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Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/3623407/

You are [insert name here] leader of New Jericho, the colony established on your new homeworld of Alkanie. After a stressful year of events you have successfully established you fledgling colony, on this strange alien world. Currently you stand at the command bridge of an abandoned colony Ark, as you try to unravel the source of its demise.

First and most urgent you check the status of the cryostasis pods. Bringing up the automated reports you check the vitals, dates, and power of the pods. Fortunately, or perhaps not, it seems all the pods are empty. They must've had time to wake them all up.

After that you take skim through the captains logs of the colony. Apparently the Ark was made by the Chinese and they landed on the planet about three years and six months ago, with the Ark and colony being abandoned roughly two months before your own made planetfall. When they'd first arrived they aggressively cleared the surrounding area with scorched earth tactics. Over the course of the colony's duration the wildlife became increasingly hostile. But it seems all was not lost as of the one thousand colonist on the ship seven hundred remained and attempted to make a journey to the south-east to establish another colony. You make a mental mark of the location it was suppose to be.

Next you check the automated reports on the status of several ship facilities. While you try to check the engineering bay you only find a maintenance report, nothing on what might be there. You find some interesting files on the ship's lab, apparently they were storing several alien specimens there, but you can't be sure they still do. They'd likely have died anyway if they were still captive.

Lastly you check the status of the ship's embryonic storage. To your pleasant surprise you find ninety-nine embryos are still receiving coolant and power, meaning they're likely still savable. If they're like the trays in your own Ark were than they should be built to survive twelve hours out of storage for transportation.

>Check the engineering bay.
>Check the labs and med bay.
>Get to the embryonic storage and save the embryos.
>Leave.
>Write In.
>>
>>3686684
>>Get to the embryonic storage and save the embryos.
>>
>>3686910

this
>>
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>>3687307
>>3686910
The embryos take priority above all else, after all the entire reason for this journey was the preservation of humanity in one form or another.

You copy what files you can from the computer before leaving for the storage section with Morgan and his officers. Once there you over the course of an hour you carefully extract the trays containing the unfertilized embryos for safe transportation, back to New Jericho in the jeep. As you slide the last one into the jeep in the storage compartment you're thankful for their small size. You have roughly eleven hours left to get them back.

>Send one jeep back with the embryos to the colony.
>Go back in both Jeeps and return.
>Keep them in storage for now and hurry with the rest of the search.

>Check the engineering bay.
>Check the labs and med bay.
>Leave.
>Write In.
>>
>>3686684
Yup, sounds like China all right. Well, ain't it a good thing we didn't go all burninator earlier?
>Check the engineering bay
>Check the labs and med bay
Take guards, just in case.
>Grab embryos and RTB
Why should we pick up the embryos first if all that will achieve is them defrosting?
---
Also, some further ideas to do with the ship
>Send for a large exploration crew to thoroughly check the entirety of the ship and scour it for anything useful
>Establish an outpost to start scrapping damaged or nonessential parts of the ship for materials. We're currently in need of more, and there's nobody around to complain.

As a side note, we may wish to be wary about bringing any survivors back, since if they have made enemies of the planet that could make us targets too.

Also, now you mention a country, who was our mission sponsor?
>>
>>3687480
Dang, I got ninja'd. Still, other points still stand.
>>
>>3687401
Send both vehicles and most of the men. Those embryos are worth their weight in iridium, and being inconvenienced is worth nothing in comparison.
>>
>>3687401
>Send one jeep back
>Explore Engineering
>>
Rolled 1 (1d2)

1
>>3687508
2
>>3687612
>>
>>3688017
>>3687612
>>3687508
The extreme value of these embryos goes above all else, the inconvenience is more than worth it. You spend the next few hours, carefully, transporting the future colonist to New Jericho where you hand them off for safe storage with the rest of their new kin.

Once you made the uneventful trek back to the ship. You scout out the engineering bay, but it is mostly empty. It seems anything of value that laid here was long since removed. Midway through the search something knocks over a crate alerting your officers, but a sweep with their lights reveals nothing.

You leave the bay quickly after that making your way to the lab. The air hisses as the door recedes and inside you are greeting by the dim flickering lights of the old lab, several skeletons in lab coats hunched over desk and collapsed on the floors. Several large glass domes clearly contained alien fauna but have large holes in them.

As you approach you here a guard give a startled shout. All of you turning find him training his light, and rifle, on a large two foot worm which has reared back, splitting its "head" into four separate tooth-lined "tongues". A large dagger like protrusion also graces its other end.

>Shoot it.
>Back away slowly and leave.
>Try to capture it.
>Run.
>Write In.
>>
>>3688081
>Write in
Slowly back away, with all weaponry trained on it. If it moves to attack, blast it. Then, lock the door to seal it in the lab. We're not equipped to capture dangerous creatures without serious risk, and since we'll be coming back here (hopefully) we'll have plenty of opportunity to do that later with it stuck in here until then.
>>
>>3688108
>Support
>>
>>3688108

shoot in now!
>>
question:

was china still communist in this setting?

If so I highly recommending fortifying the colony and increasing the number of security staff. The red Chinese would not want to share this planet if so.
>>
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>>3688108
>>3688166
Speaking in a whisper, so low the men must strain to hear, you say. "Everyone, back away very slowly." Everyone complies and begins backing away without taking their eyes off the creature. It inches forward a little and lets out a hiss. "Keep weapons trained and back out through the door." Carefully everyone makes it through the door, till you are the last one backing through. It inches closer hissing, till it is only a few feet away. As it begins to coil back you slam the wall panel closing the door.

You return after the incident discussing what happened with Morgan. You ask him what he thinks about the Ark you found. "Don't trust it, never anything good involved with the Chinese." He may have had a point they plunged the world into a third world war when they tried to take control of Africa, and nearly started a fourth right after. Your own ship also had records of the Ark you found, the Nezha, but its file didn't match the description of the monstrosity you found. Though maybe you could find some survivors, and some sorely needed answers, if you followed them south-east.

But for now the colony needed you and needed orders as the third month of the first year rolled around. At least that drone was finally built, using old files on the 21st century predator drone pulled from the Ark's mainframe. It would certainly help with reconnaissance. And construction on the Gelopod plantation had begun.

>Scout a direction.
>Follow the trail of the Chinese exodus.
>Send security to try and recover the alien you sealed in the Ark.

>[Build, 2pts]: Incubation Chambers [0/2] (allows the incubation of human Embryos), Gelopod Plantation [1/3] (+5 FD, -1 EN), Xeno Containment [0/3] (Allows for easier research on alien creatures and boost moral),
>[Research]: [Hyper Waves] (0/50) A strange and alien form of communication that seems to defy logic traveling faster than allowing FTL communication from nearly anywhere without interruption. [Basic AI] (0/20) Basic AI that can do simple task and differentiate between hostile and friendly intent. [Robotics] (0/25) Basic mechanical robotics that allow for automation of some task. [Enhanced Suits] (8/15) Atmospheric suits allow for greater mobility, modular configuration, and enhanced durability. [Gene Theory] (6/30) Scientist delve into old Terran research on gene therapy and editing allowing for more advanced forays into genetic modification.
>Write In.

>>3688230
Yes. They were only really allowed in on the Gaia project because the other countries needed their factories.
>>
>>3688284
*
>Year 1, Month 3
>>
>>3688284
Can we construct some kind of workshop or construction facility to assist with projects and give us more build pts? I feel like we'll need it for large future projects. After that, or if not:
>Build: [Xeno Containment]
We should build this before we bring the thing back.
>Follow the trail of the Chinese exodus.
With the drone. A small, quiet, high-flying aircraft can remain hidden.
>>
>>3688284
>Follow the trail
>>
>>3688284
>Follow the Exodus
>Build Xeno Containment
>Research Enhanced Suits

Absolutely any survivors of that ark will most likely be a threat, especially since they went straight for scorched earth. Need to locate them, if any left, and decide on how to deal with them. Meanwhile those suits are needed and hopefully we can work towards Alien containment to work on a more symbiotic approach to planet naturalization.
>>
>>3688284
>Follow the trail of the Chinese exodus.
>Build: Incubation Chambers
>Research: Gene Theory

Posthumanity here we come
>>
>>3688284
>Build [Incubation Chamber]
>Research [Enhanced Suits]
>Follow exodus
>>
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>>3688393
>>3688407
>>3688452
>>3688640
>>3689337
You devote resources towards the plans your scientist drew up for a small xeno containment area, bit like a very, very, small zoo if you were honest, but completely sealed. You decide it to be the current top priority, since you might lose the opportunity to capture the creature you left at the Ark.

The rest of the month is devoted towards prepping the drone and making sure its capable of flying in the higher atmosphere as it wasn't intended to function in the methane rich atmosphere of this world.

Once you feel it's proven it's capable, for the most part, and trained someone to handle it remotely, you send your drone out. For around an hour you all wait a bit nervously as anticipation and a bit of fear grip you. Questions race through your mind. Could they be hostile? Do the Chinese have ulterior motives? Are they even still alive? Who else came to the planet? Have they jeopardized everything for the rest of us? These thoughts run through your mind at a sickening pace until the man flying the drone tell you we have visual.

You see a bio-dome, slightly smaller than your own, nestled in what you can only describe as "Savannah". The dome sticking out against the purple, orange, and green foliage that dots the flat terrain. You see some activity down in the dome, confirming they do indeed remain. You can't get closer though without alerting them to your presence and decide to pull back.

You note down their location and put them at roughly fifty miles away.
(1/2)
>>
>>3689684
(2/2)
>[Metals/MT]: +1 (+3/-2) [15]
Required for those that require basic metallic substances similar to those of earth. Weapons and some vehicles cost a metal upkeep to keep a stream of ammunition and new parts.

>[Food/FD]: +5 (+95/-90) [40]
Food is required to grow your population, one point of food provides for up to five people.

>[Science/SCI]: +4 [0]
Science is generated and stored based on the resources put into it. Once stockpiled enough it may be used to purchase a technology. You may also actively select a tech to feed points into it automatically.

>[Energy/EN]: +4 [+8/-4] [28]
Required to power buildings and currently used as currency amongst colonies.


>[Structures]: Centralized Ark Command Center (+1 MT, +65 FD, +2 SCI, +5 EN), Embryo Storage (399 Human embryos, -1 EN), Ark Medical Center (-1 EN), Solar Farms (+3 EN), Expanded Dome x2 (Less cramped conditions, allows for more buildings), Mining Outpost (+2 MT), Antecedent Ruins Outpost (Build an outpost at an outcropping of Antecedent Ruins, may turn up old technology or trigger special events, +2 SCI)
>[Population]: 450 (225 men, 210 women, 15 Pregnant women)
>[Weapons]: 20 AL-29 Assault Rifles
>[Forces]: 20 Security Officers
>[Vehicles]: 2 Rovers, 1 Makeshift Predator Drone.


>Scout a direction.
>Send security to try and recover the alien you sealed in the Ark.
>[Build, 2pts]: Incubation Chambers [0/2] (allows the incubation of human Embryos), Gelopod Plantation [1/3] (+5 FD, -1 EN), Xeno Containment [2/3] (Allows for easier research on alien creatures and boost moral),
>[Research]: [Hyper Waves] (0/50) A strange and alien form of communication that seems to defy logic traveling faster than allowing FTL communication from nearly anywhere without interruption. [Basic AI] (0/20) Basic AI that can do simple task and differentiate between hostile and friendly intent. [Robotics] (0/25) Basic mechanical robotics that allow for automation of some task. [Enhanced Suits] (8/15) Atmospheric suits allow for greater mobility, modular configuration, and enhanced durability. [Gene Theory] (6/30) Scientist delve into old Terran research on gene therapy and editing allowing for more advanced forays into genetic modification.
>Write In.
>>
I would also be very careful with those chicom embryos.

Who knows what sort of sick and twisted experiments/ modifications the Chinese made.

For all we know they could be modified to have only 1/4 the normal life span. could be modified to be some sort of human weapon.

Any thing involving china(even in the real world) is playing with fire
>>
Build:
>Gelopod Plantation
Research:
>robotics (get combat capable ones soon as possible)

Write in:
>go back to base and build a defense perimeter. The chicoms are unpredictable
>do not approach the Chinese colony they cannot be trusted
>also for defense get motion sensors and cameras. The PLA (the CCP personal army) may try to send saboteurs of even spec-ops(to massacre the colony) at some point. You need early warning.
>>
>>3689715
Right, so we are currently stable on everything and the Chinese will likely be arrogant and unfriendly rather than immediately hostile, and they don't know we're here. However, we're going to be banging our heads on a Mt issue soon, so we'll need to get more, by either:
>Expand the mining operation
Or
>Start scrapping and salvaging the ruined Chinese Ark
Start work on one of them once the Xeno Containment is finished, and send a team to retrieve the creature halfway through the month.

Something else I might suggest doing is planning a long-term expedition down the river. With a vessel large enough to accommodate a dozen or so crew for a long period and not get scrunched by a river monster, some weaponry for defense and a couple of helidrones, we could gain huge insights into the planetary geography and find all kinds of interesting things.
>>
>>3690450

I ment to say of instead of "of"
>>
im gonna bump
>>
>>3690545
AI and robotics would make mining production increase due to productivity increases.
>>
>>3691104
At our current rate of research and tech queue, that's over two years away and we'll need more well before then.

Also, OP, can you confirm that?
>>
>>3691165
You will unlock more building in the future to affect your science rate. But right now, yeah about that.

Also you know the Jinshu-bi were given advanced robotics and prosthetic's from their government and they continued research into what they were given.
>>
>>3691169
Who are the Jinshu-bi? The Chinese colonists?

Does this mean we can try and salvage and reverse engineer tech from around their base and the bodies?
>>
>>3691282
Yes.

No. They striped pretty much anything of value they could take and prepared the last few months in advance. But the ship and abandoned colony itself is basically a massive gold mine of refined materials.
>>
>>3691299
And this is why I've proposed scrapping it. We'll have to hope the Chinese don't notice.

A couple of other queries though.

The Jinshu evidently passed over certain things that were too large to bring or had no use, like the reactor and computer systems. Could we dismantle the reactor into components and bring it back for additional base power? Also, I'm willing to bet other important ship components like engines, control systems, sensors etc. will have been left in because they were too large and had no use in a colonu, and we could (much) later put them to good use in a ship of our own.

Now a Chinese mission has been mentioned, what nation or organisation was our mission sponsor?

What would be the requirements for the proposed river expedition?
>>
>>3689715
>Build Gelopod Plantation
>Research Enhanced suits
Enhanced suits will help us capture the aliens in the chinese Ark without risks.
>>
Rolled 1 (1d2)

Construction
1
>>3690450
2
>>3690545
>>
>>3691766
Since this means we won't have Xeno Containment ready for a while longer, we should send some people to feed the wormivore so it doesn't starve in the meantime
>>
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>>3690450
>>3690545
>>3691765
Your men finally finish construction of the xeno containment, perfect for keeping a few native specimens happy and healthy, and in a safe environment for observation. Once you get something in here no doubt people will flock to see it. You see your reflection smirk in the glass of one of the viewing platforms. 'After all this time, feels good to see this place start to flourish.' You think to yourself.

Though a few months have passed you wonder if it might be possible to recover the alien you sealed away, at the very least you could do an autopsy on it.

With containment finished you send the men to the nearby field of relocated plants you've taken to calling Gelopods. You believe with a minimal workforce and some light automation a small plantation to harvest them wouldn't be out of the question. Your people seem excited at the prospect of getting to taste some alien food, or it could be joy at getting more variety in their diet.

Towards the end of the month the men urgently call you down to lab claiming to have finished the first models of the new space suits. (Your research was actually 12 in the last post, I just forgot to update it.) You enter the lab, white walls so sanitary and maintained they blind you at first. In front of you stand several officers in the new suits, lifting various limbs as a flock of scientist swarm them like vultures over a carcass. You shoo most of them away and pull aside several of the main scientist behind the improvements and designs.

They've trimmed back the bulk of the old suits and managed to increase the overall efficiency of the air filters of the suit allowing them to decrease the size and weight of the packs. Several new stitches around joints combined with this allow for increased radius of movement. The material of the suits have also received an improvement and are overall more durable. Now being made up of a weave of several layers of Kevlar and various other synthetic materials.
(1/2)
>>
>>3691809
As an addition the suits have been made with versatility in mind. Their modular design should allow for increased customization and as time progresses your scientist should come up with attachments that can be made with the printers, some of your men may even make their own of custom design.

As you voice your approval several scientist. Approach you with a theoretical attachment. Right now they only have the resources to devote to one and wish to know which you want them to continue making and which to scrap.

>Make [Oxygen Deterrent] - A small attachment placed on the wrist and connected to the pack on the suit. It allows its wearer to release a small pressurized puff of condensed oxygen. Has shown to be effective at frightening and warding off alien fauna up to human size, as an early prototype was tested on the immature Grigorax. Simple, effective, and non-lethal. May have diminished effects on larger or frenzied creatures.
>Make [Dart Launcher] - Similar to the previous design except this one uses the pressurized air of the attachment to launch a powerful tranq dart. Darts and their payload can prove lethal to smaller and injured wildlife, but can calm larger alien and make them more sluggish.
(2/2)
>>
>>3691814
>Make: [Oxygen Deterrent]
I've ahad a thought. We could scale it up to make dedicated, nonlethal wildlife-deterrent weaponry. Also, a mix of oxygen and the atmospheric methane is highly flammable, so if we could spark it off the result would be a blowtorch of sorts.
>>
>>3691814
>Make [Dart Launcher]
Seems like an overall better choice to catch and contain creatures safely.
>>
>>3691824
The only thing I'm not thrilled about, is that I don't assume it'll have long range and I don't want our men up close and personal with dangerous wildlife. Shooting a tranq dart from range seems a lot safer. I'm into the flamethrower idea though.
>>
>>3691829
If it's in the style of a vortex ring gun, I can see an arm-mounted version having an effective range of a few metres using highly compressed oxygen. A handheld heavy-weapons version might have a range of a couple of tens of metres.

I suppose it's the tradeoff. Darts have a longer range, travel faster and are more effective, and oxygen burst has no lag time requiring Scooby Doo-ing while the contents take effect and has additional applications.
>>
>>3691851
>>3691829
The Oxygen Deterrent has a range of about 10ft(around 3 meters).

The Dart Launcher has a chance to kill anything to around or under the size of a human. With the chance going up the smaller the target gets.
>>
>>3691863
I change my vote to [Oxygen deterrent]
>>
>>3691814
>Make [Oxygen Deterrent]
We're sending our team to capture the alien worm(s),I think it would be more advantageous to capture them alive.
>>
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>>3691869
>>3691824
You sign off your approval on the Deterrent design, and promptly return to your quarters. The month comes to a close and nothing else of interest really happens other than the first few women who fell pregnant have given birth. To your, and the rest of the colonies, surprise of the five women of gave birth this month two had twins! Two healthy boys, a healthy girl, and a set of boys and girls for the parents of the twins. (I actually did roll these. You got twins if I rolled a 90 or above and you got 98 and 90.)

>[Enhanced Suits] (Researched!) Your researchers have made the Aros-1. An advanced space suit that improves on the old ones the colony was using. Featuring enhanced mobility, stronger synthetic weaves, slimmed build, reduced weight, and built with modular configuration in mind for the task at hand.
>- [Oxygen Deterrent] - A small wrist mounted attachment made for the Aros-1. Once secured the small device is plugged into the oxygen pack of the Aros-1 suit. After which it can launch a pressurized blast of oxygen rich air at a creature up to 10ft away. Useful for scaring off and spooking aliens up to or below human size, a minor surprise for anything above, and great for dusting.


>[Date]: Year 1, Month 5
>[Structures]: Centralized Ark Command Center (+1 MT, +65 FD, +2 SCI, +5 EN), Embryo Storage (399 Human embryos, -1 EN), Ark Medical Center (-1 EN), Solar Farms (+3 EN), Expanded Dome x2 (Less cramped conditions, allows >for more buildings), Mining Outpost (+2 MT), Antecedent Ruins Outpost (Build an outpost at an outcropping of Antecedent Ruins, may turn up old technology or trigger special events, +2 SCI), Xeno Containment (Allows for easier research on alien creatures and boost moral),
>[Population]: 456 (225 men, 215 women, 10 Pregnant women, 4 Baby Boys, 3 Baby Girls)
>[Weapons]: 20 AL-29 Assault Rifles
>[Forces]: 20 Security Officers
>[Vehicles]: 2 Rovers, 1 Makeshift Predator Drone.


>Scout a direction.
>Send security to try and recover the alien you sealed in the Ark.
>Establish contact with the Jinshu-Bi.
>[Build, 2pts]: Incubation Chambers [0/2] (allows the incubation of human Embryos), Gelopod Plantation [2/3] (+5 FD, -1 EN), Expanded Mines [0/2] (+2 MT, -1 EN), Scrap Chinese Ark [0/8] (+80 MT one time gain, Possible events)
>[Research]: [Hyper Waves] (0/50) A strange and alien form of communication that seems to defy logic traveling faster than allowing FTL communication from nearly anywhere without interruption. [Basic AI] (0/20) Basic AI that can do simple task and differentiate between hostile and friendly intent. [Robotics] (2/25) Basic mechanical robotics that allow for automation of some task. [Gene Theory] (6/30) Scientist delve into old Terran research on gene therapy and editing allowing for more advanced forays into genetic modification.
>Write In.
>>
>>3691958
>Send security to try and recover the alien you sealed in the Ark.
>Build Gelopod Plantation [2/3] (+5 FD, -1 EN)
>Research [Robotics]
Might as well finish up the gelopod plantation,robotics seem interesting so that we have more people for more important tasks.
>>
>>3692000
Support, and use our remaing build point on expanding the mining facility. We don't need the lump Mt sum, any ship components or negative events right now.

Of note is that we'll be running into power issues soon and have no power projects on the table, to that end I propose the following:
>Hydropower facility in the neighbouring river?
>Wind farm in the hills?
>Research into improved power generation?
>>
>>3691958
>Send security to try and recover the alien you sealed in the Ark.
>Scrap Chinese Ark
>Gene Theory

If we can we should definitely start adopting technocracy and get our engineers and scientists in charge.
>>
>>3692000
>>3692022
Supporting this
>>
>>3692000

supporting
>>
>>3691958
>>3692000
As much as I would be for finding out where the Jinshu-Bi are to make sure they aren't getting into too much trouble that may blow back onto us, it seems that it would be best to deal with more immediate problems
>>
I'm drinking tonight. You got two options. Drunken updates, or no updates. Which is it.
>>
>>3696047
We already found them, but elected to leave them be and not inform them of our presence yet.

I think we should still conduct occasional surveillance flights to surreptitiously monitor them and make sure they're not up to any nefarious schemes.

>>3696317
How drunk are you? If you've only had a few pints then let's go (should be interesting). If you look back on the session with horror when you're sober later then we can always do some continuity shenanigans.
>>
>>3696521
>>3696521
750ML of 40% vodka.
>>
>>3696593
Holy shit, that's a lot of alcohol. I'm surprised you can even use a computer, let alone type coherently. While drunk 4channing is par for the course, I think that's enough to call it off for tonight.
>>
>>3692000
>>3692022
>>3692343
So.
>Send security to try and recover the alien you sealed in the Ark.
>Look into local energy sources.
>Build Gelopod Plantation [2/3] (+5 FD, -1 EN) 1pt
>Expanded Mines [0/2] (+2 MT, -1 EN) 1pt
>Research [Robotics]

Everyone alright with that?
>>
>>3700004

yup
>>
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>>3700176
>>3700004
>>3692000
>>3692022
>>3692343
>>3692582
>>3696047
Another month is ready to come and go. You sit your desk, a small bioluminescent fruit sitting on a plate off to the right of your papers. Absentmindedly you grab it and take a bite, feeling a slip snap as its skin breaks and you feel the glowing juices of the fruit dribble down your chin. A slight moan makes it pass your lips as you relish its strange flavor, like a cross between a strawberry and a plum you'd say. The Gelopods were a find addition to your food reservoirs, though unfortunately 1/4 of your population has some variety of allergy to the foreign fruit as their bodies don't know what to make of it. Fortunately for you a simple rail system and some automation allows you to work the plantation with minimal losses to your workforce.

You're also glad for the increase in alloy production you should see soon as your men should be close to finishing the mine expansion, next month at the soonest if you don't call some back. Admittedly a part of you worries about relying so much on a couple of miles of land. But your mind is also filled with the possibilities of automation, leading you earlier to assign the boys still in the lab to research robotics and some old designs.

You also managed to recover the alien from the Chinese Ark which now was contained in the zoo/lab you built to replicate the local environment. Your biologist discovered that the dagger like tail of the creature is partially hollow and has a small tube running through it, like a scorpion. But it doesn't deliver poison. It delivers thousands of eggs directly into the blood stream of its prey.

Several reports sit on your desk on various locals that your men believe could provide you with valuable power, honestly though you'd just rather stick to nuclear. But there are some alternatives if you ever need them.

But there is an alarming report that overshadows all others, like a black hole weighing on your mind crushing anything else that enters. One of the men at the outpost you established accidentally tripped and fell against the black orb at the site. The report says that the surface of the orb shimmered like water before its surface changed in wave. Gone was the black pearly surface, now it was gold and silver engraved with hundreds of symbols carved into its surface. Ringed and etched, ever in motion like a clock. The man who fell against the orb awoke several days later and has apparently locked himself in his room, he's covered the walls in paper and paints the same symbols over and over again as if trying to solve a puzzle.
(1/2)
>>
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>>3700498
You rest you head on your hands, wondering if you should try to scrounge up an old bottle of scotch. Suddenly you hear a knock at the door. "What is it!" You reply without looking up.

"Sir it's Samantha. Can I come in." Ah of course, she was a brilliant women. Of course that was mainly because one must have had at least one STEM degree to join the Ark, but for now she'd relegated herself to being your assistant.

"Of course, Sam, you know you don't have to knock." The door gave a low whine as it opened and Samantha stepped in rigidly. You immediately noticed what was wrong.

A pistol pressed into the small of her back. Following her through the door was a Chinese woman that appeared to almost be more metal than woman. Plates and lights pulsed down her limbs as if breathing. She regarded you for a brief moment before closing the door. She spoke in Chinese at first but than spoke in the standardized Terran you were all taught. "Call for help or any sudden moves and the blonde drops dead." You gave a silent nod. A smug smile took over her face, until her head spasmed as if caught in a seizure. With a sudden snap she stopped completely. Her augmented eyes flickered from their harsh red to a soft blue. When her lips parted the voice of the harsh woman was gone and that of a soft spoken man replaced it. "Hello neighbor, I believe it's time we talked."
(2/2)
To be continued after a few intermission quest.
>>
Fucking Chinese.
>>
I wonder how much of our fears shaped the appearance of the chinese colonists.
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>>3700553
Does "To be continued after a few intermission quest" mean after you run a few other threads, we do a few other things here etc.?
>>
>>3701654
Yeah running one quest constantly is a great way to get burnt out on it.
>>
>>3703162
A'ight, see you in presumably a few weeks. Thanks for running.



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