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File: SwordBorneDark_Day12.png (1.67 MB, 2046x1447)
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https://www.youtube.com/watch?v=FZ44nOI07YA

Bluwhal 12th ,
My tenure with the Uncrowned begins and not a moment was dull. 4 of our party had been taken and despite threats of a capable mercenary company, they prepare their morn with grindstone in one hand a cup of Rutacaea grinds in the other. They seemed to pay no heed to the heed to the landlord who seemed completely foreign to the idea of a violent reprisal and its benefits. Admittedly, I find myself eyeing my own things to pack, in case things go badly.

==
> As we begin a new day some polishing up will be administered to smithing rules.
1/2

Swordborne is a Multiplayer skirmish, where one player controls a single unit on the board, with a 28 player cap during battles. Turns are posted daily during battles and high peak points will reach 3 turns a night. Like any RPG they gain experience, pick job classes and DIE LIKE DOGS IN A DITCH.

Ahem. Excuse me.
>>
There are three categories of crafting items. "Material", a variety of different tiers of "Ores", and "Bars" derived from those ores.

-"Material": A catch-all for various scraps of different types of metal. Used in Forging. Obtained via Breakdown.
-"Ores": Special material which can be formed into Bars. Used to create Bars. Obtained by Smelting. Different types of Ores are divided into Tiers.
-"Bars": Special material used for Fortifying. Grants Special Properties to weapons. Created from X Ores. Used in Fortifying.

Scraps have been converted to ore of their respective types
>>
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Class Generation is hopefully up to date here.
>>
Institutions of learning have seen that our work has been known to produce capable people... or inexpensive corpses.
>>
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Even the paraiahs of Serpico are no stranger to the word on the street about us... "
>>
Map will be ready in approx. 1-2 Business days. And will begin on Fast Phases.

Fast Phases will occur in succession for 3 turns however if the winds blow right its been known to go for longer. And stop at around 2AM est.
>>
Rolled 3, 3, 3, 5, 3, 2 = 19 (6d6)

>Level up in Scholar(72 XP, 6 leftover)
>Learn Sacred Geometry
>>
Rolled 4, 2, 6, 2, 4, 1, 3, 5, 3, 4, 1, 2, 6, 4, 4, 6, 6, 5, 4 = 72 (19d6)

>>3416364

"Good morning Tsukoyomi Hime! I hope you had a good night's rest?"

"I spoke to my friends, and they said that maybe, instead of going to those stuffy old quemists and bookworms, we could go to the fort in the black forest that the Company captured earlier! Oh, I wasn't part of the Company at that time though, so I didn't know about it until just now. Apparently, my brother was there, and he died there? And NOBODY told me about it until now."

"Anyway, since I knows a bit about monsters, I'm thinking we could go to the [fort in the Black Forest] where that necromancer was, and start looking for [darkspawn] there!"

"So? Whaddya think? Also, the fish last night was tasty."

>Roll 10 STR + 1 Monster lore to fend off monsters/protect Tsukoyomi Hime as we travel through the [Black Forest] (11)
>Roll 7 Int + Monster lore to help Tsukoyomi Hime track down her [darkspawn] after we reach the fort (8)

Magical Girl Jo
Vit 6 (5+1) | Str 9+1* (6+1+2) | Dex 9 (6+1+1) | Int 7 (6+1) | Chr 5 | Luk 6
HP: 42/(30+10+2*) | SP: 19/(22-3) | Mov: 6 | Eva: 8 | Men: 6 | Armor: 1
Brave Oceanic (Magica Girl) Nomad I
Cleric I (sub)
Successor to Jose the Steady
Purse: 5s, 53c
18xp

+1 Monster Lore
+1 Resistance
+1 Divine Lore
= Parry: Roll Parry vs Attack to counter. 1 Act.
= Block: Roll Str + Def per incoming attack until next turn. Turn ending
= Monster Harvest: Extract food, materials from monsters. 1 Act. Luck + Monster Lore
= Fell Cleave: Unstopped, a two handed weapon strikes again. 1 Act.
= Pray: Roll Chr to appeal to spirits, Luk to ask a boon of god
= Face the Sun: Front Cone, [4sp], 4cpx, Day or emblazoned shield only, stuns and burns (2*) mortals, deals double to undead. May vanquish
>>
Rolled 5, 1, 6, 1, 1, 5, 1, 6, 3, 4, 3 = 36 (11d6)

>>3416476
"Here here! Shall we get going then, Miss Jo?"

>Rolling INT

Char Winthrop
Brave Lindlore Wyxhatt IV (XP: 56)
VIT 3 | STR 5 | DEX 6 | INT 11 | CHR 9 | LUK 7
HP: 31/31 | SP: 38/38 | MOV: 4 | EVA: 7 | MEN: 10 | ARM: 0 | VIS: 5

Inventory (0g, 3s, 4c)
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Sorceress Cloak (+2Hp / +10Sp / +2MagRes)
-Padded Leather Jacket (+5 HP)
-Marching Greaves (+4 HP, +25% Recovery after battle)
-Silver Chain Incense Lamp ([Darc/Darc/Pyras] +3Magpot / +3Atk / 3 Reach, [Kindle Remains-Burn cadavers for Darc, resulting in Ashes, Pot])
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals
-2 bottle Diluted Spirits (+6SP per sip, 10 sips each)

Skills & Proficiencies
[Wyxhatt 4]
-Worn (Hats, Cloaks)
-Held (Tomes, Hammers, Whips/Wires, Staffs, Swords, Wands, Shields, Medallions/Relics?)
-Spellcraft 2
-Spell Saver (Spell costs decrease by 1SP)
-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Dodge (Double Eva, Choose Direction, 1 Act)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
-Boost (2SP, Burn up to CHR [9] HP to boost next spell and enlarge it)
-Salamander Breath (5SP, Mag Atk [17], Frontal cone is engulfed in flame, can be boosted to increase range)
-Advance Immolation (Passive, Fire-related spells have the additional qualities: Match 3-Dire 6's, Match 4-Armor Melt)
>>
>>3416476
>>3416364
>6 INT + 1 Squire, telling of observations from fighting undead and vambies

Essiene, Rank 1 Squire, NearEast
32/32 HP, 24 SP, 3 Mov
6 Vt | 5 St | 3 Dx | 6 In | 6 Ch | 5 Lk
4 Eva | 6 Men

Guild Sword/Buckler + 9 Silver +4 copper +4xp
9/5 Hit | 5/6 Blk | 7/7 Par
Looted Direbow
>>
Rolled 5, 5, 4, 6, 6, 1, 1 = 28 (7d6)

>>3416509
Dice are important.
>>
Rolled 3, 1, 6, 6, 3, 5, 2, 3, 5, 5 = 39 (10d6)

>>3416476
-Still bitter about the remark the teacher Tsukoyomi Hime had made against him. Sun helps the best he can in finding something that could help her struggle in the Black Forest. There must be something right?

>Rolling Dex 9+ 1 Keysmith Rank (10d6)
Sun Li-Chen
VIT:8 STR:8 DEX:9 INT:9 CHR:5 LUK:4
HP:38/38 SP:34/34 Mov:6 Eva:9 Men:7 Vis:7
Male Oceanian Archer II| Keysmith I
-Vision +2
-Range Prof. +2
(Wearing): Leftenant's Tricorn [+4SP/+1EVA] and Travelers Cloak (Green)
[Dodge] [Parry] [Step] [Adroit Fighting][Calm Beast (Dog)]
=Skirmishing= [Pavise Slam] 5SP, STR range, [Oil Slick]
=The Walk= [Sticky Fingers] 3SP
-Highway Barricade(×3/3), Rope (×3) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) (×26) Wood Bolts+2, (×9) Poison Bolts+2, (×18) Iron Bolts+4 and (×9) Silver Bolts+6
-Praetorian Arrowheads (×7) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-(×1) Bandit's Axe (7 atk, 1 parry)
-Fathers Iron Greasword (Storage)
Purse: 12 Copper coins, 2 Silver Coins, 1 Gold
Exp: 29
-1×Cleaning Stones|1×Water Bottles|1×Gauss Strips|4×Runner Eggs| 10×Art Loafs
>>
>>3416379
How do I work out how many things I can carry?

VIT 7 | STR 6 | DEX 5 | INT 8 | CHR 4 | LUK 3
HP: 36 | SP: 22 | MOV: 4 | EVA: 4 | MEN: 6
Adept Mail
Guild Lance, Guild Buckler
-Support Level 1
Second-hand Porters Bag (+10 items!)
20 copper pennies
>>
>Time to start deploying to rescue our comrades from the Fine Hats Association.
>Post your sheets if you want in.
>Security detail people might be stuck not participating, barring QM grace.
>Stay tuned, I may be interested if you have any sort of stealth ability
>>
>>3416585
"I was hoping that I wouldn't have to do anything, since this was a stealth mission you know? Guess I should have seen this coming."

Ardene
VIT 10 | STR 9 | DEX 4 | INT 7 | CHR 10 | LUK 6
HP: 62/62 | ARM: 2 | SP: 40/40 | MOV: 3 | EVA: 3 | MEN: 9
Fair Oceania Ritter V
(+5 Melee Bonus, +5 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
-Rushdown: Passive, Move into Enemy Space to Attack
-Domain: Passive, Enemies that enter melee are attacked.
-Overpower: Tap, Burn SP up to CHR to boost next attack
-Axe Skill [Skull Drive]: 3 SP Act, An attack where 6's deal Triple Successes
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% Recovery After Battle
6 Gold, 2 Copper
Gauss Strips: Stops bleeding
1x Bread
1x Spiced Water
21 EXP
>>
>>3416364
>Purchase 1 Antidote Powder for 4 Silver

>>3416585
The Overconfident One, the Strange One, the Beast Friend, and The Fool did not return.

Tap tap.

Tap.

Tap tap tap.

They were going to kill the ones who took them. It had been a while since The Shape had seen the faces.

The Shape - Brave Oceania Dark Hunter VI
VIT 8 | STR 8(7) | DEX 12 | INT 9 | CHR 7 | LUK 5
HP: 43/43 | SP: 30/30 | EVA: 10 | MEN: 8 | ARM: 2
MOV 7

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Silvered Flying Confessors (ATK 23, PRY 2, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 8
- Triple Swipe [F]: Attack 3 times

- Night Hunters
- Sheep Hunters
- Gauss Strips
- Panacea
- Antidote Powder

Reach Weapons VI
Favored Enemy VI - Demons
Dodge [A]: Double EVA, choose direction
Parry [A]: Parry vs Attack to counter
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6
Salt! [A]: 1SP for a handful of salt
Imbue [A]: 6SP INT (Fire/Ice/Lightning) to weapon, 4 turns.
>>
>>3416476
You cannot double roll. Therefore I will only count the first 11 dice.
>>
>>3416585

'I am here.'

>report in

Vit: 7 |Str: 6 |Dex 6 |Int: 7 |Chr 9 |Luk 7
HP 43/43 |SP 35/35 |Mov: 4 |EVA: 7 |MEN 8 |Arm: 3

Fair NearEast Cleric III
Cleric: +3 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hand 1: Noon and CHain (Atk+7, reach 2x3, parry 3)
Hand 2: Ignyllian Kite Shield (+3 block, +2 attack, block, bash)
Items: 2x Whitegrain Sake
Purse: 3 silver, 2 copper

Skills: Block, Parry, Zeal, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead, Sol The First Light: Face The Sun
Artes: Charging Star
>>
>>3416585
Mr. Syugou, I do believe I may be going for a walk soon. Would you care to accompany me, darling?

Fair Lindlore Quemist 3 (27 XP)
VIT 7 | STR 7 | DEX 6 | INT 8 | CHR 4 | LUK 6
HP: 30/30 SP: 26/26 MOV: 4 EVA: 7 MEN: 6
Astrix Hood: +2HP, +4SP, +1EVA
Clean Hands: 4Blunt, 2PRY, 2BLK, Aether Conductor, Double Imbue Duration, [*2 Stagger, *3 Element Ailment, *4 Shard Drop]
Prometheus Lantern: +2 POT, [Feed Ember]
Alquemikal Codex: Shade bonus to concoctions, Prep Work-Prepare concoctions equal to Q rank (3)
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
1 Gold 21 Silver 8 copper
Skills:
Rank 3 Quemist: +3 Alquemy, +3 BIO RES, +3 MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally. Range=STR, roll DEX for success.
Aide: Roll INT to remedy 1 Wound
Potency: Concoctions and mixed element spells succeed on a 3+.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
Rolled 6 (1d6)

>>3416476

The fair scholar blanched at the descriptions of the fort nodding along at the colourful cues given:
- My Brother died there
- Wasn't at the Company at the time.
-Darkspawn

" I- I see that's quite the hands on proposal, Sensei, since you detest waiting around in libraries perhaps you can also join in the expedition. We hope not to disturb the locals there. And please, do not to address me as Tsukoyomi Hime."

==

"MONSTER TO YOUR LEFT !"
Jo manages to mash the Vambie's jaw into the tree. The Bushin cut sidewise at the monstrosity while a holy arrow detonates it -

Tsukuyomi: " Wait no don't - "
The creature explodes in blue fire.

Tsukuyomi: " Ahh I was hoping for a sample but it seems that the creature displays the same properties as the Undying when exposed to spirit flame... "

Servant ?: " My Apologies my Lady, but the enemy stepped well within 8 shaku of you."

Sensei: " Hmph the help is slacking. Luckily that wayfort, can serve as a refuge from the night. We can take turns with the watch, Tsukuyomi is a deep sleeper but stirs when she hears footsteps sneaking about and- "WHO GOES THERE ? "

Milluda: Travelers from Afar ! Brave of you to Come To the Haunted woods of Ingra- Oh it's you idiots. I thought you went to Serpico to get sold off or something

Sensei: Stay back ! An apparition-

Tsukuyomi: Wait ! You know each other ? Might we perhaps make use of your fortress for the eve ? We come here to research the presence of the Blight. You may even join us for repast.

Milluda: . . . .

Milluda: Alright but don't tell Doglass.

That night, charred fish, some rice, and mulled berries with pickled beans was washed down with sake, deep talks about home, and firelight that seemed to cast away everyone's shadows for a brief moment.

> The Day Ends.
>>
>>3416585
I'll be there, but please note it's as a prisoner
[R]Ser Arx Brave Ignyllian Ritter 3
HP: 63/63 | SP: 20/20
VIT 9 | STR 8 | DEX 3 | INT 5 | CHR 4 | LUK 3
MOV: 2 | EVA: 3 | MEN: 5 | VIS: 5 | ARM: 5
Iron Sentry Armor (+20HP, 3 Armor, -1MOV)
Iron Barbut: +5 Hp +1 Arm -3 SP
Iron Weave undershirt: +1 arm -3 SP
Marching Grieves:+4 hp -3 SP
(All gear already in stat block)
Silver Duelist Estoc +6 Atk, +4 Parry, 2 reach, Lunge (move 1 and attack)
Patrol Club +6 crush attack, +3 Block, +1 parry, Non lethal
Bread x2
Gauss strips x2
Water x2
Runner eggs x2
Bacon block x2
Block (14), Parry (8), +3 melee. +3 Parley
Domain: enemies that enter melee are attacked
1 gold 1 silver | xp: 3
>>
>>3416585
"Resident earth-shaker and hole-maker reporting in," offers Tress who then brandishes a pickaxe in hand. "This might aide someone who's able to put it to use as well."

Tress Artier {Fair Ignyllian 1Wyzhatt [2Mystic]}
[HP: 20/20 | SP: 32/32]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 11 | LUK 4]
[ MOV: 4 | EVA: 5 | MEN: 10 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Spirits (0/4)+
=Carried= (1g, 3s, 9c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Piece
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (7/10 sips +6SP)
• Pickaxe

<+Skills+> [29xp]
+Dodge+ +Draw Element+ +Spellcraft 1+ +Spellsaver*+ +Spellsupport+ +Spirit Lore 2+ +Touchedt+
<=Spells=>
=Drain Touch= [2SP*/or/Darc] Saps SP from target.<13d6>[CHR+POT+Rank]
=Earth Slide= [4SP*/or/Geo+Hydra] Tile within Vis slides three tiles.
=Ghost Steps= [3 SP* {12d6} Comp: 2 Adjacent targets walk above the ground.]
=Lunar Shift= Lux/Pyra/Aero become Darc/Hydra/Terra sprites.
=Rock Jut= [2 SP* {11d6} Range: Plane Target: Single Tile] (A Flat or Sharp rock appears with Success HP)
=Rock Launch= [2 SP* {11+RockHPd6}, Range: Touch~ Target: Bloq of Rock] (Strike a Bloq of rock to send it falling in a direction)
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 4t]
=Spirit Channel= [Boost an Element's POT w/ matching spirit. +CHR]
=Spirit Release= [Sprite held casts a known spell. Other sprite helps if additional elements are required]
>>
>>3416585
Would Cicero & Co. be present as well? We were doing a delivery.
>>
>>3416703
"Aye, Strygid-donno, at your side." The Nomad lifts his sake gourd but sighs as a man whom knew it was empty yet still hoped for one last drink regardless.

[N], Syugou, Brave Oceanian Nomad
VIT 4 | STR 9[10] | DEX 7 | INT 6 | CHR 3 | LUK 4
HP 26[28](-0) | SP 14(-0) | EVA 6 | MEN 5
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =0
Nomad [1]: + Monster Lore, + Resistance
|Equipment| Left and Right Hand Sheep Hunter
-Sheep Hunter (+12[14] Rip +5 Parry +2 Def 2 Reach *2 Limb Tear *3 Armor Ignore) [Open/Crush] [Limb Lock] [Limb Break]
-Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-Journeyman's Garb (+10 Hp +1 Str at full hp)
|Stored|
-Empty Sake Gourd
-Coins 0 Gold | 0 Silver | 48 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Monster Harvest: Extract food/materials from monsters. 1act (Luk+M.Lore)
[Open/Crush] Open or close the jaw of the Sheep Hunter 1tap
[Limb Lock]
[Limb Break] YOOOOOO!
>>
>>3416998
they would be.
>>
>>3416476
I’m ready to get this party started!
[D] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 38/38 l SP 19/19 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Magpie mask +4 HP +4 SP (included)
-Iron weave undershirt +1 ARM -3 SP (sp change included)
-Marching Greaves +4 HP 25% recovery after battle (included)
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 ATK, +1 Block, Reach 1 or 2
-Silver Night Hunters +7 ATK, Reach 3, +1 Parry
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 2sp: roll dex to perform a 3 tile slide attack
Aid 2 Clear water 1 runner eggs 1 dry loaf
*16 silver 9 copper
>>
>>3416585
>Posting my full sheet with everything I have just before the mission

Wertrar

Brave Male Keysmith I | Occeanian Archer III

VIT:7 STR:7 (5+1+1) DEX:9 (7+1+1) INT:6 (5+1+1) CHR:5 LCK: 6 (5+1)
- - - - - - -
HP: 34/34 (28+6) SP:28/28 (24+4-4+4) MOV:6 (6) EVA:10 (8+1+1) MEN:6 VIS:8 ARM:1

Weapon: Tier 1 Silver Confessors (DMG: DEX+5,parry +2, shade vs undead)
Head:Leftenant's Tricorn (+4 sp, +1 EVA)
Armor: Traveler's Cloack (+ 6 HP, +4 SP, +1 EVA)
Under: Iron Weave Undershirt (+1 ARM, -4 sp)


Inventory:
-Tier 1 Direbow (RNG 9, DMG: DEX+5, Reload 1 act/turn ending)
-x30 wood bolts (+2 atk)
-x20 iron bolts (+4 atk)
-Tomahak (-1str, +6 atk)

Skills:
-God's Arrow
-Step (tap, move 1)
-Pavise Slam
-Oil Slick
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Triple shot (4sp, fires all arrows in hand)
-Dire Strike (4 sp, Bound or Dropped targets take double damage)
-Hound training

Exp: 83

Store:
-x75 Fresh Arrows (+2 atk)
-x18 Bodkin Arrows (+2 atk, AP on 1 match)
-Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)
-Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2,16d6)
-9 silver and 1 copper
>>
>>3416585
>Posting sheet and kindly wait to get rescued


Evergreen, Brave Oceanian Ritter
VIT 9 | STR 9 | DEX 8 | INT 6 | CHR 7 | LUK 6
HP: 60/60 | SP: 26/26 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 10 silver 1 gold | 104 Exp

Squire II: +2 Support Bonus / Ritter II:+2 Melee +2 Parley
-Sword Prof III
-Gang Up
-Run
-Domanin
-Rushdown
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [Silvered Knight LongSword] +7 Atk, +4Parry, [Silver], [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Lodestoned Ingram Blade] +6 Ripping +1 Block, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
>>
>>3416585
Oh? Fighting already? No hanging around with you lot, I like that.

Simone
VIT 7 | STR 4 | DEX 5 | INT 7 | CHR 4 | LUK 3
HP 32/32 | SP 22/22 | MOV 4 | EVA 4 | MEN 6 | ARM 0
Fair Oceanian Squire 1
+1 Support Bonus

Equipment:
RHand - Guild Lance: +2 ATK 2 Reach *2: DMG +2 *3: "Back!"
LHand - Guild Buckler: +1 Block +2 Parry DMG: BLNT
Armour - Adept's Mail: +10 HP

Bag: 3 Silver

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
- Dodge: Double Eva. Choose Direction. 1 Act
Exp: 0
>>
>>3417393
>>3416778
>>3417404
Pacing, pacing, pacing back and forth in the cell, Tovani moved like a bird operating on particularly high class stimulants.

" Okay - so I admit, my plan had some flaws "

Punch the wall, punch the wall, punch the wall again, quietly curse, change hands, punch again.

"But you all did your best and, honestly, I'm proud of you. You did well. If anything it's my fault for, err, accidentally blowing up that apple cart but, sorry, in the heat of the moment I just felt threatened "

Pace. Punch. Pace. Punch. Pace. Collapse against the wall and quietly shake for a minute trying desperately not to cough. If she didn't cough she didn't see blood mixed with the tiniest flecks of wood. And if there was no wood and no catch as lungs brushed against slowly growing roots, then there was NO PROBLEM.

" But, and I say this with all the love in my shattered heart for you all - if I don't get out of this cell I am going to go absolutely spare.

I. Have. Places. To Be. I have books to read! I have something I need to solve and this is NOT helping!

So, gentlemen, here is what I propose as an escape plan..."
>>
>>3416585

"The smiths will have to wait, we have some crownless friends of ours to save!" Tabatha looks around the group of unfamiliar faces. "Tovani isn't here...Oh." She pouts.

Tabatha, Fair Oceanian Archer II
HP: 29/29 | SP 20/20
VIT 6 | STR 6 | DEX 8 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 7 | MEN 3 | VIS 7

Inventory: 0g, 2s, 0c
[Hands] x2 Predatorian Arrowheads: 10RNG, Melee: 12ATK | Thrown: 14ATK, *2: Ripping, *3: Tendon Cut, Pin
[Body] Skirmishers Padded Tunic: +5HP, +1MOV
- x4, Predatorian Arrowheads
- 10/10, Artisinal Loaf: +Fed, +2HP per meal, week
- 10oz, Sea Salt: Consumable, Corpses are buried, Meat becomes salty
- Gauss Strips: Stops bleeding
- Antidote Powder: Cures poison, prevents more poison that day

Skills: +2VIS, +2RNG Prof., 20xp
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Oil Slick: Jar of oil is thrown creating a 3x3 puddle.
Dodge: Double EVA, Choose direction. ACT.
Step: Move one tile standing. TAP.
Adroit Fighting: Use DEX instead of STR.
>>
>>3416585
"..."

Thorn
Fair Oceanian Duelist I
VIT 5 | STR 2 | DEX 7 | INT 3 | CHR 5 | LUK 1
HP 22/22 | SP 24/24 | MOV 4 | EVA 4 | MEN 4
Rapier (+5 Prc/Sla, +5 Parry, Lunge, *2 Int Down *3 Armor Ignore)
Carving Dagger (+4 Sla, +2 Parry, *2 Bleed, *3 Tendon Cut)
House Colours (+6 HP, +4 SP)
1 gold, 72 Silver
Favored Weapon (Swords)
Adroit Fighting
Parry
Dodge
Block
>>
>>3417615
First he was lost in the woods. Scavenging and surviving scores of undead.
Then he was embroiled in taking a fort, the Nexus of the very scourge he was assailed by. He even died in the attempt.
His only respite thus far has been the fair lady with whom he laid.
Arx wasn't afraid of death, it's why he offered to do what he did, but there was no glory in this, and a child lost.
Certainly there was no fair ladies.
Well, besides the one speaking to him, but that was a cell away. Wait, can one incessantly mentioning brain spiders be fair? This place was getting to him.
He needed to get back to her....and some more gold.
"Aye. Once again, you will have all that I am. I shan't fail you again Tovani"
>>
>>3416364

>Take the 3 gold from the smith, better get something now then risk nothing later, we're not falling for the Serpico way.
>>
>>3418730
I see. To grasp what is in one's hands. To take what is there, and see reality on its own terms.

These must be the lessons that drive you, I have learned many things.

> The Eastern Trade has heard of your exploits. +1Rep
> The Guild Federation had to confirm that you were willing to accept an underpay and affirms you that they can work something out with them. +1Rep
>>
>>3417615
>>3417693
Wertrar woke up from his from the quick nap he was taking in the cell while Tovani was talking. The archer felt a bit relieved by her words, but a bit guilty at the same time. It wasn’t her fault that the plan had failed, everybody had tried but, sometimes, luck is just not on your side.

“Hey, don’t say that, Tovani. We are team and we are in this together. Whether we win or we fuck up, so don’t put all the weight on your shoulders”. Then he pushed Biscuit a bit, making the dog approach the bars of Tovani’s cell to try and reach her. “Go, boy, go make her a bit of company. She needs it now more than me”. As the houndmaster had observed during his life, dogs could actually have amazing effects on people who were under too much stress, even if it was only temporary. Plus it would be kind of funny to watch Tovani’s reaction if Biscuit licked her face.

“I’m all ears, Tovani. Let’s plan something to get out of here as fast as we can, our friends are waiting for us”
>>
>>3418948

Good luck on your endeavor, don't let the Notary bite'ya.

>>3417651
>>3417319
>>3417631

Alright, I took the money, and we can discuss the finer details of taking a smaller pay to avoid a greater loss when we get back with the other mercs, let's make haste I'd hate to stay here too long. I hate this city.
>>
Rolled 4, 4, 1, 6, 2, 2 = 19 (6d6)

>>
>>3418948
>>3418960
"A good end in my books."
>>
>>3416585

Cicero
Footman 5

Vit 5/Str 3/Dex 9/Int 5/Cha 10/Luk 6
Hp 30/30, Sp 34/34, Mov 6, Eva 12, Men 8

Silver Fool's Ruler [+2 Pot:Perform, +4 Atk, +5 Parry, +1 Block, Silver]
Fool's Cap [+4 Hp, +2 Eva, +4 Sp]
Stalker' Coat [+10 Hp, +2 Eva]

Acrobat [Dex+Str can be used for jumping,climbing,tumbling,grappling]
Dodge - Double Eva
Parry - Roll Parry vs Attack to Counter
"Provoke" - Provoke someone with CHA+Perf vs Mental to Enrage -2sp-
"Shift Blame" - Transfer aggro to another target
"Sausage Toss" - Target is interupted, but gains sausage! -1 tap, 3sp, Dex Rng-
"Boast" - 3 Sp/ or spirits : Target loses Fear, gains Perform bonus to Actions. Target is marked
"Make up steal" - Copy someone's appearence, faceless victims get yours! - 6sp/or their face!-
>>
>>3416585

>Traveler's Cloak (+6HP, +4SP, +1Eva -Main Body Item) goes into Company Stores

F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6/7-1 | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
1xPorter's Bag (+10 Carry, 5Cap Body)

Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)
LH: Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6
RH: 1x Predatorian Arrowhead (Str+2 Rng, +4Atk, 2*Ripping, 3*TendonCut, Pin)

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Str+Parry vs Atk to Counter)
-Dodge (x2Eva)

Carry 7+10
1xPorter's Bag (+10 Carry, 5Cap Body)
3sp 9cp
Dirk (2atk Slash, +4 Parry)
1x Pyras Shard
3x Predatorian Arrowheads (Str+2 Rng, +4Atk, 2*Ripping, 3*TendonCut, Pin)
PickAxe (4HvyPrc, +1Shade vs Armor/Stone, Mine 2SP, Break 4SP)
(Space for 10 more)

Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6, Containing:
1x Gauss
1x Bottle of Water (10 Sip Capacity ea.)
3x Cleaning Stone (Cleans a water source)
10x Cleaning Stones
10x Cleaning Stones
2x 9T Rope

62/320 Exp.(Level48/56/64(Next64)/FavoredWeapon10/Aide25/BodyCarry25/Run30)
>>
we can begin once a roster's been put together.

>is it time ? Im not sure if today's the day due to timezones
>>
File: Pumpkin_Scholar03web.png (188 KB, 792x874)
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Considering it's the middle of the week for all intents and purposes, game will begin in earnest in 2 hours on a daily timer. However fast phases may pick up on Friday Night EST.

> Daily phases will begin tonight.
>>
>>3416585
>Mine own stats

=====
VIT 7 | STR 7 | DEX 8 | INT 10 | CHR 5 | LUK 5
HP: 51/51 | ARM: 0 | MAGDEF: 2 | SP: 28/28 | MOV: 5 | EVA: 9 | MEN: 8
Brave Lindlore Wyzhatte I/Darkhunter IV
- Favored Enemy: Midian IV
- Salt / Slide / Dagger Throw / Imbue Element (Fire) / Whip Prof.
- Draw Element / Rock Jut (11d6 cast; requires Draw Element)
- Assail
Scholomance Hat (HP +4, SP +4, MAGDEF +2)
Stalker's Coat (HP +10, EVA +2)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Silvered Sapping Wire (RNG 10, ATK 15, PAR 13, Taut 18d6; Undead Bane)
- Anchor Point / Taut / Hook & Pull / Entangle
Silvered Night Hunters (Reach 3, ATK 19, PAR 13; 3* Bleed, 4* Limb Rip; Undead Bane)
- Hook & Slash / Hook & Pull / Saturn Slash
Sage Branch (Reach 2, ATK 13, PAR 13; +1 Earth, +2 Aer)
Bandages
Panacea
Lumis Chalk
6s 4c
16 XP
>>
Rolled 5, 2, 2, 1, 5, 6, 2, 4, 3, 6, 1, 3, 6, 5, 3, 6, 1, 6, 3, 2 = 72 (20d6)

>>3416364
Becoming real dont mind me~
>>
>>3421546
>2nd Set
>Male Ignyllian
>Keysmith
VIT:3 STR:7 DEX:6 INT:4 CHR:4 LUK:6
HP:26/26 SP:18/18 Mov:4 Eva:7 Men:4 Vis:5 (Male Ignylian)
Keysmith I
《Wearing》: Travelers Cloak
-Weapon: Marder Gloves, Shark Bite
{The Walk}
-[Lockpick]
=Skills=
[Dodge][Parry]
>>
>>3419154
>Put Ignyllian Mail (+10HP, 2Armor, -1Eva) into Company Stores
>Purchase Burmished Leather Armor (+10HP, 1Armor, -1Eva)
>9cp left

F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6/7-1 | MEN: 6

Burmished Leather Armor (+10HP, 1Armor, -1Eva)
1xPorter's Bag (+10 Carry, 5Cap Body)

Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)
LH: Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6
RH: 1x Predatorian Arrowhead (Str+2 Rng, +4Atk, 2*Ripping, 3*TendonCut, Pin)

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Str+Parry vs Atk to Counter)
-Dodge (x2Eva)

Carry 7+10
1xPorter's Bag (+10 Carry, 5Cap Body)
9cp
Dirk (2atk Slash, +4 Parry)
1x Pyras Shard
3x Predatorian Arrowheads (Str+2 Rng, +4Atk, 2*Ripping, 3*TendonCut, Pin)
PickAxe (4HvyPrc, +1Shade vs Armor/Stone, Mine 2SP, Break 4SP)
(Space for 10 more)

Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6, Containing:
1x Gauss
1x Bottle of Water (10 Sip Capacity ea.)
3x Cleaning Stone (Cleans a water source)
10x Cleaning Stones
10x Cleaning Stones
2x 9T Rope

62/320 Exp.(Level48/56/64(Next64)/FavoredWeapon10/Aide25/BodyCarry25/Run30)
>>
File: House_Of_Roads_Turn01A.png (3.03 MB, 2508x1771)
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Act Phase
https://www.youtube.com/watch?v=hZZ0MJgxjsM

The day was cloudy, the sands kicked up in our favor as we approached from the west we were lucky to find the back of the building facing us..

>Act Phase - Plan your move.

Prisoners - Talk amongst yourselves. Lest the enemy find out details of your plan.
>>
>>3421796
Move east two, north one hook and pull on to bolder in the middle of shit pool

[D2] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 38/38 l SP 19/19 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Magpie mask +4 HP +4 SP (included)
-Iron weave undershirt +1 ARM -3 SP (sp change included)
-Marching Greaves +4 HP 25% recovery after battle (included)
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 ATK, +1 Block, Reach 1 or 2
-Silver Night Hunters +7 ATK, Reach 3, +1 Parry
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 2sp: roll dex to perform a 3 tile slide attack
Aid 2 Clear water 1 runner eggs 1 dry loaf
*16 silver 9 copper
>>
>>3421796
"So....how long have you been in these slave pens? It's my first day "

[R]Ser Arx Brave Ignyllian Ritter 3
HP: 34/34 | SP: 26/26
VIT 9 | STR 8 | DEX 3 | INT 5 | CHR 4 | LUK 3
MOV: 3 | EVA: 3 | MEN: 5 | VIS: 5 |
>Slave stuff equipped
>>
>>3421796
>deploy
HP 20/20 | SP 7/21 | MOV 5 | EVA 6 | MEN 8+3(11)
VIT 5 | STR 5 | DEX 7 | INT 10 | CHR 5 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 2- +2 Spellcraft, +2 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Midian Blood
Succor(10, Coagulant)
5 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.
Lingua Somnus- The language of the sleeping ones whose memory witnessed the end. (Astra)

Sacred Geometry-

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
File: ih_3_4_intro.png (1.84 MB, 1536x1058)
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Please note what appears to be the closest entrance, as well as the possible dung-related hazards circled in red and yellow.
>>
Rolled 3, 3, 6, 6, 5, 4, 3 = 30 (7d6)

>>3421820
>Rolling parlay (Cha 4+ Parlay 3)
>>
>>3421817

You need to denote your actions with '>' so it green texts, as well as separate them.

>move whatever
>action whatever

followed by your stat block for example
>>
>>3421828
>Move east two, north one hook
>pull on to bolder in the middle of shit pool
>>
Rolled 5, 4, 4, 2, 1, 6, 5, 6, 6, 4, 5, 3, 2, 2, 5, 1, 4, 2, 2 = 69 (19d6)

>>3421796
>-Terra Spirit Call from current tile
>Draw Element from tile E [+11d6]
>Flat Rock Jut S1 E4 to extend as a footbridge East [8d6]

Tress takes a fist full of dirt and whispers a deaf word into her palm, the sprite rising out of the clump before her other hand reaches towards nearby soil adjacent to her, grabbing a flowing essence of magick into her palm. Throwing the gripped element into the soil where she just awakened the sprite, and with a finger dancing like a baton she points eastward as a stone leaps from their platform towards an eroded column in the water. "Lessons learned, but the task remains."

Tress Artier {Fair Ignyllian 1Wyzhatt [2Mystic]}
[HP: 20/20 | SP: 28/32]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 11 | LUK 4]
[ MOV: 4 | EVA: 5 | MEN: 10 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Spirits (1/4)+ +Terra+
=Carried= (1g, 3s, 9c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Piece
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (7/10 sips +6SP)
• Pickaxe

<+Skills+> [29xp]
+Dodge+ +Draw Element+ +Spellcraft 1+ +Spellsaver*+ +Spellsupport+ +Spirit Lore 2+ +Touchedt+
<=Spells=>
=Rock Jut= [2 SP* {11d6} Range: Plane Target: Single Tile] (A Flat or Sharp rock appears with Success HP)
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 4t]
>>
>>3421835
12 successes, match 1
Finally, some good rolls.
>>
>>3421796
"What the-? Who are these clowns?? The Uncrowned?? Well I dont know why your all here but good luck in whatever your trying to do..."-Grant in his innerself

>[Climb] Down the Cliff safely and Silently
>-Remind myself how stealth works...
>Move STEALTHFULLY [4 East] towards the corner of the wall

VIT:3 STR:7 DEX:6 INT:4 CHR:4 LUK:6
HP:26/26 SP:18/18 Mov:4 Eva:7 Men:4 Vis:5 (Male Ignylian)
Keysmith I
《Wearing》: Travelers Cloak
-Weapon: Marder Gloves, Shark Bite
{The Walk}
-[Lockpick]
=Skills=
[Dodge][Parry]
>>
>>3421796

"Slow and steady gets the job done." Tabatha whispered to herself.

>-Step E
>Climb down
>-Step N
>Overwatch Throw Preadotrian Arrowhead 6E, 1S: 14ATK ( (8DEX+4)+2PROF )

Tabatha, Fair Oceanian Archer II
HP: 29/29 | SP 20/20
VIT 6 | STR 6 | DEX 8 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 7 | MEN 3 | VIS 7

Inventory: 0g, 2s, 0c
[Hands] x2 Predatorian Arrowheads: 10RNG, Melee: 12ATK | Thrown: 14ATK, *2: Ripping, *3: Tendon Cut, Pin
[Body] Skirmishers Padded Tunic: +5HP, +1MOV
- x4, Predatorian Arrowheads
- 10/10, Artisinal Loaf: +Fed, +2HP per meal, week
- 10oz, Sea Salt: Consumable, Corpses are buried, Meat becomes salty
- Gauss Strips: Stops bleeding
- Antidote Powder: Cures poison, prevents more poison that day

Skills: +2VIS, +2RNG Prof., 20xp
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Oil Slick: Jar of oil is thrown creating a 3x3 puddle.
Dodge: Double EVA, Choose direction. ACT.
Step: Move one tile standing. TAP.
Adroit Fighting: Use DEX instead of STR.
>>
Rolled 5, 5, 4, 1, 5, 6, 2, 3, 4, 2, 1, 2, 2 = 42 (13d6)

>>3421796
Get ready, Mr. Syugou.
>Concoct Fortifica (13d6, successes on 2+)
>Concoct Fortifica (13d6, successes on 2+)
Fair Lindlore Quemist 3 (27 XP)
VIT 7 | STR 7 | DEX 6 | INT 8 | CHR 4 | LUK 6
HP: 30/30 SP: 26/26 MOV: 4 EVA: 7 MEN: 6
Astrix Hood: +2HP, +4SP, +1EVA
Clean Hands: 4Blunt, 2PRY, 2BLK, Aether Conductor, Double Imbue Duration, [*2 Stagger, *3 Element Ailment, *4 Shard Drop]
Prometheus Lantern: +2 POT, [Feed Ember]
Alquemikal Codex: Shade bonus to concoctions, Prep Work-Prepare concoctions equal to Q rank (3)
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 3 Quemist: +3 Alquemy, +3 BIO RES, +3 MAG Lore
Parry, Dodge, Nancy Toss
Aide: Roll INT to remedy 1 Wound
Potency: Concoctions and mixed element spells succeed on a 3+.
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
Rolled 6, 1, 1, 6, 3, 2, 4, 3, 5, 6, 6, 1, 3 = 47 (13d6)

>>3422171
>Roll for second concoction
>>
Rolled 2, 3, 1, 5, 4, 5, 5, 2, 6 = 33 (9d6)

>>3421796
>Check if my chains can be broken with brute force [str9]
>Ask the other prisoner if he has seen a kid bound to be sold, his father is looking for him


Evergreen, Brave Oceanian Ritter
VIT 9 | STR 9 | DEX 8 | INT 6 | CHR 7 | LUK 6
HP: 36/36 | SP: 32/32 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 0
Vis: 5 | 10 silver 1 gold | 104 Exp

Squire II: +2 Support Bonus / Ritter II:+2 Melee +2 Parley
-Sword Prof III
-Gang Up
-Run
-Domanin
-Rushdown
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
>>3421796
>Wake up {deploy}
>Check what level my SP is at [out of 45]
>Check what level my HP is at [out of 30]
>Did they take all our gear?

"It's coppers in your pockets!", they sang
But blisters on my feet
"A day'll brings war and wages!"
But months could bring release
There's a road that they are walking
This road that they are walking
A road that leads them down to graves so deep

I'm stuck in cells, in holding
Waiting quietly, in peace - in peace
The dogs are large, foreboding
And the apples have all ceased
Released.

>>3422174
>>3421820
Ser Arx, Ser Green
It would so seem
That the apples are gone and time is mean
Rashinen promised me a pay a day
Which cannot be paid in cells, in cells

They took my pride, took my clothes
Your lack of gear your honour shows
I propose: A riot
Yes, a riot

But how do we get out?

HP: 14/30 | SP: 22/45
VIT 9 | STR 5 | DEX 8 | INT 10 | CHR 10 | LUK 8
MOV: 5 | EVA: 8 | MEN: 13
Vis: 5
>>
File: Roadhouse Prison Blues.png (3.98 MB, 2508x1771)
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There had to be a way a way way away.

>>3418955
"psst. Psst, Wertrar. The guards. C-can you steal a key? If I get their attention?"
>>
>>3422174
>>3421826
"We can do this. We. . . We just have to think of something. Arx, Evergreen, can either of you grab a guard if they come close enough?"
>>
>>3421796
"Damn clowns, if I wanted to be put in chains and work as a slave and would have stayed in my village, working in the fields until my damn last breath. It's time we try to get out of here." Wertrar faced their companions and went on.

"Listen closely, friends, we must act carefully and stealthy. I'll try to get us out of this cell and these chains by forcing their locks and calm those dogs so they don’t harm us. If we can manage to get out, we should seek the place where they keep our weapons and armors and try to retrieve them. Then we can find Biscuit and get out of here” The archer then looked to the magician in the other cell.

“Tovani, you are the ace up our sleeve, but I’m not sure how much can you use you magic and endure it under these conditions. What do you say? How many arrows do you have left in your… uh… magic quiver…? Well, how many magic things can you do to help us to get out of here?”


>Examine the locks in the cell and the chains to see if I could pick them (Maybe roll int+keysmith? I'm not sure so I'll leave it for the GM)
>[Calm] the dog in front of the cell using Hound Training and try to befriend him (Maybe roll dex + hound training? I'm not sure so I'll leave it for the GM)

Wertrar

Brave Male Keysmith I | Occeanian Archer III

VIT:7 STR:7 (5+1+1) DEX:9 (7+1+1) INT:6 (5+1+1) CHR:5 LCK: 6 (5+1)
- - - - - - -
HP: 14/28 (28) SP:12/24 (24) MOV:6 (6) EVA:10 (8) MEN:6 VIS:8 ARM:1

Skills:
-God's Arrow
-Step (tap, move 1)
-Pavise Slam
-Oil Slick
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Triple shot (4sp, fires all arrows in hand)
-Dire Strike (4 sp, Bound or Dropped targets take double damage)
-Hound training
>>
>"I'm an expert at breaking out of prisons and such, however I'm currently outside, I propose a break in!"
>Move 6S 1E

Cicero
Footman 5

Vit 5/Str 3/Dex 9/Int 5/Cha 10/Luk 6
Hp 20/20, Sp 34/34, Mov 6, Eva 10, Men 8

Silver Fool's Ruler [+2 Pot:Perform, +4 Atk, +5 Parry, +1 Block, Silver]
Fool's Cap [+4 Hp, +2 Eva, +4 Sp]

Acrobat [Dex+Str can be used for jumping,climbing,tumbling,grappling]
Dodge - Double Eva
Parry - Roll Parry vs Attack to Counter
"Provoke" - Provoke someone with CHA+Perf vs Mental to Enrage -2sp-
"Shift Blame" - Transfer aggro to another target
"Sausage Toss" - Target is interupted, but gains sausage! -1 tap, 3sp, Dex Rng-
"Boast" - 3 Sp/ or spirits : Target loses Fear, gains Perform bonus to Actions. Target is marked
"Make up steal" - Copy someone's appearence, faceless victims get yours! - 6sp/or their face!-
>>
>>3422366
>Just to clarify the first roll maybe should be INT(5)+keysmith(1)=7d6 and the second maybe DEX(9) to use Hound Training.
>>
>>3416692

>move 3 N

Vit: 7 |Str: 6 |Dex 6 |Int: 7 |Chr 9 |Luk 7
HP 43/43 |SP 35/35 |Mov: 4 |EVA: 7 |MEN 8 |Arm: 3

Fair NearEast Cleric III
Cleric: +3 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hand 1: Noon and CHain (Atk+7, reach 2x3, parry 3)
Hand 2: Ignyllian Kite Shield (+3 block, +2 attack, block, bash)
Items: 2x Whitegrain Sake
Purse: 3 silver, 2 copper

Skills: Block, Parry, Zeal, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead, Sol The First Light: Face The Sun
Artes: Charging Star
>>
>>3421796
"Let's go, before those slavers get any funny ideas."
>Move SSS
>Move SSS

Ardene
Fair Oceania Ritter V
HP: 62/62 | SP: 40/40 |
VIT 10 | STR 9 | DEX 4 | INT 7 | CHR 10 | LUK 6
MOV: 3 | EVA: 3 | MEN: 9 | ARM: 2 | VIS: 5

Equipped
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (6g,2c)
Gauss Strips: Stops bleeding
1x Bread
1x Spiced Water
>>
>>3421796

"Ah, I finally made it! I kept getting so turned around in Serpico, it's a miracle I made it out!"

>Deploy

Qsitina
Fair, Near East, Cleric 2
HP: 30/30 | SP: 34/34
VIT 6 | STR 4 | DEX 5 | INT 5 | CHR 10 | LUK 3
MOV: 4 | EVA: 3 | MEN: 8| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Block, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
Gaia's Mercy- 3sp, self, gain atk equal to damage blocked

Bag:
8 copper
2 Bottles Water 8/10

xp 81
>>
>>3421796
Alright then, front door it is.

>move 4N
[Climb] down cliff N

Simone
VIT 7 | STR 4 | DEX 5 | INT 7 | CHR 4 | LUK 3
HP 32/32 | SP 22/22 | MOV 4 | EVA 4 | MEN 6 | ARM 0
Fair Oceanian Squire 1
+1 Support Bonus

Equipment:
RHand - Guild Lance: +2 ATK 2 Reach *2: DMG +2 *3: "Back!"
LHand - Guild Buckler: +1 Block +2 Parry DMG: BLNT
Armour - Adept's Mail: +10 HP

Bag: 3 Silver

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
- Dodge: Double Eva. Choose Direction. 1 Act
Exp: 0
>>
Rolled 3, 6, 3, 5, 1, 5 = 23 (6d6)

>-With correct tag this time
>-I'm either wearing a scholomance hat or else no hat at all
>Draw rune on ground 1S with chalk
>Draw Earth element from rune

"Time to practice some fundamentals..."

=====
VIT 7 | STR 7 | DEX 8 | INT 10 | CHR 5 | LUK 5
HP: 51/51 | ARM: 0 | MAGDEF: 2 | SP: 28/28 | MOV: 5 | EVA: 9 | MEN: 8
Brave Lindlore Wyzhatte I/Darkhunter IV
- Favored Enemy: Midian IV
- Salt / Slide / Dagger Throw / Imbue Element (Fire) / Whip Prof.
- Draw Element / Rock Jut (11d6 cast; requires Draw Element)
- Assail
Scholomance Hat (HP +4, SP +4, MAGDEF +2)
Stalker's Coat (HP +10, EVA +2)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Silvered Sapping Wire (RNG 10, ATK 15, PAR 13, Taut 18d6; Undead Bane)
- Anchor Point / Taut / Hook & Pull / Entangle
Silvered Night Hunters (Reach 3, ATK 19, PAR 13; 3* Bleed, 4* Limb Rip; Undead Bane)
- Hook & Slash / Hook & Pull / Saturn Slash
Sage Branch (Reach 2, ATK 13, PAR 13; +1 Earth, +2 Aer)
Bandages
Panacea
Lumis Chalk
6s 4c
16 XP
>>
>>3421796
The Shape liked clowns. Their faces were bright and colorful, and their songs soared and dove like birds in a headwind. More amazing was that clown faces changed the faces around them to be more like clown faces. He had watched this happen many times in Serpico's narrow streets; travelers would pass a clown, the clown's face would glow and its song would surge, and the traveler would imitate the clown if only for a moment.

The Shape was fascinated.

What made clowns do this? How? Was it something about them? Something inside them? Or something inside everyone?

The Shape wanted to find out.

>Move 7S
>-Face SE
>[Dodge] 3N (20 EVA)

The Shape - Brave Oceania Dark Hunter VI
VIT 8 | STR 8(7) | DEX 12 | INT 9 | CHR 7 | LUK 5
HP: 43/43 | SP: 30/30 | EVA: 10 | MEN: 8 | ARM: 2
MOV 7

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Silvered Flying Confessors (ATK 23, PRY 2, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 8
- Triple Swipe [F]: Attack 3 times

Reach Weapons VI
Favored Enemy VI - Daemons
Dodge [A]: Double EVA, choose direction
Parry [A]: Parry vs Attack to counter
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6
Salt! [A]: 1SP for a handful of salt
Imbue [A]: 6SP INT (Fire/Ice/Lightning) to weapon, 4 turns.
>>
File: House_Of_Roads_Turn01B.png (3.2 MB, 2508x1771)
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https://www.youtube.com/watch?v=oG37VHoscBI&list=PL1B0191417CC31391&index=10&t=0s

The Swine of Roads, hogs used by nomads for waste disposal. Fattened for feed once past its 2nd summer, for after it, it becomes wild and feral, known to eat man and animal alike.
>>
(World Phase)
>>
File: House_Of_Roads_Turn02A.png (2.87 MB, 2508x1771)
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The House of Roads itself was once a sanctuary for weary road travelers. And before that a temple of unknown function. But the tower was said to have been 7 pillars high but only 2 remain and it serves as a base of debauchery for death merchants and slave traders who poach defenseless towns from scarred battlefields.

1/2
>>
File: House_Of_Roads_Turn02Ab.png (3.12 MB, 2508x1771)
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>>3424081
Act Phase
https://www.youtube.com/watch?v=BpL3UMnYjdU
>>
Rolled 2, 5, 5, 1, 5, 6, 5, 3, 6, 6, 4, 4, 5, 1, 2, 5, 1, 6, 6, 1, 5, 6, 3 = 93 (23d6)

>>3424081
The Shape saw beasts in the distance.

It had been days since he last cut something that was alive.

>[Boomerang] Confessor 4SE 3E at Warg (23 ATK, 8 RNG, Silver)
>[Boomerang] Confessor 4SE 3E at Warg (23 ATK, 8 RNG, Silver)

The Shape - Brave Oceania Dark Hunter VI
VIT 8 | STR 8(7) | DEX 12 | INT 9 | CHR 7 | LUK 5
HP: 43/43 | SP: 30/30 | EVA: 10 | MEN: 8 | ARM: 2
MOV 7

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Silvered Flying Confessors (ATK 23, PRY 2, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 8
- Triple Swipe [F]: Attack 3 times
>>
Rolled 3, 2, 6, 1, 5, 1, 6, 1, 1, 4, 4, 6, 2, 5, 1, 1, 4, 2, 2, 3, 4, 5, 5 = 74 (23d6)

>>3424118
>Second Confessor
>>
Rolled 4, 3, 6, 1, 6, 1, 2, 4, 6, 6, 5 = 44 (11d6)

>>3424090
In response to his address, Arx's cell mate slowly creeps closer with no response. Maybe he was intimidated by his knightly physique? Either way the man seems in great spirits!
"Worry not acquaintance! I may be a prisoner now, but I am a knight! My comrades and I were attempting to secure a child from this place. I fear we may be to late...unless he was referring to you and simply used terms such as boy. You haven't seen any have you? Something about your face makes me think you as the sort that would get along with children. Hold on I believe I hear my friend getting mauled"
>Open door
>Move north 1
>Wap Warg on nose
"Shame on you He is merely testing his bonds!"
>Move south 1 East 1
"Where were we friend?"

[R]Ser Arx Brave Ignyllian Ritter 3
HP: 17/17 | SP: 13/13
VIT 9 | STR 8 | DEX 3 | INT 5 | CHR 4 | LUK 3
MOV: 3 | EVA: 3 | MEN: 5 | VIS: 5 |
>>
Rolled 3, 2, 2, 2, 3, 6, 2, 6, 3 = 29 (9d6)

>>3424090
>Move 1S 3E
>-Terra Spirit Call
>Flat Rock Jut E3, extend bridge E (because it appears to end just shy of connecting) [9d6]

"Merely a pebble shy to commence a hearty step," the mystic resolves while on approach. She addresses the others nearby who wish to keep a high ground. "Anymore volunteers?"

Tress Artier {Fair Ignyllian 1Wyzhatt [2Mystic]}
[HP: 20/20 | SP: 24/32]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 11 | LUK 4]
[ MOV: 4 | EVA: 5 | MEN: 10 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Spirits (2/4)+ +Terra+ +Terra+
=Carried= (1g, 3s, 9c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Piece
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (7/10 sips +6SP)
• Pickaxe

<+Skills+> [29xp]
+Dodge+ +Draw Element+ +Spellcraft 1+ +Spellsaver*+ +Spellsupport+ +Spirit Lore 2+ +Touchedt+
<=Spells=>
=Rock Jut= [2 SP* {11d6} Range: Plane Target: Single Tile] (A Flat or Sharp rock appears with Success HP)
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 4t]
>>
>>3424090 >>3421839

Tabatha looks at the giant boar and over to the Dark Hunter perched on the rock. She then looks over to the Keysmith ahead.
"Psst. Hey Thie-smith. I think the pig's attention is on our Dark Hunter up above. I'm Tabatha by the way." She whispers.
"Wait don't these things have a good sense of smell?" She mumbles to herself.
>>
>>3424090
>>3422171
"Aye, Strygid-donno. I shall see about facing that beast. Mind you don't come down, by the smell, I assume it to be the hog's shitpit as well."
>>Hop down into the shitpit Moving 3 East
>>-Open Jaw
>>Overwatch with Sheep Hunter NE 24(Str 10+ Wpn 14)

[N], Syugou, Brave Oceanian Nomad
VIT 4 | STR 9[10] | DEX 7 | INT 6 | CHR 3 | LUK 4
HP 26[28](-0) | SP 14(-0) | EVA 6 | MEN 5
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =0
Nomad [1]: + Monster Lore, + Resistance
|Equipment| Left and Right Hand Sheep Hunter
-Sheep Hunter (+12[14] Rip +5 Parry +2 Def 2 Reach *2 Limb Tear *3 Armor Ignore) [Open/Crush] [Limb Lock] [Limb Break]
-Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-Journeyman's Garb (+10 Hp +1 Str at full hp)
|Stored|
-Empty Sake Gourd
-Coins 0 Gold | 0 Silver | 48 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Monster Harvest: Extract food/materials from monsters. 1act (Luk+M.Lore)
[Open/Crush] Open or close the jaw of the Sheep Hunter 1tap
[Limb Lock]
[Limb Break] YOOOOOO!
>>
>>3424090
>Move 1W, 4N
>Move 5N
>Tap Run
>Move 2N, 2E, Down(?)

F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6/7-1 | MEN: 6

Burmished Leather Armor (+10HP, 1Armor, -1Eva)
1xPorter's Bag (+10 Carry, 5Cap Body)

Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)
LH: Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6
RH: 1x Predatorian Arrowhead (Str+2 Rng, +4Atk, 2*Ripping, 3*TendonCut, Pin)

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Str+Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
File: BuddyCheatSheet.png (2.22 MB, 1567x1211)
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Going to leave this here so I don't forget.
>>
Rolled 5, 4, 5, 3, 3, 6, 1, 1, 3, 3, 1, 4, 6 = 45 (13d6)

>>3424090
>move 4S 1E
>parry E with Rapier (7 dex, 5 weapon, 1 prof= 13 dice)

Thorn
Fair Oceanian Duelist I
VIT 5 | STR 2 | DEX 7 | INT 3 | CHR 5 | LUK 1
HP 22/22 | SP 24/24 | MOV 5 | EVA 4 | MEN 4
Rapier (+5 Prc/Sla, +5 Parry, Lunge, *2 Int Down *3 Armor Ignore)
Carving Dagger (+4 Sla, +2 Parry, *2 Bleed, *3 Tendon Cut)
House Colours (+6 HP, +4 SP)
1 gold, 72 Silver
Favored Weapon (Swords)
Adroit Fighting
Parry
Dodge
Block
>>
>>3424090
>Move 5S
>Hand Succor(10, Coagulant) to Cicero.
"For anything that might ail you, friend."

HP 22/22 | SP 7/21 | MOV 5 | EVA 6 | MEN 8+3(11)
VIT 5 | STR 5 | DEX 7 | INT 10 | CHR 5 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 2- +2 Spellcraft, +2 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Stalker's Coat
Midian Blood
Succor(10, Coagulant)
5 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.
Lingua Somnus- The language of the sleeping ones whose memory witnessed the end. (Astra)

Sacred Geometry-

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
>>3424272
-Sign for: "Ok"

>>3424090
>Move 2 East (Hide in the corner of the wall)
>-Look East
>[HIDE FURTHER IN THE CORNER/SIDE OF THE WALL so the Boar cant see me]. wait for Boar to get its THICC booty out the way (Note: Can you overwatch a move action?

VIT:3 STR:7 DEX:6 INT:4 CHR:4 LUK:6
HP:26/26 SP:18/18 Mov:4 Eva:7 Men:4 Vis:5 (Brave Male Ignylian)
Keysmith I
《Wearing》: Travelers Cloak
-Weapon: |Marder Gloves|: (ATK+3, PARRY+4, [Sleeper Hold]) |Shark Bite|: (ATK+4 Ripping, PARRY+3, m2=+2 Dmg, m3=Deepcut)
{The Walk}
-[Lockpick]
=Skills=
[Dodge][Parry]
>>
>>3424090

>Move South 4
>Move South 1 East 3

Qsitina
Fair, Near East, Cleric 2
HP: 30/30 | SP: 34/34
VIT 6 | STR 4 | DEX 5 | INT 5 | CHR 10 | LUK 3
MOV: 4 | EVA: 3 | MEN: 8| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Block, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
Gaia's Mercy- 3sp, self, gain atk equal to damage blocked
>>
>>3424090
>Open the gate of our cell
>tap: step E
>Hit the dog NE in the nose (7d6+2d6 from Evergreens support) so it leaves Evergreen alone
>tap: step S and bump the other prisioner. Sorry mate.

Wertrar

Brave Male Keysmith I | Occeanian Archer III

VIT:7 STR:7 (5+1+1) DEX:9 (7+1+1) INT:6 (5+1+1) CHR:5 LCK: 6 (5+1)
- - - - - - -
HP: 14/28 (28) SP:12/24 (24) MOV:6 (6) EVA:10 (8) MEN:6 VIS:8 ARM:1

Skills:
-God's Arrow
-Step (tap, move 1)
-Pavise Slam
-Oil Slick
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Triple shot (4sp, fires all arrows in hand)
-Dire Strike (4 sp, Bound or Dropped targets take double damage)
-Hound training
>>
Rolled 5, 6, 2, 3, 2, 4, 2, 3, 2 = 29 (9d6)

>>3425507
>Rolls
>>
>>3425413
You could dodge in a direction (up to your MOV?) doubling your evasion.
>>
>>3424973
>>3422902
"Guess the team wants us to stick together, Cicero. Piss them off into running into my axe, if you don't mind?"

>>3424090
>Move SSS
>Block E with Redwood Targe and Domain with Ghaston's Dorf Axe (19 Dice for the Block, 26 Dice for the Domain)

Ardene
Fair Oceania Ritter V
HP: 62/62 | SP: 40/40 |
VIT 10 | STR 9 | DEX 4 | INT 7 | CHR 10 | LUK 6
MOV: 3 | EVA: 3 | MEN: 9 | ARM: 2 | VIS: 5

Equipped
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (6g,2c)
Gauss Strips: Stops bleeding
1x Bread
1x Spiced Water
>>
Rolled 4, 5, 3, 1, 3, 4, 1, 5, 2, 5, 3, 6, 1, 1, 6, 4, 1 = 55 (17d6)

>>3425560

"Wait we have teams? What sort of tomfoolery is this!"

>Move 1W 2S
>Provoke the big puppy E (17d)

Cicero
Footman 5

Vit 5/Str 3/Dex 9/Int 5/Cha 10/Luk 6
Hp 20/20, Sp 34/34, Mov 6, Eva 10, Men 8

Silver Fool's Ruler [+2 Pot:Perform, +4 Atk, +5 Parry, +1 Block, Silver]
Fool's Cap [+4 Hp, +2 Eva, +4 Sp]

Acrobat [Dex+Str can be used for jumping,climbing,tumbling,grappling]
Dodge - Double Eva
Parry - Roll Parry vs Attack to Counter
"Provoke" - Provoke someone with CHA+Perf vs Mental to Enrage -2sp-
"Shift Blame" - Transfer aggro to another target
"Sausage Toss" - Target is interrupted, but gains sausage! -1 tap, 3sp, Dex Rng-
"Boast" - 3 Sp/ or spirits : Target loses Fear, gains Perform bonus to Actions. Target is marked
"Make up steal" - Copy someone's appearance, faceless victims get yours! - 6sp/or their face!-
>>
File: Swordborne actions.jpg (58 KB, 480x360)
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58 KB JPG
>>3425507
>>3424139
>>3417404
>>3424090
>>
>>3425572
"Well, we've always had teams, but they're more of a suggestion. Guess command wants to make that an actual rule."
>>
Rolled 3, 3, 6, 6, 4, 2, 5, 6, 4, 5, 1, 6, 5, 3, 4 = 63 (15d6)

>>3424090
>move one east
>then hook and slash clown

[D2] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 38/38 l SP 19/19 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Magpie mask +4 HP +4 SP (included)
-Iron weave undershirt +1 ARM -3 SP (sp change included)
-Marching Greaves +4 HP 25% recovery after battle (included)
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 ATK, +1 Block, Reach 1 or 2
-Silver Night Hunters +7 ATK, Reach 3, +1 Parry
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 2sp: roll dex to perform a 3 tile slide attack
Aid 2 Clear water 1 runner eggs 1 dry loaf
*16 silver 9 copper
>>
File: PoundedStakes.png (788 KB, 1004x502)
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Rolled 6, 3, 1, 2, 2, 6, 5, 3, 1, 6, 6, 4, 1, 2 = 48 (14d6)

>>3425560 >>3425572 >>3425587
In hindsight, I should have kept it all in one color. Form your groups as you want!

>>3424090
Tabatha nods at the Keysmith's signal and looks back towards the enormous boar.
"Nice piggy. Good piggy." She breathes.

>-Step E
>Pounded Stakes - Throw a dagger 3E, 1SE hitting the tile: 14ATK ( (8DEX+4)+2PROF )
>-Step E
>Dodge 2W: EVA 14 (EVA 7*2)

Tabatha, Fair Oceanian Archer II
HP 29/29 | SP 17/20
VIT 6 | STR 6 | DEX 8 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 7 | MEN 3 | VIS 7

Inventory: 0g, 2s, 0c
[Hand1] Predatorian Arrowhead: 10RNG, Melee: 12ATK | Thrown: 14ATK, *2: Ripping, *3: Tendon Cut, Pin
[Hand2] Predatorian Arrowhead: Currently being thrown.
[Body] Skirmishers Padded Tunic: +5HP, +1MOV
- x4, Predatorian Arrowheads
- 10/10, Artisinal Loaf: +Fed, +2HP per meal, week
- 10oz, Sea Salt: Consumable, Corpses are buried, Meat becomes salty
- Gauss Strips: Stops bleeding
- Antidote Powder: Cures poison, prevents more poison that day

Skills: +2VIS, +2RNG Prof., 20xp
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Oil Slick: Jar of oil is thrown creating a 3x3 puddle.
Dodge: Double EVA, Choose direction. ACT.
Step: Move one tile standing. TAP.
Adroit Fighting: Use DEX instead of STR.
>>
Rolled 6, 5, 5, 2, 4, 6, 5, 3, 1, 6, 5 = 48 (11d6)

>>3424090

>Move WNNWS Rushdown+backstab+gangup the doggo (9str+2ritter)+shade 1
>Move 1W 3S 1W (Look NE)
>-Domain any dog entering the cell (9str+2ritter+2squire)


Evergreen, Brave Oceanian Ritter
VIT 9 | STR 9 | DEX 8 | INT 6 | CHR 7 | LUK 6
HP: 15/36 | SP: 16/32 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 0
Vis: 5 | 10 silver 1 gold | 104 Exp

Squire II: +2 Support Bonus / Ritter II:+2 Melee +2 Parley
-Sword Prof III
-Gang Up
-Run
-Domanin
-Rushdown
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 5, 3, 6, 1, 3, 2, 5, 2, 2, 2, 4, 4, 5, 6, 3 = 53 (15d6)

>Move 2N 1E
>Anchor Point building corner 5E 1N

=====
VIT 7 | STR 7 | DEX 8 | INT 10 | CHR 5 | LUK 5
HP: 51/51 | ARM: 0 | MAGDEF: 2 | SP: 28/28 | MOV: 5 | EVA: 9 | MEN: 8
Brave Lindlore Wyzhatte I/Darkhunter IV
- Favored Enemy: Midian IV
- Salt / Slide / Dagger Throw / Imbue Element (Fire) / Whip Prof.
- Draw Element / Rock Jut (11d6 cast; requires Draw Element)
- Assail
Scholomance Hat (HP +4, SP +4, MAGDEF +2)
Stalker's Coat (HP +10, EVA +2)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Silvered Sapping Wire (RNG 10, ATK 15, PAR 13, Taut 18d6; Undead Bane)
- Anchor Point / Taut / Hook & Pull / Entangle
Silvered Night Hunters (Reach 3, ATK 19, PAR 13; 3* Bleed, 4* Limb Rip; Undead Bane)
- Hook & Slash / Hook & Pull / Saturn Slash
Sage Branch (Reach 2, ATK 13, PAR 13; +1 Earth, +2 Aer)
Bandages
Panacea
Lumis Chalk
6s 4c
16 XP
>>
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Rolled 1, 4, 6, 4, 2, 4, 2, 5, 2, 5, 4, 2, 6, 3 = 50 (14d6)

And lost in a sea of black, eyes closed against the blindfold, all the silently spinning stars were still there, radiant and cold and whispering.

Of freedom and light and little coiling tendrils of possibility.

>>3424090
>Put hand on ground, attempt to draw Teras Element through touch {Draw Element: 14d6]
>--Try to slide open the door N
>Move 1N, 3E, 1S into the other cell
>--Slide the door closed? Anyway, Face North.

"Friends.
I could hear you Thinking!
Please, relieve me of this little slash of darkness.

It turns out I /cannot see/"

HP: 14/30 | SP: 23/45
VIT 9 | STR 5 | DEX 8 | INT 10 | CHR 10 | LUK 8
MOV: 5 | EVA: 8 | MEN: 13
Vis: 5
>>
Rolled 6, 3, 3, 4, 1, 2 = 19 (6d6)

>>3424090
>>3424524
Do be careful down there, dear.
>Move 2E 1N
>Nancy Toss 11 Fortifica to [N1] Syugou (6d6)
Fair Lindlore Quemist 3 (27 XP)
VIT 7 | STR 7 | DEX 6 | INT 8 | CHR 4 | LUK 6
HP: 30/30 SP: 26/26 MOV: 4 EVA: 7 MEN: 6
Astrix Hood: +2HP, +4SP, +1EVA
Clean Hands: 4Blunt, 2PRY, 2BLK, Aether Conductor, Double Imbue Duration, [*2 Stagger, *3 Element Ailment, *4 Shard Drop]
Prometheus Lantern: +2 POT, [Feed Ember]
Alquemikal Codex: Shade bonus to concoctions, Prep Work-Prepare concoctions equal to Q rank (3)
10 Fortifica
11 Fortifica
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 3 Quemist: +3 Alquemy, +3 BIO RES, +3 MAG Lore
Parry, Dodge, Nancy Toss
Aide: Roll INT to remedy 1 Wound
Potency: Concoctions and mixed element spells succeed on a 3+.
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
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" When it comes to prisoners of war, a well timed jailbreak could mean the difference between victory for the allies at the front - or suicide and in some cases, both. "

- EnemyPhase
" The pig has squealed ! Our meal has come , boys ! "


https://www.youtube.com/watch?v=rwRkRvAxNZU
>>
File: House_Of_Roads_Turn02Bb.png (3.47 MB, 2508x1771)
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> 2 of 3 cell doors were locked, however.
>>
" Soft hands. Expensive brand of sword polish. Faint smell of gold. Delicate, capable digits, slight bit of dirt under the nails to dig for treasure.

EVERGREEN.

i heard barks
evergreen did you disable the guards? Is this a rousing rescue?

I forgive you for all the times I had to reload the anti-evergreen theft crossbow!"
>>
File: House_Of_Roads_Turn03A.png (3.71 MB, 2508x1771)
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Act Phase.
Fast Phases may begin tomorrow.

" Taking advantage of this , the Finehats have placed leery merchandise in middle cells and locked their favored wares in others. A slave that has the spirit of rebellion with them is not so likely to sell well.
>>
File: House_Of_Roads_Turn03Ab.jpg (3.31 MB, 2508x1771)
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2/2
https://www.youtube.com/watch?v=l8wWa3O9cUo
>>
Rolled 4, 6, 1, 1, 3, 6, 4, 4, 6, 4, 2, 4, 3, 1, 3 = 52 (15d6)

>>3426186
"GWAHAHAHA! THINGS ARE REALLY KICKING OFF NOW FRIEND. HELP ME WREST THIS GATE! My comrades will see to you as they see to me!"
>Roll 7d6 Parley to get cellmate to become doorman (Cha + ritter 3)
>Roll 8d6 to HEAVE HO (Str)
>>
Rolled 5, 6, 1, 3, 2, 5, 5, 4, 5, 4, 5, 3, 4, 6, 4 = 62 (15d6)

>Anchor Point ground 6NE (15d6)
>-Assail (-3 SP)
>Taut (18d6)

=====
VIT 7 | STR 7 | DEX 8 | INT 10 | CHR 5 | LUK 5
HP: 51/51 | ARM: 0 | MAGDEF: 2 | SP: 25/28 | MOV: 5 | EVA: 9 | MEN: 8
Brave Lindlore Wyzhatte I/Darkhunter IV
- Favored Enemy: Midian IV
- Salt / Slide / Dagger Throw / Imbue Element (Fire) / Whip Prof.
- Draw Element / Rock Jut (11d6 cast; requires Draw Element)
- Assail
Scholomance Hat (HP +4, SP +4, MAGDEF +2)
Stalker's Coat (HP +10, EVA +2)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Silvered Sapping Wire (RNG 10, ATK 15, PAR 13, Taut 18d6; Undead Bane)
- Anchor Point / Taut / Hook & Pull / Entangle
Silvered Night Hunters (Reach 3, ATK 19, PAR 13; 3* Bleed, 4* Limb Rip; Undead Bane)
- Hook & Slash / Hook & Pull / Saturn Slash
Sage Branch (Reach 2, ATK 13, PAR 13; +1 Earth, +2 Aer)
Bandages
Panacea
Lumis Chalk
6s 4c
16 XP
>>
Rolled 3, 1, 3, 2, 1, 5, 1, 3, 4, 2, 3 = 28 (11d6)

>>3426186
>Move 2W, 3S
>Provide +3 Support
>Pin Boar with Predatorian Arrowhead (Rng6, Atk11)


F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6/7-1 | MEN: 6

Burmished Leather Armor (+10HP, 1Armor, -1Eva)
1xPorter's Bag (+10 Carry, 5Cap Body)

Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)
LH: Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6
RH: 1x Predatorian Arrowhead (Str+2 Rng, +4Atk, 2*Ripping, 3*TendonCut, Pin)

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Str+Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 5, 5, 2, 6, 4, 2, 4, 1, 5, 5, 6, 3, 4, 5, 5, 4, 5, 4, 6 = 81 (19d6)

>>3426181
Are you quite alright, Mr. Syugou? Take this, it should help, if only a little bit!
>Concoct Glaci (13d6, successes on 2+)
>Nancy Toss Glaci to [N1] Syugou (6d6)

Fair Lindlore Quemist 3 (27 XP)
VIT 7 | STR 7 | DEX 6 | INT 8 | CHR 4 | LUK 6
HP: 30/30 SP: 20/26 MOV: 4 EVA: 7 MEN: 6
Astrix Hood: +2HP, +4SP, +1EVA
Clean Hands: 4Blunt, 2PRY, 2BLK, Aether Conductor, Double Imbue Duration, [*2 Stagger, *3 Element Ailment, *4 Shard Drop]
Prometheus Lantern: +2 POT, [Feed Ember]
Alquemikal Codex: Shade bonus to concoctions, Prep Work-Prepare concoctions equal to Q rank (3)
10 Fortifica
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 3 Quemist: +3 Alquemy, +3 BIO RES, +3 MAG Lore
Parry, Dodge, Nancy Toss
Aide: Roll INT to remedy 1 Wound
Potency: Concoctions and mixed element spells succeed on a 3+.
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
Rolled 1, 5, 3, 4, 6, 5, 1, 1, 1, 4, 2, 4, 3, 1, 3, 1, 3, 4, 2 = 54 (19d6)

>>3424973
>Draw Earth Element [+11d6] from current tile
>Sharp Rock Jut N8 E6 (bump S) [8d6]
>-Hydra Spirit Call from Clear Water on self

"Poor bird," whimpers the mystic as she brushes fingers in the dirt, drawing a line into a right angle before pushing her index into the soil as a spike of slate springs from the ground beneath the cavalry's feet. "I wish no suffering upon your noble soul, but cannot allow your rider to hold boon from your stride."

Tress Artier {Fair Ignyllian 1Wyzhatt [2Mystic]}
[HP: 20/20 | SP: 20/32]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 11 | LUK 4]
[ MOV: 4 | EVA: 5 | MEN: 10 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Spirits (3/4)+ +Terra+ +Terra+ +Hydra+
=Carried= (1g, 3s, 9c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Piece
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (7/10 sips +6SP)
• Pickaxe
>>
>>3426300
2 successes, match 0
Huh...
>>
Rolled 5, 5, 3, 3, 4, 6, 1, 4, 1, 1, 2, 1, 6, 1, 4, 5, 2 = 54 (17d6)

>>3426186 >>3426241

Tabatha backs up against the wall and feels a soothing presence nearby. "Thanks for the support Squire-smith!" She says without looking back.
"Be careful and watch out for the footman in the window!"

>-Step S
>Pin Guard 5E, 2N with Predatorian Arrowhead: 17d6 ( (8DEX+4)+2RNG Prof. ) +3 Support
>-Step E
>Dodge 2E: EVA 14 (EVA 7*2)

Tabatha, Fair Oceanian Archer II
HP 29/29 | SP 17/20
VIT 6 | STR 6 | DEX 8 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 7 | MEN 3 | VIS 7

Inventory: 0g, 2s, 0c
[Hand1] Predatorian Arrowhead: Currently being thrown.
[Hand2] -
[Body] Skirmishers Padded Tunic: +5HP, +1MOV
- x4, Predatorian Arrowheads: 12RNG ( (8DEX+2)+2RNG Prof.), Melee: 12ATK | Thrown: 14ATK, *2: Ripping, *3: Tendon Cut, Pin
- 10/10, Artisinal Loaf: +Fed, +2HP per meal, week
- 10oz, Sea Salt: Consumable, Corpses are buried, Meat becomes salty
- Gauss Strips: Stops bleeding
- Antidote Powder: Cures poison, prevents more poison that day

Skills: +2VIS, +2RNG Prof., 20xp
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Oil Slick: Jar of oil is thrown creating a 3x3 puddle.
Dodge: Double EVA, Choose direction. ACT.
Step: Move one tile standing. TAP.
Adroit Fighting: Use DEX instead of STR.
>>
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>>3426300
note a limitation your spellcraft.
>>
>>3426660
With the ramp leading down (in the south) I would have figured that sets it on the same plane. If it was elevation level on the sheet that would be a different story.
>>
Rolled 2, 5, 1, 6, 1, 6, 4, 1, 4, 3, 5, 3, 3, 4 = 48 (14d6)

"Evergreen! EVERGREEN!"

>>3426186
>Bite own arm
>Draw Element {Blood, Water} from the wound {14d6}
>--Cast Flashfreeze to form a blade/shiv {14d + Element, add Teras for strength, *Polarized Water [Adds Magic]}

"T-Take this!"

HP: 14/30 | SP: 23/45
VIT 9 | STR 5 | DEX 8 | INT 10 | CHR 10 | LUK 8
MOV: 5 | EVA: 8 | MEN: 13
Vis: 5
>>
Rolled 3, 6, 4, 1, 2, 5, 3, 4, 5, 1, 5, 3, 6, 6, 1, 2, 4, 6, 1, 4, 2, 4, 5, 3, 5 = 91 (25d6)

>>3426755
>+6 Hydras, +9 Teras.
>25d6 Flashfreeze if both add.

" D-defend yourself, man! "
>>
Rolled 4, 3, 3 = 10 (3d6)

>>3426755
>>3426757
>Oh wait, Evergreen and I are both Squires
>By the Power of Friend I gain a Support Bonus of +3 in total!

>+3 on Draw.
>Converts Flashfreeze to 25d6, 1 TrueStrike
>>
>>3426186
>>3426243
"...hic Yes, I am... much better. What was that earlier, Strygid-donno? It wasn't sake but... hic, it certainly did the trick. Now let us see if I am deserving of such a doting Master!"
>>--Lose 2 sp, drunk from Fortifica +3 Def
>>Strike Boar with Sheep Hunter, aiming for the neck 24+(17m2 Glaci?)
>>-Crush
>>Overwatch Limb Break with head rolling, YOOOOOOOOOOO!
[N1], Syugou, Brave Oceanian Nomad
VIT 4 | STR 9[10] | DEX 7 | INT 6 | CHR 3 | LUK 4
HP 36[38](-0) | SP 14(-0) | EVA 6 | MEN 5
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =0
Nomad [1]: + Monster Lore, + Resistance
|Equipment| Left and Right Hand Sheep Hunter
-Sheep Hunter (+12[14] Rip +5 Parry +2 Def 2 Reach *2 Limb Tear *3 Armor Ignore) [Open/Crush] [Limb Lock] [Limb Break]
-Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-Journeyman's Garb (+10 Hp +1 Str at full hp)
|Stored|
-Empty Sake Gourd
-Coins 0 Gold | 0 Silver | 48 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Monster Harvest: Extract food/materials from monsters. 1act (Luk+M.Lore)
[Open/Crush] Open or close the jaw of the Sheep Hunter 1tap
[Limb Lock]
[Limb Break] YOOOOOO!
>>
>>3426186
>move 1W 2N
>[Climb] down cliff E

Simone
VIT 7 | STR 4 | DEX 5 | INT 7 | CHR 4 | LUK 3
HP 32/32 | SP 22/22 | MOV 4 | EVA 4 | MEN 6 | ARM 0
Fair Oceanian Squire 1
+1 Support Bonus

Equipment:
RHand - Guild Lance: +2 ATK 2 Reach *2: DMG +2 *3: "Back!"
LHand - Guild Buckler: +1 Block +2 Parry DMG: BLNT
Armour - Adept's Mail: +10 HP

Bag: 3 Silver

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
- Dodge: Double Eva. Choose Direction. 1 Act
Exp: 0
>>
Rolled 4, 3, 5, 4, 2, 5, 5, 2, 1, 4, 4, 3, 6, 6, 6 = 60 (15d6)

>>3426181
> move 5 N
> hook and pull rider off mount
[D2] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 31/38 l SP 19/19 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Magpie mask +4 HP +4 SP (included)
-Iron weave undershirt +1 ARM -3 SP (sp change included)
-Marching Greaves +4 HP 25% recovery after battle (included)
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 ATK, +1 Block, Reach 1 or 2
-Silver Night Hunters +7 ATK, Reach 3, +1 Parry
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 2sp: roll dex to perform a 3 tile slide attack
Aid 2 Clear water 1 runner eggs 1 dry loaf
*16 silver 9 copper
>>
>>3426186

>Move East 3 South 1
>Block East (8)

Qsitina
Fair, Near East, Cleric 2
HP: 30/30 | SP: 34/34
VIT 6 | STR 4 | DEX 5 | INT 5 | CHR 10 | LUK 3
MOV: 4 | EVA: 3 | MEN: 8| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Block, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
Gaia's Mercy- 3sp, self, gain atk equal to damage blocked
>>
Rolled 3, 6, 2, 2, 5, 6, 3, 5, 3 = 35 (9d6)

>>3426181
"Biscuit! You have come to our rescue! Keep biting this one, boy, we are going to get out of this!"
>Place my chains around the enemy hound's (NE from me) neck and beging to suffocate him. Rolling dex.
>Keep the preasaure up and suffocate the enemy dog. Rolling dex again.

"Hey, you, the one in the damn corner od the cell. If you want to get alive you better help us!"

Wertrar

Brave Male Keysmith I | Occeanian Archer III

VIT:7 STR:7 (5+1+1) DEX:9 (7+1+1) INT:6 (5+1+1) CHR:5 LCK: 6 (5+1)
- - - - - - -
HP: 14/28 (28) SP:12/24 (24) MOV:6 (6) EVA:10 (8) MEN:6 VIS:8 ARM:1

Skills:
-God's Arrow
-Step (tap, move 1)
-Pavise Slam
-Oil Slick
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Triple shot (4sp, fires all arrows in hand)
-Dire Strike (4 sp, Bound or Dropped targets take double damage)
-Hound training
>>
Rolled 1, 1, 5, 2, 6, 3, 3, 5, 6 = 32 (9d6)

>>3427725
>Second rolk
>>
By the way, I won't be able to be around during the fast phases, so please bot me.
>>
>>3426181
>Move 3 N, 5 E
>>
>>3426186
>-Be very mindful and careful of the spikes going through the boar and the wires (Maybe grab on the wall to move around them? Or use move to be extra careful)
>Move 1S, 3E
>Move 1E, 1S (Stay hidden behind the wall and the fence)

VIT:3 STR:7 DEX:6 INT:4 CHR:4 LUK:6
HP:26/26 SP:18/18 Mov:4 Eva:7 Men:4 Vis:5 (Brave Male Ignylian)
Keysmith I
《Wearing》: Travelers Cloak
-Weapon: |Marder Gloves|: (ATK+3, PARRY+4, [Sleeper Hold]) |Shark Bite|: (ATK+4 Ripping, PARRY+3, m2=+2 Dmg, m3=Deepcut)
{The Walk}
-[Lockpick, tap to analyze, 2SP]
=Skills=
[Dodge][Parry]
>>
>>3426181
"Haha, oh I see the appeal of this thing now. Ghaston you lucky bastard, scraping up the cash for one of these."

>Move EES
>Block E with Redwood Targe, Domain with GDA(19 Block Dice, 26 Axe Dice)

Ardene
Fair Oceania Ritter V
HP: 62/62 | SP: 40/40 |
VIT 10 | STR 9 | DEX 4 | INT 7 | CHR 10 | LUK 6
MOV: 3 | EVA: 3 | MEN: 9 | ARM: 2 | VIS: 5

Equipped
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (6g,2c)
Gauss Strips: Stops bleeding
1x Bread
1x Spiced Water
>>
>>3423203
>>3426186
>Botting [C] Claire by request
>Move 2E, 2N, Face E
>Overwatch Face the Sun 12d6

Vit: 7 |Str: 6 |Dex 6 |Int: 7 |Chr 9 |Luk 7
HP 43/43 |SP 35/35 |Mov: 4 |EVA: 7 |MEN 8 |Arm: 3

Fair NearEast Cleric III
Cleric: +3 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hand 1: Noon and CHain (Atk+7, reach 2x3, parry 3)
Hand 2: Ignyllian Kite Shield (+3 block, +2 attack, block, bash)
Items: 2x Whitegrain Sake
Purse: 3 silver, 2 copper

Skills: Block, Parry, Zeal, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead, Sol The First Light: Face The Sun
Artes: Charging Star
>>
Rolled 3, 5, 3, 3, 6, 2, 4, 3, 3, 2, 6, 5, 3 = 48 (13d6)

>>3426181
>move 5E
>Lunge attack the soldier E (7 dex, 5 Piercing dmg, 1 favored weapon= 13 dice total)

Thorn
Fair Oceanian Duelist I
VIT 5 | STR 2 | DEX 7 | INT 3 | CHR 5 | LUK 1
HP 22/22 | SP 24/24 | MOV 5 | EVA 4 | MEN 4
Rapier (+5 Prc/Sla, +5 Parry, Lunge, *2 Int Down *3 Armor Ignore)
Carving Dagger (+4 Sla, +2 Parry, *2 Bleed, *3 Tendon Cut)
House Colours (+6 HP, +4 SP)
1 gold, 72 Silver
Favored Weapon (Swords)
Adroit Fighting
Parry
Dodge
Block
>>
Rolled 5, 1, 1, 1, 6, 2, 2, 3, 4, 6, 1, 5, 6, 5, 3, 5, 5, 1, 1, 2, 5, 2, 5 = 77 (23d6)

>>3426181
The Shape paused for a moment, and thought that these men looked like birds.

>[Boomerang] Confessor 4SE 3E at Spear Guy (23 ATK, 8 RNG, Silver)
>[Boomerang] Confessor 4SE 3E at Spear Guy (23 ATK, 8 RNG, Silver)

The Shape - Brave Oceania Dark Hunter VI
VIT 8 | STR 8(7) | DEX 12 | INT 9 | CHR 7 | LUK 5
HP: 43/43 | SP: 30/30 | EVA: 10 | MEN: 8 | ARM: 2
MOV 7

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Silvered Flying Confessors (ATK 23, PRY 2, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 8
- Triple Swipe [F]: Attack 3 times
>>
Rolled 3, 6, 4, 4, 1, 5, 1, 6, 1, 1, 6, 6, 3, 4, 2, 4, 6, 4, 3, 4, 3, 2, 6 = 85 (23d6)

>>3427899
>Second Confessor
>>
Rolled 1, 4, 6, 2, 1, 5, 6, 1, 6, 3, 1 = 36 (11d6)

>>3426763
>-get bloodice sword from tovani
>Move WNNES (rushdown) [9str+2ritter+3swordprof+???icesword]
>Punch the dog [9str+2ritter]

Evergreen, Brave Oceanian Ritter
VIT 9 | STR 9 | DEX 8 | INT 6 | CHR 7 | LUK 6
HP: 9/36 | SP: 16/32 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 0
Vis: 5 | 10 silver 1 gold | 104 Exp

Squire II: +2 Support Bonus / Ritter II:+2 Melee +2 Parley
-Sword Prof III
-Gang Up
-Run
-Domanin
-Rushdown
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 3, 1, 5, 3, 2, 6, 3, 1, 3, 1, 6, 6, 1, 6, 6, 4, 4 = 61 (17d6)

>>3426046

>Provoke that dumb chocobo that's NE of me
>"Shift Blame" onto Ardene (17d)
>-"Steeeeeeeeep right up ladies and gentle assholes and get ready for tonight's event! A big shield, strong arms, thick legs and a solid torso versus all of you stupid fucks who kidnap people for a living! Try yourselves on the lad and test your might for the simple low low price of your mother, fucking, life!"
>-Honk Honk

Cicero
Footman 5

Vit 5/Str 3/Dex 9/Int 5/Cha 10/Luk 6
Hp 20/20, Sp 34/34, Mov 6, Eva 10, Men 8

Silver Fool's Ruler [+2 Pot:Perform, +4 Atk, +5 Parry, +1 Block, Silver]
Fool's Cap [+4 Hp, +2 Eva, +4 Sp]

Acrobat [Dex+Str can be used for jumping,climbing,tumbling,grappling]
Dodge - Double Eva
Parry - Roll Parry vs Attack to Counter
"Provoke" - Provoke someone with CHA+Perf vs Mental to Enrage -2sp-
"Shift Blame" - Transfer aggro to another target
"Sausage Toss" - Target is interrupted, but gains sausage! -1 tap, 3sp, Dex Rng-
"Boast" - 3 Sp/ or spirits : Target loses Fear, gains Perform bonus to Actions. Target is marked
"Make up steal" - Copy someone's appearance, faceless victims get yours! - 6sp/or their face!-
>>
>>3428087
"Lad!? I'll have you know I'm a noble and elegant lady and you shall address me as such!"
>>
>>3428224

"So sorry miss, the carnival presenter in me got the best of me, and I defaulted to our previous big boy. But worry not, if we kill everyone in sight, then we can say there's no harm done! Stay sharp, incoming bird!'
>>
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Fast Phases will begin Soon.

Enemy Phase.
https://youtu.be/bWDQgvZljWE
>>
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2/2 Emergency downstairs image.
>>
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Act Phase has begun.
https://youtu.be/bWDQgvZljWE

30 Minutes.
>>
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2/2
>>
>>3428470

>Provoke guy 6E 1S "Oh, my, GOD! Dude, I saw your wife! Holy shit I can't believe you're here on the battlefield after half of the bar gave her the old tilly winkle up the shtrudelhaus! Man, you shoulda been there, ha, ha, ha!" (17 dices)
>Shift Blame, point at soldier 5E "OH MY GOD, THAT GUY FUCKED YOUR WIFE, I WAS THERE! Hey everyone they guy fucked that other guy's wife, and she enjoyed it."

Cicero
Footman 5

Vit 5/Str 3/Dex 9/Int 5/Cha 10/Luk 6
Hp 20/20, Sp 30/34, Mov 6, Eva 10, Men 8

Silver Fool's Ruler [+2 Pot:Perform, +4 Atk, +5 Parry, +1 Block, Silver]
Fool's Cap [+4 Hp, +2 Eva, +4 Sp]

Acrobat [Dex+Str can be used for jumping,climbing,tumbling,grappling]
Dodge - Double Eva
Parry - Roll Parry vs Attack to Counter
"Provoke" - Provoke someone with CHA+Perf vs Mental to Enrage -2sp-
"Shift Blame" - Transfer aggro to another target
"Sausage Toss" - Target is interrupted, but gains sausage! -1 tap, 3sp, Dex Rng-
"Boast" - 3 Sp/ or spirits : Target loses Fear, gains Perform bonus to Actions. Target is marked
"Make up steal" - Copy someone's appearance, faceless victims get yours! - 6sp/or their face!-
>>
Rolled 1, 5, 4, 3, 2, 3, 4, 4, 5, 6, 4, 2, 6 = 49 (13d6)

>>3428477
"Pardon me! Person with the great hat! I'm nearly free, but if you'd unlock this door my enthusiastic friend and I would owe you a great debt! I am a knight! Ser Arx! My word is my bond!"
>First 7 dice is parley
>Next 8 is to break the bar

[R]Ser Arx Brave Ignyllian Ritter 3
HP: 17/17 | SP: 13/13
VIT 9 | STR 8 | DEX 3 | INT 5 | CHR 4 | LUK 3
MOV: 3 | EVA: 3 | MEN: 5 | VIS: 5 |
>>
Rolled 2, 3, 6, 6, 3, 2, 1, 6, 1, 4, 3, 1, 1, 5, 5, 6, 2 = 57 (17d6)

>>3428513
>>
Rolled 4, 1, 2, 3, 6, 5, 5 = 26 (7d6)

>>3428477
"Ouch..."
>Move 1S, 3E
>-Re-hide?
>Move 2E, 1S [Stay silent and Hidden] (Dex+Stealth right?)

VIT:3 STR:7 DEX:6 INT:4 CHR:4 LUK:6
HP:8/26 SP:18/18 Mov:4 Eva:7 Men:4 Vis:5 (Brave Male Ignylian)
Keysmith I
《Wearing》: Travelers Cloak
-Weapon: |Marder Gloves|: (ATK+3, PARRY+4, [Sleeper Hold]) |Shark Bite|: (ATK+4 Ripping, PARRY+3, m2=+2 Dmg, m3=Deepcut)
{The Walk}
-[Lockpick, tap to analyze, 2SP]
=Skills=
[Dodge][Parry]
>>
Rolled 3, 3, 1, 2, 6, 1, 2 = 18 (7d6)

>>3428470
>those knight to the E
>attempt to mount giant chicken

[D2] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 21/38 l SP 19/19 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Magpie mask +4 HP +4 SP (included)
-Iron weave undershirt +1 ARM -3 SP (sp change included)
-Marching Greaves +4 HP 25% recovery after battle (included)
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 ATK, +1 Block, Reach 1 or 2
-Silver Night Hunters +7 ATK, Reach 3, +1 Parry
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 2sp: roll dex to perform a 3 tile slide attack
Aid 2 Clear water 1 runner eggs 1 dry loaf
*16 silver 9 copper
>>
Rolled 2 (1d6)

>>3428516
>forgot a d6
>>
Rolled 4, 5, 5, 6, 1, 2, 3, 6, 5, 6, 3, 6, 5, 6, 4, 5, 3, 3, 6, 3, 6, 4, 5, 5, 3 = 110 (25d6)

>>3428477
>>--Lose 2 sp due to Fortifica +3 Def thanks to Drunk
>>Move 1 North 4
>>-Open Jaw
>>Strike at Boar's rear leg with Sheep Hunter 25+4 Truestrike (Str10+wpn14)+Glaci*1.2

"Bohoho! I think... hic that I've got it now. This is truly an interesting weapon... hic For Strygid-donno!"

[N1], Syugou, Brave Oceanian Nomad
VIT 4 | STR 9[10] | DEX 7 | INT 6 | CHR 3 | LUK 4
HP 36[38](-0) | SP 14(-6) | EVA 6 | MEN 5
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =0
Nomad [1]: + Monster Lore, + Resistance
|Equipment| Left and Right Hand Sheep Hunter
-Sheep Hunter (+12[14] Rip +5 Parry +2 Def 2 Reach *2 Limb Tear *3 Armor Ignore) [Open/Crush] [Limb Lock] [Limb Break]
-Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-Journeyman's Garb (+10 Hp +1 Str at full hp)
|Stored|
-Empty Sake Gourd
-Coins 0 Gold | 0 Silver | 48 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Monster Harvest: Extract food/materials from monsters. 1act (Luk+M.Lore)
[Open/Crush] Open or close the jaw of the Sheep Hunter 1tap
[Limb Lock]
[Limb Break] YOOOOOO!
>>
>-Release wires
>Switch to Night Hunters
>Attack boar N (19d6 ripping)
>>
Rolled 1, 6, 5, 2, 4, 6, 3, 2, 3, 3, 1, 3, 2, 4 = 45 (14d6)

>>3428470
>Prepare Glaci from tinges(14 Dice)
>Throw Glaci at enemy clown and spearguy in front of me.

HP 22/22 | SP 7/21 | MOV 5 | EVA 6 | MEN 8+3(11)
VIT 5 | STR 5 | DEX 7 | INT 10 | CHR 5 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 2- +2 Spellcraft, +2 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Midian Blood

5 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.
Lingua Somnus- The language of the sleeping ones whose memory witnessed the end. (Astra)

Sacred Geometry-

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
Rolled 6, 2, 5, 1, 4, 3, 2, 3, 5, 3, 6, 4, 4, 6, 5, 4, 6, 5, 5, 2, 3, 6, 3, 2, 3 = 98 (25d6)

>>3428477
"Oughta discipline that mount of yours a little more! Now you're where I want ya'!"
>Swing GDA at Nomad NE (26 Dice)
>Block E with Redwood Targe (19 Dice)

Ardene
Fair Oceania Ritter V
HP: 62/62 | SP: 40/40 |
VIT 10 | STR 9 | DEX 4 | INT 7 | CHR 10 | LUK 6
MOV: 3 | EVA: 3 | MEN: 9 | ARM: 2 | VIS: 5

Equipped
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (6g,2c)
Gauss Strips: Stops bleeding
1x Bread
1x Spiced Water
>>
Rolled 4, 4, 1, 1, 6, 5, 5, 2, 4, 4, 2, 1, 3, 3, 2, 3, 3, 6, 1, 3, 5, 1, 5 = 74 (23d6)

>>3428470
>[Boomerang] Confessor 4SE 3E at Nearly Dead Spear Guy (23 ATK, 8 RNG, Silver)
>[Boomerang] Confessor 4SE 4E at Clumsy Squire (23 ATK, 8 RNG, Silver)

The Shape - Brave Oceania Dark Hunter VI
VIT 8 | STR 8(7) | DEX 12 | INT 9 | CHR 7 | LUK 5
HP: 43/43 | SP: 30/30 | EVA: 10 | MEN: 8 | ARM: 2
MOV 7

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Silvered Flying Confessors (ATK 23, PRY 2, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 8
- Triple Swipe [F]: Attack 3 times
>>
Rolled 3, 4, 1, 4, 5, 2, 5, 6, 4, 6, 4, 3, 3, 6, 6, 3, 5, 5, 4, 2, 5, 2, 3 = 91 (23d6)

>>3428572
>Second Confessor
>>
Rolled 6, 1, 5, 4, 6, 2, 4, 4, 2, 5, 4, 1, 4, 1 = 49 (14d6)

>>3428477
Was that a good crunch? The sound pf hounds banging teeth on bars mixed with the patternof feet and distant commotion.

“ ‘Green? “

With no counter call, Tovani felt cold. Plan Z3 it was, then.

>Draw a Rune SE using the nice red drawing material in abundant supply all over my hands.
>Cast Awaken on Self ( 14d6 )

HP: 9/30 | SP: 18/45
VIT 9 | STR 5 | DEX 8 | INT 10 | CHR 10 | LUK 8
MOV: 5 | EVA: 8 | MEN: 13
Vis: 5
>>
Rolled 1, 2, 5, 4, 6, 4 = 22 (6d6)

>>3428477
>Move 4S
>Nancy Toss 10 Fortifica to Ardene, 4S 1SE (6d6)
Fair Lindlore Quemist 3 (27 XP)
VIT 7 | STR 7 | DEX 6 | INT 8 | CHR 4 | LUK 6
HP: 30/30 SP: 20/26 MOV: 4 EVA: 7 MEN: 6
Astrix Hood: +2HP, +4SP, +1EVA
Clean Hands: 4Blunt, 2PRY, 2BLK, Aether Conductor, Double Imbue Duration, [*2 Stagger, *3 Element Ailment, *4 Shard Drop]
Prometheus Lantern: +2 POT, [Feed Ember]
Alquemikal Codex: Shade bonus to concoctions, Prep Work-Prepare concoctions equal to Q rank (3)
10 Fortifica
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 3 Quemist: +3 Alquemy, +3 BIO RES, +3 MAG Lore
Parry, Dodge, Nancy Toss
Aide: Roll INT to remedy 1 Wound
Potency: Concoctions and mixed element spells succeed on a 3+.
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
Rolled 1, 5, 3, 3, 1, 4, 6, 3, 3, 5, 3, 2, 4, 6, 3, 6, 3, 3 = 64 (18d6)

>>3428470
>BOT WERTRAR

>Continue choking warg
>Choke that boi guud
>-Yell at Boy to shut the door to keep the other Warg at bay.

Wertrar

Brave Male Keysmith I | Occeanian Archer III

VIT:7 STR:7 (5+1+1) DEX:9 (7+1+1) INT:6 (5+1+1) CHR:5 LCK: 6 (5+1)
- - - - - - -
HP: 14/28 (28) SP:12/24 (24) MOV:6 (6) EVA:10 (8) MEN:6 VIS:8 ARM:1

Skills:
-God's Arrow
-Step (tap, move 1)
-Pavise Slam
-Oil Slick
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Triple shot (4sp, fires all arrows in hand)
-Dire Strike (4 sp, Bound or Dropped targets take double damage)
-Hound training
>>
>>3428470
>>3428477
Phase MARK!
>>
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> Response Needed before World Phase.
>>
>>3428616
"GWAHAHAHA! That's quite a question at quite a time! A faithful man would say the Gods, a trader would say salt, but I would answer Life! I've denied death once, and with you I may again. He screams my name yet I refuse to listen. With my life I have become a Knight and wrestled dragons, I've known one to become a monster, others amass wealth, but all of these aren't possible without life!

With this action, I owe part of mine to you!
GWAHAHAHA!
My that was a lot of words. How about you my cell mate? What's your take on it?"
>>
>>3428470

>Block e (12)
>Ow face the sun e (12)

Vit: 7 |Str: 6 |Dex 6 |Int: 7 |Chr 9 |Luk 7
HP 43/43 |SP 35/35 |Mov: 4 |EVA: 7 |MEN 8 |Arm: 3

Fair NearEast Cleric III
Cleric: +3 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hand 1: Noon and CHain (Atk+7, reach 2x3, parry 3)
Hand 2: Ignyllian Kite Shield (+3 block, +2 attack, block, bash)
Items: 2x Whitegrain Sake
Purse: 3 silver, 2 copper

Skills: Block, Parry, Zeal, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead, Sol The First Light: Face The Sun
Artes: Charging Star
>>
>>3426409
Alswith says nothing, instead adjusts the mask on her face

>>3428477
>Move 5S
>Move 2E, Down (1E), 2E
>Tap Run
>Move 2E, 2S, Face E
>Provide +3 Support
>Attempt to hide

F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6/7-1 | MEN: 6

Burmished Leather Armor (+10HP, 1Armor, -1Eva)
1xPorter's Bag (+10 Carry, 5Cap Body)

Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)
LH: Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6
RH: Empty (Gloves)

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Str+Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
File: House_Of_Roads_Turn04B.png (3.71 MB, 2508x1771)
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World Phase.
>>3428649
" GWAHAHAHAHHAHAHAHAHAHHA"
" My ... life in that case I would borrow- nay I will bargain you a portion of that gift. Aid me in my escape, I tire of dealing with these bond traders,we go to Serpico and there we may discuss terms "
>>
File: House_Of_Roads_Turn04B2.png (3.77 MB, 2508x1771)
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2/2
>>
>>3428477
Tabatha blinks. "Did-did I just dodge past the boar unharmed?" She gives herself a quick pat down for injuries.
>>
File: House_Of_Roads_Turn05A2.png (3.88 MB, 2508x1771)
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" Now go get yourself good and ready while I wait until the coast is clear... it seems there's a raid happening, we'll use this as a distraction and avoid being their targets as well "
>>
File: House_Of_Roads_Turn05A.png (3.84 MB, 2508x1771)
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Phase Mark 11:30
>>
>>3428893
>Try to stay inconspicuous while breaking and entering
>Equip Pickaxe
>Break Block E with Pickaxe (4HvyPrc, +1Shade vs Armor/Stone, Mine 2SP, Break 4SP)
>Provide +3 Support

F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6/7-1 | MEN: 6

Burmished Leather Armor (+10HP, 1Armor, -1Eva)
1xPorter's Bag (+10 Carry, 5Cap Body)

Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)
LH: Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6
RH: PickAxe (4HvyPrc, +1Shade vs Armor/Stone, Mine 2SP, Break 4SP)

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Str+Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 4, 2, 4, 6, 6, 6, 6, 3, 6, 6, 6, 3, 4, 5, 1 = 68 (15d6)

>>3428893
>move 1 W 2 N
>hook and slash boar

[D2] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 21/38 l SP 19/19 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Magpie mask +4 HP +4 SP (included)
-Iron weave undershirt +1 ARM -3 SP (sp change included)
-Marching Greaves +4 HP 25% recovery after battle (included)
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 ATK, +1 Block, Reach 1 or 2
-Silver Night Hunters +7 ATK, Reach 3, +1 Parry
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 2sp: roll dex to perform a 3 tile slide attack
Aid 2 Clear water 1 runner eggs 1 dry loaf
*16 silver 9 copper
>>
Rolled 1, 5, 2, 2, 2, 4, 6, 5, 3, 1, 6 = 37 (11d6)

>>3428896
>Pick up keys
"You ready my friend?"
>Open door move N3
>Begin to strangle guard (8+3 Probably shade bonus)
"You should admire at the life you saved stranger GWAHAHAHAHA!
Also have you seen any iron sentry armor?"
>>
Rolled 2, 2, 4, 1, 2, 1, 5 = 17 (7d6)

>>3428893
Is that a... Oh! What a lovely looking bird! I *must* have you!
>Jump onto the bird
>Attempt to rein it in (STR?) (7d6)
Fair Lindlore Quemist 3 (27 XP)
VIT 7 | STR 7 | DEX 6 | INT 8 | CHR 4 | LUK 6
HP: 30/30 SP: 20/26 MOV: 4 EVA: 7 MEN: 6
Astrix Hood: +2HP, +4SP, +1EVA
Clean Hands: 4Blunt, 2PRY, 2BLK, Aether Conductor, Double Imbue Duration, [*2 Stagger, *3 Element Ailment, *4 Shard Drop]
Prometheus Lantern: +2 POT, [Feed Ember]
Alquemikal Codex: Shade bonus to concoctions, Prep Work-Prepare concoctions equal to Q rank (3)
10 Fortifica
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 3 Quemist: +3 Alquemy, +3 BIO RES, +3 MAG Lore
Parry, Dodge, Nancy Toss
Aide: Roll INT to remedy 1 Wound
Potency: Concoctions and mixed element spells succeed on a 3+.
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
Rolled 6, 5, 6, 6, 5, 3, 6, 2, 5, 2, 1, 1, 6, 4 = 58 (14d6)

>>3428893

"Please tell me the boar is being held back with that huge claw of yours."

>-Step E
>Equip Predatorian Arrowhead
>-Step N
>Attack the Guard NW with Predatorian Arrowhead: 12d6 (8DEX+4)

Tabatha, Fair Oceanian Archer II
HP 29/29 | SP 17/20
VIT 6 | STR 6 | DEX 8 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 7 | MEN 3 | VIS 7

Inventory: 0g, 2s, 0c
[Hand1] Predatorian Arrowhead
[Hand2] -
[Body] Skirmishers Padded Tunic: +5HP, +1MOV
- x3, Predatorian Arrowheads: 12RNG ( (8DEX+2)+2RNG Prof.), Melee: 12ATK | Thrown: 14ATK, *2: Ripping, *3: Tendon Cut, Pin
- 10/10, Artisinal Loaf: +Fed, +2HP per meal, week
- 10oz, Sea Salt: Consumable, Corpses are buried, Meat becomes salty
- Gauss Strips: Stops bleeding
- Antidote Powder: Cures poison, prevents more poison that day

Skills: +2VIS, +2RNG Prof., 20xp
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Oil Slick: Jar of oil is thrown creating a 3x3 puddle.
Dodge: Double EVA, Choose direction. ACT.
Step: Move one tile standing. TAP.
Adroit Fighting: Use DEX instead of STR.
>>
>>3428932
>6, 5, 6, 6, 5, 3, 6, 2, 5, 2, 1, 1, 6, 4
12, 3 Match: *2: Ripping, *3: Tendon Cut
Oooh.
>>
Rolled 3, 3, 1, 4, 2, 5, 3, 5, 1, 3, 2, 1 = 33 (12d6)

>>3428893

>Charging Star 2E (12 [6 str +3 zeal +3 block)
>Smash bandit E (16 atk)

Vit: 7 |Str: 6 |Dex 6 |Int: 7 |Chr 9 |Luk 7
HP 43/43 |SP 27/35 |Mov: 4 |EVA: 7 |MEN 8 |Arm: 3

Fair NearEast Cleric III
Cleric: +3 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hand 1: Noon and CHain (Atk+7, reach 2x3, parry 3)
Hand 2: Ignyllian Kite Shield (+3 block, +2 attack, block, bash)
Items: 2x Whitegrain Sake
Purse: 3 silver, 2 copper

Skills: Block, Parry, Zeal, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead, Sol The First Light: Face The Sun
Artes: Charging Star
>>
>>3428896

>Move 1N 1E
>Make Up Steal the nomad's face, Ouf, burly time!
>-Sausage toss a big fat spicy sausage into the cannon's hole on the side of the fort, Range 9

Cicero Footman 5
Vit 5/Str 3/Dex 9/Int 5/Cha 10/Luk 6
Hp 20/20, Sp 30/34, Mov 6, Eva 10, Men 8

Silver Fool's Ruler [+2 Pot:Perform, +4 Atk, +5 Parry, +1 Block, Silver]
Fool's Cap [+4 Hp, +2 Eva, +4 Sp]

Acrobat [Dex+Str can be used for jumping,climbing,tumbling,grappling]
Dodge - Double Eva
Parry - Roll Parry vs Attack to Counter
"Provoke" - Provoke someone with CHA+Perf vs Mental to Enrage -2sp-
"Shift Blame" - Transfer aggro to another target
"Sausage Toss" - Target is interrupted, but gains sausage! -1 tap, 3sp, Dex Rng-
"Boast" - 3 Sp/ or spirits : Target loses Fear, gains Perform bonus to Actions. Target is marked
"Make up steal" - Copy someone's appearance, faceless victims get yours! - 6sp/or their face!-
>>
Rolled 3, 2, 4, 2, 6, 2, 2, 5, 4, 2, 5, 2, 6, 4, 2, 6 = 57 (16d6)

>>3428944

>more dice
>>
>>3428893
>Stay silent and move 1 South, 3 East
>Move 1 East, 2 North
>-Tap Analyze/Lockpick chests

VIT:3 STR:7 DEX:6 INT:4 CHR:4 LUK:6
HP:8/26 SP:18/18 Mov:4 Eva:7 Men:4 Vis:5 (Brave Male Ignylian)
Keysmith I
《Wearing》: Travelers Cloak
-Weapon: |Marder Gloves|: (ATK+3, PARRY+4, [Sleeper Hold]) |Shark Bite|: (ATK+4 Ripping, PARRY+3, m2=+2 Dmg, m3=Deepcut)
{The Walk}
-[Lockpick, tap to analyze, 2SP]
=Skills=
[Dodge][Parry]
>>
Rolled 1, 4, 1, 5, 2, 2, 6, 2, 5, 3 = 31 (10d6)

>Imbue Fire (10d6, -6 SP)
>Attack boar 3N (19+d6 ripping)

=====
VIT 7 | STR 7 | DEX 8 | INT 10 | CHR 5 | LUK 5
HP: 51/51 | ARM: 0 | MAGDEF: 2 | SP: 19/28 | MOV: 5 | EVA: 9 | MEN: 8
Brave Lindlore Wyzhatte I/Darkhunter IV
- Favored Enemy: Midian IV
- Salt / Slide / Dagger Throw / Imbue Element (Fire) / Whip Prof.
- Draw Element / Rock Jut (11d6 cast; requires Draw Element)
- Assail
Scholomance Hat (HP +4, SP +4, MAGDEF +2)
Stalker's Coat (HP +10, EVA +2)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Silvered Sapping Wire (RNG 10, ATK 15, PAR 13, Taut 18d6; Undead Bane)
- Anchor Point / Taut / Hook & Pull / Entangle
Silvered Night Hunters (Reach 3, ATK 19, PAR 13; 3* Bleed, 4* Limb Rip; Undead Bane)
- Hook & Slash / Hook & Pull / Saturn Slash
Sage Branch (Reach 2, ATK 13, PAR 13; +1 Earth, +2 Aer)
Bandages
Panacea
Lumis Chalk
6s 4c
16 XP
>>
>>3428932 >>3428934
Oh wait, it's 12d6. So 9, 2 Match: *2: Ripping
>>
>>3428896
"Ohp, now the potions are kicking in...oh this is a happy feeling. Thanks Strygid!"
>Have +3 DEF from Fortifica, lose 1 SP
>Move NNE
>Block E with Redwood Targe, Domain with GDA (19 Block, 26 Axe)

Ardene
Fair Oceania Ritter V
HP: 62/62 | SP: 39/40 |
VIT 10 | STR 9 | DEX 4 | INT 7 | CHR 10 | LUK 6
MOV: 3 | EVA: 3 | MEN: 9 | ARM: 2 | VIS: 5

Equipped
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (6g,2c)
Gauss Strips: Stops bleeding
1x Bread
1x Spiced Water
>>
Rolled 4, 3, 3, 1, 1, 2, 6, 4, 6, 3, 3, 4, 1, 5, 2, 6, 1, 6, 5, 1, 6, 5, 4 = 82 (23d6)

>>3428893
The bid men were tougher than usual. The Shape would enjoy pulling off their beaks.

>[Boomerang] Confessor 4SE 4E at Nearly Dead Spear Guy (23 ATK, 8 RNG, Silver)
>[Boomerang] Confessor 4SE 3E at Crippled Sword Guy (23 ATK, 8 RNG, Silver)

The Shape - Brave Oceania Dark Hunter VI
VIT 8 | STR 8(7) | DEX 12 | INT 9 | CHR 7 | LUK 5
HP: 43/43 | SP: 30/30 | EVA: 10 | MEN: 8 | ARM: 2
MOV 7

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Silvered Flying Confessors (ATK 23, PRY 2, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 8
- Triple Swipe [F]: Attack 3 times
>>
Rolled 2, 4, 6, 2, 6, 6, 3, 2, 5, 6, 2, 5, 5, 2, 4, 2, 6, 1, 1, 5, 5, 3, 4 = 87 (23d6)

>>3428969
>Second Confessor
>>
Rolled 4, 1, 6, 6, 6, 3, 4, 4, 5, 2, 5, 5, 4, 3, 3, 5, 5, 2, 1, 2, 6, 1, 2, 3, 3 = 91 (25d6)

>>3428893
Botting [N1] Syugou
>-Open Sheep Hunters
>Attack Boar with Sheep Hunters [25d6 + 4 True]
>Parry N in case Boar moves again
[N1], Syugou, Brave Oceanian Nomad
VIT 4 | STR 9[10] | DEX 7 | INT 6 | CHR 3 | LUK 4
HP 36[38](-0) | SP 14(-6) | EVA 6 | MEN 5
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =0
Nomad [1]: + Monster Lore, + Resistance
|Equipment| Left and Right Hand Sheep Hunter
-Sheep Hunter (+12[14] Rip +5 Parry +2 Def 2 Reach *2 Limb Tear *3 Armor Ignore) [Open/Crush] [Limb Lock] [Limb Break]
-Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-Journeyman's Garb (+10 Hp +1 Str at full hp)
|Stored|
-Empty Sake Gourd
-Coins 0 Gold | 0 Silver | 48 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Monster Harvest: Extract food/materials from monsters. 1act (Luk+M.Lore)
[Open/Crush] Open or close the jaw of the Sheep Hunter 1tap
[Limb Lock]
[Limb Break] YOOOOOO!
>>
Rolled 6, 3, 4, 5, 5, 1, 1, 3, 5, 2, 5, 1, 4 = 45 (13d6)

>>3428893
>Move 4E
>Rock Launch on E platform, 'falling' E [13d6 (4HP+9 INT)]
>-Darc Spirit Call from shadow of the stone bridge

"Good slate, write me an invitation."

Tress Artier {Fair Ignyllian 1Wyzhatt [2Mystic]}
[HP: 20/20 | SP: 18/32]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 11 | LUK 4]
[ MOV: 4 | EVA: 5 | MEN: 10 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Spirits (3/4)+ +Terra+ +Terra+ +Hydra+
=Carried= (1g, 3s, 9c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Piece
• x1 Diluted Spiked Spirits (7/10 sips +6SP)
• Pickaxe

=Rock Launch= [2 SP* {9+RockHPd6}, Range: Touch~ Target: Bloq of Rock] (Strike a Bloq of rock to send it falling in a direction)
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 4t]
>>
Rolled 3, 3, 1, 4, 2, 1, 4, 1, 4, 5, 2, 1, 3, 2, 4, 5, 3, 3, 2, 6, 6, 4, 6, 4, 5 = 84 (25d6)

>Prepare Glaci with tinges(14 dice)
>Prepare Glaci with tinges(14 dice)
>>
Rolled 2, 1, 4 = 7 (3d6)

>>3429140
>Continued dice.
>For a total of 28
>>
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World Phase.
" Sausages !? SAUSAGES !? GIT DOWN BO- "
>>
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Merchant: Ah. Thief, you there. How nice of you to open that chest for me. Wouldn't you agree ?

*smile*
*hammer pull*
>>
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>>3429176
"Hum...ya...sure. If you dont have a key I guess i'll give it a try... Please dont shoot I am just trying to get a quick buck."
>>
>>3429176
>Also a question: How does lockpicking work? What should I roll? Unless I just spend time on the lock?
>>
File: House_Of_Roads_Turn06A.png (3.7 MB, 2508x1771)
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Act Phase.

We have returned to slow phase.

" YA Stuffed my Barbarossa with Sausages you damned clown ! Why did this world curse me with foul clowns !
>>
File: House_Of_Roads_Turn06A2.png (3.92 MB, 2508x1771)
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2/2 Act Phase.
Phase mark tomorrow.
>>
Rolled 6, 2, 5, 4, 5, 5, 1, 2, 1, 6, 4, 1, 1, 2, 5, 2, 4 = 56 (17d6)

>>3429293

>-Sausage Toss a snack at the chocobo
>-"Wark wark!"
>"Provoke" the Pirate "Hey ya nautical reject, where's your boat, did your crew dump you in the loony bin with the effing clowns?! Come down and fight me like a man ya salty cur" (17d6)
>Dodge 3 West, 20 dice.
>>
>>3429295
>Jump 5 E over spikes (like a fucking bad ass)
> hook and pull in to jail mid air to dodge the pig shit.
“Fucking hell those knifes hurt!”
>scarf down runner eggs
“Please eggs do your thing”

[D2] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 7/38 l SP 19/19 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Magpie mask +4 HP +4 SP (included)
-Iron weave undershirt +1 ARM -3 SP (sp change included)
-Marching Greaves +4 HP 25% recovery after battle (included)
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 ATK, +1 Block, Reach 1 or 2
-Silver Night Hunters +7 ATK, Reach 3, +1 Parry
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 2sp: roll dex to perform a 3 tile slide attack
Aid 2 Clear water 1 runner eggs 1 dry loaf
*16 silver 9 copper
>>
Rolled 6, 4, 6, 4, 2, 2, 4, 1, 2, 2, 4, 6, 4, 6, 4, 3, 6, 4 = 70 (18d6)

>>3429295
>Continue STRANGLE first 11 dice
"Ha! Well done my new friend! I owe you as w Say, Thief, are you with the Uncrowned? I suspect they might be attempting to save us! I'd suggest you save here my rescuer! We don't know what's up there!"

>Parley to convince merchant to sick around (next 7)
[R]Ser Arx Brave Ignyllian Ritter 3
HP: 17/17 | SP: 13/13
VIT 9 | STR 8 | DEX 3 | INT 5 | CHR 4 | LUK 3
MOV: 3 | EVA: 3 | MEN: 5 | VIS: 5 |
>>
Rolled 2, 3, 4, 1, 5, 4, 4, 4, 5, 4, 2, 6, 5, 3, 1, 4, 6, 2, 6, 5, 6, 1 = 83 (22d6)

>Move 2E 1NE
>Hook & Slash enemy 1NE 2N, moving 1NE 1N (22d6 ripping & fire)

=====
VIT 7 | STR 7 | DEX 8 | INT 10 | CHR 5 | LUK 5
HP: 51/51 | ARM: 0 | MAGDEF: 2 | SP: 19/28 | MOV: 5 | EVA: 9 | MEN: 8
Brave Lindlore Wyzhatte I/Darkhunter IV
- Favored Enemy: Midian IV
- Salt / Slide / Dagger Throw / Imbue Element (Fire) / Whip Prof.
- Draw Element / Rock Jut (11d6 cast; requires Draw Element)
- Assail
Scholomance Hat (HP +4, SP +4, MAGDEF +2)
Stalker's Coat (HP +10, EVA +2)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Silvered Sapping Wire (RNG 10, ATK 15, PAR 13, Taut 18d6; Undead Bane)
- Anchor Point / Taut / Hook & Pull / Entangle
Silvered Night Hunters (Reach 3, ATK 19, PAR 13; 3* Bleed, 4* Limb Rip; Undead Bane)
- Hook & Slash / Hook & Pull / Saturn Slash
Sage Branch (Reach 2, ATK 13, PAR 13; +1 Earth, +2 Aer)
Bandages
Panacea
Lumis Chalk
6s 4c
16 XP
>>
Rolled 4, 3, 6, 4, 6, 3, 6, 4, 3, 1, 1 = 41 (11d6)

>>3429295
>Pay 4SP for Break
>Continue inconspicuous picking
>Provide +3 Support
>Break Block E with Pickaxe (4HvyPrc, +1Shade vs Armor/Stone, Mine 2SP, Break 4SP)

F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 30/20+10 | SP: 16/20 | MOV: 5 | EVA: 6/7-1 | MEN: 6

Burmished Leather Armor (+10HP, 1Armor, -1Eva)
1xPorter's Bag (+10 Carry, 5Cap Body)

Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)
LH: Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6
RH: PickAxe (4HvyPrc, +1Shade vs Armor/Stone, Mine 2SP, Break 4SP)

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Str+Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
>>3429307
"Holy shit...sausage bombs? Is Thorn still moving? Is this the drugs seeing or are you up to some wild shit Cicero? Man I have to stop taking these Fortificas."
>>3429295
>Have +3 Defense but lose 1 SP
>Move EE
>Block E with Redwood Targe, Domain with GDA (19 Block, 26 Axe)

Ardene
Fair Oceania Ritter V
HP: 62/62 | SP: 38/40 |
VIT 10 | STR 9 | DEX 4 | INT 7 | CHR 10 | LUK 6
MOV: 3 | EVA: 3 | MEN: 9 | ARM: 2 | VIS: 5

Equipped
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (6g,2c)
Gauss Strips: Stops bleeding
1x Bread
1x Spiced Water
>>
Rolled 5, 1, 4, 5, 5, 2, 1, 1, 6, 6, 4, 1 = 41 (12d6)

>>3429295

Tabatha gasps from the pain. "Ouch! Stupid window guards!"

>-Step N
>Backstab Guard W with Predatorian Arrowhead: 12d6 (8DEX+4)
>-Step N
>Dodge 2N

Tabatha, Fair Oceanian Archer II
HP 20/29 | SP 17/20
VIT 6 | STR 6 | DEX 8 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 7 | MEN 3 | VIS 7

Inventory: 0g, 2s, 0c
[Hand1] Predatorian Arrowhead
[Hand2] -
[Body] Skirmishers Padded Tunic: +5HP, +1MOV
- x3, Predatorian Arrowheads: 12RNG ( (8DEX+2)+2RNG Prof.), Melee: 12ATK | Thrown: 14ATK, *2: Ripping, *3: Tendon Cut, Pin
- 10/10, Artisinal Loaf: +Fed, +2HP per meal, week
- 10oz, Sea Salt: Consumable, Corpses are buried, Meat becomes salty
- Gauss Strips: Stops bleeding
- Antidote Powder: Cures poison, prevents more poison that day

Skills: +2VIS, +2RNG Prof., 20xp
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Oil Slick: Jar of oil is thrown creating a 3x3 puddle.
Dodge: Double EVA, Choose direction. ACT.
Step: Move one tile standing. TAP.
Adroit Fighting: Use DEX instead of STR.
>>
Rolled 6, 5, 6, 2, 3, 1, 6 = 29 (7d6)

>>3429293
You're a feisty one! Very well then, once more.
>Jump onto the bird
>Attempt to control it (STR?) (7d6)
Fair Lindlore Quemist 3 (27 XP)
VIT 7 | STR 7 | DEX 6 | INT 8 | CHR 4 | LUK 6
HP: 28/30 SP: 17/26 MOV: 4 EVA: 7 MEN: 6
Astrix Hood: +2HP, +4SP, +1EVA
Clean Hands: 4Blunt, 2PRY, 2BLK, Aether Conductor, Double Imbue Duration, [*2 Stagger, *3 Element Ailment, *4 Shard Drop]
Prometheus Lantern: +2 POT, [Feed Ember]
Alquemikal Codex: Shade bonus to concoctions, Prep Work-Prepare concoctions equal to Q rank (3)
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 3 Quemist: +3 Alquemy, +3 BIO RES, +3 MAG Lore
Parry, Dodge, Nancy Toss
Aide: Roll INT to remedy 1 Wound
Potency: Concoctions and mixed element spells succeed on a 3+.
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
Rolled 4, 4, 4, 4, 6, 6, 4, 3, 2 = 37 (9d6)

>>3429293
>Terra Spirit Release [Earth Slide] target S1 E4, slide WNW
>Sharp Rock Jut on East edge of current tile, thinned to extend range to strike E2 [9d6]
>-Terra Spirit Call from current tile

"Hack! Such a poor reception!" she exclaims, ignoring a pain far weaker than one suffered in the most recent battle. "Bring me a more pleasant person to welcome my arrival," commands Tress to her earth spirit, who flies in through the hole in the wall, shifting the ground beneath another nearby enemy, bumping the foot soldier off their platform and sending a spike of stone from her bridge into the one forced to replace her initial welcoming committee.

Tress Artier {Fair Ignyllian 1Wyzhatt [2Mystic]}
[HP: 13/20 | SP: 14/32]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 11 | LUK 4]
[ MOV: 4 | EVA: 5 | MEN: 10 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Spirits (3/4)+ +Terra+ +Terra+ +Hydra+
=Carried= (1g, 3s, 9c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Piece
• x1 Diluted Spiked Spirits (7/10 sips +6SP)
• Pickaxe

=Earth Slide= [4SP*/or/Geo+Hydra] Tile within Vis slides three tiles.
=Rock Jut= [2 SP* {9d6} Range: Plane Target: Single Tile] (A Flat or Sharp rock appears with Success HP)
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 4t]
>>
>>3429317
Holy shit I was tired when I wrote this. Corrected text to follow:
>(to Blyat man) "Ha! Well done my new friend ! I owe you a debt as well!

>(To Grant) "Say, Thief, are you with the Uncrowned? I suspect they might be attempting to save us!

>(To (((Merchant)))) I suggest you stay here my rescuer! We don't know what's up there!" Parley roll
>>
Rolled 5, 2, 5, 4, 4, 1, 6, 6, 6, 4, 6, 1, 3, 1, 4, 6, 5, 2, 5, 6, 4, 6 = 92 (22d6)

>>3429295
Ah, yes. Yes I hear you. You are the true lost prisoners of this cell. Worry not.

I shall set you free. We shall all be free. Free of the flesh, bound by the soul.

>-Asure the Ghosts that they will be Free.
>Social: I need a favour, though. Evergreen fell in battle. He shall not be free of the body yet. Ask the Ghosts to ensure Evergreen’s spirit does not leave his body so that he may yet be cursed to live once we get him to medical professionals. Guard it and they may follow the spirit and body out of the cells. I swear on my bloody hand they are then released. But first?

>Extrapolate: Share Ghost-Sight with the Dog Evergreen stabbed with my blood. The link is me. ( 22d6 )

>—to ghosts: that dog can see you. Get your revenge in. Rip it apart!
>>
>>3429418
Noticed that I forgot to update held spirits. Should be at max limit of 4 with Terra, Terra, Hydra, Darc.
>>
Rolled 1, 6, 6, 4, 1, 6, 2, 6, 3, 3 = 38 (10d6)

For future reference.
>>
Rolled 6, 4, 6, 4, 5, 2, 2, 3, 1, 3 = 36 (10d6)

>>3430726
>>
>>3429295
"...Yep, that's gotta b-be a rib gone. At least. Fucking pig."

>-take 20 DMG
>move 4E
>move 1E 2N 1E

Simone
VIT 7 | STR 4 | DEX 5 | INT 7 | CHR 4 | LUK 3
HP 12/32 | SP 22/22 | MOV 4 | EVA 4 | MEN 6 | ARM 0
Fair Oceanian Squire 1
+1 Support Bonus

Equipment:
RHand - Guild Lance: +2 ATK 2 Reach *2: DMG +2 *3: "Back!"
LHand - Guild Buckler: +1 Block +2 Parry DMG: BLNT
Armour - Adept's Mail: +10 HP

Bag: 3 Silver

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
- Dodge: Double Eva. Choose Direction. 1 Act
Exp: 0
>>
>>3429295

>Smash bandit E (16 atk)
>Cast Blood Moon on myself (12, +3 pot)

Vit: 7 |Str: 6 |Dex 6 |Int: 7 |Chr 9 |Luk 7
HP 26/43 |SP 27/35 |Mov: 4 |EVA: 7 |MEN 8 |Arm: 3

Fair NearEast Cleric III
Cleric: +3 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hand 1: Noon and CHain (Atk+7, reach 2x3, parry 3)
Hand 2: Ignyllian Kite Shield (+3 block, +2 attack, block, bash)
Items: 2x Whitegrain Sake
Purse: 3 silver, 2 copper

Skills: Block, Parry, Zeal, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead, Sol The First Light: Face The Sun
Artes: Charging Star
>>
Rolled 4, 6, 3, 6, 3, 1, 4, 4, 5, 2, 4, 4, 5, 6, 4, 5 = 66 (16d6)

>>3430897

>dice
>>
Rolled 5, 2, 1, 4, 5, 5, 2, 5, 3, 3, 2, 2 = 39 (12d6)

>>3430897

>more dice
>>
Rolled 2, 3, 4, 1, 6, 2, 4 = 22 (7d6)

>>3429317
>>3430161
"The 'Uncrowned'? Who's-...Oh! You must mean the clowns upstairs. Aint exactly with them. Just here to make a quick buck. Also. I aint a thief I am a locksmith or a keysmith. Dont refer to us as anything less. Btw merchant. Do you have a name? And do you happen to have any lockpicks with you? It would speed the process of opening these chests up."

>>3429295
>Procede with lockpicking the First chest that I analyzed last turn (2sp)
>-Inquire with merchant lady if he/she has any lockpicks I could borrow so I could speed the process up
>Prep dodge (Eva 14) [1 East on top of the chest] in case someone comes down from the stairs and attacks me
>-Analyze next chest East

VIT:3 STR:7 DEX:6 INT:4 CHR:4 LUK:6
HP:8/26 SP:16/18 Mov:4 Eva:7 Men:4 Vis:5 (Brave Male Ignylian)
Keysmith I
《Wearing》: Travelers Cloak
-Weapon: |Marder Gloves|: (ATK+3, PARRY+4, [Sleeper Hold]) |Shark Bite|: (ATK+4 Ripping, PARRY+3, m2=+2 Dmg, m3=Deepcut)
{The Walk}
-[Lockpick, tap to analyze, 2SP]
=Skills=
[Dodge][Parry]
>>
>>3429295

"Break time is over, Joy has work that needs doing.

>Deploy

Joy
VIT 5 | STR 5 | DEX 4 | INT 7 | CHR 6 | LUK 10
HP 29/29 | SP 26/26 | MOV 4 | EVA 9 | MEN 7 | ARM 0 | VIS: 8
Fair Norrian Footman 1/Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Richochet, [Corner Shot])
-Polished Stone (+1 Atk)
-Slippery Dagger x2 (+4 Atk/+4 Parry, Rng: Dex, [Wall Pin], [Redirect]
-Predatorian Arrowheads x12 (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin]) *Equipped*
-Fools Cap (+4 HP, +2 Eva, +4 SP) *Equipped*
-Skirmisher's Padded Tunic (+5 HP, +1 Mov) *Equipped*
---
-5 Runner Eggs (+5 HP per meal. X Blunt, Fire)
-1 Clear Water Bottle (9/10) (+1 SP)
-1 Spiced Spirits (8/10) (+5 SP, Mix with water, or don't)
-1 Gauze Strips (Cures Bleeding)
-1 Smelling Salts (Cures KO)
-2 Rope (9 tiles each)
---
-10 Silver, 5 Copper
-70 XP
---
Skills
Clown Lore: [Stage Accident]
Proficiencies: [Adroit Fighting], [Arrow Catch] [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Quickdraw], [Revv Up!]
---
>>
Rolled 2, 3, 6, 3, 3, 6, 3, 5, 2, 3, 3, 2, 4, 4, 3, 6, 2, 4, 2, 1, 5, 4, 5 = 81 (23d6)

>>3429293
The Shape spotted a clown. Their secrets would be his!

>[Boomerang] Confessor 7NE 1E at Clown (23 ATK, 8 RNG, Silver)
>[Boomerang] Confessor 7NE 1E at Clown (23 ATK, 8 RNG, Silver)

The Shape - Brave Oceania Dark Hunter VI
VIT 8 | STR 8(7) | DEX 12 | INT 9 | CHR 7 | LUK 5
HP: 43/43 | SP: 30/30 | EVA: 10 | MEN: 8 | ARM: 2
MOV 7

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Silvered Flying Confessors (ATK 23, PRY 2, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 8
- Triple Swipe [F]: Attack 3 times
>>
Rolled 5, 3, 2, 4, 6, 6, 5, 3, 3, 3, 4, 5, 6, 5, 1, 4, 5, 1, 4, 6, 6, 3, 2 = 92 (23d6)

>>3430998
>Second Confessor
>>
Rolled 6, 2, 4, 6, 4, 2, 5, 1, 1 = 31 (9d6)

>>3429295
"With me, Biscuit, we have to get out of here. Be careful, though, you are wounded and I don't want to lose you too."
>tap: step N
>Open the cell door
>tap: step N
>Put my chains around the enemy hounds's (he should be E of me) and suffocate him. Rolling dex.

Wertrar

Brave Male Keysmith I | Occeanian Archer III

VIT:7 STR:7 (5+1+1) DEX:9 (7+1+1) INT:6 (5+1+1) CHR:5 LCK: 6 (5+1)
- - - - - - -
HP: 14/28 (28) SP:12/24 (24) MOV:6 (6) EVA:10 (8) MEN:6 VIS:8 ARM:1

Skills:
-God's Arrow
-Step (tap, move 1)
-Pavise Slam
-Oil Slick
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Triple shot (4sp, fires all arrows in hand)
-Dire Strike (4 sp, Bound or Dropped targets take double damage)
-Hound training
>>
>>3429295

>Move East1
>Overwatch evening star (10)

Qsitina
Fair, Near East, Cleric 2
HP: 30/15 | SP: 34/34
VIT 6 | STR 4 | DEX 5 | INT 5 | CHR 10 | LUK 3
MOV: 4 | EVA: 3 | MEN: 8| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Block, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
Gaia's Mercy- 3sp, self, gain atk equal to damage blocked
>>
Rolled 2, 4, 6, 4, 5 = 21 (5d6)

>>3429295
>>--lose 2 sp to Fortifica, 3 def due to drunk
>>Move 2 North
>>Harvest the "nightmare" of a boar 5(Luk4+M.Lore1)
"Strygid-donno, are you alright... hic over there? I thought I caught a glimpse of you falling. Let me get what I can... hic from this beast and I will continue to support you."
[N1], Syugou, Brave Oceanian Nomad
VIT 4 | STR 9[10] | DEX 7 | INT 6 | CHR 3 | LUK 4
HP 36[38](-8) | SP 14(-10) | EVA 6 | MEN 5
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =0
Nomad [1]: + Monster Lore, + Resistance
|Equipment| Left and Right Hand Sheep Hunter
-Sheep Hunter (+12[14] Rip +5 Parry +2 Def 2 Reach *2 Limb Tear *3 Armor Ignore) [Open/Crush] [Limb Lock] [Limb Break]
-Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-Journeyman's Garb (+10 Hp +1 Str at full hp)
|Stored|
-Empty Sake Gourd
-Coins 0 Gold | 0 Silver | 48 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Monster Harvest: Extract food/materials from monsters. 1act (Luk+M.Lore)
[Open/Crush] Open or close the jaw of the Sheep Hunter 1tap
[Limb Lock]
[Limb Break] YOOOOOO!
>>
[since it was the weekend I took a break to go outside.]
>>
File: House_Of_Roads_Turn06B.png (3.82 MB, 2508x1771)
3.82 MB
3.82 MB PNG
Landworthy Captain: Y- You Snot ! I'll have you know that I've a perfectly Landworthy ship that makes me captain ! and - What's that noise ?
>>
File: House_Of_Roads_Turn06B2.png (4.25 MB, 2508x1771)
4.25 MB
4.25 MB PNG
)ene3: Ohohoo this is far too rich Far Too Rich Indeed !

https://www.youtube.com/watch?v=gV26zIE0130
>>
World Phase.

[act phase will be late]
>>
>>3435641
"Tovani what did you do? I said no glowing dead bodies. Now we have glowing ghosts!"
>>
>>3435782
"I'm real glad to not be the only witness to these haunts and specters."
>>
>>3435641
Arx pulled on the struggling guard and felt a sickening snap before the body went limp. It was by no means the first time he had killed, but this was far more personal than he was used to...and accidental. Then the etherial being of this broken guard appeared before him.
"I....ment only for you to pass you out....
Savior Merchant....forget what I just said. I feel we shouldn't extend our stay."
>>
>>3435782
>>3435810
" Tabatha? Tress? HEY HEY I HEAR YOU HELP I'VE BEEN STUCK IN THIS CELL AND THEY TOOK EVERGREEN AND ARX AND WERTRAR AND I HAD TO

*improvise*

hang on i can't see a thing with this blindfold on, let me just...

oh. A slave ghost prison riot.
Oh this is entirely too much."
>>
Rolled 4, 1, 1, 1, 2, 4, 3 = 16 (7d6)

>>3435641
>Refuse to die
>Get back in control of myself
>Fend off these ghostly abominations

>Rolling CHR
>>
>>3435641
>tell Deneb's Ghost to go to extra hell
>She has no power here! Shoo! These aren't your slaves! This is my spellcraft! Mine!
>-- be unconscious from ... madness?
>>
File: House_Of_Roads_Turn07A.png (3.82 MB, 2508x1771)
3.82 MB
3.82 MB PNG
Act Phase.
https://www.youtube.com/watch?v=ElDf2kfKaRA&t=00s

There is nothing quite like a soul damned for their money's worth and in a tainted church like this one, the worth of a life is but a clink of a coin, and everything else simply hangs below such matters as trivial.

Survive , Uncrowned. For death has no price.
>>
File: House_Of_Roads_Turn07a2.png (4.19 MB, 2508x1771)
4.19 MB
4.19 MB PNG
2/2
Act Phase.
>>
" Alswith! Alswith I can hear you! I can hear your heart *beating*

The prison is rioting! All these old sold cold souls, bound by chain and coin.

I didn't know!"
>>
Rolled 2, 1, 6, 5, 2, 4, 1, 2, 1, 3 = 27 (10d6)

>>3436330

"Oh this won't do this won't do at all you could hurt yourself gallivanting on the ledge like /this/."

>Move 3E
>[Stage Accident] the Pirate on the ledge, 3SE, 4E (10 LUK, -2 SP, -1 Silver)
>-[Arrow Catch] on Standby for ranged attacks

Joy
VIT 5 | STR 5 | DEX 4 | INT 7 | CHR 6 | LUK 10
HP 29/29 | SP 26/26 (-2 SP) | MOV 4 | EVA 9 | MEN 7 | ARM 0 | VIS: 8
Fair Norrian Footman 1/Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Richochet, [Corner Shot])
-Polished Stone (+1 Atk)
-Slippery Dagger x2 (+4 Atk/+4 Parry, Rng: Dex, [Wall Pin], [Redirect]
-Predatorian Arrowheads x12 (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin]) *Equipped*
-Fools Cap (+4 HP, +2 Eva, +4 SP) *Equipped*
-Skirmisher's Padded Tunic (+5 HP, +1 Mov) *Equipped*
---
-10 Silver, 5 Copper (-1 Silver)
-70 XP
---
Skills
Clown Lore: [Stage Accident]
Proficiencies: [Adroit Fighting], [Arrow Catch] [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Quickdraw], [Revv Up!]
>>
Rolled 1, 2, 6, 5, 4, 3, 5, 2, 5, 2, 1, 3, 5, 6, 2, 6, 1, 6, 2, 5, 5, 1 = 78 (22d6)

>Move 5S
>Slide 3E, attacking ghoul 1S 2SE (22d6 silver, ripping, fire, -3SP)

=====
VIT 7 | STR 7 | DEX 8 | INT 10 | CHR 5 | LUK 5
HP: 51/51 | ARM: 0 | MAGDEF: 2 | SP: 16/28 | MOV: 5 | EVA: 9 | MEN: 8
Brave Lindlore Wyzhatte I/Darkhunter IV
- Favored Enemy: Midian IV
- Salt / Slide / Dagger Throw / Imbue Element (Fire) / Whip Prof.
- Draw Element / Rock Jut (11d6 cast; requires Draw Element)
- Assail
Scholomance Hat (HP +4, SP +4, MAGDEF +2)
Stalker's Coat (HP +10, EVA +2)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Silvered Sapping Wire (RNG 10, ATK 15, PAR 13, Taut 18d6; Undead Bane)
- Anchor Point / Taut / Hook & Pull / Entangle
Silvered Night Hunters (Reach 3, ATK 19, PAR 13; 3* Bleed, 4* Limb Rip; Undead Bane)
- Hook & Slash / Hook & Pull / Saturn Slash
Sage Branch (Reach 2, ATK 13, PAR 13; +1 Earth, +2 Aer)
Bandages
Panacea
Lumis Chalk
6s 4c
16 XP
Imbue: Fire (Turn 3/4)
>>
Rolled 1, 6, 6, 1, 3, 5, 2, 2, 2, 1, 6, 4, 6, 5 = 50 (14d6)

>>3436330
>Prepare Annul from tinges(14 dice)
>Prepare second Annul from tinges(14 dice, next post)

HP 22/22 | SP 7/21 | MOV 5 | EVA 6 | MEN 8+3(11)
VIT 5 | STR 5 | DEX 7 | INT 10 | CHR 5 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 2- +2 Spellcraft, +2 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 77 sips
Midian Blood
Glaci (11, Ice Castle)

5 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.
Lingua Somnus- The language of the sleeping ones whose memory witnessed the end. (Astra)

Sacred Geometry-

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
Rolled 4, 3, 1, 6, 5, 2, 1, 2, 3, 3, 2, 2, 4, 2 = 40 (14d6)

>>3436330
>>3436478
>Roll for my second Annul
>-- "If you seek vengeance on your captors, do you not head in the wrong direction? They are behind you, spirits."

HP 22/22 | SP 7/21 | MOV 5 | EVA 6 | MEN 8+3(11)
VIT 5 | STR 5 | DEX 7 | INT 10 | CHR 5 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 2- +2 Spellcraft, +2 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 77 sips
Midian Blood
Glaci (11, Ice Castle)

5 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.
Lingua Somnus- The language of the sleeping ones whose memory witnessed the end. (Astra)

Sacred Geometry-

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
Rolled 3, 6, 6, 6, 5, 5, 2, 4, 5, 4, 3, 3, 6, 3 = 61 (14d6)

>>3436332
>Finish picking lock? (7d6)
>-Tell the Merchant: "Almost done! I think were going to need to make our exit."
>Finish picking lock if not done yet. (If finished loot chest) (7d6)

VIT:3 STR:7 DEX:6 INT:4 CHR:4 LUK:6
HP:8/26 SP:16/18 Mov:4 Eva:7 Men:4 Vis:5 (Brave Male Ignylian)
Keysmith I
《Wearing》: Travelers Cloak
-Weapon: |Marder Gloves|: (ATK+3, PARRY+4, [Sleeper Hold]) |Shark Bite|: (ATK+4 Ripping, PARRY+3, m2=+2 Dmg, m3=Deepcut)
{The Walk}
-[Lockpick, tap to analyze, 2SP]
=Skills=
[Dodge][Parry]
>>
Rolled 2, 1, 5, 1, 1, 4, 5, 5, 6, 2, 4, 6, 3, 3, 3 = 51 (15d6)

>>3436332
The soul of the guard he killed twas torn asunder by the spirits of the damned before his very eyes
Death is screaming
His cell mate who had just saved his life was under attack by the demons of his past
Death is screaming
His rescuer, a merchant whom he owed a life debt, fired into the thing that should not be and it might not be enough
Death is screaming
Malnourished, exhausted, and only a dagger and shield before him.People to save but no ability to do so. Not without risk
Death was screaming his name. Spurned at the fort, Arx's life was saved, then damned, saved, and damned a scale of calamity of which he had no control.
"SO BE IT!"
>Arx tossed the ring of keys to the dark Hunter
"Take these! Cell mate, young prisoner, biscuit, dark Hunter! You must escape though Tovani's cell! Don't forget Wetrar on your way!
Merchant, key Smith! Escape west to my comrades!"
>Tap pick up knife/short sword from guard
>Throw it the ghost attacking my cell mate (STR + ?????) First 8 dice
"HEAR ME LIVING! THE TIME TO FIGHT EACH OTHER HAS PASSED! LET TRANSGRESSIONS GO TO FIGHT ANOTHER DAY! SPIRITS! DEATH! I AM SER ARX! YOU HAVE COVETED ME FOR A TIME AND KNOW TODAY IS THE DAY! KNOW I WILL NOT GO EASY AND FACE ME AND TO FIND YOUR ETERNAL REST!"
>Parley to make the remaining guards neutral. Next 7 dice
>>
>>3436332

Tabatha frantically looks at the haunt of ghosts to the east. "Back glowing ghosts! Back!"
She takes a deep breath and bellows. "Why Tovani? WHY?! ... "
"... this is taking a joke too far." She mutters.

>Throw some Sea Salt in an arc to ward off Ghosts at 1NE, 2E
>- Step W and remind myself how much Sea Salt of 10oz was used
>Equip Predatorian Arrowhead
>- Step W

Tabatha, Fair Oceanian Archer II
HP 20/29 | SP 17/20
VIT 6 | STR 6 | DEX 8 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 7 | MEN 3 | VIS 7

Inventory: 0g, 2s, 0c
[Hands] x2, Predatorian Arrowheads
[Body] Skirmishers Padded Tunic: +5HP, +1MOV
- x2, Predatorian Arrowheads: 12RNG ( (8DEX+2)+2RNG Prof.), Melee: 12ATK | Thrown: 14ATK, *2: Ripping, *3: Tendon Cut, Pin
- 10/10, Artisinal Loaf: +Fed, +2HP per meal, week
- 10oz, Sea Salt: Consumable, Corpses are buried, Meat becomes salty
- Gauss Strips: Stops bleeding
- Antidote Powder: Cures poison, prevents more poison that day

Skills: +2VIS, +2RNG Prof., 20xp
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Oil Slick: Jar of oil is thrown creating a 3x3 puddle.
Dodge: Double EVA, Choose direction. ACT.
Step: Move one tile standing. TAP.
Adroit Fighting: Use DEX instead of STR.
>>
Lines and lines and lines of light spiralling all around. There was a breeze of fresh blood now carried through a hole in the cell hammered out by a blurry Alswith and six of her fragmented, kaleidoscope sisters. Not sure why the shapes were visible through a blindfold, but the nature of lights seemed the least important measure at present.

Tovani tried to form a sentence, pointing at the steady trickle of blood.

It was the blood. The chain that bound them all here, a runic array haphazardly sketched in life and a web of intent from mangled words.

Blood. Hers and theirs and all the hearts and — light and light and light, all arranged. Break the web.

Tovani groaned, straining to point.

“ breakkkk the ar... hhrhrr “
>>
Rolled 2, 6, 2, 5, 1, 5, 1 = 22 (7d6)

>>3436332
"Get away from me I must return to my body"

>Rolling CHR to free myslef from those ghost and re posses my body [7CHR]
>>
"Tsk, not again.. "

>>3436332
>Pay 4SP for Break
>Move 3E while being as inconspicuous as possible (Nothing going on here, nope!)
>Destroy Rune South with the help of a Bottle of Water (10sips)

F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 30/20+10 | SP: 12/20 | MOV: 5 | EVA: 6/7-1 | MEN: 6

Burmished Leather Armor (+10HP, 1Armor, -1Eva)
1xPorter's Bag (+10 Carry, 5Cap Body)

Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)
LH: Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6
RH: PickAxe (4HvyPrc, +1Shade vs Armor/Stone, Mine 2SP, Break 4SP)

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Str+Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
>>3436332
"Its not night why...? By Luna, what the hell is going on! This was supposed to be a quick skirmish! Gotta pull back before the ghosts spring from these corpses!"

>Move 3W
>Block E with Redwood Targe, Domain GDA (19 and 26 Dice Respectively)

Ardene
Fair Oceania Ritter V
HP: 62/62 | SP: 38/40 |
VIT 10 | STR 9 | DEX 4 | INT 7 | CHR 10 | LUK 6
MOV: 3 | EVA: 3 | MEN: 9 | ARM: 2 | VIS: 5

Equipped
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (6g,2c)
Gauss Strips: Stops bleeding
1x Bread
1x Spiced Water
>>
>>3436330

>Shift Blame on Nomad guy 5E 1N "Landworthy ship? You mean the castle? That guy down there said that was just a poor excuse for your incapacity to sail at sea! He called you a wet dog, no better then a bandit!"
>Move 2W 3N, duck behind rock
>>
Rolled 6, 4, 4, 5, 1, 5, 1, 3, 2, 4 = 35 (10d6)

>>3436330

'O Keeper of the Land, accept this gift and apology for what has happened upon your soil here. This servant beseeches you and asks your help. Wayward spirits of those past grow hostile and seek revenge upon the living. Your servant seeks to see them pacified so that they may return to the natural order.'

>-regen 4, bleed 3
>Make a small hole in the ground and pour 1 full Whitegrain Sake into it
>Pray to Gaia, hold prayer for following turns if need be (7 luk, 3 ranks)


Vit: 7 |Str: 6 |Dex 6 |Int: 7 |Chr 9 |Luk 7
HP 27/43 |SP 27/35 |Mov: 4 |EVA: 7 |MEN 8 |Arm: 3

Fair NearEast Cleric III
Cleric: +3 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hand 1: Noon and CHain (Atk+7, reach 2x3, parry 3)
Hand 2: Ignyllian Kite Shield (+3 block, +2 attack, block, bash)
Items: 1x Whitegrain Sake
Purse: 3 silver, 2 copper

Skills: Block, Parry, Zeal, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead, Sol The First Light: Face The Sun
Artes: Charging Star
>>
Rolled 1, 2, 6, 3, 6, 4, 3, 3, 2 = 30 (9d6)

>>3436332
>>3436330
>-- flop unconsciously on the ground
>-- do unconscious people roll madness dice? If they do: roll 9, have terrible nightmares
>>
Rolled 5, 5, 4, 4, 1, 1, 1, 3, 6, 6, 4, 1, 6, 6, 3, 4, 2, 5, 1, 5, 1, 3, 5, 6, 4 = 92 (25d6)

>>3436330
>Terra Spirit Release; Rock Launch on E spike, 'fall' E [18d6 (9HPd6+9d6)]
>-Spirit Call on ghost 2N "Spirit, do you wish for freedom or vengeance upon your captors? If there is a desire to seen through, I shall aid you."
>Flat Rock Jut on current tile, extend bridge E [9d6]

"Step aside or be buried deep."

Tress Artier {Fair Ignyllian 1Wyzhatt [2Mystic]}
[HP: 13/20 | SP: 12/32]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 11 | LUK 4]
[ MOV: 4 | EVA: 5 | MEN: 10 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Spirits (3/4)+ +Terra+ +Hydra+ +Darc+
=Carried= (1g, 3s, 9c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Piece
• x1 Diluted Spiked Spirits (7/10 sips +6SP)
• Pickaxe

<+Skills+> [29xp]
+Dodge+ +Draw Element+ +Spellcraft 1+ +Spellsaver*+ +Spellsupport+ +Spirit Lore 2+ +Touched+

=Spirit Release= [Sprite held casts a known spell. Other sprite helps if additional elements are required]
=Rock Launch= [2 SP* {11+RockHPd6}, Range: Touch~ Target: Bloq of Rock] (Strike a Bloq of rock to send it falling in a direction)
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 4t]
>>
Rolled 4, 1 = 5 (2d6)

>>3436330
>>3437879
Flat Rock Jut is missing 2d6
>>
>>3437879
>>3437883
Rock Launch: 11 Successes, Match 1
Flat Rock Jut: 3 Successes, Match 0

"A wonderful slate and stones throw."
>>
>>3436332
>>--lose 2 sp to Fortifica, 3 def due to drunk
>>Move ESESS
>>Move SWSSE
>>-Face East
"Strygid-donno, the beast is dealt with... but... hic am I seeing things thanks to your... drink? Or are angry spirits walking among us? Be careful.. hic I don't know if the bird... you sit upon has the strength to properly flee."

[N1], Syugou, Brave Oceanian Nomad
VIT 4 | STR 9[10] | DEX 7 | INT 6 | CHR 3 | LUK 4
HP 36[38](-8) | SP 14(-12) | EVA 6 | MEN 5
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =0
Nomad [1]: + Monster Lore, + Resistance
|Equipment| Left and Right Hand Sheep Hunter
-Sheep Hunter (+12[14] Rip +5 Parry +2 Def 2 Reach *2 Limb Tear *3 Armor Ignore) [Open/Crush] [Limb Lock] [Limb Break]
-Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-Journeyman's Garb (+10 Hp +1 Str at full hp)
|Stored|
Boar Skull
Boar Hide
Boar Tusk x2
Boar Meat x8
-Empty Sake Gourd
-Coins 0 Gold | 0 Silver | 48 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Monster Harvest: Extract food/materials from monsters. 1act (Luk+M.Lore)
[Open/Crush] Open or close the jaw of the Sheep Hunter 1tap
[Limb Lock]
[Limb Break] YOOOOOO!
>>
>>3436330

>Move South 1 West 3
>Block East (8)

Qsitina
Fair, Near East, Cleric 2
HP: 30/15 | SP: 34/34
VIT 6 | STR 4 | DEX 5 | INT 5 | CHR 10 | LUK 3
MOV: 4 | EVA: 3 | MEN: 8| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Block, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
Gaia's Mercy- 3sp, self, gain atk equal to damage blocked
>>
Rolled 4, 5, 6, 5, 4, 5, 6, 5, 6, 4, 3, 3, 5, 6, 5, 4, 5, 5, 1, 4, 1, 5, 6 = 103 (23d6)

>>3436330
Faceless ones. Again.

Tap.

The Shape wondered why nothing ever stayed dead.

>[Boomerang] Confessor 2NE 6E at Spear Guy (23 ATK, 8 RNG, Silver)
>[Boomerang] Confessor 2NE 6E at Spear Guy (23 ATK, 8 RNG, Silver)

The Shape - Brave Oceania Dark Hunter VI
VIT 8 | STR 8(7) | DEX 12 | INT 9 | CHR 7 | LUK 5
HP: 43/43 | SP: 30/30 | EVA: 10 | MEN: 8 | ARM: 2
MOV 7

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Silvered Flying Confessors (ATK 23, PRY 2, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 8
- Triple Swipe [F]: Attack 3 times
>>
Rolled 6, 3, 1, 2, 1, 4, 3, 2, 4, 3, 6, 5, 2, 6, 5, 6, 1, 6, 4, 2, 3, 4, 5 = 84 (23d6)

>>3438074
>Second Confessor
>>
Rolled 2, 6, 4, 3, 6, 2, 1, 4, 2, 4, 1, 5, 2, 4, 2 = 48 (15d6)

>>3436332
>move 1 E then move 3 S then 1 E
>hook and slash purple ghost that is strangleing wetrar
“Come on biscuit come here puppy.”
Look at rando prisoner
“Come on man we have got to get the fuck out of here!”
[D2] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 7/38 l SP 19/19 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Magpie mask +4 HP +4 SP (included)
-Iron weave undershirt +1 ARM -3 SP (sp change included)
-Marching Greaves +4 HP 25% recovery after battle (included)
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 ATK, +1 Block, Reach 1 or 2
-Silver Night Hunters +7 ATK, Reach 3, +1 Parry
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 2sp: roll dex to perform a 3 tile slide attack
Aid 2 Clear water 1 runner eggs 1 dry loaf
*16 silver 9 copper
>>
>>3436332
Aw, what the f- hey, halt! Friend or foe?

>-yell at ghost
>overwatch NE if ghost tries anything funny
>[Block] NE (4STR + 1DEF = 5)

Simone
VIT 7 | STR 4 | DEX 5 | INT 7 | CHR 4 | LUK 3
HP 12/32 | SP 22/22 | MOV 4 | EVA 4 | MEN 6 | ARM 0
Fair Oceanian Squire 1
+1 Support Bonus

Equipment:
RHand - Guild Lance: +2 ATK 2 Reach *2: DMG +2 *3: "Back!"
LHand - Guild Buckler: +1 Block +2 Parry DMG: BLNT
Armour - Adept's Mail: +10 HP

Bag: 3 Silver

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
- Dodge: Double Eva. Choose Direction. 1 Act
Exp: 0
>>
Rolled 6, 1, 5, 6, 3, 5, 4, 4, 6, 6, 4, 6, 3 = 59 (13d6)

>>3436332
Excellent! I knew you would see things my way! Now mush!
>Move the bird's full movement north
>-wave at Syugou as I pass him
>Concoct Succor (13d6, success on 2+)
>-politely ask the bird what its stats are
Fair Lindlore Quemist 3 (27 XP)
VIT 7 | STR 7 | DEX 6 | INT 8 | CHR 4 | LUK 6
HP: 28/30 SP: 17/26 MOV: 4 EVA: 7 MEN: 6
Astrix Hood: +2HP, +4SP, +1EVA
Clean Hands: 4Blunt, 2PRY, 2BLK, Aether Conductor, Double Imbue Duration, [*2 Stagger, *3 Element Ailment, *4 Shard Drop]
Prometheus Lantern: +2 POT, [Feed Ember]
Alquemikal Codex: Shade bonus to concoctions, Prep Work-Prepare concoctions equal to Q rank (3)
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 3 Quemist: +3 Alquemy, +3 BIO RES, +3 MAG Lore
Parry, Dodge, Nancy Toss
Aide: Roll INT to remedy 1 Wound
Potency: Concoctions and mixed element spells succeed on a 3+.
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
File: House_Of_Roads_Turn07b.png (3.81 MB, 2508x1771)
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World Phase.
>>
File: House_Of_Roads_Turn07b2.png (4.22 MB, 2508x1771)
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>>
>>3439498
>>3439476
"Evergreen... I-- I think "

Everything being pain was starting to interfere with all the things Tovani needed to do.

"It worked! Just hold on to your self! And try to remember how to breathe and not be dead"
>>
File: House_Of_Roads_Turn08A1.png (3.75 MB, 2508x1771)
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Act Phase.
With the blood mark smeared away the door to the dead has all but shut, however it was not enough to make all other spirits leave.
>>
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2/2
>>
Rolled 2, 5, 4, 3, 5, 1, 4, 1, 6, 5, 2, 2, 2, 3, 4, 5, 3, 6, 3, 6, 5 = 77 (21d6)

>>3439605
>>3438599

"Strygid-dono! -Sigh- She is a lively one at least. Now... YOU!"
>>-- Lose 2 sp to Fortifica 3 Def cause drunk. Glaci Fades.
>>--Open Jaw
>>Strike with Sheep Hunter against Bird Riding Nomad South 21 (Str9+Wpn12)
>>Overwatch Limb Break

[N1], Syugou, Brave Oceanian Nomad
VIT 4 | STR 9[10] | DEX 7 | INT 6 | CHR 3 | LUK 4
HP 36[38](-8) | SP 14(-14) | EVA 6 | MEN 5
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =0
Nomad [1]: + Monster Lore, + Resistance
|Equipment| Left and Right Hand Sheep Hunter
-Sheep Hunter (+12[14] Rip +5 Parry +2 Def 2 Reach *2 Limb Tear *3 Armor Ignore) [Open/Crush] [Limb Lock] [Limb Break]
-Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-Journeyman's Garb (+10 Hp +1 Str at full hp)
|Stored|
Boar Skull
Boar Hide
Boar Tusk x2
Boar Meat x8
-Empty Sake Gourd
-Coins 0 Gold | 0 Silver | 48 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Monster Harvest: Extract food/materials from monsters. 1act (Luk+M.Lore)
[Open/Crush] Open or close the jaw of the Sheep Hunter 1tap
[Limb Lock]
[Limb Break] YOOOOOO!
>>
>>3437894
>>3437883
>>3437879
Tress, I need you to Earth Slide the wall 2East from you somewhere else so all the people inside the Prison can get out.
>>
Rolled 1, 5, 6, 5, 1, 4, 2, 5, 2, 3, 5, 6, 1, 5, 1, 3, 3, 1, 5, 6, 3, 6, 4, 4 = 87 (24d6)

>>3439594

"Context, what in the hells is a context? Fine Joy goes for unfunny methods instead."

>Throw one Predatorian Arrowhead at the wounded Nomad 5SE, 1S (12 Atk)
>Throw the other Predatorian Arrowhead at the same Nomad (12 Atk)
>-[Step] W
>-[Quickdraw] two Arrowheads, -1 SP

Joy
VIT 5 | STR 5 | DEX 4 | INT 7 | CHR 6 | LUK 10
HP 29/29 | SP 24/26 (-1 SP) | MOV 4 | EVA 9 | MEN 7 | ARM 0 | VIS: 8
Fair Norrian Footman 1/Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Richochet, [Corner Shot])
-Polished Stone (+1 Atk)
-Slippery Dagger x2 (+4 Atk/+4 Parry, Rng: Dex, [Wall Pin], [Redirect]
-Predatorian Arrowheads x12 (-2) (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin]) *Equipped*
-Fools Cap (+4 HP, +2 Eva, +4 SP) *Equipped*
-Skirmisher's Padded Tunic (+5 HP, +1 Mov) *Equipped*
---
-10 Silver, 5 Copper
-70 XP
---
Skills
Clown Lore: [Stage Accident]
Proficiencies: [Adroit Fighting], [Arrow Catch] [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Quickdraw], [Revv Up!]
>>
>>3439675
>7 successes for attack 1
>6 successes for attack 2
>>
>>3439594
>Toss Annul(8) and Annul(3) at the lingering spirits nearby.
>"Go in peace. I will see you avenged."

HP 22/22 | SP 7/21 | MOV 5 | EVA 6 | MEN 8+3(11)
VIT 5 | STR 5 | DEX 7 | INT 10 | CHR 5 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 2- +2 Spellcraft, +2 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 73 sips
Midian Blood
Glaci (11, Ice Castle)
Annul (8)
Annul (3)

5 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.
Lingua Somnus- The language of the sleeping ones whose memory witnessed the end. (Astra)

Sacred Geometry-

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
Rolled 5, 2, 1, 1, 1, 1, 6, 6, 5, 2 = 30 (10d6)

"GET HIM!"

>>3439605
>Stow Pickaxe in Cats Bag
>Provide +3 Support
>Sleeper Hold Guard N


F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 30/20+10 | SP: 12/20 | MOV: 5 | EVA: 6/7-1 | MEN: 6

Burmished Leather Armor (+10HP, 1Armor, -1Eva)
1xPorter's Bag (+10 Carry, 5Cap Body)

Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)
LH: Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6
RH: (Marder Gloves)

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Str+Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
File: iu[1].gif (3.06 MB, 504x336)
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>>3439605

Tabatha approaches the remaining souls with a smile on her face. "Be free ghosts!"
She quickly reaches into her pockets. "Pocket salt!"

>Move 6E
>Throw some Sea Salt in an arc to ward off the three Ghosts at 1NE, 1N
>-Step W

Tabatha, Fair Oceanian Archer II
HP 20/29 | SP 17/20
VIT 6 | STR 6 | DEX 8 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 7 | MEN 3 | VIS 7

Inventory: 0g, 2s, 0c
[Hands] x2, Predatorian Arrowheads
[Body] Skirmishers Padded Tunic: +5HP, +1MOV
- x2, Predatorian Arrowheads: 12RNG ( (8DEX+2)+2RNG Prof.), Melee: 12ATK | Thrown: 14ATK, *2: Ripping, *3: Tendon Cut, Pin
- 10/10, Artisinal Loaf: +Fed, +2HP per meal, week
- 7oz, Sea Salt: Consumable, Corpses are buried, Meat becomes salty
- Gauss Strips: Stops bleeding
- Antidote Powder: Cures poison, prevents more poison that day

Skills: +2VIS, +2RNG Prof., 20xp
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Oil Slick: Jar of oil is thrown creating a 3x3 puddle.
Dodge: Double EVA, Choose direction. ACT.
Step: Move one tile standing. TAP.
Adroit Fighting: Use DEX instead of STR.
>>
Rolled 2, 3, 5, 6, 2, 3, 5, 5, 6, 5, 1, 5, 6, 6, 6, 3, 3, 3, 2, 6, 2, 4, 6 = 95 (23d6)

>>3439594
Tap tap.

Knocked away. The Shape will deal with the bird man later.

>[Boomerang] Confessor 3SE 4E at Wounded Nomad (23 ATK, 8 RNG, Silver)
>[Boomerang] Confessor 3SE 4E at Wounded Nomad (23 ATK, 8 RNG, Silver)

The Shape - Brave Oceania Dark Hunter VI
VIT 8 | STR 8(7) | DEX 12 | INT 9 | CHR 7 | LUK 5
HP: 43/43 | SP: 30/30 | EVA: 10 | MEN: 8 | ARM: 2
MOV 7

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Silvered Flying Confessors (ATK 23, PRY 2, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 8
- Triple Swipe [F]: Attack 3 times
>>
>>3439594
"Oh thank goodness the colors are back to normal, now I can get back to fighting! Stay behind me Cicero, I'll smash down the hound as it runs!"
>Lose 2SP for +3 Defense, I forgot to subtract it last turn
>Block E with Redwood Targe, Domain with GDA (19 and 26 dice respectively)

Ardene
Fair Oceania Ritter V
HP: 62/62 | SP: 36/40 |
VIT 10 | STR 9 | DEX 4 | INT 7 | CHR 10 | LUK 6
MOV: 3 | EVA: 3 | MEN: 9 | ARM: 2 | VIS: 5

Equipped
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (6g,2c)
Gauss Strips: Stops bleeding
1x Bread
1x Spiced Water
>>
Rolled 1, 4, 4, 6, 6, 6, 5, 6, 6, 6, 4, 2, 4, 6, 2, 2, 6, 2, 6, 5, 5, 2, 3 = 99 (23d6)

>>3440216
>Second Confessor
>>
Rolled 4, 3, 2, 4, 6, 1, 1, 1, 1, 1, 3, 2, 6, 1, 3, 2, 3, 6, 3, 4, 2, 2 = 61 (22d6)

>>3439605
>Punch ghost N of me (First 11)
>tap pick up Spike shield
>Spike shield bash ghost NE of me, S of merchant (next 11+????)
Arx looks toward both the merchant and his cell mate
"RUN YOU FOOLS!"
>>
Rolled 3, 6, 2, 6, 2, 3, 5, 3, 3, 1 = 34 (10d6)

>>3439605

>Move North 2 East 2
>Attack rider Nomad

Qsitina
Fair, Near East, Cleric 2
HP: 30/15 | SP: 34/34
VIT 6 | STR 4 | DEX 5 | INT 5 | CHR 10 | LUK 3
MOV: 4 | EVA: 3 | MEN: 8| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Block, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
Gaia's Mercy- 3sp, self, gain atk equal to damage blocked
>>
Rolled 1, 5, 2, 3, 1, 3, 1, 5, 1, 4, 6, 1, 3, 1, 2 = 39 (15d6)

>>3439605
>hook and slash guard to my W
>tap pick up body
“Come on bisect let’s get out of here”
To man in jail cell “come on man we need to get moving”
>move 2 W
>tap use keys
>move 1 S then 2 W
[D2] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 11/38 l SP 19/19 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Magpie mask +4 HP +4 SP (included)
-Iron weave undershirt +1 ARM -3 SP (sp change included)
-Marching Greaves +4 HP 25% recovery after battle (included)
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 ATK, +1 Block, Reach 1 or 2
-Silver Night Hunters +7 ATK, Reach 3, +1 Parry
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 2sp: roll dex to perform a 3 tile slide attack
Aid 2 Clear water 1 runner eggs 1 dry loaf
*16 silver 9 copper
>>
Rolled 2, 1, 3, 3, 2, 6, 1, 5, 2, 5, 6, 3 = 39 (12d6)

>>3439594

>-Regen 4, bleed 3
>mov 1 S, 1 E
>Cast Blood Moon on R2 Evergreen (12, +2 pot)


Vit: 7 |Str: 6 |Dex 6 |Int: 7 |Chr 9 |Luk 7
HP 28/43 |SP 24/35 |Mov: 4 |EVA: 7 |MEN 8 |Arm: 3

Fair NearEast Cleric III
Cleric: +3 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hand 1: Noon and CHain (Atk+7, reach 2x3, parry 3)
Hand 2: Ignyllian Kite Shield (+3 block, +2 attack, block, bash)
Items: 1x Whitegrain Sake
Purse: 3 silver, 2 copper

Skills: Block, Parry, Zeal, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead, Sol The First Light: Face The Sun
Artes: Charging Star
>>
Rolled 3, 4, 6, 6, 1, 5, 6, 6, 5, 3, 6, 3, 6, 1, 1, 4, 3, 1, 1, 4, 2, 2 = 79 (22d6)

>-Generate handful of salt (-1 SP)
>Throw salt the ghost holding me
>Slash same ghost with Silvered Night Hunters for good measure (22d6 ripping, silver, fire)

=====
VIT 7 | STR 7 | DEX 8 | INT 10 | CHR 5 | LUK 5
HP: 51/51 | ARM: 0 | MAGDEF: 2 | SP: 18/28 | MOV: 5 | EVA: 9 | MEN: 8
Brave Lindlore Wyzhatte I/Darkhunter IV
- Favored Enemy: Midian IV
- Salt / Slide / Dagger Throw / Imbue Element (Fire) / Whip Prof.
- Draw Element / Rock Jut (11d6 cast; requires Draw Element)
- Assail
Scholomance Hat (HP +4, SP +4, MAGDEF +2)
Stalker's Coat (HP +10, EVA +2)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Silvered Sapping Wire (RNG 10, ATK 15, PAR 13, Taut 18d6; Undead Bane)
- Anchor Point / Taut / Hook & Pull / Entangle
Silvered Night Hunters (Reach 3, ATK 19, PAR 13; 3* Bleed, 4* Limb Rip; Undead Bane)
- Hook & Slash / Hook & Pull / Saturn Slash
Sage Branch (Reach 2, ATK 13, PAR 13; +1 Earth, +2 Aer)
Bandages
Panacea
Lumis Chalk
6s 4c
16 XP
>>
>>3439605
>Stand up from prone
>Move 2N 3W


Evergreen, Brave Oceanian Ritter
VIT 9 | STR 9 | DEX 8 | INT 6 | CHR 7 | LUK 6
HP: 1/36 | SP: 16/32 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 0
Vis: 5 | 10 silver 1 gold | 104 Exp

Squire II: +2 Support Bonus / Ritter II:+2 Melee +2 Parley
-Sword Prof III
-Gang Up
-Run
-Domanin
-Rushdown
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
>>3439605
"FOR THE LOVE OF THE GODS RUN WEST YOU FOOLS!"
>>
>>3441057
just gotta, get my legs... working. G-going to get right on it. yeah.
>>
Rolled 1, 3, 2, 1, 3, 5, 6, 4, 6, 2, 5, 3 = 41 (12d6)

>>3439605
>-Take Fool Hardy's Archer(Wertrar) [Silver Confessor Tier 1] in hands. (Sheet of Wertrar's Stuff: >>3417393 )
>Boomerang Silver Confessor at undead... tongue-twister ghost [2S]->(12d6)+Shading against Undead
>-Face South West (To see both opponents on Stairs and on the merchant)
>Setup [Dodge] (EVA 14) ~>(1 East on top of Chest)
"Argh. It wasnt supposed to be like this!! Careful merchant!"

VIT:3 STR:7 DEX:6 INT:4 CHR:4 LUK:6
HP:8/26 SP:16/18 Mov:4 Eva:7 Men:4 Vis:5 (Brave Male Ignylian)
Keysmith I
《Wearing》: Travelers Cloak
-Weapon: |Marder Gloves|: (ATK+3, PARRY+4, [Sleeper Hold]) |Shark Bite|: (ATK+4 Ripping, PARRY+3, m2=+2 Dmg, m3=Deepcut)
{The Walk}
-[Lockpick, tap to analyze, 2SP]
=Skills=
[Dodge][Parry]
>>
Rolled 6, 6, 1, 5, 6, 5, 5, 6, 3 = 43 (9d6)

>>3439605

>-Sausage Toss a Ghost Sausage at the disappearing ghost 5N 5E "Enjoy the after life!'
>Toss chocobo head at the live chocobo 1S 4E to freak it out (rolling dex?)
>Dodge 3N, 20 dice

Cicero Footman 5
Vit 5/Str 3/Dex 9/Int 5/Cha 10/Luk 6
Hp 20/20, Sp 24/34, Mov 6, Eva 10, Men 8

Silver Fool's Ruler [+2 Pot:Perform, +4 Atk, +5 Parry, +1 Block, Silver]
Fool's Cap [+4 Hp, +2 Eva, +4 Sp]

Acrobat [Dex+Str can be used for jumping,climbing,tumbling,grappling]
Dodge - Double Eva
Parry - Roll Parry vs Attack to Counter
"Provoke" - Provoke someone with CHA+Perf vs Mental to Enrage -2sp-
"Shift Blame" - Transfer aggro to another target
"Sausage Toss" - Target is interrupted, but gains sausage! -1 tap, 3sp, Dex Rng-
"Boast" - 3 Sp/ or spirits : Target loses Fear, gains Perform bonus to Actions. Target is marked
"Make up steal" - Copy someone's appearance, faceless victims get yours! - 6sp/or their face!-
>>3440217
"Way ahead of ya! Get'em!"
>>
>>3439594
>>3439605
>>3439652
>-Terra Spirit Call from current tile
>Terra Spirit Release; Earth Slide on wall N1 E2 -1 Elevation to 3W from origin
>Jump 2E, move 2E

"Tovani! I've made a hole, now scuttle!" shouts the mystic over the banister. "To any who seek freedom, the Crownless welcomes you!" She mutters to herself 'I'm pretty sure that's what our troupe is called.'

Tress Artier {Fair Ignyllian 1Wyzhatt [2Mystic]}
[HP: 13/20 | SP: 12/32]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 11 | LUK 4]
[ MOV: 4 | EVA: 5 | MEN: 10 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Spirits (3/4)+ +Terra+ +Hydra+ +Darc+
=Carried= (1g, 3s, 9c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Piece
• x1 Diluted Spiked Spirits (7/10 sips +6SP)
• Pickaxe

<+Skills+> [29xp]
+Dodge+ +Draw Element+ +Spellcraft 1+ +Spellsaver*+ +Spellsupport+ +Spirit Lore 2+ +Touched+
>>
File: House_Of_Roads_Turn08B1.png (3.83 MB, 2508x1771)
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Enemy Phase.
>>
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2/2
>>
File: House_Of_Roads_Turn09A1.png (3.93 MB, 2508x1771)
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Act Phase.
https://www.youtube.com/watch?v=6KCjgHrglpg

"Yarr dee Harr and here were were , come to negotiate for a few rowers fora boat but don't mind if we take the whole lot Boys ! "

"Tch Slave ghosts, go cry yer asses back to the ocean ! "
>>
File: House_Of_Roads_Turn09A2.png (4.2 MB, 2508x1771)
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2/2
" Bozo the Clown don't like where he at.
Bozo the Clown will one day return with a bat !
Oh Damn , Free Wife ! "

" Ew , she bloody "
>>
Rolled 2, 3, 1, 3, 6, 3, 4, 3, 6 = 31 (9d6)

>>3441675
>-Terra Spirit Call from current tile
>Terra Spirit Release; Earth Slide on wall N1 E2 -1 Elevation to 3W from origin
>Flat Rock Jut on current tile, extend bridge E [9d6]

"Tovani! I've made a hole, now scuttle!" shouts the mystic from her bridge.

Tress Artier {Fair Ignyllian 1Wyzhatt [2Mystic]}
[HP: 13/20 | SP: 10/32]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 11 | LUK 4]
[ MOV: 4 | EVA: 5 | MEN: 10 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Spirits (3/4)+ +Terra+ +Hydra+ +Darc+
=Carried= (1g, 3s, 9c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Piece
• x1 Diluted Spiked Spirits (7/10 sips +6SP)
• Pickaxe

<+Skills+> [29xp]
+Dodge+ +Draw Element+ +Spellcraft 1+ +Spellsaver*+ +Spellsupport+ +Spirit Lore 2+ +Touched+

=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 4t]
=Spirit Release= [Sprite held casts a known spell. Other sprite helps if additional elements are required]
=Earth Slide= [4SP*/or/Geo+Hydra] Tile within Vis slides three tiles.
=Rock Jut= [2 SP* {11d6} Range: Plane Target: Single Tile] (A Flat or Sharp rock appears with Success HP)
>>
>>3441644
Also a safe assumption my turn didn't go through because I forgot to paste the spells being used?
>>
>>3441679 >>3441675
What does the blue number and unhappy ghost face represent?
>>
>>3441679
“Thank you biscuit!”
>move 1 W and 1 S
>tap use keys to open door
“Let’s get out of here buddy”
>pick up KO guy
>More 3 W
Check to make sure biscuit is following use
[D2] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 11/38 l SP 19/19 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Magpie mask +4 HP +4 SP (included)
-Iron weave undershirt +1 ARM -3 SP (sp change included)
-Marching Greaves +4 HP 25% recovery after battle (included)
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 ATK, +1 Block, Reach 1 or 2
-Silver Night Hunters +7 ATK, Reach 3, +1 Parry
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 2sp: roll dex to perform a 3 tile slide attack
Aid 2 Clear water 1 runner eggs 1 dry loaf
*16 silver 9 copper
>>
>>3441679
Arx paused for a moment. The scales of fate continued their erratic dervish. It turned out to be difficult to punch a ghost, the knife disappeared when the spectral assailant did and the spiked buckler was impossible to grab with his hands bound as they were.

Maybe it's a sign. Maybe today wasn't the day, maybe he wasn't the one to give his life but the one to be given it again.
The path west was clear.
This was his chance
"Fates be damned!"
>Move North East East
>Move North North
>Reach into Ritter bag and brain card (2 of spade was it?) for a weapon.
"I won't be sacrificed for and I refuse to face death without a weapon in my hands!"
>>
>>3442196
You went from [7] to [14], so something is trying to end your life. That marker is damage!

The Ghostface is a representation of Ghostsight

I think what happened is this:

>>3441645
a ghost NE of you come close and touch you

>>3441679
now you can see all the ghosts around you, there are 4, and they can see you in turn, attacking.

You are in danger!
>>
>>3442445
no mom i don't wanna go to the woods they're all big and green
>>
Rolled 1, 2, 4, 3, 3, 1 = 14 (6d6)

>>3441679
Oi, fuck off!

>stab ghost E (4+2=6d6)
>[Block] E (4+1=5)

Simone
VIT 7 | STR 4 | DEX 5 | INT 7 | CHR 4 | LUK 3
HP 12/32 | SP 22/22 | MOV 4 | EVA 4 | MEN 6 | ARM 0
Fair Oceanian Squire 1
+1 Support Bonus

Equipment:
RHand - Guild Lance: +2 ATK 2 Reach *2: DMG +2 *3: "Back!"
LHand - Guild Buckler: +1 Block +2 Parry DMG: BLNT
Armour - Adept's Mail: +10 HP

Bag: 3 Silver

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
- Dodge: Double Eva. Choose Direction. 1 Act
Exp: 0
>>
Rolled 2, 5, 1, 4, 4, 5, 3, 1, 3, 5 = 33 (10d6)

"Aren't you feeling sleepy yet!?"

>>3441679
>Provide +3 Support
>Brace legs against cell bars for added leverage
>Continue to apply Sleeper Hold on Guard


F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 30/20+10 | SP: 12/20 | MOV: 5 | EVA: 6/7-1 | MEN: 6

Burmished Leather Armor (+10HP, 1Armor, -1Eva)
1xPorter's Bag (+10 Carry, 5Cap Body)

Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)
LH: Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6
RH: (Marder Gloves)

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Str+Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 5, 4, 5, 3, 6, 4, 1, 4, 4, 4 = 40 (10d6)

>>3441679

>Attack rider Nomad
>Block East (8)

Qsitina
Fair, Near East, Cleric 2
HP: 30/15 | SP: 34/34
VIT 6 | STR 4 | DEX 5 | INT 5 | CHR 10 | LUK 3
MOV: 4 | EVA: 3 | MEN: 8| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Block, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
Gaia's Mercy- 3sp, self, gain atk equal to damage blocked
>>
>>3441679

"G-g-ghosts! I-I'm pretty sure that cleric needed some bandaging up."

>Move 3W, 2S
>Apply Gauss Strips W on [C1] Claire to stop the bleeding
>-Step N

Tabatha, Fair Oceanian Archer II
HP 15/29 | SP 17/20
VIT 6 | STR 6 | DEX 8 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 7 | MEN 3 | VIS 7

Inventory: 0g, 2s, 0c
[Hands] x2, Predatorian Arrowheads
[Body] Skirmishers Padded Tunic: +5HP, +1MOV
- x2, Predatorian Arrowheads: 12RNG ( (8DEX+2)+2RNG Prof.), Melee: 12ATK | Thrown: 14ATK, *2: Ripping, *3: Tendon Cut, Pin
- 10/10, Artisinal Loaf: +Fed, +2HP per meal, week
- 4oz, Sea Salt: Consumable, Corpses are buried, Meat becomes salty
- Gauss Strips: Stops bleeding
- Antidote Powder: Cures poison, prevents more poison that day

Skills: +2VIS, +2RNG Prof., 20xp
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Oil Slick: Jar of oil is thrown creating a 3x3 puddle.
Dodge: Double EVA, Choose direction. ACT.
Step: Move one tile standing. TAP.
Adroit Fighting: Use DEX instead of STR.
>>
>>3441679
>-Regen 2
>-[Run] the squire skill
>Move 2W 5N 8W
>-Retreat

Evergreen, Brave Oceanian Ritter
VIT 9 | STR 9 | DEX 8 | INT 6 | CHR 7 | LUK 6
HP: 5/36 | SP: 16/32 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 0
Vis: 5 | 10 silver 1 gold | 104 Exp

Squire II: +2 Support Bonus / Ritter II:+2 Melee +2 Parley
-Sword Prof III
-Gang Up
-Run
-Domanin
-Rushdown
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
>>3441679
>confusedly compliment Bozo the clown on his fine make-up
>ask him nicely to get off my face. it kind of hurt when he landed on it
>>
>>3441734
you just posted late, that's all.
>>
>Move 3N 1E
>- Generate salt (-1 SP)
>Throw salt on the 3 ghosts 1SE, 1SE 1E, 1SE 2E

=====
VIT 7 | STR 7 | DEX 8 | INT 10 | CHR 5 | LUK 5
HP: 51/51 | ARM: 0 | MAGDEF: 2 | SP: 18/28 | MOV: 5 | EVA: 9 | MEN: 8
Brave Lindlore Wyzhatte I/Darkhunter IV
- Favored Enemy: Midian IV
- Salt / Slide / Dagger Throw / Imbue Element (Fire) / Whip Prof.
- Draw Element / Rock Jut (11d6 cast; requires Draw Element)
- Assail
Scholomance Hat (HP +4, SP +4, MAGDEF +2)
Stalker's Coat (HP +10, EVA +2)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Silvered Sapping Wire (RNG 10, ATK 15, PAR 13, Taut 18d6; Undead Bane)
- Anchor Point / Taut / Hook & Pull / Entangle
Silvered Night Hunters (Reach 3, ATK 19, PAR 13; 3* Bleed, 4* Limb Rip; Undead Bane)
- Hook & Slash / Hook & Pull / Saturn Slash
Sage Branch (Reach 2, ATK 13, PAR 13; +1 Earth, +2 Aer)
Bandages
Panacea
Lumis Chalk
6s 4c
16 XP
>>
Rolled 6, 5, 5, 1, 5, 6, 3, 3, 3, 6, 5, 5, 1, 1, 4, 5, 4, 1, 3, 3, 6 = 81 (21d6)

>>3441675
More beaked face men. The Shape shrugged.

At least they weren't faceless.

>Move 2N 2E
>-[Dagger Throw] 4SE at Bird Rider (21 ATK, 6 RNG)
>[Boomerang] Confessor 4SE at Bird Rider (23 ATK, 8 RNG, Silver)

The Shape - Brave Oceania Dark Hunter VI
VIT 8 | STR 8(7) | DEX 12 | INT 9 | CHR 7 | LUK 5
HP: 43/43 | SP: 30/30 | EVA: 10 | MEN: 8 | ARM: 2
MOV 7

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Silvered Flying Confessors (ATK 23, PRY 2, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 8
- Triple Swipe [F]: Attack 3 times
>>
Rolled 4, 3, 2, 2, 3, 3, 6, 1, 2, 4, 3, 5, 2, 2, 1, 4, 2, 1, 2, 2, 3, 2, 5 = 64 (23d6)

>>3443580
>Confessor
>>
>>3441679
>~~Note: Thanks for the protip. Tutorial mode is so fun! Real actions following:
>-Take the Wayward Ritter Bag. Priority goes to taking the Money Pouch if stuff spilled
>Ready Dodge 4W (14 EVA)
>-Face North
>Move (Hammertime Shuffle?) 4W

VIT:3 STR:7 DEX:6 INT:4 CHR:4 LUK:6
HP:8/26 SP:16/18 Mov:4 Eva:7 Men:4 Vis:5 (Brave Male Ignylian)
Keysmith I
《Wearing》: Travelers Cloak
-Weapon: |Marder Gloves|: (ATK+3, PARRY+4, [Sleeper Hold]) |Shark Bite|: (ATK+4 Ripping, PARRY+3, m2=+2 Dmg, m3=Deepcut)
{The Walk}
-[Lockpick, tap to analyze, 2SP]
=Skills=
[Dodge][Parry]
>>
>>3441679
>Move 3L South, 1L East
>-pat the bird and call him a good boy and tell him to wait for me
>Dismount
Fair Lindlore Quemist 3 (27 XP)
VIT 7 | STR 7 | DEX 6 | INT 8 | CHR 4 | LUK 6
HP: 28/30 SP: 17/26 MOV: 4 EVA: 7 MEN: 6
Astrix Hood: +2HP, +4SP, +1EVA
Clean Hands: 4Blunt, 2PRY, 2BLK, Aether Conductor, Double Imbue Duration, [*2 Stagger, *3 Element Ailment, *4 Shard Drop]
Prometheus Lantern: +2 POT, [Feed Ember]
Alquemikal Codex: Shade bonus to concoctions, Prep Work-Prepare concoctions equal to Q rank (3)
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 3 Quemist: +3 Alquemy, +3 BIO RES, +3 MAG Lore
Parry, Dodge, Nancy Toss
Aide: Roll INT to remedy 1 Wound
Potency: Concoctions and mixed element spells succeed on a 3+.
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
Rolled 6, 4, 4, 4, 2, 6, 1, 3, 2, 1, 6, 2, 5, 2, 2, 5, 5, 4, 3, 4, 1 = 72 (21d6)

>>3441679
>>--Apparently was supposed to only be draining 1 Sp due to Fortifica, Syugou must be having a good time. 0 Sp left. 3 Def fades?
>>Limb Break the Bird Rider 21(Str9+Wpn12)
>>-Open Jaw
>>Overwatch Strike with Sheep Hunter SE, aiming to Limb Lock the weapon arm of any 'trespassers' 21(Str9+Wpn12)

[N1], Syugou, Brave Oceanian Nomad
VIT 4 | STR 9[10] | DEX 7 | INT 6 | CHR 3 | LUK 4
HP 36[38](-8) | SP 14(-14) | EVA 6 | MEN 5
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =0
Nomad [1]: + Monster Lore, + Resistance
|Equipment| Left and Right Hand Sheep Hunter
-Sheep Hunter (+12[14] Rip +5 Parry +2 Def 2 Reach *2 Limb Tear *3 Armor Ignore) [Open/Crush] [Limb Lock] [Limb Break]
-Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-Journeyman's Garb (+10 Hp +1 Str at full hp)
|Stored|
Boar Skull
Boar Hide
Boar Tusk x2
Boar Meat x8
-Empty Sake Gourd
-Coins 0 Gold | 0 Silver | 48 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Monster Harvest: Extract food/materials from monsters. 1act (Luk+M.Lore)
[Open/Crush] Open or close the jaw of the Sheep Hunter 1tap
[Limb Lock]
[Limb Break] YOOOOOO!
>>
>>3441675

>Transfer Agro of the pirate 5SE 3E unto himself "Look at you, look at what you've become, a proud pirate fighting with land loving scum, away from your ship and the sea. You know why you're here don't you? You're just lashing out because you let him drown, and your son is never coming back, and it's all, your, fault.
>-Sausage toss a spicy Sausig at the dog 3SE 3E
>Move 6N


Cicero Footman 5
Vit 5/Str 3/Dex 9/Int 5/Cha 10/Luk 6
Hp 20/20, Sp 21/34, Mov 6, Eva 10, Men 8

Silver Fool's Ruler [+2 Pot:Perform, +4 Atk, +5 Parry, +1 Block, Silver]
Fool's Cap [+4 Hp, +2 Eva, +4 Sp]

Acrobat [Dex+Str can be used for jumping,climbing,tumbling,grappling]
Dodge - Double Eva
Parry - Roll Parry vs Attack to Counter
"Provoke" - Provoke someone with CHA+Perf vs Mental to Enrage -2sp-
"Shift Blame" - Transfer aggro to another target
"Sausage Toss" - Target is interrupted, but gains sausage! -1 tap, 3sp, Dex Rng-
"Boast" - 3 Sp/ or spirits : Target loses Fear, gains Perform bonus to Actions. Target is marked
"Make up steal" - Copy someone's appearance, faceless victims get yours! - 6sp/or their face!-
>>
>>3443277
"I've got your back, but we gotta stay careful and not get trapped when its time to leave."
>>3441679
>Lose 1SP for +3 Defense
>Move E
>Block E with Redwood Targe, Domain with GDA (19 and 26 Dice Respectively)

Ardene
Fair Oceania Ritter V
HP: 62/62 | SP: 35/40 |
VIT 10 | STR 9 | DEX 4 | INT 7 | CHR 10 | LUK 6
MOV: 3 | EVA: 3 | MEN: 9 | ARM: 2 | VIS: 5

Equipped
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (6g,2c)
Gauss Strips: Stops bleeding
1x Bread
1x Spiced Water
>>
Quick reminder: We don't have a whole lot of need to stay here once we've got our own back. Keeping our own is the priority here, don't stick around longer than needed.

Especially with all the damn ghosts around.
>>
Rolled 6, 5, 4, 4, 4, 6, 1, 2, 4, 6, 4, 4, 1, 1 = 52 (14d6)

>>3441675
>Throw Glaci(11, Ice Castle) at enemy pirate/captain/whatever to my SE yelling about going for clowns
>Prepare Somnus Flask from tinges(14 dice)

HP 22/22 | SP 7/21 | MOV 5 | EVA 6 | MEN 8+3(11)
VIT 5 | STR 5 | DEX 7 | INT 10 | CHR 5 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 2- +2 Spellcraft, +2 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 73 sips
Midian Blood
Glaci (11, Ice Castle)
Annul (8)
Annul (3)

5 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.
Lingua Somnus- The language of the sleeping ones whose memory witnessed the end. (Astra)

Sacred Geometry-

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.
>>
File: House_Of_Roads_Turn09B1.png (4.33 MB, 2508x1771)
4.33 MB
4.33 MB PNG
Enemy Phase
https://www.youtube.com/watch?v=ZDIns7pDIio

" THe Clown ! THE CLOWN TOYS WITH OUR HEARTS ! STAMPS ON OUR DREAMS ! WE AINT TAKIN THIS LYING DOWN !"
>>
File: House_Of_Roads_Turn09B2.png (4.25 MB, 2508x1771)
4.25 MB
4.25 MB PNG
2/2
>>
File: House_Of_Roads_Turn10A1.png (4.06 MB, 2508x1771)
4.06 MB
4.06 MB PNG
Act Phase.
https://www.youtube.com/watch?v=4sCXkpZsBRg

Hermit: Our scouts from the North have reported a heavy influx of enemies bearing down on us ! Their Colours indicate them as the GoldJoy Company !
>>
File: House_Of_Roads_Turn10A2.png (4.6 MB, 2508x1771)
4.6 MB
4.6 MB PNG
2/2

Captain Hogan Beard: Oho ? Looks like we're not the only ones that smell the gold and shit in the air. MEN ! BRING UP THE FLAG ! AND CALL THE DRAGON OF GRAN ! Looks like this place hides a Filthy secret worth protectin' !
>>
Rolled 4, 2, 4, 5, 6, 5, 4, 2, 6, 2, 5, 4, 1, 4, 3, 4, 4, 6 = 71 (18d6)

>>3444020
>Sharp Rock Jut N6 W7 [9d6]
>Terra Spirit Release; Sharp Rock Jut N7 W6 [9d6]
>-Terra Spirit Call from stone E

"Enemy reinforcements! Slate of the earth, rise as fangs and lock jaw."

Tress Artier {Fair Ignyllian 1Wyzhatt [2Mystic]}
[HP: 13/20 | SP: 6/32]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 11 | LUK 4]
[ MOV: 4 | EVA: 5 | MEN: 10 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Spirits (3/4)+ +Terra+ +Hydra+ +Darc+
=Carried= (1g, 3s, 9c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Piece
• x1 Diluted Spiked Spirits (7/10 sips +6SP)
• Pickaxe

<+Skills+> [29xp]
+Dodge+ +Draw Element+ +Spellcraft 1+ +Spellsaver*+ +Spellsupport+ +Spirit Lore 2+ +Touched+

=Spirit Release= [Sprite held casts a known spell. Other sprite helps if additional elements are required]
=Rock Jut= [2 SP* {11d6} Range: Plane Target: Single Tile] (A Flat or Sharp rock appears with Success HP)
>>
>>3444047
Sharp rock 1: 9 successes, match 2
Sharp rock 2: 6 successes, match 0
>>
"I'm sorry, Mister Clown, we kind of need her for a while but please do come visit some time later and make a proper introduction!"

>>3444020
>Body Carry Tovani in Squire's Bag
>Sneak 1Up through hole using cell fencing, 4E

F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6/7-1 | MEN: 6

Burmished Leather Armor (+10HP, 1Armor, -1Eva)
1xPorter's Bag (+10 Carry, 5Cap Body)

Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)
LH: Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6
RH: 1x Predatorian Arrowhead (Str+2 Rng, +4Atk, 2*Ripping, 3*TendonCut, Pin)

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Str+Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
>>3444020
>Tap gain an INTENSE dislike of Keysmith
>Wrestle cellmate away from ghosts (str)
>Move 3 west
"Damn all of THIS! We're leaving now!"
>>
Rolled 1, 6, 3, 3, 2, 2, 4, 4 = 25 (8d6)

>>3444218
>Now with rolls
>>
Rolled 4, 6, 1, 5, 1, 3, 6, 3, 6, 3, 6, 4, 6, 1, 6 = 61 (15d6)

>>3444020

Tabatha stares blankly at the company of Goldjoys ahead of her, mouth agape. "Well, it's been nice knowing you all." She bows before she steps away.

>Pounded Stakes - Throw a Predatorian Arrowhead 2NW revealing 3x1 wooden spikes: 15d6 ( (8DEX+4)+2PROF ) +1 Support from [S2]
>-Step S
>Move 4S, 2W
>-Step S

Tabatha, Fair Oceanian Archer II
HP 15/29 | SP 17/20
VIT 6 | STR 6 | DEX 8 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 7 | MEN 3 | VIS 7

Inventory: 0g, 2s, 0c
[Hand1] Predatorian Arrowhead
[Hand2] Predatorian Arrowhead: Currently being thrown.
[Body] Skirmishers Padded Tunic: +5HP, +1MOV
- x2, Predatorian Arrowheads: 12RNG ( (8DEX+2)+2RNG Prof.), Melee: 12ATK | Thrown: 14ATK, *2: Ripping, *3: Tendon Cut, Pin
- 10/10, Artisinal Loaf: +Fed, +2HP per meal, week
- 4oz, Sea Salt: Consumable, Corpses are buried, Meat becomes salty
- Antidote Powder: Cures poison, prevents more poison that day

Skills: +2VIS, +2RNG Prof., 20xp
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Oil Slick: Jar of oil is thrown creating a 3x3 puddle.
Dodge: Double EVA, Choose direction. ACT.
Step: Move one tile standing. TAP.
Adroit Fighting: Use DEX instead of STR.
>>
If it wasn't clear before, that's the signal for us to leave. Everyone retreat off the South-West quadrant of the map.

>-If everyone is able to get off this map safely now, call general retreat.
>Move 5S
>Hook & Pull self onto earth platform 3S

=====
VIT 7 | STR 7 | DEX 8 | INT 10 | CHR 5 | LUK 5
HP: 51/51 | ARM: 0 | MAGDEF: 2 | SP: 18/28 | MOV: 5 | EVA: 9 | MEN: 8
Brave Lindlore Wyzhatte I/Darkhunter IV
- Favored Enemy: Midian IV
- Salt / Slide / Dagger Throw / Imbue Element (Fire) / Whip Prof.
- Draw Element / Rock Jut (11d6 cast; requires Draw Element)
- Assail
Scholomance Hat (HP +4, SP +4, MAGDEF +2)
Stalker's Coat (HP +10, EVA +2)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Silvered Sapping Wire (RNG 10, ATK 15, PAR 13, Taut 18d6; Undead Bane)
- Anchor Point / Taut / Hook & Pull / Entangle
Silvered Night Hunters (Reach 3, ATK 19, PAR 13; 3* Bleed, 4* Limb Rip; Undead Bane)
- Hook & Slash / Hook & Pull / Saturn Slash
Sage Branch (Reach 2, ATK 13, PAR 13; +1 Earth, +2 Aer)
Bandages
Panacea
Lumis Chalk
6s 4c
16 XP
>>
>>3444020
Who the- oh HELL no.

>move 5S 3W

Simone
VIT 7 | STR 4 | DEX 5 | INT 7 | CHR 4 | LUK 3
HP 12/32 | SP 22/22 | MOV 4 | EVA 4 | MEN 6 | ARM 0
Fair Oceanian Squire 1
+1 Support Bonus

Equipment:
RHand - Guild Lance: +2 ATK 2 Reach *2: DMG +2 *3: "Back!"
LHand - Guild Buckler: +1 Block +2 Parry DMG: BLNT
Armour - Adept's Mail: +10 HP

Bag: 3 Silver

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
- Dodge: Double Eva. Choose Direction. 1 Act
Exp: 0
>>
>>3444020
Oh dear... Mr. Syugou? I do believe it would be most prudent for us to leave now. Post haste!
>Remount the bird
>Move 3 lengths South, 1 West
Fair Lindlore Quemist 3 (27 XP)
VIT 7 | STR 7 | DEX 6 | INT 8 | CHR 4 | LUK 6
HP: 28/30 SP: 17/26 MOV: 4 EVA: 7 MEN: 6
Astrix Hood: +2HP, +4SP, +1EVA
Clean Hands: 4Blunt, 2PRY, 2BLK, Aether Conductor, Double Imbue Duration, [*2 Stagger, *3 Element Ailment, *4 Shard Drop]
Prometheus Lantern: +2 POT, [Feed Ember]
Alquemikal Codex: Shade bonus to concoctions, Prep Work-Prepare concoctions equal to Q rank (3)
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 3 Quemist: +3 Alquemy, +3 BIO RES, +3 MAG Lore
Parry, Dodge, Nancy Toss
Aide: Roll INT to remedy 1 Wound
Potency: Concoctions and mixed element spells succeed on a 3+.
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
Rolled 4, 1, 4, 3, 6, 3, 5, 3, 6, 1, 2, 2, 2, 3, 4, 2, 5, 1, 2, 6 = 65 (20d6)

>>3444020
>Listen to the voices, learn from the nightmares [ vit 9 or int 10 or chr 10 or awakening 8 ]
>try find way home through the winding road of dreamy starlight, wake up [ vit 9 or int 10 or chr 10 ]

Why can't I wake up.
The Dark reminds me of the chapel.
And the Chapel of the whip.
And the whip of the sound.
And

I don't like the dreams.
>>
Rolled 6, 3, 1, 2, 2, 1, 3, 5, 2, 5, 1, 4, 6, 1, 1, 6, 5, 5, 6, 5, 4 = 74 (21d6)

>>3444016
>Move 2S 1E
>-[Dagger Throw] 3SE at Sword Squire (21 ATK, 6 RNG)
>[Boomerang] Confessor 3SE at Sword Squire (23 ATK, 8 RNG, Silver)

The Shape - Brave Oceania Dark Hunter VI
VIT 8 | STR 8(7) | DEX 12 | INT 9 | CHR 7 | LUK 5
HP: 43/43 | SP: 30/30 | EVA: 10 | MEN: 8 | ARM: 2
MOV 7

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Silvered Flying Confessors (ATK 23, PRY 2, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 8
- Triple Swipe [F]: Attack 3 times
>>
Rolled 2, 4, 5, 6, 4, 4, 3, 6, 3, 6, 6, 3, 3, 2, 5, 5, 5, 5, 3, 5, 2, 4, 5 = 96 (23d6)

>>3444797
>Confessor Attack
>>
>>3444020
> Move 1 N then 4 W
> Move 1 W then 4 S
“Come biscuit this way”
[D2] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 11/38 l SP 19/19 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Magpie mask +4 HP +4 SP (included)
-Iron weave undershirt +1 ARM -3 SP (sp change included)
-Marching Greaves +4 HP 25% recovery after battle (included)
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 ATK, +1 Block, Reach 1 or 2
-Silver Night Hunters +7 ATK, Reach 3, +1 Parry
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 2sp: roll dex to perform a 3 tile slide attack
Aid 2 Clear water 1 runner eggs 1 dry loaf
*16 silver 9 copper
>>
Rolled 2, 1, 1, 5, 4, 3, 4, 5, 5, 2, 3, 4, 1, 1, 3, 3, 5, 4, 5, 6, 6 = 73 (21d6)

>>3444020
>>3444477
"Aye Strygid-dono, I will fall back. Let me aid your allies retreat on this side."
>>Move 1 East 2 South
>>-Open Jaw
>>Strike at Warg's throat South with Sheep Hunter 21(Str9+Wpn12)

[N1], Syugou, Brave Oceanian Nomad
VIT 4 | STR 9[10] | DEX 7 | INT 6 | CHR 3 | LUK 4
HP 36[38](-8) | SP 14(-14) | EVA 6 | MEN 5
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =0
Nomad [1]: + Monster Lore, + Resistance
|Equipment| Left and Right Hand Sheep Hunter
-Sheep Hunter (+12[14] Rip +5 Parry +2 Def 2 Reach *2 Limb Tear *3 Armor Ignore) [Open/Crush] [Limb Lock] [Limb Break]
-Journeyman's Garb (+10 Hp +1 Str at full hp)
|Stored|
Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
Boar Skull
Boar Hide
Boar Tusk x2
Boar Meat x8
-Empty Sake Gourd
-Coins 0 Gold | 0 Silver | 48 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Monster Harvest: Extract food/materials from monsters. 1act (Luk+M.Lore)
[Open/Crush] Open or close the jaw of the Sheep Hunter 1tap
[Limb Lock]
[Limb Break] YOOOOOO!
>>
>>3444016

>Move 3W
>-"Exit stage left, coming up!
>Exit map at full speeeeed
>>
Before anything else happens.

>-Botting [S1] Olver
>Move W, and exit the map.
>>
Rolled 6, 5, 4, 5, 6, 5, 4, 6, 1, 4 = 46 (10d6)

>>3444016
>Move 1W, 3S
>-Tell the people to: "Book it they got reinforcements!"
>[Sleeper Hold] the Fine Hat Spear Guy and try to stay silent about this?

VIT:3 STR:7 DEX:6 INT:4 CHR:4 LUK:6
HP:8/26 SP:16/18 Mov:4 Eva:7 Men:4 Vis:5 (Brave Male Ignylian)
Keysmith I
《Wearing》: Travelers Cloak
-Weapon: |Marder Gloves|: (ATK+3, PARRY+4, [Sleeper Hold]) |Shark Bite|: (ATK+4 Ripping, PARRY+3, m2=+2 Dmg, m3=Deepcut)
{The Walk}
-[Lockpick, tap to analyze, 2SP]
=Skills=
[Dodge][Parry]
Inventory: [Wayward Ritter Bag]
>>
>>3444016

>-regen 2. bleed 3
>Move 1 W, 3 S
>Move 4 S


Vit: 7 |Str: 6 |Dex 6 |Int: 7 |Chr 9 |Luk 7
HP 25/43 |SP 24/35 |Mov: 4 |EVA: 7 |MEN 8 |Arm: 3

Fair NearEast Cleric III
Cleric: +3 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hand 1: Noon and CHain (Atk+7, reach 2x3, parry 3)
Hand 2: Ignyllian Kite Shield (+3 block, +2 attack, block, bash)
Items: 1x Whitegrain Sake
Purse: 3 silver, 2 copper

Skills: Block, Parry, Zeal, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead, Sol The First Light: Face The Sun
Artes: Charging Star
>>
>>3445144
See: >>3443315
No more bleeding.
>>
File: THE PLAN Ver.1.png (553 KB, 449x686)
553 KB
553 KB PNG
Rolled 6, 6, 3, 4, 6, 6, 3, 2, 5, 2, 4, 2 = 49 (12d6)

>>3444020

>-[Step] N
>Deploy [Pounded Stakes] as in the picture.
>-[Step] S
>Use an Arrowhead to [Pin] the squire, 2NW, 3N (12 Atk)

Joy
VIT 5 | STR 5 | DEX 4 | INT 7 | CHR 6 | LUK 10
HP 29/29 | SP 23/26 (-3 SP) | MOV 4 | EVA 9 | MEN 7 | ARM 0 | VIS: 8
Fair Norrian Footman 1/Archer 3

Inventory:
Weapon: Predatorian Arrowheads x2 (-1)
Head: Fools Cap (+4 HP, +2 Eva, +4 SP)
Body: Skirmisher's Padded Tunic (+5 HP, +1 Mov)

-Predatorian Arrowheads x8 (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Richochet, [Corner Shot])
-Polished Stone (+1 Atk)
-Slippery Dagger x2 (+4 Atk/+4 Parry, Rng: Dex, [Wall Pin], [Redirect]

---
-9 Silver, 5 Copper
-70 XP
---
Skills
Clown Lore: [Stage Accident]
Proficiencies: [Adroit Fighting], [Arrow Catch] [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Quickdraw], [Revv Up!]
>>
>>3444020

>Move East 1 South 3
>Block East (8)

Qsitina
Fair, Near East, Cleric 2
HP: 30/15 | SP: 34/34
VIT 6 | STR 4 | DEX 5 | INT 5 | CHR 10 | LUK 3
MOV: 4 | EVA: 3 | MEN: 8| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Block, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
Gaia's Mercy- 3sp, self, gain atk equal to damage blocked
>>
>>3444020
"Damn it, moving to intercept the hound and the pirates. If you guys are hurt get out of here NOW."
>Lose 1SP for +3 DEF
>Move SEE
>Block SE with Redwood Targe, Domain with GDA (19 and 26 Dice Respectively)

Ardene
Fair Oceania Ritter V
HP: 62/62 | SP: 34/40 |
VIT 10 | STR 9 | DEX 4 | INT 7 | CHR 10 | LUK 6
MOV: 3 | EVA: 3 | MEN: 9 | ARM: 2 | VIS: 5

Equipped
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (6g,2c)
Gauss Strips: Stops bleeding
1x Bread
1x Spiced Water
>>
>>3444220
>Now with stat block
[R]Ser Arx Brave Ignyllian Ritter 3
HP: 12/17 | SP: 13/13
VIT 9 | STR 8 | DEX 3 | INT 5 | CHR 4 | LUK 3
MOV: 3 | EVA: 3 | MEN: 5 | VIS: 5 |
>>
Turn will likely process over Easter break. While we slay enemies and offer them up to Ishtar, you may check on the main page at:
https://www.patreon.com/MondayDestroy
for updates.

Or

head on over to the discord at:
https://discord.gg/DKDqC5
>>
>>3446250
Thanks for running.

And to each and all a happy easter!



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