ MOV: 4 | EVA: 5 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (10 sips +6SP)
• Pickaxe

<+Skills+ & =Spells=> [10xp]
+Dodge+ 1 Act Double EVA. Choose direction.
+Spellcraft 1+ (Added to pool when casting spells)
+Spirit Lore 1+ (????)
+Spellsaver*+ (Spell cost reduced by 1)
+Draw Element+ (Draw element source with Chr+Spellcraft [11] acts as focus)
+Spellsupport+ (Allies within 2 tiles gain Rank [1] to Cast. 1 Act)
=Earth Slide= [4SP*/or/Geo+Hydra Spirit] Tile within sight slides three tiles.
=Ghost Steps= [3 SP* {12d6} Comp: 2 Adjacent targets walk above the ground.]
=Rock Jut= [2 SP* {11d6} Range: Plane Target: Single Tile] (A Flat or Sharp rock appears with Success HP)
=Rock Launch= [2 SP* {11+RockHPd6}, Range: Touch~ Target: Bloq of Rock] (Strike a Bloq of rock to send it falling in a direction)
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 2]
=Spirit Release= [1 Act, 1 held sprite casts a spell known. Sprite helps if additional elements are required]
>>
quick question are all the field enemies and class sheet handcrafted by the QM?
>>
>>3345959

ALL assets are handcrafted by the QM. ALL OF THEM.
>>
>>3345676

"SHAPE! Forget Hydal! I need you either up here, helping us getting into the fort, or in the rear, chasing off those hunters!"

"If we can survive this, we will go after Hydal! But I need you to focus on making sure nobody else dies!"
>>
Rolled 1, 2, 6, 5, 5, 4, 3, 2, 4, 4, 6, 5, 2, 2, 3, 5, 2, 5 = 66 (18d6)

>>3345131

'O Goddess mine, your faithful beseeches you. Foul monstrosities wish to claim this time, the time when you are at your zenith, for their own. These abominations are unknown to death, nor know life and they are the creation of of a tormented spirit. This one seeks to bring deliverance upon thee, allow your subjects to walk unabated through the coming darkness and the strength to bring this soul to rest.'

>-Regen
>-Milluda's regen
>Turn Undead on Skeleton 4 S (10)
>Prayer (8, 6 luk +2 ranks)
>-face E

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 40/41 |SP 12/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
>>3345131
"That wheel is...actually terrifyingly large. Could I get some assistance?"
>Move 3W
>Block E with Redwood Targe, Domain with Longsword (16 Dice for both)

Ardene
Fair Oceania Ritter III
HP: 23/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Rolled 6, 6, 1, 2, 6, 1, 5, 2, 5, 4, 6, 5, 1, 1, 1, 6, 5, 4, 3, 5 = 75 (20d6)

>>3345131

>Slide 1W, Scythe attack W
>Dodge E

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 22/31 | SP 9/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest, Imbued (+3 Glaci, 2 turns)
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips
>>
Rolled 6, 2, 1, 6, 4, 6, 5, 4, 5, 6, 2, 4, 1, 3, 4, 6, 1, 1, 4, 5 = 76 (20d6)

>>3346096
Second target
>>
>>3345836
"What's this? A would be rescuer? A fan of my craft? Another lost soul? Friend with a loud voice, down here is nothing but death, decay and unpaying fans, I say, but should you wish to join us down here, slippery rogue and I could always use more friends! I'd even take a live foe if you want to kill us, don't be a bore I'd really hate to snore. Captured we're we by the unliving miscreants you see. But another soul also lives within these walls, and he laughs at all of you, awaiting your downfall."
>>
>>3345394
>>3345783

Violight, before Qsitina goes to turn undead the dragon, could you perhaps pray and see if you're able to empower them. If that is at all possible.
>>
>>3346118
"Another soul? You mean the necromancer? I was wondering where they got to. I'll join you in a moment, there's some large zombies that I'm not inclined to fight in a small hallway. Just stay alive until then."
>>
>>3346158
"You do you, I'm just going to back flip up over 3 elevations to escape a ghoulmire, do take your time."
>>
>>3345131

"We have nowhere but to press forward! Onward, to victory or death!"

>-Correcting HP for poison.
>-Regen and lose 3 HP
>Move 2W, 1S
>-Face W
>Dodge W (8)

Squire Page

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: 8/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
Rolled 5, 6, 5, 3 = 19 (4d6)

>>3346096
>>3346107
Adding +2 squire support bonus, 2 dice for each attack.
>>
>-Correct HP to 23/41
>Move 1W, 1S, 3W downstairs (-3 HP)
>Move 5W (-3 HP)

"Aye, an aide could help Alswith."

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 17/41 | ARM: 1 | SP: 4/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16; 3* Bleed, 4* Limb Rip)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
Rolled 2, 4, 5, 3, 6, 1, 2, 5, 2, 6, 2 = 38 (11d6)

>>3345131
>Tap Spring (Move Back 2 Squares)
>Aide [D5]Fernand against poison
>Move 5 W, Face E
>(Provide +3 Support)

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 18/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 3, 1, 3, 6, 1, 6, 6, 6, 1, 4, 3, 5, 4, 1, 1, 4, 6, 3, 4 = 68 (19d6)

>>3345131
>-Regen 3hp Blood moon
>Move 2W (or only 1W if the squires are still alive and blocking my last move)
>Attack squires W, [Wide Slash] with the [Bnadit Blade] (8str +6atk +2prof +1ritter +2squire support) +GANG UP +Ripping

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 44/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
Rolled 2, 1, 1, 2, 2, 2, 2, 6, 2, 2, 2, 2, 3, 1, 6, 6, 3, 3, 3 = 51 (19d6)

>>3346333
correction 3W, 2W if the squires are still alive
And 2nd roll for the other squire
>>
>>3345131
>Lasso and Pull Undead that is 4SE, 3E using rope (Range 9 tiles using Dex?+??+range prof?)
>Pavise Slam (Normal Pavise) on top of Undead 3NE, 2E (6Str+Rng prof=7d6)

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×37 Wood Bolts+2 DMG, ×20 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3346330
Small correction/clarification on Spring action D:
>When Tapping Spring (Move Back 2 Squares W)
>>
File: Ingram_Armoury_Turn12B2.jpg (7.97 MB, 3308x3039)
7.97 MB
7.97 MB JPG
https://www.youtube.com/watch?v=Oa31T4KFuus


The dread closed in on our hearts.
Their blades drawn and their march unrelenting.
We bled, we died, we suffered.


And Then We Fought Back.

World Phase
>>
ACTUAL Overworld Image.
>>
Rolled 5, 6, 2, 4, 3, 6, 3 = 29 (7d6)

>rolling NOT DEATH
Currently phone posting if that messes with post IDs
>>
>>3347010
“You’re next!”
>>
>>3345676

"Shape, it appears that I owe you an apology. Good job for your independent action; Ghaston may live just yet. Get his body into the magical river/swamp water, and he may live just yet. Just make sure he doesn't drown or get swept up in the current."

"Everyone else on the bridge! Press forward! If you think you're going to die, get into the river, assuming that it stays magical!"
>>
The enemy has a flag in the front antechamber of the fort. The faster you capture or destroy that point the better. Cut through the enemy rank and break their backs!

>>3347022
Good work, keep it up.
>>
File: Ingram_Armoury_Turn13A.jpg (6.05 MB, 2756x2533)
6.05 MB
6.05 MB JPG
https://www.youtube.com/watch?v=A1gVwUDz0Ts.

The Enemy reels, offbalance and desperate.
Act Phase !
>>
File: Ingram_Armoury_Turn13A2.jpg (6 MB, 2756x2533)
6 MB
6 MB JPG
>>
Rolled 2, 1, 3, 2, 6, 3, 3, 2, 5, 5 = 32 (10d6)

>>3347101
>Draw Element from burning Midian corpse
>Harvest whatever might be useful from the corpse, including a portion of the cooked flesh
>-Eat the cooked Midian flesh
Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3(-1) | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 9/16 | SP: 3/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Shards(?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
Rolled 2, 6, 5, 5, 4, 6, 2, 2, 4, 4, 1, 1 = 42 (12d6)

>>3347101

>Move West 2
>-be healed by magical water?
>Turn Undead the dragon


Fair, Near East, Cleric 2
HP: 28/14 | SP: 32/30 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
>>3347121

>Names
>>
Rolled 2, 5, 5, 2, 1, 5, 6, 5, 2, 6, 3, 3, 2, 6, 1, 2, 4, 3, 5, 4 = 72 (20d6)

“You hurt the dog. Wrong move, pal”

>>3347101
>—Shake off clamp
>Move 3East, 2North
>Decapitate this Hunter ( 20 hvy slash )

Stats >>3345155
>>
Rolled 2, 1, 4, 1, 1, 2, 3, 2, 4 = 20 (9d6)

>>3347101
>sip dilluted spirits (+6SP, 9/10)
>-Call Hydra spirit from plain water
>Sharp Rock Jut N14 W9, thin the spike to boost reach, and harpoon the sniper out of the tree [9d6]

"Feh... awashed with a river cleansed by faith. Today's ego brought low, and misery enjoys company." A hand plays idly with the surface of the water, pulling up a sprite from the flow to accompany her shoulder. She pops a cork from a bottle kept safe within her robes, downs a hearty swig, and points a finger to a nearby tree. "A favor, if you will."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 6/20 | SP: 2/30]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 10 | LUK 3]
[ MOV: 4 | EVA: 5 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Terra Sprite+ +Hydra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (9/10 sips +6SP)
• Pickaxe
>>
Rolled 6, 1, 3, 4, 5, 1, 5, 4, 3, 6, 6, 3 = 47 (12d6)

>>3347101

>Cast Blood Moon on ally 3W of me (Vis Range, CPX 4, CHR+Rank+POT=9+1+2= 12d6)
>Cast Blood Moon on ally 4W 1S of me (second roll in separate post)

Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 19/34 | SP: 20/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)

Purse:
5 Silver
>>
Rolled 1, 4, 1, 6, 3, 6, 4, 1, 3, 4, 6, 4 = 43 (12d6)

>>3347193

2nd Blood Moon roll
>>
Rolled 6, 1, 1, 4, 3, 2, 4, 4, 4, 4, 4 = 37 (11d6)

>>3347101
>Move 4S
>Provide +3 Support
>Aide Milluda's Infection 11D6

(Long Form Reference for New Thread)
F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Carry 7+10
1xPorter's Bag (+10 Carry, 5Cap Body)
8cp
1x Gauss
1x Bottles (10 Sip Capacity ea.)
3x Cleaning Stone (Cleans a water source)
1x Short Sword (+4atk,+2Parry,**Dmg+2,***Spirited+3SP)
1x Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
(Space for 10 more)
>>
Rolled 4, 1, 6, 4 = 15 (4d6)

>>3347101
"Go back, Biscuit! Back!"
>once tap: draw arrows. Arrows in hand: 3/3.
>Mark the midian at 5E (INTd6)
>tap: step W
>Triple Shot the midiat at 6E ( [12d6 + ?d6 from mark]x3)
>tap: step W
>shout Biscuit to stay safe, he has done his part, god bless this doggo

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 25/25 (20+5) SP:4/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x81 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
Rolled 2, 1, 5, 3, 6, 5, 5, 2, 4, 2, 3, 3, 4, 2, 1, 6, 2, 1, 5, 1, 5, 6, 4, 4, 4 = 86 (25d6)

>>3347457
>4 successes in mark, 2 extra dice. Rolling (12d6 +2d6) x3=42d6 dice now.
>>
Rolled 1, 1, 1, 2, 5, 6, 4, 3, 1, 2, 3, 6, 5, 3, 4, 2, 2 = 51 (17d6)

>>3347460
>More dice
>>
>>3347101
>>3347118
"Oh dear. This is an extremely unusual situation. I'll have to observe closely."
>Spell Write?-Record the effects of Charles' consumption of Midian flesh.
>Spell Write/Concoct?-Attempt to elaborate on my Panacea formula in order to produce something that can save Charles from imminent death from eating Midian flesh.
>-1 SP, +1 SP from effects

HP 20/20 | SP 15/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 84 sips
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
Rolled 2, 6, 6, 4, 1, 5 = 24 (6d6)

>>3347101
>>3342621
I fully accept if I am denied this by Hermit Scholar due to being at -10
>>Attempt to claw over to Hydal's corpse and drink of his blood. (Vit 6)
Darkness and pain enveloped all that Ghaston knew, once again he had failed. Even with The Shape striking Hydal before he was able to engage his forebear, he failed. The duelist could barely feel himself drifting as the midian carried him off through the bog, however cold muck splashing past his hound visor stirred Ghaston. Red replaced darkness as the bog came back into view, each blink bringing more pain to the right side of his face. Unaware for now of the dagger still buried in his eye as he calls out to his sister between rasping breaths.
"Skelle... I, my hands... barely feel.. No. Not yet.. dear Sister."
Ghaston's eye makes out Hydal Von Skelter's corpse nearby, the duelist swallows. He shudders but still one hand slowly moves toward the fallen body of his midian relative. Also unaware of The Shape looming nearby, whom slew Hydal.
"Hydal, I too... am thirsty. So, you'll honor ME this... yes?"

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(-10) | SP 31(22) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 3, 2, 5, 3, 6, 6, 1, 3, 4, 6, 3, 4, 2 = 48 (13d6)

>>3347104
For a moment, delirium. Arx's swing went wide, a mixture of wounds, poison, and a deft buckler parry. A flash of rusty steel, blinding pain, and then darkness. There was more to it than that. A feeling in that nothingness. The clanging of mead horns, a smell of roast, fire from the hearth, and a voice.
"You don't think we're letting you in for dieing to a dead man do you?"
The darkness started to coalesce into shapes of people. Family and comrades long gone but not forgotten. Arx's mentor stood before him and reassuringly put his hand on his wound, but with a smile and a gentle push it was all gone.

Are lay in a lake looking at the night sky, but it wasn't a peaceful night. On the bridge above him was the sound of battle, and soon the very bones that delt him a his death blow crashed and sizzled in the water in front of him. The searing pain in his collar bone and very blood was gone and he stood once more

A moment of silent reflection
A survey of the area
A tightened grip on his longsword
A charge to the next battle
>Move west, south, south
>Longsword to dragon spine

"LIFE HO!"
>>
Rolled 4, 6, 3, 5, 5, 4, 6 = 33 (7d6)

>>3347104
>-Regen 3 (HP 14/48)
>I'm a crazy head stuck in ice. Madness 7.
>>
Rolled 4, 3, 2, 2, 1, 2, 1, 6, 4, 5, 6, 3, 4 = 43 (13d6)

>>3347101

"Aha! A new spin on the term, 'blood money' yes?"

>-[Revv up] -3SP
>Move 4N
>Sling the Midian 2NE, 4E with a [Silver Coin] (13 Atk, +1 Shade, +Silver)

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 13/22 (-3) | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
-5 Runner Eggs (+5 HP per meal. X Blunt, Fire)
-1 Clear Water Bottle (10/10) (+1 SP)
-1 Spiced Spirits (9/10) (+5 SP, Mix with water, or don't)
-2 Rope (9 tiles each)
---
-14 (-1) Silver, 1 Copper
-22 XP
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
>>3347101
>-Relieve Hydal of his weapon
>Move 3S 3W
>Move 5W 1S into the water

The Shape looked down at Ghaston. His song was off-key and delirious; it was clear he was turning.

Tap. Tap.

The Shape raised his blade to silence the off-key song, but brought it down slowly. Using the hook end of his weapon, The Shape pulled Ghaston's mask aside for one last look.

Tap.

The Shape clicked his tongue, annoyed. He collected Hydal's weapon, then turned around and left.

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 12/37 | SP: 16/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Night Hunters (18R ATK, 3 RNG, 3* Bleed, 4* Limb Rip)
- Hook and Slash [A]: Pull self to target and Attack
- Hook and Pull [A]: Pull target to self
- Saturn Slash [A]: 3SP

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
>>3347101
>Mark the pile of bones that was once a dragon again
>Reload


VIT 6 | STR 3 | DEX 6 | INT 6 | CHR 5 | LUK 6
HP 23/23| SP 24/24| MOV 5 | EVA 6 | MEN 6 I Vision +2
Brave Wylds Archer 1

Hands Church Arbelest: RNG 8 (Straight), ATK: 10+ammo
Armor: -Skirmisher's Padded Tunic: +5 hp +1 mov

Inventory:
-18x Wood bolts +2 atk
-12 Silver

Skills:
-Dodge (Double Eva, choose direction, 1 ACT)
-Skirmishing
>>
>>3347101
"A miracle? For us mercenaries? I guess the gods aren't as frugal as I thought."
>Move ES
>Block E with Redwood Targe, Domain with Longsword (16 Dice for both)

Ardene
Fair Oceania Ritter III
HP: 25/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Rolled 4, 3, 4, 6, 3, 2, 1, 1, 6, 6 = 36 (10d6)

>>3347101

>-Regen and lose 0 net HP to Blood Moon and poison
>Move 2W
>Attack undead squire NW of me (10)
>-Provide +1 support bonus to adjacent units

"Hold the line! Don't let them crowd us!"

Squire Page

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: 8/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
>>3345688
>>3346280
Groll or Alice deal with that zombie squire west so I can dive into the big guy with the halberd
And don't forget my +2 support bonus I might not look like it but I'm still a squire
>>
Rolled 5, 6, 5, 4, 1, 5, 2, 5, 5, 4, 2, 3, 5, 5, 4, 1, 6, 2, 5, 3 = 78 (20d6)

>>3347101


>Move 1W
>Scythe attack W

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 22/31 | SP 9/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest, Imbued (+3 Glaci, 1 turn)
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips
>>
Rolled 4, 2, 1, 1, 4, 3, 6, 1, 3, 5, 4, 3, 2, 1, 1, 4, 5, 4, 3, 5 = 62 (20d6)

>>3349105
>Second target.
>>
Rolled 4, 5, 2, 1, 4, 2, 5, 3, 4, 3, 5, 6, 5, 4, 6, 5, 1, 3, 5, 1, 3, 4, 3, 4, 3 = 91 (25d6)

>>3347101
>move 1N
>-Rushdown skeleton with shield: attempt to shieldbash off bridge (7+2+2+2support=13d6)
>-bleed/poison appears to have gone? apologies if I'm misreading this
>attack skeleton W with Crow Pick (7+2+5+2support=16d6)

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 16/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP
>>
Rolled 6, 1, 6, 1 = 14 (4d6)

>>3349165
>remaining dice, sorry
>>
>Move 3S 1E
>Overwatch Hook & Pull S

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 17/41 | ARM: 1 | SP: 4/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16; 3* Bleed, 4* Limb Rip)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
Rolled 1, 2, 2, 5 = 10 (4d6)

>>3349105
>>3349110
>+2 squire bonus for each attack
>>
Rolled 3, 2, 3, 4, 3, 1, 6, 3, 5, 5, 2, 4, 3, 4, 1, 6 = 55 (16d6)

>>3347101
With the way clear I charge

>-Regen 3hp Blood moon

>Move 5W and look SE
>Backstab the big halberd guy with my ritter longsword SE (8str +5atk +2prof +1ritter) +Match bonus

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 47/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
>>3347101

>-regen falls off
>-Milluda's regen
>Offer thanks to Luna for the blessing.
>Overwatch 3E (12 atk)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 40/41 |SP 12/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
Rolled 5, 6, 5, 1, 1, 4, 4, 3, 4 = 33 (9d6)

>>3347104
>Lasso and Pull Enemy Undead 3NE, 3E (9d6)
>Prep dodge 2S (EVA 14)

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×37 Wood Bolts+2 DMG, ×20 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3347457
>>3347460
hi
when performing triple shoot, you fire 3 arrows. add the bonus of every arrow to your base attack. do not make 3 distinct full attack actions. this would make your tripleshot 16d6.
>>
Is it too late for deployment?
>>
>>3349981
Never!
>>
>>3349981
Pick a class, roll some dice, and you can make it in to fall in battle sooner than soon.
>>
>>3349992
Has it really been so long, darling? I'll have you know I am fashionably late!
(Not to mention it took me a while to find and update my stats)
>Deploy

Fair Lindlore Quemist (65 XP)
VIT 6 | STR 6 | DEX 5 | INT 7 | CHR 4 | LUK 5
HP: 26/26 SP: 24/24 MOV: 4 EVA: 6 MEN: 6
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
8 Fortifica
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
2 Gold 22 Silver 4 copper
Skills:
Rank 2 Quemist: +2 Alquemy, +2 BIO RES, +2 MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Aide: Roll INT to remedy 1 Wound
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
File: Ingram_Armoury_TUrn13B.jpg (6.35 MB, 2756x2532)
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https://www.youtube.com/watch?v=UcoLNTG1tTo

The Duelist dragged himself to the body of a distant forefather. A Skelter to a Skelter, a feast of blood linking to another. Imbibing and teeth tearing into frail skin until all that was left was the memory of centuries old anguish filling his marrow and possessing his memories with nightmares of pain and violence.

>The Duelist Ghaston loses himself to the moon. The Blood. And to his Name

Meanwhilst Charles winthrop felt a writhing presence in their body. A rush of life, but nothing more. For now.

> World Phase.
>>
File: Ingram_Armoury_TUrn13B2.jpg (6.31 MB, 2756x2532)
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INdoors.
>>
File: Spoiler Image (7.23 MB, 3308x3039)
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Uploading a Test High Res File. Please confirm for readability.
>>
>>3350015
>>3350009
>>3350008
hi
slight change to A2 Wertrar firing vectors. He fired east at Scythe Hunter. Firing north was a misprocess. The East Hunterr is defeated.
>>
>>3350015
Can read the written text with full clarity with this file. Readability confirmed.
>>
File: Ingram_Armoury_Turn14A.jpg (7.52 MB, 3308x3039)
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Act Phase.
https://www.youtube.com/watch?v=O_49H_N43jQ

A Dark memory possesses the duelist. Whatever history that may have been, whatever tragically long life possessed the maddened Hunter from his family's past no one knows perhaps not even the maddened Man turned Midian.

> Ghaston has become Monster. Whatever bloodlust will appease this former ally, no one knows.
>>
File: Ingram_Armoury_Turn14A2.jpg (7.43 MB, 3308x3039)
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THe Bridge sees little progress as its stalwart defenders fight valiantly. If they can even recognize such a feeling at all.

> Paige falters and falls into the river.
>>
Rolled 2, 1, 2, 1, 4, 6, 6, 2, 6, 5, 6, 1, 4, 1, 4, 5, 2, 6, 4, 6 = 74 (20d6)

>>3350109
>Draw Element [Earth] from current tile [+11d6]
>sharp rock jut N4 W12 as thin, extended spikes to impale dragon skull overhead [9d6]

"I too am one most stubborn. I'll see that you who've already fallen will not dredge oneself from the mire simply for its purification."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 6/20 | SP: 0/30]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 10 | LUK 3]
[ MOV: 4 | EVA: 5 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Terra Sprite+ +Hydra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (9/10 sips +6SP)
• Pickaxe
>>
>>3350122
13 successes, match 2
>>
Rolled 4, 1, 2, 6, 2, 4, 3, 4, 1, 2, 2, 6, 5, 4, 3, 2, 1, 3, 5 = 60 (19d6)

>>3350109

"Begone, fiends!"

>Scythe W
>Dodge E


Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 22/31 | SP 9/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips
>>
Rolled 6, 5, 3, 3, 2, 5, 4, 1, 6, 5, 4, 4, 4, 4, 6, 5, 6, 2, 3 = 78 (19d6)

>>3350130
>Second target.
>>
Rolled 2, 3, 3, 4, 1, 5, 1, 2, 2, 4, 1, 5 = 33 (12d6)

>>3350109
>Attack Dragon neck with Longsword (rolls in this post)
>Attack Dragon neck with shield
"Find thy rest beast!"

[R]Ser Arx Brave Ignyllian Ritter
HP: 38/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
Rolled 5, 5, 4, 3, 5, 5, 4, 2, 6 = 39 (9d6)

>>3350154
>Shield bash rolls
Longsword should have been 13 dice but that's fine. I'll chalk that up to dieing very recently
>>
Rolled 4, 1, 3, 5, 5, 2, 6, 6, 2, 4, 3, 4 = 45 (12d6)

>>3350109

"Two vampires destroyed, Joy hopes to recoup on her investment."

>Move 4W
>-[Step] 1W
>Sling the Heavily Armoured Knight 1NW, 6W (12 Atk)

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 10/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
Rolled 2, 1, 5, 4, 4, 2, 3, 4, 5, 1, 2 = 33 (11d6)

>>3350109
>Move 3E, 1S
>Provide +3 Support
>Hook n Pull Tovani-On-Ice into Squire's Pack (and try not to cause damage..!)

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 1, 2, 4, 1, 1, 2, 5 = 16 (7d6)

>>3350109

*Angry bleeding water-logged squire noises*

>-Take 11 dmg, be knocked to -3
>Get healed by the magical river (vit+luk, 7)
>-Get net +2 HP from boosted Blood Moon, assuming I'm still alive.
>Move 3S, grab onto dragon spine


Squire Page

Vit 4 | Str 5 | Dex 5 | Int 6 | Chr 2 | Luk 3
HP: -3+2?/(18+10) | SP: 12/12 | Mov: 3 | Eva: 4 | Men: 4
Androgynous Brave Norr Squire I

+1 Support Bonus
+1 Proficiency all martial weapons
= Block: Roll Str+Def for incoming attack until next turn. Turn ending
= Parry: Roll Parry vs Attack to Counter. 1 Act.
= Dodge: Roll 2xEva. Choose 1 direction. 1 Act

Equipment
-Guild Short Sword: +4 Atk, +2 Parry
-Guild Buckler: +1 Block, +2 Parry, Dmg: Blunt
-Adepts Mail: +10HP
>>
Rolled 5, 4, 6, 5, 6, 6, 1, 1, 2, 2 = 38 (10d6)

Welp, time to reroll. Claiming successor to Jose the Steady (base stats were Vit 3 | Str 3 | Dex 3 | Int 6 | Chr 5 | Luk 4)
>>
Rolled 1, 2, 6, 5, 6, 4, 3, 5, 3, 5, 2, 5 = 47 (12d6)

>>3350113

>-Get healed by magic river water again?
>Turn undead dragon again
>Move North 1 East 1 North 1

Fair, Near East, Cleric 2
HP: 28/21 | SP: 32/30 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
Rolled 2, 1, 1, 5, 4, 5, 3, 5, 5, 5, 6, 2, 3, 2 = 49 (14d6)

>>3350109
"Stay safe, Biscuit!"
>cri a bit because I have not been adding my proficiency to my rolls since the start of the mission so I should hit for 14d6 instead of 12d6
>once tap: draw arrows. Arrows in hand: 3/3.
>Shoot at the dragon 4SW 1S (is the eye the hitbox?) (14d6). Arrows in hand: 2/3
>tap: step W
>Overwatch arrow to the guy at 5N as soon as the phase starts. Arrows in hand: 1/3 (14d6)
>Biscuit, try to stafe safe

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 17/25 (20+5) SP:4/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x78 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
>>3350113
>Advance 8north
>What is this structure? Vision 5
>Can I learn Rushdown immediately or must I survive the night?

>>3347130 Stats
>>
>>3350109

>Move 1S 2W

Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 19/34 | SP: 20/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)

Purse:
5 Silver
>>
Processing soon.
>>
>>3350113
>Mark the dragon
>Move 5 west
VIT 6 | STR 3 | DEX 6 | INT 6 | CHR 5 | LUK 6
HP 23/23| SP 24/24| MOV 5 | EVA 6 | MEN 6 I Vision +2
Brave Wylds Archer 1

Hands Church Arbelest: RNG 8 (Straight), ATK: 10+ammo
Armor: -Skirmisher's Padded Tunic: +5 hp +1 mov

Inventory:
-18x Wood bolts +2 atk
-12 Silver

Skills:
-Dodge (Double Eva, choose direction, 1 ACT)
-Skirmishing
>>
>>3350109
"Owl, old chap, might you have an another Somnus Flask I might use?"

>Move 3S 1W
>Move 3W 1NW up the stairs
Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3(-1) | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 14/16 | SP: 3/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Shards(?)
-Midian Fang

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
Rolled 4, 4, 4, 4, 5, 4, 2, 6, 6 = 39 (9d6)

>>3350109
>Move 3N, 3E
>Rope and pull Undead Archer 4E (9d6)


Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×37 Wood Bolts+2 DMG, ×20 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
Rolled 3, 5, 1, 1, 3, 1, 1, 5, 3, 6, 4, 1, 2, 4, 5, 4 = 49 (16d6)

>>3350109
>-Regen 3hp Blood moon

>Move 3W 1S 1W
>Backstab the big halberd guy with my ritter longsword N (8str +5atk +2prof +1ritter) +Match bonus

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 47/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
Rolled 3, 4, 3, 5, 5, 3, 1, 5, 3, 3, 6, 5, 2, 5, 1, 2, 4, 2, 3 = 65 (19d6)

The swirling constellations of light and sound fractured into constituent parts and behind the cacophony all the ripping tendrils of fate and probability that pushed and pulled at the players on the stage and Tovani chortled through the cracked corridors of her mind because it was all so delightfully, happily, beautifully, horribly crystal clear.

>>3350113
>--Regen 3 [ 9 HP ]
>Stay Frosty
>Ponder the Nature of Ice and Aquas and the Flow of the World. If blood flows through our heart-pounded circulatory systems and the Blackblood and the Wyrmblood and the Human self are all little streams in the river of the universe, do they all flow together or separate? Do they mix or are they two in one? If Ghaston is a Human with the Red Blood of the Kin of the Night, is it a film on top, at war with himself, or is it an ocean all a storm with hunger, forever crashing through the veins of the world?

>Or more to the point: How much of the Man would remain, if the blood flows together? Can you unmix what has flowed together and separate the blood of the midian from the blood of the man? [ 12d6 ]

>-- I'll take some Madness, please. 7d6.
>>
Rolled 2, 5, 2, 3, 6, 2, 4, 3, 1, 3, 3, 3, 5, 1, 4, 2 = 49 (16d6)

>Move 2W 3S
>Hook & Pull enemy (assumedly) 2E 1NE (16d6)
>-Get Douglass's help to breach this entrance

"All of you, I'm pulling one out, cut them down as they show!"

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 21/41 | ARM: 1 | SP: 4/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16; 3* Bleed, 4* Limb Rip)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
>>3350109
>Move 1S 5W
>Move 6W

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 16/37 | SP: 16/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Night Hunters (18R ATK, 3 RNG, 3* Bleed, 4* Limb Rip)
- Hook and Slash [A]: Pull self to target and Attack
- Hook and Pull [A]: Pull target to self
- Saturn Slash [A]: 3SP

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
>>3351649
>>3351649
>-Get Milleuda's help too - Ingram's remnants in formation with Ardene!

"We're going in, I think we've found the rat's nest! Milleuda, up and at them!"
>>
Rolled 2, 6, 6, 6, 3, 6, 5, 1, 2, 4, 1, 3, 5, 6, 3, 3 = 62 (16d6)

>>3351649
"Aye sir, meeting him as he comes. For the Uncrowned!"
>>3350109
>Rushdown 3E with Longsword (16 Dice)
>Block E w/ Domain with Redwood Targe & Longsword (16 Dice for both)

Ardene
Fair Oceania Ritter III
HP: 29/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
>>3350109
>Move 4N, 4W
>-1 SP, +1 SP. Fortifica remains.
HP 11/20 | SP 15/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Antigent x1
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
Rolled 5, 6, 3, 4, 2, 3, 2, 6, 1, 3, 3, 2 = 40 (12d6)

>>3350109

>Move 1 S, 1 E
>Attack enemy 2 E (12)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 12/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
>>3351697
We need a cure for rapid onset midian-murder. Can you make one from the corpse nearby? There's a chance we can alleviate Ghaston if we do it right.
>>
>>3351697
>>3350109
>I was assuming the thing next to me was an afterimage, not a corpse? If it's a corpse, instead use it to concoct the CURE.
>And possibly harvest the rest of it, for SCIENCE.

HP 11/20 | SP 15/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Antigent x1
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
File: Ingram_Armoury_Turn14B.jpg (7.33 MB, 3308x3039)
7.33 MB
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Enemy Phase.
https://www.youtube.com/watch?v=_W_VST7pypA

1/3
>>
File: Ingram_Armoury_Turn14B2.jpg (7.38 MB, 3308x3039)
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7.38 MB JPG
Owl recieves and antigent though not of the sample victim , it should do , no ?
>>
File: Ingram_Armoury_Turn14B3.jpg (2 MB, 3308x3039)
2 MB
2 MB JPG
3/3.

" Blimey this forge still runs hot just what is this place ? "
>>
File: Ingram_Armoury_Turn15A.jpg (7.4 MB, 3308x3039)
7.4 MB
7.4 MB JPG
Act Phase.
https://www.youtube.com/watch?v=0X2CeK01NUU

Milluda: Toed by the currents ! He heads downstream !

Doglass: Bwahahahahahahahah I shouldn't be laughing but gyahahahaha
>>
File: Ingram_Armoury_Turn15A2.jpg (7.45 MB, 3308x3039)
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7.45 MB JPG
2/3
>>
File: Ingram_Armoury_Turn15A3.jpg (2.02 MB, 3308x3039)
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>>
>>3352435
>Move 4W
>Move 1N, 3W
HP 11/20 | SP 15/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Antigent x1
Stalker's Coat
Midian Fang
Midian Blood
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
Rolled 4, 5, 3, 5, 4, 6, 3, 6, 3, 5, 2, 4, 5, 3, 1, 3, 4 = 66 (17d6)

>>3352435

>Sawblade attack W
>Dodge 2E

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 22/31 | SP 9/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips
>>
Rolled 1, 1, 5, 1, 5, 3, 4, 5, 3, 6, 3, 3, 5 = 45 (13d6)

>>3352435
>Move 1N 3W
>Fireball on enemy 1SW 1W (Mag Atk 13)
Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3(-1) | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 14/16 | SP: 3/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Shards(?)
-Midian Fang

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
Rolled 3, 2, 1, 3, 4, 3, 3, 5, 3, 5, 2, 6, 1, 1, 3, 5, 2, 3, 3, 5 = 63 (20d6)

>Move 4West
>Decapitate Hunter NE ( 20 Hvy Slash )
>— Help Ghaston remember himself. 9d6 Parlay?

“Control yourself, Ser Skelter. Such mindless fury is beneath you. What would your proud Family think of this?”

Fair Oceanian Ritter
HP 36/50 SP 26 Mov 5
VIT 8 | STR 7 | DEX 7 | INT 5 | CHR 8 | LUK 5
Men 7 EV 6 ARM 4

Body: Pale Iron, +15 HP, 2 ARM
Under: Ironweave, -3 SP, 1 ARM
Head: Iron Barbut, -3 SP, 5 HP, 1 ARM
Right: Dorf Axe, 20 hvy slash, wideheft, 2sp fell strike.
Left: Kite Shield, 11 Block
Ritter 1
>>
Rolled 2, 5, 1, 4, 5, 4, 5, 6, 2, 3, 1, 4, 6, 4, 2, 6, 2, 4, 4, 1 = 71 (20d6)

>>3352435
>Draw Element Earth from southern tile [+11d6]
>Spirit Release (Earth) Flat Rock Jut S1 W15 stone bar gate across the water to N3 W3 [9d6]

"Tis an eve not suited for rest or slumber. Toil in the umbrage forbids momentary respite for this laborer. What allows you to believe the evening is splendid?" She inquires before releasing a pulse through the earth, bringing up a catch in the river to prevent submerged allies from being swept downstream.

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 6/20 | SP: 0/30]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 10 | LUK 3]
[ MOV: 4 | EVA: 5 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Hydra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (9/10 sips +6SP)
• Pickaxe
>>
>>3352617
12 successes, match 0
>>
Rolled 3, 6, 6, 1, 4, 3, 2, 3, 1, 3, 3, 2, 2, 2 = 41 (14d6)

>>3352435
"This beast is hard to fell. AND I HAVE A CASTLE TO TAKE!"
Arx grips the spine from the root and heaves
>Str + Vit to uproot a dragon

[R]Ser Arx Brave Ignyllian Ritter
HP: 38/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
Rolled 5, 2, 1, 2, 5, 6, 3, 2, 2, 2, 3, 5 = 38 (12d6)

>>3352446

"Pah a tough nut to crack indeed!"

>Sling the Heavily Armoured Knight 1NW, 6W again (12 Atk)
>[Dodge] 1W (14 EVA)

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 10/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
>>3352435
Such a horrid place... I've completely forgotten why we came.
>Move 8 N
Fair Lindlore Quemist
HP: 26/26 SP: 24/24 MOV: 4 EVA: 6 MEN: 6
VIT 6 | STR 6 | DEX 5 | INT 7 | CHR 4 | LUK 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
8 Fortifica
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 2 Quemist: +2 Alquemy, +2 BIO RES, +2 MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Aide: Roll INT to remedy 1 Wound
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
Rolled 5, 3, 1, 3, 3, 3, 3, 3, 3, 5, 6, 6, 4, 3, 1, 2, 4, 1, 5, 6, 1, 1, 3, 3, 2 = 80 (25d6)

>>3352435
Still They come. Fuck off.

>-take damage: 3/45 HP remaining
>Crow Pick skeleton W (7+2+5=14d6)
>shield bash skeleton W (7+2+2=11d6)

Groll
VIT 6 | STR 7 | DEX 3 | INT 7 | CHR 5 | LUK 2
HP 3/45 | SP 16/16 | MOV 3 | EVA 2 | MEN 6 | ARM 4
Brave Oceania Ritter 2
+2 Melee +2 Parley

Equipment:
RHand: Crow Pick: +5 Hvy Prc +1 Parry *2:Ignore Armor *3:Stat Damage
LHand: Ignyllian Kite Shield: +3 Block +2 Atk *2:Topple *3:Counter Attack
Armour: Ignyllian Mail: +10 HP -1 EVA 2 Armor
Under: Iron Weave Undershirt: +1 ARM -3 SP
Legs: Marching Greaves: +4 HP 25% Recovery After Battle
Head: Iron Barbut: +5 HP +1 ARM -3 SP
>>
>>3352435
"Go get him, Biscuit! Save me!"
>Tell Biscuit to attack the archer hidding in the tree 5N
>Don't do anything because poison would kill me

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 9/25 (20+5) SP:4/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x78 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
>>3350471
If somebody could help me with the poison and my 9/25 HP, I would be very happy. Because otherwise, I'm dying.
>>
Rolled 1, 3, 6, 4, 6, 4, 1, 2, 5, 4, 3, 6 = 45 (12d6)

>>3352435

>Move South 1
>Turn undead Dragon once more


Fair, Near East, Cleric 2
HP: 28/21 | SP: 32/26 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
>>3354227

"My apologies Wertrar! I do not know any blessing that might aid you. My talents have always tended more towards the martial. Nor do I have any supplies that might be of use. I will pray with you dear friend! Lift your voice to Luna that she may hear your cry for aid. Let her cast her guiding light upon you and light you a path through this darkness."
>>
Rolled 1, 1, 4, 4, 4, 6, 6, 6, 1, 4, 3, 4, 1, 5, 6 = 56 (15d6)

>>3352435
>Move 1S, Face E
>Provide +3Support
>Hook and Pull WheelRitter 1Square W (15d)

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 3, 1, 5, 5, 1, 5, 6, 4, 1, 1, 1, 2 = 35 (12d6)

>>3352435

>Move 1N 1W
>Strike enemy SW with Scepter (4 atk, 2 reach, 12d6)


Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 19/34 | SP: 20/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)

Purse:
5 Silver
>>
File: Turn.png (426 KB, 730x507)
426 KB
426 KB PNG
Rolled 5, 1, 3, 5, 4, 3, 2, 1, 4, 3, 6, 6, 6, 5 = 54 (14d6)

>>3352435
>Move 2W 2N 1W (orange)
>-[Dagger Throw] Flail Knight 1 SW 1W (14 ATK, 6 RNG)
>[Hook and Pull] Fernand 2SW to 1SW (light blue)

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 18/37 | SP: 16/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Night Hunters (18R ATK, 3 RNG, 3* Bleed, 4* Limb Rip)
- Hook and Slash [A]: Pull self to target and Attack
- Hook and Pull [A]: Pull target to self
- Saturn Slash [A]: 3SP

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
Rolled 4, 1, 6, 4, 2, 5, 5, 4, 4, 6, 5, 6, 6, 6, 1, 6 = 71 (16d6)

>-Get pulled per >>3355300
>Attack ritter W (16d6)
>Attack ritter W (16d6)

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 21/41 | ARM: 1 | SP: 1/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16; 3* Bleed, 4* Limb Rip)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
Rolled 5, 6, 6, 4, 2, 2, 3, 6, 6, 4, 5, 6, 3, 3, 1, 5, 2, 6, 5, 2 = 82 (20d6)

>>3352435

>turn undead on WheelRitter 1 NE (10)
>turn undead on same ritter again (10)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 10/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
>>3352435
"Oh gods this wheel hurts...can't give up. Uncrowned are relying on me."
>Move WS
>Block N with Redwood Targe. Domain with Longsword (16 Dice each)

Ardene
Fair Oceania Ritter III
HP: 19/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
>>3355324
>>3347193
Casting spells twice in a row with the same focus (For prayers: yourself) means the second cast in a delayed overwatch that goes off later. This has some implications for targeting and results, so be sure you know how this may shake out. People can move out of range, targets can shift.
>>
Rolled 4, 3, 4, 6, 3, 1, 1, 6, 1, 5, 2, 6, 6, 6, 5, 5 = 64 (16d6)

>>3352446
>-Regen 4hp Blood moon

>Move 1E 2N 1W
>Backstab the big halberd guy with my ritter longsword S (8str +5atk +2prof +1ritter) +Match bonus

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 44/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
>>3352435
>Ready Dodge (EVA 14) 3 north
>Reload Direbow with Iron bolt

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×37 Wood Bolts+2 DMG, ×19 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
Rolled 5, 6, 1, 1, 3, 6, 1, 2, 5, 1, 2, 3, 5, 3, 4, 5, 5, 3, 1, 4, 5 = 71 (21d6)

>>3352435
>>3352446
>>3352454
Shivering in this icy prison prism. Probing at the cracks in the world.

>--Regen 3 HP [ 12 HP ]
>Test if I can influence the world and Flashfreeze the Dead Squire 3NE who is in touch with my ice so Sun Li Chen doesn't get shot in the back. [14d6]
>Ponder on the nature and magnificence of ice and water. I am one with it. I have achieved the ultimate Hydromancer dream.
>---Why'd it have to be so cold though?
>--Madness 7 [7d6]
>>
The current turn's processing will be delayed until tomorrow 9PM EST, at which point we will enter fast phase processing for that night.
>>
>>3355938
Fast Phases delayed until 10:30
x - x) Rip my Zombie Sleep
>>
File: Ingram_Armoury_Turn15B.jpg (7.41 MB, 3308x3039)
7.41 MB
7.41 MB JPG
World Phase
>>
File: Ingram_Armoury_Turn15B2.jpg (7.47 MB, 3308x3039)
7.47 MB
7.47 MB JPG
>>
File: Ingram_Armoury_Turn15B3.jpg (2 MB, 3308x3039)
2 MB
2 MB JPG
>>
Rolled 1, 2, 2, 5, 3, 4 = 17 (6d6)

>>3359297
>>Chr 6 to try and attempt regaining his senses

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 7| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 35(-10) | SP 31(22) | EVA 5 | MEN 7
|Ranks| ARM 0 | VIS 5 | MOV 3 | XP 45+15-50=10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
>>3359362
Must I beat your humanity back in to you, Ser?

FOCUS.
>>
File: Ingram_Armoury_Turn16A.jpg (7.32 MB, 3308x3039)
7.32 MB
7.32 MB JPG
HE FOCUSED !

https://www.youtube.com/watch?v=23oE6cB9Vkc
>>
File: Ingram_Armoury_Turn16A2.jpg (7.38 MB, 3308x3039)
7.38 MB
7.38 MB JPG
ACT PHASE:
40 Minutes !
>>
Rolled 4, 1, 1, 5, 1, 6, 5, 6, 5, 5, 6, 1, 2 = 48 (13d6)

>>3359467
>Concoct Annul(13 Dice)
>Nancy Toss Annul to cure the poisoned Archer N of me.
HP 11/20 | SP 15/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Antigent x1
Stalker's Coat
Midian Fang
Midian Blood
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
Rolled 1, 4, 5, 6, 3, 6, 1, 2, 4, 4, 5, 6 = 47 (12d6)

>>3359463

"Luna forgive my continued impertinence, but this horrid creature must be felled!"

>Move South 1
>Turn undead Dragon some more

Fair, Near East, Cleric 2
HP: 28/21 | SP: 32/24 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
Rolled 2, 6, 2, 1, 2, 4, 1, 3, 6, 3, 1, 3, 3, 4 = 41 (14d6)

>>3359467
A twinge is felt in Arx's back and arms as muscles tear, but with this downturn there is also give. This was working, The only thing to be seen, was if Arx's body would break before the ancient bone.
>FLEX MODE
>PULL X 2 (First rolls here)

[R]Ser Arx Brave Ignyllian Ritter
HP: 34/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
>>3359491
>Second action, second tug
"This is how a knight TURNS UNDEAD!"
>>
Rolled 6, 5, 4, 5, 6, 1, 2, 3, 1, 5, 2, 3, 6, 4 = 53 (14d6)

>>3359496
>Now with rolls!
>>
Someone hit the halberd knight so I can get my gangup bonus
>>
>>3359463

'So we enter the valley of the shadow of death."

>Move 2 E, 2 N
>Overwatch turn undead NE (10)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 10/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
Rolled 5, 3, 2, 4, 1, 3, 6, 6, 4, 2, 3, 5, 4, 4, 3, 4, 3, 1, 3, 6 = 72 (20d6)

>>3359463
>>3359362
Good.

Ser Ghaston of House Skelter! I challenge you to a duel for the sanctity of your Soul. You are not to be a hunger in the Dark. Face me and fall like a man, worthy of your own grave.

But our duel must wait till the field is clear. End this plague with me.

SWITCH TARGETS!

>Move 5N
>Strike this Knight from Behind ( 20d6 hvy slash )

Fair Oceanian Ritter
HP 31/50 SP 26 Mov 5
VIT 8 | STR 7 | DEX 7 | INT 5 | CHR 8 | LUK 5
Men 7 EV 6 ARM 4

Body: Pale Iron, +15 HP, 2 ARM
Under: Ironweave, -3 SP, 1 ARM
Head: Iron Barbut, -3 SP, 5 HP, 1 ARM
Right: Dorf Axe, 20 hvy slash, wideheft, 2sp fell strike.
Left: Kite Shield, 11 Block
Ritter 1
>>
Rolled 4, 6, 6, 6, 1, 4, 6, 3, 2, 4, 3, 3, 4, 5, 1, 4, 1, 6 = 69 (18d6)

>>3359463
>Move 3N, 1E (Behind the Barricade)
>Shoot the undead archer (18d6)
>-Note Does the Highway Barticade give +2Atk to this attack?

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×37 Wood Bolts+2 DMG, ×19 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
Rolled 2, 6, 2, 2, 4, 4, 4, 1, 4, 3, 3, 2, 3, 4, 5, 5, 4, 3, 4, 4, 3, 5, 6 = 83 (23d6)

>>3359368
>>3359510
>>3359463
>>-Step 1 South
>>Strike with Dorf Axe SW-S-SE 23= Str10+Wpn12+FvrWpn1
>>-Blade Lick
>>Dodge 3 North 12=Eva6 x2

The red which still flooded Ghaston's vision finally begins to fade, after a familiar voice calling him a fool had continued to shout at him. And the duelist finally sees the foes among him, the viscera about their feet from a cleaved midian, and Sionnach nearby.
"Grah! I'd complain you're loud, but I can't disagree that there's foes to fell. I will face any whom challenge me, though my path is my own to choose. I will stride forward even if it must be through a sea of blood!"
Ghaston sniffs at the air striding toward the midian nearby and swings his axe, searching for the pleasant aroma he hadn't quite yet realized was the blood around them.

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 9 | STR 10| DEX 7 | INT 7 | CHR 9 | LUK 5
HP 49(11) | SP 48(35) | EVA 6 | MEN 8
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
Blade Lick: Tap to lick an attack that draws blood, healing for half the damage.
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 5, 2, 1, 5, 5, 2, 4, 3, 5, 1, 6, 4, 1, 3, 3 = 50 (15d6)

" I see it. I SEE IT. The LIGHT!"

" Sweet Luna, Light Above, hear my c-c-c-chilled prayer, your moonlight shines bright d-d-d-down on your semi faithful who s-s-struggle and s-s-s-stand against the d-d-d-dark. I am not a good worshipper b-b-but C'MON "

>>3359467
>--Regen 3
>Cast Extrapolate: The Water the river is blessed by Luna. This Ice is composed of the Water form this river. Extrapolate the Blessing unto the Ice [15d6]

>Aethertouched Sword: Tovani is Frozen and blessed with Regen in blessed Ice. Extrapolate the Regen unto the Frozen Squires in the blessed ice. [15d6]

>-- Luna's Blessing hurts undead, right? Burn them all.

HP: 15/48 | SP: 29/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: [7] 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

!Awakened [Pot 3] [Men = 7]
!Gnarled Root Curse [-1stat/day | +1Sp/Turn]
!Madness 7
!Ghostsight.
>>
>>3359467
>Move 2E
>Pick up Wheel
>Overwatch SE with Halberd 15D
>Provide +3Support

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
File: W76G_kznQuW2FhLVMvOYyg.png (435 KB, 654x381)
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Rolled 1, 4, 3, 1, 6, 5, 1, 1, 5, 4, 6, 1, 1, 3, 6, 5, 4 = 57 (17d6)

>>3359467

>Slide 2W, Scythe attack SW as indicated by pic
>Dodge 2E

Vit 6 | Str 4| Dex 8 | Int 7 | Cha 3 | Luk 4
HP 22/31 | SP 7/22 | Mov 5 | Eva 8 | Men 5 | Arm 1
Dark Hunter 3: +3 Reach, +3 vs Hated (Lycan)
Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide, Dagger Throw, Salt
Held: The Harvest, Imbued (+3 Glaci, 2 turns)
Back: Night Hunters
Clothing: Stranger's Coat, Padded Leather, Tricorne
Supply Pouch: Clear Water x2, Gauss Strips
>>
Rolled 3, 4, 4, 4, 1, 3, 6, 2, 4 = 31 (9d6)

>>3359463
>Sip Diluted Spirits (+6SP)
>Sharp Rock Jut N3 W12, thin the spike to better reach the eye [9d6]

"Stubborn one, this corpse. Accept your burial."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 6/20 | SP: 4/30]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 10 | LUK 3]
[ MOV: 4 | EVA: 5 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Hydra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (8/10 sips +6SP)
• Pickaxe
>>
Rolled 4, 1, 4, 5, 3, 5, 2, 5, 5, 6, 3, 4, 2, 2, 2, 2, 1 = 56 (17d6)

>>3359546
>Second target. Also Glaci buff has expired.
>>
Rolled 2, 2, 4, 1, 4, 6, 4, 2, 3, 1, 2, 5, 6, 3, 5, 4, 3 = 57 (17d6)

>>3359467
>-Regen 4hp Blood moon

>Move 2S 1W 1S
>[Wide Slash] the big halberd guy and the two squires with my [Bandit Blade] SE (8str +6atk +2prof +1ritter) +Ripping +GangUp


Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 44/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
File: positions corrected.png (627 KB, 867x713)
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>>3359467
"Go! Go! Go! Doglass, veer south and I'll veer north, got it!?"
>Move NEN
>Block NE with Redwood Targe, Domain Longsword (16 dice each)
>-Tap: Ask Doglass to move into and watch the south side of the breach

Ardene
Fair Oceania Ritter III
HP: 21/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Rolled 2, 4, 2, 1, 5, 2, 2, 3, 5, 5, 2, 4, 1, 1, 5, 4, 4 = 52 (17d6)

>>3359558
bow
>>
Rolled 3, 4, 4, 1, 3, 6, 2, 4, 4, 2, 5, 2, 5, 6, 4, 2, 2 = 59 (17d6)

>>3359558
xbow
>>
>>3359467
>Move 1E 2S 1E
>[Hook and Slash] to pull self 1NE 2E onto cliff

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 18/37 | SP: 13/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Night Hunters (18R ATK, 3 RNG, 3* Bleed, 4* Limb Rip)
- Hook and Slash [A]: Pull self to target and Attack
- Hook and Pull [A]: Pull target to self
- Saturn Slash [A]: 3SP

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
Salt! [A]: 1SP for a handful of salt
>>
>>3359463
Phase Mark!
>>
Fast Phases will be called short tonight due to latency. We will transition to daily phases next turn.
>>
File: Ingram_Armoury_Turn16B.jpg (7.36 MB, 3308x3039)
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World Phase.
>>
File: Ingram_Armoury_Turn16B2.jpg (7.42 MB, 3308x3039)
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2/3
>>
File: Ingram_Armoury_Turn16B3.jpg (2 MB, 3308x3039)
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>>
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I'm in! I broke through the wards of the world and extrapolated Gods. Oh Luna, blessed be!
>>
>>3359728
"That's...is that how gods work? This has been a night of several religious revelations for me I suppose."
>>
File: Ingram_Armoury_Turn17A.jpg (7.05 MB, 3308x3039)
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Act Phase [ Roof, 1/3 ]
https://www.youtube.com/watch?v=FiSdw_Bmp4g

. . . and battle raged in the corners and fields of the Murk. A knight heaves, another cleaves, and somewhere in the dark blows are exchanged and blocked!
>>
File: Ingram_Armoury_Turn17A2.jpg (7.16 MB, 3308x3039)
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Act Phase [ Inside, 2/3 ]
https://www.youtube.com/watch?v=FiSdw_Bmp4g

. . . The Uncrowned push at the bridge but the enemy is strong. I think someone just fell in battle. A friend, to join the others that we must climb over to take this place.

The Halberd Knight has planted both feet inside the inner gatehouse and does not budge.

How does one warrior slay three and not fall? But you have come so far, among them at last! Just a little further!
Just a few more sacrifices...
>>
File: Ingram_Armoury_Turn17A3.jpg (2.06 MB, 3308x3039)
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Act Phase [ Basement, 3/3 ]
https://www.youtube.com/watch?v=FiSdw_Bmp4g

. . . While Midians and Men struggle in the fading light of the Moon and Dawn creeps closer, someone scuffles in the dark below. The Rising Sun will soon wash over the horizon, to dispel the horrors and the miracles of the night, both. Perhaps someone of us will still be there to see it!

This Great Forge has been here for years on end, producing armaments for Late Lord Ingram's dreams. But why here? Why did he decree this construction? What did he need the weapons for, after the Great War was done? Fair Luna shines her eternal light on the little spots in the world, but that she does not tell.

Fight, Uncrowned! Push and rage and do your best! A new day dawns soon and you can be victorious in it! A Dragon has been Slain! Midian Hunters, broken! The Gatehouse, Breached! Push further! A Knight as fallen, a Dark Hunter slain, and somewhere in the depths below . . . a few more foes.

A few more deaths.

[ Slow Phase, take your time ]

[ Hey, metatext. I can see metatext ]

[ In fact hang on-- stop-- is this some kind of extended out of body experience? How do I turn it off? No one told me casting Deep Sight would Awaken this kind of truth. Too many eyes! ]
>>
>>3359779
>Move S X2
>One last dip in the healing waters
>Recover Squire Page's corpse

"With me Lass. I will ensure you return to the earth. Debt repaid for your aid"
>Begin the CLIMB
>Move 3x North up dragon spine

"Hold fast my new comrades! Arx approaches!"

[R]Ser Arx Brave Ignyllian Ritter
HP: 28/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
>>3359779
Oh my... is this bizarre contraption supposed to be a weapon? Ughh, what an ugly thing.
>Move 3N
>Pick up the strange, dragon headed item on the ground
Fair Lindlore Quemist
HP: 26/26 SP: 24/24 MOV: 4 EVA: 6 MEN: 6
VIT 6 | STR 6 | DEX 5 | INT 7 | CHR 4 | LUK 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
8 Fortifica
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 2 Quemist: +2 Alquemy, +2 BIO RES, +2 MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Aide: Roll INT to remedy 1 Wound
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
>>3359781


The mighty halberd plunges deep into her vitals and withdraws in a crimson spray. Alice chokes upon her life's blood, falling to her knees, then to the ground. With a shaking hand, her final strength, she reaches into her pouch and withdraws the specimen she'd held onto. The vambie tongue. The organ she'd sliced from the horrible beast, that might contain the secret of its awful biology. Were she to consume it, she might become like Ghaston, like the others, a feral beast of the night herself. Strong. Immortal life. All that power, for one small price ...

Alice allows the tongue to slip from her hands, into the river, and watches it wash downstream.

No.


>Bleed.
>Perhaps die.
>>
>>3359779
>Move 8W
>-Earth Spirit Call from stone N2 W4

"Ah~ a true sense of satisfaction from a mission accomplished. Thanks to all who gave assistance in this mess I wrought. Now, just need to finish building bridges, making connections, a day's work barreling into the night."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 6/20 | SP: 2/30]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 10 | LUK 3]
[ MOV: 4 | EVA: 5 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Hydra Sprite+ +Terra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (8/10 sips +6SP)
• Pickaxe
>>
Rolled 3, 2, 4, 3, 4, 6, 6, 4, 2, 4, 3, 3 = 44 (12d6)

>>3359781

(Damnit I missed a turn to sleep)

>Move 1N
>[Revv up!] -3 SP
>Sling the Large Halberd Knight 5W, 2SW (12 Atk, +1 Shade)

"One good strike, Joy just needs one good strike."

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 10/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
Rolled 1, 6, 2, 5, 5, 1, 3, 2, 4, 2, 4, 1, 5, 6, 2, 2 = 51 (16d6)

>>3359781
"Bastard leave Alice!"

>-Regen 4hp Blood moon

>Backstab the big halberd guy with my Ritter Longsword E (8str +5atk +2prof +1ritter) +Match bonus +gangUp
>Backstab the big halberd guy with my Bandit Blade E (8str +6atk +2prof +1ritter) +Ripping +gangUp
>-Look S

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 41/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
Rolled 6, 2, 6, 1, 5, 5, 2, 4, 1, 1, 5, 2, 3, 4, 5, 3, 5 = 60 (17d6)

>>3360121
other sword
>>
Rolled 1, 4, 5, 4 = 14 (4d6)

>>3359779
"Attack, Biscuit, attack for you life!"
>once tap: draw arrows. Arrows in hand: 3/3.
>Mark the undead archer at 5N (I think it's 5N but it seems he's in the middle of other tiles. In any case, he's in range). INTd6
>tap:step S
>Triple Shot at the undead at 6N ([14d6+?d6 for mark]x3). Arrows in hand: 0/3
>tap: step W
>Get him, Biscuit!

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 9/25 (20+5) SP:4/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x78 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
Rolled 4, 3, 1, 4, 3, 1, 1, 6, 1, 1, 2, 3, 5, 1, 4, 2, 2, 3, 3, 4, 5, 6, 2, 2, 3 = 72 (25d6)

>>3360139
>Once success, so I'm rolling [14d6+1d6]x3=45d6
>>
Rolled 6, 5, 3, 4, 3, 1, 5, 3, 5, 4, 2, 5, 5, 1, 6, 6, 1, 6, 6, 6 = 83 (20d6)

>>3360140
>More dice
>>
>>3359781>>3359779
>>3359788

>Move 4 west 1 north.
>Scavenge some bones from the remains.

VIT 6 | STR 3 | DEX 6 | INT 6 | CHR 5 | LUK 6
HP 23/23| SP 24/24| MOV 5 | EVA 6 | MEN 6 I Vision +2
Brave Wylds Archer 1

Hands Church Arbelest: RNG 8 (Straight), ATK: 10+ammo
Armor: -Skirmisher's Padded Tunic: +5 hp +1 mov

Inventory:
-18x Wood bolts +2 atk
-12 Silver

Skills:
-Dodge (Double Eva, choose direction, 1 ACT)
-Skirmishing
>>
Rolled 5, 3, 4, 3, 3, 3, 5, 6, 3, 6, 6, 4 = 51 (12d6)

>>3359779

>Move 1W
>Strike enemy 2W with scepter (4 atk, 2 reach, 12d6)
Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 7/34 | SP: 20/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)

Purse:
5 Silver
>>
>>3359779

"Thank you blessed Luna for bringing peace to this tormented soul. May your light guide it to it's eternal rest."

>Move West 1 North 1 West 2
>Move West 3

Fair, Near East, Cleric 2
HP: 28/21 | SP: 32/22 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
Rolled 6, 2, 3, 6, 6, 6, 1, 5, 1, 3, 4, 1, 4, 6, 4, 3, 2, 3, 5, 4, 3, 3, 2 = 83 (23d6)

>>3359781
>>Strike with Dorf Axe SE-S-SW (23=Str10+Wpn12+FvrWpn1)
>>-Blade Lick
>>Strike with Dorf Axe W-SW-S (23=Str10+Wpn12+FvrWpn1)
>>-Blade Lick
"Yess, another falls." Ghaston smirks to himself dodging backwards from the zombie ritter's strike. Though the grin only grows behind his hound visor upon realizing that the other, engaging Sionnach, had their spine just before him.
"Oh, what is this? I cannot resist!"

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 9 | STR 10| DEX 7 | INT 7 | CHR 9 | LUK 5
HP 49(11) | SP 48(35) | EVA 6 | MEN 8
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
Blade Lick: Tap to lick an attack that draws blood, healing for half the damage.
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
>>3360399
>Second strike with the Axe
"Such a beautiful spattering your blood provides to the scene!"
>>
Rolled 2, 4, 3, 1, 3, 6, 5, 5, 3, 1, 4, 1, 2, 6, 1, 5, 1, 3, 3, 4, 1, 1, 2 = 67 (23d6)

>>3360403
Well that's sad I forgot the dice...
>>
Rolled 6, 6, 1, 4, 2, 1, 6, 3, 5, 4, 1, 2, 1, 4, 2, 3 = 51 (16d6)

>>3359788
"We need to get through to the armory, these squires don't scare me!"
>Move NEE
>Rushdown Squire EEE with Longsword (16 Dice)
-Domain with Longsword to targets entering melee range (16 Dice)

Ardene
Fair Oceania Ritter III
HP: 23/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Rolled 1, 3, 6, 6, 2, 6, 3, 6, 1, 3, 4, 3, 2 = 46 (13d6)

>>3359781

"Begone!"

>move 1 S
>Turn Undead enemy knight SE (10+3 support)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 8/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
Rolled 3, 3, 4, 4, 3, 3, 4, 1, 5, 4, 5, 3, 4 = 46 (13d6)

>>3359781
>~Botting [W1] Charles Wintrop (Pyromancer)
>Move 4 West
>Cast Fireball spending 1Sp and 2Hp (Apparently the sheet is supposed to say 1 sp said Swift) On the THICC Undead knight SW (13d6)


Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3(-1) | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 14/16 | SP: 0/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Shards(?)
-Midian Fang

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
>>3359779
>Setup Dodge 4W (Or 5W, trying to go dodge down the stairs)
>Reload with Wood Bolt


Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×36 Wood Bolts+2 DMG, ×19 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3359779
>Concoct the Midian Fang and Antigent together to produce the CURE proper.
>Spell Write-Record the process.

HP 11/20 | SP 13/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Stalker's Coat
Midian Blood
THE CURE
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
>>3361448
>+Hp correction, should 12/16
Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3(-1) | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 12/16 | SP: 0/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Shards(?)
-Midian Fang

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
>>3361489
>+Hp correction to a correction (facepalm) , should be 13/16 thanks to spell saver
Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3(-1) | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 12/16 | SP: 0/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Shards(?)
-Midian Fang

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
I'll note that I believe the graveyard where Sionnach and the creature formerly known as Ghaston are located may be a point of interest. (Secret passages perhaps?) Keep an eye on it.
>>
Rolled 5, 6, 1, 1, 2, 5, 5, 6, 6, 2, 4, 6, 6, 3, 1, 1 = 60 (16d6)

>Move 2N 1W
>Hook & Pull self to tile 1NW, 2N (16d6)

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 21/41 | ARM: 1 | SP: 1/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16; 3* Bleed, 4* Limb Rip)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
Rolled 2, 6, 2, 1, 4, 1, 5, 3, 1, 1, 4, 3, 4, 2, 1 = 40 (15d6)

>>3359788
>Move 1E, 1N, 3E
>Provide +3 Support
>Attack Undead Squire with Halberd (15D)

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 18/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
It seems this is all who are going to post today, time to process.
>>
>>3359779
>[Hook and Slash] 3N up onto roof.
>[Dodge] 4N (16 EVA)

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 18/37 | SP: 13/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Night Hunters (18R ATK, 3 RNG, 3* Bleed, 4* Limb Rip)
- Hook and Slash [A]: Pull self to target and Attack
- Hook and Pull [A]: Pull target to self
- Saturn Slash [A]: 3SP

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6
>>
>--Regen 3
>--Check that the Undead are also Regening 3 and so, taking it as damage. Blessed be, Luna!

>plot to escape this ice
>>
>>3362281
>plot to keep Tovani trapped in the ice
>>
Rolled 6, 1, 5, 6, 4, 1, 4, 5, 4, 1, 1, 5, 3, 3, 2, 1, 4, 4, 2, 1 = 63 (20d6)

>>3359781
>Move ENE
>Strike down this Ritter ( 20d6 )

You are wounded. Get behind me.

Fair Oceanian Ritter
HP 26/50 SP 26 Mov 5
VIT 8 | STR 7 | DEX 7 | INT 5 | CHR 8 | LUK 5
Men 7 EV 6 ARM 4

Body: Pale Iron, +15 HP, 2 ARM
Under: Ironweave, -3 SP, 1 ARM
Head: Iron Barbut, -3 SP, 5 HP, 1 ARM
Right: Dorf Axe, 20 hvy slash, wideheft, 2sp fell strike.
Left: Kite Shield, 11 Block
Ritter 1
>>
File: Ingram_Armoury_Turn17B.jpg (7.02 MB, 3308x3039)
7.02 MB
7.02 MB JPG
Enemy Phase.
https://www.youtube.com/watch?v=oIscL-Bjsq4

Dawn begins to rise.
>>
File: Ingram_Armoury_Turn17B2.jpg (7.14 MB, 3308x3039)
7.14 MB
7.14 MB JPG
The reaper gets his take.
>>
File: Ingram_Armoury_Turn17B3.jpg (2.09 MB, 3308x3039)
2.09 MB
2.09 MB JPG
>>
File: Ingram_Armoury_Turn18A.jpg (7.08 MB, 3308x3039)
7.08 MB
7.08 MB JPG
Dawn.
Act Phase.
Midian ashes were what remained on the field mixed with the bodies of the spoken and the defiled. Accounts of true deaths were further lost when an uncountable amount of bodies fell into the river. Their secrets to die with them.

https://www.youtube.com/watch?v=q3wnN_PxUDY
>>
File: Ingram_Armoury_Turn18A2.jpg (7.21 MB, 3308x3039)
7.21 MB
7.21 MB JPG
Milluda: The foundries grow silent, did they do it ? Was the Necromancer's head taken ?
>>
File: Ingram_Armoury_Turn18A3.jpg (2.07 MB, 3308x3039)
2.07 MB
2.07 MB JPG
Doglass: Gods, Ingram's forges breathe fire here as if we have never left it.

And light above, I believe I see daybreak ! Come Comrades ! Tristan's men will arrive soon to see us through this last leg, and dare I say it, your master too !

> All that remains now is to find her perhaps. And clear this fort of all evil.
>>
Rolled 5, 4, 5, 5, 3, 5, 4, 4, 4, 4, 6, 6 = 55 (12d6)

>>3362428

>Move 1W
>Strike SW skelly with scepter (12d6, 2 reach)

Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 7/34 | SP: 20/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)

Purse:
5 Silver
>>
File: Joy 1.png (481 KB, 1033x1462)
481 KB
481 KB PNG
Rolled 3, 6, 4, 3, 4, 2, 4, 1, 6, 2, 5, 2 = 42 (12d6)

>>3362430

"Two vampires, one knight, one squire, Joy makes progress. Now you next."

>-[Step] S
>Move 4W
>-[Step] W over Alice's body.
>Sling the undead Crossbowman 3SW, 1S (12 Atk)

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 10/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
Rolled 1, 4, 5, 3, 1, 3, 5, 1, 5, 2, 5, 5, 1, 6, 3, 4, 6, 1, 1, 1 = 63 (20d6)

>>3362430
>Slash Both Knights
>2FellStrike
>Slash both Knights Again

11 hp, 4 armor.
>>
Rolled 5, 4, 2, 2, 5, 3, 6, 6, 3, 6, 1, 3, 3, 3, 6, 3, 1, 5, 4, 2 = 73 (20d6)

>>3362473
4. No damage.
>>
>>3362428
>Continue THE CLIMB
>Move x2!
>North, North, West
>North, West, West(?)
Entering the fort through his impromptu, but stylish dragon bone window, a few undead archers meet Arx's eyes.
"Then the battle isn't over! Gwahahahah! You lot are MINE"

[R]Ser Arx Brave Ignyllian Ritter
HP: 31/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5 | ARM: 2
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
>>3362428
>Move 3W 1S
>Actually pick up the thing this time
Fair Lindlore Quemist
HP: 26/26 SP: 24/24 MOV: 4 EVA: 6 MEN: 6
VIT 6 | STR 6 | DEX 5 | INT 7 | CHR 4 | LUK 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
8 Fortifica
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 2 Quemist: +2 Alquemy, +2 BIO RES, +2 MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Aide: Roll INT to remedy 1 Wound
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
Rolled 5, 6, 2, 5, 5, 2, 2, 4, 3, 4, 1, 1, 2, 5, 5 = 52 (15d6)

>>3362432
>Move 1N, 1E
>Attack Nearest Undead Squire with Halberd (15D)
>Provide +3 Support


F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 18/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
>>3362428
>Move 8W
HP 11/20 | SP 10/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Stalker's Coat
Midian Blood
Purging Blood(10 Pot)
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
>>3362725
Owl, dear, might you pass me your more recent field notes?
(Please tell me how Vim and Somnus work)
>>
Rolled 3, 1, 6, 5, 2, 6, 3, 5, 2, 6, 2, 4, 2, 2, 4 = 53 (15d6)

The world was a cracked prism filtering the light of the Dawn. Tovani waited, dying and bleeding and floating in a private sea that muffled the imprints of the Outside. She couldn't move her hands. Soul slow and cold, heart beat an hourly thing and shadows, shadows flittering by in a dance and--

blood. That was a friend, hurt.

Tovani clenched her hand.

>>3362430
>--Regen 3.
>--Those Undead might burn for 3!

>Draw Element from this ice block to free myself [ 15d6 ]
>Cast Watergun+Ice to blast as much material as possible NE, 3N [ 15d6 + Ice ]

" SUUUUUUUUUUUUUUUUUUUN "

HP: 18/48 | SP: 31/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: [7] 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

!Awakened [Pot 3] [Men = 7]
!Gnarled Root Curse [-1stat/day | +1Sp/Turn]
!Madness 7
!Ghostsight.
>>
Rolled 3, 2, 1, 3, 2, 3, 3, 2, 1, 4, 6, 5, 6, 2, 3, 6, 3, 1, 6, 2, 3, 1, 6, 2, 4 = 80 (25d6)

>>3362881
>+10s, m2. That might actually break the ice. If so:
>Roll 25d6 for Watergun+Ice
>Also I have 7 madness.

" SUUUUUUUUUUUUN

FETH THIS FUCKING SODDING MURKY MISERABLE MUDDY MASSACRE OF A MAD MIRE. I GOT BIT BY A FETHING DRAGON GHOST. I GOT PUNCHED BY A FUCKING DEAD PRIEST. I GOT NEAR STRANGLED BY FERNANDS WIRE. THIS -- this asshole -- SHANKED ME IN THE KIDNEY AND I AM PISS-BARREL-APPLE-SAUCE-GOSH-DARN-HECK BLEEDING AND I CAN'T STOP SEEING GHOSTS AND WHENEVER I BLINK I SEE AFTER IMAGES OF OMNISCIENCE AND

FUCK
THIS
CASTLE "
>>
Rolled 1, 2, 1, 4, 1, 5, 2, 2, 1, 5, 4 = 28 (11d6)

>>3362428
>Sip Diluted Spirits (+6SP)
>Draw Earth Element from current tile [11d6]

"Hm... maybe we can use the ribcage as a support for a bridge? In any case, with the rising of the dawn we must prepare for close quarters."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 6/20 | SP: 8/30]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 10 | LUK 3]
[ MOV: 4 | EVA: 5 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Hydra Sprite+ +Terra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (8/10 sips +6SP)
• Pickaxe
>>
>>3362933
0 success on a draw element? Ground must be tainted or tapped out then.
>>
Rolled 2, 1, 3, 3, 6, 3, 6, 1, 3, 4, 3, 3, 1, 6, 6, 5 = 56 (16d6)

>>3362432
"Akh, its fine. I've suffered worse wounds than this!
>Slash E with Longsword (16 Dice)
>Block E with Redwood Targe, Domain with Longsword (16 Dice for both)

Ardene
Fair Oceania Ritter III
HP: 19/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
>>3363181
Noting +3 Squire bonus from Alswith
>>
>>3362430

>Move West 4
>Overwatch south (10)

Fair, Near East, Cleric 2
HP: 28/21 | SP: 32/22 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
Rolled 6, 6, 3, 4, 2, 3, 5, 5, 2, 5, 2, 1, 4, 3, 3, 6, 4, 6, 5, 2, 3, 2, 1 = 83 (23d6)

>>3362430
>>Strike with Dorf Axe against midian Ritter SW (23=Str10+Wpn12+FvrWpn1)
>>-Blade Lick
>>Strike with Fell Cleave Dorf Axe against midian Ritter SW (23=Str10+Wpn12+FvrWpn1)
>>-Blade Lick
>>--Midian Reaction Dodge 2 North (12=Eva6x2)

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 9 | STR 10| DEX 7 | INT 7 | CHR 9 | LUK 5
HP 49(24) | SP 48(31) | EVA 6 | MEN 8
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
Blade Lick: Tap to lick an attack that draws blood, healing for half the damage.
[Flurry] ?Similar to triple swipe?
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 5, 5, 2, 3, 3, 6, 2, 6, 6, 6, 2, 5, 5, 6, 2, 1, 6, 6, 5, 2, 2, 5, 5 = 96 (23d6)

>>3363225
>>Strike #2
>>
>>3362432

>Move 1 N, 3 E
>Overwatch turn undead (10 dice) 3 E

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 8/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
>Move 1E 3N 1E
>Move 3E 1N 1E
>>
Rolled 3, 2, 1, 6, 1, 1, 4, 2, 6, 6, 2, 4, 6, 2, 3, 4 = 53 (16d6)

>>3362430
>Fire Wood Bolt at Undead 2W (16d6)
>Reload Direbow (Iron Bolt)

>>3362881
"Oh Tovani you final-"
>>3362889
O_o "Hum ok. Well I am sure we had a big share of problems in the past...oh look its dawn. Nice... Tovani? Are you? Crying ice cubes???"

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×36 Wood Bolts+2 DMG, ×18 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3363597
>(HP CORECTIONS FFS
Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:17/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×36 Wood Bolts+2 DMG, ×19 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
Rolled 5, 2, 5, 1, 1, 1, 1, 2, 3, 5, 4, 4, 1, 4, 3 = 42 (15d6)

>>3362428
"Kill him, Biscuit!"
>once tap: draw arrows. Arrows in hand: 3/3.
>Shoot the crossbow guy at 6N 1E (14d6 + 1d6 from mark). Arrows in hand: 2/3
>tap: step S
>Move 6W
>tap: Yell Biscuit to kill that damn archer

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 9/25 (20+5) SP:4/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x75 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
Rolled 3, 6, 6, 2, 3, 1, 4, 4, 6, 6, 2, 4, 3, 6, 3, 1, 2 = 62 (17d6)

>>3362430

>-Regen 4hp Blood moon

>Stab the squire W with Bandit Blade (8str +6atk +2prof +1ritter) +Ripping

>Block the overwatches? with my other blade (8str+1ritter+2prof)

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 32/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
>>3362428
>[Swap] weapons to Flying Confessors
>[Dodge] 4N (16 EVA)

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 18/37 | SP: 13/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 16, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 7
- Triple Swipe [F]: Attack 3 times

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6
>>
Rolled 2, 6, 1, 4, 2, 1, 6, 5, 2, 2, 1, 6, 5 = 43 (13d6)

>>3362430
>×Bottin W1 Charles Winthrop
>Move 1 West
>-Examine weird Hatch 1 NW (Can somebody fit through that or a bigger one? Whats it use?
>Fireball Crossbow Undead 4S, 1SW (13d6) spend hp (2)
>-Open Hatch 1NW?

Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3(-1) | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 11/16 | SP: 0/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Shards(?)
-Midian Fang

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
File: Ingram_Armoury_Turn18B.jpg (7.17 MB, 3308x3039)
7.17 MB
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World Phase.
https://www.youtube.com/watch?v=ApEkbT7Q__o

Milluda: Dawn Breaks, victory is within our grasp.

At- At last , we are closer to regaining Ingram's honor !
>>
File: Ingram_Armoury_Turn18B2.jpg (7.28 MB, 3308x3039)
7.28 MB
7.28 MB JPG
2/3
>>
File: Ingram_Armoury_Turn18B3.jpg (2.1 MB, 3308x3039)
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2.1 MB JPG
Lady Knight ! Perhaps letting me take the fore would be wise, you are injured !

3/3
>>
File: Ingram_Armoury_Turn19A.jpg (6.98 MB, 3308x3039)
6.98 MB
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https://www.youtube.com/watch?v=ApEkbT7Q__o

> Act Phase
Lisbett: That was a long night of distracting the Marquis, Fernand, where and what would you need of us ?
>>
File: Ingram_Armoury_Turn19A2.jpg (7.11 MB, 3308x3039)
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7.11 MB JPG
2/3
>>
File: Ingram_Armoury_Turn19A3.jpg (2.19 MB, 3308x3039)
2.19 MB
2.19 MB JPG
>>
>>3364206
>>3362473
>>-Step South
>>Test Sionnach's resolve.
>>-Step East
>>-Look North, a passage or room we haven't seen?
>>Enage Sionnach in a Duel unless the man delays or backs down.
>>--Midian Reaction Dodge 1 North (12=Eva6x2)

"Seems these corpses are felled. Though you look rather bloodied Ser Sionnach. You scant have the fight left in you for the duel you proposed. Leave me be, else if you push the matter I will see you falter."

Smiling wickedly to himself, beneath his hound visor, as the scent of the blood around them was almost intoxicating. Ghaston walks around the corner of the room to peer a direction he hadn't the opportunity to yet. Waiting on a response from the Ritter before moving onward. Even facing the man once more, weapons at the ready. Though he mutters, more to himself than Sionnach.

"Hydal, Eleanor... I cannot fall or falter. Not here, not until I've righted the wrongs upon you and accomplished my own goal."

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 9 | STR 10| DEX 7 | INT 7 | CHR 9 | LUK 5
HP 49(32?) | SP 48(28) | EVA 6 | MEN 8
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
Blade Lick: Tap to lick an attack that draws blood, healing for half the damage.
[Flurry] Similar to triple swipe
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 6, 3, 6, 6, 6, 1, 5, 2, 4, 3, 2, 4, 3, 1 = 52 (14d6)

>>3364208
"Come, Biscuit!"
>once tap: draw two Bodkin Arrows. Arrows in hand: 3/3.
>Shoot the big boy at 4W 1S with a Bodkin Arrow (14d6, AP in 1 match ). Arrows in hand: 2/3
>tap: Yell Biscuit fall back
>Overwatch a Bodkin Arrow at the big boy at 4W 1S as soon as the enemy phase starts (14d6, AP in 1 match ). Arrows in hand: 1/3

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 9/25 (20+5) SP:4/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x75 Fresh Arrows (+2 atk)
-x18 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
Rolled 3, 1, 6, 6, 4, 6, 4, 1, 1, 4, 6, 5 = 47 (12d6)

>>3364206
"Our positioning is ripe Hunter!"
>Move west, North
"Ambush Ho!"
>West
>Plunging Longsword attack on undead squire

[R]Ser Arx Brave Ignyllian Ritter
HP: 31/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5 | ARM: 2
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
Rolled 2 (1d6)

>>3364351
Forgot a d6 from melee prof
>>
>>3364206
As unorthodox as this peculiar arm may be, I'm sure somebody, somewhere, will appreciate it...
>-stow away strange weapon
>Move 8W
Fair Lindlore Quemist
HP: 26/26 SP: 24/24 MOV: 4 EVA: 6 MEN: 6
VIT 6 | STR 6 | DEX 5 | INT 7 | CHR 4 | LUK 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
8 Fortifica
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 2 Quemist: +2 Alquemy, +2 BIO RES, +2 MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Aide: Roll INT to remedy 1 Wound
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
>>3364405
>May I also get stats on the weapon?
>>
File: SheepHunter_Stats.png (93 KB, 608x509)
93 KB
93 KB PNG
>>3364410
https://www.youtube.com/watch?v=BhGZkdODoDM

A heavy weapon, the first of its kind, unwieldy and complicated, but for the brawnier of us , could do just the trick of smashing and breaking the larger horrors of the night.

> This weapon has Scaling ATK. Meaning that stats determine its ATK value, however the ATK value is still treated as its own factor in weapon attack formulae:

ATK + Stat + Ranks
>>
>>3364426
What proficiencies does it uses
>>
>>3364563
A [Trick] Weapon, one that switches between a Polearm and a Tool.
>>
Rolled 1, 5, 2, 1, 2, 4, 3, 3, 5, 2, 1 = 29 (11d6)

>>3364206
>Draw Water Element from surf N3 W1 [+11d6]
>Hydra Spirit Release to cast Earth Slide on the jaw N2 W3, move it W3
>-Spirit Call Hydra from nearby water

"Too many ports tapped perhaps requires adjusting to another drawn element... perhaps..."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 6/20 | SP: 6/30]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 10 | LUK 3]
[ MOV: 4 | EVA: 5 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Hydra Sprite+ +Terra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (8/10 sips +6SP)
• Pickaxe
>>
>>3364208

>Move 1S, 1W, 2S
>Capture and Raise our flag over this keep.
>-Face W

"Onwards comrades! Drive these creatures out!"

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 7/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
Rolled 1, 4, 5, 4, 4, 4, 2, 2, 3, 3 = 32 (10d6)

>>3364208

>Move South 4
>Attack archer South West (10)

Fair, Near East, Cleric 2
HP: 28/21 | SP: 32/22 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
Rolled 1, 1, 2, 6, 1, 1, 4, 1, 1, 1, 2, 3 = 24 (12d6)

>>3364206

>Move 2W
>Attack enemy 2S (2 reach, 12d6)


Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 7/34 | SP: 20/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)

Purse:
5 Silver
>>
Rolled 1, 2, 6, 5, 5, 2, 4, 6, 3, 2, 2, 4, 5 = 47 (13d6)

>>3364206

>Move 1 E
>Turn undead ghoul 3 E (13)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 6/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
>>3364206
>Hold Breath
>Move 1S, 4E
>Move 1N, 1E, 1N, 2E
>Breath

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 18/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
>>3364206
"Know your place! Filthy undead, putting me on the brink like that..."
>>3364190
"I'll be fine Ser Doglass, Vambies tore me to worse pieces than this at nightfall. I need to keep up at least, gotta catch that jester."
>Move 3E
>Move 1N, 1E, 1N

Ardene
Fair Oceania Ritter III
HP: 14/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Rolled 3, 6, 3, 3, 4, 5, 4, 2, 3, 5, 2, 1, 2, 1, 4, 4, 1, 3 = 56 (18d6)

>>3364208
>Fire Iron Bolt with Direbow at Squire 3S, 1SW (18d6)
>-Face S
>Reload Direbow with Iron Bolt

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:17/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×36 Wood Bolts+2 DMG, ×18 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>Move 2S 3E
>Move 2N 3E
>-Douglass pair with Ardene for combat purposes, take lead.

>>3364206
>-If Lisbett wishes to assist, she should deploy reinforcements at the flag we're putting up this turn, and if possible, to the NE to reinforce Sionnach

"Countess, just in time to join the party. The front door's open, come on in!"
"Keep moving, Douglass you ought to assist Ardene."

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 21/41 | ARM: 1 | SP: 1/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16; 3* Bleed, 4* Limb Rip)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
Rolled 2, 1, 2, 6, 4, 6, 5, 5, 2, 3, 3, 4, 2 = 45 (13d6)

>>3364208
>~Botting W1 Charles Winthrop
>Move 1S, 1E, 2S
>Fireball at the Squire 1W, 1NW (13d6) Spending 2 HP


Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3(-1) | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 9/16 | SP: 0/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Shards(?)
-Midian Fang

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
Rolled 3, 6, 1, 5, 3, 6, 1, 2, 1, 1, 2, 5, 6, 5, 6 = 53 (15d6)

" YOU THINK YOU'RE HARD? YOU THINK YOU'RE A DEAD HARD DEADASS DEADITE BROUGHT BACK TO SCREAMING UNLIFE WITH A FURIOUS MURDER-MALICE IN YOUR MONSTROUS BONES?

LUNA'S LIVING LIGHTS BLESS YOU TOO YOU SKULL."

>>3364208
>--Regen 3, Regen-Burn the undead for 3
>--Note that I am not bleeding! That was fixed!

>Cast Watergun hitting EEE. Water+Force [15d6]
>--Sword: Flashfreeze the water [15d6]
>Climb back out the window W I somehow climbed through, navigate into the underground basement 1E, 2N, 1E

HP: 10/48 | SP: 25/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: [7] 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

!Awakened [Pot 3] [Men = 7]
!Gnarled Root Curse [-1stat/day | +1Sp/Turn]
!Madness 7
!Ghostsight.
>>
Rolled 5, 6, 3, 4, 5, 4, 5, 4, 1, 3, 5, 6, 4, 2, 5, 4, 4, 2, 6, 1, 3, 4 = 86 (22d6)

>>3366304
>It'll freeze - 15d6
>I'll go maaaad - 7d6
>>
Rolled 4, 3, 1, 4, 3, 3, 6, 6, 6, 5, 5, 4, 1, 2, 6, 2, 6 = 67 (17d6)

>>3364208

>-Regen 4hp Blood moon

>Move S 2W N

>Wide Slash NE with Bandit Blade hitting archer and squire (8str+6atk+1ritter+2prof) +RIPPING +GANGUP
>-archer roll first


Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 30/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
Rolled 6, 4, 5, 4, 4, 4, 5, 4, 6, 3, 4, 5, 5, 1, 4, 1, 4 = 69 (17d6)

>>3366330
squire
>>
>>3364208

"Magical Jo, here to beat justice into the bad guys!"

>Deploy to captured flag

Vit 6 (5+1) | Str 9+1* (6+1+2 | Dex 8 (6+1+1) | Int 7 (6+1) | Chr 5 | Luk 5
HP: 42/(30+10+2*) | SP: 22/22 | Mov: 5
Brave Oceanic (Magica Girl) Nomad I
Successor to Jose the Steady

+1 Monster Lore
+1 Resistance
= Parry: Roll Parry vs Attack to counter. 1 Act.
= Monster Harvest: Extract food, materials from monsters. 1 Act. Luck + Monster Lore

Equipment
-Fool Mill (Jo's magical stick) +4 Atk, +4 Parry, +2 Block, 2* Counter, 3* Extra attack
-Journeyman's Garb, +10 Hp, +1 Str when at full health
>>
Rolled 3, 4, 2, 3, 3, 3, 6, 6, 4, 4, 5, 3, 5, 4, 5, 6 = 66 (16d6)

>>3364206
>Move 4N
>[Boomerang] Confessor 4NE at Archer (16 ATK, 7 RNG)
>-[Dagger Throw] 4NE at Archer (13 ATK, 6 RNG)

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 18/37 | SP: 13/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 16, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 7
- Triple Swipe [F]: Attack 3 times

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6
>>
Rolled 2, 4, 6, 1, 4, 4, 6, 5, 6, 5, 2, 4, 5 = 54 (13d6)

>>3366361
>[Dagger Throw]
>>
>>3364206
>Move 3W, 1S
>Hand PURGING BLOOD(10 POTENCY) to Charles.
"Use this if you feel your condition is not as you would prefer. If you don't feel you need it, I'll like it back, though."
HP 11/20 | SP 10/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Stalker's Coat
Midian Blood
THE CURE
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
>>3366821
Sadly action nixed due to late.
>>
File: Ingram_Armoury_Turn19B.jpg (7.14 MB, 3308x3039)
7.14 MB
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World Phase.
Lisbett: I'm sending over a squad of my nightwatch hopefully they alone should be enough to subjugate the midian threat therein.

https://www.youtube.com/watch?v=0X2CeK01NUU
>>
File: Ingram_Armoury_Turn19B2.jpg (7.3 MB, 3308x3039)
7.3 MB
7.3 MB JPG
" I'll also be providing some succor to those who need it, just be sure to keep the flag protected in the meanwhile. I realize it is asking a lot "
>>
File: Ingram_Armoury_Turn19B3.jpg (2.23 MB, 3308x3039)
2.23 MB
2.23 MB JPG
" Now Now Yeetus. You gotta hold it firm else we'll just be wackin at this one all day "

" But m' bones Master Slab they only grow back each night, an these hammers are monstrously hollow "

" Don't you shit on my tools boy , I had to make these in a cave using the bog iron from this swomp. Summa these have parts of me wondrous ass in it ! "

" I cannae shit. I cannae even eat. When was the last time we ate Master Slab "

" I dinnae, but if you're not hungry then there's no need to stop is there, now GRIP "
>>
>>3366843
" --AND FETH THI-- Oh! Curious! Semi-self aware skeletons.

Leave those alone for now. They may be bound to work the forge, explaining why it was lit when we came here. "
>>
File: tegaki.png (13 KB, 400x400)
13 KB
13 KB PNG
testing /qst/ drawing tool
>>
File: Ingram_Armoury_Turn20A.jpg (7.12 MB, 3308x3039)
7.12 MB
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" Well Well, Wotsalldis, You see it ? "
" Yes Den, I do see it, Well Well ? "
"Aye Wotsalldis, seems like the charred remains of them Midians they is. Shall we get in ,Den "
" Aye , but Wotsalldis, there seems to be a fight going on abouts "
" Well Well, Well Well "
>>
File: Ingram_Armoury_Turn20A2.jpg (7.29 MB, 3308x3039)
7.29 MB
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>>
File: Ingram_Armoury_Turn20A3.jpg (2.23 MB, 3308x3039)
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Act Phase.

https://www.youtube.com/watch?v=hVF10aqfruk

Eerie magic can be felt beyond the dark lake.
To the north, screams.
>>
>>3366966
>Move 3W, 1S
>Hand PURGING BLOOD(Potency 10) to Charles
"Use this if you think you need it. Otherwise, keep it safe. I don't have extra."
HP 11/20 | SP 10/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Stalker's Coat
Midian Blood
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
Rolled 6, 5, 1, 1, 3, 1, 3, 6, 2, 3, 5, 3, 3, 2, 4, 5 = 53 (16d6)

>>3366962

>Move 4 W
>Smash the archer 1SW of me (14+2 squire bonus = 16)

"Magical! SKULL CAVING!"

Vit 6 (5+1) | Str 9+1* (6+1+2 | Dex 8 (6+1+1) | Int 7 (6+1) | Chr 5 | Luk 5
HP: 42/(30+10+2*) | SP: 22/22 | Mov: 5
Brave Oceanic (Magica Girl) Nomad I
Successor to Jose the Steady
Purse: 60 copper + (8 silver, 3 copper, from Jose the Steady)

+1 Monster Lore
+1 Resistance
= Parry: Roll Parry vs Attack to counter. 1 Act.
= Monster Harvest: Extract food, materials from monsters. 1 Act. Luck + Monster Lore

Equipment
-Fool Mill (Jo's magical stick) +4 Atk, +4 Parry, +2 Block, 2* Counter, 3* Extra attack
-Journeyman's Garb, +10 Hp, +1 Str when at full health
>>
>>3366955
Hermit Scholar will be taking Friday off. Enjoy slightly longer phase, but don't forget to act!
>>
Rolled 2, 4, 3, 3, 1, 6, 3, 4, 5, 4, 4, 5, 2 = 46 (13d6)

>>3366962
>Move South, south, west
>Longsword undead archer

"Ack! A strong blow deserves another in turn!"


[R]Ser Arx Brave Ignyllian Ritter
HP: 15/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5 | ARM: 2
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
>>3366955
>Move 8W, using arm and ribcage as an improvised bridge

"Time to rally with the team."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 6/20 | SP: 6/30]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 10 | LUK 3]
[ MOV: 4 | EVA: 5 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Hydra Sprite+ +Terra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (8/10 sips +6SP)
• Pickaxe
>>
>>3366966
>Move 4E, 1S
>Move 2S, 3E

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 18/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
>>3366924
Beautiful.
>>
>>3352509
>>3365669
>>3366330

Evergreen! Sun Li! Charles!

I am going to release the ice binding this last gaggle of squires. Get in position to prepare your attacks; we can destroy them as they release and clear the way to the basement!

Move to Overwatch. Once you're in position, I will try to shatter the ice.
>>
>>3366962
>Regn 4 Blood Moon

>Move N 4W
>Overwatch Wide Slash with Bandit Blade NW (8str+6atk+1ritter+2prof)

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 30/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
>>3366966

>Mov 4 E
>Mov 2 N, 2 E

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 6/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
Rolled 5, 4, 2, 5, 4, 4, 1, 5, 5, 6, 1, 1 = 43 (12d6)

>>3366962

(1 Squires, 1 Knight, 2 Vampires)

>-[Step] W
>Sling the Undead Archer 4NW, 2N (12 Atk)
>[Dodge] 1S

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 7/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
>>3366955
Oh, what a precious thing you are! Be good, pooch!
>Move 1E 1S 2W
>-Pat the dog
>Move 3W
Fair Lindlore Quemist
HP: 26/26 SP: 24/24 MOV: 4 EVA: 6 MEN: 6
VIT 6 | STR 6 | DEX 5 | INT 7 | CHR 4 | LUK 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
8 Fortifica
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 2 Quemist: +2 Alquemy, +2 BIO RES, +2 MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Aide: Roll INT to remedy 1 Wound
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
>Move 5E
>Move 4N 1E
>-Douglass move to support Alswith

"Split up and shout if you see anything."


=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 21/41 | ARM: 1 | SP: 4/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16; 3* Bleed, 4* Limb Rip)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
Rolled 6, 1, 4, 3, 4, 4, 1, 3, 6, 1, 5 = 38 (11d6)

>>3366966
"Curious, undead smiths..." Ardene straightens herself up, wipes some of the more obvious blood off of her Pale Iron Armor and rounds the corner. "Hello good sirs, you are the smiths of this place, yes? I am Lady Ardene, ally of the Ingram family. Could you tell me more about this armory? I have heard many good stories about the smiths who reside here."
>Move 2E
>Attempt to Parley with Masters Yeetus and Slab, asking them about the forge and Ingram's armory (CHR + Rank Bonus = 11 Dice)

Ardene
Fair Oceania Ritter III
HP: 16/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
>>3366955
"Hmmph be stunned by your wounds then. There is much to be done."
>>-Step 1 East
>>-Open door?
>>-Do not be stupid enough to step into sunlight!
>>Move 2 North and descend if there is a way down
>>Overwatch Charm against any hostile target that approaches from the West 10=Chr9+Chrm1
>>--Midian Reaction Dodge 1 North 12=Eva6x2
[Prepped 'Charm']-"If you seek to defeat Deneb, we are not foes. Stay your hand."

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 9 | STR 10| DEX 7 | INT 7 | CHR 9 | LUK 5
HP 49(32?) | SP 48(28) | EVA 6 | MEN 8
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
Blade Lick: Tap to lick an attack that draws blood, healing for half the damage.
[Flurry] Similar to triple swipe
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 4, 1, 3, 6, 2, 3, 1, 2, 6, 1, 4, 2, 5, 6 = 46 (14d6)

>>3366962
>Once tap: Draw arrows. Arrows in hand: 3/3
>Move 5W 1S
>Shoot at the undead archer at 4NW (14d6). Arrows in hand: 2/3
>tap:step N

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 9/25 (20+5) SP:4/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x72 Fresh Arrows (+2 atk)
-x18 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
Rolled 4, 4, 4, 5, 6, 5, 3, 3, 2, 1, 3, 1, 4, 4, 6, 3, 4, 4 = 66 (18d6)

>>3366962
>Fire Iron Bolt at undead Crossbowman 3E of me if he isnt dead yet (18d6)
>Move 4E

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:17/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×36 Wood Bolts+2 DMG, ×18 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3370942
>-AND FACE SW (COME ON 4CHAN JEEZ)
>>
>>3370944
> Blaming 4chan.
>>
Rolled 5, 3, 5, 2, 2, 6, 6, 2, 2, 3, 2, 6, 3, 2, 2, 3, 6, 2 = 62 (18d6)

>>3366962
>Parlay with the Nightwatch (9d6)
>Parlay with the Nightwatch (9d6)
>Intent: Stop them from following Ghaston immediately. Get a bandage.

“ Took you coppers long enough to get here. I had to slay my path through 4 Hunters and their Ritter subservients.

I can scarce stand. Inform me how to ensure the ultimate demise of these wretched creatures and let us ensure no more rest here. Have you a bandage, my need is great.

A path leads into the Darkness but it crawls with the Dead. The company pushes from the west. Hold here and do not venture below.”
>>
Late posting Notice.

Since the Release of A Certain Game , processing *has* taken the previous days off to enjoy it, however, processing will resume again over the new week. (Including Sunday.)

We appreciate your patience fren.
>>
Do these games require a lot of investment?
Which is the most expendable class?
Is there a class that's needed to help balance the group?
>>
Rolled 4, 5, 4, 4, 2, 6, 4, 4, 3, 5, 4, 4, 2, 6, 5, 4, 1, 1, 1, 5 = 74 (20d6)

>>3372121
>dice+20d6
>what a wonderful name
>>
>>3372121

It only requires you show up once every 24 hours or so to post an action. Excepting during fast phases.
As for classes, play what you like.
>>
>>3366962

>Move West 2 North 2
>Move West 1 South 2


Fair, Near East, Cleric 2
HP: 28/21 | SP: 32/22 Status: poisoned
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
>>
>>3372125 >>3366962

>(4, 4) (2, 6) (5, 4) (1, 1,) (1, 5)
>Deploy near the fighting

"This is the last time I take directions from a shady old woman."

Tabatha, Fair Oceanian Archer I
HP: 25/25 | SP 18/18
VIT 5 | STR 5 | DEX 7 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 6 | MEN 3 | VIS 6

Equipped:
x6 Predatorian Arrowheads: 8RNG, Melee: 9ATK | Thrown: 10 ATK, *2: Ripping, *3: Tendon Cut, Pin
Skirmishers Padded Tunic: +5HP, +1MOV

Skills: +1VIS, +1RNG Prof.
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Dodge: Double EVA, Choose direction.
>>
Rolled 2, 5, 2, 2, 6, 3, 4, 1, 3, 5, 3, 1, 4, 4 = 45 (14d6)

>>3372374
Welcome aboard.

>>3368052
That's the beautiful look of teamwork.

>>3366962
>--Regen 3 (Remind the Undead they get burnt for 3)

>Draw Element from ice NE, E to free to thaw out the squires [ 14d6 ]
>Cast Watergun NE, E, NE to blast as much ice and undead squire as possible NE (Water+Force) [15d6+Draw]
>--This triggers Evergreens prepared Overwatch!
>--Sword: Overwatch Flashfreeze NE [14d6]

HP: 13/48 | SP: 25/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: [7] 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

!Awakened [Pot 3] [Men = 7]
!Gnarled Root Curse [-1stat/day | +1Sp/Turn]
!Madness 7
!Ghostsight.
>>
Rolled 5, 2, 3, 6, 4, 5, 4, 1, 1, 5, 3, 6, 4, 3, 3, 3, 5, 5, 6 = 74 (19d6)

>>3375591
>+4
>So that's 19d6 WaterGun to move some ice and undead and monsters NE
>>
>>3375591
"Thanks scholar. Glad to be here on this metaphorical ship, I'm Tabatha.
By the way, do scholars often draw doodles in their cute little notebooks or is it all serious business in there? Asking for a friend."
>>
>>3378432

Only when they are sleep deprived.
>>
File: Ingram_Armoury_Turn20B.jpg (7.21 MB, 3308x3039)
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Within a day and a night, the fortress was all but taken.

Countess Lisbett: Now that we've gained ground all that's left is to root out the filth that lie below, especially our accursed Necromancer.
>>
File: Ingram_Armoury_Turn20B2.jpg (7.37 MB, 3308x3039)
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2/3
>>
File: Ingram_Armoury_Turn20B3.jpg (2.47 MB, 3308x3039)
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??? : I- I'm sorry buddy but its for your own good
???: G-Ggaaahhh The necro-
A clown raises their baton.
>>
File: Ingram_Armoury_Turn21A.jpg (7.37 MB, 3308x3039)
7.37 MB
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The moments pass like wind. The last remnants of undeath chipped away to nothing.

Act Phase.
>Rooftop data is on the previous image.
>>
File: Ingram_Armoury_Turn21A2.jpg (2.43 MB, 3308x3039)
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" But underneath the land politic , was always the untold tales of the underdark. "

" Who the hell told you that one, Well-Well "
"Wotsall, Disden "


Act Phase.
>>
>>3378893
>Ingest Purging Blood
>Move 1N 3W
Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3(-1) | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 9/16 | SP: 0/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Shards(?)
-Midian Fang
-Purging Blood (Antigen?)

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
>>3378903

>Mass Sway : Alright folks! Everyone calms down now, we're doing perfectly fine!
>Move 1N 1E

Cicero
Footman 2

Vit 5/Str 3/Dex 7/Int 3/Cha 8/Luk 5
Hp 13/20, Sp 24/30, Mov 5, Eva 6, Men 6

Fool's Ruler [+2 Pot:Perform, +3 Atk, +4 Parry, +1 Block]
Fool's Cap [+4 Hp, +2 Eva, +4 Sp]

Acrobat [Dex+Str can be used for jumping,climbing,tumbling,grappling]
Dodge - Double Eva
Parry - Roll Parry vs Attack to Counter
"Shift Blame" - Transfer aggro to another target
"Boast" - 3 Sp/ or spirits : Target loses Fear, gains Perform bonus to Actions. Target is marked

"Alright! Good, he's calmed down and w----HOLY BOZO IT'S RAINING ADVENTURERS. Quick, Lady Cleric, tie up the keymaster, my audience grows and I must give him a proper greeting."

Cicero quickly looks up and down at the blood coated duelist and breathes a sigh of relief.

"Oh, brave and obviously victorious duelist, you're just in time for the grand exit! Might you be a sport and help us bring our obviously unconscious friend back up? Unless you're down here for a reason, is it bad upstairs? Is the actor's guild finally out to get me?! No, it can't be, there is, after all, no such guild. But we've got ears, and unless one of us is a master at making knots we'll be here for a while."
>>
"Must hurry..!"

>>3378903
>Move 3E, 2N
>Move 3E, 2N

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 18/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
>>3378893

>Move 4N, 1W
>Look inside barrel

Magical Girl Jo
Vit 6 (5+1) | Str 9+1* (6+1+2 | Dex 8 (6+1+1) | Int 7 (6+1) | Chr 5 | Luk 5
HP: 42/(30+10+2*) | SP: 22/22 | Mov: 5
Brave Oceanic (Magica Girl) Nomad I
Successor to Jose the Steady
Purse: 60 copper + (8 silver, 3 copper, from Jose the Steady)

+1 Monster Lore
+1 Resistance
= Parry: Roll Parry vs Attack to counter. 1 Act.
= Monster Harvest: Extract food, materials from monsters. 1 Act. Luck + Monster Lore

Equipment
-Fool Mill (Jo's magical stick) +4 Atk, +4 Parry, +2 Block, 2* Counter, 3* Extra attack
-Journeyman's Garb, +10 Hp, +1 Str when at full health
"Now we... wait? Oh, I'll go look around, then."
>>
File: Journal_1.jpg (619 KB, 1639x1280)
619 KB
619 KB JPG
>>3378432
Doodles are of paramount importance to science! Can't do the stuff without 'em.
>>
Rolled 3, 6, 5, 6, 6, 1, 1 = 28 (7d6)

>>3378903
>>3378893
>--Regen: 16 HP
>Move 1N, 1E, enter the underground, move 1S, 2E
>Move 3N, 2E (I should end behind Doglass)
>--Time to quartermaster! Look around, is it possible to know what is in all these lockboxes on the floor?
>--Also madness. 7d6.
" Ah, the f-f-forge. It has warmth. Maybe I can dechill my bones.

Luna, this place is adrift with weaponry. Time to get to work. "
>>
>>3378893
With the last ghoul on this floor slain, Arx collapses in the corner
>Sit and wait
"If anyone has a bandage or some heal spells I'll appreciate it. That bolt has me bleeding. When you find a way down I'll join you but for now I need a break. Gwahahaha. Been a while since I took a fort. It's time for you to shine fresh blood!"

[R]Ser Arx Brave Ignyllian Ritter
HP: 12/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
>>3345155
>>3378903
>Search the dead Ritters and Midian Hunters for their items or mission related intelligence.
>Their gold is of interest. Their viable items the company can get
>—Parlay with the Nightwatch for knowledge about midians. I want to know why they work with undead.

“Wotsden. I’m unfamiliar with the hunting strategies of the Midians. Why would so many come here to aid the Undead?”

Fair Oceanian Ritter
HP 11 SP 26 Mov 5
VIT 8 | STR 7 | DEX 7 | INT 5 | CHR 8 | LUK 5
Men 7 EV 6 ARM 4

Body: Pale Iron, +15 HP, 2 ARM
Under: Ironweave, -3 SP, 1 ARM
Head: Iron Barbut, -3 SP, 5 HP, 1 ARM
Right: Dorf Axe, 20 hvy slash, wideheft, 2sp fell strike.
Left: Kite Shield, 11 Block
Ritter 1
>>
>>3378893
>>3345160

A full day is approaching, now is the time to rest if you can afford to.

>Mix some [Spiced Spirits] with [Clear Water]
>Begin Resting
>-This is how it works right?

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 7/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
>>3378903
>>-Step North
>>Explain he is, or was part of the Uncrowned. And they are here to capture or eliminate Deneb the Necromancer. As well as inquire as to the Jester and Cleric's purpose and whom their employer is.
"I am Ghaston von Skelter, at least formerly of the Uncrowned. Mercenaries here at the request of the Scholomance to apprehend or slay Deneb the Necromancer. But as I do not know if I can continue with them after last night, a new proprietor may be in order. And no, I am not with the Midian Man Hunters, in fact I slew several on the way down."
The duelist tries to take a less hostile posture and turns to Cicero, "Things seem to be clearing of the undead above at least. I can help carry your friend but would you answer some questions? Whom do you serve? On whose behest did you come here? And why does that look like Deneb the Necromancer's hat?"
>>-Step West
>>Pick up K.O.'d person.
>>--Bleed 4?
>>--Midian reaction 2 E Dodge 12(Eva=6x2)

{Midian}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 9 | STR 10| DEX 7 | INT 7 | CHR 9 | LUK 5
HP 49(33) | SP 48(28) | EVA 6 | MEN 8
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
Blade Lick: Tap to lick an attack that draws blood, healing for half the damage.
[Flurry] Similar to triple swipe
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 1, 2, 3, 4, 5, 3, 3, 1, 3, 6, 4 = 35 (11d6)

>>3378903
"Ser Allistair, one of the knights of Ingram commissioned our aid in securing this fortress. He of course, has a map here. I have no reason to lie to you gentlemen, lying to a smith is never a sound idea for a knight. Anyway, what was that you were talking about trying to forge all your life?"
>Continue Parleying with the Skeleton Smiths to learn more about the project the Master Smith is working on.

Ardene
Fair Oceania Ritter III
HP: 16/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Rolled 6, 1, 6, 1, 1, 3, 2, 3, 2, 1, 5 = 31 (11d6)

>>3378903
I have arrived! (Fashionably late, of course.)
>Move 4W
>Concoct Succor (11d6)
Fair Lindlore Quemist
HP: 26/26 SP: 24/24 MOV: 4 EVA: 6 MEN: 6
VIT 6 | STR 6 | DEX 5 | INT 7 | CHR 4 | LUK 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
8 Fortifica
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 2 Quemist: +2 Alquemy, +2 BIO RES, +2 MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Aide: Roll INT to remedy 1 Wound
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
>>3379258 >>3378893

"So cute! Ehm, I mean that's what my friend would say. I think this barrel over there needs investigating."

>Move 4N, 2W
>Search Barrel

Tabatha, Fair Oceanian Archer I
HP: 25/25 | SP 18/18
VIT 5 | STR 5 | DEX 7 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 6 | MEN 3 | VIS 6

Equipped:
x6 Predatorian Arrowheads: 8RNG, Melee: 9ATK | Thrown: 10 ATK, *2: Ripping, *3: Tendon Cut, Pin
Skirmishers Padded Tunic: +5HP, +1MOV

Skills: +1VIS, +1RNG Prof.
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Dodge: Double EVA, Choose direction.
>>
>>3378893
>Move 3N 1W, should end on riverbank
>Draw Earth Rune W

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 6/20 | SP: 6/30]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 10 | LUK 3]
[ MOV: 4 | EVA: 5 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Hydra Sprite+ +Terra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (8/10 sips +6SP)
• Pickaxe
>>
>>3378893
>Regn 4 Blood Moon

>Move N 4W
>Move 2S [go underground] Move 1S 2E

Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 34/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
>>3378893
>Spend whole turn looting around

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 9/25 (20+5) SP:4/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x72 Fresh Arrows (+2 atk)
-x18 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
>Move 4S 1E
>Move 5E

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 21/41 | ARM: 1 | SP: 4/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16; 3* Bleed, 4* Limb Rip)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
Since this thread is on its way out please keep posted at
https://www.patreon.com/MondayDestroy

for thread updates
>>
Rolled 4, 1, 6 = 11 (3d6)

>>3378893
>Loot the undead Crossbowman West of me Note: Dont take the Crossbow (Should I roll luck?)
>Move 2E, 4S

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:17/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×36 Wood Bolts+2 DMG, ×18 Iron Bolts and ×9 Silver Bolts
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
Last post lol

HAH Got'em
>>
Denied.
>>
psssh... nothin personnel... kid
>>
Late posting notice. I just woke up x - x
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Rip
>>
>>3380020

"Look at you, big strong pale guy, picking up my knocked out buddy like a strongman picking up a bear."

Cicero whistles sarcastically and looks around the murky shadows of the damp graveyard pit they're all in.

"Good, good good good, Deneb's gone big guy, her corpse is down below and feeds the soil now. Saw her myself, no pulse, no face, and now no hat, we're all trying to escape from being future undead, so if you don't mind, and if your curiosity is satisfied, pull my friend up the rope, I'l feel chattier over a warm meal and a pint of spirit." the clown makes a gentle woosh motion, motioning for everyone to make like a tree and leaf.



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