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For House & Dominion: Crucible (7)

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and a member of House Jerik-Dremine!

The Alliance's invasion of the Neeran Empire is underway. As part of the second wave you'll be targeting critical locations that could potentially turn the tide back in the enemy's favour if left intact. Many of your allies in the Dominion are busy attempting to capture shield piercing weapon technology. You've elected to pursue a different target, a builder facility created by those who built the Dyson sphere. The Rioja fleet -with additional support from the Ruling House- will attempt to capture the facility or recover as much tech and knowledge as possible.

Jerik-Dremine's Rioja fleet, along with the super heavy cruiser Forbearance, are backed up by the Ruling House's Sovereign class "Ta'jek Ber'helum." Those aren't your only allies, the Knights of the Dominion, Krath mercenaries and PCCG mercs under the commander of former Shallan Admiral Mezan round out the fleet.

The Terran AI known as Versa was requested and is currently installed aboard Mezan's command ship, a new model Eclipse Medium Cruiser. You've moved your flag to the same ship to help take advantage of the improvements in command and control functions.

Those aren't your only allies. Rekesh rebel leader Ni Ahni was quick to ally. Other locals are Trelta Gun, Viqano Dyer and a mercenary by the name of Ren, all recruited, hired or defected from the Neeran fleets. A recently arrived Rovinar fleet under the command of Admiral Elerain has also helped bolster your fighting strength.

It has been roughly 40 days since arriving in the Yang dwarf galaxy. You've managed to inflict widespread damage to enemy communications systems and sow chaos in numerous sectors. Rebels recruited from sympathetic worlds are now assisting in their liberation and acting as crew for captured ships. Destruction of an enemy super heavy cruiser helped to underscore to the Neeran that they are losing the fight in the region.

Baron Izolan Xedols and Rovinar Admiral Elerain have liberated worlds in the tail region of the galaxy, clearing a place for Alliance reinforcements to arrive. Towards the center your fleet liberated Threochts planet, your primary objective, before moving on to the Rekesh capital. Though you were delayed almost 2 days, an infiltration operation helped ensure the Rekesh government officially declared their break from the Neeran Empire. With this 9 worlds in the interior region are now either liberated or have changed sides.

As the Rekesh work to organize their military you move south to help the rebels there liberate their core worlds.
>>
>>3556080
For House and Dominion! Liberating planets from Neeran Empire before their annexation into Ulgean Empire.
>>
For House & Dominion!
>>
FOR HOUSE AND DOMINION
>>
"The sooner we get these planets liberated the better. The last thing we want are the Ulgean fleets to sweep in after all our hard work. What's the status of their forces?" you ask Maybourne.

"Latest report from one of our silent hunters is that they captured the super heavy shipyard they were laying siege to. A number of their supers that took damage during the assault look to be undergoing repairs at the yard. The remainder are launching harassment attacks against the second super yard and other facilities on that side of the galaxy. We dont know where the Ulgean Super carrier to the north went."

The Neeran seem to be trying to evacuate their super yards with as many of the incomplete capital ships as possible. As a result of this Ren has reported the recent arrival of a large neeran fleet in the south. Mostly made up of incomplete super heavies, they appear to be picking up supplies and equipment. Looking over the data, the fleet is a big one but in its current state they’re not going to be looking for a fight. Your combined fleet would probably be able to drive them off without firing a shot.

Intel has confirmed that two of the partially completed super carriers were ones that had been seen preparing to depart the northern most shipyard.

Admiral Elerain and the Baron have reported additional reinforcements from the Alliance are two days out. That would put them 4 days ahead of the worst case scenario. Not what you’d consider ideal but whatever, it cant be helped. For now you have to deal with the situation that's been given to you.

"Have Forbearance and the assault forces continue to their liberation target as planned. I'm going to make the Neeran an offer that's in their best interest to accept."

Approaching the system Ren as reported the Neeran are in you have Mezan's fleet punch up the signal strength on their IFF's. While no match for the evacuation fleet on its own they have to know by now that you're simply the tip of the spear. No reason to show them how close the rest of your fleet is.

Dropping out of FTL on the far edges of the system you ask communications of open a channel, requesting to speak to the commander of the enemy fleet. It takes a few minutes before there is any response. According to Versa the hail doesn't have any immediate impact on enemy force deployment.

>Cont.
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Eventually one of the more intact Super heavies respond to your hails and a powerfully built looking Neeran appears on screen.

"We acknowledge you Alliance vessels. For what reason do you contact us?"
"This is Viscount Sonia Reynard, a General of the Alliance fleet."
"We know who you are. I am Dranot the Unsung. State your purpose."

"On behalf of the Alliance I am prepared to offer the Neeran fleet an honorable, uncontested withdrawal from this galaxy if they are willing to abstain from bombardments and scorched earth tactics. You would have 48 hours to depart."

"You wish to hasten our evacuation efforts?"
"I wish to prevent civilian casualties from bombardments and Scorcher attacks. Enough have already died in this war."

"I could refuse and begin to lay waste to worlds. This would compel you to commit your forces while they remain under strength, if only to save face with your rebel allies. Do not think I haven't considered it."

That would suck and he's not far off the mark. All of the southern rebels in your fleet would demand to fight and if you refused they might desert with their warships. You could win in an all out fight, but it would grind down your fleet and all of its reserves in short order.

The Neeran Admiral continues to give you a stony gaze before speaking again.
"Ultimately it would only aid the Ulgean and neither of us would benefit. I suspect you are well aware of this. I will agree to these terms. No further harm will come to worlds in this galaxy by our action. We will obey a cease fire for 48 hours, though I will not promise all our admirals will have abandoned their positions in that time."

The main shipyards and the fleet base in the north west will probably try to hang on after the cease fire but by then it shouldn't matter. The Alliance fleet will be here and they can be assaulted in short order.

>anything else to add?
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>>3556233

I've nothing else to add. So long as this group gets out of here. The only real resistance we should face is the fleet base and whatever planetary defenses that are still loyal to the Neeran Empire. Oh and the Ulgeans at the shipyards, not going to bother with that. The longer the Ulgeans are tied up with that mess the better for us to liberate more of the galaxy before the Ulgeans decide they want to fight.

Also make note of the Neeran Commanders name, should we ever cross paths again. Also to maybe see if the Alliance has any information on them. Watch, we just let a Neeran Commander who is responsible for destroying several Dominion worlds go without a shot fired.
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>>3556233
>anything else to add?
> I am Dranot the Unsung.
Does he have to change his name if we have somebody record a song about him?
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>>3556233
Can't think of anything right now.
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>>3556243
Very little intel is available. Records indicate them to be a competent commander but not one that is known to take credit for the victories of their subordinates. This is unlike many other Neeran fleet commanders who amass considerable prestige.

>>3556256
Maybe if it impresses the Neeran Emperor for longer than a few decades.
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>>3556233
>anything else to add?
Do the other ranking officers think it would be smart to share what we now about the current status of the Ulgean forces with the Neeran?
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>>3556366

I'm going to guess that's not a good idea. And could be considered giving secrets to the enemy. And crossing lots of lines that will end up with us court marshaled.
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>>3556233
>We know who you are.
This is sound more and more ominous in my head.
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>>3556366
>Do the other ranking officers think it would be smart to share what we now about the current status of the Ulgean forces with the Neeran?
The others are against sharing any intelligence with the Neeran. There may be an appropriate time and place for it but this is not it.

Update:
The Alliance FOB’s are now far enough along that their production modules have been switched over to parts production. Because of this they can, if given enough time, assemble new assault corvettes. This is good as you’ve been slowly depleting your reserves.

On Threochts planet engineers continue to dig down to the subsurface facility detected by deep scans. Rob Ecord and his people also have a unit setting up special equipment. Vehicles like the buggies you used on the sphere expedition, drones and aircraft, even a few tanks with alternate power sources.

Civilians are curious about what is going on at the site but they're being kept quiet. A pair of frigates have been parked to block line of sight to the nearest population centers. This hasn't exactly made things less conspicuous but it has helped to hide the specifics of what's going on there.

Museum facilities containing relics from ancient ruins are still under guard by a mixed contingent of your forces and Rekesh troops. Some of them have been identified to have been of builder origin but it's a small number. Many are damaged beyond usefulness.

It has taken a day but enough Rekesh personnel to man 9 wings of attack ships and a number of larger vessels are now available. You have perhaps 5 wings worth of salvage after the activation of the latest rebel unit. After that the Rekesh will have to get ships from your own yards. They do have Neeran corvette production, though these are models that lack FTL. Fortunately, as you already know, they can be built fast. A few of the smaller Neeran carriers have already been marked for delivery to them.

The Rekesh are prepared to make lease agreements for any warships you might spare them. They're reluctant to buy them outright both due to the precarious state of their economy near the front lines and due to the desire to field their own ship classes later. The Government would be extremely grateful for any gifts.

>1) How much of your mixed wing salvage did you want to give or lease to the Rekesh?
1A) 5 Wings
1B) 3 Wings
1C) 1 Wing
1D) None, they're needed for our rebel unit
1E) None, but give them corvette FTL upgrade tech

>2) Medium Cruisers to give or Lend-Lease
You have 7 Fast mediums and 9 slower types all in various states of repair.
2A) All the Fast mediums
2B) Half or less Fast mediums
2C) All the slower types
2D) Half or less of the slower types
2E) Other /
Or combinations of the above

>3) Heavy Warships to give or Lend-Lease
3A) Qlippoth Heavy Carrier
3B) 2x Qlippoth Heavy Carrier
3C) Compact Heavy Cruiser
3D) 2x Compact Heavy Cruiser
Or combinations of the above
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>>3556480
What are the fast medium that's not a delta at "+NM3+" and the one at "NM5/FRG Yard"? I think we haven't encountered these before. The last one at the "Nuked base" also looks weird.

>They're reluctant to buy them outright both due to the precarious state of their economy near the front lines and due to the desire to field their own ship classes later.
In that case it would make sense to sell them ship types they don't have their own designs for.
In addition to that, we should give them 25% of the faction ships intended for local rebels. We brough Nirium cruisers and Decis, I think.
Can Rekesh corvettes be repaired by Qlippoth class carriers?
>>
>>3556480
For House and Dominion. I got to say I am a bit disappointed we signed a cease fire. We gonna lose out on a lot of potential salvage this way which we could use to further arm the Rekesh.

In any case I see no problem in leaseing basically all the ships they can man to them. If we don't do that and are attacked then we miss out on valuable firepower. If we do it but lose some but win then we will still gain money from it as they are leased and not borrowed and thus they are responsible for replacing them.

1A) 5 Wings
2C) All the slower types
3B) 2x Qlippoth Heavy Carrier

I am thinking lots of small ships to help train them up at first. Slow mediums to act as escorts for the Heavy Carriers.
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>>3556480
>1B) 3 Wings

>2B) Half or less Fast mediums
>2D) Half or less of the slower types
3 Fast Mediums, 5 Slow Mediums

>3C) Compact Heavy Cruiser

>Dig progress
Would the dig go faster if we used the Artifact E-Beams like on the original Sphere mission?
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>>3556518
>In that case it would make sense to sell them ship types they don't have their own designs for.
They mostly lack dedicated carriers and medium cruisers. Their heavy cruisers will also take a long time to build up once again, and the 2 they still have are almost exclusively long range oriented.

>we should give them 25% of the faction ships intended for local rebels. We brough Nirium cruisers and Decis, I think.
There were only about 3 attack squadrons of Nirium and Vulture iirc and you already gave them to the Rekesh rebels after your agreement to work together. They've lost about a squadron of them on higher risk operations. Like taking down the sensor arrays that were keeping you pinned in the denser star region.

Did we really bring Deci class ships?

>Can Rekesh corvettes be repaired by Qlippoth class carriers?
Yes.

>>3556534
>Would the dig go faster if we used the Artifact E-Beams like on the original Sphere mission?
They're trying not to kick up an enormous debris plume to keep from drawing more attention. A salvage e-beam is on site but they're having better luck with a modified tractor/repulsor digging system. If they use the e-beam it becomes a potential bio-hazard because of the monomolecular dust they tend to generate. That requires vacuum containment since there are civilians living down wind of the operation. Not optimal for the amount of material they need to move.
Either way they should be done in another day or two.
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>>3556480
>1A) 5 Wings
>2B) Half or less Fast mediums
>2D) Half or less of the slower types
>3A) Qlippoth Heavy Carrier
>3C) Compact Heavy Cruiser
>>
>>3556233
>anything else to add?

Do they have any interest in negotiating for the Scorcher crew we took as POWs?

I'm perfectly comfortable retaining them, but you never know if they might be willing to exchange something of value.

>We know who you are.

Neat. I wonder how their file on us compares to the Terran one?

>Dranot the Unsung
Unexpected Razgriz?


>>3556480

>1B

>2C

>3A + 3C

Idea here is to give them a solid standing fleet as a core to expand from, and to augment their current long-range focus.

And hopefully reserves the Fast types for forces that have not yet liberated their worlds, like Gun/Viq? Or for expeditionary forces rebels plan to loan to the FA advance.
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>>3556574
>Did we really bring Deci class ships?
>>3394139
>The Nirium attack cruisers were never popular in your House, but Baron Xedols probably brought a squadron for just such a situation. As for the Deci... well I'll say you have maybe 4 that were rebuilt from salvage.
But yeah, I guess aside from those it was Niriums and Vultures. Anyway, thanks.

>>3556480
>1)
>1B) 3 Wings
Gift them 4 ships per planet, that would put us at 36 or half a wing.
>2)
>2E) Other
Gift them one Delta and lend lease 4 Shoal class ships and on ECM medium.
>3)
Leand lease 1 Qlippoth and 1 Compact.

>Other
Did we pick up any freighters or other economy focused ship that could help them stabilize their infrastructure?
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>>3556480

>1E) None, but give them corvette FTL upgrade tech

>2E) Other / 3 Fast Medium and 5 Slow Mediums

>3E) 1 Qlippoth Heavy Carrier and 1 Compact Heavy Cruiser
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>>3556600
>Neat. I wonder how their file on us compares to the Terran one?
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>>3556632
...

I have so many questions now
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>>3556632
Aww, that's adorable.
>always flees
The only time we did that I feel bad about is when our unwillingness to sacrifice a cruiser lead to a heavy carrier being destroyed at the end of the first huge engagement against the Neeran.
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>>3556640
>I have so many questions now
Saw it on /tg/ awhile back. The artist has done some funny ones over the years.

>>3556674
You do mainly focus on hit and run. closest that was on there.
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>>3556632
>Always flees
I will cut you!
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>>3556518
>What are the fast medium that's not a delta at "+NM3+"
It's a custom built Cordate that someone tried to splice a battleship onto the front of like the other fast mediums. It was given more engines to make up for the mass.

>"NM5/FRG Yard"? I think we haven't encountered these before. The last one at the "Nuked base" also looks weird.
A Trireme. They're the same class from different angles. I'd had them together but ended up moving things around so they weren't side by side anymore.
I've tried to redesign it a few times so the ramming prow looks scarier.
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>>3556724
Thanks. A ramming focused doesn't seem like something that seems particularly suited to rekesh tactics. I'm kinda curious about that cordate modification, so I'd prefer not to hand it over either.
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sonia cute
>>
The Rekesh will be given 3 mixed attack wings worth of repairable warships which their combined shipyards should be able to refit in short order.

4 Shoal class mediums and 3 fast mediums will also be provided once enough repairs have been completed that they're easy to transport. 1 Delta/Archangel and 1 Shoal that are nearly finished should be operational within 30 hours.

A Qlippoth heavy carrier will be transferred to help provide mobile fleet support and repair capability. This far surpasses the minimal field repairs the Rekesh heavy cruisers can provide to smaller ships. It should be ready to have its engines installed in a few days.
A Compact Heavy will also be handed over to act as an escort, though it may be some time until any from your salvage are operational. The two from Threochts planet certainly wont be ready any time soon.

The Rekesh government is extremely grateful for your promise of warships. Regardless of their legitimacy it wont mean much without a military to back them up. Hopefully they can make a show of force in the hopes of convincing the other worlds in their territory to switch sides. That plus recordings of the Neeran agreeing to withdraw from this galaxy will certainly help.

While you were away the fleet arrived at their next liberation target. A world your people have already hit with repeated raids, there aren't much in the way of orbital defenses left. When rebels on the surface are given the signal all hell breaks loose around the planetary capital. The rest of the planet is seemingly unaffected but where there are signs of rebel activity they certainly make an effort.

When the shield protecting the capital fails the army begins their drop. Governmental buildings raise a small local shield and open fire on transports trying to drop nearby. One LST is hit badly enough that it crash lands inside the city, while the rest are driven off. Most of the soldiers aboard survive the crash and set up a forward rally point. They hold it against counter attacks until friendly tank columns from outside the city reach them about 30 minutes later.

A diplomatic shuttle trying to flee the city is forced down and captured. Officials aboard are encouraged to broadcast their support for the rebels and ask the PDF to stand down. A majority of the planetary forces quickly surrender after this. Four hours later nearly all of the remainder does the same. Several thousand remain unaccounted for but they're a minority and many believe they've simply deserted.

Over by FOB1 the Baron reports that they've also taken another system.
>>
The Southern Rebels are ecstatic that one of their worlds has now been liberated. Soon enough a few of their officers in the rebel attack wings are requesting a transfer to help set up training schools on the planet. This may be a bit premature as they are still lacking orbital facilities and even a provisional government.

This planet isn't very well set up to support a fleet overall. It has a large enough populace and there is surface industry but it might be best to wait until more worlds are liberated to combine their strength.

Did you want to split off a southern rebel fleet at this time, allow some personnel to leave to help with training, or ask they keep making use of your own training facilities?
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>>3556834
Keep training them with our facilities for now.
>>
>>3556834

tl;dr: Ask them to be patient just a little longer as we liberate the rest of their core worlds.

Haste makes waste after all. And we don't know the state of their government, whether it is still there like the Rekesh government was. Or if it was removed by the Neeran. Otherwise we'd be making a mess by having several dozen different organizations working at once claiming to be the rightful representative of their people. If we liberate enough of their worlds we and the Alliance can work with them to reform or reinstate a lasting government for them. One that will last and ensure the safety and well being of its people are well taken care of. Without causing much disruption or heart ache to those who would be adversely affected by rash decisions.
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>>3556834

Allow some personnel to leave to help with training.

I'm guessing that the rebels are still fairly green, even if they've passed Sonia/J-D level training, and the majority of them will benefit more from operating with our forces at this time.

To start a proper fleet they'll need the proper means to support one, which appears to mean additional worlds.
>>
With little in the way of a rebel government, and even less way orbital support infrastructure, you ask the rebels to hold off transferring out of the fleet yet. As you already have systems in place to train crews rather quickly any recruits are encouraged to join up with the fleet for now.

As work begins on finding someone or a group to temporarily administer the planet it's quickly revealed how much worse off some of the non-rekesh worlds are. There are ethnic groups from a dozen different species present on the planet. Those previously in a leadership position were appointed by the Neeran due to a combination loyalty and skill at their job.

While there were similar problems in the west the rebels there were a fairly harmonious group. Here there is considerable confusion. Groups are vying for control of regional government any way they can. General Rna is forced to formally implement martial law and recommends that 200,000 troops instead of the planned 50,000 remain on planet for at least the week. Former PDF personnel will be recruited where possible to build up a security force.

"That's only going to leave us with a million with the fleet."

>1) Approve the General's troop figures?
1A) Approve 200k
1B) Try to cut it back where possible (150k)
1C) Troop surge, try to build more stability (300k)

2) In liberating the other South Rebel core worlds did you want to target the Neeran supporter stronghold next, or the other two where they have less support?
2A) Stronghold
2B) Rebel majority worlds
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>>3557027

>1A) Approve 200k

>2C) Liberate a Stonghold world that could be considered an actual 'capital' while also working on other worlds to bring into the fold.

Also, while it probably isn't our job to do so right now. Try screening the previous officials from the Neeran Empire. Those still loyal to the Empire are removed. Those who are willing to work towards a future without the Empire can stay. At least until the people can elect or choose keep them or replace them.

As for now, until the Alliance gets their hands into this mess. We should keep the current governments established by the Neeran Empire running. But also making sure to ease up on some of their oppressive laws and give the citizens more rights. Completely removing a form of government without having one ready to replace it is asking for trouble. And while it will be bad press to leave even the old style running even in a muted capacity. It’s a better alternative to complete anarchy or having dozens of minor factions fighting for supreme control. No this is not a reflection of the Dominion politics. Dominion is more subtle in their feuding.

Maybe setup a system where these liberated nonRekesh southern worlds have a system to talk and coordinate with each other. Reestablish communications between them so that they can start working towards a future where they can establish an actual lasting government. And as much as I hate the idea of it, maybe borrow an idea from the Terrans/ Rovinar and have the worlds choose their own representative. And then have the people elect who would be their over all leader/ ruler who has to listen to the planetary officials and the people of the world. Essentially bringing Freedom and Democracy to a sector near you.
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>>3557027

1A)

Any chance the Rovinar brought along some specialists for this sort of thing?

Barring that, are there any members of the Rebel fleet that have served in any sort of Government function?


2B) Rebel Majority Worlds

For now, I think we should blockade the Loyalist worlds. Secure and steal their orbital infrastructure where possible.
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>>3557075

>keep the current governments established by the Neeran Empire running

This is actually a good idea, especially when it comes to the people that actually get things done (high-mid tier and lower).

Iraq is a great example of what happens when you remove the whole structure, and what not to do.
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>>3557075
>Liberate a Stonghold world that could be considered an actual 'capital'
The one with greater neeran support could be considered this but even it is really more of a sector capital.

>>3557079
>Any chance the Rovinar brought along some specialists for this sort of thing?
The Alliance diplomatic team are finishing off a few things with the Rekesh government to normalize relations. This should be a good next project to keep them distracted.

>keep the current governments established by the Neeran Empire running
Objections?
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>>3557075
>We should keep the current governments established by the Neeran Empire running.
Supporting this as long as the Neeran hardliners are removed and any measures the Rebels want implemented are put in place to keep them happy.
>>
>>3557027
>1A) Approve 200k
>2A) Stronghold
>>
>>3557027
>1A) Approve 200k
He's the expert.
>2A) Stronghold

>>3557190
>Objections?
None. As long as we keep their hands off the police, military, and other highly important infrastructure such as water supply.
>>
>>3556324
We gotta put a song about him in our inevitable movie about the liberation of the Rekesh.

Diplomacy!

>>3557027

> 1A) Approve 200k

Give the man what he says he needs, this is his specialty after all. Tell him to pick a faction and support them to dominate the rest.

> 2A) Stronghold

>>3557190


>keep the current governments established by the Neeran Empire running
Objections?

Not in critical infrastructure, but elsewhere why not.
>>
>>3558070
>pick a faction and support them to dominate the rest

with a dozen different ethnic groups in the melee for power, that may not be a good idea. You'll likely end up opening the door to the Ulgeans to come in and hold their own rebellion.

Maybe we can form a sort of Union Junta out of rebel fleet officers, and give them additional training/advisors? They're best exposed to our Dominion mixed race fleet and the strength we've forged together, and presumably their own rebel fleet is mixed enough to have viable choices from most of the ethnic groups.

They have the rebel credentials, combat training, and hopefully faith in our judgement to allow us to advise them and temper their impulse to tear down the existing pro-Neeran governmental structures. And they will most likely ensure that Neeran loyalists are removed as viable replacements are found and brought into their fold.
>>
For now 200k troops will remain on the surface to prevent things from breaking down. As many of the previous officials as possible will be kept in place temporarily until replacements are found. Or at least those willing to switch sides.

A call is out out to the various rebel factions on the planet calling for peace while the particulars of new government are worked out. There have been incidents of violence before you even depart but the garrison force are quick on the scene in most cases. Vetting and rearming the PDF is going to be given an increased priority.

Once the Alliance diplomatic corps arrives on scene you take that as a good sign to move on to the next world. Capturing one planet a day, even those with minimal resistance, is going to play hell with army maintenance but you dont see another way. You've got to bring planets under control before the Rekesh take them.

The southern rebels need a rally point here, something with even a hint of a functioning regional capital. Right now that means striking a former enemy stronghold. Some of the populace and planetary industry was evacuated from this one days ago when you began to shut own communications. With luck most will have taken that opportunity to flee leaving little in the way of resistance.

This one only has a single large platform in orbit. The rest are smaller models and many of those have been savaged by previous raids. Unfortunately the main platform has been upgraded with the newer Rekesh long range siege weapon turrets. One of which are promptly destroyed by Arron's Nocturn when the fleet arrives.

Jumping in at medium range and pushing closer, the station isn't given a chance to make the best use of its superior gun range. Siege cannons and shield breakers wear down the defenses, eventually allowing your medium cruisers and battleships to cripple the platforms guns. Unlike most other systems you've liberated this one has still been producing corvettes in number. Enough to tie up your attack wings during the station assault.

"How are the attack wings doing?"
"We lost roughly a dozen assault corvettes securing the orbital space. One crew is unaccounted for."

Sensors show the PDF launching fighters but keeping them below the shield. Clearly they've already realised the battle in orbit is lost. Intel attempts to signal any rebels on the ground but soon find they're unable to make use of the channels they'd be able access.
"The PDF are jamming most com frequencies sir. We could still send a direct signal to the planetary government."

Versa brings up scan data highlighting a remote region on the surface. A military installation in the wilderness is under attack. While it doesn't house any of the planetary shield generators it looks like there are stockpiles of recently built tanks there. It seems there actually are rebels on the planet. While they cant get your message they must have seen the fighting or noticed the planetary shields going up.

>cont
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>>3558884
Any sort of message demanding surrender you'd like to send to the local government? Or just go ahead and begin to knock out shields and commence landings?
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>>3558887
"This is Viscount Reynard of the Dominion and the Faction Alliance. All Neeran assets are abandoning this galaxy.There is no need for further violence."

Then send proof in the form of the conversation we held with the Unsung Neeran commander.

"Surrender and you will be treated fairly and no more innocent people need to die needlessly in a battle which you can not possibly win."
>>
>>3558887

"The Neeran Empire is withdrawing from this galaxy and will not be coming to aid you. Surrender and spare your people upon this world and others from the destruction of invasion or worse."

>>3558898
Only provide a limited clip of him agreeing to not bombard the worlds.

We don't want too much of that conversation getting out and potentially being sent to the Ulgeans. They may not like learning that we and the Neeran spoke and agreed that the Ulgeans are not good news.
>>
>>3558887
Give 'em the ol' razzle dazzle and assault with holographics fully on.
>>
>>3558887
> "The Neeran Empire is withdrawing from this galaxy and will not be coming to aid you. Surrender and spare your people upon this world and others from the destruction of invasion or worse."

> "We are not here for conquest, but are aiding in the transition of administration and governance from Neeran oversight to native governance. Fighting us will only ensure that some other planet will be more appropriate to lead the Southern sector."

Dangle the bait of being leadership for the region in front of them.
>>
"This is Viscount Reynard of the Dominion speaking on behalf of the Factions Alliance. The Neeran Empire is withdrawing from this galaxy and will not be coming to aid you. There is no need for further violence. Surrender and spare your people the damage and destruction of invasion or worse.

Those who surrender will be treated fairly. The new rebel governments will have need of experienced administrative personnel to continue running this and other worlds. Don't waste the lives of your citizens needlessly in a battle you cant possibly win."

To help prove your point that the Neeran are leaving you include a clip from the short conversation with the enemy admiral.

With that sent you wait for a response. When there still hasn't been anything after a minute you give the fleet authorization to begin probing the shield for weak points. A few vessels use phase cannons to determine the overall strength of the defenses and how much firepower will be necessary to safely punch a hole through it with conventional bombardment.

Realistically you'll probably just use an SP KKV to drop the shield like before, but it should make the locals nervous. Maybe you can even use some holographics to amplify the appearance of siege weapon fire? That could panic the populace. If they're not all hiding in shelters right now.

About 15 minutes later there is a strong reply from the center of planetary government. Versa soon advises you the signal is being routed from another location on the planet. The apparent governor begins a long winded response, turning down your offer and calling on the citizenry to stand against the enemies of the Neeran. The Empire having for so many centuries given them unparalleled prosperity in return for their obedience.

As the speech continues to drag on Admiral Tama mutes the feed.
"He intendeds to filibuster us to death."
"I guess so. Suggestions anyone, or should we just go ahead and begin the attack?"

"Put a bounty on him." says Maybourne. "A few million for the Governor to be taken alive."

Checking the broadcast the old bag of bones is still going and showing no signs of slowing down.

[ ] Standard SP attack against shields
[ ] Conventional bombardment of shield to shake the populace
[ ] Offer a bounty for capture of government leaders
>>
>>3559128
>[ ] Offer a bounty for capture of government leaders
Just for pure amusement. There'll be some very rich soldiers today I think.
>>
>>3559128

>[ ] Offer a bounty for capture of government leaders

Put a bounty out for the local officials to either be captured/ deposed. And let it remain standing while General Rna and Admiral Tama put the finishing touches on their invasion and occupation plans. Then proceed as normal and take down the shields if they haven't been lowered.

So, an hour or however long would realistically be needed for the pdf or whatever faction on the ground needs to go in and depose the current government officials. And if the shields are still up, then we will settle this via combat that they could have avoided.
>>
"Put out a bounty for the capture of government officials. They need to be taken alive. Highest one on the Governor. What's a good price range for a Governor? Ten? Twenty?"

Tama and a few other noble born officers indicate slightly higher.
"Thirty? I'm not going higher than thirty. They'll have to split it between the people who take part. We'll split up another thirty for officials."

Transmitting your bounty proves difficult as the governor is using all available channels they're not jamming. While Versa attempts to help communications work around this other options are considered. Forgoing using holographics to enhance the main guns they're put to use projecting messages against the shields. Particle beams on a few ships are used in a similar manner.

A few minutes later the governor's seemingly unending rant moves on to mentioning the futility of the Alliance battering at their shields. There are some breaks in the transmission at times as your ships manage to get the message through on overlapping channels. There are limits to how much you can boost your broadcast strength.

Over the next 20 minutes there is no immediate change but there seems to be movement in places and a gradual shift in the surface situation. Those monitoring the enemy broadcast report that some of the other officials in frame seem to be getting a bit more nervous and a few have dissipated entirely.
Fifteen minutes after that ground vehicles from one of the PDF armies protecting the capital are detected relocating. It isn't long before they're storming the centers of government. The surface broadcast drops in strength as it loses about half its transmission sites. It doesn't stop but the majority of the officials that had been backing the Governor are now conspicuously out of frame as the camera zooms in.


"New transmission from the surface. They're requesting communication with you Viscount."

"Put it up."

A Trayan that looks to be even more emaciated than Ren appears on screen. He identifies himself as a PDF General that is in a position to deactivate some of the planetary defenses. Though his army group knows they location of the Governor they're unable to reach him as that location is defended by a far more loyal unit. Two other loyalists army groups are probably preparing to retake the city from him at any moment.

"We can give you key shield generators, the Governor's location and the assistance of my army group. In return we expect to be paid. Does this sound reasonable to you?"

>What say?
>>
>>3559370
"How much are you asking for, General?"

I just want to see if we can lower the price at all.
>>
>>3559370

Sounds reasonable enough to me.
>>
What all do I need to know/read before jumping into this quest? I’m a sucker for space operas and space battlefleets.
>>
>>3559406
Here is the rather bare bones summary page which I keep forgetting to update. It'll get you part of the way. As it's been running for a stupid long time it usually takes people weeks or months to read through the entire archive.

https://houseanddominion.fandom.com/wiki/Summary_Page
>>
>>3559406
I hope you like reading.
>>
>>3559406

You've got some good reading ahead of you if you decide to read the archive.
>>
>>3559399
"How much are you asking for, General?"

"Information leading to capture plus the other things I've thrown in? I think 20 million is reasonable. I'd just need you to get down here quickly enough to save my army from being crushed by two to three times their number."
>>
>>3559504

I like him.

I'm for getting down there and delivering death to the loyalists.
>>
>>3559504

Tell Rna to get the troops ready to drop in. The shields will be coming down soon. Also to expect resistance and to back up tentative allies and rebels on the surface.
>>
>>3559504
Sounds reasonable. Just try to ensure that we're not running into a trap.
>>
You shrug.
"Fine 20 million. Drop the shield and we'll be down to help."
"Thank you... Waitcouldyoumakemegov-"

You're already closing the channel and ordering the fleet to prepare for immediate drop. A number of planetary shields go offline and those zones are swarmed by your descending fighters and transports.

Tama has already warned the fighter squadrons to expect heavy resistance this time. Battleships that had been hitting the shield with particle beams begin to target enemy air cover. Most had been patrolling beneath the protection of the shields and expected more warning, like signs of an SP strike. Without even that much to tip them off several units are wiped out or scattered before your fighters even close within engagement range.

Heavy ground fire from the north of the capital attempts to light up the larger transports. Mass driver fire both from orbit and the descending HAGs pepper the northern defenses, shrouding the area in dust and debris plumes. A sustained barrage eventually takes down secondary shields that had been protecting the larger guns and missile silos.

Weapon emplacements to the south west all appear to be offline and Rna wastes no time in landing transports to secure them. Shuttles and LSTs land inside the city and make contact with the Trayan General's forces. They transmit vehicle IFF data to the fleet which is quickly updated showing their army group as friendlies. Once that's in place the gunships begin to open up on targets inside the city itself.

In the more remote areas the rebels have managed to take the vehicle depot and have begun to roll out towards the nearest shield generator. They even managed to commandeer a couple of super heavy tanks that were still missing a few weapon emplacements. Their main guns have been completed though, which they use to good effect. After crashing through defensive walls they take out the shield generator with a few plasma cannon shots.

"Dropping our remaining forces to bail out the Rebels." Rna reports.

Fighting in and around the capital remains fierce for the better part of an hour. Tanks and troops begin to make use of local infrastructure to shield their position from air attack. Local buildings are taking quite a bit of damage though few of them are in any danger of collapse. Exceptions being those that are demolished intentionally to block roads or crush tanks.

Of mixed news is that the governor stopped talking up a storm shortly after the shields went down. Versa confirmed that the General's location data matched up with one of the position locations she had calculated but by now it's being evacuated. Air battles around that area are still going on making it too dangerous to send in shuttles.
>>
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Before the aerial situation can resolve itself a signal comes in reporting the capture of the Governor along with a good portion of their cabinet.
"Who? How?"

While Rna is too busy to find out Versa quickly reports that Troy's unit managed to land to the east of the city and advanced at ground level to the bunker complex.

Even with the capture of the Governor the fighting isn't quick to end. A pair of Frigates sent in to assist with extraction take ground fire as the PDF manage to get one of the defense guns back online. After a few hits one shot gets through, taking out enough reactors to cause a frigate to drop the remaining 400 meters to the surface.

A pair of SP impactors takes out the gun emplacement a second later, turning it into a fireball that can be seen from anywhere in the city.

Despite all of this the second frigate manages to extract the Governor and Troy's unit, heaving back into orbit at full burn. The Governor refuses to cooperate but once they're split up a fraction of his staff are more willing.

Footage of damage to the capital and of PDF units fighting both with and against your troops is broadcast to the rest of the planet. Rna insists video is included showing local ground vehicles failing to penetrate the tough armor on your heavy tanks.
With this one of the upper level ministers urges the PDF and populace in general to stand down. Much as you'd said before the assault the local forces cant possibly win. All it will do is delay the inevitable and cause more damage and loss of life.

By the end of the day most of the planet has been secured with only minimal pockets of resistance. Between the rebels and defections the new PDF already has a force of close to 100,000 troops. Not huge but it's a better start than the last planet.

Damage to the capital city is severe in places. Probably why the Governor had already abandoned it. The central region however is in better shape overall. Government buildings are intact for the most part and it should be able to act as a regional capital for the southern rebels.

While still taking stock of your losses and preparing a garrison force, the cease fire with the Neeran runs out. Not long after you get word that the Alliance fleet has arrived. A force of Alliance Capital Ships backed up by heavy carriers and some less impressive Kavarian Supers. It's not as large as you would have liked but its more than a match for the remaining Neeran forces.

The Neeran fleet in the south has left the galaxy as has another group that was apparently emptying out the executioner cannon facility. The fleet base in the north west and two of the major shipyards haven't been evacuated yet, but but they could at any time.
>>
If you thought all of this might make the situation easier think again. Rekesh sensor positions report that 4 Ulgean fleets are mapping corridors through the denser regions. At least two of their super carriers are on a course for Rekesh space. Other small units are beginning to make strikes closer to the southern regions of the galaxy.

The Neeran could attempt to evacuate their remaining shipyards at any time, meaning if the Alliance wants to take one of them it will need to be done soon.

Rob Ecord reports they have finished tunneling efforts on Threochts planet and are sending in vehicles for careful excavation of the remaining cover. They could be done in the time it would take you to fly there.

Admiral Elerain sends a warning that a Krath unit will likely arrive in this galaxy in another 2 days or less. They apparently want to look into whatever Gaben Wilson's Alliance Intel unit was supposed to investigate here. As in the potential builder facility.

You'll need to decide on what to focus your forces on, or split up and delegate command to others.

Top priority for Sonia to focus on:
[ ] Liberate Rekesh worlds in Ulgean's path
[ ] Liberate Southern worlds in Ulgean's path
[ ] Liberate Northern worlds in Ulgean's path
[ ] Capture NW fleet yard & support facilities
[ ] Capture a super heavy shipyard
[ ] Investigate builder facility
>>
>>3559781
>[ ] Investigate builder facility
>>
>>3559781

>[ ] Investigate builder facility

Top priority, numero uno. Also, tell the Baron to have one of his ships over here ASAP. In the case he and his super cant get back to Threochts.

Our reasoning for the rapid relocation of him and his Super should be easy enough. We want to secure the Rekesh space against the Ulgean's. And make sure that we present a clear presence here in the galaxy. And since we made an alliance with the Rekesh, we're simply honoring our agreement. By having two Dominion Supers on hand nearby. With the Barons by Threochts, the planet closest to the Ulgeans and ours by the Capital. Again reasoning being, we’re putting the most advanced and powerful ship the Dominion has out front to show we (the Dominon and the Emperor) will stand by our allies. And we (Sonia) are putting our houses greatest asset in defense of the Dominions newest Allies homeworld. Since we’re the ones who brokered the Alliance it’s our job to ensure they remain free until the threat of being dominated into the Ulgean Empire is gone.

Plus with the Alliance here, they can focus on the fleet base. And if they want, they can then focus on the Super Yards. We’ve done the work of prepping the galaxy for the Alliance. Now it’s their turn to show that the Alliance is every bit stronger than the Neeran and the Ulgeans.

Also, we could ask the planetary governor of Threochts and the Rekesh government to power on their planetary shields on their worlds whenever the Krath fleet gets close. And again, claim we’re advising our allies to be prepared incase the Ulgeans decide to test Alliance mettle in battle. And since shields make it impossible to get good scans of objects underneath them and underneath several kilometers of earth. We will prevent the Krath from getting orbital scans. And we can have our units begin tightening security around the dig site.

Pretty much full paranoid/ panic mode and doing everything legally possible to prevent said Krath fleet from getting close and figuring out what’s really going on. Least they tell their government and then the whole Alliance before we’ve had a chance to really do some deep searching. Sure it’s all real sketchy of us to do this with the presence of Krath unit nearby. But really, with salvage of this caliber on the line. Can we really take chances?

Also, have our friendly Neeran come join us. Citing that wee need them to help scan possible Neeran infiltrators and what not as an excuse if anyone asks. So we can have Neeran support going down there.
>>
>>3559781
>>3559803

Additional thought on how we could possibly downplay our shadiness.

Can we ask the Krath fleet to assist our units in making strikes against targets of opportunity in the southern region and in investigating the Super Yards, claiming that we want to hasten the unification of the southern rebels. And having their ships assisting in turning over trouble worlds like the last one we encountered would really help. And also learning if assaulting the other Super Yards at this point would be feasible for the Alliance, what with the presence of the Ulgeans now assaulting all of them.

If the Krath are insistent on investigating Gaben Wilson’s Intel. We can offer to take one of their units to Threochts. And give them the run around, where we bring them to the Rekesh museums that have the Builder artifacts that are no longer functional. And to the multiple dig sites spread across the planet. Heck, we could even preempt this by having other archeological teams going to the other dig sites and making them look like we’re doing serious digging at all the sites. And if they insist on visiting the dig site we’ve spent the most time at. We can put a call ahead to team there to partially collapse the tunnel. And make it look like seismic activity or something other that’s dangerous sounding that our engineers and geologist can think of. Citing we’re closing this dig site off until we’re certain the tunnel is safe and not going to collapse and kill anyone.

Again, all still super shady. But I’m trying to think of ways to minimize the chances of the Krath telling Krath/ Alliance Intel what we’re doing. And our whole operation being shut down before we even have a chance to learn what we’ve been chasing after this whole time. And returning back to the Dominion empty handed.

Also, we could have our commanders working the southern region. While the Alliance is working the west and northern region. Again, all in the hopes of convincing the Krath fleet to assist us and to divert a good portion or any portion of their fleet from Threochts. To other places in the galaxy that we could technically use their expertise. So long as they aren’t using their expertise to infiltrate our operations.
>>
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>>3559781
I'd suggest we split up and focus on liberating as many worlds close to the Ulgean advance as possible.
The remaining orbital defenses around many worlds seem pretty light at this point, so dividing the fleets into smaller groups should pose less of a problem.

Specifically I'd suggest:
-Baron Xedols and half of the fleet we brought leaves the west of the galaxy to liberate the remaining Rekesh worlds. Ulgean occupation is the only remaining alternative to the FA and the Ulgean fleets aren't bound by the factions treaty when it comes to planetary attacks.
-The Rovinar fleets stars taking out lightly defended planet with no strong support for the empire. Offer hardliner planets the choice between us and the Ulgean but focus mostly and getting to worlds that will fall easily before the Ulgean can.
-The J-D fleet continues liberating worlds in the southern part of this galaxy.
-Contact the FA fleet and suggest to them to let the fleet remain unharmed for the time being and instead to focus on the super yard and strongholds to the south east of the galaxy. We should be able to take these before the Ulgean can if we move now.
-Sonia and various specialists head to the builder facility.
>>
>>3559781
>[ ] Investigate builder facility

Sonia can take a force to deal with this and ensure it is speed up. Don't suppose we can install some scanning equipment that can locate Krath forces? Or that we could use our own Krath Mercenaries to guard this place for us?

Maybe the Rekesh could be of help here if they forbade anyone not of the Dominion from landing on Threochts due to concerns about their civilian population not taking it well? Either they will respect that in which case it's all good as they will be delayed if nothing else. Or they will disregard it in which case we can throw around political weight as a sledgehammer for them violating our allies. With the Baron here we got the RH to throw around as well so that should help if it comes to that.

>[ ] Liberate Rekesh worlds in Ulgean's path

Meanwhile our fleets should focus on Rekesh worlds. We want our allies happy and they wont be that if the Ulgean invades their worlds. Plus more liberated worlds means more ships they will be able to field to help us.

>[ ] Capture a super heavy shipyard

The Alliance could make a push for the southernmost shipyards and in doing so cut off the Ulgeans from pushing further south

In other words. It's time we made our move. It's probably going to out our intentions to the FA but in all honesty they aint got shit to say about it right now and wont as long as the Rekesh backs us up.
>>
>>3559781
>[ ] Investigate builder facility
>>
>>3559781

If we're going to send Sonia to the builder facility,

We need to bump one of our Wing Commanders to Knight Commander In-Being to ensure the J-D fleet has a clear command structure.

Do we want to second Mezan and Versa to the FA fleet, presumably while they take the SHC yard? Hopefully this would be a force multiplier that keeps the FA fleet in better fighting condition.


I'd imagine the Dominion/Rebel combined fleet would take on additional army forces from the FA fleet and proceed to race to liberate worlds before the Ulgeans can seize them.
>>
Was hoping to resume now but just got called in to work.
>>
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>>3560764
Sadness
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>>3560764
Make that money!
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>>3559781
>[ ] Investigate builder facility

Versa will be super useful for this, while we're doing it though we should pass off command to

> [ ] Liberate Rekesh worlds in Ulgean's path

Pop those top two Neeran fleets north of +FR1 and prevent Ulgeans from attempting to set up a competing rebel government.
>>
>>3560960
>Versa will be super useful for this

Just keep in mind who Versa belongs to. If we allow her unrestricted access to the Builder Facility investigation we should probably go all in and take her in as a political refugee or the like. As in piss of the Terrans by "Stealing" their AI.
>>
If the builder facility has a manufacturing center, we should try to build Versa a human/android body.
>>
>>3560960
>>3561145

I'm against bringing a Terran Alliance AI into a builder facility under anything but 'prevent capture' conditions. Versa has outright stated that the Terran Alliance could compel her to share gathered intelligence if she were installed in one of our Dominion ships, and that would logically apply to the sphere facility as well.

If we want to keep the sphere tech information in Dominion hands to the maximum extent possible, Versa is not an option.
>>
Personally hoping it's some kind of docking/storage/ship facility and we can stick Forbearance in, and get Artifact Forbearance out.
>>
>>3561201

If it -is- such a thing, can we allow it to even exist? The Faction Alliance could implode over such a find.
>>
>>3561216
It is okay. If they implode it just means we get more Supers to put in the Artifact ship hole to create more of them. The internet will be in flames about the minimaxing Dominion cunts who can't stop snowballing.
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>>3561140
>>3561165
Ideally we can bake Rekesh rights to the area into our deal with the Ulgeans, which we should handle ASAP.

>>3561216
Terran spies can read your posts? The correct question, if it is such a facility, is how can we steal it. Realistically the Sphere Keepers would probably just take it though.
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>>3561279
>Realistically the Sphere Keepers would probably just take it though.
Uller seems like a sensible choice. He'll knows how to deal with all Neeran factions, is experienced with sphere builder stuff, he'll need a new job/home once this war is over, and so far he's proven himself to be a pretty decent person on top of that.
>>
With time running out and the way to the builder facility open you need to get there and begin investigating immediately. Towards that end you'll need to set the rest of your forces the task of continuing the liberation without you.

You dont intended to dictate what the Alliance fleet does, their Admiral probably out ranks you, but you can make a suggestion. Such as securing the southern most super heavy yard now before anyone else takes it.

Having the J-D fleet continue their work here while Ruling House forces assist the Rekesh might be the most expedient option for your group. The less Forbearance and its troops transports have to move around the better. Having a Ruling House fleet nearby to evacuate artifacts onto would also be handy.

1) Who will have overall command the J-D forces in your absence?
1A) Hera Boosalis
1B) Phas Rah'ne
1C) Lyas Cinayk
1D) Admiral Mezan
1E) Admiral Tama

2) What is happening with Versa?
2A) Staying with the J-D fleet
2B) Assisting the Alliance Fleet
2C) Helping with builder facility investigation
>>
>>3562730

>1A) Hera Boosalis

>2B) Assisting the Alliance Fleet

Versa is a massive benefit to fleet combat, and the Super Yard is likely to be one of the most important fights we see happen.

And she is essentially a Terran Alliance spy if we include her in the builder facility op. We've gone through the trouble of cutting the other Factions out of the builder facility as best we can by treaty, and I don't see reason to give the Terrans further intel on what we may find.
>>
>>3562730
>1B) Phas Rah'ne
>2B) Assisting the Alliance Fleet
>>
>>3562730
>2B) Assisting the Alliance Fleet
>>
>>3562730
>1E) Admiral Tama

>>3562730
>2C) Helping with builder facility investigation
>>
>>3562730
1A) Hera Boosalis

2B) Assisting the Alliance Fleet

Much as I like Versa she had made it clear she is going to report back to the Terrans and I don't want her to gain more intel on the facility than she already has.
>>
>>3562730

>1A) Hera Boosalis
>2B) Assisting the Alliance Fleet

Time to have Hera step up. If she wanted to be a commander and eventual Baron. It's time she got control of the fleet in full.

And I'm with >>3562746 anon on Versa's utility to a large fleet and its capabilities. And if they plan to hit the Super Yard soon, they'll need her. And we are only temporarily assigning her to assist the Alliance in that capacity and she'll return to us after. And conveniently be after we finish excavating whatever relics we find. So that she is still assisting us and also doesn't have to give over what we found to the Terrans when she returns to them.
>>
>>3562746
>>3562792
>>3562821
Any particular reason you guys want Hera?
>>
>>3562824

iirc, Hera and Phas are basically not-Sonia and not-Daska (in no particular order) and neither has really had a stand-out moment or done some crazy side mission resulting in an explosion on an enemy super.

So I flipped a coin and picked Hera. I'm perfectly willing to reconsider the choice if someone has additional information.
>>
>>3562824

I want to have her be promoted to knight commander and eventually the next Baron after the new one gets settled in to their world. Meaning we will have made two Barons, which puts us at even with Winifred and we will have Phas right behind Hera to have had us made four Barons. Which is significant, since only the Count could lay claim to making anyone else in the house a Baron.

And while I doubt we will experience another internal struggle anytime soon. We will be the largest power inside our house. With only the Count being able to hold more power simply because of his position. We may not run the J-D, but we will have the most strings inside J-D.

And like >>3562842 anon I rolled a d4 and Hera won 3 times out of four. With Phas right behind. But as they've said if given a better reason, I'm willing to back Phas.

They are both good commanders and need to spread their wings and leave the nest.
>>
>>3562850

Not like Sonia is any good at politics, anyway. But then again idk if we've ever bothered to find out the politics of anyone in our fleet ever. For all I know, Hera could be full-blooded traitor.
>>
>>3562824
Both Phas and Hera are about equal in command skill and are next up for becoming Baron, unlike Tama who is "just" a Admiral. Now I am perfectly fine with Phas also taking command but I went with who got the first vote, sort of go with the flow sort of deal.
>>
>>3562859

If we were any good at politics, Sonia would be the Count right now. But as it is, being the power behind the power is good enough. One of the reason Tenni joined the EC is because she was put in a pocket and had no one to help her. But then in came the EC after they over threw and assisted in killing the Count. And they made new laws that would help her so she joined their cause. Because as far as she could tell none of the other Barons cared to help her. Though of course if she had simply asked, she would have gotten the help she needed. With Avun, Alex, Daska, Xisioth, and Drake, we played a significant part in their becoming Barons. So they knew they could rely on us and Daska and Xisioth were under our command and became Barons thanks to us. And now with Hera, Phas and eventually Lyas, though that's going to be a real push to make him a Baron. We will have made four people Barons. We are essentially king makers within our house. While we don't make the wisest politics decisions. We do make the best commanders in our house who become some of the best Barons. Tenni and Jor'run and whoever the Count makes Baron next, are the only ones we've had little to no influence in their becoming Barons, since becoming a Baron/ Viscount ourselves.
>>
>>3562896
>>3562876
>>3562859
>>3562850
>>3562842
Now that you mention that, I think we should go with Lyas Cinayk. He's the kind of methodical person we need to keep our investment in one piece when we're not around. He's also a Kavarian, which will put the Count in a hilarious spot when it comes to promoting him.
>>
>>3562910

Trying to promote Lyas is going to be the most difficult thing. As not just people inside the House would be watching, but also powers outside the House. I'm all for him being promoted to a Baron. But we have two options ahead of him who are more veteran and we can almost guarantee become Knight Commanders and eventually Barons. Getting him to Knight Commander and Baron will likely be an under taking we will have to put a lot of thought and backing into. Because chances are high people outside the house will think negatively against him being raised higher than he is currently.

Not sure if he would be the first Dominoin Kavarian Baron or not, but I'm pretty sure he would be.
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>>3562910

My concern here is that this mission is -not- a sanctioned Knight Commander assignment, so there is no expectation of promotion upon return.

We're basically giving someone a resume line that hopefully makes them the best choice for the next official Knight Commander fleet.
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>>3562922
>We're basically giving someone a resume line that hopefully makes them the best choice for the next official Knight Commander fleet.
That's what I'm a bit worried about, Hera (or Phas? One of them) likes to go on high risk high reward operations and I'd hate to lose Forbearance at this point because her gamble didn't pay off for once. The chance to add a huge qualifier for Knight Commander might cause her to do something stupid.

>>3562921
>But we have two options ahead of him who are more veteran
Are they?
>>
>>3562932

A successful addition to their resume does require that they not tank our fleet's K/D ratio while it is under their command.

Plus they will have all of our advisors to help temper their impulses, just like Sonia's are.

That said, I'd support the more cautious of Hera/Phas if others prefer that.
>>
Looks like we're going with Hera leading the fleet then. You apologise to Phas promising that she'll get the next shot at it. For now you ask that they support each other and focus on the mission.

"You'll have your work cut out for you liberating these planets. Even with the help of the rebels. I dont envy you. Make sure the Dominion Knights are prepared to evacuate their bases if the Ulgean make claims on those systems."
"Yes sir!"

Versa meanwhile will assist the Alliance in their larger scale attacks. To speed things up Mezan will take her unit and link up with them while you transfer your flag over to one of the faster battleships in the command squadron. The Outer Heaven is soon detached from whatever other duties they've been assigned to and heads for Threochts planet as well.

Along the way you make inquiries with the Rekesh government. They're already setting about establishing marker buoys in systems claimed by them in their agreements with you and the Alliance. Since the recent Ulgean fleets were detected they've stepped up attempts to convince remaining worlds to ally with them.
These worlds have requested access to communications so they can verify the situation themselves. Those deeper in their territory have been granted this request but the worlds closest to the Ulgean advance have not. Partly for fear they might ally with the oncoming fleets. The government has made it a priority for Ni Ahni to secure these worlds first.

When you arrive at Threochts planet you see that the orbital defenses have been redeployed and work has begun on repairing the stations. Most of the engineers are focusing on the heavy cruiser docks in preparation for the arrival of the carrier.

Taking a trip down to the surface you soon see that the engineers have built a structure above the dig site. From the air it looks more like a warehouse, which cant be far off given the number of vehicles parked around it and the two Frigates. Ground vehicles are hauling rubble to what seems to be a processing station and from there off site.

After touch down an APC soon arrives with Rob Ecord a few guards and a pair of Rekesh. The younger more fit looking of looking of the two introduces himself.

"Welcome to Threochts planet Viscount. I'm Lieutenant Tu Quedis, the Rekesh liaison officer for the site. On behalf of the planetary government I most deeply thank you for liberating our people, and giving us the first clues we've seen in centuries that might answer what happened to one of our greatest minds."

"You're welcome, I just hope it isn't a dead end." you reply.

Tu Quedis gestures to the Rekesh next to him.
"This is Ten Zohn who I believe you may have heard of."

[ ] "Thanks for finding this place." (Stay positive)
[ ] "You took a lot of risks, fortunately it paid off." (Middle of the road)
[ ] "You're lucky the Neeran didn't catch you. That could have cost lives" (Admonish)
>>
>>3562932

They are his seniors, while I cant say how by how much because my memory is shit like that. They are at still his seniors in time served. So they may be his seniors by a month or maybe a year, but they do have a lead over him.

>>3562978

>[ ] "You took a lot of risks, fortunately it paid off." (Middle of the road)
>>
>>3562978
>[X] "You're lucky the Neeran didn't catch you. That could have cost lives" (Admonish)

Do stupid shit for your own fame, get called stupid.
>>
>>3562978
>[ ] "You took a lot of risks, fortunately it paid off." (Middle of the road)
Can we really yell at somebody who's basically scientist Sonia?
>>
>>3562978
>[ ] "You took a lot of risks, fortunately it paid off." (Middle of the road)

"Man where you a pain in the ass to track down."
>>
>>3562978
>[ ] "You took a lot of risks, fortunately it paid off." (Middle of the road)
>>
"You took a lot of risks, fortunately it paid off. It might have taken us days longer to find this place on our own. With the Ulgean fleets on their way those are days we're going to be glad we have."

You decide against telling the scientist about the incoming Krath unit at the moment. If necessary Rob or the local J-D garrison commander can be informed and get the locals to raise the shield to keep them out.

"I hope everyone has been getting along? I know the terms of our agreement may not have made everyone happy."
"Well enough sir." replies Rob. "All working towards the same goal."

Mounting up in the APC the vehicle speeds off towards the structure and the dig site.
"What's our status?"

"Uller is on the way here with one of the other caretakers. Should arrive in a few hours. We have some scientists plus Sam, Dave and the ranking caretaker, Veod, down there right now looking around. They say we should be able to open it without issue with one of the artifacts, even if we cant use them properly."

"That's dangerous."
"Tell me about it. I keep expecting one of the rookies to run up and pile drive the damn door open. We can open it as soon as you give the word."

Once into the shaded area of the building you dismount. Vehicles, weapons and equipment are being readied along the eastern side. Expedition rifles, suits of hard plate armor, buggies and some tanks you're not familiar with.

"What's with the tanks?" you ask.
"Just being prepared. All the vehicles have easy to swap out power plants. Gas, RTG, those new plasma fuel core ones you wanted. We also got the vehicle grade plasma guns."

"Right, how were those going to work if we run into a power drain again?"
"Apparently the Alliance got a look at some chemical lasers you took from a few enemy troops?"
"Oh yeah, the little lizard guys."
Internally you're trying to remind yourself not to mention they were Rovinar.

"They sent the specs off to a bunch of Factions and companies. A bright light bulb figured out you could use a chemical ignition to fuel a plasma weapon AND provide power to the containment system."

He waves you over towards a buggy that's clearly seen some modification. Mounted on top is what looks like a Bofors gun with barrel reinforcement. Folding braces on the back of the vehicle look like they can extend down to the ground.
"One of our test vehicles. They're really not meant to mount a gun like this but it's the best way to train the troops on them. First time we fired it the buggy nearly flipped so we had to add the braces. Downside of not having a repulsor to counter the force of the weapon."
Climbing up he pulls back the breach and extracts a 30cm long cartridge, handing it to you.
"Safe to handle. Minimal radiation or chemical pollution after use. The light weight tanks can be fitted with the same thing. Range is a bit of an issue but it's better than plinking away with expedition rifles."

>Any special equipment you'd like the engineers to assemble?
>>
>>3563254

>Any special equipment you'd like the engineers to assemble?

Maybe our artifact armor or sphere armor?

Nothing really jumps to mind unless we want to make a mobile mining laser to brute force our way through parts of the facility.
>>
>>3563254
Prep our armour. The special one. Bring out ALL our toys for this one. We are going in loaded with enough unique shit to buy out a Super Heavy Cruiser.
>>
>>3563254
>>Any special equipment you'd like the engineers to assemble?
Soldier scale drones that run off similar fuel cells? They just fly right up to the enemy and explode.
>>
>>3563316
>Soldier scale drones that run off similar fuel cells? They just fly right up to the enemy and explode.
They dont really have enough output to support themselves on repulsors. Fitting out a small fuel cell in a propeller driven UAV could be possible. A team will get to work on this right away.

You ask that arrangements be made for all the special armor types to be brought down. IT would be good to have them nearby depending on conditions encountered.

Rufaro has loaned Ruiz her sphere armor so she's set for most eventualities but Valeri is lacking in that department. He doesn't have the Krath bio armor this time. For now he'll stick to his traditional gear and if necessary switch to a hard plate suit.

With that taken care of the next is team selection.
"Who do we want present when we open up the hatch?"


1A) Keep it small, a couple caretakers & specialists
1B) Let the scientists tag along
1C) Full team with escort (it might get crowded)

2) Is Sonia going to be among them?
>Y/N?
>>
>>3563398
>1A) Keep it small, a couple caretakers & specialists

Small group, less eyes to know what is found and taken back home. And less people to worry about spilling the beans without significant legal ramifications that would end careers. Plus the scientist wont know what they've missed out on when they work with the Alliance groups that are bound to be here soon.

>2) Is Sonia going to be among them?
Yes, this is why I wanted the Baron to come back so he can act as the highest ranking Dominion person in case questions are raised. And why we selected Hera to lead the J-D fleet.
>>
>>3563398

>1A) Keep it small

The last add-on we brought to a sphere facility was a Neeran sleeper agent.

>2) Yes

We've got the custom armor for the job.
>>
>>3563398
>1B) Let the scientists tag along
Have we had all the scientists screened this time? I can only imagine Sonia being on a hair trigger if she ever sees one near a manufacturing console ever again.

>2)
Y
>>
>>3563448
>Have we had all the scientists screened this time?
Yes. There are really only 2 civilians. The rest are on your payroll or with the Ruling House.
>>
>>3563418
Supporting

>>3563440
>The last add-on we brought to a sphere facility was a Neeran sleeper agent.
This too.
>>
>>3563418
>>3563440
>>3563448

"Let's keep it small, a couple caretakers & specialists. I'll be going too."

If it's a small enough team you could attempt entry now and not wait for Uller. Time is of the essence after all.

"No heroics please sir." Rob asks as the team begins prep. "Just have a look around and you can decide if you want to bring in more personnel."

With that in mind you could probably take power armor without issue since there wouldn't be time for a power drain to be an issue.

>Choose your equipment!

Hard Plate Armor (unpowered)
Sphere builder armor
Light Recon armor
Medium Jump Jet Armor
Nxesi Pattern Relic Armor
"Ambient" Medium power armor (Alliance/Dominion energy drain/resist)

Or did you have other equipment in mind?
>>
>>3563518
>Sphere builder armor

If there's any systems in here that are able to recognize other facility equipment. This may help us? I'm just guessing at this point. But my first choice is the Sphere armor followed by the Relic armor.
>>
>>3563518
>Nxesi Pattern Relic Armor
>>
Rolled 2 (1d2)

>>3563529
1
>>3563539
2
>>
While you consider wearing the sphere armor you'd rather not risk messing it up in the first few minutes. Plus you'd rather trust the vacuum seals and life support on Nxesi's suit.

Veod and Sam ready their own equipment as does the specialists who have drawn the short straws. They're outfitted with scanning gear and scientific equipment. Valeri takes his recon suit while Ruiz waits up above.

A small repulsor lift vehicle takes the team down to the base of the drill shaft. Most of the shaft has been sealed with a spray concrete ensuring it wont cave in. At the bottom a pair of soldiers who apparently has a background in archeology are finishing up a last sweep for relics. They soon catch another lift headed up.

Most of the base is still covered in dirt and rock but not all. Towards the center a platform made up of the same nearly indestructible material as the sphere is present. It certainly looks like a door, with a small circular pedestal to the side. Indentations on the top are the right size for a staff, sword or other artifact.

"Who wants to do the honors?" you look between those present. "I would but I figured I should ask first."
Veod steps forward. "I should. If the facility is hostile to a caretaker it is all but certain it would be even less forgiving with everyone else."
"Maybe one of the Rekesh should be doing it?" wonders Valeri on your private channel.

No one is in a hurry to potentially sacrifice some of their precious wargear so the staff taken from the museum is inserted.
"Please cease radio emissions while we open the doorway."

"You hear that up top? We're going coms dark for a bit." you inform the surface team.
"Copy that. Blackout in five."

The hatch retracts slightly and splits apart, each section falling away to the sides. Up through the opening arrives what looks to be very similar to the lifts you made use of on the sphere. Around the edges you can make out faint light from below. There is an open area though it looks like you can see the floor. Hopefully that's a floor.

"No biologicals, radiation is at or below baseline. Air seems good." reports the specialist.

Veod checks the staff finding that he's unable to withdraw it. Both neeran do a quick check from near the platform then inform you that it should be safe to contact the surface once more.

"Reynard to Ecord, com check. Hatch is open, we're resuming uplink."
"We copy."

After continued examination Veod believed the lift to be safe, though he can't promise the hatch will stay open.

[ ] All aboard
[ ] Leave one person here as relay
[ ] Only some of you board (who?)
>>
>>3563829

[x] All Aboard

A relay is going to be useless if the hatch closes.
>>
>>3563829

>[ ] All aboard

Have them wait 48 hours, if they don’t hear from us before then or before the Krath fleet shows up. They send a small team down to make contact with us.

Shit I just had an idea. We could have a laser relay system set up inside the facility. That way if anyone comes in behind us they can get in contact with us. And us with them. And if we reach regions that are cut off from one another. We leave data terminals or messages explaining where and what we plan to do. And now I understand why in video games you discover random datapads left behind when you explore places. Though I also figure this idea would fall flat if there is indeed energy drain inside the facility. So maybe just written notes that are taped to walls or some adhesive is used on notes stuck to sides of walls or just using markers to point the way we went?
>>
>>3563829
>[ ] All aboard
>>
>>3563853
>And now I understand why in video games you discover random datapads left behind when you explore places.
>So maybe just written notes that are taped to walls or some adhesive is used on notes stuck to sides of walls or just using markers to point the way we went?

>Yellow notes begin appearing on walls in increasing number.
>>
I just realised, we haven't fired an Amplified Lightning Gun yet.
>>
>>3563254
Anti-Krath idea: Radioactive markers in key personnel' cells
>>
>>3563853
>Have them wait 48 hours, if they don’t hear from us before then or before the Krath fleet shows up. They send a small team down to make contact with us.
That sounds sensible. Also bring the two scientists with that team.
>>
>>3563829
>[ ] All aboard
Once more into the breach!
>>
"Everyone aboard. If our communications are cut by the door closing then leaving anyone behind wont make much difference.
Reynard to Ecord, we're going in. If you haven't heard from us in 48 hours or a Krath fleet shows up send a small team in after us."

"Two days is a long time if you run into trouble." the Knight points out.
"I know, but we'll make do somehow. I'll try to check in as soon as possible."

Everyone takes up positions on the lift, weapons and scanners pointed outward.
"Hit it."

https://www.youtube.com/watch?v=0ppfDDx4SNA [Embed]

The lift descends but doesn't pick up the sort of speed you've come to expect from them. above you the hatch swings shut, with a few faint clanks.

It quickly becomes apparent that the hatch is located at the apex of a dome. Large enough to fit a squadron of shuttles but not much more. Faint illumination around the edges slowly begins to brighten as the lift comes to a halt at ground level. It's still a bit dark as you step off and scan the surrounding area. There is equipment and consoles scattered about making it look like a lab space.

"Reynard to surface, do you read us?"

Predictably there is no response. Coms cant penetrate the material.

"Anything familiar?" you ask as Sam looks over a few lab stations.
"Some of this is builder technology, a lot of it isn't. It might be of Neeran manufacture pre-schism."

Everyone continues to reconnoiter the area. One of the specialists find a badly corroded device that shares some similarities with modern Rekesh tech. In its current state there's no telling what it was for.

"Any builder artifacts?" you call out to the others.
"Got one." you hear Valeri reply.

Veod identifies it as an immutable staff with some modifications. An unusually small amplifier device has been grafted into the interior.
"Whoever was working on this may have been attempting to reverse engineer it. Possibly into another type of tool or weapon. I advise you not to touch it, this is very likely to explode or irradiate the user if activated."

You make a note that some labs would probably find it an interesting and valuable addition. Maybe not enough to pay for the expedition but a good chunk of it. This can't be everything though or you're going to feel like a bit of a fool for coming all this way.

"Keep searching."

>cont.
>>
Eventually the team finds a set of retractable stairs running along part of the room's outer wall. It's similar to those your expedition encountered inside a tower on the Sphere. Pressing a nearby switch the staircase drops down, extending into the darkness below. Waving one of the specialists forward the group begins the trek downwards.

Like up above this chambers walls slowly begin to illuminate, though it doesn't provide much light. The entire level is empty except for another larger hatch at the center of the room. Various markings cover the floor surrounding it.

"Translation?"
"They are... general caution and hazard warnings." Veod replies, pacing around the room and taking in what he can see.

"The next chamber has the potential for gravity shifts, radiation, biological sterilization protocols. There are other things I am attempting to make sense of."

Sam points to a pair of characters on the opposite side. "I recognise these from when we were studying on the sphere. I think it had to do with faster than light travel?"

"It's a gate?" you wonder.
"Potentially." agrees the Caretaker. "We should bring in the others to help study it before doing anything."

[ ] "Can we at least take a peek?"
[ ] Bring in the other Caretakers
[ ] Caretakers & J-D personnel
[ ] Full science teams and escort party
>>
>>3565236
"Can we send a Drone through, to see if it works?"
>[ ] Caretakers & J-D personnel
>>
>>3565236
>[ ] Full science teams and escort party
We've secure a beachhead for them that seems safe. No time to let up on the throttle. We're on a tight deadline here after all.

This seems extremely interesting. I wonder where it leads and if we can salvage the tech involved itself!
>>
>>3565236
>[ ] Caretakers & J-D personnel

Lets get a science base setup down here. We got some labs, so it would make sense to me.
>>
>>3565236
>[ ] Full science teams and escort party
This has the potential to blow up a properly developed world. Let's do this properly.
>>
>>3565236

>[X] Caretakers & J-D personnel
>>
>>3565236
>[ ] Caretakers & J-D personnel
>>
>>3565236

I winder if this is a facility where the Sphere builders were testing worm holes and their creation? Now THAT would be a hell of a discovery. Link the portal in SRL space and at the Sphere. Make travel to the front lines really super quick.
>>
As this might take a bit you head back up and call for additional personnel. The rest of the Caretakers and more J-D personnel. Uller is clear to come down whenever he arrives.

Ecord relays that the Rekesh are waiting for an invitation to send someone, anyone, down along with them. The same can be said for the other civilian with the Foundation.
"Give them access to our sensor data and feeds for now. See if they can do anything with them from up there."

Over the next half hour additional personnel and equipment are brought down. Scanners, stasis units, flood lights. Keeping the top side hatch propped open continuously is considered but the Caretakers are against it. If anything happens when opening the lower chamber they'd prefer to have the upper one closed. For now one of your guard will open it up every ten or fifteen minutes to transmit the latest data.

Minute traces of DNA are found. Mostly Rekesh by the looks of it though other species like Neeran cant be ruled out. Some of it is far too old for quick analysis.

Within two hours the specialists are certain that the upper chamber is a lab space. Project consoles that are operational still have some data, though its difficult to read. Some being encrypted, others partly deleted, fragmented or just being kept in languages requiring lengthy translation.

"How long?"
"Days, weeks, maybe longer for a good chunk of it sir. We're relaying it topside for the others to look at."

You turn to one of the caretakers.
"Any idea what they were working on here?"
"Reverse engineering sphere technology and exploring new applications for it."

Or attempting to it would seem. Based on Rekesh timetables much of this would have been done around the time of Threocht but not everything. Certain pieces are too old to have been the work of modern Rekesh. Maybe their ancestors? That doesn't make sense either given that they originate from another planet.

Heading down stairs you ask Veod how long it will be until you can send a probe through the lower hatch. After all how harmful can it be to simply open it wide enough to toss a hand size recon drone through?

"lt would be unwise to do so before we have deciphered all of the warnings."
"Any progress?"
"Nearly finished, we just have to cross reference for hidden meanings." answers Sam.

"If you're getting close what is it?"
"It's an airlock. A special one for containment purposes I think, but it involves subspace fields."

Veod sighs.
"We still need to be certain. Please give us another hour or two."

[ ] Give them time
[ ] Speculate with them?
>>
>>3565472
>[ ] Speculate with them?
"What if this is a prison?"
>>
>>3565472
>[ ] Speculate with them?
something hidden in subspace, like those old Faction Alliance ships, at the station, where we recovered a lot of veckron torpedoes?
>>
>>3565472
>[X] Give them time
If that was a lab space used by that famous Rekesh scientist, shouldn't we bring in Ten Zohn and his rekesh chaperone? Scientific discovery is supposed to be highly valued in their society so I feel rude leaving them out. They'll probably also be incredibly useful when it comes to deciphering the older computer systems present.
>>
>>3565489
>mething hidden in subspace, like those old Faction Alliance ships
Those were Neeran ships that were using something that the Alliance had never seen before to stay in Subspace and occasionally 'ghost' into the station if I remember. Good catch, maybe whoever built this place has hidden something inside the gravity well in subspace?
>>
>>3565490
>If that was a lab space used by that famous Rekesh scientist, shouldn't we bring in Ten Zohn
Support for this?
>>
>>3565504
Have one of our guard escort him at all times, but sure.
>>
>>3565472
Oh boy I sooo want to know what's behind this "door".

>[ ] Give them time

>gravity shifts, radiation, biological sterilization protocols
>faster than light travel?"
> it involves subspace fields."

Okay. This is the only other Builder Facility know to exist in the entire universe besides the Sphere. Unknown if it's Caretaker or Precursor made. Either is possible at this point really.

My immediate thoughts on this is that this was at one time a research station for Biology. Or rather a gateway to a lab that may or may not be located inside of either subspace or some other extra dimensional area.

The containment protocols specifically mentions bio sterilization so it can be assumed from there that they didn't want something getting out from there. Dangerous enough not to risk having it on the Sphere. Either because the biological danger inheritance to it or because of the subspace gate. Which seems to be a bit worrying if you ask me. As for what bio stuff could they have been reseraching. The obvious one seems bio weapons but that seems a bit... Not them. I am more leaning towards them researching their natural reactors. Possibly even creating them.

>>3565504
Sure, but with baby sitters.
>>
>>3565472
>>3565490
>>3565504

>[ ] Give them time

Sure I'll back it
>>
"The Empire was experimenting with ships that could hide in localised subspace then reemerge when they wanted to. I think some of them were intended for use as a minefield."

Veod considers this.
"If this facility works by a similar principle then it's possible they may have got the idea from other builder technology they found elsewhere. The Empire clearly didnt know this was here, or if one of their commanders was aware they must have covered it up."

"Wait, what if this is a prison?" you wonder.
"Then it is fortunate you brought weapons and Knights trained in their use. If firearms are not effective we can only hope artifact weapons will be."

After that exchange you consider having Rob prep some special weapons on the surface for a worst case scenario. Like a Vekron torpedo maybe.

For now you leave the Caretakers to their work and see to some of the political considerations of the expedition.
"When Uller arrives I want you to give the ok for Ten Zohn and an escort to come down at the same time."
"Understood, they'll have their bags packed."

The better part of an hour later Uller arrives, looking prepared for just about anything. Beside him the Rekesh scientist looks more than a little unnerved by the company. You bring both of them up to speed and Zohn is soon assisting with investigation of the labs.

Uller seems glad to be getting on with things. He was getting tired of working with Rebels that were less than pleased with him being there. At least here a good portion of your personal guard are familiar enough with him.

Heading down to the second level Uller helps where he can with the translation, though it's now mostly past the point where he could assist. Sam finishes calculations based on the information present in the markings and scans from your specialists.

"The next chamber should be an airlock as we suspected. It's also either a micro gravity environment or one where it switches up and down. We think it may transition occupants out of phase or to another layer of subspace or reality. The only way to confirm it is to activate it. Opening the hatch should be safe, but once it closes that may change."

[ ] Ready some drones
[ ] Maybe call one of Rob's people that can tank subspace radiation
[ ] We're opening not activating it, same team as before
>>
>>3565662
>[ ] Maybe call one of Rob's people that can tank subspace radiation
>>
>>3565662
>[ ] Ready some drones

Get the drones ready as well as getting some folks who are able to tank some of that subspace radiation.
>>
>>3565662
>[ ] Ready some drones
>[ ] Maybe call one of Rob's people that can tank subspace radiation
>>
>>3565662
>[ ] Ready some drones
>>
>>3565662
>[ ] Ready some drones

Also

> Mine the exit in case something comes out that we don't want to come out.
>>
>>3565662
>[x] Ready some drones
>>
File: Pacioli.jpg (1.22 MB, 1500x1250)
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"Rob, send down some drones and one of your people with the special immunity."

It doesn't take long for the requisitioned equipment and personnel to arrive. Techs set up sensors near the gate then retreat to the upper level, as do you and most of the Caretakers.

"How dangerous is this sir?" asks the Knight as she prepares to send in the drones.
"Probably not dangerous but there's a good chance of subspace field bullshit going on so better safe than sorry."
"Right." you catch her mumble about hazard pay before the channel cuts off.

Once the caretakers, techs and scientists are ready the unlucky Caretaker to have been given the task activates the gate. Aside from the metallic plate swinging aside as planned nothing happens. No explosions, bio toxins, monsters or inmates burst forth.

After a momentary pause the knight throws one of the small recon drones through the entrance. It floats through on its repulsors, reporting no signs of an energy drain. Background radiation is slightly elevated but still beats standing outside on a sunny day on some J-D worlds.

The drone descends through a short corridor made up of builder material with occasional sections of transparent walls. Through them the sensors can make out the outline of a sphere below the facility, similar in size to the dome above. Part way down it registers gravity getting lower, approaching 15% standard at the bottom. It's greeted by yet another hatch.

There are few if any additional markings by this one, just a few buttons that translate to open, close and lock. A larger support drone with actual manipulators is sent down next. With everyone holding their collective breath the larger drone taps the button and the next hatch opens. Or it begins to, it quickly slams shut again causing everyone to wonder what's going on.

This is soon answered as the upper lift to the drill shaft descends carrying a couple soldiers with supplies.
"Unload then close that hatch. We're on lock down until you hear from us!"
"Yes sir!"

The techs go over the few readings taken while the bottom hatch was open. Radiation is slightly higher again but still within safe levels. They speculate it might be decay products as a result of the age of the facility.

This time when the last hatch opens it stays open and both drones proceed inside. Their instruments register micro gravity. The interior is smaller in volume than the outer sphere, the walls forming a truncated cuboctahedron. The flat surfaces are fitted with what to you look like components from a faster than light drive. These are where most of the background radiation is coming from.

>Cont.
>>
With no other signal from you or the techs both of the amateur explorers descend to the chamber, though they remain inside the corridor. The two drones complete a full scan, sending back data. Ten Zohn notices there are identical buttons on the inside of the chamber as those on the outside. Open, close, lock. Though "lock" is also accompanied by glyphs for "activate."

There are signs of a hatch on the opposite side of the chamber it lacks any means of opening it. The Caretakers speculate that buttons may become accessible after completing a cycle, or the entire thing may rotate.

"Can we go home now sir?" asks the increasingly nervous Knight.

[ ] Program a drone with a series of exploration commands and seal it in
[ ] "Would you care for double hazard pay?"
[ ] Let's assemble a team
>>
>>3565995
>[ ] Let's assemble a team
>>
>>3565995

>[ ] Program a drone with a series of exploration commands and seal it in
>[ ] Let's assemble a team

Tell the knight to return. And lets have the drones begin a basic search of the inner area. While we begin assembling a team.
>>
>>3565995
> [ ] Program a drone with a series of exploration commands and seal it in
> [ ] "Would you care for double hazard pay?"

Program the drone to be fairly passive and wait ten minutes, then send the Kinght in. The Knight can back out right away if they don't detect it.
>>
>>3565994
It's an engine to move the entire world, isn't it.
>>
>>3566033
I'm sure that would look more like a motorbike.
>>
>>3566114
> "Troy, think you can drive this thing?"

Just think how awesome it would be if we could use planets as weapons to slam into Neeran city ships.
>>
Doom Eternal looking fucking tight, it's also what I imagine fighting Sonia would be like. Constantly dodging and packing 8 different weapons.
>>
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>>3566123
Pic related?

>>3566120
> "Troy, think you can drive this thing?"
This reminds me. I was supposed to ask if you wanted Troy recalled since he also has sphere builder armor among other reasons.
>>
>>3566129
Nah, we can't risk both parents being trapped for too long.

Unless his armor can fit someone else.

Oooh, I wonder if we could get him to decoy a different planet to make it look like he's going after Sphere tech on it.
>>
>>3566129
>This reminds me. I was supposed to ask if you wanted Troy recalled since he also has sphere builder armor among other reasons.
Yeah keep him safe for now but if it becomes slightly safer later he can meet up?
>>
Assembly work begins on having everything ready to go to quickly put a team together once you give the signal. You haven't decided who will be on the team yet but once you do they should be ready in a few minutes time.

For now the techs focus on programming the larger drone so that it will be able to carry out reconnaissance cut off from remote control.

While that's happening the caretakers take time to examine the interior of the roughly spherical chamber. They seem concerned that the equipment might be breaking down due to age. With the help of another drone and radiation shields they're able to remove one of the elements to inspect it. This triggers an automated repair protocol which they were apparently expecting. Using the drone they release the removed component which is soon retrieved and put back into place.

"Any effect?" you ask Uller after the test.
"Only minor adjustment to the piece we removed and touch up work to a few others we were concerned about. It should be operating correctly."

Once everyone is ready the drone is sent in to trigger the system. It closes the door then hits the activation button. You cant see into the into the interior of the sphere but you can certainly feel the hull of electricity and vibration of powerful machinery run through the facility. The camera drone left in the corridor detects static discharge off the exterior of the sphere. The small bolts of lightning increase in number and strength.

Veod who had been observing from the lower level leaps to the top of the stairs. Around the same time the techs detect trace subspace energy emanations. They're penetrating the sphere but from your current position you should be safe.

After a tense minute of steady build up everything stops. The hum of machinery rapidly drops off. A quick check down below shows that the chamber is sealed. You cant open it from this side presently. Or the buttons dont seem to respond right away. Now you have to wait for the drone to complete its objective.

A little over ten minutes pass, the length you'd set it for, then the sensors begin to detect activity once more. Much like before there is energy discharge and a bit of radiation. When it stops there is a momentary delay before anything happens, then the hatch opens. The panel from the bottom of the chamber acting as a lift helps push the drone up towards the corridor entrance.

"The drone is operational. Minor burn out of a few unshielded systems we added on but all of the core gear is fine."
"Download the logs then we'll see about donating it to a Rekesh museum."

>Cont.
>>
The logs show that the entire chamber had spun about and when it stopped the drone exited through a similar corridor identical to the one above. It performed basic recon of a seemingly identical facility then returned to the chamber after a few minutes search. The upper dome level didn't have anything in it resembling the lab space, just some debris.

"A cleaning crew might be in order." observes Valeri on seeing the video.

"If we bring the amateur archeologists it'll be like bringing a cleaning crew, they'll just waste more time making sure to catalogue all of it."

From the recordings the transport seems to have been safe enough for anyone to survive the process. Energy wave form readings are certainly strange though. The medics suggest that if you do make use of it try to do so as little as possible.

Are you ready to send a team through?
If yes, select your party.

* = has Sphere builder armor available

Sonia Reynard *
Valeri Fusaro [Human Male] (Bodyguard)
Sandhya Ruiz [Human Female] (Bodyguard & body double) *
Dave Kárpáti [Human Male] (Bodyguard)
Emor Kozan [Dro'all] (Bodyguard)

Troy Harmen [Human Male] (currently with the main fleet)*

Rob Ecord [Human Male] Knight, special forces, immune to subspace radiation
(x6) "Immortals" squad, immune to subspace radiation

Uller [Neeran] Caretaker, combat specialist *
Veod [Neeran]Caretaker, combat specialist *
Sam (Light Neeran) *
Dave (Light Neeran) *
(2x) Caretaker warrior support specialists *

Knight Ilya [Human Male] Senior Knight - Thule's Prism contingent *
4x Senior Knights, Thule's Prism (Sphere builder armor) *
10x Junior Knights, Thule's Prism

>Civilians & misc allies
Jan Novák [Krath infiltrator]
Estavan Risto [Krath infiltrator] (Protectorate) RTS intel
Arif Sayadov [Human Male] Former Kharbos special forces *
Akyarres (Rovinar) Sphere Foundation
Ten Zohn [Rekesh male]

>Dedicated Power armor troops
2x Heavy power armor
12x Medium jump jet armor
10x "Ambient" Medium power armor
3x Light Recon PA
250x Power cell armor
>>
Also you have enough suits of hard plate armor to equip everyone in your entire guard force if so desired. Plus similarly equipped marines and soldiers elsewhere on the planet. Lots of backup in terms of numbers this time if you want it.
>>
>>3566277
Sonia Reynard *
Sandhya Ruiz [Human Female] (Bodyguard & body double) *
Uller [Neeran] Caretaker, combat specialist *
Veod [Neeran]Caretaker, combat specialist *
Sam (Light Neeran) *
(1x) Caretaker warrior support specialists *
(x3) "Immortals" squad, immune to subspace radiation
(5x) "Ambient" Medium power armor
(100x) Hard plate armor troops
(1x)Estavan Risto [Krath infiltrator] (Protectorate) RTS intel wearing Arif's sphere armor.
(2x) Senior Knights, Thule's Prism (Sphere builder armor) *

I want to leave enough troops behind to secure the place / rescue us if needed.
>>
>>3566277

Yes, lets go in.

>Sonia Reynard
>Valeri
>Sandhya
>x3 of the "Immortals"
>Uller
>Veod
>Estavan
>>
>>3566277
Sonia
Valeri
Ruiz

Rob Ecord
x2 Immortals

Uller
Veod
Sam or Dave, their choice

Knight Illya
2x Senior Knights

Jan Novak
Estavan Risto
Sayadov
Akyarres
Ten Zohn

1x Heavy PA
3x Light Recon PA


Additionally, I'm thinking it might be worth switching to the Sphere Builder armor. I forgot that that the Nxesi relic can't mount the artificial 'reactor' they built for us.
>>
>>3566277
>Sonia
>Valeri
>Sandhya
Sonia+backup.

>Rob
>2x "Immortals"
>Ullear
>Veod
>Sam or Dave
>Ilya
>1 senior knight
>2 junior knights
A good selection of combat specialists and people experienced with sphere technology. Leaving some behind to stop Krath from sneaking and also keeping an eye on the entrance.

>Jan
>Estevan
>Arif
>Akyarres
>Ten
Krath are super useful. Arif is Ilya's buddy, so why not. The scientists must have crazy int scores, just make sure they have somebody to keep an eye on them this time.

>3 Ambient PA
>2 Light recon PA
>48 Power Cell Armor
Some power armor support and enough soldiers to support 3 groups and a base camp with a squad of soldiers each.
>>
2 fucking hours on hold and they dont even speak english.
>>
After considerations you decide on the following team.

Sonia Reynard *
Valeri Fusaro [Human Male] (Bodyguard)
Sandhya Ruiz [Human Female] (Bodyguard & body double) *
2x "Immortals"

Uller [Neeran] Caretaker, combat specialist *
Veod [Neeran]Caretaker, combat specialist *
Sam (Light Neeran) *

2x Senior Knights, Thule's Prism (Sphere builder armor) *
Estavan Risto [Krath infiltrator] (Protectorate) RTS intel
3x "Ambient" Medium power armor

You could easily bring more but these have the best overlap of capabilities. Valeri will retain his recon armor initially and switch over to hard plate if needed.

"Ilya, Jan you're both assigned to the rescue party. If one isn't needed you'll be in charge of the second team bringing scientists, specialists and equipment. They'll need more protection so most of the Knights will be going with them."

https://www.youtube.com/watch?v=_HeQGfUagsI [To Jotunheim]

Assembling in the lower level the team then makes their way into the chamber, loaded down with supplies and gear. You're certainly grateful for the low gravity.

Once in position more or less in the center Sam gets ready to hit the button. Those of you with artifact weapons and the like prepare to use them if this turns out to be more dangerous than expected. Uller cautions everyone to avoid using converter or amplifier artifacts as it might disrupt the system's effect. So much for that.

Once the lock and activation button is pressed you quickly notice that everyone is being pushed away from the walls towards the center of the space. Everyone grabs hold of the person next to them to try and keep some spacing. With 14 people there's still ample room, though a team larger than 30 might begin to have some difficulties.

>Cont
>>
The entire room begins to rotate and there are some visible static effects between the wall mounted elements. Less than what was outside the sphere fortunately. Things start to get rather loud then a short distance of the walls the air itself begins to tear apart. You lose sight of the walls as what to you looks like a giant subspace tear surrounds you to every side.

"Oh my god I feel like we're inside a Veckron launcher." comments one of the immortals.

Despite appearances to the contrary very little radiation seems to be reaching you. That's certainly a relief as in your experience anything seeing this kind of shit are usually about to die. There is enough electromagnetic flux that anything not sufficiently shielded would have been knocked out but you're carrying military grade gear.

Then the tear dissipates as quickly as a ship dropping to real space. The chamber finishes spinning down and in the process rotating the hatch that had been behind you to the front.

"Transition complete." reports one of the specialists in the Ambient armor. "Here comes the lift."

Everyone grabs hold of or steps aboard the levitating "floor" panel as it approaches and pushes you towards the corridor entrance. Uller helpfully tosses a few of those not wearing power armor upwards to help scout ahead. Within a couple of minutes everyone has made it into the lower level and dropped their gear.

Valeri and the Immortals head up the stairs to the dome level and begin checking things out. As the drone recordings have shown it's deserted with only some piles of dirt remaining. There is little information to be gleaned here. The Caretakers dont have much to go on and the team archeologist reports nothing of immediate value. There may be pieces of bones or other biological traces though so he asks permission to set to work.

[ ] Leave it to the second team. Onward and upward
[ ] Set up base camp, send a drone back through to report safe transit
>>
>>3567095

>[ ] Leave it to the second team. Onward and upward
>>
>>3567095

[x] Leave it to the second team

Please tell me Rob's team was never inside an active Veckron launcher...
>>
>>3567171
Not inside one no.
>>
>>3567171

We've stared down the barrel of one. And then promptly told our fleet to primary that ship to force them off. Before the charge could be finished.
>>
>>3567189

True, but that wasn't the first time we nearly got caught in a V-torp mess.

Remember the Warlord's last stronghold?

>>3567181
Good, then it was just the REDACTED.
>>
>>3567095
>[X] Leave it to the second team. Onward and upward
>There may be pieces of bones or other biological traces though so he asks permission to set to work.
Write a note for the second team, and tell the scientist he has 30 minutes to collect samples along the path our team will disturb.
>>
>>3567095
>Uller helpfully tosses a few of those not wearing power armor upwards to help scout ahead
Uller is my favourite Neeran after Svidur.
>>
>>3567201
>>3567095
Supporting this.
>>
>>3567095
[ ] Leave it to the second team. Onward and upward
God this is hype. What will we find? What buried treasure and hidden abomination is hidden here? I need to know. We MUST salvage!
>>
You write out a quick hard copy note for the other team and leave it on the stairs.
"Leave the archeology and detailed scans to the second team. We're heading up."

Everyone stands back while summoning the lift in case this one is buried. The moment the hatch opens small amounts of rock and debris pours down through it. The worst of it has subsided within a few seconds though a small stream of sand continues to rain down. Clear the worst of it from the lift half of the team climbs aboard and rides to the top.

Above there is little to no light, forcing everyone to turn on their suit lamps or rely on sensors. At first glance it would seem you're in a cave, albeit a dry one. There are signs of partial collapse, stress fractures and the like but nothing recent. Openings extend upward to the north east if your relative positioning to the surface is any indication.

"Ruins." reports Sam.

There are fallen pedestals and columns made of strong material but it's not builder grade. Some have been snapped in half. Knowing what to look for you soon realise that there is, or was, a wide spiral staircase that wound its way upwards in this cavern vault before its partial collapse. At its apex Uller identifies a sphere transit gateway. It has clearly been damaged and torn from its housing. Probably meant to be pointed downwards it now sits askew, stuck fast between the ceiling and a slab of rock.

"We're not using that." says Valeri.

"Any chance of this collapsing?" you ask around.
"Only if we attempt to move things." is Ullers assessment.

The rest of the team arrives bringing with them a few drones. The small recon drone is sent to search the rest of the upwards sloping cave. While there is minimal air flow at this level its not as stale as it could be if this were cut off completely.

Deciding to give the drone some time you let the archeologist do what he wants for the next 30 minutes. When the drone returns it reports encountering air currents farther up with elevated oxygen levels.

"It explored more than a kilometer ahead." the specialist reports. "We might want to bring in engineers with vehicles to get us up there more quickly."

"We could have engineers stabilize this cave enough for the Caretakers to repair the transit gate." adds Valeri.

Veod isn't as certain that's a good idea.
"We dont know if the other end is operational. Unless both ends are functioning it may not go anywhere."

1) Engineers?
1A) Yes, bring vehicles with them
1B) Yes, Stabilize the cave and repair the gate
1C) No, just bring the second team through
1D) No, update the others but hold off on reinforcements

2) Wait here for the others or press on?
[ ] Press on
[ ] Wait, deploy drones farther
>>
>>3567352
>1A) Yes, bring vehicles with them
>[x] Press on
Unless there are signs of combat around the gate we should keep moving.
>>
>>3567352

>1B) Yes, Stabilize the cave and repair the gate
>[ ] Press on
>>
>>3567366
agreed.

Vehicles will take time to get here, and by that time our forward group can likely cover a kilometer or a good chunk of it. We'll link up when they catch up.
>>
>>3567352
>1A) Yes, bring vehicles with them

>[ ] Press on
>>
>>3567352
>1A) Yes, bring vehicles with them
>[ ] Press on
>>
>>3567352
1B) Yes, Stabilize the cave and repair the gate
2) [ ] Press on

Even if we don't use it now I want to see if it is possible to use it.

Would it perhaps be possible to send a drone to find where the airflow comes from? I am figuring if it can find a way to the outside then maybe it can get a fix on just where we've ended up. If we're even on the same planet anymore.
>>
Didn't the top Dyson Sphere caretakers/researchers say that anything to do with Spacial Manipulation is forbidden for them? Maybe this place is why? It seems older than the Dyson sphere, maybe the builders thought they could compact an entire Solar System into a planetary radius somehow and it failed spectacularly.
>>
>>3567469
>and it failed spectacularly.
For a spectacular failure of a project like that there's way too much left.
>>
"Let's call in the second team. Tell them to bring engineers and vehicles with them. They're to try and stabilize this cave so it wont drop on us and have a few repulsor bikes catch up. The rest of us are going to press on."

The drones are sent ahead to try and map as much of the cave system as possible. Moving through the cave system on foot the going is slow. Even for those wearing power armor care has to be taken not to lose footing in the rough terrain or potentially cause a cave-in.

You're passing the limit of where the drone has previously visited when the second team contacts you. They've made it through and are beginning a more in depth survey of the area so that teams on the surface can work out how to bring vehicles through.

By now the drones have had more time to search a wider area and located branching tunnels. The smaller ones look similar to lava tubes. The larger tunnel you're in doubles back to a partially collapsed vertical shaft that should be directly above the gate. It's hard to tell if its a natural or artificial formation since there are records of similar shafts on some worlds being many kilometers deep. The drone cant reach the top of the shaft due to the collapse.

"I'm do wonder where these caves are going to end up. Is the whole facility like this?" asks Sam.

"Wherever we are we're a long way underground." you reply.

The drones eventually find an underground lake, then not long after what would seem to be a light source.
"How far?"
"Four kilometers. Fairly steady incline."
"Sonofa-"
That's going to be a lot of walking. Fortunately there's no energy drain present and leaving com relays behind has allowed you to stay in contact with the base camp. Once they've been updated they inform you that they're assembling some of the expedition repulsor bikes. Jan is insisting on taking the first one to catch up with your team. Ilya would like to join you but he's taking the defense of the base camp fairly seriously.

"Just wait until you have enough bikes ready for all of us."
"Understood."

The team takes regular breaks. No point in tiring yourselves out on the difficult terrain when who knows what could be waiting at the top. Four hours in Jan arrives leading a fairly slow moving repulsor bike unit. Some pilots are veterans of the last expedition, while others are younger Knights from Thule's Prism that have been training on their use while aboard the fleet.

"I hate these things." comments Uller.
Veod doesn't seem to care much for them either but Sam is glad for a break.

>Cont.
>>
The group looks over the compiled terrain map so far and plots a course. While the caves are more than large enough the three Neeran duck down as low as they can. Sam seems extremely amused by something but decides against sharing it. The older Neeran seem rather annoyed with him from this point off.

Arriving at the lake you stop to get samples. While it looks pristine and clear there are indicators that it's not safe to drink. Very fine particulate matter harmful to humans is present including certain heavy metals. Your filter gear should be fine to decontaminate it in an emergency but it's best not to bother right now.

Once new com relays are set up the team searches for the light source. Eventually it's located streaming in through another shaft but the light seems to be a bit... odd. Not quite sunlight or artificial either. In either event it's a straight shot from here. Everyone prepares for an ascent.

"Be ready in case we need to descend in a hurry. Base camp we're heading up the the surface."

Strapped in and hanging on for dear life the bikes head up the nearly vertical incline. Towards the top you can make out foliage around the edges. Repulsor engines struggle a bit with the uneven weight distribution of having a Neeran onboard but all 4 vehicles make it.

You emerge into grass and moss covered terrain sprinkled with rocky outcropping. Glancing upwards the star looks wrong. Really wrong, almost a sickly green colour and far too big. Jan brings the bike to a halt in an area where the ground looks sturdy and the others park nearby.

Because of the sun's odd the tint of everything as far as the eye can see is an unusual colour. Stretching... up to the horizon?

"It's another sphere." says Jan.

You let out a sigh.
"I was really hoping it would be a shipyard."

>Your orders?
>>
Sorry that took so long. Wasted a bunch of time getting hung up on minor details.
>>
>>3567768
Set up a base camp here. Secure a perimeter in case of hostile native life forms. Scan for radio and other communication spectrum. Rad check the area, and monitor for rates of energy drain.

Mine the entrances in case we have to get out quick and don't want something following us.
>>
>>3567768

>"It's another sphere." says Jan.

Who was the anon who called another sphere?

As for orders. I think this calls for a pause. As we setup a base here. And do as >>3567817 suggests.
>>
>>3567827
>Who was the anon who called another sphere?
Quite a few I think?
>>
>>3567768
>Your orders?
-Ask the caretakers what they think about this.
-Use the curvature of the horizon to calculate the size of this sphere. Is this one located inside the planet or have we been teleported somewhere else?
Search the "sky" to see if there are any stations or similar constructs in orbit around the star.
-Try to find the polar regions, if this served as a prototype for the bigger sphere or at least was built by the same design principles we should find useful infrastructure there.
-Have the second team bring a disassembled ultra light planes to scout the surface and a shuttle we can reconstruct to invastigate further away from the surface.
-Search for clues if there's a transport system like the one on the big sphere.
>>
>>3567764
>"I hate these things." comments Uller.
>Sam seems extremely amused by something but decides against sharing it. The older Neeran seem rather annoyed with him from this point off.
Neeran banter?

>Your orders
Get some laser rangefinder readings of this place. Is it the same size as the Dyson Sphere, or the size of a planet?

Have a two man team do some Recon on the bikes at high altitude looking for structures, ideally something like Weather Control systems or caretaker dwellings. Hopefully from that point we can direct ourselves to a control room.

What's Uller's thoughts on the star? Artificially made? Polar control nodes damaged? Something even weirder? From what I remember green is one of those impossible colours for stars to emit.
>>
>>3567768
...
..........
..................................How the FUCK are we going to be able to salvage this shit?

>>Your orders?
Internal and external cackling with glee at all the good shit we gonna salvage from this place. Boys. We hit the motherload.

>>3567817
Anon has the right of it. Secure immediate area and prepare a camp.


Plant a flag in the ground and claim this land as Dominion territory?


Now we just need to find a entrance down into the sphere itself and we can start hauling shit out of here.
>>
>>3567768

>>3567768

So the Alliance now has a reason to make sure they kick the Ulgeans and Neeran out of here. As it will be prudent that neither the Ulgeans nevermind the Neeran get their hands on this.

Prepare a message to be sent to the Alliance to make securing this sector numero uno. Unless they want to hand control over archeo tech to the Ulgeans and Neeran.

Also, the Rekesh just got a huge bargaining chip in what happens in this galaxy. This is great. We have gotten the Dominion into the good graces of the race who will have say over who has access to this sphere.

The shit show this is going to cause is going to be amazing. And I am glad we are going to be galaxies away when it happens.
>>
>>3567880
> We have gotten the Dominion into the good graces of the race who will have say over who has access to this sphere.

We actually put Dominion access in the treaty with the Rekesh, I believe, and RSS in the contracts.

We gotta chill on the Alliance stuff until we can solidify our Rekesh-Dominion treaty regarding it.
>>
>>3567880
Nah. You got it all wrong. We shouldn't contact the FA. We should contact the Emperor and have them redirect about 10 or so Supers + our way to help secure this world. Can't let the Alliance gain more leverage and we sure are going to need to secure this world proper if word of this sphere gets out. Because man, this turned out to be a bit bigger than anticipated.

Best idea would be to clamp down HARD on this. Only this team gets knowledge of just what we've discovered. To anyone else who asks we should just say it's a Builder facility deep underground and leave it at that. Then we with further Dominion help we fortify the Rekesh up all proper and plant a big ass Archology down right on top of it which we can use as a fortress, storage facility and science outpost for all of this.

If we are lucky word wont get out for some time. Time we can use to secure our position here.

>>3567915
>We actually put Dominion access in the treaty with the Rekesh,
We sure did.
Main points
-Rekesh territorial claims
-Rekesh recognition of allied rebel states
-Rekesh rights to all Neeran facilities and industry in their territory
-Dominion & Alliance recognition of Rekesh state & claims
-Dominion claim to 51% of the sphere tech
-Allowance for the establishment of a permanent Dominion base in region
-Willingness of Rekesh to relinquish some claims to allied rebels
>>
>>3567915

Think that would please the Emperor enough to grant us just about anything we could feasibly want?

I know in a previous thread I suggested we use this discovery to get more grav well generators for our business. But guarnteed access to the sphere while other races and the alliance are still haggling? That aught to buy out this whole expedition and then some and a few favors besides.

>>3567927
The Foreberance DOES have a quantum entanglement back home so we can have instant communications. And request immediate word with the Emperor, if we want to push our luck.
>>
>>3567951
Priority message level ALPHA to Emperor Ber Helum from Viscount Reynard.

"Target confirmed and secure. Favorable access gained on allied world. Locals: Dominion willing allies. Package much to big to secure with local forces. Target under direct threat of discovery and conquest by Ulgean forces. Requesting Dominon reinforcement of no less than two dosen Super Heavy Cruisers and accompying fleets to stand guard. This changes everything."

Message end.
>>
"How are we going to salvage all of this?" you utter, almost on the verge on tears.

Taking a deep breath you snap out of it.
"Right, we're going to need a base camp set up, readings taken and I need a flag."

Ruiz opens up a cargo hatch and hands a J-D flag to you. Hitting the release to extend the flag pole you firmly plant it into the ground.
"I claim this territory in the name of House Jerik-Dremine, the Dominion and our Rekesh allies!"
you proclaim.

Around you the others mostly ignore your theatrics, getting to work.
"Somebody tell me you recorded that."

Ruiz got part of it though she missed the start because she'd turned away to help unpack one of the bikes. The only other person who was watching was Estavan, who of course lacks a suit of armor to carry a recording device.
"Fine." you mutter angrily "I'll just use my own my suit re- shit I'm wearing the sphere armor!"

The specialists unpack equipment and take readings. Both Caretakers are concerned by the apparent size of the sun. It's far too big for this place to support life. Sensor readings fail to detect enough radiation for fusion to be taking place. Radiation shows acceptable levels, energy drain still doesn't seem to be present.

A few minutes later range finding of the inner surface determines the approximate size of the sphere.
"Between twelve and thirteen thousand kilometers sir."
"That's tiny." says Jan. "Uh, compared to a Dyson sphere that is."

You think back to the orbital scans.
"It's the size of the sphere the sensors detected. Or couldn't detect. We have to be inside the planet."

Uller continues to gaze upward at the sun and the interior.
"So it's a miniature sphere. Interesting."

Sam asks if this might have been a testing facility for projects too dangerous to work on at the Dyson sphere itself.

"That's very probable." Veod answers.

There are no signs of radio traffic in the first pass but the team will keep checking. Valeri and Ecord's people scout for a good place to set up a permanent base camp. One with good protection and sight lines. For now the outcrop you're parked on top of is adequate. Nothing will be sneaking up on you.

As everyone continues work you see to it that one bike is emptied first so it can be used for scouting. With that done you, Ruiz and Jan climb aboard and try to get a good picture of the immediate surroundings. Thanks to the rough terrain and sinkholes this area is fairly open. There are forests to the east and west, a lake to the south and the north looks slightly more mountainous, though not a lot more.

What you're really looking for is the upper end of that transit gate. Jan goes full owl man with his eyes and spots it, directing you closer.
Even before setting down you can see the damage. Rock nearby has been melted and parts of the gate have been broken off or blasted clear.
"Plasma weapon?" you question.
"A few types of weapons, including plasma."

>Cont.
>>
You realise some of this must have been done by a lightning artifact. Ruiz takes the bike up a bit higher to look around then returns.
"I think some of the rock here was broken by sheer force. Like a repulsor weapon."

Jan pries one of the elements free from the broken ring structure for the caretakers to look at. Returning to camp they confirm that they wont be able to fix it on their own. A sphere equivalent to a mobile construction vehicle will be necessary to restore full functionality. Given a few days it would be faster to have your own engineers melt a hole through the blockage and construct a repulsor lift.

Observations have failed to turn up any signs of stations or other constructs in orbit around the star. The light is dim enough you suppose it doesn't really need a "night." There are no obvious signs structures at the suspected pole regions of note. Or none that can be seen at this range.

Veod and Uller seem to still be preoccupied by the star. They eventually come to a conclusion of some kind but for now keep it to themselves.
"You have a theory?" you ask.
"One that can wait. We're plan to ask Ten Zohn about it and see his reaction."

You send a message back to base camp. They'll need to send aircraft to help survey the interior. Drones, planes, a shuttle. All of that will take time.

Once the supply request is acknowledged Ecord reports that the Neeran poisoned all of the main crops on an agri-world near the fleet base before they withdrew. Apparently they had already done this several days before the agreement was made to avoid scorched earth tactics.

Did you want to return to the surface to deal with this and report to the Ruling House? Or would you rather stay on site?
>>
>>3568116
>Did you want to return to the surface to deal with this and report to the Ruling House?

This. We aren't a tech, archeologist, or any kind of egghead.

Our job is making sure we can keep this place, and adding an INSANE amount of security.
>>
>>3568116
>[x] Stay on site
>>
>>3568116
Like this much fortification.
>>
>>3568116

>Did you want to return to the surface to deal with this and report to the Ruling House? Or would you rather stay on site?

Lets return to the surface and inform the RH. And once that's done we dive back in and get more loot. Make sure our troops continue to fortify this position. Leave the Neeran to continue studying while we return surface side.

We've struck actual diamonds here. We've done our part to discover it. Now we get the word to the Emperor before the Alliance tells us we cant have nice things. Let him spend some time thinking of a prize to give us. Why did I suddenly get a chill? That we did to well and we could very well be assassinated, by notBerhelum Special forces?
>>
>>3568116
>Veod and Uller
I still don't really understand how these guys do their job. Or if they are actually even doing whatever they're supposed to do.
The sphere Neeran are seemingly supposed to be caretakers but parts of the sphere were damaged so badly you could access the interior support infrastructure, there were Kavarians nesting in the basement, they lost the ship they used to do the part of their job where they collect new inhabitants, there were ancient experiments still running around because nobody every bothered to clean up for millennia and they broke and never repaired one of the wormhole gates that could be used to get around the universe quickly. On top of that they have seemingly left all other sphere builder facilities fall into disrepair.

>Did you want to return to the surface to deal with this and report to the Ruling House?
This place isn't going anywhere and Sonia's skillset won't be needed immediately. Just make sure to have somebody with a stun gun close to the civilians this time.
>>
What if Ten Zohn is Threocht? He found some kind of life extension technology, changed his identity occasionally, and tried to keep this place secret the whole time? He picked up on the location pretty fast, and figured out the artifact staff in the museum too.
>>
With operations underway you decide to return to the surface. There you spend a half hour going over plans for the transport of supplies and equipment into the interior. Marines will be helping them plan out the zero g portions of the operation. They warn that getting an actual shuttle through might take some time. Ultra light aircraft will be available in a few hours.

The medics are making sure people make as few trips through as possible, using drones to trigger the transport chamber when possible. Levels are still in the safe range but there's no telling what long term effects over exposure might cause. Better safe than sorry.

Checking your messages you notice there's one from Troy. He's a bit worried about you potentially going missing for another 3 years while on another mission. You send a quick response that everything is fine here and so far nothing dangerous. It might be necessary for you to be out of contact for a few days at a time but even that may be unlikely.

Tu Quedis has been monitoring the sensor readings sent back to the command post. He is of course ecstatic about the find and wonders about bringing in more of their own specialists to assist. They do have substantial science institutions on planet after all.
"My government will undoubtedly be very happy to provide more support as well once they're informed."

You assure him that it's definitely worth discussing but to hold off on contacting the Rekesh Government or bringing in others just yet.
"This entire operation is highly classified. We can't risk the Ulgean learning of this yet. For now coms stay to a minimal.
I'm going to make use of a secure com system that we know cant be intercepted to make a report. If possible, I'll make sure we have reinforcements, that way we'll be well defended if news of this does leak."

"Viscount, surely there must be someone in our government you can trust. We've become allies over this search."

1A) Not yet. Wait for reinforcements
1B) I'll tell Ni Ahni and no one else
1C) I'll talk to your Government later today

2) Who you gonna call?
2A) The Ruling House
2B) The Alliance
2C) Other J-D Fleets
2D) A & B
>>
>>3568297
>1B) I'll tell Ni Ahni and no one else
If any Rekesh knows about keeping quiet and the necessity of compartmentalization it's him.
>2D) A & B
The FA already knows we're up to something and even if the Krath fleet is not supposed to be here yet they've probably sent spies with the Rovinar fleet at the latest. Might as well coordinate with our boss at the RH to decide how to break this to the FA.

>"We've become allies over this search."
Awwww, that's adorable. Can you head pat Rekesh or does their shark skin just end up scratching your hand?
>>
>>3568297
>>3568297

>1B Talk to Ni Ahni

Get his input to decide whether to inform his government. As tempting as it would be to spread this news to bring the Rekesh worlds together. It will just as likely draw unwanted attention. Especially if his government uses this as leverage to bring the remaining Rekesh worlds under their flag. If the Ulgeans learn about this find. They will be here within day(s) and will ensure a confrontation between the Rekesh/ Alliance against the Ulgeans and whatever Neeran forces are left in the region.

Let him know that with this discovery, he can rest assured the Dominion will be putting forth maximum effort to ensure our treaty with the Rekesh is honored and their claims on Rekesh worlds likely over seen. Hell I’d be surprised if the Emperor and the seven don’t suggest bringing the Rekesh into the Dominon as another house.

>2D Ruling House First, Alliance Command after we get his word.

Tell the Emperor what we found and if we want to ensure Dominion claim here and the validity of our treaty. We need more Dominion presence here. If at all possible. We tell him we’re going to make the Alliance commander in the galaxy aware there is a Sphere Builder facility present in the galaxy. And that it is prudent they make sure the Ulgeans don’t endanger it or the Rekesh. We don’t tell them what kind of facility. Hopefully they realize just how important a Sphere Builder facility is and how important it is to keep it out of Ulgean or Neeran control.
>>
>>3568297
>1B) I'll tell Ni Ahni and no one else
"I am not certain exactly what the Neeran would do if they knew we were here, but it would undoubtedly be bad for us, the Rekesh, and the Alliance."

>2)
Ruling House first, then we can decide if we want to get the Alliance in on it.
>>
"I'll tell Ni Ahni and no one else. I'm not certain exactly what the Neeran would do if they knew we were here, but it would undoubtedly be bad for all of us."

"But I've heard the Alliance fleet is here. Surely they could defeat any remaining Neeran force that could be sent here."
"You do not want a fight like that in this system. The risks to the civilians alone is too much. All it would take is one shot from a Scorcher getting through the shield and billions would die. I waited as long as I did to come here because I was worried of that exact fate befalling this planet.
If the Neeran got hold of whatever technology that might be in there the result could be even worse."

"I'm sorry Viscount. We've heard so many stories over the years, stories the Neeran tried to withhold about Alliance fleets defeating ten times their numbers. Then later about the great capital ships that could finally challenge the Neeran one on one. It's easy to lose track of where reality falls."

"That's alright, but we have to keep this quiet for now. I'll be back."

As you leave security around the site continues to be tightened as more troops and supplies are brought in. It's the middle of the night here and you encourage the commanders to keep engine burns to a minimum so the civilians wont see as much.

In orbit aboard the Outer Heaven you access one of the secure entanglement communications systems you brought along. The range is limited unfortunately but with Alliance and Dominion forces now swarming across this galaxy cluster you're able to establish a link to a Ruling House intelligence vessel. You request to be connected to the Emperor as soon as possible.

"Apologies but live connection is not available at present. What do you wish to report?"

"Existence of my primary target is confirmed. Site is secure for now but extraction in the short term is unlikely. Favorable terms between local allies and the Dominion have been achieved. Legal extraction of objective has approval, we just need time.
The site is under threat by the Ulgean advance. In addition we're anticipating attempts at meddling by other Factions in the near future. Reinforcements and political support to enforce our claims are requested."

The Ruling House intelligence officer considers your report.
"The Emperor may be able to contact you in 4 to 6 hours. If possible I suggest you inform Baron Izolan Xedols. He should have a special forces unit that can act as a garrison for a high security area. They can delay attempts by other factions gaining access to areas, but only for a time."

That should prove helpful.
Do so?
>>
>>3568537

>Do so?

No, not for now.

I am torn.

On one hand, we could use the extra troops. On the other, we could very well be signing over portion of our loot by having his troops there.

For now, no, we do not need the extra troops. Doing so right now would just draw more attention. While I am sure he assigned us a reliable Baron. I’d rather not run up a tab in our loot, by having another Baron provide protection. Even if they are reliable troops.

Also, paranoia, paranoia everywhere right now. Paranoia at the Baron having secret orders to take control of the site if we give him a means to do so. Or someone else acting on said secret orders.
>>
After finishing with that call Ruiz suggests that you might want to get some rest while there is time. You've been up for who knows how many hours. It's not like you'd be far away if the Emperor called you back.

For now the teams ground side will continue work and the fleets will let you know if the Ulgean fleets get too close.
>>
>>3568537
>That should prove helpful.
>Do so?

Yes, but on the contingent that he gets a share of the profit only relevant to what he's put in, payable in access to tech after we develop it with the Rekesh. Like production licenses.

Quite frankly, this is now too big for JD to grab, and if we ally with another Baron we can start to make a power blok to prevent it getting snapped up by the RH and just getting paid out ourselves in a compulsory purchase.

> Compulsory purchase is the power to acquire rights over an estate in English land law, or to buy that estate outright, without the current owner's consent in return for compensation.
>>
>>3568537
>Do so?
We're currently in the fortunate position that every person who wants to access the sphere has to go through that tiny chamber. And it will fortuantely stay that way for the forseeable future. I don't think we'll need them yet, although having them on standby in case anybody tries to access another site should prove useful. Anyway, the first thing we should do is put up a sign that we know spying attempts are inevitable but we'll be especially upset if they cause permanent harm to the people working there. Yes, the means you Krath and especially Terrans. Make that part only readable at wave lengths visible to Krath and recon armor view modes.
The next step is to reach out to baron Xedols and the researcher from the sphere society and see what help they can provide once the existence of this mini sphere becomes know to the intelligence divisions of the various factions.

Also, make sure to have a team investigate the damaged transport apparatus in the first cave. If it can block subspace radiation we might be able to either develop shields that block v-torps or at least something that makes the launchers less hazardous to use. If it's small enough, consider loading it on a Nocturn and shipping it directly to the RH.

>>3568561
>>3568724
I don't really see the RH or Baron Xedols doing. What advantage would they gain from it? Sonia will already most likely provide everything she finds either to the Dominion or hand it over to the caretakers if it proves too dangerous.
>>
>>3569011
> Sonia will already most likely provide everything she finds either to the Dominion

Yeah, that was precisely what JD, RH and all other Houses with info on SP tech where working towards. A common acquisition of SP for the Dominion as a whole. Under the control of a few specific Houses ofcourse. The Houses going for it specifically will get it first but it will also be spread to the rest of the Dominion. Same deal applied here. We get Sphere tech that will be applied to the Dominion. We get first dibs on it but it will be spread to the rest of the Dominion.

Besides, the RH wouldn't betray us like that. If nothing else the Emperor has almost always backed our decisions or helped us when we asked for it. Among people we can trust I put the Emperor in the top three. Just under Archivald and Troy. And the late Count, RIP
>>
>>3569011
>Yes, the means you Krath and especially Terrans. Make that part only readable at wave lengths visible to Krath and recon armor view modes.

Lol. I think we should do this all over the place.

Dominion-Ulgean secret alliance when?
>>
>>3569011
> What advantage would they gain from it?

Nigga what? It's a MF sphere, there's a world of difference between being in charge of something and getting a finders fee. It's HOUSE and Dominion, not for Dominion and House.

Sure, a finders fee would be great short term, but as a Viscount we're obligated to think several generations and hundreds of years ahead. That's how nobility works. If we can get a stranglehold on this tech, the opportunity isn't just to become a Medium house but it's there to become one of the Great Houses one day. Like IX from Dune.

>>3569088
> Besides, the RH wouldn't betray us like that.

Nigga IT'S A SPHERE. The RH isn't God, either, they could easily be pressured into it by the other great houses. We gave up SP tech for this.

> A common acquisition of SP for the Dominion as a whole. Under the control of a few specific Houses of course.

Not our House though, we didn't take those missions.

We have to start making our power bloc regarding this NOW.

We sure as fuck won't get the sphere tech either if we fumble it from the start and let the Alliance get their hands all over the good bits from the get go because we were too fucking greedy to ask for help.

Y'all are gonna make us end up like Portugal. A shit-rectangle that fucked up colonization so bad that Brazil is their greatest achievement and Brazil refuses to recognize them.
>>
>>3569101
Edit: Man, I forgot that Baron Xedols IS FROM THE RH.

You know, the guys we're asking for reinforcement?

It's not like the RH can't take it anyways when all their supers get here to reinforce us, since we went straight to the Emperor about it.

So fuck it, might as well get Baron Xedols to be immediate reinforcement for the site.

Remember, mine the entrances so that we can collapse it rather than let the enemy gain access to it.

Which reminds me, we should tell the research team to prioritize finding a way outside the mini-sphere so that we can find its position. Or if it's in a sub-space pocket, or maybe even another universe who knows.
>>
>>3569101
While I would hope the RH wouldn't stab us in the back. In the end, we're a large small house at worse and a small medium house at best. If the RH and the seven decided it was better to stop supporting us for the good of the greater Dominion or their own houses. We'd be out on a line and without protection. We've only successfully avoided being attacked thus far because we've proven useful to Berhelum. At a point there is a threshold where we (Sonia) could wind up being to successful.

Hell the RH and the Seven were close to coming down on J-D and taking away the mobile docks during the EC bullshit. This Sphere find could very well be well worth the Seven and the RH deciding that J-D has no purpose or place in handling and removes us from it.

So it would behoove us to grab as much as possible that isn't nailed down. Without having the RH special forces watching over the site itself. Nevermind the FA being present.

I think it would be best for us and J-D to grab what we can. Turn it over to RH and let them and the FA bicker and fight this shit out in legal battles.

I just don't want to get us dragged into the political fighting that is going to happen, when the factions know about this site in greater detail. Or end up having someone in either Berhelum or the Seven decide it would be best if we (Sonia) disappear or if J-D suddenly experienced an economic downturn into irrelevance.
>>
>>3569101
>We gave up SP tech for this.
No we didn't? We let other Houses who where in on the plan go get it. They get it first but we WILL get it after them as per our agreement. As much was stated when we picked this option.

>The RH isn't God, either, they could easily be pressured into it by the other great houses
Pressured into what exactly? Attacking us and alienating one of their biggest and friendliest supporter? For what? To deny us tech that we have already agreed that we are here to fetch for the Dominion to grow stronger. That is to say. Which will be shared with the strongest Houses and supporters of Ber'Helum.

>We sure as fuck won't get the sphere tech either if we fumble it from the start and let the Alliance get their hands all over the good bits from the get go because we were too fucking greedy to ask for help.

And you think we get to keep it if the Alliance gets a finger in on this? As opposed our closest allies who we're already working on this together with? Who we already have a agreement on this with?

I don't get your arguments here. They all hinge on the supposed fact that we wont get SP tech, which we will, and that the RH wont allow us to have Sphere tech either. Which we are specifically here for. They have no reason to betray us what so ever with the exception if the Emperor suddenly where to become insane or something like that.

Yes, the risk of betrayal is ALWAYS there. That is unavoidable. But the risk of the Ber'Helum betraying us here is so incredibly small that it doesn't even count. Likewise the other Great Houses aren't likely to fuck this up either.

Helios is working with Ber'Helum here and wants to improve the Dominion. Like we do.

Kharbos is willing to do whatever the fuck Ber'Helum wants them to do for their constant fuck ups.

Nirium, despite not being as close as we where before, are still allied to us and supportive of the Ber'Helum regime, so they wont fuck things up either.

Ceres and Feron both owe the Emperor for their recent status as Great House so they wont betray them, and by extension us, either.

Which leaves Nasidium and Xygen which are the losers of the civil war and severely weakened at this point. So they are in no shape to fight off 5 other Great Houses.

In conclusion. Stop shadowrunning.
>>
>>3568537
>do so?

Yes.

>>3568561
>paranoia

Our best protection here is acting in good faith, so that if B'H cuts us completely out they look like an unreliable ally.

>>3569120
>mobile docks

To be perfectly fair, I personally view that as stupidly vulnerable in the hands of J-D. Yes, I like J-D having it. But do I think it is objectively best protected in the hands of J-D? No.
>>
>>3569101
Our House and Sonia have helped Ber'helum develop their gravity well generators, supported them to become Ruling House, and provided SP torpedo technology to them. If Ber'helum stabs an ally like that in the back simply because they want sole control over the sphere instead of having to go through J-D who will provide the tech for whatever they can figure out eventually anway, they're going to be out of reliable allies soon.
Like, really soon. Who'd want to team up with assholes like that?
>>
>>3569125
The problem is that the RH isn't a strong centralized government, and that stability of the Dominion is far more important than a small-medium house. Unless we want to go the route of >>3569120, we gotta prove our competency now beyond a doubt.

If we refuse support from Xedols, and then that ends up with the Sphere getting out to the Alliance or the Ulgeans or the Neeran, then they have a valid reason to remove us from it.

If we invite Xedols and it happens, then the RH shares some of the blame.

And since we're asking for support from the RH already anyways, there's no reason not to let a Baron from the RH help us secure it.

Otherwise "Clearly, a smaller house such as JD simply doesn't have the resources to properly manage such a valuable installation." is an excellent argument against us.

And while we will get access to SP tech, *production* rights are much less guaranteed since it's a great way to control allies like how the Terrans and Rovinar have been doing to the Dominion as a whole.

I'd rather share more of the pie, instead of take a huge risk of losing it all.

Anyways, my vote remains

> Get help from Baron Xedols

For different reasons when I thought he was just from just another house.
>>
>>3569144
I think we've confused each other. I am for accepting help from any and all Dominion forces, regardless of House. I thought you wanted to abandon the whole thing or where panicking!

>>3568537
>Do so?
Si

We are doing this for the Dominion. ALL of the Dominion.
>>
>>3569160
Oh, I've been panicking since we found out it's a sphere world.

But I'm panicking and looking for thighs to cling on to. It's actually even better to get Xedol to support us since he's from the RH, and as long as we can show that we're capable administrators the RH will definitely let us get a slice of the pie as big as JD can handle.

After all, they have to worry about pressure from the other Great Houses also. Having a smaller and controllable ally looks a lot better than them trying to grab such a huge benefit for themselves, and it also provides a reason to deny the Alliance from just coming in and taking it since they can justify it as an independent contract between the Rekesh and a private entity (RSS backed by JD).

The entire plot relies on it definitely NOT being a Dominion operation, nope, nossirree, just Capitalism at work and respecting the independence of Rekesh.

Of course the results from the Sphere will be accessible to the Alliance, but at a price as is only fair compensation to the Rekesh and Sonia.

Actually, it's probably better that we don't find the sphere's location, then we can simply have the Rekesh not be in control of the Sphere, just the only access point to it and further skirt the treaty obligations to share Sphere technology.

Later on when the area is secured the Alliance will probably be able to force researchers in, but that'll be after we loot all the artifacts and can "accidentally" damage any key tech we can't remove but have examined ourselves already in detail. We can also restrict their access by making as long and complicated as possible the credentialing and background checks for researchers, and obviously no military from the Alliance due to Rekesh insistence on respecting their independence.

Also, since the Rekesh have a cultural status based on discovering secrets, when we ARE eventually forced to let in Allied researchers we can saddle them with Rekesh co-researchers (it's cultural!) to "share the credit" who will stick to the Alliance people like fucking glue.
>>
>>3569144

That, actually makes sense after giving time to think about it.

>>3568537
I'd like to change my vote to bringing the Baron and his special forces in on this.
>>
>>3569114
>Man, I forgot that Baron Xedols IS FROM THE RH.
They dont exactly hand out those sovereign class supers to anyone. Let alone ones that are named after previous Ber'helum Emperors.
>>
>>3569284

>previous Ber'helum Emperors

Oh shit it is? How angry is he that it hasn't been able to blow up more stuff, or are two shared Neeran SHC enough for now?
>>
>>3568724
>Yes, but on the contingent that he gets a share of the profit only relevant to what he's put in
What the Emperor to decides to reward one of his Baron's with after that fact will be his decision.

As previously mentioned the Baron's flagship will be responsible for transport of a majority of artifacts back to the Dominion. As it's a high profile Ruling House capital ship this SHOULD prevent other Factions from messing with them.

>>3569125
>Yes, the risk of betrayal is ALWAYS there.
This is true.

>>3569295
It was assigned to support your mission. How much or little combat it sees is ultimately irrelevant. The Baron certainly was hoping for more opportunities to kick ass with it.
>>
Getting some rest via sleep headset you're back up within 4 hours. So far there hasn't been a response from the Emperor but that should be any time now. Having had time to sleep on it you decide to contact the Baron.

"When you have time I need a special unit assigned for site security. We may need to keep some of our allies out."

Xedols seems genuinely surprised.
"Did you really find it?"

"We wound something, it is valuable. How valuable is up for debate."
"I'll send a ship right away."

While on the Otuer heaven you have a chance to check in allied operations in the galaxy.

The Rovinar fleet has secured 2 worlds as they're pushing into the northern regions. While the Alliance staged a raid against the fleet base they've otherwise left it alone for now. This is giving the Neeran more time to evacuate heavy equipment. So much for those lightning guns.

Most of the Alliance main fleet has shifted south determining that you're right about securing one of the super heavy yards before the Ulgean do. They're currently pressing into one yard and are on track to take it. An Ulgean super carrier is skirmishing with the outer defenses of the same yard but it looks like they're probably withdraw soon.

The Neeeran have destroyed a number of Ulgean ships in the fight for the middle super yard. Once the Alliance fleet committed to their attack the Ulgean commanders must have felt the need to capture their next target more quickly. They've struck before being fully prepared and it looks like the remaining Neeran fleet might be able to repulse them.

Baron Xedols has helped Rekesh government forces in the capture of a system in northern rekesh territory. They're moving onto the next one as soon as possible.

The J-D main fleet under Hera's command has captured another of the southern rebel core worlds. Also in the south a system has declared its independence. They have little in the way of military force to back it up but they have the beginnings of a government at least. Already there have been requests to open diplomatic relations with the Alliance.

You had previously heard that an agri-world had been poisoned. It's still under nominal Neeran control though they've withdrawn all forces. It's too close to the fleet base to attempt its capture right now. Lyas reports that the planet should have enough food supplies for its own populace with careful rationing. The problem is that it was also providing food to a number of worlds that had previously suffered Neeran bombardments during the earlier rebellion. Worlds that are now liberated belonging to the west rebels.

Hera has sent a request to the Rekesh asking if it might be possible to acquire surplus food supplies from them. Their Government is apparently wary of doing so for fear their planets could come under siege. If they have to keep their shields up for an extended period of time it could devastate their crops.

Did you want to talk to the Rekesh about food supplies or leave it to others?
>>
>>3569340
>Did you want to talk to the Rekesh about food supplies
Yes, lets. We have to make it seem like we care about them for now.
>>
>>3569340
>Did you want to talk to the Rekesh about food supplies or leave it to others?

Talk to their government, get them to supply food to the rebels in the western part of the galaxy. They don't know it yet. But they are about to become one of the most powerful blocks of power in this galaxy. Also get Ni Ahni to join us in talking to them. And inform him of our find, so he's more on board and understanding when we say the Dominion is going to do its best to help provide for its new allies in the coming days.

Getting the other rebels to be thankful now rather then later, after the reveal of the sphere. Will likely help relations rather then being seen as charity. Since at the moment they are all rebels attempting to throw the yoke of Neeran occupation off.
>>
>>3569340
>If they have to keep their shields up for an extended period of time it could devastate their crops.
If their worlds are collectively besieged long enough to destroy their crops, they might as well surrender. If I remember correctly, their relations with the other rebels in this galaxy already suffered because they handed their planets over to the Neeran without resistance. This could be a relatively easy way for the Rekesh to goin some goodwill with their neighbors.
At least provide these crappy nutri-bricks the factions manufacture. If the Rekesh don't have something like that provide them with the recipe and manfacturing process.

>Also in the south a system has declared its independence. They have little in the way of military force to back it up but they have the beginnings of a government at least. Already there have been requests to open diplomatic relations with the Alliance.
This might be a good chance for the knights dominion to offer them a good deal before anybody else can. Their mission profile would likely make extraterritorial bases useful.
>>
>>3569340
>They've struck before being fully prepared and it looks like the remaining Neeran fleet might be able to repulse them.
Well that is just excellent news! Best news we've had since we discovered a smol Sphere.

>Did you want to talk to the Rekesh about food supplies or leave it to others?
My feelings on the subject, coming from both a humanitarian and a political view, is that they should devote at lest some foodstuff to them.

For starters. If they don't they run the risk of mass starvation and the eventual deaths that follow with that.

Looking at it from a political view. Supplying them with foodstuff, in any amount really, will earn them a great dead of goodwill from the Western Rebels. This will ensure they have more local allies when the Western Rebels ultimately form their nation. Or join the Rekesh

A Ulgean push also seems less and less likely as time passes now. And even if it did happen and all their worlds came under siege it would mean that all our fleets have been destroyed and that they have brought overwhelming force. In which case it would probably be better for the Rekesh to bow their heads until the Alliance can send fleets to avenge us.

Unity and fellowship!
>>
>>3569340

>Talk to the Rekesh about food supplies or leave it to others?

Encourage Hera to bring as many rebels, and that independent world to the table on that one.

If they can pool their collective resources to distribute aid to those worlds in need, they will begin to form the trade and diplomatic relations that they will need to grow stronger together. And the Alliance will have an easier time aiding them, as there will be a local trade network in place. (Don't need to mention that our captured transports might be making credits off of it)

This will be especially important for any independent world, as they may not be a viable state alone and going for a special status with another group may be preferable in the long run with them (as per the Rekesh plan with that trio of worlds).

If the rebels can help themselves at least part of the way, the cooperation will pay dividends in both their future relations and in attracting Alliance aid & investment.
>>
>>3569340
Offer to trade the Rekesh food for ships. Then we can distribute it to the rebels. Make the other rebels aware that these ships were originally intended to supplement their forces but here we are.

Point out as well that the Alliance is already in this system and that if the Ulgeans start a fight here it'll also start a full on war.

Offer to stay here ourselves as a sign of good faith that we won't just abandon them if they do come under siege.

These are some ideas.
>>
>>3569422
>Offer to trade the Rekesh food for ships.
You're running out of ships to do this with. What was available has largely been provided via lend lease.
>>
>>3569432
You saying we need to salvage more ships?

Because we can do that.
>>
First up you send a message to Ni Ahni asking to speak in person about an important matter. Then you contact the Rekesh government and inform them about the impending food shortages. Predictably they repeat much of the same party line that had already been passed on to you.

"Let's be realistic here, if your worlds are under siege long enough that your crop yields are affected then there are bigger issues. Would your shields really hold up against an Ulgean bombardment that long?"

Before the arguments on the varying shield strength per planet get rolling you push on.
"The Dominion forces and the Alliance are going to do everything they can to defend your worlds. You need to start thinking about the long term. The Rekesh nation is going to be one of if not THE largest local power block in this galaxy once the fighting is done. Once the other rebel states have figured out how to form a semblance of government your relations with them will finally start to matter.

"I've met plenty of rebels from the other worlds and many of them dont hold your people in high regard. They consider many of you to be cowards who would rather hide than fight. I'm not here to pass judgement on those views. The more you do for them now the better your relations are going to be later. Good will counts towards a lot with the rebels that are in a position to become leaders."

"General Reynard, are you ordering us to give them aid?"
"No I'm not, but I am telling you that you'd be fools not to. It's still your decision."

Before signing off another of the leaders has a question for you.
"We are aware that in the treaty Ni Ahni signed with you that there are considerations for investigation of Threochts planet. We have been informed from local sources that there are digs taking place. What can you tell us of this?"

[ ] We're searching for Threochts hidden laboratory
[ ] It's a military matter, I will provide Ni Ahni with details
[ ] It cant be discussed over an open channel
>>
>>3569513
>[ ] It cant be discussed over an open channel
"If you want a closed meeting about it we can arrange that as quickly as possible. Be advised that this knowledge should be kept to as few people as you possibly can. Under no circumstances can it be allowed to leak out. Especially to the Ulgeans."
>>
>>3569513
>[x] It's a military matter, I will provide Ni Ahni with details
I'd prefer to phrase it closer to something like that we don't comment on troop deployments and ongoing operations over open channels. However, we have scheduled a meeting with Ni Ahni to inform him about our various operations in their galaxy, this one included.
>>
>>3569526
>>3569513
> [] This is a matter between RSS, the Dpminiom, and the Rekesh government concerning economic development and propietary developments which cannot be disclosed on an open channel. As owner of RSS as well as a representative Noble of the Dominion however I would be happy to schedule a closed door session to discuss future plans and benefits of the agreed upon economic development plans.

What the fuck is this nosy bitch all about, if he doesn't already know what's going on? Someone is either gonna get bribed or shot here if he wants to fuck around like this and put us on the spot here.

We better start investigating right away to see if anyone put him up to this.
>>
>>3569513
>[ ] It's a military matter, I will provide Ni Ahni with details
"Please, trust me on this matter. If you are willing to curtail the spread of rumors among the population, especially to any off-world sources, we can potentially discuss this at a later date."
>>
>>3569513

>[ ] It's a military matter, I will provide Ni Ahni with details

Unless any of them want to be screened for potentially being a Neeran spy or double agent. I say no to telling them anything at this time.
>>
>>3569550
>What the fuck is this nosy bitch all about
You ask for a moment then mute the channel and text this to one of your political advisors. They very quickly send back an assessment of the Rekesh issues.

When there is a military leader whose very existence renders a large governmental ruling body redundant, the members of said government tend to get kind of nervous. At least a portion of them probably agreed to ratify the treaty Ni Ahni signed with the Dominion simply for fear that if they refused the Keeper might exercise his extralegal powers beyond simply getting it signed. Like disbanding the assembly permanently and making himself dictator for life.

As the assembly still exists and theoretically has been backed by the military, their members are going to increasingly want to assert control. Control over their military, their territory, etc. Some members of their assembly are going to be more ballsy, foolhardy or idealistic than others. They'll be trying to push the limits of that control.

"Political meddling, great." you mutter.
>>
>>3569596
>>When there is a military leader whose very existence renders a large governmental ruling body redundant, the members of said government tend to get kind of nervous.
Would Xedols be so kind to send them some official Dominion diplomats to keep them busy? Ni Ahri can't be everywhere. Maybe negotiate the sale of these patrol craft mentioned last thread?
>>
>>3569513
this: >>3569528
>>
>>3569550

When in doubt, ask yourself if you'd want an answer to the question being asked if roles were reversed.

Sonia likely would have already visited in Recon armor in that case.


>>3569513
[x] It's a military matter

"While I understand you have concerns, I ask that you trust that I have and continue to act to minimize risks to your worlds and your people. Once the military situation in this galaxy has stabilized and both of our people have had time to remove the threat of Neeran spies, we will discuss such matters more openly."
>>
Deciding it would be best to keep that particular information out of politicians hands you resume the channel.
"Apologies for the delay. I'm sorry but it's a military matter regarding ongoing operations, so I cant comment on it over open channels. Rest assured that I will provide Ni Ahni with all relevant details.
I would ask that any knowledge regarding those operations be kept to as few people as possible. It can't be allowed to leak to the enemy."

Once the politicians let you of the hook you send off a message to the Baron requesting that he have some diplomats try to keep the Rekesh government busy. Trade deals, supplying sector patrol craft, whatever.

Ni Ahni is quick to arrive and you spend a few minutes privately bringing him up to date on the situation. While surprised he's also a little disappointed that it wasn't a manufacturing center or a lab with more immediate uses.
"There must be more there besides a planet's worth of living space."
"I agree, but it's going to take time to search for it while we deal with that choke point."

The Rekesh leader draws up a list.
"These are soldiers I am going to send to help you. If the facility has been visited by Rekesh before you may encounter others. They are experienced with many terrain types and can handle themselves if cut off from resupply."

From a quick glance at their records they all seem to be special forces material. Maybe the Rekesh equivalent of army rangers? They could come in handy.

"I'll let you know if we have any other major discoveries." you promise.

Returning to the Outer Heaven you're just in time to catch an incoming call from the Emperor. Or one of his retainers making sure you're already prepared the instant the Emperor can step away from another call or other duty. When Emperor Ber'helum appears on screen there's no delay for greetings.

"Reynard! You found what you were looking for by the sounds of it. Congratulations."
"Thank you sir."
"Give me the short version."
"It's another sphere but smaller, the size of a planet. The only way in or out that we've found is a rotating subspace gate that only a few dozen people can fit through at a time. We're moving equipment through now so that we can assemble shuttles and drones for a proper search. We've found some damaged tech that could be useful but not large amounts."

>Cont.
>>
"So you need time. Ulgean forces?"
"Still getting closer but they just screwed up a station assault so that might have bought us a few more days. I'm more worried about the Krath and the Alliance."

The Emperor nods in thought.
"I delayed the Alliance special taskforce. I wasn't sure it would be possible so you weren't informed before departure. The Alliance main fleets shouldn't go out of their way to investigate. I'll be honest that I'm uncertain what we could do to delay the Krath. You may need to think on your feet, you're the one who is out there.
Try not to kill them if you can, that would make things difficult to resolve."

"We could use a few more Dominion ships guarding the planet either way. Even with the Alliance fleets here our forces are stretched thin."

The Emperor sighs.
"Your position is not good. What is the bare minimum you need?"

>What say?
>>
>>3569752
"Mainly slightly older ship types that would allow us to use a cover story of whatever you send being support and protection for the recovering Rekesh infrastructure. If the larger ship can easily double as transports or help with station construction all the better."
Older Senate class ships nearing the end of their service life would probably prove useful. Upgunned Ascendancies with their large main holds would make impressive armed transports. Maybe a squad or two of these Ber'helum budge siege craft based on the house transport? Mainly depends on how much of their transport capacity still remains.

Can the asteroid tug portion detach from B/C carriers? If we bring the special drive setup seperately, we could use the carrier module as a makeshift station while the asteroid tug helps to give the local mining industry a boost.
>>
>>3569752

>What say?

We could use a few more pilots and crews to man some of the ships we’ve captured that are being fixed up and are only being given skeleton crews.

We could also use some heavies and mediums of various classes/ types. Maybe not enough to be considered a full-fledged fleet. But enough to be considered reinforcements to bolster our own fleet and our presence in the galaxy. With the claim that they’re to assist us in being present for taking on the fleet base. And to act as a standing force against any Ulgean advance that threatens Rekesh territory. Which would technically be true.

But their real purpose is to ensure Dominion presence in this galaxy isn’t discounted and our claims ignored for the ‘Greater Good’. We’ll do our best to delay and cause no end of grief for the Krath in the only way Dominion forces can.

By bogging them down in rules and by the books regulations.

I’m sure there are some war time protocol’s we can dig up that Factions tend to gloss over or ignore for expediency. That we can employ. While also thinking of other nonlethal ways to delay the Krath fleet.
>>
>>3569752

Are we still short on ship crews for some of our established 'capture and use' (OH-types, Heavy Cruisers, Heavy Carriers) Neeran ships?

I'd imagine there have to be RH crews rated for such ships that lack ships in the offensive area, or damaged Dominion SHCs the FOB could repair before they return to the front?

Between that and our (limited) ship production capability via FOBs & captured yards, we may be able to bring in lower numbers of ships from elsewhere but end up with a larger force?


Oh, and before we get off the line we should ask if we are authorized to trade that weapons tech that the Rekesh kind of wanted, or if we need to limit that to sales. iirc, the Rekesh long ranged weapons could be of interest as well?
>>
>>3569752
>What is the bare minimum you need?
Assuming worse case scenario here, maybe three more fleets? If the Neeran or the Ullgean find out about this place, I think they'll try to secure it themselves with everything they have. That's going to be something like 25 supers altogether, not to mention non-capitals.

Deployable defences would be helpful, as would more SP torpedoes in a worst-case scenario.
>>
>>3569827

An additional thought to these questions:

Are there systems near the target that would be suitable for a Royal Logistics base?

If so, we could potentially request a smaller reinforcement group, work a trade deal of tech for system lease with the Rekesh, and turn this galaxy into essentially a forward rally point for Ruling House (+trusted) fleets that need to rotate off the front for R&R.

We've got a FOB capable of repairing up to SHCs, and we must have captured some basic construction modules/ships along the way.

If you can't divert combat fit forces, reconstitute damaged commands nearby for additional forces.
>>
Oh, I have an idea how we can distract some of the Krath. From what we've seen they're naturally pretty protective of their cloaking systems and they're the only faction with the FTL scattering system.

If we were to leak information about the Rekesh FTL scattering cloak ship, and strongly imply we were trying to hunt it down to obtain its secrets, then hopefully they'd waste their time attempting to destroy it. Their close relationship with the Rovinar and general intelligence gathering capacity means they probably already know about how we stole Rovinar cloaks for the Nocturne class, and I think they'd probably be eager to ensure the Dominion doesn't get another upgrade.
>>
>>3569887
We could additionally coordinate this with the Emperor and Rekesh forces. Have them make sudden requests for high powered sensor arrays, anything that could destabilise cloaking systems.
>>
>>3569887
>If we were to leak information about the Rekesh FTL scattering cloak ship, and strongly imply we were trying to hunt it down to obtain its secrets, then hopefully they'd waste their time attempting to destroy it.
We can do that AND set up a task force to gather what intel we can on that project. There have to be people involved in that project who managed to slip away before it got nuked.
>>
>>3569827
>>3569878
>>3569752

>What say on bare minimum needed?

Ideally? I think a second fast SHC.

More realistically on availability? Two Heavy Cruiser taskforces able to keep up with our current forces. Three, if fast Heavies aren't available.

If they can bring some equipment to modify a Neeran Heavy Carrier to support assault corvettes and a crew for it, all the better.
>>
Briefly considering options with the equipment on hand you have an idea.
"We'll need pilots and crews for a number of ships we've salvaged. At least ten medium cruisers, a number of battleships and a heavy carrier. We'll also need defense and shield platforms to protect the planet from a bombardment.

As for ships, I was actually thinking older more inconspicuous vessels. The Baron has set up a modular base for repairs to super heavy cruisers. We haven't needed it, but any of the older Dominion Supers or heavies could certainly make use of it. I did include a stipulation in our treaty with the Rekesh for a permanent Ruling House base in the region.
You could reassemble damage fleet units near here."

The Emperor seems reluctant.
"It's a bit out of the way for a recovery area. Then again the Neeran are withdrawing. The hell with it, Ulgean dont even have proper Neeran shields on their ships. Older units could take them. I'll see what I can do on that end."
He signals someone off screen.

"As for the Krath, the Neeran were making use of a cloaked ship class that Rekesh may have developed. It has a drive flare scattering system like Krath cloaked ships use. We might be able to feed them false leads about it, or maybe even real ones. That might keep them busy. It's a long shot but it's all we have."

"Better than nothing. Have your people send Ruling House Intel the data they intend to provide so it can be checked first. Do it fast, you dont have a lot of time."

"Yes sir!"
With nothing else you bid farewell and close out the line. Reinforcements should come but it will be a little bit at a time over the next few days.

The Rekesh dont have much data on the project. It was completely nationalized by the Neeran Empire and all scientists involved were relocated to other areas. A number of potential work sites on loyalist worlds are provided. Any of them could have contributed to the program. Most were evacuated already taking materials and equipment with them.

"Was there anything recovered from the Scorcher fleet we attacked?"
Maybourne doesn't think so. Salvage from a few Rekesh frigates were recovered but it was assumed to be from the rebel fleet, even though their losses were light.

"The Rovinar were there. After we log this with the Ruling House we can send it to the Rovinar fleet and see if they know anything. With luck they'll pass it on to the Krath."
>>
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It's rolling around to about 9AM by the time you've finished placing calls and making arrangements. The Krath could be here in as little as a day if the information was right.

Rob reports from the surface that with teams working non stop they've managed to remove the pair of damaged transit gates and bring them back through. If nothing else that should go a long way towards paying off all of this. Worst case part of them could be broken down for use in Veckron weapons, or at best maybe even reveal a way to make teleporters that dont run the risk of stopping your heart.

Teams are also working on assembling heavily modified repulsor bikes as cargo vehicles. They have a diameter just small enough to get through the entrance to the transport chamber.

"You're making puddle jumpers from Stargate?"
"No. The hatch is too small for that. The good news is that we'll be able to fit seven of them inside the chamber each trip. It shouldn't take long to get a shuttle pad up and running once we're using those."

Before you forget you ask about fortifications.
"What can we do for site defense?"
"There are the big planetary defense guns you brought. Shields, artillery, sentry guns. Plus there are the modular garrison bases. If we break one down and use it to encircle the site that should make it hard for a ground assault. Of course that's going to have people asking questions."

The Rekesh government is already asking questions.

[ ] Dont bother, if we need them we're already screwed
[ ] Slightly reinforced perimeter (Shields, razor wire)
[ ] We are fortifying this position
[ ] Other idea?
>>
>>3570076
>[ ] We are fortifying this position
>>
>>3570076
>[ ] Other idea?
Do what the caretakers did on the sphere with their towers and install a weather control device?
Or just start putting up a construction fence and have people pretend to build a dominion embassy or something equally silly here. It would make a reasonable explanation for the military presence, secrecy, and underground construction work going on.
>>
>>3570076

What if we fortify the perimeter to make a base, disguise the current tunnel as a below-ground armory or hangar (with secret doors/floors), and then began to dig below-ground facilities?

Or, if we stop digging, remove the holographics from one of our personal ships to conceal the current site (and minor fortifications), while starting a second dig site as a decoy? Make it look like we're digging concealed air/ground bases?
>>
>>3570076
>[ ] Dont bother, if we need them we're already screwed

Our operation is already shady looking. I'd be down for placing active scanners around the perimeter to keep an eye out for anyone sneaking around trying to get in. Those are less conspicuous than going full artillery mode.

Though we could deploy the Modular garrison base there over top of it. Declare it a temporary military outpost/ diplomatic consulate/ science outpost. And that we're building it out here so as not to bother the citizens of the world more then we have. Of course, we will need permission from Ni Ahni and the Rekesh government to establish it I'm sure.

Basically, give it cover/ camouflage without making it to obvious what this is. More then it already is. And if the Rekesh government demands more knowledge of what’s going on. Then we can concede more Rekesh scientists joining. So long as they sign the NDA’s and under go proper screening process. And if anyone from the government wants to know the specifics of what’s going on. Then do as another anon suggested. Give them a private meeting, after Ni Ahni clears them and the go through screening and such.
>>
>>3570092
>build a dominion embassy or something
You could probably get the plans to the skyscraper you have in the Dominion capital.

>weather control device?
Did we bring any of those?

>>3570110
>Make it look like we're digging concealed air/ground bases?
Could work.

>>3570118
>placing active scanners around the perimeter
Some basics then.
>>
>>3570145
If we were to take the inside of the big dyson sphere and scale it down, could use it to figure out where the other entrances on the planet are? Then we could put some basic monitoring equipment at those locations to make sure we aren't being infiltrated.
>>
>>3570165
>If we were to take the inside of the big dyson sphere and scale it down, could use it to figure out where the other entrances on the planet are?
There was one closer to the north pole which is believed to be destroyed. This one is at the equator. There is another possible contact elsewhere at the equator but it's not a very solid one. Another team is looking at setting up a much more convert but slower drilling operation there.
>>
You can't make up your mind about the level of fortifications to establish right now. Beginning at the minimum level would be a good starting point until or unless there is a better idea. Sensor arrays, patrols and the shields aboard the Frigates will be more than enough for now. Rob Ecord insists on the point defense weapons from the Frigates being kept at the ready.

"Send some of the plans to the Rekesh military. See if they have an opinion on what would be best if this becomes a long term outpost. I'm sure the civilians will have plenty to add."

Did you want to head into the interior once more to help oversee operations, or lead some expeditions into the surrounding area?
>>
>>3570305
>Did you want to head into the interior once more to help oversee operations, or lead some expeditions into the surrounding area?

Lets dive back in and see if we cant find a way into the inner workings of the sphere. I want to know how the hell the Sphere builders compressed a star into this small of a space. And keep it contained inside of this mini sphere. If that is a real star.

Also, we still need to see about finding out about archeo tech caches here or even another engineering facility. Or if there are any inhabitants still on this sphere somewhere. Those conduits didn't damage themselves.
>>
>>3570305
>interior once more
b e g i n s a l v a g e o p e r a t i o n s
>>
>>3570305

Once more into the sphere.

We're probably being irresponsible by doing this.
>>
Returning to the surface you have to get in line for the trip down to the bottom of the drill shaft and from there through the transport chamber. Crews have worked out the timing of shifts moving personnel and equipment through in an orderly manner. It's not as fast as it could be but the Caretakers have asked that they be allowed time between each activation to scan the system to make sure it's not being over used.

It also gives the engineers on the other side time to work on bracing the tunnel and removing sections of rock safely. They're working away at restoring the original entrance hall and clearing the main shaft that the transit system had used. Once that's done they'll be able to either install a high speed lift or safety guides for repulsor vehicles.

It's more than an hour before your team is rotated through. Drones are sent into the chamber by scanning crews as soon as you're out. Up a metal ramp into the closest section of tunnel you're directed to wait for the returning repulsor bikes. The same ones you had used earlier appear, their crews handing off crates and transmitting data before they're turned around and loaded by those with your party.

"What's in the crates that were brought back?"
"Samples mostly. Rock, plants, air, water. We also bring back some empties to be refilled."

As the bikes head back up the side tunnels you see that teams have been adding bracing and top cover to prevent falling rock from striking anyone. At the base of the shaft leading to the surface a full team is working to install a rail that extends upwards to the surface. Apparently the repulsors on the bikes and other vehicles will be able to lock onto it more easily once powered.

On the surface a partial field base is up just to the south west of the sink hole. An octagon of concrete makes up the center with landing pads for shuttles being constructed on 3 of the longer sides. The fourth side is the main entrance in front of which vehicles are being parked. A few nearby scouts are making use of flight packs while UAV's circle higher up.

"We're in really bad terrain." remarks Ilya as he approaches. "Too much rock for horses or wheeled buggies here. If not for the repulsor vehicles I wouldn't look forward to the job of getting out of here and into the wider world."

"What are things like?" you ask.
"Out there? Varied terrain, forest, plains stretching down to the south from these mountains to the north of us. That scientist just woke me up saying the drones may have spotted a settlement."

>Cont.
>>
Leading the way the Knight heads inside the outpost. It's still lacking a roof but wide walkways around the edges provide some shade for those trying to rest.

"Before you ask, no there is no night here, just this blasted near twilight glow all the time."
You'll have to see about requisitioning sleep headsets, blinds or something to help out those stationed here. The last thing you want is people going mad from lack of sleep.

"No medical effects from being here?"
"Less than living on planets around red dwarf stars they say, whatever that's about."

Uller is with a few of the scientists crowded around a number of field computers in the command post. Ten Zohn is happy, excited even, to see you.
"Viscount Reynard you're just in time."
"Yes I heard about the settlement." you acknowledge.
"No no, I mean yes that's exciting news too but this could be more important. I was able to match the apparent size of the "sun" in this place to planetary geological records I requested."

"So you know where in the planet we are?"
You really hope you're not in the past or some shit. That would be too much to handle.

"Yes the locations are 1:1, that is the easy part." He points skyward. "That is not a star, it's the planet's inner core, or maybe the core's magnetic field, we're still working on that. It's because we're out of phase in this place."

You look to Uller.
"Veod and I were considering this possibility." he replies to your unasked question.

[ ] The fuck?
[ ] I'm going to pretend that made sense to me
[ ] I look forward to reading your paper on it
>>
>>3570503
[x] The fuck?
"So the rock and everything still exists when we're above-ground? You could drill through to the core and find nothing?"
>>
>>3570503

>Journey to the center of the Earth.

So, the world really is hollow all along? Can we expect to see dino's and other creatures from that time period?

Also, how the fuck they manage to build this place with destabilizing the entire world? And wouldn't building something like this fuck with the planets tectonics and other geologic stuff that I have no clue about? Either way that is cool.

Now about that settlement...
>>
>>3570503
>>3570518

>[ ] The fuck
>>
You struggle to not blurt out; 'The fuck?'
"So the rock and everything still exists when we're above-ground? You could drill through to the core and find nothing?"

"Presumably. I caution against testing this while we are still inside. I'm not an expert on subspace field manipulation. "
The increasingly crazy looking Rekesh calls up an image of the orbital scan data.
"The spherical area that sensors from orbit cant penetrate are bordered by these spike shaped objects. We think they use geothermal power for... whatever it is that they do. The transport chamber is placed exactly on the edge of that sphere, which you already knew.
Just because faster than light sensors cant penetrate that sphere doesn't mean other types cant. Seismic scans, heat from the planet's core, its magnetic field that still protects the planet, it all gets through.
We're just being held here in another state or level of reality, another dimension I suppose."

"So the planet isn't[i/] hollow?" you ask to be sure.

"Of course not, that would be silly. If these geothermal spikes or whatever's generating the spherical field that's allowing us to remain here were to fail we'd be killed instantly." He adds muttering. "I'm quite confident of that part."
>>
>>3570537
That really is quite a hiding place.
>>
>>3570537
Are these spikes made of sphere material?

>>3570503
>That is not a star, it's the planet's inner core, or maybe the core's magnetic field, we're still working on that. It's because we're out of phase in this place.
So, if I had to hide my super secret facility I'd place it straight in that "star". Is that a possibility? No idea why they bothered with an entire sphere, though. Have we encountered any actual constructed sphere surface or are planets just naturally hollow in this dimension?
>>
>>3570537
>We're just being held here in another state or level of reality, another dimension I suppose."

CALLED IT. Also holy shit what the actual fuck have we stumbled into.This is the next level shit. I just hope we find those Neeran production modules so we can really start stealing shit.
>>
That fortified system to the north of the nuked base will sooner or later have an Ulgean fleet rolling in. Maybe offer them a conditional surrender to the FA instead of fighting it out with the Ulgean?

Also, one item that we should be able to the Ulgean in terms of weapon tech that shouldn't have too much potential of causing unexpected trouble later down the road would be FA specifications for torpedo launchers. If they're going to defend this galaxy along faction units, having the option to buff their ships with SP torps would be incredibly useful.
When we get the chance to do it, make sure to buy one of the Rekesh siege turrets for our engineers back home.
>>
You take a closer look at one of the zoomed in displays.
"Those geothermal spikes, are they made of sphere material?"
"Yes they are." confirms just about the only Rovinar present.

Glancing around first you look closely at the civilian.
"Wait who are you?"
"Akyarres? With the Dyson Exploration Sciences Foundation? The one Doctor Alam was always calling "Esibe" because I look like another Rovinar she used to work with?"

Was that a thing? You didn't really pay that much attention to Alam when she was working with her fellow scientists.

"Who let you in here?"
"You did say to bring the scientists in with the following group sir." whispers Ruiz.

Rolling your eyes you get on to asking the next important question.
"If I had to hide my super secret facility I'd place it straight in that "star."" you indicate, pointing upwards at the planet's core.
"Is that a possibility?"

"I don't know."
"It's a great idea."
"Why would they do that?"
"Why would anyone build a facility in a subspace pocket inside a planet?"

"That was going to be another question of mine as well." you add.

It's Uller this time who speaks.
"Cheaper than building an entire dyson sphere. Especially if it will only be used for one purpose. If whatever is being developed here becomes dangerous someone can pull the plug. Even if it doesn't cease to exist it ends up sharing the same space as molten rock. I can't think of many things that would survive that."

As the scientists get back to work considering what scanning gear will be needed you keep talking to Uller.
"Have any fully constructed spheres been detected that are planet size?"
"We went back into the archives and found reference to one. It may have been destroyed by a supernova long before the Neeran become caretakers. It was located far on the other side of the Neeran Empire."

So much for that.

Uller continues.
"I'm hopeful we may find an abridged form of address book here. Certain records in the archives on the sphere are obfuscated behind types of science projects they may have been associated with. All of the easy to find ones like this are being checked."
>>
Probably wont post again until later tonight because of work.
>>
>>3571225
>Certain records in the archives on the sphere are obfuscated behind types of science projects they may have been associated with.
I still don't get why the various caretakers don't put more emphasis on sensible record keeping. If they expect to hand over the sphere to a new species every couple million years and the project is supposed to continue long enough that somebody equipped the thing with a device that lets it sit out the end of the universe, you'd think they'd keep their archives in better shaper. Can we ask Uller and the others what's up with that?
>>
>>3571225
>It was located far on the other side of the Neeran Empire.
Trail of breadcrumbs? Start at the big one and follow the small ones to see where it leads?
>>
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>>3571331
Or maybe their coordinates point towards something important?
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>>3571197
>one item that we should be able to give the Ulgean
And by Ulgean I actually meant Rekesh.
>>
This is really exciting, I did not expect something hidden in subspace at all. The Sphere caretakers seemed so staunchly against it I figured it would have been a rule from the Builders
>>
>>3571991

I think it's more, they don't like the use of subspace technology in a weaponized form. Like the Terrans have done with Vekron Torpedos and recently Vekron beams.
>>
>>3571255
Writing up a response to this but dont have time to finish atm. Got another job interview in the morning.
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>>3571225
>I can't think of many things that would survive that.
But he CAN think of some that can?
>>
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>>3571225
> If whatever is being developed here becomes dangerous someone can pull the plug.
>>
Fuuu-
I got called into work again and then I have a tenant meeting.
>>
"Why dont you keep better shape of the sphere archives? Its clear you dont have people spending a lot of time looking around them."

"The simple answer? Is because those aren't our archives. They're the sphere's archives."
"Explain."

Uller seems to consider what to say before continuing.
"Supposedly when we became the Caretakers there was a limit to how much the previous ones were able to tell us. We were the only people they could still communicate with and even then only barely depending on who you ask. They told us the most important things first. Namely safeguard the many species that had been brought to the sphere. Not an easy task and it needs constant attention.
Before the war all Caretakers had to spend some of their time doing this. Usually it was all of their time.

We learned the basics of the rest. Occasionally a few of the old Caretakers would fade in and out enough for us to learn more from them. We asked permission to add new species that were in danger of being wiped out to the sphere. That went on until certain events later.

They taught us a lot, or at least enough. By now we've learned everything or nearly everything necessary to navigate the systems safely and make use of them. Unfortunately the sphere is huge. There are never enough of us so certain tasks fall to a small number.
We keep our own secure archives heavily guarded with the intention that when there are people with enough time we can give more of that knowledge to the sphere archives. Which aren't the easiest to update I might add. I learned more about the process after our adventure. It would probably take me 50 years to get good at it.

Since the Neeran invasion we've actually gotten a lot done. Many more Caretakers were available for the control areas after the Empire chased so many into hiding.
And before you start about decrepit systems and tribal savages, you should know the rest of us shouldn't be held accountable for what Svidur did. All because he killed a bunch of troublemakers and felt bad about it after. Then failed to report what he'd left behind.
I understand the entire thing was a life altering experience for him, but it was damned irresponsible."
>>
"What about that city ship?" is your next big question.

"Right the ship. The only way to remove it would be to dismantle the ship or destroy the gate that was sabotaged. It would have to be tore out completely, which means shutting down the shield protecting the polar sector. Yes we can do it, and rebuild the gate at the same time, but it would require much more manpower than we could spare at any time. It also leaves the control center vulnerable."

You point out that your salvage company is getting pretty good.

"I dont think they'll be able to win that contract. There are high level talks going on with the Alliance and the Isolationists to potentially help fix the gate after the war but there are rumors both of them want something in exchange."

"What did they ask for?"
"I dont know. None of us here know, only the elders do. I suspect most of the Caretakers wont be happy when the cost is revealed."

"Maybe each Faction gets a few dozen planet's worth of territory on the sphere in an undeveloped area?" you suggest.

"Star above I hope not!"
>>
>>3573548
>"Maybe each Faction gets a few dozen planet's worth of territory on the sphere in an undeveloped area?" you suggest.

>"Star above I hope not!"

I mean, I cant blame his reaction about that suggestion. But surely we're not THAT bad?
>>
>>3573548
G-d bless Uller.
>>
With the local outpost being built up and cargo craft modified to help bring in components it might be a good idea to determine which is the highest priority. The current priority is a transatmospheric capable shuttle that could rapidly get a good size team with full gear anywhere inside this sphere. Power armor, or even ground vehicles, would be easy to get to any location. It's the fastest way to conduct a detailed investigation of the north pole facility and see if you can find any clues to what happened there.

With your suggestion about hiding a shipyard or other even more secure facility inside the planet's core, the scientists want a proper sensor array built. A starship grade advanced sensor array should be able to determine if there is anything unusual with the core. It could also detect another transport chamber if one is present.

Both will require a lot of cargo runs to get fully operational so it's advised you focus on 1 of them to begin with.

There are arguments from your people on both sides. Those in favour of the shuttle want to get boots on the ground at key locations ASAP. You already have a few guesses as to where the locations are based on the placement of the 2 surface facilities.

As far as the scientists are concerned the light weight fliers and repulsor craft are more than adequate for local exploration while work on the sensor array is done. It might even point the way to locations of interest you might not otherwise visit.

"How long for either option?" you ask one of the engineers.
"It's going to take about a day either way sir. Maybe a bit longer to get whichever is second operational."

"We dont have days, the Krath could be here within 24 hours."
"I'm sorry sir, it's the best we can do with a field base and the restricted supply line."

[ ] Shuttle
[ ] Sensor Array
>>
>>3573596

>[ ] Shuttle

If there IS a facility inside that 'star' then the thing controlling the field around it and likely the whole facility. Is likely at the north pole facility. So I say lets go with the shuttle first.
>>
[x] Shuttle

Hopefully the shuttle's sensors will allow us to confirm more obvious sites and get boots to them before the Krath can get here.
>>
>>3573596
>[ ] Sensor Array
My thoughts are that the sensor array could also be used to detect buildings/other on the ground.
>>
Hoping to resume around noon tomorrow.
>>
>>3573536
>Unfortunately the sphere is huge. There are never enough of us so certain tasks fall to a small number.

Sounds like a job for AI, really.
>>
>>3573596
>[ ] Sensor Array

Haste makes waste, and I'm more concerned with making a secure beach head. There's already more to explore that makes a shuttle a drop in the bucket.

Maybe we could hedge on the shuttle and treat it like a pre-space exploration mission, one shot there and one shot back instead of dedicated transport?
>>
>>3573548
>Right the ship
Wait, was it ever explained what happened to that thing? I thought they simply sent it away.

>>3573536
>Unfortunately the sphere is huge. There are never enough of us so certain tasks fall to a small number.
Well, the Dominion has pretty good cloning tech. I'm sure if the caretakers enhance it with what they have in their archives, they'll easily be able to have more people available.

>>3573596
>[x] Sensor Array
I'd love to get the shuttle and explore in person but the array seems like the smarter choice. Especially if this facility has something wrong with it and is in danger of shutting down.
>>
>>3573596
Assuming time sensitive mission of one day there wont be a point of knowing the location of the thing if we can't get boots there on the ground where as the Shuttle can start investing things immediately upon completion.

[ ] Shuttle
>>
>>3573900

>Cloning

How do the Caretaker Neeran feel about Cloning? Because if their issue is not enough numbers, then cloning could certainly be an option to increase their numbers quickly. And with how huge the Sphere is, I'm pretty sure they could make a couple clones of themselves for certain tasks across the sphere. And not encounter their clones for centuries if ever.
>>
>>3573596

I was thinking shuttle but if the sensor array could possibly help spot Krath ships or shuttles that may be wiser. Thus

>[X] Sensor Array
>>
>>3574390

If the Krath get ships or shuttles into the sphere area, we're outclassed beyond needing a sensor array to try and locate them.
>>
>>3574390
>if the sensor array could possibly help spot Krath ships or shuttles that may be wiser.
It would only be able to scan inside the sphere. Krath ships and shuttles would have to get inside of it first somehow before they could be detected.
>>
Weighing options you eventually conclude that the sensor array is the best bet for finding points of interest to go after. While that's happening the ground teams can make use of shorter ranged repulsor vehicles like the bikes to explore nearby. With the cargo vehicles nearing completion those bikes should be available in another hour or two.

There is a settlement relatively nearby that the bikes could reach in an hour at higher speeds. Did you want to investigate it? And if so who would be on the team?


>>3567092
There is enough room on the bikes for the initial entry team + 4. (Provided you dont add more Neeran.)

Rekesh Army Rangers are now available.
>>
>>3574572
A Rekesh and caretakers would make sense. The initial team with the Rekesh and sphere scientists added, one additional soldier and maybe the Rekesh Lt from earlier?
>>
>>3574578
Sounds good to me!
>>
>>3574572

A Rekesh rep, a Caretaker Neeran and Sonia+body guard
>>
>>3574611
Unless there is additional support for the small team we'll be taking a slightly expanded version of the initial entrance team.
>>
>>3574578
I am down for that. Need to include the Rekesh more in this so they don't feel left out and get pissy.
>>
"We're taking the same team as before so if any of them are busy with other duties find them a replacement. We'll need a scientist, probably Akyarres, one of the newly arrived Rangers, a specialist with the bikes and get Tu Quedis up here."

"Sir, Tu Quedis is a liaison officer." Ruiz points out.
"Then he's going to have something to report on when he gets back outside."

With a few hours warning Ecord is able to convince the Rekesh officer to get going. Akyarres reacquires the marine grade environment suit he'd been wearing on initial entry into the sphere, kitting it up for extended exploration. As the only weapons this includes are a pulse pistol and a utility knife you tell the others to keep an eye on him.
The Ranger added to the team is provided with hard plate armor which they find agreeable.
Sam and Veod make sure the Caretaker and techs remaining at the base will be able to look after everything they were studying.

As the team sets out aboard the bikes Tu Quedis seems to be initially nervous, then elated after getting used to the environment.
"This is incredible! So the entire planet is hollow?"
"No, it's not. We're out of phase." answers Akyarres trying to explain for the third time.

"Should we stop to get samples from plants? I think I recognise a few."
"The second wave team has sent back samples from within 30km."
At least the civilian is keeping the political appointee busy.

Getting closer to the settlement you start to see signs of life. Cultivated fields, dirt trails and roads. Finally a few of you spot structures and the occasional figure nearby. Zooming in with your helmet cams as much as possible they look to be Rekesh. The ranger confirms it.

Despite your altitude and speed you're certainly low enough that people down there could see you clearly.

[ ] Stop to attempt first contact
[ ] Press on to the settlement
>>
>>3574664
What do our Rekesh think?
>>
>>3574664
>[ ] Stop to attempt first contact

Start with a small sample first. Let the Rekesh talk to their I guess distant ancestors. See how they talk/ react to each other. And if it's positive, we head towards the settlement if its negative we head back to base.
>>
>>3574664
>[ ] Stop to attempt first contact
>>
>>3574664
>[ ] Stop to attempt first contact
Better to try it out here where there aren't as many of them as there would be in the settlement.
>>
>>3574664
>[x] Stop to attempt first contact

Better to learn they're xenophobic here. And we can collect some intel by observing their reactions to our equipment.
>>
>>3574671
>What do our Rekesh think?
The ranger doubts that Rekesh living in rural areas of any of their planets wouldn't be scared by the arrival of enormous Neeran and soldiers in power armor. If they dont simply run away that's either very good or very bad.
"No more than 3 of us should approach. Neeran should stay out of sight until we know if they are considered friendly or hostile."

"We can set down behind those trees." you suggest, pointing out a densely grown thicket.

Setting down in cover the ranger takes off his helmet and points to the Lieutenant. "You are the only other Rekesh with us sir, you should come with me."

Tu Quedis does not seem terribly enthusiastic about this.
"We've never had contact with these people before. Or maybe not in centuries. Should we really have our helmets off? What if they carry disease we have no immunity to?"

>What say?
>>
>>3574728

The Alliance has medical units capable of curing most diseases and in the instances of those we cant yet. We have stasis fields we can put people in while science finds a cure. These Rekesh have some incurable genetic disease the Sphere Builders found but couldn't cure so they built this habitat for them.
>>
>>3574728

"If you begin to feel ill, report to a medical officer. Worst case, we place you in stasis until you can be evacuated and treatment can be developed on an Alliance ship. Same as if one of us got sick."
>>
>>3574728
> I'm not taking my helmet off.
>>
>>3574728
You know that is actually a valid point. Even if they don't infect us with a disease, we might be carriers of diseases that may infect THEM.

In any case, anon said it right.
>>3574746
"I'm not taking my helmet off"
>>
>>3574736
>The Alliance has medical units capable of curing most diseases
This is true but they're less experienced with Rekesh healthcare. Fortunately your medical personnel have learned a thing or two about most of the different species in this galaxy while learning to get memory imprinting working properly.

>>3574750
>Even if they don't infect us with a disease, we might be carriers of diseases that may infect THEM.
Possible. All of the Faction personnel should be largely immune to anything short of a genuine bio-weapon.
I dont really ever go into it but people in faction space generally get a shit ton of inoculations when they're younger.
>>
>>3574750
That, and also they might have weapons.

Armor doesn't work if you don't wear it.
>>
"I dont intend to take my helmet off, if only to keep from scaring the locals. Lieutenant feel free to keep yours on if you prefer."

You look to the Rekesh soldier.
"If you begin to feel ill tell one of the medics as soon as possible. We'll get you to proper Rekesh medical personnel. Worst case, we place you in stasis until you can be evacuated and treatment can be developed on an Alliance ship."
You turn to the others. "The same goes for the rest of us."

The Neeran seem certain that they'll be fine as does your Krath party member. To assuage any fears you may have Uller shows you that they do each have an additional breather they can equip.
"It's more for vacuum environments."

The two Rekesh head out around the trees and towards the barn, farmhouse or whatever it is. They set an easy pace, looking as non-threatening as possible. Everyone else takes readings, stretches their legs or stands watch for anyone else that might have seen you land. Risto vanishes into the trees, presumably to help.

Tu Quedis follows directions to link his camera feed to the rest of you. As they approach the locals most flee inside. The ranger attempts to make contact, saying greetings in a number of older Rekesh languages from their homeworld. A few words seem to be understood by an older Rekesh and they manage to get talking a bit, with both of them halting two dozen meters away.

After a minute of this the ranger hands his rifle over to the Lieutenant and asks him to stay there. Walking up closer he continues the conversation with the farmer.

"I think we're making progress." reports Tu Quedis.
"The old man does not believe some of what we're saying but enough to help us."

The conversation seems to be a lengthy one. Akyarres thinks both are using loan words from a bunch of different Rekesh languages to explain things, making it hard for the translator to pick up.
"We need to observe a populated area. If you could send one of the scout drones in at night- shit there's no night here. Whatever, just record without people noticing and that will give us what we need."

>Cont.
>>
Distant yelling from the other side of the thicket gets everyone's attention. A young Rekesh man charges out of another group of trees, sprinting towards the ranger swinging a wooden staff. The old man is shouting and Tu Quedis is busy trying to switch from a rifle to unholster a pulse pistol. The fight lasts about 5 seconds with the young man on the ground disarmed. Even without the translator working you can tell from here the old man is calling him an idiot.

Your two Rekesh dont stay much longer. When they get back it seems the old man has shared quite a bit of information.

"He thought we were sent by a wizard at first."
"A Neeran?" you ask.
"No, or I think he would have described one differently. The wizard is from a tower in the South. Long ago they fought a war against the scale mothers and the blight scales in the north. All of the scale mothers were killed but the entire army was wiped out by a storm. The blight scales persist and are a constant threat to anything settlements in the north. It gets worse the farther north you go."

"What the hell are blight scales?" asks Valeri.
"Hard shelled creatures. They have a poisonous bite and their bodies and blood may give off toxic fumes. Supposedly we Rekesh can ignore the fumes but it still hurts."

"If it hurts your people it would probably kill a human." Akyarres points out.

"There is a keeper in each village with more than two thousand people that may know more."

"What's your name soldier?" you finally ask after mulling over this information.
"Corporal An Tain."
"Good job Corporal. Glad the two of you didn't have to kill that civilian."

You certainly have some intel to go off of now. Did you want to proceed to the settlement and make contact? Send someone in to infiltrate and get more of their language down? Or did you have another plan in mind?

[ ] Settlement, make contact
[ ] Infiltrate settlement
[ ] Other?
>>
>>3575048
>The wizard is from a tower in the South.
Yeah, we gonna need more info on that. Possibly someone with access to Builder tech. Perhaps this tower is a Builder outpost of some sort?

>entire army was wiped out by a storm.
Weather control station perhaps?

In either case
[ ] Settlement, make contact
Move on the settlement and see what more info we can gain from it. If we can get those two locations from them then we got two solid leads.
>>
>>3575048
> [ ] Other?

Off to see the wizard! Less collateral damage if negotiations fail than the town provides.
>>
>>3575077
We never got a tie breaker and this one was first by a long margin.

I've been spinning my wheels for a bit and an important question that came up: Are the Neeran/Caretakers in the party going to be present when you make contact with the settlement? They can be fairly intimidating.

Veod and Uller can disguise themselves, appearing to the Rekesh as one of their own, if improbably sized. Sam can not.

[ ] Bring them all (no disguise)
[ ] None of them
[ ] Veod and Uller (disguised)
>>
>>3575309
>[ ] Veod and Uller (disguised)
>>
>>3575048

>[ ] Settlement, make contact

Ask the farmer to come with to help us make contact with the right people.

>>3575309

>[ ] Veod and Uller (disguised)
>>
"Here's the plan. We're going to set down at a remote location before the settlement. Sam and one vehicle's worth of people are going to stay there. Akyarres that should probably include you too. We'll keep a channel open and carry an active recon drone for you to document things. Veod and Uller you'll be in disguise."

One of the Ambient PA users and one of the Thule's Prism Knights volunteer to stay with them. That at least leaves enough room for the rest of you.

Veod speaks up as you get closer.
"Our approach by vehicle will draw attention either way. I dont normally recommend this but we could try making a bit of a display by circling the settlement at speed before setting down."

"I have to question if that's a good idea." says Uller.

You shrug. "Shock and awe certainly has an effect on most societies. Corporal, how do you feel they'll respond?"

"It will scare many of them. Others will not understand. I think it will help us contact those in charge more quickly, unless they're cowards."
An Tain responds.

"Worth a shot."

The bikes clear the last tree line and the settlement comes into a clear view. It's a classic hill fort surrounded by wooden palisades. A number of carts and wagons are being pulled to or from a main gate. Looping around the town once at high speed you see more than a few people on the ground stop and point.

"It's too bad these bikes dont make more noise. That would really get them looking."

Setting down on an open patch of grass some distance from the gates, everyone dismounts. The locals outside seem to be made up of a mix of curious, wary and frightened. Some simply go about their business while watching closely. Others flee in panic. Fortunately not many are prepared to tire themselves out when you're showing no signs of hostile action.

An Tain and Tu Quedis leave their rifles with the vehicles this time. They'll simply get in the way, and if they actually need that kind of firepower you're within optimal firing range. The officer is handed one of the palm sized drones that the Rovinar team member is controlling.

"Good luck." you tell them.

The two approach the gate, again with one of them keeping the helmet off. By the time they get there about a dozen lightly armed guards have rushed down from the upper portion of the town wielding shields and spears. Two at the back are equipped differently. One has a bow and the other has what looks almost like a recoilless rifle.

"What is that?"
"That is a staff weapon!" Uller warns.

Then you remember that odd disassembled staff weapon from earlier that had an amplifier artifact jammed into it.

[ ] Take aim but dont fire
[ ] Dont give them the chance, take them out
[ ] Give the Rekesh a chance to talk
>>
>>3575481
>[ ] Give the Rekesh a chance to talk

So far the guards are acting in a manner I would expect. They are understandably spooked. So far they seem to be on what would be very high alert.
>>
>>3575481
[x] Give the Rekesh a chance to talk
[x] Other: Slowly mirror the actions of the two in the back.

If they're aiming, aim. If they're relaxed, relax and only think about where to shoot them.

Just be slow and deliberate about the mirroring.
>>
>>3575511
>>3575481

Oh yeah.
>>
"Everyone remain calm, no sudden movements. Who's the best shot here?"
One of the immortals responds that they could put a shot through someone's eye at this range.
"Okay, you're on overwatch but get into position slowly. Nothing that could tip them of. If they dont take aim, we dont take aim."

The bowman seems to be the leader of the local militia and is doing a lot of shouting. Akyarres is quite happy with this due to the amount of data being collected for translation. Watching the staff wielder it seen becomes apparent that their leader is either stalling or trying to bore the Rekesh into submission.

Once the bowman runs out of hot air it's An Tain's turn to speak. It doesn't take long for their leader to seem annoyed and attempt to start up his speech again. Fortunately the ranger manages to halt this without causing an incident.

"They have a special dialect for their upper class I think. I've only picked up mixed words from their lower class language. They're not happy about that."

The bowman and the staff wielder, who is holding the weapon more like a rifle, argue for a minute or two. Eventually the staff user calls up the hill to a farmer from the crowds that are gathering and waves one down to him. Bowman doesn't seem to want to deal with the farmer but regardless the new arrival acts as an interpreter.

Tain asks Tu Quedis for the drone then walks forward with it towards the shield wall. Eventually the soldiers allow him past and manage to get talking. This works out well for Akyarres as he's able to compile both languages in parallel.

"This is not how I expected to be spending my day." comments Valeri.

Though it takes awhile they manage to convince the local leaders to let the two of them speak to the keeper. They'll stay in contact but as long as they dont do anything first they should be safe while in the town.

"So there wont be any attempt to introduce me as a powerful Lord from another territory?" you ask. "That is literally what I am. I'm the ruler of a feudal barony... but in space."
"I dont know if they've developed proper Feudalism yet sir." says Ruiz.
>>
Sorry this section is taking so long everybody. Working on another post.
>>
>>3575663
We can always develop proper feudalism right here.

With our guns.
>>
>>3575694
>With our guns.
>Freeman: THIS IS NOT A DEMOCRACY! I HAVE A GUN, SO I'M IN CHARGE!

Despite bowman still not being very happy about the arrangement your people are led to the village elder. Things go well enough until An Tain asks about Threocht, at which point most others are ordered out of the room.
As the keeper reveals Threocht is regarded either as a great hero, a great destroyer, or both. He uplifted the Rekesh that were living here but in the process tampered with things that should have been left alone. His actions either attracted or unleashed horrible monsters.

They were not unthinking beasts. They knew he had knowledge they needed. Because of this he helped the army lure the monsters away to the north. A storm of bright lights was said to have killed everything there. When the storm did not fade and seemed to grow worse Threocht's son lead a force to end it. They succeeded but few survived to tell the tale and those who did died young.

His few surviving descendants live in the tower. One who may be his grandson is called a wizard by many and seems to know much but will rarely see anyone.

The keeper warns your people not to repeat Threocht's mistakes as their people barely survived them.

"Translation is approaching 90%" reports Akyarres. It's enough that the Lieutenant should be able to speak close to normally with his suit translator.

Tu Quedis asks if there are any questions you'd like him to ask the elder?
>>
>>3575834
How long have they been down here? Was Threocht from here originally or did he appear one day?
>>
>How long have they been down here?
As long as they can remember. The limits of what they consider accurate record keeping go back far less than a thousand years.

>Was Threocht from here originally or did he appear one day?
He appeared and claimed to be from another world. Taught many and shared knowledge freely, though much of that is now lost.
>>
>>3575834
How do the deal with the permament sunshine?
Do they know about other Rekesh settlements?
Is Threocht confirmed to be dead?
Do they have more information on the monsters?
>>
>>3575834
>not unthinking beasts
Can they describe these 'beasts'? Or tell if Empire Neeran or a client species is more accurate? Or worse, the AI.[/spoiler]Evil Rovinar?[/spoiler]

>Those who did died young.
Dear god, a V-radiation lightning gun? [/spoiler]That would make sense if it was AI horrors?[/spoiler]

Do they have any sort of trophies of the monsters? Like a mounted head or skulls?
>>
>>3575834
Any predominant myths or creation stories?
What powers does a wizard have? Have the wizards foribben or zoned off any areas?
Are there any strange or magical effects that occur in their world?
Is there a map of the area they could provide us?
Do they have any artifacts?
>>
>>3575834
They're being pretty helpful and didn't try to shoot us. What kinda of small-ish gift would they like so that we can show our gratitude?
It's always a good idea to give people gifts if you want to leave a decent impression.
>>
>>3576127
Well they have Spherecraft tech so maybe we could gift them with some flashy holo-gear?
>>
>>3576235
I was thinking about something more basic. Most of them seem to be stuck with bronze age tech so maybe some more durable tools made from modern materials? Axes, saws, maybe shields or something. Look at what they're using and simply offer a more duable version. That should be a useful gift without impacting their society too much.
>>
>>3576241
They're stuck in perpetual dusk, how about something simple like torches, or just electric lighting?
>>
>>3576274
That's a pretty good idea too.
>>
>>3576038
>How do the deal with the permament sunshine?
Apparently the light is dim enough that it isn't a big deal.

>Do they know about other Rekesh settlements?
Yes. There are more to the north east, east, and south. Apparently the rough terrain where you came in is avoided because of the sinkholes making it impassable in places. Caravan routs have to go far to the north or south to get around and the northern route is dangerous.

>Is Threocht confirmed to be dead?
Presumed dead. Those who died were left where they fell and no one was willing to risk being killed by blight scales or worse to go back and search.

>Do they have more information on the monsters?
>Can they describe these 'beasts'? Or tell if Empire Neeran or a client species is more accurate?
When it comes to the "scale mothers" it sounds like they're trying to describe a serpent. The Rekesh lack anything resembling that in their native biospheres. Some were smaller, the size of a hut, but many were far larger. Large enough to easily crush their village in but a moment if the legends are to be believed.

The larger beasts would shed blight scales at times. Blight scales have shells shaped like a rhombus, with few or many appendages emerging from the sides or near the front to move them. They average about a meter in length, though some can be larger. This is rare as they become less mobile. Older ones will harden to the point that they cant move.

>Do they have any sort of trophies of the monsters? Like a mounted head or skulls?
No, they are usually destroyed to prevent anyone from being poisoned. In the north it is said they take more risks and the shells are cut or shaped into armor. Some villages may even be protected by overlapping the shells to create fortifications. That could just be a rumor though.
>>
>>3576115
>Any predominant myths or creation stories?
They were brought here before their recorded history for some purpose. From a land where the sun itself stung with its very presence. This fits with the Rekesh homeworld not exactly being a vacation destination.
It is said that strange beings granted them all the lands as far as they eye could see. Chosen few would vanish with them and occasionally reappear many years later. Those who did brought with them knowledge and great gifts. They could wield the staff weapons for one.

"What did these beings look like?" you ask via Tu Quedis.
"They dont know. They couldn't be seen or no one could bear to look at them."
So probably not Neeran.

>What powers does a wizard have?
The powers of being an annoying pain in the ass that nobody wants to put up with, but it's not worth the effort of telling them off. Apparently there are some grievances. The people farther to the north have more respect for the wizard due to ongoing efforts to deal with the blight scales.

The wizard is very old, unnaturally so. It sounds like he's able to use a variety of artifacts. He has been able to teach some how to use the staff weapons again. In return he asks certain favours. Usually ones that are often difficult or dangerous to fulfill. People put up with this because he hates the blight scales and is supposedly working on a way to deal with it.

>Have the wizards foribben or zoned off any areas?
It is forbidden to activate anything resembling a gate, or any artifacts that could be attached to those gates.
"Oh. Uh, dont mention how we got in here." you tell the Lieutenant.

Generally they want people to leave their tower in the south alone. The head guy hates being interrupted from research. A dont call us, we'll call you policy it would seem.

>Are there any strange or magical effects that occur in their world?
That's going to need an explanation of what might be considered strange. For the most part things have been quiet since the battles of the north. There have been odd tales from the caravans of the south but that has been chalked up to wizardly business.

>Is there a map of the area they could provide us?
Their map making isnt the best but they can show one to you. You cant keep it though. Looking it over the Ranger makes the very obvious remark that it is terribly crude. Still, it does show the most frequented caravan routes.

>Do they have any artifacts?
The staff weapon is about it for this village. If any others exist here they're not willing to show them.

>>3576127
>They're being pretty helpful and didn't try to shoot us. What kinda of small-ish gift would they like so that we can show our gratitude?
>It's always a good idea to give people gifts if you want to leave a decent impression.
The party brought along a number of things to potentially use as trade items. Precious metals, gemstones, the ore used for trade on many part of the dyson sphere, mono-blade knives, a sharpener for such knives.
>>
>>3576274
>Flashlights and lanterns.
Could work, it just has to be pointed out that they'll only work for so long. Or hell you probably have some mechanically powered flashlights.

Gold it seems they have the most interest in because it is easily worked. The flashlights are also appreciated.

With much of the local languages now translated you should be able to make contact with other settlements more easily. You've also gained valuable intel.

Akyarres and Estavan Risto both seem put off by the descriptions of the beasts. The Rovinar says that the description sounds familiar but cant place where he's heard of such things before. Risto wants to see the north as soon as possible.

"What's wrong?" you ask.
"I cant say yet, there's still too much uncertainty. I need to see that place before I'm certain."

Unfortunately the shuttle wont be ready until after the sensor array. The bikes in their current configuration could certainly make it to the north or south pole, they have the range. It would just take around 30 hours.

What's your next plan of action?
>>
>>3576765
What's your next plan of action?
Since we found no signs of any structure one the south pole I suggest we travel south and see if we can find the tower of this wizard. Should be plenty of settlements and people the further south we go that can point us in the right direction. Not much else to do before the shuttle and sensor are both online.
>>
>>3576765

Plan of action?

Akyarres, Risto - Spitball out of caution. Is there the potential we need to bring in specialist/heavy weapons to defend ourselves and the locals?

I think at least Sonia + Bodyguards/Uller needs to head to the Wizard's tower. If we've stirred the pot, we need to own up to it.

A second team should attempt to make contact with the northern town, possibly with an emissary of this town to help the initial contact.
>>
"Akyarres, Risto, you need to tell me if we're in immediate danger. Do we need to bring in heavy weapons or specialist equipment to defend ourselves and the locals?"

The Rovinar scientist is the first to respond.
"It sounds like the locals have the Blight scale problem under control if they've been fighting them successfully for a couple hundred years. I'm more worried about you guys. Rekesh and Kavarians can survive some atmospheric conditions that would kill humans surprisingly fast. Keep your suits ready to be sealed at all times."

"What about you? I know Rovinar have certain requirements."
"I'm suited up. You only have one Rovinar in the field."

"Risto?" you ask turning to the Krath.

"I dont want to worry you in case I'm wrong, because then you might freak out for nothing."
"Saying that amplifies my worry."
Risto stays silent.
"Just tell me so we can plan around it and be prepared. Hope for the best, plan for the worst."
"Do you know what a leviathan is?"

You do not. Akyarres however may.
"Are you serious? Could those creatures they described have really been leviathans?"

Looking to the Caretakers for help, they are quick to point out they do not have anything matching the description on the sphere. For good reason by the sounds of it.
"Someone explain? Now."

Getting an answer out of either is like pulling nails but Akyarres reluctantly answers.
"Er... it's possible there is a slight chance the blight scales might be proto-Krath? Maybe?"
>>
>>3576821

>might be proto-krath

"Why is it never proto-humans?"
>>
>>3576821

>mightbe proto-Krath

Oh, well that is either going to make the Krath Government very cooperative or very aggressive and want all record expunged.
>>
>>3576846
"Why is it never proto-humans?"
"Because then our lives would be much simpler." replies the scientist.

>>3576780
>travel south and see if we can find the tower of this wizard.

>>3576787
>head to the Wizard's tower.
>second team should attempt to make contact with the northern town(s)

[ ] Head south make contact with "wizard"
[ ] Head north, retrieve samples of blight scales
[ ] Split up to do both
[ ] Return to the outpost to come up with new plans
>>
>>3576859

>[ ] Head north, retrieve samples of blight scales

We should head north and collect these samples. If Wizards don't care to answer visitors. Then getting some samples of these supposed 'proto-Krath' could help us in gaining a serious favor from the Krath government. Especially if they are like the Rovinar and don't want people to learn about their variances..
>>
And I have to get ready for work. I'll post probably around 9 tonight.
>>
>>3576859
[x] Split up to do both

If the blight scales, or the leviathans, are intelligent and looking to get out, we need to at the very least warn the Wizard that we've activated a gate.

If preparations need to be made, they need to be made before shit hits the fan.

And we should probably let our base camp know about these blight scales. Sentry guns or sentry drones may be highly prudent.
>>
>>3576821
>"Er... it's possible there is a slight chance the blight scales might be proto-Krath? Maybe?"
...
......
God dammit.

>>3576859
>[ ] Split up to do both
No reason we can't do both while we wait for the Shuttle to finish
>>
>>3576859
>[ ] Head south make contact with "wizard"
>>
>>3576859
>[ ] Head north, retrieve samples of blight scales
>>
What if we can learn something from the scales that let us build a Krath detector? That'd be a hilarious surprise.
>>
>>3576859
> [ ] Head north, retrieve samples of blight scales

We can trade with a tribe for the shell first and see if we want to risk getting a speciman
>>
I've been back, just dealing with some shit.
>>
>>3577454
>What if we can learn something from the scales that let us build a Krath detector?
Security sensors that could actually detect Krath were installed in many places during the war as a precaution against Neeran infiltration attempts. The Krath eventually found a way around them.
>>
Depite lacking room for more passengers you have the Rekesh team members ask about hiring a guide to lead the way to northern towns. No one is willing to go with you, especially if you're headed north. The Elder does write a letter of introduction which should help.

After this everyone returns to the vehicles and inventory is done to check the status of supplies and trade goods.

Risto and Akyarres caution you against going after these brlight scales. If they are related to Krath they could be quite dangerous.
"Relax. If possible we'll just trade with one of the villages for a dead one."

"Please, at least let me call in Jan to help." Risto urges.

Akyarres is less restrained.
"Forget that, we need to have the outpost prepare quarantine and decontamination facilities."

Without knowing more its also possible that the outpost itself could be in danger.

[ ] Those are good ideas (Call Jan, set up quarantine facility)
[ ] Dont tell Jan, quarantine facility is enough
[ ] We need to go a step further (Declare entire sphere a quarantine zone)
>>
>>3577862
>[ ] Those are good ideas (Call Jan, set up quarantine facility)

Trade in the diplomatic Rekesh and get our more fighter Krath out. Maybe they can learn more about how to shift and change if they have to fight one of the things.
>>
>>3577862
[ ] Those are good ideas (Call Jan, set up quarantine facility)
>>
>>3577862


>[X] Those are good ideas (Call Jan, set up quarantine facility
>>
>>3577862
>[ ] Those are good ideas (Call Jan, set up quarantine facility)
>>
>>3577862
>[ ] Those are good ideas (Call Jan, set up quarantine facility)
>>
>>3576821
>"Er... it's possible there is a slight chance the blight scales might be proto-Krath? Maybe?"
How intelligent are these? Could one of our Krath hold a conversation with them?

>>3577862
>[x] Those are good ideas (Call Jan, set up quarantine facility)
>>
Contacting the outpost you warn them about a potential bio hazard and tell them to begin preparing a quarantine facility. It will be set up at a position down wind of the outpost a safe distance away. Making this a priority will delay the sensor array completion by a few hours.

Jan is told to take a vehicle that can hold a sealed container or medical stasis unit and link up with you. Your group rendezvous at a location about an hours flight north. Once brought up to speed Jan is reluctant to have anything to do which this.

"I have enough trouble with my people as it is."
"Think of it this way. You can be the one to report our findings to the Krath Government if it comes down to it. Besides, the locals claim the giant beasts all died a long time ago."

"I'm not sure if that's better or worse." Jan remarks.
"Look, how dangerous are they?" you ask.

Jan admits he doesn't know. Much of that knowledge was kept from him. Risto answers that none of you can let them touch you or get within melee range. Other than that even his knowledge of their capabilities is limited.
"Our people didn't go feral like this so I dont know what they'll be capable of. I'm amazed and worried by the fact that they haven't died out."

"I hope none of them have learned ranged capability." Akyarres comments.

Heading north once again the bikes are pushed to their top speed. Once past the mountains you head for one of the towns that are along the northerly trade route. This settlement is far easier to spot. Built atop a hill much like the previous, this one is larger and features stone fortifications. A nearby caravan looks well armed.

An Tain once again makes contact with a much better equipped force of soldiers guarding the main gate. There are no signs of artifact weapons among them but they could just be out of view. The ranger returns after securing permission for a small number of you to enter the town and talk to leaders.

Who is going in?
>>
Got work and a ton of errands to run today so will probably have to resume tomorrow.
>>
>>3578776

Sonia plus bodyguards with camo off

An Tain

Risto because this is his wheelhouse, Jan if he wants.

Akyarres, might as well keep him closely involved.

Whatever escort other anons think in addition is fine.
>>
>>3578776

>Who is going in?

An Tain is a given to going in.
Sonia+Bodyguard
Veod
Akyarres
Either Jan or Risto, make sure they look like either Humans or Rovinar.
>>
>>3578776
>Who is going in?
An Tain
Risto
Akyarres
Sonia
One of the Neeran if they think it's a good idea.
>>
>>3578776
An Tain and Sonia obviously.
Valeri, he is our bodyguard after all.
Akyarres.
Risto.
Jan, if he wants to.
>>
>>3578860
>>3578776
>>
"An Tain, Risto and Akyarres you're up. I'll be joining you along with Ruiz. Valeri keep an eye on potential threats from here.
Also we should probably take a caretaker with us. Veod?"

"Very well."
Veod stands from his seat on one of the bikes and joins you.

"Jan, where do you feel you'd be most useful?"

The Krath shrugs then pulls what seems to be an umbrella from his bike, twirls it around like a showman and when he's finished has taken on the appearance of a Rekesh. After asking one of the others to man his bike in case of an emergency he joins you.

Risto, who is wearing armor, is directed to likewise take on Rekesh appearance. Though obviously in a less showy manner.

The city guards have had their eyes on the caretakers since the bikes set down. To them both Uller and Veod appear as aged Rekesh of gargantuan size. Fortunately Sam has donned a helmet to keep from giving away the other two. The guards are reluctant to let the giant inside but the Caretaker apparently has some minor powers of persuasion about him.

"Are your abilities strong enough to hijack someone's mind remotely?" you ask quietly with the translator off once inside.

"Any answer I give will either disappoint or frighten you, so I chose not to answer."
"Fair enough."

A sizeable contingent of soldiers armed mostly with archaic weapons leads you towards a longhouse. A number of them eye your artifact weapons and armor, though most are focused on Veod. Inside a handful of older Rekesh are waiting for you. One is armed with a similar modified staff weapon as at the previous village. Another has a sword similar to yours, though it doesn't look like anyone has a retractable shield.

An Tain thanks the elders for seeing you all and introduces your party as travelers and warriors from another world who wish to help the Rekesh people.

The apparent leader of the city speaks up.
"How do you expect to help our people? I hope it is not like outworlders from ages past. We still pay for the [?hubris?] of our ancestors."

The translator is still having trouble in places but it's enough to work with.
>What say?
>>
>>3583461

We have come seeking an outworlder.

We wish to know more about the blight scales, and the [?hubris?] you speak of.

If our arrival causes problems with the blight scales, we would seek to aid your people.
>>
>>3583461
"I must admit you do have us at a disadvantage, what did your ancestors do?"

Tstg, how old can Rekesh actually get?
>>
>>3583461

>What say?

We've heard tales of the things you call blight scales and from the sounds of it, they sound like distant relatives to another race that we know about. We were hoping to get samples of any of them dead or alive from you. And maybe work with you in learning more about them. As your people have had frequent contact with them unlike the people to the south.
>>
>>3583541
>Tstg, how old can Rekesh actually get?
Rekesh and Kavarians have on average a slightly shorter lifespan than humans. In this environment and tech level the best that could be hoped for would be equivalent to those of people in classical antiquity.
70 +/- 13 years.
>>
Not making a lot of progress. I would appreciate it if anyone could suggest some thematically appropriate music.
>>
>>3583696
https://www.youtube.com/watch?v=Q2evIg-aYw8
https://www.youtube.com/watch?v=ljyRWgdCsl8
https://www.youtube.com/watch?v=kBRCbFUwlFM
https://www.youtube.com/watch?v=weAPrKP2nS4
>>
>>3583696
https://www.youtube.com/watch?v=9RtiyS6Goto&list=PLJm9AXIYzE8iCYy1Ci3e9UZ3uHdAWaJQN&index=6

Have some GoT! Or better yet

https://www.youtube.com/watch?v=oIuDuz26tOY&list=PLCLeSTzz6trYB89ZYFswkVKoQWPZ6e7_1&index=4

Some dark souls
>>
You ask if they could elaborate on just what their ancestors did so that you could avoid the same mistakes.

"If you had not heard of it already before journeying here I would be surprised. The one named Threocht awed so many with his knowledge and gifts that they followed him blindly to their doom."
There seems to be disagreement with this interpretation of events from some of the others. A few of the elders feel that their species might have been completely wiped out if not for the help he had given them.

Few specifics are known other than that Threocht uncovered the workings of many aspects of their world. Helped acquire or forge new weapons, improved quality of life, science, medicine. He continued his exploration and it is agreed that somehow his actions brought about the appearance of the great beasts and monsters. Again there is disagreement over weather he released them or if they were attracted by his experiments.

When there is a break you speak up.
"We've heard of the blight scales and wish to know more about them. We hope to capture some, dead or alive, in the hopes that we can learn from them. Maybe there is a way to drive them away from your towns and villages.
Your people have more frequent contact with them than those of the south."

This gets the elders talking among themselves.
"Capture them?"
"Are you mad?"
"That one did say dead was an option. Not completely mad."
"Even dead they will burn the breath from your chest if you stay that close for long enough."

"We know how to seal containers so that air cant escape." says Eldal.

"A live one will burn or borrow through it given enough time."
"Yes, and you approached from the south. You cant risk unleashing any live ones there. The villages are not as well defended against them."

You look between the elders.
"If we agree not to transport any live specimens will you help us finding them?"

"Yes, we would be prepared to assign hunters to assist you. But you must promise that your continued actions will not bring harm to our lands."

[ ] Agree
[ ] Will try but you cant promise that
[ ] Other / refuse?
>>
>>3583769
>Again there is disagreement over weather he released them or if they were attracted by his experiments
Do they know where he conducted his experiments?

>[ ] Other
"Your home works in mysterious ways, often even unknown or at least strange to those who are the caretakers of world similar to yours. What I can promise is we will not bring harm to your lands knowingly and take precautions not to do so unknowingly as well. If something happens we will do everything we can to shield you from harm at our cost."
>>
>>3583769
>[ ] Will try but you cant promise that

Maybe if we were to come along with one of their patrols? Would the be more appreciable then going out on a hunting trip looking for them?
>>
>>3583769
>[ ] Will try but you cant promise that
We can't know that to be completely honest. There could easily be unforeseen consequences caused by things entirely out of our control. All we can promise is that we wont malicious do anything that hurts them. Or on purpose and that if it comes down to it we will TRY to stop it.
>>
>>3583788
>Do they know where he conducted his experiments?
Usually at the north or south poles, though there are many stories of him searching other parts of the world.
>>
>>3583769
supporting >>3583788
>>
>>3583792
>>3583769
This sounds reasonable. If we can't assure them we won't bring harm, we'll settle for a dead one.
>>
>>3583769
Maybe reassure them? Threocht was only one, we're an entire expedition. Should we really need to, I bet we could get a Gunship through given enough time and take out any of the big ones at range.
>>
"We can't in good conscience make a promise like that. Your home works in mysterious ways, often even unknown, or at least strange, to those who are the caretakers of world similar to yours."
You glance over your shoulder towards Veod.

"What I can promise is we will not knowingly bring harm to your lands and take every precaution against unknowns. If something does happen we will do everything in our power to shield you from harm."

The elders dont seem entirely pleased with this but they're debating taking you at your word.

"If we were to come along with one of your patrols, would that be more appreciable then going out on a hunting trip looking for them?"

This gets laughs from a few. Apparently some days there are none to be found while on others there are too many for patrols to deal with. A persistent rumor of many years long since proven false indicates the blight scales appear in numbers when it rains. This can happen occasionally during storms but just as often it does not.

"It could be the pH level of the rain is different on certain days." suggests Akyarres.

Risto agrees that would make the most sense. Unfortunately a quick check in with the bike team indicates that there are no sufficiently powerful storms nearby.

The elders are divided about the dangers of helping you with your quest but they reluctantly come to the conclusion that they would be better off helping you. At least that way they might be afforded some protection if you screw up.

"What is your name? It will be recorded so that in the future we should know who doomed or aided us against the blight."

"Sonia Bethany Reynard, Viscount of Rioja."

There is some whispering as to the translation of the title Viscount into the local tongue.
"Though you and certain companions wear armor more fantastical than we have seen we can tell many of you are not Rekesh. What are you?"

[ ] "We're still people, just of a different sort."
[ ] Tell them (Human, Dro'all, Rovinar) [No mention of Krath]
[ ] Take off your helmet
>>
>>3583986
>[ ] Take off your helmet
>>
>>3583986
>Tell them
>>
>>3583986

[x] Tell them

then, after they have taken in the information, offer to
[x] Take off your helmet

If they require proof.
>>
>>3583986
>[ ] Tell them (Human, Dro'all, Rovinar) [No mention of Krath]

Helmet stays on. We can show them holos if they're curious.
>>
>>3583986
>[ ] Tell them (Human, Dro'all, Rovinar) [No mention of Krath]
>[ ] Take off your helmet
>>
>>3583461

>The Krath shrugs then pulls what seems to be an umbrella from his bike, twirls it around like a showman and when he's finished has taken on the appearance of a Rekesh.

TSTG, this kind of subtle exposition of character development is one of the things that make this quest so special to me. That was beautiful.

Thank you for recognizing the players' love for Jarato Eldal's character and growing him into such an interesting and multifaceted companion.
>>
>>3584171
We should mention to him at some point those theater and acting classes he's taking are paying off.
>>
You tell them how you and your bodyguard are both humans, as are a number of your party outside the town. One or two of those also include Dro'all. Neither have tough skin like Rekesh do.

Rather than risk letting you screw it up Akyarres gives a quick explanation of Rovinar appearance and the differences between his people and theirs. One of the elders refuses to believe the Rovinar scientists claims about their people having such outlandish hair colours.

"You could be making up what is under that armor."
Another jokes that maybe you're actually a bunch of tiny blight scales working together to control a suit of armor. This is laughed at by some and earns scowls of disapproval from others. Fortunately they dont notice any of you glancing in Jan or Risto's direction.

Looking to the Rovinar you speak up.
"Akyarres you can show them a hologram if you want. I prefer a more direct approach."

Removing your helmet causes discussion between the elders to momentarily stop. After a few seconds of staring their conversation resumes. One seems astonished, the others are debating various points about potential advantages or disadvantages and the final one simply thinks you're wearing a mask.

"What you choose to believe or dont is none of my business. I trust this has been educational enough?"
With that you put your helmet back on and seal it once more. One thing to be said about keeping your helmet on is that you can ignore the smell present in a pre-industrial village.

Apparently satisfied one of the elders call the captain of their guard and direct them to help your party find a particular hunter and merchant. An Tain suggests that he, Jan and Risto would draw the least attention. The rest of you could return to the vehicles.

On the way back you talk to Veod who remained largely silent during the meeting.
"They've lost much." he tells you. "So much they have difficulty comprehending how far they've fallen. They struggle to find those who can make use of the staff weapons and other artifacts they have left. It takes a particular spark of the mind to grasp it without outside assistance like you had. It takes them years reach that point but enough manage it."

"Could I have learned how without help from Sam and Dave?" you ask.
"Possibly but highly unlikely. It would have taken many years and let's be honest, you are a rather busy person. I doubt you would sit still for that long."
>>
The others meet up with you at the vehicles, with an increasingly reluctant looking Rekesh local in tow. Aside from being loaded down with a heavy looking pack he's also wearing armor that looks a bit too small for him in places.

"Is that leather armor?" you question.
"Hardened leather plates that overlap. He'll be fine if we give him cover." An Tain states.

"What's your name?"
"Oh! I can understand you! I-I, you can call me Way Keeper."
"That sounds important. Aren't keepers held in high regard in Rekesh society?"

"Less when it is combined with another title." answers Tu Quedis. "In old times such titles were given more to people who had been elevated from what were considered unclean professions. Their old name wouldn't be used."

Way Keeper admits this to be the case and asks that no further questions be asked about his past. He is now the premier tracker of blight scales in the region. Or at least this township. He hasn't had much work in the past few months, having helped parties clear out a number of burrows in the region in the previous year.
"We need to travel farther north. It may take days for us to get there."

One of the Knights of Thule's Prism pats the repulsor bike.
"These will move us many times faster than even the swiftest riding beast. I hope you brought some strong drink. The first trip on one is not for the faint of heart."

"I have seen horrors of death brought on by blight scales. Don't talk to me about the faint of heart."

An Tain prepares the tracker for flight and warns that they will be moving quite fast, though not very high up. Not long after lifting off the Way Keeper is screaming his head off as fields and trees speed by. Within a minute the convoy slows down to an easier pace to give him time to adjust.

Resuming at measly 30kph the bikes follow the networks of roads and fields in the area. As the tracker gets used to the vehicles (and downs a small flask of what you assume to be alcohol) he begins to point the way. After about an hour of this the drivers have managed to allow the speed creep upwards to 70kph.

"We're going to be here for a week at this rate." you complain over suit coms.

>Cont.
>>
There turns out to be good reason for the lower speed however as the Way Keeper calls for a halt. Jumping down and suffering a minute's worth of wobbly legs the rekesh finds what he's looking for.

"What is it?" you call.
"Markings."

They're not recent but they're enough to know you're going the right way. Over the next 2 hours you stop with increasing frequency. Finally you seem to be close enough that Way Keeper unpacks his gear and seems to be playing with a chemistry set, at one point waving around a soaked rag.

"Breathers on everyone. Test suit integrity." you order.

Akyarres pulls out a portable scanner and begins trying to isolate whatever airborne chemical your tracking is trying to get a reaction from.

After packing up all of the gear except for a few flasks that he attaches to to a belt your guide proclaims that there is definitely a burrow nearby.

"A burrow. Tell me we have explosives?"
One of your people pop open an equipment hatch and pulls out a collapsible recoilless rifle. Valeri a grabs a satchel full of high explosives.

Once Akyarres finds out what chemicals Way Keeper is using the team manages to trace signs of the blight scales back to a heavily overgrown area. Or it was overgrown before most of the plants died. Those that still cling to life look sickly. It seems the roots and vines conceal a number of small caves.

"The wind is right. We could encircle and smoke them out. A few may come to investigate to see if they can put the flames out easily."

"They wont adapt to ignore the smoke?" you question.

"They haven't in the past."

You look around to the others. Risto looks quite reluctant while Jan is a bit more detached from the situation. Uller and Veod however remain on constant alert, ready for combat, as do most of your people.

[ ] You're the expert.
[ ] Give Risto a chance to try something
[ ] Other?
>>
>>3584500
>[ ] You're the expert.

Your call guy, you've hunted these things longer than we.
>>
>>3584500
>[ ] You're the expert.
>>
>>3584500

[x] You're the expert
>>
>>3584500

>[X] You're the expert

I'd like to keep gently probing our Krath for their thoughts on the developing situation.
>>
>>3584525
>>3584550
>>3584554
"You're the expert. How would you have us deploy?"

"Normally with this size of party we wouldnt be trying to kill them all, just drive them out. Your weapons... they may be able to do a better job than a party five times its size."

Way Keeper directs everyone split up into teams of 2. The Caretakers will stay with the less combat capable ones. Scouting the area from a safe distance he determines the most likely points the blight scales will emerge.

"We could just keep half the team on the bikes and reinforce wherever they're needed." Ruiz suggests.

Valeri brings up another item worth consideration.
"Are we going for a capture or kill sir?"
>>
>>3584603
>"Are we going for a capture or kill sir?"

Kill, this is XCOM in a sci-fi fantasy setting.
>>
>>3584603

"Shoot to kill. No one has permission to get wounded by anything with 'blight' in its name, no matter the hypotheticals."
>>
>>3584603
Kill. If we desperately need to capture, we can come back with equipment more specialised for it.
>>
You check that your expedition rifle is ready for action.

"Shoot to kill. Nobody has permission to get wounded by anything with 'blight' in its name, no matter the hypotheticals.
Estavan, do you need to sit this one out? That goes for you too Jan."

"Are you against killing them?" the Way Keeper asks Risto.
"Not really fond of the idea."
"Why? All they do is kill and poison."

Akyarres looks as though he's about to speak up then changes his mind. Jan seems pragmatic about the whole thing, though you suspect he'd like the opportunity to take one alive as well.

"Lets do this people. Risto, if you need to stay on the bikes with a spotter you can do so but I need to know now."
Though still reluctantly he prepares his rifle and looks ready to use it.

Akyarres finally speaks up.
"We'll need to secure one with as little damage as possible for study."
"Right. Any good points to aim for?" you ask.

Your guide suggests towards the front but he's not previously been concerned with the specifics, just how to find them for the soldiers.

"Then we may need to bag more than one body. Fine."

Getting into position Sam signals everyone once the fire is lit.

Roll 5d20
>>
Rolled 11, 15, 5, 20, 2 = 53 (5d20)

>>3584780

Hunting Blight Scales to use as bargaining chips/ black mail against the Krath Government? That is if they do turn out to be some sort of distant relative to them.
>>
Resuming later tomorrow depending on weather.
>>
Rolled 18, 5, 8, 2, 3 = 36 (5d20)

>>3584780

Crossfire, go?
>>
Rolled 15, 5, 8, 10, 19 = 57 (5d20)

>>3584780
I'm hoping we have some fusion rounds on hand, just as a backup.
>>
>>3584780
>>3584792
I'm sure the Krath with us would totally be cool with that.

Hey, wanna hunt some human babies as well and see if it works on Terrans?

C'mon bro. Let's not go full Evil here.
>>
>>3584500
Why exactly are we killing these things when our two Krath are clearly uncomfortable with the idea? At least have the decency to talk to them before murdering their distant relatives. If these things are sapient and we just straight out murder them out of laziness and despite having the means for meaningful contact, it would be one colossal dick move.
Seriously, low player hours always come up with this inconsistent stuff.

Also, why are we even on the ground when attacking a species that's supposed to be ferocious in close combat? We have hover bikes.
>>
>>3584945
With the information that we have. Which is little to none. These things are a persistent danger to the Rekesh of this world. And at the world of both our Rovinar and Krath. Being near them outside a suit is lethal to anyone who isn’t a Krath a Kavarian or a Rekesh. The only thing suggesting they might be possible proto-Krath, is speculation from both Risto and Akyarres. Both of whom did not want to give us any information about proto-Krath, but only reluctantly gave us any information that they might possibly be after much poking and prodding. And even then, to quote Akyarres from earlier.

>"Er... it's possible there is a slight chance the blight scales might be proto-Krath? Maybe?"

We’ve been asking our team members for more information. To confirm whether they are possibly Krath or not. And the most we’ve gotten out of either of them is a maybe.

And neither Jan nor Risto or Akyarres have offered any plans to interact with these proto-Krath. And we’ve told Risto recently to talk to us and tell us if they are okay with something or not.

So how are we to plan on interacting with these possible proto-Krath if the people worried about them being possible proto-Krath don’t say anything?

For example,
>“Hey, instead of shooting to kill. Let me go out and try to talk to one, while you guys cover me?”
>>
>>3585206

Until we can confirm that these are, in fact, proto-krath, I do not believe it is wise to treat them as anything other than an unknown.

And if they are sapient, capturing one may result in problems for the local Rekesh if the blight scales move to retaliate.
>>
>>3585457
I meant more the "blackmail the Krath government with them" aspect.

I don't see that aspect going well at all.
>>
>>3585924
Could just go down the path we did with the Rovinar. "Hey, we know this thing about your people that no one else seems to know"

Then they throw money or stuff at us to shut us up about it.
>>
>>3585959
Those Rovinar actually tried to killed us, this time we're going out of our way to shoot up these things while smoking them out of their home.
I just don't feel very comfortable about it. We're not gunning down these Rekesh villages either and we don't know if their impact on the nearby enviroment is intended or not.

Dunno, this is just a weird situation.
>>
>>3585924

I’m going with the idea of using this as black mail, since the Krath Government works closely with the Rovinar. And since we’ve already got/ had dirt on the Rovinar from the Sphere where we found notRovinar working with the Empire Neeran. We could possibly use this to the same effect, forcing the Krath to keep shut about our discovery for a while longer. Or at least until the Alliance Taskgroup that was supposed to come here shows up. Or any other number of uses. Of course, that’s if the Krath are as afraid of letting the other races of the universe learn more about them like the Rovinar are.

Or they could go complete secret black ops mode. Where an ‘accident’ happens, and this pocket dimension accidentally collapses before we could make it out. So that no knowledge of proto-Krath makes it out into the greater galaxy.

Another option, what I believe you’re getting at. Is we learn these are proto-Krath and the moment we tell the Krath Government they get super pissed at what we’ve done and never work with us again. Likely sticking a Krath unti to watch us or something.

Or the middle option where, they are pissed, but don’t do anything other then a formal complaint to the Alliance and Dominion about our actions. And we give both the Emperor and the Alliance our reason for doing what we did. The Emperor would likely give us a verbal rebuke for what we’ve done. And the Alliance demotes us and puts an Alliance officer to accompany us at all times for any future deployments with the Alliance military.

Course not using this information as black mail is still an option. Since we've not learned anything about these things beyond what we've heard and speculation.
>>
>>3585959
>Those Rovinar actually tried to killed us,
>>3586065
> Krath are like Terran special ops on crack

I would prefer to use it to suck the Krath into the operation on our end. With them running counter-ops, we could exploit the shit out of the mini-sphere.

We HAVE to get this info out safely and securely though, immediately.

That way it's not blackmail, it's "might as well work with them because plugging the leak is unreasonable."

We should also lock down any investigation of the control room so that we have a reason to shoot on sight ANYONE, removing concerns about infiltration and nuking the sphere.

We've been pretty bro with the Krath so far anyways, but we've also had conflict when we went to bat for Jan, so I wouldn't put them in the "enemy" column but I definitely wouldn't trust them.

Remember, there's already a Krath unit in the system. And there's two Krath of different Bro-tiers here with us.
>>
>>3584225
>"They've lost much." he tells you. "So much they have difficulty comprehending how far they've fallen. They struggle to find those who can make use of the staff weapons and other artifacts they have left. It takes a particular spark of the mind to grasp it without outside assistance like you had. It takes them years reach that point but enough manage it."
In that case it would make sense if the compatability with sphere items is mostly down to genetics. All people who could somewhat easily interact with them went off to destroy those mega krath and got killed, while those who couldn't survived. Or does he mean something else? I'd like to ask him.
>>
>>3585991

Personally, I'm of the mindset that proto krath may be Warrel level dangerous rather than proto rovinar dangerous.

And we don't even have confirmation that they are proto krath. Better to live and regret a choice, imo.
>>
>>3586264
This time we can easily use drones without the energy drain present, though. So we can poke these guys or attempt communication without anybody being in danger.
>>
>>3586278

From what we have gathered, the last time they detected an outworlder they swarmed and presumably attempted to escape.

A drone could cause a similar event, which we just were asked to avoid.
>>
>>3586297
We don't know what they wanted and if Threocht didn't simply start killing them because of their impact on the environment and his fellow Rekesh. However, unlike him we actually have Krath who can attempt contact.
>>
>>3586359


True, and the local wizard may have had that information, along with any information such as any attempts at communication with a presumably intelligent species.

But we're here now with the information we have and don't have. Along with a lack of any of our Krath/Rovinar suggesting we attempt to communicate.

Whats a few more corpses to the debris belt left in Sonia's wake?
>>
>>3586409
>Whats a few more corpses to the debris belt left in Sonia's wake?
There's nothing there because it's all been salvaged. More seriously, most of the time Sonia has a relatively strict moral code for who's a fair target and who's not. Enemy soldiers qualify most of the time, people trying to kill her without prior fault on her part and stuff like that. In contrast to that, people who could compromise a salvage claim aren't quietly done away with. Neither are troublemakers or people who have slighted her.
Overall, she tends to be pretty forgiving and careful about using lethal force when not dealing with hostile military.
>>
>>3586409
We keep our promises as best we can.

This has been a consistent trait with Sonia throughout the entire 8 years of this game.

Also >>3586472, but we made a promise to do our best to not fuck shit up for the locals and we keep our promises.

Especially since we're hopefully building a long term presence here.

Not to mention it could piss off whatever Caretakers or their stand-ins that are around and about.
>>
>>3586472

It goes both ways, though.

We've blown up a black market on a pirate SHC, conducted strategic bombing tier kinetic bombardment of targets in and around cities.



Either way isn't necessarily out of character for Sonia, and yes it does come down to who is online to vote at times.
>>
>>3586531
We made zero promises to those people.

Also, we're not at war with the sphere people.
>>
>>3586523
>>3586599

Was there a promise made that we're not honoring if we kill blight scales?

I'm not arguing that Sonia doesn't keep her promises (or at least try, I don't think we've failed to yet?).
>>
>>3586599

>>3583769
>"Yes, and you approached from the south. You cant risk unleashing any live ones there. The villages are not as well defended against them."

>You look between the elders.
>"If we agree not to transport any live specimens will you help us finding them?"

>"Yes, we would be prepared to assign hunters to assist you. But you must promise that your continued actions will not bring harm to our lands."

>>3583986
>"What I can promise is we will not knowingly bring harm to your lands and take every precaution against unknowns. If something does happen we will do everything in our power to shield you from harm."
>>
>>3586616
I was talking about things like >>3586278
>>3586297

Killing one or two shouldn't be a problem, although I would like to try live captures first. Pop 'em in stasis.
>>
>>3586531
>We've blown up a black market on a pirate SHC
I'm still of the impression that those who voted for it hadn't thought through all of the implications of what they were doing. Also it was earlier in her career so inexperience.

The Gundam Wing equivalent to heero bombing a federation base and destroying a nearby apartment block in the process.
>>
>>3586297
>From what we have gathered, the last time they detected an outworlder they swarmed and presumably attempted to escape.
The scale mothers actively sought out Threocht. It's unknown if the blight scales would have done so on their own. Way Keeper is of the opinion that most are not overly bright though they will certainly cooperate at times to overwhelm opponents.

"We're talking wolf intelligence maybe? They can operate in packs?"
"Wolf?"
You give a quick explanation of a pack hunter and the tracker thinks it to be an apt analogy.

"They can be ferocious but manageable on their own, but where there is one there is often more."

You switch to a private channel with Uller.

"Do either of you know anything about these maybe Krath you haven't told me?"
"They're not familiar and from what we've heard I suspect Threocht triggered a containment breach for a dangerous species held in isolation. Or worse."
"What could be worse?"
"Opening a gate to another world or distant installation that may have fallen."
Hard to say which of these would in fact be worse, they're all bad.

"The second is worse because in the event of the former they would at least be contained to this facility."
Uller stresses.

You shrug.
"The second would be offset by our potential ability to gain access to more builder facilities."
"Like Threocht probably wanted to?"
"...okay, fair point."

Ultimately Uller is in favour of taking out a few blight scales, especially if they dont belong here. If killing these ones make it easier to deal with the rest one way or another then it would be worth it.

Valeri still has his Recon armor. Did you want to have him attempt a live capture?

>Y/N?
>>
>>3586833
I'm still under the impression that players never think through all of the implications of anything. And it explains so much about Sonia! And I'm included in this group at least 94% of the time.

>>3586616
Also I just remembered the Helios thing with the Terran ship design. We may have broken a promise there... I'm still not sure how that snowballed into supporting the damned design, but that happened and I'm fairly sure that one is on my head.

>>3586846
>Live Capture?

Still voting No.

If one ends up critically wounded, I'm fine with going for a capture just like we would with an enemy combatant, but I'm not for risking a live capture with the current levels of unknown.
>>
>>3586846

>Valeri still has his Recon armor. Did you want to have him attempt a live capture?

No, for the reasons its been stressed that we humans are to squishy and will die if exposed.

If the members of our team who are immune to Blight Scales want to attempt it. Then by all means.

Otherwise, no.
>>
>>3586833
I miss our plans for a ship crewed by sentient sharks.

Also sharkbot pranks when we give ships to people.

Shaaaaaaark. Sharkarm.

https://www.youtube.com/watch?v=kaDMYqUbOPU

>>3586846
Y, if the Krath with us are cool with that. But they have to take it for walkies!
>>
>>3586846
>"What could be worse?"
>"Opening a gate to another world or distant installation that may have fallen."


Suddenly we're on the Krath homeworld. Awkward!

Also I'm assuming we're using stasis to capture, yes?
>>
>>3586956
>Also I'm assuming we're using stasis to capture, yes?
Yes if done, and Valeri is the most experienced with this sort of capture maneuver. I think he's the only one who has pulled it off successfully before.
>>
test post
>>
Looks like my internet is back up or whatever the problem was.
>>
>>3586846
>Y/N?
No. Don't endanger him, we can always come back with proper equipment and specialists. However, I'd like to throw a stun grenade at them to see what happens. If they actually end up being stunned we send one of our Krath to capture a specimen.
>>
>>3586846
>>Y/N?
N

Dead specimen first. Then based on what we find from the corpses we can make a decision if we want to capture a live one.
>>
Called into work. Hoping to resume 6pm tonight.
>>
Still no point in putting the lives of your team in danger when you're not fully aware of these things capabilities. The order of the day remains not letting them touch you.

With the fire set, the tracker adds various types of local moss and other plants to create smoke. Enough of it gets into the caves to do its job. A few appear at one of the side entrances to investigate the smoke before fleeing back inside.

Way Keeper proclaims this to be good news. These ones aren't overly aggressive and probably wont try to swarm any particular group in an attempt to kill them.

"Don't try to obstruct them and you should be able to pick off a few each." He relays via Sam.

Despite these reassurances when the blight scales do emerge they do so in number. Valeri reports the sensors on his suit registering ultrasonic pings and squeaks similar to other creatures that use echolocation.

Your first view of them matches of with the previous descriptions. Their almost diamond shaped shells look sturdy. You weren't expecting the colour of them though. Sickly yellows and orange that wouldn't have looked out of place among toxic waste spills. They skitter forward like giant cockroaches, hissing or screeching.

Most scatter was soon as they get clear of the caves. A few run straight for those of you taking aim. Some of your rifle shots ricochet off their tough shells, leaving behind a spiderweb of cracks. Others punch right through, downing them in short order.

After the three charging you collapse a few others break off and seem to be moving to flank you. These ones are not quite as big and seem to be faster. It takes a few extra rounds to land a solid shot on them but soon enough they're down as well.

One of the other teams calls out for support and you hear one of the bikes power up and take to the air. In most cases everyone is fine. Those few that charged seem to have been a distraction for others to escape.

"How many have we killed?" you ask over the main channel.
"Roughly a third."
"Maybe a bit more here."

After scattering most of the surviving blight scales are headed north, sticking to areas where there is plenty of cover from rocks or plants. Anyone with power armor is able to track them easily enough.

Your guide urges everyone to give chase to the rest before they find another hiding place. Or worse attack one of the farms or outposts in the area.

[ ] Take out the remainder
[ ] We have the samples we came for
[ ] Have a vehicle stay to track the remainder
>>
>>3588744

>[ ] We have the samples we came for
>[ ] Have a vehicle stay to track the remainder

Have some members stay behind with Way Keeper to track and make sure these things don't head to another farm or city. And if they do, to alert them ahead of time.

Meanwhile we take our samples back and inform the north city we came from that we're sending Way Keeper with some of our number to track the group we flushed out. And to warn any settlement should the group head their direction.

Once we do that, we head back to base and hope they have that quarantine center setup.
>>
>>3588744

[x] Take out the remainder

We did say that we would do our best to prevent any harm coming from our visit.

And ideally, no witnesses to the fact that outlanders did this and another terrible war/swarm/hubris.
>>
>>3588744
>[ ] Take out the remainder

We brought the guide along for their advice, seems silly to disregard it now.
>>
Considering options you decide to take out the remainder rather than risk them attacking other settlements nearby. Now that you've roused them from hiding it wont do to let others get hurt because of it.

"Jan, stay here with Akyarres and look over some of the dead for ideal samples. Everyone else load up on the bikes."

Akyarres reports that the simple noises the blight scales emitted did not appear to be any higher form of communication. They'll need to perform a thorough analysis of course but he's willing to bet they're not capable of true sapience.

While getting aboard the bikes Risto protests the need to hunt the remainder down.
"Viscount we have the samples we needed now. There's no point in killing the rest of them yet."

"Are you willing to put Rekesh civilians in danger?" you snap.

"No, but we can scare them off using explosive rounds. Herd them away from populated areas."

"Way Keeper, is this possible?"

In theory he thinks it could be done, though he's not entirely certain how effective it would be overall. Valeri is concerned how much ammo it would use up, though you are only a few hours flight from the outpost. It would be more time consuming than anything.

[ ] Proceed as planned
[ ] Fine, try to herd them
>>
>>3588963

>[ ] Fine, try to herd them

And Risto finally speaks up against something and suggests a plan of action. Granted it's bare bones, but we're pushing the things away from civilian centers. We've got ammo at the outpost and back above ground and in the fleet if we need to resupply. And I assume Risto is stating that they're against hunting the things further.
>>
>>3588963
>[ ] Fine, try to herd them

They might be sentient to some degree anyways, massacring them would be distasteful if so.
>>
>>3588963
>[ ] Fine, try to herd them
>>
>>3588963

[x] Fine, try to herd them

If Risto wants, he can guard Akyarres with Jan.
>>
>>3589111
He would have traded places with Jan if the other option had won.
>>
You throw up your arms in resignation.
"Fine, try to herd them! Break out the explosive rounds everyone, but dont use the Fusion rounds."
Not that you have many of them to spare. Only the 20mm are capable of firing them.

Next you ask Way Keeper about finding an empty or uninhabited area to drive them into. Your team cant keep herding them indefinitely. The Rekesh however is incredulous.
"You can't be serious about protecting those monsters."

"The definition of monster is a matter of perspective. I'm sure a few of my enemies consider me to be one. I am going to do everything I can to keep my promise. We will keep your people safe from these blight scales we've roused, but that doesn't mean we have to kill them to do it."

You look to the others.
"What are you standing around for? Begin pursuit."

With careful placement of explosive rounds here and there your team manages to drive the thermal contacts from the blight scales more or less into a single group. They're still a bit spread out but its manageable.

Pausing to sort through maps, the tracker eventually locates an uninhabited area that should put the blight scales far from any Rekesh. The only downside is that it will take about 7 hours for them to get there at the current rate.

"Have you ever been on a cattle drive sir?" asks one of the Thule Knights.
"Uh, no? Why would I have?"
"We could probably take care of this with 2 vehicles if anyone else wanted to head back to the outpost with the samples."

You are on a bit of a timetable, and it's quickly approaching half a day left before possible krath arrivals in a worst case scenario. There's still the wizard in the south and whatever is in the north to consider.

[ ] Stick together until the "cattle drive" is finished
[ ] Split up, 2 bikes stay on cattle drive, Sonia heads back to outpost with sample team
[ ] Split up, Sonia heads south, 2 bikes on cattle drive, Jan and Akyarres deliver sample
[ ] Other plans?
>>
>>3589160
>[ ] Split up, Sonia heads south, 2 bikes on cattle drive, Jan and Akyarres deliver sample

Make sure Jan and Akyarres have the clear understanding that whatever samples they bring back. Are to be put in stasis when not being studied in the quarantine section. And that quarantine rules are followed to the letter. No letting any possible contamination out break to happen.

Sonia and body guard with Sam and Veod go visit Threocts son/ descendant who is apparently a wizard.
>>
>>3589160
>[ ] Split up, Sonia heads south, 2 bikes on cattle drive, Jan and Akyarres deliver sample
Regular updates from the bike team, the scales pretty quickly tried to flank us so they're obviously not dumb and might try to trick the bike team.
>>
>>3589187
>Sonia and body guard with Sam and Veod
If there are no objections to this part?

Select 3 more team members:
2x "Immortals"
2x Senior Knights, Thule's Prism (Sphere builder armor) *
3x "Ambient" Medium power armor
Tu Quedis (Rekesh liaison officer)
Corporal An Tain (Rekesh Army Ranger)
Bike specialist
>>
>>3589307
1x immortal
1x Senior Knight, Thule's Prism
Corporal An Tain (Rekesh Army Ranger)

I've considered this for the other 3 team members but you may prefer to have Tu Quedis for more diplomatic options.
>>
>>3589307

Has qst board been salvaged yet?

Extra members to take with.

>Tu Quedis
>1 Immortal
>1 Senior Knight of Thule's Prism
>>
>>3589442
I didn't realise it had gone down again. I had trouble yesterday but thought it was my own internet fucking up.
>>
>>3589442
>>3589160

I'll support this
>>
>>3589439
support
>>
Most of the bikes set down quickly to trade crew members. You, your bodyguards and Sam take one, while one of the Knights, one immortal and Tu Quedis go with Veod.

Setting out south you contact the outpost and give them an update. The sample team should be headed their way soon enough. Meanwhile you ask them to send a vehicle carrying a mobile decontamination station to link up with you. It would be a serious pain in the ass to be stuck inside your suits because of biohazard concerns.

A light repulsor vehicle meets you at a point to the east of the outpost. After clearing you all as safe they pack up and head north to assist the "monster rancher" team.

Reaching the south pole is going to take time. Most of a day even with the bikes going full out. Being able to unseal your armor to eat properly is certainly useful. Everyone is encouraged to catch up on sleep as much as possible if they can.

Along the way Sam and Veod do what they can to scan for traces of civilization or facilities. At times they can pick up artifacts in towns or cities. There are still smaller hill top forts seen on occasion but the farther south you go the more you spot larger settlements. There are still defenses but they dont appear to be as heavily fortified as they could be. Around one of them structures and entire villages have sprung up well outside the walls.

"It doesn't look like we've been spotted by anyone." reports Sam.
"Do they even have any means of communicating with this wizard?" you call back, causing the Neeran to shrug.
"I saw different types of communications systems on the sphere but none of those here so far."

Passing the half way point the outpost reports that, after the delays of setting up the quarantine site, they've managed to complete the sensor array. It's in the middle of system checks right now. A report from Rob Ecord has come in. A Krath Union ship has arrived in orbit but it's only one Battlecruiser, not the larger force that was expected. They've sent an official request for information regarding the nature of operations at the equatorial site.

Rob is surprised they're going with a by the book approach. It would be easy to stall them for some hours with noncommittal responses. It is possible they're simply wasting time while waiting for more support to arrive.

>Your response?
>>
Resuming tomorrow for part of the afternoon.
>>
>>3589795
We're aiding the Rekesh in investigating their pre-Neeran history and tech as part of an initiative to both build relationships of discovered knowledge shared, a cultural cornerstone of theirs, while also hopefully developing industry that could lead to them participating in galactic trade with Alliance and possibly other newly formed factions to provide economic stability in post-rebellion regions and reduce the drain of Alliance resources that might be required to support them.

And of course, we're heavily invested personally as a known financier who's willing to both take risks as well as plan for long-term returns.

If they were willing to owe us a favour, though, we could probably cut the Krath in on a deal to have first access to any marketable results.

> The last bit is so that they immediately distance themselves from us to avoid owing us a favour.

We can be really pushy about getting them to owe us a favour, too.
>>
>>3589971
>>3589795
Maybe also play up that the Rekesh highly value those who discover, or rediscover, knowledge and that we could probably tempt them to let the Krath down so that they can learn more about them.

As a favour, of course.

Krath just love people learning more about them.
>>
>>3589795
We are setting up a army base on the planet to help out our allies and help build up their armed forces.

However now that they are here we got important work they can help us with. Se found signs that the Neerans may either have access to Krath Drive Scattering tech or Krath who works for them. We would really like if they could investiage it since we lack the manpower for it.

Just try to misdirect them with something else while we act like there is nothing odd going on here. Also time to set up Krath detection at the entrance to the gate.
>>
>>3589795
>Your response?
A Rekesh scientist fled into an underground cave system when the Neeran tried to forcibly recruit him. He had set up a laboratory in the area we're currently investigating before fleeing deeper into the planet. As the Rekesh contributed several advancements in phase weapon research to the Empire, put a great cultural emphasis on the discovery of knowledge, and have an agreed to share anything useful discovered in the aftermath of their liberation, we're naturally trying to find out if he left and notes or maybe went into stasis to out last his pursuers.
>>
Wouldn't the Krath already know that something's up with this planet? They took the scans that confirmed the irregular shape around the equator, if I remember correctly.
In addition to that, their advanced bio tech allows them to modify whatever baseline Krath they have into barely sentient creatures like the bio armor we used on our sphere deployment, or to purpose build Eldal for infiltration and combat. What if all Krath start out as these crab things and get uplifted into sapience by their older peers? Could we get access to RH classified data on the Krath and their history? I'd hate to go through all the trouble with the blight scales if we can simply outsource them to the Krath.
>>
>>3589795

Tell them that we are in the middle of researching some Rekesh ancestral ruins with our Rekesh allies. As their sites are sensitive in nature and it would be disrespectful to Rekesh to discuss them out in the open. And we would be happy to discuss these sites in further detail with the Kraths unit commander in person when they arrive in system.

The Krath already know that there is something special about this planet. Something that would have had the Alliance covert ops fleet be directed to it. Before the Emperor pulled strings to get it redirected. So while we’re not telling them there isn’t anything special about Threocts, the way we word our message to them it lets them know that yes there is something here. But that we are willing to talk to them about it. But only to their unit commander who isn’t in system yet. Buying us more time.

We’re not going to be able to keep them from arriving. But we can keep them from being sneaky if we say we’re willing to talk/ share with them what we found. Of course, we don’t share everything that we’ve found. Just that we’ve found out that these ruins are not solely from the Rekesh, but from another possibly far ancient race. Unless of course, in the time between now and then we learn that these Blight Scales are proto-Krath or not. If we learn they are proto-Krath. We do our best to get the Krath commander on our side and to work with us, and to get him to keep quiet about this discovery or to at least have him work with his government to make this site remain silent until the Alliance covert ops fleet arrives. If it turns out these are not proto-Krath. Then we just talk with him and lead him around the bush. Maybe even have a few Rekesh scientists or representatives who can talk with him and also waste time. As we just delay and delay, while our crews are under orders to filch any sphere tech not currently welded to the ground.

If it turns out these are proto-Krath. What are the chances that we could learn how current day Krath are made? Since the Krath aren’t exactly born but are created. Maybe we could use these proto-Krath as a means to learn more about actual Krath and how to counter them and their means of changing/ evolving?
>>
>>3590344
Maybe modern Krath are actually a result of sphere technology? If their continued existence depends on irreplaceable machinery it would explain why they are so incredibly secretive about their homeworlds.
>>
>>3590316
>Wouldn't the Krath already know that something's up with this planet?
Yes, though they're probably short on specifics.
What you know they know:
-They have the previously suspect scan data and know that a repeated pass to investigate was ordered by Alliance Intel.
-The Dominion pulled strings to reassign an Alliance taskforce that may have been assigned to investigate the planet.
-Now that the planetary shields are down they probably have scan data as good as yours.

>>3590344
>The Krath already know that there is something special about this planet. Something that would have had the Alliance covert ops fleet be directed to it. Before the Emperor pulled strings to get it redirected.
This.
>>
>>3590364

That would be quite the twist. And also incredibly unhealthy for us, if we go about it wrong without some investments and backup plans.
>>
>>3590364
>Krath Union
>Founded 4.5 Millenia ago
That would set them pre-Exodus?
>>
>>3590111
>We're setting up a base
>misdirect them with Rekesh/Neeran cloaked ship program

>>3589971
>>3589976
>We're aiding the Rekesh in investigating their pre-Neeran history and tech as part of an initiative to both build relationships of discovered knowledge shared, a cultural cornerstone of theirs
>If they were willing to owe us a favour, though, we could probably cut the Krath in on a deal to have first access to any marketable results.
>>3590344
>we are in the middle of researching some Rekesh ancestral ruins with our Rekesh allies.
>their sites are sensitive in nature
I'm going to group these together into Aiding Rekesh with pre-Neeran history research

>>3590158
>A Rekesh scientist fled into an underground cave system when the Neeran tried to forcibly recruit him.
>We're trying to help find them

If you want to stall them without giving much information Rob thinks he could contact Baron Xedols, then direct the Krath to talk to him. The Baron can in turn delay them by telling them they must talk to someone higher up in the Ruling House.

[ ] Misdirect / you're setting up a base
[ ] Aiding Rekesh with pre-Neeran history research
[ ] Aiding Rekesh with pre-Neeran history, offer to involve them for a favour
[ ] Helping Rekesh locate missing scientist
[ ] This matter is classified, please talk to Baron Xedols / the Ruling House
>>
>>3590531
>[x] Helping Rekesh locate missing scientist
Not a lie. And we can still choose to involve them later on without things getting too awkward.

>>3590493
Are Krath an exodus faction or locals?
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>>3590551
Exodus. All the Factions of the Centri Cluster are.
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>>3590531

I am fine with either of these two.

First Choice
>[ ] Aiding Rekesh with pre-Neeran history, offer to involve them for a favour
Second Choice
>[ ] This matter is classified, please talk to Baron Xedols / the Ruling House

Could probably combine both. If they don't want to owe us a favor. They could then talk to Xedols/ Ruling House and get that information them. I'm sure Xedols and RH have means to screw around with them.
>>
>>3590531

[x] Aiding Rekesh with Pre-Neeran history
[x] Rob gets a favour to 'trick' Sonia into talking to the Krath

If they don't want to talk to Baron Xedols...

Can we file a probationary 'this may be a religious site deserving of protection' application for the site and then withdraw/drop it with the reasoning of "Rekesh culture doesn't make sense to us"?
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>>3590582

>Can we file a probationary 'this may be a religious site deserving of protection' application for the site and then withdraw/drop it with the reasoning of "Rekesh culture doesn't make sense to us"?

That's a good point. Could we? And if we could, would that exclude us and the Alliance from prying further into the Sphere tech?
>>
>>3590587

>exclude us

The Rekesh will surely require a small Dominion mission to help them navigate the stupidly complex Factions bureaucratic nightmare of paperwork, and a continued joint excavation effort is great for building closer ties as per our treaty...
>>
>>3590587
> probationary 'this may be a religious site deserving of protection' application for the site and then withdraw/drop it with the reasoning of "Rekesh culture doesn't make sense to us"?
This can be done.

Keep in mind it wont entirely answer the Krath's questions since they will be trying to find out details.
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>>3590600
>they will be trying to find out details

Isn't that what the cloaked ships that deployed infiltration teams shortly after arrival in system are for?
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>>3590605
>Isn't that what the cloaked ships that deployed infiltration teams shortly after arrival in system are for?
At the moment their support craft still seem to be docked. Of course another ship that remained cloaked could have done this while the battlecruiser approached openly.
>>
An application will be sent to the Alliance ambassador now present on the Rekesh homeworld requesting recognition of a religiously significant site. Tu Quedis also arranges for a message to be sent to the Rekesh government. This will tell them to ask for the request to be withdrawn and resubmitted as a site of cultural significance instead before it can be accepted. This will buy some time.

Doing all of this will also take time. The Krath ship in orbit is still awaiting a response.

>>3590531
Tie breaker needed.
>>
>>3590638

I'll change to seconding this guy

>>3590581
>>
>>3590581
And I will third it as the surprise wildcard so we can get thing rolling. I trust in anon.
>>
Once the message from Tu Quedis is prepared to be sent through you respond to Rob's request for how to deal with the Krath.

"Tell them we're aiding Rekesh with pre-Neeran history and tech as part of an initiative to build relationships of discovered knowledge shared. This is a major cultural cornerstone of theirs and the Rekesh take it very seriously.

If they are willing to owe us a favour though, we could probably cut the Krath in on a deal to have first access to any marketable results."

20 minutes later you get a response that the Krath are forwarding your offer up their chain of command and will reply to it properly as soon as they can.

Jan is the next to contact you. The other team has finished their duties and are returning to the outpost for thorough decontamination.

Med techs have confirmed that there are a number of strong similarities between the blight scales and a Krath sample provided by Jan. There are also significant differences but they're clearly related.

"So why aren't they as intelligent?" you question. "Is it because modern Krath are manufactured?"
A chorus of no's from the Krath and Rovinar present on the other end reply. This is followed by whispering that you cant make out and someone muting the feed.

After about 20 seconds you check if the channel is still open and start to wonder if they're going to fill you in.
"Guys?"

When the sound is unmuted Estavan is the one talking and he does not seem happy.
"He knows more than he's letting on!"
"Who?" you ask.
"Akyarres."

You can hear the Rovinar scientist shouting. "Let go of me!"
"Let go of him and give me the com." Jan orders.

There's the sound of more scuffling then Jan orders Akyarres to speak into the com.
"Yes I know! I had to know, any of us assigned to the sphere foundation had to know what to look for."
"Why? Why was that so important?"
"To keep you assholes from killing another planet."

"Uh..."

[ ] Explain
[ ] Switch to a private channel with higher encryption, then explain
[ ] We'll talk about this in person once I get back
>>
>>3590763
God dammit. Where we wrong to trust even ONE of the Sphere Foundation to come with us on this?

[ ] Switch to a private channel with higher encryption, then explain
>>
>>3590763
Unless they think it's super important we know about this right now we should probably talk about it in person.
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>>3590763

>[ ] We'll talk about this in person once I get back

"Jan, Estivan, place him in confinement until I get back. Akyarres, we're having a long talk when I return."

I don’t know about other anons, but he just raised a serious red flag. I get withhold some information, that’s bound to happen and expected. But now he has me believing he’s been in communications with other Sphere Foundation members. Letting them know what we’re doing. And what we’ve found so far. And either they want to stop us (the Dominion) or the Krath from destroying another world.

Which as far as I know. We’ve never done intentionally outside of making worlds uninhabitable from V-Torp usage during the Faction Wars and this current one.

So place this guy in whatever confinement we legally can. Searching his person and quarters to make sure he has no alternative means to contact people outside our influence. And no means to suicide himself. If people question why he’s being held. Tell him we suspect him of being a Neeran sleeper agent and want to question him in person.
>>
"God dammit. Was I wrong to trust even ONE of you Foundation people to come with us on this?"
"It's not like that. I am not a traitor." the scientist vehemently denies.

"Jan, Estivan, place him in confinement until I get back. Akyarres, we're having a long talk when I return."

Almost as soon as you hang up there's another incoming call.
"Yes, what!?"
"...is now a bad time?" asks Ten Zohn.

Taking a deep breath you try to calm yourself.
"Sorry. Go ahead."
"We've finished system testing and power up of the sensor array. What would you like us to scan first?"

[ ] North pole
[ ] South pole
[ ] Equator
[ ] "Sun" / Core
[ ] Other?
>>
>>3590844
>[ ] "Sun" / Core

Was the reason other anons wanted this over the shuttle right? Or am I miss understanding your purpose?
>>
>>3590857
>Was the reason other anons wanted this over the shuttle right?
Presumably.
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>>3590844
[ ] North pole
Perhaps we will discover a cause for the storms, proto Krath data and other Builder facilities.
>>
>>3590763

[X] Switch to a private channel with higher encryption, then explain

We have a precedent for sphere foundation attaches being Neeran infiltrators on these missions. Who is to say that the sphere foundation didn't just go 2-for-2 on being infiltrated?
>>
>>3590814
Fun, fun, fun, in the [x]sun , sun, sun
>>
>>3590844

Is it possible for the array to scan passively for anything radiating energy signatures or does subspace screw that?

I'm concerned that an active scan may be detected and of course the Rovinar mentions "killing another planet", so caution may be required here.
>>
>>3590917
>Is it possible for the array to scan passively for anything radiating energy signatures or does subspace screw that?
Yes that is possible too.

Anyone in favour of beginning passive scans first of whatever target is selected?
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>>3590921
Sure. Sounds like a good idea.

>>3590896
That's me.
>>
>>3590921
I'm certainly for a passive scans until we can meet the wizard and deal with yet another sphere foundation crisis.
>>
>>3590921

Sure, just to make sure there isn't some security system checking for intrusions or breeches or what not.
>>
>>3590844
> [ ] Other?

Hold off on the scan for now, it might trigger unexpected results if our scannimg is detected. Or only passive scanning for now.

Things are suddenly getting a little big, politically and possibly firefighty if shit goes wrong.
>>
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>>3590896
You want to give them a Rimmer?
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>>3590921
Passive scan, sun.
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>>3590844
>"It's not like that. I am not a traitor." the scientist vehemently denies.
>"Jan, Estivan, place him in confinement until I get back. Akyarres, we're having a long talk when I return."
Just make sure he doesn't commit suicide or gets killed, please. Don't Rovinar get suicidal pretty easily under certain conditions?
>>
"Begin with passive scans of the Sun-core-center-region, whatever the hell it is. Focus on that first."

"Very well. One of us will contact you once we've completed the scan. Is Akyarres still needed for your field missions?"

"We're keeping him isolated for now. I'll explain later. Do what you can with the personnel on site. If you need to, ask Rob Ecord for more specialists. "

Promising to do just that the Rekesh scientist signs off.

With that taken care of your attention is drawn to your next objective. Though far off in the distance, hours away in fact, you can almost make out a structure due to the reversed curvature of the planet. Or you're tricking yourself into thinking you can see a tower which seems more likely.

What's you plan for the final approach once you get within actual visual range?
>>
Gone to work!
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>>3591143
> What's you plan for the final approach once you get within actual visual range?

We put on our robe and wizard hat.

By which I mean we should act in a way that makes the wizard want to come out and see us.

Maybe we could start to build a tower right beside theirs by paying the locals in small goods?
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>>3591143
Do we have a flag or something we can wave to get their attention?
Ask our caretakers if that tower comes with AA defenses if it's a sphere installation.
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>>3591143

Slow and fire off signal/emergency flares as we approach?
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>>3591143

As a joke suggestion. If this Wizard really is as old as is hinted. Let just play really loud music at all frequencies at the tower to force him to come out.
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>>3592248

https://youtu.be/lOfZLb33uCg

Our initial report back to J-D on this should be titled Rekesh Paradise and completely redacted.
>>
We should set up another RSS division. Reynard Sphere Services, to compete with these rogue Sphere Foundation scientists.
>>
>>3594230

The counter-espionage costs alone would likely bankrupt Sonia in weeks.



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