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From the person who brought the garbage fire that is AAQ into existence, the less horrible and somewhat original but still pretty bad Colossus Quest, the actually pretty good Construct Necromancer Quest, comes A Necromancer Quest

Archive:http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Construct%20Necromancer%20Quest
(#1 is archived, it's just under one less tag, this is the quest that spawned this one)

It's a relatively pretty day, especially considering that MOTHERFUCKER who caused a mob to make you run all the way to the ORCISH WASTES is STILL BREATHING.

...

...

Calm down, breath in, breath out.

>>Where is Alexia going to go

>That thicket over there
>Those tents in the distance
>That spire in the far horizon
>>
>>3418224
Hello, QM!

>Take inventory first, then decide where to go. How much of Alexia's stuff was she carrying and didn't drop when she was being chased? Does she have a coin purse or something? Is the crossbow with the focus in the stock still intact, or at a bare minimum the focus?

>Also, I'm assuming the spell list is limited to Generic Necromancy Bolt and Animate Skeleton right now.
>>
>>3418233
I forgot about Bone and Potentially A Little Flesh Mending, that's there too.
>>
>>3418233
>>3418238
It's different, here's your spell list

>>Spells

20/20 Stamina

Necromantic Blast: A blast of Necromantic energy. 1d6, ranged, 1

Spookstidigitation: Prestidigitation but powered with necromancy. Ranged, free

Charge: Either empower a necromantic material or creation, causing it to deal more damage and heal slightly. Ranged, 1
>>
>>3418233

>>INV
Blackwood Staff, 1d6, spellcasting focus
20GP
Padded Robes, 11AC
20 Bolts
Crossbow(2d6)
Apothecary’s kit
>>
>>3418264
>After taking stock of her meager supplies, Alexia decided to head towards potential civilization. The Orcish Wastes are deadlier at night, and even bunking with a tribe of nomadic Orks would be better than being exposed like this.
>Those tents in the distance
>>
>>3418233
>>3418363
roll 2d20
>>
Rolled 17, 20 = 37 (2d20)

>>3418367
>>
File: slowclap.gif (459 KB, 328x233)
459 KB
459 KB GIF
>>3418378
>>
>>3418389
Henri's dice curse seems to have faded.
>>
>>3418367
>>3418378
You get to the tents without incident. Well, except for...

"OI HUMIE! YOUZ ONE O THEM WIZERDS?!"

Apparently, they set up a sentry with one of the smaller Orks

>Action?
>>
>>3418436
>Projecting more confidence than Alexia is feeling: "Yes, I am!" Orks respect strength, right? So look strong.
>>
>>3418436

>>3418438

"Yes I am!"

"GET CLOZER, OI CAN'T HEAR YOU!"

You get closer and repeat yourself.

"Oi, whot kind are yu den?"

>Action?
>>
>>3418594
>I am a Necromancer.
Continuing with the bravado
>>
>>3418594
>>3418594
"I am a Necromancer"
He does a little happy dance, which looks odd when he's 6ft tall

"Da Boss is gona loik dis!"

He takes you inside the camp, the object of stares. You are brought to the biggest tent, more of a house on wheels, guarded by 2 10ft tall Orcs, armored all in black plate. you are waved in and meet "Da Boss". He's an Orc. Orc, not Ork, but still rather large.

"You are a Necromancer, no?"

>Actions?
>>
>>3418738
>Yes, I am.

Did I wander into a death cult or something?
>>
>>3418747
Still with the false bravado?
>>
>>3418749
It's been working so far. And honestly, Alexia is still pissed from being chased by a mob into the Orcish Wastes. Anger has a way of making people bolder.
>>
>>3418738
>>3418747
"Yes I am"
You say with false bravado and confidence

"Cut the bravado, and tell me, are you a capable, functioning Necromancer?" he says, leaning off of his chair.

>Action?
>>
>>3418799
>Right, truth time. "I can animate corpses and cast necromantic spells, but I'm still relatively new at this."
>>
>>3418799
>>3418815

"Are you capable of preserving a corpse?"

>Action(you can't, not properly)
>>
good day to all
>>
>>3418862
I probably know the theory (at least the non-magical theory, since I'm a skeleton necromancer), though, and could probably learn, right?
>>
>>3418946
This
>>
>>3418862
>no but we can make bonybois
>>
I am BACK!

And to answer this
>>3418946
No, you were never a mortician, and therefore don't have any idea.

Asking for a revote, seeing as you never actually voted.

>What do you say to the Orc?
>>
>>3420580
>No, I'm a skeleton specialist.
>>
>>3420580
>>3420605
"Disappointing"
Despite not even knowing his name, you still feel rather hurt.
"You have access to any 2 bodies from the corpse pile that you choose each week, produce soldiers of high enough quality and you earn your keep."

>Action?
>>
>>3420654
>"That sounds fair to me. I didn't catch your name?"
>>
>>3420910
Roll a 1d20 and a 1d2
>>
Rolled 8 (1d20)

>>3421020
Here's the d20, don't know how to do different kinds of dice in the same post, so the d2 is next.
>>
Rolled 1 (1d2)

>>3421020
Oh no is it the Henri Dice Curse again?
>>
>>3421034
>>3421042
roll another d2
>>
Rolled 2 (1d2)

>>3421058
>>
>>3421020
>>3421034
>>3421042
>>3421121
"The name's Kruk." It was pronounced Kruk he says, leaning further forward into the light...
...
...
...Is that a bag wrapped around his head? You catch a whiff of rot.
"Kruk Blood-axe"
He says with a knowing, almost evil grin.

You don't recognize the name or "face", seeing as it's a small burlap bag that he wrapped around his head with some string to keep it tied on his face.

"Do yeh have any other talents?"
He says in a rasping voice.

>Action? I can give a list
>>
>>3421178
Yes please, a list of what Alexia is good at aside from Necromancy would be great.
>>
>>3421182
>>Skills
Necromancy(below average)
Crossbow(average)
Staff(average)
Apothecary(excellent)
Field medicine(average)
Surgery(below average)
>>
>>3421188
>Apothecary(excellent)
Nice, we can better preserve the bodies so they won't smell/
>>
>>3421194
well, all you know about is things to keep people alive, not to keep them from rotting.
>>
>>3421197
Potatoes, ground tubers.
>>
>>3421198
excuse me, what?
>>
>>3421178
>>3421188

>"I'm an excellent (Apothecary Title, probably Healer or Alchemist, maybe Herbalist?), and I know a bit about surgery and field healing."

Right, that seems about right. Not overstating our abilities, but we seem valuable. Healers would be important in the back end of nowhere, right?
>>
>>3421203
Potato, another name for potato
Keeping one healthy is ensuring the bacteria doesn't eat them, almost like stopping something from rotting
>>3421210
Good suggestion
Supporting
>>
>>3421210
just apothecary
>>
>>3421213
I debated adding something about actually knowing how to use the weapons I was carrying, but I decided that would probably be taken as an invitation to get into a fight, and we are a scrub necromancer.
>>
>>3421178
>>3421210
"I'm an excellent Apothecary, and I know a bit about surgery and field healing."

He raises an eyebrow(you think)

"Come back here later this week, get situated, you don't have to earn your keep this week."
He starts coughing and waves you out.

You are escorted to a tent near a large pile of corpses, and get a bodyguard in the form of an orc with a well-made club with 2 triangular iron blades on the front.

"I'm *mumbles* and I'm to be your bodyguard."

>Actions! You get 2, one is taken up by visiting The Boss.
>>
>>3421235
You gotta remember, there is a difference between Orcs and Orks.
>>
>>3421243
Well, we better study some to be- A PILE OF CORPSES
WE NEED TO DO SOME NECROMANCY!
>>
Rolled 75, 77 = 152 (2d100)

>>3421243
>>3421255
Minion time go! Also, how long is a turn? A day? Two days? A week?
>Find a pair of good corpses and animate them
>Find a pair of good corpses and animate them
>>
>>3421255
Also! How the necromancy works!
>1 Action: Mooks
>2 Actions: Shock Troops
>3 Actions: Personal Bodyguards
>>
>>3421328
It's a week
>>
>>3421337
Alright, I guess I know what we're doing next turn! At least for one of the actions. But hey, lab assistants.
>>
>>3421328
Roll 2d100
>>
Rolled 36, 58 = 94 (2d100)

>>3421350
>>
Rolled 1, 83 = 84 (2d100)

>>3421350
>>
>>3421396
>>3421407
You found a dwarf skeleton, rather rare for an encampment ruled by an Orc. You also find a gretch (young Ork) who thinks you are grave robbing "his" section of the pile.

>Response? Anything from popping him with a crossbow to telling him that the boss said you could is cool.
>>
>>3421427
Do you want a skeleton buddy too?
>>
>>3421427
Also, remember that you have a bodyguard.
>>
Rolled 67 (1d100)

>>3421427
Tell him the Boss said I could. Have Mumbles back me up.
>>
Good night to all
>>
>>3421623
Goodnight QM
>>
I'm Back and eating a cupcake!

I'll get to writing for>>3421552 (they rolled)
unless someone changes their mind.
>>
>>3421427
>>3421435
>>3421552
d20 next time I ask for a roll that isn't for, the turn please

"The Boss said I could"

He blanches and backs off

>You have a dwarf skeleton and need to search for another skeleton. roll another d100
>>
Rolled 96 (1d100)

>>3423413
>>
>>3423597
Roll a d10 please
>>
Rolled 2 (1d10)

>>3423603
>>
>>3423413
>>3423597
>>3423689
You find a giant of a creature, it stands at 11 ft,
and has the head and tail of a dragon, it appears that this camp has recently killed a Dragonborn, and an old one at that.

>Massive Dragonborn skeleton acquired

You ask your bodyguard to carry it back, and get to your tent, which you have noticed has a large space out back, probably for reanimation circles.

>2 choices, wait and do the best job you can on the Dragonborn, or do both at a more average quality right now, remember that you don't have to put out any bodies as of now.
>>
>>3423716
>Wait and do your best.

>Do an average job immediately.
>>
>>3423720
>Wait and do your best
>>
>>3423720
>>3423729
Seeing as you don't have to do anything this week, You decide to prepare massive, concentrically layered circles of reanimation to funnel as much power as you can into this as efficiently as you can

After you spend 5 days on the circles, your bodyguard tells you that the boss needs you.

You enter the Boss' chamber, and ask what is required of you.

"First, let us come to a more... appropriate area"

He leads you to a brightly lit, well-ventilated room with a leather covered slab in the center and some counters surrounding it.

"I need some medical attention"

>Action?
>>
>>3423768
"I'm not the best for surgery, far from it, so if that's what you want I could try, but you would be better off with someone better skilled."
>>
>>3423768
>>3423793
"I'm not the best for surgery, far from it, so if that's what you want I could try, but you would be better off with someone better skilled."

"I'm not looking for surgery"
He says with a grin.

He takes the bag off of his head.

>Roll d20-3
>>
>>3423814
And I am back from class! Hello!
>>
Rolled 6 + 3 (1d20 + 3)

>>3423835
And the roll didn't take. Let me try again.
>>
>>3423814
>>3423837
You vomit on the ground

His face is a patchwork of cut and burn scars, marks of various poisonings, and strangely, the marks of an attempt to forcibly affect his mind.

This wouldn't be bad or explain the bag on his head alone, but the fact that about a third of the former injuries are festering to some degree... yeah.

"Weren't expecting this eh?"

>Action?
>>
>>3423848
(Probably still a bit shaky from the three) "No, I wasn't. This definitely needs treatment. How clean have you been keeping the wounds?"

>Prep disinfectants/antibiotics and stuff for minimizing scar tissue
>>
>>3423848
>>3423917
"No, I wasn't. This definitely needs treatment. How clean have you been keeping the wounds?"

You say as you check the counters and find them full of every herb that you would need and get to work.

"Changed out the bandages once a week and washed the bag during then."

You know that that is nowhere near clean enough.

>Action?
>>
Rolled 11 (1d20)

>>3423932
"It's a start, but you should really (insert healing information here, probably something involving disinfectant and more bandage changes). I'll do what I can, though."

>Focus on the festering bits first. Probably a d20?

Actually do people know that germs are a thing in this world? Would my excellent Apothecary skills let me know that? Because I was suddenly thinking of a germ-killing spell with necromancy.
>>
Good day to all
>>
Rolled 19 (1d20)

Rolling
>>
>>3423974
Goodnight, QM.

I actually have an idea for when you're back- how feasible would it be to have a swarm of skeletal insects? They're tiny, so they shouldn't really be much of an investment, and while they probably won't retain any real damage dealing potential like poison, they'd still be excellent as cover or distractions.
>>
>>3423970
Probably need to remove dead tissue, followed by disinfecting.
>>
>>3424386
Pretty sure an undead insect going up a nose, or into an eye would be pretty distracting.
And we could use them for super delicate works, like repairing someone's face from rot.
>>
I am Back! and very happy to see that there's more than one player.

To answer
>>3424386
No, you would either have a giant pile of insect plates assembling themselves to become insect Voltron, or reanimate each bug individually. Having a few for spies is a good idea if you can develop a mental link though.
>>
>>3423970
Very few if any, you aren't one of them. The spell would probably still work though, lay it on me.
>>
>>3423970
>Because I was suddenly thinking of a germ-killing spell with necromancy.
Well, antibiotics are types of poison, so a necromantic spell would work.
>>
>>3425404
It would probably require knowing what actually caused sicknesses to work, but basically an extremely weak (non-damaging) layer of necromantic energy coating the insides and edges of the wound, killing all the bacteria/viruses/whatever but not harming the patient.
>>
>>3425465
You would require research and test subjects, but you would know that killing the rot is a good thing, and so making a spell to do as such would work.
>>
>>3425495
Shelving it for now. We got a 19 plus bonuses out on a d20 to clean out the Chief's face.
>>
>>3423932
>>3423970
>>3424120
"It's a start, but you should really change the bandages more often. Daily. Soak them in-"

"Guess you're coming in daily then."

"... soak them in this, and put a second layer of bandages"
You say, handing him a bottle of now finished antiseptic and disinfectant, normally the kind of thing you use to clean out a chamber pot, but you figure he can handle it.

"This is going to hurt"
You place the bandages on his head, after which he washes his bag and puts that over them, which you protest to until he responds;
"They'll think me weak otherwise"

You are about to leave unit he asks if you got started yet, and if you have any questions about the job.

>Well, do you?
>>
>>3425597
>I did get started. I picked out two promising-looking corpses from the pile and was setting up the circles before I came in.

>I'm assuming "Keep" does not include anything from any combats unless I participate in said combat?
>>
>>3425597
>>3425655
"I did get started. I picked out two promising-looking corpses from the pile and was setting up the circles before I came in."

"Oh? what were they?"

"A dwarf and a massive Dragonborn"

"Ah, I actually kept their things for myself, I can give them to you if you need equipment for them."

"To change the subject, I'm assuming "Keep" does not include anything from any combats unless I participate in said combat?"

"You can loot, it's just rude if you didn' contribute, spect someone to challenge you over it. Thas what Giggles' for."

>Action?
>>
>>3425679
>Are we going to be moving around a lot?
>>
>>3425689
"Are we going to be moving around a lot?"

"Depends on whether we keep getting attacked. If we do, yes. If not, no."

>Actions?
>>
>>3425696
Does Alexia know anything about magic items?
>>
>>3425733
She knows roughly and vaguely how they are made, and that her staff is one by technicality.
>>
>>3425740
Ah. So probably no making magic items for awhile, at least until Necromancy gets a skill-up. Skills get leveled up by practice and teaching, and magic gets leveled up by spell creation, teaching, and practice, right?
>>
>>3425746
I'd say so, In the case of necromancy, I'd say it just sums up how good you are at it.
>>
>>3425756
How much practice would it take to get between each skill tier, roughly?

Also, I'm assuming "go in and treat the boss once a day" takes one of my three actions for the week?
>>
>>3425763
No, you are basically dropping off bandages and antiseptic, the ingredients for which you get daily.
>>
>>3425780
Ah. So two actions a week on "Actually Good Troops" and then one free action. Okay! I can work with that.
>>
>>3425782
One unit is perfectly fine for troops, 2 is for elite, 3 is basically a masterpiece(s), one is entirely okay
>>
>>3425796
You know the dice curse that followed Henri around? Don't want to lose the spot in the Orc/Ork band because I rolled badly. Two actions, can drop it to one if I really need to. Besides, it trains Necromancy.

How much training does it take to level up a skill, again?
>>
>>3425864
You don't really level up skills by any set measure, if you've done a lot of forging recently, I would bump your metalworking skill.

Magical skill is just a representation of how many spells and what quality of spells you have, as well as your stamina. A man who has been an Invoker for 20 years but only knows fireball because he only uses fireball, but has massive stamina and can cast all day is average. A man who knows how to cast every spell in existence but doesn't have the stamina to cast most of them is also average. A man who can cast all day and nows everything is legendary, someone who can only cast one spell and only cast it once is a dabbler.
>>
>>3425890
Ah. Well, two minions at Shock Trooper a week for the foreseeable future should help a lot. And since next turn I'm going to try for an AoE damage spell, that should work nicely for getting my skill up.
>>
>>3425903
Well, unless you have another question, we can just advance the turn by replying here
>>3425696
With your actions.
>>
>>3425912
*facepalm*

>>3425679
>Shock Troop Go!
>Shock Troop Go!
>Spell Development: AoE Necromancy- working name Necromancy Fireball
>>
Rolled 83, 75, 70 = 228 (3d100)

>>3425927
And I forgot to include rolls.
>>
>>3425696
>>3425927
>>3425932

Seeing as you have technically done 4 turns of prep for these 2, you get to do something special, welcome to the Create-An-Undead!

>>>Dragonborn
---Unique Upgrades; Necromantically affected breath attack, Oral Cavity
>>Head
>Jaw

>Oral Cavity

>Eyes

>Skull

---

>>Torso
>Chest

>Stomach Cavity

>Hips

---Unique Upgrades; Tail Weapons

>>Limbs
>Right Arm

>Left Arm

>Right Leg

>Left Leg

>Tail
------------
>>Intelligence
>Mindless
>Animal
>Semi-sentient
>Sentient
>Sapient
>Sapient(Memories)
Now you can tell me exactly what you want to bolt on to the skeleton and how smart you want it to be without vague description, just write what you want the attachment to be (if any) below the appropriate part.

>Customize Skelly, The Armorer is at your disposal.
>>
>>3425970
>>Oral Cavity
Very lewd
>>
>>3425970
I'm a bit confused, could you elaborate?
>>
>>3425970
>>>Head
>>Jaw
Very bity
>>Torso
>Chest
More robust
>>Limbs
If possible, do both legs, if not then just the tail.
>>Intelligence
>Semi-sentient
>>
>>3425970
>>3426003
>>3426007
Okay, I should explain further, You copy paste the entire thing, then write in upgrades to be done by either magic(Breath weapon) or bolting Iron to it than magically fixing the hole to make the iron a part of it. Like this:

>>>Dragonborn
---Unique Upgrades; Necromantically affected breath attack, Oral Cavity
>>Head
>Jaw

>Oral Cavity
Breath Attack
>Eyes

>Skull

---

>>Torso
>Chest
Plates over Ribs
>Stomach Cavity
Sandbags for weight
>Hips
Metal reinforcement
---Unique Upgrades; Tail Weapons

>>Limbs
>Right Arm
Arm Blade
>Left Arm

>Right Leg

>Left Leg

>Tail
Tail Blade
------------
>>Intelligence
>Sentient
>>
>>3426032
>>>Dragonborn
---Unique Upgrades; Necromantically affected breath attack, Oral Cavity
>>Head
reinforcements
>Jaw
Iron teeth

>Oral Cavity
Breath Attack
>Eyes
visor
>Skull
reinforcement and horns
---

>>Torso
>Chest
Plates over Ribs
>Stomach Cavity
Furnace to blow fire also?
>Hips
Metal reinforcement
---Unique Upgrades; Tail Weapons

>>Limbs
>Right Arm
modular weapon attachment, so we can switch them out.
>Left Arm
Modular attachment point shield
>Right Leg
armor
>Left Leg
armor
>Tail
Tail Blade and hook
------------
>>Intelligence
>Semi-sentient

Like so?
>>
>>3425970
>>3426032

>>>Dragonborn
---Unique Upgrades; Necromantically affected breath attack, Oral Cavity
>>Head
Reinforce this!
>Jaw
Metal Teeth
>Oral Cavity
Breath Attack
>Eyes
Visor
Room for potential "false eye" magic items for eye laser shenanigans or something like that
>Skull
Armored- Horns work, yes

---

>>Torso
>Chest
Plates over Ribs- SPIKES- Make it hell for someone to get into melee with this guy
>Stomach Cavity
Sandbags for weight- good idea, solidity
>Hips
Metal reinforcement
---Unique Upgrades; Tail Weapons- Modular again

>>Limbs
>Right Arm
Modular Arm Blade
>Left Arm
Modular Arm Blade

>Right Leg
Armored

>Left Leg
Armored

>Tail
Tail Blade- Make it modular
------------
>>Intelligence
>Sentient

So basically it's a Death Knight Non-Abomination Lite. It will charge at you and slice your face up, and because it still has hands it can wield a weapon there in addition to all the modular stuff. If you try and get behind it it will lop your ankles off. It's smart enough to learn to use other weapons and to pull the trigger on a magic item, too, but not smart enough that other necromancers will get together to lynch us. Because it's modular, it can swap out equipment for better stuff as needed.

>>3426054
Oooh, I like the modular.
>>
>>3426054
Yes, with the formatting excepting:
>>Head
reinforcements

That's a category, not a body part (Not in this context)

With actual capability:
>Stomach Cavity
Furnace to blow fire also?

That's a bit heavy to go inside of anything short of a dragon or giant


Other than those 2 It's fine. If you make mistakes such as the first, I'll just ignore them and assume you mean reinforcement for anything not listed as having upgrades.

For impossibilities, such as the second, I will suggest a similar and possible option, such as a torch or small brazier and bellows rather than
a full furnace.
>>
>>3426062
We could have a small barrel thing to shoot kerosene like a flamethrower then.
>>
Everybody, Keep brainstorming, I have to go and do homework.
>>
>>3426067
Where do we get the kerosene though? Would Apothecary cover the fuel for that?
>>
>>3426071
Hmm, we could use fat from corpses, cook it in a pot till it breaks down into oil.
>>
>>3426075
That works. And oil runs under armor easily- this could be an anti-armor thing if we do it right. Switch out the sandbags for an oil reservoir, and make the chest plating removable in order to refill it- that could actually be really good.

I wonder if we get to keep the circles around, since we're going to be mass producing undead?
>>
>>3426083
Hell, we could even invent greek fire by adding sulfur.
>>
>>3426083
Hmm
We could add some alchemecal ingredients to the oil to make it "stickier" and since it's rendered fat we could also enchant it with necromantic energy to cause that extra damage
>>
>>3426088
I like the way you think, Anon.
>>
>>3425970
>>>Dragonborn
---Unique Upgrades; Necromantically affected breath attack, Oral Cavity
>>Head
Reinforce this!
>Jaw
Metal Teeth
>Oral Cavity
Breath Attack
>Eyes
Visor
>Skull
Armored- Horns work, yes

---

>>Torso
>Chest
Plates over Ribs- SPIKES- Make it hell for someone to get into melee with this guy
>Stomach Cavity
Sandbags for weight- good idea, solidity
>Hips
Metal reinforcement
---Unique Upgrades; Tail Weapons- Modular again

>>Limbs
>Right Arm
Modular Arm Blade
>Left Arm
Modular Arm point shield

>Right Leg
Armored

>Left Leg
Armored

>Tail
Tail Blade- Make it modular
------------
>>Intelligence
>semi-Sentient
>>
>>3426095
Hello new Anon!

>>3426054
>>3426061


Revised Build
>>>Dragonborn
---Unique Upgrades; Necromantically affected breath attack, Oral Cavity
>>Head
>Jaw
Metal Teeth+Sparker
>Oral Cavity
Breath Attack (Natural)
Secondary Breath Attack- Corpse Fire
>Eyes
Visor- Room for later "false eye" magic items in sockets
>Skull
Armored- Horns work, yes

---

>>Torso
>Chest
Plates over Ribs- SPIKES- Make it hell for someone to get into melee with this guy- also removable for access to oil reservoir
>Stomach Cavity
Oil reservoir- for secondary breath weapon
>Hips
Metal reinforcement
---Unique Upgrades; Tail Weapons- Modular again

>>Limbs
>Right Arm
Modular Arm point
>Left Arm
Modular Arm point

>Right Leg
Armored

>Left Leg
Armored

>Tail
Tail Blade- Make it modular
------------
>>Intelligence
>Sentient

So we have the corpse fat greek fire, and the extreme modularity- what else?
>>
>>3426095
>>3426088
Also also, why Semi-Sentient as opposed to full Sentient? It's not in the Abomination category until it's Sapient, so why not make it smarter?
>>
>>3426104
lets also plate his hack and spine so he wont get broken in halve.
>>
>>3426112
Eh, if we plan to upgrade it we might need to make it sentient, I just don't like the stories where the creation destroys the creator.
>>3426117
Good idea
>>
>>3426122
>>3426117
Yes, definitely armor the spine.

Not sure it can betray us unless we critfail creation, which we didn't.
>>
>>3426112
full sentience means the ability of thought , and with that comes the chance of disobedience
>>
>>3426160
This.
>>
>>3426166
True, but how well can it learn as a semi-sentient as opposed to a sentient?
>>
>>3426160
we just created a war machine at this point lets not let it ask why.
>>
>>3426173
How sentient is a dog or bear?
>>
>>3426173
I mean animal intellect is just below this and you can train an animal so semi sentience with just speed up the process
>>
>>3426180
>>3426179
>>3426175
>>3426160
>>3426122
Alright, these are good points. Semi-Sentient it is.

Anything else we want to add onto the Death Knight Lite?
>>
>>3426187
swap the sand bags for the oil reservoir maybe cover the stomach cavity with leather too
>>
>>3426199
Already swapped that out in the revised build, but why leather as opposed to metal armor? It may be more flexible but it's a big gaping weak point around the thing that's full of deliberately extremely flammable liquid.
>>
>>3426206
no i mean just covering the reservoir so it wont be a visible, one well placed flaming arrow and boom!
>>
>>3426215
like corset style
>>
>>3426215
Ah. Yeah, extra padding is good. Do we have asbestos or gypsum? We can use those to add fire-retardant materials.
>>
>>3426231
man why did become a necromancer, with this knowledge we could have made it big in the city!
>>
>>3426244
Because we were in a random village in the back end of nowhere and then we got chased out by an asshole with power and a grudge?

Also, maybe our Apothecary stuff means we know some fire resistance stuff, or maybe the blacksmith knows how to treat his apron or whatever to be flame resistant. Just throwing out ideas with what I find on Wikipedia that we could realistically do.
>>
>>3426255
i'm just being a shit.
>>
>>3426259
Nah it's a good point, do we actually know how to make fire resistant leather?
>>
>>3426273
Honestly I see the last bit being true
>>3426255
>>
I AM BACK! And wow, when I said keep brainstorming you did. to answer questions, Sentience, in this case, is basically all intelligence but no emotion, like a robot bound entirely to your will. For comparison, Alfred was
>Sapient(Memories)

for the oil reservoir, you can't make greek fire,
as you're no alchemist, and you can't make a flame thrower, as you are no engineer. You would have to find and collaborate with others who have those skills, maybe ask the boss.

An oil reservoir that you have spill out on command, however? Totally workable.

Also, know Dragonborn can have different breath attacks, not just Fire.

Now, keep arguing until you can settle on something.
>>
>>3427868
Right, so table the flamethrower for now, although we can ask the blacksmith or the Boss if there's anyone who knows engineering.

Any other ideas? I think that Death Knight Lite with the modular and maybe flamethrower is good, but probably we should bump it up to Sentient since it'll be smart enough to follow complicated orders and learn but not able to disobey.
>>
>>3427887
Well, did the oil reservoir have any other purpose than the flamer?
>>
>>3427925
No, it was there to feed the flamethrower with thin boiling oil that would dribble under armor and barbecue people.
>>
>>3427939
Ah, I understand.

When I see Armor, I see, "Coat it in bolted Iron and enough padding to put actual armor over it", when I see Reinforcement I see "Strips of Iron bolted on to keep it from snapping"
>>
>>3427959
So you may or may not want to change it.

Also, Roll a d20
>>
Rolled 8 (1d20)

>>3427969
Changing it.

>>>Dragonborn
---Unique Upgrades; Necromantically affected breath attack, Oral Cavity
>>Head
>Jaw
Metal Teeth+Sparker
>Oral Cavity
Breath Attack (Natural)
Secondary Breath Attack- Corpse Fire? (Only if there is a flamethrower)
>Eyes
Visor- Room for later "false eye" magic items in sockets
>Skull
Armored- Horns work, yes

---

>>Torso
>Chest
Plates over Ribs- SPIKES- Make it hell for someone to get into melee with this guy- also removable for access to oil reservoir if there is one- SPINE REINFORCEMENT
>Stomach Cavity
Oil reservoir- for secondary breath weapon- if flamethrower not possible, Armor
>Hips
Metal reinforcement
---Unique Upgrades; Tail Weapons- Modular again

>>Limbs
>Right Arm
Modular Arm point
>Left Arm
Modular Arm point

>Right Leg
Armored

>Left Leg
Armored

>Tail
Tail Blade- Make it modular
------------
>>Intelligence
>Sentient
>>
>>3427977
The finding of a specialist would take a turn

BTW
The thing for the roll was to tell you what the dragon was, it's a silver dragon, and it has a beard of spines. You can't remember what breath attack type it has, but you do remember that they live way up north.
>>
>>3427987
If we're going by D&D, then it's cold breath, and the fact that it lives up in the north seems to support that. Eh, I'm fine with delaying the Fireball-Equivalent a turn for flamethrowers.
>>
>>3428014
How big are you imagining the spikes?
>>
ALSO! I FORGOT TO MENTION SOMETHING IMPORTANT!

You can put magical upgrades on skeletons.

You can, for example, cast Charge on it while channeling and give it minor regen.you can only put a total of one(1) for now.
>>
>>3428069
*While channeling the magic of the reanimation ritual.
>>
>>3428150
yes lets add that
>>
>>3428159
Just remember you are only getting this much because you spent a full 4 actions on it.
>>
>>3428181
yeah so lets take advantage of it
>>
SO! All in favor of:


>>>Dragonborn
---Unique Upgrades; Necromantically affected breath attack, Oral Cavity
>>Head
>Jaw
Iron Teeth
>Oral Cavity
Breath Attack (Natural)
>Eyes
Visor- Room for later "false eye" magic items in sockets
>Skull
Armored + Draconic Horns

---

>>Torso
>Chest
Rib Plating + Spine Reinforcement
>Stomach Cavity
Armor Covered Sandbag
>Hips
Armored

---Unique Upgrades; Tail Weapons, Tail

>>Limbs
>Right Arm
Armor + Modular Arm point
>Left Arm
Armor + Modular Arm point

>Right Leg
Armored

>Left Leg
Armored

>Tail
Modular Tail Weapon
------------
>>Intelligence
>Sentient
------------
>>Magical Enhancement
>Charge

Just a note, I saw a thing for padding and a thing for spikes, which are incompatible. The padding lets you wear armor and increases AC, the spikes have a chance to deal damage in melee but don't let you put the original armor over the upgrades.

>Choose between: Spikes/Padding/No, I Want an entirely Different setup.
>>
>>3428275
Regen good! And alright, Armor No Spikes.
>>
>>3428275
I like the armor, and regeneration sounds good so we dont have a high maintenance skeleton.
>>
>>3428275
>>3428278
>>3428295
Would you like to do the same for the dwarf(Adjusted thematically) or would you like to have a different setup?
>>
>>3428306
I want to make the dwarf our servant skele and make him sentient and just plate his every thing with added regen
>>
>>3428339
We must obtain a small suit for him
>>
We should give the Dwarf elbow and knee spikes.... A Horn/Spike on the Forehead for headbutts too.
>>
>>3428339
>>3428340
You only have the capability to put one magical enhancement on but you can add more later.

The Boss also said that you have access to his armorer, specifically the skeleton's armor and weapons, but you haven't told the armorer that, hence why he's making all of this stuff for you.
>>
>>3428348
Ok no Regen for the dwarf.
>>3428347
but I like the horn on the forehead
>>
>>3428361
one per skelly I mean
>>
>>3428369
Yeah, the same thematic thing is good.
>>
>>3428376
When I saw adjusted thematically I mean it looks vaguely dwarvish instead of vaguely draconic.
>>
>>3428385
so good setup for the dragon born and I'm going for plating the dwarf in metal and making him sentient
>>
>>3428385
I am fine with the (sentient) builds as-is right now.
>>
I'll take this as consensus for"The Same But Dwarf".
He can't wear his helmet if he has a forehead spike, so unless you don't care about that I will take it as no horn, but extra forehead reinforcement for superb headbutting. I'll still add that even if you choose helmet over spike

>Helmet or Spike?
>>
>>3428551
spike for aesthetic we should keep the dwarfs normal hands.
>>
>>3428551
Helmet, We can just put a spike on the helmet.
>>
>>3428568
supporting
>>
>>3428568
ok fine I change my mind
>>
>>3428551
>>3428560
>>3428568
>>3428577
>>3428582
This look right?

>>>Dwarf
---
>>Head
>Jaw
Iron Teeth
>Oral Cavity

>Eyes
Visor- Room for later "false eye" magic items in sockets
>Skull
Armored, Extra forehead reinforcement

---

>>Torso
>Chest
Rib Plating + Spine Reinforcement
>Chest Cavity
Armor Covered Sandbag
>Hips
Armored

---

>>Limbs
>Right Arm
Armor + Modular Arm point
>Left Arm
Armor + Modular Arm point

>Right Leg
Armored

>Left Leg
Armored

------------
>>Intelligence
>Sentient
------------
>>Magical Enhancement
>Charge

>Y/N?
>>
>>3428551
Helmet
>>
>>3428627
No lets give him normal hands
>>
>>3428662
The dwarf will be utility.
>>
>>3428662
He still has hands, he just has modular arm points to attach extra stuff to. Or the hands are a module.
>>
>>3428662
He does have normal hands. The points are arm attached.
>>
>>3428759
ok then were good
>>
>>3428627
Yeah, that seems about good.
>>
>>3428759
I also think the current build is good.
>>
>>3428627
>>3428662
>>3428663
>>3428744
>>3428759
Now to actually write
You have the best of ideas, Why set up so long when you use normal skeletons, why not use improved skeletons. You head to the armorer to get the helmets and armor, turns out the dwarf had a spiky one. You may have lied just a tiny bit and got him to make a bunch of things for you to bolt on to the skeletons.

He tells you to come back in 5 days, during which you spend the time further preparing the circles, mixing up curatives and medicinal bandages for the boss, and unsuccessfully trying to get to know your bodyguard.

You finally pick up the parts, bolt them on(Read, hammer it in messily then wait for the ritual to repair it for you)and assemble the skeletons.

You chant the Ritual words, and even put a Charge spell into the fabric of their forms, allowing for slight healing

The 2 inert forms rise and come to their feet, each stomping over to their respective armor piles, The Dragonborn and Dwarf picking up a Greathammer and Axe/Towershield respectively, raising their arms in salute and affirmation of your control

>These are the 2 best you'll make for a while, seeing as The Boss will have his armorer only give you what he says to, unless you can give him a reason to give you access.

>Names for them?

Jesus Christ Anons, You've gone and created absolute monsters, they'll kill just about anything that 's at relatively normal difficulty.
>>
>>3429007
Muahahahaha!

That was the point. Umm...

I am so tempted to name them Chris and Leon.
>>
>>3429007
The Dragonborn shall be Brile
THe dwarf with be named Bartholomew we will call him Bart
>>
>>3429007
For names, I like Brile for the dragonborn and the Dwarf's name could be Jepp.
>>
>>3429028
Brile and Jepp.. I like it
>>
>>3429028
>>3429034
Sure. Better than my suggestions.
>>
>>3429007
>>3429019
>>3429023
>>3429028
>>3429034
>>3429054

Brile and Jepp then?
>>
>>3429056
Why not.
>>
>>3429056
Seems so.
>>
>>3429056
Yep.
>>
>>3429056
>>3429060
>>3429076
>>3429103
Brile and Jepp, got it.

Do you want to go to the AOE spell next or showing off B&J to The Boss?
>>
>>3429114
B J fuck that was not intentional but lets Get an AOE since the boss might give a actual job to do
>>
>>3429114
Yeah, AoE first.
>>
>>3429114
AOE Spell
>>
>>3429114
>>3429119
>>3429134
>>3429138
Okay then, what Kind of spell are you looking for, is it fireball style AOE or cone AOE, things like that. I need details.
>>
>>3429172
How about a cone AOE that suck the life force of though within it. You know like Soul Vacuum. and maybe it can heal us?
>>
>>3429172
Didn't actually think of that... Well, the first thing that pops into my head is an AOE charge, that charges all of our undead within the area (like fireball), though I don't know how we would do that.
>>
>>3429172
I was thinking of a crowd control spell, like Fireball.

>>3429189
Actually, it could be like this? Heals undead and damages living in the area, due to dropping a big ball of necromancy on the place?
>>
>>3429189
Combat sacrifice- You suck the Life force of the surrounding area, and twist it sending necrotic energy to undead bolstering the abilitys
>>
>>3429188
That's advanced kind of stuff, you don't know how to do it to a mouse, much less a group of people. You also don't know how to heal yourself off of it.

>>3429189
This, however, is very viable, you already have a spell that does that to one undead so it's not a stretch to do it to multiple. would probably even do some damage to living creatures.
>>
>>3429230
Lets go with this then.
>>
>>3429230
And then we can make a pure DPS version later. I like.
>>
>>3429230
I like this idea too. ( mainly cause I suggested it in the first place )
>>
>>3429242
It actually does do damage, it just so happens to heal undead.
>>
>>3429248
Even better.
>>
>>3429230
I put my weeb shit away for later then.
>>
>>3429172
>>3429188
>>3429189
>>3429215
>>3429227
>>3429237
>>3429242
>>3429246
>>3429260
>>3429263
You Decide to turn charge into an area spell, instead of sending a small amount of energy to one specific undead, you center a large amount between Brile and Jepp, then release it slowly, as it would be rather explosive if you didn't, And we wouldn't want that now would we?It ends up energizing them, as they are infused with Necromantic energy.

>Name it and then we head off to The Boss.
>>
>>3429296
I was thinking Life for Death, as it deals damage to living and powers up undead. How does that sound?
>>
>>3429300
Apologies, that's but that's so edgy I cut myself reading it. At least save that name for something more fitting.
>>
>>3429300
Life Transfer or Necrotic surge.
>>
Goodnight, It's 1 AM over here.
>>
Necro Surge
>>
>>3429396
>>3429311
>>3429296
Sure, Necro Surge is good.
>>
I'm Back! It seems Necromantic Surge has won. A fitting name. New spell list.

>>Spells
20/20 Stamina

Necromantic Blast: A blast of Necromantic energy. 1d6+3, ranged, 1

Spookstidigitation: Prestidigitation but powered with necromancy. Ranged, free

Charge: Either empower a necromantic material or creation, causing it to deal more damage and heal slightly, if done to a living creature, has the opposite effect. Ranged, 1. 1d6+3 HP, (3) damage mod.

Necromantic Surge: A more powerful AOE version of Charge. Ranged, 5 2d6+3 HP, 3 damage mod


>After this you guys are showing off the Skelebois to The Boss, are you inviting him to your tent or going to his?
>>
>>3429889
Let's parade around with our killing machines
>>
>>3429889
Let's go to him.

Also, do we get to keep the prep circles or do we have to make new ones every time we want to animate stuff?
>>
>>3429926
Go to the bosses tent
>>
>>3429937
You have to either make new ones or buy some much higher quality chalk.
>>
>>3429889
>>3429926
>>3429937
>>3429938
You call for Brile and Jepp, and ask your bodyguard to go and get someone to tell the boss that you're coming, which he does and returns to your side.

You show up at The Boss' tent, and the Ork guards step aside to let you in, having been told beforehand.

"Well, well, well, What have we here?"
The Boss says as he walks in.

>Action? Anything from saying that you're in charge now to showing off his new war machines is okay.
>>
>>3430015
quick question how many orcs/orks are in this camp?
>>
>>3430015
Showing off the new war machines. I like this guy, and he likes us for treating his face. No reason to upset the apple cart when we could be using our time for necromancy. Besides, I'm not sure that we could take on the ENTIRE camp.
>>
>>3430030
Lets ask if he has some P.O.Ws we can slaughter.
>>
>>3430027
Over a thousand Orks, 100~ Orcs

>>3430035
Not really many prisoners when your main body of warriors are Orks, the POWs are all high ranking and needed for either ransom money or information.
>>
How about we challenge a warrior of the bosses choosing to fight them.
>>
>>3430061
Sure, that could be a good demo.
>>
>>3430015
>>3430030
"Your new war machines."

"Oh really now?"
He says looking them up and down.
"They look more than sufficient, but we need to test them. Tell me, can you heal them?"

"Yes."

"Great! RATBAG! GET MY ARMOR YOU LITTLE SHIT! I NEED TO DO SOME TESTING!"

"Make sure to tell it to stop if I look like I'm going to die or tell you to."

>>He appears to be going to test them by having a no holds barred spar with one.

>Brile(More Damage and Health)
>Jepp(More AC)
>>
>>3430067
Brile.
>>
>>3430067
Yeah Brile
>>
>>3430067
"Try Brile right here "
You say, patting the Dragonborn on the shoulder, or his arm rather, as you can't reach his shoulder.

"Ohoho, the big one?"
He says as a goblin, presumably Ratbag, comes in with a mountainous suit of armor and assists him with putting it on. he goes back to his throne, which looks a bit... Square.

The blade is a square, rather than the crescent that is normal, the spike on top is occupied with a steel covered skull.

As you get to the dueling field, Brile and Kruk square up, then fight.

Brile opens with his necromantically enhanced ice breath, catching Kruk off guard, seeing as he didn't expect him to be capable of that after death. Kruk responds with a masterfully executed jump strike, one that would have killed anything not so comprehensively clad in iron, but that doesn't even hurt one such as Brile. Then Brile strikes a mighty blow with his Greathammer, but misses an attempted bite. Then Kruk gets angry. He unleashes a mighty bellow of rage, and striking like a rabid animal faster than you could see, takes off the head of Brile. He unleashes a bellow of victory, then calms down.

"Can you fix that?" he says breathlessly as he walks to the grog barrel, like he didn't just kill something that would give a small army trouble single-handedly.

>Kruk did not become The Boss with his brains alone

>Action? Brile is fine, you just have to put his head back on and cast charge, which it is presumed to be being done anyway.
>>
>>3430197
"Yes, just let me put the head back on."

You guys want to bring up that if he gives us two weeks between keep requirements instead of one, we could be pumping these out instead of standard skellies?
>>
>>3430202
That's already done, I need either an affirmation of going to the next turn, or what you want to do right now.
>>
>>3430240
Mention that it took two weeks to make them, so if he wants them at "give armies trouble" every time either we need better chalk or a two week interval.
>>
>>3430251
Well, that was exaggerating a bit, in reality, an army has mages and siege engines for the purpose of killing these things. You would need like 9-10 actions worth of set up, Blacksteel parts, an engineer, and to make them Sapient and give magic training to have ONE kill an ENTIRE army. But a squad of these Briles and Jepps? definitely a high priority target, the kind of thing that calls for danger close magical artillery.
>>
>>3430275
Could we move on now please?
>>
>>3430275
Still, if he wants them at this level every time, then that's what we need.

>>3430282
And yeah, after we bring this up for consideration, move on.
>>
>>3430197
>>3430202
>>3430251
>>3430282
>>3430284
"If you want them at this level every time, we need 2 weeks, unlimited access to your armorer, and possibly an engineer if you have one."

"Slow down there, I do like these, they could go toe to toe with an Imperial Mage-Knight, if those were still around. But I need quantity, not quality. it would take years to get a sizeable unit of these, but if you do mass production, I get a small army over the course of a year."
>>
>>3430297
"Alright, mass produced it is." And turn?
>>
>>3430297
Okay then, but I still want access to the armorer so that they don't die in one hit. It would be a bit of a waste if they die so easily, wouldn't it?
>>
>>3430307
Cant we just enchante them with charge or necrotic surge
>>
>>3430297
>>3430305
>>3430307
"Alright, mass produced it is"

"Remember, the Armorer is still something you have access to, ask after his brother if you need an engineer."
>>
>>3430307
Don't we already have access to the armorer? Here, at the bottom of this post.

>>3425970
>>
>>3430313
That was possible because of the time spent in preparation.
>>
>>3430316
>>3430317
Ninja'd by the QM. And yeah, can we enchant them with the two-action version? Anyway, next turn!
>>
>>3430319
>>3430318
Ninja'd by QM twice. I am slow today.
>>
>>3430316
>Action? You now have unlimited access to the corpse pile, and limited access to the Armorer. Now that we are dealing with mass production, you should know every "Reanimation" action can reanimate up to 5 undead.
>>
>>3430338
>5 Dudes
>5 Dudes
>Spell Research: Buff of some kind
>>
>>3430344
Support
>>
>>3430338
>>3430344
>>3430351

Roll 5d100
First 2 are for the circles, second 2 are for finding the bodies, 5th is for the research
>>
Rolled 4, 44, 71, 13, 60 = 192 (5d100)

>>3430422
>>
Rolled 41, 73, 7, 37, 65 = 223 (5d100)

>>3430422
>>
>>3430444
>>3430457
Need a third
>>
Rolled 85, 57, 36, 81, 69 = 328 (5d100)

>>3430422
>>3430502
>>
>>3430422
>>3430444
>>3430457
>>3430506
85,73,71,81,69

I'll be a bit, I'm making lunch
>>
>>3430572
Okay, I'm back and eating my triple helping of Mac & Cheese, I'll get to writing.
>>
>>3430422
>>3430444
>>3430457
>>3430506
You set up the reanimation circles and subdivided them into 5 separate pieces, so as to not combine 5 skeletons into one.

You went out looking, and with the help of Brile, Jepp, and your bodyguard, find and prepare 10 corpses (throw them on a fire until there's no muscle left), and animate them.

Then you decide to find out how to empower yourself, or your minions or allies temporarily. but Necromancy really only helps undead, so you can't help the living. Unless...
>Roll d20
>>
Rolled 5 (1d20)

>>3430945
>>
Rolled 13 (1d20)

>>3430945
>>
I need a total of 5
>>
Rolled 13, 7, 20, 14, 20 = 74 (5d20)

>>3430945
>>
>>3431044
That 20 right there, has just unlocked a whole new world...
>>
>>3431063
The dice curse seems to have been broken or suppressed, for now. Perhaps the Khornite dice have been sated by Brile and Jepp.
>>
>>3430945
>>3430975
>>3430993
>>3431044
You decide to get some rats and experiment on those. First, you try pushing in necromantic energy, which kills the rat. then you decide to try and pull, which does nothing. You decide to try the former again, and simply... Do it differently, and then you finally click, and the mouse is visibly energized.

>Positive energy necromancy unlocked.

>Charge and Surge may now positively affect the living and negatively affect the undead.

>Actions?
>>
>>3431098
*excited grinning*

>5 Dudes
>5 Dudes
>Spell Research: Weaken

I'm assuming Positive Energy Necromancy isn't super common, and as such I don't think this needs to get out to the Boss at this time.
>>
Rolled 10, 19, 4, 17, 19 = 69 (5d20)

>>3431113
Oh, and dice.
>>
>>3431113
Support, although the boss will probably find out some day and reprimand us, he doesn't need to know right now.
>>
>>3431130
Why would he? After all, we're contracted to make him skeletons and heal his face, and that's what we're doing with the majority of our time. Our free time doesn't concern him as long as we're doing our job and not endangering the tribe/clan/whatever.

Of course, this could be spun as us not mentioning it because we wanted to refine it before using it on people as opposed to mice, so as to not accidentally make the disease spirits/germs/whatever we think causes diseases infesting his wounds stronger.
>>
>>3431120
Ahem, d100s please
>>
Rolled 18, 51, 72, 30, 4 = 175 (5d100)

>>3431142
Sorry.
>>
>>3431113
Just FYI, Charge already does this
>>
>>3431161
Oh. Um... Some sort of restraint spell, then?
>>
>>3431140
I meant that he would reprimand us for not telling him sooner.
>>
>>3431176
And that's what the second half is for. And it's even true! Just not the whole truth.
>>
>>3431176
Also roll please, low rolls on spell experimentation is BAD (cripple self bad)
>>
>>3431169
you can try, but you would need a focus for another school of magic, probably Locumancy. Ask The Boss if he has a focus first.
>>
>>3431217
Then try for a higher-power healing spell- maybe one that can bring limbs back?

(I'm still paranoid we're going to end up becoming paraplegic and failing our resist-charm-to-not-drown rolls again)
>>
>>3431225
That is doable.
>>
All in favor of
>>3431113
and
>>3431225
?
>>
>>3431327
I approve of my plan. Not sure where the other anons went.
>>
>>3431327
Lets go with>>3431113
>>
>>3431098
>>3431113
>>3431130
>>3431147
>>3431360
>>3431370
You go and set up the reanimation circles as is usual, but you only find 5. You set it up, cast the ritual... and they immediately break from your control.

>Actions? You have B&J with you, as well as your bodyguard.
>>
Rolled 76 (1d100)

>>3431404
>Attempt to reassert control, with B&J serving as meatshields
>If first attempt doesn't work, just destroy them
>>
>>3431406
Okay, It's d20's for real-time actions, d100s for turn actions. Please remember that.
>>
Rolled 15 (1d20)

>>3431406
Support
>>
Rolled 5 (1d20)

>>3431439
>>
>>3431404

>>3431406
>>3431448
They submit to your control.

But that is not all, for an alarm to battle sound directly afterward. Or at least you assume so due to the clamor.

>Action? These 5 don't have weapons yet, so you may want to head to the armory.
>>
>>3431523
Quick stop to the armory then rush over to the battle.
>>
>>3431523
Yeah, quick stop at armory then bring the dudes
>>
>>3431523
>>3431530
>>3431538
d20 to navigate to the armorer in the confusion.
>>
Rolled 8 (1d20)

>>3431600
>>
Rolled 12 (1d20)

>>3431600
>>
>>3431600
>>3431602
>>3431618
You don't get there, and send the 5 without weapons back so as not to damage them.

>Actions? You have Brile, Jepp, your bodyguard, and 10 skeletons with spears and Towershields. Anything from getting to The Boss for orders to going at them is valid.
>>
>>3431737
Assess the situation, how many enemies are there, what kind of enemies are they, how are they equipped, that kind of stuff.
>>
>>3431737
Yeah, we need to see what the situation is first.
>>
>>3431760
>>3431777
This
>>
>>3431737
>>3431760
>>3431777
>>3431792
Do you try and find out from here? or go to the edge? either way, roll d20s
>>
Rolled 17 (1d20)

>>3431797
>>
Rolled 15 (1d20)

>>3431797
I say try and go to the edge, as we can see more details. Do it sneakily though, it might be a great advantage to surprise them with our skellies.
>>
Rolled 3 (1d20)

>>3431797
Sneaky edge time!
>>
>>3431816
>>3431841
There isn't anything to hide from that you can see, it's just that it's hard to know what's going on from inside the camp. And I was asking if you want to stay safe while getting your bearings, or risk waltzing into an army. In any case, Brile is incapable of stealth. Brile, Jepp, You, Your bodyguard, and 10 skeletons in broad daylight are an eye drawer.
>>
>>3431871
Then I decide to risk it and go to the edge.
>>
>>3431871
Risk the waltz. Brile and Jepp are tough and we have AoE that heals our troops and hurts the enemy.
>>
>>3431887
>>3431891
roll 1d8
>>
Rolled 6 (1d8)

>>3431928
>>
Rolled 3 (1d8)

>>3431928
>>
Rolled 5 (1d8)

>>3431928
>>
>>3431928
>>3431933
>>3431965
>>3431972
Roll 1d3
>>
Rolled 3 (1d3)

>>3431998
>>
Rolled 1 (1d3)

>>3431998
>>
>>3431998
>>3432003
>>3432006
You decide to go southwest, and lucky that you did, as you come alongside the edges of a small army of Orks attempting to attack the camp. You see an Orc on a chair being carried by 2 Orks toward the back, he's waving a staff and shouting commands.

>Actions? Anything from jumping into the fray to going back inside the camp to going after the Orc is fine.
>>
Rolled 9 (1d20)

>>3432068
If we can, necromance the front right carrier to make the orc fall from his throne.
I shall roll now cause I'm going to bed. Night
>>
>>3432068
Try to fight the Orc. They are either the leader or a magic user, and we should get them first. Maybe try a charge from behind them.
>>
>>3432079
You cannot, unfortunately. You'd never hit.
>>
Rolled 3, 20 = 23 (2d20)

>>3432068
Can we zap the caster in the back with AoE? Otherwise, go sneak up to them in the until we ARE in AoE range, then zap him with Surge while the skellies engage.

Rolling once for stealth and once for to-hit.
>>
File: Nat20Meme.png (127 KB, 500x281)
127 KB
127 KB PNG
>>3432112
WELP.
>>
>>3432068
>>3432079
>>3432088
>>3432112
You consider sneaking, Then decide "Nah, just book it." And so you do. And then you cast Surge, Really, REALLY HARD.

>Roll4d6+10

They die no matter what with this damage, this is just for how hard and spectactularly they die.
>>
Rolled 6, 6, 3, 5 + 10 = 30 (4d6 + 10)

>>3432167
>>
>>3432167
>>3432171
Their Fucking Heads explode. you didn't even know that this spell could do that. Or more accurately, their heads rot and then crack open. Close enough.

A ripple passes through the army. Roll an extra d20 to figure out what it is.

>Action? Anything from
>>
Rolled 15 (1d20)

>>3432223
What's the army doing now?
>>
>>3432223
*Anything from booking it to charging with B&J at the head is fine.
>>
>>3432227
It appears that they are shaking out of a trance of some sort.
>>
>>3432235
>Hold position and be prepared for a charge. Snag the I-Forgot-The-Mind-School Caster's Focus.
>>
>>3432241
>>3432235
I mean, I'm 90% certain they're mind controlled and will surrender or run away, but that's not 100%.
>>
>>3432241
Mentomancy
>>
Good night to all, We will continue tomorrow.
>>
Rolled 8 (1d20)

>>3432279
Anyway, defensive positioning dice! Obviously B&J are in the front, since they are the tankiest.
>>
>>3432285
Ninja'd. Goodnight, QM.
>>
I'm Back! And I'm gonna ask for a description of what you are doing, because all I'm getting is B&J at the front, rather than a reroll.
>>
>>3433422
B&J at the front, other shellie's supporting them w/their weapons- what are they? If they're spears or some other polearm they're poking through the gaps in the front line. Anyone with shields is bracing with them in the front line, and if they're tower shields then they're braced against the ground. The front and back lines are even, with Alexia in the very back ready to act as a support caster.
>>
>>3433442
They all have spears and Towershields.
A 2x5 rank of skeletons with B&J directly in front of it. is that right?
>>
>>3433456
Yes.
>>
>>3432223
>>3432286
>>3433456
>>3433458
You line up your meagre skeletal "army" in a 2x5 block, with you 2 best at the front. You and your Bodyguard(still need his name)at the back.

5 orks see you and break off to attack.

>Action? Everyone's already in position, this is for you.
>>
Rolled 1 (1d20)

>>3433477
Surge them.
>>
>>3433486
Yeah that failed *facepalm*
>>
>>3433477
>>3433486
>>3433493
You decide to cast surge on them. You cast the positive energy version instead of the negative energy version. This energizes them, but they aren't healed, having not yet taken damage. this would have helped them, if not for the skeletons having spears. All of them are impaled, only one still alive, after which Jepp removes his head.

>Action? Some of the Orks are starting to drift away from combat.
>>
>>3433582
Seek out boss.
>>
Rolled 6 (1d20)

>>3433582
Move our squad to intercept the nearest group, in a way that we can quickly get back into anti-charge formation. Keep an eye out for the Boss.
>>
>>3433596
>>3433599
I assume you mean ours, not theirs, right?
>>
>>3433604
We made theirs head explode.
>>
>>3433624
That's why I was asking
>>
>>3433636
Ours. Theirs is dead and we know where he is, and even if he somehow survived getting his head exploded we took his focus.

>>3432241
>>
>>3433657
In any case, there are 2 different votes, and if that doesn't change in 5 minutes I'll flip a coin.
>>
>>3433582
>>3433596
>>3433599
You decide to stay put, as there is a group coming toward you, and why intercept when they are doing that for you? You make sure to keep an eye out for the boss.

>Keep the same formation? Roll an extra d20 to look out for the boss.
>>
>>3433721
>Also what's your action?
>>
Rolled 4, 16 = 20 (2d20)

>>3433721
>Yes, keep formation
>Do they look like they're on our side or like they're the enemy? If the enemy, Surge. If they're on our side, shout that we're Blood-Axe's or something else to signal that we're not the enemy.
>>
>>3433733
The 16 was Detect Boss, btw
>>
Rolled 6, 10 = 16 (2d20)

>>3433733
Support
>>
>>3433733
they're the enemy.

>>3433736
remember I'm the one that decides that.
>>
>>3433761
Then Surge them as they charge.
>>
>>3433724
>>3433733
>>3433746
Roll 2d6+5 to cast surge.
>>
Rolled 1, 1 + 5 = 7 (2d6 + 5)

>>3433764
>>
Rolled 6, 5 + 5 = 16 (2d6 + 5)

>>3433765
>>
>>3433764
>>3433765
>>3433786
You cast Surge on the Charging orcs, and they all die, the life force in them overwhelmed and destroyed by the pervasively large amounts of Negative energy.

>Action? More Orks are leaving, not even running, just wandering off.
>>
Rolled 16 (1d20)

>>3433805
>Find (our) Boss
Yeah, I think we successfully repelled this assault. Let's get cleanup orders.
>>
>>3433805
See of there are any other fights, and if there are then help out.
>>
>>3433812
This too. Amending plan.

>Look for boss
>Help out in any small fights along the way
>>
>>3433824
Does this imply movement or staying put?
>>
>>3433826
Movement
>>
Can I get 2 more rolls?
>>
Rolled 9 (1d20)

>>
Rolled 1 (1d20)

>>3433866
>>
>>3433892
....
Fuck
>>
>>3433892
Roll me a d20 to see what flavor of fuck you is served today
>>
Rolled 10 (1d20)

>>3433904
>>
>>3433907
The effects shall come later.
>>
>>3433805
>>3433810
>>3433812
>>3433824
>>3433872
>>3433892
You run into 15 orcs, that were wandering off, noticed you and instinctively attacked you..

>Action?
>>
>>3433921
defensive circle formation and necrotic surge
>>
Rolled 1, 13 = 14 (2d20)

>>3433934
>>3433921
This plan.
>>
>>3433970
*facepalm*
The Henri dice curse has returned.
>>
>>3433970
It's negated with a 20, so keep rolling and start praying.
>>
Rolled 13 (1d20)

>>3433983
>>
>>3433986
2d20s, please
>>
Rolled 17, 2 = 19 (2d20)

>>3434018
>>
Rolled 5, 13 = 18 (2d20)

>>3434018
>>
>>3433921
>>3433970
>>3434035
>>3434044
You distractedly tell the skeletons to form a circle and they move to do so, as you prepare to cast Surge, you then you notice that the skeletons are facing inward.

Shit.

>2d6+5 please, and pray that you survive, the orcs have encircled you and you're at the center of the effect.
>>
Rolled 1, 4 + 5 = 10 (2d6 + 5)

>>3434126
Fugg
I'm sorry guys.
Seriously, I am sorry
>>
Rolled 2, 2 + 6 = 10 (2d6 + 6)

>>3434126
Fuuuuuck.
>>
Rolled 3, 5 + 5 = 13 (2d6 + 5)

>>3434126
>>
>>3434126
>>3434152
You dealt exactly the amount of damage you needed to

You have to cast Aurge, with yourself at the center.

Double Shit.

You cast it. They all drop dead, and you stumble a fair bit. Finally.

>Action? Most of the Orks have run off, and are being cleaned up promptly by The Boss' Orks.
>>
Rolled 11 (1d20)

>>3434259
Positive Charge Self. NOW. HEALS.
>>
>>3434263
Your Bodyguard is saddened
>>
Rolled 6, 3 + 5 = 14 (2d6 + 5)

>>3434263
Sorry, just panicking a bit. We almost killed ourselves there. Don't want the quest to end yet.
>>
>>3434272
...I forgot Mumbles existed for a bit there. Why is Mumbles upset? Did we kill him in the blast?
>>
>>3434280
Because you didn't heal him. Unless you did, because those are rolls for Surge, not Charge.
>>
>>3434287
Surge after ordering the skellies out of range.
>>
>>3434288
You can control the range.
>>
>>3434295
Okay then, just close enough for Mumbles and Alexia and no skeletons.
>>
>>3434259
>>3434263
>>3434275
You heal yourself, and your bodyguard, who shows surprise at this capability.

You see The Boss. You can't quite tell through the bag, but he looks angry.

"You 2, me, My tent, now!"
He yells, pointing at you and your bodyguard.

>Action?
>>
>>3434364
Follow his commands. He seems angry.
>>
>>3434364
Yes, let's do that.
>>
>>3434465
>>3434499
bring the skellies?
>>
>>3434515
Sure, have them follow.
>>
>>3434515
Yeah.
>>
>>3434364
>>3434465
>>3434499
>>3434520
you have the skeletons follo-

"AND NO SKELETONS!"

You send the skeletons home.

Once inside the tent, he turns to you, and yells louder than you've ever heard.
"WHAT IN THE FUCK WHERE YOU THINKING GOING INTO A BATTLE WITHOUT ORDERS OR SUPPORT?!?!"

"I-"

"YOU ARE SUPPORT STAFF! YOU DO NOT GO INTO A FIGHT WITHOUT AN ARMY INFRONT OF YOU!"

"Buh-"

"YOU ARE ONE OF THE ONLY MAGES IN THIS ARMY, AND YOU ARE NOT GOING INTO BATTLE WITHOUT PERMISSION!"

"E-"

"SIR GIGGLES!"

Your bodyguard steps forward with a salute

"THIS NECROMANCER ALEXIA HERE IS NOW PART OF YOUR PERSONAL RETINUE!"

He turns to you

"YOU WILL FOLLOW SIR GIGGLES' EVERY ORDER! IS?! THAT?! CLEAR?!"

"Yes sir!"

"DISMISSED!"

You and...Giggles. Leave the tent.

>Action?
>>
Rolled 82, 23, 3, 91, 25 = 224 (5d100)

>>3434564
>Rub ears from pain-inducing volume.
>See if Giggles has anything to say about what we're doing

>5 Dudes
>5 Dudes
>What kind of focus did we pick up anyways? Spell Research: The High-Powered Single Target Healing Spell
>>
Rolled 92, 85, 18, 18, 45 = 258 (5d100)

>>3434572
Support
>>
>>3434572
It was a pale yellow gem.
>>
>>3434631
Think that's... citrine? Mentomancy gem.

Wait, wasn't Divination crystal? Technically gems are crystal, so could we cast Divination spells out of the gem focus? Probably no, but worth asking.
>>
>>3434639
That was before I set up the magic system properly, divination is Chronomancy and Mentomancy, mostly the former.
>>
>>3434647
Ah. Well, we have a third of divination.
>>
>>3434650
1/2, not third
>>
>>3434655
You said mostly Chronomancy, so I went with 1/3.
>>
>>3434661
You need both physically in equal amounts.
>>
>>3434672
Ah. Got it.
>>
>>3434564
>>3434572
>>3434586
>>3434564
>>3434572
>>3434586
You rub your ears.

"So, Giggles, what do you have to say about what I'm doing?"

"Depends on what your short term and long term plans are."

"Well, I'm going to continue animating skeletons and doing magical research"

"And long term?"

>What do you say?
>>
>>3434695
Getting back at that person who made a mob of people run me out to here.
>>
>>3434695
>I have a place with an angry mob I eventually want to go burn down, but that won't be for awhile.

Yeah, Alexia is not happy with Grudge Guy and his mob.
>>
>>3434695
>>3434698
>>3434701
"I have a place with an angry mob I eventually want to go burn down, but that won't be for awhile."

"Depending on how large the place is, you want less of higher quality. If it's small, higher quality. You really want that feeling of helplessness when getting revenge."

"Huh."

>Continue talking, change out the actions, continue the turn?
>>
>>3434716
>Continue Turn
>>
>>3434716
Continue.
>>
>>3434716
>>3434727
>>3434741
You set up the circles, and rather well, in fact. You get a hunch, and set up one big one rather than 2 smaller ones.

Your hunch was correct, you can't find any intact Humanoid skeletons. Humanoid ones.
You find the Skeleton of a Wyvern.

You get the skeletons to drag it home, giggling madly all the way.

You try to do some research, but are too excited to do so.

>Animate now

>Next turn, animate even more powerfully (you can stack on as many as you want.)
>>
>>3434806
Animate even more powerfully.
>>
>>3434806
Animate next turn, we can save the healing spell for next turn. Mount! Probably Boss will have it be his mount, but MOUNT!
>>
>>3434854
>>3434811
>>3434806
...And I just realized- can skeletal wyverns fly, or do we need to research phantom tissues or something for that?
>>
>>3434858
You can research phantom tissues, but the much more simple option is covering the wingbones with leather "skin"
>>
>>3434874
...Yeah let's just do that. And probably we'll end up giving the wyvern to the Boss to mollify him a bit, but it will still be immensely cool.
>>
What should we name him? I was thinking of something like Enzo.
>>
>>3434918
Sure, Enzo works.
>>
Hey, Brainstorm, I have to leave. Remember, the skeleditor you used for B&J can be used the same way here.
>>
>>3434927
Skeleditor time!

Enzo V1

>>Head
>Skull- Armored
>Eyes- Visor, Room for eye magic items later
>Jaws- Metal teeth, reigns

>>Torso
>Ribcage- Reinforced spine, armored, SADDLE
>Hips- Armored, sandbags
>Tail- Modular Tail Weapon, Armored

>>Limbs
>Wings- Leather/hide cover, blade edges
>Legs- Armored

>>Intelligence
>Sentient

>>Enchantment
>Charge

Any suggested changes, Other Anon?
>>
>>3434951
Although now that I think about it the armor should probably be lightened to leather instead of metal, simply so it can fly, as is the point of the leather wing covers. That or drop to Reinforced instead of Armored.
>>
>>3434951
Blade the Tail!
>>
>>3434988
Actually, if these are DND Wyverns, there should be a stinger bit on the tail, so blading it actually makes a lot of sense.

Enzo V2

>>Head
>Skull- Armored
>Eyes- Visor, Room for eye magic items later
>Jaws- Metal teeth, reigns

>>Torso
>Ribcage- Reinforced spine, armored, SADDLE
>Hips- Armored, sandbags
>Tail- Punchy Blade (built to stab through armor and the like), Armored

>>Limbs
>Wings- Leather/hide cover, blade edges
>Legs- Armored

>>Intelligence
>Sentient

>>Enchantment
>Charge

Again, working off of DND Wyvern, so stinger tails and bipedal dragony thing.
>>
>>3434992

Enzo V3

>>Head
>Skull- Reinforced to allow for headbutts
>Eyes- Visor, Room for eye magic items later
>Jaws- Metal teeth, reigns

>>Torso
>Ribcage- Reinforced- especially spine, SADDLE
>Hips- Reinforced
>Tail- Modular Tail Weapon, Reinforced

>>Limbs
>Wings- Leather/hide cover, blade edges
>Legs- Reinforced

>>Intelligence
>Sentient

>>Enchantment
>Charge
>>
>>3434992
lets not give it the sandbags it will weigh it down it as it is physically weaker now
>>
>>3434998
Dropped the weight a lot in V3.
>>
>>3435001
Enzo V4- V3 but with better claws

>>Head
>Skull- Reinforced to allow for headbutts
>Eyes- Visor, Room for eye magic items later
>Jaws- Metal teeth, reigns

>>Torso
>Ribcage- Reinforced- especially spine, SADDLE
>Hips- Reinforced
>Tail- Punch Blade Tail Weapon (blade but built to, well, punch through armor), Reinforced

>>Limbs
>Wings- Leather/hide cover, blade edges
>Legs- Reinforced, Scythe Claws

>>Intelligence
>Sentient

>>Enchantment
>Charge
>>
>>3435019
I like it
>>
>>3435081
Essentially, it's a reinforced mini-dragon. It can fly. It can act as a mount. It can stab things to death with its' tail, it can slice them to death with its claws, and if it's landed or close to the ground, it can slice shit up with the bony edges of its wings. I think this is a good balance between Mobility, AC, HP, and DPS.
>>
>>3435117
We could probably boil the leather to make it harder to pierce.
>>
>>3435019
>>3435147

Enzo V5- Boiled Leather Edition

>>Head
>Skull- Reinforced to allow for headbutts- Boiled Leather Armor
>Eyes- Visor, Room for eye magic items later
>Jaws- Metal teeth, reigns

>>Torso
>Ribcage- Reinforced- especially spine, SADDLE, Boiled Leather Armor
>Hips- Reinforced, Boiled Leather Armor
>Tail- Punch Blade Tail Weapon (blade but built to, well, punch through armor), Reinforced, Boiled Leather Armor

>>Limbs
>Wings- Boiled Leather/hide cover, blade edges
>Legs- Reinforced, Scythe Claws. Boiled Leather Armor

>>Intelligence
>Sentient

>>Enchantment
>Charge
>>
I'm back for a short while.

Formatting issues!
>>>Enzo
>>Head
>Skull
Reinforced to allow for headbutts
>Eyes
Visor, Room for eye magic items later
>Jaws
Metal teeth, reigns

>>Torso
>Ribcage
Reinforced- especially the spine, SADDLE
>Tail
Awlpike Tailspike, Reinforced

>>Limbs
>Wings
Leather/hide membrane, blade edges
>Arms
Reinforced, Rending Claws

>>Intelligence
>Sentient

>>Enchantment
>Charge

This is how it should look. There's no Boiled leather due to it being there in the amounts required to give appropriate protection to bones of this thickness would keep it from functioning properly
>>
>>3435161
*
>>Intelligence
>Semi-Sentient

It can only go up to what it was before it was alive, and this is a Wyvern's max
>>
>>3435166
>>3435161
This is fine, then.
>>
>>3435172
You can armor it a bit more heavily if you want, it can flap endlessly and keep altitude without worrying about tearing a muscle.
>>
>>3435181
How much more heavliy?
>>
>>3435181
ok then lets armor the wings more maybe stud them
>>
>>3435190
Yes, wings are definitely an armor priority.
>>
>>3435192
You can't armor the wing membranes, not unless you reinforce the wing bones.
>>
>>3435199
well we will do that as well then
>>
>>3435199
and call an engineer
>>
>>3435199
Yes, let's do that.

>>>Enzo V6
>>Head
>Skull
Reinforced to allow for headbutts
>Eyes
Visor, Room for eye magic items later
>Jaws
Metal teeth, reigns, reinforced

>>Torso
>Ribcage
Reinforced- especially the spine, Armored, SADDLE
>Tail
Awlpike Tailspike, Reinforced, Armored

>>Limbs
>Wings
Studded Leather membrane, blade edges, reinforced bones, Armored
>Arms
Reinforced, Armored, Rending Claws

>>Intelligence
>Semi-Sentient

>>Enchantment
>Charge

>>3435206

We have the Blacksmith's brother. We can do that.
>>
>>3435215
Why would you want to stud the membrane? It doesn't help it not tear and adds unnecessary weight
>>
>>3435228
Isn't the whole point of studding leather to make arrows and such bounce off the studs instead of getting into the leather?
>>
>>3435228
ok how about we do some thing like this
>>
>>3435228
Found an article explaining my point

https://en.wikipedia.org/wiki/Brigandine#European_jack_of_plates
>>
>>3435231
Have you ever seen a stud? If it hits one of those, it just slides a bit and hits the leather.
>>
>>3435237
That's a brigandine, not studs
>>
>>3435239
Ah. Yeah, if it wouldn't work then just regular leather, not studded.
>>
Goodnight to All
>>
>>3435256
Goodnight QM.
>>
>>3435256
Night
>>
I'm Back! Let's either continue brainstorming, or get to animating.
>>
>>3437154
>>>Enzo V7
>>Head
>Skull
Reinforced to allow for headbutts
>Eyes
Visor, Room for eye magic items later
>Jaws
Metal teeth, reigns, reinforced

>>Torso
>Ribcage
Reinforced- especially the spine, Armored, SADDLE
>Tail
Awlpike Tailspike, Reinforced, Armored

>>Limbs
>Wings
Leather membrane, blade edges, reinforced bones, Armored
>Arms
Reinforced, Armored, Rending Claws

>>Intelligence
>Semi-Sentient

>>Enchantment
>Charge

This look good to everyone?
>>
>>3437271
Yeah, looks good to me.
>>
>>3437271
Reinforced and armored don't stack, it's a direct upgrade.
>>
>>3437334
We will take reinforced
>>
>>3437334
Where it says Armored then drop the Reinforced, as long as it wouldn't compromise flight capabilities.
>>
>>3437424
Support
>>
>>3437424
It's maxing out the addition limit for 4 actions, it can fly, but not very well. 5 turns of animation would make it a bit slow, 6 should make it fly as if a natural wyvern, 7 is a speedy wyvern, 8+ is unnaturally fast. This is assuming you don't add more weight.
>>
>>3437489
...You know what, we could keep it like this and drop the spell research for the next two or three turns. We have 4 Actions for it now, we drop the Spell Research for the next 2-3 Turns, get it up to 6-7 turns worth of animation, have a fast armored flying tank.

What does everyone think of this plan? It's not like we're doing anything critical with the spell research at the moment.
>>
>>3437510
Animation is directly correspondent to the health and damage of the undead.
>>
>>3437510
Support, I like this plan.
>>
>>3437523
So it wouldn't work to be animating the mass produced fodder on one side and the much better wyvern on the other?
>>
>>3437535
>>3437523
Because if it would work and still buff the health and damage, then why not do this?
>>
>>3437535
What are you meaning by that?
>>
>>3437550
Here is the plan I am proposing

Turn 1
>5 Dudes
>5 Dudes
>Buff Wyvern

Turn 2
>5 Dudes
>5 Dudes
>Buff Wyvern

Turn 3
>5 Dudes
>5 Dudes
>Actually make the Wyvern, same build but now fast and actually good at flying.

Is any of this a problem?
>>
>>3437559
Nope!
>>
>>3437601
Then everything is good!
>>
>>3437559
Are you suggesting taking 3 turns at once by the way? Because we can do that if you and the Anons agree, there will be multiple encounter rolls.
>>
>>3437607
...Anons? Want to do that? Because this sounds like a good idea.
>>
>>3437647
Sure, Yeah.
>>
Rolled 51, 44, 24, 54, 20, 45, 85, 85, 41, 97, 70, 63, 19, 9, 20 = 727 (15d100)

>>3437607
Well then, 3 turns in a roll rows go! Plz dice have mercy
>>
>>3437713
2 more please
>>
Rolled 66, 52 = 118 (2d100)

>>3437719
>>
I just realized we only have 2 actions of progress on Enzo, and that if everything passes it only gets to 5
>>
>>3437723
2 more 15d100
>>
>>3437726
Ah. Hm. We'll see if we want to give it a 4th turn after this batch.
>>
>>3437743
Can I get some more rolls though?
>>
Rolled 57, 39, 4, 72, 58, 18, 22, 4, 95, 39, 23, 78, 4, 41, 66 = 620 (15d100)

>>3437767
Sorry
>>
Rolled 93, 86, 81, 95, 10, 46, 91, 36, 1, 68, 15, 51, 51, 94, 21 = 839 (15d100)

>>3437767
Third set?
>>
>>3437829
Well at least the 10th one wasn't the one, it was the 9th. That makes it... animation 2, turn 2?
>>
Oh no.
>>
>>3437713
>>3437826
>>3437829
T1
93,86,81,95,58
Everything goes great, in addition to the normal 10 humanoids, you find the skeleton of an ABSOLUTE UNIT of a man, and you save it for later. You also put in the orders for the pieces, and both the Armorer and Engineer nearly piss themselves in excitement when they hear what you're working on.

You just got back to your tent (which you really should furnish) when an Ork, a rather large one, along with 4 smaller ones come outside to meet you.

"You take Brog's Dragon-snake trophy. Brog want trophy back. Now!"


>Action? Your tent is near all your skeletons, and is nest to Giggles'.
>>
Rolled 17, 11 = 28 (2d20)

>>3437941
I'm animating it. Go away.
>Motion for a skeleton to get Giggles.
>>
>>3437941
"How about I let you ride it once I reanimate it, would that be sufficient?"
>>
>>3437965
Weren't we going to give the Wyvern to the Boss, so he'd stop being mad at us?
>>
>>3437941
>>3437951
"I'm animating it. Go away"

"You can keep If fight Brog. Brog even let small human have friend fight in place."

"Did I hear something 'bout a Foight?"
Says Giggles after exiting his tent.

>Action? Anything from letting Giggles handle it to having him fight B&J is on the table.
>>
>>3437971
Explain how supposedly the Wyvern is the trophy of this guy, and express confusion over why it was in the communal corpse pile if it was his trophy.

Have B fight him.
>>
>>3437971
>>3437981
You call for Brile.

While Brile is coming, you tell giggles that he wants the wyvern back, but it was in the communal pile.

"The trophy makers and butchers were probably tied up doing other things, and when he got their attention, found that it was missing."

"What is this?"
Says Brog, Referring to the towering form of Brile.

>Action? you can either explain to him that it's a skeleton that you improved and made move again, and are going to do that to the wyvern, or simply something along the lines of "It's your opponent". Or something else.
>>
>>3438085
"You said I could have a friend fight in my place. This is your opponent."
>>
>>3438089
Roll to see if he'll accept that
>>
Rolled 1 (1d20)

>>3438115
>>
>>3438126
HAHAHA NOOOOPE! We're going to have to kill him aren't we?

*facepalm* the Boss is going to be so mad.
>>
>>3438085
>>3438089
>>3438126
"You said I could have a friend fight in my place. This is your opponent."

"Is not Friend! Is minion! If you bring minion, I bring friends! You only bring self or friend!"

>>Think on everyone you know. Who might be willing to help you? I can give a list.
>>
>>3438144
List is good. Also, how many friends does he have with him? Does he look pretty similar to the orcs we fought before, in the battle, or does he look stronger?

The problem isn't that we couldn't take them on. We demonstrated that aptly during the battle where we nuked three groups of orcs to death. (Well, two nukings and one death by skeletal shield wall.) The problem is that we're bad at regulating force so we have a decent chance of killing them, and the Boss probably won't be happy if we kill them.
>>
>>3438160
He's jacked, even for an Ork. He has a bunch of Javelins on his back. The others are normal, but also have Javvies.

A list of friends
Giggles(might not be allowed, but will accept)
The Armorer(likes you and is thankful for the project, will accept)
The Engineer(same as Armorer, a bit physically weaker, has cool mechanical gadgets.)
>>
>>3438197
Hmmm... So either fight him ourselves and risk killing him, fight him with Brille and risk killing him and his buddies, or have one of our buddies fight him.

How tough are the people on the list, physically?
>>
>>3438202
The Armorer, what you saw of him, wearsexquisitearmor, and wields a large smithing hammer, is absolutely jacked, could beat the average Ork at arm wrestling.

The Engineer is much lankier, has a one-handed hammer made for much finer work, has a nasty spike on the end. Has several ill-defined gadgets.

For Sir Giggles... Roll a d100.
>>
Rolled 69 (1d100)

>>3438217
>>
>>3438217
>>3438221
Suddenly, everything clicks. Giggles is one of the original Orcs. You remember legends of "The Laughing Knight", a Half-elf knight of the empire that was turned into the Orcish Wastes.

He was a terror with the mace, a weapon that looked as if it didn't fit his lithe physique that came of being a Half-elf. He also apparently was an absolute Gigachad, bedded an entire villages' worth of women at once, only stopped when he tried to bed an enemy spy who attempted to kill him, stopped after that.

You're standing next to a legend.
>>
Rolled 18 (1d100)

>>3438268
...I doubt we're that lucky, but if he's in any way as scary as the guy he's named after...

>Giggles
>>
I've got things to do. Goodbye
>>
Rolled 15 (1d20)

>>3438331
...And I forgot that it's a d20 on non-turn actions again *facepalm*

>>3438333
See you QM.
>>
I'm Back! And asking for 2 extra rolls.
>>
Rolled 1, 19 = 20 (2d20)

>>
>>3440212
I'm so sorry everyone...
>>
Rolled 10, 15 = 25 (2d20)

>>3440204
>>
>>3438144
>>3438331
>>3438336

"He not Friend! He your boss! If he fight for you, my boss fight for me!"
Brog responds.

>Action?
>>
>>3440470
Armorer, then.
>>
>>3440470
>>3440489
Roll d20+3 to convince him
>>
Rolled 6 + 3 (1d20 + 3)

>>3440709
>>
Rolled 6 + 3 (1d20 + 3)

>>3440709
>>
AHem, third roll
>>
Rolled 14 + 3 (1d20 + 3)

>>3440815
>>
>>3440709
>>3440741
>>3440746
>>3440826
He's busy, you would have to postpone, and you already know Brog won't let that fly.

>Action?
>>
Rolled 4 (1d20)

>>3440844
Engineer?
>>
Rolled 20 (1d20)

>>3440866
Support.
>>
>>3440874
Roll a d10.

I have things to do, gimme a sec
>>
Rolled 8 (1d10)

>>3440897
>>
Rolled 8 (1d10)

>>3440897
>>
>>3440897
>>3440899
>>3440913
You walk to the Engineer's cart, just nearby the Armorer's, and walk in on him working on some armor. It looks strange, with some tubes attached, almost looking like ribbing on the armor, with a small latched case on the end facing the elbow. something else off, it almost looks as if there's no gaps in the armor, just smaller plates.

>Action? Remember that a write-in works to help increase the chances of him helping.
>>
>>3441206
>Hey, (insert name here, just going to use Engineer), remember the wyvern skeleton? There's some guy named Brog who's claiming it's his trophy, and doesn't want it animated. He wants to fight over it. You want to do it?

Something like this.
>>
>>3441229
This, but we should offer him a reward. Maybe a skeletal assistant?
>>
>>3441229
>>3441235
Offer Skelessistant?
>>
>>3441255
make a d20 roll either way
>>
Rolled 4 (1d20)

>>3441267
Sure, offer a skellie as an assistant.
>>
Goodnight to all.
>>
>>3441292
Goodnight QM.
>>
Rolled 2, 18 = 20 (2d20)

Rolling dice for missing anons
>>
I'm Back! and I'm going to wait just a bit for the Anons, few as they may be, to arrive.
>>
>>3442776
I've arrived, so you have at least one anon here now.
>>
>>3442899
Cool, I'll get to writing.
>>
>>3441206
>>3441229
>>3441273
>>3442372
"Hey, Engineer, remember the wyvern skeleton? There's some guy named Brog who's claiming it's his trophy, and doesn't want it animated. He wants to fight over it. You want to do it?"

"You ask my bro?"

"He's busy"

"Maybe when I can finish this armor..."

"What if I give you a skeletal assistant?"

"Gimme 5 minutes"

5 minutes later, he's dressed in his normal armor (which he always wears), with the exception of one gauntlet from the armor, his explanation being
"The rest'd fall apart if I used it at this point."

He walks up to the impatient Brog and tells him that he'll be his opponent.

They square up, the armored, lanky Engineer against the shirtless, massive Brog. The engineer holds his hand toward Brog, fist out, as Brog goes after him with a spear. There's a flash of fire and noise...

And Brog drops, clutching his knee.

"Yield."

"BROG YIELD, BROG YIELD!"

he walks away, leaving him to be carried off by his friends.

"Now, about that Skelesisstant?"

>He has a few requests, would you like a list?
>>
>>3442987
Sure, a list would be nice.
>>
>>3442998
>He wants good durability, but not the highest priority
>He wants manual dexterity of the utmost degree
>He wants it to be literally as smart as you can make it
>>
>>3443028
I think that's doable, but I have a question for you. What did you do back there to Brog?
>>
>>3443033
Ask the engineer, but he might not reveal his secrets. You can tell that Brog will have to have that leg amputated or magically healed by a skilled healer.
>>
>Actions?
>>
Is there anyone still here? If there is I'll just assume people want to get on with the next turn.
>>
>>3443287
(Sorry, had to do something)
Start on the Skelesisstant. It was a reward, and engineer guy would probably want it sooner rather than later, and after that, we can work on Enzo.
>>
>>3443293
Do you want to design it manually? Or let me handle it, show you, and let you handle the changes?
>>
>>3443300
I personally never really understood the system, Lurker usually built them. We could either wait for Lurker or have you build them.
>>
>>3443304
To explain, let's use only a human head as an example.

>>>Human
>>Head
>Jaw

>Oral Cavity

>Eyes

>Skull


If you want to add an upgrade, it goes like this

>>>Human
>>Head
>Jaw

>Oral Cavity

>Eyes

>Skull
Armored

As such.
Some upgrades can't go together, and you need more prep to be able to Add (X) amount of upgrades.

For example, Brile and Jepp are only able to have so many upgrades due to them being simple things which combine into other upgrades, like the arm attachment points work only because the armor was already there.

And I didn't have the system worked out properly yet, that amount of high-quality upgrades wouldn't fly anymore without extra prep.
>>
>>3443358
>>>Skeleton
>>Head
>Skull (Armored)

>>Chest + limbs
>Chest (Armored)
>Arms (Triple jointed)
>Legs (Triple jointed)
>Hands (Triple jointed fingers)

You know those contortionist people? They are all double/triple jointed. I think we can just meld the bones together, but if that sacrifices dexterity then use something else like leather to simulate the tendons and ligaments in order to make joints.

>Smarts (sapient (No memories) if possible. Otherwise as smart as this skeleton can be)

There, Durable, Dextrous, and smart. Fulfills all requirements. By the way, going to sleep.
>>
>>3443508You can't meld the bones, but they will attach as naturally as possible.

I have things to do, goodbye.
>>
>>3443508
I like this build. Who knows, if we find something snake-like we could get it even more flexible.
>>
Lets make something with four or six arms.... A Lamia Tail would be cool.

If we use a Snakey Lamia Tail we could attach arms where the Legs would normally go?
>>
>>3443508
+1
>>
I'm back! Dad needed help installing a hidden gate in the fence, because normal gates aren't allowed, as such I am late.

To clear up some confusion, the Engineer wants stuff like hand-eye coordination and a strong and nimble grip, rather than a contortionist. Use your heads about things like that.

So, it is decided that you are going to make it, but actions are already rolled for, and as such will be dealt with after the Wyvern is built.

L e t ' s g e t s t a r t e d s h a l l w e ?

>T2
>46, 91, 85, 1, 97

I'll write the update in a bit.
>>
>>3445409
You finish the rest of the turn, I just forgot to write it. Sorry.

>>ENCOUNTER ROLLED<<

An Orc comes in cradling his arm.

"Oi heard you woz a healer, can you fix this?"
He says, holding up an arm with a large, festering wound.

>Action?
>>
Rolled 11 (1d20)

>>3445449
>"Yes, I am. How long ago did you get it and how have you been treating it until now?"
>Make disinfectants+ fetch bandages
>>
>>3445449
>>3445521
You mix some disinfectant and get some bandages

"Yes, I am. How long ago did you get it and how have you been treating it until now?"

"Oh, a month ago."

"Again, how were you treating it?"

"Treating it?"

>He's an idiot that hasn't treated his wound, you don't know whether it would require amputation, but you will have to cut off the cankering flesh.

>Action?
>>
>>3445537
>"...Right. Time for Basic First Aid 101."
>*explains concept of washing out the damn wound so it doesn't ROT like his is currently, and of getting medical attention IMMEDIATELY and not a MONTH LATER*
>Cut out the cankering bits, use as emphasis on why you don't let the wound ROT ON YOUR ARM instead of GETTING MEDICAL ATTENTION

This guy is a massive dumbass and if we do have to amputate his arm it's his own stupid fault.
>>
Hey, something I would like to ask of my 2, maybe 3 players is that they find an appropriate title picture. That's because the one I used was the only female necromancer that fit the theme we are looking for that I could find.

Read, wearing robes and not either armor or clothes that belong on a courtesan that no self-respecting mage should wear

And this one is bad. Please help me find another.
>>
Rolled 18, 4 = 22 (2d20)

>>3445570
Forgot dice- one is for the explanation sticking and one is for actual treatment
>>
>>3445570
Roll d20+7
>>
>>3445584
Well, you already rolled so,
>>3445577
Roll a d4. You are going to have to amputate if it doesn't roll a 4.
>>
Rolled 6 + 7 (1d20 + 7)

>>3445584
>>
Rolled 1 (1d4)

>>3445604
Bleh, dice hate me still.
>>
>>3445537
You call for B&J, respectively holding him down and amputating the arm, after which you bandage the stump, explaining the "concept of washing out the damn wound so it doesn't ROT like his is currently, and of getting medical attention IMMEDIATELY and not a MONTH LATER"

You tell him his stump will be painful for a while, after which he can get a prosthesis.

He thanks you, and pays you.

+30GP, 50GP Total

>Getting to actions or more encounters?
>>
>>3445682
Actions are good.
>>
>>3445682
>>3445839
>46, 91
You find all 10 bodies needed.

>85, 1
You animate the first 5 properly, but the second 5 explode into screeching piles of bone chips. You are astounded that that could even happen.

You continue to prep Enzo's circle.

>3rd turn soon
>>
Well, I got distracted, so soon means tomorrow. Goodnight.
>>
I'm Back! I just woke up, and am sort of ready to run!
>>
>>3446896
Anybody here? I just want to make sure that I have someone to run with, instead of by myself.
>>
>>3447059
Here
>>
>>3447059
>>3447085
>T3
>70, 78, 51, 94, 66


You find the 10 corpses required for your self imposed weekly quota, animate them, and prepare to animater the Wyvern, Which you have decided to call Enzo. you animate it, and it shakes itself off even though there is nothing on it, ready for battle.

>Roll d20

>Action? I read that you wanted it taken to the boss, correct?
>>
>>3447157
Show off the wyvern to the boss
>>
Rolled 4 (1d20)

>>3447157
Back from class! And yes, weren't we going to gift it to the Boss in order to make him less mad at us?
>>
>>3447257
Craaap someone else please roll!
>>
>>3447263
It doesn't matter if you roll more than once.
>>
Rolled 18 (1d20)

>>3447319
>>
>>3447390
One more time, please.
>>
>>3447455
>>
>>3447455
Well that roll didn't work
>>
If I don't get a third roll in about 30 minutes I'll get to writing.
>>
Rolled 5 (1d20)

>>3447518
>>
>>3447229
>>3447257
Gift to The Boss or simply off Enzo?

>Y/N?
>>
>>3447569
Gift!
>>
>>3447569
*show off
>>
>>3447569
>>3447571
And this is important, do you bring it to him, or bring him to it?
>>
>>3447676
"It" Referring to Enzo, and "him" The Boss.
>>
>>3447802
Hmmm... I'm thinking it to him, because it's a gift for him and it's more convenient for him, and us getting off our butts and presenting it to him makes us look subservient to him as opposed to us calling him to take a look at it making us look like we view him as beneath us.
>>
I'm back! I will be responding to question, as this thread has only a few more days to live and easter is coming up.
>>
>>3448990
How is the higher quality chalk for the permanent circles better? Could we learn to make it?

How does having a higher skill in Necromancy affect animation?

How close are we to leveling up Necromancy?

How are we viewed by the tribe/clan in general?
>>
>>3449255
It's better because it doesn't get disrupted after use

Animation is simple and time-consuming, it's a rather mindless task like knitting, skill comes into play, just not very much.

You level up by unlocking and doing neat stuff, if you were to create a masterpiece of a skeleton, you get a level or 2. Learning positive energy necromancy gave you 2 levels for example.

Either neutrally or a bit of a bitch, you kind of comped out with Brog by getting the Engineer to do it for you, meaning the Orks have a marginal to medium dislike of you. the Orcs are a bit more ambiguous about liking you.
>>
>>3449284
Ah. Could we learn how to make the non-disruptable chalk?

Are there any other possibilities to cut down on the time it takes to animate something, aside from the expensive chalk?
>>
>>3449306
Yes, you don't know how to even start however.

Assistants. Competent ones.
>>
>>3449453
Do said assistants have to be particularly smart or capable of using magic? Because we could make a batch of what the Engineer wants for his payment and pay him off with one and keep the other four.
>>
>>3449519
Do complex tasks, so Semi-Sentient is required for level 1, Sentient for level 3, and Sapient for level 5. Anything else requires personal work or Sapient with memories.
>>
>>3449597
Well we were making them Sapient No Memories for the Engineer anyway, so that would be fine, and anything more would be important enough for us to do it personally anyway. I think that’s a good plan.
>>
>>3449597
How much would the four help?
>>
>>3449667
Each one can carry out its own tasks. Also, remember that doing this is the very reason that making sapient undead gets you killed even by other necromancers.
>>
>>3449693
Yes, but I don’t have to advertise that they’re that smart. Actually, is there even a way to tell that they’re that smart?
>>
>>3449704
It's easy if you're magically inclined, somewhat difficult but still possible if you're not.
>>
>>3449722
Hm. Well, as long as they stay hidden, which they should because they’re my assistant skellies and not combatants, it should be fine.

So effectively they should be four extra actions of animation if I have them as assistants?
>>
>>3449905
yes. If another magically or religiously learned person comes across you however, Prepare for a fight. Also remember that Sapients need to actually learn things, unless you form them with memories, then they might not.
>>
>>3449930
Taking a turn to teach them how to do stuff will be worth it to get stuff done faster. Besides, I can probably figure out a way to hide them, right?
>>
>>3449957
You might need to teach them how to act natural, the jerky steps and mechanical movements don't come naturally.
>>
>>3449980
Another turn or so then. Still worth it for the extra help.



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