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NRP 3* Part 4

Old Thread
>>3340660

Map is not up to date, will post as soon as mesian borders are confirmed.
>>
Rolled 5 (1d11)

>>3376500
(Yay dubs)
>>
Rolled 11 (1d11)

1 on roll for Mesian

Cian counteraattacks by having sun-heated stones thrown into the King's face:
1 - King gats to attack agiain before Cian slips away
2 -5 King remains unscathed, but Cian slips away in time
6-9 King has his face severely burned by the superheated rocks
10 King losses and eye
11 Serious head injury + lost eye
>>
>>3376522
please add my country
>>
Rolled 6 (1d11)

>>3376554
The superheater projectiles, though turned to dust through his psychic shield still do immense damage to the King’s Head, he loses his composure, as his left eye boils away, and his jaw is burnt into two.

The burns seep into his mind, killing so many of the few memories he had of the past oh so distant.

His superhuman senses burst into action, his survival instincts so long ignored now control him for so little of a time.

His fist crackles with horrible energies, his power amplified by his seething pain.

He fires an array of red hot psychic lightning at Cian, his bolts filled with ethereal anger.

1: his thrown lightning backfires on him
2-3: the Thrown bolts miss
1-5: the thrown bolts barely affect him
6-7: the thrown bolts cause Cian to drop his sword, but he remains mostly unscathed
8-10: the horrid attack partially boil Cian’s insides, but he remains alive
11: the bolts hit Cian in the head
>>
Rolled 5 (1d11)

>>3376598
Cain's sword falls as he tries to doge the Mesian King's attacks.
He moves away into a deffensive possition and calls his sword towards him.

1-5 Sword just comes to him but Mesian King has enough time to attack
6-9 Sword comes to him to quickly to give the Mesian King an opening
10-11 The sword comes back quickly cutting the King's leg
>>
Rolled 3, 3 = 6 (2d11)

>>3376611
The King, still enraged, creates another set of portals, these ones though are designed to accelerate whatever goes through them, he casts one portals so that the sword will accelerate into it and another so that the sword will launch at Cian.
First roll:
1-3: the sword is diverted away from the portal
4-11: the sword goes through

Second roll (if the first was 4-11$
1-4: the teleported sword misses or otherwise doesn’t do very much when it hits Cian
5-8: the sword’s shards hit Cian, doing decent but not fatal damage to him
9-10: the blade does high damage to Cian
11: the blades shards hit Cian heavility in the chest and head
>>
>>3376627
The blade misses the portal and is on its way to Cian
>>
Rolled 11 (1d11)

>>3376627
The Sword is diverted away from the portal and returns safely into Cians hand.
(reminder that anything going trough the portals is fucked up because Egg)

Cian superheats his sword again and lunges at extreme speeds at the Mesian King attempting to hit him from a blind spot where he just lost his eye.

1-2 Cain completelly misses leaving him vounerable to an attack
3-4 King doges in time but Cian has time to prepare his Mythrill shield as deffense
5-9 Cain narrowly slashes the King cutting trough his armour and upper layer of flesh, but it's not a serious injury
10-11 Serious injury
>>
Rolled 11 (1d11)

>>3376640
(I know the sword would get fucked up that’s why I wanted to put it through the portal, hurting you with would just poetic and convenient)
Rollin for where it hits
1-2 left arm
3-4 right arm
5-6 gut
7-8 chest
9 right leg
10 left leg
11 head
>>
Explaining western army situation from a few turns ago.

Miraculously a portal is summoned at the entrance to the tunnel, releasing boiling oil, killing hundreds of dwarves near the mouth instantly.
A tunnel collapse at the entrance seals it shut as the oil pours down the main hall.
Oil in the main hall continues to take many lives, thousands of dwarves burned and drowned, survivors would be the ones tending to other rooms such as storage or drinking chambers, and workshops.

They recover from the attack for now while the lesser half of the army would have remained outside.
>>
>>3376522
>1.Mages study the religious books they got from the Hard Shell people to replicate its magical effects.
>2.Gorgons have heard of exploding powders invented by the stout people. They are interested and want it, but they don't know where they are. Maybe their one-eye friends will know so they send an envoys to ask them where the stout people are. In the mean time, ERS looks in their jungles to find boom boom materials (find plants to dry to create ingredients for the blackpowder)

Their cultural pride renew, ERS thought of spreading some of their culture to their friends the Cyclopes. With the envoys, they send hairstylists and fashion designers.
>>
>>3376655
The sword, which overrides the psychic protection around Petlin’s head, pierced through the god’s skull.

The fist of the god once again swirl with arcane energies, but before they can be used to take down the Hero Cian, the energy discharges into the ground.

The shield around the arena falters, the power of the egg overpowering the energies of a god without a vessel.

Infernal laughter can be heard from all directions, as unreality loses its order.

The Creatures which surrounded the arena cease their fighting, and instead look towards Cian.

The Daemons attacks, waves upon waves of psychic energies made manifest in the world that should not have been.

Cian can only hope that he can escape this realm.
>>
>>3376724
Cian looks in disbelief at the dead false God. As he expected the mashift arena breaks down and after hearing a Daemonic laughter the Daemons rush towards Cian.

He hoists up the God's corpseand turns off the Uwuin Egg as daemons swarm him finally he activates his sword and uses his one-per day spell to punch a whole back into reality.

He and the Emperors appear back in reality with 500 or so Daemons swarming out into reality into the Mesian Capital before the rift in realities closes up.

Cian pulls up the God's corpse by it's neck as the Daemons run out to wreck havock. All the Mesian forces ithin the Capital get to see a bloodied Cian holding the massacred corpse of what they assumed once to be a God.
>>
DIPLOS:
Knowing where the cyclopses are and the ERS are emissary are sent to the respective locations to talk.
Also, an emissary is sent to the mainland to talk to the people of tarn, old friends that they are and find out what's happening.
>>
also, a diplomat is sent to the eldritch cult to learn what has happened.
>>
>>3376813
(You do know you stabbed his head with your sword but I guess you might be able to hold him up by his spine)
The Daemons rush Cian, every variation among him desireing the broken body of a god.

Some escape from Hytza, going off to do their own thing.
>>
>>3377030
Cian unceremoniously drops the God to the ground and proceeds to slaughter the Daemons, but not before they take a few chunks of the God's body.

At this point Cian would try to force a surrender uppon the Mesians as the battle resumes.
>>
>>3377077
Soldiers both friend and foe around Cian drop dead as the last daemon, a horrid feminine creature of plague, drops dead, a horrible gaseous liquid oozing out of its body.

Others who did not die begin to suffer under the most horrible circumstances, the vile plague spreading from the corpses of the dead and infected.

——————

The college is in disarray as the Soul Circuit reaches critical failure, Oxomo, chief soul technician among them reaches into his pocket, pulling out a sacrificial knife.

Along with his 99 collegues they storm the control room.

They lashe out against their fellow collegers, killing those who were supposed to stop the soul circuit from imploding.

The last technician, still trying to stop the inevitable finally falls dead, the other 1.8 thousand are fleeing, knowing that they cannot save the 2 million dead.

Action 1: the forces of Hytza along with any civilians are ordered to flee Hytza, under the order and alongside the highest of Petlin.

Action 2: the evacuated library of Hytza shall be reviewed in order to construct a new Soul Circuit.
>>
>>3377183
> Action 1: Flee along with the Locals
Not understanding what i going on, but undertanding that something is deffinetly up when the enemy straight up stops fighting back and abbandons their capital all the gathered forcess escape along with the locals

> Action 2: Don't let them get away!
As they get out of the capital the surviving forces and librarians are surrounded. Cian does not play arround anymore and so don't the high priests anyone trying to escape or resist will be killed on the spot.

With the entire Mesian elite gathered and at the tip of his sword Cian demands them to discuss the terms of their surrender.
>>
>>3377183
>>3377203
Terms of surrender proposed by Cian:
1. Stop all hostilities and leave all Calderian land ELdrich land immediatelly.
2. Ceede the City of Ba'al-Hooch to the Kingdom of Calderia under the One True God
3. All worship of your genocidal diety is hencefourth to be banned (it won't be enforced for a long time)
4. Calderian forcess will be stationed in Mesian land for an undisclosed amount of time.
5. Reparations for the conflict are to be paid over time to Calderia and Eldrich.
>>
diplo with entomancers
Some emissaries fly up to you and ask, so dude, you took our land, killed our people, I offer you peace or retaliation. Can we get our shit back and we will leave you alone.
>>
>>3376996
A strange turn of events, The Narsics came back after disappearing for a few generations. They sent an emissary to talk. The Council welcomes them back and ask what do they needl
>>
>>3376522
Action 1
The sun elves mages invest their time in try to use water with magic.

Action 2
A road is made for connect Beania to Voldenania.

>>3371836

>diplo divided in two parts.
>little gray speaks in both, even if the diplomats and tutors can be in another place.


K i will put every single detail i can.
----

For whatever reason the tutors seems scared of questions, and the diplomats and mages where just left with the royal kid. After barely one sentence on the small creature he started being rather aggressive and violent, putting in almost half of is words the name of the princess. Rather disturbing, it will be noted.
Not giving us any information is rather suspicious, and the creature is controlled in our realm by observation and some simple spells. What it results is not much but the creature is anything but adaptable to our land, and it could probably wound the princess just on touching. Still something could be done afterall is property of Eide now. What the prince said is rather odd. Noted as well.
----

Eide just finish to have a nice laugh, closing one of the two small books given by Lady Iderri. The calderian crown is informed that for sometime the princess will be required to do a new education, so the visits could be slightly less. We should inform when such period will end.

>>3371894
With less pilgrims, and respecting the conditions things are better for a small time. the passants pass on the pilgrim path and some seems violent . If anyone does something wrong they will be send back, since the conditions need to be respected. The path of pilgrims seems a failure, a great one at that. The uwuin are asked if they prefer to simply end it, since it s evident that it s not working. With new fleets it should be easier to ship the pilgrims south and north, and the travel is still not easy.
--
pilgrims are on the pilgrim path going for their pilgrimage and they just see some few types of people. Not something just added now.
--

>>3371948

With the new agressive way show by the pilgrims, the promises of the Uwuin of not being violent seems nothing but their old lies.
In the first time of receiving gifts from a people that has scream of extermination and promised to kill anyone on their lands, the nobles houses upon receiving them from army messangers prefer to give it to the mages of Sotr.

the mages maybe will do some research about it, if they are order to do so.

-----

The book "Acid, Agressive and Violent" becomes a great success thanks to is simple comical narrative and descriptions. Even if many tell is just too nice and kind. Others writers intrigued by taking such arguments in this way write other books on the same way.


///////////
attention for one

Sotr Queden wields the Helm of Void in Sotrania, in the star chamber and sit on the throne of peace.

this location and the throne will give some help not cancel effects. some help that s all. remember that they are not immense things and are just in Sotrania.
>>
>>3375486

Snimdeck would seem to still be very interested in the stories, and would try to get information on both this evil god they struck down and on the conflict that apparently happened within their life time. It did explain a few of the strange things that had happened earlier for one. Regardless, his interest seems to make him essentially the main fey that the priests refer to, and with some of his help and his curiosity being somewhat infectious to some of the lesser fey, a small group of them seem to try and figure out their faith and any holy books that they are given. Its a fairly small group, and its clear that most don't really understand it, but there are a few who seem to actually be what one could consider as a convert, though, only a few of these few are what one would call devout.

>>3376522

>>Action One
Continuing with the military theme of work, the Lesser Fey military is split into essentially two categories, Thin Spikers and Razor Swordsfey. The Thin Spikers use what their name implies, a thin spike of steel designed for piercing, their job to deliver a single, devastating blow to an enemy and then fly away, only retrieving the Thin Spike they used if it would be safe to do so. Meanwhile, Razor Swordsfey simply are given razor like swords about three times the size of a Lesser Fey's body and the Razor Swordsfey's job is simply to fly at a enemy and deliver a quick slash before moving on past them and going after another target, never stopping to fight any particular individual. Obviously, they are also drilled on keeping a decent distance away from eachother when doing attacks, along with accuracy and precision. Technically speaking though, there are also Fey Lancers and Fey Razor Blademasters, who are basically just the lesser fey who have dedicated themselves to the art of defending their small home.

>>Action Two
Meanwhile, work on the grand capitol building continues, with the designers starting to try and brainstorm up a name, some suggestions like Cafoddwol Castle or The Carved Charming Ceder & Citrus Citadel among other things. Only one person suggested it just be called the Capitol building, but that idea was shot down very fast. In the end it is decided to be called the Carved Capitol Palace of Cafoddwol so the name isn't too long but still sounds nice and unique and describes the building. Speaking of, the construction starts getting plenty of intricate carvings and writing, some of which the Fey who wrote them don't understand but know they didn't just write it because it looks nice, and it leaves them a bit confused...Either way, the building is starting to take shape...
>>
>>3376996

>>Diplomancy and Lawmancy
One of the Fey, a Fey noble to be exact, is sent over to go and check on the people who ended up not too far away from them. They were named Clenkkom, sometimes nicknamed "Lucky" by his friends due to the simple fact that he was, well, lucky...Regardless, he seemed fairly calm, though very curios and analytical about everything he saw before even arriving at the outskirts of the settlement that started so close to his own nation state. Still, he was chosen for the job because Holly, the fairy who should have been sent, was to afraid to go over and so they picked the first person at least semi qualified for the job, and it was him. While not having as well of a way in words, nor the ability to fly being a chaun and not a fairly, he wasn't afraid, just more curios than anything else...Still, once he arrived at the entrence to the settlement, he'd say to the first person he saw "Ho! Can you lead me to your king or queen? I wish to speak with them about important things." It really didn't matter who they where, even if they were a peasant...He was clearly not the most well versed in social structures of other nations...then again, it wasn't like any other fey were either...
>>
>>3378198
the emissary says we were taken in a storm during the night. THe entomacers came and slaughtered our people. We come to establish ties of friendship and begin a trade route. Also, do you still have the sage we left with you so long ago?
>>3378371
The narsic look at the fey, and with a brandish of his hands welcome him. We have no true king but we have a council. I can see that you are a creature of noble stature and will take you to them so that you may speak.
>>
>>3378398

Clenkkom was pleased to be able to be lead to this council. Maybe it wasn't too different from what the leaders of the fey had, after all there was a counsel, even if it just consisted of Liri's closest advisers and that one fey who founded that one city, Kasertsterne if they remembered the name of the city right, and Caraway if they remembered that fey queens name. Still, he'd go with the person who was taking them to the council, looking at the city as they wandered by, it was quite a bit different from their home. It was fairly bland, even if it had a few bits of metal decorum, though it did look efficient. Personally, they disliked how much emphases was put on the aesthetics at the expense of efficiency of some of the things in Cafoddwol, but that didn't mean they wanted everything to be bland like this. Chauns like him always knew there was a balance, and it generally showed with the smiths of both weapons and tools, being made to be efficient but still adding a fancy touch to them to make them look nice. Maybe these people were on the opposite side of the spectrum? Regardless, there also was other strange things that he didn't really understand entirely, but maybe he'd learn later.

Regardless, he was lost in thought, and likely would remain that way by the time he reached the council, but shortly after arriving he'd snap out of it once one of them or the person leading them there spoke.
>>
Dorfen War:
Well, that wasn't nearly as effective as planned. The commander is attempting to draw up plans for a second attack when the faemancers assigned to them abruptly attempt to leave. The commander halts them and is rapidly appraised of the situation. They are convinced to allow one last portal to the capital, which the Tarnish commander uses to meet with the leaders of the citadel. An agreement is reached where the city technically is absorbed by the Tarns to allow for the Tarnish army to provide defense. The Tarnish capital is appraised of the situation.The rest of the army remains at their original positions.

Turn 1: Tarnish AS borrow arrows from their archer colleagues and begin taking potshots at the disarrayed dwarven forces. With their preternatural strength and accuracy, even an ordinary arrow can be shot with enough force to pierce armor. Focus is placed on assassinating the dwarven commander and other leadership types
>>
>>3377819
"You can have your islands back. The towns and cities infrastructure are mostly fine. Only about 217 people, mostly soldiers, died. Then again, that's probably a lot of people for you. We only ask to be allowed a embassy in Nestana, but we understand if you say no."
>>
>>3378492
Diplo stuff:
The dwarves are notified by the Tarnish capital that The city of Idyllic Mount is now under Tarnish control. They are informed that whatever feud they had with the Calderians is over, and advised to move their armies back to dwarven lands. The dwarves are also requested to allow passage of a defensive force through their borders.
Two full armies, 10,000 men strong each, are dispatched by Battalmin and Elwenmin respectively, using boats to get as close to Idyllic Mount as possible. They hide their true size and nature by gathering up veils of morning fog, and march with haste to reinforce their colleagues at Idyllic Mount.

Action 1: The inquisition grows larger still, and the first professional inquisitors are dispatched. They do inquisitiony shit, and root out the heretics. Tarns are reminded that all True Tarnish report resident heretics when they see them. Any Followers that did not go with the Uwuin are rooted out and destroyed(pilgrims and travelers are fine).

Action 2: A Tarnshield is commissioned of fine cold iron. Made with haste, it is not of the same quality as the Tarnsblade or Tarnsuit, but is still quite light and powerful and is able to synergize with the other two items in the same way. The finest swordsman in the Battalmin army is granted all three before being dispatched.
>>
>>3376522
1. More territory to the east of Deran is occupied by the Conclave.
2. More colony expeditions are sent to the Western islands. A port by the name of Zerl is established as well.
>>3378589
A few of the Chosen help True God worshipers escape the Inquisitors of the Tarn, and those same Chosen send words of warning to the villages and hidden networks of Chosen that still operate of this possible threat. If they are content to remain in their lands, then there will be no issues. If not, then another Jihad might be a very real possibility.
>>
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>>3377232
Underground, the remaining traitors are readying themselves for the release.

100 are they, and the release of the first true Warp Rift in reality along with the 2 million souls which will soon be within the god's grips should probably be enough for each of them to be blessed with the powers of the Dark Gods.

The support machines finally die, crushed by the uncaring hands of the traitors, a hundred and one captured Cllegers are lined up in front of the beaming machine, each one is sacrificed to the dark gods, starting off a tiny warp rift within the glorious machine.

The final back up soul generators overheat, each one blowing up with a furious blast, the rift expands, each second thousands are sucked into horrifying torment.

The group chants, vying for the Gods attention first Oxomo is absorbed by the expanding rift, then each other is absorbed.

Oxomo has been ascended.

-------

The college is surrounded, the horror of the enemy, this "Cian" stands in front of them, his claims of slaying Petlin are unbelievable, for how could the eternal be slain?

He barks his "terms of surrender", all of which can be boiled down to "submit to us".

From behind him a demon of legend emerges, from the temple, where he sent his spies to destroy heaven.

In the wake of the Demon emerges a growing rift, obviously what the beast had planed, though it's surprise to the event behind it is confusing.

Armies of horrors spew forth, heralded by the dozens of what look vaguely like the spies.

I raise my weapon at the invader and shout; "I am Huracan, son of this once great empire, you caused this Demon, and we will never kneel to your will!" and fire, a flurry of advanced prototype ammunition is released, barely scathing the creature.

My lover, my wife Ixchel, leading her fellow priestesses, cast their spell, obscuring our presence towards the evil creatures.

Now we must escape, to Tumben-Hytza, where we can reconstitute our empire before it is consumed by Evil.
>>
>>3378795
All Uwuin allied troops cannot sense the fleeing Mesians until they have left Hytza
>>
>>3375452
>>The Kamadani Cyclopes

>Mercenaries rout with the Uwuin and try to save lives of both friend and foe
>Cyclopean Fashion

First action will be covered in the mercenaries section. Basically trying to get my guys out, and save as many others as possible along the way. Maybe a dinosaur or two if we can pile a bunch of people on its back.

With the Gorgon envoys, come men of culture and artistic pride. While the cyclopes had never been particularly vain or interested in their physical presentation, many appreciate and adore the craftsmenship and artistic qualities of the Gorgon fashion, and to a lesser extent their hairstyling. This causes a renaissance in hobbies involving weaving, clothing design, and general fashion. Heavily inspired by gorgon fashion, these cyclopean styles of fashion mixed their and the gorgon's styles of dress to better fit their large physique. Of note, cyclopean fashion puts more emphasis on the clothing itself, rather than the ones wearing it. This is both to highlight the craftmenship of the attire, as well as distract one's eyes from the cyclopes himself, which many cyclopes appreciated.
Hairstyling was met more pragmatically, usually to keep hair cleaner and out of their faces. Some cyclopes though, mainly the ones in companous, started trying to dread their hair in similar ways to the snakes on the gorgon's heads.

>>3377183
>>3377203
>>Cyclopean Mercenaries
The cyclopean mercenaries would have resumed fighting along with the rest of the Uwuin and Mesian troops when the cease-fire broke, until Cain came back out again to proclaim the god-king dead. Then, when all hell broke loose, and both the mesians and uwuin troops started fleeing, the cyclopes did the same. While many others were simply running for their lives, or only assisting their nearby brothers-in-arms, the cyclopes tried to save as many as they could. Spread out along the retreat-path back to the flying castle, the cyclopes were in perfect positions to shepard and guide as many troops back to relative safety as possible. Once the more able-bodied people had made it through, the cyclopes began picking up bodies of the fallen-but-not-yet-dead by the arm-full, and running them back to the uwuin caslte. If possible, the primes and alura seers would try to pacify a couple dinos and pile people on its back to help transport them.

Polemistís was the only cyclops relatively close to the fortress when Cain came back out. She had begun assisting the Uwuin captains in the rout, while also trying to maintain the fore of the escape route for Cain.

Kefalés had been told to wait in the flying castle after helping carry a few injured back. She walked up to the top of one of the battlements to see what was going on. There, the Elsight Seers swapped their eyesight again, and were beholden to all the crazy ass shit going down. With little to no context of what was going on, they could just sit there and watch as reality was ripped a new one.
>>
>>3379162
>>The Kamadani Cyclopes

>Diplo
>>3376697
Like was mentioned in the fashion action, cyclopean impressions of the gorgon fashion was well received. They were heavily inspired and soon a small but dedicated set of cyclopean weavers, seamstresses, tailors, and otherwise start making their own works to show to the gorgons. Cyclopean fashion mainly focuses on the craftsmenship of the clothing and less on the showmanship of the person wearing it, or attempts to completely distract the audience from the person entirely.

>>3376996
The return of Narsic vessels after an extended absence is met with a warm, if concerned, welcome. The cyclopes are informed of their situation and extend their sympathies, while also alerting the Narsics of any shipwrecked kinsmen that might've made their way to Companous one way or another.
The Cyclopes are willing to reinstate the trade agreement with the Narsics if desired, Iron for Iron clockwork golems. Or to commission a new good if they so desire.
>>
>>3378801
Except we were engaged in battle with them how would we not notice people we were fighting turning arround and escaping.
>>
>>3378795
Cian said that no resistance will be tollerated before Huracan can finnish his sentence a superheated fragment of Carion'dug explodes is head.

"Your God-King had me fight him in his domain a domain filled with those Daemons. He was no God, merely a wizard who put in protections for the day he is defeated and this was one of the protections."

Cians turns back to see the Mesians attacking the army of Daemons. For a momment he considers slaughtering them all for refusing to surrender... but some sort of kinship towards them overcomes him.

He decides to let the Mesians fight the Daemons while his army retreats bahind them.

> Action 1: Boats
The West Calderian Grand Fleet, Private West Calderian Boats, what remains of the East Calderian Navy and hired Emi'an boats arrive after many hours at the shores of the island.

Cian Loads up his army, but it's clear he brought way more boats than needed.

"You may be devilworshippers, but you are still human. If you wish to survive I will help you evacuate on our boats."

> Diploaction

Cian still wants to get a peacedeal out of the stubborn Mesians. The only people who have their God killed, Capital Consumed by Daemons and still refuse peace.
>>
Rolled 8 (1d20)

>>3377015
>>Diplomacy is hard to say the least, their friends old lands nearly slaughter any ship approaching too close. It is after several of these attempts, that a singular undead comes forth.

Some small elf, perhaps a teenager of some sort or another. It matters little in all reality.

A response is swift.

>>"We are...suprised you still exist, but...happy."

>>3379283
This entire Mesian conflict had left the eldritch nation in Turmoil feeling the tremors that occured. Feeling the shockwave of their leader flinching as they realize the full extent of what has happened.

Eldritch Involvement had been mostly via the Sea. Via the giant crab that assisted Cian's forces and their was unfortunatly one thing they needed to do in the homeland.

>>Action 1

Cian's sword shakes, the ribbon quivers and it's obvious enough for any to see that their next action will take a lot out of them.

>>"Survive."

>>Elizabeth is performing a mass raising of Mesian and Cian's forces that have fallen to assist Cian in his endeavors. The following roll will be for how many turns this can endure, Elizabeth has the forces set to follow Cian and obey him or his commanders.
1. This turn only, Elizabeth may suffer some health complications.
2-5. This turn and the next.
6-10. Three turns including this one.
11-19. Four turns including this one.
20. Elizabeth can endure this indefinetly via a cleverly made spell, via killing and converting the local wildlife.

>>The Giant Crab has turned into a defensive unit for Cian's forces.

>>Action 2.

>>Shangri-La is immensly vulnerable. Were sinking it and the canal into the lake and occean, as none of our people need to breath and it's way too attackable. This should be a relatively easy task only requiring the control of one tentacle or two, which Elizabeth can handel even in her current state.
>>
Umm ok, you check the archive's for your quest recently? You third quest has quite the description.
>>
>>3379339
Op*
>>
>>3378462
The council sizes him up. They can feel that he is being of magic and one of respect among his people. After a few minutes one a bit to the left of the center of the table begins to speak, his voice is calculating and cautious, but not cold, "We have a few questions, who are you? How did you find us? Do you come as a speaker for your people? And finally, Do you come in peace and Alliance or with some darker intent?"
>>3378525
The narsic, overjoyed at the return of their homeland readily agrees to the agreement, "Thank you for return our homeland, an embassy in Nestana will be fine. Understand though, that that is the only place your people will be allowed to go on our island, I'm sure you understand."
>>3379172
overjoyed at the presence of more narsic survivors the emissary meets with the survivors, around 50 narsic refugees. The narsic agree to reinstate the trade with the Cyclops, as the Cyclops make wonderful golems. He shows his ability to make silver as well and asks if the Cyclops have any new things that the Cyclops would be willing to trade.
>>3379291
As are we to see that you survived the great war. We were taken by surprise in our sleep and routed from our homeland. Does the rebirther still live? If not may we speak to Elizabeth?
>>
>>3376522
>With the regaining of their homeland the narsics begin repairing, all bugs and entomancers are expelled for the nation, excluding nestana. The overcrowded nation is told of the new settlement to the east, resulting in a large migration there allowing for more space on the homeland and the other colony begins to thrive in population.
>The golems are made so that they can not be tampered with by people untrained in opening the golems without breaking them beyond repair. If a nonexperienced person attempt to open up a narsic golem the golems inside will melt, destroying the golem and making it unable to be repaired

50 of these golems are given to the uwuin and the uwuin are told to feed it oil and it should be a steady worker without problems. ANd with that the golems are handed over, finishing the transaction.
>>
>>3379348
Their is a look of...shock on the undead elfs face that the Narsics still remembered anything about the Rebirther. But, their voice rushes forth clear enough.

>>"The Hero, the Rebirther fell bravely in battle. Lady Elizabeth, savior Elizabeth leads us and keeps us running. Our land is far from safe for outsiders dear friend and Elizabeth is....very busy right now. I will deliver what you wish to say to her if it is wanted.
>>
>>3379366
That is sad news indeed, tell Elizabeth that we are back and wish to speak with her at some point, and deliver this to her," he tosses the elf a roll of rastcatcha, "We will come back, talk with Elizabeth in a while. IF there are any resources you need we can provide them, along with golems that can fight for you."
>>
>>3379377
>>"....The Narsic's turns towards friendship and bravery in the war of sorrow is still remembered. Please, be well our friends."

With that the elf moves to head on home back to Avalon, simple and clean with a roll of weed in hand.
>>
>>3379380
With that, the emissary thanks him and flys off
>>
>>3379291
From the spawn-pits at Deran, and Northplace, a great buzzing erupts. It starts as a low droning for miles around, but as the massive, Tens of thousands strong swarm grows closer to Avalon, the Droning noise becomes deafening. The Buzzing reaches a pitch as the Ripplers and Hoppers circle above Avalon for miles around. They're just kinda sitting there though...
>>
>>3379455

>>Tendrils smack the beings out of the sky by the thousands, erratic and haphazard chitin explodes, bodys are crushed only for the bugs to come to what seems like a completely open clearing. Where the city of Avalon was rumored to be their is nothing. Just a road that seemingly stops, perhaps the undead really have vanished?

>>Inside The Rebirthers Mountain.

A faint light, agasint the rebirthers corpse, her head tilted, green hair cascading down.

A special herb glinting before a deep inhale as it's smoked and the world comes alive. Elizabeth's eye's gleam and shimmer, lavender energys pulsing through her veins.

A shudder rushes through her, a power, a strength, as the floor cracks beneath her feet. The buzzing of wings in her ears, the rising, the stirring of countless undead once more.

The feeling of growing connected to the tendrils of the land, a spell leaves a mind gleaming with joy.

>>Name:BugZapper.
>>Type:Eldritch Destruction Magic.
>>Appearance:Glimmering inbetween each tendril around the fair city of Avalon, each mountain sized tendril full of Eldritch Energy, it appears like Lighting, a horrific force of energy.
>>Purpose:The Repurposing of Eldritch tentacles into turrents capable of firing highly conductive Eldritch energys.

>>Arcing like Electricity, with a snap of Elizabeth's fingers, crackling occurs as the swarming bugs all bunched together die in a mere few moments, their organs being flash-fried the moment the energy hit.
>>
>>3379492
"Well, shit."
An entomancer breaks from his control trance.
"Fuck happened?"
Another asks, walking into the room.
"Fucking bug zapper magics. Damn necromancers and their stupid bullshit."
The man sits up, and looks the other in the eyes.
"So, up for a little experimentation?"
"The Standing entomancer gives his friend a cursory glance.
"And what the fuck do you mean by th-"
The man is cut off.
"Lightning proof Chitin of course!"
The man yells, then muttering something about crush proof being a retarded and unrealistic idea *Martin*.
The standing man rolls his eyes.
"And you really think that could work? Seriously?"
The sitting man gets up and grabs his fellow mage by the shoulders.
"Of course I think it will work! And get this, their tentacles are guarding an area where the roads just stop! What kinda retards do they think we are?! They're just making their city invisible to the naked eye. It's so blatantly obvious something is there."
The man runs off.
"Mark my words Mark, I WILL HAVE MY LIGHTNING PROOF Buuuuugs!!!!!"
The man yells as he sprints to the birthing chambers.
>>
Actions
>1.ERS has found ingredients in the junglesand forests to mimic the blackpowder invented by the stout people. The combination lites up and makes a small puff of explosion, but not enough to send it to the sky. They research ways to carry the mixture to the sky.
>2.The project in the jungle was coming along nicely. Preparations were complete and now the ritual can begin. A single seed is planted.

ERS sends a trade envoy to the stout people;hoping they would sell their blackpowder.
>>3378398
"Well, it'll be nice to trade again, but your friendship with the Corruption does not bode well with us. We will reestablish trade routes but it will limited to resources. As for your sage, he has been relaxing in Nan;sculpting figurines."
>>
>>3376996
"The Narsics! Ah what joy to see you walk the earth one once more. Where have you been all these years?"

Action 1: A new breed of mercenary appears in the black markets of Elwenmin. Sporting lithe chain mail and daggers of cold iron and mithril, these killers hire themselves out for anyone willing to pay the price.

Action 2: Another attempt is made to create an explosive similar to blasting powder. By combining brimstone, charcoal, and saltpeter, a very explosive analogue is found.
>>
>>3379615
I am saddened to hear that you will not accept us with the open arms, but we will happily begin our trade again.
>>
>>3379635
We where outcast from our land by invasions, we have recently regained our homeland. How are you, my old friends?
>>
>>3379339
I don't archive them
>>
>>3379615
Arriving at the Avkurg canal, the strange serpents are greeted warily.
(Skipping dumb first contact stuff)
The dwarves will trade Dwarven Blasting Powder (Magnirv) in kegs roughly the size of a dwarven torso to the ERS for three gold bars or equivalent each. They would explain the properties of the powder to them, being that they can produce an explosion under pressure, but without, they would rather create intense heat, spreading out and creating fires to anything flammable within range.
>>
>>3379640
“Ah, I hate when that happens. In any case, glad you’re back! We ended up beating the eldritch so that was pretty sweet, and I heard whispers on the street that East Calderia collapsed. There were some weird explosions, the Uwuins went to go check those out. And, uh, that’s about it! Oh wait, we also got this really sweet sword from the dwarves, you should go see if they have any more.”
>>
>>3379761
"That's a dope sword. We will go talk to the dwarfs right now. By the way, do you have any cool technology we can learn or buy? If you want we have a plant that enhances your magic ability that we can sell to you. Here is a free sample." With that, he tossed a roll of raschatcha, "It makes anyone feel great. but give it to a mage and their power will enhance tenfold."
>>
>>3379678
The bargain is agreed upon though a little hefty. Oh, well. Any price is worth it when it's in the pursuit of art. This trade further improves Gorgian style blackpowder and tactics. They send a ship of gold to the stout folk in exchange for the powder and information.
>>
>>3379774
Uh, we got cold iron, arrows, basically the same shit really. Oh! The boys at the capital just worked out a new powder that blows up really nice. Wait. Maybe I wasn’t supposed to tell you that. One sec!”

He consults with a mirror.

“Ok, they say I can set up a trade deal, 1lb gunpowder for 3/4 lbs of weed. The only caveat is that if you make anything cool with it, you would have to show us too. Cool?”
>>
>>3379801
"that level of production is not possible yet. we can do half a pound for pound of gunpowder. And you half to wait a turn while we set up the infrastructure to produce in mass."
>>
>>3379801
A compromise is reached, 1lb gunpowder for 1/2 pound ras. This trade occurs mostly through private sellers, and a lively powder/Ras trade develops through Elwenmin.
>>
>>3379831
slight edit, while the tarnish people use private sellers, the ras is managed by the narsic government.
>>
>>3379831
Dwarwenmin, not Elwenmin.
>>
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>>3376522
Updated map
-New Empire-
>Civilization/Race Name:
Hytzan Chaos Empire
>Capital Name:
Hytza
>Brief Summary of Nation:
As of the Death of the Mortal form of Petlin and the destruction of his 2 million dead a powerful chaos gate has opened.
Lead by The First Daemon Prince of Chaos Undivided, Xolotl and his cohort of 33 Exalted of Chaos undivided alongside 11 Exalted of each God, (totalling 99 exalted in whole) this empire of true horror seeks to convert every soul to the worship of the 6 Gods.
>Optional Fluff:
Due to the chaos gate in Hytza Daemonic corruption is spreading, currently a large portion of the Hytzan City has fallen to chaotic corruption due to proximity to the Chaos gate, though many seek to run away from this corruption.
--New Tile Type--
Name: Warp Touched Land
Color: Muddy-Rustic Red
(pictured above in Hytza)
effects: Daemons are at their most powerful here, a single lesser Daemon could perhaps take on a whole mortal army if they had their god's favor, along with this Chaotic corruption here overrides other corruption and anti chaos measures to a large extent.
Warp based magic is ten fold more powerful here.
>>
>>3379968
Due to lore disputes I'm remaking this
>>
>>3379968
Due to lore Disputes and how much larger Greys empire (in population, despite a large list of reasons why his empire would be populationally weak while mine was massive in population) was then I first thought I'm splitting everything up.
New city states:
Each siege failed, or was abandoned except for I.Sea due to the combined forces of the Caimenborn and the Grey Priests, due to this every Calderian City has split into its own city state, each one focusing on their own issues, still holding their great hatred for the Mesian Peoples.
The Mesian empire, with the loss of their god, capitol and college have also split up, due to the depopulation of Hytza and its rural areas the island, alongside what used to be Ba'al Hooche and another small island are uninhabited.
The confederation of Cholmigaah has been born (CoC for short), encompasing all western mesian holdings plus I.Sea.
They desire to accept the protection of the dwarves, due to their close bond of friendship with them.
The other two are the Theocracy of Nahuzan and the Mesian Central Reminant (officially the Mesian Empire)
------
>>3379283
The Mesian College attempt to fight back, but all are easily slaughtered by Cian.
-------
The rest of Hytza is in Chaos, literally, many are ripped to shreds by the insanely powerful daemons, fueling the ever growing warp rift. Much of Hytza has already been corrupted.

The forces of the Uwuin are forced outside of the city as the toxins and horrors which now stalk Hytza are simply not worth the trouble.

Refugees head north, to Tumben-Hytza, and now the Uwuin forces have a choice to make follow them, and exact a more permanent revenge, or stop as they have clearly crippled this evil empire for at least the next thousand years.
>>
>>3380103
>>
In cities around the world, that every civilization can access it, a tavern opens, "The Lost Scholar". Within, a silver haired man with an iron circlet offers rest, refreshment, and a kind word to any in need of such. He and his 4 wives somehow seem wiser than their beggardly appearance warrants.
>>
>>3380106
All Mesian forces retreat to their nearby cities.
Nahuzan and the southern states send diplomats to declare a white peace towards their former enemies.
>>3376522
(diplo) (CoC)
A diplomat sends a message to the Dwarven King, it reads as follows.
"Our former capitol, Hytza has been raised, we wish to become autonomous tributary subjects of your great Empire, we have been weakened by these far off wars, and wish to not be destroyed in whole by malevolent foreign forces.
We will give a portion of our manpower and tax revenue to you, my hopefully new king, numbering 20% of annual taxes and Levies during times of peace to at least 40% during times of war, we wish through this tribute that we can gain your protection from invaders, while we will in turn aid in your wars, whether they be offensive or defensive.
We will also accept any trade deal that your nation proposes, as even poor trade with your mighty empire is better than none.
>>
>>3380103
The Uwuin and Cian still demand the same surrender-deal as they did before. Though they accept being unable to exert the demands on CoC.

Cian expresses that there is no desire for revenge, but raids will continue untill the Theocracy and Empire accept surrender.
>>
Action 1

Sotr starts a ritual for the creation of a great magical barrier, while inside the chamber of stars and sit on the throne of peace. He is helped by other mages too.


Action 2

The freeblades emerge.
The warlike traditions from the ancient tribes remain, and veterans alongside youngs are in search of fights and glory.

With them also the generations of freemen and auxiliaries that have integrate in the realm leaving behind their culture.

Cor decide to organize them. They will only serve for our friends fighting alongside them. If there is a repayment of honor to one of the realms that as a friendship with us they will have a sufficient payment or we will pay for them if required.

The freeblades don t have any problem with that, since they would watch themself to fight with someone that would betray them after a second.


There are two particular freeblade companies that become famous more than others:

The Wind Riders, a fast skirmishing force that prefers to make multiple attacks leaving shortly after.
Made up by light archers, scouts, light cavalry and eagle riders. With the auxiliaries being made by light infantry. Few mages.
Old Warmth Fists, an heavy force made for deliver an incredible blow to the enemy. They are ready even for sieges and take on the battlefield warmachines as well. Mostly heavy infantry, heavy cavalry, scouts and archers. Auxiliaries are divided between heavy & light infantry. Several catapults and ballista, decent amount of mages.
>>3380127

Lady Iderri is send south once again. The previous talks do to the war where simply impossible to start. She travel south to reach the city of Tukaah and later Cholmigaah.

Cor wishes to understand if the war is still going, and offers trade and future help in the reconstruction of the two citys.

If any jackals or bandits appears an army could be send for deal with great groups.

The ambassador hopes to find familiar faces in such destruction.
>>
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Too much stuff to read in so little time.

>>3378589
A dwarven lord is notified of the Tarnish annexation.
Confused, they send messengers to the western siege camp to both inform them of what they've been told and to learn more of the situation.

Arriving at the camp to see the dwarves hiding themselves in their fortifications from arrow fire, while firing crossbows and artillery back at the attackers.
A messenger waits for lulls in volleys to locate and speak with a dwarven officer.
After a brief explanation of the situation, the messenger then does as he did to enter, and flees the camp, meeting up with his comrades.
To the north, the invaders would make journey impossible, so they return home to inform the Mountain Lords.

Naturally as they return home they warn merchants along the way, eventually leading to Lords issuing a cease on travel in that direction.
Trade to the north is restricted, guards being set up at the wall to prevent anyone to travel in that direction.
Additionally, a ship is sent from Lake Vorak to the northern canal territories to inform them as well.
A quick discussion among the Lords leads raising of warriors from the mountain homes.
Two large armies are mustered and sent north where one splits off to besiege Dwarwenmin, while the other makes it way to the western siege camp. (I'll rename them later)
>Dwarves March

Trapped dwarves recover from the attack and begin to ration their supplies and repair and reinforce any structural damage before they do anything else.
>Recovery
>>3378328
Another decision is made among the Lords.
They offer a king's ransom in Mesian gold to the Elves should they declare war on Tarn.
Though not ideal, a mercenary army would be requested if war is not an option


(I have more posts to reply to, but this is what I have for now)
>>
>>3379359
edit for autism. Instead of regaining their homeland, the rascatcha is engineered so that the weed cant be to tamper with outside fo smoking it or using as a herb. It is impossible to grow without narsic knowledge. This allows it to be traded without worries about if getting stolen.
>>
The narsic survivors have decided to retake their homeland. They bring tons of weed with them and fly to their homeland, as they fly over the call out to the survivors to join them in regaining their freedom. When they meet the bugs they have accumulated about 30000 mages all of which have lit up. they use wind to push the bugs out to the sea, drowning the ones that need the ground.
>>
>>3380553
dude weed lmao
>>
>>3379348

He would have snapped out of his train of thought before the council spoke purely because of the time it took for them to actually speak in the first place, though he remained silent and didn't know what to say for a few seconds before one of the people on the council spoke. "Clenkkom, though sometimes I'm called lucky. I followed the directions I was told and it really wasn't too hard to find you anyway, even if I can't fly. You aren't that far from Breksos. Holly isn't here, she was to afraid, so yes. And the former. I'm from the Queendom of Cafoddwol, what is this place and your nation called?" He probably should have probably tried to properly introduce himself the second he arrived in front of the council but it wasn't like he could change the past. Honestly he had a lot of questions, but it probably would be better to answer more of there question than ask at this moment.
>>
>>3380575
we are exiles of our homeland. We are known as narsics. Our lives revolve around homing our magic and technology. But we ask you. Do you come in peace and do you care for an alliance?"
>>
>>3380553
From underneath the mages, Thousands of warriors emerge, hacking, stabbing and slashing them to pieces. Tankers emerge from the earth as well to spew acidic flame wherever is seen fit. In total, the number of bugs killed by the mages is around 5,000. That being said, around 15,000 remain. Ripplers spit shards of corrosive chitin spikes at any who oppose them, and hoppers impale and carry off as many Narsic soldiers as they can.
>>
>>3380588
Around 1000 narsics are killed, this enrages the rest of the soldiers, with that the narsics create a ball of fire around them, causing any bugs that come near them to burst into flames. Then they charge into the mass of bugs, disintegrating the center of the mass.
>>
>>3380586

"I said the former, so, yes. I'm a Chaun, a noble one to be exact, and more Chauns like me and Fairies as well are back at Breksos. Our lives revolve mostly around magics, so that's a similarly between us...But yeah, an alliance would be nice." He really probably could go about this better...But hopefully he was good enough for government work...
>>
>>3380599
The ripplers, safely out of range, are sent to prioritize the now shielded mages, while the other bugs remain as fodder/a distraction. More holes pop up and swallow Narsic soldiers down, killing many.
>>
>>3380616
The center council member claps his hands. "Wonderful, we can give you sages to form your magic. But I feel as though your people have great craftsmanship abilities. I see it in your clothes. If you could send us craftsmen to improve our technology and magic we can do the same for you."
>>
>>3380618
The narsics whip up a massive tornado, sucking all of the flying bugs into a massive tornado, then they concentrate their fire into the tornado, cooking the bugs on the spot.
>>
>>3380506
why is the eastern and western halves of CoC divided
>>
>>3380506
>1.With the stout people style of blackpowder, the Gorgons were able to perfect their version! They research ways to create detailed and beautiful explosions in the sky.
>2.A divine sprout in the jungles begins to grow;feedfeeding on corruption and purifying all land near it even more.
>>
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>>3380636
With this, they below, leave our land and never come back. If you care for more loss, we can give it. If not send an emissary!
>>
>>3380127
Dwarves are saddened to hear the fate of their close trade partners, they accept them into the bulwark of the Dwarven Realm.

As the dwarves are currently at war, the taxes for the people would be an immediate 40% tax, however, not even dwarves are this rapacious, and so they instead lower the tax to 10% for a short period so the people may recover from the war.

Mithril for Mesian wood would be established and skaven slaves sent if aid in farmland is required.


(I don't know what narsic is doing but if steel if fine with it then whatever, but in the future he shouldn't be doing crazy attacks like he's been doing)
>>
>>3380506
Unfortunately for the messenger, dwarves are not the most stealthy of creatures and the area around the camp is not exactly the sort of environment he is used to operating in (open forests and roads). Furthermore, there is little reason for this dwarf to expect any hostility, so he does little to remain hidden as he walks along the path. The constant crunching of leaves and loud complaining alerts the army (already on guard due to previous dwarven treachery), and the messenger is rapidly apprehended. After being checked for any weapons or explosives, he is brought before the Tarnish commander, who looks none too happy to see him.

>Begin conversation with dwarves
>Until this is completed, the other parts of that post remain in limbo. No country should act on them until this is completed.
>>
>>3380962
whoops, messengers, not messenger. All of the messengers are apprehended
>>
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Rolled 6, 27, 8 = 41 (3d34)

>>3380506
Chaos:
Action 1:
The rift grows, killing off the eldritch power which occupied those areas
Action 2:
The horrid cultists who used to be Mesian, or even uwuin human soldiers under the supervision of Xolotl, chosen of Chaos begin a dark ritual, they will be able to complete it very soon due to the unstable nature of the rift. (it will be completed when 100 chaos points have been accumulated)

CoC:
Action: We must work towards rebuilding our agriculture by constructing a replacement for a soul circuit.
(diplo) we send diplomats to the other remaining cities in order to obtain any info they have on the construction of a soul circuit

Tumben-Hytza:
We must localize our military in our capitol in order to defend against the invaders

Nahuzan:
We need more land due to a lack of a Soul circuit. We shall expand into the desert and beyond.
>>
>>3380623

Needless to say, Clenkkom would be quite pleased with himself at being able to make the first successful diplomatic mission to another nation of not only any Chaun, but any fey of Cafoddwol. The deal would be accepted and the exchange of a few Chaun Smith's, Fairy Tailors, and Craftsfey heading over to help out in exchange for some of the Narsics sages, though the exchange wasn't going to happen right away, it would likely be a very good one once Clenkkom managed to get back and inform his superiors what happened. Regardless he likely was feeling quite proud of himself.

>Action One
The work on the Carved Capital Palace of Cafoddwol would continue and go fairly well, the foundation and all walls finished now with only the roof and inferior needed to be worked on before it was finished as a grand monument and a great gathering place. Of course, once news arrived that some kind of Sages were going to come soon, the fey working on the palace were quite excited with what help they might provide. Of course, some were also interested in how the Narsics were going to be like seeing as soon enough they'd be living with them for a while at least.

>Action Two
A Fey Queen, the only one currently of the element of fire, who calls themselves Pyre assembled a group of Fey Lancers and Fey Razor Blademasters to assemble the Firebrand Warriors, which at the moment only had a handful of the very small minority of actual fire fey. Regardless they managed to gather a sizeable band of around a thousand soldiers, made up almost entirely of lesser fey with only a handful of noble fey and then Pyre herself, and have started flying off in search of a conflict to join. Needless to say they aren't likely to cause much disruption to Cafoddwol, though it is a interesting turn of events, and possibly an opportunity for anyone looking for a mercenary company.
>>
>>3380962
Since there was never any covert operation, and there was no Tarnish army south of the dwarven siege camp, there would have been no one to apprehend.
>>
In case it wasn't already known, the dwarves would tell all nations they know of that they are now protecting the Mesians.
>>
>>3381188
Precisely. Give the fact that no attempt at stealth was made, the dwarven messengers were quite obvious to everyone in the vicinity. Thus, they were captured.
>>
>>3381290
The apprehension of the dwarves is retconned for the various reasons stated in discord.
>>
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>>3381298
This retcon is strongly disputed by the Tarns and should not be taken as fact until both parties agree.
>>
>>3381309
Dorf has stopped responding in chat beyond brainlet emojis, so I'll take that as a sign he's accepted his messengers being captured.
>Conversation with the Dwarves
"What the hell are you doing, skulking behind our lines like that?"
>>
>>3381155
[Cool intro shite]
The Tarn's are willing to supply cold iron swords and armor in exchange for right of first refusal on the mercenaries
>>
>>3381334

Pyre, after having found a willing contractor would be quite happy at having a chance to actually fight and essentially spread the prowess of the Fey in combat...However, upon being offered cold iron weapons and armor, they'd seemingly take a step back before saying "If you wish to give me such things as payment, I advise smelting it down and turning it to steel, or at least keeping it carefully contained in wood, stone, or any other material. I would much rather something else, however...I also would like details on the current state of affairs and what you require of me and my soldiers services." Despite a kind of confident demeanor, she seemed quite orderly...It was probably a bit worrying for the person talking to her considering her wings looked to be fire...as opposed to on fire, though her clothing nor anything flammable nearby seemed to be combusting at least...yet...
>>
>>3381364
"Ah, darn. Sucks, especially since most our army is decked out in cold iron. We'll figure something out though. You said steel? Well, we don' have that, but we have bronze, does that work? Also, I don't want to be rude," he states, furiously brushing sparks off of his jerkin, "But is there a way you could maybe, uh, tone the fire thing down a little?"
>>
>>3381371

"Bronze can work, it can be just as strong as steel and if not and unable to be made into tools it can at the very least be made into nice looking baubles and decorations on other things." Pyre would state before raising an eyebrow at the man seemingly being worried about the sparks. "Don't worry about that. It won't set you alight or ignite anything else unless I want it to...But I'll try to make it so you don't have to worry." After saying this, she'd position her wings a bit further back and they'd seem to almost be stifled a bit, not as large as they were before, though certainly still quite noticeable.
>>
>>3379162
>>The Kamadani Cyclopes

>Discovery of Pigments
>Industrial Clockwork Machines

Short loreposts since its far too late.

With fashion being introduced to cyclopes, the craftsmen and tailors desire for more vibrant and varied colors. Cyclopes begin searching their island for sources of pigments unique to the island.

The basic machines the cyclopes use receive further improvement and costumization. While still as convoluted as ever, and overall bigger than they need to be, these machines are now capable of more labor-intensive tasks and greater output. They still require manual input to keep them running, and are typically used as an extended tool by the head craftsmen.
>>
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>>3380848
> Action 1: Expand West Calderia... West!
Expand into the wasteland left behind by the fall of the Empire in the west to bring back the native Calderians back under Calderian rule.

Ba'al-Hooch is also annexed and renamed too:
Cian'dug'thyr.

> Action 2: We wish for peace >>3381051
The Grand fleet arrives at Tuben-Hyatza as also tens of thousands of undead Mesians and Calderians emerge from underwater as the fleet docks at the shore. Cian uses his once per day spell to let Sun Spears fall on the sand tile next to the new Mesian Capital. A massive crater of glass is created there.

"Mesian people! Your transgressions have been dire, but so have been your crimes. Accept surrender or me and my people will be forced to keep attacking you untill you accept peace! We promise to treat you fairly and to help retake your homeland which has been overrun by Chaos. As such we request your surrender.

> Rules of surrender
1. I will pretend the break-off-states don't exist so you can still play full Mesians as Cian might not notice immediatelly. This is mostly being nice OOC
2. In the part thet surrenders worship of Petin gets largely outlawed, but the ban won't be enforced much. It's more of not being permitted to insult the One True Faith.
3. Due to the destruction the reparation demands are dropped and instead you will be rebuilt kinda like Japan. Except with some foreign Churches forcing their way in.
4. Your governament will be demanded to be secular or at least to not follow the worship of Petin.
5. I get to "occupy" that nation and limit stuff done with it for 6 turns
6. West Calderia promises to eventually help retake your homeland from Chaos, as we belive it was like a usicide attack by Petin to create it.

> Otherwise we will raid your capital which can't oppose Cian currently and propose the same deal again.
>>
>>3381463
small diplo, the narsics show the cyclops a steam engine, they don't allow the cyclops to mess with it, but they show the power of automation. An offer is made that if the cyclops share some of their mastery of clockwork the narsics will share how to make a steam engine with them.
>>
>>3380108
The bar is a hit in the narsic homeland. It is a wonderful place to unwind and meet new people. Also, an offer is made to the man that he can sell rascatcha for a small percentage of the sales.
>>
>>3381644
>"Absolutely, thanks for your patronage."
>>
>>3381387
“Yeah, they can do some crazy stuff with bronze these days. Have you seen the gates of Dwarwenmin? No? Well, you’ve gotta head out there sometimes. They’re mindblowing. As far as bronze goes, we’ve got 3 tons of the regular stuff, as well as a few other kinds, like crafted bronze, magic-ready bronze and disks exploding with magic.”
He pulls out a bronze-engraved flask to show the quality of craftsmanship.
“Ah shit, should have asked. Do you guys like alcohol? I’m partial to dwarven drinks myself, but we make our own potato based alcohol called kadov.”
>>
>>3380882
An entomancer is sent.
"Alright, listen. We'll give you the islands. The conclave is in preparations for something far larger, and we can't waste resources on keeping these islands. Besides, we have our own islands now. With that, the Conclave relinquishes these islands back to the Narsic, and we'll be fucking off back to Talza now. See ya around."
>>
>>3381719
wonderful, with that the narsic return to their homeland, overjoyed to be back
those discontent with the islands go to the new colony in the east.
>>
>>3381719
> we'll be fucking off back to ...
>>
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>Action 1: With the reclamation of the homeland, The narsics set about reclaiming their islands form the bugs, they wipe out any traces of entrances and proceed to claim the rest of the island that has kratamer on it.
>Due to an influx of people an expansion of the easter colony takes place.

Results of an old move. The repopulation program of the eastern colony is a resounding success. The children of the messian slaves are extremely powerfully magically and there is a larger amount of seers in the new population, not to mention the matured faster than the average narsic. The use of magical growth is used now to strengthen the size and magical ability of the narsics.
>>
Action 1: The combination of ras and kadov creates a new drink with odd and counterintuitive properties. This drink has a social and stimulating effect, milder than the strength of full kadov or ras but also without a few of the side effects of either. The new drink, “rasov”, becomes popular in bars around the Tarnish homeland. Variants tailored to Uwuin, Elvish, Dwarven, Narsic, etc., appear in border cities like Elwenmin and Dwarwenmin.

Action 2: The skaven have long been second class citizens at best and actively persecuted at worst. Now they are given a chance to reintegrate into Tarnish society. By converting to the Tarnish faith and enlisting in the Tarnish army, the Skaven can have a chance at living in harnony with the Tarns.
>>
>>3381745
The narsics take a liking to this new drink. The idea of combing kadov with ras had not occurred to them. it becomes a tradition to pop one of these bottles at a child's birth.
>>
>>3381522
As soon as Cian learns that the Mesians now have Dwarven protection he storms of angrily. A few days on boat pass untill he reaches the shores of Nahuz. Nukes their sand and repeats.

Nahuz gets: Submit or be nuked into oblivion you ain't got no Dorf friends
>>
>>3381964
fuc u we will all end up in a horrible place after we die anyways because of you
Action: Nahuzan:
Exodus to the northern mines and western mountains and plains, Nahuz proper is abandoned and looted of everything anybody can carry
>>
Rolled 20, 45 = 65 (2d50)

>>3381994
Sigh... I'll roll how many slaves are captured
>>
>>3381994
>>3381997
65 000 Mesian people from the region are captured making 101 000 in total over the course of the war.

Cian decides to leave the Mesians alone if they refuse peace they shall not get it.
> Nahuz Theocracy will not bei nvaded, but periodically raided as they refuse to even negociate peace or even entertain the idea
>>
Elizabeth's nation has roared and soared to life once more. The people stand united once more, thousands stand alive and well. Stand united and strong, it is time that Elizabeth start to rebuild her home.

Start to regain the glory of the Rebirthers emprie and expand once more!

>>Minor actions.

>>Cian may come home some time in the near future, to find his wife not beset by madness. To find the mental illness, the degradation of her brain to have been fixed. The madness, the pain of and damage she sustained during their child's birth seems to have faded.

>>Cian's son, Little Grey has been being whispered to for years, now with Elizabeth in full force once more, she is becoming a more active force in his life and assisting him, both in learning the mundane and in understanding himself more and the magic he wields and why he should not loathe his power explicitly.

>>Action 1.
Elizabeth rises people up from their tombs, to head north, to head near the new islands, to rush to build a city, to build one two tiles south of Kansert simply called Rapture, a paradise beneath the waves where the infirm, the young, the fearful may live in safety.

>>Action 2.
Elizabeth is wasting and sparing no time, an ascension begins amongst many among Avalon, slowly Eldritch beings, Eldritch mages alive and beating begin to be formed. Numbering in a mere thousand before Elizabeth felt that she needed to stop, weaker then Elizabeth, but still mighty. These Eldritch beings are the future of the Eldritch Truth, are the future of the undead, are their opportunity to truly live again
>>
>>3381998
Retconned to 12k and goods worth 53k Mesian slaves.
>>
>>3381703

"No, I haven't had the pleasure to see them, but I will note to go over sometime in the future...I believe that those disks would be perfect payment though..." she'd pause when you mentioned alcohol, but her attention seemed to be more fixated on the bronze disks. "I have never had alcohol, nor do I believe any of the fey under my command. Though I certainly would be willing to try some later. Maybe it could be a bonus for success if I find it something enjoyable. Regardless, I would still like to know what exactly are me and my forces going up against and what is the situation?"
>>
>>Diplo.

>>The Narsic get a poor haggard undead traveling up to their island to meet them. Clutching a small printed book, made using the magical printer, is a single picture, containing a memory of Elizabeth.

>>"Elizabeth brought a deal for our friends."
>>
>>3382052
The undead is taken into a great hall of iron and is given a meal and a bed. The book is received happily and it is read. (What does it say?)
>>
>>3382069
The undead enjoys a meal, enjoys himself in a nice cozy bed and snoozes away happily, haggard and tired in life and seemingly the same in death.

As for the book.

>>It's blank, except for one picture and the caption.
>>Touch it.

Once they do a memory swells into the persons mind, a slightly smiling Elizabeth, looking revitalized, standing strong, eye's gleaming.

Her voice powerful, eldritch magic gleaming through her veins.

"The deal is simple, we'll print books, books like these that will immeasurably supply your people with the ability to spread knowledge, to keep knowledge and to make fantastical storys in exchange for the nesscary herb to keep me in tip-top shape.

>>Deal?
>>
>>3382075
We accept your deal, on one condition, you must become our staunch allies and not wage war on our allies. failure of that will result in a lack of herb for you.
>>
>>3382078
Retconn, an emissary is sent to meet Elizabeth in person. And he tells her this.
>>
Rolled 1, 15, 13, 11 = 40 (4d16)

>>3380848
Chaos:
Action 1: Thanks to a *Tarnish* in the fabric of reality the ritual is completed very much on schedule, with its completion 16 chaos infected projectiles made from the refined tungsten that was found in the former Temple, these weapons will require much preparation to fire and shall be fired periodically until they have ran out, at which point the dark gods shall lose interest in Xolotl's interests and go back to their Great game almost entirely.
Action 2: The firing process for these weapons will now begin, every one will require half the amount of energy to fire as it took to create all 16.
The choosing process for each fired projectile will be random as to not cause anger from any of the chaos gods.
(any repeated rolls will be rounded up by 1, or 1 down if up is not an option)
CoC: Tumben Hytza has returned our calls, they want to construct a joint Soul Circuit in our lands due to the fact that they are not under dwarven protection.
Begin experimentation and construction process.
Tumben: We will help
>>
Rolled 8, 13, 17, 1 = 39 (4d19)

>>3382143
2 undivided, 1 excess, 1 order
Targets to be chosen?
>>
>>3382140
Elizabeth stands, relaxed staring down at the city of Avalon, gently the emmisary is greeted with a stare. With a small smile, shimmering in the wind, a green eyebrow raises.

>>"Tell me, who are your ally's? You expect them not to assault us first? We've never been the aggressor, you know this. Your offer is insulting."

Fingers splaying together, this tiredness gone, this strength in her bones, this rekindling in her being. This fire that made her shake, her flesh contorting and quivering.

The split open head revealing a gleaming face, eye's filled with life, with strength from the herb and they finish their sentence.

>>"But, I'll accept it any way, friend."
>>
>>3381651
When there was little governing to do, the People enjoyed walking through the Town market. She(no, They, always They. Get it together!) enjoyed the manic consistency of it all, how everything changed and remained precisely the same. They ducked past the candy seller, took a right down a familiar alley--and ran directly into a building. Huh. They could have sworn that that bar hadn't been there yesterday. As they approached the smooth facade, their scepter warmed slightly in their hand. Hmm. There was magic there all right, but so subtle and fine it was near impossible to tell. They took a step back. "The Lost Scholar", eh? Strange name for a tavern. Very strange indeed. There was certainly something to investigate here, and The People were determined to do so. And hey, if nothing else, at least they could get a drink out of it.

>A figure in a dark brown hood approaches the bar of the tavern
>Though its difficult to tell age under the thick clothing, their posture and attitude do seem to be fairly youthful.
>>
>>3382147
Dorn, the dwarves, the narsics and the empty rat lands shall be hit, how many will be fired?
>>
Rolled 70 (1d100)

>>3382185
>>
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>>3382188
one is fired, the weapon of undivided upon the rats, the weapon pierces deep underground, a lowly band finds the weapon, and begin to worship and spread the worship of chaos undivided among the free rats.
>>
> War technically speaking not over, but post war rapport
---------------
Losses:
Lifes of Dwarves, Uwuin, Calderians, Tarnians, a Cyclops and Undead as well as a flying castle

Wins:
58k Mesian Slaves (2k sold to Nascics)
53k Mesian Slaves worth of Mesian property
All the stuff the united Crussader armies raided
the Corpse, weapon and armor of a God and the former City of Ba'al-Hoch
>>
>>3382149
>"Afternoon! Please, have yourself a sit. Don't much matter which bit of you's tired, I can give 'em a break."
>>
>>Let's do some more fucking Diplo motherfucker!

A spell of Teleportation has been prepared by this Eldritch Woman. Pendragon, named after the Draconic race that inhabits the nation of the Eldritch Truth.

Championing for them, a human turned Eldritch, a crown of living metal, armor glistening and gleaming in the faint light as the moon shimmers and she casually walks out of the water, dripping faintly towards an entomantic encampment.

Her voice, serious, simple, holding a bit of amusement, her steps eerily light and graceful. Her body was different through and through underneath her armor she was draconic.

Bone plating, perhaps faintly visible coming from her collar.

>>"Entomancer's, we've wasted enough time in this pointless drivel. Your misinformed and Lady Elizabeth and mineself and the rest of mine nation and your own have to worry much more about literal demons firing slags of metal from the heavens upon people."

Blunt, to the point, she was...tall, nearly nine feet in all honesty staring down at them, an aura of precision, of something orderly. Of emotion, compassion, determination, annoyance. A strange branch of magic, one that had perhaps in the intial meeting with the undead been ignored in favor of the begins appearence and nothing more.

Seeing what they had wanted to see perhaps?
>>
Action 1

The ritual continues with Sotr taking more concentration.


Action 2

The water magic start to be more refined by our mages.
>>3380506

What the dwarfs have tell us as shock us deeply.

How could the people of tarn do that ? The tarn that sacrifice their young army for stop the undead.... why ? Can even exist a reason for attack the noble dwarfs , the ones that where attack in their own home with families and friends at their side ?

For the fact that we have give friendship to them we will not go to war, but if the unjustify attacks will continue against the dwarfs this friendship will not stand.

since we expect that the values that made it in the first place, will be respected. Especially during the war the dwarfs with their battles did defend even the tarnish, and later with our arrive we hold the ground for no abominations to come to this newborn realm.

We can t understand why the Tarn wants to do this war, to a people that has done no wrong. And instead helped incredibly the north trade, developing inderectly the realm of tarn much as us if not more.

---

Freeblades arrives and obey the orders, the Wind Riders and Old Warmth Firsts moves to reach Beania.

Their expense pay, in addition sun elves merch that could help in the dwarf effort for their defense has is prices lowered to the dwarfs.

And to the suggestion of some diplomats a trade embargo will be send to the Tarnish people.


>>3381745

A diplomat arrives at the border near Ladlemin, with him the letter of trade embargo.

He speaks

"People of Tarn why you declare war to our great friends ? What reason you have to attack them ? Why you are full of hate with a people that shield you during the undead war ? A people that traded with you, and with that fair trade helped you inderectly .... a different way to what we have done, but similar . And much like us you have given a name to one of your citys with the name of their kin. There is no reason for your assault of the dwarfs to continue."
>>
>>3382276
"Shit that's hot" One mage mutters under his breath, only to be elbowed by at least 3 others.

"Excuse him, he's a fucking retard. Getting back to things that actually matter, weren't you the ones who had some sort of undead god try and take over the sun? Didn't you fuckers turn the god damn sun green, and them the Uwuin had to impale said undead god on their giant fuckoff tower-spear thing? Any you expect us to believe that, not only are there actual demons, but said demons can also fire chunks of metal from the sky? I'm sorry if this sounds insulting, but you have to admit that it all sounds rather nonsensical from an outside perspective. We only just started colonies on the continent." The most senior mage responded.
>>
>>3382275
"I'll take whatever you have for the soul, if you please. Could do with a spot of conversation as well, in fact. Tell me, old man, what brings you to these parts?"
>>
>>3382312
He pours you some rum.
>"My path was proven untenable, so I diverted. In short, I was disappointed learn this world has no need for one such as I was, but I do still intend to do my part to make it better.
>>
>>3382291
>Reminder that none of this has happened yet, and may in fact never happen if Dorf and I manage to work out an agreement.

"Dear elves, we are saddened by the chain of events that brought us all to this terrible confrontation. The dwarves are great friends of ours, and their friendship has been a great boon to our lands. But some transgressions are so severe, they cannot go unpunished.The dwarves attacked a civilian city without any reason beyond bloodlust. When said people came to our doors, begging for aid, how could we refuse? We attempted to intervene to stop the bloodshed, but during our talks, they broke the ancient code of honor and attempted to destroy our people under cover of night and flag of peace. (/hypothetical)[We tried for peace again, and again they rebuffed our attempts and declared war on our whole nation. What were we to do then but fight back?](/hypothetical] We understand that you have strong ties to both us and the dwarves. We know that ou have as little desire to invade them as you do us. So all I ask of you is that you stay out of it. Let the fates decide who should win and ho should lose. This is our only request of you. I pray it is received well.
>>
>>3382297
>>"Shit that's hot."

Pendragon's lips curl in amusement at the man before a hand gently pats the top of their head. Listening to them, hearing them before moving to respond.

Hand raising up, with a tutter.

"Firstly our god is fucking dead and he was never a god of undead. He was just a being who shepherded us. Secondly we are under new leadership, one who openly defied said being in trying to prevent the war in the first place. Thirdly, you are under the misconception that we did traditonal necromancy in any sense of the word, we simply used magic to pull the soul to it's old body and fuel the cells to keep them going and prevent rot and mind degradation."

She raises her hand, to explain herself, knowing what they are going to say.

"This is done, merely due to the people of our area for one reason or another, perhaps it is just what happens to the faithless, inhabiting a black paralyzing void of an afterlife. Revival until this can be fixed in some way was deemed preferable until we could either fix this or figure some way to prevent their souls from being trapped in this oblivion. We have thousands of hours of documentation of this that can be provided."

Breathing in nice and deep, a small smile flickering in their eyes, a bit of a warmth, this life...she is either telling the truth or brainwashed.

"Documentation can also be provided as to these demon incidents."
>>
>>3382337
"Interesting. Vague but interesting. So you're from outborder then? Odd, you seem so familiar...No matter. So your a traveler of sorts, eh? Seen a good deal of the world , and decided it wasn't for you? What brought you to Ladlemin then?"
>>
>>3382365
The senior mage sits and ponders the words spoken to him for a few minutes.

"We're not one's for religion and believing in an afterlife. Our main gripe with the undead is more of an arcane opposite thing. We deal in Biomancy, the manipulation of life. I'm personally 124,ish, years old. If you can indeed provide evidence to these "demons" and their magical superweapon, we will call off our swarms, like the one under us right now."

As if on cue, or to prove some sort of point, a fissure opens up a few yards away, and a warrior bug crawls out, and begins it's patrol away from the group, not paying them any mind.

"Well, that was some good timing." The senior mage chuckled. "So there's our terms, so to say. Give us the evidence, and we won't attack you fellows any more. Deal?"

The man sits up, and holds his hand out, warily, but out none the less.
>>
>>3382381
Pendragon blinks softly at this, green flickering over them before rubbing her chin she responds.

"The tree of magic we use is not of the arcane. It is Eldritch, weird strange, based off precision that we learned from said God. I shall not bore you with the minutiae, but simply put a spell requires a name, what type it is, what it looks like and it's purpose."

Smirking, clearly a bit exasperated at how she's going off tangent.

"Needless to say it is not alligned as the opposite of life, after all we have encouraged it with the sea, making creatures more nutritious, docile and delicious resulting in much creation of life. As for evidence, I can simply share my memorys of the event or take you to Avalon and show you the craters and burned districts or grab any one of our innumerable books detailing things in a coherant a manner as possible."

Hands crossed, bone collar rising slightly, flickering at the presence of the bug nearby. She waits for them to reply with a impatient gaze.
>>
>>3382425
Before begrudingly making sure to shake his hand, her hand is a bit warm, bit smooth as she had taken the glove off and appears to be covered in some sort of bone armor. Probably some sort of spell that made it as armor over their skin?
>>
>>3382381
"Same as brings people anywhere I suppose. What brings you into my tavern?"
>>
>>3382433
The senior mage smiles, before being dragged back with the other men, and one woman, maybe, where they all gathered together and in low murmurs discuss their options. Speak of "How do we know this isn't mind rape magic?!", is directly followed by, "That sounds kinda hot too" The mage is given very, very odd looks. Another conversation goes along the lines of "Bring us into their invisible city, which by the way is totally obvious, and electrocuting us with their lightning tentacles!"

After a few minutes, the senior mage emerges. "We will come to your city, But we also wish to ride on our mounts. We assure you that they will cause no trouble."
>>
>>3382452

>>"Good, I'll kill you if you do!"

She certainly looked like she could fucking do it, break their necks, snap their body's underneath her strong form. Bone covered hand tightening and loosening, clenching into a fist. Relaxing as it almost seems like they were spoken to.

>>"Elizabeth is fine with this as well, current leader for your information."
>>
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>>3380848
1. Research and experimentation on electro-resistant Chitin carapace has proven fruitful. New warriors are 99.9% resistant to electric shocks of up to Arcane lightning, a powerful lightning indeed. A bit of time is needed to do the same for all our swarms.

2. Recently, stories from the mainland speak of godlike entities doing battle with each other. The most powerful of our mages have been commissioned to create a so called "God Bug". While of course, the bug isn't a deity, it would be a very powerful and resilient bug indeed. It's code name, for now, is Megaguirus.
>>
>>3382479
"I want her to crush my head between her thighs" That same mage whispered to himself.

"Dude, what the fuck is wrong with you? Seriously? Why are you like this?" Replied another mage, standing right next to him.

The senior mage looked back, only hearing the response to the mages weird fetishistic ramblings, and turned his head back to Pendragon. "Good enough for me. Shall we head off now?" He asks, before closing his eyes for a moment, muttering a few arcane chantings, and a Warrior, with a saddle on it, emerges from the earth a few yards away.
>>
>>3382513
The warrior, Pendragon simply nods, her form moving swift, a flash of light, a glimmer of eldritch energy and just like that?

>>They Teleport, a spell having been prepared earlier.

Landing with a soft thump on a ledge over-looking the city of Avalon. A green haired eldritch being, this Elizabeth staring down at the city.

The remnants of crators was obvious, the burns and ruins of destroyed buildings still obviously being rebuilt and teeming masses of people moving about, the feeling of death, the opposition to life wasent felt in the city's aura so to speak.

Arm's crossing on both the blond haired giantess who was leaning over the fetishistic mage and what must be their leader.

Elizabeth speaks and her voice is airy, strong, glimmering sparks flickering around her.

>>"Your bugs crackled and popped, was a rather simple operation. But, I think the city scape, the craters here and the remnants of our burned buildings tell enough of the tale. If you don't feel convinced, you may go to the local clinic where the burnt victims went and now sleep."
>>
>>3382544
"We're working on that." A mage replies towards the bug comment.

"This, this is very worrying." The senior mage replies. "What the hell kind of magic can cause this much damage?"

A mage whispers to another. "Well, that isn't disturbing. Not at all." He says, referring to Elisabeth.

The senior mage speaks up again. "You are the now leader of your kind, correct? What the hell kind of mage can preform such devastation?"
>>
>>3382262
> United Crussader army:
Necrothlund Crussader Army - they return rich and happy though as undead and forced to live insecret they do not need much of the plundered riches so they share it with everyone to increse living standards

Golden Republic Crussader Army - they return filthy rich some of the younger guys got themselves wifes from among the Mesian slaves. They settle in the newly colonised Emi'an land. Becomming akin to the Cattle Barons of old Sarinthia. All of the major land owners in that part of Emi would soon be the former crussaders who last visited Emi when it was still divided...

Rattakian Crussader Army - they raided a lot and got themselves some slaves... those got worked/raped to death soon though and the tons of obtained riches spent on booze. What stayed was their reputation and status within White-Rattakin society.

True Dorn Crussader Army - returning with tons of riches they would help build cities and make the land richer getting one step closer to the glory of old Dorn.
(maybe give them some colonies too OP you fag)

Bees Crussader Army - they are kinda like dogs they wanted the food and brought it back to the hive.

> West Calderian Army
Many men are made generals and the Roachidians who died are burried with honours, they did not raid much and are a proffessional army.

> Dwarf Mercenary Army
The Dwarven Mercenaries for their brave service are offered permanent emplyment as the bodyguards and personal army of King Cian I Nashet and for his great service the leader the Dwarven mercenaries is granted noble status.

> Uwuin Forces
They did not get to spread their faith so they are like meh, but getting 50 000 slaves back into the home land is nice. Especially Mesian ones.

> Tarn Forces
... um the 60 were kinda at the reactor when it chaos exploded so they are either Chaos Tarn or Dead... so yeah. They deffinetly considered heroes though.

> Cyclops
They are thanked for their service though some complaints are made for them being cowardly and insubbordinate at time, but they more than made up for it with heroism. Cian gives nobility to Polemist and expresses condolences for the death of one Seer. They are given some stolen Mesian books, samples of ki'ik metal. A lot of robbed Mesian jewelry, weapons, books on mesian magic. etc.

> Eldrich's Forces
They were on boats so they are expected to have looted what they wanted. The Giant Crab if still alive would get a medal though.
>>
>>3382563
The leaders head cracks open revealing a rather clean face, long glimmering green hair, slightly bushy eyebrows and faint annoyance in lively eye's, glimmering a faint lavender, veins noticably gleaming with the stuff.

>>"I am the leader of my people's, the Messians did it. As far as I can tell they used multiple mages and their god to do it simultaneously across multiple areas. We counter invaded, killed their god and they've unleashed demons now and I find it likely they will fire again, i don't...diden't feel particularly good about this war until the moment they lost, they unleashed demons."

>>3382573
They got the loot they wanted, brought extra undead that were now permeant members of the civilization and most importantly, the giant crab survived.

It's hermit crab like eyes glimmer with something akin to happyness at the shiny metal on it, happily attaching it to It's shell, before clacking and crabwalking into the deep blue.

>>Truly a majestic creature.
>>
>>3382563
The saved diplomat sends a throw-away-slave to the Chosen with some gold and the message.
"The greatest heretics the Mesians of the God of destruction. Deal with them. Eldrich magic is good at killing daemons."
>>
>1. The divine sprout is growing a bud
>2.ERS is excited for the games. They work tirelessly to improve and expand the structure of every building in the land.

It's almost here for the games to begin. Sad that not many will not attend but the war on the mainland is distracting and eliminating nations. Oh, well. Niche things are better anyways. ERS sends out invites to their one-Eye friends and the stout people since they help them with their blackpowder.
>>
>>3382148
"We know you would never attack first, and if my friends attacked you, we would expect you to defend yourself. all we ask for is an agreement of mutual protection. We thank you for your willingness to this agreement. We consider you one of our oldest friends. Also, our allies are a fair fold to the north, they call themselves fairies" THE WEED IS ON.
>>
>>3382678
>>in the past.

A thumb is raised, a deal be set, Elizabeth is in a good mood.
>>
>>3382312
small think of note, there are lots of narsics at the bar. and you can buy ras here.
>>
>>3382596
The senior speaks up "Well, we can offer an inexhaustible swarm of bugs armed and armored, you've seen the flying ones, but the one that walk the earth and tread the waters are far more fearsome. A single warrior can lose a limb, and still be 87% effective in a fight. Not to mention improvements to them are being worked on by the day."
>>3382613
The slave comes across a calderin style village. It was somehow very peaceful in spite of the war raging the area of the continent. It overlooked the ruins of the spire. He goes from house to house, asking for the any of the chosen.

Eventually, he finds a Chosen who willingly admits to his past, and hears out the message. Soon, the leaders of the Chosen congregated in secret to discuss the ongoing events. Some speak of another Jihad, which would lead to great death on both sides, mesian and Chosen alike. Of note, was the fact that no one had any fucking clue what Eldrich magic was. The slave is sent back, with another message. "Give us advisors, and the Chosen shall wage war in the name of our God once again."
>>
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>>3382291
>>3382364
(Tarn stopping the messengers is not canon, as stated previously, so the elves are still informed. Also even if the messengers were captured the end result would be the same, just needlessly delayed, with dwarves obviously suspecting foul play from the tarn, and simply doing the same actions.)

>>3382573
A small portion of dwarves would accept the offer.

>>3382629
The dwarves wish to wait until their troops can return home so that they may send their best dwarves.

>>3381745
The dwarven army reaches the western siege camp, discovering them under attack, they charge the enemy and rally the camps forces.

The west western (temporary name maybe) siege force arrives at the city. A lone dwarf approaches the city and would wish to speak with the cities lord, meanwhile the army sets up camp.
>>
>>3382716
Stop doing this Dorf. I said the messenger was captured, and I had a reason for doing so. We're not at war yet. You cant just declare something you don't like not canon.
>>
>>3382573
Yeah, they dead as hell, trapped in sarcophagi of molten iron. I'd be grateful if you brought them back, but will understand if you can't.

>>(Fay, im sorry I can't find the actual conversation.)

>>3382046
"Hmm, let's see. I can get you one magic disk, roughly twice this big."(he stretches his arms out as far as he can)
"That sound good? As far as what we're up against, I'm honestly not too sure. There's been rumors circling the complex that we're in some sort of fracas with the dwarfs. They're good people, but a very stubborn sort. Real fond of mithril, those guys, so probably any magic you use you'll find reflected right back at you."
>>
>>3382443
"Very well then, keep your secrets,"-they mentally make a note to search the complex registry for any mention of an outborder applying for a tavern license-"I won't pry any further. As for me? Well, I suppose I'm nobody either," they laugh without humor. "It feels like I've done everything right, and yet still is all going to pot. I suppose I need a break from it all.

>I wonder if Grey would be able to sense the scepter under her robe. Maybe not the exact shape, but he might sense a sort of vortex, draining away all the magic from its immediate surroundings.
>>
>>3382935

"Good to know. I presume we'll have to get up close and personal then. While it removes some options, most of the lesser fey only have lesser tricks. Either way, way I believe we have a deal, something good for a modest start and certainly a good foundation. Just point me in the right direction and I'll look for where this is going on and report to the commander nearby." Pyre would say. To be honest, the payment was fairly minor for what she was doing, at least in her mind, but this was more about solidifying a name as an effective fighting force and potentially getting more soldiers than it was about payment. After all, this was her first contract...

Meanwhile...

>Action One
With the little exchange under way, some chaun smiths along with a few fairy tailors and other craftsfey would head to the Narsics and try and help them with what was needed. Most importantly the chaun smiths would find work on one of the prototype projects that the Narsics had, specifically creating what could be called a fancy reinforced tube of metal on a pedestal. The chaun smiths would be able to provide quite well and the first test of the prototype would show that when loaded with some blasting powder the Narsics had and a iron ball, the tube would in fact survive the force of the blast when the powder was set off and the ball could go a good two hundred and fifty meters or about eight hundred and fifty feet. Of course, it's still just a prototype, but it's certainly a great step forward. Clearly cooperation was likely to go quite smoothly.

>Action Two
As it turns out, ever since the founding of their own small little town, Caraway had been working away on how to create more magical energies. Naturally, she found that magic energies cannot be created out of nothing, however despite this, she kept at her work, specifically work that can best be described in a layman way of 'if it's somewhere else, just bring it over here.' Of course, she wasn't trying to find a way to bring magic from one place in the world to another, but rather by poking a hole and sucking magic out of a different realm. Of course, she still had plenty of work to do, specifically making sure said magic wasn't volatile and nothing could slip through without notice, but her work has bore some fruit and is clearly possible, and she has managed to write down a good deal of her findings. Maybe someday with her work, those legends of emperor and empress fey would be put to the test. At the very least there might be more noble, king and queen fey if she is successful in her work...
>>
>>3381522
The regent King of Tumben-Hytza looks down at the translated commands of Cian.

His face is contorted in a look of disapointment, he looks up and whispers his response to the interpreter.

The interpreter speaks, “These demands you have given shall be accepted, Tumben-Hytza will and her vassal Maikaah shall become the subject of the Uwuin nation, but only as long as one regulation is allowed by the Uwuins, the undead go against everything our culture stands for, and because of it they will be banned in all forms from ever setting foot on this island or within the territory of Maikaah.

Nor shall their goods, no matter how important he ever directly imported into this nation.

Because of your demand that we abolish religion in our government we will change our flag to something which will not bring the memories of the war to my people, the symbol of the Mesian Serpent, a symbol of renewal and permanence, as opposed to the old symbols of Mesian religion.”
>>
>>3383075
"Yep, OK. I'll have a disk sent from Battalmin sent here by next week. You think your people can e here to pick it up?
>>
>>3382701
The Chosen are given advisors from the private retinue of the diplomat they saved.
>>
>>3382903
desu. even if you captured it he can just send more messengers and how would you even know where and to whom he is sending messengers for you to catch?
>>
>>3381463
>>The Kamadani Cyclopes

>A Whole New Pigment™
>Companous Urbanization

The search for pigment sources has led the cyclopes to something astounding. In their jungles grow bulbous fruits, which when dried and crushed, create an astounding display of violets and indigo. These fruits are soon grown across many jungle villages, and quiet a few tailors and fabric makers covet these pigments for their own wares. While the violets of the fruit are indeed striking, it appears that some of the effect is lost on others. When shown to some passing Gorgon traders, they marveled at the rich purples and indigos, but didn't seem to notice the more nuanced shades and streaks hidden within. The cyclopes learn that they can see a bit farther into the Ultra Violet spectrum than others.

Companous is unique among the Island as the only true 'city' of the cyclopes. Singulous, Solitous, and Seculous being more large logistics hubs and market places for the spread out villages. Companous, meanwhile, has to deal with a steady population of cyclopes to man it, as well as the constant influx of foreign visitors and traders. While the city has a good deal of entertainment, greater quantities of amenities and housing is required if the Cyclopes wish to keep all foreign contact limited to the port city. Many new structures are built; residential, commercial, and even some industrial buildings for commissioned goods. Inns are made to house peoples of various sizes and physiology. Shops and stalls line the main streets, able to be rented out by traders if they want a more permanent place to hawk their wares.

Curiously, during construction, one of these buildings is already occupied by a tavern. "The Lost Scholar." Filos occasionally goes there when he really needs a drink.

>>3382573
The Seer's body was not recovered, the cyclopes striving to save the lives of those still living. He will be remembered by the people who knew him, but ultimately, the cyclopes consider his passing complete. The surviving cyclopes though, have a harder time coming back from what they've experienced.
Kefalés asks to be let off on the mainland, along with the other fluff-puff mercenaries. With the contract over, she is now free to tour the world to her heart's content.
Polemistís lumps the Nobility title as an extra benefit to being the Primarch. She gets more challenges from her fellow Primes than before, but she easily wins each and every one.
Most of the weapons go to the Proving Grounds, while some is snagged by the weapon-smiths to examine later. The books all go to the Seer Monastery. The metal goes to the magma forges. And the jewelry makes its circulation around the island, ending up in various places and on various folks.
>>
>>3383101
All followers of the one true faith errupt in erratic joy for another people's have chosen to empbrace the One True Faith. All the reserves of Dwarven Ale are consumed and a new holiday established.
*they know you technically did not embrace it, but with being a subject it becomes legal to practice there

As the Mesian wish no undead shall enter their land as liking or disliking undead is not part of the faith. The ban on any imports from Eldrich lands is noted down as if on a checklist, it seems as if the state representative does not care either way.

The two subject nations would soon see a lot of changes:
1. Due to the faith belonging to genderless bugs andt he question of marriage first arising among Calderians all forms of marriage would be legal and noone would care. If your cuture wanted to keep it all straight noone would care either way.
2. Tons of Missionaries wielding poerful healing magic would arrive in the land minimasing the damage done by the war healing the sick regrowing limbs etc.
3. A lot of houses companies and manufactories with a distinctive Emi flair to them would start being constructed on the islands. It is to give work, housing and a place to pray to the people.This would be an extenssion of the Church of Emi which is basically a corporation.
4. West Calderian soldiers would be wandering the streets patrolling them for any terroists, independance fighters and oppositionists. As well as ones still openly worshipping Petin.
5. More trade opportunities. Trade networks would be opened up with nations such as Emi, Bees, White Rattakia and of course Uwuin'taipan.
6. A lot of the previously captured slaves would slowly return as converts to help rebuild the nation.
7. The hole cian blew in the ground would kinda become a holy site so expect pilgrims and cash from pilgrims.
>>
>>3383101
>>3382701
The orders are changed to exclude the Uwuin'taipan subject states from being attacked in terrorism as they are in the middle of being converted.
>>
>>3382197 >>3382364
> a Warpsone projectile hits Rattakian land at Tarn-White-Rttakia border
The attack is obviously the work of the Mesians, but not our Mesians as such a message to the Dwarves from the white Rattakians is sent asking why their subject is nuking them. Still the place hit was not important... the important part is the chaos energy. The soil once robbed of it is revitalised and the once seemingly lost warpstone deposits are there once again.

>White Rattakia and Wild Rattakian tribes regain
- plague monks
- rat Ogres
- war-flame throwers
- other Skaven Shit

Religious make up of WIld tribes:
40% - bastadised One True Faith (stable)
40% - tribal cults (falling)
20% - Chaos Worship (growing)

The once dormant weak rats would now start wrecking chaos within Tarn lands though it is pretty clear it's basically only the Chaos worshippers.
Meanwhile in White Rattakia the local state would have a hard time keeping the spread of Chaos at bay.

>>3382629
The Uwuin now understand what Chaos is and that it's the opposite of good.. but also that it is the opposite of Eldrich magic for some reason.
Only now do they notice how odd it is that a flower can just so easily remove Eldrich corruption from the land especially such a tiny pretty one which seems to now grow everywhere like weeds. Some of the missionaries there are mid-tier Exorcists and they finally see what is going on.
It's a Chaos flower it transforms localised magich into chaos magic. (or so they think)

> all import of that flower is banned evewhere where Uwuin can ban it
> a few samples oft he plant are bought "as a gift for my wife" or as another excuse, put in locked myhtrill containers for further analysis and transported out of Gorgon lands
>>
>>3383202

"I am sure I can arrange things so someone arrives to take it and bring it to where I would desire at that time. If there is nothing else you need to inform me about, I will take my leave and head to where I am needed."
>>
>>3382716
The permanent Dwarven force will hencefourth be known as the "Vorzdun Guard". They are equipped in full Mythrill Armour and get to bring their families to live with them in the capital which could become like a Dwarven district of the City.
>>
>>3382716
> Action 1:Fix what we can
Help rebuild our Mesian subjects. I described earlier how it'll look it of course it also is used to spread our faith there

Action 2: Inquissition is founded
After the destruction of the White Rattakian capital (honestly it wasn't even much of a city). The Capital is promptly rebuilt even deeper. (it was underground to begin with desu)

The bigger problem was the ressurection of the warpstone reserves in the local area and spread of Chaos.
From among Exorcist Mages (soulgranted) a certain number is selected and given the mission of finding and combatting the spread of Chaos. They would be known as Inquissitors.
> minimise spread of Chaos in white Rattakia, but wild Skaven still like Chaos
>>
>>3382596
Messengers arrive from Uwuin lands.
"Another not!nuke (insert it's real name) has been dropped. This time on White Rattakia... it was much worse though. Chaos energy poured from it and if not for the natural resistance of the Skaven would have probably mutates most of them, still Chaos worship seems to be spreading liket he plague among the wild tribes and the influx of Chaos energy has revitalised the Warpstone reserves making the Skaven a dangerous force once again.

Another danger comes from the Gorgon islands."

The diplomat takes out a flower and plants it in the ground. That flower then proceeds to remove the Eldrich corruption from a small prot of land arround it.

"We belive this flower also contains Chaos energy and it is all over the Gorgon islands making us belive they might secretly be Chaos worshippers.

As such we wish you to teach us Eldrich magic, unlike your people we can still travel the continent and use it to combat the spread of Chaos in addition it will be an indispesable asset to us in our future joint war against the Daemons unleashed by the Mesians.

Eldrich magic also seems to be rather useful as trough creation of 'transplants' we will be able to do what was never possible before, heal injuries which Uwuin'taipan and Soulgranted have sustained. From among us Uwuin born of undead and ones they soulgranted seem to have an affinity for Eldrich magic as they have been peeping in on Little Gray's classes. As such we humbly ask for your tutolage."
>>
>>3383634
Uwuin'taipan diplomats arrive with a message:
"We know you are great craftsmen, ones even able to work Mythrill and hopefully Ki'ik Metal too.

We wish to together use the corpse of the slain God to create weapons capable of slaying the Daemons he unleashed uppon this world. The best of our alliance shall work together to forge the most powerful weapons."

He then explains that we'll forge 4 weapons:
1 for the Cyclops
1.For the Uwuin
1 for West Calderia
1 for the Undead
>>
>>3383075
How those Missionaries doing in Fae land? any converssions made?

I assume not, but they probably became a used to part of your society just kinda part of the landscape.
>>
>>3382291
Little Gray soon leaves Uwuin lands and he and his now healed wife reuinite in West Calderia. The Queen soon has twins a Girl who awakens to be a hero with a bound Glave and a son who did not awaken at all and isj ust a kid. Things are finally looking up for Cian who kinda just seems to want to forget Little Gray.

L.Gray is slowly reaching the age which permits formarriage one which Eide surrely has long reached as she is 5 years older than him.

Cian sends a message to Tyrant Cor proposing they tell the young ones oficially about their engagement and maybe slowly start preparing for the wedding.
>>
>The narsic sages are amazed by the raw magical energy of the fae homeland. In this level of magical energy, they find that they are quite adept at manipulating untamed magic. They begin to meld the raw magical power into the city of the fae. with this, the magical power of the fay queen grows as more power if brought to her. (Two things happened here. The narsic discover they are great conduits for magical energy and can meld it to their will, the second thing is that the fae gaining much magical energy by the narsics melding of the magic to the city)
>The question of whether or not the mages are giving inanimate thing conciseness is answered. The narsics are giving beings conciseness. With this, they begin to give all sorts of inanimate objects life. These are things like trees, robots, big boulders in the shape of a human and literal fire. These new creatures bring with than other elements of expertise. The trees are great at growing food The fires and boulders find a home in the mines, and blacksmiths, improving the quality of ores and the quality of the blacksmiths' products go up as the fire is more able to monitor its temperature than the blacksmith.
>>
(Continuation of the Uwuin Religion inquisition)
After much discussion, an agreement was eventually reached. The followers of Uwuin would not be persecuted any longer, and neither side would be allowed to proselytize any longer. Exceptions were carved out by both sides, on the pilgrimage route and in major cities respectively. Both sides walked away not happy, but at the very least satisfied.

>Inquisition stops attacking the Faithful
>Faithful can’t try to convert people except around the pilgrimage routes
>Tarns can’t try to convert faithful except in major cities.

(Continuing conversation with Dwarven messenger)
The dwarves were messengers, not spies, that much was clear at least. They spilled their entire mission without prompting. The commander is puzzled. So it seemed that the two nations were at the brink of war, just over the matter of this one city. This was not a proper course of events. Perhaps if she and the dwarven commander were to speak once more, they could hash out an acceptable agreement for the cessation of hostilities and prevent any more needless bloodshed.

>a ceasefire is called and a white flag of truce is raised
>A meeting point is designated between the two armies
>>
1.At last, the tree blooms with its magnificent beauty and all is good
2.Well the Games will have a wait a little longer due to complications. Fine. They needed more time to perfect things anyways. With many new people coming to ERS and mingling with each other, Gorgons worry disease will pose a problem. Their Nunge Blan is an excellent healing agent. Research is done to create universal medicines from it.
>>
>>3383828
A narsic ambassador comes to your island to say hi and ask about the Gorgons wellbeing. Also, the Gorgons are told of the reclamation of the narsic homeland.
>>
>>3383828
The Uwuin send a diplomat as they hear of the games and ask if they can perform a play for the Olympics. They know the Gorgons probably do not wish for a religious tale and as such the uwuin propose to tell a historical one.
>>
Rolled 6 (1d6)

>>3383641
*Subject Issue*
My liege, recently the issue of the military base of Maikaah has come to light, during the War it was used to train tens of thousands of Mesian soldiers in extreme environment warfare, creating a form of soldier which could fight from the southern tip of cholmigaah to the undead wastes of the north.

Now, after the war has ended a little less than 10,000 well trained and highly religiously indoctrinated Militias and military forces remain, who are very costly to maintain, they will be hard to convert and might prove to be a dangerous source of rebellion in a few years, mostly due to the fact that 75% of them are male.

We have concluded that this issue is to fragile to handle ourselves so we ask for how you would like us to handle the issue.
Tumben-Hytza:
Action:
Due to the decreased agricultural output of our rebuilding nation we must convert and construct ships capable of hunting the large crabs of the oceans.
---------------------------
>>3382716
The information exchange that has occurred over the past while between the two of us many still weary of the war have heard of the Dwarven city of Dunzkat, a city on a continent in the extreme far north, yet not in an unusually cold environment, and along with this there are also reports of swamps near the most northerly Dwarven city which would serve as a wonderful place to set up a Southern Mesian colony for those aforementioned war weary.

In conclusion we would like the permission to set up a Mesian colony in that most northerly place, along with the permission to colonize the empty western lands near emi and the swamps and forests south of Tirgaz.
CoC:
Action:
Sadly Tumben-Hytza has been conquered, because of this we have been forced to work on a soul circuit by ourselves, we shall continue despite that. (roll for breakthrough, on a 5 it becomes close and on a 6 a breakthrough is made that allows a prototype to be constructed)
>>
>>3383695
Little Gray has dreams, any other boy would call them nightmares. The dark scribe reaches out. A tutor in terrible magics. "Rebuild the spire, my boy, and the world will bow to you."
>>
Rolled 12, 60 = 72 (2d100)

>>3383944
The circuit crackles to life, the prototype is complete.

It will still require improvements and stabilization before it has been completed though.
-----------------------------------------
Chaos:
Action(2):
We must fully focus on firing the weapons, the gods desire it.
>>
>>3382951
"Well, a break is exactly what I can provide."
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>>3383944
"10 000 well trained soldiers with wavering loyality is indeed an inssue, but also a worthwhile asset."

The West Calderian general strokes is beard while talking to the Mesian army Chief.

"I know this was supposed to be kept secret for now, but ask them for their willingness when it comes to retaking the old capital. The mission is still years off, but that hope may be what will keep them contained. If they agree, lets try to organise as many as possible joint training sessions with West Calderian elite troops to build unity... in addition I will have all their relatives brought back from Uwuin slavery to calm them though they will be made to live in Tuben-Hytza."
>>
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>>3384014
(42 spare)
The Undivided Projectile shall be fired to the far north, in a land unknown of innovation of all kinds
---------
>>3383835
North of the Narsic Capitol of Shep, hitting directly into a small crystal mine, causing over 20 narsics to go missing.

After a few days a search party is sent to locate the missing persons, and what is found is the crash site of the weapon, where vantablack crystals have formed.

The party returns, unable to get through the oddly difficult collapsed rocks where the entrance had been to the mine, they ask the leader of the narsics for the resources to privately investigate this, but are open to the direct involvement of the government in the operation.
>>
Rolled 5 (1d10)

>>3384024
We will ask them, also, if they are to respond positively, what shall become of the military base, shall we turn it into a conventional city or might it be turned into a base for greater Uwuin aligned training? (rolling for Maikaah response)
>>
>>3383944
The dwarves are content with their currently held land and have no desire to expand, the Mesians are given permission to expand wherever they please.
>>
>>3384062
Neutral response:
The Maikaah Militia would like to turn their territory into a self sufficient Mesian operated military base, where they will only train troops who do not attempt to spread their faith among the Mesian militia forces, they want to do this to "safeguard against the greater evil of the undead on the frontier."

Most of the soldiers know their family to be dead and are to well trained to settle down, and at this point just want to die for something, the commander of their forces is open to autonomous cooperation with Uwuin forces on the island holding the former Mesian capitol against this strange new threat.
>>
>>3384033
The narsic government does not allow private investigation of the crystals. When a sage goes to look at them he reaches out and touches the crystal. Trying to force his mind into the nature of the crystal.
>>
>>3384079
The sage recoils after a few seconds, his body grows weak and he falls backwards.

He describes what he saw, a realm of unending dread and endless knowledge, filled with creatures who looked as the fairy tails that keep bad children in bed at night.

He also claims that if they are able to get into the collapsed mine there will be survivors who have had more exposure to this strange energy, and may be able to provide insight into what exactly it is.
>>
>>3384075
The Uwuin agree to the proposal of the military base giving the region special rights, but forbidding any new recruitment into the original Maikaah Militia.
>>
>>3384089
The others there are shocked by the description. The movement immediately orders the removal of the crystals. The ground around the crystals is torn up and warped around the crystals. The dirt is then turned to iron. The survivors are found.
>>
>>3384090
The Soldiery will be ordered to further intensify their training, along with adding in recreational and weapon maintenance activities in between.

The Militia works towards improving their agriculture in order to not be dependent on imports, and now only emigration will be allowed by the Maikaah government between it and other nations except when joint military operations are concerned, so the population growth will be replacement level until agriculture becomes strong enough.
>>
>>3384101
11 survivors are found in the back of the mine, scared out of their minds, they tell of a genius who had killed 8 people who he had claimed "were in the way of progress".

After some searching the team finds a man clad in red and black robes engraved with strange symbols made of iron.

He was found modifying a strange machine that has seemingly biological parts to it, and the bodies of the 8 were found mostly intact in the corner of the room.

He accepts being arrested but says that he wants to introduce his newly discovered form of technology to the knowledge hungry minds of Shep.

His machine activates on his command and follows him from a distance until he orders it to shut down.
>>
Action 1: Better boats begin to make an appearance. Far from the original squat cargo boats of seasons past, these ships are true oceangoing vessels, capable of hauling heavier cargo faster than their predecessors.

Action 2: With this invention, a trade route develops with the Narsic. Ships make journeys across the seas, trading every material imaginable. On one of these ships a gift from the Narsics passes to Battalmin, 30 of a new sort of blasting powder weapon.

>Diplo with dorf:
The Tarns both afield at I Mount and at home, try their best to negotiate with the dwarves. Unfortunately, the dwarves are fully committed to a full on war, regardless of consequences.

It is with great regret that the Tarns declare war with the Dwarven kingdom.

>Do you want any rules at the outset, or just total war?

>Diplo with the Uwuins.
The Uwuins are requested for aid in the war effort, given the Tarns closeness to the Uwuin nation and (present) feeling towards the Uwuin nation.

>Narsics
The Narsics are thanked for their gift and asked if they would wish to become allies with the Tarnish. It would be a chance to bring the true glory of the Narsic armies and to help a weaker nation defend against an endless horde of enemies.

>City States of Calderia: The Calderian city states are requested to come to the aid of their sister city in her fight against the dwarves.

>Entomancers:
The Entomancers have been great allies and trading partners of the Tarnish. They are asked to take part in the war for Justice and true life.

>General
The Tarns announce that the Dwarves have declared war on them for protecting an innocent city from their rapacious armies. The dwarven crimes of attacking under a white flag and treacherous attack on resting soldiers are particularly emphasized. These are broadcast across the silver mirror network(apart from secure connection) and delivered to individual nation-states.

>Battle actions coming up!
>>
>>3384135
Oh, most forgot a few things
>Mesians
An emissary is sent to the Mesians, letting them know of the atrocity that is taking place. Hopes are low that these actions will get them to join the war, but perhaps it will be enough to keep them neutral.

An odd report from the border guard, of a huge crater and mutant skaven appearing from the empty Ratlands. So far, whatever it is has been kept back beyond the border.
>>
>>3384135
The Uwuin explain that they know of the war that has been waged between the Tarn and Dwarves and that both nations are considered good allies. As such with a heavy heart they have to decline.
>>
>>3384135
>War for Justice and true life
>>
>>3383835
Gorgons congratulates the Blues on reclaiming their homeland.
>>3383845
ERS thought of the Hard Shell's proposal and has agree to allow a play during the rest between The Anémié (bloodless) and Sanglant sports.
>>
>>3384119
The man is treated with great mistrust. The narsics tell him that they can not allow a mass murder into their city. He, alow with the crystals are taken to an island where only a few people can interact with him. These people are learned, people. and are known for their mental capacity. They learn who this person and where he comes from.
>>
>>3384167
Also, the scared survivors are sent to the island as well.
>>
>>3384016
"But how can I take a break when even doing nothing is somehow the wrong answer?"
>>
>>3383660
"Yup, pleasure dong business with yo--HOLY SHIT! Tan just declared war on the dwarves! W need you at Dwarwenmin, now!"
The diplomat looks panicked.
>>
The Narsics are invited to the Games.
>>
>>3384165
The Uwuin are very happy as it'll e the first time feireigners will enjoy their theatrical performances.
Their performance will be about the recently ended war with Mesian from Cian's perspective.
>>
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>>3384167
This island is where he is sent
>>
>Dwarwenmin
For the first time in its short history, the gates of Dwarwenmin are closed. Civilians of all nationalities and creeds are told that the Tarns are at war and that they need to return to their home countries, shelter in the city, or be transported to Ladlemin as son as possible. The grounds to the west and south of the city are booby trapped. Skaven troops, are brought in and used to connect an underground tunnel to the broader network through a hidden entrance, allowing for supplies to travel back and forth. Earth mages are stationed in the tunnels themselves, guarding for even the slightest changes that might betray that an enemy was attacking from belowground or marching on the ground above. Ballistas are primed and readied, archers stationed at the battlements, skaven and human swordsmen readied to hold the gates. Mercenaries are recruited from the slums surrounding the city, and ordinary civilians are drafted to hel hold the walls.

>I Mount
The I Mount army receives an additional reinforcements from the first contingent sent by the Tarns. The second contingent moves up the mountain to rendezvous with the commander and set up additional defenses. Ballistas are entrenched, fortifications bolstered to take huge explosions, and anti siege-precautions put in place.These people recruit some of the native fae of the city to help with the defenses. They only have weak magic, but they can still be helpful.

>>3380506
Reinforced with what? From where? Reminder that the air is superheated and low in oxygen.
>>
>>3384229
Some of the team that were sent in to deal with the incident begin to smuggle themselves and their loved ones in to view the quarantined crystals, despite the fact that they were covered in ironized dirt.

The 11 seclude themselves on the far eastern side of the island while the rogue inventor reveals all he knows free of hassle.

He tells of the visions he saw, which were similar to the visions of the sage,

He wants access to any criminals that the state deems worthy of death, so that he may be able to increase his output of these “daemon engines” as he calls them.

His first creation, which he names the “Höhlenbestie” is shown through supervised testing to be incredibly good at locating and extracting items from under tough materials when given an example of what it is supposed to find.

For example when it was given a diamond and told to dig it dug deep underground and after but a minute emerged with a medium sized raw diamond from underground.

When given the heart of an Entomancer war form and shown the fresh body of an extremely tough bug it managed to fairly easily claw open the carcass at its weak points and extracted the no longer beating heart of the once nigh invincible creature.

Though it has proved unstable when not around its creator or somebody who has been taught how to control it by its creator.
>>
>>3383677
The vessel transporting the body of Petlin creaks in the choppy seas near Dorn.
The sky is blackened by clouds and visibility low, rain begins to pour as the crew below hear a loud rapping from outside the hull. The water surrounding the vessel churns and bubbles, a crack in the sky brightens the sea for a moment quickly followed by the roar of thunder.

Suddenly a geyser of saltwater is thrown atop the deck, with a glimmering object behind it, quickly impacting the side of the ship.
Violently the chitin hull of the vessel splits and splinters while the bronze is torn asunder with a wicked howl.
The contents of the ship spill out into the sea as the crew desperately rush to the rowboats. If unable, the ship potentially stays in a state barely floating across the waters until it washes up on shore.

>>3384119
The body of Petlin will wash ashore the borders of CoC after your fourth turn is played.

>>3384135
As the Tarn fail to meet with the dwarven diplomat, he returns to the camp which would now be in place, the west western siege camp begins firing ballistae at the city with most of the force being at a safe distance or behind hastily made berms by skaven slaves, while the counterpart of their force continues the defense at the true western siege camp, their combined force would surely overrun the minuscule tarn army swiftly.

Tarn has declared total war, though the dwarves are not so vile, they take prisoners when possible and do not enact cowardly or malefic actions.

Any and all Tarnish ships passing through the canals are taken under dwarven control, any perishable goods are used or sold to the elves while the rest along with the vessels are put in storage.
For now, the Ethinhaik Canal is closed off and any returning Tarn merchants are imprisoned in Herukja Fort.

News of the war declared on the dwarves reaches the north. Garrisoned forces in elven lands both Zendarja and Ethinhaik are sent west into the Tarnish forests.
The elves by now have been accustomed to dwarven rule and are of little threat of revolt, but a small portion of the forces remain stationed as a precaution.

The eastern siege force has not heard any reports from anyone in quite some time, scouts would be sent west to discover what has occurred, eventually discovering the conflict at the true western siege camp, as the scouts return they inform the army and they gather the men to assist the western effort.

Corpses are stockpiled in an unused room, sealed off to prevent miasma of decomposition, the survivors trapped within the tunnel now ration their resources and begin to dig at the collapsed entrance.


>War

>>3384245
Lumber in the storage rooms as well as stone are used. With the size of the tunnels and dwarven anatomy, low oxygen is not so much an issue but might still slow them down.
>>
>>3381522
Actions:
1. Multiple calls to join the united effort against the Chaos mesians have been received by the Conclave, and with evidence to back up claims of Near-atmospheric strikes, preparations are made to our cities. They dig deeper into the earth, in the hopes that the projectiles will be unable to penetrate the distance between the surface and the cities.

2. The megaguirus project continues on. Improved Chitin carapaces has been developed which is far more resistant to blunt force and piercing. It also shows a mild degree of heat resistance. This will be applied to the finished result, and to all swarms in production.
>>
>>3384245
For inquisitors to help with the hunting down of chaos outside of the one island and cold iron, 500 awakened golems are sent down to help in the tarnish war effort and a legion of war mages are sent with them.
>>
>>3384342
weed is offered for swarms 100 rolls for 10k bugs
>>
>>3384347
The deal seems adequate. The bug eggs are sent via Transport bug. The Entomancer sent to the trade advises them to keep the eggs in a dark and damp place, and they should grow to full size in 3 days time.
>>
>>3383693

You clearly missed this, so have link.

>>3378352

Enjoy

>>3384179

"Alright then, I will be there shortly. I'm happy to prove the worth of my soldiers and my mercenary company." Pyre would say before simply leaving and taking her forces with her. She was quite confident and excited, along with happy about all of this, after all, war is basically her business considering she ran a mercenary company...
>>
>>3384345
The deal is accepted. Unfortunately, silver mirror messages indicate that the channels have been closed, so merchants and soldiers are rerouted through Uwuin lands. After paying a hefty fee, the men, golems, and goods are brought to Elwenmin. The casters are sent to Battalmin while the golems move to Dwarwenmin. Similar messages are sent to the other Tarnish merchas, who begin using the alternative routes. Only those actually in the canal are stopped by the dwarves.
>>
>>3378352
The Priests are really weirded out by them missing the conflict.
"That short while where all dead were comming back to life and the sun turned green with huge tentacles in the sky that was the work of an evil God who planned to kill all which lives and rebirth it in his image without free will. The Diety reffered to itself as "Hero" and even now the seas which he transformed stay tainted by his Eldrich powers. The great Godslayer tower was destroyed, but managed to kill the God and out of his body weapons were forged and granted each to the greatest fighters of the nations who contributed in the evil god's downfall."

The Missionary would slowly explain how evil Gods like that are born from thoughts of soulless beings as it is those evil Gods which in ancient time destroyed the world and recreated it to be hostile to the children of God.

The missionary stops and says:

"Your people seem to be different though while still soulless you are not of the false Gods as you seem to be bound to an eternal life bound to the soil... I am no major theologician, but you seem to be something new and undiscovered."
>>
>>3384119
after a much-heated debate, the council decides to get rid of the chaos. The inquisitors are sent around removing any crystals and the thieves are thrown onto the island. after the mainland is purged of the chaos inquisitors make their way through the island piercing those in chaos' throw through with spears of cold iron. The crystals are taken and buried deep. The crystals are blown into the hole and covered it up. It is deep enough that no single narsic can ever get to them. Then the inquisitors and the burier are cleansed for the influence of chaos by having the memory fo going to that island fractured by old sages who have given all their knowledge to the younger generation. As a final act of patriotism, they commit suicide by engulfing their bodies in flames(that hurt them, unlike the controlled flames of the war on the bugs) and having their ashes tossed into the ocean.
>>
>>3384514

Snimdeck and a few noble fey actually interested in the faith seem to understand it fairly well, but the main issue is the fey who don't understand it seem mostly confused by why death was important or why them coming back was surprising. They did understand however the lack of free will part but it's fairly obvious way some meaning was lost on them. Snimdeck and the few noble fey who do understand would go through a long process explaining how the other races don't come back when killed and eventually most of the small group of converts would understand.

So long as it was understand for Snimdeck, it eventually would be understood by the small group of followers, though it was like teaching children or teenagers with the exception of the two King and Queen fey other than Snimdeck who listed, and seemed to not care. Regardless, these things start out small so it is understandable, and a good start compared to earlier...
>>
>>3384558
>Dwarwenmin
The fae are requested to fly over the dwarven army encamped outside of Dwarwenmin, setting fires and burning their siege engines, supplies, and anything else. They are told to maintain stealth, attack suddenly, avoid putting themselves in harms way and to prioritize the burning of foodstuffs. Hopefully, the dwarves won't even see the sudden source of all the fire. This is not an offensive action, simply a defense against an invading army.
>>
>>3384578
Oh, whoops, the ballistas hit the walls, but splinter and break, the wall being fortified with cold iron. Beyond a few dents, they are completely ineffective.
>>
>>3384328
>Battalmin
The forces sent into the forest find themselves completely surrounded in all directions by thick forest. Lines of sight extend as just a few feet away. As the dwarves march forward, a thick fog appears, enveloping them in opaque grey. It is difficult to see one's fellow soldiers, let alone the forest.

Armored swordmen use the fog to sneak past the body of the enemy, silently assassinating cooks, porters, and laborers. Further back, the lines bringing food to the army are sidetracked and killed, their food destroyed or cached to take back t Battalmin.

A line of meat is placed from within the hives borders out into the outer forests, the ravenous bees follow the trail and are led directly into the marching dwarven army.
>>
>Idyllic Mount
I need more for this one. What exactly do the armies do? How are they set up?

To the dwarves inside the camp, nothing has changed. The occasional arrow still whistles through the air, pinning a dwarf to the wall or placing a shaft where one 's neck used to be. However, behind the cover of the trees, the Tarnish forces largely have abandoned the assault on the western camp, setting up instead to defend the province between the lake and the city. It is acknowledged that this may anger the elves, but retreating from this position will result in an inability to get supplies to the civilians inside the city and the starvation of all within. Tarnish boats set up of the shore, filled with archers and swordsmen to help the assault.
>>
>>3384655
The bees while as smart as dogs are lead by the Hive queen and an independant nation. Tricking them into a war and encroaching on their land might be seen as an act of war especially ast he be queen is essentially a bipolar 14 yo.

You can retcon the action or I'll roll for if the bees declare war on you for this. It'd be like 25% for war and 75% just ignore.
>>
>>3384703
A messenger is sent to the elves. "While we respect your position and are glad you have chosen to stay neutral, there are dwarven provinces that must be held in order to continue supplying aid to the fae civilians. Failing to hold this province would result in the death of thousands of innocents, an unacceptable consequence. We hope that you can understand this exception and that we can continue our peace and friendship.

>Mercenaries are hired from both the Sun Elves and the Uwuin to bolster the Tarnish army.
>>
>>3384732
Huh, thought they were more mindless beasts with a few intelligent bugs. If I start the meat trail just outside their borders will I still have the diplomatic issues? In that case, they're basically invading me, not dorf, right?
>>
>>3384763
Actually, never mind. I'll negotiate with the bees seperately. I'll just retcon the bee attack then
>>
>>3384578

The firebrand warriors, once they arrive, would simply go after the lesser defended siege weapons and quickly kill the operators before lighting the things on fire. This was usually done with lancers simultaneously striking the dwarves down through the slits for sight in their helms. Of course, they rely entirely on the element of surprise here, and try to hide after their strikes while one of them gets a fire going. It's likely extremely annoying for the dwarves, and also possibly spreads some fear of invisible saboteurs. On the bright side, they don't kill the operators of heavily guarded engines, and instead simply hide using said weapons before trying to light them and fly off, though they usually put those fires out before they render the weapon completely destroyed and would be able to repair or even continue to use them. Additionally, any soldiers that go away from the main group would also be targeted and slain.
>>
>>3384756
Uwuin do not have any mercenary armies... we never got into the mercenary buisness...
>>
>>3384593
The dwarves are peppered by annoyances from the fae, but the overall siege remains stagnant
Some few dwarves gather to try and produce a breakthrough for now.

>>3384655
As dwarves march in columns, they would be targeted mainly from the ends of the lines.
Their formations naturally being quite compact, still, they soon alter the way they go about marching, lessening the distance between one another even further as attacks became more common.
Discovering the disappearance of supplies and mobile-tavernkeeps, they suspect the local populace of such attacks and begin to raid locals living within the forests.
Their marching is slow but safe, and speed is not much needed when attacking cabins and farms.
Killing the civilians in the forests, they also loot the homesteads to replace any equipment lost from the prior attacks.
Their travel does not bring them directly to Battalmin.

>>3384703
(See pic)
The eastern army would also arrive soon and attack from the north aiding the attack further.
The Tarn would be facing the dwarven forces being roughly three times their size while being attacked from 3 directions.

>>3384809
How do the fairies react to the iron equipment used by dwarves?
>>
>>3384926
I guess there'd be villages too, not just cabins.
Villages are targeted mostly then.
>>
Action 1

The Ritual takes a more proper form, Sotr can give it strength to it now.


Action 2

Water magic is used for defense, the water needs to be called in a sense and then let it fill the space we want.


>>3382364

"You know already that the reason of this war, where cause by the now broken calderian empire, and no the dwarfs have no bloodlust they are great warriors and of that we have no doubt. The city is being sieged, but they haven t speak of massacres, they indeed want to conquer it but they don t want to leave a city of ghosts there. The dwarfs speaks of an unexpected attack from one of your armys, and that a talk was done only after said attack. Also messangers have being capture and they didn t return. We indeed have strong ties with both of you, and we would also prefer to not attack you since we find the idea deplorable, but you are forcing us to reconsider and even made our neutrality impossible. The dwarfs have do no wrong to you, and if you continue any longer that city will only suffer. Do you really think in their hands it will be destoyed ? Instead that a city barely ruled and prone to inside conflicts that happen for power inside them, we will see a city that rebuild it self to a new glory. The calderian empire is a former shadow of it self, anyone of those factions from within this city states will do anything for protect their power but as they achieve rulership they would prefer indipendence that giving to anyone what they have gain. We doubt that the dwarfs will not bring order to this city, and you should reconsider it as well. Stop this attacks and this war, if you don t the first thing we will do will be a trade embargo that i will give to you, making it immediate law."


>>3384328
"Commanders tell me where my fists should be send, we will break anything in our path."

said Redon, captain of the Old Warmth Firsts

"Ah we don t need that we will simply make their logistics fall. They will have several problems."

reply Sofen, captain of the Wind Riders


R "Complety irrilevant if we break them at that city."

S "Your attack will be completly irrilevant, if we lay disorder to their lines behind."

R "Ah we will see"

S "I have already victory in my hands."

R "We will see."

//
not really necessary but just for write something. they are there or near marching with others.

consider that the mages present have learn from tythia and tarn ones.
//

>>3383695

Eide next year will be in the age where our people usually start declare engagements, for then prepare to marriage. She could have get some of it already, but we will inform her of this affair. Do to the attention the prince has give to her we can imagine that he has already being informed of this or he did simply find her already is bride. While there are no problems on that matter, we would prefer that their possible engagement would be the best one for both of them. Next year then we could talk of such engagement. Now what about a vacation ?
>>
>>3384926

The fey would try and not touch the material, and it would be treated with caution, but it won't cause any particular harm outside of at most causing any fey killed by it to take longer to come back unless it was pure or cold iron.

Either way, over time, attacks on siege engines would seem to die down for a bit, the fey seemingly scouting out the armies and looking for important people and supply locations rather than striking out. Naturally, after a bit a large raid is coordinated to go out to the locations where food and other supplies were found and burn them, this includes the alcohol supplies which likely burn quite nicely. Of course, after this raid, the fey would regroup and prepare, for it seemed that the enemy was preparing for a proper assault.
>>
>>3384998
"You must understand that we have not had a choice but to hold where we have. The areas which we hold are the last supply lines for the people in that city, who's ruler has abandoned them and to whom we are the last hope. The dwarves began this. They have broken the rules of war and yet still we asked for peace. We have no plans to advance or conquer, only to hold the lands we currently have and to ensure the safety of those under our care. Please, I beg you. Do not soil your hands in this dirty affair. Do not take part in this war."
>>
>>3384926
On the contrary, while the largest and best guarded weapons remain intact, a significant number of ballistas and, more importantly, their operators are killed. While the bulk of the army remains intact, the siege weapons would be at roughly 60% functionality.

The dwarves, unable to see through the thick fog, stumble upon various homesteads. Very few people live in these forests, and those who do are generally desperately poor. The dwarves gain a few iron implements, cookware, and a cold iron dagger. When they encamp to overnight, they find that the lines that were intended to bring food to them have disappeared. They have the supplies that individuals were carrying with them and food from a few dozen homesteads, but their food will soon run out.

>I. Mount in the next post
>>
>>3385324
The partisans still clearly active are now to be targeted further.
A particularly dark dwarf leads the soldiers and offers new ways to potentially solve their problems.
Any villages or homesteads are looted and razed.
Inhabitants are rounded up outside their dwellings to be tied by the limbs to several goats, eviscerated, and dismembered by said goats.
The spectacle is hard to watch by most dwarves but it sends a clear message by anyone watching or discovering the scene after the fact.
Cooks are given dismembered limbs to feed to the army unknowingly in order to supplement the loss of supplies from the enemy.

The dwarves would continue until the supposed partisan attacks on them cease.
>>
>>3385454
Again, there are very few homesteads in the area. Very few people(5 dozen) are found in the area, amounting to 4,860,000 calories. Assuming the dwarves have a active metabolic rate 75% of an average man(extremely generous, by the way) , there is a remaining 57 million calorie deficit which must be filled per meal. The vast majority of soldiers sleep on empty stomachs and sick hearts from what they just witnessed.

Also witnessing the spectacle are the Tarnish armored swordmen who were responsible for the confusion. Their hand mirrors relay the spectacle back to the capital and through the routing center, where it was displayed on mirrors across the lands. Uwuin, Dwarven, Tarnish, Narsic; ordinary citizens of all class and creed sit in shock as they watch innocents being slaughtered en masse in such a gruesome fashion. Across the continent, a white-faced Tarnish diplomat struggled not to retch as he showed the live feed to Cor Tyranny.

>>3384998
"Is this truly the brave-hearted dwarves you spoke of? Who would kill civilians in such a fashion? Are these the allies you are willing to kill your friends and your brothers for?"

The two stare, unable to look away as the bodies are dragged away, given to cook dwarves and put into the dinner stew. The same scenario plays out across the continent, mirrors dispassionately displaying the crimes of the dwarves to the world. What nations do after this will be up to them.

>>3385454
>>3384998
>>3384514
>>3384544
This affects all of you to varying degrees.
>>
>>3385557
>>3384998
The dwarven lords being sent the imagery and likely knowing that others were sent this as well would inform the Elves the methods the dwarves are forced to use to prevent the vicious raids sent by the Tarn which they conveniently don't bring up. Would they be willing to fight in the open and not deprive them of resources they would fight honorable and take prisoners, but without such options or resources to feed prisoners, it cannot be done. The dwarves are simply backed into a corner.
>>
>>3385557
The dwarves would issue an apology to the Tarn for the acts of the north army. They would explain the methods used to be unique in this situatuion and that those responsible would be delivered to the Hall of Hammers to be judged once the war is concluded.
>>
>>3383736

>Action One
With the sages Imbuing the magical energy around the city, more noble fey seem to come about, however, seeing an opportunity, those working on the Carved Capital Palace of Caffodwol seem to get them to focus their work on the capitol building as it is finished up, requiring only a few very minor touches to complete. Needless to say, this makes the building so filled with magics that even one unskilled with said magics could simply sense the power imbued into its carved walls, and said carvings now have a minor soft glow to them, making the building beautiful in the night. Something also of note is Liri's connection to the building, and as of late, the queen of Cafoddwol has been much more...energized as of late...

>Action Two
Caraway has continued her bout of successful work, and seemed to make a breakthrough, both literally and figuratively. Using very careful techniques and rituals that even for a fey queen like herself are exhausting, one can find a safe world beyond this one full of magic to siphon into this world and specifically the location where the ritual was done. Needless to say, this breakthrough is celebrated by her and she went right away to Liri to inform her of her success along with teaching the other Fey kings and queens she could the knowledge of how to do it. Once she was finished with this, she would go back to her home in Kansertsterne to continue her work on the process, trying to refine it further and make it push more magic into the region from the realm its taking it from along with quite simply making it less exhausting to do. Though, work on actually refining the process to be more efficient is...slow to say the least.
>>
>>3383634
>>The Kamadani Cyclopes

>Clockwork gyroscopic stabilizers
>Refined Weaponsmithing

As the cyclopes tinker around with their clockwork more and more, they realize how the rotations of gears, cogs, and wheels can destabilize the piece if they spin too much or have too much weight offset. The clockwrights continue down this line of thought, designing things just meant to spin around, and soon they have made the gyro. A fanciful globe of rings that spin around on different axes; that manages to stay balanced and maintain its original position. It doesn't do much right now, other than look really cool and not fall over.

After the events on Hytza, and numerous field tests, the cyclopes have come to the sad realization that their weapons, while beautiful and sturdy, are poor at doing their intended purpose. With numerous examples available to them, including Gorgon, Uwuin, and Mesian weapons, the cyclopes get to work on understanding just what makes a good weapon and how to apply that to their own strengths and weaknesses.
Cyclopes tend to favor weapons with larger reach; enabling them to hit the ground without bending over, so they can deal with the more numerous small threats, while also letting them fend off bigger threats with range. These typically include poleaxes, halberds, war-scythes, warclubs, and pikes. Letting momentum and mass do the hard work, these weapons still require a lot of finesse to master, so that one does not overextend or leave themselves too open. As such Primes are the ones most talented with their use, and especially those of the Tree school.

>Kefalés' Bizarre Adventure
Leaving with the dwarves, Kefalés takes her time exploring the wondrous canals of Avkurg, before making her way around to meet Agalma in the dwarven valley.
She usually floats along with life, bouncing and skipping merrily, over-enthused with how much walking she is able to do now. Also because she doesn't really want to think right now. Sometimes she completely misses when she's supposed to pay a toll. She typically offers to help if people can get her attention, with unloading cargo or other manual labor. But for the most part she's just enjoying life.
She spends a couples days with Agalma. Making him embarrassed and self conscious due to her much more outgoing and curious nature. He still enjoys seeing another cyclopes again after so long, but at the same time wishes she'd be a bit quieter with her hobbies.
>>
>Mage weapons
>College
The ability to imbue objects with magic inspires the smiths. Under the guidance of the chuan smiths, metal bows are constructed. These bows are designed to shoot out arrows at never before speeds due to the strength of the below and also with wind magic embedded in the bow, causing the arrow to shoot faster and travel farther. The bow is also designed to channel magic through it, allowing narsics to shoot elemental arrows, tier power based on the skill of the spellcaster and the creativity of the shooter. (Some basic arrows include a fire arrow that pierces, a water arrow that causes a small amount of water to form, this can be used to drown people above water by filling their lungs with water. and an earth arrow that can make the ground soft and hard to traverse. Further arrows to come with future turns)

In the interest pursuing knowledge, a grand college is built. This college is meant to become one of the most enlightened places in the entire world. Any and all races are welcome here Diplomats are sent to everyone in the world, offering to learn to those willing to come. They also look for professors to teach there as well.
>>
>>3386227
A diplomat is sent to the Cyclops to purchase things of beauty and arts. While he is there he tells the Cyclops that they have formed a college, a great place of learning. He invites any cyclops who wish to come to the college to learn. He also looks for a professor to teach about cyclopean history and craft there.
>>
>>3386211
A diplomat is sent to offer the faires an opportunity to send students to my college. Also if anyone wants to come and teach they are welcome.
>>
>>3386350
Anyone who wants to come to the college and I forgot to diplo just let me know.
>>
>>3385677
A diplomat is sent to the dwarfs. He tells them that a college of great learning has been formed. He makes the offer of taking any students. For payment, they can either send a smith to teach metallurgy in the dwarven fashion or some item fo value for admission of their students.
>>
>>3385454
Offer of college if they send preffesros or some item of value

>>3384998
>>3384514
>>3384342
>>3384185
A diplomat is sent and he tells you about the new college. He offers to take any students and for payment either teachers or items of value
>>3383988
An offer is made to you to open a bar in the new college
>>
>>3385677
>Reminder that, given travel times, this message could not have reached the elves in less than a week. Meanwhile, the elven population would be demanding answers from their government in less than a day and the elves would be in direct communication with the Tarns almost immediately.

The Tarnish diplomat has an immediate rebuttal. "We have been depriving an invading army of its will to fight. No more, no less. Those men signed up to fight and die when they became soldiers. What did those peasants do to the dwarves that justified such butchery? If there was insufficient food, then they should turn back or leave the peasants alone. Murdering them and then cannibalizing the remains is the work of monsters, not people."

>>3386204
The trite and bloodless response of the dwarves makes it clear to the Tarnish that those higher up have very little regret on the matter. The apology is met with stone faces and iron hearts

>Other impacts
Rumors of what the dwarves did begin to percolate through smaller nations and proxy states.
>>
>>3386402
You are invited to the college
>>
>>3386402
The dwarves of the Northmost Army wake up to see that the fog has bundled up even closer than the previous day. The camp is shrouded in compete featureless white, except for a tunnel, a door of sorts, leading off in the direction they came. An exit, provided to all who wish to take it.
>>
>>3386407
The Tarnish humbly accept. Though their best swordsmen are currently out on campaign, they send a few crafters specializing in bronze and iron for the time being.
>>
>Siege of I Mount
> This was supposed to be posted yesteray, but I got sidetracked and fell asleep.

The hundreds of casters have all been issued two rolls of rastacha each, instructed to use them only when commanded to do so. They use one of the rolls now, at their moment of greatest need. With a great rumbling, a twelve foot ridge is raised above the ground, thick, sharply sloped iron walls overlooking a trench of sharp iron needles. Soldiers, Ballistas, mages, half the gunpowder weapons and the legion from the Narsics(the other half are on the ships), even civilian fae recruited from I Mount, every soul not tasked with defending the city itself is brought in to hold the line.
>>
>>3386428
"The humble Terran. Mamalia Primate Homo Sapien. His foes are galaxy-spanning horrors that will consume the stars, and terrifying dogmatic aliens with technology to make him and his species look like slugs. He must defend himself against whatever the universe can throw at him with an autorifle and power armour that was around before this homeworld existed, supported with ships and vehicles that barely hold together. He has no lineage, no training, no powers...

But he will hold the fucking line."

--Anonymous Youtube comment regarding the Terrans of StarCraft II
>>
>>3386428
The legion, while waiting for the onslaught sets up a small stage were they perform magic tricks and humorous stories of the homeland are told.

The narsics tell the story of the mad scientist who first found out how to manipulate elemts. There is a quite rousing reenactment of the scientist in question burning off his eyebrows, This raises the moral of the troops quite a bit. Before giving up the stage to other peoples the legend of the ancient god slayers is told to the troops.
>>
>>3386438
There is a sore need or levity among the troops, and the Tarns quickly join in while there is a moment of peace. Dashing acrobatics and thrilling stunts are performed by the armored swordmen while casters produce rings of fire and fog for them to jump through. Through sheer coincidence,it is found that a Tarnish swordsman and a narsic caster can throw a dagger with roughly the same range and accuracy, and a impromptu friendly tournament is set up with great cheer from both sides. The story of Tarn, the first and only king of their people is told, unbeknownst to all it is the first time it has ever been told outside of Tarnish lands. Tales of great warriors and increasingly ludicrous yarns are also swapped, each side attempting to outcompete the other in sheer improbability.

(None of this compromises the vigilance of the army, by the way)
>>
>>3384328
The grand fleet is vissibly terrified at the storm, but the odd destruction of only the vessel with the corpse is even more worrying... it's Chaos.

The crew of the ship is soon rescued and brought on the other ships as they make a safe journey home. Of course the offer to forge more holy weapons with the cyclops now is retconned.

The Uwuin now with anxt await the return of the ruler of Chaos and Godking of the Sunrise invassion. ('cause mesians in the far east in this setting)
>>
>>3384342
The uwuin are happy to welcome the Conclave as allies in the war, but explain that they are just out of a bloody war and need time to recover and need to first investigate before being able to fightt he foreign force.

(hence why Chosen were sent to do terrorism again the Chaos forces)
>>
>>3384558
The Missionaries now understanding the Fae minset more explain the basics on how all races die and other common sense things helping put the teaching of the holy texts into perspective.
>>
>>3384998
Cian agrees that while Calderians marry younger it would also be good for his son to get started next year.

A vacation seems like a fun endevour he proposes to go to the world-famous amusement part in the land of the Cyclops.
>>
>>3385454
yea... considering we have Chaos in setting now I demand a roll for Chaos corruption for the Dwarves which ritually slaughtered, dismembered and consumed them which is canniablism.
>>
>>3385557
Uwuin never bought any mirrors from you infact I think ironically only the Dwarves did. Anyway if you sent messengers to the uwuin they would not believe you as they think Dwarves are a rather honourable kind.
>>
>>3386378
The Uwuin are delighted by the Offer and are willing to send professors and any students a simmilar response comes from all subject realms:
> Proffesor Peltuin Ba'alho
A former high priest of the Mesian faith under Petin and a man knolegable in Mesian magic... though still loyal to Petin. In all honesty he was sent to the Narsics as a Proffessor to get him out of Mesian land. He would teach the students basics of Mesian magic which bases itself on sacrifice as such criminals to be sacrificed would need to be provided for classes. He would teach them basics like making crops grow faster and changing lizards into more extravagant creatures using biomacy. In addition he could teach geometry as Mesians have the world's most autistically precise engineering.

> Proffessor Tuli'quim Muthuin
A theologician who traveled most of the world he would teach the students about every existing religion extinct or existing and explaining to them why it is false... then he'd the explain the Uwuin faith and why it is correct. He would also be good at explaining the theories on various types of Gods and how to kill each of them.

> Proffessor Cindy Crawthord

A former Samrinthisn researcher caught during the war with eldrich. She is the last person outsidet he uwuin to know how to create the Samrinthin parchments which allow you to use uwuin magic without being soulgranted.
Bronze parchmants - 1st level spells
Gold parchmants - 2nd level spells
Ki'ik Parchmanta - 3rd level spells
(we have 9 tiers of spells)
She will teach the students basics of Uwuin magic, replication of the parchments and thus ussage of up to tier 3 Uwuin spells.

> Proffessor Rattish
A skaven which will teach the children how to work with warpstone... only students who are willing to risk chaos corruption, warpstone poisoning and having their limbs blown off should take this class.

> Professor Grin Vire
A Calderian mage who would teach the students basics of calderian magic which is basically anime D&D magic

Uwuin'taipan, Emi'an (following Uwin faith), Rattakian, West Claderian and Mesian SUbject students all will be happy to attend the accademy where trough learning the basics of many different magic types they will get a closer look at the true essence of magic.
>>
>>3386469
You are correct, only dwarves and Cor bought mirrors. You'll hear about it eventually, from Tarnish messengers, rumors, and maybe even from the elves, but you won't see it.
>>
>>3384172
"You've been quiet. Just thinking, I presume?"
>>
>>3386468
No
>>3384926
CoC:
Action:
The news of the Tarnish war brings purpose to the excess sons of the Mesians, most have grown past their years of fertility, and were unable to find women due to the war, they have been relegated to hunters and farm hands for the most part, and because of the death of heaven they have no reason to die, or to live.

Instead they want to take back up their old arms from the days of the War in order to help their saviours.

20,000 Fae war veterans leading 30,000 Well trainee former soldiers and Militia want to join the dwarven forces up north, they will eagerly take commands from their dwarven overlords on any issue, by default they will fight in a usual manner, and will not touch enemy civilians unless ordered to, they maintain their own weapons and can live off the land as opposed to needing to be supplied with food, exept underground of course, they will need help with food there.

*Relics of the Fae War*
All veterans are equipped with detachable cold iron blades for their weapons, fire more cold iron pellets than their normal battle brothers and have cold iron decorations (especially around the face) that were used to stop Fae attacks.

They are experts at camouflage, diversion and dealing with extremely fast enemies.

*Caimen Wranglers*
Within every formation of 1,000 are 300 - 400 War Caimens (counted separately from the normal soldiers) under the control of around 100 Caimen Wranglers, they are adept at flanking and ambushes, but are only at their most dangerous in swampy land or otherwise forests, in open terrain they are still masters of “Calvary charges” due to the extreme speed of the War Caimans under their control.

*Siege Camels*
Due to the large size of and general uselessness conventional infantry killing war caimens all Nahuzan Camels under the control of these forces (about 50 per 1000, out of them are 25 equipment carriers and 25 are siege camels) have been converted to siege or equipment camels (civilian level crews are not counted in total army numbers).

Siege camels have warrior crews of war priests who use the souls of wounded enemy and Mesian Soldiers alike to fuel their powerful magical ranged attacks, which most commonly consist of massive fire balls or telekenetically thrown enemies or terrain.

*Bomber Quetzalkans*
The art of potassium extraction and containing among the old potassic faction has lead to the creation of high altitude potassium bombs, these bombs are carried by tamed Quetzalkans (50 per 1,000) above the clouds, and are dropped on to enemy fortifications and encampments.

Pure potassium reacts violently especially in large quantities with water, which means that they only really explode when they hit the ground, or especially on top of enemy troops.
——
These troops are eager to join the frey, but only if you let them, my liege.
>>
1.More people means more chances of crime happening. Gorgons refine their earth sense to "see" everything that happens on the ground. A dedicated group carries this burden.
2.Nunge Blan purifies the corruption but ERS wonders if it can also block magic. ERS has seen powerful mages and fear their wrath. Research is done to figure out a way to create anti-magic.
>>
Rolled 87, 55 = 142 (2d100)

>>3386477
Tumben-Hytza:
Action:
Continue repopulation and modernization efforts.
>>3386619
Hytzan Chaos Empire:
Action(2):
Continue in full force on the rituals to fire more missiles.
>>
>>3384926
>>3386627
The missile of excess hits west of Thaigim, near the edge of the dwarven border.

Due to the war a noble of thaigim and his bodyguards go to investigate.

The missile of order hits an island of Dorn, the island south of Cordova and east of nadal.

A dornian trading party goes to investigate.
>>
>>3386378
ERS is honored to be invited, but must declined due to internal politics.
>>
>>3386642
One more must be fired, the four next are randomly selected and four targets are chosen, the targets are
>sarinthia
>the hive
>tythia
>emi
The types are:
>Anarchy
>Anarchy
>Plague
>Knowlegde
Combined:
>Emi/anarchy
>the hive/anarchy
>tythia/plague
>sarinthia/knowledge
——-
The anarchy missile is fired into a land of insects, the hive, it lands south west of the hive, massive black and white flowers spring from the ground where it lands, which the bees collect massive quantities of nectar from.
(34 spare)
>>
>>3386428
The dwarven attack is halted by the sudden emergence of the thorned wall of earth.
Seemingly at an impasse, the armies cannot do much without needlessly throwing away lives. But as they wait, the collapsed tunnel entrance begins to tremble, miners have broken through. Suddenly the survivors are free, they burst out of the cave as they see freedom and their army nearby facing the enemy.
The King, furious by his inability to take part in the war is briefed on the situation at hand by the ecstatic dwarves at the siege camp.
He along with thousands of dwarves with heightened morale rush towards the Tarnish defensive wall, raising the Holy Hammer Dunvogaz, aptly named "Mountain Render" in dwarven tongue, into the air and striking the earth before him.
The hammer devastates the wall and thus the Tarn, though not nearly used at full force for a number of reasons, the violence is still astonishing. A breach would be opened into the Tarnish wall, allowing the thousands of dwarves to pour and wreak havoc unto the invaders.
Though pure destruction is not the only thing wrought by the hammer and its user, a side effect of its use summons forth eldritch corrupted land upon the stricken area within an instant.
>Dunvogaz's Maiden Strike


>>3386619
The dwarves could use auxiliaries in the siege of Dwarwenmin. Especially with their skill for foraging, something dwarves lack, this will not worsen their lack of resources.
They accept the Mesian warriors, they would take the canal to Lake Vorak and travel through the valley to the siege camp.

>>3386408
A vote is taken by the dwarves, and the vast majority agree to travel the fogless tunnel.
They cautiously follow it to return to their borders, assuming no harm is done to them on the journey.
>>
>>3386477
4 very suicidal narsics take his class, hoping to gain some dope power off the forbidden knowledge
>>
1. The Metal Bending and transmuting is restricted to Iron as a cheap metal so you don't have an infinite supply of Gold, Mithril, etc. Metal created that way also is temporary so it slowly degrades over time going back into what it was if magic is not applied, but can be kept permanent if it is. To restrict infinite Iron for trade.
2. The more golems per mage there are, the higher the chance of them them being uncontrollable and rebelling, so if there is too many you have to roll for a robot uprising.
3. The insects you copied from entomancer are weaker and slower to produce as you copied the magic basically from looking.
4. Bigger spells like fire tornadoes require sacrifices. Either burning living people or having to literally burn gold. Essentially gain some loose some.
5. You can only share other's magic if they actually shared it somehow not just by looking.
6. If you bring objects to life you have to roll for them to be A. Chaos infested B. Disloyal or something
7. Steam ships require Coal as fuel so while faster than other ships, they need a steady supply line. **

**This has been read and edited by OP, text belongs to Viorp
>>
>>3387024
This post is in regards to making the nation of Narsic more reasonable
>>
>>3387024
*Narsic's changes Coal to fresh water because fueled by fire magic
(ocean water would salt and break the engines so it needs to park every few days to fuel up on water)
>>
Rolled 5, 3, 1, 3 = 12 (4d5)

>>3386851
The lord of Thaigim is inviting the nobles of Guthregaz, Frzhiem, Tirgaz and Vorak to a grand party. (Rolling for how much of the nobility from each city go, 1-3 is few, 4 is a large minority and 5 is a majority)
>>
>>3387140
Many from tirgaz decide to go, and only a few come from the others cities
>>
>>3386350

A sizable minority of fey, both lesser and noble, seem to express interest in being able to learn the college, and a letter from one named Caraway has stated that they'd be willing to teach magic once their current work is done seeing how they have little time to spare away from it.

>>3386462

While the fey are taught that all races die, they seem to believe that all races except for their own don't come back, still this really helps the minority of fey interested in the faith quite a bit and results in the lessons taught to go much more smoothly, along with more of said minority able to be considered devout in their faith rather than casual.

>>3386851

With the attack fully underway, the fey mercenaries of the Firebrand Warriors are quick to get into the air. Yet they do not instantly strike, instead they carefully observe for a short time, the Lancers looking for the leadership and commanders and the Razor Blademasters for lightly armoured soldiers and siege engines to sabotage. Then, they would strike, diving down, spacing themselves fairly apart from eachother as to not make being hit a certainty. Naturally, the lancers would abandon their weapons if they were stuck and would fly back to get replacements if they needed to. They proved their worth in sabotage, now it was time to prove their worth in true battle. It should also be mentioned that the Noble Fey and Pyre would fight together, using magic and blade in a small choke point if possible.
>>
Action 1

The ritual continues the barrier keeps gaining strength.


Action 2

Water magic has some use on attacks, for the moment learning in how to make fast hits seems the major interest.

---------
continue
>>
Rolled 10 (1d10)

A merchant ship arrives in Cordova, it has the telltale signs of being Dorn built but... it is strangely sleek, it’s wood seems to have been replaced with some sort of steel, yet it shows no signs of blemish or wear.

It flies the flag or Dorn, so it is allowed to dock, out of it exits a merchant in clothes more similar to nobility being carried on a throne like seat being carried by a large group of what look like slaves, each one with his face covered by a blank metal mask.

The merchant introduces himself, his name rings as a familiar one, this merchant comes to cordova often with Uwuin goods, and he used to sell at fair prices as well.

Due to how trustworthy he has been throughout the years the dornians do not accuse him of wrongdoings right away, so they hear him out.

He asks that he may be able to find audience with the king, and states that what he has discovered may be the most important finding in all of the history of this great nation.
——— later ———
The merchant is heard, all of his new ideas are gifted to the king.

But will the king accept these ideas, or shall they be rejected?

(Rolling for response, from 1-10, 1 being heresy alert and 10 being embracement)
>>
Rolled 4, 2, 1, 10, 1 = 18 (5d10)

>>3387270
The king was never a very religious man, but still he is very open minded and very insecure about the future of his reign and of the future success of his country.

He wholeheartedly adopts this new god, and orders all his nobles to embrace this new faith.

(Rolling for noble response by city, 1-3 is means they see this as heresy, 4-7 means they are partially receptive or are made up of members who do not care, 8-10 is acceptance, Cordova has a +3 modifier but talden and nadal have a -1)
>>
Rolled 5 (1d10)

>>3387280
The nobles of Cordova do not care or embrace it and the nobles of Antor love it, but Galan, nadal and Morva due to their peity reject it wholesale, naming it as proof of the old ways being right.

(I forgot about talden so I’ll roll for them)
>>
>>3387288
Due to the distance of talden the dornian holdings of the northern continent will remain neutral in this conflict, and will give in to whoever wins,
>>
>>3386851
>All.
>According.
>To.
>KEIKAKU!!!
>[translator's note: keikaku means plan]

The king's hammer blow is insanely powerful, currents of power rending the earth beneath as it rushes forwards towards the line. It is hate; it is anger; it is mindless destruction incarnate. It rolls towards the Tarns, unstoppable in its sheer might and fury.
Unless...
A streak of black explode up,tearing a hole in the clear blue sky before streaking down, down, down into the dirt midway between the armies. The meteor slams into the ground, and when the dust clears, there stands a demigod. A suit and shield engraved gold and iron, the holy throne of Tarn shining out a challenge to all who oppose it. His sword is buried hilt deep into the ground, he braces it with only himself. He holds the line.

The magic hits the sword, then the shield, then the suit, each holding the weight of the other, each glowing inordinately hot with the strain. His body itself deflects it in every direction. The wall shudders, it shakes, it groans, but it holds fast. The swordsman stands, quite literally glowing with heat. He nods in deference to the king. The battle begins.
>>
>>3386851
The fogless tunnel continues for a time before stopping. At the end lies a Tarnish caster, fresh flames licking from their body, clearly a very recent death. When the dwarves look behind them, the tunnel remains, though fog is rapidly rushing in as the caster's magic wears off. They can choose to continue forward blind, or turn back and at least make it to the clearing in which they spent the night.
>>
Rolled 4 (1d20)

>>3387323
>>
>>3387323
The swordsmen attempts to saunter back to the line, but he can't stop his hand from shaking, His sword clatters loudly against his armor, making a loud and obvious din in the momentary silence. Oh no! Everyone's laughing at him! What's he going to do? The swordsman turns red with embarrassment. At least he didn't drop it.

>Actual impact
In the area immediately behind the Wielder, the trench is partially cracked and all the spikes are blown away. There is an opening for dwarves to scramble up to the battlements and take the fight to the enemy.
>>
>>3387148
The devout faithful would soon start experiencing deeper initiations into the One True Faith. Soon the Fae followign the religion would help construction a small church for themselves which would resemble Baroque style with a Bronze-purple-white colouscheme.
Instead of angels it would have various insects and instead of plants purple mushrooms in endless underground caverns it seems.
It's a pretty idyllic, but weird artstyle to them in all honesty.

One sunny afternoon the whole congregation would be gathered as a huge Chitin-Bronze viking-style ship would dock the Fae-lands Harbours.

A 5.7m humanoid emerges from the boat. The Fae probably heard of the uwuin, but seeing one is a different matter. They have white cloaks over their bodies and the beatle-like horn on their head makes them look even taller. The white cloak is convered in bronze religious ornaments and glimpses under it reveal an additional layer of bronze enchanted full plate armour on top of the Chitin the giant is moving calmly with a bronze glave which he uses like a cane inspite clearly having no problem walking. He and his servants would give gifts of good food and artwork to the Fae officials and would soon go directly to the temple.

A ceremony would be held in which Snimdeck and 3 other very faithful Fae being Soulgranted. Which means having an uwuin egg quickly inserted and then having a short bout of amensia where you forget it happened and instead just feel incredible joy it all happens under the priests cloak so the surrounding people don't either. It's generally akin to becomming a noble within the Church.

4 are soulgranted because it's the Uwuin holy number as our religious symbol is 4 glowing or 4 burning hearts.

>>3386864 >>3384367
4 Entomancers and 4 Narsics are also soulgranted when a Bishop bothered visiting the New World.
---------------------
>>3387148 >>3386864 >>3384367
Repeating effects of Soulgranting:
> unability to betray the Uwuin
> incresed physical prowace, magic ability and endurance
> ability to now use Uwuin magic (learn it)
> immunity to all magical effects be they good or bad so no curses or healing magic work on you
> you choose a patron "saint" whose name you accept as your second one to embody his ideals

Magic types:
Sun - versitile magic attack, support etc.
Fire - most offensive
Exorcism - antimagic / antisupernatural
Heresy - support/healing

Special effects:
> Fae
When a Fae dies it's body remains for a few days Untill the Uwuin hatches. When reborn it lacks a portion of it's memmories. If it dies 4 times in rapid sucession the Death is permanent otherwise she can endlessly die like before.
> Entomancers
They can share their magic with their bugs. So either make them more resilient to magic, buff them or make them into supperior fire-bugs
> Narsics
As they technically have now a tiny Uwuin in them they can use their gender-bender powers to gain Uwuin traits like a hard chitin plate etc. if they choose too.
>>
>>3387148 >>3386864 >>3384367

All the faithful which want to go would be invited to go on a pilgrimage to the mainland. They would get to travel over the well known pilgrimage paths, learn the history of the faith and see the various shapes the faith takes in different cultures and regions. A Mesian, Emi'an and Hive Church look very different as well as how the built of the Churches changed over the years as it went from basically Gothic to basically Baroque. They would get to pray see the various ins and stands at the pilgrimage reoutes and probably even would get to meet Cian as as the first converts they are kinda important. It generally would be a very fun trip to them.
>>
Also I have the big gay and got caught up in diplo shit to much I didn't do any actions:

> Action 1: Invite people to big confference to discuss Chaos threat invite representatives from every nation in the world EXCEPT Gorgons (and Chaos itself).
>>3387402 >>3387290 >>3387262 >>3387148 >>3387027 >>3386864 >>3386227 >>3384998 >>3384926
>>3384367
Meeting would be held in Uwuin'taipan land.

> Action 2: Research Chaos
>>3387288 >>3386624
Have Uwuin mages research all things we think relate to Chaos. Old Mesian documents, the weird flowers which appeared ner the crash sire in Hive land, interrogate Rattakian Chaos cultists, have Mesian biomancers examine the weird Gorgon flower. All which can be found out about Chaos in such a way is to be found out. (it can be a little, but something)
>>
>>3387323
The King directs a more forceful blow to compensate for the strength of the new opponent, while the enemy is peppered by a short volley of crossbow bolts followed by tens of thousands of dwarves mounting the wall and attacking in unison. The areas in which iron spikes remain, they would wait until the enemy is more focused on fighting the other dwarves and slowly traverse the hazard, maintaining a shieldwall.
The tarnish soldiers are vastly outnumbered and surrounded on both sides as the land churns and corrupts into eldritch mutations.

>>3387336
The dwarves think for a moment before forming a thick column and marching in a direction past the corpse and towards the east.
Dwarves with mithril plated shields are chosen to protect the front and sides of the formation while cheaper shields are at the rear. They may be blinded by the fog, but dwarves know very well how to march in a straight line from their years of experience in dwarven tunnels.
>>
>>3387451
The 4 each choose a different type of magic and go to the uwuin homeland to learn how to use the magic. when they come back their dishes are considered exquisite and exotic. They also form powerful fighting corp. winning multiple championships in underground fight clubs. The military picks them up and they quickly advance through the ranks of the military, being a crack squad that is sent into the most sensitive missions.
>>
>>3387522
narsic mages being tossing fireballs into the dwarves, also they begin a ritual to make a storm for above them
>>
>>3387522
Also, they begin to eat the eldritch magic around them using its power to fuel their ritual
>>
>>3387529
They indeed would become exhalted soldiers them being able to harden their body makes them hard to take out and being able to use Uwuin on top of Narsics magic makes them beasts especially the the Sun and Fire one.
-------------------
Of the 4 students who joined the class of the skaven prfessor, one got blown up, 1 became a powerful Ogre-warrior and lost his intelligence a 3rd one couldn't just pick up on the information and left without learning anything.
The lucky 4th student though did something crazy and ate some warpstone. Instead of being mutated the magic got devured as any other and the taste was foul like rotten garlic... but he got it.

He used some Ki'ik metal from the Mesian classes as conductors and figured out how to make a compact warp-flame thrower, only he seems to be able to use it though as any other students die from warpstone poisoning if exposed to warpstone this close.
> Narsics gains Warptone-poisoning immunity
>>
>>3387534
The majority of fireballs deflect off the dwarven mithril armors.
>>
>>3387548
by Narsics I mean that one guy deffinetly not your hwole nation oh my God >>3387529
>>
>>3387262

>>3384756
The Freeblades are halted in joining elsewhere, especially on a war that we can t accept.


>>3385284

"From what we know, they move to siege it and as a siege it would be obvious that the city would have suffer from it. But like we said before the city would have fall if it wasn t for your intervention. Now the city is probably receiving less and less supplies any kind of and it will soon become a ruin if you don t leave it. You say so, but you have move there and take dwarf land, even if it was for delivering supply . We have already told you that if this conflict continues, we will be force to intervene."


>>3385557
/////
the silver mirrors where buy in a small shipment. So they are not super diffuse, but they are present. Mostly because of the unknown technology and a slight paranoia.
I don t think the images send would be 100% perfect to see. In regard to the reaction it would be different, it would disgust many but mostly they would prefer to know what fully happen since the dwarfs are consider a great people.

////

"What there is n... what ?! Stop that already ! I don t fully understand what you have just show me, but as you should know as well dwarfs have no reason for do that. I imagine you have send to others of our realm this images as well, even if you should have ask us. We will speak with the dwarfs of this as i can t believe they would have done such acts. And if they have done so why would they ? there is something hidden here. Also of what brothers you speak of tarnish ? You are our friends, but not brothers. Of who you speak ? and be clear with your words."

>>3385677

In response while some don t know what to say, it s decided that a decent donation of supplies could be done and armored carts will be accompany by the soldiers of Cor until they reach the back of the dwarf armys fighting. Still such thing even if deplorable was in a situation where the tarnish prefer to fight skirmishes and the dwarfs still answered with firmness having to put an end to their own kin ... and that can t be consider anything but easy.

>>3386378
"Are you the lost Narsics ? When you did come back ? There is a reason ?"
"We will consider your offer, and we will consider to restart trade again."

///
war and losing homeland.
i think it would be reasonable for me to call you lost.
///

>>3386402
it s to me right?

-
"There is speak of several raidings and attacks that wheren t just against their supplies, but even to them as well. Many wheren t even soldiers, but porters and other civilians working together with their army. This attacks are recorded to be swift and brutal. Exasperation and desire of vengeance was probably what take those dwarf soldiers to do such acts. Even if the butchery of those farmers is something that nobody could find good, how would the soldiers find a road to return home ? and how they would have answered to those attacks ? All in all this are just more reasons for why the war should stop immediatly."
>>
>>3387522
>Battalmin
There sees to be a lull in the attacks as day turns to night.
>Do dwarves have an inherent sense of direction?
>Will deal with the I. Mount thing later.
>>
>>3387583


>>3386465
Very Good.

We will see you to the entrance of the Inner Sea then.

A small fleet is send to the strait, as the lands of this "Cyclops" seems far far away and it would require some time to arrive there for the people that wants to go.

Eide flies low with Ker Rek playing on the waves while reaching the incoming royal calderian fleet. And trying to understand which one of them is the ship of King Ciar.


>>3386851

After the stike on the ground of the hammer, some of the mages of the freeblades sayed that there where was now something new in the ground. A strange feeling, could it be .... ?


>>3387486

"Chaos ?"
"What is the chaos you speak of ?"

"... what have you just say ? I don t think no one has hear it well, could you repeat where the meeting should be held ?"
>>
>>3387583
We were expelled from our homeland and left adrift across the world. We have returned to the world and we intend to make our mark on this world. As for trade, we have one product for selling at the moment. He hands him a roll of rascatcha.
>>
>>3387486
Te nasics accept and a sage name Yosida is sent. While there she tells of the strange events with regard to the black crystals on the narsic colony.
>>
>>3387644
Dwarven tunnels are incredibly long and winding with nonsensical designs, sense of direction is a necessity for most dwarves.
>>
>>3387573
A small group of Mesians were watching over dwarven siege works when a group of fey attacks the siege works.

A veteran, with memories still fresh of the horrors of the Fae War yells something in Swamp Mesian that can be translated along the lines of “the fuckers are tiny this time”

Volleys of blaster rounds from blast pikes would be fired upon the Fay, and the often iron pellets would easily rip through Fay limbs, knocking many out.

Battle priests or even just veterans would then grap at injured fey and strike their chest with their sacrificial weapons, ripping the souls from tiny fey bodies, and fueling magical area of effect attacks (like summoned gasses) that could immobilize more fey, allowing them to further destroy more fey souls.
>>
>>3387757
The dwarves now having their auxiliaries and discovering the origin of their mysterious attacks have the organization and security they felt needed.
Devising a new way to make use of magnirv, the siege engineers have constructed a crude design, essentially a conical keg of the powder with a fuse, then replacing the ballista bolt tips.

They begin firing the ballistae now protected by Mesian Fae Slayers, half of which are initially using fuses not cut properly, but when they are timed right, explode, releasing a bright shower of flame that should melt the alloyed walls and set aflame any wooden structures, which may include homes if fuses are both cut too long and aimed too high when firing.
>>
>>3387757
*retcon
Only a few (less than 10 out of 1000) fey get their souls destroyed
>>
Rolled 6, 3, 1 = 10 (3d6)

>>3387522
>Part 1: Northern siege
The land up to the point where the swordman made his stand has turned completely eldritch , with minor anomalies like tentacles and such in the land beyond. Some of the spikes turn into a dozen little spike monsters and attempt to climb the walls. No matter how many arrows are fired at them, they keep advancing, laughing like creepy babies. The immediate surroundings of the area, are the worst affected and immediately begin to mutate. The ground where the hammer was struck begins to pulsate and boil as a large creature of dirt, rock, and eldritch tentacles tears itself out of the ground. The sentience given to it by the hammer is as weak as the blow which created it, but it is sentient none the less, without eyes to shut or ears to close or a brain to understand why it is in such pain. It lashes out blindly, bowling dwarves over, killing some, maiming others. Directly in the middle of the charging army, the effect is catastrophic. Dwarves who turn to confront the abomination collide with their less observant or terrified colleagues, creating a pandemonium through the ranks The dwarven charge falls into chaos. The few who do make it to the Tarnish wall are easily picked off by point blank arrows and swords.
The dwarven king attempts his second strike, but only get a fizzle and a disappointed looking pebble creature. Turns out the hammer runs on rechargeable batteries. Damn Chinese manufacturers.

>>3387522
The dwarves are marching through the black when out of a sudden clearing in the fog, a hundred armored swordsmen nearly collide into the army's left flank. They scramble up up into fighting positions, but wee clearly not prepared for this. Many look behind them, as if considering flight.
>>
Rolled 6 (1d20)

>>3387799
The ballistas work, but are unstable. A short fuse or bad placement of the top heavy bolts can result in the kegs exploding in the ballistas or among the troops. They're not great against the war, as the fire is spread over a large surface, and, you know, metal. However, they are extremely effective against the huts and slums along the city walls. Civilians are evacuated out of the wall adjacent areas while earth mages are tasked with forming berms and putting out the fires with clods of earth. The effort is moderately successful as far as it prevents the fire from spreading past the slums, but most things near the city wall ultimately catch and burn.

The 3rd complement loses the above number of casters, crumpling into themselves and turning to flame or dust
>>
>>3387645
Footage of civilian homes and slums being burned, their inhabitants just barely escaping (and sometimes being burned alive), is shown to Cor in complete silence. The message is clear, it does not need to be repeated.
>>
>>3387881
>>3387757

The fey would stay away from the warriors in cold iron and odd projectile weapons, clearly adverse to them. A few of the saboteurs would be struck down, but most would merely be temporarily killed with the lead shot, likely to return again after at least a few days. Most of the forces would shift away from the siege engines, but a few of the more clever lesser fey would remain vigilant, sticking to the shadows and looking for an opening. The shots the ballista's were firing exploded after a bit, so, what would happen if instead of setting the ballista on fire, they set the ammo it used? They'd not really find a proper opening for some time, but they would find a few locations where the cold iron people weren't as plentiful. These locations they would sneak to, get to the ammo, set it alight, and run. Most however, would get caught, and opt to set the explosive powder off directly instead of the stick it was attached to, killing them, but saving them from the scary cold hearted and iron clad warriors along with likely taking out a large chunk of forces near them. Some don't get that far and are killed in the attempt, be it fully or temporarily, and at least one ended up finding the wrong kind of ammo. Still, a few do make it out without a scratch, or burns, especially the fire fey involved in this daring strike. Regardless, this would definitely be distracting and cause for alarm for the enemy, and possibly one or two ballista's armed with the same kind of shot were close enough to cause a slight chain reaction, but it would serve as a distraction for both the fey hunters and the dwarf forces and allow the other fey to keep striking at the leadership of the dwarves where they were.

Additionally, Pyre and her cohort of ten noble fey would focus on blocking and impeding the dwarves advance with fire walls and other such. They don't fire directly at the dwarves seeing how the first times they tried it just returned, but they do try and cause barriers and make them more predictable in where they were going along with distracting them from the Fey Lancers and Razor Blademasters that would make strikes at them. Of course, occasionally, with all of this, a dwarf or two would be separated from the group, and Pyre would quickly take advantage of this by striking them down with her blade, but it would be fairly rare for this to happen within their range. Still, they do a good job supporting their forces up front, and funneling the dwarves...unless the dwarves can walk through fire without any harm for some reason anyway...
>>
>>3387881
While true the dwarves of lesser minds are unable to fight from the madness ensuing and others falling to the creatures from the earth, the sheer number of dwarves allows for most to be unaware and continue fighting.
While the abominations also attack the Tarn along the wall, the dwarves to the north are not affected by the eldritch horrors and are able to continue their attacks on the ever increasingly strained soldiers at the wall.

The hammer would strike successfully once more, with nothing stopping it. Destroying the defenses further and likely incapacitating Tarn.
After that attack, he would step back to allow more dwarves to engage the enemies.

The northern army clashes with the swordsmen as the fog clears. They have been itching for a proper fight. Javelins are hurled and axedwarves burst from behind the shielded ranks to attack them.

>>3387952
Skaven slaves report large fires within the homes of the humans, not the intended effect but still useful, though it would soon be ordered that all siege engines fire lower than usual, even if it means their shots are to miss more often.
The walls of the city begin to melt and burn from the intense heat of the blasting powder.

>>3387971
Many siege engines are affected by the fae intervention, slowing their overall progress.
Eventually more skaven begin to take part in crewing the ballistae, either replacing some dwarves or acting as an extra crew member who would be armed with a bucket of water and specifically chosen for their vigilance and paranoia, allowing them to spot any sabotaged kegs and attempt to douse them.

The dwarves do not advance, they merely bombard the cities walls.
>>
>>3387952
Action 1: The skaven attacks are growing more and more worrisome. Inquisitors are deployed to the area and report that the skaven are fanatics of some heretic religion. The area is walled off with earth and stone to stave off the attacks for now.

Action 2: The long range attacks of the dwarves have highlighted a severe weakness in the Dwarwenmin defenses--the inability to inflict long range damage on enemies. To remedy this, larger ballistas are constructed and mounted on the tops of the walls. These ballistas are intended to be capable of hitting the dwarven siege machines fro the safety of the castle walls. They are coated in thick layers of wet dirt and clay to help them blend in and to mitigate the damage that could be caused by a gunpowder barrel.
>>
Rolled 13, 14, 14 = 41 (3d20)

>I. Mount
The king calls for the charge to continue Unfortunately, the hundreds of thousands of dwarves may be an army, but they don't lose their survival instinct or their sense of vision. The monster is directly in the middle of their ranks, a lot of dwarves turn to fight it. Other dwarves are bowled into their allies, creating confusion and further disorder. The end result is the charge's momentum is lost and the army is in disorder. It's basic fight or flight, you can't just handwave that with more people, because the more people there are the worse it gets. The creature wrecks more dwarves as a result. From the south, fifty thousand dwarves charge at the wall, but their advance is slowed by a howling wind of dust and dirt, forcing them to raise their shields and advance more slowly. The clatter of dirt and pebbles against mithril is deafening.

Again, the strike, weaker than anticipated this time, is stopped by the Tarnish swordsman(3rd d20). This time, he directly challenges the king to a battle, mano y mano, sword vs. hammer.

>Dwarwenmin
The melting of the walls is extremely troubling. A bucket brigade is set up using civilians in order to quench the fires and cool the walls. Casters(1st d20) are enlisted to generate a thick cloud of fog over the battlements. The droplets of moisture will serve to weaken the fire and keep the metal cool. The large ballistas are aimed and fired at the largest ballista on the field (2nd d20).

>Battalmin
The swordsmen attempt to defend for a short while but quickly fall into a fighting retreat. 15 are wounded and 15 more are killed.
>>
>>3388061
The army on the mount is working on something...
>>
>>3387486
The Tumben Mesian brings up the chaotic corruption in Hytza, and how he has been able to figure out that that place is where the chaos missiles are coming from, along with the strange corrupting effects that the symbols of chaos can have, as even a small trinket simply imbued with these chaotic symbols can cause a group to begin worshiping the dark gods.

The CoC Mesian, who was taken alongside the dwarf desires the ability to speak up independently, and to have the ability to say things without causing “diplomatic incidents” or being kicked out of the meeting.
———
Nothing related to chaos can be found, even among the documents taken from the former college.

Rattakian cultists reveal their beliefs about the beauty and glory of chaos, and how the six gods, who he calls “Oros, Marc, The King, Disi, Skough and Rape” are all actually one, great god who was formed from the minds of all but the “filthy soulless Uwuin”.

The flowers near the Hive are said to have a taste of greatness, but wild animals, many of whome have turned partially black and white have started to defend these flowers, only letting collector bees take from the flowers, for some reason many snakes can be found around the flowers, some reaching record sizes far exceeding the previous numbers.
>>
Rolled 8, 4, 8, 5, 8, 9 = 42 (6d10)

>>3387290
>Dornian Noble Civil war
Streets are cleared to make way for noble bought mercenary armies, mixed in with newly crimsoned and highly diciplined slave forces created from indebted citizens of the new cult of order.
Slaves of Order:
+1 roll for armies of order during this civil war
——
Local Rebellious noble crushing

Forces of order:
(Baseline +1 counted)
Cordova: +4
Antor: +3

Forces of The old status quo
Galan: +2
Nadal: +3
Morva: +3

Corruption of Talden Progress:
2/10, -5 to roll (1 minimum)
>>
>>3388198
Cordova: devestating and absolute victory, all enemies of order are crushed or converted. The few loyal left among the ranks of the Nadalese will be aided by the ranks of Cordova.
Antor: the rebels are hopeless but not yet crushed, they will be soon though!

Galan: all traces of the cult of order have been destroyed, a fleet is sent to Nadal to regroup and attack the corrupt at their heart.
Nadal: the forces of order have been crushed but not completely, their symbols and ideas still remain in the heads of some nobles.
Morva: order is devastated, not only have all traces of its existence been destroyed but many mercenaries from their armies defected adding to their army. (+1 in their next battle) they send a fleet to antor.

Battles:
Nadal: Order +1
Antor: Status Quo
>>
Rolled 10, 8 = 18 (2d10)

>>3388222
>>
Rolled 2, 7 = 9 (2d10)

>>3388223
Nadal: The rebels are crushed utterly, many of them join order. (+1 next battle) the fleet moves north to Galan
Antor: Order is decimated, the fleet moves to Cordova

Cordova: rebels
Galan: +2
>>
Rolled 10 (1d10)

>>3388225
Cordova: the defenders push the offenders back into the sea, making the rebel force null in future conflicts
Galan: total order victory, the fleet moves on to Morva.
Morva: Order +1
>>
Rolled 10 (1d10)

>>3388227
Utter order victory, the fleet moves on to Antor. (+1 on next battle)

Antor: Order +2
>>
>>3388230
Order has defeated the old guard. Dorn’s Nobility is now utterly in the grip of the god of order. The people see this victory as a sign that the new system will propel Dorn to greatness.
>>
>>3387645
The meeting will be held in the southern city in Uwuin lands and the meeting is precisely to discuss what Chaos is.
>>
>>3386227
>>The Kamadani Cyclopes

>Clockwork reloading ballistae
>Kefalés' Bizarre Adventure (basically a scouting action of the mainland)

With refining done to weapons underway, the idea to incorporate the automated machinery has lead to some interesting, and other times volatile, results. The most promising of which is the self-rearming ballistae, using gears and recoil to pull the string back and slot in a new bolt. It is still not very accurate due to the eyes of non Divin Seers, but having effective ranged weapons is still a welcome improvment to the increasingly fearful cyclopes.

This is basically a scouting action that will be written out in several parts. For now, she is checking out dorf surface land.

>Diplo
Too late to write anything long, or responded to people's stuff. But trade is proposed with:
Dwarves for more mythril.
Mesians for more of their K'i'ik metal.
Gorgons for more mundane metals, and possible help with earth-magic.
Narsics to renegotiate for the transmuted iron, as it doesn't last anymore.
>>
>>3387451

The ship would dock at Kansertsterne, being the one place that had access to the actual sea and had basic, but still existent harbors. Most of the non faithful Fey there would seem to be quiet curious about the Uwuin, though a few of the non faithful would seem to watch them from a distance and seem oddly adverse to them, acting almost like they saw a ghost...well, if they knew what ghosts where anyway. Regardless, the ceremony would go well, with Snimdeck, one fairy noble and two chaun nobles being soulgranted, Kiki, Cimwost, and Snavock are the names of said nobles. Snimdeck chooses Fluphtl'uluin as their patron saint and Sun magic, Kiki chooses Ktloin'ui and Heresy, Cimwost chooses Thlol'uwi'nailu and Fire, and lastly Snavock chooses Uwiliu'ul'utl. When offered a chance to go on a pilgrimage, almost all the followers seem to desire to do so, all except one named Vinca, who explains while they would love to go, its clear all others wish to as well, and someone has to maintain the small church that was constructed and someone also needs to spread the faith, though once everyone returns, they would like to go with anyone they managed to convert.

>>3387996

After the brave, abet reckless raid on the siege engines, they'd not do them again, not only because most of those who knew about and partook in said raids were currently dead, temporarily or permanently, but also because quite simply now that there was less siege engines, there was less for the cold iron fey hunters to guard. All focus at this point seems directed at taking out any important leadership and more skilled combatants with a swift strike to the eye from a thinspike or a cut across the neck from a Razor sword...or many many cuts along the body by razor swords...Regardless, these strikes continue to be quite a issue for the siege progress on the flank they are working on, with many leaders after the non stop harassment and targeting being killed, especially with the cold iron fey hunters focusing on the defense of the ballista rather than the sergeants, officers, and commanders. The dwarves would likely start having their leadership be more protected by the fey hunters after this, but after so long of them being targeted by roughly 500 fey, and now being targeted by practically all the fey forces, the damage was likely already done, and the forces on this flank disorganized and possibly conflicted. Seeing how the dwarves aren't advancing however, they are currently spared from Pyre and her fey noble followers attention, which is almost solely on burning the ballista shots in the air and setting them off before they hit anything important.
>>
>>3386211

>Action one
With continued effort, and the introduction of the new way to get magic from other worlds beyond this one, the progress on imbuing magical energy around both the city and especially the Carved Capital Palace of Cafoddwol goes well, and it is practically a beacon of magic. Needless to say, the city has a much more ethereal and magical look to it, and the Palace especially has an odd entrancing feel to it along with its looks, like the magic itself has resulted in the quality of the workfeyship to increase. A few noble fairies and chauns even become proper fey kings and queens after this, and Liri has seemed oddly enough very formal and...regal even. Not to say that she wasn't like that before when dealing with official matters, but they seem much more so than before...

>Action Two
Caraway works some more to refine their new craft, ignoring the festivities that the minority that seemed to have mostly left Breksos and come to Kansertsterne have been having. Her work was simply to refine the process so it didn't make the user want to fall asleep and stay asleep for a day, and instead just feel drained, or maybe not at all. Of course, the refinement also was to be able to get more magic out of it as well, but that went hand in hand with making it easier to do in the first place. Which is exactly what they did. They'd make the process slightly more efficent, but more importantly significantly less exhausting. Instead of wanting to curl up and sleep forever, now one would only feel like taking a nap... This obviously wasn't ideal, but it was good enough, and after sharing her findings, she head off to a particular university to teach the magic she had just refined...Besides, she might learn a thing or two herself while there.
>>
>>3387486

Naturally, the person sent for diplomatic shenanigans was Lucky, or Clenkkom. Either worked for him. Regardless, he'd be quite curios as to what this was all about, but would let others explain what was going on and simply spell it out for him without him asking...Chaos was basically just things going all over the place with no ryme or reason though, right? Did he accidentally get sent to some kind of conference at the world stage about what was basically that new religion a few fey had taken up?...Probably not...Hopefully not...Surely, in time everything would be explained, and he could inform everyone there how he and the rest of the fey knew absolutely nothing and this was the first they heard of it, officially offering nothing to the table and possibly wasting everyone elses time...

That'd be bad, it would be best to offer something, but what when there is nothing Cafoddwol knows about this? Lie? No, that'd be a terrible idea, Clenkkom would think...Hopefully he'd be more than just a messenger to home after this...
>>
>>3388308
Rascatcha is offered instead
>>
The magic weapons are developed even more. Swords are formed to match the narsics power. Swords of flame are forged along with one that shoots out bullets of water. Earth sword causes fractures in the ground in the direction they are struck. And wind swords can move without the manipulator holding it. The swords are developed and used as cooking knives across the narsics land. The military uses them as well as training with them and figuring out the best ways to use them

Delving deep into the mines a metal is found, this metal it muted from being in the narsic homeland for so long. After some experimentation, it is found that it is able to access peoples minds when touching them. his allowed for sages to use the metal to feel peoples minds form a distance. (It also reinforces the user of the metals mind, as if they are wearing armour around their mind) It also is a great conductor of magic.
>>
>>3388503
Its called mental metal
>>3387575
The 4 souldbound are sent back to your nation to learn more magic. They bring 10 rolls of rascatcha
>>
>>3388503
The college is off to a roaring start. Tons of people flock to on the college. However, hearing about the death of students at the warpstone class it is not highly attended to class. The government enacts a policy that they have to apply to a government screening before taking the class.
>>
1.A large seed the size of Gorgon is dropped from the divine tree. It is taken to a secured place.
2.Medicine was created from Nunge Blan and it works on any creature but what one cannot use it? A most horrifying scenario to be in. But what if you can mimic the healing energy of the Nange Blan? Experiments began to create such a thing.
>>
>>3387486
The Tarns send a representative to the conference.
>>
Rolled 29, 42 = 71 (2d100)

Hytzan Chaos Empire:
Action(2):
Firin mah misssssllllezzzz
>>
>>3388800
(5 spare)
The Plague missile is fired at tythia, it hits a swamp south of passage but far from the Emi border, a woman belonging to a small cult named “the cult of rememberance”, a religious sect of the tythian faith that was obsessed with getting back at the Uwuin for their unleashing of the plague upon the Tythians finds the missile, from it a female daemon emerges, who offers her a deal, embrace the goddess of plague and she will be given the ambition and the determination to lead her nation into a future where it is the Uwuin who are dying from sickness and not the Tythians.
She accepts, why wouldn’t she?

The missile of knowlegde is fired upon sarinthia, a bandit party of elves finds it, they are lead by an elf who fancies books, an strangely enough at the center of the blast sight lies a library.

He decides to enter it because honestly he ain’t got much to lose.

After a few minutes the other bandits start contemplating leaver, and out emerges the elf, but he has changed, his form looks bonnier and his rouges outfit has been replaced with grey robe decorated with skull designed and symbols of sarinthia.

He calls out to his comrades, a jolly spirit has taken form in his new raspy voice, “We must travel west! A god long forgotten awaits us, we may soon be able to restore sarinthia to glory, and with that no longer will anybody need to steal, for when we succeed all of sarinthia shall live like kings!”
(The bandit leader has ascended to an exalted of knowledge, he and his band will travel west, to the land of the hive, where deep underground their forgotten god awaits, they will need 100 travel points to get to the spot, then they will dig, which will cost 200, they will face trials at the borders, but such things will only slow them down)
>>
>>3388906
> Cultural Changes in the Mesian subjects
The Cuture of the greater One True Faith slowly starts permiating Mesian society. As Grand Churches are constructed they switch from the Perssian Stepp Nomad art style of the Emi to Churches made by Mesians for Mesians.

Grand Cathedrals mixing Mesian architecture with a style akin to Baroque architecture appear in both Cities.

The (in picture attached) Ornament becomes a poppular symbol for the Mesians who truly embraced the One true faith and made it their Own by addapting it to Mesian Culture.

Among Mesian women very light colours like white and yellow as well as Bronze acessories become poppular while among the men purple becomes a more ocmmonly seen colour.

Jewelry and ornaments change as well with whatever is decorated now having sporadically appearing insects and mushrooms on it.

The First Mesian Soulgranted are mostly great soldiers and mages who are reorganised into elite military Squadrons in which they combine their combat prowace with what they learned from the Calderians and Uwuin magic.

And at the fringes of Calderian military bases Mesian children are born with lighter skin and characteristic to Calderians draconic growths. This cultural exchange, and military cooperation is slowly forging the surviving Mesians into a formidable force.

Imports of food from Calderia and Uwuin'taipan would also allow for Mesian poppulation growth to start ticking up again and possibly being faster than when their island's food supply limited them.
>>
>>3388308
The cyclopses enter Cholmigaah, now the largest old Mesian city on earth in order to obtain large quantities of K’i’ik metal of various kinds.

The initial deal is quite expensive due to the shrewdness of a nation so soon out of war, but the king of cholmigaah provides an alternative offer.

A massive statue, based upon the form of Petlin in life, 400m tall, made of K’i’ik metal with Kuxtal Wood support on the inside alongside elaborate clockwork powered using the risidual energy of the prototype soul circuit.

His head shall be a clock face, and in his shoulders bells shall ring at the times of noon, 8 in the morning and 8 at night,

There should be a grand elevator from the base to the head, and it’s design shall be based around Mesian art and architecture, but Cyclopes shall be the ones to do the most important work, if shall have two halves, one half, facing north shall be shown presenting a sword while the other half shall be holding the hilt of an appropriately sized club with the head of the club being imbedded in the ground.

It shall show the time on both faces.

It must be equipped with automated defences that could be activated from the palace of the king, clockwork constructs loyal to the True Mesian People.

In return we shall escort the cyclopses or whoever they hire into Nahuz, the dead city which still holds 20,000 mesians worth of untouched k’i’ik metals, though it is defended by extremely dangerous Nahuzan bandits who only allow passage for mesians who have not betrayed the old faith.

We shall provide two Mesian cargo ships for the transportation process under a 10 year contract.

All building materials will be provided by the CoC government, alongside the support of the greatest minds of CoC, it shall be called the Icon of Petlin.
———
CoC:
Action:
We will send our migrants east and then north in order to get to the dwarven settlements in the far north.
Tumben:
Action:
Further invest in naval technology and in the navy, so we may feed ourselves off of the plentyful giant crabs.
Nahuzan:
More permenant and well defended boron mining colonies shall be founded in the north, far from the slave raider’s gaze.
>>
>>3388513
The Uwuin are glad to recieve the 4 Soulgranted and teach them 5th tier magic as well as a few 6th tier spell which they are far from mastering though.
> Heresy
Heresy mages base themselves in support as such the Heresy mage would either take in subbordinates or make himself living servants. (like entomancer bugs) which he would then buff and heal. In addition be able to use curses offensively.
> Exorcism
Learning to block spells is indeisspensable to a on the battlefield, but more than any mage they require good martial arts skills. So he would be taught that as well as exorcism techniquest to combat supernatural phenomena. As well as "selfexorcisms" which let one interrupt spells they are casting abruptly creating feints and giving a rise to a tricksterl ike combat style.
> Flame - Combustion
Flame magic is simple and relies on practicing the same spells over and over gaining more power and efifciency in them. The flame mage would be taught to cause explosions with his fits and a martial art akin to boxing as well as maneuvering using explosions on his feet. Seemingly the most simplistic of the forms of magic it holds one of the the greatest potentials in combat, but is tailored for close quaters combat. He would learn to fight with the ferocity of a conernered animal akin to a berserker of Northlundian myth.
> Sun
Sun mages excell in versitility being able to give courage to their compatriots, use solar flairs like whips, flash light to distract their enemy or throw combusting suns at them.
>>
>>3388953
*subject issue*
Rural backlash and re-emerging old Mesian religion:
In the rural areas outside of Tumben-Hytza a separatists group named “The Sons of Ba’al”, a former Mesian military elite formation that went underground when the war ended.

They have started violence against missionaries and church builders, and have started public sacrifices back up due to another soul circuit being apearantly created somewhere not under Uwuin control.

Their leader is capable of non-violent ends, he has heard about the CoC caravan north to new lands and wants to transport his 3,000 followers up there in order to continue the legacy of his part of Mesian culture.

Two outcomes remain to be seen, either the rebellion is crushed by military force or they are given the funds to join the oceanic caravan.
>>
>>3388308 >>3387645
After a while of travel Cian, his wife, the twins and L. Gray arrive in the Cyclopean amusement park along with Cor, Eide and other Elven dignitaries.

They are looking forward to having a lot of fun together.

With L. Gray's power ocnstantly growing he has partly outgrown the Uwuin seals. Returning his skin to an ashen gray with black cracks in his body and his 3rd eye seems partially opened. He doesn't seem very different from normal though.
>>
Action 1

Sotr sense something new, great changes in the world. But the ritual must make the barrier even stronger.


Action 2

Water magic start being apply to the weapons and armors of the sun elves

The result are interesting and make them better, for the moment it s not spread everywhere but we can hope to see them more in the future.


( mostly things already learned on the magic are apply..)


---------
>>
>>3388146
Hytza is noted as the place that needs to be taken care of. The information is noted and the Uwuin while knowing that attaking Hyatza would not fix Chaos know that just getting rid of the source of the missiles would be a great help.

The information about simple trinkets holding such great power would worry the Uwuin. They would soon ban all depictions of what they presume to be Chaotic beings in the realm they rule... Inquissitors on the other hand beign Soulgranted and thus immune would choose to wear the onfiscated Chaos trinkets under their coats as to say "fuck you you can't touch me Chaos you bitch."
-----------------------------------
The CoC Mesian is denied that right and while permitted to speak up is not permitted to be in the meating while others speak as following Petin he is suspected of Chaos worship. Essentially if he is to rude or accusatory he indeed will be kicked out and won't know what anyone said, but if he has something useful to say he can.
----------------------------------
Oros, Marc, The King, Disi, Skough and Rape... the Uwui check if their Godkilling magic resonates with the names in the slightest. All fake, the Chaos Gods have them outwitted they are not like many stupid Gods flaunting their name delivering the ingredient needed to kill them for free.

Learning of the possibility of there being one greater Chaos God instead of 6 gives a bit of relief to the Uwuin interrogator: "Killing one is sure easier than 6.", but as soon as the filthy rat tries to call the Uwuin'taipan soulless he has his head slicen in half along the jaw.

The "interrogations" if they can be called that on the next Chaos-Skaven are less than nice. They are being tortured to see ift hey have any more resilience than normal skaven.
Others have all their memmories removed and ones of followers of the Uwuin'faith inserted... only to revert back into chaos. FInally some have the true name of the Rebirther implanted. The Skaven squirms as his mind breaks, but the lifeless comatose body of the rat? Free of Chaos! Eldrich stuff truly is a perfect counter to Chaos stuff
--------------------
Considering how common the flowers became inquissitors near the pilgrimage paths could figure them out, but otherwise Bees would keep polinating that shit. Also wasps would probably show up to hunt the animals protecting them mainly because wasps are lazy and it's free food.
>>
>>3388906
If you can I'd like to RP out the battle for the God-Corpse when you try to steal if from bees. I think he has spiders, wasps and giant worms guarding it.
>>
>>3389452
Did the Sun Elves send a representative?
>>
>>3389353
The Govenor would not be happy at all over how the Mesians treat the kindness show them so far.

The leader of the Sons of Ba'al would be promised transport to the CoC-people, but instead the boat seeminly headed for the caravan would turn for the old Mesian capital.

"If you truly wish to take back what is yours and your homeland here we give you a chance to do so. If you can take it it is yours.

This battle might be harder than killing unarmed civilians though. We still wish you luck."

The Sons of Ba'al would be given ineffective weapons mostly made to hide Calderian mirrors in them capable of conveying blurry images and sound.

Their fate would be hidden from the converted Mesians and what happened to them would be left ambiguous. With most Mesians simply knowing they are gone.
>>
>>3387486
>>3388146
The dwarves do not attend the meeting, as they do not know what Chaos is.
They also do not trust the Uwuin.

CoC at the meeting are free to do as they wish, perhaps even acting as representatives of the dwarves if they so please.

>>3388308
Mithril would be traded for indentured servants.

>>3388061
With the eldritch beast becoming a problem, axedwarves are sent to attack it, their axes being formidable tools to sever its many limbs.
The King also takes part in attacking it, while also recharging some lost power from the hammer.
As Tarn is apparently invincible, the dwarves simply avoid him for now and continue their assault.

The army attacking from the north of the wall had already been prepared, having their shields up as they clambered up the wall, and with nothing stopping them, they reach the top and descend onto the defenders, with mace and axe in hand they strike.

At Dwarwenmin the walls now lie battered and burning. Once the ballistae near being wiped out, the army gathers and they march, their progress slowed with the damaged leadership, but eventually making their way into the city.
>>
Action 1: The diverted trade route between the Narsics and Tarn's is more expensive, true. But with it also come new opportunities for business. The merchants sell Uwuin-style rasov(a drink similar to real-life tea, but with some of the social properties of alcohol) and other goods. Other goods are sold to the [Red Empire, whichever one it is] A road between Elwenmin and the west coast of the empire forms as a result of the large amounts of trade.

Action 2: Based on the Dwarven gunpowder and the fiery bombardment of the dwarves, fire arrows are developed. When they hit something, they explode into a shower of sparks and small flames.

A request is made to the Entomancers to purchase as many bugs and controllers of all varieties as possible. Payment will be in custom forged cold iron armor for the bugs and special cavalry swords of cold iron.

>>3388308
On the way back from the Narsic lands, a trade ship is blown off course. When they finally get out of the storm, the are off the coast of a new land. They land and ask for directions back home
>Meet the Kamadani
>>
>>3389616
The CoC mesians will not attend the meeting since they do not want to make any risks with what they would say.
——
*Subject issue*
Secret Half Fae Colony:
In the swamps in between Bsielt, Avkurg and Tirgaz, in a land not colonized by anybody a colony of Half Fae half mesians have been found, they are outcasts, founded by Fae men who raped Mesian women and retreated around this area, they either chose to stay or were not let back into the Fae dimension.

There are 5,000 of them, living off of wild Mesian beasts and doing their best to keep their existence a secret.

But now the secret is out and the Mesian government has a major issue to solve.

Two ideas have been presented, either raid them and chain them up to have their souls burned in public within the Mesian controlled cities or to gift them to the dwarves as slaves, they have several traits which would make them niche slaves.

1: they have a limited flight ability, they can boost up or hover depending on the gender, which could prove useful for maintaining dwarven statues which would take quite a bit of effort to fix using conventional slaves.

2: they have an unusual psychic potency, they are the only easy source of Fae magic in the world besides overpriced calderians or the risky calderian black market, this may further augment their repairing skills through limiting their access to offensive or troublesome Fae magic types.

3: they are capable of interbreeding with ratakaians, thus meaning that they can spreed their magically useful genes across the ratakaian slave gene pool.
>>
>>3389616
Only a tiny amount of Dwarven mercenarries stays behind... but Dwarves can have a lot of kids. We're talking about 50 or so. So soon cian is faced with the dilemma of a few thousand Dwarves of which most a very young moving to Tou,ui'nihin. The City has seen some growth.... a lot of it infact. Calderians from the wartorn now splintered empire building slums in the east and Mesians from the former Ba'al-Hoch migrating to find job opportunities.

Dwarves like mountains so Mount Blu (named after General Blu) is a goo home to them. Problem is that the sides of the mountain are full of Mesian slums, the top is inhabited by Roachidians. There is a buisy road going between the mountain settlements right next to the castle into the main City.

The inside of the mountain seems like a nice place for the Dwarves and would actually give some prestige to that poorer part of town... or so the Calderians thought.

The Dwarven Guard are paid very well, like poor-noble well, but that all disappears when you have 50 kids and all of them demand to visits Grandpa's grave in another country every 4 days.

The Dwarven settlement inside the mountain becomes a slum not much different to the Mesian one honestly they are probably getting along great, though the Mesian and Dwarven gangs seem to fight sometimes. The roachidians usually stay out of it and the native Calderians while friendly soon are turned off by the Dwarven rudeness... but lured in by their alcochol.

The closer you get to Little Guthregaz the more itched into walls Dwarven swearwords can be found. Inspite of their criminal tendencies the Dwarven kids do really well in school. The only subject they seem to have issues keeping up in is magic.

Little Guthregaz does not look much different to a typical Dwarven town except it has various races always meddling it's bars and various other litte detals reminding you that you are in Calderia.
>>
>>3389900
Gray cut of access to the Fae dimenssion when he quitfagged they can't go back there anymore.
>>
>>3389899 >>3389452 >>3388628 >3388323
>>3388308 >>3384342 >>3384016 >>3382685
The meeting starts, suprisingly with the Dwarves missing and the Narsic's speaking first.

Sage Yoshida of the Narsics starts first before even the Host Uwuin's get to talk. The Uwuin'taipan are happy to learn of the black crystals andt he colony and ask if their Inquissitors could investiage both. With such a strong start it can noly get better.

Next comes the turn of the Uwuin and Calderians.

>Calderians
They describe in detail the dimenssion of endless Daemonic hordes fighting one another and Petin controlling them as Cian encountered them. The released Daemons seem to match the visions described by the Narsics.

> Loyalist Mesian
The Uwuin ain't stupid. The only Mesian permitted to come was a loyalist convert. He explains the danger of the Chaos ornaments. "One Chaos Ornament can turn a whole group of people to Chaos."

Additionally provides some of his first hand accounts as he fled the Chaos Hordes when abbandoning the Capital.

He claims Petin was not a Chaos God.

> Uwuin'taipan Account
They inform the people present of all their findings mainly that Eldrich magic is a perfect opposite of Chaos magic meaning Chaos corruption can reverse Eldrich corruption and vice versa.

The Uwuin'taipan describe the supernatural sinking of the boat containing only the corpse of Petin. Clearly marking it as the work of Chaos and Petin a Chaos God.

Additionally they tell of a powerful missile which hit rattakian land leading to the spread of Chaos in all Skaven Tunels something the Tarn and bees both owning parts of that tunnel network could confirm.

Next comes the issue of the regime Chnage and dorn and minor civil war between nobility where a new religion was introduced. The Uwuin are unsure, but will assume it to be Chaos related.

Same goes for the Gorgons as their Holy Flower has been found to be very akin to Chaos. The Gorogons are also considered a nation which secretly fell to Chaos by the Uwuin.

Additionally suspicions about the decades of isolationism and pretending they don't exist by Tythia is raised marking them as a potential source for Chaos.

> Bees
Bees would probably mention the black-and-White flowers, but as a good thing while they gourge on all the food present. They think it's a bit suspicious, but seem to not case much.

> Rattakia
Would confirm the Uwuin and Calderian retelling oft he Mesian war and as they experienced the Chaos nuke they'd add that it seems very close to the missiles Petin shot out of his capital during the war.

They'd describe the behaviour of the onesi nfected by Chaos and that for now no cure, but death can rid one of the corruption. Which would be a fact which would be confirmed by the Uwuin.
--------------------------
The Uwuin like in the old times of the Eldrich War propose creating an international alliance to stop Chaos and are happy to hear from all the attending nations and answer any questions.
>>
And finally actions:
> Action 1: Airforce
Uwuin combustion mages learn how to use Combustion magic to maneuver in the air.
They can't use it for a long time, but when they do they move very quickly and a devestating in melee.
>>
Rolled 4, 5 + 1 = 10 (2d6 + 1)

>>3389616 >>3390151 >>3389900
> Action 2: The Chosen and capturing Daemons

The Chosen now canonically for months have been harassing, attacking and investigating the daemons. They addapted their magic and bombs and finally after getting some golden enchanted cages to hold them they can finnish their mission of catching some daemons.

First some large scale explossions to divert attention and then they can get to catching some Daemons.

> they use exrocism magic to hide their magical presencne it's a trick they picked up from Warden Yelov when fighting the eldrich it makes them invisible to magical sensing
>>
Rolled 6, 1, 7, 5, 4, 5, 6, 1 = 35 (8d7)

>>3390170
Was supposed to be -1 so there are 8 Captured Daemons.

Now for type of Daemon:
1. Chaos Undivided - generic dude
2. War; Efficiency; Innovation
3. Freedom, Anarchy, Rebellion
4. Order, Slavery, Nobility
5. Plague, Ambition, Nature
6. Knowlage, Death, Stagnation
7. Excess, Art, Selfishness
>>
Rolled 4, 1, 2, 4, 1, 4, 2, 4 = 22 (8d4)

>>3390184
So:
> Knowlage, Death, Stagnation
> Chaos Undivided - generic dude
> Excess, Art, Selfishness
> Plague, Ambition, Nature
> Order, Slavery, Nobility
> Plague, Ambition, Nature
> Knowlage, Death, Stagnation
> Chaos Undivided - generic dude

Powerlevel:
1 - very weak
2 - high low tier
3 - mid tier
4 - Strongest they could catch so high mid tier to low high tier
>>
Rolled 2, 16, 2, 14, 12, 11, 15, 3 = 75 (8d18)

>>3390201
> KDS - 4
> CU - 1
> EAS - 2
> PAN - 4
> OSN - 1
> PAN - 4
> KDS - 2
> CU - 4

1 - escapes at 1
2 - escapes at 1-3
3 - escapes at 1-6
4 - escapes at 1-10
>>
>>3390212
> KDS - 4 - escapes early on probably during a fierce battle as they dock in Calderia
> CU - 1 - stays put, no problems
> EAS - 2 - escapes in mainland Calderia never to be seen again sneakily
> PAN - 4 - is heavily contained and does not manage to escape
> OSN - 1 - does not escape
> PAN - 4 - nearly escapes, but is contained after a fierce battle
> KDS - 2 - contained without issue
> CU - 4 - escapes near Sun Elf waters in a violent outburst hurting a few of the Chosen

The Daemons which did not escape are safely contained as they arrive in Uwuin'taipan land where they are captured and to be only near soulgranted in rooms heavily sealed with exorcism magic.

You can do whatever with the escapees Mesian.
>>
>>3389900
ill but a few. Ill pay in magic weed
>>
Rolled 3 (1d20)

>>3389616
>I Mount
>I think you have your directions mixed up. The king took the long way round the mountain and is attacking from the north. To the south is where the dwarves are charging. If I'm wrong, just flip the direction of the wind cause it's supposed to be hitting the "unimpeded" dwarves.

The dwarves being occupied by the eldritch beast, the Tarns take the opportunity to attack.The Tarnish soldiers and Narsics duck and raise their cold iron shields as a ballista volley is sent north at the distracted and clustered dwarves. A hundred and fifty bolts, full to the brim, release a massive wave of magical light and sound in the midst of the dwarven ranks. The dwarven mithril reflects the magical light and sound, turning every piece of mithril armor into a blinding source of the same light and sound. The only place left for them to go is into the eyes holes of the armor.
Tens of thousands of dwarves have their eyes instantly seared out by the sheer radiance. Nearly the entire northern army is blinded and deafened to some extent.
The eldritch creature is affected in an odd way by the explosion.(1st 1d20)
Immediately, the army moves to take advantage. Arrows are fired by the archers, aiming for any dwarves that seem more lucid than the others. Armored swordsmen leap out of the battlements, aiming to take out dwarves than seem disoriented but not blinded, while staring close enough to immediately retreat at any sign of resistance. The ballistas flip to using cheap wooden projectiles and begins to fire at top speed, placing 1 talent bolts to further break the dwarven lines and kill any clusters remaining.
The Southern dwarves try to charge, but the wind howling against them makes even walking difficult, let alone a charge, the only result is that the dwarven ranks grow more clustered together, a perfect target for the next strike. A huge boulder is rolled onto them from the mountain above, created by the Tarnish casters and micromanaged by the finer skills of the fae citizens. The boulder rolls all the way down the mountain, but due to the noise of the wind and the dwarves raised shield wall, they neither saw it or heard it until it was almost on top of them. The boulder crushes the bulk of the first dwarven charge(presumably 10s of thousands of individuals given your last few posts), From there, the Narsics take over, controlling the ball as they see fit.

>Will deal with Dwarwenmin stuff next turn
>>
>>3390274
The eldritch monstrosity is shaken to the core by the wave of sound and light. hue cracks begin developing in its stone and an arm falls off entirely. The monstrosity is nearly dead.

Two spike babies make it over the wall and manage to kill twenty unarmored swordsmen before being killed themselves. They must be stabbed through their bodies by a cold iron sword for a full fifteen seconds in order to be fully killed.
>>
Rolled 5 (1d20)

>>3389616
The walls are covered in fog and steam at this point, there is very little chance the dwarves can even see them at this point, let alone assess the damage done to it by the fiery barrels. Since the fires are spread out vertically and a great deal of water is being poured down the sides by the bucket brigade and the fog, helping to put out fires and cool the wall, the walls are weakened but remain intact. Since the dwarves do not know this, they continue with their attack, marching directly into the fog covered wall.From there, defenders rain arrows down upon them, forcing a hasty retreat and a moderate number of casualties. The largest gunpowder ballista is 70% destroyed, so the defensive ballistas move to the next largest siege ballista(1st d20).
After the dwarven army retreats, the fae are told to get down and a volley of fire arrows sent at the entire camp. The arrows set fire to anything flammable like skaven fur and light dwarven powder barrels, destroying a great deal of the ballistas. Next, the fae are given uivers and arrows and told to assassinate commanders and leaders, as well as any caimenborn (the one with the crocodiles) or quetzals (the birds) if they get the chance. Their quivers are filled with normal arrows(40%), fire arrows(40%), and cold iron arrows(20%, only the tips are cold iron, so if they don't touch the tip they should be fine), the latter to be used to take out any magic users like the caimenborn.
>>
>>3390027
The Tarnish delegation confirms that they have been dealng with this odd Skaven problem for quite some time. They had assumed it was simply crazed individuals at first, but hearing of the Chaos issues made the whole problem make more sense. Unfortunately, they were in a protracted war with the dwarves at the moment, so direct military help could not be provided, but they could supply inquisitors to help rid other nations of the saken threat. They also ask for permission to move a troop of inquisitors into skaven lands to clear the problems originating from there.
>>
>>3388308
>>The Kamadani Cyclopes
>Diplo
>>3387486
The cyclopes, upon hearing the gorgons are not invited, politely excuse themselves from the meeting. Citing a need to focus on interior developments rather than international developments.

>>3388441
The cyclopes refuse. They don't have much a need for drugs, magical or not. Only the Seers would be able to make use of their enhancing powers, and part of their meditations is to remove as many vices as possible.

>>3389305
The cyclopes faces light up when the idea of a giant clockwork construct is brought up. This'll be a perfect testing bed for their own personal project. Plus a good chance to work with the various k'i'ik metals to see how they'd best be utilized.
The cyclopes agree to building the Icon of Petlin almost out of habit, before the Overseer steps in to discuss the finer details of Nahuz and the metal within.
The cyclopes will see if their friends the >>3388654 gorgons will wish to help them in exchange for a portion of the metal and loot found.
Finally, the Overseer asks the Mesians if they want any help in reestablishing settlement in Nahuz or the reclamation of some of their land.

>>3389367
They enjoy the various rides, attractions, petting zoos, roller coasters, and animatronics of the Companous amusement park. There is also a decent, and growing, market place near the mainstreet and the docks, with lots of cyclopean and gorgon trade goods. In which, they might stumble upon "The Lost Scholar". Finally, there is also the world's largest hotsprings resort a days walk from the city on the mountain side.
Most cyclopes don't know about Cian or his importance, and treat the guests with the same awkward but well intentioned service as any other guest.
Cian does receive a message part way through his visit from the Primarch. She welcomes him to the island and wishes him well, while regretting to inform him that she is too busy working with the Seers and Primes to visit him in person.

>>3389616
The Elsight Seers are able to see Agalma is fine and healthy in his new home, thanks to Kefalés acting as their eye. Along with the negotiators sent to the Mesians, 10 more cyclopean sculptors and stoneworkers are dropped off in the same valley as Agalma. The mythril is then loaded back on the boat and brought back to the magma forges.

>>3389899
The Tarn are first directed to the port city of Campanous by Gorgon coast guard; where they meet Filos, become acquainted with the cyclopes, and are shared what little maps the cyclopes have that lead back to the mainland. Most provided from other nations' past voyages.
>>
>>3390448
silver from the silver mines is offered instead.
>>
>>3390448
The maps are studied and combined with the Tarnish maps of the area to get an exact position and bearing to return to the original courses. Copies of the Tarnish maps are provided to the Cyclopes as payment for their hospitality and for enough food to safely complete their voyage. Before they leave, the captain asks if they have any members willing to fight in exchange for gold.
>>
File: 2019-03-29 19.44.19.png (15 KB, 296x260)
15 KB
15 KB PNG
>1.ERS expand the borders to build a city called Chauset connected to Gâteau
>2.A decree called Pierreux is passed that all cities with no stone colossuses to build them asap.
>>3390448
ERS would be delighted to help their One-Eye friends. They send some of their top mages, metalsmiths, warriors and architects to help with the Cyclops' project.
>>
>>3389452
>>3387685
"Interesting. We will think about your words ..... now could you explain what this rascatcha is ?"

sayed a diplomat, telling the narsic with a gesture of hand to place it on a table in front of him.

>>3387959
////
talking to a diplomat right now, not Cor
////

"It seems that you don t want neither to respond to all our questions, end this war or at least respect what we have say (asking before sending those images). And once again while we don t look to your deads with satisfaction as anyone else in this war for that matter, we don t know the opinion of the dwarfs and in a war you should expect those losses. Especially since honor is slowly leaving this war without doubts."

"now, we wouldn t have come to this but we asked already for the cessation of this war several times. As such with the authority giving me by the great Cor, patriarch of the Queden and Tyrant of the sun elves i give you the trade embargo making it immediate law."

"If you want us to revoke it, we need you to come at a table with the dwarfs before any other blood will be spilled once more."

the images of the mirrors have been order to be counted for see how many of them there are, and the information to be deliver to the crown.

>>3388306
>>3389507

If you want us to join the meeting, we can t do it like it s nothing ( no usual diplomatic group).

you need to accept more guards, mages and some of our eagle riders looking at them. if not find another solution that is acceptable, maybe with the mirrors. because if we are not sure of the safety of our diplomats there, we can t send them.

we will give the informations to the dwarfs, on both meeting and this "chaos".

>>3389367
>>3390448

Is indeed fun, even if the sun elves don t understand a single word of the cyclops and can t know exactly what to do must of the time. They let tythian mages do much of the talk, and they are happy to see dwarfs around.

Eide looks for something abnormal in L.gray like being a bit different ... than usual ? not that is a problem, just for understand.

>>3390027

If there is a solution to the matter of entering in your nation, the diplomat party is there. If. The diplomats will point out to the movement for the uwuin party to the dwarf kingdom, time ago.

///

"Eldritch Magic ? and why it should be used, if it can even be used that is."

"Of the small knowledge we have of the Mesians, their god wasn t mention alongside anything define "chaotic".

"Of Dorn we are unsure."

"Gorgons neither, and with their distance they are probably not near any kind of mesian settlements."

"Tythia is a great realm, the least one to fall to anything like you describe."

"In regard too all this realms how you know they have this "Chaos" followers within them ? Is just because of this missiles ? And could you present us this flower of the Gorgons ?"

"Also what are those great bees ? and more importantly when it was the first appereance of this "Chaos" ?"

"We need to think about that."
>>
>>3390649
“Very well, we accept your trade embargo. It is painful, but ultimately it is necessary to bear. We disagree with your characterization of torching civilians alive as necessary, but we accept this as well. We will even stop showing you these images, if that is what you request. All we ask from you is that you do not join the war. That’s it. Punish our people however you want. Simply do not join a cruel war.”

“As far as coming to the table for negotiations, we are more than happy to do so. Convince the dorfs to come to a peace talk and we will join as well.”
>>
>>3390448
The CoC mesians, for the reasons of respect, diplomacy and availability do not wish to reestablish settlement in Nahuzan, that land shall be left to its own devices, but that don’t mean we can’t go grave raiding.
>>3390230
These dudes will come into play later, for now I suggest interrogation
>>
>>3390405

The fey are a bit confused and even nervous about the arrows, but Pyre gets an idea and orders the lancers and some of the Razor Blademasters to carry them very high up and drop the cold iron ones on the caimenborn and the fire ones on whatever Ballista still was there. The remaining Razor Blademasters would fight quetzals in the air and protect the fey with arrows. Once all the cold iron arrows were gone they'd go after any leadership and bunched up dwarves with normal arrows until they ran out of those, and if any fire arrows were left when all Ballista's were dealt with, they'd use them as well against any clumped up troops and those believed to be leaders. With the hight they'd be flying at, they'd likely be safe from the cold iron fey hunters as well, though once the fey had exhausted their arrows they'd return to their normal weapons and return to Pyre for new orders.
>>
>>3388308
>>The Kamadani Cyclopes

>The Icon of Petlin - Part 1:Structure
>Improved clockwork autonomy

In accordance with their deal with the Mesians, a small army of cyclopean craftsmen are soon sent to Cholmigaah, where they begin the construction of their most ambitious project yet. They start by building the foundation, super structure, exterior, and housing for the massive clocktower-statue. With the help of the Mesian masters, it is constructed at an astonishing rate. The cyclopes note down the Mesian aesthetic and begin to replicate it on the externals of the structure, while also accounting for where the clockwork will have to go and how to fit it in. By the end, the massive, hollow statue is fully erected, but still missing its face and inner workings.
>Meanwhile, the Kamadani send a couple dozen cyclopes along with the ERS's assigned army and navy to the city of Nahuz. Under the guidance and protection of the CoC.

The second requirement for the Icon of Petlin is a little more troublesome for the cyclopes, however. While their clockwork is rather impressive, their golems are significantly less sophisticated than most would imagine. Their level of understanding and autonomy is rather basic, and can only perform hard and fast, predefined actions and reactions. In order to try to work around this issue, the cyclopes begin to work on what is essentially a mechanical computer. Larger and more complex than the existing ones, these clockwork are capable of remembering far more commands and operations than before, while also giving it a very basic understanding of its surroundings at a given time. This comes with two major drawbacks, however. First, they simply take more time to build and encode with commands, while also at providing a risk of conflicting commands causing a lock-up in its operation. Second, they are big. Big enough that a cyclopean-sized golem is a little to small to outfit. While plans are being drawn up to make bigger automaton, for now these clockwork computers just sort of sit around not doing much.
>>
>>3390883
>>The Kamadani Cyclopes

>Diplo
>>3390519
The cyclopes agree, a shipment of silver for each batch of golems commissioned. The golems are still made of iron, as they can be manufactured and shipped back in time for Narsic mages to renew the transmutation spells. The cyclopean sized ones are also outfitted with small gyroscopes, to better stabilize them and provide a better product.

>>3390525
The cyclopes are torn on sending more mercenaries out into the world at this time. What ultimately decides it is the agreement with the Mesians, which redirects most of Kamadani's military forces.

Instead, the cyclopes offer an alternative dealing. Clockwork-Re-Arming Ballistae are fearsome devices, capable of sending a bolt downrange every few seconds, while only needing a minimum of two crewmen (one to fire, one to bring and insert new clips). While they are the size of a crossbow for the cyclopes, these things would instead best best armed onto the backs of horse-drawn carts for the tiny-men to use. Rather than the traditional, large, seiging devices meant to take on structures from afar, they instead would be great at bringing to the frontlines and shelling bolt after bolt onto enemy formations and troops. Basically, think field artillery.
They'll offer these in exchange for a sizable amount of gold a piece.

The Primarch also provides a deal on the side for the Tarns, out of earshot from the Seers. She says she'll let them 'borrow' an arsenal of masterwork melee weapons for their armies to use. Sturdy and perfectly balanced, these weapons all appear to have green gems affixed along them. The Primarch says they'll start to glow, but its not a concern, and might even be beneficial if they are fighting magic. The only thing she asks is for the weapons to be returned after the war is over, and for any feedback on their performance, as the cyclopes are still wanting to get better at their arts.
>>
Rolled 9 (1d11)

>>3388906
>Temptation of the mind
>hive
insectoud Masters of Anarchy, those who have consumed to much of the sweet black and white nectar along with the corrupted animals.

They number 2.5% of the hive, and have successfully stormed the sanctum of one of the Hive Queens.

The Rebels offer the Queen the ability for negotiations, she accepts and the rebels congregate in a large room within the centre of the hive.

They offer her the chance to join them, they show her the possible future that could be brought if she accepts, a world of incectoid supremacy, where every other race lays in defeat, with hive born around every corner, prospering under the watchful eye of the god who serves.

But her sister Queen will probably not accept this future, and will probably fight to maintain her stagnant reign against her, allowing the hive to fall completely under the slavery of the “one true god”.

Will she agree? (1-6 disagree, 7-11 agree)
>>
Rolled 1 (1d10)

>>3391031
She agrees, instantly a daemon of anarchy emerges from the largest rebel insect, embedding itself in the head of the Queen, it fights to grasp the Queen’s mind, but the soul granted body of her fights back, the forces collide, and a great explosion results.

In the end the queens neural centre is recovered and inserted into the body of yet another daemon, there is another fight between the daemon and the soul granted essence but the daemon wins out, only partially weakened, her brain, the brain of the Queen sparks back to life, as the body of the greater daemon grows and malforms, turning into a replication of the now traitorous Queen’s body, with her old mind, now freed of the soul granted parasites, is now in the clutches of the servant god, a slave to the masses with absolutely no actual free will of her own.

She still smiles on the inside, embracing the chains which now openly restrain her legs and neck, and she intends to do everything that the god of nothing desires her to do.
———-
Hive civil war have begun, the loyalist sister will control 60% of the hive forces due to her greater controlling presence and authority, while the traitor shall control only 40%, but the longer she survives the more effective she will get.
——
First clash of the hive war.
Attacker: loyalist sister +2 to roll due to a 50% larger force.
Each victory results in 10% of the enemies forces being functionally taken out of the picture, allowing the winner to grow by 10%.
>>
Rolled 6 (1d10)

>>3391065
Catastrophic defeat: the loyalists have not done well against the tactics of the forces of the foul Queen
Anarchy: 50%
Loyalist: 50%
Attacker: anarchy +1 (shock)
>>
Rolled 5 (1d10)

>>3391075
Near pyrrhic chaotic victory
Anarchy: 60%
Loyalist: 40%
Attacker: loyalist +1 (counter attack)
>>
Rolled 7 (1d10)

>>3391080
Pyrrhic Loyalist victory
Anarchy: 50%
Loyalist: 50%
Attacker: Loyalist
>>
>>3391085
Near pyrrhic loyalist victory
Anarchy: 40%
Loyalist: 60%
Nearby cities have now heard of the civil war and have a chance to send forces to aid either side, though they will only be able to conventionally ferry forces near and around those cities quick enough to do anything useful
>>
Rolled 1 (1d10)

>>3388906
The cultist, with the monetary support of her fellow cultists spread the new plague throughout the countryside, “converting thousands to their cause before the authorities could take the threat at all seriously.

The mistress of plague, now going by the name “Lentivia” enters Passage under heavy hood and suppressed aura, spreading her enlightenment covertly.

Eventually she is caught and taken to the lord’s garden in order to explain her vectoring of her foul unkilling plague.

The lord of Passage, from a balcony five stories up shouts:
“Who sent you foul creature, was it the Uwuin, here to cause Tythia yet more suffering!”

She responds:
“Quite the opposite my lord, I have been sent by a godess yet unknown, who hates the Uwuin for their crime and wants to spread a new plague, not one of pain and death but of life and vengeance!”

The lord of passage is confused, and asks:
“But how can plague bring life and power to tythia; how can blisters and boils bring new sisters and spoils?!”

The mistress strike a sly smile and responds:
“Modigrue was right about everything he spoke of, but was he not also a man, could he have possibly mistaken angels for demons? Could he have seen Mother Nature and thought her a horror, instead of what she is, a caretaker and provider? And is not plague nature gone wrong? Something that could have been prevented?”

The lord still does not fully understand and states:
“You do not seem to hate, nor do you seem one for debate, how can I trust you if you cannot show evidence?”

Lentivia looks to the city:
“You see the cityscape, yes? In the places of plague is there anarchy? From the refuges of the sick how much is burning? The goddess’s gifts have been unleashed, but behind the face of decay, has anything worsened? Embrace the goddess’s gift, become one with nature, and we can reignite this empire and finally strike back at those who seek to undermine our way of life!”

The king thinks, but will he listen?
>>
Rolled 1, 1 = 2 (2d10)

>>3391174
In the lord’s mind shows a terrible and foul hatred and disgust.
“You monster, my forefathers lived through hell, and now you want to corrupt this empire with what brought it so low before? You’re disgusting, your kind must burn. Die creature of evil, guards send it back to hell and all who have joined her!”
The Purging of passage has begun.
The foul mistress flees on sullied repugnant wings.
——
Plagued (civilians) 10%
Untainted civilians: 89%
Purging guards: 1%
The first roll is the guard k ratio per guard (-3)
The second is the percentage of the civilian population which becomes infected this round.
>>
Rolled 4, 6 = 10 (2d10)

>>3391188
Fire was not used enough, nothing changes really, in 9 turns the plagued will be able to fight back
>>
Rolled 2, 3 = 5 (2d10)

>>3391191
8 turns
Guards figure out how effective fire is
Infected: 15%
Uninfected: 84%
Guards:1%
>>
Rolled 3, 8 = 11 (2d10)

>>3391195
6
Guards are not effective enough, they switch to full pyro mode.
Infected: 18%
Civilians: 81%
Guards: 1%
>>
Rolled 5, 8 = 13 (2d10)

>>3391200
Emergency guard recruitment (+50% guard roll)
Infected: 23%
Civ: 75.5%
Guards: 1.5%
>>
Rolled 1, 4 = 5 (2d10)

>>3391203
4
Further emergency recruitment:
Infected: 21%
Civilian: 77%
Guards: 2%
>>
Rolled 10, 5 = 15 (2d10)

>>3391207
3
Panic ensues, guard size doubles
Infected: 23%
Civ: 72%
Guards: 4%
3
>>
Rolled 9, 6 = 15 (2d10)

>>3391210
2
Panic decreases, proper kill zones established (+1 for guards)
Infected: 8%
Civ: 88%
Guards: 4%
>>
Rolled 2 (1d2)

>>3391215
The last of the infected are burnt to a crisp before being able to finish their dark ritual, but have the corrupting symbols been destroyed or will they come back to bite the Tythians in the rear? (1 destroyed 2 not)
>>
>>3391220
They have destroyed all evil symbols, the plague will not kill the city from within now. The authorities now know how well fire kills daemonic plague but not nessisarily of the evil of their symbols. They will now have to deal with the rural infected
>>
>>3390649
The Uwuin accept "For all we care you can bring a whole army, but bring someone you trust to be there in person."
-------
L. Gray would explain that he needed time to grow up and he was born with dangerous power which needed to be contained, but now that he is growing older he is being let to make use of that power as people trust that he can use it for good not evil.
------------------
> "Eldritch Magic ? and why it should be used, if it can even be used that is."
We do not know how to utilise Eldrich magic yet, but we know the theory. For now we keep any Chaos-Corrupted with objects corrupted by Eldrich energy in the last war and it seems to slow down their full fall into chaos.

> Of the small knowledge we have of the Mesians, their god wasn t mention alongside anything define "chaotic".
Chaos is merely a term reffering to the energy known as "Winds of Magic" we do not know why the Mesians named it like this we merely translated it. From their explanations at least "Chaos" does not have to be chaotic and there can even be Chaos Daemons of Order.

> "Of Dorn we are unsure."
Same with us, do you think it would be a good idea to send investogators?

> "Gorgons neither, and with their distance they are probably not near any kind of mesian settlements."
Chaos is not something unique to the Mesian, nor does it have to be born from them. All we know is that the Nurge Blam which covers all of Gorgon land seems to emit energy akin to Chaos energy.

> "Tythia is a great realm, the least one to fall to anything like you describe."
One can never be to careful... the Tythians dislike us could you or Tarn Inquissitors maybe conduct an investigation there? >>3390706

> "In regard too all this realms how you know they have this "Chaos" followers within them ? Is just because of this missiles ? And could you present us this flower of the Gorgons?"

As for the former Mesian Capital we are sure they have a Chaos infestation... as we have captured some of the Chaos Daemons dwelling within it. We also posess captured Skaven Chaos worshippers and the Hive after their recent comment has provided us samples of the nectar which indeed seems to be full of Chaos. And yes we posess a few samples of the Nurge Blam... with them producing some unsettling results.

> Also what are those great bees?
They are a friendly nation working with us for a long time they came to the meeting in Dwarf-land before we fought the Eldrich deity too.

> When it was the first appereance of this "Chaos"?
Chaos first appeared in the mortal world when with his dying breath Petin the Mesian GodKing unleashed it uppon the world, but Cian saw endless hordes of Daemons in the realm of Petin which would mean that Chaos existed for a long time.

> We need to work together not infight right now.
We the uwuin'taipan propose to you the Cor Tyrany to put a stop to the Dwarf-Tarn. Our armies should join forces and force the two former warring allies to make peace.
>>
>>3391100
I'll intervene just need to wait for evening to post
>>
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>>3382701
A smirk, Elizabeth gives a nod of the head and Pendragon gives a soft point towards the young man who seemed to be fawning.

>>"Sounds good."
>>"He may stay if he wishes."

>>3383688

Many hours later, they are approached and people are quiet, their is a silence at this information, at this flower, at the sheer amount of fire that the world has taken from chaos. Elizabeth, other's respond, other eldritch beings some incredibly human others not.

They come up with an agreement.

>>Eldritch/Uwin'Taipa Eldritch Pact.
>>The Uwuin'Taipa will receive teachers of Eldritch magic, strong ones at that.
>>The Uwuin'taipa will help smooth over relations with the outside world and in time hopefully allow the Church to speak again.
>>The Uwuin'taipa will be required to teach the Three rules, Aka an undead philosophy or allow it to be spread in their lands.
>>The Eldritch Truth will provide support and humanitarian aid when needed.
>>The Eldritch Truth will assist in the fights agasint chaos whenever it is deemed needed.
>>Pendragon shall be our representative in diplomatic meetings with the rest of the worlds nations.
>>The Uwuin'Taipa must strive to prevent this flower from infecting the world, thousands could starve, maybe hundreds of thousands if the sea was ever changed.

>>Is This acceptable?

>>Action 1.
A thousand becomes ten thousand, an almost upperclass has been made of Eldritch magic users and productivity is skyrocketing as peoples upkeep are distributed amongst everyone. Leaving Elizabeth stronger and stronger.

>>Action 2.

An organization has been formed in response to the worlds unrest. To the suffering and mass devastation. To the spread of chaos. Paramilitary and humanitatian in nature.

Armed with Eldritch magics and led by an Eldritch user quite adept in forming healing spells on the fly, it is likely they will be a frontline agasint chaos. It is simply known as.

>>The Lavender Tendril.
>>
>>3390649
The mage puts the roll on the table and says, "It's a medicinal herb that enhances ones magical ability tenfold. Also, if one does not have innate magical ability it fills them with a sense of calm. We find it very useful in our homeland."
>>
>>3391495
A narsic mage comes to the homeland. He tells elizabeth of the college and asks if she would want to send a teacher fo magic and religion there.
>>
>>3389367
Elizabeth's voice does grow stronger in his mind. Nudging him away from dangers he may not have otherwise noticed such as a piece of looseglass on the floor or a rock being flung errantly. She talks with him quietly when he is bored, asks his hobbys ((even though she knows them.)), trys to get to truly know them personally via talking with them. Overall she seems to be a helpful force, a force that's helped him before and with his seals cracked?

She sends him a few simple story's, actual fantasy books for him to read in his mind at his own leisure. In much this way, Elizabeth treats the child like as if they were an aunt and in all honesty with how the child was filled with Eldritch magic from his birth, that connection might ring somewhat true feeling instinctually.
>>
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>>3391509
.....Elizabeth actually speaks, she'd been growing stronger and stronger, she strolled around town now in fact, she sometimes flew about. She breathed, she trembled and she lived and...she gives a small grin at the messengers offer.

>>Several books on Eldrirch philosophy and religion are sent, as well as undead history, culture and over all quite a lot of knowledge. Elizabeth plucks a small crab from a pond and murmurs to it. A clear spell to give the creature sentience.

>>"Click, clack. I am....Crab, no, no...Pond! I am pond! Pond...teacher, link...to...Mum. Mum Elizabeth, Mum Lizzy!"

The small thing being given a small stroke over it's shell and it is given to the Narsic, a cute crab as the teacher for Eldritch magic and the undead in general.
>>
>>3391524
The crab is a hit in the college The nariscs give it good crab accommodations and due to the popularity of how cute it is his class quickly fills up.
>>
>>3391531

Mental smithing
Magic weapon development

The metal is formed into bowls for cooking. This makes it so that other races can eat the narsic food and it will fil them The magic food is served at the college to great reviews. It is also forged into armor for the sages. when they are wearing a suit they can project their mind outward

The knives are developed more, knives that originally could only have one type of magic in it have been expanded to able to use all four of the narics elemental magic. This is a hit in kitchens across the land. Also, the military likes them.
>>
>>3391031
>retcon
Soul granted can’t betray the Uwuin, the queen instead refuses and more or less the same thing occurs but without the queens consent, the anarchy bugs hijacked the been queen’s signal and have used that to take control of the lesser half of all battle capable incects in practical strength
>>
>>3390896
The Tarn merchant gratefully accepts both generous gifts. He has no gold to give, as his ships never made it to the endpoint of his journey, but he offers the entire store of his cargo ship, which is mostly kegs of rasov(200-300 kegs), with a few kegs of gunpowder as well(4-5 kegs). (Rasov is like tea but combined with alcohols social effects). Is this sufficient? If not, he’d be more than willing to ship more goods as soon as he is able to.
>>
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>>3390274
Would the dwarves of the southern force somehow be entirely occupied by the beast, they would not be able to be compacted enough to be blinded so largely as described, only through realistically having dwarves attack the beast and others the breached wall, would they may be more compact and more susceptible. With either outcome, both the dwarves and Tarn become blinded, the dwarves moreso, but not permanently.
When the Tarn leave their defenses to attack the stunned dwarves, they are able to strike them down shortly before a wave of fresh units enter the fray, routing the Tarn back into their wall, assailing their exposed rears, then furthering the attack into their walls.

The army to the north had long been at the walls of the Tarn and fighting with no resistance until a boulder is brought from the mountain to the wall.
With their placement, the boulder strikes nearly as many Tarn as dwarves, largely destroying the Tarn wall and allowing further chaos.

At Dwarwenmin the dwarves marched to the wall, vision blurred with steam and fog, both sides would be unable to see each other let alone aim and fire arrows from the walls from where the steam originates.
With no order to retreat given, the dwarves do not do so.
Once close enough to figure they are at the wall, the army deploys grappling hooks and ladders (presumably from the Mesian forces) which would see great success with the defenders lack of vision.
>>3391767
(You can control what your volunteers do)

The dwarves of the north forests east of Battalmin would continue fighting until the Tarn are in full retreat.
Should the swordsmen route, the dwarves continue their march in the direction home after if any wounded and/or wounded Tarn are restrained and their right hands severed. The most basic medical treatment is given based on the supplies they have and they would then be released.
>>
>>Kamadani Cyclopes
>Diplo
>>3391531
After much consideration, the Cyclopes must turn down the offer for now. The idea of huge numbers of differing people all gathered in one place is a bit more than most cyclopes can handle, not to mention most cyclopes usually learn their hobbies through years of hands on practice. The Seers are also overly skeptical of such large congregations, and decide to hold off on sending anyone to teach until they can see the college is a safe place to be.

>>3391840
The Primarch has the melee weapons smuggled into the ship's hold. See also manages to talk Filos into giving one clockwork re-arming balistae for now, in good faith. They will expect the merchant to bring back the payment for it, and any others they wish to buy. They are also willing to sell them for other precious metals, or raw materials avaible from your nation.
>>
>>3390448
Dwarves are delighted as more of these hardworking and dedicated peoples arrive.
Still, due to their height and being foreigners in their land, the increasing numbers were not initially welcomed well to many, but as the cyclopes tend to keep to themselves, living often in large untouched caves in the mountainsides while producing great works, the dwarves soon easily take a liking to them.

Pride fills the hearts of dwarves ever increasingly. To express this, they begin work with their new tall friends.
Fine stone is harvested by both dwarf and cyclopes. Sculpted by cyclops, and detailed by the dwarves. Eventually leading to cyclopes working on one part of a statue as a dwarf mounts the shoulders of a cyclopes and chisels in other areas, giving it the finishing touches.
The dwarven valley between the Mountain Homes begins to be filled with dozens of statues of both dwarves and cyclopes.
Dwarven figures lying within the bosom of the mountains, stoically overlooking the land as if guardians of the realm.
Cyclopean figures mixed in along dwarven along the roads, in honor of the ancestors of both races, with plaques describing the greatness of said ancestors.
>The Monuments of Guthregaz Valley

At the Mountain Homes, many dwarven bards recite legendary tales of their people fighting the War Against Tarnish Aggression, these likely spreading to both Elven lands and the Dwarven District in West Calderia and possibly beyond alongside the tales of the Final War of Eternal Rest won when East Calderia crumbled once their leader abdicated.
Many dwarves are filled with pride, increasing overall production in the realm along with volunteers becoming reinforcements in the war as well as caravan guards.
>Dwarves to Arms
>>
Rolled 12, 15, 8, 10, 13, 4, 7, 1 = 70 (8d19)

Hytzan Chaos Empire:
Action(s):
Petty mortals think that they can achieve anything through capturing our shards? Foolish petty creatures, they can try but they will never win.
The gods pine for us after the victory in Dorn.
Figure out the other eight and then we will fire.
>>
>>3391895
Mesian dragons soar over the tarnish walls, obscured by fog they breath fire behind the walls, confusing many tarnish wall soldiers into thinking that a large enemy force has already gotten behind the wall, saving hundreds of dwarves and mesians from getting killed while they were scaling the wall while the terramancers on the siege camels fire off boulders deep into the tarnish city, causing many tarnish defending soldiers to abandon their posts in order to assist their family or kin.
>>
>>3391927
(These rolls are a clusterfuck)
Eldritch
Mesians
Calderians
Uwuin
Cyclopses
Gorgons
Northmen
Tarnish
I’ll be back
>>
>>3391495
The Uwuin diplomats agree to all the stated requirements.
The Three Rules will be taught by Uwuin to every young Uwuin as an alternate philosophy detached from religious matters.

> Black Uwuin Lore
Black Uwuin actually have gray shells which are somewhat more soft, but bouncier than usual Chitin.

Their blood though is black and nearly as dense as tar while still being a potent acid.

The Black Uwuin have been frobidden from Practicing Heresy and Sun magic as healing magic used by them deforms the target and their sunmagic is green as such all of them are fire mages or exorcists.

> Action 1: Eldrich Magic teaching
Eldrich magic in it's most offensive form as the creation of dangerous ground tentacles and firing beams of raw Eldrich Energy is taught to the Black Uwuin giving birth to Battle Exorcists and Eldrich Purger units which would be Uwuin'taipan soldiers both specialised in dealing with Chaos related threats. As many black Uwuin as possible are educated in Eldrich arts along with Soulgranted which carry their hatchlings.

Soulgranted Battle Exorcists are redeployed in infiltration and extermination missions of minor Chaos Cults.

More Eldrich mages are educated in Necrothlund, the undead Northlundian males become Battle Exorcists while the females preffer healing magic and joining the Lavender Tendril.
>>
>>3392021
Those who join the Lavender Tendril are welcomed lovingly. Though considering the seperate hivemind, they find themselves struggling to cooperate with their fellows precisely when they make coordinated movements.

Unless they allow the eldritch mages among them to connect them to themselves of course to allow proper coordination.
>>
>>3391524 (your diplomat is to be undercover for now pretending not to be Eldrich fr now)
>>3391509 >>3390873 >>3390706 >>3390649 >>3390230

As the meeting progresses the Uwuin'taipan take out a large Calderian communication mirror and place it for all the diplomats for see it shows them the image of the Captured Daemons:
1. A tiny deformed Chaos devil
2. Two huge pussridden plague Daemons
3. A tiny starved angellike caged slave Daemon
4. A medium kinda smart looking undead Daemon

All except 2 would look absolutely terrifying and possibly disgusting. The diplomats would see the creatures being tortured and interrogated without them knowing they are watched. One of the Plague Daemons once severly hurt would be given a Nurge Blam... which he would stab into his intestine where the plant would slowly start healing it's wounds. (healing effect Bene described)
This would proove in Uwuin eyes that the Nurge Blam is Chaos incarnate.

Next a prisoner which is non-soulgranted would be let in. A murderer which over hours would be seen seemingly just in staring into mindlessly praying to the two Plague Daemons and then trying to attack the exorcists to free them. The afflicted prisoner no matter how much struck would refuse to die as desiesed mutated tissue would replace his own flesh... Chaos corruption...

"I know what you are seeing now is unbelievable, but soulless ones exposed to Chaos become corrupted very quickly. The Daemons itself those you see here exist in tens of thousands or even millions beyond the rift. If you wish you may send one of your people to interrogate them directly, but be warned that that person will become corrupted and thus can't leave the room once they enter it.

As for you (>>3390233) deer Narsics, it would be incredibly useful if we could use the Exorcism Mage of your kind to extract information from the Daemons. (roll of Narsics mindraping reveals the true names of any of the Chaos Gods if Narsics agrees)

As stated before we wish for all your help in fighting Chaos for it is a grave threa..."

> a bunch of bees barge into the meeting
The bees are nervously humming and trough Uwuin translation magic everyone learns that:

"Chaos! Chaos! Black and White! Bee Queen very Sick! Wasp Queen very angry! Chaos! Rebellion! We don't understand rebllion! Help, please help! Chaos killing us we need help!"

The High Priest of the Sun and Flame would get up letting Heresy and Exorcism lead the meeting as they'd leave for war.

>>3391511 While all participants would know the Uwuin are going to aid Bees in war theEldrich member would be encouraged to inform Elizabeth that they request her aid in this war.
>>
>>3391895
(I LIVE)
1. With the war effort changing from the Eldritch to the Mesians, more bugs have been bred in the meanwhile. Lots more. Millions even...
2. The megaguirus project has given us another advancement we may use. The status of a ranged attack that could be given to it. The first bug to use magic, the Blister Bug can launch what amounts to a small sun at foes. It not only would be a horrifically effective anti-infantry weapon, but a good siege weapon as well!.

3. Tarn has asked for bugs in trade. We will give them the bugs they wish for. We have enough as it is.

4. Under the earth of the main continent, Which someone should name by the way, A vast tunnel network has been made by the inadvertent movements of Warrior and Tanker swarms. A central "Nexus" area is established, and within a week, It resembles a great city, much like Talza. Though it resembles a city, it's purpose is solely for the war effort.
----------------------------------------------------------------------------------------------------------------------------
>>3391495
The mage with a fetish for tall, dominant women perks up a bit, and the rest roll their eyes. He is allowed to stay, and the rest move on to discuss the specifics of their part in the war with Elizabeth.
----------------------------------------------------------------------------------------------------------------------------
>>3390027
The Entomancer diplomage raises the question of what exactly the fuck "Choas" is, and why people are falling for an ideology that is probably just gonna get them killed by demons.
----------------------------------------------------------------------------------------------------------------------------
>>3386378
Several older Entomancers jump at the chance to teach others their work. They were more or less just pouring over their work for days on end, with not much else to do. They offer courses in Biomancy, Entomancy, and Anti-Necromantic tactics.
>>
>>3392073
They would allow connection for coordination, but temporarily and only for that.

>>3391511
Little Gray is deffinetly interested in Elizabeth the kind voice in his head... but when possible he tries to keep his attention on his future wife Eide.

Slowly though his attention starts to drift... he liked Eide, but only now he realises it might have just been friendship and a sense of duty.

> L. Gray develops a minor crush on Lizzy
>>
>>3392199
The Uwuin tries to explain in a way the Entomancers could understand:
"Because people are stupid and the Daemons have evil magic, the idiots who fell for it usually just spout idealistic deluded bullshit."
>>
>>3392211
The Diplomage responds rather bluntly
"Eh, makes sense. Probably a bunch of fucking necromancers too, the fucking edgefags..."
>>
>>3392189
The beautiful tall women before them, having been an unknown nation, an unknown force on the contient. Standing at over nine feet tall, with gleaming blond hair and green eye's.

A collar of bone faint jutting out from their armor. She'd been silent the entire time, a faint grimace, a clear discomfort at this all, at what they were saying.

As for informing Elizabeth, the representative was informed quietly.

>>"My Lord hears quickly, do not worry, she's...listening."

>>3392199
>>Several hours Earlier.

>>This young man likely found himself in a room, with company for a few hours before the meeting. Comparability would have been little issue, though perhaps a layer of bone having to be removed first might have made things awkward.

>>3392202

>>".....How cute."

Low, amused, warm, an encouraged feeling being given, a warmth towards Little Grey. Perhaps he can indeed...maybe find some fruit if he trys hard enough.
>>
>>3388319

>Action One
It is complete. After all the work done on the Carved Capital Palace of Cafoddwol, and all the magic imbued into it, especially with the current way of bringing more magic into the area, the building is truly a wonder of the world, and has a great connection to the leader of the nation, both symbolically and literally, to Liri...When the glowing and innately magic construct had been finished with all of its imbuement, especially with some of the help of the magic of basically summoning magic that Caraway had made and refined to a degree, the large structure has become a work of art, and it has, at least for now, solidified Liri's rule for one simple reason. When she was seen again, some time after the palace was finished, she stood above all others, even the tallest of King/Queen fey, and she was a magical powerhouse. They were more than just a queen now, an Empress...And even so, they were special for an empress, possibly due to being the first or due to the building imbued with magic, and their stature represented this, them standing at sixteen and a half feet tall (Or slightly taller than 5 meters) It was quite likely any future emperor or empress fey would likely look much less imposing or powerful, but that didn't really mean much all things considered, and it was a big if that there would be any more in the first place...

>Action Two
A group of fey, led by a King fey named Ninzberut would go out and found another town, this time located to the south west of the capitol, specifically the farthest west they could go while still being near the large lake the capitol was next to and while being near the ocean. The town would be called Kramdal, and it would be inhabited mostly by chauns rather than fairies. Though, while over time the town would likely change to be more of an equilibrium, the nature of the town was likely to be set by its first inhabitants, and it was likely to become a city of craftsfey that produced goods for the rest of the nation...Speaking of, all these new towns was likely to cause some work to be done on construction of roads to better transport goods soon, but that wasn't going to happen just yet.
>>
>>3392284
The water parts softly for an undead. She's soaked, her hair is wet and she's trembling. Her frame was willowy and she was tall right about 6ft6. Her frame slouched down, shaking biting their lip as lavender eyes, purple and gleaming with amazement.

Dared, dared by a friend to explore the islands to the north. On the coastline and seeing a city, a quiet treck off the beach and up towards the town, nervous, uncertain the undead looked human, looked almost perfect were it not for the stitches she had, her unnaturally pale face and her strange eye color.

Lavender gleaming in her veins, as she approaches the outskirts of a fey city....Willow Umbrage.
>>
>>3391969
I forgot I actually don’t need to roll for the chaos types.
>undivided
>undivided
>excess
>order
>war
>war
>knowledge
>plague
Got it
>Mesians (nahuz) undivided
>calderians knowlegde
>northmen war
>cyclopses undivided
>gorgons excess
>tarnish war
>Uwuin Order
>eldritch plague (this one will be extra spicy)
Roll time
Also I gotta fire at emi, 5 spare
>>
Rolled 57, 77 = 134 (2d100)

>>3392330
>>
Rolled 1 (1d6)

>>3392337
39 spare
In the city of Ukuru, tragedy strikes.

A weapon of unknown origin kills thousands within the city, an explosion of vantablack inverting the color vision of further thousands.
These thousands, about 33% of the remaining city have now been corrupted by anarchy, and now they are causing Ukuru to fall into complete and utter anarchy.
(Rolling for which missile shall be fire next)
>>
>>3392366
In western desert of Nahuzan a massive explosion is heard from miles around, one hundred dozen souls are drawn to the site, and a figure of hope emerges, a figure who calls himself Xolotl, the last great member of the old college of Petlin.
>>
>>3392199
Action 1: Work is done on the promised armor plates for the bugs. The inside is regular iron to protect any magic from being drained while the outside is cold iron, which will absorb an magical auras, effects, etc. in its immediate vicinity.

Action 2: the Tarnish set up schools to teach the faithful inquisition tactics. While in the past, the bulk of the force was retired supersoldiers, now it is made up of 1/4 veterans and 3/4 super religious normies. The normal inquisitors are tasked with keeping the worshippers of Tarn in line with his commandments and monitoring for any unapproved religions, while veterans usually head out to faraway states to battle chaos under contract. With the new knowledge relayed by the diplomat at ChaosCon, the Inquisitors are taught to recognize the signs of chaos and how to mitigate them.

>Bug diplo:
The Entomancers are thanked deeply for their help. Most of the assault bugs and a few of the tunneling bugs are sent to I Mount, while most of the tunneling bugs and a few of the assault bugs are sent to Dwarwenmin.

>Kamadani
The merchant leaves, and in a couple weeks returns. He brings large ships of jewels, iron, cold iron, bronze, and a medium amount of gold, asking to purchase as many ballistas as possible.
The melee weapons are taken to Dwarwenmin by tunnel and distributed to unarmored soldiers to improve their fighting ability.
>>
>>3392422
The entomancers are thankful for the armor, but question why it is iron, and how they can apply it to the hundreds of thousands strong forces they have.
(Also, the bugs sent were Warriors and Tankers. Both can tunnel.)
>>
>>3392320

They'd find a moderately sized town, one that was full of fairly small buildings along with some that were essentially stacked on top of each other or along the trunks of trees and branches. The buildings were set up in a fairly haphazard manor but it had a certain charm to it. There were a couple of large houses however, the size of a proper house, and it seemed a simple palisade was around the town, and there were a few stone towars. It was likely an interesting sight, and it didn't take long until they noticed a few small winged things were flying about not too far from her...and also a few long bits of metal seemingly floating in the far distance, though if they looked closely, they might see it was held by those winged creatures.
>>
>>3392474
....Willow gently trembled, quiet, body twitching faintly. Eye's softly moving back and forth. Hair whipping back and forth, a soft sound leaving the back of their throat.

The sighting of weapons, a small sound left their throat.

"H-Hai?"
>>
>>3392510

The metal holding flying things were far away, thankfully, though it was understandable for willow to be worried. After some time, some more of these flying creatures would come about, and some not so flying one that seemed to walk on the ground. Willow would likely be able to see they looked...human...kinda. Though, eventually, a quite large looking one that wore light blue and white would come, they were slightly taller than Willow, and they seemed to have soft wings not unlike that of a cloud, and looks somewhat like a birds wing but...not. They'd fly over before landing near them and simply ask "Hello, who are you?" as the other smaller fey flew about, either curiously or paying them no mind.
>>
>>3391100 >>3392189 >>3391969
The two Titans which have laid dormant for centuries awaken. Akin to statues just having food and acid thrown in their mouths they have overgrown with moss and grass and even trees and giant flowers att his point.... but they rise once more.

> both arround 350m
> one used sun other fire magic

In fits of mass destruction they lunge at the Chaos Swarms and destroy the blck and white flowers mercilessly... and it gets only worse once the Uwuin arrive.

Uwuin forces swarm in. Cavalry levels the open plains, martial artists go into the crowded areas. Combustion mages combat the Swarm in the sky and Black Uwuin exorcise Chaos corruption by overwhealming it with raw eldrich power.

If the Chaos Swarm still think they can win... with still nearly a half of original poppulation loyal to the hive... they are truly brave.

Slowly the pilgrims which werei n the area would raise up in arms and further rinfocements from White Rattakia, Theocratic Dorn and Necrothlund would arrive.

Options:
> Flee and establish a colony of giant insects bale to reproduce alone without a Queen far away
> Get exterminated in an incresingly onsided battle
> Scatter into small groups and turn it into very long and drawn out Guerilla warfare
>>
>>3392770
".....Willow Umbridge, u-uh..who are you? Wat..uh what is this place? Kinda..uh my friends told me to you..uh know check the island from Rapture, my uh city to the south."

Their was....water to the south, an occean....she was soaked. She looked very pale, this strange energy flickering through her veins, her eyes alight with it as she simply remained slouched and fiddled with her fingers.

"...I-I..kinda expected this place to be...uninhabited ya know?"
>>
>>3392252 >>3390649
L. Gray would soon seem to doze off giving Eide unusually little attention.
>>
>>3392226
"Indeed, we should plan an attack on their capital that's where all the Chaos missiles come from. Your bugs and our SOulgranted are safe from Chaos corruption as such I think we should make the attack and as soon as possible."
>>
>>3392833
"An understandable course of action. We can have Transport Bugs ready within the week, along with Tens of thousands of bugs. All we need is a target to hit those Necromantic bastards."
>>
>>3392868
"Indeed, if you can we'd like to attack in one in-canon month, due to our lacking navy we would like to swim alongside your transport bugs to the Chaos corrupted land."

(1 month can be like next turn)
>>
Action 1

the ritual continue


Action 2

A tower start being build in Sotrania.


---

continue
>>
>>"...."

Elizabeth noticed something faintly out of the corner of their mind. Moving towards it with her link...creatures made of metal, living Eldritch metal. Confused and afraid and in the middle of a battle.

>>They stop moving, feeling a calming presence race over them. They turn, stop fighting and move to speak!

>>"Comrades! Why are we fighting!? This is non-sensical!? Violence is tumultuous! Everyone halt this, all halt!"

>>Some flee into the water or head towards water, but three brave spikelings stay, attempting to stop this violence. Perhaps their tumultous beginnings has brought a disdain for violence?
>>
File: d.png (100 KB, 1802x706)
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> Action 2: Return of the Byaba'necra (aka. Golden Faced Girl) and Awuidin'nothlun

Twelfe years have passed and while only 24 the previous Byaba'necra has biologically aged 80 years from the strain of chaperoning the body of a God. The Face of the Rebirther is detached from the dying woman and she is reborn using eldrich magic with the Hatchling in her to lay dormant as she still has work to do. The face from when she was 12 is reatchaged and she becomes a "Tak'uya" aka a Childfaced One. Who are to be advisors to the next Byaba'necra.

The next Byaba'necra and Awuidin'nothlun are selected it's twins of which one died and is living sincem onths as an unaging undead.
The ritual goes the same as outlined in the original (pic related)

Due to the untimely death of the previous Awuidin'nothlun the sacrament was never properly implmented let's hope this Awuidin'nothlun has more luck...

Effects:
> bonus to speed of converting undead
> widespread performance of ritual among faithful in countries which do not mind eldrich magic making them after death revive as undead (neighbours would not know as they'd hide whatever killed them and would leave "on a pilgrimage)
> ritual performed on Hive-creature which due to non-sapience can't be soulgranted restoring some of the dead bees keeping the economy from collapsing
> due to flow of Eldrich and Uwuin magic in the ones on which the ritual was performed they become more resilient to Chaos corruption and temptation
>>
>>3393033
Sadly for the beasts, the battle is too intense for any kind of discussion, they are ignored.
>>
Rolled 4 (1d5)

>>3392810
>Anarchy flees
The bulk of the flying anarchic forces, including the enslaved bee queen herself retreat north, past the northern mountains and the former homeland of the northmen, leaving behind many flightless most of whom are not technically corrupted so are capable of falling back under the thrall of the uncorrupted wasp queen.
CoC:
Action:
We must focus on supporting the endeavours of our cyclops builders.
Nahuzan:
Chaos spreads, but by how many thousands?
Tumben:
Continue naval research
>>
>>3393160
Chaotic corruption has quintupled in Nahuzan, 15,000 more remain
>>
>>3392814

"I am Aurora." She'd give a slight curtsy before continuing, "And this place is Kansertsterne...I must ask, is this city you speak of underwater perhaps? If so, how are you able to stay under the water? As far as I know, there are none who can go under the water and stay in it other than water fey, and they usually don't stay down there because other than the fish, nothing of much interest is usually found down there. In any case, let me be the first to welcome you to the Queendom of Cafoddwol. I take it you are no diplomat, so I request that you might summon one when you return, or at least let those in charge know. Regardless, you are welcome here for as long as you wish should you desire to stay here for some time, and I am willing to answer any questions you have."
>>
>>3393201
...Fey?

Their mind rushed softly and quietly, soothing as they identified the creature as something familiar to their knowledge.

"...your f-fey, t-that's comforting...b-but u-uh yes, Rapture...m-my home is underwater. Sp-special magic animates us...so..w-we do not need air. R-rapture is a city for..t-the weak, i-infirm, p-people afraid of..c-conflict...I am qualified..as any m-member of my race is. We...we..are connected, so..leader can tell me what to say..if diplomacy, contact is wanted."

Rubbing her hands together, trembling softly, nervous, the stitches on the side of their head, large...the slight indent of their head...was that really a survivable wound?
>>
>>3393247

"Ah, That is good to know. Though, I believe that I'm not exactly one to speak to on diplomacy matters, I may be a queen fairy but I certainly am no chancellor. Our current diplomat, Clenkkom, is away, so I suppose we should have more, however, I'd rather let Liri do such a thing. I could go and speak to Liri and you can send a diplomat to come at another time, as I don't want to force you to travel to Breksos after waiting a while to speak with her, however I do wonder if there is an easier way to contact you so that you may know when a good time would be for Liri to speak with you, or, should Clenkkom come back, him...We really should get more diplomats...I should speak to Liri about this in the palace at a later date however...Speaking of, I believe the Carved Capital Palace of Cafoddwol is complete, and Liri supposively looks differently now...I'm sure that will be quite a sight." They would pause for a bit before saying "If you wish, you can simply return home. You seem nervous and I do not wish to bother you or force you to do something you wish not to do..."
>>
>>3393477
"S-sorry..u-uh I'm kinda always a bit..afraid. I..I bombings scared me much. I grew up a few months ago and got my head bashed in..as is normal for anyone well alive really no place for that, inconvenient for most you uh..know?"

She taps the side of her skull, the clear stitching beautiful and intricate. Well done, that indent still obvious as they breath in deep.

"I-I would love to um..meet your leader, or uh..establish relations, it'd...it'd be a point of pride for my nation, to be a mouthpiece. For the Eldritch Truth, for L-Lady Elizabeth and my people."

Bombings?

Killed because it was convenient? She had no problem with this?
>>
>>3393516

With a bit of concern, Aurora would ask "Bombings? What...happened?" They would remain silent for a bit after saying that before regaining a bit of composure and saying "If you insist, I can work on getting a meeting with Liri, though it likely would take a few days to get there and find a spot in her schedule along with simply waiting for the date to arrive. Otherwise, enjoy your stay...Though...I would like you to explain a few things before anything else, if that's fine with you..."
>>
>>3393553
She freezes and sputters, before her face flushes purple, her voice going low.

>>"...Another nation, used magic...to..cause, explosions in home city. Burned down many homes, hurt many people...first time home..any city attacked of our nation.

Eye's filling with sorrow, trembling and shaking, lip softly before a shake of the head, a hint of something like someone was speaking to them and a nod, a faint reassured smile.

>>"I...I'd...I can explain and I am happy to wait, overall..uh Elizabeth told me you might be misunderstanding a bit of what..I just said, she uh..my leader can uh listen in and talk to us from afar if needed or we wish for help, if that uh explains what I mean well!"

Rubbing her hands and softly nodding her head along towards the fay.
>>
>>3393586

Aurora would nod and say "Please come with me." If she was to follow, she'd lead Willow to a tall looking house that seemed quite orderly on both the outside and inside, where a few chairs with oddly shaped but nice looking lumbar supports (Backs of the chair in layman terms) and tables were along with a bed tucked away in the corner. It was fairly modest all things considered, but it was cozy. Once seated, she'd simply wait for Willow to get comfortable before saying "Please, tell me everything..."

Of course, if she didn't follow her, she'd turn and look at her for a bit, waiting for her to follow, and if not, she'd simply sigh and go back to hear what she had to say. She'd be disappointed, but she'd try not to show it as that would likely only make Willow more worried.
>>
>>3390706
>>3391895

We will host at Beania a possible diplomatic meeting between both of you since this war is only rivers of blood.

-------------

dwarfs are informed of the events on this new diplomatic meeting of the uwuin. It would be better to ask the CoC and remain prepare for yet another possible nightmare.... of any kind.

the high king is informed that another decision will be done, soon in regard to the current tarn war if the diplomacy at Beania falls.


----

>>3391392

the diplomatic groups is bigger than an usual one.

---------

Slowing. And by exposing it to yet another corruption ? doesn t seem like resolving something.

Interesting.


Probably or a simple diplomatic party, the Theology of Gresh shouldn t have problems in guiding you there.


It could be just another energy no ?

We could speak with the Tythians and see if they have any problem of this kind.

former ?


ok.

Endeless hordes of demons ? what about the calderian ones do they have a connection ?

Working together ? That doesn t seem to have work the times we have done so, let alone if we could fight side by side. Perhaps we should do like we have done in the eldritch war.

In regard to Tarn and the Dwarfs we are already asking for peace from the start of the war. Marching to their borders for demand to stop could just be a way for degenerate even more the relations and start two bloody wars with them.

--------

Eide is happy for him, he seems far better than usual. Distance and years have help him, giving him more opportunity than just
talking with her. She smiled.

After having hear the answer, she giggles looking at that expression lost in the sky.
"Hehehe So you finally found someone eh ? go like that champion ! No more a weirdo but a champion ! Remember !"

After a laugh Eide briefly inform him that she will take the rest of the day for her, don t want to ruin the thought session of a prince, no sir !


Ah the love of the youngs ! What a pity to not know the name of is loved one, still Eide feeled better in knowing that he was at least no more an afraid child .. well time to go around the park with Ker Rek !

With him distracted and head in the clouds, there was more time to have fun here !

after some brief greetings the fleet sets sail to home, and there they celebrate a small party for an incoming engagement.


>>3391504

"At the moment, we are not sure of trading it. I hope you don t have problems with that."


>>3392189

An endless enemy with the only desire of destruction and with the possibility of showing up to a place of is choosing thanks to this "flying pylons" fired by the fallen capital of the Mesians.


at the mention of an offence, the diplomat simply shake is head.

"And you want to collaborate with us ?"
>>
>>3393755
Willow followed behind kinda happily. Into the orderly home eye's glinting with curiosity. With joy, with this clear like of the house.

Plopping their bottom upon the bed after being gestured to make themselves comfortable.

>>Everything.

Their is a slight pause..before she speaks as if being given a bit of coaching to explain things.

"Well, uh okay. I'll start with um what I am...I'd suppose. I'm a human, animated by magic..the stuff you can see, lavender stuff called Eldritch magic after my um death to avoid the afterlife our people suffer which is...unpleasent. I was born alive to two undead parents, grew until adulthood and was killed to make sure I was safe and would be fine you know, safe from dying elsewhere and being trapped in the bad place!"

Adjusting herself, quietly before a breath.

"We come...from the contient to the south, you've surely uh seen the tentacles that's our land! Our God, long ago, a few generations back ressurected us all after an avalanche slaughtered our villages, he wept, he reanimated us and we helped him! He changed the land, he changed the sea! He brought prosperity, brought change sought to end death and fought for the children who our enemys slew...he fell."

They.....looked uncomfortable, deeply uncomfortable, before they spoke.

"I...I was born during the time of Elizabeth, when she struggled to keep us all going and strong and moving. Our prophetess, consort of our god struggled and struggled and struggled. The war agasint us...was fought agasint our lord, agasint the Rebirther and it...killed many, many..do not think our existeance is right...unfortunately and claim an afterlife..but..we do not experience that. But..uh..were trying to open back up to people, trying to help agasint this threat, agasint chaos which..seems to be some magic which we are good at countering. I-I can uh..share a book of our history sometime, it will help a lot more!"

She was kinda rambely, but it was hopefully comprehensible. A war agasint them, they had no pleasent afterlife. Their god died, he had ressurected them all. Their leader suffered having kept them all alive. The tentacled land to the south is theirs..the occeans color is their doing. She seemed...to believe what she was saying at least.
>>
>>3393818
Dwarven Lords cannot by dwarven law agree to any negotiations of this kind, and with the King currently in battle, he cannot attend the meeting.
>>
>>3392189
We agree
>>
>>3393818
Very well. We have also started a college, the first of its kind. A place of great learning and knowledge in the world. Would you be interested in sending teachers or students there?
>>
>>3393818
The Tarnish are happy to sit down for peace talks, but require assurances that any dwarfish betrayal will be met forcefully by all parties and that if negotiations break down for any reason not due to Tarn, they will not face consequences for resuming the war with the dwarves.

>Basically, we want an assurance that if dwarves use the peace treaty as an opportunity to fuck us, they will get fucked up back, or at the very least we will be free to fuck them up without any further interference .

>Meta note: Accepting this peace treaty does not in any way shape, or form constitute acceptance by the Tarns of the last dwarven action. It is the position of the Tarns that peace negotiations should take place as though the last dwarven action never happened, as there are serious factual errors present in said action. If negotiations break down and war resumes, the first order of business will be to reconcile the action the dwarves took with the realities on the ground.

>>3393891
A horn trumpets out on the battlefield of I Mount and a white flag is waved by the Tarnish. The Tarns retreat back to their wall and hold a defensive stance. If the fighting stops, a team of diplomats with silver mirrors containing direct lines to Cor and the Uwuin will march out in order to relay the news of the peace talks. A similar scene takes place at Dwarwenmin, while at Battalmin, the fog clears somewhat, allowing te dwarves to make camp if they wish.
>>
>>3393837

After hearing all of this, Aurora would seem...nervous. After a bit of silence they would speak "So, you follow the Rebirther...While I have no qualms with your god, there are a few who have...converted to a faith which sees your god as an evil one, and I am unsure how they would react to your presence. Luckily, they are a small minority, and they have gone on a pilgrimage but they live specifically in this town, so should ships return, I advise you either try and come here and stay with me until it is time to visit or simply return home."

They'd pause before sighing and adding "I personally believe their faith is contradictory at best from what I know, but still, I felt it was important to inform you. Still, from what you have said, you seem kind of like us, except bound to a physical body and with all memories intact but with one disadvantage of not being able to come back after getting killed a second time, unless I am misunderstanding things that is...I suppose that you have questions about what I mean by kind of like us and..." they'd pause and sigh, seeming to take a more somber tone and disposition. "I'll explain, but I'd like to say first that what I tell you is likely not to be believed by...almost anyone who doesn't already know really. And I would likely offer you to...join us if I knew you'd still be there knowing everything..." She'd give another pause before looking away.

"Not many know this, usually only some of the Fey Kings and Queens, and even then they usually only understand that with death a ritual of life can bring many fey to life, more so than when none have passed. But the reason of this isn't because death is the absence of life and we exist to replace it as some believe, no, we come from the souls of the dead. I only know of this because I have done plenty of research myself and...I have memories...clear memories...many more than most. At first I didn't give them much thought, but when I became a noble, I thought about them more and was confused and looked for answers. Over time, I became a Queen Fairy, and well...I figured it out."

They'd remain silent for quite a bit of time after that before eventually saying "I probably shouldn't have said that...but...what can you do? Despite my...attempts I never was really that much of the eloquent speaker type...I was more of the curios bookworm type...At least, as far as I know, we cannot die...At least not permanently..."
>>
>>3393964
As the dwarves gain a foothold on the wall when the enemy retreated, the orders of the officers reach the soldiers and they are to stay their hand once the enemies discard their weaponry.
The Tarn will be grouped and sent to an open area away from their weapons at the wall.

At Dwarwenmin, the dwarves would do the same, and the defenders sent to the cities prison(s). One will be made if it is too small.

The dwarves in the north forests use the lack of fog to better march east.
>>
Forgot about chaos dorn
Action:
Merchant conversion:
The merchants of dorn shall join the cult as permenant members, their ships shall be converted to metallic chaotic ships but they must be sure to not alert any nations of their chaotic nature, the sigil of chaos dorn, a modification of the old symbol of dorn has been taken up by the god of order, and will be useful for subverting other nations to our will.
>>
>>3390883
>>The Kamadani Cyclopes

>Behemoth Clockwork Golems
>The Icon of Petlin - Part 2: Clockwork

Part of the requirement for the Icon of Petlin was an automated defense system. Something with advanced clockwork automation that could identify CoC citizens friends from invading foe. Thanks to the advancement of clockwork autonomy, gyroscopes, and the materials provided by the Mesians, this line of constructs was able to be produced.
Around the size of a medium dinosaur or large ectomancer bug, with the body of an arachnid for scaling the Icon and stability, these guardian golems will serve as the perfect defensive units. Large, and nimble for their size, they can be mounted with either an assortment of melee weapons to pierce and cleave, or a single clockwork re-arming ballista. They still suffer from the limitations of the clockwork computer (ie long and complicated to code more complex actions, and prone to locking-up if stuff starts conflicting), and need to be rewound after being used for several hours straight, else the tension gear they run on will run out.

The Icon of Petlin, with its structure done, is ready to have the clockwork inserted. It is painstaking process, moving large quantities of gears, cogs, chains, and cables up through the structure. But with enough time, spit, and spirit it is complete. The structure, and its defensive clockwork behemoths now grace the Mesian people with its splendor.

Now that that is done, the Cyclopes and Gorgons are ready to head to Nahuz and begin collecting the K'i'ik metal.
>>
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>>3393160
With their Queen gone soon a new Bee Queen would be made from one of the worker bees by the Wasp Queen.

This Queen is more reasonable... but also very very angry. She is quickly soulgranted and opts to learn Exorcism magic to safeguard herself from supernatural threats.
And as per ancient deal a 3rd Uwuin titan is given to them... a Black Uwuin who can use Eldrich and Exorcism magic.
>>
>>3393818
The Uwuin'taipan are very happy that the Sun Elves are willing to talk to the Tythians as they are the ones who used to be most friendly with them before the nation stopped all contact with the outside world.

The Daemons have no connection to calderian ones as far as we are conzerned and even if they do the Calderian nation has collpased with their evil overlord gone.

Doing it just like during the Eldrich war is the plan to stop Chaos and safeguard a future for our children in this world.

We know you have been wishing for peace between the two nations, but we also know you threatened the Tarnish nation of invading them if they fight back against the Dwarves, even though it's the Tarnish who are the deffender and the Dwarves are the ones eating civilians alive and slaughtering them with no reason. Your way of dealing with this only leaves the Tarnish unable to fight and in all reality is a quiet support of the Dwarven side.
---------------------------------------------
L. Gray would suddenly be snapped out of his talks with Lizzy by the cheerful Eide as she decides to go off. The boy obviously blames himself for having done something wrong.

He'd give her space though and would have problems conversing with Lizzy as he'd spend his day nervously walking arround somewhat bored of everything... he is still young and facing a dilemma he does not understand yet. He's in love with two women.
-----------------------------------
We are sorry to inform you... but it would be highly dangerous for your people to particiapte in the offensive. Any of your people which wish to come have to consider it a suicide mission as you currently lack protection against their minds being corrupted by Chaos.

If possible though we would wish for your navy to assist us in the attack while if possible your army would be on standby to deal with any nearby Chaos threats akin to the Chaos incussion within Hive land.
>>
Rolled 15, 6, 12, 3, 7 = 43 (5d21)

>>3393912
> They agree!
The Narsics Solgranted Heresy Mage (what's his name?) is sent in. He has trained well and in additionto his natural immunity put seals on his body to further shield him from chaos magic (tattoos).

He would touch each of the 5 Daemons trying to extract as much information as possible before he has to leave.

1-5 He finds outinformation about the military formation and strategies of the given type of Chaos Daemon.
6-10 They find out about some of the future plans given branch of Chaos is holding. Aka what their plan is for after nukes hit in the future in certain countries giving us a headstart.
11-16 We find out both previous information and some details about the overarching plans of said group of Chaos.
17-19 All previous 3 information + some tactical information about the Daemon capital itself
20 the name of one of the Chaos Gods
21 All previous 5
>>
>>3395044
15, 6, 12, 3, 7
1-5 He finds outinformation about the military formation and strategies of the given type of Chaos Daemon.
6-10 They find out about some of the future plans given branch of Chaos is holding. Aka what their plan is for after nukes hit in the future in certain countries giving us a headstart.
11-16 We find out both previous information and some details about the overarching plans of said group of Chaos.
17-19 All previous 3 information + some tactical information about the Daemon capital itself
20 the name of one of the Chaos Gods
21 All previous 5
Info learned:
> we learn the army organisation of Chaos undivided, the next attack they plan and a vague idea on whom it is and how it will be executed along with the end-goal of Chaos Undivided
> We learn about a future planned attack by the Plague, Ambition, Nature Chaos God
> learn of a second future planned attack by PAN-Chaos, their army structure and their overarching goal
> we learn of the army structure of the Daemons of Order, Slavery and Nobility
> we learn about the next planned attack by the Chaos God of knowlage, Death, Stagnation

Bad rolls, no name. Can't kill Chaos God :<
>>
>>3395048
^^^ read this please forgot to tag you in the post >>3394465
>>
>>3395044
His name is sarthy
>>
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>>3394465 >>3393586 >>3393818 >>3392868
> Invassion plan of Hytza the Chaos Capital

> Action 1: Attack on Hytza (if nations participants accept the plan)
The plan:
1. The Entomancers will send their transport fleet to join up with the Cor + uwuin'taipan fleets in their harbours where on the way back Cian (obtained flight) will join them.

2. The fleets will avoid detection by Dorn Kingdom fleets and swim close to shore where they will be joined by undead walking under water near Rapture. (don't be obvious makes ary look smaller and a better surprise attack)

3. At Maikaah and Tumben-Hytza we will meet up with the Mesian fleet and attack from the part of the Island which shows little Chaos presence as our experiments with the Sons of Ba'al have revealed.

4. The Attack will start with a minor wave hitting Hytza directly it'll not be a tsunami or exist to cause major damage, just confusion and throw in large amounts of sentient crabs into Hyatza with whom Elizabeth is to be connected to report the situation and deffenses of the now Chaos Capital.

5. While the confusion holds on the Entomancers will launch the first wave of assault going the path of least resistance. Slaughtering the weakest Daemons and pointing out the locations of the stronger ones which they themselves can decide if they wish to take on or relagate to the other forces.

6. Send in the Lavender Tendrills into the captured area so they can revert Chaos Corrupted land into normal land and heal any of the hurt Entomancer bugs. And... well finnish off wounded Chaos Daemons and Corrupted.

7. More powerful Eldrich and Uwuin'taipan units with armies backing them up will attack the more powerful Daemons in the way which the Entomancers pointed out.

8. Get to the main part of the City and destroy the Mesian Canon who'se location we know due to it being the same one Petin used and refugees from Hytza telling us.

9. After the gun is destroyed retreat while, raiding and causing as much destruction as possible.

If the attack goes well we can try neutralising Chaos alltogether, but that seems unrealistic considering how little data on it we have. As such destroying the Nuke-Gun and collecting information while minimising losses on our side is the goal here.

> All participating parties can of course give input on how to change/improve the plan
------------------------------------
>>3393933 >>3393818
The Narsics will be told to supervise the Sea and any suspicious movements done by Dorn.

If Dorn does anything Chaos'y they are to attack and will be backed up by Hive and Dorn Theocracy forces. (you can lie and just attack claiming you spotted something)

Cor is to have his armies ready to engage Chaos if it appears nearby like if another attack is orchestrated on the Hive. Or Chaos is found in another nearby nation.
>>
The council holds a meeting. They have come to the conclusion that the dorn to the east are unacceptable. They begin to prepare for war. They also realize that they have a relatively small population and as such must make up for it in ferocity and battle prowess.

>A sage while tinkering with mental metal finds out that he can move the metal with his mind. It is not long before he is able to sip it about at deadly speeds. When tested it is found that the strong-willed can fly a small piece of metal shrapnel to pierce iron with amazing accuracy

>The shadow is formed. This is a group of sages which have the most physical and mental prowess. They are trained to be able to be self-sufficient on the field. Kill unseen and reach out with their mind to destroy the mind of unsuspecting enemies. They are taught how to remain invisible with a combination of heat and air magic and how to muffle their footsteps with air magic along with the rest of the standard narsic magic arsenal. They are given 4 small magic daggers each, a magic bow and about 100 pieces of mental metal. (TLDR-its a group of crack squads that can kill unseen, and live with no support)
>>
>>3395405
10 metal
>>
>>3395165
Chaos is found in the dorn. The narsics go to war.
>>
>>3395479
>>3395165
A messenger is sent asking for help.
>>3394465
First the Narsics launch a surprise attack on the Dornish land in the Narsics isles. This starts at the ports so that no one can escape. Mages would try to slaughter all Dornians mercilessly eating their souls for nourishment if time allowed for it.
If military opposition appears the Narsics would retreat into the sky otherwise continue the souleating.

If in the sky they would try targeting patrolling ships by boarding them from the air and try to set them on fire, but they would avoid targeting large fleets.
>>
>>3395512
since the ships are not flammable they attempt to kill the shipmen(Unless they are trained soldiers I don't imagine this is much of a problem)
>>
>>3395512
The swarm that the entomacners gave so long ago is hatched.
>>
Retcon: the giant diamond in the hilt of the Tarnish sword is blue.
>>
>>3395048
Each Daemon panics upon being touched by the narsic priest, ethereal energy seeping from their forms, overpowering the cages meant to maintain their forms in between “interrogation and research” sessions, while they disipate the narsic priest gains knowlegde from their forms, vague memories of futures which may or may not occur.

He learns of the forces of undivided, of the Grey Unchosen Daemons and of the legions of Daemon engines and the marks of the 6 gods, along with the true chaos that the world may one day become, the 6 gods, acting as one in an eternal world of pain and suffering, while the great game continues for an uncountable number of years.

He sees a tide of Tythians soldiers, assaulting Phlar’dhever, all infected by the foulest of plagues, and lead by a mistress of eternal plague named Hilda Tyhtenburg.

And another vision, of a city of the undead, being assaulted by the chaotic undead, where the great mind is finally overpowered by ambition and disease, along with the enigmatic pestilential maidens and plague dolls, one meant as leaders of plague legions and one meant as leaders of infiltration, beautiful maidens of every race whose insides are filled with pus and bile, harbringing daemonic diseases galore.

Legions of faceless slaves lead by ancient generals come to mind of order and chaos, while daemons of sleek metal and of angelic forms lead the patriotic masses of slaves, pushing them into serving their masters with valor.

Two options are presented, in one, a great god once forgotten arises again under a new banner, but in another sorcerers of calderian robes battle others of their kind outside of the great library of the spire.
>>
During the aforementioned ceasefire. A peace treaty is established. Tarn agreed to relinquish its claim on I Mount in exchange for concessions protecting the city and its inhabitants. The dwarves leave their siege of Dwarwenmin while the Tarns move out of I Mount.
>>
>>3395699
The dwarves will accept a surrender of Tarnish forces in dwarven land and Idyllic Mount under the condition that a non-aggression pact be signed, expiring in 15 years, and the Elves of former Sarinthia gaining logging rights to the forests west of Ethinhaik.

Dwarves in Tarnish land will return to dwarven borders once the disarmed Tarn are escorted to Dwarwenmin.
>>
>>3395773
The Tarns will be leaving by boat with their weapons. The forestry rights will not be granted, the nonaggression pact is acceptable.
>>
Action 1

The ritual keeps going, but it s greatness is incredible already.


Action 2
The tower of Sotrania start getting higher
>>
>>3395816
Unescorted and armed soldiers free to roam will not be accepted.

The offer from the dwarves is repeated but a new condition is added, that a small fine of gold to be paid within the year after this agreement. Failure to pay will nullify the non-aggression pact.
>>
>>3395843
Again the offer is refused.
>>
>>3395849
The dwarves remind the Tarn of the extremely reasonable offer they have declined twice. Stressing that this is the final offer.

A third repeat of the deal, the fine is extended to two years to be paid but the price is doubled.
>>
>>3395855
Absolutely not. The dwarves will have to offer a more reasonable deal if they wish to find a deal.
>>
>>3395857
The Tarns offer fishing rights on the west side of the lake to the dwarves in lieu of the forestry rights.
>>
>>3395857
The Tarn refusing the generous peace deal leaves a sour taste in the mouths of the dwarven diplomats.

The War of Tarnish Aggression continues on, with Tarn denying any forms of peace 5 times as of now.
The dwarves immediately resume the assault on the Tarn as the horns of war sound.
>>
>>3395512
>>3392868
Entomancer: You negociate for Theocratic Dorn, but remember they promised to help against Chaos and would get the minority of the spoils of war as this is Narsics war.

> The Hive
The Hive demands to be able to loot all the uncorrupted food an drinks which are found in the country while attacking as well as have a "place to rest" (basically military base) on one of the conquered islands because they think the evil Chaos Swarm escaped somewhere in that direction and they need a place to rest while they hunt them down and look for them.
>>
>>3395885
>>3395868
The Uwuin'taipan are really mad now that the Tyrany refused to help them intervene. He expected that to be the result when two nations equal in stubborness and idiocy crash.
>>
>>3395932
The bugs may have the food and drink. They may also have the citizens beyond the ones that the narsics specifically want. They are also promised a military base in the southern isles. The dorn are promised loot and gold after this is done.
>>
>>3395949
Dorn negociates seperately.
>>
>>3395952
okay
The dorn are promised gold and an island in the south after the war
>>
Retcon: The Tarns accept the second offer. Happy dorf?
>>
>>3393979
....Willow is near silent throughout all...all of that and she obviously struggles to clearly understand what was said, what was just offered to her and it well...just ends in a small nod.

A faint quivering of their lips and a quiet reflection in her eyes.

>>3395037
Elizabeth lets the boy mostly figure out what he wants on his own, she's willing to talk if he wishes however.

>>3395165
The plan seems to be approved by the undead.

>>Undead crabs will provide intelligence and support.
>>Eldritch Animals will be a secondary attack force working like Calvary for the Lavender Tendril.
>>The Lavender Tendril are more then happy to spread Eldritch Terrain and cleanse corruption, they intend to save many lives and end the conflict to come decisively.
>>
The air was still, her feet tread upon the ground. Her eye's, vibrant felt murky, her hair felt unclean, her skin crawled. She felt sick, she felt unwell, she felt miserable whenever she stared upon him.

As her hand softly touched a caraprace. Ungloved, gentle..moving, gliding along a tendril. Eye's flickering, remembering each touch, each movement, his laughter, his glee, his optimism that he'd share with her.

She knew his real name, yet she could never pronounce it. He was her hero, her King. He was the one who'd dragged her from the crushing death of an Avalanche. The one who rescued her from the agony....a despair that came within the void they had been trapped in.

>>Her mind trembled.

This essence, this core of the rebirther within her burned, it was hurting, it felt its corpse, it felt her sorrow, her desire for him, her desire to have this corpse before them. Rise, stare it's one eye upon them and stroke her cheek and tell them.

>>It is alright.

Their mind soft, malleable as the sound of washing waves, as a faint memory something that the Rebirther had been thinking of when he changed the sea. The feel of the sand, of gleaming emerald and gold waters, a sense of childlike joy rushing, aching through her.

A faint bitter smile, their head covered by flesh, to hide the tears brimming as she simply rests her head, agasint his flesh.

>>"Have I done you proud?"

>>Action 1.
The nation has readied for war, has readied for It, the city of Avalon, of Shangri-La, Of Truth, of Rapture are all fortified and ready for any assault.

>>Action 2.
Eldritch mages are sitting on standby to defend agasint all possible chaos based acts, to defend agasint a bomb again at all costs, as their leader finds themselves soaking into the Nostalgia of better times.
>>
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>>3395855
>>3395857
>>3395868
>>3395885
Retconned

>>3396001
The Tarn accept the second offer.

The Tarnish soldiers relinquish their arms and are escorted from the wall and Idyllic Mount to Dwarwenmin. Their weapons are sent to the capital and used for research and melted down for metals.
>>3394465
The Tarnblade is sent to CoC as a gift (mostly because they can't keep it themselves(See thread 3 for more info on "Tarn-Sword")) (Obviously your armies return home too)

The Tarn are safely handed over to the western siege force at Dwarwenmin and then to the city itself. The dwarves promptly leave the territory as agreed upon and small patrols walk the roads of the dwarven realm in case of any attacks.

To the north, the wood elves are granted logging rights to the west. Surely it will aid them from still likely recovering from the eldritch war and from loss of supplies due to the Tarn invasion.
The elves do not venture deep into the woods and do not desecrate the land, trees are planted when possible and lumber used to strengthen their people.

Dwarven warriors return home to praises of their people, the majority of dead are transported to their families and given honorable burials. Those dying in the tunnel collapse were the greatest loss, and it will take time to fully recover all of those lost within the stone.

To those within the city of Idyllic Mount, they are finally free from foreign control and able to access resources around the area. Dwarves readily offer trade to them and assist their recovery.

Mountain King Thurgen Frzkrig of Tirgaz had successfully made his mark in the Hall of Kings for winning both the war of Eternal Rest and War Against Tarnish Aggression. His seat in power cemented in place. The realm improves overall and the pressures of war quickly evaporate.

>>3390603
The dwarves inform the ERS that they may now participate in the long-awaited event.

>>3395952
Uwuin is notified that an expedition can now be sent into Eldritch land.
>>
>>3396194
The commander in charge of the army in the northern forests is identified and sent to the Hall of Hammers for judging in response to the learned events in the forests.

Both Dwarven and Elven families and merchants report many missing people who were traveling along the road to and from Wood Elven lands. This will be investigated further.

>>3395952
The returning king now home in the capital may continue to assist forging the remaining artifacts if any remain. (If there's not left, he makes a few fancy weapons for the dwarven lords)
>Forging with Dunvogaz

The dwarves continue to work with the cyclopes in building magnificent statues.
The valley had been nicely peppered with them adorning the valley and road, now they seek to extend them along the road to Ethinhaik.
Dwarves are the primary focus, they are often seen in positions with shield and hammer in hand, directed west and along the road. Many plaques are also constructed both below the statues and alone, being simple monuments to fallen heroes.
>Monumental Expansion

>>3395991
The dwarves consider the college offer.
Blacksmiths and war veterans will accept to teach for a price.
Few if any dwarves would seek to learn, but it is possible some go. They would be interested in history/combat/etc
>>
Rolled 2 (1d100)

>>3396194

With the war over and the fighting ceasing. Pyre gets to work on getting their true reward. Not the bronze disc with magic they were promised, no, they commence a small celebration ritual of life, one that the fey do with joy seeing how they managed to come out of the battle almost unscathed relatively speaking having lost only five percent of their forces with only one percent, unknown to all of them, not coming back ever again. By the end of the ritualistic celebrations, an amount of fey equal to a certain percentage of the dead would slowly come and join the other fey. About 15 or so percent of them would be fire fey, and some would be chauns, but most would be wind and plains fey, which along with forest fey was likely the majority of the fey species. After some of these celebrations, Pyre would remain for a few days writing down some of the things learned from the conflict as well as giving the fey that were killed but would come back time to...well...come back.


>>3396086

A long moment of silence would seem to go by for a while before Aurora would say "I...I guess I should go and inform Liri...You can stay here, hopefully I won't take long." They seemed bothered by something, though that something was quite obvious, still stuck in their mind, probably having hoped Willow would have said something. Despite this they'd get up and simply leave, saying "Make yourself at home." before getting out the door...leaving Willow alone for the time being...
>>
>>3396305
Willow...moved to stop the Fay for, but a moment. A bit shorter then the person before them nonetheless hands move onto shoulders.

>>Smack.

The smacking of lips, a kiss upon the fairys brow, the faintest of a trembling smile and a small bow of the head. They weren't particularly blushing, slouched once more, before they speak.

"Be well, yo-you...w-we..a-are, m-may....peoples, our peoples c-conv-converge."
>>
>>3396256
Well, the people interested in teaching are promised free accommodations and a place to continue there legacy. Silver in payment is also offered to the dwarves interested in going to the college. Also, rascatcha is offered for trade.
>>
>>3396001
The dwarves still hold prisoners of war from the first hours of the invasion and the canals.

They ransom the merchants for a higher than average expected price. Their vessels and non-perishable goods are returned with them if the ransom is accepted.
However, no passage is allowed to the Tarn through the canals after the transfer. The Tarn will be allowed to pass through the canals in two years from when the war ended, but expected to pay a higher toll.

The soldiers are offered at a fair price. (Most are likely to return home and murder the commanding officer that left them for dead. This will change depending on how the ransom is dealt with)
>>
>>3396411
I'm only paying teachers.
>>
>>3396411
A few dwarves would become teachers.
They commonly will score students poorly based off their races, while giving great grades if any dwarven students attend.

A small number of dwarves would seek the college for the before mentioned reasons.
Rarely seen in most classes, and when they are, it is extremely unlikely to see more than one per classroom.
>>
>>3396341

Aurora would seem...surprised to say the least. After a bit of just standing there, unsure of what to do they'd say "B-Be safe and enjoy yourself." It was hard to tell what she thought of the kiss other than simply being embarrassed about it but she certainly would be quite quick as she left...That probably wasn't the best thing, but at the least her somber attitude seemed to change to just an embarrassed one.
>>
>>3396194
The blade shall be kept in the palace of Cholmigaah until a suitable warrior to wield it is found.
——
The party Goers return, with strange new garment colours that compliment their traditional dwarven wear, though they now tend to be more escentric than those who never went.
——
-Strange killings throughout the heartland-
Within the central dwarven cities odd killings have occurred, the high king first heard about these events within his own city of Guthregraz, but words of these killings have also been heard from every other major heartland dwarven city.

They are marked primarily by bites to the neck, and all victims have been drained of their blood, but murder rapes of lower class dwarven women and men alike are a common theme among these murders, the people now look to the king for guidance, for who else could have more wisdom on how to deal with this growing problem?
>>
>>3396734
These are strange events indeed, the King ponders some time before concluding that a new set of laws are to be enacted.

One of which being that dwarves are now to travel in groups of at least two when out in public, those who are caught without company are fined.

Additionally, a new type of work emerges.
Consisting mainly of ex-mercenaries, for their lack of inhibitions, and brewery inspectors, for their keen sense of detection, used to spot impurities in brewing ale. The occupation of Snoop is formed, but not known to the public.
This position fills two roles: one being that the dwarves now have access to spies, while usually not needed and quite dishonorable, it is something that the realm could very much use. The second use is figuring out what is happening with all of the recent violent crimes.

The underhanded and vigilant nature of these Snoops will assist them in their mission to uncover the mystery of the fabled Rape Suckers, they are sent throughout the cities, reporting to local lords and then peacekeeping dwarves to discover more.

Only officially to those in high positions are they known as Snoops, but to most who would encounter them, they only identify themselves as Ale Inspectors, simply on a quest to inspect ale.
They wear somewhat more expensive clothing and fancy felt shoes to make their footsteps near silent, but otherwise appear indistinguishable from common dwarves.

(I didn't plan on making this so in-depth and it kind of feels like it worthy of an entire action, but not sure, and rather would not wait, so I'll skip my next action or two)
>>
>>3395165
>>3396086
(Sorry that I was late with the sons of ba’al thing, I will agree with you and say they fled north east to the relatively untainted of the island before some daemons came along and destroyed the mirrors, they may or may not be alive)
1. Happens as planned
2. Happens as planned
3. Happens as planned

4. The wave is partially broken up by the fluctuations in reality around the tear, but most sentient crabs still make it in, the corrupted architecture still stands, which means that only racing cultists and lower daemons will be harmed by the wave and its initial assault, but the connection to the crabs is partially skewed especially the closer they are to the centre point, which means that tactical gains are lessened especially where if counts (the centre)

5. The entomancers are met by problems of psychic interference, many battle bugs hesitate in all they do, though they never succumb to chaotic control.

Few greater daemons are seen leading the chaotic respondents, instead exalted of chaos (essentially lesser daemon princes) lead the assaults, unhindered by the restraints of daemons they rip through entomancer forces, leading spearheads of crazed cultists and daemons alike in order to send disorder into entomancer forces. They fight more intelligently than daemons, all being capable of tactics beyond charging, using the terrain and the enemy to their advantage.

6. The tendrils find much success in the sea and on the edge of corrupted land, but for every two square metres gained one reverts back into corrupted terrain, either from time anomalies or teleportation to and from the warp, the closer they get to the centre the harder it becomes to revert the corruption.

7. The exalted flee when they come into contact with units to powerful for them, though many flee only to trap these units within killzones, allowing hidden daemons and cultists to fire massive volleys of projectiles into the units before the units are charged into and finished off.
8. Some of the more powerful and well equipped units manage to get near the centre, but in their way lies the breakdown of reality, as the very concepts of gravity, up, down, left, right, forwards, backwards or even friend and foe become skewed.

Eventually a unit of Uwuin Calvary make it into the centre, where thousands of cultists constantly Chant into a poorly defined rift, candles lay everywhere, even many cultists are covered in them, and for every few candles destroyed the room becomes even less defined, and as cultists begin to be slain the powers attempting to fire the projectiles weaken, causing them to lower more and more until they fall to the ground.

Finally one Uwuin Calvary unit finds what looks like a warp infested alchemy shop with horrid symbols about.

The Calvary Uwuin destroys the set up, causing reality to realign, perhaps weakening the rift to an extent.

He and his fellow calvarymen leave, an exit forming for them as reality temporarily reforms.
>>
>>3394575
>>The Kamadani Cyclopes

>Seer Deep Meditation
>Stone Colossi Statues

The Seers have been quiet for a while, content to let The Primarch and a few select Overseers take care of the daily operations of the island. This is due to the fact that they have been practicing their own meditative exercises. Honing the mind, cutting out all distractions and influences from both without and within. While not something that every Seer acolyte is able to accomplish when they first begin the steps, it is seen as a fundamental step for those of higher sobriety. When they should inevitably awaken from their trances, they will come back as even wiser individuals, and better able to lead the cyclopes and Kamadani.

Inspired by the Icon of Petlin, and the Gorgon's own massive statues, the Cyclopes get to work on their own personal project. The first step is the erecting of several massive figures spread across the island. 5 massive stone figures are built, ranging from 200 ft to 500 ft, and varying in exact design, physiology, and aesthetic based on where in the island they are made. They are extensions of the Cyclopes who made them, reflections of their persons and their styles. For now they are simply imposing figures overlooking the island and its inhabitants.

>Diplo
The Cyclopes send a force of a dozen or so cyclopes (mainly Primes, a few craftsmen, a Seer) to Nahuz, along with two clockwork haulers (one for each cargo ship) to help move metal onto the boats, and the ERS's own force. They follow the CoC guides into the city to begin salvaging operations.
Meanwhile, as the Icon of Petlin receives its finishing touches, one of the Overseers helping run the cyclopes is told to inquire the CoC about what exactly happened on Hytza. What was with the giant explosion, and the resulting 'demons' that came out afterwards?
>>
>>3397449
9. As they have done as much as they can they flee, having killed thousands of cultists and many daemons, though many soldiers of the Uwuin allies have been lost to the battle
——
With the tear weakened the corruption is able to be removed by the eldritch corruption, and all lands of the island outside of Hytza proper are no longer corruption to the core
>>
>>3395512
The narsic continent, still using relatively uncorrupted tactics is decimated, the few thousand who lived there now dead and consumed.

The few survivors who escaped the carnage manage to message dorn about the surprise attack, and a plea for aid is sent to the Gorgons and the Sun Elves, though they are a distant and isolated people surely they will be aid us against these soul eaters?

(Diplo)
(Gorgons)
A diplomat wearing a featureless mask asks the leaders of the noble Gorgons for aid against the warmongering narsics, who have for no reason attacked the nation of dorn, not only killing but consuming the souls of thousands of innocent dornian civilians.

Please we beg of you, would we not do the same for you if another nation were committing such attrocities against innocent gorgon civilians?

(Diplo)
>>3395833
The narsic nation has for no reason but cruel conquest attacked innocent dornian civilians, being sure to not first declare war upon us first.

They have consumed the souls of thousands of dornian civilians, something which is the highest possible atrocity.

We wish for your help in defending our nation and repelling these warmongers.

Would we not do the same if they were commiting such atrocities upon innocent sun elves?
>>
>>3397480
Chaos dorn:
Action:
Raising of the poor into indentured servant armies:
The poor, homeless and lonely impoverished of Dorn have suffered with no aid for to long, they will instead be recruited into the patriotic dornian army, put through new magic rituals to turn each and every one of them into a symbol of the glory of dorn!
(Chaos slave army has been raised)

CoC:
Action:
Continue aiding the cyclopian construction effort

Tumben-Hytza:
Action:
Using semi-legal production techniques and improving upon said techniques we will begin producing more k’i’ik Metal which can be sold into the emerging k’i’ik Metal markets which have been given attention by the cyclopses

(Dormant) Chaos Dwarves:
Action:
Corrupted leaves:
A new plant shall be engineered by our arcane specialists which will help to convert this nation into pawnhood.

A plant called Coca, when corrupted by chaos produces cocaine, an addictive substance which can poison the lovers of lesser races when mixed with alchohol, it shall be introduced in Vorak, and shall help us show these peasants the lusted of chaos.

Chaos Bees:
Fleeing north to the northern continent the anarchic hive searches for a new place to call home

Nahuz: further corruption:
The people of the northern inner plains have begun to worship chaos
>>
>>3396411
(Posted from shitty tablet for the temporarily banned bene)
The ERS issue a warning to the narsics to cease thier soul consumption or they will be banned from entering gorgon lands
>>
>>3392284

>Action One
With the construction of yet another city, the fey of the Queendom would start work on a road system to connect all the cities via roads. While it wasn't really going to be used by faries, it would be useful for chauns and also good for the transport of goods to and from the varying towns. It wasn't going to be anything fancy, but it didn't need to be. Not yet anyway. It certainly would help with practically everything economical and news related at the very least.

>Action Two
A noble chaun smith, Midalvap, has made a great discovery in metal working, creating something he calls 'Spring Steel' which is named such for its slight glow of grass like green when finished. The process of making Spring Steel is a simple one that starts off involving pig iron, freshly smelted iron, and electrum as the materials along with a fairly long process of smelting and infusing of magics. Normally, the result of this wouldn't be that useful, but it turns out electrum serves as an excellent conduit and capacitor for magics. The end result is a metal that can be made extremely sharp and seems to never lose its edge if made into a blade while being as strong as steel, it is so sharp in fact it is believed it can cut through steel with a good enough strike! However, oddly enough, bismuth bronze seems to be resilient to the metal, and in fact seems to quickly make the blade dull and brittle. It can be repaired and returned to its normal state after dealing with bismuth bronze, but that takes time, and wouldn't be helpful in a proper battle. Still, the new alloy should make good weapons.
>>
>>3395833 >>3397480 >>3395512
The Gorgons of course would not know, but the Sun Elves would know this.
> Dorn is under heavy suspicion of being Chaos Tainted
> Narsics has been put in charge of fighting Dorn in case of Dorn deciding to aid/oppose the attack on Chaos (which Narsics used as an excuse to attack)
> Narsics, the Hive and Dorn Theocracy are now fighting the Chaos Dornians in a deffensive war or so they claim
> Reports of souleating and genocide could be explained by the fact that they have been informed that Chaos corruption can not be cured only eliminated

Sun Elves Saw the Chaos Daemons and thus know the danger.

>>3395512
Once information of the Gorgons expressing their alliegence to Chaos officially reach Uwuin'taipan ears a full trade embargo is placed on the Gorgons and any Gorgon ships spotted suffciently close to Uwuin waters will be agressively told to leave.

The same trade embargo is extended by all nations following the One true Faith as well as the Golden Republic of Emi.
>>
>>3397480
I'm not exactly sure you would know I'm consuming souls, as the survivors aren't accustomed with narsic culture and it just looks like they are youvhing the bodies of the dead.
>>
>>3395949
The leaders of The Theocratic Dorn nation wish for a liberation of their former territories, and that some Islands be returned to them. In return, they shall participate in the Reconquest of the Dornish Islands from their Corrupted Brothers.
>>
>>3397533
They are informed that the dorn are possessed by deamons and we are not eating their souls, we are cleansing the dornish citizens from the torment of the deamons that they have accepted into the afterlife.
>>
>>3397741
This is seen as reasonable and they agree with the proposition offered
>>
Actions
The nation goes to war
The army beyond the standing army is realized there are about 25k battle mages outfitted, all of them are adept at forming magic around out of wind and 5k of them have mental metal suits. the rest are either using wind magic as rumor or iron that they have to reinforce every day. They each have a magic sword and a magic bow. 10k of the soldiers have a single piece of mental metal but only about 2k can use it to any great efficiency. The 5k with metal armor have 2 swords which they can wield while using the magic bow. From the years of entomancer rule, they are trained in guerrilla warfare and don't use conventional tactics(expect war crimes)

The use of mental metal is revolutionary. A narsic veteran who was legless was given a leg made of mental metal and after the surgery, the leg was as good as if not better than the original leg.
>>
>>3397751
The swarm of bugs the entomancers gave is sent out to war. With them go 2 narsics who were the top of their class in the entomancer's classes. This swarm is told to descend on the ship and kill all of the sailors and then dismantle the ship leaving no survivors.
>>
>>3397751
>>3397753
>>3397505
>>
>>3397742
I mean, Chaos Gods own and process/consume the souls of their dead followers so you are essentially snatching their food, they'd know.
>>
>>3397505
The narsics send the swarm(10k bugs) to the bigger fleets, and in the midst of the attack about 10 narsics jump onto a ship, if anyone attacks them they cut them down with magic swords, and they proceed to lower levels of the ship, where they use their water magic to summon water and sink the ship. These attacks shoul only take palce for about 10 minutes each with the cannons not really being able to do much agianst a huge swarm like this
>>
>>3396341
A few sages with an ornate clockwork arm made of mental metal come to the eldritch homeland. There they offer to give Elizabeth an arm as good as any real arm. When asking why they do this they say to make up for the fact we lost your arm in times past. To attach it we merely need to place it to your stump and reach into the arm with our mind. If you guard your mind we will not see anything beyond the arm and the connections we have to make to it. Will you take our gift?
>>
>>3397954
.....Elizabeth had been sulking, upset staring at the corpse of the Rebirther when the Narsic's entered the room. His corpse before them, immaculate, eye dim, form soft and unmoving. A small child next to them, as ancient as Elizabeth.

A speaker for the Rebirther, a ward of Pendragon and the Narsic's find red and green eye's turning upon them.

"...I..I see, why....you...ngh...you may try."
>>
>>3397985
The sages put the arm on Elizabeth, then light up a roll of rascatcha, they give Elizabeth one as well, and light it with their fingers, in this heighten state of mind they set about their work, connecting nerves to metal, and making sure that magic can be channel through the arm, after 7 hours of work they stand back an Elizabeth has a fully functional steampunk arm. They ask what she thinks about the arm?
>>
Action 1

The ritual is finish by Sotr, the barrier is beyond immagination. It s really something fantastic. Now it only needs to have a small help, Sotr links it to ....

Action 2

... the top of the Tower of Mages, the pride of Sotrania is now finish and at the top several emi gems serve for capture the passing winds of magic and deliver it to the great barrier and the chamber of stars below.


>>3396194
>>3391174

//
I will do a diplo with Tythia, so who wants to do them ? Mesian has done good with the rp, but is your decision.
//

A diplomatic party is send to the near city of Mist, they would like to speak with the king in in the great Sanctus.

There are rumors around of a new enemy, perhaps a greater threath than the undead menace of the north, or well ... the usually agressive crusaders of the uwuin. This enemy has been call chaos and it seems to have many aspects and be an insidious force, (give info from the recent meeting of the continent) but more importantly it find ways for reach different places far away from each other.

We would like to collaborate for understand if there is any presence of them near our realms, and help each other if they arrive. If this kind of filth has reach your great realm, remember that if they can the dwarfs will help too for rid the world of such scum.

>>3393933

We will send some young mages there for learn from some nations, and two masters for teach one the first steps of water magic and one in teaching some basics in the art of fur beard-crafting.

As it is an experiment we would like to avoid possible actions against the people we send so protect them well, and we will only teach the basics for now there. With time we could send more students and teach more or expand what we could give.

>>3395773
>>3396194

After some heated debates, both realms arrive at a solution. The trade embargo on Tarn ends.

(the dwarfs should have already info on chaos from the meeting. If they want they could come with us for go to Sanctus.)

>>3395936
(if the Tarn-Dwarf war ends anf this diplo is accepted, this shouldn t have happen)

----
continue
>>
>>3397677
The United Emi continue their trade to their closest neighbors.

Current trade partners:
Tythia
Elves
CoC
ERS

>>3398502
(I can RP them if need be, but I believe Mesian or ERS could do it better)
>>
=======
ATTENTION SHOPPERS
=======
World event!
Every nation's people begin to defecate strange pale orbs. The cause of this is currently unknown and the orbs cannot be researched.
The orbs eventually break open as strange colorful creatures of fur begin to spread throughout cities.

This post must receive at least 5 likes within 2 hours or the effects worsen!
>>
>>3396899
3 more weapons need forging. Though I'll assume they historically have already been forged.

The Twincrossbows of Dorn were long sent out so Chaos Dorn would have 1.

and the sword for Gorgons was ready, but the plan was to hand it to them during the opening ceremony of of the olympics ... that ain't happening though.

Description of weapons can be found in previous thread.

>>3397985
Please describe the sideeffect for all 3 then I'll decide what to do with the Grogon one.
>>
>>3398502
The teachers are taken to the college and given great accommodations, they are also given a salary fo silver like all other teachers.
>>
>>3397449
5. Yea, they can't succomb as they literally dissolve if someone else tries to ursupr controll.

And the tactics presented cause heavy losses to the entomancer forces.

7. A decent number of Uwuin and Eldrich beings would die to that.

.... Aftermath.
As planned the forcess retreat having accomplished what was set out ot be done.
They destroyed at least temporarily the ability to launch chaos nukes and in the assault did more losses to the enemy than they got themselves.

The battle was still brutal and the forces go to Mesian and Calderian lands to recover before they go back many cultists and lower daemons were captured, but it is clear the lower rank ones lack the names of the big honchos.

Luckily one Daemon prince was captured... the Daemon prince of:
1WEI
2FAR
3OSN
4PAN
5KDS
6EAS
>>
Rolled 4 (1d6)

>>3399045
forgot to roll
>>
>>3399048
For some fucking reason rgn really wants me to get the plague.

The Daemon prince of Plague, Ambition and Nature is put into a huge bornze box for transport and chained up with golden holy-seal chains while it's body is douced in acid which is tailor-conzentrated to dissolve it's body about as quickly as it can regenerate.

This time the Uwuin'taipan would choose to not rely on the Narsics intead using their brainwashing and memmory extraction methods, which are painful and instead of copying memories rip them out the interrogation would be held in a deep underground dungeon in the now abbandoned former prison for Chosen of God terrorists.

The interrogation would spare no cruelty and the ripping out memmories can cause insanity in normal races. Inserting memories of former extrmely zelous Uwuin slaves also is a good support for interrogation.
>>
>>3397505
Some time has passed and the poppulation of Nahuz is assumed to have recovered... which of course is an wful thing to West Calderia as they still are at war!

> Action 1: Questionably legal (attempt at) raiding Nahuz

The lowlifes of the West Calderian army meet up along with Mercenaries and stright up criminals as they line the Nahuz boarder... it is time for the second annual raiding of Nahuz untill they surrender.

A fat Claderian General reads of the terms of surrender originally proposed by King Cian I Nashet to an empty field and then screams out.

"So once again you refuse peace?!"
As he motions with his sword releasing the soldiers which probably outnumber the poppulation of all of Nahuz signifficantly.

They would attempt to find any villages, towns or people living isolated and capturing them into slavery as well. The main goal is the obtaining of any riches and raiding and plundering.

(they do not know of the Chaos sorruption there, of course it's suspected, but lowlifes only go on rading sprees like this and they do not care or believe it)
>>
>>3398661
Action 2: Capture the Fluffballs of Colour
The fuck is this? Why are so many slaves pooping pearls!?
The Uwuin'taipan look with amazement at that unnatural occurance, but do not feel any Chaos energy from it... infact no magic energy at all.

Is it Chaos? Is it Eldrich? Do fleshlings just poop out those from time to time? ... like every 20 generations or so...

Slave and Uwuin'taipan alike are tasked with hunting and catching the little colourful things, but leaving them intact and unhurt for later examination as they have no clue what it is.

The Vast majority is captured and put in Cages onto a tiny harbrour outside the country-walls where they sit stacked in huge piles. All the higher ups are off fighting Chaos! What do?

The left behind lower rank Uwuin and higher rank non-war slaves just sti atop walls observing the things stacked outside.
>>
I'm sorry I skipped some stuff I'll catch up tomorrow:
> Cor diplomacy
> Narsics diplomacy
> Gorgon stuff
> better post-battle thingy with Chaos
> Daemon interrogation
> some useful actions for once
> be passiveagressive towards Dwarves

(honestly just a note tomyself ignore pls)
>>
Rolled 1 (1d5)

>>3398661
+++++
COMPRADORES DE ATENCION
+++++

The post was not given enough likes in time!
Across the world, people suffer anal fissures.
The furry egg birthed creatures begin to grow and lay eggs!

Rolling for egg contents.

This post must be given 4 likes in 1 hour or the results of the eggs will be chosen by OP!

>>3399140
The cages cannot contain them!
They shred through the confines with their impervious teeth and claws!
>>
>>3399158
>>
>>3399158
The Anal fissures are anightmare. Hordes of little fluffy beasts shred trough the cages and spill into the ocean.

They scale the walls scratching and tearing as for the first time since the Eldrich Wars the Uwuin'taipan great wall is under sige.
>>
>>3390603
After the trade embargo came the Gorgons would experience a slight decrese in living standards as less money would be comming in from trade and some of the exotic food they liked to buy wouldjust be gone from the markets.

From all over the ocuntry uwuin'taipan missionaries would just start disappearing, stating various reasons to leaving, never the official. "You are Chaos Worshippers curse Requat the Chaos God!"

With the Gorogon nation being the biggest poppulaitonwise in the world (arround 2mln if old Mesian was 360k) even the tiny 0.12% minority following the one true faith is a large poppulation considering it outpoppulates some nations. (24 000)

The followers are mostly artists and young teens, but also some of the old Soldiers who fought in the Eldrich War. A tiny minority of the adults (around 300) decide to leave the country and escape.

About 8 000 decide to set up communes in the still Eldrich corrupted patches of land deep within what remains of Gorgon lands. Theyd set up there keeping the Nurge Blam from spreading there. Living like hippies in accordance to the loose marriage laws of the One True Faith. They would be known for heaily opposing Requat, the local faith and especially the Nurge Blam. Wiriting poems, drawing art and holding demonstrations to potect last patches of Eldrich Corrupted land from the Nurge Blam often forming human chians etc.

The majority 14 000 mostly young tenns would start minor acts of street art. Paintings defaming the current regime, the current faith and the apparent Chaos worship could be found on walls all over all major Gorgon cities. Those teens do not undertand the full dager of Chaos and keep their ctivities lowkey only rarely doing big publicity stunts, but would not shy away from making silly carricatures out of religious statues.

The last 1700 are the true radicals. Activits known in the whole nation. Known for their major protest in the capital where as to show their disgust with their chaosworshipping compatiots a group of 200 youg Gorgon women defiantly grabbed their head-snakes and cut of their heats in one fell swoop.
>>
>>3390603 >>3399406
Those would be public activits holding ralleys, strippign naked in the street or inside churches to Reqat, destroying large swarchs of Nurge Blam and creating grotesque bloody art either depicting the Chaos to come or bastardised parodies of old religious iconography dedicated to Reqat.

The incident really awakening people to the issue would not come from the radicals, butt he teens imitating them.
Those teens could be seen sometimes standing on train tracks trying to oppose the ouller-golems from passing, but would often just jump away before push came to shove... a comedic scene many those traveling by train did enjoy, but one day tragedy struck. The frustrated youth refused to leave the tracks sure the holem would stop... but what came was only... SPLAT, SPLAT, SPLAT, SPLAT and just like that out of a group of about 40 teens 17 were crushed showering the pulled wagons with their blood.

This would deffinetly raise allarm in the artist with the art now often depicting them as persecutted by the state and victims of opression as well as some genuinelly now being affraid pretending to convert back to the Requat faith (mostly young teens).

A last straw is the Buttfluffs >>3398661 >>3399158 which due to the isolation from the ocntinent would be unknwn to be unrelated to Chaos. The artists and protester would blame the state for summoning those Chaos Daemons, wide spread property destruction and hurting buthholls.

"Why do you hate so much us,
as to cause us daemonic pain in the ass?"
would be a poppular chant

Some more drastic art would change Church iconography to repictions of Requat with a bucket wull of buttholes while lagughting towing the Buttflur out that those buttholes onto an apocaliptic landscape where the train-golems on mass trample covering children alive.

The Economic instability, Constant protests and Buttfluff dissaster would have the lower classes siding with the deranged artists who walk around claiming to have the solution to all life's problems.
>>
-----------
Clean Up On Isle 4
-----------

The strange orbs suddenly cease to be produced across the world.
As night falls, the furry creatures seemingly evaporate into the air and the chaos caused simply forgotten when all the peoples of the world wake up and anal fissures healed.

Some remnant eggs lain by the creatures can be found commonly in areas out of sight.
Within them oddly enough lies chocolate.
>>
>>3399791
>>
>>3398502
>>3395037
The diplomats are a bit surprise, then some of them recall similar behaviors in the past.
That s true, the calderian empire is currently a former shadow of itself.
Very good.
The main problem with such affirmation, is that the dwarfs where taking the calderian city state after the disappearance or death of emperor grey. The siege wouldn t have last enough, and many deads would have been avoided. The Tarnish attacked our oldest friend, for a city ruled by coward sorcerers that flee when the warriors of the dwarfen king arrived. If they wouldn t have done so, the siege would have end in a blink of an eye. The Tarnish claim to have done it for defend the abandoned people of that city and it s a great noble act, but why they should have done that ? The Tarnish and others know well that the dwarfs have never done such things before, and those events where created by troops with no more supplies and only vengeance in their minds. Troops that are now being punished in the hall of hammers.

--
it was more a statement, we will remain in our lands mostly.

We will send some fleets. In regard to the other send messangers an informations costantly, then we will try to end them with an army.

>>3395165

we will send two fleets, it would be better for us to stay on the back in the battle perhaps arriving as reinforcements if it is needed. In regard to the route, it would be better for us to do the south way as the north waters are dangerous. Still we could even remain here if Tythia tell us of any chaos invasion. As such even this two fleets could help us in destroying such enemy.

that s why we will not send army.
-
>>3397480
>>3397677

"Really ? Why do you think, i m offering your back and there are two people in front of me gesticulating ? Shsh let me speak, ok ? I will be fast and follow my orders.
Well i m blind and a little deaf, now why you don t change that banner on your ship ? it seems destroyed and used. Perhaps something else would do ? I think it would captain. Now i imagine you are really tired so talk later, what about taking that food and water with your men on that table there ? Ah this men you ask ? Ah those are the so called tarnish and this in particular are of a strange religion, trust me they will indeed help you. The ballistas ? This is our port of what you are afraid ? The masks ? masks day that s why, we have also some bread crumbs want some ? Oh no look at the boat, it must be one of our young mages ! Ah well error happens and some holes where inevitable, your vessel didn t look good already. the youngs this generation is worse than the one before ... now keep eating and don t mind if you talk with my tarnish friends here, ok ? Just for sometime. I must leave. Ah those signs on the floor are really cool don t you think my lord ?"
"Yes, barriers manifest. Have a good talk."

>>3399000
the current students and masters there ask if they can send home some of your books.
they will copy them first.
>>
>>3398655
ok
>>
>>3399929
permission is given as long as the narsic can see what is copied. Most of the books that they have access to in the library are fine.
>>
>>3399929
Diplo with chaos dorn needs to be rewrite.
>>
>>3399987


"Interesting, enter in that building with your men. There will be food and fresh water. Also you will be to talk with this people the tarnish, this one are of a strange faith. We will talk later, now let them help you. "
>>
>>3400003
No 'be to"

"Be able to talk"
>>
>>3396899
Murder Rapes drop dramatically, and one snoops comes across and kills a vampire who had initiated conflict with a Dwarven child who had wandered off from his family. (the child was saved from such an unsavory fate thankfully)

The Vampire is revealed to be a member of the nobility of Thaigim who was visiting Vorak in order to oversee the marriage of his niece.

An autopsy of his corpse reveals that within his spine and within his brain were maggot like worms or insect larvae (it was hard to tell) yet unidentified and unlike any creature native to the Dwarven owned lands.

Found in among his possessions are large quantities of a white powder drug, a drug also recently uncovered in the homes of deceased lower class dwarves within the city of Vorak who had died of activities done while under the influence of the substance.
----
Chaos Dwarves (dormant):
Action: Begin rituals within the inner circle in order to find a kind of chaos which will better appeal to the lower classes, since all the new converts seem to be doing is indulging until death.
>>
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>>3400354
>>
>>3400387
Chaos Hive:
Escape across the sea:
After the failed coup in the land of the hive they have found a new refuge, a plot of land surrounded partially by mountains, wonderfully isolated. The perfect place to set up shop away from the tyrants.

The Anarch of the hive, now holding the name “Nilihiea” will set up a fortress hold for the purpose of protecting herself, as she is the only thing keeping the anarchic hive members in any sense of order or purpose.

This hold will be called anarchy’s throne, and shall be made using chaos infused worker saliva.
——
CoC:
Action:
It is our most holy interests to continue help in the construction of the Icon of Petlin.

The war weary reach the most northernly dwarven settlement:
After months at sea finally Dunzkat has been reached, finally we may be able to set up a settlement far from future conflicts, the city of Yahaaxtik will be founded, along with this the nearby swamps will be colonized.
—-
Tumben-Hytza:
Action:
Aid the retreated soldiers and use amigichuums to sense any corruption which may dwell within them.
—-
Chaos Dorn:
Action: The aquatic tactics of the narsic devils are to much for our empowered navy, we shall utilize criminals and many of our ships in order to construct Daemon engines, they shall be squid like constructs of soul ridden chaotic bronze, the perfect weapon to strike at the relatively defenceless underbellies of narsic ships.
——-
Nahuz:
Chaotic forces flee to the north:
As the threat of calderian raiders has been heard from non-corrupted brothers in the south we must flee north, to the former boron mines, and consolidate our forces in a way that might destroy these fanatics.
>>
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>>3400354
Immediately the Uwuin are suspected of foul play.
Them being bugs in dwarven eyes themselves are naturally prime suspects.

Samples of the insects are gathered and contained in several jars.
A set of which are stored safely in a vault in Vorak, while the other samples are sent to CoC and Cor. >>3400005
The dwarves ask the two nations if they know anything of these insects.

The king issues a new law across the realm. Anyone found with the white powder is fined and the substance confiscated.
The powder would then be sold to Calderians for its beneficial properties.
>>
>>3400621
I have not released my ships, its all air force atm
>>
>>3397643

>>Action One
With the curios and exploitative nature of the every day fey, the borders of Cafoddwol would slowly but surely expand both north and west, sometimes even northwest. While no proper cities would be founded, it still would result in more land having actual fey in them, and also more land that could be worked...and more room for fey.

>Action Two
Using what was learned, Pyre would write down and test varying strategies of war, specifically designed against tall humanoids along with how best to strike them down without getting a weapon stuck or leaving oneself vulnerable to a counter attack. Of course, they'd also try to make better training techniques, however, it wouldn't have as much time put into it as the general tactics and weapon strategies. Once finished, Pyre would go and take her payment before returning home temporarily to share what was learned.
>>
>>3400707
Why the Uwuin... not the Hive... or Entomancers... or Roachidians... this is an asspull.
>>
Fortifications are set up around the main islands, 10k narics are alway son patrol and under them they each have 3 golems they manage. The island rapidly becomes an isolated fortress anyone who approaches the island, if they are not friendly and known are told to turn back. five narsics always approach the ship with 2 hanging back and watching what happens, if the ship attacks the messenger the narsics will fly back to the island and get a troop to go back and sink the ship, if eh ship refuses to turn back the ship is sunk. Mortars are set up around the island borders to launch cannonballs at any ships who are not approved as well. a wall of iron is also formed with 5k narsics keeping it strong at all times

Due to the stress of the war infrastructure is dramatically improved, methods of farming and construction are improved and roads are built all over the land for quick transportation.
>>
>>3400621

dice+1d20

the shadow are deployed to find out information about the dorn

1-they are discovered and escape, but they learn nothing
2-5 they find the location of the nearest city
6-9they find the location of all the cities
10-15 they find the location of the cities and which ones have armies in it
16-19 they find the location of all the cities the army and the shipyards
20 they find out everything above and the location of the ruler
>>
>>3400621

"dice+1d20"

the shadow are deployed to find out information about the dorn

1-they are discovered and escape, but they learn nothing
2-5 they find the location of the nearest city
6-9they find the location of all the cities
10-15 they find the location of the cities and which ones have armies in it
16-19 they find the location of all the cities the army and the shipyards
20 they find out everything above and the location of the ruler
>>
Rolled 11 (1d20)

>>3400922
>>
>>3398007
The actual surgery was a strange and akward process. Was a uncomfortable thing that required the careful manipulation of two arms. An outer and an inner one.

One Eldritch and One throughly human. The seven hour's were long, they ticked by slowly, second by second. Until with a final click, it was fully attached.

The arm gleamed as Eldritch energys flew through it. Emerald and golden steam leaking, being burst out as an example of what the arm could do. Another weapon for the woman, one that would work even with her magic potentially sealed in a fight.

Elizabeth was relaxed staring at the arm, fingers clenching and unclenching, a mix of emotions both positive and negative. Eye's glazing over as they stare at the Narsic inventors.

Mouth moving to open and then close, before a simple response, a bit lifeless.

>>"Thank you."

A hint of a bitter smile flickering across.
>>
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Actions
1.Expand borders to create Maîter
2.While the Gorgons loved being on the ground, they always did like seeing flying. With their pegasi and Stadium in the sky, they hope one day themselves could fly. Until one day, a group of starstruck mages decided why wait and research magical means to levitate.
>>3399470
Oh, dear. Groups of young people are causing a ruckus. Must be that that new religion those hard shell people brought. Ah, to be young again. They are punished with community services, not allow to use the good stuff to create art, and cannot watch the Games. The teens are greatly saddened.
>>
>>3399406
Notably the Eldritch Tendrils would openly protect these protestors and other people who decided to protect and live in these Eldritch patches. Helping build small shelters, provide crabs for food and over all allowing them to build actual communitys when possible there.

>>Action 1.

Idylic Corruption.

A place of a friend, a place close to home. A place that has a friend of Elizabeth and Grey is gone. He's not sent a letter in a long while.

Eldritch forces move in, actual Eldritch mages rushing forth, to peacefully integrate an old friend, to help provide services and a government to a people who may be confused.

This is their reward for assisting us in the great War.

Protection and Integration.

>>Action 2.

Knowledge is power is it not and Elizabeth has a lot of knowledge and today, all across the world books on chaos. On what it has done, detailed to the absurdity. With memorys from soldiers of terrifying battles, of heroic Eldritch beings saving lives.

This is the Book of Chao's Misdeeds and this book has every intention to make sure everyone knows the severity of the threat that is going on.
>>
>>3400977
Clarification on Action 1.

This is a more protectorate style deal then full annexation. Aka I get some influence over their actions. I protect em essentially and help em run the place.
>>
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>>
>>3401459
Action 1&2: West Calderia Expands
Constant migration of people from the old fallen calderian lands and quick poppulation growth forces us to expand.

The land is the South is one of the heartlands of the Roachidian peoples as such at the northern province bordering the inland Sea Roash'tlyr'nhin.

The northern expanssion would notice Dwarves slowly movingi n the area and would permitt their migration as long as they adhere to Calderian law.
>>
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>>3401947
forgot map
>>
Action 1


Many water mages notice that in cases where they wouldn t to find water, it could have cost their lives or the lives of others for use their magic. So a tradition of taking with them bags of water is born, with this bags they wouldn t have needed to use it from other sources if the lands they where didn t need have any water sources. The leather of this bags is hardened and resistant, and it serve well in travelling and fights.


Action 2

To the south of Voldenania and east of Fort Sero, the city of Deania is build. This city will be the door of our trade with hopefully, the mesians cities of Tukaah and Cholmigaah.
Such trade would help them incredibly and it will help us as well.
>>3399987
>>3400003

diplo chaos dorn.


>>3399977

Of course we have no problems with this. Perhaps in the future we could invite you in our city of knowledge.


>>3400707
>>3400621


The great collected knowledge on animals of the sun elves is given free access to the dwarfs diplomats alongside sun elves ducts and scholars. But what we find is that we don t know this creature. And in our lands there is no animal similar to this creature .

Some examplars are examined for see if there is presence of acid, common in animals of the uwuin.

A small progress is made while there is strangely no trace of acid, the carapace looks similar to some of animals that live in the uwuin lands. Not really much, but the relation could be that ?

someone jokingly say that this could be one of the ways that they "give souls" to the other races that follow their god.


A particular young duct suggest that it could be related perhaps to this "chaos". The idea doesn t seem to hold, and in confrontation with the informations know of chaos while there are some similitudes ... it s simply not enough.


In conclusion what is find are small similitudes with some carapace of far greater herbivorous creatures that live in the lands of the uwuin. Still the lack of acid and some other things diffused in the few animals we know*** that lived there, leaves gaps and holes to the possibility that it was made by them.

But another scholar say "Are we sure they wouldn t be able to do so ?", the discussion then heaten ups between the ideas of this two scholars, but their are stop immediatly by the governor of Beania. Calm return, so as the mesians could say their opinion on the matter.


--------------

The sun elves ask what we should do with this "chaos" (i have give you the informations from the meeting).


Also there is an idea to build a great canal and city for all three of our races, in the wild lands north of Bsielt and south of Tirgaz.

What you think ? It could be done ?


........

>>3398502

also diplo with tythia


***
i have say few.
>>
>>3400707
>>3400621

Cor would like to know if trade between the tyranny and the cities of Tukaah and Cholmigaah is possible.
>>
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>>3401459

Action 1.
>>Idylic Corruption is simply encouraged to grab the remainder of the land to their west.

>>Action 2.

On the lake to the north. The penisula that is.

>>Haven is Founded.

Haven is a small city forming from the growing Eldritch population alongside numerous sentient animals. It is meant to be both a trade city and a military outpost and refuge in case all goes wrong on the mainland
>>
>>3402030
That would be wonderful. We are great lovers of knowledge. Also, the dorn have gone to war with us, they attempted to infect us with chaos, if you have any military might of financial support you assistance would be appreciated.
>>
>>3401004 >>3400354
The Uwuin'taipan grand fleet after having learned from the attack what they could and hearing of a war with the Dornians decides to head back home trough the south near Emi'an waters.

In West Calderia a few intoerrogators stay back to interrogate the captured Daemon Prince of PAN.

Due to the recent expanssionist incentives and dramatic rise of power of the Eldrich the Uwuin'taipan feel like they might be holding expanssionist ambitions once again. There is many dangers and thus the Uwuin'taipan decide to temporarily halt any proactive fights with Chaos and will focus on strangthening the nation and preparing for a confrontation if it is to come.
>>
>>3396194
The Uwuin'taipan agree that they do wish to go with the Dwarves on an expedition into Eldrich lands.

A few delagates will be sent as soon as the Dwarves are ready to have the expedition depart.
>>
>>3400976
> Damn Chaos worshippers!
There is no greater disgrace to a rebelious artist than simply being ignored... it is worse than persecution or even death!

The students caught and sentenced to community service would simply ditch that and would join the communes in the forrests. Where they would enjoy protection and help by the friendly Eldrich tentacles. >>3400977

Destruction would bcome their form of art. One night a shipment of the not!gunpowder from the Dwarves would simply dissapear from the harbour. The young and rebelious now in white masks covering their faces discovered that mixing it with alcochol essentially producees the lovechild of a Molotov-Cocktail and Nepalm. Which would not be used on a wide scale to destroy religious buildings, governament offices and hubs for trade along with traintracks.

The culprits would be hard to catch as by day they'd live peacefully with the hippies in their communes.

> Seond in the Chosen of God

The Chosen would not mind making attacks simmilar to those done by the local terrorists, but would admittednly know where to hit better.

Unlike their usual endless assults they have only a single mission this time.

>>3400621 (starting Plague among Gorgons)

They throw cut appart corpses of their own people all over main squares in Cielnas, Meter, Chauset and Nan... corpses of members who died from the mid-tier PAN-Daemons they were fighting and transporting.
>>
>>3400621
The Raiders would not really care for the fleeing Chaos worshippers a large portion of them would just be ocntent with taking the loot they got and going back:
> Ki'ik Metal
> Slaves
> Food
> Art and trinkets
etc.

About 1/3rd of the raiders mostly from the mercenaries consumed by their greed and now with approximately equal numbers wouldhead north pursuing the fleeing cultists (who they don't know are cultists) trying to also loot them.
>>
>>3400707
The Calderians would not buy it... at least West Calderians as they are wary of mind altering substances. That's why during the meeting before the Eldrich War they refused to try the Narsics Pot. Though stashes of it are kept for emergencies none has been used yet.
>>
>>3402435 >>3400707
> West Calderia
As pointed out on the discord, of course we first find out what the drug does before banning it.

Well... it still would spread on the black market, but anyone caught with the Dwarves Chaos Cocaine would soon be locked up and the druck contained... the Drug which we clearly see has Chaos in it.

... The Dwarves are put on the list of nations with potential Chaos Corruption

>>3402030 The Cor Tyrany is informed of the influce of the Dwarves in dealing with Chaos Infused psychodelic substances. To the Tyrant (or designated official) would be presented a bag full of the black drug with soulgranted explaining how chaos is detected in it alongside Dwarven and Calderian drug dealers which could at least partially confirm that the produce they are bringing comes from the Dwarven state.
>>
>>3402030
The holiday on the Cyclops isles comes to an end and the world is falling deeper and deeper into turmoil.

L. Gray would not let on that he fell for another as he does love Eide too. After the memorable holiday Cian would ask Tyrant Cor to start the wedding preparations as quicly as possible.
> Wedding in 2 turns? (day after tomorrow)

"In such tumultuous times where Chaos reigns supreme and after the Buttfur debacle our people really need some speck of hope and happiness and I do think the royal wedding could provide such happiness for them. And official end to Elven discrimination in Calderia and discrimination of the One True Faith in Tyrany lands."
>>
Rolled 8, 8, 12, 11 = 39 (4d20)

>>3402357 >>3400976
I'll roll for the spread of the CHaos Plague in the Cities in order.
>>
>>3402499
Chaos Plague spread in cities
Cielnas - 8%
Meter - 8%
Chauset - 12%
Nan - 11%

The plague would start in those 4 Cities infecting the written percentages of the poppulation who would start coughing up blood, feeling weird and having puss grow on their bodies alongside some weird vissions.

>>3400621 you can take over from here or make me continue.
>>
>>3402139
Idyllic by Mount becomes a theocractic autoritarian state where the old dead headpriest ressurected as a Litch and proclaimed himself rival Litchemperor of Calderia, the nation becomes home to Necrotic undead.

I am gonna RP them a bit seperately from all my Uwuin'subjects though.
>>
>>3402139
Cian contact Elizabeth over her takeover on a Calderian city which he under the Once-Calderia-Policy viamently opposes and wishes the nation to be returned to Calderian rule or independance.
>>
A sage goes to the lost scholar and has a long talk with the bartender, learning of the history and legend of the caldieran empire, its rise to glory and its fall from grace, it's practices, and religion and what it was capable of. It is written up in a huge book and added to the library.
>>
>>3402571
Fluff time
First, there was one, spirit of the swamp, whom knew terrible things men did not. He told a frightened chief this secret, that we call Dread, and the chief knew fear beyond what mortal peril could bestow. Armed with this perspective, he approached the dragon, that his people called death, and took her for a wife.
>>
A new project begins.
During the war, the King's army had constructed quite the large tunnel system below Idyllic Mount. In addition, some bodies and loot remains within. Additionally given the location and history behind the tunnel, this would be a good historical site.
The dwarves also decide that this would be a good opportunity to create a new settlement from the existing shelter, and providing much needed defense along the road to Ethinhaik.
Miners are sent to fully dig out the entrance, clearing all the rubble and uncovering any deceased not yet reclaimed. Already being reinforced, the dwarves do not need to worry much about the existing tunnels, so the restoration is very simply and quickly done.
>Ruins to City

Excess cocaine confiscated from dwarves is authorized to be purchased by a local brewery in Tirgaz for the purpose of research in how they might better combine it into a profitable ale.
>Ale Research

>>3401947
The dwarves seek to purchase the Calderian claimed mountain range up to where it reaches the swamplands. (6 tiles long, but only wanting 5 (coming up))
They inform them that they currently have a tunnel system below Idyllic Mount which contains the dead of their people and is an important cultural site. They will maintain their claim on this tunnel but are not interested in purchasing the surface city, only that they be left unmolested in their pursuit below.

>>3402435
The black market in Calderia would soon begin to be found with the white substance known as cocaine, sold by shady dwarven merchants who get their hands on the powder through various means.

Soon after, the merchants would try selling the powder to CoC and the Elves as well.

>>3402030
A great canal had been in the minds of dwarves before the breakout of war. Now hearing the desire from other nations, they will once more consider and plan for such a construction.

>>3402057
Trade is possible and very much welcomed.

>>3402336
A scouting party of dwarves experienced in facing the eldritch is collected and sent by canal to Herkja where they would meet the Uwuin party having arrived by sea.
They will travel to Knuladegg and into the neglected tunnel into the eastern land.
>>
>>3402525
A Plague starts in ERS. Sigh, they haven't had a disaster in years. The Senate decrees everyone to turn into stone and the ones inflicted to eat medicine created from Nunge Blan and be treated by the healers. Travel between cities is temporary banned. Just to be sure the mages work tirelessly to remove this infliction from their land and prevented from ever returning The rebellious youths are sent the Divine Spring in the mountains to be purified by Carlotta.
>>
>>3400809
An invitation is sent to you to join the narsics in war. They plan on burning the town of morva
>>
>>3402427
Nahuz: Action:
Counter attack against the raiders, the now concentrated band of cultists form hordes and led by the nigh invincible Xolotl they strike, cutting a bloody swath through the center of the raider lines.

Chaos dorn: devastating losses persist
Action:
Regrouping in the capitol:
Using the fully controlled dornian military All dornian citizens are ferried to the capitol

CoC:
Action:
Finish the Icon

Tumben:
Perfect naval research

The Swarm:
Begin attempting to create new bug forms

Chaos Dwavres: (dormant)
Consolidate power in the two major corrupted cities
>>
>>3400802
Frick, sea squids are retconned to speedy flying squids
>>
>>3397451
>>The Kamadani Cyclopes

>Spend my 4 actions on outfitting the Colossi with clockwork and shit

Cyclopes want to make these Colossi look baller. Also outfitted for war. Descriptions will be later in the week.
They ask the Gorgons for help later in their development as well.

With all the Seers still meditating, The Primarch learns the pains of micromanaging every single cyclops, and can't spend time doing fun things instead.
>>
>>3402759
Nurge Blam only makes the plague worse.
>>
>>3402622
Cian I Nashet better than anyone understands the importance of having an old gravesite returned to you... and it's not like the use the overgeround there, but the reports of the cocaine smuggling and the Dwarven popplation quadrupling just because of Drug dealers is not something making him confident in their intentions. (especially as the dealers claim to be sent by the Dwraven king and the drugs are chaos infected)

... Cian ponders and proposes 2 options
1. We will sell you the land and anything 50 meters beyond the natural surface of the mountain belongs to the Dwarves, but calderian Officials will be permitted to be stationed underground to oversee if no illegal tunnels or cocaine transport operations are being performed underground by the Dwarves. Essentially he wants to be able to have borderguards underground.

2. The 6 mountains (throwing in 6th) become a 6th shared semiindependant region where both Calderians and Dwarves can live happily. All decissions when it comes to the land will be handles by 2 govenors one appointed by each nation, and taxes will not live the region letting it flourish in it's semi-independance.

Both nations are permitted to place any armies or companies they wish in the region.
>>
>>3402622
Hearing of a tunel the Uwuin'taipan sigh and think to themselves: "We won't fit again, will we?"

The Uwuin'taipan send 9 soulgranted, 1 diplomat and 8 veterans in full enchanted bronze plate with one Whitepelt Soulgranted Ratogre in full silver plate. (imagine him as the nice kid with down syndrome)

They would generally be armed to the teeth as they would arrive with the Dwarves, they would be surprised they are not with them being certain an old tunell would be overrun by Chaos Skaven. Still they would ask the Dwarves to arm themselves as much as possible and would be ready to depart.

> Off trough eldrich lands trough the endless tunnel

---------------------------------
Of course the officals try to hunt down the black market... but they always did so for now the cocaine can spread.
>>
>>3402799

A note is sent to the Narsics that the Queendom doesn't wish to officially get involved, but will gladly send over some resources and support, such at the brand new Spring Steel that is being made. However, very shortly after, a fire fey queen would come over and offer to join the war with their mercenary band, specifically Pyre and the Firebrand Warriors, now with 80 new recruits, a few of said recruits simply having the job of maintaining the weaponry and not actually getting involved in the actual fight.

>>3396589

After some time, Aurora would return and inform Willow the time that they would be able to meet Liri, and also would mention how they were surprised at how Liri had changed from when she last saw her. A day before the date, Aurora would take Willow to the capitol, and soon enough, the date and time would come for willow to meet with the Fey's leader. The palace that was their home and where the meeting would take place was an extremely ornate and large building of wood and stone, with almost every part of the building except the windows having ornate carvings and engravings that seemed to glow with magical energy. The inside would be much less engraved, mostly near the floors and ceilings, but some nice artwork would be carved into places where it was fitting. Still, it would be a decent walk on carpeted floor before she reached a moderately sized room with a single very large and ornate throne of wood decorated with bands of metal, most noticeably rose gold and encrusted with many different gems. On it, was a very large fey wearing green and white clothing with green eyes and long hair of the same color. They had a slight smile, and would calmly and simply state "You may speak."
>>
>>3402759 >>3402139
Turning into stone is perfect for avoiding the plague, but has it's wonsides.
More radical individuals among the youth would choose to start smashing up some of the high up city dignitaries and clergymen.

At the same time the plagueafricted Gorgons would notice that the Eldrich reservates seem to be ignored by the spread of the desiese and being there makes their symptoms signifficantly milder.
>>
Rolled 18 (1d20)

>>3403217
1-5 The raiders are routed and panick from the innitial attack
6-10 The raiders enter deffensive possition making it a bloody battle on both sides which they still loose.
11-15 The raiders regroup and retreat back to Calderia
16-20 The raiders get their shit together and after a close brutal battle force the forces of CHaos to flee.
>>
>>3400809

>Action One
In Kramdal, a channel to connect the lake to the sea starts to be constructed, mainly to allow easier access and better trade to and from Breksos and generally just creating more ways to get too and from places in the queendom. While its likely not to improve the trade between Breksos and Kramdal and Kansertsterne, it is likely to improve the ability for trade to get to and from Breksos and other cities from around the world, potentially connecting it to the greater trade network.

>Action Two
In the north, near and south west of the small lake there, yet another settlement is founded by a group of fey, this time it is called Moncarreni. It is actually founded by Aurora, though she wasn't there at the time of founding, rather, she simply got a group of fey to go there and start building while she was busy with other things. Still, it seems the king and queen fey are still going on in a city settling spree, potentially with the desire to have something they could call their own that was more than just a home and also could help the queendom.
>>
>>3403219
The hive is sent to take on the squids in swarms. The narsics, when they encounter them stay from them and from a distance shoot arrows that pierce through the ships then shoot out water dragging the ship down to the ocean where the narics then finish swamping it by throwing waves over it until they sink.
>>
>>3403217
An attack on morva is made. Unless there is a standing military there, and because the citizens are taken to the capital there should not be anyone there. If there are soldiers the narsics launch fireballs from above burning any living creature there. After this, the fairies are allowed to make any fairies they can and the bugs are given full food looting right. after then the narsics claim anything of value and any magical books are taken.
>>
>>3402541
Cian feels the ribbon around his sword curl into a question mark clear as day. A slight sense of confusion in their mind before she actually responds. Her voice a bit wary, a bit confused, but still nonetheless she speaks to him.

>>"Cian, your speaking of Idyllic Corruption right? I sent some of my people there to help it prosper and expand. To provide it my protection with how close it is to my land and it's historical ties of friendship that came with it's founding in the first place."

She seems to let him, let that sink in for just a few moments before continuing. Her voice a little firmer.

"I indeed understand why you would be concerned, but I do not consider Idylic my land as I consider it a close trade partner that I wish to spend resources on improving its quality of life, helping it's people and putting my hand into it's running via council positions. Idylic is still calderian and I will not claim it is part of my nation....I"m in the middle of uh, helping one of my citizens with a diplomatic situation, so i hope we can resolve this quickly Cian."


>>3403452
It eventually leads to the exact same clearing it did before. The tunnels were infested with small insects, mutated creatures that at least mostly seemed to ignore them if they did not bare their weapons and some rather pleasent looking flowers and moss.

They stand in an open clearing far from any city in the middle of Eldritch Land infested with hundreds of thousands of sentient animals and with tendrils that could attack them at Elizabeths discretion.
>>3403449
Willow was awkward as she was led along. But notably she really seemed to like the land, she breathed it in despite not needing to breath and the warm sun glimmered off her pale skin, leaving a warm smile on her lips.

She was dry by now and as she entered the beautifully carved room. Slouched over faintly, body pale and dead before this vibrant queen, her ruler Elizabeth just a tiny bit distracted. Willow tentatively spoke.

>>"U-Um...Hai...I'm um willow, I'm with the Eldritch Truth...my leader, our consort wished to...uh, say hello and like open...diplomacy with y-your people? She's uh..a bit quiet, so I'm uh struggling a bit."
>>
so this happened in discord chats. This is between a narsic sage and the swamp god. Once he awakened he went to the council and they decided to do as the god requested.

The dark scribe whispers in your dreams. An ancient thing that became a god. You stand in a library that extends forever. A study, set to allow one to view the infinity of information. The scribe has the form of a swamp spirit, mossy hair over gangly form. But it's eyes are bottomless, black pits. Everything falls into those eyes, and into his mind.

Who are you, lord of the swamp? I feel power coming from you, but I have no knowledge of what you are?

JestreToday at 12:05 PM
I am Apotheosis, I am Knowledge, I am Secrets. I am why the Dread Emperors and Empresses have always faced certain doom without flinching. I am why Gray weds death, Malicious pities none and Irritant cares not. I am the Whisperer, the Dark Scribe, the All Scholar. I am Dread, I am Sorcery.
Awsome_the_greatToday at 12:09 PM
One of great power I see. The dark knowledge. Many think you no longer have a place in this world. We however are recorders and keepers of knowledge. I see you are a great being of knowledge too. You carry fear with you though. Why is your knowledge cloaked in terror?
JestreToday at 12:15 PM
The darkest secret is terrible. It brings hopelessness, if one is ill-prepared. I fear nothing my enemies can bring against me. I know their weaknesses, my methods of escape outnumber their hairs. But of those so powerful they could not be said to have quarrel with me, I know fear.
Awsome_the_greatToday at 12:19 PM
If your power is so great, why has your legacy fallen. You have escaped but your civilization is a remnant of what it was. The mighty have fallen. Where shall you regrow? Your power is broken, your name holds no fear in the world anymore.

(1/2)
>>
>>3403914
JestreToday at 12:28 PM
My legacy lives in every sorceress, my civilization in every sorcerer. Their might isn't lessened because they no longer rule, and neither has their ambition. The spire has fallen dozens of times, at least thrice literally. Theirs a bit of a debate as to whether to count the Aidritch affair. And a Dread Claimant yet lives, and more could be borne. This state of affairs is temporary, as is Calderia in it's hight.
As he finishes addressing each point, he prepares tea. Then gives you a look like an irritated tutor.
And lastly, fear has never been my goal. My library persists, my followers live, and knowledge shall rise. Being feared brings only war.
Awsome_the_greatToday at 12:36 PM
I like what you have to say. My people are students of knowledge. We believe in spreading it and learning the deepest secrets we can find. You have come to the right peoples if you wish to share knowledge. How would you have us learn?
JestreToday at 12:43 PM
I will require protection. The fewer LUDITES who enter my library, the better. I found it useful in the past to post a villain a short distance from the entrance. Ensures only heroes get through the first line of defense, and that those are handily distracted.
Awsome_the_greatToday at 1:02 PM
We are not villains, however we are quite adept at keeping those who we don't want near an area away. We can keep your library safe if you care for us to build you one.
JestreToday at 1:04 PM
Something akin to the spire, and the Sorcerers will come. I thank you for your patronage. Anything you wish to know, and I will reward you.
>>
Now for turns

A spire is built for the god. His teaching is added to the college. Those willing to learn from him take his class.

The cannons are developed more. They are now able fo shooting out explosive balls
>>
Rolled 5, 3, 7, 5 = 20 (4d12)

>>3403464 >>3402759
Rolling for amount of people sucessfully healed.
Cielnas - 8%
Meter - 8%
Chauset - 12%
Nan - 11%
(I will assume 12 for everything)
>>
Rolled 75, 92, 83, 34 = 284 (4d100)

>>3404119
The number of infected in each city falls too:
Cielnas - 3%
Meter - 5%
Chauset - 5%
Nan - 6%

I'll now roll for the medical professional treating them getting infected
>>
>>3404121
> Infected in city overall
Cielnas - 3%
Meter - 5%
Chauset - 5%
Nan - 6%
> Sent in medical professional being infected
Cielnas - 75%
Meter - 92%
Chauset - 83%
Nan - 34%

Lastly I'll roll for how the desiese evolves.
>>
Rolled 4 (1d20)

>>3404123
1 - no mutation
2-5 - Chaos vissions
> the aflicted exprience vissions of Chaos becomming PAN cultists seeing their sickness as a blessing and refusing treatment
6-10 - Stone-Spread
> the desiese can be spread to creatures changed into stone
11-15 - Carried by pests
Animals start spreading the desiese torugh the land
16-19 Corruption center
> Areas with lotsof sick in them will slowly corrupt into Chaos Corrupted land
20 - Choose 2
>>
>>3403464 (You) >>3402759 >>3404132
> Infected in city overall
Cielnas - 3%
Meter - 5%
Chauset - 5%
Nan - 6%
> Sent in medical professional being infected
Cielnas - 75%
Meter - 92%
Chauset - 83%
Nan - 34%
> Mutation
2-5 - Chaos vissions
> the aflicted exprience vissions of Chaos becomming PAN cultists seeing their sickness as a blessing and refusing treatment
>>
>>3403439
The dealers were never sent by the King nor would they claim such an absurd statement.
The dwarves if told about the dealers and the Calderians not wishing to have said substance traded to them will add into the deal they will ban all trade of the powder to the Calderians, though they stress that with the recent border expansion to the south, there may be continued illegal trade with the borders so close. (Authority over any dwarves trespassing in the swamps and forest south of Tirgaz in Calderian lands, including imprisonment or death, will be unimpeded)

The dwarves desire full control over all mountains but Idyllic Mount, which they only require the land of below.
They will sign a deal promising no conflict between their nations for 65 years, or until the current King dies. (A small offer of collateral from the dwarves in the form of silver, to be returned once the deal is expired.)


Dwarves begin construction of the planned canal.
>Great Canal
>>
>>3404334
WE NEED THAT LAND FOR DEFENSE! REEEEEEEEEEEEEE! GO BACK TO TUNNEL DORF! DORFAN DEAL NOT TRUSTWORTHY!
>Ongoing paranoid gibberish.
>>
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>>3402622 >>3403760
Action 1: Symbiote Prosthetics
Another use for eldrich magic is found. Some of the Black Uwuin'taipan trough biomacy create symbiotic organisms which can be as parasites attached to replace lot limbs or organs.

For even though Uwuin'taipan don't age due to their inability to be healed using healing magic over time they accumulate injuries and eventually die or at least become incapable of combat. As such many ancient heroes are forced to live out their lifes as teachers or craftsmen. With the symbiotes now massive amount of Uwuin and Soulgranted can be made combat-ready once again.

In addition some of the more elaboarate types of Symbiotes can also double as a utensil for combat. (pic related, High priest of the Sun has such thing replacing is 4th long lost heart)

Action 2: Reinforce the deffenses
The Uwuin'taipan decide to reinforce their national deffenses from now on the Slave Skaven underground network will be expanded deeper to better protect the down-under frontier. The antiteleportation defenses are streangthened by imputting some of the knowlage brought back from the Narsics College and every person to go into Uwuin'taipan is to be vetted from now on, so just paying a toll to get in is not enough. (to counteract people not wanting to come the toll would be lessened)

The wall itself would be refurbished and the sand filling it mixed with sticky substances to hold out even better during a brach of the outer wall. The inside acid-network instead of being liked to the irrigation system is linket to the Acid-Synthetisers to create acid of extrmely high acidity to be put into the moat.

The moat itself is cleaned so the spiky rocks at the bottom do their job well. Additionally in front of the wall some random pit-traps get scattered arround, mostly to scare the enemy.
>>
>>3404334
> 'K if you're gonna be like this the Uwuin'taipan just implanted the Dwarven dealers with false memories and presented fake testimonies.

The Calderians agree to hand over all "land bellow", even the land under Idyllic Mount.
The border will be at 30 meters in a stright line from natural ground-level. And Calderian soldiers will be permitted to check whether or not any tunnels are being dug into further non-bought clderian underground.

Cian is pleased over the Dwarves helping stop the drug trade.

Instead of any monetary conpensation Cian proposes to hand over the underground as a gesture of good faith and cement the deal by having the youngest daughter of the Dwarven King marry his youngest son, with an explanation that due to a magic amulet Calderians and Dwarves can have kids.

He also proposes the change of the deal too:
"They will sign a deal promising no conflict between their nations for 65 years, or until the current King or his daughter wed to the West Calderian crown prince dies."
>>
>>3404476
The dwarves refuse to have anything but full control over the mountains besides I. Mount.

The King will wed his daughter to Cian's son in addition to paying for the mountains in gold.
Any dwarves to be found trespassing beyond the dwarven border will be executed.

They agree on the peace deal.
>>
>>3404506
Cian relents seeing peace as the more valuable option in this case.
He asks the Calderians which choose to ramain in the mountain ranges to be given full rights and for those who choose to leave to be given a sum of money equal to the market price of the land and property they need to leave behind along with some travel expenses.
>>
Action 1

it seems that trade with the two southern cities will begin soon, so a good road must be built between Voldenania and Deania.


Action 2

Voldenania as is first fleet build, in such times it s a necessity. Other than the usual dutys of a fleet like patrolling, for now they will have even another order : help in .....


-----------------
>>3402622
>>3404334

..... the construction of the great canal of the dwarfs. They will ship building materials, expert builders, slaves, work animals and some water mages. The last ones could be helpful in dealing with the swamps of the region.

a small garrison will be send as well, if it s not a problem for the dwarfs.

-----------
continue
>>
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>>3404671
The dwarves agree.

Calderians are not urged to leave and may continue life on the mountain, but are expected to follow the laws and assimilate into the dwarven realm.

Summary

Calderia trades mountain range and partial control of I. Mount for:
Cessation of drug trade.
Peace Deal for 65 years or until discussed deaths.
Free reign over trespassing dwarves.
Gold payment.
Marriage to the King's youngest daughter.

>>3404715
The dwarves greatly appreciate the aid in their canal project.
They are able to quickly channel through the largest expanse of land with their help, thus creating a canal to match the size of the Wood Elven one to the north, which was previously the largest in the world.
>>
>>3404715


>>3402154

i hope you are not offend by our persistance on security, but you will be able first to visit it and then send a similar amount of students to the one we have send north.

while it will be a slow process, it can give us some ideas for our future collaborations. and we can improve it with time.


---

We have some spare fleets, since the great fleet was sent to the old mesian capital but it has now return here.

But we will need to do some preparations first before going there ... informations on this corrupted dornians would be helpful as well.


>>3402482

A chaotic drug ? As any of you find the corruption on other products and merch ? do most of the dwarfs themself have trace of it ?

If the answers to this questions are mostly no, then it could very well be that the dwarfs have found without knowing a chaos tainted substance.

Something must be done for inform the dwarfs on the true origin of this substance and help them in found the evil source.

For avoid that the hidden dark forces reach us in a talk, there will be no official meeting. Instead there will be an unofficial meeting of the realms when the marriage between house queden and house nashet will take place.

At door closed, examples of what the substance can do will be shown.

also the uwuin will be questioned on something else, few examples of small animals (in cages) from your lands need to be taken.

the meeting will be preferably before or after meals.

>>3402489

Are you sure of this ? the engagement has barely started.

(starting wedding preparations ... so it s under me ?)

>2 turns, ok.

"This times are bad and costant wars seems at the horizon. The simple marriage of our houses could give some peace of mind to many and perhaps hope .... still we didn t mention anything like you are saying now ... of which "discrimination" are you speaking of ? when we sell food and water at low prices so anyone of the pilgrims could get it, have we kill them ? are you accusing us of being too distant to your religion ? Regardless .... they are passers and they simply need to respect the accepted conditions. We have already say that the path would have been a trial, and so far it doesn t seem to work, if the conditions are just walk over the path is no longer necessary. In regard to elven discrimination, it s not just in Calderia it s in any land with your faith."


>>3402622
As not being listed ever before as a product ,any selling needs to be made with the realm.


the merchants are asked how they can produce this creation.

they are buyed in small parts from the realm at the border, and will be send in vaults and sealed.


letter are send to the King for know if the dwarfs know any effect of this product, especially in overuse cases. Perhaps some skaven slaves could try it a lot and we could see what happens.
>>
>>3405394
Merchants simply explain they obtain it from an acquaintance.

The King informs the elves that he only knows it provides temporary enjoyment and increase in abilities, but knows nothing more. The dwarves had not thought the substance to be a cause of any ill harm, but they will begin tests on skaven to see what excessive use will yield.
>>3403217
>>
>>3403715

Pyre and the Firebrand Warriors would be quick to jump on the opportunity and would see it as a forward payment for her services, gladly having her forces take what they can and doing the rituals to create more fey shortly after taking quite a bit of goods from the ruined town. Once finished with all of this, they'd be ready for orders.

>>3403760

Liri would smile slightly more and state "You don't need permission to do diplomacy with myself and my people, as is that not why you are here? I have already granted such to you. However, do take your time, we have plenty to spare and I'm fine with letting you rest and compose yourself more. However I believe I have an idea on how to speed such a process up." Liri would stand and quietly walk toward Willow before crouching down and forming a flower in the palm of her hand before affixing it quickly to Willows hair and give a warm smile.

Liri would after this state "I'm sorry if you feel I have broke formalities a bit too much there, but I wish for you to be calm and happy here, not fearful and nervous. Please, do tell me about yourself, the people you represent and what you would like to know of myself and the Fey as a whole. But do not rush, speak in your own time."
>>
thee dwarves drink
>>
>>3405840
they drink more
>>
>>3405427
The skaven after being given the substance in any level of quantity above a single “serving” (the amount needed to get you on the coke high) per day experience one or more of three symptoms, first of all they may become progressively more paranoid, they start believing that everybody else does not care for them and that they need to procure more and more wealth in order to obtain the protection nessisary to continue living.

Another symptom is a full scale and random instance of full addiction to either the substance itself, another addictive substance or act or even towards odd things like fecal matter and incects, through looking through the records of these rats the dwarves are able to figure out that the object of obsession is most often related to a past traumatic experience, such as the denial of the procurement of the object or abuse related to the object.

Lastly they would develop advanced levels of psychopathy, intelligence and charisma, they will begin to see others as non-entities, reactionary toys with which to use or abuse.

Several other symptoms would develop alongside at least one of the main three but they have not been witnessed in isolation, the non isolated symptoms are:
-development of the strange maggots
-vampirism and the biological changes associated with it
-extreme levels of artistic obsession (art as a term is used incredibly loosely here)
-random orgasmic events
-extremefied sexually dimorphic physical traits
-androgyny
-sterilization
-asexual and rapid (even for rat standards) reproduction
-extreme fetishes
-the switching of pain and pleasure sensations
-liver poisoning (when paired with alchohol)
-heart failure
-extreme flexibility
-gelatinous semen like sweat (matted fur)
-mania
-hallucinations
>>3404135
The cultists begin organizing, rallying behind those females who have developed strange mutations which cause the swelling of the womb and the formation of enhanced feminine features.

They call themselves Plague Mothers and have a caring demeaner that many find manipulative.

Clashes between Gorgan uninfected alongside doctors against the infected begin, with both sides innitiating plenty of the conflicts each.

The infected now small in number begin fleeing into the nearby swamps of their cities, berrying themselves into the mud, continuing their production of their vile plagues, spreading chaos plague through these swamps.
>>3403715
Morva is taken easily, a small rebel group is found who want to help the narsics, they do not believe the propaganda and wish to aid the narsics with their troops and information, but only if they and their decendants of at least 25% dornian ancestry get special rights and privileges on the island of Morva, if they are gifted this they will pledge their eternal loyalty to whome ever is the glorious ruler of the Narsics.
>>
>>3403708
The squids prove to few to do very much real damage, but they prove effective against weaker ground forces, most retreat to Cordova.
>>3403468
Xolotl kills a mercenary ordained in ornate armor, his claws slicing through his chest, he thinks to himself; perhaps this man was the son of a noble, allowed expensively useless gear and held down for so long that he could not get to the front lines quick enough to snag some gear, and because of this he was forced to go here, how pathetic indeed.

Around the prince lie hundred of dead bodies, but around him he can see no living chaotically blessed, he looks back, only to see his blessed fleeing.

His blood boils with rage but his mind stops his hand, perhaps they are right to flee, for it is probably better that they continue to fight another day than to die today.

His massive wings unsheathe themselves and lift him up into the air, he will follow them now, perhaps the uncorrupt northerners will find it in their hearts to help him.
>>3402030
The Mesian speaks up:
“This creature reminds me of partially the bot fly and partially the emerald wasp, for it is a maggot which lies in a living host yet also seems to release energies similar to psychic manipulators and neurotoxins, quite unlike the surgical manipulations of the emerald wasp on a cockroach.

Maybe this creature was designed by a rouge biomancer or biomancer group as an attack on the dwarves, in an attempt to destabilize them from within.

He or this group must be surely powerful, I can only think that a nation could ever hope to supply the resources needed to create such a marvel.
>>3400924
The spies see that almost every city has been fully evacuated, and the tens to hundreds of thousands of dornians now lie in Cordova.
>>
>>3403630

>Action One
The fey continue their expansion to the north west, slowly but surely more fey are spread out over the lands and claim them in the name of Cafoddwol. No major settlements spring up, mostly due to Moncarreni being close enough by, but still it doesn't matter so much when, really, land is good.

>Action Two
The City of Kansertsterne has the construction of a proper large dock fitting for a trade based city go underway. This should allow foreign merchants and traders along with fey who decided to use the water rather than land to transfer goods to have a much easier time, and there now shouldn't be a lack of places to dock either, even if a lot of merchants come.
>>
>>3405761
The slouched over undead trembled ever so slightly, ever so beautifully as the fairy's hair was brushed aside, as a flower was gently tucked into Raven hair and lavender eye's softly pulsing stared into the fairy's own eye's.

Throat dry and she gave a dry swallow, face flushed a soft purple. Yet their frame relaxing, their fingers gently gliding over eachother. Her voice a bit more firm, as a faint smile reached out.

>>"I'm Willow Umbridge, I uh..I come from the sea to the south, underneath the waves in rapture. My people, who..I represent the city of Rapture which is a place for the infirm to be safe from attacks and Lady Elizabeth has encouraged me to uh talk to you all in her stead once I was encountered."

Fingers throughout the talk occasionally moving whether to the south or making gestures about the city of Rapture or trying to straighten her back.

>>"..I was born in Avalon, decade or two back. Killed when I reached adulthood and had my head stitched up from the wound. I headed to Avalon after the bombings, Elizabeth...Lady Elizabeth wanted me to..she sensed my fear."

Finger rolling along the stitchings on the side of her head, her stitches being gently carressed, her veins pulsing, her skin pale, it was obvious to the fairy up close that yeah they were dead.

>>"But, as for the people..of the uh Eldritch Truth, were a...theocratic dissociative hivemind? I believe those are the correct words, but essentially we worship Lady Elizabeth and the one who came before the Rebirther for keeping us alive and we are connected to her through a mental link where she can see everything and know everything we think or do, but well unless she shares or another mage shares we can't read eachothers thoughts."

She looks a tiny bit squeamish and she moves to push herself forward just a bit.

>>"Were...a people few have liked throughout our time, but...were not the bad guys to say the least, w-we wish to end death! Usher forth Utopia, end suffering and stop our people from ending up in the painful Void and we can do it! Everyone in our civilization is b-basically Immortal at this point and we've made life better for everyone, the giant crabs, the more nutrious food in the water, that was us....we were...hated because of Tradition and we suffered through a great war as the other nations wished to genoicide us, but the Rebirther sacrificed themselves to save us and grant Elizabeth enough power to keep...keep us alive."

Their is a fervor in the small being (comparitvely)), this earnest belief, in this piety and clear thinking that they were in the right, her chest puffing out, a small smile gleaming and her fingers clacking.

>>"So..I bet that's why we wanted to do diplomacy, so we can you know convince you before other people, we're slowly coming out of hiding as we've regained our strength and...I suppose it'd be good to have another friend besides the Narsics."
>>
Turns
>>3406047

The rebels are searched for chaos in their minds if it is found they are killed. If not they join the battle and are promised farms and riches from the capital after the war.
The narsics go about the dorn islands finding shipyard which they then set on fire from above

We surround cordova with our forces and begin to shell the city. Factories for golems and cannons are made to reinforce the siege.
>>
>>3406378
a message is sent to you, telling you of the chaos in the dornian lands, we request your aid in containing the chaos after this battle and we will give you any dead that are there.
>>
>>3404978
Tell be some about the Daughter, Cian's son is like 6 human years.
>>
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>>3405394
It is indeed possible that the Dwarves are selling a Chaos tainted substance without knowing... but I think it is the responsible choice to assume that the Dwarves do it knowingly. Because if they do and we tell them we know it is Chaos tainted, they'll know that we know.

The Uwuin agree to bring some animals... of course for compensation. The animals look like renditions of mammalian animals akin to the creature shown in the picture to the side. Sometimes they remble beatles some more though.
What the Sun Elves would notice that all of them reproduce the normal way and have a biology based on acid and cannot survive on water.
------------------
(sorry assumed a few months passed)

Wedding preparation will be on both of us no worries.

"It is sadly a widespread occurence amongst the lower classes in West Calderia to despise Elves due to some old prophaganda works and not differecniating between the Sun Elves who served the Greeat False God of Undeath and your people. I wanted this marriage for the explicit purpouse of ending that prejustice. And what do you mean people of our faith face no prosecution in your land? Even ignoring preaching, we are not even allowed to put up tiny temples for the pilgrims to pray at during their voyage. And people of the faith are not permitted to even live in your land because of a percieved injustice from millenia ago."
>>
>>3406032
desu. tell Bene it's his nation.
>>
>>3406047
The mercenaries retreat without any will to pillage or rest. Just in panic. They never saw power so overwhalming and the son of a grand calderian noble is dead...

They describe Xolotl cian immediately jumps up... a decription mixing what they know the the Exhalted and a description simmilar to Petin perk his mind immediately... a potentially overwhealming threat needs an overwhealming force to meet.

Elizabeth is instantly contacted by Cian:

"Indeed we can resolve it quickly. You say you do not claim the land and that is where my complaint ends. The people of that land chose to accept your help and I am happy they have someone to help them as my nation is too far away to give them direct aid so you have my thanks and I excuse my hastly accusations. As long as Calderian soil remains in the hand of Calderians and they can live happily I am content.

Now for a more important matter... in the nation of Nahuz we both formally are still at war with a Daemon Prince more powerful than any one we spotted during the invassion has been found. We wish for your direct assistance in his capture. He has small forces, but overwhelaming power as an individual power. I wish for us both to capture him personally as to minimise army losses in both our armies. I hope you can agree to my proposal... we found out none of the lower Daemons hold a God's name, but this one truly might, and if we get that we might be able to combat the Chaos Gods on even ground."

Cian talks to his sword as if phoning Elizabeth... he seems panicky simmilar to how shaken up he was during the Eldrich wars.
>>
>>3403760
>>3404506
"Hello Willow, we wish to go to a more central location in your country. This is no place for such discussions."

The Soulgranted just triesto drag the Dwarves along, pretending to also be surprised at the vissitor.
>>
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>>3406378
The 3 last holy weapons:
> Theocratic Dorn
Can shoot rapid-sucession powerful explosions and with astral projectiles, but is even stronger with real ones.

Weapon is whit the theocracy
> Dorn Kingdom (now Chaos Dorn)
Weapon functions more like shotgun incapable of rapid sucession, but shoots out an extremely powerful wave of cold which can create icebergs in the middle of the ocean big enough for armies to station on.

Currently in posession of Chaos Dorn. >>3406047 (sorry I only now fluffed it out)
> Bene's Sword (real name in pic related)
A sword which can extend a shown and thus be used as a whip. It can cut holes in the air, allowing for short range teleportation as the 1st slicing creates one whole in reality and the 2nd another which are linked. In addition it can cause rain.
>>
>>3407432
retcon due to confussion
>>
>>3406439
>>3406569
The Lavender Tendril is assisting the Narsics mainly by providing medical aid, clearing chaos corruption and overall making undead and saving lives. The Dornian nation must fear the forces of tne Eldritch, yet it's people by and large are being spared from having their souls eaten by the fiercely humanitarian Paramilitary organization.

>>3407392
Cian feels, hear Elizabeth's thoughts first before anything is said.

>>Upon that shore we held many dreams that could not come true.

A sense of sorrow, soft and cool, mournful, angry, trembling and it takes a moment before Elizabeth responds to him, her voice a bit shaky.

>>"w-What!? What..I..oh, oh! Good to hear its handled, you sou-"

The feeling of the ribbon clearly stiffening as it hears what Cian is proposing a near silence at the panicky tone before a response.

>>"Understood, I can actually attack him on a metaphysical level as well. Considering my power basically as far as my calculations, as far as I know being godly, being impressive, I can certainly lend a hand. Together it should be easy especially if I can come up with a binding spell, maybe...creating steel rope around it? Either way the mass sunspear spell should prove invaluable to weakening it."

A plan ruminating in their mind, a flicker of amusement, of some sort of cleverness running through Cian.

>>"I'll be able to get a lot done if we can capture them and in the best case...I might even be able to free him and turn him to a less insane path."
>>
>>3407472
This beautiful frosty crossbow with the ability to make glaciers itself finds it making only Eldritch water and ice. This ice holds propertys anathema to Chaos and is highly nutrious allowing one to use it as both a food and water source with how energy rich it if, if one is willing to drink it/eat it anyway.

>>Chaos Dorn.
Ever shot anything and the explosion was purple like a firework? That sent chills down your spine, that fills you with this utter glee and makes your aim methodical and true, that slowly makes your mind become more precise and your manner of doing everything more precisely and methodically? Well that's what happens with this shotgun like crossbow!

>>Bene Sword.

Being actually made for teleportation and rather stable, one mostly stays in the material realm and does not face the dangers of Eldritch Travel. What however is noticeable is the rain that is made is Eldritch and it causes things to bloom. It can create entire jungles of eldritch trees and flowers, blooming and beautiful, lavender and gleaming with energy like an actual enchanted forest out of a story book.

It's likely that these forests will harbor unique life and create unique resources!
>>
>>3407472
Forgot to mention Bene's sword was supposed to be given as a gift during the Olympics so it is still currently stored at the Dwarf-Uwuin border.

>>3406378 >>3406047
> Action 1&2: Daemon Weapon
That cursed Exalted refuses to speak... very well we have naother use for things like that

Enough Soulgranted and interrogators caught plagues from this thing time to do something about it.
Slowly parts of it's body are put on Ki'ik metal and then douced in boiling quicksilver.

Daemons dissaper after death, their bodies are not flesh, but just a very strong Astral presence... aka magic... something that can be trapped. Quicksilver beign the best magic conductor and Ki'ik metal being the most magically potent metal (gold is 2nd) are a perfect fit. With magic Graudates from Narsics University back, and Skaven experts there work is started.

Bit by bit the Daemon Princes body is put between Ki'ik Metal plates with builing quicksilver injested into that part. Then the Astral-Flesh is merged with the etal, not allowed to actually break by endless application of high tier Uwuin healing magic.

Slowly bit by bit it's astral flesh would be merged with the Ki'ik metal amalgamate not being permitted to die or even use a chunk of flesh as to retain all it's magical power. If the Daemon was seen trying to face magic seals would be pierced into it's flesh to prevent that along with spikes out of raw warpstone
1. To donate Chaos Energy
2. To cause mutations in the creature as it's pressed into the metal

Days of uninterrupted work go into it untill finally a one handed Uwuin-sized made is created. It's a disgusting hellishly dark green. Truly the amalgamation of Quicksilver and plague as it eminates plague and desiese. All the physical plague is of ocurse trapped in the metal, butt he eminating magic would still cause sickness to intesify.

Finally Uwuin'craftsmen go to work. The Skaven, Calderians and other non-soulgranted which parttook in the procedure are succumbing to chaos as such they are sacrificed in a ritual over a pot full of boiling gold, kiik'metal and a pile of Chaos amulets.

Their sacrificed osuls along with Gold-ki'ik alloy change with the maulets to a pale white which then over day and says is slowly applied as one of the msot elaborate enchantments to date with even Dornian Craftsmen ready to sacrifice themselves just to get the job done.

A Cursed weapon is created a living Exhalted contained within Kiik-Quicksilver amalgamate alongside warpstone and enchanted with Dornish and Uwuin'taipan magic.

The first Cursed Weapon is created one powerful enough to match the Holy Weapons forged out of Eldrich astral flash.

This mace will be the Chosen weapon of the high priest of flame. Along with drastically incresing the power of his flames and explossions it lets him start "Plague Fires" which are flames which literally burn away the health and lifeforce of the victim spreading wildly.
>>
>>3407574 >>3406378 >>3406047
Addtionally it has the only possible "Aegis Noninferna". Aegis is a spell which directly transforms surrounding flame into mana by absorbing it... this mace is capable of absorbing chaos, sickness and desiese as if it was such flame. Seemingly lessening the the symptoms of the victims, but similarly to how Aegis doesn ot stop flames this does not truly stop the plague. It can only suck out residual CHaos Energy from the air not directly from individuals unlike the plague... but still this makes it the perfect weapin for fighting chaos.

> Mesian add some sideeffects akin to how eldrich does with the Holy Weapons
>>
>>3407583 >>3406047
The weapon willd be known as the Tluu'thtluga'nhrathon
>>
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>>3406032
The effects of the substance are now clearer to the dwarves.
The King orders a ban on all dwarven usage of the drug. While there are some beneficial effects, overall it is not worth it for paranoid and psychopathic dwarves to be running around freely, now especially finding a correlation with the drug and increased crime rates among the lower classes.
Though the powder will be allowed to be used upon certain small groups of skaven, citing the desire for wealth and general increase in abilities to be a good enough excuse. They will be under heavy watch by dwarven guards and sent to do general labor in hopes productivity increases.

>>3407208
The King's daughter has aged two years since her birth. Her beard grows longer than her siblings by far, with the hair resembling strands of silk, it is a luscious magma-like orange, the rarest of dwarven hair colors, and highly sought after. She enjoys smashing toys with wooden hammers and mead created from The Hive's honey being her favorite drink.

--

Rumors of undead being hidden among the elven dwellings to the north begin to spread, prompting the creating of a new organization, enlisting ex-mercenaries and veterans of the War of Eternal Rest.
Using rather crude and often unreliable techniques, the dwarves attempt a tactic of "sniffing" out houses to search for the undead. Other more safe methods involve offering gold to whoever informs the dwarves that their neighbors harbor undead abominations. Though both are still easily abused, but at least half the time, gets results.
The dwarves are armed with large axes, specially designed to chop down wooden elven doors with ease. They also carry talismans from the Uwuin leftover from the war. (Many dwarves collect these talismans as artifacts and protections to be placed within their homes to ward off undeath) Their armor typically consists of leather, with mithril protecting vital areas such as the torso and head.
Any discovered undead are usually dismembered on the spot, and their body parts placed within barrels which are then transported by wagon to the local smithy to be cremated.
>Drthakrig

A common theme in modern warfare appears to be heavily reliant on magic, dwarves decide to finally do something about this as many lives have been lost to the inability to defend against such powers, mainly due to the compact formations dwarves tend to take.
New tactics are learned and implemented, such as spacing, as to not be so easily wiped out by magic. Formations are updated on new knowledge but overall remain very much similar, but aid greatly in defense.
>Reformation of Formations
>>
An issue among the dwarves was the lack of identification for the dwarven mercenaries, almost leading to multiple wars as the ones on the receiving ends of the attack not being aware that they were mercenaries.
A simple fix to this is to issue tabards to the majority of the mercenaries, displaying a symbol to be easily identified as a mercenary band.
They design a black tabard with white borders and symbol unique to the mercenaries.
The same is done with the Drthakrig organization, with their symbol being black with a red border displaying a skeleton with an axe severing its skull.
Though their beards may often get in the way of displaying the tabard, the cloth hanging below the torso and over the groin can usually still be seen easily, and if not, simple armbands are used.
Additionally, shield users may paint their shields with their symbol and colors.
>>
>>3403375
>>The Kamadani Cyclopes

>Ship back all the Nahuz K'i'ik metal to ERS and Kamadani
>Seer Meditation Complex
>Sterile Medical Equipment
>Finishing the Colossi

>>3399115 >>3402427
Unfortunately for the Uwuin raiders, there was hardly any K'i'ik metal left in the fallen city of Nahuz. Thanks to prior negotiations, the Cyclopes and ERS had harvested nearly all the K'i'ik metal. In large part thanks to their CoC guides letting them bring excavation equipment without fear of being harassed by the natives. Cargo ships have already been shipping several shipments back to ERS docks and Companous.

The world has gotten perpetually more scary, dangerous, and confusing. The Seers continue lock themselves away and cultivate their minds and spirits. To hone them from from hardy, raw ingots and into robust and resplendent tools. In order to do this, more room will be needed in the Seer Monastery. A multitude of buildings are build into and up the side of the mountain ranges bordering the jungle. Here in these most isolated locales, the Seers continue to hone their minds and spirits.

Filos hears of the plagues and tribulations the gorgons are facing as of late. The cyclopes quickly get to work to help their long standing friends. Medial equipment is created using knowledge borne from war, mesian books, and questionably knowledgeable Seers. These implements are made with a variety of extremely sterile materials. Traditional sterilized silver for general use. Black Bronze K'i'ik metal, even more effective against diseased or mutated flesh. And custom Olivite implements, which are amazingly effective at neutralizing more magical and otherworldly maladies. The craftsmenship is, of course, of wonderous quality. Blades are sharp and cut with unseemly precision. Olivite-infused wrappings are also provided, as a way to keep a healing wound from becoming infected with either the magical or mundane.
>>3402759
>The Cyclopes immediately send medial equipment on Gorgon boats headed back to their mainland, wishing them the best of luck.

Colossi in next post, cause almost out of room.
>>
Outraged by this blasphemy, Reqin purges all outside influence, healling all illnesses, resurrecting all who died, and marking the Hard Shells as demons. Any who follows this unholy religion is repelled.
>>3408392
>>3408392
The ERS thanks their Friends for the help. They send them divine bracers forged by Carlotta. It makes the wearer immuned to all disease and corrupting influences.
>>
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>>3408392
>>The Kamadani Cyclopes

>Finishing the Colossi

Kamadani has long been known as a land of giants. Now, the giants themselves have something even bigger to look up to. The culmination of thousands of cyclopes' blood, sweat, tears, and soul. Grand works to grace their island as their creation, guardian, and companion.

The Colossi are 5 in number, each crafted uniquely and stylized by the region they were made in. They are made of an ingenious mix of living-stone, mythril, various k'i'ik metals, and Olivite. Stone makes up the bulk of their construction, fully animated thanks to the Gorgon's and their prowess with earthmagic. Mythril and higher strength K'i'ik metal provides exceptional strength for the skeletons and superstructures of the Colossi. Bands and rings adorn the limbs and bodies of each to provide hard points and maintain unity no matter the conditions. The exterior of each is also reinforced with various metal plates and armors, some built in and other ablative. The cyclopes believe that through the olivite, the colossi holds a small piece of each and every one of their souls. From guide-lights on their exteriors, to the illumination in their eyes, to grand horns and beacons, this otherworldly gem illumes them in mysterious light.

The colossi are fully outfitted with the most complex clockwork and advanced tech the cyclopes can make. Metal wraps around each one, providing walkways and scaffolding for cyclopes to ride around on. Hard points rest where weapons, cargo, or even buildings can be mounted. Powerful gyroscopic stabilizers are spread throughout each one, providing exceptional balance and surprising delicacy in their movements, while also preventing them from easily being knocked over. Clockwork machinery lines the exoskeleton of each colossi, providing a huge increase in power and strength. While these gears and coils are more exposed on the outside, they are not necessary to the colossi's operation, they only enhance its already fearsome strength. The clockwork is rewound by the colossi's normal movements.

Singulous, Seculous, Solitous, Seer Monastery, and the Proving Grounds. Each of these holds a massive hanger of sorts. Built to house and tend to the Colossi should they ever need a place of respite or repair. Despite having an origin and home, each colossi tends to wander their region of the island in a silent, ponderous vigil. Thought they are sometimes known to wander should they choose. The Colossi are completely independent and uncontrollable, even for the strongest Prime or wisest Seer.
Despite their size and the sheer power they wield, they are rather passive creatures. Opting to simply enjoy life on their slow little island. Only a serious threat would ever get them moving with purpose. Instead, Devin Seers and occasional gorgon air-force officers man the shoulders of the colossi, armed with telescopes, spotlights, and fireworks; Their job is to spot danger and alert the island to threats.
>>
A long time has passed since the uniting of the Emi people.
Strengthened by their faith in the nation and their god Emi, the continued parades, monuments, and taxes upon the unfaithful, the true Emi make up the majority of the population, and vast majority of the military.

A plan is devised among the Emian leader and those true to their faith.
What is left of outside contact is halted, with only lessened trade arriving to the Elves and Tythians by land.
Sudden fires are found during the nights within the city of Ukuru and Ółżź, but are normally not too destructive.
Curfew is enacted and heavily enforced in attempt to stop the sudden cases of arson, and not soon after do appear to stop altogether, with guardsmen claiming they've caught the suspects.

Weeks later in the dead of night, the homes the mayor of Ukuru and high ranking members of the heretical faith are blocked at all the doorways by wagons filled with hay and lit aflame.
The perpetrators of this act would remain outside, accustomed to the darkness as they wait, ensuring that if by some miracle the inhabitants escape through a window that they can easily execute the confused and blinded occupants.
Any firefighters or potential "heroes" would be arrested by guards for breaking curfew.
Naturally, some of the fires would spread to other dwellings as well, but are mostly stopped by guards dousing the flames.
In cases where the victims are thought to wield magic, snakes chosen for paralytic poison are snuck into the homes en masse, providing an extremely likely chance being bitten and either dying by the poison, or killed by the assassins.

The next step is to wait for the owner of the Golden Spear to leave his home where the spear would likely be left. (If he for whatever reason carries it around all the time, they will kidnap/assassinate him when alone) (Will retcon and rewrite this if spear is somewhere else completely) Breaking into the location of the artifact, they will attempt to simply steal it and bring it to the capital, if this cannot be done, they will occupy the building until further notice.

The state of the nation is largely controlled by the military at this point and increases of patrols by armies and intervention simply a daily part of life.

The public would be told by the local lords in the following weeks that a mysterious gang is to be blamed for these random attacks and to be wary of any followers of heretical faiths, which are suspected to be apart of the gang.

The citizens will only know that a series of fires have erupted spontaneously in many neighborhoods likely from gang wars among non Emian followers.
>Emi's Justice
>>
>>3408570
Clarification: The ones in charge of the second step
are masked and do not wield any identifiers of who they may be.
>>
>>3408537
>>The Kamadani Cyclopes

https://www.youtube.com/watch?v=kwmi6TGfDng

The last pic shows their typical regions of where each one moves. Though they have been known to wander outside occasionally. Due to the boarder lock-down of the island, only the Orange one is even seen from a distance by the outsiders visiting Companous. Otherwise, people might only ever catch glimpses of giant creatures wandering the island from far out at sea. Any who attempt to get closer are politily escorted to Companous or asked to leave.

COLOSSI
>Oreíchalkos the Cyclops
The first colossi completed, fittingly. He roams the orange region, with his hanger built into the side of the mountains by Singulous. Built standing straight and proud like the most statuesque Prime, he is the tallest of the colossi. His head, affixed with one single large olivite and optic-laden eye, gives any who ride upon his head or wide shoulders a view to surpass all. His construction is heavily inspired by Cyclopean architecture and art.
>Thálassa the Serpent
A beast longer than Oreíchalkos is tall, her winding body wiggles its way through the sea with ease. She roams the green region and her hanger is built into the a coastal grotto by Seculous. Her method of locomotion limits her ability to house as many hardpoints as the other colossi, but she makes up for it with aquatic capabilities and ruinous aftermath of passing through. She, of course, takes heavily after the gorgon aesthetic.
>Xylo the World's Crust
Taking after a spider, crab, and turtle all at the same time. He climbs across the mountain ranges and rocky cliffs of the blue region with long, powerful legs. Being wide and hexiped, he has an obscene amount of armor and hardpoints across his shell. He is surprisingly dexterous for all his armor. While the legs are rather utilitarian and bare of artistic flourish, his main body has striking dwarven style, looking almost like a fort on legs.
>Thirío the Jawed
The Primes had demanded that the most fearsome of beasts be shown in their colossi. One that roams the jungles and plains of the purple region. Largely modeled after the Rhiger, with some mesian dinos and shark mixed in, this quadruped colossi moves with all the grace of a feline and is capped with a large horn on its head. Hardpoints line its flanks and haunches, but for the most part he, along with the Serpent, are the most likely to fight using their own appendages. Thirío's aesthetics is an interesting blend of inspiration from mother nature, and some Mesian structures.
>Anemos the Zypher
Modeled after a never before seen bird, she soars through the airspace of the red region, calling the Seer Monastery's mountain retreat its home. Due to use of Gorgon stone-levitating magic requiring a lot more effort and finagling to get right, she holds the least amount of hardpoints and places to stand. Her appearance is most unique, still cyclopean, but inspired by images the Seer's have in their dreams and meditations.
>>
Rolled 6 (1d20)

>>3408451 >>3408392 >>3407551
(the raiding was mostly for slaves anyway)

> I heal all desiese, ressurect all dead and kill all wotshippers... umm... no? You can't just do something like that, you don't get to be immune to shit just randomly. This is not good roleplay.

The followers of the One True Faith squatting in the forrests within eldrich lands suddnely hear the armies arriving... their communities have been growing because locasl have been noticing that living in the Eldrichified land keeps them safe from the plague... a slaguther ensues the incomming forcess are held down by the eldrich tentacles and people are being turned to stone on either side and smashed too bits. Wave after wave of Gorgon and Naga soldiers crashes into the encamptments. Slowly the fighting dies down as the people of the communes die down... but at what cost? The Armies were not prepared to fight tentacles and their own in a deffensive possition.

The soldiers who foughts are left in a bad feeling intheir mouths as among those they were to slaughter were many young teens, once famous artists and refugees from the plague infested Cities. This attack and the spread of Chaos desiese would make more and more secular Gorgons suspicious of the state.

The Gorgons lack any knowlage about Chaos and the Cyclops are unable to practice magic either whereas the only known way to remove Chaos Corruption is trough a risky overwhealming with raw Eldrich energy.

In addition we have to keep in mind that due to an evolution the infected have become Chaos Cultists and have infected a vast majority of your medical personell. You on one hand do not have a lot of people to do the healing and on the other the patients completelly refuse it...

As for the necromancy: Since when do you have necromancy... what? Unless you can point out to a post where you preestablished this ability. If you indeed did, resurecting the converted would keep them converted and ressurecting Chaos infected would not work because the Chaos Gods ate their souls.

There has been no Uwuin'taipan in your land for months. But again this delegalisation would be percieved very negatively and make the citizens even more suspicious of your Chaos involvement.

I'll roll for how the amulet of Carlotta will work on the plague.
1 - it does not work at all
2-6 - it slows down one's infection rate
6-11 - it prevents Chaos from taking your sanity
12 - 19 - it slows both the spread of the desiese and CHaos corruption
20 - it indeed provides full immunity against the desiese
>>
Rolled 65, 87, 89, 27 = 268 (4d100)

>>3408634
The Amulet of Carlotta seems to be opposing the spread of the plague rather well, but as it has been made without the knowlage of what Chaos even is.

Without the Eldrich lands protected the >>3406032 Chaos corruption soon overwhealms the whole swamps while someinfected still roam the cities full of stone statues... finally the mtation they've been praying to PAN too occurs. Their brothers and sisters shut off unable to experience the blssings... frozen in space unable to experience ambition... truly a curse.

> the plague gains the abilty to spread to those who became frozen as stone

Rolling for how many Stone-ones get infected in each City.
Cielnas
Meter
Chauset
Nan
>>
>>3406439
The rebels are found pure, and a considerable percentage of them are shipped off to help the narsics.
>>3407472
>>3408451
In the swamps legends of vile beasts of pestilence and seemingly innocent maidens of plague begin to pop up, the bodies of the chaotic who fled into the swamps never having been found.
>>3407583
Scale Breaker:
While the sword is capable of weakening chaotic energies it is also capable of weakening the polar opposite of chaos, the eldritch, where this this weapon lies and where it is carried trails of old life will follow, unenchanted trees long corrupted by the eldritch turn back into their original counterparts. While eldritch beasts tend to suffer from immense fatigue at best and feralizarion or death at worst.
Due to Cian’s enchanted form he is completely immune to this side effect but any allies that do not have very good magic resistant enchantments will suffer from afflictions only seen in mortal diseased.

Symptoms of vomiting can cause eldritch undead to literally vomit up their organs, while symptoms of fatigue can lead to those who have had medium to heavy exposure to fall into hard to fix comas for long periods of time.

The mace also whispers, but that can only bring benefits as long as you aren’t incredibly nieve
>>
Rolled 41, 98, 75, 99 = 313 (4d100)

>>3408644
In the 4 cities the stone statues start to move again as puss stowly starts comming out of their bodies. Cracks leaking brown and green liquid apper as the statues start roaming the land.

Cielnas - 65% infected
Meter - 87% infected
Chauset - 89% infected
Nan - 27% infected

Rollig for infection among the second wave of Gorgon and Cyclops medical personell.
>>
Chaos Dorn:
Culling of the disloyal and raising of new forces:
All citizens not shown to be perfectly loyal are culled, and 30,000 “dissidents” are taken by soldiers and sacrificed in order to power... something.

Honestly most sorcerers don’t even know what ritual they are performing at this point.

New forces are raised from among the near disloyal, turned into patriots of order, slave to the Justice that the King if Dorn brings to the battlefield.

CoC:
The Icon completed:
With the Icon completed the mesians feel the need to thank the cyclopses for their contribuitions, with the new home of the proto soul circuit k’i’ik metal production has restarted and thus the creation of a K’i’ik metal variety custom made as a gift to the cyclopses is in due order.

Tumben:
As a response to a chaotic uprising in Nahuz and the alleged finding of a powerful daemon Tumben Hytza and Maikaah utilize Uwuin tech to modernize themselves.

The Swarm:
Formation of new forms:
Over time new bug forms which can easily reproduce have formed, and will be documented later.
>>
>>3408652 >>3408589 >>3408451
Mesian previously told me he had no books on Chaos when I tried to investigate.

>>3408661
Oh boi... the medical personell in Meter and Nan start singing praises to Chaos. Now grabbing healthy patients and "curing" them of their affliction. In Cielnas most of hte medical personell comes out unharmed but same as in Chauset they clearly need to escape those godforsaken places.

Summary:
> Infection rate in Cities overall
Cielnas - 65% infected
Meter - 87% infected
Chauset - 89% infected
Nan - 27% infected
> Infection rate amongs the second wave of medical personell
Cielnas - 41% infected
Meter - 98% infected
Chauset - 75% infected
Nan - 99% infected
With the rest forced to escape
> Evolution
The desiese evolved to be able to infect stone-frozen Nagas and Gorgons and thus also to infect Gargoyles.

> Bene start rolplaying and stop this "I instantly defeat everything and remove all traces of it so much it is a retcon". And blaming it on the Uwuin'taipan aka. me is an asspull as any of the Harshells have long left so you knowing without any investigation is again bad roleplay. I am really trying to e fair here, but it is hard when you ignore all lore conzerning Chaos, and the rule for plagues that they are supposed to be hard to heal, along with asspull ressurection magic which is stealing Eldrich's thing except even much better.
>>
>>3408670
But... the Uwuin are still in the Bronze age... we are technologically behind you.
>>
>>3406378

Quietly, Liri would listen to all that Willow had to say. She patiently waited for Willow to be done before she spoke, starting with "I can understand why you would want to inform us before such people reached us and tried to wither any olive branch before it could be offered, and I believe a few of such have sadly already come to my lands and convinced a small minority that you have ill intentions, but I believe nothing of the sort. Still, I do hope you can convince those few out of their beliefs, as so long as they do not cause any troubles, I do not wish to interfere in their lives. I'm sure you can understand why."

Liri would pause before glancing to her side at the wall and pillars before looking back and continuing. "It is only fair I describe my people and lands, I'm sure you only have a few details rather than the full picture. We are obviously a monarchy of sorts, and in a sense there is a caste system, as nobility mainly lies on the king and queen fey who found cities, while king and queen fey who have no such control over cities usually manage more minor things like businesses or trade along with noble fey, while the lesser fey provide the labor for such things to run. There are exceptions of course, and we haven't fully embraced this caste like system yet, but we are slowly getting there. I believe it will be for the better though, and any fey should they manage to ascend to noble, king, or queenhood will obviously rise up to their new position. That isn't to say we don't recognize or understand that all can do great things however, regardless of their position, its just not as likely as those who are further up the ladder as it were, but they are all treated the same regardless."

She would stop and think quietly for a bit, staring at Willow thoughtfully for a time before her eyes moved to the side before she seemed to have a idea and spoke "I believe Aurora has already told you what we are exactly, at least, she told me that she did. So I believe I can skip that and say we are similar, though I will say while I am certainly magically powerful, I don't believe I can create mental links with all my subjects, let alone one of them, and create a hivemind like you, though I wouldn't want to. It would be useful, but I would rather let my people have their privacy and secrets. I mean no offense by that however."

After saying this, she would stand up fully and hold out her hand "I believe we can form a good relationship between our two nations, and do look forward to cooperation. However there is still much to talk about as I'm sure you know, so I believe working on and solidifying a proper deal among other things before you go would be wise. I'm sure there are plenty of ways we can work together after all."
>>
>>3405394
On the shores of the tyrany a pice of driftwood arrives with 57 young Nagas and Gorgons on it.
They are frantically crying and panicking and some of them have wounds or body parts petrified into stone.

They tell the usnelves what happened. The sun elves would soon find out that about 30 of them follow the one true faith and how they've been trying to oppose the governament. They explain how the Nurge Blam is a chaos infested plant which destroyed nature and how the state supports Chaos and has been huting them down to the points that tiny communes in the wilds were the only places they felt safe in.

They then describe the plague which the Gorgon higher ups started where soon after it's start plagueridden Doctors would walk around attempting to infect anyone found healthy... the patches of nature had protected them... having the plague seemingly ignore them... but then the soldiers came. Wave, after wave, after wave bound on destroying the places where now even refugees trying to hide from the plague which didn't worship the One True God tried to hide.

To them it sees as if the state just wanted to make the plague spread easier...

> keep in mind you know that previously the Gorgon governament expressed their support for Chaos Dorn
>>
>>3408652
It's not a sword, but a mace and not wielded by Cian, but the High priest of Flame, but rest is OK.
>>
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Rolled 13 (1d20)

>>3408570 Faggot tag me in posts like this. You fucking hoped I'd miss this and you'd have a free genocide wouldn't you?

What the fuck are you talking about? I made sure that the one true faith stayed at a 50% or more and while the main Emi'an military would largely be dominated by the followers of the One True Faith the Church of the Golden Republic controlls a formidable force of Crussaders which are a private entity.

> Does he carry it arround for whatever reason?
Yes he does he is the main soldier of the Emi'an Crussader army not only is he a major figure in the Church the whole republic of Emi lacks any weapon even comparable to power to the spear... which he commands to move at will as such such seperation would not be easy.
--------------------------
Ooof... first of all. The Church of the Golden republic controlls the majority of trade mines and realestate in Ukuru while the old Crussaders controll a majority of the Farlands bought with their wealth. I was constantly wiriting on how the Church amasses wealth and converts people trough giving them job opportunities so the One True Faith should be the majority at worst 50-50.

Secondly the Golden Republic guaranteed equal rights to the followers of the One True Faith, this is a clear breach of that.

Thirdly, the Golden Republic of Emi has no weapon, army or soldier currently capable of taking on the Spear Hero. He is not as strong as a High Priest, but around the level of a Dwarven King as the wielder of a holy weapon and Emi is a nation which does not even have basic magic... and all of that magic is wielded by Soulgranted.

> 2nd Emi'an Civil War
Brown - land held by the Heathens
White - Land held by the Church
White encricled - Church properties abroad.

As the Mayor's mannor burns down he is roeched alive inside the pain and unease felt by the hatchling insde him would be felt by the soulgranted close-by... at that point the monks at the grand Cathedral of Ukuru would brace themselves. There is no major wall, but there is a fence which they strengthen using seals to make it last longer.

The Spear Hero (he decided to abbandon his true name and only be known as that) would rush to the aid of the temple as other Crussadrrs would be notified to reassemble.

While the Emi'an Army would have an adventage on the initial push they would do badly against a spear which slices trough mythrill like trough butter and then returns to it's user along with it being able to controll water... in a battle near the ocean.

The Crussaders also have a large number of Soulgranted Mages among them a luxury the Emi'an Army lacks.

I'll be honest let's summaries the sides:
> Emi
- has numbers adventage
- has surprise attack adventage
- literally just normal people with outdated Earl-Game equipment
- literally never saw war
> Church
- Veterans of 3 Crussades fought Gods, Daemons and Flying Castles
- economic adventage
- a Hero able to tsunami enemies
- has actual propper mage units

Roll for how spear does.
>>
>>3409104
> Spear abilities
1. Shoggoth and Elizabeths essence are combined in this golden spear. A combination never done really and it results in a rather unique twisting of the weapon, giving it a rather amazing control over water and furthermore allowing one to cut through a space in front of them and essentially teleport to another location.

This has the nasty side effect of needing to roll a 1d20 whenever this ability is used.
1.You are....Lost...Very lost, roll each turn until you recieve at least two successive rolls above a ten. A natural twenty will free them as well, another natural one will result in some horrid unspeakable death trapped in a land they likely cannot understand.
4-9 Your body has been permanently altered, whether it be a tentacle, heightened empathy or other eldritch mutation either of Shoggoth or Rebirthen nature.
10-15 You make it through without mutation or problems.
16-19. Eldritch magic courses through your veins, you may cast an eldritch spell, get a singular artifact or potentially even an ally of sorts from your little trip!
20. You are An Eldritch Being, you teleport through effortlessly, learn magic of either Rebirthen Eldritch or Shoggoth Eldritch and you may pick between a motley band of eldritch friends, three artifacts or make something up of your own choosing.
This is for the golden spear.

> No problem 'cause 13
The spear hero effortlessly opens a rift between himself and the Emian Army. Trough the rift hundrets of spears made out of water come trough and at a disgustingly high speed slice torugh the Emi'an army.

The Emi'an Army only ever trained... trained with the knowlage they had. As soon as the Crussaders arrive fireballs and tiny suns raind down on them. And the Spear hero would not stop as he set foot trough the portal recollecting the dropped water reforming it and shooting another few hundret magical spears at the Heathens.

... if you wanted a Civil war you should have given the other side some actions building up their military not leaving them eary Iron age baseline humans...

But yea word is sent out to the Clderians and Uwuin'taipan and as soon as possible backup will arrive.
>>
1 Action

We will fully integrate in the army eagle riders and water mages changing our warfare, and giving us new ways for fight in battles.


Action 2

Fort Esed is build between the capital and Shellania.

--------------
continue
>>
The Dwarven King is assasinated in his sleep by an angry White Rat pretending to be a normal skaven for his spread of Chaos and his hammer is stolen.
>>
>>3409531
White Rat is the nationality when it pretend it obviously differs in fur colour.
>>
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>>Action 1 and 2.

>>"Secret Actions.

Everything feels strange, Cian can feel this utter strength emanating from his blade. From the Ribbon, terrifying as the world seems to faintly quiver, the air feeling sharp, a scent in the air on everyone's tongue.

Eldritch tendrils start to rapidly be evaporated into Lavender energy in a clear display, emanating from a gleaming bright city. Feelings of Jubilation, of hope of strength, of somethings raw essence is rushing through the World.

Cian recieves a single message.

>>"Plan's have changed, I'll handel Chaos."

Simple. A reverberating echoey voice overlapped with something. Like the voice of thousands all at once, like the voice of something ancient, like the voice of something strong beyond measure beginning to form.
>>
>>3409610
"... we won't be in your way. I guess Nahuz can wait."

Cian is surprised and is buisy and decides to focus on the Emi'an Civil war.
>>
>>3408576
The assasination of someone so important would very likely fail anywa.
--------------------------------------------------
Also faggot the expedition in Eldrich land continues you are being lead towards Avalon.
React to undead still being alive.
>>
>>3409104
The Emian military consists largely of true Emi since they had built a force capable of taking Ukuru by force. Additionally, the people of Ukuru have been described as having a low population as well as not being entirely converted to the foreign faith of the Uwuin, further assisting the fact the true Emi outnumber them.

The masked men will attempt to club the owner of the spear over the head as he returns home, unlikely giving him a chance to react.
There are 5 of them, one holds a club and another with a small sword. They will remove their masks while this action is done. (Masks will be scarves and/or a simple hood)

The majority of farmland would not be owned by the heretics, as they are so low in number and must deal with the heavy taxes.

Raw strength to take out the spear holder 1 on 1 is not needed when a simple club to an unsuspecting human is possible.

No declaration of war or clear actions are made against the heretics and thus they have no reason to convene as if it were true.

---

Some time passing since the random acts of arson and suspected Uwuin involvement has produced some cause for concern among the people of the United Emi.

The next phase begins.

The government of Ukuru tries to reorganize and investigate the arson spree and murders as of late while they find a new mayor.
The nation is now put under complete lockdown. All trade ceased, no one allowed in or out.
Fishing is limited but allowed under supervision by guards. No vessels are allowed to sail without supervision by a nearby military vessel.

The military of the United Emi (Mainly to the east and north) are further trained and better equipped using the tax money from foreign churches. Volunteers would very likely wish to join for various reasons and will assist in policing the curfew.

Curfew continues, with only the military allowed to roam while they protect the cities.
The public is made aware by posters and town criers to be wary of those following foreign faiths, that they may very well be responsible for these current events.
>Emi's Justice Part 2

(if you wanna get real autistic, the crusader army has never used any actions to train or build themselves, unlike the Emi army, so they'd be both out numbered and weaker than the true Emi)
(Also Viorps 'tistic fits of rage are retconned, obviously)
>>
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>>3409773
Ukuru had a biggerpoppulation than Ółżź at the time of merging. What?

The Owner of the spear would teleport away... that is one of his powers. I will use my last roll of 13 over your retcon. He thus safely teleports into the main cathedral wheret hey proceed to assemble the Crussader army.

Yes there is. Your retcon regarding unfair taxing, also your retcon regarding rleigious proportion where I mentioned it would be kept at 50% means that war would have long bromen out over breaking the accord.

The attempted assaination of the Spear Hero and murder of the Mayor spark a civil war.

If you want to get really autistic I mentioned in multiple actions how the unified Crussader army is included in my military actions. While I can't deny your shitty-ass-pull outnumbering you have to recognize that as veterans of multiple wars they in quality greately outweigh the Emi'ans who never saw war.

There is no curfew. Civil war greaks out. The area I marked on the map is how the conflict starts out as.

If the Emi'ans are not the first to attack then I use one action to have the Spear Hero cause a tsunami to Destroy Ółżź. Completelly fucking their chain of command.
Meanwhile guerilla Crussader forces start attacking the confused Emi'ans.

The Uwuin'taipan and W. Calderian forces are on their way to help. This is my action 2.

Also the hammer of the Dwarven King is in secret dransported and given to the High Priest of Exorcism.

(pic unrelated)
>>
>>3409886 >>3409773
Also I do not accept your retconning of my shit afterall.
The religious make-up of pre-civil-war emi is 50-50 and the OTF followers own a fuckton of land because I described in detail unlike your made up shit that the Crussaders returned with a fuckton of gold and Mesian slaves and bought the land.

So actually the poppulation should even be higher because converted Mesian slaves. But like always you're gonna ingore the actions which don't fit you.

Also the Ółżź military had not a single action spent on them except the Dwarves giving them trebuchets. So don't lie.
>>
>>3409478

waiting
>>
>>3409886
>>3409897
(These posts are not canon)
(This chain of RP is paused until further notice)
>>
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Continuing their renovations and expansions in the fort tunnel below Idyllic Mount, the dwarves finally have constructed a proper new city.
Migrants flock to the new cheap homes and visit for the history involved in its creation and it quickly becomes popular among the dwarves.
>Dunmotag

Channeling through the last pieces of land, the dwarves have at last split the continent in two via canals. The Great Canal system now enables much easier and safer transport across the land, allowing an increase in resource movement and trade greatly.
With project hastened by the aid of elves, they would receive many thanks and gifts for their contribution.
They would also now be allowed to access Lake Vorak from Voldenania and both trade and visit Wood Elven lands much more efficiently. Sun Elves are granted passage through the canals only paying a minuscule fee in tolls
>Great Canal
>>
>>3410937
After surviving a plague that corrupted mind and bodies, ERS had enough of outsiders from the mainland. In preparation,
1.ERS expand their borders to start to finish claiming all of the island
2.Pegasi riders have a hard time breathing while flying due to the thinner air and might choke to death if they go much higher. There must be a way to supply breathable air. Mages research life support magic.
>>
>>3408698
Willow was near silent at this, at all that was being told to her. At the compassion, the slight warmth of the being before her. At the system displayed towards her and she breathed it in despite her undeath. Despite her heart not beating as her veins began to gleam.

As the tendrils to the south dissapated, her head ached, her body shuddered and she managed to speak, her hand extended out, a bit warm, a bit nervous.

>>"Yeah, I think their will be."
>>
>>3408392
>>The Kamadani Cyclopes

>Construction of the Pylons x2

While many Seers remain in their isolation, one lone one heads out to contact the ERS. Sharing with them their fears and worries about the wider world. And any way to protect themselves. After much collusion, they finally come up with a plan. The Seer returns to their lone island, and begins the construction of the first step. While the Cyclopes do not have the means to do so, they can still help set up the infrastructure the gorgons will use in a later time.
Giant pillars begin to form, spreading out across Kamadani's coasts, like great figureheads. Each one burrows deep into the ground with its foundation, eventually becoming one with the island itself.

>Kefalés' Bizarre Adventure
Kefalés has enjoyed wandering the world. Walking is her favorite thing. When she walks, she doesn't have to think about things. She can just walk, and walk, and walk some more. She likes walking.

She doesn't really like other people as much. She's traveled across the mainland, and many of the things she's seen are things she doesn't understand. She doesn't think about these things either. She lets the Elsight Seers see them, and lets them think about what they/she sees. Kefalés wonders if the Seers understand any better than she does, these weird people and their weird hobbies. She thinks they would be even more confused, as they cannot hear or feel or smell what she can.

It seems like people travel between these large places called 'cities' fairly frequently, so she's not necessarily out of place. She gets by occasionally helping carry luggage for travelers and pilgrims. She also manages to get her hands on some basic maps to help her navigate where she walks next.

But, despite all her walking, there is one thing Kefalés can't get out of her head. Its that one day. That one hour, really. Cian's siege on Hytza. The drop. The running. The hauling. The death. The stench. And the explosion. Followed by more running.
>>
>>3410937
>Chaos dorn
The ritual is complete, from no where in particular a great mass of land reforms, once lost to a storm the Island of Dorn returns, ok the island countless years of living in the realm of souls has left the population corrupt to the core, great machines of war battle amongst themselves as legions of Dornians all claiming to be the true heirs of dorn clash in the long decimated streets of the old city.

Spires cluster together, their volleys reaching every corner of the island.

The great library of Dorn, holding the complete knowledge of Dorn (though the old scrolls have been torn up and thrown around more times than any can count say for the last librarian) turned into a labyrinth of dust and despair, as hundreds of would be great sorcerers continue to wander until their death, only the ones who accepted the touch of the Keeper of Knowlegde are able to find the magical texts they desire.

—-

In the city of Cordova countless civilians lie completely dead, their former friends in the army corrupted by chaos now covered in their blood, though the fluids only stain the cloth of these slaves to darkness, as their masks and armor remain flawless.

The King of Dorn, wielding the Cold blade of the Uwuin, leads his men in a spearhead away from the legions of the narsics, and towards their homeland.

—-
CoC:
Visitor from the circuit:
The circuit grows, more and more souls being sucked in, within the now completed Icon a figure emerges from the portal, a pure old man, frail yet commanding, meek yet intimidating.

He takes the tarnblade and seethes it.

He states this:

“We may still get be able to find respite.”
——-
Chaos dwarves:
(Diplo) (dwarves)
The lord of Thaigim wishes to speak with the High King.

The Swarm:
The Servant of the People and Queen of Anarchy receive a message through their psychic bugs, a message to mobilize.

For the incursion May soon begin
>>
>>3410167
Your post is not canon.
WHy the hell are you launching an attack on me retconning stuff but also for the second time refusing to give me a chance to fight back?
>>
> Under the right of Vi Va La Zakov has been found to incomeptent and malicious to be OP and his late actions and ignorance of OP-duties is hurting the end of this game as such the role of OP is stripped from him and he is reduced to a player

>>3408570
This post and all subsequent posts are retconned. The actions in it go against stuff preestablished in previous Posts and the Golden Republic was a state friendly to the Uwuin'taipan as well as one aware of Chaos and this would not start a conflict like this in such time.

The religious make-up of the Golden Republic is 50-50.

All actions related to it are retconned and Emi just does nothing.

The theft of the Dwarven Holy Weapon and assasination of the Dwarven King are retconned as well.

>>3411245
When did you survive what plague? The plague is not over and this is your 3rd in a row "I instantly win" action... We can rewrite the whole ordeal with maybe Mesian, but if you want to continue you can't just instantly win.

Either do a rewrite or you get an earthquake.
>>3411624 I'll leave up the plague and Chaos stuff up to you and sorry for kind-of ursurping it.

(Mesian will be Ursurper OP or me if he doesn't want too)
>>
>>3410059

I need to understand what is happening in the gorgon empire, it s related with a diplo that i wanted to make with the west calderian kingdom.

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Maybe Tythia too.

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>>3405427

The explainment is considered bizzarre, but we don t know exactly what other answers we could try. So the answers are accepted .... for the moment.


The uwuin seems to have suspect the substance of being chaotic, thinking that you are also influenced by it and are chaotic. That is wrong, but the product it self is of unknown origin. Do you think we could find the origin ?

>>3406047

The wise answer of the mesian duct give us new possibilities.
A so uncommon ability in crafting such malicious beings, could lead to new perpetrators :

The entomantic perhaps could have done such thing, afterall they modify their mounts in several ways be it war, transportation, mining ecc. ..

Such statement is blocked, how could they have been so fast ? Wouldn t they need generations upon generations ? Afterall they seem always open to sell their creatures, of any kind wouldn t they sell it as well ?

But they could have sell it secretly.


The argument is avoided, as the other suspect is bring : the undead.

The eldritch did have the ability of making creatures beyond mortal comprehension, they could have made it easily.

But the undead corruption would have been seen, and all the bodys should have is sign not just a small creature in the head.

Someone say :

"Perhaps then, a product of two or all 3 suspects ? That would mean greater things beyond this animals. In fact if such collaboration was done, it could mean other as well could have been done like. ... a greater war on the south by the undead and uwuin."


>>3407364

We are fairly sure that the dwarfs don t know this. As such declaring them a chaos realm without knowing important parts that we don t have in our hands is only wrong.

In regard to the animals, we don t want to buy them. You need to simply bring few of them when we will spoke again, and we are now unsure of such event as we have other problems to deal with.

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Need gorgon thing

>>3408711
Same for this.

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>>3410937

The sun elves thanks the dwarfs for such generosity and they are informed that we are preparing some future projects that will help them as well.


The increased trade and communication with our northern cousins help our relations with them.
>>
>The Stalwartness of the Dwarves.
>The Ingenuity of the Skaven.
>The Love and Unity of the Undead.
>The Unrelenting strength of the Norsemen.
>The Passion of the Gorgons.
>The Efficency of the Uwuin'Taipa.
>The Creativity of the Cyclops.
>The Ambition of the Calderians.
>The Brilliance of the Narsics.
>The Wisdom of the Messians.
>The Honor of the Sun Elves.
>The Faith of the Wood Elves.
>The Hope of the Fay.
>The...Honesty of the Entomancers.
>The Bravery of the Tarnish.
>The Determination of the Dornish.
>The Resourcefulness of the Emi.
>The Independence of the Tythians.

This is what fights chaos, this is what the Warp shudders for, grasped at as the world shudders, as the Warp straightens and changes.

As the remnants of a God and his essence combine with the very being of his Consort, gleaminy her in resplendant silver armor, lavender tabards and her green hair gleaming in the faint light.

Of Avalon as it lightly glows, as the hivemind strengthens, as the warp is seized, as Elizabeth becomes something more then the Rebirther, a protector in the immaterial realm, who's created vast warp entitys out of concepts and beliefs, out of attributes and the good of this planets races.

With Chaos bearing down upon the planet, with petty squabbles dividing us, with a history of genocide and blood, with an old world of suffering that might be hopless to try to save.

The people of The Eldritch Truth refuse to give up and empowered by something new as the chains of death rattle, as hopes gleam. The nation of the Eldritch Truth reforms from it's isolationist attitude and becomes.

>>The Eldritch Ascendant, led by Elizabeth The Ascended, savior of the undead, antithesis to Chaos, a force which permeats this world and their nation and herself strive towards a future truly bright, throwing aside the flaws of the Rebirther and embracing the force of good they could be by embracing the compassion and kindness and bravery he so wanted in this world.
>>
>>3412165
I'll consider this the Canon end along with the come-back of Old Man Petin.

The D&D will be set after 40 year timeskip or so.
>>
>>3411624
It's a Crossbow, not blade.
>>
(Uwuin'taipa is now an NPC nation, you may direct all posts regarding them here and I can finish loose ends and such. (Additionally, his posts which have been been retconned remain so, and all recent and future posts by the N9UCjg/L ID are not canon))


>>3411624
The King allows audience with the Lord.

>>3412048
The dwarves are first hearing that the substance is chaotic by the elves. Still not fully knowing what chaos is and frankly not caring, they let the elves have all the samples of the powder they want if they wish to test it for chaos.

>>3409773
The leadership of the heretical faith is crippled in but a few nights while the public is informed of the dangers the faith poses.
Now the heretics may begin to realize the situation at hand and begin to organize, but little can be accomplished. They do manage to organize in their churches but mostly focus on finding new leadership.

The third phase begins.
A new mayor is appointed directly by the leader of the Emi, he declares the heretical faith a threat to the nation, and calls upon the true Emi to defend themselves against it.
The military is ordered to arrest anyone who is known to be a heretic. Those that resist are slain, which leads to many brawls in the streets of Ukuru.
Farms purchased by the foreign church are seized by the military, and peasants from the north and eastern cities given them to farm.

Eventually conflict rages in Ukuru, in desperation the heretics manage to gain leadership and form militias to fight the armies, but soon the people true to their nation and faith form their own militias to fight against the heretics, creating militias themselves and working alongside the military.
The people fight one another in the daytime while the military strikes against the heretics at night, which greatly lessens any acts of friendly fire upon each other.
This continues on for some time.
>Emi's Justice Part 3

The dwarves begin constructing many new small vessels to aid in the trade within the new routes of the canals.
>Boats

They also use the time tested designs of their larger propeller vessels and create the Vorgathzar II to increase trade greatly.
>Vorgathzar II
>>
>>3412884
Please ignore the old OP as due to incompetence he has been stripped of OP roles. He can still post as Dwarves, but ignore his other stuff.
>>
>1. Carefully, the Divine Tree is moved on top of the highest mountain
>2. Earth lines connecting the Tree to the stone colossi are created

ERS is ready and now they wait for their One-Eye friends.
>>
Action 1&2

After Fort Sero west, before the border of the Golden republic there was still some wild lands (3 hex). In this last frontier we will found the city of Cizania. It will be a fortified city that overlook on this region, and it will be the door of our trade with the west.


The Realm of the sun elves has reach a new age, thanks to the great barrier made by Sotr ,magic of any kind hasn t destroyed all of us. Still even with security, the times head where troubling. Cor and Eide Queden were killed, during a travel in Tythian lands, by a band of plague warriors. The band was almost an army in size and it attacked them even with demons in the air, a multitude of horrors. They attack uncaring of becoming mountains of bodies, the royal guard and the water mages fending off so many of them that chunks of disgusting meat where on their blades, armours and robes. Cor and Eide fight for protect eachother but ever stronger demons and mortals arrived for take the glory of slaying them. At last after a long day tythian and sun elves reinforcements arrived finishing or making flee the servants of the plague. The survivors numbers where few, Eide rested like in the old times in the arms of Cor with the only difference that she was dead. Cor was on the door of death too, with horrible wounds on is armor, but the army managed to take him back to the capital alongside the survivors and bodies of the fallen.

In the last days of is life, he ordered to aid Tythia against this menace. The North Calderian Empire was informed of the dread events, allowing them to partecipate in the mourning. Great was the suffering show. The plague champion that take both of their lives, still lived. After Sev Queden became the new Tyrant, and the plague wars started.


As such the barrier of Sotr was made even stronger by Sotr, and new towers arise to be link to it in Rekatiania, Voldenania, Shellani and Corania making it even stronger and durable. In the mean time new fortications where build in all the tyranny, and the roads of the south where now completed (Fruitania - Fort Sero ; Deania - Fort Sero ; Fort Sero - Cizania) . Lastly only two other events happen : one was the beginning of the construction of two canals, that would have cut the trade routes immensely : one in Rekatiania that would have connect the great north sea with the inner sea (or sea of the sun), the other in the new city of Cizania, it would have connect the inner sea with the great south sea.
The other was the creation by Sev of a new type of cavalry. This new cavalry was made from the wolves of the forests near Leafania , it was a long process has several generations and magical improvments where taken for finally make the required mounts.
The great grey wolves where born, more greater than a war horse. They become a new kind of heavy cavalry, that would have made far more fearsome all the armies of the Tyranny.
>>
>>3412884
Experiments on very few skaven slaves are done by the mages of Sotr.
>>
>>3413334
*alongside the kingdom of the dwarfs, the empire of tythia, the empire of tarn, the tyranny of the wood elves and the mesian cities. Tehy arrived too for giving their respect to the fallen and to the mourning.
>>
>>3413358
*they

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If enough time has pass it should be reasonable for what it could have happen.
In the next thread, i will probably build a statue for Cor in one of my actions.



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