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War. War Never Changes...

Your name is Dillinger Rast and you are an wandering tourist.

You are still a newcomer in Hawaii but you are slowly making yourself known and learning about this particular wasteland.

>Past threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=nukaloha

>Character Sheet:
https://docs.google.com/document/d/17h2Zm77a7A6MuvcRf4QdBZ-agS7B90SsgInJJ-O9COA/edit
>Standard Perks:
https://docs.google.com/document/d/17lByiQu0HWGGJrxEx-L1yL5pFQTAbE_abbrSClSn-Ps/edit?usp=sharing
>Racial Perks:
https://docs.google.com/document/d/1bDWe2DsgK5dr-WPCZx9wpKEAu7JyG-8biuiWqaOBrRM/edit?usp=sharing

>Nukaloha Discord:
https://discord.gg/N6NdkWY
>Twitter:
https://twitter.com/axsisel

Hello again everybody! I gotta announce a few things:
>I found a job so I might not be able to run from time to time.
>I forgot to add the exp levels for finishing the treasure hunt quest, and we also have killed a couple of Eye reavers so we level up twice!
>You gotta add two perks and 20 skill points.
>There will also be some minor changes to how we play, since we are in truly hardcore mode now we will only have 1+LCK dice rolls, this is; if we have to do a dice roll we can only roll 1+ our LUCK stat, which is 2 right now, so only the first 3 rolls will count.
>I have also made a Nukaloha spotify playlist! Feel free to listen to it: https://open.spotify.com/playlist/6zVWk3kTmc7cH8hF6COM9z

Since we have levelled up twice we will start assigning the skillpoints and perks first, then when that's done I will continue with the story.
>>
>>3679337
Happy this is still going, also good luck with the job.
>>
5 points to Athletics, Pilot, Survival and Medicine.

Quick draw and Set phasers to kill pekrs
>>
>>3679337
Energy Weapons (PER): +10
Medicine (INT): +10
>>
>>3679402
Set Phasers to Kill!
Finesse
>>
Rolled 1 (1d2)

Alright I'll do a dice roll.
>>
>>3679423
+1

Nice to see ya back Axsisel!
>>
>The adventure so far:

You are Dillinger Rast, you came from the American mainland to the Hawaiian wasteland in the search of a better life.

You were kidnapped en route and almost sold to slavery. The plane that carried you was destroyed by the Enclave and you fell onto the radioactive emerald colored Pacific Ocean. Luckily for you before any mutant shark or underwater abomination could devour you a man named Saltgut and its crew rescued you with their fishing tugboat. You travelled with them for a while and ended creating really strong bonds with them all. After reaching the island of Oahu and the island's biggest city Honolulu you departed them to explore these new and vibrant wastes on your own.

You then met Asuka and her group. Her team and her took the city's orphans under her wing and attempted to give them a better future. She explained to you how Oahu is controlled by the post-War nation of Ohana and how the Enclave has infiltrated the country's upper echelons and established an iron fist fascists dictatorship dominated by draconian laws were anyone slightly mutated is considered a second class citizen and denied most rights. She urged you to help her find an underwater treasure to be able to flee the island and search a better future. You helped her and managed to obtain a Power-armor for yourself, a couple of weapons and even made a Super-Mutant ally on the way. With everything ready you once more descended onto the bottom of the sea and discovered an incredible cache of treasures, you then managed to deliver them to the surface just to discover that several Pirates, the Sons of Kanaloa and even the Brotherhood of Steel had managed to intercept your radio comms and pinpoint your location.
>>
>>3679439

With the help of the Brotherhood of Steel you managed to fend of the pirate ships and Kanaloa drones and where then forced to travel with them to the PMV Valdez, the massive ship that they used to reach Hawaii from California. The BoS then offered a deal: Keeping part of the treasures, receiving protection and the chance for the non mutated kids of joining the BoS and regular deliveries of caps, resources and food in exchange of returning to Oahu to build a settlement to spy on the Enclave and siding with the BoS in any armed conflict that might arise. Unable to think of any better alternative the deal was ultimately accepted and you were sent to the place known as the Rustfields to build a thriving settlement.

After reaching the place with your own Ms.Nanny, Asuka and the Super-Mutant Duke you three started to explore around to see if there were any radiation pockets or enemies around. While exploring on your own you found a hatch on the floor surrounded by four strange pylons. You started to descend but your ladder broke down and made you free fall onto a dark and dilapidated laboratory. Thanks to your power-armor you managed to survive the fall but now you are trapped in a secret underground laboratory, this place is eerily empty and mostly devoid of electricity, furniture and people. You explored around and discovered that before the great-War several scientists worked here to create genetically modified creatures to be used against China. One of these creatures is the Eye-reaver, a parasitic monster designed to infect people and destroy their eyes and cause widespread terror. The great-War stopped them from being delivered but they somehow managed to survive for more than two hundred years and are now roaming and infecting molerats. You have to stop them before they can escape and spread around. A nasty molerat found you and came running towards your location, only a few feet before reaching you from its face two Eye-reavers popped out and started attacking you. It is now time to defend yourself!
>>
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You close your fists and charge your Tesla gauntlets making them hum and buzz loudly as a corona of cracking energy surrounds their copper circuitry and they start to spew vivid and wild sparks from their coils.

Their light is even brighter than your flashlight and the Ms.Nanny's jet flame, it emanates enough lumens to illuminate everything around you.

With them glowing white hot you grab the first Eye-reaver and crush it under your palm, all the stored energy instantly releasing and scorching the mutant critter in an second as it sends several electric arcs all around. You throw the flaming and foul smelling remains and quickly grab the other one, the mechanical servomotors of your Power armor whirring from your quick and sudden movements. You burn this one slowly, liberating the electricity in a steady stream of painful yet nonlethal volts.

The eye attempts to escape your grip, then as it starts to boil and melt alive its bucking and trashing becomes wilder, if it weren’t for your piston powered musculature it would have managed to release itself. Smoke and bubbles start to form on its eye and skin as it boils and then with a loud screech it suddenly stops moving and finally perishes.

Slowly, the light of your gauntlets dies off, leaving you once more in a near total darkness.

With a powerful stomp you extinguish the fire from the burning Eye-reaver and stop if from emanating more rancid smelling smoke. You then clean the palm of your mechanical hands on the wall and leave a nasty streak of blood and mutant guts on the dust filled concrete.

Only the corpse of the Molerat host remains, you crouch and inspect it closely. It is rotten, at least a couple of months old, it doesn’t makes any sense, Eye-reavers are supposed to attach to live hosts and then leave. You carefully grab its skull and hear some sloshing sound coming from its interior. Using the butt of your Laser Pistol you break it open and turn it upside down to pour whatever is inside onto the floor. You expected something resembling a rotten brain and putrid grey matter but instead a dense yellowish liquid came out, its gel like interior filled with six golf sized transparent balls.

You grab one of the balls and get it close to your helmet to inspect it. Looking it upclose you notice that it's not a ball, its an egg. There is a small squirming worm coiling inside, it has a shiny transparent skin and its small organs and long, thin and black veins are clearly visible. When you get it close to your flashlight it starts to agitate and buckle, then dies quick and silently. Apparently these Eye-reaver eggs are weak to light and can even die from exposure.

>Try to find an exit.
>Explore the location where the Molerat came from, see if there are more Eye-Reavers.
>Return to Doctor Pavel's laboratory, see if there are more notes somewhere.
>Other option, write in.
>>
>>3679447
>Return to Doctor Pavel's laboratory, see if there are more notes somewhere.
>>
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>3679447
>Return to Doctor Pavel's laboratory, see if there are more notes somewhere.

Tracing back your steps you return to the small office and laboratory. The place is lacking most furniture, there is only a desk, a cheap chair, the terminal that you hacked and the doors that lead to the autopsy room and apparently a place were they did experiments and stored samples.

There's trash on the ground, papers of different types, some are simply bills or parts of reports that indicate the effectiveness of different creatures or the result of varied experiments, without them being complete these documents are worthless. Searching around you find something different thought; like the rest of the documents this one was made on a writing machine but you can see that it is way less professional than the others, it seemed to have been written in a haste and not caring about typos or format protocols.

"to whoever reads this, im so sorry.

my name is doctor jeremiah pavel, i was born the 11th of october of the year 2056. i worked here in this laboratory all my life, being a geneticist had been my whole life, i wanted to create better crops and medicines that saved lives, instead i was forced to work creating monsters and bringing nightmares to life, it was the only field were someone of my expertise ccould work, there was no funding for crps or medicines, only war mattered now

i was born and raised in phillys but had to move here whn the department of defence contracted me, god i miss my family and the boys so much, i also wonder if india has been as devastated as the states and if the rest of my family is good

these laboratories were built to create monsters and quickly send them into testig to china. they weer designed to be sturdy but not as durable as a vault. the bombs have fallen and everybody inside survived, but the place wont hold for long. to avoid chinese sabotage and spionage the place activated its dfence systems and sent a hypermagnetic emp. it first deactivated anything electronic in a 20 mile radius and then created a huge magnetic pulse, attracting thousands of tones of metal and junk onto the surface, including planes that were on the air just seconds ago. nobody should be able to find this place among all the junk, but if you are reading this, then it was all moot

this place was not designed to stop radiation, the few scientists that stayed behind instead of running to the surface have been working on sealing as many areas as posible, anything to stop these monsters from leaving this place. im the last one that remains.
i will end this, i will become shiva"
>>
>>3679520

You ended reading it all and continued with more questions than answers. At least you knew that the place you were in was sealed, so you wouldn't be able to explore much else. You also discovered why this place in particular was so filled with junk and metal. The four pylons around the hatch that you used to enter must have been the ones that generated the emp and magnetic pulse. You store the note and go back.

>Search for one of the sealed doors, see if you can open it. Whatever mutant creature was behind should be dead by now.
>Check the laboratory equipment of the Doctor, check if you can create some kind of makeshift radio to contact Asuka and Duke.
>Go back and search for an exit.
>Go back and try to find were the molerat came from.
>Other option, write in.
>>
>>3679522
>>Check the laboratory equipment of the Doctor, check if you can create some kind of makeshift radio to contact Asuka and Duke.
>>
>>3679535
This. We need backup and more specialised equipment: flamethrowers and spears seem like good ideas.
>>
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>>3679522
>Normal Science challenge: My 1d12+5 vs your 1d12+20
>Science challenge completed!
>No dice needed: Our skill +20 made us automatically win.
>300 x2 exp gained!
>21600/28000 exp in total

You walk back towards the nearby laboratory and start looking at the different equipment that was around. The place was completely rundown, not only abandoned, but looted. Most of the machinery around lacked pieces, some of it was still usable to a small degree but many were missing critical components or were absolutely disassembled.

This wasn't caused by prospectors, whoever removed these pieces knew what it was doing. Luckily for you thanks to your mechanical expertise and the different metal pieces and other gears, mechanisms and bolts that you carry around you are able to use the different machinery around to create a makeshift radio. The thing is a mess of cables, metal and dials but it will work.

You sit down on the floor and connect the radio to your own pip-boy and also to the Ms.Nanny's circuits, creating a frankenmachine that uses all of your hardware to boost radiowaves in all directions.

Hopefully its signal won't be deterred by the hundreds feet of concrete and soil that separates you two.

"H̠eͅl͗l̓o͕?͍ ̈́Cͬa͐n̜ ͬa̮n̰yͯo̼n͆è ͆h͇ẽàr͕ ̎m͊e͚?ͪ" You say to your helmet's speaker.

At first nothing but static answers but just when you are about to abandon a reply comes back.

"D͒i̇l̗l̓i̊n͒g͙e̫r̔,̝ ̇D̿ḭḽl̚i̭n̤g͓e̪r̬ ̳i̓s͂ ̼t̮h͔àt͕ ͔y̎o͊u͋?̦" Says Asuka's sweet voice.

You are so happy to hear her that you almost disconnect and break down the gizmo that you have built with your excited and sudden movements.

"Y͖e͂s͖,͆ ̤ÿe͎s͗!̰ ̗Ḯ-͗"̘"

"W͆h̾e͚r̾ẹ ͋a͆r̾e̎ ͮy̓o͒uͪ?ͪ" She interrupts you.

"Iͪ ̟a̍m͚ ͨḯn͕-͉"

"G͓oͨd͚ ͋d͕a͕mͯm̃i͚t͗ ̩I͇ cͮaͅnͧ ̍b̰är͍e͒ḷy͒ ͮh̃ë́a̳r̜ ̼h͗i͂m̉" She interrupts you, again.

"Listen up!" You say tweaking the dials to improve the signal quality and its strength.

"Jeez, no need to scream!" She replies, this time with barely no distortion at all. "Where are you?"

"I found a hatch somewhere in the north and I fell down, I cannot go back and I'm not sure there is a path to the surface. The place had some greenish light, it was pretty weak, see if you can find it!" You say, as clearly as you can.

"I-I I'm sorry but I don't think we will be able to. Duke is blind so he cannot be of much help. This area is filled with vegetation and cars and there are several lights around from the vehicles and fireflies. Besides, its already morning, I don't think we will be able to find that weak glow during the daylight."

You sigh loudly and hear your stomach rumble, it has been several hours since the last time that you ate of drank.

"Do you think that you could wait until night time, we would have better chances..." She seems really sorry.
>>
>>3679618

There are several vending machines around but who knows if they have anything edible, the molerat is too rotten to be eaten and you doubt that something as mutated as the Eye reavers can be truly digested.

As you pondered on what to do a solution came to you, a really extreme one, but a solution nonetheless.

The Ms.Nanny's engines are not powerful enough to lift her from the ground more than a couple of feet. You could always abandon her and the power armor down there and climb back the ladder from where you came from. The thing cannot hold your weight with the power armor on but it might be able to endure your normal weight.

>Power into the day, try to sleep for a while and wait until its night time, contact them once more when its time.
>Try to find a way onto the surface, there has to be one.
>Leave the Ms.Nanny and the Power Armor down there, go back to the surface using the ladder. Perhaps in the future you will have another chance to go down.
>Other option, write in.
>>
>wait here, and tinker with our grappling hook. Let’s see if we can upgrade it!
>>
Rolled 9 + 20 (1d12 + 20)

>>3679641
Well nobody else seems to vote so let's go with this one.

>Very hard Repair challenge: My 1d20+20 vs your 1d12+20
>Only the first 3 dice rolls will count.
>People can roll more than once.
>>
>>3679641
Ditto, the second we get out of our armour those things will be all over us
>>
Rolled 6 + 20 (1d12 + 20)

>>3679690
>>
Rolled 9, 12 + 20 = 41 (2d12 + 20)

Nobody else has voted so I will do it. Yesh what a slow day.
>>
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>>3679622
>Very Hard repair challenge: My 1d12+20 vs your 1d12+20
>Players rolled 12, QM rolled 6. +5 grades of difference.
>Critical success!
>Repair challenge completed!
>800 exp gained!
>22400/28000 exp in total

No! You had worked hard to obtain this power armor and now it was customised to your tastes, with sick red flames painted on it and a special module for your Pip-Boy and the grappling hook. You wouldn't abandon it down here!

Speaking of the Grappling hook. You had used it with the power armor on and carrying the gigantic super-Mutant Duke with you. Such feats had strained it and it almost completely broke it down but thanks to the tools and workstations of the Brotherhood of Steel you were able to fix it.

The Son of Kanaloa technology was sturdy and kind of crude, but really durable. It was designed in a post apocalyptic world for a post apocalyptic society. The Sons designed it to allow its workers to reach high places faster or to use it to capture crates of valuable items that might have fallen onto the sea. Since these boxes were big and heavy and cybernetic bionics were somewhat common among them the grappling hook was surprisingly strong and able to carry very heavy weights, but you needed more.

Sitting on the laboratory you rummage around and find several tools, possibly the ones that whoever dismantled most of these machines used to do so. You strip even more these ancient scientific devices and use their components to upgrade your grappling hook.

It takes you hours, but by the end of it you have a technological wonder on your hands. The newly created grappler is sturdier but it could easily rip a car's door out or raise you to elevated positions with ease. Sadly, to build this you had to sacrifice and use the pieces of several high tech scientific machines, very rare devices that might be nearly unique, if you lose your Grappling Hook or break it, there won't be a way of repairing it.

Sadly, the cable isn't long enough to reach the hatch were you fell from, so you still are unable to ascend from there.

>You are on a jury rigging spree, sacrifice the Ms.Nanny and build a jetpack out of her body.
>Power into the day, try to sleep for a while and wait until its night time, contact them once more when its time.
>Try to find a way onto the surface, there has to be one.
>Leave the Ms.Nanny and the Power Armor down there, go back to the surface using the ladder. Perhaps in the future you will have another chance to go down.
>Other option, write in.
>>
>>3679854
>look around the lab, maybe see if you can’t find any scrap
>really just see about making stuff until it’s night
>>
>>3679854
>Search for one of the sealed doors, see if you can open it. Whatever mutant creature was behind should be dead by now.
>>
>>3679854
>look around the lab, maybe see if you can’t find any scrap

You look around but there isn't anything truly useful, everything of any value has been used on your grappling hook. Nothing but junk remains here.

>Search for one of the sealed doors, see if you can open it. Whatever mutant creature was behind should be dead by now.

You explore the dilapidated laboratories and look around. After about an hour of exploring you end finding three sealed doors and a hole in a wall.

One of the sealed doors is covered in flowers and moss, apparently the other side is lush and full of life, the sweet smell of flowers reaches you the instant you get close to it. The other door is rustier than the rest and cold to the touch, despite being sealed small streams of water leaks from the other side. Apparently the other side is slightly flooded, perhaps the great-War damaged some of the concrete walls and parts of the nearby river broke into. The hole in the wall is smallish, just enough to allow you to walk by, it is made of dirt and feels like it could collapse at any time, but from the other side you can feel a small breeze and even smell the sea, it leads somewhere outside.

>Unseal the flowery door.
>Unseal the watery door.
>Explore the tunnel.
>>
>>3680008
>tunnel
If NV has taught me anything, it’s that flowers mean death
>>
>>3680008
Shit I meant to say two doors and a hole in the walls. Sorry fellas.
>>
>>3680008
>Explore the tunnel.
>>
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>>3680008
>Explore the tunnel.

Your stomach rumbles once more, this time painfully, you are pretty hungry now. You need to leave, perhaps you won't be able to endure until the end of the day.

You move towards the tunnel and advance a few feet, the place is damp, dank and rancid smelling. There place is dotted with some roots, varied junk and glowing fungii. From time to time you can see molerat bones and footprints, all the molerat skulls have the top of their heads cracked open from the inside out, as if their heads had suddenly exploded.

After moving even further and find a skeletal corpse surrounded by dozens of molerat skeletons. It is carrying a tattered lab robe and is heavily clutching a makeshift flamethrower in one hand and a small recording device in the other. There is a small holodisk inside of the device, you grab and play it and hear a male voice.

"To whoever might be reading this. I'm so sorry. My name is Doctor Pavel and...you know what, who cares. I created these monsters and now I'm going to kill them. The rest of the areas have been sealed so we are safe on that aspect but...the eye reavers and the molerats have escaped, and worst of all is that they have a nearly perfect parasitic relationship. The background radiation has mutated the eye reavers drastically, they now infect people and burrow into their brains, devour them whole and attach themselves to the host's spine, the left eye controls the left limbs and the right the other ones. After taking control the two eye reavers mate inside of the now empty skull and pour between six to eight eggs inside. They will then able able to control the corpse of the host until it is too rotten to function. At some point the eggs burst from the inside and proceed to devour their parents and whatever remains of the original host. Thankfully these mutations have also made them incredibly weak to heat and light, it is even lethal to them. Since the molerats breed incredibly fast, can feed on pretty much anything and can live on total darkness they are the perfect host for the eye reavers. I've been hearing them fight for days now and it is only getting louder and louder. I'm no engineer but I have managed to build a flamethrower from some of the lab equipment. I have filled it with flammable chemicals and I plan to go out killing as many of these bastards as I can. If you have found this then it means that I'm dead. I have synthesized a poison pill, let's just hope I had enough time to eat it before being infected."
>>
>>3680309
You check the man's skull and see that it wasn't cracked. He managed to kill around fifty infected molerats before succumbing and even then he ended dying as he wanted instead of becoming a zombie like infected.

"You did good Pavel." You say as you grab his flamethrower.

>Makeshift flamethrower.
>1d6 damage. 1d4 fire damage for 3 turns.

You are quite the pack rat but honestly you have reached your limit. You are now carrying a Laser Pistol on your lap, an electric guitar and a Laser Rifle on your back and now you also have to carry the flamethrower with you. If you ever find another weapon you will have to discard one of the ones you are carrying right now.

Suddenly and running wildly from the end of the tunnel five infected molerats appear, their bodies rotten beyond belief, their heads ready to burst with new eye reavers.

Roll 5d12+4+17: The +4 is from our VATS, the +17 is our Energy weapons skill.
>Torch them down with your newly acquired flamethrower.
>Burn them with your trusty laser pistol
>Cook them alive with your Tesla Gauntlets.
>Try your new Laser Rifle and finish them off one by one.
>Other option, write in.
>>
>>3679618
"Hey guys come to this laboratory filled with dangerous parasites that will try and rape your face"
Dillinger didn't even warn them about them WTF?
>>
Rolled 2, 3, 2, 10, 4 + 21 = 42 (5d12 + 21)

>>3680315
>Torch them down with your newly acquired flamethrower.
Under what weapons goes flamethrower?
>>
>>3680315
>Torch them down with your newly acquired flamethrower.
>>3680352
I would assume energy.
>>
>>3680339
He never told them to get down with them, the plan was for them to find the hatch so they could get him up somehow. Besides, he had only found two so far, so he could have perfectly thought that the place was relatively safe.

>>3680352
Flamethrowers are energy weapons.
>>
Rolled 4, 4, 3, 10, 8 + 21 = 50 (5d12 + 21)

>>3680315
>>Try your new Laser Rifle and finish them off one by one.
Ah fuck, I forgot we were running today.
>>
Alright, I now should roll another 5d12, if your rolled numbers are higher than mine by a degree of 5 then the attacks are crits. Since you guys have a staggering bonus of +21 due to the VATS and your Energy weapon skill then all your flamethrower attacks are crit.

The flamer has 1d6 damage, since all the attacks are crit we have to roll an extra dice, and because we are fighting 5 mole rats we have to roll once for each. So in total that makes 10d6!

These mole rats have each 35 HP.

Good luck!
>>
Rolled 6, 3, 5, 3, 1, 2, 5, 3, 2, 6 = 36 (10d6)

>>3680450
Chech this 6s
>>
>>3680434
>Ah fuck, I forgot we were running today.
It's ok fren, I'm glad you were able to make it.
>>
>>3680458
>First molerat loses 6+3 HP!
>Second molerat loses 5+3 HP!
>Third molerat loses 1+2 HP!
>Fourth molerat loses 5+3 HP!
>Fifth molerat loses 2+6 HP!

But wait! There is more! Since the molerats are half rotten and the Eye-reavers are weak to heat and light they receive x2 damage!

>First molerat loses 18 HP!
17 HP remaining.
>Second molerat loses 16 HP!
19 HP remaining.
>Third molerat loses 6 HP!
29 HP remaining.
>Fourth molerat loses 16 HP!
19 HP remaining.
>Fifth molerat loses 16 HP!
19 HP remaining.

Writing now.
>>
Rolled 1, 4, 3, 2, 3 = 13 (5d4)

>>3680531
I also forgot! The flamer also causes 1d4 fire damage!
>>
>>3680541
Is that also x2
>>
>>3680544
Nah, that would be even more overkill and too much advantage.
>>
>>3680551
Agreed
>>
>>3680541
https://www.youtube.com/watch?v=pG8TyIEAqps
>>
>>3680315
>Torch them down with your newly acquired flamethrower.

You raise your flamethrower and start pressing the release handle, launching a mixture of pungent smelling chemicals that quickly catch on fire onto the rotten and infected molerats.

The gel like substances stick onto their diseased skins, their rotten bones and putrid flesh, burning their blackened organs from the inside. You can see the nearly mummified molerat corpses blackening by the seconds, flames spewing from the holes of their damaged bodies and smoke coming out from their mouths, nostrils and ears.

With a deafening screech the Eye reavers start to scream in pain, the few molerats with still functioning vocal chords also start to scream in a high pitched gurgling tone, their voices creating an echo across the cavernous tunnel and creating a maddening cacophony of pain and cracking fire.

They all jump onto your body, desperately attacking you with everything they got. The Power Armor is enduring so far, but these abominations are so fierce that they might even find a way of prying into your soft fleshy core. You can feel them pushing the bodies of the mole rats to the limits, biting and scratching so fiercely that they even splinter their own bones and teeth.

Chose one option and then roll 10d6!
>Torch them down with your newly acquired flamethrower.
>Burn them with your trusty laser pistol
>Cook them alive with your Tesla Gauntlets.
>Try your new Laser Rifle and finish them off one by one.
>Other option, write in.
>>
Rolled 5, 5, 2, 6, 1, 4, 6, 4, 2, 1 = 36 (10d6)

>>3680634
>>Cook them alive with your Tesla Gauntlets.
Praise Satan
>>
Rolled 6, 5, 1, 2, 2, 3, 1, 6, 3, 2 = 31 (10d6)

>>3680634
>Cook them alive with your Tesla Gauntlets.
https://www.youtube.com/watch?v=TnLAC5AJPuM
>>
Well guys, since crit attacks of the Tesla gauntlets cause 3 turns of paralysis and these poor fucks are on fire for other 2 turns we end the combat here, they will all die. We won!

Each grants 10 Exp points, giving us a total of 50!
>21650/28000 exp in total
>>
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>>3680634
>Cook them alive with your Tesla Gauntlets.

You once more charge your Tesla gauntlets and make them glow with the intensity of a small sun. With them alighting the entire tunnel you grab the flaming molerat zombies from your power armor and one by one explode their skulls with an electricity loaded power crush.

With each popped head the two parasitic Eye-reavers pop out, all while still on fire and screeching loudly. Some die after splattering on the wall, others manage to land on the floor and instead perish somewhat later from the burns.

The electric discharge also cook their bodies alive and the boiling eggs fall onto your body and the floor, bubbling wildly as their stillborns melt into a bloody black puddle.

In an instant they are all gone. Your body is covered in putrid gore, burned skin that has melted onto your chassis and the liquid remains of mutant monsters of a bygone era. Even if none of these nasty things has truly touched your skin you feel as if you need a thousand showers to be clean again.

You advance on the tunnel and encounter no more eye-reavers. Despite how dangerous these creatures might be their weakness to sunlight trapped them in these caverns and the laboratory. The Hawaiian wasteland is in no risk of being flooded and infected by them. Still, you gotta do something about them, or risk suffering night attacks by them once the rest of the settlers start to live in the Rustfields.

The tunnel ends in a rocky wall, it has a few holes on it and from these you can see the outside. There are some dead eye-reavers on the ground, the ones fool enough to approach this place during the daylight. With a well aimed punch you break the wall and finally reach the surface.

The newly created cave exit leads to a hillside, you ascend to the top of it and look around trying to find your settlement, it doesn't takes you long to find it and now that you are in a elevated position manage to see it entirely.

The Rustfields, your home.

The place is located on the northern coast of Hawaii near the Waialua bay and it is crossed by the `Anahulu River. It is plain forest that the original settlers cut down in a circular shape, the place is filled with vehicles and plane debris, this is because under it there is a secret lab and the scientists parked their cars here, also because during the great-War the lab activated its defence protocols and sent a EMP followed by a magnetic wave that crashed down every plane that was flying nearby, regardless of if it was Chinese or American. This location was settled by Ghoul political exiles decades ago but something killed them all, know that you know better you are pretty sure that they also found the hatch and unknowingly released Eye-reavers that decimated their numbers. Despite of having a gruesome end they managed to build a defensive wall built with junk and a few shacks, they also managed to build a bridge to reach the other side of the river but it is now broken and unusable.
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>>3680891

The sun is going down, night will come soon. With the Ms.Nanny behind you go back into the Rustfields entrance and start searching for them. You thought you would find them pretty fast but at the end, it was them who found you, Duke to be more exactly. Since he is blind darkness is no problem for him and with his incredible sense of smell and hear he managed to detect your presence barely a few feet after you crossed inside.

He jumped at you, his massive frame pinning you down and threatening you with one of his gigantic shark toothed bear trap fists.

"Shit Duke it's me! Dillinger!"

The super mutant stood quiet for a while but then moved back and helped you get on your feet.

"Dillinger, I thought you were trapped. Asuka is desperately trying to make a rope with the vines around."

"I found a way out." You reply, happy to see him.

"Sorry for the attack, but you don't smell like you. You smell foul, fouler than usual."

Despite being so blunt he meant no harm so you simply shrug and chuckle at his honesty.

"Look, I'm starving and thirsty as hell. Do you have anything to eat or drink? I could sate myself while you search for Asuka and tell her that I'm fine."

He nods and guides you towards one of the shacks that the Ghouls built back in the day. It is incredibly dusty, lacks furniture and seems like nature has managed to reclaim most of it, still it is way better than sleeping outside. Asuka and Duke had stored there all the wood and junk metal that they found around. There was also a crate on it, while it didn't look pristine it was clearly in much better shape and newer than the rest.

"Brotherhood gave us some blankets, seeds, water, caps, food and a flag of Ohana to start the settlement and pass as locals. They say they will give us aid from time to time, but that if we have an excess of food or purified water we are to give it to them."

You nod and get out of the armor, to breathe some fresh air, stretch your limbs and eat. You grab some water and Brotherhood made MRE from the box and then sit on the floor to start eating. You are so hungry, thirsty and tired that the moment that you finish your meal you simply fall asleep. Tomorrow will be a long day.
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Well, today has been a slow day. I guess that it is because it's Sunday? I hope it isn't because this is losing steam. Tomorrow we will start with the Settlement managing aww yeah!

Anyway, I gotta end it for today! Thanks to everybody who played!

>And as always I might have some time to answer questions or whatever so feel free to ask or say whatever you want!
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>>3680941
First and most important question, shouldn't we be fuckin' worried of eye shits sneakin up on us this night? Especially when we just had some beef with them?
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>>3680982
We closed the hatch after going down didn't we? Anyway the Eye reavers won't appear much more unless we go back down there or we forget to seal the cave and the hatch. We can always return from time to time to grind exp.
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>>3680941
Thanks for running.
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>>3680941
Thanks for running.
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>>3681086
>>3682141
Thanks to you for playing!
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>>3680922

"Rise and shine sleepyhead!" Says Asuka as she softly shakes your left shoulder to wake you up. During your sleep, she has covered you with a blanket.

You stretch up and see the morning sun rising above, it is a cloudless morning, the birds are chirping happily and the sound of the nearby river gracefully mixes with the wind. This place is truly starting to look like the paradise that it is supposed to be.

Duke is working outside, felling trees with his massive fists and even rooting out the smaller ones with his bare arms. The walled interior of the settlement didn't have as much vegetation as the outside forests but still, it was impressive how they both managed to clear pretty much everything and leave plenty of free space for crops or buildings.

"Oh, by the way, there was this among the items that the Brotherhood gave us. Is for you." She says with a coy smile. She then gave you a closed letter sealed with wax, it was written by Elora Lowrey a scribe that you met back in the day. During your stay in the PMV Valdez, you barely exchanged words with her and simply assumed that she was as zealous as the others when it came to interacting with outsiders. You open it and see that Asuka doesn't leave, she's as curious as you are about its contents. In there she talks a little bit about her life and how she wanted to talk to you but never found the strength to do so due to her shyness and introverted nature. She wants to be penpals with you, and apparently, she might even like you as something more than a friend.

You fold the card and put it in one of your pockets before shooing her away.

"Shoo shoo! This is none of your business." You say faking grumpiness.

"Awww. Is it a love letter?" She asks with a wink and nudging her elbow against your squishy tummy.

"Yes, no, perhaps. I don't know. Shoo, I say!"

She then left softly chuckling. Possibly to tell Duke about what happened and gossip together. Despite being two muscular murdemachines these two were pretty gossipy and drama lovers.

>Search the different crashed planes to see if any of them has a working radio. Try to contact with Saltgut and tell him of the change of plans.
>Join them in clearing the area of trees and junk.
>Start working in this building, clean the different junk lying around and repair anything that is broken.
>Other option, write in.
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>>3683148
>Search the different crashed planes to see if any of them has a working radio. Try to contact with Saltgut and tell him of the change of plans.
Sooner or later we'll need one anyway
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>>3683148
>Search the different crashed planes to see if any of them has a working radio. Try to contact with Saltgut and tell him of the change of plans.

You leave the building and see Asuka and Duke chitchatting close by as they carelessly disassemble a broken down car. As you turn around and start moving in the search of a plane that might have a working you hear Duke's booming laugh as he guffaws at something, surely the juicy gossip about you having some girl interested in you. You don't mind it much, to be honest, there isn't much to do around here and they don't seem to be harbor any malice, they are just plain bored.

After about thirty minutes searching around you manage to find a plane wreck with a working radio, you once more use your own Pip-Boy and the Ms.Nanny to strengthen the broadcast and start trying the different frequencies that Saltgut used to work with.

Luckily you manage to find him pretty fast and are greeted with his gurgling yet fatherly voice.

"Aloha! Who's this?" He asks, clearly hungover from whatever celebration did yesterday.

"It's Dillinger. I'm speaking from Oahu's northern coast. Can you read me? Over."

"Dillinger mah boy!" He screams cheerfully. "Yeah yeah, I can hear ya clearly."

"So...there has been a change of plans."

"That doesn't sound good, should I call the others?"

"I...up to you. Remember how I talked about a treasure and all that? Well, everything went south. The Sons and several pirate bands discovered our position and attacked us. The Brotherhood of Steel intervened and saved us, but in exchange have taken most of the treasure and have asked us to build a settlement. I...I don't know how long will it be until we meet again. I'm sorry."

"Worry not kid. It's a darn shame, you would have been an awesome model for Kahuna, she's the one that has been missing you the most... Is the settlement on the coast? Perhaps I could dock from time to time to sell me fish, would be a good way of meeting from time to time."

You look at the nearby river and start to ponder if the Rustbucket could sail it.

"There's the `Anahulu river that crosses the place by the middle. I think you could sail it pretty easily." You say, imagining the mighty tugboat crossing by.
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>>3683327

"Uh, that's just perfect then! I could sell fishes and whatever junk I find there and continue down the river to sell more of my goods to nearby towns!"

"Not so fast captain. We are barely a village, we only have a couple of houses and no industry or anything truly valuable yet. Give us some time to truly settle in and have hides, water or whatever we might barter with."

"Oh yeah yeah, no problemo amigo. We have just left the coastline of Oahu so our ship is still empty, I think it will take us around six months to fill it to the brim. Think you will have enough to barter by that time?"

The rest of the team along with the kids should arrive in around a week. Making a total of five adults and twenty kids. The Brotherhood deliveries will come every first Wednesday of the month. Perhaps in six months, you will have something resembling a settlement and enough objects to barter with him. Once he gets in the deep sea you won't be able to contact him. If you make him come for nothing then he will lose great amounts of caps, perhaps even making him lose his ship and his entire livelihood.

>Accept. Ask him to come to your settlement in six months.
>Decline. You are unsure if you will be able to have enough objects by then.
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>>3683329
>Accept. Ask him to come to your settlement in six months.
I wonder if Enclave set up some listening posts
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>>3683329
>Accept. Ask him to come to your settlement in six months.

In six months, we might have cleared the entirety of the underground complex and be able to sell him some of the less unique high-tech stuff from there. Not to mention any non-perishable food they might have stored down there or weapons. Plus, worst comes to worst we can just use our repair skill and make improvements to his boat in trade for supplies and shit.

Not to mention the sheer amount of scrap metal around here. All the different planes with their various electronics and shit.

>>3683356
Almost certainly, they'd need to triangulate our position however and even then they'd really only do that if they thought we might have something of value to them.
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>>3683329
>Accept. Ask him to come to your settlement in six months.
Absolute worst case scenario we can embark on a mission to get something to trade with, who would mind us taking stolen goods from raiders?
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>>3683329
>Accept. Ask him to come to your settlement in six months.

"Saltgut, you are a great person and I don't think I could stand a year without seeing you knowing that you are so close. Come towards us in six months and I will give you a better price than any seller of Oahu. Besides, knowing you will come gives me the motivation to work hard."

"Attaboy!" He replies, happy with your choice.

You indicate him more or less the location of your settlement and he assures that he will find his way onto it. With that said and done you two say your goodbyes and then the conversation cuts short and turns into static when he gets too far into the ocean.

It is time to work now. You readied your Pip-Boy and started to write a report about your settlement and its stored materials.

>Rustfields:
Total population: 4
Adult population: 3
Kid population: 0
Robot population: 1

Metal: 30
Wood: 25
Concrete: 0
Copper: 0
Plastics: 0

Food: 2500 in total. Generating 0 units of food per week.
Water: Unlimited

Each adult person required 5 units of food per day to eat and each kid 3, robots do not need to eat. Since you are a total of 3 adults you all require 15 units of food per day. Once Sally, Jared and the kids come the food cost per day will increase to a total of 145 units of food per day.

>It's building time!
>Each action will cost one week of work.
>We have 24 weeks before Saltgut comes.
>After the kids and the others come you will be able to create different groups so each can focus on a particular task.
>Most buildings can be upgraded, but this will also take an entire week.

Chose what to do!
>Build some fishing nets on the river. Level 1 fishnets will generate 1d50 units of food per week.
>Build some junk trapping nets on the river. Level 1 junknets will generate1d50 units of metal and wood per week.
>Plant the Brotherhood seeds to have crops and vegetables to eat. Level 1 orchards generate 1d50 units of food per week.
>Return to the underground laboratory, raid it and loot valuable stuff. Level 1 raids will generate 1d25 units of Concrete, Copper and Plastics.
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>>3683419
>>Plant the Brotherhood seeds to have crops and vegetables to eat. Level 1 orchards generate 1d50 units of food per week.
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>>3683419
>Plant the Brotherhood seeds to have crops and vegetables to eat. Level 1 orchards generate 1d50 units of food per week.

After this we can look into exploring the underground. We know it has living quarters and shit, so if we can secure those then we can avoid having to build any on the surface.
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Rolled 19 (1d50)

Alright, rolling to see how much food we manage to get during our first week.
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>>3683464
19 food, not bad. That means that we lost only 56 units of food this week. Still a fair amount but only around 2/3rds of our potential loss. Seeing as we have 2444 food remaining and should average around -50 food per week, we can reasonably expect to survive for a very long time even without further expansions to our farms or to other food sources.

If we want a food profit however, we've got a lot of work to do.
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>>3683419
>Plant the Brotherhood seeds to have crops and vegetables to eat. Level 1 orchards generate 1d50 units of food per week.

The rest of the team will come soon and with them twenty kids. Soon you will have many mouths to feed and even if the Brotherhood has given you a lot of food to eat the reserves will end soon. Since water is plenty then food is the biggest priority now.

You build some crude hoes from scrap metal and wood and give them to Duke and Asuka. Together you three start to till the soil close to the river and planting the different seeds that they have given you all. The first days of working are completely backbreaking, even with your power armor there are several obstacles that are hard to remove; underground rocks, buried cars and, even radioactive barrels are the things that you guys found as you readied the land.

After a few days the first seeds start to sprout; corn, tatos, melons, mutfruits, pineapples, and some kind of strange brownish beans.

By the end of the week, the amphibious APC came dragging by the rear part of a school bus that had its engine and front part completely removed, leaving only the rear wheels and seats. Inside of the APC there was Jared and Sally, on the bus the kids.

The APC looked nearly pristine, it seemed that during that week the Brotherhood turned it into their own personal project and decided to repair all the damage that it received and change all the jury rigs that you had to put and change them for real pieces and mechanisms. The APC would be useful to cross the river and perhaps barter with close settlements but a thing like this will chug a lot of fuel and its maintenance will be very expensive, so it better be used scarcely. The chopped bus rear wasn't of much use, it could be disassembled and recycled or emptied and used as a storage or a place for some of the kids to sleep on.

>Rustfields:
Week 1

Total population: 26
Adult population: 5
Kid population: 20
Robot population: 1

Metal: 30
Wood: 25
Concrete: 0
Copper: 0
Plastics: 0

Food: 2504 in total. Generating 1d50 units of food per week. Consuming 145 units of food per week.
Water: Unlimited

You then create 3 different teams. Asuka and Duke, Jared and Sally and the Ms.Nanny and you. Each team will work with six kids, seven in your case.

Chose 3 options.
>Build some fishing nets on the river. Level 1 fishnets will generate 1d50 units of food per week.
>Build some junk trapping nets on the river. Level 1 junknets will generate1d50 units of metal and wood per week.
>Improve the farmlands and plant even more vegetables.
Costs 10 wood and 5 metal.
>Return to the underground laboratory, raid it and loot valuable stuff. Level 1 raids will generate 1d25 units of Concrete, Copper and Plastics.
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>>3683492
>Build some fishing nets on the river. Level 1 fishnets will generate 1d50 units of food per week.
>Build some junk trapping nets on the river. Level 1 junknets will generate 1d50 units of metal and wood per week.
>Improve the farmlands and plant even more vegetables.

Let's get set up on the surface and then we can return to the underground. I'd like to get a stable food supply that way we can focus entirely on clearing the underground and not have to worry about our stockpiles of food.

>Food: 2504 in total.
Ah now I see, the food consumption was for the week, not per day. That makes things much easier...
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>>3683492
>Build some fishing nets on the river. Level 1 fishnets will generate 1d50 units of food per week.
>Build some junk trapping nets on the river. Level 1 junknets will generate1d50 units of metal and wood per week.

>Return to the underground laboratory, raid it and loot valuable stuff. Level 1 raids will generate 1d25 units of Concrete, Copper and Plastics.
I assume before we let any kid walk in there we clean the place from any eye reavers, right? Or something like that would be a separate action?
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>>3683500
>Ah now I see, the food consumption was for the week, not per day. That makes things much easier..

Yeah, my fault. Idk why I wrote day instead of week the other reply.
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>>3683501
>I assume before we let any kid walk in there we clean the place from any eye reavers, right?
I don't think we've finished clearing them out anon. Last I remember there was at least some eggs left. Plus even if we'd cleared them out, who knows what else is down there.
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>>3683505
It's fine, that honestly makes our situation so much easier that I can't even be anything but happy.
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>>3683492
>Build some fishing nets on the river. Level 1 fishnets will generate 1d50 units of food per week.
>Build some junk trapping nets on the river. Level 1 junknets will generate1d50 units of metal and wood per week.
>Improve the farmlands and plant even more vegetables.
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Rolled 13, 44, 47, 41, 43 = 188 (5d50)

>>3683492
Alright, I will roll 5d50. The first 1d50 will be to see how many fish we get, the next 2d50 will be for the farms. The last 2d50 will be to see how much metal and wood we get.
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>>3683530
Holy shit what a haul.

We get a total of 104 food. 41 metal and 43 wood. Writting now.
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>>3683534
Well that's progress at least. I mean we've more than doubled our metal and wood supply and our food situation is almost stable.

Question OP, how are we going to handle defences like automated turrets and such? Fallout 4 ease of crafting or a more realistic need for complex industry or pre-war scrap?
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>>3683536
>Question OP, how are we going to handle defences like automated turrets and such? Fallout 4 ease of crafting or a more realistic need for complex industry or pre-war scrap?

Turrets will require materials. Turrets will go from level 1 to level 3. Each upgrade costing more materials.

Building them will require no dice rolls because we have enough mechanical expertise. Upgrading them will require dice rolls thought. Succeed and you will successfully upgrade them, fail and they will go back one level.

If you are trying to upgrade a level 1 turret and fail then the turret will be destroyed and you will lose the materials; if you are trying to upgrade a level 2 turret and fail you will lose the materials but end with a level 1 turret.

If you get a nat12 when upgrading a turret you will succeed and won't lose materials. If you get a nat 1 when upgrading a turret you will lose the materials and also destroy the turret, regardless of its level.

Turrets can be of different materials. They can be laser, plasma, acid, tesla, ballistic, rocket or even throw flaming teddy bears if you want. The sky is the limit!
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>>3683492
>Build some fishing nets on the river. Level 1 fishnets will generate 1d50 units of food per week.
>Build some junk trapping nets on the river. Level 1 junknets will generate 1d50 units of metal and wood per week.
>Improve the farmlands and plant even more vegetables.

You get seven scrawny kids and take them to build nets with cloth, any fish that gets trapped in these should be able to swim its way outside of it while any drifting trash that the seas might carry should be safely trapped. Now all you have to do is hope for the seas to be generous. Another benefit is that they will keep the river cleaner and overall healthier.

Jared and Sally also get a group of six children and proceed to build fishing nets with some wire mesh that was lying around. They make a surprisingly good job and place them in the rivers in the parts where the waters aren't too deep. Asuka and Duke take the remaining kids and proceed to teach them how to till and cultivate the land, expanding the farms and crops even more.

The kids seem happy to be here, they lived in fear in the city and many times had to steal to simply survive. You notice that many of them lack a finger or two, these fingers have been cleanly cut, someone did this to them, perhaps they had been caught stealing at some point and the fascist enforcers of Ohana saw cutting their fingers as a fit punishment. Perhaps they would have been better on some other island away from the negative influence of the Enclave but as far as you knew, Hawai'i was a radioactive hellhole and Lana'i was completely dominated by the Sons of Kanaloa. Perhaps this is truly the best they can aspire to.

By the end of the week, you have caught a pretty good haul of fish and some vegetables have become big enough to be consumed. The junk nets have also brought a lot of drifting wood and some barrels.

You once more grab your Pip-Boy and update the log. Adding more information now that you are starting to get the hang of it.

>Rustfields:
Week 2

Total population: 26
Adult population: 5
Kid population: 20
Robot population: 160

Hygiene: 60%
Happiness: 60%
Defences: 0%

Metal: 66
Wood: 33
Concrete: 0
Copper: 0
Plastics: 0

Food: 2463 in total. Generating 3d50 units of food per week. Consuming 145 units of food per week.
Water: Unlimited

Time to get to work:
>Upgrade the fishing nets to LV2. It will generate 2d50 food per week.
Costs 10 metal and 5 wood.
>Upgrade the junk nets to LV2. It will generate 2d50 wood and metal per week.
Costs 20 metal.
>Upgrade the farm to LV3. It will generate 3d50 food per week.
Costs 30 wood.
>Grab different vehicle engines and use them to build energy generators.
>Build some beds, people are now sleeping on the ground.
>Return to the underground laboratory, raid it and loot valuable stuff. Level 1 raids will generate 1d25 units of Concrete, Copper and Plastics.
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>>3683587
>Robot population: 160
...I am very confused and slightly worried.

>Upgrade the junk nets to LV2. It will generate 2d50 wood and metal per week.
>Upgrade the farm to LV3. It will generate 3d50 food per week.
>Return to the underground laboratory, raid it and loot valuable stuff. Level 1 raids will generate 1d25 units of Concrete, Copper and Plastics.
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>>3683589
Oh fug, idk what happened. Robot population 1.
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Rolled 17, 25, 13, 12, 6, 34 = 107 (6d50)

Alright so.

>Food:
3d50 from the farm and 1d50 from the fishing nets.

>Resources:
1d50 Wood and 1d50 Metal from the Junk nets and 1d25 from the Lab Raid.
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Rolled 18, 12, 20 = 50 (3d25)

>>3683605
Rolling for the concrete, copper and plastics
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>>3683605
62 food, 6 wood, 34 metal.

>>3683607
18 concrete, 12 copper and 20 plastics.

Over all a decent hall however this shows the issue we will experience with our current level of variable food production. We can only currently average 100 food per week and require 145 food per week. This means we are on average losing 45 food. We can therefore only survive another 29 weeks off our current food supply assuming this average of production is actually what we get, with 4chan dice it probably won't be but still.


On the materials front however, we're doing fairly decently and will most likely continue to do so. Especially given the nature of our region as being materially rich in scrap and nuclear material.
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>>3683614
Should we focus on gathering materials so we can upgrade on food?
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>>3683614
Remember that the BoS will also aid us with caps and other resources every first Wednesday of the month. That will give us an extra dice for all resource types, including an extra one for caps.

One the other side, our extra food is to be given to them.
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>>3683618
No, our food supply is good enough for now given our primary purpose is to be a cover-op for the BOS. We can improve it later but it'll do for now.

What I really want to do is clear out as much of the underground complex as possible. That way we can get access to the living quarters, store rooms and any generators in there. That way we can avoid having to build or gather anything from the surface until later.

>>3683620
>Remember that the BoS will also aid us with caps and other resources every first Wednesday of the month. That will give us an extra dice for all resource types, including an extra one for caps.
True. Honestly I'd prefer if they just gave us robots and shit like that. Non-human labour is something we could sorely use short term just for it's endurance, environmental resistance and lack-of-food-consumption.

>One the other side, our extra food is to be given to them.
Which is another reason getting a solid surplus is advisable.
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>>3683587
>Upgrade the junk nets to LV2. It will generate 2d50 wood and metal per week.
>Upgrade the farm to LV3. It will generate 3d50 food per week.
>Return to the underground laboratory, raid it and loot valuable stuff.

You send the kids that worked with you the last week to the other groups and tell the others that there is something you have to deal with. You pack some food and water, charge all your weapons and don the power armor before once more descending into the darkness below.

For the next week, the Ms.Nanny and you spend entire days scrounging for materials, collecting everything of value and stripping it down to its core components. You do not dare to cross the mossy sealed door or the rusty one, some things are better to be left alone. By the end of Sunday, you have mapped most of the place, found a restroom, toilets, living quarters and even a small storeroom. This place could be a great bunker or be turned into a garage if the need arises.

You encounter a few Eye-reavers along the way but they pose no problem, a few flames of your flamethrower are enough to send these abominations scuttering away, you aren't even afraid of them anymore. Still, they can pose a problem, especially now that there is a small population living nearby.

With a good haul of items on your back, you once more cross the dirt tunnel filled with dead molerats and exit the laboratory. Slowly and dragging your pre-war loot you return to

>Rustfields:
Week 3

Total population: 26
Adult population: 5
Kid population: 20
Robot population: 160

Hygiene: 60%
Happiness: 60%
Defences: 0%

Metal: 52
Wood: 37
Concrete: 18
Copper: 12
Plastics: 20

Food: 2382 in total. Generating 3d50 units of food per week. Consuming 145 units of food per week.
Water: Unlimited

>Start another LV1 farm. It will give another 1d50 dice roll for food.
>Upgrade the junk nets to LV3. It will generate 3d50 wood and metal per week.
It will cost 50 metal.
>The first Brotherhood delivery should come soon. Let the others work on the Settlement and drive towards the beach to gather it.
>Let the rest continue working on the settlement. Explore the sealed parts of the laboratory, open the Mossy door.
>Let the rest continue working on the settlement. Explore the sealed parts of the laboratory, open the Rusty door.
>Grab different vehicle engines and use them to build energy generators.
>Build some beds, people are now sleeping on the ground.
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>>3683649
>Start another LV1 farm. It will give another 1d50 dice roll for food.
>Upgrade the junk nets to LV3. It will generate 3d50 wood and metal per week.
>The first Brotherhood delivery should come soon. Let the others work on the Settlement and drive towards the beach to gather it.
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>>3683660
This.
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>>3683649
Supporting >>3683660
>>
I've made an excel spreadsheet to see everything more clearly:
https://docs.google.com/spreadsheets/d/1htC9qtG_-F9OVUU-4RDxs6y_md-1A046CYJIl_Bui5c/edit?usp=sharing
>>
Rolled 7, 16, 25, 35, 39, 50, 3, 28, 6, 50, 14, 22 = 295 (12d50)

Also rolling, the first 6 rolls are for food, the next 3 for metal and the last 3 for wood.
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>>3683678
Finally a surplus of food!
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>>3683680
Just in time to deliver it to the BoS!
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>>3683678
170 food, 37 metal and 86 wood. A productive turn and a food surplus at last of 25 food.
>>
>>3683684
>>3683687
That should show some promise.
>>
I think that I should let you all dice roll what we find in the box. Roll 6d15.

The first roll will be for Metal, the second for Wood, third for Concrete, fourth for Copper, fifth for Plastics and sixth for Caps.
>>
Rolled 14, 8, 6, 6, 5, 10 = 49 (6d15)

>>3683732
Loot Boxes...
>>
Rolled 14, 6, 9, 5, 4, 14 = 52 (6d15)

>>3683732
>>
Rolled 10, 1, 4, 2, 2, 9 = 28 (6d15)

>>3683732
>>
Alright, our top of 3 dice rolls has been met. I'll go with this one >>3683738 because its the one with the highest numbers.
>>
>>3683649
>Start another LV1 farm. It will give another 1d50 dice roll for food.
>Upgrade the junk nets to LV3. It will generate 3d50 wood and metal per week.
>The first Brotherhood delivery should come soon. Let the others work on the Settlement and drive towards the beach to gather it.

And before anybody could even notice it the first month has passed. It has been a hard time, a lot of work and barely, no time for entertainment. There are no books, no radio and not much to do but at least the kids have the river and the fields to play during their free time. Thanks to the clean running water of the river the settlers have also been clean and devoid of illnesses or parasites. Sadly, the lack of beds is making some people cranky.

The people around are starting to see you as the local leader. Even the kids obey your every word.

You order them to keep up the good work and expand the junk nets and farms and then you get on the Supercharged Highwayman that the Brotherhood gave you and drive all the way to the same beach where you were left around a month ago.

Since you now know the way and the car is driving without the Ms.Nanny, Duke, Asuka and all the materials that you originally carried the journey is swift and fast. You press the accelerator and see several high flames spewing from the exhausts as you drift across dirt roads and the coastline. Once you reach the location you see a nervous pilot with its Vertibird landed nearby and covered in foilage and driftwood.

It was obvious that the pilot was terrified, she was in enemy territory and if the Enclave ever found her she would be killed even if she managed to take off. Once she saw you she quickly grabbed a box from the interior of the vehicle and signaled you to give her whatever food you might have in surplus.

The exchange is done quickly. No words are exchanged. With several clouds arising in the horizon, she gets on the Vertibird and flies onto the sunset. Before putting the crate on your trunk you open it to see what they have given you.

Fourteen units of Metal, six units of Wood, nine units of Concrete, five units of Copper, four units of Plastics and fourteen Caps.

They could have been more generous, but it is not half bad. You once more update your registry and add a new category for Caps.


>Rustfields:
Week 4

Caps: 66

Total population: 26
Adult population: 5
Kid population: 20
Robot population: 1

Hygiene: 60%
Happiness: 60%
Defences: 0%

Metal: 39
Wood: 123
Concrete: 18
Copper: 12
Plastics: 20

Food: 2382 in total. Generating 6d50 units of food per week. Consuming 145 units of food per week. 27 units of food delivered to the BoS
Water: Unlimited
>>
>>3683762
There was obviously another of Elora's letter, this time asking you how life in the wasteland is and what do you do for fun. You forgot to write her back and to send it along with the supplies. Oh well, perhaps the next time.

You drive back towards Rustfield and hear, sobbing as you get closer and closer. The night sky has already covered everything with its dark blanket. Only the broken moon and a few stars remain above you. You park the car and get closer to the source of the sobbing with your Laser Pistol ready. It's one of the small children, scared and scarred.

"Dillinger!" He screams after he sees you.

"Something...something happened! There are monsters out there! Please don't let them eat my eyes."

The Eye-reavers have gotten into the town. They must have escaped the cave that connects with the laboratories and then found the settlement. Who knows how many people are infected now.

>Lock the kid in the car, he should be safe here. Search for the Eye-reavers and burn them down.
>Take as many survivors as you can with you and get down into the laboratory, seal yourself in there and protect them from any Eye-reaver that might still be down there. The ones on the surface will die during the day.
>This is all your fault. You are the one responsible for this. Lock yourself in the car and drive away. Start again somewhere else.
>This is all your fault. You are the one responsible for this. Lock yourself in the car spend all night here, protected by the car and your power armor. Start again once everybody else is dead. Lie to the BoS, tell them it was raiders.
>Other option, write in.
>>
>>3683765
>Take as many survivors as you can with you and get down into the laboratory, seal yourself in there and protect them from any Eye-reaver that might still be down there. The ones on the surface will die during the day.

>The Eye-reavers have gotten into the town.
Who would have thought
>>
>>3683765
>>Lock the kid in the car, he should be safe here. Search for the Eye-reavers and burn them down.
>>
>>3683765
Are we in power armor right now?
>>
>>3683765
>Take as many survivors as you can with you and get down into the laboratory, seal yourself in there and protect them from any Eye-reaver that might still be down there. The ones on the surface will die during the day.
>>
>>3683782
Yeah.
>>
>>3683765
What a twist, darn if only there was a way we could've prevented that! Fucking hell
>Take as many survivors as you can with you and get down into the laboratory, seal yourself in there and protect them from any Eye-reaver that might still be down there. The ones on the surface will die during the day.
>>
>>3683787
>Lock the kid in the car, he should be safe here. Search for the Eye-reavers and burn them down.
>Asuka tell her to gather everyone and lock themselves in one of the buildings.
>>
>>3683790
I'm changing to it
>>
>>3683765
>Take as many survivors as you can with you and get down into the laboratory, seal yourself in there and protect them from any Eye-reaver that might still be down there. The ones on the surface will die during the day.
>You forgot to write her back and to send it along with the supplies.
After we’re done with clean up duty we should write her a letter.
>>
>>3683765
>Take as many survivors as you can with you and get down into the laboratory, seal yourself in there and protect them from any Eye-reaver that might still be down there. The ones on the surface will die during the day.

I thought we'd cleared that place out. Dammit I knew we should've spent more time clearing it out or at least preparing some defences but I thought we'd be fine...
>>
After we've got this situation back under control, I think it would be wise to make some basic turrets and set them up at any entrances to the underground we can find. Anywhere we can't afford to put or power a turret, we block off.
>>
Ok guys, I don't want to be accused of railroading. I know that the Eye reavers attacking is not a surprise at all but do you guys think that I didn't give enough chances to seal or clear the place?
>>
>>3683808
I believe you would've allowed us to try and clear them out if we voted to, but you didn't suggest it.
>>
>>3683808
Relying on write ins to read your mind and to avoid your (obvious) traps is not quality QMing. This is the reason why anons are usually so overly paranoid.
I even asked about eye shits being a problem and you assured me it would be fine. As seen here
>>3680982
>>3681007
I like you and such mate but i think this is a bit of a fuckup.
>>
Shit, you are right. I'm sorry guys. Alright writing now.
>>
>>3683808

>>3680369
>He never told them to get down with them, the plan was for them to find the hatch so they could get him up somehow. Besides, he had only found two so far, so he could have perfectly thought that the place was relatively safe.
Kinda handwaving sharing important info with the rest of the group
>>3681007
>We closed the hatch after going down didn't we? Anyway the Eye reavers won't appear much more unless we go back down there or we forget to seal the cave and the hatch. We can always return from time to time to grind exp.
Reassuring players that they won't reappear as long as we don't engage
>>3683501
>I assume before we let any kid walk in there we clean the place from any eye reavers, right? Or something like that would be a separate action?
I asked about this but didn't get response
>>
>>3683826
No worries, you fuck up once to not fuck up again.
Also sorry for my tone, just kinda annoyed me mate
>>
>>3683826
If you dont want to do settlement stuff I would be totally okay to time skip all of it and jump to us boarding Saltgut ship. Just saying
>>
>>3683765
You lock the kid in the car and run towards the others. You expected to see them in panic or fighting the Eye reavers but instead, you see them sitting in a campfire, all together.

"Oh hey, Dillinger!" Says Asuka, who was sitting on the floor and was reading a dark book. "One of the junk nets has captured a crate full of comics and fantasy books. We are now reading this book called "Chilling Stories to tell in the night!" most of the comics are also about ghosts, monsters, and ghouls-"

"Hey!" Interrupts Sally, the Ghoul sniper of the group.

"Shit sorry." She says giving her an apologetic look and bending downwards. Sally then smiled at her, she was just messing with her. "Anyway, I guess that since the war happened shortly before Halloween these stories are all about this topic? Since we have been kind of bored as of late I've been reading these stories to the kids. I think I've spooked a couple of them with a story about Eye possessing ghosts. It's kinda creepy, to be honest."

You breathe relieved to know that it was a false alarm. Still, the risk is still out there.

>Go on your own to the Lab and clear it of monsters. Eye reavers should never exist, finish Dr. Pavel's work and extinguish them.
>Go to the hatch and seal it with a mixture of fire and laser. Then go to the cave and cover it with concrete.
Requires 15 concrete.
>Go to the lab, see if you can make some explosives from the materials lying around and try to destroy the wall nearest to the river to flood it all.
>Tell the adults about the Eye-Reavers, make a team and kill them all. See if you should also clear the other areas too.
>Other option, write in.
>>
>>3683869
>Go on your own to the Lab and clear it of monsters. Eye reavers should never exist, finish Dr. Pavel's work and extinguish them.
>Tell the adults about the Eye-Reavers, make a team and kill them all. See if you should also clear the other areas too.

To be fair, I'd been considering just asking the BOS for assistance clearing up this shit, seeing as it is literally their guiding directive to eliminate, contain and control dangerous technology. I guess we can just ask for a reward for doing it for them later.
>>
>>3683869
>Tell the adults about the Eye-Reavers, make a team and kill them all. See if you should also clear the other areas too.
>Build eye protection for them and tell them to say behind you.
>>
>>3683869
>Tell the adults about the Eye-Reavers
>Go to the hatch and seal it with a mixture of fire and laser
>Upgrade Makeshift flamethrower
>Systematically clear out the bunker
>>
>>3683869
>>Go on your own to the Lab and clear it of monsters. Eye reavers should never exist, finish Dr. Pavel's work and extinguish them.
>Tell the adults about the Eye-Reavers, make a team and kill them all. See if you should also clear the other areas too.
>>
>>3683874
"Hey there is this device that creates impressive EMP you want it or what?"
This is kind of tech BoS would destroy settlements for
>>
>>3683885
So yeah give it to them, but maybe mention it in letter not by the radio
>>
>>3683885
Oh shit yeah I forgot about that. I meant more so that they should contain a pre-war american bio-weapon. Especially at their land base.
>>
Rolled 9 (1d12)

>>3683880
>Upgrade Makeshift flamethrower
Alright, everybody roll a 1d12. Only first 3 rolls count. If your number is equal or higher than mine then it is a success. Succeed by a degree of five or get a nat 12 and it will be a crit success.
>>
Rolled 12 (1d12)

>>3683895
>>
Rolled 9 (1d12)

>>3683895
>>
>>3683898
Fuck me. Hell I'll let you choose the design of the flamethrower, if you find a picture that more or less fits with the Fallout theme I will go with it.
>>
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>>3683903
The Classic
>>
>>3683903
>>
You have three options to upgrade the flamethrower.

>Make it handheld, pistol size, allowing you to carry another big weapon and also giving you the chance of wielding it with your laser pistol or a melee weapon.
>Increase in damage by 1 dice.
>Make it also launch burning acid, making it ignore light and medium armor.
>>
>>3683927
>Increase in damage by 1 dice.
>>
>>3683927
Fuck, it will invalidate my image but this is too good
>Make it handheld, pistol size, allowing you to carry another big weapon and also giving you the chance of wielding it with your laser pistol or a melee weapon.
Flamethower and shield! Flamethrower and Pistol! Flamethrower and chainsword!!!
>>
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>>3683903
>>
>>3683927
>Increase in damage by 1 dice.
>>
>>3683927
>>Make it handheld, pistol size, allowing you to carry another big weapon and also giving you the chance of wielding it with your laser pistol or a melee weapon.
>>
>Make it handheld, pistol size, allowing you to carry another big weapon and also giving you the chance of wielding it with your laser pistol or a melee weapon
>>
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>>3683939
>>
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>>3683903
I was thinking something mounted to our power armor. But if majority wants to have hand held one that ok too
>>
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>>3683869
>Upgrade your flamethrower.
With your power armor, trinkets, caps and other items every one of your steps sounds like a tank moving forwards, and honestly seeing how much gear you are carrying it is no surprise. What it is surprising is that the strange copper bell that you carry never makes a sound no matter how much you move, it didn't even chime when you fell down onto the laboratory the first time. Weird.

You better slim down your weight, you honestly are unsure if you can carry everything you have without the power armor on.

Using your few tools and the resources around you search in the different vehicles and start toying with your flamethrower. Since it was makeshift all of its pieces could be exchanged and made it incredibly modular, just like the pipe weapons that are so popular in the Commonwealth.

After working all night you manage to make it smaller, lighter and easier to carry. You now can dual wield it with your laser pistol, a shield, a sword or anything really. Happy with the result you make another holster for your new pistol and put each on your hips, the flamer on the left, the laser on the right. The stranger with the big iron on his hip is nothing compared with you.
>>
>>3684155
>Tell the adults about the Eye-Reavers, make a team and kill them all. See if you should also clear the other areas too.
>Build eye protection for them and tell them to say behind you.
With that done you simply join the rest and exchange stories. All the kids have gone to bed now, only a few ones remain.

"Oh hey, Dillinger," Duke says. "I've heard that you are not native Hawaiian. Where are you from and how did you end here?"

Well, you promised to tell your story to Saltgut but perhaps it would be rude to keep it to yourself with all these people, they look up to you after all.

"It's not a very interesting or glorious story, to be honest...I was born in the northeastern coast of the United States, near Boston. I guess you could say I crossed the country from side to side. I was born in a small settlement called Sanctuary, it's a nice place, built from the remains of a pre-war suburb. The area was funded by a Vault Dweller that was frozen before the bombs, it in fact lived in that same place 250 years ago, it's crazy, I don't know, I never managed to meet it. My mother was a bartender and my da was a doctor. He helped her deal with the drunken fights, she helped him cope every time a patient died or after especially stressful days, and they also spent a lot of time together because he could get her chems to sell in her bar and she could get him high-grade booze that he could use in his operations if nothing else was available. I lived with them and our dog Meatball, a lot of people in that place had dogs because the founder's dog Dogmeat had puppies at some point. We weren't rich but we had enough to do pleasure trips from time to time. Bunker Hill, Diamond City, and even places further away like Megaton... it was a good life until someone suddenly shot my parents at point-blank. The murderer assured me that they were not real people, but escaped synths, she then assured me that it was for the best because they weren't my real parents, and then somehow reached the conclusion that since they both were synths I had to be one too. Synths...are lifelike robots, not robots really, well sometimes they are. Anyway...suddenly boom, both gone. I simply ran away back to Sanctuary, told them what happened and even if they assured me that I was safe and everything would be fine, I couldn't believe it, so I grabbed all their saved caps, two lifetimes worth of savings and anything valuable and ran away..."

You stood quiet for a while, repressing the urge to cry.
>>
>>3684158

"I always told myself that I would at some point find a place to call home, to find a person who would love me as they loved me. But no matter where I went I couldn't find it. My money ran out in Nevada. Afterwards, I was forced to do odd jobs to continue moving on and on. I have seen many things along the way, I've seen Liberty Prime and the Prydwen in full action. I've crossed the ruins of Nuka-World. I've been to the ghostly wastes of West Virginia and the deserts of the Mojave. In fact, it was in the Atomic Wrangler Casino were my last savings went dry. I did some stuff I'm not proud of to pay my debts. I somehow reached the coast and my only paths left were either go south into Mexico or up north further into NCR territory. I'm no fan of the New California Republic and I don't know Spanish so I thought that I was at the end of the line. Then I reached some shady bar to find some easy work and I heard a man speaking about going to Hawaii on a boat and how this place was wonderful beyond belief. He invited me to a drink and the next thing I remember is waking up in a plane above the ocean. Then the Enclave shot us down, I was rescued and yadda yadda."

Whew, it feels good to let that out. The rest is about to talk but you end interrupting them all.

"Honestly, I'm not here to talk about my life. We have a problem. The first day I came here I found a hatch and fell down from it. We have a secret pre-war laboratory under our feet. The place was used to create genetic monsters and send them to China for testing. Nukes fell and all hell broke loose. The scientists in there managed to seal parts of the place but there are some creatures called Eye-Reavers still down there. They attack your eyes, devour them and your brain, mate inside your skull, fuse with your spine and control you like a zombie with the intent of infecting more people. At some point the eggs inside of your skull hatch and they devour it all, leaving nothing but bones and dry blood. Rinse and repeat. It was the thing that killed the original Ghoul Settlers. The laboratory is not completely sealed, some molerats managed to breach in and created a dirt tunnel that connects with the exterior. The Eye-reavers are weak to sunlight and fire so they won't attack us during the day, but I fear what they might do at night."

"Oh my god!" Screams Sally. "Why didn't you tell us before? For how long have you know this?"

"I know I know! I just never thought we were in real danger. Until now." You say, sulking.
>>
>>3684162

"Are they easy to kill?" Asks Duke.

"Yes, they aren't very thought, but the problem is how easy they can turn you into their side."

"I don't need eyes to see, craft me some scrap metal helmet with no eyes holes and I will kill them all."

"Duke no." Intervenes Asuka, clearly worried about her boyfriend.

"The kids are in danger, we have to clear the place. These critters aren't high in numbers, we should do it quickly and as soon as possible. If they reach the children they will multiply massively. " You add, trying to convince her exploiting her motherly personality.

"Besides." You continue adding. "The place is great, huge, safe, and hidden. In case there is a raider attack or one of these freak rad storms we will be able to get everybody in there and keep them protected."

One by one they all end agreeing in joining, but only if you make eye protection for everybody. You agree and get to work, sadly, with the limited tools that you have on yourself all you can do are some metallic goggles with slits to see. You also order them to cover their faces with headwraps to avoid inhaling or contact with whatever toxic sludge or fumes these creatures might drop when dead.

With all the kids asleep, even the one trapped in the car, you all go into the hatch and start to descend.
>>
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Sorry guys but I have to end it for today! Thanks to everybody who played!

>And as always I might have some time to answer questions or whatever so feel free to ask or say whatever you want!
>>
>>3684173
Thanks for running, I hope you include the option to write a letter back to the BOS girl.
>>
>>3684395
Do we really want to tho? It might be just a load of bull to get us to join the Brotherhood or something.
>>
"It's not a very interesting or glorious story, to be honest“

I only just stole 2 lifetime supply of caps after my parents were murdered for being robots. Nothing really interesting...
>>
>>3684456
If it is we might be able to use it to our advantage, we could get them to slip up on sensitive information. Also it’s up to us on whether or not we join the Piratehood of Steel.
>>
>>3684168

One by one you all descend into the dark laboratory below, they all don their protective masks and ready their weapons. You turn on your flashlight and lead the way, walking towards the darkness ahead with the flamer pistol in one hand and the laser in the other.

Sally is wielding her sniper rifle, a small flashlight attached to the end of it. It's clear that she is not used to the added weight and that she has some trouble to keep the gun up. Duke is still with her dual shark-toothed bear trap fists, Asuka wields her two super sledges too, the fire of their jet engines brightly illuminating everything. Jared is wielding an old shotgun, he is clearly the most nervous and inexperienced one, outside of his trusty APC he feels exposed.

"I can't see a damn thing." Says nervously Jared, he is a psyker, perhaps his mutant eyes don't adapt to darkness as well as human ones, perhaps he is simply too nervous. Sally tries to comfort him by putting her hand on his shoulder but this only makes him jumpier, as he didn't see her approaching.

Grouped together you all advance towards the area were the Eye-reavers are most proliferous. It doesn't take long to find the first infected mole-rat, this one seems to be fresher than the ones that you had found before, it was recently infected. Before you could even raise your guns Sally put a bullet between its eyes, the projectile leaving a hole that crossed its skull from side to side. From the newly created crack, stillborn eggs started to pour, the Eye reavers were unaffected thought, and immediately started to run towards you all with murderous intent. It never managed to reach you all as Asuka stepped forwards and with the synchronized swing of her two sledges crushed the rat's skull by hitting it from both sides. The eyes popped out and went flying along with the remaining eggs. You readied your flamer and burned them all before they could react, cooking them alive and filling the entire area with a nasty unpleasant smell.

Duke then grabbed one of the burned Eye-reavers and started to sniff it.

"Duke no." Says Asuka.

"Duke yes." He says as he proceeds to eat it whole.

You all look at him flabbergasted and see his normally reddish skin tone turn pale and then greenish. Now he truly looked like one of the Super-mutants you were used to. It didn't take him long to puke the thing out, there was blood in his vomit.

"Duke no." He whispers after cleaning his mouth.

Asuka then went to comfort him. You looked at her and with her hands, she indicated you that later she would explain what happened.

Leaving that aside you all continue advancing, and one by one end shooting, crushing, burning and stomping on all the molerats until none are left. By the end of the night, you all must have killed around thirty of them.
>>
>>3685538

>You have cleared the Eye-reavers
>500 exp obtained
>22150/28000 exp in total

"Hey." Says Asuka as she removes her mask and eye protection. "We had no problem to kill these critters. Do you think we should unseal the other doors and see what's behind?

There were other two doors, one covered in a moss-like substance that smelled of flowers and the other one that was rusted and smelled of the ocean.

"Fuck no." Says Jared, covered from head to toe in nasty fluids and mutant blood.

"There might be something interesting behind," Duke says patting his muscular stomach, while he was still fit and muscular you now could see that he was thinner and weaker, his ribs were even starting to show. Asuka looked at him worriedly and then seemed to regret suggesting opening the doors.

"This place is awesome!" Says Sally. "If we work hard we could simply live underground and leave the surface to raise cattle, catch fish and farming. It would be like being a Vault Dweller! I always liked the idea of being one!" She says excitedly.

>Unseal the mossy door. Get ready to attack whatever might be on the other side.
>Unseal the rusty door. Get ready to attack whatever might be on the other side.
>Some things are better to keep hidden and locked away. Let's just use this laboratory.
>Other option, write in.
>>
>>3685548
>Other option, write in.
>Let leave it for now. Let BoS handle it
Or
>Order sealed suits and make some sort of decontamination chamber
>>
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>>3685548
>Other option, write in.
>Let leave it for now. Let BoS handle it.
>Order sealed suits and make some sort of decontamination chamber.

"No." You say. "It's too dangerous for now. We will send a letter to the BoS the next time we have one of their deliveries. Let's ask for sealed biohazard suits or something to build a radiation arch or a decontamination chamber. There might be diseases in there. For now, we will just stay here and use the place to sleep, eat and shower."

They all nod. You leave them exploring the different areas and assuring that there are no more Eye-Reavers left and in the meanwhile search around for a pen and paper, once you find them you start writing down everything that happened and the capabilities of this lab, the Brotherhood should be very interested in ending any mutant creature that might roam down here but also in the defensive EMP defense system and any high technology that might be here. Besides, having a secret bunker in Oahu would be a great asset for their plans of infiltration and sabotage.

Once the letter is written and everybody is sure that no more Eye-reavers roam around you all leave the place using the cave. It is a clear night, a few clouds are above you raining softly, showering you all with a weak drizzle.

"Wait." Says Sally as she raises her sniper rifle and looks from her scope.

"I think I've seen something!" She stays quiet for a while and then moves back.

"I have seen some horses in that nearby clearing, near the beach. It's a pack of stallions I think. They seem to be wild. Perhaps we could tame them. They would give us a great advantage and be helpful to scout the area, trade with nearby people or use as a workforce, the horses will require a lot of food thought..."

You have heard of Horses and even saw a couple in an NCR zoo in Shady Sands, you know they are very rare creatures in the Post-apocalyptic world. Instead of horses most merchants and travelers either walk or use gigantic Molerats and Brahmin as mounts. Perhaps Hawaii is an exception to the norm and there are several horses around.

Grabbing your Laser Rifle you look with the scope and see an emancipated six-legged horse with patches of hair missing and a skeletal face.

>Go and try to capture the horses.
>Leave them for now.
>Go and hunt them all for their meat.
>Other option, write in.
>>
>>3685634
Try to capture the horses
>>
>Go and try to capture the horses.

Yee(and I cannot express this enough)haw
>>
>>3685634
>Leave them for now.
We are not establish well enough to take care of them
>>
>>3685634
>Go and try to capture the horses.
>>
>>3685634
>Go and try to capture the horses.

"If we are to grow as a settlement these horses could prove useful. We don't know if they usually roam around here or if they move in a nomadic and wild manner. Perhaps we won't have this chance again, and if for whatever reason we can't maintain them we can always butcher them for meat or sell them." You say, getting ready.

As you are about to advance with the rest of the group a small alarming message pops up in your Power-armor. It's Fusion Core is only at 10% of charge, you will have to build an energy generator to recharge it or ask the BoS for a new one the next time you contact them, but it would take at least two months until you receive it, and they could always decline your request because they consider you an outsider. Well, that's a bridge that you will have to cross later, now you gotta focus on the Radstallions.

This will be really challenging. The instant you jump into the pack the rest will run away, and with only five of you and no lassos you only have an opportunity to grab one of them, two if you are really lucky.

There are five horses. One is the Stallion that you saw with the scope of your laser rifle, it seems to be the most average one of them, a jack of all trades.
https://i.imgur.com/lbXdalB.png

There is another one, grey in color, and with barely any mane on its neck and head. This horse is thinner and wirier, it looks like it is the fastest one by far. It would make a great horse to scout and explore nearby.
https://i.imgur.com/4qxMfOR.png

The leader of the pack is a big and muscular black horse, scars on his hide and dried blood on its dentures and hooves. You are pretty sure that this horse could even knock down your APC and could easily be ridden by you while in Power Armor. This horse thought will surely fight back and seems to pack a punch. You better be careful with it.
https://i.imgur.com/9SKslgi.png
>>
>>3686315

The biggest horse is one that is more mutated than the rest, it has long fur and an extra set of legs that seem of no use for him. This horse seems to be calm yet incredibly strong and might have incredible stamina. It would make the perfect workhorse or merchant companion as it seems to be able to walk for days and carry incredible weights without breaking a sweat
https://i.imgur.com/wtZuHAh.png

Lastly, there is the Ghoul horse, an equine with exposed musculature, eyes without pupils and libs growing erratically. This horse seems to be the most aggressive one and you are pretty sure that its bite is even radioactive, but with it, you could cross the most dangerous and toxic places that this wasteland might launch at you. Radioactive deserts or toxic swamps will be no problem for this disgusting looking horse.
https://i.imgur.com/VgL0zqC.png

>Try to capture the average horse.
Normal Athletics Test (My 1d12+5 vs your 1d12+10)

>Try to capture the quick horse.
Hard Athletics Test (My 1d12+10 vs your 1d12+10)

>Try to capture the warhorse.
Very Hard Athletics Test (My 1d12+15 vs your 1d12+10)

>Try to capture the workhorse.
Hard Athletics Test (My 1d12+10 vs your 1d12+10)

>Try to capture the radhorse.
Very Hard Athletics Test (My 1d12+15 vs your 1d12+10)

>Leave them be. Return to your Settlement.
>Other option, write in.
>>
Rolled 4 (1d12)

>>3686316
>>Try to capture the warhorse.
Dillinger, Horseman of Apocalypse
>>
Rolled 3 + 10 (1d12 + 10)

>>3686316
>Try to capture the warhorse.
>>
>Try to capture the warhorse.
I’d personally go for jack of all trades horse, but sure

Also, can we try to use the grappling hook as an advantaage
>>
Rolled 2 + 10 (1d12 + 10)

Frick I forgot to roll
>>
>>3686335
>>3686338
>>3686354
I think we might get crippled
>>
>>3686359
M-maybe Axsisel will roll a 1
>>
Rolled 9 + 10 (1d12 + 10)

Warhorse.
>>
>>3686316
>Try to capture the workhorse.
What we nead warhorse for?
>>
>>3686374
Power armor jousting with an electro Lance.
>>
>>3686374
To show our enemies who’s the boss of this archipelago
>>
Rolled 1 + 15 (1d12 + 15)

The best roll has been a 19. I will have a +15 on my roll because the Warhorse is considered a Very Hard challenge.

So unless I roll a 4 or less you will fail. If I get a nat1 It will be a crit loss for me and you will get the chance of capturing another horse.
>>
>>3686431
Looks like we hrossman naow boys.
>>
File: 0c98z5xm8yz21.png (717 KB, 638x1024)
717 KB
717 KB PNG
>>3686431
AAAAAAH!!!!
>>
>>3686431
>>
Alright. Chose another horse and roll the dice.
>>
Rolled 6 (1d12)

>>3686454
>Workhorse
>>
Rolled 7 + 10 (1d12 + 10)

>>3686454
Ghoul horse.
>>
Rolled 5 (1d12)

>>3686454
>Workhorse
>>
Rolled 10 (1d12)

>workhorse
>>
Rolled 9 (1d12)

Alright. Workhorse it is.
>>
>>3686536
Aaah, god dammit. Does it >>3686534 count?
>>
>>3686542
Sure. I got a 9 and he or she got a 10. So you guys win. You will get two horses!
>>
>>3686550
Yey.
>>
Im kind of busy now so the next reply will take some time. It might even be delayed until tomorrow.

In the meanwhile you can think of names for your new horses. I will chose the ones with most votes.
>>
>>3686584
Benjamin for the Workhorse
Steele for the WAAGH HOARSE
>>
Sleipnir for the warhorse, Coco for the workhorse
>>
I was gonna name the workhorse comrade, but I pulled back, as comrade is a communist term, and that’s UNAMERICAN
>>
>>3686584
Bean and Blueberry
>>
Rolled 3, 1 = 4 (2d3)

I'm back! So we have three suggestions but each has a single vote, so I will let the dice gods decide.

I'll roll 2d3

The first dice roll will be for the Warhorse. If we roll a 1 the chosen name will be Steele, number two will be Sleipnir, number 3 for Bean.

The second dice roll will be for the Workhorse and will have the same method.

>>3686610
Sleipnir is a fitting name, the original artist was clearly inspired by them and in his canon, these four-legged mutant horses are indeed called Sleipnirs or Slippies. That's why the image for this post >>3685634 is called "slippies_9.png"
>>
File: 1475200621121.png (77 KB, 311x292)
77 KB
77 KB PNG
>>3686929
The warhorse will be called Bean, the workhorse will be called Benjamin. Truly epic names.
>>
>>3686943
Now do we roll for gender? To see if we can have small slippies?
>>
Rolled 2 (1d2)

>>3686958
Sure why not. I'll roll 2d2. 1 is male 2 is female. You guys can roll too.
>>
Rolled 2, 2 = 4 (2d2)

>>3686974
Fucg
>>
Rolled 2 (1d2)

>>3686974
Warhorse is female
and Workhorse ...
>>
>>3686974
>>3686976
Females are wild and aggressive.
>>
It's been slow as of late.
>>
>>3687078
Dillinger’s a chad, he tamed two wild females.
>>
>>3686316
>Try to capture the warhorse.
>Try to capture the workhorse.
>Success!
>1150 exp obtained
>23300/28000 exp in total

Together you all run towards the herd.

"Duke, with me! Let's jump on the big black horse!" You scream to him.

"Every horse is black for me!" He says with a mischievous smile and a sort guffaw, kind of enjoying how you forgot for a moment that he is blind. On his run, he removes his sharktrap fists and gets ready to grapple the warhorse to the ground.

"The rest! Try to overpower the big horse! Try to tire it down but don't attack it!"

With a jump, you two launch yourselves onto the obsidian scarred horse. It is stronger than it looks and even with your power-armored body and the super mutant on top, it manages to get on its hind legs and stomp on the floor with enough force to throw you onto the ground. You two are launched several feet and roll across the foliage, destroying shrubs and small trees along the way.

The rest of the horses run away into the wilderness, you cannot see how the others are faring but by the lack of struggle sounds, they don't seem to be having problems at all. You on the other side, are in great trouble. Emergency. Fusion core damaged, refrigerator valve broken. Critical low charge levels. >5 minutes until complete energetic drainage. starts to flash on your eyes.

Great, just great.

You stand up and see that at least the armor hasn't been very damaged, just some chipped paint and a couple of dents that are easy to fix. Duke, on the other hand, seems to be ecstatic and frenzied, blood is pouring from his nose and foam is forming on his mouth.

"I like this horse! Finally something with some bite! You are strong! It will be good to have that strength! " He says as he dashes towards the horse once again.

You run behind him, bewildered by his attitude but still focused on taming the warhorse. Once more you two jump onto it, this time you manage to tackle it down and proceed to press its body as much as you can and fight its attempts at standing up and throwing you away as best as you can. The warhorse fights for what seems like hours, it even tries to bite your skin off but thanks to the piston-powered mechanical muscles of your power armor you manage to keep its jaws shut and away from your face or fingers. With a weak huff, the horse finally surrenders to you two and stops fighting.
>>
>>3687166

Looking at the other group you see them playfully feeding the workhorse. Despite being the biggest one by far it also seemed to be the most docile one, and the horse seemed to be content to follow and trust you all as long as it is feed. In the few seconds where you look away Duke's murderous instincts kick in and he attempts to devour the warhorse. You stop him with an electricity filled punch that throws him onto the ground and leaves him shaking down onto the floor, muscles spasming hard he effortlessly tried to stand up and fight back.

"What the hell Duke!" You scream at him, in that instant, the Power-armor's core runs dry, automatically opening and becoming unresponsible, forcing you to get out of it.

Asuka comes running at him with tears in her eyes.

"Don't hit him! It's not his fault! Please!" She begs you.

"Tell us what's going on right now!" You say dryly, still confused and angry at his recent attitude.

"It's...it's because he's a super mutant. He needs flesh to survive. His current diet of vegetables and fish is not healthy for him. He's weakening and so does his health, sanity, and DNA. He will soon start mutating, getting thinner and iller. That's why he ate the Eye-reaver. He's just desperate for something different..."

>Let Asuka grab the APC, drive Duke to the nearest settlement or merchant that she finds and use all the funds to buy meat for him.
>Make Duke live of the settlement in the wilderness outside so he can hunt down animals and even raiders if he wants. Asuka can join him if she wants. He will only be allowed back when he recovers.
>Change the diet of the entire settlement, make him feed only on fish, impose a vegetarian diet for the rest of the settlers.
>Other option, write in.
>>
>>3687170
>>Let Asuka grab the APC, drive Duke to the nearest settlement or merchant that she finds and use all the funds to buy meat for him.
>>
>>3687170
>Let Asuka grab the APC, drive Duke to the nearest settlement or merchant that she finds and use all the funds to buy meat for him.
>>
>>3687170
>Change the diet of the entire settlement, make him feed only on fish, impose a vegetarian diet for the rest of the settlers.
For a week or two. We can hunt or make raft so he can swim to sea to hunt for sharks
>The facility was quite advance to produce eye reavers. See if you could produce some meat there. With use of SCIENCE!
>Remember its not about food it's about DNA. Ask him to try eat some hair and stuff. Maybe donate some blood. See if that helps
>>
>>3687264
>Support.
>>
>>3687264
Supporting too
>>
>>3687264
I have more crazy ideas. Human bones! He could gnaw at them. Bone marrow should provide decent amount of human DNA. Body from lab and maybe dead ghuls should be a good source of it.

I have more ideas but well they kinda get embarrassing
>>
>>3687333
He is not eating shit or drinking piss you sick motherfucker.
>>
>>3687170
>Change the diet of the entire settlement, make him feed only on fish, impose a vegetarian diet for the rest of the settlers.
>Build a raft so he can travel to the sea from time to time so he can hunt sharks.

"Duke, you are our friend, part of this town. We won't make you leave as your old family did. You have a new family now, and we will work hard to make you stay here. We will take care of you." You say to him.

He is now sobbing softly, it is clear that he regretted his acts, perhaps a past episode of sudden carnivorous urges was also the act that forced him into exile and abandoning all his friends and family from Port Kalewa back in the day.

"This is what we are going to do. From now on you will only feed on fish, ironically enough the greens don't seem to be healthy for you, don't let any of the kids discover this or it will never want to eat its vegetables ever again." You say half-heartedly, trying to raise his spirits. You manage to get a chuckle out of him.

"The rest will start feeding only on the tatos, mutfruits, pineapples, melons and whatever we grow. We still have some MREs from the Brotherhood so we should be fine. The next weeks we will also expand the orchards and our farms to increase our food production and be able to also feed the horses. It will all be fine alright?" You say, patting his massive shoulder, his skin was now paler than when you first meet him, it was also softer, weaker.

"I think we also have enough wood and metal to build a raft, you could use it to go to the sea and hunt some sha-manos like you did when you lived in the lighthouse."

"Yes...I would like that." He replies shyly.

"No, no way." Asuka intervenes. "Duke, you are blind, going into the open sea is a deathwish for you. In your lighthouse you attracted the sharks to the coastline and then hunted them in the areas where you could still walk. Do you even know how to swim?" She says.

Duke shrugs, kinda timidly.

"I will go with you. Or perhaps we could sail to the coast and you could once more do your weird blood thing to bring them to you, but no way you are going alone."

"Alright." He says smiling, happy to know how much she loved and how deeply she cared about him.

With that said everybody starts to return to the settlement, the warhorse is carrying the empty power armor on top of it, the workhorse is strong enough to carry the rest on its lap.

Just as the sun is arising you all reach the entrance gates and cross inside. You can see that some of the kids are already awake and playing around. Luckily for you, all the Ms.Nanny stood behind and was there to keep an eye on them.
>>
>>3687414

>Remember it is not about food it's about DNA. Ask him to try to eat some hair and stuff. Maybe donate some blood. See if that helps

"Hey Ms.Nanny, can you cut hair?" You ask her once you are close enough.

"Yes, sire." She responds with a female sounding yet monotonous voice.

"What about drawing blood."

"Yes, sire. Both are functions installed in my medical firmware. Do any of the kids have lice or need a blood analysis?"

"No, I want you to take a blood sample of every one of the kids and cut their hairs, all the hair and blood that you collect is to go in this bucket, understood?" You order it as you put a rusty bucket in one of her pincers.

The kids are awestruck at the sight of the horses, the ones that aren't awake yet are quickly awakened by their friends so they can see the equines. Soon every one of the kids is in front of you. It's a good thing that they are all here together because you have to give them some bad and good news.

"Listen up kids. I've bad and good news! Which one do you want first!"

"Bad news first!"

"Until further notice, we won't eat more roasted fish, only melons, pineapples, baked beans, and other vegetables. Starting from now on once per every two months every one of us will need to have its hair cut and give a little bit of their blood. The Ms.Nanny will be the one who will do that."

They all start booing, some of them even cry, obviously, the roasted fish is their favorite food from their limited choices and nobody likes being forced to have clean-shaven heads and being forced to have its blood taken.

"Wait, now comes the good news!" You say kind of worried after seeing most of the kids crying.

"We have found a super duper underground secret lab and it has plenty of space to play with when it rains, it has showers and even beds!"

The idea of having beds then change all their minds, slowly they all start to stop crying and cheering. They have been sleeping on the floor for too long.

Now that the problem has been solved you all move the horses to one of the small shacks that from now on will be used as a stable,

>The facility was quite advance to produce eye reavers. See if you could produce some meat there. With the use of SCIENCE!
The laboratory down below its very advanced yes. But Dr.Pavel used some of the machinery to build the flamethrower and you further used its high technology pieces to upgrade your grappling hook. It will be pretty much impossible to create flesh from whatever laboratory equipment remains.

>Impossible! Science Challenge (My 1d12+28 vs your 1d12+20)
>Success will grant 1600 exp. Double if you guys get a nat12.
>I should be rolling a 1d12+30, but because you guys have the comprehension perk all the INT related dice rolls are reduced by 2 points.
>Since I have 8 points more than you guys you need to roll >8 to win. Nat 12 will be a crit success.
>Since our luck is 2 only the first 3 dice rolls will be accepted.
>Good luck!
>>
Rolled 10 + 20 (1d12 + 20)

>>3687417
>>
Rolled 7 (1d12)

>>3687417
I knew that Comprehension perk would be good. Here goes nothing!
>>
Rolled 3 (1d12)

Cmon big money big money
>>
>>3687454
NOICE

also, can we look around for a generator or scrounge for a fusion core to charge our power armor?
>>
Rolled 4 + 28 (1d12 + 28)

>>3687417
Alright! Rolling!

>>3687503
Yes, but that will require another dice roll that will use the Investigation skill instead.
>>
>>3687515
Sorry guys, but I win by two points, you are unable to make any meat for Duke.

Now rolling to see if we can find a generator or a Fusion Core.
>Hard Investigation Challenge (My 1d12+10 vs your 1d12+8)
>Success will grant 350 exp. Double if you guys get a nat12.
>Since our luck is 2 only the first 3 dice rolls will be accepted.
>Good luck!
>>
Rolled 9 (1d12)

>>3687523
>>
Rolled 12 (1d12)

Frick. Well, there’s always next time....

Let’s find a thing!
>>
>>3687543
Awesome. We need to get the Computer Whiz perk as soon as possible tho.
>>
>>3687523
Just caught up on the thread.

About the Eye Reavers, I feel like for one, we should have taken the initiative to clear those things out. For two, Axsisel you never put that as an option at any point during the four weeks for us to go take care of them. We knew they'd be a problem. Dillinger Is a smart lad, It should have crossed his mind.

And considering the new rule change we should probably up our luck more to get more dice.
>>
I will end it for today. I want to continue but its 3AM for me and I'm falling asleep. The next reply will start with us finding a working generator and a couple of charged Fusion cores thanks to your awesome nat12. Tomorrow the quest will return to settlement managing and expanding our town. If possible I will also update this pic >>3680891 to reflect the changes that we have done.

>And as always I might have some time to answer questions or whatever so feel free to ask or say whatever you want!
>>
>>3687417
I'm feeling lucky.
>>
>>3687626
Thanks for the session.
>>
File: Rustfields.jpg (4.71 MB, 2000x2000)
4.71 MB
4.71 MB JPG
Picture has been updated. Junk nets have been added in the river, fish nets have been added, orchids and horses too. Since the population can now sleep in beds and shower their hygiene and happiness has increased 20%. Sadly, taking the hair and blood of the population has lowered the happiness a 10%. We have also found a generator down there and two fusion cores. The generator allows us to power up lights, and turrets! There are still another 3 weeks until the BoS return.

>Rustfields:
>Week 5

>Caps
66

>Total population: 28
>Adult population: 5.
Each consumes 5 units of food per week.
>Kid population: 20.
Each consumes 3 units of food per week.
>Robot population: 1.
Each consumes 0 units of food per week.
>Horses: 2.
Each consumes 10 units of food per week.

>Hygiene:
80%
>Happiness:
70%
>Defences:
0%
>Power:
10

>Metal:
39
>Wood:
123
>Concrete:
18
>Copper:
12
>Plastics:
20

>Food:
2382 in total.
Generating 6d50 units of food per week.
Consuming 165 units of food per week.
>Water:
Unlimited

Chose what to do during the next week. Thanks to the workhorse you can now choose up to four actions.

>Upgrade our second farm to LV2. It will generate 2d50 of food.
Costs 10 wood and 5 metal.
>Upgrade our fish nets to LV3. It will generate 3d50
Costs 15 metal and 15 wood.
>Build a turret.
Costs 15 metal, 2 copper and will require 2 energy
>Grab different vehicle engines and use them to build a energy generator.
It will generate 5 power but it will be very noisy and churn out black smoke, so it will decrease the Happiness by 5 too.
>Build a LV1 windmill to generate even more power.
It will cost 20 metal and generate 3 power, these windmills are silent and clean so they won't affect happiness. Level 2 windmills will generate 6 power and LV3 windmills will be able to turn the corn into cornbread, adding an extra 1d50 for the food generation.
>Return to the underground laboratory, collect valuable stuff. It will give us 1d25 units of Concrete, Copper and Plastics.
>Build a sawmill.
It costs 15 metal, 15 wood and will require 10 power. It will generate 2d50 wood per week and allow to cut wood more precisely and start building furniture or wood structures.
>Other option, write in.
>>
>>3688845
Shouldn't we also get the happiness hit from vegan diet?

>Upgrade our second farm to LV2. It will generate 2d50 of food.
Costs 10 wood and 5 metal.
>Upgrade our fish nets to LV3. It will generate 3d50
Costs 15 metal and 15 wood.
>Build guard tower. (Provides defending position and early warning for potential intruders)
Costs 15 wood and 5 metal, 5 Concrete
>Build a turret.
Costs 15 metal, 2 copper and will require 2 energy
>>
>>3688878
Sorry! But we have 39 metal, your choices require 40!

And yeah, I forgot to mention, the -10 happiness is also from the vegan diet.
>>
Wait no, I fugged up. I forgot to roll to see how much food, wood and metal we generated the last week. I will now delete my last post and rewrite it.

I'll also roll, 12d50
First 6d50 for the food, next 3 for metal and last 3 for wood.
>>
Rolled 49, 3, 45, 5, 3, 8, 50, 45, 11, 47, 6, 32 = 304 (12d50)

Shit forgot to roll, I'm really clumsy today.
>>
>>3688890
Food: 49+3+45+5+3+8=113
Metal: 50+45+11= 106
Wood: 47+6+32=85

We had a total of 2382 food. Managed to collect 113 units of food and we consume 165 units per week. So we end with -52 food for a total of 2330.
>>
CORRECTED INFORMATION:

>Rustfields:
Week 5

>Caps
66

>Total population: 28
>Adult population: 5.
Each consumes 5 units of food per week.
>Kid population: 20.
Each consumes 3 units of food per week.
>Robot population: 1.
Each consumes 0 units of food per week.
>Horses: 2.
Each consumes 10 units of food per week.

>Hygiene:
80%
>Happiness:
70%
>Defences:
0%
>Power:
10

>Metal:
145
>Wood:
208
>Concrete:
18
>Copper:
12
>Plastics:
20

>Food:
2330 in total.
Generating 6d50 units of food per week.
Consuming 165 units of food per week.
>Water:
Unlimited

Chose what to do during the next week. Thanks to the workhorse you can now choose up to four actions.

>Upgrade our second farm to LV2. It will generate 2d50 of food.
Costs 10 wood and 5 metal.
>Upgrade our fish nets to LV3. It will generate 3d50
Costs 15 metal and 15 wood.
>Build a turret.
Costs 15 metal, 2 copper and will require 2 energy
>Grab different vehicle engines and use them to build a energy generator.
It will generate 5 power but it will be very noisy and churn out black smoke, so it will decrease the Happiness by 5 too.
>Build a LV1 windmill to generate even more power.
It will cost 20 metal and generate 3 power, these windmills are silent and clean so they won't affect happiness. Level 2 windmills will generate 6 power and LV3 windmills will be able to turn the corn into cornbread, adding an extra 1d50 for the food generation.
>Return to the underground laboratory, collect valuable stuff. It will give us 1d25 units of Concrete, Copper and Plastics.
>Build a sawmill.
It costs 15 metal, 15 wood and will require 10 power. It will generate 2d50 wood per week and allow to cut wood more precisely and start building furniture or wood structures.
>Other option, write in.
>>
>>3688893
>Upgrade our second farm to LV2. It will generate 2d50 of food.
Costs 10 wood and 5 metal.
>Upgrade our fish nets to LV3. It will generate 3d50
Costs 15 metal and 15 wood.
>Build guard tower. (Provides defending position and early warning for potential intruders)
Costs 15 wood and 5 metal, 5 Concrete
>Scout around our location.
>>
Rolled 2 (1d2)

Alright, I'll roll a dice to chose between building a turret and scouting the area.

>Turret
1
>Scout
2
>>
>>3688897
>Upgrade our second farm to LV2. It will generate 2d50 of food.
Costs 10 wood and 5 metal.
>Upgrade our fish nets to LV3. It will generate 3d50
Costs 15 metal and 15 wood.
>Build guard tower. (Provides defending position and early warning for potential intruders)
Costs 15 wood and 5 metal, 5 Concrete
>Scout around our location.

The following week goes fast. You all are blessed with non irradiated rain and the crops grow healthy and well. Despite both being females the kids name the warhorse Bean and the other Benjamin, and somehow the names stuck.

Sally and Benjamin became friends and started to grow a great bond, the Ghoul girl even started being the only one who feed and cleaned her. You never took her for a horse girl. The two even start to work together and with your help you manage to build a saddle and a plow for the horse to better cultivate the fields.

Asuka, Duke and half of the kids started to work together too on building a guard tower. At the end it all went well, with Duke's new meat only diet and all our hairs and blood samples he became healthier and regained his strength, You too are now completely bald but you don't mind it much. Your hair will return, a dead friend would not.

Jared and the Ms.Nanny along with the other half of the kids work hard in making more fish nets. Jared has convinced them that if we have lots of fish then they will return to eating grilled fish in no time. And it is true, if there a surplus then the rest will have to be delivered and meat will once more be back in the menu.

You also worked hard, scouting the area in your mighty warhorse Bean. She only allowed you to ride her if you were wearing the Power-Armor on. Apparently despite being very strong she wasn't very smart, and thought that you and the Power-armor were two different persons.

Every day you went a little bit further and explored more and more. By the end of the week you had explored most of the sourthern areas outside of your settlement. In the East there were some forests, to the west there was the coast and the town of Haleiwa, albeit you haven't entered yet. There is also a couple of highways and other rivers too, you might find something here someday. There are no signs of raiders or extremely dangerous critters for now.
>>
Sorry guys some RL stuff happened. Next update soon
>>
>>3689110
It's alright
>>
Rolled 32, 6, 20, 36, 15, 42, 41, 47, 20, 25, 8, 42 = 334 (12d50)

Alright, I'm back, rolling to see how much food we make this week.

We now have a whooping 8d50 of food per week. We also have 6d50 for wood and metal.
>>
>>3689258
nice, lots of food alright but just vegetables and fish, we should try to catch some animals to get some real meat supply going
>>
File: Scouting.jpg (563 KB, 994x633)
563 KB
563 KB JPG
>>3688991
There are approximately five miles from your settlement to the town of Haleʻiwa. About two hours walking. Perhaps it would be better for Saltgut to sell his stuff in there and for you all to travel into the coastline and barter with him instead of making him venture with his boat all the way into the river.

The food that you all have been growing and capturing doesn't has a very long shelf life. You lack anything resembling a freezer and if you have a food surplus now it might not be fresh by the time it reaches the BoS delivery Vertibird. Perhaps you could sell in Haleʻiwa whatever surplus food you have the first two weeks and store the other two for the Brotherhood. That could give you a good and steady supply of caps, but would require Sally and Benjamin to travel to the town and sell their stuff every day.

>Rustfields:
Week 6

>Caps
66

>Total population: 28
>Adult population: 5.
Each consumes 5 units of food per week.
>Kid population: 20.
Each consumes 3 units of food per week.
>Robot population: 1.
Each consumes 0 units of food per week.
>Horses: 2.
Each consumes 10 units of food per week.

>Hygiene:
80%
>Happiness:
70%
>Defences:
0%
>Power:
10

>Metal:
57
>Wood:
167
>Concrete:
13
>Copper:
12
>Plastics:
20

>Food:
2382 in total.
Generating 8d50 units of food per week.
Total units of food generated this week: 239
Consuming 165 units of food per week.
Surplus: 74 units of food.

>Water:
Unlimited

>Send Sally and Benjamin to sell the 74 units of extra food.
>Put someone guarding in the tower.
You can choose between Asuka or Jared. Duke can't because he's blind. Whoever you choose will stay here until further notice and won't be eligible for work.
>Build a turret.
Costs 15 metal, 2 copper and will require 2 energy
>Grab different vehicle engines and use them to build a energy generator.
It will generate 5 power but it will be very noisy and churn out black smoke, so it will decrease the Happiness by 5 too.
>Build a LV1 windmill to generate even more power.
It will cost 20 metal and generate 3 power, these windmills are silent and clean so they won't affect happiness. Level 2 windmills will generate 6 power and LV3 windmills will be able to turn the corn into cornbread, adding an extra 1d50 for the food generation.
>Return to the underground laboratory, collect valuable stuff.
It will give us 1d25 units of Concrete, Copper and Plastics.
>Build a sawmill.
It costs 15 metal, 15 wood and will require 10 power. It will generate 2d50 wood per week and allow to cut wood more precisely and start building furniture or wood structures.
>Other option, write in.
>>
>>3689328
>Build a turret.
flamer turret if we can, "just in case"
>Build a LV1 windmill to generate even more power.
>Send Sally and Benjamin to sell the 74 units of extra food.
>actually read the 2nd letter and write back the the BOS girl
>>
>>3689328
>Send Sally and Benjamin to sell the 74 units of extra food.
>Put someone guarding in the tower. (Jared)
>Build a LV1 windmill to generate even more power.
>>
What if we make some bear traps and ask Duke to put them outside. We might catch some radstags or brahmin
>>
>>3689328
>Build a turret. x3
>Build drying racks to preserve food
15 wood?
Lets not trade with outsiders or build anything big that would attract attention
>>
Alright everybody, Sally might sell every piece of food for between 1 to 3 caps. Since she has 74 units of food she can get as much as 222 caps. Everybody roll a 1d222.
>>
Rolled 129 (1d222)

>>3689621
Check this
>>
Rolled 97 (1d222)

>>3689621
>>
Rolled 172 (1d222)

>>3689621
Check my nat1
>>
Rolled 41, 10, 14, 43, 5, 3, 5, 29, 2, 4, 40, 16, 11, 44 = 267 (14d50)

Alright, rolling to see how much food and resources we get this week. First 8 dices are for food, following 6 are for metal and wood.
>>
Let's not forget to write a letter for the BoS girl this time, never hurts to have someone to talk to
>>
>>3689328
>Build a turret. Flamer turret.
>Build a LV1 windmill to generate even more power.
>Send Sally and Benjamin to sell the 74 units of extra food.
>Put someone guarding in the tower. (Jared)

You ride on top of your mighty warhorse Bean in your flame coated Power armor. Energy spewing gauntlets on your arms, two pistols on your hips and a great laser rifle on your back. You get close to everybody who has gathered for you to give them orders. This is starting to become a tradition here, at the start of every week you simply tell them what to do and they obey. Now that you look so heroic and powerful you are even starting to believe that you might be a good leader.

"Sally, take our surplus of greens and go sell it to the town nearby to the east. I think it's called Haleiwa." You order her as you hand her this weeks excess food in bags, it is mostly maize, tatos, pineapples and mutfruits.

"It's pretty close, so you can return here to spend the night or stay there sleeping in the open. Up to you. But I don't want you to stop until all is sold, ok?"

"Yeah, sure!" She says cheerfully, happy to spend more time with her dear Benjamin.

"Jared, I want you to work in the tower, keeping and eye on intruders. If you want we can move a mattress from the lab up there and you can even consider the tower as your private living quarters. We have even built a pulley system so we can bring you food and water without you needing to get down and leaving the place unattended. I'm also going to build a flamethrower turret in the entrance, it should keep any nasty critters away and its light would help you find enemies even at night." You continue.

"Tight!" He answers, happily of having its own private room.

"Asuka and Duke. I plan to build a windmill near the river, it would generate energy and perhaps even help us turn our maize into cornbread. Which would increase its value and allow us to get make even more money. I want you to collect the materials, I will tell you how to build it and I will supervise your work. I will also be working on the turret so if you have a problem or a question and I'm not nearby I will be in the entrance."

"Aye." Says Duke, who loved the menial work as he made him feel useful.

"Sure!" Answers Asuka, who was simply happy to work with Duke. Despite being recovered she was still clearly worried about him, and any task that keep her separated from him made her feel kind of anxious.
>>
>>3689794

"Kids, I trust you with the most important task. Collect the fish and gather all the grown fruits. Without your work we won't have food. Will you all be able to do it?" You ask them while raising your laser pistol.

"Yeah!!!!" They all scream in unison.

"Attaboy!" You reply as you shoot into the sky.

Now that you look incredibly strong and powerful the kids have started seeing you and the others as heroes. These kind of cheesy acts make them really happy and excited and are really useful to raise their spirits and keep them motivated to work hard. The kids have even started using the pens and markers of the lab to paint on the floor and walls and you had even found a hand drawn mural that depicted and the others you fighting against Groknak the Barbarian, the Silver Shroud and other pre-War superheroes... and at the end of the mural you all even win!

It had been several days since you ordered them to have a vegan diet, having their hair cut and forcing them to donate blood so most had already forgotten that.

The following days you all work hard as usual. You focus on using the few chemicals in the lab to build a flame spewing turret and then launch a copper line from the lab to the turret to power it on. Once ready it starts to scout and look around, ever vigilant for threats. The construction of the windmill also went well and despite it not looking very refined or high tech it fulfilled its purpose and generated small amounts of electricity in a completely silent way.

Sally and Benjamin returned on a late Sunday and she carried with herself a pretty hefty bags of caps. 172 to be more specific.
>>
File: Windmill.jpg (256 KB, 372x988)
256 KB
256 KB JPG
>>3689796

Happy with your work you once more update your work log and write down how the settlement is doing

>Rustfields:
Week 7

>Caps
238

>Total population: 28
>Adult population: 5.
Each consumes 5 units of food per week.
>Kid population: 20.
Each consumes 3 units of food per week.
>Robot population: 1.
Each consumes 0 units of food per week.
>Horses: 2.
Each consumes 10 units of food per week.

>Hygiene:
80%
>Happiness:
70%
>Defences:
5
>Power:
11

>Metal:
66
>Wood:
238
>Concrete:
13
>Copper:
10
>Plastics:
20

>Food:
2367 in total.
Generating 8d50 units of food per week.
Total units of food generated this week: 150
Consuming 165 units of food per week.
Loss: 15 units of food.

>Water:
Unlimited

The settlement is running fine, but you won't be able to give any spare food to the BoS this week, still, the news about the laboratory might be enough to spare you of their anger. You grab the report that you wrote for the BoS explaining everything about the lab and review it a couple of times to see if you missed any details. You are happy with your work and also with everything going swell. Afterwards since you are pretty happy you also decide to give Elora a chance and read her letter.
>>
>>3689802

She talks about how she has cabin fever from having spent all her life in the PMV Valdez and that even if the ship is really big being surrounded by the ocean makes her feel really small and desires to explore around, sadly since she is a scribe and a young one at that she is not allowed to leave the ship. There's always the choice of self imposed exile with the Brotherhood, but that would also mean to leave all of her friends and family behind and if she ever revealed any tech secret she would be hunted down and considered a traitor, and since tech is all she knows she doesn't believes she can truly make a living in the wasteland no matter how free she might become.

You write her back telling her that a caged bird will always live longer than a wild one. You tell her of all the misery that you have seen in your journeys, and that in reality she is really lucky to have been born in a safe area, surrounded by people that care about her and are ready protect her. Since you want to cheer her up you also tell her about your late adventures with Saltgut, the horses that you have tamed and getting a mirelurk plushie in Lana'i. You omit all the nasty and depressing stuff and all mentions about the underground llaboratory because something like that might be PLUS ULTRA DEFCON EIGHT TOP LEVEL CLEARANCE REQUIRED DUPER SECRET stuff for the Broterhood elders and if she knows about it she might get in trouble.

Chose up to 4.
>Drive once more towards the beach and meet with the Vertibird pilot. Tell her that this week you have no food but that you have an important letter for her leaders and another for Elora.
>Send Sally to the town with the horse to buy stuff: Write in what will she buy.
She will go with all of our caps.
>Improve the windmill even more, so it can generate more power.
It costs 40 metal.
>Grab different vehicle engines and use them to build a energy generator.
It will generate 5 power but it will be very noisy and churn out black smoke, so it will decrease the Happiness by 5 too.
>Build another turret.
Costs 15 metal, 2 copper and will require 2 energy
>Build a sawmill.
It costs 15 metal, 15 wood and will require 10 power. It will generate 2d50 wood per week and allow to cut wood more precisely and start building furniture or wood structures.
>Build lights for all the houses and the streets, so they are illuminated even at night.
Costs 15 metal, 2 copper and will require 2 energy
>Upgrade the farm to LV3. It will generate 3d50 food per week.
Costs 30 wood.
>Other option, write in.
>>
>>3689810
>>Drive once more towards the beach and meet with the Vertibird pilot. Tell her that this week you have no food but that you have an important letter for her leaders and another for Elora.
>Send Sally to the town with the horse to buy stuff: Write in what will she buy.
As much Metal/Concrete as she can get.
>Build a sawmill.
>Build lights for all the houses and the streets, so they are illuminated even at night.
>>
>>3689810
>Drive once more towards the beach and meet with the Vertibird pilot. Tell her that this week you have no food but that you have an important letter for her leaders and another for Elora.
>Upgrade the farm to LV3. It will generate 3d50 food per week.
>Improve the windmill even more, so it can generate more power.
>Build lights for all the houses and the streets, so they are illuminated even at night.
we're getting a bit tight on metal, we should consider scavenging for more since there's tons laying around.
>>
>>3689810
>Upgrade the farm to LV3. It will generate 3d50 food per week.
>Build a sawmill.
>This place is filled with broken cars and planes containing valuable resources. Add trailer to the car and some tools so you can send scavenging missions
>We aren't using those 4 crappy houses anyway scrap them down for materials
>>
>>3689915
>We aren't using those 4 crappy houses anyway scrap them down for materials
this for
>Drive once more towards the beach and meet with the Vertibird pilot. Tell her that this week you have no food but that you have an important letter for her leaders and another for Elora.
>bring some food anyway 67 units
>>
>>3689810
>Drive once more towards the beach and meet with the Vertibird pilot. Tell her that this week you have no food but that you have an important letter for her leaders and another for Elora.
>Improve the windmill even more, so it can generate more power.
>Build a sawmill.
>This place is filled with broken cars and planes containing valuable resources. Add trailer to the car and some tools so you can send scavenging missions
This place is coming along nicely, i didnt expect the quest to turn into a civ but i aint complainin
>>
Rolled 1 (1d2)

>>3689810
>Drive once more towards the beach and meet with the Vertibird pilot. Tell her that this week you have no food but that you have an important letter for her leaders and another for Elora.
4 votes.
>Send Sally to the town with the horse to buy stuff: Write in what will she buy.
1 vote.
>Improve the windmill even more, so it can generate more power.
2 votes.
>Grab different vehicle engines and use them to build an energy generator.
0 votes.
>Build another turret.
0 votes.
>Build a sawmill.
3 votes.
>Build lights for all the houses and the streets, so they are illuminated even at night.
3 votes.
>Upgrade the farm to LV3. It will generate 3d50 food per week.
2 votes.

So the winners are Driving, Building a Sawmill, installing electric lights and there is a tie between upgrading the farm and the windmill. So I'll do a dice roll. I'll also include the write ins in the next week's options because they are really good ideas!

>Farm
1
>Windmill
2

>>3690108
>This place is coming along nicely, i didnt expect the quest to turn into a civ but i aint complainin
It's my first civ quest, how do you think it is going? I'm open to ideas or suggestions.
>>
>>3689810
>Drive once more towards the beach and meet with the Vertibird pilot. Tell her that this week you have no food but that you have an important letter for her leaders and another for Elora.
>Build a sawmill.
>Build lights for all the houses and the streets, so they are illuminated even at night.
>Upgrade the farm to LV3. It will generate 3d50 food per week.

It's Monday, it's time to give your loyal workers and friends the orders for this week. Once more they are all gathered outside, all of the kids and the others have already eaten their breakfast and taken a quick shower.

"As every first of the month, I will drive towards the coast in the south. This will take me several days, I'm sure that you all will do an excellent job while I am away. Sally and Benjamin, I want you two to work the land even further, expand the farms to increase food production. Duke and Asuka, I want you two to build a sawmill, gather as much wood as you can and use the scrap metal around to build a circular saw. I have some tool available so it should work. When I return I will connect everything to a car engine to make the saw spin and be able to cut down trees into boards. Sally and Benjamin, I have some copper wire ready and I have taken some lightbulbs from the lab. I want you two to distribute the cable around the houses and roads so when I return I can connect everything together and illuminate us."

You leave the warhorse and the Power-armor behind and get on the car with the two letters ready. With a short wave motion, you drive off and start getting ready to reach the faraway beach. In this occasion, you come sooner than the Vertibird and manage to see it appear in the distance. In this occasion thought the pilot doesn't even wait to reach dry land and carelessly lands were the waves break and turn to foam. The heavy vehicle sinks slightly in the wet sand floor and the pilot doesn't even turn off the engines, keeping them low yet warm in case she had to do an emergency takeoff, you are pretty sure that if an enemy ever appeared she would totally ditch you without a second thought.

"Where is the food?" She says sharply as she opens the side doors and proceeds to give you a box of resources.

"The crops have been bad. I have found something better instead. Give this to Elder Vasquez." You say as you give her the letter. "And this one too, this one is for Elora."

"Yeah sure, whatever, grab the contents, put them in the trunk and fuck off. I don't want to be here any longer."
>>
Alright, everybody. Roll 6d15.

The first roll will be for Metal, the second for Wood, third for Concrete, fourth for Copper, fifth for Plastics and sixth for Caps.
>>
>>3690262
Civ quest is ok , I prefer first person modo moar, but hey, is ok. We should invite the bos grill over to the compound, she knows tech and therefore is usefu. did we ever upgrade the new Lazer rifle?
>>
Rolled 14, 13, 8, 10, 4, 14 = 63 (6d15)

>>3690406
Rollen
>>
Rolled 14, 14, 5, 15, 11, 6 = 65 (6d15)

>>3690406
>>
Rolled 12, 1, 11, 15, 12, 14 = 65 (6d15)

>>3690406
>>
>>3690451
I'll choose this one, as overall has better stats.
>>
>>3690484
How? I rolled a 1 on wood.
>>
>>3690498
we have a fuckton of wood, it's the least important
>>
>>3690506
I just don’t trust 1s.
>>
Rolled 7, 13, 35, 38, 12, 34, 12, 4, 36, 42, 5, 30, 24, 45, 45 = 382 (15d50)

>>3690498
We have plenty of wood. It's our most abundant resource. Gaining only +1 wood will be no problem. Plus I still gotta roll how much food, wood and metal we get this week. In fact, I will do it right now.

Rolling 15d50. First 9 dices are for food, following 6 are for metal and wood.
>>
>tfw missed out on 2 days' worth of sessions
I swear the last thread said you'd cont on the 25th but oh well

I like the settlement building but kinda long back to the early adventuring days tbqh
>>
>>3690566
You are right! I said I would return the 25th, but then something happened and most of my plans for the following days when straight to hell so I became able to start sooner. I announced it on the Quest Thread General and in the Discord. Sorry dude.
>>
>>3690578
No worries man just glad to have you back is all. I'm legit addicted.
>>
>>3690401
You open the trunk and see some tools, bolts, and the necessary stuff to build a workbench. With these at your disposal, your building capabilities will be very increased!

They also give you some spare clothes for everybody in the settlement, books, and comics and a couple of board games. The items are old and some of the clothes and books are tattered and damaged but hey, at least they are free. Perhaps these are items that they have encountered adrift on the sea and found no use for and decided to gift to you as a reward for your good work.

There is also some metallic slabs, a single wood board, several bags of concrete, a lot of copper wire, some plastic objects and fourteen caps. Not bad, not bad at all.

You take it all and as soon as you leave the Vertibird the pilot proceeds to reawaken the engines to leave as soon as possible. You don't even have time to reach your car before she takes off and leaves.

Without a word you load it all in the car, eat your packed lunch while peacefully looking at the ocean and proceed with your journey back into your little settlement. It takes you several days to return but it is mostly uneventful, the roads you use avoid settlements and farms and are mostly unused so you barely cross people.

By the time you return the sun has set and most of the people are chilling in the riverbank, either skinny dipping or sitting by a fire and chatting or telling stories. You park the car nearby and greet them all. You show them the clothes and the books and they all cheer for having some more entertaining around. Most of the people stand up and get close to look at the different gifts that you bring. You should also get some new clothes perhaps. Your old military clothes are starting the stink.

>Continue with the padded army clothes.
Light Armor, 3 Ballistic and Melee Damage resistance,+1 to Guns and Survival
>Get some comfy yet tacky clothes: Ripped short jeans and a faded Hawaiian pink shirt.
Light Armor, 1 Ballistic and Melee Damage resistance,+1 to Athletics and Sneak
>Get some dirty tuxedo:
Light Armor, 1 Ballistic and Melee Damage resistance,+1 to Barter and Speech
>Get an oil Stained Utility Coverall:
Light Armor, 2 Damage Resistance, +2 to Repair.
>Get a bullet hole covered Leather Armor
Light armor, 4 Damage Resistance
>>
>>3690566
>I like the settlement building but kinda long back to the early adventuring days tbqh
Don't worry, once the settlement is auto-sufficient we will return to adventuring. We might fund other settlements but the following ones will go much smoother because we will be able to create supply lines and resources won't be much of a problem anymore.
>>
>>3690618
>Get an oil Stained Utility Coverall:
i mean, with all the stuff we're doing it's probably the perfect thing, but we should definitely switch back to the original suit after a while
>>
>>3690618
>Get a bullet hole covered Leather Armor
as much as I'd love the hawaiian shirt and shorts we need the DR until we encounter something with that sweet, sweet DT.
>>
>>3690618
>Continue with the padded army clothes.
>>
>>3690618
>Get an oil Stained Utility Coverall.
>Get a bullet hole covered Leather Armor.

Why get only one set of new clothes? There are plenty to wear. You grab some Utility Coveralls that might help you while working in the settlement and a set of battle-worn Leather Armor that will be useful even when you aren't using the Power-Armor.

Happy with your new clothes you also go for a quick swim and after refreshing yourself and eating some dinner you finish installing the electric lights and see all the houses and the road illuminate with a soft yellowish glow. You also check on the sawmill and end surprised with Asuka and Duke's good work and end connecting a car engine to the circular saw. From now on you all will be able to cut wood more efficiently and craft wood board, which will allow you to build wooden buildings.

With that done you go down into the Lab and proceed to update the settlement's status report:

>Rustfields:
Week 8

>Caps
252

>Total population: 28
>Adult population: 5.
Each consumes 5 units of food per week.
>Kid population: 20.
Each consumes 3 units of food per week.
>Robot population: 1.
Each consumes 0 units of food per week.
>Horses: 2.
Each consumes 10 units of food per week.

>Hygiene:
80%
>Happiness:
80%
>Defences:
5
>Power:
0

>Metal:
125
>Wood:
338
>Concrete:
24
>Copper:
23
>Plastics:
32

>Food:
2367 in total
Generating 9d50 units of food per week.
Total units of food generated this week: 231
Consuming 165 units of food per week.
Surplus: 66 units of food.

>Water:
Unlimited

>Improve the windmill even more, so it can generate more power.
It costs 40 metal.
>Use the sawmill to build real wooden homes and a stable for the horses, stop living in junk metal shacks.
It costs 250 wood
>Scrap down the junk metal houses.
It will generate 1d200 metal.
>Build another turret.
Costs 15 metal, 2 copper and will require 2 energy
>Send Sally and Benjamin to sell the 66 units of extra food.
She will get between 1 and 3 caps for each unit of food.
>Travel to Haleiwa with all your caps and buy something in particular: Write in.
>Build wooden gates for the two river entrances and the land entrance.
It costs 150 wood
>This place is filled with broken cars and planes containing valuable resources. Add trailer to the car and some tools so you can send scavenging missions
It will cost 75 metal.
>Other option, write in.
>>
>>3690827
>Improve the windmill even more, so it can generate more power.
>This place is filled with broken cars and planes containing valuable resources. Add trailer to the car and some tools so you can send scavenging missions
>search the labs for vending machines and similar machines you could turn into refrigerators and/or freezers to help preserve food
i have no idea what to buy in Haleiwa (except maybe chicken?) but it might be a good idea to go there anyway, just to see what it's like.
>>
I will end it for today. I want to continue but its 4 AM for me and I'm falling asleep.

>And as always I might have some time to answer questions, hear suggestions or other stuff so feel free to ask or say whatever you want!
>>
>>3690827
>Build wooden gates for the two river entrances and the land entrance.
If my crippling Kenshi addiction has taught me anything it's the importance of proper fortifications.
>>
>>3690858
This right here, we have so much potential scrap around us we could definitely find some pieces the brotherhood would be interested in. Also we should invest in proper livestock
>>
>>3690827
>Use the sawmill to build real wooden homes and a stable for the horses, stop living in junk metal shacks.
>Scrap down the junk metal houses.
>This place is filled with broken cars and planes containing valuable resources. Add trailer to the car and some tools so you can send scavenging missions
>>
>>3690827
>Build another turret.
Costs 15 metal, 2 copper and will require 2 energy
>Build wooden gates for the two river entrances and the land entrance.
It costs 150 wood
>Improve the windmill even more, so it can generate more power.
It costs 40 metal.

I'm expecting an attack soon. The sooner defenses are somewhat solid the sooner we can rest easy. A settlement ain't shit If everyone keeping It running dies from raiders or wasteland abominations.
>>
>>3690827
>Improve the windmill even more, so it can generate more power.
>This place is filled with broken cars and planes containing valuable resources. Add trailer to the car and some tools so you can send scavenging missions
>Search the labs for vending machines and similar machines you could turn into refrigerators and/or freezers to help preserve food.
>Build wooden gates for the two river entrances and the land entrance.

As with every start of the week, you gather everybody in the laboratory's common living quarters and assign them with tasks for the following days. They all now have gained some crafting and building experience so you can assign them more complex task without feeling worried about them messing it up and the while the kids cannot work on their own the workgroups can now have a single adult keeping an eye on them

Duke and Asuka will work on the sawmill to build wooden boards that will improve the Windmill's effectivity.

Sally and Benjamin are going to transport wood to the various entrances and then use it to build gates. If all goes right you will be able to close access to the settlement by land and sea and seal yourselves off in case any enemy force appears.

Jared is also doing a good job as a guard. Sally has been helping him learn about marksmanship and manning a sniper rifle and now he seems way more confident about his duty. His tower room is now decorated with several pre-War sci-fi posters and various blueprints. He has completely furnished the room to his tastes and he seems really happy up there.

You ask the kids to look around the lab for vending machines and mark them for you. If possible you will move all these machines to the lab's cafeteria and restrooms to transform them into freezers just like you did in Saltgut's tugboat. With the working freezers, you should be able to store food for a longer time and be able to save it for the Brotherhood.

And you, you start working on a personal project, a trailer made from the cut-down bus that Jared used to bring the children. You empty the bus and take all the seats away. and try to remove pieces that aren't vital to make it as lightweight as possible. With your car and the trailer, you should be able to drive around and do scavenging missions to gather even more resources.

On your third day of work, a group of travelers comes. They have a military-looking truck with them and despite the entrance gate not being finished yet they await outside and blare the truck's horn several times to make their presence known.

>Get on your power armor and ride on Bean. Try to look as imposing as possible, get ready to ask Jared to open fire at any time. Ask what they want.
>Hide everybody on the bunker. Wait until they are gone.
>Go with Bean, your Power armor, Asuka and Duke and try to scare them off by shooting at the air and threatening them.
>Other option, write in.
>>
>>3691783
>>Get on your power armor and ride on Bean. Try to look as imposing as possible, get ready to ask Jared to open fire at any time. Ask what they want.
>>
>>3691783
>Get on your power armor and ride on Bean. Try to look as imposing as possible, get ready to ask Jared to open fire at any time. Ask what they want.
>>
>>3691783
>Get on your power armor and ride on Bean. Try to look as imposing as possible, get ready to ask Jared to open fire at any time. Ask what they want.

You go to meet them while riding on Bean and see the driver smirk and get down from the truck. He is a a latino looking muscular man in his fifties, he his well groomed, doesn't has any tattoos or piercings and his skin and face looks healthy.

"State your bussines stranger." You say, aiming your Wattz laser rifle at them.

"Calm down buckaroo." The driver says while calmly. "My name is Elias Rodriguez. I'm not here to do you any harm. I'm with the Brotherhood and I'm carrying several Knights and Scribes inside the truck. Damn man look at you riding a horse with the Power armor. I'm glad that you have the cojones to face anyone who comes here."

You let him return to the truck and get inside. Once they have crossed the wall and its safe to exit several power armored soldiers get out and a couple of field scribes do too. Elora is not among them.

"We read your letter and inmedaitely assembled a team and got ready to intervene. We plan to raid these laboratories as soon as possible. First we will ready a small campsite for us to sleep and rest on." Says Elias, who apparently was also the leader of the group.

You see the Knights working and deploying a great military looking tent and deploying bedrolls.

"Despite being an outsider" Elias continues. "The Brotherhood really appreciates all the work that you are doing and is inmensely grateful for the information that you have given us. Since you know these laboratories better than we would be also thankful if you joined us in this operation."

>Join them and eliminate any mutant abomination that might lie between the sealed doors.
>You have your own work to do, let them do it on their own.
>Ask him what's for you in exchange. How you will be rewarded.
>Other option, write in.
>>
>>3691817
>Join them and eliminate any mutant abomination that might lie between the sealed doors.
>>
>>3691817
>Join them and eliminate any mutant abomination that might lie between the sealed doors.
As long as we get to keep clean bunker everything is great
>>
>>3691817
>Join them and eliminate any mutant abomination that might lie between the sealed doors.

>Other option, write in.
"Do you know what the Brotherhood plans to do with these facilities long term? Will we get a team of scribes coming some time to start working in it or is the plan just to clear it out and salvage any useful materials?"
>>
>>3691817
>Join them and eliminate any mutant abomination that might lie between the sealed doors.
>>
>>3691817
>Join them and eliminate any mutant abomination that might lie between the sealed doors.

You inform everybody about them and assure the kids that the newcomers mean no harm. They soon continue with their weekly tasks but some of them are clearly nervous about the presence of these armed men around.

There are 9 newcomers in total. Paladin Elias Rodriguez, six Knights, and two Scribes. The Paladin uses a t-51 model power armor while his Knights use the older and weaker t-45 models, just like you. The scribes wear fatigues and a set of leather belts that saturated them with pouches filled with tools and spare materials to work with.

The Paladin is armed with a Prototype Gauss Rifle, the Knights are equipped with Laser or Plasma rifles and the Scribes have laser guns on their hips.

Showing their military discipline they end installing the tent in no time and quickly leave all their non-combat or work belongings inside.

"Do you know what the Brotherhood plans to do with these facilities long term? Will we get a team of scribes coming sometime to start working on it or is the plan just to clear it out and salvage any useful materials?" You ask the Paladin once he leaves the tent, this time inside of his power-armor.

"That's classified information that I cannot share with outsiders." He says, not even glaring at you. "You would make an excellent Knight. A shame you still prefer to live with wastelanders."

You simply roll your eyes inside of your armor and leave him be. These Brotherhood bosses are always stuck up and way too rigid.

One by one you all descend onto the laboratory by jumping down into the hatch. You are the first one to fall and by the time the last one descends the floor is severely cracked and damaged. You then have to wait for the scribes, that due to lacking power armor have to descend the ladder by hand instead of simply jumping down.

"Typical non-Vault-tec pre-War bunker. Military-grade. No defense turret or laser tripwire systems on sight." Says the Paladin.

"Their defensive systems was to seal the different areas of the lab and then launch an EMP attack followed by a hypermagnetic pulse that would cover the area in junk and debris to hide it from privy eyes." You say.

"Interesting, it reminds me of the Hidden Valley's DERVISH camouflaging system." Says a scribe, listening to what you said but immediately ignoring you and speaking to her companions.

"Loose lips sink ships, Scribe O'Malley." Adds the Paladin.

"You are right sir, I'm sorry sir." And with that said the rest continued quiet, possibly speaking using an internal and private radio channel.
>>
>>3691902

You show them the installations and they seem to be amused by the drawings of the kids on the concrete walls and a small tent that they have built with spare blankets and a few ropes but overall approve of you using the place as it doesn't have any truly dangerous capabilities anymore, now that its laboratory has been all but stripped down and its machinery is completely unusable.

Once they finally check all of the rooms and see that there are no Eye-reavers or molerats they finally relax and lower their weapons.

"How many sealed doors does this part of the laboratory connect with?" Elias asks.

"Two, one is rusty and smells of saltwater. The other is somehow covered in moss and smells of flowers." You add.

>Ask them to make two teams, join the one that will cross the rusty door.
>Ask them to make two teams, join the one that will cross the mossy door.
>Ask them to stay together and to start with the rusty door.
>Ask them to stay together and to start with the mossy door.
>Other option, write in.
>>
>>3691906
>Shut up and let professionals work, like true protagonist would do.
>>
>>3691906
>Ask them to stay together and to start with the mossy door.
last thing we want is problem A coming in contact with problem B and creating a bigger mess.
>>
>>3691924
>>3691906

Stick together. The mossy door sounds a little less awful than salt water. Especially since our incendiary weapons could literally mow through plant monsters.
>>
>>3691924
This. Plus we can probably make use of any underground aqua or hydroponics to further improve our food production. That or maybe start some medicine production depending on the set up.
>>
>>3691906
>Ask them to stay together and to start with the mossy door.
Saltwater could adveresely affect our gear, plus my gut tells me whatever is behind the moss door could use some TLC from the business end of our flammenwerfer.
>>
>>3691906
>Ask them to stay together and to start with the mossy door.
>>
>>3691906
>Ask them to stay together and to start with the mossy door.

"I think we should stick together and explore first the mossy door. The other might be connected to the sea or even be flooded and if that's the case saltwater will severely damage our power-armors" You say.

"I agree, perhaps after we have set a better camp and have more units we might explore that other entrance. For now we will focus on the so called "Mossy door". Replies the Paladin. Despite clearly not being happy of having you around due to your status as an outsider he was also unbiased and praised you if it was needed.

Together you all advance towards the moss and flowers covered door and start scrapping the walls around in the search of anything that resembles a control panel. It doesn't takes one of the Knights to find it and for a Scribe to start working on it.

"Power's on, we are on emergency levels only. Perhaps we might find a generator or something to return this place to life." She says as she touches several buttons, levers and dials.

After a couple of minutes she manages to unlock the door and its metallic curtain starts to ascend. A massive, thick and bright lush garden appears in front of you all, unlike in the dark areas of the laboratory where you are in right now the other side it is immensely bright, there are countless of solar lamps and much of the local flora is bioluminscent. There are even glowing seed and particles floating in the air. The plants are growing everywhere and some trees are several stories high and thick enough to block entire corridors.

"Arms ready, keep an eye on anything suspicious." The Paladin says as he enters inside. You see the Scribes put on a breathing mask and get ready too.

Due to how thick and dense is the vegetation it's hard to say how big this place it is in reality, it's simply hard to perceive the distances with countless of trees and vines in front of you.

Together you all walk and find a pond, it is a natural looking pond, with rocks and everything, located in the middle of a metallic floor.

"This pond couldn't form naturally, Scribes, inspect it, Knights, form a circle around the pond and overwatch them."

They all nod and start forming a ring around the pond, arms up and their weapons aiming at the jungle in front of them. The scribes get on their knees and start to take samples from the ground, the rocks of the pound and the water.

"Outsider, we are not responsible for your well-being. If you get lost we won't send a rescue party for you. Stay close." Paladin Elias says sharply.

There is a desk nearby along with a terminal that seems to be powered up, you could check it out. You have also seen some movement not very far away, you could inspect it. You could also try to help the Scribes or join the other Knights and defend the area in case anyone attacks.

>Talk to Paladin Elias.
>Help the Scribes.
>Join the Defensive circle.
>Inspect the movement nearby.
>Check on the terminal.
>>
>>3692093
>Point out movement
>Check on the terminal.
Did we took Ms.Nanny with us?
>>
>>3692108
>Did we took Ms.Nanny with us?
Nah, it's a very primitive robot with no real personality or complex AI. It's not like Codsworth or any other robotic companion from the games.

The Ms.Nanny mostly keeps an eye on the kids and helps curing bruises or cuts that might happen during work hours, nothing else.
>>
>>3692093
>Point out movement
>Check on the terminal, delicately turn it if so that your back is covered by the knights (if you have to)
>>
>>3692093
>Point out movement
>Check on the terminal.
>>
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>>3692093
>Point out movement
>Check on the terminal.

"Paladin, I think I've seen something move between those trees." You say, pointing at the source.

"Yes, I've seen them too. I will check them out, cover me in case anything jumps at me." He says, both to you and his Knights.

In the meanwhile you get on the nearby terminal and slowly turn it so the others can't see the screen. It's already logged in so you don't need to hack your way onto it. As soon as you touch the keyboard the terminal comes to life and greets you.

Welcome back

You are logged in as: Dr. Emilia Moreau

Your last log in was: <ERROR!> hours ago.

Please select your data entry point.

>PROJECT CROWMUNISM.EXE

>PROJECT FLORAUNA.EXE


While you are checking the different options you see that the Paladin is struggling to grab something from the floor, he's not fighting, just struggling.

>Go to help him.
>Select Project Crowmunism
>Select Florauna
>Other option, write in.
>>
>>3692304
>Go to help him.
don't touch the .exe guys
>>
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Fuck, wrong picture.
>>
>>3692304
>Go to help him.
>>
>>3692304
>Go to help him
Running unknown .exe files is ALWAYS a bad idea, especially with those Big MT-esque names...
>>
>>3692304
>Go to help him.
>>
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>>3692304
>Go to help him.

You leave the terminal aside and go towards Elias, who is now on his knees and desperately trying to grab something, but also acting carefully, as if he wants to protect whatever prey he is pursuing.

Ultimately he manages to catch two of his objectives and quickly turns around, not even showing you what he has captured.

"Scribe, come here, how much do you know about biology?"

"Uh." He says, taken by surprise. "Enough to heal a person in case he suffers a broken bone or a bullet wound, the basics."

"Well, could you tell me at least if there is any animal species that naturally produces jewels?" The Paladin says, kind of nervously.

"No, not that I know. I'm pretty sure of it." He replies, puzzled.

"Then, what's this?" He says, opening his first mechanical palm and showing a blue crab like creature that had jewels growing out of its shell.

The scribe then grabs the little critter and starts to analyse it, looking it up close with the aid of some special googles.

"This...this a sapphire. A real one, not synthetic. And it's...fused to the creature's shell. It has been growing from him. This is worth at least a thousand caps."

"And that's not the only thing I've found." Adds Elias, opening his other palm and revealing a small lizard with flowers sprouting out of it. Both creatures seemed to be completely terrified.

The Scribe also got the lizard and studied it thoroughly, completely dumbfounded by these little mixtures of fauna and flora and fauna and mineral.

"I think...I think I know were the pond came from." Says the other scribe. "These crystal crabs have mineral shells right, I think the pond is a result of their deaths, they die and the whatever organic parts they have rot but the mineral parts on the other side, they endure and last. This is a crab cemetery..."

That scribe then got into the terminal and attached a strange mechanisms onto its side, the device started to buzz softly and a soft light started to blink from the top of its antenna.

"Wait what's that." You ask.

The scribe looks at the Paladin, who then nods and allows her to speak.

"A jammer. I've seen that there are a couple of executable files here. I will run them and see what's inside, the jammer will avoid any data from being delivered from the airwaves. If these exes were supposed to activate or open something they won't but the program will otherwise work fine."
>>
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>>3692488

You go to check the terminal and see her pressing enter on the executable filled called Crownmunism.

The instant she did a small video presentation appeared on screen. The first seconds were the Department of Defence logo followed by a lengthy message explaining that the video was to be seen only by certain politicians and military generals and that whoever saw it illegally would be considered a traitor and sentenced to death. Since the american government didn't exist anymore you all simply ignored it and continued watching. The video then showed the name Crownmunism and started explaining how they created the crystal crabs with the intention of causing chaos in China's economy. The crabs were to be released in untold numbers to make everybody rich, and thus devalue their money and create discord and unhappiness among the Chinese population. The crabs can grow several types of jewellery, even precious metals like silver and gold. After the video was over the program then moved to a series of folders and documents that explained how the crabs were genetically modified and what do they need to survive. There is also a document about a genetically modified virus that specifically targets them to kill them all in case they spread into the United States or are not needed anymore.

You all don't know if these crabs were ever sent to China, but the ones who are here seem to be few in numbers. You could always capture a few and raise them for easy money, but that might attract unwanted attention too.

The Paladin seems to be really happy about this discovery. Not only because it can give him a steady source of income but also because it can be weaponized and used to destabilise Oahu's economy and put its citizens against the Enclave.
>>
>>3692492

"Run the other executable file, the Florauna one." Says Elias, eyes still fixated on the jewelled crab,

Once more another video, with the same presentation and warning. The name Florauna appears
and voice over starts to explain how they managed to cross and mix the DNA of several reptiles like lizards and snakes with the genetic code of flowers. The plan is to use them in a post-apocalyptic America affected by radiation and nuclear summers. These flower reptiles are much more pacific than their regular counterparts and can thrive in the desert and would feed of insects or small critters, every flower or grass seed that they also ingest they can grown on their bodies, their excrement would be incredibly fertile and during their lives they would shed their skins once a year and release dozens of seeds during this process. Their corpses would also be extremely good as fertiliser and could even be used instead of soil to grow vegetables.

The Paladin doesn't seems to be so excited by this other type of creature, but the Scribes do, perhaps because they have friends and family in the West Coast, which is mostly desert and barren.

"Team, we will return now. We have to inform the Elder about these discoveries."

>Try to grab a couple of Crystal Crabs to raise them in your settlement. They will boost your money income by a lot. But people might start wondering where are you getting so many jewels.
Very Hard Science challenge: My 1d12+15 vs your 1d12+9
>Try to grab a couple of Flower geckos to raise them in your settlement. They will boost your food generation by a lot. Each farm will generate 1d50 more.
Very Hard Science challenge: My 1d12+15 vs your 1d12+9
>Don't try anything shady that could anger the Brotherhood.
>Other option, write in.
>>
>>3692492
>You all don't know if these crabs were ever sent to China, but the ones who are here seem to be few in numbers. You could always capture a few and raise them for easy money, but that might attract unwanted attention too.
Why not? I mean we could even create huge salt or fresh water farms of these little money makers to supply us with vast wealth.

>The Paladin seems to be really happy about this discovery. Not only because it can give him a steady source of income but also because it can be weaponized and used to destabilise Oahu's economy and put its citizens against the Enclave.
Well that too.

>>3692497
>Other option, write in.
Ask if they could get us permission to make use of these in our own efforts: highlight that the research in this lab to make the crystal labs as well as the equipment means that this is probably one of the best places to reasonably raise them in a controlled enviroment. As for the flower geckos, they had us settle here to provide surplus food: these would massive raise our food production; therefore we could seriously make use of these given their permission.

We shouldn't go behind their back and make use of either of these, since they are watching us and we currently have a decent relationship with them.
>>
>>3692497
Fucking hell, I cannot write a post without messing it up or having a typo holy shit.

I mean to say:
Very Hard Sneak challenge: My 1d12+15 vs your 1d12+9
>>
>>3692516
>Why not?
Well, if suddenly someone appears and starts to trade with jewels and has an apparently neverending supply of it, sooner or later it will attract unwanted attention of people who will want to discover its secret.
>>
>>3692497
Supporting >>3692516
>>
>>3692497
this sounds good: >>3692516
>>
>>3692516
+1
>>
>>3692497
I also supoort this: >>3692516 cuz we sure as shit don't want liberty prime knocking on our front door.
>>
Rolled 4 + 15 (1d12 + 15)

Alright, let's see if you all manage to convince him of keeping some flowerkos and crystalcrabs.

>Very Hard Speech challenge
My 1d12+15 vs your 1d12+14
>>
>>3692525
We could use them as a currency backer. This new currency could replace caps, which aren’t really as valuable as they used to be, seeing that they aren’t backed by water like they used to be.
>>
Rolled 8 + 14 (1d12 + 14)

>>3692561
>>
>>3692525
Well yeah but that is why we sell them by giving them to Saltgut and have him claim that they were pulled from a wreck or taken from some raiders that attacked him and so on. Plus we can get additional sales routes and if the BOS plan on using them to destabilise the economy, I presume they'd want to take advantage of the ability to buy shit without cost for awhile so we could just give them to them and get shit in return without selling them ourselves.

>>3692566
Nice. 19 vs our 22.
>>
Rolled 7 + 14 (1d12 + 14)

>>3692561
>>
Alright, so you guys manage to convince him, but roll one last time. If you guys get 10 or more you will succeed me by >5, so it will be a crit success and grant 2x exp and more bonuses.
>>
>>3692580
No ones rolling, should I roll again?
>>
>>3692604
Yes, your rolls seem blessed.
>>
>>3692604
Yeah sure. I'm not against players rerolling.
>>
Rolled 11 + 14 (1d12 + 14)

>>3692580
>>
>>3692616
>Blessed
>>
>>3692616
>>
Rolled 1, 15, 17, 33, 44, 17, 13, 16, 37, 49, 24, 5, 32, 40, 47, 10, 29 = 429 (17d50)

Alright, the next post is written but first I gotta roll 11d50 for the food production holy shit. and another 6d50 for the wood and the metal.
>>
>>3692497
>Other option, write in.
>Speech challenge completed!
>700 exp gained!
>24000/28000 exp in total

"These flowerkos and crystal crabs could help our settlement a lot. Can I please take a couple of them and raise them in a controlled environment? I could also write reports about their nature and notes about how to better use them, for research in case you ever decide to deploy them. Besides, since there is all this equipment down here this is the best place to raise them."

The Paladin looks at you for a moment, pondering on what course to take.

"You have proven useful so far. Raising them would be a good test field for future uses. Know though that in case you mess it up and somehow end releasing a pre-war military virus we will come in guns blazing to erase any proof of this. I have firsthand experienced how dangerous uncontrolled and genetically modified flora can be. Many foolish pre-War scientists have created mutagenic spores and gigantic carnivorous plants among other strange abominations. There are already too many monsters in this world so if this experiment fails, we better burn it all to the ground than risk liberating another threat onto the planet."

He says, deadly serious about it.

"You don't know our scientific protocols and might not be as rigorous as we expect. I think that the best course of action would be to send a group of Scribes to this settlement so they can work on researching this laboratory. You will be responsible for their safety and feeding them. If any of them is ever damaged I swear I will fall down onto you with all my fury and might. I'm risking too much already..."

Paladin Elias then nervously removes his helmet. He is sweating profusely, clearly nervous and worried.

"My apologies outsider. But we are deep in enemy territory, unable to contact with our Brothers because the radio waves might be compromised and this discovery could make a great difference. We search for weapons because we know that a war is coming and we want to be ready, but we also know that in this war the most affected people will not be the Enclave, but the poor oppressed citizens that conform the army of Ohana. We are not warmongers or murderers, we already have too many deaths on our conscience. I want to find something that might aid in our case while also avoiding senseless bloodshed, and this might be it. But this was also designed to be a biological weapon, it's everything we fight against for. I'm very conflicted right now. As soon as I return I will talk with the Elders and ask them what will be the best approach."

He seemed calmer now, relaxed even. He put on his helmet back and continued with his speech.

"In the meanwhile, grab five of each species, we have some trunks that you can turn into terrariums to raise them. We are all tired from the journey so we will end it for today. Tomorrow we will explore further and see if these laboratories also communicate with other areas. You are welcome to join."
>>
>>3692906

The rest of the Knights and Scribes didn't seem to be so welcoming, but they all followed their leader's orders.

You all sealed the mossy door again and returned to Rustfield using the dirt tunnel. Without a word, all the Knights entered into their tent, placed their power armors in the racks and went to sleep. Since it wasn't still very late you continued working on your tasks and supervised the rest.

Tired but happy with your work you added the new information onto your Pip-Boy. There are now another 9 adults in the settlement but the newly adquired flowerkos should help with the crops.

>Rustfields:
Week 9

>Caps
252

>Total population: 37
>Adult population: 14
Each consumes 5 units of food per week.
>Kid population: 20.
Each consumes 3 units of food per week.
>Robot population: 1.
Each consumes 0 units of food per week.
>Horses: 2.
Each consumes 10 units of food per week.

>Hygiene:
80%
>Happiness:
80%
>Defences:
10
>Power:
1

>Metal:
81
>Wood:
265
>Concrete:
24
>Copper:
23
>Plastics:
32

>Food:
2367 in total
Generating 11d50 units of food per week.
Total units of food generated this week: 250
Consuming 150 units of food per week.
Surplus: 100 units of food.

>Water:
Unlimited

>Improve the windmill even more, so it can generate more power and help with the food production by turning the corn into cornbread (1d50 food production)
It costs 40 metal and 100 wood.
>Use the sawmill to build real wooden homes and a stable for the horses, stop living in junk metal shacks.
It costs 250 wood
>Scrap down the junk metal houses.
It will generate 1d200 metal.
>Build another turret.
Costs 15 metal, 2 copper and will require 2 energy
>Send Sally and Benjamin to sell the 66 units of extra food.
She will get between 1 and 3 caps for each unit of food.
>Travel to Haleiwa with all your caps and buy something in particular: Write in.
>Make another farm. (Thanks to the flowerkos the farms now start producing 2d50 at LV1)
>Other option, write in.
>>
>>3692912
We should build the wood houses, another turret, and build some refrigerators for food storage.
>>
>>3692934
We got refrigerators in the last week. I think I forgot to mention it, sorry.
>>
>>3692870
266 food (I double checked my numbers using a calculator, you sure we only generated 250 this week?). Which is about the average of our production potential and still way in excess of what we need. BOS are gonna be eating good thanks to us.

163 metal and wood. God damn that is enough to continue our expansion without resource worries.

>>3692912
>Use the sawmill to build real wooden homes and a stable for the horses, stop living in junk metal shacks.
>Scrap down the junk metal houses.
>Make another farm. (Thanks to the flowerkos the farms now start producing 2d50 at LV1)

I presume we still have 3 work teams to assign?
>>
>>3692945
Supporting
>>
>>3692945
Numbers aren't my forte, let me check it out again... and you are right!

We have made 266 food. And since we consume 150 we end with 111 food of surplus, leaving us with a total of 2478 food in total. It will be fixed in the next week's update.
>>
>>3692912
>Use the sawmill to build real wooden homes and a stable for the horses, stop living in junk metal shacks.
>Scrap down the junk metal houses.
>Make another farm. (Thanks to the flowerkos the farms now start producing 2d50 at LV1)
>>
>>3692940
In that case we should do the windmill instead.
>>
>>3692945
>I presume we still have 3 work teams to assign?
Jared is working as a guard, so he cannot be assigned.

Sally and Benjamin make the first team. Asuka Duke and half of the kids make the second team, the other half of the kids and you make the third.

The BoS members are on their own, so they won't work to improve the settlement, they still consume food thought.
>>
>>3692912
>Use the sawmill to build real wooden homes and a stable for the horses, stop living in junk metal shacks.
>Scrap down the junk metal houses.
doing more fishing might be worth it, if we can
>>
Let’s get a bit more metal before we scrap the houses.

I want to increase our chances of having enough metal to make the sawmill
>>
>>3692912
>Improve the windmill even more, so it can generate more power and help with the food production by turning the corn into cornbread (1d50 food production)
Food AND more power you say?
>>
Sorry guys. Yesterday I fell asleep. Im going to get writing soon
>>
Rolled 30 (1d200)

Alright let's see:
>Scrap down the junk metal houses.
This gives us 1d200 metal. Rolling now.
>>
Rolled 46, 23, 14, 35, 23, 32, 30, 16, 45, 36, 24, 18, 46, 41 = 429 (14d50)

>>3694700
Now calculating the food generation this week. Thanks to the new farm, the flowerkos and the windmill we now make 14d50 per week!
>>
Rolled 1, 32, 19, 28, 42, 19, 50, 50 = 241 (8d50)

Now rolling for the wood and junk collecting. Thanks to the sawmill we also get another 2d50 wood per week. The first 5 rolls will be for wood, the next 3 for metal.
>>
>>3694708
>>3694706
>>3694700

So this week we use a total of 150 food, 350 wood, and 40 metal and we manage to obtain 429 food, 122 wood, and 119 metal. Leaving us with a net gain of 279 food, a loss of 228 wood and a gain of 79 metal.

Since we originally had 2478 food, 265 wood, and 81 metal we end with a new total of 2757 food, 37 wood and, 160 metal.

We now have refrigerators too so we can store that 279 food surplus and wait to deliver it to the BoS or divide it into two crates of 140 and 139 food and sell one of them.
>>
>>3692912

>Rustfields:
Week 10

>Caps
252

>Total population: 37
>Adult population: 14
Each consumes 5 units of food per week.
>Kid population: 20
Each consumes 3 units of food per week.
>Robot population: 1
Each consumes 0 units of food per week.
>Horses: 2
Each consumes 10 units of food per week.

>Beds:
Total: 50
34 occupied
16 free

>Hygiene:
80%
>Happiness:
80%
>Defences:
10
>Power:
4

>Metal:
160
>Wood:
37
>Concrete:
24
>Copper:
23
>Plastics:
32

>Food:
2478 in total
Generating 14d50 units of food per week.
Total units of food generated this week: 429
Consuming 150 units of food per week.
Surplus: 279 units of food.

>Water:
Unlimited

Chose up to 3:
>Build another turret.
Costs 15 metal, 2 copper and will require 2 energy
>Send Sally and Benjamin to sell 139 units of extra food.
She will get between 1 and 3 caps for each unit of food.
>Travel to Haleiwa with all your caps and buy something in particular: Write in.
>Ask Duke to build some traps around the settlement, see if you can add more meat.
It will generate 1d50 food per week.
>Go back with the BoS to the laboratory. Spend several days down there exploring.
>Build a radio transmitter to attract more settlers.
>Build a School with a nursery for the Ms.Nanny so she can teach and take care of the kids.
This will cost 35 wood, 5 concrete, 5 plastics and will require 1 power. This will make the kids stop working and instead go to class. This will reduce the workgroups to only 2, Duke, Asuka, and you and Sally and Benjamin, but will allow the kids to work independently when they become 16, some of the human kids that show promise might also want to join the BoS.
>Build a workshop for you.
This will cost 35 wood, 5 concrete, 5 copper and will require 1 power. This will allow you to build weapon and armor mods. Level 2 will allow building special types of ammo and simple weapons or armor like leather armor, pistols or knives. Level 3 will allow you to build heavy armor and high tech weapons like laser pistols.
>Build a Power-Armor station.
This will cost 25 metal. It will allow you to repair your power armor and mod it.
>Build a Fusion Core recharging station.
This will cost 125 metal and allow you to recharge your Fusion Cores.
>Repair the bridge that leads to the other side of the river.
This will cost 100 wood.
>Build a garage.
This will cost 35 metal, 5 concrete, 5 copper and will require 1 power. This will allow you to repair and mod vehicles. Level 1 Garage allows you to mod and repair bikes and carts. Level 2 allows you to repair and mod cars and vans and Level 3 allow you to repair Buses, Tanks, and APCs.
>Build a dock.
This will cost 35 metal, 5 concrete, 5 copper and will require 1 power. This will allow you to repair and mod boats and ships. Level 1 Garage allows you to mod and repair canoes and small boats. Level 2 allows you to repair and mod Tugboats and Yatchs and Level 3 allow you to repair pre-War Cruisers and Frigates
>Other option, write in.
>>
>>3694768
>Build a Fusion Core recharging station.
>Build a dock.
>Go back with the BoS to the laboratory. Spend several days down there exploring.
we can probably let them leave with a crate of food once we're done
>>
>>3694768
>Go back with the BoS to the laboratory. Spend several days down there exploring.
>Build a School with a nursery for the Ms.Nanny so she can teach and take care of the kids.
>Build a workshop for you.

Getting the lab fully searched will be useful, it'll mean we have full access to it's facilities, know it's safe and can increase our food surplus as the BOS will leave quicker. Plus we might find something similarly useful as the gem-crabs.

The school I admit is a slight luxury but educating the kids would provide a more useful work force in future and the simple fact is we're struggling to supply enough construction materials for 3 work teams currently. Reducing down to 2 will be a huge help in avoiding wasted manpower while long term helping to provide educated workers for more complex projects.

The workshop is hugely useful because we are a highly skilled engineer and god knows if we had better tools that we could do much more. Plus this will allow us to build weapons and armour to equip our people and to sell.
>>
>>3694768
>Build a Fusion Core recharging station
>Repair the bridge that leads to the other side of the river.

Also why is our max food cap 2478 when we started with 2500? The uneven number bothers me greatly.
>>
>>3694768
>Go back with the BoS to the laboratory. Spend several days down there exploring.
>Build a workshop for you.
>Build a Fusion Core recharging station.
>>
File: Your home.jpg (1.36 MB, 1920x1080)
1.36 MB
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>>3694768
>Use the sawmill to build real wooden homes and a stable for the horses, stop living in junk metal shacks.
>Scrap down the junk metal houses.
>Make another farm. (Thanks to the flowerkos the farms now start producing 2d50 at LV1)

Rustfield is starting to look like a real town. Most of the broken down cars and trees have now been cleared and people now have a place they can truly call home.

There are several farms growing different plants and the flowerkos run happily around them. You have told everyone that they are good for the crops and not to be hunted. They devour the insects of the plants and act as a natural pesticide, their droppings also aid by acting as a very potent and somehow nice smelling fertilizer. Some kids have even started keeping them as pets.

Due to the BoS presence and their intents of working around the laboratory, they have ordered you all to evacuate the place and go live in the surface. It's not really a problem because now your settlement now has wooden houses and cabins where people can live. They have been furnished with furniture taken from the laboratory or built in the sawmill but they still mostly lack decorations.

Asuka and Duke are living on their own cottage: It's a small wooden house decorated with shark teeth and other things that both like. They also added a small patio and a makeshift boxing ring that they used to train. Every night they lifted rocks or other similar heavy objects and sometimes they even sparred. Some kids even started joining them and getting interested in fitness. Despite their distrust for Super-mutants some of the Brotherhood's Knights also joined in a couple of times and taught the kids about the different muscles and how to properly train and avoid muscular spraining.

Jared continues living on the guard tower, which has now been remodeled with better quality wooden boards and is now bigger and stronger. He likes living there and has apparently taken a knack for reading books to make his guard hours more entertaining, even going as far as asking for adventure novels in case anyone finds more books or finds a merchant that sells them.

Sally has also gotten a place for herself. Her house is built near the stables and whenever she isn't working she's usually with her beloved Benjamin, riding slowly or taking care of her mane. Bean the warhorse has also started to tolerate her presence and now even allows being fed and cleaned by her. Like Asuka and Duke, some kids come at her house after finishing their work and she patiently teaches them horse care or takes them on a ride with Benjamin.

The kids now have their own place too. A long barrack building with beds taken from the lab. The Ms.Nanny stays there 24/7 and keeps an eye of the kids to assure that they don't stay up until late. The children mostly use the place to sleep or rest and every night you can hear them laugh and chitchat before going to bed.
>>
>>3695024

You also have a home by the river, decorated with the Ohanan flag on the porch and with some furniture taken from the laboratory. You also have a small shed where you store your Power-armor and your tools. You also have a small aquarium built from one of the BoS crates where you raise the gemcrabs. The five you have haven't grown much during the last week but they might still be valued in the thousands of caps. At night you usually read one of the books that the river brought or simply relax by bathing in the river until bedtime.

The last building that was added to the settlement was a warehouse and the kids now live together in some barracks. Most of the beds from the laboratory have been moved to the surface and the same with the furniture. Your town now even has a warehouse with repurposed vending machines where you can store food and keep it cold and dry to keep it fresh for longer.

It's Monday now, time to gather everybody and give them the orders for the following days.

The first thing you do is order Duke, Asuka and half of the kids to build a generator and teach them how to add a Fusion Core recharger to it. You give them blueprints and tell them that they can come to you in case they have a problem or a question. The thing won't be as powerful and as quick as the pre-War fusion core processors that can be found in old power plants but it should at least allow you to use your Power-armor without risk of ending power drained. It should recharge one Fusion Core every week.

Sally, Benjamin and the other half of the kids are to build a small workshop near your house, a place where people can work in modding or creating weapons and armor, including a loom for clothes and a forge for weapons. After it is built you might even teach the kids a little bit about engineering and weapon maintenance, modding and crafting.
>>
>>3695026

You, on the other hand, are once more going to descend into the unknown. The following days you all return to the green laboratory, mapping the place, doing experiments and taking samples of plants and other flower-reptile or gemstone-crab hybrids. The plants have grown everywhere and even surfaces as anemic to life like metal area covered in moss and flowers. Your research also led to the discovery of other species, in this case, flower snakes and gem lobsters around. All the animals here live peacefully as they all feed on insects that might find their way inside and the abundant plant matter. The BoS doesn't allow you to take any more animals as the more you take out the higher is the risk of them leaving the settlement and becoming a problem.

After six days that entire area of that laboratory is mapped and two more doors are found. One dented and with slash marks, the other unremarkable. There is also an elevator but it isn't working, perhaps you could check it out and help to repair it.

>Suggest going across the unremarkable door.
>Suggest going across the damaged door.
>Help repairing the elevator.
>Other option, write in.
>>
>>3695027
>Suggest going across the damaged door.
The earlier we deal with whatever is behind that one the better
>>
>>3695027
>Suggest going across the damaged door.
giant praying mantises?
>>
>>3695027
>Suggest going across the damaged door.
>>
>>3695027
>Suggest going across the damaged door.
I'm itching for combat.
>>
Sorry guys, RL stuff happened. Writing now.
>>
>>3695027
>Suggest going across the damaged door.

"These laboratories were designed to create bio-weapons. When the bombs fell the scientists sealed as much as they could. Whatever might lie on the other side could be something monstrous."

One of the scribes starts working on opening the sealed door while the other starts studying the slash marks, deep enough to pierce the door from side to side and as wide as three of your fingers. By looking at how the metal was bent it was clear that these had been made by something that was on the other side of the door.

"These marks...reminds me of Deathclaw damage." Says the one who was studying the damage.

"There are no Deathclaws in Hawaii." Adds one of the Knights.

"No wait but-" You speak, as you are interrupted by the whirring sound of old gears cracking to life and pistons moving to raise the heavy metallic curtain.

There is nothing but darkness and a thick fog pouring from the other side. The place is dead silent and eerily quiet.

Without even a second thought all of them start to attach flashlights onto their weapons and the Knights and Paladin turn on their Power-armor's headlights. They then form a circular group with the Paladin leading the group and the Knights surrounding the Scribes to better protect them. You were outside of the circle.

"Do you see anything that could turn the power on?" Asks Paladin Elias, as he advances into the unknown.

"Impossible sir, seems like all the power boxes have been destroyed and the cables cut clean. This seems to be deliberate damage."

"Wait everybody." You say, trying to warn them about Cazaclaws but falling onto deaf ears.

As far as you can see this place is completely trashed, there are several bones around, animal and human alike. There are gunshots and enormous claw marks in the walls, floor and ceilings too. Every now and then you can also witness strange puddles of black liquid.

A deafening screech then surrounds you all, the place's wall echoing and ricocheting the inhuman scream in all directions, making impossible to know where it originated.

>Everybody roll 1d12!
>>
Rolled 12 (1d12)

>>3695270
aaaaaaaaaaaaaa
>>
Rolled 7 (1d12)

>>3695270
AAAAAAAAAA
>>
Rolled 8 (1d12)

>>3695270
HA
>>
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>>3695327
Big damn heros time.
>>
>>3695270

All the guns start shooting wildly at what each shooter thought was the source of the screech. Red laser beams and green plasma balls illuminated the laboratory as they shot into the darkness ahead. At some point, a terminal explodes from the energy hailstorm and it causes a wooden desk to catch on fire, dimly illuminating you all with its yellow sparks and orange flames.

Then, from above a monster falls upon you all, instantly breaking the defensive circle and targeting the weakest members of the group.

It is a gaunt monster, but a monster nonetheless. One you have never seen but heard plenty off.

A cazaclaw.

In an act of fight or flight, you simply charge and punch the abomination right in the face, your right Tesla gauntlet frying its eye and face as it sinks into its flesh.

The monster falls back before it has any chance of slashing or stinging the downed Scribes. The rest get in position and waste no time in retaliating with enough laser and plasma fire to turn the tall abomination into a disgusting mix of corpse dust and melted guts.

The cazaclaw has a strange collar on its neck, it is hard enough to survive the firing squad. When the collar falls to the ground it starts to beep loudly.

>400 exp gained!
>24400/28000 exp in total

Soon more screams come, more than you can ever count.

>Try to grab the collar and retreat.
Very Hard Athletics Test (My 1d12+15 vs your 1d12+10)
>Retreat!
Hard Athletics Test (My 1d12+10 vs your 1d12+10)
>Convince them to stay and fight.
Very Hard Speech Test (My 1d12+15 vs your 1d12+14)
>Other option, write in.
>>
Rolled 1 + 14 (1d12 + 14)

>>3695425
>>Convince them to stay and fight.
>>
>>3695425
>Convince them to stay and fight.
We /comissaar/ now. FOR DA EMP- erm... brotherhood?
>>
>>3695437
FOR DA ELDER MAXON!
>>
>>3695425
>Convince them to stay and fight.
>>
Rolled 6 (1d12)

>>3695425
>KICK THE COLLAR AWAY FROM THE SQUAD
that shit is probably going to explode
>>
>>3695442
So the BoS ending of 4 is canon in this quest eh?
>>
Rolled 12 + 14 (1d12 + 14)

>>3695446
>>
>>3695450
I think it's just calling more Cazaclaws, or the (now dead) owners.
>>
>>3695451
Well, I will try to make these things as ambiguous as possible.

I have only confirmed that Synths still exist and people are afraid of them. Make of that whatever you want. Also added because it might mean that the MC is unknowingly one *dabs*
>>
>>3695458
>might mean that the MC is unknowingly one
I hope not, I’d hate that as much as I hate the theory the 4’s mc is a synth.
>>
>>3695460
This. Fuck outta here with that Binary Domain shit.
>>
>>3695460
>>3695495
So we should get the Escaped Synth Perk as soon as possible, got it.
>>
>>3695425
>Convince them to stay and fight.
>800 exp gained!
>25200/28000 exp in total

You see most of them attempting to retreat.

"Maintain the position, don't let these pre-war monsters reach the surface!"

You scream, trying to appeal into their most basic principles. They all seem to agree and soon move the scribes back and get in one knee, guns aiming high and fingers ready at the trigger.

"Son if we make it out here alive and you still don't wanna join the Brotherhood I'm going to kick your ass. You would make one fine Paladin!"

The rest seem to agree, and their disdain for you is now gone.

>Everybody roll 1d12
>>
Rolled 11 (1d12)

>>3695507
RIP AND TEAR
>>
Rolled 2 (1d12)

>>3695507
MORE DAKKA
>>
Rolled 2 (1d12)

>>3695507
>>
You guys think we should join the BOS, we’re already kinda of with them.
>>
Rolled 2 (1d12)

>>3695505
You jest but finding out that you've been a synthethic lifeform all these years is psychological suicide 99% of the time.
>>3695507
A firing line? Really?
>>
>>3695519
Fuck. That. No gods, no masters!
>>
>>3695523
>Saying that when we’ve already been working with them for while now.
We don’t even have a Yes Man to pull a Courier. I would’ve agreed with you before we got caught by BOS but now that we’re in somewhat of a strongish relationship I feel like we probably should just bite the bullet.
>>
>>3695519
I'm torn between joining them and going back with Saltgut.
>>
>>3695539
definitely go back with Saltgut, but we should find a way to stay in contact with them "just in case" maybe trough that waifu who's been writing to us?
>>
>>3695537
We are currently more or less forced to work with them. The BoS are more or less just sophisticated raiders: no fun allowed edition.
>to pull a courier
Nigga we've barely even started to explore the world yet. Who knows what might be out there. And do we even WANT to get involved in this conflict? If we absolutely must I say we go for a reformed Enclave á la HoI4: OWB: enclave reborn (reformist route ofc).
>>
>>3695549
The Enclave would most likely not allow us to even be anything more then a slave. The guy from the Reformist path was a half breed who was already within the Enclave. We meanwhile are 100% wastelander.
>>
>>3695519
I kinda want to work with them but form a independent organisation ala a better minutemen.


We've currently got a decent basis for it, the BOS wants us to set up a community to work as a front for their own operations as well as a source of food. Well reasonably speaking there's little within that mandate that says we can't set up additional colonies later on once we've gotten more people to work with.

Then it just becomes a matter of having all of our different "neutral" settlement's "leaders" meet, form an ad-hoc militia and basically form a pseudo-nation. If the BOS complain, we can point out that when they fight the Enclave and destabilise existing governments, that we will be in a position to help refugees and restore stability or to help them take down non-Enclave forces.

I'll be honest, I don't trust the BOS, the Enclave or more or less any other group we've met. We have no idea what the BOS elder believes, what the Enclave have planned or anything so all I can advise is building up independent power and waiting to understand what is actually going on.


Only problem is that this would take a long time and wouldn't be as "adventure-y" as what most (including myself) probably want. Hellfire, I want to go back to Saltgut to a degree and just puttle about on a nice old fishing boat doing odd jobs and enjoying the good life. Also we should clearly get our town to have a fully upgraded port by the time he comes, that way we can upgrade and repair his shit.
>>
>>3695548
We have trading agreement with them so we should be able visit with Saltgut whenever we want to.
>>
Rolled 12 (1d12)

>>3695507
Rollen
>>
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>>3695564
>>
>>3695559
I know, what I'm saying is do we even need to get involved. I'd much rather just be a lone wanderer or a leader of a small (max 5 person) merc group or something. Basically anything independent.
>>
>>3695567
>>
>>3695507

As soon as the first hint of movement appears from the misty darkness everybody shoots together and creates a deadly barrage of fire. Turning as it was needed and covering each other whenever one needed to reload.

You shoot with your Wattz laser rifle as it is the weapon with the highest range and with each hailstorm of energy projectiles, a new Cazaclaw falls, and another beeping collar lands on the floor.

At first, it is only a few ones the monsters that appear but soon their concentration becomes higher and higher, appearing in exponentially increasing packs until they surround you all.

Elias' Gauss Rifle explodes Cazaclaw heads with every shot, the Knights' laser and plasma destroy their gaunt bodies and fill them with burning holes and the Scribes' laser pistols aid in taking down several monsters.

You switch between laser rifle when they are away and a barrage of superheated fire when they get uncomfortably close.

Soon they are all dead, at least twelve corpses and beeping collars on the floor. Their blood and poison staining every wall and floor.

But, you are all safe and sound. No damage except a couple of bruises on the Scribes.

"Scribe, get one of these collars. If it were an explosive it would have exploded by now."

"Aye, sir." She dutifully says as she grabs the device and tethers it to her belt.

>4800 exp gained!
>Level up!
>29500/28000 exp in total
>10 Skill points and 1 perk point available.
>+4 hp gained

>Chose were to spend the skill points and what perk to take.
>>
Sorry for the delay. Captcha was being a bitch.
>>
>>3695602
Laser Commander
7 on speech
3 on investigation
>>
Perks are in the Opening Post by the way.
>>
>>3695602
Medicine (INT): +5
Energy Weapons (PER): +5
Computer Whiz
>>
>>3695602
holy shit, we did it.
3 in investigate
2 in speech
5 in science
Heavy Handed
our tesla gauntelt is pretty based
>>
>>3695630
>Lessons Learned: The wasteland has taught you some hard lessons, but you’ve remembered them all. Once per in-game day you may add your level to an Attribute or Skill Test.
Actually this perks is pretty good
>>
>>3695602
>+10 SCIENCE
>Computer Whiz
Never fail a SCI roll ever again.
>>
There's never a consensus when it comes to perks and skillpoints ;_;
>>
>>3695668
There all pretty good and fit Dillinger pretty well.
>>
I'll swap to this >>3695617
>>
Rolled 3 (1d4)

I will let the dice gods decide

>>3695617
1
>>3695630
>>3695637
2

>>3695631
3

>>3695643
4
>>
>>3695631
>Heavy Handed
Does even gauntlets count as unarmed?
>>
>>3695715
i hope so, else i fucked up and we should switch for laser commander if we still can.
>>
>>3695715
In this case yes. Even if they are high tech.
>>
>Heavy Handed:
When making an Unarmed attack treat both of your dice as Critical Dice and roll an extra damage die.

This will mean that every melee attack with this weapon will paralyze people for 3 turns. Kinda overpowered but you guys earned it fair and square.
>>
>>3695729
>Kinda overpowered but you guys earned it fair and square.
Now we just need to get a fallout 4 style jetpack and we can go full Assault marine on the enemy.
>>
>>3695729
>>3695734
now we need to train spinning lariats with Duke and Asuka
>>
File: DAKKA.png (1.08 MB, 1346x822)
1.08 MB
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So i had idea about upgrade to our flamethrower
>>
>>3695734
There will be jetpacks, in fact there are two special items that can then be fused into a jetpack.

The items are the Dashpack, which allows you to run at olympian levels of speed even when in full armor. All melee attacks while dashing automatically get 1 dice more.

The other item is the jump pack which allows you to jump around thirty feet in the air and can also be used to stop high landings.

Together they create a jetpack. Not like the jetpacks of Fallout 4, these are full flight Ironman style.

The Dash-packs, Jump-packs and, Jetpacks are Sons of Kanaloa tech. And only their highest guards and soldiers carry them, so good luck obtaining them.
>>
>>3695748
or we have plan B
improved armor padding and rocket launcher
>>
>>3695741
We might as well paint & decorate our power armor like the Night Lords if we get that.
>>
Guys I already had a 40k quest and it was shit. please let's not return to that.
>>
>>3695776
How come you didn’t like it? I may have only read the quest on archive and only caught up when it ended but I liked it.
>>
>>3695748
>All melee attacks while dashing automatically get 1 dice more.
You do realise that combined with Heavy handed, this quickly becomes quite insane? I just want to make sure we're all on the same page that any melee weapon that had 1 dice would now have 3 under these circumstances: that is to say we'd be doing 3 times the damage potential that the weapon is really balanced around and it will only really get more broken from there...combined with our ability to stun we're a monster against a lot of threats.

>>3695776
Fine, fine. We'll instead focus our efforts into creating a specialised team of elite commandos for hire, working in the shadows to secure freedom and liberty for all Hawaiians from the evil forces of Enclave.
>>
>>3695786
Im really critic with my stuff. I get angry every time I make a typo, start writing in past tense or write something awkwardly. I want to be a writer and I feel like Im not good enough. And these mistakes only reinforce my beliefs.

In Novice Heretek Quest my english wasnt as good as it is right now so every time I read It I cringe hard and get angry.
>>
>>3695790
Players in the videogames end becoming fucking avatars of Death. Capable of mowing down hundreds of foes in less than an hour. I want to achieve the same with you all. But know for sure that regarless of how OP you get the endgame boss that I have planned will still screw you up.
>>
>>3695809
Frank Horrigan hard or Liberty Prime hard?
>>3695802
Your grammar mistakes aren’t that noticeable, plus it’s the story not the grammar that makes a story good, for me at least. As long the sentences make sense and convey what you want it to say it’s all good.
>>
>>3695802
Mate I'll be honest with you, I'd rather read a quest where the English is incredibly bad the ideas and passion behind it are high and good. You seem to genuinely want to tell us these stories and I know for a fact that us anons love your shit, chances are the stuff you see that seems bad? We don't. Genuinely the only thing I've got to complain about in this quest is a few minor clerical errors where you misread a dozen dice and I misread them too the first time round so it would be foolish of me to even get annoyed over that.


I mean fuck it, I've read literal self-insert fan-fiction involving a man reincarnating into another world (before that was a major thing in anime) with Dragon ball-Z and Naruto powers where he gets his waifu and ends up travelling to the future to meet his evil self and you know what?

I enjoyed that shit. I've re-read it since and I'll honestly agree with anyone that it is shit in any sense of the word but I still enjoyed it and we can sit here and argue about what that says about my taste but the point is that your shit is universally less cringe-worthy, less badly written, most consistent of tense and more well thought out than that so I can promise you that a audience exists that will enjoy your stuff and you shouldn't worry about your writing.

Fact is your detailing of characters or scenes is sufficient to make them memorable without slowing down the story; your dialog flows fairly naturally; tenses seem consistent enough or at least make logical sense by not changing mid-statement; concepts and background actors seem fleshed out enough that we could travel anywhere without you having left it blank.


On the point of not being a good enough writer, even the most famous of writers occasionally hit a dud note. The difference is most of them release far slower after far more careful reading for mistakes and only after passing by half-a-dozen different people involved in approving it for sale. You don't have the luxury of 3 proof readers, an editor and a few localisers to catch and rework points nor do you have the ability to do reprints.


I'll also let you in on a little secret, humans rarely notice certain mistakes because the human brain has inbuilt auto-correct if the person reads frequently enough / at a high enough level. Given the media this site works on and how the % of time anons spend on here generally leans to a high percentage, we're not going to notice minor mistakes or even whole wrong statements because we fix shit as we read it.


>>3695809
Good to know but given you've yet to set a hard limit on companions, I plan to abuse that until we can't.
>>
>>3695802
The grammar's fine and the story is excellent. Stop worrying and keep 'em coming!
>>
>>3695839
>Yes

>>3695857
>>3695839
>>3695873
Thanks for your praise and commentary, they really lifted my spirits! It's because of people like you that make this be worthy. Your comments almost make me feel bad for what is about to come next.
>>
>>3695914
>almost make me feel bad for what is about to come next.
Enclave here.
>>
>>3695857
I needed this too.
>>
>>3695943
We knew this would happen eventually.
>>
>>3695602

"So these are the terrible Cazaclaws..." You whisper, kicking one in the chest to assure that it is truly dead.

"Cazaclaws you say?" Says Paladin Elias as the last one falls onto the floor, limbs twitching from time to time.

"I've heard about them." You add. "The Enclave apparently made them from Cazadors and Deathclaws and dropped them on the island of Hawaii to keep their local tribal and super mutant population contained."

"Yes, I know. Until now we had never witnessed one in real life nor found any empirical evidence, so we believed it to be an urban legend, pure propaganda. Besides, we simply couldn't believe the Enclave fool enough to carry these abominations with them."

"Perhaps...perhaps they simply carried their eggs and spliced them together in this laboratory." One of the scribes adds.

"The Enclave is pre-war poison. Nothing but the incestuous descendants of all the politicians and rich people of that bygone era. They have the biggest collection of top-secret governmental data. They could perfectly have known about these installations even before setting foot here." The Paladin says, removing his helmet and spitting on one of the Cazaclaw corpses. "How's the analysis of the collar going?" He then asks, looking at the Scribe pair.

"This is undoubtedly Enclave tech, they use the same bolts and materials as they do. Hell, it even says "Property of the United States" on one side."

"What it is, some kind of mind-controlling device? We heard some reports about our brothers in the Capital Wasteland fighting Deathclaws controlled by them."
>>
>>3696028

"No, it's not an explosive collar, it's not a mind impulse unit. It's...an emitter. A radio localizer of some kind." She says, puzzled.

"They don't seem to care if these monsters run amok. To them these people's lives aren't worth jack, these are nothing but wastelanders after all am I right? They just seem to be interested in controlling where these Cazaclaws are to be sure that nobody else but them is using them." Says one of the Knights, grabbing one of the non pulverized Cazaclaws by its horn and raising it to her view.

"We will stay here and assure that all these monsters are hunted down, they cannot escape to the surface. Without Deathclaws the mainland would have thrived by now. We cannot allow this scourge to reach these pristine lands." Starts to speak Paladin Elias. "Scribes, keep working on the-"

Then, as soon as the Scribe opens one of the collar's panels it starts to emit ann ear-splitting screech. The entirety of the laboratory is suddenly filled with an air raid siren and flooded with red emergency lights.

"WHOEVER YOU ARE. YOU ARE ILLEGALLY TRESPASSING INTO A UNITED STATES MILITARY INSTALLATION AND MANIPULATING UNITED STATES MILITARY TECH. YOUR POSITION HAS BEEN TRIANGULATED AND COUNTER-MEASURES WILL BE ACTIVATED. SAY GOODBYE TO YOUR SORRY ASS WASTELANDER!" Screams a voice from a speakers system.

Several panels then open and from these laser turrets are deployed, their barrels aiming at you all and charging up.

>Roll 1d12!
>>
Rolled 2 (1d12)

>>3696029
>>
>>3695948
Do you run a quest too?
>>
Rolled 11 (1d12)

>>3696029
oh shiiiiiit
>>
Rolled 6 (1d12)

>>3696029
God dammit.
>>
Rolled 10 (1d12)

UwU Lazer sama~
>>
Rolled 7 (1d12)

>>3696029
I wonder if the power armor's joints are capable of matrix-tier dodging?
>>
>>3696029

You quickly strife and get under one of the turrets' blindspots and immediately burn it down before it has time to aim. Soon it explodes in a shower of sparks and half-melted mechanisms that safely fall over you.

One of the knights kicks down a nearby table and uses it as a makeshift cover to aim at another laser turret.

It is a long and tedious fight, advancing and stopping every few feet or after reaching a corner to see if there is a turret nearby but after a couple of hours and thanks to your team's military training, high technology weapons and power-armors one by one all the turrets are destroyed with minimal damage received on your end.

By the time you manage to reach the passage door that communicates with the lush and green area of the laboratory your weapons are low on ammo and your Fusion Core is with less than 12% of charge.

You all hastily leave the laboratory by using the dirt tunnel that communicates with the outside. You can hear the other Knights huffing and puffing too, even they are exhausted. You are surprised to see that it is night time now. A dark and clear night, so perfect that you can even see the Milky Way.

Then, the unimaginable.

A pre-war bomber flies overhear you all, Enclave livery on its wings and body. Then, with a metallic sound, it launches a Nuclear bomb onto your beloved Rustfield.

None of you have time to react, fear floods all of you, forcing you to stay quiet and witness in horror how the whistling bomb descends and then fills everything with fire and death. The explosion doesn't reach you but its shockwave is close enough to blind and throw you all away. Everybody flies and is sent flying like a ragdoll.

The instant you violently land you are knocked unconscious. By the time you wake up, it's hard to say how long have you been asleep. You painfully stand up, leave the Brotherhood members behind and make your way onto the ruins.

Your Pip-Boy's Geiger counter starts beeping like crazy. You see many corpses inside, small skeletons, children. Bean and Sally died hugging, their fleshes melted together from the heat. You also find the gigantic corpse of Duke, he was hugging a kid, trying to protect it. Both were completely gone.

Only two souls managed to endure nuclear hellfire. Asuka and Bean, which had experienced sudden Ghoulification. Asuka was crying by the river, which was now filled with dead and floating fish, she was trying to heal her burns, not truly noticing that her burns were part of her now, that she wasn't human anymore, but a Ghoul. Bean was nervous, it also became a Ghoul, it's face now completely devoid of lips or eyelids, it's ribs and musculature now showing. The warhorse is devouring a child corpse, violently gnawing on a leg.

Looking at how many rads you are sucking you cannot spend much time here.

>Try to salvage your car. Run away.
>Mount on Bean. Run away.
>Take Asuka away from this place.
>Return with the BoS
>Other option, write in.
>>
>>3696036
I did, but it's not my place to talk about in someone else's, nor is it important.
>>
>>3696204
>>Take Asuka away from this place.
Ah, fucks sake.
>>
>>3696214
The only thing I regret is not taking the Jaded Soul Perk.
>>
Nani the fuck happened Axisel

>grab Asuka, get on bean, and fucking book it. We need a moment, or 2. Or infinity
>>
>>3696204
OP, this seems beyond the reasonable scale of retribution by the Enclave to be honest. I mean I was expecting half-a-dozen vertibirds of PA troops and a demand for us to turn over any pre-war shit or to outright exterminate us.

I mean, fuck, the Enclave shouldn't even have any nukes left besides a few high orbit installations (which these guys should control) and maybe a few tactical ones but I doubt they'd deploy any of them for something like this...

>>3696224
This. We need to get away at least for now and we need to contact Saltgut and tell him shit's off and he shouldn't come.
>>
>>3696238
>guys should control
I am too tired, "shouldn't control" was what I meant.
>>
>>3696204
>Mount on Bean.
>Take Asuka away from this place.
>Return with the BoS
Holy shit
>>
>>3696263
I think OP might've really hated us running a little town...he's certainly convinced me that the Enclave deserve some degree of firey retribution.
>>
>>3696271
Let's be honest, did anyone like the
Civ shit? Good fucking riddance I say.
>>
>>3696263
+1
damn talk about ending the civ phase with a bang.
>>
>>3696204
>Take Asuka away from this place.
>Mount on Bean. Run away.
>Return with the BoS

now it's PERSONAL
>>
>>3696277
I genuinely liked it but honestly that is partly because I always enjoy that sort of shit, I actually play Idle games occasionally because I find numbers going up kinda fun. To be fair, I do find adventure stuff fun too, so I guess this is fine, it just adds to our character...

This is probably a good time to mention that if I seemingly disapear off the thread in the next few days, it's because I'm going on holiday and will be away from my computer for at least some of it. Not because I feel some level of emotion over the complete destruction of our town, our ex-waifu losing her boyfriend, the literal death of the orphans we saved or the fact that all of it is our fault and entirely our fault. We were the ones who made them come here and for trusting us they payed the price.
>>
>>3696238
i thought about everyone upside getting slaughtered by mounted HMG and PA-wearing minigunners as soon as the enclave outed themselves, but shit, nuclear fire? that's going far.
>>
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WE FORGOT TO ASK DUKE HIS VAULT LOCATION! Ah, fuck my life...
>>
>>3696295
Agreed, I mean it took a pre-war super weapon to get a nuclear deployment out of them in FO 3 and I can't imagine that these guys have the same critical lack of a more reasonable response to justify it.
>>
Oh yeah, I forgot to say. Roll 1d1000 to see how many rads we get.
>>
Rolled 663 (1d1000)

>>3696309
>>
Rolled 555 (1d1000)

>>3696309
>>
Rolled 363 (1d1000)

>>3696309
fug.
>>
>>3696315
AH fuck, that's quite bad.
>>
Rolled 477 (1d1000)

Inb4 ghoul'd
>>
>>3696277
I’m with this guy >>3696291 when it comes to civ stuff. That my shit man but I feel like that it should have been done later on in the quest. Also these branch of the Enclave are fucking extreme, like goddamn. Next perk we should get Jaded Soul.
>>
Also inb4 massive sanity hit from kiddo korpses™
>>
>>3696341
Not to mention our now-ghoul horse eating a child!
>>
>>3696341
Oh yeah, that too. Another 1d1000 guys.
>>
if Saltgut remembers where he fished us, we might be able to more or less locate where the aircraft that brought us here got torpedo'd, so assuming that the BoS knows the max range for a ground-air missile, we could have a decent idea of where they are.

>>3696341
kiddo corpses, friends, all your efforts ruined, Aska turning into a living cancer and THE MADNESS OF MAN USING THE BOMB AGAIN AAAAAAAA
>>
Rolled 36 (1d1000)

>>3696349
Awh fuck, i can't believe you've done this
>>
Rolled 169 (1d1000)

>>3696349
AAAAAAAAAAA
>>
>>3696356
NO ONE ELSE ROOOOOLL
>>
Rolled 90 (1d1000)

>>3696341
Oh shit I forgot about sanity. Dillinger is gonna be absolutely fucked up from this.
>>3696349
>>
I feel like this is a perfect time to write a handsome jack-esque speech about how the world will fuck you over no matter how nice you are, so all you have left is to just fuck the earth back, put your dick in the dirt.
>>
with these low rolls it sounds like we'll be channeling all the suffering into RAGE
>>
>>3696204
>Take Asuka away from this place.

You run towards Asuka, and only a couple of steps before reaching her she suddenly collapses onto the riverbed. You grab her and see a glass shard on her right hand, she has cut her own veins, she is not breathing anymore.

You drop her body and turn around to leave the place. Bean is now completely savage, and any respect that it might have for you gone forever. It is now always in pain but unable to die, which makes him wilder than it was before.

Running from the place you return and see the Broterhood defeated too, sitting on the floor and crying, some members are now buried in shallow graves, most others are using stimpaks or Rad-Away.

"What the fuck happened!?" You scream at them, your movements being clunky due to how damaged your armor's servos were.

"The Enclave happened." Says Elias, half of his face burned and with parts of his skull painfully exposed. "They have a lab down here. A lab where they can make biological weapons. They used it to create the Cazaclaws and surely had the Eye-reavers and other monsters as backup plans. When they came to power they surely started reactivating all these pre-war genetic abominations and then decided to send the Ghoul politicians and public workers here in exile, in reality, they just wanted to test their lab monsters with them. We came by and found the place, the Enclave didn't like us playing with their toys and when they discovered us manipulating them and living here they saw one of their most important assets in danger, so they activated all their defense systems, and when that didn't work they simply launched a Nuke. What did they care? The laboratory endured the Great-War, it has surely endured this explosion. The entire place must be sealed, filled with robots, turrets, and god knows what else by now, it will be all but impossible to enter..."

"But... a Nuke!?" You reply, still dumbfounded.

"To Enclave it is not a terrible weapon, but a deterrent. This place was ideal for them because people believed it to be haunted. Now that it is heavily irradiated even the most skeptical person will avoid it. I... I don't know what to do..." He says sobbing hard. "This is so unfair...so many children...gone!"

>Stay with them, join the Brotherhood. Work hard to completely eradicate the Enclave.
>Attack the few remaining survivors. By looting their corpses you could find pieces to repair your Power Armor, ammo and perhaps even a better weapon.
>Leave them, this is all their fault. Become a Raider/Pirate.
>Leave them, this is all their fault. Become a Bounty Hunter.
>Leave them, this is all their fault. Become a Mercenary.
>Leave them, this is all their fault. Contact with Saltgut and return to its crew.
>Leave them, this is all their fault. Go to Honolulu and try to settle as a mechanic.
>Find a way of returning to Lana'i. Join the Sons of Kanaloa. Your mechanical skills could be useful to them.
>Other option, write in.
>>
>>3696373
This might as well be our new power armor.
>>
>>3696374
>Stay with them, join the Brotherhood. Work hard to completely eradicate the Enclave.
Fuck the Enclave.
>>
>>3696374
>Stay with them, for now. Work hard to completely eradicate the Enclave.
they're probably our best shot, but i don't want to seal our path.
>>
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>>3696376
I was thinking more along the lines of mod related
https://www.nexusmods.com/fallout4/mods/17103
>>
>>3696374
This:
>>3696395
Because the BoS aren't that much better...
>>
>>3696367
That or to go to a complete opposite Ulysses style "nothing can grow until that last cancer is burned out" view of the world.

I'll be honest I'm kinda tired, I don't know if I can honestly be bothered with this. I was happy to have a nice fairly low-key Fallout quest like we used to get every few months, a chance to start again in a post-apoc wasteland with wacky characters and wacky science. A chance to build a new society and to enjoy this world. It even seemed to be going well this time.

Now almost everyone we know is dead, everything we've spent more than a thread building is currently radioactive ash and rubble and I just can't. I can't do this shit again.


Fuck it, if the Enclave is willing to do this sort of shit then I'm willing to do so much worse. There was a reasonble degree of savagery I could accept without even hating them just because of the kind of world this is. Now? Now I've got good damn reason to suggest the most horrifying ideas and to encourage the worst behaviour that anons are known for.

Let slip the dogs of war, the dove of peace is slain, the olive branch withers and naught but iron remains.


>>3696374
>Other option, write in.
"God fucking dammit man, if you bastards hadn't forced the children onto the surface, if we'd still been living in the bunker we could've dealt with this. We would have been fine and we could've gotten them out over time with a few rad suits and the proper medicine."
>>
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>>3696374
>>Stay with them, join the Brotherhood. Work hard to completely eradicate the Enclave.
The Enclave sent us to hell but we are going even deeper. Take back everything that we have lost.
>>
There is a tie, 2 options to join the Enclave and another 2 to stay with them but remain independent. I'll wait another 10 minutes to see if there is a tie-breaker and if not use a dice roll.
>>
>>3696435
Shit, I mean join the BoS. It's 2am for me, starting to get kinda tired but Holy shit this is interesting and Im hyped as fuck
>>
>>3696374
Changing my vote of
>>3696407
To
>Leave them, this is all their fault. Become a Mercenary
"They call me the wanderer
Yeah, the wanderer
I roam around, around, around..."
>>
>>3696435
> to join the Enclave
https://www.youtube.com/watch?v=oHC1230OpOg

I've yet to vote and I vote to
>stay with them but remain independent.
>>
remaining independent is probably the smart choice, maybe we could convince them to be temp./honorary member until the enclave issue is dealt with, but after that it's back to getting wasted on the Rustbucket.
>>
>>3696444
Ooor, we could join them, with all the benefits that entails and when we grow powerful enough, we turn against them.
>>
>>3696450
Or we could not turn against them which is a incredibly stupid thing to do.
>>
>>3696444
>back to getting wasted on the Rustbucket.
Until mainland enclave pull up with a nuke sub or some shit and fuck everything up again...
>>
thread theme btw: https://www.youtube.com/watch?v=vaj6YGOLskQ
>>
>>3696450
>>3696454
Or we take them over after leading a crusade against the Hawaiian factions and turn them into an organization of our liking.
>>
Ok guys I'm going to roll a 1d19. Don't mind me...
>>
>>3696464
>Or we take them over after leading a crusade against the Hawaiian factions and turn them into an organization of our liking.
Pretty much the same thing.
>>
>>3696464
iunno mang, those sons of kanaloa folks seem quite resistant to being yes man'd.
>>
Rolled 1 (1d19)

>>
>>3696468
I meant from the inside, i.e. becoming the new Elder or even couping the current leadership.
>>
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>>3696472
HMMM
Is this bad?
>>
>>3696472
P A N I C
>>
>>3696472
... is this really good or really bad?
>>
>>3696469
Who said they had a choice or that they’d stay alive, I wish to conquer Hawaii and shape it to our liking.
>>
>>3696472
>>
>>3696483
I mean they ARE dicks but their tech and whatnot will be useful. I guess we could reverse engineer that shit?
>>
>>3696492
This plan involves the Brotherhood being the faction taking over Hawaii, so reverse engineering isn’t that bad of an option.
>>
>>3696509
But Anon, BoS HATE all tech. At least what NV and 4 taught me.
>>
>>3696472
You guys have been really lucky! With >650 rads you suffer very negative effects but our Power Armor gives us 20 Rad resistance so you end with less than it, thus the negative effects are much smaller.

Since we are in Hardcore mode being heavily irradiated will make us suffer some negative effects, including mutations...

https://fallout.fandom.com/wiki/Fallout_76_mutations

In this case, we rolled Adrenal reaction:
> +Weapon DMG at low HP
> Max HP -50

Since our total HP is 56 I will halve it.

Adrenal reaction mutation.
> x2 weapon damage at <10% of our total HP
> Max HP -25

Being so heavily irradiated also causes these negative effects:
> Skill falling off
> -5 Max HP
> -2 STR
> -1 END
> -5 AGL

Hooray for us! Our new Max HP is 26 instead of 56!
>>
>>3696532
>-5 AGL
radaway that shit ASAP
>>
>>3696532
So the nuke made us a glass fucking cannon?
We need to build a fucking better power armor. Some mech type shit.
>>
>>3696532
MEDIC
>>
>>3696532
Jesus we need to fix ourselves up bad.
>>
HOL UP
DID THE CRYSTAL CRABS' GEMS SURVIVE THE NUKE?
>>
Do you think we could find a way to become an honorary member or ally of the BoS so that we could use their resources without being fully controlled by them?
>>
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>>3696541
WAIT WAIT! I FUGGED UP

IT'S -2 AGL,
>>
>>3696573
still pretty harsh taking the highest roll, but at least we survived
>>
>>3696573
I thought we were going by FO4/76 rules?
>>
>>3696573
Uh, well according to this I should give you the "Skin is falling off" effects...well whatever. I'm gonna be nice about it.
>>
>>3696581
FO4 and 76 don't have skillpoints. I just grab things from different games and adapt them if needed.
>>
I'm sorry guys but its 3am for me and I'm too tired to continue. More nuclear meltdowns tomorrow! We will start with us returning to the PMV Valdez and staying with the BoS but not joining them.

They will repair our stuff and give us medical care so the rads will go away, the mutation on the other side... we'll see.

>As always you can write me questions, ideas, quest reviews, or whatever the hell you want to share or add in the quest.

Thanks for playing!
>>
>>3696605
thanks for running
looks like our village wasn't the only thing to get nuked, exhentai is gone too
>>
All that is left inside of me is rage and sorrow.

This injustice can not be left unpunished.
>>
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>>3696605
A question:
Was getting nuked a part of your plan?
>>
>>3696621
Blame the Netherlands.

>>3696623
We could just shove it all down under a veneer of violence, focused rage and constant training to shut out the screams, blood and bodies, the smell of burning flesh and boiling blood, the agonising radiation and one of the closest things we've ever had to a partner committing suicide before our eyes. That or we have to actually deal with it in some way: drugs; religion; a change in world view; something less repressive.

Perhaps something like this for our PA's paint job?
https://www.youtube.com/watch?v=dY8_vZXo8oY
>>
>>3696648
>a change in world view
I tried for the ol' reliable jaded mer route but NOOO
>>
>>3696656
>mer
mercenary*
>>
>>3696656
Not Jaded soul. That implies acceptance that the world is this way. No, I want anger. I want rage. Fury, blood-lust and vengeance-seeking. Every emotion and sin that Cain brought into the world until we've burnt down everything and anything attached to the Enclave.
>>
>>3696621
/h/ was saving a bunch of stuff last I checked.
>>
>>3696674
They had a multi-board Op running to grab basically everything they could. Supposedly the plan is to run ex-hentai threads and slowly exchange everything everyone grabbed or something.
>>
>>3696656
Why be a mercenary, that’s pretty lame for a Fallout mc.
>>3696668
Nerd rage sounds like what you’re looking for.
>>
>>3696688
>Nerd rage sounds like what you’re looking for.
Nah man, that ain't it. I want that classic "brooding villain with serious facial scars from X event in his backstory" sorts of anger.
>>
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>>3696692
what you mean is RIP AND TEAR
>>
>>3696692
So pic related would be us if we both get what we want.
>>
>>3696698
>>3696702
Yeah, basically. I mean I don't imagine we're exactly going to be getting close to people again for at least a little while given literally everyone we knew well for the last few months just died.

Which means we can basically complete our transition into pure-doom-guy but with far wider skills to produce our own demon (read:Enclave) killing equipment and a slightly more intact mind.
>>
Can we still do >>3696403 as our power armor paint when we get back to the Valdez? maybe scratch "memento mori" and the date in there somewhere?
>>
>sudden realisation
OH GOD OH FUCK DID WE USE THE ROCKET SURFBOARD AND THE GUITAR TO THE NUKE?!
>>
>>3696770
Oh god oh shit
>>
>>3696605
now that i think about it i've got a few questions:
did we miss any hints that the bunker was related to the enclave?
could (on an especially lucky roll) Duke or Sally have survived?
would the enclave still ended up noticing us messing with their stuff and attacking had we not opened the doors?
what was behind the rusty door?
>>
>>3696605
>>3696568
>>3696770
>>
>>3696770
>USE
leave*
never /qst/ and drunkpost, kids.
also apologies for spamming the thread QM
>>
So, who's in favor of getting ripped and building the Doom suit?
>>
>>3697195
I was thinking more about upgrading our testla devices and punching the shit outa the enclave, electro musclewizard style.
>>
>>3697195
>>3697224
I mean we can do both and more. Shit like building additional features into our PA (auto-med injection, night vision, environmental sealing, electrical grounding) or even inbuilt weapons (I'm thinking energy weapons drawing from fusion core, maybe double up fusion core unit to slow down power drain and provide redundancy) but I also want to construct an up-scaled gauss rifle, either a single huge shot or multiple shots without reloading so we can properly fuck up Enclave PA.
>>
>>3697254
I mean all of those sound cool and all but nothing beats the ol' reliable I CAST FIST!
>>
>>3697268
True but even if we build a heavily up-armoured model of PA specifically to counter the Enclave energy weapons, they have numbers on us and will probably kill us before we can close to melee range.

Thus, the Gauss gun: silent; deadly; armour-piercing; fairly easy to get ammo for and potentially possible to power from our PA. Although I agree we should get some upgrades for our tesla shit too, they work well against robots and PA too.
>>
>>3697283
>before we can close to melee range.
I'll take what is melee VATS for $500, Alex.
>>
>>3697268
With our Repair skill we could integrate two power fists into our PA.
>>3697283
I want to be able to snipe vertibirds with this rifle.
>>
>>3697295
>I'll take what is melee VATS for $500, Alex.
Something incredibly broken and janky?

>>3697298
>I want to be able to snipe vertibirds with this rifle.
Certainly a possibility if we could make a big enough gun and get a big enough power source.
>>
GENTLEMEN BEHOLD! The next stage in Enclave destruction!
>>
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>>3697314
quoting
>>3697298 as follows:
>With our Repair skill we could integrate two power fists into our PA.
I think you mean pic related
>>
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If we can convince the Brotherhood of Steel to provide us with the resources then we can make this a reality.
>>
>>3697326
If you add a huge ass jetpack then you’re right, we could destroy their pesky air vehicles.
>>
>>3697364
>punching vertibirds to death
Holy shit anon you're a genious!
>>
>>3697379
I'm torn between searching for more potential romantic partners or cutting ourselves off here.
>>
>>3697394
We'll get over it Anon, after all Dion DiMucci's "The Wanderer" is pretty much our theme tune at this point

plus QM himself told us there'll be more waifus to cometho I'm still butthurt about how the musclegirlfags a l w a y s lose, no matter the medium
>>
>>3697410
>how the musclegirlfags a l w a y s lose
Thank god for that. I’ll reiterate what I’ve said before, milfs, ols, older ladies, toned chicks, and mean bitches are where it’s at.
>>
>>3697512
>liking toned chicks but not slightly more beefy chicks
Whad dhe fug :dd
>not liking death by snu-snu
>>>/lgbt/
>>
>>3697528
There is quite the difference between pick related and what you call “slightly more beefy chicks”. Musclegirls might as well be men, you might as well get a titjob from a bara.
>>
>>3697555
musclegirls != roided out monstrosities who get skin transplants from fucking raisin boxes.
>>
>>3696647
You are a big explosion.
For you.

But honestly speaking. No. I at first planned for all the Cazaclaws to be dead and the place filled with different types of bones but this anon >>3695093, wanted combat, and then things got out of hand.

>>3696708
Some quests and events in Fallout give particular perks. This won't be an exception:

>Rip and Tear:
You have such unrelenting fury directed towards the Enclave and everything related to it that when in combat against Enclave or Enclave allied combatants you gain two actions per turn. Critical attacks will also roll additional dice.

>>3696712
>Can we still do >>3696403 as our power armor paint when we get back to the Valdez? maybe scratch "memento mori" and the date in there somewhere?
Sure we can.

>Memento Mori paintjob: +1 to all SPECIAL stats.

Sadly, this paint job requires you to pour all your soul, rage and sadness onto it, so it can only be done once. If your power armor is destroyed or you change it to a better one you won't be able to reproduce the paintjob. It can't also be moved from one Power-armor to others.
.
>>3696770
>OH GOD OH FUCK DID WE LOSE THE ROCKET SURFBOARD AND THE GUITAR TO THE NUKE?!

Both gone. You can perhaps return and check out if they are alright, the APC might have survived too, but you will get lots of Rads if you return inside.

>>3696833
>did we miss any hints that the bunker was related to the enclave?
It's a pre-War high tech lab that is in an Enclave controlled island. That's a pretty big hint itself.

>could (on an especially lucky roll) Duke or Sally have survived?
You guys rolled very high. The rolls weren't the problem. Sometimes not even the dice gods can save you. No, I decided they should die, don't feel bad about it.

>would the enclave still ended up noticing us messing with their stuff and attacking had we not opened the doors?
Sooner or later yes.

But what truly revealed your position was the tinkering with the Cazaclaw collars. These Cazaclaws were reserve storage to be used in riots or special operations and the instant they detected someone meddling with them all the alarms activated. Somewhere in a secret bunker in Hawaii, some Enclave officer suddenly saw an alarm message popping out on his terminal screen and raised hell.

Soon several Enclave officers in rad suits and advanced power armor will descend to ensure that there are no survivors. They will then destroy any trace of the settlement, return to the laboratory and begin once more to splicing Cazaclaws to use them as a backup plan.

>what was behind the rusty door?
A series of descending tunnels that lead to the ocean, they completely flood when there is high tide. These tunnels were interconnected with several laboratories, you could find strange mutated human skeletons and what appears to be a cult dedicated to a strange underwater deity. I might still add it all at some point.
>>
>>3696374
>Stay with them. Work hard to completely eradicate the Enclave.

The Brotherhood continues digging graves for its fallen and after what feels like an extremely long time they finally finish. Paladin Elias grabs their holotags and tearfully kisses each one of them, his parted and broken lips bleeding with each kiss. They cannot take the power armors with them, not enough manpower, so they instead disable the armors and break them down, assuring at least that looters or the Enclave won't make use of them.

With the night sky still above you, all the last corpse is buried, and then, a storming rain starts. Dark clouds quickly covering everything above you the sky and pouring warm and toxic water over you all.

From above the clouds, several Vertibirds suddenly appear. You along with Elias and the few survivors cover from their sight by hiding yourselves between the vegetation and start observing quietly, ready to open fire if necessary. The Vertbirids hastily land and from their interior several Sentry Bots, Mr.Gutsys and Enclave personnel in Radiation suits or advanced Power armor appear.

"They are too many. And we have lost too much. Let's not make their deaths be pointless by killing ourselves now." Elias whispers as he puts his helmet back. "Let's retreat. I have already asked for a Vertibird extraction. We have 24 hours to reach the rendezvous point."
>>
>>3697824


Only four people survived. Elias, two of his Knights and the male scribe. They all look gloomy, with thousand-yard stares and a sick paleness in their faces. You surely look equally as bad, you are afraid of looking at your reflection, to see the person responsible for all these deaths.

Slowly you all leave the area and head west into an old highway. Your movements drowned by the storm. The road is apparently still used as there are no car wrecks laying around, there are some broken cars on the sides though.

>There is a truck that transported motorbikes crashed not very far away. Try to repair the bikes. It will take some time because bikes can only carry one Power-armored person each. In case of attack, the bikes will offer no protection at all.
Very hard repair challenge: My 1d12+13 vs your 1d12+25
>Try to repair some cars. It will take some time as most cars can only have two Power-armored individuals at most. In case of attack, the cars will offer low protection.
Pretty Unlikely repair challenge: 1d12+18 vs your 1d12+25
>Try to repair a mobile home crashed on one side of the road. If repaired every one of you will be able to travel together. In case of attack, the mobile home will offer medium protection.
Darn Near Impossible repair challenge: My 1d12+23 vs your 1d12+25
>There is a prison bus in one side of the road, by looking at how many skeletons are inside the prisoners started rioting after seeing the nukes fall and the driver and guards proceeded to kill each other. The bus is in good condition and is pretty armored, but the engine is completely busted. Repairing it would allow you all to travel together and in case of attack would offer high protection.
Imposible repair challenge: My 1d12+28 vs your 1d12+25
>>
Rolled 8 + 25 (1d12 + 25)

>>3697826
>>There is a prison bus in one side of the road, by looking at how many skeletons are inside the prisoners started rioting after seeing the nukes fall and the driver and guards proceeded to kill each other. The bus is in good condition and is pretty armored, but the engine is completely busted. Repairing it would allow you all to travel together and in case of attack would offer high protection.
>>
Rolled 3 + 25 (1d12 + 25)

>>3697826
>There is a prison bus in one side of the road, by looking at how many skeletons are inside the prisoners started rioting after seeing the nukes fall and the driver and guards proceeded to kill each other. The bus is in good condition and is pretty armored, but the engine is completely busted. Repairing it would allow you all to travel together and in case of attack would offer high protection.
>>
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>>3695802
Listen, I was there when Heretek began. I loved that quest so you don't get to talk about how bad it was even If you're the QM. It was good, and your opinion that It wasn't Isn't valid, and that's final.

FINAL

>>3696374
………
………

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

YOU
FUCKING
FUCKERS

>Stay with them, join the Brotherhood. Work hard to completely eradicate the Enclave.

All we wanted was a nice comfy settlement. With people. And food. And nice defenses. A modest way of living and Improving the wasteland. And you dropped a GODDAMN NUCLEAR BOMB ON IT.

Hehehehahahaha

Let's just kill every single motherfucker In the Enclave. All of them. Wipe them from the Hawaii. This Is now a tale of vengeance for the fallen, and avenge them we will.

Hey, If we're lucky, we'll find a nuclear bomb to drop on them! And we can laugh at the Irony as they die In nuclear fire. Oh I've got It, we'll rig their nukes. We'll raid a base and rig a nuke to blow. Try salvaging THAT you motherfuckers.
>>
>>3697874
Damn dude you’re a bit late.
>>
>>3697883
Better late than never.

You guys can also re-roll, I don't expect many players at these hours. It must be like 4 AM in the USA
>>
Rolled 12 (1d12)

>>3697883
That's what happens when you read the thread and don't refresh before posting.

>>3697826
Here goes nothing, except the chance to give you guys a 1.
>>
>>3697891
1am where I’m at. I’ll probably go for the night in a bit.
>>3697893
Well damn man.
>>
>>3697893
You are a godsend.
>>
>>3697826
>There is a prison bus in one side of the road, by looking at how many skeletons are inside the prisoners started rioting after seeing the nukes fall and the driver and guards proceeded to kill each other. The bus is in good condition and is pretty armored, but the engine is completely busted. Repairing it would allow you all to travel together and in case of attack would offer high protection.
>Crit success!
>3200 exp gained.
>32700/36000 exp in total.

Everybody gets towards the prison bus and helps as repairing it; even the less tech-savvy Knights do their part by helping with menial tasks like moving dirt from the under wheels or removing any seats and dangerous rubble like glass shards.

The Scribe and you start to check on the engine and see what the damage isn't as bad as it looks. Working together and by gathering car pieces from around you not only manage to repair it, but also dangerously overcharge it with a new turbo-injector and a new bug catcher intake. The new engine is a beast of a machine that can explode at any time but since you only need the bus for a single trip it doesn't matter.

You enter inside and see the Paladin already behind the wheel, a screwdriver lodged on the keyhole and the engine roaring proudly.

Everybody gets on the bus and Elias starts driving, wheels spinning fast and launching dirt in every direction as he presses the pedal. From the exhausts, a pillar of fire and black smoke ascends and the acceleration is so strong and sudden that the bus even does a wheelie and stands on his rear wheels for a couple of seconds.

The engine's noise is loud enough to be heard even with the storm around and only a couple of minutes after starting to drive a Vertibird appears behind you, rockets flying from its installed weapons and machinegun fire following close behind.

Several cars and road chunks explode all around you but none of them manage to impact.

"Dillinger!" Screams Elias, calling you by your name for the first time. "Grab this!" He says as he handles you its Gauss Rifle:

>XLR8 Hypersonic Gauss Prototype
>4d6 damage
>Thanks to our new perk "Rip and Tear!" we do x2 attacks against Enclave.
>Roll 2d12!
>>
>>3697891
I slept thru all of this...
Fuck
Us joining with BoS should not be long term.
At least I would like it to be only temporary. We are mutated anyway.
Use theirs facilities to fix ourself up and then fuck of to Saltgut.
Also didn't they have some sort of jammer that would prevent that?
>>
Rolled 3, 2 = 5 (2d12)

>>3697929
>>
Rolled 3, 9 = 12 (2d12)

>>3697929
Nice
>>
Rolled 10, 6 = 16 (2d12)

>>3697929
>>
>>3697930
It Is temporary. The Enclave are temporary.
>>
>>3697929
The other Knights get ready and start aiming from the side windows to the Vertibird. Their lasers are deadly but hardly ever land on the enemy, Driving so fast and having to squeeze their power-armored bodies over the windows completely nullifies all their military training and leaves them as with the accuracy of a drunken man.

With your new weapon ready and charged you kick the rear door open and get on one knee to aim high at the flying menace. Your first shot completely destroys its right engine, making it explode in a ball of fire and sending the Vertibird crashing down in a spiraling way, despite being soon to be dead you shot again, just in case and honestly, out of pure spite.

Before plummeting the Enclave pilot tries to lift it back up, not in a desperate attempt at returning to the air, but in a last-ditch effort of taking you down by crashing against you.

The Vertibird crashes and explodes so close to your bus that the heavy vehicle is even elevated a few feet in the air. When you return to the ground you see several sparks coming from under the car and from its hydraulics, which has been dangerously strained.

"Attention all Ohanan citizens." Starts to speak the radio. "President Sebastian Fox speaking. There are several dangerous individuals driving on a prison bus on the northern coast. They are carrying stolen objects belonging to the Ohanan government. Whoever manages to capture them dead or alive will receive a hundred thousand caps. This message will repeat now. Attention all Oha-" Elias doesn't allow the message to repeat and simply tries several different frequencies, they all played the same message. He then simply punched the radio until it got quiet.

"We don't have any stolen tech." One of the Knights says.

"They don't know that. They might believe we got some Cazaclaw egg, and that's a power they don't want to share."

The night is now finishing and a light blue hue starts to illuminate the skies. For the following ten minutes, nothing happens but then several bikes, cars, and vans start to appear from behind, poor wastelanders driving them and trying to hunt you down with chains, shotguns and whatever weapon they might have at their disposal. Luckily the Bus is heavily armored and none of the shots fired so far manages to reach the interior of the vehicle.

"Hold your fire! These are innocent people!" Elias says stoically.

>Check if there is any useful thing in the bus. Any non-lethal riot dispersing methods.
Hard investigation challenge: My 1d12+11 vs your 1d12+11
>Try to aim at their wheels.
Roll 1d12
>Elias is not your boss and they are Enclave allies, hunt them down.
Roll 2d12
>Other option, write in.
>>
Rolled 6 + 11 (1d12 + 11)

>>3697967
>>Check if there is any useful thing in the bus. Any non-lethal riot dispersing methods.
>>
Rolled 1, 11 = 12 (2d12)

>>3697967
>Elias is not your boss and they are Enclave allies, hunt them down.

Innocent people? With cars and bikes fully armed? In the middle of a fuking day?
>>
Rolled 5, 4 = 9 (2d12)

>>3697967
>Elias is not your boss and they are Enclave allies, hunt them down.
>>
Rolled 9 + 11 (1d12 + 11)

>>3697967
>Check if there is any useful thing in the bus. Any non-lethal riot dispersing methods.
>>
>>3697967
>Check if there is any useful thing in the bus. Any non-lethal riot dispersing methods.
>Success
>350 exp gained
>33050/36000 exp in total.

There have been too many senseless deaths already. You put the rifle on your back and start looking around the for something, anything that might serve for crowd control. This kind of bus was used to transport prisoners and during especially violent riots, so perhaps there is nonlethal riot gear around. Lo and behold you find a small box under the driver's seat. You open it and find several grenades; flashbangs, tear gas and smoke grenades. You give each Knight a random one and keep the remaining.

These people who are harassing you are not Enclave soldiers, these are the common folk, farmers, and prospectors who are simply trying to find a way of living.

The grenades start falling upon them and one by one each enemy was more or less peacefully neutralized. Most of the people affected by the grenades stopped dead in its tracks but there were some few who continued accelerating and ended crashing hard against some obstacle.

You all cheer and high five as the last pursuer stops in its tracks but you still haven't won. Getting rid of them only gave you all a few minutes of respite. From the east an old pre-war plane descended, breaking the white clouds with its trail of black smoke. It is a gigantic airliner that has been clearly jury-rigged. The plane is similar to the one that brought you to the islands. Looking at how crudely it is decorated and how haphazardly it is repaired it was obvious that it is a raider vessel.

These people were complete fools if they truly believed that the Enclave would comply with their end of the deal.

Suddenly, the plane opens up and from its interior dozens of incendiary bombs start to fall. Turning the entire road into a melted puddle of asphalt. The plane flies over you as it continues dropping bombs, the firestorm is getting closer and closer.

The bus is now heading to a tunnel, if you don't manage to enter in time then you will meet a fiery death.

>Roll 1d12
>>
Rolled 11 (1d12)

>>3698029
We should shoot them.
>>
Rolled 9 (1d12)

>>3698029
>>
>>3698029

The bus dangerously enters into the tunnel as the bombs explode behind, a pillar of fire entering inside and melting everything in its path but you, who somehow end unscathed.

When the fire ceases nothing but darkness remains. Elias turns on the bus' headlights just in time to see a wall made from wooden boards with the message "Don't open. Ghouls Inside.", he doesn't have time to break and stop and simply crosses it, turning the makeshift wall into splinters and sawdust.

The following mile of the tunnel is completely infested with Ghouls. The first ones are rammed and instantly killed but after a few feet of running over so many people starts the engine starts to be strained, becoming slower and allowing the necrotic post-humans to climb onto the bus.

"The rendezvous point is at the end of the tunnel!" Elias screams.

>Climb on top of the bus and use your tesla Gauntlets and Flamer pistol to take down as many ghouls as you can.
>Use more grenades to confuse the Ghouls and move them away from the bus.
>Take your Fusion Core out and use it to create a mini-nuke. Use it to collapse part of the tunnel and create a chokehold that they won't be able to cross.
>The Bus uses a Combustion-Electric hybrid engine. Take your Fusion Core and dangerously overcharge the electric engine, allowing it to gain even more horsepower and speed so you can continuously ram Ghouls until you reach the other side.
>Other option, write in.
>>
>>3698067
>Climb on top of the bus and use your tesla Gauntlets and Flamer pistol to take down as many ghouls as you can.
we can probably use the grappling hook to get back in if we fuck up
>>
>>3698067
>>Climb on top of the bus and use your tesla Gauntlets and Flamer pistol to take down as many ghouls as you can.
>>
>>3698067
>Climb on top of the bus and use your tesla Gauntlets and Flamer pistol to take down as many ghouls as you can.

You kick open the bus door and send a Ghoul flying into a wall, instantly gibbering into a thousand pieces and bathing the right side of the bus in corrupted blood.

Afterward, you carefully climb on the bus' engine and then on the roof. The tunnel's ceiling is only a couple of inches above you, you have to be careful with Air conditioning units, lights, and signs if you don't want to end suddenly decapitated.

There are three Ghouls up here. The first and closest one is missing his lower part, it's only a gory chest and a couple of wiry limbs, by looking at how gory his mutilated chest is the wound is recent. The next ghoul is a female Glowing one, its bloated corpse dangling from one side of the bus as she desperately tries to claw her way inside. The last one is on the overheating engine block, his flesh and fingers burning as he grabs into the red metal.

Roll 1d12
>Kick down the half ghoul first.
>Attack the Glowing one first.
>Try to get the ghoul of the engine off before he can do any real damage.
>Other option, write in.
>>
Rolled 6 (1d12)

>>3698143
>>Try to get the ghoul of the engine off before he can do any real damage.
>>
Rolled 11 (1d12)

>>3698143
>Try to get the ghoul of the engine off before he can do any real damage.
>>
>>3698143
>Try to get the ghoul of the engine off before he can do any real damage.

Just as the ghoul was starting to ascend a bump in the road launched it's arm all the way onto the engine. The arm was quickly eviscerated by the engine's many spinning blades and moving parts and before it could do any more damage you hopped down onto the engine block and kicked the Ghoul square in the face, decapitating him in a single hit and sending his head flying away hundreds of feet. The rest of the corpse fell down shortly after and was quickly turned into mush by the Bus' heavy wheels.

You can already see the light on the other side of the tunnel. Only a few hundred feet more and you will finally reach freedom.

With the Ghoul in the engine dealt with you jump back onto the vehicle's roof to allow Elias watching what's ahead.

Around you more and more Ghouls are being run over, their inhuman screeches echoing all across the tunnel and their mangled bodies piling behind. You can see hundreds of Ghouls wildly following your vehicle, most of them have been run over and now lack a leg or an arm but that doesn't stop them down.

>The Gauss Rifle can pierce enemies, especially if they are unarmoured like these naked Ghouls. See if you can kill the two that are on the vehicle with a single shot.
>Start dropping smoke, tear gas and flashbang grenades behind you to stop the Ghoul Wave.
>Focus on the two Ghouls that are still on the bus' roof.
>Other option, write in.
>>
Sorry for the short and late responses, I'm doing some house chores at the same time.
>>
>>3698277
>The Gauss Rifle can pierce enemies, especially if they are unarmoured like these naked Ghouls. See if you can kill the two that are on the vehicle with a single shot.
>Throw a flashbang, that'll stop them
deaf, blinded and quite possibly really disoriented
>>3698278
it's fine, it's a slow hour anyway
>>
>>3698277
>>3698287
Supporting.
>>
>>3698277
>The Gauss Rifle can pierce enemies, especially if they are unarmoured like these naked Ghouls. See if you can kill the two that are on the vehicle with a single shot.
>>
>>3698277
>Focus on the two Ghouls that are still on the bus' roof.

Reminder we have scribe that possible does not have capability to deal with tear gas and flashbangs. And that bus maybe is not armored for point blank Gauss Rifle so watch out for friendly fire.
>>
>>3698277
>>The Gauss Rifle can pierce enemies, especially if they are unarmoured like these naked Ghouls. See if you can kill the two that are on the vehicle with a single shot.
>>
>>3698277
>The Gauss Rifle can pierce enemies, especially if they are unarmoured like these naked Ghouls. See if you can kill the two that are on the vehicle with a single shot.
>Throw a flashbang,

You quickly grab the crippled Ghoul by the neck and launch it to the glowing's one direction, which is charging a radioactive explosion on her own.

"GRAWGH!" They scream when their bodies meet. Before she can finish her deadly attack you use your Gauss rifle to put a hypersonic 2mm in their hearts. You punch open a hole in both of them, so big that both creatures instantly fall from the bus onto the horde below.

Afterward, you grab one of the flashbangs and throw it onto the mob just in case. You cover your eyes and when the light is gone you see dozens of blind Ghouls mindlessly running into each other.

The Ohanian settlers filled this tunnel with Ghouls and then sealed with a wooden wall, but the other side wasn't walled. The instant you left the tunnel you discovered why. It led to a broken bridge, there was no exit. On the floor under the tunnel, there were the corpses of countless of Ghouls that had fallen to their deaths. The bus stopped in its tracks with a loud screech, so suddenly that you almost fall to the ground.

From the mountain behind you, the Raider plane appeared again, it had apparently some trouble to avoid crashing against the mountain as it was flying dangerously low and even took some trees down with its wings.

The Ghouls from the tunnel have been slowed down but sooner or later they will appear. This is a dead-end.

"Everybody open fire!" Screams Elias, as he grabs his rifle from your hands and reloads is.

>Get your Wattz laser rifle and aim at the plane.
Roll 1d12
>Get on the bus and try to use it to block the tunnel.
Hard Pilot Challenge (My 1d12+10 vs your 1d12+10)
>See if there is any safe passage to the ground.
Hard Investigation Challenge (My 1d12+10 vs your 1d12+8)
>>
Rolled 7 + 10 (1d12 + 10)

>>3698423
>Get on the bus and try to use it to block the tunnel.
Hard Pilot Challenge (My 1d12+10 vs your 1d12+10)
>>
Rolled 7 + 10 (1d12 + 10)

>>3698423
>>Get on the bus and try to use it to block the tunnel.
>>
Rolled 9 + 10 (1d12 + 10)

>>3698423
Block tunnel
>>
Rolled 4 (1d12)

>>3698423
>>Get on the bus and try to use it to block the tunnel.
>>
Rolled 9 + 10 (1d12 + 10)

Alright, rolling now
>>
>>3698462
Do we pass or do we reroll?
>>
>>3698466
You pass. You need to get the same or higher than me.
>>
>>3698423
>Get on the bus and try to use it to block the tunnel.
>Players rolled 9
>QM rolled 9
>Success
>350 exp gained.
>33400/36000 exp in total.

While the rest start shooting on the incoming plane you hop on the bus and start to drive it towards the tunnel from where you came. You accelerate as much as the few feet of road allows you and when there are only a couple of feet left, you grab the handbrake and use it to dangerously turn the entire bus around and end crashing it into the entrance, completely blocking it and stopping the Ghouls from getting in.

As you finish with that Elias manages to shoot the pilot down and the plane crashes to your right, exploding violently and creating a column of black smog and sparks.

The sun had completely arisen by now, it is a clear morning, barely any cloud in the sky. With the plane crashed and the tunnel blocked everybody felt safe for the first time in the entire day.

"Isn't this the rendezvous point?" Asks the scribe, clearly the most tired and wounded one of the group.

"Yes." Answers Elias, coughing blood from the armor's grill.

Everybody looked at each other nervously, why wasn't there a friendly Vertibird awaiting for them? A couple of the Knights removed their helmets to puke, by looking at the bald hair patches in their heads it was clearly radiation poisoning.

Very long and very tense minutes happened then, with people patching each other and checking the tunnel and the surroundings for enemies. Finally, after what feels like an eternity a Vertibird appears from the horizon. It lands on the end of the broken bridge highway and all of you hop inside, ready to leave this, literally, blasted island behind.

As soon as you all reach the PMV Valdez you are forcefully taken out of your armors and taken onto the ship's hospital to be treated for radiation, mutations and other ailments.

The next week passes quickly.
>>
>>3698518

Your flesh has been bathed in radioactive fire and that has left you charred and scarred, but thanks to the Brotherhood you will live to see another day.

During your healing process you are drugged most of the time and whenever you are awake you are simply left alone or forced to answer several questions about the laboratory, the settlement and many other surprisingly inane and stupid topics like how many chairs did you had in your home or how big was the biggest fish that you ever captured on the river. Perhaps they were very paranoid and simply wanted to make sure that you, the only non-brotherhood survivor, did not secretly join the Enclave and is now acting as a spy. Apparently, after two weeks of interrogations, they end being completely sure that you are not a clone, a sleeper agent created with hypnotherapy or any other wild thing.

Even after healing completely and with them trusting you again, you still haven't gained permission to recover your power-armor and old gear and are forced to walk around in nothing but a white t-shirt and some jeans. You are also banned from most of the ship's areas and many of the machines you can access to are severely restricted.

>Talk with Paladin Elias, ask him how is his recovery going and tell him when you will be able to recover your gear.
>Talk to Elore, honestly, you aren't sure if you ever truly meet her. See if you can make a friend here.
>Try to entertain yourself in the Ship's forge. Do the only menial tasks that they allow you to do like moving metal ore from one side to another or screw the bolts that might have gotten loose in non dangerous machines.
>Other option, write in.
>>
Again we need to inform Saltgut about change of plans.
I really like that QM more or less lets us role as much as we have players or until we succeed.
Then story wise he fuck us in the ass until we go full ahegao.
How can you not love him
>>
>>3698520
>Talk to Elora, honestly, you aren't sure if you ever truly meet her. See if you can make a friend here.
yeah, "friend"
>>
>>3698520
>Talk to Elore, honestly, you aren't sure if you ever truly meet her. See if you can make a friend here.
>>
>>3698520
>Talk with Paladin Elias, ask him how is his recovery going and tell him when you will be able to recover your gear.
>>
>>3698520
>>Talk with Paladin Elias, ask him how is his recovery going and tell him when you will be able to recover your gear.
>>
>>3698520
>Inform Saltgut about another change of plans.
>Talk to Elore, honestly, you aren't sure if you ever truly meet her. See if you can make a friend here.
>>
>>3698527
I love you too anon! Full homo!
>>
>>3698520
>inform saltgut
>try to entertain yourself in the Ship's forge
>>
>>3698527
Technically *I* fucked us over because i wished for combat leading to qm change his plans...
>>
>>3698569
Same Bro
>>
>>3698520
>Talk with Paladin Elias, ask him how is his recovery going and tell him when you will be able to recover your gear.

No friends, no menial labour. Only death for the Enclave bastards and strengthening our tired bones for us.
>>
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126 KB JPG
>>3698520
>Inform Saltgut about another change of plans.

You stand up from bed and stretch. A diet of fish and veggies and a routine of working hard building things had made you gain some lean and muscle mass, but now that you had been forced to spend an entire week in bed and feeding only from a tube you are back to your normal weight and skinniness, in fact, you think you are even thinner than before.

Slowly you advance into a bathroom and pee for what felt like hours. The RadAway is incredibly diuretic and for that reason, you spend most of the day walking from the bed to the toilet and vice-versa.

After your third morning piss, you decide to wash your teeth. You haven't eaten anything solid in days but still, it's good to keep the morning breath away.

You look into the mirror and the reflection scares you.

A week ago you were really good looking, suave, dashing and well-groomed for wasteland standards. Now, the trauma and terror have made you a little bit more careless and because of that your hair is now and your beard is longer and unkempt. Eyes sunken and reddish, unhealed bruises and burns now dotting parts of your face.

With a sigh, you finish your business and leave the room to go towards the comms center. As long as there is somebody to keep an eye on you, they can keep track of who you speak with and what frequencies you use you are "completely" free of using their radio transmitters. The last two days you have been trying to contact Saltgut, to no effort.

Third's time the charm you guess, as you make your presence known and sit in one of the chairs. You try one of the frequency broadbands he works with and as usual, hear nothing but static... but then, a melody comes, a sea shanty singed by the worst voice of the wasteland. Saltgut.

"Saltgut! Saltgut can you hear me!?" You scream, used to use crappy radio transmitters that barely send any signal.

"Jeez boy! No need to scream! I can hear you fine. Are you in trouble? Should I wake up the boys?" He says, his voice sounding crystal clear. It was obvious that their technology was way better than anything that you ha ever used.

"There has been a change of plans...again."

A moment of silence then.

"You are kidding right?" He says with a half-hearted laugh.

"I wish...I fucking wish." You say, repressing some tears, both of joy from hearing his voice and of frustration from remembering what happened.

"So... now more Rustfields?" He asks, kind of afraid.

"No more Rustfields. It's gone."

"Jesus Christ. But are you alright?"

"I'm fine. Are you all alright too?" You ask, wanting to know about the others.

"Yeah, we are peachy. You know that you will always have a place in this ship kid."

"I know, and I'm thankful. If I ever decide to return, I'll let you know."

"Is there anything else you wanted to say?" He asks, with his fatherly tone.

"No..." You say, breaking into a crying fit. "Goodbye Saltgut. I will see you soon, first I have to deal with something..."
>>
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>>3698795
>Talk to Elora, honestly, you aren't sure if you ever truly meet her. See if you can make a friend here.

With that said and done you leave the place, usually the guards checked you to see if you attempted to leave with anything that doesn't belong to you but today, seeing you so heartbroken and damaged they simply open the door for you and wish you good luck.

You walk to Elora's private room with heavy steps, dragging your feet along the metallic floor. You have passed by many times and you know that she sometimes wrote you letters while you were asleep in the sickbay. But it isn't until today that you finally decided to visit her.

Elora surely knew your face but you honestly cannot recall hers. You perhaps saw her during your first stay in the PMV Valdez but since you spent so little time there you couldn't remember her face.

You knock on the door and hear a sweet voice from the other side.

"Coming!"

A cheerful and bubbly girl opens the door. She is obviously not of native Hawaiian heritage. Her skin is somewhat pale and bright red in her cheeks, she has wavy dirty blonde hair and clear blue eyes. She is skinny and somewhat wiry, with thin hips and barely any hit of developed breasts on her chest, still, she is as tall as you are and it is obvious that she is around your age.

"Oh hey!" She says kind of flustered, obviously not expecting you to knock on her dorm room.

"Hi...Hello. I am Dillinger." You say kind of awkwardly.

"Oh yes. I know." She says with a sweet smile, so bight that it even makes her close her eyes.

"I just wanted to say hello and ask if you ever have free time or something? I don't know if for you Brotherhood members this is a job with a timetable and everything or you simply work all day."

"Of course we have free time silly! I work in the mornings so after 3 pm I'm completely free. I usually stay and listen to some music, go fish in the main deck or relax in the cafeteria. I am going to go to work soon. Would you like to meet me here at around 4 pm and go drink some coffee or something?" She asks, nervously, lower lip trembling softly.

"S-sure! I don't have anything else to do and it's not like I can walk away because the ship's in the sea and all that..." you say, voice lowering the more you speak as you feel more and more embarrassed with every word.

"It's a plan then!" She says hugging you softly and planting a kiss on your cheek before saying goodbye and closing the door.

Dillinger, you are still as suave as ever!
>>
>>3698803
>Talk with Paladin Elias, ask him how is his recovery going and tell him when you will be able to recover your gear.

Happy and somewhat cheerful with what happened you walk into Elias' personal quarters. You knock on the door and he himself opens the door despite having his two legs plastered and needing a wheelchair to move.

"Greetings Dillinger, what do I owe this visit. Is there anything wrong?" He asks, dutifully.

"No...well yes. I want my gear back. All of it." You say stoically.

"Yes, come on in, I wanted to talk to you about it." He says as he moves back and allows you to enter. His room was bigger and better furnished than Elora's but not by much. "You will be given your gear tomorrow, everything has been repaired, including the Power armor."

After you got inside he closed the door and continued speaking

"I know that you distrust us as much as we distrust you. But there is no animosity between us, only fear and paranoia. I will not ask you to join the Brotherhood again, I know there is no use. I also know that there is nothing that can compensate a human life, much less so many of them... We at first were planning to give your settlement a part of the underwater treasure after the first year as a token of good faith...Now we are willing to give you half of it. With it you could easily settle somewhere, perhaps open a store and fix toasters or something, to start a good life, an honest life..."

You sigh and feel sick. He has good intentions but its obvious that he is trying to buy you.
>>
>>3698810

"I'm not ready to begin again, I'm not ready to let it go... Are there any alternatives?" You ask softly.

"We considered that this might happen yes. We have thought of other options. We are willing to let you use our facilities at full extent for an entire week, to be able to modify your weapons and armor as much as our facilities and technologies allow, you can even leave with a Vertbird if you want. But as soon as you go away, all our ties will be cut. You will be a complete stranger to us. We won't risk our lives for you more than we would do it for a random wastelander. And if you ever go against us we will not be merciful."

He sees tense, it is obvious that he doesn't want you to choose that option.

"Lastly, the final option is for you to work for us as a special agent. To do tasks that not even the Paladins can do, not only because of their risk but also because they go against everything that the Brotherhood stands for. You would get our best gear, stuff that not even I have access to. But during your missions, you would be forced to wear an explosive collar, a security measure that will activate in case your mission fails or you are captured. If you ever accept this then nothing can ever link you to us. The Brotherhood has suffered schisms in the past for less serious transgressions. Take your time. You don't have to answer now."

>Accept being paid half of the sunken treasure and settle somewhere: Write in where.
>Accept having full liberty with their machines for a week and then completely cutting ties.
>Accept working for them as a special agent.
>Speak your own offer, write in.
>>
>>3698813
>Accept working for them as a special agent.
>>
>>3698813
>Accept having full liberty with their machines for a week and then completely cutting ties.
Beef up the power armor, apply memento mori paint job, maybe add a ripper or tgree to the non-grappling hook arm, perhaps an shoulder mounted plasma gun...
>>
>>3698813
>How about i help you fix things for a while, then use some of the gear to attack the enclave, and we stay on friendly terms after that?
>>
>>3698813
>Accept having full liberty with their machines for a week and then completely cutting ties.
>>
>>3698813
>>Accept working for them as a special agent.
I'm not afraid of the collar, a few levels and skill points in SCI should make it a non-issue.
>>
>>3698835
Even if we dont accept that option we will be able to apply the memento mori to our power armor.
>>
>>3698871
What exactly would we be doing as an agent?
And how much free rein would we have when we're not off on a mission?
>>
>>3698871
Alright then, changing my vote to
>>3698850
>Accept working for them as a special agent.
As we're propably smart enough to bypass the collar if need be.
>>
>>3699080
>>3698828
>>3698850
1. We are not built for special agent.
2. We should assume collar we will receive will be of higher grade then some slavery piece of shit.
3. If we take the collar off, the only big tech-advance faction we can work with would be Sons of Kanaloa.
3b. We will be hunted down by BoS
4. No adventures with Saltgut
>>
>>3699080
that whole collar deal would make us disposable as hell, it's worse than cutting ties.
>>
>Let clear some things about the Secret Agent thing:

You will be given three things: A house, an especially modified terminal, and a special explosive and tracker collar.

There are more agents besides you, they might know each other's faces but not the names, they always go by codenames.

Each agent has its own life, some live in Oahu, others live in some other island or even in a ship in the middle of nowhere. These agents look and lead normal lives when not working for the BoS. Some might even be working in something as harmless as a baker.

The collar has been designed to look harmless and innocuous, they can even be decorated with whatever one wants. The collars have enough explosive charge to blow your head off and can also track your movements at all times.

Whenever the BoS has a mission they will send an email to the terminal indicating a time and a zone. The agent will then have 48 hours to reach that area before the time runs out and the collar explodes. The area will always be chosen depending on where the agent is right now, so it will never be impossibly far away.

Once the area has been reached a Vertibird will come and take the agent to the PMV Valdez. After reaching the ship they will be informed of the mission and be given the equipment. During your missions, you will have gear choices to better fit your needs. The mission will happen and afterward, you will be returned to the ship and return the gear. Then get paid dearly and each agent will be returned to the rendezvous point from where they were taken so they can return home on their own.

Each mission will pay hugely, at least 10.000 caps. Outside of the missions the agents can do whatever they want, be mercs, raiders, or have things like shops or factory works. Most of the agents open shops thought because being a business owner allows them to close whenever they want without having to explain it to anybody.

Any questions.
>>
>>3699265
Is it a permanent arrangement or will there be a way out after the enclave is dealt with?
>>
>>3699265
What type of mission are we talking about? Recon, subterfuge, assassinations, all?
>>
>Accept working for them as a special agent.

I always wanted to be James Bond
>>
Y'know what, Let's just tell Elias that we'll help them murderfuck the Enclave out of existence and afterwards we'll fuck off to do our own thing.
>>
>>3699283
>Is it a permanent arrangement or will there be a way out after the enclave is dealt with?
You can leave whenever you want, but if you ever reveal the truth you will be hunted down by the BoS and the other agents.

>>3699287
The Enclave has convinced the population of Hawaii that the BoS are invading techno warmongers. They right now want to avoid bad press at all cost so any dangerous mission where civilian lives and similar collateral damage is to be expected so it can be associated with them.

Political assassinations are a possibility, sabotage, recon, subterfuge too. The only mission that I have thought so far will be a heist...and I won't reveal any more.
>>
>>3698813

>Accept being paid half of the sunken treasure and settle somewhere: Write in where.

I'd like to do this and rejoin Saltgut with some fat stacks.
>>
>>3699317
Would it be possible to request no missions for a period without a particular reason? I ask because I can imagine occasionally we might need to disappear for a little while doing equipment shit or doing jobs for others or just training to fuck over the Enclave.

Also do they have any problem with us performing our own actions outside of their directives in our freetime or are we to keep an entirely clean profile outside of missions?
>>
>>3699317
Instead of residing on land undercover couldn't we just live on the valdez? easy access to modifying gear and could potentially sortie out in a matter of minutes if something big came up.
>>
>>3699307
might be the best plan
>>
>>3699317
Idk what the fuck I wrote here. This is what I meant to say.
>They right now want to avoid bad press at all cost so any dangerous mission where civilian lives and similar collateral damage is to be expected is instead done by these agents so it cannot be associated with the BoS.

>>3699337
>Would it be possible to request no missions for a period without a particular reason? I ask because I can imagine occasionally we might need to disappear for a little while doing equipment shit or doing jobs for others or just training to fuck over the Enclave.
No, some missions can only be done in a particular frame of time so they need agents to be available at all times. That's why most open shops or other business, because that way they can simply close the shop and it's all fine and dandy.

>Also do they have any problem with us performing our own actions outside of their directives in our freetime or are we to keep an entirely clean profile outside of missions?
Nope, as I mentioned Agents can even go full raider or pirate. As long as they are loyal to the BoS they can look the other way and ignore it.

>>3699347
>Instead of residing on land undercover couldn't we just live on the valdez? easy access to modifying gear and could potentially sortie out in a matter of minutes if something big came up.
Nope, the Valdez is exclusively for the Broterhood members. They might make an exception if you are married to someone within the Brotherhood *wink wink nudge nudge*
>>
>>3699368
>They might make an exception if you are married to someone within the Brotherhood *wink wink nudge nudge*
well Elias seems to like us a lot...
i jest, i jest
>>
>>3699368
>*wink wink nudge nudge*
"Dillinger? I hardly even know her!"
>>
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>>3698813
>Accept being paid half of the sunken treasure and settle somewhere: Write in where.
1 votes
>Accept having full liberty with their machines for a week and then completely cutting ties.
1 votes
>Accept working for them as a special agent.
3 votes

Working as an agent it is then. I'm sorry but I'm falling asleep so I will start writing tomorrow.

Since we have managed to escape the Enclave's attack we also get +4000 exp!
>We level up!
>Chose 10 skillpoints and 1 perk
>Standard Perks:
https://docs.google.com/document/d/17lByiQu0HWGGJrxEx-L1yL5pFQTAbE_abbrSClSn-Ps/edit?usp=sharing
>Racial Perks:
https://docs.google.com/document/d/1bDWe2DsgK5dr-WPCZx9wpKEAu7JyG-8biuiWqaOBrRM/edit?usp=sharing
>>
>>3699587
Dump skillpoints into repair, as for the perk i nominate And Stay Back! for maximum melee stunlock bullshittery.
>>
Since we’re now a secret agent, we should probably either look into upgrading our stealth and speech. It’s either or DESU

For perk, I’d go for lesson learned
>>
>>3699587
>+5 Medicine and +5 Science
>Life Giver
We'll need this to not die.
>>
Why the duck did autocorrect change desu to desu it made me look like a ducking weeb the fuck is wrong with you
>>
>>3699615
I'd argue in favour of stealth. Generally the sorts of missions where we're going to be deployed a diplomatic option is probably not a thing.

Also we might want to take adimantium skeleton: 2 DR and a Endurance point would be useful to deal with our greatly reduced health pool (assuming we still have the mutation) and if nothing else it'll make us a bit more bulletproof.
>>
>>3699621
>he doesn't know
How's the summer vacation kiddo?
>>
>>3699621
Newfag
>>
>>3699587
Intense Training on luck
3 on sneak
2 on speech
3 on unarmed
2 on energy weapons
>>
>>3699587
>Life Giver
>+2 investigation
>+3 repair
>+3 sneak
>+2 speech
>>
>>3699674
This but with life giver
>>
>>3699587
>And Stay Back!
>+10 Unarmed
>>
Rolled 5 (1d8)

Despite players having a preference for either And Stay back! or Life giver there is no real consensus so I will choose by dice rolling

>>3699612
1
>>3699615
2
>>3699619
3
>>3699624
4
>>3699674
5
>>3700028
6
>>3700307
7
>>3700317
8
>>
>>3700643
Intense Training on luck
3 on sneak
2 on speech
3 on unarmed
2 on energy weapons

Since we get a new point in luck that means that now when rolling dice we can roll 4 times instead of 3, in case there are not 4 players online others can do rerolls instead.
>>
>>3698813
>Accept working for them as a special agent.

"So, if I work for you as a special agent would I be able to make the Enclave pay?" You ask, looking at him with slightly bloodshot eyes.

"Yes, but these missions might also involve other factions like the Sons of Kanaloa, High Evolutionary or perhaps even simply high profile targets not really associated with any faction," Elias adds, breathing heavily. Since the nuclear explosion half of his face melted away and despite having received the best surgery that the Brotherhood could afford there were still parts of his face and nose that were completely gone, making him have some trouble to properly breathe.

"What will I do between missions, stay here?"

"No. The brotherhood doesn't want to be associated with the agents. During your free time, you will be able to live anywhere or do pretty much whatever you want, we will even turn a blind eye if you do immoral things like slavery, stealing or dealing with hard chems as long as your actions don't really put the entire wasteland at risk... You can return to Saltgut if you wish so, but when duty calls you will have to answer."

Remembering the moments with them you softly smiled, loving the prospect of returning to them.

"The missions will also be paid. Depending on the risk and the length of the mission they might be paid more or less but the average reward rounds around the ten thousand caps. More money than most wastelanders will see in their entire lifetimes. If you ever marry or have children the money will go to them, with a generous plus."

"You have convinced me already."

"I'm glad to hear that." He says, extending his hand for you to shake. You shake him back and are guided back onto the corridor.

"May destiny favor the people as bold as you are Dillinger. Goodbye."

And with that said he closed the door.

>See if you can get your gear today instead of tomorrow, you are itching to mod and improve it.
>Rest and relax until it's midday and go on your date with Elora.
>Visit the other Knights and the Scribe, ask them how are they holding up and how their recoveries are going.
>Other option, write in.
>>
>>3700721
>>See if you can get your gear today instead of tomorrow, you are itching to mod and improve it.
>>
>>3700721
>Visit the other Knights and the Scribe, ask them how are they holding up and how their recoveries are going.
>>
>>3700721
>Visit the other Knights and the Scribe, ask them how are they holding up and how their recoveries are going.
>>
>>3700721
>See if you can get your gear today instead of tomorrow, you are itching to mod and improve it.
Don't forget our date though!
>>
>>3700721
>Other option, write in.
>We need a new surfing board with big engine
>>
>>3700842
AND a new guitar!
>>
>>3700721
>Visit the other Knights and the Scribe, ask them how are they holding up and how their recoveries are going.

You go to the east wing sickbay and visit the radioactive care ward. In there are the two Knights and the Scribe. The Knights are more or less alright but the Scribe, who was the only one not wearing a Power-armor is by far the worst.

Only one of them, Knight Meredith Hastings, is well enough to walk freely, her husband Knight John Hastings lost his right leg and was now recovering from the amputation and being heavily drugged with antibiotics and other drugs that would help the transition and installation of a substituting mechanical limb.

The scribe, Tomas Nahive is asleep and surrounded by tubes and strange medical machinery that keep control of its vital constants and other biological measures. He is receiving several blood and RadAway transfusion and other IV bags filled with colorful liquids are pumped into its body. You don't know much about medicine but looking at the graphs and report on his bed it looks like he might not even make it.

"Dillinger what do we owe this visit? Is anything wrong?" Says Meredith, holding his husband's hand and comforting him.

"I just...I'm here to know how you guys are. I've seen that Paladin Elias is well and I wanted to be sure that everybody else was also well."

"Thanks for worrying for us outsider." Says a slightly drugged and drowsy John. "But we are fine. We the Broterhood are made from the best of the best." He says, not in a rude tone, just seems a little bit annoyed with your presence here due to your status as an outsider."

An awkward silence followed, you simply didn't know what to say.

"Well, I am glad to hear. I also wanted to say thank you for your help...Well, I will be leaving now."
>>
>>3700879
>See if you can get your gear today instead of tomorrow, you are itching to mod and improve it.

You walk to the ship's main forge, the place were all the scribes and students worked and learned everything that has to be known about technology and engineering. The place has a school, a library and obviously a workshop to craft and modify weapons, armor and even vehicles. You walk towards one of the area supervisors, an elderly and sweet looking woman that was always behind a tall desk and writing on a big logbook while listening to her favorite pre-War musicians.

"Excuse me." You say, tapping on the window.

"Oh hello, young student. What's your id number, are you here to attend some class, ask for some tool or modify some object. You will need to fill some registries depending on what you choose dearie."

"No, I'm not a student. I am an outsider. I'm here to ask for my gear, they are supposed to give it to me tomorrow but I would like to have it today."

"Let me see..." She says, flipping pages of her big book and searching for different names, logs, and numbers with her boney finger. "Yes, Paladin Elias called from his room, room 613 using the extension line 65-A and ordered for your items, lot number 81235-G to be returned to you, Dillinger Rast. The lot number 81235-G contains a single T-45 power armor, one modified laser pistol, one flamethrower pistol, one-"

"Yes yes, that's all mine." You understand for their need to keep things logged and registered to avoid inventory problems, but this seemed a little bit too excessive

"Hhmmmph!" She frowns. "If anything is ever missing I will not be responsible for it. You did not want to hear the complete list after all." She says. "Barbarian outsider." She mutters under her breath.

You roll your eyes and sign the registry that granted your items back. She then called from a phone and simply said "81235-G" a few minutes later a couple of workers aid by a Mr.Handy came by carrying a crate with all your objects and your power armor behind.

With all your gear back you continue into the forge and get ready to work. As usual most of the machinery is out of bounds for you or heavily restricted, so you won't be able to craft anything truly complex like a plasma pistol. It's 10 am now and your date with Elora is in six hours. You should have time to mod or craft two objects.

Chose two options.
>Mod your Laser pistol.
>Mod your Flamer pistol.
>Mod your Laser rifle.
>Mod your Tesla Gauntlets
>Mod your power-armor.
>Build a low tech melee weapon: Write-in.
>Build a low tech ballistic weapon: Write-in.
>Build something else. Write-in.
>>
>>3700882
>>Mod your Laser rifle.
>>Mod your power-armor.
>>
>>3700882
>Mod your Laser rifle.
>Mod your power-armor.
>>
>>3700882
You put down your Wattz 2000 laser rifle on the table and grab the tools and resources that they allow you to use.

You then study what could you do with it.

Chose 2:
>Photon Exciter: Increases the critical chance. We will have to roll an 11 or more instead of a nat12 to crit.
>Beta Wave Tuner: Adds incendiary damage. Enemies will catch fire for three turns. They can roll on the floor or use water to recover. Can also be used to light cigars or start campfires.
>Maximized Capacitor: Turns the damage from a 2d6 to a 2d8.
>Taser-fork: A metallic fork connected to a small battery that electrifies its prods. In close range, you can use your ranged weapon as a melee one. It counts as a Switchblade with Tesla Damage.
>Hot-Red Rebar: A small rebar pole that is has been turned red hot thanks to a Fission Battery. In close range, you can use your ranged weapon as a melee one. It counts as a Switchblade with Pyro Damage.
>Magnet: An active magnet, with two nails protruding from them. In close range, you can use your ranged weapon as a melee one. It counts as a Switchblade with EMP Damage.
>Automatic short barrel: Turns the weapon into a carbine.
>Beam splitter: Turns the weapon into a shotgun.
>Continuous bean: Makes the laser shoot a laser beam continuously as long as the trigger is pressed. It burns through the fusion cells very quickly but its perfect to melt away armor or heavy enemies.
>>
>Mod your Laser rifle.
>Mod your power-armor.
>>
>>3700915
Maximized Capacitor, and the Photon Exciter.
>>
>>3700915
>Beta Wave Tuner: Adds incendiary damage. Enemies will catch fire for three turns. They can roll on the floor or use water to recover. Can also be used to light cigars or start campfires.
>Continuous bean: Makes the laser shoot a laser beam continuously as long as the trigger is pressed. It burns through the fusion cells very quickly but its perfect to melt away armor or heavy enemies.
I THINK IT'S TIME TO SET THIS WORLD ON FIRE (this world on fire)
I THINK IT'S TIME TO PYSH IT TO THE EDGE (to the edge)
>>
>>3700915
>Photon Exciter: Increases the critical chance. We will have to roll an 11 or more instead of a nat12 to crit.
>Maximized Capacitor: Turns the damage from a 2d6 to a 2d8.
>>
Can a guitar count as a low-tech melee weapon if we add like an axe blade to it?
>>
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>>3700946
Guitar swords are a thing in Fallout 76. And they look like shit.
>>
>>3700915
>Beta Wave Tuner: Adds incendiary damage. Enemies will catch fire for three turns. They can roll on the floor or use water to recover. Can also be used to light cigars or start campfires.
>Continuous bean: Makes the laser shoot a laser beam continuously as long as the trigger is pressed. It burns through the fusion cells very quickly but its perfect to melt away armor or heavy enemies.
>>
If we add the continuous beam this more or less what we are going to get:

https://www.youtube.com/watch?v=DRaShgVyz5U
>>
>>3700915
>Maximized Capacitor
>Continuous bean
>>
>>3700952
That looks like a banjo to me but ok.
>>
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>>3700915
>Beta Wave Tuner: Adds incendiary damage. Enemies will catch fire for three turns. They can roll on the floor or use water to recover. Can also be used to light cigars or start campfires.
>Continuous bean: Makes the laser shoot a laser beam continuously as long as the trigger is pressed. It burns through the fusion cells very quickly but it is perfect to melt away armor or heavy enemies.

With your tools in your hands and the rifle on the table you start to tinker with your weapon and completely turn it inside out, removing old parts with new ones and adding mods that you weren't even sure if they were compatible. After around two hours of work you are finally done, your laser rifle is now shorter but bigger and heavier. It is now capable of firing a continuous hyper heated and blazing beam of heat that will melt and burn everything in its path.

You are really happy with your work. You are really happy for the first time in very long. This is what you were born to do.

With the laser finished you order a couple of Protectrons to bring you your power armor and once it is ready in its station you once more get ready to work:

Chose up to two.
>Install a Sensor Array: +2 PER
>VATS matrix overlay: +1 in all combat dice rolls.
>Motion-assist servos: 2 STR
>Medic pump: Automatically applies stimpaks when in low health
>Stealth Boy: Gains a temporal invisibility field when crouching. It recharges over time.
>Explosive vent: Landing from high altitude creates an explosion when landing.
>Calibrated servos: +2 END
>Apply a military paintjob to the armor: +1 STR
>Apply the Memento Mori: +1 to all SPECIAL. It can only be applied once. After applying it cannot be moved to another armor.
>>
>>3701030
>Motion-assist servos: 2 STR
>Stealth Boy: Gains a temporal invisibility field when crouching. It recharges over time.
>>
>>3701030
>Apply the Memento Mori
>Motion-assist servos: 2 STR
and fix the previous flaming paintjob?
>>
>>3701030
>Apply the Memento Mori: +1 to all SPECIAL. It can only be applied once. After applying it cannot be moved to another armor.
>Stealth Boy: Gains a temporal invisibility field when crouching. It recharges over time.
>>
>>3701030
Stealth boy and Memento Mori paint.
What does the paint look like anyways?
>>
>>3701047
>What does the paint look like anyways?
something along the lines of >>3696403
>>
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>>3701042
>and fix the previous flaming paintjob?
The memento mori is a paintjob.

>>3701047
>What does the paint look like anyways?
Pic related. It will be dark green with a skull on its helmet to remind you every day of your own mortality and the fragility of life. It will also be covered in mementos from Rustfield.
>>
>>3701030
>Apply the Memento Mori: +1 to all SPECIAL. It can only be applied once. After applying it cannot be moved to another armor.
>Stealth Boy: Gains a temporal invisibility field when crouching. It recharges over time.

With a welding helmet over your face and some protective gloves on you start to work on your armor.

You first walk to the back and grab a Stealth boy to install it on the rear circuits panel, you take the device and install it near the Fusion Core power adapter. The Stealth boy should activate only when crouching and last for a couple of minutes, then require a couple of hours to completely recharge and give you another two minutes of near-complete invisibility. The installation goes well and easy you don't have any problem at all.

The next modification might be more difficult though. You first grab your things from the box filled with your old stuff and start thoroughly searching in them for dirt, blood or whatever might remain from your old settlement. All you find is some soil, some seeds that you never planted, a rusty bolt and a tooth that fell from a kid and she wanted to gift you. Repressing your urges to cry you grab all that, put it in a mortar and then let your tears flow free with everything else, as a final touch you grab a screwdriver and use it to pierce your left hand and let the blood fall.

You mix everything in the mortar and obtain a brown, greenish colour. You then grab green paint and mix it with the liquid remains of Rustfield obtaining a unique hue that you will never be able to reproduce, but that you will always associate with your old settlement.

Using a paint gun you cover the hot rod paint from your armor with the new one and use some brushes to create a camouflage pattern. Your town was hidden too, camouflaged and hidden from the outside. Once the paint is completely dry you grab other colors and paint a skull on the armor's helmet, a reminder of your own mortality and how suddenly you can lose everything you had. Slowly and carefully you also stencil other messages or drawings related to them. A hoove in each one of your knees, a bloody one on the left for the warhorse Bean, a cog dented other in the right for the workhorse Benjamin. Inside of the armor, in a place only you could see you paint a little heart for every one of the people who lost their lives there, even the Knights and the Scribe.

Once it is finished the armor not only reminds you of Rustfield, but it even smells like and feels like it. You want to get inside and try it but you can't. Not yet, not yet.

After finishing everything you fill some registries about what machines have you used, for how long and how many resources have you spent. You don't like the paperwork but since they have allowed you to use their facilities for free you don't really mind it.
>>
>>3701087


You check on the clock and see that it's almost 3:30 pm. Somewhat quickly you return to your hospital room, take a quick shower, wash your teeth and get ready for your date with Elora. You go and meet her with your usual jeans and undershirt but honestly, it's not like you have much else to wear, your army clothes are dirty as hell and are not stylish at all.

When the time comes you nervously knock on the door and she opens.

"Oh wow, you are just in time!" She says happily.

"So, do you have any plan for today?"

"I...uh." You say, completely taken by surprise. You barely know this ship! You don't know what can be done around here.

>Go eat some lunch?
>Go fishing on the deck?
>Walk and talk around the ship?
>Go play some games with the others?
>I don't know, what do you suggest?
>Other option, write in.
>>
>>3701094
>Other option, write in.
grab the closest thing to a bottle of wine you can find and have a picnic on the deck
>>
>>3701094
sounds good >>3701097
>>
>>3701094
>picnic on the deck with fishing
>>
>>3701094
>picnic on the deck with fishing

I just got caught up on the quest. I love the writing and the story. The only part I do not love is the sudden killing of weeks of work by the character and lots of interesting characters because 1 guy complained about a little bit of settlement building.
>>
>>3701208
It was inevitable, he complained about it or he didn't
>>
>>3701230
ackchually I never really complained about it and QM said that if I hadn't wished for combat the cazaclaws would've been long dead = no collars to fuck with = no nuke
>>
>>3701235
I fully aware of that . What I'm trying to say is that this village was doomed from start because we as players were not prepared and paranoid enough for it.
>>
>>3701094
>Grab the closest thing to a bottle of wine you can find and have a picnic on the deck while fishing.

"Why don't we get some nice food and have a picnic on the deck?" You ask her, trying to think of a good plan.

"Oh, sure! I will have to pay for the extra food but I don't really mind."

"Hey, I have caps, let me pay the tab." You reply, she didn't seem to have any malice in her intentions but apparently, she thought that you were penniless."

"Well, let me pay you somehow." She then went back into her dorm and returned with a couple of fishing rods. "Let's go fishing afterward and I'll cook whatever fish we get!"

"Fine by me." You say with a smile, despite never having fished with rod in your life.

The two of you go to the mess hall and you see that while the Brotherhood members are given free lunches and dinners as part of their payment for their work any other food that is bought outside of these particular hours has to be paid for. And the same happens with many of the ship's amenities and shops. You guess that they want to avoid anything that resembles a communist society. People have money here, some are richer than others but everybody has a job to do, albeit some are incredibly menial and almost slave-like. From time to time Brotherhood expeditions return with goods that are given to the shops and then sold to the local population, buying in the ship 's shops or doing favors or good actions can also earn you "Maxson tokens" special coins that could be exchanged for caps and that can only be spent on the ship for items or services that are usually cannot be paid for with caps. This ended creating a closed economy that incentivized spending money inside of the PMV Valdez and working hard to obtain the tokens.

You pay a hundred caps for a bottle of "Glowing Mushroom wine" made in the belly of the ship and for some snacks and a couple of apples.

Together you then walk towards the main deck and sit near the prow. The ship is completely still and anchored to the seafloor, it has been like this for years but still the waves and currents softly tilt it from side to side. Around you, you can see hundreds of sea mines, a field placed to stop attacks from the sea. Another good thing of the sea mines is that it has driven the local fishermen away and the fish population surrounding the area of the PMV Valdez has been thriving and multiplying, which has made fishing by rod a very popular hobby in the ship, there are plenty of fish to get and the ship's population is not high enough to truly negatively impact the fish banks. You can see several people fishing and chatting, some are also having a small picnic with other friends, family or loved ones. You two sit down somewhere empty and start unpacking the food.
>>
>>3701254

"How was your day?" You ask her, truly wanting to know more about her and her life.

"Oh, well, not bad. Several vents and air conduct had been blocked and rusted due to the salt and water that the wind carries and since I'm so thin I'm usually the only one that can get into these ducts and clean. I've been inside the ship, I mean, really inside, between the walls and in areas that nobody else can access. I like to write "Elora was here" and paint some heart or a silly face in every new place that I end in. Just a silly message for future generations. Do you think that's weird?" She asks you.

"No, I think it's cool and kinda cute." You say with a smile.

"Oh wow, what a relief!" She says. "Painting in the walls it's against the protocol and that's why I never told anyone, but oh my god keeping it for myself was so hard!"

It is good that you are a friend from outside of the Brotherhood, to her you are not only a novelty but someone unbiased that won't judge her as the others would do.

During the following hours you two open to each other, you tell her about how you traveled all the way from the East coast to Hawaii and she gets super excited when you mention that you had met some Brotherhood members from that side of the world and how they had access to the T-60 armor, an armor that apparently is nonexistent in this coast. She also tells you about her friends and family, and how she has spent all her life in the ship, literally, she was born after they reached Hawaii and has never been allowed to set foot on dry land.

As the night goes down you two start to fish and while you don't manage to catch a thing she shows expertise and manages to catch several fishes in barely an hour.

"I think this will be more than enough for dinner!" She tells you, grabbing her catch and getting ready to return to her dormitory.

"Make yourself comfortable!" She says once you are inside.

You sit down on her bed and start looking around her room. It is really small, just enough space for a bed, a desk to study on and a small electric hot plate to make tea, soup or other small dishes. The place is heavily decorated thought, there are pictures of different parts of the world and several handmade drawings on the walls, her bed has several cushions and teddy bears and her desk is filled to the brim with old adventure books and comics.
>>
>>3701255

"So...does every Brotherhood member have its own private room?" You ask, trying to break the ice.

"Oh no! This was my parent's gift when I became eighteen. They had been saving since I was born. I know the love me lots but to be honest, I think they bought it because they wanted more space and privacy, our last home wasn't much bigger than this one you know?" You smirk and nod.

"So, are they still alive and well?" You say.

"Oh yes, very much so. Both are Knights. I thought at first that they would be disappointed after I told them that I wanted to be a Scribe but they took it pretty well to be honest. I have been very lucky to have them in my life."

Around thirty minutes after she started cooking the fish and just when she was about to put it in the plate for you, someone knocked on her door. She left the hot plate and went to open, a guy, no older than twenty-two opened while dressing in a weird cape and a pointy hat made of cloth.

"Hey Elora, are you ready?" He asked, not seeing you yet.

"Oh gosh, it was today? Oh my god, I completely forgot!" She then quickly turned around and proceeded to search for some clothes in a drawer under the bed.

"Elora, is everything alright?" You ask, hungry and wanting to eat her delicious fish.

"Who's that?" Asks the weirdly dressed boy.

"Oh wow, I'm so sorry Dillinger. Today I was supposed to meet with the rest of the boys to play Tombs and Trolls!"

You have never heard of the game but after seeing Elora get a weird Halloween like costume and quickly put it over her clothes you aren't really sure if you wanna truly know.

"Wanna join? We can always count on a new player!" She says cheerfully, looking for more costume parts and wigs for you to wear.

"You can't simply bring a stranger into our game!" Whines the kid waiting in the door.

>Sure, Tombs and Trolls sounds fine, bring the unopened wine bottle with you.
>No, it's her friends special night, you don't want to be obtrusive and bother their game.
>>
>>3701257
>No, it's her friends special night, you don't want to be obtrusive and bother their game.
(Jokingly) "Later NNEEEEEEERDS!"
>>
>>3701273
+1
We have some advanced engineering to do and miraculous acts of diplomacy. Aka convince local engineers to help strap engine to a surfing board.
>>
>>3701257
>No, it's her friends special night, you don't want to be obtrusive and bother their game.
might as well do something on the side, like a blueprint for a V2 board
>>
Aww, I wanted to play D&D with them. Oh well, writing now for declining their offer.
>>
>>3701286
Nah, we just need A LOT of hard chems (although here getting them will be difficult I imagine) like last time. Maybe something new into the mix as well like daddyo or day tripper to tweak the design. Maybe use a smaller displacement engine (the last one was a fucking v12 and those are like a minimum of 6 liters) and apply forced induction to compensate, most likely a good ol' suoercharger cause I can imagine turbo lag causing us to sink.
>>
>>3701292
i was considering going with them since our int is high enough to pick up the rules, but nah
>>
>>3701292
I mean this thread in an of itself kinda is playing dnd, only everyone is playing one character. I'm too much of a brainlet for regular dnd let alone dnd within dnd
>>
>>3701292
How many of our PTSD's you were planning to trigger in that game?
>>
>>3701304
No PTSD really.

It would have been played like this quest is played, with choices and d12's mostly. It would have been good to relax and lower our insanity points and become friends with the local scribes and have more access to the forge and such... oh well, a pity.
>>
>>3701257
>No, it's her friends special night, you don't want to be obtrusive and bother their game.

"No thank you. I don't want to change your plans. We will meet soon ok? You know where to find me." You say, standing up and hugging her before leaving.

The guy gave you the stink eye but honestly, you couldn't care less.

You hear him loudly whisper to Elora about how you aren't a good influence and how she shouldn't trust me because I'm an outsider but she simply shushes him quiet. To add insult to injury before turning around the corner you turn back to her and blow a kiss in her direction, something which makes her blush hard and completely infuriates the other kid.

It's still early in the night and you aren't tired at all. Perhaps you cannot use the local installations to build a rocket board but you are totally free to use their software to design it. Of course whatever you design will end in their databases so perhaps you might find rocket surfing Brotherhood knights in the future, but it will be worth it.

>Roll 1d12, see how good we are at designing it.
>Only first 4 rolls will count!
>>
Rolled 5 (1d12)

>>3701324
let's do this.
>>
Rolled 6 (1d12)

>>3701306
HA! Sure
>>3701324
Time to fall into strange mood dwarf fortress style
>>
>>3701324
/dice 1d12
>>
Rolled 2 (1d12)

>>3701324
>>
Rolled 4 (1d12)

>>3701324
>>
Rolled 12 (1d12)

Alright, I will roll too. Since you guys got a 6 I need to take a 5 or less for you to succeed. If I take a nat 1 then you guys will get a crit success because your number will be 5 times higher than mine.
>>
>>3701348
blyat.
>>
>>3701336
>HA! Sure
It's true, and if you guys had been good enough in the game you would have end fugging her and gaining +250 exp.
>>
>>3701324
You spend all night trying to design a rocket surfboard but without the chems, the miracle doesn't repeat. You try all their designing tools, even a super-advanced space-age computer capable of modeling objects in three dimensions but not even that is good enough.

The rest of the Scribes try to help you at first but as the hours pass they start to believe more and more that you are completely crazy and that your stories about a rocket surfboard are nothing but baloney.

At some point, you simply fall asleep and the next morning Elora wakes you up as it is her turn to work in the forge.

"Uhhhwhat?" You ask confused, a trail of drool falling from your mouth. You have left a saliva puddle on the blueprints, blueprints that are now filled with insults and remarks like "IMPOSSIBLE MY ASS!" written dozens of times over it in red ink.

"Go home Dillinger, you need rest." She sweetly says as she helps you stand up.

"How was your game?" You ask, still somewhat sleepy.

"It was fine. Now go to bed, shush!" She says in a laughing tone.

You return to your hospital room and receive a reprimand by the local Ms.Nanny nurse for not spending the night in there. You simply ignore her and head to your bed. The moment you lie in your bed you feel all your weight anchoring you down, dragging you to sleep, seconds before passing you notice something on your trousers, you grab it and see that it is a crumpled paper with the words "I loved last night, can't wait for our next date XOXO" with a smile you store the paper and lastly, fall asleep.

The moment you wake up you feel refreshed and well-rested. You check your pip-Boy's clock and see that several hours have passed. It is about 5pm now.

>Continue modding your gear.
>Have another date with Elora.
>Try again to design a working rocket-board.
>Other option, write in.
>>
>>3701392
>Continue modding your gear.
then
>Have another date with Elora.
>>
>>3701395
If we do both we will only have time to mod 1 item.
>>
>>3701392
>Try again to design a working rocket-board with Elora's help
power of love or something like that
>>
>>3701402
>We have tomorrow right?
>Just continue modding your gear.
>>
>>3701395
+1
>>
>>3701392
>rocket-board do it
No... That's wrong.
I forgot and we sinned.
We try and make science.
What should we do is SCIENCE!!!
So sniff some glues and chemicals and make that motherfucking rocket surfing board.
Cowa-fucking-bunga!
>>
>>3701392
>Try again to design a working rocket-board.
This is our calling, nay, LEGACY!
Huff some fucking paint if you have to but the rocketboard WILL be reborn better than ever, or we die trying.
>>
Rolled 12 (1d12)

Alright, everybody roll 1d12 again.

inb4 nat12 again
>>
>>3701433
You are the nat 12.
>>
Rolled 9 (1d12)

>>3701433
>>
Rolled 10 (1d12)

>>3701433
Tge dice gods really have it out for us today huh?
>>
Rolled 2 (1d12)

>>3701433
dice gods, plz
>>
3 rolls done, 1 roll left...

>>3701445
>Tge dice gods really have it out for us today huh?
That's what happens when you reject playing D&D and offend the dice gods.
>>
Rolled 5 (1d12)

>>3701455
Dice gods have mercy.
>>
>>3701455
>That's what happens when you reject playing D&D
B-but I can't cheat on shadowrun...
>>
>>3701392
>Try again to design a working rocket-board.

You return to the forge and attempt to log in the different designing machines, but they all reject you, apparently after your psychotic breakdown they have banned you from the R&D wing of the forge. Fuckers. They even made a poster with your face and the message "Do not interact with" written underneath, worst of all is that the design of the poster is really neat and you know exactly what software and machines they have used to do so.

>Continue modding your gear.

Well, you might have banned you from researching but not from crafting

>Mod your Laser Pistol.
>Mod your Flamer Pistol.
>Mod your Tesla gauntlets.
>Make yourself a melee weapon.

(After this will come the date with Elora)
>>
>>3701473
>Mod your Tesla gauntlets.
>>
>>3701477
This.
>>
>>3701473
>Mod your Laser Pistol.
>>
>Mod your Laser Pistol.
maybe we should swap out the fire thing since we also have it on the rifle (and a full blown flamer)
>>
I'll wait another 10 minutes for a tie breaker vote. if not I will go with a dice roll.
>>
>>3701473
>Mod your Tesla gauntlets.
>>
>>3701498
Tesla gauntlets
>>
>>3701473
>Mod your Tesla gauntlets.

Unlike your Laser Pistol, this is not your average tech, the Tesla Gauntlets are made by the Sons of Kanaloa, surely the original design was made pre-War but these technocratic psychopaths made it thousand times more lethal.

Since this is Kanaloa technology it uses special screws and many other different things that are designed to make it as hard to repair as possible, this is, unless you are one of them and have specially designed tools.

The modifications that you can make to the gauntlets are made from spare pieces and totally unofficial and surely according to their laws incredibly illegal. Since these mods are of your own making you are pretty creative with the names.

>Heart-turner: A small ferrous toroid in the palms of your hands. It can be used to stop any heart and leave people unconscious, it can also be used as a defibrillator in case someone loses its consciousness. You need to physically touch someone to make use of this effect. It also works on robots.

>Neodymium lasso: A hyper-potent electromagnetic magnet. It can be used to stop and repel grenades and to grab weapons from enemies or that might be on the floor. It has a working radius of two feet. It isn't powerful enough to stop bullets.

>Piezoelectric overcharger: A complex array of energy collectors that allows you to store the Gauntlet's electricity to launch them as a series of electric energy balls. These balls will have the same stats as a normal punch. After launching these balls the gauntlets will be inactive for a turn, and won't count as weapons at all.
>>
>>3701563
>Neodymium lasso: A hyper-potent electromagnetic magnet. It can be used to stop and repel grenades and to grab weapons from enemies or that might be on the floor. It has a working radius of two feet. It isn't powerful enough to stop bullets.
tactical counter-YEET!
>>
>>3701563
>Neodymium lasso: A hyper-potent electromagnetic magnet. It can be used to stop and repel grenades and to grab weapons from enemies or that might be on the floor. It has a working radius of two feet. It isn't powerful enough to stop bullets.
>>
>>3701563
quick question, how bulky are the gloves? could we hide them under normal work gloves or something similar?
>>
>>3701572
This, it seems the most useful given the limitations of the others. Plus, we get short range TK powers basically which is cool as shit.


Also
>Since this is Kanaloa technology it uses special screws and many other different things that are designed to make it as hard to repair as possible, this is, unless you are one of them and have specially designed tools.
Clearly all we need to do is acquire those tools. That'll probably be a bitch to do but still, it is technically all we need to do and then we can easily improve this and any other SoK tech.
>>
File: Tesla Gauntlets.jpg (404 KB, 1157x2000)
404 KB
404 KB JPG
>>3701578
>quick question, how bulky are the gloves? could we hide them under normal work gloves or something similar?

Pic related is how they look. It is impossible to hide them.
>>
>>3701563
>Neodymium lasso: A hyper-potent electromagnetic magnet. It can be used to stop and repel grenades and to grab weapons from enemies or that might be on the floor. It has a working radius of two feet. It isn't powerful enough to stop bullets.

>>3701590
alright, thanks.
first one could have been useful for some covOps stuff but if we can't be sneaky with them that's mostly lost.
>>
>>3701591
Stuff 'em in a bag and equip when needed?
>>
>>3701591
Well you could cover them with some long sleeves, but not with gloves.
>>
also if we're gonna be sneaky we need a pistol that uses bullets. IIRC Laser guns can't be suppressed in any of the canon games.
>>
>>3701595
Would it be at all possible for us to make a replica set of Tesla gauntlets out of non-SoK technology and parts, that way we can more easily modify them?

>>3701597
True. To be fair though with our Tesla Gauntlets and our ability to stun and shit, it shouldn't be too much of an issue against 1 or 2 enemies.
>>
>>3701603
>Would it be at all possible for us to make a replica set of Tesla gauntlets out of non-SoK technology and parts, that way we can more easily modify them?
Not with the current technological limitations imposed by the BoS and with us being banned from the R&D department.
>>
>>3701611
Will we ever have an opportunity to return to the Rustfields and search for some of our shit?

Part of me wants to use the bunker as our base of operations because god dammit I want to pull a Ulysses speech about the past and sins and shit.
>>
>>3701631
>Will we ever have an opportunity to return to the Rustfields and search for some of our shit?
Perhaps in the future, but the place will be highly radioactive and crowded with Enclave for months. And even if you manage to sneak inside the Enclave might have already cleaned the area of any proof of living people in there, including the corpses, vehicles, our guitar, and our rocket board.
>>
>>3701563
>Neodymium lasso.

You remove your Tesla gauntlets and after several minutes trying to learn how to open them without breaking anything, you finally manage to reach its guts and then carefully grab the heavy and powerful magnets to place and connect them in the palms.

Once everything is ready and after several hours of work, you do a test run and manage to levitate several screws and bolts in the palm of your hands. Some of the Scribes decide to see what are you experimenting with and become awestruck, as they don't have anything similar around.

You even play with a couple of the youngest of the Scribes and some kids that were around. At some point, even Elora comes to see what's cooking and what's everybody talking about.

"It's just magnets, it's nothing special." Says a Scribe that comes with him, the same boy of the other day.

"I like him-it, I like it!!" Elora cuts him, blushing softly.

You wink at her and the boy asks her a couple of times to go back but she declines and then leaves angrily.

"Hey there." You answer with a sweet smile.

"Can I try?" She says, really curious.

"Of course!" You say, as you hand her one of the gauntlets, which was clearly too big for her thin arms.

Slowly, a plan starts to brew on your mind, a quite mischievous plan, but one that if done properly will make you get laid with Elora by tonight.

Without a word you softly hold her hand, despite both hands being covered and being unable to feel each other it was a nice feeling and both of you blushed slightly. The moment she looked away nervously you used your other hand to change the polarity of your gauntleted hand's magnet. The instant the polarity changes both hands become completely stuck to each other.

She doesn't notice it at first but when she finally attempts to break the hold she finds herself unable to, both of your fingers are completely stuck and since your hands are holding each other none of you can remove the gauntlets either.

Elora at first thinks that it is a joke but then when she finally understands what has happened she pulls you away from the people and into an empty area to speak with you privately.

"Holy shit. I cannot break the hold. I think we got magnetically stuck."

You then attempt to break the hold, to no effort. She clearly didn't want anyone to notice what happened to not end in ridicule.

"I've noticed it too. What should we do?" You reply, knowing fully well how to solve it.

"Do you know have any idea at all?"

"Nope, when the battery runs out the electromagnet should power off and release us.

"Good..., and how long will that take?"

"I've just charged it...perhaps all night. We might need to sleep together tonight."

The instant you said that she started blushing hard and started bitting her fist trying to repress a nervous scream.

>This has gone so far, end the facade, tinker with the machine and then "miraculously" turn it off.
>Continue with this, sleep with her tonight.
>Other option, write in,
>>
>>3701675
>This has gone so far, end the facade, tinker with the machine and then "miraculously" turn it off.
>>
>>3701675
>Use some technobabble to make her believe that the gauntlets might self-recharge and we're stuck to her forever, get overly dramatic and see how far you can push the joke.
>>
>>3701675
>>This has gone so far, end the facade, tinker with the machine and then "miraculously" turn it off.
>>
>>3701687
This lmao
>>
>>3701687
Fuck it, embarrass the sheltered BOS waifu.
>>
>>3701675
>This has gone so far, end the facade, tinker with the machine and then "miraculously" turn it off.

You look at her, all flustered and nervous, blushing and panicking all at once. She's too pure for this rotten world, she's too pure for you. Feeling guilty you finally decide to literally, take the matters at hand.

With your free hand you proceed to release both of you. When she suddenly sees her hand free she breathes in relief and then removes the gauntlet to start massaging her stiff wrists.

"W-what happened?" She asks.

"I remembered a way of changing the polarity of magnets. All I had to do is invert the feeding of the VG Cables from positive-positive and negative-negative to positive-negative, positive-negative." You say, not completely lying.

"Oh...well, I'm glad you remembered that. I... I'm gonna go home now." She is a Scribe, lying to her with techno-babble might be nigh impossible, you aren't sure if she caught you on your lie or now.

Kinda saddened you return to your hospital bunk-bed and find on it a message. It's not one of Elora's letter, this one has the Brotherhood's wax seal. You open it and see that it is a summoning for tomorrow morning, where they will finally give you your first payment as a special agent and let you choose where in the Hawaiian wasteland do you want to be left. You leave tomorrow, your chances with Elora are over now.

Bummed and sad, you masturbate thinking of her and go to sleep.

The next morning as soon as you wake up a couple of Knights in full armor enter in your room.

"Get ready outsider." They say, giving you only a couple of minutes to piss, clean yourself and get dressed.

You are escorted towards a meeting room, not a very fancy one, this meeting was probably secret after all. On the room, there was Paladin Elias, Elder Vasquez and a Scribe that you didn't know.
>>
>>3701950
On the table in the center of the room there was a map projected from above showing all of Hawaii's islands.

"Greetings Dillinger." Says Velasquez. "Only the three of us will know about your employment as a Special Operations agent of the Brotherhood, the rest will be told that you were delivered to your friend Saltgut and that you will now be sailing the ocean and living as a fisherman."

"Your gear will be returned to you in completion. You will be granted ten thousand caps, more than enough to settle anywhere, and you will also be given the collar." Added the Elder, who then nodded at the Scribe which then proceeded to put the collar around your neck It was made of leather, thin and plain, tightly pressed against your flesh but not tight enough to restrict breathing. It was easy to hide and you could decorate it with anything that you wanted.

"We have a lot of information about the rest of the wasteland, so you can ask freely before deciding to set in a particular place." Added Elias.

You looked at the map and saw not only the islands but also several settlements and places that were in the middle of the sea like the PVM Valdez itself.

>Tell me about the island of Ni’ihau
>Tell me about the island of Kaua’i
>Tell me about the island of O’ahu
>Tell me about the island of Moloka’i
>Tell me about the island of Lana’i
>Tell me about the island of Kaho’olawe
>Tell me about the Old World Mourn
>Tell me about the island of Maui
>Tell me about the island of Hawai’i
>In reality, it's true that I want to return with Saltgut. Send me where he is.
>>
>>3701952

>Tell me about the Old World Mourn
>>
>>3701952
>In reality, it's true that I want to return with Saltgut. Send me where he is.
might be a bit harder to suddenly leave and come back randomly, but still

Dillinger you moron she probably wanted to believe the lie
>>
>>3701952
>Tell me about the island of O’ahu
deepstrikes and terror tactics woo woo! all aboard the rape train!
>>
>>3701952
>In reality, it's true that I want to return with Saltgut. Send me where he is.

I think our PA is still usable for deep sea diving, correct? If not we should make sure to restore that.

>>3701979
Welp, time to pull an IRA again. I mean, it shouldn't be too hard to really fuck over the Enclave depending on how they are running things.
>>
>>3701952
>>Tell me about the island of Maui
No waifus, only pain.
>>
>>3701952
You know, can't we just get a pastebin or something with a description of every place?
>>
>Our first waifu option cucks us, ends in the centre of a nuclear explosion and then cuts her own veins seconds before we can reach her.

>We have been turbo autists with the second waifu option and we might never return to see her.

Such is life in the wasteland.
>>
>>3701991
>IRA
Nigga please we're going full Night Lords on 'em.
>>
>>3702003
She was too pure for a one night fling, and Dillinger himself said that he ain't no heartbreaker.
and I bet she couldn't even bench her own body weight.
>>
>>3702003
Actually I think we're on Waifu option 4 at this point. You forgot to account for the raider we killed while securing the PA and the crew of Saltgut's ship contained a waifu too I think.

>>3702004
Anon, although I believe we are dedicated enough, I don't think we have the skills or tech to pull that off...yet.
>>
>>3702003
>We have been turbo autists with the second waifu option and we might never return to see her.
really? i didn't really expect her to believe it, but to play along if she wanted to.
you should have had us roll for it anyway instead of pulling an "emily is away"
>>
>>3702003
>Player: I'm not risking to hurt the cinnamon roll.
>QM: Turbo autist.
Ok...
>>
>>3702003
Also you never even gave us an option to really make a move on Asuka
>>
>>3702003
Have you ever been in a relationship? Also Brotherhood waifu was to pure for a one night stand brought upon by a porno plot line.
>>
>>3702022
>yet.
And why do you think we accepted this agent gig? The Astronomical paychecks, the at least partial access to BoS hardware and intel and the experience we're gonna gain are paving the road to making Ohana The Enclave's very own Nostramo...
>>
>>3701950
>You leave tomorrow, your chances with Elora are over now. Bummed and sad, you masturbate thinking of her and go to sleep.
Nigga what
>>
>>3702071
He did. The option was "Maybe that nice comment and hug meant something else. Just go to her room and see if she wants some of deez". Yeah, I'm not very impressed so far either.
>>
>>3701952
>Tell me about the island of O’ahu
Can we ask about the rest of the islands as well?
>>
>>3702078
I am in a relationship right now. I was just messing with you.

I dislike waifuism so I will tease you all with possible waifs and then making them imposible to obtain due to a small mistake or simply because she's unreachable.

We might still end with a wife thought. I might change my mind at some point
>>
>>3702108
That’s retarded man, you might as well not include waifus if you don’t like’em.
>>
>>3702096
True but even then I doubt we'll get the tech and resources needed to do that level of sneaky-breeky.

>>3702121
This.
>>
>>3702121
It's not that I don't like them, I dislike how some people obsess over them. I'm sorry, I've been a jerk.

It's just... I am the turbo autist, I don't know how to write relationships that feel realistic and people getting laid, and idk, I tend to send all to hell.
>>
>>3702108
Well, your jest ain't working all that well. The character I've been the most interested was Duke and that got shut down before I even started to like him.
>>
>>3702143
or nuke the shit out of it, it seems

well, seems like we'll have to show up on the ship once in a while, so maybe all is not lost
would be funny if she managed to make some mag-manacles the next time we see her
>>
Chin up gents, we have a plot to progress and a government to topple!
>>
>>3702143
>It's not that I don't like them, I dislike how some people obsess over them. I'm sorry, I've been a jerk.
The reason there is such an obsession over them anon is because this site is:

1) Anonymous / low risk: people can be actively involved in half-a-dozen different threads, dropping them if shit goes wrong and pushing for wives that they want. Add in that it's impossible to prove who is who? They can throw themselves into their virtual worlds without risking themselves.

2) This is 4chan, everyone here is an autist, this doesn't matter itself but feeds into the other points. Most people here aren't exactly the most socially or romantically successful (myself included, I've been in 3 relationships in my life and all 3 were shit) so we crave that sort of success through these threads.

3) Mentally detailed: Your descriptions are good but at the end of the day we're filling in blanks which is why Waifus are "superior" to real people; they can't have flaws that you don't make which limits how we view them.
>>
>>3702143
Then don’t write waifus man. I understand hating waifu wars & waifufags sometimes but it’s not like a good quest needs waifus, they’re there to provide rpgs with some rp stuff but it’s not like they’re needed. They can be fun to have sometimes and even provide some interesting things, like providing the players with a view point of a faction or people that they may not have gotten, or they could even be a sort of mouth piece for the qm. That’s all assuming the person can write well. I say you should try to write a waifu and their relationship with the pc once and see how you and us players like it.
>>
>>3702205
4) Purely shitposting, baiting, fishing for a reaction. We're on 4chins after all.
>>
>>3702227
That too but to be entirely fair, it feeds into point 1 and 2 perfectly.
>>
Here's the information about the islands

>Tell me about the island of Ni’ihau

A private island that was separated to give residency to the native Hawaiians. During the great-War Ni’ihau was barely affected by the nuclear attacks but it still suffered damages with the following storms and tides that the many bombs caused.

Before the war, there was only a population of 130 who lived most of the hunting and cultivating crops, so the Great War didn't end truly altering their quality of living, culture or lifestyle.

Even if the locals aren't really sure of the situation outside of their small island they know that the bombs changed everything, and after attempts of Super-Mutants or Ghouls from reaching their coasts they have started believing that foreigners are demons, becoming extremely xenophobic and inbreed as the generations passed.

You cannot settle on this island.

>Tell me about the island of Kaua’i

Kaua'i possessed an advanced anti-missile system that saved most of Hawaii from complete obliteration. After the nuclear apocalypse, most of the local population united under the military and traveled to underground bases and bunkers, turning many of the island's settlements into ghost towns.

As the years passed the villagers continued and even looked upon to living underground, as it protected them from radiation, harmful weather, and mutant creatures.

Since the local government crumbled after the war the military ultimately disbanded but they continued living in there and influenced the local population, creating a warrior society focused on combat, survival, and marksmanship.

Most of the people of Kaua'i end becoming mercenaries, adventurers and in the worst-case raiders.

You can settle here.
>>
>>3702265

>Tell me about the island of O’ahu

O'ahu was the capital and commercial and military focal point of the Hawaiian archipelago.

Since it was the most populated and militarised area of all Hawaii it was the most targeted and bombarded island but thanks to many anti-missile systems several areas ended being spared. The nuclear barrage ultimately altered the local ecosystem in a drastic way, creating toxic bogs and swamps and turning entire areas into scorching radioactive deserts.

We know that there is at least one Vault on the island. There were many survivors of the initial attack that ended running away from the cities and took refuge in the many mountains or caverns that dotted the island.

One of the side effects of the bombs was also the reactivation of the Ka'ala volcano, which has been active since the fall of the bombs and could erupt at any time.

As you know the capital city of Honolulu endured and continues being the biggest city in all of Hawaii. From its government the nation-state of Ohana was born, an attempt at recreating the pre-War government and its way of life. Some decades ago the Enclave ended infiltrating into the government and taking full control of it with an iron grip and quickly turning it into a fascist dictatorship.

You can settle here.

>Tell me about the island of Moloka’i

Not much is known about this island. It is fully covered by a dense jungle that not even our best scanners can penetrate. The vegetation is so thick that it is nearly impossible to land by Vertibird and docking by boat it's almost nigh impossible.

The raiders and the Sons of Kanaloa avoid the island and we have detected several energy outputs from its center, so we believe that there is a high tech bunker or outpost somewhere in there and these people know best to not set land on the island.

If there is an HQ for the Enclave this is it.

You cannot settle in here.
>>
>>3702267

>Tell me about the island of Lana’i

This island is completely controlled by the Sons of Kanaloa so our information on it is very limited.

The entire island is one giant factory, the coastline is where all the workers, slaves or not work hard churning out weapons, bullets and everyday objects. The middle ring is where the factories are located, they use a geothermal power plant and sometimes even the lava from the volcano to power their industrial machinery or melt metals.

The inner ring and upper areas of the island are reserved for the upper echelons of their society.

You can settle in here.

>Tell me about the island of Kaho’olawe

An inhabited island that since World War II had been used as a testing ground for bombs and many prototype weapons, including nuclear bombs.

Ironically enough since it didn't have any population centers this small island wasn't targeted by the Chinese Intercontinental Missiles and it was hence by far the one who suffered the least damages.

Approximately a century after the Great War a group of adventurous settlers decided to go to the island to live on their own. They succeeded, to a degree and founded the town of Blastzone. As they explored they found several abandoned military vehicles and unexploded bombs and munitions that are old enough to go out at any time. They used them to trade and on some occasions scrapped them to build.

You can settle in here.
>>
>>3702269

>Tell me about the Old World Mourn

A massive pile of sharp and rusted metal that has been formed by hundreds of ships, submarines, and planes that during the great-War were destroyed and sunk under the corrupt Ocean.

For some reason all this debris and derelict vehicles ended being dragged by the oceanic currents and violently colliding in a singular point a few miles away from Kaua'i. The pressure and impact of its formation ended making many of the nuclear engines and payloads of these vehicles to explode all at once, creating a single molten radiation filled monstrosity, filled with twisted tunnels and logic-defying architecture.

It has become a place for the exiled, pirates and the worst scum of all Hawaii.

You can settle in here.

>Tell me about the island of Maui

Maui didn't possess any military bases and that's why it wasn't targeted during the great-War by the communist forces.

Since it wasn't affected by the bombs the people of Maui believed themselves to be the only survivors of Hawaii, and possibly all the world but that soon changed. Only a week after the War several droves of refugees arrived attracted by the island's lack of radiation and the great stretches of fertile arable land that it possessed.

At first the entire island embraced them with open arms but soon enough the first problems started; the local remnants of the government and police forces became overwhelmed. With so many mouths to feed and people to take care of the island's reserves quickly depleted and when the food, medicines and clean water ran out the riots and looting began. Not only that, soon after that some of the refugees, affected by the radiation of the bombs, became Ghouls and entered into a feral state, attacking anyone who wasn't like them.

By the end of the month, only a few thousand had managed to survive. It's not unusual to find mass graves and skeletons in this island. The place has recovered somewhat but it is still distrustful of foreigners.

You can settle here

>Tell me about the island of Hawai’i

Hawai'i was the second most bombarded island, surpassed only by Oahu. Unlike Oahu thought the great island of Hawai'i didn't have as many defensive measures so ultimately many more nuclear bombs fell upon it.

Most if not all the living hubs or military installations were obliterated, even so, the great size of the island allowed for many people to seek refuge in one of the areas that remained unscathed.

One of the damaged military bases had a GECK, the Garden of Eden Creation Kit, a way of bringing life back to a nuclear barren wasteland. The GECK was damaged during the nuclear attack and activated; it created a mutated jungle that became more and more warped by the seconds and quickly engulfed all of the island.

The high levels of radioactivity, carnivorous flora, mutant creatures, tribals, raiders, and Super-Mutants make this by far the deadliest island.

You can not settle here.
>>
The obvious choice is O'ahu. If BJ Blazkovich can hide in the reich's capital so can we.
>>
>Kaho’olawe

They seem like our type of guys!
>>
>>3702272
>Most of the people of Kaua'i end becoming mercenaries, adventurers and in the worst-case raiders.
Seems like a decent place, at least to recruit some bastards willing to die by our side.

>If there is an HQ for the Enclave this is it.
Well we'll pay them a visit some time in the future.

>Old World Mourn
I presume if we settle here, we can go diving into these ruins for scrap and pre-war artefacts?
>>
The most populated places are the most easiest to blend into.
>>
>>3702377
True but we don't need to blend in perfectly. We need to rapidly gain equipment, skills and event-related perks to make us far stronger.

Plus I think the plan IS to go with Saltgut, at least to start with. Longer term we should look into buying our own boat and modding the shit out of it.
>>
>>3701952
>>In reality, it's true that I want to return with Saltgut. Send me where he is.
>>
>>3702382
>We need to rapidly gain equipment, skills and event-related perks
Aren't population centers the best thing for this?
>>
>>3702410
Yes and no. Yes, they provide access to larger markets and more people to learn from. No, because the regions which have the biggest population aren't always the least looted, most dangerous or so on.
>>
Rolled 1 (1d2)

>Old World Mourn
>Kaua’i
>>
>>3702415
I doubt we'll achieve the rapid expansion we need from looting shit ever. Sure, we could find some really neat upgrades for ourselves but outfitting an entire resistance force like this isn't feasible.

>most dangerous
uhhh, is that supposed to be a good thing or a bad thing?
t: drunk ESL with a -5 reading comprehension debuff at the moment
>>
>>3702430
>I doubt we'll achieve the rapid expansion we need from looting shit ever.
A good 2 or 3 upgrades we made to our equipment earlier on were with shit we looted from the lab, if we can find a similar pre-war facility or military vehicle, we can almost certainly find similarly useful materials to improve our stuff.

>Sure, we could find some really neat upgrades for ourselves but outfitting an entire resistance force like this isn't feasible.
I mean you say that but Old World Mourn is literally built out of pre-war military and civilian wrecks. Even assuming each ship's marine complement was armed only with a fairly standard shit, we'd still be talking assault rifles, grenades, explosives (from torpedoes and bombs), at least a few nuclear devices and plenty of laser weapons plus their armour. Maybe even some PA and combat drugs.

>uhhh, is that supposed to be a good thing or a bad thing?
Both.

Tougher enemies in Fallout reward more XP generally, to reward the greater challenge. Even assuming OP disagrees with this principle and chooses to go with XP for milestones, more dangerous regions will have more need of our toolset meaning more missions to complete for more milestones passed.

>t: drunk ESL with a -5 reading comprehension debuff at the moment
I know the feeling, I've been drinking a Tequila-Pepsi mix and lack a healthy amount of sleep. My mind ain't 100% right now.
>>
>>3702458
>Even assuming each ship's marine complement was armed only with a fairly standard shit, we'd still be talking assault rifles, grenades, explosives (from torpedoes and bombs), at least a few nuclear devices and plenty of laser weapons plus their armour. Maybe even some PA and combat drugs.
Pretty sure the Enclave and assorted scavs has already picked the place clean but you've got a point.
>I've been drinking a Tequila-Pepsi mix and lack a healthy amount of sleep. My mind ain't 100% right now.
same except replace tequila with valhalla (a local herbal liquor, think jägermeißter but less sweet).
>>
So, what's the final consensus?
>>
>>3702480
>Pretty sure the Enclave and assorted scavs has already picked the place clean but you've got a point.
Probably but given it's also a raider port, we could look into taking over a local gang and using them to slowly gain control of the entire place or just as expendable manpower for whatever reason. Form a dreadfleet and march against the Enclave. If nothing else, Raiders always have a few interesting technical developments in Fallout. We can probably get some good shit there.

>(a local herbal liquor, think jägermeißter but less sweet).
Sounds like nice shit.
>>
>>3702488
probably going with Saltgut
>>
>>3702497
This, I've yet to actually vote but that was what I was gonna go with.
>>
>>3702488
Honestly I'm fine with whatever as long as the story continues but imo the most logical decision would be the capital city considering how hard we'll be ballin' after a couple jobs.
>>
Let's operate out of saltgut sempai's nice boat.
>>
>>3702513
I'd point out that we'd be oppressed in the Enclave controlled regions thanks to their purity-focused laws: we'd be locked out from various services and regions for being a wastelander and not coming from a vault / Enclave.
>>
>>3702552
Unless we pass the citizenship test.
>>
>>3702552
from what i remember that depends if we're still >95% genetically pure or not after that latest rad wave
>>
>>3702552
we should at least try to apply for citizenship. you never know and it'd help immensely.
>>
>>3702564
Doesn't that require we get access to ultra-specific information you can only really get by being a citizen?

>>3702567
True.
>>
>>3702571
yes, but i'm guessing that by being filthy rich (and maybe with some BoS support) we might access that info, or directly cheat on the test.
>>
>>3702578
True but we could just as well go to the SoK controlled island and use our wealth to directly move up the chain rather than having that test in the way.

Plus they have a lot of advanced tech, if we're going to settle anywhere they're probably the best option just to accelerate the creation / upgrading of our gear.

Not to mention they just want money, so they shouldn't prove to be much of a risk to hang around so long as we have cash to pay them off.
>>
>>3702564
>Adrenal reaction mutation.
What about this?
>>
>>3702603
Good point. As scummy as the SoK are we should establish contact after a few jobs. C.R.E.A.M get the money...
>>
>>3702578
BoS already promised to provide us with info for the test. Part of our previous deal
>>
>>3702608
That got cured after treatment, didn't it? We didn't even got to see it's effect since we were lucky during the chase.
>>
>>3702608
Yeah we should really look into getting rid of that. I mean it's honestly kinda nice but I've never liked being squishy when /qst/ or /tg/ dice are involved.

>>3702611
Yep. I think that they would be a useful contact given they are one of the few factions with the real industrial capacity to produce a near-pre-war grade warship without having to rely on salvage and risky measures. Which, although probably a dozen threads away from being feasible, is something I'd love to have.
>>
>Here's all you should know about the exam:

Generally, the only normal way to become a first-class citizen of Oahu is to be born into it.

Personal intervention by the president or other important members of the government can grant second-class citizen citizenship (though this is never done lightly or cheaply). In addition, second-class can take a citizenship test, which is intentionally designed to be so difficult as to be virtually impossible by someone not of extraordinary intelligence, perception, and luck. The test is so difficult that the majority of born citizens would fail they were they to take it. Some of the subjects covered by it include advanced mathematics, spatial relations, deductive reasoning, and language comprehension. A thorough physical exam is also included.

Full Citizens have access to the inner neighbors of Honolulu, which include the downtown, town hall college and many public libraries and parks that are excluded to the normal population. Being a first-class citizen also grants access to the Vault in Port Kalewa, although few people still use it much, except for its medical bay, and it is mostly used for storage and as a garage.

>>3702608
Healed by the BoS, along with all our radiation. We have been lucky this time.
>>
>>3702627
Alright, here's my vote.
>Settle in Lana'i
>>
>Kaho’olawe

Or wahoo, I mean Oahu
>>
Votes for Saltgut:
>>3702382
>>3702387
>>3702497
>>3702501
>>3702550

Votes of Oahu:
>>3702292

Votes for Lanai:
>>3702643

Votes for Old world mourn:
>>3702420

>Votes for Kahoolawe
>>3702308
>>3702705
>>
>>3702717
careful, you're counting some votes twice (but that's not changing anything here)
>>
>>3702723
Yeah I was gonna say but even then it'd still be a victory for Saltgut.
>>
Oh fuck how are we gonna recieve assignments and get to them in time with saltgut? wireless networks don't exisat = no connection for terminal on boat and saltgut being a fisherman having to earn his keep = he can't deviate from plans too much unless we give him a cut of our paycheck...
>>
>>3702735
i'm guessing some things can be radio-transmitted (if well encrypted) and we can just leave and come back if we can rebuild the plank
>>
>>3702735
It's fine, they send us a message and then we go to a pickup spot that they custom arrange. It should be entirely possible to get Saltgut to drop us off.

Also anon, surely you get that wireless networks do exist to deal with the fact that any pre-war wired network is probably blasted to bits meaning that we have to use wireless?
>>
We will be given a specially modified terminal with an uplink, a bulky antenna capable of receiving and decrypting radio signals used by the BoS. It is otherwise a normal terminal. Thanks to the collar the BoS will know where you are at all times, they will send a message to your general direction and when the antenna receives it the message will then be decrypted and will appear in your terminal, indicating a place.

After receiving the message the antenna will send a confirmation packet back, letting the BoS know that you have correctly received it.

Once that's done they will send a second signal, one that will activate a 48-hour countdown to your explosive collar.

The player will have two days to reach the rendezvous point, which will always be relatively close, only a day of travel at most.
>>
Forgot to ask this earlier but do we get assigned a codename or can we choose it?
>>
>>3703057
How about snake.
>>
>>3703057
>>3703553
Clearly we should just go with Revenant or perhaps a number sequence (the number of dead in Rustwells (24, not counting BOS who died), the date it happened (???), the hexidecimal conversion of the binary for war (576172).
>>
>>3703057
>The Repair Man.
>You have a problem? He can fix it.
>>
Sorry guys yesterday I fell asleep. I'm gonna get writing in a few hours.
>>
>>3703882
>Sorry guys yesterday I fell asleep
You are only human. Sleep is a inconvenience but to be fair, I should've went to sleep 8 hours ago.
>>
>>3703882
maybe tweak your running times so the quest doesn't end at 3am every time
>t: your timezone+1
>>
Also OP, I presume we should be able to produce non-canon weapons based canon concepts or real world science, right? Specifically, I was wondering just how big of a gauss gun we could make and wield in our PA? I want to make something that needs a god damn fusion core to power and can take down a vertibird in flight.
>>
>>3704342
a flak cannon would probably be better than a gauss gun for taking down vehicles, but that probably depends on a ton of factors
>>
>>3704342
You can already take down vertibirds with canon weapons in FO4 though not in one shot iirc.
>>
>>3704414
>>3704648
True but what I am thinking of is us sitting miles (perhaps not literally unless we can make a "sniper scope" that links from the weapon up to our PA's helm) away from a Enclave patrol or other such aircraft, using the massive range and power of our weapon to eliminate them.

The benefit of a guass cannon would be that it's a fairly simple energy weapon: magnetic fields imparting acceleration onto a projectile made of a ferrous material; all we do is extend the field's affect or raise the intensity, maybe increase the mass of the projectile, and we've got a insanely penetrative weapon that is silent, long range, accurate and most certainly deadly.

Plus unlike a laser or plasma system, it should be impossible to trace the shooter from the projectile / beam. Not to mention the relative lack of sound compared to a similarly powerful gun.
>>
>>3704699
I like the way you think. Rail/Coilguns ARE mostly silent (the mechanism itself makes little to no noise especially if we make it single shot) and depending on the size of the projectile and intensity of magnetic fields "miles away" range could be plausible. I mean if regular sniper rifles are capable of it then why not what is essentially hypersonic ball-bearings?
>>
>>3704713
Yep. Plus imagine if you had a few of them working in sequence (each covering the loading time of another or all firing at once to maximise the damage of an initial volley) you could basically work as a low-cost, infantry-scale AA network to completely deny any air mobility to enemies. Not to mention, if it can take down a Vertibird, it'll take down a suit of PA with good certainty.

Imagine if we equipped half-a-dozen good energy weapon users with these and managed to surround a Enclave operation: whenever they try to take off we just volley fire away their aircraft and eliminate the survivors from range without them ever knowing what hit them; whatever reinforcements arrive suffer the same fate and at the end of it all we've successfully destroyed a large portion of pre-war tech that is expensive to replace at the cost of some energy cells / fusion core charge, a bit of weapon condition and a few pounds of metal.
>>
Sorry guys, no quest today and possibly tomorrow too. Hope you all understand, RL stuff.
>>
>>3704739
Fair enough man, I'm gonna be away from my desktop soon so I'll probably be posting less even at the best of times so it doesn't affect me.
>>
>>3704729
Even better if we can mount them fuckers on automatrons, say a sentry bot could propably mount 4 with ease, maybe even six...
>>
>Also OP, I presume we should be able to produce non-canon weapons based canon concepts or real world science, right?
Sure. As long as it isn't lore breaking stuff like a lightsaber or a magic wand you can suggest and make whatever you want.

>Specifically, I was wondering just how big of a gauss gun we could make and wield in our PA?
Perhaps something like the TAU railguns of 40k? Weapons that are stored on the back and move forward when they need to be used.

>I want to make something that needs a god damn fusion core to power and can take down a vertibird in flight.
You could take down a Vertirbird with a damn brick. Things seem to be made out of paper machie
>>
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>>3704871
>something like the TAU railguns of 40k
Y E S
>>
>>3704871
>Sure. As long as it isn't lore breaking stuff like a lightsaber or a magic wand you can suggest and make whatever you want.
I mean the lore of certain Fallouts would almost certainly have included a lightsaber. God damn rare random encounters man.

>Perhaps something like the TAU railguns of 40k? Weapons that are stored on the back and move forward when they need to be used.
Possibly. My train of though was more so a weapon system where the rail / coil section of the gun folded in 2, enabling a user to effectively turn it into a fat-man launcher sized unit for transport before unfolding it to provide a huge rail (with 1/3 of the total length extending out behind the user, mostly the batteries and shit but given that would be most of the weight, the weapon would balance decently). Although I admit such a scale might be a bit pointlessly big depending on how well we design the weapon and how deadly it turns out to be.

On the other hand, over-penetration is a nice way of saying "might kill 2 birds with one high powered magnetically propelled stone".

>You could take down a Vertirbird with a damn brick. Things seem to be made out of paper machie
True.
>>
>>3704699
shoulder mounted artillery? i can dig it.
>>
>>3704871
>>3704906
a full blown lightsaber would be silly
now some kind of plasma sword that's more or less like Zreo's saber in MMZ, i could see that happening, maybe
>>
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>>3704906
Have a paint drawing of what I mean.
>>
Quick question QM as this has been possible in the canon games byt I imagine this is more about game balance
Can we install an AI suite to our power armor? I'm cooking up some pretty disgusting ideas for the before mentioned shoulder-mounted weaponry (for example making it modular, switching the weapon at our base to best fit the mission and such) but my more wicked ideas' fruition depend on your answer to my question.
>>
>>3704979
>Quick question QM as this has been possible in the canon games byt I imagine this is more about game balance
Can we install an AI suite to our power armor?

Yes! There's a racial perk for robots that pretty much allows that and more. Here is It:

>Electronic Ghost:
You can leave your robotic body and navigate as an intelligent electric cloud for a small period of time.

With the first level of this perk you will be able to possess and unlock terminals, door or containers as long as they work with an electronic lock.

With the second level you can possess energy weapons to make them malfunction or overcharge then and make them deal double damage.

With level 3 you can possess empty suits of power armor or other robots as long as they are disabled. If you are posessing a Power-armor and someone gets inside you can electrocute it to death.

You can only be in an incorporeal state for two turns, if after that time you haven’t possessed any suitable host then you’ll dissipate into static electricity and die.

If you have this perk and you die you will automatically exit your damaged body as a ghost, giving you a second chance at getting another body before truly dying.
>>
>>3705143
...so no iron man-esque AI to help us control suit weapons? What about machine spirit?
>>
>>3705364
We should download a machine spirit into our armor, kinda like the ai in the medical power armor in fo3, but not as annoying, and DEFINITELY not as annoying as the one from the stealth suit at big mountain.
>>
>>3705543
Machine spirit != AI
>and DEFINITELY not as annoying as the one from the stealth suit at big mountain.
fuck outta here with that bullshit, stealth suit is cute, CUTE!
>>
>>3704979
no, no, the good plan is to pump a cyberdog full of mentats and then stick him into a power armor
>>
>>3706760
FOR SCIENCE!
>>
>>3706760
Dr. Borous pls go.
>>
I think it would do Dillanger good to write a letter to Elora before leaving, not to cling to a potential waifu but because having a friend right now would help future Dillanger center himself as he moves forward/plots to wipe out Enclave. And sure if a relationship naturally forms down the line great and if not then a friendly face in the BoS never hurts. Also I find it hilarious if that guy hanging around Elora loses his shit that she's still keeping in touch and maybe crushing after what almost happened that night
>>
>>3701952
>In reality, it's true that I want to return with Saltgut. Send me where he is.

Elias smiles as if he was expecting this answer already.

"Very well. Since he is a mobile objective you will have to contact and ask him to stay in a fixed position, possibly as close to us as he can."

The rest agree, the Scribe then moves towards a big cardboard box and gets a terminal out of it, in comparison with the other terminals that you have seen so far this one is pretty much pristine, almost looks like it just got out of the factory, it also has a big plastic antenna prodding from the backside, with a small blinking red light on top of it.

"This terminal has been fitted with a radio term-link. We will be able to send you encrypted messages from pretty much anywhere in the Hawaiian wasteland. Check it out every day. Otherwise, it is a regular terminal, and you can use it as a regular terminal to write logs or control machinery."

"Could I use it to speak with someone in the PMV Valdez?" You ask, wanting to know if you could still maintain contact with Elora.

"This terminal is completely secret and off the books. So no." Says the Scribe.

"I made a good friend here, and I want to keep in touch."

"Oh yes, Elora." Elias then smiles and nods, he knows. "We have a dead drops that it's currently unused around the ruins of Honolulu. You can write letters and store them in there every time you dock, her answers will also be stored there. The dead drop will be a slow method, with answers perhaps taking weeks at least. But it's the only thing that we can offer you."

The Scribe didn't seem to be happy about this, surely thinking that it put their intel at risk for a dumb cause, but the Elder nodded in approval so it didn't intervene.
>>
>>3707488

"Here's also your first payment." Elder Vasquez adds, giving you a small chest filled to the brim with caps. "Ten thousand caps, you can count them if you want."

You shake your head and grab both the payment and the Terminal.

Afterward, Elias pushes a button and reveals a keyboard from the table located in the center of the meeting room. He pushes a couple of keys and the map projection disappears and gets replaced with several indicators of frequency, signal strength, and other important parameters necessary to establish radio communication. With the turn of a nearby dial, he starts searching around the frequencies that Saltgut works with. You don't even have to tell him which one he uses, the Brotherhood pretty much registered your every movement so they know already.

The signal shown is pretty flat at first but after a little while it starts to get higher, more erratic and powerful, it has detected something. Using another dial Elias increases the volume and lo and behold, a terribly sung sea shanty starts to sound across the room's speakers.

"It's a damn tough life, full of toil and strife, we whaler-men undergo
And we don't give a damn when the gale is done, how hard the
Winds did blow
For we're homeward bound from the Arctic ground with a good ship, taut and free
And we won't give a damn when we drink our rum with the girls
Of old Maui..."

Behind him played an out of tune guitar and a couple of hands that melodically slapped against a wooden surface.

"Chee hoo!" Says Seabreeze from behind, clearly excited and happy. "Yo, this melody is sick ass fire!" Hanuka's sweet laugh followed shortly after.

"Saltgut, can you hear me?" You say, not sure where to speak to.

"Dillinger mah boy!" He answers, coughing and burping loudly "Long-time no speak hahaha!" He was clearly drunk and high as a kite.

"Yeah...there's another change of plans."

Seabreeze then cheered and the sound of a beer bottle smashing against the ground came shortly afterward.

"What the hell is going on in there?" You ask feeling very confused.
>>
>>3707491

"We turned you into a drinking game." Starts to speak Seabreeze. "Since your change of plans are so sudden, common and are now becoming kind of ridiculous Saltgut was starting to feel kind of sad, and believing that we wouldn't see you again. So to cheer him up we decided that every time it happens we will drink for an entire day and since you have changed your plans about four times already we have been nonstop partying. And with your new change of plans, we now have another 24 hours of chems and booze!"

"And candy in my case!" Screams Kahuna, clearly in a sugar rush.

"I'm coming home, boys." You speak, wanting to get them somewhat sober.

"To the mainland?" Quickly replies Saltgut, with worry in his tone.

"I have no home in the mainland. I'm coming to the Rustbucket." You say, with a smile, feeling happy and liberated from finally returning.

A deafening and screeching cheer comes afterward, Saltgut even makes the other workers stop with the fishing to come to the captain's deck to speak with you, sadly, the Elder is unamused by this charade and intervenes to stop it.

"Fishing vessel Rustbucket. We require to know of your coordinates so we can deliver Dillinger. The delivery will be done by Vertibird so it won't require you to dock in dry land. I repeat we require your current coordinates." He says dryly and with a very serious tone.

The following minutes are spent triangulating his locating and calculating the best route for the Vertibird to go by, avoiding enemy territories and areas with a high concentration of pirate attacks. In less than an hour, all your things are packed and ready, including your power armor.
>>
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>>3707493

In the pilot's cabin awaits the same girl that brought supplies to your settlement. She seems conflicted, in one hand seems to be happy of finally getting rid of you, in the other, she cannot avoid feeling sad for all you have suffered. She simply stays quiet and focused, not trying to socialize with you. After all, today might be the last time she meets with you.

The moment the vehicle starts to rise to the skies and you start to leave the PMV Valdez behind you cannot avoid pressing into the window and looking down, wondering what Elora will be doing. She, along with anybody else who asks, will be told that the truth, that you returned to with Saltgut. Hopefully, she will take it well.

The flight is uneventful, thanks to their calculated flight path they avoided anything dangerous and most of what you can see from the windows is nothing but endless sea. After about twenty minutes flying the Vertibird suddenly stops and starts hovering idly. You look down and see the Rustbucket once more, waves crashing against its colorful hull and its picturesque crew waving you from the deck. The Vertibird starts to descend until it is pretty much at the same altitude aits its prow and then without a word you put on your Power-Armor, grab all your stuff and get down with a small jump.

Everybody cheers and goes to hug you as the Vertibird flies away. You are back home.

>Timeskip until the start of the first BoS mission.
>Don't time skip, join them and throw a party.
>Other option, write in.
>>
>>3707495
>Don't time skip, join them and throw a party.
the higher we get, the better our new board will be, right?
>>
>>3707510
This. We've got to design the Rapid assault board again so we can perform trick-kills against enemies for maximum reputation.
>>
>>3707495
>>Don't time skip, join them and throw a party.
>>
>>3707495
>Don't time skip, join them and throw a party.

After the initial welcome, you tell them all that you have to move your stuff and they all help getting and unpacking your gear into your old room. The room is the same as when you left, not a single thing has been moved or changed, they knew you would return sooner or later.

Once everything is ready you leave your power armor in there, install the Terminal and get ready to get out and party hard with the boys.

You drink, play dice games, even do arm wrestling with you wearing the power armor versus everybody else. The junk food and chems come and go and as the hours pass, things get more and more blurry and wild. Until nothing but darkness surrounds you.

A scorching morning sun wakes you up, you are in the main deck completely naked, finger paint and black permanent marker covering your body in crude drawings and tally marks. Apparently, you managed to chug down eleven beers before going down.

Aurore the Ms.Nanny is softly hovering around, covering the other sleeping people with blankets and getting sure that they don't somehow fall onto the sea.

"Oh, my Dillinger. You were the first one to go down and the first one to wake up. What a night you had! You have completely exhausted a week's worth of food, booze, and chems!"

You have a terrible headache. Around you lie Saltgut, Shang, Rickard, and Kahuna, all sleeping together, you are the only naked one.

"And what's with you and exhibitionism? It's not the first time you wake up wearing nothing but your birth suit." Aurore continues, covering her eyes with one arm and handing you your clothes with the other. You shrug and get dressed.

"We will have to dock earlier than expected, let's hope that the money we make with fish we have captured so far are enough to be able to restock." She continues, clearly somewhat stressed.

"Relax, money is not a problem." You say somewhat smugly, knowing that you had more than enough cash to restock their fridges several times over.
>>
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>>3707628


Slowly everybody starts waking up and regretting yesterdays' actions, even Kahuna is completely wasted. Aurore tells them about their food reserves being now empty and the captain immediately decides to move towards Honolulu to get selling and buying. They all agree and after setting course most people, including you, return to their rooms to get a couple of hours more of sleep. In your desk, you find several sheets of paper glued to the wall, they all together form a giant blueprint of something bigger, better and deadlier than the rocket board. A nuclearly powered rocketbike. Somehow, the design looks functional and feasible. Once more, drugs have achieved what you couldn't.

After half a day of sailing, the Rustbucket finally manages to reach Oahu. You see once more its distinct coastline of buildings coming out of the sea and dozens of hanging bridges connecting them. The damage done by the storm has been mostly repaired by now, the city, despite being decrepit and haphazardly repaired looked good as new.

You have more than ten thousand caps on yourself, you could buy pretty much anywhere that you wanted.

>Before leaving his ship Saltgut told you that the Rustbucket was close to breaking in half. Use the money to repair and improve it as best as you can afford.
>Use the money to buy the tools and materials to build the rocketbike.
>Use the money to buy everybody gifts and convert your room in the Rustbucket into a workshop, allowing you to build and mod weapons and armor.
>Use part of the money to pay for all the food, this is kinda your fault after all.
>Save the money for now. You don't know when you might need it.
>Other option, write in.
>>
>>3707630
>Before leaving his ship Saltgut told you that the Rustbucket was close to breaking in half. Use the money to repair and improve it as best as you can afford.
>Use the money to buy everybody gifts and convert your room in the Rustbucket into a workshop, allowing you to build and mod weapons and armor.
>Use part of the money to pay for all the food, this is kinda your fault after all.
>>
>>3707630
>Before leaving his ship Saltgut told you that the Rustbucket was close to breaking in half. Use the money to repair and improve it as best as you can afford.
>Use the money to buy everybody gifts and convert your room in the Rustbucket into a workshop, allowing you to build and mod weapons and armor.
>Use part of the money to pay for all the food, this is kinda your fault after all.

We might even be able to get a better ship for Saltgut a few paychecks down the line.
>>
>>3707630
When we look at the caps from BoS do they look different than any others?
>>
>>3707630
>Before leaving his ship Saltgut told you that the Rustbucket was close to breaking in half. Use the money to repair and improve it as best as you can afford.
>Use part of the money to pay for all the food, this is kinda your fault after all.
>Use the money to buy the tools and materials to build the rocketbike.
>Use the money to buy everybody gifts and convert your room in the Rustbucket into a workshop, allowing you to build and mod weapons and armor.
i'm not sure of how much of that we can afford, so consider these a priority list
>>
>>3707685
>When we look at the caps from BoS do they look different than any others?
No, these are completely real caps.
>>
>>3707710
They are not distinguishable in any way from other caps?
>>
>>3707713
These are legal caps, not caps made by them.
>>
>>3707630
>Before leaving his ship Saltgut told you that the Rustbucket was close to breaking in half. Use the money to repair and improve it as best as you can afford.
>Use the money to buy the tools and materials to build the rocketbike.
>Use the money to buy everybody gifts and convert your room in the Rustbucket into a workshop, allowing you to build and mod weapons and armor.
Try not to buy everything from one place as to not raise suspicion.
>>
Rolled 761, 868, 7353, 3238 = 12220 (4d10000)

Alright, I'll go with the four options because people seem to want to do them all.

I'll roll 4d10000 and then do the average of the four numbers.

Idk if 4chan allows for d10000 dices, we will see lmao.
>>
>>3707768
Apparently we can do three of the things without much issue (about 50% of our cash left) but then one thing breaks the bank.
>>
>>3707768
12220/4=3055 caps.

Not bad.

We started with 10152 caps so after spending the 3055 caps we end with 7097 caps left.
>>
>>3707630
>Before leaving his ship Saltgut told you that the Rustbucket was close to breaking in half. Use the money to repair and improve it as best as you can afford.
>Use part of the money to pay for all the food, this is kinda your fault after all.
>Use the money to buy the tools and materials to build the rocketbike.
>Use the money to buy everybody gifts and convert your room in the Rustbucket into a workshop, allowing you to build and mod weapons and armor.

Luckily for you a couple of days before your arrival another great storm broke onto the coastline. This one wasn't as deadly as the one that you witnessed but it was incredibly more bountiful. It dragged tones of trash onto the city and scared the fish away, so the city now had heaps of junk to sell for cheap and an incredible need for food.

Once more the Rustbucket docks and you all start unloading all the fish that they have captured during the last weeks. The ship's cargo hold isn't even half full so together you all manage to finish the work quickly enough. The crates are then transported to the market turned parking and Saltgut and the others start to scream about fresh fish. Everything is quickly sold and due to their good work, Saltgut invites to a greasy diner to have some well-deserved cuppas and chow. You eat quickly and then excuse yourself from the rest, saying that you have some business to deal with.

"B-but you will return right?" Asks an afraid Kahuna.

"Sure!" You reply, giving her a thumbs up and messing her black hair.

The next hours you contract some workers and shipmasters to get the Rustbucket repaired as best as they can. They work hard and change all the leaking pipes, peeled wires, most of the rusted areas and clean the hull from mollusks and clams. By the time they are done the ship looks amazing and shiny, not as good as new but it is undoubtedly the cleanest and most well-maintained ship of the harbor. You pay them dearly and they all happily go away with their well-deserved money.

You then go to a stall and start buying food. It is way more expensive than it should be but that's what you get when the food reserves are completely dry. Fancy lad cakes, deviled eggs, tatos, mutfruits, and fresh bread for everybody. You also add some whiskey, beers and something that could even take down a Deathclaw after a couple of sips, the meanest and most toxic Grog of the entire Wasteland. You take it all to the ship and put it on the kitchen storage, with a post-it note with the message "A small gift for you all. XOXO Dillinger." just a small and nice surprise for when they go back.
>>
>>3707912

Once that's done you are pretty happy with yourself so you decide to go further and get everybody new gifts. A new handmade carved pipe depicting a hunchback whale for Saltgut, the whale has several biological mistakes like several fins, sharp teeth and, four eyes, perhaps it is a mutant whale, perhaps that's how the so dreaded Ghoul Whales truly look. You buy Seabreeze a flower that it's not only beautiful and good smelling but apparently can also be ground into a very potent hallucinogenic dust. You get a new set of Saturnite made Cosmic Knives for Shang, apparently, these knives are from Nevada and are extremely rare even in there. You buy a giant teddy-bear plushie for Kahuna that she will love and a set of wooden puzzles for Rickard which you know he will enjoy because they are hard to break and he is into simple and relaxing games. Finally, you get Aurore a set of fairy tales and some old Nurse and Teacher pre-War costumes, you know that she feels kind of marginalized for being the only robot around and perhaps if the crew sees her more as a person they will respect her more.

Since you are on a shopping spree you also buy everything that you might need to turn your room into a small workshop and all the necessary materials to start building the rocket engine, even the bike chassis. By the time you are done, it's almost night-time and the others are back in the ship. They once more cheer when they see you. They had also bought food on their own so the kitchen and the storage are now about to burst with food, booze, and chems. You give them all their gifts and they all like them, Saltgut gets his new pipe in his old decrepit gums and smiles happily, Aurore feels like she's could burst into tears if it were not physically impossible, Rickard and Kahuna scream to the top of their lungs and come to hug you very excitedly. Seabreeze simply smells the flower and yells "Yeah boy this is good shit!", Even the calm and emotionless Shang seems to be happy by your thoughtful gifts. Despite having enough alcohol and drugs to party hard for days the Captain orders you all to stay sober tonight, to have a little self-control.

They all agree and decide to leave the harbor that same night, take things easy and relax. You instead spend the entire night turning your room into a functioning workshop. You have everything you need to start working on the rocketbike now. And with that done, you finally go to bed.

>Work catching fish during the morning and then work in the rocketbike.
>Work catching fish during the morning and then work in modding your gear.
>Work catching fish during the morning and then chill with the boys.
>Other option, write in.
>>
>>3707914
>Work catching fish during the morning and then chill with the boys.
I just remembered that we never told them our origin story.
>>
>>3707914
>Work catching fish during the morning and then work in modding your gear.

We could be called out at any time and we've got our goals to prepare for.
>>
>>3707926
>I just remembered that we never told them our origin story.
Do you mean the shit that has happened since we last talked with them or the pre-quest start stuff? Because, honestly, both are our origin story.
>>
>>3707942
Pre-quest stuff, we only told that to the people who died.
>>
>>3707945
Aye I just wanted to know if we were talking our whole story or if you meant talking about our sudden hate of the Enclave.
>>
>>3707948
I feel like we should probably tell that after the pre-quest stuff, preferably while everyone gets drunk.
>>
>>3707914
>Work catching fish during the morning and then chill with the boys.
Nothing better than a fishing rod and a tall boy, nosirree!
>>
>>3707914
>Work catching fish during the morning and then chill with the boys.
let's take it easy this time
>>
>>3707914
>Work catching fish during the morning and then crack open a cold one with the boys.
>>
>>3707914
>Work catching fish during the morning and then chill with the boys.

You spend the entire morning and evening working hard, throwing heavy nets towards the unrelenting seas and dragging them back by hand and with the aid of a crane. After every successful catch, you together inspect the fish to assure that they are adults fishes and use a Geiger to assure that they don't emit more than 3 rads per second. If they are too irradiated or not big enough they are returned to the sea.

It is hard and slow work, but Saltgut is adamant in not selling irradiated fish: According to his own words he doesn't want to poison people to death, or even worse, turn them into ghouls.

Every now and then the nets catch nothing but junk, whenever this happens the entire crew inspects it to see if there's anything valuable or that they might want to keep. Ninety-nine percent of the stuff is returned to the sea.

In very rare occasions the nets bring a barrel filled with radioactive waste. When this happens everybody runs like hell to the opposite side of the ship and Saltgut along with Aurore deal with it, as they are the only ones that unaffected by the deadly ionized rads.

After ten hours of work, your body is completely exhausted and you feel like you have sweated your weight in water, but it is worth it. You have captured almost a hundred pounds of healthy, adult and non-irradiated fish.

With the sun going down you all sit down on the stern of the tugboat and get ready to chill out and relax. Aurore came dressed with the teacher costume and despite looking terrible on his robotic body nobody ever said a negative thing about it.

Some beers are passed out along with lighter chems like party-time mentats, but nothing really hard. You all get comfy and start to chew on your favorite foods while talking about dreams, jokes or whatever topic might arise. At some point and when every conversation topic seems to have run out Seabreeze gets an acoustic guitar and starts to sing a song that he apparently and according to his own words he "heard somewhere at some point...or perhaps he simply dreamed"

"Well I'm cracking one open with the boys by myself
And everybody thinks that I need professional help
But I don't wanna think about that anymore
And just because I woke up on someone's floor
And asked, "Who the fuck am I?"
I didn't know it felt good to cry

Yeah, I started from the bottom and I'm still at the bottom
Then I spent the night in jail, turned out it wasn't the bottom
And I lost so many friends, turned out that I was the problem
And my life is like a pill that's getting harder to swallow

Every girl I never had
Blame it on my mom and dad
And I don't need no one
Wish I had someone, anyone..."

The song is great, yet weird, so cheerful sounding yet filled with depressing lyrics. Seabreeze seemed really happy singing it thought and looked like he knew the song by heart, not even paying attention to the words he is signing.
>>
>>3708517
At around midnight everyone started scattering and going to bed, wanting to sleep at least six hours to be well-rested for tomorrow. You do so and enter inside of your room, now a really cramped and anxiety-inducing room due to all the tools, junk and the motorbike that you have put inside. You look at your terminal and see that there are no new messages, so it's all cool. You somehow manage to avoid all the junk lying in your room and jump into your bed, falling asleep almost instantaneously.

The night is a stormy one, filled with wind and loud thunderstorms. At some point, you wake up in the middle of the night, the beers that you drank the night before filling your bladder almost in a painful manner. As you stand up you see a red light illuminating your terminal's antenna. You look at the screen and see the following message:

MESSAGE RECEIVED: 3 Hours 34 Minutes Ago.
TIME REMAINING: 44 Hours 26 Minutes.
LOCATION: 1610 Mokulua Dr, Kailua, HI 96734, EE. UU

You knew they would contact you, but you never expected it to be this early...

>Get into the captain's cabin. Steer the ship towards the coordinates. Dock as safely as you can and leave the place. Write them a note explaining everything.
>Wake up Saltgut, explain him the situation and tell him to take you to the coordinates. Ask him to explain it to everybody once they wake up.
>Wait until its daytime. Gather everybody and explain it. Then ask the captain to take you to the location.
>Other option, write in.
>>
>>3708527
>Wake up Saltgut, explain him the situation and tell him to take you to the coordinates. Ask him to explain it to everybody once they wake up.

Start preparing, last minute checks on our armour and weapons, grabbing any of the chems that might be useful and that sort of shit.
>>
>>3708527
>>Wake up Saltgut, explain him the situation and tell him to take you to the coordinates. Ask him to explain it to everybody once they wake up.
>>
>>3708533
This plus building the rocket bike if we have time, we can use that to Cruise over water and land to RAPIDLY DEEP STRIKE behind enemy lines.
>>
>>3708527
>Wake up Saltgut, explain him the situation and tell him to take you to the coordinates. Ask him to explain it to everybody once they wake up.
depending on how far the coords are, it might be worth making the rocketbike and going there ourselves
>>
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>>3708605
>BOS engineer's faces when the rocket-board they said was impossible was made by some random fuck without their massively advanced technology or equipment on a tiny budget in a few hours on a fishing boat
Truly we are beyond human.

>>3708632
Christ help them if we arrive on it.
>>
>>3708533
>Start preparing, last minute checks on our armour and weapons, grabbing any of the chems that might be useful and that sort of shit.
Remember that the BoS will provide us with the neccesary gear. Most of the agents lead normal lives while not working so the don't have things like armor or weapons on their homes.

>>3708632
>depending on how far the coords are, it might be worth making the rocketbike and going there ourselves
You can check the location in Google Maps if you want. It's north of Oahu, not very far away. If you guys want you can risk staying behind and building the rocketbike. You will have to do a Science dice roll, if you succeed then you will have it ready and be able to fly to the rendezvous point without having to turn the ship around and possibly making them lose an entire day of work. If you fail the dice roll then you will have spent an entire day working for nothing, and have only 24 hours left to reach the place.
>>
>>3708699
>Remember that the BoS will provide us with the neccesary gear. Most of the agents lead normal lives while not working so the don't have things like armor or weapons on their homes.
I don't trust them to provide us with A-grade shit. We're an entirely disposable asset, I half expect to be killed the moment we complete our objective so if nothing else I want to bring a PA since I doubt they'll give us one.

>If you guys want you can risk staying behind and building the rocketbike. You will have to do a Science dice roll, if you succeed then you will have it ready and be able to fly to the rendezvous point without having to turn the ship around and possibly making them lose an entire day of work. If you fail the dice roll then you will have spent an entire day working for nothing, and have only 24 hours left to reach the place.
I'd rather not risk it, I guess we'll just have to arrive at our next meeting with the Rocket bike.
>>
>>3708527
>Wake up Saltgut, explain him the situation and tell him to take you to the coordinates. Ask him to explain it to everybody once they wake up.
>>3708699
>Remember that the BoS will provide us with the neccesary gear.
A professional has STANDARDS. $10 says they're giving us the shit they deem ''unworthy'' of serving their own official members. At least grab the shock gauntlets if nothing else.
>>
>>3708720
>I don't trust them to provide us with A-grade shit. We're an entirely disposable asset, I half expect to be killed the moment we complete our objective so if nothing else I want to bring a PA since I doubt they'll give us one.

For a disposable asset they putting into us a lot of assets also they giving us quite a lot of leeway.
>>
>>3708805
That's because we're getting a fairly shit deal and the nature of our work is the cause of most of the leeway: we get good pay and can live anywhere because it makes us likely to accept and unassociable with them. Which is what they want.
>>
>>3708699
we have our gear, might as well mis-match with what they can provide

and let's give the rocketbike a shot, for SCIENCE
>>
>>3708699
You know I'm definitely voting rocket.
>>
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I know the next update it's taking its sweet time but I have a good reason for it. And I'm not even done yet...
>>
>>3709252
>finally raising against the rich
WHAT COMMIE HORSESHIT IS THIS?!
>>
>>3709252
>libertyprime.jpg
>>
>>3708527
>Wake up Saltgut, explain him the situation and tell him to take you to the coordinates. Ask him to explain it to everybody once they wake up.

Slowly you creep out of your room and go to Saltgut's, only Aurore is awake now, since she doesn't have the need to sleep she usually patrols and guards the ship at nighttime to warn the rest in case there's an event like a pirate raid, a monster attack or a specially dangerous storm.

Since she isn't specially designed for stealth nor truly attempting to catch people at night, it is really easy for you to avoid her completely and make your way onto the captain's room.

His door is open, you get inside and see him sleeping on a hammock wearing nothing but his underwear and a pair of unmatching socks and with a bottle of beer resting on his lap and spilling its contents directly onto his crotch.

You slowly wake him up from his deep slumber.

"Nnngwha???" He asks, clearly confused and groggy.

"Saltgut. Something happened." You tell him.

"For all the holy things in this world and the next one. Kid, can't you stay with your ass still in one place for more than twenty-four hours? What has happened now?"

You smile at his bluntness and explain everything, how your town was nuked, your grudge and hatred towards the Enclave, your choice to work for the Brotherhood as a mercenary and so on. He at first doesn't seem to understand much as he is still half asleep but when you start to mention the nuclear annihilation and how shit went down afterward he sobers up.

"Holy shit...I knew things were bad but I don't know, I thought that you simply were kicked out for building something that exploded and pissed someone off." He says, cleaning the beer from his crotch with his bare hands.

"I wish..." You reply, still angry and sad about how Rustfield disappeared in a second.

"So, can we go to this location?" You ask, knowing full well the answer.

"Sure, sure!"

"Good. I don't know how long will it take me to return, or if I will ever return. In case I manage to complete my mission you will have to come and get me."

"Jeez, kid. We are talking about several journeys, the fuel is expensive and the Rustbucket is not as good as it used to be."

"Each mission will be paid with at least ten thousand caps. How did you think that I was able to pay for the cleaning and small reparations of the ship along with all the food, booze, chems and other gifts for you all?"

He stays quiet for a while but then nods.

"Just promise me something. When your vengeance is over you will leave that gig. I will gladly relegate my position to you. You have suffered enough. A good life in the sea is what you deserve, not one where your life is at the stake at every moment."

You smile and hug him.

"I promise it to you. I will make you proud, I will inherit the Rustbucket and make it sail the seas until the end of time."
>>
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Answers might take a while. My computer is freezing nonstop
>>
>>3709401
Have you tried closing unnecessary processes via task manager?
>>
>>3709410
Yeah I did that. Idk why It only gets glitchy with 4chan. It must be the curse.
>>
>>3709419
What browser are you using? PC specs?
>>
>>3709401
backup your text in a notepad and reboot?
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>>3709421
Nvm I got it.
>>
>>3709371

He chuckles and nods, breaking the hug.

"Let's go moving then." He whispers as he stretches and gets to the navigational panels to move the ship towards your objective.

Silently the ship tilts and starts to steer northwards, away from the storm. You are now heading into another type of storm.

When you arrive, it is still night time, the beach is silent and completely dark, only the stars and broken moonlight illuminating the calm seas.

You prepare yourself and get on your power-armor and with all your weapons ready to roll. You say goodbye to him one last time worried about this being the last time you see him. It's not fair, you just had returned home and perhaps this would be your last time with them. You are starting to regret your life choices but then you remember that in the wasteland, not even the best life choices can always save you.

"Tell the others that I will come back soon. Sugarcoat it for Kahuna, please."

Saltgut nods and raises his beer to you as you jump from the prow to the sea below. The waters cover you completely. Without a dock, this was as close as he could get you without risking getting trapped in a sandbank. You walk for a dozen feet before starting to ascend into the surface. When you are in place you give Saltgut a thumbs up and see him slowly turning around the Rustbucket and then heading once more into the sea.

It doesn't take long for a Vertibird pilot to appear from above the clouds and to hastily land on the beach, wanting to take you out as soon as possible. You hop on it and once more rise into the skies, leaving the island of Oahu behind and returning into the PMV Valdez.

After landing you are guided by other Power-armored guards onto some secret entrance door to avoid being seen by the general population. You walk across maintenance tunnels, hidden passages and other barely used pathways. A few feet after entering into the Valdez's secret ways you see a small graffiti with the message "Elora was here :)" scribbled in one of the walls. The guards ignored it, perhaps because they simply didn't care, perhaps because notifying it would blow their cover.
>>
>>3709424
The text is safe. I always backup just in case.
>>
>>3709429

After about twenty minutes of walking, you are finally taken to a small room, the same one where you had your last meeting with the Elder, Paladin Elias, and the Scribe general. In this occasion, only Elder Vasquez is here along with other 3 persons and a small terminal with a microphone and a couple of speakers connected to it, the only thing showing in the terminal screen is a neverending sine wave.

"Welcome, gentlemen." Says the Elder. "We meet here today because we are going to discuss our next operation. The last one, Operation Extinguish, was a success and despite managing to sabotage Lanai's active volcano with liquid nitrogen, deactivating most of its factories and power grid and spreading superstitious rumors about it being a divine punishment the volcano has been reactivated sooner than we expected. So we are going to start with Operation Clean Sweep right now."

The Elder then pushed some buttons on the table and the holographic depiction of a vehicle reminding of a Vertibird appeared, only with jet engines on its wings instead of propellers.

"This is a Rocketbird" The Elder continues. "A prototypical pre-War vehicle whose blueprints the Sons of Kanaloa managed to obtain and are now developing in small numbers. It is much more powerful, faster and maneuverable than a Vertibird but suffers from a very small deposit, needing to refuel once every four hours."

A series of data streams and number comparing a Rocketbird with a Vertibird appeared then. The data then changed to a depiction of the island of Lana'i, the Sons of Kanaloa territory, from the outline of the island appeared several red, yellow and blue lines around it.

"The island of Lana'i is completely protected by its armed forces. The red lines depict Rocketbird patrols, the yellow ones are for their Robobrain drones and the blue ones show the sea patrols on warships. We know about a particular Son of Kanaloa sea patrol whose route usually enters inside pirate territory. This patrol has encountered enemy pirates so many times that it is the more well-armored than the rest, but if they are taken down nobody will bat an eye. The first part of the mission will be being dropped from high altitude onto the patrol's location. You are going to leave an EMP mine in their trajectory and once the warship has been disabled you are going to board and capture it. You are not to take prisoners but don't drop the dead bodies either, we will need them."
>>
>>3709442

The map then showed a picture of a hangar, deep inside the island of Lana'i.

"The second step of the plan will be using their armors and weapons to disguise yourselves as Son of Kanaloa soldiers. You are going to enter inside this hangar. There are many other Rocketbird hangars and refueling stations but we know that it is in this one where they have the digitalized copies of the blueprints necessary to build them. You will enter inside, download their blueprints, upload a computer virus that will destroy part of their databases and then steal one of the Rocketbirds. Stealth is not necessary for this mission, take down as many people as you need."

The third step of the plan apparently required the PMV Valdez itself, as the projection then showed a map of it and a particular helipad on the rear part.

"You will then park in this helipad. A group of Scribes will refuel the Rocketbird and modify it for the next part of the plan. We will remove all its weapons, add a couple of high-density fuel canisters and a magnetic clamp on the lower part. Then it's when the fun is really going to begin."

The projection then showed the fourth and final part of the operation, a map of Honolulu that then zoomed in to a particular street and building, a two stories high building, a bank.

"Still dressed as Son of Kanaloa soldiers you will go into the Honolulan first national bank. This is inside the first-class citizens only area so expect heavy resistance. Once inside you will kill anyone that attempts to get into your way, try to spare civilians, but do not risk the operation to avoid collateral damage. On the second floor of the Bank, it is the vault, you will use high yield explosives to get inside, you can steal whatever you want from it but your real objective will be a particular safe, a giant safebox with the message "Work will make you free" etched onto it."

The safe is pretty big, bigger than the ones you had found in your journeys, this one is as big as a pre-war van.

"This safe has no money, it has all the debts of all the citizens of Ohana, which as you all know are many and one of the main reasons as of why their army is so powerful and their people so poor. You will use explosives to destroy the Bank's ceiling and then use the Rocketbird and it's magnetic clamp to steal the entirety of the safe. Once the vehicle is in the air another explosive will be used to breach the safe and open it, you will finally drop an incendiary explosive in its interior and shower the entirety of the poor part of Honolulu in burning and void debt papers."
>>
>>3709454

The Paladin smiles hard, already imagining the situation.

"If all goes well not only every citizen of Oahu will end with its debts voided, but also all this will be associated to the Sons of Kanaloa, instigating a war between the Enclave and them. The country of Ohana might also simultaneously develop into a small civil war, with its oppressed population finally raising against the rich. It might be a great blow to two of our biggest enemies!"

One of the other three persons rolled his eyes and grunted.

"Sure, keep playing your great-game, as long as we keep being paid we don't care." Says a rugged man in his early sixties. He seems to be the leader of the group, he's a tall and fit person, with a skin that has a slightly leathery feel to it, a thousand stare yard burned to the core on his brown eyes and a series of scars on his body that depicted a thousand and more wasteland tales.

"Who is the new kid by the way?" He says then.

"This is Rookie. Rookie, this is Sarge, the leader of the group. Ballistic and Tactics expert" The Elder then points to a massive black man, with muscles in his body that you didn't even know that existed. "This is Tankdozer, demolitions and melee, combat expert." He then looked towards a pale woman, sickly pale, with her eyes sunken into her face and an overall disturbing look. "She's Poison, a specialist in, well, poisons but also all types of chemicals. And finally..." The Elder says putting his hand over the Terminal. "This is Thunderbird, an experimental Artificial Intelligence capable of inserting itself in any sufficiently complex machine, it will be the pilot and hacker in this mission."

Sarge simply looks at you and nods. Tankdozer grunts and Poison simply gives you a sweet smile, a smile that gives you chills and goosebumps.
>>
>>3709462
"Since the mission requires you dropping from high altitude you won't be able to use your Power-armor. We have a suit of armor for agents like you, Tankdozer and Poison also started with the same suit and modified it to better suit their tastes, Sarge never changed anything about it."

The armor was a pretty interesting one, an armor made of a cloth designed from a mixture of kevlar and graphite that could stop blades, bullets and dispell the heat of energy projectiles. On the chest, it had a thicker yet flexible armor with many tethers to put objects like ammunition pouches, grenades, rope or whatever object was needed. It also includes a micro-laminated metallic helmet capable of stopping shotgun shells and a mask designed to stop the harmful effects of radiation or toxic gases.

>Pre-War Special operations Armor
Medium Armor
+15 Ballistic, Energy and Melee Damage resistance.
+5 to Radiation Resistance
+5 to Survival, Sneak, and Athletics.

Tankdozer and Poison were given different armors, Tankdozer's was covered in metallic pieces of different kinds to offer him an edge in melee combat and allow him to better endure explosions while Poison's was fitted with a better gas mask and had several straps to store her specially designed shotgun shells and poisoned knives. Thunderbird is simply stored in a Holotape and transported by Sarge when not in use.

Without a hint of shame, everybody strips down and starts to put on their armor, you follow behind and despite having the same armor as Sarge you don't look nearly as intimidating as he does. Sarge then gets a couple of frag grenades, two ten millimeter pistols on his hips and a combat rifle on his back. Tankdozer gets a rocket launcher, several mines, and a rocket sledgehammer on his back. Poison equips a sawed-off shotgun on her hips, several throwing knives on her belt and a katana on her back. You have your tesla gauntlets, your two pistols and your laser beam launcher on your back. Everybody is given a parachute and taken back to the helipad to hop on a Vertibird. The thing ascends fast and quickly, using the incoming storm as a way of hiding its engine sound and better hide from any curious onlookers. You go higher than you have ever been, even higher than when you were on the plane that brought you in. Despite having a storm around you the Vertibird's side doors opened and everybody got ready to jump. It's time to roll.

>Roll 1d12!!
>>
Rolled 2 (1d12)

>>3709466
>>
Rolled 1 (1d12)

>>3709466
>>
Rolled 6 (1d12)

>>3709466
>>
>>3709506
>>3709498
>>3709483
Highest roll is a 6. Mmmmh...ok, I'll count it as a success.
>>
Rolled 3 (1d12)

>>3709442
>Operation Extinguish, was a success and despite managing to sabotage Lanai's active volcano with liquid nitrogen, deactivating most of its factories and power grid and spreading superstitious rumors about it being a divine punishment the volcano has been reactivated sooner than we expected.
Small world, huh?
>>3709466
best of 4 right?
>>
File: Rocketbird.jpg (1.67 MB, 1920x1282)
1.67 MB
1.67 MB JPG
Alright, guys, it's 3 am for me, time to go to bed. Next thread will start with us jumping from the Vertibird and landing on the sea.

Here are some pics that I couldn't upload before because my computer was fucky. Pic related is the Rocketbird.

>Here is Sarge's and your armor:
https://i.imgur.com/D4E4liD.png

>Here's Tankdozer:
https://i.imgur.com/Wpx05kl.png

>Here's Poison:
https://i.imgur.com/OPIucwu.png

>And as always you can write me questions, ideas, quest reviews, or whatever the hell you want to share or add in the quest.

Thanks for playing!
>>
>>3709520
>Small world, huh?
Haha yeah, thanks for making the connection.

>best of 4 right?
Normally yes, but not in this occasion because we are not wearing the Power-armor and thus lose the +1 Luck, thus returning to 3 dice rolls max.
>>
>>3709533
Did you forget we got Intense Training on Luck? Somehow?
>>
>>3709523
thanks for running, you should probably make a new thread tomorrow since this one is over the bump limit
>>
>>3709541
Oh shit, you are right, sorry about that. Anyway, the highest roll is still a six.

>>3709544
Yeah, good call, it has been archived here:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=nukaloha

Remember to vote it if you enjoyed it!
>>
Feedback time:
Absolutely genius to use the green text for the terminal message!It's been so long I've last seen someone use them I honestly forgot /qst/ even has those. Maybe use red for combat numbers and blue to signify Dillinger's dialogue to ease reading, if the formatting isn't too taxingon the writing of course. Not a QM so I don't know if those things have keyboard shortcuts, kinda like spoiler tags have.
>>
>being called rookie

Please let us choose our code name
>>
>>3709609
It's kinda smart since a custom codename could allow the enemy to determine our identity even though it's a long shot.
>>
>>3707914

The instant the Vertibird's side doors open a rush of cold air hits you hard. You are higher than the clouds, where the air is thin and the heat is scarce. Frost starts to form on the Vertibird's window panes and in your gas-mask's lenses too. You look outside and see the vehicle straining itself to stay this high, you have to jump now.

One by one they all start to check on their mask's internal radio-communicators and when they are sure that everybody can hear each other they all stand up and, without a word, everybody gets their parachutes on their backs and flings out.

Sarge is the first one to go down, jumping professionally and doing it in a completely natural way, as if he had been doing this for years. Tankdozer runs and jumps with a somersault, he is so powerful that he even dangerously tilts the Vertibird for a couple of seconds making the pilot's controls beep crazily and a turning on a dozen of emergency lights. Once the Vertibird recovers and stays still Poison goes next, slapping your ass before jumping and turning in mid-air to look at you and flip you the bird with both hands. You can hear her laughing as she descends.

With a huff, you fill yourself with boldness and run to jump trying to imitate Sarge. Too bad that you end tripping in the last step and falling down like a bowling ball, spinning in all directions. Somehow you manage to get facing down and see the rest in the same position as you, falling more or less at your same altitude. Poison is laughing even harder now.

In the distance, you can see the island of Lana'i, its active volcano spewing tonnes of black smoke and blazing sparks by the millions. The island is a microcosm of lights and chimneys. It's a spot of grime and light in the Wasteland. You won't feel bad for killing a few of its guards.

Several miles down you can see a trailing warship, moving in a circular pattern across the island, it is your objective, your destination. To avoid detection you all await as much as you can to open the parachute and only release it ninety feet from the sea. The impact against the sea hurts and you feel as if your feet are about to break in a thousand pieces, but you all survive, and your objectives haven't detected you.
>>
File: Son of Kanaloa Warship.jpg (110 KB, 800x453)
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>>3710918

The water is cold and salty, you can hear your pip-Boy's Geiger counter beep softly, you can also hear the warship approaching. You turn on your mask's headlights and see the silhouettes of the others staying underwater and giving thumbs up to each other. Tankdozer starts to get the EMP mine ready and then leaves it on the ship's trajectory. It is a small sea mine, too small to be detected in such a small time.

Tankdozer goes down along with the others, despite being covered by dozen of plaques of metal he somehow manages to stay up and not sink to the bottom, you are struggling to now go down, your air reserves are emptying, your lungs hurt and your brain starts to palpitate hard. The warship's engines are getting louder and louder. Soon it will all end.

Creeping darkness starts to surround you as your last reserves of air empty, but soon an explosion of light and electricity. The sound of engines suddenly stops and everybody starts to swim up as fast as they can. You don't think you will be able to follow behind, but then and with your last lights about to be snuffed you get a brilliant idea. You extend your right arm and launch your grappling hook onto the ship's side and pull it, thanks to your upgrades the mechanism brings you to the surface faster than anybody else, so fast that it in fact launches you onto the air. You see several Son of Kanaloa guards with their gas masks, metal armors, and blue robes completely surprised by your sudden appearance, guns still in their holsters.

>Roll 1d12!
>Charge your Tesla Gauntlets and fall upon the closest Guard. Choke and Shock him to death.
>Use your Neodymium Lasso and Grappling Hook to disarm two Guards at the same time.
>Attack them with your akimbo Laser and Flamer pistols.
>Other option, write in.
>>
Rolled 6 (1d12)

>>3710920
>Charge your Tesla Gauntlets and fall upon the closest Guard. Choke and Shock him to death.
>>
>>3710929
There doesn't seem to be any other players so feel free to roll another 3 times.
>>
Rolled 9 (1d12)

>>3710920
>Use your Neodymium Lasso and Grappling Hook to disarm two Guards at the same time.
>>
>>3710977
+1
>>
Rolled 5 (1d12)

>>3710920
>Charge your Tesla Gauntlets and fall upon the closest Guard. Choke and Shock him to death.
>>
Rolled 10 (1d12)

>>3710920
>Use your Neodymium Lasso and Grappling Hook to disarm two Guards at the same time.
>>
>>3710920
>Use your Neodymium Lasso and Grappling Hook to disarm two Guards at the same time.
>Success: 400 exp gained.
>33800/36000 exp in total.

You activate your hyper-magnet on your left hand and once more shot your grappling hook. Both simultaneous actions end making you steal two weapons at once. In an instant, you have two of their laser rifles on your hands.

You land with a loud thunk and the guards look at you shocked. Their surprise doesn't last for long because seconds later Sarge and Poison get onto the ship and proceed to swiftly kill them both, Sarge by breaking the guard's neck and Poison by knifing the other in the gap between their neck armor and mask.

"Good job, Rookie." Says Sarge across the radio-comm.

Tankdozer takes a little longer to come out of the sea but when he does he instantly gets into the killing, carving inwards a Kanaloa guard's head with a single punch and then knocking another out with a quick and devastating headbutt. Four down, another three to go.

>Roll 1d12.
>Your grappling hook has a metallic chain, see if you can use it along with your Tesla-gauntlets as an electric whip.
>You only need four uniforms to infiltrate among the Sons of Kanaloa, use your new Laser cannon and overcharge it with your Tesla-Gauntlets to turn the three remaining ones into ash and molten metal.
>Ask Poison to dose them with a highly flammable chemical and then dose them with your flamer pistol.
>Other option, write in.
>>
>Your grappling hook has a metallic chain, see if you can use it along with your Tesla-gauntlets as an electric whip.

Also pocket the weapons so we can use it as scrap/sell it off
>>
Rolled 2 (1d12)

Why do I always forgot to roll the die.
>>
Rolled 7 (1d12)

>>3711025
>>Ask Poison to dose them with a highly flammable chemical and then dose them with your flamer pistol.
>>
Rolled 7 (1d12)

>>3711025
>Your grappling hook has a metallic chain, see if you can use it along with your Tesla-gauntlets as an electric whip.
we probably need their weapons intact to look the part
>>
Rolled 10 (1d12)

>>3711025
>Your grappling hook has a metallic chain, see if you can use it along with your Tesla-gauntlets as an electric whip.
>>
File: Son of Kanaloa Guard.jpg (109 KB, 789x1169)
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>>3711025
>Your grappling hook has a metallic chain, see if you can use it along with your Tesla-gauntlets as an electric whip.
>Success: 400 exp gained.
>34200/36000 exp in total.

You holster the two laser rifles on your back and manually release your grappling hook's metallic chain. Once it is long enough you grab it with your right tesla gauntlet and start charging them with electric energy. Its circuits start to glow radiantly and meandering electrical arcs flow from its coils. The electricity soon travels across the chainlink and the hook starts to irradiate the same corona of electricity as the Gauntlets.

The enemy closest to you is a guard wielding a couple of electric batons. These batons are connected by a thick metallic cable towards a generator on his back.

"You will be more worthy as slaves!" He screeches under a mechanically distorted voice.

While he runs in your direction you grab the grappling hook's chain as if it were a whip and jump while lunging it forwards in a descending arc. Your target manages to sidestep away but in the last second, you use your other gauntlet's magnet to push his metal-covered body towards your chain. The metallic wire starts to painfully entangle around him, pressing and electrocuting him at the same time.

Several sparks start to fly from his body as his cybernetic organs and limbs start to short-circuit and overload, his metallic armor begins to get hotter and hotter, cooking his organic parts alive. He screams and falls to the ground while shaking and spasming hard, a puddle of blood and oil forming under it until he finally stops moving.

Sarge grabs his rifle and unloads two shots in the chest and another one in the head of the furthest guard while Poison and Tankdozer kill the other with unnecessary violence.

"Dress up like them, throw the rest of the corpses to the sea. I am going to upload Thunderbird to the boat." Says Sarge, as he goes inside.

Four of the more well-conserved bodies are kept and the rest and thrown into the oceans to become shark food. You dress up with their armor:

>SoK Guard Armor:
Medium Armor
+10 Ballistic, Energy and Melee Damage resistance.
+10 to Radiation Resistance
+5 to Science and Repair.

And then look at their weapons below.

>Take a Laser Rifle and Electric baton. These weapons are weaker than yours but might make your costume more convincing.
>Continue with your weapons, the other lack mods and are much weaker. You can do this mission guns blazing so fuck stealth.
>>
>Take a Laser Rifle and Electric baton. These weapons are weaker than yours but might make your costume more convincing.
>>
>>3711346
Keep our weapons.
>>
>>3711346
>Continue with your weapons, the other lack mods and are much weaker. You can do this mission guns blazing so fuck stealth.
>>
>>3711346
>Do as the others do, if Tankdozer keeps his sledges there's no way your loadout will make a difference
>>
>>3711346
>Continue with your weapons, the other lack mods and are much weaker. You can do this mission guns blazing so fuck stealth.

You pass from taking and using their laser rifles and electric baton, your gear is much better anyway. You see the others do the same, and while they dress with the Son of Kanaloa armor they maintain their original loadout.

Sarge returns shortly afterward and starts to undress to disguise himself too.

"Thunderbird has been installed on the warship. We will do the boat's original patrolling route to avoid raising suspicion. When we are done we will stop in our next objective, the hangar. We go in and raise hell, I will take Thunderbird and install it on the area's mainframe, hopefully, this will give it access to the place's turrets and defensive systems. We will have to defend the mainframe while Thunderbird downloads the blueprints and then erases their databases. When that's done he will move to one of the Rocketbirds and will help us get out. Any question? No? Good!" Sarge starts to explain.

The next hour is idly spent inside of the warship, simply circling the island and from time to time moving its searchlight to act as if we were truly patrolling. The agents are mostly silent, they seem to trust each other with their lives but apparently since they only meet together to do missions they don't socialize much.

When the round is done Thunderbird guides the ship towards the hangar. Despite being an AI that laked a real body the rest considered it an agent too, and a very valuable one at that. It is like an advanced version of the Sentinel Power-Armor AI and apparently capable of taking possession of pretty much every machine or vehicle. When not in possession of some machine it is stored in a holotape, and to take control of something all Sarge has got to do is take a portable music player, play the holotape and then the AI will be released in the form of a binary screech that is completely inaudible for people or animals.

The hangar is in an artificial concrete harbor. It is a massive building that pretty much takes the entire space of the harbor. from its gigantic doors, you can see several warships come and go, from its opened roof several rocketships do the same. This place wasn't only the area where these vehicles started their rounds but also where they refueled, were repaired and in some cases built.

"Alright boys, this is it. I'm going to take Thunderbird with me now. We don't know the area's so everybody will go on its own. Together or alone, up to you."

>Stick with Sarge, he seems to know what's he's doing.
>Stick with Tankdozer, he's the strongest of them all and thus the one with more survival chances.
>Stick with poison, she's a crazy bitch but seems loyal and skilled.
>Go on your own, use the grappling hook to ascend into the roof, observe the others from above and fall down when the time comes.
>>
>>3711467
Forgot to add:
>Other option, write in.
>>
>>3711467
>>Stick with Sarge, he seems to know what's he's doing.
>>
>>3711467
>Go on your own, use the grappling hook to ascend into the roof, observe the others from above and fall down when the time comes.

>These weapons are weaker than yours but might make your costume more convincing.
When you think about it our loadout is higher SoK tech. So its generally better and convincing.
>>
>>3711467
>Go on your own, use the grappling hook to ascend into the roof, observe the others from above and fall down when the time comes.
>>
>Go on your own, use the grappling hook to ascend into the roof, observe the others from above and fall down when the time comes.
>>
>>3711467
>Go on your own, use the grappling hook to ascend into the roof, observe the others from above and fall down when the time comes.
Bonus points for batman impersonation.
>>
>>3711467
>Go on your own, use the grappling hook to ascend into the roof, observe the others from above and fall down when the time comes.
>>
>>3711467
>Go on your own, use the grappling hook to ascend into the roof, observe the others from above and fall down when the time comes.

Everybody scatters in a different direction. Tank goes headfirst and starts shooting rockets with his rocket launcher. Sarge runs across one of the inner walls attempting to go as far away as he can before being detected. Poison has disappeared completely.

You launch your grappling hook towards the ceiling of the hangar and pull yourself up. The thing is so powerful now that you even feel as if it going to rip your arm apart.

Once up there you see a big opened hatch. The one that the Rocketbird pilots use to get in and out. Feeling like the Silver Shroud you see the Tankdozer and Sarge start shooting everywhere. All the alarms are sounding now and everybody is surrounding them.

"Wow, what a sight uh?" A voice suddenly says behind you. You turn around and see Poison close to you, getting an incendiary bomb ready and then throwing it to a Rocketbird that was about to land.

You have no idea how she managed to get up here or how she could sneak behind you while wearing dozens of shotgun shells and crystal vials filled with all kind of things.

"Let's join the fun!" She screams as she violently hugs and throws you down into the aperture. You barely have a second to shot your grappling hook onto the roof. Once it impacts and tenses you two start to wildly swing across the entire area. Every time you reach a wall Poison swings even further and running across it, all while wildly laughing and throwing gas and incendiary bombs every time she could.

At some point she simply let you go and fell onto a poor guard who was quickly tackled down and was swiftly decapitated by her katana.

You also release the hook chain and fall onto the floor. The mainframe where all the information is located it's on an elevated room that can only be accessed after crossing a series of catwalks. Below to it its the Rocketbird assembly line. Sarge and Tankdozer are already making their way onto it, defeating everything that gets into their path.

Poison has disappeared again, you see several warships entering into the hangar along with a Rocketbird.

>Try to shoot the Rocketbird down with your laser cannon. Then go for the ships, see if you can create a barrier and stop the reinforcements from coming.
>Join Sarge and Tankdozer and start climbing the stairs that lead to the Mainframe to upload Thunderbird and start sabotaging the entire place.
>Continue killing enemies to reduce the heat on the others.
>Other option, write in.
>>
>>3711789
>>Try to shoot the Rocketbird down with your laser cannon. Then go for the ships, see if you can create a barrier and stop the reinforcements from coming.
>>
>>3711789
Zappy Zappy~
It's rocketbird season.
>>
>>3711789
>Try to shoot the Rocketbird down with your laser cannon. Then go for the ships, see if you can create a barrier and stop the reinforcements from coming.
Laser cannon = our extra spicy laser rifle?
>>
>>3711789
>Try to shoot the Rocketbird down with your laser cannon. Then go for the ships, see if you can create a barrier and stop the reinforcements from coming.
>>
>>3711935
It's a Laser cannon now that it shoots a continuous fuckbeam of fiery death.
>>
Sorry guys but that will be for today. Tomorrow I start my new job so I have to go to bed early. I wanted to write something but I'm too tired. Perhaps if tomorrow I'm not too tired I might continue. Thanks for playing and as always you can write me questions, ideas, quest reviews, or whatever the hell you want to share or add in the quest.
>>
>>3712074
I'd consider something along the lines of halo's spartan laser or the lascannons from 40k proper laser cannons. What we have is more along the lines of a heavy laser.
>>
Op iz ded.
>>
>>3715461
see
>>3712091
OP's out there earning his keep senpai, blame the jews.
>>
>>3715461
Im not dead. Just too busy and/or tired. Next update will be in around 12 hours
>>3715461
>>
>>3716367
Yey
>>
>>3711789
>Try to shoot the Rocketbird down with your laser cannon. Then go for the ships, see if you can create a barrier and stop the reinforcements from coming.

You unholster your heavy Laser-cannon from your back and aim high at the Rocketbird. It's a good thing that this weapon is so deadly because with its massive weight you can barely aim steadily, your arms cramping only a couple of seconds after pulling it up.

When you press the trigger you feel the entire machine rumbling softly as it charges, it's barrel starts to spin until it gets red hot and from its core, a red beam of death is suddenly launched. The projectile itself has barely any weight as it is made of light but it is so hot and powerful that the contrast between the cold and humid air and the hot and dry air around the energy beam gives you a strong kickback, forcing your gun to go up and destroy everything in its path. It is screeching, almost deafening and loud enough to muffle the sounds of metal and flesh being pulverized. After only a couple of seconds, the Fusion-cell its completely dry and automatically ejected, it's half-melted casing falling onto the ground and cracking softly with electricity.

You have to throw the weapon shortly afterward, it is too hot to bear. It is a double-edged sword, it is unrelenting power but also too wild for you to control.

After dropping the weapon in pain you look up and see the now destroyed Rocketbird flaming on top of two more destroyed warships, you can also witness the trail of melted metal on the floor, walls and roof, if you had gone for a little longer you could have sawed the building in half.

The hangar is now in flames, chaos everywhere. Tankdozer's rocket barrages and Poison's incendiary bombs have created a bottleneck, forcing the troops to come only by a single entrance.

>Load another Fusion-Cell, go to the bottleneck and pierce their forces with the strength of a miniature sun.
>Join Tankdozer and Sarge in the ascension to the hangar's mainframe and control room. Help them hack the building.
>Get in one of the Rocketbirds and use it to create even more chaos.
>Other option, write in.
>>
>>3717119
>>Load another Fusion-Cell, go to the bottleneck and pierce their forces with the strength of a miniature sun.
WEW
>>
>>3717119
>Load another Fusion-Cell, go to the bottleneck and pierce their forces with the strength of a miniature sun.
>>
>>3717119
>use your flamer pistol to keep that last entrance in check

should be more efficient, and we don't really want our canon to melt on us.
>>
>>3717119
You know what changing my vote >>3717159 to this >>3717186
>>
>>3717119
>Use your flamer pistol to keep that last entrance in check

Still hot you put your laser cannon on your back and start running while avoiding laser and plasma fire you towards the entrance and unleash a stream of flaming liquid onto your enemies, the sticky fuel getting onto their robes and armors, burning them to death.

Poison jumps next to your shortly afterward and uses her sawed-off shotgun to mow down the few enemies that aren't killed by your fire. She has a pouch full of shotgun shells of different colors, all made by herself and each filled with a different and random thing, from deadly pre-war coins to harmless glitter. She seems to get a thrill from not knowing what will come next and even starts laughing maniacally when she somehow kills a Guard to death with a shell that was filled with frozen peas and another that carried razorwire. She is not an idiot though. Most of her shells are filled with several chemicals of her own creation, many of which react very violently when they are mixed and shoot together.

Thunderbird is now loaded in the mainframe. Tankdozer and Sarge return to the catwalk and give you support fire. It is a total massacre. It's a good thing that you hate these people and their masks make them look inhuman because otherwise, this fight would have scarred you deeply. But the truth is, that you are enjoying yourself.

Since you came to Hawaii you feel like a new man, reborn in a sense. The wasteland is starting to change you. You are now stronger, deadlier.

The body count starts to pile up to obscene levels. But it's not surprising really. That's what the Sons of Kanaloa do when they are losing, they simply throw money or soldiers at a problem and hope that solves it, and in their turf, they have uncountable manpower and near unlimited money. After a while, the enemies stop coming, you start to catch your breath and see what the others are tired too.
>>
>>3717422


Then the mass of corpses that you have created and now block the entrance explodes, and a gigantic and heavily modified Sentry Bot appears. It is at least three times the size of a normal Sentry Bot and it is so big that it's main weapons are Gatling Guns made from Miniguns, each Gatling spinning and warming up to shoot while spinning from it's the internal axis. The Sentry-bot didn't use threads but instead hovered slightly with the use of several jet engines that had been clearly repurposed from pre-War airliners. On the center of its chest lied a miniature nuclear reactor, it's green sickly glow sending your Geiger counter into a beeping madness the instant it appeared. It advanced further into the hangar, breaking the concrete and metal doors as it rushed ahead.

Suddenly, the speakers of the hangar stopped playing an emergency siren and all the lights when out.

"DJ Thunderbird is on the air!!!!" Started to scream from the speakers, the AI had finally managed to breach their defenses. "Let's get this party STARTED!"

The speakers started to blast some strange Rockabilly electronically altered and with weird noises added. The lights started to go in and out at random times creating stroboscopic effects and the area's turrets all activated and started shooting into the Sentry-Bot. Chaos was on the loose.

>Melt it down with your Laser Canon!
>Use your grappling hook to get closer and sabotage it from inside.
>Take control of a Rocketbird and shoot missiles to the giant Sentry Bot.
>Go to the control room where Thunderbird is, take its AI holotape, grapple onto the giant Sentry Bot and hijack it.
>Other option, write in.
>>
>>3717426
>Use your grappling hook to get closer and sabotage it from inside.
>>
>>3717426
>>Go to the control room where Thunderbird is, take its AI holotape, grapple onto the giant Sentry Bot and hijack it.
>>
>Use your grappling hook to get closer and sabotage it from inside.

Remind me to upgrade our athletics next chance we get. Might be able to better how we use the grappling hook
>>
Nani the fuck! The panda’s back.
>>
>>3717487
...what?
>>
>>3717497
Sadpanda’s back man, go to /h/ and see.
>>
>>3717509
Oh well, I'm more into real 3D women and self inserting ultra-kinky and possibly illegal chat roleplays. Hentai is not for a man of my tastes
>>
>>3717426
>Use your grappling hook to get closer and sabotage it from inside.
inb4 our skin falls again
>>
>>3717533
Pleb
>>
>>3717549
Get out of my quest >:(
>>
>>3717549
My first quest with 1000 comments and the 1000th comment is a mean thing directed to me
>>
>>3717569
Congrats, that means you’ve made it.
>>
>>3717576
*Dabs while crying*
>>
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>>3717582
Gratz lel
>>
>>3717426
I'ma firing mah lazor!
>>
>>3717426
>Use your grappling hook to get closer and sabotage it from inside.

The Sentry-Bot's guns finally get ready and they start to shoot explosive grenades at an incredible speed.

Laser fire from the turrets and Rockets and machine-gun fire from Tankdozer and Sarge rain over the giant robot but they don't manage to make a dent in its armor. Poison grabs one of the dead guards and throws it against a grenade that was coming into her direction with surprisingly high force and accuracy. The body explodes in a thousand pieces in mid-air. By the time the gore is over, she is gone.

The guns take some time to get redirected, it's massive gears and servos moving at a sluggish yet deadly pace. Slowly, they start to get higher, aiming at Tankdozer and Sarge.

You shot your grappling hook and impact it directly onto the robot's neck joint. You pull and instantly rise into the air and fly towards it. The landing is brutal, with a 'THUNK' sound that can be heard over the sound of exploding grenades. When you recover from the impact you find yourself next to the robot's head, the heat in here is terrible, almost impossible to bear.

Now that you are up close you can see that this robot is wildly different to a standard Sentry-Bot in many aspects. There are tubes carrying different fuels and coolants, wild bundles of peeled wires run across its insides and many armor plaques seem to have been hastily built. This robot must be a prototype. There seems to be a small hatch close to you, there are also some stairs that lead to the nuclear reactor power plant.

>Check out the hatch, see if you can enter inside.
>Try to extend your arm and destroy the peeled wires with your laser pistol.
>Descend into the powerplant and shut it down. Violently if needed.
>Other option, write in.
>>
>>3717704
Let's check that hatch, we have some grenades right?
>>
>>3717704
>Check out the hatch, see if you can enter inside.
with a bit of luck we can plug our pipboy somewhere and hack it.
>>
>>3717704
>>Check out the hatch, see if you can enter inside.
>>
>>3717704
>Check out the hatch, see if you can enter inside.

You turn the hatch's handle and feel a blast of rancid and hot hair blowing as you open it. There is a really small chamber inside, barely enough to fit you in. You crawl inside as best as you can and what you find horrifies you.

Fused to the machine is a child, no older than five years old. Cables connecting into its spine, eyes, brain, nose, and ears. The child is pale, skeletal, bald, and so out that he doesn't even feel your presence.

It seems that whatever controls the machine is a mixture of AI and the child's own brain and thoughts. Perhaps the Sons of Kanaloa were scared of the Artifical Intelligence of such powerful robot to go rogue and decided that the most logical and cheapest conclusion was not to develop a better AI but to install a kid as a failsafe. Monsters.

It's hard to say if the kid can be safely removed, but you simply...you simply cannot allow it to stay here suffering and even if it is a mercy killing you cannot be the one who performs it. After seeing so many dead children, something like this simply overpowers you.

>Try to save the kid
Impossible! Science Challenge (My 1d12+28 vs your 1d12+20)
>Kill him.
>>
>>3717817
>Kill him.
Put him out of his misery.
>>
Rolled 4 + 20 (1d12 + 20)

>>3717817
HOLY SHIT.
>>
Rolled 3 + 20 (1d12 + 20)

>>3717817
>Try to save the kid
ah shit here we go again
>>
>>3717872
>>3717837
Since we can roll 4 times max you guys have a reroll each if you want to try.
>>
Rolled 7 + 20 (1d12 + 20)

>>3717915
I BELIEVE
>>
Rolled 11 + 20 (1d12 + 20)

>>3717915
Alright, here goes nothing.
>>
>>3717837
>>3717872
>>3717920
It doesn’t like we’re saving shit unless qm rolls a 1.
>>
>>3717929
i vaguely remember a perk to reroll SCI checks, did we not take it after all?
at worst we can try to gently taze the kid with our tesla gloves
>>
Rolled 9 + 28 (1d12 + 28)

>>3717817
Alright, check out my nat12
>>
>>3717942
Ah, here comes the Insanity points...
>>
>>3717942
at least we tried (tm)
>>
>>3717948
Tomorrow perhaps. I'm sorry but its almost midnight for me and tomorrow I have to get up at 6 am.

Next thread will start with us killing a kid yay!

Sorry for running so little today. I'll have a free day on Sunday so expect more on that day.

As always, thanks for playing! I really missed this. And you can ask stuff, suggest things, and simply write whatever you want.

See you tomorrow!
>>
>>3717958
to think that i almost suggested to cut the coolant pipe and let the thing overheat
>>
>>3717981
I make things up as they develop. The kid thing came to me about an hour ago. If you had suggested that then perhaps there might not have been a kid at all. Oh well.
>>
>>3717940
I’m pretty sure we didn’t take that one.
>>3717981
Dillinger’s sanity would’ve fucking tanked.
>>
Til next we meet senpai-a-lam.
>>
Rolled 12 + 15 (1d12 + 15)

>>3717817
There are too many things.

Small dials, valves, and gauges that control things and show units that you aren't familiar with. Knowing how secretive the Sons of Kanaloa are they might even have created their own units or substituted the existing ones with other names to make people like you, people outside of their cult, be unable to work and repair their tech.

You try to save the kid but the technology that keeps him enslaved to the Robot is so foreign, ancient, experimental and advanced that you don't even know where to start.

Your hands are shaky, too shaky for this situation. You unplug one of the cables attached to it's little and frail spine and everything goes to hell. The dials start to wildly from side to side. Several gauges go too high while others descend to abysmal levels. The kid starts to shake and you see how several transparent tubes that connect to his body start to fill and pump him with a milky and slightly green liquid.

The kid sighs softly and then whines a short and whispering "Ah-", then his entire body starts to dissolve from within. Bloody holes start to appear in his undeveloped body as the acid fills him more and more, exposing bone and muscle by the second as it shrinks until its nothing but a bloody pool of gore, teeth, and half corroded bones.

Just like the kid was a failsafe for the robot the acid was a failsafe for the kid. The robot immediately turns off, with only emergency levels of power. Just enough to overload its nuclear reactor core and self-destroy with an explosion with enough megatons to send this entire hangar to hell. The child was not only an anti-tampering method but also a failsafe to avoid enemy hands from gathering this super-weapon.

A small panel opens and several nixie tubes appear, then illuminate and start to show a thirty-second countdown. You are pretty sure of what will happen when it reaches zero.

Quickly you drag yourself out of the hatch and see a Rocketbird on the air, going up at incredibly dangerous levels. You instinctively go to grab one of your weapons but then you realize that it is unmanned. Thunderbird the AI is piloting it instead. From its side door hangs Tankdozer, who holding Sarge with one of his strong arms, and Sarge is using his free hand to hold Poison to create a human hand, she is stretching her arm and body as much as she can for you to grab her. You cannot use the Grappling hook now, it is so strong that it would either damage them or the Rocketbird.

>Roll 1d12+10
Very Hard Atheltic Test (My 1d12+15 vs your 1d12+10)
>>
>>3720893
Nat 12. Alright fuckers, you cant win. How the fuck does he survive this?
>>
Rolled 1 + 15 (1d12 + 15)

>>3720902
Even though this is not a combat roll, I'm willing to apply the "Finesse" perk here, which allows you to reroll a failed roll, in this case, I'm the one who rerolls. Since I have a nat+5 I have to get a 7 or less for you to have a chance to win.
>>
>>3720902
He doesn't.
>>
>>3720910
OF FUCKING COURSE NOW I GET A NAT1 *DABS*
>>
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>>3720910
Thanks for solving our problems yourself.
>>
>>3720910
>>3720915
I guess we somehow yeet ourselves the fuck out of there with our based grappling hook?
>>
Rolled 6 + 10 (1d12 + 10)

>>3720910
>>
>>3720922
>>3720929
>I have to get a 7 or less for you to have a chance to win
>you to have a chance to win
>chance
We still need to roll
>>
Rolled 5 + 10 (1d12 + 10)

>>3720910+10
ha ha ha
>>
Rolled 3 + 10 (1d12 + 10)

>>3720964
>>3720966
You already rolled a 16 but okay
>>
Rolled 11 + 10 (1d12 + 10)

Cmon lets not fuck up again
>>
I rolled a nat1, so I automatically lose and you win. No need to roll!
>>
>>3720893
You jump onto the robot's head and run towards Poison's hand and grab it with your metallic gauntlet. You feel everybody pulling together. If it weren't for Tankdozer's incredible strength this feat wouldn't have been possible. Once everybody is completely inside the Rocketbird's door automatically close.

The Rocketbird ascends quickly, so fast that you can even feel your stomach pressing down against your guts. An explosion follows soon and the entire vehicle shakes wildly for a couple of seconds. Then, everybody stays still wanting to know if all was right.

"Woohoo! We dodged that nuke!" Screams Thunderbird's robotic yet joyful voice from the vehicle's radio.

You look at the rest and see that each removes its Kanaloa's Guard mask and breathe happily, you follow through and feel incredibly relieved to have clean hair filling your lungs for the first time in what has felt like an eternity. Your armors are now damaged, covered in laser and plasma burns and with a myriad of other damage types. It doesn't matters thought when you rob Honolulu's bank nobody will focus on that, all they will see is some Sons of Kanaloa robbing them.

The Rocketbird then starts to travel towards the PMV Valdez, Sarge lights up a San Francisco Sunlight cigar and put it on his mouth, calmly smoking it, inhaling it with long breaths and then blowing it out from his nostrils. He has a big grin on his face and is looking at everyone proudly. He is very happy with the result of the mission.

After a short while, the vehicle finally lands on the Valdez's most rear helipad, one that is now lit out to avoid any privy onlookers. You all descend and the Scribes immediately get to work on the vehicle.

>You have destroyed the mega-robot!
>4500 exp gained.
>You level up!
>38,700/45,000 exp in total.
>10 Skill points to distribute
>1 Perk point to distribute.
>>
>>3720999
>10 Science
>Jaded Soul
No insanity points for me.
>>
>>3720999
+5 repairs
+5 athletics
Computer Whiz
>>
>>3720999
Laser Commander
Lockpick 2
Survival 2
Science 3
Energy Weapons 3
>>
>>3721042
+1
>>
>>3721056
Seconding.
>>
>>3721042
Changing my vote to this.
>>
Alright, character sheet updated. >>3721042
is the winning option. Since our natural repair skill is 25 most Repair Skill test will be automatic successes now. We need a minimum of 37 in any Skill to automatically succeed in every skill test no matter how hard.
>>
>>3721272
>We need a minimum of 37 in any Skill to automatically succeed in every skill test no matter how hard.
Only if we get Comprehension 3 tho.
>>
>>3721340
No, I mean the hardest difficulty for a Skill test is 'Impossible' which gives a +25 to my dice rolls.

If you guys have a 37 I won't be able to succeed not even if I get a nat12 in an 'Impossible' Skill test.

There's also the fact that you are healthy. If you get irradiated, addicted, crippled or mad you will lose Stats really fast, and then your Skill points won't matter jack shit.
>>
>>3721352
Did you forget that Impossible skill tests give +30 to your dice rolls? So normally we would need +42 on a skill to autopass.
>>
>>3721352
why was our science bonus +20 to save the kid instead of +25? SoK obfuscation ?
>>
>>3721362
>>3721365

Holy shit, you are right. I got the numbers wrong and forgot to add the +5 to science, I suck at my own system.

Pls don't get mad.
>>
>>3721388
shit happens, and it looks like we'd still have failed by a point.
>>
>>3720999

You are once back in the great ship. Despite being a foreigner this place kinda feels like home. Not very far away you can hear the constant toil of workers and soldiers, training for an unending war and battling to keep this steel coffin afloat.

Several medics come to check all of you for wounds. Perhaps you could let them see you, your body is fine, your mind not so much.

Another option would be sneaking out, you kinda know the ship by now and you might be able to find your way onto Elora's room. Bet she will be happy to see you.

>Call for a therapist, open yourself to it and let it help heal your mental anguish.
>Sneak into Elora's room. Talk to her and see if she's still cool with you.
>Since you are unharmed ask if you can go to the forge instead to mod your gear.
>Other option, write in.
>>
>>3721460
>Since you are unharmed ask if you can go to the forge instead to mod your gear.
>>
>>3721460
>>Since you are unharmed ask if you can go to the forge instead to mod your gear.
>>
>>3721460
>Since you are unharmed ask if you can go to the forge instead to mod your gear.
>>
>>3721460
>Since you are unharmed ask if you can go to the forge instead to mod your gear.
Are we SURE we didn't get radiated from Big McLargehuge sentryboi?
>>
Rolled 15 (1d1000)

>>3721473
Nope. But you guys have chosen the option that ignores treating our mental health, So I'm gonna roll a 1d1000 to see how much insanity points we get.
>>
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>>3721506
Ha. No therapist can treat your shit rolls.
>>
>>3721506
wow
>>
i leave for 20 mins and you guys miss a golden opportunity to see a waifu?

and isn't our gear pretty much maxed out in terms of mods anyway?
>>
>>3721506
Bo3 right?
>>
>>3721506
Not too bad all things considered.
>>
Rolled 980 (1d1000)

>>3721519
Rerolling because you have been a dick.
>>
>>3721543
Oh god oh fuck we lost everyone we lost time to head home game over
>>
>>3721543
NICE!
>>
>>3721543
PTSD from all those kids dying from nuke finally kicked in
>>
>>3721543
err, how much SAN can we recover from sexual healing?
>>
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>>3721543
>>3721543
>>3721543
>>3721543
>>3721543

We now have +1000 insanity. Meaning we get utterly mad and incapable of diferenciating between truth and fantasy and function as a person.

BAD END
>>
>>3721565
QM, plz
>>
>>3721565
That’s just how the cookie crumbles.
>>
>>3721565
>"Hey can I go tinker with my guns?"
>"Yeah sure Rookie"
>*thud* (went comatose from all of the insanity)
>"Rookie?"
>>
>>3721565
Op I swear we didn’t mean to hurt you so. Please don’t do this to us. Not like this
>>
Nah I'm joking. Dillinger is big boy, he can endure seeing children get nuked twice in less than a week.
>>
>>3721601
Exactly. Can we move story to our evil twin brother from the moon?
>>
>>3721460

Positive thoughts, that's all that you need.

The Rustfields were a failed project from the beginning.
Just another strategy from the Brotherhood of Steel to fight their pointless wars.
You never truly accepted it, Asuka did.
It is not your fault.

You helped build the town. You gave them life, not death.
You were not the one who tinkered with the collars that the Cazaclaws carried.
It is not your fault.

The kid in the robot was a dead man walking.
It lived on borrowed time.
It could have never been safely removed from the machine.
It is not your fault.

You look yourself in your Pip-Boys reflection.
You now have empty stormy and glassy eyes.
You don't recognize yourself.
You don't really care.
IT IS NOT YOUR FAULT

Is it?

You look up and somehow you are now on the ship's forge, mills, 3D printers, and all the machinery turned on and ready. You don't know how the hell did you manage to come here. It's time to work.

>Build yourself a Shield.
>Build yourself a Melee weapon.
>Build yourself another gun.
>Build yourself some accessory.
>Build yourself an Automatron.
>Other option, write in.
>>
>>3721659
>Build yourself some accessory.
maybe some kind of multi-tool to help deal with electrical/mechanical stuff and can be used for emergency field repairs?
>>
>>3721659
>>Build yourself a Shield.
>>
>>3721676
+1

now this sounds epic. Lets flex our upgraded repair stat
>>
>>3721676
+1
>>
>>3721659

You look at the machines and see that they still have some limitations imposed specifically for you. These people have not forgotten about your shenanigans. They will regret it the moment you come to them while riding on a junk made and drug powered Rocket-bike.

From the few resources and tools at your disposal the things that you can do are:

>Civilian Gas Mask: A mask created with a pre-War design and made to be used by people who worked with toxic materials like lead paints or chemical cleaners. It wasn’t designed to protect against radiation so it is only marginally better than homemade masks: -3 Points of Radiation.
> Hack-o-Tron: This device is capable of brute hacking all terminals and robots given enough time, the more complex the encryption time the more time it will require. It can be powered with a fusion battery or installed in any Pip-Boy model and works by using a couple of cables and two numerators.
>Locator: This small device can be used to bug any terminal, phone or radio. It can also be placed on someone to later track its movements.
>Scanner: The Scanner is an item that will allow you to see across solid surfaces and discover what hides behind them. It also has a small port in which you can insert a small substance or material to search it on the surroundings.
>Game Console: This small portable console will keep your mind busy and distracted from the horrors of the wasteland. It helps reducing insanity points.
>Zap-Trap: This device can destroy or temporally render useless Power-Armor, Robots, Vehicles and even Forcefields. It needs to be magnetically clamped to the device that is going to be sabotaged. It is a single-use item and will be destroyed after being used.
>Small back holster: Allows you to carry another extra weapon on your back.
>Medical Multitool: This device possesses in a single space everything that a doctor might need. It’s a mix of syringe, blade and many other things. It will allow you to give first aid to anybody who requires it, albeit it won’t be very useful with more grievous wounds. Every 5 uses it needs to recharge its contents; it costs 100 caps to recharge. It grants +10 to all healing related dice rolls of the person who wields it.
>Basic Reparation Kit[/b: This small leather bag has inside a small set of tools, useful to repair easy things. It grants to whoever wields it +10 to all repair related dice rolls.
>Basic Chemkit: This bag contains several tools and chemicals that can be used to quickly distill poisons, medicines or drugs. The poisons that you can create grants +10 damage to all melee or unarmed weapons, the medicines that you can create will heal 25 points of life or radiation and the drugs that you can create can be sold for about 40 caps. Each one of these processes takes an entire day. Every 5 uses you will need to refill its contents; it costs 100 caps to refill it.
>>
>>3721813
>Basic Reparation Kit
chem kit is also pretty tempting for rustbucket shenanigans
>>
>>3721813
>>Small back holster
>>
>Basic Reparation Kit

Call me MacGyver
>>
>>3721813
Repair kit.
>>
>>3721813
>>
>>3721813
>Basic Reparation Kit
Kinda disappointed that there still isn't an option to make ourselves a new guitar teebeehaych.
>>
>>3721813
>Basic Reparation Kit

You get to work and in about an hour you get a leather tool belt with enough pockets and bags to get all your tools, bolts, nuts and anything needed for small repairs.

Carefully you put it around your hips and zip it until it fits comfortably. You can put it around your hips and can be extended to fit larger hips in case you get fatter or get in power armor.

Shortly after finishing a Scribe comes to you completely red-faced.

"I don't know how the hell you managed to end here. This place is closed! Anyway! The Rocketbird is ready. Now follow me!"

You put on the new belt and with a shrug follow him out. It's almost dawn by now, the Rocketbird has been stripped of most weapons, seats and other things that might have given it an added weight. It now has new fuel deposits that allow it to fly longer times and has a big magnetic clamp on its belly. Sarge, Tankdozer, and Poison are already on the vehicle and Thunderbird is loaded onto it. They all are donning their Sons of Kanaloa Guard armors. It's time to roll.

Once inside everybody grabs onto the vehicle and the Rocketbird then starts to quickly ascend into the cold clouds and then swiftly turns in mid-air to point at Honolulu and accelerate to Mach 1 speed. You all are going so fast that you can't even see a thing due to how violently is everything shaking inside of the cabin.

After less than ten minutes the coastline finally appears on the horizon, first a few small buildings coming out of the sea, then a city sprawling in every direction. The sun continues slowly coming up, stretching every shadow to impossible lengths.
>>
>>3723615

The First Honolulan Bank is in the city center, the area where only the First Class citizens can enter and live on. The area is separated by a great concrete wall, on one side lies the ruins of the pre-War capital, cracked buildings, and streets flooded by saltwater and devoured by plant life, on the other lied a completely different world, a pristine city with asphalted streets, intact streets and buildings so well conserved that they could only have been built after the war. From what you can see the city has the town hall and every other public building in the middle of it, around it there are small shops, all manned by robots and open 24/7, around the shops there are a few dozen houses, no more than three hundred people must live here. The houses are small bungalows built in Neoclassical architecture with loads of dark mahogany wood, white marble, and details in shiny chromed steel. Around the houses, there were gardens with trees, flowers, and plants. It looked like there were several robots too who worked as gardeners and even dog-walkers. The Enclave hated the rest so much that they preferred to live isolated with robots than to allow citizens to enter.

Like a missile, the Rocketbird descends while Thunderbirds blasts 'La Cucaracha' played with car horns from the radio. Everybody tethers a long reinforced cable to their bodies and when the vehicle finally stops descending everybody jumps out to rappel into the bank's roof. This hasn't been a stealthy approach, but it was the intention, everybody has to believe that this has been made by the Sons of Kanaloa.

The Vault that you have to steal is under your feet now. Tankdozer is putting explosives to open a hole. Sarge and Poison are shooting at every police robot on the street and air that are approaching.

>Join Sarge and Poison, kill enemies before they manage to get close to the Bank.
>Aid Tankdozer in preparing the explosives to breach the roof.
>Other option, write in.
>>
>>3723616
>Other option, write in.
Melt the vault door's hinges with our heavy laser.
>>
>>3723618
Holy shit that was fast.
>>
>>3723622
I'm compensating for missing yeasterday's session, senpai.
>>
>>3723616
>Watch the skies for any incoming enemies
>>3723618
We are not at the vault yet
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>>3723636
>We are not at the vault yet
shit my bad, I guess I'll just second your vote.
>>
>>3723616
>>Aid Tankdozer in preparing the explosives to breach the roof.
>>
>>3723616
this >>3723636
>>
>>3723616
>Watch the skies for any incoming enemies.

From the nearby Diamond Head volcano, a long zeppelin appears, with thousands of small orbs with antennas poking out of them, dotting its elongated body. Once it is close enough these orbs start to suddenly detach from the flying behemoth and hover in your direction, revealing them to be Eyebots.

As they fly towards you they form a swarming cloud that blocks the sun and together start to wildly shot at you with their mounted lasers. A barrage of super-heated projectiles raining over you and forcing you all to hide under some chimneys and air conditioner units for cover.

Chose your option and roll a 1d12
>Ask Thunderbird to get and take you to the Zeppelin, see if you can get in there and hack the Eyebots to aid you instead.
>Take your Heavy Laser Cannon and shot the zeppelin down before it can launch more Eyebots.
>These Eyebots seem to be controlled by a single entity and shot at the same time, wait until they all have to reload their laser guns and get out of cover to shot down as many as you can.
>Other option, write in.
>>
>>3723748
>>Take your Heavy Laser Cannon and shot the zeppelin down before it can launch more Eyebots.
>>
Rolled 2 (1d12)

>>3723748
>>
Rolled 10 (1d12)

>>3723748
>Take your Heavy Laser Cannon and shot the zeppelin down before it can launch more Eyebots.
>>
Rolled 2 (1d12)

>>3723748
>Take your Heavy Laser Cannon and shot the zeppelin down before it can launch more Eyebots.
>>
Rolled 2 (1d12)

You guys can roll another time. We have 4 rolls max. I'll roll too to see if you guys succeed or not.
>>
>>3723748
>Take your Heavy Laser Cannon and shot the zeppelin down before it can launch more Eyebots.

You grab your heavy Laser cannon and aim high, trying to discern where the Zeppelin is behind all the swarming robots. You shoot and a piercing beam of red light breaks onto the cloud, creating a hole among their numbers and sending dozens of flaming robots down into the ground.

Your aim is steady. The laser beam advanced unrelenting, destroying more and more flying robots by the second and finally, it impacts the massive flier, punching a gargantuan hole that crossed it from side to side. The Zeppelin's gaseous deposits explode creating a fireball that can be seen from all of the island's reaches. Whoever wasn't awake by now is now due to the massive explosion.

All the attacking Eyebots fall down, whatever signal that controlled and syncronized them now disabled forever. The burning wreck falls onto some of the Enclave's houses, other areas are affected by the raining flaming Eyebots. This all creates even more chaos and forces some of the security protectrons to prioritize on damage control over you.

The spectacle of the crashing Zeppelin and hailstorm of Eyebots is cut short. A sudden explosion returns you to reality, Tankdozer has finally managed to open a hole big enough to extract the safe vault.

The Rocketbird launches its magnetic clamp and attaches it to the Vault's top. Sarge stays on the roof, shooting at the Protectrons that stayed behind and the Ohana soldiers that are coming by. Tankdozer and Poison descend into the hole, Tankdozer to destroy the Vault's door and Poison to mow down any enemy that might be inside.

>Join Sarge and shoot the Protectrons and Soldiers coming into the Bank.
>Join Tankdozer and aid him putting the charges onto the Vault door.
>Join Poison and attack anyone that might have already breached in.
>Other option, write in.
>>
>>3723882
>Other option, write in.
and NOW we melt the vault's door's hinges!
>>
>>3723882
agreed. >>3723886

and at worst we'll create weakpoints in the door that'll help tankdozer's explosives pierce trough
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>>3723882
>Keep watching the skies for any reinforcements
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>>3723907
Plus it'll make it clear the perps used extremely high tech. We want to frame the SoK for this, and they have ridiculously advanced tech at their hands. Explosives don't fit their MO.
>>
>>3723886
>>3723907
Dude setting up explosive on the door, let's not use heavy laser that sets everything on fire any were near that.
>>
>>3723934
We can always tell him to get the fuck out of dodge, and his armor is ridiculously thicc.
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>>3723954
Or how about we don't fuck with our demolition SPECIALIST! AND LET HIM DO HIS JOB!
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>>3723961
What do we have to lose? If we fail, we've at least given him some weak points to target, if we succeed, not only do we save the explosives if we happen to need them to say, create a distraction for our escape. It also points the blame towards the sons of kanaloa even more, and the whole reason why we are even robbing the bank this visibly is to frame the SoK. High. Tech. Experts. explosives are too crude for them.
>>
>>3723974
Time mostly. He can't do his work when we doing it, because we can set of other explosives. And what are we doing exactly melting hinges? Vault doors dont work like that. What we do is setting door to dangerous temperature that can also set explosives prematurely. HIS job is to blowing this door up, PLEASE let him do it.

Also giant laser shoot down zeppelin out of the sky. I hope somebody noticed that.
>>
>>3724003
>And what are we doing exactly melting hinges? Vault doors dont work like that.
then just cut a hole into the sliding door or revolving door or whatever.
> giant laser shoot down zeppelin out of the sky. I hope somebody noticed that.
yeah that was fucking metal.
>>
>>3724012
Why are you set on this, we are not specialize in this. The worst your vote in not helping is doing your own thing in place of someone else's task.
>>
>>3724018
>Why are you set on this
-To prove our worth to the squad
-To further implicate the SoK
-To save explosives for later
-Because it'd be cool
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>>3724031
>To prove our worth to the squad
We already did tenfold
>To further implicate the SoK
How using the same weapon twice, will further imply SoK involvement?
>To save explosives for later
He bring them for a reason. Don't. Fuck. With. His. Job. Please
>Because it'd be cool
It's lame and will make us look like unprofessional idiot. "Lol random let me shoot vault door even if it's not my job and no one asked me for it."
>>
>>3723882
Join Sarge and shoot the Protectrons and Soldiers coming into the Bank.
>>
>>3724146
>Join Sarge and shoot the Protectrons and Soldiers coming into the Bank.
I will switch to that to avoid melting doors
>>
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Sorry guys kinda busy right now. Next reply migth take some hours.
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>>3723882
>>Join Sarge and shoot the Protectrons and Soldiers coming into the Bank.
>>
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>>3723882
>Join Sarge and shoot the Protectrons and Soldiers coming into the Bank.

The Police Protectrons come in dozens from all directions, stumbling with their robotic steps. They are painted black and white and have police rotating lights bolted to their shoulders, blue light in their left shoulder and red in the right.

When they get close enough they raise their arms and lifelessly start to shot, most laser beams missing by a long shot.

From the inner city's main entrance several Ohanan soldiers begin to enter, equipped with olive green cloth and steel plaques on top. Many wore tribal paints on their faces, surely to look more imposing and fierce to the fearful and oppressed population. They carried old battle rifles, ten-millimeter pistols, and frag grenades, but there were other more specialized troops coming behind with rocket launchers, flamethrowers, sniper rifles and even a few ones with power-armor and miniguns. They were throwing everything they had at you.

In a straight line, the soldiers started pouring in and spreading across the bank to completely surround you. They started covering behind corners, cars or other natural defenses. The soldiers didn't care much about the Protectrons and many were even tackled down and pushed away to allow soldiers to pass.

"How is it going?" Screams Sarge to Tankdozer as he starts reloading his heavily modified combat rifle.

No response comes, from below you can hear Poison's shotguns unloading endlessly. Killing the Protectrons or Soldiers that have managed to breach in. You put another fresh Fusion-Cell on your Laser Cannon and throw the half-melted one to the ground, this is your last charge.

You hate the idea of killing these soldiers, most of them are innocents, people forced to enlist to avoid paying taxes. But what you are doing is for the greater good. By robbing this bank you will liberate thousands of families of their debts, avoiding many more kids to be enlisted in the future. Without fear or doubt, you once more raise your Laser-Cannon and shoot directly to the gate that the soldiers are using to enter.
>>
>>3725767
Once more your weapon starts to rumble, to get hotter and hotter until the barrel becomes white-hot. The beam it launches flies towards them, hitting the ground only a dozen feet before reaching their entrance point. Your attack destroys everything in its path, burning away everything it touches, instantly turning flesh and bone to dust and melting the asphalt until it is nothing but a bubbling river of tar.

The concrete wall explodes violently, blocking the entrance and stopping their advance. The few survivors end breaking their formation and running wildly, confused and shellshocked. Your Laser-Cannon continues red hot, painful to hold into, but you do not drop it. When it gets cold it ejects your last Fusion-Cell. The weapon is now damaged, parts of its body melted from the heat. You will need to repair it.

You look around and see chaos everywhere. Soldiers running in different directions, some following orders, others simply too damaged to understand what's going on. The Zeppelin continues burning a few blocks away, their crash landing having destroyed several homes and creating a fire that grows bigger by the second.

Behind you a loud explosion arises, the floor under your feet cracking heavily and becoming less stable by the second. Thunderbird launches the magnetic clamp and it instantly attaches to the Vault's top. With heavy strain, the Rocketbird starts to pull and raise the entire thing up. Sarge turns back and jumps onto the Vault before it gets too high, you follow through and see that Poison is inside throwing several chemical products onto the legal documents and that Tankdozer is grabbing to one side.

A Vertibird appears shortly after, the Enclave itself has come to deal with you. Sarge starts to open fire but his rifle doesn't seem to do much damage. Inside the Vertibird there are several power-armored soldiers, Advanced Tesla Power armors on their bodies and heavily modified laser rifles on their hands.

>Tankdozer cannot shoot his rocket launcher while he's grabbing to the side of the Vault safe. Ask him to give it to you and shoot down the Vertibird.
Hard Explosives challenge: My 1d20+15 vs your 1d12+8
>Try to repair your Laser-Canon with your new tool-belt and use your Tesla-Gauntlets to charge it one last time. Shot down the Vertibird.
Impossible! Science challenge: My 1d20+28 vs your 1d12+27
>Get inside of the Vault and help Poison burn the documents and to throw them into the oppressed population.
>Other option, write in.
>>
Rolled 4 + 27 (1d12 + 27)

>>3725772
>Try to repair your Laser-Canon with your new tool-belt and use your Tesla-Gauntlets to charge it one last time. Shot down the Vertibird.
the advantage of being filthy rich is that we can easily replace gear
>>
Rolled 3 + 27 (1d12 + 27)

>Try to repair your Laser-Canon with your new tool-belt and use your Tesla-Gauntlets to charge it one last time. Shot down the Vertibird.

We didn’t upgrade our science star for nothing!
>>
>>3725781
>>3725821
There are no other votes or dice rolls and we have a max of 4 dice rolls so feel free to vote again.
>>
Rolled 2 + 27 (1d12 + 27)

>>3725841
alright, here we go
>>
Rolled 5 + 27 (1d12 + 27)

>>3725841
>>
Rolled 12 (1d12)

Yesh, low rolls. The dice gods have been kind of cruel

I have to roll a 4 or less for you all to win.
>>
>>3725852
ah shit.
>>
>>3725772
>Try to repair your Laser-Canon with your new tool-belt and use your Tesla-Gauntlets to charge it one last time. Shot down the Vertibird.

As the Rocketbird flies, it starts to leave behind a trail of burning papers, the signed debts of countless poor people. As you leave the inner city away the outline of the pre-war Skyscrapers and tall apartment buildings begins to appear, forcing your transport to not only fly fast avoiding the Vertibird persecuting you but also to be careful with the buildings and its inhabitants. You have to grab and hold onto the thick metallic cable to not fall down, Sarge and Tankdozer are also having problems to stay up and steady.

The Vertibird follows you close and starts to shot it's mounted machineguns onto the airlifted bank vault. The quick bullets cannot penetrate its thick metallic exterior but they are powerful enough to start pushing it, making it not only heavily sway from side to side but also to spin on its axis.

Holding onto the cable to try to grab your tools and start repairing your Laser Cannon but the centrifugal and external forces end forcing you to throw your screwdriver and wrench. You can see them fall down spinning onto the ground below, a ground that is now filled with curious pedestrians, hopefully, your tools won't hit anyone below.

Lacking tools you try to repair it but all you end doing is breaking it down until it's nothing but a destroyed chunk of metal. A rain of small bolts and pieces falling onto the city under you as it disintegrates in your hands.

The sea is close by, you can already see the coastline and the horizon ahead.

Sarge, seeing that can't shot down the Vertibird with his weapons attempts to lift up Tankdozer so he can try. Poison is also trying to get up but seems to be struggling.

>Help Poison on top of the Vault.
>Help Tankdozer get on top of the Vault.
>Other option, write in.
>>
>>3725887
>Help Poison on top of the Vault.
>>
>>3725887
>Help Tankdozer get on top of the Vault.
>>
>>3725915
+1
>>
>>3725887
>Help Tankdozer get on top of the Vault.

Together with Sarge you two hold onto the cable and extend your other arm for Tankdozer to grab. Despite his heavy weight and cumberstone equipment you manage to pull yoru strained and adrenaline pumping muscles and raise him up to safety. The vault continues spinning wildly and swinging from side to side as Thunderbird dangerously flies and zigzags across buildings to avoid the pursuing Vertibird's fire.

"I'm going to fall!" Screams Poison as the many burning documents inside start to push her out as they go flying away.

Tankdozer starts to fire upon the Vertibird, his rockets missing by a few inches and hitting the nearby mountains or apartment houses instead. Creating forest fires and destroying many innocent lives in an instant.

"I can't hold it anymore! We are already above the sea! I will drop the vault now!" Screams Thunderbird from your internal radio communicators.

Sarge and you inmediately jump to grab Poison before she's launched onto the unforgiving sea below.

>Roll 1d12
>>
Rolled 9 (1d12)

>>3725946
What happened to the crazy acrobat Poison from a few posts back?
>>
Rolled 9 (1d12)

>>3725946
i wonder if the grappling hook can help (not firing directly at her of course, but close enough that she could at least grab the wire and not die
>>3725949
i'm guessing her drugs ran out
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>>3725946
If she falls, let's jump after her, grab her, and then use the grappling hook on the vault? Maybe we could secure her using the metal in her armor and the tesla gauntlet's neodymium lasso
>>
Rolled 4 (1d12)

>>
>>3725964
sorry, I meant the rocketbird
>>
Rolled 2 (1d12)

>>3725946
>>
Rolled 5 (1d12)

>>3725949
>What happened to the crazy acrobat Poison from a few posts back?
Try being an acrobat in a small enclosed space that is wildly swinging and spinning, pushing you out due to centrifugal force and all while having countless of smoking and burning papers coming at you.

>>3725951
>i wonder if the grappling hook can help (not firing directly at her of course, but close enough that she could at least grab the wire and not die
Yeah, that's a good idea, he will do that.

>i'm guessing her drugs ran out
That too.
>>
>>3725946

Poison finally falls from the vault's smoking interior. Without a thought, you tether the grappling hook to the Rocketbird's magnet and jump, a second later the magnet ceases to work and the Vault starts to descend uncontrollably onto a shark-infested sea. When it lands it creates huge waves that fiercely clash against the half-sunken buildings around.

Sarge and Tankdozer continue holding onto the magnet's chain as it goes up to allow them to board the vehicle. Meanwhile, you fly down in a spiraling arch. You can see poison falling down behind you, countless of her incendiary bombs falling from her satchel and exploding around you.

While still on the ascending chain Tankdozer flies several rockets above you, two of them impacting on the Enclave Vertibird, taking it down and making it fall to its doom

Just when the grappling hook's chain is about to end you manage to grab her from the waist. She holds onto you for dear life and then the chain ends and instantly tenses. The impact is so hard that it instantly dislocates your shoulder and completely breaks all your arm bones.

You scream in pain, a scream so loud that it even muffles the sound of the Vertibird crashing onto the ground and exploding in a fireball. It is worth it though, she is alive.

After activating the pulling mechanism you two painfully board the Rocketbird, who is now flying back into the PMV Valdez. And just as the city disappears in the horizon behind, you lose your consciousness.
>>
Sorry guys, very hectic and busy day today. next reply in like 4 hours at least.
>>
>>3726065
The sun is getting down by the time you return to consciousness. You wake up alone on the same beach where you first departed. Your mission has been a success. They healed you, cast your broken right arm, removed your Son of Kanaloa armor, dressed you back with your old clothes and simply sent you back from where you came. Sarge, Tankdozer and Poison must have been returned too.

Next to you is a small metallic crate with all your weapons and items carefully stored. The Laser-Cannon continues broken and half-melted. The power-armor is not very far away too, idly waiting for your return. On your unbroken left wrist, there is a handcuff, on the other end of the cuff a black suitcase with a biometric lock that can only be opened with your thumbprint. You open it and the locking mechanisms separate with a soft snap. Inside there are two gold bars, each surely valued at least 5000 caps, perhaps more. There's also a small metallic key for the handcuffs and a neatly folded newspaper, the Midweek Oahu, it's today's print. All pages are dedicated to the supposed Son of Kanaloa attack on Honolulu, it's all a bunch of lies and propaganda, of course, nothing but fake news pushed by the Enclave, but the idea it shows it's clear, they are heading to war.

You might have saved a thousand people, but you have doomed several thousand more.

Slow and painfully you get back onto your power armor and grab all your gear. Your mission, for now, is over, soon more will come.

>Walk towards Honolulu, spend your newfound fortune on something in particular: Write-in.
>Walk towards Honolulu, see how the city is faring after your actions.
>Explore around until you find a Ham-Radio, contact with Saltgut and return home.
>Other option, write in.
>>
>>3726638
>>Walk towards Honolulu, see how the city is faring after your actions.
>>
>>3726638
>Explore around until you find a Ham-Radio, contact with Saltgut and return home.
we should take it easy
>>
>>3726638
>Explore around until you find a Ham-Radio, contact with Saltgut and return home.
Wake the fuck up agent! We've got a rocketbike™ to build.
>>
>>3726638
Let's go shopping for Lazer cannon repair / improvement parts. Definitely a heat sink...
>>
>>3726697
We can do that once on/traveling with the Rustbucket. also why stop on heatsinks? I say lets go full SCIENCE! with peltier or liquid cooling.
>>
Didnt someone said that it wanted a gun that worked with Fusion Cores? Im all about getting ourselves a Laserzooka
>>
>>3726708
IIRC it was about a yuuge railgun, but now that we have the Heavy Laser we really don't need it.
unless it's Liberty Prime season.
>>
>>3726708
Damn right you did.

Let’s buy ourselves some material to make some!
>>
We might need a new thread soon.
>>
Alright, I'm kinda tired so I'll end it for today. The next reply will start with us returning to the Rustbucket, sailing for a while, fishing and then docking in some island to trade and buy.

You will be able to choose where the ship will dock. Since Lana'i and Oahu are getting ready to war you won't be able to dock in there, these places are now in high alert and dangerous for outsiders like you. These are the possible destinations, you can vote for them now.

>Island of Kaua’i:
Due to the military nature of the island, many mercenary groups and assassins will be getting ready for the SoK/Ohana war. You will be able to find many weapons, armor and, mods in here.

>Island of Kaho’olawe:
Since this island is filled with old military vehicles and bunkers this place has lots of resources available. You will be able to build materials to construct your Rocketbike or upgrade the Rustbucket.

>Island of Old World Mourn:
This pile of junk is completely anarchic and pirate controlled. You will find the best and most potent booze and chems here. If you ever need the inspiration to create logic-defying machines you will find a solution here. There might also be very interesting weapons here, things that require the mind of a madman to be designed and built.

>Island of Maui:
This island is pretty average. You might find a little bit of everything here but hardly anything extraordinaire. Perhaps if you are very lucky.
>>
>Island of Kaho’olawe

If there’s one thing that I always do in games, is that I upgrade my bass to max so I can feel good about myself.

Let’s make ourselves a cool rustbucket
>>
>>3726771
+1 plus we have a rocketbike to construct. And who knows, we might get lucky and find something to repair the cannon with.
>>
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Alright! Kaho’olawe it is.

>As always, thanks for playing!
>And you can ask stuff, suggest things, and simply write whatever you want.
>See you soon!
>>
>>3726820
thanks for running, don't forget to start a new thread next time, this one is nearly falling out of the board.
>>
Next thread is up:

>>3727544
>>3727544
>>3727544



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