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File: 1555239230271.jpg (202 KB, 2362x1772)
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34 years ago Mithrades II of Calpurnos crowned himself king of The Lunarkian Islands. In the ensuring years contact was established with the Sesceon king, Vittcar, with whom you have expanded your trade. The Lunarkians helped Vittcar defeat the pirate chieftain Sneadh, and conquered his stronghold on The Cape of Tin.
In the ninth year of his reign, Mithrades mounted an expedition to the island of Taxoss where strange artifacts were found, these "Mychos Beads" were claimed by your priests as relics of your god.

You are the noble Stathosí of this realm, charged with governing your lands and advising the king.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Mare+Nostrum+Civ%2C+Flousken
Discord: https://discord.gg/Ag7BASJ

With riches starting to flow through our trade networks, Lunarkia is growing ever wealthier. This has come at a cost, however, as crime is rising in many regions. While many of the nobles would rather have the old tribal ways remain, where every chief dealt with criminals as he saw fit, a new motion is voted through by the stathosí. A collection of laws is to be written down, and copies spread through the land, where noble lords will remain the acting judges.
These laws seek to further protect personal property, civil rights, and the piety of our people.

Year 534

>>Population: around 40 000
>>Food: 7/10
>>Resources: 6/10
>>Manufacturing: 7/10
>>Trade: 4/10
>>Morale: 7/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Sarieus trade, Caspilya trade
>>Culture: Marriage ceremony, Coming of age ceremony, Alphabet
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines, Hemp mills
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts, Star calendar/Astronomy, Biremes, Composite bows, Lamellar armor
>>Government: Primitive feudal kingdom, System of governors, Basic law
>>Military: ~2000 warriors
>>Navy: Many fishing boats, 20 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg, Pigs
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
File: Irrigation wheel.jpg (1.39 MB, 2048x1536)
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>>3436604
>G.Technology: Irrigation
For as long as we can remember our people have been farming grains, recently though we have become more and more efficient in watering these crops and thereby securing a bountiful harvest. Ditches have long served to bring water from the rivers into the field, but now their flow is carefully regulated by ditches that can be closed and opened as needed. Additionally some farmers have started using large wheels (pic. related) to transport water over certain height differences.
>>
>>3436684

support, more solid ditches would be useful.
>>
>>3436684

Supporting
>>
>>3436604
>G.Technology
Irrigation systems
With the lead deposits found and our masonry skills, we should create a system of pipes that will water our crops and wash away our filth.
>>
>>3436684
Supporting
>>
>>3436684
Still supporting it
>>
>>3436684
By further controlling the flow of water across the land, bigger harvests and more sanitary conditions have resulted in a population boom among your people.

In late winter, King Mithrades II passed away an old man. His eldest son and heir, Damocles, is crowned at the celebration of the new year. Long live the king!

Year 535

>>Population: around 45 000
>>Food: 7/10
>>Resources: 7/10
>>Manufacturing: 7/10
>>Trade: 4/10
>>Morale: 7/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Sarieus trade, Caspilya trade
>>Culture: Marriage ceremony, Coming of age ceremony, Alphabet
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines, Hemp mills
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts, Star calendar/Astronomy, Biremes, Composite bows, Lamellar armor
>>Government: Primitive feudal kingdom, System of governors
>>Military: Feudal levies
>>Navy: Many fishing boats, 20 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg, Pigs
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3436802
Congratulations your highness!

G.Technology
Let's study the Mychos Beads more. Do they still burn to the touch after all this time? What properties do these yellow stones possess?
>>
>>3436802
Long live the king!
>H.Navy
Since we now have the capacity to build Biremes, we try to convince the young King that it would be a prestigious endeavor to begin building up a fleet of the powerful warships. Ensuring our dominance on the sea and the security of our island nation.
>>
>>3436826
Supporting.
Our navy is our shield.
>>
>>3436802
May is reign be longer !


>B.Construction

Build a shipyard in the capital, this structure will help us in building ships.
>>
>>3436906
There is a nice privately owned shipyard just north of the capital....but yeah we should also built a crown one eventually.
>>
>>3436802
May his reign be long!
I’d say we should do a form of coronation. Gives new Kings support and gives our kingdom more credibility towards foreign powers
>>
>>3437095
To clarify it is e
>>
>>3437095
We should have the Stones formed into a crown or royal jewels of some kind. Divine sign of rule and all that
>>
>>3437107
>>3437095
Changing support to these. Coronation ceremony, with large festivities, everyone that matters swearing fealty and placing a crown, with "Mychos Beads" worked into it, on the head of the new king (if they aren't to big or this is otherwise impossible).
>>
>>3437126
We could probably work one into being the centerpiece of a crown. Then have the other two as an orb/scepter thing. Maybe donate one to the temple and keep two for Damocles.
>>
>>3437134
Sounds good
>>
The Mychos Beads have been set in a golden crown and sceptre. Upon his coronation, Damocles was given these priceless artifacts as a divine symbol of his rule.

Year 536

>>Population: around 45 000
>>Food: 7/10
>>Resources: 7/10
>>Manufacturing: 7/10
>>Trade: 4/10
>>Morale: 7/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Sarieus trade, Caspilya trade
>>Culture: Marriage ceremony, Coming of age ceremony, Alphabet, Coronation ceremony
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines, Hemp mills
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts, Star calendar/Astronomy, Biremes, Composite bows, Lamellar armor
>>Government: Primitive feudal kingdom, System of governors
>>Military: Feudal levies
>>Navy: Many fishing boats, 20 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg, Pigs
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3438986
>H.Navy
Construct Biremes
>>
>>3438986
J.Trade & Finance
Send emissaries to Imani and Ithessali to open trade routes.
>>
>>3438986
I’d say we should start seeing if we could form some sort of small light source like a candle or lantern so G
>>
>>3439029
Changing support to this
>>
>>3439029

Supporting
>>
>>3439029
Support
>>
>>3439037
Lol, supporting this
>>
Emissaries are sent to Imani and Essalios where they were successful in establishing trade. Fur and tin are very lacking in their lands and would be profitable to sell there. Imani is rather barren in itself, however, it has an important trade port where foreign spice, fabric, gems and other goods flow, while you could sell on your Sesceon goods here they would fetch a better price in Essalios. While these kingdoms are Ameri, they are still much south of the Ameri heartlands.
In Essalios you can buy wine of superb quality, marble and silver.

There is no friendship between your people, and there would be hard work to contrive one. Your people despise the Ameri, seeing them as frivolous and feminine: They worship gods of wine and dance, as if the sole purpose of their priests is encourage the waste the time. Their warriors shave their bodies like women and there's even rumors that they bed each other. All in all a strange people, and your men are somewhat ashamed to have been conquered by them in the past - Maybe, they think, their sires were of more respectable stock.

Year 537

>>Population: around 45 000
>>Food: 7/10
>>Resources: 7/10
>>Manufacturing: 7/10
>>Trade: 4/10
>>Morale: 7/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Sarieus trade, Caspilya trade
>>Culture: Marriage ceremony, Coming of age ceremony, Alphabet, Coronation ceremony
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines, Hemp mills
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts, Star calendar/Astronomy, Biremes, Composite bows, Lamellar armor
>>Government: Primitive feudal kingdom, System of governors
>>Military: Feudal levies
>>Navy: Many fishing boats, 20 trade ships, 5 warships, 9 raid-ships
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg, Pigs
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3439734
>F.Exploration & colonization
We should create a fleet of 3 biremes, followed by 3 lesser ships each, and send them out west, following the coast, as far as possible to map out the world. We should find out how just how small we are in this great world.
>>
>>3439734
If possible do this>>3439761
Otherwise we should just build as many Biremes as possible this turn, since our navy is in a pity full state right now. Next turn we should take steps to ensure the dominance of our men on land.
>>
>>3439761
supporting this
>>
>>3439774
>>3439761
These let's mass some ships
>>
>>3439761
The shipyards have been busy the last year, and now finally the shipwrights can have some well deserved rest. Three biremes and 9 smaller ships are done at the end of the year. +9 warships, 2 biremes

Year 538

>>Population: around 45 000
>>Food: 7/10
>>Resources: 7/10
>>Manufacturing: 7/10
>>Trade: 4/10
>>Morale: 7/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Sarieus trade, Caspilya trade
>>Culture: Marriage ceremony, Coming of age ceremony, Alphabet, Coronation ceremony
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines, Hemp mills
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts, Star calendar/Astronomy, Biremes, Composite bows, Lamellar armor
>>Government: Primitive feudal kingdom, System of governors
>>Military: Feudal levies
>>Navy: Many fishing boats, 20 trade ships, 14 warships, 9 raid-ships, 3 biremes
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg, Pigs
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
>>3448817
>F.Exploration & colonization
Send the 3 biremes and 9 warships west along the coast to map the world. We'll see just how big the sea really is.
>>
>>3448827
Support
>>
>>3448827
This, let's do more exploring
>>
>>3448827
Supporting
>>
>>3448827
Supporting
>>
>>3448827

Supporting.
>>
File: Lunarkia5.jpg (599 KB, 5315x3425)
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The three biremes and nine warships set out to explore the western sea, almost 600 men strong this expedition would be very protected.

After passing the vast shack city of Caspilya, and the three mouths of the Pontera River, you sail for three days before arriving at the city of Drednim. In this land, called Anteria, the people are of Eurení descent, like yourselves, and speak a language very similar to your own. Drednim itself is very similar to your capital, albeit smaller and in more disrepair.

Continuing west the coast curves northwards and grows more mountainous. On the eight day since you set sail you reach a large strait which the Anterians told you is the end of the Amercilo Sea, and leads on to the Eurení Sea beyond. Across from Anteria to the north lays the swamplands of Eüre.

Do you continue northwards or do you sail west through the strait?
>>
>>3453641
Sail west
>>
>>3453641
Westward
>>
>>3453641
West
>>
>>3453641
Let's sail westward
>>
>>3453641
Continue through the strait.
>>
File: Lunarkia5.jpg (624 KB, 5315x3425)
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Sorry for the absence, had some family things.

Sailing through the strait and into the Eurení Sea you discovered the Anterian city of Brideco on the southern coast, as well as the swamplands of Eure to the north.

In the lands of Eure, a vast swamp more than twice the size of your nation, your men are received by the locals but denied access to the rivers.

The men of this land are of your kin but seem much different to your folk, with even the Anterians having more in common with you.
The Eurons, from what you can tell, are short and brawny with light hair and olive skin. Primitive in their technology; they were still a fierce people and the only Eurení people to never be entirely conquered by the Amerí or Hekusans.

Your men sail back home after spending some time in the coastal settlements of the Eurons, exchanging tools and knowledge in exchange for information: You have learnt of the realms of Tyrannos and Hekusa to the north of Eure.

Returning home from their long voyage, the men are well received by longing family members who happily tell them the news of home.
What has been done at home in these past years?

Year 540

>>Population: around 45 000
>>Food: 7/10
>>Resources: 7/10
>>Manufacturing: 7/10
>>Trade: 4/10
>>Morale: 7/10

>>Buildings: Stone houses, Ruins of Calpurnos, Kings Hall, Temple to Mychos, Rydikos Outpost, 2 Lighthouses, Dardapethos
>>Economy: Coinage, Sarieus trade, Caspilya trade
>>Culture: Marriage ceremony, Coming of age ceremony, Alphabet, Coronation ceremony
>>Production: Small logging camp, Copper mines, Two smithies, Salt mine, Food conservation, Fishing, Tin mines, Hemp mills
>>Technology: Fishing tools, Bronze tools – weaponry & armor, Mortar, Basic masonry, Chariots & carts, Star calendar/Astronomy, Biremes, Composite bows, Lamellar armor
>>Government: Primitive feudal kingdom, System of governors
>>Military: Feudal levies
>>Navy: Many fishing boats, 20 trade ships, 14 warships, 9 raid-ships, 3 biremes
>>Religion: Cult of Mychos the Sun-Rider and his wives Seni & Selvi, "Mychos Beads”-relics,
>>Agriculture: Wheat, Olives, Grapes, Sheep, Goats, Chickens, Donkeys, Garlic, Herbs, Hemp, Lemons, Almonds, Nutmeg, Pigs
>>Game: Ibex, Cougars, Seals, Birds, Donkeys, Mediterranean Fish, Seafood

>A.Agrigulture
>B.Construction
>C.Military
>D.Culture & religion
>E.Government & laws
>F.Exploration & colonization
>G.Technology
>H.Navy
>I.Diplomacy & war
>J.Trade & Finance
>>
Rolled 15 (1d100)

>>3459483
Don't worry. I hope everything is well.
>J.Trade & Finance
>H.Navy
With the newest discovery of these lands, let's build more trade ships to increase productivity.

Description: The clan's history has stretched far back in the ages before the Ameri Union even began to dream of this island. The waves, sky, and mountains were already your family's home. With a crouching cougar in front of the Sun as your family's coat of arms, you begin to propel your peoples' future to greatness once more.

Assets: Mines; Lead deposits
Fishing ships
Goats & Sheep
Warriors

Desired location: West of Calpurnos, between the mountains and sea.

We of the Ble Kalokairia tribe have become fascinated with the different array of livestock available and as such, we have been busy at work expanding our control of the region westward. We have begun construction on what we can only describe as a "ranch", an enclosed area of sheep, goats, chickens, donkeys, pigs, and cattle where we raise the animals for wool, trade, and most importantly, food.
>>
>>3459678
Sure, this.
>>
Rolled 8 (1d100)

>>3459483
Faction Name: The omdemăsline
Desrciption: The omdemăsline are cultivators and farmers. They particuarilly have an intrest in growing grapes and olives, seeing them as products of their pride. They are a group of families who tried going out beyond the city leading to some in the family to take up hunting. Through marriadges and farmwork; the omdemăsline have hoped to keep a hold of their pride, and hopefuly their land.

Location: south of calpurnos
Leader: Agamemnon Drăgan

Assets
-Olives and olive press
-grape farm
-semi trained archers
-pelts
FP: I'd say it's time we join our other brothers in help with our navy. Start to construct on the land we own to the south a dock and try to build 2 military ships.

and J try to establish a trade route with these new lands
>>
Rolled 2 (1d100)

>>3459483
Faction Name: The Nafpigós
Description: A loose, somewhat guild like, association of Shipwrights. A number of large family clans, connected by their profession, long standing friendship and cooperation. While they aren't the only ones building ships, they are certainly one of the biggest groups in that profession. Recently we have expanded our operations with a shipyard capable of producing even large warships and watering them, through a clever system of ramps and pulleys.
Assets:
-60 working men plus their families
-Small lumberyard
-A decently sized shipyard

FP: After growing our shipyard, we focus on growing our ranks, to make proper use of it. A small settlement is constructed next to the shipyard and filled with the constant influx of Shipwrights and laborers we recruit and train. Our day to day shipbuilding activities continue with ever increasing speed, to earn our livelihoods and finance the expansion of our workforce.
>>
Rolled 97 (1d100)

>>3459483
Faction Name: The Kinollva (Son's of Mychos)
Description: A clan renowned for their fighting skills and urge to travel the world seeking for riches and glory, but when they are not travelling they spend their time at home either farming or fidhing while taking care of their families. With an Ibex as their clan's symbol they wear it with honor knowing Mychos is guiding them towards victory.

Assets:
- Few fishing boats
- Few farmlands
- Experienced warriors
- A number of ships
- Training grounds

Leader: Bunliarr Kinollva
Location: East of Calpurnos

FP: The Kinollva wish to become one of the greats involving combat, a successful warrior like faction that will greatly benefit the nation when in need. The constitution of a small building will be built next to the training grounds to serve as the base of military affairs and logistics, the veterans will be promoted to the position of running the building so they can better improve the quality, morale, and skill of every solider under th Son's of Mychos.
We will offer our warriors to other nations as mercenaries, so those who survive will gain experience on the field.
>>
>>3464850
D btw
>>
Rolled 39 (1d100)

>>3459483
Faction Name : Bannilus Family

Description: Once only a group of warriors lead by 6 brothers, they where granted thanks to their partecipation in the wars of the kingdom, land and nobility. Land that they used and improved for further become an impressive military force and to make sure that no one else could badmouth them or ...have the guts to say that they where only filthy sellswords. They where nobles now, they where the Bannilus !

Assets:

-Farmlands
-Veteran Warriors
-Fishing Boats


FP :

With the failing of our investements in new farmlands, we can t do much for found our warriors. One of the few other ways would be to control our mountainous slopes for see if there any trace of veins for found a mine. That s the last edict Heredos gives.

Search for veins of copper for found a mine.
>>
>>3459483
J



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