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>archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20templar
>old charsheet will update soonTM
https://pastebin.com/sGzE8TW6
>>
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>67.
>all my work is done and im off for these next few weeks so im aiming for at least 3 updates daily if replies and interest is still fine.

"Brothers watch the doors and rest in shits i shall try and find what is occuring in the wider bastion."

"affirmative brother."
"my blade is yours"
Ferron and azikiel move instantly to your commands as amadiel slams into REM sleep alongside patreus.
Opening your helms full cogitator functions your vox smashes to life.

>roll 1d100 for BT fighting.
>roll 1d100 for Loyal mechanicum forces.
>roll 1d100 for the dark mechanicum.-low is better.
>>
Rolled 48, 37, 90 = 175 (3d100)

>>3429460
>rest in shits
o lord
>>
>>3429461
serves me right for updating before actually getting morning ready i suppose.
>>
Rolled 56, 48, 79 = 183 (3d100)

>>3429460
>>
Rolled 53, 32, 40 = 125 (3d100)

>>3429460
>>
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>>3429509
>>3429461
>>3429530
>59-53-79.

"brother! Brother wulfrik what is it you require."
"captain Oberon i and my brothers have disrupted the foe and silenced an incoming push of gene beasts."
"welcome information brother they may have pushed us further back."
"Back! what has occurred captain!."
"nothing so dire as to alarm just yet but the traitors have more mettle in them than we thought and skitarri casualties have been higher than hoped for but still within sustainable casualty predictions however we are earning ground despite the foe pushing cultists and ranger teams to slow and then pick us off.
Nevertheless your brothers are working well with squads pushing critical points and breaking the forts with only armour damage much to the techmarines disdain.
We have also seen your own efforts bear fruit i believe as vanguard teams have pulled from the front and our scouts detect them watching corridors and maintenance vents so it seems they are dedicating a sizeable force to stop intrusions"
"thank you captain my own squad are about too....."

>make a choice.

>"move to flank the main frontline and rejoin the push to shatter the way into the heart of the station."

>"move further into the bastions and disrupt further operations."

>wait out and await the captains permission for a great disruptive push with the aim to distract the entire enemy force but at great risk to yourself.

>choose lads and roll 1d100.
>>
Rolled 58 (1d100)

>>3429609
>"move further into the bastions and disrupt further operations."
>>
Rolled 91 (1d100)

>>3429609
>>"move further into the bastions and disrupt further operations."
>>
"Brothers! awaken!"
A short shuffle of armoured boots and ceramite plates erupt as your brothers move to alert.
"we shall move to eliminate and disrupt the foe further by cutting through their defences and cutting more of their hearts from their traitor bodies.We shall move first to eliminate the........"

>cybernetica bastion.
>??? bastion.

>roll d100 for whichever.
>>
Rolled 77 (1d100)

>>3432850
>cybernetica bastion.
We'll get the surprise bastion for the end.
>>
Rolled 59 (1d100)

>>3432850
>cybernetica bastion.
>>
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"we move to hit the cybernetica brothers.we shall scour their metal from their flesh and deliver the emperors justice upon their traitor hides."

"affirmative wulfrik."
Your brothers reply with haste as you check your infernus a final time as azikiel strides forth into the abyss.

metal shudders beneath your ceramite feet as you and your brothers navigate once more through the metal passages into the long dark of the heart of the dark mechanicum on the station with vox networks tuned lowly and registering a constant binaric rant across all channels as corrupted skiarri and adepts move to control and silence the damage you have dealt and silence you as well.

But a chance is found as cogitators find the nearby bastion and the decision is made to.

>Rip out of the walls and rush the door-loud option with surprise on your side-audacious move you will face a mass load of foes however the damage available to be done can be devastating through shock and awe.

>find a nearby tunnel and then rip into the main bastion.-somewhat sneaky option however a bad roll will have you blindly ripping direct into the heart of the enemy and leave you encircled and a bit fucked.

>continue searching the tunnels for an entry-uber sneaky option however roll and extra d100 for the success in finding a tunnel and not getting lost.

>roll 1d100 for any except the last sneaky choice which needs a 2d100 in total.
>>
Rolled 57 (1d100)

>>3434516
>Rip out of the walls and rush the door-loud option with surprise on your side-audacious move you will face a mass load of foes however the damage available to be done can be devastating through shock and awe.


let s see
>>
Rolled 47 (1d100)

>>3434516
>Rip out of the walls and rush the door-loud option with surprise on your side-audacious move you will face a mass load of foes however the damage available to be done can be devastating through shock and awe.

HA HA SURPRISE TRAITORS
>>
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fuck it update time.

Metal shears under the sheer force of your exit as shrapnel rips through the gate guards propelled by the pressured explosion of dozens of interlocking plates as azikiel charges through them blade at the ready.
You follow next hot on his heels as you fire a deluge of boltfire knocking the stunned skitarri down to the floor as azikeil smashes open the door cogitator and patreus rips metal from the wall for a small barricade.
As the door reaches mortal head height in its rise you are already locked on and loaded as you fire blindly into the darkened mist and hear a response of dozens of cries as your shots seem to strike something to debilitate the foe.

The door opens further and you get your first look at what is coming towards your intrusion.

Great stomping corrupted kastellans march defiled with dark symbols and even with flesh augments move supported by what appears to be nurglite skitarri rusted and diseased beyond compare.

Nevertheless the emperors light brings wrath to all and you stand as his executioner as you let loose with a stream of flame into the darkness illuminating countless corrupted bodies and searing the unfortunate in your path as the last of their flesh melts alongside their augments into a bloody slime marking the ground.

Your brothers add their own boltfire shattering limbs and metal as the battle truly begins.
>roll 1d100.
>>
Rolled 56 (1d100)

>>3436111
He protects
>>
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>>3436122
He protecc.he attacc but most unfortunately horus stabbed him in the bacc.
>>
Rolled 1 (1d100)

>>3436111
>>
>>3436142
Rip
>>
Rolled 62 (1d100)

>>3436111
>>
A swarm of bullets unloads as far as your eyes can see in the mist as you pull your nearest brothers to cover as the ring of metal smashing metal echoes in a great burst as the stub fire hits the makeshift barricade shattering or penetrating to flounder against your ceramite.
you and your brothers take your chances when you can firing brief bursts of boltfire that smash back the enemy slightly and impede their assault but the mechanical drone cannot be fully halted as kastellans take the front line tanking the majority of your ill aimed shots as you jump from cover to cover in the reload breaks of the mechanicum.

>roll 1d100.
>>
Rolled 94 (1d100)

>>3436248
>>
Rolled 24 (1d100)

>>3436248
>>
Rolled 83 (1d100)

>>3436248
>>
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>crit.

The fire pauses as you rise from the light like a onyx god emitting a deluge of fire as your infernus blooms both barrels into action as flamer fire and bolt shell synchronise once more in battle as promethium streams back the enemy into halting their advance as before their eyes the reinforced gate melts before them dropping molten metal to the ground searing the hulls of the closer kastellans as their own plate wavers in the face of he heat as the armour heats higher and higher.
You leave the mechanicum no reprieve as your boltfire passes through the flame wall and shatters the skitarri soldiers devastating squads in seconds as brief partings in the smoke and fire allow the vision of a slowly growing but badly beaten army to be seen.

Amadiel finally lets loose with his vengeance launcher firing grenades into the kastellan lines with great precision shattering their leg servos and leaving them incapable and fuel to he growing fire.

>roll 1d100.
>>
Rolled 67 (1d100)

>>3437586
>>
Rolled 5 (1d100)

>>3437586
>>
Rolled 47 (1d100)

>>3437586
>>
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You rush to prone as tesla bolts scorch through the flame overhead as the rangers finally deliver their deadly barrage that smashes through your cover and burns the wall behind as you manuver around to security.

You continue returning fire as it seems that the rangers are failing to connect accurate shots due to the heat interference.You capitalise on their failings with your might as boltfire powered not by cogitators and machinery but pure human might pours into the lines breaking bodies and sending the shots wilder from the skitarri and continued bursts from your flamer push the enemy further back from your burning wall of wrath.

>the enemy is stalled and being picked off slowly by amadiels devastating crowd control fire.-make a choice.

>keep fighting fully and wane their forces further.

>turn to light the growing fire into a inferno as you jump into the tunnels to outflank.-risky but rewarding.

>run to the other bastion to break it while the enemy focuses reinforcements here.

>pick one and roll 1d100.
>>
Rolled 20 (1d100)

>>3438992
>run to the other bastion to break it while the enemy focuses reinforcements here
>>
Rolled 24 (1d100)

>>3438992
>turn to light the growing fire into a inferno as you jump into the tunnels to outflank.-risky but rewarding.
>>
Rolled 79 (1d100)

>>3438992
>turn to light the growing fire into a inferno as you jump into the tunnels to outflank.-risky but rewarding
>>
>RIP AND FLAME.

"BROTHERS TO ME!"
You ring your cry as azikiel opens the wall and rushes first followed by the rest as you lay down the last spurts of righteous fire igniting the blaze to apocalyptic heat as the very ground of the station sunders beneath the flame collapsing the struts and causing countless deaths as the ground falls under from the foe.

You spare a short glance to find this information as you rapidly enter the tunnel and follow quickly behind your brothers as you skulk into the darkness.

>roll 1d100.
>>
Rolled 95 (1d100)

>>3439138
One squad wrecking crew
>>
Rolled 23 (1d100)

>>3439138
Glad to see the quest picking up again.
>>
Rolled 14 (1d100)

>>3439138
>>
>>3439182
thanks im aiming for at least 3 updates a day after my brief ill spell is over with.

>crit.

Dust swirls around your feet silently as you move further into the shadow of the inner heart of the station.moving like a silent ghost you surprise yourself as little noise is made traversing the myriad causeways and catwalks.
Eventually though sensors detect fresh air as a crack in the wall is found and you rip and open a small hole to gaze upon the foe.

Fire and rust is all you see as the towering inferno has spilt away from the door and is consuming the bastion proper as you see the great maintenance bays of the kastellans slowly collapse to the flame.
The great warhost assembled has been rapidly de armed it seems as cohorts instead form a desperate chain to extinguish the fire with the remaining kastellans holding up rubble to aid traversing the field and skiarri rushing with water and chemicals to douse the inferno

The enemy is vastly distracted and helpless.

>decision time.

>burst through the wall and use the high ground to spew more fire and bolt shells to make the fire and devastation rise higher.

>go sneaky breeki and go sabotage/smash the water and chemical facilities to leave the cybernetica doomed.

>go to the other bastion-the enemy is distracted here and engaging the last bastion could tie down any reinforcements in the cybernetica leaving you clear to engage.
>>
>>3441663
>go sneaky breeki and go sabotage/smash the water and chemical facilities to leave the cybernetica doomed.
>>
>>3441663
>>go sneaky breeki and go sabotage/smash the water and chemical facilities to leave the cybernetica doomed.
>>
>>3441663
>go sneaky breeki and go sabotage/smash the water and chemical facilities to leave the cybernetica doomed.
>>
>>3441663
burst through the wall and use the high ground to spew more fire and bolt shells to make the fire and devastation rise higher.
Rember if we can retake this place without distroying it itl be worth more to us
>>
Sorry for the short on updates yesterday i popped to the bank and got caught in paperwork.

The metal silently bends beneath your weight as you move near silently through the metal labyrinths of the mechanicum with movements shrouded by the din of fire and destruction from the inferno.

Through the lid of his helm patreus sights the target first as he hears also the massive stomping noise of the skiarri cohorts moving to save all they can.

Standing dozens of meters tall 12 pump towers regulate and distribute the water.

Taking the initiative you move to.

>fire your flamer once more and aim to brute force the towers into submission.

>pull blades and silently disable patrols while you try your technical skills to disable or overpower the pumps.

>fire vengeance grenades on a remote detonation in key areas to demolish the pumps as you leave.

>pick 1 and roll 1d100.

>yes the vengeance launcher can shoot multiple and det later as was shown in the THQ game.
>>
Rolled 20 (1d100)

>>3444066
>fire vengeance grenades on a remote detonation in key areas to demolish the pumps as you leave
>>
Rolled 66 (1d100)

>>3444066
S'all good.
>pull blades and silently disable patrols while you try your technical skills to disable or overpower the pumps.
>>
ill write at 5-7ish and 10-11ish when we have a clear vote consensus or ill roll a 1d2.
>>
Rolled 81 (1d100)

>>3444066
>fire vengeance grenades on a remote detonation in key areas to demolish the pumps as you leave
>>
Rolled 67 (1d100)

>>3444066
>pull blades and silently disable patrols while you try your technical skills to disable or overpower the pumps.
>>
Rolled 31 (1d100)

>>3444066
>>pull blades and silently disable patrols while you try your technical skills to disable or overpower the pumps.
>>
Blades it is.

The shadows deepen as you move through the smoke and mist unimpeded by the clustered terrain of metal and muck.
You sight an incoming patrol and move with rapid speed activating your power sword within milliseconds of movement slashing both metal and flesh from bone alongside azikiel as the patrol of skiarri falls within 10 seconds completely to your blades with rapid strikes of astartes strength.

With the patrol destroyed you find an access point and order...

>azikiel to hack it-will overpower pumps with ease but brute force alarms making foe aware.
>patreus-will disable pumps but moderate chance of alarms triggered.
>ferron-small chance of alarms going off but complete sabotage of systems will take extra time.

>roll 1d100 unless voting for ferron who needs an extra 1d100 rolled for potential second patrol.
>>
Rolled 42, 93 = 135 (2d100)

>>3444378
>>ferron-small chance of alarms going off but complete sabotage of systems will take extra time.
>>
Rolled 37 (1d100)

>>3444378
>patreus-will disable pumps but moderate chance of alarms triggered
>>
Rolled 97 (1d100)

>>3444378
>patreus-will disable pumps but moderate chance of alarms triggered.
>>
You stand ready as alarms blaze overhead drowning the sound of feet and fire under the drone ready to aid your brothers.
Your vigilance is rewarded soon enough.
"Brother! the pumps are shutting down and will be off in mere minutes may i suggest a hasty retreat."
"Very good brother we shall move to..."
"sergeant wulfrik if i may make a interjection!"
"azikiel?"
"why should we move when we can crush the rest here and now if we blow the catwalks above we could bring tons of steel down to impair them"
"Azikiel! we have our chance now!"
Ferron shouts with haste.

You watch your brothers argue further back and forth between the jingoist activities of azikiel and the duty bound nature of your more reserved brothers.

"enough brothers"you shout "we shall..."

>follow azikiels plan and disrupt the cybernetica into impotency.

>go with ferrons ideas and retreat back to the tunnels for a small council discussion amongst peers on the battlefield situation.

>follow patreus's advice of striking while the foe is distracted and hitting the unknown bastion while the enemy is busy trying to save what is left of the cybernetica with no supplies.
>>
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roll 1d100 any one you pick.
>>
Rolled 62 (1d100)

>>3445345
>follow patreus's advice of striking while the foe is distracted and hitting the unknown bastion while the enemy is busy trying to save what is left of the cybernetica with no supplies
>>
Rolled 24 (1d100)

>>3445345
>follow patreus's advice of striking while the foe is distracted and hitting the unknown bastion while the enemy is busy trying to save what is left of the cybernetica with no supplies.

>Efficiency Azikiel, this will cause the most damage to the Imperium's foes
>>
Rolled 77 (1d100)

>>3445345
>>follow patreus's advice of striking while the foe is distracted and hitting the unknown bastion while the enemy is busy trying to save what is left of the cybernetica with no supplies.
Out of the pan and into the fire we go.
>>
>>3445631
"urgh Fine then brother ill stay my blade."

"all right then brothers move with haste before the degenerate cultists find us."

Unlike your entry you move faster than before kicking up clouds of dust as you barrel through rust shrouding the sound of breaking metal with the timing of the alarm system.

Through the emperors will or sheer luck you manage to pass undetected into the tunnels once more and in a final act of spite roar your flamer's tank to empty in a burst of anger as you ignite and entire section of the bastion in a final move to seal their fate.

You slam the wall shut with your strength and reload your infernus as your brothers pant and rechain their blades.

You stomp over as they turn their heads ready to respond to you.
"brothers we have sealed their cybernetica to death and we must move to end the last holdfast of their might.we shall move by."

>tunnel network-stealthy but take more time.

>tunnel network rush-less stealthy but take less time due to just smashing all rubble in your way rather than moving or going around it.

>burst into the halls.-loud option but quickest although the enemy may be too distracted to care.

>roll 1d100
>>
Rolled 16 (1d100)

>>3446163
>tunnel network rush
Sounds good
>>
Rolled 6 (1d100)

>>3446163
>tunnel network rush-less stealthy but take less time due to just smashing all rubble in your way rather than moving or going around it.
>>
Rolled 64 (1d100)

>>3446163
>>burst into the halls.-loud option but quickest although the enemy may be too distracted to care.
>>
Rolled 58 (1d100)

>>3446163
burst into the halls.-loud option but quickest although the enemy may be too distracted to care
>>
got pissed with me mates this evening so ill update in the morning if more votes or ill roll for deadlock.
>>
>>3446684
Fook it,
Swapping vote
>>
Burst time then.

the wall opens before you as you smash into the halls with blades ready.
within seconds you move with great pace sprinting down the halls leaping over the past rubble of the devastated mechanicum and charging past the errant lost patrols of servitors with blades slicing them as you come.

However soon the bastion flickers into vision past a corner as you move towards the door.
unlike the other bastions there is no easily recognisable symbol or marking to note leaving its purpose shrouded.

>roll 1d100 for lore:mechanicum
>roll 1d100 for breaching it.-(sekrit bastions newly made probably wont have age old maintenance tunnels.)
>>
Rolled 86, 64 = 150 (2d100)

>>3448707
>>
Rolled 41, 61 = 102 (2d100)

>>3448707
>>
Rolled 10 (1d100)

>>3448707
>>roll 1d100 for lore:mechanicum
>>
Rolled 90, 16 = 106 (2d100)

>>3448707
>>
The smoke and rust parts before you as you stride towards the door.
"sergeant wulfrik.What is it brother?"
"quiet ferron i believe i have found something."

Lowering yourself down to the near ground you scratch at what appears at first glance to be rust but as you prize it off it offers more resistance even so much as to force both astartes arms to pull it off.
it appears that the mechanicum have shrouded the last bastion in a faux rust armour plating to play on an enemy's sense of urgency by making it seems unused.
Nevertheless a true angel of death does not fall for such simple schemes and the hidden binaric script uncovers the truth of the bastions existence.

The binaric script reads of litanies of the 'truth of the machine spirits' and proclaims this place a 'sanctuary to the machine life.' the meaning of the words eludes you but no matter chaos must be struck wherever found.

You steel yourself and hoist your bolter as azikiel opens the door from an emergency panel.

As the door opens you gasp in shock.

"by the emperor!"
patreus cries as he too sees the beast before you.

With warp flamed eyes the monstrosity stares before you with claws of machine and limbs of servos.it is a titanic monster coated with crimson red from covers of blood.

A great scream roars from its mouth as it opens large enough to devour a man whole.

You raise your bolter and open fire with all you have cutting its braying short as you rush to meager cover behind maintinance stations and smoldering machines.

The dark mechanicum has made a daemon engine of horrific proportions.
But the angels of death know no fear.

>roll 1d100.

>its basically a heldrake but looking more like a komodo dragon-think tank sized dinosaur daemon if you wish.
>>
Rolled 69 (1d100)

>>3449322
Begone beast
>>
Rolled 56 (1d100)

>>3449322
Uh oh
>>
Rolled 55 (1d100)

>>3449322
>>
>hope you lads are having a good easter today.

As you deluge your fire upon the beast it responds with horrific screeching and blasts of smouldering warpfire that send your brothers constantly scrambling as they try and dodge the deadly flames sometimes missing by sheer millimeters as warpfire blasts through the walls and floors searing a hole into the materium.
you constantly try to remain around the back of the machine as you move and lay down your boltfire sprinting between catwalk and maintenance machines as you fire a salvo erupting off one of the beasts armoured plates while sprinting across a catwalk before running to a crane barely dodging the catwalk as it is smashed in two by the daemons mechanical tail.

The beast moves listlessly from side to side as it eyes suddenly burn hotter.
Your own eyes widen as you scream out orders.
"BROTHERS TO COVER!"

Your acumen pays off as your brothers get to cover just as the heat from the beast supercharges melting its own steel armour as it screams a sonic cry that battens your ears forcing you to drop your bolter as you slam your gauntlets against your head.

While you and your brothers are stunned the beast comes with molten armour and sends a dozen of its deadly tendril claws towards you as it turns to launch warpfire at your brothers once more.you draw your blade as the tendrils approach.

>roll 1d100.
>>
Rolled 88 (1d100)

>>3451249
happy easter OP
>>
Rolled 65 (1d100)

>>3451249
You know it! Happy Easter.
>>
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>crit.

The blades sink towards you as your own flickers to powered life with the field flickering into being within seconds of your first strike as your blade sinks into the tendrils desiccating 3 of them in the first moments of battle.
following you duck and parry the incoming blows as the rest of the tendrils test your guard and scratch your plate to little effect.
However the beast makes itself a fool as in its patience the tendrils rush you at once as you sidle under in an instant and cut the heads off of the snakes leaving them listlessly unarmed and flopping on the ground.
as your brothers continue to dodge fire and put up limited response you raise your flamer and let loose burning hatred.
"NO PITY! NO REMORSE! NO FEAR!"
you cry as your flame sear into its unarmoured rear making the beast bray in pain and cease its attacks as thermal heat sears its hide and the smell of burning flesh and metal erupts from its hide as it turns with hotter eyes to face you and warpfire is seen beckoning from its closed mouth so hot even that it warps the air both physically and psychically around it.

>roll 1d100.
>>
Rolled 37 (1d100)

>>3451545
>>
Rolled 21 (1d100)

>>3451545
>>
May the Emperor save us from these rolls.
>>
Rolled 9 (1d100)

>>3451545
EASTER SPIRIT BLESS THIS ROLL
>>
Rolled 6 (1d100)

>>3451545
>>
Easter is religion and the emperor is sad.

>64

The beast opens its clanking mouth and roars in a sonic blast that sends you flying off the crane smashing meters down onto the floor.
Your brothers instantly rally and deluge boltfire however azikiel goes a step further and sinks his blade into the back of the machine ripping its body as the sliced parts of its exterior freely leak warpfire and blood as the living furnace screams in agony giving you chance to take your bolter from the floor and run to cover behind great statues to the daemonic creatures as you dodge between the marble as warpfire blasts come from the monsters hateful visage.

>roll 1d100.

>better roll good as the daemon isnt one to let prey go.
>>
Rolled 77 (1d100)

>>3452110
>>
Rolled 25 (1d100)

>>3452110
>>
Rolled 30 (1d100)

>>3452110
>>
Fire blooms past your vision as your breath grows ever more heavy with every single duck and dodge and sprint from cover to cover.
your brothers you see are aiding greatly with blades slicing into the living forge spilling more molten magma onto the ground forcing the daemon to put more power into healing rather than offense allowing you crucial moments of life.

the efforts of your brothers stall the beast further as amadiel hoists his launcher and hits grenades into the closing wounds erupting them from inside and imploding the body of the beast as it screams in range and starts to cool down in the face of such wounds.

however while respite was brought for you the beast moves to strike your brothers as it rears its head and sends a great plume of flame forcing your brothers to flee from the beast as all the ground around it bursts into meters worth of flame battier with molten warpfire reaching meters tall.

You raise and lay down boltfire once more with fortuitous results with your deluge impacting directly against the beasts face and flying into its 'eye' as it screams in volcanic pain.

>roll 1d100 for combat.
>roll 1d100 for environmental awareness.-(look for something other than Small arms to put the Daemon engine down.)
>>
Rolled 4, 10 = 14 (2d100)

>>3453384
>>
Rolled 76, 52 = 128 (2d100)

>>3453384
>>
Rolled 8, 72 = 80 (2d100)

>>3453384
>>
The air shifts as heat blares from the furnace that is the daemons rage.like a typhoon it unleashes its wrath as warpfire soaks the floor and you and your kin are sent to desperately carving shelter as the floor is cut with blades to make whatever cover it can with sheets cut as armour.
the primitive plating holds through as the makeshift cover protects from the initial searing heat blasts allowing your ceramite to take the lesser emissions well.

after minutes of sheltering the beast abates as its soul cools to let it remain in the materium.
you take your chance as you run to a marked control panel with azikiel falling in running step behind as the remaining brothers fire at the beast to keep it busy.

smashing through a door you wade past corpses of scorched adepts and menials caught it seems in past rages of the daemon.

"brother azikiel search for a cogitator i shall find the master control!"
You order as your brother nods the slightest and begins to slice through derelict machinery and pull off panels.
you meanwhile rummage from panel to panel as you can see your brothers fighting in neat vain below as amadiel catches a near hit from errant warpfire as his armour is blackened by the heat.

you manage to find a panel in time.
and smash every button that screams emergency from exclamation signs to muddled 'priority ' markings in binaric.

dozens of things occur at once with cranes moving across their rials and swatting the daemon with their cargoes and arms sending the beast staggering as tons of metal fall upon it as the cranes follow it down.

you buy crucial seconds of time as thermobaric blasts shatter the machinery to bits as the daemon rises once more.

suddenly a cry screams out.
"BROTHER" azikiel you hear shouts "The station is modular and has disconnect points if we slam on a eject we can send the engine to the void."

You rapidly nod at your brother as vox networks reassert to life as you yell the plan to your brothers.

> you will....

>azikiel mans the eject while you and your brothers distract-guaranteed Boss kill but will knock you out of the rest of the push into securing the center as you wont be able to link with main forces as you will be vented into the void and forced to use the mucranoid.

>you stay azikiel goes to help-same principle but due to vaccum sealed position you could still make your way to the captains push.

>automated-switch the vent on and run like fuck-can still kill the boss and leave you and brothers able to go help the captain however the vent may not work due to dark mechanicum maintenance.

>roll 1d100 anyway with choice.
>>
Rolled 59 (1d100)

>>3454345
>azikiel mans the eject while you and your brothers distract-guaranteed Boss kill but will knock you out of the rest of the push into securing the center as you wont be able to link with main forces as you will be vented into the void and forced to use the mucranoid.
>>
Rolled 92 (1d100)

>>3454345
>>automated-switch the vent on and run like fuck-can still kill the boss and leave you and brothers able to go help the captain however the vent may not work due to dark mechanicum maintenance.
>>
Rolled 19 (1d100)

>>3454345
>automated-switch the vent on and run like fuck-can still kill the boss and leave you and brothers able to go help the captain however the vent may not work due to dark mechanicum maintenance.
>>
Auto it is.

Your brothers respond favourably down the vox as azikiel begins to sprint to the ground leaping off the catwalk to a lower platform in haste.
meanwhile you open the main cogitator and start the crucial work as you regretfully bash aside the machine spirits and activate the automatic vent procedures.
your success is told by an ear splitting groan as tons of metal scratch against each other and from the ceiling rusty plates fall onto the ground below bashing machinery and some falling on the daemon knocking its aim wildly off.
with the section starting to decouple you run towards the bastion door as you leap off the control room and fall to the ground with tremendous force as the landing makes a veritable crater in the floor.
your brothers are already at the door as you make it to the exit.
a quick glance back shows the daemon in enraged agony as it is slowly consumed by falling machinery and flame as it burns its way out howling in impotency and rage.

with a nod amadiel slams shut the bastion door and you sprint into the halls once more.

behind you the groans of metal and machine are pervasive as you sprint as far as possible and you draw your blades as errant mechanicum patrols are found in your way rushing towards the collapse before being cut down.

passing the biologis bastion you cram into the maintenance tunnels once more and rip into a servitor maintenance base.

You hold with cogitators primed as sonic readings show the growing dissolution of the station as the daemonic bastion falls.
eventually though the groans stop and when exiting the tunnels your armour seals itself as the vacuum pervades the tunnels.

>boss kill.
>all bastions disrupted and now entire area uninhabitable for biological life due to void breach.
>no safe areas for mechanicum-only sealable bastion being the cybernetica which its rapidly running out of oxygen due to fire.

>choice time.

>rejoin the main force pushing to the stations reactors.

>try and sneak once more into the center of the station but ahead of where you think the main push is to flank from behind.

>roll 2d100.

1 for main push status.
1 for your status in pursuing your choice.
>>
Rolled 12, 79 = 91 (2d100)

>>3455828
>>rejoin the main force pushing to the stations reactors.
>>
Rolled 78, 77 = 155 (2d100)

>>3455828
>rejoin the main force pushing to the stations reactors
>>
Rolled 98, 70 = 168 (2d100)

>>3455828
>rejoin the main force pushing to the stations reactors.
Time for the Racen Guard cosplay to stop for now
>>
right i had a bit of a hectic sprint around town yesterday and i need to get some errands done so ill have to shelve writing this for today and post again tomorrow or later today depends.
>>
>>3457381
Thanks for the heads up.
>>
probably make a new thread soon'TM but for now heres a update.

The air rushes past your as your armoured might thunders down the hall.as you move your vox flickers to life as the wide-band communication network reasserts itself and the cacophony of battle reaches your ears.

All down the frontline the battle has been bloody and brutal with countless guardsmen and skitarri swallowed by the meatgrinder as kastellan counterattacks and servitor attacks stall the advance equally with either overwhelming firepower or sheer bulk.
but the battle is in favour as it seems the earlier stalemate has been broken by your actions as the foe bled their command staff as the selfish adepts and priests rushed to their own workshops and projects to save them rather than stay and deter the imperium.
the lack of command has allowed oberon to surge forward as the lightly wounded and unwounded marines charged as a spearhead terminator armour and chainswords cleaving a path to the stations heart as hunter killer teams of rangers sweeping up all the rest.

Short communication is established and you hail the captain.

"Brother wulfrik how goes your purge."
You quickly tell the captain your accomplishments.
"HA" the captain suddenly belts.
"you have done well indeed! brother wulfrik we have seen the effects of your push from here and vox networks to the fleet picked up that clash with the daemon as its floating corpse nearly hit an unaware arvus!"

"nevertheless brother i am sure you can tell us the full story and we can honour you well but for now we need aid with this siege.the enemy are hold up in the power station and the gates are shut.breaching teams from the mechanicum are coming but your aid in the breach would be useful,"
You say your assent just as you run past the broken bodies of the past push closing into the battle zone.

After minutes you run past the shattered remains of a door and sprint over the collapsed brand of the mechanicum.
entering the battle lines you set up and load your bolter at the gate.

>roll 1d100 for breach.
>>
Rolled 85 (1d100)

>>3459330
Remember nades go first
>>
Rolled 44 (1d100)

>>3459330
>>
Rolled 37 (1d100)

>>3459330
FORWARD MEN, TO GLORY!
>>
one last update before new thread.

Over your shoulder the streaks of lightning erupts from the backlines as the fortified entrance of the foe is slowly boiled under superheated power.
a snap glance over your shoulder shows what the adeptus mechanicus are ready to bring to the fray as a full squad of kataphron breachers fire from the back lines opening the front in the name of the omnissiah.

After minutes of slow waiting the superheated power of the mechanicum finally boils past the sorcery and craftsmanship of chaos as shrapnel blooms into sight with the entire entrance bursting into purple streaks as the witchcraft is undone by mankind.

Without even a second spared you fire blindly into the smoke seconds after accompanied by the rest of the mortals as both astartes and skiarri make a explosive barrage.

soon orders are relayed and you switch to periodic bursts of higher altitude firing as mortal soldiery and servitors make the first rushing steps into the unknown.

>roll 1d100.

>roll here new thread in morn.
>>
Rolled 87 (1d100)

>>3460536
>>
Rolled 20 (1d100)

>>3460536



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