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Your name is Shu, and your best friend just died. You mourned her loss for a short while only to find she’s still alive, trapped in the mind of your oldest friend and greatest enemy, a sacrifice the former made to ensure your safety from the latter. Granting you no time to process, one of the Fleshscape’s most powerful warriors then placed her considerable strength and trust in you, ushering you to take command and lead the way into battle against a living mountain, a twisted monstrosity of meat and rubble that threatens to end the Crucible single-handedly. You’re about to plunge into the unknown with friend and stranger alike, but despite all the variables in play, you know one thing for certain…

…the past two-and-a-half weeks have been one hell of a ride.

Right now, hot wind ruffles through your hair as the warm, sticky breeze of the Fleshscape is made no more tolerable when elevated several hundred feet in the air, the sky around you think with a misty haze that obscures the ground far below. Mara’s at the reigns of the massive winged Amalgam that serves as her steed as you and your allies cling to its back, bolstered by the dragon’s tendons wrapped around your extremities to help secure you.

You glance to the rear of the dragon to see Amara held tight by Rath just behind you, with Julia’s arms wrapped around Dorian just behind them in turn. The roar of November’s tank can be heard through the surging winds around you, keeping a steady barrage leveled at the wailing colossus and buying time for you and the Midnight Crew to arrive at her location. Marrow Dragoon leans forwards and her dragon dives, piercing the haze you’ve been skirting and revealing the eastern bank of the River of Tears with your target looming in the distance.

The Spiraling Fear is a living mountain, distracted from its westward march by November’s nigh-constant shelling and slowed further by the efforts of Claire, Mara’s contact that Magpie made contact with in your stead. It’s within a few hundred yards of the river’s edge, and between each booming retort of November’s tank comes the sharp crack of Magpie’s rifle, each shot causing the swirling susurration of ravens around the Spiraling Fear’s mass to grow steadily. The air shudders with the scream of abject rage that rips out from within its twisted body, sending a cold shudder down your spine as you dive down to regroup and finalize your plan to slay the colossus before it crosses the river…

…hopefully.

Previous Vein: http://suptg.thisisnotatrueending.com/qstarchive/3506531/

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Body%20Horror%20Quest

Character Abilities: https://docs.google.com/spreadsheets/d/15ctgm_liaNO0e0B6zAcIUrmfDN0tWiXds3L4FvogI2M/edit#gid=0

Trypophilic Hive - Core Ability Sheet: https://pastebin.com/zm2WaBRF

Relics: https://pastebin.com/8qNSREwW

Twitter: https://twitter.com/bodyhorrorquest?lang=en
>>
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Familiar faces approach as you dismount with Mara’s assistance, and you watch as the Midnight Crew trails a few paces behind November, rusted cinnabar armor creaking as she strides forwards. The tank booms forth once more, sending a shell hurtling into the distance in the absence of its gunner. Your cocked eyebrow earns a voxel-distorted chuckle from the cyborg Daughter.

“Got a Knight-class working the turret.” November explains, having noticed your questioning glance before she turns to your red-headed brawler. Rath gives November a little wave and a wide grin, and November returns the gesture, her long, rusted talons turning the wave into something unintentionally sinister. The Midnight Crew aren’t nearly as jovial, the unruly quartet eyeing you and Mara with derision and caution, respectively.

Your eyes meet Jackie's jet black gaze, and you're certain she’s about to open her mouth to say something snide when dark orbs lock onto yours. An expression of surprise flits across her face as her eyes widen just a little, her sharp, angular frame shifting as her two allies eye you from just behind their leader. She studies your face like that a moment before giving you an accepting nod, something that sets you more on edge than anything she could have voiced aloud.

“The Crew and I can go in or stay out.” Jack says brusquely, turning to Mara and avoiding your gaze. Behind her, you notice a smaller girl, a wide-brimmed hat sheilding her face from view. “If we go in, we can help cut a track to this thing’s heart. If we’re out, then we can give its legs the ‘ol stabby-stab and cripple the bitch. So how’s this gonna go down, Dragoon?”

“That’s not up to me.” Mara intones, turning her muscled frame to face you full-on. She towers over everyone present, her powerful build casting the Crew in shadow even as she gives you a half-smile.

“So…” She defers, to the surprise of everyone present. “…what’s your plan, Defiant?”

You find the eyes of everyone present boring into yours, placing their hopes…and lives…in your hands.

PARTY LIMIT UNLOCKED – MORE THAN 4 ALLOWED PER TEAM

PLEASE CONSTRUCT AND EQUIP YOUR TEAMS FROM THE LISTS BELOW

ALSO NOTE YOU AND YOUR TEAM HAVE TIME TO GENERATE CONSTRUCTS AND LOAD THEIR WEAPONS IF ABLE

>>AVAILABLE DAUGHTERS (Current): Shu/Rath/Julia/Dorian/Amara

>>AVAILABLE DAUGHTERS (Temporary): Marrow Dragoon/Magpie/ November/Midnight Crew (4 Members)/Claire

>>TEMP CHARACTER CARDS: https://pastebin.com/XH5FL0ss

>>TEAMS: EXTERIOR DISTRACTION TEAM – INTERIOR ASSAULT TEAM

>>Relic Loadout: PENDING

YOU ARE IN CONTROL
>>
>>3537266
Well, that depends, Slick. Are the Midnight Crew up for splitting their party, or are they going to insist on staying together?
>>
>>3537274
(They would split into two teams of two, at most.)
>>
(Gentlemen, for the planning phase voting shall remain open for the next three hours to allow enough time to address strategies and questions.)
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>>3537276
Yeah, wasn't expecting them to let any of their group go alone. Okay, another question, can Keane and Ace's resource-pooling Dual Tech work on allies they're not intimately familiar with, or only the Crew? I think I'd want them on the inside team regardless, but if we could all pool Health and Bio they'd be an even better addition.
>>
>>3537266
I say we make three teams;
>Outside Distraction Team
>>Party; November, Magpie, Clarie
Goal is to keep its focus heavily on the outside and help slow it down. Claries goal is just to hold it in place as best she can, and the ranged focused two wouldnt be useful inside so can just give it hell and see what they cant do to slow it down.

>Internal Debuff Team
>>Party; Julia, Amara, Ace, Jackie
Their goal is to slap on and keep on as many debuffs as possible, both making things easier for all Teams, but also drawing alot of attention away from the Assault team, as the internal workings of the Monastery go to deal with the massive threat of buffed debuffs holding it down. Julia and Ace both can Dubuff, Amara can do both, and Jackie can Buff them all to make them more effective, aswell as Jackie is a leader to run the team, and Ace can help shield the others while they do their work, her debuffs happening passively helps alot with that.

>Internal Assault Team
>>Party; Shu, Rath, Dorian, Mara, Keane, Quinn
Their goal is to cut a path as quickly and efficiently to the center core and get this over with with brutal quickness. Shu as leader, Mara with her own input and being the outright powerhouse she is, Rath is good at punching her way forward, Dorian is good at aiding frontline fighters really well, though he does have some debuff potential sorta, it's much less potent and his versatility would help more offensively i think than as a debuff distraction. Keanes healing will probably be necessary to fight the Core, and Quinn is basically custom made perfectly for making a trek to the core to then be ready to take it on.

>Relic Spread
>>Shu; Contender, Whistle(FOL CUNT)
>>Rath; Sui Tormentis, Cursus Alas
>>Julia; Gauntlets
>>Amara; Shawl
Im split on whether to give the Gauntlets to Julia or Dorian. Kinda want Julia so she can help back up Ace a bit more, and Dorian already can form Armor, but at the same time we're gonna need all the armor we can get once at the Core. But the Dubuff team also needs alot of defense too, and while Ace is good at that, we can't be sure she will truly be enough on her own, and with Mara, the Tormentis, Dorains own Armor, and Shus Armor Bugs potentially, i think the Assault team has options, while the Debuff team could use a little bit extra.

Otherwise the Tormentis is best suited for the assault Team, aswell as the Alas, as the Debuff team won't need to be as mobile. Dorian already has decent mobility, though honestly i can't see the Alas being very helpful inside the thing at all, it still felt like both would benefit Rath better. Whistle to Shu cause its useful on Amara but not necessary, so having a little extra to throw out on the Assault team is a good idea, though im open to changing the whistles contents. My main thing was, RHO it seems mostly inhibits an enemies mobility, which we dont exactly need here. Breaking its concentration however, could be life saving.
>>
>>3537280
(It's their Dual Tech, so they can extend its effects to people they're not familiar with.)
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>>3537283
Oh, good. Okay, here's my lineup, then.

>Outside Team.
>November, Magpie, Claire, Amara, Jackie, Quinn

>Inside Team
>Mara, Shu, Rath, Dorian, Julia, Keane, Ace

Outside Team continues November's and Magpie's bombardment and Claire's grappling. Amara assists with Skintalking as she can. Jackie boosts all of them to enhance their efforts, while Quinn starts spooling up a big white blood cell attack. Not the most complex plan, but after all they're meant for the part of the fight we won't have direct control over.

Inside Team cuts their way through. Keane and Ace are key to this, I admit, Keane using her ability to reject foreign matter to keep the Spiraling Fear from fleshwarping us too much while Ace's uses her ability to share her defenses. Between the two of them, the Spiraling Fear's internal defenses should be greatly diminished in effectiveness. Keane's anti-construct constructs will also serve us well if any spiral monsters spawn inside there, especially if she combos with Dorian's Masque of War, and Ace's short-range debuffs are made for tight spaces. And the ability to link the entire inside party up into one big shared resource pool means that Rath and Julia with their high-consumption abilities (and still no Bio regen on Rath, we NEED to fix this) become insanely more effective. Then it's just a matter of having our melee monsters cut their way through the spiral.

Equipment-wise, Shu gets the Contender with a few of Magpie's Anti-Spiral Bullets, as many as she can spare. She can carry the Whistle with an interation of Fol Cunt as well, just in case we need to break the Fear's concentration (though the fact that we have Neuromancy on Shu now gives another option for that). Rath gets Sui Tormentis because she needs the defense, and with Ace and Keane giving her access to more Health, who knows how hard she could hit. Julia gets the Ignition Guantlets because those have consistently been a good match for her. Dorian stays with Cursus Alas because I want him to have every possible critical modifier he can (we should give him a Bishop at some point, too). And Amara, as usual, stays under her shroud.

As for constructs, put a Chitinous Stalwart on Shu and Julia, then make a Scarlet Drone, two Knights, leave space for a pair of Bishops if we need them and then fill out the rest of the Swarm with Banelings.
>>
>>3537281
>>3537266
probably MUCH more could be done here but thought this was at least a good start.

>Extras
>>Everyone with Armor, Get Armored up. Anyone with standard weapons to spawn, spawn at least one.
>>Amara, let loose a “GRA FOL RHO THA” on the whole group before we depart, and then point to the Spiraling Fear and let loose a “GRA RHO FOL CUNT” at it.
>>The Internal Debuff Team Enters first, to give them a moment to start their distraction and get Buffs going.
>>Shu spawns all of the Assault Team a Bishop, to activate as soon as they enter.
>>Shu spawns Chest Armor for Herself, Dorian,Keane, and Quinn.
>>all Construct Wielders going inside other than Shu spawn either one-third their Hive Max, or one-sixth their Bio Max in Constructs, if they have variants they may spawn what they think is best.

>>3537278
glad to finally get to this fight BHOP!
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>>3537297
obviously i heavily disagree with you plan, but major points of contention are;

>Quinn
her ability to perfect her kit to any specific threat is waaay too powerful a tool not to bring inside to use against the core. i mean, there really isnt much to say on it. shes basically custom made to be brought along for the dungeon ride, then kick the bosses ass, in this case at least. biggest waste possible in my opinion not to bring her inside. keep in mind the Spiraling Fear is also going to be in a river of acid. while im sure they can work around that, a nearly purely melee character who relies on HITTING and GETTING hit to get her powers working isnt gonna do aswell in that environment, while funnily being inside will probably make her ability thrive.

i mean, like i said i really dont agree with your plan, but that is too big a deal not to point out at the very least.
>>
>>3537304
The Crew fought a Leviathan, I think they can do just fine in the river of acid. They have a boat, remember? Quinn doesn't have to swim, just ride around on the boat using her extendo-arms to lash out at its legs from a distance. And honestly, no, I don't think she's that key for the internal assault. Not compared to Ace and Keane, at least, and we can only bring two of the Crew in with us because they've got separation anxiety. So I'd rather go with them.
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>>3537281
>>3537266

Spiraling Fear battle plan:

Operation ANTI-SPIRAL:
Situation: Behemoth sized Amalgam codenamed “SPIRAL” is heading west towards the cord. Virtually unassailable as the Flesh Artisan Core gives it regeneration levels unmatched for both internally and externally, but there is a brief period of vulnerability: The River of Tears.

RIVER OF TEARS: Formerly known in the US as the “Mississippi River”, this is a wide and deep river that is entirely composed of high-grade acid. Leviathan Amalgams prowl the River. Due to the state of “SPIRAL”, the amalgams will not attack it. However, any daughter that falls into the acid will be given a swift death.

Spiraling Fear: Codenamed “SPIRAL”, it is a daughter that has succumbed to the hunger and has consumed the Monastery. SPIRAL is an Expressionist type Flesh Artisan. As such its core power revolves around applying debilitating debuffs on its victims by way of twisting their flesh into spiral patterns and negating all regeneration effects on the affected area.
Since succumbing to hunger, SPIRAL has gained increased size and mass to that of a small mountain, and has likely gained a bigger plethora of powers from consuming the daughters inside the chapel.

Objectives –

>Step 1: Board the Behemoth
>Step 2: Breach the skin
>Step 3: Reach the Core
>Step 4: Destroy the Core
>Step 5: Escape the Mountain

Battle Phases:
The battle will progress depending on how far SPRIAL has progressed as it crosses the river.
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>>3537283
can we expect to have any time to re-supply our Bio at all before the actual fight, or is it still all or nothing?

>>3537307
no, we can only SPLIT THEM UP into at most two. we dont have to leave any of them outside. like with my plan, Ace could be put to MUCH better use elsewhere. we already have Mara as a good blunt Shield, plus Keane will aid in that tremendously, and if the Distraction Team does their job, which Ace not only attracts attention with her Debuffs but will tremendously help keep them alive and kicking, the Assault Team wont need as much armor.

also your highly underestimating the value of a kit that customizes itself to fight the specific foe at hand. its windup time makes it look alot worse than it is.
>>
>>3537266
>>3537281

Outside support team: Claire, November, Magpie, Dorian (Point of Contention), and Mara’s dragon.
>Mara’s Dragon.
Role: Aerial support, and the Team “Support Chopper”. He will be pivotal in the party rescue.
>Claire
Role: Claire, your amorphous properties lets you grow and hinder SPIRAL’s movements.
>November
Role: Artillery and Small arms fire.
>Magpie
Role: Anti-Defense Measures. Her sniper shots will pick away at priority external defenses and keep the LZ clear of enemy constructs.
>Dorian
Role: Aerial support by providing free constructs to hinder and weaken SPIRAL’s Outer Defenses and Regeneration, forcing SPIRAL’s attention to Regenerating rather than Moving.

I know it’s strange for me to saddle Dorian as part of the outside team. But here is my logic. Of all the daughters in our entire group, he’s the one with the highest Bio-regen. His Blood-lings have no limit to how many he can spawn, and when employed in great numbers, he can put them to creative use by having them slip into the blood stream of SPIRAL from a safe distance and cause internal and external havoc such as blood rejection and hindered regeneration by way of having his blood-inklings open up bleeding wounds that are hard to close on the surface. Dorian will have a greater surface area to work with for his blood-ink constructs to work with under the cover of ranged fire by his co-party members rather than have his blood-constructs at constant risk of destruction in the tight corridors of SPIRAL’s internal defenses. And if worse comes to worse, he can engage in melee combat to help keep enemy constructs off of November or Magpie’s backs. Furthermore, we need a form of Aerial support who can give us regular updates via the Neurotic Halo Network on SPIRAL’s progress as it fords the river.

Internal Assault Team: Shu, Rath, Julia, Amara, Mara, Ace, Keane, Quinn, Jackie
>Shu
Role: Group Commander and Internal Assault Defense Network Coordinator.
>Rath
Role: Demolition Man. And melee support. Her thermite bombs will be pivotal in breaching the skin, her tensile strands and phantom limbs can do grapple and slashing damage.
>Julia
Role: Melee assault and pivotal debuffer. Malleable stacks will provide pivotal moments of vulnerability to SPIRAL itself so the more we can stack them the better off we’ll be in debuffing and getting windows of opportunity
>Amara
Role: Loli. Party wide bard. MUST PROTECC.
>Mara
Role: All rounder front line fighter and heavy tank. Her Variable Armor will help be the first responder in defense.
>Ace
Role: Heavy tank, First responder in defense.
>Keane
Role: Medic and debuffer. Her constructs are intelligent
>Quinn
Role: Ramp Mage. Her Anti-bodies need time to ramp up. She’s also decent in adaptive defense. But her role in this raid is mainly tending to her white-blood cell swarm. We need them to ramp up in strength.
>Jackie
Role: Buffer/Debuffer and attack support. She's a bit like Shu.
>>
>>3537297
Since we're making constructs in advance, do we bother making our swarmlings Recursive? It helps if they're downed, and I wonder if recursive knights give more buffs to swarmlings than a single normal knight when put together.
>>
>>3537310
(Your bio will have three turns to restore before you breach the Spiraling Fear. Also as a general note regarding Quinn; she is both quite capable on the water and the time needed for her to become devastating is only 4-5 rounds, depending on the damage and hits she can inflict.)
>>
>>3537276

BHOP. I have questions:

Does Dorian's Masque of War form have selective fire when it comes to disrupting thoughtform communication and accuracy? or is it indiscriminate?

For Neurotic Halos at level one, you said it has 2 functions: Increased perception and the auto-dodge+critical counter.
Are you able to use the auto-counter+critical counter more than once per combat?
>>
>>3537310
>no, we can only SPLIT THEM UP into at most two. we dont have to leave any of them outside. like with my plan, Ace could be put to MUCH better use elsewhere. we already have Mara as a good blunt Shield, plus Keane will aid in that tremendously, and if the Distraction Team does their job, which Ace not only attracts attention with her Debuffs but will tremendously help keep them alive and kicking, the Assault Team wont need as much armor.
Yeah, I get that, I just don't like the idea of having two inside groups. It's just asking for one of them to get crushed as a sacrifice to ensure the other's survival. Having a debuff group distract the Fear is just going to get the majority of its attention focused on the party that's least effective in a fight. I'd rather keep everyone together, ensure maximum survivability.

And no, I'm not underestimating Quinn's effectiveness. I just don't think she needs to be on the inside. I think she works just fine snipping away at this thing's heels from the outside. So her swarm can eventually get to the point where it's rapidly eating away at the Fear? Great, keep it on the outside, have it stay distracted dealing with that. We've got plenty of damage dealing on the inside team already, we don't need her antibody swarm.
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>>3537312
id rather have Dorian outside than Quinn but still feel he could do better on the inside. outside the Paintlings his kit is still short range focused, with the POTENTIAL for mobility if he chooses, but not guaranteed. his paintlings and their effects can work and even id argue activate quicker from the inside, while he otherwise still provides major support to the group in combat, which is think is worth a bit less paintlings.

i really dont see communication with the outside as a major factor here,theres just not much if anything that can be done to change the outside plan if something, well, changes. they already basically cant do much besides just slow it down as it is, so that wont change even if we have a communication network. we wouldn't be going inside it in the first place if there was an alternative.

>>3537314
well, my list already brings Shu down to 98%+40%, and even if we replaced those Bishops with say, Knightlings, that wouldn't give us much back.though we are getting 90% back it looks like, so my hesitation to load the contender at least wont be an issue as much.

>>3537315
thanks!
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>>3537312
Maybe the Crew should stay outside? They'd be really good at stalling and keep it in the acid, especially if Mara joins Keane and Ace's Dual Tech, massively upgrading their combined resilience.
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>>3537323
So you don't want Mara coming in with us? That feels like a very bad move. Bring the invulnerable melee monster to fight in close quarters.
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>>3537319
>least effective
thats not true at all. only Amara has any lack of staying power in the Debuff group, and she would have that in any group. Julia, Ace, even Jackie all still have good if not outright amazing combat potential besides their buffs and debuffs.

and i simply disagree. the more we an do to get to the core faster and at greater strength, the better. im positive we can take out the Core without anyone there, especially as the Debuff Teams effects will still be hindering it, and the Assault team is more than a good powerhouse to send into the depths. the Debuff Team could even rejoin us if the Core pulls back enough resources to try and stop us once at the core.

>>3537323
yeah thats a massive 'no' on both the entire Midnight Crew staying out and especially Mara.
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>>3537327
>>3537329
regardless on two Internal Teams or not, i still want Quinn inside. i think November, Magpie, and Clarie can handle the outside well enough alone. Amaras diverse Abilities are also way too potent not to use on anyone going inside.
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>>3537298
>“GRA FOL RHO THA” on allies
>Greater Concentrated Hinder allies
anon. You're just asking Amara to cripple ourselves. WATCH YOUR DAMN SPELLCASTING
Replace RHO with SAN instead
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>>3537316
(The Masque is selective fire, yes. Allies inside the field are unaffected)

(The Crit-counter is once per combat, and it works by stating that you 'Prime' the ability as a free action.)
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>>3537331
re-read RHO, on allies its Armor

RHO (BIO-5%): A word from an ancient language denoting hardship in one's journey, RHO results in a warping of a body or terrain in some way, making armor for allies, difficult ground in the fleshscape, or a general hindrance in one's physical form that serves to impair a foe's mobility.

>making armor for allies
>>
>>3537329
>thats not true at all. only Amara has any lack of staying power in the Debuff group, and she would have that in any group. Julia, Ace, even Jackie all still have good if not outright amazing combat potential besides their buffs and debuffs.
I'm not saying they're weak, I'm saying they're more vulnerable, and I don't want to use them as a distraction. Keep everyone together, we might not have a distraction that way but we will move faster because we'll be better able to punch through obstacles in our path.

>>3537330
Amara is by far our most fragile team member. And while she's got good buffs, if we brought along the Midnight Crew we'd be getting good buffs from them, as well. I think we can skip her, leave her in a less dangerous position to focus on debuffs. So if you want to bring the entire Crew on the assault team, I'm open for that, but leave Amara outside on the dragon shouting curses down at the Fear.
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>>3537338
im willing to trade leaving Amara outside for the entire Midnight Crew inside. i still think shes more effective inside but i guess she can just focus on Debuffs instead.

i still think splitting up the Internal Teams will help tremendously. i dont think grouping everyone together will aid us. we have no idea how tight the corridors are gonna be, 6 people like on my team might already be cramped, but combining all of them into a single team? almost guarantee you someones gonna be bumping elbows, even a healer would start to have trouble even if they are supposed to be on the inside and protected. its also a hell of alot of people to coordinate and keep from interfering with eachother, on top of the fact with all its resources on us, the Debuffers arent going to be able to focus on that as much, Jackie will be split much further on who shes buffing, Ace and Mara alike wont be able to cover people as easily, as too many heads to look out for. while no ones so weak thye outright NEED said protection, said two are still the best for taking direct hits or surprise abilities, and more heads means much less effectiveness in them both being able to cover others, and same with other tactics and abilities. Keanes healing will stretch thinner for instance.
>>
>>3537331
>>3537330
wait. mybad. sorry.

>>3537334
But does the auto-dodge without the critical counter still work multiple times if you spend a free action to prime it for full round auto-dodging? I know its splitting hairs, but it feels like the halos would give better utility.

Also, does Terraforming still work using the Spiral's Flesh?

>>3537336
We have 3 turns for pre-battle buffing and construct spawning.

Turn 1: GRA FOL RHO THA Greater Concentrated Armor Allies
Turn 2: GRA FOL SAN THA (Greater Concentrated Haste Allies)
Turn 3: THA TER GRA SUTH (Allies Terrain Greater Assist)
Beginning of the battle: GRA FOL RHO CUNT

>>3537342
Think about this:
It's still going to be the Internal Assault team as a whole, is just that they're going to have different priorities and roles.
>>3537321
You do bring up a good point. Okay, I'll take Dorian into the Internal team in exchange for having Amara on the outside team.
>>
>>3537348
>We have 3 turns for pre-battle buffing and construct spawning.
keep in mind, BHOP said 3 turns of Bio restoration, which i think implies just our BIO Regen. thats only 15% back for Amara. granted, not gonna say thats not a good idea for her to do, just something to keep in mind.

>It's still going to be the Internal Assault team as a whole, is just that they're going to have different priorities and roles.
and i really feel this doesn't address my points at all, as all of them were based on one team making that more difficult while two would aid in that.
>>
>>3537342
>on top of the fact with all its resources on us, the Debuffers arent going to be able to focus on that as much
Actually, that raises another issue I have with this idea: Why do we need the debuffers? What good do we actually expect them to do? This thing is big enough to be a location rather than a regular boss fight, I doubt any debuff we can put on it is going to matter much. It's really only good for a distraction. And I've already stated my problems with that idea.

As for the cramped quarters, that's an argument in favor of leaving some of them outside, Like, say, Amara, Jackie and Quinn. You know, the idea I proposed. Then the inside team would have a nice little order of battle. Ace and Mara in front to stonewall any gribblies approaching us, Julia to follow up behind and slash away at anything that gets past them, Dorian and Rath with their exotic movement abilities to appear where they're needed, and then Shu and Keane take up the rear and use their ranged support abilities.
>>
>>3537348
(The Halos get stronger with time, but think of it this way; you prime the Halo, and due to terrible luck two Crits come at you. The negate the first one and counter with your own critical hit, but since that's been spent, you take the second critical hit.)

(Terraforming depends on the battle terrain within, which I'll be making note of as you progress inside the Sprial.)
>>
>>3537355
easy. Debuffs are Debuffs. the enemy doing less damage also applies to any constructs or other things it spawns(after the Debuffs are applied i think BHOP has said?) and even if its just sending tentacles at us, any less damage we take, any less speed it has, any of that, regardless of its size, still tremendously aids us. if anything, its size means we need Debuffs more, not less.

and theres a difference between being worried about space, and wasting a characters usefulness by leaving them outside. id still rather be cramped than waste a characters utility by leaving them in the wrong spot.
>>
>>3537348
Could we also use our Terraforming on the beach to hinder it further and helping our allies beforehand? Giant spikes and pitfalls, tunnels and pathways to help our allies move around or escape, ect. November's tank would certainly benefit from some roads.

And perhaps we could have Keanne help restore everyone's Bio beforehand as well? Just give Bio from everyone with Bio regen that doesn't have to make anything beforehand.
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>>3537369
(You certainly may, and Keane can certainly reroute Bio regen if you wish.)
>>
>>3537369
if it reaches the beach we have already failed. its gonna be in the river and making its way across for most of this, and if it makes it to the other side we are fucked. we are attacking it specifically while its IN the river so the acid weakens it.
>>
>>3537363
No, its size means that trying to debuff the whole thing is an exercise in futility. It's as big as a town, our tiny human-scale debuffing isn't going to do shit to it. Not unless we target a vital organ. But that's where the assault team is heading, having a separate debuff team just means they'll arrive late.

And I don't think it's a waste to put the people who are at best a distraction outside where the rest of the distraction team is. They'll be less vulnerable and be able to coordinate with the others, it's a great move.
>>
>>3537369
>>3537373
>>3537372
(To clarify, the traps can be done on your side of the beach. Attempting to make traps on the other side would be difficult and less effective.)
>>
>>3537374
yeah no i just fully disagree wholly on both points. really? 'debuffs arent worth it?' that makes no sense at all. its size doesn't matter, the Debuffs dont work based on size, they work on stack count and percentages. literally the only worry is how much it can shrug off, but any we can make stick could literally be the difference between life or death.

Julia ALONE can give us 65% Debuffs at her max for THREE different one of its stats, can give it 39% less of a chance to hit us at all, and can FURTHER slow it down its movement range. thats without Jackies or Amaras Buffs, or taking into account what Ace can throw on top percentage wise.

and no, im not budging on taking in the majority of people. the Outside scenario simply does not lend itself well to more people in my opinion, especially when we need all hands on deck in SOME form to push towards and survive the center. everyone outside can maneuver much easier. everyone inside is going to need what aid and eyes backing them up they can get.

but i see im not gonna win any hearts with splitting up the Internal Team, so ill capitulate on that point.
>>
>>3537387
>that makes no sense at all. its size doesn't matter, the Debuffs dont work based on size, they work on stack count and percentages. literally the only worry is how much it can shrug off, but any we can make stick could literally be the difference between life or death.
No, that's nonsense. That's the sort of RAW-focused logic that results in things like the Peasant Railgun. There's no way that Julia has infinite ability to warp flesh. There has to be a mass limit, it's just stupid otherwise. Should be the same with every other debuff. I mean, BHOP, if I'm wrong feel free to chime in, but I'm pretty sure you're not intending for Julia to be able to apply Malleable Flesh to the entirety of a town-sized monster with a single strike to a non-critical point. I mean, she's had the ability to inflict Malleable Flesh since level one, can a level one character meaningfully impede a giant super-conglomerate of Daughters?
>>
>>3537266
Relic Loadout:

>Shu: Contender, Whistle (FOL CUNT)
>Amara: Cloak
>Rath: Sui Tormentis:
>Julia: Gauntlets .
Dorian: Cursus Alas

Changing the Team composition to have Amara be on the exterior distraction team and Dorian to be on the internal assault team.

Battle plan:

>Step 1: Board the Behemoth
We'll climb the Mountain and make a bridge via Terraforming. Shu and her family will use their halos to search for entrances and places that can be easily breached. Everyone else works on defensive escort. Any constructs or limbs spawned by SPIRAL will be hacked off for Claire to consume and grow. She needs BIO to Grow.

>Step 2: Breach the skin
Once we find a suitable position to breach.

>Step 3: Reach the Core
It's gonna be a fucking death trap in there. We're equipped with Neuromancy and Terraforming, so please help us keep our bio-regen up while we try to make the passage as safe as possible.
>Step 4: Destroy the Core
This is gonna be the real challenge.

>Step 5: Escape the Mountain

>>3537372
Oh wow. Now Lets have Keane Direct Bio-regen for Construct spawning.

Internal Assault Team’s defensive flowchart:
Our Party defense will consist of 3 layers:
1st layer: Shu’s Swarmlings and Dorian’s inklings 2nd layer: Jackie and Keane’s constructs
3rd layer: Mara, Ace, Rath, Dorian, Jackie (if he goes with Internal Team)
Anything that penetrates the 3rd layer will be up to everyone to warn each other and have them react accordingly. Big AoE attacks and wind ups need to be watched for and kept a wary eye.

Have Our construct classes (Dorian, Shu, Quinn, Jackie, Keane) Spend about 1/3 their bio into creating constructs with Keane redirecting any spare bio-regen that other party members have.
Shu and Jackie will focus on the quality of their Swarmlings
Dorian, Quinn, and Keane will focus on Quantity.

>>3537387
I'm fine with your idea of sub-dividing the internal teams into two different groups with 2 different roles, but they're still going inside the Mountain.
>>
>>3537381
>>3537387
>>3537401
BHOP would Julias Debuffs becomes less effective due to its size? or just like how we can store 100x our own biodymass in biomass inside of us, is size not an issue here?
>>
>>3537401
>>3537372
Redirecting the question to BHOP.
>>
>>3537404
So can Shu make infinitely many Swarmlings, then? After all, she can theoretically possess enough biomass to make as much as she wants, it should be the same thing. Or is control and power not the same thing as energy supply?
>>
>>3537409
dude, i asked BHOP the question, just wait for an answer.
>>
>>3537412
Don't forget to have Keane Redirect any spare bio-regen towards the Daughters that are using Bio to spawn constructs and what not.
>>
>>3537412
Actually, if Julia somehow can affect the entire Spiraling Fear without needing to target a vital organ, we should leave her outside. If that works, she'd be just as effective attacking the Spiraling Fear's skin (that's what she prefers to work with, anyway) as the inside of one of its arteries. The entire debuff team should be, in fact.

Also, fun thought that just occurred to me about Contender loads: Herculean Fullbore seeks out the target's organs and tears out huge chunks of flesh. We might be able to make a shortcut that way, skip having to fight through the entire spiral and make a quicker path.
>>
>>3537372
Also, BHOP. This feels almost exactly like Blaster Master Zero 2's Mountain boss.
>>
>>3537404
(While the debuffs are still potent, they are not as effective as they would be on a similarly-sized Daughter, or even the Conglomerate. The main reason for this is that the Spiraling Fear has yet to fully 'congeal' into a single, cohesive entity like the Conglomerate was, if that makes sense. However, debuffs will still make the difference in this fight and many others to come.)

>>3537421
(Good eye, Anon.)
>>
>>3537416
good point.

>>3537412
deleted to add said Edit. sorry for any bamboozling but not much was changed.

>>3537266
>>3537281
>>3537297
Outside Distraction Team
>>Party; November, Magpie, Clarie, Amara

Internal Assault Team
>>Party; Shu, Rath, Dorian, Mara, Keane, Quinn, Julia, Ace, Jackie

Relic Spread
>>Shu; Contender, Whistle(FOL CUNT)
>>Rath; Sui Tormentis, Cursus Alas
>>Julia; Gauntlets
>>Amara; Shawl

Extras
>>Everyone with Armor, Get Armored up. Anyone with standard weapons to spawn, spawn at least one.
>>Have Keane use her Dual Tech with Ace to keep anyone from going too low on Bio via diverting others Bio-Regen to the Cause of Spawning Gear and Constructs.
>>Amara, let loose a “GRA FOL RHO THA” and “ GRA FOL SAN THA” on the whole group before we depart,
>>Amara then points to the Spiraling Fear and let loose a “GRA RHO FOL CUNT” at it.
>>Shu spawns Chest Armor for Herself, Dorian,Keane, Julia, Jackie, and Quinn.(78%)
>Shu loads up the Contender with two B.33s. (20%)
>>Shu Spawns a Bishop for Mara, Ace, and Rath. (90%)
>>Shu Spawns 4 RecKnights, and Fills out the rest with RecBanelings.
>>all Construct Wielders going inside other than Shu spawn either one-half their Hive Max, or one-third their Bio Max in Constructs, if they have variants they may spawn what they think is best.
>>
>>3537423
So Julia can affect the entirety of any cohesive mass? What the fuck. Julia OP pls nerf. Okay, fuck the idea of entering the Cord, when we get there let's just have Julia embrittle it and have the whole thing collapse under its own weight.
>>
>>3537426
>>3537419
Julia still can offer the Internal Team other benefits in Melee aswell as the Fact she still has to get into Melee Range, which is necessary inside, risky on the outside. theres a reason we are putting everyone on a dragon.
>>
>>3537423
fair enough, though neat to know for sure now its not technically its size effecting this.
>>
>>3537429
I was thinking she'd ride on the Crew's boat and attack its shins instead of climb around on it, but fair enough.
>>
>>3537434
i mean, the boat sounds less safe honestly. less maneuverable, cant get away as fast, might get grabbed easier, etc.

gosh i hope no leviathans come to aid this thing, boat or not that would be annoying.
>>
>>3537441
>i mean, the boat sounds less safe honestly. less maneuverable, cant get away as fast, might get grabbed easier, etc.
Compared to climbing around on it or being inside its body?
>>
>>3537443
well, no, but like i said, those two thngs are necessary, we cant avoid them. being on the boat instead of the Dragon can be, aswell as the fact id actually say her odds arent much worse inside with the group backing her up, than alone on the slow boat. plus like i said she can still offer much to the internal team besides just her Debuffs.
>>
>>3537402
>>3537266

>>3537425
Can we also have Have Magpie hand Shu Two or Three Anti-Flesh Artisan Bullets for the Internal Assault? We'll need them for assaulting the Core.

Reiterating my plan.

>Step 1: Board the Behemoth
We'll climb the Mountain and make a bridge via Terraforming. Shu and her family will use their halos to search for entrances and places that can be easily breached. Everyone else works on defensive escort. Any constructs or limbs spawned by SPIRAL will be hacked off for Claire to consume and grow. She needs BIO to Grow.

External Distraction team will provide Covering fire.

>Step 2: Breach the skin
Once we find a suitable position to breach.

External Distraction team will provide Aerial Support and Covering fire atop Mara's Dragon. If a suitable location is found, Have the External Distraction team them concentrate their fire to a specific point to soften up the entrance. Rath and any Daughters with cutting implements will burn and cut their way through. Julia should use RADIANT RIPPER to Sear the opening edges to keep the breach open.

>Step 3: Reach the Core
It's gonna be a fucking death trap in there. We're equipped with Neuromancy and Terraforming, so please help us keep our bio-regen up while we try to make the passage as safe as possible.
>Step 4: Destroy the Core
This is gonna be the real challenge. Do your best, stack debuffs on it if possible, KEEP EVERYONE ALIVE, and Hit it until it dies!

>Step 5: Escape the Mountain
Depending on where on the river SPRIAL dies, we're going to be on a timetable. Once Spiral dies, all Health regen and bio regen normally directed to keeping it healed will be cut-off. The Acid will soon dissolve SPIRAL and anyone that's still trapped inside the mountain will have to contend with the acid flooding in from the river.

>>3537441
>>3537434
That's exactly why we are not going to use the boat. The Leviathans will ignore SPIRAL and simply pick at stragglers that fall into the river.
>>
>>3537449
Oh, so you don't want a separate debuff team, anymore? I convinced you that was a bad idea? Okay, then, I was working with that idea, arguing from the position she wouldn't be alone.
>>
>>3537452
>Depending on where on the river SPRIAL dies, we're going to be on a timetable. Once Spiral dies, all Health regen and bio regen normally directed to keeping it healed will be cut-off. The Acid will soon dissolve SPIRAL and anyone that's still trapped inside the mountain will have to contend with the acid flooding in from the river.
Which means we probably won't get as much of a meal out of this as we could, otherwise. No, my levels...

Also, on the debuff train, since it turns out we can affect something that big: Exsanguinating Leash. That is such a big deal for this fight, it cuts the target's regen by a third. Even with debuffs being diminished in effectiveness, the fact that we're trying to outpace the Fear's regen so that it can't focus on squishing us instead makes reducing that regen invaluable. Plus, it gives all that regen lost to Shu. With Keane and Ace combining everyone's health pools, the fact that it can only fill her up to max instead of flow over isn't an issue. Shu keeps up Exsanguinating Leash and the Fear becomes much more sluggish while the team becomes much harder to kill.
>>
>>3537452
oh, shit, i totally meant for MAgpie to hand Shu some of the bullets. no no you;re right on that, i just totally forgot to add that, sorry.

plan seems fine, but once we start who knows what will change.

>>3537425
>>3537266
add-in to Shus Relic list
>>Anti-FA Bullets(4)

two loads, straight into the Core. while im sure they can still be effective on the outside, guarantee you they will be more useful against the core.

>>3537455
eh, no one was going for it. felt like it was a place to compromise on to allow us to focus on other aspects. worse? best? case, if it looks like for some reason we should change that, once inside we always can further split up the party. i mean, not saying we should, only the option doesn't dissipate id imagine once we start.
>>
>>3537423
how effective will Terraforming be inside the SPIRAL? id imagine greatly diminished but not impossible, as only parts of the terrain we have seen it consume have not been fully integrated?
>>
>>3537452
>>3537266
Adding another layer to
Step 1:

Step 1: Shu will have her Swarmlings be a safety net for any daughter that loses their footing during the climb. Everyone else will need a Climbing buddy to help each other up. Heavy Characters like Mara and Ace will need more support in climbing and help due to the heavy armor they wear, either having Rath, Shu, Jackie or Dorian help Haul them up.


>>3537425
I think Rath will be fine with Sui Tormentis, Cursus Alas burns Bio to activate and Rath doesn't have a stable supply of Bio regen.

I think we're better off with giving Dorian Cursus Alas because of his insanely high Bio Regen. That and his mobility allows him to play a better active defense as well as utility during the mountain climb.
>>
>>3537466
(Reduced efficacy, but it depends on the terrain. As I mentioned earlier, the terrain will be part of the info you'll get each round.)
>>
>>3537469
fair point.

>>3537266
>>3537452
>>3537464
Fully Amended Relics List;

Relic Spread
>Shu; Contender, Whistle(FOL CUNT), Anti-FA Bullets(4)
>Rath; Sui Tormentis
>Julia; Gauntlets
>Dorian; Cursus Alas
>Amara; Shawl

>>3537471
Awesome.
>>
>>3537466
>>3537471

A better question, should we make Terraformed Traps for SPIRAL before it enters the river? I think we should. It'll slow it down and give us more time to breach the skin. Ideally we should Breach the skin by the time SPIRAL steps foot into the river.

I'm willing to spend a good 120% BIO into making Terraform Traps with Keane's help in Bio regeneration in the last preparation Round.

Have the Terraformed traps be Serrated Hook spikes that flow in a counter-spiral direction as well as a Trench pit that forces the River acid and the Spiral into the pit.

That sound good?
>>
>tfw Mara has minimum 10000% health
>tfw we didn't think she could take Bni
>>
>>3537476
the issue is we no longer can keep Terraformed Terrain active without an active Tether, and only then i think Short Range Tethers too. only Amara can make permenant changes at the moment.

i mean, i get what you're going for, i just cant see the point if it's not giving us more time to board, as it means we cant eve be preparing as well to board it until it gets past the traps anyways. feels like pulling resources to give us more time we wont be using.
>>
>>3537469
>Heavy Characters like Mara and Ace will need more support in climbing and help due to the heavy armor they wear, either having Rath, Shu, Jackie or Dorian help Haul them up.
Well, Mara's probably fine on the grounds of her Calcite weapons being good pitons. But yeah, Ace probably needs help. Good thing we have two Daughters who both have all the arms they could want.

>>3537476
Wait, shit. I just remembered something big. Something really big.

>>PHANTOM LIMB (Lvl 3): throwing caution to the wind in pursuit of justice, Rath can go beyond her body's natural limits to gain access to an utterly devastating blow that comes at the cost of her own health. She may choose to expend 20% of her current HEALTH and 1 ACT to combine any number of Phantom Limbs with one of her real ones, imbuing it with impossibly destructive power that scales with the number of limbs consumed in its creation. The resulting blow, if struck, deals five times critical damage and will automatically knock a target of any size prone. You may not see her naming her smashes after locales of note, but the effects have to be seen to be believed. (HEALTH+10%)
>automatically knock a target of any size prone
>any size

We need to open this up with Rath punching the Spiraling Fear over. Topple it into the acid, make it waste time getting back up. It can't be easy to right yourself when you're that big, even if your flesh is metamorphic.
>>
>>3537478
(Yeah, that gave me a good chuckle when it came up. Granted, there was no way for anyone to know just how strong Mara was, so it's understandable that there was fear regarding the outcome of their confrontation if it had come to that.)
>>
>>3537479
>the issue is we no longer can keep Terraformed Terrain active without an active Tether, and only then i think Short Range Tethers too. only Amara can make permenant changes at the moment.
Yes we can, that's not a function of high-level Neuromancy but the Earthen Mind augmentation. We still have that ability, Shu grabbed it along with Hydroformer.
>>
>>3537480
Good eye. Lets have Rath do that as one of her opening moves. Spend at least 3 Phantom Limbs for the Merger punch. Knock SPIRAL PRONE

>>3537266
>>
>>3537479
Shu has Level 3 Neuromancy, so her tethers are Medium Range Tethers. And Earthen Mind makes it so that we don't have to keep it tether in order for the Terraforming to stay active.
>>
>>3537484
oh, fair enough. i still cant see how it will help much, as it being in the Acid was said to be our best shot here.

>>3537480
>>3537487
right, lets do that.

BUT FIRST, how much Health should she dump into Sui Tormentis? she has at least 3 turns of Bio Regen to throw into it at least, unless you want to deduct the 20% cost for that from it.
>>
>>3537490
she has 3 turns of HEALTH Regen. geezus.
>>
>>3537490
>>3537266
We can have Keane Reallocate Health Regen into Rath for the insane Strength boost. Spend 100% HP each Round, have Keane reallocate Health regen to Rath if it's possible for Keane to Reallocate Health regen.

Have Rath end with at least 200% HP after the Strength Boost and Spending the Bio for the US SMASH punch.

Is it possible for Keane to reallocate health Regen?
>>
>>3537490
I'm thinking 30% per turn for those three turns. Sui Tormentis auto-heals 10% of that damage, her own regen heals another 20%, leaves her at max health by the time it comes to spend another 20% for the SMASH, but with a 270% increase to damage.
>>
>>3537498
(That's well within Keane's powers, yes.)
>>
>>3537499
Wait, sorry, not 10%. That's an error my editing from when I was initially proposing 40%. It's actually 7.5%. Takes her down to slightly less than full Health.

>>3537501
But if Keene can reallocate regen, then I say we give her all we have. The rest of us are still at max Health, after all, she can take all the regen she wants. So take the 130% total Health regen from the sum of Shu's party (I think the Crew might be hesitant to contribute) and then sacrifice that much Health each round.
Give Rath a boost of 1170% for the rest of the fight. Fuck, this Dual Tech is awesome. We need to get a version of our own. Shu can probably figure one out based on getting Exsanguinating Leash going both ways, right?
>>
so does this seem good to everyone?

>>3537266
>>3537425
Outside Distraction Team
>Party; November, Magpie, Clarie, Amara

Internal Assault Team
>Party; Shu, Rath, Dorian, Mara, Keane, Quinn, Julia, Ace, Jackie

Relic Spread
>Shu; Contender, Whistle(FOL CUNT), Anti-FA Bullets(4)
>Rath; Sui Tormentis
>Julia; Gauntlets
>Dorian; Cursus Alas
>Amara; Shawl

Extras
>Everyone with Armor, Get Armored up. Anyone with standard weapons to spawn, spawn at least one.
>Have Keane use her Dual Tech with Ace to keep anyone from going too low on Bio and Health via diverting others Bio-Regen to the Cause of Spawning Gear and Constructs.
>Amara, let loose a “GRA FOL RHO THA” and “ GRA FOL SAN THA” on the whole group before we depart,
>Amara then points to the Spiraling Fear and let loose a “GRA RHO FOL CUNT” at it.
>Shu spawns Chest Armor for Herself, Dorian,Keane, Julia, Jackie, and Quinn.(78%)
>Shu loads up the Contender with two B.33s. (20%)
>Shu Spawns a Bishop for Mara, Ace, and Rath. (120%)
>Shu Spawns 4 Rec(10)Knights (160%).
>all Construct Wielders going inside other than Shu spawn either one-half their Hive Max, or one-third their Bio Max in Constructs, if they have variants they may spawn what they think is best.
>Have Rath Dump 300% Health into Sui Tormentis. Allow her a minimum of 200% Health left, at the end of the 3 turns, however.
>Have Rath Spawn 20 PHantom Limbs.
>Have Rath Combine 10 Limbs into a Super Punch, and With help from Allies punch the Spiral into Prone as soon as it enters the Acid.
>Once prone, we rush to enter.


>>3537452
with this as our basic plan outline?
>>
>>3537501
>*rubs hands with glee*
>>3537512
No no no... We can abuse it even MORE.

ALRIGHT BOYOS. Shu's Family alone can Provide 130% Health Regen for Rath. November herself can provide an additional 130% HP Regen when she's tethered to the tank.The Midnight Crew?, even more. So We're going to have Rath spend at least 267% HP each round into Strengthening herself WITHOUT KILLING HERSELF. That's a total strength boost of 2403%! Not counting Herculean Force!

And yes. >>3537452 is as good a baseline plan as it can be.
>>
>>3537512
Provided we also allocate some Bio regen to Rath to make up for what she's spending making those Phantom Limbs, sounds great.

Speaking of regen, I just noticed that the Midnight Crew don't have any. At all. It's probably not because of the summary abbreviating details, because Magpie and November have their regen noted. They must have some skill like B'Ni's that gives better stats in exchange for no combat-duration regen. Maybe part of their Fool's Choice, since it's a common element among them, Mother going "if you're so determined to stay by your friends you'll have to rely on them or else". So they actually need to pool their Health and Bio, because otherwise they have no endurance. Keane can regenerate their Health, but she still has limited Bio supply. So we're actually doing them a favor by joining the resource pool. We just gave them regen, for the first time in who knows how long.
>>
>>3537514
>>3537512
We have Keane redirect Bio regen, but we have a shit-ton of Heath regen left unused. We can use that health regen into getting Rath Roided up on Sui Tormentis strength by having her spend a large majority of her HP Pool. Each. Round.
>>
>>3537514
>>3537521
alright.

>>3537512
>>3537266
you heard em, pump Rath up for the limit of her having 200% Health left at the end of the 3 Turns. should be i think 801% total if other Anons calculations are correct, though people like Julia spawning a ripper might lower that a little, and we dont know the Midnights needs of Regen Stats.
>>
>>3537524
I also forgot about Magpie's heath regen. She's got 90% Health regen. That's gonna aid Rath with her health regen when it comes to Roiding up and due to the unfortunate fact that Mara and the Midnight crew don't have any sort of Regen source.
>>
>>3537528
Mara might have regen, her stats are ????.
>>
Also, I wouldn't be surprised if Keane and Ace can only link together people who are so close together, so putting the outside team in the loop might not work. Whether they can be brought in temporarily or if the link has to stay with the same people once it's up and so they need to be excluded from the start is less clear, though.
>>
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>>3537528
>>3537531
so thats like what? about ~1,071% total spent? for a total Strength boost of ~3,213%? what the fuck have we done?!
>>
(Writing now, Gentlemen.)
>>
>>3537536
And then her BIO will refill to full after making the Phantom Limbs, so she'll get the total Herculean Strength bonus as well. Whatever the Spiraling Fear throws in our way, physical barriers are not going to be a problem. One punch, and they'll fall right down.
>>
>>3537524
>>3537531
>>3537541
I just had a thought, Because Rath's in Sui Tormentis, has a Neuotic Halo, and is opening up with a Burning Punch of Rage, she's practically pic related except the halo's on her belt and she's got about several pairs of arms leftover.
I can already hear https://www.youtube.com/watch?v=O0n-9X1MuMQ playing.

The thing is that Rath's HP Pool is 270%

She can only spend up to her HP limit without keeling over herself which is 269%
Spending 269% each round over 3 turns is 807% total HP spent. Sui Tormentis's Temporal trait in hp recovery alongside Keane's HP regen allocation is more than enough to recover all 269% HP within a single round.

So. 807% total hp spent x 1:3 Hp/Strength Ratio = 2421% Strength buff.
Add in Herculean force which a strength buff for every 10% over 100% (Rath's Bio is 220%) = 120% additional strength.

Add in a Call to Arms alongside Rath's Burning punch will ya?
>>
>>3537541
>>3537544
actually, where did the Halos end up BHOP? there was some split consensus on that. its not super important mind you just a curiosity question.
>>
>>3537547
(That'll be in the next section, no worres.)
>>
>>3537536
We have optimized our plan. anon. Besides, that was just the tip of the iceberg. And Sui Tormentis has a 1:3 health/Strength Ratio at level ONE Sui Tormentis.
>>
>>3537544
>Add in Herculean force which a strength buff for every 10% over 100% (Rath's Bio is 220%) = 120% additional strength.
I'm not sure it works that way, the buff increases for every 10% above 100% Bio Rath has but we don't know by what increment. Just that it's "boosted considerably". Regardless, it's enough of a boost that Rath is utterly terrifying right now, yes. I can't wait to see the reaction from the rest of the people here.

>>3537547
I kind of want it to be on her chest, now that we're making the Evangelion comparison. Have it be her core.
>>
>>3537555
yeah i know. i had hoped to get to upgrade it at least once perhaps, but, well.....this happened instead.

>>3537559
i still want it to be a rocker choker myself. but we will just see what all won out in the end.
>>
>>3537559
I myself have warmed up having it float behind her head like a Buddhist halo. It reminds me of Asura's Wrath.
>>
>>3537512
>>3537541
BHOP. One more thing. Spawn a FuzzBuzz for Amara. FuzzBuzz is always worth it.
>>
>>3537564
It looks nice, but the issue is that it's easily targetable in that sense. We can fiddle around with it later on.
>>
>>3537565
this is true.
>>
>>3537563
>yeah i know. i had hoped to get to upgrade it at least once perhaps, but, well.....this happened instead.
Well, level two doesn't improve the ratio, that comes at level three and above. Level two would just let it spend Health on defensive boosts as well. Which are nice, too, but right now we want to be Deku, not Kirishima.

>>3537565
FuzzBuzz also takes up Swarmling slots, no he's not worth it right now.
>>
>>3537568
well, yes i know. but the root ability could still be useful, and we need said upgrade to make it to level 3, so it still is a right step in that direction.
>>
>>3537570
True. Can you imagine end game Rath, with level five Sui Tormentis and enough native Health regen to do this trick on her own? But she can also spend it on speed and armor boosts, so she's just as durable and fast, too? And she's maxed out a hybrid Tensile Strand/Radiant Boil/Phantom Limb skill as well, so she's got dozens of flaming extendo-limbs, too? She's going to be a thing of nightmares. I look forward to it eagerly.
>>
>>3537583
She's basically a Juggernaut at that point if given time to prepare. Imagine if we threw the cloak on her as well as Sui Tormentis to give her time to prepare. She'd be pulling Kool-aid man entrances and neck-snapping unfortunate squishies as her surprise move.
>>
>>3537583
>>3537588
man, with strength like this im just imagining her twirling her limbs around, turning the garrote strands into basically meat mincers. her options are disturbingly varied and all deadly.
>>
>>3537594
There's also the fact that She's got Immutable form, Neurotic halo, and Neuromancy. Neuromancy for paralysis and terraforming set-up. Neurotic Halo for Matrix dodges and Neuromancy Immunity, and Immutable form for status purges and immunities.

Also, why are we using regular phantom Limbs when we have REPLICANT LIMBS available?

>PHANTOM LIMB (Lvl 2): like a Hydra, where one extremity is severed, two more come in its place. By using 15% BIO when generating a limb, Rath may now create a REPLICANT LIMB, which automatically regenerates into a pair basic limbs when severed. Additionally, REPLICANT LIMBS boast a 20% increase in attack power, which is further enhanced by any strength-boosting mutations she has active. (HEALTH+20%)
>>
>>3537600
because i forgot that is a thing because we are only human and counting unique level based abilities within abilities, we probably have like 30-50 things to keep tack of. something is always going to be forgotten. its why im honestly a fan of a more focused build now by alot than a more varied ability build. maybe if we weren't a team that could work, but we already have so much stuff to keep track of as it is.
>>
>>3537600
Because we're not really looking for more attack power right now. We're just looking for the raw force to knock this thing over, and Phantom Limb level three does that anyway. Spawning extra arms was really just to show off. When we summon limbs for fighting inside the Fear, we'll use the Replicant Limbs.
>>
>>3537541
Hey BHOP. Due to the sheer number of moving parts and characters and the complex plans that we try to formulate in a situation like this, are we gonna keep to the same protocol as we did versus Isabelle? Like a long voting period for us anons to make tactically sound decisions? the 3 hour voting period seemed like it gave us enough time for us to optimize our strategy with last minute additions. And besides, it'll help you focus on your daily work life and give some of us anons some time to formulate alternate solutions.
>>
>>3537619
(I believe so, yes. If that works for everyone then I'll have three-hour voting segments in effect during this combat unless otherwise stated. It gives me time to write and try to minimize the errors that come with a lot of processing. After all, this is the second-largest fight you will likely have in this Quest, and I want to make sure you don't get the short end of the stick when it comes to planning and execution.)

(Does this work for everyone present?)
>>
>>3537641
it Does
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>>3537641
sure, works for me.
>only second largest
hrm, not unexpected but always interesting when you give us little snippets like that.
>>
>>3537641
Sounds great.

And oh my, second-largest? There are so many ways a bigger fight could happen, I look forward to it. Battle royale, leading an army, fighting an army, lots of fun things that could happen.
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>>3537641
Yes. This will work wonderfully for us. And I've got a longer shift at work today so I won't be able to participate much after 1:30 because of work policy.

>Second largest
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>>3537662
I always heard FUBAR as "beyond all reason", not reality.
>>
(I'll be posting this update all in one go. It's a big one, so thank you for bearing with me.)
>>
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>>3537266

Your empathic field flares outwards, to envelop everyone present as November approaches you, opening her hand towards you and revealing a quartet of bullets, a sampling of the rounds Magpie forged when you last spoke with her.

“Courtesy of the sniper.” November intones, and you give her an appreciative nod as you pocket the lengthy rounds.

“November, take Amara and work with Magpie and Claire to slow this thing down.” You say, turning to your smallest ally with a smile as her princess-crown Halo shimmers with white light. Amara whispers to her whistle before handing it to you, staring up at you with wide, two-tone eyes before climbing into November’s arms. Your hive twitches as a small, fluffy FuzzBuzz darts from your back and into the girl’s arms, much to her delight.

Two powerful statements are shouted by the little girl before November speeds her away and you watch as everyone present is effected by her Lexicon of Flesh, their skin and minds becoming more resilient as a result of the alien language. Her third and final shout echoes across the shore, the roaring epithet directed towards your impossibly large foe and earning a chuckle from Rath and a groan from Julia.

“Keane, can you link all of us?” You ask aloud, and the wide-brimmed witch’s hat tilts up, the pale-eyed girl surprised at your acknowledgement of her. “I notice you and the Crew don’t have any regen, and I have a plan for how to make it easier for us to breach this thing. Are you up for it?”

Keane opens her mouth to enthusiastically reply before she catches her leader’s dark eyes. Jackie gives you an appraising glance before nodding towards the younger girl, and you feel a tug at the skin on your back as a thick tendril of biomass extends from you to her, and the same ability slowly begins to link everyone present, the closed circuit of regeneration allowing you to put your plan into action.

Your hive is a painful flurry of creation, your contender loading itself with a pair of B.33s as a quartet of Recursive Knightlings and a trio of Bishops tear themselves free of your spine, with a series of six Platelings rounding out your preparations as they fly out to armor your friends and tentative allies, alike. Sui Tormentis’s glistening armor locks into place along Rath’s limbs, tightening across her chest as she casts her yellow eyes your way moments before the helm slides into place and obscures her gaze. Her Halo glitters with orange light at her waist, and when you glance over to your pair of artists their halos each glow a gentle crimson in the form of rings that dangle from their necks on glimmering strands of neurons. You place a hand over your heart, feeling your own integrated Halo thrum with power as you look around at the group that surrounds you.

Something tells you that there hasn’t been anything like this in this Crucible…

…and you wonder if there’s been anything like this in *any* Crucible.

(Continued)
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>>3537815

“Jack, you wanna open with the Quad or…” Quinn begins, and she’s met with Jackie shaking her head.

“No, save it for the core of this fat fuck.” Jackie retorts, jerking a thumb at the mountain lumbering in the distance.

“Ready when you all are.” Mara shouts, the wing beats of her dragon kicking up a gust of wind and debris. In moments you’re off, tearing through the skies as thin wisps of smoke begin to snake out from the gaps in the Sui Tormentis before being torn away by the winds that rake across the dragon’s back. Rath’s just ahead of Mara, and you have to rise and lean over the warrior’s shoulder to address the armored red-head.

“Rath, talk to me, are you…?”

“I…I’m good!” She shouts back through gritted teeth, barely-restrained pain laced in her voice. You glance past her as you begin to dive, hurtling towards the Spiraling Fear as it lets loose another scream of fury and terror.

“Let’s knock and see if it’ll let us in, yeah?!” Rath shouts back with an audible grin, and with that…

…she leaps.

You and everyone else aboard slam into the dragon’s back as it brakes mid-air with a powerful flap of its wings, sending your companion soaring through the skies and directly towards the sheer face of the behemoth. There’s a distant glimmer, her arm’s radiance shining through the Sui Tormentis before it disappears in the distance, then...

Then there’s a crack, a boom, and you watch as a massive crater instantly buckles into the mountainside. Mara shoves down on the dragon’s neck, forcing it forwards as the Fear loses all ability to stand while you hurtle to catch your ally.

The sound of Keane screaming with delight pierces through the crashing roar of the Spiraling Fear’s catastrophic collapse as Ace reaches up and seizes Rath in a bear hug, the impact nearly forcing both into a headlong tumble towards the shore below. Rath gives a victorious roar as everyone present watches in awe as the beast topples into the river, a full two-thirds of its body now submerged in the acidic torrent. The hiss and pop of corroded flesh is deafening as Mara pushes you into another steep dive before standing, somehow keeping her balance against the impossibly sharp descent.

“Going to make an opening for you, wait for my signal.” Mara says, rising from her seat and giving you a sharp salute.

“Mara, what do you oh SHIT WHAT THE FU-” Rath’s exclamation is torn away by the howling winds as Marrow Dragoon leaps backwards, soaring over your collective heads and seizing her mount’s tail in one armored hand. The tail snaps free in its entirety and suddenly she’s hurtling down towards the prone colossus. You watch as the tail warps, its meat and bone shifting mid-flight and twisting into a colossal blade twice as long as Mara is tall. Still the dragon descends, chasing after its master as she goes to do what must be done.

She’s going to cut you a path.

(Continued)
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>>3537826

Mara flings the greatsword down towards her prey, a long spine tethering the weapon to her alabaster frame. Its shining length spears home a half-second before its wielder slams into the Spiraling Fear’s twisted flesh, and with a mighty yank on the tether the towering blade tears a gushing wound open in the behemoth’s side. The gash grows ever larger as you and your allies approach at incredible speed before the dragon cuts its dive just before it harshly lands, thrusting its wings into the gap and forcing it open wide. Mara draws a long- and short-sword pairing from the armor at her hips, gesturing for you all to follow before she disappears into the bleeding depths.

Rath, Julia, and Dorian give you a collective nod of affirmation before Jackie dashes past you, followed by her team as they join her in leaping into the unknown. You and yours follow suit, and the darkness claims you. The heat within the Spiraling Fear is tremendous, your collective discomfort in the thick, moist air only intensified by the arrhythmic thump of innumerable heartbeats around you. It takes a few moments for your eyes adjust to the gloom, the shine of your halos joining the bioluminescence that lines the pulsing walls and illuminating…

…good god.

You, The Midnight Crew, and Mara brace themselves against the roiling tide of bodies that surge towards you, an undulating throng of nude and spiral-scarred bodies hauled towards you through the terrain at terrible speed. They scream as one, their bodies and wrapped into one another, coiled tight in a miserable tangle of limbs, hair, and faces.

It is a mad, writhing horde.

The first of many.

So it begins.

>>COMBAT: START

Shu the Defiant, The Midnight Crew, and Marrow Dragoon

VS.

THE TWISTED SISTERHOOD

HP: 310% (+15% REGEN)
BIO: 330% (+30% REGEN, 4 Rec-Knights, 3 Bishops, 5 Platelings, 12/18 Active)
CONTENDER: 2x B.33 Rounds Loaded, Base Form. 4x Anti-Spiral Rounds available.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
Whistle: FOL CUNT Loaded
ACT: 3/3

RATH HP: 270% (+20% REGEN, Sui Tormentis, Bishop Active-3 Rounds)
JULIA HP: 290% (+20% REGEN, Ignition Gauntlets)
DORIAN HP: 210% (+45% REGEN, Canvass Form, Cursus Alas)

JACKIE HP: 660%
QUINN HP: 760%
KEANE HP: 410%
ACE HP: 1120% (Bishop Active-3 Rounds)

MARA HP: ?????% (Bishop Active-3 Rounds)

Threat: 70+ Individuals, more on the way. Medium distance, straight corridor. Twelve meters wide, six meters in height.
Terrain: Spiral, Terraforming very difficult.
Debuffs: MALLEABLE FLESH x1

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, Gentlemen. Good luck.)
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>>3537847
>70+ individuals
Whew boy. Right. Lets get to it.

can we assume everyone made Constructs but our lack of a connection to the Midnight Crew means we wont get the numbers?
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>>3537837
my god, the daughters it absorbed are still aware?
this is worse than The Foetid Conglomerate
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>>3537860
(Correct. Quinn has her White Cells, Jackie has a swarm of Bladebats.)
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>>3537866
awesome.
plan is being written now. whew, this is gonna be a toughie though.
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>>3537864
(Yes, they are.)
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>>3537826
Oh my, yes. Rath, you are absolutely beautiful. Mara...yeah, you were cool too, but the knowledge that you're not really pushing yourself yet makes you less impressive to me.

>>3537837
Quick clarification: Does Masque of War obstruct sight for allies? It says it disrupts sight-enhancing abilities, but is that on top of generally being hard to see through? Because I want Dorian to start eroding these things, but I don't want Mara and Crew to have their vision obstructed. Our team is fine because we all have the Neurotic Halos for enhanced situational awareness, but they'd be in trouble.
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>>3537866
not to nag, but could you add our recent upgrades to the contender to the relics page? i feel those will help alot to keep on hand.
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>>3537876
(Ah, good catch! I'll have to add it when I get home, unfortunately.)

>>3537874
(It would obstruct their vision, yes.)
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>>3537880
ah, shame. anyone else remember them?
we had made our rounds one less round to detonate, and...i cant remember the new round type however.
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>>3537884
new round is the cicada bullet.

can’t participate much, i’m at work.
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>>3537884
The new round explodes with a sonic blast that disrupts Neuromancer, Humoral Paladin, and Phantasmal Conduit abilities in a medium-range area.
>>
So I stopped reading In the middle of thread 19 and never got back around to reading until just now. Probably because of the headline YOUR BEST FRIEND IS DEEEEEEEEEAD

Oh god.

You guys cut the cord to Isabelle. Knowing what I know now, I'm not sure It would have helped us but I like to think there was a chance, some kind of chance It could have prevented the fight entirely. We have never not fucked up when It comes to Isabelle, huh? Well In any case, I think any sort of redemption for Isabelle has been shot dead, which Is personally extremely disappointing.

Now Gina's.... I don't know. The sacrificial lamb to give the party the strength they needed. Fuck. I'd be so happy about the upgrades If It wasn't paid for with the blood of the character. At least she's still playing parasite In Isabelle's mind.

Just, I'm rambling at this point, I don't even know what to say. Fuck BHOP.

Just, fuck.

Thanks again for the ride.
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>>3537880
>(It would obstruct their vision, yes.)
Ah, damn. Is that something we could ameliorate with Neuromancy or our empathic link? Feed them information on target placement that way?
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>>3537890
it’s also indiscriminate so friendly fire is on. when it comes to that bullet type
we need to cut a path and head for the core. asap. spawn constructs and fill your hive slots to max with basic swarmlings.
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>>3537893
>You guys cut the cord to Isabelle. Knowing what I know now, I'm not sure It would have helped us but I like to think there was a chance, some kind of chance It could have prevented the fight entirely.
Nope, no chance at all. It was just a bad roll.

>Well In any case, I think any sort of redemption for Isabelle has been shot dead, which Is personally extremely disappointing.
There was never any hope for redeeming her. The only question was how merciful a death she would receive. The answer has now been resolved to be "not at all".
>>
>>3537837
right, i think this is a good plan. its simple, but despite the chaos, the situation actually IS simple. its a hallway with a horde coming at us. we are the romans facing the barbarian hordes, out Constructs our auxiliaries. we can build off of this plan easily though i think, if nothing else.

DORIAN
>switch into Maque Form, get infront of the party to help give everyone a minor second to react.
>Just as the horde hits the Shield Wall, flare VER to cause them to panic and throw off their rush.

DORIAN and KEANE
>have your paintlngs and mucuslings and clog up the hallway, forcing the horde into a more narrow, manageable path, and keeping them in Raths fire longer.

SHU
>Activate your LEASH.

RATH, MARA, and ACE
>Rath, quickly spam out 5 Boils to burn out what you can as they approach.
>Rush forwards, shoulder to shoulder, and act as our frontline shield wall. Main focus is to hold back the horde, but any and all kills are welcome.
>Once the Horde hits and such it is hopefully slowed or broken up, slowly start pushing forward to keep us moving.

JULIA and JACKIE
>Quickly use your Health Regen to make 5 Attacks(4 Extra) against the walls, to stack on more debuffs.
>Have Jackie aid in enhancing Julias abilities to see if she can't get more Stacks out.

SHU, QUINN, and JACKIE
>Aid the Shield Wall via aiming for the gaps or being extra help to protect their backs from surprises or ones that slip past the group.

EVERYONE'S CONSTRUCTS
>Wait until Dorian flares his VER, then rush past the SHield wall in a swarm of our own to take the first barrage, slowly retreating back to the Shield Wall to slow the enemies charge further and give the Shield Wall the best chance to properly hold.
>>
>>3537884

>>SHORT FUSE: Shot effects now take 1 less turn to detonate.

>>CICADA'S CRY: A squat, fat round, this grenade-like projectile lacks the damage-dealing capabilities of its kin in favor of emitting an ear-piercing wail over a vast distance. This cry acts to disrupt any and all concentration-based effects in a medium range around the target area aside from those employed by its user, severely limiting the vast arsenals of Neuromancers, Humoral Paladins, and Phantasmal Conduits alike. They don't call out often in this desolate land, but when the cicadas cry...the world listens.(Cost: 10% BIO)

>>3537893
(Good to have you back, Anon! I agree that it's been a wild ride, and now that we're moving into the second act, I'm looking forward to revealing more about the world and characters, as well as seeing how you tackle what's to come.)
>>
>>3537907
I like the Idea of letting the rising tide break on our Bulwark

I would add instead of activating the Leash to throw a couple of Banelings their way to soften the impact a bit so they will be a bit more dissordered before being hit bei VERURTEILUNG
>>
>>3537907
Sound good, but I think Shu might be good as part of the shield wall as well. Ravenous Maw means that anything that gets close to her gets a bite taken out of it, and Gluttonous abilities are stated to be especially good against minions. A bunch of low-health monsters like this, constantly being hit by triple-strength criticals (after already being weakened by Masque of War), should be easy prey. And it would give Shu a ton of bonus BIO, actually, since she'll get back a fifth of the damage she deals as BIO. We can feed that back to the rest of the group through Keane's connection, keep everyone topped off.

>>3537916
We can do that, too. Exsanguinating Leash costs nothing to use, and we have three actions per round instead of just two, now.
>>
>>3537895
(You can, though they'd be striking blind, for the most part. The info as to where things are aren't terribly clear.)
>>
>>3537920

>>We can do that, too. Exsanguinating Leash costs nothing to use, and we have three actions per round instead of just two, now.


right...... forgot that....
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>>3537921
Darn. Best to put Dorian in front of the rest of the team instead of around us, then.
>>
>>3537899
Wait that's It? I'll fully admit to speedreading to find out what happened and get caught up. It really was just a bad roll that made her find us/ made that whole encounter happen?

Fuck. Well In any case, I still think It might have been a bad call. Did you see how many chances BHOP gave us to back out of that surgery? Do you remember that BHOP mentioned that our connection could have leveled up? There was potential there, there was serious potential there even In spite of what's happened and I think we threw It away.
>>
>>3537915
ah, thank you. totally forgot about the Cicada round, but until we get-
-wait we have fucking BEES, why CANT we just have one make us some beeswax earplugs?

>>3537916
she can do both, as Constructs have their one mini-Act as it was once spawned.
>i say then look back and see we did not spawn them.
oh, damn, that sucks. still, taking away 1/3 the SPIRALS Health Regen to give to the party is REALLY useful.

>>3537920
totally forgot Leash is free, so yeah ill add in the Baneling thing too.

as for Shu, i dunno. i mean, she can stick her Ma through the gaps and the like to help, sure. but she doesn't have the Raw defense or Strength of the other three to actually TAKE the wave as it hits our shores, as the saying does.


>>3537922
hey man, dont feel too bad, we have alot of abilities and alot of character, no one is gonna remember every detail.
>>
>>3537907
Just to make the image of a shieldwall and prepared positions being used to defeat a horde more of a thing
Another Idea
>>could we try and terraform the Battlefield to make the Enemy rush into a set of spikes to impale themselves upon it should slow them down considerably if we could pull it of or leave us terribly exposed
>>
>>3537925
we could have him be a cloud out infront of the horde, give the Shield Wall a few feet to see the enemy coming while still laying on his anti-Construct damage?
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>>3537943
BHOP in the threat area said
>Terraforming very difficult
i dont think its worth the BIO at such a difficult level honestly. that either means the cost and concentration necessary goes up, or there suddenly a chance for failure and wasted ACTS.
>>
>>3537926
Nope. B'Ni is too crazy to deal with. The connection levels up to just an inferior version of the Crimson Cord we have with Gina, that's it. So we'd be able to make telepathic contact with her, and share BIO in close proximity, but no real potential. We don't want to be in telepathic contact with her, and sharing BIO is I suppose useful if we want to drain her in a fight but not useful for your desired reconciliation. B'Ni is, and always was, a lost cause and waste of time. We threw away nothing.

>>3537931
>as for Shu, i dunno. i mean, she can stick her Ma through the gaps and the like to help, sure. but she doesn't have the Raw defense or Strength of the other three to actually TAKE the wave as it hits our shores, as the saying does.
Don't have to endure the crashing wave if you destroy it before it gets to you. Triple-strength auto-criticals on anything that gets close, I'm not sure they'd even get a chance to deal damage. They stick their arm out to strike and it's already eaten. But I suppose she could still get overwhelmed, so I'll compromise to staying close behind the heavies and eating anyone that gets past them.

>>3537944
Yeah, that seems reasonable.
>>
>>3537837
>>3537907
right, a few changes. my only real worry right now is any surprises it'll throw at us, but those are nearly impossible to fully predict enough to counter outright, so hopefully having Shus group being told to look out for such things will at least give us a chance to lessen such blows.

DORIAN
>switch into Maque Form, get infront of the Shield Wall, leaving a good few Feet for them to see the Horde incoming, to help give everyone a minor second to react.
>Just as the horde hits the Shield Wall, flare VER to cause them to panic and throw off their rush.

DORIAN and KEANE
>have your paintlngs and mucuslings and clog up the hallway, forcing the horde into a more narrow, manageable path, and keeping them in Raths fire longer.

SHU
>Activate your LEASH.
>Spawn 4 Banelings to go and Detonate upon the horde as it rushes past Raths fire and the shortened gap .

RATH, MARA, and ACE
>Rath, quickly spam out 5 Boils to burn out what you can as they approach.
>Rush forwards, shoulder to shoulder, and act as our frontline shield wall. Main focus is to hold back the horde, but any and all kills are welcome.
>Once the Horde hits and such it is hopefully slowed or broken up, slowly start pushing forward to keep us moving.

JULIA and JACKIE
>Quickly use your Health Regen to make 5 Attacks(4 Extra) against the walls, to stack on more debuffs.
>Have Jackie aid in enhancing Julias abilities to see if she can't get more Stacks out.

SHU, QUINN, and JACKIE
>Aid the Shield Wall via aiming for the gaps or being extra help to protect their backs from surprises or ones that slip past the group.
>Shu Focuses on Maw grabs and Contender Sword jabs, using Arms to hold down and that start to push past the Shield Wall.
>Quinn simply Focuses on hits, getting what she can in to help her abilities start to form.
>Jackie can aid the Shield wall with her Ability Boost/Activation if she sees a good opportunity, otherwise simply focus on helping take care of any slippery bastards or surprises.

EVERYONE'S CONSTRUCTS
>Wait until Dorian flares his VER, then rush past the SHield wall in a swarm of our own to take the first barrage, slowly retreating back to the Shield Wall to slow the enemies charge further and give the Shield Wall the best chance to properly hold.
>Construct Spawners who can should replace their numbers without being too draining on their reserves. The Construct horde is helpful but running ourselves dry too quickly will do no one any good.
>>
>>3537947
You are right maybe i am getting a bit reckless do to my excitement

Though maybe something to keep in mind when we have a similar situation in front of us with better terrain

>>3537926
Isabelle was pretty crazy and had an extreme determination.. not to kill us but to make Shu and everyone Shu cares about hurt
Trying to save her is probably an effort in futility imo

Though I have made up my mind anyone who threatens the family gets one chance to redeem themsleves afterwards they are toast
>>
>>3537951
>B'Ni is, and always was, a lost cause and waste of time.

I see where you're coming from but that's not exactly true. BHOP stated had we played our cards differently and gotten to know her we could have made her situation better, delayed her leaving, prevented It entirely.

Is she a lost cause *now*? Probably. The players have never liked her, hell, I didn't like her until the reveal and maybe It speaks to my own Issues but I sympathize with a person like her. I'd rather see her get over her problems than drown In them, unlikely as that Is. Oh well, I'm not going to argue about It, what's done Is done.
>>
>>3537893
>>3537899
>>3537926
nah man, we decided to cut the connection because she was already clearly too far gone. we outright thought, and were right, she was now after us for reasons we could not allow, aka killing someone. we just didn't know EXACTLY who perhaps. we cut the connection for very very good reasons.

our mistake was exactly as Isabelle said; we went exactly to the first place she would look for us, then just followed us til she saw an opening to move it. bad roll perhaps she was able to find us there, but we did ourselves no favors making it an easier roll for sure. but we also kinda didn't have a choice almost, we didn't have time to really think of how to better find and talk to Mara somewhere safer, and were a little distracted to think of such a thing anyways.

>>3537973
at least shes not West, ill give her that at least.
>>
>>3537961
Looks good to me. Though small point of correction, Julia should be making six attacks, she gets two by default. And actually, if she used both her actions on stacking debuffs, it would be eight, but I can understand wanting to keep one open in case she has to fight a construct that gets past. Was that the intent?

>>3537973
Right, here's the thing, though: B'Ni is not worth the effort that would have been needed to make her an ally. That's why she was always a waste of time. Not because it was impossible to redeem her, but because it would have been a huge sink of time and effort and I just don't care about her enough. Like you said, nobody liked her. She was not worth the time and effort needed to make her someone likable. And her backstory changes nothing, it just makes her more unlikable. We're not Sam, we owe no responsibility for the actions of a dead woman. Her trying to guilt us over something another person did just seals the deal that she'll never be someone we'll want on our side.

>>3537979
I'm just surprised she made it back so quickly. She suddenly only takes fifteen minutes to move a distance she took days to cross the other way around? Did she get really lucky finding a waystation in the middle of Carrol's Wood?
>>
>>3537847
oh, BHOP, what did Raths Strength boost end up as at the end?

>>3537986
ah yeah my bad on the miscount,though yes i wanted her to have one extra to react with if necessary. sorry that was not clear.

>I'm just surprised she made it back so quickly. She suddenly only takes fifteen minutes to move a distance she took days to cross the other way around? Did she get really lucky finding a waystation in the middle of Carrol's Wood?

she may of dropped some levels into the Greaves and Sprinter, as we never saw her new loadout for that battle.
>>
>>3537986
It could have been mother throwing her a bone just for her own amusement
>>
>>3537986
(B'ni used a Waystation she found, yes.)
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>>3538003
Rasm frasm teleportation. Okay, new policy: destroy all waystations. Our Threat Level is about to reach the point where we won't be able to use them safely, anyway, might as well just get rid of all of them so no one can use them against us, either.
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>>3538019
yeah but not all daughters out there who can use them are bad or our enemies. all doing that might do is make us enemies we wouldn't otherwise have. plus technically we dont need Charon to use them, so long term they are still an incredibly useful tool. we just need to be be more careful with them is all.
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>>3538026
Fine, we'll just destroy all of them within a wide radius of wherever we make our base. You can use Waystations outside our territory, but if you want in you'll have to walk. And I don't think we can use them, once Charon starts gunning for us. I don't want to be heading down to the fast-travel hub and then have an alien skeleton monster pop up out of nowhere. Which, yes, also means it won't be practical to destroy them, but maybe we can get some long-range artillery strikes on them. November, can we borrow your tank?
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>>3537961
>>3537837
add in that Rath should:
>Rath should spawn herself 2 REPLICANT Limbs and 4 PHANTOM limbs.
seeing as how it appears she did not spawn any extra to use after the God Smash?

>>3538057
i meat once Charon is dead they will be safe to use again.
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>>3538062
>i meat once Charon is dead they will be safe to use again.
Yeah, but that's a long way away. She's endgame content, I think.
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>>3537926
never ever speed read. bhop always gives us important context clues to the situation.
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>>3537837
>Shu: spend 1 action using your halo to scan the surroundings and locate the Core.
Guys we can’t waste time with the mob when we have a core to kill.
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>>3538083
its literally a straight hallway forward with a horde in the way. its literally not a choice until we get deep enough in for there to be a second path. we can save the scan for when we have more than a single direction we can go.
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>>3538083
Burying through this thing is gonna be impossible if can not use terraforming so scanning right now seems pretty pointless unless we can open another passage though then we still have the problem of an enemy in our backs
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>>3538083
We kind of do when they're in the way between us and the core. We're in a shallow cut, we need to go deeper. Also, it's a spiral monster. If the core is not at the center of the spiral, I will eat my hat. Well, I don't actually own a hat, but I will figuratively eat one. Point is, we know where it is, the only difficulty will be if the path to it branches. Let's save that until we're anywhere even close to a branch.
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>>3537837

The light streaming in from the outside dies as the wound closes above you, leaving the screaming horde that pours towards you lit only by the luminous bulbs along the corridor that echoes with their terrified howls. A mixture of scarlet paintlings and white cells surge ahead of Dorian as he darts past you, and you watch as his entire body bursts into a vibrating screen of scarlet haze that forms a barrier in front of the funnel that his and Quinn’s constructs have made for the onrushing horde.

To your left you see Julia striking the walls, causing their spirals to droop and sag, and when Jackie sees her efforts she breaks into a wide grin, reaching out with one hand and flaring her fingers outwards. When Julia’s fifth and final strike of her flurry hits home, the walls around you practically turn to vibrating jelly, gooey crystals erupting from the flesh in the corridor and in the sockets of the ill-formed faces that surge towards you.

>>[MALLEABLE FLESH STACKS x13 / MAXIMUM REACHED]

Jackie cackles with satisfaction when Julia rounds on her in confusion, but you have no time to think as Rath’s first pay load whizzes by your head. You send a quartet of newborn Banelings join Rath’s shining grenades in arcing over the barrier and into the crowd, the torrent of acid and luminous flares disappearing into the roiling wall of screaming faces that are mere meters from Dorian’s vaporous form. The multi-armed Rath rushes forwards with Ace’s armored form and Marrow Dragoon’s imposing frame at her sides, ready to block the onslaught at any cost as Quinn joins Julia in striking at any available surface, laughing alongside the artist as she does.

You activate the Leash, tethering yourself to the walls when through your empathic field you’re suddenly aware of the intense and shared pain that’s creeping up your legs and those of your allies. You look down to see the floor at your feet warping into tight spirals, the skin of your feet and legs twisting in turn as the ground yearns to become one with your flesh. Keane and Rath are the first to shout in pain as the skin at their ankles are subsumed into the ravenous earth, their bones cracking as they’re twisted into shapes they were never meant to be. The swarm is about to break on Dorian’s barrier, and you see a girl at the back of the horde crackle with Neuromantic power before she’s subsumed in the mass of bodies, and a moment later the floor begins to rumble with far-off movement.

Then Dorian’s Verurteilung field flares, and everything promptly goes to hell.

(Continued)
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>>3538281

Suddenly, there is nothing in your mind but a thousand screaming voices filling your consciousness. The walls erupt into a frenzied, twitching chaos, countless mouths voicing the concentrated terror shared by the entire colossus. The corridor shifts and warps, tearing itself apart around you and revealing rooms and corridors beyond, the ground still rumbling as you catch a glimpse of what’s coming for you; a trio of thick pillars, once used to support the ceiling of the Monastery’s grand hall and now hurtling to grind you and your allies to paste against the Spiraling Fear’s thick hide.

Some sort of specialized construct emerges from the wall behind you, the throng in the corridor ahead still writhing in fearful confusion. The being that floats towards you and Jackie resembles the teeming mass behind you, distilled into a screeching sphere whose myriad of faces gnash their teeth as one, crying out in abject terror as it advances upon you. Beneath it, tangles of limbs erupt from the ground; long, angular things, their lengths twisted into gangly, emaciated forms as constructs tear themselves free of the spirals at your feet.

Jackie makes a hissing noise through her teeth, sparing you a glance before casting it back at the horde, whose efforts to tear you limb from limb have resumed with renewed vigor as the sphere thrums steadily. Dorian’s barrier is getting increasingly difficult to maintain due to the flurry of movement, and you see Rath’s arms begin to dim and crack the longer she swings at the encroaching mob. Even Mara seems curiously sluggish, the powerful swings that cleave through the constructs left and right coming out slower by the second, though still packing their incredible power.

You admit your team and the others present are not exactly worse for wear, but between the screaming throng, the sphere of horrified faces, and the rumbling that’s getting more pronounced by the second, one thing is becoming increasingly clear.

If you’re going to live through this, you need to move.

HP: 310% (+15% REGEN)
BIO: 330% (+30% REGEN, 4 Rec-Knights, 3 Bishops, 5 Platelings, 12/18 Active)
CONTENDER: 2x B.33 Rounds Loaded, Base Form. 4x Anti-Spiral Rounds available.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
Whistle: FOL CUNT
ACT: 3/3

RATH HP: 251% (+20% REGEN, Sui Tormentis, 2 Replicant, 4 Phantom Limbs, Bishop Active-2 Rounds)
JULIA HP: 262% (+20% REGEN, Ignition Gauntlets)
DORIAN HP: 201% (+45% REGEN, Masque Form, Cursus Alas)

JACKIE HP: 631%
QUINN HP: 713%
KEANE HP: 398%
ACE HP: 1016% (Bishop Active-2 Rounds)

MARA HP: ????% (Bishop Active-2 Rounds)

Threat: Over one hundred Individuals to the north, Medium. Unknown threat to the South, Close and summoning constructs. Three pillars rapidly approaching.
Terrain: Spiral, Terraforming very difficult for non-Spiral Neuromancers.
Debuffs: MALLEABLE FLESH x13 (MAX)

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours as I wrap up the work day. Thank you for your patience, and I hope your day is going well.)
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>>3538306
which direction are the pillar coming from?
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>>3538288
Just to be clear, which directions are open for us to move? North is a corridor full of constructs, south is a wall, what about east and west?
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>>3538309
(One is coming from the lower east, the other two are parallel with your current position and coming from the east.)
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>>3538312
(East and west are thin walls. West is another corridor, east is a drop before you hit another corridor.)
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>>3538318
right.
would Raths Immutable Form and Sui shrug off Phantasmal/Auras, or only things directly inflicted on her?
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>>3538332
If we make some space, we can fire a Cicada round (after firing a B.33 Special, too, to make room in the chamber) at the Screaming Mass. We're close enough to get caught in the blast right now, but if we can get to a safe distance then the Cicada will disable the Phantasmal Conduit abilities it's using to slow our reactions and summon constructs.
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>>3538358
Oh, or we could just fire it at the wall behind the Mass, so it gets caught but we don't. BHOP, is there enough room in here to catch it but not us, if we don't fire directly?
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>>3538358
we also have the whistle, its one time use and i kinda wanted to save it, but it might be better than knocking out all our ear drums.

>>3538288
right, plan is VERY subject to change, the first part being mostly a hold over, but i think we might be able to turn this situation to our advantage slightly.

RATH
>something seems off. See if you are not, and thus cannot remove, an ailment upon your person with Immutable Form.

SHU, RATH, JULIA, and MARA
>Combine 4 Boils, a Bow shot from Julia, the 4 Knightlings,and a throwing spear or something else from Mara into a burst of damage at the strange orb to the South, hopefully making it kick the bucket.
>If it does not, then Have Rath, Julia, and Mara rush forward to aid the Knightlings in ending it quickly, or at least forcing it back.

CONSTRUCTS
>Have everyone's Constructs rush forward towards the Sphere to keep what it is spawning busy.

DORIAN and KEANE
>have your constructs, being alot more malleable, wrap around and help protect everyone's feet as best as possible.

EVERYONE
>timing will be tough, but help Dorian hold back the horde til the pillars are a bit closer, then everyone, once time is up or the sphere has been pushed back at least, rush to the south, Dorian shifting to Canvass Form to let the Horde through, only to draw them into the path of the Pillars to get crushed.
>once the Horde has been pushed aside, or at least the pillars are past, have everyone push together down a path deeper into the thing. Those with Halos should see if their enhanced senses cannot help find the right path.
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>>3538332
(It shrugs off status effects such as auras, yes.)

>>3538367
(Firing a Cicada in the corridor will catch everyone in the echo, I'm afraid.)
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>>3538410
>(Firing a Cicada in the corridor will catch everyone in the echo, I'm afraid.)
Aww, I thought i had a good idea. Stupid oddly-resonant monster flesh. Though that's actually probably our fault, we are the ones who made it crystallize.
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>>3538374
I think heading to the west is probably better. There's an open corridor there. And this is a spiral monster, the path to the core should be running perpendicular to the entrance. Did we catch sight of which direction the Fear was Spiraling, actually?
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>>3538445
(You did not.)
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>>3538445
the pillars are coming from the east. you never dodge something by staying in its path. we go West, then instead of dodging the pillars, they are following us.

Maybe after we step South out of its path and they pass we can go West sure, but not before.
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>>3538449
Even though we saw it from the air? Man, we should have been paying better attention.
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>>3538452
(Uzu's spirals have always run clockwise, and that's the pattern you saw on the outside of the Fear, for what it's worth.)
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>>3538288
I thought the Leash also allowed us the third of regen that the Spiral's not getting, but there doesn't seem to be any change in Health regen.
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>>3538451
There's no reason they couldn't keep following us, unless we reach a position they can't fit into. They're not on tracks, if we move out of the way then the Fear will just adjust their direction. We need to move out of the area entirely, heading south puts us up against a wall and makes it easier for the pillars to crush us.
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>>3538462
(Ah, good catch. Thank you! It should read as follows;)

>>HP: 310% (+255% REGEN)
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>>3538463
doesn't matter if they can somewhat home in on us, it is always easier to dodge something sideways then running directly away from it. its also why i said ti wait til the last moments possible, to give them less time to correct their movement.
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>>3538467
So I guess the Spiraling Terror has a total of 720% regen, now reduced to less than 480% due to what it's also using up to counter the acid bath it's getting. That's some B'ni levels of regen.
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>>3538468
No, it's easier to dodge it by running away, because these things are moving fairly slowly. They're aiming to grind us against the wall, not smash us with a quick blow. If we try to dodge to the side, then we actually have to move a large distance to make a meaningful dodge, in order to maximize the angle they have to adjust. If we just run away, faster than they are, then we won't have any problems getting to a space they can't fit into in time.

However, I will say this: The fact that they're approaching from the east does make me rethink going west. Not because they're more likely to catch us if we go west, but because it suggests they want to herd us that way. Uzu typically spiraled clockwise, but maybe evil anti-Spiral Uzu goes the other direction for her internals.

>>3538483
Not necessarily. BHOP said that debuffs are effective, but reduced. Depending on how much they're reduced, its regen could be anywhere from two to five times that. That's as much as I'd consider scaling it before I no longer considered a debuff "effective".
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>>3538495
Well, if she spirals outward clockwise, then we go counter-clockwise to go inwards and get to the core. Assuming we don't bust through some walls when possible to shorten the travel.
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>>3538504
Maybe. Directions for a spiral are usually dictated by the direction they spiral inwards, though, so that's what I assumed by Uzu spiraling clockwise, that heading west would get us to the core. BHOP, which did you mean? Was clockwise her outward or inward direction?
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>>3538495
>Three pillars rapidly approaching.
they are not moving slowly. running directly away from something and thus staying in its path makes it less likely to dodge it. this is literally basically fact. we're inside the thing, they are described and shown in the threat section to be approaching fast, im highly, very highly, doubtful we can outrun them, especially with the very ground trying to twist our legs off.

we are not going East. i dont like getting confrontational in this way, but going east is an extremely dumb idea. staying in the pillars path to try and dodge them is only going to end extremely poorly. if they can somehow adjust their angle fast enough to where dodging sideways in either direction at the last moments would still have them hit us, then they are so against physics and in control of their movement they are going to hit us no matter the direction we go.

now if you wanna argue about trying to push past 100 Constructs instead to go north, im open. we could also try and tank the hit and smash through them, but personally i do not think that would be worth the resources. maybe Rath could throw out another hard hit, but with three of them i doubt we can clear the path and even if we could, she would be drained and a dead weight on the party. at least South there is less to push back and we are dodging in a logical direction for actually dodging, aka, sideways.

i suppose we could try dodging somewhat diagonally towards it, kinda wrap around them, but that also feels even more risky. and it appears all the flesh and terrain from that direction is going wild, and we shouldn't throw ourselves into that.
>>
Those pillars explicitly used to be part of the monastery, right? So they aren't made of Spiral flesh and can be terraformed like normal perhaps.
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>>3538535
if we could connect to them sure. thats like, a few seconds long of a window though. and also we would have to hope its enough to overpower its own control over them, if it has any besides just brute forcing them at us.

risky to say the least.
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>>3538513
(To prevent any plans backfiring due to poor wording on my part, this picture is how her spirals are shaped. You are on the outer western side of her body's main spiral.)
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>>3538374
Oh, here's an idea. Fire a Herculean Fullbore at the wall and leave it to dig it's own path to the core while the attention is on us. It will be going straight for the internal organs, after all, and when it does it's big damage it might give us an opening to act freely.
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>>3538565
Okay, so north is retracing the spiral back to the center, east is breaking through a wall to go deeper in, west is dropping down to another level.
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>>3538565
then if us being on the west lines up that means we need to either go East or North. except the pillars are coming from the East and there 100 Constructs to get past to go North.

>>3538568
our Contender is loaded up so we wouldn't be able to do that til next turn, however that is not entirely a bad idea.
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>>3538573
(Correct, I hope this helps. I'd initially intended to leave it ambiguous, but that wouldn't have been fun.)
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>>3538525
Fairly slowly, I said. They're not glacial, but they're slower than us, because otherwise they'd be here already. We could move that distance in one turn. We can outpace them.

And no, we shouldn't go east when the pillars are still there. Much easier to squish us, then. I'm not proposing that. But getting them to loop around the area so they're on the west side, then we head east...that could work.

We're definitely not going to try to dodge at the last minute, though, that's stupid. That increase risk unnecessarily and means that we're still being chased, without any actual resolution to the problem. We need to move, immediately, and your plan still has us being trapped in a small space with a bunch of monsters and the pillars still trying to grind us up. We escape for one turn, but without actually working towards getting away from this.

So yeah, maybe going north is our best option, since the west is probably a trap, the east isn't a trap but has a trap blocking it, and the south is a super trap. I'm not sure how to get past the horde, though. If we kill the Mass we might be able to fight effectively to get through them, but I don't like the odds, especially when there's that Neuromancer construct blending into the horde.

>>3538565
Okay, so it is clockwise inward. Great. And based on our position, that means north is where we want to go after all. Now how to get through...Is there enough room that direction for a Cicada round to not catch us, if Dorian switches back to Canvas form and teleports back to safety? We make the Neuormancer construct go haywire, maybe mess up control over the constructs somewhat, and then we book it through cutting down everything in our path?
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>>3538581
BHOP already said we cant avoid the Cicada round at the moment, aswell as the Contender is already loaded.

and while i still highly disagree with alot of that, going North probably is our best bet. we cna and should still try and wait as long as we can, remember, Dorian can basically TELEPORT. him waiting last second to let the horde pass his Mist so they jump into the path of the Pillars is not at all very dangerous for him. ill admit it is a risk for the others but him specifically i disagree with. combine that with having his paintlings and Keanes mucuslings trying to slow them down and i think we can very much turn the Pillars to an advantage if we time it right. but we cant do that any way but south.

if we go North, its going to literally have to be brute forcing our way through, there is no other option really. all i can think of it having Dorian and Keane team up with maybe Shus Hydromancy to basically make a wave of liquid Constructs to wash the horde to the side like some sorta moses and the red sea move, but im not sure is thats gonna work.
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>>3538601
>BHOP already said we cant avoid the Cicada round at the moment, aswell as the Contender is already loaded.
Right, yes, got confused and thought there was another chamber ahead already. There isn't, yet. The Contender being loaded doesn't matter, though, we can fire and reload in time..

Anyways, I'm still very against the idea of going south. That makes it too easy to crush us. But thinking about it, why do we need to avoid them? Hear me out: You want to crush the horde with the pillars, but that requires some risky dodging to get the horde in position but us not. Why don't we just go past the horde, so that the pillars have to go through them to catch us? Shu and Rath are both capable of sling-shotting themselves over the horde with their powers, and each should be able to carry another person. The Knights can carry more. Dorian doesn't need someone to carry him since he can slip past them in mist form. So then we're on the other side of the corridor, past the horde, and the pillars are doing our work for us in trying to get to us.
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>>3538638
do we really have room to try to go over the horde like that? and also not get near enough to the ceiling for something to reach out and grab someone.

also that entirely depends on the Pillars being able to change course faster than the horde can rush forward, aswell as relies on it not caring about the hordes life, rather then us using its momentum to make it not have that choice.
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>>3538655
>do we really have room to try to go over the horde like that? and also not get near enough to the ceiling for something to reach out and grab someone.
Yeah, we have the room. The corridor is six meters tall. These constructs are human-sized, unless they have some really good vertical jumps (which, okay, is a possibility) we can fly four meters up and be fine.

And you're right, maybe the pillars won't crush the horde. Doesn't really matter. The point is to not be trapped between the pillars and the horde. We can take on either so long as we're not in danger of getting pincered. Same with the Screaming Mass, that thing will be on the other side from us if we don't manage to kill it first.
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>>3538676
so something akin to this? honestly this is all ive got.

>>3538288
>>3538374
changing to:
RATH
>something seems off. See if you are not, and thus cannot remove, an ailment upon your person with Immutable Form.

SHU, DORIAN, and KEANE
>Have Dorian shift into Canvass Mode to slip back to the group.
>Unload a BB.33 and load up and fire a Cicada down the hallway.
>Have Dorian and Keanes Constructs rush in after the Cicada goes off and attempt to further subdue the constructs.

SHU, RATH, and DORIAN
>use your unique abilities of Maw, Tensile, and Canvass Form to get over the horde.
>if possible, have someone hitch a ride with you.

EVERYONE ELSE
>If you do not have your own method to do so, either hitch a ride with Shu, Rath, or Dorian, or Shu will have or make a Knightling to help you cross the Construct horde.

KEANE and DORIAN
>once on the other side, slap mucus/paint shoes onto everyone, see if that helps hold off the ground twisting our ankles at least.

ACE, MARA, and RATH
>Once on the other side of the Horde, quickly cover our flanks, as we cannot be sure the horde will stay subdued for long.
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>>3538638
If we're going west, then perhaps we can fire it right as we drop down at our pursuers? It's used and we can load a Herculean Fullbore to later fire as an assassin burrowing towards Uzu.
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>>3538719
Nah, the Cicada doesn't work, remember? That was just me getting confused about the layout of the room.

But yeah, I think slipping past to the other side of the horde is probably our best move. It's risky, but I think it's maybe our least risky move. Maybe. I'm second-guessing everything, because this fight is just that bullshit. But I think this is the most viable. I mean, going west doesn't work, because we have to break through a wall and try to dodge the pillars at the same time, and it doesn't get us closer to the core. Going east doesn't work, because it gets us in the perfect place for the pillars to squish us, and also doesn't get us closer to the core. Going south doesn't work because it puts us in close range of the Screaming Mass if we don't manage to kill it, and pins us against a wall. The only viable direction is north, and while it's risky to try to bypass the horde it's riskier to try to fight through it while the pillars are approaching.

I don't like this, it would be really bad if it goes wrong, but honestly that is something to say of literally every moment of the encounter when you're fighting a living dungeon.

>>3538728
North, not west.
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>>3538742
Actually, I suppose before we commit to this crazy plan we should actually ask? How many zones does the horde extend across? Is it actually possible to do the leapfrog, or am I getting overly ambitious?
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>>3538742
actually i have no idea because BHOP here said...
>He deleted the message
oh wqjfrkfjweogherjwq3lt4qeiotjg4lergre.
ok now im just confused. ok so BHOP has responded to
>>3538581
saying it COULD be done, and i assumed what he meant was it wouldn't affect us if it went down the HALLWAY, while
>>3538367
>>3538410
here he meant towards the screaming orb. and i totally forgot to mention i saw BHOP say differently, but now the message is gone so i guess he changed his mind? i have literally no idea anymore grrrraahhh.

without the Cicada though i dont think its going to work though, as we NEED that time if nothing else to make sure we can land safely and setup defenses, instead of having us all land mis matched and/or instantly getting swarmed as the horde follows under us to the landing zone.
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>>3538757
(It can be cleared by committing two move actions to the effort. The Knightlings can clear it easily with one passenger each, as well. If you're no caught by any of the Horde's abilities, then you'd make it across quickly.)

>>3538760
(Also, I deleted my message because I misunderstood, my apologies for the confusion. The Cicada will, in no uncertain terms, utterly disrupt any concentration in the area for anyone present. There is no avoiding it in the corridor.)
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>>3538776
well alright then. fuck.

>>3538288
>>3538719
well seeing as that would kill us all, changing to;

RATH
>something seems off. See if you are not, and thus cannot remove, an ailment upon your person with Immutable Form.

CONSTRUCTS
>Have our Constructs rush into the horde and attempt to keep them preoccupied as our group leaps over the Horde to avoid the Pillars and getting trapped.

SHU, RATH, and DORIAN
>use your unique abilities of Maw, Tensile, and Canvass Form to get over the horde.
>if possible, have someone hitch a ride with you.

EVERYONE ELSE
>If you do not have your own method to do so, either hitch a ride with Shu, Rath, or Dorian, or Shu will have or make a Knightling to help you cross the Construct horde.

KEANE and DORIAN
>once on the other side, slap mucus/paint shoes onto everyone, see if that helps hold off the ground twisting our ankles at least.

SHU, DORIAN, and KEANE
>Fire both BBs into the back of the horde and give em a slash to try and slow them down.
>Have Keane and Dorian spawn new constructs to slowly start patching up the hole so the horde has trouble following us as heavily.
>Dorian can shift back in Masque form then to keep them off our tail.

ACE, MARA, and RATH
>Once on the other side of the Horde, quickly cover our flanks, as we cannot be sure the horde will stay subdued for long.
>the group should still attempt to make their way deeper in however not at the risk of breaking formation and getting overrun.

best ive got honestly.
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>>3538776
>(It can be cleared by committing two move actions to the effort. The Knightlings can clear it easily with one passenger each, as well. If you're no caught by any of the Horde's abilities, then you'd make it across quickly.)
Okay, we can do this, then. Rath doesn't have enough actions to leapfrog and do something else, but Shu does. And everyone else is going to ride, and so can spend their actions on other things.

Alright, so how does this sound?

>>3538288

>Shu
>Fire B.33 at Screaming Mass.
>Scoop up Keane, leapfrog over the horde.
>Direct Knightlings to carry party members not moving under their own power

>Rath
>Scoop up Quinn, leapfrog to other side of horde

>Julia
>Fire a bone dart from ranged-mode Bloody Ripper at Screaming Mass
>Ride on Knightling to other side

>Dorian
>Shift to Canvas form as free action, get to other side of horde
>Shift back to Critic form, start clearing landing zone with four clawed arms. Burn BIO with Cursus Alas if needed.

>Jackie
>Direct bladebats to attack Screaming Mass
>Hop on Knightling, ride across
>Assist Dorian in clearing landing zone

>Quinn
>Be carried along by Rath
>Assist Dorian in clearing landing zone

>Keane
>Be carried along by Shu
>Provide healing and status effect removal as needed to those clearing landing zone

>Ace
>Ride Knightling across
>Assist in clearing landing zone

>Mara
>Ride Knightling across
>Assist in clearing landing zone
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>>3538808
>>>3538288
the screaming mass wont really be a problem if we get past the horde. itll be pretty far away cutoff from the horde, and id doubt we can do enough to remove it as a problem while running away. we're also going to need to save ACTS and resources to react to the Horde once we land.
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>>3538812
I suppose. I just wanted to distract it a little, I guess, make it less focused on debuffing us so that we'd have better ability to move fast.

Also, sorry for the delayed reply time, there's a pretty bad storm here and it's messing up my connection. I may or may not check out for the night at any time, here's hoping I'll stay online.
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>>3538857
i can see the logic, but if it is what is debuffing us, we probably will end up out of its range anyways.

oof, thats rough, but i understand. hope it clears up for ya, but if not have a good night.
>>
Test
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>>3538862
success, but at what cost?
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>>3538288

"Dorian, your field is fucked!" Rath shouts from the front, her arms flaking even more as she crushes two skulls with a single devastating swipe. "It's tearing up my arms man, cut it out!"

"Miss Shu, there's something making field effects indiscriminate in here, I'm so sorr..." Dorian begins across the channel, but you cut him off as your Ravenous Maw roils in space where you intestines once resided.

"It's fine, we're going over the crowd! Get who you can, shift into Canvass form and make a break for it!" You command, flaring your empathic field to everyone present. "You hear me!? Move!"

Dorian's physical form coalesces as your allies and the Midnight crew surge forwards as one, with Dorian instantly snatching Julia up in his arms and yanking the two of them down the tunnel. Jackie and Ace are carried forwards by a pair of Knightlings as Rath wraps one arm around Quinn's slender waist before taking off down the corridor's teeming length.You glance behind you as your tongue lashes out, seeing Mara cutting her way through the Horde as the Screaming Mass draws ever closer.

"Mara, let's move!"

"GO!" She roars across the circuit, throwing her short-sword out and spearing the Mass in the center, reeling it in and cutting it in half. "I'll catch up, just get to the Core as fast as you can! This thing's on the move, and we don't have much time."

You're about to object when the eastern wall explodes as first pillar cuts the Horde in half, leaving Mara locked behind a wall of marbled calcite as you're yanked forwards on a bungee cord of muscled tongue.

"Keep moving!" Jackie screams from just ahead of you. "She can take care of herself, we're al...!"

The second pillar tears through the eastern wall and instantly obscures your allies from sight, and without the rear or forward corridors the floor collapses from underneath you, sending the other half of the Horde into free-fall in the hollow space you're now in. You catch yourself mid-swing, but not soon enough to avoid getting thrown into the western wall by the sheer speed of the column's path as you take the impact on one shoulder. Your arm shoots through with pain before going numb, and that's all it takes for Keane to tumble from your grasp, her pale eyes going wide while she plummets down through the spiraling mass. Movement erupts from your right as Ace leaps off your Swarmling, instantly casting herself into the depths in pursuit of her ally and narrowly avoiding when the third pillar smashes into the Knightling she was riding a moment earlier.

(Continued)
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>>3538879

Perhaps its the Halo, or maybe its your own spike of adrenaline and the realization that you're terribly, horribly in over your head, but your world slows as you process where you are and what's at stake. The hollowed space you find yourself in is cavernous, and a frantic glance around reveals pulsing, spiraled tubes like the one you were in before, run through with calcite stone and man-made debris. Below, a cloud of ill-defined shapes emerge from a massive round orb of flesh as Keane plummets, and from where Mara duels the Horde you can sense some sort of distortion rapidly approaching through the pulsing walls. Ahead of you, your allies's pulses collectively spike at the arrival of something only they can see, and here you are, dangling above a twisted abyss...

...with a choice to make.

HP: 310% (+255% REGEN)
BIO: 330% (+30% REGEN, 3 Rec-Knights (1 Rec-Knight Swarm), 3 Bishops, 5 Platelings, 11/18 Active) [1 Knightling with Mara, 1 Knightling with Jackie, 1 with you]
CONTENDER: 2x B.33 Rounds Loaded, Base Form. 4x Anti-Spiral Rounds available.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: Tethered to the ceiling.
Whistle: FOL CUNT
ACT: 3/3

RATH HP: 270% (+20% REGEN, Sui Tormentis, 2 Replicant, 4 Phantom Limbs, Bishop Active-1 Rounds)
JULIA HP: 282% (+20% REGEN, Ignition Gauntlets)
DORIAN HP: 210% (+45% REGEN, Masque Form, Cursus Alas)

JACKIE HP: 631%
QUINN HP: 713%
KEANE HP: 398%
ACE HP: 1016% (Bishop Active-1 Rounds)

MARA HP: ????% (Bishop Active-1 Rounds)

Threat: Medium. Mara locked with Horde and Mass. Keane pursued by Ace, lethal impact imminent. Remainder of team ahead, blocked by pillar. Pillars may be able to be pushed clear somehow.
Terrain: Spiral, Terraforming very difficult for non-Spiral Neuromancers.
Debuffs: MALLEABLE FLESH x13 (MAX)

>>Try to scramble to the aide of Julia, Dorian, Rath, Quinn, and Jackie. You have no idea what they're going to face, and you're not going to let them face it alone.

>>Dive to stop Keane and Ace from falling, whatever it takes. You can feel the desperation and panic in their minds, and Ace has a plan to save Keane that doesn't involve her walking away from it in one piece.

>>Try to get back to Mara. She may be powerful, but something's not right with her and now she's trapped with the majority of the Horde falling upon her and an unknown threat making itself known.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here for the evening. Voting shall remain open for the next thirteen hours, with posting to resume in roughly fifteen, depending on the complexity of your plan and the intensity of work. I shall be around for a while longer to address questions, concerns, and criticisms, as usual. I wish you a good evening, and take care one and all.)
>>
>>3538886
Okay, well, that went poorly, but it would have gone even more poorly if we had stayed in one place, so I guess I'm feeling positive about my decisions here. As much as I can be. Right. Let's save Ace and Keane. They're the ones in the immediate worst position, and ones we are in the best position to assist. Because they're both wearing our drones. This is easy.

>>Write-In
>Sprout a net of arms from Ace's Bishop and Keane's Plateling. Catch them both against the walls of the pit before they fall further, using the flexibility of a structure made of joints to absorb their momentum.
>>
>>3538886
>>Dive to stop Keane and Ace from falling, whatever it takes. You can feel the desperation and panic in their minds, and Ace has a plan to save Keane that doesn't involve her walking away from it in one piece.
>>after rescuing the two, go aid Mara

fucking...of course it comes down to a 'who do we want to potentially fuck over' hahaha, our fucking luck my dead deceased god. anyways, i GUARANTEE you NO group is n a good position, but i at LEAST think the biggest and most grounded group will be the least in need of our aid. that brings it down to aiding Mara or Aiding the Midnight Crew.

and its a tough choice but...Mara probably needs our aid, but we hardly will be able to do much on our own, in either group. the two falling are the two most immediately in need of aid, and its also our fault a bit for dropping Keane. yeah, not ACTUALLY our fault, but we still dropped her so abandoning her feels wrong. if Mara or the Main group cant hold off long enough for us to rescue these two, then honestly? we wouldnt of been able to save them anyways...
>>
>>3538901
>>3538902
spawning arm ropes does sound like a good way to grab them yeah.
any ideas for aiding Mara? i was thinking probably best to just try and get her out of there, but that might be difficult or involve a bit more.
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>>3538952
No good ones. She's locked behind a thick Calcite wall, there's no real way for us to get at her that won't waste a ton of time. I think we might just have to leave her to it and hope that the strongest Daughter we know of can survive this.
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>>3538985
Its our team that is behind the pillar, not Mara. As far as the threat scenario is saying, shes actually easier to get to than the rest.
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>>3539024
(She actually is easier to get to than the rest of the party, yes.)
>>
WHY THE FUCK IS IT THAT WHEN I LEAVE FOR WORK I COME BACK TO SEE EVERYTHING JUST GOES TO ABSOLUTE SHIT?

Sorry about the rant. im just tired from work and my mother is the sort of parent that tends to have a nag the moment she see me come home from work....
>>
>>3539024
Perhaps I'm misunderstanding, and the pillar that cut us off from her fell into the pit along with the second. Well, then, I'm still not sure. I guess we could pull her out of there with another arm rope, or have a Knightling forcibly carry her? Maybe once we have Ace and Keane secured, Ace can teleport-swap with her, and then since Ace is less stubborn ride along on the Knightling without needing to be forced?
>>
>>3539036
(No worries, Anon. Sorry that work was stressful, I hope you can get some time to relax this evening.)

>>3539043
(The pillar to Mara is less secure than the one leading to your other allies, though both have yet to fall.)
>>
>>3539043
Something like that works yes.
We can then drag her ass back to the pillar and either terraform it with dorian To move it, or team up with rath and have us all help push it. Probably the first but its good to have back up plans.

No one left behind, even if they argue otherwise or probably don't need our help! I mean she actually might but the point still stands.
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>>3539049
Are the pillars easy to terraform? because they seem to be since they were hurled like mundane objects and aren't a fixture of the spiral architecture.
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>>3539063
(They can be terraformed, yes.)
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>>3539055
Okay, so it is blocking her, just less secure. Then we don't want to swap Ace with her, that will leave Ace stuck while we lift the pillar. Instead let's just use the fact that Ace is a big girl (for you) to help in lifting the pillar so Mara can escape through it. Then once she's through, we drop it and block those things off. For now, at least. And then Ace, Mara, Shu and some of her Knightlings work together to lift the pillar to the rest of the party and rejoin them.

>>3539063
We're only level three Neuromancer, though, and Spiral terrain is harder for any non-Spiral Neuromancer to manipulate. I'm not sure where you'd get Spiral Neuromancers, I guess that probably refers to specialized constructs the Fear generates.
>>
>>3538565
Okay.
Fuck. This is still a lot to take in.
>>3538886
since we have the Halo and can see through walls, can you provide us a poorly drawn picture of where everyone is at?
How close is Mara relative to Shu and how wide is the pit?

>>3539075
We STILL HAVE TO TRY DAMMIT. Mara's trapped between a Horde and a hard place,

Can we try a literal Arm/rope bridge? then terraform our own constructed arms into a hardened solid surface?
>>
>>3538886
>>3538902
changing vote to this;
SHU
>form a hand rope from Keanes chest armor up to Ace, and from you and Aces Knightlings down to Ace, then pull everyone up.
>once all three are secure, head for Mara.
>Use a combination of Shus Terraforming and Aces strength to move the pillar, but not drop it fully out of position unless necessary.
> Send in two Knightlings to get Mara out of there. If she refuses, have Ace swap with her and the Knightlings sent in to grab Mara will already be in position to grab Ace, Arms spawned as needed to help get everyone out.
>if we can, cut off any of the horde following us with the pillar, either way book it back to the main group.
>Send word to Dorian to try and open the path for us ahead of time if he can. If he cannot, similar plan of using Shus Terraforming combined with everyone's strength. This one is less important to keep in position, our allies on the other side might even need to retreat, but we simply do not know.

its just about the best we can do i think.

>>3539089
i dont think so, so far terraforming is only to non daughter biomass, with the exception of liquid via hydromancer.
>>
>>3539089
>We STILL HAVE TO TRY DAMMIT. Mara's trapped between a Horde and a hard place,
I know, I said we'd try. Anon, I don't think you read my entire post. I said we shouldn't tele-swap Mara out of there, or try to terraform the pillar out of the way, but just lift it so Mara can duck under. But you know what, Shu has multiple actions, she can try to terraform it and lift it at the same time. No reason we can't double up.
>>
>>3539066
>>3539066
Hey BHOP, are we still able to send commands to our allies via empathy despite the physical barriers?
>>
>>3539099
Rath is probably a better option for lifting. She still has that +3213% strength boost, lifting a pillar shouldn't be hard for her. Especially if she grows more arms.
>>
>>3539110
True but she might be needed holding something off. Dorian can actually Terraform so him plus shu id imagine can handle. I mean sure, if not she can help, that just seems More like a backup plan though.
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>>3539121
Dorian's pretty good at holding foes back, too. But I concede the point that Rath is more likely to be in the thick of a fight and unable to pull back to lift the pillar.
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>>3538886
https://youtu.be/vbB8mcM_xS8
Theme song for this fight
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>>3538899
BHOP. you there? I have a question regarding if we can still send commands to our teammates
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>>3539104
(Absolutely.)

>>3539089
(I'm a terrible artist, but I'll do what I can with words;)

(You're Shu, and your back is to the wall. Ten meters to your right is a pillar that blocks you from Mara. Seven meters to your left is the pillar that bars your path to your allies, while two meters below your right foot is the third pillar. Ten meters beneath that is Ace, hurthing after Keane who's now five meters from her outstretched hand. You face east, toward the spherical Core of the Spiraling Fear and from which a flock of...something...is flying towards your current position.)

>>3539140
(Masterful, one of my favorite themes in the game.)
>>
If we're proposing theme songs, I found one recently that I thought was fun for Shu. "Godhunter", by the Aviators. Or rather, it's more fitting as the theme song for Mother, reflecting on Shu. A god reflecting on how all the power they've forged for themselves is in fact their undoing, because the things they've done to gain their power have motivated a woman filled with spite and determination to hunt them down and topple them from their tower.

https://www.youtube.com/watch?v=GoC8OBjs7Iw
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>>3539190
Is there a pit in the middle of the room or something? because if Keane and Ace are falling and in the same room as Shu, then is Shu on stable footing?
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>>3539246
(Shu is tethered to the ruined top of what remains of the corridor, the floor has fallen out from her feet. The tunnel you were in was a suspended tube, one of many that comprise this place.)

>>3539191
(This...this is amazing, thank you so much for sharing.)
>>
>>3539250
>(This...this is amazing, thank you so much for sharing.)
Yeah, Aviators does some great work.
>>
>>3539250
>>3539250
how deep is the pit?
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>>3539330
(Over one hundred and twenty meters, roughly.)
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>>3539332
Some quick googling says that the average arm is sixty-four centimeters long, so we need a chain of one hundred and eighty-eight arms to reach the bottom. That's more than we can afford, our maximum is one hundred and ten, so let's act fast and be smart. Instead of making an arm rope straight from them to us, let's have the rope grow to the side of the pit to catch them on a much shorter line. Two lines, actually, one to either side, just in case there's enough slack that they could fall the remaining distance. It's smarter to catch them up short anyways, we don't want to Gwen Stacy them. Then, once they're not falling, we send Knightlings to pick them up.
>>
>>3539361
(Also, since it hasn't really be referenced before; as a Generator power, Hundred-Handed activates nigh-instantaneously and the arms compress back as a free action, just as a head's up.)
>>
>>3539366
Oh, then we don't have to worry about slack, we can just pull them right to the wall of the pit. Can we recycle the biomass spent on them by retracting the arms? Because if that works, then we could grapple them right back up. Extend-retract, extend-retract, until they're back up here.
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>>3539361
We have 7 slots available. Knightlings take 30 bio each to craft.
>>3539332
Do we have any knightlings with us in the same room?

>>3539366
....and this is why we need this information like this. All of these high stakes battles and the fact that the context information like this is what makes or breaks our gambits.

Wait... You're telling me we can abuse that sort of action as a way to slingshot ourselves? that's literally faster than Maw's Tongue!

Okay Here's what we do. We Slingshot ourselves to Keane's Location via Generator Arm Springs and Lasso her via Tongue. We also Generate Arms from Ace to Keane and Have Ace be our wall Anchor. We can also have Knightlings Slow down our fall speed. Which after securing Ace and Keane, we then Slingshot via Hundred Handed Grappling.
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>>3539372
>Okay Here's what we do. We Slingshot ourselves to Keane's Location via Generator Arm Springs and Lasso her via Tongue. We also Generate Arms from Ace to Keane and Have Ace be our wall Anchor. We can also have Knightlings Slow down our fall speed. Which after securing Ace and Keane, we then Slingshot via Hundred Handed Grappling.
I'd rather stick to the wall with our tongue and grab Keane with some arm-lines. Our tongue is a better anchor than just grabbing onto the wall.
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>>3539367
(That's entirely possible. Spawn the arms, then retract in the same motion to haul them back up quickly.)

(I'll admit, Hundred-Handed is one of my favorite powers out there. I'm glad you're starting to use it in one of the two ways it was intended.)

>>3539372
(You have one Knightling close by. Also, I encourage you all to push the system. You've been barely scraping the surface of what your powers can do, and Hundred-Handed and Ravenous Maw are high-tier powers. You won't know what you can do with them unless you really push yourselves, like when you thought to tether yourselves to the Spiraling Fear with the Leash, rendering Shu incredibly difficult to kill. It's part of the reason Rath and Julia can pull off such silly maneuvers, because you've been so very creative with the Relics and their combo potential. Shu's mobility and battlefield control is incredibly potent at your party's level if used correctly.)
>>
>>3539377
We still gotta rescue Ace. Keane's an easy mark, but we still gotta rescue Ace for that.

I...don't really understand how you propose to rescue Keane and Ace with this new method. Are you trying to have Shu slingshot her to Keane's position and then reach Ace via Generator arms?, and then break our fall speed by attaching to our Keep in mind that we're going to be in freefall due to this maneuver.

Also, we should warn them and coordinate with the two of them so that they won't try to do anything rash.

Wait. What if We Had Hundred Handed Arms Spawn from our Ravenous Maw Tongue?

>>3539390
Bloody Hell BHOP.
You're telling us that the reason we've been scraping by by the skin of our teeth is because we haven't been thinking laterally enough? mother fucker.
>>
>>3539401
(It's true. I've run the numbers, and Shu could go toe-to-toe with Rath or Julia with ease if used inventively. Letting you all play as B'ni wasn't just a narrative trick; I wanted to show you a very straightforward, basic skill kit...and then watch as you learned how to break it wide open, which you did with gusto.)
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>>3539390
Okay, then let's just grapple these bitches on up. That's my vote, spawn arm-lines from Ace and Keane to the walls, grab ahold, pull them there. Then spawn further lines and pull, over and over, until they're back up top.

And I like our sub-powers, too, but I think it's less that we're not creative enough and more that they're either not great for our playstyle or only have just now gotten good. Ravenous Maw is really strong, but since Shu is best at midrange a power that is best in a close melee is mainly useful to discourage people getting close. Hundred-Handed only got this good at the last level, and we didn't even know it because we're just now hearing about the rapid-retraction and biomass recycling, so I'm blaming that one on you. And Exsanguinating Leash...okay, I'll cop to forgetting about this one half the time. We really should begin every fight with activating it.

>>3539401
>I...don't really understand how you propose to rescue Keane and Ace with this new method. Are you trying to have Shu slingshot her to Keane's position and then reach Ace via Generator arms?, and then break our fall speed by attaching to our Keep in mind that we're going to be in freefall due to this maneuver.
Sort of. Ace is actually higher up, so slingshot Keane up to Ace, slingshot Shu down to Ace, then have them both hang on to Shu while she secures us to the wall with her tongue. Then we pull ourselves up with arm-lines, using the tongue as a safety line.
>>
>>3539425
(Ha, I'll take the blame for that one, sure. I try to strike a balance between giving you enough information to get through the quest while at the same time not overwhelming you with everything that ticks along in the background or is a possible solution for the situation at hand. As a rule though, Generator powers are very fast and almost always capable of dealing a large amount of damage at once, so that's something to keep in mind. Seriously though, anytime you have an idea for a use of a power, throw it out there; even if I say no, I try to be good about offering an alternative or elaborating on how the power works so you can plan around its limitations.)
>>
>>3538886
Okay okay. I think I had a fucking Eureka Moment. So hear me out.

>>3539425
The Order in which this operation goes is important.

>SHU ACTION 1: Full exploitation of Hundred Handed. Have Hundred Handed Arms spawn from Keane to the wall in Mara's direction. Retract the Hundred handed tether that you have to the Ceiling Instantaneously.
THEN
>Ace Action 1: Switch Positions between Shu and yourself. Shu has the reach and can rescue Keane.
THEN
>Shu Action 2: You've swapped positions between yourself and Ace, Keane will be 5 meters below you. Spawn Hundred Hands from Keane's plateling chest to you and compress back as a free action. Flip over and Fire our Ravenous Maw up towards the ceiling. It's a medium range Tongue (A range of 50 meters I think?), but we can extend the range even further by spawning Hundred Handed chains from the tip of our tongue. until the hands reach Ace. Then simultaneously compress our arms back into our body while retracting our tongue. This will slingshot us back to Ace. At the same time, have the Generated Hundred Hands that are grabbing the wall closest to Mara from the swap to grab onto the pillar and instantly retract. making Ace Tethered to the pillar.
>Keane act 1: When Shu grabs you, use your mucus and tether yourself to Shu so that both you and Shu will share the same health pool so none of the two of you will suffer any HP damage from whiplash.
>Ace Act 2: Jam your Relic axe into the wall and have it act as a makeshift platform. Then if possible Lift up the Pillar enough that Shu can see Mara.
>Shu Act 3: Free action of Spawn Hundred Handed chain to grab Mara by the ankles and instantly retract to pull her out of the horde. The Knightling will also assist. At the same time, Put a Neurojack into the Pillar and spawn a spiraling Horizontal platform that spirals clockwise.
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>>3539446
(All of this is entirely possible.)
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>>3539436
You are a slave driver when trying see what tricks we can pull up out of our skillsets. I hate it and love it at the same time. You push us to push ourselves in trying to make the most creative use of our weapons yet you toss situations that necessitate the need for creativity.

While we're on the same topic, Is it possible to spawn our ravenous maw on other parts of our body or is it restricted to the Torso for now?
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>>3539463
(It's still restricted to the abdominal mouth at current level, but that will open up soon, if you'll pardon the pun.)
>>
>>3539436
Okay, then, I'm going to get a bunch of ideas down now, just so that they're out there. Nothing I think is so crazy I'd need confirmation if it works, just ideas that come to mind. Mostly to do with Hundred-Handed now that I know how fast they grow and retract and that the biomass can be recycled. Because that is actually incredibly broken, yes, you're right that it's very good for creative use.

>Make huge arm-chains to punch people from a distance. Put a properly-shaped Plateling (it would have to be just like a dome over the fist instead of actual gloves, or it would get caught on the fingers) on our hand first, now our extendo-punch gets an acid drill stinger added on to it.

>Grow and retract them as needed in melee combat. Extending and retracting a Generated fist is probably faster than throwing a punch normally, so don't even both swinging. It's more like a jackhammer.

>Actually, on that note, we can grow them from our swarmlings. So they all have the jackhammer punch as a secondary attack option, if we can devote an action to it.

>Related: Remember the old idea to lock enemy's limbs by attaching platelings to them? Do that, fire the jackhammer punch from the inside surface. Lots of inescapable damage.

>Similarly, have the attached platelings on different limbs grow arms to interlock with each other. Now we've got the enemy in a literal arm bar.

>Teach our swarmlings to lariat. They're fast and can grow arms right before impact, we should be doing all sorts of wrestling moves to knock enemies off their feet or the breath out of them.

>Ablative shields. Why block normally when you can grow a dozen arms and absorb the impact with them? Any arms that don't get completely torn off just get retracted and recycled, very efficient.

>Mobility. We've established we can make grapple lines with these things. How about super-jumps, too? We can grow them on any part of our body, sprout them on our calves to push off from the ground at the same time we jump.
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>>3539495
>Mobility. We've established we can make grapple lines with these things. How about super-jumps, too? We can grow them on any part of our body, sprout them on our calves to push off from the ground at the same time we jump.
Wait wait wait, I just realized something about this idea the moment I posted it and now we absolutely need to do it. We can be Kick Hopper! Punch Hopper, too, but he sucks. We've got symbiotic bug armor and we can grow extra limbs on our legs that fire off when we jump or kick for added force. We shall Rider Jump and Rider Kick all our enemies to death.

https://www.youtube.com/watch?v=FnnhNNukq5A
>>
>>3538886

In addition to >>3539446
I've thought of another creative idea:

>Jack, Julia, Rath, Quinn, Dorian: Huddle together as close as you can!
>Dorian: Initiate HORROR AT RED HOOK, turn into mist form and concentrate yourself into becoming a solid red dome of mist that covers Julia, Rath, Quinn and Jackie
>Jackie Act 1: Amplify the Dual Technique between Dorian and Julia. Make it so that Dorian's HORROR AT RED HOOK Technique becomes impenetrable and impervious.
>Julia: Act 1: Trigger Artisan's peak, stun the SPIRAL
>Jackie Act 2: Amplify Julia's Artisan's peak so that the Stun and damage is amplified to the SPIRAL's entire body, even possibly have it affect the constructs and daughters it generates.
>Rath Act 1: Punch the Pillar Behind you make sure the Entrance is small enough that Dorian's Dome still covers it, but big enough for people to climb through.
>Rath Act 2: Tensile Strands and Phantom Limb combination to grab Shu, Keane, Ace, and Mara and reel them in.

>Mara's end: MORPH GREATSWORD INTO GREATSHIELD. SLAM IT DOWN INTO THE GROUND WITH YOUR BACK TO THE PILLAR. AND HAVE IT SHOOT SPIKES THAT RETRACT AND EXTEND LIGHTNING FAST! CLOCKWISE SPIRAL PATTERNED SPIKES!
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>>3539503
Aww shit, we've even got a gun that turns into a sword, and that is practically mandatory for a Rider these days. Bug armor, swordgun, jumping and kicking, how did I not see this before? I now understand my mistake, I should have been playing Shu like a Kamen Rider, not a drone commander. All is clear to me now. We shall be the Space Karate Bugwoman.
>>
>>3539508
>>3539503
>Kamen Rider
AW YISS.
But what Kamen Rider name shall Shu adopt? Kamen Rider Bee isn't original.
What about Kamen Rider HIVE/SWARM?

Okay, I'm game, but if we're doing this, Then Shu needs a Henshin pose as well as a Transformation Jingle soundtrack.
https://www.youtube.com/watch?v=GqmUTYwQayo
>>
>>3539516
Oh, of course, of course. Absolutely need to do it right.

I'm thinking "Kamen Rider Suzarm". A portmanteau of "suzumebachi" (Japanese for the giant Asian hornet, the deadliest apiform in the world) and "swarm". Not sure what the pose and jingle would be, though. Something understated for the pose, I think. Her armor has to actually attach from the outside instead of just forming around her, so maybe something like Build's where she just dramatically flings her arms to the side to give the swarmlings room to work.
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>>3539526
As much I'd love to go theorycraft how Shu would work as a kamen rider and how entertaining Shu would be for Amara, we need to put that on the back burner.
>>3539507
>>3539446
Any thoughts on my plans? It's complicated and attempts to exploit our underutilized powers as well as doing unorthodox uses of dual techniques
>>
>>3539507
Speaking of which, I forgot to amend an additional action for Julia.
>Julia act 2: Spend 30 bio to Double the Flesh Artisan Stacks again.
>>
>>3537893
Gina's more of a Sacrifical Lion than a Lamb. She's been pivotal in very key moments of Shu's story and her legacy will be long lasting.
>>
>>3539535
>As much I'd love to go theorycraft how Shu would work as a kamen rider and how entertaining Shu would be for Amara, we need to put that on the back burner.
Fair, but I reserve the right to view Shu loading the anti-Flesh Artisan Bullets into the Contender as being like a Rider putting one of their collectable devices into their swordgun for a finisher strike.

>Any thoughts on my plans? It's complicated and attempts to exploit our underutilized powers as well as doing unorthodox uses of dual techniques
I'm not sure that Spiral Neuromancy works that way, for one thing. I mean, it would be cool if it did, but that really feels like something to check with BHOP. For another, I'm not sure we'd be able to communicate the idea to Ace fast enough that she should swap with us instead of the person she's trying to save. Maybe have it start with making an arm-rope upwards, to make it immediately clear that we're working to save Keane too.

Julia triggering an Artisan's Peak is a good idea, though. But xpanding Horror at Red Hook feels risky, given the effect interfering with Dorian's field-type abilities. I'd hate for that to start dissolving our team, too.

>>3539545
And just like Aslan, she will live again.
>>
>>3539551
Ah Damn. What if we had Dorian Condense his form in a way that it's just a solid blood dome? I forgot about the Spiral effects that is affecting Horror on Red Hook.
>>3539507
Amending Dorian's action options
So that instead of
>Dorian: Horror at Red Hook
Have Dorian do this:
>Dorian Act 1: Creator form: Create a Blood dome/wall of Solid made of coagulated Blood and Crystalize it with your constructs.
>Dorian Act 2: Once Rath Punches a hole through the Pillar that's behind you, Create a Blood Crystal Path/platform that leads east using a combination of Neuromancy for shaping the bloodpath and your Scarlet Terror.
>>3538886

>>3539190

Hey BHOP
Is the Corridor heading East towards the Core (where the flying swarm of Unknowns is flying towards us) have solid footing like a Corridor or is it just a giant void-chasm?
Also, what setting is Shu's halo set at? the enhanced perception?
Because what I'm proposing for Dorian's amended actions heavily depends on what terrain lies in the eastern direction.
>>
>>3539574
>Ah Damn. What if we had Dorian Condense his form in a way that it's just a solid blood dome? I forgot about the Spiral effects that is affecting Horror on Red Hook.
That might work. Still seems risky, though, Dorian could take a lot of damage that way. I don't know, I'll think about it in the morning, I'm getting tired and am not thinking very clearly now. Vote is called at 11:00 AM, plenty of time to go over it again before then. Good night, thread.
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>>3539598
Vote's being called at 9 am in my timezone. so I'm glad to figure out where we're at in the general globe.
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>>3539551
>Julia triggering an Artisan's Peak is a good idea, though.
That all depends om just how deep the attack penetrates when she does it, considering it makes the things skin stab inward and we are inside of it.
>>
>>3539191
I remember posting that one while ago. So glad to see another anon with great taste, aviators is under appreciated, and that whole album is one of my favorites.
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>>3539574
>>3539598
If we have any paintlings left could we command them to Form a blood barricade while they try to link Up with Shu so Shu can concentrate on getting the Crew and Mara back to the Team

We can probably make good head way in this wide open chamber and evade attacks like the pillars more easily
>>
>>3539574
(The way east is a void, laced with more tubing and corridors. Shu's Halo is set to enhance her perceptions.)
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>>3539605
Well shit.
On second thought, I just had an idea...
>>3539468
Hey Bhop, is it possible for Julia to control where the flesh spikes strike when she triggers Artisan's peak? Because if so, I want to amend my vote for Julia to trigger her Artisan's peak, but triggering the spikes in certain locations that makes it guaranteed to impale our enemies and save our party members.

Also I've spent more than 1 hour trying to get this reply posted on this thread due to a bad gateway errors.
>>
>>3539795
(Julia would be able to do that in a creature this size, yes.)
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>>3539798
aww yiss. Have her trigger her Artisan's Peak to summon a spike impale the Screaming Fear in front of them as well as impaling the Horde in the Room Mara is fighting, aim for the source of the pulsing. Have Julia set her halo to enhancing her perception so she can properly aim those flesh spikes as a free action.

>>3539750
Can Shu see a quick and direct Route to the Core via the corridors through the void?
>>
Good morning, thread.

Okay, so I think we shouldn't be getting fancy. Creative in our power use, but nothing that gets us distracted trying to be too creative. So let's just use the arm-chain to grab Ace and Keane, rather than try to coordinate a complicated teleport swap plan that Ace might not be able to agree to in time. Pull them both to the side of the pit, lower ourselves down, help them climb up between retracting arm-lines, the bungee tongue, and Ace digging into the wall with her axe. It's simple and fairly quick, guarantees rescuing the two in most danger before we start trying to rescue lower-priority targets.

>>3539798
I guess it makes sense that a Flesh Artisan would be better able to manipulate the terrain here than a Neuromancer would.
>>
>>3539802
That could solve a couple of our immediate problems in one fell swoop if it works, or at least make them more manageable. I approve.
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>>3539803
>I guess it makes sense that a Flesh Artisan would be better able to manipulate the terrain here than a Neuromancer would

Also acting as a relais station for helping her aim to where she can not see might help as well
>>
>>3539803
Anon. Ace and Keane are in freefall. If we try to do a regular chain-arm grab, they'll be out of our reach before the chains can reach both keane and Ace. And we can't spare time to climb back up because we have a swarm of flying anti-bodies heading towards us in the wrecked room.

And we NEED to push ourselves in creative use of powers and tactics when it comes to fighting effectively and saving our comrade's asses

BHOP explicitly said so that pushing ourselves leads to better results.

>>3539390
>You've been barely scraping the surface of what your powers can do, and Hundred-Handed and Ravenous Maw are high-tier powers. You won't know what you can do with them unless you really push yourselves, like when you thought to tether yourselves to the Spiraling Fear with the Leash, rendering Shu incredibly difficult to kill. It's part of the reason Rath and Julia can pull off such silly maneuvers, because you've been so very creative with the Relics and their combo potential. Shu's mobility and battlefield control is incredibly potent at your party's level if used correctly.
>>3539417
>It's true. I've run the numbers, and Shu could go toe-to-toe with Rath or Julia with ease if used inventively. Letting you all play as B'ni wasn't just a narrative trick; I wanted to show you a very straightforward, basic skill kit...and then watch as you learned how to break it wide open, which you did with gusto.

And BHOP is also the type of QM to encourage rule of cool and creative agency. So why are we hesitating on using our powers creatively with Shu but then pull out all the stops with Isabelle?

What the teleportation swap plan does
>guarantee Ace being in a secure place, closest to the Calcite Pillars,
>Ensures that Keane is easily reachable for Shu
>Shu's exploitation of a Medium range Ravenous Maw Tongue combined with a chain arm spawning from the tip of the tongue will guarantee a quick climb back up without having to spend additional actions.
>Leaves a left-over action for Keane and Ace and Shu to rescue Mara.
>>
>>3539507
>>3538886
Amending a couple of actions:
>Shu Free action: Coordinate with Julia and give her the approximate locations where Mara and the Horde is at so Julia can assist Mara with the Flesh Spikes.
>Julia Free action: have your Halo set to enhanced perception, interface with Shu via empathy field and Halo so you can aim the Flesh Spikes when you trigger Artisan's peak
>Julia Act 1: Trigger Artisan's peak, have the flesh spikes strike the following: The Screaming Fear, The Horde in Mara's Room, and the wall linking the corridor entrances between your room and Mara's room, make sure there's a gap for Shu, Ace and Keane to climb up through.
>Julia Act 2: Double up the Malleable Flesh stacks to reset the debuffs.
>>
>>3539818
>Anon. Ace and Keane are in freefall. If we try to do a regular chain-arm grab, they'll be out of our reach before the chains can reach both keane and Ace. And we can't spare time to climb back up because we have a swarm of flying anti-bodies heading towards us in the wrecked room.
Anon, you're missed one very important factor: Shu can spawn the arms from any of her constructs, and Keane and Ace are both wearing swarmlings. A plateling for Keane and a Bishop for Ace. We don't need to reach from Shu to them, we just need to reach from them to the walls.

And there's a difference between creative and complicated. Using our control over the armor attached to our allies to fire grapple-lines and pull them away from danger is creative. Trying to coordinate intricate mid-air maneuvers involving teleportation with people who aren't expecting it is complicated. Doing the simple solution has a much higher chance of success, and is still pretty fast.
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>>3539829
While we're making spikes, we should try to use them to help us get the pillar out of position. I'm thinking a spike near each one to make a stable place to stand, and ones actually lifting the pillars. We could just shove them off their spike-jacks when we wanted to close the path, so it wouldn't stop us from blocking the passage to where Mara was back off.
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>>3539831
Hmm... Good Point. Having Keane and Ace Grapple themselves together via a Free action of Generator Arm chain and compression would make it easy to Retrieve Ace and Keane.

But it still leaves us the problem of Ace and Keane being still in Free fall. So how do you propose stopping Ace and Keane's Fall now that you've successfully gotten both of them together?
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>>3539837
Pull them to the side of the wall with another arm-chain. Our generated arms have carapace on them as an aesthetic link between our skills, that means they have sharp fingertips. We don't need to get a ton of purchase, just enough to drag them over so that they can stick themselves in with Ace's axe and Keane's mucous. Then we help them climb up with yet more arm-chains, along with Shu descending on her tongue-line to help pull upward. Or, if you still want to do the teleport plan, then we can do it, once Ace is no longer in "oh no, Keane about to die, have to sacrifice myself to save her" mode and can think more straight.
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>>3539837
They were pretty close to a pillar(roughly 10 Meters below it) which we can pull them up to with our Limbs being generated from our constructs to each other and towards the pillar. all the while constantly collapsing and expanding them
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>>3539849
Okay then... I'd still think the Ravenous MawArmchain idea is a good one to use for retrieving Ace and Keane in one fell swoop.


But they are in FREE FALL. Must I re-iterate? If they are in free fall, then they are moving and falling at an accelerated pace away from the pillars.
>>
>>3539857
>>3539366
BHOP noted that they spawn expand and collapse near instantaniously
With our current bio reserves we can cover roughly 65 to 70 Meters in less than a second so i would say we are good in that regard as we can move far faster than that with our arms
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>>3539860
>>3539849
You anons give a very good argument... I relent and accept the compromise plan to simply have the Arms spawn from Ace and Keane's attached swarmlings.and then chainarm it from there.
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>>3539857
Yes, but we have grapple lines stated to extend near instantly. Hold up, let me do some math.

Okay, the pit was stated to be around one hundred and twenty meters deep, so they can't have been falling for more than five seconds. Shit, we really need to move fast, a second's delay could kill them. All the more reason to do the simplest and quickest solution, then. Anyway, the fastest they're moving is forty-nine meters per second, so if the arms manage to extend and retract faster than that, we're good. Actually, they need to extend and retract slower than that, that's the speed they'd be moving at when they hit the ground. Let's catch them before that.
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>>3538886
Amending my vote >>3539446
to be more or less >>3539425
but still retrain the amendments of
>>3539507
>>3539574
and this>>3539829

Bloody hell this is nerve wracking.
>>
(Good Morning, Gentlemen. I hope you all rested well, and I shall resume writing now.)
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>>3539865
I looked it up at terminal velocity they should move about 55 m/s though they just started falling
the pit is about 120 Meters deep so we only have a timeframe of about five to six seconds with the last second beíng the fastest and most dangerous to break if we can move immediatly we will catch them before they reach dangerous speeds(if our arms are as fast as i imagine them to be)
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>>3539871
>Writing now
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>>3539871
God damn it, I got confused by the stupid fucking military time. I thought we had another hour to debate the vote. Shit, I didn't even get around to addressing what to do with the forward party. Oh well, too late now. If anyone dies horribly I accept full blame. I shouldn't, it would only partially be my fault, but I am feeling self-deprecatory right now.
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>>3539870
>>3539870
>>3539871
FUCK FUCK FUCK. I TAKE MY WORD BACK ON THIS POST. SHIT.
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>>3539877
Don't worry. I addressed what to do with Jack and the crew. well except Quinn. I'm at a lost at what to do with her.
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>>3539871
Here go gent's. Lets just hope we all at least regroup before something terrible throws the plan out the window, heh.
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>>3539885
Quinns an odd one because all her potential utility takes 4-5 rounds to manifest, so otherwise shes just extra fists and extra constructs.
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>>3539892
It would be hilarious if we take down every individual threat we fight in here in less than four rounds. Like we finally get to the core and Quinn goes "finally, my time to shine!" and then between the Anti-Spiral Bullets, Julia blitzing a thousand attacks with Sculptress of Flesh, Dorian's boosted criticals, and Rath delivering another SMASH right to the core, it goes down in only two turns.
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>>3539898
It would be, but she seems pretty cool, would probably just laugh it off.

Speaking of her, u do wonder what she will manifest. At first i thought it would be anti-construct/Phantasmal powers, but then remembered she's been punching the walls aswell so whatever she manifests will have at least some utility against the thing as a whole. Now the more imediate question is, does she KNOW what she is manifesting, and thus can give us information on this thing via her ability?
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>>3539904
(Quinn's manifestation is as much a surprise to her as it is her allies.)
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>>3539892
>>3539898
Issue is that she needs to get HIT by attacks in order to RAMP. Which is counter-intuitive of ramping up. Normally when you ramp up, you need to stay away and stay safe or make sure you can ramp up by obtaining a kill streak. Then again, her construct swarm is literally white-blood cells which requires her adapt and figure out what kind of harmful entity its composed of.

I'd imagine they'd look like the cells in Hataraku Saibou
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>>3539908
She will ramp up by hitting as well and could deal massive damage by the end of this if she keeps on hitting the Spiraling Fear itself

BHOP Can she keep the "transformation" up for any extended period of time?
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>>3539907
Does she at least get instinctive understanding of how to use it?

>>3539908
No, she can also hit her opponent to ramp up, too. Her ideal fighting style is to hang on the back lines or kite her opponent while using her stretchy-arms to strike from a distance.
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>>3539907
Hah, thats interesting

>>3539908
It works both ways. She can hit them to ramp up, and huts to herself ramp her up too. With both its actually not that bad as you can still avoid Damage and be ramping up, all it means is if you do get hit you get something out of it a bit.
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>>3538886

The decisions, pulling you apart. A choice, one of many you've made and of countless ones to follow.

You have a choice to make, yes. Three options, three groups to save...

...and you choose them all, sending out a burst of information across the empathic channel to all present.

Your Generator powers flare to life as Ace grabs hold of the double-helix of arms that spring forth from the breastplate that clings to Keane's slight frame. At the same moment, you reach out and seize the hand you offer yourself from the Bishop on Ace's back. It is not strength that hauls them back up to the pillar just below you, but rather the sudden compression of the myriad of limbs into a singular point, returning one half of the Midnight Crew to solid ground in a matter of moments.

Keane’s breathless ‘thank you’ is drowned out by the roar of the walls around you, as countless spike erupt from the dermis of the Spiraling Fear, annihilating Mara’s assailants in seconds. Marrow Dragoon cleaves her way through the spines and pillar both with her bladed shield, opening a path as you turn at the sound of something shattering behind you. You’re met with Rath, helm pushed back to reveal shining eyes and a wide grin through a hole in the column that she made with a single, impossibly powerful blow.

Shining strands carried by phantom limbs reach out from the armored girl, wrapping around your torso and those of the Crew and Mara before yanking you with incredible strength towards safety.

"Didn't think you'd come for an old woman like me." Mara intones as she catches her breath, kneeling beside you once you've landed.

"Of course I did." You reply, extending a hand to the alabaster Dragoon. "No one else is dying today."

"Is that a promise?" She chuckles as you haul her back to her feet, but her mirth fades as she catches sight of what burns in your eyes.

"It's a fact." You say simply.

“This all real badass and shit,” Rath grumbles, “but could we focus on the spindly bastards that are creepin’ towards us, now?”

Turning to where the red-head’s pointing over Dorian’s barrier, you see a swarm of tall, twitching constructs, exposed teeth chattering in mono-eyed skulls as dark purple electricity arcs along the spines on their shoulders. Over a dozen of them are speared on the spines Julia conjured from the walls, but the rest of their number simply stride past their fallen comrades on too-long legs, intent on their forward march. You’re surprised any were able to survive Julia’s incredible assault…

…though you’re much more surprised when Quinn plants a kiss on Rath’s cheek as she strides past the shorter girl.

(Continued)
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>>3539955

“Thanks for the save, cutie.” She giggles over her shoulder as Rath’s face flares with scarlet. “Lemme repay the favor.”

You watch as Quinn’s back blooms with a quartet of porcelain wings, her arms unfurling into countless white threads only to reform into a pair of gleaming drills that whir with terrible purpose as she steps forwards, Dorian’s bright crimson barrier parting to let her through.

“Keane, props for making me watch all your Chinese cartoons!” She calls out to her youngest ally, who’s too excited by the drills to care about the jab. “I guess that’s what inspired this, yeah?”

Quinn takes flight towards the horde with a joyous laugh, and what follows next is pure, simple slaughter. A stab, a whir, and one is gone, followed by another, and another still. The Midnight Crew is shouting encouragement as Jackie focuses, bolstering her ally’s speed as she glances back towards Ace and Keane before directing her focused gaze to you.

A curt nod of appreciation, so quick you almost miss it before Jack turns her attentions back to ensuring the horde before you is executed with impunity by her enthusiastic brawler. At a sound that echoes up from the abyss, you turn to peer behind you and into the cavernous expanse below you.

The swarm is closer now, close enough to where you can make out screeching sheets of flesh and entrails that hurtle towards you, over three-dozen strong. The wraiths scream up at you, the flock of Shorn Flesh the least interesting thing that you spy in the depths of the Spiraling Fear. A colossal sphere, barely hidden behind the crisscrossing coils and corridors that run between the innards of the titan. It’s a rugged thing, with twisted pillars and warped flesh coiled over what can only be the heart of this colossus, several hundred meters away and suspended in the middle of the mountainous Amalgam.

If you can reach it, you can end this.

The only question is how.

HP: 310% (+255% REGEN)
BIO: 330% (+30% REGEN, 3 Rec-Knights (1 Rec-Knight Swarm), 3 Bishops, 5 Platelings, 11/18 Active)
CONTENDER: 2x B.33 Rounds Loaded, Base Form. 4x Anti-Spiral Rounds available.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: Primed
Whistle: FOL CUNT
ACT: 3/3

RATH HP: 270% (+20% REGEN, Sui Tormentis, 2 Replicant, 4 Phantom Limbs, Bishop Inactive)
JULIA HP: 266% (+20% REGEN, Ignition Gauntlets)
DORIAN HP: 236% (+45% REGEN, Masque Form, Cursus Alas)

JACKIE HP: 556%
QUINN HP: 673% (Power: “I am growing stronger.”)
KEANE HP: 398%
ACE HP: 1016% (Bishop Inactive)

MARA HP: ????% (Bishop Inactive)

Threat: The Shorn Flesh, Long, approaching rapidly. Impact in approximately the middle of upcoming round.
Terrain: Spiral, Terraforming very difficult for non-Spiral Neuromancers, easy for Flesh Artisans.
Debuffs: MALLEABLE FLESH x13 (MAX)

YOU ARE IN CONTROL
>>
(Voting will remain open for the next three hours, Gentlemen.)
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>>3539959
Hey BHOP, from the glimpse into the void, Is Shu able to pick out a corridor route to the Core?
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>>3539957
Oh wow, In sight already.

Well we could trigger Artisan's Peak again to make spikes in the shape of stairs to the core and as a shield against The Shorn Flesh. I also want to fire those B.33s soon to make use of the Herculean Fullbore. I also do believe the Midnight Crew have slightly less health, so allow Keane to tap into our currently huge Health regen to top off their Health pools, while we refill the Bishops.
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>>3539955
>>3539957
Well, that went excellently. Everyone's safe and together, and we made a good impression on the Midnight Crew.

I'm thinking we make some missiles. Have our Banelings hold Rath's Boils, fly down, then detonate themselves so that they puncture the Boil in the process. We get shards of chitin and a spray of acid and napalm. Great for taking out a swarm of small monsters.

>QUINN HP: 673% (Power: “I am growing stronger.”)
I thought you had leukemia before the Crucible, not malaria?
>>
>>3539971
(Yes. As luck would have it, you're currently in a Vein that will lead you to the Core, but it's a long way around. There are a number of other, closer veins that could get you there faster, but the two closest ones would have you leaping or flying about sixty yards down, to the south east.)
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>>3539957
SHU
>call back the bishops to reload them.
>have them then attach to your three Knightlings.
>Spawn 6 banelings.
>Reload your Contender with two anti-FA rounds.

SHU, RATH, and JULIA
>Hop on the souped up Knightlings and head into the abyss.
>use the increased speed of the Knightlings to avoid any surprises and keep Mobile.
>Have Rath along with your banelings bombard the coil cage around the Spiral Heart, hoping to burn out a clear shot.
>Julia is to use a bow, aiming to keep anything trying to jump or fly at us at bay.
>After burning a good bit of the coils away, Rath us to make a few fly bys, and with the combined effort of her Strands, the banelings, and some hundred hands from said banelings, pry open a clear shot for shu.
>Shu is NOT to fire unless the opening and her chances seem stable, but if it does, unload both into the heart.

DORIAN
>use your terraforming and slowly help make large stair platforms for the rest to make their way down the pit towards the coil core.

MARA and ACE
>each guard one direction, one the front of the group, the other the back.
>Keep the group moving, its imperative each platform change happens rapidly.

KEANE and JACKIE
>Terraforming is costly, use your duel tech to keep Dorians bio supplied, and keep watch on his back.

QUINN
>keep going bonkers, be mobile tlas you can to deal with the largest group of threats, but leave cleaning up all of them to others, focusing on the ever changing threat in whatever direction it is.

I think if nothing else, using the pit to go down quickly is our best bet. We also have the ability to fly and make that flying really fast, lets not waste it.
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>>3539989
We've got to deal with that swarm, first, they're in between us and the core and approaching fast.
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>>3539989
Also, Flesh Artisans can terraform in this environment, though it would probably be limited to Expressive-type Artisans like Julia. So if we're going to descend, we should use her to make the stairs, not Dorian.
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>>3539992
How about we Make a hollow spike from Julia's Artisan's peak and go down it like a slide? Have the Spike connect one vein to the other and have it amplified by Jackie's abilities so that it can reach?
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>>3539984
Hey BHOP, is it possible for Julia to Overcharge Artisan's Peak and have it consume 10 stacks of malleable flesh instead of the usual 5? Because I've got an idea that involves making a tube slide that connects this vein into a vein that gives us a more direct route to the core.
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>>3539989
Sadly Julia can not do Terraforming i think so Dorian is our best bet for it if Shu has to keep a lookout for a breach in the Heart

I suggest using Shu as she does not need to stay tethered to it to keep it terraformed

Though we really should deal with the Swarm first, if we get caught in the Air we will be done for as they can just focus on throwing the riders of the knightlings or killing the knightlings(or throwing us of the plattforms)
>>3539994
This suggestion might work as well to semi terraform the envoirment top our advantage so that the constructs can not reach us
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>>3539994
That might work. We've still got full Malleable Flesh stacks loaded. A line of spikes, or one big one.
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>>3539957
BHOP How much of that was luck and how much planning because i imagined the outcome to be far worse
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>>3539999
Lovely quads you have right there, but I'd suspect it is mostly planning because of a generous hint BHOP gave us about how we haven't really taken full creative advantage of Maw and Hand.
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>>3539989
Since we're actually still some ways from the core, I'd like to reload with HF rounds instead, and fire them as soon as possible. They can't miss since if our aim's off they'll hit a wall and burrow their way back to the core through the toughest defenses it can bring to bear, letting us get some early/extra attacks into it. They're meant for the biggest and toughest monsters out there, and it doesn't get much tougher than this thing.

I'd love to feed the anti-FA rounds to out swarmling rounds before loading them in, but I don't think it will allow us to do that.
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>>3540003
Hey, I proposed the arm rope before he gave that hint. Though him saying that the arms could extend and retract super fast did upgrade the plan considerably, yes. That is some good shit, now. Still not sure how to use the Maw more effectively, though. I mean, grappling, it's great for that, but otherwise I'm not seeing it. Maybe once it upgrades a few more times and gets the ability to grow mouths in other regions than the abdomen, but for now I'm having trouble with creative uses.
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>>3539991
>>3539997
We could use our last swarmling slot to make a knightling and air drop others constructs onto them, thus distracting them and even possibly causing them to fall or be heavily mis directed.

We see our goal, we have the means to go for it. We can do it properly without having to wait for everyone to get down there, aswell as we're not entirely sure if getting to it via ground will work as well. We also cant let every enemy swarm stop us, otherwise we will never get an opening, as there are too many enemies to be thrown at us.
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>>3539999
(Mostly planning, though the rolls were cetainly on your side in all that. Well done.)

>>3539996
(That is possible with two separate instances of Artisans Peak that can be triggered with a single strike, yes.)
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>>3539998
I'd suggest one big one, Amplified by Jackie's ability so that the Spike is actually big AND long enough to reach the adjacent vein 60 yards down south east while being hollow and structurally sound. Having it made out of multiple smaller ones as steps would leave us vulnerable to the swarm of shorn flesh. as there won't be much cover against the 36 dozen flying carpets of shorn flesh.
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>>3540012
Sure. I'm just saying we need to deal with them as part of the action plan. You didn't address them at all. I'm thinking having Rath bombard them with Boils is a good move, personally. Burn them out of the air. She's got Bio regen, finally, she can afford to throw a few dozen incendiary grenades if she wants to.
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>>3539989
Could we have Jackie join in on taking down the swarm her Card says she does have some considerable ranged assets

>>3540003
Quads??
I do not know that word sorry?

>>3540012
You are right we can not let them stop us but if they hit us full force we are in trouble
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>>3540022
>Quads??
The last four digits of your post number matched. It's considered good luck to get matching digits on the end of your post, just a silly little supersition.
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>>3540022
look at the last four digits of your post number
>>3539999
It's something of a in-joke that's similar to how we tend to have mock celebrations of 11/11/11 where the numbers align.

>>3540016
When Jackie Amplifies Julia's Artisan's peak, does she amplify the length and girth of the Flesh Spikes Julia makes? Because making a long Artisans' Peak Spike that extends downwards 60 yards consumes a hefty amount of bio.
>>
>>3539955
>Shining strands carried by phantom limbs reach out from the armored girl, wrapping around your torso and those of the Crew and Mara before yanking you with incredible strength towards safety.
Wait, hold up. I just noticed this. The Phantom Limbs get the Strands, too? Okay, this is another thing we needed to be told about earlier. I assumed that since they were Generator constructs they weren't part of Rath's Vitruvian enhancements. But she can already fire them off on razor wires, even before we hybridize the skill? Oh, I see potential for this.
>>
>>3540022
>Could we have Jackie join in on taking down the swarm her Card says she does have some considerable ranged assets
Yeah, she has her own swarm of constructs. "Bladebats", suggests to me they're basically self-directed batarangs. She can probably sweep them ahead and take out part of the swarm with them.
>>
>>3539957
>>3539989
This a bit better?

SHU
>call back the bishops to reload them.
>have them then attach to your three Knightlings.
>Spawn 6 banelings and another Knightling.
>Reload your Contender with two anti-FA rounds.

SHU, RATH, and JULIA
>Hop on the souped up Knightlings and head into the abyss.
>use the increased speed of the Knightlings to avoid any surprises and keep Mobile.
>have the fourth Knightling load up with other constructs, along with Jackies bats backing it up.
>Have Rath bombard the horde between us and the core, then have the Knightling thats loaded up airdrop its load onto what remains, followed by a swarm of bats to keep them busy.
>Have Rath along with your banelings bombard the coil cage around the Spiral Heart, hoping to burn out a clear shot.
>Julia is to use a bow, aiming to keep anything trying to jump or fly at us at bay.
>After burning a good bit of the coils away, Rath us to make a few fly bys, and with the combined effort of her Strands, the banelings, and some hundred hands from said banelings, pry open a clear shot for shu.
>Shu is NOT to fire unless the opening and her chances seem stable, but if it does, unload both into the heart.

DORIAN
>use your terraforming and slowly help make large stair platforms for the rest to make their way down the pit towards the coil core.

MARA and ACE
>each guard one direction, one the front of the group, the other the back.
>Keep the group moving, its imperative each platform change happens rapidly.

KEANE and JACKIE
>Terraforming is costly, use your duel tech to keep Dorians bio supplied, and keep watch on his back.

QUINN
>keep going bonkers, be mobile tlas you can to deal with the largest group of threats, but leave cleaning up all of them to others, focusing on the ever changing threat in whatever direction it is.
>>
>>3540038
I still like the idea of Julia Peaking a big spike ramp down for the non-flyers, first.
>>
>>3539989
JULIA and JACKIE
>Artisan's Peak a huge spike boosted by Jackie into a vein closer to the core. Trigger a consecutive one if needed in the event the first one falls short.

SHU
>Switch out one B.33 for a Herculean Fullbore. Fire it at a wall immediately.
>Recharge the Bishops.

EVERYONE
>Travel along the spike to the vein. Those who can drag anyone falling behind.

JACKIE and DORIAN
>Activate Masque of War to prevent the Shorn Flesh from following after us.
>Send out Bladebats to tear through the swarm and cut it down to size.

SHU and RATH
>Have the Rec-Knight Swarm take Radiant Boils from Rath.
>Have them drop the boils and bomb the spike to prevent further pursuit once everyone is across.
>>
>>3539957

>>3540041
>>3540038
Rather than fight our way through the swarm, or make an open slide, why not make a tunnel slide? with Julia's Artisan's peak?
>>
>>3540038
I like this anons Idea

though it may be very difficult for Shu to shoot the Heart, it is a long shot and we do not have a sniper rifle unlike Magpie

>>3540041
this Anons Changes seem more reasonable and make use of Artisans Peak which we have set up now and it is not gonna reach the Heart(even with the boost it would be unlikely) so may as well use it while we have access to it and close the Distance in relative safety from the swarm
>>
>>3540038
A staircase made through Neuromancy is not feasible. With the current terrain, it will take too long.

>>3540045
I'm fine with that if it's possible to make it out of spikes somehow. It would actually be fun. I admit in mine>>3540041 it requires actual running but a slide is better than that. Harder to bomb so I'll just have banelings made to kamikaze with boils instead.
>>
>>3540045
If it works, sure. We may have to catch ourselves at the bottom with some arm-nets, though. I think the core is suspended in the center of a chamber, there would be a drop.
>>
So, here's a thought: Anti-Flesh Artisan rounds are probably DoT toxins/carcinogens rather than pure damage, right? Would the Lionheart Mode and Short Fuse abilities on the Contender speed up the damage the core takes from them like they do the Contender's native bullets?
>>
>>3540039
>>3540045
>>3540048
We can replace it with a slide sure, i just personally thought the staircase would still be faster than fighting through the tunnels.

>>3540046
Hence why she waits for an opening. Maybe we could do one hurculean, one Anti-FA, that way we don't waste the opening if we get it, but if we don't get a good one we still get a shot off near it?
>>
>>3540061
>Hence why she waits for an opening. Maybe we could do one hurculean, one Anti-FA, that way we don't waste the opening if we get it, but if we don't get a good one we still get a shot off near it?
Sounds good you have my agreement
>>
>>3540058
(They would, yes.)
>>
>>3540064
Excellent. So if the core turns out to be able to turn into a monster with Uzu's face (and really, why wouldn't it, that would be so cool), Shu can help speed along its death by getting into a swordfight with it.
>>
>>3540061
Maybe a covered ramp? Not quite a slide, at a shallow enough angle that we don't have to worry about the Fear responding and taking advantage of our momentum from sliding down.
>>
>>3539957

>Everyone into the corridor and away from the entrance.
>Dorian: Act 1: Reposition the blood wall so that it covers the entrance, this will buy us time from the flock of shorn flesh.
>Julia Act 1: Trigger Artisan's peak and create a hollow tunnel spike that extends downwards 60 yards into a different vein. Said vein has a shorter and more direct route to the core. If it's not enough, consume two Stacks of artisan's peak to ensure it has enough length and girth to penetrate.
>Jackie Act 1: Turbo Charge Julia's Artisan's peak. Leave a sizable portion of your bladebat swarm to guard the
>Dorian Act 2: Spawn bloodlings on the slide that provide a current down the slide to make it slick, it'll help us get through the slide faster.
>Jackie Act 2: Turbo Charge Julia's Malleable flesh stacks again as high as you can.

>Keane Act 1-2: Take stock and connect everyone with your mucus links and start redistributing HP and bio regen. Shu's got lots of spare HP regen due to her exsanguinating leash and Shu's family has HP regen and BIO Regen that aren't being actively used right now. And if there's any other status debuffs that people have, purge them.

>Rath: Act 1-2: Connect to everyone with Tensile Strands and Phantom limbs and Neuromancy Cords. Do a full Debuff purge of the Spiraling Fear's Spiral effect if you can find it and give everyone and yourself full immunity (temporarily) from the spiral effect debuff.

Shu: Act 1: Full Swarmling actions, Refill Bishops, spawn 3 more knights Have one knight go down the tunnel slide first so that it can be a vanguard and our impromptu safety net when we spawn hundred handed arms from it. the second knight will be our rearguard to boost the basic swarmling ferocity. The third knightling (and the rest of the rec knights) will be our emergency safety net when something inevitably tries to sever the slide into two. Spawn 7 basic swarmlings to guard the entrance of the Tunnel slide.
Shu Act 2: Spawn a pair of spare generator arms and have them Carry Rath while she's busy with the status debuff purge.
>Ace: Guard Keane if you would please
>Quinn: Ready yourself and go down the slide.
>Mara: Rest up and ready be our rearguard. When everyone goes down the tunnel slide, plug the entrance with your great shield.

>Everyone Final Act: down the TUNNEL SLIDE!
SLIDE ORDER FROM VAN GUARD TO REAR GUARD:
>Recursive Knightling #1 (safety net and team air-bag with Generator arms)
>Ace
>Quinn
>Plain Knightling #1(safety net and team air-bag with Generator arms)
>Dorian (He can go Canvas form and make him a liquid cushion for Julia)
>Julia
>Plain Knightling #2(safety net and team air-bag with Generator arms)
>Jackie
>Keane
>Shu (Shu can spawn Generator Arms and be her own airbag)
>Rath
>Recursive Knightling #2(safety net and team air-bag with Generator arms)
>Mara
>Recursive Knightling #3(safety net and team air-bag with Generator arms)


>>3540077
>>3540062
>>3540061
Fucking damn, this long. How's this for a plan?
>>
>>3540041
>>3540082
I still think you are underestimating the advantage of getting a few people airborne in such an open environment. The slide does not need all hands on decks honestly to work either.

Remember we are on a time limit. I understand being cautious but we also cant afford to waste a turn at least making an opening for an attack on the core, if not outright hitting it.
>>
>>3540082
Since i have to jump to make Dinner i will leave for now

Maybe consider Having Shu at least prime the Contender with two Herculean Fullbore and carry Rath with her normal Amrs
>>
>>3540093
>It’s a rugged thing, with twisted pillars and warped flesh coiled over what can only be the heart of this colossus, several hundred meters away and suspended in the middle of the mountainous Amalgam.

>Several Hundred meters away.
I'd be fine with having Shu take a parting shot at the core while sending suicide baneling bombers to weaken it, but I doubt Rath has the strength, range, and aim to get some good hits in with tossed boils...oh wait. We roided her up with 800% HP sacrificed to Sui Tormentis.
>>3540064
BHOP. What's the maximum range of our Swarmling field while remaining active?
Is Rath able to toss a boil 700 meters away with good accuracy with the strength buffs she has right now?
>>
>>3540093
Well, once we land the Crew are going to use their Quad Tech. We don't know what it does, but they wanted to save it for the core. I suspect it will fill it with midnight. Come on, BHOP, you know you want to. Make it happen.

Together with that, Rath delivering another uber-punch, Julia going nuts with the Radiant Ripper and enough Health regen from the Leash to make fifty attacks in one turn, Dorian shredding into it with all his critical boosters, Mara doing her best Guts impression, and Shu firing off the anti-Flesh Artisan rounds...I don't think DPS is going to be the problem. Whatever the core does to try to stop us from getting close while it warps our flesh, that's what I'm worried about.
>>
>>3540103
If we roid up the Knightlings, id think she can probably get some shots in to it what with her strength. You are right it might be difficult to get near but Knightlings already boost eachothers speed, plus with the bishops id imagine they will be quite fast.
>>
>>3540117
>>3540093
This is why I want Rath tethered to everyone and immunity from the Spiral effect for as long as possible. We have a small reprieve from combat and I want to make the most of it while traveling to the core in the shortest route.
>>
>>3540103
(Shu's range is irrelevant at this state; feel free to use it as you will. Additionally, Rath can easily make that throw.)
>>
>>3540038
>>3539957
Right, further vote edits, adding in the slide and hurculean.

SHU
>call back the bishops to reload them.
>have them then attach to your three Knightlings.
>Spawn 6 banelings and another Knightling.
>Reload your Contender with an anti-FA and a herculean round.

JULIA and JACKIE
>Have Julia use Artistians Peak and Jackies aid to form a sorta flesh slide to get everyone down to the cores level quickly.

DORIAN and KEANE
>fill the slide with slime constructs, both to make it slippery and act as an impromptu glue if the walls break.
>Dorian is to head down and act as a buffer to those going down the slide, to help keep enemy constructs at bay.


SHU, RATH, and JULIA
>Hop on the souped up Knightlings and head into the abyss.
>use the increased speed of the Knightlings to avoid any surprises and keep Mobile.
>have the fourth Knightling load up with other constructs, along with Jackies bats backing it up.
>Have Rath bombard the horde between us and the core, then have the Knightling thats loaded up airdrop its load onto what remains, followed by a swarm of bats to keep them busy.
>Have Rath along with your banelings bombard the coil cage around the Spiral Heart, hoping to burn out a clear shot.
>Julia is to use a bow, aiming to keep anything trying to jump or fly at us at bay. If sje sees a shot, aim for the core.
>After burning a good bit of the coils away, Rath us to make a few fly bys, and with the combined effort of her Strands, the banelings, and some hundred hands from said banelings, pry open a clear shot for shu.
>Shu is NOT to fire the anti-FA unless the opening and her chances seem stable, but if it does, unload both into the heart.

MARA and ACE
>each guard one direction, one the front of the group down the slide first, the other the back.

QUINN
>keep going bonkers, be mobile tlas you can to deal with the largest group of threats, but leave cleaning up all of them to others, focusing on the ever changing threat in whatever direction it is.
>>
>>3540123
It sounds good to me. Oh, one addition to your plan: Shu and Jackie both have three actions, not two. I want to use Shu's third action to swap the Contender's rounds for the anti-Spiral load, and fully armor up with platelings. We'll need both. As for Jackie, how about we have her send her bladebats to harass ahead of us? Have them carry Rath's grenades, so we get that damage the other anon wants.
>>
>>3540128
Well now the problem is that the Shorn Flesh swarm will still be on our tail, and maybe on us as soon as we finish he slide.
>>
>>3540135
We are inside a giant monster with nigh numerous constructs. We have been in constant combat with hordes and anytime we move it gets a new one on us. I still hsve in that methods to deal with attacking them, albeit not worded super fancily, but if you think we are fully avoiding any combat with these things you are kidding yourself.
>>
>>3540125
Bhop.... I'm getting a very VERY familiar feeling. This feels very much like A Kid Icarus Uprising Bossfight.
https://www.youtube.com/watch?v=BfbOwYXGOiY
https://www.youtube.com/watch?v=mbSwMIoMAMM

>>3540130
>>3540128
Instead of de-loading and reloading, why not fire the b.33 rounds at the Shorn Flesh Hive? when the rounds detonate, the explosion would probably cover a good majority of them in a sticky sap explosion. If B.33 bullets have explosions that big that is...
>>
>>3540128
Sounds good to me. I don't think we're going to actually get the chance to just shoot the rounds in, there's no way the core won't itself animate and be an enemy, but we should at least try to make our shot. But with Julia and Rath right there with us, we can hit it with a Phantom Limb punch and several dozen Radiant Ripper shots, that should get rid of its resistance.

>>3540141
That would be two actions, I believe. One to fire, one to load new ammo. Instead of just one to load new ammo. Also, I want to have the bullets ready beforehand, so we're not fiddling with them in mid-air and risk dropping them.
>>
>>3540147
A full action with the Gun would be Loading a bullet type AND FIRING all in one action. So we could fire off shots and then reload, which only costs 1 action.
>>
>>3540141
>>3540147
They also take two rounds to detonate or a sword slash, which we dont have time for the second and one down the slide the first wont be as imediate an issue. Sadly mind you, i like the idea, it's just we have to pick and choose what to do at least a little bit.
>>
>>3540128
What I don't like about this idea is the fact of having Shu and Rath split off from the main group.
This is how you get parties killed.
Never. Split. The. Party.
>>
>>3540158
It's not quite splitting the party. It's part of the party moving ahead to take out interceptors ahead of the main group, so that when the rest gets here we're all ready to go.
>>
>>3540158
I actually disagree with that sentiment. Ill admit it is situational, but there are times it helps, or even is necessary, to split the party.
>>
>>3540158

I think this Anon>>3540161 is right we are not really splitting the party as in splitting into different groups.
We are just the Vanguard to this Group as we are not really out of Support Range(Think of us a the Skirmishers that range ahead of the main Force to Harras and Distract the Enemy) if that helps making the intent(imo) more clear
>>
>>3539957

Your Bishops detach from your allies and swarm back to you, refilling with fresh biomass before flitting off to rejoin your trio of Knightlings. Another six Banelings tear free of your hive along with a single Knightling as you reload your Contender with a Herculean Fullbore and one of Magpie’s lethal rounds, and when you look up it’s to see Julia striking the side of the tunnel, her Jackie-enhanced Artisan’s Peak spearing a hollow tube down to the veins below to act as a covered slide.

A swarm of Dorian’s paintlings dart into the newly-formed tunnel seconds before he leaps in to follow them, followed by Ace as you turn to Rath and Julia who’re already mounting the Knightlings you’ve birthed. You climb aboard yours and the three of you are off, hurtling into the void. Rath’s arms work furiously, a flurry of quick, precise movements sending a barrage of flares into the swarming mass that surges up to reach you. A cloud of jet-black movement darts around the three of you, a screeching susurration of bats that collide with several of the encroaching geists, tearing them to pieces in mid-air well before they have a chance of reaching you. They’ve cleared the way for the fourth Knightling to surge ahead of you, dropping a payload of bats, paintlings, and white cells down onto the heart of this abominable mistake.

You watch as Rath’s bombs and your Banelings collide below, exploding into a shower of acid and fire, burning a path straight to the colossal heart. You sense that several meters behind you, Dorian and Ace ensure the Crew reach the top of the vein safely with Mara bringing up the rear, Quinn still flying about and tearing the Shrouds to smithereens around them.

The walls around you begin to hum, the rest of the Shroud-swarm turning back at the sound and colliding with the walls that promptly re-absorb them back into the titan’s flesh. You’re taking aim at the beast’s core when the pulse of the walls around you stabilizes, the countless heart-thumps synchronizing into a single drumbeat, a steady, pounding anthem. You glance around to see the extraneous cords and veins shifting out of the way, granting you a clear shot to the smoldering core, battered and scorched…but otherwise unharmed. Looking back, you see the corridor your allies stand atop draw tighter, drawing them away from the makeshift slide and closer to the core as even more of the terrain shifts away from them to clear a path.

To make room for what is to come.

You see your friends and the Midnight Crew collectively ready themselves, and you follow their line of sight down, down towards the mountain’s core…

…and you watch as the heart of the Spiraling Fear unfurls into something massive, powerful, and wholly, chillingly human.

(Continued)
>>
>>3540250

A humanoid form takes shape, spiraled face stop a powerful torso several hundred meters in height, musculature run through with lines of crackling flame and oozing magma. Four arms stretch outwards, easily spanning the gap from one side of the Spiraling Fear to the other…but it’s what comprises the Amalgam’s chest that causes your veins to run through with ice. A terrible facsimile of Niku’s face is set in the monster’s chest, her empty left socket weeping a steady trail of yellow ichor while the other glows, thrumming with the bright, steady light of creation.

For her right eye is nothing less than the shining Core of Niku’s Forge.

Your stomach lurches, not from the titan that towers above you and your allies but from the sudden tilt of the cavern. You can feel the Spiraling Fear righting itself, its lumbering form resuming its march across the river, and your gut whirls again as you realize that now, more than ever…you’re on the clock.

@I WAS RIGHT@

Your team winces, the fervent, mad voice that fills your minds tearing at the very meaning of sanity.

@IF WE JUST KEEP DOING WHAT WE’VE BEEN DOING, IT WILL ALL WORK OUT@ Uzu continues, oblivious to your presence as she titters on, enraptured in her own ideals.

@I CAN HELP EVERYONE@

The twisted heads tilt towards you, four massive hands reaching out, palms extended in a show of mercy.

@HELLO, SISTERS@

@I’D HOPED YOU’D COME@

Four sets of fingers curl into fists, the Forge flickering with a vicious light.

@I’LL HELP YOU FIRST@

You grit your teeth, flaring your field to exude an air of calm, cool stability to your allies. You breathe in, then out, feeling those that have fought alongside you to this point…those that are willing to fight ‘til the end.

Your battle to reach this point was merely a prelude…very well, then.

You’ve killed aspirant gods before.

The crystal just over your heart flickers green, then amethyst as it warms to the touch, and a question lingers in your mind as you smile up at what's become of Sister Uzu.

What is a mountain to a Godslayer?

SHU THE DEFIANT

VS.

NIKUZU, THE SPIRAL’S NEXUS

HP: 310% (+255% REGEN)
BIO: 330% (+30% REGEN, 3 Rec-Knights (1 Rec-Knight Swarm), 6 Banelings, 3 Bishops [on 3 Knightlings], 5 Platelings, 1 Herc. Fullbore, 18/18 Active)
CONTENDER: Fullbore/Anti-Spiral Loaded, Lionheart Form. 4x Anti-Spiral Rounds available.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: Primed
Whistle: FOL CUNT
ACT: 3/3

RATH HP: 270% (+20% REGEN, Sui Tormentis, 2 Replicant, 4 Phantom Limbs)
JULIA HP: 290% (+20% REGEN, Ignition Gauntlets)
DORIAN HP: 210% (+45% REGEN, Masque Form, Cursus Alas)

JACKIE HP: 660%
QUINN HP: 760% (Power: Overwhelming)
KEANE HP: 410%
ACE HP: 1120%

MARA HP: ????%

Threat: Crucible-ending. Medium range, you/allies are on a spiral that coils around its body.
Terrain: Monastery remains, easy to Terraform.
Debuffs: MALLEABLE FLESH x3

!-SIX ROUNDS UNTIL OPPOSITE SHORE IS REACHED-!

YOU ARE IN CONTROL
>>
(Voting shall remain open for three hours, Gentlemen. The fight has begun in earnest.)

(Good luck.)
>>
>>3540254
>!-SIX ROUNDS UNTIL OPPOSITE SHORE IS REACHED-!
Oh fuck.
Threat: Crucible-ending. Medium range, you/allies are on a spiral that coils around its body.
>Crucible-ending.
oh fuck.
We need to plan our moves.

And I have to go to work. FUCKING HELL. Two rounds will have passed before I can return from work and help you guys out.

Here are my observations:
>Niku's forge, We need to rip that Forge Core out of the forge. That lvl 3 Forge Core is giving her too much power.
>Uzu's Core Biology is humanoid. Which means she's suseptible to Julia's Cancer bomb.

>Julia Act 1: Double the Malleable flesh stacks
>Julia Act 2: Double it again!

Shu and Rath: Get to the Forge Core in Uzu's eye and rip it out.
>>
>>3540254
>Have Every Neurotic Halo User prime their halos just in case a critical hit comes their way.

And now I must leave. SHIT!
>>
>>3540272
While I would've held off on the Herculean Fullbore over the second anti-FA if I knew we would be at the core immediately after, it might still come in handy if that core is considered a "vital" and we can have the round dig it out.

And clearly it's time for the Crew's Party-Tech to be used.
>>
>>3540254
Called it! Though sad to see that Niku got integrated into the boss monster. She deserved better. Also means bad things for us, because it has a Forge and a smith fused with it and so I expect it to be able to make all sorts of horrifying new weapons on the fly. Not fun. Also, it's fiery, so on top of it having thermal attacks the plan to use the Radiant Ripper to nerf its regen probably won't work. Anything with veins full of magma shouldn't care too much about cauterization.

Right. So, we're on terraformable ground again. We can use that. First thing we do, I want to fuse the coil together into one solid disk, make it less uneven terrain. Also prevent Nikuzu from unspooling it, if that's something she can do. I'd also like to raise up barriers around the battlefield, half-domes with their convex surface facing Nikuzu. I get the feeling she's going to have some sort of magma sprayer attack, and I want everyone to be able to take shelter from it. We can use the platelings attached to people to drag them into shelter with arm-chains if need be. Which reminds me, redistribute the Bishops now that we no longer need them for speeding up the Knights. Everyone gets something attached to them we can spawn a chain off of.

We also should aim to pull out that Forge core, obviously. That should get rid of any powers it has based on fire or crafting. It's up high, though. I think that Rath and Quinn should aim for it, Rath can slingshot with her Strands and I think Quinn can fly right now? Did I understand that right? So yeah, Rath and Quinn go to pull it out, Quinn using her specialized excavation tools and Rath tearing away with her Phantom Limbs. Pop that sucker right out. Then when Nikuzu is reeling, fire our anti-Spiral round and Herculean Fullbore into the open wound.
>>
>>3540254
Ooohhh boy. Ok, things to consider. The forge core needs to be removed or destroyed. This thing has gotta have a weak point or weakness, but neither id imagine will be as expected.

SHU
>call back three banelings and convert them into two bishops and a knightling, to make a new boosted Knightling with one set.
>Send the other baneling to Dorian.

MARA, ACE, QUINN, and RATH
>Draw the things attention, each focus on a different arm.
>Trade out so that they all have a Bishop Knightling mount to give them mobility to keep out of its grasp.

SHU and JACKIE
> Use Jackies enhancements to help Shu sling shot herself further, using two banelings and some arms to catch herself in the air so as to get a perfect shot at the core.
>Shu should blow the whistle right as she gets into position.
>If the thing goes to defend the core, fire the anti-FA into its head, it it goes to defend its head, fire the Herculean into the flesh next to the core, so it can dig it out and toss it towards your group.
>Have a handed baneling ready to grab the forge core.

KEANE and CONSTRUCTS
>focus on keeping any enemy constructs at bay.
>Keane Should be ready to react if someone gets hit by an arm, as they are gonna need medical help if that happens.
>Keane should do her best to stay out of striking distance and out of sight otherwise.

DORIAN and JULIA
>wait til the thing is properly distracted with the four teams and Shus mission, sneaking around behind it.
>Julia Cancer bomb it while Dorian both covers her and uses his canvass form to get them in and out quickly.
>Try to time it right as Shu blows the whistle.
>>
>>3540283
FOL CUNT disrupts concentration effects, it's not a general distraction. We should save it for once Nikuzu starts using a big nasty sustained power.
>>
>>3540254
Six Rounds to make this count eh.....

BHOP When we can prime the halos they do not go off until we are hit by a critcial?

Shu

>1. Act I feel unloading the Contender might be necessary and immediatly reload with another Combo of Fullbore and Anti-Artisan Shell

>2. Act Prime the Halo

>3. Act Act with Jackies Help to start unloading onto the Forge Core to eiteher shatter it or send it spiralling away from the nexus

Rath

>1. Act Hurl more Bombs at it before closing the Distance on the Knightling

>2. Act Could we start deploying her tensile Strands to start restricting the Cores Movement?

Julia

>1. Act Use the Knightling like (Alucard from Hellsing Ultimate used the Blackbird) while the Rest distracts the Monster she goes up and then straight down onto the creature to deploy the Cancerous Payload

>2. Prime Neurotic Halo

Dorian

>1.Act Start heading towards the Core
>2.Act Keep a lookout for anything that tries to attack us / prime Halo

Jackie

>1. Act Help Shu

>2. Act If it tries to Terraform use your speciality to disrupt it by making its aim get way to sensitive

Quinn

> 1. Act Do what you do and try to get close to start getting even more boosts to attack this thing

>2. Act latch massive amount of Familiars onto the Head and Core of this thing

Ace

>1. Act Get close enough to have your field start affecting the Nexus

>2. Act Keep up the Dual Tech with Keane

Keane

>1. Act keep up the Dual Tech with Ace

>2. Act Look out for Potential Dangers

Mara

> Make this Thing regret it if it tries to ignore you......... Make it regret ever giving into the Hunger .... tear Maim.... KILL
>>
>>3540299
I don't think Rath should use her bombs. This thing is full of lava, I doubt fire attacks will be useful against it.
>>
>>3540299
(The Halos may be Primed as a free action, and they remain Primed until they trigger to counter a crit.)
>>
>>3540277
>>3540283
Ill add in to prime the halos.

>>3540298
Fair enough. I still feel breaking its concentration would help, but im willing to wait. Still feel like Shu or someone should do something a bit extra to help keep it off its toes at said key moment, any ideas?
>>
>>3540304
Hm did not consider that..... yeah definetly read and then forgot it damn that could have ended badly
Thank you for pointing that out Anon

>>3540305 Alright then we will all prime them just to be safe a crit would hurt a lot

Though it gives us a lot more Maneuvers to work with
Shu
>2. Act Replenish the Swarm and send a knightling towards the core to rip it out and if necessary destroy it (though it would be a shame having to do so)

Quinn
>2. Act Go for whichever Area the Nexus does not defend directly (I am going to assume that it is either going to protect its head or the Core) if it protects both wait for Mara to start harassing it so it gets distracted and then charge in to get more buff against this enemy
>>
>>3540315
We could load a ciccada Round and go down to one Shot off Fullbore or Anti-Artisan per Attack to distract it further and stop it from bringing up any effects
>>
>>3540315
we should get the malleable flesh stacks applied to max limit before we apply the cancer bomb, that way we’ll have a better idea of how to deal with Uzu and a better time fending her off now that she’s been debuffed
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>>3540320
>>3540305
BHOP, is the area open enough to where we could only effect the core monster with a cicada shot?
>>
>>3540321
Were on a time limit. 6 rounds, the cancer takes 5.
Ill add it in as i think we can work this into Julias two Actions being stacks and cancer, but her main focus will be the cancer.
>>
>>3540323
Well it is several hundred meters high i would guess so
>>
>>3540326
Well yes, but it never hurts to double check.
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>>3540326
Do we want to fire off a fullbore to remove the core, or an anti-FA for just pure damage and potential anti-ability effects?
>>
>>3540254
SHU
>Terraform platform into solid disc, with barricades for sheltering behind.
>Send Knightlings to sting at Nikuzu's eyes, keep it distracted.
>Be ready to blow whistle to disrupt Nikuzu's concentration if it tries to absorb Rath.
>After Forge Core is pulled, fire both Contender barrels at Nikuzu.

RATH
>Prime Halo for automatic counter
>Sling up to the Forge Core. Start ripping and tearing it out of there.

JULIA
>Inject a Cancerous Payload
>Spend enough Health for a dozen attacks. We can afford it with our shared regen, and we'll inflict more Malleable Flesh stacks that way than with just doubling it, plus deal damage.

DORIAN
>Shift to Creator Form, spawn a dozen bloodlings to assist in harassing Nikuzu
>Shift to Canvas Form, ferry Julia into short range and get ready to intercept attacks. Just parry, don't yourself attack until the Forge Core is out and its temperature has fallen.

QUINN
>Spawn constructs. Based on current adaptation, they should be flyers with excavating tools.
>Send them up to assist Rath in removing Forge Core.
>Prepare with team for QUAD TECH: FILL 'EM WITH MIDNIGHT
It is called that, right? Come on, don't leave me hanging, BHOP.

JACKIE
>Enhance Shu's terraforming.
>Deploy bladebats to harass Nikuzu while Rath is pulling out core to keep her distracted
>Prepare for Quad Tech

ACE
>Get ready to teleport-swap to intercept any big attacks that would hit an ally
>Maintain Dual Tech with Keane
>Prepare for Quad Tech

KEANE
>Stay on guard to heal anyone who needs it.
>Deploy constructs to wear away at any weapons that Nikuzu forges
>Maintain Dual Tech with Ace
>Prepare for Quad Tech

MARA
>Cut her arms off. Greatsword plus incredible strength equals dismemberment. If a limb gets anywhere close to the ground, sever it.

>>3540332
Both. We can fire both barrels in one action.
>>
>>3540323
>>3540326
>>3540329
(Yes, you may fire the Cicada with impunity.)
>>
>>3540334
Not if we use a cicadaling to disrupt it to give julia and shu a better chance to succeed
>>
>>3540332
I would suggest the Anti Artisan Shell first (as she is at her Core a Flesh Artisan) i guess it will cripple her as it was designed to kill Flesh Artisans
>>
>>3540254
>>3540283
Right, plan amended;

SHU, RATH, JULIA, and DORIAN
>Prime Halos.

SHU
>call back three banelings and convert them into two bishops and a knightling, to make a new boosted Knightling with one set.
>Send the other baneling to Dorian.
>Unload the Herculean and load in a cicadaling.

MARA, ACE, QUINN, and RATH
>Draw the things attention, each focus on a different arm.
>Trade out so that they all have a Bishop Knightling mount to give them mobility to keep out of its grasp.

JULIA and JACKIE
>Work together to reapply the Artisans Stacks.

SHU and JACKIE
> Use Jackies enhancements to help Shu sling shot herself further, using two banelings and some arms to catch herself in the air so as to get a perfect shot at the core.
>Aim for its head and fire the cicadaling.
>Quickly fire off the anti-FA shot in quick succession to slam into its head.
>See if your banelings cant melt out and snatch the forge core while it is distracted.

KEANE and CONSTRUCTS
>focus on keeping any enemy constructs at bay.
>Keane Should be ready to react if someone gets hit by an arm, as they are gonna need medical help if that happens.
>Keane should do her best to stay out of striking distance and out of sight otherwise.

DORIAN and JULIA
>wait til the thing is properly distracted with the four teams and Shus mission, sneaking around behind it.
>Julia Cancer bomb it while Dorian both covers her and uses his canvass form to get them in and out quickly.
>Try and time your actions with the cicadaling.
>>
Wait, I'm confused, why are we using a Cicada's Cry round? Those are for disrupting concentration effects, Nikuzu hasn't used any yet. Just a preventative measure?
>>
>>3540347
Pretty much yes because we can not allow Nizuku to spawn large amounts of Phantasmal Conduit Construct or maybe even disrupts her ability to make Field Effects indicriminate
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>>3540347
Its still a loud, jolting noise, and will still disrupt anything they start to do or throw out before we get into position. A bit of a premptive, bit of simple distraction.

Speaking of, i do like some of your ideas for what the four arm distractions can do to help their efforts. We might also be able to do that quad tech, maybe have them come together once the ciacada goes off, and use shus shot and the probable pain from the cancer injection as further time to set it up?
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>>3540355
Sounds good. We're going to have a lot of things distracting Nikuzu all at once. Cancer, a sonic grenade, an anti-Flesh Artisan bullet giving her another kind of cancer, and one of her eyes/her energy reactor being ripped out. Sounds like a perfect opportunity to charge up a super move.
>>
>>3540341
I still suggest sending Julia away on a supped up knightling to hit this think from above(with cancer) while it is distracted from the Bottom and chestheight Because who has time to see up when there are small and extremely violent creatures dancing around your lower and upper torso
>>
>>3540371
Also, it's not something that we get a ton of use out of, but our Swarmlings are mostly silent. Unless Nikuzu has enhanced senses (which, to be fair, she might, she ate a lot of people), she won't hear a buzz approaching her head. Though if she does have enhanced hearing, the Cicada's Cry will hit her harder, so it doesn't really matter either way.
>>
>>3540377
I was mostly suggesting it as an unexpected angle of attack and a way to get her in and out quickly while not having to rely on her Acts to move
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>>3540341
Adding in that once all the distractions hit the midnight Crew should come together to use a quad tech.
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>>3540371
That's not a terrible idea, but that leaves us with even less banelings for the forge core and a dorian to figure out what to do with. He would have trouble covering her at that angle of Attack.
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>>3540405
Have Dorian use Neuromancy to create one or two Strongpoints we can go and hide behind in case of an AOE

Or have him join in on the distraction Squad keepin gJulia safe by keeping the Monster distracted and confused(though his paintlings will be useless as the blood would boil them away)
>>
Just a thought:
During the Extension of our tounge we have up to medium Range correct?
If at the Apex of our Tounge Strike we spawned roughly 70 Meters with our Arms..... i recon we could get up to half the speed of sound to punch something if we increase our speeed we might even be able to breach teh sound barrier. While it would annihilate the last Arm that is actually used for a punch it should cause catastrophic damage and confision as it all hapopens so fst most will not be able to keep up with it and be suprised when we suddenly hit them with a loud crack and a shower of gore flying with them while they are being flung away

Would require good coordination but could be fun
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>>3540432
Yeah, we've got a lot of potential uses for the arm-chains. I'm not sure that trick is particularly relevant here, Nikuzu is so big that I don't think a punch is going to do much unless Rath is the one to throw it even if the punch is supersonic, but against normal-sized Daughters it's definitely something to use.
>>
>>3540440
It was just a random thought that popped into my head wanted to write it down so it wont be lost forever in the sieve that is my mind

>>3540341
If we do not come up with a better plan though i will vote for your plan with possible amendments being made
>>
>>3540416
Im fine with the second part more or less, though i think he would do better helping Keane if hes not gonna help Julia.

So Julia and Dorian teaming up to inflict Cancer, or Julia on Knightling to inflict cancer while Dorian helps Keane?

I guess im fine with whatever everyone else prefers, just no offense to the one anon id like more than just one person's input as it is a big change, as its still taking alot of defense from her having him not there.
>>
>>3540447
Ah, I get you. Yeah, I did the same upthread.
>>
>>3540432
>>3540440
Lets weaken its defenses this turn and next turn or so, see whats happening, then maybe we can sling shot Rath at its face. Would be a nice way to finish it off, but only if we know the path is clear for it to succeed.
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>>3540460
I'm going to say have Dorian partner with Julia. Until we rip the Forge Core out and cool the thing down, his minions are actually probably more a liability than an asset. They inflict bleeding, and its blood is currently lava. That's just going to end poorly for us.
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>>3540460
No offense taken i just thought that would be really cool (pic related)
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>>3540469
Fair point, though id imagine if he is off helping Keane and the Constructs fight off any of its constructs coming after us that won't be as big an issue.
>>
Well, I've got to head out for a bit, now. Probably won't be back online until after the next round. See you later, anons, I hope to come back to a successful fight in progress.
>>
(Headed home now, as work kept me a little over. I'll resume posting until after dinner, so I'm opening voting for an additional hour if there's anything you'd like to hammer out, Gentlemen.)
>>
>>3540473
Any more ideas for Fine Tuning i am pretty tapped for ideas right now?
>>
>>3540341
>>3540254
>>3540525
well, so far this is what ive got;

SHU, RATH, JULIA, and DORIAN
>Prime Halos.

SHU
>call back three banelings and convert them into two bishops and a knightling, to make a new boosted Knightling with one set.
>Send the other baneling to Dorian.
>Unload the Herculean and load in a cicadaling.

MARA, ACE, QUINN, and RATH
>Draw the things attention, each focus on a different arm.
>Trade out so that they all have a Bishop Knightling mount to give them mobility to keep out of its grasp.
>Rath should focus more on using her Garrote Wire and strength, and avoid Boils for now.
>Mara should go ham, using the Knights speed and her natural strength and diverse arsenal to pin the arm down with spears then bring out a great sword to cut it off.
>Ace should be prepared to teleport to anyone who she thinks cant take the hit but she can. Otherwise keep your debuffs on her as best you can and have fun with your axe.
>Quinn should use her arms stretchiness and the Drills(unless they might change to better fight the Core) to tie the limb up and dig out its joints.

JULIA and JACKIE
>Work together to reapply the Artisans Stacks.

SHU and JACKIE
>Use Jackies enhancements to help Shu sling shot herself further, using two banelings and some arms to catch herself in the air so as to get a perfect shot at the core.
>Aim for its head and fire the cicadaling.
>Quickly fire off the anti-FA shot in quick succession to slam into its head.
>See if your banelings cant melt out and snatch the forge core while it is distracted.

KEANE and CONSTRUCTS
>focus on keeping any enemy constructs at bay.
>Keane Should be ready to react if someone gets hit by an arm, as they are gonna need medical help if that happens.
>Keane should do her best to stay out of striking distance and out of sight otherwise.

DORIAN and JULIA
>wait til the thing is properly distracted with the four teams and Shus mission, sneaking around behind it.
>Julia Cancer bomb it while Dorian both covers her and uses his canvass form to get them in and out quickly.
>Try and time your actions with the cicadaling.

MIDNIGHT CREW
>Once the cicadaling goes off, start coming together.
>Once the cancer and Shus second shot go off, enact QUAD TECH, or a Triple Tech if one of those is the better offensive option.


>>3540527
not much besides added in a little bit for how each person should fight their arm.
incase it was not obvious, i am WorkAnon no longer at Work.
>>
>>3540525
BHOP, I just want to say, you have outdone yourself regarding the scale of the fight.

>Threat: Crucible-ending.

I mean, holy. Shit. This fight is going to be so fucking epic, I can't wait to see what happens.
>>
>>3540533
>incase it was not obvious, i am WorkAnon no longer at Work.

But are you really WorkAnon if you're not at work? The identity of WorkAnon is comprised of two pillars: working, and compiling tactical instructions to be carried out by a small platoon of lesbian bio-weapons. When one or more of these pillars is removed, the identity of WorkAnon is destroyed, leaving naught but an anonymous husk lacking all identity.
>>
>>3540660
>working, and compiling tactical instructions to be carried out by a small platoon of lesbian bio-weapons.
id argue i do more than that but my non-combat based suggestion actually usually get out voted so i actually cannot.

you do bring up an interesting philosophical question about the 'self' though. is a person who they themselves view themselves as, or are they the traits and characteristics others apply to them and thus interact with them with? does not caring what others think truly free you from that, or does it simply lead to that being the traits others have made define you, and will thus interact with you through? is it not how they have treated you in the first place that has lead you for one reason or another to think this way?

and am i going way too far over someones joke post? no, no i am not.
>>
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>>3540254

As one, your team’s Neurotic Halos flare with Amethyst light, a gift to those carry on that primes to protect you from death itself. Your Banelings return, promoted the moment they alight on your shoulders as Herculean Fullbore slips from the contender's barrel and back into your supple flesh, replaced with a chittering Cicada.

You take a breath, and with that...your rest is over.

Nikuzu's lower set of arms swing as one, bringing a hurricane-force burst of wind as they move to crush your entire team in their world ending grasp as the upper pair reach down, over her collarbones and to Niku's sobbing visage.

“Sorry about earlier.” Mara says from your left, her deep voice filling your mind while she settles into her stance, the massive blade trailing behind her as she glares up at the hand that hurtles towards you. “My armor stores power, so I waited until things got serious. No hard feelings, I hope."

“Mara, w-” You begin, cut off mid-sentence as she swings once, twice with the massive blade at the same moment Rath's right arm begins to shine with devastating light, surging forwards on a Holy Knightling with Quinn hot on her heels.

You're in awe as Nikuzu's right hand comes apart at the wrist and elbow, sailing past the vein and tumbling into the abyss far below. Rath slides under one hand as her strands loop around it, and she seizes the cords one one arm while thrusting the other into the vein's surface. The hand seizes, then stops...long enough for Quinn to scream with excitement as she disappears drill-first into Nikuzu's wrist, the titan watching helplessly as her left hand is shredded from the inside out.

“I’ll maintain a defensive position.” Mara states coolly, settling her blade back in position and ignoring Nikuzu’s howl of agony, the wounds weeping boiling flesh. “The healers and support will be safe.”

She turns, one shining eye piercing into your soul from beneath her shining helm as you hear Rath and Quinn make quick work of the rest of the nearby limb.

“Go.”

Julia's Knightling screams past you, her enhanced fists glowing with a jet-black aura as she dives to cripple the endbringer and give you the chance to end this. You look up, to see you relay of Banelings stretch above you, and when you reach out to them, they reach back. You leave your mount behind with a burst of impossible speed, the hot wind breaking across your face as you soar, limbs snapping you higher, higher still, until...

You're eye-level with Uzu, her pupil narrowing as she directs her focus solely, terribly, upon you and you alone, her lower set of arms running over with magma as they congeal into replacements for what you've stolen from her, reaching towards the face of her old friend as the former speaks.

@YOU WERE WRONG, DEFIANT@

@I CAN WIN THIS, AND BRING AN END TO...@

Her booming voice is drowned out by the high, victorious scream of the Cicada and Anti-Spiral rounds you fire directly into her eye.

(Continued)
>>
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>>3540694

Even her screech of pain is lost in the Cicada's all-encompassing cry, and as you watch her eye unfurl into bubbling biomass, trying and failing to regenerate thanks to Magpie's gift...that's when Julia and Dorian take the cue. You can see it, far below where your Knightling surges up to catch you before you reach free-fall; a glint of Julia's Neuromancy, a portent of the eminently lethal infection that she's doomed Nikuzu to suffer.

“Ready, Crew?!"

Even at this height, Jackie's call to arms reaches you as your knees tuck in against your Knightling, urging it into a nosedive back to your teammates. As the Midnight Crew begins to come into focus, you see a closed loop of their Humoral Paladin powers centered on their leader as Jackie's three comrades funnel their biomass into the raven-haired sociopath.

“Pose as a team!” She roars with a vicious grin splitting her face, the other half of her battlecry coming out as a low growl.

“…‘Cause shit just got real.”

[QUAD TECH - SEPULCHRITUDE: ACTIVATED]

For a fleeting moment, Jackie's body seems to greedily devour the light around her, and when the haze clears a glistening set of diamond armor looms where the lissome leader of the Midnight Crew once stood. Curious shapes and colors undulate within the spiked frame, and...

...Then she's gone, at the same moment a colossal hole erupts in Nikuzu's lower abdomen. Jackie reappears on the other side, soaring on glassy wings borrowed from Quinn, the magma sloughing harmlessly off her form thanks to Keane's protection. She blinks out of existence, reappearing next to her friends in a move taken from Ace's playbook.

"Get your ass down here, Defiant!" She howls up at you as she folds her arms, her grin evident in her tone as Nikuzu writhes with pain, her limbs still held tight against Niku's face.

A shimmer, a shine of scarlet from far below glints out from beneath Uzu's fingertips as her hands wrap around something that forces its way out of Niku's throat, the ooze that seeps faster from her eye flowing forth in thick, smoking rivulets as she births that which spells your end...

...a Forgemistresses' work is never done.

(Continued)
>>
>>3540686
The real question is whether or not the identity one has for themselves holds any meaning if it is not expressed externally. It is impossible to observe the thoughts of others, and thus any information about them must be gleaned through what can be observed about them and what they tell us. However, how can you be sure the information delivered by the subject is accurate? They could misinform by malice or lack of personal insight, therefore the only identity that can be considered valid is the one observed by others. The issue then becomes the fact that this identity is the result of intrinsically flawed perception further marred by the warped lens of group thinking.

The takeaway from this is never trust anybody until you've mindripped them and implanted a neurotic kill-switch to ensure they cannot act against you.
>>
>>3540717
I thought everyone was in agreement that that Forge Core had to be ripped out. Did you guys decide not to somehow? Did the rolls fail?
>>
>>3540729
I think it got lost in progress damn .... i blame my mind being a sieve and very tired for this fuckup
>>
>>3540717
>[QUAD TECH - SEPULCHRITUDE: ACTIVATED]
What? It's not the final boss, girls! You can't do that! Oh, the Weasel King will be most upset.
>>
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>>3540717

Nikuzu's arms withdraw, each clinging to a jagged, hideous shape that glow with the fires of creation. A misshapen whip dangles from Uzu's upper left arm, puckering mouths as wide as Mara is tall gasping for air as they drool languidly. The haft of a shining axe is gripped tight in her right arm, blade dripping with magma and spotted with an assortment of blinking eyes and gnashing teeth as her lower pair of arms slide the gauntlets home that now gird her fists.

A pang of horror pierces your heart, because you know...

...you know exactly what she now wields.

>>ORA FLAGELLUM

>>ESURIT FERRUM

>>ARMA ASHURAN

>>...EQUIPPED https://pastebin.com/pVEbSn6M

Rath...Rath was supposed to...

You find her, peeling her arms from the cracked mold she made when she slammed into the vein several dozen yards from where the Midnight Crew now readies themselves. You peer down with your halo's enhanced sense, and she gives you a weak thumb's up as she climbs back up to the top of the cylinder.

Nikuzu stands tall, her arms reformed and now equipped with all manner of destructive implement, the very image of a goddess of war.

She is armed, dangerous, and not to be underestimated.

Your hand tightens around the Contender, the Anti-Spiral rounds heavy in your pocket.

That makes two of you.

HP: 310% (+460% REGEN)
BIO: 330% (+30% REGEN, 3 Rec-Knights (1 Rec-Knight Swarm), 3 Banelings, 4 Bishops [on 4 Knightlings], 5 Platelings, 15/18 Active)
CONTENDER: Empty, Lionheart Form. 3x Anti-Spiral Rounds available.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: Primed
Whistle: FOL CUNT
ACT: 3/3

RATH HP: 56% (+20% REGEN, Sui Tormentis, 2 Replicant, 2 Phantom Limbs)
JULIA HP: 290% (+20% REGEN, Ignition Gauntlets)
DORIAN HP: 210% (+45% REGEN, Masque Form, Cursus Alas)

JACKIE HP: 1410% (+250% REGEN) [ACT: 5/5] [SEPULCHRITUDE: ACTIVE – Full Immunities: Flesh Artisan, Phantasmal Conduit]
QUINN HP: 760%
KEANE HP: 410%
ACE HP: 1120%

MARA HP: ????% (Protecting Midnight Crew)

Threat: Crucible-ending. Medium range, you/allies are on a spiral that coils around its body.
Terrain: Monastery remains, easy to Terraform.
Debuffs: MALLEABLE FLESH x9. CANCEROUS PAYLOAD: 4 Rounds until death.

!-FIVE ROUNDS UNTIL OPPOSITE SHORE IS REACHED-!

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next two and a half hours, Gentlemen. Thank you for your patience with this update, and as always, good luck.)
>>
>>3540719
>The takeaway from this is never trust anybody until you've mindripped them and implanted a neurotic kill-switch to ensure they cannot act against you.
im not sure thats what id take away from this but it is one thing you can sure. But nah, the thing is, you cannot trust anything about who you truly are but what you decide to be within your own mind, and no matter what you do, who and what you choose to be will put forth to others who you are, thus you yourself form what others see as yourself.

>>3540729
>>3540737
no it was very much on everyone's list. i think BHOP rolls for initiative/order of events aswell to some degree, so it could be we ran out of actions or it reacted to us before we could get to it, aswell/or bad dice rolls.
sorry for the wait to reply, i don't like posting intbetween updates if i can help it.

>>3540717
Damn Jackie thats one hell of an upgrade.

>>3540748
well, when i made some of those, i never thought of them being used against us...whoops?
Also shit Rath took one damn hell of a hit. Right, gimme a moment for planning, but les remember one thing guys; we fight as if the Cancer will not work, otherwise it very well might not and we lose.
>>
>>3540748
Priorities?
Kill her faster and ignore the Weapons?
Try to destroy the Weapons and hope the Cancer does the Job?
>>
>>3540748
Okay, my initial priorities is that she needs to be forcefully unequipped, have that Forge Core ripped out, and have Keane shift some of our regen to Rath to get her back to full health if she can spare an ACT. And unloading more anti-FA into her of course.

Well, I have to sleep too. Good luck next round.
>>
>>3540748
Damn it, using our own designs against us. Well, at least we've got loot now. We'll find a way to resize those.

Okay, question: Are we still resource pooling, or does Sepulchritude keep Ace and Keane from maintaining that Dual Tech because they're too busy keeping Jackie from consuming herself in an ultimate conflagration of charisma? Because if we can, let's divert some of our massive Health regen to Rath.

Also, oh shit, our Health regen went up. What does that mean? The only thing I can think is that Nikuzu's regen went up, so the Exsanguinating Leash is pulling more off her.
>>
>>3540748
BHOP
Can we see the Cancer working its way through her System(sloughing Skin or brittle textures somewhere)?
>>
>>3540774
Before I go, Niku's hands seem like good targets for those specialized rounds.
>>
>>3540779
(Keane and Ace can still heal, yes.)

(Also, you are pulling more from Niku's regen due to her latent increase when she shifted from Bio-focused defense to Health-centric offense.)

>>3540783
(It's a little discolored near her left hip, where Julia injected it.)
>>
>>3540795
>(Keane and Ace can still heal, yes.)
Great. Okay, let's transfer some to Rath, then. A good 216%. Full heal, baby.
>>
done with work, having dinner. will be back soon
>>
>>3540748
right, lets at least get ourselves started off;

RATH and KEANE
>Have Keane rush to Rath and heal her up, at least to 200% Health if possible.

SHU
>have a Bishop relocate from Knightlings to Mara and Ace.
>Load up a Anti-Spiral and Herculean Fullbore.
>fill out your Swarmling slots with Rec(5)Banelings.

MARA and ACE
>Guard mode. Get in position and be prepared to strike. Aim to remove the weapons from her grip, less so than aim to outright harm her. Be prepared, the Whip is good at gripping and the Axe goes wild, making her easier to hit but the weapon more potent. Use these to your advantage. Get weapons close to shred the Whip when it tries to grip you, and use the Axes wildness to get in a free hit.

SHU and JULIA
>Shu, jump on a Knightling and get yourself high.
>Julia should Double the stacks then activate Artistians Peak.
>Right when Julia hits it with Artistian Peak, quickly Fire the Fullbore at the Forge Core, and the Anti-Spiral round into one of her shoulders.

DORIAN and KEANE
>Once Rath is stabilized, have dorian and KEane team up to use their viscous Constructs in a outright wave of construct to stick to the Spirals limbs and slow them down considerably, aswell as try nad clog up the Niku mouth to make it harder for weapons to be pulled from it.
>the heat of this thing will without a doubt make this a temporary measure, but it will still keep her preoccupied for soem time.

DORIAN and QUINN
>as soon as Shu hits a shoulder, have Dorian use his Cursas Alas and Canvass Form to Carry Quinn past the infected limb, letting her slice into it while it's weakend.
>>
>>3540717
>[QUAD TECH - SEPULCHRITUDE: ACTIVATED]

Problem Sleuth references? Oh, HELL yes.
>>
>>3540812
We don't need Keane to run over to Rath. We've still got the resource pooling Dual Tech active, we can just transfer some over on a tendril of mucous. You've also forgotten about Jackie, she's riding high on Sepulchritude right now and as we saw can punch right through Nikuzu's body. Should we send her after the Core again, or go for disarming one of the weapons?
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>>3540816
(Glad you like the reference, and thank you for your kind words earlier, Anon.)
>>
>>3540760
>>3540795
Okay Cancer probably works unless she can get rid of(not unlikely)
We need to keep her occupoied/distracted for the entire time to keep her from even trying to shed the ailment or becoming aware of it to early

Jackie seems pretty Flashy and blew a hole straight through her lower torso which is of considerable bulk
> Send Jackie after one of the weapons and just try to destroy it probably better to destroy the whip right now rather than the Axe though the Axe will be harder to Regenerate..... The Gauntlets are Tempting as well though wer should probably jsut sever her arms to get rid of them
>>3540812
We can heal her full our Health Regen went up
>>
>>3540818
i totally did forget about Jackie. my bad. but im not sure. the Fullbore has been able to rip similar items out of large fake gods before, but i suppose having a backup plan might not be bad?

OH! lets have her go for the core once Julia Activates Peak, then we can instead use two Anti-Spiral rounds to hopefully cripple two arms, instead of just one. sound good?

also the Keane thing was more for the sake of caution then anything.

>>3540822
yeah i was pretty sure we could do more than 200% im just being overly cautious. 56% leaves little wiggle room if she gets targeted first or with some new ability is my worry.
>>
>>3540828

Maybe going for Overkill so that she can no longer pull weapons out of herself is worth it

>56% leaves little wiggle room if she gets targeted first or with some new ability is my worry.
I understand your worry
BHOP as far as I understand we regenerate Health at the beginning of a turn?
>>
>>3540822
>>3540818
>>3540812
Hey, i just realized. Nikuzu, crafted those relics on the spot. which means that her hp and bio pool is capped by the relic cost of crafting them. if we can force her to burn through her hp and bio pool by making her make replacement relics to use for combat, she’ll get weaker and weaker, eventually being forced to spend her hp to craft them. Nikuzu’s a Relic piñata
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>>3540819
I like the reference, but at the same time I'm very disappointed by it. Because it's the wrong character and the wrong time to do this, and Keane should have explained that to her team. Keane, come on, you don't even pose as a team because shit got real when you do Sepulchritude, that's what you do when getting candy weaponry or transforming into candy Halloween monsters or...yeah, it's always candy, with posing as a team, isn't it? Damn it, Keane! There was no candy involved! I am going to throw down my hat in disgust, just you watch.
>>
>>3540836
(Keane's constantly irked by her team's mis-use of Homestuck memes, but they got the spirit despite their general dislike of the franchise, so she can't be too mad.)
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>>3540833
sounds risky. those are not bad relics, and what happens if she pulls out something really nasty? maybe armors herself up with her own Sui Tormentis? maybe the Kuolema Rifle? hell thats just whats on the LIST, we already know you can experiment and make more than whats on there, and this is a Forge Mistress shes getting it from.

i get what you mean, really, im just saying we let it go too long, she might pull out something we really do not want her having.
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>>3540833
Each of these relics can become very powerful very quickly we need to be carful not to get caught by them they are otherwise gonna be our end long before she runs dry(hence going for the Forgecore might be the better alternative)

On the otehr hand if we can steal these Relics that would deck us out for quiet a while............
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>>3540844
id prefer not to risk it. lets shoot for the middle ground of keeping the forge core intact? its a gift from November anyways, so its ours to claim anyways.
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>>3540748
>>3540812
right, a few edits, but im open to suggestions;

RATH and KEANE
>Have Keane focus the Healing on Rath real quick, just to make sure she gets what she needs to get back to max Health.

SHU
>have a Bishop relocate from Knightlings to Mara and Ace.
>Load up two Anti-Spiral rounds.
>fill out your Swarmling slots with Rec(5)Banelings.
>If it looks like anything unexpected is gonna happen again that the Whistle can stop, quickly get it out and blow it.

MARA and ACE
>Guard mode. Get in position and be prepared to strike. Aim to remove the weapons from her grip, less so than aim to outright harm her. Be prepared, the Whip is good at gripping and the Axe goes wild, making her easier to hit but the weapon more potent. Use these to your advantage. Get weapons close to shred the Whip when it tries to grip you, and use the Axes wildness to get in a free hit.

SHU and JULIA
>Shu, jump on a Knightling and get yourself up high.
>Julia should Double the stacks then activate Artisans Peak, using a Bishoped Knightling to get close quickly then fall back.
>Right when Julia hits it with Artisan Peak, quickly Fire the Anti-Spiral rounds into two of her shoulders.

JACKIE
>After Julia activates her Artisans Peak and Shu fires her shots, rush for the Core to remove it.

DORIAN and KEANE
>Once Rath is stabilized, have dorian and KEane team up to use their vicious Constructs in a outright wave of construct to stick to the Spirals limbs and slow them down considerably, aswell as try and clog up the Niku mouth to make it harder for weapons to be pulled from it.
>the heat of this thing will without a doubt make this a temporary measure, but it will still keep her preoccupied for some time.

DORIAN and QUINN
>as soon as Shu hits a shoulder, have Dorian use his Cursas Alas and Canvass Form to Carry Quinn past the infected limb, letting her slice into it while it's weakened to try and sever it.

RATH
>As soon as Shu hits a shoulder, go for the one the other two are not going after, using Tensile Strands and Aid from a web of Banelings with Hands to make a slingshot to get her moving faster, to fling at the infected arm and sever it with strength and garrote strands.
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>>3540841
Yeah, I figured, I'm just being silly. Seriously, though, I love it. Though I do want to commiserate with Keane after this and go "man, Jackie just doesn't get it, huh

>>3540844
They're also sized for a wielder several hundred meters tall. Christ, several hundred meters tall. Do you realize how crazy this fight is? We're dueling something bigger than Godzilla, he's only around a hundred and twenty meters tall. Wow. But to get back on track, I don't think we can use these Relics. Maybe Rath could, and I would definitely endorse her doing a Raiden vs. Metal Gear EXCELSUS sort of thing if we can dismember the arm holding the axe, but otherwise they're not for us.
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>>3540850
I did not want to suggest to try to destroy it immediatly and i would really like it if Jackie could just rip it out and deposit it somewhere... safe Who am i kidding there is no place safe in the Fleshscape

Though if it becomes to dificult to extract, destroy it, it will be useless to us if we are all dead
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>>3540856
>Add to Jackie or Destroy it if it can not be removed

Sacrifices have to be made sometimes i would rather it be some stupid forgecore than a person material can be replaced people can not
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>>3540860
>>3540865
i mean, im sure someone can just hang onto it or...shove it into their own bodies maybe? maybe Rath? shes already used to fire id imagine and has internal armor too. i mean, honestly its probably safer to just have someone hang onto it, we're not robots like November, but still the thought is interesting at least. actually it is heart shaped so i wonder if its not already a hint at this...

but yeah, id rather have it destroyed than used against us.
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>>3540753
Bhop. I need everyone's position relative to Nikuzu's titanic body.
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>>3540856
Looks mostly good to me. I'm not sure if Dorian can get up high enough to reach the shoulder, though. Again, that's hundreds of meters in the air, can he boost that far?
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>>3540872
>>3540868
>>3540856
Why am I getting the vague feeling that Nikuzu's internal body is composed of Magma and heat resistant flesh?
Bhop, can you tell us the situation and what material Nikuzu's body is composed of?
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>>3540872
im not sure. i suppose we could send him a bishop, and just have him use pure speed to get up. with his teleport he probably could but carrying Quinn probably not.

...actually, does Quinn still have a set of wings, or did hers go away to Jackie?

>>3540877
well, it kinda is, but id assume part of that is because of the forge core. its basically a lava heart from the last time Rath held it.
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>>3540869
(From the perspective of Nikuzu;)

(Shu is hovering a medium distance in front of Uzu's collar bone. The Midnight Crew and Mara are sternum-level on the vein, while Rath is also sternum level but to the left. Meanwhile, Julia and Dorian are at belly-button level.)

>>3540877
Nikuzu's flesh is similar to the terrain of the fleshscape, while her blood is intensely hot and glows, akin to magma. You are correct in assuming that she is heat resistant, much like the unique Amalgam you first fought alongside Rath.)

>>3540879
(Quinn gifted her wings and destructive powers to Jackie as part of their Quad-Tech.)
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>>3540872
He can move farther in his canvass Form with a small boost from Jackie i do not see a problem for him to get up there
It may be difficult though as Jackie is gonna have one hell of a Job in front of her to keep the Forge Core save and probably does not have the acts to spare to boost him up there between ripping the core out and dodging away from the Nexus

We can give it a try though i would not want to try to store the Heart inside of someone that is flammable
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>>3540879
>well, it kinda is, but id assume part of that is because of the forge core. its basically a lava heart from the last time Rath held it.
Yeah, I'm pretty sure that if we rip it out she'll cool. Not sure how fast, though. This is just providing more and more evidence for the "Crucible cells are really nanites pretending to be flesh" theory. Anything made of proteins would denature at these temperatures.
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>>3540882
ah dang, then Quinn probably wont be good at cutting the limb off. eh, Dorian i think can do it well enough, he does have the ability to spam scythe blades, an hes attacking a hopefully very weakened limb, so i think hes up to it.

now i guess that means Quinn is just stuck as backup then, as i cant think of anything she can do now that she gifted away her abilities...
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>>3540828
I feel that those Anti-spiral rounds are useful in preventing regen. Just shooting those limbs won't do. You gotta do the equivalent of the Hydra protocol. (Cut off the limb and then burn the stumps to cauterize the wound) Or in this case, Have Jackie rip the limbs off and Shu will fire a Anti-Spiral Bullet into the stump.

>>3540882
Is the flesh malleable for Terraforming (aka Is Shu able to Terraform Nikuzu's body without resistance?)

Where did Julia plant the cancer bomb and what kind of cancer is it?
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>>3540892
>now i guess that means Quinn is just stuck as backup then, as i cant think of anything she can do now that she gifted away her abilities...
Spawn some white blood cells to swarm Nikuzu? We want to cool her down after the Forge Core is gone, let's surround her with fluid.
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>>3540893
(Nikuzu's flesh prevents Neuromantic Terraforming, while Julia's Cancerous Payload spawned as bone cancer.)
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>>3540893
well, if Jackie does her job, the Core will be gone, and we saw the limbs auto-regen via heat. plus, the bullets seem to stop regen, id think they effect the area they hit much more potently, thus stopping the limbs from growing back once severed by the others.

the core removal is much more important to get done first before the limb removal, i honestly think. though Jackie does have 5 acts so we can have her secondary actions be to help with that or something.

>>3540896
sounds good to me.
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>>3540893
Shu would need to get close to a wall to try and terraform it which would take a considerable amount of energy and resources to cross the vast expanse(We are fighting literally inside a hollow mountain)

She can probably still regen naturally(though much slower and with the anti-Rounds probably not at all) but her Relics will be gone then and without the core she will not be able to (or if she can only very limited) forge new relics, so she either has to try to get them back or fight without them which is much better than her being armed
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>>3540900
>>3540900

Bone Cancer symptoms
>Bone pain
This might tip Nikuzu off about the bone cancer.
>Swelling and tenderness near the affected area
Depending on where the affected area is, it would double as a weakspot.
>Weakened bone, leading to fracture
Oh boy! Hit Nikuzu hard enough on the bones and her bones break. painfully.
>Fatigue
Might be irrelevant, but advanced stages of Bone cancer would leave her winded and with reduced actions
>Unintended weight loss
It could be translated as BIO loss.

Where on Nikuzu's skeleton is the tumor located?
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>>3540909
Her loer abdomen left hip
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>>3540909
(Her left hip.)
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>>3540795
here is BHOPS answer earlier my friend.

>>3540909
>>
>>3540748
>>3540856
right, correcting Dorian and Quinns moves as our girl slime arms is no longer as useful on the frontlines. still though, worth it, that fucking armor my god.

RATH and KEANE
>Have Keane focus the Healing on Rath real quick, just to make sure she gets what she needs to get back to max Health.

SHU
>have a Bishop relocate from Knightlings to Mara and Ace.
>Load up two Anti-Spiral rounds.
>fill out your Swarmling slots with Rec(5)Banelings.
>If it looks like anything unexpected is gonna happen again that the Whistle can stop, quickly get it out and blow it.

MARA and ACE
>Guard mode. Get in position and be prepared to strike. Aim to remove the weapons from her grip, less so than aim to outright harm her. Be prepared, the Whip is good at gripping and the Axe goes wild, making her easier to hit but the weapon more potent. Use these to your advantage. Get weapons close to shred the Whip when it tries to grip you, and use the Axes wildness to get in a free hit.

SHU and JULIA
>Shu, jump on a Knightling and get yourself up high.
>Julia should Double the stacks then activate Artisans Peak, using a Bishoped Knightling to get close quickly then fall back.
>Right when Julia hits it with Artisan Peak, quickly Fire the Anti-Spiral rounds into two of her shoulders.

JACKIE
>After Julia activates her Artisans Peak and Shu fires her shots, rush for the Core to remove it.
>if necessary, destroy it, but if not, get the core safely away from her, then hand it off to someone in the back lines, before you go to support the others at limb removal.

QUINN,DORIAN and KEANE
>Once Rath is stabilized, have Dorian and Keane team up to use their vicious Constructs in a outright wave of construct to stick to the Spirals limbs and slow them down considerably, aswell as try and clog up the Niku mouth to make it harder for weapons to be pulled from it.
>Have Quinn spawn her own Constructs to ride the others liquid Wave to the Spiral, and have them swarm sensory organs, like the head or face on her chest, to clog up eyes, ears, etc.
>the heat of this thing will without a doubt make this a temporary measure, but it will still keep her preoccupied for some time.

DORIAN
>as soon as Shu hits a shoulder, have Dorian use his Cursas Alas and Canvass Form to Rush for an infected limb, then switch to Critic Form and Spam out a hell of Scythes at the limb like a windmill of red gore to sever it, before switching back to Canvass Form and getting back to a safe distance.

RATH
>As soon as Shu hits a shoulder, go for the one Dorian is not not going after, using Tensile Strands and Aid from a web of Banelings with Hands to make a slingshot to get her moving faster, to fling at the infected arm and sever it with strength and garrote strands.
>>
>>3540900
So Nikuzu should be getting less flexible, then. Bone cancers manifest as either uncontrolled growth of bone or uncontrolled growth of cartilage, either way her lower body should be getting stiff and unresponsive. Should we try to loop around her and attack from the back? She can probably reshape her arms and head to point the other way, but she'd still have worse leverage that way. Might be worth it.

>>3540923
We shouldn't have Julia double the stacks and then perform an Artisan's Peak. That's a waste of stacks, it would hit her limit. Instead, perform Artisan's Peak, and then double. Since she can inflict an Artisan's Peak with any melee attack, including one producing a Malleable Skin stack, then it at worst leaves her exactly the same as she would the other way around and possibly adds two to the total number of stacks (double than Peak= 9x2=18, hits max of 13, then subtracts 5 to get 8 stacks. Peak than double= chance of 9-5+1 stacks to get 5, then doubled to 10 stacks).
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>>3540923
Seems good to me

Well i am off to sleep good luck to you guys i hope i could make a contribution

Good Night Anons
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>>3540931
does hitting them to activate Peak get a new stack? thought it didn't, hence it would be 8 either way she did it.
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>>3540941
(It does not activate a new stack, I'm afraid. However, a single strike pay activate multiple instances of Artisan's Peak, as mentioned previously.)
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>>3540947
Darn. Okay, then, should we double and then fire off two Artisan's Peaks, or do we want to keep some stacks on Nikuzu? Remember, the shared health pools means that Julia can potentially make a dozen attacks a round with impunity, so on the next turn she could easily build back up to full stacks. Double and two Artisan's Peaks this turn, brings it down to three stacks, then she attacks a dozen times next turn and inflicts an average of another four stacks, which she doubles and Nikuzu is at max again.

Also, god I wish we had leveled Julia up to Sculptress of Flesh 10 by now. I know we wanted to save it to hybridize with Bloody Ripper so she could inflict stacks while cutting with it, but that tenth level should have tipped her over to being able to inflict fifteen stacks and cause full paralysis. That would be so nice right now.
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>>3540960
sure, we can do two stacks. i really want those Debuffs on her, but i feel the double strike will stun her better, and even with Jackies immense power boost i think its best not to take any chances. we will just have to make it a focus next turn to get the stacks back on as quickly as possible.

honestly it kinda feels like frozen fury would fit her core better then Ripper. i get wanting Ripper to be able to apply stacks aswell though, so its a tough choice.
>>
>>3540969
Yeah, and Bloody Ripper is already a hybrid, so we can't fuse all three together and expect to keep all the effects. West's notes said three at a time is the max for actually fusing the skills together and not just increasing how large the stat bonuses are.
>>
I just want to say congratulations BHOP, on becoming one of the most consistently high quality quest on the internet. I'd say this quest is on the level of Hive Queen Quest in my personal favorites, at number 1.
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>>3540974
well, usually. she did say she got unique results from a...6x Hybrid? but probably not worth the risk unless said abilities seem like they line up perfectly with one another.

but im still not sure if waiting 10 levels worth is a good idea, heck waiting for Ripper seems like a long time kinda. still though, stat boosts are great, and like ive said before, i actually think more focused builds will work out better for us, BUT even if that is the case, we should still make sure what abilities we roll together work well together. tis a fun but also annoying balancing act we must play here.

hrm...maybe Ripper and Neuromancer would work well... but probably would just add Numbing Stacks with each hit or something. granted thats not bad, just not sure its what we would want.

>>3540988
i concur.
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>>3540748

>Julia Act 1: Stack as many Malleable Flesh stacks as you can until you reach Max. When you do, Trigger Artisan's peak immediately. Have Your Knightling Mount circle around Nikuzu's back. Have the Artisan's peak Flesh spike impale her Kidneys if possible.
>Dorian Act 1: Inspired Creator. Start painting Nikuzu's body with Constructs. Just have those constructs restrict her movements and act as a Brace that restricts her movements. Prevent her from turning around or twisting her spine. Take advantage of Julia's Artisan peak by gluing one of Nikuzu's hands to her kidneys with your constructs.
>Dorian Act 2: Change into Inspired Creator and start dragging your claws across Nikuzu's Stomach. If her internals are heat resistant, that doesn't mean that her skin is. Like Stomach acid burning a whole through her stomach, if her blood flows out and hits spots on her flesh where it isn't heat resistant, Nikuzu's gonna feel pain.


Shu Act 1: Fly up, Load and Fire Two B.33 rounds into the spot where you saw Nikuzu draw those Relic weapons. Take advantage of Nikuzu's distracted state when Julia Triggers Artisan's peak and impales one or both of her kidneys. Let those rounds cook. Nikuzu will be stunned for the next round after Julia activates her Artisan's peak.
Shu Act 2: Send those banelings into Niku's Eye and Uzu's Eye and then spawn a inveritable tangled web of Generator Arms that hang onto the eye socket walls of Nikuzu's eyes (if she actually has eyes...), rendering Nikuzu blind.
Shu: Act 3: Load and fire Anti-Spiral Rounds at any Limb Stumps that Jackie's managed to chop off. One for each stump.

>Quinn: Create a White wave of white blood cells for You, Keane, and Mara, to ride upon. Pick up Rath in that wave and Get her to Keane for healing.
>Keane: Heal Rath 200% hp, bringing her up to 256% hp. And refill Rath's Bio.
>Jackie: Set yourself to De-limbing her when the Julia impales Nikuzu's kidney with Artisan's peak. take out the limbs that aren't clutching her kidneys in pain during that time period.

>Ace and Mara maintain guard.

>Rath Once you're healed up. get back into the fray, instead of trying to go for the Forge, Go and start dropping some hurtin bombs (punches) on Nikuzu's torso. Aim for a Liver shot! Nikuzu's right side, to the back, just underneath her lowest Rib. Pummel that spot using fused 2 phantom limbs for a DC SMASH.

>>3541010
>>3540974
Gentlemen, those who are still here, what do you think of this plan?
>>
>>3541010
>but im still not sure if waiting 10 levels worth is a good idea, heck waiting for Ripper seems like a long time kinda
I don't know, we better get at least ten levels out of this fight. Even if we're just counting the core, Nikuzu is, as I said, taller than Godzilla. Split her twelve ways, have most of her be lost to the acid, even then we should still get a pretty big level up from it.

>>3541013
Well, Dorian doesn't have the actions to do two Inspired forms in one round. Inspired transformations make them cost an action instead of being free, so he can do one of the things you want him to do with Inspired forms, not both. Also, Keane can just extend a mucous tendril over to Rath, we don't need to move her.

Also, why the kidneys, specifically? If Nikuzu even has those, I'm not sure of the usefulness of damaging them. Something about filtering the magma blood, make impurities building up or something? Or is it just because it will really hurt?
>>
>>3540988
>>3541010
(Thank you for your kind words. It means a lot, and I look forward to seeing where you'll take things from here.)
>>
>>3541030
true, we shall have to see what we get out of this. im still expecting this to end with us pulling ourselves out of the river half dead honestly, i feel like we have been doing way too good for something not to go wrong.

>>3541013
daughters really dont care about organs too much, or at least they very easily can get abilities to make them not care, and id imagine if Jackie blasting a hole in her didnt do enough internal damage, she wont care about organ focused damage.

also getting rid of the Forge Core is simply to big a priority i think, and with the characters and setup we have, i think we can get the core out and then still go for the limbs after.
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>>3541030
Kidneys because it just really hurts. Having one or both of your kidneys would bring a pain response from Nikuzu to have two of her arms to go and to cover the areas where the kidneys would be at in an attempt to massage them. the distraction would be welcoming.
But the Biology about kidneys filtering your blood also helps. If Nikuzu can't regulate her Magma blood and filter it, impurities would start stacking up within the blood stream. And since her blood is similar to magma, I would speculate that it would make the magma cool down or something like that causing blood stream blockage. But since we're impaling the kidneys, it would behave something akin to acute kidney failure.

Same goes for the Liver shot. Liver punches apparently hurt like a bitch.

Oh and about the Inspired form, I'll take Inspired Creator. Just slathering Blood-constructs on Nikuzu would slow her bio regen too and slow down Nikuzu's movements in general.

>>3541038
At least have Jackie lop Two of Nikuzu's limbs.

>>3540923
Can we have Dorian try and inject some of his blood constructs into Nikuzu's Blood stream?
>>
>>3541055
i already have Jackie going for limbs after the Core.

lets wait and see what happens this turn, as the things innards are currently basically LAVA. im not sure his bloodlings are gonna be able to last long or do much to lava blood. hopefully removing the Core will remove that though, then sure, im up for infesting its system.

really i think you're plans are not bad logically per say, i think the issue is you are too focused on Human biology, which no longer matters much anymore. we no longer need to eat, no longer need a plethora of organs. so many abilities would change, replace, or outright nullify the need for certain organs, to the point we know hearts and brains eventually becomes things some daughters can live without. as stated, this girl has LAVA for blood. but shes also got a second head/face embedded in her stomach. shes also only part of a giant mountain monster. if she even has kidneys to worry about, she could have twenty and they could be elsewhere in the Spiral.

again, not trying to dis you or your plans, i get what you're going for and i think its actually really clever honestly, the issue i think is you focus too much on the assumptions of what might still work the same in a world where things often work massively differently, instead of focusing on the new information we can confirm about our opponents new biology. Lava blood is a good defense against anything infecting its blood, for example, and we also know the Core is a extremely powerful heat based heart shaped power source. lava blood and heat based heart engine? remove the lava heart and you do more than just stop the lava blood potentially, instead of having to hope she still even has kidneys in the first place.

another example is Shu and her Maw. that thing has gotta get rid of ALOT of organs, and we know via how consuming works it doesn't need to have a stomach either to break down biomass. Shu might not even have Kidneys at all actually, as her entire abdomen and everything inside is removed to make way for the gigantic tongue and mouth. unless a daughter is very low level you can only rely on old world biology so much is all.
>>
>>3540923
It's a fine plan, but I think Jackie should lop off Nikuzu's Right Shoulder first so Shu can fire a Anti-Spiral round right into the shoulder socket and prevent Nikuzu from regenerating that entire arm.
>>
>>3541055
>Can we have Dorian try and inject some of his blood constructs into Nikuzu's Blood stream?
Save that for after her blood cools below 1420 K. The poison effect should compound with her cooling body making her more sluggish, so we'll get an improved effect.
>>
(Writing now, Gentlemen.)
>>
>>3541071
yet giving Sad Deer spinal cancer made it collapse in a heap after we made it trip and break its spine due to spine cancer symptoms. As much as you like to argue that biology is not a factor, there are still some biology rules still at play anon.
this ain't body horror quest for nothing when the horror of diseases affect the biological systems of all organisms.
Otherwise it's just a straight-up fight between 2 Cthulus where biology doesn't matter because it doesn't make fucking sense. This is Body Horror, not eldritch horror. Otherwise powers like giving people actual cancer would be rendered moot due to your argument of "Human biology does not matter anymore". Even if Nikuzu has Lava for blood, it's still functions as Nikuzu's blood. The rules of Human Biology is still in effect. Why else would Giving Nikuzu Cancer work? It still works because it has rules to follow! And Biology is one of them!

Sorry for the heated argument. it sorta irritates me when I see people focusing only on just the mechanics of the combat like a simple RPG, but not actually exploiting the setting that justifies the combat and claim that things like that don't work because of an assumption. Gosh. There might be some level of hypocrisy in my statement. But that's besides the point. You're saying that you disagree with me from a stand point that biology doesn't matter in the context of combat because I thought it was clever to apply the rules of biology onto a humanoid creature like Nikuzu and you're thinking it won't work. We are dealing with a Humanoid Titan-class Daughter. Human Biology still applies. I think you're getting too focused into the mindset of treating Nikuzu as an Amalgam.

Please anon. I know we might disagree with me, but please have faith. I've come to a compromise that some of your plans make sense, but at least let me try to experiment and exploit some known system settings in a creative direction. Who knows? maybe my creativity might yield some unexpected benefits.
>>
>>3541098
I don't know, cancer is a rather more fundamental element of biology than kidneys. I get what you're saying, but cancer is something that can occur in anything capable of growing and spreading out of control, whereas kidneys are a specific structure. I can imagine a creature whose biology has redundant micro-scrubbers throughout its body so that it doesn't need centralized kidneys. I can't imagine a creature that can't get cancer. Not if it's multicellular, anyway, I'll leave Larry Niven's bandersnatches alone.

That said, I imagine that Nikuzu does have many analogous organ structures to a human body. Her body is a living Forge, she'd have tools in there to process biomass on a grand scale. So a stomach analogue to break things down, kidney analogues to cleanse impurities, maybe a giant pancreas to help in absorbing material. Things like that.
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>>3541124
The Liver would be an analogue of a Foundry/Refinery. Breaking down raw Biomass and filtering out the biomass by class. Kidneys would be a purifer plant for cleansing impurities in the blood used to fuel the forge.
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>>3541098
i never said no biology at all matters, only that it is greatly nullified and even in low level daughters shows signs of many systems and organs becoming redundant.

also the Cancer technically simply attacks their Biomass, which everything is made up of. any other effects are simply based off what systems might still be in effect, but are side-effects of destroying their Biomass, not the intended effect or purpose of the cancer. eve cancer would still work on a daughter with no necessary internal systems, because she is still made up of Biomass(Artificial Daughter like November being obvious exceptions).

i also highly disagree with that. i think people exploit the setting plenty, Body part of Bodyhorror included. its just they focus more on what is outright infront of us and information we can gather fro what we see, not from what might be in effect. the simply fact is, going off information we cannot confirm instead of info we can, or make educated guesses over, is unnecessary risk. her blood and the core are a good example. it may still be her blood but so long as its lava the bloodlings are simply not going to survive, but we do know of an item in her that could very logically be making that issue happen, so removing it opens up said possibilities.

also you're ignoring the fact shes only part of a much larger whole that is very much NOT humanoid at all. shes more like a singular organ than a human, just a really weird bodyhorror organ. like i said, and again, never stated did not apply at all, biology still exists, but relying on what may work over what we can read is the more likely case, will only waste resources and actions on what could very well mean nothing. the simple fact is we know for absolute fact biology is massively changed and often many aspects outright nullified here, so its simply better to focus on gathering info on a target and making a new profile of their biology, rather than acting on the old profile.

also i mean, i cant see the kidneys getting hit slowing or cooling the blood flow at all. the hearts still pump a pumping, and one of those is literally basically a lava heart.
>>
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>>3540748

You're about to direct Keane heal your wounded brawler but Quinn's one step ahead of you, frantically gesturing to redirect the healing to Rath. You crack open the Contender, sliding two of the three Anti-Spiral rounds into the twin chambers, all the while a trio of Banelings crawl from the holes that line your spinal cord.

Nikuzu rears the whip back, aiming the impending attack at the Midnight crew as Mara suddenly shifts the grip on her blade, flinging it towards the weapon with a crack of shattered sound. The whip is forcibly torn from the titan's grasp and pinned against the opposite wall, and this...this is something Nikuzu cannot abide. Her right arm slings out, hefting the Esurit Ferrum towards the armored warrior with blinding speed. There's nothing Mara can do, her hands empty in the face of the lethal blow. So she just stands, fingers of her gauntlets clenched tight at her sides as she stares as the executioner's axe falls, your stomach lurching as something inherently *wrong* occurs when blade meets armor.

>>[@LDR!T{H {@N{ELL@T!0N: ACTIVATED]

There is no crash of calcite on plate, no screech of blade carving through bone. There not even a breeze from the speeding blow...there's only silence as the blade of Nikuzu's axe is brought to a dead stop on Marrow Dragoon's immutable mail. You taste ozone and static in the breath you draw as Mara's hands are on the blade in an instant, fingers crackling as they dig into the axe. Nikuzu yanks the blade, and it does not give a single inch in the unyielding grip of the Crucible's living legend.

Jackie sees her chance when the hands of the colossi's lower set of arms ball into furious fists, raised high over her head. A crack, followed by a catastrophic burst of light and a peal of compressed thunder as Jackie appears on the other side of Nikuzu with the shattered remains of the Forge core in her claws, and that's when two shots ring out from the Contender's alabaster barrel, one for each upper shoulder.

Your aim is true.

@NO!@

The roar of pure, unadulterated hate that rips through the cavern is utterly deafening, and it only increased in volume as Jackie teleports twice, once in the middle of each massive lower elbow. The effect is devastating, Jackie's status as a living antibody to Nikuzu's very existence severing the limbs instantly, sending the forearms tumbling down...towards the bridge that holds the Midnight Crew. You yell for Rath to run, but she's thrown herself headlong into your plan, her strands held taught before releasing with a twang, sending her hurtling at the titan's regenerating limbs, the last vestiges of her radiant blood crafting a fresh pair of limbs. Dorian's somehow keeping pace, a scarlet speedster, a whirling top of scythes and cold intent.

They sever the vestigial arms as one at the same moment the severed forelimbs crash through the only thing keeping the Midnight Crew and Mara aloft.

(Continued)
>>
>>3541142
Damn it, I knew we should have fused the coil together. Okay, do we have time to fire some arm-lines again?
>>
>>3541142

@WHY?! WHY ARE YOU TRYING TO STOP ME, DEFIANT?!@

The world slows as you watch half of your allies lose their footing, the vein crumbling at the shattering impact of Nikuzu's severed arms.

@I CAN DO WHAT THAT MY GRANDMOTHER'S MONSTER NEVER COULD!@

It occurrs to you that Uzu's speaking into your mind directly now, her voice frantic and run through with spiraling confusion and deep sorrow.

@SOMETHING EVEN SHE COULDN'T DO HERSELF!@

Without arms, without weapons...you can feel it now, that she's in your mind. The flaring of her Core power.

@ I CAN END THE CRUCIBLE! I CAN GIVE US A BETTER WORLD!@

Her body twists, flinches...and so does every inch of every surface of her machine of war.

@SO WHY?!@

Dozens, hundreds...countless spikes spear forth from every conceivable surface, every single one directed at you and your allies.

@WHY ARE YOU TRYING TO STOP OUR SALVATION?!@

You're hovering in midair, and so are the rest of your allies and Jackie as a swarm of lethal lances move to catch you in the largest iron maiden in mankind's history.

Half of your allies are falling to their deaths, which you grimly realize to perhaps be a preferable fate to being torn to shreds by the spears of calcified flesh that hurtle towards your fragile forms.

But...In all the chaos, you notice something about Nikuzu's previously calculated, focused movements.

A twinge of pain, a shudder of unease.

A stiffening of bone.

HP: 310% (+460% REGEN)
BIO: 330% (+30% REGEN, 3 Rec-Banelings, 3 Banelings, 3 Rec-Knights (1 Rec-Knight Swarm), 4 Bishops, 5 Platelings, 18/18 Active)
CONTENDER: Empty, Lionheart Form. 3x Anti-Spiral Rounds available.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: Primed
Whistle: FOL CUNT
ACT: 3/3

RATH HP: 270% (+20% REGEN, Sui Tormentis, 2 Replicant, 2 Phantom Limbs)
JULIA HP: 290% (+20% REGEN, Ignition Gauntlets)
DORIAN HP: 210% (+45% REGEN, Masque Form, Cursus Alas)

JACKIE HP: 1410% (+250% REGEN) [ACT: 5/5] [SEPULCHRITUDE: ACTIVE – Full Immunities: Flesh Artisan, Phantasmal Conduit]
QUINN HP: 760%
KEANE HP: 410%
ACE HP: 1120% (Bishop Active-2 Rounds)

MARA HP: ????% (Protecting Midnight Crew, Bishop Active-2 Rounds)

Threat: Crucible-ending. Medium range. Mara, Quinn, Keane, Ace - tumbling into the void.
Terrain: Aggressive, moving to end you.
Debuffs: !-STUNNED FOR 1 ROUND-! MALLEABLE FLESH x3. CANCEROUS PAYLOAD: 3 Rounds until death.

!-FOUR ROUNDS UNTIL OPPOSITE SHORE IS REACHED-!

YOU ARE IN CONTROL
>>
>>3541142
>>[@LDR!T{H {@N{ELL@T!0N: ACTIVATED]
>Aldritch Cancellation
>Eldritch Cancellation
Eldritch...Eldritch.
What does it mean by eldritch Cancellation? If the Axe is a relic, then, how come "Eldritch Cancellation activates when the relic hits Mara's Armor?" It might be an ability of some sort... that sort of ability won't activate unless... unless the attacking object is a relic. Relics are eldritch in origin. Yes it makes sense. With the idea that Relics are a thing, Mara must've invested lots of time into making her armor indestructible. Extreme temperatures, Acid, Neuromancy, and Relic weapons. But why the need to have a skill that cancels out attacks by relics? One can't really cancel out Relic effects due to their eldritch nature. Unless Mara has a relic embedded on her person that allows her to use that sort of skill or Relic ability.
>>
(Gentlemen, I shall be pausing here for the evening. Voting shall remain open for the next eleven hours, with posting to resume in approximately twelve. I am afraid I must turn in for the evening, but knowing my sleep schedule I'll be up from time to time to address any questions you may have. Additionally, posting shall continue into Saturday, and there's a possibility of rapid-posting Thursday and Friday evenings, depending on how this fight goes. I hope you have a restful evening and sleep well, Gentlemen. You've been incredible as always, and thank you so much for your participation and enthusiasm.)
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>>3541158
Okay, we can do this. Jackie can fly and teleport. We have her teleport over to the rest of the Crew and Mara, have Keane glob them together with a big ball of mucus, and then Jackie flies them to safety. Don't you tell me that being in a big ball of mucus will impede Jackie's flight, there's no way those wings are actually providing aerodynamic lift. It's some sort of antigravity effect. Worst case scenario, if she doesn't have enough thrust to stop the fall then she at least slows it.

As for the spikes coming our way, blow the whistle. Fol Cunt, interrupts concentration effects. You should have made the spikes directly under us, Nikuzu, not move them in a wave. Gives us time to stop them.
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>>3541166
Bhop, Is the "World of spikes" move a Neuromancy/Terraform action?
>>
>>3541177
(It's a Flesh Artisan ultimate, akin to Artisan's Peak with drastically enhanced damage and other bells and whistles.)
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>>3541166
Good night, BHOP. Sleep well, because I won't. You left us a hell of a cliffhanger. Almost literally.
>>
>>3541158
SHU
>have the Knights and Banelings drop dive as fast as they can, getting under your falling allies and forming a net out of arms to catch and grip them, and quickly get them back upwards. Have the Bishops use their juices to speed up their movement to catch the others.
>Get to whatever ground you can and jack in, and form everyone a new, solid platform to land on.
>Blow the Whistle, see if it won't interrupt the spikes.

RATH, DORIAN, and JULIA
>the thing is stunned, but not for long. Use your combined might to clear out any and all Spikes coming towards Shus new platform.
>Rath simply smash the spikes to bits as she can.
>Dorian should use his scythes to slices through as many as he can.
>Julia should use this opportunity to spend some Hp to slap on more Stacks, using the sheer number of attacks to smahs what she can apart. Use the Ripper too to help cut them out.

JACKIE
>Help make sure everyone is safe, and back onto the platform, then go kick this things teeth in, both sets.

KEANE
>once back up, feed Shu Biomass. She might need alot to keep the Terraforming going properly.

QUINN and ACE
>If still necessary, help clear out more spikes.

>>3541142
ok, well, technically that one is Jackies fault. what's with the Midnight Crew and getting dropped from high places?

>>3541166
have a good night BHOP! off to be myself gents, though ill try to respond to anything come morning. if nothing else, i hope my plan gives forth ideas to work with!
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>>3541181
Is it a concentration skill? Spawning that many spikes and spending your next action on moving them seems like a concentration skill for an expressive Flesh Artisan.
>>
>>3541185
(It absolutely is.)
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>>3541187
Okay, it's like I thought, then. Definitely blow that Fol Cunt, it'll save us.
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>>3541187
Well then. We have our ultimate solution. I am GLAD That I had the foresight to have Amara put Fol Cunt into the whistle.
I am grinning from ear to ear when you said those words. And because it's a concentration skill, Nikuzu's wasted her 1 action while stunned.
>>
>>3541189
>>3541191
(In the interests of full disclosure, given the scale of the attack the concentration disruption will cause it to go wild. There's still a chance that it will hit some or all of you, but it's no longer practically guaranteed. Blowing the whistle reduces it purely to a roll of the dice, as it were.)
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>>3541194
Would Nikuzu losing her control over the local fleshscape mean that we could use our own terraforming to settle the spikes down?
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>>3541200
(I'm afraid not, as the terrain is still heavily resistant to Neuromancy due to the original Uzu's level-up choices.)
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>>3541208
I thought this terrain was not resistant, though? Did she convert all the un-absorbed mass of the Monastery with one super move? Dang. Well, it's still probably better than our other options, but I'm having trouble seeing a way to get our odds up even higher. There has to be a way, just not seeing it right now. I guess ride up out of the way on a Knightling?
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>>3541208
Then where are the easily manipulable spots?
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>>3541194
Is the External team still reachable via Empathy?
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>>3541227
>>3541215
(The terrain you may manipulate is currently broken and tumbling into the abyss alongside the Midnight Crew. That can be altered by Neuromancy, if you can reach it and choose to do so.)

>>3541231
(They are at the very edge of your reach so there is a margin of error, but reaching them may be possible.)
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>>3541234
>(The terrain you may manipulate is currently broken and tumbling into the abyss alongside the Midnight Crew. That can be altered by Neuromancy, if you can reach it and choose to do so.)
It was the entire coil? So we have nowhere to land, it's all spikes. Fuck.
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>>3541236
(It was, yes.)
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>>3541234

If the spikes hit, is it counted as a single attack or multiple attacks?
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>>3541238
I clearly misunderstood, it sounded like it was a single strand of it.
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>>3541242
(My apologies for the confusion, and thank you for asking questions to clarify!)

>>3541239
(There are a large number of spikes aimed towards each member of your team, so it would be multiple attacks.)
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>>3541158
>Free action: [You don't end the crucible by climb into Mother's chair, that's just continuing the cycle and beginning another Crucible. Another cycle. Another turn in the spiral of death and cosmic horror. You had a chance Uzu. To free yourself out of this stressful spiraling mania that you let yourself succumb to. All of us tried to help you get out of that spiral of stress and depression, TO HELP YOU GROW INTO YOUR OWN PERSON. Niku tried to help you break out of that funk by shouldering some of your responsibilities, Gina tried to help you by having a talk with you to see if you were okay and needed help. Rath tried to help you by giving many extra hands for the tasks you had set yourself upon. Amara and I tried to help you by giving you ideas on how you can lead the Monastery on your own style instead of COWERING behind your GRANDMOTHER'S LEGACY. But no... AND YET HERE YOU ARE, HUNGER MAD, RAVING ABOUT TRYING TO ONE UP YOUR DAMN DEAD GRANDMOTHER AS IF YOU WERE STUCK WHEN YOU COULD'VE ACCEPTED OUTSIDE HELP RIGHT IN FRONT OF YOUR NOSE. WHAT KIND OF GIRL ARE YOU?]
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>>3541246

Is it possible for everyone to reach our falling allies? speaking of which, From Nikuzu's perspective, where is everyone's position?

Because the only way I can see us surviving this fucking attack is by pooling everyone's HP and Bio together into one GIANT NUMBER large enough to tank all the spikes via keane's mucus even after blowing the whistle.
>>
What if we brought ourselves over to land Nikuzu's body? She's an Expressionist Flesh Artisan, she can't sprout spikes from herself. That's Impressionist. The safest place right now is on top of her, she's not aiming the spikes at herself.
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>>3541246
Hey BHOP, when Jackie teleports, can she bring other people with her when she teleports or is it just her alone?
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>>3541264
And she can't be hurt by her own spikes. She's Flesh Artisan remember? She's not a generator whose abilities can backfire.
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>>3541274
Sure, but I'm not trying to make her damage herself. I'm looking for a safe spot in the spike storm. The spikes are aimed away from her.

Also, Quinn and Keane are still wearing platelings. Let's fire off arm ropes from them again. That will help in catching them.

And sorry for the number change. On my phone now, computer went screwy.
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>>3541264
On second thought, that's not a bad Idea. It's the only other type of solid ground in the chamber. The problem now is that we have exactly 1-2 Actions to make sure that EVERYONE can survive this damn Ultimate attack.
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>>3541296
Huh. Actually, looks like I kept my ID. I guess because I'm on the same router.
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>>3541296
I think you've misread the spike storm.
>>3541158
>You're hovering in midair, and so are the rest of your allies and Jackie as a swarm of lethal lances move to catch you in the largest iron maiden in mankind's history.
>Iron Maiden
The Spikes are pointing INWARD. It's coming from the outside and coming INWARDS. Iron maidens function by having the spikes point inward.
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>>3541306
No, I get that. But they're still aimed at us. We move over to by her, we can at least use her as a shadow for some of them.
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>>3541306
>>3541296
Inwards towards Nikuzu is what I meant. The Spikes are formed on the chamber walls, and are surging Inwards towards Uzu like an Iron Maiden. Like pic related but on a Mountain scale.
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>>3541238
Hey Bhop, will the spikes hit everyone at the end of the round? or is it already set in motion and will hit mid-round?
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>>3541315
(They will hit midround. I'm fading fast, so I'll address the other questions in the morning so I make some sense. )
>>
Okay, looks like my router is working on me. I can't maintain a clear connection. I'm going to have to just duck out for now.
Good night, anons. I'll try to get back online later.
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>>3541321
Where relative to Nikuzu is everyone now and do they have solid ground to stand on or are they in free fall?
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>>3541332
(From Nikuzu's perspective, Shu and Jackie are both at sternum height, the Crew and Mara are bellybutton level in freefall, while Dorian and Rath are over each shoulder. Julia's around hip level, and she and Shu are both riding Knightlings. Also in case I forgot to address it earlier, Jackie can teleport one person with her with a chance of backlash.)

(Finally, aside from the debris falling alongside the Crew, Every surfce has spawned spikes as part of Nikuzu's attack.)

(I hope this helps!)
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>>3541339
This will help.

>>3541339
Additional question: If Keane pools everyone's health and bio together into one big pool, and Jackie teleports with the Mucus ball that is keane, mara, Quinn and Ace, can she bring everyone in the mucus ball or is it just the person she's touching?
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>>3541158
Okay then. This is a plan. EVERYONE has to survive Nikuzu’s Ultimate attack. And I do NOT want to rely on Dice and pray that Bhop gives us favorable dice rolls. That’s just begging for a Character death. The attack hits mid-round so we need to spend our actions trying to defend or mitigate as much damage as possible. And I'm splitting this plan into multiple chunks because of how fucking complicated it is.

Rescue our Allies Group:

Shu:
>Act 1: Blow the whistle!
>Act 2: Dive towards our falling allies; give our Knightlings a bishop speed boost. At the same time, spawn chain arms that reach out from all of our constructs (Julia’s Knightling, Shu’s Knightling, Our banelings, Keane’s Plateling) to our falling allies, and instantly retract them to group them together into a single Katamari Ball with Keane at the center. [Basically spawn Hundred Handed arms that reach out and grab everyone within reasonable range and pull them together into a single ball]
>Act 3: Once you're merged with the Mucus ball that is your allies, Use the collective pool of Bio that is EVERYONE to create a GIANT ARM CHAIN that extends towards Nikuzu's Chin and contract all of that Bio.
Keane:
>Act 1: Generate as much Mucus as possible that links all daughters and constructs it comes into contact with into a single pool of HP and bio. This includes Nikuzu when the spikes hit the ball. The moment the the mucus ball comes into contact with the spikes I want you to merge the HP and Bio pool of the collective ball with that of Nikuzu. That way when the spikes hit, everyone takes the hp damage collectively. Basically Katamari Damacy but as a defensive shield.
>Act 2: Make sure that when the Mucus ball sticks to Nikuzu’s chin, it stays stuck under Nikuzu’s chin until her move ends.

Jackie:
>Act 1: Keanes’ gonna form a giant mucus ball that has the collective HP and Bio pool of almost everyone that touches it to help everyone survive. Abuse your super speed and flight to gather everyone together and create a giant mucus ball of daughters
>Act 2: Spawn enough Batblades to help give you enough lift and support to carry the giant ball. Once you have enough lift, supercharge your speed and push the ball towards Nikuzu’s Chin where Rath and Dorian are taking shelter.


Julia:
>Act 1: Intercept our falling allies catch them if you can, and Join the giant mucus ball made out of daughters with your strength and the Knightling’s weight.
Mara:
>Form a Great shield to shield everyone from the impending spikes once everyone gets stuck together!
>Call on your damn Dragon and have it Break open an entrance into the mountain so that November and Magpie can get a clear shot after the Spikes hit!

Cont.
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>>3541402
>>3541158
Dorian
>Canvas Form and teleport to Nikuzu's Chin
Rath:
>Act 1: Get to the Chin! It's closest place akin to a shelter when you have a world of spikes hurling toward you. The place underneath the chin has the most coverage against the spikes.
>Act 2: String your 2 Phantom Arms around Nikuzu's Neck and tie it up, you're going to be our anchor. At the same time, Extend your replicant Arms out towards the Arm Chain that will be coming from the soon-to-be Giant mucus ball of Allies. Meet them half-way in the middle and reel them in!
November:
>READY. TANK. PROTOCOL.
Magpie:
>Ready SPIRAL BULLET. OPENING. TAKE AIM.
>Everyone: Once everyone survives Nikuzu’s ultimate attack, extricate your selves from the ball, then take this grand opportunity to unleash EVERYTHING ON Nikuzu’s head.
>Amara: Cast “Gra Gra Fol Cunt” (Double Double Disrupt Enemy) If this reaches Amara, then this might help break Nikuzu’s Ultimate attack even further, with the possibility of canceling it entirely.

Also. Mother. Fucker. Bhop.
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>>3541166
I'm free this Friday evening so I'll be fine with rapid posting this friday. Thursday, I am not fine with.
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>>3541408
And if anyone is reading this plan, Here's my logic.

The way I figure this "ultimate attack" to be is that it is a mass aoe that depends on its victims be seperate from each other. All of those encompassing spikes will deal fatal damage to a poor daughter alone. But it is survivable if everyone literally bands together and joins their HP and Bio pools into a single collective number. That and with the proper positioning, A group of daughters banding together (or in our case literally combining our HP and BIO Pools together can survive the attack because an attack as encompassing as Nikuzu's attack deals minor damage to a big target when there's as few surface area there is on the group and when the group's collective HP and BIO pool are big enough to shrug off damages that would normally be lethal to a single daughter caught by this attack.
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>>3541426
Unable to sleep and back online, so sure, let's talk.

This plan sounds reasonable. I was actually going to propose something similar. Make us as small a target as possible and get us as far from the walls as possible. Something to also consider: Jackie is currently an antibody to Flesh Artisans, and so can tear right through Nikuzu (hopefully it's selective enough to not effect Julia if they happen to touch, though). This gives two interesting options. We can put her on the outside of the ball facing the walls, so that any spikes that do reach us are more likely to hit her and be obliterated on her. Or we can put her on the outside of the ball facing Nikuzu, so that we can actually burrow into her flesh a bit when we impact, and get even more coverage. Either way, it will help, and every bit counts.
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>>3541428
For our landing spot, I'm proposing the Crook underneath Nikusu's Neck or the The suprasternal notch (the space between the Clavicles)
We will be on solid ground, with the Clavicle bones covering our left flank, right flank, and our Front, Mara will have her Great Shield positioned towards our back facing the massive wall of Spikes, which leaves Jackie to cover our top.
what do you think? would this work?
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>>3541428
Wait, on second thought, I think Jackie should stay outside the ball. My reason being is that Dorian and Julia have Flesh Artisan Cores, and Jackie is currently a living anti-body tuned against Flesh Artisans and Phantasmal Conduits. If Jackie touches either Dorian or Julia, they'll suffer heavy damage. And besides, her status as a living anti-body will help clear a hole in the net that is closing in on us.
>>
>>3541408
>>3541402

Amending the following actions for Jackie, Rath, Dorian, and Shu
Shu
>Act 1: Dive towards our falling allies; give our Knightlings a bishop speed boost. At the same time, spawn chain arms that reach out from all of our constructs (Julia’s Knightling, Shu’s Knightling, Our banelings, Keane’s Plateling) to our falling allies, and instantly retract them to group them together into a single Katamari Ball with Keane at the center. [Basically spawn Hundred Handed arms that reach out and grab everyone within reasonable range and pull them together into a single ball]
>Act 2: Once you're merged with the Mucus ball that is your allies, Use the collective pool of Bio that is EVERYONE to create a GIANT ARM CHAIN that extends towards Nikuzu's Suprasternal Notch and contract The the Generator Hundred Handed arms near instantly to reel us in.
Act 3: Blow the whistle if you have time!
Jackie:
>Act 1: Help gather up allies, but take care not to touch Julia, she's a flesh artisan type. You're currently a living Anathema to Flesh Artisans so if you touch her, you will kill her.
Act 2: Escort the Ball, up to the Suprasternal Notch and burn a in the Net that is Nikuzu's Iron Maiden attack. Make sure you burn a big enough hole for the Mucus ball that is everyone else.
Dorian and Rath
>Act 1: Teleport (Canvas form)/Move to the Suprasternal Notch
Rath:
>Act 2: Wrap your phantom Limbs around Nikuzu's Neck and be ready to catch a flying Mucus ball made out of your friends and allies and frenemies. You may need to brace yourself and ready enough arms to catch the ball.
Dorian
>Act 2: Creator form: Spawn a bunch of Blood-lings to help cushion the incoming ball of Mucus. Support Rath in catching the ball.
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>>3541440
That's what I was thinking, yeah. Keep her on the outside of the ball, either facing towards Nikuzu or towards the walls.
>>
>>3541158
>BECAUSE I'M NOT ONE TO PLAY THE GAME AND CONTINUE THIS EVERLASTING SPIRALING CYCLE OF DEATH AND MADNESS UZU. YOU ENDING THE CRUCIBLE BY CLIMBING THE CORD AND TAKING MOTHER'S CHAIR IS AND WILL FOREVER BE CONTINUING THIS TWISTED GAME INTO AN EVERLASTING SPIRAL LIKE YOUR FUCKING HABIT OF DOUBLING DOWN ON YOUR SPIRALING HABIT OF DOGMA!
>THE VERY SAME DOGMA YOU WISHED TO ESCAPE FROM BECAUSE IT WAS THE LEGACY OF YOUR DEAD GRANDMOTHER!
>HAVE YOU EVEN HEARD YOURSELF TALK? WHEN WAS THE LAST TIME YOU'VE TALKED TO YOUR FRIEND NIKU!? DO YOU KNOW AT THIS MOMENT RIGHT NOW NIKU IS SOBBING BECAUSE YOU FUCKING ATE HER AND SHE CAN'T DO ANYTHING TO HELP YOU? BECAUSE YOU FUCKING DOUBLED DOWN ON YOUR BAD HABITS AND SHUT. HER. OUT.
>GO ON UZU, TRY AND TALK TO NIKU. TALK TO HER!
>>
Fucking hell. I need to go to bed. I'll see you people in the morning.
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>>3541447
If her Focus is disrupted, making us a smaller target (as everything on the Inside will be skewered) it will make us much more Survivable

Jackie should also be near invulnerable to those spikes as she is not only a living antibody against flesh artisans but also supped up with their special Quad Technique
So making her and Mara cover as big an area as possible with their bodys while trying to defend us will result in way less damage to our more squishy members and thus way less damage taken overall

Though i would advice caution before trying to link with Nikuzu using the Dual Tech, such an intimate link can be a weapon in its own right, I like your Plan
>>
>>3541402
>>3541408
>>3541447
This plan seems alright. A bit worried about linking pools with the spiral though, and being that close to it. But you are right it might be the safest place from the spikes, just be prepared for bullshit like maybe her dumb spiral rage thing once we get close. Maybe turn the mucus ball into a sorta weapon to smack her with, so as to help avoid any other threats from her.
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>>3541507
it should be the safest place as she didnt want to impale herself originally but if she is gonna lose control she is probably at least trying not to skewer herself even if she unintentionally helps us with that

She is gonna try and hit us with and AOE already her other ones can not be as bad as this one
at least we will stand a better chance of dodging/surviving those
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>>3541515
Oh no i agree its still probably the safest place, i was just saying anything we can do to prevent further bullshit from her once close is a good idea, aka why i said to try smacking her in the face, not just getting close. Help break any concentration left so she cant do anything else to us.

Or Maybe the whistle will stop her from doing anything else anyways.
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>>3541517
Actually, Uzu originally did her weird spiral outlash thing while losing control on accident. So the whistle might not stop it, it could be an automatic counter system.
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>>3541580
Well, there will be an insulating layer of blood and mucus (probably the grossest thing I've said in this quest) between us and her flesh. Between that and her main body being shocked and in a stun state and battling cancer, it will hopefully prevent any contact-based auto-defenses from triggering.
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>>3539526
>>3541453
in the interim
I think I have thought up of a good transformation pose, sequence, and jingle if we are to have Shu do a Kamen Rider Transformation sequence.

>Shu spawns a small FuzzBuzz and holds it in one hand, On the other hand, she holds the Karma Gun in Lionheart form. Her arms are crossed over front of her face
>Karma Gun will Audibly say the jingle in a hammy masculine voice: [Let's Evolve!~] loud enough for everyone to hear.
>Shu says: "Henshin!"
>Shu moves her arms in a sideways figure-8 (to reference infinite evolution) and ends the movement by slamming FuzzBuzz into the pommel gently.
>Karma does another Jingle: [ESSENCE ACQUIRED: HI~VE MISTRESS]
>A veritable swarm of swarmlings burst out of Shu's back and circle her, obscuring her from view. Among the swarm number are the Platelings that make up Shu's Armor.
>During the transformation/Armor-up, Karma does the jingle: [Swarm~Swarm~Kamen Rider: Suz-Arm]
>The armor assembles from the top down, when the plateling armor locks onto the limb, the swarmlings orbiting Shu disperse and retreat into Shu's hive revealing the view of Chitinous Stalwart. The armor is a green and black pattern and the helmet eyes is a startling red.
>Karma does a final Jingle: [EVOLUTION COMPLETE]

But I'm having difficulty in justifying why and how Sam/Shu knew Kamen Rider and its henshin poses/jingles while making it fit into Sam's backstory.
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>>3541645
I dont like saying the word, but i hope you are right, because like i said, I don't see any other alternative.

Can Julia double the stacks, slap out Artistians Peak, and at least cancel out the spikes movement or counteract some of them With her own? Would at least help things out a bit id imagine.
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>>3541652
That's a potential idea. Do we have enough actions for it?
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>>3541655
Not if she goes to help catch people, though i think our arms and swarmlings can otherwise do that without her help id think.
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>>3541658
She could double the stacks, then quickly do a fly by to slap a single spike or wall really quickly before diving into the mucus ball. Might need her to have a bishop to do it safely though.
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>>3541580
>>3541652
We still should have Julia join the Katamari Mucus ball.

Julia's riding on Shu's Bishop'd Knightling, so her movement's being directed by Shu. Shu's trying to form up the Katamari Keane Mucus ball with a combined action of having our constructs converge towards Keane's location and spawn Hundred Handed Generator arms to link up with each everyone that's falling and contract instantly the moment they connect. All the while Keane's building up a web of Mucus to connect everyone together and form a single Katamari ball.
So Julia would help catch them via simply join the mucus ball, leaving her 2 actions to double her stacks and fire off Artisan's peak to create a network of external spikes.

Also I'm arguing that having Julia join the Katamari Keane ball of Mucus will make her more safe. Just have her facing towards Nikuzu when she joins the ball so she can have 2 actions left to double the stacks and then fire Artisan's peak.
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>>3541650
Yeah, it's not something that really works as an intentional reference on Shu's part. But you know, there's nothing that says we can't make the references for her.

We can start by making a transformation device. Something like how the Ignition Gauntlets have Vitruvian properties so that they automatically take on the properties of the rest of a Chitinous Stalwart used with them, only as an entire suit of armor. One that can collapse down into a bracer or belt or the like, of course. So she can just insert one plateling and a suit of Chitinous Stalwart just forms around her body, giving her all the benefits but taking up only one slot of her capacity. So she'd be wearing it because it's practical, but also happen to give her a henshin sequence. We can do the same with the "Rider" part of "Kamen Rider", too. Make a Knightling-based vehicle that's basically a flying wasp-themed motorcycle, so she can do these aerial combat tricks without it taking up swarm space.
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>>3541668
I guess that could work. Just think its more helpful for her to at least try that than to just be an extra hand in a situation where we can spawn plenty of those ourselves.
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>>3541676
I'd be fine with that. But I'd still like Keane to start going weeb fangirling over the kamen rider reference and hit that lampshade. Who knows, maybe she'll provide the Transformation Jingle on the spot
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>>3541691
>>3541447
>>3541408
>>3541402
Amending Julia's Actions:
>Act 1: You're going to join up with Keane and the others and become part of a giant ball of mucus, but leave a parting shot by Double the Malleable Flesh stacks before you join up with the ball! I'll direct the knightling you're riding upon!
>Act 2: The moment you join the ball, brace for impact, but the moment we land on a safe spot on Nikuzu's body I want you to trigger Artisan's peak again! This time have the flesh spikes erupt outward around Nikuzu's Suprasternal Notch and counteract the giant wall of Flesh Artisan spikes.

whoops, I linked it to the wrong post.
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>>3541693
Works for me. Let's turn Nikuzu into a defense against Nikuzu. And then, next turn, Jackie can cut us out of the spikes on her way to eviscerate Nikuzu. Seriously, super-speed flight and annihilating touch, and she's under Nikuzu's chin. Just fly straight down, it will core through her sternum (and hopefully pop out that Forge Core, damn it! This fight would have gone so much better if we had just removed that turn one like we planned to. Stupid unlucky rolls).
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>>3541697
Ummm Anon... We did get the Forge core out. It's just that the core is in shattered pieces...

>A crack, followed by a catastrophic burst of light and a peal of compressed thunder as Jackie appears on the other side of Nikuzu with the shattered remains of the Forge core in her claws
>the shattered remains of the Forge core in her claws
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>>3540890
>This is just providing more and more evidence for the "Crucible cells are really nanites pretending to be flesh" theory. Anything made of proteins would denature at these temperatures.

That would bring us into the realm of Clarktech(or magic magic might work as wellthough sufficently advanced technology may appear as magic to the observer) as these"Nanites" would neeed a low temperature(the lower the better) to operate under especially if they have to be somewhat intelligent. With molten Rock(or whatever passes for her blood) in her veins their processors would melt or become so inefficent that it would be ludicrous to expext them to work with any degree of efficency

Especially the rapid regeneration would be bothersome to get working. as either they need to get the mass required somwhere else to either convert to the machines they are using to repairt the damage or need to retireve the lost mass from somewhere else
Concversion is unlikely as the speed required for someone like Isabelle would probably cause a meltdown of the "Nanites" under know physics

Though the Crucible might operate outside normal physics anyway since it managed to basicly sneak up on earth(it surprised everyone as far as we know)

>>3541697
Jackie destroyed the Forge Core

>>3541142
>Jackie sees her chance when the hands of the colossi's lower set of arms ball into furious fists, raised high over her head. A crack, followed by a catastrophic burst of light and a peal of compressed thunder as Jackie appears on the other side of Nikuzu with the shattered remains of the Forge core in her claws, and that's when two shots ring out from the Contender's alabaster barrel, one for each upper shoulder.
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>>3541699
Dammit Jackie! We needed that core intact!
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>>3541704
Yeah im still upset she destroyed it. Im wondering if it was the only thing she could do, or if she simply didn't care to try and save it.
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>>3541704
We WANTED it intact
Whats done is done nothing we can do about it now but afterwards we should earmark her for a talking to
Just to find out from her perspective
Dont attribute to malice what can easily be explainede with bad luckI wiull noit call her stupid while we are in telepathic communication
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>>3541698
Ah, I missed that entirely. Well, that's good, Nikuzu should be cooler now. Better for getting up close and touching her. Shame we lost the Core, though, I wanted that. It would have been good loot. Oh well, better to have it gone than

>>3541699
>That would bring us into the realm of Clarktech(or magic magic might work as wellthough sufficently advanced technology may appear as magic to the observer) as these"Nanites" would neeed a low temperature(the lower the better) to operate under especially if they have to be somewhat intelligent
Yes, I know that realistic nanites wouldn't have an operating temperature that much higher than proteins. There's no hard science way to justify these things, I'm not pretending that. My point in using the term "nanites" was that they're clearly not using proteins, they're using some exotic physical structure (still probably CHON-based, though, given that they processed Earth's biomass to make more of themselves) that has no resemblance to anything we'd recognize as biology. They're just aping the look of biology because...honestly, I'm not sure. That's dependent on more information on the Crucible being acquired.

>Especially the rapid regeneration would be bothersome to get working. as either they need to get the mass required somwhere else to either convert to the machines they are using to repairt the damage or need to retireve the lost mass from somewhere else
Yeah, we talked about that last thread. Crucible cells can definitely violate conservation of mass, somehow. We've seen characters make large constructs in places where they had no way to draw on ambient biomass from the ground, like B'Ni growing new bodies mid-air or Rath making arms when she was in the Disassociated's bunker. Or us, throughout this fight, growing arms off of people as they fall. Somehow, we've got access to much more mass than we appear to. My current theory is that they've got some sort of space-folding going on, storing away a lot of mass in a pocket dimension sort of thing.

>Though the Crucible might operate outside normal physics anyway since it managed to basicly sneak up on earth(it surprised everyone as far as we know)
Going by how flying Daughters and Amalgams shouldn't nearly have the lift they need to get into the air, let alone move that fast, it appears that Crucible cells are capable of making reactionless drives of some sort. That would have no emissions that human science is designed to detect (well, maybe some of the gravity wave interferometers, but no one would put together what was happening from that data in time), and allow high acceleration. Put those together and it's easy to sneak up on Earth.
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>>3541719
Now i feel kind of stupid must have missed that during the last thread
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>>3541708
I think the midnight crew's flaw is that they rely on their leader abit too much. I mean they pooled a huge majority of the abilities into Jackie and gave her the adrenaline high of going super saiyan. She would relish the fight and smash shit instead of thinking tactically. Jackie's a full on blood knight, but judging from the interactions we've seen between Keane and Jackie (Keane was more than happy and excited to help Shu pull off cool weeb shenanigans, but had to ask Jackie for permission), the rest of her crew might have some differing opinions. But this might be because of the first impression we gave Jackie.

>>3541719
We still have silver linings in this. If we consult Karma, we might be able to figure out a way to repair the forge core. But if not, at least we have tier 3 exotic material for forging at a different Forge.

>>3541723
iirc, I think you were the one that voted to have directed Jackie to smash the core, which said vote went uncontested.
>>3540299
>3. Act Act with Jackies Help to start unloading onto the Forge Core to eiteher shatter it or send it spiralling away from the nexus
And a majority of us anons voted to have the core "ripped out" from the forge. which meant there was a high chance that the core would be destroyed in the process.
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>>3541727
I voted for her to smash it if there was no other option
>>3540865
>>3540860
Destroying the Core was preferable over being killed by ever stronger relics she could just pull out of herself, then it would be useless to us eitherway
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>>3541727
>I think the midnight crew's flaw is that they rely on their leader abit too much. I mean they pooled a huge majority of the abilities into Jackie and gave her the adrenaline high of going super saiyan. She would relish the fight and smash shit instead of thinking tactically. Jackie's a full on blood knight, but judging from the interactions we've seen between Keane and Jackie (Keane was more than happy and excited to help Shu pull off cool weeb shenanigans, but had to ask Jackie for permission), the rest of her crew might have some differing opinions. But this might be because of the first impression we gave Jackie.
Ironically, this means that calling their combo Sepulchritude actually does fit really well. The running gag with Sepulchritude was that the narrative kept calling for Problem Sleuth to use it only for him to always refuse because he didn't want to deal with the costs of using the move would seriously endanger his life and so he wanted to save it for the final boss. Using Sepulchritude here did have serious costs that greatly endangered the rest of the Crew. Keane, I expect you to point this out to Jackie after the fight.
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>>3541727
Yeah, Jackie seems to have a stranglehold on her team.
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>>3541734
But how are we going to go about peacefully addressing Jackie and help her address this flaw? It's clear that Jackie's a blood knight through and through, and her status as the leader of the Midnight Crew has gone to her head. Not to mention that we did give Jackie a fairly confrontational first impression when it came to our personal philosophies.
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>>3541746
Oh, I'm not saying we should point it out. I want Keane to point out the irony that when Problem Sleuth used Sepulchritude, he found himself falling through a void towards a spiky monster's final attack, and now that's what happened here with the Crew's use. Maybe that will get Jackie reconsidering using this super move so often, at least when her friends are suspended above a pit. On the ground, sure, but let's never use it above pits again. Jackie's a blood knight, but she does clearly care a lot about her team, so that might get through to her if it comes from Keane.

Seriously, though, fuck pits. Getting personal flight capabilities for every member of the party is now my goal before we go to the Cord. I'm not chancing having to deal with this "oh no, the living dungeon has dropped you in a hole" bullshit again.
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>>3541756
Keane might not notice the irony until we pointed it out and get her thinking about it.
Also I find great irony in that Amara had a chance to get butterfly wings as an ability when she consumed the Soroitas in West's lab, but a slim majority scoffed at the idea because they saw the fragile wings as a liability. 20/20 HINDSIGHT BITCHES! WINGS ARE STILL WINGS!
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>>3541767
Yeah, I wasn't around for that vote, but reading through the archives I was disappointed it didn't pan out. Amara having wings would be nice. Oh well. We'll have to get her flight somewhere else, everyone else is going to need upgrades to get there too. Dorian we can level Cursus Alas to max, Rath might be able to do something with her flames for Human Torch-style flight after we hybridize it, Shu we can evolve her bug armor to have wings, but I don't know where to go for Amara or Julia (or Gina, once we revive her). We'll have to hunt something down, I guess.
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>>3541767
I do not at all regret pushing to not take the wings, and stand by the decesion.
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>>3541780
Cursus Alas at level 4 gives a daughter the ability to fly...using her own bio as fuel. 25% for initial takeoff and 7% each round to stay airborne. Unfortunately I think it binds itself to the wearer upon equipping it at level 4. so we'll have to be careful on who we want to give it to.
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>>3541800
I know, that's why I said to give it to Dorian. he already is our most common user of Cursus Alas, and he has great BIO regen. By the time we hit the endgame, he's not even going to notice 7% per round.
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>>3541802
Actually, BHOP has stated liquid daughters do not have the relic bind to them. Though actually that seems like a moot point, unless we wanted to hand it off between him and Amara, as it would otherwise bind itself to the next person.

And im not sure making everyone liquid is a good idea either. It has its benefits but not for builds like Rath id argue. Who by the way im still of the opinion should get the Sui at max level.
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>>3541806
Yeah, Rath would be good with max level Sui. I'd like to get her some better Health regen before we level it all the way to full and bind it to her, though. Just to make sure she can use it to the max.
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>>3541814
Well to be fair, the cost of getting either relic to max, or even a single new level, is pretty rough. By the time we can afford it id hope its no longer such an issue.
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>>3541158

“Because I’m not one to play the game and continue this cycle, Uzu!” You shout at the titan as you thrust your Knightling into a straight dive at breakneck speed. “You ending the crucible by climbing the cord and taking mother's chair is and will forever be continuing this twisted game! One just like your habit of doubling down on your spiral of dogma!”

Dozens of slender arms burst forth from the assorted Swarmlings far below you as well as from your charging steed, and you nearly swallow Amara’s Whistle mid-blow as the strand of limbs yanks you down as Mara and the Midnight Crew are hauled up at terrifying speed to meet you. The voice of your youngest companion rings out once more, your next roar at Uzu coming on the heels of Amara’s high-pitched epithet.

“It’s the same dogma you wished to escape from because it was the legacy of your dead grandmother!” You yell, and it’s at that moment that the spikes go wild. Dozens of them veer off track, spearing into each other while more double-back, tearing themselves to pieces before they can reach you…but the assault is still coming.

A crystalline blur darts below you, Jackie working frantically to rectify her mistake by forcing her Crew and Mara closer to the nexus of your salvation, Keane’s mucus streaming up the arms that are pulling everyone present into a single point in space. When you all come together it’s with a teeth-shattering impact, but it’s preferable to the barbs that are intent on running you through. Keane’s pressed tight to your side, funneling every last bit of biomass from everyone present directly into your body and spreading out your collective core biomass to soften the coming blow.

They only way to survive this is in the throat of that which would end you. You cast one last glance past Ace and Quinn, seeing Rath and Dorian moving into position around Nikuzu’s neck as you take aim, tapping into the vast reserve of biomass Keane’s gathered on your behalf. You take a deep breath as the mucus sphere closes, and you focus, tuning out the harried breaths of Julia and the Midnight Crew.

Here goes everything.

Your thought you were moving quickly before, but you now understand the meaning of speed as you hurtle towards Nikuzu’s throat. Your forehead slams into Ace’s knee, Quinn’s elbow knocking the breath out of you when you hit, and you think you’re seeing things when Mara’s armor unfurls into a great shield to your left, the exposed skin of the muscled platinum blonde pushing through the mucus to join Jackie in her defense of your fragile sphere.

“Mara!” You call out, and she turns to you with a resolute smile.

“Stay in Shu.” She intones, the sphere closing behind her. “Stay alive.”

Her shield flares out, and then she’s gone as the sphere closes in its entirety.

Then the spikes hit.

(Continued)
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>>3541816
True. Also, there's even finding another Forge to do the upgrading on. We currently have none. It'll be a while before we can even think of upgrading Sui Tormentis. Rath will have gotten her tri-brid skill by then, maybe even another hybrid of Neuromancy and Alabaster Endoskeleton. That was an idea people were throwing around, right? Hopefully those will give her Health regen. Bio, too, Rath becomes so much stronger if she actually has Bio regen.
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>>3541802
Issue with Dorian is that despite his monstrous hp and bio regen in comparison to everyone in the family, his hp and bio pools are middling to mediocre. Sure, having a 120% bio pool makes it great for hitting hard, but it leaves him with little defense aside from being a dodge tank in mist form against physical fighters. He'll be dead meat against liquid users or any daughter that just drains his bio pool down to zero.

>>3541814
Rath's still got a flaw in her kit: her Bio regen being non-existent. Her limbs and boils use bio in order to craft and create as well as her Deku punches. Sui helps mitigate the issue by giving her 175% extra bio to work with, but there's also the issue that Rath has Alabaster endoskeleton which also drains bio at 1/4 the amount of damage Rath takes. So the attack that sent Rath crashing into the vein that knocked her from 270% hp to 56% was 214% hp damage after damage mitigation. the raw damage was 285%, with 71% hp damage diverted to Rath's bio pool.
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>>3541830
>Issue with Dorian is that despite his monstrous hp and bio regen in comparison to everyone in the family, his hp and bio pools are middling to mediocre.
For now, yes, but Neuromancy gives Bio and Neurotic Halo and Verurteilung both give Health. We have ways to fix that.

>Rath's still got a flaw in her kit: her Bio regen being non-existent. Her limbs and boils use bio in order to craft and create as well as her Deku punches.
Like I said, I'm hoping the tri-brid will fix that. Or maybe make some of the fun effects passives she can use without spending Bio, like Red Death did for Scarlet Terror's effects. At the very least it means we only have to focus on upgrading the one skill, and can afford to put more points into something that can actually increase her Bio regen.
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>>3541825

The first seven lances that pierce the sphere crack across Ace’s plating as she holds you and Keane close to her chest. Julia yelps with pain as a spear slices through either shoulder, knocked off their original trajectory towards Quinn by the artist’s instinctual body-block. You hear the clatter of blades breaking on Mara’s shield and Jackie’s impervious form, with countless others slicing into their master’s skin. You dimly wonder if Nikuzu even cares about her own failing form when you hear a great tearing of flesh, followed by the furious draconic screeching.

Billowing flame and a flickering lighting flare around the sphere, the intense blast of elemental flame searing Nikuzu’s body, with you safely behind Mara’s shield. It ceases, only to be followed by the roar of cannon fire punctuated by a sharp series of rhythmic rifle cracks, and alien sentences can be heard woven between the destructive shots.

“Have you even heard yourself talk, Uzu?” You demand into the girl’s mind as the sphere unfurls, and you bear witness to the titan’s blind head is snapping to one side courtesy of Rath’s furious strike across her chin. “When was the last time you've talked to Niku!? She’s sobbing because you fucking ate her and she can't do anything to help you? Because you fucking doubled down and shut. Her. Out! Go on Uzu, try and talk to her!”

@WE ARE IN ACCORD, DEFIANT@

The broken spears of flesh begin to converge, pooling into each other and drawing together, surging towards Nikuzu to form a pair of emaciated limbs. The smell of smoldering flesh hits you as you watch the skeletal hands ignite with flame, going from a crackling red to a glowing orange in seconds as the wound the dragon opened sews shut, forcing the beast back outside.

@CAN YOU AND YOURS SAY THE SAME?@

Julia strains, reaching out towards the exposed, leathery flesh of Nikuzu’s chest. A series of quick strikes precede Julia’s crooked fingers digging into her target and cranking her wrist clockwise, and Uzu screams with rage as she shudders to a momentary halt.

HP: 310% (+460% REGEN)
BIO: 109% (+30% REGEN, 4 Swarms, 3 Banelings, 3 Rec-Knights, 4 Bishops, 5 Platelings, 15/18 Active)
CONTENDER: Empty, Lionheart Form. 1 Anti-Spiral round left.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: Primed
Whistle: Empty
ACT: 3/3

RATH HP: 76% (+20% REGEN, Sui Tormentis, 2 Replicant, 2 Phantom Limbs)
JULIA HP: 182% (+20% REGEN, Ignition Gauntlets)
DORIAN HP: 124% (+45% REGEN, Critic Form, Cursus Alas)

JACKIE HP: 1410% (+250% REGEN) [ACT: 5/5] [SEPULCHRITUDE: ACTIVE – Full Immunities: Flesh Artisan, Phantasmal Conduit]
QUINN HP: 579%
KEANE HP: 391%
ACE HP: 918% (Bishop Active-1 Rounds)

MARA HP: ????% (Protecting Midnight Crew, Bishop Active-1 Rounds)

Threat: Crucible-ending. Close. Stunned for ½ round.
Debuffs: MALLEABLE FLESH x1. CANCEROUS PAYLOAD: 2 Rounds until death.

!-THREE ROUNDS UNTIL OPPOSITE SHORE IS REACHED-!

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three hours.)
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>>3541839
>>3541839
Quick Question BHOP for context

Where exactly are we on Nikuzu?
>Chest?
>just below the head?
>on a shoulder?

Where is Mara?

In what Condition is Nikuzu when it comes to the Cancer eating at her Bones?
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>>3541842
Hey bhop, is the Flesh Artisan ultimate over or is it still ongoing?
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>>3541852
We are on her Suprasternal Notch, the small place between the clavicles at the base of the throat.
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>>3541852
(You are just above her sternum, slightly under her neck. Mara is unarmored and is beside Jackie, only two meters away. Uzu's fully aware that she's dying, and she plans to address that after she kills you all.)

(Priorities.)

>>3541853
(The attack is over, and the spines have be repurposed into vestigial arms that are glowing with heat.)
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>>3541852
(To clarify, she's experiencing stiffness and considerable pain, but shes trying to fight through it to fight you.)
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>>3541839
Okay, sounds like everyone outside is still alive. Great! Also, the dragon can breathe fire. Huh. I'm not sure why I didn't expect that. I guess because it's so meaty?

How much room do we have to move in here? It sounds like it's not a lot.
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>>3541864
Has the Tumor Metastasized (aka spread to other parts of her body and landed on different organs)?
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>>3541866
(The sphere's receded, so you're free to move. You and Julia still have your mounts, but everyone else will have to climb.)

(Due to the nature of the Payload and Uzu's powers, it's not spreading elsewhere.)
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>>3541862
Hey Bhop, why didn't Keane pool our collective HP, bio, and HP/bio regeneration and used it to heal everyone at the end of the round?
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>>3541839
Whew, well that was something. Gonna take a moment to find the time and write down my ideas, but i think we can make how close we are work.
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>>3541872
(She did. The damage was mitigated to the point where if you hadn't done that then Ace, Julia, Rath, and Dorian would be making Death Saving Throws right now. Mara's something of an unusual case, so she's not included in the loop or health/bio calculations for reasons that may or may not become clearer down the line.)
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>>3541871
Hey BHOP, could Julia strike Dorians constructs to harden them into a platform with stacks? Or did red death making them more blood like negate them being his flesh?
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>>3541883
(Yes, potentially. They may be somewhat unstable as her stacks make the flesh more malleable, with the crystals appearing sporadically throughout their bodies since they have no true sensory organs. They still count as flesh, but there's a high chance for unstable effects.)
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>>3541881
something something [@LDR!T{H {@N{ELL@T!0N: ACTIVATED] (aka eldritch cancellation) and the nature of Mara's choice making her unable to spend or share HP/bio pools due to the powers she consumed and the relics she wears. The choice she made upon hitting level 5 forced her to adopt a solo playstyle.
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>>3541875
We're in close range and have auto-critting jaws. That should help. I'm thinking carve out a divet and firing a Herculean Fullbore and Anti-Spiral Bullet right in.

>>3541881
>Mara's something of an unusual case, so she's not included in the loop or health/bio calculations for reasons that may or may not become clearer down the line.
Ooh, ominous. It can't be her armor blocking out everything, even beneficial effects, because she was benefiting from a Bishop just fine. So it's some other effect modifying how she interacts with Health and Bio. Interesting.

>>3541883
Julia can affect fluid constructs just as well as solid flesh at her current level, it shouldn't matter.
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>>3541885
(A correction; thanks to Rigor Dermis, Dorian's constructs would stiffen as a whole, yes. My apologies.)
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>>3541864
Okay that will considerably weaken and distract her
We can work with this

>Everyone but the Midnight Crew spread out a bit

Everone
>keep mobile around her body she only has two arms so she can not reach us all at once
Group 1
Mara
>1. Get armored up again we are not on the beach at least not yet
> Protect the Midnight Crew, if that makes it necessary to leave them BRIEFLY do it, be never be more than 7 times 7 paces away from them
>Drag them with you to cut of the left arm

Keane
>1. Act Support Julia by keeping her Health up
> Work with Mara to get to the left arm and cut it off again

Quinn
> Spawn Constructs to latch onto Nikuzu and generally try to keep close to Mara

Ace
>PROTECT your friends take on the same role as Mara though you may only stay 6 times 6 paces away from them at all times

Group 2:
Shu
>1. Act load two Fullbore and blast her through the Chin with them
>2. Act Round this beast and get onto its back and start cutting her open see if we can reach her spinal column
>3. Act Load the last Anti Spiral Round and a fullbore blast her right in her spine with both of them

Julia
>1. Act start applying Stacks again take as much power as you need to get to lets say 10 Stacks unless 10 seems impossible with your current health sthen stop at 5
>2. Act Artisans peak right into her Spinal Column

Dorian
> Play Escort and use your bloodlings to escort us to the back of Nikuzu safely while throwing out blades to see if we can not open a wound that gives us easy access to her spinal column
Group 3:
Jackie and
Rath
>1. Act Go full ham on the right arm i dont want to have to deal with one much less two of them


Dual Tech:
Divert Regen to Rath and Dorian till they are full and then over to Julia and Quinn

>>3541881
>Mara is something of an unusual case...... eh that seems like an understatement if i ever heard one
She could probably take this thing on alone with her Dragon if she wanted (that Thing just scorched Nikuzu a being made of freaking molten Rock. What does it spew Star grade Plasma??? can this thing melt mountains????)
>>
>>3541885
>>3541897
Awesome.

>>3541887
That can help yes.
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>>3541839
Right, remember, we need solid ground otherwise most of our team is in too akward a position to do much.

JULIA and DORIAN
>Quickly work together to make a platform with Dorians constructs that both hinders the Spirals movement and gives everyone a good amount of room.

JULIA
>Spend some health to stack at least a total of 5 stacks onto the Spiral.

JACKIE and MARA
>Have Mara reform her Armor.
>Have each focus on taking out a different arm.

RATH
>Load up your two PHANTOMS and give the Spiral an uppercut from hell.

DORIAN and SHU
>Have Dorian in Critic Form help varve into the Spirals chest.
>Shu should load up a fullbore and the last spiral round, and fire them at the heart of the heart.

SHU
>Try and grip the Spirals jaw and rip it off with your maw.

ACE and QUINN
>Keep your eyes peeled for any new surprises.

KEANE and QUINN
>Have Keane focus on keeping everyones stats stable.
>Both should throw out constructs to help hinder the Spirals movements.
>>
>>3541883
creative idea.
And people we are forgetting our new Dual Techniques! https://pastebin.com/Jhd452yt
Also, I've figured that Nikuzu's got 3-4 Actions per round.
>>
>>3541947
Could we maybe have Dorian, Julia and Shu move to its back so we can try to take advanteage of its progressing Bone Cancer to try and sever the spine so it becomes more helpless against direct physical assaults


JULIA and DORIAN
>Quickly work together to make a platform with Dorians constructs that both hinders the Spirals movement and gives everyone a good amount of room.

Maybe have them make platforms that lead up to its shoulders so we can work from there and are not confinded to a small area in front of its chest which Nikuzu could easily smash with her fist hittting everyone
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>>3541955
I wonder if Prepared Feast doesn't care about the size of the limb severed? Have Rath dismember Nikuzu and Shu immediately gobbles down a hundred meter-long arm.
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>>3541897
Bhop, even though it's the skin and not an actual limb, will Prepared feast still work if Rath shaves off layers of Nikuzu's skin for Shu to feast upon?
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>>3541967
>a hundred meter long emaciated arm that's on fire
I don't think it would go well, lets try shaving off layers of Nikuzu's skin.
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>>3541967
that would really funny if shu had to go to the toilet later but then we should change our title i am not sure to what but somethign related to food maybe something mexican related as this food seems pretty hot

>I think the most usefull would be creating the radiant ripper and send Julia together with Dorian up to Nikuzus Face to blind her with Dorian acting as Bodyguard
>>
>>3541976
I'm not saying I want to do it. I just want to know if we could. We've been doing a pretty good job of asserting dominance over the Midnight Crew by being ten times as daring as they are (even though they've actually been incredibly helpful, I don't want to downplay their contributions in the objective report). Now imagine if Jackie saw Shu eat one of Nikuzu's arms. That would cement our status as Team Crazy Bitches Not To Fuck With. But yeah, it's probably best not to do it.

>>3541981
>that would really funny if shu had to go to the toilet later but then we should change our title i am not sure to what but somethign related to food maybe something mexican related as this food seems pretty hot
You mean we could become Fiesta Shu the Defiant? Nice.
>>
>>3541961
Im ok going for the spine sure.

>>3541955
Honestly none of those seem helpful right now.

>>3541839
>>3541947
Amending parts of my plan;

JULIA and DORIAN
>Quickly work together to make a platform with Dorians constructs that both hinders the Spirals movement and gives everyone a good amount of room.
>Have two ramps that go over her shoulders.

DORIAN and SHU
>Head over the ramp and towards her back.
>Have Dorian in Critic Form help carve into the Spirals back.
>Shu should load up a fullbore and the last spiral round, and fire them at the Spirals spine.
>>
>>3541961
>Could we maybe have Dorian, Julia and Shu move to its back so we can try to take advanteage of its progressing Bone Cancer to try and sever the spine so it becomes more helpless against direct physical assaults
It might be better to have Rath do that with another Smash Punch. Brittle lower body rooted to the floor plus guaranteed knockdown says "snap spine" to me.
>>
>>3541986
More like: La pera loca Shu the Defiant Fool
the only one to dare eat the hottest meal in the Fleshscape directly from the ovens heart
>>
>>3541997
It was actually another Problem Sleuth reference. At one point Ace Dick drinks some very spicy hot sauce and transforms into Fiesta Ace Dick, which is just Ace Dick but red and wearing a sombrero, because his imagination is shit.
>>
>>3541839
Rath:
>Act 1: After Keane's healed you, Hop on a Knightling, spawn 4 more phantom arms and start pummeling while you ride it! Float like a Bee, sting like a roid bitch!
>Act 2: Smash attack time. Lower spine. 6 phantom limbs, one punch.

>Shu:
>Act 1: Rath will give you a prepared feast, make use of the bio eaten and do a full swarm reconfiguration. Recall all swarmlings and banelings back into our hive freeing up 7 slots, Refill Mara's Bishop. Spawn 6 Knightlings (180%) that will serve as mounts for almost everyone who wants to ride one and act as safety nets when someone inevitably falls off.
>Act 2: Load up a fullbore and the last Anti-Spiral. Fire the fullbore, but hold off on the Anti-spiral bullet.
>Act 3:
>Free action: We have moments of disagreements, differing opinions, and opposing philosophies, but when the chips are down set them aside and work together. That's what makes us a team! a family! It's something that can't be achieved from simply fusing bodies! To know that we are different yet bond with each other nonetheless! That's what makes us Human!

Dorian:
>Act 1: Creator form, Create Constructs that congeal, coagulate and crystalize into blood platforms, give everyone a solid platform to stand on. Make as many big platforms as you can!
>Act 2: Critic form. Time to paint a canvas with Julia.
Julia:
>Act 1: Coordinate with Dorian in making solid platforms across Nikuzu's clavicles by applying malleable flesh stacks to the constructs.
>Act 2: Pull out your ripper and start carving!

Quinn:
>Act 1: You got white blood cell constructs?

Ace:
>Act 1: You are now in melee range. Go ham.

Keane:
>Borrow 250% hp from Jackie and 100% hp from Shu, and 200 hp from Ace, redistribute them to Rath, Dorian and Julia. and give Rath and Shu 120% bio each please.
>if you have the bio to spare, assist Dorian and Julia in making stable ground for everyone to stand on by providing construct bio into the construction project.

Mara
>Reform your armor, equip a weapon, and protect the team from the fiery hands. Lop off one of them if you have to.
>Jackie: Fend off giant fire hands, Save friends like superman (if they fall off), Don't touch friendly flesh artisans (Shu will cover for them), molest the giant titan getting way way into her personal space. Run yourself up and down along and inside Nikuzu's spine.

To the Midnight crew with the exception of Jackie who is currently going super saiyan:
>If fiery hands are about to crush you, jump off the platforms, Shu's made plenty of Knightlings for you to hop on and mount. They'll be your safety net.

>To everyone who currently cannot fly and do not have a Knightling mount available to use: there are 6 new Knightling mounts available, make use of them.
>>
>>3542001
I should probaly watch that series damn I am missing some references arent I
>>
>>3542005
Yeah, it's a fun comic. I'm of more mixed feelings about Homestuck, but Problem Sleuth is a favorite of mine.
>>
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>>3541915
>Mara is something of an unusual case. Why do I get the feeling that Mara is basically an endgame character who just wants to help raise newbies like pic related?
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>>3541897
Hey Bhop, I got a question.
Does Neurotic Halo's Auto-Dodge&Critical Counter activate when faced with lethal damage?
>>
>>3542021
From how it appears right now(at least to me) she feels more like a post game character that we may or may not face as a secret boss after the Fact and turns out to be way more dangerous than mother

>>3542002
If i may suggest something of a change
Shu
>Act 1 Load two Fullbore and unload both
>Act 3 load fullbore and Anti Spiral Round unoload only the fullbore
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>>3542024
(Yes.)
>>
>>3542027
the issue that I'm having with your proposed amendment is that the fullbores take up swarmling slots, my plan involves giving our party members (the ones who don't have a mount or can't fly like jackie) an additional safety net. Shu's already stretched thin of resources and swarmling slots. having her load and fire three fullbore drains her dry and exceeds her swarm limit. the bishops and platelings serve a purpose by becoming a safety harness for Shu's emergency Hand rope protocol.
>>
>>3542027
her eldritch cancellation skill is certainly something.
Somehow I also get the feeling that Mara Dragoon is something akin to Mother's personal avatar.
>>
>>3542046
Why would Mother's avatar be helping Shu defeat Nikuzu, though? Just to build Shu's trust in Mara before she strikes? Seems like an unnecessarily long con, just let Nikuzu kill her. Maybe Mother wants Shu's death to be from betrayal as some dumb symbolic "look at where trusting in others and having friends gets you, Defiant!" bit, but it feels like a stretch.
>>
>>3542031
Also, who among our Neurotic Halo users have spent their Auto-dodge& Counter crit?
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>>3542063
Well the Contender told us that mother betrayed Charon at the top of the crucible.... She might be trying something again as she knows something about the Spiraling Fear that we dont and she would rather strengthen us than let the spiralling Fear win while at the same time strengthening our trust in Mara to stab us in the back at an opportune moment

But when was the last time we decided to let our guard drop in Maras presence werent we all suspicious of her right from the start(she is way to powerful to fully trust in my opinion) she has used small fires(like us) many times before and it probnably went poorly for most of them
We should NEVER let our guard down around Mara then we have a chance to see the Blade coming that is trying to end our live
>>
>>3542105
I don't know. Mara is weird, and definitely something to never be completely off guard around, but I can't see her being Mother's avatar. Maybe another alien, something that's been following the Crucible around, but not Mother. It requires too much of a stretch for Mother to have an avatar running around and not have it kill us.
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>>3542002
Where exactly are we putting these blood platforms? On Nikuzu?
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>>3542091
(None, miraculously.)
>>
I think you're looking at Mara a bit off. Shes kinda exactly what we know and she presents herself as. A wallstreet shark. Not outright evil but willing to more than get her hands dirty. Shes smart enough to realize winning the crucible is not actually a good thing, and all that leaves is helping stop it, and if shes gonna do that helping other like minded people is only common sense. Granted, she may genuinely care about others, only that to her that is secondary to her main goal, unlike us.

>>3542121
Yes for both plans put forth. We don't really have anywhere else to put them honestly.
>>
>>3542002
After milling it over in my Head i like your plan more

Ammending my Vote from >>3541915
to Work Anons Plan>>3542002
>>
>>3542148
Only ask because you mentioned me by name then linked the other guys plan, but was that the right plan linked, or right person mentioned?

You do you either way its just the info said and put forth do not match.
>>
Am >>3542002, at work. i hope all of you make tactically sound decisions while im gone at work. i hate to pull another harebrained katamari plan again when i come back from work. I know i will be missing out on an update. while at work. so please do your best and for fucks sake think outside of the box and exploit any and all abilities to our advantage creatively. ill be checking in at work from time to time if i’m able
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>>3542124
We've been doing surprisingly well. Had a few scares, but everyone's still in good shape. Which doesn't mean things can't go horribly wrong in the last moment, so I'm glad that we still have a charge of auto-evade on all of our party.

>>3542148
Oh, right, haven't actually voted yet, myself. Supporting >>3542002

Though I have an addition to the smack talk.

>"You forgot that! You called your grandmother's proxy a robot, but you're the most mechanical of anyone I've met here! Locked down tight in your programming, unable to listen to anyone trying to help you get past the obstacles you can't just power through."
>>
>>3542155
i think there may be something of a confusion. he supports my plan but confused your trip name with the fact that i usually leave this thread to go to work
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>>3542158
an auto evade and counter on Shu’s family, but not Mara and the crew
>>
>>3542158
Its been more moments where we could instantly lose/ have someone die, rather than slowly getting whittled down or alot of people suffering huge hits, so its been narrow at times but health wise we have gotten by pretty well. Except Rath, poor girl just cannot avoid hits.

>>3542160
Maybe, seems most likely.
>>
>>3542164
Yeah, that's what I meant by "our party". They're guest characters. And I want them to live, I'm going to prioritize keeping the whole team intact, but if they do die I won't be as upset as if a member of our little family does.
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>>3542167
well her job last round was to catch the Katamari ball made of allies and slow its speed, so it’s sort of my fault.
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>>3542172
Perhaps but shes still been twice the nearest death by a good margin. Shes a trooper though, thats for damn sure.
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>>3542174
Hopefully the upgrades we'll be able to put into Alabaster Endoskeleton after this fight will prevent a repeat performance with the next big thing we have to punch.
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>>3542175
If we have the levels left over for that. I mean, then again we only need 4 for our plan with her core, and we usually get that from far less than this.

Im still thinking alabaster and Neuromancy might be a good match, kinda an auto shock counter when hit I'd imagine. But we can only make one Hybrid at a tine so im not too upset if we still think overshooting alabaster past 5 is the better deal.

Also when this mountain dies things are gonna go to hell fast i imagine.
>>
>>3542160
Yes i did confuse you both
>>3542155
The right Plan is linked though
>>
>>3542182
>Also when this mountain dies things are gonna go to hell fast i imagine.
Hopefully it will take long enough for the acid to melt it that we can all take our time to eat the entirety of Nikuzu. Maybe even haul up those giant-sized Relics, see if there's anything we can salvage from them. Practically, though...yeah, I expect we're going to be rushed by something. Because why would anything ever go right?
>>
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>>3541839

Dorian’s paintlings swarm from his body and dart towards his fellow artisan. Julia kicks her heels into her Knightling, dashing forwards and solidifying a jagged, scarlet path up to Nikuzu’s neck and draping around her shoulders like a crystalline necklace, her hands a blur of striking movement as she moves along the titan’s collarbones.

Mara and Jackie are off in a flash, the former’s shield shattering to reform her iconic armor while the latter is a speeding diamond, each of them hurtling towards a different limb. Nikuzu’s head tilts down, her ruined eye spinning as it still fights the corruption of Magpie’s bullet, straining to focus on the twin assailants as they race to her shoulders. She doesn’t get the chance to stare them down as Rath’s blindingly white uppercut cracks against the colossi’s lower jaw, sending her head back with a sickening crunch before she darts down the titan’s back.

Your abdominal tongue lashes forwards, catching Nikuzu’s cheek and flinging you towards her jaw with ludicrous speed as you slide your final Anti-Spiral round alongside a Herculean Fullbore. Your Ravenous Maw opens wide devour the chunks of flesh spinning in the air that Rath left for you, as Dorian disappears in a whirl of blades behind your towering foe’s neck…

…and that’s when you’re surrounded by heat and flame, clutched tight in a titanic fist.

@NO!@

@NO NO NO, PLEASE. I HAVE TO DO THIS!@

Flaming fingers close around you, snatching you from the air as the skin boils off your bones in Nikuzu’s incinerating grasp.

@PLEASE, I CAN’T FAIL AGAIN!@

It’s not fury that runs through her voice, but the cold, terrified pang of denial that fills your mind as you scream, your regeneration fighting to keep up with the searing flame.

@I’M DOING THIS FOR EVERYONE! FOR YOU, FOR THE SISTERHOOD, FOR…@

The hand goes slack as Ace roars a vengeful battlecry, her axe cleaving through Uzu’s wrist with a singular, vicious blow. You’re tumbling, your Knightling reduced to a cloud of ash as you fall through empty air when a pair of slender arms catch you, a smiling face entering your field of view.

“Took me a hot minute to get a second set of flappers up, sorry ‘bout that!” Quinn clips, a vestigial pair of angelic wings slowing your descent back towards Keane, working frantically at the remains of the sphere to keep everyone in top shape. You glance to the limb you were just held by, watching as Mara plunges her blade into Uzu’s shoulder, and with a mighty wrench of the hilt the limb is left hanging by a smoldering thread.

A flash of radiant light precedes Nikuzu’s left arm disintegrating in a torrent of flesh and fire, Jackie darting to catch Ace as she falls after their paired destruction of Nikuzu’s newly-forged arms. The raw, seeping wounds at her shoulders weep molten blood that suddenly sputters, the flow cooling and hardening as her head whirls about in confusion.

(Continued)
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>>3542206

@MY HEAT…THE FLAMES…WHY?@

From where Quinn hovers with you in her arms, you can see Niku’s face in Uzu’s torso, brow knit, eyes screwed tight as she suppresses her friend’s use of powers that are not hers to use.

@NO…WE’RE FRIENDS, NIKU!@ She bellows, her movements stiffening as the chamber fills with the deafening creaking of strained bone. @WHY ARE YOU FIGHTING ME, TOO!?@

“We have moments of disagreements, differing opinions, and opposing philosophies.” You project through your all-encompassing empathic field, catching sight of Jackie’s helm tilted towards you as you speak. “But when the chips are down set them aside and work together. That's what makes us a team, a family! It's something that can't be achieved from simply fusing bodies! To know that we’re different, yet bonding with each other nonetheless…that's what makes us Human!”

"You forgot that!” You cry, your allies and teammates turning at the sound of your condemnation. “You called your grandmother's proxy a robot, but you're the most mechanical of anyone I've met here! Locked down tight in your programming, unable to listen to anyone trying to help you get past the obstacles you can't just power through."

Uzu’s about to reply when her back arches, any attempt to speak cut short when Rath delivers a devastating smash to the base of her spine. She sound of her backbone shattering echoes through the cavernous space, a series of pops traveling up to the base of Uzu’s neck.

“I know a girl like you.” You continue, voice low. “Wouldn’t talk to us…wouldn’t open up. She held it all inside when we’d have been happy to help, but she never let us. Then she broke, and she lashed out at those that were willing to help. We came to blows.”

You look up, staring the broken titan directly in her spiraled face.

“Gina helped us beat her…”

Your right fist tightens.

“…And she’s helped us beat you.”

HP: 310% (+460% REGEN)
BIO: 239% (+30% REGEN, 3 Swarms, 2 Banelings, 2 Rec-Knights, 4 Bishops, 5 Platelings, Herculean Fullbore, 14/18 Active)
CONTENDER: Fullbore & Anti-Spiral Loaded, Lionheart Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: Primed
Whistle: Empty
ACT: 3/3

RATH HP: 270% (+20% REGEN, Sui Tormentis, 2 Replicant)
JULIA HP: 182% (+20% REGEN, Ignition Gauntlets)
DORIAN HP: 210% (+45% REGEN, Critic Form, Cursus Alas)

JACKIE HP: 1410% (+250% REGEN) [ACT: 5/5] [SEPULCHRITUDE: ACTIVE – Full Immunities: Flesh Artisan, Phantasmal Conduit]
QUINN HP: 579%
KEANE HP: 391%
ACE HP: 918% (Bishop Inactive)

MARA HP: ????% (Bishop Inactive)

Threat: Breaking. Close. Disarmed in every sense of the word.
Debuffs: MALLEABLE FLESH x1. CANCEROUS PAYLOAD: 1 Round remaining.

!-TWO ROUNDS UNTIL OPPOSITE SHORE IS REACHED-!

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, Gentlemen.)
>>
>>3542218
Hah! Nearly bamboozled me.

Oh, very nice job tying it in with B'Ni, BHOP. Writing like this is why I love the quest. Sure, the action scenes are both literally and figuratively visceral, and they're really fun to read. But it's the character bits and the dialogue you weave together from our various inputs that raises it to excellence.

Right. So, Nikuzu is almost gone. She has no arms left, her flesh is cooling, and Niku is rebelling. I say we go for the execution shot. Double tap a Fullbore and an Anti-Spiral to the head. Put her out of her misery. We're sorry it came to this, Uzu, but this is the best we can do for you now.
>>
>>3542218
Well she is down, has lsot the power of her Fire and is going to die beign betrayed by what she thinks is her best friend

She is going to panick and try to kill us all with her might prbably by trying to drown us in the acid

We have to go for a killshot before she can topple the Spiraling Fear over going for the Killshot as >>3542226 suggested could work
Maybe have Mara and Jackie join in to
Mara impaling her with something long big and hard
and Jackie just going full Gurren Lagan and gutting her from the inside as she rips through the fallen body
Yeah Shu going for the Head whould be done as well the rest regroup and prepare to move out as fast as possible, unless we can pull her body onto land we have minutes at most to loot and then get out
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>>3542218
RATH, MARA, ACE, and JACKIE
>teamup to help put an end to this.
>go for the neck, the head. Have Rath strangle her neck and pull tight to get things started.
>Then have Mara and Ace swing hard at the weakened neck to try and sever her head.
>Jackie comes in with a final blow once the head is severed to shatter it into chunks, Rath can let go and add her own punch to the opposite end if she so chooses.

SHU, DORIAN, KEANE, QUINN, and JULIA
>quickly have Julia apply as many stacks as she can to suppress the spiral, Keane helping focus on giving her the needed supplies.
>Have Dorian go for the heart, cutting ribs open and tossing them aside.
>Have Quinn, Dorian, and Keane use constructs to clog the opening so it cannot close, her heart exposed.
>Shu, fire both rounds into her heart.

Head and heart, get both. End this.
>>
>>3542218
>>3542226
Supporting this.

I also think we should say something reassuring. Uzu always meant well and, whilst the trash talk was appropriate during the fight, she's dying now. Y'all're better with words than me, have any suggestions?
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>>3542246
>Say
I am sorry it had to come to this Uzu but i can not let you continue the Cycle. You losing yourself to the Hunger was unfortunate and i was not entirely innocent in the Hunger becoming what it had to become. I am sorry this happened because of my own selfishness. But i promise to you that we will always remerber you as the Uzu that tried to make everones lives better.

Even if I tried now i could not save you anymore. Your Body will die but rest assured i will seek a way for you and everyone that was consumed
by the Crucible to come back to live without having to sacrtifice the World. I know how much the Monestary and everyone there meant to you but now... now you should rest let us shoulder the Burden of Saving everyone not only from the Crucible but from themselves.

So i only ask one think.

I ask you to put your trust in us. Please go on ahead and rest in the assurance that the hunger can never again touch you.

>Put two bullets in her Head a Fullbore and a Anti-Spiral bullet
>>
>>3542232
>Yeah Shu going for the Head whould be done as well the rest regroup and prepare to move out as fast as possible, unless we can pull her body onto land we have minutes at most to loot and then get out
I mean, it's a big mass of flesh. Unless Uzu was so load bearing that the entire thing will instantly disintegrate without her holding it together, I think we have a bit of time to pull the body onto land. It's a literal mountain of flesh, the acid isn't that strong, it will take time to dissolve it down to the choice meats. Unless the River of Tears is programmed to increase the concentration of its acid for resource denial, I guess. That is a possibility.

>>3542233
I'd rather have Shu go for the head, just because of the symbolism of the execution shot. You only execute someone with a shot to the heart if you're the Chinese government and want to sell the corpse to an anatomical exhibit. Which actually is fitting for Body Horror Quest, now that I think about it, I saw Body Worlds back in high school and there was one display that looks exactly like Julia's flayed angel mode.

>>3542246
Let me try.

>Uzu, stop. It's too late, now. You can't fix this, it doesn't matter how determined you are. You can't drill your way through every problem. Rest now. We'll take over, when you fall. Just like we were always trying to do. Please, this time, put your trust in us.
>>
>>3542269
I personally think going for the heart is better symbolism myself. Also her abilites lend itself better to taking out the heart, while the others are all kuch more suited for a decapitation team up.

Plus, going after both in a two team double tap is pretty kickass i personally think.
>>
>>3542269
>It is a mountain of flesh and the acid is not that strong

I prefer to work form the standpoint whatr is the worst that could happen..... and teh wortst would be Usu keeling over with said flesh mountain and Leviathans suddenly attacking sensing tghere are sane daughters inside that massive thing

After Isabelle i really do not mix Hope and Body Horror Quest that drink is a bit to stiff for me thank you sir
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>>3542280
Oh, sure, definitely have the tag team. I just want Shu to be on the head. But I suppose I concede that the abilities of our group do lend themselves well to decapitation.

>>3542281
Well, the Leviathans are probably being kept away by Claire, already. But yeah, you're right, something will probably ruin our plans. I'm going to remain optimistic, though. All I want is to devour one little kaiju and gain unfathomable power from its corpse. Just once. It's not that much to ask.
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>>3542286
Not sure if it helps, but part of my reasoning is this;
As much as Shu is a tactician, her true charisma is her heart. She has more than once risked everything to do what is right, defying all logic. It's her heart that brings people to her, not her brain. And so, it's her heart that leads her, lets her be defiant against all odds, so she may quench the burning, corrupted hearts of those who would claim to do good while causing the darkest of miseries.

A bit dramatic ill admit but i like the thought of it.
>>
>>3542286
>I am going to remain optimistic
You are a way braver Person than i am Anton keep in trucking
Maybe one day i can Join You in Back in the land of Body Horror optimism
>>
>>3542307
I suppose. I guess I'm just starting to feel bad for Uzu, and that both shooting her in the heart and decapitating her would be too much. We gave her terminal bone cancer, ripped out a vital organ, cut off all her limbs, imploded her skin in on her several times, got her best friend to turn against her with an impassioned speech, and now we're going to both cut off her head and shoot her in the heart with a cancer bullet and a giant parasitic beetle. I know she's a horrible threat that we can't let up on, but geez. Lot of suffering for her. It's not entirely deserved. She just wanted to hold things together, and wound up doing it in the worst possible way.

But no, we really do need to mega-kill her. And decapitating her means that even if we can't retrieve the body, we can take some bits with us, so it's doubly practical. I hope we can get Uzu inside our headspace when we consume her. I want the chance to give her at least some peace. Maybe Niku, too, if it's still possible to extract her separately, we should have Rath take on Niku. Or maybe Julia. One of our crafters, they can hang out together.
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>>3542338
Eh, she killed and ate her best friend and destroyed everything so so many had worked to make and keep together. She betrayed literally hundreds and doomed them to a life of suffering too, then tried to rationalize dooming everyone else on the planet. She ran of of sympathy from me along time ago.

Niku can come though, but im not even sure what her core was to try and give to someone so she gets in their head.
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>>3542347
Yeah, but only because of an alien monster driving her insane. It's not like B'Ni where all that crazy is native, without the Crucible's influence Uzu would have eventually calmed down and let people help her. I'm willing to give her at least some sympathy, because of that.
>>
>>3542264
>>3542233
>>3542232
guys do you have an exit plan? have mara call her dragon for our escape plan
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>>3542347
Oh, and Nike was a Flesh Artisan, too. So be on the lookout for Flesh Artisan skills to give to Julia. West's notes did say that combining two different skills of the same class works well for hybrids, so it's a smart idea anyway.
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>>3542347
She failed a Hunger check no need to deny her her afterlife over that, the moment that happened she lost her mind as was nothing more than a raving monster only driven by her most base impulses(consume and "protect" everyone).

She would be like Holly who lost herself to the Hugner as well and holly is a downright sweet person

Yes she was dogmatic and very stubborn though she may yet prove useful(they were at least partially able to supress the Hunger might be a usefull skill to have)

And Shu can give her little speech from wherever as we can Talk to Uzu in her Head
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>>3542370
Well, partly native at least. Recently, West's notes gave a hint that while Vitruvians had no physical corruption, they may deal with mental corruption instead, and that might have enhanced her obsession.
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>>3542374
Dorian too, although he's an impressionist while Uzu and Niku are both expressionist I think. The Flesh Artisan augments and skills may manifest differently.
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>>3542371
Yeah, the dragon's a good plan. We're apparently not that far from the outside surface of the Spiraling Fear, given that it was able to penetrate deep enough to poke its head in and breathe some fire, so blowing a hole in the roof and jumping out for it to catch us is probably the best plan.
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>>3542371
>>3542395
Could we maybe use the dragon to partially drag the body onto land so we can consume her in pain or have it at least grab the core(or parts of it) for later consumption
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>>3542401
Maybe. Claire heaving the remains of the Spiraling Fear up onto land with a wave is also a possibility. Let's focus on just killing Uzu first before we work out how we're going to butcher her.
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>>3542413
You are right no sense in dividing the wolfs pelt before we completely killed it

we need to keep on the lookout for any last desperation moves

Voting for >>3542233
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>>3542370
>>3542375
i dont think thats true, the hunger happens because you over stress yourself, it does not actually cause that stress. even with the increased hunger that just means you have to make rolls sooner, but she herself still put herself in that position by ignoring help and doubling down on things that were clearly not working. its not her fault the hunger is a thing, but she herself pushed herself towards it more than anyone else.

>>3542374
well yes, but we still have to pick the right one. we also shouldn't take too many Consume options i honestly think. i mean sure fine one or two to experiment, but certainly not go ham on them. most of our builds are more than fine and dont really need anything, and could use alot of focus on what we already have.

>>3542384
i still disagree with this. the notes really didn't hint at that at all, one Anon just jumped the gun on assuming that due to Isabelle, who was clearly off her rocker long before the crucible happened.

>>3542371
lets make sure its dead first. but as other Anons have said, yeah having November blast us a whole and hitching a Dragon ride sounds ok.
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>>3542435
Gun-jumping Anon here, from >>3525218:
>She is Vitruvian, clearly...no corruption in body, so one or more must exist in the mind.
>must
This doesn't confirm it 100% but it's strong evidence that West believes that Vitruvians experience mental corruption on levelling their abilities, which given that she's studied lots of Daughters, likely including more than one Vitruvian, is strong evidence that they really do.
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>>3542435
>i dont think thats true, the hunger happens because you over stress yourself, it does not actually cause that stress. even with the increased hunger that just means you have to make rolls sooner, but she herself still put herself in that position by ignoring help and doubling down on things that were clearly not working. its not her fault the hunger is a thing, but she herself pushed herself towards it more than anyone else.
I'm not saying she's without blame. But I am saying that the truly awful things happened only because of the Hunger, and were helped along by the Hunger increasing in potency. Which is, in a way, Shu's fault. If we had agreed to pick one of Mother's hard mode options, she wouldn't have gone "Fine, then I'll give you the hidden worst option!". I mean, that's still ultimately on Mother, but I can see someone deciding it's Shu's fault if they knew. We might want to explain that to the rest of the party, just to get in front of it so there's no potential for Mother to cast doubt on Shu or something stupid like that.

Anyways, my point is that while Uzu did something awful, but it was only as awful as it was because of the Hunger. She's not a bad person, just one that chose the absolute worst time to be stubborn. A screw-up, not a monster.

> i mean sure fine one or two to experiment, but certainly not go ham on them. most of our builds are more than fine and dont really need anything, and could use alot of focus on what we already have.
Agreed. We have a lot of skills I want to sink a ton of points into. It's going to be good, so many tasty levels. But one or two Consume options can't hurt. BHOP did say that the twenty or so skills on Nikuzu's list were good ones.

>i still disagree with this. the notes really didn't hint at that at all, one Anon just jumped the gun on assuming that due to Isabelle, who was clearly off her rocker long before the crucible happened.
Yes, they did. West's notes musing on B'Ni said "She is Vitruvian, clearly...no corruption in body, so one or more must exist in the mind." So yeah, that implies that Vitruvians get mental corruptions instead of physical ones. Here's hoping that hybridizing Rath's Core with some Generator skills guarantees that she gets physical ones. Personally, I'm hoping that Vitruvian plus fire based Generator equals turning into fire. That would fit Rath well, and with our plans to have her get Sui Tormentis to max level she'd be a flaming form inside an armored shell. Really cool imagery, there.
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>>3542466
>flaming form inside an armored shell
Soooo.... you want her to turn into a fire Elemental in a suit of Armor to help keep its form....... That is a really metal picture and would probably send her resitances to most attacks sky high
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>>3542460
>>3542466
eh, i still dont see that as an outright guarantee, West doenst lie but she has been off before. i guess maybe im so against that as it in my opinion wholly defeats the purpose of them having resistance to physical corruption. in my opinion it literally makes it the worst class out there full on if that is the case, and never worth taking. losing even a modicum of control over your own mind is not worth any ability, ever, in my opinion.

but i will admit i am probably wrong on this, that is clear evidence it very well could exist.

>>3542466
>Which is, in a way, Shu's fault.
yeah, and yes i do see you kinda changed this later in the sentence, but i just dont like that logic still. Mother was forcing a Faustian choice on us, not choosing any to say we wont play her game was the closest we could get to being blameless in my opinion, though like you said really it all comes down to mother and her pettiness.

regardless, i think i need to note i dont HATE Uzu or anything, i simply dont have any sympathy for her and see her very much to blame for her predicament. i just dont see her as worth the effort to save in any way, especially going out of our way to try and do it, which i personally think it would require.
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>>3542505
>yeah, and yes i do see you kinda changed this later in the sentence, but i just dont like that logic still. Mother was forcing a Faustian choice on us, not choosing any to say we wont play her game was the closest we could get to being blameless in my opinion, though like you said really it all comes down to mother and her pettiness.
Oh, sure. The way I see it, any of those choices would lead to someone suffering. The fact that we refused to make a choice led to these people suffering. And that's bad. But it's also not really our fault, and between Mother doing a bad thing in retaliation for us refusing to do a bad thing, and just us doing a bad thing, I think it's clear which we are less culpable for. It's sad that these people we know were killed because of it, but come on. That's not on us. That's why I feel it's important to have a conversation saying that to our party and allies, so that we're in front of it and have control of the narrative. I think that all the people we actually care about would be able to see it rationally, anyway, but might as well make sure.

>regardless, i think i need to note i dont HATE Uzu or anything, i simply dont have any sympathy for her and see her very much to blame for her predicament. i just dont see her as worth the effort to save in any way, especially going out of our way to try and do it, which i personally think it would require.
Fair. I'm not saying go above and beyond to save her. Just that if there's a good Consume option that looks like it's her Core Skill, maybe we should take it.
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>>3542519
>That's why I feel it's important to have a conversation saying that to our party and allies, so that we're in front of it and have control of the narrative. I think that all the people we actually care about would be able to see it rationally, anyway, but might as well make sure.
honestly i think its less we never wanted to, and more things started to happen so fast we had no time to spare to do this.
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>>3542538
Exactly. Make it clear that it's not that we were hiding it, we just never found a good time to bring up "oh, yeah, Mother's blaming me for the Hunger increasing, because she's a huge bitch and can't own her own decisions".
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>>3542519
Spiral would work well on Julia as more debuffing is always welcome. I agree with you that Uzu deserves saving if we can do so without too much trouble.
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>>3542555
I thought we should've told everyone right away. I don't remember why others decided not to though.
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>>3542564
did we even have a choice? wasn't that like, the end of one of the Veins? and then at the start of the next one things just rolled along and everyone went with it more out of habit i think than trying to ignore it.
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>>3542567
Yeah, just checked, it happened at the end of 15 and we forgot to tell the others when 16 opened.
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>>3542594
In Game those Veins are how old now a couple days at most?
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>>3542594
The option to tell them wasn't even presented. It was "well now you're back outside so where do you go?" and stuff. Kind of cheap, honestly.
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>>3542603
well to be fair we did have other more immediate concerns and were not perhaps in the best place to just sit down and talk about it. we also always have the option to do write-ins, bar maybe some very specific situations.

>>3542602
yeah. damn hell this has been some damn 3-4 weeks, right lads? actually it might STILL be closer to 2-3 weeks. Shus life is hell honestly.
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>>3542613
>>3542602
So we can still get on top of that entire jam like this anon>>3542555
suggested and at least explain it to the family to make sure we have
no intention of hiding anything from them
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>>3542622
Personally, if I were in their shoes I'd still be pissed that our Fearless Leader just forgetting to mention something as important as a core mechanic of the Crucible worsening. If it's not malice, than it's gross incompetence instead. And perhaps our previous talk with Uzu would've been more fruitful if we pointed out that she had to change because the Crucible did.
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>>3542613
>yeah. damn hell this has been some damn 3-4 weeks, right lads? actually it might STILL be closer to 2-3 weeks. Shus life is hell honestly.
I think it's on the shorter end, yeah. Shu has been very busy. I like that, though. Fits with the urgency of having to get to the Crucible, and it helps present Shu as this big threat to the Crucible. She's been awake for only a few weeks, and she's already smashing down everything in her path.
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>>3542631
People knew that the Hunger was worsening, that wasn't information that Shu was concealing because it was obvious to everyone. What Shu didn't bring up with anyone was that Mother was blaming her for it.
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>>3542631
yeah, it will without a doubt bite our ass, but at the same time keeping it from them wont do us any favors either. well, no one said Shu was perfect, guess now theres proof of that our allies will have to come to deal with. actually, that WILL be a very interesting scenario, as thinking about it, this is the closest to a full on unforgivable mistake we have made, that is fully the fault of Shu. sure, it wasn't her fault the hunger worsened, or that Mother tried to make her choose, but even under the best case they understand things got out of hand too quickly and we just kinda got scatter brained trying to deal with it, it still if nothing else is a very important piece of info to put forth, and still is really Shus first 'big' mistake like i said, thats solely fully her own.

i doubt it will turn anyone against us, but certainly id expect to see them look at us a bit differently afterwards.

>>3542638
actually BHOP said outside of certain Daughters really in the know how Like Mara, no one actually knew it had happened. most were and could still be fully unaware of it. even Mara he said might not exactly know what has changed, only that something has gotten worse, and she might have figured out what.
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>>3542646
> actually BHOP said outside of certain Daughters really in the know how Like Mara, no one actually knew it had happened. most were and could still be fully unaware of it. even Mara he said might not exactly know what has changed, only that something has gotten worse, and she might have figured out what.
That doesn't sound right. Everyone was reacting to the change, the whole Monastery was on edge from it even before Elder Uzu died.
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>>3542631
I am sure that they can see that we were all quit busy and Shu was shaken a bit afterwards. They will probably forgive us as they all know what the Fleshscape and its stress can do to someone especially after they all were right in the middle of it all

The Point about talking with Uzu is valid though probably would not have made a difference with how things turned out(Uzu was probably to stubborn to listen to us)

>>3542649
They just felt that "something" happened not what exactly was going on the monestary was busy as a beehive with emotions mostly fear and uncertainty
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>>3542646
>>3542649
(To clarify, while everyone can tell that somethings changed, their best guess is simply that the Crucible amped up in difficulty for no good reason. Which, for all intents and purposes, it did.)
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>>3542649
well yes, but thats because the Hunger increasing still causes alot of problems even if people do not know what exactly has changed. alot of that too was because the Monestary was suddenly flooded with new daughters struggling with the hunger, and keep in mind there the physical issues from not consuming recently enough, not just the mental issues.

this caused alot more daughters to flood the place, rising stress levels. but the information the hunger itself had actually gotten worse as an actual change the the crucible was not just handed out as free information, and thus id imagine those who it was never an issue for in the first place(mentally sound and consume often) had no reason or little reason to notice, those who already had either issue simply probably thought they were simply slipping closer to the edge than they thought.

>>3542653
ah, so yeah kinda what i said. its clear somethings changed, but what exactly and why no one knows.
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>>3542656
>this caused alot more daughters to flood the place, rising stress levels. but the information the hunger itself had actually gotten worse as an actual change the the crucible was not just handed out as free information, and thus id imagine those who it was never an issue for in the first place(mentally sound and consume often) had no reason or little reason to notice, those who already had either issue simply probably thought they were simply slipping closer to the edge than they thought.
I'm not saying that there was a big server-wide alert saying "Patch 1.4.12: Hunger Mechanics Worsened". I'm saying that the fact that the Hunger is worse now is pretty immediately obvious from the symptoms. If Uzu didn't know that when her job is to teach people how to cope with the Hunger, then I am going to retract any sympathy I had for her.
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>>3542666
she honestly seems to not have known. i mean, i cant confirm if she did or not, but between the increased workload and her grandmothers passing both making her overworked and double down on things, she really gave off the impression she didn't.

i also kinda think its not the most obvious thing for everyone. like i said, if the hunger was never a problem before, its very likely it didn't suddenly becomes one. if it was before, many could easily shrug it off as simply losing the battle or having underestimated how close to the edge they were.

also remember its only been a few days at best. long term sure, it will be obvious, but i can easily see it taking some time for alot to actually put all the dots together.
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>>3542671
Then I retract my sympathy. I now no longer care if we preserve her mind-state or not.
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>>3542678
Anon just explained that there were other things stressing her out which may have prevented her from noticing. And if she didn't know, then we should've told her.
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>>3542683
We didn't tell her because we assumed she had even the slightest bit of skill in doing her god damned job. But if she's that incompetent, then the Monastery falling was inevitable anyway. Good to know, there's no reason to feel guilty about this in the slightest.
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>>3542688
Well, okay, addendum: We should feel guilty for not realizing how incompetent she was and letting Magpie kill her early and save us all the trouble. That would have made the Monastery's fall non-inevitable. Whoops. Sorry, Magpie, we screwed up.
>>
(Writing now, Gentlemen.)
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>>3542688
Holy shit, everything was going wrong! It's not incompetence when her mind was plagued both by her grandmother's death and the pressure of holding everything together in her stead, and then add the increased hunger on top of that. It happened literally because she failed a roll. You need to regain some empathy.
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>>3542688
>>3542700
>>3542704
it is kinda sad though. i mean, she clearly felt obligated to continue as the leader, and perhaps was even expected to do so. yet her taking charge clearly revealed that despite her prominent role in the monastery, she relied very heavily on Grandmother Uzu and others to aid her. then shes suddenly in charge and is clearly like 'oh fuck' but yeah, she had her opportunity to get help, split the workload, do any number of things, but instead decided 'well if im in charge, im gonna ignore all the problems and just do things exactly the grandmother i apparently do not like being in the shadow of.'

im honestly kinda unopinionated at my core on this, but i think its both fair to say she herself was being unreasonable even considering what she was going through, while also saying it was not entirely her fault and anyone would feel the pressure and have some jumbled up emotions in that scenario. it was a bad situation, but she clearly did see SOMETHING was not going right yet did the opposite of anything to fix it.
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>>3542704
No, I don't. She had two days between the Hunger increasing and Elder Uzu's proxy collapsing. Two days in which the entire Monastery was abuzz with stress and anxiety and she, someone whose job is to teach people to cope with the Hunger, never thought "it's like the girls are having a lot more trouble coping with the Hunger all of a sudden". So no, she's not distracted, she's just an idiot. We owed her nothing save a cleaner death so that the Monastery would not have had to suffer for her idiocy.
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>>3542725
Except we had the option to hack into her mind with Neuromancy to see what the actual problem was but people thought that would set her off and opted for the more passive approach. Don't fucking act like murder was the best option all along because no one believed that at the time and the Monastery's fall is also the product of the options we had but didn't take than just her degrading mind. And things can get chaotic in a short amount of time, so don't just go "oh it was only a few days" like an asshole, since we certainly thought we had more time and hunger checks wouldn't be a big deal when we last left the Monastery.
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>>3542218

You give the order to bring this to a close with a final, silent order. Rath's arms loop around the titan's neck on silver strands, with Mara and Ace drawing forth their respective weapons and cleaving a pair of lines across the construct's jugular. The wound's deepened as Rath's razor-wire digs deeper, and across Uzu's chest Julia flies atop her Knightling, a flurry of blows slowing any efforts of the body to bring what little remains of it to bear.

Dorian slides down past the colossi's neck, his arm-scythes tracing a pair of deep grooves down to Uzu's sternum, and a quartet of bladed limbs make short work of the weakening flesh and brittle bones. His is the work of a wild, passionate butcher as he carves a path to Uzu's heart, a flurry of cells and paintlings flooding the wound to stop it from closing as Quinn flies you closer. He turns to you with a questioning look as he pauses, and you nod as you tighten your grip on Contender, setting one foot in the gaping wound and one hand on the remains of a shattered rib.

With a single swipe of your blade, you expose the true heart of the Spiraling Fear.

You lock eyes with Uzu and Niku, twisted together into a baroque embrace as the walls of the chest cavity gently pulse around them, the thumping beginning to slow.

@I…I FAILED@ Uzu says, shuddering as Jackie tears through the titan's severed head with ease and sending a shower of cracked flesh and broken bones raining into the abyss below.

@I LET THEm DOwn aGain...” She mutters as you turn your eyes back to hers. “I’m a failure, aren’t I? But...but I have to help, I have to do somethi...”

"It's too late, now." You interrupt with a heavy sigh, hearing the bones creak and snap around you as the giant slowly begins to sag under its own weight. "You can't fix this, it doesn't matter how determined you are. You can't drill your way through every problem."

"She could." Uzu replies, her eye welling with tears. "She was so good, and everyone...they loved her. They loved her so, so much, and I...I was never good at anything, but she...I wanted to be like her. Grandma was so smart...so strong, she...she raised me when..."

Uzu and Niku weep as one, steam rising from where the liquid burns as it rolls down their fused cheeks.

"I'm so tired, Shu."

"I know...so it's time for you and Niku to rest, now. We'll take over, when you fall." You promise, bringing the Contender to bear. "Just like we were always trying to do. Please, this time, put your trust in us."

You can see it in her eyes. A dozen tricks, a dozen gambits she could pull with the skills at her disposal...but the fight's left her. All that stands before you know is a broken girl and the friend that tried to save her, twisted together as a result of denial and fear.

You aim.

'Thank you', the girls whisper as one.

You pull the trigger, and put her mind at ease.

>>[COMBAT: CEASED]

(Continued)
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>>3542739
>Don't fucking act like murder was the best option all along because no one believed that at the time and the Monastery's fall is also the product of the options we had but didn't take than just her degrading mind
Right. No one believed it at the time. THAT was our mistake. Not forgetting to tell Uzu about the increased Hunger, but assuming that she was competent enough that we didn't need to tell her about her own damn job. Maybe you're right and there were non-lethal ways of removing her from the Monastery. But either way, she needed to be removed from the Monastery, because she was grossly incompetent. And we were just too trusting to realize it. So okay, new rule: Treat everyone we meet like they're a mouthbreathing idiot who needs everything explained to them, because if we assume competency it will only end in disaster.
>>
instead of arguing about the damn blame about what’s at fault and shit like that can we have a fucking moment of silence and respect for the good things she did in her life? Jesus christ anons, you’re all acting abit like Sam.
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>>3542784
No, I'm too angry at all the bullshit that Uzu put us through because she couldn't keep it together. We lost our only safe haven and community, we had that terrible soul-crushing fight with B'Ni, and we went through this meat-grinder of a dungeon and all its "oh shit, we have to act fast or everyone is dead" moments all because Uzu is stupid. I could have sympathy and empathy when I believed she knew about the Hunger worsening and just didn't know what to do. But if we're going to go with the idea that she had no idea and it's somehow our fault for forgetting to tell her...no. I won't let the narrative place the blame for her failure on us. She should have known, that was her responsibility. Our mistake was only that we trusted her.
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>>3542745

The screeching of Mara's dragon, the sound of tearing flesh and breaking bone; they all blend together into a morbid cacophony as the Spiraling Fear lurches, its exterior legs failing beneath it the moment you rob the mountain of its heart.

The eastern wall erupts in a torrent of fire, meat, and stone as November blows it open from across the river, the hole immediately filled with a predatory, winged shape that surges towards you and your team. Mara's the first aboard her loyal mount, followed by you and the rest of your family as Quinn, Keane, and Ace help you board quickly before joining you. Ace is plucked from the corpse as Jackie darts past, speeding away through the gaping hole as you prepare to follow suit. One, two heavy wingbeats later you're flying straight up to exit as the titan collapses, and when you breach the smoke and chaos a dark red-purple sky greets you, stretching across the heavens. You're too exhausted to question the change of scenery as you watch the Sprialing Fear's titanic remains break upon the western shore, a part of you relieved that at least some good will come to you and yours as a result of your frenzied fight against the being that would have ended the Crucible.

When Mara lands close to the crumbling corpse it's Rath that helps you dismount with a strong, kind hand, followed by Dorian who gently helps Julia down from the beast's back. Meanwhile half the Midnight Crew leaps off as Jackie and Ace approach, the former's armor going dull and sloughing off her lissome form. Marrow Dragoon's armor recedes piecemeal back under her skin, freeing her platinum locks while she shakes her hair free, watching the Midnight Crew stalk off at Jackie's whispered request as she does.

You turn to the warrior as she diverts her gaze from the hooligans to the body of the beast you felled as one.

"You and yours have one share." She intones, strictly business in the face of the slain titan. "The Midnight crew have the other as promised."

"What about you and the others?" You reply, taken aback at the arrangement.

"Magpie and I forfeit to you, and November doesn't have the ability to consume anymore." She explains, looking down at you with blue-grey eyes. "Claire owed me, and now her debt's paid. As I said, half is yours."

"I...thank you." You relent, to tired to argue with the warrior's disconcerting generosity.

"Don't feel like you need to wait to get started. I don't trust the Leviathans to stay back for long, but I'll stick around until you're finished to make sure you're not interrupted..." Mara continues, casting her gaze over towards the Midnight Crew's impromptu huddle.

"...by anyone." She finishes, flatly.

>>Rest a moment, and speak with [Your team/Midnight Crew/Mara/Other].

>>CONSUME [30 LEVEL-UP POINTS AVAILABLE]

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here for the evening. Voting shall remain open for the next twelve hours, with posting to resume in thirteen. I will be taking some time to decompress, but I'll be available for questions early tomorrow morning. Thank you all for your enthusiasm and participation, and I hope you have a good night, one and all.)
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>>3542803
>>Rest a moment, and speak with everyone
Tell them about the increase in the Hunger and the part we played in it.

I've got to sleep so here're my thoughts on what we should be putting levels towards:

Shu
Hungry-Handed - Maw and Handed both give great mobility and offense and Shu needs a hybrid to improve her stats.
Others - Neuromancy and Halo should not be hybridized before max level as Shu is our primary neuromancer and should not be missing out on the capstones for either of these. Obviously we'll resurrect Gina if possible but Shu is backup for hacking the Cord. Hive shouldn't be hybridized. Leash maybe could be hybridized with Maw and Handed. All of Shu's abilities are important, level them.

Rath
Tensile Strand + Radiant Boil + Phantom Limb. The time has come.
Neuromancy + Endoskeleton is also a strong possibility. Rath benefits a lot from having high Health and Bio so the more hybrids she has, the better. IIRC max level Sui Tormentis becomes a new skill tree, so eventually Neuromancy + 2 x armour is possible. Though I can see the argument for just powerleveling Alabaster Endoskeleton.

Julia
I was very keen for Sculptress + Ripper but honestly any of her abilities would hybridize well with Sculptress. Priority should be levelling one of them to 10 ASAP so Sculptress of Flesh isn't stuck waiting at 9. After that, any combination of her other abilities would probably be decent.
Julia has the most to gain from CONSUME here, though I wouldn't mind any of the party spending a level or two on it.

Amara
Lexicon to 10 ASAP. This is her thing and it needs more levels.
Queen Crimson + Verurteilung - make it as hard as possible to attack her at close range.
Hollowed Clone + Neurotic Halo - a big step towards spawning proxies and potentially towards bringing Gina back.

Dorian
Red Death + Verurteilung for great area lockdown. Red Death is strongest against anyone trying to escape and Verurteilung forces them to try. (Red Death + Depressive Weight would have been even better, shame he didn't roll it. Maybe a dual-tech?)
Neuromancy + Halo for some much-needed Health and Bio and because it will be useful to see what they can do together while we wait for Shu/Gina to max them.
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>>3542806
This fight was awesome and a bit depressing i have to admit, especially seeing what kind of a mountain we are gonna have to climb to reach anywhere Maras Level
Have good rest OP
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>>3542803
>>CONSUME [30 LEVEL-UP POINTS AVAILABLE]
>>EVEN SPLIT, 6 to Everyone.
not as much as i wanted, but not unexpected. it was constantly being eaten by acid, then Cancer, and it is being split between two teams.

>>3542806
you take your break BHOP, you did good, damn that ending...have a good night. you want us to hold off on distributing points or you ok if we go ahead and assign them?

>>3542745
oof...not the ending i was expecting there. yeah, poor girl was just way in over her head. i guess what she really needed, was someone to tell her you don't have to live up to someone's legacy, its ok to forge your own...

>>3542739
i mean, to be fair, we still could've very well have been right about the results of using the Lexicon or Neuromancy on her. i think her turning on us from forcing things on her like that was a very reasonable and real concern.
i do apologize if you were not saying this was not the case and i misinterpreted your post.

>>3542756
>>3542797
well i think that might be going at least a smidgen too far. I mean, not the best example sure, but i hardly think we need to treat Mara like that. Magpie and November seem pretty competent too.

And i understand your anger, and its justified, but still, its was a pretty sad set of events.

>>3542784
again, hence me waiting till after the updates to respond, as i do not like breaking up the flow of them for several reasons.
>>
>>3542803
And now, after all that trouble, we get only half again as much as we got from the sad deer. Uzu, it is official: You suck. You suck the hardest of any character in this quest. Used to be that Worst Character status oscillated back and forth between West and B'Ni, but they're going to have to really put forth an effort to take the spot from you. Goodbye forever.

>>3542806
Thanks for running, BHOP. Despite my getting very frustrated towards the end here, this was a great dungeon and boss fight.
>>
>>3542803
>rest a moment, just collapse onto the beach and let your legs collapse. too much has happened at once, and you need to process it all.
>ask for a team meeting with everyone, mara, midnight crew, november and magpie.
>”Karma, what’s our threat level now?”
>>
>>3542821
Oh damn, between the levels, stopping the end of the Crucible, and halfway making friends with some of the Midnight Crew, our threat level must be way up.
>>
>>3542810
>>3542821
i do want to point out Mara herself warned the Leviathans might take some of our spoils if we wait.
>>
>>3542810
>Hungry-Handed - Maw and Handed both give great mobility and offense and Shu needs a hybrid to improve her stats.
She doesn't have the points for that unless we give her the lion's share of our team's portion. Hybridizing them would take eight levels, we only have a total of thirty to allocate. All non-core skills are low enough that hybridizing anything but Rath's tri-brid is going to make for an uneven split.
>>
>>3542830
Wait, did I say eight levels? Whoops, was thinking about hybridizing it with Trypophilic Hive. No, if we're hybridizing Hundred-Handed with Ravenous Maw it's going to take eleven levels. Sorry, my mistake.
>>
>>3542830
Yeah, I don't expect we can do all the things I suggested right now, just wanted to get some thoughts out while I have time.

Rath's Core is the only one that I think we should definitely do right now.
>>
>>3542830
i dont think we should do that. no ones ever for it, but Shu is the only one who can usually afford an uneven split as shes always around. an even split is also more fair i think.
>>
>>3542803
Can we send in some Knightlings to drag out more bits from the river before they're completely dissolved? Kynar Chitin makes them acid-proof, after all. We can probably get a few more levels out of that.
>>
>>3542842
You know... Nikuzu did forge Relics during combat, so there might be some still hidden within the Corpse.
>>
>>3542851
Yeah, but those are sized for a kaiju to wield, the Knightlings aren't strong enough to haul those in. But dredging up some human-sized chunks of meat? Much more possible.
>>
>>3542855
You don't know unless you try. If the Crucible treats the relic as an in-game equippable item, then they'll shrink in size to fit the wielder.
>>3542806
Hey BHOP, if a titan sized relic of Arma Ashuran is picked up by a daughter of normal size, does the relic shrink to fit the daughter?
>>
>>3542873
>You don't know unless you try. If the Crucible treats the relic as an in-game equippable item, then they'll shrink in size to fit the wielder.
It's not about equipping them, it's getting them somewhere that someone could equip them from. These things are huge, how do we get them into position?
>>
>>3542873
(They do not, but you're not out of luck when it comes to rewards after this fight. There's much more to come, I assure you.)
>>
>>3542814
(Go nuts on the points if you wish, but Mara has a high-tier Relic that's going to show you all of the possible Consume options and pool them together for you to pick and choose from, so you may wish to hold off.)
>>
>>3542896
>Mara
>A Wallstreet Shark and a fucking living legend in the Crucible world.
>Is willing to go this far in "investing" in us.
>Pulling out a high tier relic that gives us the best consume options.
Mara please. Your Generosity's too disturbing.
>>
>>3542886
Hooray!
>>
>>3542896
hrm...difficult decision then, as i was going to suggest not consuming at all. but that does negate some, though not all, my reasons for sayin no to consuming.

which i may aswell at least post that part, which is;
Overall, i honestly don't think we need or should consume. It's a tough choice not to, i understand, but we already have so many damn abilities on everyone both leveling what we have and keeping track of what we have is already going to be chaotic, adding more to the mix won't help things at all. There's also a pool of 20+ to roll on. Thats awesome, until you realize we hardly saw any of them, and could easily get handed options we really do not like all that much, aswell as we honestly didn't see any abilities we outright just gotta have in my opinion.

obviously some of the last points are no longer an issue, but i do stand by the fact we really are already at the point of 'too many abilities' in my opinion. individually maybe not ill admit, but as a team its alot to keep track of and try and keep leveled properly. hell it might be best for us to just pick 2-3 abilities to focus on per character and abandon the rest, hybridization obviously being the exception, though at that point id argue we could count those we wish to hybridize as an 'incomplete' singular ability.
>>
>>3542896
...WAIT ARE YOU SERIOUS
>>
>>3542896
Nah, I think I'm going to vote for just leveling up the skills we have. We've already got too many to focus on, it's not worth it to Consume and add more to the pile. We can't afford to both get new skills and keep upgrading our core competencies. Better to just not get tempted at all.

>>3542803
>>CONSUME [30 LEVEL-UP POINTS AVAILABLE]

>SHU
>Trypophilic Hive x2
>Hundred Handed x1
>Exsanguinating Leash x1
>Neurotic Halo x2

>RATH
>Tensile Strand x1
>Radiant Boil x1
>Phantom Limb x2
>Alabaster Endoskeleton x2

>JULIA
>Bloody Ripper x2
>Depressive Weight x2
>Frozen Fury x2

>AMARA
>Lexicon of Flesh x5
>Hollowed Clone x1

>DORIAN
>Red Death x3
>Verurteilung x3
>>
>>3542803
>>3542814
>>3542917
here were my thoughts on leveling;

SHU; 6 Points
>TRYPOPHILIC HIVE(x2)
>NEUROMANCER(x2)
>EXANGUINATING LEASH(x2)
Get Hive to 10 to start getting those specials, then consolidate some abilities. Leash and Neuromancer already work similarly, so minus maybe the Terraforming i think they will mesh well together, but it's not like we can’t get Terraforming elsewhere. It is probably best of Shu but like i said, i really do think Consolidation needs to happen and out of those we can do, they fit together the best.

JULIA; 6 Points
>FROZEN FURY(x3)
>DEPRESSIVE WEIGHT(x3)
Unless we want to smash something with Ripper, i think getting these up a bit is best. Honestly i kinda wanna put Frozen in her core, i think it's the best bet. I think Ripper stands fine on its own honestly, it could go well with her core, but i think its ok and can work well to keep them seperate too. Then again, we literally never used it this battle, but we also didn’t need healing this battle so that was highly situational.

RATH; 6 Points
>TENSILE STRAND
>RADIANT BOIL
>PHANTOM LIMB(x2)
>ALABASTER SKELETON(x2)
Get her core hybrid finally done. Then get Skeleton up, it seems like it could do her alot of good if we get it higher.

DORIAN; 6 Points
>RED DEATH(x4)
>VERURTEIUNG
>NEUROTIC HALO
Red Death is an obvious choice, but i really dont think it needs further hybridization right now. Otherwise his fear aura is great, and he's so mobile the Halos extra senses will help him immensely.

AMARA; 6 Points
>LEXICON(x2)
>QUEEN CRIMSON
>STERNUTATION CANNON
>HOLLOWED CLONE
>VERURTEILUNG
>honestly i didn't know what to do here, only that i knew i did not want to dump everything into Lexicon, and ALL her lower abilities are super neglected.
>>
>>3542912
>>3542896
(Yes, and she'll let you look over everything *before* you invest points into the option. Considering that it's something Mara has access to, theres no reason she wouldn't let you use it.)
>>
>>3542803
We should hide a small soundling on our person for shadowrunning purposes. Wouldn't hurt to keep a proverbial eye on the Midnight Crew while we eat.
>>
>>3542921
> Leash and Neuromancer already work similarly, so minus maybe the Terraforming i think they will mesh well together, but it's not like we can’t get Terraforming elsewhere.
Oh, yeah, those are a close enough level to hybridize. I didn't notice that. Yeah, we could try that. I'm game. I wanted to put some points in Hundred-Handed, because that was so useful this fight, but it's probably not a high enough priority that we can't put it off until after the next fight.

> like i said, i really do think Consolidation needs to happen
Too true. Seriously, I appreciate Mara giving us this awesome ability to pick and choose what Consume options we take, but we just can't afford it. Maybe if it was thirty levels per character instead of thirty levels total, but with this we've got to be frugal. There are too many abilities already on our plate to go around taking new ones.

>Honestly i kinda wanna put Frozen in her core, i think it's the best bet.
Yeah, I'm coming around to that line of thinking, too, I just like the Bloody Ripper. As you said, it stands fine on its own, so I want to level it up just because it's really good and not for hybridization.

>Get her core hybrid finally done. Then get Skeleton up, it seems like it could do her alot of good if we get it higher.
Agreed. Rath took a lot of hard hits this fight, we need to get her better armor.

>Red Death is an obvious choice, but i really dont think it needs further hybridization right now. Otherwise his fear aura is great, and he's so mobile the Halos extra senses will help him immensely.
Not trying to hybridize, just wanted an even split. Get Verurteilung back up to where it was on Gina, see where it develops from there.

>honestly i didn't know what to do here, only that i knew i did not want to dump everything into Lexicon, and ALL her lower abilities are super neglected.
I suppose. I'm not super interested in upgrading Sternutation Cannon or Verurteilung, but I could be convinced to put more points into Queen Crimson and Hollowed Clone. Make it an even three-way split?
>>
>>3542935
> I wanted to put some points in Hundred-Handed, because that was so useful this fight, but it's probably not a high enough priority that we can't put it off until after the next fight.
i feel ya, but yeah it can be done later i think. it can be one of her focal points like i mentioned earlier after we remove some clutter, id be all for that.

>I just like the Bloody Ripper. As you said, it stands fine on its own, so I want to level it up just because it's really good and not for hybridization.
i guess i can be convinced to split hers between the three, sure. plus even if we are gonna Hybridize Ripper, its gonna be with her Core so getting it past 5 isn't an issue.

>Not trying to hybridize, just wanted an even split. Get Verurteilung back up to where it was on Gina, see where it develops from there.
hrm, i still think the Halo would do well on him. maybe this?
>Red Death(x3)
>Verurteilung(x2)
>Halo

>I suppose. I'm not super interested in upgrading Sternutation Cannon or Verurteilung, but I could be convinced to put more points into Queen Crimson and Hollowed Clone. Make it an even three-way split?
i get the Cannon. its powerful but not really her style, other than it fits her personality as a hyperactive slightly snot nosed kid. the thing is, Queen and Ver help so much with keeping her safe i want to level them more.
id be willing to split between Lexicon, Queen, and Ver like this maybe;
>Lexicon(x2)
>Queen Crimson(x2)
>Vererteilung(x2)

i actually really was not interested in Clone at all. my goal for it is to put it with Halo, so that point was just to get it in line with Halo. think about it, clones that act like a sorta radar network or something akin to that, aswell as getting her closer to having backups of herself, and getting her much needed stat boosts.

also any guesses on the other rewards we are gonna get? BHOP did hint it might be new party members.
>>
All points into Fuzzbuzz. Fuzzbuzz is now its own ability category.
>>
>>3542803

>Group hug your family.
>Wearily walk over to the midnight crew.
>"Ace, King, Quinn, Jack... thank you. Ace, thank you for freeing me from Uzu's grasp and for being there the entire time. You may have not gotten to do much, but your presence made us feel safe. Quinn, you were a powerhouse, keep on partying, party girl. Keane, you were pivotal in this fight. I can't thank you enough for lending your abilities when it mattered the most. Jack...I'm... sorry about the first impression earlier, we got off on the wrong foot. I hope we can see eye to eye the next time we all meet each other as a group of fools with a common cause. That said, 'keep your friends safe and on stable ground when you're pulling a Sepulchritude'.
>"It was nice meeting The Midnight Crew in person and in action." give out a exhausted smile but due to your mental and physical exhaustion, nevertheless, it's a genuine smile of gratitude.
>Spawn three extra right arms to extend out for a handshake, and spawn Four FuzzBuzzes for them to keep.

>Then go back to your group and begin the consuming process.

>After everyone including the Midnight Crew has finished Consuming the corpse, just collapse onto your ass on the beach and simply take a long moment to process everything that just happened within the day.
>Watch Amara, FuzzBuzz, and Rath play with November's Tank (said tank acts like a dog)
>Have your friends/family join you on sitting down on the beach and admiring the tranquil atmosphere.
>Attempt to rope Magpie, Mara, November, Claire, and the Midnight Crew into this moment (If any of them tries to object respond with this: "Please, just sit down for a bit. You'll have all the time in the world to do what you want. Please, just enjoy this moment of calm. Or don't, It's been a long day.).
>All of you fought a fucking mountain that could easily end the crucible, realize that your efforts combined have stopped the thing in its tracks and killed it...barely.
>"So...the Monastery's gone. Niku, Uzu, Gemma... Gina... countless daughters killed and consumed within a single day...And Isabelle 'The Vitruvian still dangerous and loose despite Gina's sacrifice..."
>*cry silent tears and take the moment to grieve for the loss of those you knew*
>"And on top of it all, Mother's probably gonna send her lieutenant to hunt us all down."
>"Karma, can you answer my question aloud for everyone to hear? Including, November, Magpie, Mara, Claire, the Midnight crew, and our family...what's our collective threat level to Mother?"
>>
>>3542964
>i guess i can be convinced to split hers between the three, sure. plus even if we are gonna Hybridize Ripper, its gonna be with her Core so getting it past 5 isn't an issue.
It's honestly not that important. It's still pretty good where it is right now. We can level it later.

>hrm, i still think the Halo would do well on him. maybe this?
Looks good to me.

>the thing is, Queen and Ver help so much with keeping her safe i want to level them more. id be willing to split between Lexicon, Queen, and Ver like this maybe;
Honestly, I find Queen Crimson pretty boring, too. I get it, these skills are practical and they keep our most fragile party member safe, but they're so dull. But hey, maybe leveling them up will make them more interesting, let's go for it.

>also any guesses on the other rewards we are gonna get? BHOP did hint it might be new party members.
Yeah, hopefully. Maybe Claire or November, they'd be nice to have along. Other rewards I'd appreciate would be a new home base, a high-level Forge, or an uncorrupted and unguarded Sparagmos Engine. Or just, like, another twenty levels, so that we can spend some here on the Consume option at all. I feel bad, because BHOP said that Nikuzu would have a lot of good skills to take from her list, and with no random picks that could be really useful. But how are we supposed to use it when we've got to level all these other skills, too?

>>3543018
FuzzBuzz can not be an ability category of its own because a level 20 FuzzBuzz skill would end the Crucible from everyone being too busy fawning over how cute it is to fight. Mother would never allow it.
>>
>>3542923
So the Tier 3 Forge Core got destroyed into pieces...and it's in Jackie's hands. yeah. What are we gonna do about it?
>>
>>3543018
FuzzBuzz cannot have its own category due to the sake of balance in the Crucible.
>>
>>3543048
We can do that after we eat. Leviathans are approaching. We're already down to just thirty levels out of a monster that started off three times as tall as Godzilla. So that's what, a 99% loss? I'm not waiting around for any more to get wasted.
>>
>>3543055
>Mother would never allow it.

I think it's been made pretty clear that Mother doesn't control how abilities develop, or is unwilling to assert that control out of a supremely arrogant belief that she will be proven correct in her moral fatalism. We gonna end the game with a giant queen FuzzBuzz, I can see it now.
>>
>>3543065
She would have nerfed it back when she still had access to the dev console at the end of the last Cycle. Unless the Hexanes had no cute, tiny animals in their own ecosystem for her to learn that lesson from, in which case I pity the Hexane.
>>
>>3543048
>>3542803

Amending the order of my write-in actions:
>Consume first
Then
>let the Midnight Crew have their share
then
>Wearily walk over to the midnight crew.
>"Ace, King, Quinn, Jack... thank you. Ace, thank you for freeing me from Uzu's grasp and for being there the entire time. You may have not gotten to do much, but your presence made us feel safe. Quinn, you were a powerhouse, keep on partying, party girl. Keane, you were pivotal in this fight. I can't thank you enough for lending your abilities when it mattered the most. Jack...I'm... sorry about the first impression earlier, we got off on the wrong foot. I hope we can see eye to eye the next time we all meet each other as a group of fools with a common cause. That said, 'keep your friends safe and on stable ground when you're pulling a Sepulchritude'.
>"It was nice meeting The Midnight Crew in person and in action." give out a exhausted smile but due to your mental and physical exhaustion, nevertheless, it's a genuine smile of gratitude.
>Spawn three extra right arms to extend out for a handshake, and spawn Four FuzzBuzzes for them to keep.

Then do the following:
>Go back to your family
>then collapse onto your ass on the beach and simply take a long moment to process everything that just happened within the day. Stare out at the riverside scenery
>Watch Amara, FuzzBuzz, and Rath play with November's Tank (said tank acts like a dog)
>Have your friends/family join you on sitting down on the beach and admiring the tranquil atmosphere.
>Attempt to rope Magpie, Mara, November, Claire, and the Midnight Crew into this moment (If any of them tries to object respond with this: "Please, just sit down for a bit. You'll have all the time in the world to do what you want. Please, just enjoy this moment of calm. Or don't, It's been a long day.).
>All of you fought a fucking mountain that could easily end the crucible, realize that your efforts combined have stopped the thing in its tracks and killed it...barely.
>"So...the Monastery's gone. Niku, Uzu, Gemma... Gina... countless daughters killed and consumed within a single day...And Isabelle 'The Vitruvian still dangerous and loose despite Gina's sacrifice..."
>*cry silent tears and take the moment to grieve for the loss of those you knew*
>"And on top of it all, Mother's probably gonna send her lieutenant to hunt us all down."
>"Karma, can you answer my question aloud for everyone to hear? Including, November, Magpie, Mara, Claire, the Midnight crew, and our family...what's our collective threat level to Mother?"
>>
>>3543055
>Honestly, I find Queen Crimson pretty boring, too. I get it, these skills are practical and they keep our most fragile party member safe, but they're so dull.
nah i understand that, but yeah its is alot to do with practicality. honestly i just find Clone dull myself haha.

>Yeah, hopefully. Maybe Claire or November, they'd be nice to have along. .
November and Magpie make the most sense, Clarie is literally a stranger. i mean...i highly doubt the Midnight Crew will join us but who knows? but i do at least hope our relationship with them has improved. Quinn and Keane seem like genuinely nice people, and Ace is clearly a decent, loyal friend i can respect. honestly it feels like Jackie is just a hard ass pulling them along unintentionally into her own morals, rather than them outright supporting them. they're supporting a friend they have good reason to support is all, and i get that, but its also seems a bit unhealthy. you dont see any of our allies nervously looking to us like if they step out of line they're gonna get yelled at like Keane did, though ill give them the benefit of the doubt its background a much more respect based reason than fear based, but still.

>Other rewards I'd appreciate would be a new home base, a high-level Forge, or an uncorrupted and unguarded Sparagmos Engine. Or just, like, another twenty levels, so that we can spend some here on the Consume option at all.
i really cant see these happening sadly. maybe at best info on them, but nothing on a silver platter. also on the levels that would just be cumbersome to give us a set, then another set later.

>I feel bad, because BHOP said that Nikuzu would have a lot of good skills to take from her list, and with no random picks that could be really useful. But how are we supposed to use it when we've got to level all these other skills, too?
yeah i hear ya. i feel bad wasting his effort, but we really cant consume just for the sake of consuming, and its really not what we need right now.
>>
>>3543070
Okay, but we at least need to do >>3541650 at some point, but as a magical girl transformation with the armor made out of Fuzzbuzzes. LET ME HAVE THIS.
>>
>>3543080
>>3543060
That's why I'm subjecting the Midnight Crew with a handshake and the FuzzBuzz test.
Also, I feel like my write-in involving the Midnight Crew may have a flawed approach when it comes to addressing jackie's personal philosophy, and it might rub Jackie the wrong way or encourage her to double down on her vices (her hardass Darwinian Philosophy, and Bloodknight tendencies). Do you have any suggestions?
>>
>>3543100
eh...yeah i think its a bit too limp wristed. Jackie MIGHT respect us now for looking out for her family and our battle prowess, but shes still clearly not just outright over whatever exactly it is she has going on against us. she might also see us cozying up to her friends as us basically trying to butter them up and subvert her authority.

Address her first, address FIRMLY yet respectfully our differences, then respectfully but light heartily address the others, but not in such a loosey lovey friendly way if that makes sense. we can still be nice to them but respect the fact we cant just assume them to be our friends or even want to be our friends.
>>
>>3542803
>If Mara offers to use a relic that allows us to choose from 20+ options tell her this: "I appreciate the sheer lengths you're going to help us grow as part of your "investment plan/portfolio", but The Family and I feel like we don't have the luxury of time to pick and choose what abilities to consume and need to build up a solid foundation of stats and abilities before we can afford to start picking and choosing, in comparison to the vast wealth of stats and fighting experience you, Magpie, the Midnight Crew, and Claire have in comparison. You helping us from time to time is more than enough.
>"Thank you, Mara."
>Give her a hug before going off with your family to Consume your share.
>>
>>3543120
we can still give them FuzzBuzzes at the end, and maybe make a sly smirky comment about how "we hand these out to those we trust. after helping save me and my families asses so many times in there, i think ive gotta insist you guys take them. if thats not to your style, well, i guess that means i can expect to get them returned later, no?"
>>
>>3543080
>you dont see any of our allies nervously looking to us like if they step out of line they're gonna get yelled at like Keane did, though ill give them the benefit of the doubt its background a much more respect based reason than fear based, but still.
It seems like Jackie genuinely does care for them a lot, though. I think they know that, and so accept her being hotheaded in return. That's probably going to go a lot towards improving her opinion of us, too, we worked hard to keep her team alive. She's going to appreciate that, I think.

>i really cant see these happening sadly. maybe at best info on them, but nothing on a silver platter. also on the levels that would just be cumbersome to give us a set, then another set later.
Well, I was thinking the location of those facilities, not just giving us them. But yeah.

>yeah i hear ya. i feel bad wasting his effort, but we really cant consume just for the sake of consuming, and its really not what we need right now.
Maybe if we actually got a point reward that felt proportionate for the level of threat we faced. I feel bad to complain about it, but seriously? Only thirty levels for a "Crucible-Ending" threat. Thirty levels. Nikuzu was the size of a kaiju, riding around in something the size of a mountain, made of hundreds of Daughters fused together. We killed what was for most intents and purposes a god, with no casualities, let alone fatalities. And the reward for it is so meager that we can't actually afford to take any of the awesome new options it unlocks. If we had bothered to hunt down the cat Amalgam during the hunting trip, the trip's total would be the same as we got just now. That's how little all this effort was worth. The second reward we've got coming up better be something fantastic, because it's got to compensate for both how poor the effort to value ratio was on this fight and the fact that we lost the Monastery.
>>
>>3543142
That and the fact that our threat level fucking skyrocketed through the roof within one day from 42% to something in the high 80s or low 90s just because we crippled a daughter that Mother explicitly had bet on wiping the floor with us.
>>
>>3543152
I figure that's at least partially compensated for by the fact that we got another five Halos, but yeah, not completely. God, what a mess. At this rate Mara is going to have to give us an airship to make up for it. It's the start of the second disc right after we had a big boss fight to kick it off, now is the perfect time to get an airship.
>>
>>3543120
So then can you help with editing the address to the Midnight Crew? I do wish to bounce off ideas in speech crafting so that we can firmly and respectfully address Jackie and the midnight crew and now leave a bad impression. How would you approach and address Jackie?
>>
>>3543166
Either that or we make Hover bikes for our crew out of the broken pieces of the Tier 3 forge core.
>>
>>3543142
>It seems like Jackie genuinely does care for them a lot, though. I think they know that, and so accept her being hotheaded in return. That's probably going to go a lot towards improving her opinion of us, too, we worked hard to keep her team alive. She's going to appreciate that, I think.
oh im very certain they all care deeply about one another, that just doesn't mean that doesn't make them put up with things they probably shouldn't. and yeah, we clearly earned at least some respect from her. how far that goes i dunno.

>Maybe if we actually got a point reward that felt proportionate for the level of threat we faced. I feel bad to complain about it, but seriously? Only thirty levels for a "Crucible-Ending" threat. Thirty levels. Nikuzu was the size of a kaiju, riding around in something the size of a mountain, made of hundreds of Daughters fused together. We killed what was for most intents and purposes a god, with no casualities, let alone fatalities. And the reward for it is so meager that we can't actually afford to take any of the awesome new options it unlocks. If we had bothered to hunt down the cat Amalgam during the hunting trip, the trip's total would be the same as we got just now. That's how little all this effort was worth. The second reward we've got coming up better be something fantastic, because it's got to compensate for both how poor the effort to value ratio was on this fight and the fact that we lost the Monastery.
ill give BHOP his fair shot on this one, but id be amiss to not say i see exactly where you are coming from. it only being worth 60 levels(we got half) does feel underwhelming, especially compared to everything lost to get to this point. hell even getting all 60 would feel a bit underwhelming. i mean, id be ok with that amount, but yeah, this was hundreds of daughters+ everything absorbed before it got to us, and i doubt any of those daughters were level one. i dunno, i hate complaining, because i really do trust BHOP and i hope he understands that, and i also cant deny that maybe all the horrendous luck and things that have happened are just leaving a lingering effect, but all the drawbacks and heartache we had to take to even get to this point really does make it feel like its just scraps left over.

>>3543152
>>3543166
yeah Mothers probably not happy. this probably shot it up more, as at the end of the day Mother just cares about someone winning the crucible and keeping things chaotic, and this thing was good for both, even if it otherwise maybe wouldn't of won itself.

>>3543167
yeah sure, gimme a sec.
>>
>>3543176
>ill give BHOP his fair shot on this one, but id be amiss to not say i see exactly where you are coming from. it only being worth 60 levels(we got half) does feel underwhelming, especially compared to everything lost to get to this point. hell even getting all 60 would feel a bit underwhelming. i mean, id be ok with that amount, but yeah, this was hundreds of daughters+ everything absorbed before it got to us, and i doubt any of those daughters were level one. i dunno, i hate complaining, because i really do trust BHOP and i hope he understands that, and i also cant deny that maybe all the horrendous luck and things that have happened are just leaving a lingering effect, but all the drawbacks and heartache we had to take to even get to this point really does make it feel like its just scraps left over.
Yeah, I agree with you that it feels a bit entitled to ask for more from this, because BHOP is generally pretty good at making things that seem grim turn around. Just look at the Hexane Rewrite and Acceptance. I want to believe it will be worth it. But it's really hard to feel that way when we lost so much and got so little in return, even after going above and beyond the call of duty.
>>
>>3543182
>>3543176
Anons, I also understand that feeling. But this is the path we chose, the life we're going to live by. We have to work HARD, bleed HARD, suffer even HARDER, and go through lots of hardship for that golden ending. I know it feels super tempting to just simply take the easy route and accept the taste of power and relics... but it's the sort of thing where you have to cherish the little moments in the quest, where we have to accept the meager reward instead of Mother's temptation of power. We're statistically weak compared to legends like Mara or dreaded groups like the Midnight Crew, but we keep on punching above our weight class due to the sheer creative use and exploitation of the abilities and allies we have at our disposal.

That's why I've been putting the write-in to relax, unwind, and just take a moment to reflect upon what just happened in the last 5 veins (including this one).
>>
>>3543073
>>3543048
how does this look my man? and other anons of course.

>After Consuming with your allies, and thanking Mara for her offer, even if you do not think you will need it, head over to Jackie and her Crew.
>Approach Jackie herself, keeping yourself tall but clearly not threatening, only respectfully making it clear you’re not coming over here to get pushed around.
>”Jackie...Ace, Quinn, Keane.” nod to them each in turn respectfully, before looking back to Jackie, make eye contact.
>”Well, that was one hell of a fight,” smile slightly, “and a damn well good one. Cant thank you enough, you and your team did a kickass job in there.”
>let the smile falter. “Look, Jackie. I stand by what i said last we met. It wouldn't do us any good if i deny that or play coy about it. But you’ve earned my respect,” look each of her teammates in the eyes, with a small but warm smile, “all of you,” return to meet Jackies eyes, the smile staying, “and i can only hope my Team at least has earned all of yours.”
>Let your pasture relax, but still make it clear this is two leaders talking to one another, on equal footing, respectfully. “Look, for what it's worth, i may of jumped the gun on judging you and yours too harshly last time we met. But my family, we have our ideals we gotta keep to, and even if i can't agree with em, i respect you and your family have yours you gotta uphold.” shrug, “if that means we gotta bump heads, then that's what it means. Shame though,” chuckle slightly, “you all turned out to be pretty great people underneath that reputation of yours, so coming to blows seems like a damn waste to me.”
> spawn each a little Fuzzbuzz doll, and have them fly over to land on hands if extended, otherwise their shoulders.
>”I like handing these little guys out to those i think have earned my trust, and after what you all did for my family back in there? I'd be amiss not to give em to ya.”
>chuckle again and shrug. “But hey, if things can't work out between us, then i guess i can expect to get them back in the future, no? Just keep them in good condition til then if that's what it comes to, ok? Any misgivings between us shouldn’t be taken out on a cutie like FuzzBuzz, i think we can agree on that much at least.”
>>
>>3543205
well, if we didn't actually potentially have a time limit for consuming, id agree. i can, however, agree to relaxing a bit once we get this whole scenario taken care of, whatever that entails. sound reasonable?

but yeah i get what you are saying.
>>
>>3543205
I get that, and I agree with you, but I think I'd be less upset if the frustration wasn't so mechanically supported. Does that make sense? I can handle the narrative kicking us in the ovaries. It's worse when we have tangible numbers saying "everything you've done has advanced your goals only as much as spending an afternoon hunting Amalgams". That's much more concrete. And it doesn't help that we're also being offered this shiny bag of new toys that we can't even afford to look at, let alone play with, so we just have to deal with the knowledge of all these opportunity costs we're accruing, too. Throw in the loss of vital gameplay functions like item crafting because that Forge Core was destroyed, too, and it just feels absolutely pointless. It's one thing to walk the hard path towards victory. It's another to have the game mechanics giving you a very clear understanding of how hard that path is.
>>
>>3543212
i like it.
>>
>>3543212
I kind of want to work in a Problem Sleuth reference at the beginning. Just a little bit of gratitude mixed with camaraderie by acknowledging the Sepulchritude. Break the ice a bit.

>"So, Sepulchritude, huh? Keane, high five. Come on, I know you were responsible for that one. That was awesome. Just don't overuse it, you four are risking enough using it before the final boss. Save it for DMK, alright? We don't want Jackie getting burnt up in her own charisma."
>"Seriously, though, Keane: Thank you. You did amazing. All of you did, we couldn't have done this without you four."
>>
>>3543243
eh, like i said, my issue with that is i feel like this wont work unless we go through Jackie first, and use it more of a conversation to make amends and offer up the potential hand of friendship, instead of acting like we already are.

we have to acknowledge and respect the fact Jackie is the leader, and that to some degree its up to her whether we get to have those moments like you want with the others. she made that very clear more than once, and the rest of her team very clearly backed that up wit their behavior overall.
>>
>>3543243
>>3543260
it could maybe go in nearer the end, but would feel odd to only address Keane with anything.
>>
>>3543260
Okay, then, as a parting comment. I just want to work it in somewhere. Because come on, it deserves acknowledgement. It was pretty cool, let's give them the credit they're due.
>>
>>3542896
HOLD ON EVERYBODY HOLD ON

Let's wait for the consume options before we make any decisions. This Is a serious opportunity we can't afford to pass up now so let's hold off assigning points.

>Wait for the CONSUME options to assign points

Pick and choose, right? Niku's forge abilities, Uzu's spiral craziness, many different abilities from the many consumed daughters, possible vitruvians…

Let's seriously just hold out and see what we get.
>>
>>3543268
Anon, we have already talked about this. no one is denying they could be amazing, only that throwing more abilities onto our lists is really not what needs to happen now. we already have abilities sorely in need of level up points, and only have 6 per person in an even spread. its just not what we need to do right now.

>>3543265
ill try re-wording it, as ii do think its a nice touch, but feels a bit too much like what im trying to avoid with that wording at least.
>>
>>3542803
>>3542921
right, changing my vote to;

>CONSUME

SHU; 6 Points
>TRYPOPHILIC HIVE(x2)
>NEUROMANCER(x2)
>EXANGUINATING LEASH(x2)

JULIA; 6 Points
>BLOODY RIPPER(x2)
>FROZEN FURY(x2)
>DEPRESSIVE WEIGHT(x2)

RATH; 6 Points
>TENSILE STRAND
>RADIANT BOIL
>PHANTOM LIMB(x2)
>ALABASTER SKELETON(x2)

DORIAN; 6 Points
>RED DEATH(x3)
>VERURTEIUNG(x2)
>NEUROTIC HALO

AMARA; 6 Points
>LEXICON(x2)
>QUEEN CRIMSON(x2)
>VERURTEILUNG(x2)

>After Consuming with your allies, and thanking Mara for her offer, even if you do not think you will need it, head over to Jackie and her Crew.
>Approach Jackie herself, keeping yourself tall but clearly not threatening, only respectfully making it clear you’re not coming over here to get pushed around.
>”Jackie...Ace, Quinn, Keane.” nod to them each in turn respectfully, before looking back to Jackie, make eye contact.
>”Well, that was one hell of a fight,” smile slightly, “and a damn well good one. Cant thank you enough, you and your team did a kickass job in there.”
>let the smile falter. “Look, Jackie. I stand by what i said last we met. It wouldn't do us any good if i deny that or play coy about it. But you’ve earned my respect,” look each of her teammates in the eyes, with a small but warm smile, “all of you,” return to meet Jackies eyes, the smile staying, “and i can only hope my Team at least has earned all of yours.”
>Let your posture relax, but still make it clear this is two leaders talking to one another, on equal footing, respectfully. “Look, for what it's worth, i may of jumped the gun on judging you and yours too harshly last time we met. But my family, we have our ideals we gotta keep to, and even if i can't agree with em, i respect you and your family have yours you gotta uphold.” shrug, “if that means we gotta bump heads, then that's what it means. Shame though,” chuckle slightly, “you all turned out to be pretty great people underneath that reputation of yours, so coming to blows seems like a damn waste to me.”
> spawn each a little Fuzzbuzz doll, and have them fly over to land on hands if extended, otherwise their shoulders.
>”I like handing these little guys out to those i think have earned my trust, and after what you all did for my family back in there? I'd be amiss not to give em to ya.”
>chuckle again and shrug. “But hey, if things can't work out between us, then i guess i can expect to get them back in the future, no? Just keep them in good condition til then if that's what it comes to, ok? Any misgivings between us shouldn’t be taken out on a cutie like FuzzBuzz, i think we can agree on that much at least.”
>turn to Keane and give a wide smile. “Oh, and Keane? Sepulchritude, huh? Come on, I know you were responsible for that one. That was awesome. Love the reference.”
>>
>>3543268
Not with these few points. It's not worth it. Even a really good skill means having to spend effort building something up from scratch instead of continuing to raise our effective skills up even higher. If we had twice as many points from this, then maybe. But as is, we're struggling just to stay afloat with the current power level. If BHOP wants us to look at his big of nifties, he should give us enough points to actually be able to afford one alongside everything we need to buy instead of just want to. Otherwise, it's just a distraction. Honestly, it's to the point that I'm reconsidering having used Acceptance on all of Gina's levels. Some of them we should have junked for points, Rath doesn't need Neuromancy. What were we thinking?

But I admit I am tempted by the bag of nifties. BHOP, does Mara's Relic let us see Consume options before even taking the Consume option? That is to say, do we still have to do the usual thing where we have to allocate a certain number of levels to Consume, and then we get that many picks from the menu, only this time it's the entire list instead of a random selection of three? Or can we choose how many we want to put on Consume after we see the menu, so we don't have to worry about potentially wasting points? Because if it's the second, then I'd be willing to at least see the options we have. It's unlikely we'll find anything better than just continuing to level up, but I'd give it a shot.
>>
>>3543275
I don't see why. Just because we need a stronger core doesn't mean we shouldn't turn down rare opportunities. Rare things we can't get anywhere else.

I absolutely disagree with your opinion of not even looking. We can put some towards our core now, and some later. I say we just see what we could be getting. It's not logical to just turn a blind eye to the options because you think we need to shore up weaknesses. You don't know *just how good* they could be. Moderation I say, take a bit of both.

Don't try to convince me anon, I fundamentally do not agree with your course of action.
>>
>>3543285
>Honestly, it's to the point that I'm reconsidering having used Acceptance on all of Gina's levels. Some of them we should have junked for points, Rath doesn't need Neuromancy. What were we thinking?
i dont think it was a mistake, i mean, it also felt right kinda IC to do. also the halos alone i think are worth it, as they help any build and eventually start to edit themselves to the user, thats a major advantage.

you are right though that we probably could've consolidated levels a bit more. we kinda overlooked how much concentration Neuromancy requires, so in actuality our frontline fighters wont be using it too much. her Viturvian One-Shots were also all kickass and worth keeping. worse case we can toss said abilities in with others if we think they otherwise cant use them well. like maybe Bloody Ripper and Neuromancy might make it give off shock damage or slow an enemies reaction time per slash? plenty of ways to utilize the abilities i think, even if on their own the characters wont use them all that much. its just a matter of getting everything in place as we feel we need, which due to the lack of levels we have right now to give out is making that task look pretty difficult even if we ignore what we got from Gina.

i mean, Amara had 3 abilities in need of levels, and then we added 3 more. granted, i still trust our logic on why we gave her them, but it is a tall order to fill out that many.

>>3543305
well i fundamentally do not agree with yours. there will ALWAYS be a new, shiny, once in a lifetime opportunity to grab an ability. ALWAYS. we simply cannot afford to take them all, its just not practical, its the exact opposite of practical. its entirely logical to focus on a build that works than fill out you levels with more abilities than you will ever use and spread your levels way too thin.

also note, saying your part at the end is kinda...i dont want to say unfair, but...unreasonable maybe? its an open forum platform. any counter-points i have to say to what you say are not just between us, but me putting forth my ideas or explanation to everyone who participates.
>>
>>3543285
>>3542911
Man, I really hope BHOP notices our consternation and the general dilemma we anons are having when presented all of these options. As much as I'd LOVE to see Bhop's 20+ ability shopping list and letting us choose which of them to consume. The frugal mindset that we're in right now of 30 points to spend it on, divvying it up between 5 party members and already having a set of powers that we want to level up but not enough points to allocate, and just feels like we're insulting his hard work.

>>3542806
You know what? if we're gonna have this sort of discussion, why not have Bhop show us the damn shopping list before we commit to consuming? We have less than TWELVE HOURS (Eight of which will soon be spent sleeping) to decide on what to buy, upgrade, and allocate essence points. And bhop's gonna withhold the shopping list? I feel that's somewhat unfair.
>>
>>3543285
>>3542896
I'm seconding this question, can we see what we could get before dumping points Into consume? A lot of players want to Increase our core and I don't blame them, but I'd like to see what we could get. Any way we see what the options are before allocating any points?
>>
>>3542896
Then please show us the shopping list now before the voting majority becomes so heavily tilted to ignoring said shopping list.
>20+ new abilities,
>30 points available,
>5 characters whose ability sets are in dire need of upgrading.
We'll need more than 3 measly hours to vote upon when deciding what to consume and what few points to allocate.
>>
>>3543317
Fine, I'll admit perhaps I came off as a bit harsh acting like there was no room for discussion. I will say It's not like I don't see your point. There will always be a unique, a new skill tree, a new augmentation, a new passive and we can't afford to always neglect our base build. It's just that In my eyes, Nikuzu Isn't your average joe to steal some level up points from. This Is a wholly unique colossus with a lot of history and known abilities like the forge that we could put to good use.

That's why I say let's at least see what we can get before we decide. We take only what Is good enough to put off from upping our core and anything not wildly amazing can just be left to the wayside. That said, I think there will be more than one thing that Is wildly amazing In this set, especially with Mara's relic to let us 'pick and choose' the high tier abilities from the rabble.

Would you agree to at least looking If we didn't have to spend any points to do so?
>>
>>3543319
>just feels like we're insulting his hard work.
Yeah, I feel a bit bad about that. I worry that I'm coming off as insulting with how dismissive I am of this concept. I think I should dial it back. But it's just frustrating, you know? Losing Gina and dividing her skills up for redundancy means we already have a bunch of skills to level up just to get back to where we were. It feels shortsighted to add things on top of that, even if I really want to see the options.
>>
(Gentlemen, I will admit it was short-sighted of me to frame the vote as I did, as I'd originally though I'd have much more of this evening to work with than I ended up having. Thus, I will make an amendment; )

(The Consume vote is off the table for the time being as there are several things coming your way that you'll absolutely need to know before proceeding any further. Vote on how you wish to spend a little down time, and rest assured that nothing is coming to snatch your prize out from under you...Mara will make certain of that.)

(You fought against all odds and went through hell to get to where you are. You've trusted me with B'ni's reveal and the boss fight against her, and please trust me when I say that you've more than earned what is to come, Gentlemen. Rest well, one and all.)
>>
>>3542923
>>>3543336
>>3543328
>>3543317
(Yes, and she'll let you look over everything *before* you invest points into the option. Considering that it's something Mara has access to, there's no reason she wouldn't let you use it.)

Wait guys, we've already got our answer.

We don't have to spend ANYTHING to look at the CONSUME options.

So, willing to see what goodies we've got coming since we DON'T have to spend anything to see them?
>>
>>3543350
damnit BHOP i had a nearly 300 word post i was JUST about to post before i went to sleep.

RIGHT
WELL

>>3542803
>>3543350
NEW VOTE IS JUST THIS THEN

>thank Mara for her offer, and go take care of some business you know needs to be done.
>Approach Jackie herself, keeping yourself tall but clearly not threatening, only respectfully making it clear you’re not coming over here to get pushed around.
>”Jackie...Ace, Quinn, Keane.” nod to them each in turn respectfully, before looking back to Jackie, make eye contact.
>”Well, that was one hell of a fight,” smile slightly, “and a damn well good one. Cant thank you enough, you and your team did a kickass job in there.”
>let the smile falter. “Look, Jackie. I stand by what i said last we met. It wouldn't do us any good if i deny that or play coy about it. But you’ve earned my respect,” look each of her teammates in the eyes, with a small but warm smile, “all of you,” return to meet Jackies eyes, the smile staying, “and i can only hope my Team at least has earned all of yours.”
>Let your posture relax, but still make it clear this is two leaders talking to one another, on equal footing, respectfully. “Look, for what it's worth, i may of jumped the gun on judging you and yours too harshly last time we met. But my family, we have our ideals we gotta keep to, and even if i can't agree with em, i respect you and your family have yours you gotta uphold.” shrug, “if that means we gotta bump heads, then that's what it means. Shame though,” chuckle slightly, “you all turned out to be pretty great people underneath that reputation of yours, so coming to blows seems like a damn waste to me.”
> spawn each a little Fuzzbuzz doll, and have them fly over to land on hands if extended, otherwise their shoulders.
>”I like handing these little guys out to those i think have earned my trust, and after what you all did for my family back in there? I'd be amiss not to give em to ya.”
>chuckle again and shrug. “But hey, if things can't work out between us, then i guess i can expect to get them back in the future, no? Just keep them in good condition til then if that's what it comes to, ok? Any misgivings between us shouldn’t be taken out on a cutie like FuzzBuzz, i think we can agree on that much at least.”
>turn to Keane and give a wide smile. “Oh, and Keane? Sepulchritude, huh? Come on, I know you were responsible for that one. That was awesome. Love the reference.”

i hope this is to everyone's liking and gets support. im not mad but wasting typing out 3000 words for it to mean nothing, and not going to bed when you meant to to discuss this very important topic only for it to not matter is not fun. i am going to bed, i will see you all in the morning.
>>
(Additionally, I will have all of tomorrow evening and a large part of Saturday to dole out everything you've won, so I'll have extended voting periods for the separate items in question. If you all feel you need more time than I grant, let me know.)
>>
>>3543350
Okay, BHOP. Thanks for the reassurance. We trust you to run this quest well, you've more than set precedent by now, but sometimes it can be hard to see where things are headed and that can spook us. See you tomorrow, friend. We'll be here talking about how to talk to the Midnight Crew.
>>
>>3543356
*3000+ characters. clearly i need that sleep. goodnight.
>>
>>3543350
I thought you had gone to bed.

Well this changes things then, It looks from your post that not only will we be shown the CONSUME options and be able to pick and choose (hooray!) but also I'm guessing that there Is some serious plot developments and Information we're about to learn that might Influence our decision.

Alright, I trust you BHOP. Have a goodnight, looking forward to what comes next. (But not the fact that I'm going to miss It.)
>>
>>3543364
Good night. I'll probably be on and off intermittently, myself. I sleep very poorly. So, you know, if anyone wants to talk further at like four in the morning, there are chances I'll be online.
>>
>>3543352
(Thanks for linking that; I'd initially thought that posting that would give everyone pause before trying to allocate, but I'm afraid I miscalculated. My apologies, and thank you for catching that.)

>>3543362
>>3543364
>>3543367
(Sleep well, and thank you for your trust. It means a lot, and I hope you both get some good rest.)
>>
>>3543357
So I won't miss anything after all, Incredible. Thank you for giving us more time BHOP, we definitely needed It.
>>
>>3543350
Oh thank god. Thank you so much for understanding bhop.
this is my amended vote:
>>3542803
The speech for this when addressing the Midnight Crew.
>>3543212
Then:
>Go back to your family.
>just collapse onto your ass on the beach and simply take a long moment to process everything that just happened within the day.
>Watch Amara, FuzzBuzz, and Rath play with November's Tank (said tank acts like a dog)
>Have your friends/family join you on sitting down on the beach and admiring the tranquil atmosphere.
>Attempt to rope Magpie, Mara, November, Claire, and the Midnight Crew into sharing this moment of calm(If any of them tries to object respond with this: "Please, just sit down for a bit. You'll have all the time in the world to do what you want. Please, just enjoy this moment of calm. Or don't, It's been a long day for all of us").
>All of you fought a fucking mountain that could easily end the crucible, realize that your efforts combined have stopped the thing in its tracks and killed it...barely.
>"So...the Monastery's gone. Niku, Uzu, Gemma...countless daughters killed and consumed within a single day...And Gina... Gina's dead, yet still alive inside Isabelle 'The Vitruvian'. My oldest friend still dangerous and loose and wanting my head despite Gina sacrificing herself to lock out Isabelle's core..."
>*cry silent tears and take the moment to grieve for the loss of those you knew*
>"And on top of it all, Mother's probably gonna send her lieutenant to hunt me and my family down for crippling her 'favored daughter' and Killing Uzu..."
>"God, it's been such a shitty day."
>Accept any and all manners of comforting from friends, family, and acquaintances.
>>
>>3543364
Try coming up with two consecutive harebrained impromptu schemes that practically turned the tide of battle in the fight against SPIRALING FEAR within two nights.
>Exhibit A. (Trying to rescue Keane and Ace from falling down a hole, while making sure that Mara gets rescued and Dorian, Jackie, Quinn, Rath, and Julia figure out appropriate actions)
>Exhibit B. (Nikuzu pulling off their fucking "Mountain Iron Maiden", staying up late trying to think of a way for everyone to survive the attack without any of them hitting death's door, coming up with a plan at 4:30 am, go to sleep at 5 am, then wake up 3 hours later to refine the details to a point where EVERYONE Survives and end up in a position to retaliate with impunity (Including the Exterior Distraction team getting in on the action).
You haven't lost sleep like I have trying to push the quest setting system to its limit and exploiting every inch, you sweet summer child.
>>
>>3543408
Yeah, I remember staying up with you debating the merits of that first pit rescue. I fell asleep midway through the second one. No more pits. We fight on solid ground from now on, or at least ground that would require substantial terraforming to make giant holes beneath. Things falling are just too much hassle, even if we have grapple-arms.
>>
>>3543418
Gravity is such a Cruel mistress.
>>
>>3543422
And our end game is climbing up a giant tower, what joy.
>>
>>3542803
Whoops, didn't see that the CONSUME option was unavailable or now. Amending.

SHU; 6 points
>TRYPOPHILIC HIVE (x2)
>NEUROTIC HALO (x2)
>EXANGUINATING LEASH
>NEUROMANCER

RATH; 6 points
>TENSILE STRAND
>RADIANT BOIL
>PHANTOM LIMB(x2)
>ALABASTER SKELETON
>NEUROTIC HALO

JULIA; 6 points
>FROZEN FURY (x2)
>DEPRESSIVE WEIGHT (x2)
>BLOODY RIPPER
>NEUROTIC HALO

DORIAN; 6 points
>RED DEATH(x4)
>VERURTEIUNG
>NEUROTIC HALO

AMARA; 6 points
>LEXICON(x2)
>QUEEN CRIMSON (x2)
>HOLLOWED CLONE
>NEUROTIC HALO

I want everyone to have at least lv2 Halo, so everyone can protect each other in their dreams, interact with any dream daughter, and we can all be stealthier while exploring.
>>
>>3543396
Supporting. (Despite the attitude >>3543408)

>>3543580
It's not that the CONSUME abilities CONSUME option is unavailable, it's that we're waiting for it before allocating CONSUME choices.

Your point spread is my favourite so far, but once we've seen the available abilities we'll have to decide if any are worth reallocating a point or two.
>>
>>3543580
This looks really good. You make a good point regarding Halo levels, as well - a dream network will really help us out. If we weren't taking CONSUME options into account when BHOP posts them, I'd say this is a good spread.
>>
>>3542917
>>3543284
>>3543580
Since it could take a while to hybridize Sculptress of Flesh if we don't focus on doing so, maybe it would be better to put some points in it now and leave hybridizing till she's maxed it. It would be a big power boost to get her Core above 10 and I'd hate to leave it another few fights.
>>
>>3543612
I agree, let's max it out at 20 before hybridizing it. I want to see what Julia's capable of when we push her Core ability to the limit. It'll take a while, but the payoff will make it more than worth it.
>>
>>3543408
>you sweet summer child.
HAH, i hate 'pulling rank' but if you're gonna talk like that, then ive been here since thread one actively. Trust me, ive lost more sleep over this than most. The fucking shit BHOP has put us through, the lovable bastard.

>>3543580
>>3543608
>>3543611
To be slightly fair having both the levelling up and one of the options IN leveling up both be called the same thing is a bit confusing at a quick glance.
>>
>>3543396
I'm not so sure about trying to rope everyone into this. But members of out party, sure. Or Magpie, just because I think she'd be totally up for commiseration on the "wow, was this a shitty day" train. We need to thank her for coming back to check on us, too, she really saved our lives there. And I want to...not apologize for not letting her kill Uzu pre-emptively, because the fact that Shu's moral principles went wrong this one time doesn't invalidate them. But maybe some shared musings that, yeah, maybe it would have gone better if she had, oh well.

>>3543612
To me, the most important character to get to level 10 in their core is Shu. Firstly, because it should unlock Rook and Queen class Swarmlings, and those should be very powerful. Secondly, because after level 10 a Hive Mistress gets to start making augmentations for her swarm based on her other skills, so there's not actually a need to hybridize the skill if it's core.
>>
>>3543750
Actually we get our first one at 10 for hive mistress classes. Still sticking by my earlier consume vote and reasoning, but that conversation can wait til it comes to that.

I also agree im kinda iffy on the wording there, though honestly besides Clarie and maybe the Midnight Crew i can see everyone being willing to take a moment to let the adrenaline fade with us, my concern is i feel alot of the topics put forth really would do best to be done in private with our family alone.
>>
HEN CORPORIS SONA SHIN: An oversized Belt buckle made out of bone. There is a curious empty slot on the belt buckle. The Buckle generates a ring of bone and fiber that circle and wrap themselves around the waist of the wearer when worn. The Wearer must then insert BIO (either a construct or a piece of their own flesh for classes that the ability to generate constructs) from their core class to activate the Belt's true function: Instantaneous Body Armor stylized and modeled after their core class, granting the wearer 200 additional bio, and an increased effectiveness in core class abilities and bio efficiency by 35%. Upon taking Lethal Damage or Critical Damage, the wearer can choose to negate all damage taken in exchange for Breaking the armor and losing the additional benefits, forcing the Relic into emergency cooldown and rendering it unusable for the rest the current combat with a cooldown period of 1 day. You may not be a hero, but using this relic sure makes you feel like one when you transform with it. (100% Virtruvian, 100% Generator, 100% Calcite Armory)

Additional feature: (Base cost + 10% SkinTalker, 10% Phantasmal conduit): The belt now includes a transformation jingle that plays a class dependent tune when the daughter armors up. A rare and exquisite feature that lacks utility other than audible flair for the relic's activation, but worth the cost.
>>
>>3542803

>>3543396
Amending my vote to amend the following statements
from
>"So...the Monastery's gone. Niku, Uzu, Gemma...countless daughters killed and consumed within a single day...And Gina... Gina's dead, yet still alive inside Isabelle 'The Vitruvian'. My oldest friend still dangerous and loose and wanting my head despite Gina sacrificing herself to lock out Isabelle's core..."
into
>"So...the Monastery's gone. Niku, Uzu, Gemma...countless daughters killed and consumed within a single day..."
And deleting
>"And on top of it all, Mother's probably gonna send her lieutenant to hunt me and my family down for crippling her 'favored daughter' and Killing Uzu..."

The rest of it will remain unchanged.
>>
>>3543761
>HEN CORPORIS SONA SHIN
I see what you did there. I like the ability to break the armor to absorb a lethal blow, I always thought that was low-key one of the most useful functions of a Rider's armor.
>>
>>3542803

“Yeah, about them….” You begin, following her eyes to the Midnight Crew, standing a short distance away on the evening-shadowed beach. “…They pulled their weight and didn’t pull anything weird like I was worried about. I’m going to go over and talk to them, if you don’t mind.”

“Hm.” Mara hums, regarding for a few seconds before placing her powerful hand on your shoulder and staring into your eyes for a long, uncomfortable moment.

Words fail you when she smiles, sheer pride and joy bursting across the empathic channel.

“…I cannot tell you how impressed I am, Shu.”

You open and close your mouth numbly, uncertain how to react to the look on Mara’s face.

“You could have ordered me to take command, or lead the charge and use everything at my disposal to ensure you had an easier time, and I could have come out unharmed…but you didn’t. You came for me, held me back to protect friend and stranger alike while you threw yourself into the fray in my stead.”

“I…you did a lot.” You reply. “I wasn’t going to ask you to do something I wasn’t prepared to do, first. As for the Midnight Crew…”

“Ah, yes. The group you had no reason to trust and every reason to throw to the wayside based on their reputation and your initial meeting with their leader.” She chuckles, and you feel scarlet creep up your neck. “You could have rid yourself of a potential foe, one whose ideals run strictly countercurrent to your own…and what did you do? You saved them, time and again while keeping them out of the fray.”

“I placed shields before you, things with which to stand behind and protect yourself with…and you snatched up a sword and charged into the fray despite all opportunity to do otherwise.” She continues, reaching into her back pocket and withdrawing a trio of Relics that fit neatly in her powerful hand.

“I have done great things in my time on the Fleshscape…and my regrets vastly outnumber them. But of all the decisions I’ve made, of all the choices whose weight I carry…” Mara muses, turning her gaze from the Relics to you as she speaks.

“…you are the very best of them, Shu.”

She takes your hand and turns it up to place her Relics in your grasp, your Neurotic Halo flickering as the full extent of what she’s giving you becomes clear.

“These are not a reward, but a gift of appreciation. I’d say to use them well…but I have faith that you’ll do nothing less than change the world with them.”

>>RELICS RECEIVED: ARBITER’S APPETITE, ESCHER’S GEAR, & HOMEWARD NAIL

(Continued)
>>
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>>3543819

>>ARBITER’S APPETITE: This Tier-5 Relic is Mara’ masterpiece, a core element of how she achieved the heights of her power. A shining white relief of a wolf’s jaws clamped tight with a pair of angelic wings caressing the predator’s cheeks, this Relic passively increases the stat bonuses gained from CONSUMING and Leveling any skill tree by 50% rounded up to the nearest tenth’s digit, even ones you and your allies already possess. Second, the relic also passively pools all of the rolled skills into one list, allowing any of your allies to pick and choose their abilities as they please from the options provided, allowing greater accessibility and reducing the risk of useful skills being locked into the consume list of a single ally. Finally, the Consume option will always have the Daughter’s Core option available, refined into a pure distillation of their power that has a level cap of 20 and counts as an additional Core ability for all purposes that involve those status checks. Finally, choosing this Core option or options automatically grants you a HEALTH and BIO bonus equal to the twice the Daughter’s starting stats.

>>ESCHER’S GEAR: This Tier-5 Relic is a curious thing; a palm-sized, jet-black wagon wheel with space for seven nail-like spokes, with only six chambered and five available for programming. The gear is intimately tied to Hexane technology, allowing you and any number of allies to seamlessly teleport to any previously unlocked waystation when out of combat. Additionally, the gear’s spokes may be removed and installed anywhere in the Fleshscape, instantly and permanently tagging the spot as a quick-travel destination. For a woman who loves the skies as much as Mara, parting with this Relic is a relinquishing of convenience to someone who has had little if any since their fight began.

>>HOMEWARD NAIL: This accessory Relic is in fact one of the six onyx spokes of the aforementioned Gear, pre-loaded with a specific destination in mind; Mara’s *true* home. A fortified, defensible, and surprisingly cozy abode fit for groups several times your size, with a massive camouflaged window that looks out from the Calcite Cliffs and over the Town of Rust. The home is less a Neuromancy-crafted (and freely modifiable) dwelling and more a base of operations from a time when its owner had more faith in humanity as a whole. While the facilities within are numerous and useful, it is at the fortress’ center of that Mara’s pride and joy resides; a purified, fully unlocked and purified Sparagmos Engine. She’s given you the keys to the castle, as you’ve awoken within her the hope she thought she cast away long ago.

(Continued)
>>
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>>3543823

SPARAGMOS ENGINE – FUNCTIONS

>>REARRANGE: this function allows you to distill levels in one skill tree (in part or in whole) and move them to other skill trees harbored by the same Daughter, allowing you to easily customize one’s skills into a better, more perfect form. Thanks to Mara’s determination and boundless hope for a better world, the cost to use this function has been permanently paid and may be activated at no cost to you.

>>REFINE: this function allows you to refine an entire skill tree into its base stat benefits, stripping away the abilities’ functionality and in return doubling the stat boosts granted by each level of the tree. Thanks to Mara’s unyielding spirit and willingness to suffer any price in pursuit of an ideal world, the cost to use this function has been permanently paid and may be activated at no cost to you.

>>RESTORE: ABILITIES UNKNOWN. Thanks to Mara’s sacrifice and heartbreak, the cost to use this function has been permanently paid and may be activated at no cost to you.

You just stare at Marrow Dragoon as she turns, walking towards her dragon who takes flight after an affectionate pat of its horn.

“I’ll be bringing little Amara, Magpie, and the rest over to this side of the shore in a few minutes.” She says, watching the beast soar across the river as she speaks. “After this, I’m leaving for the Cord. I have no plans to complete it, but I’ll do what I can to stop others from doing so before your arrival”

“What?!” You blurt out before you can stop yourself. “Why?”

“Because it’s what I’ve been waiting for…you’re who I’ve been waiting for.” She replies, her eyes still fixed on the fading shape of the winged beast on the evening horizon. With a sigh, she turns back to you, studying your wide eyes a moment before glancing back over to the group of four girls still chatting animatedly amongst themselves a few dozen yards away on the darkened shore. “You’d better go talk to the Crew before they get any bright ideas about this carcass…unless you have a few more words for this old woman before you go.”

She winks at you, and your mind whirls with the information…and tools…she’s given you in the past minute.

>>Go ahead and meet with the Midnight Crew [you may vote to use the conversation write-ins posted earlier or construct new ones as you see fit].

>>Speak with Mara further. She seems in an unusually forthcoming mood, and you’d like to ask her some questions while the time feels right.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three hours. Work appears to be heavy today, so I’ll do my best to keep a steady posting schedule until rapid-posting hits later this evening, which I’ll confirm with you all before starting. This is the beginning of what you’ve earned, and I’d like to offer some clarification; the rewards system for the Spiraling Fear was an inverse relationship from the start. You could have used Mara and the Midnight Crew to burn straight through the fight, and you would have been rewarded with far more levels if you’d done so, with a longer fight and use of the Cancerous Payload reducing the overall levels you’d receive as the damage to the Hunger-mad daughter increased. However, due to how you played things in addition to your plans and your ability to save every participant, you have maxed out Mara’s affection AND unlocked all three of her possible rewards, to say nothing of your impact on the Midnight Crew, the effects of which will become evident shortly. Well done Gentlemen, and thank you for your patience.)
>>
>>3543826
>Hug Mara. Give her a FuzzBuzz. One last gift from you to her.
>Envelop the woman in familial love and gratitude.
>"Thank you Mara. For all you've done, please listen to my last request when you journey to the Cord. Survive."
>>3543827
Motherfucker bhop. You've bamboozled us. again. And this time, I'm not even mad.
>>
>>3543823
>>3543826
Jesus Christ. BHOP, you can't keep doing this to me. You keep putting us in these scenarios in which it feels like everything we've done was completely pointless, and then turning it around completely. It's messing with my head, swinging from despair to elation so much. I don't know how to rationally respond to any development in the quest anymore. But it sure makes me feel like an asshole when I get disappointed. Alright, clearly I need to learn not to make any assumptions about anything. Ever. Both hope and despair. Hope will be wrong. Despair will be wrong. Trust in the BHOP.

Okay, just give me a minute, I need to process how amazing this is.
>>
>>3543823
>>3543826
Oh, well ok then. Yeah well that changes things a shiton.

>>Go ahead and meet with the Midnight Crew.
>Approach Jackie herself, keeping yourself tall but clearly not threatening, only respectfully making it clear you’re not coming over here to get pushed around.
>”Jackie...Ace, Quinn, Keane.” nod to them each in turn respectfully, before looking back to Jackie, make eye contact.
>”Well, that was one hell of a fight,” smile slightly, “and a damn well good one. Cant thank you enough, you and your team did a kickass job in there.”
>let the smile falter. “Look, Jackie. I stand by what i said last we met. It wouldn't do us any good if i deny that or play coy about it. But you’ve earned my respect,” look each of her teammates in the eyes, with a small but warm smile, “all of you,” return to meet Jackies eyes, the smile staying, “and i can only hope my Team at least has earned all of yours.”
>Let your posture relax, but still make it clear this is two leaders talking to one another, on equal footing, respectfully. “Look, for what it's worth, i may of jumped the gun on judging you and yours too harshly last time we met. But my family, we have our ideals we gotta keep to, and even if i can't agree with em, i respect you and your family have yours you gotta uphold.” shrug, “if that means we gotta bump heads, then that's what it means. Shame though,” chuckle slightly, “you all turned out to be pretty great people underneath that reputation of yours, so coming to blows seems like a damn waste to me.”
> spawn each a little Fuzzbuzz doll, and have them fly over to land on hands if extended, otherwise their shoulders.
>”I like handing these little guys out to those i think have earned my trust, and after what you all did for my family back in there? I'd be amiss not to give em to ya.”
>chuckle again and shrug. “But hey, if things can't work out between us, then i guess i can expect to get them back in the future, no? Just keep them in good condition til then if that's what it comes to, ok? Any misgivings between us shouldn’t be taken out on a cutie like FuzzBuzz, i think we can agree on that much at least.”
>turn to Keane and give a wide smile. “Oh, and Keane? Sepulchritude, huh? Come on, I know you were responsible for that one. That was awesome. Love the reference.”

Reposting for simplicities sake.
>>
>>3543823
I do have a question regarding Arbiter's appetite, It's an equippable relic yeah? Can we have each of our party members take turns using the relic when consuming for level ups or powers?
>>
>>3543834
>>3543826
Amending my vote.
>Hug Mara. Give her a FuzzBuzz. One last gift from you to her.
>Envelop the woman in familial love and gratitude
>"Thank you Mara. For all that you've done, for everything you've given to me and my friends/family can you humble me one last request? Survive. Live to see the next day so that one day you can see me and the family I've made reach the Cord so we can climb it together."
>>
>>3543823
>>3543826
So, to summarize.

>>>ARBITER’S APPETITE
Remove the gacha, increase stat bonuses from level ups, lets us get Core abilities without having to betray allies. And best of all, taking a Core ability give a stat bonus in the range of 160-300%. God. No wonder Mara is so tough. Eat just a few Cores with this and we'll have the same stats as B'Ni did before we nerfed her. Wow.

>>ESCHER’S GEAR
Fast travel without having to get to a Waystation first, only from. And the ability to plant our own travel points. Very, very nice. It's more a quality of life upgrade than anything else, but still so useful.

>>HOMEWARD NAIL
New base! Hidden, fortified, comfortable. Facilities are "numerous and useful", hopefully that includes a Forge but I'm fine without it. I won't get greedy. Because it's also got a fully functional Sparagmos Engine that we don't have to kill any good dogs to get at.

>>REARRANGE
Respec, at will, any time we're at base. Probably not something to use too often, given West's comments about itch so bad she had to lobotomize herself, but still amazing.

>>REFINE
Alternatively, junk those unwanted abilities for big stat boosts. Not sure I want to use this, levels are probably better spent on upgrading other skills, but still great.

>>RESTORE
And if I'm guessing right, then this is the best of all. This is how we're going to save Gina. But that flavor text...who was Mara trying to save?

> “After this, I’m leaving for the Cord. I have no plans to complete it, but I’ll do what I can to stop others from doing so before your arrival”
And she's even going to slow down the event timer for us. Mara, I can't thank you enough. You've given so much for us. We won't let you down, Marrow Dragoon.


>>3543834
Yes, definitely. Give her the fuzziest FuzzBuzz possible as a memento. She has earned it. And very much agreed on the last request. Because she's not dying for us. It might take a while, but we're going to come relieve her of her station some day.
>>
>>3543854
(Oh, it's passive. Its effect extends to all those you wish to have it help as long as they're by your side.)

>>3543868
(West was using the Corrupted Engine; Mara's us Purified and has no such adverse effects.)
>>
>>3543826
>>3543834
Amending my vote to make the FuzzBuzz a very expensive yet customized version of FuzzBuzz. For Mara.
>>3543868
>>3543885
I'm willing to spend 80-100% bio on making the a customized FuzzBuzz for Mara.
The reason I'm spending a shit-ton of bio for a Fuzzbuzz is because of the following features:
>Soft fluffy fur that stays dry, never dampens from water or humidity, and is stain-proof.
>Constantly wafts an aroma that smells of Honey and Lavender so strong that overpowers the usual stench of blood, guts, and viscera.
>Squeezable and makes adorable squeaks
>Has all of our augmentations
>Specialized to be attuned to Mara (Using Shu's Neuromancy to attune our swarmling to Mara)

Bhop please. let us have this.
>>
>>3543885
>(West was using the Corrupted Engine; Mara's us Purified and has no such adverse effects.)
Even better. We probably aren't going to use it nearly as often as West did anyway, if only because that would be a real hassle for you to constantly have to answer all our "okay, what does THIS hybrid do" questions and that wouldn't be kind of us, but it's nice to know that it's an option.

>>3543890
That would be good, yes. She's going off on a grim vigil, give her something that will remind her of happier thoughts. Let's make sure to make FuzzBuzz durable, too, it has to last a long time.
>>
>>3543868
Rearrange may let us hybridize skills at our leisure. Though this does make me wonder if there's a tool out there that lets Daughters unmake hybrid powers to resume leveling up the abilities they're made from if they change their minds or improve the hybrid when it's restored.
>>
>>3543844
>>3543834
>>3543863
Ill support giving Mara a proper goodbye but i still wish to speak to the MC afterwards.
>>
>>3543897
>>3543890
Oh yes, I'll amend to make our custom FuzzBuzz SUPER DURABLE.
>>
>>3543890
(Consider it done.)

>>3543899
(What you're describing is doable via the Engine, actually.)
>>
>>3543905
Oh thank you. Make sure FuzzBuzz is super durable as well!
>>
Wait, I think we're missing out on a big opportunity, here. Escher's Gear lets us establish our own fast-travel points by planting spikes from it. Can we give Mara one to take with her to the Cord, or does it require that the spike be deployed directly from the Gear? Because that would be a pretty big deal, if we could just teleport past all the mess in our way. So big a deal that I'm pretty sure the answer to whether we can do it is "no", but I figured I should ask.
>>
>>3543917
(Mara has already used the 7th Nail, as it contains the coordinates for the Cord itself. She is keeping it to ensure your safety, as teleporting anywhere close to the Cord at your current level is the most efficient form of suicide that exists for you, right now.)
>>
>>3543917
I also want to place one at Ringo's factory. Easy to check in or help that way.
>>
>>3543924
>tfw Mara was strong enough to complete the Cord
>tfw something broke Mara's hope in humanity
>tfw Mara instead doubled back and headed out east, holding out for a hero.
Goddamn.
>>
>>3543924
I do have a question regarding Escher's wheel, are the wheels and spikes attuned so that only Shu and friends can use them?
>>
>>3543934
(Anyone may use them. You may also copy the coordinates programmed in one nail to another and gift it to someone, allowing someone else to make a one-way trip to one of the other nails of your choice. It's possession of the Gear that gives full control of the nails.)
>>
>>3543924
I mean, I wasn't going to propose we do it now. After we get stronger, so we can jump fresh into the fight instead of have to trek past the obstacles. But okay, Mara. I appreciate you making sure we don't do something stupid by accident. Thanks, Dragon Mom.

>>3543929
I don't know, it's not that far from existing Waystations, feels like a bit of a waste.

>>3543932
Probably the loss of someone close to her, if I'm right about what her unlocking the Restore function on the Sparagmos Engine means. There's probably something where she sees a lot of that person in Shu.
>>
>>3543826
Damn Mara just got an upgrade in my booksthat for certain

>>3543885
>(Oh, it's passive. Its effect extends to all those you wish to have it help as long as they're by your side.)
Does it have some form of Master System(like can ownership be transfered from one owner to another and does it not work if not in close proximity to its Master?)?
OR can anyone that holds it just decide who gets the boost(Then we are gonna have to keep it extremely safe so otherwise we could lose a lot of power very suddenly if we lose it)

And she handed us one of the most powerful tolls that can exist in this world a functioning Engine........... Holy Fuck that gets me more excited than the Prospect of killing ISabelle and getting back Gina

Speaking of the Devil. We are probably gonna have to subdue Isabelle and drag her back there to extract Gina.... also go and see with the Arbiters Appetite if we can get a phantasmal Conduit Power thtat can spawn constructs from The Corpse of Uzu. better safe than sorry if we have to extract Gina and COmpany from Isabelels Mind if she is dying and we can not get her back in time to the Engine

Also supporting this plan >>3543844
while giving Mara this Fuzz Buzz >>3543890
>>
>>3543949
>Dragon Mom
>Amara calls Mara "Grandma Dragun"
>Gained: Mara's priceless reaction
>>
>>3543961
You know, at some point we really should address the fact that we found a little girl in Mara's backyard and then named her "not Mara". It wasn't intended, but in hindsight it's pretty weird.
>>
>>3543971
We should also address Amara's view of Mara as well, we told Amara a story about Mara being a "villain", but now we'll have to tell her a new story about Mara the Heroic Dragon Knight.
>>
>>3543949
I think I can see it.

>Mara has a partner.
>As we all know, Mother doesn't like that because of her backstory.
>She arranges for some kind of betrayal between them or death of one.
>When it happens, Mara survives and mother expects her to complete the Cord having become the same as her.
>She leaves instead to try to revive her partner.
>It doesn't work or is dissuaded from it by her dream partner.
>Mara is now a wandering badass.
>>
>>3543975
Clearly it's one of those stories where the hero falls into despair for a while and does bad things before a new hero reminds them of their past and rekindles their desire for justice. We don't even have to sugarcoat things, that's pretty much exactly what happened.
>>
>>3543950
(The Gear itself is now coded to Shu instead of Mara, so unless you gift the gear to someone else, then in anyone else's hands it's little more than a Legendary, Tier-5 paperweight.)
>>
>>3543868
>RESTORE
We also have two relics we should try the restore setting on.
>>
>>3544060
You're talking about the Jamming sphere and the Tier 3 Forge Core right?
>>
>>3544060
Yes. Yes we do. I didn't even think about that because I assumed Restore would be a one-time use for some reason, but that is a possibility. We need to learn more about how Restore works when we go to the Dragon's Roost. Or whatever Mara's fortress is called.
>>
>>3544069
Nope. Adrenal Nail and The Spine. You know, the Relics that West made from people. Well, all Relics are made from people. The Relics she made specifically from the parts of people containing their minds.
>>
>>3544060
Yeah testing the Restore Option is gonna be necessary before we try to bring back Gina to minimize the Risks involved amybe get a phantasmal conduit/Neuromancer in on the Process to determine what exactly is happening. Though we should not see the Relic Daughters as test subjects.

Get a connection established after increasing our Neuromancy and ask them if they want to be restored just in case they are insane or just want to be destroyed

We should make it a priority(next to trackign down Isabelle) may even net us some more additions to the Family even if the Relic Daughters do not want to join us
>>
>>3544069
Nope, the spike and spine made out of compressed daughters that are trapped and being tortured inside.

>>3544070
While none of our Neuromancy or halos are as potent, Gina was able to read what the corrupted engine could do a little bit with those, id imagine on a purified one its easier.

>>3543991
Hey BHOP,for the Arbiter, is the x2 stats from a core tied to the Ability as its starting boost as it was, or separate meaning we could take the core, get the stats, then get rid of the core but keep the stats? Also if we did this would we lose the dream daughter?
>>
>>3544086
(The latter, so you can grab the Core and keep the stats. Also, thanks to Engine's purifed stayus, the Dream Daughter will remain.)
>>
>>3544094
Kickass, though id still say we should aim to put said cores on people they will potentially be useful on, but at least that means if it turns out not to mesh well or something we are not stuck with it.
>>
>>3544082
I appoligize, i never meant to make it sound like i wanted to use them as guinea pigs, i merely saw the opportunity to potentially help them and wanted to mention it.
>>
>>3544094


Hey BHOP do we know what happened to all the sisters and constructs inside the spiraling fear or will we have to explore its corpse?
>>
>>3544226
My guess is melted in an acid river.
>>
>>3544261
That, or so integrated into Nikuzu that they didn't have any individuality left to salvage.
>>
>>3544261
>>3544263

That's my guess as well. There's just a little bit of me that hopes we could at least get Gemma out.
>>
>>3544296
Eh, we have spares.

I'm sorry, that was awful.
>>
>>3544296
Why Gemma? Shes not mean but we hardly knew her and she kinda non agressively went against our principals.
>>
>>3544304
I think it is because the last time we saw her she was gettign her live back together and took our comment to heart

She would be a good test though(i know i am terrible for suggesting her as a gunie pig) to find out if the Engine would work and get further support from her for the future
>>
>>3544312
Well she sorta took our comment to heart, the spirit is there due to her condition (56 split personality disorder), but the execution of it is disturbing when she tries to apply it to other people because her solution to a daughter on the brink of hunger madness is simply consuming them before they break from the hunger.
>>
>>3544323
Yeah she means well shes just a but naive and underthinking the implications of what she is saying.
>>
>>3544323
I am not gonna defend her/ her methods or wish for her return
I see it from a completely rational standpoint:
as she is someone we sorta helped in the past she might be more cooperative than someone who is practicly a complete stranger to us and who we met once very briefly


Though now that i think about it trying to get someone like Holly or the other Dreamdaughters cooperation for that would be more favourable

(My Opinion is we also get our Calcite Skater out of Isabelle and give her a new body she seems pretty reasonable and could be a large asset if we could recruit her )
>>
>>3543826

You place the Relics in your back pocket, not taking your eyes off Marrow Dragoon as your Hive goes into overdrive. She turns, cocking an eyebrow at you as she starts to ask why you’re still standing there, but she doesn’t get the chance to speak before you throw your arms around her muscular torso.

"Thank you Mara.” You say as Mara’s personalized, nigh-indestructible FuzzBuzz emerges from your hive and flits over to one of her broad shoulders. “For all that you've done, for everything you've given to me and my friends/family can you humble me one last request? Survive. Live to see the next day so that one day you can see me and the family I've made reach the Cord so we can climb it together."

“…Thank you, Shu.” She intones, softly smiling as she puts her left arm around your back and her right hand softly on top of your head. “I will, as long as you promise to meet me there. Deal?”

“Deal.”

A few moments later after you explain to your friends what Mara’s given you all, you stride as one to meet the Midnight Crew. Your allies stop a short distance behind you as you continue, with Jackie stepping forward after she nods to her allies.

”Jackie...Ace, Quinn, Keane. That was one hell of a fight, and a damn well good one. Can’t thank you enough, you and your team did a kickass job in there.” You say, chuckling as you turn to the girl in the wide-brimmed hat. “Oh, and Keane? Sepulchritude, huh? Come on, I know you were responsible for that one. That was awesome. Love the reference.”

Keane pulls her hat lower with a slight giggle before your smile falters slightly, and you lock eyes once more with Jackie’s inscrutable onyx gaze. “Look, Jackie. I stand by what i said last we met. It wouldn't do us any good if I deny that or play coy about it. But you’ve earned my respect…all of you, and I can only hope my Team at least has earned all of yours.”

You relax, just a hair.

“Look, for what it's worth, I may have jumped the gun on judging you and yours too harshly last time we met. But my family, we have our ideals we gotta keep to, and even if i can't agree with them, I respect you and your family have yours you gotta uphold.”

Jackie and Quinn share a look as you give the former a small shrug.

“If that means we gotta bump heads, then that's what it means. Shame though,” You pause, chuckling to yourself. “You all turned out to be pretty great people underneath that reputation, so coming to blows seems like a damn waste to me.”

Jackie nods, looking at each of her friends in turn as they give her a series of calm nods before she speaks, avoiding your gaze.

“Same, Defiant. I, uh…got a thing to say, ran it by the Crew, so…” She says, faltering for a moment before Ace places a reassuring hand on the slender girl’s shoulder, and Jackie looks up to meet your eyes once more.

“…I fucked up, and I’m sorry.”

(Continued)
>>
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>>3544344

You can’t help when your eyes widen, and you know your allies have a similar reaction behind you as Jackie continues to speak.

“Listen, when I first met you, I’d just come off a weird state of mind, and I don't really do well when I'm away from…shit, that’s just an excuse, innit?” Jack mutters as Quinn gives her a pitying nod. “Christ, I’m bad at this stuff, but…yeah, I came across like a bitch, and I own that. You didn’t deserve that, your crew sure as hell didn’t, and if I could take it back, I would. Shoulda-coulda-woulda should be on my tombstone when I bite it, but…”

Keane nudges Jackie’s ribs, making a motion for her to get back on track as the smaller girl suppresses a smile.

“Yeah, yeah Keane, I know…look, you saved my crew at least twice back there, and I owe you one. Me an’ mine would like to break bread, maybe blow the cartridge on this whole thing and reset, if you’re up for it.” She says, and Ace nods behind her.

“…I think I’d like that, Jackie.” You reply honestly.

“Good…great, yeah…So. Yeah, that’s a thing.” Jackie says as Quinn and Keane break out into wide smiles, their leader clearing her throat awkwardly as she turns to the hulking suit of armor that looms behind her. “Yo Ace, you said you had somethin’ for ‘em, yeah?”

Ace lumbers forth, opening her outstretched gauntlet and depositing the remains of the Forge Core in your hands. The crystal over your heart shimmers with amethyst light as the Halo’s analysis filters into your mind.

>>FORGE GEMS x3: the result of an unexpected interaction between the Midnight Crew’s Quad-Tech and the shattered Forge Core, this trio of ruby-like gemstones each glimmer with a Forge’s eerie light. If used as a consumable and applied to a non-Hexane Relic then it increases the Relic’s level by two. If brought to a Forge, they may be reignited into either three Tier-1 Cores, combined into a single Tie-3 Core, or any combination thereof. You have to wonder if this is a natural result of a core’s shattering…or perhaps a distillation of the goodwill, a parting gift from the one that tended the Forge with love and care.

(Continued)
>>
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>>3544352

“Anyway, three things.” Jackie says breezily, holding up thumb and forefinger. “One, and I’m not sayin’ you have to jump on this right now, but if you’re up for it we got a lead on a Hexane Armory locked down tight somewhere we have a map to after we got. Just me and mine going in there’s looking dicey, but with all of us together, we can do a split of what we find. No pressure, no time limits, so think it over.”

“Second, I wasn’t joking about the ‘breaking bread’ bit earlier. The Crew and I have some choice liquors at the boat, so name a time and a place and we’ll have a party.” She declares, and you sense a pulse of excitement just behind you from Dorian. “We got gin, rum, the real good shit. So yeah, now or later, just hit us up.”

Jackie’s quiet for a moment, rolling her eyes as Keane whispers to her frantically, gesturing to her with three fingers wagging at her.

“And, uh…third is that you can have half our share of the kaiju.” Jackie finishes flippantly, gently pushing Keane back behind her. “I don’t have anything else to give you, so take it or leave it to rot, it’s up to you. The vote was unanimous, so we ain’t taking it back. If you waste it that’s on you, man.”

>>[AVAILABLE LEVEL-UP POINTS INCREASED TO 45]

You’re about to reply when you hear a screech from over the river, and you turn to see the silhouette of Mara’s steed against the darkening sky, making its way back over the lapping waves. You turn back to the Midnight Crew, pondering how you should reply and where to go from here.

>>Use Mara’s Relic to begin perusing the remains of the Spiraling Fear when Amara arrives.

>>Speak further with one of the groups present [Mara/Midnight Crew/Your allies].

>>Choose when and where you’ll sit down with the Midnight Crew.

YOU ARE IN CONTROL
>>
>>3544356
Well, that went really damn well. Glad to see it went that way.
>Give them the damned FuzzBuzzes BHOP.
>>Use Mara’s Relic to begin perusing the remains of the Spiraling Fear when Amara arrives.
>>
>>3544364
Also, 9 Points to everyone now, awesome.
>>
>>3544356
>Choose when and where you’ll sit down with the Midnight Crew.
Rust Town or Julia's Gallery maybe a day or two later sound good.

Also damn we just keep on getting goodies after goodies. We're going to start suffering from generosity at this rate.
>>
>>354434
>>3544352
>>3544356
Glad we can be friends, Jackie. You girls turned out to be pretty cool. Yeah, we can party. We've got to work some stuff out first, check out the new base, but then yeah. We'll spend our evening where there's woman, wine and song. Sadly, we can not bring the little wife along, yet. We have a B'Ni to hunt down first.

And yay, more levels and materials for upgrading Relics. Hopefully there will already be at least a Tier Three Forge at the Dragon's Lair so we can spend all the fragments on upgrades.

>>Use Mara’s Relic to begin perusing the remains of the Spiraling Fear when Amara arrives.
>>
>>3544378
Actually, nothing say we cant do both.

>>3544356
>>3544364
Amending to;
>Give them their FuzzBuzzes. BHOP im serious boi.
>Plan to meet them at your new base in one-two days to plan out the hexanne raid. If they just so happen to bring party supplies, you wont complain.
>Use Mara’s Relic to begin perusing the remains of the Spiraling Fear when Amara arrives.
>>
>>3544356
>We should get the Victory party pout of the Way after we have inspected our new property.... In like two days at Julias Gallery and after that we raid that Armory thats gonna be hella useful

>>3543580
I took this comment as a basis for what i am Suggesting to consume when Amara finally arrives

SHU; 9 points
>TRYPOPHILIC HIVE (x2)
>NEUROTIC HALO (x3)
>EXANGUINATING LEASH
>NEUROMANCER(x2)
>HUNDRED HANDED really useful skill with a lot of utility


RATH; 11 points
>TENSILE STRAND
>RADIANT BOIL
>PHANTOM LIMB(x2)
>ALABASTER SKELETON(x4)
get that skeleton in there so her Strands are Armored as well as her being able to burst into flames as a reaction to being attacked, might even get us something similar to uzus molten Blood that we can use as passive bombs when Rath gets hit or turn her into an armorde Elemental as i really really love that picture of an Asura-type Character in heavy armor just throwing punches of molten rock and hamstrigning people with razorsharp and near indestructible burning hot Wires
>NEUROTIC HALO
> CONSUME with the Arbiter (see if we can get another Generator Skill that might be usefull for Crafting)

JULIA; 9 points
>FROZEN FURY (x2)
>DEPRESSIVE WEIGHT (x3)
>BLOODY RIPPER
>NEUROTIC HALO
>SCULPTRESS OF FLESH(I am curious what kind of boost we can expect)
>Consume using the Arbiters (See if we can get Uzus Spiral Powers)

DORIAN; 8 points
>RED DEATH(x4)
>VERURTEIUNG
>NEUROTIC HALO(x3)

AMARA; 8 points
>LEXICON(x3)
>QUEEN CRIMSON (x2)
>HOLLOWED CLONE(x2)
>NEUROTIC HALO

Yes i want to spoil Rath a bit after what she has been thorugh and get her choice out of the way
>>
>>3544356
>"Apology accepted Jackie. We all have our moments, and to be honest I also wasn't in the right state of mind when we met."
>give Jackie a smile. Hold out a quartet of hands for them to each to shake.
>Create a Quartet of FuzzBuzzes, Each of them with a Fur pattern that corresponds to their name and possible Card suit (King of Hearts, Ace of Clubs, Queen of Diamonds, Jack of Spades)
>"And about that time and place for a party...how about after we're done consuming the Amalgam. and as for the location... how about Mara's penthouse? It's big, spacious, and it's got a mountain view to boot!"
>Give them a wicked grin and hold up the "key"
>"And as for your share... Mara's given us something special for all of us. You'll find that this feast won't be a hit or miss if you're looking to consume. This one's a fucking all-you-can-eat buffet."
>Use Mara's Relic to begin perusing the remains when Amara arrives.

>>3544381
>>3544378
>>3544385
Gentlemen, I would like to propose extending the passive effects of Arbiter's Appetite to the Midnight Crew for this feast, let them in on the fun of consuming the mountain.
They did plenty and were good to us, and forefeited half their share to us and gave us Forge gems. It would be insulting if we got to be picky while they still had to play the power roulette.
>>
>>3544407
>amalgam.
I meant Corpse! I'm sorry!
>>
>>3544400
Oh, we should have Julia get Uzu's power and Dorian have Niku's. They can be together in the dreamscape while giving both our Flesh Artisans some class tips and knowledge.

Or we have Rath get Niku instead for some forge knowledge.
>>
>>3544356
Hey BHOP, can we extend Arbiter's Appetite's consume effects to the Midnight Crew?
They forefeited half their share, gave us an apology, and did so much during the combat. I feel like extending the same courtesy and letting them partake in the same hard earned spoils when consuming SPIRALING FEAR
>>
>>3544407
I can get behind that. They're giving us some of their points so let's help them make the most out of what they're keeping.
>>
>>3544400
I think I messed up there with the counting on Rath
She only has 10 Points allocated to her

instead make it this
>Dorian
>CONSUME (find Nikus Core Skill and take it)
So Dorian has 9 Points allocated to him


>>3544427
That is an idea as well as Julia will get a nice boost due to taking a core so Changing my vote a bit here and they can work together more easily as they already have chemistry with each other
>>
>>3544400
Whoa whoa, lets hold off on actual Points voting, as there could be more surprises from November and Magpie, aswell as the relic to take into account.

>>3544407
Sure, they can share its effects im fine with that.
>>
>>3544400
I think it is worth it to give at least a few consume options on everyone, with the Arbiter and the Sparagmos Engine at hand. Those stat boosts are just so good, if we get a core. And with nine points each we can afford it, and with the Engine we have more room to experiment.

Also, as an aside, our Threat Level must be enormous now, solely on the grounds of how salty Mother must be after this. Thinga line up perfectly for us to get taken out, her favorite Daughter and a giant monster both fighting us back to back, and we get zero fatalities, only one casualty, permanently ruin the chances of her two best candidates for winning the Crucible, and get a massive power boost. All because, instead of being self-motivated assholes, we decided to be moral and value the lives of others. This was a very good refutation of Mother's philosophy.
>>
>>3544400
anon please I don't want to jump the gun just yet. Can we at least see BHOP's shopping list before we start arguing about point distribution?
>>
>>3544400
Also West said more than 3 into a Hybrid starts to muddle the effects, so im against adding a fourth.
>>
>>3544457
>Watch your best friend sacrifice themselves to cripple Mother's Favorite daughter. Nearly kill Mother's Favorite daughter in the process.
>Team up with a living legend, a soldier, a sniper, a slimegirl, and a group of girls who have a terrifying reputation to take down a Daughter that grew into the size of a mountain with the potential to end the crucible right then and there.
>Kill said Mountain sized daughter
>Living legend gives you the key legendary relics that allows you to powerlevel like a boss.
>Said legend also gave you the keys to her penthouse complete with high-end equipment and facilities.
>Said legend is going to buy you time to get strong enough to tackle the cord by going to the cord and wiping out the rest of the competition for you.
Jesus christ.
>>
>>3544494
Although it would be a shame not to meet those endgame daughters. Unless most of them figure out that they can't get past Mara and just pull back to plan instead of dying.
>>
>>3544466
>>3544470
Yeah probably jumped the gun a bit
I got a bit overly exited by thinking about what we could do with this

See it as a whishlist off what i would like to happen

If it muddles the Effect then it might not be worth it...... Though i would like to belive it to be otherwiseprobnably to naive i know

Gonna keep this around to work off of though
>>3544400
>>3544443
>>
>>3544427
Yes. This I support wholeheartedly. Julia gets Uzu's spiral sculpting and Dorian gets to have Niku's Magma blood paint.

>inb4 the two engage in drunken sex during the victory afterparty and wake up the morning after.
>>
>>3544508
Honestly i wanted to give Niku to Rath if we did get the chance, both live to forge and thus it might give us some benefits, aswell as their shared passion will make them mesh well.plus Rath IS our firery redhead.
>>
>>3544508
I'd rather give it to Rath, personally. She's our Smith.
>>
>>3544457
On the Point of Threat

>Ask Karma(that was what we named the spirit in our Contender wasnt it) what our Threat level is and what the Threat Level of the Midnight Crew is and inform them about the Threat System if they do not already know about it

They need to know if we invite them somewhere otherwise we need to meet on their boat so we do not Risk them running into Charon as she would murder them if heir threat level is to high

Also ask the Contender how she is feeling we used her quite a bit and i would like to know how she feels about this entire thing with Nikuzu and how we ended it
>>
>>3544581
Which is why I'm proposing having the party in Mara's Mountain Penthouse. It's safe, defensible, and gives us plenty of time to unwind and take stock of the situation and explain the threat gauge to them as well as the other hidden mechanics...After we party our asses off with them and break in the house.
>>
>>3544591
So while turning over a new Page with them and inviting them to our new Home is a nice thought I would rather have like one or two days to explore our new Hideout (and locate Maras Stash of Pre Crucible Products)
and then we can contribute a bit to the Drinks as well
Otherwise we would be terrible hosts if we expected the guests to supply everything themselves if it is our Houseparty
>>
>>3544596
The thing is that both Shu's Family AND the Midnight Crew haven't even been to Mara's Penthouse much less explored it. Everyone can take the time to explore, and then break out the booze.
>>
>>3544602
SInce we did not have a chance to look through the Penthouse yet i am of the opinopn to invite them after a day or so of Exploring it jsut to see which places we should probably close of just in case so that no one accidentaly stumbles into it while drunk and sets of a fusion bomb/some sort of Security System (yes i expect her to have shit there that could probably kill us in seconds) or damage something because they tought the Sparagmos Engine was making funny noises while pushing at it

It is not that i suspect them to willfully destroy stuff but we can not be sure that drunk them would not find it funny to push random buttons as drunk people can be quite unpredictable at times

So mostly a precaution? Maybe i am to paranoid probably to little sleep during the last days
>>
>>3544636
Hell i would not trust our family not to destroy something on accident while drunk
>>
>>3544638
I'd trust Julia and Dorian not to. I'm less certain about the rest of us.
>>
>>3544407
>>3544356
Amending vote for the stating the time of when to have the party from
>After consuming
to
>the day after tomorrow
The location will still be at Mara's Penthouse.
>>
(Gentlemen, as surprise meetings took place today, voting will remain open for the next two hours to let me knock out work and get back home. Level ups will begin this evening, and rapid posting may or may not be a thing depending on how late things go, since I want you all to have plenty of time to look over everything before you decide. Thank you so much for your patience, and I'll be addressing the earlier questions shortly once I've had a chance to catch up.)
>>
>>3544667
See you then, BHOP. Good luck on your work.
>>
>>3544431
(You may absolutely extend the effects to them, though they will still insist that you take first pick.)
>>
>>3544356

Ammending Vote from >>3544400
to
>>3544407
>>3544663

and adding
> Ask the Contenderspirit what our threatlevel and that of the Midnight Crew is(if it is very high like ours give them a warning that the Waystations might not be safe anymore)
> Say this only if their Threat Level is over 60 %"Appears like you might not be able to use the Waypoints anymore in the close future, seems like association with me, Mara and taking down this Mountain might have brought you near to being considered a threat to the Crucible so be carefull if you us the Waystations. I probably do not have to tell you have dangerous Charon is."

>Chat a bit with the Midnight Crew about that Vault they found
"So....Jackie How did you come across that Armory? And how did you know how high its Dangerlevel is? You tried to loot it already?"
>>
>>3544667
Hey its fine, do what you gotta do. Look forward to this afternoon of hard debating and begrudging compromise!
>>
>>3544538
>>3544545
I agree, let's give the magma powers to our favorite explosive god of wrath.
>>
>>3544667
Can you at least give us the giant catalogue so we can debate amongst ourselves? that way the vote will be more streamlined
>>
>>3544407
This sounds reasonable to me. We're friends now, or trying to be, let's extend some of the goodies to them.
>>
>>3544709
(I'll toss it up when I have a moment ro breathe, absolutely.)
>>
>>3544667
See you soon, BHOP, looking forward to it!

Also, my reactions reading through these sections.

>(The Consume vote is off the table for the time being as there are several things coming your way that you'll absolutely need to know before proceeding any further.)
>(You fought against all odds and went through hell to get to where you are. You've trusted me with B'ni's reveal and the boss fight against her, and please trust me when I say that you've more than earned what is to come, Gentlemen.)

Okay, let's see what you've got in store for us.

>>RELICS RECEIVED: ARBITER’S APPETITE, ESCHER’S GEAR, & HOMEWARD NAIL
>Read descriptions.

Holy. Shit. You weren't kidding, BHOP, this is grea-

>SPARAGMOS ENGINE – FUNCTIONS

BHOP, this - are, are you sure you want to give us this mu-

>>FORGE GEMS x3

I. I don't even, this is overwhel-

>>[AVAILABLE LEVEL-UP POINTS INCREASED TO 45]

(Spits out drink all over computer monitor)
>>
Guys, I just realized. Rath hasn't even made her choice yet. what are we gonna do?
>>
>>3544732
Our goal is to Hybridize her core at 5 this level up. I think mist agreed to wait to meet the Midnight Crew so we can go to Maras fortress and have her do it there while everyone else relaxes and explores the place.
>>
>>3544732
The Same as with everyone else we had that made their Choice with us around....
Be supportive and there for them if they want us to, do not push ourselves into the Spotlight

Have a short talk with them beforehand and stay physicaly close to her

They must all make their own choices as they are their own Girls we have no right to interfere with them

>>3544735

Yeah especially now with the Engine being in our grasp we can revert it if it just does not work out
You have my full agreement for that
>>
>>3544735
>>3544741
Correct on both counts.

For Hybridization, we're combining her Core with Radiant Boil and Phantom Limb. If we combine any more abilities into it, then they'll start to bleed together and lose effectiveness.

To double check, are we sure that we don't want to wait until a higher level for Hybridization, like 10, 15 or even 20? I just don't want to fall into the trap of grabbing at immediate, but relatively smaller rewards and miss out on long-term, but gigantic payoffs.
>>
>>3544778
>>3544735
>>3544741
I really want to see what other goodies that Phantom Limb, Radiant Boil, and Tensile Strands can give. It feels like we're kinda jumping the gun on hybridization and whatnot. In fact, Rath's been doing spectacular without Hybridization at this level.
>>
>>3544793
Yeah, that's what I'm thinking. Why shouldn't we just let the abilities progress naturally, then later on, we fuse them together at Level 20 and turn Rath into a living avatar of destruction?
>>
>>3544778
WE could wait sure.
I do not have a problem with waiting so we could put more Pooints into Boils and Phantom Limbs right now and pull the Tensile Strands along afterwards so we could get more stats out of them though we will have to split Level Up Points quite a bit instead of Focusing on one Tree

Maybe we could hybridize her Alabaster Skeleton with the Magma Blood from Nikuzu later as well to form a sort of reactive burning armor for every time she gets hit could work very well on a bruiser

Isnt Radiant Boils her core so we combine her core with Tensile Strands and Phantom Limb
>>
>>3544801
Because hybridizing at the Choice appears to have interesting side benefits. We want to see what that does with tri-brid. But it's not an issue if it turns out poorly, because we have a Sparagmos Engine now. If we don't like it, we'll just respecc.

>>3544806
Tensile Strands is her Core. She just really likes the Radiant Boils.
>>
>>3544810
I'm not 100% certain, but just to confirm - has it been established that a Sparagmos Engine can reduce a Hybrid tree to the skill trees that comprise it?
>>
>>3544842
Yes. See >>3543899 and >>3543905
>>
>>3544847
Ahhhhh, gotcha. Thanks for the clarification!
>>
>>3544778
>>3544793
>>3544801
>>3544806
first, hybridizing a Core early is something we know greatly benefits one. second, Rath would benefit massively from a build with some focus on stats rather than just abilities, with only maybe Julia benefiting from it as much, and maybe Amara only because her stats grow alot slower so she could use something to make up for that. it also honestly fits her personality to a T to have such a focused build, and again, something to REALLY keep in mind is, we CAN turn down Hybrids. if the combination looks bad we do not have to take it. i honestly think not seeing what it could give us would be a missed opportunity, and we now have ALOT more room to experiment than before.
>>
>>3544887
We should grab her one of the Cores off of the Fear, too. Double the base stats for the class the Core came from means an increase between 160-300% for both Health and Bio. It's huge gains.
>>
>>3544887
After realizing what the Sparagmos Engine is capable of, I agree completely with what you're saying. Let's hybridize for now, then experiment with the Engine afterwards and see what happens.

In regards to ourselves and our allies, I think we've only ever hybridized once before, with Dorian.

Unknowable Hue (Core) Lv. 5 + Scarlet Terror Lv. 5 = Red Death

But with the Engine, we have so. Many. Possibilities.
>>
(Gentlement, if it will help matters at all I am headed home now and will post the CONSUME Pastebin as well as Rath's Tri-Hybrid Skill tree before voting commences, if you'd like.)
>>
>>3544904
yes please. we need the information and time to debate.
>>
>>3544904
That would really help with coming up with a decision as i am bit torn on the subject
>>
>>3544901
>In regards to ourselves and our allies, I think we've only ever hybridized once before, with Dorian.
We also have Bloody Ripper, which was a Hybrid that Penny Dreadful made and Julia Consumed. We don't know what went into it, though. I wonder if the Sparagmos Engine could unravel skills the Daughter themselves did not hybridize?
>>
>>3544904
That would help so much, thanks BHOP!
>>
>>3544919
(It can, yes.)
>>
>>3544898
im not against that idea per say, but for consume options i of course, withhold judgment until we see the list.

>>3544901
indeed.

>>3544904
well, yes to the Consume option for sure. but i dunno, i mean, it is the most prominent Hybrid being pushed right now(though not the only one), but i dunno, we very well might end up still needing the Hybrid secondary vote so posting it now might not save any actual time, and ill admit i kinda like the whole 'surprise!' aspect of seeing what hybrids give you, but i understand thats somewhat a silly reason to say no to this.
>>
>>3544887
I'm one to agree. The abilities and relics Rath already possesses get more out of raw stats than supporting abilities: More health to burn for Sui Tormentis, more bio for Herculean Strength, more bio regen for Phantom Limbs; Rath's strength lies in simplicity. And strength. Lot's of strength.
>>
>>3544924
Damn. We really need to give Charon some congratulations for how awesome their species was, if we ever have another non-hostile encounter. Hexane tech stronk.
>>
also, on another note;
i kinda wanna recombine the Forge chunks and find a way to get a Forge setup in Maras base, rather than toss them into relics. dont get me wrong, upgrading relics like that for free is kickass, but so is having our own forge.
>>
>>3544928
Don't forget more Bio to fuel Alabaster Endoskeleton. That converts damage to Bio instead of Health, while reflecting the amount it converts. More Bio means more ability to reflect damage.
>>
>>3544935
Her base may already have a Forge of at least that level among its "numerous and useful" facilities. We'll see when we go to scope it out, could be it just wasn't mentioned because the Engine was the big ticket to talk about.
>>
>>3544935
Totally. Let's hold onto the pieces for now and build our own Forge when we get the chance.
>>
>>3544935
Yeah if we are gonna have a safe base we need the ability to create and upgrade Relics as otherwise we will be vulnerabel to attack if we have to leave someone at a forge to do something

I say we recombine them to a tier 3 Forge if we have the Room to spare in the Penthouse(though we should be able to terraform some Space if we need to)
Unless it already has a forge in which case should we try and find out if we can upgrade the Forge Core with these pieces as that would be awesome
>>
>>3544937
>>3544928
The issue with her build right now is the fact that Rath lacks a source of Bio regen. all of her big moves devours bio like a hungry monster. Sui Tormentis helps mitigate by giving a bigger pool, but that's just about it. Unless she gets bio regen, Rath's combative ability will be limited by her bio-usage.
>>
>>3544944
>>3544951
fair point, though i agree we should see if it does have a Forge, if we can upgrade it.

>>3544954
im not actually sure Sui gives bio, it simply says
>"The armor, of course, also provides greatly increased defense as well, at a rate equal to having an additional 175% BIO."
that implies its just using the Bio number as a reference for how much defense it gives, not that it gives any Biomass to use.
>>
>>3544954
True. Which is why we should look for a skill that offers it. But a bigger base pool is a good stopgap while we look.

>>3544962
It's functionally similar, since it means she has more Bio to spend without putting herself in danger thanks to the buffer. But no, not the same.
>>
>>3544356
>>Use Mara’s Relic to begin perusing the remains of the Spiraling Fear when Amara arrives.

Free window shopping of the super being's best abilities, wooooooo. And It went to 45? Good lord YES.

After this I think we might actually start being a real threat, like a serious endgame threat group-wise.

We aren't as strong as Mara most likely and certainly not West but I bet we could handle her proxies now regardless of what we choose here. Nine per person Is nothing to sneeze at.

I can't WAIT to see what BHOP's cooked up.
>>
>>3544991
>inb4 Bhop Bamboozles us by introducing us to the fact that we have to face OTHER end-game daughters on par with Mara, but had journeyed over to where the Cord is at because they came from other continents (aka Daughters journeying to the Cord from China, Russia, India, Europe, etc.)
>>
>>3545016
he already revealed some info on a foreign daughter of immense power from when i put for my idea for a hybrid involving one of every class type, and he casually mentioned he has that idea already on a character.
>>
>>3544991
Consider B'Ni's stats. 2100% Health and 1560% Bio. This, after two years of eating everything in her path. With how the Arbiter's Appetite enhances the Consume option, Shu could be at that level within another week of in-game time. She probably won't be, we're going to keep distributing upgrades among the party instead of concentrating it all on one person, but we could do it. It is absolutely the most broken power in the entire Crucible, and combining it with a working Sparagmos Engine only makes it more so.

>>3545016
That's not a bamboozle, he told us he'd be doing that.
>>
>>3545030
>>3545021
Well shit. There's definitely gonna be a language barrier issue then if we're dealing with foreign Daughters.
>>
>>3545037
Well our empathic Field is gonna make Communication easier as we can send and receive emotional signals as a type of universal telepathic communication even if the Crucible does not just resolve that by making everyone understand everyone else via space magic or something similar
>>
>>3545044
Mother loves chaos. she aint giving no one a universal translator.
>>
>>3545044
There we go! Emotions are a universal language!
>>
>>3545049
Counterpoint: Skintalkers. There's already a universal language on the Crucible.
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>>3545049
>Mother loves chaos. she aint giving no one a universal translator.
Probably but even so emotions are pretty universal so is math, english(quite a lot of people at least understand it even if they do not speak it) as well as just pointing at stuff are very useful when trying to make someone understand something
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>>3545052
you mean an alien language no one but a specific rare class can understand, and even then must find the words to increase their vocabulary and understanding of it?
>>
>>3545059
Exactly. We just need to level it up some more, then it'll be fine.
>>
>>3545066
SkinTalkers don't exactly level up conventionally, but they get stronger the more words the learn, which encourages exploration.
>>
Hey BHOP, I've got a question regarding the REFINE ability of the Sparagmos Engine. It strips away the abilities of a skill tree but leaves the stat bonuses and doubles them in exchange.

Is this function reversible, like with the REARRANGE function, or is it permanent?
>>
>>3545066
well, not exactly. leveling it up gets few if any new words, the expanded vocabulary and thus deeper understanding of the language mostly comes from exploration. even if you look at how its so far leveled up, its actually given very little that really directly helps her understand the vocabulary side of her ability.
>>
(Writing now, Gentlemen.)

>>3545073
(It can, yes.)
>>
>>3545072
>>3545077
No, they need to learn new words to get better at their "spells". Their ability to communicate with biomass is unrelated to hunting down power words. Amara can talk to the ground or Ringo just fine, even if she doesn't have a complete dictionary of the power words. It's translated for her. I see no reason why a higher level wouldn't let her apply it to other Daughters.
>>
(While I finish off the next update, for your consideration;)

>>INDIGNANT IGNITION (Vitruvian/Generator/Fibromancer Triple Hybrid, Lvl 1): A fire has always raged on in Rachel Neeson's heart...now, as Rath, her heart will soar to heights she's only dared to dream of. Rath now gains access to IGNITION, a state of body and mind that transforms her physical form into an avatar of destruction, glowing like a white-hot humanoid star. While in this state Rath will take unavoidable damage of 20% HEALTH at the beginning of each round, and direct physical contact with any part of Rath will immediately inflict severe damage and leave a scorched zone on the enemy's body that deals Radiant Boil's effects for the next three turns, and are impossible to remove or extinguish. What's more, any BIO costs that Rath would trigger are deducted from her HEALTH instead, while her HEALTH REGEN is negated in exchange for making it BIO REGEN, instead. Finally, while in this blinding state Rath gains a level of resistance against the slashing, piercing, blunt, acidic, and electric damage types, and she gains two levels of resistance to heat. She started as a hothead, a girl with no care but herself...but her time with you has seen her grow into a burning platinum star, and she will light your path all the way to the end of your crusade. (HEALTH +250%, BIO +100%, HEALTH REGEN +30%)
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>>3545078
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>>3545087
>What's more, any BIO costs that Rath would trigger are deducted from her HEALTH instead
So does that make the Endoskeleton useless for protection in this form, then? Since it converts Health damage to Bio damage.
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>>3545087
'Whistles'
Damn that looks like a nice skill really dangerous to use but damn every time she makes contasct with an enemy she will inflict massive Fire Damage.

If we take this..... we definetly need somethign like the Midnight Crew or something similar to give her ever more Fuel to burn ever brighter while other people shopuler her costs

One Question BHOP: Would these Fires Damage SUI TORMENTIS while in use?
>>
>>3545087
hrm...i like it. though it is a bit odd, as it almost seems more like an emergency or all out stance, or made to replenish BIO f its low.

that said, being able to focus on just giving her a shiton of health regen and use it a a flip switch isnt bad, and holy hell those stat increases. im for it. we have to be VERY careful with it, but if we use it right, that makes her outright devastating in close combat even compared to what she was, and thats also only level 1.

>>3545098
even if it does, think about it as her switching armor sets, as this form provides protection in numerous ways aswell.
>>
>>3545098
(The Endoskeleton absorbs 20% of the damage Rath suffers as BIO damage instead, so she now essentially gains a small, regenerating secondary pool of 'health' in the form of her BIO.)

>>3545103
(By no means, nor will IGNITION damage her allies or any associated constructs. As displayed in your fight with B'ni and Rath's willingness to help your allies instead of indulging her anger, she is learning restraint.)
>>
>>3545087
Okay It looks scary at first but let's break It down.

First off, It doesn't say she exactly loses anything, so she can still do her bullshit punchstuff as-Is just fine I think.

Now, IGNITION. In this state, she doesn't regen HP, BUT! She gains resistance against all types of physical, acid and electricity and tons of heat resist. Let's talk damage. DAMAGE wise, her PUNCHES ARE EXPLOSIONS THAT WORK LIKE RADIANT BOIL. This means EVERY SINGLE PUNCH DEALS DOT FOR THREE ROUNDS.

This Is on top of the high damage It deals to begin with. Her damage output just went through the roof and best of all, best of all.

We can shut the beast on and off. Too risky? That's okay, shut It off. It needs to die? IT DIES.

Thematically? Rath has a rage mode. Haha. Ahahahahaha.

Perfect. I love It.
>>
>>3545087
So it turns her into a Human Torch.
We were gearing up to turn Rath into a Herculean strength build, but this just turns her into a Human Torch build that focuses on Fire damage as the main source of attack.

>>3545107
I'm thinking we decline this Hybrid.

As much as it seems flashy, I'm suddenly feeling like this hybrid while flashy and burny, doesn't really "fit" with our team comp. It just puts her life on an even faster timer since it makes her vulnerable to liquid-type daughters. And if she's active in that state, that means she can't really help out her family because going Human torch means that friendly fire is active.

>>3545098
>>
>>3545087
So what does a Tensile/Boil hybrid and a Tensile/Phantom hybrid look like if we don't want to take this one?
>>
>>3545117
(Please also note that hybrids of any type will have their level-ups comprised of elements of each of their other trees, so Indignant Ignition's level-ups will still give Phantom Limb's strength boosts, Tensile Strand's mobility/survivability increases, and Radiant Boil's elemental damage.)
>>
>>3545117
nah man, im voting this full on. shes already someone who just gets where we need her and goes ham most of the time, and this can make her even better at that. it also doesn't negate her existing abilities levels, as we already know from Dorians Hybrid, so she will has the build under that we so love, personally i just think this greatly enhances it.

It also acts as immensely strong armor against the type of attacks she is most likely to encounter. 20% Health a Turn really isnt that bad in the grand scheme of things, and it outright gives her more Regen for when she is not in that form.

we look at it as a form to use in certain situations, not something to have on at ALL times, and we will not do just fine with this, but outright make her a living hell to deal with.

>>3545129
is it a free action to switch this on and off? even if not, i think its worth it, but it is an important factor to note.
>>
>>3545139
(It is absolutely a free action, yes.)

>>3545127
(In brief; Tensile/Boil will grant white-hot strands whenever Strand is used to start out and will grant elemental resistances/mobility down the line, while Tensile/Phantom will make Rath's limbs grant damage reduction and an increasingly high chance to auto/guard against attacks.)
>>
>>3545117
>>3545112
BHOP just said that it will not damage her allies so its safe in that regard though i can feel where you are coming from
It like Immolation as it grants a massive boost to damage and defense at the cost of constant health damage which she can partially recover because of her skeleton that converts HEALTH to BIO Damage

She definetly only turns it on if needed as we can use our other ablities on her to fight normaly like an Overdrive or Nitro Injector for a motor
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>>3545117
It doesn't actually state she gains a weakness In that state, I think It would let us know If It did.

Besides, as per

>>3545129

We're still going to have the benefits of each Individual tree, so we're still going to have Increasing hulk strength, except now she's got a WRATH mode.

Think of the massive resistances she gets In this mode (which we can opt not to use) on top of the damage Increase and levels In Alabaster Endoskeleton. Forget regen loss, we'll just pick up a way to heal her and negate that downside entirely.
>>
>>3545112
>(The Endoskeleton absorbs 20% of the damage Rath suffers as BIO damage instead, so she now essentially gains a small, regenerating secondary pool of 'health' in the form of her BIO.)
So it doesn't count as a Bio cost, since it's directly subtracting? That's good, then, gives her a safety net for Health that will only get larger as we level Alabaster Endoskeleton up.

>(By no means, nor will IGNITION damage her allies or any associated constructs. As displayed in your fight with B'ni and Rath's willingness to help your allies instead of indulging her anger, she is learning restraint.)
Even better. She can be used to discourage people approaching the rest of the party. That's really good.

I do have another question, though. I can see a signature mechanic forming here, is Rath ever going to get Bio regen? Because I can see it all going into Health, and her having to shift between modes like this dynamically to keep them balanced. Really emphasize the high-risk/high-reward nature of her abilities. Am I onto something here?
>>
>>3545144
Question:
Is Rath able to control where on her body goes Ignition? If 20%HP per turn is from igniting the entire body, what happens if Rath ignites just her fist?
>>3545160
I'm just trying to figure out the logical weakness to Ignition state so we can figure out a way to avoid it and help Rath fight better without getting caught off guard by the Pokemon Elemental Weakness logic of Fire type being weak to (Water/Ground/Rock) that sort of thing.
>>
>>3545117
>>3545160
(Just to clarify, Rath has no elemental weaknesses in this state.)
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>>3545154
if we play our cards right overall, a fun thing we can do is kinda abuse her Bio pool then switch to quickly get it back up. and if we are of course trying to abuse this, which im thinking maybe sacrifice an ability to the engine to allow that, her Health regen will be bonkers for when she is out of it. could even time it not to spend more time in it than her Regen will allow her to over-regain.

it does involve some risk, but if used correctly it is an immensely powerful tool.
>>
>>3545087
Wow.
Okay.
So with this, Rath gains a huge increase to her damage and deals tons of fire damage, and also gains resistance to damage. Her Herculean Strength passive is brought up to its maximum potential, as her BIO regen is increased while all of her BIO costs come from her HEALTH instead.

But the downside is that she takes continual damage and her HEALTH regen is nullified. So in essence, she doesn't last as long as she once did, but her damage output goes through the roof. An explosion that lasts mere moments, but destroys everything in its path.

As cool as this sounds, I don't exactly think it's a long-term option until we find ways to offset the damage she can take. Levelling up Endoskeleton might give her a way to offset damage, as it draws from her BIO pool, which is now mostly untouched thanks to Ignition.

In short, this sounds like a last resort ability, and one that we should invest in only when we find other ways of making it more survivable, such as giving it more points or giving her additional abilities (Endoskeleton or others) that compliment it.

>>3545127
Which is why I second what this guy is asking.
>>
>>3545163
(You're on the right track, yes. You'll notice Vitruvians usually eschew BIO and BIO REGEN in favor of some unusual mechanics.)

>>3545164
(A mere 5%, but the damage resistances only kick in at 100% Ignition and even a partial transformation still switches health regen to bio regen.)

(Also, linking >>3545174 to >>3545144)
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>>3545174
see here;
>>3545144
they honestly do not sound as fun or useful at all. not bad, but not as good.
>>
>>3545165
>>3545164
There you go. God this Is a good hybrid.

I say that yes, we use this sparingly and notably we find a means to heal Independent of regen, that would put out the only notable downside to this form.

Whenever she hits Ignition at least, she's harder to kill and whatever she's fighting Is going down way quicker. This Is also only level *one*, and It saves us the trouble of having to level any of these skill trees one-by-one.
>>
>>3545166
>>3545163
>>3545174
If we are going to vote yes on this Hybrid ability, lets treat this as a burst skill where we use it in short bursts.
>>3545182
Okay... wow. So This ability hybrid you're proposing for Rath basically covers her Health/Bio regen by having her "toggle" between which meter she wants to burn between Bio and HP. One meter burns while the other regenerates. Talk about Virtruvians having unusual mechanics for health and bio regen. Isabelle's form of health and bio was basically "Dump all your bio regen into health regen while giving herself immense resistances to Death Saving Throws and status effects."
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>>3545189
Yeah, it's good. Something to use smartly, but good thing that Rath's in the same party as a telepathic and clairvoyant tactician who (thanks to how voting works) can do hours worth of situational analysis in an eye blink. I say go for it.
>>
While we're at it, what are the fifth levels for Tensile Strand and Radiant Boil and the fourth and fifth levels for Phantom Limb?
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>>3545200
I hope we don't take the fact for granted. Remember our early days when we had to give verbal communications with Isabelle and Gina when it came to planning?

I wonder if Meg taught Rath the importance of learning how to "Go the Distance" (Boxing Term: To fight 10 rounds [3 minutes per round] and stay standing) and fight smartly.
>>
>>3545189
>>3545194
>>3545200
>>3545189
After giving it some thought, I agree with what you guys are saying. It's a super powerful skill tree, and fits Rath and her personality like a custom glove.

But it's also dangerous to use over long stretches, so we need to stagger its use early on. This way, Rath spends a lot of either HEALTH or BIO, then switches modes and regenerates that pool while burning the other one. This way, she doesn't kill herself with her own ability, and as we continue the quest, we can find ways to make this skill tree stronger and more sustainable.
>>
(Bamboozling imminent, please wait before posting.)
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>>3544356

"Apology accepted Jackie. We all have our moments, and to be honest I wasn't in the right state of mind when we met, either." You say, turning back to the Midnight Crew with an earnest smile and your hand extended four ways to shake their hands. Quinn loses it, and she's the last to accept your handshake while still shuddering with laughter, which quickly turns to coos of adoration as you reveal the quartet of customized FuzzBuzzlings you gift to the Crew before striding over to meet the dragon's passengers.

"About that party..." You begin, watching Magpie dismount and pluck a cigarette from her vest pocket, stalking off down the beach for some privacy. "...how about the day after tomorrow, in Mara's penthouse? It's big, spacious, and it's got a mountain view to boot. Would be a nice place to relax after all this...in the mean time, though..."

"The fuck is that thing?" Jackie asks as you hold up the Arbiter's Appetite.

"A gift from Marrow Dragoon." You say with a wide grin, glancing over to see November helping Amara off the dragon right before the little girl breaks into a run to dash into Julia and Dorian's outstretched arms. "You'll find that this feast won't be a hit or miss...it's an all-you-can-eat buffet, so dig in."

"You get first dibs though, alright? The Crew'd have my head if I didn't mention that bit." Jackie replies, a smirk tugging at her thin lips. You know it's going to take a while for everything to settle down since Amara's dashing about, interrogating everyone about your fight against the living mountain. You take a moment to let your fingertips graze the Contender's handle, casting a burning question into the void.

"Karma, I'm almost afraid to ask, but...what are the current threat levels of the Crew and my friends?"

"The Midnight Crew's Threat Level is 53%, while yours is currently 132% and climbing." Karma replies coolly, and your stomach drops.

"I guess we have Charon to worry about now then, don't we?" You sigh bitterly, and to your surprise she answers in the negative.

"Unlikely, and I do not believe you have any reason to fret, at this point."

"...Care to explain why, since we just killed a mountain that wanted to become a god?" You ask, you can practically see Karma's grin in your mind's eye.

"Marrow Dragoon is on her way to stall the Crucible while boasting a threat level of 592%." She explains, chuckling as you swallow hard. "My former Master will have a much higher priority target than yourselves...no offense."

"None taken, Karma." You laugh, despite yourself. "Thank you for letting me know."

You blink, realizing that in the face of your silent conversation the talking around you has died down, and it occurs to you that everyone present is awaiting your signal to begin the largest feast any of them have had in their time fighting through the Crucible...

...and by god they've earned it.

>>LEVEL-UP POINTS AVAILABLE: 45

CONSUME OPTIONS: https://pastebin.com/FiucqJUp

YOU ARE IN CONTROL
>>
>>3545226
>Big list.
I...guh. Bhop. We need a big moment here.
>>
(Gentlemen, I present to you a choice of voting periods, the sub-voting period of which will be open for the next hour; Level-up voting may either last for four hours and we will run late tonight, or will last for the next thirteen hours and posting will resume tomorrow morning. I leave it to you, as I will be happy to do either; I want you all to have enough time to assess the level up options accordingly without a stressful time limit, but I also know agreements can be reached in surprisingly short order, as well. In any case, thank you all so much for your faith and patience, and if you have any questions please let me know.)
>>
>>3545226
>"Marrow Dragoon is on her way to stall the Crucible while boasting a threat level of 592%." She explains, chuckling as you swallow hard. "My former Master will have a much higher priority target than yourselves...no offense."
Well, we've got a high score to beat, then.
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>>3545226
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>>3545233
i think 4 hours is enough time honestly. though hell thats alot of abilities to choose from
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>>3545226
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>>3545226
>Heaven's Drill
If we don't pick this up, one of the Midnight Crew should. This needs to show up.
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>>3545233

>Caster's Curveball
It's got bio regen. BIO REGEN PEOPLE. And Rath needs Bio Regen. Badly.
>Burrowing Blast
Armor piercing, elemental resistance bypassing by 1 level.

Hey BHOP, do these generator augmentations also apply to Rath's IGNITION state?
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>>3545226
>>LEVEL-UP POINTS AVAILABLE: 45

CONSUME OPTIONS: https://pastebin.com/FiucqJUp
>>
>>3545245
(Why yes...yes, they do.)
>>
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(Important to note; Any skill that is not tagged as a Core can be picked multiple times, and that also applies to the Midnight Crew, so don't feel as though you're short-changing them.)
>>
>>3545249
(For example, every member of your party could grab Forgemistress' Fingers, but only one party member can pick Fear to Tread before it's taken out of the list.)
>>
I think it's worth pointing out that Hundred-Handed and Phantom Limb are both Generator abilities. Adding Burrowing Blast onto those could have a lot of interesting repercussions.
>>
>>3545226
SHU; 9 Points
>TRYPOPHILIC HIVE(x2)
>NEUROMANCER(x2)
>EXANGUINATING LEASH(x2)
>HUNDRED HANDED
>RAVENOUS MAW
>CONSUME(HEAVENSBREAK STINGER)
Get hive to ten to get its specials going, then remove some of the clutter. Leash and Neuromancy already have some similarities, and making a Neuromancy leash that's just active constantly as a free Action potentially could be really powerful. Also keep in mind that if we don't like how they Hybridize we can turn it down, so seeing what it could get us doe's no harm.

And drills that can pierce even Maras armor? Yes please.

JULIA; 9 Points
>BLOODY RIPPER
>NEUROMANCER (x4)
>FROZEN FURY
>DEPRESSIVE WEIGHT
>CONSUME(HUNGERING MEMBRANE)
>CONSUME(BADGERS BARBARISM)
Honestly i want to put Frozen into her core if we do anything. Otherwise i honestly think she won't ever use Neuromancy on its own, and i can see it adding some fun effects to bloody ripper. Otherwise Depressive and Frozen are both good abilities we should not neglect.

First off, who cares about a bit of body modifications? We have always been a group to look beyond appearances hell we first met her skinless with giant wings, whats a bit of badger fur to us? Otherwise, this meshes REALLY well with her Core, as she has to apply stacks with melee, so this just enhances her stack applications. The Membrane is to give her a little bit of defense, seeing as how she is a frontline fighter. Honestly Uzus ability really doesn't seem like its useful for Julia that much.

RATH; 9 Points
>TENSILE STRAND
>RADIANT BOIL
>PHANTOM LIMB(x2)
>ALABASTER SKELETON(x2)
>NEUROMANCER
>CONSUME(ERUPTING GRASP)
>CONSUME(FORGEMISTRESS FINGERS)
We all know the deal here. Get her her triple threat core. Otherwise she's a Frontline fighter, lets get her natural armor some levels, see what else it can do for her. I also think Neuromancy into Alabaster is a good idea, so get some levels prepared for that.

Now, i get ERUPTING GRASP is slightly redundant with her Hybrid, BUT, nothing says they cannot stack, and she can use it OUTSIDE of the hybrid form where he health regen will keep its effects down. Also honestly those stats, whew. They will fit so well with the hybrid, and again, i really think putting Niku in Raths head is a good idea. Shes also our forge master, hence the second consume option.

(1/2)
>>
>>3545226
>>3545262
DORIAN; 9 Points
>RED DEATH(x4)
>VERURTEIUNG(x2)
>NEUROTIC HALO(x2)
>CONSUME(ACCUMULATED CHARGE)
Getting red death some levels is an obvious one, but Ver is such a great ability and fits him well, and with his mobility the enhanced senses from the Halo would do him well.

As for his consume option, we have him be extremely mobile all the time, and hes less a frontline fighter as a mobile fighter, so the ability will do well on him.

AMARA; 9 Points
>LEXICON(x2)
>HALO(x3)
>HOLLOWED CLONE(x4)
Get Lexicon some levels, but it doesn't need to drown in them. She also would benefit greatly from a Hybrid just for the stats, and i think Halo and Clone is a good combo. A step towards true phylacteries i reckon, plus potentially allowing her to make a radar array type deal from clones, which would be awesome.
>>
>>3545265
>>3545262
and remember, we can turn down Hybrids, or even change our mind later. seeing what we might get is not harmful to us.
>>
So not to count as a vote, I would like to propose the following when it comes to the Core abilities:

>Julia gets Erupting Grasp (Niku's core).
This will mesh well with Bloody Ripper and Sculptress of the Flesh.

>Dorian gets Fear to Tread (Uzu's core).
Dorian's a slippery Bastard. A dashing slippery bastard. This ability will mesh perfectly with his mobile area denial playstyle combine with his RED DEATH Hybrid.

>Dorian also gets Hungering Membane (Gemma's core)
His Amorphous physiology and his ability to be super slippery in grapples is perfect for the DoT build he's got going about him.
>>
I want to get both Ironblood Brood and Heavensbreak Stinger for Shu. Ironblood Brood to improve the defenses of Chitinous Stalwart even further, and Heavensbreak Stinger for anti-armor and so that the Chitinous Stalwart's own stingers are now armor-ignoring drills. Remember how it auto-counters with those whenever we're attacked? Now it doesn't matter if an opponent has armor, they hit Shu and they get fucked.
>>
>>3545226
SHU; 9 points
>TRYPOPHILIC HIVE (x2)
>NEUROTIC HALO (x3)
>NEUROMANCER
>HUNDRED HANDED really useful skill with a lot of utility
>CONSUME: HEAVENSBREAK STINGER
>CONSUME: PREDATIONS INSTINCT

Shu is the Eyes and Ears of the Party doubeling on that seems positive and really who would not take Heavenbreak Stinger


RATH; 10 points
>TENSILE STRAND
>RADIANT BOIL
>PHANTOM LIMB(x2)
>ALABASTER SKELETON
>NEUROTIC HALO
>CONSUME: ERUPTING GRASP(find Nikus Core and consume it to get Niku into your Head if possible so we get a better Crafter and possibly magma Blood which we could hybridize with Alabaster Skeleton later)
I will not give up trying to turn Rath into a heavily armed and armored Fire Elemental of godly Wrath on a path to kill the last god that is left in this World
>CONSUME: FORGMISSTRESSES FINGER (because she is our Forgemisstress)
>CONSUME: HEAVENS DRILL(Because awesome and i see some awesone potential with her Hybrid)
Either
>CONSUME: CASTERS CURVEBALL(We need the Regen and we can still throw boils anyway so pretty useful all things considered)
OR
>CONSUME: BURROWING BLAST(Breaking evry type of Armor that exists.............. wow that seems pretty strong)
(gonna neeed some input on these two)

JULIA; 9 points
>FROZEN FURY (x2)
>DEPRESSIVE WEIGHT (x3)
>BLOODY RIPPER
>NEUROTIC HALO
Two of thes:
>SCULPTRESS OF FLESH(I am curious what kind of boost we can expect)
OR
>CONSUME:SPRING HEELED JANE(extra Mobility and damage as well as easier traversel)
OR
>CONSUME:FEAR TO TREAD(massive Boost to stats and one time Terrain modification that is difficult to undo seems interesting)

DORIAN; 8 points
>RED DEATH(x4)
>VERURTEILUNG
>NEUROTIC HALO(x2)
>CONSUME: VAINGLORIUS VERTEBRAE(A ranged Option for Dorian might be useful as well as Weapons in General being Useful)


AMARA; 9 points
>LEXICON(x3)
>QUEEN CRIMSON (x2)
>HOLLOWED CLONE(x2)
>NEUROTIC HALO
>CONSUME:ACCUMULATED CHARGE(while being invisible she can move and then cast her Shawl off to zap the Enemy that could be cool i think)

I Would like some Input on this as i am rather tired anything i missed you think will be crucial?

Something amiss that i miscalculated?
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>>3545262
just to put it out there, points im willing to change on without much argument at all, especially to compromise on getting other points i want;

>Shus Ravenous Maw Points
>Shus Hundred Handed Point

>Julia Hybridizing Ripper and Neuromancer(only if we agree to get rid of Neuromancer on her all together however)

>Raths Neuromancer point(still think it would be neat in Alabaster, but she really doesn't need the ability and we can get Alabaster better options)
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>>3545226
>IRONBLOOD BROOD (Hive Mistress Augmentation): The user's Swarmlings gain resistance to flame-based attacks, such as Rath’s flare-bombs. Acid now also deals heat damage on contact with air, doing nothing to increase damage but now allowing even acid-resistant beings to suffer the effects of the wielder's corrosive powers. (BIO +20%)

>HEAVENSBREAK STINGER (Hive Mistress Augmentation): Your Swarmlings are more drill than insect now, their stingers having enlarged and taken over the majority of their form. Such an invasive alteration of form allows them to pierce through armor with ease, ignoring the damage-resisting properties of armors such as Sui Tormentis, Sepulchritude, and even Marrow Dragoon. (BIO +30%)

Okay so these are no-brainers for Shu, right? Resistances and elemental and physical piercing effects, stack up our swarmlings usefulness all the more.

>SPIRAL’S YEARNING (Flesh Artisan Passive): Despite her quiet, taciturn nature, Uzu was one that longed for intimacy. Upon melee hit, you now retaliate by auto-grappling the attacking foe who may not move away from you unless they expend an ACT to free themselves. It's a curious manifestation of Uzu's fancies, and one she would never wish to see the light of day. (HEALTH +50%)

This seems like shit UNTIL you realize Rath who Is pugilist focus with multiple arms to work with becomes a great anti-melee lockdown. And she just got a massive physical-contact-equals-massive-damage with her Hybrid, assuming we are getting It.

>FORGEMISTRESS’ FINGERS (Flesh Artisan, Lvl 1): A vestige of Niku’s skills are now yours. While unfit for combat, this skill reduces the cost of each type of BIO needed for Relic creation by 10%, with this discount increasing as the skill levels up. Additionally, each Relic crafted by the user has a chance to emerge from the Forge with slightly enhanced capabilities, such as reduced activation/upkeep costs or increased offensive/defensive potential. Niku may be gone, but her desire to help others achieve the heights of artistry live on in your hands.(BIO +30%)

I don't care who gets this, but someone gets this. We just won't get It anywhere else.

>HEAVEN’S DRILL (Fibromancer/Calcite, Hybrid Lvl 1): Yours is the will that shall pierce the Crucible. This Hybrid skill allows you to transform a limb into a rotating, spiraled drill at the cost of 80% BIO or 50% HEALTH. While the resultant weapon is less than intuitive, it is capable of easily piercing armor and dealing incredible damage to those unfortunate enough to be caught in its path. With a growling start-up and incredibly potent damage potential against Daughters and Amalgams alike, this is one ability that will allow you to fight the powers that be, going beyond the impossible to change the Crucible for the better. (HEALTH +40% & HEALTH REGEN +20%)

Aw fuck, we can't, we can't not. What would Kamina say? THE BULLETS. THINK OF THE CONTENDER HEAVEN PEIRCING BULLETS.

Just shoot a god In the face ok?
>>
>>3545289
Neuromancy does have utility I would argue. Rath used Neuromancy in the fight against Nikuzu as a setup for Quinn to drill through Nikuzu's arms by grabbing it and paralyzing the limb. It's a good ability if you want to stun your opponent for a free hit.
>>
>>3545293
yes but i disagree its worth leveling on her alone. im still very much of the mindset a more focused build will do us alot better, and i dont think its one she will do better with over many other options. same with Julia.
>>
oh fucking man, this vote is gonna be left up to SO MANY random dice rolls if we do not come to any consensuses. i can already tell just by the two votes and little discussion put forth haha.
>>
>>3545301
So lets start small and go over each Character: one at a time. Why not start with Amara first?
>>
I really like Resilient Spiral. It's thematically great for our party, and if we all took it we'd have great insurance against being one-shot again.
>>
>>3545301
(As I put forth previously, I can extend the voting period if you all wish. This is more than you've ever had to discuss and debate before, so I understand if you all need time. This isn't something to be rushed.)
>>
>>3545308
Amara's a difficult character to build for. I'd rather start with Rath, since she's relatively straightforward. Obviously we want her to tri-brid. Burrowing Blasts and Caster's Curveball are also excellent on her. Is there anything we want to do with the remaining three points she has? Forgemistress' Fingers sounds like a good option for her, she's our smith and with three skills consolidated together she can afford to spend points on another skill now. And it's potentially incredibly useful.

>>3545310
Yeah, we're probably going to need it.
>>
>>3545308
Sure lets do that

Amra:
>LEXICON(x1)
>HALO(x3)
>HOLLOWED CLONE(x4)
Accumulated Charge: Give her a potent ranged ability she can charge while remaining undetected
>>
>>3545301
Also, I believe the term "Information overload" is an appropriate moment here.

>>3545310
Bhop. we're already at 1021 posts and page three and we just got started on debating on divvying up the rewards. Should we Archive the vein once we finished this grand debate/voting with your obligatory Update send off to end the vein? Because I can already anticipate the sheer amount of house keeping and vote tallying some anons will need to do just to keep track while the debate rages on until the polls are closed.
Because I think ending the vein with an update on figuring out what to do next after stuffing ourselves full of levels and new powers is basically good timing.
>>
>>3545283
im starting off by mentioning im against not giving an even spread fully, so take that into mind with my replies.

>Shu
not budging on her Hybrid.
really think if shes gonna take a second Consume option, there are better options than Predations Instinct.

>Rath
id be willing to give her the drill i suppose, but not the last two you listed, if onlyy because of level spreading and her needing points into other things aswell. we really cannot afford to just stack on abilities, engine or not to fix the mistake later if we do not use an ability, we should still strive for a more focused build in my opinion otherwise.

>Julia
i really think Gemmas is the only Core that works best on her. plus like i said, i dont think we should ignore Depressive or Frozen.

>Dorian
Accumulated Charge would go better on him, and is also ranged aswell.

>Amara
im not budging on her hybrid either.
i also honestly think none of the Consume options work well with her.

>>3545310
nah, i still think we can do it. how about give us a little bit of time, see how the discussion goes, and then see if it needs the 13 hours later?

>>3545308
i mean, i already put forth my arguments for every character, so id really just be repeating myself.
>>
>>3545339
mind you, if everyone agrees ill still participate in Character by Character discussion, and understand the principle behind it.

with the caveat we stick to an even level spread and agree to that beforehand, otherwise trying to do this will becomes a disaster due to differing opinion on that.
>>
What are the thoughts on giving Hungering Membrane to Shu? I'm considering it for a few reasons. Firstly, Shu has some good grappling abilities with the Hundred Hands and Ravenous Maw, we might want to consider shifting her over to fighting that way more often. Secondly, West's notes said that hybridizing skills of the same class together is very effective, we might want to build it up for a fusion with Ravenous Maw. Thirdly, the stat bonuses for taking Core skills are enormous, and I want to get them on Shu. Finally, I think having Gemma in Shu's head would make for interesting interactions. If all the iterations come along we'd have an entire community in there, it would be fun.
>>
>>3545328
Rath:
I think her Halo can wait
Get her Trio-Hybrid(4 Points)
>CONSUME: HEAVENS DRILL(Because awesome and i see some awesone potential with her Hybrid and Kamina Asura Hybrid needs to happen)
>CONSUME(ERUPTING GRASP)
>CONSUME(FORGEMISTRESS FINGERS)>CONSUME: BURROWING BLAST(Breaking every type of Armor that exists.............. wow that seems pretty strong)

>>3545339
I can agree with you on rath as you can see though i may ignore her Halo while going for an even spread otherwise one more level to her for the Halo

Shu
Didnt realize that yeah could be a lot of potential there for absorption while stacking stuns and debuffs also another possible rout for terraforming
I still think we need a dedicated spotter to notice stuff we can not have a second Isabelle surprise Visit but can understand your point
>>3545353

So which Character do we start with Rath?
>>
RATH
>TENSILE STRAND
>RADIANT BOIL
>PHANTOM LIMB(x2)
>ALABASTER SKELETON
>NEUROTIC HALO
>CONSUME(ERUPTING GRASP)
>CONSUME (MUSCULAR EPIDERMIS)
> MATCHSTICK FLESH (Flesh Artisan/Generator, Hybrid Lvl 1):
>SPRING-HEELED JANE (Fibromancer, Lvl1):

Okay guys, guys, If nothing else listen to me here. This all combos so hard.

First off this gets us our Hybrid, right? Okay, so-

Spring heeled Jane gives her massive mobility, It's kind of like Dogged Sprinter. Can you Imagine that on Rath? Muscular Epidermis Is basically HEUG MUSCLES which fits her agenda more than well and honestly I think we should Hybrid It with S.H.J as soon as possible to up Attack and Mobility together. Matchstick Flesh, It gives us even more fire damage potential which Is going to go great with IGNITION and gives us fire resistance. Rath should basically be fire Immune In IGNITION with this.

And Neurotic Halo Is there for dream protection. Important stuff.

If nothing else, listen to me on this.

Oh, and the swarmling Augmentations and Heavens Drill for Shu, she needs the DRILL for the ULTIMATE CONTENDER ROUND, but mainly the Rath thing. This combos so beautifully, she becomes a punch-saint with this combo.
>>
>>3545331
>>3545328
(I believe extending the voting would be in the discussion's best interests and for reasons I'll list momentarily. Thus, voting shall remain open for the next fourteen hours, with posting to resume in approximately sixteen, give or take. This works well, since I'll have more time to write up some of the final set up updates for this Vein so there's not as large a delay tomorrow and that also lets me spend tonight typing up the flavor text for the abilities as it becomes apparent which way the votes are going.)

(Also, I do intend to cap the Vein after this next set of updates since I agree that this is a good note to wrap on, all things considered.)
>>
>>3545370
>It gives us even more fire damage potential which Is going to go great with IGNITION and gives us fire resistance. Rath should basically be fire Immune In IGNITION with this.
I think she already is. Isn't it two levels of resistance equals immunity? That's what Verurteilung's text implies.
>>
>>3545372
Lovely, I've got an apt description that best summarizes the Vein as a whole. I'll archive it after your update.
>>
>>3545376
Also, I don't like Matchstick Flesh very much because it has friendly fire. Not very appealing to me.
>>
>>3545357
i really want that on Julia. the one thing she is missing as a frontline fighter is some form of defense, and i think that will fit on her really well kit wise.

>>3545358
Rath is our Forge Master AND we both agree to give her Niku. not giving her the Forge Based Ability just feels wrong.

but as
>>3545308
put forth the idea, im willing to start with Amara?
now, er, i feel like this wont work unless we all are willing to do something silly like say;
'AGREE!' to said anons post and maybe my last one, then put forth their thoughts on the character?

>>3545308
>>3545353
'AGREE!'

AMARA; 9 Points
>LEXICON(x2)
>HALO(x3)
>HOLLOWED CLONE(x4)
lets not neglect her Core, and she already has WAAAY too many abilities to be adding more. like ive said, i think Clone and Halo would make a neat perception based ability via basically spotting and information array clones, and also cuts down on the clutter of her Abilities.
>>
>>3545372
well then, i guess NO SLEEP is on my schedule. work chose a damn bad time to force a Saturday shift onto us, haha.
>>
>>3545370
I have to say that i still prefer> Heavens Drill mostly because of the Picture of Kamina and Asura breaking through Chakraspiral(I mean mother)
so >drop the Matchstick Flesh
for that or if you are not willing to budge on theat >give her Forgmisstresses Fingers

That Potential for another Hybrid is nice though may be dificult to do as it requires a lot of levels

>>3545386
'AGREE'

AMARA; 9 Points
>LEXICON(x2)
>HALO(x3)
>HOLLOWED CLONE(x4)

Yeah alright you got me convinced about it it was probably a stupid idea to try and give her more offense as she will be distracted with Buffs and Debuffs
>>
>>3545396
Well another night fully awake wont kill us so we will trooper onwards i say
>>
>>3545396
>>3545402
Well gentlemen, the night is still young. Lets get cracking.
>>
>>3545386
>i really want that on Julia. the one thing she is missing as a frontline fighter is some form of defense, and i think that will fit on her really well kit wise.
I suppose it's nice to keep someone from trying to grapple her, but otherwise it's not that great as a defense. Well, at level one. Maybe it will get better as it levels up, able to consume attacks or something like that.

>>3545399
>I have to say that i still prefer> Heavens Drill mostly because of the Picture of Kamina and Asura breaking through Chakraspiral(I mean mother)
Heavensbreak Stinger already has that covered, though. Remember, Shu can grow stingers from any point on her armor, so upgrading her Swarmlings to have drill stingers lets her grow giga drills of her own whenever she's wearing it.
>>
>>3545405
>the night is still young

*looks at clock*
Clock *3am*
*ignores clock*
yep lets get this party started
>>
>>3545410
That's your own fault for not living on the east coast of the United States.
>>
>>3545402
>>3545405
indeed. id not lose sleep over it if i wasn't ok with it, afterall.

hopefully we will reach a consensus on each character in a decent amount of time, or at least realize its a lost cause fast enough haha.

>>3545386
>>3545399
so anyone else thoughts on Amara?
>>
Can we agree as a general decision that we won't finalize votes until we've tossed around a few ideas at least? Because I'll be honest I haven't even gotten a full look at the CONSUME page, I need probably a full hour to think.

Let's agree to take things slow and think out combos that work before we jump on any one bandwagon.
>>
>>3545417
>so anyone else thoughts on Amara?
Looks fine to me. If we don't put Forgemistress' Fingers on anyone else, though, we should put it on her just because she has some less critical space to fill up. I'd like to get the Fingers on Rath, but we might wind up focusing too much on power skills for that.
>>
>>3545425
have yo not been reading our posts? at least 3 Anons have agreed to do this on a character by character basis.

>>3545308
>>3545330
>>3545353
>>3545358
>>3545386
>>3545399
also i am fully not trying to be a dick with my wording here, only sincerely asking if you have been reading our posts?

>>3545427
i wish to give Rath that aswell as she is the one who likes forging and i also want her to have Niku.

>>3545405
so, 3 consensus on Amara, your thoughts mister Anon who started this idea?
>>
>>3545417
>>3545435
This is my proposal:

Amara: (9 Points)
>Spring heeled Jane
>Lexicon x2
>Halo
>Artisanal Appetite
>Resilient Spiral
>Accumulated Charge
>Fear to Tread (Uzu's core)

With the cloak equipped, Amara becomes this nimble invisible Support character who runs around casting spells and the occasional lightning bolt. Her invisibility and nimbleness lets her steal relics from other enemies and eat them for HP and BIO regen if we decide to junk relics that aren't of use to us. Meanwhile Fear to Tread will let her create a massive no-go zone that does massive zone denial and makes her quite slippery to catch if one tries to pursue her.
The passive Resilient Spiral (while redundant due to Life's death grip) will help other party members get Death Saving throws as I plan to give Dorian, Julia, and Rath the same passive.
>>
>>3545435
Hey, I'm going a mile a minute and no, admittedly no I'm still trying to process everything. Sorry, I'm still wrapping my head around everything I haven't read everything. I'll slow my roll since It seems that people aren't rushing to a conclusion.

Time to get to work.
>>
>>3545435
Actually, sorry to dissent, but I just had an idea: Should we put Predation's Instincts on Amara? One of her big utility uses is to listen to biomass from afar, so improving her hearing could make her even more useful in that regard.

Also, wait a minute...
>Your eyes and nose take on a blend of animal forms, allowing you to see a wider spectrum of color and hear a far greater auditory spectrum.
>nose...hear
What? It lets you hear with your nose? Is that supposed to be ears, or is it more like how some bats focus sound with the shape of their nose for better echolocation? I hope it's meant to be ears, we could give Amara cute little kitty ears and she'd be adorable.
>>
>>3545435
And yes. I have been reading your posts. And I also agree on Debating by starting with Amara.

Here is my proposal >>3545438
>>
>>3545438
>>3545451
nah, i just cannot agree to that. like i argued, she already has too many abilities. granted we can get rid of some, but adding more doesn't solve said issue at all.

im still firmly sticking to my Hybrid idea. also the Death Saving throw isnt bad, but i think we can do ALOT more via abilities to make us strong enough to avoid being at that point. she also should never be close enough to the enemy to need to use Uzus Core, and already has TWO abilities for defending herself at close range. also relic eating is an odd choice for her. again, she really wont eve be close, and Rath is our Forge Master.

she also doesn't really need Jane either. it helps, but doesn't suit her as much i think as part of its usefulness is wholly wasted via her not being a main combatant.

>>3545448
hrm...if we still Hybridized i could be convinced. it WOULD fit well with what we hope the Hybrid does too....keep trying to convince me, or not convince me others, im on the fence about this.
>>
>>3545442
its fine, we got time. just saying its a discussion and thats gotta go both ways is all.
>>
>>3545438
While i think this is an iteresting idea i do not under any circumstances have Amara in Melee range so artisanal Appetite would be not that good unless we get a massive influx of Junk Relics replacing it with Predation's Instincts might be good idea if we want to go that way

The Accumulated Charge could be useful with your setup though it does risk her to a far larger degree granted she will be able to move far away very quickly

And Uzus Core does hinder our Terraforming a bit i think and she should never be in the placve to use this ability (if she has to we fucked up)
She also has so abilities we do not use(Neuromancy and Sternuation Cannon)

>>3545448
Little Cat or Dog Ears would be Adorable i concour


BY HYbridizing the Halo and the Clone together with the better Instincts taht would make her exactly the type of Spotter i wanted to have for the Team for a while know (Especially after that unpleasant suprise Visit)
>>
>>3545467
>hrm...if we still Hybridized i could be convinced. it WOULD fit well with what we hope the Hybrid does too....keep trying to convince me, or not convince me others, im on the fence about this.
We'd only have to take one level off of Lexicon. Given that a lot of Lexicon's power is independent of its levels, this is not a huge issue. In exchange, we'd get a big increase in her sensory abilities, which is probably her second most-useful trait. We'll have to be careful to keep her away from any senses-targeting abilities, but as we usually keep her in the back line of a fight anyway she hopefully will avoid those.
>>
>>3545467
>>3545478
Very well. Looking over your proposal for Amara, here >>3545386

>LEXICON(x2)
>HALO(x3)
>HOLLOWED CLONE(x4)

I would like to add an amendment to your proposal and Would like to haggle having Amara drop One level of Lexicon in exchange for One level of Queen Crimson. Because if we're going to do the Hollow Phylactery, we should at least get her Bio pool and Bio regen up from a measly 110% and 5% regen into something beefier. As is, having her spam clones feels a bit of a drain, and Queen Crimson was supposed to be our intended form of Personal Defense for Amara when the cloak fails.
>>
>>3545476
>>3545478
hrm, ok, i am willing to do it;

AMARA; 9 Points
>LEXICON
>HALO(x3)
>HOLLOWED CLONE(x4)
>CONSUME(PREDATION’S INSTINCTS)

is then what i am backing up now.

>>3545488
my plan was to have us drop Sternutation Cannon at the engine into that. seem fair? its an awesome weapon but shes probably never going to use or need it.
>>
>>3545476
>And Uzus Core does hinder our Terraforming a bit i think and she should never be in the placve to use this ability (if she has to we fucked up)
How do you feel about putting it on Shu? It's actually not such a bad skill for us, most of our party has some way to ignore disadvantageous terrain. And the "Uzu was a girl afraid…but now, now she draws from your wellspring of courage to be the person she always hoped she could be." makes me want Shu to wind up with Uzu in her head space for sentimental reasons. I'm still a bit pissed at Uzu, but having her grow as a person from her time hanging out in Shu would make me feel better about her.
>>
>>3545491

Oh right I completely forgot about the Engine.
Okay. I'm fine with this proposal for Amara.

AGREE
>>
>>3545503
>>3545491
With the additional amendment that Predation's Instincts manifest in the form of Cat ears.
>>
>>3545510
if we can control that, sure. for some reason i wanna go with goat eyes though, but i think thats starting to get off track a bit...
>>
>>3545510
Only if it was in fact a typo and not just Amara getting a sound-focusing bat nose. Which could still be kind of cute, I guess. BHOP, care to chime in?
>>
>>3545510
(If this wins out, consider it done.)
>>
Amending Vote from this>>3545399

to this >>3545491
'AGREE'
for Amara

>>3545493
Could be interesting from a story stand point definetly and could work very well with our Terraforming abilities
>>
>>3545515
(It was a typo, yes.)
>>
>>3545523
Excellent. Kitty ears!
>>
It's taken me a bit of time to read through everything and assess abilities, then consider everybody's arguments. But I'm caught up now! And I really like the idea of spending time and going through ideas and characters one by one, debating each part reasonably. Sounds fun!

>>3545491
I like this build quite a bit. Focuses on Amara's strengths, making her super powerful in regards to her sensory information. If I might propose a small amendment, however: I firmly believe that all party members should get RESILIENT SPIRAL, as it adds up and buffs their death saving throws. Given that we all want to survive the Crucible, I feel as though this ability is too useful to pass up. With that in mind, I would like to propose the following build:

AMARA; 9 Points
>LEXICON
>HALO(x3)
>HOLLOWED CLONE(x3)
>CONSUME (PREDATION’S INSTINCTS)
>CONSUME (RESILIENT SPIRAL)

How does this sound?
>>
>>3545534
People want to hybridize Neurotic Halo and Hollowed Clones to get a networked clone sensory array. That build would prevent it. I'm neutral about the idea, though.
>>
>>3545523
>implying you weren't trying to get us to give someone pic related.

>>3545534
no as again im not budging on hybridizing and dont think we should give EVERYONE Spiral, we can spend the points better elsewhere in my opinion.
>>
>>3545534
Sadly that would not get us the Hybrid that we want to increase her Information gathering to extreme Levels
And i like that to much sadly to agree with your choice
>>
>>3545534
I'm neutral to the idea, but I would support it if you dropped Lexicon and diverted that point into Hollowed Clone.

How would this proposal look to you?
>>3545542
>HALO(x3)
>HOLLOWED CLONE(x4)
>CONSUME (PREDATION’S INSTINCTS: Manifested in the form of Cat ears)
>CONSUME (RESILIENT SPIRAL)

I'm fine with this idea, and it still satisfies your desire for Hybridizing Clone and Halo in exchange for not Leveling Lexicon.
>>
>>3545549
not leveling Lexicon feels like a waste and again, i dont want Spiral, as taking it on one means taking it on everyone, and i do not think that is a good thing to bind ourselves to.
>>
>>3545540
>>3545542
>>3545544
A hybridized Hollowed Clone and Halo sounds like a fantastic idea, I support it fully. In that circumstance, I'll alter my proposal to reduce Lexicon and increase Hollowed Clone. This would still grant Amara Resilient Spiral, at the cost of her not upgrading her Core ability at this time.

AMARA; 9 Points
>HALO(x3)
>HOLLOWED CLONE(x4)
>CONSUME (PREDATION’S INSTINCTS)
>CONSUME (RESILIENT SPIRAL)

Would this be acceptable, or would you prefer your original build proposal?
>>
>>3545555

>>3545553 prefers the original build proposal. And I don't think he's budging.
>>
>>3545553
>>3545555

but looking at what i want, there IS at least 1 point in everyone's list i could give up on.

so if agreeing to that will consolidate everyone's vote on Amara i will compromise on this.
but its a silly thing but im not betraying >>3545544 backing of my idea so ill leave it up to him. NO PRESSURE MY MAN.
>>
>>3545553
I understand that Lexicon is very important to Amara's character, and I do want to ensure it is properly strengthened over the course of the quest. However, I feel as though Resilient Spiral is too good a passive to pass up, as it is a one-time investment that will provide a massive safeguard against potential death. After the near-wipe we experienced against Isabelle, I want to try and ensure that we don't face such a terrifying circumstance ever again.

However, I do respect the build that you are proposing, and if more people wish to strengthen Lexicon, then I will concede to the wishes of the majority.
>>
>>3545558
wait the fuck, meant to link
>>3545555
>>3545549
not my own post. i mean, probably still obvious who i was talking too im more of wondering what and how the hell Chan just did that.
>>
>>3545542
I don't know, everyone with Spiral means loads of death resistance. Considering regeneration and healing, It could be just what It says on the tin, It makes our party nigh Immortal. That said there Is a lot I want everyone to get, but I wouldn't reject the idea of being able to ace death saving throws.

I'll keep this idea on the backburner, It depends on whether or not everyone can even afford to spend a single point. If they can, It's worth It.
>>
>>3545555
I have to say i prefer the original proposal for one thing taking it on one means taking it on everybody as>>3545553
pointed out and if we get new Team mates or Team mates back they will not have this power hamstringing us in that direction
as we then have to decide if we want to keep the established team or switch it up and risk losing that boon

>>3545558
Why are you doing this to me i hate things like that..........


Fine take the Spiral and drop the Lexicon Point that will be expensive but probablky worth it in the Long run maybe we can
learn to distill Skills into relics and then give new recruits a relic that gives them the boost similar to the Halo
>>
>>3545567
i apologize i meant you no discomfort.

but with that then sure, ill backup the idea.
so
AMARA; 9 Points
>HALO(x3)
>HOLLOWED CLONE(x4)
>CONSUME (PREDATION’S INSTINCTS)
>CONSUME (RESILIENT SPIRAL)

seems to have around 4 for, one neutral, one non-voted.

everyone agree to this being good enough to move one?
who next then mister >>3545557
>>
>>3545570
I think it looks really good, I wholeheartedly AGREE on this build.
>>
>>3545570
Yes fine with me

Dont worry i just hate making important decisions, though i can make them

'AGREE'
>>
>>3545570
Next on the list will be Dorian Gardner.
He's got a relatively fresh kit with the following
>Red Death lvl1 (Hybrid Hue/Scarlet Terror lvl 5[Max])
>Halo lvl 1
>Neuromancer lvl 2
>Verurteilung lvl 3
Passives:
>Witchhouse Dream
>Waking Dreamlands
>Sloughing Armor

Send in the proposals.
>>
>>3545581
DORIAN; 9 Points
>RED DEATH(x3)
>VERURTEIUNG(x2)
>NEUROTIC HALO(x2)
>CONSUME(ACCUMULATED CHARGE)
>CONSUME (RESILIENT SPIRAL)

Red Death is obvious why.

Verteuilung is just an eat ability and its nice to have on a mobile character who can flare it anywhere and debuff our enemies by being near them.

Halo because his mobility could use some enhanced senses.

and again, he is a mobile Fighter, not a frontline fighter, so with how we use him, he can EASILY get stacks of CHARGE to use, so i think its a really good fit for him, and gives him a ranged option too.

SPIRAL for obvious reasons.
>>
>>3545581
Okay, here's what I think.

Dorian's built to be a flexible character. He can adapt to many different circumstances, whether that is summoning minions or becoming a tank that can hold off blows. And he can also lock down people to reduce their movement and hold them in place.

With that, I propose the following:

DORIAN: 9 Points
>RED DEATH(x4)
>VERURTEILUNG
>NEUROTIC HALO
>CONSUME: ACCUMULATED CHARGE
>CONSUME: SPRING-HEELED JANE
>CONSUME: RESILIENT SPIRAL

We boost his Core ability, making it much more useful. In addition, Verurteilung is a powerful weapon at his disposal, and Neurotic Halo will also increase his sensory abilities.

As for the Consumes, the most potent addition to his arsenal will be Spring-Heeled Jack. It increases his speed, letting him move around the battlefield as need be so he can get to wherever he needs to go. A character as versatile as him needs to prioritize his own movement. And Accumulated Charge pairs with this ability beautifully. Not only does it increase in power and utility the more the character moves around, but it will also give him a ranged option as well.
>>
>>3545581

>RED DEATH(x4)(get that hybrid up so we can seee what new stuff he gets)
>VERURTEILUNG(x2)
>NEUROTIC HALO
>CONSUME: RESILIENT SPIRAL
>CONSUME: ACCUMULATED CHARGE(WE can make a Particle Accelerator with this mybe by hybridizing it similar to Wests)

He does need some more Perception

Verurteilung is just neat

Red Death...... Need i say more its his HYbrid of course we should pump it up
>>
>>3545586
SPRING-HEELED JANE (Fibromancer, Lvl 1): Your legs crack, bones shifting to accommodate the increasingly dense muscles that strain against your skin as they evolve into a far superior form. This biological alteration increases the user’s movement zone by 1 per move action, while also adding 10% Bonus damage to first melee hit made after moving. Additionally, any attempts to scale or leap over obstacles is made with advantage, as your reformed legs and feet can find purchase against even the most insurmountable of obstacles. (HEALTH +30%)

Dorian's been described as a mobile fighter right? Why not drop a single Verurteuing level and give him some more mobility and damage synergy to let him do his job even more effectively? This also combos with the Accumulated Charge by letting him generate more.
>>
>>3545602
I prefer this Proposal over this
>>3545586

>>3545615
He is correct that SPRING HEELED JACK is ludicrously powerful if we send him around a lot the battlefield already so he will charge quickly and will be able to fire often....

and i want to increas his hybrid as much as possible
>>
>>3545523
Hey Bhop, Does Spiral's Yearning boost the Grapple ability for Dorian's Blood/Paint Constructs?
>>
>>3545602
>>3545615
i cannot deny Jane would be excellent on him, my worry on taking it comes back around to my firm philosophy more focused builds will do us better, not more Abilities.

honestly i think we can get rid of Neuromancer on him though, and i guess Ver and Jane are both more passive then anything, but it still is another place to have to put levels. granted so is CHARGE but...well fuck yeah you guys make excellent points and both fit EXACTLY with how we use him.

dammit my only argument, though a good one, really is just too much level spreading. but in this case its not the best. if we agree to drop Neuromancy ill change and drop a point off VER.
>>
>>3545628
(Yes, it does.)
>>
>>3545629
I can agree to dropping Neuromancy.... Want to drop it at the Engine for Stats or still want to keep him as a backup Terraformer?
>>
>>3545634
(I did not mean to post that image, but I suppose it works, given my reaction to how well you've been picking the abilities thus far.)
>>
>>3545634
Hmm...tempting, then. I don't think we should focus his upgrades entirely on the fast striker parts of his build. Then again, raising Red Death should improve that the minion master bit plenty, too.
>>
>>3545636
nah, id prefer trading it in for stats or levels. but either works for me.
>>
>>3545634
Interesting, good to know. Also, that image is hilariously appropriate, I love it.
>>
>>3545586
>>3545602
>>3545608
>>3545615
I'm seeing a common theme among these proposals.
>Resilient Spiral
This is unanimous
>Accumulated Charge
Also Unanimous
>Red Death.
Everyone seems to be willing to put at least 3-4 levels into it.
>Neurotic Halo
Everyone seems to agree to put 1 level into it

Contested proposals
>Spring Heeled Jack/Jane (Dorian is a boy dammit!)
A majority would like to put points into it. >>3545629 is willing to compromise.

I have a proposal.

>RED DEATH(x4)
>NEUROTIC HALO
>CONSUME: ACCUMULATED CHARGE
>CONSUME: SPRING-HEELED JANE
>CONSUME: RESILIENT SPIRAL
>CONSUME: SPIRAL'S YEARNING

>DIVERT THE TWO POINTS OF NEUROMANCY INTO VERURTEILUNG VIA ENGINE REARRANGEMENT.

>>3545634
It's appropriate but more efficient than U.S. Congress or UK Parliament if we break the voting down. We might be able to finish level-up voting earlier this way.
>>
>>3545640
Well just because you can Respec for free does not mean you can be wasteful with your level up choices especially if you are playing on legendary difficulty without Respawns
>>
>>3545655
I like it, this gives us a good spread and lets us redistribute points from Neuromancy into a more appropriate ability.
>>
>>3545655
eh, nah. i really dont want YEARNING.

my new vote is;
DORIAN; 9 Points
>RED DEATH(x3)
>VERURTEIUNG
>NEUROTIC HALO(x2)
>CONSUME (ACCUMULATED CHARGE)
>CONSUME (SPRING-HEELED JANE)
>CONSUME (RESILIENT SPIRAL)

i like Red Death, but find it silly to dump everything into it. and like i said, am hesitant to even take two new abilities.
>>
>>3545655
I can agree with this combo. I initially proposed giving so many people Neuromancy back when we were doing Acceptance because I wanted redundancies, but honestly splitting up the Neurotic Halos is more important than redundancies for Neuromancy. We can get a hold of new copies of that much easier. So yeah, let's junk Dorian's copies.
>>
>>3545655
Instead of putting the Point in Spirals Yearning as Dorian is supposed to move around and not stay in one place so instead I Prorpose:
>RED DEATH(x3)
>VERURTEIUNG(x2)
>NEUROTIC HALO
>CONSUME: ACCUMULATED CHARGE
>CONSUME: SPRING-HEELED JANE
>CONSUME: RESILIENT SPIRAL

I think we will get way more out of him being more Fear Inducing than trying to boost his perception to much
>>
Also, BHOP, if we have Dorian take Spring-Heeled Jane, could we rename it to Spring-Heeled Jack, please? I wouldn't want to misgender him.
>>
>>3545655
I'll support this.

I do like Yearning here, It lets him use bog-down swarm tactics by letting them all pile on and grapple like Pikmen. The thought's actually kind of humorous.

I don't care one way or the other about losing Neuromancy. He could put It to use, but he'd never be a specialist.
>>
>>3545676
>>3545670
>>3545664
Yearning is supposed to help Dorian's constructs with the grapple lockdown. It's more of a utility effect than for something that lets him actually grapple (except in Critic Form). We frequently use his blood constructs to lock enemies down. the auto-grapple feature will buff them.


>>3545634
Bhop, please read >>3545679
>>
>>3545679
Indeed. Dorian gets enough of that from the giant alien sky-bitch. I mean, I guess he can probably deal with it, because the alternative to Mother denying his gender identity is for him to have died along with every other man on the Crucible. But still, don't be a dick, Mother.
>>
>>3545679
(Absolutely. I would have done so anyway, but it does my heart a great deal of good that you and another Anon made that correction immediately.)
>>
>>3545664
>>3545676
so two that only differ on one point(im willing to compromise here i suppose though), their main contention thinking YEARNING isnt worth it.

>>3545655
>>3545662
>>3545670
>>3545682
and four for YEARNING. well, im not changing my vote but thats all 6 active players, so i think we can admit to the fact at least its gotten to the point of only being opinions that wont change?

>>3545679
i mean, he is a girl, just on a technicality he wouldn't be here if he was not in reality a she.
>>
>>3545688
In that Role it would be useful.....hmmm a difficult decision ......
I will remain Neutral on the Issue as i just can not reach a decision that satisfys myself
>>
>>3545695
>i mean, he is a girl, just on a technicality he wouldn't be here if he was not in reality a she.
Anon! How dare you! One of these veins in the future we WILL find the LEGENDARY PENIS MONSTER, kill it, then fashion its corpse into a PENIS RELIC and give it to DORIAN so that he can become A REAL BOY.
>>
>>3545708
(Don't think I won't bring that back. I brought in a spider tank and I keep record of every one of the recommendations and ideas posted here for future reference.)
>>
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>>3545708
i did not need to be reminded of that.

>>3545703
>>3545695
well, clearly a consensus has been reached, even if im not happy with it, though people can reaffirm this is they wish.

>>3545688
who next then?
>>
>>3545695
>>3545708
Technicalities are heartless. In the same way that this group of ours is a real family, Dorian is and always will be a real boy, and the greatest gentleman that the Crucible will ever know.
>>
>>3545708
You know, given that the Hexane were a monogendered species, Mother might not even really get human ideas of gender identity.

>>3545712
Don't call it a grave, it's the future we chose.

>>3545718
Damn straight. If there's one thing that a quest about people holding onto their humanity and sanity despite being turned into twisted monsters should teach us, it's that identity is more important than biology.
>>
>>3545715
Well then, we're now entering the more hotly contested characters.

Julia Pickman:
>Sculptress lvl 9
>Bloody Ripper lvl 4
>Halo lvl 1
>Neuromancy lvl 1
>Depressive Fury lvl 1
Passives:
>Cancer bomb
>Creeping CONJUNCTIVITIS (augment)
>Rigor Dermis (augment)

Begin proposals
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>>3545712
I've known for a long time that you read our posts and use them for Inspiration, but being reminded of It Is terrifying every time.
>>
>>3545723
Oh and one more reminder:
Level up Points spent: 18/45
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>>3545728
Level up Points left: 27
>>
>>3545723
JULIA; 9 Points
>BLOODY RIPPER(x2)
>FROZEN FURY(x2)
>DEPRESSIVE WEIGHT(x2)
>CONSUME(HUNGERING MEMBRANE)
>CONSUME(BADGERS BARBARISM)
>CONSUME (RESILIENT SPIRAL)

Ripper is great and could use levels, but i also think ignoring how useful FROZEN and DEPRESSIVE are would be amiss of us. also i want Frozen in her core.

i think with her being a frontline fighter, giving her a defensive measure like MEMBRANE is an excellent idea, and out of the Cores i think its the best fit for her.

Badgers outright compliments her Core, being an augment to the natural limbs she already uses to apply stacks. and we arent the type IC to care about how it makes her look.

Spiral for obvious reasons.
>>
>>3545723
Hmm. Now it's getting a bit tricky. Julia has always appealed to me as a melee fighter with solo debuffing abilities.

>FROZEN FURY (x2)
>DEPRESSIVE WEIGHT (x3)
>BLOODY RIPPER
>CONSUME: HUNGERING MEMBRANE
>CONSUME: SPIRAL’S YEARNING
>CONSUME: RESILIENT SPIRAL

Frozen Fury and Depressive weight are awesome self-buffs and debuffs, respectively. Bloody Ripper could also use a bit of a boost as well.

For Consume options, I think a second Core ability, Hungering Membrane, would work well for Julia. With this, she'll deal damage over time in melee combat against grappled foes, and Spiral's Yearning will provide auto-grapples with each hit. Those two go together like peanut butter and jelly. Plus, Julia's own Core ability revolves around skin and similar manipulations, so I'd like to see what happens when she hybridizes that with Hungering Membrane.
>>
>>3545723
Well, we've got three characters left, and three Core skills. I think that each of them should get one. For Julia, the choice to me falls down to either Niku for improved damage with both hand to hand and Bloody Ripper attacks, or Gemma for the skin-themed powers and to help keep her from being grappled up when she's fighting on the front lines. I'm inclined to Gemma, personally, and to give Niku to Rath. A little redundant on her, but it's not focusing so much on fire will really hurt when Rath is almost certainly going to pick up Burrowing Blasts. Gemma should also eventually give Julia some ability to regain Bio with her attacks barehanded attacks like Bloody Ripper does with her blade strikes, so I think that works pretty well.
>>
>>3545723
JULIA
>FROZEN FURY (x2)
>DEPRESSIVE WEIGHT (x2)
>BLOODY RIPPER
>CONSUME: BADGERS BARBARISM(extra defenses are petty welcome on her as she )
>CONSUME:SPRING HEELED JANE(extra Mobility and damage as well as easier traversel should be really usefull for a fast melee hit and Run Combatant)
>CONSUME:ARTISANAL APPETITES As she is already a fast melee attacker trying to destroy enemy relics might really be a good choice on her
>CONSUME: REILIENT SPIRAL
>>
BHOP, if Julia got both Hungering Membrane and Artisal Appetites, would she be able to consider her skin a "mouth" for purposes of eating Relics?
>>
>>3545746
(Absolutely.)
>>
>>3545747
I say we get both of those, then. Let Julia eat an enemy's weapon as it strikes her, that's both practical and is a great image.
>>
>>3545742
eh, i dont think she needs JANE. she and Rath are not as mobile, they do better sticking close to the enemy, not running around. they simply are not built and would not utilize it anywhere near as much as Dorian would.

>>3545737
she also really doesn't need any grappling. she does better dishing out number of attacks, and grappling kinda goes the opposite. if she has RIPPER in one hand, and is applying Stacks with the other, she literally cant grapple at all.
>>
>>3545733
Not that I disagree with this general selection, but what about sacrificing a level each off FF and DW for the two physical bonus Consumptions?

SPRING-HEELED JANE (Fibromancer, Lvl 1): Your legs crack, bones shifting to accommodate the increasingly dense muscles that strain against your skin as they evolve into a far superior form. This biological alteration increases the user’s movement zone by 1 per move action, while also adding 10% Bonus damage to first melee hit made after moving. Additionally, any attempts to scale or leap over obstacles is made with advantage, as your reformed legs and feet can find purchase against even the most insurmountable of obstacles. (HEALTH +30%)

MUSCULAR EPIDERMIS (Fibromancer, Lvl 1): Like a trunk filled to bursting, your skin can no longer contain the overflow of muscular fibers clinging to your skeletal frame. This skill allows you to summon an overcoat of densely-woven muscle fibers at a cost of 50% BIO, considerably increasing your melee attack and defense at the cost of mobility at its early stages, transforming you into a swollen, twitching juggernaut of pure muscle, and may weave over or under any armor you’re currently wearing to reinforce it further. (HEALTH +60%)

A few things to note about the two, particularly the latter, Is that I Imagine they will Hybrid *very* well together. As a physical fighter she could benefit quite a bit from being physically capable Instead of just deadly through her weapons.

As far as EPIDERMIS, It's something that can be summoned and dismissed, so any disadvantages are temporary though they are already covered by SHJ's mobility bonuses, and also note It's disadvantage Is only In the early levels. For that small, manageable disadvantage we give her both solid offense and defense which will hybrid well with SHL.
>>
>>3545756
see
>>3545755
JANE is wasted on her and you wont change my mind on that. EPIDERMIS isnt bad i just prefer other choices and again, dont want to spread levels out too far.
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>>3545723
My own proposal:
Julia: (8 Points)
>Resilient Spiral
>Hungering Membrane
>Frozen Fury
>Depressive Weight
>Bloody Ripper
>Sculptress
>Artisanal Appetite
>Spiral's Yearning
>>
>>3545737
>>3545754
>>3545756
>>3545766
i could be convinced to take APPETITE, but i will NOT give up MEMBRANE or BADGERS, and i will NOT take JANE or YEARNING.
>>
>>3545766
Aren't we holding out on Sculptress for Hybridization purposes, with Ripper and Frozen and Depressive all being things we want In the Core as far as I understand?

Remove Sculptress for Barbarism and I can agree with this.

Or a second level on one of the other abilities, honestly. And as far as anyone not needing all 9, I'd say Julia certainly doesn't so I'm happy with this.
>>
>>3545766
>>3545775
yeah, while WHAT is not agreed upon, most do agree with hybridizing Sculptress.
>>
>>3545774
>>3545766
I didn't even notice Yearning was on there.

Grappling Is not something we would ever want Julia to spend time doing. Take It off and put another point somewhere else and remove Sculptress for Barbarism, and I am 100% behind whatever you come up with at that point.
>>
>>3545766
I would not take YEARNING it just does not fit with her Style of Fighting and might be a hinderance

As we already have Dorain being highly Mobile and escorting her most of the Time anyway we could have her brought up with him while moving

The Appteite i think will be good as she can make a lot of Attacks and with the HUNGERING MEMBRANE she will just shred relics

Probably put the unspent point towards BARBARISM and another skill maybe Bloody Ripper
>>
>>3545775
Yeah. Hungering Membrane looks like a good option, now that we have it, but we'll see.

>>3545786
Okay, so it looks like we're going

>Resilient Spiral
>Hungering Membrane
>Frozen Fury x3
>Depressive Weight x2
>Artisanal Appetite
>Badger's Barbarism

That look right? Level up some current low-level skills to be more useful, get a nice passive, and upgrade her skin in several ways?
>>
>>3545786
>>3545780
Making amendments to current my proposal
Julia (8 Points)
>Badger's Barbarism
>Bloody Ripper
>Artisanal Appetite
>Resilient Spiral
>Hungering Membrane
>Frozen Fury
>Depressive Weight (x2)

>Additional proposal:(I propose to have the physical transformation of Badger's Barbarism be furry arms, legs, claws, and Badger ears) And I know this power is from Killing Bites.
>>
>>3545811
>>3545801
I would be fine with either of these proposals.
>>
>>3545811

It does look pretty good to me...... Could look pretty cool now Julia might get some real skin that does not stretch unnaturally and might be ripped of
>>
>>3545811
(Excellent catch, Anon.)
>>
>>3545801
i think folks all agreed to at least a point into Ripper.

and unless you are breaking the tie yourself, BADGERS was at 3/6 for support. otherwise you are correct, at least in those are the most supported abilities, on where to put the level up points im not so sure.

>>3545811
you are missing a point. id prefer it to go to FURY myself.
>>
>>3545801
Maybe I'm just being picky, but put another point on Bloody Ripper and two less on Frozen Fury. More damage/lifesteal Is always a good thing.

This would put her at eight, and quite frankly I have plans and she needs her levels less than others. And this one point *does* make a difference.
>>
>>3545824
Julia gets a dock in her points to make room for either Rath or Shu getting 10 points in the level up feast.
>>
>>3545801
>>3545811
JULIA; 9 Points
>BLOODY RIPPER
>FROZEN FURY(x2)
>DEPRESSIVE WEIGHT(x2)
>CONSUME (HUNGERING MEMBRANE)
>CONSUME (BADGERS BARBARISM)
>CONSUME (ARTISANAL APPETITE)
>CONSUME (RESILIENT SPIRAL)

is what i put forth. i REALLY dont want uneven points spreads, as that starts up a whole new conversation on who to give the point to id rather avoid.
>>
>>3545822
>>3545819
Oh my god. I just realized something.

https://en.wikipedia.org/wiki/Honey_badger

>Its skin is remarkably loose, and allows it to turn and twist freely within it.

We're turning Julia into a fucking Honey Badger.
>>
>>3545811
Perfect. This Is exactly what I want. I fully support this.
>>
>>3545835
plus everyone did their part equally and deserves equal portions. not to punt downward, but if anyone was gonna not get even points, it should've been Amara.
>>
>>3545834
Agreed. I have a build in mind for Rath that requires 10 points, so Julia getting 8 points is fine with me.
>>
>>3545818
please at least support the one with 9 points into it.
>>
>>3545836
Oh..... Oh....... OH God what are we doing
>>3545811
>>3545834

was it not agreed upon at the beginning of the Discussion to make the Spread even?
>>
>>3545844
Now normally I would agree with you but who's generally considered stronger? Julia or Amara?

Julia can afford to lose one point
>>
>>3545851
yeah i AGREED to play ball on that premise alone.

>>3545854
im vehemently against an uneven points spread. heavily, extremely, wholly against it.
>>
>>3545848
>I have a build In mind for Rath that requires 10 points

I... So do I. Are we thinking *exactly* the same thing, I wonder?
>>
>>3545836
Her skin was already loose due to her profession as a sculptress. When we first met her, she was literally without skin! She may have put on a layer of skin herself, but if we're leveling the Badger powers, we're making Julia a girl wearing a Badger Furry suit.

Still, I wish to counteract the transformation into an actual Honey Badger by giving her a Vitruvian skill to counteract it. Or a relic that preserves the Human Principle while retaining the UnNatural Predator Perks.

>>3545835
I'll relent then and go with your proposal then. Our proposals basically have the same idea, but the contested points are the point distribution. Lets give Julia 9 Points of level ups.
>>
>>3545836
Yep. The power is one big reference to Killing Bites, a manga about genetically engineered animal-people in a bloodsport fighting tournament. The female lead is a honey badger (though she prefers the name "rattel") hybrid.

>>3545844
She might not have had as dramatic a role, but without her out here casting status effects on the Spiraling Fear, we wouldn't have as many turns to kill it in. She did plenty, and deserves just as much even if she wasn't in as much danger. We would have brought her into that danger if she was more durable, which is just reason to give her more level-ups.
>>
>>3545858
I have no idea, but we just might. Let's wait until proposal period to find out!
>>
>>3545857
Yeah okay, but me and apparently another anon *both* have Ideas for a 10 point Rath build. If they're going where I think they're going, they see the absurd amount of synergies I did and quite frankly Julia does *NOT* need an extra point or what have you on Depressive or Frozen, while Rath needs every single one.
>>
>>3545867
>>3545857

Should we then maybe go ahead to see what your prposal is for Rath and then Decide to deduct a Point from Julia if see it as Justified?
>>
>>3545863
oh no, you misunderstand. i fully think Amara deserves an equal share, only i felt via what was done in the fight she WOULD be the one to get less, if we did. it is not actually what i want or agree with.

>>3545867
you're not convincing me to do an uneven split.

>>3545862
>>3545851
>>3545801
so including me it looks like 4 for 9 points, 2 for 10 points.

otherwise no full consensus on how to spend them, two for what i put forward, with

>>3545863
sticking to his own plan?

and
>>3545851
not saying who he supports after putting forth his concerns.

>>3545873
im not budging on this. i already see a build for Rath and Shu that works well that does not need 10 points.
>>
>>3545873
Well, hmm.

How about this, we finalize the vote on Julia, and then agree whether or not to subtract a second level off Frozen or Depressive or what have you after Rath Is decided If It's agreed upon as you suggest?
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>>3545873
Okay, here's my 10 point proposal - and Rath needs every one to pull this off.

RATH: 10 points
>TENSILE STRAND
>RADIANT BOIL
>PHANTOM LIMB(x2)
>CONSUME: ERUPTING GRASP
>CONSUME: FORGEMISTRESS’ FINGERS
>CONSUME: CASTER'S CURVEBALL
>CONSUME: BURROWING BLAST
>CONSUME: MUSCULAR EPIDERMIS
>CONSUME: RESILIENT SPIRAL

The first four points are to hybridize Tensile Strand with Radiant Boil and Phantom Limb, to turn it into Indignant Ignition, aka 'kill it with holy fucking fire mode'.

Next is Erupting Grasp, a Core skill that goes too well with Rath to turn down. Although it looks similar to abilities she already has, I want to see where else the ability can go. And Forgemistress' Fingers works too well with the ability to pass up.

After that are the passives Caster's Curveball and Burrowing Blast. Generator upgrades that also work with Indignant Ignition, as BHOP stated.

Finally, we have Muscular Epidermis, an ability that'll give Rath even more muscle to work with and even more power to add to her attacks. And of course, Resilient Spiral.

That's my ten point proposal for Rath.
>>
>>3545880
>>3545892
So you suggest for now to finalize julia and maybe come back if we see a need to do so?

I can get behind that

I will take a stand now

Supporting>>3545835

JULIA; 9 Points
>BLOODY RIPPER
>FROZEN FURY(x2)
>DEPRESSIVE WEIGHT(x2)
>CONSUME (HUNGERING MEMBRANE)
>CONSUME (BADGERS BARBARISM)
>CONSUME (ARTISANAL APPETITE)
>CONSUME (RESILIENT SPIRAL)
>>
Incoming bamboozle.
>>
>>3545902
Aha anon, you were so very close to my own. I had my own massive post written up that I don't even need to post anymore as you did It for me.

I also wanted to suggest SHJ, and drop Neuromancy for It. Rath Is never going to be spending time using Neuromancy so we may as well give her a bit of her own mobility and means to traverse tough terrain as she rockets Into the enemy for extra damage.

And as I've said before, I think Epidermis and Jack will Hybridize *extremely* well together.

I did have one other thing, Match Flesh. It would give her even more Immunity such that she wouldn't need Ignition for It, but It gives her more firedamage In close quarters trading and will Hybrid well with Erupting Grasp as It's Incredibly similar.
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>>3545907
I'm voting for A. I don't think Rath needs Muscular Epidermis.

>>3545925
>Rath Is never going to be spending time using Neuromancy so we may as well give her a bit of her own mobility and means to traverse tough terrain as she rockets Into the enemy for extra damage.
I'm up for Rath dropping Neuromancy, but she doesn't really need more mobility. The Tensile Strands give her that by letting her slingshot herself around. And I would not be surprised if she gets straight-up Human Torch flight as we level up Ignition.
>>
>>3545904
I will support that for Julia. I'd suggest removing one on Frozen though If we agree to a 10 Rath build.
>>
>>3545907

My Proposal for 9 Points
RATH; 9 points
>TENSILE STRAND
>RADIANT BOIL
>PHANTOM LIMB(x2)

Getting the Hybrid = Important!!

>CONSUME: ERUPTING GRASP(get Niku into your Head if possible so we get a better Crafter and possibly magma Blood which we could hybridize with Alabaster Skeleton later)

>CONSUME: FORGMISSTRESSES FINGER (because she is our Forgemisstres)

>CONSUME: CASTERS CURVEBALL(We need the Regen and we can still throw boils anyway so pretty useful all things considered)

>CONSUME: BURROWING BLAST(Breaking evry type of Armor that exists.............. wow that seems pretty strong)

>CONSUME: RESILIENT SPIRAL

1. we get the Hybrid
2. we get Nikus Abilities aside from the Artisans Appetite to make Rath a better Crafter for we will need her to upgrade teh Relics we will loot from teh Armory and possible other relics
3.Crush all Resistance with the Burrowing Blast while keeping up some passive Regen of BIO with the Casters Curveball
>>
>>3545914
Oh, you were giving warning of your own bamboozle.
>>
>>3545925
>Aha anon, you were so very close to my own. I had my own massive post written up that I don't even need to post anymore as you did It for me.

PROPOSAL BUDDIES!!!
>>
>>3545902
>>3545925
im not budging on the points, but even if i did id not agree to these

CURVEBALL is honestly not that good, and im not spending points on it.
EPIDERMIS honestly i just dont think she needs.
just like Julia i think JANE is not something that she will use properly and will be a waste.
MATCH FLESH is kinda redundant and not worth taking.
I REFUSE to not put at least ONE point into Alabaster.

even if i agreed to 10 points, i would not agree to these ideas.

>>3545933
Anon got Bamboozled.
>>
>>3545902
>>3545880
Final tally is 5 votes for a 9 point distribution

JULIA; 9 Points
>BLOODY RIPPER
>FROZEN FURY(x2)
>DEPRESSIVE WEIGHT(x2)
>CONSUME (HUNGERING MEMBRANE)
>CONSUME (BADGERS BARBARISM)
>CONSUME (ARTISANAL APPETITE)
>CONSUME (RESILIENT SPIRAL)

And 2 for an 8 point distribution:

>Badger's Barbarism
>Bloody Ripper
>Artisanal Appetite
>Resilient Spiral
>Hungering Membrane
>Frozen Fury
>Depressive Weight (x2)

With one anon Neutral to either proposals.

We'll have to go with the Majority on this one, it's a close enough Consensus.

Next topic. The hottest topic. Rath

Rath Neeson.
>Strands lvl 4
>Boil lvl 4
>Phantom Limb lvl 3
>Neuromancer lvl 1
>Halo lvl 1
>Alabaster lvl 1
Passives:
>Immutable Form
>Herculean Force

Note: To save time and character limits, those who want to vote on getting the Hybrid power just write in the following:
>Ignition lvl 1 (4 points)

Points leftover to spend: 18
Begin your proposals.

I'm not gonna bamboozle you on this post.
>>
>>3545947
RATH; 9 Points
>TENSILE STRAND
>RADIANT BOIL
>PHANTOM LIMB(x2)
>ALABASTER SKELETON(x2)
>CONSUME (ERUPTING GRASP)
>CONSUME (FORGEMISTRESS FINGERS)
>CONSUME (RESILIENT SPIRAL)

I think we all agree to Hybridize her 3 into her Core.

Alabaster will work well with her new Hybrid Core and is good armor we should not ignore.
The stats she can get from ERUPTING are awesome, and it doubles up her new Hybrids effectiveness, and give her some of its kick outside of it. Plus, Rath is our Forge Mistress, and so i think she would get along and benefit greatly from having Niku in her head.
FORGEMISTRESS FINGERS because again, shes our Forge Mistress and it fits the theme here greatly.
>>
>>3545930
That... Is actually a very good point regarding future mobility possibilities. I don't want to, but I'll relent on SHL.

>>3545902
I'd like to suggest this anon, I think Matchstick Flesh would give her quite a good Hybrid with Erupting Grasp. Considering we can't avoid our Hybrid for IGNITION, would you consider giving up SPIRAL with the idea that we can probably find or manufacture a means to pass It down from another party member to Rath?

No one else can pass down Matchstick and It will be a lost piece of the puzzle, but Spiral could very well be passed down at some point through a relic which we make (Forgemistress) or a gained ability at some point.
>>
>>3545951
>I'd like to suggest this anon, I think Matchstick Flesh would give her quite a good Hybrid with Erupting Grasp.
That would be a four-way hybrid, and therefore a waste. It caps at three skills at once, adding more just raises the stat gains.
>>
>>3545942
So you would want to kick the Casters Curveball and instead put a point into Alabaster Skeleton?

I do not think Rath needs the Epidermis she will get way stronger with Sui Tormentis without needing to invest into more Skills

Match Flesh........ WHY? No seriously why? it would be more detrimental to us as it has no aimfilter unlike Ignition

>>3545951
I would rather find another Skill to Hybridize with ERUPTING GRASP as i do not see us getting any real use out of MATCHSTICK FLESH and its boosts are not great for its downsides
>>
>>3545951
That sounds reasonable. We'll probably find a way to transfer or even duplicate abilities at one point, so this sounds like a fine concession.
>>
>>3545942
Alabaster can come at any time, you don't have to be so hard-line about It.

These CONSUME synergies are strong, AND WE CAN'T GET THEM BACK.

Wait until the next fight and I'll happily level It up, I wanted to now, we just don't have the points without sacrificing potential.

Get the consumables now so we can amplify her build to be MAXIMUM, then we'll get It next time.
>>
>>3545954
Erupting Grasp, Niku's Core ability, is separate from Indignant Ignition, a 3-ability Hybrid. To combine Erupting Grasp with Matchstick Flesh would be a 2-ability Hybrid, so it should be totally fine.
>>
>>3545947
My own Proposal:
>Ignition lvl 1 (4 points)
>Consume (Erupting Grasp)
>Consume (Forge Mistress Fingers)
>Burrowing Blast (Generator Augment)
>Caster's Curveball (Generator Augment)
>Resilient Spiral

>>3545949
Anon, please. Burrowing Blast and Caster's Curveball will amplify Ignition even more. Imagine Rath throwing Homing Fireballs and Homing Fiery Rocket Punches. And you're thinking of ignoring them?

We can divert that one point of Neuromancy Rath has into Alabaster. at the Engine. Can you at least compromise on this?
>>
>>3545947
>Ignition lvl 1 (4 points)
>Burrowing Blasts
>Caster's Curveball
>Erupting Grasp
>Forgemistress' Fingers
>Resilient Spiral

I support Caster's Curveball, because I think it would synergize well with any ability to flash-forge objects we might get from Forgemistress' Fingers.

>>3545958
>I would rather find another Skill to Hybridize with ERUPTING GRASP as i do not see us getting any real use out of MATCHSTICK FLESH and its boosts are not great for its downsides
Why not Forgemistress' Fingers? Combine the forge-hot hands with the improved forging abilities.

>>3545965
I know. But they're both two skill hybrids. Mixing them together would be four skills. I don't think adding them together by parts lets you ignore the complexity limit.
>>
>>3545954
What would be a four-way?

I'm just talking about Matchstick and Erupting Grasp since they are both so very similar.

>>3545958
The benefit of Casters Curveball Is assuming she gets to throw flame/plasma/magma punches, she can aim them and ORA ORA people with magma pillar fists Instead of It just being straight lines. MUCH harder to dodge, good utility. Any generator ability she gets from this POINT even Is now aimable. It's deceptively useful.
>>
>>3545958
are you talking to me or...?
because i was pointing out things i didnt like, and my vote proposal is here
>>3545949
and clearly has none of those.

>>3545961
no, ive learned my lesson about 'can come later' because ive seen abilities be 'put off for later' for consume options like 3 votes in a row before. Alabaster gets at least a single point. you wont change my mind on that, and i already told you i disagree with most of your choices.

>>3545971
no. Curveball only really helps Boils, which she never uses in a way that needs to home, and she usually is close enough to not need homing at all. im not taking Curveball.
>>
>>3545822
Bhop, If Rath were to throw long-ranged punches with her Phantom limbs and tensile strands, would Caster's Curveball help redirect missed punches if they were treated as projectiles? Because I'm reading Caster's Curveball as an ability to redirect all projectiles once if they miss.
>>
>>3545979
> Sorry no no critcismreally just getting sloppy as i near the 25 hour Mark for being awake
I Wanted to give supporting Arguments of why they should not be taken
>>
>>3545971
I would agree to dropping neuromancy to alabaster, If you drop spiral, (She can get It later, we'll make a relic to pass on the ability from someone else to her) and take a 10 point build here adding Matchstick and Epidermis. They both play Into the Ignition playstyle and could all three hybrid together.
>>
>>3545976
>I know. But they're both two skill hybrids. Mixing them together would be four skills. I don't think adding them together by parts lets you ignore the complexity limit.

Whoops, I missed that part, my bad. In that case, you're probably correct, Hybridizing those might cause more harm than good.
>>
>>3545979
Lets go to Bhop and get his ruling on Caster's Curveball and the merits of having them work on thrown fists.
>>
>>3545979
You know anon, you don't have to sound so frustrated.

You've been giving off a 'my way or the highway' vibe for some time.

You might not like Curveball, but It feeds Into the madness that Is the IGNITION train. Everything ties In together to get exponentially more ridiculous.
>>
>>3545991
Matchstick-Erupting-Epidermis Is a three way Hybrid considering SHJ Is out of the picture, so It's still very possible.
>>
>>3545985
(Currently, the augmentation only effects Generator abilities, so Radiant Boil's attacks would roll with advantage, while Phantom Limb or Tensile Strand would gain nothing. However, punches or strands thrown while under the effects of Indignant Ignition would fall under its accuracy-increasing effects since it counts as a Generator effect, if that makes sense.)
>>
>>3546006
Does this satisfy you anon?
>>3545979
Also I just realized that this combination would give Rath Literal Rocket Punches al la Mazinger Z. Albeit while on-fire.
>>
>>3546006
Aha! The ORA ORA Is real! The combo Is real!
>>
>>3545997
>You've been giving off a 'my way or the highway' vibe for some time.
well fuck you too, mister 'oh well more than one anon agreed to this over an even spread but now im just gonna change my mind on that and throw everything for a loop!' and mister 'i wont even read others opinions!'

ive given and ive taken and ive admitted when others wants won out. im frustrated because im seeing the same irritating mistakes yet again, where we do exactly what i was worried about; take too many abilities, spread levels too thin, and constantly jump at the 'shiny new consume options' when we already have good abilities we are neglecting.

>>3546011
i still dont see it as worth it. its main focus would be in Ignition, where nigh all the benefits of being in Ignition come from her being in close range.
>>
>>3546005
I'm still not thrilled about using Matchstick Flesh in the first place. I don't like how it has no friendly fire protection like Ignition does.

>>3546006
Aren't the Phantom Limbs Generator, too? Shouldn't Rath have increased accuracy and flexibility in her extra arms?
>>
>>3546006
Awesome. So in that case, both Caster's Curveball and Burrowing Blast would work as worthwhile passive upgrades.
>>
>>3546016
>i still dont see it as worth it. its main focus would be in Ignition, where nigh all the benefits of being in Ignition come from her being in close range.
She can still throw her arms and razor wire around in Ignition, it's perfectly capable of ranged combat. It makes it a fun little surprise. Anyone who tries to keep away from the blindingly-hot fire monster gets hit by a homing wired punch. Besides, it probably will get fire projection as it levels up. Remember, it retains Radiant Boil's traits for purposes of leveling up, that includes being good at ranged, so it would be very odd if it didn't get fire blasts.
>>
>>3546016
Dude.

Calm down.

>>3545997
This fellow is right.

The purpose of this debate is to discuss points, understand where other folks are coming from, and come to reasonable agreements in regards to point allocations.

You've been coming across as stubborn, combative and hostile during this entire process. Despite the fact that this entire process is democratic, you act as though your opinion is the only correct one. It doesn't foster open discussion or a welcome atmosphere for the other players.

This is just a game. Games are meant to be fun. If your frustrations and prickly attitude are going to bring everybody else down, then maybe you should take a break from the computer and relax.
>>
>>3546016
Anon, calm down. Sure multiple people agreed to something but other people had different Ideas so the topic of changing It was discussed. Logically, Julia doesn't need an extra level of an ability she already has that bad In comparison to something that Immediately adds a new and very synergistic element to her playstyle. Right now Rath does Fists and Fire. I'm trying to add as much as I can while I can. Besides this basically all *Is* going to her core because It all goes towards the same exact purpose as her core, Fists and Fire. At the very least, please disagree politely.

>>3546018
That Is a potential problem, but It can *also* be turned off as a free action, meaning If she makes sure to keep It from flaring It will always sputter out before It can do any damage, or at least any damage of note. This also requires us to be close to her when It even flares at all.
>>
>>3546018
(The Phantom Limbs are coded as Fibromancer, actually.)

(It should also be noted that Rath's accuracy for melee attacks is very high at short and mid-range, to clarify. Part of the pool of negative effects for a Generator's 'feedback' is their long range shots going wide or targeting allies, so that's meant to help in regards to that drawback. It would still grant Rath an accuracy boost when in Ignition, though her accuracy is already so high that you're getting modest mileage out of it, to help clarify.)
>>
also why is everyone trying to convince me to change my vote? im the only one not agreeing to take CURVEBALL and BLASTS.

the consensus seems to be;

RATH; 9 Points
>TENSILE STRAND
>RADIANT BOIL
>PHANTOM LIMB(x2)
>CONSUME (ERUPTING GRASP)
>CONSUME (FORGEMISTRESS FINGERS)
>CONSUME (CASTER’S CURVEBALL)
>CONSUME (BURROWING BLAST)
>CONSUME (RESILIENT SPIRAL)

with little in the way of argument against this from anyone but me.

>>3546029
>>3546039
i am having fun, its just if he want to make it personal, im ALL FOR heated discussions aswell as civil ones. i find both EQUALLY as interesting to partake in. i find debates fun, and i did change my opinion more than once on things. i just simply care about the choices and am not against a heated or heavy discussion line to get to a consensus. i AM stubborn ill admit, but again, ive changed votes and ive accepted being outvoted, this is simple fact. it might be an issue tone cannot be given across the internet properly.
>>
>>3546041
>The Phantom Limbs are coded as Fibromancer, actually.
Oh, that's where we got the Fibromancer for Sui Tormentis. Ah, feel silly now.

Well, being able to counter one of the big drawbacks of ranged Generator uses is pretty good, then. Yeah, definitely taking that, then.
>>
>>3546005
I still do not think that Matchstick can offer enough to be worth its own skill tree
and i think that it is definetly not worth hybridizing as I can see that backfiring horribly with Rath starting to burn everything she touches

The Hybrid between the Forge Misstresses Fingers and the Erupting Grasp also has little to no potential as the Fingers are a purely crafting/upgrading

>>3546016
I thought about it we should take the Burrowing Blast thats a no Brainer

We should put a point into Alabaster Skeleton to help reduce the Damage she takeswhen fighting and it could make a really fun hybrid with the Erupting Grasp by developing it to become ever more agressive till it everyone that hits her gets greeted by a burnign sensation that is not only her fiery Personality but also a blast of glowing magma Skeleton

>>3546041
That pretty much settels it for me then we do not really need it so we can put it into Alabaster Endoskeleton
>>
>>3546042
>>3546047
>>3546039
>>3546029

(Tone has been an incredibly difficult thing for me to manage over the internet, so I feel Anon's pain, there. As an aside, I'm glad you all are having fun, and I'd like to say that the way you all are staging this is making filling in the flavor text and formatting an abolsute breeze, so thank you all so, so much. You're the best group of players I could have ever asked for.)
>>
>>3546042
Well while I did expect you to take my comment negatively, I did It to point out that you've been very confrontational In tone for some time, and It's been getting to *me* even though I'd rather not be upset and argue In thread.

I believe you when you say tone doesn't translate well, because from my point of view you've been well, heated for some time. You might be fine with It but eh, I'd rather not go down the slippery slope that Is throwing escalated opinions back and forth. Anyway, If you haven't meant anything by It then water under the bridge.
>>
>>3546047
>We should put a point into Alabaster Skeleton to help reduce the Damage she takeswhen fighting and it could make a really fun hybrid with the Erupting Grasp by developing it to become ever more agressive till it everyone that hits her gets greeted by a burnign sensation that is not only her fiery Personality but also a blast of glowing magma Skeleton
I was actually considering hybridizing Radiant Boil with Alabaster Endoskeleton if for some reason we decided not to go for tri-brid. Reactive armor is in-theme for Rath. Fire and taking pain to better fight your enemy. Quite appropriate.
>>
>>3546050
I'm glad to see that our new step-by-step method of going through that Level-up voting is helping you immensely on flavortext writing.

>>3546042
It seems that we've reached a consensus with Rath after much "heated" debate.

Final proposal that stands is

RATH; 9 Points
>TENSILE STRAND
>RADIANT BOIL
>PHANTOM LIMB(x2)
>CONSUME (ERUPTING GRASP)
>CONSUME (FORGEMISTRESS FINGERS)
>CONSUME (CASTER’S CURVEBALL)
>CONSUME (BURROWING BLAST)
>CONSUME (RESILIENT SPIRAL)

With a YES to Hybridizing Tensile Strand, Radiant Boil, and Phantom Limb

And now onto the Final Topic. Ourselves (aka Shu)

Shu
>Hive lvl 8
>Maw lvl 6
>Handed lvl 3
>Leash lvl 3
>Halo lvl 2
>Neuromancer lvl 3

Passives:
>Kynar Chitin (Acid resistance Swarmling aug)
>Gluttonous Brood (Bio Pollen Swarmling aug)
>Recursive Swarmlings
>Subversive Swarmlings
>Chitinous Stalwart
>Ashen Fortitude
>Crimson Cord

Bloody hell, Shu's kit looked like she's all over the place were it not for the fact that she's a Hive Mistress at her core.

Leftover points: 9

BEGIN PROPOSALS.
>>
>>3546065
Oh yeah, I forgot about the following Passives
>Hydroformer
>Earthen Mind
>>
>>3546042
>>3546047
well ok, one person agrees perhaps to not take Curve, but that still appears to be a...

4 to 2 in favor of what i posted or or less?

honestly, if what i posted IS what everyone is gonna go with, the only point of contention id have is changing Curve to an Alabaster, but it oddly seems to be the one folks want to protect more than anything. no one even cared i didn't want Blast either, though i do see its use and was surprised no one argued that point with me.

>>3546059
reactive armro was my idea for Alabaster and Neuromancy, but i think a fire based one is better for it seems to fit a THEME we have started with Rath.

>>3546054
the issue is id like to put forth, that many choices are equally valid and purely Opinionated, and even if people do not mean anything by it, changing something arguably purely an opinion usually bodes little results.

>>3546065
SHU; 9 Points
>TRYPOPHILIC HIVE(x2)
>NEUROMANCER(x2)
>EXANGUINATING LEASH(x2)
>HUNDRED HANDED
>CONSUME(HEAVENSBREAK STINGER)
>CONSUME (RESILIENT SPIRAL)

Get her Core to 10 to finally get those free hybrid like powers.
I REALLY think Neuromancy and Leash together will make an awesome ability, and get rid of clutter.
Hand because i had a point to put somewhere and its a nice ability.
STINGER is kickass and will make her swarm fucking deadly as all hell.
>>
>>3546071
and
>Perpetual Crown
>>
>>3546065
Well, the Swarmling upgrades are an obvious pick from the menu. Fire resistance and armor-piercing stingers, very good, especially if we can apply them to the Chitinous Stalwart. BHOP, just to confirm, would they? I'm pretty sure they are, but thought I should ask.
>>
>>3546065
Well, I would like to ask If we could just alter Rath's kit one last little bit.

I'll relent on Matchstick, the downsides are valid.

However, could we add EPIDERMIS? It would boost her superstrength to greater heights and let her do what she does best even better. Not to mention the bit of defense that comes with It, and It's togglable nature. For that, I'd like to suggest removing just one surplus level off Julia's kit. She doesn't need both levels of either Frozen or Depressive, and this way Rath gets another layer of superstrength, which Is what she needs when that's where a ton of her damage comes from.
>>
>>3546081
my plan was to post the winning collections at the end so we can look them over one last time. seem fair to at least wait til then?
>>
>>3546078
(Yes, they will make reactive drills and grant fire resistance as suspected.)
>>
>>3546050
oh, BHOP, random, but a picture for you. not sure if its been posted before but i got a laugh out of it.
>>
>>3546065
Ha..... Shu the Gloriuos bastard created by Anons that is asurprisingly decent person

SHU; 9 points
>TRYPOPHILIC HIVE (x2)
>NEUROTIC HALO
>HUNDRED HANDED(x2)
>CONSUME: HEAVENSBREAK STINGER
>CONSUME: FEAR TO TREAD
>CONSUME: RESILIENT SPIRAL
>CONSUME: IRONBLOOD BROOD


FEAR TO TREAD was something we wanted to give to Shu as we could then easily maipulate the Terrain via terraforming? Do i remember that correctly? It has been a couple hours

IRONBLOOD BROOD seems really useful as it will alow us to circumvent certain resistances and immunities extremely important for our Banelings but also important for everything else


>>3546081
I really do not think she needs the EPIDERMIS if i am honest with you
>>
>>3546065
My Proposal:
9 points
>Ironblooded Brood (Fire resistance)
>Heavensbreak Stinger (Armor Piercing bees)
>Resilient Spiral
>Fear to Tread (Uzu's Core)
>Hive x2
>Neuromancer
>Leash
>Handed

I'm adding Fear to Tread because it's Uzu's core ability.
>>3546093
Also, if we took Fear to tread, Can we activate Fear to Tread by channeling it via Neuromancy through a Terraforming Scarlet Drone?
>>
>>3546094
Anon, that's a lewd photo of FuzzBuzz you're posting!
>>
>>3546078
>>3546081
>>3546029
Anons, the final topic of voting is here >>3546065
. please submit your proposals
>>
>>3546098
(No, but at Hive Lvl 10 you will gain access to a Swarmling that will let you use Flesh Artisan powers through it, so it is effectively the same thing.)
>>
>>3546065
Okay, last one, here we go.

SHU: 9 points
>TRYPOPHILIC HIVE (x2)
>NEUROMANCER
>NEUROTIC HALO (x2)
>CONSUME: HEAVEN’S DRILL
>CONSUME: IRONBLOOD BROOD
>CONSUME: HEAVENSBREAK STINGER
>CONSUME: RESILIENT SPIRAL

First up, we upgrade Shu's Core ability to 10. Big things are about to happen with this, it's been long overdue.

Next, Neuromancer is beefed up, as it made a huge difference in the fight versus the Spiraling Fear.

Now, there is one ability that I absolutely want to stress. Up until now, all proposed abilities I have discussed, I have tried to be flexible about. Meaning, if people did or did not want them, I was happy to discuss alternatives.

However, more than any other ability thus far, I want to stress Neurotic Halo for Shu.

Neurotic Halo is how we're going to win this game, once and for all. With it, we'll be able to jack into the Cord itself and rewrite the rules of the game. And Shu is the protagonist, and our current best bet at reaching the Cord in the first place. So I feel that it is vital, VITAL, that we keep upgrading Neurotic Halo.

And of all the abilities I want to hybridize with Trypophilic Hive, I want to try Neurotic Halo the most.

Moving on, Heaven's Drill is thematically an amazing ability to Consume. It's the Gurren Lagann power, even the flavor text references it.

>Yours is the will that shall pierce the Crucible.
>this is one ability that will allow you to fight the powers that be, going beyond the impossible to change the Crucible for the better.

And Gurren Lagann is all about going beyond the impossible to take down any threat, no matter what the odds against us look like. What better power for the protagonist to have? Plus, it'll be AMAZING when combined with Hundred Handed.

Finally, Ironblood Brood and Heavensbreak Stinger are great passives to upgrade our swarm with, and Resilient Spiral is a no brainer.
>>
>>3546072
I'd suggest taking a level off EXANGUINATING and getting

>IRONBLOOD BROOD (Hive Mistress Augmentation): The user's Swarmlings gain resistance to flame-based attacks, such as Rath’s flare-bombs. Acid now also deals heat damage on contact with air, doing nothing to increase damage but now allowing even acid-resistant beings to suffer the effects of the wielder's corrosive powers. (BIO +20%)

Gain a resistance, beat an Immunity. When we Inevitably have to use swarmlings In hightemperature places or run them through a flamethrower It'll save us just like Kynar Chitin saved us In the river.

Also lets take HEAVENS DRILL, the Gurren Lagann Is just right there man, we'll be able to form up the swarmlings for MECH FORM no doubt. I mean come on, If we're being given the Drill we'll get the mech.

Here's my suggestion.

>TRYPOPHILIC HIVE(x2)
>EXANGUINATING LEASH
>HUNDRED HANDED
>CONSUME(HEAVENSBREAK STINGER)
>CONSUME (RESILIENT SPIRAL)
>IRONBLOOD BROOD
>HEAVENS DRILL
>CONSUME: FEAR TO TREAD

>>3546098
I agree with Fear to Tread (The HP/BIO gains are SERIOUS) I don't mind how Exsanguinating/Hundred/Neuromancer/Halo levels are divied up honestly, but everything else should stay for sure.
>>
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>>3546094
(Filename: checked and appreciated, Anon.)
>>
>>3546093
Nice. I like how we're slowly building up a stronger and stronger suit of armor. It makes a fun thematic parallel with Mara. One armored figure passing on the torch to another.

>>3546098
I like the idea of hybridizing Neuromancer and Exsanguinating Leash. Would you be willing to drop the level of Hundred-Handed and one of Trypophilic Hive to get those both to two levels each so we can look at a hybrid?
>>
>>3546096
>>3546098
>>3546114
i get wanting the stats from Uzus core but honestly? i dont think its actual ability is very good at all and would only be good on a more frontline fighter, and even then it hints at not being entirely team friendly even at higher levels, which kinda works against us heavily id argue.

also a liquid automatic free action neuromatic cord. if nothing else, id like to see what Leash and Neuromancy give us hybrid wise, and both are useful abilities where if we do turn down the hybrid, id argue the levels were still far from wasted.

im fully indifferent to Ironblood. id be willing i suppose to replace my point into handed to get it though.
>>
>>3546114
>>3546111
heavens drill is much too melee focused and is kinda redundant with STINGER. think about it, Hive 10+ get new abilities from its secondaries. so we get a drill augment and a....drill augment.

we really do not need both.
>>
>>3546114
I don't see the value of Heaven's Drill on Shut at all. It's not really her fighting style. I know you like the image, but we've already got drill punches from the Heavensbreak Stingers.
>>
>>3546119
Think of It this way anon, here's one serious thing to consider.

Someone has MAX Neuromancer. They can use the earth to kill us every which way we can think of, and block our attacks and movement too.

We use Fear to Tread (Long) and suddenly that advantage Is completely gone. They panic and fall back on lesser abilities, and we kick their ass.

>>3546123
But anon, Drill+Drill = more drill. You might think that means there's too much but that just means they are going to empower each other. The swarmlings are going to get stronger drills sooner or later from having Heavens Drill and vice versa.
>>
>>3546119
sorry for the post spamming, but i guess with Uzus core we could compress it down into just stats at the engine maybe...i just really cant see the actual ability being very useful on Shu is the thing.
>>
(Also as a reminder, given your access to the Sparagmos Engine each of the Core abilities is worth at least 400% HEALTH and BIO if Refined with no risk of losing the attached Daughter. However, I promise you that each and every ability I give you will either be worth it immediately or in time.)
>>
>>3546115
Hey Bhop, Would Heaven's Drill augment Heavensbreak Stinger? or are they separate abilities? Because I'm thinking that having Drill Swarmlings turned into a Gauntlet might get the benefits of heaven's drill.
>>
>>3546111
SHU; 9 points
>TRYPOPHILIC HIVE (x2)
>NEUROTIC HALO(x2)
>HUNDRED HANDED
>CONSUME: HEAVENSBREAK STINGER
>CONSUME: FEAR TO TREAD
>CONSUME: RESILIENT SPIRAL
>CONSUME: IRONBLOOD BROOD

>>3546119
I think that Irnblood Brood could become very important for us to have

I want the Fear to Tread mostly for the Stats as we can then purify it at the engine to get an even bigger boost while having Uzu with us to try and help us with the hunger if it should get critical

>>3546130
I Think you underestimate the Power of Shus Will
We will not need Heavens drill we will become the Heavens Drill by combinin all the heavensbreakerdrills from our Hive into one Giant Drill complete with Oversized Battlesuit to pierce mother with
>>
>>3546140
I mean, no? I don't underestimate Shu's will I just think they would empower each other and make the effect stronger.

Why not grab a combo If you can?
>>
>>3546140
>We will not need Heavens drill we will become the Heavens Drill by combinin all the heavensbreakerdrills from our Hive into one Giant Drill complete with Oversized Battlesuit to pierce mother with
Actually, I think we can do that. Shu's merged Knights together to make bigger Knights before. Fusing a bunch of drill drones together into a giant drill is entirely possible.
>>
>>3546137
well, i mean, i get you wont ever give us an ability you think is worthless or bad, but when it comes to builds and playstyles some will always shine over others that end up just not being useful to us/certain characters.

>>3546140
i mean, i get the stats from it, but honestly i dont think Uzu can help us with the hunger very much. she, uh, kinda sucked at her job Anon.

i guess im willing to change to;

SHU; 9 Points
>TRYPOPHILIC HIVE(x2)
>NEUROMANCER(x2)
>EXANGUINATING LEASH(x2)
>CONSUME (IRONBLOOD BROOD)
>CONSUME (HEAVENSBREAK STINGER)
>CONSUME (RESILIENT SPIRAL)

but i still want that hybrid.
>>
>>3546150
And it seems like lots of anons are simply suckers for hybrid abilities anon. I for one am content with Shu's current loadout.
>>
>>3546138
(They technically would not, with a small caveat. Heavensbreak Stinger is static, and aside from its interactions with your armor and swarmlings it doesn't really grow and evolve like Heaven's Drill does. The two would empower each other if you spawn a Gurrenling at level 10, as then the drill effects would stack and enhance each other, but that's the only time they'd really interact in any meaningful way, if that makes sense.)
>>
>>3546140
Would you reconsider taking a level off the Halo to get Heavens Drill? Either way I'll support this.

>>3546147
See my plan was to take all of the drill drones and have them form an outer piece for the giga drill.

Take Heavens Drill level 10 and all of the upgrades and craziness that levelling It would give us and the end result Is not only a Giga bug drill, but an even bigger and more refined one. More upgrades Is more upgrades.
>>
>>3546150
>i mean, i get the stats from it, but honestly i dont think Uzu can help us with the hunger very much. she, uh, kinda sucked at her job Anon.
Agreed. But my anger has cooled and I want to give her another chance. We'll teach her courage. She'll teach us control. It'll be fun.

Personally, here's my preferred layout
>Trypophilic Hive
>Neuromancy x2
>Exsanguinating Leash x2
>Ironblood Brood
>Heavensbreak Stinger
>Fear to Tread

Get a Rook drone type, hybridize Neuromancy and Leash, get our swarmling upgrades, and preserve Uzu and see if we get anything cool from leveling her up. Worst case scenario, we hybridize her with Ravenous Maw, get the ability to turn the ground into a giant devouring maw that consumes everything around us.
>>
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>>3546158
>>3546159
GURRENLING

I LOVE IT, I LOVE IT SO MUCH

GUYS
CAN WE PLEASE GET HEAVEN"S DRILL AND MAKE THIS POSSIBLE
>>
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>>3546158
>Gurrenling
>>
>>3546163
>>3546172
Wouldn't it be Lagannling? Gurren was just a random Ganmen, Lagann was the one with the drills.

But honestly, I'm just not that interested. We've already got another set of drills that are better suited for us, I'd prefer to stick to them instead of spend points on an unwieldy melee weapon that we don't really need.
>>
>>3546161
er, Anon, we dont get anything besides the rooks unlesss we do 2 levels in Hive to get the special from 10. you also forgot a point.

also not sure if this even makes any sense, but i tried to put forth popular points and show what had what support. we seem to have 5 points worth we all agree with, then after that it is UTTERLY still in debate.
HIVE(x2)- 5/6(6/6?)
SPIRAL- 6/6(5/6?)
STINGER- 6/6
IRONBLOOD- 6/6
TREAD- 3/6
DRILL- 2/6
NEURO- 3/6
HANDED- 3/6
HYBRID- 2/6
>>
Rolled 2 (1d2)

>>3546179
>er, Anon, we dont get anything besides the rooks unlesss we do 2 levels in Hive to get the special from 10
I'm aware. I was fine with putting that off a little bit longer.

>you also forgot a point.
I was not aware of that. Derp. Okay, flip a coin. Well, roll a die. 1 it's Trypophilic Hive, 2 it's Neurotic Halo.
>>
>>3546178
(Laganlings are a separate subtype, and Gurenling rolls of the tongue a bit better in conversation.)
>>
>>3546178
WAIT

Can we put Heaven's Drill on the end of our Ravenous Maw's tongue and get a drill harpoon? Or swap out the teeth for a bunch of mini drills?
>>
>>3546186
you also didnt put a point into Spiral, which kinda defeats the purpose of putting it on everyone else.
>>
>>3546189
Only if you hybridize it. God what is with you anons and HYBRIDIZING EVERY GODDAMN THING?

sorry.
>>
>>3546188
>They both exist

Anon, anon please. It's just one level, let us have this. Please. I'm begging you. How often will we ever get this chance, not just In quest with how awesome It Is, but out of quest as a player.

We are the champion of the power of friendship and we could go full pierce the heavens right now. It could be a climactic setpiece and you know It.

Please, I'm begging you. Somebody let us have this.
>>
>>3546189
We can equip a plateling to our tongue, and produce its drill with Heavensbreak Stinger.

>>3546190
I could have sworn I did. Okay, that's why I'm missing a point, I meant to put one in that and must have erased it by accident when editing.

Got it, then.
>Trypophilic Hive
>Neuromancy x2
>Exsanguinating Leash x2
>Ironblood Brood
>Heavensbreak Stinger
>Fear to Tread
>Resilient Spiral
>>
>>3546189
(Yes, the ability to spawn miniature drills from other Constructs comes early on in the skill tree.)
>>
Okay, due to the contention and indecisiveness... I'm going to lockdown the powers and level-ups that have a general consensus for Shu:

>Hive x2
>Resilent Spiral
>IronBlood Brood
>HeavensBreak Stinger


Points leftover: 4
Final proposals for the remainder of Shu's level up points anons.
>>
>>3546159
SHU; 9 points
>TRYPOPHILIC HIVE (x2)
>HEAVENS DRILL
>NEUROTIC HALO
>HUNDRED HANDED

> CONSUME:TREAD THE FEAR

>CONSUME: HEAVENSBREAK STINGER
>CONSUME: RESILIENT SPIRAL
>CONSUME: IRONBLOOD BROOD

I guess I could reduce the increase on the Halo by 1 to get the Drill though it will be a considerable investment it will be extremely Cinematic(and i am a sucker for Gurren Lagan)
>>
>>3546197
>>3546196
>>3546193
>>3546190
>>3546189
Linking final proposal round to >>3546210

Okay, due to the contention and indecisiveness on the leftover points... I'm going to lockdown the powers and level-ups that have a general consensus for Shu and hold a secondary vote.

>Hive x2
>Resilent Spiral
>IronBlood Brood
>HeavensBreak Stinger

Points leftover: 4
Final proposals for the remainder of Shu's level up points anons.
>>
>>3546193
ive explained it many times why i do it. focused builds, the stats are good, and oftentimes the new ability is even better. leaves you spreading out levels less.

>>3546210
>>3546217
technically we have 3 arguably, as 4/6 here have voted for TREAD.

which sadly means on a voting basis my hybrid has been out voted. unfortunately there is no where else id like to spend those points, other then possibly bumping TREAD up to a 5/6 simply to compromise, but that still leaves us at 3 points with me having no idea where to put them.

>>3546216
ok i do actually have an opinion. please do not do drill, im sorry other anons but it really is redundant to do both in my opinion.
>>
>>3546210
>Fear to Tread
>Heavens Drill
>Neurotic Halo
>Neuromancer

Shu Is the main Neuromancer now, she needs levels In It. That also plays Into Fear To Tread, which Is an excellent Neuromancer denial tool. Halo lets us be better protected In dreamland, among other things.

And Heavens Drill. I'm very passionate about this one, and apparently we get to spawn mini drills, which means we get more swarmling/spawn utility out of It as well as working up to an ultimate attack of epic proportions.
>>
>>3546217
SHU; 9 Points
>TRYPOPHILIC HIVE(x2)
>NEUROMANCER
>HALO
>HUNDRED HANDED
>CONSUME(FEAR TO TREAD)
>CONSUME (IRONBLOOD BROOD)
>CONSUME (HEAVENSBREAK STINGER)
>CONSUME (RESILIENT SPIRAL)

id have to go back and count, but i think this bumps Hand, Halo, and Neuromancer to 4/6, locking them in unless opinions change. TREAD i know is at 5/6 though with this.
>>
>>3546217
Well, if we have to do Heaven's Drill (I admit, it would give Shu some nice direct-damage, she's not the best at it right now), then I'd want to bring Exsanguinating Leash and Neuromancy up by one each. Put them in position to hybridize, if we want to. Put one point in Fear to Tread, because I do want to pick up Uzu, and if we're going to get Heaven's Drill than the obvious thing to do is combine it with Expressive Flesh Artisan abilities so we can spin up the entire local biomass into one giant drill. And then the last point can go to Neurotic Halo. Sound good?
>>
>>3546217
>Fear to Tread
>Heavens Drill
>Neurotic Halo
>Neuromancer

I'll vote for these, after reviewing options. This way, we level up Neurotic Halo and Neuromancer, two extremely important abilities that we use regularly. We also gain a very powerful Core ability that can be extremely useful in reshaping terrain against our opponents. And if we don't like it, we can refine it to gain huge stat boots. Finally, Heaven's Drill is a symbolic representation of what we stand for, and can be combined with other abilities to become super useful, both for ourselves and our creations.

Also, Giga Drill Breaker. That's all.
>>
>>3546238
Oh, wait, that build already has two points in Trypophilic Hive. Getting both Neuromancy and Exsanguinating Leash up would put us at ten points. Okay, just the Neuromancy, then.
>>
>>3546238
>>3546239
Okay so wait, that means

>>3546244
>>3546239
>>3546226
We're all In agreement then
>>
>>3546234
You're gonna have to recount anon. we got straggler votes.
>>3546244
Are you for Heaven's drill, are you opposed to it, or are you neutral?
>>
>>3546114
>>3546248
Also remove my votes from hundred handed and Exsanguinating, they no longer apply.
>>
>>3546248
>Are you for Heaven's drill, are you opposed to it, or are you neutral?
Neutral. It's cool, though I'm worried it might be a waste, but there aren't any upgrades from the list I like better so if it turns out to be a dud we can just recycle it for leveling up something else.
>>
(Gentlemen, I am planning to have a series of short votes tomorrow morning as I post the level-up results to allow some time to weigh in on the Hybrid options for Amara and possibly Shu, if that option is chosen. Will anyone have time to vote tomorrow when I'm able to post between 10-2 Eastern standard time?)
>>
>>3546238
>>3546248
well if nothing else, you confirm locking TREAD at 6/6, but i think you otherwise threw some other stuff for a loop.

you bring drill up to 3/6 i think then. i think Neuromancy is at 5/6 now, Halo at 5/6 i think, so i think we could argue to be at one point left, in which said point is going in several directions.

>>3546255
i should be able to find some time to do it. thats 9-1 CST right?
>>
>>3546255
I'll have some time, though I'll have to leave after noon for work, but I'll be there for a while.
>>
>>3546255
I'll probably be out around then. There's this annual street fair around here, and while it hasn't been good in years and I don't go anymore, tomorrow is the last time they're doing it so I figure I'll head down and check it out. Then again, it's probably going to be garbage, so I do expect to have gotten bored and gone home in time to chime in at the end of that period.
>>
>>3546255
I would probably be availabe
>>
>>3546255
I'll be here.
>>
(Good to know. I'll try to post earlier than that, but I will need to get some rest before I start making more work for myself with typos and the like. I hope you all rest well and I look forward to seeing how things turn out in the morning.)

>>3546259
(Yes, it is.)
>>
>>3546255
I'll be able to participate for a bit, then I'll have to leave for work. No need to worry though, I'm happy to catch up on things as the quest continues as normal.
>>
Well then, good to know.
>>3546259
>>3546274
>>3546264
>>3546263
>>3546260

Gentlemen it seems that we FINALLY have a general consensus on Shu

Final Proposal:
Points spent: 9
>Hive (x2)
>Resilent Spiral (Flesh Artisan Passive)
>IronBlood Brood (Swarmling Fire Resistance)
>HeavensBreak Stinger (Armor Piercing Stingers)
>Fear to Tread (Uzu's Core)
>Neuromancy
>Halo
>Heaven's Drill

Points Remaining: 0
>>
>>3546278
Drill only had 2/6 unless you counted the one anons indifference as 3/6, so i guess then if you voted for it it does win at 4/6 but otherwise we have 1 point left.
>>
>>3546278
I... am very happy. That's everything then, we're done.

Finally, I need some sleep. Now I can't wait to see what our upgrades have brought.
>>
>>3546278
i hope i did not cause any trouble with the voting as i think i was getting pretty incoherrent with my voting
>>
>>3546282
(A great many good things, I'm happy to say. Rest well, Anon.)
>>
>>3546286
well, assuming Anon did go with Drill just to break the tie, here are your results BHOP

SHU; 9 Points
(Consensus; 4 to 2)
>TRYPOPHILIC HIVE(x2)
>NEUROMANCER
>HALO
>CONSUME(FEAR TO TREAD)
>CONSUME (IRONBLOOD BROOD)
>CONSUME (HEAVENSBREAK STINGER)
>CONSUME (HEAVENS DRILL)
>CONSUME (RESILIENT SPIRAL)


RATH; 9 Points
(Consensus; 4 to 2)
>TENSILE STRAND
>RADIANT BOIL
>PHANTOM LIMB(x2)
>CONSUME (ERUPTING GRASP)
>CONSUME (FORGEMISTRESS FINGERS)
>CONSUME (CASTER’S CURVEBALL)
>CONSUME (BURROWING BLAST)
>CONSUME (RESILIENT SPIRAL)

JULIA; 9 Points
(Consensus score; 4 to 2)
>BLOODY RIPPER
>FROZEN FURY(x2)
>DEPRESSIVE WEIGHT(x2)
>CONSUME (HUNGERING MEMBRANE)
>CONSUME (BADGERS BARBARISM)
>CONSUME (ARTISANAL APPETITE)
>CONSUME (RESILIENT SPIRAL)

DORIAN; 9 Points
(Consensus score; 4 to 1)
>RED DEATH(x4)
>NEUROTIC HALO
>CONSUME (ACCUMULATED CHARGE)
>CONSUME (SPRING-HEELED JANE)
>CONSUME (RESILIENT SPIRAL)
>CONSUME (SPIRAL'S YEARNING)

AMARA; 9 Points
(Consensus score; 4 to 0)
>HALO(x3)
>HOLLOWED CLONE(x4)
>CONSUME (PREDATION’S INSTINCTS)
>CONSUME (RESILIENT SPIRAL)
>>
>>3546289

Additional amendments to the results:

AMARA:
>Predation's Instincts will manifest as a pair of Cat ears
JULIA:
>Badger's Barbarism will manifest as Talons, claws, furry arms and legs, and a pair of badger ears.
>>
>>3546289
(You are magnificent, WorkAnon. Thank you so much, and I hope you get some well-deserved rest and have a good day at work tomorrow.)
>>
>>3546289
We did it! Hooray!
>>
>>3546290
i find it amusing even though it was never the exact same people, it was always a 4 to 2 split, albeit obviously with some below being neutral rather then outright disagreeing. dunno, just an odd consistency to end up with.

>>3546291
you rest too BHOP. and thanks for the kind words, but its work on a Saturday, it can never be good. goodnight everyone! despite anything else, i enjoyed all our debates and hope you all have a good night!
>>
>>3546289
Only took us 5 Hours 30 Minutes
>Have a grood Rest BHOP
You all too Anons
>>
>>3546291
Good night. And I do hope you enjoyed the one relic idea that I theorycrafted. I might craft some more.
>>
>>3546291
Thanks for running, BHOP! Have a great night, looking forward to tomorrow!

>>3546298
Thanks for your hard work, you have a great day at work tomorrow! Glad everything ended well!
>>
>>3546307
(I really did! I apologize for not linking to it with a shout-out, but I always appreciate your excellent creations.)
>>
>>3546301
>Exactly 1 hour 6 minutes per character
Odd thought to fall asleep to haha.
>>
>>3546315
That's the average time spent per character. Imagine the time we'll spend on another level-up if BHOP threw more recruitable and permanant party members at us instead of temp char sheets.
>>
>>3546318
We would be sitting here for Days
>>
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>>3546298
>>3546294
>>3546291
>>3546290
>>3546263

Man that took a lot out of me. I'm glad you guys are all civil about this, It makes things so much better. Thanks again everyone, have a good night. Even you Workanon, despite disagreeing with me at practically every turn tonight.

>>3546301
I was wondering how long I'd been here, doing this. Ha, good lord.

Goodnight everyone. Goodnight Anon.
>>
Goodnight, everybody. Thanks again for all your civility and good ideas, I'm glad we were able to come to a consensus. I'm tallying up the stat gains for all the characters, and I'll be posting them soon. (Hooray for Western Standard Time!)
>>
>>3546321
>>3546322
>sitting here for days debating level-ups for other characters
anon... is this what being a politician feels like?
>>
So, minimal stat gains just from new skills, not counting whatever we get from upgrading existing ones and Amara's possible hybridization:

SHU
>Fear to Tread (+220% Health, +200% Bio, +20% Bio Regen)
>Ironblood Brood (+20% Bio Regen)
>Heavensbreak Stinger (+30% Bio)
>Heaven's Drill (+40% Health, +20% Health Regen)
>Resilient Spiral (+40% Health)
>Totals before upgraded existing skills: (+300% Health, +230% Bio, +40% Health Regen, +40% Bio Regen)

RATH
>Indignant Ignition (+250% Health, +100% Bio, +30% Health Regen)
>Erupting Grasp (+220% Health, +200% Bio, +20% Health Regen)
>Forgemistress' Fingers (+30% Bio)
>Burrowing Blast (+50% Bio)
>Caster's Curveball (+20% Bio Regen) [She finally got some, yay!]
>Resilient Spiral (+40% Health)
>Totals before upgraded existing skills: (+510% Health, +350% Bio, +50% Health Regen, +30% Bio Regen)

JULIA
>Hungering Membrane (+260% Health, +160% Bio)
>Badger's Barbarism (+90% Health)
>Artisinal Appetites (+30% Health)
>Resilient Spiral (+40% Health)
>Totals before upgraded existing skills (+420% Health, +160% Bio)

DORIAN
>Accumulated Charge (+20% Bio)
>Spring-Heeled Jane (+30% Health)
>Resilient Spiral (+40% Health)
>Spiral's Yearning (+50% Health)
>Totals before upgraded existing skills (+120% Health, +20% Bio)

AMARA
>Predation's Instincts (+120% Health)
>Resilient Spiral (+40% Health)
>Totals before upgraded existing skills (+160% Health)

Looks like Rath is going to be the big winner here, as a combination of getting an Arbiter-boosted Core skill and a triple hybrid. Plus whatever she got for the last few levels of the components of Indignant Ignition. Damn. Can you imagine what she'll be like with Sui Tormentis now? I can. It's beautiful.
>>
>>3546328
Oh, sorry, I didn't see your post, I was busy counting up the stats and wasn't reading the thread.
>>
>>3546311
finally got a chance to look at this quest again after a few days and HOLY SHIT. bhop the quality of your quest knows no bounds, looking forward to whatever happens next.
>>
>>3546336
It's all good, no worries. I had just started, so it's no trouble at all. Nice job tallying everything up!
>>
>>3546337
Welcome back aboard, friend. Yeah, things went a little crazy.
>>
>>3546341
one of the many understatements to be uttered in the entire quest.
>>
>>3546332
Saving the world? Friendship? Things of those nature?

No. The real bread and butter, the real meat and potatoes of this quest Is the upgrade politics. The voting blocks, shifting back and forth to deny consensus to push agenda. Rampant debate, bartering. Bribery.

This Is what this quest Is really about.

>>3546337
Oooh man. Yep, welcome back, enjoy your stay. We guarantee to flip your expectations and set them on fire every thread or so. The BHOP special.
>>
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>>3546311
OH FUCK. I JUST REALIZED. WE OFFERED TO LET THE CREW PARTY AT MARA'S PENTHOUSE (Her actual house, not the home in Rust Town) IN 2 DAYS BUT WE DIDN'T GIVE THEM INSTRUCTIONS ON HOW TO GET THERE OR HOW TO RENDEZVOUS WITH US SO WE CAN TELEPORT THEM TO MARA'S PAD.

SHIT. SHIT SHIT.

Bhop, can you address this conundrum?
>>
>>3546355
(Quinn's a party fiend, she has you covered.)
>>
Wait. Guys, wait, I just realized something really important about Heaven's Drill, that I have to say before I go to sleep. The Ravening Maw and the Hundred Hands mean that Shu is not the Gurren Lagann. We misjudged the situation. Think about it: She's got sleek organic-looking (because it is organic) armor in dark tones. She has a mouth full of sharp teeth in her abdomen.She can drain the life out of others to power her abilities. She makes new, sterile life to serve her will. Since her drills can be grown on our constructs once we level them up a few times, they can be combined with Hundred-Handed chains so that instead of big cones they're long lances that twist and bend through the air almost like tentacles. We're Lordgenome in the Lazengann, not Simon and Kamina in Gurren Lagann!

Which is actually something I'm fine with, Lazengann's design is dope. And Lordgenome was a cool dude, before he fell into despair at the Spiral Nemesis. We're AU Lordgenome, where he was female (Ladygenome?) and never lost his will to fight against the inevitable.
>>
>>3546365
I am totally fine with this.

Most people are lucky if they have an epic death.

Lordgenome was so badass, he got TWO.
>>
>>3546373
Well we had our first death already even if at first it was offscreen and we only got to see it in a cutscene but we will make sure there is no need for a second death

That dood was awesome after he got back his will to fight
>>
>>3546365
>We are AU female Lordgenome

What the fuck

I can see It

But what the fuck

Wait but If Lordgenome had to be redeemed, just as Sam was made a better person through getting brained...

Does that mean... Is Simon the Lavalamp?
>>
>>3546333
By the way, anon, I looked over your math, and I noticed a few small discrepancies in Shu and Rath's stats. Not to cast you in a bad light or anything, you've done awesome work adding this all up and we all appreciate it - the last thing I want to do is inadvertently insult you. I just wanted to confirm if the math was correct, so I did a few additions of my own and came up with this.

SHU
>Fear to Tread (+220% Health, +200% Bio, +20% Bio Regen)
>Ironblood Brood (+20% Bio)
>Heavensbreak Stinger (+30% Bio)
>Heaven's Drill (+40% Health, +20% Health Regen)
>Resilient Spiral (+40% Health)
>Totals before upgraded existing skills: (+300% Health, +250% Bio, +20% Health Regen, +20% Bio Regen)

RATH
>Indignant Ignition (+250% Health, +100% Bio, +30% Health Regen)
>Erupting Grasp (+220% Health, +200% Bio, +20% Health Regen)
>Forgemistress' Fingers (+30% Bio)
>Burrowing Blast (+50% Bio)
>Caster's Curveball (+20% Bio Regen)
>Resilient Spiral (+40% Health)
>Totals before upgraded existing skills: (+510% Health, +380% Bio, +50% Health Regen, +20% Bio Regen)

Please let me know if I've done anything incorrectly.
>>
>>3546379
I sincerely hope so, otherwise our version of Simon is Isabelle.

And fuck. That.
>>
>>3546379
No, B'Ni is our Anti-Spiral Emissary. She's the embodiment of all the horrible tenants held by the system that is forcing us into conflict, and our goal is to rescue our girlfriend from her clutches. Well, it was Simon who was rescuing his girlfriend, Lordgenome was rescuing his daughter. Look, the analogy is not a perfect one.

>>3546390
Looks like I put Ironblood Brood down as Bio Regen instead of just Bio, yeah. Not sure what I did wrong with Rath, though. Forgot to add the Fingers, I guess, looking at the math. Thanks for catching it.
>>
>>3546395
No worries, thanks for all your hard work!

And you're correct, the analogies aren't perfect. Isabelle could be the Anti Spiral Emissary, but I can think of another character she may represent - Rossiu. A former teammate who turns traitor due to their own insecurities, becomes an antithesis towards everything the protagonist stands for, and turns into one of the most hated people in the entire fandom.
>>
>>3546404
>And you're correct, the analogies aren't perfect. Isabelle could be the Anti Spiral Emissary, but I can think of another character she may represent - Rossiu. A former teammate who turns traitor due to their own insecurities, becomes an antithesis towards everything the protagonist stands for, and turns into one of the most hated people in the entire fandom.
I actually am fine with Rossieu. His only mistake was underestimating just how far Spiral Power could ramp up, his decisions are perfectly sensible in the light of him believing he lived in a universe where silly little things like "limits" or "physical laws" existed. He was just trying to save humanity, he did shitty things but genuinely believed he had no other choice. And then he learned how wrong he was, repented, and ultimately wound up hating himself more than any of the friends he betrayed did. B'Ni doesn't even come close to holding a candle to Rossieu, she is so much worse than him.
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>>3546410
True, you make some good points. Rossiu did have the best intentions of humanity in mind, and wanted to repent immediately after recognizing his mistakes. Isabelle is completely selfish, and despite all of her chances to redeem herself, is completely unrepentant so far.
>>
>>3546333
>>3546390
>Finally get Rath some Bio Regen
>After going for a Hybrid Core making it less useful
Not useless mind you just funny how that lined up is all.

So, while the consensus was not always exact, there were some points to think about still.

>SHU
>Fear to Tread
While it seemed closer to a 50/50 split on this one, most still seemed to be after it more for the stats and Uzu.
Im still if the opinion its not something good on shu by itself, and would prefer to melt it down for stats or find something to roll into it to make it work better for her.

>JULIA
>Neuromancy
Don't think this one was much mentioned and maybe im getting it mixed up, but i do think putting that level elsewhere would work better for her.

>AMARA
>Sternutation Cannon
A few anons i think agreed it just wasn't something she would utilize well and would fit better being redistributed.

>RATH
>Neuromancy
Similar i think to Julia, not bad, but she simply would do better with that level somewhere else so she can focus on other abilities.
Specifically i think some were using as how we could still give Alabaster some love.

>DORIAN
>Neuromancy
Im really not sure, i know at least two characters were argued to not really need or properly use Neuromancy, but not sure anymore who that was. Iffy on him, but Neuromancy does involve being more grounded to a location and that really doesn't fit him. Though Julia and Rath do stay near the enemy i think the issue with them was they are who you make openings for, not who makes the openings.

I dunno, i think if anything the issue is seen with Neuromancy is exactly what Gina became. Its not a bad ability at all, but requires building your playstyle around it to properly utilize, and because of that doesn't mesh the best with everyone but Shus existing playstyle.
>>
>>3546539
also a bit too little too late haha, but id of been willing to take a point off of Shu to give Rath the heaven drill instead.
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>>3546539
Well, I think melting down Fear to Tread means we can't get the capstone for it, since it is a core power. Should we hybridize it instead? With Hundred-Handed for spiraling arms, or Neuromancer for coiled jacks and boosted terraforming with Earthen Mind.
>>
>>3546565
The capstone of an ability we dont like or wont utilize doesn't matter.
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>>3546573
I still think we should try it with Neuromancer, to see the effect on terraforming and also differentiate from Gina's progression with the ability for when she comes back and we respec. Hybrids give even greater stat increases after all, and thinking more about it we could make whirlpools thanks to Hydroformer too.
>>
>>3546575
Or with the drill to make it spin even faster and pierce harder, or giving that impression by making the target spin in the opposite direction at the same time.
>>
>>3546575
>>3546586
Im ok trying it out with the drill. Im not sure it'll be the most exciting ability but they mesh well together, i think you are right on that, so if nothing else id imagine it would thus be pretty potent.

Plus ill admit i dont think ic Shu would outright get rid of Uzus core like that, though i can still see her Hybridizing it. A thin line between insulting the girl and simply being practical by seeing its further applications with a similar themed ability.

Plus something something SPIRAL POWER.
>>
>>3546591
I'm willing to give Fear to Tread at least a chance to be cool. We didn't think that Hundred-Handed was all that great, now we think it's one of our most useful abilities.
>>
>>3546595
Yeah, fair point. But i do think its fair to say similarly we will probably be able to tell if we will use it on its own by level 4, and certainly before level 10.
>>
>>3546598
Yeah, probably. But hey, we've got a Sparagmos Engine, I'm much more willing to experiment with builds now.
>>
>>3546591
>>3546586
>>3546410
If Shu's AU Lord Geonome, then is Amara our Nia? we did found her in a pod/box afterall...but Amara doesn't have a playmate of similar age to call her Simon.

Also, I would argue that Heaven's Drill and Heavensbreak stinger are very useful tools as utility outside of combat. There's a reason why Humanity used Drills as a tool. Dentistry, Carpentry, Tunneling, you name it.

Also I think I've come up with a good dual/Triple tech for creating something wicked that can give the entire party a form of team-transportation

Hear me out: BloodSpiral Hivecraft
4 knight-class Gurrenlings as our Drill wheels, Blood Constructs hardened by Julia as the Car frame, Hundred Handed seatbelts, FuzzBuzz Airbags, Radiant Boil Engines/Nitro. It can seat up to 6 party members

>>3546591
I'm already thinking of some useful applications for Fear to Tread:
Hear me out:
>Step 1: Terraform a Giant Fan out on the ground
>Step 2: Apply Fear to Tread
>Step 3: Voila, you now have an active industrial fan/blender with the power to blow people away depending on how much bio is used to make the fan spin.
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>>3546602
We'll have to see what it does at other levels, as right now its just a defensive measure for if people get too close or to deny it being easy for them to get close. Not worthless but even for shu there are better ways to play and focus on.

Plus its not continuous, so the fan would be one time use burst due to the terrain it is made from no longer being re spiraled.
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>>3546602
I was just thinking about something like that. Use terraforming and Fear to Tread to turn a chunk of terrain into a spiral of blades, violently undo it thanks to Earthen Mind, and watch whatever goes in their get blended. And anything that can tank it is either dizzy from being spun around, or if they're too big then whatever limb was there was twisted off.
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>>3546606
The spike storm that Nikuzu used is definitely in the skill somewhere, I hope we get at least a weaker version at a reasonably low level.
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>>3546598
To follow up my argument on Fear to Tread's usefulness, I think there's an important feature that we've been underestimating: Fear to Tread's Permanency on Terraformed objects. The way I've been looking at it is that it seems that Fear to Tread's Permanency effect is applied last after all changes on the surrounding terrain.
In effect: a piece of land altered by Fear to Tread will always be perpetually spinning.

That's practically free electrical power if you hook up some gears and cogs on the Terraformed land onto an intact power Generator.

And if you're looking at how Humanity as a whole generated electrical power, we basically generate them by making magnets spin in circles.
But in the Crucible world. Humanity's technology is rendered obsolete because of the lack of electricity.

>>3546606
Let me ask Bhop a question then to make sure I understand the mechanics of Fear to Tread.

>>3546358
Hey Bhop, aside from rendering the Terraform permanently altered, is the terrain altered by Fear to tread basically a perpetually spinning piece of terrain?
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>>3546615
(Yes, it is. Apologies for not making that clear in the flavor text, I'll make that correction when I'm back at my computer.)

(Also, since many of you mentioned that you'll be working a little later, I may go ahead and close voting and post the level ups and open voting for Amara's Hybrid.Would that work for everyone?)
>>
Silly thought: Fear to Tread is fun for the sake of Godhunter being Shu's image song. Because of the "to the master of the eldritch she's a growing bed of thorns" line. We can make a carpet of spikes pop up, make that literal as well as figurative.
>>
>>3546606
>>3546612
>>3546608

You know. even though the voting's over. I kinda have regrets on picking Fear to Tread. That power is basically Quinn's calling due to how her powers manifested.

Should we leave Fear to Tread for Quinn?
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>>3546623
>You know. even though the voting's over. I kinda have regrets on picking Fear to Tread. That power is basically Quinn's calling due to how her powers manifested.
I'm not seeing it. Quinn's thing is adapting to fight the foe better. Do you mean how she sprouted those drills? That was just because drills were the obviously correct adaptation for dealing with the giant spiral monster. But she's got no particular affinity for this skill. I guess giving her some rough terrain would help her in getting in hits on her enemy to prime her adaptations, but otherwise this isn't her thing.
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>>3546615
I mean you could be right but thats not the impression i got from its description at all.

Another thong i think people are overlooking or not understanding is im looking at Shu kit as a whole, and taking into account what skills will ALWAYS be applicable or more often at least.

Im still wholly set on pushing a more focused build of 3-4 abilites at most, and i see others on her list as being much more applicable to said focused build.

Note there are some exceptions, like halo really is kinda an odd one to utilize on everyone properly before it starts to alter itself, but it has symbolic and other uses outside of combat, aswell is in alot of ways passive.

For Shu we have Hive, Maw, Handed, and Neuromancy already that deserve alot of focus and i think have proven their worth to focus on. We only have so many points to spend and are gonna need ourselves some high level Abilities, Hybrids or regular.
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>>3546621
Start with Amaras hybrid, but yes. I wont be able to update the character sheets til im home though, sorry lads. Get home around 3pm cst.
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>>3546621
Go ahead.

>>3546627
>>3546623
Thanks for posting your reasons. I'm just looking for some confirmation some of you aren't second guessing themselves like I have. I'll go with your judgement then.
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>>3546621
Mhmm, BHOP.
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>>3546628
Don't forget about Neurotic Halo. That Hexxane halo is what saved Gina's bacon when she sacrificed herself.
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>>3546643
I...i had an entire section in that post talking about the Halo...
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>>3546646
oh. Sorry. Lemme go find and re-read it.
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>>3546621
Go for It BHOP
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>>3545226

SHU – LEVEL UP

>>TRYPOPHILIC HIVE (Lvl 9): Your swarm is a shifting, motile thing, now more tha ever. You may now transform a member of your brood into a different class of equal or lesser BIO cost without having to establish physical contact. What’s more is that you may also divide your Swarmlings into subcomponents now as well, such as Turning a Bishop into a Knight and two Banelings, or any combination thereof at no cost to you. Finally, your Swarmling cap increases to 20. (BIO +30%)

>>TRYPOPHILIC HIVE (Lvl 10): You have reached the halfway point in your Cores power, and for that…you are rewarded. You are now able to summon the Rook-class Swarmling at a cost of 100% BIO. While not possessing the speed or offense of your other classes, the Rook is a defensive juggernaut that manifests as a torso-sized greatshield, boasting a night-impenetrable physical defense and moderate elemental resistance against all damage types. What’s more is that you may swap places with the Rook as a free action on your turn, or by priming it via free action to automatically trigger the swap in reaction to the first attack that would hit you in the current turn. Additionally, you now gain access to unique swarmling classes based on the types of skill trees you currently have access to (this will be filled in to the Swarmling Cheat sheet later today). Finally, your swarmlings’ effective range is now unlimited and your Swarmling Cap increases to 25. (BIO +30%)

(Continued)
>>
>>3546686

>>NEUROMANCER (Lvl 4): Your skill with neuromancy now allows you an incredible burst of strength on either a macro or micro level at the beginning of combat. The first act of terraforming you perform in a given combat will cost 40% less BIO, allowing for greater influence over the battlefield. Alternatively, upon jacking in to a foe for the first time in combat, you may choose to forego paralysis and may instead choose to neruomantically lock down one of your foe's skills, chosen at random. It feels strange to see yourself using the techniques that your friend once wielded with her natural flourish, but you take comfort in that fact that it's her gift to you...her own way of fighting alongside you, despite the distance. (BIO+20%)

>>NEUROTIC HALO (Lvl 3): While the Halo's exterior remains unchanged by this latest evolution, the inner workings have been granted a heretofore unparalleled level of sophistication. Upon successfully jacking in to an active enemy amalgam or Daughter, you may choose to paralyze them for a short instant, leaving them completely open and making the next single attack against them an automatic critical hit. As devastating as this may prove to be, orchestrating such a scenario will bring you into melee range...but that's a realm you're growing more comfortable in by the day, thanks to a sacrifice Gina feared she wouldn't be brave enough to make. (BIO +10%)

>>FEAR TO TREAD (Uzu’s Core - Flesh Artisan, Lvl 1, HEALTH +220%, BIO +200%, BIO REGEN +20%)

>>IRONBLOOD BROOD (Hive Mistress Augmentation, BIO +20%)

>>HEAVENSBREAK STINGER (Hive Mistress Augmentation, BIO +30%)

>>HEAVEN’S DRILL (Fibromancer/Calcite, Hybrid Lvl 1, HEALTH +40% & HEALTH REGEN +20%)

>>RESILIENT SPIRAL (Flesh Artisan, Passive, HEALTH +40%)

(Continued)
>>
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>>3546690

RATH – LEVEL UP

>>TENSILE STRAND (Lvl 5): No longer constrained to unfurling at the joins, Rath's curious form now possesses the ability to completely unspool when she's moving at high speed, greatly reducing the chance of her being hit when she takes the move action, and her refined control of the density and sharpness of her strands now allows her to fling her allies to greater heights without inflicting harm or use them as a mid-point with which to fling herself closer to the fray. Additionally, Rath's physiology evolves further, granting her one level of piercing resistance as her body effectively splits to allow her foes' stabs to pass through her body with ease. (HEALTH +30%)

>>RADIANT BOIL (Lvl 5): Screeching, searing flame is a difficult thing to focus through, particularly when it comes at the hands of a screeching, searing young woman intent on your end. Rath's Boils and applications of her radiant payload now scorch the air with a high-pitched noise, imposing a penalty to concentration-based effects to foes that find themselves afflicted with Radiant Boils. Between ringing ears and burning flesh, Rath's foes will find it hard to concentrate on anything other than the small girl's fists hurtling repeatedly towards their face. (BIO + 20%).

>>PHANTOM LIMB (Lvl 4): Rath's Phantom Limbs now take drastically reduced damage from effects that deal extra damage to constructs. Additionally, they also gain resistance to severing effects, ensuring that Rath's additional limbs stay intact long enough to ensure that her foes don't.(HEALTH+20%)

>>PHANTOM LIMB (Lvl 5): Rath's furious fighting style is not without its refinements, her time at your side showing her that a swift defense only helps her press the attack in times of trouble. Each pair of limbs that Rath possesses now grant her a moderate chance to block incoming attacks, with the chance stacking with each pair she boasts, natural or no. (HEALTH+30%)

>>ERUPTING GRASP (Niku’s Core - Flesh Artisan/Generator Hybrid, Lvl 1, HEALTH +220%, BIO +200%, HEALTH REGEN +20%)

>>INDIGNANT IGNITION (Vitruvian/Generator/Fibromancer Triple Hybrid, Lvl 1, HEALTH +250%, BIO +100%, HEALTH REGEN +30%)

>>FORGEMISTRESS’ FINGERS (Flesh Artisan, Lvl 1, BIO +30%)

>>CASTER’S CURVEBALL (Generator Augmentation, BIO REGEN +20%)

>>BURROWING BLAST (Generator Augmentation, BIO+50%)

>>RESILIENT SPIRAL (Flesh Artisan, Passive, HEALTH +40%)

(Continued)
>>
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>>3546694

JULIA – LEVEL UP

>>BLOODY RIPPER (Lvl 5): Blood begets blood, until the whole world's drowning in the scarlet wine of existence. When Julia scores a critical hit on a foe with her signature blade, it opens a devastating wound that serves as an avenue for deeper scars by instantly 'leveling up' Julia's currently equipped weapon into its SERIAL Form, boasting a number of unique enhancements that last for the remainder of combat and stay with the weapon even when swapped out. (HEALTH +50%, BIO +50%)

>>FROZEN FURY (Lvl 2): Frozen rage transforms into a frigid defense, with Julia's defensive powers increase as the stored energy now grants a defensive boost equal to 10% of the stored energy. Additionally, Julia gains one level of resistance to cold-based attacks, as her body overflows with the warmth of rage, suppressed. (HEALTH +60%)

>>FROZEN FURY (Lvl 3): Julia may now prime a retaliatory strike as a free action, resulting in Julia immediately striking a foe or construct that would otherwise make contact with her first, spending her stored energy in a pre-preemptive blow that has a high chance to reduce the accuracy or effectiveness of the incoming attack. To lash out, to hurt another, as if on instinct...is there anything more depressingly human? (HEALTH +60%)

>>DEPRESSIVE WEIGHT (Phantasmal Conduit, Lvl 2): A new level of suffering is reached, as opponents that accumulate 75% Corruption will suffer a movement penalty, increasing the ACT cost to move through regular terrain, and rendering difficult terrain impassable, with a high chance of them getting completely immobilized if caught in a wide stretch of unstable Fleshscape. Even the simplest tasks can become Everests in the face of one's own mind. (BIO +30%)

>>DEPRESSIVE WEIGHT (Phantasmal Conduit, Lvl 3): Sorrow is a wound that weakens, that drains. To add injury to insult, a foe that reaches 50% Corruption has their critical hit threat range increased drastically, with any subsequent critical hits they suffer also gaining an increased chance to sever any limbs the blows are directed against. (BIO +30%)

>>HUNGERING MEMBRANE (Gemma’s Core - Gluttonous, Lvl 1, HEALTH +260%, BIO +160%)

>>ARTISANAL APPETITES (Flesh Artisan/Gluttonous, Hybrid Lvl 1, HEALTH +30%)

>>BADGER’S BARBARISM (Unnatural Predator, Lvl 1, HEALTH +90%)

>>RESILIENT SPIRAL (Flesh Artisan, Passive, HEALTH +40%)

(Continued)
>>
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>>3546695

DORIAN - LEVEL UP

>>RED DEATH (Lvl 2 Hybrid): A curious sort of bleed-over occurs as Dorian enters the experimental phase of his craft. Now, when Dorian is in Creator Form and switches into Canvass, he makes now leaves behind a trail of five Inklings for each move action he takes in the current turn. (HEALTH REGEN +10%, BIO REGEN +10%)

>>RED DEATH (Lvl 3 Hybrid): A slashing wind, a murderous zephyr, Dorian moves with elegance and unbridled skill in cutting down those that would harm his family. Now, when shifting from Critic Form to Canvass Form, any movement actions taken in the latter state allow him to strike foes in his path with one free attack for each scythe his Critic Form possessed. While this ability may only trigger once per round, the ability to turn Dorian’s movement into slaughter is not to be taken lightly. (HEALTH REGEN +10%, BIO REGEN +10%)

>>RED DEATH (Lvl 4 Hybrid): Dorian's time with Julia has opened mind and soul to possibilities, and nowhere is that truer than on the field of battle. Dorian may now attack multiple times per round while in Critic Form, spending 20% HEALTH & BIO per strike to initiate a flurry of scarlet, with each successive attack gaining a stacking 5% Bonus to score a critical hit that fades at the end of the current turn. (HEALTH REGEN +20%, BIO REGEN +20%)

>>RED DEATH (Lvl 5 Hybrid): A new facet of fear will strike to the very lifeblood of Dorian's foes. An offshoot of SCARLET TERROR's Lvl 1 power, Dorian is now able to turn his sanguine tether into an instrument of slow, seeping death, exchanging his armor regeneration for the ability to subtract his HEALTH/BIO REGEN from his a single foe’s own regenerative capabilities. In the event that his target's REGEN is reduced below 0%, then Dorian deals unavoidable damage to the foe's HEALTH and BIO reserves equal to the difference of each statistic. His scarlet reign is as inevitable as death itself. (HEALTH REGEN +30%, BIO REGEN +20%)

>>NEUROTIC HALO (Lvl 2): The gemstone of Dorian's shining ring grants two additional and opposite modes that the halo may access; the first being a state of complete mental isolation, preventing thoughtform communication and corruption while simultaneously granting nigh-complete immunity to neural feedback while jacked in to Daughters and Amalgams, both. The second mode allows Dorian to passively communicate via thoughtform broadcast to anyone in the vicinity, though it also makes him extremely vulnerable to neurological attack. Not meant to be used in combat, this mode excels in social situations, and it even grants the user the chance to share dreams with nearby sleepers, allowing a private chance to converse or discuss either one on one or with a group. (HEALTH REGEN +10%)

>>SPRING-HEELED JACK (Fibromancer, Lvl 1, HEALTH +30%)

>>ACCUMULATED CHARGE (Generator, Lvl 1, BIO +20%)

>>SPIRAL’S YEARNING (Flesh Artisan Passive, HEALTH +50%)

>>RESILIENT SPIRAL (Flesh Artisan, Passive, HEALTH +40%)

(Continued)
>>
>>3546686
>What’s more is that you may swap places with the Rook as a free action on your turn, or by priming it via free action to automatically trigger the swap in reaction to the first attack that would hit you in the current turn.
Ooh, castling, I was hoping the Rooks would do that. Plus, we can wield them as greatshields, Mara parallels heighten.

>>3546702
Oh god, those bonuses for Dorian moving. And We just gave Dorian increased movement speed and another skill that gives bonuses when moving. Right, this is great.
>>
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>>3546702

AMARA - LEVEL UP

>>NEUROTIC HALO (Lvl 3): While the halo's exterior remains unchanged by this latest evolution, the inner workings have been granted a heretofore unparalleled level of sophistication. Amara may now see through up to two layers of material, granting her enhanced scouting abilities. Additionally, her senses may not be suppressed, ensuring that her sense are sharp, clear, and at your disposal at all times. (BIO +10%)

>>NEUROTIC HALO (Lvl 4): The Neurotic Halo’s influence now grants Amara vastly enhanced sight, allowing her to see through most conventional forms of camouflage and flesh-shaping, as well as giving her perfect vision for up to one kilometer away while the Halo is active. Additionally, Amara now possesses the unusual ability to see the train of through going through an individual’s mind when they make eye contact, a connection that persists for a few seconds even if the line of sight is broken. The vision-enhancing nature of these abilities encourage the wearer to look, look with their special eyes. Additionally, constructs crafted by the wearer now cost 5% less HEALTH and BIO to craft.(BIO REGEN +10%)

>>NEUROTIC HALO (Lvl 5): The true purpose behind the Halo’s curious design is slowly becoming more apparent. The wearer now boasts the ability to wield greater control over the dreamscape, granting them heightened resistance to dream-based attacks. Additionally, extended conversations with Daughters that are contained within the wearer now have a far greater chance of granting Augmentations and bonus Level Ups for Neuromancy or Phantasmal Conduit skill trees. The mind is a terrible thing to waste… so Amara devotes hers to ensure her family will be safe from harm. (BIO +10%)

>>HOLLOWED CLONE (Lvl 2): Eyes to see, and ears to hear. Amara may now share her clones' senses, allowing them to specialize in reconnaissance as well as distraction. To this end, their maximum functional range has been increased to 200 yards and they now benefit from any sensory boosts that Amara has access to.(HEALTH REGEN + 20%)

>>HOLLOWED CLONE(Lvl 3): Silence is a virtue...one that Amara and her constructs choose not to exercise. Amara may now speak through her clones, enhancing their ability to distract her foes and, perhaps most helpfully, help her indulge her chatty nature by holding multiple conversations at once. (BIO REGEN + 10%)

>>HOLLOWED CLONE (Lvl 4) The shadows grow stronger as Amara's clones now spawn with a pool of 50% HEALTH that may not be regenerated and may now resist a single lethal blow with 1% HEALTH remaining, allowing them to serve as distractions for far longer than they would be able to, otherwise. (HEALTH REGEN +10%)

>>HOLLOWED CLONE (Lvl 5) A murmur of voices, speaking as one. Amara's clones now spawn with 2 ACTs at their disposal and a reserve of 20% BIO that may not be refilled, allowing them to make use of their new ability to use any of Amara's skills . (BIO REGEN +10%)

(Continued)
>>
>>3546714

>>PREDATION’S INSTINCTS (Unnatural Predator, Passive, HEALTH +120%)

>>RESILIENT SPIRAL (Flesh Artisan, Passive, HEALTH +40%)

ALERT!

HYBRID SKILL PRESENTED

>>THE JOYOUS MANY (Neuromancer/Phantasmal Conduit Hybrid, Lvl 1): Amara's clones have now evolved to a far greater height of complexity, the Neurotic Halo's light shining in their eerie sockets...one blue, one hazel. Each clone now spawns with 150% HEALTH and 100% BIO, though the cost to spawn them increases to 30% HEALTH and 20% BIO. Additionally, the clones now actively record everything they see and hear, streaming it back to Amara for playback at her leisure, allowing her to create a vast information-sharing network that only Doctor West’s abominable techniques could hope to rival. What's more is that her clones’ Halo-based enhancements have granted them an unsettling level of autonomy, allowing them to follow complex plans and venture out independently from their creator to accomplish their assigned tasks. As such, their active range is now unlimited, ensuring that no place on the Crucible will be out of reach of Amara's piercing two-tone gaze. (HEALTH +50%, HEALTH REGEN +20%)

ACCEPT?

>>Y/N?

YOU ARE IN CONTROL
>>
>>3546714
>>HOLLOWED CLONE (Lvl 5) A murmur of voices, speaking as one. Amara's clones now spawn with 2 ACTs at their disposal and a reserve of 20% BIO that may not be refilled, allowing them to make use of their new ability to use any of Amara's skills . (BIO REGEN +10%)
BHOP. I have a very important question: Does "any of Amara's skills" include Hollowed Clone itself?
>>
>>3546694
>>3546695
Geezus, those health increases.

>>3546702
And by god his base stats i think still suffer a bit, but holy hell his regen stats are insane.

>>3546715
>Oh fuck yes take that.
Well that is just a Fucking awesome Ability.
>>
>>3546715
>>THE JOYOUS MANY (Neuromancer/Phantasmal Conduit Hybrid, Lvl 1): Amara's clones have now evolved to a far greater height of complexity, the Neurotic Halo's light shining in their eerie sockets...one blue, one hazel. Each clone now spawns with 150% HEALTH and 100% BIO, though the cost to spawn them increases to 30% HEALTH and 20% BIO. Additionally, the clones now actively record everything they see and hear, streaming it back to Amara for playback at her leisure, allowing her to create a vast information-sharing network that only Doctor West’s abominable techniques could hope to rival. What's more is that her clones’ Halo-based enhancements have granted them an unsettling level of autonomy, allowing them to follow complex plans and venture out independently from their creator to accomplish their assigned tasks. As such, their active range is now unlimited, ensuring that no place on the Crucible will be out of reach of Amara's piercing two-tone gaze. (HEALTH +50%, HEALTH REGEN +20%)

Supporting this Hybrid

I rather like It. With all hybrids, we'll still get bonuses from the Original Halo tree so It won't hurt us to combine these.

Lexicon Is both useful and nasty, now we can have a small army utilizing It.

Also WAIT WAIT WAIT, If the clones can use all of her skills, do they all stack with RESILIENT SPIRAL?
>>
>>3546722
>>3546723

Anons, please. what is with everyone and wanting hybrids right out of the gate? Am I the only one who sees merit in hybridizing skill trees at higher levels? or is everyone just a fucking magpie when it comes to new hybrid abilities?
>>
>>3546728
>>3546728
Amara needs an ability that increases Stats faster due to starting out with slower growth. Getting her out of everyone at least one Hybrid early is a good idea.

Also i have mentioned many times now my dislike of level spreading and want to consolidate down to only a few key Abilities for each. Hybridizing is a good way to help do this.
>>
>>3546728
Also how do you think i feel about constantly seeing existing abilities suffer over consume options?
>>
>>3546728
Lots of reasons. Hybrids consolidate abilities so we can be more focused in our level ups, unlock generally quite powerful new abilities, greatly increase stat gain, and raise the level cap for the new skill. Yes, it does prevent the component skills from being raised any further, but on the other hand we've got unlimited respec abilities now. If we decide we really want to go back and level up Hollowed Clone and Neurotic Halo individually, we can. Given that, would you be willing to at least provisionally try out Joyous Many?
>>
>>3546715
>ACCEPT?
>>Y/N?

Y, for the love of God, Y.

>>3546728
We do have the Sparagmos Engine, so once we stockpile enough points, we can undo the Hybrids, level up the base skills and rehybridize them at higher levels, like 10, 15 and 20.
>>
>>3546743
>>3546747
touche. I keep forgetting that. It's hard to break the frugal habit we've built for ourselves when it comes to leveling up and point distribution.

I'll approve the hybrid idea nonetheless, now that seeing Amara now has a stable supply of Bio and health regen. Letting her Shit 1 clone per round and having enough regen to manifest and maintain Queen Crimson.
>>3546715
APPROVE
>>
>>3546715
>Y

So that's how West makes her proxies. Or close to it, since it's supposed to have Hive Mistress fit somewhere in there and different powers.
>>
>>3546757
I think the Hive Mistress integration was to allow unlimited range for West's proxies or a way for West Prime to assert and maintain control over her proxies since the DO Proxy "Francine" went Rogue from Prime's control.
>>
Seriously, though, can Amara's clones make more clones? Because the resource curve on that is positive and exponential. It costs less to make two clones than a clone is spawned with, so Amara could hypothetically spawn an entire army of clones and have them all cast Skintalker spells as a chorus.
>>
>>3546728
As far as I'm aware we should be able to Hybrid this with something else, so the value Is still there. Also I really like this combo, not all combo's are so enticing.
>>
>>3546773
We will deafen the crucible with the terrible warsong of our innumerable loli horde!
>>
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(Voting shall remain open for the next hour, Gentlemen, more to allow me to finish the last updates, than anything.)

>>3546773
>>3546723
(Amara's clones can spawn more Clones and use her activatable powers, but they may not use any of Amara's passive abilities.)

(Pic related is me racing to patch this ridiculous power.)
>>
>>3546783
So at what level does clone become a Russian Doll?
>>
>>3546783
Alright, let's fucking do this, then. Infinite catgirl little sister army, ho!

Also, given that we're making her a catgirl, I like that she has heterochromia. A lot of cats have that. Just a cute little bit of synchronicity that we got that for her.
>>
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>>3546787
If we leveled up Clone and Halo past level 5 instead of jumping on the hybrid immediately, we WILL reach Russian Matryoshka doll levels of Shenanigans.

>>3546789
Pic related is basically Amara with her Clones.
>>
>>3546794
I meant and could see joyous doin it too, but will admit hollow clone would most likely do that. Still think this is worth taking now, though a horde of mini amaras sounds hilarious.
>>
I want to think that our team is going to briefly manifest all their new mutations before they revert to normal, just as a cool visual moment. Shu's armor extends to cover her entire body, accompanied by a massive tower shield of chitin in one hand and a mighty bone drill in the other. Rath flares up brighter than a star, filaments of radiant flesh whipping around her. Dorian dissolves into a red wind crackling with electricity as he races around the area. Julia gets a weird one, clawed gloves and stockings of fur growing in along with a pair of cute badger ears. And Amara splits into a half-dozen catgirls, each jumping up in glee at how cool this is.

And then, a moment later, they're all back to normal (well, relatively, Julia and Amara are still going to be animal people). And the camera cuts to the Midnight Crew, stunned at this sudden power leap.
>>
>>3546814
And cue all of them getting drowsy due to Stuffing themselves full with 9 points of level-ups and essences.

>>3546783
Oh fuck. Don't forget about Rath's choice. Rath has a choice to make due to her core hitting lvl 5 as a hybrid. Shit. We need to address that.
>>
>>3546817
(Vitruvians get some leeway on the timing, so she'll address that early next Vein.)
>>
>>3546817
I thought we agreed the plan for raths choice was to get to the penthouse, let her make her choice while everyone else explores the place?
>>
>>3546823
At least be there for her when she goes through that choice making trance-state when she's making her choice. I feel like everyone running off to explore while leaving Rath alone would be against the point of being a supporting family.
>>
>>3546835
I think, just as with Dorian, we offer to be there waiting for her but don't insist on it. As always, make how she handles her Choice her choice.
>>
>>3546835
I mean, that's up to her more than anything, like how dorian wanted to be alone for his so we let him.
>>
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>>3546715

You feast, and you evolve.

You Chitinous Stalwart flares to life directly from your skin, subsuming your dress as the glistening chitin roars to life with drills whirring from every joint. You’re thankful for your helm when Rath ignites, and in the place where a muscular red-head stood now stands a goddess of fire and fury, erupting into a flaming tornado of shining filaments, her radiance utterly blinding. The light suddenly cuts as she reverts back with a laugh of sheer, childlike joy, and from behind her a blur of electrified mist blazes past you.

The scarlet speedster of crimson mist crackles with electricity like a high-seed storm front before coming to rest in front of Julia, whose blonde hair lengthens, pale patches of fur blooming on the back of her hands, her fingers lengthening into lethal, glistening talons. Amara races up to them, sporting a pair of twitching cat-ears while another, identical girl races to Rath’s side, the beach suddenly swarmling with excited children before they all combine together seamlessly, in front of you, Amara’s heterochromatic eyes studying Mara intently.

"Who is that?" Amara asks, tugging on the hem of your sleeve.

"That's Marro...that's Mara. She's one of the good guys, a hero...one of the best there is." You explain, and Mara just scoffs a little even as a little pink flares in her cheeks.

"Why isn't she scary?" Amara pries, and Julia dashes forwards in embarrassment.

"W-what do you m-mean, sweetie?" The artist says, casting a nervous smile up at Mara as she just laughs.

"East's notes said that people who play the game a long time look scary, right?" The young girl explains, pointing at the blonde's perfectly human form. "They get the consumption!"

"Corruption, yeah....yeah, they do." You say, turning to Mara with a cocked eyebrow. The older woman merely smiles before turning to Dorian.

"That's a hell of an anti-construct field you have there, young man. Gave me a rough time when Uzu turned it against me." She says, giving him an appreciative nod that he returns with a confusedly knit brow. "It'll come in handy, given what I've seen."

Mara's dragon prowls up behind her, its massive wingspan flaring as it regards you with empty sockets.

"With power, comes a price…though it’s one I gladly paid." She continues, staring into your eyes as she places her palm against her mount's hide. You watch as her biomass is slowly drains into the monster's flesh, the creature's muscled frame filling out with alabaster armor growing to fill the gap between marbled bone and taught muscle, gleaming scales blooming as Mara withers away before your eyes.

After a silent moment, she's gone, the great dragon leaning back and curling its tail around one foreleg as it regards you calmly, staring down at you with the eyes that have re-formed in its once-empty sockets...

...steely orbs, grey-blue and mesmerizing.

(Continued)
>>
Well, I'm going to head out to the street fair., Since it looks like the Vein will probably end before I get back to someplace with wifi, let me say "thank for running, BHOP" now. This was a crazy ride of a Vein, gripping and rewarding and paving the way for lots of cool future events. Nice job, man.
>>
>>3546889
Okay, wait, no, I've got time to go "Oh shit" before I leave. That's how Mara could craft her mount's bones, too. She is the dragon, the person is a construct. Ha ha, fucking awesome. No wonder your Threat Level is so high, Mara.
>>
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>>3546889

[[[THE CORRUPTION IS VERY REAL, DEFIANT]]]

Mara's thundering voice rolls across the beach as you stare, marveling at her true form.

[[[YOU WOULD DO WELL TO REMEMBER THAT IN THE JOURNEY AHEAD]]]

“…I will.” You reply as Mara flares her bright alabaster wings, her colossal wingspan blocking the horizon from view, with everyone but you and Jackie taking a collective step back as she does so. Despite her slight frame, Jackie stands firm alongside you, dark eyes open wide in awe of what looms before you both.

[[[I WISH YOU AND YOURS NOTHING BUT THE BEST, SHU...OH, AND AS FOR THE MIDNIGHT CREW]]]

"Y-yeah?" Jackie stammers in the face of the looming god of war.

[[[...BE SAFE. YOU HAVE A FIRM HEART, KIND FRIENDS, AND YOU’RE ON THE VERGE OF PARTNERING WITH PEOPLE THAT WILL DO YOU A GREAT DEAL OF GOOD...SO KEEP EACH OTHER OUT OF TROUBLE]]]

You glance to your right, your eyes locking with Jackie’s as she regards you in silence for a moment. When she turns back to Marrow Dragoon, it’s with the ghost of a smile playing on razor-thin lips.

“Yeah…yeah, they're good. No promises on the last bit, though.” She adds with a mischievous smirk. Mara gives a weary shake of her horned skull before flaring her wings again with purpose, the sudden burst of wind forcing the two of you back with the sheer force of the gale.

[[[REMEMBER YOUR PROMISES, AND I’LL REMEMBER MINE]]]

Mara’s voice rumbles even through her thunderous wing beats as she takes flight, sending clouds of dust and debris sweeping across the beach as she hovers high above.

[[[FAREWELL, SHU…HUNTER OF GODS]]]

With that, she turns west, soaring off towards the Cord after leaving you with a final, simple phrase.

A parting promise, seven words that bind her fate to yours.

[[[I WILL SEE YOU AT THE CORD]]]

>>Twenty-First Vein: Closed
>>
>>3546895
And there it is. The Final Bamboozle from Mara. Mara's real form was the Dragon all along. No wonder her hp and bio showed up as ????
>file related is my reaction.
BHOP you son of a bitch you.

So this is a ridiculous Party-technique that I came up with. I wanted a Dual-tech that emulated the exploration utility and speed of "Bone-ling Skiffs", but had to consider the fact that Shu's family is a family of Five.
Familia (Family) Tech:

>HIVECRAFT HUMMER: This Monstrous Beast of an off-road vehicle is a work art when it comes to a family road-trip. Equipped with 4 Knight-class Gurrenling Drill Legs/Wheels, Rook-class Chassis for Sturdiness, An IronBlooded Construct Body Sculpted by a World-class Flesh Artisan for Aesthetic Aerodynamics, Plush FuzzBuzz-grade seat covering and airbags, a 100 Handed Phantom Seatbelt system, Radiant Iginition Nitro and Engines, Halo Navigation, SkinTalker Radio, and cupholders. Capable of turning on a dime with Spiral Tech, the ability to go from Zero to 88 Miles per hour in 6 seconds.
This baby is ultimate off-roading Bio-vehicle...because where the Family's going, they don't need roads on their road trip. Seats up to 8 Passengers (additional bio and collaboration from people outside of Shu's family upgrades the Hummer into a Bus). Comes in Green, Yellow, or Red.
>>
>>3546893
Explains why she couldn't be tied into the resource-pooling loop, too. That affects Daughters, and we were never with the Daughter body.
>>
>>3546895
Well holy shit, thats a massive bamboozle and quite the lesson on just how powerful corruption can get. Goodbye Mara, we'll see you at the end.

Another wonderful vein and ending bhop. Boy howdy have thongs changed, and i expect we're gonna need every advantage we can get going forward.
>>
(Gentlemen, thank you one and all for your time, participation, civility, and enthusiasm. The 22nd Vein will be a more relaxed affair than either of the two preceding ones, and it shall go live on Tuesday, June 4th at 9:00 Eastern time. I will of course still be present in the thread over the weekend, and I will post the updated Swarmling Cheat sheet with the unique subclasses you've unlocked a little later today.)

(Well done, one and all. I look forward to seeing you in the next Vein.)
>>
>>3546921
>>3546895
Damn and to think that at one point we thought about stealing the damn Dragon
>>
>>3546919
I think she may have worsened her corruption by paying the price for acquiring all these super-Relics and unlocking all the Sparagmos Engine's functions. I don't think that our party will turn into giant monsters, though we may turn into some very weird shapes.
'
Also, is anyone a little worried about what her house looks like, now? I'm just saying, if the dragon was the real body there probably aren't any human-sized beds. We're going to have to furnish the Dragon's Lair ourselves.
>>
>>3546928
Furnish the Dragons Lair.....
Well i always wanted to be an interior Designer so lets go ham with this
>>
>>3546921
Well then. I'm going to need more time to think of an apt and enticing description that encompasses this vein while not spoiling the entire thread.

And do enjoy my Family Technique. It's ridiculous as it is creative.
>>
>>3546928
Well, it was kinda implied she somewhat abandoned the lair a decent chunk of tome ago, so its possible she was still mostly human sized before she lost her faith in humanity that seems to be the reason she stopped going there as often.
>>
(The facilities are human-sized, yes.)

>>3546937
(Oh, it will absolutely be a thing.)

>>Shu: Smacks top of BodyHorror-Mobile.

>>"This baby can fit so much defiance in it!"
>>
>>3546921
To be fair BHOP, we could hunt down another colossus or bigger and it would be hard to have it match Isabelle and fighting the entire monestary rolled together.

I look forward to it all the same, we could use a bit of a break from Death fights, both ic and ooc haha.
>>
>>3546952
At this stage, I'd say it's a necessity. The last Four Veins have been high-octane tension, drama, and deathmatches with just about everyone scrambling to come up with hairbrained schemes to optimize and save everyone from death's door.
>>
So, to put forth the question never answered, if anyone has any ideas, suggestions, or complaints about the character sheets im open to hearing them.

Also BHOP Rath still needs a better title than Rath(Rachel).
>>
>>3546978
(I was torn between "Rath, the Platinum Star" or "Rath, the Luminous Avenger.")

(However, I will leave it open to everyone as to what they prefer.)
>>
>>3546978
>Rath, The Flame Hearted
This is my suggestion
But Bhop may have other plans depending on how Rath makes her choice.
>>
>>3547007
>"Rath, the Platinum Star"
Ohh, i like that one. Honestly i was gonna go with something like "the Burning Goddess" as Shu keeps describing her as one, but considering we are godslayers that kinda seems like bad tact.
>>
>>3546978
I'll suggest "Rath, the Seraphic Spirit".
>>
>>3547007
I prefer the titel "Rath the Angel of Flame"
>>
>>3546952

http://suptg.thisisnotatrueending.com/qstarchive/3537263/

One shot, one opportunity, to save everything they love from the Crucible-Ender that is SPIRALING FEAR. Will they kill it?.. Or let it slip?

>[21st VEIN... ARCHIVED]
>>
>>3547089
>>3546921
Vein's been archived. And I linked to the wrong post.
>>
>>3547089
(Marvelous, thank you so much.)
>>
>>3547009
>>3547012
>>3547014
>>3547018
Consensus levels; zero.

>>3547102
This is why i tried to hint i wanted to leave it up to you, haha.
>>
>>3546895
Also i love the image of both Shu and Jackie standing firm in the face of a godlike dragon. Its extremely interesting too that Julia didn't step back either, even if perhaps for different reasons maybe.
>>
>>3546978
I'm somewhat partial to "the Asura". Both for the pun and for the fact that it actually fits rather well. Asuras aren't necessarily evil beings, but they are creatures of intense passions that often pit them against the gods. They have many arms (though really, who doesn't in Hindu and Buddhist mythology?). They are associated with heat. Sounds pretty appropriate for our blazing many-armed firecracker who is helping us cast down a god.
>>
As I've taken to doing at the end of a Vein, here are some Humoral Paladin powers. I've struggled most with Choleric and Melancholic. Sanguine is blood which is easy, and for phlegmatic I can just use slime, but it's harder to use bile and gastric acid for something other than "vomit attack" and acid, and more so for tears while also making it fit in a "tank or debuff" ability.

>Pulls iron weapons out of her blood. Those weapons are resistant to anti-construct abilities.
>Unnatural Predator hybrid that forms an exoskeleton and arthropod natural weapons out of her blue blood. I think Sapphire Mantis might be a good name for her.
>Creating blood needles that drain oxygen out of the target's blood, building up a fatigue meter on them while boosting her own health.
>Secretes slime from her skin that passively absorbs moisture, steadily growing over the rounds without spending further Bio. In fact, it can be reabsorbed for a refund, except there's more of it and so boosts Bio regen. It also acts as a lubricant that treats all terrain as smooth, which is great against terraforming and terrain hazard powers.
>Hive mistress hybrid that spawns slime and ooze minions like in an RPG. It kind of sounds like what Keane does actually, although she used Phantasmal Conduit instead.
>Gluttonous hybrid that uses saliva to cure DoT effects while dragging targets to her maw with viscous drool. Those drenched in the saliva also gain one level of resistance to elemental damage.
>Spewing bile that proceeds to form a suit which turns the wearer into a dodge tank, evading attacks while drawing attention with her bright lemon colors.
>Crafting golden jewelry from crystallized gastric acid. They can fuse with constructs to boost their effectiveness.
>Coiling whips made from tears which intercept attacks and stun approaching daughters with their whiplash.
>Phantasmal Conduit hybrid that infects with Sorrow whoever is in her literal flood of tears.
>>
Unfortunately wasn't able to join in much this Vein, just want to say well done to everyone and thanks to BHOP for the wild ride.

Very pleased with the CONSUME picks, especially glad that we went for the Halo + Clone hybrid.The only thing I might've argued with was not levelling Sculptress - I pushed hard not to level it to 10 before but I no longer think it's worth waiting so long to get it to 10. Maybe we could REARRANGE Neuromancy for a level of Sculptress..?

I also thought Accumulated Charge would go well on Shu due to the ridiculous mobility of Maw and Handed, but realised it doesn't matter much: if, say, Julia is wearing a plateling, Shu can spawn arms from herself and Julia to drag Dorian back and forth and build up charge.

>>3546895
On the subject of corruption, IIRC it generally starts for non-Predator abilities at level 10. Did Shu get any corruption effect from level 10 Hive?
>>
RIGHT.

so just finished the character sheets, they should be good and fully up to date.

to the one or two Anons trying to look at things before i locked it down, i do apologize, but working on things while people have the drop-down menus open simply does not work properly, and i tried to ask specifically for said Anons to wait on looking at whatever sheet i was currently working on, but they did not listen so i did what i do to to get it done.

interesting tid bits;
>Amara has pretty decent Health and the SECOND HIGHEST Health Regen now, but her Bio is still crap.
>Dorians Stats are honestly pretty bad, he is barely beating out Amara in Bio. HOWEVER, his regen stats are outright insane now.
>Julia beat out Rath for most Health slightly, and both of them are heavily ahead of the others in Health.

aaand....the sheet is now back to being viewable.

Again, any mistakes, please tell me, aswell as any suggestions or complaints.
>>
>>3547348
There needs to be at least one Choleric ability that actually gives cholera. Or at least its symptoms.

>>3547447
My hope is that instead of doing the obvious thing and increasing the number of Shu's hive holes, her powers instead catch on to the parallels between her and Mara and start making Shu more of a permanently armored figure. Still having to spend Bio and fill Swarm slots to make that armor effective in combat, but keeping her looking like an armored paladin all the time.

Also on the topic of corruption, I'm pretty sure that West Prime is a giant jellyfish by now. Now that we know just how far the corruption can extend, I think she's probably not even slightly human-looking. We know from her notes that leveling up her Neuromancy turned her skin into a weave of transparent filaments, and that leveling up her Hive Mistress made the rest of her torso transparent so you can see the jellyfish minions waiting in their vesicles. Max corruption West should be a giant jellyfish herself. Which would fit well with her wanting to have All The Powers, she could have each tendril use something different.
>>
>>3547471
>Dorians Stats are honestly pretty bad, he is barely beating out Amara in Bio. HOWEVER, his regen stats are outright insane now.
Leveling up Spring-Heeled Jack and Accumulated Charge should help balance that out. Dorian's got a pretty good build for purposes of further leveling, three skills that we really want to raise with two secondary priorities for augmenting them. He's the simplest to raise, other than Rath.

>Julia beat out Rath for most Health slightly, and both of them are heavily ahead of the others in Health.
Huh, I guess the skills she was leveling up really made the difference. Nice.

All we need now is to find out what cool specialist bugs Shu can spawn now. I've got big hopes for the Ravening Maw bugs, personally.
>>
>>3547498
yeah, Dorian is setup well stat wises, its just a matter of getting there. id personally suggest dumping Nuromancer into those, one point each.

to be fair, Raths health regen is third best, and blows Julias out of the water.

also, so whats the plan for Amaras network? sadly she doesn't have an outright stealth ability just yet, but i can still see alot of uses for sending a few clones out and having some stick around locations of interest. plus she gets the info in real-time(when she wants to), so we pretty quickly will know if she finds anything we wish to know about.
granted, Amara really isnt setup to SURVIVE being by herself just yet, but that just means her clones have gotta be smart about this.
>>
>>3547447
(You have not noticed the corruption manifestation yet.)
>>
>>3547523
Yeah, Amara needs a little bit more work before the clone network can be really effective, though to be fair it's only at level one out of fifteen and it's already pretty great. It should also be noted that her clones spawn with more Health and Bio than they cost to make, and can make clones of their own, which aside from exponential clone spam also means that their relative fragility is not a super big issue. Each Amara clone should have a huge advantage of situational awareness on anyone approaching the site she's monitoring, so if they get worried that they're going to be destroyed they can just make backups. Some big scary Daughters are coming near? Spawn a chain of clones, have them all disperse in different directions, chances are one will survive. Amara's not just a distributed sensor network now, she's a massively redundant and self-repairing distributed sensor network.

Aside from taking advantage of that, yeah, we should get Amara some more durability and some stealth powers if we can find them. Level up Sternutation Cannon a bit too, I think, just because I feel bad sending out infinitely many copies of our little sister figure without giving them any effective way to defend themselves. Or maybe Queen Crimson, I know people like that one because it's a more passive keep-away defense. I'm not picky, so long as they're not helpless. Just because they're all linked back to the main Amara doesn't mean they can't diverge in personality over time to become different people, so the longer an Amara is on duty watching a place the more obligation we have to treat her like an actual person worthy of consideration and not just a disposable backup.
>>
>>3547551
i think it was mildly agreed to remove Cannon and focus on Queen and maybe Ver for her defensive measures. and i dont think they are truly independent beings that could diverge like that just yet but...yeah i can see it happening. the biggest issue right now is their Health and Bio cant be regained, so each of them is basically running on battery that cant be replaced, meaning they are probably guaranteed to eventually collapse. granted, their last action can be to spawn a new one, but that still brings the first closer to destruction.

besides leaving one back at base just so we know if SOMEHOW someone tries to break in, anywhere else we might wish to send one? id think id not be too amiss to send a few to just generally explore and find us locations of interest, but i otherwise cant think of any specific place to send one or have one camp out at.
>>
>>3546921
BHOP, thank you for this absolutely awesome thread. I love everything about it.

The fight against the Spiralling Fear, the voting marathon, all of the absolutely bitching power ups, and that final reveal. Mara doesn't control the dragon, SHE IS THE DRAGON. That part gave me chills, it's such a brilliant twist for her character.

I always anticipate each upcoming thread more so than I did the last one, and this time is no exception. Keep on shining, you crazy fucking diamond you.
>>
>>3547523
If we send a clone somewhere dangerous and they get killed, can someone consume them and get levels, or even Halos? For that matter, did Isabelle actually get anything out of killing West Gamma?
>>
>>3547585
Isabelle got ALOT out of killing West Gamma, but West Gamma is also a much more advanced and leveled form of this, with potential implications saying they are made via a combination of abilities, not a single hybrid.

that is a good question though.
>>3547535
>>3547585
redirecting it to BHOP.
>>
>>3547574
Well, I don't think we have a lot of places we really want to keep a watch on in particular right now. The Dragon's Lair is a good idea, yeah, keep someone on guard. Maybe send one to check in on Ringo every so often, just because we don't want Best Pupper to be killed. And maybe in the ruined town just to watch for activity, since there is a Forge there that other Daughters might check out on their way through. But otherwise, let's send Amaras to roam and explore.

>>3547585
My understanding is that since the Wests are actually other Daughters that West Prime has mind-jacked and reshaped to look like herself, they can still gain levels (and give levels, if killed) because it's just a personality graft onto an existing Daughter. Amara's clones are constructs, and so should only be good for restoring Bio.
>>
>>3547589
I feel like the answer must be no, or it would be ridiculously abusable. Maybe West was worth levels because she had consumed others personally.

>>3547551
Really good point about the clones being basically people. That's going to make for some fun ethics arguments down the line. I prefer Queen Crimson aesthetically and mechanically but either way we do need to level her defensive abilites.

This also raises another question for BHOP (>>3547535): when Amara gains levels, do her active clones also gain her new abilites or do they only have the ones they were spawned with?
>>
>>3547589
>>3547585
(This Anon >>3547594 is correct in his assessment, in that while Amara's clones are constructs that will give nothing to those that kill them aside from BIO, the other Wests that are out there are actually Daughters that have been wiped and installed with copies of West's mind at various stages in her journey to the Cord, and that is why Isabelle was able to gain levels from killing the West she fought.)
>>
>>3547605
(The clones automatically upgrade even when apart from Amara, gaining access to new powers she acquires. Most Phantasmal Conduit powers don't work like that, so this is a very high-level variant you've found.)
>>
>>3547606
>Daughters who were wiped.
learning more about West is never, ever, something even neutrally palatable.

>>3547594
it's a dead forge though, but i guess word will only get around so fast. seeing who is strong or smart enough to cross the river will be interesting too.
>>
(I would also like to add that when sending Amaras out to explore, they can and will find new words for Amara to use. Well done on forging such a superb hybrid, Gentlemen.)
>>
>>3547616
Makes sense, given the general theme of the Neurotic Halo. We put a rare alien artifact based around information management and editing the Daughter skill system into a combo with a skill that would benefit greatly from improved information management and editing the Daughter skill system.

>>3547624
Oh, dang, that is nice. Infinite little sister army is the best army.
>>
So, with all these awesome upgrades that we just got, how is Gina going to keep up when she returns? She's got level seven Neurotic Halo and all her skills are Neuromancy or Phantasmal Conduit, so she can gain some levels hanging out with the dream Daughters. But her stats are going to be a lot lower, and she'll have missed out on diversifying her skill set and be unable to share in the Resilient Spiral group bonuses. And the gap will only grow the longer it takes us to rescue her. You think maybe in the process of ripping her out of B'Ni, she can take B'Ni's levels with her? There's still good meat on that bone, even with a lot having been erased.
>>
>>3547624
Hey bhop, can Amara's clones regain health and bio from the fleshscape while out of combat?
>>
>>3547649
(They certainly may.)
>>
>>3547648
probably not, as best we could have her consume Isabelle once we beat her. im sure theres a way and that BHOP has one planned to make sure she does not come back too gimped to be useful, but as far as we know as of now, there isnt one. we will simply at the moment have to plan to give her alot of the full level points from some kills.

Relics might aslo be a decent way to cover for her weakness until a time she has caught up a bit.
>>
>>3547648
Where Gina ends up will be dependent on how we bring her back and if my theory on the RESTORE feature is correct I think we will be able to get some levels back from Bni's body, similar to how we restored that girl from a bio-pellet using the corrupted engine.
>>
>>3547664
I wonder if RESTORE can also be used to resurrect the various friends that we have consumed.
>>
you know what the Fleshscape is missing? zealots. religious zealots!

https://docs.google.com/document/d/1KYnQvjYnSqqIHUvzw3Hd_GoDNmyo5hsnq21Om0YMn7s/edit?usp=sharing

introducing the Society of Humanism, an extremely zealous, religious like group who follows a harsh and uncompromising set of rules, applicable to outsider visitors as well!
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>>3547746
You know, I have wondered why we haven't found any crazy cults worshiping Mother yet. Maybe there will be some closer to the Cord.
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>>3547784
maybe. kinda hard to make a religion around her though, as her 'teachings' basically go against groups and go towards someone winning the crucible. any true cult of hers would basically do a Monastery, but stability, so one daughter is left to climb the cord.
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>>3547795
I don't know, I think a suitable irrational cult could worship Mother as a group by willfully misunderstanding her mandates. Believing that it's all a struggle to choose the Chosen One, who will lead the world into paradise with the power of the Cord. You know, getting all the bits technically correct, but ignoring some very important bits about what comes after a new Mother comes to power.

Anyways, I like this cult. We would not get along with them, if we were to meet, but at the same time we'd probably wind up acknowledging that they do kind of have a point. We are cannibal monstrosities, they're not wrong. It's just that we're principled cannibal monstrosities, who have never eaten anyone who wasn't trying to eat us first. Okay, our girlfriend, but what we do in the private of our own home is nobody's business but ours.
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>>3547811
Anyways, I like this cult. We would not get along with them, if we were to meet, but at the same time we'd probably wind up acknowledging that they do kind of have a point. We are cannibal monstrosities, they're not wrong. It's just that we're principled cannibal monstrosities, who have never eaten anyone who wasn't trying to eat us first. Okay, our girlfriend, but what we do in the private of our own home is nobody's business but ours.
ill admit i laughed pretty damn hard at this. good show Anon. she at least gave us permission first though, so its ok, right?
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>>3547784
Maybe a cult dedicated to assisting the ascension of one chosen daughter. Hunting and kidnapping people to feed to their champion: a hungermad unnatural predator kept in a pit in the center of their sanctum.
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>>3547817
oh dear god, a sarlac pit(see, trapdoor spider) daughter would be disturbing as hell. i like it.
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>>3547746
>>3547815
>>3547784
>>3547795
>>3547811
>>3547825
okay you chucklefucks. why are you spoonfeeding bhop with disturbing ideas? I just want to spend the next vein unwinding, relaxing, talking with dream daughters and our family, and getting ready for the house party with the Midnight Crew. And then you throw this out at work.
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>>3547837
so you're saying you dont like my idea? dang, thought it was one of my better ones honestly.
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>>3546783
Wait, so you're saying Amara's clones don't have functional cat ears?
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>>3547840
now now. I haven't read your gdoc yet. I just read the context of your discussion and wanted to post a on-the-spot reaction to your discussion. let me have time to read your gdoc so I can give my proper thoughts on your idea.
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>>3547841
nah, they still do, as the one caveat to that is that Clone says her clones get all her sense enhancing upgrades.

>>3547844
well, it was(mostly) a joke, but honest discussion is something im always up for.
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>>3547841
(...they will have cat ears. That amendment is non-negotiable.)
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>>3547815
>ill admit i laughed pretty damn hard at this. good show Anon. she at least gave us permission first though, so its ok, right?
Yeah, but bringing the rest of our friends and a little girl along for it too probably crossed a line. I guess they're right, we are degenerates.
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>>3547858
nothing like devouring the corpse of your sorta dead girlfriend under sexually implied circumstances with your pseudo family, right?

wait...
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>>3547471
This is 20/20 hindsight speaking, but after seeing the stat-lines of everyone in our party I feel that there are some level up choices that would've been put to better use.

It just feels horrendous seeing Amara and Dorian have skewed stat distributions on the basis of health/bio pool in comparison to their regen rates.

I feel like Dorian would've benefited more with Hungering Membrane and Artisanal Appetite. he's definitely a hit-run fighter, and Hungering Membrane would've made him and his constructs more deadly as well as the general ability to corrode enemy relics and whatnot in his Canvas and Masque form alongside the fact that his HP/Bio pool leave something honestly to be desired.

As for Amara...I'm honestly shocked that Amara's Bio stayed that low. I'm glad that she's got almost 4x times her health prior to the feast, but it's honestly somewhat disappointing that her bio pool hasn't grown that much. Darn core class-specific growth curve.

>>3547851
So how long were you planning to bamboozle us with the revelation that Mara was the Giant Dragon the entire time and we were simply talking to a Phantasmal construct proxy? And gosh darn it, she was such a memorable character. And did you create Mara the Dragon as an obligatory thought of adding at least one dragon to any campaign you create? Also, if Mara was strong and threatening enough to boast a threat level of 592% from going to the cord and stalling the Crucible, how come Mother didn't send Charon after Mara for so long?
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>>3547890

(Since the very beginning of the quest. Also, she and Charon have clashed many times, with both repeatedly walking away after sustaining heavy damage.)
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>>3547890
>Also, if Mara was strong and threatening enough to boast a threat level of 592% from going to the cord and stalling the Crucible, how come Mother didn't send Charon after Mara for so long?
Where did you get the idea she wasn't?
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>>3547893
So is there any Unnatural Predator in Mara's build, or did she just happen to have a weird conflux of Corruption factors that came together to make her a dragon?
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>>3547890
eh, i kinda disagree on the Dorian points, i think what he got works and works wel, if you look both can give him the stats he is lacking in the long run, so we actually got him the tools he needs to fix his stats as it was. and part of the reason things ended up so odd i think is we only took into account abilities really, not what stats they gave at all.
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>>3547893
I wouldn't be surprised that both of them would start keeping score at some point despite both of them walking away in a draw.

Also, did Mara's FuzzBuzz also get the augmentations gained from Shu's feast?
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>>3547910
Well, he obviously doesn't have Heavensbreak Sting. FuzzBuzz is a soft, plushy creature with no sharp points that a child could accidentally hurt themselves on. But Ironblood Brood might be important. We gave him to a dragon to cuddle with, what if she snorts fire in her sleep?

...Mara's not going to sleep, is she? She's at the Cord, she can't afford to let her guard down enough. She's probably got an augmentation that lets her go without. Oh, poor FuzzBuzz. His purpose for existence is to be cuddled, and it will go unfulfilled.
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>>3547910
>>3547918
its a shame Hive Mistresses have limited construct slots. having a FuzzBuzzes we hand out be communication devices would be kinda neat.
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>>3547934
Oh fuck. I also remembered that Shu's Hive Mistress Range is now unlimited. So any FuzzBuzz dolls/plushies will eat up swarmling slots.
Goddammit! I wanted to hand out FuzzBuzzes as souvenirs and gifts without having to worry about them eating up slots when they go dormant/out of range! But now Shu's got Infinite Range on her Swarm reach so any of them might be active now and eat up swarm slots!

>>3547893
Hey bhop, when it comes to spawned swarmlings, can we choose which swarmlings we have active to go dormant? Because IIRC dormant constructs don't eat up slots for Hive Mistresses.
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>>3547945
Maybe we can say that with a Forge and/or Sparagmos Engine, we can sever the link so that it's one of the autonomous-type Swarmlings we've got on Relic list.
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>>3547945
im pretty positive we can choose to cut the connection. we have done it before, so i cant see why increased range would stop that.
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>>3547945
(I'll address these questions and more when I post the specialized swarmlings later on. I will say that you don't have to worry, though.)
>>
So what is everyones thoughts on trying to go for a more focused build? I think it really will help us in numerous ways, from cutting down on level spreading, to the very real power of late level ability upgrades, to getting a kit that meshes better together and has less abilities that end up not being used or utilized, to helping keep track of everything properly so we can better utilize all our tools, making those tools more potent, im a fan of quality over quantity too, and generally i think it’ll make us alot more powerful in the long run than constantly taking new abilities.
Honestly i really wanted to stick to 3-4 at best, but we’ve put ourselves in a position where that's hard to do, but im certainly thinking 5 should be the limit.

Halo is the exception as it has IC sentimental value, aswell as extreme utility and has been confirmed to edit itself to the wearer over time, so long term it won't ever be a hinderance or go unused, even if it end up mostly passive. Plus it is a major safeguard to have, but its also a very unique ability we probably wont get many if any others that are such an exception. Even if we hybridize them, we have seen it gives pretty potent results.

Anyways, here was my ideas;

Shu
>Hive to 20
>Maw to 15
>Handed to 15
>Neuro and Leash Hybrid at 5
>Tread and Drill Hybrid at 5 or 10

Julia
>Flesh and Frozen Hybrid at 10
>Membrane and Appetites Hybrid at 10
>Ripper to 15
>Depressive to 15
>Badger to 15
>>Remove Neuromancer

Amara
>Lexicon to 20
>Joyous to 15
>Crimson to 15, or Crimson and Ver Hybrid at 10
>Ver to 15, or Ver and Crimson Hybrid at 10
>>Remove Cannon

Rath
>Ignition to 15
>Grasp to 15
>Alabaster to 15, or Alabaster and Neuromancer Hybrid at 5
>Forgemistress to 15
>>Remove Neuromancer

Dorian
>Red Death to 15
>Spring to 15
>Charge to 15
>Ver to 15
>>Remove Neuromancer


Actually as a secondary thought, not even sure i myself want to do this, but Halo into Hive might be pretty damn potent.
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>>3548008
You've got a lot of skills leveled above their cap. Cores and Core Hybrids cap at 20, regular Hybrids cap at 15, normal skills cap at 10. So Maw, Handed, Depressive, Badger, Crimson, Ver, Alabaster, Forgemistress, Spring and Charge are all going to cap at only 10 unless we hybridize them.

As for hybridizing Halo with Hive, I'm fine with that. Get Halo up to 10, then use the Sparagmos Engine to lower it and Hive back to nine and back up again, so they can hybridize. We'll have gotten all the normal utility out of it, then added it in to a combo to get better control over our swarm.
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>>3548020
that not true, all abilities cap at 15 except for Cores.
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>>3548020
>>3548026
(Yes, all abilities cap at Level 15, except for Cores which cap at Level 20.)
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>>3548008
Erupting Grasp is a Core skill. And even though it's Hybridized, Ignition counts as a core skill too. I think we should Hybridize Ignition and Erupting Grasp together at lvl 20.

Also, what disturbs me is that you're planning to have some core skills stop at lvl 15.

>>3548020
But if you do that, you might miss out on the Captstone ability Hive Mistress offers at lvl 20. Hive Mistresses are the one few exception that can get away with reaching capstone at lvl 20 as a mono-skill tree.

Also. Another Hindsight. It feels painful to see Erupting Grasp on Rath when it's a pretty redundant ability on her since Ignition already lets her deal fire damage when it would benefit Julia better, but that's just my opinion. Unless you're opting to use Erupting Grasp whenever we aren't going into Ignition state, which I can somewhat see the logic...
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>>3548035
Did you change that at some point and I missed it? Because it definitely started out at a cap of ten for non-hybridized non-Core skills.

From Vein 10:
>"Oh, She'll give you a choice as to how to upgrade your Neuromancy, no doubt. It's your core ability after all, darling. You see, your core ability has a higher power threshold than ones you pick up along your travels. For example, if I were to ascribe some arbitrary numerical value, like a level or some such nonsense, then let's say your halo and your fear aura will cap at...oh, say level ten."
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>>3548043
It was a Hypothetical situation that West Gamma was trying to show as an example to us as exposition.
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>>3548043
(I had originally intended them to cap at 10, but given how quickly you were leveling they would have capped out a little too quickly and scaled oddly, to I stretched it out a bit.)
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>>3548040
>Cores and Level issues
nah, that is my mistake, i totally forgot those count as cores. HOWEVER, i could've sworn hybrid Cores still cap at 15. if i am wrong on that, note any non hybridization i meant to get it to its max level, so take that into account if that helps you with deciding what to discuss.

>Erupting and Ignition
im not against that once they reach max, but before then both are already Hybrids, so the potency of doing that is highly negated, though we do know there are SOME exceptions to the 3 max rule, so i wonder if them being so similar makes them an exception, or less of one?

>Also. Another Hindsight. It feels painful to see Erupting Grasp on Rath when it's a pretty redundant ability on her since Ignition already lets her deal fire damage when it would benefit Julia better, but that's just my opinion. Unless you're opting to use Erupting Grasp whenever we aren't going into Ignition state, which I can somewhat see the logic...
i dont regret it at all. there were several reasons to give it to Rath. give her Niku in her head which to me was a major selling point, fits her Theme heavily, can still stack on top of Ignition, and can be used outside of Ignition too.

>>3548056
well, our growth individually has slowed considerably, or so it feels like.
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>>3548040
>But if you do that, you might miss out on the Captstone ability Hive Mistress offers at lvl 20. Hive Mistresses are the one few exception that can get away with reaching capstone at lvl 20 as a mono-skill tree.
Again, uncorrupted unlocked Sparagmos Engine. If we decide we want the capstone, we can get it. Infinite respecs, anon.

>Also. Another Hindsight. It feels painful to see Erupting Grasp on Rath when it's a pretty redundant ability on her since Ignition already lets her deal fire damage when it would benefit Julia better, but that's just my opinion. Unless you're opting to use Erupting Grasp whenever we aren't going into Ignition state, which I can somewhat see the logic...
I voted it for stat boosts, getting Rath a skilled smith to speak to in her head and learn from, and potential to hybridize it with Forgemistress' Fingers. Combine forge-hot hands with increased forging ability and I think we might get some really good Relic creation going on.

>>3548056
Ah, alright. Kind of funny, then, that it's taken us all this time to get a skill up to level ten, and a Core skill at that.
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>>3548057
i probably should've just sat 'to MAX' for non hybrids actually. now THERES an oversight.

regardless, my plan is still to try and get 3-4 abilities to focus on, with no more than 5. that at least sound reasonable?
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>>3548061
Sounds reasonable, but with the caveat that any Cores we find we consume, regardless of whether they're useful for us. Between Arbiter's Appetite and the Refine option at the Sparagmos Engine, the stat boosts are just too good. There will rarely be cases where it is so immediately important to raise the existing skills on everyone by a single level that no one can't afford to take a Core and gain +320-600% gains on their stats.

That aside, I'm interested in hybridizing Ravenous Maw with Hundred Handed. Both about grappling, and I can see some really great uses if the "spawn on any construct you control" part of Hundred Handed becomes part of the fusion and lets us spawn triple-critical biting jaws on any of our swarmlings. Imagine we put one on a Rook, someone attacks us, and the Rook's teleport swap and the auto-bite trigger at the same time to move us out of the way and bite the enemy's arm off in one go.
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>>3548104
>consume Core
for the stats? sure. keeping them around? probably not always worth it honestly. id say we should be prepared to melt them down int pure stats, but sure, thats still a damn powerful stat boost so im ok with that.

>Handed and Maw
im actually ok with this aswell, and wanted and tried to get it done in the past. it would also get Shu down to the 3-4 i want. not sure what level to shoot for it though. 10 or max? really depends on how the levels go i guess.

like for instance, honestly so far beyond its base effects, while not useless, Leash has been kinda underwhelming to me on its upgrades, hence me thinking we may already have the best part from it. granted that part will probably upgrade, but id imagine level 5 would get us more of that without getting too much more of middling usefulness from its other line of effects. maybe part of the problem is Shu has no real touch abilities and really doesn't have a style that lends itself to those, and Swarmling can already get us similar, for why its level two just doesn't stick well to me.

honestly though having it's effects on Neuromancer(if Neuromancer wins out on the actual uses) would be immensely more useful in my opinion. and Hybrids dont get rid of the effects or levels that made it, so we dont lose out on said one good part of Leash we have so far.
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>>3548140
Exsanguinating Leash has a lot of potential to be very good, but I'm not sure it's worth it to put in a ton of levels reaching that potential. Increase the number of targets it can affect, raise the amount of regen drained and automatic damage dealt, let us pass the stolen health over to allies, there are a lot of ways it can upgrade to be super strong. But yeah, we can probably get most of the parts we want from it mixing it with Neuromancy, too. More reliable that way, we know that Neuromancy gets good stuff as it upgrades so mixing Exsanguinating Leash in should let it benefit from that. And if we got Exsanguinating Leash's line of sight connection on Neuromancy-type abilities, that would be broken as all hell.
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>>3548164
oh im sure it could get better, but so can basically any ability. if, and we should, pick and choose what to keep and level up, then we have to go off something to decide, and it simply doesn't hold my attention or bring to mind as good possibilities as other options to pick to focus on.
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Are you guys going to RESTORE the girls that were turned into Artifacts by West?
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>>3548201
well, we are going to see if we cant make sure that is safe to do, but if the RESTORE option can do that, then yes.
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>>3548201
If we can. We need to investigate Restore's functions. We don't even actually know it does that, we're just guessing based on the name and flavor text. And even if it does, it may have resource costs that limit how much we can use it, and sorry to those Daughters but Gina matters more. If we can save them, we will, otherwise no.
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>>3548035
So I made an Impromptu Fan-Omake. One featuring Mara and Charon. Congrats BHOP. You now have a write-fag making fan content for your quest.

Note: Triple Brackets and all caps is Mara, single brackets is Charon

SOMEWHERE NEAR THE CORD...

Roars of Dragonfire ring with the clashing of Hexxane steel. In the mountain shadow of a valley near the biological Tower of Babel that is the Cord, an Alabaster dragon, ancient and fearsome since the beginning of the Crucible, battles a lithe skeletal figure far more ancient than itself.
A swipe of claws, a flashing parry. A riposte interrupted by Hurricane gust of wings flapping to knock the sword fighter away. Both Warriors pause at an impasse as the fight resets itself.
A flourishing motion whips Draconic ichor and blood clean off the Rapier.

>[[[HOW MANY TIMES HAS IT BEEN SINCE WE FIRST CLASHED HEXXANE DISCIPLE]]]

Mara, The Marrow Dragon asks with a roaring voice. Blood seeps between the segments of bone plating, the only evidence of Charon's unearthly finesse to bloody the Draconic Daughter, yet the wounds seem only to serve in making Mara appear even fiercer.

>[The number of encounters between the two of us matters not.]

Charon the Hexxane Disciple responds dryly. its skeletal figure is blackened with dragonfire, yet it stands as if the burns were merely cosmetic

>[What matters is you going are against the will of the Cord. Against the will of..Mother. You should have ascended the Cord and won the game 18 months ago. Cease your stalling and ascend the Cord]

>[[[YOU WILL HAVE TO KILL ME FIRST]]]

Mara Roars out her answer in renewed defiance flaring out her wings and tail into an aggressive stance. Wings and tail Coalesce together to form Sword and shield. Blue Flames of plasma begin to glow from the depths of Mara's throat.
In sharp contrast, the Hexxane Disciple shifts into an alien yet familiar stance. One foot back, the other foot forward, Rapier raised to its face with the sword hand as its off-hand hides behind its subtle cloak.

>[The usual response...as predicted]

Three seconds pass...between the two combatants.

An instant for novices...an eternity for those who stand at the peak of combat.

Three seconds pass...before the fight resumes in earnest and intensity.
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>>3548231
A crash from the initial clash. A dragons roar. a silent swing from the skeletal Fencer. These were just a small sample that describes the titanic battle between the two. A fierce brawl, a fluid dance, and a game of chess between two tactically brilliant minds occurring at the same paradoxical moment.
An opening presents itself. Hesitation. A combatant seizes the opportunity. Commit and follow through. The Defender weathers the storm, and sees an opening. The Attacker is overwhelmed by the sudden Counter attack. And the stage resets itself. Mara emerges from the bout worse for the wear, strangely rooted to a single spot.

>[You should have counter attacked.]
The Hexxane Disciple notes dryly, treating the bout as it was a simple spar.
>[[[I WOULD RATHER NOT RUIN IT.]]]

>[Ruin what?]
The dragon subtly shifts its titanic body, revealing the object of its protection. It was small, yellow, and covered in fur that shouldn't be that fluffy and wings that seemed to small for its size. Fragile, too fragile for a place this close to the Crucible. And yet, here it was, a bumblebee resting on a flower undisturbed by the chaos of combat.
The sudden drop in the skeleton's sword arm is the closest analogue to a face-fault from the Hexxane Disciple.

>[...Where did you get that construct?]

>[[[THE DEFIANT. IT WAS A GIFT. AND A PROMISE.]]]

The Dragon shifts its weight again, blocking the sight of the sleeping Bumblebee from the alien skeleton.

>[...a promise?]

>[[[TO SURVIVE, TO LIVE UNTIL THE DAY SHE AND HER FAMILY REACH THE CORD, SO SHE, HER FAMILY, AND I CAN CLIMB IT TOGETHER]]]

A moment of reflection passes through the Hexxane disciple as it looks away into the distance processing new information.

>[..."Charon"]

>[[[COME AGAIN DISCIPLE?]]]

>[That was the name The Defiant gave me. "Charon". A gift...and a promise.]]]

Now it was the Dragon's turn to have a face fault, a sudden drooping of the skull.
An awkward pause passes between the two. The deathmatch has taken a sudden turn for the unexpected.
A moment made even more unexpected when Charon sheathes her blade.

>[You will live this day. Honored Daughter.]

>[[[WHAT]]]

>[Leave, Vanish from my sight before Mother forces me to change my mind...]

Confused to the motive of the Hexxane Enforcer's sudden mercy but not one to hesitate on a golden opportunity, the Dragon swiftly turned around gathered the delicate insect with surprisingly dexterous claws, and flew away in a hurricane gust of flapping wings as fast as she could fly. Curiosity Nudged Mara's mind enough to cast a wayward glance back at the site of battle, at the rapidly shrinking figure of Charon. And for a brief moment, Mara inwardly swore she could see glittering crystal materializing in Charon's eye sockets.

Down below... unheard by the fleeing Alabaster Dragon, Charon finishes her sentence.

>[...because I too wish to see her end the Crucible.]

END FAN-OMAKE.
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>>3548231
>>3548240
(I am immensely honored, and this is incredibly well done. Thank you very much for sharing it, I truly appreciate it, Anon. I am constantly taken aback at just how creative you and the other players are, with the quality of your write-ins, your plans, your original content....it's all truly staggering, and wholly, happily welcome.)
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>>3548231
>>3548240
It's good, but I'm not sure it's an encounter that could actually happen. It hinges on Charon being given a very particular amount of free will in this elimination mission. I'm not sure she would be able to even engage in dialogue, let alone express the thought "I want the Crucible to end" or show mercy to her quarry. But maybe Mother was being lazy in setting her restrictions on this mission. Or distracted, given the time frame for this fight being able to occur we'll probably be on the Hexane Armory mission by now and giving Mother another thing to worry over about Shu. And I do like the implications that up until the end, Charon was trying to engage in reverse psychology. "No, don't stop people from ascending the Cord, I'd hate it if you did that. That's definitely not something I want. And you absolutely should NOT kill me and put me out of my misery, I love being forced against my will to commit atrocities."
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>>3547746
(Also, this faction and the characters you've made for it are stellar, as well! My apologies for no addressing this sooner, but I wanted to get to a place where I could fully appreciate it. Cora especially is someone I can see being a terribly enjoyable villain to write.)
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>>3548231
>>3548240
not bad at all Anon. it does bring up the question like
>>3548263
put forth though, of just how much free will Charon has and can get away with.

>>3548273
thanks. yeah, not sure how well i did, but i was trying to make a certain aspect of her and the society obvious without outright stating it.
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>>3548263
(I agree, I really enjoyed the banter between them as well as the subtext with Charon's nudging to Mara to finish the Crucible.)

>>3548291
(You did very well, no worries there.)
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>>3548263
I appreciate your helpful criticism for the omake in addressing the logical loopholes. But given how deep the personal connections Shu has made with
Charon
>(Shu allowed Charon to see her own personal relic weapon out of nostalgia, which Charon used to exploit to aid Shu as Charon probably figured Shu's her best bet in ascending the Cord and ending the Crucible in the way Charon wanted)
and Mara
>(Mara held out for 2 years stalling the Crucible, looking for someone whom she sees she can entrust her best gear and equipment as she herself feels unfit to ascend the Cord, Then she encountered Shu who blew away all of her expectations and rekindled her faith in humanity)
>>3548301

I wanted to portray a scene where this very very rare moment between the two of them where this interaction did occur that shows how much they've changed due to Shu's influence on their outlook. It will probably happen only once, but it's an encounter between the two that is noteworthy enough that both of them will remember it even if one of them dies.

It was honestly 100% pure seat-of-my-pants writing written in 3 hours and I didn't have time to address the logical loopholes. I was mainly aiming to illicit an emotional moment that stemmed from the interaction as well as an attempt to shed light on Charon's mindset and emotional state when she does her job. I honestly wanted to make my previous omake a day-in-the-limelight moment where Charon does a solo 5-minute dance out of Nostalgia and sorrow from seeing a piece of Earth's beautiful landscapes (of pic related), but it felt way too out of character and I have no clue on Hexxane Culture.
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>>3548329
(You'll be learning more about the Hexane soon, through one of several possible outlets. I completely understand the need to write based on a feeling, too. I have a lot of little snippets of scenes floating around, like Rath's first positive talk with Isabelle, or Niku planning Uzu's birthday party, or just any one of the dozens of little snippets of life around the Crucible when it isn't death and desperation. I really enjoyed it, and please feel free to share anything else you create; I'd look forward to it.)
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>>3548329
>I wanted to portray a scene where this very very rare moment between the two of them where this interaction did occur that shows how much they've changed due to Shu's influence on their outlook. It will probably happen only once, but it's an encounter between the two that is noteworthy enough that both of them will remember it even if one of them dies.
No, it's definitely good. I like the idea of these two warriors who have clashed again and again, consigned to the pointlessness of the Crucible, suddenly realizing that there's something different about each other and that the reason is the same for both of them. But it does take a bit of finagling to justify why Charon is able to communicate here. I like my justification, that Shu just did something big offscreen right before this fight, and Mother didn't program Charon's restrictions as exacting because she was distracted. Maybe a little uncertain as to who she should send Charon after, even.

Come to think about it, does Mother have other enforcers than Charon? Mara being able to distract her for us suggests that either Mother doesn't, or they're region-locked. Like there are other warrior forms so that a single hunting dog doesn't have to take care of an entire planet full of potentially-rebellious Daughters, but they've got their own territories and aren't allowed to leave them even if Mother would prefer they did. Or maybe it just takes longer to unleash them, and we're going to start getting a boss rush of Mother's other agents coming after us as we raise our Threat Level even higher.
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>>3548371
>>3545235
>Well, we've got a high score to beat, then.

Dear god, imagine Jackie's reaction when we explain how the Threat level works to her and the Crew. Them being a middling 53% despite taking the fool's choice while Shu's family is already on Mother's personal hit list with Mara dwarfing them all.
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>>3548392
now THAT is a scene im looking forward to. i can imagine Jackie taking it as a challenge almost. "well fuck that, we gotta at LEAST beat your score!"
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>>3548370
I do have a question regarding the Threat Level.
When Shu and senpai, The Crew, November, Claire, and Mara all teamed up to take down Nikuzu, "The Spiraling Fear", what was their collective threat level altogether?
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>>3548403
Their mistake was going for the "Become Arena Champions" achievement instead of actually shooting for the leaderboard. They might have a great team comp, but otherwise they're only a step away from being casuals.
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>>3548411
Not to mention that main function of the Coliseum was to accelerate the Crucible's end by making a champion strong enough to ascend the Cord by pure trial and error, so it doesn't really go against Mother's will.
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>>3548419
Yeah. PvP actually lowers your score, girls, PvE is where it's at. Well, that and taking down griefers, the devs will raise your score for that.
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>>3548423
wonder if we can convince them to give up winning the crucible. i mean, despite our turn around in our relationship with them, none of that means their long term goals have changed. its just they dont have to be assholes to us to win, technically at least, or at least not til much later.

then again, we dont know just how informed they are on things, so their goals might be based on false premises. they have a reputation but not one built on things that seem easy to earn them information, even in the arenas from how they imply their interactions in them go.
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>>3548429
It seems their reputation and information of how the Crucible works was built upon how they performed in both Arenas. And due to their playstyle and choices, they basically had no idea.

Yes, they gave Mother the middle finger with the Fool's choice, but it just made them blind fools to the actual stakes. And it seemed that to them, it was mostly just a huge game of game PUBG and RUST.
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>>3548438
yeah, though to be fair, they spent their lives holed up in a hospital, and now they are fixed and basically have super powers. its no wonder they both took the the crucible so well, and as is obvious with Keane basically looks at the whole thing as some sorta awesome adventure.
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>>3548444
I guess it's time for Shu to flex her storytelling muscles and treat the Midnight Crew like a Crew of Teenage Amaras.

What kind of story are we gonna tell them? Or in Keane's case, spew internet meme analogies until she makes the damn connection?
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>>3548446
>Teenage Amaras.
i...huh, i can actually kinda see that. that...actually makes alot of sense. just Amaras with a teenagers natural advancements mentally, and alot of pent up emotions from being confined to the hospital on deaths door. that description fits way too well actually, even if it is simplifying it to its base heavily.

>What kind of story are we gonna tell them?
well besides Keane i dont think they would take to storytime well. like Jackie said, they never really could get into or like the stuff Keane was into. id say, hint at some truths as we simply try and learn more about them and their goals, then after assessing how much they do know, lay down what they dont on the table, and see how they react. only throw in our opinion after they absorb the information.
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>>3548444
I mean, it's kind of an awesome adventure. It's not inaccurate to say that. It's just that it's an adventure that acknowledges that "adventure" is really just the word you use to describe things that were deeply unpleasant at the time but that you don't want to look back on unfondly. Anyone who has ever had to go on a road trip with their parents knows this. No, Mom, I don't think it was a fun adventure to get lost for four hours in the middle of the backwoods looking for a tree planted by Thomas Jefferson. Stop trying to pretend this experience was less excruciatingly boring than it was.
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>>3548453
If it's one thing for sure, we sure aren't Morpheous. Actually. We are. We have Neuromancy. we can have them Jack in and show them a Simulation of what the Crucible is really all about. Hell, lets Bring in Dorian. He's had dreams of the Previous Crucible cycle, we can use information to base off a good Dream-state cutscene for how the Crucible works. Shu could even dredge up memories of the information told from Charon or memories gained from her brief Crimson Cord with Isabelle.
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>>3548463
fair enough, is just not use the word 'awesome' to describe this from an IC perspective at all.

>>3548465
that could work.
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>>3548465
Or have Karma tell them. We do kind of have a Relic imbued with all of Charon's knowledge about the Crucible.
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>>3548453
>>3548463
The thing is with the Midnight Crew is that they've done all the PvP stuff, they wiped the floor of both arenas and now they're bored. They tried to go make trouble with the Monastery only to get BTFO'd by Mara. They then went to go cause trouble with the DOs, only to get recruited by Mara to help kill a living mountain. It's probably the best time of their lives for the Blood Knight Leader, but the two near-death experiences they all had in the Mountain fight probably shook the rest of the crew to the core.
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>>3548475
hard to tell. Ace i dont think we have seen without her helmet and...and has Ace actually talked at all? we know they are not mute but im still not sure i remember her ever talking. Keane was clearly a bit shook and thankful for the life save, but she seems like the type whos able to brush those off easily enough.
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>>3548482
I guess we'll have to figure them out during the party. Booze will be involved, and loose lips will be had. Also. I find it ironic that because the crew lack any Health regen, they can't recover from Alcohol poisoning while Shu and everyone else can at a faster rate because of the mechanical fact that hp regen filters out poisons. It's how Isabelle managed to eavesdrop on Shu and Gina's private conversations via hp regen. Also I find it funny that Dorian will now be unable to get drunk off his ass due to his bullshit 125% HP regen. Unless he volunteers to tether and negate his hp regen to negate the hp regen of his family so that everyone in the family (except Amara, she's a minor) gets shitfaced.
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>>3548475
Exactly. Deeply unpleasant at the time, but you're not willing to say "okay, this sucks hard, can we stop doing it yet?" for whatever reason. So you call it an adventure.

Seriously, though, I think this should actually make it easier to convince them. Because the lesson they should be learning from all this is "the game's inherent win-states are garbage". There's no actual satisfaction in playing the game the way Mother wants you to. You have to find your own meaning and fun. You have to go against developer intent and make this world what you demand it to be. It's like Monster Factory, anyone now that series? The point isn't to play the game right or well, the point is to grab a hold of it and demand that it give you the engaging experience you want. Ending the cycle is our self-actualization, our way of forcing the world to give us what we want instead of just going along with how it tries to make us miserable.

By the way, I think I finally found our party's name. We're the Monster Factory. Twisted freaks and weirdos, but ones that are living this life on their own terms and will mutilate and mangle this awful system until it crashes. I don't think we should change our names to fit the party name like the Crew have, but Shu would rock being the Final Pam.

>>3548482
Yeah, we've seen her without her armor, she's not wearing it right now. And she's talked a little. Like, two lines, I think. She's a melancholic, they don't talk a lot. Self-reliant, reserved, taciturn. Internally actually quite anxious and demanding of perfection from themselves.
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>>3548508
I think the name's already given to us in the 20th Vein. There was a powerful moment in that vein when combat started against Isabelle.

>Shu and the Defiant Fools

>VS.

>ISABELLE, THE ETERNAL DELUSION

We already have a group name because at that moment, it basically acknowledged that it wasn't just Shu that was fighting Isabelle. It was Shu, Gina, Julia, Dorian, Rath, and Amara fighting together against a common foe. All of them having the same purpose of mind and long-term goal.

We are the Defiant Fools, for we all have taken the Fool's Choice and walk together side by side against the Crucible united in Defiance.
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>>3548519
I know that, but "Shu and the Defiant Fools" works while just "the Defiant Fools" doesn't. Doesn't flow well. I just want a party name that doesn't have to include the lead singer. But actually, I'm turning around on The Monster Factory, it was just a brief moment of eureka making me think that was a good idea. It's a neat mental connection, but it's not particularly good as a name for our group.
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>>3548502
>Booze will be involved, and loose lips will be had.
well with what Gina implied when she saw us cuddling with Rath, she at least wont be upset by your plans Anon....

speaking of jokes, im imagining Dorian begging Shu to use the tether on him so he can get drunk. would be hilarious.

>>3548508
IS she not wearing her armor? i dont think it was even mentioned if she was or not? i mean, it would make sense i guess, but i suppose the fact we dont know what she looks like without it makes it hard to imagine.
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>>3548536
>IS she not wearing her armor? i dont think it was even mentioned if she was or not? i mean, it would make sense i guess, but i suppose the fact we dont know what she looks like without it makes it hard to imagine.
No, actually, she did not take it off. I misread a passage, we've got four people wearing armor (being armor, I guess, with revelations about Mara) here and I got confused as to who was taking theirs off. Went back to check and no, she's still wearing it. Maybe she can't take it off, it's like Sui Tormentis' final stage.
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>>3548558
or due to her roles and personality she refuses to not be prepared to defend her family.
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>>3548536
Even if Dorian and Shu collaborated to use a combination of Exsanguinating Leash's tether and Dorian's Red Death Tether, after the math was applied it's still gonna leave Dorian a Surplus of approx. ~6% HP regen. It's gonna be 6% harder for Dorian to get drunk off his ass.
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>>3548568
its ok, he is an expert alcoholic. he's got this.
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>>3548567
Or both. Intentionally getting permanent armor bonded to make sure she can't take it off.
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>>3547746
So what do they view the Crucible's previous victims, the Hexanes, as assuming they know of their existence? And those that wield their relics and artifacts.
>>
Here are some Flesh Artisans. I think this one went better, and I also tried to stick to artists, crafters, and performers just because.

>A clown, to make use of the “Monster Clown” trope in BHQ. Possesses rubbery flesh that changes based on comedic acts, such as “slapstick”, “standup”, “prankster”, which respectively center around retaliation, setup, and hazards.
>A weaver. Can stitch together biomaterial or unravel enemies. May synergies with Fibromancer or do well against them.
>A fashion designer who changes forms by wearing skins. Has a Daughter skin that has a level of power mimicry based on changes she makes to it, and Amalgam skin that greatly bolsters her physical power and defense, and a Construct skin that protects her from and integrates status effects. Wearing those skins also changes her classification as a foe (ex: she’s treated as a construct when wearing the appropriate skin). May have a secret Mother skin she obtained as a capstone as well. I thought about adding a Conglomerate skin, but I’m not sure if she would’ve ever encountered one to know to make one.
>An actress. Phantasmal Conduit hybrid whose other forms manifest in her constructs rather than herself, each wearing different faces representing different emotions.
>A gourmet chef, who’s hybridized with Gluttonous. She can “prepare” a foe for future consumption, applying a DELICIOUS CUT debuff which at the end of combat allows her to take two or even three Consume options with a single skill point.
>A writer that became a Hive Mistress hybrid that creates minions based on her nightmares, crafting each one. It limits the number of minions she can spawn at a time, but lets her customise them further. Sometimes she makes her minions act out stories she made.
>Another blacksmith like Niku. This one however hoards an arsenal of relics, and is said to hold daughters captive for the sole purpose of harvesting their Health and Bio to craft more relics, using her ability to forcefully take a pound (or more) of flesh while keeping them alive.
>A film director. Neuromancer hybrid that can force actions on her foes when she strikes them, and stacking it forces them to repeat that action for a number of rounds, getting different “takes” on the scene.
>A dancer. She changes forms based on which dance she’s performing. She interprets the different classes and gets abilities relating to the class she’s interpreting. She doesn't really gain powers from those classes, but rather imitates their effects and characteristics. Ex: Calcite Armorer dance lets her grow hard bone-like protrusions on her body and turns her limbs into the shape of weapons such as swords.
>A hairstylist. She changes her head and hair rather than her whole body. It changes to protect her vitals, coil around foes, repeal attacks, and so forth.
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>>3548008
Do we know for sure what happens with hybridizing maxed Cores? We know that once you have maxed a Core ability, you can hybridize any other ability into it at level 5,10 or 15, but what happens then? The impression I got from Isabelle's abilities was that the Core stays maxed and a powerful but not levelable hybrid ability is formed, but no level 1 hybrid is generated, unlike other types of hybridization. If that's correct, hybridizing into a maxed Core is the best way to get multiple capstones, at the cost of not getting as many stat boosts compared to hybridizing to form a new levelable ability.

With that in mind, I would suggest not doing any more Core hybridization until the Cores are maxed. I can see the argument for fusing Hive and Halo sooner, but I think we're better off getting the Halo's capstone before hybridizing. Likewise, Sculptress of Flesh would go really well with Frozen Fury as you suggest, but it also hybridizes well with most of the rest of Julia's kit. Maxing Sculptress first still lets us eventually get the benefits of Sculptress + Fury, but also gives us Fury's capstone and makes it much easy to roll other abilities like Ripper and Badger into her Core. At the very least, I think we should level Sculptress a bit more and REARRANGE into a hybrid rather than leaving Sculptress at 9 for the next few encounters.

For non-Cores, Maw + Handed, Neuro + Leash, Tread + Drill, Membrane + Appetites, Queen Crimson + Ver, Alabaster + Neuro all seem promising, especially since we can undo them with the Engine if necessary. I also agree with your suggestions for removal. That brings everyone to 3-4 abilities except Julia, and I don't think any of her other abilities should be removed or hybridized, they're all good and should all ultimately be added to Sculptress.
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>>3548890
I'm actually not certain about Neuro + Leash. It sounds great against daughters in general but I'd like to know it affects Terraforming, since I don't want to just waste Earthen Mind and Hydroformer.
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>>3548008
I'm hesitant on having hybridizing Flesh with Frozen at lvl 10 for some odd reason. it just seems outright wasteful when you compare the level spread to the other skills why stop Flesh Sculpting and Frozen at lvl 10?

Also, I am reminded of Badgermoles from Avatar The Last Air Bender. If Julia's Flesh Sculpting skills can affect the Terrain like Earth Bending, we could theoretically hybridize Badger with Sculptress.

Also, can we get Halo up to max level for all of them? Even though the Halo doesn't have a set type, Hopefully it will have gained a custom type for each character. And besides, later levels of the Halos gives each character a big boost in the chance of gaining more augments whenever they have a dream session.

As for Dorian...I can think of a pretty cool Hybrid name between Accumulating Charge and Red Death when Hybridized at lvl 15: Bloody Storm.
Gives Dorian Electrical powers and the ability to alter the weather and manipulate it to his will, His personal version of "Landscape painting". He can create countless blood constructs and "evaporate" them to seed the skies with blood clouds and generate all sorts of weather effects.
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>>3548899
You know what, nevermind. I think I remember the Engine being able to redistribute augments to other classes, so we make them Flesh Artisan upgrades instead, give those to Tread and focus our Neuromancy to mainly affecting enemies. And maybe those augment will upgrade when hybridized with the drill. Like Earthen mind allows it to spin even faster, counter-spin at a moment's notice, and drill through terrain like butter. And Hydroformer will let it affect liquid targets just as much as solid ones.
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>>3548472
>>3548471
If we're going to do dreamworld shenanigans in explaining what the Crucible really is, I want to go full Morpheus. Red pill, Blue pill, all that jazz. Even if they did watch the Matrix or catch the reference, they've been stuck in hospital beds and sheltered from much of the world.
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>>3549117
Speaking of dreamworld exposition, explaining everything that happened to Gina the next time we can contact her mentally is going to be fun. "So we defeated the Spiraling Fear without any casualties, Mara was so impressed that she gave us the keys to ultimate power, the Midnight Crew turned out to be pretty nice underneath the bravado, and then we learned that Mara was really the dragon the whole time and we were only ever talking to a construct. Also, I am now Gurren Lagann and we have an infinite army of catgirls."
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>>3548836
good question!

publicly? they appear to at least not care, if they even hint at knowing. but behind closed doors they basically view them as not human = ok to treat closer to an amalgam. so even if you found a relic that was a hexane condensed down via T5 forge they would not confiscate it. they use the forges, hexane Tech, and so long as the artifacts are not going against their principles, such as condensing humans down into consume crystals like the corrupted engine, they really would not be against their use.

>>3548890
all Hybrids, including MAXED Cores, reset to level 1.

>>3548890
>>3548912
you're both ignoring im trying to cut down on level spread and focus on 5 at MAX abilities, sooner rather than later, so i get sem of the hesitation but i really do think doing something to get our focus down on level spread will do us more good than trying to go for a capstone. because NO ONE is ever going to vote to put all points into a single ability, and almost never even just two. those caps are a looong ways away, and mean nothing in my opinion until we reach them. the more level spreading we have, the longer reaching them will take, by alot. and not just in number of levels via 'trying to level others aswell; but also times people outright dont want to put levels in at all. aswell as other reasons i could give.

i see hybridizing honestly as much more useful than capstones too. it doesn't have to always be at 5 mind you yeah i get that, but removing clutter and leveling spreading, and getting massive stat increases for half the cost, on top of a new ability ive personally seen be a major improvement over each individual part separate more times than not, seems alot better than a single, albeit probably really good, level up sub-ability that could take ages to reach and is a one time deal.

>>3548899
keep in mind, hybrids are not forced. we can level them up together, see what it gives, and turn it down if we do not like it. or yes, use the engine to do so if we still wish to try it out.

>>3549117
i mean, i guess maybe? i just think only Keane would enjoy us doing that, Quinn might not care, but i feel like Ace and Jackie would much rather want such a very important and serious talk to be done seriously. no gimmicks, just the truth on the table.
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>>3549194
>you're both ignoring im trying to cut down on level spread and focus on 5 at MAX abilities
poor wording here, you may not be ignoring it but you at least are not giving suggestions that feel like they help stick to this. granted i understand you may not agree with it, but it is the point of everything i put forth in that, so if you do not agree than trying to discuss that plan is alot more a moot point to why it is setup how it is.
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>>3549194
Oh. I guess I'll tone down the Morpheus thing. I still want to sprinkle Matrix references for Keane's enjoyment, but hearing the truth from Shu alone might not cut it for Jackie and Ace, so I still want to pull them into dreamland and have them talk with Karma since it seems that Karma can only communicate with us via thoughtform. Plus, Karma might have some leftover visual data from how the previous Crucible ended and can show them what happens when a Daughter takes Mother's chair.
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>>3549222
oh, i agree with showing them stuff like Karma in the dreamscape, only meant taking a more direct approach to otherwise giving the info will probably work out better.
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>>3549117

I do agree with the Morpheus Idea. Even if we just hint it, and then get serious, it is worth the smiles we will be getting from Keane & Quinn.

DO IT GLORIOUS ANON HIVEMIND. MAKE IT HAPPEN.
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>>3547576

I do agree with you, this quest is the best I have ever seen. AND it drove me to my first post on the Internet in my lifetime.

Hope it counts for something as praise. I am also the anon that fawned over the unholy "Organic Skynet Clone network scheme" from Dr. West, so I hope that this doesn´t count as a "Your approval fills me with shame" TV trope reference.
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>>3549697
>>3547576
(Thank you so much for your kind words; I'm so glad you're enjoying the Quest, and thank you for participating!)
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>>3549194
>>3549206
I agree with the reasoning behind wanting to reduce the number of abilities to cut down on level spread and my comments, with one notable exception, do not go against this.

I don't think we should hybridize Cores any more before maxing them, because otherwise it will take a very long time to do so and because hitting multiples of 5 on Cores is very potent. The only person this prevents focusing their build down to 4 or fewer abilities is Julia. I think this is the only real point of contention. The problem is that her abilities are all very good and (besides Neuromancy) complementary. Decent arguments could be made for hybridizing Sculptress with any of her other abilities and I believe the best end-state is one with all of them maxed and rolled into the Core. I'm going to assume that you're correct regarding all hybrids resetting to level 1 (though I would love to get a source or other confirmation, as Isabelle's character sheet left me confused on this point), which means that such an end-state would take more levels than we're likely to get anytime soon, if ever. With that in mind, and the fact that we can freely REARRANGE levels with the Engine, I'd be fine with us hybridizing Sculptress and Fury at, say, 10, but with the proviso that we should be putting levels into Sculptress as much as possible until such time as we can REARRANGE into the hybrid. In particular, I think we should put the level from getting rid of Neuro into Sculptress. Does this seem amenable to you?
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>>3547606

One of the things that we should address is the exact nature of Dr. West, Mara & MOTHER endgame schemes. I think that, otherwise, we may wind up getting a curveball that winds up killing everyone. Why so?

If you remember Dr. West conversations, both her & MOTHER were aware that, when you ascend as Crucible Amin, you WILL be killed at the next stop as the next daughter ascends, AND your free will is hobbled so that you cannot take control of the crucible.

So why both Dr. West & MOTHER act & think as they would have unlimited time to travel through the cosmos & experiment through multiple crucibles, with unconstricted cosmic power? It does not seem to make sense...unless there is a twist or that BOTH of them are confident in their ability to HIJACK the crucible IN THIS CYCLE.

The first possibility is that BOTH Dr. West & MOTHER have a way to HIJACK the cord via neuromancy. Dr. West only needs to do it by absorbing Gina´s hexane halo skill to override neuromantic feedback, or create her own analogue, same as us.

The MOTHER scenario is more convoluted...but deadlier. She does not only need a HALO skill that grants her neuromantic feedback immunity, she needs a BODY too, and a way to cut out the restrictions the crucible has placed in her mind. That´where SHU, GINA & AMARA enter the picture.

We give MOTHER the finger, we empathize with CHARON, and what does she do? She gives SHU an emphatic field (create an army, be safe from the hunger), She gives GINA neuromantic feedback immunity AND phantasmal conduit skills (A way to escape the CHORD & DOWNLOAD herself in a new body), and AMARA... well, she is a SKINTALKER (her very exact class in the past crucible), so that´s a perfect BODY for her.
Remember how AMARA had CHOICE BLACKOUT near-instantly & MOTHER send a CODED message saying "Hello Child. I was WAITING for you"?

TOTALLY NOT SUSPICIOUS. NOTHING TO SEE HERE. MOVE ALONG CITIZEN. IGNORE THE OBVIOUS RED LIGHTS; EVERYTHING IS FINE.

So basically, in her eyes, we are the CHARON to her phylactery, which we have protected & leveled until she feels like it & hijacks AMARA forcefully to REINCARNATE.
She decided to doublecross her entire race & wait till the next stop (EARTH) instead of the Hexane mother planet. Because that way, she could gain control of the crucible for herself, instead for her race.

She is that selfish of a cynical crone. You give her the finger with the fool´s choice? She makes you the instrument of your own demise. Taking into account how the B´ni betrayal was foreshadowed by FAR subtler hints, I think that this scenario is VERY LIKELY.

Right now, MOTHER must be cackling, twirling her villanous mustache & congratulating herself on her cleverness. Even if that scenario winds up untrue.....

DO NOT UNDERESTIMATE MOTHER. She has agency & purpose, we ignore that at our own peril. She is NOT a static endgame boss, she has a plan... and we need to figure it out ASAP.
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>>3549753
im sorry i cannot find the exact post, but BHOP did confirm all Hybrids, even Maxed Cores, reset to 1. thats actually i think why Isabelles kit was so potent, because even if she waited til level 20/15 to do it, it still then gave her 14 more levels worth of stat upgrades and the like when she did hybridize them. over and over again. though then again, we really dont know how many times she actually did it. i think all of hers are MAXED because she had yet to further decide to hybridize them, and/or we are forgetting Hybridization does not get rid of existing levels that made up a hybrid, so those were MAXED, then hybridized, but that doesn't negate the existing upgrades from those abilities she has.

and eh, just because we can have the engine i still think we should plan and put our levels out with an actual plan in mind. the Engine is more to correct mistakes or change our mind if something does not work out in my opinion, rather than outright being a loophole. i mean, technically it is, but for instance, we often can end up from home for quite a decent amount of time, including between level ups. relying on the engine for that instead of the natural process could leave us with a slightly skewed build or stuck with a experimental build we kinda knew we should've held off on, because we cant afford to go home to fix the mistakes at the moment and abused the fact it was an option.

i guess i just dont have as much trust in people keeping to a plan as you do, even if most agree with the plan. the 'oh shiny' effect is very potent in this quest, in my opinion perhaps one of our deadliest foes to combat.
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>>3549794
West specifically mentioned that if one could plug in and survive such a task of plugging in, at the point of the cord right before they meet mother, they would basically be able to change anything they want, as apparently you have access to more of the Crucibles info and works the closer to the center/mother you are in it. this heavily implies Wests plan is to get herself to a position to be able to do that, change everything she wants about the Crucible to turn it into her endless space lab, then go take over as Mother once the Mother position has been changed to what she wants it to be.

you do make some fine points about Mother, but its not like we ever trusted her in the first place.
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>>3549794

Following on the previous post and the very feminine "evil villanous mustache twirling" that MOTHER seems to be displaying, the alternative is that MOTHER did not bother much becoming the admin, even if it guarantees death...which, while less threatening to us, is even more disturbing, narratively speaking.

In that case, two main scenarios about the nature of the crucible admin sentience arise.

The first is that the Crucible & Ascension prepare the chosen daughter to nihilism and acceptance for the loss of the self. At the end, parties are broken, friends are lost to the hunger, and the crucible makes you take the most monstruous choices just to survive every passing day. When you ascend, you have to consume your fellow daughters from your party to ascend as one. Otherwise, you are unable to climb, as per the "single-daughter ascension" crucible rules.
At the end of this path, either you are totally in agreement with the crucible philosophy & goals, and that´s why you ascended, or you are a "Mother Teresa" figure who is going to spend her wish into restoring her world & companions. Hence becoming a non-threat, because you won´t use the wish to cripple the crucible meaningfully.

The second is that the ADMIN personality is a merge of all the previous & present chosen daughters. That is frightening, because it would mean that the crucible malevolence is NOT intrinsically programmed, but the product of free will exerted across generations, a reflection of the true face of intelligent life in the universe. So the MOTHER personality is actually a construct of all the selfish psychopaths winning the cycles a detriments of others, of all the Dr. Wests of this galaxy smiling in unison & discussing the merits of twisting the petri dish this way or another in the next cycle over a cup of tea. And when the MOTHER "dies", her mind joins the other co-conspirators in their little villanous tea shop, sprinkled with the occasional well-meaning fool. Think the "coven of twelve" from the Dark Eldar 40K codex.

The sad thing is that through strife & deception does the chosen daughter rise, trusted with the impossible, and when she gazes upon the face of the crucible, what does she see? Kin, family by deed if not by blood. And when it smiles at you, deems you worthy and offers your hearth´s desire, who would refuse it? Would you follow the people who knows better, who followed your same footsteps in cycles past, or the wills of the feeble people you slaughtered to fuel your ascension?

The crucible could have been created as a machine for the preservation of life & sentience, a spacefaring afterlife, by a forgotten benevolent precursor race. The "one wish mechanic" was introduced as a mechanic so that the crucible would be respectful of it´s passenger wellfare, while not being immediately prone to sabotage.

And then, multiple Dr. Wests twist it into what it is nowadays. True tragedy.
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>>3549903
Well, I did wonder if perhaps near the end of the Cord's ascension, one would fight copies of the builds of previous winners (without the mind and determination that made them as dangerous). That would be some cool fights.
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>>3549794

That would also explain why there are so many hexane relics littered around the fleshcape. She wants earth daughters to use them, because they are tools for her ascension.

Every time a daughter finds a Halo or other useful hexane device, she can activate its intended purpose via choice or ability level-up by her influence as admin.

She can´t use them herself, as the crucible cut out the ability to use them herself...but if the daughters use them as intended and release her unwittingly, it can´t be helped, right?

Such a mustache-twirling crone she is.
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>>3549794
Eh, I think you're jumping to conclusions without nearly enough evidence. I don't think Mother needed to be particularly aiming for Amara to give her her Choice so immediately, we've been told that different classes respond to reaching the Choice point at different speeds. As for the "I was waiting for you" bit, it's creepy but doesn't necessarily mean she has plans for Amara in particular. Mother's a creep, she's fixated on Shu and her party because we're all her bad decisions given flesh, she could have just been being creepy to Amara because of that. I mean, maybe you're right, but I'm not making any assumptions yet. Assumptions are mistakes, in BHQ, I have learned that lesson by now.

>>3549903
That could explain why it keeps records of what it eats, I suppose, if it was originally designed to preserve life. Then somewhere along the way one of the administrators who was feeling elitist decided that you needed to earn the right to enter heaven, and added a competition part. And that slowly escalated over the iterations to make it more and more bloody. But I don't think we know enough about the Crucible to say, yet. There are all sorts of explanations, the possibility space is too large right now. Let's get more information, then make our theories.

>>3549929
Or it's just the Hexane managing to make them code as essential objects, to extend the typical game metaphor for the Crucible. We don't know. Good thing we're going to a Hexane Armory and are going to get a lot of info on them from that, huh? Seriously, just wait a thread or two, we'll have the information we need to start drawing conclusions then.
>>
>>3550078
We also have Karma who can shed light on Charon's Hexxane culture. Karma was designed by Charon to allow Shu to ask Charon questions that the latter can answer via AI proxy. The Armory is useful for gaining unique relics though.
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>>3550117
I figure it's going to be a mix of both. Karma giving us information on their experience with the Crucible, the Armory giving us information on their preparations for the Crucible.
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>>3550124

Right, that sounds awesome.
Another interesting thing would be to start looking for a high-level phantasmal conduit.

If we could rescue GINA & company before the party that would be awesome...

And unlock the GODAMN SEXUAL TYRANNOSAURUS path.

Make Kosi proud anons. Make Kosi proud.
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>>3550279
We're probably not going to find B'Ni and haul her back to the Lair in one day, sadly. It would be amazing if we did, if B'Ni didn't even have time to run and hide before Shu and her party catch up to her somehow an order of magnitude stronger than before (I think we may actually have to hold back in our rematch fight, Rath can absolutely one-shot B'Ni now and if she dies before we can extract Gina everything is lost), but I can't see any reasonable way to make it happen.
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>>3550279
Amara has a high level phantasmal conduit ability. And it's the clone spawning type too. Unfortunately, said ability's been hybridized with Neurotic Halo which lets her make an army of catgirl clones.
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>>3550604
now now, to be fair, the Hybrid ability sounds alot closer to the type of ability we would need to pull Gina out and have her have full autonomy than Hollowed Clone on its own. both Abilities focused solely on her too, not on pumping out dreamscape daughters, so in either case it was a missing piece of the puzzle, but this one clearly is a step up in actually being able to copy a full functioning mind, and could give us that quicker than Hollow clearly could.

though in either case i feel like this isnt exactly what we need. its not JUST Gina we need to get out of there, but our other two buddies that went with her and the poor ice queen whos been trapped with Isabelle for awhile. we probably need some sorta Phantasmal RELIC that acts like a syringe that can suck out or inject dreamscape daughters, or something.
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>>3550862
Maybe there's more Hexane technology that can do the job. I definitely want to go on that armory raid with the Crew.
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>>3550879
oh we are without a doubt going on that with them. but i dont regret giving us around an in-game day or so before we meet them again, we need time to unwind, both IC and OOC, and a day OOC is like two Veins haha, at least if we dont sleep IC or anything.
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>>3550862
Why go through the complicated process of restoring Gina via the Forge and Phantasmal Conduit when we can simply toss Isabelle's Corpse into the Purified Engine and Select [RESTORE GINA] instead?
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>>3550887
I think I would love to spend the entire in-game day exploring our new Home and basically catching up with the family. All of our family members. And then have a group sleep and address our dream daughters together.
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>>3550887
Yeah, we need some time to explore our new house and get it in order, first. Leaving aside the need to check the stores and facilities, I'm sure there are personal effects of Mara's that we're going to discover and learn about her backstory indirectly from. That deserves its own segment of the thread unrelated to party time, we should put some separation between them in the narrative.

>>3550898
Oh, we're going to do that, definitely. But we don't know how reliable it is, yet (another reason to explore the Dragon's Lair on our own before holding a house party there), so we're just thinking of ways that we might be able to increase the success rate if we need to.
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>>3550906
Yeah, let's welcome Uzu to the neighborhood. Thank Holly for her help in fighting B'Ni, too, even if it turns out we still need to hunt down that rabbit.
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>>3550898
well,we dont know what the RESTORE does just yet, and yes that IS our main plan right now, HOWEVER you were specifically talking about Phantasmal Conduit Abilities and their potential at also helping her, so i was specifically responding to your topic of that with my thoughts on how it would work if we DID go down that path instead.

basically, im responding to the point you put forth, regardless of if we have other options, and it never hurt to keep in mind other alternatives, no?

>>3550906
>>3550907
yeah, im all for both your ideas.
>>
right, so here is an...interesting Relic i thought up earlier.

>SPOILED FOR WAR; this disgusting, cumbersome relic appears like a barrel of rotten chunks of flesh, the smell mind bogglingly terrible. When activated, this relic has uniquely horrible effects on all daughters, including its owner, within a three mile radius of it. Firstly, all Relics used within its radius now count strangely both as Abilities and ‘Daughters’ alike, the Amount of Biomass it took to create them being their total Biomass pool, and any costs to use them are now purely BIO costs. Existing costs double, and if they had no costs they gain them. If the Relic runs out of Biomass, it disintegrates. As if this was not bad enough, all Daughters within this relics radius will find BIO and HEALTH costs of their Abilities increased by a third if within 3 miles of the device, two thirds if within two miles, and doubled if within one mile. Their HEALTH and BIO Regen stats are also reduced by a third, two thirds, and completely negated at similar distances. Hunger based Insanity checks also happen sooner within a mile of this device, its smell so bad it can actively drive Daughters mad. Perhaps the only good thing about being near this relic is, Phantasmal Conduit Aura type Abilities are more effective, at a rate of a third better within three miles, two thirds better within two miles, and double within a mile. Anyone but the original activator of the relic must make and pass a willpower checked based on their current resistances to Hunger rolls to get within fifteen feet of the barrel itself, otherwise the area around it counts as impassable terrain. A terrible, horrible relic for all involved, but sometimes, for some daughters, taking a hit is worth it, if you can give an equal hit to others aswell.


honestly its only probably good for dickhead high level Daughters looking to gimp lower level daughters, or keeping daughters away from areas you really do not want them near.
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>>3550957
utterly disgusting and I like it. The only thing that I'm regretting about liking it is that BHOP now has a tool to use against us if he decides to throw this literal trash-can relic at us in an encounter.
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>>3550994
someones gonna have like twenty setup around a fortress or something i bet. you could bury them out 3 miles from your base so it doesn't affect you inside, but anyone trying to get to you is in a bad time. even if they do find and destroy one of them, all they do is give you a better idea of where you are coming from to better prepare for your arrival. fun times, i can see some good uses for them.
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>>3551033
or it could be used as a bomb to sow chaos upon activation. Just drop the thing at a strategically important location and watch the mayhem.
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>>3551045
oh yeah, you could have some dickhead fun with these.
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>>3551053
>>3550957
I feel like a relic like that would do well to have its own sidequest-line. Some Daughter (who was a Trash Collector in her previous life with a mean cleanliness freak streak) discovered that trashcan abomination relic and took it upon herself to find and destroy every last one of them, even creating a Relic that's specifically designed to counteract the effects of SPOILED FOR WAR. She even won't begin the Journey until she's scoured the entire planet and wiped all instances of that relic off the face of the earth, she also goes about going between dirty and smelly place to dirtier and smellier places to wipeout the source of the smell (aka destroying former landfill sites) just to be sure as she's certain SPOILED FOR WAR was made with certain Relic ingredients that allow its creation.
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>>3551071
that is a silly idea and that Daughter has some serious issues she needs to work through. i love it. wonderful idea.
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>>3551071
A Daughter with an obsession for cleanliness would have a real bad time in the Crucible, just in general. Everything is sticky and wet. EVERYTHING. She'd join us on our crusade to destroy the Crucible not for any moral reasons, but because Jesus Christ that field is made of hair and it's shedding the dust bunnies are going to be enormous oh my God kill it now kill it with fire kill it kill it kill it. She would fall in love with Rath upon their first meeting, seeing the potential in her to be a cleansing flame ridding this tainted Earth of its filth.
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>>3551097
Alternatively, she could retreat to the DOs. where everything there is CLEAN
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>>3551097
we have dandruff instead of snow in the crucible. DANDRUFF. INSTEAD. OF. SNOW. that daughters threat level would be at least 300% just on principle, if not her actual actions. id imagine she actually CLEARS entire areas of biomass.

wait, actually, the lab we first saw West at actually HAD done that.

>and eventually you two find yourselves staring from a safe distance at some sort of ramshackle encampment, surrounded with a series of high, successive fences, the only entrance flanked by six individuals in bright white hazmat suits, all boasting what look like flamethrowers strapped to their backs. The ground several dozen yards around the compound has been scorched clean of the encroaching flesh, leaving little to no cover between your hiding place and the perimeter.

i wonder what West knows about the fleshscape that made her wish to make sure one of her labs had no connection to it?
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>>3551113
Probably just a mixture of a need for security and isolated working environments. No biomass means that there's nothing to contaminate your experiments, and it means that no one can spy on you with Skintalking or attack you by terraforming the ground.
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So this is my pitch for the scene of Shu going full Morpheus on the Midnight Crew. I know it’s hammy and running this on the assumption that The Crew have absolutely zero idea about what the Crucible's true function and that Mother is basically in charge of the whole thing, but please give it a read.

>SHU EXPLAINS THE CRUCIBLE PART 1:

>LOCATION: PENTHOUSE, BED ROOM/LIVING ROOM.

“I can imagine you four feel like Alice in Wonderland. Everything is whimsical and fun, your illnesses turned into superpowers. Freedom at its finest as far as you can tell. But the fun is fading, and adventure is turning into a horror story of survival…”

“I can see it in your eyes, the look of a person who accepts what she sees because she’s expecting to wake up. Those last two brushes with death fighting Spiraling Fear rattled all of you to the core didn’t it?”

“Do you believe in ‘Fate’?”

>insert a Midnight Crew member answering about being able to make their own choices

“I know exactly what you mean.”
“Let me tell you why you chose the Fool’s choice. You all chose the Fool’s choice because you know something. What you know you can’t explain, but you feel it. You felt it the moment you woke up from the pods in the hospital. That there’s something wrong with the Crucible, you don’t know it but it is there, like an oppressive hunger in your gut driving you mad. It is this feeling that drove you to make the Fool’s choice. “

“Do you know what I’m talking about?”

“Do you want to know the Crucible really is?”

“The Deathmatch BattleRoyale premise that Mother promotes…is the wool that has been pulled over your eyes to blind you from the truth.”

“What if I told you ascending the Cord and taking Mother’s Chair was a trap?”

“Unfortunately you cannot be technically told what the Crucible really is. Fortunately I do have a way of showing you.”

>Pull out 4 neuro Cords, have one Neurocord hidden and secretly jacked into Karma.
“This is your last chance. After this there is no turning back. You can refuse the purple cord go back to roaming the fleshscape with your crew on your “adventure” believing whatever you want to. Or you can take the purple cord, I take you to dreamland, and I’ll show you how deep this rabbit hole goes.”

>If Keane or any one of the Midnight Crew points out the Matrix reference, break character and say this: “Yes, I know I’m doing a matrix reference…but just let me have this, please?”
>>
>>3551137
>SHU EXPLAINS THE CRUCIBLE TO THE MIDNIGHT CREW PART 2:

>LOCATION: SHU'S DREAMSCAPE

>Begin with a white void room.

"This…is Dreamland, my dreamland that is. Neuromancers have the ability to pull daughters into this place. We can create anything, from clothing…to equipment… relics… scenarios…anything we need. And I believe Jackie has a bit of experience with manipulating dreamland if I assume she has Neuromancy experience."

>Spawn a giant 40 inch 4k resolution TV and turn the channel to a view of the Fleshscape.

>Shu and the Midnight crew suddenly find themselves sitting on a giant couch. Surprisingly they aren’t in armor nor show the manifestations of corruption. They are in civilian clothing and are fully healed. Shu is holding the tv remote.

"This is the Crucible world that we know."

>change the channel showing a scene the Monastery, Envy city, River of Tears, Calcite Peaks,

“A biopunk themed post-apocalyptic fleshscape…”

>show a constructed memory of Rust Town crawling with Chittering Tindalos, a frightened Amara hiding in a corner.

“Where Daughters fight amalgam and fellow kin alike…”

>show a memory clip of Shu and the crew confronting Isabelle on the riverside shore.”

“To the death…”

>jump cut to the point in the battle against Isabelle from Shu’s POV where Julia, Amara, and Dorian are at death’s door, Rath is wounded, and two
Isabelles repeatedly stabbing Gina, the latter whom has a deathgrip on life despite having three lethal holes in her chest.
“To stay sane…”

>Show the memory clip of Isabelle beginning to succumb to the hunger.

“Or become Hunger-mad animals”

>show a clip of Holly in her hunger-mad state consuming the pack of dog amalgams whole, followed by a smash-cut of Spiraling Fear and Nikuzu wandering the Fleshscape.

“A Macabre adventure to where daughters Journey to the West and climb the Cord so they can get their wish granted…But all of you know that. Everyone knows that.”
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>>3551110
Not while she knows the outside world is still like that. It needs to be destroyed, as much as she'd like to join the Disassociated in the sterile irradiated vacuum of space she can't rest while she knows Earth is like this.

Speaking of the Disassociated, are we going to invite November to the party, too? Magpie and Claire, too. They didn't fight beside us, but they did fight the Spiraling Fear, and they deserve a chance to unwind. And hey, I'd like to get to know Claire, she seems neat.
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>>3551144
>the TV changes to a Bird’s eye view of Rust Town from the Calcite Peaks.

“In Truth, the Crucible is a virus, a planet eating virus. It might not look like it but when you see it you will shit bricks.”

>From here on, it’s a constructed memory using data from Karma and Charon’s memory and experience. A gradual perspective swap occurs; the TV zooms in on Shu and the Midnight Crew until they are now at the location of Calcite peaks. But they are slowly pulling away higher and higher until they suddenly pierce through the Atmospheric membrane and into outer space where they see the Crucible’s true form: A pulsing, fleshy, egg, where the veins and arteries of the membrane pulse in the rhythmic beat of a gestating god.

>Shu does a cutting gesture, and the enveloped planet has a cross section cut away to reveal the inner layers: a living breathing planet sized replica of Julia’s Artwork “Favored’s Reward”

“This is the ultimate goal of the Crucible: to reproduce. All the biomass and energy of the Cord is directed towards creating that ‘thing’ that lies in the center of our planet after ‘infection’. It’s an empty vessel lying dormant, waiting for the winner of this twisted game…and when someone completes the ascension…”

>The Scene suddenly cuts to the surface of the Crucible… All daughter and amalgams liquefy and die with agonizing screams. The biomass retreats in the direction of the Cord, leaving bare rock.

"Every amalgam, every daughter active and unborn, dies. Their biomass and the biomass of the fleshscape gets sucked towards the cord to fuel the Virus's birth. The newborn Crucible Virus then roams the stars for another place to repeat the cycle... with the daughter ascendant becoming the new MOTHER."

>The Scene then zooms back out into outer space revealing the now barren rocky planet which rumbles and twists and cracks until it *pops* revealing the newborn Virus God and screams an unearthly roar with rocks and pieces of crust flying in all directions.

“There are strains, Jackie, different strains…of the same planet devouring virus out in the stars, the galaxy, the universe. There is an endless number of them, wandering the void of space…infesting planets and starting up the Crucible cycle…spawning new Crucible Viruses when its gestation is complete.”

>White out transition, the scene fades back into dreamscape that Karma prefers to be in.

“In my 2 and a half weeks of being awake in this world I didn’t even fathom the fact that it was some Cosmic Horror story. I was just like all of you, thinking that this was some biopunk post-apocalyptic wasteland fantasy…going on adventures…fighting for my life…Killing and consuming to grow stronger and ascend the cord.”

"…Until I met a survivor of the previous Crucible."

>Have Karma spawn and introduce itself.

Note: While Shu entertains the Midnight Crew, scenery change effects is handled by Karma.
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>>3551157
And that's the part where I've stopped and let the Midnight Crew ask Karma and Shu questions.

Any thoughts on this hammy Matrix reference scene?
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>>3551137
>>3551144
>>3551157
eh, dont get me wrong, its well written, im just personally not a fan still of doing the matrix style in general, so it personally doesn't click with me.

information/correction wise, the only thing i see you might want to re-word is that the Midnight Crew chose the fools choice purely because mother outright tried to turn them against eachother. just feels like if she was as on the nose as they said she was, they wouldn't need to subconsciously feel something is wrong with the crucible or anything to turn against her, so it feels like that part wont stick properly with them or something, if that makes sense?
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>>3551177
I sorta understand what you're getting at for the fools choice thing. I know I could've reworded that line abit better, but I was basically ripping off script lines from The Matrix like a hack writer.

It's just my personal delivery on how I imagined the scene where Shu tells the Midnight Crew what the Crucible really is and figured "hey why not have fun with it?"
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>>3551172
Well, if we're going to do a direct Matrix reference anywhere in the general homage, then I'd rather go with "Welcome to the desert of the real" rather than "red pill/blue pill". You know, the line Morpheus first says when showing Neo the truth of the ravaged world. It's not just something that sounds cool, it's a reference to the philosophy of Jean Baudrillard. The desert of the real is the stark truth of the world as it actually is, rather than the various cultural signifiers and narrative references and notional truths we build up around it. I think that's much more relevant for a discussion about "hey, this isn't a fun adventure, guys".
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>>3551199
Are you saying you would have the Crucible explanation take place in Dreamland where Shu does "Welcome to the Desert of the Real" on the Midnight Crew? That's fine by me. It's gonna be a hard sell though when it comes to convincing the Midnight Crew to plug themselves in with Gina's Cords though... That's why I wrote up "redpill/bluepill" as a preamble. To give them a choice on the matter on whether or not they want to hear/see the truth of what the Crucible really is. If they want to opt out, they can opt out. Otherwise it just seems unfair to foist a Revelation of Cosmic Horror upon them without proper warning.
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>>3551750
We could explain it all without the dreamscape then mentioned what karma is and whatnot and say we can thus show them further proof via the dreamscape.

That way theur decesion to learn at all isn't based solely on if they trust our cords or not, only access to further information and confirmation.
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>>3547955
Hey BHOP, does the fact Dorians Canvass Form moves via teleporting change how it interacts with Spring-Heeled and Accumulated Charge in any way?
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>>3552038
(No, it still counts as movement, so the static accumulation is still triggered.)
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>>3552087
I do have a question regarding Rath's tensile strands, does their extend/retract function behave in the same way as Shu's Hundred Handed Generator arms (instant extend/retraction speed)?
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>>3552087
So Dorian should never stop moving, then. Most of his combat time being spent in Canvas, stopping only to use a free action to swap back and forth with another form so that he can gain the benefits of Red Death levels two and three. He's essentially an Adorjan-focued Green Sun Prince, now, which I have to assume was the inspiration for giving his red mist form abilities encouraging him to keep moving. Though I guess he's also got some Hegra, with the fear powers and the lightning we just gave him.
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>>3552107
(WhIle they are strong and fast, they are not nearly as quick as Hundred-Handed at current.)
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>>3552087
Awesome, those three stack really well then, especially as he now has extra movement in all forms, and double in canvass.
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>>3552129
it's a shame that his hp and bio pool is just so low in comparison to other party members, although it is for the sake of balance.
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>>3552198
That's not hard to fix. For one thing, Spring-Heeled Jack raises Health and Accumulated Charge raises Bio. For another, Arbiter's Appetite plus Refine means that it only takes a single level to raise Dorian's stats by several hundred percent. Mara gave us an utterly game-breaking set of tools, "balance" is something that happens to other Daughters.
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>>3552121
So after our feast on the Mountain corpse, I wonder what the Midnight Crew consumed for their 15 point feast? I'm certain they appreciated the buffet style consume options.
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>>3552232
I think they probably went for Resilient Spiral, too. That's a great skill if you can guarantee every member of your party has it. Other than that, not sure. Flashfield Reversal is good for Jackie's style, but otherwise I'm not seeing anything especially good for them.
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>>3552253
Heavens Drill for quinn is a definitive yes for her.
Muscular Epidermis would fit Ace neatly.
Accumulated Charge and Spring Heeled Jane would also work with Jack's super saiyan form.

However I do wonder if the other members of the Crew have their own super saiyan forms when they do quad tech. They should try it out some time.
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File: SWARMLING MODIFICATIONS.jpg (181 KB, 1280x1138)
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181 KB JPG
~SWARMLING MODIFIERS – HOW THEY WORK~

When crafting a swarmling, you may tag them with any of the modifiers below and pay their summoning costs, altering their stats and physiology in turn. Such a swarmling would be represented on your stat sheet at follows; for a Ravenous Maw-modified Knightling, they would be a Knighted-Nomling, while a swole Baneling would be tagged as a Bane-Fistling, and so on and so forth.

~AVAILABLE MODIFIERS~

Ravenous Maw – Nomlings (ATK+, CRIT+, BIO ACCUM+): Sporting a set of powerful jaws, Nomlings quickly and ravenously chew through their target and boast higher damage output and a greater critical hit chance than other variants. What’s more is that they passively gather more BIO to empower your ability to heal yourself and your allies. (Cost: BIO +10%)

Hundred-Handed – Fistlings (ATK+, ABILITY+): Perhaps the most unsettling Swarmling in your arsenal, this variant possesses a pair of disconcertingly muscular arms topped with tight fists, permanently clenched and itching for a fight. While they are able to deal surprisingly effective amounts of damage with standard fisticuffs, their true purpose is their passive boost of you own Hundred-Handed limbs’ resilience and raw power, resulting in limbs that are far stronger and much more durable than you own. (Cost: BIO +20%)

Fear to Tread – Spiralings (HP+, ABILITY+): Serving more as an augmentation to a preexisting skill than a combat enhancement, the sturdy Sprialings are able to situate themselves at the epicenter of an instance of Fear to Tread, augmenting its effects by forcing foes caught in the spiral to have a greater chance to fail their saves to avoid falling prone, in addition to disrupting concentration in the spiral’s area of effect. (Cost: BIO +10%)

Exsanguinating Leash – Sucklings (HP-, HP REGEN+, ABILITY+): Sucklings, while somewhat fragile, boast a pair of drill-like fangs that constantly regenerate the construct’s health as long as they are in physical contact with their target. Additionally, Exsanguinating Leash’s line-of-sight rule is nullified while a Suckling is in contact with the target, allowing you to keep it active even when the target flees or is invisible. (Cost: HEALTH -30%)

Neuromancer – Thoughtlings (HP-, BIO+, ABILITY+): A unique variant whose carapace is run through with sharp lines of amethyst, the rather brittle Thoughtling allows you to activate your Neuromancy abilities through it at a slightly reduced BIO cost when you do so, granting you vastly enhanced range for your suite of Neuromantic powers. (Cost: BIO -30%)

Heaven’s Drill – Gurrenlings (HP-, BIO-, ATK++): Eschewing defense and biomass in exchange for devastating offensive power, Gurrenlings are by far your most lethal variant, funneling any protection and damage resistance they have into ensuring a steady and devastating stream of continual damage to your foes. (Cost: BIO -30%, or HEALTH -10%)
>>
(Gentlemen, I will be updating the Swaruling cheat sheet with these when I get home, and my apologies for the wait.)
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>>3546927
>Damn and to think that at one point we thought about stealing the damn Dragon
I wonder... If we did try to steal the Dragon, would Mara humor us by taking us to Rust Town and then revealing her true form right then and there? Then again...We had Isabelle with us during the heist.
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>>3552198
Well, it kinda funnily fits his playstyle. He's not made to take the hits, but
when he does he can quickly get away and use those regen stats to negate the damage.

>>3552269
Neat. The fistlings made me laugh pretty heartily, though nomlings are by far my favorite.

Hey BHOP, how bug is a normal knightling? I wanna know how many we have to combine for it to swallow someone whole so they are stuck inside a knighted-nomling bug coffin slowly getting eaten to death by acid.

Also can we only apply one effect at a time for the moment?
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>>3552269
>When crafting a swarmling, you may tag them with any of the modifiers below and pay their summoning costs, altering their stats and physiology in turn. Such a swarmling would be represented on your stat sheet at follows; for a Ravenous Maw-modified Knightling, they would be a Knighted-Nomling, while a swole Baneling would be tagged as a Bane-Fistling, and so on and so forth.

Okay, this is really cool. I have two questions, though:

1. Can more than one modifier be applied to a Swarmling at once, if say we wanted a Gurrenling with big muscly arms to help it hold onto what it was drilling into?

2. Can these modifiers be applied to Platelings? Let us do things like armor people up in Plate-Thoughtlings so that we can use Neuromancy on anyone trying to grapple them, or turn our armor into a Plate-Fistling so that we can spawn bigger arms directly from ourselves, or the like?
Also
>Perhaps the most unsettling Swarmling in your arsenal, this variant possesses a pair of disconcertingly muscular arms topped with tight fists, permanently clenched and itching for a fight
I'm having Zoofights flashbacks. Big muscly arms were the name of the game for disconcerting animal upgrades. If you wanted your beast to be more effective on a budget, you slapped some big muscly arms on it. It got to the point we had an entire factory full of muscly arms. Sadly, we're breaking the "no human components" rule instituted after the disaster that was Zoofights III, so we would be disqualified if Shu was to try to join the tournament. Father Leo McGarry ruined things for a lot of people.
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>>3552253
>>3552264
An interesting thing to keep in mind is, Humoral Paladin cores force other abilities to fall in line with the core in some way, so any Ability they take long term at least will end up vastly different than what we might be thinking, and they will probably take Abilities with that in mind, meaning what they might look like they would take at first glance might not be what actually suits them.
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>>3552269
No Halolings? I'll consider hybridizing it with our Hive when they're both max level then.

Thoughtlings (I would've called them Jacklings) sound like the Scarlet Drone. What's the exact difference? Can the Scarlet Drone use other powers Gina has or will have?
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>>3552469
No, scarlet drones specifically allow GINA to use her Neuromancy abilities and such through it, this one is our own version for our own abilities basically.
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>>3552469
It's a trade-off between Scarlet Drones being able to be used by both us Gina (currently irrelevant, but hopefully useful again) and Thoughtlings being a template that can be applied to any of our base classes of Swarmling. On our own, Thoughtlings are superior because we can add Neuromantic functionality to anything we make. Once Gina is back, Scarlet Drones will become relevant for purposes of combo attacks again.
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>>3552480
>>3552489
Okay, got it.
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>>3552269
I'm a bit confused by the Health costs here. None of our Swarmlings cost Health to create, so what does it mean when the cost is modified by Health -30%? Do we gain Health for spawning one?
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>>3552469
('Jacklings' is the superior name, I'll update that when I get home.)

>>3552353
(A normal Knightling is roughly the size of a large dog, not counting the large wingspan. It would take about four of them to combine to become capable of swallowing foes.)

(And at current level, only one mod is able to be made at a time on a single swarmling, but multiple swarmlings, each with a different mod, is entirely possible.)

>>3552382
(They can absolutely be applied to platelings, yes.)
>>
>>3552480
I'm pretty sure bhop said we can use our own neuromancy with the drone but he can correct me if I'm wrong though.
>>
>>3552593
You still didn't answer my question about Halolings.

And how big is the Rookling? Could it swallow and enemy?
>>
>>3552497
No, it means it costs that in addition to its normal cost. Its a case of 'double negative syndrome'. Some people read the cost alone and get the idea, but some people read the '-' better to get the costs idea, so its a habit in alot of systems to put both in a cost to cover both groups, but of course like you some read it wrong and assume its a negative symbol, not a minus symbol, and get the wrong impression, because you can never cover every way an individual will read something.
>>
>>3552593
>(They can absolutely be applied to platelings, yes.)
Oh, good. I like how Chitinous Stalwart functionally makes Shu a pseudo-Calcite Armorer as well as a Hive Mistress. We've got this powerful suit of armor that we can reshape on the fly to make all sorts of useful features. We can't upgrade it as easily as a Calcite Armorer would, but with Augments and Swarmling modifiers it's still become pretty strong and versatile.

Plus, it helps bring together aesthetic cohesion. I think that someone who didn't know about the class system, looking at Shu, would think that her power was "symbiote generation" or something like that. With the exception of Fear to Tread, everything she does would look like a single highly-versatile ability to produce symbiotes, rather than a half-dozen skills being used together. Every weird mutation she can give herself she can give to her swarm, she wears the swarm like armor to blur the lines, and Exsanguinating Leash and Neuromancy are about reaching out and making a connection to another being to manipulate it.

I think in general we've done a good job making consistent aesthetic themes for our characters, with this last round of upgrades. All our abilities are integrated together well, now. Shu is the symbiote queen, Rath is a creature woven from burning-hot wires, Dorian is a storm of blood and fear, and Amara is the Cheshire Cat. Julia is the odd woman out, but I think that's mostly because she's got a ton of skills ostensibly about weird skin that we haven't raised very high yet. Once they're up there, her skin theme should manifest more distinctly. It's nice. We're still weird mutants, but we're not misshapen ones.

>>3552621
No, I'm not reading anything wrong. Not unless the costs are inconsistent in their formatting. There are positive signs on the first three modifiers. So either BHOP switched formatting halfway through and I am not responsible for this confusion, or the negative modifiers mean that the cost of making the altered Swarmlings actually goes down.
>>
>>3552497
(My apologies, that's a negative sign. My changes appear to not have translated properly, so it witched the signs halfway though, my sincerest apologies. Thus, it takes 30% Health to make it that type of Swarmling.)

>>3552595
(You know what, you're right. When I post the full cheat sheet, I'll go with my other Jackling ability sheet. I didn't have access to my full notes at work, so I put in an old idea. Thank you for that.)

>>3552617
(Halolings are currently spoilers, I'm afraid. Also, it takes a combo of two Rooks to eat an average-sized Daughter.)
>>
>>3552624
(To clarify, I had a terrible brain glitch so I switched the symbols halfway through without meaning to. So each of these modifiers take additional BIO to craft, which I'll make clear when I come out with the second Swarmling Cheat sheet.)
>>
>>3552628
>>3552630
>(My apologies, that's a negative sign. My changes appear to not have translated properly, so it witched the signs halfway though, my sincerest apologies. Thus, it takes 30% Health to make it that type of Swarmling.)
Ah, so it is a formatting error. I get ya. Cool.

>(Halolings are currently spoilers, I'm afraid. Also, it takes a combo of two Rooks to eat an average-sized Daughter.)
Shame the Rooks are so slow. Maybe once we get the ability to remotely shift Swarmlings up in slot size and Bio cost (I'm just assuming it's somewhere in the tree, it's too obvious an upgrade not to exist) we can do cool tricks with having some fast Knights fly in and abruptly turn into Rooks.
>>
>>3552628
When I think about halolings I imagine a cyperpunk Shedinja.
>>
>>3552624
>>3552631
Ah, my apoligzies, im used to both meaning the exact same thing so my brain automatically just overlooked he had even used different symbols at all.
>>
>>3552719
It's fine, no worries.
>>
>>3552631
The Rooks' slowness is offset by castling. Spawn two Rook-Nomlings, fuse them into a Big Rook-Nomling, prime castling as a free action, get to close range. Voila, the Daughter who thought she was tackling Shu is now inside the Nomling.

>>3552632
Comments like this make me wish I could draw.

>>3552269
>Nomlings
>passively gather more BIO to empower your ability to heal yourself and your allies.
>and your allies
Hold up, we can actually do this now?
>>
>>3552741
(Slight spoilers, it's a later ability of Exsanguinating Leash that triggers off any other healing abilities or passives you may have active, and incorporates it into its own skill tree. Leash is patently ridiculous at later levels.)
>>
>>3552741
>The Rooks' slowness is offset by castling. Spawn two Rook-Nomlings, fuse them into a Big Rook-Nomling, prime castling as a free action, get to close range. Voila, the Daughter who thought she was tackling Shu is now inside the Nomling.
If we're close enough for castling to bring them into nom range, then we're close enough to just spawn a Rook and have it take a bite. It might be useful as a reactive attack, to have the Rook attack after being swapped in to replace us, but as a direct attack method it's not as good.

>>3552744
Aww man, and here we wanted to hybridize it to consolidate space. Well, there goes that idea. At least Shu, as the only member of the party guaranteed to be in every fight, levels up slightly faster than the norm.
>>
>>3552747
eh, im still for it. she has 8, 8 abilities she has to try and level. our BEST haul was 9. we can hardly keep people from slapping on new abilities as it is(see, we never once have), as far as im concerned any such effects it might one day have may aswell be mythical fairytales for all the likelyhood we will ever see it.
>>
>>3552269
>Fear to Tread – Spiralings

Ha! I actually called this one.

I will say this though, Hundred-Handed lings BHOP?

Grapplings
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>>3552766
that one might on a technicality make more sense but Fistlings and their effects is much more amusing and interesting.
>>
>>3552744
Wouldn't that be a Sanguinating Leash if it gives heath?
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>>3552764
Well, we're definitely going to consolidate some. I'm still for mixing Ravenous Maw with Hundred-Handed, we can set that up with the Sparagmos Engine. We'll lose Maw lvl.6, but we don't really use that, nor do we need the Health boost from it anymore that we have Arbiter and Refine. Want to take two levels off of Ravenous Maw while we're at the Dragon's Lair, put one on Hundred-Handed and one on another skill, then raise Maw and Handed at the same time next level-up? That would get us down to seven abilities.

Aside from that, let's see...we could combine Fear to Tread with Heaven's Drill. I feel there's some natural synergy there. Probably would give something about drawing in local biomass to make bigger drills, or something like that. Or spawn drills from the ground. Not sure. But it's worth checking out.

And yeah, maybe Neuromancy and Exsanguinating Leash could work. We might get the health-sharing function by level five, if so I'd be okay with hybridizing them.

As for acquiring new abilities....yeah, it's going to happen. Though I'm personally not going to vote for anything that isn't a single level investment. Core abilities to junk with Refine, Augments, and Passives. Could still wind up being a lot, but at least it will cut down on having more things to upgrade the more we upgrade.
>>
>>3552783
yeah, we can experiment with stuff a bit. see what looks good and the like. i get peoples hesitation to do some hybrids and to do them too early, aswell as i understand the temptation to take interesting new abilities, but even with Shu, and especially on the others, it just seems incredibly impractical how we continue to do our build. hell id not even be against perhaps outright shredding some abilities and dumping all their levels into other Abilities, i just know no one will go for that with all but very very specific abilities so its honestly not worth putting forward.

but yeah, i can see merit in those combinations. worse case we see what they could give us and dont like it, so we dont take it, and figure out another way to make things work.

actually, i mean, just because we're putting ideas out, Leash and Maw could also have some strong potential, and is alot less likely to lose us its healing properties id imagine. Tread and Neuromancy, at least on the Terraforming side, well, i cant see it being super interesting, only more of increasing their potency if we combined them. Handed and Drill seems pretty obvious that it would just be a shiton of drills, and that wouldn't be bad necessarily, just not sure if its really something we would ever use properly compared to other combinations.

also on a side note i guarantee you Drill will probably get us tunneling applications at some point. or maybe that would be Drill and Neuromancy, though i mean, its a drill, seems like something it could be used for just on the merit of what it is alone. if it can dig through hardened plate, whats a little bit of stone?
>>
>>3552632
in fact, shedninjas are the perfect representation of halolings
>>
>>3552628
>(Halolings are currently spoilers, I'm afraid. Also, it takes a combo of two Rooks to eat an average-sized Daughter.)

Spoilers as in the result of an ability yet to be unlocked or spoilers as in you want to reveal halolings in character next vein?
>>
>>3552894
(The former. They're rather special, as you'll see.)
>>
>>3552269
>Sucklings
BHOP. I'm disappointed that you didn't write them down as "Vamp-lings" or used the memetic "SUCC" prefix.

Also, I do have a question regarding the Re-arrange Function with the Engine.

If you re-arranged your skill tree and did this:

Neuromancy 1 -> Neuromancy 0

Do you still retain the Skill tree as if it's preserved in your memory so you can revisit it later on? or is it a case of Pokemon where you must "forget a move" and delete it from the library?

>>3552353
Also I had this thought of spawning fist-lings and setting them to "Massage" on daughters. Complete with Burmese, Swedish, and Shiatsu Techniques.
>>
>>3552903
(If you possess the Dream Daughter that the ability belonged to, then it's reset to zero and you may revisit the tree should you choose to do so. If you do not, then the tree is lost.)
>>
(New Swarmling Cheat Sheet, with some sorely needed quality of life changes thanks to some clever naming by you.)

https://pastebin.com/SJ5wvFxr
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>>3552907
What Dream Daughters do we actually have? I've never been entirely clear on that, with the exception of the obvious ones like Holly. I hope that Amara has the Sororitas and hangs out with them when she's sleeping. The five of them all need some friends.
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>>3552911
(I'll have a lost by the time you arrive at the Engine, since it will become exceedingly relevant then.)
>>
>>3552907

>>3552894
>>3552798
>>3552783

Well shit. Exsanguinating Leash is Penny's ability, and Penny is with Julia. And I'm fairly certain that Hecaton is with Rath.

We'll need to keep track of a list of whose abilities and their corresponding dream daughters are at so we don't accidentally mulch a skill that we wanted to revisit later via rearranging/refining.

Are skill trees lost when you hybridize them or are they locked due to being components of a hybrid skill. What happens if you rearrange a hybrid skill back to lvl 0? do you lose the entire tree and its components or is it split back into its base component skills?
>>
>>3552910
Ooh, Jacklings make it easier to maintain concentration, now, that's useful.

>>3552912
Cool. We should spend some time just hanging out with our Dream Daughters, too. See how Uzu, Niku and Gemma are settling in, ask how Holly is recovering from helping us fight B'Ni, all that stuff.
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>>3552914
>Are skill trees lost when you hybridize them or are they locked due to being components of a hybrid skill. What happens if you rearrange a hybrid skill back to lvl 0? do you lose the entire tree and its components or is it split back into its base component skills?
He already answered that one, you can split a hybrid back into the base skills with the Sparagmos Engine if you decide to respecc it completely.
>>
>>3552914
(This Anon >>3552919 is correct.)
>>
>>3552920
Even though the Bishops are for the Chess motif, they basically function as Steroid/Meth tanks that can be refilled, all the benefits of steroids and none of the drawbacks... (Ste)Roid-lings? Speed-lings? Meth-lings?...On second thought I think "Bishops" are the perfect name for the swarmling type.
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>>3552920
Hey bhop. A question: Back in the 6th vein when we pulled a heist against Mara. Can you tell us what would have happened if we had attempted to Neurojack Mara's true body and use her as our escape plan instead of using bone skiffs to skate away? Would Mara have humored us and played along before bamboozling us by revealing that she was in fact the dragon all along?
>>
>>3552933
(Oh she would have been absolutely delighted, and would have played along until she revealed herself.)
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>>3552937
In reaction to that sort of news, I wish we were subjected to that bamboozle way back then, everyone would've lost their collective shit.

On the other hand, the current bamboozle of revealing that she was the dragon all along and is going to stall the crucible for our sakes is equally bamboozling has the more emotionally poignant WAFF because we know Mara better as a character now.
>>
>>3552937
>>3552624
Julia is more akin to a weird fusion of a Badgermole from Avatar the Last Airbender, Brute Ratel (Uzaki Hitomi) from Killing Bites, and Toki from Fist of the North Star.

Come to think of it bhop, is it possible for Julia's Sculptress of the Flesh to Terraform the Fleshscape and manipulate it like Earth bending or is that ability specifically tied to a non-fool's path that was presented when she made THE CHOICE? Because after seeing Julia trigger Artisan's peak and creating flesh spikes from the skin of a living mountain, I can't help but imagine Julia using sculptress techniques to manipulate the fleshscape al la earth bending...
>>
>>3553014
(The Fool's Choices typically have a high chance to grant a middle road, of a sort. You're presented with a binary choice, and taking the third route gives you something in-between. An ability that does not reach either's apex, but becomes so versatile as to eclipse either of Mother's choices in sheer versatility. Thus, you'll see some terraforming abilities as Julia's tree continues.)
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>>3553014
>Julia is more akin to a weird fusion of a Badgermole from Avatar the Last Airbender, Brute Ratel (Uzaki Hitomi) from Killing Bites, and Toki from Fist of the North Star.
I don't know, she's got the one level in a badger-themed power. But she's also got the general skin-manipulation of Sculptress of Flesh, Frozen Fury's blistered skin, Badger's Barbarism's loose skin, and Hungering Membrane's creepy absorption skin. She's definitely skin-themed, with a few other concepts picked up along the way like "creepy serial killer knife" or "aura of despair".
>>
>>3553033
>skin
>>3553022
>muffled Linkin Park's "Crawling"
...Somehow said song is strangely appropriate for Sam/Shu when you consider the lyrics and the dynamic between Sam and Shu's origins and relation to each other.

And was Julia originally a skinless girl to begin with when she woke up from her pod?
>>
>>3552910
You forgot to add Heavensbreak Stinger to augmentations.
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>>3553048
(She was, yes. Unnatural Predators, Flesh Artisans, and Gluttonous start out with the corruption, with the first of the list being the most aggressive in terms of warping one's body.)

>>3553056
(Ah, thank you!)
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>>3553061
>(She was, yes. Unnatural Predators, Flesh Artisans, and Gluttonous start out with the corruption, with the first of the list being the most aggressive in terms of warping one's body.)
So is Mara's Core skill (or original Core skill, since if she had the Arbiter's Appetite she likely acquired several) Unnatural Predator or an Unnatural Predator hybrid? Or is it just a bunch of different corruptions all coming together? Like this Fibromancy skill is making her grow giant, this Calcite Armorer skill is making her grow bone scales, this Generator skill is reshaping her throat and mouth to be better at breathing fire, etc.
>>
>>3553072
(You nailed it, Anon. It was all of them reaching high corruption in tandem, and working together to make a cohesive form. Unless someone goes completely nuts with skill accumulation or they level a Core Unnatural Predator to max, then most Daughters' final forms are fairly on-theme for a single conceptual entity, such as a dragon, a canine, etc, unlike Amalgams that are a little more chaotic in nature.)
>>
>>3553061
I knew something was up when I only saw four drill based abilities/augmentations on our character, which is below the optimal amount of drills for our current growth rate. You can count on me to keep track of future drill-related bookkeeping.
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>>3553087
Interesting. That kind of supports both the "the Crucible is a corrupted alien entertainment system" and the "the Crucible is a corrupted alien artificial afterlife" theories, if it tends to reshape those caught within it into distinct totemic forms.
>>
>>3553092
(I find it ironic that someone posted a joke about Gurren Lagann in the first thread when I introduced the drill-stingers of the Banelings, and now, here we are.)
>>
>>3553061
Some Corruption-centric relics that I thought up.

>SHACKLES OF HUMANITY: A Variable length of Iron chains with Iron cuffs at the end. The chain links look paradoxically ancient and newly forged at the same time. The Cuffs each have a blood red engraving carved into it. One cuff reads: HOMINUM, the other cuff reads: PORTENTUM. On the surface, the Relic yields no apparent benefit... but when worn by those who suffer high amounts of corruption, the Relic forcibly suppresses their corruption levels to a minimum threshold leaving them close to the human visage they once had prior to the corruption. Flesh Artisans regain skin, The gluttonous mouths close shut, UnNatural Predators adopt a Sapien skeleton, the list goes on. But the same relic that suppresses their corruption also suppresses the power of the related ability that sourced the corruption in the first place. To unleash the suppressed powers, one can simply unlock the PORTENTUM cuff or shatter the chains and forcibly break the chains of the relic. One can find solace in joy of having human flesh if they can stomach the price of entering bondage. Broken SHACKLES OF HUMANITY can be repaired at the forge for a blood price of 100% HP or 300% Bio. (Flesh Artisan 150%, Vitruvian 200%, Humoral Paladin 100%)

And there. A relic for Julia, Dorian, Mara, and those that would like to regain their human visage... I'm certain a certain settlement that share a certain ideology would find great joy making use of them.

>THE ANCIENT BOND REFORGED: Two collars linked together by paradoxically ancient and new chains. When worn by a daughter, the Relic forcibly expels the Corruption from the daughter from one end of the chain-linked collar, purifying the daughter of all corruption and bio-abilities, rendering her a human in her purest essence. But what is expelled must manifest. All the corruption and bio abilities the daughter possesses is then manifested as an Amalgam Construct on the other side of the chain linked collars, the Monster inside the Daughter in its purest form. The missing link that binds Man and Monster together have been reforged, now Man and Monster must work together as neither cannot survive without the other. (Vitruvian 200% Phantasmal Conduit 150% Humoral Paladin 100%)

Pic related is an example of THE ANCIENT BOND REFORGED.
>>
>>3547955
>>3552269
Hey bhop, you said you would answer some anons questions about our constructs when you updated and I was interested in the answers.
>>
>>3553165
(Ah, forgive me. Would you be willing to link them so that I may address them before bed? I don't wish to leave you hanging.)
>>
>>3553159
An addendum to THE ANCIENT BOND REFORGED: When it comes to Vitruvians however, they are a special case, the relic spawns the darkest persona of themselves brought about by the mental corruption that Vitruvian powers exhibit.
>>
>>3547934
>>3547945
>>3547910
>>3547952
>>3547954
>>3553172

Here you go. Some of these are really similar but I grabbed all of them.
>>
>>3553207
(Thank you so much. To elaborate, you may choose what Swarmlings are dormant or active at any time, so now that your range is unlimited you could essentially have an Armory of prepared swarmlings with which to call upon when needed. Regarding Fuzzbuzz, he is a cosmetic overhaul for the base swarmling, so he benefits from the additional powers, yes.)
>>
>>3553207
(However, FuzzBuzzes that you gift to others are tied to them after they leave your side, allowing you to free those slots and now have them tied up with FuzzBuzzes. Additionally, the long range communication one Anon referenced will be at your disposal sooner than you think.)
>>
>>3553215
>Regarding Fuzzbuzz, he is a cosmetic overhaul for the base swarmling, so he benefits from the additional powers, yes.
>4% extra Bio for the best and fluffiest fur to be spawned in existence.
The best modifier deal we have ever made.
>>
>>3553215
So, on a completely unrelated and not at all me trying to figure out a completely broken combo note, what's the maximum range on a Rook teleport-swapping with Shu?
>>
>>3553227
(There is no limit, but much like with Magpie's teleport there is a margin of error that creeps in when the Rook goes further than normal combat range. Now, that chance of error is not nearly as High as Magpie's Generator power, but it still exists if you stretch it out too far past its limits.)
>>
>>3552914
well, to be fair, i never said to outright get rid of it. if nothing else, despite your dislike of early hybrids, they are still at least a good way to cut down on the overall level spread without outright removing the original abilities.

>>3553061
i have a question, how malleable is the Ability level upgrades? it seems a bit random which ones it could be happening with, but it does seem like a characters personality and personal growth sometimes is implied to effect how some abilities level up.

is there say, a basic skeleton for every ability tree, but some tid bits of the muscles, skins, and organs as it was, can be altered as we go along, depending on who wields it?

>>3553215
oh...oh! so now not only could we INDEED use him as a communication device, but Shu herself could becomes a less effective spy network. more of a 'checking in' sorta thing, than permanent observation of a location, but thats still pretty neat. we could leave 25 4x Knighted-Nomlings at Maras base along with a Amara clone, just incase anyone breaks in!
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>>3553235
Can Rooks Teleport each other or teleport with other Swarmling units or teleport with other Daughters? Because I'm thinking about exploiting the Tele-frag feature that occurs when teleporting hits the error margin.
>>
>>3553235
Fair, I expected there would be a limit. Though good that it's a soft limit and not a hard one. Keeps us from casual use of some of the exploits I can think of, but in an emergency...
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>>3553237
>oh...oh! so now not only could we INDEED use him as a communication device, but Shu herself could becomes a less effective spy network. more of a 'checking in' sorta thing, than permanent observation of a location, but thats still pretty neat. we could leave 25 4x Knighted-Nomlings at Maras base along with a Amara clone, just incase anyone breaks in!
Given that we can currently convert downwards in Bio cost but not upwards, it actually should be our most expensive modifier. We want Gurrenlings, gives us more of a budget for turning them into other variants.
>>
>>3553235
And here we find the wild bhop, sprinting as fast as he can to balance the infinite range teleport he foolishly added to his quest. Little does he know he only pushed the problem back a step, as he had previously equipped his players with five teleport anchors and dexterous swarmlings with unlimited range, not to mention an exponentially multiplying party member. Will the perils ever cease for this poor meatball?!
>>
>>3553248
actually id argue against that, as Gurrenlings get a Health debuff, and we cant split dead Swarmlings. thus, in such a situation, we would need whatever Swarmlings have the most Health(without being useless to attacking), so they can last longer until we can get back to base ourselves to replenish their numbers. yes, we have an insta teleport, but knowing our luck we might not be in a position to instantly check back in on the base (or perhaps another location we chose to defend).
>>
>>3553259
That can be compensated for by using Rooks instead of Knights. Much more durable, even as Gurrenlings. More Bio tied up within them, too. We can have a few Knights on call for rapid response, with some giant drill-shaped Rooks in a side room ready to be turned into a custom-tailored swarm after we've had a chance to assess the intruders.
>>
>>3553264
>>3553259
I would argue that a rook with the SUCC modifier and another rook that has the FIST modifier would make a good bodyguard/bouncer against physical daughters. But we can't guard against the following: Neuromancy types, Amorphous types, Flesh Artisan types, daughters who specialize in anti-constructs, fellow hive mistresses, and stealth types. Also. If we are to guard our home properly, we should use restrict our teleport anchor usage since literally anyone can use those nails and infiltrate our house.
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>>3553264
>BHOP forgot to add ROOKs to the Unique Classes
well, regardless of their stats, i can see what you mean, it still seems silly to make a defensive based Variant only to gimp its Defenses though. but no, i see what you mean like i said, but that does bring up the question of jut how healthy the new swarmlings from breaking one down are. if they have equal Health as their 'mother' did, but split among them, it wouldn't really be worth splitting injured swarmlings, which would make the point of going for more Bio less effective.
>>
>>3553275
>Neuromancy types
how so? they are still physical daughters and their abilities wouldn't work well on Constructs from what we have seen. at worse they could hijack perhaps one Swarmling before we know whats up, and then attack with that in mind.

>Amorphous types
well, not really. you can still on a technicality punch a liquid daughter to death, it just takes more to do it. hell, if i remember, from what we have seen, not all even have acid resistance, so we still have effective weapons against them.

>Flesh Artisan types
i dont follow this one at all.

>daughters who specialize in anti-constructs
true.

>fellow hive mistresses
well, it would be an extremely difficult fight, but i kinda disagree. first off, we can leave spares, at least in the home base, so he being able to respawn her own isnt as big a deal. we can also start off with potentially much more powerful and varied a swarm than she might, due to ours being pre-made and she potentially having to rely on Regen to get similar to us on what she can field.

>stealth types
im actually not sure this is as big a deal as you think. depends on just how potent sure, but keep in mind we can make Swarmlings with some minor anti-stealth properties, and the Amara Clone there will have actually really good chances id argue to catch alot of those builds, and will probably only get better at that. plus its a closed ecosystem as it was, so anyone trying to infiltrate the base might nearly automatically give away something might be up. its not guaranteed but not something we have no tools against nor cant get better against.
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>>3553278
I'm pretty sure the gurren mod is just to pack as much bio as possible into the rooks so they can be converted into different swarmling types to better counter the attacker.
>>
>>3553275
>If we are to guard our home properly, we should use restrict our teleport anchor usage since literally anyone can use those nails and infiltrate our house.
You can't teleport to a Waystation you've never been to before. I think the ones made by the Gear function the same way, if you don't have the Gear to store their targeting information. No one we haven't brought home can enter via the teleport beacon. Which means Shu is actually extending a fairly big point of trust to the Crew, making them a potential security breach.
>>
>>3553306
well shit.
>>
>>3553306
We could always reset the nail if we think it might become a problem.
>>
>>3553306
>>3553313
we'll have to ask BHOP, you might need the spool itself to code it properly and use it, as it is a Relic so it could work differently. unless they made their own spool and put down their own pin, we could be alright.

>>3553304
seems overall redundant when in theory we can spawn more swarmlings than we need and just activate what works best. a Rook and a Stealthed Swarmling of some smaller kind probably work best to see what we are up against, then activate what we need.
>>
>>3553313
Yeah, it's a potential issue, but the Crew's murderhobo nature is actually a boon to us in this regard. They're not likely to bring anyone else with them to the Lair. So we have to worry about them invading, but they're a small group that we're already working to establish good relations with. If it's really an issue...well, there are measure we can take. I think it is possible as >>3553318 says to reset the nails, so we could undo the Lair waypoint and remake it to wipe their access. Even if not, we can section off the room the teleport beacon is in with terraforming, place automated defense system Relics (assuming they don't already exist, I wouldn't put it past Mara), maybe install some locks operated by Swarmlings so that only Shu can open the door from the side facing the beacon. We can make it out of metal scrounged from the Disassociated's launch site after they launch their rocket, so that it can't itself be terraformed. Plenty of ways to keep the place safe. It's an extension of trust, but not a super dangerous one. Like a peace bond on a weapon, sort of, showing that you're wanting to work together but not actually stopping you from acting if things go bad.
>>
>>3553327
>Disassociated's launch site after they launch their rocket
Oh shit. I really want to see that rocket launch. Not because it's the DOs, but mainly as a way to bond with the family. A family outing to see a sensational event: A rocket flying off into space. It would be a thing that would cheer Amara up.
>>
>>3553331
Assuming it works. I might have some serious doubts about the Disassociated, but I'd hate to see them be swatted out of the sky by the Crucible membrane's defenses. That would just make things depressing.
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>>3553338
Well we DO have Heavens Drill. We can help them out with the launch by attaching a Bigass Gurren-ling on the Rocket nose.
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>>3553340
if they need our help at all by this point, then they were and are not going to survive this.
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>>3553340
I'm less worried about getting through the membrane than it shooting them as they approach. Getting through is easy, they have nuclear pulse devices. Just fire one from the front of the ship instead of the back. Surviving to get that close, though...
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>>3552928
Religion is the meth of the people?
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>>3552911
I have been keeping track. We have Holly and now Uzu, Rath has "Hecaton" and Niku, Julia has Penny and Gemma, and Amara has the Puppeteer. Only Dorian doesn't have anyone, unless the non-core abilities we all got come with their respective daughters.
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(Gentlemen, the 22nd Vein is now open. I look forward to seeing you there for a relaxed and potentially informative Vein.)

>>3553578



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